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<<effects>>
This work of fiction contains content of a sexual nature and is inappropriate for minors. All characters <span class="hide"><a onclick="SugarCube.State.variables.debug = 1">de</a></span>picted are at least 18 years of age. Everything is consensual role play, and any animals are actually people in costumes.
<br><br>
Save files are stored in your browser's cache. Save to file in the Export/Import tab in options to avoid losing them.
<br><br>
<<initsettings>>
<<settings>>
<br><br>
[[Begin->Start2]]
<<variablesStart2>>
<<effects>>
Welcome to the alpha of Degrees of Lewdity!
<br><br>
If you want to avoid trouble, dress modestly and stick to safe, well-lit areas. Nights are particularly dangerous. Dressing lewd will attract attention, both good and bad.
<br><br>
The new school year starts tomorrow at 9:00. The bus service is the easiest way to get around town. Don't forget your uniform!
<br><br>
<span id="next"><<link [[Next|Orphanage Intro]]>><</link>></span>
<br><br>
<<if $debug is 1>><<set $cheatdisable to "f">><<set $money to 500000>>
<<link [[School Start|Oxford Street]]>><<pass 1 day>><</link>>
<br>
<<link [[Science Start|Oxford Street]]>><<pass 1 day>><<pass 2 hours>><</link>>
<br>
<<link [[Maths Start|Oxford Street]]>><<pass 1 day>><<pass 3 hours>><</link>>
<br>
<<link [[English Start|Oxford Street]]>><<pass 1 day>><<pass 4 hours>><</link>>
<br>
<<link [[History Start|Oxford Street]]>><<pass 1 day>><<pass 6 hours>><</link>>
<br>
<<link [[Swimming Start|Oxford Street]]>><<pass 1 day>><<pass 7 hours>><</link>>
<br>
<<link [[Testing Room]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[Robin Low Trauma Low Love|Robin's Room Entrance]]>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 0>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>>
<br>
<<link [[Robin Low Trauma Medium Love|Robin's Room Entrance]]>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 50>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>>
<br>
<<link [[Robin Low Trauma High Love|Robin's Room Entrance]]>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 90>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 2>><<trauma 60>><</link>>
<br>
<<link [[Robin High Trauma Low Love|Robin's Room Entrance]]>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 0>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[Robin High Trauma Medium Love|Robin's Room Entrance]]>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 50>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[Robin High Trauma High Love|Robin's Room Entrance]]>><<npc Robin>><<endevent>><<set $NPCName[$NPCNameList.indexOf("Robin")].love to 90>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[Robin After Paying Police With Money|Robin's Room Entrance]]>><<npc Robin>><<endevent>><<set $robinpolicepay to 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[Robin After Paying Police With Body|Robin's Room Entrance]]>><<npc Robin>><<endevent>><<set $robinpolicebody to 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<<link [[Robin's Debt Paid|Robin's Room Entrance]]>><<npc Robin>><<endevent>><<set $robinpaid to 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $trauma to ($traumamax / 7) * 4>><<trauma 60>><</link>>
<br>
<</if>><<widget "versioninfo">><<nobr>>
<br><br>
Degrees of Lewdity <<print StartConfig.version>><br><br>
"ETA Soon" edition
<br><br>
More information can be found at [[https://vrelnir.blogspot.com/| "https://vrelnir.blogspot.com/"]]
<br><br>
<</nobr>><</widget>><<widget "npcList">><<nobr>>
<<set $baseNPC = {penis : 0, vagina: 0, breastsdesc: 0, chest: 0, lactation: 0, lefthand: 0, righthand: 0, anus: 0, mouth: 0, gender: 0, description: 0, insecurity: 0, pronoun: 0, pronouns: {he: 0, his: 0}, penissize: 0, breastsize: 0, buttsize: 0, ballssize: 0, penisdesc: 0, breastdesc: 0, health: 0, skincolour: 0, teen: 0, adult: 0, intro:0, speechpenisescape: 0, speechvaginaescape: 0, speechanusescape:0}>>
<<set _n1 to clone($baseNPC)>>
<<set _n2 to clone($baseNPC)>>
<<set _n3 to clone($baseNPC)>>
<<set _n4 to clone($baseNPC)>>
<<set _n5 to clone($baseNPC)>>
<<set _n6 to clone($baseNPC)>>
<<set $NPCList = [_n1, _n2, _n3, _n4, _n5, _n6]>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].righthand to "none">>
<<set $NPCList[_i].penis to "none">>
<<set $NPCList[_i].vagina to "none">>
<<set $NPCList[_i].mouth to "none">>
<<set $NPCList[_i].chest to "none">>
<<set $NPCList[_i].gender to 0>>
<<set $NPCList[_i].pronoun to 0>>
<<set $NPCList[_i].description to 0>>
<</for>>
<<set $npcListVersion to 1>>
<</nobr>><</widget>><<widget "npcNamed">><<nobr>>
<!-- To add new Named NPC, add new _nXX variable and tag values to end. Rest of code should automatically scope based on size of list. -->
<!-- NPC descriptions is set as names, and their titles are being established for compatibility with general NPCs -->
<<if $npcNamedVersion is 1>>
<<set _tempNPCName to clone($NPCName)>>
<</if>>
<<set $baseNNPC = {penis : 0, vagina: 0, gender: 0, description: 0, insecurity: 0, pronoun: 0, penissize: 0, penisdesc: 0, buttsize: 0, ballssize: 0, breastsize: 0, breastdesc: 0, breastsdesc: 0, skincolour: 0, teen: 0, adult: 0, intro: 0}>>
<<set _n1 to clone($baseNNPC)>>
<<set _n2 to clone($baseNNPC)>>
<<set _n3 to clone($baseNNPC)>>
<<set _n4 to clone($baseNNPC)>>
<<set _n5 to clone($baseNNPC)>>
<<set _n6 to clone($baseNNPC)>>
<<set _n7 to clone($baseNNPC)>>
<<set _n8 to clone($baseNNPC)>>
<<set _n9 to clone($baseNNPC)>>
<<set _n10 to clone($baseNNPC)>>
<<set _n11 to clone($baseNNPC)>>
<<set _n12 to clone($baseNNPC)>>
<<set _n13 to clone($baseNNPC)>>
<<set _n14 to clone($baseNNPC)>>
<<set _n15 to clone($baseNNPC)>>
<<set _n16 to clone($baseNNPC)>>
<<set _n17 to clone($baseNNPC)>>
<<set _n18 to clone($baseNNPC)>>
<<set _n19 to clone($baseNNPC)>>
<<set _n20 to clone($baseNNPC)>>
<<set _n21 to clone($baseNNPC)>>
<<set _n22 to clone($baseNNPC)>>
<<set _n23 to clone($baseNNPC)>>
<<set $NPCName = [_n1, _n2, _n3, _n4, _n5, _n6, _n7, _n8, _n9, _n10, _n11, _n12, _n13, _n14, _n15, _n16, _n17, _n18, _n19, _n20, _n21]>>
<<set $NPCNameList to ["Avery","Bailey","Briar","Charlie","Darryl","Doren","Eden","Gwylan","Harper","Jordan","Kylar","Landry","Leighton","Mason","Morgan","River","Robin","Sam","Sirris","Whitney","Winter"]>>
<!-- Draft default pronoun list. Random selection is part of initNPCgender widget -->
/% <<set _pro to ["m","f","f","m","m","m","m","m","f","f","m","m","f","m","f","m","m","m","f","m","m","m","m"]>> %/
<<set _tit to ["businessperson", "caretaker", "brothel owner", "dance coach", "club owner","English teacher","hunter", "shopkeeper", "doctor","pious","loner","criminal","headteacher", "swimming teacher","sewer dweller","maths teacher","orphan","cafe owner","science teacher","bully", "history teacher"]>>
<<set _ins to ["weak","weak","looks","ethics","ethics","ethics","looks","weak","skill","ethics","weak","skill","skill","ethics","weak","ethics","ethics","ethics","ethics","looks","skill"]>>
<<set _swi to ["a","a","a","a","a","a","a","t","a","a","t","a","a","a","a","a","t","a","a","t","a"]>>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<<set $NPCName[_i].nam to $NPCNameList[_i]>>
<<set $NPCName[_i].description to $NPCNameList[_i]>>
<<set $NPCName[_i].title to _tit[_i]>>
<<set $NPCName[_i].pronoun to "none">>
<<set $NPCName[_i].gender to "none">>
<<set $NPCName[_i].penissize to 0>>
<<set $NPCName[_i].penisdesc to "none">>
<<if $npcNamedVersion isnot 1>>/*Keeps init from resetting for saves made in 0.2.5*/
<<set $NPCName[_i].init to 0>>
<</if>>
<<set $NPCName[_i].insecurity to _ins[_i]>>
<<if _swi[_i] is "t">>
<<set $NPCName[_i].adult to 0>>
<<set $NPCName[_i].teen to 1>>
<<else>>
<<set $NPCName[_i].adult to 1>>
<<set $NPCName[_i].teen to 0>>
<</if>>
<<set $NPCName[_i].trust to 0>>
<<set $NPCName[_i].love to 0>>
<<set $NPCName[_i].dom to 0>>
<<set $NPCName[_i].lust to 0>>
<<set $NPCName[_i].rage to 0>>
<<if $npcNamedVersion isnot 1>>
<<set $NPCName[_i].state to "">>
<</if>>
<<set $NPCName[_i].trauma to 0>>
<</for>>
<<set $NPCName[$NPCNameList.indexOf("Whitney")].dom to 10>>
<</nobr>><</widget>>
<<widget "npcNamedUpdate">><<nobr>>/*Applies new system to old saves, and carries over relevant variables.*/
<<if $npcNamedVersion is undefined or $npcNamedVersion is 1>>
<<npcNamed>>
<</if>>
<<if $npcNamedVersion is 1>><<set $npcNamedVersion to 2>><!-- Runs only if a game was saved during V2.5. -->
<<set $NPCName = [_n1, _n2, _n3, _n4, _n5, _n6, _n7, _n8, _n9, _n10, _n11, _n12, _n13, _n14, _n15, _n16, _n17, _n18, _n19, _n20, _n21]>>
<<for _e to 0; _e lt $NPCName.length; _e++>>
<<if _e is 0>>
<<set _lowerCaseName to "avery">>
<<set _upperCaseName to "Avery">>
<<elseif _e is 1>>
<<set _lowerCaseName to "bailey">>
<<set _upperCaseName to "Bailey">>
<<elseif _e is 2>>
<<set _lowerCaseName to "briar">>
<<set _upperCaseName to "Briar">>
<<elseif _e is 3>>
<<set _lowerCaseName to "charlie">>
<<set _upperCaseName to "Charlie">>
<<elseif _e is 4>>
<<set _lowerCaseName to "darryl">>
<<set _upperCaseName to "Darryl">>
<<elseif _e is 5>>
<<set _lowerCaseName to "doren">>
<<set _upperCaseName to "Doren">>
<<elseif _e is 6>>
<<set _lowerCaseName to "eden">>
<<set _upperCaseName to "Eden">>
<<elseif _e is 7>>
<<set _lowerCaseName to "gwylan">>
<<set _upperCaseName to "Gwylan">>
<<elseif _e is 8>>
<<set _lowerCaseName to "harper">>
<<set _upperCaseName to "Harper">>
<<elseif _e is 9>>
<<set _lowerCaseName to "jordan">>
<<set _upperCaseName to "Jordan">>
<<elseif _e is 10>>
<<set _lowerCaseName to "kylar">>
<<set _upperCaseName to "Kylar">>
<<elseif _e is 11>>
<<set _lowerCaseName to "landry">>
<<set _upperCaseName to "Landry">>
<<elseif _e is 12>>
<<set _lowerCaseName to "leighton">>
<<set _upperCaseName to "Leighton">>
<<elseif _e is 13>>
<<set _lowerCaseName to "mason">>
<<set _upperCaseName to "Mason">>
<<elseif _e is 14>>
<<set _lowerCaseName to "morgan">>
<<set _upperCaseName to "Morgan">>
<<elseif _e is 15>>
<<set _lowerCaseName to "river">>
<<set _upperCaseName to "River">>
<<elseif _e is 16>>
<<set _lowerCaseName to "robin">>
<<set _upperCaseName to "Robin">>
<<elseif _e is 17>>
<<set _lowerCaseName to "sam">>
<<set _upperCaseName to "Sam">>
<<elseif _e is 18>>
<<set _lowerCaseName to "sirris">>
<<set _upperCaseName to "Sirris">>
<<elseif _e is 19>>
<<set _lowerCaseName to "whitney">>
<<set _upperCaseName to "Whitney">>
<<elseif _e is 20>>
<<set _lowerCaseName to "winter">>
<<set _upperCaseName to "Winter">>
<</if>>
<<print '<<if $' + _lowerCaseName + 'gender isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].pronoun to $' + _lowerCaseName + 'gender>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'penis isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].penis to $' + _lowerCaseName + 'penis>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'vagina isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].vagina to $' + _lowerCaseName + 'vagina>><</if>>'>>
<</for>>
<<set $NPCName to clone(_tempNPCName)>>
<<elseif $npcNamedVersion is undefined>><<set $npcNamedVersion to 2>><!-- needed for compatibility for V2.4 and prior saves -->
<<for _e to 0; _e lt $NPCName.length; _e++>>
<<if _e is 0>>
<<set _lowerCaseName to "avery">>
<<set _upperCaseName to "Avery">>
<<elseif _e is 1>>
<<set _lowerCaseName to "bailey">>
<<set _upperCaseName to "Bailey">>
<<elseif _e is 2>>
<<set _lowerCaseName to "briar">>
<<set _upperCaseName to "Briar">>
<<elseif _e is 3>>
<<set _lowerCaseName to "charlie">>
<<set _upperCaseName to "Charlie">>
<<elseif _e is 4>>
<<set _lowerCaseName to "darryl">>
<<set _upperCaseName to "Darryl">>
<<elseif _e is 5>>
<<set _lowerCaseName to "doren">>
<<set _upperCaseName to "Doren">>
<<elseif _e is 6>>
<<set _lowerCaseName to "eden">>
<<set _upperCaseName to "Eden">>
<<elseif _e is 7>>
<<set _lowerCaseName to "gwylan">>
<<set _upperCaseName to "Gwylan">>
<<elseif _e is 8>>
<<set _lowerCaseName to "harper">>
<<set _upperCaseName to "Harper">>
<<elseif _e is 9>>
<<set _lowerCaseName to "jordan">>
<<set _upperCaseName to "Jordan">>
<<elseif _e is 10>>
<<set _lowerCaseName to "kylar">>
<<set _upperCaseName to "Kylar">>
<<elseif _e is 11>>
<<set _lowerCaseName to "landry">>
<<set _upperCaseName to "Landry">>
<<elseif _e is 12>>
<<set _lowerCaseName to "leighton">>
<<set _upperCaseName to "Leighton">>
<<elseif _e is 13>>
<<set _lowerCaseName to "mason">>
<<set _upperCaseName to "Mason">>
<<elseif _e is 14>>
<<set _lowerCaseName to "morgan">>
<<set _upperCaseName to "Morgan">>
<<elseif _e is 15>>
<<set _lowerCaseName to "river">>
<<set _upperCaseName to "River">>
<<elseif _e is 16>>
<<set _lowerCaseName to "robin">>
<<set _upperCaseName to "Robin">>
<<elseif _e is 17>>
<<set _lowerCaseName to "sam">>
<<set _upperCaseName to "Sam">>
<<elseif _e is 18>>
<<set _lowerCaseName to "sirris">>
<<set _upperCaseName to "Sirris">>
<<elseif _e is 19>>
<<set _lowerCaseName to "whitney">>
<<set _upperCaseName to "Whitney">>
<<elseif _e is 20>>
<<set _lowerCaseName to "winter">>
<<set _upperCaseName to "Winter">>
<</if>>
<<print '<<if $' + _lowerCaseName + 'trust isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].trust to $' + _lowerCaseName + 'trust>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'love isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].love to $' + _lowerCaseName + 'love>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'dom isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].dom to $' + _lowerCaseName + 'dom>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'lust isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].lust to $' + _lowerCaseName + 'lust>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'rage isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].rage to $' + _lowerCaseName + 'rage>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'state isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].state to $' + _lowerCaseName + 'state>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'trauma isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].trauma to $' + _lowerCaseName + 'trauma>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'gender isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].pronoun to $' + _lowerCaseName + 'gender>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'gender isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].gender to $' + _lowerCaseName + 'gender>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'penissize isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].penissize to $' + _lowerCaseName + 'penissize>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'penisdesc isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].penisdesc to $' + _lowerCaseName + 'penisdesc>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'penis isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].penis to $' + _lowerCaseName + 'penis>><</if>>'>>
<<print '<<if $' + _lowerCaseName + 'vagina isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].vagina to $' + _lowerCaseName + 'vagina>><</if>>'>>
<<print '<<if $init' + _lowerCaseName + ' isnot undefined>><<set $NPCName[$NPCNameList.indexOf("' + _upperCaseName + '")].init to $init' + _lowerCaseName + '>><</if>>'>>
<</for>>
<</if>>
<</nobr>><</widget>><<widget "pregnancyVar">><<nobr>>
<<containersInit>>
<<if $objectVersion.prenancyObjectRepair isnot 1>>
<<prenancyObjectRepair>>
<<set $objectVersion.prenancyObjectRepair to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "containersInit">><<nobr>>
<<if $container is undefined>>
<<set $container to {
"lastLocation": null,
"list":["home", "lake"],
"home":{
"upgrades":{
"capacity":0,
"foodStorage":0,
"luxury":0
},
"name": "Tiny Fish Tank",
"count": 0,
"maxCount": 1,
"daysSinceFed": 0,
"maxDaysWithoutFood": 3,
"creatures":{
0: null
},
"deadCreatures": 0,
"visited": false,
"leaveLink": "Bedroom"
},
"portable":{
"creatures":[],
"value":0
},
"lake":{
"upgrades":{
"capacity":0,
"foodStorage":0,
"luxury":0
},
"name": "pond",
"count": 0,
"maxCount": 3,
"daysSinceFed": 0,
"maxDaysWithoutFood": 31,
"creatures":{
0: null
},
"deadCreatures": 0,
"visited": false,
"leaveLink": "Lake Waterfall"
},
}>>
<</if>>
<<if $container.home.kylarDelay is undefined>>
<<set $container.home.kylarDelay to 0>>
<<set $container.home.kylarFed to false>>
<<set $container.home.kylarHelp to false>>
<</if>>
<</nobr>><</widget>>
<<widget "prenancyObjectRepair">><<nobr>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _trueCount to 0>>
<<for _i to 0; _i lt 4; _i++>>
<<if _pregnancy[_i] isnot null>>
<<set _trueCount++>>
<<if _pregnancy[_i].creature is undefined>>
<<set _pregnancy[_i].creature to either("Tentacle","Spider","Fish","Snake","Eel")>>
<</if>>
<</if>>
<</for>>
<<if _trueCount isnot _pregnancy.count>>
<<set _pregnancy.count to clone(_trueCount)>>
<</if>>
<<set _list to ["home", "lake", "portable"]>>
<<for _i to 0; _i lt _list.length; _i++>>
<<set _container to $container[_list[_i]]>>
<<for _j to 0; _j lt _container.maxCount; _j++>>
<<if _container.creatures[_j] isnot undefined and _container.creatures[_j] isnot null>>
<<if _container.creatures[_j].creature is undefined>>
<<set _container.creatures[_j].creature to either("Tentacle","Spider","Fish","Snake","Eel")>>
<</if>>
<</if>>
<<if _container.upgrades.luxury is undefined>>
<<set _container.upgrades.luxury to 0>>
<</if>>
<</for>>
<</for>>
<</nobr>><</widget>><<widget "variablesPassage">><<nobr>>
/*Variable that you need to check on every passage*/
<<set $link_table to []>>
<<set $map.hideLinksCheck to []>>
<</nobr>><</widget>><<set $passage to passage()>><<set $tags to tags()>>
<<if $passage isnot "Start" and $passage isnot "Start2">>
<<if versionUpdateCheck is true>>
<<variablesVersionUpdate>>
<<pregnancyVar>>
<<script>>
versionUpdateCheck = false;
<</script>>
<</if>>
<<variablesPassage>>
<</if>>
<<variablesStatic>>
<<if StartConfig.enableImages is true>>
<<set $images to 1>>
<<else>>
<<set $images to 0>>
<</if>>
<<if StartConfig.debug is true>>
<<set $debug to 1>>
<<else>>
<<set $debug to 0>>
<</if>>
<<if $objectVersion is undefined>>
<<set $objectVersion to {}>>
<</if>>
<<set $dev to 0>>
<<set $numberify_enabled to 1>>
<<set $gamemode to "normal">>
<<set $intro to 1>>
<<set $tutorial to 0>>
<<set $initnpccompatibility to 1>>
<<set $clothing_update to 1>>
<<set $parasite_update to 1>>
<<set $npcNamedVersion to 2>>
<<set $clothing_number to 8>>
<<set $player = {gender: 0, sex: 0, appearance: 0, penis: 0, vagina: 0, penissize: 0, breastsize: 0, buttsize: 0, ballssize: 0, pronoun: 0, pronouns: {he: 0, his: 0}}>>
<<npcList>>
<<npcNamed>>
<<set $controlmax to 1000>>
<<set $control to 1000>>
<<clothinginit>>
<<parasiteinit>>
<<skinColorInit>>
<<set $time to 420>>
<<set $days to 0>>
<<set $weekday to 1>>
<<set $money to 500>>
<<set $awareness to 0>>
<<set $awarelevel to 0>>
<<set $purity to 1000>>
<<set $devlevel to 10>>
<<set $hairlength to 200>>
<<set $fringelength to 200>>
<<set $hairtype to "default">>
<<set $fringetype to "default">>
<<set $trauma to 0>>
<<set $traumamax to 5000>>
<<set $stressmax to 10010>>
<<set $tirednessmax to 2000>>
<<set $arousalmax to 10000>>
<<set $physique to 3500>>
<<set $physiquemax to 20000>>
<<set $willpower to 200>>
<<set $willpowermax to 1000>>
<<set $beauty to 100>>
<<set $beautymax to 10000>>
<<set $month to "september">>
<<set $monthday to 4>>
<<set $year to 2019>>
<<set $birthmonth to "september">>
<<set $birthday to 3>>
<<set $npc to 0>>
<<set $dancestudioanger to 0>>
<<set $dancelocation to 0>>
<<set $alarm to 0>>
<<set $finish to 0>>
<<set $id to 0>>
<<set $forest to 0>>
<<set $forestmod to 1>>
<<set $tipcount to 0>>
<<set $tipmod to 1>>
<<set $worn.under_lower.anal_shield to 0>>
<<set $blackmoney to 0>>
<<set $crime to 0>>
<<set $crimehistory to 0>>
<<set $worn.neck.collaredpolice to 0>>
<<set $bullytimer to 50>>
<<set $bullytimeroutside to 0>>
<<set $bullyevent to 0>>
<<set $bullyeventoutside to 0>>
<<set $buy to 0>>
<<set $masturbationorgasm to 0>>
<<set $malechance to 50>>
<<set $beastmalechance to 50>>
<<set $monsterhallucinations to "t">>
<<set $monsterchance to 20>>
<<set $deviancy to 0>>
<<set $baileydefeated to 0>>
<<set $baileydefeatedlewd to 0>>
<<set $baileydefeatedchain to 0>>
<<set $robinmoney to 300>>
<<set $alluremod to 1>>
<<set $speechcycle to 0>>
<<set $npcspeechcycle to 0>>
<<set $museumno to 0>>
<<set $museuminterest to 0>>
<<set $crimemax to 50000>>
<<set $orphan_hope to 0>>
<<set $orphan_reb to 0>>
<<set $masochism to 0>>
<<set $masochism_level to 0>>
<<set $lessonmissedtext to 0>>
<<set $lessonmissed to 0>>
<<set $home_event_timer to 3>>
<<set $home_event_count to 0>>
<<set $orgasmtrait to 0>>
<<set $ejactrait to 0>>
<<set $molesttrait to 0>>
<<set $rapetrait to 0>>
<<set $bestialitytrait to 0>>
<<set $tentacletrait to 0>>
<<set $voretrait to 0>>
<<set $milkdranktrait to 0>>
<<set $transformed to 0>>
<<set $angelbuild to 0>>
<<set $angel to 0>>
<<set $angelforgive to 0>>
<<set $demonbuild to 0>>
<<set $demon to 0>>
<<set $demonabsorb to 0>>
<<set $catbuild to 0>>
<<set $cat to 0>>
<<set $seductionskill to 0>>
<<set $oralskill to 0>>
<<set $vaginalskill to 0>>
<<set $analskill to 0>>
<<set $handskill to 0>>
<<set $feetskill to 0>>
<<set $bottomskill to 0>>
<<set $thighskill to 0>>
<<set $chestskill to 0>>
<<set $penileskill to 0>>
<<set $skulduggery to 0>>
<<set $skulduggeryday to 0>>
<<set $danceskill to 0>>
<<set $swimmingskill to 0>>
<<set $hygiene to 0>>
<<set $hunger to 0>>
<<set $thirst to 0>>
<<set $tiredness to 0>>
<<set $arousal to 0>>
<<set $stress to 0>>
<<set $vaginalvirginity to 1>>
<<set $analvirginity to 1>>
<<set $oralvirginity to 1>>
<<set $penilevirginity to 1>>
<<set $comb to 0>>
<<set $pain to 0>>
<<set $combat to 0>>
<<set $location to 0>>
<<set $breastsize to 0>>
<<set $breastsizeold to 0>>
<<set $breastsizemax to 12>>
<<set $breastsizemin to 0>>
<<set $breastsensitivity to 1>>
<<set $bottomsize to 0>>
<<set $bottomsizeold to 0>>
<<set $bottomsizemax to 8>>
<<set $bottomsizemin to 0>>
<<set $bottomgrowthtimer to 350>>
<<set $genitalsensitivity to 1>>
<<set $penissize to 2>>
<<set $penissizemax to 4>>
<<set $penissizemin to 0>>
<<set $penisgrowthtimer to 700>>
<<set $ballssize to 2>>
<<set $ballssizemax to 4>>
<<set $ballssizemin to 0>>
<<set $ballsgrowthtimer to 700>>
<<set $physiqueuse to 0>>
<<set $rapeavoid to 1>>
<<set $sexavoid to 1>>
<<set $molestavoid to 1>>
<<set $rescued to 0>>
<<set $baileyhospital to 0>>
<<set $squidcount to 0>>
<<set $no_underwear to 0>>
<<set $upperwet to 0>>
<<set $upperwetstage to 0>>
<<set $lowerwet to 0>>
<<set $lowerwetstage to 0>>
<<set $underlowerwet to 0>>
<<set $underlowerwetstage to 0>>
<<set $underupperwet to 0>>
<<set $underupperwetstage to 0>>
<<set $genderknown to ["Robin", "Bailey"]>>
<<set $vaginause to 0>>
<<set $anususe to 0>>
<<set $mouthuse to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<set $chestuse to 0>>
<<set $penisuse to 0>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<set $feetuse to 0>>
<<set $vaginastate to 0>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $penisstate to 0>>
<<set $head to 0>>
<<set $front to 0>>
<<set $back to 0>>
<<set $chest to 0>>
<<set $carryblock to 0>>
<<set $beastgenderoverride to 0>>
<<set $dgchance to 0>>
<<set $cbchance to 0>>
<<set $breast_mod to 0>>
<<set $penis_mod to 0>>
<<set $facebruise to 0>>
<<set $chestbruise to 0>>
<<set $tummybruise to 0>>
<<set $vaginabruise to 0>>
<<set $penisbruise to 0>>
<<set $anusbruise to 0>>
<<set $bottombruise to 0>>
<<set $thighbruise to 0>>
<<set $armbruise to 0>>
<<set $neckbruise to 0>>
<<set $rapestat to 0>>
<<set $beastrapestat to 0>>
<<set $tentaclerapestat to 0>>
<<set $moleststat to 0>>
<<set $vaginalstat to 0>>
<<set $vaginalejacstat to 0>>
<<set $analstat to 0>>
<<set $analejacstat to 0>>
<<set $oralstat to 0>>
<<set $oralejacstat to 0>>
<<set $handstat to 0>>
<<set $handejacstat to 0>>
<<set $feetstat to 0>>
<<set $feetejacstat to 0>>
<<set $thighstat to 0>>
<<set $thighejacstat to 0>>
<<set $bottomstat to 0>>
<<set $bottomejacstat to 0>>
<<set $penilestat to 0>>
<<set $penileejacstat to 0>>
<<set $clothesstripstat to 0>>
<<set $clothesruinstat to 0>>
<<set $orgasmstat to 0>>
<<set $vaginalentranceejacstat to 0>>
<<set $faceejacstat to 0>>
<<set $cheststat to 0>>
<<set $chestejacstat to 0>>
<<set $hairejacstat to 0>>
<<set $tummyejacstat to 0>>
<<set $neckejacstat to 0>>
<<set $ejacstat to 0>>
<<set $hitstat to 0>>
<<set $attackstat to 0>>
<<set $prostitutionstat to 0>>
<<set $forcedprostitutionstat to 0>>
<<set $tablesservedstat to 0>>
<<set $parasitestat to 0>>
<<set $passoutstat to 0>>
<<set $masturbationstat to 0>>
<<set $masturbationorgasmstat to 0>>
<<set $masturbationtimestat to 0>>
<<set $milk_drank_stat to 0>>
<<set $gloryholestat to 0>>
<<set $danceaction to 0>>
<<set $danceactiondefault to 0>>
<<set $dancestat to 0>>
<<set $dancing to 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<set $vaginalchastity to 0>>
<<set $analchastity to 0>>
<<set $penilechastity to 0>>
<<set $drinksservedstat to 0>>
<<set $dockhours to 0>>
<<if $rng gte 95>>
<<set $brothel_basement_price to 3000>>
<<elseif $rng gte 85>>
<<set $brothel_basement_price to 2000>>
<<elseif $rng gte 45>>
<<set $brothel_basement_price to 1000>>
<<else>>
<<set $brothel_basement_price to 500>>
<</if>>
<<set $speechorgasmweakcumcount to 0>>
<<set $speechorgasmnocumcount to 0>>
<<set $speechorgasmcount to 0>>
<<set $speechorgasmrepeat to 0>>
<<set $underwatertime to 0>>
<<set $underwater to 0>>
<<set $walltype to "wall">>
<<set $position to 0>>
<<set $submissive to 1000>>
<<set $assertive to 0>>
<<set $assertiveaction to "trauma">>
<<set $exhibitionismaction to "embarrassed">>
<<set $lightexhibitionismaction to "embarrassed">>
<<set $rescue to 0>>
<<set $drugged to 0>>
<<set $drunk to 0>>
<<set $exposed to 0>>
<<set $phase to 0>>
<<set $phase2 to 0>>
<<set $orgasmdown to 0>>
<<set $noise to 0>>
<<set $enemywounded to 0>>
<<set $enemyejaculated to 0>>
<<set $enemyno to 0>>
<<set $semenpuddle to 0>>
<<set $strangle to 0>>
<<set $eventskip to 0>>
<<set $menu to 0>>
<<set $consensual to 0>>
<<set $attention to 0>>
<<set $seconds to 0>>
<<set $minute to 0>>
<<set $orgasmcount to 0>>
<<set $leftboundcarry to 0>>
<<set $rightboundcarry to 0>>
<<set $orgasmcurrent to 0>>
<<set $hospitalintro to 0>>
<<set $traumafocus to 0>>
<<set $pubwhore to 0>>
<<set $policemolestation to 0>>
<<set $npclovehigh to 10>>
<<set $npclovehighsu to 30>>
<<set $npclovelow to -10>>
<<set $npclovelowsu to -30>>
<<set $npcdomhigh to 10>>
<<set $npcdomlow to -10>>
<<set $schoolevent to 0>>
<<set $schooleventtimer to 10>>
<<set $flashbackhome to 0>>
<<set $flashbacktown to 0>>
<<set $flashbackbeach to 0>>
<<set $flashbackunderground to 0>>
<<set $flashbackschool to 0>>
<<set $panicviolence to 0>>
<<set $panicparalysis to 0>>
<<set $colouraction to 0>>
<<set $hungerenabled to 0>>
<<set $thirstenabled to 0>>
<<set $hygieneenabled to 0>>
<<set $weather to either("clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain")>>
<<set $exhibitionism to 0>>
<<set $promiscuity to 0>>
<<set $diagnosis to 0>>
<<set $psych to 0>>
<<set $asylum to 0>>
<<set $audience to 0>>
<<set $audienceexcitement to 0>>
<<set $audiencearousal to 0>>
<<set $audiencemod to 1>>
<<set $venuemod to 1>>
<<set $danceevent to 0>>
<<set $dancephysique to 0>>
<<set $hypnosis to 0>>
<<set $pills to 0>>
<<set $medicated to 0>>
<<set $trance to 0>>
<<set $harperexam to 0>>
<<set $schoolterm to 1>>
<<set $schoolday to 0>>
<<set $sciencemissed to 0>>
<<set $mathsmissed to 0>>
<<set $englishmissed to 0>>
<<set $historymissed to 0>>
<<set $swimmingmissed to 0>>
<<set $fame to 0>>
<<set $fameexhibitionism to 0>>
<<set $fameprostitution to 0>>
<<set $famebestiality to 0>>
<<set $famesex to 0>>
<<set $famerape to 0>>
<<set $famegood to 0>>
<<set $famebusiness to 0>>
<<set $famescrap to 0>>
<<set $famepimp to 0>>
<<set $famepark to 0>>
<<set $park_run_seen_by to []>>
<<set $spray to 0>>
<<set $spraymax to 0>>
<<set $spraystat to 0>>
<<set $infinitespray to 0>>
<<set $mathstrait to 0>>
<<set $englishtrait to 0>>
<<set $sciencetrait to 0>>
<<set $historytrait to 0>>
<<set $wolfgirl to 0>>
<<set $wolfbuild to 0>>
<<set $swarm1 to 0>>
<<set $swarm2 to 0>>
<<set $swarm3 to 0>>
<<set $swarm4 to 0>>
<<set $swarm5 to 0>>
<<set $swarm6 to 0>>
<<set $swarm7 to 0>>
<<set $swarm8 to 0>>
<<set $swarm9 to 0>>
<<set $swarm10 to 0>>
<<set $swarmpending to 0>>
<<set $swarmname to 0>>
<<set $swarmmove to 0>>
<<set $swarmactive to 0>>
<<set $swarmcreature to 0>>
<<set $swarmchestmolest to 0>>
<<set $swarmchestgrab to 0>>
<<set $swarmchestgrabintro to 0>>
<<set $swarmchestgrabclothed to 0>>
<<set $swarmchestclothed to 0>>
<<set $swarmchestcover to 0>>
<<set $swarmactivate to 0>>
<<set $swarmspill to 0>>
<<set $swarmback to 0>>
<<set $swarmbackmolest to 0>>
<<set $swarmbackgrab to 0>>
<<set $swarmbackgrabintro to 0>>
<<set $swarmbackgrabunderclothed to 0>>
<<set $swarmbackunderclothed to 0>>
<<set $swarmbackgrablowerclothed to 0>>
<<set $swarmbacklowerclothed to 0>>
<<set $swarmbackcover to 0>>
<<set $swarmbackinside to 0>>
<<set $swarmbackinsideintro to 0>>
<<set $swarmbackgrablowerchastity to 0>>
<<set $swarmfront to 0>>
<<set $swarmfrontmolest to 0>>
<<set $swarmfrontgrab to 0>>
<<set $swarmfrontgrabintro to 0>>
<<set $swarmfrontgrabunderclothed to 0>>
<<set $swarmfrontunderclothed to 0>>
<<set $swarmfrontgrablowerclothed to 0>>
<<set $swarmfrontlowerclothed to 0>>
<<set $swarmfrontcover to 0>>
<<set $swarmfrontinside to 0>>
<<set $swarmfrontinsideintro to 0>>
<<set $swarmfrontgrablowerchastity to 0>>
<<set $swarmsteady to 0>>
<<set $swarmcount to 0>>
<<set $beasttype to "beast">>
<<set $claws to 1>>
<<set $water to 0>>
<<set $foresthunt to 0>>
<<set $wolfpacktrust to 0>>
<<set $wolfpackfear to 0>>
<<set $sea to 0>>
<<set $penilechastityparasite to 0>>
<<set $vaginalchastityparasite to 0>>
<<set $analchastityparasite to 0>>
<<removeparasite penis>>
<<removeparasite clit>>
<<removeparasite nipples>>
<<set $vorestrength to 0>>
<<set $vorestruggle to 0>>
<<set $voretentacles to 0>>
<<set $vorestage to 0>>
<<set $vorecreature to 0>>
<<set $swallowed to 0>>
<<set $swallowedstat to 0>>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $breastuse to 0>>
<<set $leftnipple to 0>>
<<set $rightnipple to 0>>
<<set $leftarmstate to 0>>
<<set $rightarmstate to 0>>
<<set $feetstate to 0>>
<<set $neckgoo to 0>>
<<set $rightarmgoo to 0>>
<<set $leftarmgoo to 0>>
<<set $thighgoo to 0>>
<<set $bottomgoo to 0>>
<<set $tummygoo to 0>>
<<set $chestgoo to 0>>
<<set $facegoo to 0>>
<<set $hairgoo to 0>>
<<set $feetgoo to 0>>
<<set $vaginagoo to 0>>
<<set $vaginaoutsidegoo to 0>>
<<set $penisgoo to 0>>
<<set $anusgoo to 0>>
<<set $mouthgoo to 0>>
<<set $necksemen to 0>>
<<set $rightarmsemen to 0>>
<<set $leftarmsemen to 0>>
<<set $thighsemen to 0>>
<<set $bottomsemen to 0>>
<<set $tummysemen to 0>>
<<set $chestsemen to 0>>
<<set $facesemen to 0>>
<<set $hairsemen to 0>>
<<set $feetsemen to 0>>
<<set $vaginasemen to 0>>
<<set $vaginaoutsidesemen to 0>>
<<set $penissemen to 0>>
<<set $anussemen to 0>>
<<set $mouthsemen to 0>>
<<set $detention to 0>>
<<set $delinquency to 10>>
<<set $cool to 120>>
<<set $coolmax to 400>>
<<set $school to 800>>
<<set $maths to 200>>
<<set $science to 200>>
<<set $english to 200>>
<<set $history to 200>>
<<set $scienceprogression to 0>>
<<set $audienceselector to 0>>
<<set $audiencecamera to 0>>
<<set $audiencecamera1 to 0>>
<<set $audiencecamera2 to 0>>
<<set $audiencecamera3 to 0>>
<<set $audiencecamera4 to 0>>
<<set $audiencecamera5 to 0>>
<<set $audiencecamera6 to 0>>
<<set $audiencemember to 0>>
<<set $leftactioncarry to "leftcoverface">>
<<set $rightactioncarry to "rightcoverface">>
<<set $feetactioncarry to "rest">>
<<set $mouthactioncarry to "plead">>
<<set $leftactioncarrypain to "leftprotect">>
<<set $rightactioncarrypain to "rightprotect">>
<<set $mouthactioncarrypain to "letout">>
<<set $leftactioncarryorgasm to "leftgrip">>
<<set $rightactioncarryorgasm to "rightgrip">>
<<set $mouthactioncarryorgasm to "letoutorgasm">>
<<set $leftactioncarrydissociation to "leftcurl">>
<<set $rightactioncarrydissociation to "rightcurl">>
<<set $mouthactioncarrydissociation to "noises">>
<<set $scienceproject to "none">>
<<set $mathsproject to "none">>
<<set $yeardays to 0>>
<<set $oxygenmax to 1200>>
<<set $oxygen to 1200>>
<<set $hallucinogen to 0>>
<<set $antiquemoney to 0>>
<<set $antiquemoneyhistory to 0>>
<<set $alluretest to 0>>
<<set $whitneypantiescheck to 0>>
<<set $insecurity_penis_tiny to 0>>
<<set $insecurity_penis_small to 0>>
<<set $insecurity_penis_big to 0>>
<<set $insecurity_breasts_tiny to 0>>
<<set $insecurity_breasts_small to 0>>
<<set $insecurity_breasts_big to 0>>
<<set $acceptance_penis_tiny to 0>>
<<set $acceptance_penis_small to 0>>
<<set $acceptance_penis_big to 0>>
<<set $acceptance_breasts_tiny to 0>>
<<set $acceptance_breasts_small to 0>>
<<set $acceptance_breasts_big to 0>>
<<set $anus_climax to 0>>
<<set $penis_climax to 0>>
<<set $mouth_climax to 0>>
<<set $sewingKit to 0>>
/*pillory related*/
<<if ndef $pillory_tenant>><<setup_pillory>><</if>>
<<set $police_access_card to 0>>
<<set $police_intro to 0>>
<<set $police_hack to 0>>
<<set $pub_hack_job to 0>>
<<set $hacker_tasks to []>>
<<set $framed to 0>><<widget "variablesStart2">><<nobr>>
/*Variables required at the start of passage 'Start2', please remove if not required"*/
<<if $skinColor.tanImgEnabled is null>>
<<set $skinColor.tanImgEnabled to "f">>
<</if>>
<<clamp>>
<<effects>>
<<initnpcgender>>
<<set $physiquesize to (1000 * $devlevel)>>
<<if $debug is 1>>
<<set $spraymax += 1>>
<<set $spray += 1>>
<</if>>
<<set $per_npc to {}>>
<<set $physique to ($physiquesize / 7) * 3>>
<<set $beauty to ($beautymax / 7)>>
<<set $playergender to 1>>/*Needed to stop VersionUpdate triggering on first couple of pages.*/
<<set $devstate to 1>>
<<if $breastsize is 0>>
<<set $breastsizeold to 0>><<set $breastgrowthtimer to 350>>
<<elseif $breastsize is 1>>
<<set $breastsizeold to 1>><<set $breastgrowthtimer to 350>>
<<elseif $breastsize is 2>>
<<set $breastsizeold to 2>><<set $breastgrowthtimer to 350>>
<<elseif $breastsize is 3>>
<<set $breastsizeold to 3>><<set $breastgrowthtimer to 350>>
<<else>>
<<set $breastsizeold to 4>><<set $breastgrowthtimer to 350>>
<</if>>
<<physicalAdjustmentsInit>>
<<tryOnInit>>
<<setSkinColorBase>>
<<givestartclothing>>
<<set $intro to 0>>
<<set $haircolour to $hairselect>>
<<set $naturalhaircolour to $haircolour>>
<<set $eyecolour to $eyeselect>>
<<if $awareselect is "innocent">>
<<elseif $awareselect is "knowledgeable">>
<<set $awareness += 200>>
<<set $awarelevel to 1>>
<</if>>
<<set $player.appearance to $player.gender>>
<<if $player.gender is "f">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<<set $vaginaexist to 1>>
<<set $penisuse to "none">>
<<set $penisstate to "none">>
<<set $penisexist to 0>>
<<set $player.sex to "f">>
<<elseif $player.gender is "m">>
<<set $vaginause to "none">>
<<set $vaginastate to "none">>
<<set $vaginaexist to 0>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<set $penisexist to 1>>
<<set $player.sex to "m">>
<</if>>
<<if $background is "nerd">>
<<set $science += 200>><<set $maths += 200>><<set $english += 200>><<set $history += 200>><<set $school += 800>><<set $cool to 0>>
<<elseif $background is "athlete">>
<<set $physique += ($physiquesize / 4)>><<set $swimmingskill += 200>><<set $science to 100>><<set $maths to 100>><<set $english to 100>><<set $history to 100>><<set $school to 400>>
<<elseif $background is "delinquent">>
<<set $delinquency += 401>><<set $cool += 200>>
<<elseif $background is "promiscuous">>
<<set $promiscuity += 35>>
<<elseif $background is "exhibitionist">>
<<set $exhibitionism += 35>>
<<elseif $background is "deviant">>
<<set $deviancy += 35>>
<<elseif $background is "beautiful">>
<<set $beauty += ($beautymax / 2)>>
<</if>>
<<if $hairlength gte 900>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 900>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 700>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<<if $saveId is undefined>>
<<set $saveId to random(10000, 99999)>>
<</if>>
<</nobr>><</widget>><<widget "variablesStatic">><<nobr>>
/*This is for static variables that will not change during gameplay*/
/*These will not be saved to saves and are best when they are required in multiple location
and are required for processing for loops, default objects, etc.*/
/*Can be found at 'SugarCube.setup'*/
<<set setup.test to "testing">>
<<set setup.baseNPC = {penis : 0, vagina: 0, breastsdesc: 0, chest: 0, lactation: 0, lefthand: 0, righthand: 0, anus: 0, mouth: 0, gender: 0, description: 0, insecurity: 0, pronoun: 0, pronouns: {he: 0, his: 0}, penissize: 0, breastsize: 0, buttsize: 0, ballssize: 0, penisdesc: 0, breastdesc: 0, health: 0, skincolour: 0, teen: 0, adult: 0, intro:0, speechpenisescape: 0, speechvaginaescape: 0, speechanusescape:0}>>
<<set setup.skinColor to {
"light": {"hStart": 30, "hEnd": 45, "sStart": 0.15, "sEnd": 0.4,"bStart": 4.3, "bEnd": 3.0},
"medium": {"hStart": 45, "hEnd": 45, "sStart": 0.3, "sEnd": 0.4,"bStart": 3.0, "bEnd": 1.5},
"dark": {"hStart": 45, "hEnd": 45, "sStart": 0.4, "sEnd": 0.5,"bStart": 1.6, "bEnd": 0.7},
}>>
<<set setup.tanImg to {
"t":{
"sidebar":{
"basehead":"img/bodyRed/basehead.png",
"basenoarms":"img/bodyRed/basenoarms.png",
"blush1":"img/bodyRed/blush1.png",
"blush2":"img/bodyRed/blush2.png",
"blush3":"img/bodyRed/blush3.png",
"blush4":"img/bodyRed/blush4.png",
"blush5":"img/bodyRed/blush5.png",
"leftarm":"img/bodyRed/leftarm.png",
"leftarmidle":"img/bodyRed/leftarmidle.png",
"mouthcry":"img/bodyRed/mouthcry.png",
"mouthfrown":"img/bodyRed/mouthfrown.png",
"mouthneutral":"img/bodyRed/mouthneutral.png",
"mouthsmile":"img/bodyRed/mouthsmile.png",
"rightarm":"img/bodyRed/rightarm.png",
"rightarmidle":"img/bodyRed/rightarmidle.png",
"breasts1":"img/bodyRed/breasts/breasts1.png",
"breasts2":"img/bodyRed/breasts/breasts2.png",
"breasts3":"img/bodyRed/breasts/breasts3.png",
"breasts3_clothed":"img/bodyRed/breasts/breasts3_clothed.png",
"breasts4":"img/bodyRed/breasts/breasts4.png",
"breasts4_clothed":"img/bodyRed/breasts/breasts4_clothed.png",
"breasts5":"img/bodyRed/breasts/breasts5.png",
"breasts6":"img/bodyRed/breasts/breasts6.png",
"breasts6_clothed":"img/bodyRed/breasts/breasts6_clothed.png",
"penis1":"img/bodyRed/penis/penis1.png",
"penis2":"img/bodyRed/penis/penis2.png",
"penis3":"img/bodyRed/penis/penis3.png",
"penis4":"img/bodyRed/penis/penis4.png",
"penis5":"img/bodyRed/penis/penis5.png",
"penis_virgin1":"img/bodyRed/penis/penis_virgin1.png",
"penis_virgin2":"img/bodyRed/penis/penis_virgin2.png",
"penis_virgin3":"img/bodyRed/penis/penis_virgin3.png",
"penis_virgin4":"img/bodyRed/penis/penis_virgin4.png",
"penis_virgin5":"img/bodyRed/penis/penis_virgin5.png",
},
"doggy":{
"doggyactivebase":"img/sex/doggyRed/active/body/doggyactivebase.png",
"doggyactivebaseleftarm":"img/sex/doggyRed/active/body/doggyactivebaseleftarm.png",
"doggyactivebaselegs":"img/sex/doggyRed/active/body/doggyactivebaselegs.png",
"doggyactivebaserightarm":"img/sex/doggyRed/active/body/doggyactivebaserightarm.png",
"doggyactiveblush1":"img/sex/doggyRed/active/body/doggyactiveblush1.png",
"doggyactiveblush2":"img/sex/doggyRed/active/body/doggyactiveblush2.png",
"doggyactiveblush3":"img/sex/doggyRed/active/body/doggyactiveblush3.png",
"doggyactiveblush4":"img/sex/doggyRed/active/body/doggyactiveblush4.png",
"doggyactiveblush5":"img/sex/doggyRed/active/body/doggyactiveblush5.png",
"breastsTiny":"img/sex/doggyRed/active/body/doggyactivebreaststiny.png",
"breastsSmall":"img/sex/doggyRed/active/body/doggyactivebreastssmall.png",
"breastsLarge":"img/sex/doggyRed/active/body/doggyactivebreastslarge.png",
"breastsHuge":"img/sex/doggyRed/active/body/doggyactivebreastshuge.png",
"doggyactivefeetjob":"img/sex/doggyRed/active/body/doggyactivefeetjob.png",
"doggyactivefeetjobpenis":"img/sex/doggyRed/active/body/doggyactivefeetjobpenis.png",
"doggyactiveleftarmbound":"img/sex/doggyRed/active/body/doggyactiveleftarmbound.png",
"doggyactivelefthandjob":"img/sex/doggyRed/active/body/doggyactivelefthandjob.png",
"doggyactivelefthandjobpenis":"img/sex/doggyRed/active/body/doggyactivelefthandjobpenis.png",
"doggyactivepenis":"img/sex/doggyRed/active/body/doggyactivepenis.png",
"doggyactivepenisvirgin":"img/sex/doggyRed/active/body/doggyactivepenisvirgin.png",
"doggyactivepush":"img/sex/doggyRed/active/body/doggyactivepush.png",
"doggyactivepushlight":"img/sex/doggyRed/active/body/doggyactivepushlight.png",
"doggyactiverighthandjob":"img/sex/doggyRed/active/body/doggyactiverighthandjob.png",
"doggyactiverighthandjobpenis":"img/sex/doggyRed/active/body/doggyactiverighthandjobpenis.png",
"doggyactiveeyelids":"img/sex/doggyRed/active/doggyactiveeyelids.png",
"activebeastlefthand":"img/sex/doggyRed/frontbeast/activebeastlefthand.png",
"activebeastlefthandpenis":"img/sex/doggyRed/frontbeast/activebeastlefthandpenis.png",
"activebeastrighthand":"img/sex/doggyRed/frontbeast/activebeastrighthand.png",
"activebeastrighthandpenis":"img/sex/doggyRed/frontbeast/activebeastrighthandpenis.png",
"activebearlefthand":"img/sex/doggyRed/frontbeast/bear/activebearlefthand.png",
"activebearlefthandpenis":"img/sex/doggyRed/frontbeast/bear/activebearlefthandpenis.png",
"activebearrighthand":"img/sex/doggyRed/frontbeast/bear/activebearrighthand.png",
"activebearrighthandpenis":"img/sex/doggyRed/frontbeast/bear/activebearrighthandpenis.png",
"activecatlefthand":"img/sex/doggyRed/frontbeast/cat/activecatlefthand.png",
"activecatlefthandpenis":"img/sex/doggyRed/frontbeast/cat/activecatlefthandpenis.png",
"activecatrighthand":"img/sex/doggyRed/frontbeast/cat/activecatrighthand.png",
"activecatrighthandpenis":"img/sex/doggyRed/frontbeast/cat/activecatrighthandpenis.png",
"activedolphinlefthand":"img/sex/doggyRed/frontbeast/dolphin/activedolphinlefthand.png",
"activedolphinlefthandpenis":"img/sex/doggyRed/frontbeast/dolphin/activedolphinlefthandpenis.png",
"activedolphinrighthand":"img/sex/doggyRed/frontbeast/dolphin/activedolphinrighthand.png",
"activedolphinrighthandpenis":"img/sex/doggyRed/frontbeast/dolphin/activedolphinrighthandpenis.png",
"doggyactiveshadow":"img/sex/doggyRed/active/body/doggyactiveshadow.png",
},
"missionary":{
"activearmsbound":"img/sex/missionaryRed/active/body/activearmsbound.png",
"activebase":"img/sex/missionaryRed/active/body/activebase.png",
"activebaseleftarm":"img/sex/missionaryRed/active/body/activebaseleftarm.png",
"activebaselegl":"img/sex/missionaryRed/active/body/activebaselegl.png",
"activebaselegldown":"img/sex/missionaryRed/active/body/activebaselegldown.png",
"activebaselegr":"img/sex/missionaryRed/active/body/activebaselegr.png",
"activebaselegrdown":"img/sex/missionaryRed/active/body/activebaselegrdown.png",
"activebaserightarm":"img/sex/missionaryRed/active/body/activebaserightarm.png",
"activebaserightarmstroke":"img/sex/missionaryRed/active/body/activebaserightarmstroke.png",
"activeblush1":"img/sex/missionaryRed/active/body/activeblush1.png",
"activeblush2":"img/sex/missionaryRed/active/body/activeblush1.png",
"activeblush3":"img/sex/missionaryRed/active/body/activeblush1.png",
"activeblush4":"img/sex/missionaryRed/active/body/activeblush1.png",
"activeblush5":"img/sex/missionaryRed/active/body/activeblush1.png",
"breastsTiny":"img/sex/missionaryRed/active/body/activebreaststiny.png",
"breastsSmall":"img/sex/missionaryRed/active/body/activebreastssmall.png",
"breastsLarge":"img/sex/missionaryRed/active/body/activebreastslarge.png",
"breastsHuge":"img/sex/missionaryRed/active/body/activebreastshuge.png",
"activefeetjob":"img/sex/missionaryRed/active/body/activefeetjob.png",
"activefeetjobpenis":"img/sex/missionaryRed/active/body/activefeetjobpenis.png",
"activeleftarmbound":"img/sex/missionaryRed/active/body/activeleftarmbound.png",
"activelefthandjob":"img/sex/missionaryRed/active/body/activelefthandjob.png",
"activelefthandjobpenis":"img/sex/missionaryRed/active/body/activelefthandjobpenis.png",
"activepenis":"img/sex/missionaryRed/active/body/activepenis.png",
"activepenisdown":"img/sex/missionaryRed/active/body/activepenisdown.png",
"activepenisvirgin":"img/sex/missionaryRed/active/body/activepenisvirgin.png",
"activepenisvirgindown":"img/sex/missionaryRed/active/body/activepenisvirgindown.png",
"activepush":"img/sex/missionaryRed/active/body/activepush.png",
"activepushlight":"img/sex/missionaryRed/active/body/activepushlight.png",
"activerighthandjob":"img/sex/missionaryRed/active/body/activerighthandjob.png",
"activerighthandjobpenis":"img/sex/missionaryRed/active/body/activerighthandjobpenis.png",
"activeeyelids":"img/sex/missionaryRed/active/activeeyelids.png",
"activeshadow":"img/sex/missionaryRed/active/body/activeshadow.png",
},
"close":{
"anus":"img/sex/closeRed/anus.png",
"anuspenetrate":"img/sex/closeRed/anuspenetrate.png",
"penis":"img/sex/closeRed/penis.png",
"penisbase":"img/sex/closeRed/penisbase.png",
"vagina":"img/sex/closeRed/vagina.png",
"vaginapenetrate":"img/sex/closeRed/vaginapenetrate.png",
"penis1":"img/sex/closeRed/beast/penis1.png",
"penisentrance1":"img/sex/closeRed/beast/penisentrance1.png",
"penisimminent1":"img/sex/closeRed/beast/penisimminent1.png",
}
},
"f": {
"sidebar":{
"basehead":"img/body/basehead.png",
"basenoarms":"img/body/basenoarms.png",
"blush1":"img/body/blush1.png",
"blush2":"img/body/blush2.png",
"blush3":"img/body/blush3.png",
"blush4":"img/body/blush4.png",
"blush5":"img/body/blush5.png",
"leftarm":"img/body/leftarm.png",
"leftarmidle":"img/body/leftarmidle.png",
"mouthcry":"img/body/mouthcry.png",
"mouthfrown":"img/body/mouthfrown.png",
"mouthneutral":"img/body/mouthneutral.png",
"mouthsmile":"img/body/mouthsmile.png",
"rightarm":"img/body/rightarm.png",
"rightarmidle":"img/body/rightarmidle.png",
"breasts1":"img/body/breasts/breasts1.png",
"breasts2":"img/body/breasts/breasts2.png",
"breasts3":"img/body/breasts/breasts3.png",
"breasts3_clothed":"img/body/breasts/breasts3_clothed.png",
"breasts4":"img/body/breasts/breasts4.png",
"breasts4_clothed":"img/body/breasts/breasts4_clothed.png",
"breasts5":"img/body/breasts/breasts5.png",
"breasts6":"img/body/breasts/breasts6.png",
"breasts6_clothed":"img/body/breasts/breasts6_clothed.png",
"penis1":"img/body/penis/penis1.png",
"penis2":"img/body/penis/penis2.png",
"penis3":"img/body/penis/penis3.png",
"penis4":"img/body/penis/penis4.png",
"penis5":"img/body/penis/penis5.png",
"penis_virgin1":"img/body/penis/penis_virgin1.png",
"penis_virgin2":"img/body/penis/penis_virgin2.png",
"penis_virgin3":"img/body/penis/penis_virgin3.png",
"penis_virgin4":"img/body/penis/penis_virgin4.png",
"penis_virgin5":"img/body/penis/penis_virgin5.png",
},
"doggy":{
"doggyactivebase":"img/sex/doggy/active/body/doggyactivebase.png",
"doggyactivebaseleftarm":"img/sex/doggy/active/body/doggyactivebaseleftarm.png",
"doggyactivebaselegs":"img/sex/doggy/active/body/doggyactivebaselegs.png",
"doggyactivebaserightarm":"img/sex/doggy/active/body/doggyactivebaserightarm.png",
"breastsTiny":"img/sex/doggy/active/body/doggyactivebreaststiny.png",
"doggyactiveblush1":"img/sex/doggy/active/body/doggyactiveblush1.png",
"doggyactiveblush2":"img/sex/doggy/active/body/doggyactiveblush2.png",
"doggyactiveblush3":"img/sex/doggy/active/body/doggyactiveblush3.png",
"doggyactiveblush4":"img/sex/doggy/active/body/doggyactiveblush4.png",
"doggyactiveblush5":"img/sex/doggy/active/body/doggyactiveblush5.png",
"breastsSmall":"img/sex/doggy/active/body/doggyactivebreastssmall.png",
"breastsLarge":"img/sex/doggy/active/body/doggyactivebreastslarge.png",
"breastsHuge":"img/sex/doggy/active/body/doggyactivebreastshuge.png",
"doggyactivefeetjob":"img/sex/doggy/active/body/doggyactivefeetjob.png",
"doggyactivefeetjobpenis":"img/sex/doggy/active/body/doggyactivefeetjobpenis.png",
"doggyactiveleftarmbound":"img/sex/doggy/active/body/doggyactiveleftarmbound.png",
"doggyactivelefthandjob":"img/sex/doggy/active/body/doggyactivelefthandjob.png",
"doggyactivelefthandjobpenis":"img/sex/doggy/active/body/doggyactivelefthandjobpenis.png",
"doggyactivepenis":"img/sex/doggy/active/body/doggyactivepenis.png",
"doggyactivepenisvirgin":"img/sex/doggy/active/body/doggyactivepenisvirgin.png",
"doggyactivepush":"img/sex/doggy/active/body/doggyactivepush.png",
"doggyactivepushlight":"img/sex/doggy/active/body/doggyactivepushlight.png",
"doggyactiverighthandjob":"img/sex/doggy/active/body/doggyactiverighthandjob.png",
"doggyactiverighthandjobpenis":"img/sex/doggy/active/body/doggyactiverighthandjobpenis.png",
"doggyactiveeyelids":"img/sex/doggy/active/doggyactiveeyelids.png",
"activebeastlefthand":"img/sex/doggy/frontbeast/activebeastlefthand.png",
"activebeastlefthandpenis":"img/sex/doggy/frontbeast/activebeastlefthandpenis.png",
"activebeastrighthand":"img/sex/doggy/frontbeast/activebeastrighthand.png",
"activebeastrighthandpenis":"img/sex/doggy/frontbeast/activebeastrighthandpenis.png",
"activebearlefthand":"img/sex/doggy/frontbeast/bear/activebearlefthand.png",
"activebearlefthandpenis":"img/sex/doggy/frontbeast/bear/activebearlefthandpenis.png",
"activebearrighthand":"img/sex/doggy/frontbeast/bear/activebearrighthand.png",
"activebearrighthandpenis":"img/sex/doggy/frontbeast/bear/activebearrighthandpenis.png",
"activecatlefthand":"img/sex/doggy/frontbeast/cat/activecatlefthand.png",
"activecatlefthandpenis":"img/sex/doggy/frontbeast/cat/activecatlefthandpenis.png",
"activecatrighthand":"img/sex/doggy/frontbeast/cat/activecatrighthand.png",
"activecatrighthandpenis":"img/sex/doggy/frontbeast/cat/activecatrighthandpenis.png",
"activedolphinlefthand":"img/sex/doggy/frontbeast/dolphin/activedolphinlefthand.png",
"activedolphinlefthandpenis":"img/sex/doggy/frontbeast/dolphin/activedolphinlefthandpenis.png",
"activedolphinrighthand":"img/sex/doggy/frontbeast/dolphin/activedolphinrighthand.png",
"activedolphinrighthandpenis":"img/sex/doggy/frontbeast/dolphin/activedolphinrighthandpenis.png",
"doggyactiveshadow":"img/sex/doggy/active/body/doggyactiveshadow.png",
},
"missionary":{
"activearmsbound":"img/sex/missionary/active/body/activearmsbound.png",
"activebase":"img/sex/missionary/active/body/activebase.png",
"activebaseleftarm":"img/sex/missionary/active/body/activebaseleftarm.png",
"activebaselegl":"img/sex/missionary/active/body/activebaselegl.png",
"activebaselegldown":"img/sex/missionary/active/body/activebaselegldown.png",
"activebaselegr":"img/sex/missionary/active/body/activebaselegr.png",
"activebaselegrdown":"img/sex/missionary/active/body/activebaselegrdown.png",
"activebaserightarm":"img/sex/missionary/active/body/activebaserightarm.png",
"activebaserightarmstroke":"img/sex/missionary/active/body/activebaserightarmstroke.png",
"activeblush1":"img/sex/missionary/active/body/activeblush1.png",
"activeblush2":"img/sex/missionary/active/body/activeblush1.png",
"activeblush3":"img/sex/missionary/active/body/activeblush1.png",
"activeblush4":"img/sex/missionary/active/body/activeblush1.png",
"activeblush5":"img/sex/missionary/active/body/activeblush1.png",
"breastsTiny":"img/sex/missionary/active/body/activebreaststiny.png",
"breastsSmall":"img/sex/missionary/active/body/activebreastssmall.png",
"breastsLarge":"img/sex/missionary/active/body/activebreastslarge.png",
"breastsHuge":"img/sex/missionary/active/body/activebreastshuge.png",
"activefeetjob":"img/sex/missionary/active/body/activefeetjob.png",
"activefeetjobpenis":"img/sex/missionary/active/body/activefeetjobpenis.png",
"activeleftarmbound":"img/sex/missionary/active/body/activeleftarmbound.png",
"activelefthandjob":"img/sex/missionary/active/body/activelefthandjob.png",
"activelefthandjobpenis":"img/sex/missionary/active/body/activelefthandjobpenis.png",
"activepenis":"img/sex/missionary/active/body/activepenis.png",
"activepenisdown":"img/sex/missionary/active/body/activepenisdown.png",
"activepenisvirgin":"img/sex/missionary/active/body/activepenisvirgin.png",
"activepenisvirgindown":"img/sex/missionary/active/body/activepenisvirgindown.png",
"activepush":"img/sex/missionary/active/body/activepush.png",
"activepushlight":"img/sex/missionary/active/body/activepushlight.png",
"activerighthandjob":"img/sex/missionary/active/body/activerighthandjob.png",
"activerighthandjobpenis":"img/sex/missionary/active/body/activerighthandjobpenis.png",
"activeeyelids":"img/sex/missionary/active/activeeyelids.png",
"activeshadow":"img/sex/missionary/active/body/activeshadow.png",
},
"close":{
"anus":"img/sex/close/anus.png",
"anuspenetrate":"img/sex/close/anuspenetrate.png",
"penis":"img/sex/close/penis.png",
"penisbase":"img/sex/close/penisbase.png",
"vagina":"img/sex/close/vagina.png",
"vaginapenetrate":"img/sex/close/vaginapenetrate.png",
"penis1":"img/sex/close/beast/penis1.png",
"penisentrance1":"img/sex/close/beast/penisentrance1.png",
"penisimminent1":"img/sex/close/beast/penisimminent1.png",
}
}
}>>
<</nobr>><</widget>><<widget "variablesVersionUpdate">><<nobr>>
/*Variable that you need to check on every new version, page load/refresh or save load*/
<<if $objectVersion is undefined>>
<<set $objectVersion to {}>>
<</if>>
<<if $saveVersions is undefined>>
<<set $saveVersions to [StartConfig.version]>>
<<elseif $saveVersions.last() isnot StartConfig.version>>
<<set $saveVersions.push(StartConfig.version)>>
<</if>>
<<if $saveId is undefined>>
<<set $saveId to random(10000, 99999)>>
<</if>>
<<if $player is undefined>>
<<set $player to {}>>
<<set $player.sex to $playergender>>
<<set $player.gender to $playergender>>
<<set $player.appearance to $playergenderappearance>>
<<unset $playergenderappearance>>
<</if>>
<<if $clothing_update is undefined>><<set $clothing_update to 1>>
<<clothinginit>>
<<givestartclothing>>
<</if>>
<<if $outfit_update is undefined>><<set $outfit_update to 1>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].colors is undefined>>
<<set $outfit[_i].colors to false>>
<</if>>
<</for>>
<</if>>
<<clothing_data>> /*Keeps clothing data up to date with new and changed items*/
<<if $npcListVersion isnot 1>>
<<npcList>>
<</if>>
<<npcNamedUpdate>> /*Updates old Named NPC code to new system*/
<<if $avaliableMapsVersion isnot 2>>
<<mapLocations>>
<</if>>
<<if $parasite_update is undefined>><<set $parasite_update to 1>>
<<parasiteinit>>
<<if $penisparasite is 1>><<unset $penisparasite>>
<<parasite penis urchin>>
<<set $parasitestat -= 1>>
<</if>>
<<if $clitparasite is 1>><<unset $clitparasite>>
<<parasite clit urchin>>
<<set $parasitestat -= 1>>
<</if>>
<<if $chestparasite is 1>><<unset $chestparasite>>
<<parasite nipples urchin>>
<<set $parasitestat -= 1>>
<</if>>
<</if>>
<<if $numberify_enabled is undefined>>
<<set $numberify_enabled to 1>>
<</if>>
<<if $pubwhore is undefined>>
<<set $pubwhore to 0>>
<</if>>
<<if $masturbationstat is undefined>>
<<set $masturbationstat to 0>>
<</if>>
<<if $masturbationorgasmstat is undefined>>
<<set $masturbationorgasmstat to 0>>
<</if>>
<<if $masturbationtimestat is undefined>>
<<set $masturbationtimestat to 0>>
<</if>>
<<if $masturbationorgasm is undefined>>
<<set $masturbationorgasm to 0>>
<</if>>
<<if $whitechance is undefined>>
<<set $whitechance to 90>>
<</if>>
<<if $blackchance is undefined>>
<<set $blackchance to 10>>
<</if>>
<<if $angel is undefined>>
<<set $angel to 0>>
<</if>>
<<if $angelbuild is undefined>>
<<set $angelbuild to 0>>
<</if>>
<<if $demon is undefined>>
<<set $demon to 0>>
<</if>>
<<if $demonbuild is undefined>>
<<set $demonbuild to 0>>
<</if>>
<<if $demonabsorb is undefined>>
<<set $demonabsorb to 0>>
<</if>>
<<if $upperwet is undefined>>
<<set $upperwet to 0>>
<<set $upperwetstage to 0>>
<</if>>
<<if $lowerwet is undefined>>
<<set $lowerwet to 0>>
<<set $lowerwetstage to 0>>
<</if>>
<<if $underlowerwet is undefined>>
<<set $underlowerwet to 0>>
<<set $underlowerwetstage to 0>>
<</if>>
<<if $underupperwet is undefined>>
<<set $underupperwet to 0>>
<<set $underupperwetstage to 0>>
<</if>>
<<if $schoolevent is undefined>>
<<set $schoolevent to 0>>
<<set $schooleventtimer to 5>>
<</if>>
<<if $stressmax is undefined>>
<<set $stressmax to 10010>>
<</if>>
<<if $tirednessmax is undefined>>
<<set $tirednessmax to 2000>>
<</if>>
<<if $physiquemax is undefined>>
<<set $physiquemax to 20000>>
<</if>>
<<if $beautymax is undefined>>
<<set $beautymax to 10000>>
<</if>>
<<if $malechance is undefined>>
<<set $malechance to 50>>
<<if $genderdisable is "f">>
<<set $malechance to 100>>
<<elseif $genderdisable is "m">>
<<set $malechance to 0>>
<<elseif $genderdisable is 90>>
<<set $malechance to 90>>
<<elseif $genderdisable is 10>>
<<set $malechance to 10>>
<</if>>
<</if>>
<<if $transformdisable is undefined>>
<<set $transformdisable to "f">>
<</if>>
<<if $analpregdisable is undefined>>
<<set $analpregdisable to "f">>
<</if>>
<<if $robindebtlimit is undefined and $robinintro is 1>>
<<set $robindebtlimit to 5>>
<<if $robindebt gte $robindebtlimit>>
<<set $robindebt to ($robindebtlimit - 1)>>
<</if>>
<</if>>
<<if $robinrescued isnot undefined>>
<<set $robindebtknown to 1>>
<</if>>
<<if $averygender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $averygender to "f">>
<<else>>
<<set $averygender to "m">>
<</if>>
<</if>>
<<if $averygenitals is undefined>>
<<if $averygender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $averygenitals to "penis">>
<<else>>
<<set $averygenitals to "vagina">>
<</if>>
<<elseif $averygender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $averygenitals to "vagina">>
<<else>>
<<set $averygenitals to "penis">>
<</if>>
<</if>>
<</if>>
<<if $morgangender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $morgangender to "f">>
<<else>>
<<set $morgangender to "m">>
<</if>>
<</if>>
<<if $morgangenitals is undefined>>
<<if $morgangender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $morgangenitals to "penis">>
<<else>>
<<set $morgangenitals to "vagina">>
<</if>>
<<elseif $morgangender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $morgangenitals to "vagina">>
<<else>>
<<set $morgangenitals to "penis">>
<</if>>
<</if>>
<</if>>
<<if $kylargender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $kylargender to "f">>
<<else>>
<<set $kylargender to "m">>
<</if>>
<</if>>
<<if $kylargenitals is undefined>>
<<if $kylargender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $kylargenitals to "penis">>
<<else>>
<<set $kylargenitals to "vagina">>
<</if>>
<<elseif $kylargender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $kylargenitals to "vagina">>
<<else>>
<<set $kylargenitals to "penis">>
<</if>>
<</if>>
<</if>>
<<if $blackwolfgender is undefined>>
<<set $rng to random(1, 100)>>
<<if $beastmalechance lt $rng>>
<<set $blackwolfgender to "f">>
<<else>>
<<set $blackwolfgender to "m">>
<</if>>
<</if>>
<<if $blackwolfgenitals is undefined>>
<<if $blackwolfgender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $blackwolfgenitals to "penis">>
<<else>>
<<set $blackwolfgenitals to "vagina">>
<</if>>
<<elseif $blackwolfgender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $blackwolfgenitals to "vagina">>
<<else>>
<<set $blackwolfgenitals to "penis">>
<</if>>
<</if>>
<</if>>
<<if $blackwolfmonster is undefined>>
<<set $rng to random(1, 100)>>
<<if $monsterchance gte $rng>>
<<set $blackwolfmonster to 1>>
<<else>>
<<set $blackwolfmonster to 0>>
<</if>>
<</if>>
<<if $genderknown is undefined>>
<<set $genderknown to ["Robin", "Bailey"]>>
<</if>>
<<if $waterwash is undefined>>
<<set $waterwash to 0>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is undefined and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>>
<<set $NPCName[$NPCNameList.indexOf("Whitney")].state to "active">>
<<set $NPCName[$NPCNameList.indexOf("Whitney")].dom to 10>>
<</if>>
<<if $bullytimeroutside is undefined>>
<<set $bullytimeroutside to 0>>
<</if>>
<<if $bullyeventoutside is undefined>>
<<set $bullyeventoutside to 0>>
<</if>>
<<if $whitneylust is undefined>>
<<set $whitneylust to 0>>
<</if>>
<<if $upperoutfitcasual is undefined>>
<<if $player.gender is "m">>
<<set $upperoutfitcasual to "t-shirt">>
<<set $loweroutfitcasual to "shorts">>
<<set $underoutfitcasual to "Y fronts">>
<<set $upperoutfitschool to "school shirt">>
<<set $loweroutfitschool to "school shorts">>
<<set $underoutfitschool to "Y fronts">>
<<else>>
<<set $upperoutfitcasual to "sundress">>
<<set $loweroutfitcasual to "sundress skirt">>
<<set $underoutfitcasual to "plain panties">>
<<set $upperoutfitschool to "school shirt">>
<<set $loweroutfitschool to "school skirt">>
<<set $underoutfitschool to "plain panties">>
<</if>>
<</if>>
<<if $famesex is undefined>>
<<set $famesex to 0>>
<</if>>
<<if $famerape is undefined>>
<<set $famerape to 0>>
<</if>>
<<if $famegood is undefined>>
<<set $famegood to 0>>
<</if>>
<<if $famebusiness is undefined>>
<<set $famebusiness to 0>>
<</if>>
<<if $arousalmax is undefined>>
<<set $arousalmax to 10000>>
<</if>>
<<if $deviancy is undefined>>
<<set $deviancy to 0>>
<</if>>
<<if $squidcount is undefined>>
<<set $squidcount to 0>>
<</if>>
<<if $schoolevent is -1>>
<<set $schoolevent to 1>>
<</if>>
<<if $baileydefeated is undefined>>
<<set $baileydefeated to 0>>
<<set $baileydefeatedlewd to 0>>
<<set $baileydefeatedchain to 0>>
<</if>>
<<if $robinmoney is undefined>>
<<set $robinmoney to 300>>
<</if>>
<<if $scienceproject is undefined>>
<<set $scienceproject to "none">>
<</if>>
<<if $yeardays is undefined>>
<<set $yeardays to 0>>
<</if>>
<<if $mathsproject is undefined>>
<<set $mathsproject to "none">>
<</if>>
<<if $gamemode is undefined>>
<<set $gamemode to "normal">>
<</if>>
<<if $alluremod is undefined>>
<<set $alluremod to 1>>
<</if>>
<<if $oxygenmax is undefined>>
<<set $oxygenmax to 1200>>
<<set $oxygen to 1200>>
<</if>>
<<if $hallucinogen is undefined>>
<<set $hallucinogen to 0>>
<</if>>
<<if $antiquemoney is undefined>>
<<set $antiquemoney to 0>>
<<set $antiquemoneyhistory to 0>>
<<if $scienceproject is "done" or $scienceproject is "won">>
<<set $scienceproject to "none">>
<</if>>
<</if>>
<<if $controlmax is undefined>>
<<set $controlmax to 1000>>
<<if $control is 1>>
<<set $control to 1000>>
<<else>>
<<set $control to 0>>
<</if>>
<</if>>
<<if $background is undefined>>
<<set $background to "waif">>
<</if>>
<<if $orgasmtrait is undefined>>
<<set $orgasmtrait to 0>>
<</if>>
<<if $ejactrait is undefined>>
<<set $ejactrait to 0>>
<</if>>
<<if $molesttrait is undefined>>
<<set $molesttrait to 0>>
<</if>>
<<if $rapetrait is undefined>>
<<set $rapetrait to 0>>
<</if>>
<<if $bestialitytrait is undefined>>
<<set $bestialitytrait to 0>>
<</if>>
<<if $tentacletrait is undefined>>
<<set $tentacletrait to 0>>
<</if>>
<<if $voretrait is undefined>>
<<set $voretrait to 0>>
<</if>>
<<if $milkdranktrait is undefined>>
<<set $milkdranktrait to 0>>
<</if>>
<<if $alluretest is undefined>>
<<set $alluretest to 0>>
<</if>>
<<if $whitneypantiescheck is undefined>>
<<set $whitneypantiescheck to 0>>
<</if>>
<<if $assertiveaction is 0 or $assertiveaction is undefined>>
<<set $assertiveaction to $assertivedefault>>
<</if>>
<<if $famepark is undefined>>
<<set $famepark to 0>>
<</if>>
<<if $beastmalechance is undefined>>
<<set $beastmalechance to 50>>
<</if>>
<<if StartConfig.enableImages is false>>
<<set $images to 0>>
<</if>>
<<if $beastgenderoverride is undefined>>
<<set $beastgenderoverride to 0>>
<</if>>
<<if $speechcycle is undefined>>
<<set $speechcycle to 0>>
<</if>>
<<if $npcspeechcycle is undefined>>
<<set $npcspeechcycle to 0>>
<</if>>
<<if $breastfeedingdisable is undefined>>
<<set $breastfeedingdisable to "f">>
<</if>>
<<if $museumno is undefined>>
<<set $museumno to 0>>
<<if $antiquebox is "museum">>
<<set $museumno += 1>>
<</if>>
<<if $antiquesilverring is "museum">>
<<set $museumno += 1>>
<</if>>
<<if $antiquegoldnecklace is "museum">>
<<set $museumno += 1>>
<</if>>
<<if $antiqueivorynecklace is "museum">>
<<set $museumno += 1>>
<</if>>
<</if>>
<<if $exhibitionismaction is undefined>>
<<set $exhibitionismaction to "embarrassed">>
<</if>>
<<if $lightexhibitionismaction is undefined>>
<<set $lightexhibitionismaction to "embarrassed">>
<</if>>
<<if $real_gender isnot undefined>>
<<set $player.gender to $real_gender>>
<<unset $real_gender>>
<</if>>
<<if $physiquesize is undefined>>
<<set $physiquesize to (1000 * $devlevel)>>
<<if $physique gte 1>>
<<else>>
<<set $physique to $physiquemax>>
<</if>>
<</if>>
<<if $fringelength is undefined>>
<<set $fringelength to 200>>
<<set $hairtype to "default">>
<<set $fringetype to "default">>
<</if>>
<<if $famescrap is undefined>>
<<set $famescrap to 0>>
<</if>>
<<if $famepimp is undefined>>
<<set $famepimp to 0>>
<</if>>
<<if $spray is undefined>>
<<set $spray to 1>>
<</if>>
<<if $spraymax is undefined>>
<<set $spraymax to 1>>
<</if>>
<<if $spraystat is undefined>>
<<set $spraystat to 0>>
<</if>>
<<if $kylarstreettimer is undefined>>
<<set $kylarstreettimer to 0>>
<</if>>
<<if $silhouettedisable is undefined>>
<<set $silhouettedisable to "f">>
<</if>>
<<if $watersportsdisable is undefined>>
<<set $watersportsdisable to "f">>
<</if>>
<<if $kylarraped is undefined>>
<<set $kylarraped to 0>>
<</if>>
<<if $averyrage is undefined>>
<<set $averyrage to 0>>
<</if>>
<<if $crimemax is undefined>>
<<set $crimemax to 50000>>
<</if>>
<<if $catbuild is undefined>>
<<set $catbuild to 0>>
<<set $cat to 0>>
<</if>>
<<if $pain is undefined>>
<<set $pain to 0>>
<</if>>
<<if $hairupdate isnot 1>><<set $hairupdate to 1>>
<<if $hairlength gte 900>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 900>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 700>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<</if>>
<<if $dockhours is undefined>>
<<set $dockhours to 0>>
<</if>>
<<if $infinitespray is undefined>>
<<set $infinitespray to 0>>
<</if>>
<<if $hairtype is "braided ponytail">>
<<set $hairtype to "ponytail">>
<</if>>
<<if $monsterhallucinations is undefined>>
<<set $monsterhallucinations to "t">>
<<set $monsterchance to 20>>
<</if>>
<<if $policemolestation is undefined>>
<<set $policemolestation to 0>>
<</if>>
<<if $penissize is undefined>>
<<set $penissize to 2>>
<<set $penissizemax to 4>>
<<set $penisgrowthtimer to 700>>
<</if>>
<<if $penissizemin is undefined>>
<<set $penissizemin to 0>>
<</if>>
<<if $insecurity_penis_tiny is undefined>>
<<set $insecurity_penis_tiny to 0>>
<<set $insecurity_penis_small to 0>>
<<set $insecurity_penis_big to 0>>
<<set $insecurity_breasts_tiny to 0>>
<<set $insecurity_breasts_small to 0>>
<<set $insecurity_breasts_big to 0>>
<<set $acceptance_penis_tiny to 0>>
<<set $acceptance_penis_small to 0>>
<<set $acceptance_penis_big to 0>>
<<set $acceptance_breasts_tiny to 0>>
<<set $acceptance_breasts_small to 0>>
<<set $acceptance_breasts_big to 0>>
<</if>>
<<if $willpower is undefined>>
<<set $willpower to 200>>
<<set $willpowermax to 1000>>
<</if>>
<<if $fringetype is "swept back">>
<<set $fringetype to "swept right">>
<</if>>
<<if $museuminterest is undefined>>
<<set $museuminterest to 0>>
<</if>>
<<if $position is undefined>>
<<set $position to 0>>
<</if>>
<<if $wear_upper is undefined>>
<<set $wear_upper to "none">>
<<set $wear_lower to "none">>
<<set $wear_under_upper to "none">>
<<set $wear_under_lower to "none">>
<<set $wear_head to "none">>
<<set $wear_face to "none">>
<<set $wear_neck to "none">>
<<set $wear_legs to "none">>
<<set $wear_feet to "none">>
<<set $wear_outfit to "none">>
<</if>>
<<if $no_underwear is undefined>>
<<set $no_underwear to 0>>
<</if>>
<<if $arousal is undefined>>
<<set $arousal to 0>>
<</if>>
<<if $breastsensitivity is undefined>>
<<set $breastsensitivity to 1>>
<</if>>
<<if $genitalsensitivity is undefined>>
<<set $genitalsensitivity to 1>>
<</if>>
<<if $hairtype is "swept right">>
<<set $hairtype to "swept left">>
<</if>>
<<if $headnodetention is 1 or $headmoney is 1 or $headphotoshoot is 1>>
<<set $headblackmailed to 1>>
<</if>>
<<physicalAdjustmentsInit>>
<<if $tryOn is undefined>>
<<tryOnInit>>
<</if>>
<<if $clothing_number is undefined>>
<<set $clothing_number to 8>>
<</if>>
<<if $carryblock is undefined>>
<<set $carryblock to 0>>
<</if>>
<<if $milk_drank_stat is undefined>>
<<set $milk_drank_stat to 0>>
<<set $milkdranktrait to 0>>
<<set $breast_mod to 0>>
<</if>>
<<if $ballssize is undefined>>
<<set $ballssize to $penissize>>
<<set $ballssizemax to $penissizemax>>
<<set $ballssizemin to $penissizemin>>
<<set $ballsgrowthtimer to $penisgrowthtimer>>
<</if>>
<<if $bottomsize is undefined>>
<<set $bottomsize to 2>>
<<set $bottomsizemax to 8>>
<<set $bottomsizemin to 0>>
<<set $bottomsizeold to 0>>
<<set $bottomgrowthtimer to 350>>
<</if>>
<<if $sewingKit is undefined>>
<<set $sewingKit to 0>>
<</if>>
<<if $penis_mod is undefined>>
<<set $penis_mod to 0>>
<</if>>
<<if $avery_penis_size is undefined>>
<<set $avery_penis_size to 2>>
<<set $bailey_penis_size to 2>>
<<set $briar_penis_size to 2>>
<<set $charlie_penis_size to 2>>
<<set $darryl_penis_size to 2>>
<<set $doren_penis_size to 2>>
<<set $eden_penis_size to 2>>
<<set $gwylan_penis_size to 2>>
<<set $harper_penis_size to 2>>
<<set $jordan_penis_size to 2>>
<<set $kylar_penis_size to 2>>
<<set $landry_penis_size to 2>>
<<set $leighton_penis_size to 2>>
<<set $mason_penis_size to 2>>
<<set $morgan_penis_size to 2>>
<<set $river_penis_size to 2>>
<<set $robin_penis_size to 2>>
<<set $sam_penis_size to 2>>
<<set $sirris_penis_size to 2>>
<<set $whitney_penis_size to 2>>
<<set $winter_penis_size to 2>>
<</if>>
<<if $breast_mod lt -12>>
<<set $breast_mod to -12>>
<</if>>
<<if $breast_mod gt 12>>
<<set $breast_mod to 12>>
<</if>>
<<if $shopDefaults is undefined>>
<<set $shopDefaults to {
"color":"black",
"colorSet":null,
"secColor":"black",
"secColorSet":null,
"disableReturn": false
}>>
<</if>>
<<if $tentacles is undefined>>
<<set $tentacles to {
0: null,
1: null,
2: null,
3: null,
4: null,
5: null,
6: null,
7: null,
8: null,
9: null,
10: null,
11: null,
12: null,
13: null,
14: null,
15: null,
16: null,
17: null,
18: null,
19: null,
20: null,
"active": 0,
"max": 0,
}>>
<</if>>
<<if $wolfgirl gte 1>>
<<set $transformed to 1>>
<</if>>
<<if $npclovehigh isnot 10>>
<<set $npclovehigh to 10>>
<</if>>
<<if $npclovelow isnot -10>>
<<set $npclovelow to -10>>
<</if>>
<<if $npcdomhigh isnot 10>>
<<set $npcdomhigh to 10>>
<</if>>
<<if $npcdomlow isnot -10>>
<<set $npcdomlow to -10>>
<</if>>
<<if $scienceproject is "ongoing" and $sciencephallus is undefined>>
<<set $sciencephallusready to 0>>
<<set $sciencephallus to 0>>
<<set $sciencephalluspenis to 0>>
<<set $sciencephallusclit to 0>>
<</if>>
<<if $fallenangel is 2>>
<<set $transformed to 1>>
<<set $angelbuild to 0>>
<</if>>
<<if $demon gte 6>>
<<set $transformed to 1>>
<</if>>
<<if $orphan_hope is undefined>>
<<set $orphan_hope to 0>>
<</if>>
<<if $orphan_reb is undefined>>
<<set $orphan_reb to 0>>
<</if>>
<<if $masochism is undefined>>
<<set $masochism to 0>>
<<set $masochism_level to 0>>
<</if>>
<<if $per_npc is undefined>>
<<set $per_npc to {}>>
<</if>>
<<if $lessonmissedtext is undefined>>
<<set $lessonmissedtext to 0>>
<<set $lessonmissed to 0>>
<</if>>
<<if $home_event_timer is undefined>>
<<set $home_event_timer to 0>>
<<set $home_event_count to 0>>
<</if>>
<<if $gwylangender is undefined>>
<<if $malechance lt random(1, 100)>>
<<set $gwylangender to "f">>
<<else>>
<<set $gwylangender to "m">>
<</if>>
<</if>>
<<if $gwylangenitals is undefined>>
<<if $gwylangender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $gwylangenitals to "penis">>
<<else>>
<<set $gwylangenitals to "vagina">>
<</if>>
<<elseif $gwylangender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $gwylangenitals to "vagina">>
<<else>>
<<set $gwylangenitals to "penis">>
<</if>>
<</if>>
<</if>>
<<if $spiderdisable is undefined>>
<<set $spiderdisable to "f">>
<</if>>
<<if $gloryholestat is undefined>>
<<set $gloryholestat to 0>>
<</if>>
<<if $brothel_basement_price is undefined>>
<<set $brothel_basement_price to 1000>>
<</if>>
<<if $money is undefined>>
<<set $money to 0>>
<</if>>
<<if $syndromeeden is 1 and $edenshrooms is undefined>>
<<unset $syndromeeden>>
<</if>>
<<if $initnpcfix is undefined>><<set $initnpcfix to 1>>/*Applies missing NPC settings for saves before 0.2.5*/
<<initnpcgender>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].init is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "">>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].init to 0>>
<</if>>
<<if ndef $pillory_tenant>><<setup_pillory>><</if>> /* Pillory related */
<<if ndef $police_intro>> /* Police hack related*/
<<set $police_intro to 0>>
<<set $police_access_card to 0>>
<<set $police_hack to 0>>
<<set $pub_hack_job to 0>>
<<set $hacker_tasks to []>>
<</if>>
<<if ndef $framed>><<set $framed to 0>><</if>>
<<if $objectVersion.skinColor is undefined>>
<<skinColorInitOldSave>>
<</if>>
<</nobr>><</widget>>
<<widget "init_face">><<nobr>>
<<set $clothes.face to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "n",
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 1,
name: "glasses",
name_cap: "Glasses",
variable: "glasses",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["glasses"],
gender: "n",
cost: 5000,
description: "Makes studying easier, but you might be picked on at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 2,
name: "cool shades",
name_cap: "Cool shades",
variable: "coolshades",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["cool"],
gender: "n",
cost: 7000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 3,
name: "surgical mask",
name_cap: "Surgical mask",
variable: "surgicalmask",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
type: ["mask"],
gender: "n",
cost: 2000,
description: "Hides your identity.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
}
]>>
<</nobr>><</widget>>
<<widget "init_feet">><<nobr>>
<<set $clothes.feet to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "n",
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 1,
name: "school shoes",
name_cap: "School shoes",
variable: "schoolshoes",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["school"],
gender: "n",
cost: 2500,
description: "Smart and suitable for school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 2,
name: "tuxedo shoes",
name_cap: "Tuxedo shoes",
variable: "tuxedoshoes",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["formal"],
gender: "m",
cost: 10000,
description: "Smart and sophisticated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 3,
name: "ankle cuffs",
name_cap: "Ankle cuffs",
variable: "anklecuffs",
integrity: 400,
integrity_max: 400,
fabric_strength: 20,
reveal: 200,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["fetish"],
gender: "n",
cost: 10000,
description: "Requires a special tool to unlock.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0
},
{index: 4,
name: "sandals",
name_cap: "Sandals",
variable: "sandals",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
type: ["normal"],
gender: "n",
cost: 2000,
description: "Cool in summer.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 5,
name: "dress sandals",
name_cap: "Dress sandals",
variable: "dresssandals",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
type: ["formal"],
gender: "f",
cost: 10000,
description: "Fashionable and sophisticated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 6,
name: "trainers",
name_cap: "Trainers",
variable: "trainers",
integrity: 250,
integrity_max: 250,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
type: ["normal"],
gender: "n",
cost: 3000,
description: "Casual and practical.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
cursed: 0,
location: 0
}
]>>
<</nobr>><</widget>>
<<widget "init_head">><<nobr>>
<<set $clothes.head to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1,
word: "n",
plural: 0,
colour: 0,
colour_options: [],
type: ["naked"],
gender: "n",
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0
},
{index: 1,
name: "hairpin",
name_cap: "Hairpin",
variable: "hairpin",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "f",
cost: 500,
description: "Greatly accelerates hair growth.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0
},
{index: 2,
name: "beanie",
name_cap: "Beanie",
variable: "beanie",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
type: ["cool"],
gender: "n",
cost: 3000,
description: "Makes status rise faster at school.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0
},
{index: 3,
name: "bunny ears",
name_cap: "Bunny ears",
variable: "bunnyears",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "a",
plural: 1,
colour: 0,
colour_options: [],
type: ["costume", "serving"],
gender: "n",
cost: 3000,
description: "Cute ears on a headband. Part of a bunny outfit.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0
},
{index: 4,
name: "nun's veil",
name_cap: "Nun's veil",
variable: "nun",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["holy", "costume"],
gender: "f",
cost: 2500,
description: "Protects your hair from unwanted attentions.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 1,
cursed: 0,
location: 0
},
{index: 5,
name: "bow",
name_cap: "Bow",
variable: "bow",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
type: ["normal"],
gender: "f",
cost: 900,
description: "Cute.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0
},
{index: 6,
name: "cap",
name_cap: "Cap",
variable: "cap",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
type: ["normal"],
gender: "n",
cost: 2000,
description: "Shields you from the sun.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
back_img: 0,
cursed: 0,
location: 0
},
{index: 7,
name: "witch hat",
name_cap: "Witch hat",
variable: "witch",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
type: ["costume"],
gender: "n",
cost: 3000,
description: "Patchy and fragrant.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
back_img: 0,
cursed: 0,
location: 0
}
]>>
<</nobr>><</widget>>
<<widget "init_legs">><<nobr>>
<<set $clothes.legs to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "n",
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 1,
name: "tights",
name_cap: "Tights",
variable: "tights",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 100,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "f",
cost: 1000,
description: "They don't conceal much.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 2,
name: "boy's gym socks",
name_cap: "Boy's gym socks",
variable: "boysgymsocks",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["school"],
gender: "m",
cost: 500,
description: "Cushioned and breathable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 3,
name: "girl's gym socks",
name_cap: "Girl's gym socks",
variable: "girlsgymsocks",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["school"],
gender: "f",
cost: 500,
description: "Cushioned and breathable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 4,
name: "stockings",
name_cap: "Stockings",
variable: "stockings",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 100,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "f",
cost: 1500,
description: "Attractive and alluring.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 5,
name: "fishnet stockings",
name_cap: "Fishnet stockings",
variable: "fishnetstockings",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 200,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "f",
cost: 1500,
description: "Attractive and alluring.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 6,
name: "fishnet tights",
name_cap: "Fishnet tights",
variable: "fishnettights",
integrity: 25,
integrity_max: 25,
fabric_strength: 20,
reveal: 200,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "f",
cost: 1700,
description: "Attractive and alluring.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 7,
name: "garter stockings",
name_cap: "Garter stockings",
variable: "garterstockings",
integrity: 15,
integrity_max: 15,
fabric_strength: 20,
reveal: 300,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
type: ["normal"],
gender: "f",
cost: 4000,
description: "Sexy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 8,
name: "legwarmers",
name_cap: "Legwarmers",
variable: "legwarmers",
integrity: 25,
integrity_max: 25,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
type: ["normal"],
gender: "n",
cost: 1500,
description: "Cosy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
}
]>>
<</nobr>><</widget>>
<<widget "init_lower">><<nobr>>
<<set $clothes.lower to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: 0,
state_base: 0,
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 2,
exposed_base: 2,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["naked"],
set: "lower",
gender: "n",
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 1,
name: "sundress skirt",
name_cap: "Sundress skirt",
variable: "sundress",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "sundress",
gender: "f",
cost: 0,
description: "Great for frolicking.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 2,
name: "pyjama bottoms",
name_cap: "Pyjama bottoms",
variable: "pjs",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["sleep"],
set: "lower",
gender: "n",
cost: 1000,
description: "Keeps you warm at night.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 3,
name: "towel skirt",
name_cap: "Towel skirt",
variable: "towel",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 800,
word: "n",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
cost: 0,
description: "Not very secure.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 4,
name: "waist apron",
name_cap: "Waist apron",
variable: "waistapron",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 800,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal", "maid"],
set: "lower",
gender: "n",
cost: 800,
description: "Covers little.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 5,
name: "shorts",
name_cap: "Shorts",
variable: "shorts",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 400,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
cost: 1000,
description: "Cool and loose-fitting.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 6,
name: "school shorts",
name_cap: "School shorts",
variable: "schoolshorts",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 400,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "m",
cost: 2500,
description: "Proper school uniform.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 7,
name: "school skirt",
name_cap: "School skirt",
variable: "schoolskirt",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "f",
cost: 2500,
description: "Proper school uniform.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 8,
name: "plant skirt",
name_cap: "Plant skirt",
variable: "plant",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["swim"],
set: "lower",
gender: "n",
cost: 0,
description: "Plants tied loose together.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 9,
name: "evening gown skirt",
name_cap: "Evening gown skirt",
variable: "eveninggown",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "evening gown",
gender: "f",
cost: 0,
description: "For formal nights out.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 10,
name: "ballgown skirt",
name_cap: "Ballgown skirt",
variable: "ballgown",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "ballgown",
gender: "f",
cost: 0,
description: "Extravagant.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 1,
back_img: 0,
cursed: 0,
location: 0
},
{index: 11,
name: "kimono skirt",
name_cap: "Kimono skirt",
variable: "kimono",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 500,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "kimono",
gender: "n",
cost: 0,
description: "Exotic.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 1,
cursed: 0,
location: 0
},
{index: 12,
name: "mini kimono skirt",
name_cap: "Mini kimono skirt",
variable: "kimonomini",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 700,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["formal"],
set: "kimonomini",
gender: "n",
cost: 0,
description: "Exotic. Shows off your legs.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 1,
cursed: 0,
location: 0
},
{index: 13,
name: "maid skirt",
name_cap: "Maid skirt",
variable: "maid",
integrity: 110,
integrity_max: 110,
fabric_strength: 30,
reveal: 500,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["maid", "costume", "serving"],
set: "maid",
gender: "f",
cost: 0,
description: "For looking cute while cleaning.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 14,
name: "nun's habit skirt",
name_cap: "Nun's habit skirt",
variable: "nun",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["holy", "costume"],
set: "nun",
gender: "f",
cost: 0,
description: "Holy outfit for those sworn to purity.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 1,
cursed: 0,
location: 0
},
{index: 15,
name: "large towel bottom",
name_cap: "Large towel bottom",
variable: "towellarge",
integrity: 10,
integrity_max: 10,
fabric_strength: 30,
reveal: 800,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
set: "towellarge",
gender: "n",
cost: 0,
description: "Not very secure.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 16,
name: "tuxedo trousers",
name_cap: "Tuxedo trousers",
variable: "tuxedo",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 600,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "lower",
gender: "m",
cost: 20000,
description: "Smart and sophisticated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 17,
name: "board shorts",
name_cap: "Board shorts",
variable: "boardshorts",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 500,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim"],
set: "lower",
gender: "n",
cost: 3500,
description: "Good in and out of water.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 18,
name: "breeches",
name_cap: "Breeches",
variable: "breeches",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 300,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "lower",
gender: "m",
cost: 6000,
description: "Tight-fitting but formal.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 19,
name: "long cut skirt",
name_cap: "Long cut skirt",
variable: "cutskirtlong",
integrity: 130,
integrity_max: 130,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "lower",
gender: "f",
cost: 6000,
description: "Easy to move in. Shows off your thigh.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 20,
name: "short cut skirt",
name_cap: "Short cut skirt",
variable: "cutskirtshort",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["formal"],
set: "lower",
gender: "f",
cost: 4000,
description: "Easy to move in.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 21,
name: "cycle shorts",
name_cap: "Cycle shorts",
variable: "cycleshorts",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 600,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal", "athletic"],
set: "lower",
gender: "n",
cost: 2500,
description: "Tight.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 22,
name: "jeans",
name_cap: "Jeans",
variable: "jeans",
integrity: 200,
integrity_max: 200,
fabric_strength: 30,
reveal: 200,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
cost: 5000,
description: "Tough and fashionable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 23,
name: "trousers",
name_cap: "Trousers",
variable: "trousers",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 300,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
cost: 3000,
description: "Covers you from waist to foot.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 24,
name: "long skirt",
name_cap: "Long skirt",
variable: "longskirt",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "f",
cost: 2000,
description: "Conservative.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 25,
name: "miniskirt",
name_cap: "Miniskirt",
variable: "miniskirt",
integrity: 60,
integrity_max: 60,
fabric_strength: 30,
reveal: 800,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
set: "lower",
gender: "f",
cost: 3000,
description: "A breeze away from a malfunction.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 26,
name: "long school skirt",
name_cap: "Long school skirt",
variable: "schoolskirtlong",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 200,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "f",
cost: 4000,
description: "Prim and proper.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 27,
name: "short school skirt",
name_cap: "Short school skirt",
variable: "schoolskirtshort",
integrity: 80,
integrity_max: 80,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 0,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["school"],
set: "lower",
gender: "f",
cost: 1500,
description: "Too short to meet regulation skirt length. You don't think anyone will complain.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 28,
name: "school trousers",
name_cap: "School trousers",
variable: "schooltrousers",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 200,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["school"],
set: "lower",
gender: "m",
cost: 4000,
description: "Gives perverts little to gawk at.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 29,
name: "oversized sweater bottom",
name_cap: "Oversized sweater bottom",
variable: "sweaterlarge",
integrity: 60,
integrity_max: 60,
fabric_strength: 30,
reveal: 800,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
set: "sweaterlarge",
gender: "n",
cost: 0,
description: "Snug, comfy and long enough to cover your unmentionables. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 30,
name: "witch skirt",
name_cap: "Witch skirt",
variable: "witch",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
skirt: 1,
skirt_down: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume"],
set: "witch",
gender: "f",
cost: 0,
description: "Popular halloween costume. Coloured with forest dyes.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
},
{index: 31,
name: "denim shorts",
name_cap: "Denim shorts",
variable: "jorts",
integrity: 160,
integrity_max: 160,
fabric_strength: 30,
reveal: 500,
word: "n",
one_piece: 0,
skirt: 0,
skirt_down: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
set: "lower",
gender: "n",
cost: 4000,
description: "Tight yet cool.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
high_img: 0,
back_img: 0,
cursed: 0,
location: 0
}
]>>
<</nobr>><</widget>>
<<widget "init_neck">><<nobr>>
<<set $clothes.neck to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 1,
word: "a",
plural: 0,
colour: 0,
colour_options: [],
type: ["normal"],
gender: "n",
cost: 0,
description: "naked",
shop: [],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 1,
name: "collar",
name_cap: "Collar",
variable: "collar",
integrity: 400,
integrity_max: 400,
fabric_strength: 20,
reveal: 1000,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["fetish"],
gender: "n",
cost: 20000,
description: "Requires a special tool to unlock.",
shop: [],
collared: 1,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 1,
location: 0
},
{index: 2,
name: "bunny collar",
name_cap: "Bunny collar",
variable: "bunnycollar",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 300,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["costume", "serving"],
gender: "n",
cost: 3000,
description: "A collar and tie. Part of the bunny outfit.",
shop: ["clothing"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 3,
name: "holy pendant",
name_cap: "Holy pendant",
variable: "holypendant",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["holy"],
gender: "n",
cost: 1000,
description: "Heavy. So you don't forget you're wearing it.",
shop: ["forest"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
},
{index: 4,
name: "dark pendant",
name_cap: "Dark pendant",
variable: "darkpendant",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 1,
word: "n",
plural: 1,
colour: 0,
colour_options: [],
type: ["dark"],
gender: "n",
cost: 10000,
description: "Absorbs all light.",
shop: ["forest"],
collared: 0,
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
cursed: 0,
location: 0
}
]>>
<</nobr>><</widget>><<widget "listoutfits">><<nobr>>
<label>Wear <<radiobutton "$delete_outfit" "none" checked>></label> | <label> Delete <<radiobutton "$delete_outfit" 1>></label>
<br>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<print '<<link [['+$outfit[_i].name+($outfit[_i].colors is false? "" : " [C]")+'|$passage]]>><<set $wear_outfit to ' + _i + '>><</link>>'>> |
<</for>>
<</nobr>><</widget>>
<<widget "listsleepoutfits">><<nobr>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].type.includes("sleep")>>
<<print '<<link [["Wear "+$outfit[_i].name+($outfit[_i].colors is false? "" : " [C]") + " and climb in bed"|Bed]]>><<set $wear_outfit to ' + _i + '>><<undress "bed">><</link>>'>>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "listswimoutfits">><<nobr>>
<<set $wardrobe_location to $args[0]>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<<if $outfit[_i].type.includes("swim")>>
<<print '<<link [["Wear "+$outfit[_i].name+($outfit[_i].colors is false? "" : " [C]")|$passage]]>><<set $wear_outfit to ' + _i + '>><</link>>'>>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "radiooutfits">><<nobr>>
<<for _i to 0; _i lt $outfit.length; _i++>>
<label><<print 'Wear $outfit[_i].name <<radiobutton "$wear_outfit" "' + _i + '">>'>></label> |
<</for>>
<label>Dress like you were <<radiobutton "$wear_outfit" "clotheson" checked>></label>
<</nobr>><</widget>>
<<widget "deleteoutfit">><<nobr>>
<<if $delete_outfit is 1 and $wear_outfit isnot "none">>
<<set $outfit.deleteAt($wear_outfit)>>
<<set $wear_outfit to "none">>
<</if>>
<<set $delete_outfit to "none">>
<</nobr>><</widget>>
<<widget "wearoutfit">><<nobr>>
<<deleteoutfit>>
<<if $wear_outfit isnot "none">>
<<set _equip to ["upper", "lower", "under_upper", "under_lower","head", "face", "neck", "legs", "feet"]>>
<<set _skip to false>>
<<for _i to 0; _i lt _equip.length; _i++>>
<<if _skip is true>>
<<set _skip to false>>
<<continue>>
<</if>>
<<if $worn[_equip[_i]].cursed is 0>>
<<if $outfit[$wear_outfit][_equip[_i]] is "naked">>
<<undressSwitch _equip[_i]>>
<<else>>
<<set _foundEquip to false>><<set _lastResort to null>>
<<undressSwitch _equip[_i]>>
<<for _j to 0; _j lt $wardrobe[_equip[_i]].length; _j++>>
<<if $outfit[$wear_outfit][_equip[_i]] is $wardrobe[_equip[_i]][_j].name>>
<<if $outfit[$wear_outfit].colors isnot false>>
<<if $outfit[$wear_outfit].colors[_equip[_i]][0] isnot $wardrobe[_equip[_i]][_j].colour or $outfit[$wear_outfit].colors[_equip[_i]][1] isnot $wardrobe[_equip[_i]][_j].accessory_colour>>
<<continue>>
<</if>>
<</if>>
<<if _equip[_i] is "upper" or _equip[_i] is "under_upper">>
<<if $wardrobe[_equip[_i]][_j].one_piece is 1>>
<<if _equip[_i] is "upper">>
<<set _lowerEquip to "lower">>
<<else>>
<<set _lowerEquip to "under_lower">>
<</if>>
<<if $worn[_lowerEquip].cursed is 1>>
<<set _skip to true>>
<<break>>
<</if>>
<<undressSwitch _lowerEquip>>
<<for _k to 0; _k lt $wardrobe[_lowerEquip].length; _k++>>
<<if $wardrobe[_equip[_i]][_j].set is $wardrobe[_lowerEquip][_k].set>>
<<if $wardrobe[_equip[_i]][_j].colour isnot $wardrobe[_lowerEquip][_k].colour or $wardrobe[_equip[_i]][_j].accessory_colour isnot $wardrobe[_lowerEquip][_k].accessory_colour>>
<<continue>>
<</if>>
<<set $worn[_lowerEquip] to clone($wardrobe[_lowerEquip][_k])>>
<<set $wardrobe[_lowerEquip].deleteAt(_k)>>
<<set _skip to true>>
<<break>>
<</if>>
<</for>>
<<elseif $wardrobe[_equip[_i]][_j].one_piece is "broken">>
<<if _lastResort is null>>
<<set _lastResort to clone(_j)>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<set $worn[_equip[_i]] to clone($wardrobe[_equip[_i]][_j])>>
<<set $wardrobe[_equip[_i]].deleteAt(_j)>>
<<set _foundEquip to true>>
<<break>>
<</if>>
<</for>>
<<if _foundEquip is false and _lastResort isnot null>>
<<set $worn[_equip[_i]] to clone($wardrobe[_equip[_i]][_lastResort])>>
<<set $wardrobe[_equip[_i]].deleteAt(_lastResort)>>
<<set _skip to true>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $wear_outfit isnot "none">>
<<if $worn.upper.name is $outfit[$wear_outfit].upper and
$worn.lower.name is $outfit[$wear_outfit].lower and
$worn.under_upper.name is $outfit[$wear_outfit].under_upper and
$worn.under_lower.name is $outfit[$wear_outfit].under_lower and
$worn.head.name is $outfit[$wear_outfit].head and
$worn.face.name is $outfit[$wear_outfit].face and
$worn.neck.name is $outfit[$wear_outfit].neck and
$worn.legs.name is $outfit[$wear_outfit].legs and
$worn.feet.name is $outfit[$wear_outfit].feet>>
<<else>>
<span class="purple">Part of the set could not be worn as it is missing from your wardrobe or you could not put it on.</span>
<br>
<</if>>
<</if>>
<<set $wear_outfit to "none">>
<</nobr>><</widget>>
<<widget "undressSwitch">><<nobr>>
<<switch $args[0]>>
<<case "upper">><<upperundress $wardrobe_location>>
<<case "lower">><<lowerundress $wardrobe_location>>
<<case "under_upper">><<underupperundress $wardrobe_location>>
<<case "under_lower">><<underlowerundress $wardrobe_location>>
<<case "head">><<headundress $wardrobe_location>>
<<case "face">><<faceundress $wardrobe_location>>
<<case "neck">><<neckundress $wardrobe_location>>
<<case "legs">><<legsundress $wardrobe_location>>
<<case "feet">><<feetundress $wardrobe_location>>
<</switch>>
<</nobr>><</widget>>
<<widget "init_under_upper">><<nobr>>
<<set $clothes.under_upper to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
word: "n",
one_piece: 0,
strap: 0,
open: 0,
state: 0,
state_base: 0,
state_top: 0,
state_top_base: 0,
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 1,
exposed_base: 1,
type: ["naked"],
set: "under_upper",
gender: "n",
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 1,
name: "bikini top",
name_cap: "Bikini top",
variable: "bikini",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 900,
word: "n",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["swim"],
set: "under_upper",
gender: "f",
cost: 2000,
description: "Revealing swimwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 2,
name: "school swimsuit",
name_cap: "School swimsuit",
variable: "schoolswimsuit",
integrity: 40,
integrity_max: 40,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["swim", "school"],
set: "school swimsuit",
gender: "f",
cost: 2500,
description: "Proper school swimwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 3,
name: "leotard",
name_cap: "Leotard",
variable: "leotard",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["dance", "athletic"],
set: "leotard",
gender: "n",
cost: 3000,
description: "Form fitting.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 4,
name: "full body leotard",
name_cap: "Full body leotard",
variable: "leotardfull",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["dance", "athletic"],
set: "long leotard",
gender: "n",
cost: 3500,
description: "Form fitting. Covers your legs.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 5,
name: "skimpy leotard",
name_cap: "Skimpy leotard",
variable: "leotardskimpy",
integrity: 80,
integrity_max: 80,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["dance", "athletic"],
set: "skimpy leotard",
gender: "n",
cost: 2500,
description: "Form fitting. Shows off your thighs.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 6,
name: "foreign school swimsuit",
name_cap: "Foreign school swimsuit",
variable: "schoolswimsuitj",
integrity: 40,
integrity_max: 40,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["swim", "school"],
set: "foreign school swimsuit",
gender: "f",
cost: 2500,
description: "Official uniform swimsuit for the local school, but in a style popular in a foreign country.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 7,
name: "swimsuit",
name_cap: "Swimsuit",
variable: "swimsuit",
integrity: 60,
integrity_max: 60,
fabric_strength: 30,
reveal: 700,
word: "a",
one_piece: 1,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["swim"],
set: "swimsuit",
gender: "f",
cost: 7500,
description: "Sexy.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 8,
name: "bunny leotard",
name_cap: "Bunny leotard",
variable: "leotardbunny",
integrity: 120,
integrity_max: 120,
fabric_strength: 30,
reveal: 800,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["costume", "serving"],
set: "leotardbunny",
gender: "f",
cost: 5000,
description: "Waitress attire. Tougher than it looks. Part of a bunny outfit, and has a fluffy white tail on the back to prove it.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 9,
name: "catgirl bra",
name_cap: "Catgirl bra",
variable: "catgirlbra",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 500,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["costume", "serving"],
set: "under_upper",
gender: "f",
cost: 3000,
description: "For when a regular bra just isn't cute enough.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 10,
name: "lace bra",
name_cap: "Lace bra",
variable: "lacebra",
integrity: 80,
integrity_max: 80,
fabric_strength: 30,
reveal: 600,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "f",
cost: 1000,
description: "Hints at what lies beneath.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 11,
name: "microkini top",
name_cap: "Microkini top",
variable: "microkini",
integrity: 80,
integrity_max: 80,
fabric_strength: 30,
reveal: 900,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["swim"],
set: "under_upper",
gender: "f",
cost: 2400,
description: "Skirts the borders of decency.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 12,
name: "plain bra",
name_cap: "Plain bra",
variable: "plainbra",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "f",
cost: 500,
description: "No-nonsense.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 13,
name: "sports bra",
name_cap: "Sports bra",
variable: "sportsbra",
integrity: 150,
integrity_max: 150,
fabric_strength: 30,
reveal: 300,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "under_upper",
gender: "f",
cost: 2000,
description: "Supportive.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
}
]>>
<</nobr>><</widget>>
<<widget "init_under_lower">><<nobr>>
<<set $clothes.under_lower to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
word: "n",
one_piece: 0,
state: 0,
state_base: 0,
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["naked"],
anal_shield: 0,
set: "under_lower",
gender: "n",
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 1,
name: "plain panties",
name_cap: "Plain panties",
variable: "plainpanties",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
cost: 500,
description: "No-nonsense.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 2,
name: "bikini bottoms",
name_cap: "Bikini bottoms",
variable: "bikini",
integrity: 20,
integrity_max: 20,
fabric_strength: 20,
reveal: 700,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim"],
anal_shield: 0,
set: "under_lower",
gender: "f",
cost: 2000,
description: "Revealing swimwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 3,
name: "lace panties",
name_cap: "Lace panties",
variable: "lacepanties",
integrity: 60,
integrity_max: 60,
fabric_strength: 15,
reveal: 600,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
cost: 1500,
description: "Fashionable and sexy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 4,
name: "briefs",
name_cap: "Briefs",
variable: "briefs",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "m",
cost: 500,
description: "Snug.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 5,
name: "chastity belt",
name_cap: "Chastity belt",
variable: "chastitybelt",
integrity: 2000,
integrity_max: 2000,
fabric_strength: 15,
reveal: 1000,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["chastity", "swim", "school"],
anal_shield: 0,
set: "under_lower",
gender: "n",
cost: 0,
description: "Restrictive.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 1,
location: 0
},
{index: 6,
name: "school swimsuit bottom",
name_cap: "School swimsuit bottom",
variable: "schoolswimsuit",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "school"],
anal_shield: 0,
set: "school swimsuit",
gender: "f",
cost: 0,
description: "Proper school swimwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 7,
name: "school swim shorts",
name_cap: "School swim shorts",
variable: "schoolswimshorts",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 600,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "school"],
anal_shield: 0,
set: "under_lower",
gender: "m",
cost: 2000,
description: "Proper school swimwear.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 8,
name: "leotard bottom",
name_cap: "Leotard bottom",
variable: "leotard",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["dance", "athletic"],
anal_shield: 0,
set: "leotard",
gender: "n",
cost: 0,
description: "Form fitting.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0
},
{index: 9,
name: "full body leotard bottom",
name_cap: "Full body leotard bottom",
variable: "leotardfull",
integrity: 140,
integrity_max: 140,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["dance", "athletic"],
anal_shield: 0,
set: "long leotard",
gender: "n",
cost: 0,
description: "Form fitting. Covers your legs.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0
},
{index: 10,
name: "skimpy leotard bottom",
name_cap: "Skimpy leotard bottom",
variable: "leotardskimpy",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["dance", "athletic"],
anal_shield: 0,
set: "skimpy leotard",
gender: "n",
cost: 0,
description: "Form fitting. Shows off your thighs.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0
},
{index: 11,
name: "foreign school swimsuit bottom",
name_cap: "Foreign school swimsuit bottom",
variable: "schoolswimsuitj",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim", "school"],
anal_shield: 0,
set: "foreign school swimsuit",
gender: "f",
cost: 0,
description: "Official uniform swimsuit for the local school, but in a style popular in a foreign country.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0
},
{index: 12,
name: "swimsuit bottom",
name_cap: "Swimsuit bottom",
variable: "swimsuit",
integrity: 60,
integrity_max: 60,
fabric_strength: 20,
reveal: 700,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim"],
anal_shield: 0,
set: "swimsuit",
gender: "f",
cost: 0,
description: "Sexy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 1,
high_img: 0,
cursed: 0,
location: 0
},
{index: 13,
name: "bunny leotard bottom",
name_cap: "Bunny leotard bottom",
variable: "leotardbunny",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 800,
word: "a",
one_piece: 1,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving"],
anal_shield: 0,
set: "leotardbunny",
gender: "f",
cost: 0,
description: "Waitress attire. Tougher than it looks. Part of a bunny outfit, and has a tufty white tail on the back to prove it.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 14,
name: "boyshorts",
name_cap: "Boyshorts",
variable: "boyshorts",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 300,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
cost: 1000,
description: "Cute and comfy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 15,
name: "catgirl panties",
name_cap: "Catgirl panties",
variable: "catgirlpanties",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["costume", "serving"],
anal_shield: 0,
set: "under_lower",
gender: "f",
cost: 3000,
description: "For when mundane panties aren't cute enough.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 16,
name: "G-string",
name_cap: "G-string",
variable: "gstring",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "n",
cost: 1500,
description: "Protects the essentials. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 17,
name: "crotchless panties",
name_cap: "Crotchless panties",
variable: "crotchlesspanties",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 900,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 1,
exposed_base: 1,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["fetish", "naked"],
anal_shield: 0,
set: "under_lower",
gender: "f",
cost: 1200,
description: "Open access.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 18,
name: "microkini bottom",
name_cap: "Microkini bottom",
variable: "microkini",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim"],
anal_shield: 0,
set: "under_lower",
gender: "f",
cost: 2400,
description: "Skirts the borders of decency.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 19,
name: "speedo",
name_cap: "Speedo",
variable: "speedo",
integrity: 50,
integrity_max: 50,
fabric_strength: 20,
reveal: 700,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["swim"],
anal_shield: 0,
set: "under_lower",
gender: "m",
cost: 2400,
description: "Show what you've got. Without getting arrested.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 20,
name: "striped panties",
name_cap: "Striped panties",
variable: "stripedpanties",
integrity: 100,
integrity_max: 100,
fabric_strength: 15,
reveal: 400,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 0,
anus_exposed_base: 0,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
cost: 600,
description: "Brimming with personality.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 21,
name: "loincloth",
name_cap: "Loincloth",
variable: "loincloth",
integrity: 80,
integrity_max: 80,
fabric_strength: 10,
reveal: 800,
word: "n",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 1,
vagina_exposed_base: 1,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "n",
cost: 100,
description: "Revealing, unprotective, sturdy, and savage.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
},
{index: 22,
name: "thong",
name_cap: "Thong",
variable: "thong",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
state: "waist",
state_base: "waist",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
vagina_exposed: 0,
vagina_exposed_base: 0,
anus_exposed: 1,
anus_exposed_base: 1,
type: ["normal"],
anal_shield: 0,
set: "under_lower",
gender: "f",
cost: 1500,
description: "Protects the essentials. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
penis_img: 0,
high_img: 0,
cursed: 0,
location: 0
}
]>>
<</nobr>><</widget>>
/* word - widget will output "a" if "a", and nothing if "n". eg - You are wearing <<a>> hat. You are wearing <<a>> shorts.
plural - widget will output "are" if 1, and "is" if 0. eg - Your hat <<upperplural>> wet. Your shorts <<upperplural>> wet.*/
<<widget "init_upper">><<nobr>>
<<set $clothes.upper to [
{index: 0,
name: "naked",
name_cap: "Naked",
variable: "naked",
integrity: 0,
integrity_max: 0,
fabric_strength: 0,
reveal: 1000,
word: "n",
one_piece: 0,
strap: 0,
open: 0,
state: 0,
state_base: 0,
state_top: 0,
state_top_base: 0,
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 2,
exposed_base: 2,
type: ["naked"],
set: "upper",
gender: "n",
cost: 0,
description: "naked",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 1,
name: "sundress",
name_cap: "Sundress",
variable: "sundress",
integrity: 100,
integrity_max: 100,
fabric_strength: 30,
reveal: 400,
word: "a",
one_piece: 1,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "sundress",
gender: "f",
cost: 1500,
description: "Great for frolicking.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 2,
name: "pyjama shirt",
name_cap: "Pyjama shirt",
variable: "pjs",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["sleep"],
set: "upper",
gender: "n",
cost: 1000,
description: "Keeps you warm at night.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 3,
name: "towel top",
name_cap: "Towel top",
variable: "towel",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 800,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 1,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
cost: 0,
description: "Not very secure.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
cursed: 0,
location: 0
},
{index: 4,
name: "t-shirt",
name_cap: "T-shirt",
variable: "tshirt",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
cost: 1000,
description: "Cool and casual.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 5,
name: "school shirt",
name_cap: "School shirt",
variable: "schoolshirt",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["school"],
set: "upper",
gender: "n",
cost: 2000,
description: "The proper shirt for school.",
shop: ["clothing"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 6,
name: "plant top",
name_cap: "Plant top",
variable: "plant",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "midriff",
state_base: "midriff",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 1,
exposed_base: 1,
type: ["swim"],
set: "upper",
gender: "n",
cost: 0,
description: "Plants tied loose together.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 7,
name: "evening gown",
name_cap: "Evening gown",
variable: "eveninggown",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "evening gown",
gender: "f",
cost: 12000,
description: "For formal nights out.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 8,
name: "tank top",
name_cap: "Tank top",
variable: "tanktop",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
cost: 2500,
description: "Helps stay cool.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 9,
name: "ballgown",
name_cap: "Ballgown",
variable: "ballgown",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "ballgown",
gender: "f",
cost: 42000,
description: "Extravagant.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 10,
name: "kimono",
name_cap: "Kimono",
variable: "kimono",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "kimono",
gender: "n",
cost: 14000,
description: "Exotic.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 11,
name: "mini kimono",
name_cap: "Mini kimono",
variable: "kimonomini",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "kimonomini",
gender: "n",
cost: 12000,
description: "Exotic. Shows off your legs.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 12,
name: "maid dress",
name_cap: "Maid dress",
variable: "maid",
integrity: 110,
integrity_max: 110,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["maid", "costume", "serving"],
set: "maid",
gender: "f",
cost: 2500,
description: "For looking cute while cleaning.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 13,
name: "nun's habit",
name_cap: "Nun's habit",
variable: "nun",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["holy", "costume"],
set: "nun",
gender: "f",
cost: 6000,
description: "Holy outfit for those sworn to purity.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 14,
name: "large towel",
name_cap: "Large towel",
variable: "towellarge",
integrity: 10,
integrity_max: 10,
fabric_strength: 20,
reveal: 800,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "towellarge",
gender: "n",
cost: 0,
description: "Not very secure.",
shop: [],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 15,
name: "tuxedo jacket",
name_cap: "Tuxedo jacket",
variable: "tuxedo",
integrity: 160,
integrity_max: 160,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["formal"],
set: "upper",
gender: "m",
cost: 22000,
description: "Smart and sophisticated.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 16,
name: "blouse",
name_cap: "Blouse",
variable: "blouse",
integrity: 80,
integrity_max: 80,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
cost: 1000,
description: "Loose and comfortable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 17,
name: "babydoll",
name_cap: "Babydoll",
variable: "babydoll",
integrity: 40,
integrity_max: 40,
fabric_strength: 20,
reveal: 700,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["brown", "blue", "red", "green", "yellow", "pink", "purple", "tangerine", "black", "white"],
exposed: 0,
exposed_base: 0,
type: ["sleep"],
set: "upper",
gender: "f",
cost: 1500,
description: "Loose and comfortable.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 18,
name: "babydoll lingerie",
name_cap: "Babydoll lingerie",
variable: "babydolllingerie",
integrity: 30,
integrity_max: 30,
fabric_strength: 20,
reveal: 900,
word: "a",
one_piece: 0,
strap: 1,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["brown", "blue", "red", "green", "yellow", "pink", "purple", "tangerine", "black", "white"],
exposed: 1,
exposed_base: 1,
type: ["sleep"],
set: "upper",
gender: "f",
cost: 1500,
description: "Loose, comfortable, and transparent.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 19,
name: "Crop top",
name_cap: "Crop top",
variable: "croptop",
integrity: 90,
integrity_max: 90,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
cost: 1500,
description: "Show off your tummy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 20,
name: "serafuku",
name_cap: "Serafuku",
variable: "serafuku",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 500,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["school"],
set: "upper",
gender: "f",
cost: 2500,
description: "Girl's school shirt design from a foreign country. Accepted by the head of the local school.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 21,
name: "tube top",
name_cap: "Tube top",
variable: "tubetop",
integrity: 100,
integrity_max: 100,
fabric_strength: 20,
reveal: 600,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
cost: 2000,
description: "Not too tight.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 0,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 22,
name: "turtleneck",
name_cap: "Turtleneck",
variable: "turtleneck",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
cost: 4000,
description: "Keeps your shoulders warm and your waist displayed.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 1,
cursed: 0,
location: 0
},
{index: 23,
name: "sweater",
name_cap: "Sweater",
variable: "sweater",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "n",
cost: 6000,
description: "Snug and comfy.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 24,
name: "oversized sweater",
name_cap: "Oversized sweater",
variable: "sweaterlarge",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 200,
word: "a",
one_piece: 1,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "sweaterlarge",
gender: "n",
cost: 7000,
description: "Snug, comfy and long enough to cover your unmentionables. Just.",
shop: ["clothing"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 25,
name: "witch dress",
name_cap: "Witch dress",
variable: "witch",
integrity: 120,
integrity_max: 120,
fabric_strength: 20,
reveal: 400,
word: "a",
one_piece: 1,
strap: 0,
open: 1,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "witch",
gender: "f",
cost: 4500,
description: "Popular halloween costume. Coloured with forest dyes.",
shop: ["forest"],
accessory: 1,
accessory_colour: 0,
accessory_colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 26,
name: "vampire jacket",
name_cap: "Vampire jacket",
variable: "vampire",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 700,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"],
exposed: 0,
exposed_base: 0,
type: ["costume"],
set: "upper",
gender: "m",
cost: 4500,
description: "The label says it's second-hand. Smells like garlic.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0
},
{index: 27,
name: "slut shirt",
name_cap: "Slut shirt",
variable: "slut",
integrity: 200,
integrity_max: 200,
fabric_strength: 20,
reveal: 800,
word: "a",
one_piece: 0,
strap: 0,
open: 0,
state: "waist",
state_base: "waist",
state_top: "chest",
state_top_base: "chest",
plural: 0,
colour: 0,
colour_options: [],
exposed: 0,
exposed_base: 0,
type: ["normal"],
set: "upper",
gender: "f",
cost: 7500,
description: "SLUT is printed on the front. Sure to attract attention.",
shop: ["forest"],
accessory: 0,
accessory_colour: 0,
accessory_colour_options: [],
sleeve_img: 1,
breast_img: 0,
cursed: 0,
location: 0
}
]>>
<</nobr>><</widget>><<widget "img">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg[$skinColor.tanImgEnabled].sidebar>>
<div id="img" @class="colourContainerClasses()">
<img class="layer-bg" src="img/topleftbg.png">
<img class="layer-base anim-idle-2f" @src="_img.basenoarms" @style="'filter: '+_filters.body">
<img class="layer-basehead anim-idle-2f" @src="_img.basehead" @style="'filter: '+_filters.body">
<<if $spray gte 1>>
<img id="spray1" src="img/ui/pepperspray.png">
<<elseif $spraymax gte 1>>
<img id="spray1" src="img/ui/emptyspray.png">
<</if>>
<<if $spray gte 2>>
<img id="spray2" src="img/ui/pepperspray.png">
<<elseif $spraymax gte 2>>
<img id="spray2" src="img/ui/emptyspray.png">
<</if>>
<<if $spray gte 3>>
<img id="spray3" src="img/ui/pepperspray.png">
<<elseif $spraymax gte 3>>
<img id="spray3" src="img/ui/emptyspray.png">
<</if>>
<<if $spray gte 4>>
<img id="spray4" src="img/ui/pepperspray.png">
<<elseif $spraymax gte 4>>
<img id="spray4" src="img/ui/emptyspray.png">
<</if>>
<<if $spray gte 5>>
<img id="spray5" src="img/ui/pepperspray.png">
<<elseif $spraymax gte 5>>
<img id="spray5" src="img/ui/emptyspray.png">
<</if>>
<<if $worn.upper.type.includes("naked")>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $breastsize gte 12>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts6_clothed" @style="'filter: '+_filters.breasts">
<<elseif $breastsize gte 8>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts6_clothed" @style="'filter: '+_filters.breasts">
<<elseif $breastsize gte 6>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts4_clothed" @style="'filter: '+_filters.breasts">
<<elseif $breastsize gte 4>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts3_clothed" @style="'filter: '+_filters.breasts">
<<elseif $breastsize gte 3>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts2" @style="'filter: '+_filters.breasts">
<<elseif $breastsize gte 1>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts1" @style="'filter: '+_filters.breasts">
<</if>>
<<else>>
<<if $breastsize gte 12>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts6" @style="'filter: '+_filters.breasts">
<<elseif $breastsize gte 8>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts5" @style="'filter: '+_filters.breasts">
<<elseif $breastsize gte 6>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts4" @style="'filter: '+_filters.breasts">
<<elseif $breastsize gte 4>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts3" @style="'filter: '+_filters.breasts">
<<elseif $breastsize gte 3>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts2" @style="'filter: '+_filters.breasts">
<<elseif $breastsize gte 1>>
<img class="layer-breasts anim-idle-2f" @src="_img.breasts1" @style="'filter: '+_filters.breasts">
<</if>>
<</if>>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $masturbationimages is 1>>
<<if $leftaction is "mpenisentrance">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmballs.gif">
<<elseif $leftaction is "mvaginaentrance">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmpussy.gif">
<<elseif $leftaction is "manus">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "manusentrance">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "manusrub">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "manustease">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "manusprostate">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmass.gif">
<<elseif $leftaction is "mpenisshaft">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmshaft.gif">
<<elseif $leftaction is "mpenisglans">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmglans.gif">
<<elseif $leftaction is "mvagina">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmpussy.gif">
<<elseif $leftaction is "mvaginaclit">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmclit.gif">
<<elseif $leftaction is "mvaginatease">>
<img class="layer-leftarm" src="img/body/masturbation/leftarmpussy.gif">
<</if>>
<<elseif $exhibitionism gte 95 and $exhibitionismaction isnot "embarrassed" and $exposed gte 2 or $dontHide is true>>
<img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<elseif $exhibitionism gte 55 and $exposed is 1 and $lightexhibitionismaction isnot "embarrassed">>
<img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<<elseif $worn.upper.exposed gte 1 and $exposed gte 1>>
<img class="layer-leftarm anim-idle-2f" @src="_img.leftarm" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-base" @src="_img.leftarmidle" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
<<if $masturbationimages is 1>>
<<if $rightaction is "mpenisentrance">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmballs.gif">
<<elseif $rightaction is "mvaginaentrance">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmpussy.gif">
<<elseif $rightaction is "manus">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "manusentrance">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "manusrub">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "manustease">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "manusprostate">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmass.gif">
<<elseif $rightaction is "mpenisshaft">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmshaft.gif">
<<elseif $rightaction is "mpenisglans">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmglans.gif">
<<elseif $rightaction is "mvagina">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmpussy.gif">
<<elseif $rightaction is "mvaginaclit">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmclit.gif">
<<elseif $rightaction is "mvaginatease">>
<img class="layer-rightarm" src="img/body/masturbation/rightarmpussy.gif">
<</if>>
<<elseif $exhibitionism gte 95 and $exhibitionismaction isnot "embarrassed" and $exposed gte 2 or $dontHide is true>>
<img class="layer-base" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<<elseif $exhibitionism gte 55 and $exposed is 1 and $lightexhibitionismaction isnot "embarrassed">>
<img class="layer-base" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<<elseif $worn.lower.exposed gte 1 and $exposed gte 1>>
<img class="layer-rightarm" @src="_img.rightarm" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-base" @src="_img.rightarmidle" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<<if $pain gte 80>>
<img class="layer-tears anim-idle-2f" src="img/body/tear4.png">
<<elseif $pain gte 60>>
<img class="layer-tears anim-idle-2f" src="img/body/tear3.png">
<<elseif $pain gte 40>>
<img class="layer-tears anim-idle-2f" src="img/body/tear2.png">
<<elseif $pain gte 20>>
<img class="layer-tears" src="img/body/tear1.png">
<</if>>
<<if $arousal gte 8000>>
<img class="layer-blush" @src="_img.blush5">
<<elseif $arousal gte 6000>>
<img class="layer-blush" @src="_img.blush4">
<<elseif $arousal gte 4000>>
<img class="layer-blush" @src="_img.blush3">
<<elseif $exposed gte 2 or $arousal gte 2000>>
<img class="layer-blush" @src="_img.blush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img class="layer-blush" @src="_img.blush1">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img class="layer-sclera" src="img/eyes/sclerabloodshot.png">
<</if>>
<<if $trauma gte $traumamax>>
<img class="layer-mouth" @src="_img.mouthneutral" @style="'filter: '+_filters.mouth">
<<elseif $orgasmdown gte 1>>
<img class="layer-mouth" @src="_img.mouthcry" @style="'filter: '+_filters.mouth">
<<elseif $pain gte 80>>
<img class="layer-mouth" @src="_img.mouthcry" @style="'filter: '+_filters.mouth">
<<elseif $pain gte 60>>
<img class="layer-mouth" @src="_img.mouthcry" @style="'filter: '+_filters.mouth">
<<elseif $pain gte 40>>
<img class="layer-mouth" @src="_img.mouthfrown" @style="'filter: '+_filters.mouth">
<<elseif $pain gte 20>>
<img class="layer-mouth" @src="_img.mouthfrown" @style="'filter: '+_filters.mouth">
<<elseif $exposed is 2 and $exhibitionismaction is "embarrassed">>
<img class="layer-mouth" @src="_img.mouthfrown" @style="'filter: '+_filters.mouth">
<<elseif $pain gte 1>>
<img class="layer-mouth" @src="_img.mouthneutral" @style="'filter: '+_filters.mouth">
<<elseif $exposed is 1 and $lightexhibitionismaction is "embarrassed">>
<img class="layer-mouth" @src="_img.mouthneutral" @style="'filter: '+_filters.mouth">
<<elseif $combat is 1 and $consensual isnot 1>>
<img class="layer-mouth" @src="_img.mouthneutral" @style="'filter: '+_filters.mouth">
<<else>>
<img class="layer-mouth" @src="_img.mouthsmile" @style="'filter: '+_filters.mouth">
<</if>>
<<if $trauma gte ($traumamax * 0.9)>>
<img class="layer-eyes colour-eye" src="img/eyes/eyeshazelempty.png">
<<else>>
<img class="layer-eyes colour-eye anim-idle-2f" src="img/eyes/eyeshazel.png">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img class="layer-sclera" src="img/eyes/sclerabloodshot.png">
<</if>>
<<if $vaginasemen + $vaginagoo gte 5>>
<img class="layer-tears" src="img/body/cum/VaginalCumDripVeryFast.gif">
<<elseif $vaginasemen + $vaginagoo gte 4>>
<img class="layer-tears" src="img/body/cum/VaginalCumDripFast.gif">
<<elseif $vaginasemen + $vaginagoo gte 3>>
<img class="layer-tears" src="img/body/cum/VaginalCumDripSlow.gif">
<<elseif $vaginasemen + $vaginagoo gte 2>>
<img class="layer-tears" src="img/body/cum/VaginalCumDripVerySlow.gif">
<<elseif $vaginasemen + $vaginagoo gte 1>>
<img class="layer-tears" src="img/body/cum/VaginalCumDripStart.gif">
<</if>>
<<if $anussemen + $anusgoo gte 5>>
<img class="layer-tears" src="img/body/cum/AnalCumDripVeryFast.gif">
<<elseif $anussemen + $anusgoo gte 4>>
<img class="layer-tears" src="img/body/cum/AnalCumDripFast.gif">
<<elseif $anussemen + $anusgoo gte 3>>
<img class="layer-tears" src="img/body/cum/AnalCumDripSlow.gif">
<<elseif $anussemen + $anusgoo gte 2>>
<img class="layer-tears" src="img/body/cum/AnalCumDripVerySlow.gif">
<<elseif $anussemen + $anusgoo gte 1>>
<img class="layer-tears" src="img/body/cum/AnalCumDripStart.gif">
<</if>>
<<if $mouthsemen + $mouthgoo gte 5>>
<img class="layer-sclera" src="img/body/cum/MouthCumDripVeryFast.gif">
<<elseif $mouthsemen + $mouthgoo gte 4>>
<img class="layer-sclera" src="img/body/cum/MouthCumDripFast.gif">
<<elseif $mouthsemen + $mouthgoo gte 3>>
<img class="layer-sclera" src="img/body/cum/MouthCumDripSlow.gif">
<<elseif $mouthsemen + $mouthgoo gte 2>>
<img class="layer-sclera" src="img/body/cum/MouthCumDripVerySlow.gif">
<<elseif $mouthsemen + $mouthgoo gte 1>>
<img class="layer-sclera" src="img/body/cum/MouthCumDripStart.png">
<</if>>
<<if $fallenangel gte 2>>
<img class="layer-backhair anim-idle-2f" src="img/transformations/angel/brokenwings.png">
<img class="layer-backhair" src="img/transformations/angel/backbrokenhalo.png">
<img class="layer-parasite" src="img/transformations/angel/frontbrokenhalo.png">
<</if>>
<<if $angel gte 4>>
<img class="layer-backhair anim-idle-2f" src="img/transformations/angel/backhalo.png">
<img class="layer-parasite anim-idle-2f" src="img/transformations/angel/fronthalo.png">
<</if>>
<<if $angel gte 6>>
<img class="layer-backhair anim-idle-2f" src="img/transformations/angel/wings.png">
<</if>>
<<if $demon gte 2>>
<img class="layer-lashes anim-idle-2f" src="img/transformations/demon/demonhorns.png">
<</if>>
<<if $demon gte 4>>
<img class="layer-backhair anim-idle-2f" src="img/transformations/demon/demontail.png">
<</if>>
<<if $demon gte 6>>
<img class="layer-backhair anim-idle-2f" src="img/transformations/demon/demonwings.png">
<</if>>
<<if $wolfgirl gte 4>>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/transformations/wolf/wolfearsred.png">
<<if $hirsutedisable is "f">>
<img class="layer-hirsute colour-hair anim-idle-2f" src="img/transformations/hirsute/bushtamered.png">
<</if>>
<</if>>
<<if $wolfgirl gte 6>>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/transformations/wolf/wolftailred.png">
<</if>>
<<if $cat gte 4>>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/transformations/cat/ears.png">
<</if>>
<<if $cat gte 6>>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/transformations/cat/tail.png">
<</if>>
<<if $hairposition is "front">>
<img class="layer-hairforwards colour-hair anim-idle-2f" @src="'img/hair/sides/' + $hairtype + '/' + $hairlengthstage + '.png'">
<<else>>
<img class="layer-backhair colour-hair anim-idle-2f" @src="'img/hair/sides/' + $hairtype + '/' + $hairlengthstage + '.png'">
<</if>>
<img class="layer-fronthair colour-hair anim-idle-2f" @src="'img/hair/fringe/' + $fringetype + '/' + $fringelengthstage + '.png'">
<<if $hairlengthstage is "thighs" and $hairtype is "default">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/red/backhairthighsred.png">
<<elseif $hairlengthstage is "feet" and $hairtype is "default">>
<img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/red/backhairfeetred.png">
<</if>>
<img class="layer-lashes colour-hair" src="img/hair/red/lashesred.png">
<<if $trauma gte $traumamax>>
<img class="layer-brow colour-hair" src="img/hair/red/browtopred.png">
<<elseif $pain gte 60>>
<img class="layer-brow colour-hair" src="img/hair/red/browlowred.png">
<<elseif $pain gte 20>>
<img class="layer-brow colour-hair" src="img/hair/red/browmidred.png">
<<else>>
<img class="layer-brow colour-hair" src="img/hair/red/browtopred.png">
<</if>>
<<upperimg>>
<<lowerimg>>
<<underlowerimg>>
<<underupperimg>>
<<headimg>>
<<faceimg>>
<<neckimg>>
<<legsimg>>
<<feetimg>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and $penisexist is 1 and !$worn.under_lower.type.includes("chastity")>>
<<if $penilevirginity is 1>>
<<if $penissize gte 4>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin5" @style="'filter: '+_filters.penis">
<<elseif $penissize is 3>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin4" @style="'filter: '+_filters.penis">
<<elseif $penissize is 2>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin3" @style="'filter: '+_filters.penis">
<<elseif $penissize is 1>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin2" @style="'filter: '+_filters.penis">
<<else>>
<img class="layer-penis anim-idle-2f" @src="_img.penis_virgin1" @style="'filter: '+_filters.penis">
<</if>>
<<else>>
<<if $penissize gte 4>>
<img class="layer-penis anim-idle-2f" @src="_img.penis5" @style="'filter: '+_filters.penis">
<<elseif $penissize is 3>>
<img class="layer-penis anim-idle-2f" @src="_img.penis4" @style="'filter: '+_filters.penis">
<<elseif $penissize is 2>>
<img class="layer-penis anim-idle-2f" @src="_img.penis3" @style="'filter: '+_filters.penis">
<<elseif $penissize is 1>>
<img class="layer-penis anim-idle-2f" @src="_img.penis2" @style="'filter: '+_filters.penis">
<<else>>
<img class="layer-penis anim-idle-2f" @src="_img.penis1" @style="'filter: '+_filters.penis">
<</if>>
<</if>>
<</if>>
<<if $parasite.nipples.name is "urchin" and $exposed gte 2>>
<<if $breastsize gte 12>>
<img class="layer-breasts anim-idle-2f" src="img/body/breasts/chestparasite6.png">
<<elseif $breastsize gte 8>>
<img class="layer-breasts anim-idle-2f" src="img/body/breasts/chestparasite5.png">
<<elseif $breastsize gte 6>>
<img class="layer-breasts anim-idle-2f" src="img/body/breasts/chestparasite4.png">
<<elseif $breastsize gte 4>>
<img class="layer-breasts anim-idle-2f" src="img/body/breasts/chestparasite3.png">
<<else>>
<img class="layer-tears anim-idle-2f" src="img/body/breasts/chestparasite.png">
<</if>>
<</if>>
<<if $parasite.nipples.name is "slime" and $exposed gte 2>>
<<if $breastsize gte 12>>
<img class="layer-breasts anim-idle-2f" src="img/body/breasts/chestslime6.png">
<<elseif $breastsize gte 8>>
<img class="layer-breasts anim-idle-2f" src="img/body/breasts/chestslime5.png">
<<elseif $breastsize gte 6>>
<img class="layer-breasts anim-idle-2f" src="img/body/breasts/chestslime4.png">
<<elseif $breastsize gte 4>>
<img class="layer-breasts anim-idle-2f" src="img/body/breasts/chestslime3.png">
<<else>>
<img class="layer-tears anim-idle-2f" src="img/body/breasts/chestslime.png">
<</if>>
<</if>>
<<if $parasite.penis.name is "urchin" and $exposed gte 2>>
<<if $penissize gte 4>>
<img class="layer-parasite anim-idle-2f" src="img/body/penis/penisparasite5.png">
<<elseif $penissize is 3>>
<img class="layer-parasite anim-idle-2f" src="img/body/penis/penisparasite4.png">
<<elseif $penissize is 2>>
<img class="layer-parasite anim-idle-2f" src="img/body/penis/penisparasite3.png">
<<elseif $penissize is 1>>
<img class="layer-parasite anim-idle-2f" src="img/body/penis/penisparasite2.png">
<<else>>
<img class="layer-parasite anim-idle-2f" src="img/body/penis/penisparasite1.png">
<</if>>
<</if>>
<<if $parasite.penis.name is "slime" and $exposed gte 2>>
<<if $penissize gte 4>>
<img class="layer-parasite anim-idle-2f" src="img/body/penis/penisslime5.png">
<<elseif $penissize is 3>>
<img class="layer-parasite anim-idle-2f" src="img/body/penis/penisslime4.png">
<<elseif $penissize is 2>>
<img class="layer-parasite anim-idle-2f" src="img/body/penis/penisslime3.png">
<<elseif $penissize is 1>>
<img class="layer-parasite anim-idle-2f" src="img/body/penis/penisslime2.png">
<<else>>
<img class="layer-parasite anim-idle-2f" src="img/body/penis/penisslime1.png">
<</if>>
<</if>>
<<if $parasite.clit.name is "urchin" and $exposed gte 2>>
<img class="layer-parasite" src="img/body/clitparasite.png">
<</if>>
<<if $parasite.clit.name is "slime" and $exposed gte 2>>
<img class="layer-parasite anim-idle-2f" src="img/body/clitslime.png">
<</if>>
</div>
<</nobr>><</widget>><<widget "clothesactive">><<nobr>>
<div class="i256">
<<if $worn.upper.set is $worn.lower.set and $worn.lower.skirt is 1>>
<<if $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_thighs.png">
<<elseif $worn.lower.skirt_down is 0>>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_hips.png">
<</if>>
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_tummy.png">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexlower colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/dress/doggyactive_dress_neck.png">
<</if>>
<</if>>
<<if $worn.lower.name is "bikini bottoms">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed"
@src="'img/sex/doggy/active/bikinibottom/doggyactive_bikinibottom_' + $worn.lower.state + '.png'">
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.skirt is 1 and $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_hips.png">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_thighs.png">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_knees.png">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "ankles">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/skirt/doggyactive_skirt_ankles.png">
<<elseif $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/shorts/doggyactive_shorts_hips.png">
<<elseif $worn.lower.state is "thighs">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/shorts/doggyactive_shorts_thighs.png">
<<elseif $worn.lower.state is "knees">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/shorts/doggyactive_shorts_knees.png">
<<elseif $worn.lower.state is "ankles">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/shorts/doggyactive_shorts_ankles.png">
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<if $worn.under_lower.state is "waist">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_hips.png">
<<elseif $worn.under_lower.state is "thighs">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_thighs.png">
<<elseif $worn.under_lower.state is "knees">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_knees.png">
<<elseif $worn.under_lower.state is "ankles">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_ankles.png">
<</if>>
<</if>>
<<if $worn.upper.name is "bikini top">>
<<if $worn.upper.state isnot "chest" and $worn.upper.state isnot "midriff">>
<img @class="'layer-sexunder colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png">
<<else>>
<img @class="'layer-sexunder colour-upper anim-doggy-4f-'+_animspeed" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.upper.state+'.png'">
<</if>>
<<elseif $worn.upper.name is "tank top" and $tanktoptest is 1>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexunder colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_waist.png">
<<else>>
<img @class="'layer-sexunder colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_neck.png">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexunder colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundwaist.png">
<<else>>
<img @class="'layer-sexunder colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundneck.png">
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexunder colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_waist.png">
<<else>>
<img @class="'layer-sexunder colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_neck.png">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexunder colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundwaist.png">
<<else>>
<img @class="'layer-sexunder colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundneck.png">
<</if>>
<</if>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "clothesidle">><<nobr>>
<div class="i256">
<<if $worn.upper.set is $worn.lower.set and $worn.lower.skirt is 1>>
<<if $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_thighs.png">
<<elseif $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_hips.png">
<</if>>
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_tummy.png">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexlower colour-upper anim-idle-2f" src="img/sex/doggy/active/dress/doggyactive_dress_neck.png">
<</if>>
<</if>>
<<if $worn.lower.name is "bikini bottoms">>
<img class="layer-sexlower colour-lower anim-idle-2f"
@src="'img/sex/doggy/active/bikinibottom/doggyactive_bikinibottom_' + $worn.lower.state + '.png'">
<<elseif $worn.lower.name is "towel skirt">>
<<if $worn.lower.skirt is 1 and $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f"
@src="'img/sex/doggy/active/lowertowel/doggyactive_towel_skirtup.png'">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f"
@src="'img/sex/doggy/active/lowertowel/doggyactive_towel_' + $worn.lower.state + '.png'">
<</if>>
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.skirt is 1 and $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_waist.png">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_hips.png">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_thighs.png">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_knees.png">
<<elseif $worn.lower.skirt is 1 and $worn.lower.state is "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/skirt/doggyactive_skirt_ankles.png">
<<elseif $worn.lower.state is "waist">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/shorts/doggyactive_shorts_hips.png">
<<elseif $worn.lower.state is "thighs">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/shorts/doggyactive_shorts_thighs.png">
<<elseif $worn.lower.state is "knees">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/shorts/doggyactive_shorts_knees.png">
<<elseif $worn.lower.state is "ankles">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/active/shorts/doggyactive_shorts_ankles.png">
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<if $worn.under_lower.state is "waist">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_hips.png">
<<elseif $worn.under_lower.state is "thighs">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_thighs.png">
<<elseif $worn.under_lower.state is "knees">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_knees.png">
<<elseif $worn.under_lower.state is "ankles">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/doggy/active/plainpanties/doggyactive_plainpanties_ankles.png">
<</if>>
<</if>>
<<if $worn.upper.name is "bikini top">>
<<if $worn.upper.state isnot "chest" and $worn.upper.state isnot "midriff">>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/bikinitop/doggyactive_bikinitop_thorax.png">
<<else>>
<img class="layer-sexunder colour-upper anim-idle-2f" @src="'img/sex/doggy/active/bikinitop/doggyactive_bikinitop_'+$worn.upper.state+'.png'">
<</if>>
<<elseif $worn.upper.name is "towel top">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/uppertowel/doggyactive_towel_waist.png">
<<else>>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/uppertowel/doggyactive_towel_neck.png">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/uppertowel/doggyactive_towel_boundwaist.png">
<<else>>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/uppertowel/doggyactive_towel_boundneck.png">
<</if>>
<</if>>
<<elseif $worn.upper.name is "tank top">>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_waist.png">
<<else>>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_neck.png">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundwaist.png">
<<else>>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundneck.png">
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<<if $worn.upper.state is "waist">>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_waist.png">
<<else>>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_neck.png">
<</if>>
<<else>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundwaist.png">
<<else>>
<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/active/t-shirt/doggyactive_tshirt_boundneck.png">
<</if>>
<</if>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "clothesidlemissionary">><<nobr>>
<div class="i256">
<<if !$worn.upper.type.includes("naked")>>
<<if $breastsize is 0>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/none.png">
<<elseif $breastsize lte 2>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/tiny.png">
<<elseif $breastsize lte 4>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/small.png">
<<elseif $breastsize lte 6>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/large.png">
<<else>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/huge.png">
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $breastsize is 0>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/none.png">
<<elseif $breastsize lte 2>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/tiny.png">
<<elseif $breastsize lte 4>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/small.png">
<<elseif $breastsize lte 6>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/large.png">
<<else>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/breastcover/huge.png">
<</if>>
<</if>>
<<if $worn.upper.set is $worn.lower.set and $worn.lower.skirt is 1>>
<<if $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<<if $anususe is "penis">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/waist.png">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/down.png">
<</if>>
<<elseif $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png">
<</if>>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/waist.png">
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png">
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/tummy.png">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/neck.png">
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/neck.png">
<<else>>
<<if $anususe is "penis">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/ankle.png">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/ankledown.png">
<</if>>
<</if>>
<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<</if>>
<</if>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $worn.upper.state is "waist">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/waist.png">
<<elseif $worn.upper.state is "midriff">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/tummy.png">
<<elseif $worn.upper.state is "chest">>
<img class="layer-sexupper colour-upper anim-idle-2f" src="img/sex/missionary/idle/top/neck.png">
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set and $worn.lower.skirt is 1>>
<<if $worn.lower.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<<if $anususe is "penis">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/waist.png">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/down.png">
<</if>>
<<elseif $worn.lower.skirt_down is 0>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/hips.png">
<</if>>
<<elseif $worn.lower.state is "midriff">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/tummy.png">
<<elseif $worn.lower.state is "chest">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/neck.png">
<<else>>
<<if $anususe is "penis">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/ankle.png">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/skirt/ankledown.png">
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.state is "waist">>
<<if $anususe is "penis">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/shorts/waist.png">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/shorts/waistdown.png">
<</if>>
<<else>>
<<if $anususe is "penis">>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/shorts/ankle.png">
<<else>>
<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/missionary/idle/shorts/ankledown.png">
<</if>>
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist">>
<<if $anususe is "penis">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/waist.png">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/waistdown.png">
<</if>>
<<else>>
<<if $anususe is "penis">>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/ankle.png">
<<else>>
<img class="layer-sexunder colour-under_lower anim-idle-2f" src="img/sex/missionary/idle/panties/ankledown.png">
<</if>>
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked")>>
<img class="layer-sexunder colour-under_upper anim-idle-2f" src="img/sex/missionary/idle/bra/bra.png">
<</if>>
</div>
<</nobr>><</widget>>
<<widget "clothesactivemissionary">><<nobr>>
<div class="i256">
<<if !$worn.upper.type.includes("naked")>>
<<if $breastsize is 0>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/none.png">
<<elseif $breastsize lte 2>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/tiny.png">
<<elseif $breastsize lte 4>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/small.png">
<<elseif $breastsize lte 6>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/large.png">
<<else>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/huge.png">
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked")>>
<<if $breastsize is 0>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/none.png">
<<elseif $breastsize lte 2>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/tiny.png">
<<elseif $breastsize lte 4>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/small.png">
<<elseif $breastsize lte 6>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/large.png">
<<else>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/breastcover/huge.png">
<</if>>
<</if>>
<<if $worn.upper.set is $worn.lower.set and $worn.lower.skirt is 1>>
<<if $worn.upper.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/waist.png">
<<elseif $worn.lower.skirt_down is 0>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/hips.png">
<</if>>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/waist.png">
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/tummy.png">
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/tummy.png">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/neck.png">
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/neck.png">
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankledown.png">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankle.png">
<</if>>
<</if>>
<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
<</if>>
<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
<</if>>
<</if>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $worn.upper.state is "waist">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/waist.png">
<<elseif $worn.upper.state is "midriff">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/tummy.png">
<<elseif $worn.upper.state is "chest">>
<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/top/neck.png">
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set and $worn.lower.skirt is 1>>
<<if $worn.lower.state is "waist">>
<<if $worn.lower.skirt_down is 1>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/waist.png">
<<elseif $worn.lower.skirt_down is 0>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/hips.png">
<</if>>
<<elseif $worn.lower.state is "midriff">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/tummy.png">
<<elseif $worn.lower.state is "chest">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/neck.png">
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankledown.png">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/skirt/ankle.png">
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.state is "waist">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/shorts/waist.png">
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/shorts/ankledown.png">
<<else>>
<img @class="'layer-sexlower colour-lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/shorts/ankle.png">
<</if>>
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $worn.under_lower.state is "waist">>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/waistdown.png">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/waist.png">
<</if>>
<<else>>
<<if $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/ankledown.png">
<<else>>
<img @class="'layer-sexunder colour-under_lower anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/panties/ankle.png">
<</if>>
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked")>>
<img @class="'layer-sexunder colour-under_upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/bra/bra.png">
<</if>>
</div>
<</nobr>><</widget>>
<<widget "headimg">><<nobr>>
<<if $worn.head.name isnot "naked">>
<<if $worn.head.colour isnot 0>>
<img class="layer-head colour-head anim-idle-2f" @src="'img/clothes/head/' + $worn.head.variable + '/' + 'full.png'">
<<else>>
<img class="layer-head anim-idle-2f" @src="'img/clothes/head/' + $worn.head.variable + '/' + 'full.png'">
<</if>>
<</if>>
<<if $worn.head.accessory is 1>>
<<if $worn.head.accessory_colour isnot 0>>
<img class="layer-head colour-head_acc anim-idle-2f" @src="'img/clothes/head/' + $worn.head.variable + '/' + 'acc.png'">
<<else>>
<img class="layer-head anim-idle-2f" @src="'img/clothes/head/' + $worn.head.variable + '/' + 'acc.png'">
<</if>>
<</if>>
<<if $worn.head.back_img is 1>>
<img class="layer-head-back colour-head_acc anim-idle-2f" @src="'img/clothes/head/' + $worn.head.variable + '/' + 'back.png'">
<</if>>
<</nobr>><</widget>>
<<widget "faceimg">><<nobr>>
<<if $worn.face.name isnot "naked">>
<<if $worn.face.colour isnot 0>>
<img class="layer-face colour-face anim-idle-2f" @src="'img/clothes/face/' + $worn.face.variable + '/' + 'full.png'">
<<else>>
<img class="layer-face anim-idle-2f" @src="'img/clothes/face/' + $worn.face.variable + '/' + 'full.png'">
<</if>>
<</if>>
<<if $worn.face.accessory is 1>>
<<if $worn.face.accessory_colour isnot 0>>
<img class="layer-face colour-face_acc anim-idle-2f" @src="'img/clothes/face/' + $worn.face.variable + '/' + 'acc.png'">
<<else>>
<img class="layer-face anim-idle-2f" @src="'img/clothes/face/' + $worn.face.variable + '/' + 'acc.png'">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "neckimg">><<nobr>>
<<if $worn.neck.name isnot "naked">>
<<if $worn.neck.colour isnot 0>>
<img class="layer-neck colour-neck anim-idle-2f" @src="'img/clothes/neck/' + $worn.neck.variable + '/' + 'full.png'">
<<else>>
<img class="layer-neck anim-idle-2f" @src="'img/clothes/neck/' + $worn.neck.variable + '/' + 'full.png'">
<</if>>
<</if>>
<<if $worn.neck.accessory is 1>>
<<if $worn.neck.accessory_colour isnot 0>>
<img class="layer-neck colour-neck_acc anim-idle-2f" @src="'img/clothes/neck/' + $worn.neck.variable + '/' + 'acc.png'">
<<else>>
<img class="layer-neck anim-idle-2f" @src="'img/clothes/neck/' + $worn.neck.variable + '/' + 'acc.png'">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "legsimg">><<nobr>>
<<if $worn.legs.name isnot "naked">>
<<if $worn.legs.colour isnot 0>>
<img class="layer-legs colour-legs anim-idle-2f" @src="'img/clothes/legs/' + $worn.legs.variable + '/' + 'full.png'">
<<else>>
<img class="layer-legs anim-idle-2f" @src="'img/clothes/legs/' + $worn.legs.variable + '/' + 'full.png'">
<</if>>
<</if>>
<<if $worn.legs.accessory is 1>>
<<if $worn.legs.accessory_colour isnot 0>>
<img class="layer-legs colour-legs_acc anim-idle-2f" @src="'img/clothes/legs/' + $worn.legs.variable + '/' + 'acc.png'">
<<else>>
<img class="layer-legs anim-idle-2f" @src="'img/clothes/legs/' + $worn.legs.variable + '/' + 'acc.png'">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "feetimg">><<nobr>>
<<if $worn.feet.name isnot "naked">>
<<if $worn.feet.colour isnot 0>>
<img class="layer-feet colour-feet anim-idle-2f" @src="'img/clothes/feet/' + $worn.feet.variable + '/' + 'full.png'">
<<else>>
<img class="layer-feet anim-idle-2f" @src="'img/clothes/feet/' + $worn.feet.variable + '/' + 'full.png'">
<</if>>
<</if>>
<<if $worn.feet.accessory is 1>>
<<if $worn.feet.accessory_colour isnot 0>>
<img class="layer-feet colour-feet_acc anim-idle-2f" @src="'img/clothes/feet/' + $worn.feet.variable + '/' + 'acc.png'">
<<else>>
<img class="layer-feet anim-idle-2f" @src="'img/clothes/feet/' + $worn.feet.variable + '/' + 'acc.png'">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underupperimg">><<nobr>>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.integrity lte ($worn.under_upper.integrity_max / 10) * 2>>
<img class="layer-under_upper colour-under_upper anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'tattered.png'">
<<elseif $worn.under_upper.integrity lte ($worn.under_upper.integrity_max / 10) * 5>>
<img class="layer-under_upper colour-under_upper anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'torn.png'">
<<elseif $worn.under_upper.integrity lte ($worn.under_upper.integrity_max / 10) * 9>>
<img class="layer-under_upper colour-under_upper anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'frayed.png'">
<<else>>
<img class="layer-under_upper colour-under_upper anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'full.png'">
<</if>>
<</if>>
<<if $worn.under_upper.breast_img is 1>>
<<if $breastsize gte 12>>
<img class="layer-under_upper colour-under_upper anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + '5.png'">
<<elseif $breastsize gte 8>>
<img class="layer-under_upper colour-under_upper anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + '4.png'">
<<elseif $breastsize gte 6>>
<img class="layer-under_upper colour-under_upper anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + '3.png'">
<<elseif $breastsize gte 4>>
<img class="layer-under_upper colour-under_upper anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + '2.png'">
<<elseif $breastsize gte 2>>
<img class="layer-under_upper colour-under_upper anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + '1.png'">
<<else>>
<img class="layer-under_upper colour-under_upper anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + '0.png'">
<</if>>
<</if>>
<<if $worn.under_upper.accessory is 1>>
<<if $worn.under_upper.accessory_colour isnot 0>>
<img class="layer-under_upper colour-under_upper_acc anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'acc.png'">
<<else>>
<img class="layer-under_upper anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'acc.png'">
<</if>>
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled" and $worn.under_upper.sleeve_img is 1>>
<<if $worn.lower.exposed gte 1 and $exposed gte 2 and $exhibitionism lt 95
or $worn.lower.exposed gte 1 and $exposed gte 2 and $exhibitionismaction isnot "excited"
or $worn.lower.exposed gte 1 and $exposed gte 1 and $exhibitionism lt 55
or $worn.lower.exposed gte 1 and $exposed gte 1 and $lightexhibitionismaction isnot "excited">>
<img class="layer-rightarmunderclothes colour-under_upper anim-idle-1f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'right_cover.png'">
<<else>>
<img class="layer-rightarmunderclothes colour-under_upper anim-idle-1f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'right.png'">
<</if>>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $worn.under_upper.sleeve_img is 1>>
<<if $worn.upper.exposed gte 1 and $exposed gte 2 and $exhibitionism lt 95
or $worn.upper.exposed gte 1 and $exposed gte 2 and $exhibitionismaction isnot "excited"
or $worn.upper.exposed gte 1 and $exposed gte 1 and $exhibitionism lt 55
or $worn.upper.exposed gte 1 and $exposed gte 1 and $lightexhibitionismaction isnot "excited">>
<img class="layer-leftarmunderclothes colour-under_upper anim-idle-2f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'left_cover.png'">
<<else>>
<img class="layer-leftarmunderclothes colour-under_upper anim-idle-1f" @src="'img/clothes/under_upper/' + $worn.under_upper.variable + '/' + 'left.png'">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underlowerimg">><<nobr>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.high_img is 1>>
<<if $worn.under_lower.integrity lte ($worn.under_lower.integrity_max / 10) * 2>>
<img class="layer-under_lower-high colour-under_lower anim-idle-2f" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'tattered.png'">
<<elseif $worn.under_lower.integrity lte ($worn.under_lower.integrity_max / 10) * 5>>
<img class="layer-under_lower-high colour-under_lower anim-idle-2f" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'torn.png'">
<<elseif $worn.under_lower.integrity lte ($worn.under_lower.integrity_max / 10) * 9>>
<img class="layer-under_lower-high colour-under_lower anim-idle-2f" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'frayed.png'">
<<else>>
<img class="layer-under_lower-high colour-under_lower anim-idle-2f" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'full.png'">
<</if>>
<<else>>
<<if $worn.under_lower.integrity lte ($worn.under_lower.integrity_max / 10) * 2>>
<img class="layer-under_lower colour-under_lower anim-idle-2f" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'tattered.png'">
<<elseif $worn.under_lower.integrity lte ($worn.under_lower.integrity_max / 10) * 5>>
<img class="layer-under_lower colour-under_lower anim-idle-2f" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'torn.png'">
<<elseif $worn.under_lower.integrity lte ($worn.under_lower.integrity_max / 10) * 9>>
<img class="layer-under_lower colour-under_lower anim-idle-2f" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'frayed.png'">
<<else>>
<img class="layer-under_lower colour-under_lower anim-idle-2f" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'full.png'">
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.penis_img is 1 and $penisexist is 1>>
<img class="layer-under_lower-top colour-under_lower anim-idle-2f" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'penis.png'">
<</if>>
<<if $worn.under_lower.accessory is 1>>
<<if $worn.under_lower.accessory_colour isnot 0>>
<img class="layer-under_lower colour-under_lower_acc anim-idle-2f" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'acc.png'">
<<else>>
<img class="layer-under_lower anim-idle-2f" @src="'img/clothes/under_lower/' + $worn.under_lower.variable + '/' + 'acc.png'">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "lowerimg">><<nobr>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.high_img is 1>>
<<if $worn.lower.integrity lte ($worn.lower.integrity_max / 10) * 2>>
<img class="layer-lower-high colour-lower anim-idle-2f" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'tattered.png'">
<<elseif $worn.lower.integrity lte ($worn.lower.integrity_max / 10) * 5>>
<img class="layer-lower-high colour-lower anim-idle-2f" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'torn.png'">
<<elseif $worn.lower.integrity lte ($worn.lower.integrity_max / 10) * 9>>
<img class="layer-lower-high colour-lower anim-idle-2f" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'frayed.png'">
<<else>>
<img class="layer-lower-high colour-lower anim-idle-2f" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'full.png'">
<</if>>
<<else>>
<<if $worn.lower.integrity lte ($worn.lower.integrity_max / 10) * 2>>
<img class="layer-lower colour-lower anim-idle-2f" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'tattered.png'">
<<elseif $worn.lower.integrity lte ($worn.lower.integrity_max / 10) * 5>>
<img class="layer-lower colour-lower anim-idle-2f" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'torn.png'">
<<elseif $worn.lower.integrity lte ($worn.lower.integrity_max / 10) * 9>>
<img class="layer-lower colour-lower anim-idle-2f" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'frayed.png'">
<<else>>
<img class="layer-lower colour-lower anim-idle-2f" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'full.png'">
<</if>>
<</if>>
<</if>>
<<if $worn.lower.accessory is 1>>
<<if $worn.lower.accessory_colour isnot 0>>
<img class="layer-lower colour-lower_acc anim-idle-2f" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'acc.png'">
<<else>>
<img class="layer-lower anim-idle-2f" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'acc.png'">
<</if>>
<</if>>
<<if $worn.lower.back_img is 1>>
<img class="layer-back-lower colour-lower anim-idle-2f" @src="'img/clothes/lower/' + $worn.lower.variable + '/' + 'back.png'">
<</if>>
<</nobr>><</widget>>
<<widget "upperimg">><<nobr>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.integrity lte ($worn.upper.integrity_max / 10) * 2>>
<img class="layer-upper colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'tattered.png'">
<<elseif $worn.upper.integrity lte ($worn.upper.integrity_max / 10) * 5>>
<img class="layer-upper colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'torn.png'">
<<elseif $worn.upper.integrity lte ($worn.upper.integrity_max / 10) * 9>>
<img class="layer-upper colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'frayed.png'">
<<else>>
<img class="layer-upper colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'full.png'">
<</if>>
<</if>>
<<if $worn.upper.breast_img is 1>>
<<if $breastsize gte 12>>
<img class="layer-upper colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + '5.png'">
<<elseif $breastsize gte 8>>
<img class="layer-upper colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + '4.png'">
<<elseif $breastsize gte 6>>
<img class="layer-upper colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + '3.png'">
<<elseif $breastsize gte 4>>
<img class="layer-upper colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + '2.png'">
<<elseif $breastsize gte 2>>
<img class="layer-upper colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + '1.png'">
<<else>>
<img class="layer-upper colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + '0.png'">
<</if>>
<</if>>
<<if $worn.upper.accessory is 1>>
<<if $worn.upper.accessory_colour isnot 0>>
<img class="layer-upper colour-upper_acc anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'acc.png'">
<<else>>
<img class="layer-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'acc.png'">
<</if>>
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled" and $worn.upper.sleeve_img is 1>>
<<if $worn.lower.exposed gte 1 and $exposed gte 2 and $exhibitionism lt 95
or $worn.lower.exposed gte 1 and $exposed gte 2 and $exhibitionismaction isnot "excited"
or $worn.lower.exposed gte 1 and $exposed gte 1 and $exhibitionism lt 55
or $worn.lower.exposed gte 1 and $exposed gte 1 and $lightexhibitionismaction isnot "excited">>
<img class="layer-rightarmclothes colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'right_cover.png'">
<<else>>
<img class="layer-rightarmclothes colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'right.png'">
<</if>>
<</if>>
<<if $leftarm isnot "bound" and $leftarm isnot "grappled" and $worn.upper.sleeve_img is 1>>
<<if $worn.upper.exposed gte 1 and $exposed gte 2 and $exhibitionism lt 95
or $worn.upper.exposed gte 1 and $exposed gte 2 and $exhibitionismaction isnot "excited"
or $worn.upper.exposed gte 1 and $exposed gte 1 and $exhibitionism lt 55
or $worn.upper.exposed gte 1 and $exposed gte 1 and $lightexhibitionismaction isnot "excited">>
<img class="layer-leftarmclothes colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'left_cover.png'">
<<else>>
<img class="layer-leftarmclothes colour-upper anim-idle-2f" @src="'img/clothes/upper/' + $worn.upper.variable + '/' + 'left.png'">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "clothing_data">><<nobr>>
<<init_upper>>
<<init_lower>>
<<init_under_upper>>
<<init_under_lower>>
<<init_head>>
<<init_face>>
<<init_neck>>
<<init_legs>>
<<init_feet>>
<</nobr>><</widget>>
<<widget "clothing_arrays">><<nobr>>
<<set $clothes to {}>>
<<set $worn to {}>>
<<set $wardrobe to {}>>
<<set $store to {}>>
<<set $outfit to []>>
<<set $carried to {}>>
<<clothing_data>>
<<set $worn.upper to clone($clothes.upper[0])>>
<<set $worn.lower to clone($clothes.lower[0])>>
<<set $worn.under_upper to clone($clothes.under_upper[0])>>
<<set $worn.under_lower to clone($clothes.under_lower[0])>>
<<set $worn.head to clone($clothes.head[0])>>
<<set $worn.face to clone($clothes.face[0])>>
<<set $worn.neck to clone($clothes.head[0])>>
<<set $worn.legs to clone($clothes.legs[0])>>
<<set $worn.feet to clone($clothes.feet[0])>>
<<set $wardrobe.upper to []>>
<<set $wardrobe.lower to []>>
<<set $wardrobe.under_upper to []>>
<<set $wardrobe.under_lower to []>>
<<set $wardrobe.head to []>>
<<set $wardrobe.face to []>>
<<set $wardrobe.neck to []>>
<<set $wardrobe.legs to []>>
<<set $wardrobe.feet to []>>
<<set $wardrobe.space to 40>>
<<set $outfit to [
{index: 0,
name: "Pyjamas",
upper: "pyjama shirt",
lower: "pyjama bottoms",
under_upper: "naked",
under_lower: "naked",
head: "naked",
face: "naked",
neck: "naked",
legs: "naked",
feet: "naked",
type: ["sleep"]
}
]>>
<<set $carried.upper to clone($clothes.upper[0])>>
<<set $carried.lower to clone($clothes.lower[0])>>
<<set $carried.under_upper to clone($clothes.under_upper[0])>>
<<set $carried.under_lower to clone($clothes.under_lower[0])>>
<<set $carried.head to clone($clothes.head[0])>>
<<set $carried.face to clone($clothes.face[0])>>
<<set $carried.neck to clone($clothes.neck[0])>>
<<set $carried.legs to clone($clothes.legs[0])>>
<<set $carried.feet to clone($clothes.feet[0])>>
<<set $store.upper to []>>
<<set $store.lower to []>>
<<set $store.under_upper to []>>
<<set $store.under_lower to []>>
<<set $store.head to []>>
<<set $store.face to []>>
<<set $store.neck to []>>
<<set $store.legs to []>>
<<set $store.feet to []>>
<</nobr>><</widget>>
<<widget "clothinginit">><<nobr>>
<<clothing_arrays>>
<<set $upperstore to 0>>
<<set $lowerstore to 0>>
<<set $understore to 0>>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<set $upperwet to 0>>
<<set $lowerwet to 0>>
<<set $underlowerwet to 0>>
<<set $underupperwet to 0>>
<<set $upperwetstage to 0>>
<<set $lowerwetstage to 0>>
<<set $underupperwetstage to 0>>
<<set $underlowerwetstage to 0>>
<<set $waterwash to 0>>
<<set $wear_upper to "none">>
<<set $wear_lower to "none">>
<<set $wear_under_upper to "none">>
<<set $wear_under_lower to "none">>
<<set $wear_head to "none">>
<<set $wear_face to "none">>
<<set $wear_neck to "none">>
<<set $wear_legs to "none">>
<<set $wear_feet to "none">>
<<set $wear_outfit to "none">>
<</nobr>><</widget>>
<<widget "givestartclothing">><<nobr>>
<<set $worn.upper to clone($clothes.upper[0])>>
<<set $worn.lower to clone($clothes.lower[0])>>
<<set $worn.under_upper to clone($clothes.under_upper[0])>>
<<set $worn.under_lower to clone($clothes.under_lower[0])>>
<<set $worn.head to clone($clothes.head[0])>>
<<set $worn.face to clone($clothes.face[0])>>
<<set $worn.neck to clone($clothes.neck[0])>>
<<set $worn.legs to clone($clothes.legs[0])>>
<<set $worn.feet to clone($clothes.feet[0])>>
<<if ($player.gender is "f" and $background isnot "crossdresser") or ($player.gender is "m" and $background is "crossdresser")>>
<<set $outfit.push(
{index: $outfit.length,
name: "Everyday",
upper: "sundress",
lower: "sundress skirt",
under_upper: "naked",
under_lower: "plain panties",
head: "naked",
face: "naked",
neck: "naked",
legs: "girl's gym socks",
feet: "school shoes",
type: ["normal"]
},
{index: $outfit.length,
name: "School",
upper: "school shirt",
lower: "school skirt",
under_upper: "naked",
under_lower: "plain panties",
head: "hairpin",
face: "naked",
neck: "naked",
legs: "girl's gym socks",
feet: "school shoes",
type: ["school"]
},
{index: $outfit.length,
name: "Swimwear",
upper: "naked",
lower: "naked",
under_upper: "school swimsuit",
under_lower: "school swimsuit bottom",
head: "naked",
face: "naked",
neck: "naked",
legs: "naked",
feet: "naked",
type: ["swim"]
}
)>>
<<set $worn.upper to clone($clothes.upper[1])>>
<<set $worn.upper.colour to "white">>
<<set $worn.lower to clone($clothes.lower[1])>>
<<set $worn.lower.colour to "white">>
<<set $worn.under_lower to clone($clothes.under_lower[1])>>
<<set $worn.under_lower.colour to "black">>
<<set $worn.legs to clone($clothes.legs[3])>>
<<set $wardrobe.upper.push(clone($clothes.upper[5]))>>
<<set $wardrobe.upper.last().colour to "white">>
<<set $wardrobe.lower.push(clone($clothes.lower[7]))>>
<<set $wardrobe.lower.last().colour to "black">>
<<set $wardrobe.upper.push(clone($clothes.upper[2]))>>
<<set $wardrobe.upper.last().colour to "blue">>
<<set $wardrobe.lower.push(clone($clothes.lower[2]))>>
<<set $wardrobe.lower.last().colour to "blue">>
<<set $wardrobe.under_upper.push(clone($clothes.under_upper[2]))>>
<<set $wardrobe.under_upper.last().colour to "blue">>
<<set $wardrobe.under_lower.push(clone($clothes.under_lower[6]))>>
<<set $wardrobe.under_lower.last().colour to "blue">>
<<set $wardrobe.under_upper.push(clone($clothes.under_upper[12]))>>
<<set $wardrobe.under_upper.last().colour to "black">>
<<set $wardrobe.head.push(clone($clothes.head[1]))>>
<<set $wardrobe.feet.push(clone($clothes.feet[1]))>>
<<elseif ($player.gender is "m" and $background isnot "crossdresser") or ($player.gender is "f" and $background is "crossdresser")>>
<<set $outfit.push(
{index: $outfit.length,
name: "Everyday",
upper: "t-shirt",
lower: "shorts",
under_upper: "naked",
under_lower: "briefs",
head: "naked",
face: "naked",
neck: "naked",
legs: "boy's gym socks",
feet: "school shoes",
type: ["normal"]
},
{index: $outfit.length,
name: "School",
upper: "school shirt",
lower: "school shorts",
under_upper: "naked",
under_lower: "briefs",
head: "naked",
face: "naked",
neck: "naked",
legs: "boy's gym socks",
feet: "school shoes",
type: ["school"]
},
{index: $outfit.length,
name: "Swimwear",
upper: "naked",
lower: "naked",
under_upper: "naked",
under_lower: "school swim shorts",
head: "naked",
face: "naked",
neck: "naked",
legs: "naked",
feet: "naked",
type: ["swim"]
}
)>>
<<set $worn.upper to clone($clothes.upper[4])>>
<<set $worn.upper.colour to "tangerine">>
<<set $worn.lower to clone($clothes.lower[5])>>
<<set $worn.lower.colour to "blue">>
<<set $worn.under_lower to clone($clothes.under_lower[4])>>
<<set $worn.under_lower.colour to "black">>
<<set $worn.legs to clone($clothes.legs[2])>>
<<set $wardrobe.upper.push(clone($clothes.upper[5]))>>
<<set $wardrobe.upper.last().colour to "white">>
<<set $wardrobe.lower.push(clone($clothes.lower[6]))>>
<<set $wardrobe.lower.last().colour to "black">>
<<set $wardrobe.upper.push(clone($clothes.upper[2]))>>
<<set $wardrobe.upper.last().colour to "blue">>
<<set $wardrobe.lower.push(clone($clothes.lower[2]))>>
<<set $wardrobe.lower.last().colour to "blue">>
<<set $wardrobe.under_lower.push(clone($clothes.under_lower[7]))>>
<<set $wardrobe.under_lower.last().colour to "blue">>
<<set $wardrobe.head.push(clone($clothes.head[1]))>>
<<set $wardrobe.feet.push(clone($clothes.feet[1]))>>
<</if>>
<</nobr>><</widget>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>>
<<if $forest_shop_intro isnot 1>>
<<set $forest_shop_intro to 1>>
<<npc Gwylan>><<person1>>
You enter the strange building. The interior is dark and crowded by tall shelves, holding all manner of items. The quiet is broken by a scraping, then a thud. A <<if $pronoun is "m">>boy<<else>>girl<</if>> holding a stepladder appears at the end of the closest aisle.
<br><br>
"A customer!" <<he>> says, dropping the ladder and walking over. <<He>> wipes <<his>> hands on <<his>> apron. "Welcome to my shop."
<br><br>
<<He>> looks about your age, with mousy hair and a hint of freckles. "I'm older than I look," <<he>> says, as if reading your mind. "I'm Gwylan," <<he>> reaches forward, lifts your hand from beside your waist, and shakes it in both <<his>> own. "Pleased to meet you. I sell-," <<he>> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks here. Things you won't find in normal shops. Even I don't know what I have in stock!" <<He>> sounds proud.
<br><br>
"I hope you find something you like," <<he>> says, picking the ladder back up. "But don't worry if you don't. My grand<<if $pronoun is "m">>father<<else>>mother<</if>> would say the objects here hide from people they don't want to be bought by." <<He>> laughs. "I could believe it."
<br><br>
<<link [[Next|Forest Shop]]>><<endevent>><</link>>
<br>
<<else>>
You are in the forest shop. The interior is dark and crowded by tall shelves, holding all manner of items. Most are useless knick-knacks, but some interest you.
<br><br>
You hear Gwylan shuffling somewhere in the gloom.
<br><br>
[[Look behind the dark screen|Forest Shop Outfit]]<br>
[[Look in the antique wardrobe|Forest Shop Upper]]<br>
[[Look in the dusky drawer|Forest Shop Under Lower]]<br>
[[Look on the spindly hat stand|Forest Shop Head]]<br>
[[Look in the glowing box|Forest Shop Neck]]<br>
<br>
<<if $tryOn.value gt 0 and $tryOn.value lt $money>>
<<link[[Buy clothes and send to wardrobe|$passage]]>><<buyTryOnClothes "wardrobe">><</link>>
<br>
<<elseif $tryOn.value is 0>>
<<link [[Leave|Forest]]>><<endnpc>><<unset $clothes_choice>><<set $tryOn.autoReset to true>><<set $eventskip to 1>><</link>>
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<uppershopbuy>>
<<else>>
<<uppershopbuy "reset">>
<</if>>
<<else>>
<<uppershopbuy "reset">>
<</if>>
<<outfitshop>>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<uppershopbuy>>
<<else>>
<<uppershopbuy "reset">>
<</if>>
<<else>>
<<uppershopbuy "reset">>
<</if>>
<<uppershop>>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<underlowershopbuy>>
<<else>>
<<underlowershopbuy "reset">>
<</if>>
<<else>>
<<underlowershopbuy "reset">>
<</if>>
<<underlowershop>>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<headshopbuy>>
<<else>>
<<headshopbuy "reset">>
<</if>>
<<else>>
<<headshopbuy "reset">>
<</if>>
<<headshop>>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<neckshopbuy>>
<<else>>
<<neckshopbuy "reset">>
<</if>>
<<else>>
<<neckshopbuy "reset">>
<</if>>
<<neckshop>>
<br>
<<link [[Back to shop|Forest Shop]]>><<unset $clothes_choice>><</link>><<widget "wardrobewear">><<nobr>>
<<wardrobesanity>>
<<if $wear is "strip">>
You remove your clothing.
<br><br>
<<undress $wardrobe_location>>
<</if>>
<<wearoutfit>>
<<if $wear_upper gte 0 and $worn.upper.cursed is 1 or $wear_upper gte 0 and $wardrobe.upper[$wear_upper].one_piece is 1 and $worn.lower.cursed is 1>>
You try to remove the <<bottomscomma>> but fail. <<cursedtext $worn.upper.name $worn.lower.name>>
<br><br>
<<elseif $wear_upper is "strip">>
You remove the $worn.upper.name.<<upperundress $wardrobe_location>>
<br><br>
<<elseif $wear_upper is "large_towel">>
<<upperundress $wardrobe_location>><<lowerundress $wardrobe_location>><<set $worn.upper to clone($clothes.upper[14])>><<set $worn.upper.colour to clone($worn.upper.colour_options.random())>><<set $worn.lower to clone($clothes.lower[15])>><<set $worn.lower.colour to clone($worn.upper.colour)>>
You tie a large towel around your chest.
<br><br>
<<elseif $wear_upper is "towel">>
<<upperundress $wardrobe_location>><<set $worn.upper to clone($clothes.upper[3])>><<set $worn.upper.colour to clone($worn.upper.colour_options.random())>>
You tie a towel around your chest.
<br><br>
<<elseif $wear_upper isnot "none">>
<<if $wear_delete is 1>>
<<if $wardrobe.upper[$wear_upper].one_piece is 1>>
<<for _d to 0; _d lt $wardrobe.lower.length; _d++>>
<<if $wardrobe.upper[$wear_upper].set is $wardrobe.lower[_d].set and $wardrobe.upper[$wear_upper].colour is $wardrobe.lower[_d].colour and $wardrobe.upper[$wear_upper].accessory_colour is $wardrobe.lower[_d].accessory_colour>>
<<set $wardrobe.lower.deleteAt(_d)>>
<<break>>
<</if>>
<</for>>
<</if>>
You discard the $wardrobe.upper[$wear_upper].name.
<<set $wardrobe.upper.deleteAt($wear_upper)>>
<br>
<<elseif $wear_delete is 2>>
<<if $wardrobe.upper[$wear_upper].one_piece is 1>>
<<for _d to 0; _d lt $wardrobe.lower.length; _d++>>
<<if $wardrobe.upper[$wear_upper].set is $wardrobe.lower[_d].set and $wardrobe.upper[$wear_upper].colour is $wardrobe.lower[_d].colour and $wardrobe.upper[$wear_upper].accessory_colour is $wardrobe.lower[_d].accessory_colour>>
<<set $wardrobe.lower[_d].integrity=$wardrobe.lower[_d].integrity_max>>
<<break>>
<</if>>
<</for>>
<</if>>
You repair the the $wardrobe.upper[$wear_upper].name.
<<set $wardrobe.upper[$wear_upper].integrity = $wardrobe.upper[$wear_upper].integrity_max>><<pass 1>>
<br>
<<else>>
<<upperundress $wardrobe_location>>
<<set $worn.upper to clone($wardrobe.upper[$wear_upper])>>
<<set $wardrobe.upper.deleteAt($wear_upper)>>
<<if $worn.upper.one_piece is 1>>
<<for _e to 0; _e lt $wardrobe.lower.length; _e++>>
<<if $wardrobe.lower[_e].set is $worn.upper.set and $wardrobe.lower[_e].colour is $worn.upper.colour>>
<<set _strip_restrict to 1>>/*Stops lowerundress from removing the top should it be removing the lower half of an outfit identical to the previously worn outfit*/
<<lowerundress $wardrobe_location>>
<<set $worn.lower to clone($wardrobe.lower[_e])>>
<<set $wardrobe.lower.deleteAt(_e)>>
<</if>>
<</for>>
<</if>>
You put on the $worn.upper.name.
<br><br>
<</if>>
<</if>>
<<if $wear_lower gte 0 and $worn.lower.cursed is 1 or $wear_lower gte 0 and $wardrobe.lower[$wear_lower].one_piece is 1 and $worn.upper.cursed is 1>>
You try to remove the <<bottomscomma>> but fail. <<cursedtext $worn.upper.name $worn.lower.name>>
<br><br>
<<elseif $wear_lower is "strip">>
<<if $wear_upper isnot "strip">>
You remove the $worn.lower.name.<<lowerundress $wardrobe_location>>
<br><br>
<</if>>
<<elseif $wear_lower is "towel">>
<<lowerundress $wardrobe_location>><<set $worn.lower to clone($clothes.lower[3])>><<set $worn.lower.colour to clone($worn.lower.colour_options.random())>>
You tie a towel around your waist.
<br><br>
<<elseif $wear_lower isnot "none">>
<<if $wear_delete is 1>>
You discard the $wardrobe.lower[$wear_lower].name.
<<set $wardrobe.lower.deleteAt($wear_lower)>>
<br>
<<elseif $wear_delete is 2>>
You repair the $wardrobe.lower[$wear_lower].name.
<<set $wardrobe.lower[$wear_lower].integrity = $wardrobe.lower[$wear_lower].integrity_max>><<pass 1>>
<br>
<<else>>
<<lowerundress $wardrobe_location>>
<<set $worn.lower to clone($wardrobe.lower[$wear_lower])>>
<<set $wardrobe.lower.deleteAt($wear_lower)>>
<<if $worn.lower.one_piece is 1>>
<<for _e to 0; _e lt $wardrobe.upper.length; _e++>>
<<if $wardrobe.upper[_e].set is $worn.lower.set and $wardrobe.upper[_e].colour is $worn.lower.colour>>
<<upperundress $wardrobe_location>>
<<set $worn.upper to clone($wardrobe.upper[_e])>>
<<set $wardrobe.upper.deleteAt(_e)>>
<</if>>
<</for>>
<</if>>
<</if>>
You put on the $worn.lower.name.
<br><br>
<</if>>
<<if $wear_under_upper gte 0 and $worn.under_upper.cursed is 1 or $wear_under_upper gte 0 and $wardrobe.under_upper[$wear_under_upper].one_piece is 1 and $worn.under_lower.cursed is 1>>
You try to remove the <<underbottomscomma>> but fail. <<cursedtext $worn.under_upper.name $worn.under_lower.name>>
<br><br>
<<elseif $wear_under_upper is "strip">>
You remove the $worn.under_upper.name.<<underupperundress $wardrobe_location>>
<br><br>
<<elseif $wear_under_upper isnot "none">>
<<if $wear_delete is 1>>
<<if $wardrobe.under_upper[$wear_under_upper].one_piece is 1>>
<<for _d to 0; _d lt $wardrobe.under_lower.length; _d++>>
<<if $wardrobe.under_upper[$wear_under_upper].set is $wardrobe.under_lower[_d].set and $wardrobe.under_upper[$wear_under_upper].colour is $wardrobe.under_lower[_d].colour and $wardrobe.under_upper[$wear_under_upper].accessory_colour is $wardrobe.under_lower[_d].accessory_colour>>
<<set $wardrobe.under_lower.deleteAt(_d)>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set $wardrobe.under_upper.deleteAt($wear_under_upper)>>
<<elseif $wear_delete is 2>>
<<if $wardrobe.under_upper[$wear_under_upper].one_piece is 1>>
<<for _d to 0; _d lt $wardrobe.under_lower.length; _d++>>
<<if $wardrobe.under_upper[$wear_under_upper].set is $wardrobe.under_lower[_d].set and $wardrobe.under_upper[$wear_under_upper].colour is $wardrobe.under_lower[_d].colour and $wardrobe.under_upper[$wear_under_upper].accessory_colour is $wardrobe.under_lower[_d].accessory_colour>>
<<set $wardrobe.under_lower[_d].integrity=$wardrobe.under_lower[_d].integrity_max>>
<<break>>
<</if>>
<</for>>
<</if>>
You repair the $wardrobe.under_upper[$wear_under_upper].name.
<<set $wardrobe.under_upper[$wear_under_upper].integrity = $wardrobe.under_upper[$wear_under_upper].integrity_max>><<pass 1>>
<br>
<<else>>
<<underupperundress $wardrobe_location>>
<<set $worn.under_upper to clone($wardrobe.under_upper[$wear_under_upper])>>
<<set $wardrobe.under_upper.deleteAt($wear_under_upper)>>
<<if $worn.under_upper.one_piece is 1>>
<<for _e to 0; _e lt $wardrobe.under_lower.length; _e++>>
<<if $wardrobe.under_lower[_e].set is $worn.under_upper.set and $wardrobe.under_lower[_e].colour is $worn.under_upper.colour>>
<<set _strip_restrict to 1>>/*Stops underlowerundress from removing the top should it be removing the lower half of an outfit identical to the previously worn outfit*/
<<underlowerundress $wardrobe_location>>
<<set $worn.under_lower to clone($wardrobe.under_lower[_e])>>
<<set $wardrobe.under_lower.deleteAt(_e)>>
<</if>>
<</for>>
<</if>>
<</if>>
You put on the $worn.under_upper.name.
<br><br>
<</if>>
<<if $wear_under_lower gte 0 and $worn.under_lower.cursed is 1 or $wear_under_lower gte 0 and $wardrobe.under_lower[$wear_under_lower].one_piece is 1 and $worn.under_upper.cursed is 1>>
You try to remove the <<underbottomscomma>> but fail. <<cursedtext $worn.under_lower.name $worn.under_upper.name>>
<br><br>
<<elseif $wear_under_lower is "strip">>
<<if $wear_under_upper isnot "strip">>
<<if $worn.under_lower.cursed is 1>>
You try to remove the <<underbottomscomma>> but fail. <<cursedtext $worn.under_lower.name $worn.under_upper.name>>
<br><br>
<<else>>
You remove the $worn.under_lower.name.
<<underlowerundress $wardrobe_location>>
<br><br>
<</if>>
<</if>>
<<elseif $wear_under_lower isnot "none">>
<<if $wear_delete is 1>>
You discard the $wardrobe.under_lower[$wear_under_lower].name.
<<set $wardrobe.under_lower.deleteAt($wear_under_lower)>>
<br>
<<elseif $wear_delete is 2>>
You repair the $wardrobe.under_lower[$wear_under_lower].name.
<<set $wardrobe.under_lower[$wear_under_lower].integrity = $wardrobe.under_lower[$wear_under_lower].integrity_max>><<pass 1>>
<br>
<<else>>
<<underlowerundress $wardrobe_location>>
<<set $worn.under_lower to clone($wardrobe.under_lower[$wear_under_lower])>>
<<set $wardrobe.under_lower.deleteAt($wear_under_lower)>>
<<if $worn.under_lower.one_piece is 1>>
<<for _e to 0; _e lt $wardrobe.under_upper.length; _e++>>
<<if $wardrobe.under_upper[_e].set is $worn.under_lower.set and $wardrobe.under_upper[_e].colour is $worn.under_lower.colour>>
<<underupperundress $wardrobe_location>>
<<set $worn.under_upper to clone($wardrobe.under_upper[_e])>>
<<set $wardrobe.under_upper.deleteAt(_e)>>
<</if>>
<</for>>
<</if>>
<</if>>
You put on the $worn.under_lower.name.
<br><br>
<</if>>
<<if $wear_head isnot "none" and $worn.head.cursed is 1>>
You try to remove the $worn.head.name, but it won't budge. <<cursedtext $worn.head.name>>
<br><br>
<<elseif $wear_head is "strip">>
You remove the $worn.head.name.
<<headundress $wardrobe_location>>
<br><br>
<<elseif $wear_head isnot "none">>
<<if $wear_delete is 1>>
You discard the $wardrobe.head[$wear_head].name.
<<set $wardrobe.head.deleteAt($wear_head)>>
<br>
<<elseif $wear_delete is 2>>
You repair the $wardrobe.head[$wear_head].name.
<<set $wardrobe.head[$wear_head].integrity = $wardrobe.head[$wear_head].integrity_max>><<pass 1>>
<br>
<<else>>
<<headundress $wardrobe_location>>
<<set $worn.head to clone($wardrobe.head[$wear_head])>>
<<set $wardrobe.head.deleteAt($wear_head)>>
You put on the $worn.head.name.
<br><br>
<</if>>
<</if>>
<<if $wear_face isnot "none" and $worn.face.cursed is 1>>
You try to remove the $worn.face.name, but it won't budge. <<cursedtext $worn.face.name>>
<br><br>
<<elseif $wear_face is "strip">>
You remove the $worn.face.name.
<<faceundress $wardrobe_location>>
<br><br>
<<elseif $wear_face isnot "none">>
<<if $wear_delete is 1>>
You discard the $wardrobe.face[$wear_face].name.
<<set $wardrobe.face.deleteAt($wear_face)>>
<br>
<<elseif $wear_delete is 2>>
You repair the $wardrobe.face[$wear_face].name.
<<set $wardrobe.face[$wear_face].integrity = $wardrobe.face[$wear_face].integrity_max>><<pass 1>>
<br>
<<else>>
<<faceundress $wardrobe_location>>
<<set $worn.face to clone($wardrobe.face[$wear_face])>>
<<set $wardrobe.face.deleteAt($wear_face)>>
You put on the $worn.face.name.
<br><br>
<</if>>
<</if>>
<<if $wear_neck isnot "none" and $worn.neck.cursed is 1>>
You try to remove the $worn.neck.name, but it won't budge. <<cursedtext $worn.neck.name>>
<br><br>
<<elseif $wear_neck is "strip">>
<<if $worn.neck.cursed is 1>>
You try to remove the $worn.neck.name, but it won't budge. <<cursedtext $worn.neck.name>>
<<else>>
You remove the $worn.neck.name.<<neckundress $wardrobe_location>>
<br><br>
<</if>>
<<elseif $wear_neck isnot "none">>
<<if $wear_delete is 1>>
You discard the $wardrobe.neck[$wear_neck].name.
<<set $wardrobe.neck.deleteAt($wear_neck)>>
<br>
<<elseif $wear_delete is 2>>
You repair the $wardrobe.neck[$wear_neck].name.
<<set $wardrobe.neck[$wear_neck].integrity = $wardrobe.neck[$wear_neck].integrity_max>><<pass 1>>
<br>
<<else>>
<<neckundress $wardrobe_location>>
<<set $worn.neck to clone($wardrobe.neck[$wear_neck])>>
<<set $wardrobe.neck.deleteAt($wear_neck)>>
You put on the $worn.neck.name.
<br><br>
<</if>>
<</if>>
<<if $wear_legs isnot "none" and $worn.legs.cursed is 1>>
You try to remove the $worn.legs.name, but it won't budge. <<cursedtext $worn.legs.name>>
<br><br>
<<elseif $wear_legs is "strip">>
You remove the $worn.legs.name.<<legsundress $wardrobe_location>>
<br><br>
<<elseif $wear_legs isnot "none">>
<<if $wear_delete is 1>>
You discard the $wardrobe.legs[$wear_legs].name.
<<set $wardrobe.legs.deleteAt($wear_legs)>>
<br>
<<elseif $wear_delete is 2>>
You repair the $wardrobe.legs[$wear_legs].name.
<<set $wardrobe.legs[$wear_legs].integrity = $wardrobe.legs[$wear_legs].integrity_max>><<pass 1>>
<br>
<<else>>
<<legsundress $wardrobe_location>>
<<set $worn.legs to clone($wardrobe.legs[$wear_legs])>>
<<set $wardrobe.legs.deleteAt($wear_legs)>>
You put on the $worn.legs.name.
<br><br>
<</if>>
<</if>>
<<if $wear_feet isnot "none" and $worn.feet.cursed is 1>>
You try to remove the $worn.feet.name, but it won't budge. <<cursedtext $worn.feet.name>>
<br><br>
<<elseif $wear_feet is "strip">>
You remove the $worn.feet.name.<<feetundress $wardrobe_location>>
<br><br>
<<elseif $wear_feet isnot "none">>
<<if $wear_delete is 1>>
You discard the $wardrobe.feet[$wear_feet].name.
<<set $wardrobe.feet.deleteAt($wear_feet)>>
<br>
<<elseif $wear_delete is 2>>
You repair the $wardrobe.feet[$wear_feet].name.
<<set $wardrobe.feet[$wear_feet].integrity = $wardrobe.feet[$wear_feet].integrity_max>><<pass 1>>
<br>
<<else>>
<<feetundress $wardrobe_location>>
<<set $worn.feet to clone($wardrobe.feet[$wear_feet])>>
<<set $wardrobe.feet.deleteAt($wear_feet)>>
You put on the $worn.feet.name.
<br><br>
<</if>>
<</if>>
<<if $wear is "dry">><<set $wear to 0>>
<<set $upperwet to 0>><<set $lowerwet to 0>><<set $underlowerwet to 0>><<set $underupperwet to 0>>
You squeeze the water from your clothes.
<br><br>
<</if>>
<<set $wear to 0>>
<<set $wear_upper to "none">>
<<set $wear_lower to "none">>
<<set $wear_under_upper to "none">>
<<set $wear_under_lower to "none">>
<<set $wear_head to "none">>
<<set $wear_face to "none">>
<<set $wear_neck to "none">>
<<set $wear_legs to "none">>
<<set $wear_feet to "none">>
<<set $wear_outfit to "none">>
<<exposure>>
<</nobr>><</widget>>
<<widget "wardrobe">><<nobr>>
<<clotheson>> /*Fixes perma pulled aside clothes introduced by 0.2.3.0 bug.*/
<<if $upperwet gte 1 or $lowerwet gte 1 or $underlowerwet or $underupperwet gte 1>>
<<link [[Dry your clothes|$passage]]>><<set $wear to "dry">><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<</if>>
<<link [[Strip all|$passage]]>><<set $wear to "strip">><</link>>
<br><br>
__Clothing sets__
<br>
<<listoutfits>>
<hr>
__Clothing__
<br>
<<if $wardrobeRepeat isnot true or ($wear_delete is 2 and $location isnot "home")>><<set $wear_delete to 0>><</if>>
<label> Wear <<print '<<radiobutton "$wear_delete" 0 '+($wear_delete is 0 or $wardrobeRepeat is false ? "checked" : "")+'>>'>></label> |
<label> Discard <<print '<<radiobutton "$wear_delete" 1 '+($wear_delete is 1 and $wardrobeRepeat is true ? "checked" : "")+'>>'>></label> |
<<if $sewingKit is 1 and $location is "home">>
<label> Repair <<print '<<radiobutton "$wear_delete" 2 '+($wear_delete is 2 and $wardrobeRepeat is true ? "checked" : "")+'>>'>></label> |
<</if>>
<label> Repeat Actions <<print '<<checkbox "$wardrobeRepeat" false true '+($wardrobeRepeat ? "checked" : "")+'>>'>></label>
<<if $wear_delete is 1 and $wardrobeRepeat is true>>
<h2 class="red">Discard On Repeat</h2>
<<else>>
<br><br>
<</if>>
<<set _wardrobe_list to "upper">>
<div class="clothingBox">
__Outfits__ <i>Outfits take up both a top and bottom slot</i>
<br>
<div>
<ul>
<<if $worn.upper.name isnot "naked">>
<li><a onclick="SugarCube.State.variables.wear_upper='strip';SugarCube.State.variables.wear_lower='strip';SugarCube.State.display(SugarCube.State.variables.passage)">Strip</a></li>
<</if>>
<li><a onclick="SugarCube.State.variables.wear_upper='large_towel';SugarCube.State.display(SugarCube.State.variables.passage)">Towel</a></li>
<<for _i to 0; _i lt $wardrobe.upper.length; _i++>>
<<if $wardrobe.upper[_i].one_piece is 1>>
<li><<print '<a onclick="SugarCube.State.variables.wear_upper = ' + _i + ';SugarCube.State.display(SugarCube.State.variables.passage)">' + $wardrobe.upper[_i].name_cap + '</a>'>>
<<if $wardrobe.upper[_i].colour isnot 0>>
<<print '<span class="' + $wardrobe.upper[_i].colour + '">($wardrobe.upper[_i].colour)</span>'>>
<</if>>
<<wardrobeintegrity _wardrobe_list>>
</li>
<</if>>
<</for>>
</ul>
</div></div>
<<set _wardrobe_list to "upper">>
<div class="clothingBox">
__Tops__ <i>$wardrobe.upper.length / $wardrobe.space</i>
<br><br>
<div>
<ul>
<<if $worn.upper.name isnot "naked">>
<li><a onclick="SugarCube.State.variables.wear_upper = 'strip';SugarCube.State.display(SugarCube.State.variables.passage)">Strip</a></li>
<</if>>
<li><a onclick="SugarCube.State.variables.wear_upper = 'towel';SugarCube.State.display(SugarCube.State.variables.passage)">Towel</a></li>
<<for _i to 0; _i lt $wardrobe.upper.length; _i++>>
<<if $wardrobe.upper[_i].one_piece isnot 1>>
<li><<print '<a onclick="SugarCube.State.variables.wear_upper = ' + _i + ';SugarCube.State.display(SugarCube.State.variables.passage)">' + $wardrobe.upper[_i].name_cap + '</a>'>>
<<if $wardrobe.upper[_i].colour isnot 0>>
<<print '<span class="' + $wardrobe.upper[_i].colour + '">($wardrobe.upper[_i].colour)</span>'>>
<</if>>
<<wardrobeintegrity _wardrobe_list>>
</li>
<</if>>
<</for>>
</ul>
</div></div>
<<set _wardrobe_list to "lower">>
<div class="clothingBox">
__Bottoms__ <i>$wardrobe.lower.length / $wardrobe.space</i>
<br><br>
<div>
<ul>
<<if $worn.lower.name isnot "naked">>
<li><a onclick="SugarCube.State.variables.wear_lower = 'strip';SugarCube.State.display(SugarCube.State.variables.passage)">Strip</a></li>
<</if>>
<li><a onclick="SugarCube.State.variables.wear_lower = 'towel';SugarCube.State.display(SugarCube.State.variables.passage)">Towel</a></li>
<<for _i to 0; _i lt $wardrobe.lower.length; _i++>>
<<if $wardrobe.lower[_i].one_piece isnot 1>>
<li><<print '<a onclick="SugarCube.State.variables.wear_lower = ' + _i + ';SugarCube.State.display(SugarCube.State.variables.passage)">' + $wardrobe.lower[_i].name_cap + '</a>'>>
<<if $wardrobe.lower[_i].colour isnot 0>>
<<print '<span class="' + $wardrobe.lower[_i].colour + '">($wardrobe.lower[_i].colour)</span>'>>
<</if>><<wardrobeintegrity _wardrobe_list>>
</li>
<</if>>
<</for>>
</ul>
</div></div>
<<set _wardrobe_list to "under_upper">>
<div class="clothingBox">
__Under outfits__ <i>Outfits take up both a top and bottom slot</i>
<div>
<ul>
<<if $worn.under_upper.name isnot "naked">>
<li><a onclick="SugarCube.State.variables.wear_under_upper = 'strip'; SugarCube.State.variables.wear_under_lower = 'strip';SugarCube.State.display(SugarCube.State.variables.passage)">Strip</a></li>
<</if>>
<<for _i to 0; _i lt $wardrobe.under_upper.length; _i++>>
<<if $wardrobe.under_upper[_i].one_piece is 1>>
<li><<print '<a onclick="SugarCube.State.variables.wear_under_upper = ' + _i + ';SugarCube.State.display(SugarCube.State.variables.passage)">' + $wardrobe.under_upper[_i].name_cap + '</a>'>>
<<if $wardrobe.under_upper[_i].colour isnot 0>>
<<print '<span class="' + $wardrobe.under_upper[_i].colour + '">($wardrobe.under_upper[_i].colour)</span>'>>
<</if>>
<<wardrobeintegrity _wardrobe_list>>
</li>
<</if>>
<</for>>
</ul>
</div></div>
<<set _wardrobe_list to "under_upper">>
<div class="clothingBox">
__Under tops__ <i>$wardrobe.under_upper.length / $wardrobe.space</i>
<br><br>
<div>
<ul>
<<if $worn.under_upper.name isnot "naked">>
<li><a onclick="SugarCube.State.variables.wear_under_upper = 'strip';SugarCube.State.display(SugarCube.State.variables.passage)">Strip</a></li>
<</if>>
<<for _i to 0; _i lt $wardrobe.under_upper.length; _i++>>
<<if $wardrobe.under_upper[_i].one_piece isnot 1>>
<li><<print '<a onclick="SugarCube.State.variables.wear_under_upper = ' + _i + ';SugarCube.State.display(SugarCube.State.variables.passage)">' + $wardrobe.under_upper[_i].name_cap + '</a>'>>
<<if $wardrobe.under_upper[_i].colour isnot 0>>
<<print '<span class="' + $wardrobe.under_upper[_i].colour + '">($wardrobe.under_upper[_i].colour)</span>'>>
<</if>>
<<wardrobeintegrity _wardrobe_list>>
</li>
<</if>>
<</for>>
</ul>
</div></div>
<<set _wardrobe_list to "under_lower">>
<div class="clothingBox">
__Under bottoms__ <i>$wardrobe.under_lower.length / $wardrobe.space</i>
<br><br>
<div>
<ul>
<<if $worn.under_lower.name isnot "naked">>
<li><a onclick="SugarCube.State.variables.wear_under_lower = 'strip';SugarCube.State.display(SugarCube.State.variables.passage)">Strip</a></li>
<</if>>
<<for _i to 0; _i lt $wardrobe.under_lower.length; _i++>>
<<if $wardrobe.under_lower[_i].one_piece isnot 1>>
<li><<print '<a onclick="SugarCube.State.variables.wear_under_lower = ' + _i + ';SugarCube.State.display(SugarCube.State.variables.passage)">' + $wardrobe.under_lower[_i].name_cap + '</a>'>>
<<if $wardrobe.under_lower[_i].colour isnot 0>>
<<print '<span class="' + $wardrobe.under_lower[_i].colour + '">($wardrobe.under_lower[_i].colour)</span>'>>
<</if>>
<<wardrobeintegrity _wardrobe_list>>
</li>
<</if>>
<</for>>
</ul>
</div></div>
<<set _wardrobe_list to "head">>
<div class="clothingBox">
__Head__ <i>$wardrobe.head.length / $wardrobe.space</i>
<br><br>
<div>
<ul>
<<if $worn.head.name isnot "naked">>
<li><a onclick="SugarCube.State.variables.wear_head = 'strip';SugarCube.State.display(SugarCube.State.variables.passage)">Strip</a></li>
<</if>>
<<for _i to 0; _i lt $wardrobe.head.length; _i++>>
<li><<print '<a onclick="SugarCube.State.variables.wear_head = ' + _i + ';SugarCube.State.display(SugarCube.State.variables.passage)">' + $wardrobe.head[_i].name_cap + '</a>'>>
<<if $wardrobe.head[_i].colour isnot 0>>
<<print '<span class="' + $wardrobe.head[_i].colour + '">($wardrobe.head[_i].colour)</span>'>>
<<wardrobeintegrity _wardrobe_list>>
<</if>></li>
<</for>>
</ul>
</div></div>
<<set _wardrobe_list to "face">>
<div class="clothingBox">
__Face__ <i>$wardrobe.face.length / $wardrobe.space</i>
<br><br>
<div>
<ul>
<<if $worn.face.name isnot "naked">>
<li><a onclick="SugarCube.State.variables.wear_face = 'strip';SugarCube.State.display(SugarCube.State.variables.passage)">Strip</a></li>
<</if>>
<<for _i to 0; _i lt $wardrobe.face.length; _i++>>
<li><<print '<a onclick="SugarCube.State.variables.wear_face = ' + _i + ';SugarCube.State.display(SugarCube.State.variables.passage)">' + $wardrobe.face[_i].name_cap + '</a>'>>
<<if $wardrobe.face[_i].colour isnot 0>>
<<print '<span class="' + $wardrobe.face[_i].colour + '">($wardrobe.face[_i].colour)</span>'>>
<</if>>
<<wardrobeintegrity _wardrobe_list>>
</li>
<</for>>
</ul>
</div></div>
<<set _wardrobe_list to "neck">>
<div class="clothingBox">
__Neck__ <i>$wardrobe.neck.length / $wardrobe.space</i>
<br><br>
<div>
<ul>
<<if $worn.neck.name isnot "naked">>
<li><a onclick="SugarCube.State.variables.wear_neck = 'strip';SugarCube.State.display(SugarCube.State.variables.passage)">Strip</a></li>
<</if>>
<<for _i to 0; _i lt $wardrobe.neck.length; _i++>>
<li><<print '<a onclick="SugarCube.State.variables.wear_neck = ' + _i + ';SugarCube.State.display(SugarCube.State.variables.passage)">' + $wardrobe.neck[_i].name_cap + '</a>'>>
<<if $wardrobe.neck[_i].colour isnot 0>>
<<print '<span class="' + $wardrobe.neck[_i].colour + '">($wardrobe.neck[_i].colour)</span>'>>
<</if>>
<<wardrobeintegrity _wardrobe_list>>
</li>
<</for>>
</ul>
</div></div>
<<set _wardrobe_list to "legs">>
<div class="clothingBox">
__Legs__ <i>$wardrobe.legs.length / $wardrobe.space</i>
<br><br>
<div>
<ul>
<<if $worn.legs.name isnot "naked">>
<li><a onclick="SugarCube.State.variables.wear_legs = 'strip';SugarCube.State.display(SugarCube.State.variables.passage)">Strip</a></li>
<</if>>
<<for _i to 0; _i lt $wardrobe.legs.length; _i++>>
<li><<print '<a onclick="SugarCube.State.variables.wear_legs = ' + _i + ';SugarCube.State.display(SugarCube.State.variables.passage)">' + $wardrobe.legs[_i].name_cap + '</a>'>>
<<if $wardrobe.legs[_i].colour isnot 0>>
<<print '<span class="' + $wardrobe.legs[_i].colour + '">($wardrobe.legs[_i].colour)</span>'>>
<</if>>
<<wardrobeintegrity _wardrobe_list>>
</li>
<</for>>
</ul>
</div></div>
<<set _wardrobe_list to "feet">>
<div class="clothingBox">
__Feet__ <i>$wardrobe.feet.length / $wardrobe.space</i>
<br><br>
<div>
<ul>
<<if $worn.feet.name isnot "naked">>
<li><a onclick="SugarCube.State.variables.wear_feet = 'strip';SugarCube.State.display(SugarCube.State.variables.passage)">Strip</a></li>
<</if>>
<<for _i to 0; _i lt $wardrobe.feet.length; _i++>>
<li><<print '<a onclick="SugarCube.State.variables.wear_feet = ' + _i + ';SugarCube.State.display(SugarCube.State.variables.passage)">' + $wardrobe.feet[_i].name_cap + '</a>'>>
<<if $wardrobe.feet[_i].colour isnot 0>>
<<print '<span class="' + $wardrobe.feet[_i].colour + '">($wardrobe.feet[_i].colour)</span>'>>
<</if>>
<<wardrobeintegrity _wardrobe_list>>
</li>
<</for>>
</ul>
</div></div>
<div style="clear:both;"></div>
<br>
<br>
Add new set:
<br>
Name: <<textbox "$outfit_name" Custom>>
<br>
Type: <label>Everyday <<radiobutton "$outfit_type" 0 checked>></label> | <label>Sleep<<radiobutton "$outfit_type" "sleep">></label> | <label>Swimming<<radiobutton "$outfit_type" "swim">></label>
<br>
<label>
Save Clothes Colours in Set
<<print '<<checkbox "$saveColor" false true '+($saveColor is true ? "checked" : "")+'>>'>>
</label>
<br>
<<link [[Add current clothes as new set|$passage]]>>
<<set $outfit.push(
{index: $outfit.length,
name: $outfit_name,
upper: clone($worn.upper.name),
lower: clone($worn.lower.name),
under_upper: clone($worn.under_upper.name),
under_lower: clone($worn.under_lower.name),
head: clone($worn.head.name),
face: clone($worn.face.name),
neck: clone($worn.neck.name),
legs: clone($worn.legs.name),
feet: clone($worn.feet.name),
type: ["normal"]
},
)>>
<<if $outfit_name is "" or $outfit_name is "Custom">><<print '<<set $outfit_name to "Custom ' + $outfit.length + '">>'>><</if>>
<<set $outfit.last().name to $outfit_name>>
<<if $outfit_type>>
<<set $outfit.last().type.push($outfit_type)>>
<</if>>
<<if $saveColor is true>>
<<set _colors to {
upper: [clone($worn.upper.colour),clone($worn.upper.accessory_colour)],
lower: [clone($worn.lower.colour),clone($worn.lower.accessory_colour)],
under_upper: [clone($worn.under_upper.colour),clone($worn.under_upper.accessory_colour)],
under_lower: [clone($worn.under_lower.colour),clone($worn.under_lower.accessory_colour)],
head: [clone($worn.head.colour),clone($worn.head.accessory_colour)],
face: [clone($worn.face.colour),clone($worn.face.accessory_colour)],
neck: [clone($worn.neck.colour),clone($worn.neck.accessory_colour)],
legs: [clone($worn.legs.colour),clone($worn.legs.accessory_colour)],
feet: [clone($worn.feet.colour),clone($worn.feet.accessory_colour)]
}>>
<<set $outfit.last().colors to clone(_colors)>>
<<else>>
<<set $outfit.last().colors to false>>
<</if>>
<</link>>
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<exposure>>
<</nobr>><</widget>>
<<widget "wardrobeintegrity">><<nobr>>
<<set _war_int to $args[0]>>
<<if $wardrobe[_war_int][_i].integrity gt (($wardrobe[_war_int][_i].integrity_max / 10) * 9)>>
<<elseif $wardrobe[_war_int][_i].integrity gt (($wardrobe[_war_int][_i].integrity_max / 10) * 5)>>
(frayed)
<<elseif $wardrobe[_war_int][_i].integrity gt (($wardrobe[_war_int][_i].integrity_max / 10) * 2)>>
(torn)
<<else>>
(tattered)
<</if>>
<</nobr>><</widget>>
<<widget "wardrobesanity">><<nobr>>
/*Fixes invisible outfit bottoms caused by bugs in previous versions*/
<<for _i to 0; _i lt $wardrobe.lower.length; _i++>>
<<if $wardrobe.lower[_i].one_piece is 1>><<set _lower_sane to 0>>
<<for _e to 0; _e lt $wardrobe.upper.length; _e++>>
<<if $wardrobe.upper[_e].one_piece is 1 and $wardrobe.upper[_e].set is $wardrobe.lower[_i].set and $wardrobe.upper[_e].colour is $wardrobe.lower[_i].colour>>
<<set _lower_sane to 1>>
<</if>>
<</for>>
<<if _lower_sane isnot 1>>
<<set $wardrobe.lower[_i].one_piece to "broken">>
<</if>>
<</if>>
<</for>>
<<for _i to 0; _i lt $wardrobe.under_lower.length; _i++>>
<<if $wardrobe.under_lower[_i].one_piece is 1>><<set _under_lower_sane to 0>>
<<for _e to 0; _e lt $wardrobe.under_upper.length; _e++>>
<<if $wardrobe.under_upper[_e].one_piece is 1 and $wardrobe.under_upper[_e].set is $wardrobe.under_lower[_i].set and $wardrobe.under_upper[_e].colour is $wardrobe.under_lower[_i].colour>>
<<set _under_lower_sane to 1>>
<</if>>
<</for>>
<<if _under_lower_sane isnot 1>>
<<set $wardrobe.under_lower[_i].one_piece to "broken">>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>><<effects>>
<<set $wardrobe_location to "wardrobe">>
You look in your wardrobe.
<br><br>
<<wardrobewear>>
<<link [[Close wardrobe|Bedroom]]>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<<wardrobe>><<effects>><<set $outside to 0>><<set $location to "beach">>
<<set $wardrobe_location to "wardrobe">>
You are in a small wooden changing room.
<br><br>
<<wardrobewear>>
<<if $exposed lte 1>>
<<link[[Leave|Beach]]>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<<else>>
You can't go out like this!
<br><br>
<</if>>
<<wardrobe>><<effects>>
You look through the cupboard containing your clothes. There's an old dressing screen for privacy.
<br><br>
<<set $wardrobe_location to "wardrobe">>
<<wardrobewear>>
<<if $exhibitionism lte 54>>
<<if $exposed lte 0>>
<<link [[Done|Eden Cabin]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<<else>>
You can't remain undressed like this!
<br><br>
<</if>>
<<else>>
<<if $exposed lte 1>>
<<link [[Done|Eden Cabin]]>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<<else>>
You can't remain undressed like this!
<br><br>
<</if>>
<</if>>
<<wardrobe>><<effects>>
You look through the cupboard containing your clothes.
<br><br>
<<set $wardrobe_location to "wardrobe">>
<<wardrobewear>>
<<if $exhibitionism lte 54>>
<<if $exposed lte 0>>
<<link [[Done|Asylum Cell]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<<else>>
You can't remain undressed like this!
<br><br>
<</if>>
<<elseif $exhibitionism gte 75>>
<<link [[Done|Asylum Cell]]>><</link>>
<br><br>
<<else>>
<<if $exposed lte 1>>
<<link [[Done|Asylum Cell]]>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<<else>>
You can't remain undressed like this!
<br><br>
<</if>>
<</if>>
<<wardrobe>><<effects>><<set $outside to 0>><<set $location to "town">>
<<set $wardrobe_location to "wardrobe">>
You are in the strip club's dressing room. <<if $daystate isnot "day" and $daystate isnot "dawn">>There are a few mirrors, currently occupied by staff fixing their hair and makeup.<</if>>
<br><br>
<<wardrobewear>>
<<if $exhibitionism lte 54>>
<<if $exposed lte 0>>
<<link [[Back to the club (0:01)|Strip Club]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<<else>>
You can't go out like this!
<br><br>
<</if>>
<<elseif $exhibitionism gte 95>>
<<link [[Back to the club (0:01)|Strip Club]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<<else>>
<<if $exposed lte 1>>
<<link [[Back to the club (0:01)|Strip Club]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<<else>>
You can't go out like this!
<br><br>
<</if>>
<</if>>
<<wardrobe>><<effects>><<set $outside to 0>><<set $location to "town">>
<<set $wardrobe_location to "wardrobe">>
You are in the brothel's dressing room. There are a few mirrors, currently occupied by staff fixing their hair and makeup.
<br><br>
<<wardrobewear>>
<<if $exhibitionism lte 54>>
<<if $exposed lte 0>>
<<link [[Back to the brothel (0:01)|Brothel]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<<else>>
You can't go out like this!
<br><br>
<</if>>
<<elseif $exhibitionism gte 95>>
<<link [[Back to the brothel (0:01)|Brothel]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<<else>>
<<if $exposed lte 1>>
<<link [[Back to the brothel (0:01)|Brothel]]>><<pass 1>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<<else>>
You can't go out like this!
<br><br>
<</if>>
<</if>>
<<wardrobe>><<effects>><<set $outside to 0>><<set $location to "pool">>
<<set $wardrobe_location to "wardrobe">>
You stand in front of your open locker.
<br><br>
<<wardrobewear>>
<<if $exposed gte 2 and $exhibitionism lt 75>>
You can't go out like this!
<br><br>
<<else>>
<<link [[Leave|School Boy Changing Room]]>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<</if>>
<<wardrobe>><<effects>><<set $outside to 0>><<set $location to "pool">>
<<set $wardrobe_location to "wardrobe">>
You stand in front of your open locker.
<br><br>
<<wardrobewear>>
<<if $exposed gte 2 and $exhibitionism lt 75>>
You can't go out like this!
<br><br>
<<else>>
<<link [[Leave|School Girl Changing Room]]>><<unset $saveColor>><<unset $wardrobeRepeat>><</link>>
<br><br>
<</if>>
<<wardrobe>>
/*The "...wear" widgets give the player character new clothing. They take the index of the item you want to provide as the first argument, and the colour of the item as an optional second argument. The third argument defines the secondary colour, optionally. Only the upper half is required in the case of outfits. Currently worn clothes are sent to wardrobe.*/
<<widget "upperwear">><<nobr>>
<<if $worn.upper.cursed is 1>>
<<else>>
<<if $args[0]>>
<<unset _strip_restrict>>
<<set _temp to $args[0]>>
<<if $worn.upper.name isnot "naked">>
<<upperundress "wardrobe">>
<</if>>
<<set $worn.upper to clone($clothes.upper[_temp])>>
<<if $args[1]>>
<<set $worn.upper.colour to $args[1]>>
<<elseif $clothes.upper[_temp].colour_options.length isnot 0>>
<<set $worn.upper.colour to clone($worn.upper.colour_options.random())>>
<</if>>
<<if $args[2] and $clothes.upper[_temp].accessory is 1>>
<<set $worn.upper.accessory_colour to $args[2]>>
<<elseif $clothes.upper[_temp].accessory_colour_options.length isnot 0 and $worn.upper.accessory is 1>>
<<set $worn.upper.accessory_colour to clone($worn.upper.accessory_colour_options.random())>>
<</if>>
<<if $worn.upper.one_piece is 1>>
<<for _i to 0; _i lt $clothes.lower.length; _i++>>
<<if $clothes.lower[_i].set is $worn.upper.set>>
<<set _strip_restrict to 1>>
<<lowerundress "wardrobe">>
<<set $worn.lower to clone($clothes.lower[_i])>>
<<if $args[1]>>
<<set $worn.lower.colour to $args[1]>>
<<elseif $clothes.lower[_i].colour_options.length isnot 0>>
<<set $worn.lower.colour to clone($worn.upper.colour)>>
<</if>>
<<if $args[2] and $clothes.lower[_temp].accessory is 1>>
<<set $worn.lower.accessory_colour to $args[2]>>
<<elseif $clothes.lower[_temp].accessory_colour_options.length isnot 0 and $worn.lower.accessory is 1>>
<<set $worn.lower.accessory_colour to clone($worn.upper.accessory_colour)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "lowerwear">><<nobr>>
<<if $worn.lower.cursed is 1>>
<<else>>
<<if $args[0]>>
<<set _temp to $args[0]>>
<<if $worn.lower.name isnot "naked">>
<<lowerundress "wardrobe">>
<</if>>
<<set $worn.lower to clone($clothes.lower[_temp])>>
<<if $args[1]>>
<<set $worn.lower.colour to $args[1]>>
<<elseif $clothes.lower[_temp].colour_options.length isnot 0>>
<<set $worn.lower.colour to clone($worn.lower.colour_options.random())>>
<</if>>
<<if $args[2] and $clothes.lower[_temp].accessory is 1>>
<<set $worn.lower.accessory_colour to $args[2]>>
<<elseif $clothes.lower[_temp].accessory_colour_options.length isnot 0 and $worn.lower.accessory is 1>>
<<set $worn.lower.accessory_colour to clone($worn.lower.accessory_colour_options.random())>>
<</if>>
<<if $worn.lower.one_piece is 1>>
<<for _i to 0; _i lt $clothes.upper.length; _i++>>
<<if $clothes.upper[_i].set is $worn.lower.set>>
<<set _strip_restrict to 1>>
<<upperundress "wardrobe">>
<<set $worn.upper to clone($clothes.upper[_i])>>
<<if $args[1]>>
<<set $worn.upper.colour to $args[1]>>
<<elseif $clothes.upper[_i].colour_options.length isnot 0>>
<<set $worn.upper.colour to clone($worn.lower.colour)>>
<</if>>
<<if $args[2] and $clothes.upper[_temp].accessory is 1>>
<<set $worn.upper.accessory_colour to $args[2]>>
<<elseif $clothes.upper[_temp].accessory_colour_options.length isnot 0 and $worn.upper.accessory is 1>>
<<set $worn.upper.accessory_colour to clone($worn.lower.accessory_colour)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underupperwear">><<nobr>>
<<if $worn.under_upper.cursed is 1>>
<<else>>
<<if $args[0]>>
<<unset _strip_restrict>>
<<set _temp to $args[0]>>
<<if $worn.under_upper.name isnot "naked">>
<<underupperundress "wardrobe">>
<</if>>
<<set $worn.under_upper to clone($clothes.under_upper[_temp])>>
<<if $args[1]>>
<<set $worn.under_upper.colour to $args[1]>>
<<elseif $clothes.under_upper[_temp].colour_options.length isnot 0>>
<<set $worn.under_upper.colour to clone($worn.under_upper.colour_options.random())>>
<</if>>
<<if $args[2] and $clothes.under_upper[_temp].accessory is 1>>
<<set $worn.under_upper.accessory_colour to $args[2]>>
<<elseif $clothes.under_upper[_temp].accessory_colour_options.length isnot 0 and $worn.under_upper.accessory is 1>>
<<set $worn.under_upper.accessory_colour to clone($worn.under_upper.accessory_colour_options.random())>>
<</if>>
<<if $worn.under_upper.one_piece is 1>>
<<for _i to 0; _i lt $clothes.under_lower.length; _i++>>
<<if $clothes.under_lower[_i].set is $worn.under_upper.set>>
<<set _strip_restrict to 1>>
<<underlowerundress "wardrobe">>
<<set $worn.under_lower to clone($clothes.under_lower[_i])>>
<<if $args[1]>>
<<set $worn.under_lower.colour to $args[1]>>
<<elseif $clothes.under_lower[_i].colour_options.length isnot 0>>
<<set $worn.under_lower.colour to clone($worn.under_upper.colour)>>
<</if>>
<<if $args[2] and $clothes.under_lower[_temp].accessory is 1>>
<<set $worn.under_lower.accessory_colour to $args[2]>>
<<elseif $clothes.under_lower[_temp].accessory_colour_options.length isnot 0 and $worn.under_lower.accessory is 1>>
<<set $worn.under_lower.accessory_colour to clone($worn.under_upper.accessory_colour)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underlowerwear">><<nobr>>
<<if $worn.under_lower.cursed is 1>>
<<else>>
<<if $args[0]>>
<<set _temp to $args[0]>>
<<if $worn.under_lower.name isnot "naked">>
<<underlowerundress "wardrobe">>
<</if>>
<<set $worn.under_lower to clone($clothes.under_lower[_temp])>>
<<if $args[1]>>
<<set $worn.under_lower.colour to $args[1]>>
<<elseif $clothes.under_lower[_temp].colour_options.length isnot 0>>
<<set $worn.under_lower.colour to clone($worn.under_lower.colour_options.random())>>
<</if>>
<<if $args[2] and $clothes.under_lower[_temp].accessory is 1>>
<<set $worn.under_lower.accessory_colour to $args[2]>>
<<elseif $clothes.under_lower[_temp].accessory_colour_options.length isnot 0 and $worn.under_lower.accessory is 1>>
<<set $worn.under_lower.accessory_colour to clone($worn.under_lower.accessory_colour_options.random())>>
<</if>>
<<if $worn.under_lower.one_piece is 1>>
<<for _i to 0; _i lt $clothes.under_upper.length; _i++>>
<<if $clothes.under_upper[_i].set is $worn.under_lower.set>>
<<set _strip_restrict to 1>>
<<underupperundress "wardrobe">>
<<set $worn.under_upper to clone($clothes.under_upper[_i])>>
<<if $args[1]>>
<<set $worn.under_upper.colour to $args[1]>>
<<elseif $clothes.under_upper[_i].colour_options.length isnot 0>>
<<set $worn.under_upper.colour to clone($worn.under_lower.colour)>>
<</if>>
<<if $args[2] and $clothes.under_upper[_temp].accessory is 1>>
<<set $worn.under_upper.accessory_colour to $args[2]>>
<<elseif $clothes.under_upper[_temp].accessory_colour_options.length isnot 0 and $worn.under_upper.accessory is 1>>
<<set $worn.under_upper.accessory_colour to clone($worn.under_lower.accessory_colour)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "headwear">><<nobr>>
<<if $worn.head.cursed is 1>>
<<else>>
<<if $args[0]>>
<<set _temp to $args[0]>>
<<if $worn.head.name isnot "naked">>
<<headundress "wardrobe">>
<</if>>
<<set $worn.head to clone($clothes.head[_temp])>>
<<if $args[1]>>
<<set $worn.head.colour to $args[1]>>
<<elseif $clothes.head[_temp].colour_options.length isnot 0>>
<<set $worn.head.colour to clone($worn.head.colour_options.random())>>
<</if>>
<<if $args[2] and $clothes.head[_temp].accessory is 1>>
<<set $worn.head.accessory_colour to $args[2]>>
<<elseif $clothes.head[_temp].accessory_colour_options.length isnot 0 and $worn.head.accessory is 1>>
<<set $worn.head.accessory_colour to clone($worn.head.accessory_colour_options.random())>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "facewear">><<nobr>>
<<if $worn.face.cursed is 1>>
<<else>>
<<if $args[0]>>
<<set _temp to $args[0]>>
<<if $worn.face.name isnot "naked">>
<<faceundress "wardrobe">>
<</if>>
<<set $worn.face to clone($clothes.face[_temp])>>
<<if $args[1]>>
<<set $worn.face.colour to $args[1]>>
<<elseif $clothes.face[_temp].colour_options.length isnot 0>>
<<set $worn.face.colour to clone($worn.face.colour_options.random())>>
<</if>>
<<if $args[2] and $clothes.face[_temp].accessory is 1>>
<<set $worn.face.accessory_colour to $args[2]>>
<<elseif $clothes.face[_temp].accessory_colour_options.length isnot 0 and $worn.face.accessory is 1>>
<<set $worn.face.accessory_colour to clone($worn.face.accessory_colour_options.random())>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "neckwear">><<nobr>>
<<if $worn.neck.cursed is 1>>
<<else>>
<<if $args[0]>>
<<set _temp to $args[0]>>
<<if $worn.neck.name isnot "naked">>
<<neckundress "wardrobe">>
<</if>>
<<set $worn.neck to clone($clothes.neck[_temp])>>
<<if $args[1]>>
<<set $worn.neck.colour to $args[1]>>
<<elseif $clothes.neck[_temp].colour_options.length isnot 0>>
<<set $worn.neck.colour to clone($worn.neck.colour_options.random())>>
<</if>>
<<if $args[2] and $clothes.neck[_temp].accessory is 1>>
<<set $worn.neck.accessory_colour to $args[2]>>
<<elseif $clothes.neck[_temp].accessory_colour_options.length isnot 0 and $worn.neck.accessory is 1>>
<<set $worn.neck.accessory_colour to clone($worn.neck.accessory_colour_options.random())>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "legswear">><<nobr>>
<<if $worn.legs.cursed is 1>>
<<else>>
<<if $args[0]>>
<<set _temp to $args[0]>>
<<if $worn.legs.name isnot "naked">>
<<legsundress "wardrobe">>
<</if>>
<<set $worn.legs to clone($clothes.legs[_temp])>>
<<if $args[1]>>
<<set $worn.legs.colour to $args[1]>>
<<elseif $clothes.legs[_temp].colour_options.length isnot 0>>
<<set $worn.legs.colour to clone($worn.legs.colour_options.random())>>
<</if>>
<<if $args[2] and $clothes.legs[_temp].accessory is 1>>
<<set $worn.legs.accessory_colour to $args[2]>>
<<elseif $clothes.legs[_temp].accessory_colour_options.length isnot 0 and $worn.legs.accessory is 1>>
<<set $worn.legs.accessory_colour to clone($worn.legs.accessory_colour_options.random())>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "feetwear">><<nobr>>
<<if $worn.feet.cursed is 1>>
<<else>>
<<if $args[0]>>
<<set _temp to $args[0]>>
<<if $worn.feet.name isnot "naked">>
<<feetundress "wardrobe">>
<</if>>
<<set $worn.feet to clone($clothes.feet[_temp])>>
<<if $args[1]>>
<<set $worn.feet.colour to $args[1]>>
<<elseif $clothes.feet[_temp].colour_options.length isnot 0>>
<<set $worn.feet.colour to clone($worn.feet.colour_options.random())>>
<</if>>
<<if $args[2] and $clothes.feet[_temp].accessory is 1>>
<<set $worn.feet.accessory_colour to $args[2]>>
<<elseif $clothes.feet[_temp].accessory_colour_options.length isnot 0 and $worn.feet.accessory is 1>>
<<set $worn.feet.accessory_colour to clone($worn.feet.accessory_colour_options.random())>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
/*The "...send" widgets give the player character new clothing. They take the index of the item you want to provide as an argument, the location you want to send it to as a second argument, (such as "wardrobe",) and the colour of the item as an optional third argument. Fourth argument defines the secondary colour, if present. Only the upper half is required in the case of outfits. They differ from the "...wear" widgets in that they send clothes to your wardrobe, rather than put them on your character.*/
<<widget "uppersend">><<nobr>>
<<set _temp to $args[0]>>
<<if $args[1] is "wardrobe">>
<<set $wardrobe.upper.push(clone($clothes.upper[_temp]))>>
<<if $args[2]>>
<<set $wardrobe.upper.last().colour to $args[2]>>
<<elseif $clothes.upper[_temp].colour_options.length isnot 0>>
<<set $wardrobe.upper.last().colour to clone($wardrobe.upper.last().colour_options.random())>>
<</if>>
<<if $args[3] and $wardrobe.upper.last().accessory is 1>>
<<set $wardrobe.upper.last().accessory_colour to $args[3]>>
<<elseif $clothes.upper[_temp].accessory_colour_options.length isnot 0 and $wardrobe.upper.last().accessory is 1>>
<<set $wardrobe.upper.last().accessory_colour to clone($wardrobe.upper.last().accessory_colour_options.random())>>
<</if>>
<<if $wardrobe.upper.last().one_piece is 1>>
<<for _e to 0; _e lt $clothes.lower.length; _e++>>
<<if $wardrobe.upper.last().set is $clothes.lower[_e].set>>
<<set $wardrobe.lower.push(clone($clothes.lower[_e]))>>
<<if $args[2]>>
<<set $wardrobe.lower.last().colour to $args[2]>>
<<elseif $clothes.lower[_e].colour_options.length isnot 0>>
<<set $wardrobe.lower.last().colour to clone($wardrobe.upper.last().colour)>>
<</if>>
<<if $args[3] and $wardrobe.lower.last().accessory is 1>>
<<set $wardrobe.lower.last().accessory_colour to $args[3]>>
<<elseif $clothes.lower[_e].accessory_colour_options.length isnot 0 and $wardrobe.lower.last().accessory is 1>>
<<set $wardrobe.lower.last().accessory_colour to clone($wardrobe.upper.last().accessory_colour)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "lowersend">><<nobr>>
<<set _temp to $args[0]>>
<<if $args[1] is "wardrobe">>
<<set $wardrobe.lower.push(clone($clothes.lower[_temp]))>>
<<if $args[2]>>
<<set $wardrobe.lower.last().colour to $args[2]>>
<<elseif $clothes.lower[_temp].colour_options.length isnot 0>>
<<set $wardrobe.lower.last().colour to clone($wardrobe.lower.last().colour_options.random())>>
<</if>>
<<if $args[3] and $wardrobe.lower.last().accessory is 1>>
<<set $wardrobe.lower.last().accessory_colour to $args[3]>>
<<elseif $clothes.lower[_temp].accessory_colour_options.length isnot 0 and $wardrobe.lower.last().accessory is 1>>
<<set $wardrobe.lower.last().accessory_colour to clone($wardrobe.lower.last().accessory_colour_options.random())>>
<</if>>
<<if $wardrobe.lower.last().one_piece is 1>>
<<for _e to 0; _e lt $clothes.upper.length; _e++>>
<<if $wardrobe.lower.last().set is $clothes.upper[_e].set>>
<<set $wardrobe.upper.push(clone($clothes.upper[_e]))>>
<<if $args[2]>>
<<set $wardrobe.upper.last().colour to $args[2]>>
<<elseif $clothes.upper[_e].colour_options.length isnot 0>>
<<set $wardrobe.upper.last().colour to clone($wardrobe.lower.last().colour)>>
<</if>>
<<if $args[3] and $wardrobe.upper.last().accessory is 1>>
<<set $wardrobe.upper.last().accessory_colour to $args[3]>>
<<elseif $clothes.upper[_e].accessory_colour_options.length isnot 0 and $wardrobe.upper.last().accessory is 1>>
<<set $wardrobe.upper.last().accessory_colour to clone($wardrobe.lower.last().accessory_colour)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underuppersend">><<nobr>>
<<set _temp to $args[0]>>
<<if $args[1] is "wardrobe">>
<<set $wardrobe.under_upper.push(clone($clothes.under_upper[_temp]))>>
<<if $args[2]>>
<<set $wardrobe.under_upper.last().colour to $args[2]>>
<<elseif $clothes.under_upper[_temp].colour_options.length isnot 0>>
<<set $wardrobe.under_upper.last().colour to clone($wardrobe.under_upper.last().colour_options.random())>>
<</if>>
<<if $args[3] and $wardrobe.under_upper.last().accessory is 1>>
<<set $wardrobe.under_upper.last().accessory_colour to $args[3]>>
<<elseif $clothes.under_upper[_temp].accessory_colour_options.length isnot 0 and $wardrobe.under_upper.last().accessory is 1>>
<<set $wardrobe.under_upper.last().accessory_colour to clone($wardrobe.under_upper.last().accessory_colour_options.random())>>
<</if>>
<<if $wardrobe.under_upper.last().one_piece is 1>>
<<for _e to 0; _e lt $clothes.under_lower.length; _e++>>
<<if $wardrobe.under_upper.last().set is $clothes.under_lower[_e].set>>
<<set $wardrobe.under_lower.push(clone($clothes.under_lower[_e]))>>
<<if $args[2]>>
<<set $wardrobe.under_lower.last().colour to $args[2]>>
<<elseif $clothes.under_lower[_e].colour_options.length isnot 0>>
<<set $wardrobe.under_lower.last().colour to clone($wardrobe.under_upper.last().colour)>>
<</if>>
<<if $args[3] and $wardrobe.under_lower.last().accessory is 1>>
<<set $wardrobe.under_lower.last().accessory_colour to $args[3]>>
<<elseif $clothes.under_lower[_e].accessory_colour_options.length isnot 0 and $wardrobe.under_lower.last().accessory is 1>>
<<set $wardrobe.under_lower.last().accessory_colour to clone($wardrobe.under_upper.last().accessory_colour)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underlowersend">><<nobr>>
<<set _temp to $args[0]>>
<<if $args[1] is "wardrobe">>
<<set $wardrobe.under_lower.push(clone($clothes.under_lower[_temp]))>>
<<if $args[2]>>
<<set $wardrobe.under_lower.last().colour to $args[2]>>
<<elseif $clothes.under_lower[_temp].colour_options.length isnot 0>>
<<set $wardrobe.under_lower.last().colour to clone($wardrobe.under_lower.last().colour_options.random())>>
<</if>>
<<if $args[3] and $wardrobe.under_lower.last().accessory is 1>>
<<set $wardrobe.under_lower.last().accessory_colour to $args[3]>>
<<elseif $clothes.under_lower[_temp].accessory_colour_options.length isnot 0 and $wardrobe.under_lower.last().accessory is 1>>
<<set $wardrobe.under_lower.last().accessory_colour to clone($wardrobe.under_lower.last().accessory_colour_options.random())>>
<</if>>
<<if $wardrobe.under_lower.last().one_piece is 1>>
<<for _e to 0; _e lt $clothes.under_upper.length; _e++>>
<<if $wardrobe.under_lower.last().set is $clothes.under_upper[_e].set>>
<<set $wardrobe.under_upper.push(clone($clothes.under_upper[_e]))>>
<<if $args[2]>>
<<set $wardrobe.under_upper.last().colour to $args[2]>>
<<elseif $clothes.under_upper[_e].colour_options.length isnot 0>>
<<set $wardrobe.under_upper.last().colour to clone($wardrobe.under_lower.last().colour_options)>>
<</if>>
<<if $args[3] and $wardrobe.under_upper.last().accessory is 1>>
<<set $wardrobe.under_upper.last().accessory_colour to $args[3]>>
<<elseif $clothes.under_upper[_e].accessory_colour_options.length isnot 0 and $wardrobe.under_upper.last().accessory is 1>>
<<set $wardrobe.under_upper.last().accessory_colour to clone($wardrobe.under_lower.last().accessory_colour)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "headsend">><<nobr>>
<<set _temp to $args[0]>>
<<if $args[1] is "wardrobe">>
<<set $wardrobe.head.push(clone($clothes.head[_temp]))>>
<<if $args[2]>>
<<set $wardrobe.head.last().colour to $args[2]>>
<<elseif $clothes.head[_temp].colour_options.length isnot 0>>
<<set $wardrobe.head.last().colour to clone($wardrobe.head.last().colour_options.random())>>
<</if>>
<<if $args[3] and $wardrobe.head.last().accessory is 1>>
<<set $wardrobe.head.last().accessory_colour to $args[3]>>
<<elseif $clothes.head[_temp].accessory_colour_options.length isnot 0 and $wardrobe.head.last().accessory is 1>>
<<set $wardrobe.head.last().accessory_colour to clone($wardrobe.head.last().accessory_colour_options.random())>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "facesend">><<nobr>>
<<set _temp to $args[0]>>
<<if $args[1] is "wardrobe">>
<<set $wardrobe.face.push(clone($clothes.face[_temp]))>>
<<if $args[2]>>
<<set $wardrobe.face.last().colour to $args[2]>>
<<elseif $clothes.face[_temp].colour_options.length isnot 0>>
<<set $wardrobe.face.last().colour to clone($wardrobe.face.last().colour_options.random())>>
<</if>>
<<if $args[3] and $wardrobe.face.last().accessory is 1>>
<<set $wardrobe.face.last().accessory_colour to $args[3]>>
<<elseif $clothes.face[_temp].accessory_colour_options.length isnot 0 and $wardrobe.face.last().accessory is 1>>
<<set $wardrobe.face.last().accessory_colour to clone($wardrobe.face.last().accessory_colour_options.random())>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "necksend">><<nobr>>
<<set _temp to $args[0]>>
<<if $args[1] is "wardrobe">>
<<set $wardrobe.neck.push(clone($clothes.neck[_temp]))>>
<<if $args[2]>>
<<set $wardrobe.neck.last().colour to $args[2]>>
<<elseif $clothes.neck[_temp].colour_options.length isnot 0>>
<<set $wardrobe.neck.last().colour to clone($wardrobe.neck.last().colour_options.random())>>
<</if>>
<<if $args[3] and $wardrobe.neck.last().accessory is 1>>
<<set $wardrobe.neck.last().accessory_colour to $args[3]>>
<<elseif $clothes.neck[_temp].accessory_colour_options.length isnot 0 and $wardrobe.neck.last().accessory is 1>>
<<set $wardrobe.neck.last().accessory_colour to clone($wardrobe.neck.last().accessory_colour_options.random())>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "legssend">><<nobr>>
<<set _temp to $args[0]>>
<<if $args[1] is "wardrobe">>
<<set $wardrobe.legs.push(clone($clothes.legs[_temp]))>>
<<if $args[2]>>
<<set $wardrobe.legs.last().colour to $args[2]>>
<<elseif $clothes.legs[_temp].colour_options.length isnot 0>>
<<set $wardrobe.legs.last().colour to clone($wardrobe.legs.last().colour_options.random())>>
<</if>>
<<if $args[3] and $wardrobe.legs.last().accessory is 1>>
<<set $wardrobe.legs.last().accessory_colour to $args[3]>>
<<elseif $clothes.legs[_temp].accessory_colour_options.length isnot 0 and $wardrobe.legs.last().accessory is 1>>
<<set $wardrobe.legs.last().accessory_colour to clone($wardrobe.legs.last().accessory_colour_options.random())>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "feetsend">><<nobr>>
<<set _temp to $args[0]>>
<<if $args[1] is "wardrobe">>
<<set $wardrobe.feet.push(clone($clothes.feet[_temp]))>>
<<if $args[2]>>
<<set $wardrobe.feet.last().colour to $args[2]>>
<<elseif $clothes.feet[_temp].colour_options.length isnot 0>>
<<set $wardrobe.feet.last().colour to clone($wardrobe.feet.last().colour_options.random())>>
<</if>>
<<if $args[3] and $wardrobe.feet.last().accessory is 1>>
<<set $wardrobe.feet.last().accessory_colour to $args[3]>>
<<elseif $clothes.feet[_temp].accessory_colour_options.length isnot 0 and $wardrobe.feet.last().accessory is 1>>
<<set $wardrobe.feet.last().accessory_colour to clone($wardrobe.feet.last().accessory_colour_options.random())>>
<</if>>
<</if>>
<</nobr>><</widget>>
/*The "...strip" widgets remove the player character's clothing. The clothing remains with the player character, ready to be put back on.*/
<<widget "strip">><<nobr>>
<<upperstrip>>
<<lowerstrip>>
<<underupperstrip>>
<<underlowerstrip>>
<<headstrip>>
<<facestrip>>
<<neckstrip>>
<<legsstrip>>
<<feetstrip>>
<</nobr>><</widget>>
<<widget "clothesstrip">><<nobr>>
<<upperstrip>>
<<lowerstrip>>
<<underupperstrip>>
<<underlowerstrip>>
<</nobr>><</widget>>
<<widget "upperstrip">><<nobr>>
<<if $worn.upper.cursed is 1>>
<<else>>
<<if $worn.upper.name isnot "naked">>
<<set $upperlast to clone($worn.upper.name)>>
<<set $carried.upper to clone($worn.upper)>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $lowerlast to clone($worn.lower.name)>>
<<set $carried.lower to clone($worn.lower)>>
<<set $worn.lower to clone($clothes.lower[0])>>
<</if>>
<<set $worn.upper to clone($clothes.upper[0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "lowerstrip">><<nobr>>
<<if $worn.lower.cursed is 1>>
<<else>>
<<if $worn.lower.name isnot "naked">>
<<set $lowerlast to clone($worn.lower.name)>>
<<set $carried.lower to clone($worn.lower)>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $upperlast to clone($worn.upper.name)>>
<<set $carried.upper to clone($worn.upper)>>
<<set $worn.upper to clone($clothes.upper[0])>>
<</if>>
<<set $worn.lower to clone($clothes.lower[0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underupperstrip">><<nobr>>
<<if $worn.under_upper.cursed is 1>>
<<else>>
<<if $worn.under_upper.name isnot "naked">>
<<set $underupperlast to clone($worn.under_upper.name)>>
<<set $carried.under_upper to clone($worn.under_upper)>>
<<if $worn.under_lower.set is $worn.under_upper.set>>
<<set $lowerlast to clone($worn.under_lower.name)>>
<<set $carried.under_lower to clone($worn.under_lower)>>
<<set $worn.under_lower to clone($clothes.under_lower[0])>>
<</if>>
<<set $worn.under_upper to clone($clothes.under_upper[0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underlowerstrip">><<nobr>>
<<if $worn.under_lower.cursed is 1>>
<<else>>
<<if $worn.under_lower.name isnot "naked">>
<<set $underlowerlast to clone($worn.under_lower.name)>>
<<set $carried.under_lower to clone($worn.under_lower)>>
<<if $worn.under_lower.set is $worn.under_upper.set>>
<<set $lowerlast to clone($worn.under_upper.name)>>
<<set $carried.under_upper to clone($worn.under_upper)>>
<<set $worn.under_upper to clone($clothes.under_upper[0])>>
<</if>>
<<set $worn.under_lower to clone($clothes.under_lower[0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "headstrip">><<nobr>>
<<if $worn.head.cursed is 1>>
<<else>>
<<if $worn.head.name isnot "naked">>
<<set $headlast to clone($worn.head.name)>>
<<set $carried.head to clone($worn.head)>>
<<set $worn.head to clone($clothes.head[0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "facestrip">><<nobr>>
<<if $worn.face.cursed is 1>>
<<else>>
<<if $worn.face.name isnot "naked">>
<<set $facelast to clone($worn.face.name)>>
<<set $carried.face to clone($worn.face)>>
<<set $worn.face to clone($clothes.face[0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "neckstrip">><<nobr>>
<<if $worn.neck.cursed is 1>>
<<else>>
<<if $worn.neck.name isnot "naked">>
<<set $necklast to clone($worn.neck.name)>>
<<set $carried.neck to clone($worn.neck)>>
<<set $worn.neck to clone($clothes.neck[0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "legsstrip">><<nobr>>
<<if $worn.legs.cursed is 1>>
<<else>>
<<if $worn.legs.name isnot "naked">>
<<set $legsdlast to clone($worn.legs.name)>>
<<set $carried.legs to clone($worn.legs)>>
<<set $worn.legs to clone($clothes.legs[0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "feetstrip">><<nobr>>
<<if $worn.feet.cursed is 1>>
<<else>>
<<if $worn.feet.name isnot "naked">>
<<set $feetlast to clone($worn.feet.name)>>
<<set $carried.feet to clone($worn.feet)>>
<<set $worn.feet to clone($clothes.feet[0])>>
<</if>>
<</if>>
<</nobr>><</widget>>
/*The "...ruined" widgets destroy the player character's current clothing, whether worn or carried.*/
<<widget "ruined">><<nobr>>
<<upperruined>>
<<lowerruined>>
<<underupperruined>>
<<underlowerruined>>
<<headruined>>
<<faceruined>>
<<neckruined>>
<<legsruined>>
<<feetruined>>
<</nobr>><</widget>>
<<widget "clothesruined">><<nobr>>
<<upperruined>>
<<lowerruined>>
<<underupperruined>>
<<underlowerruined>>
<</nobr>><</widget>>
<<widget "underruined">><<nobr>>
<<underupperruined>>
<<underlowerruined>>
<</nobr>><</widget>>
<<widget "upperruined">><<nobr>><<set $eventskipoverrule to 1>>
<<if $worn.upper.cursed is 1 and !$worn.upper.type.includes("broken")>>
<<else>>
<<set $upperwet to 0>><<set $upperwetstage to 0>>
<<if $carried.upper.name isnot "naked" and $clothingrebuy is 1 and $carried.upper.one_piece isnot "broken" and ($carried.upper.shop.includes("clothing") or $carried.upper.shop.includes("forest"))>>
<<if $money gte Math.trunc($carried.upper.cost * 1.5)>>
<<uppersend $carried.upper.index "wardrobe" $carried.upper.colour $carried.upper.accessory_colour>>
<<set $money -= Math.trunc($carried.upper.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($carried.upper.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($carried.upper.name)>>
<</if>>
<<elseif $clothingrebuy is 1 and $worn.upper.one_piece isnot "broken" and ($worn.upper.shop.includes("clothing") or $worn.upper.shop.includes("forest"))>>
<<if $money gte Math.trunc($worn.upper.cost * 1.5)>>
<<uppersend $worn.upper.index "wardrobe" $worn.upper.colour $worn.upper.accessory_colour>>
<<set $money -= Math.trunc($worn.upper.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($worn.upper.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($worn.upper.name)>>
<</if>>
<</if>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.lower.set to "lower">><<set $worn.lower.one_piece to "broken">>
<</if>>
<<if $carried.upper.set is $carried.lower.set>>
<<set $carried.lower.set to "lower">><<set $carried.lower.one_piece to "broken">>
<</if>>
<<set $worn.upper to clone($clothes.upper[0])>>
<<set $carried.upper to clone($clothes.upper[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "lowerruined">><<nobr>><<set $eventskipoverrule to 1>>
<<if $worn.lower.cursed is 1 and !$worn.lower.type.includes("broken")>>
<<else>>
<<set $lowerwet to 0>><<set $lowerwetstage to 0>>
<<if $carried.lower.name isnot "naked" and $clothingrebuy is 1 and $carried.lower.one_piece isnot "broken" and ($carried.lower.shop.includes("clothing") or $carried.lower.shop.includes("forest"))>>
<<if $money gte Math.trunc($carried.lower.cost * 1.5)>>
<<lowersend $carried.lower.index "wardrobe" $carried.lower.colour $carried.lower.accessory_colour>>
<<set $money -= Math.trunc($carried.lower.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($carried.lower.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($carried.lower.name)>>
<</if>>
<<elseif $clothingrebuy is 1 and $worn.lower.one_piece isnot "broken" and ($worn.lower.shop.includes("clothing") or $worn.lower.shop.includes("forest"))>>
<<if $money gte Math.trunc($worn.lower.cost * 1.5)>>
<<lowersend $worn.lower.index "wardrobe" $worn.lower.colour $worn.lower.accessory_colour>>
<<set $money -= Math.trunc($worn.lower.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($worn.lower.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($worn.lower.name)>>
<</if>>
<</if>>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.upper.set to "upper">><<set $worn.upper.one_piece to "broken">>
<</if>>
<<if $carried.upper.set is $carried.lower.set>>
<<set $carried.upper.set to "upper">><<set $carried.upper.one_piece to "broken">>
<</if>>
<<set $worn.lower to clone($clothes.lower[0])>>
<<set $carried.lower to clone($clothes.lower[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "underupperruined">><<nobr>><<set $eventskipoverrule to 1>>
<<if $worn.under_upper.cursed is 1 and !$worn.under_upper.type.includes("broken")>>
<<else>>
<<set $underupperwet to 0>><<set $underupperwetstage to 0>>
<<if $carried.under_upper.name isnot "naked" and $clothingrebuy is 1 and $carried.under_upper.one_piece isnot "broken" and ($carried.under_upper.shop.includes("clothing") or $carried.under_upper.shop.includes("forest"))>>
<<if $money gte Math.trunc($carried.under_upper.cost * 1.5)>>
<<underuppersend $carried.under_upper.index "wardrobe" $carried.under_upper.colour $carried.under_upper.accessory_colour>>
<<set $money -= Math.trunc($carried.under_upper.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($carried.under_upper.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($carried.under_upper.name)>>
<</if>>
<<elseif $clothingrebuy is 1 and $worn.under_upper.one_piece isnot "broken" and ($worn.under_upper.shop.includes("clothing") or $worn.under_upper.shop.includes("forest"))>>
<<if $money gte Math.trunc($worn.under_upper.cost * 1.5)>>
<<underuppersend $worn.under_upper.index "wardrobe" $worn.under_upper.colour $worn.under_upper.accessory_colour>>
<<set $money -= Math.trunc($worn.under_upper.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($worn.under_upper.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($worn.under_upper.name)>>
<</if>>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set $worn.under_lower.set to "under_lower">><<set $worn.under_lower.one_piece to "broken">>
<</if>>
<<if $carried.under_upper.set is $carried.under_lower.set>>
<<set $carried.under_lower.set to "under_lower">><<set $carried.under_lower.one_piece to "broken">>
<</if>>
<<set $worn.under_upper to clone($clothes.under_upper[0])>>
<<set $carried.under_upper to clone($clothes.under_upper[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "underlowerruined">><<nobr>><<set $eventskipoverrule to 1>>
<<if $worn.under_lower.cursed is 1 and !$worn.under_lower.type.includes("broken")>>
<<else>>
<<set $underlowerwet to 0>><<set $underlowerwetstage to 0>>
<<if $carried.under_lower.name isnot "naked" and $clothingrebuy is 1 and $carried.under_lower.one_piece isnot "broken" and ($carried.under_lower.shop.includes("clothing") or $carried.under_lower.shop.includes("forest"))>>
<<if $money gte Math.trunc($carried.under_lower.cost * 1.5)>>
<<underlowersend $carried.under_lower.index "wardrobe" $carried.under_lower.colour $carried.under_lower.accessory_colour>>
<<set $money -= Math.trunc($carried.under_lower.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($carried.under_lower.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($carried.under_lower.name)>>
<</if>>
<<elseif $clothingrebuy is 1 and $worn.under_lower.one_piece isnot "broken" and ($worn.under_lower.shop.includes("clothing") or $worn.under_lower.shop.includes("forest"))>>
<<if $money gte Math.trunc($worn.under_lower.cost * 1.5)>>
<<underlowersend $worn.under_lower.index "wardrobe" $worn.under_lower.colour $worn.under_lower.accessory_colour>>
<<set $money -= Math.trunc($worn.under_lower.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($worn.under_lower.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($worn.under_lower.name)>>
<</if>>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set $worn.under_upper.set to "under_upper">><<set $worn.under_upper.one_piece to "broken">>
<</if>>
<<if $carried.under_upper.set is $carried.under_lower.set>>
<<set $carried.under_upper.set to "under_upper">><<set $carried.under_upper.one_piece to "broken">>
<</if>>
<<set $worn.under_lower to clone($clothes.under_lower[0])>>
<<set $carried.under_lower to clone($clothes.under_lower[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "headruined">><<nobr>><<set $eventskipoverrule to 1>>
<<if $worn.head.cursed is 1 and !$worn.head.type.includes("broken")>>
<<else>>
<<if $carried.head.name isnot "naked" and $clothingrebuy is 1 and ($carried.head.shop.includes("clothing") or $carried.head.shop.includes("forest"))>>
<<if $money gte Math.trunc($carried.head.cost * 1.5)>>
<<headsend $carried.head.index "wardrobe" $carried.head.colour $carried.head.accessory_colour>>
<<set $money -= Math.trunc($carried.head.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($carried.head.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($carried.head.name)>>
<</if>>
<<elseif $clothingrebuy is 1 and ($worn.head.shop.includes("clothing") or $worn.head.shop.includes("forest"))>>
<<if $money gte Math.trunc($worn.head.cost * 1.5)>>
<<headsend $worn.head.index "wardrobe" $worn.head.colour $worn.head.accessory_colour>>
<<set $money -= Math.trunc($worn.head.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($worn.head.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($worn.head.name)>>
<</if>>
<</if>>
<<set $worn.head to clone($clothes.head[0])>>
<<set $carried.head to clone($clothes.head[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "faceruined">><<nobr>><<set $eventskipoverrule to 1>>
<<if $worn.face.cursed is 1 and !$worn.face.type.includes("broken")>>
<<else>>
<<if $carried.face.name isnot "naked" and $clothingrebuy is 1 and ($carried.face.shop.includes("clothing") or $carried.face.shop.includes("forest"))>>
<<if $money gte Math.trunc($carried.face.cost * 1.5)>>
<<facesend $carried.face.index "wardrobe" $carried.face.colour $carried.face.accessory_colour>>
<<set $money -= Math.trunc($carried.face.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($carried.face.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($carried.face.name)>>
<</if>>
<<elseif $clothingrebuy is 1 and ($worn.face.shop.includes("clothing") or $worn.face.shop.includes("forest"))>>
<<if $money gte Math.trunc($worn.face.cost * 1.5)>>
<<facesend $worn.face.index "wardrobe" $worn.face.colour $worn.face.accessory_colour>>
<<set $money -= Math.trunc($worn.face.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($worn.face.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($worn.face.name)>>
<</if>>
<</if>>
<<set $worn.face to clone($clothes.face[0])>>
<<set $carried.face to clone($clothes.face[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "neckruined">><<nobr>><<set $eventskipoverrule to 1>>
<<if $worn.neck.cursed is 1 and !$worn.neck.type.includes("broken")>>
<<else>>
<<if $carried.neck.name isnot "naked" and $clothingrebuy is 1 and ($carried.neck.shop.includes("clothing") or $carried.neck.shop.includes("forest"))>>
<<if $money gte Math.trunc($carried.neck.cost * 1.5)>>
<<necksend $carried.neck.index "wardrobe" $carried.neck.colour $carried.neck.accessory_colour>>
<<set $money -= Math.trunc($carried.neck.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($carried.neck.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($carried.neck.name)>>
<</if>>
<<elseif $clothingrebuy is 1 and ($worn.neck.shop.includes("clothing") or $worn.neck.shop.includes("forest"))>>
<<if $money gte Math.trunc($worn.neck.cost * 1.5)>>
<<necksend $worn.neck.index "wardrobe" $worn.neck.colour $worn.neck.accessory_colour>>
<<set $money -= Math.trunc($worn.neck.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($worn.neck.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($worn.neck.name)>>
<</if>>
<</if>>
<<set $worn.neck to clone($clothes.neck[0])>>
<<set $carried.neck to clone($clothes.neck[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "legsruined">><<nobr>><<set $eventskipoverrule to 1>>
<<if $worn.legs.cursed is 1 and !$worn.legs.type.includes("broken")>>
<<else>>
<<if $carried.legs.name isnot "naked" and $clothingrebuy is 1 and ($carried.legs.shop.includes("clothing") or $carried.legs.shop.includes("forest"))>>
<<if $money gte Math.trunc($carried.legs.cost * 1.5)>>
<<legssend $carried.legs.index "wardrobe" $carried.legs.colour $carried.legs.accessory_colour>>
<<set $money -= Math.trunc($carried.legs.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($carried.legs.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($carried.legs.name)>>
<</if>>
<<elseif $clothingrebuy is 1 and ($worn.legs.shop.includes("clothing") or $worn.legs.shop.includes("forest"))>>
<<if $money gte Math.trunc($worn.legs.cost * 1.5)>>
<<legssend $worn.legs.index "wardrobe" $worn.legs.colour $worn.legs.accessory_colour>>
<<set $money -= Math.trunc($worn.legs.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($worn.legs.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($worn.legs.name)>>
<</if>>
<</if>>
<<set $worn.legs to clone($clothes.legs[0])>>
<<set $carried.legs to clone($clothes.legs[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "feetruined">><<nobr>><<set $eventskipoverrule to 1>>
<<if $worn.feet.cursed is 1 and !$worn.feet.type.includes("broken")>>
<<else>>
<<if $carried.feet.name isnot "naked" and $clothingrebuy is 1 and ($carried.feet.shop.includes("clothing") or $carried.feet.shop.includes("forest"))>>
<<if $money gte Math.trunc($carried.feet.cost * 1.5)>>
<<feetsend $carried.feet.index "wardrobe" $carried.feet.colour $carried.feet.accessory_colour>>
<<set $money -= Math.trunc($carried.feet.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($carried.feet.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($carried.feet.name)>>
<</if>>
<<elseif $clothingrebuy is 1 and ($worn.feet.shop.includes("clothing") or $worn.feet.shop.includes("forest"))>>
<<if $money gte Math.trunc($worn.feet.cost * 1.5)>>
<<feetsend $worn.feet.index "wardrobe" $worn.feet.colour $worn.feet.accessory_colour>>
<<set $money -= Math.trunc($worn.feet.cost * 1.5)>>
<<set $effectsmessage to 1>><<set $rebuy_success to clone($worn.feet.name)>>
<<else>>
<<set $effectsmessage to 1>><<set $rebuy_failure to clone($worn.feet.name)>>
<</if>>
<</if>>
<<set $worn.feet to clone($clothes.feet[0])>>
<<set $carried.feet to clone($clothes.feet[0])>>
<</if>>
<</nobr>><</widget>>
/*The "...on" widgets put on clothing removed with the "...strip" widgets.*/
<<widget "outfiton">><<nobr>>
<<upperon>>
<<loweron>>
<</nobr>><</widget>>
<<widget "clotheson">><<nobr>>
<<upperon>>
<<loweron>>
<<underupperon>>
<<underloweron>>
<<headon>>
<<faceon>>
<<neckon>>
<<legson>>
<<feeton>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked">>
<<else>>
You fix your clothing.
<br><br>
<</if>>
<<exposure>>
<<if $exposed gte 1>>
You are conscious of your <<nuditystop>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "upperon">><<nobr>>
<<if $carried.upper.name isnot "naked">>
<<set $worn.upper to clone($carried.upper)>>
<<set $carried.upper to clone($clothes.upper[0])>>
<</if>>
<<set $worn.upper.exposed to $worn.upper.exposed_base>>
<<set $worn.upper.state to $worn.upper.state_base>>
<<set $worn.upper.state_top to $worn.upper.state_top_base>>
<</nobr>><</widget>>
<<widget "loweron">><<nobr>>
<<if $carried.lower.name isnot "naked">>
<<set $worn.lower to clone($carried.lower)>>
<<set $carried.lower to clone($clothes.lower[0])>>
<</if>>
<<set $worn.lower.exposed to $worn.lower.exposed_base>>
<<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>>
<<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>>
<<set $worn.lower.state to $worn.lower.state_base>>
<<if $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "underupperon">><<nobr>>
<<if $carried.under_upper.name isnot "naked">>
<<set $worn.under_upper to clone($carried.under_upper)>>
<<set $carried.under_upper to clone($clothes.under_upper[0])>>
<</if>>
<<set $worn.under_upper.exposed to $worn.under_upper.exposed_base>>
<<set $worn.under_upper.state to $worn.under_upper.state_base>>
<<set $worn.under_upper.state_stop to $worn.under_upper.state_top_base>>
<</nobr>><</widget>>
<<widget "underloweron">><<nobr>>
<<if $carried.under_lower.name isnot "naked">>
<<set $worn.under_lower to clone($carried.under_lower)>>
<<set $carried.under_lower to clone($clothes.under_lower[0])>>
<</if>>
<<set $worn.under_lower.state to $worn.under_lower.state_base>>
<<set $worn.under_lower.exposed to $worn.under_lower.exposed_base>>
<<set $worn.under_lower.vagina_exposed to $worn.under_lower.vagina_exposed_base>>
<<set $worn.under_lower.anus_exposed to $worn.under_lower.anus_exposed_base>>
<</nobr>><</widget>>
<<widget "headon">><<nobr>>
<<if $carried.head.name isnot "naked">>
<<set $worn.head to clone($carried.head)>>
<<set $carried.head to clone($clothes.head[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "faceon">><<nobr>>
<<if $carried.face.name isnot "naked">>
<<set $worn.face to clone($carried.face)>>
<<set $carried.face to clone($clothes.face[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "neckon">><<nobr>>
<<if $carried.neck.name isnot "naked">>
<<set $worn.neck to clone($carried.neck)>>
<<set $carried.neck to clone($clothes.neck[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "legson">><<nobr>>
<<if $carried.legs.name isnot "naked">>
<<set $worn.legs to clone($carried.legs)>>
<<set $carried.legs to clone($clothes.legs[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "feeton">><<nobr>>
<<if $carried.feet.name isnot "naked">>
<<set $worn.feet to clone($carried.feet)>>
<<set $carried.feet to clone($clothes.feet[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "clothesontowel">><<nobr>>
<<upperon>>
<<loweron>>
<<underupperon>>
<<underloweron>>
<<headon>>
<<faceon>>
<<neckon>>
<<legson>>
<<feeton>>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked">>
<<else>>
You fix your clothing.
<br><br>
<</if>>
<<exposure>>
<<towelup>>
<<if $exposed gte 1>>
You are conscious of your <<nuditystop>>
<br><br>
<</if>>
<</nobr>><</widget>>
/*The "...steal" widgets destroy clothing carried by the PC, and output text describing the event. If argument is "strip", then they'll also take clothes worn by the PC.*/
<<widget "steal">><<nobr>>
<<set _temp_steal to $args[0]>>
<<uppersteal _temp_steal>>
<<lowersteal _temp_steal>>
<<underuppersteal _temp_steal>>
<<underlowersteal _temp_steal>>
<<headsteal _temp_steal>>
<<facesteal _temp_steal>>
<<necksteal _temp_steal>>
<<legssteal _temp_steal>>
<<feetsteal _temp_steal>>
<</nobr>><</widget>>
<<widget "stealclothes">><<nobr>>
<<set _temp_steal to $args[0]>>
<<uppersteal _temp_steal>>
<<lowersteal _temp_steal>>
<<underuppersteal _temp_steal>>
<<underlowersteal _temp_steal>>
<</nobr>><</widget>>
<<widget "uppersteal">><<nobr>>
<<if $worn.upper.name isnot "naked" and $worn.upper.cursed isnot 1 and $args[0] is "strip">>
<<if $stealtextskip isnot 1>>
<<He>> tears your $worn.upper.name off your body.
<br>
<</if>>
<<if $worn.upper.set is $worn.lower.set>>
<<lowerruined>>
<</if>>
<<upperruined>>
<<elseif $carried.upper.name isnot "naked">>
<<if $stealtextskip isnot 1>>
<<He>> keeps your $carried.upper.name as a souvenir.
<br>
<</if>>
<<if $carried.upper.set is $carried.lower.set>>
<<lowerruined>>
<</if>>
<<upperruined>>
<</if>>
<</nobr>><</widget>>
<<widget "lowersteal">><<nobr>>
<<if $worn.lower.name isnot "naked" and $worn.lower.cursed isnot 1 and $args[0] is "strip">>
<<if $stealtextskip isnot 1>>
<<He>> tears your $worn.lower.name off your body.
<br>
<</if>>
<<if $worn.upper.set is $worn.lower.set>>
<<upperruined>>
<</if>>
<<lowerruined>>
<<elseif $carried.lower.name isnot "naked">>
<<if $stealtextskip isnot 1>>
<<He>> keeps your $carried.lower.name as a souvenir.
<br>
<</if>>
<<if $carried.upper.set is $carried.lower.set>>
<<upperruined>>
<</if>>
<<lowerruined>>
<</if>>
<</nobr>><</widget>>
<<widget "underuppersteal">><<nobr>>
<<if $worn.under_upper.name isnot "naked" and $worn.under_upper.cursed isnot 1 and $args[0] is "strip">>
<<if $stealtextskip isnot 1>>
<<He>> tears your $worn.under_upper.name off your body.
<br>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<underlowerruined>>
<</if>>
<<underupperruined>>
<<elseif $carried.under_upper.name isnot "naked">>
<<if $stealtextskip isnot 1>>
<<He>> keeps your $carried.under_upper.name as a souvenir.
<br>
<</if>>
<<if $carried.under_upper.set is $carried.under_lower.set>>
<<underlowerruined>>
<</if>>
<<underupperruined>>
<</if>>
<</nobr>><</widget>>
<<widget "underlowersteal">><<nobr>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.cursed isnot 1 and $args[0] is "strip">>
<<if $stealtextskip isnot 1>>
<<He>> tears your $worn.under_lower.name off your body.
<br>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<underupperruined>>
<</if>>
<<underlowerruined>>
<<elseif $carried.under_lower.name isnot "naked">>
<<if $stealtextskip isnot 1>>
<<He>> keeps your $carried.under_lower.name as a souvenir.
<br>
<</if>>
<<if $carried.under_upper.set is $carried.under_lower.set>>
<<underupperruined>>
<</if>>
<<underlowerruined>>
<</if>>
<</nobr>><</widget>>
<<widget "headsteal">><<nobr>>
<<if $worn.head.name isnot "naked" and $worn.head.cursed isnot 1 and $args[0] is "strip">>
<<if $stealtextskip isnot 1>>
<<He>> tears your $worn.head.name off your body.
<br>
<</if>>
<<headruined>>
<<elseif $carried.head.name isnot "naked">>
<<if $stealtextskip isnot 1>>
<<He>> keeps your $carried.head.name as a souvenir.
<br>
<</if>>
<<headruined>>
<</if>>
<</nobr>><</widget>>
<<widget "facesteal">><<nobr>>
<<if $worn.face.name isnot "naked" and $worn.face.cursed isnot 1 and $args[0] is "strip">>
<<if $stealtextskip isnot 1>>
<<He>> tears your $worn.face.name off your body.
<br>
<</if>>
<<faceruined>>
<<elseif $carried.face.name isnot "naked">>
<<if $stealtextskip isnot 1>>
<<He>> keeps your $carried.face.name as a souvenir.
<br>
<</if>>
<<faceruined>>
<</if>>
<</nobr>><</widget>>
<<widget "necksteal">><<nobr>>
<<if $worn.neck.name isnot "naked" and $worn.neck.cursed isnot 1 and $args[0] is "strip">>
<<if $stealtextskip isnot 1>>
<<He>> tears your $worn.neck.name off your body.
<br>
<</if>>
<<neckruined>>
<<elseif $carried.neck.name isnot "naked">>
<<if $stealtextskip isnot 1>>
<<He>> keeps your $carried.neck.name as a souvenir.
<br>
<</if>>
<<neckruined>>
<</if>>
<</nobr>><</widget>>
<<widget "legssteal">><<nobr>>
<<if $worn.legs.name isnot "naked" and $worn.legs.cursed isnot 1 and $args[0] is "strip">>
<<if $stealtextskip isnot 1>>
<<He>> tears your $worn.legs.name off your body.
<br>
<</if>>
<<legsruined>>
<<elseif $carried.legs.name isnot "naked">>
<<if $stealtextskip isnot 1>>
<<He>> keeps your $carried.legs.name as a souvenir.
<br>
<</if>>
<<legsruined>>
<</if>>
<</nobr>><</widget>>
<<widget "feetsteal">><<nobr>>
<<if $worn.feet.name isnot "naked" and $worn.feet.cursed isnot 1 and $args[0] is "strip">>
<<if $stealtextskip isnot 1>>
<<He>> tears your $worn.feet.name off your body.
<br>
<</if>>
<<feetruined>>
<<elseif $carried.feet.name isnot "naked">>
<<if $stealtextskip isnot 1>>
<<He>> keeps your $carried.feet.name as a souvenir.
<br>
<</if>>
<<feetruined>>
<</if>>
<</nobr>><</widget>>
/*The "...undress" widgets remove the player character's clothing. Where they end up depends on the argument supplied. "wardrobe" sends it to the bedroom wardrobe. Other arguments store the clothing elsewhere in the world. The "...storeon" widgets can retrieve those clothes.*/
<<widget "undress">><<nobr>>
<<set _undress_temp to $args[0]>>
<<upperundress _undress_temp>>
<<lowerundress _undress_temp>>
<<underupperundress _undress_temp>>
<<underlowerundress _undress_temp>>
<<headundress _undress_temp>>
<<faceundress _undress_temp>>
<<neckundress _undress_temp>>
<<legsundress _undress_temp>>
<<feetundress _undress_temp>>
<</nobr>><</widget>>
<<widget "undressclothes">><<nobr>>
<<set _undress_temp to $args[0]>>
<<upperundress _undress_temp>>
<<lowerundress _undress_temp>>
<<underupperundress _undress_temp>>
<<underlowerundress _undress_temp>>
<</nobr>><</widget>>
<<widget "upperundress">><<nobr>>
<<if $worn.upper.cursed is 1>>
<<else>>
<<set $upperwet to 0>><<set $upperwetstage to 0>>
<<if $args[0] is "wardrobe">>
<<if $worn.upper.name is "towel top" or $worn.upper.name is "large towel">>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.lower to clone($clothes.lower[0])>>
<</if>>
<<set $worn.upper to clone($clothes.upper[0])>>
<<elseif $worn.upper.name isnot "naked">>
<<if $worn.upper.set is $worn.lower.set>>
<<set $wardrobe.lower.push(clone($worn.lower))>>
<<set $worn.lower to clone($clothes.lower[0])>>
<</if>>
<<set $wardrobe.upper.push(clone($worn.upper))>>
<<set $worn.upper to clone($clothes.upper[0])>>
<</if>>
<<elseif $args[0]>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.set is $worn.lower.set>>
<<for _u to 0; _u lt $store.lower.length; _u++>>
<<if $args[0] is $store.lower[_u].location>>
<<if $store.lower[_u].one_piece is 1>>/*Checks if replaced stored item is an outfit, and moves the other half to the wardrobe if it is*/
<<for _o to 0; _o lt $store.upper.length; _o++>>
<<if $args[0] is $store.upper[_o].location>>
<<if $store.upper[_o].name isnot "towel top" and $store.upper[_o].name isnot "large towel">>
<<set $wardrobe.upper.push(clone($store.upper[_o]))>>
<</if>>
<<set $store.upper.deleteAt(_o)>>
<</if>>
<</for>>
<</if>>
<<if $store.lower[_u].name isnot "towel skirt" and $store.lower[_u].name isnot "large towel bottom">>
<<set $wardrobe.lower.push(clone($store.lower[_u]))>>
<</if>>
<<set $store.lower.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.lower.push(clone($worn.lower))>>
<<set $store.lower.last().location to $args[0]>>
<<set $worn.lower to clone($clothes.lower[0])>>
<</if>>
<<for _u to 0; _u lt $store.upper.length; _u++>>
<<if $args[0] is $store.upper[_u].location>>
<<if $store.upper[_u].one_piece is 1>>/*Checks if replaced stored item is an outfit, and moves the other half to the wardrobe if it is*/
<<for _o to 0; _o lt $store.lower.length; _o++>>
<<if $args[0] is $store.lower[_o].location>>
<<if $store.lower[_o].name isnot "towel skirt" and $store.lower[_o].name isnot "large towel bottom">>
<<set $wardrobe.lower.push(clone($store.lower[_o]))>>
<</if>>
<<set $store.lower.deleteAt(_o)>>
<</if>>
<</for>>
<</if>>
<<if $store.upper[_u].name isnot "towel top" and $store.upper[_u].name isnot "large towel">>
<<set $wardrobe.upper.push(clone($store.upper[_u]))>>
<</if>>
<<set $store.upper.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.upper.push(clone($worn.upper))>>
<<set $store.upper.last().location to $args[0]>>
<<set $worn.upper to clone($clothes.upper[0])>>
<</if>>
<</if>>
<</if>>
<<unset _strip_restrict>>
<</nobr>><</widget>>
<<widget "lowerundress">><<nobr>>
<<if $worn.lower.cursed is 1>>
<<else>>
<<set $lowerwet to 0>><<set $lowerwetstage to 0>>
<<if $args[0] is "wardrobe">>
<<if $worn.lower.name is "towel skirt" or $worn.lower.name is "large towel bottom">>
<<if $worn.lower.set is $worn.upper.set>>
<<set $worn.upper to clone($clothes.upper[0])>>
<</if>>
<<set $worn.lower to clone($clothes.lower[0])>>
<<elseif $worn.lower.name isnot "naked">>
<<if $worn.upper.set is $worn.lower.set and _strip_restrict isnot 1>>
<<set $wardrobe.upper.push(clone($worn.upper))>>
<<set $worn.upper to clone($clothes.upper[0])>>
<</if>>
<<set $wardrobe.lower.push(clone($worn.lower))>>
<<set $worn.lower to clone($clothes.lower[0])>>
<</if>>
<<elseif $args[0]>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.upper.set is $worn.lower.set>>
<<for _u to 0; _u lt $store.upper.length; _u++>>
<<if $args[0] is $store.upper[_u].location>>
<<if $store.upper[_u].one_piece is 1>>/*Checks if replaced stored item is an outfit, and moves the other half to the wardrobe if it is*/
<<for _o to 0; _o lt $store.lower.length; _o++>>
<<if $args[0] is $store.lower[_o].location>>
<<if $store.lower[_o].name isnot "towel skirt" and $store.lower[_o].name isnot "large towel bottom">>
<<set $wardrobe.lower.push(clone($store.lower[_o]))>>
<</if>>
<<set $store.lower.deleteAt(_o)>>
<</if>>
<</for>>
<</if>>
<<if $store.upper[_u].name isnot "towel top" and $store.upper[_u].name isnot "large towel">>
<<set $wardrobe.upper.push(clone($store.upper[_u]))>>
<</if>>
<<set $store.upper.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.upper.push(clone($worn.upper))>>
<<set $store.upper.last().location to $args[0]>>
<<set $worn.upper to clone($clothes.upper[0])>>
<</if>>
<<for _u to 0; _u lt $store.lower.length; _u++>>
<<if $args[0] is $store.lower[_u].location>>
<<if $store.lower[_u].one_piece is 1>>/*Checks if replaced stored item is an outfit, and moves the other half to the wardrobe if it is*/
<<for _o to 0; _o lt $store.upper.length; _o++>>
<<if $args[0] is $store.upper[_o].location>>
<<if $store.upper[_o].name isnot "towel top" and $store.upper[_o].name isnot "large towel">>
<<set $wardrobe.upper.push(clone($store.upper[_o]))>>
<</if>>
<<set $store.upper.deleteAt(_o)>>
<</if>>
<</for>>
<</if>>
<<if $store.lower[_u].name isnot "towel skirt" and $store.lower[_u].name isnot "large towel bottom">>
<<set $wardrobe.lower.push(clone($store.lower[_u]))>>
<</if>>
<<set $store.lower.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.lower.push(clone($worn.lower))>>
<<set $store.lower.last().location to $args[0]>>
<<set $worn.lower to clone($clothes.lower[0])>>
<</if>>
<</if>>
<</if>>
<<unset _strip_restrict>>
<</nobr>><</widget>>
<<widget "underupperundress">><<nobr>>
<<if $worn.under_upper.cursed is 1>>
<<else>>
<<set $underupperwet to 0>><<set $underupperwetstage to 0>>
<<if $args[0] is "wardrobe">>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set $wardrobe.under_lower.push(clone($worn.under_lower))>>
<<set $worn.under_lower to clone($clothes.under_lower[0])>>
<</if>>
<<set $wardrobe.under_upper.push(clone($worn.under_upper))>>
<<set $worn.under_upper to clone($clothes.under_upper[0])>>
<</if>>
<<elseif $args[0]>>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<for _u to 0; _u lt $store.under_lower.length; _u++>>
<<if $args[0] is $store.under_lower[_u].location>>
<<if $store.under_lower[_u].one_piece is 1>>/*Checks if replaced stored item is an outfit, and moves the other half to the wardrobe if it is*/
<<for _o to 0; _o lt $store.under_upper.length; _o++>>
<<if $args[0] is $store.under_upper[_o].location>>
<<set $wardrobe.under_upper.push(clone($store.under_upper[_o]))>>
<<set $store.under_upper.deleteAt(_o)>>
<</if>>
<</for>>
<</if>>
<<set $wardrobe.under_lower.push(clone($store.under_lower[_u]))>>
<<set $store.under_upper.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.under_lower.push(clone($worn.under_lower))>>
<<set $store.under_lower.last().location to $args[0]>>
<<set $worn.under_lower to clone($clothes.under_lower[0])>>
<</if>>
<<for _u to 0; _u lt $store.under_upper.length; _u++>>
<<if $args[0] is $store.under_upper[_u].location>>
<<if $store.under_upper[_u].one_piece is 1>>/*Checks if replaced stored item is an outfit, and moves the other half to the wardrobe if it is*/
<<for _o to 0; _o lt $store.under_lower.length; _o++>>
<<if $args[0] is $store.under_lower[_o].location>>
<<set $wardrobe.under_lower.push(clone($store.under_lower[_o]))>>
<<set $store.under_lower.deleteAt(_o)>>
<</if>>
<</for>>
<</if>>
<<set $wardrobe.under_upper.push(clone($store.under_upper[_u]))>>
<<set $store.under_upper.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.under_upper.push(clone($worn.under_upper))>>
<<set $store.under_upper.last().location to $args[0]>>
<<set $worn.under_upper to clone($clothes.under_upper[0])>>
<</if>>
<</if>>
<</if>>
<<unset _strip_restrict>>
<</nobr>><</widget>>
<<widget "underlowerundress">><<nobr>>
<<if $worn.under_lower.cursed is 1>>
<<else>>
<<set $underlowerwet to 0>><<set $underlowerwetstage to 0>>
<<if $args[0] is "wardrobe">>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.set is $worn.under_lower.set and _strip_restrict isnot 1>>
<<set $wardrobe.under_upper.push(clone($worn.under_upper))>>
<<set $worn.under_upper to clone($clothes.under_upper[0])>>
<</if>>
<<set $wardrobe.under_lower.push(clone($worn.under_lower))>>
<<set $worn.under_lower to clone($clothes.under_lower[0])>>
<</if>>
<<elseif $args[0]>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<for _u to 0; _u lt $store.under_upper.length; _u++>>
<<if $args[0] is $store.under_upper[_u].location>>
<<if $store.under_upper[_u].one_piece is 1>>/*Checks if replaced stored item is an outfit, and moves the other half to the wardrobe if it is*/
<<for _o to 0; _o lt $store.under_lower.length; _o++>>
<<if $args[0] is $store.under_lower[_o].location>>
<<set $wardrobe.under_lower.push(clone($store.under_lower[_o]))>>
<<set $store.under_lower.deleteAt(_o)>>
<</if>>
<</for>>
<</if>>
<<set $wardrobe.under_upper.push(clone($store.under_upper[_u]))>>
<<set $store.under_upper.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.under_upper.push(clone($worn.under_upper))>>
<<set $store.under_upper.last().location to $args[0]>>
<<set $worn.under_upper to clone($clothes.under_upper[0])>>
<</if>>
<<for _u to 0; _u lt $store.under_lower.length; _u++>>
<<if $args[0] is $store.under_lower[_u].location>>
<<if $store.under_lower[_u].one_piece is 1>>/*Checks if replaced stored item is an outfit, and moves the other half to the wardrobe if it is*/
<<for _o to 0; _o lt $store.under_upper.length; _o++>>
<<if $args[0] is $store.under_upper[_o].location>>
<<set $wardrobe.under_upper.push(clone($store.under_upper[_o]))>>
<<set $store.under_upper.deleteAt(_o)>>
<</if>>
<</for>>
<</if>>
<<set $wardrobe.under_lower.push(clone($store.under_lower[_u]))>>
<<set $store.under_lower.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.under_lower.push(clone($worn.under_lower))>>
<<set $store.under_lower.last().location to $args[0]>>
<<set $worn.under_lower to clone($clothes.under_lower[0])>>
<</if>>
<</if>>
<</if>>
<<unset _strip_restrict>>
<</nobr>><</widget>>
<<widget "headundress">><<nobr>>
<<if $worn.head.cursed is 1>>
<<else>>
<<if $args[0] is "wardrobe">>
<<if $worn.head.name isnot "naked">>
<<set $wardrobe.head.push(clone($worn.head))>>
<<set $worn.head to clone($clothes.head[0])>>
<</if>>
<<elseif $args[0]>>
<<if $worn.head.name isnot "naked">>
<<for _u to 0; _u lt $store.head.length; _u++>>
<<if $args[0] is $store.head[_u].location>>
<<set $wardrobe.head.push(clone($store.head[_u]))>>
<<set $store.head.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.head.push(clone($worn.head))>>
<<set $store.head.last().location to $args[0]>>
<<set $worn.head to clone($clothes.head[0])>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "faceundress">><<nobr>>
<<if $worn.face.cursed is 1>>
<<else>>
<<if $args[0] is "wardrobe">>
<<if $worn.face.name isnot "naked">>
<<set $wardrobe.face.push(clone($worn.face))>>
<<set $worn.face to clone($clothes.face[0])>>
<</if>>
<<elseif $args[0]>>
<<if $worn.face.name isnot "naked">>
<<for _u to 0; _u lt $store.face.length; _u++>>
<<if $args[0] is $store.face[_u].location>>
<<set $wardrobe.face.push(clone($store.face[_u]))>>
<<set $store.face.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.face.push(clone($worn.face))>>
<<set $store.face.last().location to $args[0]>>
<<set $worn.face to clone($clothes.face[0])>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "neckundress">><<nobr>>
<<if $worn.neck.cursed is 1>>
<<else>>
<<if $args[0] is "wardrobe">>
<<if $worn.neck.name isnot "naked">>
<<set $wardrobe.neck.push(clone($worn.neck))>>
<<set $worn.neck to clone($clothes.neck[0])>>
<</if>>
<<elseif $args[0]>>
<<if $worn.neck.name isnot "naked">>
<<for _u to 0; _u lt $store.neck.length; _u++>>
<<if $args[0] is $store.neck[_u].location>>
<<set $wardrobe.neck.push(clone($store.neck[_u]))>>
<<set $store.neck.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.neck.push(clone($worn.neck))>>
<<set $store.neck.last().location to $args[0]>>
<<set $worn.neck to clone($clothes.neck[0])>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "legsundress">><<nobr>>
<<if $worn.legs.cursed is 1>>
<<else>>
<<if $args[0] is "wardrobe">>
<<if $worn.legs.name isnot "naked">>
<<set $wardrobe.legs.push(clone($worn.legs))>>
<<set $worn.legs to clone($clothes.legs[0])>>
<</if>>
<<elseif $args[0]>>
<<if $worn.legs.name isnot "naked">>
<<for _u to 0; _u lt $store.legs.length; _u++>>
<<if $args[0] is $store.legs[_u].location>>
<<set $wardrobe.legs.push(clone($store.legs[_u]))>>
<<set $store.legs.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.legs.push(clone($worn.legs))>>
<<set $store.legs.last().location to $args[0]>>
<<set $worn.legs to clone($clothes.legs[0])>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "feetundress">><<nobr>>
<<if $worn.feet.cursed is 1>>
<<else>>
<<if $args[0] is "wardrobe">>
<<if $worn.feet.name isnot "naked">>
<<set $wardrobe.feet.push(clone($worn.feet))>>
<<set $worn.feet to clone($clothes.feet[0])>>
<</if>>
<<elseif $args[0]>>
<<if $worn.feet.name isnot "naked">>
<<for _u to 0; _u lt $store.feet.length; _u++>>
<<if $args[0] is $store.feet[_u].location>>
<<set $wardrobe.feet.push(clone($store.feet[_u]))>>
<<set $store.feet.deleteAt(_u)>>
<</if>>
<</for>>
<<set $store.feet.push(clone($worn.feet))>>
<<set $store.feet.last().location to $args[0]>>
<<set $worn.feet to clone($clothes.feet[0])>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
/*The "storeon..." widgets retrieve the clothing stored with the "...undress" widgets, that weren't put in a wardrobe. Requires the same argument that was used to store the clothing in order to correctly identify. Optionally accepts a second argument. Inputting "delete" will destroy the stored item, rather than wear it. Inputting "check" will set _store_check to 1, for when you want to check whether or not an item exists in a given location.*/
<<widget "storeon">><<nobr>>
<<set _store_temp to $args[0]>>
<<if $args[1]>>
<<set _store_option to $args[1]>>
<<else>>
<<set _store_option to 0>>
<</if>>
<<storeonupper _store_temp _store_option>>
<<storeonlower _store_temp _store_option>>
<<storeonunderupper _store_temp _store_option>>
<<storeonunderlower _store_temp _store_option>>
<<storeonhead _store_temp _store_option>>
<<storeonface _store_temp _store_option>>
<<storeonneck _store_temp _store_option>>
<<storeonlegs _store_temp _store_option>>
<<storeonfeet _store_temp _store_option>>
<</nobr>><</widget>>
<<widget "storeonupper">><<nobr>>
<<if $worn.upper.cursed is 1>>
<<else>>
<<if $args[0]>>
<<for _u to 0; _u lt $store.upper.length; _u++>>
<<if $args[0] is $store.upper[_u].location>>
<<if $args[1] is "delete">>
<<set $store.upper.deleteAt(_u)>>
<<elseif $args[1] is "check">>
<<set _store_check to 1>>
<<else>>
<<upperundress "wardrobe">>
<<set $worn.upper to clone($store.upper[_u])>>
<<set $worn.upper.location to 0>>
<<set $store.upper.deleteAt(_u)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "storeonlower">><<nobr>>
<<if $worn.lower.cursed is 1>>
<<else>>
<<if $args[0]>>
<<for _u to 0; _u lt $store.lower.length; _u++>>
<<if $args[0] is $store.lower[_u].location>>
<<if $args[1] is "delete">>
<<set $store.lower.deleteAt(_u)>>
<<elseif $args[1] is "check">>
<<set _store_check to 1>>
<<else>>
<<lowerundress "wardrobe">>
<<set $worn.lower to clone($store.lower[_u])>>
<<set $worn.lower.location to 0>>
<<set $store.lower.deleteAt(_u)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "storeonunderupper">><<nobr>>
<<if $worn.under_upper.cursed is 1>>
<<else>>
<<if $args[0]>>
<<for _u to 0; _u lt $store.under_upper.length; _u++>>
<<if $args[0] is $store.under_upper[_u].location>>
<<if $args[1] is "delete">>
<<set $store.under_upper.deleteAt(_u)>>
<<elseif $args[1] is "check">>
<<set _store_check to 1>>
<<else>>
<<underupperundress "wardrobe">>
<<set $worn.under_upper to clone($store.under_upper[_u])>>
<<set $worn.under_upper.location to 0>>
<<set $store.under_upper.deleteAt(_u)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "storeonunderlower">><<nobr>>
<<if $worn.under_lower.cursed is 1>>
<<else>>
<<if $args[0]>>
<<for _u to 0; _u lt $store.under_lower.length; _u++>>
<<if $args[0] is $store.under_lower[_u].location>>
<<if $args[1] is "delete">>
<<set $store.under_lower.deleteAt(_u)>>
<<elseif $args[1] is "check">>
<<set _store_check to 1>>
<<else>>
<<underlowerundress "wardrobe">>
<<set $worn.under_lower to clone($store.under_lower[_u])>>
<<set $worn.under_lower.location to 0>>
<<set $store.under_lower.deleteAt(_u)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "storeonhead">><<nobr>>
<<if $worn.head.cursed is 1>>
<<else>>
<<if $args[0]>>
<<for _u to 0; _u lt $store.head.length; _u++>>
<<if $args[0] is $store.head[_u].location>>
<<if $args[1] is "delete">>
<<set $store.head.deleteAt(_u)>>
<<elseif $args[1] is "check">>
<<set _store_check to 1>>
<<else>>
<<headundress "wardrobe">>
<<set $worn.head to clone($store.head[_u])>>
<<set $worn.head.location to 0>>
<<set $store.head.deleteAt(_u)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "storeonface">><<nobr>>
<<if $worn.face.cursed is 1>>
<<else>>
<<if $args[0]>>
<<for _u to 0; _u lt $store.face.length; _u++>>
<<if $args[0] is $store.face[_u].location>>
<<if $args[1] is "delete">>
<<set $store.face.deleteAt(_u)>>
<<elseif $args[1] is "check">>
<<set _store_check to 1>>
<<else>>
<<faceundress "wardrobe">>
<<set $worn.face to clone($store.face[_u])>>
<<set $worn.face.location to 0>>
<<set $store.face.deleteAt(_u)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "storeonneck">><<nobr>>
<<if $worn.neck.cursed is 1>>
<<else>>
<<if $args[0]>>
<<for _u to 0; _u lt $store.neck.length; _u++>>
<<if $args[0] is $store.neck[_u].location>>
<<if $args[1] is "delete">>
<<set $store.neck.deleteAt(_u)>>
<<elseif $args[1] is "check">>
<<set _store_check to 1>>
<<else>>
<<neckundress "wardrobe">>
<<set $worn.neck to clone($store.neck[_u])>>
<<set $worn.neck.location to 0>>
<<set $store.neck.deleteAt(_u)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "storeonlegs">><<nobr>>
<<if $worn.legs.cursed is 1>>
<<else>>
<<if $args[0]>>
<<for _u to 0; _u lt $store.legs.length; _u++>>
<<if $args[0] is $store.legs[_u].location>>
<<if $args[1] is "delete">>
<<set $store.legs.deleteAt(_u)>>
<<elseif $args[1] is "check">>
<<set _store_check to 1>>
<<else>>
<<legsundress "wardrobe">>
<<set $worn.legs to clone($store.legs[_u])>>
<<set $worn.legs.location to 0>>
<<set $store.legs.deleteAt(_u)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "storeonfeet">><<nobr>>
<<if $worn.feet.cursed is 1>>
<<else>>
<<if $args[0]>>
<<for _u to 0; _u lt $store.feet.length; _u++>>
<<if $args[0] is $store.feet[_u].location>>
<<if $args[1] is "delete">>
<<set $store.feet.deleteAt(_u)>>
<<elseif $args[1] is "check">>
<<set _store_check to 1>>
<<else>>
<<feetundress "wardrobe">>
<<set $worn.feet to clone($store.feet[_u])>>
<<set $worn.feet.location to 0>>
<<set $store.feet.deleteAt(_u)>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "actionsanustopenis">><<nobr>>
<<if $worn.under_lower.anal_shield isnot 1>>
<<if $NPCList[0].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $anusactiondefault is "anustopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis" checked>><<analdifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis">><<analdifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[1].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $anusactiondefault is "anustopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis" checked>><<analdifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis">><<analdifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[2].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $anusactiondefault is "anustopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis" checked>><<analdifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis">><<analdifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[3].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $anusactiondefault is "anustopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis" checked>><<analdifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis">><<analdifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[4].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $anusactiondefault is "anustopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis" checked>><<analdifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis">><<analdifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[5].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $anusactiondefault is "anustopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis" checked>><<analdifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$anusaction" "anustopenis">><<analdifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsanuspenisfuck">><<nobr>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<<if $NPCList[0].penis is "anusentrance" or $NPCList[0].penis is "anusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $anusactiondefault is "anuspenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck" checked>> <<combatpromiscuous5>><<analvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck">> <<combatpromiscuous5>><<analvirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[1].penis is "anusentrance" or $NPCList[1].penis is "anusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $anusactiondefault is "anuspenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck" checked>> <<combatpromiscuous5>><<analvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck">> <<combatpromiscuous5>><<analvirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[2].penis is "anusentrance" or $NPCList[2].penis is "anusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $anusactiondefault is "anuspenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck" checked>> <<combatpromiscuous5>><<analvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck">> <<combatpromiscuous5>><<analvirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[3].penis is "anusentrance" or $NPCList[3].penis is "anusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $anusactiondefault is "anuspenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck" checked>> <<combatpromiscuous5>><<analvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck">> <<combatpromiscuous5>><<analvirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[4].penis is "anusentrance" or $NPCList[4].penis is "anusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $anusactiondefault is "anuspenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck" checked>> <<combatpromiscuous5>><<analvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck">> <<combatpromiscuous5>><<analvirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[5].penis is "anusentrance" or $NPCList[5].penis is "anusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $anusactiondefault is "anuspenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck" checked>> <<combatpromiscuous5>><<analvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$anusaction" "anuspenisfuck">> <<combatpromiscuous5>><<analvirginitywarning>></label>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "effectsanustopenis">><<nobr>>
<<if $anusaction is "anustopenis">><<set $anusaction to 0>><<submission 10>><<analskilluse>><<set $anusactiondefault to "anustopenis">><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $NPCList[0].penis is 0>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><span class="lblue">You straddle the <<person1>><<combatperson>> and press <<his1>> $NPCList[0].penisdesc with your <<bottomstop>></span>
<<if $enemytype is "beast">><<set $beaststance to "top">><</if>>
<<elseif $NPCList[1].penis is 0>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[1].penis to "anusentrance">><<set $anusstate to "entrance">><span class="lblue">You straddle the <<person2>><<combatperson>> and press <<his2>> $NPCList[1].penisdesc with your <<bottomstop>></span>
<<elseif $NPCList[2].penis is 0>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[2].penis to "anusentrance">><<set $anusstate to "entrance">><span class="lblue">You straddle the <<person3>><<combatperson>> and press <<his3>> $NPCList[2].penisdesc with your <<bottomstop>></span>
<<elseif $NPCList[3].penis is 0>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[3].penis to "anusentrance">><<set $anusstate to "entrance">><span class="lblue">You straddle the <<person4>><<combatperson>> and press <<his4>> $NPCList[3].penisdesc with your <<bottomstop>></span>
<<elseif $NPCList[4].penis is 0>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[4].penis to "anusentrance">><<set $anusstate to "entrance">><span class="lblue">You straddle the <<person5>><<combatperson>> and press <<his5>> $NPCList[4].penisdesc with your <<bottomstop>></span>
<<elseif $NPCList[5].penis is 0>>
<<submission 2>><<set $anususe to "penis">><<set $NPCList[5].penis to "anusentrance">><<set $anusstate to "entrance">><span class="lblue">You straddle the <<person6>><<combatperson>> and press <<his6>> $NPCList[5].penisdesc with your <<bottomstop>></span>
<</if>>
<<else>>
<<if $NPCList[0].penis is 0>>
<span class="blue">You try to straddle the <<person1>><<combatperson>> but <<ohe>> pushes you off.</span>
<<elseif $NPCList[1].penis is 0>>
<span class="blue">You try to straddle the <<person2>><<combatperson>> but <<ohe>> pushes you off.</span>
<<elseif $NPCList[2].penis is 0>>
<span class="blue">You try to straddle the <<person3>><<combatperson>> but <<ohe>> pushes you off.</span>
<<elseif $NPCList[3].penis is 0>>
<span class="blue">You try to straddle the <<person4>><<combatperson>> but <<ohe>> pushes you off.</span>
<<elseif $NPCList[4].penis is 0>>
<span class="blue">You try to straddle the <<person5>><<combatperson>> but <<ohe>> pushes you off.</span>
<<elseif $NPCList[5].penis is 0>>
<span class="blue">You try to straddle the <<person6>><<combatperson>> but <<ohe>> pushes you off.</span>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectsanuspenisfuck">><<nobr>>
<<if $anusaction is "anuspenisfuck">><<set $anusaction to 0>><<submission 20>><<analskilluse>><<set $anusactiondefault to "anuspenisfuck">><<combatpromiscuity5>>
<<if $analvirginity is 0>>
<<if $NPCList[0].penis is "anusentrance" or $NPCList[0].penis is "anusimminent">><<set $NPCList[0].penis to "anus">>
<span class="pink">You <<analtext>> push against the <<person1>><<combatpersons>> $NPCList[0].penisdesc, taking it deep into your <<bottomstop>></span>
<<switch $NPCList[0].penissize>>
<<case 4>><span class="green"> You moan as your ass stretches to accommodate <<his>> cock.</span><<case 1>><span class="pink"> It's so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[1].penis is "anusentrance" or $NPCList[1].penis is "anusimminent">><<set $NPCList[1].penis to "anus">>
<span class="pink">You <<analtext>> push against the <<person2>><<combatpersons>> $NPCList[1].penisdesc, taking it deep into your <<bottomstop>></span>
<<switch $NPCList[1].penissize>>
<<case 4>><span class="green"> You moan as your ass stretches to accommodate <<his>> cock.</span><<case 1>><span class="pink"> It's so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[2].penis is "anusentrance" or $NPCList[2].penis is "anusimminent">><<set $NPCList[2].penis to "anus">>
<span class="pink">You <<analtext>> push against the <<person3>><<combatpersons>> $NPCList[2].penisdesc, taking it deep into your <<bottomstop>></span>
<<switch $NPCList[2].penissize>>
<<case 4>><span class="green"> You moan as your ass stretches to accommodate <<his>> cock.</span><<case 1>><span class="pink"> It's so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[3].penis is "anusentrance" or $NPCList[3].penis is "anusimminent">><<set $NPCList[3].penis to "anus">>
<span class="pink">You <<analtext>> push against the <<person4>><<combatpersons>> $NPCList[3].penisdesc, taking it deep into your <<bottomstop>></span>
<<switch $NPCList[3].penissize>>
<<case 4>><span class="green"> You moan as your ass stretches to accommodate <<his>> cock.</span><<case 1>><span class="pink"> It's so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[4].penis is "anusentrance" or $NPCList[4].penis is "anusimminent">><<set $NPCList[4].penis to "anus">>
<span class="pink">You <<analtext>> push against the <<person5>><<combatpersons>> $NPCList[4].penisdesc, taking it deep into your <<bottomstop>></span>
<<switch $NPCList[4].penissize>>
<<case 4>><span class="green"> You moan as your ass stretches to accommodate <<his>> cock.</span><<case 1>><span class="pink"> It's so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[5].penis is "anusentrance" or $NPCList[5].penis is "anusimminent">><<set $NPCList[5].penis to "anus">>
<span class="pink">You <<analtext>> push against the <<person6>><<combatpersons>> $NPCList[5].penisdesc, taking it deep into your <<bottomstop>></span>
<<switch $NPCList[5].penissize>>
<<case 4>><span class="green"> You moan as your ass stretches to accommodate <<his>> cock.</span><<case 1>><span class="pink"> It's so small you can barely feel it.</span>
<</switch>>
<</if>>
<<sex 30>><<analstat>><<raped>><<anusraped>><<set $anusstate to "penetrated">>
<<elseif $analvirginity is 1>>
<<if $NPCList[0].penis is "anusentrance" or $NPCList[0].penis is "anusimminent">><<set $NPCList[0].penis to "anus">>
<span class="pink">You <<analtext>> push against the <<person1>><<combatpersons>> $NPCList[0].penisdesc, taking it deep into</span> <span class="red">your virgin <<bottomstop>></span>
<<switch $NPCList[0].penissize>>
<<case 4>><span class="green"> You scream as your ass struggles to accommodate <<his>> cock.</span><<case 1>><span class="pink"> While your <<bottom>> is technically no virgin, <<his>> cock is so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[1].penis is "anusentrance" or $NPCList[1].penis is "anusimminent">><<set $NPCList[1].penis to "anus">>
<span class="pink">You <<analtext>> push against the <<person2>><<combatpersons>> $NPCList[1].penisdesc, taking it deep into</span> <span class="red">your virgin <<bottomstop>></span>
<<switch $NPCList[1].penissize>>
<<case 4>><span class="green"> You scream as your ass struggles to accommodate <<his>> cock.</span><<case 1>><span class="pink"> While your <<bottom>> is technically no virgin, <<his>> cock is so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[2].penis is "anusentrance" or $NPCList[2].penis is "anusimminent">><<set $NPCList[2].penis to "anus">>
<span class="pink">You <<analtext>> push against the <<person3>><<combatpersons>> $NPCList[2].penisdesc, taking it deep into</span> <span class="red">your virgin <<bottomstop>></span>
<<switch $NPCList[2].penissize>>
<<case 4>><span class="green"> You scream as your ass struggles to accommodate <<his>> cock.</span><<case 1>><span class="pink"> While your <<bottom>> is technically no virgin, <<his>> cock is so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[3].penis is "anusentrance" or $NPCList[3].penis is "anusimminent">><<set $NPCList[3].penis to "anus">>
<span class="pink">You <<analtext>> push against the <<person4>><<combatpersons>> $NPCList[3].penisdesc, taking it deep into</span> <span class="red">your virgin <<bottomstop>></span>
<<switch $NPCList[3].penissize>>
<<case 4>><span class="green"> You scream as your ass struggles to accommodate <<his>> cock.</span><<case 1>><span class="pink"> While your <<bottom>> is technically no virgin, <<his>> cock is so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[4].penis is "anusentrance" or $NPCList[4].penis is "anusimminent">><<set $NPCList[4].penis to "anus">>
<span class="pink">You <<analtext>> push against the <<person5>><<combatpersons>> $NPCList[4].penisdesc, taking it deep into</span> <span class="red">your virgin <<bottomstop>></span>
<<switch $NPCList[4].penissize>>
<<case 4>><span class="green"> You scream as your ass struggles to accommodate <<his>> cock.</span><<case 1>><span class="pink"> While your <<bottom>> is technically no virgin, <<his>> cock is so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[5].penis is "anusentrance" or $NPCList[5].penis is "anusimminent">><<set $NPCList[5].penis to "anus">>
<span class="pink">You <<analtext>> push against the <<person6>><<combatpersons>> $NPCList[5].penisdesc, taking it deep into</span> <span class="red">your virgin <<bottomstop>></span>
<<switch $NPCList[5].penissize>>
<<case 4>><span class="green"> You scream as your ass struggles to accommodate <<his>> cock.</span><<case 1>><span class="pink"> While your <<bottom>> is technically no virgin, <<his>> cock is so small you can barely feel it.</span>
<</switch>>
<</if>>
<<sex 100>><<set $analvirginity to 0>><<bruise anus>><<analstat>><<violence 30>><<raped>><<anusraped>><<set $anusstate to "penetrated">>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "feetgrab">><<nobr>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<elseif $beaststance isnot "topface">>
<<if $NPCList[0].penis is 0>>
<<if $feetactiondefault is "grab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[1].penis is 0>>
<<if $feetactiondefault is "grab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[2].penis is 0>>
<<if $feetactiondefault is "grab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[3].penis is 0>>
<<if $feetactiondefault is "grab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[4].penis is 0>>
<<if $feetactiondefault is "grab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[5].penis is 0>>
<<if $feetactiondefault is "grab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$feetaction" "grab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $NPCList[0].vagina is 0>>
<<if $feetactiondefault is "vaginagrab">>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[1].vagina is 0>>
<<if $feetactiondefault is "vaginagrab">>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[2].vagina is 0>>
<<if $feetactiondefault is "vaginagrab">>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[3].vagina is 0>>
<<if $feetactiondefault is "vaginagrab">>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[4].vagina is 0>>
<<if $feetactiondefault is "vaginagrab">>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[5].vagina is 0>>
<<if $feetactiondefault is "vaginagrab">>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab" checked>><<feetdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Press your feet against <<his>> pussy</span> <<radiobutton "$feetaction" "vaginagrab">><<feetdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "leftgrab">><<nobr>>
<<if $NPCList[0].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $leftactiondefault is "leftgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $leftactiondefault is "leftstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke">></label>
<</if>>
<<elseif $NPCList[1].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $leftactiondefault is "leftgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $leftactiondefault is "leftstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke">></label>
<</if>>
<<elseif $NPCList[2].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $leftactiondefault is "leftgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $leftactiondefault is "leftstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke">></label>
<</if>>
<<elseif $NPCList[3].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $leftactiondefault is "leftgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $leftactiondefault is "leftstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke">></label>
<</if>>
<<elseif $NPCList[4].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $leftactiondefault is "leftgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $leftactiondefault is "leftstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke">></label>
<</if>>
<<elseif $NPCList[5].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $leftactiondefault is "leftgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$leftaction" "leftgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $leftactiondefault is "leftstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$leftaction" "leftstroke">></label>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "leftplay">><<nobr>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $NPCList[0].vagina is 0>>
<<if $leftactiondefault is "leftplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[1].vagina is 0>>
<<if $leftactiondefault is "leftplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[2].vagina is 0>>
<<if $leftactiondefault is "leftplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[3].vagina is 0>>
<<if $leftactiondefault is "leftplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[4].vagina is 0>>
<<if $leftactiondefault is "leftplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[5].vagina is 0>>
<<if $leftactiondefault is "leftplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$leftaction" "leftplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "leftclothes">><<nobr>>
<<if $worn.upper.state is $worn.upper.state_base and $worn.upper.state_top is $worn.upper.state_top_base and !$worn.upper.type.includes("naked")>>
<<if $leftactiondefault is "upper">>
| <label>Displace your $worn.upper.name <<radiobutton "$leftaction" "upper" checked>></label>
<<else>>
| <label>Displace your $worn.upper.name <<radiobutton "$leftaction" "upper">></label>
<</if>>
<</if>>
<<if $worn.lower.state is $worn.lower.state_base and $worn.lower.skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<if $leftactiondefault is "lower">>
| <label>Displace your $worn.lower.name <<radiobutton "$leftaction" "lower" checked>></label>
<<else>>
| <label>Displace your $worn.lower.name <<radiobutton "$leftaction" "lower">></label>
<</if>>
<<elseif $worn.lower.skirt is 1 and $worn.lower.skirt_down is 1>>
<<if $leftactiondefault is "lower">>
| <label>Displace your $worn.lower.name <<radiobutton "$leftaction" "lower" checked>></label>
<<else>>
| <label>Displace your $worn.lower.name <<radiobutton "$leftaction" "lower">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is $worn.under_lower.state_base and !$worn.under_lower.type.includes("chastity") and !$worn.under_lower.type.includes("naked")>>
<<if $worn.lower.state isnot $worn.lower.state_base or $worn.lower.skirt is 1 or $worn.lower.type.includes("naked")>>
<<if $leftactiondefault is "under">>
| <label>Pull down your $worn.under_lower.name <<radiobutton "$leftaction" "under" checked>></label>
<<else>>
| <label>Pull down your $worn.under_lower.name <<radiobutton "$leftaction" "under">></label>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "leftspray">><<nobr>>
<<if $consensual isnot 1 and $spray gte 1>>
<<if $leftactiondefault is "spray">>
| <label><span class="def">Pepper spray</span> <span class="black">Remaining:</span> $spray / $spraymax <<radiobutton "$leftaction" "spray" checked>></label>
<<else>>
| <label><span class="def">Pepper spray</span> <span class="black">Remaining:</span> $spray / $spraymax <<radiobutton "$leftaction" "spray">></label>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "leftsteal">><<nobr>>
<<if $skulduggery gte 200 and $stealstate isnot 3 and $enemytype is "man" and $npc is 0 and $water isnot 1 and $punishmentposition isnot "gloryhole">>
<<set $skulduggerydifficulty to 1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger>>
<<if $leftactiondefault is "steal">>
| <label><span class="brat">Steal</span> <<radiobutton "$leftaction" "steal" checked>> <<skulduggerydifficulty>><<combatcrime>></label>
<<else>>
| <label><span class="brat">Steal</span> <<radiobutton "$leftaction" "steal">> <<skulduggerydifficulty>><<combatcrime>></label>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "rightgrab">><<nobr>>
<<if $NPCList[0].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $rightactiondefault is "rightgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $rightactiondefault is "rightstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke">></label>
<</if>>
<<elseif $NPCList[1].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $rightactiondefault is "rightgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $rightactiondefault is "rightstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke">></label>
<</if>>
<<elseif $NPCList[2].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $rightactiondefault is "rightgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $rightactiondefault is "rightstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke">></label>
<</if>>
<<elseif $NPCList[3].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $rightactiondefault is "rightgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $rightactiondefault is "rightstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke">></label>
<</if>>
<<elseif $NPCList[4].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $rightactiondefault is "rightgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $rightactiondefault is "rightstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke">></label>
<</if>>
<<elseif $NPCList[5].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $rightactiondefault is "rightgrab">>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Grab <<his>> penis</span> <<radiobutton "$rightaction" "rightgrab">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $rightactiondefault is "rightstroke">>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke" checked>></label>
<<else>>
| <label><span class="sub">Stroke <<his>> penis</span> <<radiobutton "$rightaction" "rightstroke">></label>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "rightplay">><<nobr>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<else>>
<<if $NPCList[0].vagina is 0>>
<<if $rightactiondefault is "rightplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[1].vagina is 0>>
<<if $rightactiondefault is "rightplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[2].vagina is 0>>
<<if $rightactiondefault is "rightplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[3].vagina is 0>>
<<if $rightactiondefault is "rightplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[4].vagina is 0>>
<<if $rightactiondefault is "rightplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[5].vagina is 0>>
<<if $rightactiondefault is "rightplay">>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay" checked>><<handdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Play with <<his>> pussy</span> <<radiobutton "$rightaction" "rightplay">><<handdifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "rightclothes">><<nobr>>
<<if $worn.upper.state is $worn.upper.state_base and $worn.upper.state_top is $worn.upper.state_top_base and !$worn.upper.type.includes("naked")>>
<<if $rightactiondefault is "upper">>
| <label>Displace your $worn.upper.name <<radiobutton "$rightaction" "upper" checked>></label>
<<else>>
| <label>Displace your $worn.upper.name <<radiobutton "$rightaction" "upper">></label>
<</if>>
<</if>>
<<if $worn.lower.state is $worn.lower.state_base and $worn.lower.skirt isnot 1 and !$worn.lower.type.includes("naked")>>
<<if $rightactiondefault is "lower">>
| <label>Displace your $worn.lower.name <<radiobutton "$rightaction" "lower" checked>></label>
<<else>>
| <label>Displace your $worn.lower.name <<radiobutton "$rightaction" "lower">></label>
<</if>>
<<elseif $worn.lower.skirt is 1 and $worn.lower.skirt_down is 1>>
<<if $rightactiondefault is "lower">>
| <label>Displace your $worn.lower.name <<radiobutton "$rightaction" "lower" checked>></label>
<<else>>
| <label>Displace your $worn.lower.name <<radiobutton "$rightaction" "lower">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is $worn.under_lower.state_base and !$worn.under_lower.type.includes("chastity") and !$worn.under_lower.type.includes("naked")>>
<<if $worn.lower.state isnot $worn.lower.state_base or $worn.lower.skirt is 1 or $worn.lower.type.includes("naked")>>
<<if $rightactiondefault is "under">>
| <label>Pull down your $worn.under_lower.name <<radiobutton "$rightaction" "under" checked>></label>
<<else>>
| <label>Pull down your $worn.under_lower.name <<radiobutton "$rightaction" "under">></label>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "rightspray">><<nobr>>
<<if $consensual isnot 1 and $spray gte 1>>
<<if $rightactiondefault is "spray">>
| <label><span class="def">Pepper spray</span> <span class="black">Remaining:</span> $spray / $spraymax <<radiobutton "$rightaction" "spray" checked>></label>
<<else>>
| <label><span class="def">Pepper spray</span> <span class="black">Remaining:</span> $spray / $spraymax <<radiobutton "$rightaction" "spray">></label>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "rightsteal">><<nobr>>
<<if $skulduggery gte 200 and $stealstate isnot 3 and $enemytype is "man" and $npc is 0 and $water isnot 1 and $punishmentposition isnot "gloryhole">>
<<set $skulduggerydifficulty to 1000 - ($enemyarousal / $enemyarousalmax * 400) - $skulduggery - $enemytrust + $enemyanger>>
<<if $rightactiondefault is "steal">>
| <label><span class="brat">Steal</span> <<radiobutton "$rightaction" "steal" checked>> <<skulduggerydifficulty>><<combatcrime>></label>
<<else>>
| <label><span class="brat">Steal</span> <<radiobutton "$rightaction" "steal">> <<skulduggerydifficulty>><<combatcrime>></label>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "effectshandsclothes">><<nobr>>
<<if $leftaction is "upper" and $rightaction is "upper">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<<if $worn.upper.name is "naked">>
You clutch the tattered remains of your $upperlast.
<<elseif $worn.upper.open is 1>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<</if>>
<<else>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<</if>>
<</if>>
<<elseif $leftaction is "upper">><<set $leftaction to 0>><<set $leftactiondefault to "rest">>
<<if $worn.upper.name is "naked">>
You clutch the tattered remains of your $upperlast.
<<elseif $worn.upper.open is 1>><<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<</if>>
<<else>><<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<</if>>
<</if>>
<<elseif $rightaction is "upper">><<set $rightaction to 0>><<set $rightactiondefault to "rest">>
<<if $worn.upper.name is "naked">>
You clutch the tattered remains of your $upperlast.
<<elseif $worn.upper.open is 1>><<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<</if>>
<<else>><<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "lower" and $rightaction is "lower">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your $lowerlast.
<<elseif $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undiesstop>></span>
<<else>><<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undiesstop>></span>
<</if>>
<<elseif $leftaction is "lower">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your $lowerlast.
<<elseif $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undiesstop>></span>
<<else>>
<<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undiesstop>></span>
<</if>>
<<elseif $rightaction is "lower">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your $lowerlast.
<<elseif $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undiesstop>></span>
<<else>>
<<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undiesstop>></span>
<</if>>
<</if>>
<<if $leftaction is "under" and $rightaction is "under">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
<<if $worn.under_lower.name is "naked">>
You clutch the tattered remains of your $underlowerlast.
<<else>>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitalsstop>></span>
<</if>>
<<elseif $leftaction is "under">><<set $leftaction to 0>><<set $leftactiondefault to "rest">><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>>
<<set $worn.under_lower.state to "thighs">>
<<if $worn.under_lower.name is "naked">>
You clutch the tattered remains of your $underlowerlast.
<<else>>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitalsstop>></span>
<</if>>
<<elseif $rightaction is "under">><<set $rightaction to 0>><<set $rightactiondefault to "rest">><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>>
<<set $worn.under_lower.state to "thighs">>
<<if $worn.under_lower.name is "naked">>
You clutch the tattered remains of your $underlowerlast.
<<else>>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitalsstop>></span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectsspray">><<nobr>>
<<if $leftaction is "spray" and $rightaction is "spray">><<set $leftactiondefault to "lefthit">><<set $rightactiondefault to "righthit">><<set $leftaction to 0>><<set $rightaction to 0>>
<<if $spray gte 2>><<set $enemyhealth -= 400>><<set $spraystat += 2>><<spray -2>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
You hold the spray in both hands, and unload a full blast in the $beasttype's face. It whimpers.
<<elseif $enemyno gte 2>>
You hold the spray in both hands, and unload a full blast at your assailants. They clutch their faces.<<ggcrime>><<crimeup 500>>
<<else>>
You hold the spray in both hands, and unload a full blast at the assailant. <<He>> clutches <<his>> face.<<ggcrime>><<crimeup 500>>
<</if>>
<<elseif $spray gte 1>><<set $enemyhealth -= 200>><<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
You spray the $beasttype in the face. It whimpers.
<<elseif $enemyno gte 2>>
You spray your assailants. They clutch their faces.<<ggcrime>><<crimeup 500>>
<<else>>
You spray the assailant. <<He>> clutches <<his>> face.<<ggcrime>><<crimeup 500>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
You try to spray the $beasttype in the face. Nothing comes out.
<<elseif $enemyno gte 2>>
You try to spray your assailants. Nothing comes out.
<<else>>
You try to spray the assailant. Nothing comes out.
<</if>>
<</if>>
<<elseif $leftaction is "spray">><<set $leftactiondefault to "lefthit">><<set $leftaction to 0>>
<<if $spray gte 1>><<set $enemyhealth -= 200>><<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
You spray the $beasttype in the face. It whimpers.
<<elseif $enemyno gte 2>>
You spray your assailants. They clutch their faces.<<ggcrime>><<crimeup 500>>
<<else>>
You spray the assailant. <<He>> clutches <<his>> face.<<ggcrime>><<crimeup 500>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
You try to spray the $beasttype in the face. Nothing comes out.
<<elseif $enemyno gte 2>>
You try to spray your assailants. Nothing comes out.
<<else>>
You try to spray the assailant. Nothing comes out.
<</if>>
<</if>>
<<elseif $rightaction is "spray">><<set $rightactiondefault to "righthit">><<set $rightaction to 0>>
<<if $spray gte 1>><<set $enemyhealth -= 200>><<set $spraystat += 1>><<spray -1>><<set $speechspray to 1>>
<<if $enemytype is "beast">>
You spray the $beasttype in the face. It whimpers.
<<elseif $enemyno gte 2>>
You spray your assailants. They clutch their faces.<<ggcrime>><<crimeup 500>>
<<else>>
You spray the assailant. <<He>> clutches <<his>> face.<<ggcrime>><<crimeup 500>>
<</if>>
<<else>>
<<if $enemytype is "beast">>
You try to spray the $beasttype in the face. Nothing comes out.
<<elseif $enemyno gte 2>>
You try to spray your assailants. Nothing comes out.
<<else>>
You try to spray the assailant. Nothing comes out.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectssteal">><<nobr>>
<<if $leftaction is "steal" and $rightaction is "steal">><<set $rightaction to 0>><<set $leftactiondefault to "steal">><<set $rightactiondefault to "steal">><<set $skulduggerydifficulty += 400>><<skulduggerycheck>><<person1>>
<<if $skulduggerysuccess is 1>><<set $stealstate to 3>>
You rummage through the <<persons>> <<walletstop>> <<encountersteal>><<set $leftactiondefault to "rest">><<set $rightactiondefault to "rightcoverface">>
<<else>><<brat 15>><<set $speechsteal to 1>>
You rummage inside the <<persons>> <<walletstop>> <<He 1>> notices and shifts <<his>> valuables away from your hands.
<</if>>
<<elseif $leftaction is "steal">><<set $leftactiondefault to "steal">><<set $leftaction to 0>><<skulduggerycheck>><<person1>>
<<if $skulduggerysuccess is 1>>
<<if $stealstate is undefined>><<set $stealstate to 0>>
You run your hand over the <<persons>> skin, until it rests on <<his>> <<walletstop>>
<<elseif $stealstate is 0>><<set $stealstate to 1>>
You open the <<persons>> <<walletstop>>
<<elseif $stealstate is 1>><<set $stealstate to 2>>
You rummage through the <<persons>> <<walletstop>>
<<else>><<set $stealstate to 3>>
You sneak your hand into the <<persons>> <<walletstop>> <<encountersteal>><<set $leftactiondefault to "rest">>
<</if>>
<<else>><<brat 15>><<set $speechsteal to 1>>
<<if $stealstate is undefined>>
You run your hand over the <<persons>> skin, until it rests on <<his>> <<walletstop>> <<He 1>> isn't fooled. <<He 1>> shifts <<his>> valuables away from you.
<<elseif $stealstate is 0>>
You try to open the <<persons>> <<walletstop>> <<He>> notices and shifts <<his>> valuables away.
<<elseif $stealstate is 1>>
You rummage through the <<persons>> <<walletstop>> <<He>> notices and shifts <<his>> valuables away.
<<else>>
You sneak your hand into the <<persons>> <<walletstop>> <<He>> notices and shifts <<his>> valuables away.
<</if>>
<</if>>
<<elseif $rightaction is "steal">><<set $rightaction to 0>><<set $rightactiondefault to "steal">><<skulduggerycheck>><<person1>>
<<if $skulduggerysuccess is 1>>
<<if $stealstate is undefined>><<set $stealstate to 0>>
You run your hand over the <<persons>> skin, until it rests on <<his>> <<walletstop>>
<<elseif $stealstate is 0>><<set $stealstate to 1>>
You open the <<persons>> <<walletstop>>
<<elseif $stealstate is 1>><<set $stealstate to 2>>
You rummage through the <<persons>> <<walletstop>>
<<else>><<set $stealstate to 3>>
You sneak your hand into the <<persons>> <<walletstop>> <<encountersteal>><<set $rightactiondefault to "rest">>
<</if>>
<<else>><<brat 15>><<set $speechsteal to 1>>
<<if $stealstate is undefined>>
You run your hand over the <<persons>> skin, until it rests on <<his>> <<walletstop>> <<He 1>> isn't fooled. <<He 1>> shifts <<his>> valuables away from you.
<<elseif $stealstate is 0>>
You try to open the <<persons>> <<walletstop>> <<He>> notices and shifts <<his>> valuables away.
<<elseif $stealstate is 1>>
You rummage through the <<persons>> <<walletstop>> <<He>> notices and shifts <<his>> valuables away.
<<else>>
You sneak your hand into the <<persons>> <<walletstop>> <<He>> notices and shifts <<his>> valuables away.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "oral">><<nobr>>
<<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">>
<<elseif $beaststance is "top">>
<<else>>
<<if $NPCList[0].penis is 0>>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<elseif $NPCList[1].penis is 0>>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<elseif $NPCList[2].penis is 0>>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<elseif $NPCList[3].penis is 0>>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<elseif $NPCList[4].penis is 0>>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<elseif $NPCList[5].penis is 0>>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> penis</span> <<radiobutton "$mouthaction" "mouth">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<</if>>
<<if $NPCList[0].vagina is 0>>
<<if $mouthactiondefault is "othervagina">>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<elseif $NPCList[1].vagina is 0>>
<<if $mouthactiondefault is "othervagina">>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<elseif $NPCList[2].vagina is 0>>
<<if $mouthactiondefault is "othervagina">>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<elseif $NPCList[3].vagina is 0>>
<<if $mouthactiondefault is "othervagina">>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<elseif $NPCList[4].vagina is 0>>
<<if $mouthactiondefault is "othervagina">>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<<elseif $NPCList[5].vagina is 0>>
<<if $mouthactiondefault is "othervagina">>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina" checked>><<oraldifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="sub">Move your mouth to <<his>> pussy</span><<radiobutton "$mouthaction" "othervagina">><<oraldifficulty>> <<combatpromiscuous4>></label>
<</if>>
<</if>>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34>>
<<elseif !$gloryhole>>
<<if $NPCList[0].chest is 0>>
<<if $mouthactiondefault is "movetochest">>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest" checked>><<oraldifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest">><<oraldifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[1].chest is 0>>
<<if $mouthactiondefault is "movetochest">>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest" checked>><<oraldifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest">><<oraldifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[2].chest is 0>>
<<if $mouthactiondefault is "movetochest">>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest" checked>><<oraldifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest">><<oraldifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[3].chest is 0>>
<<if $mouthactiondefault is "movetochest">>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest" checked>><<oraldifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest">><<oraldifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[4].chest is 0>>
<<if $mouthactiondefault is "movetochest">>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest" checked>><<oraldifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest">><<oraldifficulty>> <<combatpromiscuous3>></label>
<</if>>
<<elseif $NPCList[5].chest is 0>>
<<if $mouthactiondefault is "movetochest">>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest" checked>><<oraldifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="sub">Move your lips to <<his>> chest</span> <<radiobutton "$mouthaction" "movetochest">><<oraldifficulty>> <<combatpromiscuous3>></label>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "oralswallow">><<nobr>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $NPCList[0].penis is "mouthentrance" or $NPCList[0].penis is "mouthimminent" or $NPCList[1].penis is "mouthentrance" or $NPCList[1].penis is "mouthimminent" or $NPCList[2].penis is "mouthentrance" or $NPCList[2].penis is "mouthimminent" or $NPCList[3].penis is "mouthentrance" or $NPCList[3].penis is "mouthimminent" or $NPCList[4].penis is "mouthentrance" or $NPCList[4].penis is "mouthimminent" or $NPCList[5].penis is "mouthentrance" or $NPCList[5].penis is "mouthimminent">>
<<if $mouthactiondefault is "mouth">>
| <label><span class="sub">Take <<his>> penis into your mouth</span> <<radiobutton "$mouthaction" "swallow" checked>><<oralvirginitywarning>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Take <<his>> penis into your mouth</span> <<radiobutton "$mouthaction" "swallow">><<oralvirginitywarning>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "actionspenistovagina">><<nobr>>
<<if !$worn.under_lower.type.includes("chastity")>>
<<if $NPCList[0].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<elseif $beaststance isnot "topface">>
<<if $penisactiondefault is "penistovagina">>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[1].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistovagina">>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[2].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistovagina">>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[3].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistovagina">>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[4].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistovagina">>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[5].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistovagina">>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> pussy</span> <<radiobutton "$penisaction" "penistovagina">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenistoanus">><<nobr>>
<<if !$worn.under_lower.type.includes("chastity") and $beaststance isnot "topface">>
<<if $NPCList[0].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<elseif $beaststance isnot "topface">>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[1].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[2].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[3].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[4].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[5].vagina is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[0].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[1].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[2].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[3].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[4].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[5].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penistoanus">>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus" checked>><<peniledifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Press against <<his>> ass</span> <<radiobutton "$penisaction" "penistoanus">><<peniledifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisvaginafuck">><<nobr>>
<<if !$worn.under_lower.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<if $NPCList[0].vagina is "penisentrance" or $NPCList[0].vagina is "penisimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisvaginafuck">>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[1].vagina is "penisentrance" or $NPCList[1].vagina is "penisimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisvaginafuck">>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[2].vagina is "penisentrance" or $NPCList[2].vagina is "penisimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisvaginafuck">>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[3].vagina is "penisentrance" or $NPCList[3].vagina is "penisimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisvaginafuck">>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[4].vagina is "penisentrance" or $NPCList[4].vagina is "penisimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisvaginafuck">>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[5].vagina is "penisentrance" or $NPCList[5].vagina is "penisimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisvaginafuck">>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> pussy</span> <<radiobutton "$penisaction" "penisvaginafuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisanusfuck">><<nobr>>
<<if !$worn.under_lower.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<if $NPCList[0].vagina is "otheranusentrance" or $NPCList[0].vagina is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[1].vagina is "otheranusentrance" or $NPCList[1].vagina is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[2].vagina is "otheranusentrance" or $NPCList[2].vagina is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[3].vagina is "otheranusentrance" or $NPCList[3].vagina is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[4].vagina is "otheranusentrance" or $NPCList[4].vagina is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[5].vagina is "otheranusentrance" or $NPCList[5].vagina is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[1].penis is "otheranusentrance" or $NPCList[1].penis is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[2].penis is "otheranusentrance" or $NPCList[2].penis is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[3].penis is "otheranusentrance" or $NPCList[3].penis is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[4].penis is "otheranusentrance" or $NPCList[4].penis is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[5].penis is "otheranusentrance" or $NPCList[5].penis is "otheranusimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "penisanusfuck">>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck" checked>> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<<else>>
| <label><span class="sub">Penetrate <<his>> ass</span> <<radiobutton "$penisaction" "penisanusfuck">> <<combatpromiscuous5>><<penilevirginitywarning>></label>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "effectspenistovagina">><<nobr>>
<<if $penisaction is "penistovagina">><<set $penisaction to 0>><<submission 10>><<penileskilluse>><<set $penisactiondefault to "penistovagina">><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $NPCList[0].vagina is 0>>
<<submission 2>><<set $penisuse to "othervagina">><<set $NPCList[0].vagina to "penisentrance">><<set $penisstate to "entrance">><span class="lblue">You press your <<penis>> against the <<person1>><<combatpersons>> pussy.</span>
<<if $enemytype is "beast">><<set $beaststance to "top">><</if>>
<<elseif $NPCList[1].vagina is 0>>
<<submission 2>><<set $penisuse to "othervagina">><<set $NPCList[1].vagina to "penisentrance">><<set $penisstate to "entrance">><span class="lblue">You press your <<penis>> against the <<person2>><<combatpersons>> pussy.</span>
<<elseif $NPCList[2].vagina is 0>>
<<submission 2>><<set $penisuse to "othervagina">><<set $NPCList[2].vagina to "penisentrance">><<set $penisstate to "entrance">><span class="lblue">You press your <<penis>> against the <<person3>><<combatpersons>> pussy.</span>
<<elseif $NPCList[3].vagina is 0>>
<<submission 2>><<set $penisuse to "othervagina">><<set $NPCList[3].vagina to "penisentrance">><<set $penisstate to "entrance">><span class="lblue">You press your <<penis>> against the <<person4>><<combatpersons>> pussy.</span>
<<elseif $NPCList[4].vagina is 0>>
<<submission 2>><<set $penisuse to "othervagina">><<set $NPCList[4].vagina to "penisentrance">><<set $penisstate to "entrance">><span class="lblue">You press your <<penis>> against the <<person5>><<combatpersons>> pussy.</span>
<<elseif $NPCList[5].vagina is 0>>
<<submission 2>><<set $penisuse to "othervagina">><<set $NPCList[5].vagina to "penisentrance">><<set $penisstate to "entrance">><span class="lblue">You press your <<penis>> against the <<person6>><<combatpersons>> pussy.</span>
<</if>>
<<else>>
<<if $NPCList[0].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> pussy but <<he>> pushes you away.</span>
<<elseif $NPCList[1].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<person2>><<combatpersons>> pussy but <<he>> pushes you away.</span>
<<elseif $NPCList[2].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<person3>><<combatpersons>> pussy but <<he>> pushes you away.</span>
<<elseif $NPCList[3].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<person4>><<combatpersons>> pussy but <<he>> pushes you away.</span>
<<elseif $NPCList[4].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<person5>><<combatpersons>> pussy but <<he>> pushes you away.</span>
<<elseif $NPCList[5].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<person6>><<combatpersons>> pussy but <<he>> pushes you away.</span>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectspenistoanus">><<nobr>>
<<if $penisaction is "penistoanus">><<set $penisaction to 0>><<submission 10>><<penileskilluse>><<set $penisactiondefault to "penistoanus">><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $NPCList[0].vagina is 0>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[0].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<person1>><<combatpersons>> ass.</span>
<<if $enemytype is "beast">><<set $beaststance to "top">><</if>>
<<elseif $NPCList[1].vagina is 0>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[1].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<person2>><<combatpersons>> ass.</span>
<<elseif $NPCList[2].vagina is 0>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[2].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<person3>><<combatpersons>> ass.</span>
<<elseif $NPCList[3].vagina is 0>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[3].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<person4>><<combatpersons>> ass.</span>
<<elseif $NPCList[4].vagina is 0>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[4].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<person5>><<combatpersons>> ass.</span>
<<elseif $NPCList[5].vagina is 0>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[5].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<person6>><<combatpersons>> ass.</span>
<<elseif $NPCList[0].penis is 0>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[0].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<person1>><<combatpersons>> ass.</span>
<<elseif $NPCList[1].penis is 0>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[1].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<person2>><<combatpersons>> ass.</span>
<<elseif $NPCList[2].penis is 0>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[2].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<person3>><<combatpersons>> ass.</span>
<<elseif $NPCList[3].penis is 0>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[3].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<person4>><<combatpersons>> ass.</span>
<<elseif $NPCList[4].penis is 0>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[4].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<person5>><<combatpersons>> ass.</span>
<<elseif $NPCList[5].penis is 0>>
<<submission 2>><<set $penisuse to "otheranus">><<set $NPCList[5].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><span class="lblue">You press your <<penis>> against the <<person6>><<combatpersons>> ass.</span>
<</if>>
<<else>>
<<if $NPCList[0].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> ass but <<he>> pushes you away.</span>
<<elseif $NPCList[1].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> ass but <<he>> pushes you away.</span>
<<elseif $NPCList[2].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> ass but <<he>> pushes you away.</span>
<<elseif $NPCList[3].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> ass but <<he>> pushes you away.</span>
<<elseif $NPCList[4].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> ass but <<he>> pushes you away.</span>
<<elseif $NPCList[5].vagina is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> ass but <<he>> pushes you away.</span>
<<elseif $NPCList[0].penis is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> ass but <<he>> pushes you away.</span>
<<elseif $NPCList[1].penis is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> ass but <<he>> pushes you away.</span>
<<elseif $NPCList[2].penis is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> ass but <<he>> pushes you away.</span>
<<elseif $NPCList[3].penis is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> ass but <<he>> pushes you away.</span>
<<elseif $NPCList[4].penis is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> ass but <<he>> pushes you away.</span>
<<elseif $NPCList[5].penis is 0>>
<span class="blue">You try to press your <<penis>> against the <<person1>><<combatpersons>> ass but <<he>> pushes you away.</span>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectspenisvaginafuck">><<nobr>>
<<if $penisaction is "penisvaginafuck" and ($penissize gte 0 or $arousal gte 7500)>><<set $penisaction to 0>><<submission 20>><<penileskilluse>><<set $penisactiondefault to "penisvaginafuck">><<combatpromiscuity5>>
<<if $penilevirginity is 0>>
<<if $NPCList[0].vagina is "penisentrance" or $NPCList[0].vagina is "penisimminent">><<set $NPCList[0].vagina to "penis">>
<span class="pink">You <<peniletext>> thrust deep into the <<person1>><<combatpersons>> pussy.</span>
<<elseif $NPCList[1].vagina is "penisentrance" or $NPCList[1].vagina is "penisimminent">><<set $NPCList[1].vagina to "penis">>
<span class="pink">You <<peniletext>> thrust deep into the <<person2>><<combatpersons>> pussy.</span>
<<elseif $NPCList[2].vagina is "penisentrance" or $NPCList[2].vagina is "penisimminent">><<set $NPCList[2].vagina to "penis">>
<span class="pink">You <<peniletext>> thrust deep into the <<person3>><<combatpersons>> pussy.</span>
<<elseif $NPCList[3].vagina is "penisentrance" or $NPCList[3].vagina is "penisimminent">><<set $NPCList[3].vagina to "penis">>
<span class="pink">You <<peniletext>> thrust deep into the <<person4>><<combatpersons>> pussy.</span>
<<elseif $NPCList[4].vagina is "penisentrance" or $NPCList[4].vagina is "penisimminent">><<set $NPCList[4].vagina to "penis">>
<span class="pink">You <<peniletext>> thrust deep into the <<person5>><<combatpersons>> pussy.</span>
<<elseif $NPCList[5].vagina is "penisentrance" or $NPCList[5].vagina is "penisimminent">><<set $NPCList[5].vagina to "penis">>
<span class="pink">You <<peniletext>> thrust deep into the <<person6>><<combatpersons>> pussy.</span>
<</if>>
<<sex 30>><<penilestat>><<raped>><<penisraped>><<set $penisstate to "penetrated">>
<<elseif $penilevirginity is 1>>
<<if $NPCList[0].vagina is "penisentrance" or $NPCList[0].vagina is "penisimminent">><<set $NPCList[0].vagina to "penis">>
<span class="pink">You thrust your virgin penis into the <<person1>><<combatpersons>> pussy.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[1].vagina is "penisentrance" or $NPCList[1].vagina is "penisimminent">><<set $NPCList[1].vagina to "penis">>
<span class="pink">You thrust your virgin penis into the <<person2>><<combatpersons>> pussy.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[2].vagina is "penisentrance" or $NPCList[2].vagina is "penisimminent">><<set $NPCList[2].vagina to "penis">>
<span class="pink">You thrust your virgin penis into the <<person3>><<combatpersons>> pussy.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[3].vagina is "penisentrance" or $NPCList[3].vagina is "penisimminent">><<set $NPCList[3].vagina to "penis">>
<span class="pink">You thrust your virgin penis into the <<person4>><<combatpersons>> pussy.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[4].vagina is "penisentrance" or $NPCList[4].vagina is "penisimminent">><<set $NPCList[4].vagina to "penis">>
<span class="pink">You thrust your virgin penis into the <<person5>><<combatpersons>> pussy.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[5].vagina is "penisentrance" or $NPCList[5].vagina is "penisimminent">><<set $NPCList[5].vagina to "penis">>
<span class="pink">You thrust your virgin penis into the <<person6>><<combatpersons>> pussy.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<</if>>
<<sex 100>><<set $penilevirginity to 0>><<bruise penis>><<penilestat>><<violence 30>><<raped>><<penisraped>><<set $penisstate to "penetrated">>
<</if>>
<<elseif $penisaction is "penisvaginafuck">>
<<set $penisaction to 0>>
<span class="red">You fail you penetrate their pussy</span>
<</if>>
<</nobr>><</widget>>
<<widget "effectspenisanusfuck">><<nobr>>
<<if $penisaction is "penisanusfuck" and ($penissize gte 0 or $arousal gte 7500)>><<set $penisaction to 0>><<submission 20>><<penileskilluse>><<set $penisactiondefault to "penisanusfuck">><<combatpromiscuity5>>
<<if $penilevirginity is 0>>
<<if $NPCList[0].vagina is "otheranusentrance" or $NPCList[0].vagina is "otheranusimminent">><<set $NPCList[0].vagina to "otheranus">>
<span class="pink">You <<peniletext>> thrust deep into the <<person1>><<combatpersons>> ass.</span>
<<elseif $NPCList[1].vagina is "otheranusentrance" or $NPCList[1].vagina is "otheranusimminent">><<set $NPCList[1].vagina to "otheranus">>
<span class="pink">You <<peniletext>> thrust deep into the <<person2>><<combatpersons>> ass.</span>
<<elseif $NPCList[2].vagina is "otheranusentrance" or $NPCList[2].vagina is "otheranusimminent">><<set $NPCList[2].vagina to "otheranus">>
<span class="pink">You <<peniletext>> thrust deep into the <<person3>><<combatpersons>> ass.</span>
<<elseif $NPCList[3].vagina is "otheranusentrance" or $NPCList[3].vagina is "otheranusimminent">><<set $NPCList[3].vagina to "otheranus">>
<span class="pink">You <<peniletext>> thrust deep into the <<person4>><<combatpersons>> ass.</span>
<<elseif $NPCList[4].vagina is "otheranusentrance" or $NPCList[4].vagina is "otheranusimminent">><<set $NPCList[4].vagina to "otheranus">>
<span class="pink">You <<peniletext>> thrust deep into the <<person5>><<combatpersons>> ass.</span>
<<elseif $NPCList[5].vagina is "otheranusentrance" or $NPCList[5].vagina is "otheranusimminent">><<set $NPCList[5].vagina to "otheranus">>
<span class="pink">You <<peniletext>> thrust deep into the <<person6>><<combatpersons>> ass.</span>
<</if>>
<<if $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">><<set $NPCList[0].penis to "otheranus">>
<span class="pink">You <<peniletext>> thrust deep into the <<person1>><<combatpersons>> ass.</span>
<<elseif $NPCList[1].penis is "otheranusentrance" or $NPCList[1].penis is "otheranusimminent">><<set $NPCList[1].penis to "otheranus">>
<span class="pink">You <<peniletext>> thrust deep into the <<person2>><<combatpersons>> ass.</span>
<<elseif $NPCList[2].penis is "otheranusentrance" or $NPCList[2].penis is "otheranusimminent">><<set $NPCList[2].penis to "otheranus">>
<span class="pink">You <<peniletext>> thrust deep into the <<person3>><<combatpersons>> ass.</span>
<<elseif $NPCList[3].penis is "otheranusentrance" or $NPCList[3].penis is "otheranusimminent">><<set $NPCList[3].penis to "otheranus">>
<span class="pink">You <<peniletext>> thrust deep into the <<person4>><<combatpersons>> ass.</span>
<<elseif $NPCList[4].penis is "otheranusentrance" or $NPCList[4].penis is "otheranusimminent">><<set $NPCList[4].penis to "otheranus">>
<span class="pink">You <<peniletext>> thrust deep into the <<person5>><<combatpersons>> ass.</span>
<<elseif $NPCList[5].penis is "otheranusentrance" or $NPCList[5].penis is "otheranusimminent">><<set $NPCList[5].penis to "otheranus">>
<span class="pink">You <<peniletext>> thrust deep into the <<person6>><<combatpersons>> ass.</span>
<</if>>
<<sex 30>><<penilestat>><<raped>><<penisraped>><<set $penisstate to "otheranus">>
<<elseif $penilevirginity is 1>>
<<if $NPCList[0].vagina is "otheranusentrance" or $NPCList[0].vagina is "otheranusimminent">><<set $NPCList[0].vagina to "otheranus">>
<span class="pink">You thrust your virgin penis into the <<person1>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[1].vagina is "otheranusentrance" or $NPCList[1].vagina is "otheranusimminent">><<set $NPCList[1].vagina to "otheranus">>
<span class="pink">You thrust your virgin penis into the <<person2>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[2].vagina is "otheranusentrance" or $NPCList[2].vagina is "otheranusimminent">><<set $NPCList[2].vagina to "otheranus">>
<span class="pink">You thrust your virgin penis into the <<person3>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[3].vagina is "otheranusentrance" or $NPCList[3].vagina is "otheranusimminent">><<set $NPCList[3].vagina to "otheranus">>
<span class="pink">You thrust your virgin penis into the <<person4>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[4].vagina is "otheranusentrance" or $NPCList[4].vagina is "otheranusimminent">><<set $NPCList[4].vagina to "otheranus">>
<span class="pink">You thrust your virgin penis into the <<person5>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[5].vagina is "otheranusentrance" or $NPCList[5].vagina is "otheranusimminent">><<set $NPCList[5].vagina to "otheranus">>
<span class="pink">You thrust your virgin penis into the <<person6>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<</if>>
<<if $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">><<set $NPCList[0].penis to "otheranus">>
<span class="pink">You thrust your virgin penis into the <<person1>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[1].penis is "otheranusentrance" or $NPCList[1].penis is "otheranusimminent">><<set $NPCList[1].penis to "otheranus">>
<span class="pink">You thrust your virgin penis into the <<person2>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[2].penis is "otheranusentrance" or $NPCList[2].penis is "otheranusimminent">><<set $NPCList[2].penis to "otheranus">>
<span class="pink">You thrust your virgin penis into the <<person3>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[3].penis is "otheranusentrance" or $NPCList[3].penis is "otheranusimminent">><<set $NPCList[3].penis to "otheranus">>
<span class="pink">You thrust your virgin penis into the <<person4>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[4].penis is "otheranusentrance" or $NPCList[4].penis is "otheranusimminent">><<set $NPCList[4].penis to "otheranus">>
<span class="pink">You thrust your virgin penis into the <<person5>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<<elseif $NPCList[5].penis is "otheranusentrance" or $NPCList[5].penis is "otheranusimminent">><<set $NPCList[5].penis to "otheranus">>
<span class="pink">You thrust your virgin penis into the <<person6>><<combatpersons>> ass.</span><span class="red"> You feel your foreskin separate from your glans, forever robbing you of your purity.</span>
<</if>>
<<sex 100>><<set $penilevirginity to 0>><<bruise penis>><<penilestat>><<violence 30>><<raped>><<penisraped>><<set $penisstate to "otheranus">>
<</if>>
<<elseif $penisaction is "penisanusfuck">>
<<set $penisaction to 0>>
<span class="red">You fail you penetrate their ass</span>
<</if>>
<</nobr>><</widget>><<widget "speak">><<nobr>>
<<if $underwater lte 0>>
<<if $consensual is 1>>
<<if $mouthactiondefault is "finish">>
| <label><span class="brat">Tell <<him>> you want to stop</span> <<radiobutton "$mouthaction" "finish" checked>><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>></label>
<<else>>
| <label><span class="brat">Tell <<him>> you want to stop</span> <<radiobutton "$mouthaction" "finish">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>></label>
<</if>>
<<if $enemytype is "man">>
<<if $vaginaexist is 1 and $vaginalchastity is 0 and $novaginal is 0>>
| <label><span class="brat">Tell <<him>> you don't want anything in your pussy</span> <<radiobutton "$mouthaction" "novaginal">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>></label>
<</if>>
<<if $penisexist is 1 and $penilechastity is 0 and $nopenile is 0>>
| <label><span class="brat">Tell <<him>> you don't want your penis put inside anything</span> <<radiobutton "$mouthaction" "nopenile">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>></label>
<</if>>
<<if $analchastity is 0 and $noanal is 0>>
| <label><span class="brat">Tell <<him>> you don't want anything in your anus</span> <<radiobutton "$mouthaction" "noanal">><<if !$gloryhole and $gamemode isnot "soft">><<seductiondifficulty>><</if>></label>
<</if>>
<</if>>
<<else>>
<<if $mouthactiondefault is "scream" and $background isnot "selective_mute">>
| <label><span class="brat">Scream</span> <<radiobutton "$mouthaction" "scream" checked>></label>
<<elseif $background isnot "selective_mute">>
| <label><span class="brat">Scream</span> <<radiobutton "$mouthaction" "scream">></label>
<</if>>
<</if>>
<<if $consensual is 0>>
<<if $mouthactiondefault is "plead">>
| <label><span class="meek">Plead</span> <<radiobutton "$mouthaction" "plead" checked>></label>
<<else>>
| <label><span class="meek">Plead</span> <<radiobutton "$mouthaction" "plead">></label>
<</if>>
<</if>>
<<if $consensual is 0 and $angel gte 6 and $angelforgive isnot 1>>
<<if $mouthactiondefault is "forgive">>
| <label><span class="meek">Forgive</span> <<radiobutton "$mouthaction" "forgive" checked>></label>
<<else>>
| <label><span class="meek">Forgive</span> <<radiobutton "$mouthaction" "forgive">></label>
<</if>>
<</if>>
<<if $submissive gte 1150>>
<<if $mouthactiondefault is "moan">>
| <label><span class="sub">Moan</span> <<radiobutton "$mouthaction" "moan" checked>></label>
<<else>>
| <label><span class="sub">Moan</span> <<radiobutton "$mouthaction" "moan">></label>
<</if>>
<<elseif $submissive lte 850 and $consensual is 0>>
<<if $mouthactiondefault is "demand">>
| <label><span class="def">Demand</span> <<radiobutton "$mouthaction" "demand" checked>></label>
<<else>>
| <label><span class="def">Demand</span> <<radiobutton "$mouthaction" "demand">></label>
<</if>>
<</if>>
<<if $awarelevel gte 2 and $enemytype is "man">>
<<if $mouthactiondefault is "mock">>
| <label><span class="brat"><<if $consensual is 1>>Tease their<<else>>Mock their<</if>></span> <<radiobutton "$mouthaction" "mock" checked>></label>
<<else>>
| <label><span class="brat"><<if $consensual is 1>>Tease their<<else>>Mock their<</if>></span> <<radiobutton "$mouthaction" "mock">></label>
<</if>>
<<listbox "$mockaction">>
<<option "ethics" "ethics" `$mockaction is "ethics" ? "selected" : ""`>>
<<option "looks" "looks" `$mockaction is "looks" ? "selected" : ""`>>
<<option "strength" "weak" `$mockaction is "weak" ? "selected" : ""`>>
<<option "skill" "skill" `$mockaction is "skill" ? "selected" : ""`>>
<<option "penis" "penis" `$mockaction is "penis" ? "selected" : ""`>>
<<option "pussy" "vagina" `$mockaction is "vagina" ? "selected" : ""`>>
<</listbox>>
<</if>>
<</if>>
<<if $mouthstate isnot "breasts">>
<<if $mouthactiondefault is "rest">>
| <label>Rest <<radiobutton "$mouthaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$mouthaction" "rest">></label>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "actionsmouththighrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
You <<thightext>> press your thigh into the $beasttype's mouth, keeping it at bay. It bites down a little harder than you would like, you hope it doesn't consider you food.
<<else>>
You <<thightext>> press your thigh into the $beasttype's mouth, keeping it at bay.
<</if>>
<<else>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
You <<thightext>> press your thigh into the $beasttype's mouth, keeping it at bay. It bites down a little harder than you would like, you hope it doesn't consider you food.
<<else>>
You <<thightext>> press your thigh into the $beasttype's mouth, keeping it at bay.
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<thightext>> keep your shaking thigh pressed against <<their>> mouth.
<<else>>
You <<thightext>> keep your trembling thigh pressed against <<their>> mouth.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<thightext>> keep your quivering thigh pressed against <<their>> mouth.
<<else>>
You <<thightext>> keep your thigh pressed against <<their>> mouth.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthpenistease">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<peniletext>> and carefully rub the $beasttype's tongue with your <<penisstop>>
<<else>>
You <<peniletext>> rub the $beasttype's tongue with your <<penisstop>>
<</if>>
<<else>>
<<if $pain gte 40>>
You <<peniletext>> and carefully prod the $beasttype's tongue with your <<penisstop>>
<<else>>
You <<peniletext>> prod the $beasttype's tongue with your <<penisstop>>
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<peniletext>> rub your <<penis>> against <<their>> tongue.
<<else>>
You <<peniletext>> slap your <<penis>> against <<their>> tongue.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<peniletext>> rub your <<penis>> against <<their>> cheek.
<<else>>
You <<peniletext>> slap your <<penis>> against <<their>> cheek.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthpenisrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<peniletext>> and carefully rub the $beasttype's tongue with your <<penisstop>>
<<else>>
You <<peniletext>> rub the $beasttype's tongue with your <<penisstop>>
<</if>>
<<else>>
<<if $pain gte 40>>
You <<peniletext>> and carefully prod the $beasttype's tongue with your <<penisstop>>
<<else>>
You <<peniletext>> prod the $beasttype's tongue with your <<penisstop>>
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<peniletext>> rub the tip of your <<penis>> between <<their>> lips.
<<else>>
You <<peniletext>> caress <<their>> lips with your <<penisstop>>
<</if>>
<<else>>
<<if $pain gte 40>>
You <<peniletext>> circle <<their>> lips with the tip of your <<penisstop>>
<<else>>
You <<peniletext>> prod <<their>> lips with the tip of your <<penisstop>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthpenisthrust">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<penis>> is ruthlessly fucked by <<their>> mouth. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is ruthlessly fucked by <<their>> mouth. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is ruthlessly fucked by <<their>> mouth. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<penis>> is hungrily enveloped by <<their>> mouth. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is hungrily enveloped by <<their>> mouth. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is hungrily enveloped by <<their>> mouth. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<penis>> is rhythmically engulfed and regurgitated by <<their>> mouth. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is rhythmically engulfed and regurgitated by <<their>> mouth. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is rhythmically engulfed and regurgitated by <<their>> mouth. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthpenisescape">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from the $beasttype's mouth before it can envelop you.</span> It doesn't give up however.
<<elseif $enemyanger lte 100>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from the beast's incessant probing before it can envelop you.</span> It snarls in frustration.
<<else>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from the beast's savage probing before it can envelop you.</span>
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from <<their>> mouth.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from <<their>> mouth.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<penis>> away from <<their>> mouth.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthvaginatease">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<vaginaltext>> and carefully rub the $beasttype's tongue with your <<pussystop>>
<<else>>
You <<vaginaltext>> rub the $beasttype's tongue with your <<pussystop>>
<</if>>
<<else>>
<<if $pain gte 40>>
You <<vaginaltext>> and carefully kiss the $beasttype's tongue with your <<pussystop>>
<<else>>
You <<vaginaltext>> kiss the $beasttype's tongue with your <<pussystop>>
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<vaginaltext>> rub your <<pussy>> against <<their>> tongue.
<<else>>
You <<vaginaltext>> smooch <<their>> tongue with your <<pussystop>>
<</if>>
<<else>>
<<if $pain gte 40>>
You <<vaginaltext>> rub your <<pussy>> against <<their>> cheek.
<<else>>
You <<vaginaltext>> kiss <<their>> cheek with your <<pussystop>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthvaginarub">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<vaginaltext>> and carefully rub the $beasttype's tongue with your <<pussystop>>
<<else>>
You <<vaginaltext>> rub the $beasttype's tongue with your <<pussystop>>
<</if>>
<<else>>
<<if $pain gte 40>>
You <<vaginaltext>> and carefully kiss the $beasttype's tongue with your <<pussystop>>
<<else>>
You <<vaginaltext>> kiss the $beasttype's tongue with your <<pussystop>>
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<vaginaltext>> your <<pussy>> against <<their>> tongue.
<<else>>
You <<vaginaltext>> caress <<their>> tongue with your <<pussystop>>
<</if>>
<<else>>
<<if $pain gte 40>>
You <<vaginaltext>> kiss <<their>> tongue with your <<pussystop>>
<<else>>
You <<vaginaltext>> rub <<their>> lips with your <<pussystop>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthvaginathrust">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<pussy>> is ruthlessly fucked by <<their>> tongue as <<their>> lips knead your labia. Driven by instinct, you <<vaginaltext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<pussy>> is ruthlessly fucked by <<their>> tongue as <<their>> lips knead your labia. You <<vaginaltext>> push back against the movements.
<<else>>
Your <<pussy>> is ruthlessly fucked by <<their>> tongue as <<their>> lips knead your labia. You <<vaginaltext>> push back, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<pussy>> is hungrily penetrated by <<their>> tongue as <<their>> lips knead your labia. Driven by instinct, you <<vaginaltext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<pussy>> is hungrily penetrated by <<their>> tongue as <<their>> lips knead your labia. You <<vaginaltext>> push back against the movements.
<<else>>
Your <<pussy>> is hungrily penetrated by <<their>> tongue as <<their>> lips knead your labia. You <<vaginaltext>> push back, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<pussy>> is rhythmically invaded by <<their>> tongue as <<their>> lips knead your labia. Driven by instinct, you <<vaginaltext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<pussy>> is rhythmically invaded by <<their>> tongue as <<their>> lips knead your labia. You <<vaginaltext>> push back against the movements.
<<else>>
Your <<pussy>> is rhythmically invaded by <<their>> tongue as <<their>> lips knead your labia. You <<vaginaltext>> push back, trying to reduce your discomfort.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthvaginaescape">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from the $beasttype's mouth before it can penetrate you.</span> It doesn't give up however.
<<elseif $enemyanger lte 100>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from the beast's incessant probing before it can penetrate you.</span> It snarls in frustration.
<<else>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from the beast's savage probing before it can penetrate you.</span>
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from <<their>> mouth.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from <<their>> mouth.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<pussy>> away from <<their>> mouth.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsmouthbottomrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
You <<bottomtext>> press your <<bottom>> into the $beasttype's mouth, keeping it at bay. It bites down a little harder than you would like. You hope it doesn't consider you food.
<<else>>
You <<bottomtext>> press your <<bottom>> into the $beasttype's mouth, keeping it at bay.
<</if>>
<<else>>
<<if $enemyanger gte (($enemyangermax / 5) * 2)>>
You <<bottomtext>> press your <<bottom>> into the $beasttype's mouth, keeping it at bay. It bites down a little harder than you would like. You hope it doesn't consider you food.
<<else>>
You <<bottomtext>> press your <<bottom>> into the $beasttype's mouth, keeping it at bay.
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<bottomtext>> keep your shaking <<bottom>> pressed against <<their>> mouth.
<<else>>
You <<bottomtext>> keep your trembling <<bottom>> pressed against <<their>> mouth.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<bottomtext>> keep your quivering <<bottom>> pressed against <<their>> mouth.
<<else>>
You <<bottomtext>> keep your <<bottom>> pressed against <<their>> mouth.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthanustease">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<analtext>> and carefully rub the $beasttype's lips with your <<bottomstop>>
<<else>>
You <<analtext>> rub the $beasttype's lips with your <<bottomstop>>
<</if>>
<<else>>
<<if $pain gte 40>>
You <<analtext>> and carefully rub the $beasttype's face with your <<bottomstop>>
<<else>>
You <<analtext>> rub the $beasttype's face with your <<bottomstop>>
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<analtext>> rub your <<bottom>> against <<their>> lips.
<<else>>
You <<analtext>> rub <<their>> face with your <<bottomstop>>
<</if>>
<<else>>
<<if $pain gte 40>>
You <<analtext>> rub your <<bottom>> against <<their>> cheek.
<<else>>
You <<analtext>> rub <<their>> cheek with your <<bottomstop>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthanusrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<analtext>> and carefully rub your anus against the $beasttype's tongue.
<<else>>
You <<analtext>> rub your anus against the $beasttype's tongue.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<analtext>> and carefully rub your <<bottom>> against the $beasttype's tongue.
<<else>>
You <<analtext>> rub your <<bottom>> against the $beasttype's tongue.
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 40>>
You <<analtext>> your anus against <<their>> tongue.
<<else>>
You <<analtext>> caress <<their>> tongue with your anus.
<</if>>
<<else>>
<<if $pain gte 40>>
You <<analtext>> rub <<their>> tongue with your <<bottomstop>>
<<else>>
You <<analtext>> rub <<their>> lips with your <<bottomstop>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthanusthrust">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<bottom>> is ruthlessly fucked by <<their>> tongue as <<their>> lips knead your anus. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<bottom>> is ruthlessly fucked by <<their>> tongue as <<their>> lips knead your anus. You <<analtext>> push back against the movements.
<<else>>
Your <<bottom>> is ruthlessly fucked by <<their>> tongue as <<their>> lips knead your anus. You <<analtext>> push back, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<bottom>> is hungrily penetrated by <<their>> tongue as <<their>> lips knead your anus. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<bottom>> is hungrily penetrated by <<their>> tongue as <<their>> lips knead your anus. You <<analtext>> push back against the movements.
<<else>>
Your <<bottom>> is hungrily penetrated by <<their>> tongue as <<their>> lips knead your anus. You <<analtext>> push back, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<bottom>> is rhythmically invaded by <<their>> tongue as <<their>> lips knead your anus. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<bottom>> is rhythmically invaded by <<their>> tongue as <<their>> lips knead your anus. You <<analtext>> push back against the movements.
<<else>>
Your <<bottom>> is rhythmically invaded by <<their>> tongue as <<their>> lips knead your anus. You <<analtext>> push back, trying to reduce your discomfort.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsothermouthanusescape">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from the $beasttype's mouth before it can penetrate you.</span> It doesn't give up however.
<<elseif $enemyanger lte 100>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from the beast's incessant probing before it can penetrate you.</span> It snarls in frustration.
<<else>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from the beast's savage probing before it can penetrate you.</span>
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from <<their>> mouth.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from <<their>> mouth.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<bottom>> away from <<their>> mouth.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisstroke">><<nobr>>
<<if $enemytype is "beast">>
You gingerly caress the beast's penis.
<<else>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You reach for <<someones>> penis and gently caress its length.
<<else>>
You eagerly reach for <<someones>> penis and caress its length.
<</if>>
<<else>>
You gingerly rub <<someones>> penis.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsstroke">><<nobr>>
<<if $enemytype is "beast">>
You pat the $beasttype on the head.
<<else>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You gently stroke <<someones>> skin.
<<else>>
You passionately caress <<someones>> skin.
<</if>>
<<else>>
You timidly stroke <<someones>> skin.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionshit">><<nobr>>
<<if $enemytype is "beast">>
<<if $pain lte 20>>
You smack the $beasttype with your hand.
<<elseif $pain lte 60>>
You fight through pain and smack the $beasttype with your hand.
<<else>>
Pained and terrified, you flail at the $beasttype.
<</if>>
<<else>>
<<if $pain lte 20>>
You strike <<him>> with your hand.
<<elseif $pain lte 60>>
You fight through the pain and strike at <<someone>> with your hand.
<<else>>
Pained and terrified, you flail in self-defence.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsclitstroke">><<nobr>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You <<handtext>> stroke <<their>> clitoris between your fingers.
<<else>>
Eager, you <<handtext>> fondle <<their>> clitoris between your fingers.
<</if>>
<<else>>
Hoping to mollify, you <<handtext>> stroke <<their>> clitoris between your fingers.
<</if>>
<</nobr>><</widget>>
<<widget "actionskick">><<nobr>>
<<if $enemytype is "beast">>
<<if $pain lte 20>>
You kick the $beasttype.
<<elseif $pain lte 60>>
You try to kick the $beasttype away from you.
<<else>>
You desperately try to kick the $beasttype away.
<</if>>
<<else>>
<<if $pain lte 20>>
Defiant, you lash out with your feet.
<<elseif $pain lte 60>>
Though hurt, you lash out with your feet.
<<else>>
You lash out in desperation.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsfeetrub">><<nobr>>
<<if $enemytype is "beast">>
You fondle <<their>> penis with your toes.
<<else>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You fondle <<someones>> penis with your toes.
<<else>>
You eagerly stroke <<someones>> penis with your toes.
<</if>>
<<else>>
You stroke <<someones>> penis with your toes.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsgrabrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<feettext>> hold <<his>> penis between your feet as <<he>> furiously humps against them.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<feettext>> hold the penis between your feet as <<he>> humps against them.
<<else>>
You <<feettext>> hold and rub the penis between your feet.
<</if>>
<<else>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You keep <<their>> penis held firmly between your feet as you <<feettext>> stroke and fondle the glans with your toes.
<<else>>
You <<feettext>> hold and rub <<their>> penis between your feet.
<</if>>
<<else>>
You <<feettext>> occupy <<their>> penis with your feet, rubbing the glans between your toes.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsfeetpussy">><<nobr>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You <<feettext>> fondle <<their>> vulva with your toes.
<<else>>
You <<feettext>> stroke <<their>> vulva with your toes.
<</if>>
<<else>>
You <<feettext>> press your feet against <<their>> pelvis and fondle <<their>> pussy with your toes.
<</if>>
<</nobr>><</widget>>
<<widget "actionskiss">><<nobr>>
<<if $enemytype is "beast">>
You kiss the $beasttype on the head.
<<else>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You flutter your lips against <<someones>> skin.
<<else>>
You kiss <<someones>> skin, tongue first.
<</if>>
<<else>>
You press your lips against <<someones>> skin.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsplead">><<nobr>>
<<if $enemytype is "beast">>
<<if $vaginastate is "imminent">>
<<if $vaginalvirginity is 1>>
<<if $awarelevel gte 1>>
You plead. "No! I don't want to lose my virginity to a $beasttype!"
<<else>>
You plead. "Why are you poking me there? Stop!"
<</if>>
<<else>>
You plead. "No, don't put it in!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $penilevirginity is 1>>
<<if $awarelevel gte 1>>
You plead. "No! I don't want to lose my virginity to a $beasttype!"
<<else>>
You plead. "Stop pushing my private place like that, you're making me feel strange."
<</if>>
<<else>>
You plead. "Please don't put it in!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $penilevirginity is 1>>
<<if $awarelevel gte 1>>
You plead. "No! I don't want to lose my virginity to a $beasttype!"
<<else>>
You plead. "Stop pushing my private place like that, you're making me feel strange."
<</if>>
<<else>>
You plead. "Please don't put it in!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $analvirginity is 1>>
<<if $awarelevel gte 1>>
You plead. "Why are you poking me there? What do you want?"
<<else>>
You plead. "Don't poke me there, it's dirty!"
<</if>>
<<else>>
You plead. "No, not there! I don't want it!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte 2000>>
You plead. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You plead. "Please, just take it out!"
<<else>>
You plead. "P-please... s-someone help..."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte 2000>>
You plead. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You plead. "Please, just take it out!"
<<else>>
You plead. "P-please... s-someone help..."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You plead. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You plead. "Please, just take it out!"
<<else>>
You plead. "P-please... s-someone help..."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You plead. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You plead. "Please, just take it out!"
<<else>>
You plead. "P-please... s-someone help..."
<</if>>
<<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">>
<<if $speechcycle is 0>>
You plead. "Stop, it tickles."
<<elseif $speechcycle is 1>>
You plead. "Please don't eat me."
<<elseif $speechcycle is 2>>
You plead. "Stop licking there!"
<<elseif $speechcycle is 3>>
You plead. "I'm not food!"
<<elseif $speechcycle is 4>>
You plead. "Your tongue is too slimy."
<<elseif $speechcycle is 5>>
You plead. "Your tongue is making me feel funny."
<<else>>
You plead. "S-stop. That's not for a $beasttype to lick."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $speechcycle is 0>>
You plead. "It's all squirmy."
<<elseif $speechcycle is 1>>
You plead. "Please take your tongue out."
<<elseif $speechcycle is 2>>
You plead. "There's no food in there."
<<elseif $speechcycle is 3>>
You plead. "S-stop. That's not for $beasttype tongues."
<<elseif $speechcycle is 4>>
You plead. "Get it out!"
<<elseif $speechcycle is 5>>
You plead. "Please stop licking inside me!"
<<else>>
You plead. "I-is it tasty? Please stop."
<</if>>
<<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>
<<if $speechcycle is 0>>
You plead. "Stop, it tickles."
<<elseif $speechcycle is 1>>
You plead. "Please don't eat me."
<<elseif $speechcycle is 2>>
You plead. "Stop licking there!"
<<elseif $speechcycle is 3>>
You plead. "I'm not food!"
<<elseif $speechcycle is 4>>
You plead. "Your tongue is too slimy."
<<elseif $speechcycle is 5>>
You plead. "Your tongue is making me feel funny."
<<else>>
You plead. "S-stop. That's not for a $beasttype to lick."
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $speechcycle is 0>>
You plead. "Your mouth's too slimy."
<<elseif $speechcycle is 1>>
You plead. "Please don't bite me."
<<elseif $speechcycle is 2>>
You plead. "I don't wanna go in your mouth."
<<elseif $speechcycle is 3>>
You plead. "S-stop. That's not for $beasttype tongues."
<<elseif $speechcycle is 4>>
You plead. "Let me go!"
<<elseif $speechcycle is 5>>
You plead. "That's not food!"
<<else>>
You plead. "Please don't move your tongue like that."
<</if>>
<<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">>
<<if $speechcycle is 0>>
You plead. "Stop, it tickles."
<<elseif $speechcycle is 1>>
You plead. "Please don't eat me."
<<elseif $speechcycle is 2>>
You plead. "Stop licking there!"
<<elseif $speechcycle is 3>>
You plead. "I'm not food!"
<<elseif $speechcycle is 4>>
You plead. "Your tongue is too slimy."
<<elseif $speechcycle is 5>>
You plead. "Your tongue is making me feel funny."
<<else>>
You plead. "S-stop. That's not for a $beasttype to lick."
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $speechcycle is 0>>
You plead. "It's all squirmy."
<<elseif $speechcycle is 1>>
You plead. "Please take your tongue out."
<<elseif $speechcycle is 2>>
You plead. "There's no food in there."
<<elseif $speechcycle is 3>>
You plead. "S-stop. That's not for $beasttype tongues."
<<elseif $speechcycle is 4>>
You plead. "Get it out!"
<<elseif $speechcycle is 5>>
You plead. "Please stop licking inside me!"
<<else>>
You plead. "I-is it tasty? Please stop."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 20>>
You plead. "W-why are you looking at me like that?"
<<elseif $rng lte 40>>
You plead. "That's not for you!"
<<elseif $rng lte 60>>
You plead. "D-don't look."
<<elseif $rng lte 80>>
You plead. "No, don't look at me!"
<<else>>
You plead. "Please be a good $beasttype, you're scaring me."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $pain lte 20>>
You plead. "You're a good $beasttype right? You'll let me go?"
<<elseif $pain lte 60>>
You weep and plead. "Why are you hurting me? I'm not a threat!"
<<else>>
You cry and plead. "It hurts! Why are you doing this? Let me go!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
You plead. "You're a good $beasttype right? You'll let me go?"
<<elseif $rng lte 70>>
You plead. "What are you doing? I haven't been mean to you!"
<<else>>
You plead. "I don't like this, leave me alone!"
<</if>>
<<elseif $pain lte 60>>
You weep and plead. "You're hurting me!"
<<else>>
You cry and plead. "P-please stop hurting me!"
<</if>>
<</if>>
<</if>>
<<else>>
<<if $vaginastate is "imminent">>
<<if $vaginalvirginity is 1>>
<<if $awarelevel gte 1>>
You plead. "Please don't put it in, I'm a virgin!"
<<else>>
You plead. "Please stop poking me there, that's my private place!"
<</if>>
<<else>>
You plead. "Please don't put it in!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $penilevirginity is 1>>
<<if $awarelevel gte 1>>
You plead. "Please don't put it in, I'm a virgin!"
<<else>>
You plead. "Stop pushing my private place like that, you're making me feel strange."
<</if>>
<<else>>
You plead. "Please don't put it in!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $penilevirginity is 1>>
<<if $awarelevel gte 1>>
You plead. "Please don't put it in, I'm a virgin!"
<<else>>
You plead. "Stop pushing my private place like that, you're making me feel strange."
<</if>>
<<else>>
You plead. "Please don't put it in!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $analvirginity is 1>>
<<if $awarelevel gte 1>>
You plead. "Why are you poking me there? Please stop."
<<else>>
You plead. "Don't poke me there, it's dirty!"
<</if>>
<<else>>
You plead. "No, not there! I don't want it!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte 2000>>
You plead. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You plead. "Please, I-I'll do what you ask, just take it out!"
<<else>>
You plead. "I c-can't... h-help it. P-please stop."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte 2000>>
You plead. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You plead. "Please, I-I'll do what you ask, just take it out!"
<<else>>
You plead. "I c-can't... h-help it. P-please stop."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You plead. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You plead. "Please, I-I'll do what you ask, just take it out!"
<<else>>
You plead. "I c-can't... h-help it. P-please stop."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You plead. "Take it out, take it out!"
<<elseif $arousal lte 8000>>
You plead. "Please, I-I'll do what you ask, just take it out!"
<<else>>
You plead. "I c-can't... h-help it. P-please stop."
<</if>>
<<elseif $exposed gte 2 and $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20>>
You plead. "That's my private place! Don't look!"
<<elseif $rng lte 40>>
You plead. "Please don't look at me like that, it's scary."
<<elseif $rng lte 60>>
You plead. "I don't like being exposed like this, please stop looking."
<<elseif $rng lte 80>>
You plead. "No, don't look at me!"
<<else>>
You plead. "Please don't stare at me."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $pain lte 20>>
You plead. "Please, just let me go."
<<elseif $pain lte 60>>
You weep and plead. "You're hurting me, please stop!"
<<else>>
You cry and plead. "It hurts! Why are you doing this? Let me go!"
<</if>>
<<else>>
<<if $pain lte 20>>
<<if $rng lte 35>>
You plead. "Please stop touching me, you're making me feel all funny."
<<elseif $rng lte 70>>
You plead. "Stop, I promise I haven't done anything wrong!"
<<else>>
You plead. "You're making me feel strange. Please stop."
<</if>>
<<elseif $pain lte 60>>
You weep and plead. "Please no, you're hurting me!"
<<else>>
You cry and plead. "P-please stop hurting me!"
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsmoan">><<nobr>>
<<if $enemytype is "beast">>
<<if $vaginastate is "imminent">>
<<if $vaginalvirginity is 1>>
<<if $awarelevel gte 1>>
You moan. "You want to breed with me? But it's my first time."
<<else>>
You giggle. "Why are you poking my cunny? Silly $beasttype!"
<</if>>
<<else>>
You moan. "You want to put it in? Be gentle with me."
<</if>>
<<elseif $penisstate is "imminent">>
<<if $penilevirginity is 1>>
<<if $awarelevel gte 1>>
You moan. "You want to breed with me? But it's my first time."
<<else>>
You giggle. "Why are you poking my willy? Silly $beasttype!"
<</if>>
<<else>>
You moan. "You want to put it in? Be gentle with me."
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $penilevirginity is 1>>
<<if $awarelevel gte 1>>
You moan. "You want to breed with me? But it's my first time."
<<else>>
You giggle. "Why are you poking my willy? Silly $beasttype!"
<</if>>
<<else>>
You moan. "You want to put it in? Be gentle with me."
<</if>>
<<elseif $anusstate is "imminent">>
<<if $analvirginity is 1>>
<<if $awarelevel gte 1>>
You moan. "You want to breed with me? Please be gentle, that hole hasn't been used before."
<<else>>
You giggle. "Why are you poking my bottom? Silly $beasttype!"
<</if>>
<<else>>
You moan. "You want to put it in? Be gentle with me."
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte 2000>>
You moan. "A $beasttype's cock is inside me, mating with me."
<<elseif $arousal lte 8000>>
You moan. "Good $beasttype. B-breed me with your $beasttype cock."
<<else>>
You moan. "I-I'm gonna cum, from a $beasttype f-fucking my pussy."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte 2000>>
You moan. "A $beasttype is swallowing my cock, mating with me."
<<elseif $arousal lte 8000>>
You moan. "Good $beasttype. I'll fill you with my s-seed."
<<else>>
You moan. "I-I'm gonna cum... from a $beasttype mating with me."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte 2000>>
You moan. "A $beasttype is swallowing my cock, mating with me."
<<elseif $arousal lte 8000>>
You moan. "Good $beasttype. I'll fill you with my s-seed."
<<else>>
You moan. "I-I'm gonna cum... from a $beasttype mating with me."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You moan. "A $beasttype's cock is inside my ass, mating with me."
<<elseif $arousal lte 8000>>
You moan. "Good $beasttype. F-fill my ass with your seed."
<<else>>
You moan. "I-I'm gonna cum... from a $beasttype fucking my ass."
<</if>>
<<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">>
<<if $speechcycle is 0>>
You moan. "I taste good, don't I."
<<elseif $speechcycle is 1>>
You moan. "T-take me with your tongue."
<<elseif $speechcycle is 2>>
You moan. "Your mouth is warm."
<<elseif $speechcycle is 3>>
You moan. "What are you waiting for? Have a taste."
<<elseif $speechcycle is 4>>
You moan. "I think $beasttype tongues are the best."
<<elseif $speechcycle is 5>>
You moan. "Your tongue is making me feel funny."
<<else>>
You moan. "L-lick harder."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $speechcycle is 0>>
You moan. "It's all squirmy and slimy."
<<elseif $speechcycle is 1>>
You moan. "That's it. F-fill me with your $beasttype tongue."
<<elseif $speechcycle is 2>>
You moan. "H-harder. Lick me harder."
<<elseif $speechcycle is 3>>
You moan. "A $beasttype is filling me."
<<elseif $speechcycle is 4>>
You moan. "M-more!"
<<elseif $speechcycle is 5>>
You moan. "I-I'm being fucked by a $beasttype's tongue."
<<else>>
You moan. "I-is it tasty? Please don't stop."
<</if>>
<<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>
<<if $speechcycle is 0>>
You moan. "I taste good, don't I."
<<elseif $speechcycle is 1>>
You moan. "T-take me with your tongue."
<<elseif $speechcycle is 2>>
You moan. "Your mouth is warm."
<<elseif $speechcycle is 3>>
You moan. "What are you waiting for? Have a taste."
<<elseif $speechcycle is 4>>
You moan. "I think $beasttype tongues are the best."
<<elseif $speechcycle is 5>>
You moan. "Your tongue is making me feel funny."
<<else>>
You moan. "L-lick harder."
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $speechcycle is 0>>
You moan. "It's all squirmy and slimy."
<<elseif $speechcycle is 1>>
You moan. "That's it. W-wrap around me with your $beasttype tongue."
<<elseif $speechcycle is 2>>
You moan. "H-harder. Lick me harder."
<<elseif $speechcycle is 3>>
You moan. "I'm inside a $beasttype."
<<elseif $speechcycle is 4>>
You moan. "M-more!"
<<elseif $speechcycle is 5>>
You moan. "I-I'm being fucked by a $beasttype's mouth."
<<else>>
You moan. "I-is it tasty? Please don't stop."
<</if>>
<<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">>
<<if $speechcycle is 0>>
You moan. "I taste good, don't I."
<<elseif $speechcycle is 1>>
You moan. "T-take me with your tongue."
<<elseif $speechcycle is 2>>
You moan. "Your mouth is warm."
<<elseif $speechcycle is 3>>
You moan. "What are you waiting for? Have a taste."
<<elseif $speechcycle is 4>>
You moan. "I think $beasttype tongues are the best."
<<elseif $speechcycle is 5>>
You moan. "Your tongue is making me feel funny."
<<else>>
You moan. "L-lick harder."
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $speechcycle is 0>>
You moan. "It's all squirmy and slimy."
<<elseif $speechcycle is 1>>
You moan. "That's it. F-fill me with your $beasttype tongue."
<<elseif $speechcycle is 2>>
You moan. "H-harder. Lick me harder."
<<elseif $speechcycle is 3>>
You moan. "A $beasttype is filling me."
<<elseif $speechcycle is 4>>
You moan. "M-more!"
<<elseif $speechcycle is 5>>
You moan. "I-I'm being fucked by a $beasttype's tongue."
<<else>>
You moan. "I-is it tasty? Please don't stop."
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 20>>
You moan. "You like what you see?"
<<elseif $rng lte 40>>
You giggle. "Do I look tasty?"
<<elseif $rng lte 60>>
You moan. "I-I'm all exposed in front of a $beasttype. What will it do with me?"
<<elseif $rng lte 80>>
You moan. "Look closer, I want you to see everything."
<<else>>
You moan. "You can do more than just look, you know."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte 2000>>
You moan. "Good $beasttype. Please be gentle with me."
<<elseif $arousal lte 6000>>
You moan. "You want to breed with me? I'm flattered."
<<else>>
You gasp and moan. "B-breed me. Make me your $beasttype bitch."
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
You moan. "Good $beasttype. Please be gentle with me."
<<elseif $rng lte 70>>
You giggle. "You're tickling me!"
<<else>>
You giggle. "Do you want to be friends, $beasttype?"
<</if>>
<<elseif $arousal lte 6000>>
You moan. "You're making me feel strange."
<<else>>
You gasp and moan. "Y-you're m-making me feel strange."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $vaginastate is "imminent">>
<<if $vaginalvirginity is 1>>
<<if $awarelevel gte 1>>
You moan. "Please be gentle with my pussy, It's my first time."
<<else>>
You moan. "Poking me there is making me feel funny!"
<</if>>
<<else>>
You moan. "Please stop teasing me, my pussy aches for you!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $penilevirginity is 1>>
<<if $awarelevel gte 1>>
You moan. "Please be gentle with my penis, It's my first time."
<<else>>
You moan. "My willy feels funny when you make it poke you there!"
<</if>>
<<else>>
You moan. "Please hurry and swallow me, I can't take any teasing!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $penilevirginity is 1>>
<<if $awarelevel gte 1>>
You moan. "Please be gentle with my penis, It's my first time."
<<else>>
You moan. "My willy feels funny when you make it poke you there!"
<</if>>
<<else>>
You moan. "Please hurry and swallow me, I can't take any teasing!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $analvirginity is 1>>
<<if $awarelevel gte 1>>
You moan. "I don't know why you like my ass so much, but it's making me feel good."
<<else>>
You giggle. "You're making my bottom tickle!"
<</if>>
<<else>>
You moan. "I can't wait for you to fill my ass."
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte 2000>>
You moan. "That's it, fill my pussy."
<<elseif $arousal lte 8000>>
You moan. "You're making my pussy feel so good!"
<<else>>
You moan. "D-don't stop... I'm gonna c-cum."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You moan. "It's so warm inside you."
<<elseif $arousal lte 8000>>
You moan. "T-take all of me!"
<<else>>
You moan. "D-don't stop... I'm gonna c-cum."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You moan. "It's so warm inside you."
<<elseif $arousal lte 8000>>
You moan. "T-take all of me!"
<<else>>
You moan. "D-don't stop... I'm gonna c-cum."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You moan. "That's it, fill my ass up."
<<elseif $arousal lte 8000>>
You moan. "K-keep going."
<<else>>
You moan. "D-don't stop... I'm gonna c-cum."
<</if>>
<<elseif $exposed gte 2 and $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20>>
You moan. "You like what you see?"
<<elseif $rng lte 40>>
You moan. "I'm unwrapped and ready for you."
<<elseif $rng lte 60>>
You moan. "I-I'm all exposed and vulnerable. What will you do with me?"
<<elseif $rng lte 80>>
You moan. "Y-you can see everything."
<<else>>
You moan. "You can do more than just look."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte 2000>>
You moan. "I'm all yours."
<<elseif $arousal lte 6000>>
You moan. "You're making me feel so good!"
<<else>>
You gasp and moan. "I'm gonna c-cum!"
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
You giggle. "You're making me feel funny."
<<elseif $rng lte 70>>
You moan. "Will you take care of me?"
<<else>>
You giggle. "You're very strong!"
<</if>>
<<elseif $arousal lte 6000>>
You moan. "You're making me feel strange. Don't stop."
<<else>>
You gasp and moan. "D-don't... s-stop..."
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsdemand">><<nobr>>
<<if $enemytype is "beast">>
<<if $vaginastate is "imminent">>
<<if $vaginalvirginity is 1>>
<<if $awarelevel gte 1>>
You speak. "There's no way I'm letting a filthy $beasttype take my virginity!"
<<else>>
You speak. "Stop poking me there, stupid $beasttype."
<</if>>
<<else>>
You speak. "I'm not letting a $beasttype fuck me. Get off!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $penilevirginity is 1>>
<<if $awarelevel gte 1>>
You speak. "There's no way I'm letting a filthy $beasttype take my virginity!"
<<else>>
You speak. "Stop poking me there, stupid $beasttype."
<</if>>
<<else>>
You speak. "I'm not letting a $beasttype fuck me. Get off!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $penilevirginity is 1>>
<<if $awarelevel gte 1>>
You speak. "There's no way I'm letting a filthy $beasttype ass take my virginity!"
<<else>>
You speak. "Stop poking me there, stupid $beasttype."
<</if>>
<<else>>
You speak. "I'm not letting a $beasttype fuck me. Get off!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $analvirginity is 1>>
<<if $awarelevel gte 1>>
You speak. "What do you think you're doing back there? Stop it!"
<<else>>
You speak. "Stop poking my bottom. Stupid $beasttype."
<</if>>
<<else>>
You speak. "Get the fuck away from my ass!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte 2000>>
You speak. "Take your filthy $beasttype cock out of my pussy right now!"
<<elseif $arousal lte 8000>>
You speak. "Get off of me you fucking $beasttype, I'm not your toy!"
<<else>>
You speak. "I-I'm not gonna cum from a stupid $beasttype fucking me... I'm not..."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte 2000>>
You speak. "Release me this instant, stupid $beasttype!"
<<elseif $arousal lte 8000>>
You speak. "Get off of me you fucking $beasttype, I'm not your toy!"
<<else>>
You speak. "I-I'm not gonna cum from a stupid $beasttype fucking me... I'm not..."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You speak. "Release me this instant, stupid $beasttype!"
<<elseif $arousal lte 8000>>
You speak. "Get off of me you fucking $beasttype, I'm not your toy!"
<<else>>
You speak. "I-I'm not gonna cum from a stupid $beasttype fucking me... I'm not..."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You speak. "Get your filthy $beasttype cock out of my ass right now!"
<<elseif $arousal lte 8000>>
You speak. "Get off of me you fucking $beasttype, I'm not your toy!"
<<else>>
You speak. "I-I'm not gonna cum from a stupid $beasttype fucking my ass... I'm not..."
<</if>>
<<elseif $vaginastate is "othermouthimminent" or $vaginastate is "othermouthentrance">>
<<if $speechcycle is 0>>
You speak. "Get your disgusting tongue away from me!"
<<elseif $speechcycle is 1>>
You speak. "No $beasttype tongue belongs anywhere near me."
<<elseif $speechcycle is 2>>
You speak. "Eww, get away!"
<<elseif $speechcycle is 3>>
You speak. "I'm not gonna be licked by a dumb $beasttype's tongue."
<<elseif $speechcycle is 4>>
You speak. "Your tongue is slimy and horrible."
<<elseif $speechcycle is 5>>
You speak. "Get that tongue away from my rear."
<<else>>
You speak. "Don't you dare lick me there."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $speechcycle is 0>>
You speak. "Take your $beasttype tongue out of me this instant!"
<<elseif $speechcycle is 1>>
You speak. "I'm not for tasting."
<<elseif $speechcycle is 2>>
You speak. "It's all slimy and disgusting."
<<elseif $speechcycle is 3>>
You speak. "Hurry up and have your fill."
<<elseif $speechcycle is 4>>
You speak. "No $beasttype deserves to taste me there."
<<elseif $speechcycle is 5>>
You speak. "I can't believe a $beasttype is licking me in such a place."
<<else>>
You speak. "Stop licking me there!"
<</if>>
<<elseif $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>
<<if $speechcycle is 0>>
You speak. "Get your disgusting tongue away from me!"
<<elseif $speechcycle is 1>>
You speak. "No $beasttype tongue belongs anywhere near me."
<<elseif $speechcycle is 2>>
You speak. "Eww, get away!"
<<elseif $speechcycle is 3>>
You speak. "I'm not gonna be licked by a dumb $beasttype's tongue."
<<elseif $speechcycle is 4>>
You speak. "Your tongue is slimy and horrible."
<<elseif $speechcycle is 5>>
You speak. "Get that tongue away from my rear."
<<else>>
You speak. "Don't you dare lick me there."
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $speechcycle is 0>>
You speak. "Get your $beasttype mouth away from me this instant!"
<<elseif $speechcycle is 1>>
You speak. "I'm not for tasting."
<<elseif $speechcycle is 2>>
You speak. "It's all slimy and disgusting."
<<elseif $speechcycle is 3>>
You speak. "Hurry up and have your fill."
<<elseif $speechcycle is 4>>
You speak. "No $beasttype deserves to taste me there."
<<elseif $speechcycle is 5>>
You speak. "I can't believe a $beasttype is licking me in such a place."
<<else>>
You speak. "Stop licking me there!"
<</if>>
<<elseif $anusstate is "othermouthimminent" or $anusstate is "othermouthentrance">>
<<if $speechcycle is 0>>
You speak. "Get your disgusting tongue away from me!"
<<elseif $speechcycle is 1>>
You speak. "No $beasttype tongue belongs anywhere near me."
<<elseif $speechcycle is 2>>
You speak. "Eww, get away!"
<<elseif $speechcycle is 3>>
You speak. "I'm not gonna be licked by a dumb $beasttype's tongue."
<<elseif $speechcycle is 4>>
You speak. "Your tongue is slimy and horrible."
<<elseif $speechcycle is 5>>
You speak. "Get that tongue away from my rear."
<<else>>
You speak. "Don't you dare lick me there."
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $speechcycle is 0>>
You speak. "Take your $beasttype tongue out of me this instant!"
<<elseif $speechcycle is 1>>
You speak. "I'm not for tasting."
<<elseif $speechcycle is 2>>
You speak. "It's all slimy and disgusting."
<<elseif $speechcycle is 3>>
You speak. "Hurry up and have your fill."
<<elseif $speechcycle is 4>>
You speak. "No $beasttype deserves to taste me there."
<<elseif $speechcycle is 5>>
You speak. "I can't believe a $beasttype is licking me in such a place."
<<else>>
You speak. "Stop licking me there!"
<</if>>
<<elseif $exposed gte 2>>
<<if $rng lte 20>>
You speak. "Get away from my private place!"
<<elseif $rng lte 40>>
You speak. "You like what you see, $beasttype? I'll make you pay for it."
<<elseif $rng lte 60>>
You speak. "Don't you dare look, filthy creature."
<<elseif $rng lte 80>>
You speak. "I might be exposed, but I'm not afraid of you!"
<<else>>
You speak. "You like what you see? Of course you do, stupid $beasttype."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte 2000>>
You speak. "Stupid $beasttype. Get away from me."
<<elseif $arousal lte 6000>>
You speak. "Get the fuck away from me, right now!"
<<else>>
You gasp. "Y-you'll pay for this, stupid $beasttype."
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
You speak. "Stupid $beasttype. Shoo!"
<<elseif $rng lte 70>>
You speak. "I don't want to play with you. Go away."
<<else>>
You speak. "Go away, you're filthy."
<</if>>
<<elseif $arousal lte 6000>>
You speak. "I want to you go away, isn't that clear?"
<<else>>
You gasp. "I-I hate you, stupid $beasttype."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $vaginastate is "imminent">>
<<if $vaginalvirginity is 1>>
<<if $awarelevel gte 1>>
You speak. "If you take my virginity I'll never forgive you."
<<else>>
You speak. "That's my special place. You're not allowed there!"
<</if>>
<<else>>
You speak. "Get that disgusting thing away from me!"
<</if>>
<<elseif $penisstate is "imminent">>
<<if $penilevirginity is 1>>
<<if $awarelevel gte 1>>
You speak. "If you take my virginity I'll never forgive you."
<<else>>
You speak. "That's my special place. You're not allowed there!"
<</if>>
<<else>>
You speak. "Get that disgusting thing away from me!"
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $penilevirginity is 1>>
<<if $awarelevel gte 1>>
You speak. "If you take my virginity I'll never forgive you."
<<else>>
You speak. "That's my special place. You're not allowed there!"
<</if>>
<<else>>
You speak. "Get your disgusting ass away from me!"
<</if>>
<<elseif $anusstate is "imminent">>
<<if $analvirginity is 1>>
<<if $awarelevel gte 1>>
You speak. "I don't know what you think you're doing, but you're gonna get the fuck away from me this instant."
<<else>>
You speak. "I don't know why you're poking my bottom, but stop right now!"
<</if>>
<<else>>
You speak. "Get away from my ass, pervert!"
<</if>>
<<elseif $vaginastate is "penetrated">>
<<if $arousal lte 2000>>
You speak. "Get out of my pussy right now!"
<<elseif $arousal lte 8000>>
You speak. "Get off me, rapist scum!"
<<else>>
You speak. "I-If you make me c-cum, I'll never forgive you."
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $arousal lte 2000>>
You speak. "Get off my penis right now!"
<<elseif $arousal lte 8000>>
You speak. "Get off me, rapist scum!"
<<else>>
You speak. "I-If you make me c-cum, I'll never forgive you."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $arousal lte 2000>>
You speak. "Get off my penis right now!"
<<elseif $arousal lte 8000>>
You speak. "Get your ass off me, rapist scum!"
<<else>>
You speak. "I-If you make me c-cum, I'll never forgive you."
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $arousal lte 2000>>
You speak. "Get out of my ass right now!"
<<elseif $arousal lte 8000>>
You speak. "Get off me, rapist scum!"
<<else>>
You speak. "I-If you make me c-cum, I'll never forgive you."
<</if>>
<<elseif $exposed gte 2 and $rng gte 51>>
<<set $rng to random(1, 100)>>
<<if $rng lte 20>>
You speak. "Get away from my private place!"
<<elseif $rng lte 40>>
You speak. "You like what you see, you useless fuck? I'll make you pay for it."
<<elseif $rng lte 60>>
You speak. "Don't you dare look, rapist piece of shit."
<<elseif $rng lte 80>>
You speak. "I might be exposed, but I'm not afraid of you!"
<<else>>
You speak. "You like what you see? Of course you do, pervert."
<</if>>
<<else>>
<<if $awarelevel gte 1>>
<<if $arousal lte 2000>>
You speak. "Get away from me, pervert."
<<elseif $arousal lte 6000>>
You speak. "Stop touching me right now or I'll make you pay!"
<<else>>
You gasp. "I-I'm not gonna cum... I'm not."
<</if>>
<<else>>
<<if $arousal lte 2000>>
<<if $rng lte 35>>
You speak. "Go away!"
<<elseif $rng lte 70>>
You speak. "I don't like you, get away from me."
<<else>>
You speak. "Stop touching me."
<</if>>
<<elseif $arousal lte 6000>>
You speak. "Leave me alone."
<<else>>
You gasp. "I-It's your fault I feel strange. Go away!"
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsmock">><<nobr>>
<<if $mockaction is "penis">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"I can barely feel it,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"The last cock was much larger,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"Is it even in yet?"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"Don't you have something bigger?"
<<else>><<set $mockcycle to 0>>
"How disappointing,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I bet the thought of entering my pussy is driving you mad,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"I'm not sure you're big enough,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"What are you waiting for?,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I bet you cum before you get it in,"
<<else>>
<<set $mockcycle to 0>>
"Do you even know how to use that thing?"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I can barely feel it,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"The last cock was much larger,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"Is it even in yet?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Don't you have something bigger?"
<<else>>
<<set $mockcycle to 0>>
"How disappointing,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I bet the thought of entering my ass is driving you mad,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"I'm not sure you're big enough,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"What are you waiting for?,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I bet you cum before you get it in,"
<<else>>
<<set $mockcycle to 0>>
"Do you even know how to use that thing?"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"How disappointing,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You're pathetic,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"Is that all you've got?"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"Your little thing doesn't frighten me,"
<<else>><<set $mockcycle to 0>>
"Your cock is so small,"
<</if>>
<</if>>
<<elseif $mockaction is "vagina">>
<<if $penisuse is "othervagina">>
<<if $penisstate is "penetrated">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"You're confident for someone getting pounded,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"I'm gonna fill your womb,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"Your pussy feels weird,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"I think you've had one too many cocks in you,"
<<else>><<set $mockcycle to 0>>
"What's it like getting fucked like this?"
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"You're such a slut,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"I don't think you're ready for my cock,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"You think you can handle it?"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"I bet you try to ride every cock you see,"
<<else>><<set $mockcycle to 0>>
"You're very eager to take me inside you,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"You're so wet already,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You're eager to get fucked,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"I bet your pussy has had lots of use,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"You might be too wide for me,"
<<else>><<set $mockcycle to 0>>
"Your pussy looks weird,"
<</if>>
<</if>>
<<elseif $mockaction is "skill">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"At least you're trying,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You're boring me,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"Your cock is so clumsy,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"Do you even know how to use that thing?"
<<else>><<set $mockcycle to 0>>
"Is this your first time?"
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"Careful where you point that,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You won't last long,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"I bet this is new to you,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"You're not good enough for my pussy,"
<<else>><<set $mockcycle to 0>>
"I don't expect much,"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"At least you're trying,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You're boring me,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"Your cock is so clumsy,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"Do you even know how to use that thing?"
<<else>><<set $mockcycle to 0>>
"Is this your first time?"
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"Careful where you point that,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You won't last long,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"I bet this is new to you,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"You're not good enough for my ass,"
<<else>><<set $mockcycle to 0>>
"I don't expect much,"
<</if>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"At least you're trying,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You're not making me cum,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"Move your hips more. Do I have to do everything?"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"Do you even know what you're doing?"
<<else>><<set $mockcycle to 0>>
"Is this your first time?"
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"Careful where you point that,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You won't last long,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"I doubt you know how handle it,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"You're not good enough for my penis,"
<<else>><<set $mockcycle to 0>>
"I don't expect much,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"At least you're trying,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"Wake me when it's over,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"I'd be better off using my hand,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"You don't know what you're doing, do you?"
<<else>><<set $mockcycle to 0>>
"You're bad at this,"
<</if>>
<</if>>
<<elseif $mockaction is "weak">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"Tired already?"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"I don't normally let such weaklings inside me,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"Careful you don't have a heart attack,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"You're too weak to keep this up,"
<<else>><<set $mockcycle to 0>>
"You're wearing out fast,"
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"I don't think you're strong enough to push it in,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"It goes in when I say so,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"You gonna faint on me?"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"I could keep you away forever,"
<<else>><<set $mockcycle to 0>>
"If you want my pussy, you'll need to work harder than that,"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"Tired already?"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"I don't normally let such weaklings inside me,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"Careful you don't have a heart attack,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"You're too weak to keep this up,"
<<else>><<set $mockcycle to 0>>
"You're wearing out fast,"
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"I don't think you're strong enough to push it in,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"It goes in when I say so,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"You gonna faint on me?"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"I could keep you away forever,"
<<else>><<set $mockcycle to 0>>
"If you want my ass, you'll need to work harder than that,"
<</if>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"Tired already?"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"I don't normally fuck such weaklings,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"Careful you don't have a heart attack,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"You're too weak to keep this up,"
<<else>><<set $mockcycle to 0>>
"You're wearing out fast,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I don't think you're strong enough to push it in,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"It goes in when I say so,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You gonna faint on me?"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"I could keep you away forever,"
<<else>>
<<set $mockcycle to 0>>
"If you want my penis, you'll need to work harder than that,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"You're so weak,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"This is only happening because I let it,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"I'm doing this out of pity,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You couldn't even force someone to fuck you,"
<<else>>
<<set $mockcycle to 0>>
"Is that all you've got?"
<</if>>
<</if>>
<<elseif $mockaction is "looks">>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"At least don't make me look at your face,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You could only ever get someone to fuck you through force,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"Hurry up. I don't want to look at you any more,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"I hope I don't have to fuck anyone as ugly as you again,"
<<else>><<set $mockcycle to 0>>
"I hope you're enjoying this. It's more than you deserve,"
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"The thought of someone so revolting fucking me is making me queasy,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You want me to pity fuck you?"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"I don't want any part of your disgusting body inside me,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"I've never fucked anyone as ugly as you,"
<<else>><<set $mockcycle to 0>>
"I look too good for you,"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"At least don't make me look at your face,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You could only ever get someone to fuck you through force,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"Hurry up. I don't want to look at you any more,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"I hope I don't have to fuck anyone as ugly as you again,"
<<else>><<set $mockcycle to 0>>
"I hope you're enjoying this. It's more than you deserve,"
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"The thought of someone so revolting fucking me is making me queasy,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You want me to pity fuck you?"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"I don't want any part of your disgusting body inside me,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"I've never fucked anyone as ugly as you,"
<<else>><<set $mockcycle to 0>>
"I look too good for you,"
<</if>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"At least don't make me look at your face,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You could only ever get someone to fuck you through force,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"Hurry up. I don't want to look at you any more,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"I hope I don't have to fuck anyone as ugly as you again,"
<<else>><<set $mockcycle to 0>>
"I hope you're enjoying this. It's more than you deserve,"
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"The thought of someone so revolting fucking me is making me queasy,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You want me to pity fuck you?"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"I don't want any part of me inside your disgusting body,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"I've never fucked anyone as ugly as you,"
<<else>><<set $mockcycle to 0>>
"I look too good for you,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"I'm out of your league,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"I don't want to see your face again,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"You're plain, at best,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"Ew, gross,"
<<else>><<set $mockcycle to 0>>
"Your body looks weird,"
<</if>>
<</if>>
<<else>>
<<if $vaginause is "penis">>
<<if $vaginastate is "penetrated">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"I hope you're happy defiling me like this,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You're ravaging an innocent <<girlstop>> Shame on you,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"You'll be punished for this,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"You're a bad person to be doing such things to my pussy,"
<<else>><<set $mockcycle to 0>>
"You're so cruel,"
<</if>>
<<else>>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"Are you really going to defile my innocent pussy?"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"Do you like being rough with <<girls>> like me?"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"You might hurt me with that,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"Do you still think you're a good person?"
<<else>><<set $mockcycle to 0>>
"My pussy might not be able to take it,"
<</if>>
<</if>>
<<elseif $anususe is "penis">>
<<if $anusstate is "penetrated">>
<<if $mockcycle is 0>><<set $mockcycle += 1>>
"I hope you're happy defiling me like this,"
<<elseif $mockcycle is 1>><<set $mockcycle += 1>>
"You're ravaging an innocent <<girlstop>> Shame on you,"
<<elseif $mockcycle is 2>><<set $mockcycle += 1>>
"You'll be punished for this,"
<<elseif $mockcycle is 3>><<set $mockcycle += 1>>
"You're a bad person to be doing such things to my ass,"
<<else>><<set $mockcycle to 0>>
"You're so cruel,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"Are you really going to defile my innocent ass?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"Do you like being rough with <<girls>> like me?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You might hurt me with that,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Do you still think you're a good person?"
<<else>>
<<set $mockcycle to 0>>
"My ass might not be able to take it,"
<</if>>
<</if>>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"I hope you're happy defiling me like this,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"You're ravaging an innocent <<girlstop>> Shame on you,"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You'll be punished for this,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"You're a bad person to be doing such things to my penis,"
<<else>>
<<set $mockcycle to 0>>
"You're so cruel,"
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"Are you really going to defile my innocent penis?"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"Do you like being rough with <<girls>> like me?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"You might hurt me with that,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"Do you still think you're a good person?"
<<else>>
<<set $mockcycle to 0>>
"My penis might not be able to take it,"
<</if>>
<</if>>
<<else>>
<<if $mockcycle is 0>>
<<set $mockcycle += 1>>
"You're so mean,"
<<elseif $mockcycle is 1>>
<<set $mockcycle += 1>>
"Are you really the sort of person who treats innocent <<girls>> this way?"
<<elseif $mockcycle is 2>>
<<set $mockcycle += 1>>
"What you're doing is wrong,"
<<elseif $mockcycle is 3>>
<<set $mockcycle += 1>>
"How will you live with yourself?"
<<else>>
<<set $mockcycle to 0>>
"You're a bad person,"
<</if>>
<</if>>
<</if>>
you say in a <<if $consensual is 1>>teasing<<else>>mocking<</if>> tone.
<<if $enemyno is 1>>
<<if $mockaction is $NPCList[0].insecurity>>
<<if $consensual is 1>>
<span class="teal"><<He>> breathes faster as you speak.</span>
<<else>>
<span class="teal"><<He>> winces at your words.</span>
<<gcombatcontrol>>
<</if>>
<<else>>
<span class="pink"><<He>> isn't impressed by your words.</span>
<</if>>
<<else>>
<<if $mockaction is $NPCList[0].insecurity>>
<<if $consensual is 1>>
<span class="teal">The <<person1>><<person>> breathes faster as you speak.</span>
<<else>>
<span class="teal">The <<person1>><<person>> winces at your words.</span>
<<gcombatcontrol>>
<</if>>
<<elseif $mockaction is $NPCList[1].insecurity>>
<<if $consensual is 1>>
<span class="teal">The <<person2>><<person>> breathes faster as you speak.</span>
<<else>>
<span class="teal">The <<person2>><<person>> winces at your words.</span>
<<gcombatcontrol>>
<</if>>
<<elseif $mockaction is $NPCList[2].insecurity>>
<<if $consensual is 1>>
<span class="teal">The <<person3>><<person>> breathes faster as you speak.</span>
<<else>>
<span class="teal">The <<person3>><<person>> winces at your words.</span>
<<gcombatcontrol>>
<</if>>
<<elseif $mockaction is $NPCList[3].insecurity>>
<<if $consensual is 1>>
<span class="teal">The <<person4>><<person>> breathes faster as you speak.</span>
<<else>>
<span class="teal">The <<person4>><<person>> winces at your words.</span>
<<gcombatcontrol>>
<</if>>
<<elseif $mockaction is $NPCList[4].insecurity>>
<<if $consensual is 1>>
<span class="teal">The <<person5>><<person>> breathes faster as you speak.</span>
<<else>>
<span class="teal">The <<person5>><<person>> winces at your words.</span>
<<gcombatcontrol>>
<</if>>
<<elseif $mockaction is $NPCList[5].insecurity>>
<<if $consensual is 1>>
<span class="teal">The <<person6>><<person>> breathes faster as you speak.</span>
<<else>>
<span class="teal">The <<person6>><<person>> winces at your words.</span>
<<gcombatcontrol>>
<</if>>
<<else>>
<span class="pink">None are impressed by your words.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspeniskiss">><<nobr>>
You <<oraltext>> kiss the tip of <<their>> penis.
<</nobr>><</widget>>
<<widget "actionspenislick">><<nobr>>
You <<oraltext>> lick <<their>> penis.
<</nobr>><</widget>>
<<widget "actionspenissuck">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<oraltext>> suck the penis invading your mouth as the $beasttype pounds furiously.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<oraltext>> suck the penis invading your mouth as the $beasttype humps your face excitedly.
<<else>>
You <<oraltext>> suck the penis penetrating your mouth.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<oraltext>> suck the penis invading your mouth as <<theowner>> thrusts against you.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<oraltext>> suck the penis invading your mouth as <<theowner>> grinds against you.
<<else>>
You <<oraltext>> suck the penis penetrating your mouth.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspussylick">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<oraltext>> lick the pussy pressing against your mouth as <<theowner>> rubs against you.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<oraltext>> lick the pussy pressing against your mouth as <<theowner>> grinds against you.
<<else>>
You <<oraltext>> lick the pussy pressing against your mouth.
<</if>>
<</nobr>><</widget>>
<<widget "actionskissback">><<nobr>>
<<if $mouthstate is "kissentrance">>
You gently brush your lips against theirs.
<<elseif $mouthstate is "kissimminent">>
<<if $arousal lte 2000>>
You kiss them back, softly.
<<elseif $arousal lte 8000>>
You kiss them back, parting their lips with your own.
<<else>>
You kiss them back, parting their lips with your tongue.
<</if>>
<<elseif $mouthstate is "kiss">>
You kiss them back, caressing their tongue with your own.
<</if>>
<</nobr>><</widget>>
<<widget "actionscheekrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<bottomtext>> rub the penis between your cheeks as the $beasttype pounds furiously.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<bottomtext>> rub the penis between your cheeks as the $beasttype humps back excitedly.
<<else>>
You <<bottomtext>> rub the penis between your cheeks.
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<bottomtext>> rub the penis between your cheeks as <<theowner>> thrusts against you.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<bottomtext>> rub the penis between your cheeks as <<theowner>> thrusts against you.
<<else>>
You <<bottomtext>> rub the penis between your cheeks.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsthighrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<thightext>> rub the penis between your thighs as the $beasttype pounds furiously. You jerk in shock whenever it incidentally rubs against your <<genitalsstop>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<thightext>> rub the penis between your thighs as the $beasttype humps back excitedly. You jerk in shock whenever it incidentally rubs against your <<genitalsstop>>
<<else>>
You <<thightext>> rub the penis between your thighs. You jerk in shock whenever it incidentally rubs against your <<genitalsstop>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<thightext>> rub the penis between your thighs as <<theowner>> thrusts against you. You jerk in shock whenever it incidentally rubs against your <<genitalsstop>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<thightext>> rub the penis between your thighs as <<theowner>> thrusts against you. You jerk in shock whenever it incidentally rubs against your <<genitalsstop>>
<<else>>
You <<thightext>> rub the penis between your thighs. You jerk in shock whenever it incidentally rubs against your <<genitalsstop>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenistip">><<nobr>>
You <<vaginaltext>> kiss the tip of <<their>> penis with your <<pussystop>>
<</nobr>><</widget>>
<<widget "actionspenisrub">><<nobr>>
You <<vaginaltext>> rub back against the penis probing your <<pussystop>>
<</nobr>><</widget>>
<<widget "actionspenisride">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
The $beasttype savagely hammers in and out of your <<pussystop>> Driven by instinct, you <<vaginaltext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
The $beasttype savagely hammers in and out of your <<pussystop>> You <<vaginaltext>> push back against its movements.
<<else>>
The $beasttype savagely hammers in and out of your <<pussystop>> You <<vaginaltext>> move with it, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
The $beasttype relentlessly pounds your <<pussystop>> Driven by instinct, you <<vaginaltext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
The $beasttype relentlessly pounds your <<pussystop>> You <<vaginaltext>> push back against its movements.
<<else>>
The $beasttype relentlessly pounds your <<pussystop>> You <<vaginaltext>> move with it, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
The $beasttype rhythmically fucks your <<pussystop>> Driven by instinct, you <<vaginaltext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
The $beasttype rhythmically fucks your <<pussystop>> You <<vaginaltext>> push back against its movements.
<<else>>
The $beasttype rhythmically fucks your <<pussystop>> You <<vaginaltext>> move with it, trying to reduce your discomfort.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<pussy>> is ruthlessly fucked. Driven by instinct, you <<vaginaltext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<pussy>> is ruthlessly fucked. You <<vaginaltext>> push back against the movements.
<<else>>
Your <<pussy>> is ruthlessly fucked. You <<vaginaltext>> push back, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<pussy>> is relentlessly pounded. Driven by instinct, you <<vaginaltext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<pussy>> is relentlessly pounded. You <<vaginaltext>> push back against the movements.
<<else>>
Your <<pussy>> is relentlessly pounded. You <<vaginaltext>> push back, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<pussy>> yields to the repeated insertions. Driven by instinct, you <<vaginaltext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<pussy>> yields to the repeated insertions. You <<vaginaltext>> push back against the movements.
<<else>>
Your <<pussy>> yields to the repeated insertions. You <<vaginaltext>> push back, trying to reduce your discomfort.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenistake">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
The $beasttype savagely hammers in and out of your <<pussystop>>
<<elseif $arousal gte 4000>>
The $beasttype savagely hammers in and out of your <<pussystop>>
<<else>>
The $beasttype savagely hammers in and out of your <<pussystop>>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
The $beasttype relentlessly pounds your <<pussystop>>
<<elseif $arousal gte 4000>>
The $beasttype relentlessly pounds your <<pussystop>>
<<else>>
The $beasttype relentlessly pounds your <<pussystop>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
The $beasttype rhythmically fucks your <<pussystop>>
<<elseif $arousal gte 4000>>
The $beasttype rhythmically fucks your <<pussystop>>
<<else>>
The $beasttype rhythmically fucks your <<pussystop>>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<pussy>> is ruthlessly fucked.
<<elseif $arousal gte 4000>>
Your <<pussy>> is ruthlessly fucked.
<<else>>
Your <<pussy>> is ruthlessly fucked.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<pussy>> is relentlessly pounded.
<<elseif $arousal gte 4000>>
Your <<pussy>> is relentlessly pounded.
<<else>>
Your <<pussy>> is relentlessly pounded.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<pussy>> yields to the repeated insertions.
<<elseif $arousal gte 4000>>
Your <<pussy>> yields to the repeated insertions.
<<else>>
Your <<pussy>> yields to the repeated insertions.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsclitrub">><<nobr>>
You <<peniletext>> frot your penis against <<their>> clit.
<</nobr>><</widget>>
<<widget "actionspussyrub">><<nobr>>
You <<peniletext>> rub your penis against <<their>> pussy.
<</nobr>><</widget>>
<<widget "actionspussytease">><<nobr>>
You <<peniletext>> rub your penis against <<their>> labia.
<</nobr>><</widget>>
<<widget "actionspussythrust">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<penis>> is ruthlessly fucked by <<their>> pussy. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is ruthlessly fucked by <<their>> pussy. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is ruthlessly fucked by <<their>> pussy. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<penis>> is hungrily devoured by <<their>> pussy. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is hungrily devoured by <<their>> pussy. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is hungrily devoured by <<their>> pussy. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> pussy. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> pussy. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> pussy. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspussytake">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<penis>> is ruthlessly fucked by <<their>> pussy.
<<elseif $arousal gte 4000>>
Your <<penis>> is ruthlessly fucked by <<their>> pussy.
<<else>>
Your <<penis>> is ruthlessly fucked by <<their>> pussy.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<penis>> is hungrily devoured by <<their>> pussy.
<<elseif $arousal gte 4000>>
Your <<penis>> is hungrily devoured by <<their>> pussy.
<<else>>
Your <<penis>> is hungrily devoured by <<their>> pussy.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> pussy.
<<elseif $arousal gte 4000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> pussy.
<<else>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> pussy.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsotheranusrub">><<nobr>>
You <<peniletext>> frot your <<penis>> against <<their>> ass.
<</nobr>><</widget>>
<<widget "actionsotheranustease">><<nobr>>
You <<peniletext>> tease <<their>> anus with your <<penisstop>>
<</nobr>><</widget>>
<<widget "actionsotheranusthrust">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<penis>> is ruthlessly fucked by <<their>> ass. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is ruthlessly fucked by <<their>> ass. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is ruthlessly fucked by <<their>> ass. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<penis>> is hungrily devoured by <<their>> ass. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is hungrily devoured by <<their>> ass. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is hungrily devoured by <<their>> ass. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> ass. Driven by instinct, you <<peniletext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> ass. You <<peniletext>> push back against the movements.
<<else>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> ass. You <<peniletext>> push back, trying to reduce your discomfort.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsotheranustake">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your <<penis>> is ruthlessly fucked by <<their>> ass.
<<elseif $arousal gte 4000>>
Your <<penis>> is ruthlessly fucked by <<their>> ass.
<<else>>
Your <<penis>> is ruthlessly fucked by <<their>> ass.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your <<penis>> is hungrily devoured by <<their>> ass.
<<elseif $arousal gte 4000>>
Your <<penis>> is hungrily devoured by <<their>> ass.
<<else>>
Your <<penis>> is hungrily devoured by <<their>> ass.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> ass.
<<elseif $arousal gte 4000>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> ass.
<<else>>
Your <<penis>> is rhythmically swallowed and regurgitated by <<their>> ass.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsanusrub">><<nobr>>
You <<analtext>> move your hips, rubbing your <<bottom>> against <<their>> penis.
<</nobr>><</widget>>
<<widget "actionsanusthrust">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
The $beasttype savagely hammers in and out of your anus. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
The $beasttype savagely hammers in and out of your anus. You <<analtext>> push back against its movements.
<<else>>
The $beasttype savagely hammers in and out of your anus. You <<analtext>> move with it, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
The $beasttype relentlessly pounds your anus. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
The $beasttype relentlessly pounds your anus. You <<analtext>> push back against its movements.
<<else>>
The $beasttype relentlessly pounds your anus. You <<analtext>> move with it, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
The $beasttype rhythmically fucks your anus. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
The $beasttype rhythmically fucks your anus. You <<analtext>> push back against its movements.
<<else>>
The $beasttype rhythmically fucks your anus. You <<analtext>> move with it, trying to reduce your discomfort.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your anus is ruthlessly fucked. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your anus is ruthlessly fucked. You <<analtext>> push back against the movements.
<<else>>
Your anus is ruthlessly fucked. You <<analtext>> push back, trying to reduce your discomfort.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your anus is relentlessly pounded. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your anus is relentlessly pounded. You <<analtext>> push back against the movements.
<<else>>
Your anus is relentlessly pounded. You <<analtext>> push back, trying to reduce your discomfort.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your anus yields to the repeated insertions. Driven by instinct, you <<analtext>> push back as you approach your peak.
<<elseif $arousal gte 4000>>
Your anus yields to the repeated insertions. You <<analtext>> push back against the movements.
<<else>>
Your anus yields to the repeated insertions. You <<analtext>> push back, trying to reduce your discomfort.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsanustake">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
The $beasttype savagely hammers in and out of your anus.
<<elseif $arousal gte 4000>>
The $beasttype savagely hammers in and out of your anus.
<<else>>
The $beasttype savagely hammers in and out of your anus.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
The $beasttype relentlessly pounds your anus.
<<elseif $arousal gte 4000>>
The $beasttype relentlessly pounds your anus.
<<else>>
The $beasttype relentlessly pounds your anus.
<</if>>
<<else>>
<<if $arousal gte 8000>>
The $beasttype rhythmically fucks your anus.
<<elseif $arousal gte 4000>>
The $beasttype rhythmically fucks your anus.
<<else>>
The $beasttype rhythmically fucks your anus.
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<if $arousal gte 8000>>
Your anus is ruthlessly fucked.
<<elseif $arousal gte 4000>>
Your anus is ruthlessly fucked.
<<else>>
Your anus is ruthlessly fucked.
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<if $arousal gte 8000>>
Your anus is relentlessly pounded.
<<elseif $arousal gte 4000>>
Your anus is relentlessly pounded.
<<else>>
Your anus is relentlessly pounded.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your anus yields to the repeated insertions.
<<elseif $arousal gte 4000>>
Your anus yields to the repeated insertions.
<<else>>
Your anus yields to the repeated insertions.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsshaftrub">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
You <<handtext>> hold <<his>> penis in your hand as <<he>> furiously humps against it.
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
You <<handtext>> hold the penis in your hand as <<he>> humps against it.
<<else>>
You <<handtext>> hold and rub the penis in your hand.
<</if>>
<<else>>
<<if $consensual is 1>>
<<if $arousal lte 6000>>
You keep <<their>> penis held firmly in your hand as you <<handtext>> stroke and work the shaft.
<<else>>
You <<handtext>> hold and rub <<their>> shaft in your hand.
<</if>>
<<else>>
You <<handtext>> occupy <<their>> penis with your hand, working the shaft with your fingers.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsvaginaescape">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from the beast's probing before it can penetrate you.</span> It doesn't give up however.
<<elseif $enemyanger lte 100>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from the beast's incessant probing before it can penetrate you.</span> It snarls in frustration.
<<else>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from the beast's savage probing before it can penetrate you.</span> It frenziedly tries to regain purchase, furious at its attempt to breed being impeded.
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from <<their>> penis.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<pussy>> away from <<their>> penis.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<pussy>> away from <<their>> penis.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionspenisescape">><<nobr>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from <<their>> pussy.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from <<their>> pussy.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<penis>> away from <<their>> pussy.</span>
<</if>>
<</nobr>><</widget>>
<<widget "actionsotheranusescape">><<nobr>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from <<their>> ass.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<penis>> away from <<their>> ass.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<penis>> away from <<their>> ass.</span>
<</if>>
<</nobr>><</widget>>
<<widget "actionsanusescape">><<nobr>>
<<if $enemytype is "beast">>
<<if $enemyanger lte 20>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from the beast's probing before it can penetrate you.</span> It doesn't give up however.
<<elseif $enemyanger lte 100>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from the beast's incessant probing before it can penetrate you.</span> It snarls in frustration.
<<else>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from the beast's savage probing before it can penetrate you.</span> It frenziedly tries to regain purchase, furious at its attempt to breed being impeded.
<</if>>
<<else>>
<<if $pain lte 20>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from <<their>> penis.</span>
<<elseif $pain lte 60>>
<span class="blue">You shift your pelvis, moving your <<bottom>> away from <<their>> penis.</span>
<<else>>
<span class="blue">You shift your pelvis in desperation, moving your <<bottom>> away from <<their>> penis.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsvaginatopenis">><<nobr>>
<<if !$worn.under_lower.type.includes("chastity")>>
<<if $NPCList[0].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<elseif $beaststance isnot "topface">>
<<if $vaginaactiondefault is "vaginatopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[1].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $vaginaactiondefault is "vaginatopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[2].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $vaginaactiondefault is "vaginatopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[3].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $vaginaactiondefault is "vaginatopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[4].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $vaginaactiondefault is "vaginatopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<<elseif $NPCList[5].penis is 0>>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $vaginaactiondefault is "vaginatopenis">>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis" checked>><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<<else>>
| <label><span class="sub">Straddle <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginatopenis">><<vaginaldifficulty>> <<combatpromiscuous5>></label>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "actionsvaginapenisfuck">><<nobr>>
<<if !$worn.under_lower.type.includes("chastity") and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<if $NPCList[0].penis is "vaginaentrance" or $NPCList[0].penis is "vaginaimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $vaginaactiondefault is "vaginapenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck" checked>> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck">> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[1].penis is "vaginaentrance" or $NPCList[1].penis is "vaginaimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $vaginaactiondefault is "vaginapenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck" checked>> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck">> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[2].penis is "vaginaentrance" or $NPCList[2].penis is "vaginaimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $vaginaactiondefault is "vaginapenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck" checked>> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck">> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[3].penis is "vaginaentrance" or $NPCList[3].penis is "vaginaimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $vaginaactiondefault is "vaginapenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck" checked>> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck">> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[4].penis is "vaginaentrance" or $NPCList[4].penis is "vaginaimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $vaginaactiondefault is "vaginapenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck" checked>> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck">> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<</if>>
<</if>>
<<elseif $NPCList[5].penis is "vaginaentrance" or $NPCList[5].penis is "vaginaimminent">>
<<if $consensual is 1 and $promiscuity lte 74 and $enemytype is "man" or $consensual is 1 and $deviancy lte 74 and $enemytype isnot "man">>
<<else>>
<<if $vaginaactiondefault is "vaginapenisfuck">>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck" checked>> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<<else>>
| <label><span class="sub">Envelop <<his>> penis</span> <<radiobutton "$vaginaaction" "vaginapenisfuck">> <<combatpromiscuous5>><<vaginalvirginitywarning>></label>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectsvaginatopenis">><<nobr>>
<<if $vaginaaction is "vaginatopenis">>
<<set $vaginaaction to 0>><<submission 10>><<vaginalskilluse>><<set $vaginaactiondefault to "vaginatopenis">><<combatpromiscuity5>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $NPCList[0].penis is 0>>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[0].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="lblue">You straddle the <<person1>><<combatperson>> and kiss <<his1>> $NPCList[0].penisdesc with your <<pussystop>></span>
<<if $enemytype is "beast">><<set $beaststance to "top">><</if>>
<<elseif $NPCList[1].penis is 0>>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[1].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="lblue">You straddle the <<person2>><<combatperson>> and kiss <<his2>> $NPCList[1].penisdesc with your <<pussystop>></span>
<<elseif $NPCList[2].penis is 0>>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[2].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="lblue">You straddle the <<person3>><<combatperson>> and kiss <<his3>> $NPCList[2].penisdesc with your <<pussystop>></span>
<<elseif $NPCList[3].penis is 0>>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[3].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="lblue">You straddle the <<person4>><<combatperson>> and kiss <<his4>> $NPCList[3].penisdesc with your <<pussystop>></span>
<<elseif $NPCList[4].penis is 0>>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[4].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="lblue">You straddle the <<person5>><<combatperson>> and kiss <<his5>> $NPCList[4].penisdesc with your <<pussystop>></span>
<<elseif $NPCList[5].penis is 0>>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[5].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="lblue">You straddle the <<person6>><<combatperson>> and kiss <<his6>> $NPCList[5].penisdesc with your <<pussystop>></span>
<</if>>
<<else>>
<<if $NPCList[0].penis is 0>>
<span class="blue">You try to straddle the <<person1>><<combatperson>> but <<ohe>> pushes you off.</span>
<<elseif $NPCList[1].penis is 0>>
<span class="blue">You try to straddle the <<person2>><<combatperson>> but <<ohe>> pushes you off.</span>
<<elseif $NPCList[2].penis is 0>>
<span class="blue">You try to straddle the <<person3>><<combatperson>> but <<ohe>> pushes you off.</span>
<<elseif $NPCList[3].penis is 0>>
<span class="blue">You try to straddle the <<person4>><<combatperson>> but <<ohe>> pushes you off.</span>
<<elseif $NPCList[4].penis is 0>>
<span class="blue">You try to straddle the <<person5>><<combatperson>> but <<ohe>> pushes you off.</span>
<<elseif $NPCList[5].penis is 0>>
<span class="blue">You try to straddle the <<person6>><<combatperson>> but <<ohe>> pushes you off.</span>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "effectsvaginapenisfuck">><<nobr>>
<<if $vaginaaction is "vaginapenisfuck">>
<<set $vaginaaction to 0>><<submission 20>><<vaginalskilluse>><<set $vaginaactiondefault to "vaginapenisfuck">><<combatpromiscuity5>>
<<if $vaginalvirginity is 0>>
<<if $NPCList[0].penis is "vaginaentrance" or $NPCList[0].penis is "vaginaimminent">>
<<set $NPCList[0].penis to "vagina">>
<span class="pink">You <<vaginaltext>> push against the <<person1>><<combatpersons>> $NPCList[0].penisdesc, taking it deep into your <<pussystop>></span>
<<switch $NPCList[0].penissize>>
<<case 4>>
<span class="green"> You shudder as your <<pussy>> stretches to accommodate <<his>> cock.</span>
<<case 1>>
<span class="pink"> It's so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[1].penis is "vaginaentrance" or $NPCList[1].penis is "vaginaimminent">>
<<set $NPCList[1].penis to "vagina">>
<span class="pink">You <<vaginaltext>> push against the <<person2>><<combatpersons>> $NPCList[1].penisdesc, taking it deep into your <<pussystop>></span>
<<switch $NPCList[1].penissize>>
<<case 4>>
<span class="green"> You shudder as your <<pussy>> stretches to accommodate <<his>> cock.</span>
<<case 1>>
<span class="pink"> It's so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[2].penis is "vaginaentrance" or $NPCList[2].penis is "vaginaimminent">>
<<set $NPCList[2].penis to "vagina">>
<span class="pink">You <<vaginaltext>> push against the <<person3>><<combatpersons>> $NPCList[2].penisdesc, taking it deep into your <<pussystop>></span>
<<switch $NPCList[2].penissize>>
<<case 4>>
<span class="green"> You shudder as your <<pussy>> stretches to accommodate <<his>> cock.</span>
<<case 1>>
<span class="pink"> It's so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[3].penis is "vaginaentrance" or $NPCList[3].penis is "vaginaimminent">>
<<set $NPCList[3].penis to "vagina">>
<span class="pink">You <<vaginaltext>> push against the <<person4>><<combatpersons>> $NPCList[3].penisdesc, taking it deep into your <<pussystop>></span>
<<switch $NPCList[3].penissize>>
<<case 4>>
<span class="green"> You shudder as your <<pussy>> stretches to accommodate <<his>> cock.</span>
<<case 1>>
<span class="pink"> It's so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[4].penis is "vaginaentrance" or $NPCList[4].penis is "vaginaimminent">>
<<set $NPCList[4].penis to "vagina">>
<span class="pink">You <<vaginaltext>> push against the <<person5>><<combatpersons>> $NPCList[4].penisdesc, taking it deep into your <<pussystop>></span>
<<switch $NPCList[4].penissize>>
<<case 4>>
<span class="green"> You shudder as your <<pussy>> stretches to accommodate <<his>> cock.</span>
<<case 1>>
<span class="pink"> It's so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[5].penis is "vaginaentrance" or $NPCList[5].penis is "vaginaimminent">>
<<set $NPCList[5].penis to "vagina">>
<span class="pink">You <<vaginaltext>> push against the <<person6>><<combatpersons>> $NPCList[5].penisdesc, taking it deep into your <<pussystop>></span>
<<switch $NPCList[5].penissize>>
<<case 4>>
<span class="green"> You shudder as your <<pussy>> stretches to accommodate <<his>> cock.</span>
<<case 1>>
<span class="pink"> It's so small you can barely feel it.</span>
<</switch>>
<</if>>
<<sex 30>><<vaginalstat>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">>
<<elseif $vaginalvirginity is 1>>
<<if $NPCList[0].penis is "vaginaentrance" or $NPCList[0].penis is "vaginaimminent">>
<<set $NPCList[0].penis to "vagina">>
<span class="pink">You <<vaginaltext>> push against the <<person1>><<combatpersons>> $NPCList[0].penisdesc, taking it deep into your virgin pussy.</span> <span class="red"> You feel your hymen tear, forever robbing you of your purity.</span>
<<switch $NPCList[0].penissize>>
<<case 4>>
<span class="green"> You clench your teeth as <<his>> cock pushes into your <<pussy>> and tears your hymen.</span>
<<case 1>>
<span class="pink"> While technically no longer a virgin, <<his>> penis is so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[1].penis is "vaginaentrance" or $NPCList[1].penis is "vaginaimminent">>
<<set $NPCList[1].penis to "vagina">>
<span class="pink">You <<vaginaltext>> push against the <<person2>><<combatpersons>> $NPCList[1].penisdesc, taking it deep into your virgin pussy.</span> <span class="red"> You feel your hymen tear, forever robbing you of your purity.</span>
<<switch $NPCList[1].penissize>>
<<case 4>>
<span class="green"> You scream as your hymen is obliterated and your <<pussy>> struggles to accommodative <<his>> cock.</span>
<<case 1>>
<span class="pink"> While technically no longer a virgin, <<his>> penis is so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[2].penis is "vaginaentrance" or $NPCList[2].penis is "vaginaimminent">>
<<set $NPCList[2].penis to "vagina">>
<span class="pink">You <<vaginaltext>> push against the <<person3>><<combatpersons>> $NPCList[2].penisdesc, taking it deep into your virgin pussy.</span> <span class="red"> You feel your hymen tear, forever robbing you of your purity.</span>
<<switch $NPCList[2].penissize>>
<<case 4>>
<span class="green"> You clench your teeth as <<his>> cock enters your <<pussy>> and tears your hymen.</span>
<<case 1>>
<span class="pink"> While technically no longer a virgin, <<his>> penis is so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[3].penis is "vaginaentrance" or $NPCList[3].penis is "vaginaimminent">>
<<set $NPCList[3].penis to "vagina">>
<span class="pink">You <<vaginaltext>> push against the <<person4>><<combatpersons>> $NPCList[3].penisdesc, taking it deep into your virgin pussy.</span> <span class="red"> You feel your hymen tear, forever robbing you of your purity.</span>
<<switch $NPCList[3].penissize>>
<<case 4>>
<span class="green"> You clench your teeth as <<his>> cock enters your <<pussy>> and tears your hymen.</span>
<<case 1>>
<span class="pink"> While technically no longer a virgin, <<his>> penis is so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[4].penis is "vaginaentrance" or $NPCList[4].penis is "vaginaimminent">>
<<set $NPCList[4].penis to "vagina">>
<span class="pink">You <<vaginaltext>> push against the <<person5>><<combatpersons>> $NPCList[4].penisdesc, taking it deep into your virgin pussy.</span> <span class="red"> You feel your hymen tear, forever robbing you of your purity.</span>
<<switch $NPCList[4].penissize>>
<<case 4>>
<span class="green"> You clench your teeth as <<his>> cock enters your <<pussy>> and tears your hymen.</span>
<<case 1>>
<span class="pink"> While technically no longer a virgin, <<his>> penis is so small you can barely feel it.</span>
<</switch>>
<<elseif $NPCList[5].penis is "vaginaentrance" or $NPCList[5].penis is "vaginaimminent">>
<<set $NPCList[5].penis to "vagina">>
<span class="pink">You <<vaginaltext>> push against the <<person6>><<combatpersons>> $NPCList[5].penisdesc, taking it deep into your virgin pussy.</span> <span class="red"> You feel your hymen tear, forever robbing you of your purity.</span>
<<switch $NPCList[5].penissize>>
<<case 4>>
<span class="green"> You clench your teeth as <<his>> cock enters your <<pussy>> and tears your hymen.</span>
<<case 1>>
<span class="pink"> While technically no longer a virgin, <<his>> penis is so small you can barely feel it.</span>
<</switch>>
<</if>>
<<sex 100>><<set $vaginalvirginity to 0>><<bruise vagina>><<vaginalstat>><<violence 30>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "actionsman">><<nobr>>
<<exposure>>
<<set $face to 0>>
<<if $enemyno gte 2>>
<<set $pronoun to "n">>
<<else>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<</if>>
<<if $images is 1>><<timed 100ms>>
<<combatimg>>
<br>
<</timed>><</if>>
<<if $traumafocus gte 1 and $traumafocusintro isnot 1>>
<<set $traumafocusintro to 1>>
<i>As you gain focus, you become more and more likely to escape your helpless state of dissociation.</i>
<br><br>
<</if>>
<<if $traumafocus gt random(1, 1000) and $dissociation gte 2 and $combat is 1>>
<<set $traumafocus to 0>><<set $trauma -= 1000>><<set $dissociation to 1>>
<span class="green">Your lucidity returns.</span>
<<ltrauma>>
<span class="red">The weight of reality crashes down on you.</span>
<br><br>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<if $trance lte 0>>
<<if $dissociation lte 1>>
<<if $panicparalysis is 0>>
<<if $panicviolence is 0>>
<<if $orgasmdown lte 0>>
<<if $pain lt 100 or $willpowerpain is undefined>>
<<if $images is 1 and $consensual is 1>>
<<if $position is "doggy">>
| <label>Roll over <<radiobutton "$bodyaction" "missionary">></label>
| <label>Rest <<radiobutton "$bodyaction" "rest" checked>></label>
<br>
<<elseif $position is "missionary">>
| <label>Roll over <<radiobutton "$bodyaction" "doggy">></label>
| <label>Rest <<radiobutton "$bodyaction" "rest" checked>></label>
<br>
<</if>>
<</if>>
<<if $leftarm is 0>>
<br>
Your left hand is free.
<br>
<<if $leftactiondefault is "leftchest">>
| <label><span class="sub">Stroke</span> <<radiobutton "$leftaction" "leftchest" checked>></label>
<<else>>
| <label><span class="sub">Stroke</span> <<radiobutton "$leftaction" "leftchest">></label>
<</if>>
<<if $consensual isnot 1>>
<<if $leftactiondefault is "lefthit">>
| <label><span class="def">Punch</span> <<radiobutton "$leftaction" "lefthit" checked>></label>
<<else>>
| <label><span class="def">Punch</span> <<radiobutton "$leftaction" "lefthit">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "leftcoverface">>
| <label>Cover your face <<radiobutton "$leftaction" "leftcoverface" checked>></label>
<<else>>
| <label>Cover your face <<radiobutton "$leftaction" "leftcoverface">></label>
<</if>>
<<leftgrab>>
<<leftplay>>
<<leftclothes>>
<<leftspray>>
<<leftsteal>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1 and $vaginause is 0>>
<<if $leftactiondefault is "leftcovervagina">>
| <label><span class="brat">Cover your pussy</span> <<radiobutton "$leftaction" "leftcovervagina" checked>></label>
<<else>>
| <label><span class="brat">Cover your pussy</span> <<radiobutton "$leftaction" "leftcovervagina">></label>
<</if>>
<</if>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1 and $penisuse is 0>>
<<if $leftactiondefault is "leftcoverpenis">>
| <label><span class="brat">Cover your penis</span> <<radiobutton "$leftaction" "leftcoverpenis" checked>></label>
<<else>>
| <label><span class="brat">Cover your penis</span> <<radiobutton "$leftaction" "leftcoverpenis">></label>
<</if>>
<</if>>
<<if $worn.lower.anus_exposed is 1 and $worn.under_lower.anus_exposed is 1 and $anususe is 0>>
<<if $leftactiondefault is "leftcoveranus">>
| <label><span class="brat">Cover your <<bottom>></span> <<radiobutton "$leftaction" "leftcoveranus" checked>></label>
<<else>>
| <label><span class="brat">Cover your <<bottom>></span> <<radiobutton "$leftaction" "leftcoveranus">></label>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.state is "thighs">>
<<if $leftactiondefault is "leftunderpull">>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$leftaction" "leftunderpull" checked>></label>
<<else>>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$leftaction" "leftunderpull">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is "knees">>
<<if $leftactiondefault is "leftunderpull">>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$leftaction" "leftunderpull" checked>></label>
<<else>>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$leftaction" "leftunderpull">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is "ankles">>
<<if $leftactiondefault is "leftunderpull">>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$leftaction" "leftunderpull" checked>></label>
<<else>>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$leftaction" "leftunderpull">></label>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $worn.lower.skirt_down is 0>>
<<if $worn.lower.state is "waist">>
<<if $leftactiondefault is "leftskirtpull">>
| <label><span class="brat">Cover your crotch with your $worn.lower.name</span> <<radiobutton "$leftaction" "leftskirtpull" checked>></label>
<<else>>
| <label><span class="brat">Cover your crotch with your $worn.lower.name</span> <<radiobutton "$leftaction" "leftskirtpull">></label>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.lower.state isnot $worn.lower.state_base and $worn.upper.state is $worn.upper.state_base and $worn.upper.state_top is $worn.upper.state_top_base>>
<<if $leftactiondefault is "leftlowerpull">>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$leftaction" "leftlowerpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$leftaction" "leftlowerpull">></label>
<</if>>
<</if>>
<<elseif $worn.lower.state isnot $worn.lower.state_base>>
<<if $leftactiondefault is "leftlowerpull">>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$leftaction" "leftlowerpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$leftaction" "leftlowerpull">></label>
<</if>>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.state isnot $worn.upper.state_base>>
<<if $leftactiondefault is "leftupperpull">>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$leftaction" "leftupperpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$leftaction" "leftupperpull">></label>
<</if>>
<<elseif $worn.upper.state_top isnot $worn.upper.state_top_base>>
<<if $leftactiondefault is "leftupperpull">>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$leftaction" "leftupperpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$leftaction" "leftupperpull">></label>
<</if>>
<</if>>
<</if>>
<<if $leftactiondefault is "rest">>
| <label>Rest <<radiobutton "$leftaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$leftaction" "rest">></label>
<</if>>
<<elseif $leftarm is "penis">>
<br><br>
Your left hand is holding <<his>> penis.
<br>
<<if $leftactiondefault is "leftwork">>
| <label><span class="sub">Work <<his>> shaft</span><<radiobutton "$leftaction" "leftwork" checked>><<handdifficulty>></label>
<<else>>
| <label><span class="sub">Work <<his>> shaft</span><<radiobutton "$leftaction" "leftwork">><<handdifficulty>></label>
<</if>>
<<if $leftactiondefault is "leftstoppenis">>
| <label>Stop <<radiobutton "$leftaction" "leftstoppenis" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$leftaction" "leftstoppenis">></label>
<</if>>
<<elseif $leftarm is "grappled">>
<br>
Your left arm is being held down.
<br>
<<if $leftactiondefault is "leftstruggle">>
| <label><span class="def">Struggle</span> <<radiobutton "$leftaction" "leftstruggle" checked>></label>
<<else>>
| <label><span class="def">Struggle</span> <<radiobutton "$leftaction" "leftstruggle">></label>
<</if>>
<<if $leftactiondefault is "rest">>
| <label>Rest <<radiobutton "$leftaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$leftaction" "rest">></label>
<</if>>
<<elseif $leftarm is "bound" and $rightarm is "bound">>
<br>
Your arms are helplessly bound.
<br>
<<elseif $leftarm is "othervagina">>
<br><br>
Your left hand is stroking <<his>> pussy.
<br>
<<if $leftactiondefault is "leftclit">>
| <label><span class="sub">Rub <<his>> clit</span> <<radiobutton "$leftaction" "leftclit" checked>><<handdifficulty>></label>
<<else>>
| <label><span class="sub">Rub <<his>> clit</span> <<radiobutton "$leftaction" "leftclit">><<handdifficulty>></label>
<</if>>
<<if $leftactiondefault is "leftothervaginastop">>
| <label>Stop <<radiobutton "$leftaction" "leftothervaginastop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$leftaction" "leftothervaginastop">></label>
<</if>>
<</if>>
<<if $rightarm is 0>>
<br><br>
Your right hand is free.
<br>
<<if $rightactiondefault is "rightchest">>
| <label><span class="sub">Stroke</span> <<radiobutton "$rightaction" "rightchest" checked>></label>
<<else>>
| <label><span class="sub">Stroke</span> <<radiobutton "$rightaction" "rightchest">></label>
<</if>>
<<if $consensual isnot 1>>
<<if $rightactiondefault is "righthit">>
| <label><span class="def">Punch</span> <<radiobutton "$rightaction" "righthit" checked>></label>
<<else>>
| <label><span class="def">Punch</span> <<radiobutton "$rightaction" "righthit">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "rightcoverface">>
| <label>Cover your face <<radiobutton "$rightaction" "rightcoverface" checked>></label>
<<else>>
| <label>Cover your face <<radiobutton "$rightaction" "rightcoverface">></label>
<</if>>
<<rightgrab>>
<<rightplay>>
<<rightclothes>>
<<rightspray>>
<<rightsteal>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1 and $vaginause is 0>>
<<if $rightactiondefault is "rightcovervagina">>
| <label><span class="brat">Cover your pussy</span> <<radiobutton "$rightaction" "rightcovervagina" checked>></label>
<<else>>
| <label><span class="brat">Cover your pussy</span> <<radiobutton "$rightaction" "rightcovervagina">></label>
<</if>>
<</if>>
<<if $worn.lower.vagina_exposed is 1 and $worn.under_lower.vagina_exposed is 1 and $penisuse is 0>>
<<if $rightactiondefault is "rightcoverpenis">>
| <label><span class="brat">Cover your penis</span> <<radiobutton "$rightaction" "rightcoverpenis" checked>></label>
<<else>>
| <label><span class="brat">Cover your penis</span> <<radiobutton "$rightaction" "rightcoverpenis">></label>
<</if>>
<</if>>
<<if $worn.lower.anus_exposed is 1 and $worn.under_lower.anus_exposed is 1 and $anususe is 0>>
<<if $rightactiondefault is "rightcoveranus">>
| <label><span class="brat">Cover your <<bottom>></span> <<radiobutton "$rightaction" "rightcoveranus" checked>></label>
<<else>>
| <label><span class="brat">Cover your <<bottom>></span> <<radiobutton "$rightaction" "rightcoveranus">></label>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.state is "thighs">>
<<if $rightactiondefault is "rightunderpull">>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$rightaction" "rightunderpull" checked>></label>
<<else>>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$rightaction" "rightunderpull">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is "knees">>
<<if $rightactiondefault is "rightunderpull">>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$rightaction" "rightunderpull" checked>></label>
<<else>>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$rightaction" "rightunderpull">></label>
<</if>>
<</if>>
<<if $worn.under_lower.state is "ankles">>
<<if $rightactiondefault is "rightunderpull">>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$rightaction" "rightunderpull" checked>></label>
<<else>>
| <label><span class="brat">Pull up your $worn.under_lower.name</span> <<radiobutton "$rightaction" "rightunderpull">></label>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $worn.lower.skirt_down is 0>>
<<if $worn.lower.state is "waist">>
<<if $rightactiondefault is "rightskirtpull">>
| <label><span class="brat">Cover your crotch with your $worn.lower.name</span> <<radiobutton "$rightaction" "rightskirtpull" checked>></label>
<<else>>
| <label><span class="brat">Cover your crotch with your $worn.lower.name</span> <<radiobutton "$rightaction" "rightskirtpull">></label>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.set is $worn.upper.set>>
<<if $worn.lower.state isnot $worn.lower.state_base and $worn.upper.state is $worn.upper.state_base and $worn.upper.state_top is $worn.upper.state_top_base>>
<<if $rightactiondefault is "rightlowerpull">>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$rightaction" "rightlowerpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$rightaction" "rightlowerpull">></label>
<</if>>
<</if>>
<<elseif $worn.lower.state isnot $worn.lower.state_base>>
<<if $rightactiondefault is "rightlowerpull">>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$rightaction" "rightlowerpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.lower.name</span> <<radiobutton "$rightaction" "rightlowerpull">></label>
<</if>>
<</if>>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.state isnot $worn.upper.state_base>>
<<if $rightactiondefault is "rightupperpull">>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$rightaction" "rightupperpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$rightaction" "rightupperpull">></label>
<</if>>
<<elseif $worn.upper.state_top isnot $worn.upper.state_top_base>>
<<if $rightactiondefault is "rightupperpull">>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$rightaction" "rightupperpull" checked>></label>
<<else>>
| <label><span class="brat">Fix your $worn.upper.name</span> <<radiobutton "$rightaction" "rightupperpull">></label>
<</if>>
<</if>>
<</if>>
<<if $rightactiondefault is "rest">>
| <label>Rest <<radiobutton "$rightaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$rightaction" "rest">></label>
<</if>>
<<elseif $rightarm is "penis">>
<br><br>
Your right hand is holding <<his>> penis.
<br>
<<if $rightactiondefault is "rightwork">>
| <label><span class="sub">Work <<his>> shaft</span> <<radiobutton "$rightaction" "rightwork" checked>><<handdifficulty>></label>
<<else>>
| <label><span class="sub">Work <<his>> shaft</span> <<radiobutton "$rightaction" "rightwork">><<handdifficulty>></label>
<</if>>
<<if $rightactiondefault is "rightstoppenis">>
| <label>Stop <<radiobutton "$rightaction" "rightstoppenis" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$rightaction" "rightstoppenis">></label>
<</if>>
<<elseif $rightarm is "grappled">>
<br><br>
Your right arm is being held down.
<br>
<<if $rightactiondefault is "rightstruggle">>
| <label><span class="def">Struggle</span> <<radiobutton "$rightaction" "rightstruggle" checked>></label>
<<else>>
| <label><span class="def">Struggle</span> <<radiobutton "$rightaction" "rightstruggle">></label>
<</if>>
<<if $rightactiondefault is "rest">>
| <label>Rest <<radiobutton "$rightaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$rightaction" "rest">></label>
<</if>>
<<elseif $rightarm is "bound">>
<br>
<<elseif $rightarm is "othervagina">>
<br><br>
Your right hand is stroking <<his>> pussy.
<br>
<<if $rightactiondefault is "rightclit">>
| <label><span class="sub">Rub <<his>> clit</span> <<radiobutton "$rightaction" "rightclit" checked>><<handdifficulty>></label>
<<else>>
| <label><span class="sub">Rub <<his>> clit</span> <<radiobutton "$rightaction" "rightclit">><<handdifficulty>></label>
<</if>>
<<if $rightactiondefault is "rightothervaginastop">>
| <label>Stop <<radiobutton "$rightaction" "rightothervaginastop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$rightaction" "rightothervaginastop">></label>
<</if>>
<</if>>
<<if $leftarm is "vagina">>
<br>
Your left hand is protecting your <<pussystop>>
<br>
<<if $leftactiondefault is "leftstopvagina">>
| <label>Stop <<radiobutton "$leftaction" "leftstopvagina" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$leftaction" "leftstopvagina">></label>
<</if>>
<<if $leftactiondefault is "leftcovervagina">>
| <label><span class="brat">Keep covering</span> <<radiobutton "$leftaction" "leftcovervagina" checked>></label>
<<else>>
| <label><span class="brat">Keep covering</span> <<radiobutton "$leftaction" "leftcovervagina">></label>
<</if>>
<</if>>
<<if $rightarm is "vagina">>
<br>
Your right hand is protecting your <<pussystop>>
<br>
<<if $rightactiondefault is "rightstopvagina">>
| <label>Stop <<radiobutton "$rightaction" "rightstopvagina" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$rightaction" "rightstopvagina">></label>
<</if>>
<<if $rightactiondefault is "rightcovervagina">>
| <label><span class="brat">Keep covering</span> <<radiobutton "$rightaction" "rightcovervagina" checked>></label>
<<else>>
| <label><span class="brat">Keep covering</span> <<radiobutton "$rightaction" "rightcovervagina">></label>
<</if>>
<</if>>
<<if $leftarm is "coverpenis">>
<br>
Your left hand is protecting your <<penisstop>>
<br>
<<if $leftactiondefault is "leftstopcoverpenis">>
| <label>Stop <<radiobutton "$leftaction" "leftstopcoverpenis" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$leftaction" "leftstopcoverpenis">></label>
<</if>>
<<if $leftactiondefault is "leftcoverpenis">>
| <label><span class="brat">Keep covering</span> <<radiobutton "$leftaction" "leftcoverpenis" checked>></label>
<<else>>
| <label><span class="brat">Keep covering</span> <<radiobutton "$leftaction" "leftcoverpenis">></label>
<</if>>
<</if>>
<<if $rightarm is "coverpenis">>
<br>
Your right hand is protecting your <<penisstop>>
<br>
<<if $rightactiondefault is "rightstopcoverpenis">>
| <label>Stop <<radiobutton "$rightaction" "rightstopcoverpenis" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$rightaction" "rightstopcoverpenis">></label>
<</if>>
<<if $rightactiondefault is "rightcoverpenis">>
| <label><span class="brat">Keep covering</span> <<radiobutton "$rightaction" "rightcoverpenis" checked>></label>
<<else>>
| <label><span class="brat">Keep covering</span> <<radiobutton "$rightaction" "rightcoverpenis">></label>
<</if>>
<</if>>
<<if $leftarm is "anus">>
<br>
Your left hand is protecting your <<bottomstop>>
<br>
<<if $leftactiondefault is "leftstopanus">>
| <label>Stop <<radiobutton "$leftaction" "leftstopanus" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$leftaction" "leftstopanus">></label>
<</if>>
<<if $leftactiondefault is "leftcoveranus">>
| <label><span class="brat">Keep covering</span> <<radiobutton "$leftaction" "leftcoveranus" checked>></label>
<<else>>
| <label><span class="brat">Keep covering</span> <<radiobutton "$leftaction" "leftcoveranus">></label>
<</if>>
<</if>>
<<if $rightarm is "anus">>
<br>
Your right hand is protecting your <<bottomstop>>
<br>
<<if $rightactiondefault is "rightstopanus">>
| <label>Stop <<radiobutton "$rightaction" "rightstopanus" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$rightaction" "rightstopanus">></label>
<</if>>
<<if $rightactiondefault is "rightcoveranus">>
| <label><span class="brat">Keep covering</span> <<radiobutton "$rightaction" "rightcoveranus" checked>></label>
<<else>>
| <label><span class="brat">Keep covering</span> <<radiobutton "$rightaction" "rightcoveranus">></label>
<</if>>
<</if>>
<br>
<<if $feetuse isnot "grappled" and $feetuse isnot "bound">>
<<if $feetuse is 0>>
<br><br>
Your feet are free.
<br>
<<feetgrab>>
<<if $consensual isnot 1>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<<elseif $feetuse is "penis">>
<br><br>
Your feet are holding <<his>> penis.
<br>
<<if $feetactiondefault is "grabrub">>
| <label><span class="sub">Rub</span> <<radiobutton "$feetaction" "grabrub" checked>><<feetdifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$feetaction" "grabrub">><<feetdifficulty>></label>
<</if>>
<<if $feetactiondefault is "stop">>
| <label>Stop <<radiobutton "$feetaction" "stop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$feetaction" "stop">></label>
<</if>>
<<elseif $feetuse is "othervagina">>
<br><br>
Your feet are holding back <<his>> pussy.
<br>
<<if $feetactiondefault is "vaginagrabrub">>
| <label><span class="sub">Rub</span> <<radiobutton "$feetaction" "vaginagrabrub" checked>><<feetdifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$feetaction" "vaginagrabrub">><<feetdifficulty>></label>
<</if>>
<<if $feetactiondefault is "stop">>
| <label>Stop <<radiobutton "$feetaction" "stop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$feetaction" "stop">></label>
<</if>>
<<elseif $NPCList[0].penis is "clothed">>
<br>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $feetactiondefault is "rub">>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub">></label>
<</if>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<<elseif $NPCList[1].penis is "clothed">>
<br>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $feetactiondefault is "rub">>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub">></label>
<</if>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<<elseif $NPCList[2].penis is "clothed">>
<br>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $feetactiondefault is "rub">>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub">></label>
<</if>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<<elseif $NPCList[3].penis is "clothed">>
<br>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $feetactiondefault is "rub">>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub">></label>
<</if>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<<elseif $NPCList[4].penis is "clothed">>
<br>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $feetactiondefault is "rub">>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub">></label>
<</if>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<<elseif $NPCList[5].penis is "clothed">>
<br>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $feetactiondefault is "rub">>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub <<his>> crotch</span> <<radiobutton "$feetaction" "rub">></label>
<</if>>
<<if $feetactiondefault is "kick">>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick" checked>></label>
<<else>>
| <label><span class="def">Kick</span> <<radiobutton "$feetaction" "kick">></label>
<</if>>
<</if>>
<</if>>
<<if $feetuse is 0>>
<<if $feetactiondefault is "rest">>
| <label>Rest <<radiobutton "$feetaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$feetaction" "rest">></label>
<</if>>
<</if>>
<<elseif $feetuse is "bound">>
<br>
Your legs are bound.
<<else>>
<br>
Your feet are free but unusable in this position.
<</if>>
<<if $mouthuse is 0>>
<br><br>
Your mouth is free.
<br>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if $chestuse is "penis">>
<<if $mouthactiondefault is "peniskiss">>
| <label><span class="sub">Kiss</span> <<radiobutton "$mouthaction" "peniskiss" checked>></label>
<<else>>
| <label><span class="sub">Kiss</span> <<radiobutton "$mouthaction" "peniskiss">></label>
<</if>>
<<else>>
<<if $mouthactiondefault is "kiss">>
| <label><span class="sub">Kiss <<him>></span> <<radiobutton "$mouthaction" "kiss" checked>></label>
<<else>>
| <label><span class="sub">Kiss <<him>></span> <<radiobutton "$mouthaction" "kiss">></label>
<</if>>
<</if>>
<<oral>>
<<if $enemyanger gte 20 and $underwater lte 0>>
<<if $mouthactiondefault is "apologise">>
| <label>Apologise <<radiobutton "$mouthaction" "apologise" checked>></label>
<<else>>
| <label>Apologise <<radiobutton "$mouthaction" "apologise">></label>
<</if>>
<</if>>
<</if>>
<<speak>>
<<elseif $mouthstate is "entrance">>
<br><br>
<<His>> penis hovers in front of your mouth.
<br>
<<if $mouthactiondefault is "peniskiss">>
| <label><span class="sub">Kiss</span> <<radiobutton "$mouthaction" "peniskiss" checked>></label>
<<else>>
| <label><span class="sub">Kiss</span> <<radiobutton "$mouthaction" "peniskiss">></label>
<</if>>
<<if $consensual is 1 and $promiscuity lte 34 and $enemytype is "man" or $consensual is 1 and $deviancy lte 34 and $enemytype isnot "man">>
<<elseif $chestuse is 0>>
<<if $mouthactiondefault is "grasp">>
| <label><span class="meek">Grab between breasts</span> <<radiobutton "$mouthaction" "grasp" checked>><<chestdifficulty>> <<combatpromiscuous3>></label>
<<else>>
| <label><span class="meek">Grab between breasts</span> <<radiobutton "$mouthaction" "grasp">><<chestdifficulty>><<combatpromiscuous3>></label>
<</if>>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if $mouthactiondefault is "pullaway">>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullaway" checked>><<oraldifficulty>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullaway">><<oraldifficulty>></label>
<</if>>
<</if>>
<<oralswallow>>
<<speak>>
<<elseif $mouthstate is "imminent">>
<br><br>
<<His>> penis presses against your lips.
<br>
<<if $mouthactiondefault is "lick">>
| <label><span class="sub">Lick</span> <<radiobutton "$mouthaction" "lick" checked>></label>
<<else>>
| <label><span class="sub">Lick</span> <<radiobutton "$mouthaction" "lick">></label>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if $mouthactiondefault is "pullaway">>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullaway" checked>><<oraldifficulty>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullaway">><<oraldifficulty>></label>
<</if>>
<</if>>
<<oralswallow>>
<<speak>>
<<elseif $mouthstate is "penetrated">>
<br><br>
<<His>> penis penetrates your mouth.
<br>
<<if $mouthactiondefault is "suck">>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "suck" checked>></label>
<<else>>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "suck">></label>
<</if>>
<<if $consensual isnot 1>>
<<if $mouthactiondefault is "bite">>
| <label><span class="def">Bite</span> <<radiobutton "$mouthaction" "bite" checked>></label>
<<else>>
| <label><span class="def">Bite</span> <<radiobutton "$mouthaction" "bite">></label>
<</if>>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if $mouthactiondefault is "pullaway">>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullaway" checked>><<oraldifficulty>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullaway">><<oraldifficulty>></label>
<</if>>
<</if>>
<<elseif $mouthuse is "othervagina">>
<br><br>
<<His>> pussy presses against your lips.
<br>
<<if $mouthactiondefault is "vaginalick">>
| <label><span class="sub">Lick</span> <<radiobutton "$mouthaction" "vaginalick" checked>></label>
<<else>>
| <label><span class="sub">Lick</span> <<radiobutton "$mouthaction" "vaginalick">></label>
<</if>>
<<if $head isnot "grappled" and $head isnot "bound">>
<<if $mouthactiondefault is "pullawayvagina">>
| <label><span class="brat">Pull Away</span> <<radiobutton "$mouthaction" "pullawayvagina" checked>></label>
<<else>>
| <label><span class="brat">Pull Away</span> <<radiobutton "$mouthaction" "pullawayvagina">></label>
<</if>>
<</if>>
<<speak>>
<<elseif $mouthuse is "kiss">>
<br><br>
<<if $mouthstate is "kissentrance">>
Your mouth is pressed by another's.
<br>
<<elseif $mouthstate is "kissimminent">>
Your mouth is engulfed by another's.
<br>
<<elseif $mouthstate is "kiss">>
Your mouth is engulfed by another's.
<br>
<</if>>
<<if $mouthactiondefault is "pullawaykiss">>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullawaykiss" checked>><<oraldifficulty>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "pullawaykiss">><<oraldifficulty>></label>
<</if>>
<<if $mouthactiondefault is "kissback">>
| <label><span class="sub">Kiss</span> <<radiobutton "$mouthaction" "kissback" checked>></label>
<<else>>
| <label><span class="sub">Kiss</span> <<radiobutton "$mouthaction" "kissback">></label>
<</if>>
<<if $mouthstate isnot "kiss" and $mouthstate isnot "kissimminent">>
<<speak>>
<</if>>
<<elseif $mouthstate is "breasts">>
<br><br>
<<if $NPCList[0].chest is "mouthentrance">>
<<if $NPCList[0].breastsize gte 6>>
Your head is pressed between <<if $enemyno gte 2>>the <<person1>><<persons>><<else>><<person1>><<his>><</if>> $NPCList[0].breastsdesc.
<br>
<<else>>
Your head is pressed against <<if $enemyno gte 2>>the <<person1>><<persons>><<else>><<person1>><<his>><</if>> $NPCList[0].breastsdesc.
<br>
<</if>>
<<elseif $NPCList[1].chest is "mouthentrance">>
<<if $NPCList[1].breastsize gte 6>>
Your head is pressed between the <<person2>><<persons>> $NPCList[1].breastsdesc.
<br>
<<else>>
Your head is pressed against <<person2>><<persons>> $NPCList[1].breastsdesc.
<br>
<</if>>
<<elseif $NPCList[2].chest is "mouthentrance">>
<<if $NPCList[2].breastsize gte 6>>
Your head is pressed between the <<person3>><<persons>> $NPCList[2].breastsdesc.
<br>
<<else>>
Your head is pressed against <<person3>><<persons>> $NPCList[2].breastsdesc.
<br>
<</if>>
<<elseif $NPCList[3].chest is "mouthentrance">>
<<if $NPCList[3].breastsize gte 6>>
Your head is pressed between the <<person4>><<persons>> $NPCList[3].breastsdesc.
<br>
<<else>>
Your head is pressed against <<person4>><<persons>> $NPCList[3].breastsdesc.
<br>
<</if>>
<<elseif $NPCList[4].chest is "mouthentrance">>
<<if $NPCList[4].breastsize gte 6>>
Your head is pressed between the <<person5>><<persons>> $NPCList[4].breastsdesc.
<br>
<<else>>
Your head is pressed against <<person5>><<persons>> $NPCList[4].breastsdesc.
<br>
<</if>>
<<elseif $NPCList[5].chest is "mouthentrance">>
<<if $NPCList[1].breastsize gte 6>>
Your head is pressed between the <<person6>><<persons>> $NPCList[5].breastsdesc.
<br>
<<else>>
Your head is pressed against <<person6>><<persons>> $NPCList[5].breastsdesc.
<br>
<</if>>
<</if>>
<<if $mouthactiondefault is "breastsuck">>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "breastsuck" checked>></label>
<<else>>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "breastsuck">></label>
<</if>>
<<if $mouthactiondefault is "breastlick">>
| <label><span class="sub">Lick</span> <<radiobutton "$mouthaction" "breastlick" checked>></label>
<<else>>
| <label><span class="sub">Lick</span> <<radiobutton "$mouthaction" "breastlick">></label>
<</if>>
<<if $mouthactiondefault is "breastclosed">>
| <label><span class="brat">Keep mouth closed</span> <<radiobutton "$mouthaction" "breastclosed" checked>></label>
<<else>>
| <label><span class="brat">Keep mouth closed</span> <<radiobutton "$mouthaction" "breastclosed">></label>
<</if>>
<<if $consensual is 1 or $head isnot "breasts">>
<<if $mouthactiondefault is "breastpull">>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "breastpull" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "breastpull">></label>
<</if>>
<</if>>
<<speak>>
<<elseif $mouthstate is "nipple">>
<br><br>
<<if $NPCList[0].chest is "mouth">>
Your head is pressed against <<if $enemyno gte 2>>the <<person1>><<persons>><<else>><<person1>><<his>><</if>> <<if $NPCList[0].lactation is 1 and $breastfeedingdisable is "f">>leaking <</if>>$NPCList[0].breastdesc.
<br>
<<elseif $NPCList[1].chest is "mouth">>
Your head is pressed against <<person2>><<persons>> <<if $NPCList[1].lactation is 1 and $breastfeedingdisable is "f">>leaking <</if>>$NPCList[1].breastdesc.
<br>
<<elseif $NPCList[2].chest is "mouth">>
Your head is pressed against <<person3>><<persons>> <<if $NPCList[2].lactation is 1 and $breastfeedingdisable is "f">>leaking <</if>>$NPCList[2].breastdesc.
<br>
<<elseif $NPCList[3].chest is "mouth">>
Your head is pressed against <<person4>><<persons>> <<if $NPCList[3].lactation is 1 and $breastfeedingdisable is "f">>leaking <</if>>$NPCList[3].breastdesc.
<br>
<<elseif $NPCList[4].chest is "mouth">>
Your head is pressed against <<person5>><<persons>> <<if $NPCList[4].lactation is 1 and $breastfeedingdisable is "f">>leaking <</if>>$NPCList[4].breastdesc.
<br>
<<elseif $NPCList[5].chest is "mouth">>
Your head is pressed against <<person6>><<persons>> <<if $NPCList[5].lactation is 1 and $breastfeedingdisable is "f">>leaking <</if>>$NPCList[5].breastdesc.
<br>
<</if>>
<<if $mouthactiondefault is "breastsuck">>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "breastsuck" checked>></label>
<<else>>
| <label><span class="sub">Suck</span> <<radiobutton "$mouthaction" "breastsuck">></label>
<</if>>
<<if $mouthactiondefault is "breastclosed">>
| <label><span class="brat">Keep mouth closed</span> <<radiobutton "$mouthaction" "breastclosed" checked>></label>
<<else>>
| <label><span class="brat">Keep mouth closed</span> <<radiobutton "$mouthaction" "breastclosed">></label>
<</if>>
<<if $consensual is 1 or $head isnot "breasts">>
<<if $mouthactiondefault is "breastpull">>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "breastpull" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "breastpull">></label>
<</if>>
<</if>>
<<if $consensual isnot 1>>
<<if $mouthactiondefault is "breastbite">>
| <label><span class="red">Bite</span> <<radiobutton "$mouthaction" "breastbite" checked>></label>
<<else>>
| <label><span class="red">Bite</span> <<radiobutton "$mouthaction" "breastbite">></label>
<</if>>
<</if>>
<<else>>
<br><br>
Your mouth is blocked, muffling any noise you make.
<</if>>
<<if $penisstate is 0>>
<br><br>
Your <<penis>> is free.
<br>
<<actionspenistovagina>>
<<actionspenistoanus>>
<</if>>
<<if $penisstate is "othermouthentrance">>
<br><br>
You feel breath on your <<penisstop>>
<br>
<<if $consensual is 1 and $promiscuity lt 0>>
<<else>>
<<if $penisactiondefault is "thighbay">>
| <label><span class="meek">Press your thigh against <<his>> mouth</span> <<radiobutton "$penisaction" "thighbay" checked>><<thighdifficulty>> <<combatpromiscuous1>></label>
<<else>>
| <label><span class="meek">Press your thigh against <<his>> mouth</span> <<radiobutton "$penisaction" "thighbay">><<thighdifficulty>> <<combatpromiscuous1>></label>
<</if>>
<</if>>
<<if $penisactiondefault is "othermouthtease">>
| <label><span class="sub">Rub against <<his>> face</span> <<radiobutton "$penisaction" "othermouthtease" checked>></label>
<<else>>
| <label><span class="sub">Rub against <<his>> face</span> <<radiobutton "$penisaction" "othermouthtease">></label>
<</if>>
<</if>>
<<if $penisstate is "othermouthimminent">>
<br><br>
<<His>> lips press against the tip of your <<penisstop>>
<br>
<<if $penisactiondefault is "othermouthrub">>
| <label><span class="sub">Rub against <<his>> lips</span> <<radiobutton "$penisaction" "othermouthrub" checked>></label>
<<else>>
| <label><span class="sub">Rub against <<his>> lips</span> <<radiobutton "$penisaction" "othermouthrub">></label>
<</if>>
<<if $penisactiondefault is "othermouthescape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$penisaction" "othermouthescape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$penisaction" "othermouthescape">></label>
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<br><br>
<<His>> mouth envelopes your <<penisstop>>
<br>
<<if $penisactiondefault is "othermouthcooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$penisaction" "othermouthcooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$penisaction" "othermouthcooperate">></label>
<</if>>
<</if>>
<<if $penisstate is "entrance">>
<br><br>
<<His>> pussy hovers near your <<penisstop>>
<br>
<<actionspenisvaginafuck>>
<<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "bay">>
| <label><span class="meek">Frot against <<his>> clit</span> <<radiobutton "$penisaction" "bay" checked>><<peniledifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="meek">Frot against <<his>> clit</span> <<radiobutton "$penisaction" "bay">><<peniledifficulty>> <<combatpromiscuous4>></label>
<</if>>
<</if>>
<<if $penisactiondefault is "tease">>
| <label><span class="sub">Tease</span> <<radiobutton "$penisaction" "tease" checked>></label>
<<else>>
| <label><span class="sub">Tease</span> <<radiobutton "$penisaction" "tease">></label>
<</if>>
<</if>>
<<if $penisstate is "imminent">>
<br><br>
<<His>> pussy presses against your <<penisstop>>
<br>
<<actionspenisvaginafuck>>
<<if $penisactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "rub">></label>
<</if>>
<<if $penisactiondefault is "escape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$penisaction" "escape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$penisaction" "escape">></label>
<</if>>
<</if>>
<<if $penisstate is "penetrated">>
<br><br>
<<His>> vagina envelopes your <<penisstop>>
<br>
<<if $penisactiondefault is "cooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$penisaction" "cooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$penisaction" "cooperate">></label>
<</if>>
<<if $penisactiondefault is "take">>
| <label>Take it <<radiobutton "$penisaction" "take" checked>></label>
<<else>>
| <label>Take it <<radiobutton "$penisaction" "take">></label>
<</if>>
<</if>>
<<if $penisstate is "otheranusentrance">>
<br><br>
<<His>> ass hovers near your <<penisstop>>
<br>
<<actionspenisanusfuck>>
<<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">>
<<else>>
<<if $penisactiondefault is "otheranusbay">>
| <label><span class="meek">Frot against <<his>> ass</span> <<radiobutton "$penisaction" "otheranusbay" checked>><<peniledifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="meek">Frot against <<his>> ass</span> <<radiobutton "$penisaction" "otheranusbay">><<peniledifficulty>> <<combatpromiscuous4>></label>
<</if>>
<</if>>
<<if $penisactiondefault is "otheranustease">>
| <label><span class="sub">Tease</span> <<radiobutton "$penisaction" "otheranustease" checked>></label>
<<else>>
| <label><span class="sub">Tease</span> <<radiobutton "$penisaction" "otheranustease">></label>
<</if>>
<</if>>
<<if $penisstate is "otheranusimminent">>
<br><br>
<<His>> ass presses against your <<penisstop>>
<br>
<<actionspenisanusfuck>>
<<if $penisactiondefault is "otheranusrub">>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "otheranusrub" checked>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "otheranusrub">></label>
<</if>>
<<if $penisactiondefault is "otheranusescape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$penisaction" "otheranusescape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$penisaction" "otheranusescape">></label>
<</if>>
<</if>>
<<if $penisstate is "otheranus">>
<br><br>
<<His>> ass envelopes your <<penisstop>>
<br>
<<if $penisactiondefault is "otheranuscooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$penisaction" "otheranuscooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$penisaction" "otheranuscooperate">></label>
<</if>>
<<if $penisactiondefault is "otheranustake">>
| <label>Take it <<radiobutton "$penisaction" "otheranustake" checked>></label>
<<else>>
| <label>Take it <<radiobutton "$penisaction" "otheranustake">></label>
<</if>>
<</if>>
<<if $penisexist is 1>>
<<if $penisactiondefault is "rest">>
| <label>Rest <<radiobutton "$penisaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$penisaction" "rest">></label>
<</if>>
<</if>>
<<if $vaginastate is 0>>
<br><br>
Your <<pussy>> is free.
<br>
<<actionsvaginatopenis>>
<</if>>
<<if $vaginastate is "othermouthentrance">>
<br><br>
You feel breath on your <<pussystop>>
<br>
<<if $consensual is 1 and $promiscuity lt 0>>
<<else>>
<<if $vaginaactiondefault is "thighbay">>
| <label><span class="meek">Press your thigh against <<his>> mouth</span> <<radiobutton "$vaginaaction" "thighbay" checked>><<thighdifficulty>> <<combatpromiscuous1>></label>
<<else>>
| <label><span class="meek">Press your thigh against <<his>> mouth</span> <<radiobutton "$vaginaaction" "thighbay">><<thighdifficulty>> <<combatpromiscuous1>></label>
<</if>>
<</if>>
<<if $vaginaactiondefault is "othermouthtease">>
| <label><span class="sub">Rub against <<his>> face</span> <<radiobutton "$vaginaaction" "othermouthtease" checked>></label>
<<else>>
| <label><span class="sub">Rub against <<his>> face</span> <<radiobutton "$vaginaaction" "othermouthtease">></label>
<</if>>
<</if>>
<<if $vaginastate is "othermouthimminent">>
<br><br>
<<His>> lips press against your labia.
<br>
<<if $vaginaactiondefault is "othermouthrub">>
| <label><span class="sub">Rub against <<his>> lips</span> <<radiobutton "$vaginaaction" "othermouthrub" checked>></label>
<<else>>
| <label><span class="sub">Rub against <<his>> lips</span> <<radiobutton "$vaginaaction" "othermouthrub">></label>
<</if>>
<<if $vaginaactiondefault is "othermouthescape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$vaginaaction" "othermouthescape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$vaginaaction" "othermouthescape">></label>
<</if>>
<</if>>
<<if $vaginastate is "othermouth">>
<br><br>
<<His>> tongue penetrates your <<pussystop>>
<br>
<<if $vaginaactiondefault is "othermouthcooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$vaginaaction" "othermouthcooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$vaginaaction" "othermouthcooperate">></label>
<</if>>
<</if>>
<<if $vaginastate is "entrance">>
<br><br>
<<His>> penis hovers near your <<pussystop>>
<br>
<<actionsvaginapenisfuck>>
<<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">>
<<else>>
<<if $thighuse is 0>>
<<if $vaginaactiondefault is "penisthighs">>
| <label><span class="meek">Try to keep <<his>> penis away with your thighs</span> <<radiobutton "$vaginaaction" "penisthighs" checked>><<thighdifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="meek">Try to keep <<his>> penis away with your thighs</span> <<radiobutton "$vaginaaction" "penisthighs">><<thighdifficulty>> <<combatpromiscuous4>></label>
<</if>>
<</if>>
<</if>>
<<if $anususe is 0 and $worn.under_lower.anal_shield isnot 1>>
<<if $vaginaactiondefault is "penisanus">>
| <label><span class="meek">Offer your <<bottom>> instead</span> <<radiobutton "$vaginaaction" "penisanus" checked>><<analdifficulty>></label>
<<else>>
| <label><span class="meek">Offer your <<bottom>> instead</span> <<radiobutton "$vaginaaction" "penisanus">><<analdifficulty>></label>
<</if>>
<</if>>
<<if $vaginaactiondefault is "penistease">>
| <label><span class="sub">Tease the tip</span> <<radiobutton "$vaginaaction" "penistease" checked>></label>
<<else>>
| <label><span class="sub">Tease the tip</span> <<radiobutton "$vaginaaction" "penistease">></label>
<</if>>
<</if>>
<<if $vaginastate is "imminent">>
<br><br>
<<His>> penis presses against your <<pussystop>>
<br>
<<actionsvaginapenisfuck>>
<<if $vaginaactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$vaginaaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$vaginaaction" "rub">></label>
<</if>>
<<if $vaginaactiondefault is "escape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$vaginaaction" "escape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$vaginaaction" "escape">></label>
<</if>>
<</if>>
<<if $vaginastate is "penetrated">>
<br><br>
<<His>> penis penetrates your <<pussystop>>
<br>
<<if $vaginaactiondefault is "cooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$vaginaaction" "cooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$vaginaaction" "cooperate">></label>
<</if>>
<<if $vaginaactiondefault is "take">>
| <label>Take it <<radiobutton "$vaginaaction" "take" checked>></label>
<<else>>
| <label>Take it <<radiobutton "$vaginaaction" "take">></label>
<</if>>
<</if>>
<<if $vaginaexist is 1>>
<<if $vaginaactiondefault is "rest">>
| <label>Rest <<radiobutton "$vaginaaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$vaginaaction" "rest">></label>
<</if>>
<</if>>
<<if $anusstate is 0>>
<br><br>
Your <<bottom>> is free.
<br>
<<actionsanustopenis>>
<</if>>
<<if $anusstate is "othermouthentrance">>
<br><br>
You feel breath on your <<bottomstop>>
<br>
<<if $consensual is 1 and $promiscuity lt 0>>
<<else>>
<<if $anusactiondefault is "bottombay">>
| <label><span class="meek">Press your butt against <<his>> mouth</span> <<radiobutton "$anusaction" "bottombay" checked>><<bottomdifficulty>> <<combatpromiscuous1>></label>
<<else>>
| <label><span class="meek">Press your butt against <<his>> mouth</span> <<radiobutton "$anusaction" "bottombay">><<bottomdifficulty>> <<combatpromiscuous1>></label>
<</if>>
<</if>>
<<if $anusactiondefault is "othermouthtease">>
| <label><span class="sub">Rub against <<his>> face</span> <<radiobutton "$anusaction" "othermouthtease" checked>></label>
<<else>>
| <label><span class="sub">Rub against <<his>> face</span> <<radiobutton "$anusaction" "othermouthtease">></label>
<</if>>
<</if>>
<<if $anusstate is "othermouthimminent">>
<br><br>
<<His>> lips press against your anus.
<br>
<<if $anusactiondefault is "othermouthrub">>
| <label><span class="sub">Rub against <<his>> lips</span> <<radiobutton "$anusaction" "othermouthrub" checked>></label>
<<else>>
| <label><span class="sub">Rub against <<his>> lips</span> <<radiobutton "$anusaction" "othermouthrub">></label>
<</if>>
<<if $anusactiondefault is "othermouthescape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$anusaction" "othermouthescape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$anusaction" "othermouthescape">></label>
<</if>>
<</if>>
<<if $anusstate is "othermouth">>
<br><br>
<<His>> tongue penetrates your <<bottomstop>>
<br>
<<if $anusactiondefault is "othermouthcooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$anusaction" "othermouthcooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$anusaction" "othermouthcooperate">></label>
<</if>>
<</if>>
<<if $anusstate is "entrance">>
<br><br>
<<His>> penis hovers near your <<bottomstop>>
<br>
<<actionsanuspenisfuck>>
<<if $consensual is 1 and $promiscuity lte 54 and $enemytype is "man" or $consensual is 1 and $deviancy lte 54 and $enemytype isnot "man">>
<<else>>
<<if $bottomuse is 0>>
<<if $anusactiondefault is "penischeeks">>
| <label><span class="meek">Try to keep <<his>> penis away with your cheeks</span> <<radiobutton "$anusaction" "penischeeks" checked>><<analdifficulty>> <<combatpromiscuous4>></label>
<<else>>
| <label><span class="meek">Try to keep <<his>> penis away with your cheeks</span> <<radiobutton "$anusaction" "penischeeks">><<analdifficulty>> <<combatpromiscuous4>></label>
<</if>>
<</if>>
<</if>>
<<if $vaginause is 0 and !$worn.under_lower.type.includes("chastity")>>
<<if $anusactiondefault is "penispussy">>
| <label><span class="meek">Offer your pussy instead</span> <<radiobutton "$anusaction" "penispussy" checked>><<vaginaldifficulty>></label>
<<else>>
| <label><span class="meek">Offer your pussy instead</span> <<radiobutton "$anusaction" "penispussy">><<vaginaldifficulty>></label>
<</if>>
<</if>>
<<if $anusactiondefault is "penistease">>
| <label><span class="sub">Tease the tip</span> <<radiobutton "$anusaction" "penistease" checked>></label>
<<else>>
| <label><span class="sub">Tease the tip</span> <<radiobutton "$anusaction" "penistease">></label>
<</if>>
<</if>>
<<if $anusstate is "imminent">>
<br><br>
<<His>> penis presses against your anus.
<br>
<<actionsanuspenisfuck>>
<<if $anusactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$anusaction" "rub" checked>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$anusaction" "rub">></label>
<</if>>
<<if $anusactiondefault is "escape">>
| <label><span class="brat">Pull away</span> <<radiobutton "$anusaction" "escape" checked>></label>
<<else>>
| <label><span class="brat">Pull away</span> <<radiobutton "$anusaction" "escape">></label>
<</if>>
<</if>>
<<if $anusstate is "penetrated">>
<br><br>
<<His>> penis penetrates your anus.
<br>
<<if $anusactiondefault is "cooperate">>
| <label><span class="sub">Cooperate</span> <<radiobutton "$anusaction" "cooperate" checked>></label>
<<else>>
| <label><span class="sub">Cooperate</span> <<radiobutton "$anusaction" "cooperate">></label>
<</if>>
<<if $anusactiondefault is "take">>
| <label>Take it <<radiobutton "$anusaction" "take" checked>></label>
<<else>>
| <label>Take it <<radiobutton "$anusaction" "take">></label>
<</if>>
<</if>>
<<if $bottomuse is 0>>
<<if $anusactiondefault is "rest">>
| <label>Rest <<radiobutton "$anusaction" "rest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$anusaction" "rest">></label>
<</if>>
<</if>>
<<if $bottomuse is "mouth">>
<br><br>
You press your <<bottom>> against <<his>> face.
<br>
<<if $cheekactiondefault is "othermouthrub">>
| <label><span class="sub">Rub</span> <<radiobutton "$cheekaction" "othermouthrub" checked>><<analdifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$cheekaction" "othermouthrub">><<analdifficulty>></label>
<</if>>
<<if $cheekactiondefault is "othermouthstop">>
| <label>Stop <<radiobutton "$cheekaction" "othermouthstop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$cheekaction" "othermouthstop">></label>
<</if>>
<</if>>
<<if $bottomuse is "penis">>
<br><br>
You hold <<his>> penis between your buttocks.
<br>
<<if $cheekactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$cheekaction" "rub" checked>><<analdifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$cheekaction" "rub">><<analdifficulty>></label>
<</if>>
<<if $cheekactiondefault is "stop">>
| <label>Stop <<radiobutton "$cheekaction" "stop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$cheekaction" "stop">></label>
<</if>>
<</if>>
<<if $thighuse is "mouth">>
<br><br>
You press your thigh against <<his>> mouth.
<br>
<<if $thighactiondefault is "othermouthrub">>
| <label><span class="sub">Continue</span> <<radiobutton "$thighaction" "othermouthrub" checked>><<thighdifficulty>></label>
<<else>>
| <label><span class="sub">Continue</span> <<radiobutton "$thighaction" "othermouthrub">><<thighdifficulty>></label>
<</if>>
<<if $thighactiondefault is "othermouthstop">>
| <label>Stop <<radiobutton "$thighaction" "othermouthstop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$thighaction" "othermouthstop">></label>
<</if>>
<</if>>
<<if $thighuse is "penis">>
<br><br>
You hold <<his>> penis between your thighs.
<br>
<<if $thighactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$thighaction" "rub" checked>><<thighdifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$thighaction" "rub">><<thighdifficulty>></label>
<</if>>
<<if $thighactiondefault is "stop">>
| <label>Stop <<radiobutton "$thighaction" "stop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$thighaction" "stop">></label>
<</if>>
<</if>>
<<if $penisuse is "clit">>
<br><br>
You press your <<penis>> against <<his>> <<if $enemytype is "beast">>$beasttype pussy<<else>>clit<</if>>.
<br>
<<if $penisactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "clitrub" checked>><<peniledifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "clitrub">><<peniledifficulty>></label>
<</if>>
<<if $penisactiondefault is "stop">>
| <label>Stop <<radiobutton "$penisaction" "stop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$penisaction" "stop">></label>
<</if>>
<</if>>
<<if $penisuse is "otheranusrub">>
<br><br>
You hold your <<penis>> between <<his>> ass cheeks.
<br>
<<if $penisactiondefault is "otheranusrub">>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "otheranusrub" checked>><<peniledifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$penisaction" "otheranusrub">><<peniledifficulty>></label>
<</if>>
<<if $penisactiondefault is "otheranusstop">>
| <label>Stop <<radiobutton "$penisaction" "otheranusstop" checked>></label>
<<else>>
| <label>Stop <<radiobutton "$penisaction" "otheranusstop">></label>
<</if>>
<</if>>
<<if $chestuse is "penis">>
<br><br>
<<if $breastsize is 0>>
<<His>> penis rests against your <<breastsstop>>
<br>
<<else>>
<<His>> penis rests between your <<breasts>>
<br>
<</if>>
<<if $chestactiondefault is "rub">>
| <label><span class="sub">Rub</span> <<radiobutton "$chestaction" "rub" checked>><<chestdifficulty>></label>
<<else>>
| <label><span class="sub">Rub</span> <<radiobutton "$chestaction" "rub">><<chestdifficulty>></label>
<</if>>
<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<combatstate>>
<<carryblock>>
<br>
<<set $face to 0>>
<</nobr>><</widget>><<widget "audiencecamera">><<nobr>>
<<exposure>>
<<if $audienceselector is 1>>
<<set $audiencedesc to "excited">>
<<set $audiencecamera to $audiencecamera1>>
<<elseif $audienceselector is 2>>
<<set $audiencedesc to "blushing">>
<<set $audiencecamera to $audiencecamera2>>
<<elseif $audienceselector is 3>>
<<set $audiencedesc to "eager">>
<<set $audiencecamera to $audiencecamera3>>
<<elseif $audienceselector is 4>>
<<set $audiencedesc to "lusty">>
<<set $audiencecamera to $audiencecamera4>>
<<elseif $audienceselector is 5>>
<<set $audiencedesc to "avid">>
<<set $audiencecamera to $audiencecamera5>>
<<elseif $audienceselector is 6>>
<<set $audiencedesc to "vigorous">>
<<set $audiencecamera to $audiencecamera6>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $facepic isnot 1>>
<<set $facepic to 1>>
The $audiencedesc $audiencecamera points <<ahis>> camera at your face. A light flashes as <<ahe>> takes a picture.
<<if $vaginastate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> cumming with an animal dick in <<pher>> cunt! I can't believe it."
<<else>>
"A $beasttype is fucking you in public and you're having an orgasm. I don't know how you stand the shame."
<</if>>
<<else>>
<<if $face is "covered">>
"You're fucking a $beasttype, don't pretend you have any dignity."
<<else>>
"So glad I was here to see this <<bitch>> get bred."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"It's normal to cum while your pussy is filled, you don't need to be shy."
<<else>>
"Look how cute <<pshe>> looks when <<pshe>> cums. Fuck <<pher>> pussy harder."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, I want to see your face while your pussy is ravaged."
<<else>>
"Your face looks so cute while your pussy is pounded."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pshe>> cumming already? <<pShes>> such a $beasttype slut."
<<else>>
"Just the thought of that $beasttype dick entering is enough to make <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when the $beasttype fucks you."
<<else>>
"I want a picture of <<pher>> expression when it fucks <<pher>> proper."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pshe>> cumming already?"
<<else>>
"Just the anticipation is enough to make <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when it goes in."
<<else>>
"I want a picture of <<pher>> expression when it goes in."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pshe>> cumming already?"
<<else>>
"Just the anticipation is enough to make <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when it goes in."
<<else>>
"I want a picture of <<pher>> expression when it goes in."
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"It's normal to cum while your penis is ravaged, you don't need to be shy."
<<else>>
"Look how cute <<pshe>> looks when <<pshe>> cums. Fuck <<phim>> harder."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, I want to see your face while your penis is ravaged."
<<else>>
"Look how cute <<pshe>> looks with <<pher>> penis being pounded. Fuck <<phim>> harder."
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pshe>> cumming already?"
<<else>>
"Just the anticipation is enough to make <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when it goes in."
<<else>>
"I want to snap a picture of <<pher>> expression when it goes in."
<</if>>
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pshe>> cumming already?"
<<else>>
"Just the anticipation is enough to make <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when it goes in."
<<else>>
"I want to snap a picture of <<pher>> expression when it goes in."
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move your hands, I want to see what you look like while cumming in someone's ass."
<<else>>
"I think your ass is making <<phim>> cum. Fuck <<phim>> harder."
<</if>>
<<else>>
<<if $face is "covered">>
"You're shy about fucking someone's ass? That's adorable."
<<else>>
"Look how cute <<pshe>> looks with <<pher>> penis being pounded. Fuck <<phim>> harder."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Don't be shy, letting the camera see your orgasm face."
<<else>>
"Just pressing your ass against <<pher>> dick is making <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when it goes in."
<<else>>
"<<pShes>> blushing! How cute."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Don't be shy, let the camera see your orgasm face."
<<else>>
"Just pressing your ass against <<pher>> dick is making <<phim>> cum."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when it goes in."
<<else>>
"<<pShes>> blushing! How cute."
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You're cumming with a $beasttype balls-deep in your ass, how much dignity is covering your face preserving?"
<<else>>
"I got a nice picture of <<pher>> $beasttype fucker orgasm face."
<</if>>
<<else>>
<<if $face is "covered">>
"Come on, let's see your face. I want to see how you look having your ass fucked by a $beasttype."
<<else>>
"<<pShe>> looks so cute having <<pher>> ass fucked by that $beasttype."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You're cumming while having your ass fucked, how much dignity is covering your face preserving?"
<<else>>
"I got a nice picture of <<pher>> orgasm face."
<</if>>
<<else>>
<<if $face is "covered">>
"Come on, let's see your face. I want to see how you look having your ass fucked."
<<else>>
"<<pShe>> looks so cute having <<pher>> ass ravaged."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can cover your face if you want, we can all tell you're cumming hard for that $beasttype."
<<else>>
"<<pShes>> cumming this hard with the $beasttype pressing just the tip into <<pher>> ass."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, I want a good picture of your face when your ass is skewered by that $beasttype."
<<else>>
"Smile for the camera like a good $beasttype <<bitchcomma>> you slut."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can cover your face if you want, we can all tell you're cumming hard."
<<else>>
"<<pShes>> cumming this hard with just the tip pressing into <<pher>> ass."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, I want a good picture of your face when your ass is skewered."
<<else>>
"Smile for the camera like a good anal slut."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can cover your face if you want, we can all tell you're cumming hard."
<<else>>
"<<pShes>> cumming this hard with just the tip pressing into <<pher>> ass."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, I want a good picture of your face when your ass is skewered."
<<else>>
"Smile for the camera like a good anal slut."
<</if>>
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Look at how cute <<pshe>> looks cumming while slurping on that $beasttype dick. <<pShes>> so shy about it too."
<<else>>
"Look at how cute <<pshe>> looks cumming while slurping on that $beasttype dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand <<bitchcomma>> you're getting in the way of the action."
<<else>>
"Do you like the taste of $beasttype dick?"
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Look at how cute <<pshe>> looks cumming while slurping on a dick. <<pShes>> so shy about it too."
<<else>>
"Look at how cute <<pshe>> looks cumming while slurping on a dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand <<bitchcomma>> you're getting in the way of the action."
<<else>>
"Such a nice shot of your face being fucked."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face all you want, we know you love it."
<<else>>
"<<pShes>> cumming already, <<pshe>> just can't wait for the $beasttype dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Move <<pher>> hand, I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth."
<<else>>
"I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face all you want, we know you love it."
<<else>>
"<<pShes>> cumming already, now's the time to give <<phim>> a taste of dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Move <<pher>> hand, I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth."
<<else>>
"I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face all you want, we know you love it."
<<else>>
"<<pShes>> cumming already, <<pshe>> just can't wait for the $beasttype dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Move <<pher>> hand, I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth."
<<else>>
"I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face all you want, we know you love it."
<<else>>
"<<pShes>> cumming already, now's the time to give <<phim>> a taste of dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Move <<pher>> hand, I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth."
<<else>>
"I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can't hide it, having your pussy licked is too much for you."
<<else>>
"Look at <<phim>> squirm! Your tongue's too much for <<phimstop>>"
<</if>>
<<else>>
<<if $face is "covered">>
"What's the matter? Ashamed of having your pussy licked?"
<<else>>
"Tongue-fuck <<phim>> harder, I want to see <<phim>> squirm.
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can't hide your orgasm from the camera."
<<else>>
"<<pShes>> cumming, it might be too much for <<phim>> if you tongue-fuck <<phim>> now. Do it."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, you like having your pussy eaten don't you."
<<else>>
"You like having your pussy eaten, don't you."
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can't hide your orgasm from the camera."
<<else>>
"<<pShes>> cumming, it might be too much for <<phim>> if you tongue-fuck <<phim>> now. Do it."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't be shy, you like having your pussy eaten don't you."
<<else>>
"You like having your pussy eaten, don't you."
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Don't be shy, it's normal to cum while having your penis sucked."
<<else>>
"I got the perfect picture of <<pher>> orgasm face."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShes>> embarrassed about having <<pher>> penis sucked! How adorable."
<<else>>
"Suck <<phim>> harder, I want to see how cute <<pshe>> looks."
<</if>>
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> cumming already, sucking now might be too much for <<phimstop>> Do it."
<<else>>
"<<pShes>> cumming already, sucking now might be too much for <<phimstop>> Do it."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand, I want to see your expression when your penis starts getting sucked."
<<else>>
"I can't wait to see <<pher>> expression when you start sucking."
<</if>>
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> cumming already, sucking now might be too much for <<phimstop>> Do it."
<<else>>
"<<pShes>> cumming already, sucking now might be too much for <<phimstop>> Do it."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand, I want to see your expression when your penis starts getting sucked."
<<else>>
"I can't wait to see <<pher>> expression when you start sucking."
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"No point hiding your face, we can all tell you're a pervert."
<<else>>
"This slut likes having <<pher>> ass eaten."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand <<bitchcomma>> I want to see how you feel about having your ass eaten."
<<else>>
"Probe <<pher>> ass harder, I think <<pshe>> likes it."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"No point hiding your face, we can all tell you're a pervert."
<<else>>
"This slut likes having <<pher>> ass eaten."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand <<bitchcomma>> I want to see how you feel about having your ass eaten."
<<else>>
"Probe <<pher>> ass harder, I think <<pshe>> likes it."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"No point hiding your face, we can all tell you're a pervert."
<<else>>
"This slut likes having <<pher>> ass eaten."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hand <<bitchcomma>> I want to see how you feel about having your ass eaten."
<<else>>
"Probe <<pher>> ass harder, I think <<pshe>> likes it."
<</if>>
<</if>>
<<elseif $mouthstate is "kiss">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pShe>> cumming from being kissed? Is that pure or lewd?"
<<else>>
"<<pShes>> cumming from being kissed! Is that pure or lewd?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShes>> shy about being kissed, how adorable."
<<else>>
"Such a romantic image."
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pShe>> cumming from being kissed? Is that pure or lewd?"
<<else>>
"<<pShes>> cumming from being kissed! Is that pure or lewd?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShes>> shy about being kissed, how adorable."
<<else>>
"Such a romantic image."
<</if>>
<</if>>
<<elseif $mouthstate is "kissentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pShe>> cumming from being kissed? Is that pure or lewd?"
<<else>>
"<<pShes>> cumming from being kissed! Is that pure or lewd?"
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShes>> shy about being kissed, how adorable."
<<else>>
"Such a romantic image."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $enemytype is "beast">>
<<if $face is "covered">>
"Are you ashamed to be cumming for that $beasttype?"
<<else>>
"That $beasttype can really make you cum hard, and I have proof."
<</if>>
<<else>>
<<if $face is "covered">>
"You can hide your face, but not your orgasm."
<<else>>
"Your orgasm face is so cute, and I have proof."
<</if>>
<</if>>
<<else>>
<<if $face is "covered">>
<<if $pain gte 80>>
"Hide your face if you want, we can see your tears."
<<elseif $pain gte 40>>
"You can't hide your tears from the camera."
<<else>>
"Don't be shy, let the camera see that pretty face of yours."
<</if>>
<<else>>
<<if $pain gte 80>>
"<<pShes>> crying. How pathetic."
<<elseif $pain gte 40>>
"Don't be upset. Smile for the camera."
<<else>>
"Smile <<girlstop>>"
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 61 and $breastpic isnot 1>><<set $breastpic to 1>>
The $audiencedesc $audiencecamera points <<ahis>> camera at your <<breastsstop>> A light flashes as <<ahe>> takes a picture.
<<set $rng to random(1, 100)>>
<<if $breastsize is 0>>
<<if $player.appearance is "m">>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"Boys have such cute nipples."
<<elseif $rng gte 33>>
"That sleek chest of yours is a thing of beauty."
<<else>>
"Don't be shy, there's nothing lewd about your boy nipples."
<</if>>
<<else>>
<<if $rng gte 67>>
"Get his top off, I wanna see that fine young chest."
<<elseif $rng gte 33>>
"I wish I could take a picture of what's under his top."
<<else>>
"Even clothed I can tell you have a lovely chest."
<</if>>
<</if>>
<<else>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"Your flat chest looks delicious."<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 33>>
"<<pHer>> chest is so flat <<pshe>> could pass as a boy."<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"It's important I take pictures of her cute chest. I'll need them later."
<</if>>
<<else>>
<<if $rng gte 67>>
"I can't wait to see under her top."
<<elseif $rng gte 33>>
"Do other girls tease you for your flat chest?"<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"Don't worry, you're cute even without boobs."<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<</if>>
<</if>>
<</if>>
<<elseif $breastsize lte 5>>
<<if $player.appearance is "m">>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"Your flabby chest is almost like a girl's."<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 33>>
"Look at those little tits. I bet the other boys pick on you."<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"Don't be shy, there's nothing lewd about your boy nipples, even if they look like a girl's."<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<else>>
<<if $rng gte 67>>
"Get his top off, I wanna see that fine young chest."
<<elseif $rng gte 33>>
"I wish I could take a picture of what's under his top."
<<else>>
"Even clothed I can tell you have a lovely chest."
<</if>>
<</if>>
<<else>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"Her tiny breasts are so cute."<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 33>>
"Now however large your breasts grow, I'll have evidence of when they were small and cute."<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"Don't be ashamed of your small breasts, they're adorable."<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<else>>
<<if $rng gte 67>>
"I can see the shape of <<pher>> tiny breasts beneath <<pher>> $worn.upper.name."<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 33>>
"Get <<pher>> top off, I want a picture of <<pher>> breasts."
<<else>>
"I can't wait to see <<pher>> little breasts, I bet they're superb."<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<</if>>
<</if>>
<<elseif $breastsize lte 7>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"Your breasts are very photogenic."<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 33>>
"Your breasts are mesmerising."<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"This picture of your breasts will come in handy."<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<<else>>
<<if $rng gte 67>>
"Get <<pher>> top off, I want a picture of <<pher>> breasts."<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 33>>
"Don't be embarrassed, it's not like your breasts are exposed yet."<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"Even clothed I can tell how lovely <<pher>> breasts are."<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<</if>>
<<elseif $breastsize lte 10>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"<<pHer>> breasts flop about so beautifully."<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"Those are some impressive mammaries."<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"Don't be ashamed, you should be proud of such large breasts."<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<<else>>
<<if $rng gte 67>>
"Are <<pher>> breasts really as large as they seem? Only one way to find out."<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"Get <<pher>> top off, I want a picture of <<pher>> large breasts for later use."<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"Breasts that large are lewd even under clothes."<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.exposed gte 2>>
<<if $rng gte 67>>
"Those are some gigantic udders."<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"You could feed every baby in town with those."<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<else>>
"Glad I got photographic proof, no one would believe how big they were otherwise."<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<</if>>
<<else>>
<<if $rng gte 67>>
"You can't fake breasts this large, surely."<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<elseif $rng gte 33>>
"Get <<pher>> top off, I want a picture of these massive things."<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<<else>>
"Breasts this huge are lewd even under clothes."<<insecurity "breasts_big" 2>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 41 and $bottompic isnot 1>><<set $bottompic to 1>>
The $audiencedesc $audiencecamera points <<ahis>> camera at your <<bottomstop>> A light flashes as <<ahe>> takes a picture.
<<set $rng to random(1, 100)>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"I got a nice close-up of the $beasttype ravaging <<pher>> ass while <<pshe>> cums."
<<else>>
"I got a nice close-up of the $beasttype ravaging <<pher>> ass."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"I got a nice close-up of <<pher>> ass getting fucked. Look at <<phim>> shake."
<<else>>
"I got a nice close-up of <<pher>> ass getting fucked."
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"<<pShes>> already cumming, I wonder how <<pshe>> would take a proper anal fucking from that $beasttype."
<<else>>
"I want to catch the moment it starts fucking <<phim>> proper."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pShes>> already cumming, I wonder how <<pshe>> would take a proper anal fucking."
<<else>>
"I want to catch the moment it goes in <<pher>> ass."
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"I think it's gonna fuck <<pher>> slut ass!"
<<else>>
"I think it's gonna fuck <<pher>> ass!"
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"I hope you're going all-in on this little slut's ass."
<<else>>
"I hope you're going all-in on <<pher>> ass."
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
"<<pShes>> responding to having <<pher>> ass eaten."
<<else>>
"You're really getting in there."
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
"What does little <<girl>> ass taste like?"
<<else>>
"How's <<pshe>> taste."
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
"It might be too much for <<phimstop>> I can't wait."
<<else>>
"You're actually gonna eat <<pher>> ass?"
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $rng gte 67>>
"I got a nice shot of <<pher>> bare ass."
<<elseif $rng gte 33>>
"I've never seen such a spankable ass."
<<else>>
"<<pHer>> orgasm is making <<pher>> ass shake beautifully."
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pShes>> such a lewd little <<girlcomma>> <<pshe>> needs to be punished."
<<elseif $rng gte 33>>
"Get <<pher>> clothes off while <<pshe>> spasms, I want a clear shot of <<pher>> ass."
<<else>>
"<<pHer>> ass is so lewd, even clothed."
<</if>>
<</if>>
<<else>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $rng gte 67>>
"Are you embarrassed about your ass being exposed like this?"
<<elseif $rng gte 33>>
"I got a great shot of <<pher>> ass."
<<else>>
"<<pHer>> naked ass is so lewd."
<</if>>
<<else>>
<<if $rng gte 67>>
"This <<girl>> has a fine ass."
<<elseif $rng gte 33>>
"Bare <<pher>> ass, I want a better picture."
<<else>>
"Even clothed <<pher>> ass looks good."
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 21 and $genitalpic isnot 1>><<set $genitalpic to 1>>
The $audiencedesc $audiencecamera points <<ahis>> camera at your <<genitalsstop>> A light flashes as <<ahe>> takes a picture.
<<set $rng to random(1, 100)>>
<<if $vaginastate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"I got a nice shot of <<pher>> shuddering on that dick."
<<else>>
"Wow, <<pher>> pussy is really getting pounded by that $beasttype."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"I got a nice shot of <<pher>> shuddering on that dick."
<<else>>
"Wow, <<pher>> pussy is really getting a pounding."
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"<<pHer>> <<bitch>> pussy is twitching and it's not even in yet. <<pShe>> can't wait to be bred."
<<else>>
"I hope I catch the moment <<pher>> pussy is first violated."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pHer>> pussy is twitching and it's not even in yet. Such a slut."
<<else>>
"I hope I catch the moment <<pher>> pussy is first violated."
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
"<<pShes>> cumming from such little stimulation, fucking <<pher>> pussy might break <<phim>> fully."
<<else>>
"Your pussy is about to get the treatment it deserves."
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
"<<pShes>> cumming from such little stimulation, fucking a $beasttype might break <<phim>> fully."
<<else>>
"Your pussy is about to get the treatment it deserves."
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
"I got a nice shot of <<phim>> shuddering in that pussy."
<<else>>
"Wow, <<pher>> penis is really getting a pounding."
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
"<<pHer>> penis is twitching and it's not even in yet. Such a slut."
<<else>>
"I hope I catch the moment <<pher>> penis is first violated."
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
"<<pShes>> cumming from such little stimulation, fucking <<phim>> might break <<phim>> fully."
<<else>>
"Your penis is about to get the treatment it deserves."
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1>>
"I got a nice shot of <<phim>> shuddering in that ass."
<<else>>
"Wow, <<pher>> penis is really getting a pounding."
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
"<<pHer>> penis is twitching and it's not even in yet. Such a slut."
<<else>>
"I hope I catch the moment <<pher>> penis is first violated."
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
"<<pShes>> cumming from such little stimulation, fucking <<phim>> might break <<phim>> fully."
<<else>>
"Your penis is about to get the treatment it deserves."
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
"<<pHer>> pussy is twitching so delightfully."
<<else>>
"You're really getting your tongue in there."
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
"Does <<pher>> pussy juice taste good?"
<<else>>
"Does <<pher>> pussy taste good?"
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
"Does <<pher>> pussy juice taste good?"
<<else>>
"Does <<pher>> pussy taste good?"
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
"Does <<pher>> cum taste good?"
<<else>>
"I can tell <<pshes>> cumming into your mouth."
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
"Take <<phim>> into your mouth already, I want to see <<phim>> squirm more."
<<else>>
"Does <<pher>> penis taste good?"
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
"Take <<phim>> into your mouth already, I want to see <<phim>> squirm more."
<<else>>
"Does <<pher>> penis taste good?"
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $penisexist is 1>>
<<if $devstate gte 1 and $orgasmcount lt 24>>
<<if $rng gte 67>>
"I got a shot of <<pher>> cum flying through the air."
<<elseif $rng gte 33>>
"Look at <<phim>> squirt!"
<<else>>
"I caught <<phim>> cumming on camera. How shameful."
<</if>>
<<else>>
<<if $rng gte 67>>
"I got a shot of <<phim>> cumming, but nothing came out."
<<elseif $rng gte 33>>
"This <<girl>> can't even cum properly, pathetic."
<<else>>
"<<pHer>> orgasm is disappointingly dry. I got it on camera at least."
<</if>>
<</if>>
<<else>>
<<if $vaginause is "cover">>
"Move your hand, I want a clear shot of your pussy while you cum."
<<else>>
"I got a perfect shot of <<pher>> pussy twitching in climax."
<</if>>
<</if>>
<<else>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2>>
<<if $penisexist is 1>>
<<if $penisuse is "cover">>
<<if $rng gte 67>>
"Move your hand, I want to see your penis."
<<elseif $rng gte 33>>
"Aww, <<pshes>> shy."
<<else>>
"Someone move <<pher>> hand out the way, I want a shot of <<pher>> penis."
<</if>>
<<else>>
<<if $penissize gte 4>>
<<if $rng gte 67>>
"<<pShes>> huge!"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $rng gte 33>>
"<<pHer>> penis is freakishly big."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<else>>
"I've never seen such a huge cock."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $penissize is 3>>
<<if $rng gte 67>>
"<<pShes>> bigger than I expected."
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 33>>
"Don't be shy, you should be proud of your penis."
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
"<<pHer>> penis is the perfect size."
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $penissize is 2>>
<<if $rng gte 67>>
"I got a great picture of <<pher>> cute penis."
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 33>>
"Don't be shy, everyone should know how beautiful your penis is."
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
"If you don't want your penis photographed, you shouldn't act like a slut."
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $penissize is 1>>
<<if $rng gte 67>>
"<<pShes>> so small!"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $rng gte 33>>
"Such a small and cute penis."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
"I thought <<pher>> penis would be bigger."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<</if>>
<<else>>
<<if $rng gte 67>>
"<<pShes>> so tiny!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $rng gte 33>>
"I can't believe it's so tiny!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<else>>
"I've never seen such a pathetic penis."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $vaginause is "cover">>
<<if $rng gte 67>>
"Move your hand, I want to see your little pussy."
<<elseif $rng gte 33>>
"Aww, <<pshes>> shy."
<<else>>
"Someone move <<pher>> hand out the way, I want a shot of <<pher>> pussy."
<</if>>
<<else>>
<<if $rng gte 67>>
"I got a great picture of <<pher>> cute pussy."
<<elseif $rng gte 33>>
"Don't be shy, everyone should know how beautiful your pussy is."
<<else>>
"If you don't want your pussy photographed, you shouldn't act like a slut."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.appearance is "m">>
<<if $penisuse is "cover">>
<<if $rng gte 67>>
"Move your hand, I want to see your bulge."
<<elseif $rng gte 33>>
"Aww, <<pshes>> shy."
<<else>>
"Someone move <<pher>> hand out the way, I want a shot of <<pher>> bulge."
<</if>>
<<else>>
<<if $rng gte 67>>
"I got a great picture of <<pher>> cute bulge."
<<elseif $rng gte 33>>
"Don't be shy, everyone should know how beautiful your bulge is."
<<else>>
"If you don't want your bulge photographed, you shouldn't act like a slut."
<</if>>
<</if>>
<<else>>
<<if $vaginause is "cover">>
<<if $rng gte 67>>
"Move your hand, I want to see your cute pussy."
<<elseif $rng gte 33>>
"Aww, <<pshes>> shy."
<<else>>
"Someone move <<pher>> hand out the way, I want a shot of <<pher>> pussy."
<</if>>
<<else>>
<<if $rng gte 67>>
"I got a great picture of <<pher>> cute pussy."
<<elseif $rng gte 33>>
"Don't be shy, everyone should know how beautiful your pussy is."
<<else>>
"If you don't want your pussy photographed, you shouldn't act like a slut."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $bodypic isnot 1>><<set $bodypic to 1>>
The $audiencedesc $audiencecamera leans back so <<ahis>> camera can take in the whole scene. A light flashes as <<ahe>> takes a picture.
<<if $vaginastate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face if you want, you're still a $beasttype's bitch."
<<else>>
"The $beasttype's fucked <<phim>> to orgasm, and I have proof."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop hiding your face and smile for the camera."
<<else>>
"Good $beasttype, show this bitch <<pher>> place."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face if you want, it just makes the scene hotter."
<<else>>
"You've fucked <<phim>> to orgasm. Keep going."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop hiding your face and smile for the camera."
<<else>>
"Show this slut what <<pshes>> good for."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cumming already? It isn't even fucking you yet."
<<else>>
"Your cunt belongs to that $beasttype now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"Your cunt belongs to that $beasttype now."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer>> pussy isn't being fucked yet <<pshes>> still cumming."
<<else>>
"There's no escaping now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"What are you waiting for? Fuck <<phim>> now."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cumming already? It isn't even fucking you yet."
<<else>>
"Your cunt belongs to that $beasttype now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"Your cunt belongs to that $beasttype now."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer>> pussy isn't being fucked yet <<pshes>> still cumming."
<<else>>
"There's no escaping now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"What are you waiting for? Fuck <<phim>> now."
<</if>>
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Cover your face if you want, it just makes the scene hotter."
<<else>>
"You've fucked <<phim>> to orgasm. Keep going."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop hiding your face and smile for the camera."
<<else>>
"Show this fucktoy what <<pshes>> good for."
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer>> penis isn't being fucked yet <<pshes>> still cumming."
<<else>>
"There's no escaping now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"What are you waiting for? Fuck <<phim>> now."
<</if>>
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer>> penis isn't being fucked yet <<pshes>> still cumming."
<<else>>
"There's no escaping now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"What are you waiting for? Fuck <<phim>> now."
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Look at <<pher>> body writhe."
<<else>>
"You've fucked <<phim>> to orgasm. Keep going."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShes>> so shy and cute."
<<else>>
"Show this fucktoy what <<pshes>> good for."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer>> penis isn't being fucked yet <<pshes>> still cumming."
<<else>>
"There's no escaping now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"What are you waiting for? Fuck <<phim>> now."
<</if>>
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pHer>> penis isn't being fucked yet <<pshes>> still cumming."
<<else>>
"There's no escaping now, slut."
<</if>>
<<else>>
<<if $face is "covered">>
"Stop covering your face, I want to capture your expression when it goes in."
<<else>>
"What are you waiting for? Fuck <<phim>> now."
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You're cumming with a $beasttype's dick in your ass, how much dignity do you think you're protecting?
<<else>>
"That's right, cum on that animal dick. Show the world what a <<bitch>> you are."
<</if>>
<<else>>
<<if $face is "covered">>
"Good $beasttype, fuck this <<bitch>> hard."
<<else>>
"Good $beasttype, show this <<girl>> <<pher>> place."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You're cumming with a dick in your ass, how much dignity do you think you're protecting?
<<else>>
"That's right, cum on that dick. Show the world what a huge slut you are."
<</if>>
<<else>>
<<if $face is "covered">>
"Fuck <<phim>> harder!"
<<else>>
"Keep ravaging this <<girls>> ass, I want more pictures."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You love it, don't pretend otherwise."
<<else>>
"This <<bitch>> can't help it."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when your ass is violated."
<<else>>
"Good $beasttype, make <<phim>> your bitch."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can't hide your orgasm from us."
<<else>>
"This <<bitch>> can't help it."
<</if>>
<<else>>
<<if $face is "covered">>
"Move your hands, I want to see your expression when your ass is violated."
<<else>>
"Fuck <<phimcomma>> make <<phim>> squirm."
<</if>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can't hide your orgasm from us."
<<else>>
"This <<bitch>> can't help it."
<</if>>
<<else>>
<<if $face is "covered">>
"A good fucking will teach this <<bitch>> <<pher>> place."
<<else>>
"I think it's gonna fuck <<phimcomma>> I can't wait to get a picture."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"You can't hide your orgasm from us."
<<else>>
"This <<bitch>> can't help it."
<</if>>
<<else>>
<<if $face is "covered">>
"This <<girl>> needs to learn <<pher>> place."
<<else>>
"Fuck <<phimcomma>> make <<phim>> squirm."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"It's amazing what <<pshe>> can fit in there."
<<else>>
"I hope it cums down <<pher>> throat while <<pshe>> orgasms."
<</if>>
<<else>>
<<if $face is "covered">>
"I doubt the $beasttype cares which hole it fucks."
<<else>>
"You like the taste of $beasttype dick, don't you."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"It's amazing what <<pshe>> can fit in there."
<<else>>
"I hope you cum down <<pher>> throat while <<pshe>> orgasms."
<</if>>
<<else>>
<<if $face is "covered">>
"No hole is off-limits."
<<else>>
"Is that dick tasty? Don't answer with your mouth full."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "imminent">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move <<pher>> hands, I want the camera to see who this <<bitch>> is."
<<else>>
"You'll look great cumming with a mouthful of $beasttype dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't stop there, show this <<bitch>> how much <<pshes>> worth."
<<else>>
"I want to see this <<bitch>> get a mouthful."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move <<pher>> hands, I want the camera to see who this slut is."
<<else>>
"You'll look great cumming with a mouthful of dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't stop there, show this <<bitch>> how much <<pshes>> worth."
<<else>>
"I want to see this <<bitch>> get a mouthful."
<</if>>
<</if>>
<</if>>
<<elseif $mouthstate is "entrance">>
<<if $enemytype is "beast">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move <<pher>> hands, I want the camera to see who this <<bitch>> is."
<<else>>
"You'll look great cumming with a mouthful of $beasttype dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't stop there, show this <<bitch>> how much <<pshes>> worth."
<<else>>
"I want to see this <<bitch>> get a mouthful."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move <<pher>> hands, I want the camera to see who this slut is."
<<else>>
"You'll look great cumming with a mouthful of dick."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't stop there, show this <<bitch>> how much <<pshes>> worth."
<<else>>
"I want to see this <<bitch>> get a mouthful."
<</if>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Careful not to suffocate <<phimcomma>> I want more pictures first."
<<else>>
"<<pShes>> cumming, guess <<pshe>> is just a fucktoy."
<</if>>
<<else>>
<<if $face is "covered">>
"That's it, put <<pher>> mouth to work."
<<else>>
"Is that pussy tasty? Don't answer with your mouth full."
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move <<pher>> hands, I want the camera to see who this slut is."
<<else>>
"You'll look great cumming with a mouthful of cunt."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't stop there, show this <<bitch>> how much <<pshes>> worth."
<<else>>
"Put <<pher>> <<bitch>> mouth to work."
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Move <<pher>> hands, I want the camera to see who this slut is."
<<else>>
"You'll look great cumming with a mouthful of cunt."
<</if>>
<<else>>
<<if $face is "covered">>
"Don't stop there, show this <<bitch>> how much <<pshes>> worth."
<<else>>
"Put <<pher>> <<bitch>> mouth to work."
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> shy about cumming into your mouth, how cute."
<<else>>
"This <<girl>> is clearly enjoying it, don't stop."
<</if>>
<<else>>
<<if $face is "covered">>
"<<pShes>> shy about having <<pher>> dick sucked, how cute."
<<else>>
"Smile for the camera <<girlcomma>> you should be happy about having your penis sucked."
<</if>>
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"I hope you milk <<phim>> dry."
<<else>>
"Aren't you worried you'll get cum on your face?"
<</if>>
<<else>>
<<if $face is "covered">>
"Lick <<phim>> good and proper."
<<else>>
"I hope I get a shot of <<phim>> cumming on your face."
<</if>>
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"I hope you milk <<phim>> dry."
<<else>>
"Aren't you worried you'll get cum on your face?"
<</if>>
<<else>>
<<if $face is "covered">>
"Lick <<phim>> good and proper."
<<else>>
"I hope I get a shot of <<phim>> cumming on your face."
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> embarrassed! How adorable."
<<else>>
"Cumming with someone's tongue in your ass, you're a lewd <<girl>> aren't you."
<</if>>
<<else>>
<<if $face is "covered">>
"I can't get a clear shot of <<pher>> face with <<pher>> hands in the way."
<<else>>
"Another nice picture of this slut."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> embarrassed! How adorable."
<<else>>
"<<pShes>> cumming already, be careful not to make <<phim>> faint."
<</if>>
<<else>>
<<if $face is "covered">>
"I don't know what you think covering your face achieves."
<<else>>
"Are you gonna lick <<phim>> out? I need a picture of that."
<</if>>
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"<<pShes>> embarrassed! How adorable."
<<else>>
"<<pShes>> cumming already, be careful not to make <<pher>> faint."
<</if>>
<<else>>
<<if $face is "covered">>
"I don't know what you think covering your face achieves."
<<else>>
"Are you gonna lick <<phim>> out? I need a picture of that."
<</if>>
<</if>>
<<elseif $mouthstate is "kiss">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Don't hide your pretty face."
<<else>>
"Is that kiss really so pleasurable or is <<pshe>> cumming?"
<</if>>
<<else>>
<<if $face is "covered">>
"How cute and romantic."
<<else>>
"How romantic."
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Don't hide your pretty face."
<<else>>
"Is that kiss really so pleasurable or is <<pshe>> cumming?"
<</if>>
<<else>>
<<if $face is "covered">>
"How cute and romantic."
<<else>>
"How romantic."
<</if>>
<</if>>
<<elseif $mouthstate is "kissentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"Is <<pshe>> shaking because <<pshes>> shy?"
<<else>>
"<<pShes>> shaking in anticipation."
<</if>>
<<else>>
<<if $face is "covered">>
"How cute and romantic."
<<else>>
"How romantic."
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
"What a slut."
<<else>>
"I hope <<pher>> convulsions come across in the picture."
<</if>>
<<else>>
<<if $face is "covered">>
<<if $pain gte 80>>
"I think <<pshes>> hurt. Don't stop."
<<elseif $pain gte 40>>
"Don't bother hiding your tears, we can all see."
<<else>>
"Move your hands <<bitchcomma>> I want a picture of your face."
<</if>>
<<else>>
<<if $pain gte 80>>
"Now everyone will know how pathetic you are."
<<elseif $pain gte 40>>
"That's a nice shot. Are those tears?"
<<else>>
"Can't wait to share this with my friends."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $face isnot "covered">>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<<if $enemytype is "beast">>
<<famebestiality 1>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "ahis">><<nobr>>
<<if $audiencecamera is "man">>
his
<<elseif $audiencecamera is "boy">>
his
<<elseif $audiencecamera is "woman">>
her
<<elseif $audiencecamera is "girl">>
her
<</if>>
<</nobr>><</widget>>
<<widget "ahe">><<nobr>>
<<if $audiencecamera is "man">>
he
<<elseif $audiencecamera is "boy">>
he
<<elseif $audiencecamera is "woman">>
she
<<elseif $audiencecamera is "girl">>
she
<</if>>
<</nobr>><</widget>>
<<widget "audiencespeech">><<nobr>>
<<set $audiencemember to 0>>
<<set $rng to random(1, 100)>>
<<if $audienceforceboy is 1>>
<<set $audiencemember to "boy">>
<<elseif $audienceforcegirl is 1>>
<<set $audiencemember to "girl">>
<<elseif $location is "school" or $location is "pool" or $audienceforceteen is 1>>
<<if $malechance is 0>>
<<set $audiencemember to "girl">>
<<elseif $malechance is 100>>
<<set $audiencemember to "boy">>
<<elseif $rng gte 50>>
<<set $audiencemember to "boy">>
<<else>>
<<set $audiencemember to "girl">>
<</if>>
<<else>>
<<if $malechance is 0>>
<<set $audiencemember to "woman">>
<<elseif $malechance is 100>>
<<set $audiencemember to "man">>
<<elseif $rng gte 50>>
<<set $audiencemember to "man">>
<<else>>
<<set $audiencemember to "woman">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91 and $audiencecamera6 is 0>>
<span class="pink">A $audiencemember pulls out a phone and points the camera at you.</span>
<<if $audiencecamera1 is 0>>
<<set $audiencecamera1 to $audiencemember>>
<<elseif $audiencecamera2 is 0>>
<<set $audiencecamera2 to $audiencemember>>
<<elseif $audiencecamera3 is 0>>
<<set $audiencecamera3 to $audiencemember>>
<<elseif $audiencecamera4 is 0>>
<<set $audiencecamera4 to $audiencemember>>
<<elseif $audiencecamera5 is 0>>
<<set $audiencecamera5 to $audiencemember>>
<<elseif $audiencecamera6 is 0>>
<<set $audiencecamera6 to $audiencemember>>
<</if>>
<<else>>
<<if $vaginastate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "otheranusimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "otheranusentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "penetrated">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "imminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "entrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $vaginastate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $penisstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "othermouth">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "othermouthimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $anusstate is "othermouthentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "kiss">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "kissimminent">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<elseif $mouthstate is "kissentrance">>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<if $face is "covered">>
<<else>>
<</if>>
<<else>>
<<if $face is "covered">>
<<else>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "audience">><<nobr>>
<<set $audiencepresent to 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
The audience is skittish but crowds around, as if you're a rare and dangerous animal.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
Most of the audience keep their distance, afraid you'll lash out.
<<else>>
The audience keep their distance, afraid you'll lash out.
<</if>>
<<elseif $enemyanger gte 60>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
The audience crowds around, their eagerness at odds with their caution.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
The audience watches from a safe distance. The more daring among them inch closer.
<<else>>
The audience watches from a safe distance.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
The audience crowds around, excited to see what happens next.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
The excited audience crowds around.
<<else>>
The audience watches with interest.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
The audience crowds around, vying for a good vantage.
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
The audience watches with interest. Some push through the crowd for a better vantage.
<<else>>
The audience watches with interest.
<</if>>
<</if>>
<br>
<<if $audiencecamera1 isnot 0>>
<<set $audienceselector to 1>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera2 isnot 0>>
<<set $audienceselector to 2>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera3 isnot 0>>
<<set $audienceselector to 3>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera4 isnot 0>>
<<set $audienceselector to 4>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera5 isnot 0>>
<<set $audienceselector to 5>>
<<audiencecamera>>
<br>
<</if>>
<<if $audiencecamera6 isnot 0>>
<<set $audienceselector to 6>>
<<audiencecamera>>
<br>
<</if>>
<<set $facepic to 0>>
<<set $breastpic to 0>>
<<set $bottompic to 0>>
<<set $genitalpic to 0>>
<<set $bodypic to 0>>
<<if $audiencecamera1 isnot 0 and $face is "covered">>
<span class="teal">At least your face is hidden.</span>
<br>
<</if>>
<<audiencespeech>>
<br>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 0>>
<<audiencespeech>>
<br>
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 20>>
<<audiencespeech>>
<br>
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 40>>
<<audiencespeech>>
<br>
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 60>>
<<audiencespeech>>
<br>
<</if>>
<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 80>>
<<audiencespeech>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<set $audienceselector to 0>>
<<set $audiencecamera to 0>>
<<set $audiencecamera1 to 0>>
<<set $audiencecamera2 to 0>>
<<set $audiencecamera3 to 0>>
<<set $audiencecamera4 to 0>>
<<set $audiencecamera5 to 0>>
<<set $audiencecamera6 to 0>>
<<set $audiencemember to 0>><<widget "beastimgactive">><<nobr>>
<<if $monster isnot 1>>
<<if $enemytype is "beast" and $beaststance is "top" or $enemytype is "beast" and $vaginause is "penis" or $enemytype is "beast" and $anususe is "penis" or $enemytype is "beast" and $penisuse is "othervagina" or $enemytype is "beast" and $penisuse is "otheranus">>
<<if $NPCList[0].penis is "none" and $penisexist is 1 or $penisuse is "othervagina" or $penisuse is "otheranus">>
<<if $beasttype is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activelizard.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activelizardfrontleg.png">
<<elseif $beasttype is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activewolffrontleg.png">
<<elseif $beasttype is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/dolphin/activedolphin.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/dolphin/activedolphinfrontleg.png">
<<elseif $beasttype is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/bear/activebear.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/bear/activebearfrontleg.png">
<<elseif $beasttype is "cat">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/cat/activecat.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/cat/activecatfrontleg.png">
<<elseif $beasttype is "creature">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/creature/activecreature.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/creature/activecreaturefrontleg.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activebeast.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/femalebeast/activebeastfrontleg.png">
<</if>>
<<else>>
<<if $beasttype is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activelizard.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activelizardfrontleg.png">
<<elseif $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activeblackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activeblackwolffrontleg.png">
<<elseif $beasttype is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activewolffrontleg.png">
<<elseif $beasttype is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphin.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinfrontleg.png">
<<elseif $beasttype is "pig">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/pig/activepig.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/pig/activepigfrontleg.png">
<<elseif $beasttype is "boar">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/activeboar.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/boar/activeboarfrontleg.png">
<<elseif $beasttype is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebear.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearfrontleg.png">
<<elseif $beasttype is "cat">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecat.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatfrontleg.png">
<<elseif $beasttype is "creature">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/creature/activecreature.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/creature/activecreaturefrontleg.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeast.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastfrontleg.png">
<</if>>
<</if>>
<<elseif $beaststance is "topface" and $enemytype is "beast" or $enemytype is "beast" and $mouthuse is "penis">>
<<if $beasttype is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activelizard.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activelizardfrontleg.png">
<<elseif $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activeblackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activeblackwolffrontleg.png">
<<elseif $beasttype is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolffrontleg.png">
<<elseif $beasttype is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphin.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinfrontleg.png">
<<elseif $beasttype is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebear.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearfrontleg.png">
<<elseif $beasttype is "creature">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/creature/activecreature.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/creature/activecreaturefrontleg.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activewolffrontleg.png">
<</if>>
<</if>>
<</if>>
<<beastimggenitals>>
<</nobr>><</widget>>
<<widget "beastimgmissionary">><<nobr>>
<<if $monster isnot 1 and $position is "missionary">>
<<if $enemytype is "beast" and $beaststance is "top" or $enemytype is "beast" and $vaginause is "penis" or $enemytype is "beast" and $anususe is "penis" or $enemytype is "beast" and $penisuse is "othervagina" or $enemytype is "beast" and $penisuse is "otheranus">>
<<if $feetuse isnot "penis" and $NPCList[0].lefthand isnot "penis" and $NPCList[0].righthand isnot "penis">>
<<if $beastname is "blackwolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/blackwolf.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/blackwolffrontleg.png">
<<elseif $beasttype is "bear">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/bear/bearbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/bear/bearfrontleg.png">
<<elseif $beasttyle is "cat">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catfrontleg.png">
<<elseif $beasttype is "dog">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogfrontleg.png">
<<elseif $beasttype is "dolphin">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinfrontleg.png">
<<elseif $beasttype is "lizard">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/lizard/lizardbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/lizard/lizardfrontleg.png">
<<elseif $beasttype is "pig" or $beasttype is "boar">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigfrontleg.png">
<<elseif $beasttype is "wolf">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolfbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolffrontleg.png">
<<else>>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastbase.png">
<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastfrontleg.png">
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "beastimggenitals">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg[$skinColor.tanImgEnabled].doggy>>
<<if $beasttype is "dolphin" and $enemytype is "beast">>
<<if $NPCList[0].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png">
<</if>>
<<if $NPCList[0].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png">
<</if>>
<<if $NPCList[0].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinpenis.png">
<</if>>
<<if $NPCList[0].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinanusentrance.png">
<</if>>
<<if $NPCList[0].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png">
<</if>>
<<if $NPCList[0].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png">
<</if>>
<<if $NPCList[0].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinvaginaentrance.png">
<</if>>
<<if $NPCList[0].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/dolphin/activedolphinpenis.png">
<</if>>
<<if $NPCList[0].penis is "mouthentrance" or $NPCList[0].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinmouthentrance.png">
<</if>>
<<if $NPCList[0].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/dolphin/activedolphinmouth.png">
<</if>>
<<if $NPCList[0].penis is "leftarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activedolphinlefthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activedolphinlefthand" @style="'filter: '+_filters.body">
<</if>>
<<if $NPCList[0].penis is "rightarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activedolphinrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activedolphinrighthand" @style="'filter: '+_filters.body">
<</if>>
<<elseif $enemytype is "beast" and $beasttype is "bear">>
<<if $NPCList[0].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png">
<</if>>
<<if $NPCList[0].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png">
<</if>>
<<if $NPCList[0].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearpenis.png">
<</if>>
<<if $NPCList[0].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearanusentrance.png">
<</if>>
<<if $NPCList[0].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png">
<</if>>
<<if $NPCList[0].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png">
<</if>>
<<if $NPCList[0].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearvaginaentrance.png">
<</if>>
<<if $NPCList[0].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/bear/activebearpenis.png">
<</if>>
<<if $NPCList[0].penis is "mouthentrance" or $NPCList[0].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearmouthentrance.png">
<</if>>
<<if $NPCList[0].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/bear/activebearmouth.png">
<</if>>
<<if $NPCList[0].penis is "leftarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearlefthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearlefthand" @style="'filter: '+_filters.body">
<</if>>
<<if $NPCList[0].penis is "rightarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthand" @style="'filter: '+_filters.body">
<</if>>
<<elseif $enemytype is "beast" and $beasttype is "cat">>
<<if $NPCList[0].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png">
<</if>>
<<if $NPCList[0].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png">
<</if>>
<<if $NPCList[0].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatpenis.png">
<</if>>
<<if $NPCList[0].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatanusentrance.png">
<</if>>
<<if $NPCList[0].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png">
<</if>>
<<if $NPCList[0].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png">
<</if>>
<<if $NPCList[0].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatvaginaentrance.png">
<</if>>
<<if $NPCList[0].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/cat/activecatpenis.png">
<</if>>
<<if $NPCList[0].penis is "mouthentrance" or $NPCList[0].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/cat/activecatmouthentrance.png">
<</if>>
<<if $NPCList[0].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/cat/activecatmouth.png">
<</if>>
<<if $NPCList[0].penis is "leftarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activecatlefthand" @style="'filter: '+_filters.body">
<</if>>
<<if $NPCList[0].penis is "rightarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebearrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activecatrighthand" @style="'filter: '+_filters.body">
<</if>>
<<elseif $enemytype is "beast">>
<<if $NPCList[0].penis is "anusentrance" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png">
<</if>>
<<if $NPCList[0].penis is "anusimminent" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png">
<</if>>
<<if $NPCList[0].penis is "anus" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png">
<</if>>
<<if $NPCList[0].penis is "cheeks" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastanusentrance.png">
<</if>>
<<if $NPCList[0].penis is "thighs" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<<if $NPCList[0].penis is "vaginaentrance" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<<if $NPCList[0].penis is "vaginaimminent" and $position isnot "missionary">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastvaginaentrance.png">
<</if>>
<<if $NPCList[0].penis is "vagina" and $position isnot "missionary">>
<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/beast/activebeastpenis.png">
<</if>>
<<if $NPCList[0].penis is "mouthentrance" or $NPCList[0].penis is "mouthimminent">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastmouthentrance.png">
<</if>>
<<if $NPCList[0].penis is "mouth">>
<img @class="'layer-beastfront anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastmouth.png">
<</if>>
<<if $NPCList[0].penis is "leftarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebeastlefthandpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activebeastlefthand" @style="'filter: '+_filters.body">
<</if>>
<<if $NPCList[0].penis is "rightarm">>
<<if $skinColor.tanImgEnabled is "t">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebeastrighthandpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebeastrighthand" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<<if $enemytype is "beast">>
<<if $chestuse is "penis">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/activebeastchest.png">
<</if>>
<</if>>
<</nobr>><</widget>><<widget "beast">><<nobr>>
<<set $pronoun to "i">>
<<if $beaststance is "top">>
The $beasttype has you pinned in a mating posture.
<<if $semenpuddle gte 4>>
<<if $water is 0>>
The semen on the ground makes your knees slip with every thrust.
<<else>>
<</if>>
<</if>>
<</if>>
<<if $beaststance is "topface">>
The $beasttype has you pinned from the front.
<<if $semenpuddle gte 4>>
<<if $water is 0>>
The semen on the ground makes you slip with every thrust.
<<else>>
<</if>>
<</if>>
<</if>>
<<if $beaststance is "approach">>
<<if $enemyanger gte 120>>
The $beasttype bares its teeth at you.
<<elseif $enemyanger gte 80>>
The $beasttype bares its teeth at you.
<<elseif $enemyanger gte 40>>
<<if $water is 1>>
The $beasttype swims around you in a circle.
<<else>>
The $beasttype paces back and forth.
<</if>>
<<else>>
The $beasttype bears down on you.
<</if>>
<</if>>
<<if $NPCList[0].mouth is "hair">>
<<if $enemyanger + $rng lte 50>>
<span class="blue"><<bHe>> releases your hair.</span>
<<set $NPCList[0].mouth to 0>>
<<else>>
<<bHe>> pulls on your hair, jerking your head back.
<<violence 1>>
<</if>>
<</if>>
<<beastclothing>>
<<if $NPCList[0].mouth is "neck">>
<<if $enemyanger + $rng lte 100>>
<span class="teal"><<bHe>> releases your neck from <<bhis>> jaws.</span>
<<set $NPCList[0].mouth to 0>>
<<elseif $enemyanger + $rng lte 200>>
<<bHe>> continues to hold you down by the neck.
<<violence 3>><<bruise neck>><<hitstat>>
<<else>>
<<bHe>> tightens <<bhis>> jaw. You can't breathe!
<<violence 10>><<bruise neck>><<bruise neck>><<hitstat>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "thighs">>
<<if $vaginaexist is 1>>
<<if $rng gte 101>>
<span class="blue"><<bHe>> angles <<bhis>> $NPCList[0].penisdesc towards your <<pussystop>></span>
<<set $thighuse to 0>><<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $thighactiondefault to "thighs">>
<<else>>
<<bHe>> rubs <<bhis>> $NPCList[0].penisdesc between your thighs and <<pussystop>>
<<sex 5>>
<</if>>
<<else>>
<<if $rng gte 101>>
<<bHe>> moves <<bhis>> penis out from between your thighs.
<<set $thighuse to 0>><<set $NPCList[0].penis to 0>><<set $thighactiondefault to "thighs">>
<<else>>
<<bHe>> rubs <<bhis>> $NPCList[0].penisdesc between your thighs.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[0].penis is "vagina">>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> fucks your <<pussy>> with a violent intensity.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues fucking your <<pussystop>> Each thrust feels deeper than the last.
<<else>>
Wanting to prove dominance <<bhe>> pounds your <<pussy>> with deep and deliberate thrusts.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<bhis>> $NPCList[0].penisdesc throb as <<bhe>> pounds away at your <<pussystop>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> violates your <<pussy>> with increasing eagerness.
<<else>>
<<bHe>> fucks your <<pussy>> with deep and deliberate thrusts.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> fucks your <<pussycomma>> eager to fill you with seed.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> pounds your <<pussy>> without relenting.
<<else>>
<<bHe>> continues thrusting into your <<pussystop>>
<</if>>
<</if>>
<<sex 30>><<bruise vagina>><<violence 2>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "vaginaimminent">><<set $vaginaactiondefault to "take">>
<<if $vaginalvirginity is 0>><span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[0].penisdesc deep into your <<pussystop>></span><<sex 30>><<set $NPCList[0].penis to "vagina">><<vaginalstat>><<bruise vagina>><<violence 2>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">>
<<elseif $vaginalvirginity is 1>>
<<switch $NPCList[0].penissize>>
<<case 4>><span class="red"><<bHe>> thrusts <<bhis>> $NPCList[0].penisdesc deep into your virgin pussy,</span><span class="red"> obliterating your hymen and forever robbing you of your purity. You scream out as your <<pussy>> struggles to accommodate <<bhis>> cock.</span><<sex 100>><<set $NPCList[0].penis to "vagina">><<set $vaginalvirginity to 0>><<bruise vagina>><<vaginalstat>><<violence 200>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">>
<<case 1>><span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[0].penisdesc deep into your virgin pussy,</span><span class="red"> breaking your hymen and forever robbing you of your purity.</span><span class="green"> While technically no longer a virgin, you can barely feel it.</span><<sex 100>><<set $NPCList[0].penis to "vagina">><<set $vaginalvirginity to 0>><<bruise vagina>><<vaginalstat>><<violence 25>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">>
<<default>><span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[0].penisdesc deep into your virgin pussy,</span><span class="red"> breaking your hymen and forever robbing you of your purity.</span><<sex 100>><<set $NPCList[0].penis to "vagina">><<set $vaginalvirginity to 0>><<bruise vagina>><<vaginalstat>><<violence 100>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">>
<</switch>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "vaginaentrance">>
<<if $worn.lower.vagina_exposed is 0>><<bHe>> rubs <<bhis>> $NPCList[0].penisdesc against your <<pussy>> through your $worn.lower.name.<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>><<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0 and $worn.under_lower.type.includes("chastity")>>
<<bHe>> thrusts against your $worn.under_lower.name, desperate to breed the <<pussy>> beneath. It hurts itself against the hard material and withdraws, growling.
<<set $NPCList[0].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>><<sex 20>><<set $worn.under_lower.integrity -= 10>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<elseif $worn.under_lower.vagina_exposed is 0>><<bHe>> rubs <<bhis>> $NPCList[0].penisdesc against your <<pussy>> through your $worn.under_lower.name.<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>><span class="pink"><<bHe>> pushes <<bhis>> $NPCList[0].penisdesc against your <<pussycomma>> preparing to penetrate you fully.</span><<sex 20>><<set $NPCList[0].penis to "vaginaimminent">><<set $vaginastate to "imminent">>
<<elseif $rng gte 1>><<bHe>> rubs <<bhis>> $NPCList[0].penisdesc against your <<pussystop>><<sex 5>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "cheeks">>
<<if $rng gte 101>><span class="blue"><<bHe>> angles <<bhis>> $NPCList[0].penisdesc toward your anus.</span><<set $NPCList[0].penis to "anusentrance">><<set $anusstate to "entrance">><<set $bottomuse to 0>><<set $cheekactiondefault to "cheeks">>
<<else>>
<<bHe>> rubs <<bhis>> $NPCList[0].penisdesc between your cheeks.<<submission 3>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "leftarm">>
<<if $rng lte 101>>
<<bHe>> rubs <<bhis>> $NPCList[0].penisdesc against your hand.<<submission 1>>
<<else>>
<span class="purple"><<bHe>> moves <<bhis>> $NPCList[0].penisdesc away from your hand.</span><<set $NPCList[0].penis to 0>><<set $leftarm to 0>><<set $leftcarry to "leftgrab">><<set $leftactiondefault to "leftgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "rightarm">>
<<if $rng lte 101>>
<<bHe>> rubs <<bhis>> $NPCList[0].penisdesc against your hand.<<submission 1>>
<<else>>
<span class="purple"><<bHe>> moves <<bhis>> $NPCList[0].penisdesc away from your hand.</span><<set $NPCList[0].penis to 0>><<set $rightarm to 0>><<set $rightcarry to "rightgrab">><<set $rightactiondefault to "rightgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "botharm">>
<<if $rng lte 101>>
<<bHe>> rubs <<bhis>> $NPCList[0].penisdesc against your hands.<<submission 2>>
<<else>>
<span class="purple"><<bHe>> moves <<bhis>> penis away from your hands.</span><<set $NPCList[0].penis to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $leftcarry to "leftgrab">><<set $rightcarry to "rightgrab">><<set $leftactiondefault to "leftgrab">><<set $rightactiondefault to "rightgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "feet">>
<<if $rng lte 101>>
<<bHe>> rubs <<bhis>> $NPCList[0].penisdesc against your feet.<<submission 1>>
<<else>>
<span class="purple"><<bHe>> moves <<bhis>> penis away from your feet.</span><<set $NPCList[0].penis to 0>><<set $feetuse to 0>><<set $feetactiondefault to "feetgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "anus">>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> fucks your <<bottom>> with a violent intensity.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues fucking your <<bottomstop>> Each thrust feels deeper than the last.
<<else>>
Wanting to prove dominance <<bhe>> pounds your <<bottom>> with deep and deliberate thrusts.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<bhis>> $NPCList[0].penisdesc throb as <<bhe>> pounds away at your <<bottomstop>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> violates your <<bottom>> with increasing eagerness.
<<else>>
<<bHe>> fucks your <<bottom>> with deep and deliberate thrusts.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> fucks your <<bottomcomma>> eager to fill you with seed.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> pounds your <<bottom>> and shows no sign of relenting.
<<else>>
<<bHe>> continues thrusting into your <<bottomstop>>
<</if>>
<</if>>
<<sex 30>><<bruise anus>><<violence 1>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "anusimminent">><<set $anusactiondefault to "take">>
<<if $analvirginity is 0>><span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[0].penisdesc deep into your <<bottomstop>></span><<sex 30>><<set $NPCList[0].penis to "anus">><<bruise anus>><<analstat>><<violence 1>><<raped>><<set $anusstate to "penetrated">>
<<elseif $analvirginity is 1>>
<<switch $NPCList[0].penissize>>
<<case 4>><span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[0].penisdesc deep into your <<bottomcomma>></span><span class="red"> violating you in a way you hadn't conceived of. You scream out as your <<bottom>> struggles to accommodate <<bhis>> cock.</span><<sex 100>><<set $NPCList[0].penis to "anus">><<set $analvirginity to 0>><<bruise anus>><<analstat>><<violence 200>><<raped>><<set $anusstate to "penetrated">>
<<case 1>><span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[0].penisdesc deep into your <<bottomcomma>></span><span class="red"> violating you in a way you hadn't conceived of.</span><span class="green"> While technically no longer a virgin, you can barely feel it.</span><<sex 100>><<set $NPCList[0].penis to "anus">><<set $analvirginity to 0>><<bruise anus>><<analstat>><<violence 25>><<raped>><<set $anusstate to "penetrated">>
<<default>><span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[0].penisdesc deep into your <<bottomcomma>></span><span class="red"> violating you in a way you hadn't conceived of.</span><<sex 100>><<set $NPCList[0].penis to "anus">><<set $analvirginity to 0>><<bruise anus>><<analstat>><<violence 200>><<raped>><<set $anusstate to "penetrated">>
<</switch>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "anusentrance">>
<<if $worn.lower.anus_exposed is 0>><<bHe>> rubs <<bhis>> $NPCList[0].penisdesc against your <<bottom>> through your $worn.lower.name.<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 1>><<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 0 and $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<bHe>> thrusts against your $worn.under_lower.name, desperate to violate the <<bottom>> beneath. It hurts itself against the hard material and withdraws, growling.
<<set $NPCList[0].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>><<sex 20>><<set $worn.under_lower.integrity -= 10>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<elseif $worn.under_lower.anus_exposed is 0>><<bHe>> rubs <<bhis>> $NPCList[0].penisdesc against your <<bottom>> through your $worn.under_lower.name.<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $rng gte 71>><span class="pink"><<bHe>> pushes <<bhis>> $NPCList[0].penisdesc against the entrance of your anus, preparing to penetrate you fully.</span><<sex 20>><<set $NPCList[0].penis to "anusimminent">><<set $anusstate to "imminent">>
<<elseif $rng gte 1>><<bHe>> rubs <<bhis>> $NPCList[0].penisdesc against your <<bottomstop>><<sex 5>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "mouth">>
<<if $rng gte 81 and $beaststance isnot "topface">><span class="purple"><<bHe>> withdraws <<bhis>> penis from your mouth.</span><<sex 30>><<set $NPCList[0].penis to "mouthimminent">><<bruise face>><<violence 1>><<set $mouthstate to "imminent">>
<<elseif $rng gte 1>><<bHe>> continues thrusting into your wet mouth.<<submission 10>><<bruise face>><<violence 1>>
<<if $NPCList[0].penissize gte 4>><<switch random(1, 4)>>
<<case 1>><span class="pink"> You gag as <<bhis>> $NPCList[0].penisdesc bumps the back of your throat.</span>
<<case 2>><span class="pink"> Saliva drools down your chin as you struggle to keep your lips wrapped around <<bhis>> $NPCList[0].penisdesc.</span>
<<set $hygiene += 500>><<set $facegoo += 1>>
<<default>><</switch>><</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "mouthimminent">>
<<if $rng gte 81 and $beaststance isnot "topface">><span class="blue"><<bHe>> stops pressing <<bhis>> penis into your mouth.</span><<set $NPCList[0].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">>
<<elseif $rng lte 20>>
<<if $oralvirginity is 0>><span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[0].penisdesc into your mouth.</span><<submission 10>><<set $NPCList[0].penis to "mouth">><<bruise face>><<oralstat>><<raped>><<set $mouthstate to "penetrated">>
<<elseif $oralvirginity is 1>><span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[0].penisdesc into your mouth.</span><span class="red"> It tastes strange.</span><<submission 30>><<set $NPCList[0].penis to "mouth">><<set $oralvirginity to 0>><<bruise face>><<oralstat>><<violence 1>><<raped>><<set $mouthstate to "penetrated">>
<</if>>
<<elseif $rng gte 21>>
<<if $mouthsubmit is 1>><<bHe>> allows you to pleasure <<bhis>> $NPCList[0].penisdesc with your mouth.<<submission 5>>
<<elseif $oralvirginity is 0>><span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[0].penisdesc into your mouth.</span><<submission 10>><<set $NPCList[0].penis to "mouth">><<oralstat>><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">>
<<elseif $oralvirginity is 1>><span class="pink"><<bHe>> thrusts <<bhis>> $NPCList[0].penisdesc into your mouth.</span><span class="red"> It tastes strange.</span><<submission 30>><<set $NPCList[0].penis to "mouth">><<set $oralvirginity to 0>><<oralstat>><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "mouthentrance">>
<<if $rng gte 81 and $beaststance isnot "topface">><span class="lblue"><<bHe>> moves <<bhis>> penis away from your mouth.</span><<set $NPCList[0].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<elseif $rng gte 1>><span class="purple"><<bHe>> pushes <<bhis>> $NPCList[0].penisdesc against your lips.</span><<set $NPCList[0].penis to "mouthimminent">><<submission 5>><<set $mouthstate to "imminent">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "otherfrot">>
<<if $rng gte 101>><span class="blue"><<bHe>> shifts <<bhis>> ass and presses <<bhis>> anus against your <<penisstop>></span><<set $penisuse to "otheranus">><<set $NPCList[0].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<bHe>> growls and rubs <<bhis>> ass against your <<penisstop>><<sex 5>><<set $enemyanger += 5>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "otheranus">>
<<if $rng gte 101>><span class="purple"><<bHe>> moves <<bhis>> pelvis away, releasing your <<penis>> from <<bhis>> anus.</span><<sex 30>><<set $NPCList[0].penis to "otheranusimminent">><<bruise penis>><<violence 1>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> growls and fucks your <<penis>> with <<bhis>> ass, <<bhis>> movements violent and erratic.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> growls as <<bhe>> pushes back against your penis.
<<else>>
<<bHe>> growls and fucks your <<penis>> with rough movements.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<bhis>> ass twitch around your length as <<bhe>> pushes back.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues to push against your <<penisstop>>
<<else>>
<<bHe>> fucks your <<peniscomma>> taking as much of you into <<bhis>> ass as <<bhe>> can.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> continues pushing against your <<peniscomma>> <<bhis>> anus rhythmically pounding your length.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues pushing against your <<peniscomma>> <<bhis>> anus rhythmically pounding your length.
<<else>>
<<bHe>> pushes against your <<penis>> with steady movements.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 1>><<set $speechotheranuspenetrated to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "otheranusimminent">>
<<if $rng gte 101>><span class="blue"><<bHe>> stops pressing <<bhis>> ass against your <<penisstop>></span><<set $NPCList[0].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>><<set $penisactiondefault to "otheranustake">>
<<if $penissize lt 0 and $arousal lte 9000>>
<<bHe>> presses <<bhis>> ass against your <<peniscomma>> trying to force an erection.
<<set $enemyanger += 5>><<set $arousal += 300>><<set $speechotheranuswithhold to 1>>
<<elseif $penilevirginity is 0>><span class="pink"><<bHe>> eases your <<penis>> into <<bhis>> ass, swallowing you to the base.</span><<sex 30>><<set $NPCList[0].penis to "otheranus">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $penilevirginity is 1>><span class="pink"><<bHe>> eases your virgin penis into <<bhis>> ass,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span><<sex 100>><<set $NPCList[0].penis to "otheranus">><<set $penilevirginity to 0>><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechpenisvirgin to 1>>
<</if>>
<<else>>
Respecting your wishes, <<bhe>> does not envelope your <<penis>> with <<bhis>> ass, instead teasing the tip of your glans.<<sex 15>><<set $speechotheranuswithhold to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is "otheranusentrance">>
<<if $rng gte 101>><span class="lblue"><<bHe>> moves <<bhis>> ass away from your <<penisstop>></span><<set $NPCList[0].penis to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>><<bHe>> rubs <<bhis>> ass against your <<penis>> through your $worn.lower.name.<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.lower.vagina_exposed is 1>><<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>><<bHe>> rubs <<bhis>> ass against your <<penis>> through your $worn.under_lower.name.<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $nopenile is 1>>
<span class="purple"><<bHe>> presses <<bhis>> ass against your <<penisstop>></span><<sex 20>><<set $NPCList[0].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<span class="purple"><<bHe>> presses <<bhis>> ass against your <<peniscomma>> preparing to take you in.</span><<sex 20>><<set $NPCList[0].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<</if>>
<<elseif $rng gte 1>><<bHe>> growls and rubs your <<penis>> between <<bhis>> cheeks.<<sex 10>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].vagina is "frot">>
<<if $penisexist is 1>>
<<if $rng gte 101>><span class="blue"><<bHe>> angles <<bhis>> pussy toward your <<penisstop>></span><<set $NPCList[0].vagina to "vaginaentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><<set $penisactiondefault to "bay">>
<<else>>
<<bHe>> frots <<bhis>> pussy against your <<penisstop>><<sex 5>>
<</if>>
<<else>>
<<if $rng gte 101>><<bHe>> lift <<bhis>> pussy away from your <<penisstop>><<set $thighuse to 0>><<set $NPCList[0].penis to 0>><<set $penisactiondefault to "bay">>
<<else>>
<<bHe>> frots <<bhis>> pussy against your <<penisstop>><<sex 5>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[0].vagina is "penis">>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> fucks your <<penis>> with a violent intensity.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues fucking your <<penisstop>> Each thrust feels deeper than the last.
<<else>>
Wanting to prove dominance <<bhe>> pounds your <<penis>> with deep and deliberate thrusts.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<bhis>> pussy throb as <<bhe>> pounds away at your <<penisstop>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> violates your <<penis>> with increasing eagerness.
<<else>>
<<bHe>> fucks your <<penis>> with deep and deliberate thrusts.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> fucks your <<peniscomma>> eager for your seed.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> pounds your <<penis>> without relenting.
<<else>>
<<bHis>> pussy continues swallowing your <<penisstop>>
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 2>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].vagina is "penisimminent" and ($penissize lt 0 and $arousal lte 8000)>>
<<bHe>> presses <<bhis>> pussy against your <<peniscomma>> trying to force an erection.
<<set $enemyanger += 5>><<set $arousal += 300>><<set $speechotheranuswithhold to 1>>
<<elseif $NPCList[0].vagina is "penisimminent">><<set $penisactiondefault to "take">>
<<if $penilevirginity is 0>><span class="pink"><<bHe>> takes your <<penis>> deep into <<bhis>> <<pussystop>></span><<sex 30>><<set $NPCList[0].vagina to "penis">><<penilestat>><<bruise penis>><<violence 2>><<raped>><<penisraped>><<set $penisstate to "penetrated">>
<<elseif $penilevirginity is 1>><span class="pink"><<bHe>> takes your <<penis>> deep into <<bhis>> pussy,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span><<sex 100>><<set $NPCList[0].vagina to "penis">><<set $penilevirginity to 0>><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "penetrated">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].vagina is "penisentrance">>
<<if $worn.lower.vagina_exposed is 0>><<bHe>> rubs <<bhis>> pussy against your <<penis>> through your $worn.lower.name.<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>><<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0 and $worn.under_lower.type.includes("chastity")>>
<<bHe>> thrusts against your $worn.under_lower.name, desperate to breed with the <<penis>> beneath. It hurts itself against the hard material and withdraws, growling.<<set $NPCList[0].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>><<sex 20>><<set $worn.under_lower.integrity -= 10>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>>
<<elseif $worn.under_lower.vagina_exposed is 0>><<bHe>> rubs <<bhis>> pussy against your <<penis>> through your $worn.under_lower.name.<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>><span class="pink"><<bHe>> pushes <<bhis>> pussy against your <<peniscomma>> preparing to take you in.</span><<sex 20>><<set $NPCList[0].vagina to "penisimminent">><<set $penisstate to "imminent">>
<<elseif $rng gte 1>><<bHe>> rubs <<bhis>> pussy against your <<penisstop>><<sex 5>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[0].vagina is "mouth">>
<<if $enemyanger gte 100>>
<<bHe>> covers your mouth with <<bhis>> pussy, making it difficult to breathe.<<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<<else>>
<<if $mouthsubmit is 1>>
<<if $rng gte 1>>
<<bHe>> rubs <<bhis>> pussy against your lips.
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
You can taste <<bhis>> juices.
<</if>>
<<sex 3>><<set $speechvaginamouth to 1>>
<<else>>
<<bHe>> moves <<bhis>> pussy away from your face.<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[0].vagina to 0>>
<</if>>
<<else>>
<<if $rng gte 1>>
<<bHe>> rubs <<bhis>> pussy against your lips.
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
You can taste <<bhis>> juices.
<</if>>
<<sex 3>><<set $speechvaginamouth to 1>>
<<else>><<bHe>> moves <<bhis>> pussy away from your face.<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[0].vagina to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[0].vagina is "vagina">>
<<if $rng gte 1>>
<<bHe>> kneads your pussies together.<<sex 20>><<set $speechvaginavagina to 1>>
<<else>>
<span class="lblue"><<bHe>> moves <<bhis>> pussy away from yours.</span>
<<set $vaginause to 0>><<set $NPCList[0].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[0].vagina is "leftarm">>
<<if $rng gte 1>>
<<bHe>> rubs <<bhis>> pussy against your fingers.<<submission 2>>
<<else>>
<<bHe>> moves your hand away from <<bhis>> pussy.
<<set $leftarm to 0>><<set $NPCList[0].vagina to 0>><<set $leftactiondefault to "leftplay">>
<</if>>
<</if>>
<<if $NPCList[0].vagina is "rightarm">>
<<if $rng gte 1>>
<<bHe>> rubs <<bhis>> pussy against your fingers.
<<submission 2>>
<<else>>
<<bHe>> moves your hand away from <<bhis>> pussy.
<<set $rightarm to 0>><<set $NPCList[0].vagina to 0>><<set $rightactiondefault to "rightplay">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].vagina is "feet">>
<<if $rng gte 1>>
<<bHe>> rubs <<bhis>> pussy against your feet.
<<submission 2>>
<<else>>
<<bHe>> moves your feet away from <<bhis>> pussy.
<<set $feetuse to 0>><<set $NPCList[0].vagina to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].vagina is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<bHe>> shifts <<bhis>> ass and presses <<bhis>> anus against your <<penisstop>></span>
<<set $penisuse to "otheranus">><<set $NPCList[0].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<bHe>> growls and rubs <<bhis>> ass against your <<penisstop>>
<<sex 5>><<set $enemyanger += 5>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].vagina is "otheranus">>
<<if $rng gte 101>><span class="purple"><<bHe>> moves <<bhis>> pelvis away, releasing your <<penis>> from <<bhis>> anus.</span><<sex 30>><<set $NPCList[0].vagina to "otheranusimminent">><<bruise penis>><<violence 1>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> growls and fucks your <<penis>> with <<bhis>> ass, <<bhis>> movements violent and erratic.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> growls as <<bhe>> pushes back against your penis.
<<else>>
<<bHe>> growls and fucks your <<penis>> with rough movements.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<bhis>> ass twitch around your length as <<bhe>> pushes back.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues to push against your <<penisstop>>
<<else>>
<<bHe>> fucks your <<peniscomma>> taking as much of you into <<bhis>> ass as <<bhe>> can.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<bHe>> continues pushing against your <<peniscomma>> <<bhis>> anus rhythmically pounding your length.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<bHe>> continues pushing against your <<peniscomma>> <<bhis>> anus rhythmically pounding your length.
<<else>>
<<bHe>> pushes against your <<penis>> with steady movements.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 1>><<set $speechotheranuspenetrated to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].vagina is "otheranusimminent">>
<<if $rng gte 101>><span class="blue"><<bHe>> stops pressing <<bhis>> ass against your <<penisstop>></span><<set $NPCList[0].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>><<set $penisactiondefault to "otheranustake">>
<<bHe>> presses <<bhis>> ass against your <<peniscomma>> trying to force an erection.
<<set $enemyanger += 5>><<set $arousal += 300>><<set $speechotheranuswithhold to 1>>
<<elseif $penilevirginity is 0>><span class="pink"><<bHe>> eases your <<penis>> into <<bhis>> ass, swallowing you to the base.</span><<sex 30>><<set $NPCList[0].vagina to "otheranus">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $penilevirginity is 1>><span class="pink"><<bHe>> eases your virgin penis into <<bhis>> ass,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span><<sex 100>><<set $NPCList[0].vagina to "otheranus">><<set $penilevirginity to 0>><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechpenisvirgin to 1>>
<<else>>
Respecting your wishes, <<bhe>> does not envelope your <<penis>> with <<bhis>> ass, instead teasing the tip of your glans.<<sex 15>><<set $speechotheranuswithhold to 1>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].vagina is "otheranusentrance">>
<<if $rng gte 101>><span class="lblue"><<bHe>> moves <<bhis>> ass away from your <<penisstop>></span><<set $NPCList[0].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>><<bHe>> rubs <<bhis>> ass against your <<penis>> through your $worn.lower.name.<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.lower.vagina_exposed is 1>><<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>><<bHe>> rubs <<bhis>> ass against your <<penis>> through your $worn.under_lower.name.<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>><<set $enemyanger += 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $nopenile is 1>>
<span class="purple"><<bHe>> presses <<bhis>> ass against your <<penisstop>></span><<sex 20>><<set $NPCList[0].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<span class="purple"><<bHe>> presses <<bhis>> ass against your <<peniscomma>> preparing to take you in.</span><<sex 20>><<set $NPCList[0].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<</if>>
<<elseif $rng gte 1>><<bHe>> growls and rubs your <<penis>> between <<bhis>> cheeks.<<sex 10>><<set $enemyanger += 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].mouth is "penis">>
<<if $rng gte 101>><span class="purple"><<bHe>> moves <<bhis>> head back, releasing your <<penis>> from <<bhis>> mouth.</span><<sex 30>><<set $NPCList[0].mouth to "penisimminent">><<bruise penis>><<violence 1>><<set $penisstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<bHe>> caresses your shaft with <<bhis>> long tongue.<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<bHe>> wraps <<bhis>> tongue around your <<penis>> and licks the tip.<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<bHe>> laps at your glans.<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<bHe>> takes your <<penis>> deep into <<bhis>> mouth while <<bhis>> tongue teases your testes.<<sex 30>><<bruise penis>><<violence 1>>
<<else>>
<<bHe>> buries your <<penis>> deep into it's mouth, hot tongue leaving no inch of it unexplored.<<sex 30>><<bruise penis>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].mouth is "penisimminent">>
<<if $rng gte 101>><span class="blue"><<bHe>> stops pressing <<bhis>> lips against your <<penisstop>></span><<set $NPCList[0].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<if $penilevirginity is 0 or $virginitytest isnot 1>><span class="pink"><<bHe>> pulls your <<penis>> into <<bhis>> mouth with <<bhis>> tongue.</span><<sex 30>><<set $NPCList[0].mouth to "penis">><<penilestat>><<bruise penis>><<violence 1>><<set $penisstate to "othermouth">>
<<elseif $penilevirginity is 1>><span class="pink"><<bHe>> pulls your virgin penis into <<bhis>> mouth with <<bhis>> tongue,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span><<sex 100>><<set $NPCList[0].mouth to "penis">><<set $penilevirginity to 0>><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "othermouth">>
<</if>>
<<else>>
Respecting your wishes, <<bhe>> does not envelope your <<penis>> with <<bhis>> mouth, instead licking it with a primal thirst.<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].mouth is "penisentrance">>
<<if $rng gte 101>><span class="lblue"><<bHe>> moves <<bhis>> head away from your <<penisstop>></span><<set $NPCList[0].mouth to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<if $NPCList[0].vagina is "othermouth">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<if $NPCList[0].penis is "othermouth">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>><<bHe>> pushes the outline of your <<penis>> with <<bhis>> long tongue through your $worn.lower.name, eager to taste the skin beneath.<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>><<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>><<bHe>> traces the outline of your <<penis>> with <<bhis>> long tongue through your $worn.under_lower.name, eager to taste the skin beneath.<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $nopenile is 1>>
<span class="purple"><<bHe>> starts to pull your <<penis>> into <<bhis>> mouth with <<bhis>> tongue.</span><<sex 20>><<set $NPCList[0].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<else>>
<span class="purple"><<bHe>> starts to pull your <<penis>> into <<bhis>> mouth with <<bhis>> tongue.</span> <<bHe>> salivates in anticipation.<<sex 20>><<set $NPCList[0].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>><<bHe>> licks and teases your <<penis>> with <<bhis>> long tongue.<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[0].mouth is "vagina">>
<<if $rng gte 101>><span class="purple"><<bHe>> retracts <<bhis>> tongue from your <<pussystop>></span><<sex 30>><<set $NPCList[0].mouth to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<bHe>> tastes your vagina with <<bhis>> tongue.<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<bHe>> fills your vagina with <<bhis>> long tongue, twisting and caressing inside you.<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<bHis>> agile tongue explores and teases your <<pussystop>><<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<bHe>> runs <<bhis>> tongue over your <<pussycomma>> then presses against it, pushing deep inside you. <<bHe>> pulls out again, and pants.<<sex 30>><<bruise vagina>><<violence 1>>
<<else>>
Jaws latched onto your pelvis, <<bhe>> fucks your <<pussy>> with <<bhis>> tongue. <<bHis>> breath becomes more rapid.<<sex 30>><<bruise vagina>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].mouth is "vaginaimminent">>
<<if $rng gte 101>><span class="blue"><<bHe>> stops pressing <<bhis>> tongue against your <<pussystop>></span><<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $novaginal is 0>>
<<if $vaginalvirginity is 0 or $virginitytest isnot 1>><span class="pink"><<bHe>> pushes <<bhis>> long tongue into your <<pussycomma>> thirsting for a taste.</span><<sex 30>><<set $NPCList[0].mouth to "vagina">><<vaginalstat>><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouth">>
<<elseif $vaginalvirginity is 1>><span class="pink"><<bHe>> pushes <<bhis>> long tongue into your virgin pussy,</span><span class="red"> breaking your hymen and forever robbing you of your purity.</span><<sex 100>><<set $NPCList[0].mouth to "vagina">><<set $vaginalvirginity to 0>><<bruise vagina>><<vaginalstat>><<violence 100>><<raped>><<vaginaraped>><<set $vaginastate to "othermouth">>
<</if>>
<<else>>
Respecting your wishes, <<bhe>> does not penetrate your <<pussy>> with <<bhis>> tongue, instead licking your labia with a primal thirst.<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].mouth is "vaginaentrance">>
<<if $rng gte 101>><span class="lblue"><<bHe>> moves <<bhis>> head away from your <<pussystop>></span><<set $NPCList[0].mouth to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<if $NPCList[0].vagina is "othermouth">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<if $NPCList[0].penis is "othermouth">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>><<bHe>> licks your <<pussy>> with <<bhis>> tongue through your $worn.lower.name, eager for a taste of the skin beneath.<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>><<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>><<bHe>> licks your <<pussy>> with <<bhis>> tongue through your $worn.under_lower.name.<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $novaginal is 1>>
<span class="purple"><<bHe>> pushes <<bhis>> long tongue against your <<pussystop>></span><<sex 20>><<set $NPCList[0].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<else>>
<span class="purple"><<bHe>> pushes <<bhis>> long tongue against your <<pussycomma>> about to penetrate.</span> <<bHe>> salivates in anticipation.<<sex 20>><<set $NPCList[0].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>><<bHe>> laps at your clit and labia with <<bhis>> long tongue.<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[0].mouth is "anus">>
<<if $rng gte 101>><span class="purple"><<bHe>> retracts <<bhis>> tongue from your anus.</span><<sex 30>><<set $NPCList[0].mouth to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<bHe>> slides <<bhis>> long tongue in and out of your anus.<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<bHe>> fills your <<bottom>> with <<bhis>> long tongue, twisting and caressing inside you.<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<bHis>> agile tongue twists and teases inside your <<bottomstop>><<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<bHe>> stretches <<bhis>> tongue deep inside your <<bottomcomma>> enjoying your taste.<<sex 30>><<bruise anus>><<violence 1>>
<<else>>
<<bHe>> fucks your <<bottom>> with <<bhis>> long tongue.<<sex 30>><<bruise anus>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].mouth is "anusimminent">>
<<if $rng gte 101>><span class="blue"><<bHe>> stops pressing <<bhis>> tongue against your anus.</span><<set $NPCList[0].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $noanal is 0>>
<<if $analvirginity is 0 or $virginitytest isnot 1>><span class="pink"><<bHe>> pushes <<bhis>> long tongue into your anus.</span><<sex 30>><<set $NPCList[0].mouth to "anus">><<analstat>><<bruise anus>><<violence 1>><<set $anusstate to "othermouth">>
<<elseif $analvirginity is 1>><span class="pink"><<bHe>> pushes <<bhis>> long tongue into your virgin anus,</span><span class="red"> violating you in a way you hadn't conceived of.</span><<sex 100>><<set $NPCList[0].mouth to "anus">><<set $analvirginity to 0>><<bruise anus>><<analstat>><<violence 100>><<raped>><<set $anusstate to "othermouth">>
<</if>>
<<else>>
Respecting your wishes, <<bhe>> does not penetrate your <<bottom>> with <<bhis>> tongue, instead licking your opening.<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].mouth is "anusentrance">>
<<if $rng gte 101>><span class="lblue"><<bHe>> moves <<bhis>> head away from your <<bottomstop>></span><<set $NPCList[0].mouth to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<if $NPCList[0].vagina is "othermouth">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<if $NPCList[0].penis is "othermouth">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.anus_exposed is 0>><<bHe>> circles <<bhis>> long tongue around your anus through your $worn.lower.name.<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 1>><<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 0>><<bHe>> circles <<bhis>> long tongue around your anus through your $worn.under_lower.name.<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $rng gte 71>>
<<if $noanal is 1>>
<span class="purple"><<bHe>> presses <<bhis>> tongue against your anus.</span><<sex 20>><<set $NPCList[0].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<else>>
<span class="purple"><<bHe>> presses <<bhis>> long tongue against your anus, preparing to penetrate you.</span> <<bHe>> salivates in anticipation.<<sex 20>><<set $NPCList[0].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>><<bHe>> prods and licks your <<bottomstop>><<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $beaststance is "approach">>
<<if $NPCList[0].mouth is 0>>
<<if $monster is 1 and random(1, 5) is 5>>
<<beastspeech>>
<<elseif $enemyanger + $rng lte 20>>
<<if $NPCList[0].penis is 0 or $NPCList[0].vagina is 0>>
Curious, <<bhe>> sniffs your groin.<<neutral 5>><<set $enemyarousal += 10>>
<<else>>
Curious, <<bhe>> sniffs your face.<<neutral 1>><<set $enemyarousal += 10>>
<</if>>
<<elseif $enemyanger + $rng lte 40>>
<<beastlick>>
<<elseif $enemyanger + $rng lte 160>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.skirt is 1>>
<<if $worn.lower.skirt_down is 1>>
<span class="blue"><<bHe>> lifts up your $worn.lower.name with <<bhis>> teeth.</span><<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.under_lower.name isnot "naked" and !$worn.under_lower.type.includes("chastity")>>
<span class="purple"><<bHe>> grabs your $worn.under_lower.name with <<bhis>> teeth.</span><<set $NPCList[0].mouth to "underclothes">><<violence 1>>
<<else>>
<<beastlick>>
<</if>>
<<else>>
<span class="purple"><<bHe>> grabs your $worn.lower.name with <<bhis>> teeth.</span><<set $NPCList[0].mouth to "lowerclothes">><<violence 1>>
<</if>>
<<elseif $worn.under_lower.name isnot "naked" and !$worn.under_lower.type.includes("chastity")>>
<span class="purple"><<bHe>> grabs your $worn.under_lower.name with <<bhis>> teeth.</span><<set $NPCList[0].mouth to "underclothes">><<violence 1>>
<<else>>
<<beastlick>>
<</if>>
<<elseif $enemyanger + $rng lte 200>>
<<bHe>> growls menacingly.<<violence 1>>
<<else>>
<<if $NPCList[0].penis is 0 or $NPCList[0].vagina is 0>>
<<if $claws is 1>>
<<bHe>> bites and claws at your thighs.
<<else>>
<<bHe>> bites your thighs.
<</if>>
<<violence 20>><<bruise thigh>><<bruise thigh>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<hitstat>><<set $enemyanger -= 20>>
<<else>>
<<bHe>> bites and claws at your <<breastsstop>>
<<violence 20>><<bruise chest>><<bruise chest>><<set $worn.upper.integrity -= 20>><<hitstat>><<set $enemyanger -= 20>><<playWithBreasts>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].penis is 0 or $NPCList[0].vagina is 0>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 3)>>
<<if $beastgender is "f" and $penisexist is 0>>
<<if $rng gte 51 and $position isnot "wall">>
<<if $water is 0>>
<span class="blue"><<bHe>> jumps on top of you, mounting your face and pinning you down.</span><<set $beaststance to "topface">><<violence 5>><<set $NPCList[0].mouth to 0>>
<<else>>
<span class="blue"><<bHe>> swims right up to you, pressing <<bhis>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> against your face.</span><<set $beaststance to "topface">><<violence 5>><<set $NPCList[0].mouth to 0>>
<</if>>
<<else>>
<<if $water is 0>>
<span class="blue"><<bHe>> jumps on top of you and pins you down.</span><<set $beaststance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[0].mouth to 0>>
<<else>>
<span class="blue"><<bHe>> swims right up to you, pressing <<bhis>> body against yours.</span><<set $beaststance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[0].mouth to 0>>
<</if>>
<</if>>
<<else>>
<<if $rng gte 71 and $position isnot "wall">>
<<if $water is 0>>
<span class="blue"><<bHe>> jumps on top of you, mounting your face and pinning you down.</span>
<<set $beaststance to "topface">><<violence 5>><<set $NPCList[0].mouth to 0>>
<<else>>
<span class="blue"><<bHe>> swims right up to you, pressing <<bhis>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> against your face.</span>
<<set $beaststance to "topface">><<violence 5>><<set $NPCList[0].mouth to 0>>
<</if>>
<<else>>
<<if $water is 0>>
<span class="blue"><<bHe>> jumps on top of you and pins you down.</span>
<<set $beaststance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[0].mouth to 0>>
<<else>>
<span class="blue"><<bHe>> swims right up to you, pressing <<bhis>> body against yours.</span>
<<set $beaststance to "top">><<violence 5>><<set $head to "grappled">><<set $NPCList[0].mouth to 0>>
<</if>>
<</if>>
<</if>>
<<else>>
<</if>>
<</if>>
<<elseif $beaststance is "top">>
<<if $NPCList[0].mouth is 0>>
<<if $monster is 1 and random(1, 5) is 5>>
<<beastspeech>>
<<elseif ($enemyanger + $rng) lte 20 and $position isnot "wall">>
<<bHe>> licks your face.<<neutral 2>>
<<elseif ($enemyanger + $rng) lte 40 and $position isnot "wall">>
<<bHe>> licks your neck.<<neutral 2>>
<<elseif $enemyanger + $rng lte 60>>
<<if $worn.upper.name isnot "naked">>
<<bHe>> tears at your $worn.upper.name.
<<neutral 3>><<set $worn.upper.integrity -= 10>>
<<elseif $beastgender is "m">>
<<bHe>> <<if $claws is 1>>presses <<bhis>> claws into your back<<else>>bites your back<</if>>.
<<neutral 3>>
<<else>>
<<bHe>> licks your <<breastsstop>>
<<neutral 3>><<playWithBreasts>>
<</if>>
<<elseif ($enemyanger + $rng) lte 100 and $position isnot "wall">>
<<bHe>> grabs your hair between <<bhis>> teeth.
<<set $NPCList[0].mouth to "hair">><<neutral 3>>
<<elseif $enemyanger + $rng lte 120>>
<<bHe>> growls menacingly.<<violence 1>>
<<elseif ($enemyanger + $rng) lte 140 and $position isnot "wall">>
<<bHe>> bites your face.
<<violence 5>><<bruise face>><<hitstat>>
<<elseif ($enemyanger + $rng) lte 160 and $position isnot "wall">>
<<bHe>> bites your neck.
<<violence 5>><<bruise neck>><<hitstat>>
<<elseif $position isnot "wall">>
<<bHe>> grabs your neck between its teeth.
<<violence 5>><<bruise neck>><<set $NPCList[0].mouth to "neck">><<hitstat>>
<<else>>
<<bHe>> bites your waist.
<<violence 5>><<bruise tummy>><<hitstat>>
<</if>>
<</if>>
<<if $NPCList[0].penis is 0>><<set $rng to random(1, 100)>>
<<if $rng lte 25>>
<<bHe>> humps your rear frantically, rubbing <<bhis>> $NPCList[0].penisdesc against your back.
<<neutral 5>>
<<elseif $rng lte 50>>
<<bHe>> humps your rear frantically, rubbing <<bhis>> $NPCList[0].penisdesc between your thighs.
<<sex 3>>
<<elseif $rng lte 75>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="blue"><<bHis>> $NPCList[0].penisdesc gains purchase between your <<bottom>> cheeks.</span>
<<sex 5>><<bruise anus>><<violence 1>><<set $NPCList[0].penis to "anusentrance">><<set $anususe to "penis">><<set $anusstate to "entrance">>
<<else>>
<<bHis>> $NPCList[0].penisdesc rubs against your <<bottomstop>>
<<neutral 5>>
<</if>>
<<elseif $rng lte 100>>
<<if $vaginaexist is 1 and $vaginause is 0>>
<span class="blue"><<bHe>> humps your rear frantically, gaining purchase in front of your <<pussystop>></span>
<<sex 5>><<bruise vagina>><<violence 1>><<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">>
<<elseif $penisexist is 1 and $penisuse is 0>>
<<bHe>> humps your rear frantically, rubbing against your <<penisstop>>
<<sex 5>><<bruise penis>><<violence 1>>
<<else>>
<<bHe>> humps your rear frantically, rubbing <<bhis>> $NPCList[0].penisdesc between your thighs.
<<sex 3>>
<</if>>
<</if>>
<<elseif $NPCList[0].vagina is 0>><<set $rng to random(1, 100)>>
<<if $rng lte 25>>
<<bHe>> humps between your legs, rubbing <<bhis>> pussy against your <<genitalsstop>>
<<neutral 5>>
<<elseif $rng lte 50>>
<<bHe>> humps between your legs, rubbing <<bhis>> pussy against your <<genitalsstop>>
<<sex 3>>
<<elseif $rng lte 100>>
<<if $penisexist is 1 and $penisuse is 0>>
<span class="blue"><<bHe>> humps between your legs, gaining purchase on the tip of your <<penisstop>></span>
<<sex 5>><<bruise penis>><<violence 1>><<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<elseif $vaginaexist is 1 and $vaginause is 0>>
<<bHe>> humps between your legs, rubbing against your <<pussystop>>
<<sex 5>><<bruise vagina>><<violence 1>>
<<else>>
<<bHe>> humps between your legs, rubbing <<bhis>> pussy against your <<genitalsstop>>
<<sex 3>>
<</if>>
<</if>>
<</if>>
<<elseif $beaststance is "topface">>
<<if $NPCList[0].mouth is 0>>
<<if $monster is 1 and random(1, 5) is 5>>
<<beastspeech>>
<<elseif ($enemyanger + $rng) lte 25 and $position isnot "wall">>
<<if $vaginaexist is 1>>
<<bHe>> licks your labia with a hot tongue.
<<neutral 4>>
<<else>>
<<bHe>> licks your testes with a hot tongue.
<<neutral 4>>
<</if>>
<<elseif ($enemyanger + $rng) lte 50 and $position isnot "wall">>
<<bHe>> buries <<bhis>> wet tongue between your <<bottom>> cheeks, licking and probing.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 75 and $position isnot "wall">>
<<if $penisexist is 1>>
<<bHe>> licks and <span class="blue">wraps <<bhis>> tongue around your <<penisstop>></span>
<br>
<<sex 3>><<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">>
<<else>>
<<bHe>> licks and <span class="blue">wiggles <<bhis>> tongue against your <<pussystop>></span>
<br>
<<sex 3>><<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<</if>>
<<elseif ($enemyanger + $rng) lte 100 and $position isnot "wall">>
<<bHe>> buries <<bhis>> wet tongue between your <<bottom>> cheeks, <span class="blue">and prods your opening.</span>
<br>
<<sex 3>><<set $NPCList[0].mouth to "anusentrance">><<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">>
<<elseif ($enemyanger + $rng) lte 125 and $position isnot "wall">>
<<bHe>> growls, <<bhis>> breath hot on your <<genitalsstop>>
<<sex 1>>
<<elseif ($enemyanger + $rng) lte 150 and $position isnot "wall">>
<<bHe>> nips your <<bottom>> in warning.
<<bruise bottom>><<violence 1>>
<<elseif ($enemyanger + $rng) lte 175 and $position isnot "wall">>
<<bHe>> bites your thigh.
<<bruise thigh>><<violence 2>>
<<else>>
<<bHe>> bites your <<bottom>> cheek.
<<bruise bottom>><<violence 4>>
<</if>>
<</if>>
<<if $NPCList[0].penis is 0>>
<<if ($enemyanger + $rng) lte 25>>
<<bHe>> rubs <<bhis>> $NPCList[0].penisdesc against your cheek.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 50>>
<<bHe>> pokes <<bhis>> $NPCList[0].penisdesc against your face.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 75>>
<<bHe>> rubs <<bhis>> $NPCList[0].penisdesc against your lips.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 100>>
<span class="blue"><<bHe>> pushes <<bhis>> $NPCList[0].penisdesc against your lips.</span>
<<sex 3>><<set $NPCList[0].penis to "mouthentrance">><<set $mouthuse to "penis">><<set $mouthstate to "entrance">>
<<else>>
<span class="purple"><<bHe>> shoves <<bhis>> $NPCList[0].penisdesc between your lips.</span>
<<sex 3>><<set $NPCList[0].penis to "mouthimminent">><<set $mouthuse to "penis">><<set $mouthstate to "imminent">>
<</if>>
<</if>>
<<if $NPCList[0].vagina is 0>>
<<if ($enemyanger + $rng) lte 25>>
<<bHe>> rubs <<bhis>> pussy against your cheek.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 50>>
<<bHe>> rubs <<bhis>> pussy against your nose.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 75>>
<<bHe>> rubs <<bhis>> pussy against your lips.
<<neutral 3>>
<<elseif ($enemyanger + $rng) lte 100>>
<span class="blue"><<bHe>> pushes <<bhis>> pussy against your lips.</span>
<<sex 3>><<set $NPCList[0].vagina to "mouth">><<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">>
<<else>>
<span class="purple"><<bHe>> shoves <<bhis>> $NPCList[0].penisdesc against your lips.</span>
<<sex 3>><<set $NPCList[0].vagina to "mouth">><<set $mouthuse to "othervagina">><<set $mouthstate to "othervagina">>
<</if>>
<</if>>
<</if>>
<br>
<<if $beastno is 2>>
Another $basebeasttype awaits its turn.
<<elseif $beastno is 3>>
Two other <<if $beasttype is "wolf">><<print "wolves">><<else>><<print $basebeasttype + "s">><</if>> await their turn.
<<elseif $beastno is 4>>
Three other <<if $beasttype is "wolf">><<print "wolves">><<else>><<print $basebeasttype + "s">><</if>> await their turn.
<<elseif $beastno is 5>>
Four other <<if $beasttype is "wolf">><<print "wolves">><<else>><<print $basebeasttype + "s">><</if>> await their turn.
<<elseif $beastno is 6>>
Five other <<if $beasttype is "wolf">><<print "wolves">><<else>><<print $basebeasttype + "s">><</if>> await their turn.
<</if>>
<<manend>>
<</nobr>><</widget>>
<<widget "beastlick">><<nobr>>
<<if $NPCList[0].penis is 0 or $NPCList[0].vagina is 0>>
<<if $vaginaexist is 1>>
<<if $vaginause is "cover">>
<<bHe>> licks your hand, trying to taste the <<pussy>> beneath.
<<if $arousal gte 8000>>
It laps up the juices that leak through your fingers.
<<elseif $arousal gte 2000>>
Its tongue probes around and between your fingers, searching for a weak spot.
<<else>>
It tries to force <<bhis>> tongue between your fingers.
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 0>><<neutral 10>>
<<bHe>> licks your $worn.under_lower.name, trying to taste the <<pussy>> beneath.
<<if $orgasmdown gte 1>>
<<bHe>> laps up your leaking juices as you squirm.
<<elseif $arousal gte 8000>>
You're shamed by how good it feels.
<<elseif $arousal gte 2000>>
The incessant probing makes your groin heat up.
<<else>>
You try to shift your crotch away, but <<bhe>> persists.
<</if>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe>> licks your $worn.lower.name, trying to taste the <<pussy>> beneath.
<<if $orgasmdown gte 1>>
<<bHe>> laps up your leaking juices as you squirm.
<<elseif $arousal gte 8000>>
You're shamed by how good it feels.
<<elseif $arousal gte 2000>>
The incessant probing makes your groin heat up.
<<else>>
You try to shift your crotch away, but <<bhe>> persists.
<</if>>
<<else>><<neutral 15>>
<<bHe>> licks your bare pussy.
<<if $orgasmdown gte 1>>
The feeling of <<bhis>> tongue as you cum is maddening, but <<bhe>> doesn't relent.
<<elseif $arousal gte 8000>>
The feeling of <<bhis>> tongue on your sensitive flesh makes your pelvis jerk and spasm.
<<elseif $arousal gte 2000>>
<<bHis>> hot breath and tongue ellicit shameful feelings.
<<else>>
You try to shift your crotch to escape this violation, but <<bhe>> persists.
<</if>>
<</if>>
<<elseif $penisexist is 1>>
<<if $penisuse is "cover">>
<<bHe>> licks your hand, trying to taste the <<penis>> beneath.
<<if $arousal gte 8000>>
It laps up the juices that leak through your fingers.
<<elseif $arousal gte 2000>>
Its tongue probes around and between your fingers, searching for a weak spot.
<<else>>
It tries to force <<bhis>> tongue between your fingers.
<</if>>
<<elseif $worn.under_lower.vagina_exposed is 0>><<neutral 10>>
<<bHe>> licks your $worn.under_lower.name, trying to taste the <<penis>> beneath.
<<if $orgasmdown gte 1>>
<<bHe>> laps up your leaking juices as you squirm.
<<elseif $arousal gte 8000>>
You're shamed by how good it feels.
<<elseif $arousal gte 2000>>
The incessant probing makes your groin heat up.
<<else>>
You try to shift your crotch away, but <<bhe>> persists.
<</if>>
<<elseif $worn.lower.vagina_exposed is 0>>
<<bHe>> licks your $worn.lower.name, trying to taste the <<penis>> beneath.
<<if $orgasmdown gte 1>>
<<bHe>> laps up your leaking juices as you squirm.
<<elseif $arousal gte 8000>>
You're shamed by how good it feels.
<<elseif $arousal gte 2000>>
The incessant probing makes your groin heat up.
<<else>>
You try to shift your crotch away, but <<bhe>> persists.
<</if>>
<<else>><<neutral 15>>
<<bHe>> licks your bare penis.
<<if $orgasmdown gte 1>>
The feeling of <<bhis>> tongue as you cum is maddening, but <<bhe>> doesn't relent.
<<elseif $arousal gte 8000>>
The feeling of <<bhis>> tongue on your sensitive flesh makes your pelvis jerk and spasm.
<<elseif $arousal gte 2000>>
<<bHis>> hot breath and tongue ellicit shameful feelings.
<<else>>
You try to shift your crotch to escape this violation, but <<bhe>> persists.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 100>>
<<bHe>> nips your neck.
<<elseif $enemyanger gte 20>>
<<bHe>> licks your neck.
<<else>>
<<bHe>> licks your face.
<</if>>
<</if>>
<<neutral 1>><<set $enemyarousal += 10>>
<</nobr>><</widget>><<widget "beastclothing">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].mouth is "lowerclothes">>
<<if $beaststance is "top">>
<<set $NPCList[0].mouth to 0>>
<<else>>
<<if $worn.lower.name is "naked">><span class="purple"><<bHe>> spits out the ruined fabric.</span><<set $NPCList[0].mouth to 0>>
<<elseif $lowerstruggle is 1>><<set $lowerstruggle to 0>><<bHe>> tugs at your $worn.lower.name, but you keep <<him>> from stripping you.<<set $lowerstruggle to 0>><<neutral 1>><<set $worn.lower.integrity -= 5>>
<<elseif $rng gte 91>><span class="blue"><<bHe>> releases your $worn.lower.name from <<bhis>> mouth.</span><<set $NPCList[0].mouth to 0>>
<<elseif $rng lte 90>>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.upper.state_top is "chest">><<bHe>> tugs your $worn.lower.name, pulling down your $worn.upper.name and <span class="lewd">revealing your <<breastsstop>></span><<set $worn.upper.state_top to "midriff">><<set $worn.upper.exposed to 2>><<neutral 3>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<if $worn.lower.state is "chest">>
<<set $worn.lower.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">><<bHe>> tugs your $worn.lower.name, pulling down your $worn.upper.name passed your midriff.<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<if $worn.lower.state is "midriff">>
<<set $worn.lower.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">><<bHe>> pulls your $worn.upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name<<neutral 2>>
<<else>>
<span class="lewd"><<genitalsstop>></span><<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.state is "waist">>
<<set $worn.lower.state to "thighs">>
<</if>>
<<elseif $worn.upper.state_top is "thighs">>
<<bHe>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<if $worn.lower.state is "thighs">>
<<set $worn.lower.state to "knees">>
<</if>>
<<elseif $worn.upper.state_top is "knees">>
<<bHe>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<if $worn.lower.state is "knees">>
<<set $worn.lower.state to "ankles">>
<</if>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<bHe>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>>
<<if $worn.lower.state is "ankles">>
<<set $worn.lower.state to 0>><<lowerstrip>>
<</if>>
<</if>>
<<else>>
<<bHe>> tugs on your $worn.lower.name, tugging your $worn.upper.name against your shoulders. You hear a tearing sound.
<<set $worn.lower.integrity -= 20>><<neutral 1>>
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.state is "waist">>
<<bHe>> pulls down your $worn.lower.name, exposing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name.
<<neutral 2>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>>
<<else>>
<span class="lewd"><<genitalsstop>></span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.state to "thighs">><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<elseif $worn.lower.state is "thighs">>
<<bHe>> pulls your $worn.lower.name down to your knees.
<<set $worn.lower.state to "knees">><<neutral 1>>
<<elseif $worn.lower.state is "knees">>
<<bHe>> pulls your $worn.lower.name down to your ankles.
<<set $worn.lower.state to "ankles">><<neutral 1>>
<<elseif $worn.lower.state is "ankles">>
<span class="purple"><<bHe>> pulls your $worn.lower.name off your legs.</span><<lowerstrip>>
<<set $NPCList[0].mouth to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<<else>>
<<bHe>> tugs on your $worn.lower.name, you hear the fabric tear.
<<neutral 1>><<set $worn.lower.integrity -= 20>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[0].mouth is "underclothes">>
<<if $worn.under_lower.name is "naked">><span class="purple"><<bHe>> spits out the ruined fabric.</span><<set $NPCList[0].mouth to 0>>
<<elseif $understruggle is 1>><<bHe>> tugs on your $worn.under_lower.name, but you keep <<him>> from stripping you.
<<set $understruggle to 0>><<set $speechstripstruggle to 1>><<neutral 1>><<set $worn.under_lower.integrity -= 5>>
<<elseif $rng gte 91>><span class="blue"><<bHe>> releases your $worn.under_lower.name from <<bhis>> mouth.</span><<set $NPCList[0].mouth to 0>>
<<elseif $rng lte 90>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.state is "waist">>
<<bHe>> pulls your $worn.under_lower.name down your thighs, <span class="lewd">revealing your <<genitalsstop>></span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<bHe>> pulls your $worn.under_lower.name down to your knees.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<bHe>> pulls your $worn.under_lower.name down to your ankles.
<<set $worn.under_lower.state to "ankles">><<neutral 1>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<bHe>> pulls your $worn.under_lower.name off your legs.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[0].mouth to 0>><<clothesstripstat>>
<</if>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.state is "waist">><<bHe>> pulls your $worn.under_lower.name down your thighs, <span class="lewd">revealing your <<genitalsstop>></span><<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">><<bHe>> pulls your $worn.under_lower.name down to your knees.<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">><<bHe>> pulls your $worn.under_lower.name down to your ankles.
<<set $worn.under_lower.state to "ankles">><<neutral 5>>
<<elseif $worn.under_lower.state is "ankles">><span class="purple"><<bHe>> pulls your $worn.under_lower.name off your legs.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[0].mouth to 0>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "consensualman">><<nobr>>
<</nobr>><</widget>>/*
<<widget "consensualman">><<nobr>>
<</nobr>><</widget>>
*//*
<<widget "consensualman">><<nobr>>
<</nobr>><</widget>>
*/<<widget "actionspain">><<nobr>>
<<if $leftarm is 0>>
Your left arm is free, but hurts to move.
<br>
<<if $leftactiondefault is "leftstruggleweak">>
| <label><span class="brat">Struggle</span> <<radiobutton "$leftaction" "leftstruggleweak" checked>></label>
<<else>>
| <label><span class="brat">Struggle</span> <<radiobutton "$leftaction" "leftstruggleweak">></label>
<</if>>
<<if $leftactiondefault is "leftprotect">>
| <label><span class="meek">Protect</span> <<radiobutton "$leftaction" "leftprotect" checked>></label>
<<else>>
| <label><span class="meek">Protect</span> <<radiobutton "$leftaction" "leftprotect">></label>
<</if>>
<<elseif $leftarm is "grappled">>
Your left arm is held in a painful grip.
<br><br>
<<elseif $leftarm is "bound">>
Your left arm is held in a painful bind.
<br><br>
<</if>>
<br><br>
<<if $rightarm is 0>>
Your right arm is free, but hurts to move.
<br>
<<if $rightactiondefault is "rightstruggleweak">>
| <label><span class="brat">Struggle</span> <<radiobutton "$rightaction" "rightstruggleweak" checked>></label>
<<else>>
| <label><span class="brat">Struggle</span> <<radiobutton "$rightaction" "rightstruggleweak">></label>
<</if>>
<<if $rightactiondefault is "rightprotect">>
| <label><span class="meek">Protect</span> <<radiobutton "$rightaction" "rightprotect" checked>></label>
<<else>>
| <label><span class="meek">Protect</span> <<radiobutton "$rightaction" "rightprotect">></label>
<</if>>
<<elseif $rightarm is "grappled">>
Your right arm is held in a painful grip.
<br><br>
<<elseif $rightarm is "bound">>
Your right arm is held in a painful bind.
<br><br>
<</if>>
<br><br>
<<if $mouthuse is 0>>
Your mouth is free, but involuntary sobs and cries prevent speaking.
<br>
<<if $mouthactiondefault is "stifle">>
| <label>Stifle <<radiobutton "$mouthaction" "stifle" checked>></label>
<<else>>
| <label>Stifle <<radiobutton "$mouthaction" "stifle">></label>
<</if>>
<<if $mouthactiondefault is "letout">>
| <label><span class="meek">Let it out</span> <<radiobutton "$mouthaction" "letout" checked>></label>
<<else>>
| <label><span class="meek">Let it out</span> <<radiobutton "$mouthaction" "letout">></label>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>><<widget "effectspain">><<nobr>>
<<if $leftaction is "leftstruggleweak" and $rightaction is "rightstruggleweak">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggleweak">><<set $rightactiondefault to "rightstruggleweak">>
You fight through the pain and try to push them away, but have too little strength.
<<brat 2>><<set _br to true>>
<</if>>
<<if $leftaction is "leftstruggleweak">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstruggleweak">>
You fight through the pain and push them with your left arm, but have too little strength.
<<brat 1>><<set _br to true>>
<</if>>
<<if $rightaction is "rightstruggleweak">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstruggleweak">>
You fight through the pain and push them with your right arm, but have too little strength.
<<brat 1>><<set _br to true>>
<</if>>
<<if $leftaction is "leftprotect" and $rightaction is "rightprotect">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftprotect">><<set $rightactiondefault to "rightprotect">>
You shield the tender parts of your body, protecting them from further harm. <span class="green"> - Pain</span>
<<meek 2>><<set $pain -= 2>><<set _br to true>>
<</if>>
<<if $leftaction is "leftprotect">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftprotect">>
You clutch a tender spot on your body with your left hand, protecting it from harm. <span class="green"> - Pain</span>
<<meek 1>><<set $pain -= 1>><<set _br to true>>
<</if>>
<<if $rightaction is "rightprotect">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightprotect">>
You clutch a tender spot on your body with your right hand, protecting it from harm. <span class="green"> - Pain</span>
<<meek 1>><<set $pain -= 1>><<set _br to true>>
<</if>>
<<if _br is true>><br><</if>>
<<if $mouthaction is "stifle">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "stifle">>
You try to control your breath and stifle your sobs. You're mostly successful. <span class="green"> - Pain</span>
<<set $pain -= 1>>
<</if>>
<<if $mouthaction is "letout">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "letout">>
You don't hold back your tears. Your sobs are punctuated by cries and whimpers. <span class="green"> - Stress</span>
<<meek 1>><<stress -2>>
<</if>>
<</nobr>><</widget>><<widget "actionsorgasm">><<nobr>>
<<if $leftarm is 0>>Your left arm is free, but you can't stop the spasms.
<br>
<<if $leftactiondefault is "leftfold">>
| <label><span class="brat">Fold</span> <<radiobutton "$leftaction" "leftfold" checked>></label>
<<else>>
| <label><span class="brat">Fold</span> <<radiobutton "$leftaction" "leftfold">></label>
<</if>>
<<if $leftactiondefault is "leftgrip">>
| <label><span class="meek">Grip</span> <<radiobutton "$leftaction" "leftgrip" checked>></label>
<<else>>
| <label><span class="meek">Grip</span> <<radiobutton "$leftaction" "leftgrip">></label>
<</if>>
<<elseif $leftarm is "grappled">>
Your left arm jerks against their grip.
<br><br>
<<elseif $leftarm is "bound">>
Your left arm jerks against its bonds.
<br><br>
<</if>>
<br><br>
<<if $rightarm is 0>>Your right arm is free, but you can't stop the spasms.
<br>
<<if $rightactiondefault is "rightfold">>
| <label><span class="brat">Fold</span> <<radiobutton "$rightaction" "rightfold" checked>></label>
<<else>>
| <label><span class="brat">Fold</span> <<radiobutton "$rightaction" "rightfold">></label>
<</if>>
<<if $rightactiondefault is "rightgrip">>
| <label><span class="meek">Grip</span> <<radiobutton "$rightaction" "rightgrip" checked>></label>
<<else>>
| <label><span class="meek">Grip</span> <<radiobutton "$rightaction" "rightgrip">></label>
<</if>>
<<elseif $rightarm is "grappled">>
Your right arm jerks against their grip.
<br><br>
<<elseif $rightarm is "bound">>
Your right arm jerks against its bonds.
<br><br>
<</if>>
<br><br>
<<if $mouthuse is 0>>
Your mouth is free, but involuntary moans and cries prevent speaking.
<br>
<<if $mouthactiondefault is "stifleorgasm">>
| <label><span class="brat">Stifle</span> <<radiobutton "$mouthaction" "stifleorgasm" checked>></label>
<<else>>
| <label><span class="brat">Stifle</span> <<radiobutton "$mouthaction" "stifleorgasm">></label>
<</if>>
<<if $mouthactiondefault is "letoutorgasm">>
| <label><span class="meek">Let it out</span> <<radiobutton "$mouthaction" "letoutorgasm" checked>></label>
<<else>>
| <label><span class="meek">Let it out</span> <<radiobutton "$mouthaction" "letoutorgasm">></label>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>><<widget "effectsorgasm">><<nobr>>
<<if $leftaction is "leftfold" and $rightaction is "rightfold">><<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftfold">><<set $rightactiondefault to "rightfold">>
You try to conceal your orgasm by folding your arms in front of you, keeping them as still as possible.<<brat 2>>
<<set _br to true>>
<</if>>
<<if $leftaction is "leftfold">><<set $leftaction to 0>><<set $leftactiondefault to "leftfold">>
You fold your left arm in front of you to keep it as still as possible.<<brat 1>>
<<set _br to true>>
<</if>>
<<if $rightaction is "rightfold">><<set $rightaction to 0>><<set $rightactiondefault to "rightfold">>
You fold your right arm in front of you to keep it as still as possible.<<brat 1>>
<<set _br to true>>
<</if>>
<<if $leftaction is "leftgrip" and $rightaction is "rightgrip">><<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftgrip">><<set $rightactiondefault to "rightgrip">>
You grip whatever you can for purchase as your body trembles. <span class="green"> - Arousal</span><<meek 2>><<set $arousal -= 300>>
<<set _br to true>>
<</if>>
<<if $leftaction is "leftgrip">><<set $leftaction to 0>><<set $leftactiondefault to "leftgrip">>
You grip whatever you can with your left hand as your body trembles. <span class="green"> - Arousal</span><<meek 1>><<set $arousal -= 300>>
<<set _br to true>>
<</if>>
<<if $rightaction is "rightgrip">><<set $rightaction to 0>><<set $rightactiondefault to "rightgrip">>
You grip whatever you can with your right hand as your body trembles. <span class="green"> - Arousal</span><<meek 1>><<set $arousal -= 300>>
<<set _br to true>>
<</if>>
<<if _br is true>><br><</if>>
<<if $mouthaction is "stifleorgasm">><<set $mouthaction to 0>><<set $mouthactiondefault to "stifleorgasm">>
You scowl, hoping your gasps are taken as exasperation.<<brat 1>>
<</if>>
<<if $mouthaction is "letoutorgasm">><<set $mouthaction to 0>><<set $mouthactiondefault to "letoutorgasm">>
You don't hold back, letting gasps and moans escape as they will.<<meek 1>><span class="green"> - Arousal</span><<set $arousal -= 300>>
<</if>>
<</nobr>><</widget>><<widget "actionsdissociation">><<nobr>>
<<if $leftarm is 0>>Your left arm is free, but doesn't feel real.
<br>
<<if $leftactiondefault is "leftpoke">>
| <label>Poke yourself <<radiobutton "$leftaction" "leftpoke" checked>></label>
<<else>>
| <label>Poke yourself <<radiobutton "$leftaction" "leftpoke">></label>
<</if>>
<<if $leftactiondefault is "leftcurl">>
| <label><span class="meek">Keep your arms out of the way</span> <<radiobutton "$leftaction" "leftcurl" checked>></label>
<<else>>
| <label><span class="meek">Keep your arms out of the way</span> <<radiobutton "$leftaction" "leftcurl">></label>
<</if>>
<<elseif $leftarm is "grappled">>
Your left arm lies limp in their grip.
<br><br>
<<elseif $leftarm is "bound">>
Your left arm lies limp in its bonds.
<br><br>
<</if>>
<br><br>
<<if $rightarm is 0>>Your right arm is free, but doesn't feel real.
<br>
<<if $rightactiondefault is "rightpoke">>
| <label>Poke yourself <<radiobutton "$rightaction" "rightpoke" checked>></label>
<<else>>
| <label>Poke yourself <<radiobutton "$rightaction" "rightpoke">></label>
<</if>>
<<if $rightactiondefault is "rightcurl">>
| <label><span class="meek">Keep your arms out of the way</span> <<radiobutton "$rightaction" "rightcurl" checked>></label>
<<else>>
| <label><span class="meek">Keep your arms out of the way</span> <<radiobutton "$rightaction" "rightcurl">></label>
<</if>>
<<elseif $rightarm is "grappled">>
Your right arm lies limp in their grip.
<br><br>
<<elseif $rightarm is "bound">>
Your right arm lies limp in its bonds.
<br><br>
<</if>>
<br><br>
<<if $mouthuse is 0>>
Your mouth is free, but you don't know why.
<br>
<<if $mouthactiondefault is "speak">>
| <label>Try to speak <<radiobutton "$mouthaction" "speak" checked>></label>
<<else>>
| <label>Try to speak <<radiobutton "$mouthaction" "speak">></label>
<</if>>
<<if $mouthactiondefault is "noises">>
| <label><span class="meek">Make soft noises</span> <<radiobutton "$mouthaction" "noises" checked>></label>
<<else>>
| <label><span class="meek">Make soft noises</span> <<radiobutton "$mouthaction" "noises">></label>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>><<widget "effectsdissociation">><<nobr>>
<<if $leftaction == "leftpoke" && $rightaction == "rightpoke">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftpoke">><<set $rightactiondefault to "rightpoke">>
You poke yourself. Is this real? <span class="green"> + Focus</span>
<<set $traumafocus += 2>>
<<set _br to true>>
<</if>>
<<if $leftaction == "leftpoke">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftpoke">>
You poke yourself with your left hand. <span class="green"> + Focus</span>
<<set $traumafocus += 1>>
<<set _br to true>>
<</if>>
<<if $rightaction == "rightpoke">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightpoke">>
You poke yourself with your right hand. <span class="green"> + Focus</span>
<<set $traumafocus += 1>>
<<set _br to true>>
<</if>>
<<if $leftaction == "leftcurl" && $rightaction == "rightcurl">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcurl">><<set $rightactiondefault to "rightcurl">>
You hold your arms to the side and curl your fingers.
<<meek 2>>
<<set _br to true>>
<</if>>
<<if $leftaction == "leftcurl">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcurl">>
You hold your left arm to the side and curl your fingers.
<<meek 1>>
<<set _br to true>>
<</if>>
<<if $rightaction == "rightcurl">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcurl">>
You hold your right arm to the side and curl your fingers.
<<meek 1>>
<<set _br to true>>
<</if>>
<<if _br is true>><br><</if>>
<<if $mouthaction == "speak">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "speak">>
You make some noises that resemble words. <span class="green"> + Focus</span>
<</if>>
<<if $mouthaction == "noises">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "noises">>
You make some soft noises. They sound nice.
<<meek 1>>
<</if>>
<</nobr>><</widget>><<widget "effectsman">><<nobr>>
<<set $pain -= 1>>
<<if $enemyno gte 2>>
<<set $pronoun to "n">>
<<else>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<</if>>
<<if $beastno gte 1>>
<<set $pronoun to "i">>
<</if>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<set $NPCList[_i].intro to 1>>
<</for>>
<<if $trance gte 1>>
You stare straight ahead, your body passive and compliant.
<<elseif $dissociation gte 2>>
You stare straight ahead, your body passive and compliant.
<</if>>
<<if $underwater is 1>>
<<set $underwatertime += 1>>
<<if $underwatertime lte 5>>
You are underwater, and cannot speak.
<<elseif $underwatertime lte 10>>
<span class="blue">You are underwater, and cannot breathe.</span>
<<gstress>><<stress 1>>
<<elseif $underwatertime lte 15>>
<span class="purple">You are underwater, and cannot breathe.</span>
<<gstress>><<stress 2>>
<<elseif $underwatertime lte 20>>
<span class="pink">You are underwater, and cannot breathe.</span>
<<gtrauma>><<gstress>><<stress 4>><<trauma 2>>
<<else>>
<span class="red">You are suffocating beneath the water.</span>
<<set $pain += 20>><<gtrauma>><<gstress>><<stress 6>><<trauma 4>>
<br><br>
<</if>>
<</if>>
<<if $position is "wall">>
You are trapped in a $walltype with your posterior stuck out in the open.
<</if>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<effectsspray>>
<<effectshandsclothes>>
<<effectssteal>>
<<if $bodyaction is "doggy">>
<<set $bodyaction to 0>>
You roll onto your knees.
<<set $position to "doggy">>
<<elseif $bodyaction is "missionary">>
<<set $bodyaction to 0>>
You roll onto your back.
<<set $position to "missionary">>
<</if>>
<<if $leftaction is "leftgrab">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftgrab">><<handskilluse>><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $leftactiondefault to "leftwork">>
<<if $NPCList[0].penis is 0>>
<<set $NPCList[0].penis to "leftarm">><<set $leftarm to "penis">><<submission 1>><<handstat>>
<span class="lblue">You <<handtext>> grab <<his1>> $NPCList[0].penisdesc with your left hand.</span>
<<elseif $NPCList[1].penis is 0>>
<<set $NPCList[1].penis to "leftarm">><<set $leftarm to "penis">><<submission 1>><<handstat>>
<span class="lblue">You <<handtext>> grab <<his2>> $NPCList[1].penisdesc with your left hand.</span>
<<elseif $NPCList[2].penis is 0>>
<<set $NPCList[2].penis to "leftarm">><<set $leftarm to "penis">><<submission 1>><<handstat>>
<span class="lblue">You <<handtext>> grab <<his3>> $NPCList[2].penisdesc with your left hand.</span>
<<elseif $NPCList[3].penis is 0>>
<<set $NPCList[3].penis to "leftarm">><<set $leftarm to "penis">><<submission 1>><<handstat>>
<span class="lblue">You <<handtext>> grab <<his4>> $NPCList[3].penisdesc with your left hand.</span>
<<elseif $NPCList[4].penis is 0>>
<<set $NPCList[4].penis to "leftarm">><<set $leftarm to "penis">><<submission 1>><<handstat>>
<span class="lblue">You <<handtext>> grab <<his5>> $NPCList[4].penisdesc with your left hand.</span>
<<elseif $NPCList[5].penis is 0>>
<<set $NPCList[5].penis to "leftarm">><<set $leftarm to "penis">><<submission 1>><<handstat>>
<span class="lblue">You <<handtext>> grab <<his6>> $NPCList[5].penisdesc with your left hand.</span>
<</if>>
<<else>>You try to grab <<a>> penis with your left hand, but <<theowner>> moves it away.
<</if>>
<</if>>
<<if $rightaction is "rightgrab">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightgrab">><<handskilluse>><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $rightactiondefault to "rightwork">>
<<if $NPCList[0].penis is 0>>
<<set $NPCList[0].penis to "rightarm">><<set $rightarm to "penis">><<submission 1>>
<span class="lblue"><<handstat>>You <<handtext>> grab <<his1>> $NPCList[0].penisdesc with your right hand.</span>
<<elseif $NPCList[1].penis is 0>>
<<set $NPCList[1].penis to "rightarm">><<set $rightarm to "penis">><<submission 1>><<handstat>>
<span class="lblue">You <<handtext>> grab <<his2>> $NPCList[1].penisdesc with your right hand.</span>
<<elseif $NPCList[2].penis is 0>>
<<set $NPCList[2].penis to "rightarm">><<set $rightarm to "penis">><<submission 1>><<handstat>>
<span class="lblue">You <<handtext>> grab <<his3>> $NPCList[2].penisdesc with your right hand.</span>
<<elseif $NPCList[3].penis is 0>>
<<set $NPCList[3].penis to "rightarm">><<set $rightarm to "penis">><<submission 1>><<handstat>>
<span class="lblue">You <<handtext>> grab <<his4>> $NPCList[3].penisdesc with your right hand.</span>
<<elseif $NPCList[4].penis is 0>>
<<set $NPCList[4].penis to "rightarm">><<set $rightarm to "penis">><<submission 1>><<handstat>>
<span class="lblue">You <<handtext>> grab <<his5>> $NPCList[4].penisdesc with your right hand.</span>
<<elseif $NPCList[5].penis is 0>>
<<set $NPCList[5].penis to "rightarm">><<set $rightarm to "penis">><<submission 1>><<handstat>>
<span class="lblue">You <<handtext>> grab <<his6>> $NPCList[5].penisdesc with your right hand.</span>
<</if>>
<<else>>
You try to grab <<a>> penis with your right hand, but <<theowner>> moves it away.
<</if>>
<</if>>
<<if $leftaction is "leftstroke" and $rightaction is "rightstroke">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstroke">><<set $rightactiondefault to "rightstroke">><<submission 2>><<actionspenisstroke>><<handskilluse>><<handskilluse>>
<</if>>
<<if $leftaction is "leftstroke">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstroke">><<submission 1>><<actionspenisstroke>><<handskilluse>>
<</if>>
<<if $rightaction is "rightstroke">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstroke">><<submission 1>><<actionspenisstroke>><<handskilluse>>
<</if>>
<<if $leftaction is "leftwork">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftwork">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 3>><<actionsshaftrub>>
<<else>>
<<set $leftactiondefault to "leftgrab">>
<<set $leftarm to 0>>
<<if $NPCList[0].penis is "leftarm">>
<<set $NPCList[0].penis to 0>>
<span class="blue">You try to rub <<his1>> shaft, but <<he>> moves away.</span>
<<elseif $NPCList[1].penis is "leftarm">>
<<set $NPCList[1].penis to 0>>
<span class="blue">You try to rub <<his2>> shaft, but <<he>> moves away.</span>
<<elseif $NPCList[2].penis is "leftarm">>
<<set $NPCList[2].penis to 0>>
<span class="blue">You try to rub <<his3>> shaft, but <<he>> moves away.</span>
<<elseif $NPCList[3].penis is "leftarm">>
<<set $NPCList[3].penis to 0>>
<span class="blue">You try to rub <<his4>> shaft, but <<he>> moves away.</span>
<<elseif $NPCList[4].penis is "leftarm">>
<<set $NPCList[4].penis to 0>>
<span class="blue">You try to rub <<his5>> shaft, but <<he>> moves away.</span>
<<elseif $NPCList[5].penis is "leftarm">>
<<set $NPCList[5].penis to 0>>
<span class="blue">You try to rub <<his6>> shaft, but <<he>> moves away.</span>
<</if>>
<</if>>
<</if>>
<<if $rightaction is "rightwork">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightwork">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<submission 3>><<actionsshaftrub>>
<<else>>
<<set $rightactiondefault to "rightgrab">>
<<set $rightarm to 0>>
<<if $NPCList[0].penis is "rightarm">>
<<set $NPCList[0].penis to 0>>
<span class="blue">You try to rub <<his1>> shaft, but <<he>> moves away.</span>
<<elseif $NPCList[1].penis is "rightarm">>
<<set $NPCList[1].penis to 0>>
<span class="blue">You try to rub <<his2>> shaft, but <<he>> moves away.</span>
<<elseif $NPCList[2].penis is "rightarm">>
<<set $NPCList[2].penis to 0>>
<span class="blue">You try to rub <<his3>> shaft, but <<he>> moves away.</span>
<<elseif $NPCList[3].penis is "rightarm">>
<<set $NPCList[3].penis to 0>>
<span class="blue">You try to rub <<his4>> shaft, but <<he>> moves away.</span>
<<elseif $NPCList[4].penis is "rightarm">>
<<set $NPCList[4].penis to 0>>
<span class="blue">You try to rub <<his5>> shaft, but <<he>> moves away.</span>
<<elseif $NPCList[5].penis is "rightarm">>
<<set $NPCList[5].penis to 0>>
<span class="blue">You try to rub <<his6>> shaft, but <<he>> moves away.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftstoppenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstoppenis">><<submission 3>><<set $leftarm to 0>>
<<if $NPCList[0].penis is "leftarm">>
<<set $NPCList[0].penis to 0>>You let go of <<his1>> penis.
<<elseif $NPCList[1].penis is "leftarm">>
<<set $NPCList[1].penis to 0>>You let go of <<his2>> penis.
<<elseif $NPCList[2].penis is "leftarm">>
<<set $NPCList[2].penis to 0>>You let go of <<his3>> penis.
<<elseif $NPCList[3].penis is "leftarm">>
<<set $NPCList[3].penis to 0>>You let go of <<his4>> penis.
<<elseif $NPCList[4].penis is "leftarm">>
<<set $NPCList[4].penis to 0>>You let go of <<his5>> penis.
<<elseif $NPCList[5].penis is "leftarm">>
<<set $NPCList[5].penis to 0>>You let go of <<his6>> penis.
<</if>>
<</if>>
<<if $rightaction is "rightstoppenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstoppenis">><<submission 3>><<set $rightarm to 0>>
<<if $NPCList[0].penis is "rightarm">>
<<set $NPCList[0].penis to 0>>You let go of <<his1>> penis.
<<elseif $NPCList[1].penis is "rightarm">>
<<set $NPCList[1].penis to 0>>You let go of <<his2>> penis.
<<elseif $NPCList[2].penis is "rightarm">>
<<set $NPCList[2].penis to 0>>You let go of <<his3>> penis.
<<elseif $NPCList[3].penis is "rightarm">>
<<set $NPCList[3].penis to 0>>You let go of <<his4>> penis.
<<elseif $NPCList[4].penis is "rightarm">>
<<set $NPCList[4].penis to 0>>You let go of <<his5>> penis.
<<elseif $NPCList[5].penis is "rightarm">>
<<set $NPCList[5].penis to 0>>You let go of <<his6>> penis.
<</if>>
<</if>>
<<if $leftaction is "leftstruggle" and $rightaction is "rightstruggle">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstruggle">><<set $rightactiondefault to "rightstruggle">>
You struggle with all your might.
<<defiance 2>><<set $speechstruggle to 1>>
<</if>>
<<if $leftaction is "leftstruggle">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstruggle">>
You struggle.
<<set $speechstruggle to 1>><<defiance 1>>
<</if>>
<<if $rightaction is "rightstruggle">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstruggle">>
You struggle.
<<defiance 1>><<set $speechstruggle to 1>>
<</if>>
<<if $leftaction is "rest" and $rightaction is "rest">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "rest">><<set $rightactiondefault to "rest">>
You rest your arms.
<</if>>
<<if $leftaction is "rest">>
<<set $leftaction to 0>><<set $leftactiondefault to "rest">>
You rest your left arm.
<</if>>
<<if $rightaction is "rest">>
<<set $rightaction to 0>><<set $rightactiondefault to "rest">>
You rest your right arm.
<</if>>
<<if $leftaction is "leftchest" and $rightaction is "rightchest">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftchest">><<set $rightactiondefault to "rightchest">><<actionsstroke>><<submission 2>>
<</if>>
<<if $leftaction is "leftchest">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftchest">><<actionsstroke>><<submission 1>>
<</if>>
<<if $rightaction is "rightchest">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightchest">><<actionsstroke>><<submission 1>>
<</if>>
<<if $leftaction is "lefthit" and $rightaction is "righthit">><<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "lefthit">><<set $rightactiondefault to "righthit">><<defiance 5>><<actionshit>><<set $speechhit to 1>><<set $attackstat += 2>>
<</if>>
<<if $leftaction is "lefthit">>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthit">><<actionshit>><<defiance 2>><<set $speechhit to 1>><<set $attackstat += 1>>
<</if>>
<<if $rightaction is "righthit">>
<<set $rightaction to 0>><<set $rightactiondefault to "righthit">><<actionshit>><<set $speechhit to 1>><<defiance 2>><<set $attackstat += 1>>
<</if>>
<<if $leftaction is "leftcoverface" and $rightaction is "rightcoverface">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoverface">><<set $rightactiondefault to "rightcoverface">>
You cover your face with your hands.
<<set $speechcoverface to 1>><<set $face to "covered">><<neutral 2>>
<<elseif $leftaction is "leftcoverface">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcoverface">>
You cover your face with your hand.
<<set $speechcoverface to 1>><<set $face to "covered">><<neutral 1>>
<<elseif $rightaction is "rightcoverface">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcoverface">>
You cover your face with your hand.
<<set $speechcoverface to 1>><<set $face to "covered">><<neutral 1>>
<</if>>
<<if $leftaction is "leftcovervagina" and $rightaction is "rightcovervagina">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcovervagina">><<set $rightactiondefault to "rightcovervagina">>
You cover your pussy with your hands.
<<brat 2>><<set $leftarm to "vagina">><<set $rightarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<if $leftaction is "leftcovervagina">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcovervagina">>
You cover your pussy with your hand.
<<brat 1>><<set $leftarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<if $rightaction is "rightcovervagina">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcovervagina">>
You cover your pussy with your hand.
<<brat 1>><<set $rightarm to "vagina">><<set $vaginause to "cover">><<set $speechcovervagina to 1>>
<</if>>
<<if $leftaction is "leftcoverpenis" and $rightaction is "rightcoverpenis">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoverpenis">><<set $rightactiondefault to "rightcoverpenis">>
You cover your penis with your hands.
<<brat 2>><<set $leftarm to "coverpenis">><<set $rightarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<if $leftaction is "leftcoverpenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcoverpenis">>
You cover your penis with your hand.
<<brat 1>><<set $leftarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<if $rightaction is "rightcoverpenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcoverpenis">>
You cover your penis with your hand.
<<brat 1>><<set $rightarm to "coverpenis">><<set $penisuse to "cover">><<set $speechcoverpenis to 1>>
<</if>>
<<if $leftaction is "leftcoveranus" and $rightaction is "rightcoveranus">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftcoveranus">><<set $rightactiondefault to "rightcoveranus">>
You cover your anus with your hands.
<<brat 2>><<set $leftarm to "anus">><<set $rightarm to "anus">><<set $anususe to "cover">>
<</if>>
<<if $leftaction is "leftcoveranus">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftcoveranus">>
You cover your anus with your hand.
<<brat 1>><<set $leftarm to "anus">><<set $anususe to "cover">>
<</if>>
<<if $rightaction is "rightcoveranus">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightcoveranus">>
You cover your anus with your hand.
<<brat 1>><<set $rightarm to "anus">><<set $anususe to "cover">>
<</if>>
<<if $leftaction is "leftstopvagina" and $rightaction is "rightstopvagina">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopvagina">><<set $rightactiondefault to "rightstopvagina">>
You stop shielding your pussy with your hands.
<<set $leftarm to 0>><<set $rightarm to 0>><<set $vaginause to 0>><<meek 2>>
<</if>>
<<if $leftaction is "leftstopcoverpenis" and $rightaction is "rightstopcoverpenis">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopcoverpenis">><<set $rightactiondefault to "rightstopcoverpenis">>
You stop shielding your penis with your hands.
<<set $leftarm to 0>><<set $rightarm to 0>><<set $penisuse to 0>><<meek 2>>
<</if>>
<<if $leftaction is "leftstopanus" and $rightaction is "rightstopanus">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftstopanus">><<set $rightactiondefault to "rightstopanus">>
You stop shielding your <<bottom>> with your hands.
<<set $leftarm to 0>><<set $rightarm to 0>><<set $anususe to 0>><<meek 2>>
<</if>>
<<if $leftaction is "leftstopvagina">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstopvagina">>
You stop covering your pussy with your left hand.
<<set $leftarm to 0>>
<<if $rightarm isnot "vagina">>
<<set $vaginause to 0>>
<</if>><<meek 1>>
<</if>>
<<if $leftaction is "leftstopcoverpenis">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstopcoverpenis">>
You stop covering your penis with your left hand.
<<set $leftarm to 0>>
<<if $rightarm isnot "coverpenis">>
<<set $penisuse to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $leftaction is "leftstopanus">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstopanus">>
You stop covering your <<bottom>> with your left hand.
<<set $leftarm to 0>>
<<if $rightarm isnot "anus">>
<<set $anususe to 0>>
<</if>>
<<meek 1>>
<</if>>
<<if $rightaction is "rightstopvagina">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstopvagina">>
You stop covering your vagina with your right hand.
<<set $rightarm to 0>>
<<if $leftarm isnot "vagina">>
<<set $vaginause to 0>>
<</if>><<meek 1>>
<</if>>
<<if $rightaction is "rightstopcoverpenis">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstopcoverpenis">>
You stop covering your penis with your right hand.
<<set $rightarm to 0>>
<<if $leftarm isnot "coverpenis">>
<<set $penisuse to 0>>
<</if>><<meek 1>>
<</if>>
<<if $rightaction is "rightstopanus">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstopanus">>
You stop covering you anus with your right hand.
<<set $rightarm to 0>>
<<if $leftarm isnot "anus">>
<<set $anususe to 0>>
<</if>><<meek 1>>
<</if>>
<<if $leftaction is "leftclit">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftclit">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionsclitstroke>><<submission 10>>
<<else>>
<<set $leftarm to 0>><<set $leftactiondefault to "leftplay">>
<<if $NPCList[0].vagina is "leftarm">>
<<set $NPCList[0].vagina to 0>>
<span class="blue">You stroke <<his1>> clit, but <<he>> <<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<<elseif $NPCList[1].vagina is "leftarm">>
<<set $NPCList[1].vagina to 0>>
<span class="blue">You stroke <<his2>> clit, but <<he>> <<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<<elseif $NPCList[2].vagina is "leftarm">>
<<set $NPCList[2].vagina to 0>>
<span class="blue">You stroke <<his3>> clit, but <<he>> <<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<<elseif $NPCList[3].vagina is "leftarm">>
<<set $NPCList[3].vagina to 0>>
<span class="blue">You stroke <<his4>> clit, but <<he>> <<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<<elseif $NPCList[4].vagina is "leftarm">>
<<set $NPCList[4].vagina to 0>>
<span class="blue">You stroke <<his5>> clit, but <<he>> <<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<<elseif $NPCList[5].vagina is "leftarm">>
<<set $NPCList[5].vagina to 0>>
<span class="blue">You stroke <<his6>> clit, but <<he>> <<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<</if>>
<</if>>
<</if>>
<<if $rightaction is "rightclit">><<set $rightaction to 0>><<set $rightactiondefault to "rightclit">><<handskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionsclitstroke>><<submission 10>>
<<else>><<set $rightarm to 0>><<set $rightactiondefault to "rightplay">>
<<if $NPCList[0].vagina is "rightarm">>
<<set $NPCList[0].vagina to 0>><span class="blue">You stroke <<his1>> clit, but <<he>> <<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<<elseif $NPCList[1].vagina is "rightarm">>
<<set $NPCList[1].vagina to 0>><span class="blue">You stroke <<his2>> clit, but <<he>> <<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<<elseif $NPCList[2].vagina is "rightarm">>
<<set $NPCList[2].vagina to 0>><span class="blue">You stroke <<his3>> clit, but <<he>> <<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<<elseif $NPCList[3].vagina is "rightarm">>
<<set $NPCList[3].vagina to 0>><span class="blue">You stroke <<his4>> clit, but <<he>> <<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<<elseif $NPCList[4].vagina is "rightarm">>
<<set $NPCList[4].vagina to 0>><span class="blue">You stroke <<his5>> clit, but <<he>> <<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<<elseif $NPCList[5].vagina is "rightarm">>
<<set $NPCList[5].vagina to 0>><span class="blue">You stroke <<his6>> clit, but <<he>> <<if $enemytype isnot "beast">>slaps your hand away<<else>>shifts way from you and growls<</if>>.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftothervaginastop" and $rightaction is "rightothervaginastop">><<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftothervaginastop">><<set $rightactiondefault to "rightothervaginastop">>
<<if $NPCList[0].vagina is "leftarm">><<set $NPCList[0].vagina to 0>><<set $leftarm to 0>><span class="blue">You move your hands away from <<his1>> pussy.</span>
<<elseif $NPCList[1].vagina is "leftarm">><<set $NPCList[1].vagina to 0>><<set $leftarm to 0>><span class="blue">You move your hands away from <<his2>> pussy.</span>
<<elseif $NPCList[2].vagina is "leftarm">><<set $NPCList[2].vagina to 0>><<set $leftarm to 0>><span class="blue">You move your hands away from <<his3>> pussy.</span>
<<elseif $NPCList[3].vagina is "leftarm">><<set $NPCList[3].vagina to 0>><<set $leftarm to 0>><span class="blue">You move your hands away from <<his4>> pussy.</span>
<<elseif $NPCList[4].vagina is "leftarm">><<set $NPCList[4].vagina to 0>><<set $leftarm to 0>><span class="blue">You move your hands away from <<his5>> pussy.</span>
<<elseif $NPCList[5].vagina is "leftarm">><<set $NPCList[5].vagina to 0>><<set $leftarm to 0>><span class="blue">You move your hands away from <<his6>> pussy.</span>
<</if>>
<<if $NPCList[0].vagina is "rightarm">><<set $NPCList[0].vagina to 0>><<set $rightarm to 0>>
<<elseif $NPCList[1].vagina is "rightarm">><<set $NPCList[1].vagina to 0>><<set $rightarm to 0>>
<<elseif $NPCList[2].vagina is "rightarm">><<set $NPCList[2].vagina to 0>><<set $rightarm to 0>>
<<elseif $NPCList[3].vagina is "rightarm">><<set $NPCList[3].vagina to 0>><<set $rightarm to 0>>
<<elseif $NPCList[4].vagina is "rightarm">><<set $NPCList[4].vagina to 0>><<set $rightarm to 0>>
<<elseif $NPCList[5].vagina is "rightarm">><<set $NPCList[5].vagina to 0>><<set $rightarm to 0>>
<</if>>
<</if>>
<<if $leftaction is "leftothervaginastop">><<set $leftaction to 0>><<set $leftactiondefault to "leftothervaginastop">>
<<if $NPCList[0].vagina is "leftarm">><<set $NPCList[0].vagina to 0>><<set $leftarm to 0>><span class="blue">You move your hand away from <<his1>> pussy.</span>
<<elseif $NPCList[1].vagina is "leftarm">><<set $NPCList[1].vagina to 0>><<set $leftarm to 0>><span class="blue">You move your hand away from <<his2>> pussy.</span>
<<elseif $NPCList[2].vagina is "leftarm">><<set $NPCList[2].vagina to 0>><<set $leftarm to 0>><span class="blue">You move your hand away from <<his3>> pussy.</span>
<<elseif $NPCList[3].vagina is "leftarm">><<set $NPCList[3].vagina to 0>><<set $leftarm to 0>><span class="blue">You move your hand away from <<his4>> pussy.</span>
<<elseif $NPCList[4].vagina is "leftarm">><<set $NPCList[4].vagina to 0>><<set $leftarm to 0>><span class="blue">You move your hand away from <<his5>> pussy.</span>
<<elseif $NPCList[5].vagina is "leftarm">><<set $NPCList[5].vagina to 0>><<set $leftarm to 0>><span class="blue">You move your hand away from <<his6>> pussy.</span>
<</if>>
<</if>>
<<if $rightaction is "rightothervaginastop">><<set $rightaction to 0>><<set $rightactiondefault to "rightothervaginastop">>
<<if $NPCList[0].vagina is "rightarm">><<set $NPCList[0].vagina to 0>><<set $rightarm to 0>><span class="blue">You move your hand away from <<his1>> pussy.</span>
<<elseif $NPCList[1].vagina is "rightarm">><<set $NPCList[1].vagina to 0>><<set $rightarm to 0>><span class="blue">You move your hand away from <<his2>> pussy.</span>
<<elseif $NPCList[2].vagina is "rightarm">><<set $NPCList[2].vagina to 0>><<set $rightarm to 0>><span class="blue">You move your hand away from <<his3>> pussy.</span>
<<elseif $NPCList[3].vagina is "rightarm">><<set $NPCList[3].vagina to 0>><<set $rightarm to 0>><span class="blue">You move your hand away from <<his4>> pussy.</span>
<<elseif $NPCList[4].vagina is "rightarm">><<set $NPCList[4].vagina to 0>><<set $rightarm to 0>><span class="blue">You move your hand away from <<his5>> pussy.</span>
<<elseif $NPCList[5].vagina is "rightarm">><<set $NPCList[5].vagina to 0>><<set $rightarm to 0>><span class="blue">You move your hand away from <<his6>> pussy.</span>
<</if>>
<</if>>
<<if $leftaction is "leftplay">><<set $leftaction to 0>><<handskilluse>><<set $leftactiondefault to "leftplay">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $leftactiondefault to "leftclit">>
<<if $NPCList[0].vagina is 0>>
<<set $NPCList[0].vagina to "leftarm">><<set $leftarm to "othervagina">><<submission 1>><<handstat>><span class="lblue">You <<handtext>> grab <<his1>> pussy with your left hand.</span>
<<elseif $NPCList[1].vagina is 0>>
<<set $NPCList[1].vagina to "leftarm">><<set $leftarm to "othervagina">><<submission 1>><<handstat>><span class="lblue">You <<handtext>> grab <<his2>> pussy with your left hand.</span>
<<elseif $NPCList[2].vagina is 0>>
<<set $NPCList[2].vagina to "leftarm">><<set $leftarm to "othervagina">><<submission 1>><<handstat>><span class="lblue">You <<handtext>> grab <<his3>> pussy with your left hand.</span>
<<elseif $NPCList[3].vagina is 0>>
<<set $NPCList[3].vagina to "leftarm">><<set $leftarm to "othervagina">><<submission 1>><<handstat>><span class="lblue">You <<handtext>> grab <<his4>> pussy with your left hand.</span>
<<elseif $NPCList[4].vagina is 0>>
<<set $NPCList[4].vagina to "leftarm">><<set $leftarm to "othervagina">><<submission 1>><<handstat>><span class="lblue">You <<handtext>> grab <<his5>> pussy with your left hand.</span>
<<elseif $NPCList[5].vagina is 0>>
<<set $NPCList[5].vagina to "leftarm">><<set $leftarm to "othervagina">><<submission 1>><<handstat>><span class="lblue">You <<handtext>> grab <<his6>> pussy with your left hand.</span>
<</if>>
<<else>>You try to grab <<a>> pussy with your left hand, but <<theowner>> moves it away.
<</if>>
<</if>>
<<if $rightaction is "rightplay">><<set $rightaction to 0>><<handskilluse>><<set $rightactiondefault to "rightplay">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $rightactiondefault to "rightclit">>
<<if $NPCList[0].vagina is 0>>
<<set $NPCList[0].vagina to "rightarm">><<set $rightarm to "othervagina">><<submission 1>><<handstat>><span class="lblue">You <<handtext>> grab <<his1>> pussy with your right hand.</span>
<<elseif $NPCList[1].vagina is 0>>
<<set $NPCList[1].vagina to "rightarm">><<set $rightarm to "othervagina">><<submission 1>><<handstat>><span class="lblue">You <<handtext>> grab <<his2>> pussy with your right hand.</span>
<<elseif $NPCList[2].vagina is 0>>
<<set $NPCList[2].vagina to "rightarm">><<set $rightarm to "othervagina">><<submission 1>><<handstat>><span class="lblue">You <<handtext>> grab <<his3>> pussy with your right hand.</span>
<<elseif $NPCList[3].vagina is 0>>
<<set $NPCList[3].vagina to "rightarm">><<set $rightarm to "othervagina">><<submission 1>><<handstat>><span class="lblue">You <<handtext>> grab <<his4>> pussy with your right hand.</span>
<<elseif $NPCList[4].vagina is 0>>
<<set $NPCList[4].vagina to "rightarm">><<set $rightarm to "othervagina">><<submission 1>><<handstat>><span class="lblue">You <<handtext>> grab <<his5>> pussy with your right hand.</span>
<<elseif $NPCList[5].vagina is 0>>
<<set $NPCList[5].vagina to "rightarm">><<set $rightarm to "othervagina">><<submission 1>><<handstat>><span class="lblue">You <<handtext>> grab <<his6>> pussy with your right hand.</span>
<</if>>
<<else>>You try to grab <<a>> pussy with your right hand, but the owner moves it away.
<</if>>
<</if>>
<<if $leftaction is "leftunderpull" and $rightaction is "rightunderpull">><<set $leftaction to 0>><<set $rightaction to 0>><<brat 1>><<set $leftactiondefault to "leftunderpull">><<set $rightactiondefault to "rightunderpull">>
<<if $worn.under_lower.name is "naked">>
You clutch the tattered remains of your $underlowerlast.<<brat 2>>
<<else>>
<<if $NPCList[0].lefthand is "underclothes">>You struggle with <<him>> for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<elseif $NPCList[0].righthand is "underclothes">>You struggle for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<elseif $NPCList[1].lefthand is "underclothes">>You struggle for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<elseif $NPCList[1].righthand is "underclothes">>You struggle for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<elseif $NPCList[2].lefthand is "underclothes">>You struggle for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<elseif $NPCList[2].righthand is "underclothes">>You struggle for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<elseif $NPCList[3].lefthand is "underclothes">>You struggle for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<elseif $NPCList[3].righthand is "underclothes">>You struggle for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<elseif $NPCList[4].lefthand is "underclothes">>You struggle for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<elseif $NPCList[4].righthand is "underclothes">>You struggle for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<elseif $NPCList[5].lefthand is "underclothes">>You struggle for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<elseif $NPCList[5].righthand is "underclothes">>You struggle for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<elseif $NPCList[0].mouth is "underclothes">>
You struggle for control of your $worn.under_lower.name.<<brat 2>><<set $understruggle to 1>>
<<else>>
<<if $worn.under_lower.state is "ankles">><<set $worn.under_lower.state to "knees">>You pull your $worn.under_lower.name up to your knees.
<<elseif $worn.under_lower.state is "knees">><<set $worn.under_lower.state to "thighs">>You pull your $worn.under_lower.name up to your thighs.
<<elseif $worn.under_lower.state is "thighs">>
<<if $vaginause is 0 and $anususe is 0>>You pull your $worn.under_lower.name up to your waist.<<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to $worn.under_lower.exposed_base>><<set $worn.under_lower.vagina_exposed to $worn.under_lower.vagina_exposed_base>><<set $worn.under_lower.anus_exposed to $worn.under_lower.anus_exposed_base>>
<<else>>
You try to pull up your $worn.under_lower.name, but something is in the way.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftunderpull">><<set $leftaction to 0>><<brat 1>><<set $leftactiondefault to "leftunderpull">>
<<if $worn.under_lower.name is "naked">>
You clutch the tattered remains of your $underlowerlast.
<<else>>
<<if $NPCList[0].lefthand isnot "underclothes" and $NPCList[0].righthand isnot "underclothes" and $NPCList[1].lefthand isnot "underclothes" and $NPCList[1].righthand isnot "underclothes" and $NPCList[2].lefthand isnot "underclothes" and $NPCList[2].righthand isnot "underclothes" and $NPCList[3].lefthand isnot "underclothes" and $NPCList[3].righthand isnot "underclothes" and $NPCList[4].lefthand isnot "underclothes" and $NPCList[4].righthand isnot "underclothes" and $NPCList[5].lefthand isnot "underclothes" and $NPCList[5].righthand isnot "underclothes" and $NPCList[0].mouth isnot "underclothes">>
<<if $worn.under_lower.state is "ankles">><<set $worn.under_lower.state to "knees">>You pull your $worn.under_lower.name up to your knees.
<<elseif $worn.under_lower.state is "knees">><<set $worn.under_lower.state to "thighs">>You pull your $worn.under_lower.name up to your thighs.
<<elseif $worn.under_lower.state is "thighs">>
<<if $vaginause is 0 and $anususe is 0>>You pull your $worn.under_lower.name up to your waist.<<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to $worn.under_lower.exposed_base>><<set $worn.under_lower.vagina_exposed to $worn.under_lower.vagina_exposed_base>><<set $worn.under_lower.anus_exposed to $worn.under_lower.anus_exposed_base>>
<<else>>
You try to pull up your $worn.under_lower.name, but something is in the way.
<</if>>
<</if>>
<<else>>
You try to pull up your $worn.under_lower.name, but one hand won't be enough.<<brat 1>>
<</if>>
<</if>>
<</if>>
<<if $rightaction is "rightunderpull">><<set $rightaction to 0>><<brat 1>><<set $rightactiondefault to "rightunderpull">>
<<if $worn.under_lower.name is "naked">>
You clutch the tattered remains of your $underlowerlast.
<<else>>
<<if $NPCList[0].lefthand isnot "underclothes" and $NPCList[0].righthand isnot "underclothes" and $NPCList[1].lefthand isnot "underclothes" and $NPCList[1].righthand isnot "underclothes" and $NPCList[2].lefthand isnot "underclothes" and $NPCList[2].righthand isnot "underclothes" and $NPCList[3].lefthand isnot "underclothes" and $NPCList[3].righthand isnot "underclothes" and $NPCList[4].lefthand isnot "underclothes" and $NPCList[4].righthand isnot "underclothes" and $NPCList[5].lefthand isnot "underclothes" and $NPCList[5].righthand isnot "underclothes" and $NPCList[0].mouth isnot "underclothes">>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to "knees">>
You pull your $worn.under_lower.name up to your knees.
<<elseif $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "thighs">>
You pull your $worn.under_lower.name up to your thighs.
<<elseif $worn.under_lower.state is "thighs">>
<<if $vaginause is 0 and $anususe is 0>>
You pull your $worn.under_lower.name up to your waist.
<<set $worn.under_lower.state to "waist">><<set $worn.under_lower.exposed to $worn.under_lower.exposed_base>><<set $worn.under_lower.vagina_exposed to $worn.under_lower.vagina_exposed_base>><<set $worn.under_lower.anus_exposed to $worn.under_lower.anus_exposed_base>>
<<else>>
You try to pull up your $worn.under_lower.name, but one hand won't be enough.
<</if>>
<</if>>
<<else>>
You try to pull up your $worn.under_lower.name, but you aren't strong enough.<<brat 1>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftskirtpull" and $rightaction is "rightskirtpull">>
<<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftskirtpull">><<set $rightactiondefault to "rightskirtpull">><<brat 1>>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your $lowerlast.
<<else>>
You pull your $worn.lower.name down with both hands, covering your crotch.
<<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>><<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<</if>>
<</if>>
<<if $leftaction is "leftskirtpull">>
<<set $leftaction to 0>><<set $leftactiondefault to "leftskirtpull">><<brat 1>>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your $lowerlast.
<<else>>
You pull your $worn.lower.name back down, covering your crotch.
<<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>><<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<</if>>
<</if>>
<<if $rightaction is "rightskirtpull">>
<<set $rightaction to 0>><<set $rightactiondefault to "rightskirtpull">><<brat 1>>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your $lowerlast.
<<else>>
You pull your $worn.lower.name back down, covering your crotch.
<<set $worn.lower.skirt_down to 1>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>><<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<</if>>
<</if>>
<<if $leftaction is "leftlowerpull" and $rightaction is "rightlowerpull">>
<<set $leftaction to 0>><<set $rightaction to 0>><<brat 1>><<set $leftactiondefault to "leftlowerpull">><<set $rightactiondefault to "rightlowerpull">>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your $lowerlast.
<<brat 2>>
<<else>>
<<if $NPCList[0].lefthand is "lowerclothes">>
You struggle for control of your $worn.lower.name.
<<brat 2>><<set $lowerstruggle to 1>>
<<elseif $NPCList[0].righthand is "lowerclothes">>
You struggle for control of your $worn.lower.name.
<<brat 2>><<set $lowerstruggle to 1>>
<<elseif $NPCList[1].lefthand is "lowerclothes">>
You struggle for control of your $worn.lower.name.
<<brat 2>><<set $lowerstruggle to 1>>
<<elseif $NPCList[1].righthand is "lowerclothes">>
You struggle for control of your $worn.lower.name.
<<brat 2>><<set $lowerstruggle to 1>>
<<elseif $NPCList[2].lefthand is "lowerclothes">>
You struggle for control of your $worn.lower.name.
<<brat 2>><<set $lowerstruggle to 1>>
<<elseif $NPCList[3].righthand is "lowerclothes">>
You struggle for control of your $worn.lower.name.
<<brat 2>><<set $lowerstruggle to 1>>
<<elseif $NPCList[4].lefthand is "lowerclothes">>
You struggle for control of your $worn.lower.name.
<<brat 2>><<set $lowerstruggle to 1>>
<<elseif $NPCList[4].righthand is "lowerclothes">>
You struggle for control of your $worn.lower.name.
<<brat 2>><<set $lowerstruggle to 1>>
<<elseif $NPCList[5].lefthand is "lowerclothes">>
You struggle for control of your $worn.lower.name.
<<brat 2>><<set $lowerstruggle to 1>>
<<elseif $NPCList[5].righthand is "lowerclothes">>
You struggle for control of your $worn.lower.name.
<<brat 2>><<set $lowerstruggle to 1>>
<<elseif $NPCList[0].mouth is "lowerclothes">>
You struggle for control of your $worn.lower.name.
<<brat 2>><<set $lowerstruggle to 1>>
<<else>>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<pussy>> is threatened.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<penis>> is threatened.
<<elseif $anususe isnot 0>>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<bottom>> is threatened.
<<else>>
You fix your $worn.lower.name, concealing your
<<if $worn.under_lower.exposed gte 1>>
<<genitalsstop>>
<<else>>
$worn.under_lower.name.
<</if>>
<<brat 5>><<set $worn.lower.state to $worn.lower.state_base>><<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>><<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftlowerpull">><<set $leftaction to 0>><<brat 1>><<set $leftactiondefault to "leftlowerpull">>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your $lowerlast.<<brat 1>>
<<else>>
<<if $NPCList[0].lefthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[0].righthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[1].lefthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[2].righthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[2].lefthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[2].righthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[3].lefthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[3].righthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[4].lefthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[4].righthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[5].lefthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[5].righthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[0].mouth is "lowerclothes">>
You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<else>>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<pussy>> is threatened.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<penis>> is threatened.
<<elseif $anususe isnot 0>>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<bottom>> is threatened.
<<else>>
You fix your $worn.lower.name, concealing your
<<if $worn.under_lower.exposed gte 1>>
<<genitalsstop>>
<<else>>
$worn.under_lower.name.
<</if>>
<<brat 5>><<set $worn.lower.state to $worn.lower.state_base>><<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>><<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $rightaction is "rightlowerpull">><<set $rightaction to 0>><<brat 1>><<set $rightactiondefault to "rightlowerpull">>
<<if $worn.lower.name is "naked">>
You clutch the tattered remains of your $lowerlast.
<<else>>
<<if $NPCList[0].lefthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[0].righthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[1].lefthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[1].righthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[2].lefthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[2].righthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[3].lefthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[3].righthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[4].lefthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[4].righthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[5].lefthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[5].righthand is "lowerclothes">>You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[0].mouth is "lowerclothes">>
You try to pull up your $worn.lower.name, but you aren't strong enough.<<brat 1>>
<<else>>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<pussy>> is threatened.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<penis>> is threatened.
<<elseif $anususe isnot 0>>
Your $worn.lower.name hang loosely, but you can't adjust <<lowerit>> while your <<bottom>> is threatened.
<<else>>
You fix your $worn.lower.name, concealing your
<<if $worn.under_lower.exposed gte 1>>
<<genitalsstop>>
<<else>>
$worn.under_lower.name.
<</if>>
<<brat 5>><<set $worn.lower.state to $worn.lower.state_base>><<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>><<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftupperpull" and $rightaction is "rightupperpull">><<set $leftaction to 0>><<set $rightaction to 0>><<brat 1>><<set $leftactiondefault to "leftupperpull">><<set $rightactiondefault to "rightupperpull">>
<<if $worn.upper.name is "naked">>
You clutch the tattered remains of your $upperlast.
<<else>>
<<if $NPCList[0].righthand is "upperclothes">>You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<elseif $NPCList[0].lefthand is "upperclothes">>You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<elseif $NPCList[1].righthand is "upperclothes">>You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<elseif $NPCList[1].lefthand is "upperclothes">>You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<elseif $NPCList[2].righthand is "upperclothes">>You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<elseif $NPCList[2].lefthand is "upperclothes">>You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<elseif $NPCList[3].righthand is "upperclothes">>You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<elseif $NPCList[3].lefthand is "upperclothes">>You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<elseif $NPCList[4].righthand is "upperclothes">>You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<elseif $NPCList[4].lefthand is "upperclothes">>You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<elseif $NPCList[5].righthand is "upperclothes">>You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<elseif $NPCList[5].lefthand is "upperclothes">>You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<elseif $NPCList[0].mouth is "upperclothes">>
You struggle for control of your $worn.upper.name.<<brat 2>><<set $upperstruggle to 1>>
<<else>>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
Your $worn.upper.name hang loosely, but you can't adjust <<upperit>> while your <<pussy>> is threatened.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
Your $worn.upper.name hang loosely, but you can't adjust <<upperit>> while your <<penis>> is threatened.
<<elseif $anususe isnot 0>>
Your $worn.upper.name hang loosely, but you can't adjust <<upperit>> while your <<bottom>> is threatened.
<<elseif $worn.lower.set is $worn.upper.set>>
You fix your $worn.upper.name, concealing your <<breasts>> and
<<if $worn.under_lower.exposed gte 1>>
<<genitalsstop>>
<<else>>
$worn.under_lower.name.
<</if>>
<<brat 5>><<set $worn.upper.state to $worn.upper.state_base>><<set $worn.upper.state_top to $worn.upper.state_top_base>><<set $worn.upper.exposed to $worn.upper.exposed_base>><<set $worn.lower.state to $worn.lower.state_base>><<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>><<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<<else>>
You fix your $worn.upper.name, concealing your <<breastsstop>><<brat 5>><<set $worn.upper.state to $worn.upper.state_base>><<set $worn.upper.state_top to $worn.upper.state_top_base>><<set $worn.upper.exposed to $worn.upper.exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "leftupperpull">><<set $leftaction to 0>><<brat 1>><<set $leftactiondefault to "leftupperpull">>
<<if $worn.upper.name is "naked">>
You clutch the tattered remains of your $upperlast.
<<else>>
<<if $NPCList[0].righthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[0].lefthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[1].righthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[1].lefthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[2].righthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[2].lefthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[3].righthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[3].lefthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[4].righthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[4].lefthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[5].righthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[5].lefthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[0].mouth is "upperclothes">>
You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<else>>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
Your $worn.upper.name hang loosely, but you can't adjust <<upperit>> while your <<pussy>> is threatened.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
Your $worn.upper.name hang loosely, but you can't adjust <<upperit>> while your <<penis>> is threatened.
<<elseif $anususe isnot 0>>
Your $worn.upper.name hang loosely, but you can't adjust <<upperit>> while your <<bottom>> is threatened.
<<elseif $worn.lower.set is $worn.upper.set>>
You fix your $worn.upper.name, concealing your <<breasts>> and
<<if $worn.under_lower.exposed gte 1>>
<<genitalsstop>>
<<else>>
$worn.under_lower.name.
<</if>>
<<brat 5>><<set $worn.upper.state to $worn.upper.state_base>><<set $worn.upper.state_top to $worn.upper.state_top_base>><<set $worn.upper.exposed to $worn.upper.exposed_base>><<set $worn.lower.state to $worn.lower.state_base>><<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>><<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<<else>>
You fix your $worn.upper.name, concealing your <<breastsstop>>
<<brat 5>><<set $worn.upper.state to $worn.upper.state_base>><<set $worn.upper.state_top to $worn.upper.state_top_base>><<set $worn.upper.exposed to $worn.upper.exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $rightaction is "rightupperpull">>
<<set $rightaction to 0>><<brat 1>><<set $rightactiondefault to "rightupperpull">>
<<if $worn.upper.name is "naked">>
You clutch the tattered remains of your $upperlast.
<<else>>
<<if $NPCList[0].righthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[0].lefthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[1].righthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[1].lefthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[2].righthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[2].lefthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[3].righthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[3].lefthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[4].righthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[4].lefthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[5].righthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[5].lefthand is "upperclothes">>You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<elseif $NPCList[0].mouth is "upperclothes">>
You struggle for your $worn.upper.name, but you aren't strong enough.<<brat 1>>
<<else>>
<<if $vaginause isnot 0 and $vaginause isnot "none">>
Your $worn.upper.name hang loosely, but you can't adjust <<upperit>> while your <<pussy>> is threatened.
<<elseif $penisuse isnot 0 and $penisuse isnot "none">>
Your $worn.upper.name hang loosely, but you can't adjust <<upperit>> while your <<penis>> is threatened.
<<elseif $anususe isnot 0>>
Your $worn.upper.name hang loosely, but you can't adjust <<upperit>> while your <<bottom>> is threatened.
<<elseif $worn.lower.set is $worn.upper.set>>
You fix your $worn.upper.name, concealing your <<breasts>> and
<<if $worn.under_lower.exposed gte 1>>
<<genitalsstop>>
<<else>>
$worn.under_lower.name.
<</if>>
<<brat 5>><<set $worn.upper.state to $worn.upper.state_base>><<set $worn.upper.state_top to $worn.upper.state_top_base>><<set $worn.upper.exposed to $worn.upper.exposed_base>><<set $worn.lower.state to $worn.lower.state_base>><<if $worn.lower.skirt is 1>><<set $worn.lower.skirt_down to 1>><</if>><<set $worn.lower.vagina_exposed to $worn.lower.vagina_exposed_base>><<set $worn.lower.anus_exposed to $worn.lower.anus_exposed_base>><<set $worn.lower.exposed to $worn.lower.exposed_base>>
<<else>>
You fix your $worn.upper.name, concealing your <<breastsstop>>
<<brat 5>><<set $worn.upper.state to $worn.upper.state_base>><<set $worn.upper.state_top to $worn.upper.state_top_base>><<set $worn.upper.exposed to $worn.upper.exposed_base>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $feetaction is "grab">>
<<set $feetaction to 0>><<set $feetactiondefault to "grab">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $feetactiondefault to "grabrub">>
<<if $NPCList[0].penis is 0>>
<<submission 2>><<set $NPCList[0].penis to "feet">><<set $feetuse to "penis">><<feetstat>><<feetskilluse>>
<span class="lblue">You <<feettext>> grab <<his1>> $NPCList[0].penisdesc between your feet.</span>
<<elseif $NPCList[1].penis is 0>>
<<submission 2>><<set $NPCList[1].penis to "feet">><<set $feetuse to "penis">><<feetstat>><<feetskilluse>>
<span class="lblue">You <<feettext>> grab <<his2>> $NPCList[1].penisdesc between your feet.</span>
<<elseif $NPCList[2].penis is 0>>
<<submission 2>><<set $NPCList[2].penis to "feet">><<set $feetuse to "penis">><<feetstat>><<feetskilluse>>
<span class="lblue">You <<feettext>> grab <<his3>> $NPCList[2].penisdesc between your feet.</span>
<<elseif $NPCList[3].penis is 0>>
<<submission 2>><<set $NPCList[3].penis to "feet">><<set $feetuse to "penis">><<feetstat>><<feetskilluse>>
<span class="lblue">You <<feettext>> grab <<his4>> $NPCList[3].penisdesc between your feet.</span>
<<elseif $NPCList[4].penis is 0>>
<<submission 2>><<set $NPCList[4].penis to "feet">><<set $feetuse to "penis">><<feetstat>><<feetskilluse>>
<span class="lblue">You <<feettext>> grab <<his5>> $NPCList[4].penisdesc between your feet.</span>
<<elseif $NPCList[5].penis is 0>>
<<submission 2>><<set $NPCList[5].penis to "feet">><<set $feetuse to "penis">><<feetstat>><<feetskilluse>>
<span class="lblue">You <<feettext>> grab <<his6>> $NPCList[5].penisdesc between your feet.</span>
<</if>>
<<else>>
You clumsily try to grab <<a>> penis between your feet, but fail.
<<feetskilluse>><<submission 2>>
<</if>>
<</if>>
<<if $feetaction is "rest">>
<<set $feetaction to 0>><<set $feetactiondefault to "rest">><<neutral 1>>You rest your legs.
<</if>>
<<if $feetaction is "kick">>
<<set $feetaction to 0>><<set $feetactiondefault to "kick">><<defiance 5>><<actionskick>><<set $attackstat += 1>>
<</if>>
<<if $feetaction is "rub">>
<<set $feetaction to 0>><<submission 1>><<actionsfeetrub>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $feetaction is "grabrub">>
<<feetskilluse>><<set $feetactiondefault to "grabrub">><<set $feetaction to 0>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionsgrabrub>><<submission 2>>
<<else>>
<<set $feetactiondefault to "grab">>
<<if $NPCList[0].penis is "feet">>
<span class="blue">You try to rub <<his1>> penis between your feet, but <<he>> moves away.</span>
<<set $feetuse to 0>><<set $NPCList[0].penis to 0>>
<<elseif $NPCList[1].penis is "feet">>
<span class="blue">You try to rub <<his2>> penis between your feet, but <<he>> moves away.</span>
<<set $feetuse to 0>><<set $NPCList[1].penis to 0>>
<<elseif $NPCList[2].penis is 0>>
<span class="blue">You try to rub <<his3>> penis between your feet, but <<he>> moves away.</span>
<<set $feetuse to 0>><<set $NPCList[2].penis to 0>>
<<elseif $NPCList[3].penis is "feet">>
<span class="blue">You try to rub <<his4>> penis between your feet, but <<he>> moves away.</span>
<<set $feetuse to 0>><<set $NPCList[3].penis to 0>>
<<elseif $NPCList[4].penis is "feet">>
<span class="blue">You try to rub <<his5>> penis between your feet, but <<he>> moves away.</span>
<<set $feetuse to 0>><<set $NPCList[4].penis to 0>>
<<elseif $NPCList[5].penis is "feet">>
<span class="blue">You try to rub <<his6>> penis between your feet, but <<he>> moves away.</span>
<<set $feetuse to 0>><<set $NPCList[5].penis to 0>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $feetaction is "vaginagrab">>
<<feetskilluse>><<set $feetaction to 0>><<set $feetactiondefault to "vaginagrab">><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $feetactiondefault to "vaginagrabrub">>
<<if $NPCList[0].vagina is 0>>
<<submission 2>><<set $feetuse to "othervagina">><<set $NPCList[0].vagina to "feet">><<feetstat>><span class="lblue">You <<feettext>> press your feet against <<his1>> pussy.</span>
<<elseif $NPCList[1].vagina is 0>>
<<submission 2>><<set $feetuse to "othervagina">><<set $NPCList[1].vagina to "feet">><<feetstat>><span class="lblue">You <<feettext>> press your feet against <<his2>> pussy.</span>
<<elseif $NPCList[2].vagina is 0>>
<<submission 2>><<set $feetuse to "othervagina">><<set $NPCList[2].vagina to "feet">><<feetstat>><span class="lblue">You <<feettext>> press your feet against <<his3>> pussy.</span>
<<elseif $NPCList[3].vagina is 0>>
<<submission 2>><<set $feetuse to "othervagina">><<set $NPCList[3].vagina to "feet">><<feetstat>><span class="lblue">You <<feettext>> press your feet against <<his4>> pussy.</span>
<<elseif $NPCList[4].vagina is 0>>
<<submission 2>><<set $feetuse to "othervagina">><<set $NPCList[4].vagina to "feet">><<feetstat>><span class="lblue">You <<feettext>> press your feet against <<his5>> pussy.</span>
<<elseif $NPCList[5].vagina is 0>>
<<submission 2>><<set $feetuse to "othervagina">><<set $NPCList[5].vagina to "feet">><<feetstat>><span class="lblue">You <<feettext>> press your feet against <<his6>> pussy.</span>
<</if>>
<<else>>
You try to keep <<a>> pussy away with your feet, but <<theowner>> moves it away.
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $feetaction is "vaginagrabrub">>
<<set $feetaction to 0>><<feetskilluse>><<set $feetactiondefault to "vaginagrabrub">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionsfeetpussy>><<submission 2>>
<<else>><<set $feetactiondefault to "vaginagrab">>
<<if $NPCList[0].vagina is "feet">>
<span class="blue">You try to keep <<his1>> pussy away with your feet, but <<he>> moves away.</span><<set $feetuse to 0>><<set $NPCList[0].vagina to 0>>
<<elseif $NPCList[1].vagina is "feet">>
<span class="blue">You try to keep <<his2>> pussy away with your feet, but <<he>> moves away.</span><<set $feetuse to 0>><<set $NPCList[1].vagina to 0>>
<<elseif $NPCList[2].vagina is 0>>
<span class="blue">You try to keep <<his3>> pussy away with your feet, but <<he>> moves away.</span><<set $feetuse to 0>><<set $NPCList[2].vagina to 0>>
<<elseif $NPCList[3].vagina is "feet">>
<span class="blue">You try to keep <<his4>> pussy away with your feet, but <<he>> moves away.</span><<set $feetuse to 0>><<set $NPCList[3].vagina to 0>>
<<elseif $NPCList[4].vagina is "feet">>
<span class="blue">You try to keep <<his5>> pussy away with your feet, but <<he>> moves away.</span><<set $feetuse to 0>><<set $NPCList[4].vagina to 0>>
<<elseif $NPCList[5].vagina is "feet">>
<span class="blue">You try to keep <<his6>> pussy away with your feet, but <<he>> moves away.</span><<set $feetuse to 0>><<set $NPCList[5].vagina to 0>>
<</if>>
<</if>>
<</if>>
<<if $feetaction is "stop">><<set $feetaction to 0>><<set $feetactiondefault to "stop">>You move your feet away from their genitals.<<set $feetuse to 0>>
<<if $NPCList[0].penis is "feet">>
<<set $NPCList[0].penis to 0>>
<<elseif $NPCList[1].penis is "feet">>
<<set $NPCList[1].penis to 0>>
<<elseif $NPCList[2].penis is "feet">>
<<set $NPCList[2].penis to 0>>
<<elseif $NPCList[3].penis is "feet">>
<<set $NPCList[3].penis to 0>>
<<elseif $NPCList[4].penis is "feet">>
<<set $NPCList[4].penis to 0>>
<<elseif $NPCList[5].penis is "feet">>
<<set $NPCList[5].penis to 0>>
<<elseif $NPCList[0].vagina is "feet">>
<<set $NPCList[0].vagina to 0>>
<<elseif $NPCList[1].vagina is "feet">>
<<set $NPCList[1].vagina to 0>>
<<elseif $NPCList[2].vagina is "feet">>
<<set $NPCList[2].vagina to 0>>
<<elseif $NPCList[3].vagina is "feet">>
<<set $NPCList[3].vagina to 0>>
<<elseif $NPCList[4].vagina is "feet">>
<<set $NPCList[4].vagina to 0>>
<<elseif $NPCList[5].vagina is "feet">>
<<set $NPCList[5].vagina to 0>>
<</if>>
<</if>>
<<if $mouthaction is "rest">><<set $mouthaction to 0>><<set $mouthactiondefault to "rest">>
<</if>>
<<if $mouthaction is "kiss">><<set $mouthaction to 0>>
<<actionskiss>><<submission 3>><<set $mouthactiondefault to "kiss">>
<</if>>
<<if $mouthaction is "plead">><<set $mouthaction to 0>><<set $mouthactiondefault to "plead">>
<<actionsplead>><<set $speechplead to 1>>
<<if $englishtrait is 4>>
<<meek 5>>
<<elseif $englishtrait is 3>>
<<meek 4>>
<<elseif $englishtrait is 2>>
<<meek 3>>
<<elseif $englishtrait is 1>>
<<meek 2>>
<<else>>
<<meek 1>>
<</if>>
<</if>>
<<if $mouthaction is "moan">><<set $mouthaction to 0>><<set $mouthactiondefault to "moan">>
<<actionsmoan>><<set $speechmoan to 1>>
<<if $englishtrait is 4>>
<<submission 5>>
<<elseif $englishtrait is 3>>
<<submission 4>>
<<elseif $englishtrait is 2>>
<<submission 3>>
<<elseif $englishtrait is 1>>
<<submission 2>>
<<else>>
<<submission 1>>
<</if>>
<</if>>
<<if $mouthaction is "demand">><<set $mouthaction to 0>><<set $mouthactiondefault to "demand">>
<<actionsdemand>><<set $speechdemand to 1>>
<<if $englishtrait is 4>>
<<defiance 5>>
<<elseif $englishtrait is 3>>
<<defiance 4>>
<<elseif $englishtrait is 2>>
<<defiance 3>>
<<elseif $englishtrait is 1>>
<<defiance 2>>
<<else>>
<<defiance 1>>
<</if>>
<</if>>
<<if $mouthaction is "mock">><<set $mouthaction to 0>><<set $mouthactiondefault to "mock">>
<<actionsmock>><<set $speechdemand to 1>>
<<if $englishtrait is 4>>
<<brat 5>><<if $mockaction is $NPCList[0].insecurity or $mockaction is $NPCList[1].insecurity or $mockaction is $NPCList[2].insecurity or $mockaction is $NPCList[3].insecurity or $mockaction is $NPCList[4].insecurity or $mockaction is $NPCList[5].insecurity>><<if $consensual is 1>><<submission 5>><<else>><<combatcontrol 5>><</if>><</if>>
<<elseif $englishtrait is 3>>
<<brat 4>><<if $mockaction is $NPCList[0].insecurity or $mockaction is $NPCList[1].insecurity or $mockaction is $NPCList[2].insecurity or $mockaction is $NPCList[3].insecurity or $mockaction is $NPCList[4].insecurity or $mockaction is $NPCList[5].insecurity>><<if $consensual is 1>><<submission 4>><<else>><<combatcontrol 4>><</if>><</if>>
<<elseif $englishtrait is 2>>
<<brat 3>><<if $mockaction is $NPCList[0].insecurity or $mockaction is $NPCList[1].insecurity or $mockaction is $NPCList[2].insecurity or $mockaction is $NPCList[3].insecurity or $mockaction is $NPCList[4].insecurity or $mockaction is $NPCList[5].insecurity>><<if $consensual is 1>><<submission 3>><<else>><<combatcontrol 3>><</if>><</if>>
<<elseif $englishtrait is 1>>
<<brat 2>><<if $mockaction is $NPCList[0].insecurity or $mockaction is $NPCList[1].insecurity or $mockaction is $NPCList[2].insecurity or $mockaction is $NPCList[3].insecurity or $mockaction is $NPCList[4].insecurity or $mockaction is $NPCList[5].insecurity>><<if $consensual is 1>><<submission 2>><<else>><<combatcontrol 2>><</if>><</if>>
<<else>>
<<brat 1>><<if $mockaction is $NPCList[0].insecurity or $mockaction is $NPCList[1].insecurity or $mockaction is $NPCList[2].insecurity or $mockaction is $NPCList[3].insecurity or $mockaction is $NPCList[4].insecurity or $mockaction is $NPCList[5].insecurity>><<if $consensual is 1>><<submission 1>><<else>><<combatcontrol 1>><</if>><</if>>
<</if>>
<</if>>
<<if $mouthaction is "mouth">><<set $mouthaction to 0>><<meek 1>><<set $mouthactiondefault to "mouth">><<combatpromiscuity4>>
<<if $penisbitten is 1>><<He>> smacks your head away from <<his>> penis.<<violence 5>>
<<elseif (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthactiondefault to "lick">><<set $mouthsubmit to 1>>
<<if $NPCList[0].penis is 0>>
<<set $NPCList[0].penis to "mouthentrance">><<set $mouthuse to "penis">><<oralskilluse>><<set $mouthstate to "entrance">><span class="lblue">You <<oraltext>> move your mouth to <<his1>> $NPCList[0].penisdesc and <<he>> waits expectantly.</span>
<<if $enemytype is "beast">><<set $beaststance to "topface">><</if>>
<<elseif $NPCList[1].penis is 0>>
<<set $NPCList[1].penis to "mouthentrance">><<set $mouthuse to "penis">><<oralskilluse>><<set $mouthstate to "entrance">><span class="lblue">You <<oraltext>> move your mouth to <<his2>> $NPCList[1].penisdesc and <<he>> waits expectantly.</span>
<<elseif $NPCList[2].penis is 0>>
<<set $NPCList[2].penis to "mouthentrance">><<set $mouthuse to "penis">><<oralskilluse>><<set $mouthstate to "entrance">><span class="lblue">You <<oraltext>> move your mouth to <<his3>> $NPCList[2].penisdesc and <<he>> waits expectantly.</span>
<<elseif $NPCList[3].penis is 0>>
<<set $NPCList[3].penis to "mouthentrance">><<set $mouthuse to "penis">><<oralskilluse>><<set $mouthstate to "entrance">><span class="lblue">You <<oraltext>> move your mouth to <<his4>> $NPCList[3].penisdesc and <<he>> waits expectantly.</span>
<<elseif $NPCList[4].penis is 0>>
<<set $NPCList[4].penis to "mouthentrance">><<set $mouthuse to "penis">><<oralskilluse>><<set $mouthstate to "entrance">><span class="lblue">You <<oraltext>> move your mouth to <<his5>> $NPCList[4].penisdesc and <<he>> waits expectantly.</span>
<<elseif $NPCList[5].penis is 0>>
<<set $NPCList[5].penis to "mouthentrance">><<set $mouthuse to "penis">><<oralskilluse>><<set $mouthstate to "entrance">><span class="lblue">You <<oraltext>> move your mouth to <<his6>> $NPCList[5].penisdesc and <<he>> waits expectantly.</span>
<</if>>
<<else>>You try to move into a position where your mouth can take <<a>> penis, but <<theowner>> has other ideas.<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "swallow">><<set $mouthaction to 0>><<set $mouthactiondefault to "swallow">><<combatpromiscuity5>>
<<if $NPCList[0].penis is "mouthentrance" or $NPCList[0].penis is "mouthimminent">>
<<set $NPCList[0].penis to "mouth">><span class="pink">You take <<his1>> $NPCList[0].penisdesc into your mouth.</span>
<<switch $NPCList[0].penissize>>
<<case 4>><span class="pink"> You struggle to accommodate its girth.</span><<case 1>><span class="pink"> You stuggle to keep your mouth on something so small.</span>
<</switch>>
<</if>>
<<if $NPCList[1].penis is "mouthentrance" or $NPCList[1].penis is "mouthimminent">>
<<set $NPCList[1].penis to "mouth">><span class="pink">You take <<his2>> $NPCList[1].penisdesc into your mouth.</span>
<<switch $NPCList[1].penissize>>
<<case 4>><span class="pink"> You struggle to accommodate its girth.</span><<case 1>><span class="pink"> You stuggle to keep your mouth on something so small.</span>
<</switch>>
<</if>>
<<if $NPCList[2].penis is "mouthentrance" or $NPCList[2].penis is "mouthimminent">>
<<set $NPCList[2].penis to "mouth">><span class="pink">You take <<his3>> $NPCList[2].penisdesc into your mouth.</span>
<<switch $NPCList[2].penissize>>
<<case 4>><span class="pink"> You struggle to accommodate its girth.</span><<case 1>><span class="pink"> You stuggle to keep your mouth on something so small.</span>
<</switch>>
<</if>>
<<if $NPCList[3].penis is "mouthentrance" or $NPCList[3].penis is "mouthimminent">>
<<set $NPCList[3].penis to "mouth">><span class="pink">You take <<his4>> $NPCList[3].penisdesc into your mouth.</span>
<<switch $NPCList[3].penissize>>
<<case 4>><span class="pink"> You struggle to accommodate its girth.</span><<case 1>><span class="pink"> You stuggle to keep your mouth on something so small.</span>
<</switch>>
<</if>>
<<if $NPCList[4].penis is "mouthentrance" or $NPCList[0].penis is "mouthimminent">>
<<set $NPCList[4].penis to "mouth">><span class="pink">You take <<his5>> $NPCList[4].penisdesc into your mouth.</span>
<<switch $NPCList[4].penissize>>
<<case 4>><span class="pink"> You struggle to accommodate its girth.</span><<case 1>><span class="pink"> You stuggle to keep your mouth on something so small.</span>
<</switch>>
<</if>>
<<if $NPCList[5].penis is "mouthentrance" or $NPCList[5].penis is "mouthimminent">>
<<set $NPCList[5].penis to "mouth">><span class="pink">You take <<his6>> $NPCList[5].penisdesc into your mouth.</span>
<<switch $NPCList[5].penissize>>
<<case 4>><span class="pink"> You struggle to accommodate its girth.</span><<case 1>><span class="pink"> You stuggle to keep your mouth on something so small.</span>
<</switch>>
<</if>>
<<if $oralvirginity is 0>><<submission 10>><<bruise face>><<oralstat>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<<elseif $oralvirginity is 1>><span class="pink"></span><span class="red"> It tastes strange.</span><<submission 30>><<set $oralvirginity to 0>><<bruise face>><<oralstat>><<violence 1>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthvirgin to 1>>
<</if>>
<</if>>
<<if $mouthaction is "othervagina">><<set $mouthaction to 0>><<meek 1>><<set $mouthactiondefault to "othervagina">><<combatpromiscuity4>>
<<if $penisbitten is 1>><<He>> smacks your head away from <<his>> pussy.<<violence 5>>
<<elseif (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $mouthactiondefault to "vaginalick">>
<<if $NPCList[0].vagina is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his1>> pussy and <<he>> waits expectantly.</span><<set $NPCList[0].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<<if $enemytype is "beast">><<set $beaststance to "topface">><</if>>
<<elseif $NPCList[1].vagina is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his2>> pussy and <<he>> waits expectantly.</span><<set $NPCList[1].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<<elseif $NPCList[2].vagina is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his3>> pussy and <<he>> waits expectantly.</span><<set $NPCList[2].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<<elseif $NPCList[3].vagina is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his4>> pussy and <<he>> waits expectantly.</span><<set $NPCList[3].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<<elseif $NPCList[4].vagina is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his5>> pussy and <<he>> waits expectantly.</span><<set $NPCList[4].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<<elseif $NPCList[5].vagina is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his6>> pussy and <<he>> waits expectantly.</span><<set $NPCList[5].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<</if>>
<<else>>You try to move into a position where your mouth can eat pussy, but <<theowner>> has other ideas.<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "othervagina">><<set $mouthaction to 0>><<meek 1>><<set $mouthactiondefault to "othervagina">><<combatpromiscuity4>>
<<if $penisbitten is 1>><<He>> smacks your head away from <<his>> pussy.<<violence 5>>
<<elseif (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $mouthactiondefault to "vaginalick">>
<<if $NPCList[0].vagina is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his1>> pussy and <<he>> waits expectantly.</span><<set $NPCList[0].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<<if $enemytype is "beast">><<set $beaststance to "topface">><</if>>
<<elseif $NPCList[1].vagina is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his2>> pussy and <<he>> waits expectantly.</span><<set $NPCList[1].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<<elseif $NPCList[2].vagina is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his3>> pussy and <<he>> waits expectantly.</span><<set $NPCList[2].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<<elseif $NPCList[3].vagina is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his4>> pussy and <<he>> waits expectantly.</span><<set $NPCList[3].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<<elseif $NPCList[4].vagina is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his5>> pussy and <<he>> waits expectantly.</span><<set $NPCList[4].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<<elseif $NPCList[5].vagina is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his6>> pussy and <<he>> waits expectantly.</span><<set $NPCList[5].vagina to "mouth">><<set $mouthstate to "othervagina">><<set $mouthuse to "othervagina">><<oralskilluse>>
<</if>>
<<else>>You try to move into a position where your mouth can eat pussy, but <<theowner>> has other ideas.<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "breastpull">><<set $mouthaction to 0>><<set $mouthactiondefault to "breastpull">>You try to pull your head away from the chest pressing against your face.<<oralskilluse>><<brat 1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthstate to 0>><<set $mouthuse to 0>>
<<if $NPCList[0].chest is "mouth" or $NPCList[0].chest is "mouthentrance">>
<<set $NPCList[0].chest to 0>><span class="green"><<He 1>> doesn't stop you.</span>
<<elseif $NPCList[1].chest is "mouth" or $NPCList[1].chest is "mouthentrance">>
<<set $NPCList[1].chest to 0>><span class="green"><<He 2>> doesn't stop you.</span>
<<elseif $NPCList[2].chest is "mouth" or $NPCList[2].chest is "mouthentrance">>
<<set $NPCList[2].chest to 0>><span class="green"><<He 3>> doesn't stop you.</span>
<<elseif $NPCList[3].chest is "mouth" or $NPCList[3].chest is "mouthentrance">>
<<set $NPCList[3].chest to 0>><span class="green"><<He 4>> doesn't stop you.</span>
<<elseif $NPCList[4].chest is "mouth" or $NPCList[4].chest is "mouthentrance">>
<<set $NPCList[4].chest to 0>><span class="green"><<He 5>> doesn't stop you.</span>
<<elseif $NPCList[5].chest is "mouth" or $NPCList[5].chest is "mouthentrance">>
<<set $NPCList[5].chest to 0>><span class="green"><<He 6>> doesn't stop you.</span>
<</if>>
<<if $NPCList[0].lefthand is "head_breasts" or $NPCList[0].lefthand is "head_nipple">><<set $NPCList[0].lefthand to 0>><</if>>
<<if $NPCList[0].righthand is "head_breasts" or $NPCList[0].righthand is "head_nipple">><<set $NPCList[0].righthand to 0>><</if>>
<<if $NPCList[1].lefthand is "head_breasts" or $NPCList[1].lefthand is "head_nipple">><<set $NPCList[1].lefthand to 0>><</if>>
<<if $NPCList[1].righthand is "head_breasts" or $NPCList[1].righthand is "head_nipple">><<set $NPCList[1].righthand to 0>><</if>>
<<if $NPCList[2].lefthand is "head_breasts" or $NPCList[2].lefthand is "head_nipple">><<set $NPCList[2].lefthand to 0>><</if>>
<<if $NPCList[2].righthand is "head_breasts" or $NPCList[2].righthand is "head_nipple">><<set $NPCList[2].righthand to 0>><</if>>
<<if $NPCList[3].lefthand is "head_breasts" or $NPCList[3].lefthand is "head_nipple">><<set $NPCList[3].lefthand to 0>><</if>>
<<if $NPCList[3].righthand is "head_breasts" or $NPCList[3].righthand is "head_nipple">><<set $NPCList[3].righthand to 0>><</if>>
<<if $NPCList[4].lefthand is "head_breasts" or $NPCList[4].lefthand is "head_nipple">><<set $NPCList[4].lefthand to 0>><</if>>
<<if $NPCList[4].righthand is "head_breasts" or $NPCList[4].righthand is "head_nipple">><<set $NPCList[4].righthand to 0>><</if>>
<<if $NPCList[5].lefthand is "head_breasts" or $NPCList[5].lefthand is "head_nipple">><<set $NPCList[5].lefthand to 0>><</if>>
<<if $NPCList[5].righthand is "head_breasts" or $NPCList[5].righthand is "head_nipple">><<set $NPCList[5].righthand to 0>><</if>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<violence 1>>
<<if $mouthstate is "breasts">><span class="red">However, <<theowner>> refuses to allow it,</span> instead pushing your head back against their chest.
<<elseif $mouthstate is "nipple">><span class="red">However, <<theowner>> refuses to allow it,</span> instead pushing your head back against their chest.
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "movetochest">><<set $mouthaction to 0>><<meek 1>><<set $mouthactiondefault to "breastclosed">><<combatpromiscuity3>>
<<if $breastbitten is 1>><<He>> smacks your head away from <<his>> chest.<<violence 5>>
<<elseif (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $mouthactiondefault to "breastlick">>
<<if $NPCList[0].chest is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his>> $NPCList[0].breastsdesc.</span><<set $NPCList[0].chest to "mouthentrance">><<set $mouthstate to "breasts">><<set $mouthuse to "breasts">><<oralskilluse>>
<<elseif $NPCList[0].chest is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his2>> $NPCList[1].breastsdesc.</span><<set $NPCList[1].chest to "mouthentrance">><<set $mouthstate to "breasts">><<set $mouthuse to "breasts">><<oralskilluse>>
<<elseif $NPCList[0].chest is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his3>> $NPCList[2].breastsdesc.</span><<set $NPCList[2].chest to "mouthentrance">><<set $mouthstate to "breasts">><<set $mouthuse to "breasts">><<oralskilluse>>
<<elseif $NPCList[0].chest is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his4>> $NPCList[3].breastsdesc.</span><<set $NPCList[3].chest to "mouthentrance">><<set $mouthstate to "breasts">><<set $mouthuse to "breasts">><<oralskilluse>>
<<elseif $NPCList[0].chest is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his5>> $NPCList[4].breastsdesc.</span><<set $NPCList[4].chest to "mouthentrance">><<set $mouthstate to "breasts">><<set $mouthuse to "breasts">><<oralskilluse>>
<<elseif $NPCList[0].chest is 0>>
<span class="lblue">You <<oraltext>> move your mouth to <<his6>> $NPCList[5].breastsdesc.</span><<set $NPCList[5].chest to "mouthentrance">><<set $mouthstate to "breasts">><<set $mouthuse to "breasts">><<oralskilluse>>
<</if>>
<<else>>You try to move your mouth to someone's chest, but <<theowner>> has other ideas.<<oralskilluse>>
<</if>>
<</if>>
<<if $mouthaction is "breastbite">><<set $mouthaction to 0>><<set $mouthactiondefault to "breastbite">>You bite down on the nipple, <<theowner>> <<if $enemytype is "man">>yelps<<elseif $enemytype is "beast">>growls<<else>>shrieks<</if>> and recoils in agony.<<defiance 20>><<attackstat>><<set $mouthuse to 0>><<set $breastbitten to 1>><<set $mouthstate to 0>>
<<if $wolfgirl gte 2 or $cat gte 2>>
<<defiance 40>>You lick your fangs clean.
<</if>>
<<if $head is "breasts">>
<<set $head to 0>>
<</if>>
<<if $NPCList[0].chest is "mouth">>
<<set $NPCList[0].chest to 0>>
<<elseif $NPCList[1].chest is "mouth">>
<<set $NPCList[1].chest to 0>>
<<elseif $NPCList[2].chest is "mouth">>
<<set $NPCList[2].chest to 0>>
<<elseif $NPCList[3].chest is "mouth">>
<<set $NPCList[3].chest to 0>>
<<elseif $NPCList[4].chest is "mouth">>
<<set $NPCList[4].chest to 0>>
<<elseif $NPCList[5].chest is "mouth">>
<<set $NPCList[5].chest to 0>>
<</if>>
<<if $NPCList[0].lefthand is "head_nipples">>
<<set $NPCList[0].lefthand to 0>>
<<elseif $NPCList[1].lefthand is "head_nipples">>
<<set $NPCList[1].lefthand to 0>>
<<elseif $NPCList[2].lefthand is "head_nipples">>
<<set $NPCList[2].lefthand to 0>>
<<elseif $NPCList[3].lefthand is "head_nipples">>
<<set $NPCList[3].lefthand to 0>>
<<elseif $NPCList[4].lefthand is "head_nipples">>
<<set $NPCList[4].lefthand to 0>>
<<elseif $NPCList[5].lefthand is "head_nipples">>
<<set $NPCList[5].lefthand to 0>>
<</if>>
<<if $NPCList[0].righthand is "head_nipples">>
<<set $NPCList[0].righthand to 0>>
<<elseif $NPCList[1].righthand is "head_nipples">>
<<set $NPCList[1].righthand to 0>>
<<elseif $NPCList[2].righthand is "head_nipples">>
<<set $NPCList[2].righthand to 0>>
<<elseif $NPCList[3].righthand is "head_nipples">>
<<set $NPCList[3].righthand to 0>>
<<elseif $NPCList[4].righthand is "head_nipples">>
<<set $NPCList[4].righthand to 0>>
<<elseif $NPCList[5].righthand is "head_nipples">>
<<set $NPCList[5].righthand to 0>>
<</if>>
<</if>>
<<if $mouthaction is "breastlick">><<set $mouthactiondefault to "breastlick">><<set $mouthaction to 0>><<submission 3>>
<<if $NPCList[0].chest is "mouthentrance">>
You lick <<his1>> $NPCList[0].breastsdesc.
<</if>>
<<if $NPCList[1].chest is "mouthentrance">>
You lick <<his2>> $NPCList[1].breastsdesc.
<</if>>
<<if $NPCList[2].chest is "mouthentrance">>
You lick <<his3>> $NPCList[2].breastsdesc.
<</if>>
<<if $NPCList[3].chest is "mouthentrance">>
You lick <<his4>> $NPCList[3].breastsdesc.
<</if>>
<<if $NPCList[4].chest is "mouthentrance">>
You lick <<his5>> $NPCList[4].breastsdesc.
<</if>>
<<if $NPCList[5].chest is "mouthentrance">>
You lick <<his6>> $NPCList[5].breastsdesc.
<</if>>
<</if>>
<<if $mouthaction is "breastclosed">><<set $mouthactiondefault to "breastclosed">><<set $mouthaction to 0>><<brat 3>>
You keep your mouth closed.
<<if $NPCList[0].chest is "mouth">>
<<if $NPCList[0].lactation is 1>>
<span class="blue">Milk leaks from <<his1>> $NPCList[0].breastdesc.</span>
<</if>>
<<elseif $NPCList[1].chest is "mouth">>
<<if $NPCList[1].lactation is 1>>
<span class="blue">Milk leaks from <<his2>> $NPCList[1].breastdesc.</span>
<</if>>
<<elseif $NPCList[2].chest is "mouth">>
<<if $NPCList[2].lactation is 1>>
<span class="blue">Milk leaks from <<his3>> $NPCList[2].breastdesc.</span>
<</if>>
<<elseif $NPCList[3].chest is "mouth">>
<<if $NPCList[3].lactation is 1>>
<span class="blue">Milk leaks from <<his4>> $NPCList[3].breastdesc.</span>
<</if>>
<<elseif $NPCList[4].chest is "mouth">>
<<if $NPCList[4].lactation is 1>>
<span class="blue">Milk leaks from <<his5>> $NPCList[4].breastdesc.</span>
<</if>>
<<elseif $NPCList[5].chest is "mouth">>
<<if $NPCList[5].lactation is 1>>
<span class="blue">Milk leaks from <<his1>> $NPCList[5].breastdesc.</span>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "breastsuck">><<set $mouthactiondefault to "breastsuck">><<set $mouthaction to 0>><<submission 3>>
<<set $mouthstate to "nipple">>
<<if $NPCList[0].chest is "mouthentrance" or $NPCList[0].chest is "mouth">>
<<set $NPCList[0].chest to "mouth">>
You <<oraltext>> suck <<his1>> $NPCList[0].breastdesc.
<<if $NPCList[0].lefthand is "head_breasts">><<set $NPCList[0].lefthand to "head_nipples">><</if>>
<<if $NPCList[0].righthand is "head_breasts">><<set $NPCList[0].righthand to "head_nipples">><</if>>
<<if $breastfeedingdisable is "f" and $NPCList[0].lactation is 1>>
<span class="purple">Sweet, creamy milk fills your mouth.</span>
<<breastfed>><<set $speechheadsuckle to 1>><<submission 2>>
<<else>>
<<set $speechheadnipple to 1>>
<</if>>
<</if>>
<<if $NPCList[1].chest is "mouthentrance" or $NPCList[1].chest is "mouth">>
<<set $NPCList[1].chest to "mouth">>
You <<oraltext>> suck <<his2>> $NPCList[1].breastdesc.
<<if $NPCList[1].lefthand is "head_breasts">><<set $NPCList[1].lefthand to "head_nipples">><</if>>
<<if $NPCList[1].righthand is "head_breasts">><<set $NPCList[1].righthand to "head_nipples">><</if>>
<<if $breastfeedingdisable is "f" and $NPCList[1].lactation is 1>>
<span class="purple">Sweet, creamy milk fills your mouth.</span>
<<breastfed>><<set $speechheadsuckle to 1>><<submission 2>>
<<else>>
<<set $speechheadnipple to 1>>
<</if>>
<</if>>
<<if $NPCList[2].chest is "mouthentrance" or $NPCList[2].chest is "mouth">>
<<set $NPCList[2].chest to "mouth">>
You <<oraltext>> suck <<his3>> $NPCList[2].breastdesc.
<<if $NPCList[2].lefthand is "head_breasts">><<set $NPCList[2].lefthand to "head_nipples">><</if>>
<<if $NPCList[2].righthand is "head_breasts">><<set $NPCList[2].righthand to "head_nipples">><</if>>
<<if $breastfeedingdisable is "f" and $NPCList[2].lactation is 1>>
<span class="purple">Sweet, creamy milk fills your mouth.</span>
<<breastfed>><<set $speechheadsuckle to 1>><<submission 2>>
<<else>>
<<set $speechheadnipple to 1>>
<</if>>
<</if>>
<<if $NPCList[3].chest is "mouthentrance" or $NPCList[3].chest is "mouth">>
<<set $NPCList[3].chest to "mouth">>
You <<oraltext>> suck <<his4>> $NPCList[3].breastdesc.
<<if $NPCList[3].lefthand is "head_breasts">><<set $NPCList[3].lefthand to "head_nipples">><</if>>
<<if $NPCList[3].righthand is "head_breasts">><<set $NPCList[3].righthand to "head_nipples">><</if>>
<<if $breastfeedingdisable is "f" and $NPCList[3].lactation is 1>>
<span class="purple">Sweet, creamy milk fills your mouth.</span>
<<breastfed>><<set $speechheadsuckle to 1>><<submission 2>>
<<else>>
<<set $speechheadnipple to 1>>
<</if>>
<</if>>
<<if $NPCList[4].chest is "mouthentrance" or $NPCList[4].chest is "mouth">>
<<set $NPCList[4].chest to "mouth">>
You <<oraltext>> suck <<his5>> $NPCList[4].breastdesc.
<<if $NPCList[4].lefthand is "head_breasts">><<set $NPCList[4].lefthand to "head_nipples">><</if>>
<<if $NPCList[4].righthand is "head_breasts">><<set $NPCList[4].righthand to "head_nipples">><</if>>
<<if $breastfeedingdisable is "f" and $NPCList[4].lactation is 1>>
<span class="purple">Sweet, creamy milk fills your mouth.</span>
<<breastfed>><<set $speechheadsuckle to 1>><<submission 2>>
<<else>>
<<set $speechheadnipple to 1>>
<</if>>
<</if>>
<<if $NPCList[5].chest is "mouthentrance" or $NPCList[5].chest is "mouth">>
<<set $NPCList[5].chest to "mouth">>
You <<oraltext>> suck <<his6>> $NPCList[5].breastdesc.
<<if $NPCList[5].lefthand is "head_breasts">><<set $NPCList[5].lefthand to "head_nipples">><</if>>
<<if $NPCList[5].righthand is "head_breasts">><<set $NPCList[5].righthand to "head_nipples">><</if>>
<<if $breastfeedingdisable is "f" and $NPCList[5].lactation is 1>>
<span class="purple">Sweet, creamy milk fills your mouth.</span>
<<breastfed>><<set $speechheadsuckle to 1>><<submission 2>>
<<else>>
<<set $speechheadnipple to 1>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "scream">><<set $mouthaction to 0>>
<<if $drugged lte 0>>
You scream for help.
<<brat 10>><<set $alarm to 1>><<set $mouthactiondefault to "scream">><<set $speechscream to 1>>
<<if $NPCList[0].lefthand is 0 and $mouthuse is 0>>
<<set $NPCList[0].lefthand to "mouth">><<He>> clasps <<his>> hand over your mouth to silence you.
<<set $enemytrust -= 40>><<set $mouthuse to "lefthand">>
<<elseif $NPCList[0].righthand is 0 and $mouthuse is 0>>
<<set $NPCList[0].righthand to "mouth">><<He>> clasps <<his>> hand over your mouth to silence you.
<<set $enemytrust -= 40>><<set $mouthuse to "lefthand">>
<</if>>
<<else>>
You try to scream for help, <span class="pink">but the aphrodisiacs make it sound like a lewd moan.</span>
<<neutral 1>><<set $speechmoan to 1>>
<</if>>
<</if>>
<<if $mouthaction is "apologise">><<set $mouthaction to 0>>
<<if $enemytype is "beast">>
You tell <<him>> you're sorry for being bad.
<<set $mouthactiondefault to "plead">>
<<if $apologised is 0>>
<<if $monster is 1>>
<<He>> growls. "Good. Now stay still."
<<else>>
While it doesn't understand you, your tone of voice has an impact.
<</if>>
<<set $apologised to 1>><<set $speechapologise to 1>>
<<if $englishtrait is 4>>
<<set $enemyanger -= 250>>
<<elseif $englishtrait is 3>>
<<set $enemyanger -= 200>>
<<elseif $englishtrait is 2>>
<<set $enemyanger -= 150>>
<<elseif $englishtrait is 1>>
<<set $enemyanger -= 100>>
<<else>>
<<set $enemyanger -= 50>>
<</if>>
<<else>>
<<He>> ignores you.
<<set $speechapologiseno to 1>>
<</if>>
<<else>>
You tell <<him>> you're sorry for being bad.
<<set $mouthactiondefault to "plead">>
<<if $apologised is 0>>
<<His>> face softens.
<<set $apologised to 1>><<set $speechapologise to 1>>
<<if $englishtrait is 4>>
<<set $enemyanger -= 250>>
<<elseif $englishtrait is 3>>
<<set $enemyanger -= 200>>
<<elseif $englishtrait is 2>>
<<set $enemyanger -= 150>>
<<elseif $englishtrait is 1>>
<<set $enemyanger -= 100>>
<<else>>
<<set $enemyanger -= 50>>
<</if>>
<<else>><<He>> ignores you.<<set $speechapologiseno to 1>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "forgive">><<set $mouthaction to 0>><<set $mouthactiondefault to "plead">>
<<set $trauma -= $traumagain>><<set $traumagain to 0>><<set $speechforgive to 1>><<set $angelforgive to 1>>
<<if $enemytype is "beast">>
"You don't know any better. You're just a $beasttype," you say. "I forgive you."
<<else>>
"Even though you're doing such a horrible thing, don't worry," you say. "I forgive you."
<</if>>
<</if>>
<<if $mouthaction is "peniskiss">><<set $mouthaction to 0>><<set $mouthactiondefault to "peniskiss">>
<<actionspeniskiss>>
<<submission 3>><<oralskilluse>>
<</if>>
<<if $mouthaction is "lick">><<set $mouthaction to 0>><<set $mouthactiondefault to "lick">><<actionspenislick>><<submission 5>><<oralskilluse>>
<</if>>
<<if $mouthaction is "suck">><<set $mouthaction to 0>><<set $mouthactiondefault to "suck">><<actionspenissuck>><<submission 10>><<oralskilluse>>
<</if>>
<<if $mouthaction is "pullaway">><<set $mouthaction to 0>><<set $mouthactiondefault to "pullaway">>You try to pull your head away from the penis threatening your mouth.<<oralskilluse>><<brat 1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $pullaway to 1>>
<<if $NPCList[0].penis is "mouth">>
<<set $NPCList[0].penis to "mouthimminent">><<set $mouthstate to "imminent">><span class="green"><<He 1>> doesn't stop you.</span>
<<elseif $NPCList[1].penis is "mouth">>
<<set $NPCList[1].penis to "mouthimminent">><<set $mouthstate to "imminent">><span class="green"><<He 2>> doesn't stop you.</span>
<<elseif $NPCList[2].penis is "mouth">>
<<set $NPCList[2].penis to "mouthimminent">><<set $mouthstate to "imminent">><span class="green"><<He 3>> doesn't stop you.</span>
<<elseif $NPCList[3].penis is "mouth">>
<<set $NPCList[3].penis to "mouthimminent">><<set $mouthstate to "imminent">><span class="green"><<He 4>> doesn't stop you.</span>
<<elseif $NPCList[4].penis is "mouth">>
<<set $NPCList[4].penis to "mouthimminent">><<set $mouthstate to "imminent">><span class="green"><<He 5>> doesn't stop you.</span>
<<elseif $NPCList[5].penis is "mouth">>
<<set $NPCList[5].penis to "mouthimminent">><<set $mouthstate to "imminent">><span class="green"><<He 6>> doesn't stop you.</span>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<set $NPCList[0].penis to "mouthentrance">><<set $mouthstate to "entrance">><span class="green"><<He 1>> doesn't stop you.</span>
<<elseif $NPCList[1].penis is "mouthimminent">>
<<set $NPCList[1].penis to "mouthentrance">><<set $mouthstate to "entrance">><span class="green"><<He 2>> doesn't stop you.</span>
<<elseif $NPCList[2].penis is "mouthimminent">>
<<set $NPCList[2].penis to "mouthentrance">><<set $mouthstate to "entrance">><span class="green"><<He 3>> doesn't stop you.</span>
<<elseif $NPCList[3].penis is "mouthimminent">>
<<set $NPCList[3].penis to "mouthentrance">><<set $mouthstate to "entrance">><span class="green"><<He 4>> doesn't stop you.</span>
<<elseif $NPCList[4].penis is "mouthimminent">>
<<set $NPCList[4].penis to "mouthentrance">><<set $mouthstate to "entrance">><span class="green"><<He 5>> doesn't stop you.</span>
<<elseif $NPCList[5].penis is "mouthimminent">>
<<set $NPCList[5].penis to "mouthentrance">><<set $mouthstate to "entrance">><span class="green"><<He 6>> doesn't stop you.</span>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<set $NPCList[0].penis to 0>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>><span class="green"><<He 1>> doesn't stop you.</span>
<<elseif $NPCList[1].penis is "mouthentrance">>
<<set $NPCList[1].penis to 0>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>><span class="green"><<He 2>> doesn't stop you.</span>
<<elseif $NPCList[2].penis is "mouthentrance">>
<<set $NPCList[2].penis to 0>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>><span class="green"><<He 3>> doesn't stop you.</span>
<<elseif $NPCList[3].penis is "mouthentrance">>
<<set $NPCList[3].penis to 0>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>><span class="green"><<He 4>> doesn't stop you.</span>
<<elseif $NPCList[4].penis is "mouthentrance">>
<<set $NPCList[4].penis to 0>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>><span class="green"><<He 5>> doesn't stop you.</span>
<<elseif $NPCList[5].penis is "mouthentrance">>
<<set $NPCList[5].penis to 0>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>><span class="green"><<He 6>> doesn't stop you.</span>
<</if>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<<violence 1>>
<<if $mouthstate is "penetrated">><span class="red">However, <<theowner>> refuses to allow it,</span> forcing the phallus back into your mouth.
<<elseif $mouthstate is "imminent">><span class="red">However, <<theowner>> refuses to allow it,</span> instead pushing the penis against your lips.
<<elseif $mouthstate is "entrance">><span class="red">However, <<theowner>> refuses to allow it,</span> instead pushing the penis against your lips.
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "pullawayvagina">><<set $mouthaction to 0>><<set $mouthactiondefault to "pullawayvagina">>
<<if $consensual is 1>>
You try to move your head away from the pussy.<<oralskilluse>><<brat 1>>
<<else>>
You try to pull your head away from the pussy threatening your mouth.<<oralskilluse>><<brat 1>>
<</if>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $pullaway to 1>>
<<if $NPCList[0].vagina is "mouth">>
<<set $NPCList[0].vagina to 0>><span class="green"><<He 1>> doesn't stop you.</span>
<<elseif $NPCList[1].vagina is "mouth">>
<<set $NPCList[1].vagina to 0>><span class="green"><<He 2>> doesn't stop you.</span>
<<elseif $NPCList[2].vagina is "mouth">>
<<set $NPCList[2].vagina to 0>><span class="green"><<He 3>> doesn't stop you.</span>
<<elseif $NPCList[3].vagina is "mouth">>
<<set $NPCList[3].vagina to 0>><span class="green"><<He 4>> doesn't stop you.</span>
<<elseif $NPCList[4].vagina is "mouth">>
<<set $NPCList[4].vagina to 0>><span class="green"><<He 5>> doesn't stop you.</span>
<<elseif $NPCList[5].vagina is "mouth">>
<<set $NPCList[5].vagina to 0>><span class="green"><<He 6>> doesn't stop you.</span>
<</if>>
<<if $NPCList[0].vagina is "mouthimminent">>
<<set $NPCList[0].vagina to 0>><span class="green"><<He 1>> doesn't stop you.</span>
<<elseif $NPCList[1].vagina is "mouthimminent">>
<<set $NPCList[1].vagina to 0>><span class="green"><<He 2>> doesn't stop you.</span>
<<elseif $NPCList[2].vagina is "mouthimminent">>
<<set $NPCList[2].vagina to 0>><span class="green"><<He 3>> doesn't stop you.</span>
<<elseif $NPCList[3].vagina is "mouthimminent">>
<<set $NPCList[3].vagina to 0>><span class="green"><<He 4>> doesn't stop you.</span>
<<elseif $NPCList[4].vagina is "mouthimminent">>
<<set $NPCList[4].vagina to 0>><span class="green"><<He 5>> doesn't stop you.</span>
<<elseif $NPCList[5].vagina is "mouthimminent">>
<<set $NPCList[5].vagina to 0>><span class="green"><<He 6>> doesn't stop you.</span>
<</if>>
<<if $NPCList[0].vagina is "mouthentrance">>
<<set $NPCList[0].vagina to 0>><span class="green"><<He 1>> doesn't stop you.</span>
<<elseif $NPCList[1].vagina is "mouthentrance">>
<<set $NPCList[1].vagina to 0>><span class="green"><<He 2>> doesn't stop you.</span>
<<elseif $NPCList[2].vagina is "mouthentrance">>
<<set $NPCList[2].vagina to 0>><span class="green"><<He 3>> doesn't stop you.</span>
<<elseif $NPCList[3].vagina is "mouthentrance">>
<<set $NPCList[3].vagina to 0>><span class="green"><<He 4>> doesn't stop you.</span>
<<elseif $NPCList[4].vagina is "mouthentrance">>
<<set $NPCList[4].vagina to 0>><span class="green"><<He 5>> doesn't stop you.</span>
<<elseif $NPCList[5].vagina is "mouthentrance">>
<<set $NPCList[5].vagina to 0>><span class="green"><<He 6>> doesn't stop you.</span>
<</if>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<span class="red">However,<<theowner>> refuses to allow it,</span> forcing it against your face.<<violence 1>>
<</if>>
<</if>>
<<if $mouthaction is "bite">><<set $mouthaction to 0>><<set $mouthactiondefault to "bite">>You bite down on the penis, <<theowner>> <<if $enemytype is "man">>yelps<<elseif $enemytype is "beast">>growls<<else>>shrieks<</if>> and recoils in agony.<<defiance 20>><<attackstat>><<set $mouthuse to 0>><<set $penisbitten to 1>><<set $mouthstate to 0>>
<<if $wolfgirl gte 2 or $cat gte 2>>
<<defiance 20>><<defiance 20>>You lick your fangs clean.
<</if>>
<<if $NPCList[0].penis is "mouth">>
<<set $NPCList[0].penis to 0>>
<<elseif $NPCList[1].penis is "mouth">>
<<set $NPCList[1].penis to 0>>
<<elseif $NPCList[2].penis is "mouth">>
<<set $NPCList[2].penis to 0>>
<<elseif $NPCList[3].penis is "mouth">>
<<set $NPCList[3].penis to 0>>
<<elseif $NPCList[4].penis is "mouth">>
<<set $NPCList[4].penis to 0>>
<<elseif $NPCList[5].penis is "mouth">>
<<set $NPCList[5].penis to 0>>
<</if>>
<</if>>
<<if $mouthaction is "vaginalick">><<set $mouthaction to 0>><<set $mouthactiondefault to "vaginalick">><<actionspussylick>><<submission 10>><<oralskilluse>>
<</if>>
<<if $mouthaction is "pullawaykiss">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "pullawaykiss">>You try to pull your head away from their lips.<<oralskilluse>><<brat 1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $mouthuse to 0>><<set $mouthstate to 0>>
<<if $NPCList[0].mouth is "kissentrance">>
<<set $NPCList[0].mouth to 0>><span class="green"><<He 1>> doesn't stop you.</span>
<<elseif $NPCList[1].mouth is "kissentrance">>
<<set $NPCList[1].mouth to 0>><span class="green"><<He 2>> doesn't stop you.</span>
<<elseif $NPCList[2].mouth is "kissentrance">>
<<set $NPCList[2].mouth to 0>><span class="green"><<He 3>> doesn't stop you.</span>
<<elseif $NPCList[3].mouth is "kissentrance">>
<<set $NPCList[3].mouth to 0>><span class="green"><<He 4>> doesn't stop you.</span>
<<elseif $NPCList[4].mouth is "kissentrance">>
<<set $NPCList[4].mouth to 0>><span class="green"><<He 5>> doesn't stop you.</span>
<<elseif $NPCList[5].mouth is "kissentrance">>
<<set $NPCList[5].mouth to 0>><span class="green"><<He 6>> doesn't stop you.</span>
<</if>>
<<if $NPCList[0].mouth is "kissimminent">>
<<set $NPCList[0].mouth to 0>><span class="green"><<He 1>> doesn't stop you.</span>
<<elseif $NPCList[1].mouth is "kissimminent">>
<<set $NPCList[1].mouth to 0>><span class="green"><<He 2>> doesn't stop you.</span>
<<elseif $NPCList[2].mouth is "kissimminent">>
<<set $NPCList[2].mouth to 0>><span class="green"><<He 3>> doesn't stop you.</span>
<<elseif $NPCList[3].mouth is "kissimminent">>
<<set $NPCList[3].mouth to 0>><span class="green"><<He 4>> doesn't stop you.</span>
<<elseif $NPCList[4].mouth is "kissimminent">>
<<set $NPCList[4].mouth to 0>><span class="green"><<He 5>> doesn't stop you.</span>
<<elseif $NPCList[5].mouth is "kissimminent">>
<<set $NPCList[5].mouth to 0>><span class="green"><<He 6>> doesn't stop you.</span>
<</if>>
<<if $NPCList[0].mouth is "kiss">>
<<set $NPCList[0].mouth to 0>><span class="green"><<He 1>> doesn't stop you.</span>
<<elseif $NPCList[1].mouth is "kiss">>
<<set $NPCList[1].mouth to 0>><span class="green"><<He 2>> doesn't stop you.</span>
<<elseif $NPCList[2].mouth is "kiss">>
<<set $NPCList[2].mouth to 0>><span class="green"><<He 3>> doesn't stop you.</span>
<<elseif $NPCList[3].mouth is "kiss">>
<<set $NPCList[3].mouth to 0>><span class="green"><<He 4>> doesn't stop you.</span>
<<elseif $NPCList[4].mouth is "kiss">>
<<set $NPCList[4].mouth to 0>><span class="green"><<He 5>> doesn't stop you.</span>
<<elseif $NPCList[5].mouth is "kiss">>
<<set $NPCList[5].mouth to 0>><span class="green"><<He 6>> doesn't stop you.</span>
<</if>>
<<else>>
<<if $consensual is 1>>
<<set $consensual to 0>><<molested>><<controlloss>>
<</if>>
<span class="red">However, <<theowner>> refuses to allow it,</span> kissing you more firmly.
<<violence 1>>
<</if>>
<</if>>
<<if $mouthaction is "kissback">>
<<set $mouthaction to 0>><<set $mouthactiondefault to "kissback">><<actionskissback>><<submission 2>><<oralskilluse>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $vaginaaction is "penisthighs">>
<<set $vaginaaction to 0>><<meek 1>><<thighskilluse>><<set $vaginaactiondefault to "penisthighs">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $thighactiondefault to "rub">>
<<if $NPCList[0].penis is "vaginaentrance">>
<span class="lblue">You <<thightext>> grab <<his1>> $NPCList[0].penisdesc between your thighs.</span><<set $NPCList[0].penis to "thighs">><<set $vaginause to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5>><<set $vaginastate to 0>>
<<elseif $NPCList[1].penis is "vaginaentrance">>
<span class="lblue">You <<thightext>> grab <<his2>> $NPCList[1].penisdesc between your thighs.</span><<set $NPCList[1].penis to "thighs">><<set $vaginause to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5>><<set $vaginastate to 0>>
<<elseif $NPCList[2].penis is "vaginaentrance">>
<span class="lblue">You <<thightext>> grab <<his3>> $NPCList[2].penisdesc between your thighs.</span><<set $NPCList[2].penis to "thighs">><<set $vaginause to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5>><<set $vaginastate to 0>>
<<elseif $NPCList[3].penis is "vaginaentrance">>
<span class="lblue">You <<thightext>> grab <<his4>> $NPCList[3].penisdesc between your thighs.</span><<set $NPCList[3].penis to "thighs">><<set $vaginause to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5>><<set $vaginastate to 0>>
<<elseif $NPCList[4].penis is "vaginaentrance">>
<span class="lblue">You <<thightext>> grab <<his5>> $NPCList[4].penisdesc between your thighs.</span><<set $NPCList[4].penis to "thighs">><<set $vaginause to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5>><<set $vaginastate to 0>>
<<elseif $NPCList[5].penis is "vaginaentrance">>
<span class="lblue">You <<thightext>> grab <<his6>> $NPCList[5].penisdesc between your thighs.</span><<set $NPCList[5].penis to "thighs">><<set $vaginause to 0>><<set $thighuse to "penis">><<thighstat>><<sex 5>><<set $vaginastate to 0>>
<</if>>
<<else>>
You try to hold <<a>> penis between your thighs, but <<theowner>> is intent on your pussy.
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<effectsvaginatopenis>>
<<set $rng to random(1, 100)>>
<<effectsvaginapenisfuck>>
<<if $vaginaaction is "rest">>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "rest">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $vaginaaction is "penisanus">>
<<set $vaginaaction to 0>><<meek 5>><<analskilluse>><<set $vaginaactiondefault to "penisanus">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $NPCList[0].penis is "vaginaentrance">>
<span class="blue">You give your <<bottom>> a little wiggle, <<person1>>the <<combatperson>> responds to the provocation and moves <<his1>> penis in front of your butt.</span><<submission 2>><<set $anususe to "penis">><<set $NPCList[0].penis to "anusentrance">><<set $vaginause to 0>><<set $anusstate to "entrance">><<set $vaginastate to 0>>
<<elseif $NPCList[1].penis is "vaginaentrance">>
<span class="blue">You give your <<bottom>> a little wiggle, <<person2>>the <<combatperson>> responds to the provocation and moves <<his2>> penis in front of your butt.</span><<submission 2>><<set $anususe to "penis">><<set $NPCList[1].penis to "anusentrance">><<set $vaginause to 0>><<set $anusstate to "entrance">><<set $vaginastate to 0>>
<<elseif $NPCList[2].penis is "vaginaentrance">>
<span class="blue">You give your <<bottom>> a little wiggle, <<person3>>the <<combatperson>> responds to the provocation and moves <<his3>> penis in front of your butt.</span><<submission 2>><<set $anususe to "penis">><<set $NPCList[2].penis to "anusentrance">><<set $vaginause to 0>><<set $anusstate to "entrance">><<set $vaginastate to 0>>
<<elseif $NPCList[3].penis is "vaginaentrance">>
<span class="blue">You give your <<bottom>> a little wiggle, <<person4>>the <<combatperson>> responds to the provocation and moves <<his4>> penis in front of your butt.</span><<submission 2>><<set $anususe to "penis">><<set $NPCList[3].penis to "anusentrance">><<set $vaginause to 0>><<set $anusstate to "entrance">><<set $vaginastate to 0>>
<<elseif $NPCList[4].penis is "vaginaentrance">>
<span class="blue">You give your <<bottom>> a little wiggle, <<person5>>the <<combatperson>> responds to the provocation and moves <<his5>> penis in front of your butt.</span><<submission 2>><<set $anususe to "penis">><<set $NPCList[4].penis to "anusentrance">><<set $vaginause to 0>><<set $anusstate to "entrance">><<set $vaginastate to 0>>
<<elseif $NPCList[5].penis is "vaginaentrance">>
<span class="blue">You give your <<bottom>> a little wiggle, <<person6>>the <<combatperson>> responds to the provocation and moves <<his6>> penis in front of your butt.</span><<submission 2>><<set $anususe to "penis">><<set $NPCList[5].penis to "anusentrance">><<set $vaginause to 0>><<set $anusstate to "entrance">><<set $vaginastate to 0>>
<</if>>
<<else>>You give your <<bottom>> a little wiggle, but you just receive a slap.<<violence 2>><<hitstat>><<bruise bottom>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $anusaction is "rest">><<set $anusaction to 0>><<set $anusactiondefault to "rest">>
<</if>>
<<if $anusaction is "penischeeks">><<set $anusaction to 0>><<meek 1>><<bottomskilluse>><<set $anusactiondefault to "penischeeks">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $cheekactiondefault to "rub">>
<<if $NPCList[0].penis is "anusentrance">>
<<set $NPCList[0].penis to "cheeks">><<bottomstat>><<submission 2>><<set $bottomuse to "penis">><<set $anusstate to "cheeks">><span class="lblue">You <<bottomtext>> grab <<his>> $NPCList[0].penisdesc between your butt cheeks.</span>
<<elseif $NPCList[1].penis is "anusentrance">>
<<set $NPCList[1].penis to "cheeks">><<bottomstat>><<submission 2>><<set $bottomuse to "penis">><<set $anusstate to "cheeks">><span class="lblue">You <<bottomtext>> grab <<his2>> $NPCList[1].penisdesc between your butt cheeks.</span>
<<elseif $NPCList[2].penis is "anusentrance">>
<<set $NPCList[2].penis to "cheeks">><<bottomstat>><<submission 2>><<set $bottomuse to "penis">><<set $anusstate to "cheeks">><span class="lblue">You <<bottomtext>> grab <<his3>> $NPCList[2].penisdesc between your butt cheeks.</span>
<<elseif $NPCList[3].penis is "anusentrance">>
<<set $NPCList[3].penis to "cheeks">><<bottomstat>><<submission 2>><<set $bottomuse to "penis">><<set $anusstate to "cheeks">><span class="lblue">You <<bottomtext>> grab <<his4>> $NPCList[3].penisdesc between your butt cheeks.</span>
<<elseif $NPCList[4].penis is "anusentrance">>
<<set $NPCList[4].penis to "cheeks">><<bottomstat>><<submission 2>><<set $bottomuse to "penis">><<set $anusstate to "cheeks">><span class="lblue">You <<bottomtext>> grab <<his5>> $NPCList[4].penisdesc between your butt cheeks.</span>
<<elseif $NPCList[5].penis is "anusentrance">>
<<set $NPCList[5].penis to "cheeks">><<bottomstat>><<submission 2>><<set $bottomuse to "penis">><<set $anusstate to "cheeks">><span class="lblue">You <<bottomtext>> grab <<his6>> $NPCList[5].penisdesc between your butt cheeks.</span>
<</if>>
<<else>>
You try to grab <<a>> penis between your cheeks, but <<theowner>> isn't interested.
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $anusaction is "penispussy">><<set $anusaction to 0>><<meek 10>><<vaginalskilluse>><<set $anusactiondefault to "penispussy">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $NPCList[0].penis is "anusentrance">>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[0].penis to "vaginaentrance">><<set $anususe to 0>><<set $vaginastate to "entrance">><<set $anusstate to 0>><span class="lblue">You spread your thighs, giving clear access to your pussy. The <<person1>><<combatperson>> takes advantage and moves <<his>> penis away from your butt.</span>
<<elseif $NPCList[1].penis is "anusentrance">>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[1].penis to "vaginaentrance">><<set $anususe to 0>><<set $vaginastate to "entrance">><<set $anusstate to 0>><span class="lblue">You spread your thighs, giving clear access to your pussy. The <<person2>><<combatperson>> takes advantage and moves <<his>> penis away from your butt.</span>
<<elseif $NPCList[2].penis is "anusentrance">>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[2].penis to "vaginaentrance">><<set $anususe to 0>><<set $vaginastate to "entrance">><<set $anusstate to 0>><span class="lblue">You spread your thighs, giving clear access to your pussy. The <<person3>><<combatperson>> takes advantage and moves <<his>> penis away from your butt.</span>
<<elseif $NPCList[3].penis is "anusentrance">>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[3].penis to "vaginaentrance">><<set $anususe to 0>><<set $vaginastate to "entrance">><<set $anusstate to 0>><span class="lblue">You spread your thighs, giving clear access to your pussy. The <<person4>><<combatperson>> takes advantage and moves <<his>> penis away from your butt.</span>
<<elseif $NPCList[4].penis is "anusentrance">>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[4].penis to "vaginaentrance">><<set $anususe to 0>><<set $vaginastate to "entrance">><<set $anusstate to 0>><span class="lblue">You spread your thighs, giving clear access to your pussy. The <<person5>><<combatperson>> takes advantage and moves <<his>> penis away from your butt.</span>
<<elseif $NPCList[5].penis is "anusentrance">>
<<submission 2>><<set $vaginause to "penis">><<set $NPCList[5].penis to "vaginaentrance">><<set $anususe to 0>><<set $vaginastate to "entrance">><<set $anusstate to 0>><span class="lblue">You spread your thighs, giving clear access to your pussy. The <<person6>><<combatperson>> takes advantage and moves <<his>> penis away from your butt.</span>
<</if>>
<<else>>You spread your thighs, but fail to garner interest.
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<effectsanustopenis>>
<<set $rng to random(1, 100)>>
<<effectsanuspenisfuck>>
<<if $cheekaction is "rub">><<set $cheekaction to 0>><<bottomskilluse>><<set $cheekactiondefault to "rub">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<actionscheekrub>><<set $cheekactiondefault to "rub">><<submission 3>><<bottomstat>>
<<else>><<set $cheekactiondefault to "cheeks">>
<<if $NPCList[0].penis is "cheeks">>
<<set $NPCList[0].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">><span class="blue">You try to rub <<his1>> penis between your cheeks, but <<he>> is not interested.</span>
<<elseif $NPCList[1].penis is "cheeks">>
<<set $NPCList[1].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">><span class="blue">You try to rub <<his2>> penis between your cheeks, but <<he>> is not interested.</span>
<<elseif $NPCList[2].penis is "cheeks">>
<<set $NPCList[2].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">><span class="blue">You try to rub <<his3>> penis between your cheeks, but <<he>> is not interested.</span>
<<elseif $NPCList[3].penis is "cheeks">>
<<set $NPCList[3].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">><span class="blue">You try to rub <<his4>> penis between your cheeks, but <<he>> is not interested.</span>
<<elseif $NPCList[4].penis is "cheeks">>
<<set $NPCList[4].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">><span class="blue">You try to rub <<his5>> penis between your cheeks, but <<he>> is not interested.</span>
<<elseif $NPCList[5].penis is "cheeks">>
<<set $NPCList[5].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">><span class="blue">You try to rub <<his6>> penis between your cheeks, but <<he>> is not interested.</span>
<</if>>
<</if>>
<</if>>
<<if $cheekaction is "stop">><<set $cheekaction to 0>><<set $cheekactiondefault to "stop">>
<<if $NPCList[0].penis is "cheeks">>
<<set $NPCList[0].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">><span class="blue">You stop holding <<his1>> penis between your cheeks. <<He>> angles toward your anus.</span>
<<elseif $NPCList[1].penis is "cheeks">>
<<set $NPCList[1].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">><span class="blue">You stop holding <<his2>> penis between your cheeks. <<He>> angles toward your anus.</span>
<<elseif $NPCList[2].penis is "cheeks">>
<<set $NPCList[2].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">><span class="blue">You stop holding <<his3>> penis between your cheeks. <<He>> angles toward your anus.</span>
<<elseif $NPCList[3].penis is "cheeks">>
<<set $NPCList[3].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">><span class="blue">You stop holding <<his4>> penis between your cheeks. <<He>> angles toward your anus.</span>
<<elseif $NPCList[4].penis is "cheeks">>
<<set $NPCList[4].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">><span class="blue">You stop holding <<his5>> penis between your cheeks. <<He>> angles toward your anus.</span>
<<elseif $NPCList[5].penis is "cheeks">>
<<set $NPCList[5].penis to "anusentrance">><<set $bottomuse to 0>><<set $anusstate to "entrance">><span class="blue">You stop holding <<his6>> penis between your cheeks. <<He>> angles toward your anus.</span>
<</if>>
<</if>>
<<if $anusaction is "penistease">><<set $anusactiondefault to "penistease">><<set $cheekaction to 0>>You tease the tip of the penis with your <<bottomstop>><<sex 3>><<analskilluse>>
<</if>>
<<if $thighaction is "rub">><<set $thighaction to 0>><<thighskilluse>><<set $thighactiondefault to "rub">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $thighactiondefault to "rub">>
<<actionsthighrub>><<thighstat>><<sex 5>>
<<else>><<set $thighactiondefault to "thighs">>
<<set $thighuse to 0>>
<<if $vaginause is 0>><<set $vaginause to "penis">>
<<if $NPCList[0].penis is "thighs">>
<<set $NPCList[0].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="blue">You try to hold <<his1>> penis between your thighs, but <<he>> instead angles it towards your <<genitalsstop>></span>
<<elseif $NPCList[1].penis is "thighs">>
<<set $NPCList[1].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="blue">You try to hold <<his2>> penis between your thighs, but <<he>> instead angles it towards your <<genitalsstop>></span>
<<elseif $NPCList[2].penis is "thighs">>
<<set $NPCList[2].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="blue">You try to hold <<his3>> penis between your thighs, but <<he>> instead angles it towards your <<genitalsstop>></span>
<<elseif $NPCList[3].penis is "thighs">>
<<set $NPCList[3].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="blue">You try to hold <<his4>> penis between your thighs, but <<he>> instead angles it towards your <<genitalsstop>></span>
<<elseif $NPCList[4].penis is "thighs">>
<<set $NPCList[4].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="blue">You try to hold <<his5>> penis between your thighs, but <<he>> instead angles it towards your <<genitalsstop>></span>
<<elseif $NPCList[4].penis is "thighs">>
<<set $NPCList[5].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="blue">You try to hold <<his6>> penis between your thighs, but <<he>> instead angles it towards your <<genitalsstop>></span>
<</if>>
<<else>>
<<if $NPCList[0].penis is "thighs">>
<<set $NPCList[0].penis to 0>><span class="blue">You try to hold <<his1>> penis between your thighs, but <<he>> moves it away.</span>
<<elseif $NPCList[1].penis is "thighs">>
<<set $NPCList[1].penis to 0>><span class="blue">You try to hold <<his1>> penis between your thighs, but <<he>> moves it away.</span>
<<elseif $NPCList[2].penis is "thighs">>
<<set $NPCList[2].penis to 0>><span class="blue">You try to hold <<his1>> penis between your thighs, but <<he>> moves it away.</span>
<<elseif $NPCList[3].penis is "thighs">>
<<set $NPCList[3].penis to 0>><span class="blue">You try to hold <<his1>> penis between your thighs, but <<he>> moves it away.</span>
<<elseif $NPCList[4].penis is "thighs">>
<<set $NPCList[4].penis to 0>><span class="blue">You try to hold <<his1>> penis between your thighs, but <<he>> moves it away.</span>
<<elseif $NPCList[5].penis is "thighs">>
<<set $NPCList[5].penis to 0>><span class="blue">You try to hold <<his1>> penis between your thighs, but <<he>> moves it away.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $thighaction is "stop">><<set $thighaction to 0>><<set $thighactiondefault to "stop">>You stop holding <<his>> penis between your thighs.<<set $thighuse to 0>>
<<if $vaginause is 0>>
<<if $NPCList[0].penis is "thighs">>
<<set $NPCList[0].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="blue"><<He>> angles towards your <<genitalsstop>></span>
<<elseif $NPCList[1].penis is "thighs">>
<<set $NPCList[1].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="blue"><<He>> angles towards your <<genitalsstop>></span>
<<elseif $NPCList[2].penis is "thighs">>
<<set $NPCList[2].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="blue"><<He>> angles towards your <<genitalsstop>></span>
<<elseif $NPCList[3].penis is "thighs">>
<<set $NPCList[3].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="blue"><<He>> angles towards your <<genitalsstop>></span>
<<elseif $NPCList[4].penis is "thighs">>
<<set $NPCList[4].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="blue"><<He>> angles towards your <<genitalsstop>></span>
<<elseif $NPCList[4].penis is "thighs">>
<<set $NPCList[4].penis to "vaginaentrance">><<set $vaginastate to "entrance">><span class="blue"><<He>> angles towards your <<genitalsstop>></span>
<</if>>
<<else>>
<<if $NPCList[0].penis is "thighs">>
<<set $NPCList[0].penis to 0>>
<<elseif $NPCList[1].penis is "thighs">>
<<set $NPCList[1].penis to 0>>
<<elseif $NPCList[2].penis is "thighs">>
<<set $NPCList[2].penis to 0>>
<<elseif $NPCList[3].penis is "thighs">>
<<set $NPCList[3].penis to 0>>
<<elseif $NPCList[4].penis is "thighs">>
<<set $NPCList[4].penis to 0>>
<<elseif $NPCList[5].penis is "thighs">>
<<set $NPCList[5].penis to 0>>
<</if>>
<</if>>
<</if>>
<<if $vaginaaction is "penistease">><<set $vaginaaction to 0>><<set $vaginaactiondefault to "penistease">><<actionspenistip>><<sex 5>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "rub">><<set $vaginaaction to 0>><<set $vaginaactiondefault to "rub">><<actionspenisrub>><<sex 10>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "cooperate">><<set $vaginaaction to 0>><<set $vaginaactiondefault to "cooperate">><<actionspenisride>><<submission 20>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "take">><<set $vaginaaction to 0>><<set $vaginaactiondefault to "take">><<actionspenistake>>
<</if>>
<<if $vaginaaction is "escape">><<set $vaginaaction to 0>><<set $vaginaactiondefault to "escape">><<actionsvaginaescape>><<brat 10>><<set $vaginause to "penis">><<set $vaginastate to "entrance">>
<<if $NPCList[0].penis is "vaginaimminent">>
<<set $NPCList[0].penis to "vaginaentrance">><<set $NPCList[0].speechvaginaescape to 1>>
<<elseif $NPCList[1].penis is "vaginaimminent">>
<<set $NPCList[1].penis to "vaginaentrance">><<set $NPCList[1].speechvaginaescape to 1>>
<<elseif $NPCList[2].penis is "vaginaimminent">>
<<set $NPCList[2].penis to "vaginaentrance">><<set $NPCList[2].speechvaginaescape to 1>>
<<elseif $NPCList[3].penis is "vaginaimminent">>
<<set $NPCList[3].penis to "vaginaentrance">><<set $NPCList[3].speechvaginaescape to 1>>
<<elseif $NPCList[4].penis is "vaginaimminent">>
<<set $NPCList[4].penis to "vaginaentrance">><<set $NPCList[4].speechvaginaescape to 1>>
<<elseif $NPCList[5].penis is "vaginaimminent">>
<<set $NPCList[5].penis to "vaginaentrance">><<set $NPCList[5].speechvaginaescape to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<effectspenistovagina>>
<<set $rng to random(1, 100)>>
<<effectspenisvaginafuck>>
<<set $rng to random(1, 100)>>
<<effectspenisanusfuck>>
<<set $rng to random(1, 100)>>
<<effectspenistoanus>>
<<if $penisaction is "rest">><<set $penisaction to 0>><<set $penisactiondefault to "rest">>
<</if>>
<<if $penisaction is "bay">><<set $penisaction to 0>><<meek 1>><<penileskilluse>><<set $penisactiondefault to "bay">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $penisactiondefault to "rub">>
<<if $NPCList[0].vagina is "penisentrance">>
<span class="lblue">You <<peniletext>> press your penis against <<his1>> clit.</span><<set $NPCList[0].vagina to "frot">><<set $penisuse to "clit">><<sex 5>><<set $penisstate to "clit">>
<<elseif $NPCList[1].vagina is "penisentrance">>
<span class="lblue">You <<peniletext>> press your <<penis>> against <<his2>> clit.</span><<set $NPCList[1].vagina to "frot">><<set $penisuse to "clit">><<sex 5>><<set $penisstate to "clit">>
<<elseif $NPCList[2].vagina is "penisentrance">>
<span class="lblue">You <<peniletext>> press your <<penis>> against <<his3>> clit.</span><<set $NPCList[2].vagina to "frot">><<set $penisuse to "clit">><<sex 5>><<set $penisstate to "clit">>
<<elseif $NPCList[3].vagina is "penisentrance">>
<span class="lblue">You <<peniletext>> press your <<penis>> against <<his4>> clit.</span><<set $NPCList[3].vagina to "frot">><<set $penisuse to "clit">><<sex 5>><<set $penisstate to "clit">>
<<elseif $NPCList[4].vagina is "penisentrance">>
<span class="lblue">You <<peniletext>> press your <<penis>> against <<his5>> clit.</span><<set $NPCList[4].vagina to "frot">><<set $penisuse to "clit">><<sex 5>><<set $penisstate to "clit">>
<<elseif $NPCList[5].vagina is "penisentrance">>
<span class="lblue">You <<peniletext>> press your <<penis>> against <<his6>> clit.</span><<set $NPCList[5].vagina to "frot">><<set $penisuse to "clit">><<sex 5>><<set $penisstate to "clit">>
<</if>>
<<else>>
You try to keep the vagina menacing your <<penis>> at bay by rubbing against the clit, but <<theowner>> has other ideas.
<</if>>
<</if>>
<<if $penisaction is "clitrub">><<set $penisaction to 0>><<set $penisactiondefault to "rub">><<penileskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $penisactiondefault to "rub">><<sex 5>>
<<actionsclitrub>>
<<else>><<set $penisactiondefault to "bay">>
<<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<if $NPCList[0].vagina is "frot">>
<<set $NPCList[0].vagina to "penisentrance">><span class="blue">You rub your <<penis>> against <<his1>> clit, but <<he>> would prefer the main course and moves <<his>> labia closer to your tip.</span>
<<elseif $NPCList[1].vagina is "frot">>
<<set $NPCList[1].vagina to "penisentrance">><span class="blue">You rub your <<penis>> against <<his2>> clit, but <<he>> would prefer the main course and moves <<his>> labia closer to your tip.</span>
<<elseif $NPCList[2].vagina is "frot">>
<<set $NPCList[2].vagina to "penisentrance">><span class="blue">You rub your <<penis>> against <<his3>> clit, but <<he>> would prefer the main course and moves <<his>> labia closer to your tip.</span>
<<elseif $NPCList[3].vagina is "frot">>
<<set $NPCList[3].vagina to "penisentrance">><span class="blue">You rub your <<penis>> against <<his4>> clit, but <<he>> would prefer the main course and moves <<his>> labia closer to your tip.</span>
<<elseif $NPCList[4].vagina is "frot">>
<<set $NPCList[4].vagina to "penisentrance">><span class="blue">You rub your <<penis>> against <<his5>> clit, but <<he>> would prefer the main course and moves <<his>> labia closer to your tip.</span>
<<elseif $NPCList[5].vagina is "frot">>
<<set $NPCList[5].vagina to "penisentrance">><span class="blue">You rub your <<penis>> against <<his6>> clit, but <<he>> would prefer the main course and moves <<his>> labia closer to your tip.</span>
<</if>>
<</if>>
<</if>>
<<if $penisaction is "stop">><<set $penisaction to 0>><<set $penisactiondefault to "stop">>
<<if $NPCList[0].vagina is "frot">>
<<set $NPCList[0].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penisuse to "othervagina">><span class="blue">You stop rubbing <<his1>> clit with your <<penisstop>></span>
<<elseif $NPCList[1].vagina is "frot">>
<<set $NPCList[1].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penisuse to "othervagina">><span class="blue">You stop rubbing <<his2>> clit with your <<penisstop>></span>
<<elseif $NPCList[2].vagina is "frot">>
<<set $NPCList[2].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penisuse to "othervagina">><span class="blue">You stop rubbing <<his3>> clit with your <<penisstop>></span>
<<elseif $NPCList[3].vagina is "frot">>
<<set $NPCList[3].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penisuse to "othervagina">><span class="blue">You stop rubbing <<his4>> clit with your <<penisstop>></span>
<<elseif $NPCList[4].vagina is "frot">>
<<set $NPCList[4].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penisuse to "othervagina">><span class="blue">You stop rubbing <<his5>> clit with your <<penisstop>></span>
<<elseif $NPCList[5].vagina is "frot">>
<<set $NPCList[5].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $penisuse to "othervagina">><span class="blue">You stop rubbing <<his6>> clit with your <<penisstop>></span>
<</if>>
<</if>>
<<if $penisaction is "tease">><<set $penisaction to 0>><<set $penisactiondefault to "tease">><<actionspussytease>><<sex 5>><<penileskilluse>>
<</if>>
<<if $penisaction is "rub">><<set $penisaction to 0>><<set $penisactiondefault to "rub">><<actionspussyrub>><<sex 10>><<penileskilluse>>
<</if>>
<<if $penisaction is "cooperate">><<set $penisaction to 0>><<set $penisactiondefault to "cooperate">><<actionspussythrust>><<submission 20>><<penileskilluse>>
<</if>>
<<if $penisaction is "take">><<set $penisaction to 0>><<set $penisactiondefault to "take">><<actionspussytake>>
<</if>>
<<if $penisaction is "escape">><<set $penisaction to 0>><<set $penisactiondefault to "escape">><<actionspenisescape>><<brat 10>><<set $penisuse to "othervagina">><<set $penisstate to "entrance">>
<<if $NPCList[0].vagina is "penisimminent">>
<<set $NPCList[0].vagina to "penisentrance">><<set $NPCList[0].speechpenisescape to 1>>
<<elseif $NPCList[1].vagina is "penisimminent">>
<<set $NPCList[1].vagina to "penisentrance">><<set $NPCList[1].speechpenisescape to 1>>
<<elseif $NPCList[2].vagina is "penisimminent">>
<<set $NPCList[2].vagina to "penisentrance">><<set $NPCList[2].speechpenisescape to 1>>
<<elseif $NPCList[3].vagina is "penisimminent">>
<<set $NPCList[3].vagina to "penisentrance">><<set $NPCList[3].speechpenisescape to 1>>
<<elseif $NPCList[4].vagina is "penisimminent">>
<<set $NPCList[4].vagina to "penisentrance">><<set $NPCList[4].speechpenisescape to 1>>
<<elseif $NPCList[5].vagina is "penisimminent">>
<<set $NPCList[5].vagina to "penisentrance">><<set $NPCList[5].speechpenisescape to 1>>
<</if>>
<</if>>
<<if $vaginaaction is "thighbay">><<set $vaginaaction to 0>><<meek 1>><<thighskilluse>><<set $vaginaactiondefault to "thighbay">><<combatpromiscuity1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $thighactiondefault to "othermouthrub">>
<<if $NPCList[0].mouth is "vaginaentrance">>
<span class="lblue">You <<thightext>> press your thigh against <<his1>> mouth.</span><<set $NPCList[0].mouth to "thigh">><<set $vaginause to 0>><<thighstat>><<neutral 5>><<set $vaginastate to 0>><<set $thighuse to "mouth">>
<<elseif $NPCList[1].mouth is "vaginaentrance">>
<span class="lblue">You <<thightext>> press your thigh against <<his2>> mouth.</span><<set $NPCList[1].mouth to "thigh">><<set $vaginause to 0>><<thighstat>><<neutral 5>><<set $vaginastate to 0>><<set $thighuse to "mouth">>
<<elseif $NPCList[2].mouth is "vaginaentrance">>
<span class="lblue">You <<thightext>> press your thigh against <<his3>> mouth.</span><<set $NPCList[2].mouth to "thigh">><<set $vaginause to 0>><<thighstat>><<neutral 5>><<set $vaginastate to 0>><<set $thighuse to "mouth">>
<<elseif $NPCList[3].mouth is "vaginaentrance">>
<span class="lblue">You <<thightext>> press your thigh against <<his4>> mouth.</span><<set $NPCList[3].mouth to "thigh">><<set $vaginause to 0>><<thighstat>><<neutral 5>><<set $vaginastate to 0>><<set $thighuse to "mouth">>
<<elseif $NPCList[4].mouth is "vaginaentrance">>
<span class="lblue">You <<thightext>> press your thigh against <<his5>> mouth.</span><<set $NPCList[4].mouth to "thigh">><<set $vaginause to 0>><<thighstat>><<neutral 5>><<set $vaginastate to 0>><<set $thighuse to "mouth">>
<<elseif $NPCList[5].mouth is "vaginaentrance">>
<span class="lblue">You <<thightext>> press your thigh against <<his6>> mouth.</span><<set $NPCList[5].mouth to "thigh">><<set $vaginause to 0>><<thighstat>><<neutral 5>><<set $vaginastate to 0>><<set $thighuse to "mouth">>
<</if>>
<<else>>
You try to keep the mouth menacing your <<pussy>> at bay by pressing your thigh against it, but <<theowner>> has other ideas.
<</if>>
<</if>>
<<if $vaginaaction is "othermouthtease">><<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthtease">><<actionsothermouthvaginatease>><<sex 5>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthrub">><<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthrub">><<actionsothermouthvaginarub>><<sex 10>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthcooperate">><<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthcooperate">><<actionsothermouthvaginathrust>><<submission 20>><<vaginalskilluse>>
<</if>>
<<if $vaginaaction is "othermouthescape">><<set $vaginaaction to 0>><<set $vaginaactiondefault to "othermouthescape">><<actionsothermouthvaginaescape>><<brat 10>><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<<if $NPCList[0].mouth is "vaginaimminent">>
<<set $NPCList[0].mouth to "vaginaentrance">>
<<elseif $NPCList[1].mouth is "vaginaimminent">>
<<set $NPCList[1].mouth to "vaginaentrance">>
<<elseif $NPCList[2].mouth is "vaginaimminent">>
<<set $NPCList[2].mouth to "vaginaentrance">>
<<elseif $NPCList[3].mouth is "vaginaimminent">>
<<set $NPCList[3].mouth to "vaginaentrance">>
<<elseif $NPCList[4].mouth is "vaginaimminent">>
<<set $NPCList[4].mouth to "vaginaentrance">>
<<elseif $NPCList[5].mouth is "vaginaimminent">>
<<set $NPCList[5].mouth to "vaginaentrance">>
<</if>>
<</if>>
<<if $thighaction is "othermouthrub">><<set $thighaction to 0>><<set $thighactiondefault to "othermouthrub">><<thighskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $thighactiondefault to "othermouthrub">><<thighstat>><<sex 5>>
<<actionsmouththighrub>>
<<else>>
<<if $penisuse is 0>><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $penisactiondefault to "thighbay">><<set $thighuse to 0>>
<<if $NPCList[0].mouth is "thigh">>
<<set $NPCList[0].mouth to "penisentrance">><span class="blue">You press your thigh against <<his1>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<penisstop>></span>
<<elseif $NPCList[1].mouth is "thigh">>
<<set $NPCList[1].mouth to "penisentrance">><span class="blue">You press your thigh against <<his2>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<penisstop>></span>
<<elseif $NPCList[2].mouth is "thigh">>
<<set $NPCList[2].mouth to "penisentrance">><span class="blue">You press your thigh against <<his3>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<penisstop>></span>
<<elseif $NPCList[3].mouth is "thigh">>
<<set $NPCList[3].mouth to "penisentrance">><span class="blue">You press your thigh against <<his4>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<penisstop>></span>
<<elseif $NPCList[4].mouth is "thigh">>
<<set $NPCList[4].mouth to "penisentrance">><span class="blue">You press your thigh against <<his5>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<penisstop>></span>
<<elseif $NPCList[5].mouth is "thigh">>
<<set $NPCList[5].mouth to "penisentrance">><span class="blue">You press your thigh against <<his6>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<penisstop>></span>
<</if>>
<<elseif $vaginause is 0>><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $vaginaactiondefault to "thighbay">><<set $thighuse to 0>>
<<if $NPCList[0].mouth is "thigh">>
<<set $NPCList[0].mouth to "vaginaentrance">><span class="blue">You press your thigh against <<his1>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<pussystop>></span>
<<elseif $NPCList[1].mouth is "thigh">>
<<set $NPCList[1].mouth to "vaginaentrance">><span class="blue">You press your thigh against <<his2>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<pussystop>></span>
<<elseif $NPCList[2].mouth is "thigh">>
<<set $NPCList[2].mouth to "vaginaentrance">><span class="blue">You press your thigh against <<his3>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<pussystop>></span>
<<elseif $NPCList[3].mouth is "thigh">>
<<set $NPCList[3].mouth to "vaginaentrance">><span class="blue">You press your thigh against <<his4>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<pussystop>></span>
<<elseif $NPCList[4].mouth is "thigh">>
<<set $NPCList[4].mouth to "vaginaentrance">><span class="blue">You press your thigh against <<his5>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<pussystop>></span>
<<elseif $NPCList[5].mouth is "thigh">>
<<set $NPCList[5].mouth to "vaginaentrance">><span class="blue">You press your thigh against <<his6>> mouth, but <<he>> would prefer the main course and moves <<his>> head closer to your <<pussystop>></span>
<</if>>
<<else>>
<<if $NPCList[0].mouth is "thigh">>
<<if $NPCList[0].penis is "othermouth">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "othermouth">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<span class="lblue">You press your thigh against <<his1>> mouth, but <<he>> moves <<his>> head away from you.</span><<set $NPCList[0].mouth to 0>><<set $thighuse to 0>>
<<elseif $NPCList[1].mouth is "thigh">>
<<if $NPCList[1].penis is "othermouth">>
<<set $NPCList[1].penis to 0>>
<</if>>
<<if $NPCList[1].vagina is "othermouth">>
<<set $NPCList[1].vagina to 0>>
<</if>>
<span class="lblue">You press your thigh against <<his2>> mouth, but <<he>> moves <<his>> head away from you.</span><<set $NPCList[1].mouth to 0>><<set $thighuse to 0>>
<<elseif $NPCList[2].mouth is "thigh">>
<<if $NPCList[2].penis is "othermouth">>
<<set $NPCList[2].penis to 0>>
<</if>>
<<if $NPCList[2].vagina is "othermouth">>
<<set $NPCList[2].vagina to 0>>
<</if>>
<span class="lblue">You press your thigh against <<his3>> mouth, but <<he>> moves <<his>> head away from you.</span><<set $NPCList[2].mouth to 0>><<set $thighuse to 0>>
<<elseif $NPCList[3].mouth is "thigh">>
<<if $NPCList[3].penis is "othermouth">>
<<set $NPCList[3].penis to 0>>
<</if>>
<<if $NPCList[3].vagina is "othermouth">>
<<set $NPCList[3].vagina to 0>>
<</if>>
<span class="lblue">You press your thigh against <<his4>> mouth, but <<he>> moves <<his>> head away from you.</span><<set $NPCList[3].mouth to 0>><<set $thighuse to 0>>
<<elseif $NPCList[4].mouth is "thigh">>
<<if $NPCList[4].penis is "othermouth">>
<<set $NPCList[4].penis to 0>>
<</if>>
<<if $NPCList[4].vagina is "othermouth">>
<<set $NPCList[4].vagina to 0>>
<</if>>
<span class="lblue">You press your thigh against <<his5>> mouth, but <<he>> moves <<his>> head away from you.</span><<set $NPCList[4].mouth to 0>><<set $thighuse to 0>>
<<elseif $NPCList[5].mouth is "thigh">>
<<if $NPCList[5].penis is "othermouth">>
<<set $NPCList[5].penis to 0>>
<</if>>
<<if $NPCList[5].vagina is "othermouth">>
<<set $NPCList[5].vagina to 0>>
<</if>>
<span class="lblue">You press your thigh against <<his6>> mouth, but <<he>> moves <<his>> head away from you.</span><<set $NPCList[5].mouth to 0>><<set $thighuse to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $thighaction is "othermouthstop">><<set $thighaction to 0>><<set $thighactiondefault to "stop">><<set $thighuse to 0>>
<<if $penisuse is 0>>
<<if $NPCList[0].mouth is "thigh">>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">><<set $penisuse to "othermouth">><span class="blue">You stop pressing your thigh against <<his1>> mouth.</span>
<<elseif $NPCList[1].mouth is "thigh">>
<<set $NPCList[1].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">><<set $penisuse to "othermouth">><span class="blue">You stop pressing your thigh against <<his2>> mouth.</span>
<<elseif $NPCList[2].mouth is "thigh">>
<<set $NPCList[2].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">><<set $penisuse to "othermouth">><span class="blue">You stop pressing your thigh against <<his3>> mouth.</span>
<<elseif $NPCList[3].mouth is "thigh">>
<<set $NPCList[3].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">><<set $penisuse to "othermouth">><span class="blue">You stop pressing your thigh against <<his4>> mouth.</span>
<<elseif $NPCList[4].mouth is "thigh">>
<<set $NPCList[4].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">><<set $penisuse to "othermouth">><span class="blue">You stop pressing your thigh against <<his5>> mouth.</span>
<<elseif $NPCList[5].mouth is "thigh">>
<<set $NPCList[5].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">><<set $penisuse to "othermouth">><span class="blue">You stop pressing your thigh against <<his6>> mouth.</span>
<</if>>
<<elseif $vaginause is 0>>
<<if $NPCList[0].mouth is "thigh">>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">><<set $vaginause to "othermouth">><span class="blue">You stop pressing your thigh against <<his1>> mouth.</span>
<<elseif $NPCList[1].mouth is "thigh">>
<<set $NPCList[1].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">><<set $vaginause to "othermouth">><span class="blue">You stop pressing your thigh against <<his2>> mouth.</span>
<<elseif $NPCList[2].mouth is "thigh">>
<<set $NPCList[2].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">><<set $vaginause to "othermouth">><span class="blue">You stop pressing your thigh against <<his3>> mouth.</span>
<<elseif $NPCList[3].mouth is "thigh">>
<<set $NPCList[3].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">><<set $vaginause to "othermouth">><span class="blue">You stop pressing your thigh against <<his4>> mouth.</span>
<<elseif $NPCList[4].mouth is "thigh">>
<<set $NPCList[4].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">><<set $vaginause to "othermouth">><span class="blue">You stop pressing your thigh against <<his5>> mouth.</span>
<<elseif $NPCList[5].mouth is "thigh">>
<<set $NPCList[5].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">><<set $vaginause to "othermouth">><span class="blue">You stop pressing your thigh against <<his6>> mouth.</span>
<</if>>
<<else>>
<<if $NPCList[0].mouth is "thigh">>
<<if $NPCList[0].penis is "othermouth">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "othermouth">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<set $NPCList[0].mouth to 0>><span class="blue">You stop pressing your thigh against <<his1>> mouth.</span>
<<elseif $NPCList[1].mouth is "thigh">>
<<if $NPCList[1].penis is "othermouth">>
<<set $NPCList[1].penis to 0>>
<</if>>
<<if $NPCList[1].vagina is "othermouth">>
<<set $NPCList[1].vagina to 0>>
<</if>>
<<set $NPCList[1].mouth to 0>><span class="blue">You stop pressing your thigh against <<his2>> mouth.</span>
<<elseif $NPCList[2].mouth is "thigh">>
<<if $NPCList[2].penis is "othermouth">>
<<set $NPCList[2].penis to 0>>
<</if>>
<<if $NPCList[2].vagina is "othermouth">>
<<set $NPCList[2].vagina to 0>>
<</if>>
<<set $NPCList[2].mouth to 0>><span class="blue">You stop pressing your thigh against <<his3>> mouth.</span>
<<elseif $NPCList[3].mouth is "thigh">>
<<if $NPCList[3].penis is "othermouth">>
<<set $NPCList[3].penis to 0>>
<</if>>
<<if $NPCList[3].vagina is "othermouth">>
<<set $NPCList[3].vagina to 0>>
<</if>>
<<set $NPCList[3].mouth to 0>><span class="blue">You stop pressing your thigh against <<his4>> mouth.</span>
<<elseif $NPCList[4].mouth is "thigh">>
<<if $NPCList[4].penis is "othermouth">>
<<set $NPCList[4].penis to 0>>
<</if>>
<<if $NPCList[4].vagina is "othermouth">>
<<set $NPCList[4].vagina to 0>>
<</if>>
<<set $NPCList[4].mouth to 0>><span class="blue">You stop pressing your thigh against <<his5>> mouth.</span>
<<elseif $NPCList[5].mouth is "thigh">>
<<if $NPCList[5].penis is "othermouth">>
<<set $NPCList[5].penis to 0>>
<</if>>
<<if $NPCList[5].vagina is "othermouth">>
<<set $NPCList[5].vagina to 0>>
<</if>>
<<set $NPCList[5].mouth to 0>><span class="blue">You stop pressing your thigh against <<his6>> mouth.</span>
<</if>>
<</if>>
<</if>>
<<if $penisaction is "thighbay">><<set $penisaction to 0>><<meek 1>><<thighskilluse>><<set $penisactiondefault to "thighbay">><<combatpromiscuity1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $thighactiondefault to "othermouthrub">>
<<if $NPCList[0].mouth is "penisentrance">>
<span class="lblue">You <<thightext>> press your thigh against <<his1>> mouth.</span><<set $NPCList[0].mouth to "thigh">><<set $penisuse to 0>><<thighstat>><<neutral 5>><<set $penisstate to 0>><<set $thighuse to "mouth">>
<<elseif $NPCList[1].mouth is "penisentrance">>
<span class="lblue">You <<thightext>> press your thigh against <<his2>> mouth.</span><<set $NPCList[1].mouth to "thigh">><<set $penisuse to 0>><<thighstat>><<neutral 5>><<set $penisstate to 0>><<set $thighuse to "mouth">>
<<elseif $NPCList[2].mouth is "penisentrance">>
<span class="lblue">You <<thightext>> press your thigh against <<his3>> mouth.</span><<set $NPCList[2].mouth to "thigh">><<set $penisuse to 0>><<thighstat>><<neutral 5>><<set $penisstate to 0>><<set $thighuse to "mouth">>
<<elseif $NPCList[3].mouth is "penisentrance">>
<span class="lblue">You <<thightext>> press your thigh against <<his4>> mouth.</span><<set $NPCList[3].mouth to "thigh">><<set $penisuse to 0>><<thighstat>><<neutral 5>><<set $penisstate to 0>><<set $thighuse to "mouth">>
<<elseif $NPCList[4].mouth is "penisentrance">>
<span class="lblue">You <<thightext>> press your thigh against <<his5>> mouth.</span><<set $NPCList[4].mouth to "thigh">><<set $penisuse to 0>><<thighstat>><<neutral 5>><<set $penisstate to 0>><<set $thighuse to "mouth">>
<<elseif $NPCList[5].mouth is "penisentrance">>
<span class="lblue">You <<thightext>> press your thigh against <<his6>> mouth.</span><<set $NPCList[5].mouth to "thigh">><<set $penisuse to 0>><<thighstat>><<neutral 5>><<set $penisstate to 0>><<set $thighuse to "mouth">>
<</if>>
<<else>>
You try to keep the mouth menacing your <<penis>> at bay by pressing your thigh against it, but <<theowner>> has other ideas.
<</if>>
<</if>>
<<if $penisaction is "othermouthtease">><<set $penisaction to 0>><<set $penisactiondefault to "othermouthtease">><<actionsothermouthpenistease>><<sex 5>><<penileskilluse>>
<</if>>
<<if $penisaction is "othermouthrub">><<set $penisaction to 0>><<set $penisactiondefault to "othermouthrub">><<actionsothermouthpenisrub>><<sex 10>><<penileskilluse>>
<</if>>
<<if $penisaction is "othermouthcooperate">><<set $penisaction to 0>><<set $penisactiondefault to "othermouthcooperate">><<actionsothermouthpenisthrust>><<submission 20>><<penileskilluse>>
<</if>>
<<if $penisaction is "othermouthescape">><<set $penisaction to 0>><<set $penisactiondefault to "othermouthescape">><<actionsothermouthpenisescape>><<brat 10>><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">>
<<if $NPCList[0].mouth is "penisimminent">>
<<set $NPCList[0].mouth to "penisentrance">>
<<elseif $NPCList[1].mouth is "penisimminent">>
<<set $NPCList[1].mouth to "penisentrance">>
<<elseif $NPCList[2].mouth is "penisimminent">>
<<set $NPCList[2].mouth to "penisentrance">>
<<elseif $NPCList[3].mouth is "penisimminent">>
<<set $NPCList[3].mouth to "penisentrance">>
<<elseif $NPCList[4].mouth is "penisimminent">>
<<set $NPCList[4].mouth to "penisentrance">>
<<elseif $NPCList[5].mouth is "penisimminent">>
<<set $NPCList[5].mouth to "penisentrance">>
<</if>>
<</if>>
<<if $cheekaction is "othermouthrub">><<set $cheekaction to 0>><<set $cheekactiondefault to "othermouthrub">><<bottomskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $cheekactiondefault to "othermouthrub">><<bottomstat>><<sex 5>>
<<actionsmouthbottomrub>>
<<else>>
<<if $anususe is 0>><<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $anusactiondefault to "bottombay">><<set $bottomuse to 0>>
<<if $NPCList[0].mouth is "bottom">>
<<set $NPCList[0].mouth to "anusentrance">><span class="blue">You press your <<bottom>> against <<his1>> mouth, but instead <<he>> moves <<his>> head between your cheeks.</span>
<<elseif $NPCList[1].mouth is "bottom">>
<<set $NPCList[1].mouth to "anusentrance">><span class="blue">You press your <<bottom>> against <<his2>> mouth, but instead <<he>> moves <<his>> head between your cheeks.</span>
<<elseif $NPCList[2].mouth is "bottom">>
<<set $NPCList[2].mouth to "anusentrance">><span class="blue">You press your <<bottom>> against <<his3>> mouth, but instead <<he>> moves <<his>> head between your cheeks.</span>
<<elseif $NPCList[3].mouth is "bottom">>
<<set $NPCList[3].mouth to "anusentrance">><span class="blue">You press your <<bottom>> against <<his4>> mouth, but instead <<he>> moves <<his>> head between your cheeks.</span>
<<elseif $NPCList[4].mouth is "bottom">>
<<set $NPCList[4].mouth to "anusentrance">><span class="blue">You press your <<bottom>> against <<his5>> mouth, but instead <<he>> moves <<his>> head between your cheeks.</span>
<<elseif $NPCList[5].mouth is "bottom">>
<<set $NPCList[5].mouth to "anusentrance">><span class="blue">You press your <<bottom>> against <<his6>> mouth, but instead <<he>> moves <<his>> head between your cheeks.</span>
<</if>>
<<else>>
<<if $NPCList[0].mouth is "bottom">>
<<if $NPCList[0].penis is "othermouth">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "othermouth">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<span class="lblue">You press your <<bottom>> against <<his1>> mouth, but <<he>> moves <<his>> head away from you.</span><<set $NPCList[0].mouth to 0>><<set $bottomuse to 0>>
<<elseif $NPCList[1].mouth is "bottom">>
<<if $NPCList[1].penis is "othermouth">>
<<set $NPCList[1].penis to 0>>
<</if>>
<<if $NPCList[1].vagina is "othermouth">>
<<set $NPCList[1].vagina to 0>>
<</if>>
<span class="lblue">You press your <<bottom>> against <<his2>> mouth, but <<he>> moves <<his>> head away from you.</span><<set $NPCList[1].mouth to 0>><<set $bottomuse to 0>>
<<elseif $NPCList[2].mouth is "bottom">>
<<if $NPCList[2].penis is "othermouth">>
<<set $NPCList[2].penis to 0>>
<</if>>
<<if $NPCList[2].vagina is "othermouth">>
<<set $NPCList[2].vagina to 0>>
<</if>>
<span class="lblue">You press your <<bottom>> against <<his3>> mouth, but <<he>> moves <<his>> head away from you.</span><<set $NPCList[2].mouth to 0>><<set $bottomuse to 0>>
<<elseif $NPCList[3].mouth is "bottom">>
<<if $NPCList[3].penis is "othermouth">>
<<set $NPCList[3].penis to 0>>
<</if>>
<<if $NPCList[3].vagina is "othermouth">>
<<set $NPCList[3].vagina to 0>>
<</if>>
<span class="lblue">You press your <<bottom>> against <<his4>> mouth, but <<he>> moves <<his>> head away from you.</span><<set $NPCList[3].mouth to 0>><<set $bottomuse to 0>>
<<elseif $NPCList[4].mouth is "bottom">>
<<if $NPCList[4].penis is "othermouth">>
<<set $NPCList[4].penis to 0>>
<</if>>
<<if $NPCList[4].vagina is "othermouth">>
<<set $NPCList[4].vagina to 0>>
<</if>>
<span class="lblue">You press your <<bottom>> against <<his5>> mouth, but <<he>> moves <<his>> head away from you.</span><<set $NPCList[4].mouth to 0>><<set $bottomuse to 0>>
<<elseif $NPCList[5].mouth is "bottom">>
<<if $NPCList[5].penis is "othermouth">>
<<set $NPCList[5].penis to 0>>
<</if>>
<<if $NPCList[5].vagina is "othermouth">>
<<set $NPCList[5].vagina to 0>>
<</if>>
<span class="lblue">You press your <<bottom>> against <<his6>> mouth, but <<he>> moves <<his>> head away from you.</span><<set $NPCList[5].mouth to 0>><<set $bottomuse to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $cheekaction is "othermouthstop">><<set $cheekaction to 0>><<set $cheekactiondefault to "stop">><<set $bottomuse to 0>>
<<if $anususe is 0>>
<<if $NPCList[0].mouth is "bottom">>
<<set $NPCList[0].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">><<set $anususe to "othermouth">><span class="blue">You stop pressing your <<bottom>> against <<his1>> mouth.</span>
<<elseif $NPCList[1].mouth is "bottom">>
<<set $NPCList[1].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">><<set $anususe to "othermouth">><span class="blue">You stop pressing your <<bottom>> against <<his2>> mouth.</span>
<<elseif $NPCList[2].mouth is "bottom">>
<<set $NPCList[2].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">><<set $anususe to "othermouth">><span class="blue">You stop pressing your <<bottom>> against <<his3>> mouth.</span>
<<elseif $NPCList[3].mouth is "bottom">>
<<set $NPCList[3].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">><<set $anususe to "othermouth">><span class="blue">You stop pressing your <<bottom>> against <<his4>> mouth.</span>
<<elseif $NPCList[4].mouth is "bottom">>
<<set $NPCList[4].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">><<set $anususe to "othermouth">><span class="blue">You stop pressing your <<bottom>> against <<his5>> mouth.</span>
<<elseif $NPCList[5].mouth is "bottom">>
<<set $NPCList[5].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">><<set $anususe to "othermouth">><span class="blue">You stop pressing your <<bottom>> against <<his6>> mouth.</span>
<</if>>
<<else>>
<<if $NPCList[0].mouth is "bottom">>
<<if $NPCList[0].penis is "othermouth">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "othermouth">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<set $NPCList[0].mouth to 0>><span class="blue">You stop pressing your <<bottom>> against <<his1>> mouth.</span>
<<elseif $NPCList[1].mouth is "bottom">>
<<if $NPCList[1].penis is "othermouth">>
<<set $NPCList[1].penis to 0>>
<</if>>
<<if $NPCList[1].vagina is "othermouth">>
<<set $NPCList[1].vagina to 0>>
<</if>>
<<set $NPCList[1].mouth to 0>><span class="blue">You stop pressing your <<bottom>> against <<his2>> mouth.</span>
<<elseif $NPCList[2].mouth is "bottom">>
<<if $NPCList[2].penis is "othermouth">>
<<set $NPCList[2].penis to 0>>
<</if>>
<<if $NPCList[2].vagina is "othermouth">>
<<set $NPCList[2].vagina to 0>>
<</if>>
<<set $NPCList[2].mouth to 0>><span class="blue">You stop pressing your <<bottom>> against <<his3>> mouth.</span>
<<elseif $NPCList[3].mouth is "bottom">>
<<if $NPCList[3].penis is "othermouth">>
<<set $NPCList[3].penis to 0>>
<</if>>
<<if $NPCList[3].vagina is "othermouth">>
<<set $NPCList[3].vagina to 0>>
<</if>>
<<set $NPCList[3].mouth to 0>><span class="blue">You stop pressing your <<bottom>> against <<his4>> mouth.</span>
<<elseif $NPCList[4].mouth is "bottom">>
<<if $NPCList[4].penis is "othermouth">>
<<set $NPCList[4].penis to 0>>
<</if>>
<<if $NPCList[4].vagina is "othermouth">>
<<set $NPCList[4].vagina to 0>>
<</if>>
<<set $NPCList[4].mouth to 0>><span class="blue">You stop pressing your <<bottom>> against <<his5>> mouth.</span>
<<elseif $NPCList[5].mouth is "bottom">>
<<if $NPCList[5].penis is "othermouth">>
<<set $NPCList[5].penis to 0>>
<</if>>
<<if $NPCList[5].vagina is "othermouth">>
<<set $NPCList[5].vagina to 0>>
<</if>>
<<set $NPCList[5].mouth to 0>><span class="blue">You stop pressing your <<bottom>> against <<his6>> mouth.</span>
<</if>>
<</if>>
<</if>>
<<if $anusaction is "bottombay">><<set $anusaction to 0>><<meek 1>><<bottomskilluse>><<set $anusactiondefault to "bottombay">><<combatpromiscuity1>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $cheekactiondefault to "othermouthrub">>
<<if $NPCList[0].mouth is "anusentrance">>
<span class="lblue">You <<bottomtext>> press your <<bottom>> against <<his1>> mouth.</span><<set $NPCList[0].mouth to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5>><<set $anusstate to 0>><<set $bottomuse to "mouth">>
<<elseif $NPCList[1].mouth is "anusentrance">>
<span class="lblue">You <<bottomtext>> press your <<bottom>> against <<his2>> mouth.</span><<set $NPCList[1].mouth to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5>><<set $anusstate to 0>><<set $bottomuse to "mouth">>
<<elseif $NPCList[2].mouth is "anusentrance">>
<span class="lblue">You <<bottomtext>> press your <<bottom>> against <<his3>> mouth.</span><<set $NPCList[2].mouth to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5>><<set $anusstate to 0>><<set $bottomuse to "mouth">>
<<elseif $NPCList[3].mouth is "anusentrance">>
<span class="lblue">You <<bottomtext>> press your <<bottom>> against <<his4>> mouth.</span><<set $NPCList[3].mouth to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5>><<set $anusstate to 0>><<set $bottomuse to "mouth">>
<<elseif $NPCList[4].mouth is "anusentrance">>
<span class="lblue">You <<bottomtext>> press your <<bottom>> against <<his5>> mouth.</span><<set $NPCList[4].mouth to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5>><<set $anusstate to 0>><<set $bottomuse to "mouth">>
<<elseif $NPCList[5].mouth is "anusentrance">>
<span class="lblue">You <<bottomtext>> press your <<bottom>> against <<his6>> mouth.</span><<set $NPCList[5].mouth to "bottom">><<set $anususe to 0>><<bottomstat>><<neutral 5>><<set $anusstate to 0>><<set $bottomuse to "mouth">>
<</if>>
<<else>>
You try to keep the mouth menacing your anus at bay by pressing your <<bottom>> against it, but <<theowner>> has other ideas.
<</if>>
<</if>>
<<if $anusaction is "othermouthtease">><<set $anusaction to 0>><<set $anusactiondefault to "othermouthtease">><<actionsothermouthanustease>><<sex 5>><<analskilluse>>
<</if>>
<<if $anusaction is "othermouthrub">><<set $anusaction to 0>><<set $anusactiondefault to "othermouthrub">><<actionsothermouthanusrub>><<sex 10>><<analskilluse>>
<</if>>
<<if $anusaction is "othermouthcooperate">><<set $anusaction to 0>><<set $anusactiondefault to "othermouthcooperate">><<actionsothermouthanusthrust>><<submission 20>><<analskilluse>>
<</if>>
<<if $anusaction is "othermouthescape">><<set $anusaction to 0>><<set $anusactiondefault to "othermouthescape">><<actionsothermouthanusescape>><<brat 10>><<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">>
<<if $NPCList[0].mouth is "anusimminent">>
<<set $NPCList[0].mouth to "anusentrance">>
<<elseif $NPCList[1].mouth is "anusimminent">>
<<set $NPCList[1].mouth to "anusentrance">>
<<elseif $NPCList[2].mouth is "anusimminent">>
<<set $NPCList[2].mouth to "anusentrance">>
<<elseif $NPCList[3].mouth is "anusimminent">>
<<set $NPCList[3].mouth to "anusentrance">>
<<elseif $NPCList[4].mouth is "anusimminent">>
<<set $NPCList[4].mouth to "anusentrance">>
<<elseif $NPCList[5].mouth is "anusimminent">>
<<set $NPCList[5].mouth to "anusentrance">>
<</if>>
<</if>>
<<if $penisaction is "otheranusbay">>
<<set $penisaction to 0>><<meek 1>><<penileskilluse>><<set $penisactiondefault to "otheranusbay">><<combatpromiscuity4>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<set $penisactiondefault to "otheranusrub">>
<<if $NPCList[0].vagina is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his1>> anus, rubbing between <<his1>> cheeks.</span><<set $NPCList[0].vagina to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[1].vagina is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his1>> anus, rubbing between <<his1>> cheeks.</span><<set $NPCList[1].vagina to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[2].vagina is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his2>> anus, rubbing between <<his1>> cheeks.</span><<set $NPCList[2].vagina to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[3].vagina is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his3>> anus, rubbing between <<his1>> cheeks.</span><<set $NPCList[3].vagina to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[4].vagina is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his4>> anus, rubbing between <<his1>> cheeks.</span><<set $NPCList[4].vagina to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[5].vagina is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his5>> anus, rubbing between <<his1>> cheeks.</span><<set $NPCList[5].vagina to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[0].penis is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his6>> anus, rubbing between <<his1>> cheeks.</span><<set $NPCList[0].penis to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[1].penis is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his2>> anus, rubbing between <<his1>> cheeks.</span><<set $NPCList[1].penis to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[2].penis is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his3>> anus, rubbing between <<his1>> cheeks.</span><<set $NPCList[2].penis to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[3].penis is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his4>> anus, rubbing between <<his1>> cheeks.</span>
<<set $NPCList[3].penis to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[4].penis is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his5>> anus, rubbing between <<his1>> cheeks.</span>
<<set $NPCList[4].penis to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<if $NPCList[5].penis is "otheranusentrance">>
<span class="lblue">You <<peniletext>> point your <<penis>> away from <<his6>> anus, rubbing between <<his1>> cheeks.</span>
<<set $NPCList[5].penis to "otheranusfrot">><<set $penisuse to "otheranusrub">><<sex 5>><<set $penisstate to "otheranusrub">>
<</if>>
<<else>>
You try to move your <<penis>> away from the anus pressing against it, but <<theowner>> has other ideas.
<</if>>
<</if>>
<<if $penisaction is "otheranusrub">>
<<set $penisaction to 0>><<set $penisactiondefault to "otheranusrub">><<penileskilluse>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $penisactiondefault to "otheranusrub">><<sex 5>>
<<actionsotheranusrub>>
<<else>><<set $penisactiondefault to "otheranusbay">>
<<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">>
<<if $NPCList[0].vagina is "otheranusfrot">>
<<set $NPCList[0].vagina to "otheranusentrance">><span class="blue">You rub your penis between <<his1>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<<if $NPCList[1].vagina is "otheranusfrot">>
<<set $NPCList[1].vagina to "otheranusentrance">><span class="blue">You rub your penis between <<his2>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<<if $NPCList[2].vagina is "otheranusfrot">>
<<set $NPCList[2].vagina to "otheranusentrance">><span class="blue">You rub your penis between <<his3>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<<if $NPCList[3].vagina is "otheranusfrot">>
<<set $NPCList[3].vagina to "otheranusentrance">><span class="blue">You rub your penis between <<his4>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<<if $NPCList[4].vagina is "otheranusfrot">>
<<set $NPCList[4].vagina to "otheranusentrance">><span class="blue">You rub your penis between <<his5>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<<if $NPCList[5].vagina is "otheranusfrot">>
<<set $NPCList[5].vagina to "otheranusentrance">><span class="blue">You rub your penis between <<his6>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<<if $NPCList[0].penis is "otheranusfrot">>
<<set $NPCList[0].penis to "otheranusentrance">><span class="blue">You rub your penis between <<his1>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<<if $NPCList[1].penis is "otheranusfrot">>
<<set $NPCList[1].penis to "otheranusentrance">><span class="blue">You rub your penis between <<his2>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<<if $NPCList[2].penis is "otheranusfrot">>
<<set $NPCList[2].penis to "otheranusentrance">><span class="blue">You rub your penis between <<his3>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<<if $NPCList[3].penis is "otheranusfrot">>
<<set $NPCList[3].penis to "otheranusentrance">><span class="blue">You rub your penis between <<his4>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<<if $NPCList[4].penis is "otheranusfrot">>
<<set $NPCList[4].penis to "otheranusentrance">><span class="blue">You rub your penis between <<his5>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<<if $NPCList[5].penis is "otheranusfrot">>
<<set $NPCList[5].penis to "otheranusentrance">><span class="blue">You rub your penis between <<his6>> cheeks, but <<he>> would prefer the main course and presses <<his>> anus against your tip.</span>
<</if>>
<</if>>
<</if>>
<<if $penisaction is "otheranusstop">><<set $penisaction to 0>><<set $penisactiondefault to "stop">>
<<if $NPCList[0].vagina is "otheranusfrot">>
<<set $NPCList[0].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">><span class="blue">You stop rubbing your <<penis>> between <<his1>> cheeks.</span>
<</if>>
<<if $NPCList[1].vagina is "otheranusfrot">>
<<set $NPCList[1].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">><span class="blue">You stop rubbing your <<penis>> between <<his2>> cheeks.</span>
<</if>>
<<if $NPCList[2].vagina is "otheranusfrot">>
<<set $NPCList[2].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">><span class="blue">You stop rubbing your <<penis>> between <<his3>> cheeks.</span>
<</if>>
<<if $NPCList[3].vagina is "otheranusfrot">>
<<set $NPCList[3].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">><span class="blue">You stop rubbing your <<penis>> between <<his4>> cheeks.</span>
<</if>>
<<if $NPCList[4].vagina is "otheranusfrot">>
<<set $NPCList[4].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">><span class="blue">You stop rubbing your <<penis>> between <<his5>> cheeks.</span>
<</if>>
<<if $NPCList[5].vagina is "otheranusfrot">>
<<set $NPCList[5].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">><span class="blue">You stop rubbing your <<penis>> between <<his6>> cheeks.</span>
<</if>>
<<if $NPCList[0].penis is "otheranusfrot">>
<<set $NPCList[0].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">><span class="blue">You stop rubbing your <<penis>> between <<his1>> cheeks.</span>
<</if>>
<<if $NPCList[1].penis is "otheranusfrot">>
<<set $NPCList[1].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">><span class="blue">You stop rubbing your <<penis>> between <<his2>> cheeks.</span>
<</if>>
<<if $NPCList[2].penis is "otheranusfrot">>
<<set $NPCList[2].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">><span class="blue">You stop rubbing your <<penis>> between <<his3>> cheeks.</span>
<</if>>
<<if $NPCList[3].penis is "otheranusfrot">>
<<set $NPCList[3].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">><span class="blue">You stop rubbing your <<penis>> between <<his4>> cheeks.</span>
<</if>>
<<if $NPCList[4].penis is "otheranusfrot">>
<<set $NPCList[4].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">><span class="blue">You stop rubbing your <<penis>> between <<his5>> cheeks.</span>
<</if>>
<<if $NPCList[5].penis is "otheranusfrot">>
<<set $NPCList[5].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $penisuse to "otheranus">><span class="blue">You stop rubbing your <<penis>> between <<his6>> cheeks.</span>
<</if>>
<</if>>
<<if $penisaction is "otheranustease">><<set $penisaction to 0>><<set $penisactiondefault to "otheranustease">><<actionsotheranustease>><<sex 5>><<penileskilluse>>
<</if>>
<<if $penisaction is "otheranuscooperate">><<set $penisaction to 0>><<set $penisactiondefault to "otheranuscooperate">><<actionsotheranusthrust>><<submission 20>><<penileskilluse>>
<</if>>
<<if $penisaction is "otheranustake">><<set $penisaction to 0>><<set $penisactiondefault to "otheranustake">><<actionsotheranustake>>
<</if>>
<<if $penisaction is "otheranusescape">><<set $penisaction to 0>><<set $penisactiondefault to "otheranusescape">><<actionsotheranusescape>><<brat 10>><<set $penisuse to "otheranus">><<set $penisstate to "otheranusentrance">>
<<if $NPCList[0].vagina is "otheranusimminent">>
<<set $NPCList[0].vagina to "otheranusentrance">><<set $speechotheranusescape1 to 1>>
<</if>>
<<if $NPCList[1].vagina is "otheranusimminent">>
<<set $NPCList[1].vagina to "otheranusentrance">><<set $speechotheranusescape2 to 1>>
<</if>>
<<if $NPCList[2].vagina is "otheranusimminent">>
<<set $NPCList[2].vagina to "otheranusentrance">><<set $speechotheranusescape3 to 1>>
<</if>>
<<if $NPCList[3].vagina is "otheranusimminent">>
<<set $NPCList[3].vagina to "otheranusentrance">><<set $speechotheranusescape4 to 1>>
<</if>>
<<if $NPCList[4].vagina is "otheranusimminent">>
<<set $NPCList[4].vagina to "otheranusentrance">><<set $speechotheranusescape5 to 1>>
<</if>>
<<if $NPCList[5].vagina is "otheranusimminent">>
<<set $NPCList[5].vagina to "otheranusentrance">><<set $speechotheranusescape6 to 1>>
<</if>>
<<if $NPCList[0].penis is "otheranusimminent">>
<<set $NPCList[0].penis to "otheranusentrance">><<set $speechotheranusescape1 to 1>>
<</if>>
<<if $NPCList[1].penis is "otheranusimminent">>
<<set $NPCList[1].penis to "otheranusentrance">><<set $speechotheranusescape2 to 1>>
<</if>>
<<if $NPCList[2].penis is "otheranusimminent">>
<<set $NPCList[2].penis to "otheranusentrance">><<set $speechotheranusescape3 to 1>>
<</if>>
<<if $NPCList[3].penis is "otheranusimminent">>
<<set $NPCList[3].penis to "otheranusentrance">><<set $speechotheranusescape4 to 1>>
<</if>>
<<if $NPCList[4].penis is "otheranusimminent">>
<<set $NPCList[4].penis to "otheranusentrance">><<set $speechotheranusescape5 to 1>>
<</if>>
<<if $NPCList[5].penis is "otheranusimminent">>
<<set $NPCList[5].penis to "otheranusentrance">><<set $speechotheranusescape6 to 1>>
<</if>>
<</if>>
<<if $anusaction is "rub">><<set $anusaction to 0>><<set $anusactiondefault to "rub">><<actionsanusrub>><<sex 10>>
<<analskilluse>>
<</if>>
<<if $anusaction is "cooperate">><<set $anusaction to 0>><<set $anusactiondefault to "cooperate">><<actionsanusthrust>><<submission 15>><<analskilluse>>
<</if>>
<<if $anusaction is "take">><<set $anusaction to 0>><<set $anusactiondefault to "take">><<actionsanustake>>
<</if>>
<<if $anusaction is "escape">><<set $anusaction to 0>><<set $anusactiondefault to "escape">><<actionsanusescape>><<brat 10>><<set $anususe to "penis">><<set $anusstate to "entrance">>
<<if $NPCList[0].penis is "anusimminent">>
<<set $NPCList[0].penis to "anusentrance">><<set $NPCList[0].speechanusescape to 1>>
<<elseif $NPCList[1].penis is "anusimminent">>
<<set $NPCList[1].penis to "anusentrance">><<set $NPCList[1].speechanusescape to 1>>
<<elseif $NPCList[2].penis is "anusimminent">>
<<set $NPCList[2].penis to "anusentrance">><<set $NPCList[2].speechanusescape to 1>>
<<elseif $NPCList[3].penis is "anusimminent">>
<<set $NPCList[3].penis to "anusentrance">><<set $NPCList[3].speechanusescape to 1>>
<<elseif $NPCList[4].penis is "anusimminent">>
<<set $NPCList[4].penis to "anusentrance">><<set $NPCList[4].speechanusescape to 1>>
<<elseif $NPCList[5].penis is "anusimminent">>
<<set $NPCList[5].penis to "anusentrance">><<set $NPCList[5].speechanusescape to 1>>
<</if>>
<</if>>
<<if $chestaction is "rub">>
<<set $chestaction to 0>>
<<set $chestactiondefault to "rub">>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<<if $breastsize is 0>>
You rub your <<breasts>> against <<his>> penis.
<<else>>
You rub <<his>> penis between your <<breasts>>
<</if>>
<<submission 3>><<chestskilluse>><<cheststat>>
<<else>>
<<set $chestuse to 0>>
<<if $mouthuse is 0>><<set $mouthactiondefault to "grasp">><<set $mouthstate to "entrance">><<set $mouthuse to "penis">>
<<if $NPCList[0].penis is "chest">>
<<set $NPCList[0].penis to "mouthentrance">><span class="blue">You try to rub your <<breasts>> against <<his1>> $NPCList[0].penisdesc, but <<he>> moves <<his>> penis to your mouth.</span>
<<elseif $NPCList[1].penis is "chest">>
<<set $NPCList[1].penis to "mouthentrance">><span class="blue">You try to rub your <<breasts>> against <<his2>> $NPCList[1].penisdesc, but <<he>> moves <<his>> penis to your mouth.</span>
<<elseif $NPCList[2].penis is "chest">>
<<set $NPCList[2].penis to "mouthentrance">><span class="blue">You try to rub your <<breasts>> against <<his3>> $NPCList[2].penisdesc, but <<he>> moves <<his>> penis to your mouth.</span>
<<elseif $NPCList[3].penis is "chest">>
<<set $NPCList[3].penis to "mouthentrance">><span class="blue">You try to rub your <<breasts>> against <<his4>> $NPCList[3].penisdesc, but <<he>> moves <<his>> penis to your mouth.</span>
<<elseif $NPCList[4].penis is "chest">>
<<set $NPCList[4].penis to "mouthentrance">><span class="blue">You try to rub your <<breasts>> against <<his5>> $NPCList[4].penisdesc, but <<he>> moves <<his>> penis to your mouth.</span>
<<elseif $NPCList[5].penis is "chest">>
<<set $NPCList[5].penis to "mouthentrance">><span class="blue">You try to rub your <<breasts>> against <<his6>> $NPCList[5].penisdesc, but <<he>> moves <<his>> penis to your mouth.</span>
<</if>>
<<else>>
<<if $NPCList[0].penis is "chest">>
<<set $NPCList[0].penis to 0>><span class="blue">You try to rub your <<breasts>> against <<his1>> penis, but <<he>> pulls away.</span>
<<elseif $NPCList[1].penis is "chest">>
<<set $NPCList[1].penis to 0>><span class="blue">You try to rub your <<breasts>> against <<his2>> penis, but <<he>> pulls away.</span>
<<elseif $NPCList[2].penis is "chest">>
<<set $NPCList[2].penis to 0>><span class="blue">You try to rub your <<breasts>> against <<his3>> penis, but <<he>> pulls away.</span>
<<elseif $NPCList[3].penis is "chest">>
<<set $NPCList[3].penis to 0>><span class="blue">You try to rub your <<breasts>> against <<his4>> penis, but <<he>> pulls away.</span>
<<elseif $NPCList[4].penis is "chest">>
<<set $NPCList[4].penis to 0>><span class="blue">You try to rub your <<breasts>> against <<his5>> penis, but <<he>> pulls away.</span>
<<elseif $NPCList[5].penis is "chest">>
<<set $NPCList[5].penis to 0>><span class="blue">You try to rub your <<breasts>> against <<his6>> penis, but <<he>> pulls away.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "grasp">><<set $mouthaction to 0>><<set $mouthactiondefault to "grasp">><<chestskilluse>><<combatpromiscuity3>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>><<set $chestactiondefault to "rub">><<set $chestuse to "penis">><<cheststat>><<set $mouthstate to 0>><<set $mouthuse to 0>><<set $mouthactiondefault to "peniskiss">>
<<if $NPCList[0].penis is "mouthentrance">>
<<set $NPCList[0].penis to "chest">>
<<if $breastcup is "none">>
<span class="lblue">You <<chesttext>> squeeze your <<breasts>> together as best you can and try to grab <<his1>> $NPCList[0].penisdesc between them. Your breasts are too small for it to be effective, but your cute attempt succeeds in charming <<himstop>></span> <<He>> rubs <<his>> penis against your chest.
<<else>>
<span class="lblue">You <<chesttext>> grab <<his1>> $NPCList[0].penisdesc between your <<breastsstop>></span>
<</if>>
<<elseif $NPCList[1].penis is "mouthentrance">>
<<set $NPCList[1].penis to "chest">>
<<if $breastcup is "none">>
<span class="lblue">You <<chesttext>> squeeze your <<breasts>> together as best you can and try to grab <<his2>> $NPCList[1].penisdesc between them. Your breasts are too small for it to be effective, but your cute attempt succeeds in charming <<himstop>></span> <<He>> rubs <<his>> penis against your chest.
<<else>>
<span class="lblue">You <<chesttext>> grab <<his2>> $NPCList[1].penisdesc between your <<breastsstop>></span>
<</if>>
<<elseif $NPCList[2].penis is "mouthentrance">>
<<set $NPCList[2].penis to "chest">>
<<if $breastcup is "none">>
<span class="lblue">You <<chesttext>> squeeze your <<breasts>> together as best you can and try to grab <<his3>> $NPCList[2].penisdesc between them. Your breasts are too small for it to be effective, but your cute attempt succeeds in charming <<himstop>></span> <<He>> rubs <<his>> penis against your chest.
<<else>>
<span class="lblue">You <<chesttext>> grab <<his3>> $NPCList[2].penisdesc between your <<breastsstop>></span>
<</if>>
<<elseif $NPCList[3].penis is "mouthentrance">>
<<set $NPCList[3].penis to "chest">>
<<if $breastcup is "none">>
<span class="lblue">You <<chesttext>> squeeze your <<breasts>> together as best you can and try to grab <<his4>> $NPCList[3].penisdesc between them. Your breasts are too small for it to be effective, but your cute attempt succeeds in charming <<himstop>></span> <<He>> rubs <<his>> penis against your chest.
<<else>>
<span class="lblue">You <<chesttext>> grab <<his4>> $NPCList[3].penisdesc between your <<breastsstop>></span>
<</if>>
<<elseif $NPCList[4].penis is "mouthentrance">>
<<set $NPCList[4].penis to "chest">>
<<if $breastcup is "none">>
<span class="lblue">You <<chesttext>> squeeze your <<breasts>> together as best you can and try to grab <<his5>> $NPCList[4].penisdesc between them. Your breasts are too small for it to be effective, but your cute attempt succeeds in charming <<himstop>></span> <<He>> rubs <<his>> penis against your chest.
<<else>>
<span class="lblue">You <<chesttext>> grab <<his5>> $NPCList[4].penisdesc between your <<breastsstop>></span>
<</if>>
<<elseif $NPCList[5].penis is "mouthentrance">>
<<set $NPCList[5].penis to "chest">>
<<if $breastcup is "none">>
<span class="lblue">You <<chesttext>> squeeze your <<breasts>> together as best you can and try to grab <<his6>> $NPCList[5].penisdesc between them. Your breasts are too small for it to be effective, but your cute attempt succeeds in charming <<himstop>></span> <<He>> rubs <<his>> penis against your chest.
<<else>>
<span class="lblue">You <<chesttext>> grab <<his6>> $NPCList[5].penisdesc between your <<breastsstop>></span>
<</if>>
<</if>>
<<else>>
<<if $breastsize is 0>>
You squeeze your <<breasts>> together as best you can and try to grab <<a>> penis between them, to no avail.
<<else>>
You try to grab <<a>> penis between your <<breastscomma>> but fail.
<</if>>
<</if>>
<</if>>
<<if $mouthaction is "finish">><<set $mouthaction to 0>>
<<set $mouthactiondefault to "plead">><<brat 10>>You tell <<him>> you've had enough and want to stop.
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $finish to 1>>
<<if $trueconsensual isnot 1 and $gamemode is "soft">>
<<set $enemyhealth to -100>>
<</if>>
<<if $enemytype is "man">>
<<He>> <<if $enemyno gte 2>>look<<else>>looks<</if>> disappointed, <span class="green">but <<if $enemyno gte 2>>comply<<else>>complies<</if>>.</span>
<<else>>
It can't speak, <span class="green">but understands your tone and complies.</span>
<</if>>
<<if $gamemode is "soft">>
<<set $enemyhealth to -1000>>
<</if>>
<<else>>
<<set $consensual to 0>>
<<if $enemytype is "man">>
<span class="red"><<if $enemyno gte 2>>They refuse!<<else>><<He>> refuses!<</if>></span>
<<else>>
Eager to breed, <span class="red">it ignores your desire.</span>
<</if>>
<<molested>><<controlloss>>
<</if>>
<</if>>
<<if $mouthaction is "novaginal">><<set $mouthaction to 0>>
<<set $mouthactiondefault to "plead">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if $vaginalvirginity is 1>>
You tell <<him>> you don't want anything penetrating your vagina, you are a virgin after all.
<<else>>
You tell <<him>> you don't want anything penetrating your vagina.
<</if>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $novaginal to 1>><span class="green">They nod in acknowledgement.</span>
<<if $vaginastate is "penetrated">><<set $vaginastate to "entrance">>
<<if $NPCList[0].penis is "vagina">>
<<set $NPCList[0].penis to "vaginaentrance">><<person1>>The <<person>> withdraws <<his>> penis from your vagina.
<<elseif $NPCList[1].penis is "vagina">>
<<set $NPCList[1].penis to "vaginaentrance">><<person2>>The <<person>> withdraws <<his>> penis from your vagina.
<<elseif $NPCList[2].penis is "vagina">>
<<set $NPCList[2].penis to "vaginaentrance">><<person3>>The <<person>> withdraws <<his>> penis from your vagina.
<<elseif $NPCList[3].penis is "vagina">>
<<set $NPCList[3].penis to "vaginaentrance">><<person4>>The <<person>> withdraws <<his>> penis from your vagina.
<<elseif $NPCList[4].penis is "vagina">>
<<set $NPCList[4].penis to "vaginaentrance">><<person5>>The <<person>> withdraws <<his>> penis from your vagina.
<<elseif $NPCList[5].penis is "vagina">>
<<set $NPCList[5].penis to "vaginaentrance">><<person6>>The <<person>> withdraws <<his>> penis from your vagina.
<</if>>
<</if>>
<<else>>
<<set $consensual to 0>>They pause a moment before responding, <span class="red">"Stupid slut, you think you can tell me what to do?"</span><<molested>><<controlloss>>
<</if>>
<</if>>
<<if $mouthaction is "noanal">><<set $mouthaction to 0>>
<<set $mouthactiondefault to "plead">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if $analvirginity is 1>>
You tell <<him>> you don't want anything inside your anus, it's dirty there!
<<else>>
You tell <<him>> you don't want anything penetrating your anus.
<</if>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>><<set $noanal to 1>>
<<set $noanal to 1>><span class="green">They nod in acknowledgement.</span>
<<if $anusstate is "penetrated">><<set $anusstate to "entrance">>
<<if $NPCList[0].penis is "anus">>
<<set $NPCList[0].penis to "anusentrance">><<person1>>The <<person>> withdraws <<his>> penis from your anus.
<<elseif $NPCList[1].penis is "anus">>
<<set $NPCList[1].penis to "anusentrance">><<person2>>The <<person>> withdraws <<his>> penis from your anus.
<<elseif $NPCList[2].penis is "anus">>
<<set $NPCList[2].penis to "anusentrance">><<person3>>The <<person>> withdraws <<his>> penis from your anus.
<<elseif $NPCList[3].penis is "anus">>
<<set $NPCList[3].penis to "anusentrance">><<person4>>The <<person>> withdraws <<his>> penis from your anus.
<<elseif $NPCList[4].penis is "anus">>
<<set $NPCList[4].penis to "anusentrance">><<person5>>The <<person>> withdraws <<his>> penis from your anus.
<<elseif $NPCList[5].penis is "anus">>
<<set $NPCList[5].penis to "anusentrance">><<person6>>The <<person>> withdraws <<his>> penis from your anus.
<</if>>
<</if>>
<<else>>
<<set $consensual to 0>>They pause a moment before responding, <span class="red">"Stupid slut, you think you can tell me what to do?"</span><<molested>><<controlloss>>
<</if>>
<</if>>
<<if $mouthaction is "nopenile">><<set $mouthaction to 0>>
<<set $mouthactiondefault to "plead">><<brat 5>><<if !$gloryhole and $gamemode isnot "soft">><<seductionskillusecombat>><</if>>
<<if $penilevirginity is 1>>
You tell <<him>> you don't want your penis put inside anything, you are a virgin after all.
<<else>>
You tell <<him>> you don't want your penis put inside anything.
<</if>>
<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100) or $gamemode is "soft" or $gloryhole>>
<<set $nopenile to 1>><span class="green">They nod in acknowledgement.</span>
<<if $penisstate is "penetrated">><<set $penisstate to "entrance">>
<<if $NPCList[0].vagina is "penis">>
<<set $NPCList[0].vagina to "penisentrance">><<person1>>The <<person>> frees your penis from <<his>> vagina.
<<elseif $NPCList[1].vagina is "penis">>
<<set $NPCList[1].vagina to "penisentrance">><<person2>>The <<person>> frees your penis from <<his>> vagina.
<<elseif $NPCList[2].vagina is "penis">>
<<set $NPCList[2].vagina to "penisentrance">><<person3>>The <<person>> frees your penis from <<his>> vagina.
<<elseif $NPCList[3].vagina is "penis">>
<<set $NPCList[3].vagina to "penisentrance">><<person4>>The <<person>> frees your penis from <<his>> vagina.
<<elseif $NPCList[4].vagina is "penis">>
<<set $NPCList[4].vagina to "penisentrance">><<person5>>The <<person>> frees your penis from <<his>> vagina.
<<elseif $NPCList[5].vagina is "penis">>
<<set $NPCList[5].vagina to "penisentrance">><<person6>>The <<person>> frees your penis from <<his>> vagina.
<</if>>
<</if>>
<<if $penisstate is "otheranus">><<set $penisstate to "otheranusentrance">>
<<if $NPCList[0].penis is "otheranus">>
<<set $NPCList[0].penis to "otheranusentrance">><<person1>>The <<person>> frees your penis from <<his>> anus.
<<elseif $NPCList[1].penis is "otheranus">>
<<set $NPCList[1].penis to "otheranusentrance">><<person2>>The <<person>> frees your penis from <<his>> anus.
<<elseif $NPCList[2].penis is "otheranus">>
<<set $NPCList[2].penis to "otheranusentrance">><<person3>>The <<person>> frees your penis from <<his>> anus.
<<elseif $NPCList[3].penis is "otheranus">>
<<set $NPCList[3].penis to "otheranusentrance">><<person4>>The <<person>> frees your penis from <<his>> anus.
<<elseif $NPCList[4].penis is "otheranus">>
<<set $NPCList[4].penis to "otheranusentrance">><<person5>>The <<person>> frees your penis from <<his>> anus.
<<elseif $NPCList[5].penis is "otheranus">>
<<set $NPCList[5].penis to "otheranusentrance">><<person6>>The <<person>> frees your penis from <<his>> anus.
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<<set $penisstate to "othermouthentrance">>
<<if $NPCList[0].mouth is "penis">>
<<set $NPCList[0].mouth to "penisentrance">>
<<person1>>The <<person>> slips your penis out of <<his>> mouth.
<<elseif $NPCList[1].mouth is "penis">>
<<set $NPCList[1].mouth to "penisentrance">>
<<person2>>The <<person>> slips your penis out of <<his>> mouth.
<<elseif $NPCList[2].mouth is "penis">>
<<set $NPCList[2].mouth to "penisentrance">>
<<person3>>The <<person>> slips your penis out of <<his>> mouth.
<<elseif $NPCList[3].mouth is "penis">>
<<set $NPCList[3].mouth to "penisentrance">>
<<person4>>The <<person>> slips your penis out of <<his>> mouth.
<<elseif $NPCList[4].mouth is "penis">>
<<set $NPCList[4].mouth to "penisentrance">>
<<person5>>The <<person>> slips your penis out of <<his>> mouth.
<<elseif $NPCList[5].mouth is "penis">>
<<set $NPCList[5].mouth to "penisentrance">>
<<person6>>The <<person>> slips your penis out of <<his>> mouth.
<</if>>
<</if>>
<<else>>
<<set $consensual to 0>>
They pause a moment before responding, <span class="red">"Stupid slut, you think you can tell me what to do?"</span>
<<molested>><<controlloss>>
<</if>>
<</if>>
<<set $NPCList[0].intro to 0>>
<<set $NPCList[1].intro to 0>>
<<set $NPCList[2].intro to 0>>
<<set $NPCList[3].intro to 0>>
<<set $NPCList[4].intro to 0>>
<<set $NPCList[5].intro to 0>>
<br>
<</nobr>><</widget>><<widget "ejaculation-eden">><<nobr>>
<<set $ejaculating to 1>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female EDEN -->
<<if $NPCList[0].vagina isnot "none" and $NPCList[0].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> crotch against your face with <<his>> hips, thighs shaking with orgasm.
<br><br>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, body twitching uncontrollably.
<br><br>
<<case 5>>
<<He>> screams, cupping your head in <<his>> hand and grinding <<his>> clit against your nose, covering your face in ejaculate.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, shaking <<his>> thighs together against your hand as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt twitching against your hand uncontrollably.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, knees shaking as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt twitching against your hand uncontrollably.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as <<he>> cums, releasing you and pulling back <<his>> hand, licking your wetness off <<his>> fingers.
<br><br>
<<case 3 4>>
<<He>> moans loudly and shakes, dripping ejaculate on the ground; <<he>> withdraws <<his>> hand and sighs.
<br><br>
<<case 5>>
<<He>> screams as <<he>> comes, soaking <<his>> own pussy and thighs in ejaculate; <<he>> removes <<his>> hand from your pussy and wipes it off on your face. "You should go clean up."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "feet">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> moans as you knead <<his>> pussy, jamming your toes inside with <<his>> hands as <<he>> finishes cumming.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 3 4>>
<<He>> shakes bodily as <<he>> cums, twitching underneath your feet and cumming between your toes.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 5>>
<<He>> screams as <<he>> comes, soaking your feet with ejaculate. You jump back in surprise, nearly slipping on your wet feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> cums as you scissor your pussies together, moaning with pleasure.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grinds downs hard on your <<pussy>> to finish, legs shaking as <<he>> cums.
<br><br>
<<case 5>>
<<He>> screams, cupping <<his>> arms under your shoulders as <<his>> entire body shakes. Ejaculate streams from <<his>> pussy, drenching you.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shudders with pleasure, exhaling warmly against your crotch as <<he>> comes, leaving you wet with saliva and your own fluids.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> nose into your crotch and giving you a long, final, wet lick.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> screams into your crotch as <<he>> cums, pinching <<his>> hands between <<his>> thighs and buckling over, ejaculate streaming down <<his>> thighs.
<br><br>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shakes as <<he>> cums, driving <<his>> ass hard against you as <<he>> releases a final moan.
<br><br>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> ass deeply with your cock and moaning.
<br><br>
<<case 5>>
<<He>> screams and bucks into your crotch as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your legs. "I knew there was a reason I kept you around."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> grabs your shoulders as <<he>> cums, driving <<his>> pussy down hard against your cock as <<he>> shudders with pleasure. "You're mine; don't ever forget it."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 3 4>>
<<He>> sighs as <<he>> cums, reddening and going into a full body convulsion. Ejaculate soaks your crotch.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 5>>
<<He>> screams and bucks on your lap as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your crotch and legs.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> cums on your <<penis>>; "Next time I want you to fuck me properly and quit screwing around."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> bucks <<his>> ass against your cock as <<he>> cums. "Next time I want you to fuck me; I don't keep you around to toy with my ass."
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grinds <<his>> clit hard against your cock as <<he>> cums, ejaculating on your cock. <<He>> looks frustrated, "Next time you need to fuck me or it won't go well for you."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> cums as you fuck <<his>> mouth, pushing you off as <<he>> finishes.
<br><br>
<<case 3 4>>
<<He>> cums as you fuck <<his>> mouth, leaving your <<penis>> a slimy mess. "You're a mess; you should go clean up."
<br><br>
<</switch>>
<<else>>
<<He>> convulses in orgasmic bliss.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He>> gasps as <<he>> cums. Recovering, <<he>> smiles and moves <<his>> foot to your body, <span class="red">stepping down heavily as you gasp for breath.</span> "I hope you're learning that I own you."
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<br><br>
<<case 4 5>>
<<He>> laughs as <<he>> cums, removing <<his>> foot from your crotch and rubbing it against your face, covering your face in your own wetness.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans as <<he>> cums, dragging <<his>> wet pussy across your ass and thighs.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grabs you by the throat and grinds downs hard on your <<pussystop>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 5>>
<<He>> screams, grabbing you by the hair and mashing <<his>> entire body against yours. Ejaculate streams from <<his>> pussy, drenching you.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<He>> moans as <<he>> cums. <<He>> <span class="pink">grabs you by the hair and pulls you close:</span> "Don't forget I'm the only one allowed to pleasure you."
<br><br>
<<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<He>> groans and grabs you by the hair, grinding <<his>> crotch roughly against your face as <<his>> thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, grabbing you by the balls and dragging your cock deeply into <<his>> ass as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[0].vagina is "penis">>
<<He>> digs <<his>> nails painfully into your shoulders as <<he>> cums, driving <<his>> pussy down hard against your cock as <<he>> shudders with pleasure.
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your throbbing cock. "Next time you need to fuck me properly or I'm going to punish you."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> swivels <<his>> ass against your cock as <<he>> cums. "Next time you need to penetrate me or I'll punish you."
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grabs you by the throat, pulling you down and grinding <<his>> clit hard against your cock as <<he>> cums. "Next time you need to penetrate me or I'll punish you."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<He>> cums as you fuck <<his>> mouth, shoving you away as <<he>> gasps for air. "That's enough."
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles with orgasm. Pulling your face close <<he>> says, "I hope you're learning that you stay here for my pleasure."
<br><br>
<<case 4 5 6>>
<<He>> sighs quietly as <<he>> cums, smacking your ass. "Don't forget you're my property."
<br><br>
<<case 7>>
<<He>> rapidly rubs <<his>> clit and screams as <<he>> cums; <<his>> pussy squirting and covering you in ejaculate.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestgoo += 1>>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male EDEN -->
<<if $consensual is 1>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a giggle at the sight.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, pushing <<his>> crotch hard into yours as <<he>> cums and ejaculating onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds you still by the hips with one hand and with the other on <<his>> cock, ejaculates onto your <<pussystop>> Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussycomma>> ejaculating on the outside. Semen coats your outer lips and tummy; <<he>> seems disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your <<pussy>>; <<he>> seems disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. "You're a mess; go clean up."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. You feel warm as semen fills your vagina.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your shoulders, pulling you deeply onto <<his>> cock as <<he>> cums. Semen fills your <<pussycomma>> leaving you breathless.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds downs on your crotch as <<he>> cums, sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your thighs, pushing <<his>> crotch hard against your ass and ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your ass and drips down your crotch; <<he>> seems pleased.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your asscheek with one hand and strokes <<his>> cock with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel warm semen dripping down your bottom.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and down your crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your ass and drips down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deeply into your ass as <<he>> cums. You gasp as you take <<his>> entire length, and feel semen filling your insides.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your shoulders, pulling you back onto <<his>> cock as <<he>> cums. Semen fills your ass as you moan with pleasure.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and, with a final shove, cums in your ass. Thick waves of semen pump into you. It's more than you can hold; cum oozes from your ass and runs down your legs.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your <<breasts>> together tightly on <<his>> cock as <<he>> cums, ejaculating onto them.. Your body feels slick with cum.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> strokes the tip of <<his>> cock between your <<breasts>> and quietly ejaculates on them. Your <<breasts>> feel cool as semen drips down them.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck and bears down on your <<breastscomma>> grunting as <<he>> cums; semen shoots between your <<breasts>> and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>>. "You should go clean up."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and strokes <<his>> cock with the other, ejaculating onto your face; <<he>> grimaces and tells you to go clean up.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your face. Warm cums drips down your forehead and nose. "You should go clean up."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps the top of your head, stroking <<his>> cock while aiming straight at your mouth. Thick ropes of cum cover your face and push past your closed lips into your mouth. "Don't forget you're my property."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups the back of your head, ejaculating onto your lips as you barely brush against the tip of <<his>> penis; <<he>> seems disappointed.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; <<he>> seems disappointed.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and by your hair with the other, thrusting deeply into your mouth as <<he>> cums. Ejaculate streams down your throat and fills your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grasps the base of <<his>> cock and moans, quietly ejaculating into your mouth. You feel warm cum fill your mouth and drip down your throat.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps the back of your head, wildly thrusting <<his>> cock in your mouth as <<he>> cums. Semen streams down your throat, fills your mouth and covers your face as <<he>> flails. "It's hard to control myself with you sometimes."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum. "I enjoyed your enthusiasm, using both hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process. "You're a mess; go clean up."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. "You should clean up, you can't work with those hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your left hand. Semen drips down your fingers. "You can't work with those hands; go wash up."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your <<breasts>> in the process. "Go wash your hands; you can't work like that."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze. Your hand is covered in warm semen. "You should clean up, you can't work with those hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your right hand. Semen cools on your fingers. "You can't work with those hands; go wash up."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> grunts and shoots thick ropes of semen onto your hands, making an impressive mess. "Go wash your hands; you can't work like that."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. "Marking my territory; don't forget you're my property."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> cock and aims at your face, covering it with semen. "You're a mess; go clean up."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your ass, ejaculates on your bottom.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating on your <<breastsstop>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass, <<his>> ejaculate spraying on <<his>> own stomach. "That's enough; I'm done."
<br><br>
<<case 4 5>>
<<He>> whimpers as you pound <<his>> ass, moaning in please as <<he>> ejaculates on the ground. You roll off <<himstop>>
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "I don't want you to ever leave..."
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, grabbing your ass from behind and grinding your cock against <<his>> ass to finish. "Next time I want you to fuck me properly."
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus and ejaculates on the ground. You roll off <<himstop>>
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth, gasping against your cock. "Don't ever forget you're mine forever."
<br><br>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth. <<He>> pushes you away, "I'm done now."
<br><br>
<<case 6 7>>
<<He>> grabs you by the ass and drives your cock deeply into <<his>> throat, ejaculating on <<his>> chest as <<he>> throats your cock.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a laugh at the pathetic display, shaking with fear as you realize you're completely isolated.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs, and wipes <<his>> cock clean on your ass.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, slamming <<his>> crotch hard into your ass as <<he>> cums and ejaculates onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy. "I own you now; don't forget it."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shoves <<his>> thumb into your ass, pulling you back and ejaculating onto your <<pussystop>> Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt; flicking <<his>> cock dry on your body.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass; <<he>> dries <<his>> cock on your thighs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussycomma>> ejaculating on the outside. Semen coats your outer lips and tummy; <span class="red"><<he>> slaps you across the ass hard in anger.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your cunt; <<he>> groans in disappointment.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. "I hope you're learning that your mine forever. Now go clean up."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your hair, pulling and thrusting deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. Semen splashes inside your bruised cunt.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your throat, pounding <<his>> cock into you as <<he>> cums. Semen fills your <<pussy>> as you gasp for air.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds downs on your cunt as <<he>> cums, smashing your clit and sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs. "You'll learn to hold my cum better as I train you."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass; giving you a parting smack on the butt.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> pinches the top of your cheeks with <<his>> hands and pulls you hard against <<himcomma>> ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your ass and drips down your crotch. "You're a mess; go clean up."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> <span class="blue">slaps your asscheek with one hand</span> and strokes <<his>> cock with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel semen dripping down your crack, and feel filthy inside.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and down your crotch. "I took it easy on you; next time you're taking my entire shaft."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your ass and drips down your crack; <span class="red"><<he>> smacks your ass angrily.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and crotch. "I took it easy on you. Next time you're taking my whole cock."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your ass mercilessly as <<he>> cums. You whimper as you take <<his>> entire length, and feel unwelcome semen streaming in your asshole.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your hair, pulling you hard onto <<his>> cock as <<he>> cums. Semen fills you as you cry out, <<his>> girth stretching your anus.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and with a final shove, cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your ass and runs down your legs. "You're a mess; go clean up."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your <<breasts>> together on <<his>> cock as <<he>> cums, ejaculating onto them. "Don't forget who owns you."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your hair to force you to look at <<him>> while <<he>> strokes the tip of <<his>> cock between your <<breasts>> and wordlessly ejaculates onto them. "I want you to look at me while I use you for my pleasure." Your <<breasts>> cool as semen slides down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck, mashing your face against <<his>> body and bears down on your <<breasts>>; semen shoots between and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>> as you gasp for air. "Your mine to use for my pleasure."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your chin with one hand and strokes <<his>> cock with the other, ejaculating onto your face. "Don't forget I'm your master. Now go clean up."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and holding you by the ears, quietly ejaculates onto your face. Warm cums drips down your forehead and nose. "You're a mess; go clean up."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair tightly in <<his>> fist, stroking <<his>> cock while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow. Go clean up the mess."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grips hair at the nape your neck, ejaculating onto your lips as you barely brush against the tip of <<his>> penis.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; frustrated, <<he>> wipes the cum off your face and shoves it in your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your hair but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth. <<He>> looks frustrated.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs you under the chin with one hand and by your hair with the other, shoving <<his>> cock down your throat as <<he>> cums. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grabs you by the throat in one hand and grasps the base of <<his>> cock in the other, quietly ejaculating into your mouth. You gag as cum fills your mouth and drips down your throat.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 7>>
<<He>> grasps your hair by the temples, wildly thrusting <<his>> cock down your throat as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> fills your mouth and covers your face as <<he>> flails. "Don't forget that you stay here at my pleasure."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process. "You're a mess; go clean up."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process. "You're a mess; go clean up."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. Grabbing your hand by the wrist, <<he>> forces it into your mouth so you can taste <<himstop>>
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 3 4>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on keeping <<him>> occupied you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 6 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your chest in the process. "I need to train you to control my cock better."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze; <<he>> flicks <<his>> cock clean on your face.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on keeping <<him>> occupied you don't notice <<his>> penis is aimed at your chest, which is splattered with cum in the process. "You're a mess; go clean up."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 6 7>>
<<He>> grunts and shoots thick ropes of semen onto your hand, making an impressive mess. "Disgusting. Go clean yourself up."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. "Don't forget you exist for my pleasure."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> cock and aims at your face, covering it with semen. "Your place is on your knees servicing my cock; don't forget it."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your ass, ejaculates on your bottom. "That's warm up for next time."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating on your <<breastsstop>> "Go clean up that mess."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 5>>
<<He>> moans and rubs <<his>> cock wildly, sending cum flying all over your body; <<he>> wipes <<his>> penis clean in your hair.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass; <<he>> catches <<his>> ejaculate in <<his>> hand and wipes it on your face. "Don't forget who owns you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5>>
<<He>> moans as you pound <<his>> ass, and ejaculates on the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, digging <<his>> nails into your ass from behind and grinding your cock against <<his>> ass to finish. "Fuck me properly next time or you'll be punished."
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, and ejaculates on the ground; <<he>> seems disappointed.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "That was fine, but next time I'm fucking you. Be ready."
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth; <<he>> catches <<his>> semen and rubs it into your stomach as <<he>> pushes you away. "I'm done now; go clean up."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth; <<he>> bites your cock, stopping you abruptly. "I'm done now."
<br><br>
<<case 6 7>>
<<He>> grabs you by the balls and painfully drives your cock into <<his>> throat; <<he>> ejaculates on <<his>> chest as <<he>> throats your cock.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<</if>>
<!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger -->
<<if $consensual is 1 and $enemyanger lte 0>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> absently strokes you, <span class="green">making you feel warm inside.</span> "I hope you know how much I need to have you here with me."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 3 4>>
<<He>> strokes your hair, <span class="green">making you feel warm inside.</span> "I don't want you to ever leave me."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 5>>
<<He>> brushes your cheek with <<his>> hand. "You're so <<if $player.appearance is "m">>handsome<<else>>beautiful<</if>> it makes me hurt." <span class="green">Your face flushes with pleasure.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He>> <span class="red">angrily punches you, doubling you over.</span> "I expect your compliance. Fight with me like that again and I might just leave you naked in the woods for the wolves to devour."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He>> pins your arms back and <span class="pink">slaps you back and forth across the face.</span> "You need to know your place, and that's pleasuring me. Don't fight with me. Ever."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He>> <span class="pink">slaps you across the face.</span> "You seem to need reminding that you're here for my pleasure, not to fight me."
<<gstress>><<gtrauma>><<gpain>><<violence 2>>
<br><br>
<</if>>
<</nobr>><</widget>><<widget "ejaculation-gloryhole">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Gloryhole encounter assumes NPC cannot reach or see PC and vice versa. Assumes NPCs believe PC may have following combat. Assumes all other forms of finishing in place and encounters can be either consens or non-consens. Non-consens encounters assume PC is restrained to hole with no arms available, though genital encounters were left in place in case of future use-->
<!-- Currently non-consens gloryhole is oral-only and so focus is on these cases; the rear-body non-consens is captured by $position="wall". As game changes this can be reviewed -->
<!-- Consens gloryhole has all combat options available currently. -->
/% DEBUG POS:$position POS2:$punishmentposition<br> %/
/% DEBUG NPCF $NPCList[0].vagina NPCM $NPCList[0].penis<br> %/
<!-- Female Gender NPC1 at WALL -->
<<if $NPCList[0].gender is "f">>
<<if $consensual is 1>>
<<if $NPCList[0].vagina is "footjob">>
<<He>> gasps as <<he>> cums.
<br><br>
<<elseif $NPCList[0].vagina is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums; ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with ejaculate.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and rubs <<his>> cunt on your feet as <<he>> cums, splattering your feet and legs with ejaculate.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "leftarm" or $NPCList[0].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, shaking <<his>> thighs together against your hand as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<He>> cums silently, cunt twitching against your hand uncontrollably.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans as <<he>> cums, dragging <<his>> wet pussy across yours. "That was so good."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<<case 3 4>>
<<He>> moans as <<he>> grinds downs hard on your <<pussycomma>>.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> screams, mashing <<his>> crotch against the wall. Ejaculate streams from <<his>> pussy, drenching your exposed legs. <<He>> giggles, "I hope I didn't make too much of a mess."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, withdrawing <<his>> face from the hole.
<br><br>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<He>> moans as <<he>> cums. "You must enjoy being used like this."
<br><br>
<<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans and grinds <<his>> crotch against your face; you feel the wall shake as <<he>> cums on your mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3 4>>
<<He>> ejaculates on your face, rubbing <<his>> clit against your nose as <<he>> finished. You feel cum running down your nose and lips.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 5>>
<<He>> rubs <<his>> clit rapidly, squirting your face through the hole with cum. You feel slime running down your face and neck.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $facegoo += 2>>
<</switch>>
<<elseif $NPCList[0].vagina is "mouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans and grinds <<his>> crotch roughly against your mouth; you feel the wall shake as <<he>> cums into your waiting mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3 4>>
<<He>> ejaculates into your mouth, grinding <<his>> cunt against the wall as <<he>> finishes. You feel ejaculate running down your throat.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 5>>
<<He>> rubs <<his>> clit rapidly, squirting into your open mouth. You feel cum running down your throat and dripping off your chin.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $facegoo += 2>>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, driving your cock deeply into <<his>> ass as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[0].vagina is "penis">>
<<He>> drives <<his>> pussy hard against your cock as <<he>> shudders with pleasure.
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your throbbing cock.
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> swivels <<his>> ass against your cock as <<he>> cums.
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> pushes against the wall, rubbing <<his>> clit hard against your cock as <<he>> cums.
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<He>> cums as <<he>> sucks your <<peniscomma>> dropping away as <<he>> gasps for air.
<br><br>
<<else>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> clit, spraying your face with ejaculate through the hole.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3>>
<<He>> moans as <<he>> ejaculates onto <<his>> thighs.
<br><br>
<</switch>>
<</if>>
<<else>><!-- Start non-consensual -->
<<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans and grinds <<his>> clit roughly against your restrained face; you feel the wall shake as <<he>> cums on your mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3 4>>
<<He>> ejaculates on your face, rubbing <<his>> clit against your nose as <<he>> finished. You feel goo running down your nose and lips.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 5>>
<<He>> rubs <<his>> clit rapidly, squirting your face through the hole with cum. You try futilely to back away but your restraints hold you in place; you feel slime running down your face and neck.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $facegoo += 2>>
<</switch>>
<<elseif $NPCList[0].vagina is "mouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans and grinds <<his>> crotch roughly against your tongue; you feel the wall shake as <<he>> cums into your waiting mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3 4>>
<<He>> ejaculates into your mouth, grinding <<his>> cunt against the wall as <<he>> finishes. You feel ejaculate running down your throat.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 5>>
<<He>> rubs <<his>> clit rapidly, squirting into your open mouth. You try futilely to back away but your restraints hold you in place; you feel cum running down your throat and dripping off your chin. "I hope you were thirsty, you little slut."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $facegoo += 2>>
<</switch>>
<<else>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> clit, spraying your restrained face with ejaculate through the hole. Goo drips from your face and down the wall.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3>>
<<He>> moans as he ejaculates onto <<his>> thighs. <<He>> reaches through the wall, <span class="purple"> shoving <<his>> fingers down your throat.</span> You gag and retch as <<he>> laughs. "Such a disgusting little piggy."
<br><br>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC1 at WALL -->
<<if $NPCList[0].gender is "m">>
<<if $consensual is 1>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You laugh at the pathetic display.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs. You feel <<him>> wipe <<his>> cock clean on your ass.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> slams <<his>> crotch hard into your ass as <<he>> cums and ejaculates onto your tummy and the wall.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy; cum drips cooly down your legs, pooling on the ground.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> ejaculates onto your <<pussystop>> You feel semen coating your outer lips and pooling around your knees.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending streams of semen running down your cunt; you can feel <<him>> flicking <<his>> cock dry on your ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussycomma>> ejaculating on the outside. Semen coats your outer lips and tummy.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending warm streams of semen running down your cunt; <<he>> groans in disappointment.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> thrusts deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. Semen splashes inside your <<pussy>> cunt as you drive back against <<himstop>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and pounds <<his>> cock into you as <<he>> cums. Semen fills your <<pussy>> as push back against the wall.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds into on your cunt as <<he>> cums, smashing your clit and sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs, pooling around your knees. "I just love fucking faceless wet cunts."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> smash hard against the wall, ejaculating between your cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> grunts as <<he>> cums. You feel a flood of warm cum dripping down your ass and crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> strokes <<his>> cock, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel semen dripping down your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums; you feel the splash of wet semen cover your ass and drip down your crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your wrigling ass, ejaculating on the outside. You feel semen coat your ass and drip warmly down your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending streams of semen running down your crack; <<he>> groans, disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, you feel a flood of semen on your ass and crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your ass as <<he>> cums. You groan as semen streams into your asshole.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> pushes hard into your <<bottom>> as <<he>> cums, and you mash your <<bottom>> against the wall in response. Semen fills you as moan with pleasure.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and with a final shove, cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your ass and runs down your legs. "I can't see your face, but I bet you love being fucked in the ass."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans as <<he>> cums, ejaculating onto your <<breasts>>.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> strokes the tip of <<his>> cock between your <<breasts>> and wordlessly ejaculates onto them. Your <<breasts>> cool as semen slides down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> bears down on your <<breastscomma>> grunting as <<he>> cums; semen shoots between your <<breasts>> and onto the wall.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, stroking <<his>> cock and ejaculating onto your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your face. Warm cums drips down your forehead and nose.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grips <<his>> cock tightly, working it while aiming though the hole straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your lips and into your mouth.</span>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> gasps, ejaculating onto your lips as you barely brush against the tip of <<his>> penis.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; <<he>> sounds frustrated.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> cums before before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth. <<He>> sounds frustrated.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> unexpectedly shoves <<his>> cock down your throat as <<he>> cums. You gag as semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> puts <<his>> hands on the wall as <<he>> mashes <<his>> cock into your mouth, ejaculating with a moan. You gag as cum fills your mouth and drips down your chin.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> wildly thrusts <<his>> cock down your throat as <<he>> cums, shaking the entire wall. <span class="pink">Semen streams down your throat,</span> fills your mouth and covers your face as <<he>> flails.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums; ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process, and pooling around your knees.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" or $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your hand and covering it with cum.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hand. Semen drips down your fingers. "I'd rather fuck your mouth next time..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your <<breasts>> in the process.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> cock, spraying your face with ejaculate through the hole.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3>>
<<He>> moans as he ejaculates onto the ground.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5>>
<<He>> moans as you pound <<his>> ass, and ejaculates on the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks.
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, and ejaculates on the ground; <<he>> seems disappointed.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as he pleasures you with <<his>> mouth.
<br><br>
<<case 4 5>>
<<He>> cums on the ground, then stops abruptly.
<br><br>
<<case 6 7>>
<<He>> pushes against the wall, shoving your cock into <<his>> throat; <<he>> ejaculates on <<his>> chest as <<he>> throats your cock.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums.
<br><br>
<</if>>
<<else>><!-- Start non-consensual -->
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a laugh at the pathetic display.
<br><br>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> grips <<his>> $NPCList[0].penisdesc tightly, working it while aiming though the hold straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> shaft. It's all you can do to keep from laughing.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, stroking <<his>> $NPCList[0].penisdesc and ejaculating onto your face. "You must be so embarrassed being used like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and ejaculates onto your face. Warm cums drips down your forehead and nose. "I bet you enjoy being used like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<default>>
<<He>> moans as he ejaculates onto your lips. <<He>> reaches through the wall, <span class="purple"> shoving <<his>> fingers down your throat.</span> You gag and retch as <<he>> laughs. "Next time I'm throating you bitch; better train up."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> cums before before <<he>> can enter your mouth. Thick ropes of cum shoot from <<his>> $NPCList[0].penisdesc and cover your cheeks, chin, and into your waiting mouth. <<He>> sounds frustrated.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> cums before before <<he>> can enter your mouth. A dribble of cum leaks from <<his>> $NPCList[0].penisdesc and onto your lower lip. You hear him stomp away, frustrated.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> gasps, ejaculating onto your lips as you barely brush against the tip of <<his>> penis.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> $NPCList[0].penisdesc against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; frustrated, <<he>> wipes the cum off your chin and shoves it in your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<default>>
<<He>> moans as he ejaculates onto your lips. <<He>> reaches through the wall, <span class="purple"> shoving <<his>> fingers down your throat.</span> You gag and retch as <<he>> laughs. "Next time I'm throating you bitch; better train up."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> thrusts down your throat, gagging you with <<his>> $NPCList[0].penisdesc as <<he>> cums and shaking the entire wall. <span class="pink">You whimper as semen streams down your throat,</span> and fills your mouth. "I bet you enjoy being tied up and face fucked."
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 1>>
<<He>> bears into the wall with <<his>> pelvis, try to shove <<his>> $NPCList[0].penisdesc as far into your mouth as possible. It's not much, and a tiny dribble of semen leaks from the end of <<his>> penis.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> unexpectedly shoves <<his>> $NPCList[0].penisdesc down your throat as <<he>> cums. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> puts <<his>> hands on the wall as <<he>> mashes <<his>> $NPCList[0].penisdesc into your mouth, ejaculating with a moan. You gag as cum fills your mouth and drips down your chin.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> pinches the base of <<his>> $NPCList[0].penisdesc as <<he>> groans, shooting cum down the back of your throat. You gag as cum flows down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 3)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> $NPCList[0].penisdesc, spraying your face with ejaculate through the hole.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3>>
<<He>> moans as he ejaculates onto the ground. <<He>> reaches through the wall, <span class="purple"> shoving <<his>> fingers down your throat.</span> You gag and retch as <<he>> laughs. "Next time I'm throating you bitch; better train up."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<else>>
<<He>> collapses in orgasmic bliss.
<</if>>
<</if>>
<</if>>
<!-- No finishing moves for gloryhole -->
<</nobr>><</widget>><<widget "ejaculation-kylar">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female KYLAR -->
<<if $NPCList[0].vagina isnot "none" and $NPCList[0].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> crotch against your face with <<his>> hips, small thighs shaking with orgasm.
<br><br>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, body twitching uncontrollably.
<br><br>
<<case 5>>
<<He>> screams, cupping the back of your head in <<his>> hands and grinding <<his>> clit against your nose.
<br><br>
<</switch>>
<<elseif $NPCList[0].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, shaking <<his>> slim thighs together against your hand as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt spasming against your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, knees knocking as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt spasming against your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as <<he>> cums, releasing you and pulling back <<his>> hand, licking your wetness off <<his>> fingers.
<br><br>
<<case 3 4>>
<<He>> moans loudly and shakes, dripping ejaculate on the ground; <<he>> withdraws <<his>> hand and sighs.
<br><br>
<<case 5>>
<<He>> screams as <<he>> comes, soaking <<his>> own pussy and thighs in ejaculate. "I love pleasuring myself with you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "feet">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> moans as you knead <<his>> pussy, jamming your toes inside with <<his>> hands as <<he>> finishes cumming.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 3 4>>
<<He>> shakes bodily as <<he>> cums, twitching underneath your feet and cumming between your toes.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> cums as you scissor your pussies together, moaning with pleasure.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grinds downs hard on your <<pussy>> to finish, thin legs shaking as <<he>> cums.
<br><br>
<<case 5>>
<<He>> screams, cupping <<his>> small hands under your shoulders as <<his>> entire body shakes; you are surprised by how strong <<he>> is. Ejaculate drenches your crotch as <<he>> squirts.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shudders with pleasure, exhaling warmly against your crotch as <<he>> comes, leaving you wet with saliva and your own fluids.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> nose into your crotch and giving you a long, final, wet lick.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> screams into your crotch as <<he>> cums, pinching <<his>> hands between <<his>> thighs and buckling over, ejaculate streaming down <<his>> thighs.
<br><br>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shakes as <<he>> cums, driving <<his>> ass hard against you as <<he>> releases a final moan.
<br><br>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> ass deeply with your cock and moaning.
<br><br>
<<case 5>>
<<He>> screams and bucks into your crotch as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your legs. "I feel so good when I'm with you."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> grabs your shoulders with <<his>> small hands as <<he>> cums, bouncing down hard against your cock as <<he>> shudders with pleasure. "You make me feel so good."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 3 4>>
<<He>> sighs as <<he>> cums, reddening and going into a full body convulsion. Ejaculate soaks your crotch.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 5>>
<<He>> cries out and bucks on your lap as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your crotch and legs.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> cums on your <<penis>>; "Please fuck me next time. Please. I can't stand being teased like this. I need you inside me..."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> bucks <<his>> ass against your cock as <<he>> cums. <<He>> begins crying, "Why won't you fuck me? Don't you love me?"
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grinds <<his>> clit hard against your cock as <<he>> cums, ejaculating on your cock. <<He>> looks panicked, "Why didn't you penetrate me? Who else is there? You can tell me..."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> cums as you fuck <<his>> mouth, smiling as <<he>> finishes.
<br><br>
<<case 3 4>>
<<He>> cums as you fuck <<his>> mouth, leaving your <<penis>> a slimy mess. "I love what you do to me."
<br><br>
<</switch>>
<<else>>
<<He>> convulses in orgasmic bliss.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He>> gasps as <<he>> cums. Recovering, <<he>> smiles and stands over you, your <<lewdness>> on display below <<himstop>> "There are so many ways I can pleasure you; we can explore all of them."
<br><br>
<<case 4 5>>
<<He>> laughs as <<he>> cums, removing <<his>> foot from your crotch. "It makes me feel so powerful pleasuring you like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans as <<he>> cums, dragging <<his>> wet pussy across your ass and thighs.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> digs <<his>> nails into your shoulders and grinds downs hard on your <<pussystop>> You are surprised by <<his>> strength.
<br><br>
<<case 5>>
<<He>> screams, grabbing you by the hair and mashing <<his>> entire body against yours. Ejaculate streams from <<his>> pussy, drenching you.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your stomach.
<br><br>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<He>> moans as <<he>> cums. <<He>> grabs you by the hair and pull <<his>> face close; you are surprised by <<his>> strength. "Don't forget I'm the only one allowed to pleasure you."
<br><br>
<<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<He>> groans and cups your head, grinding <<his>> clit against your nose as <<his>> small thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, reaching back and digging <<his>> nails into your thighs as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[0].vagina is "penis">>
<<He>> digs <<his>> small fingers into your shoulders as <<he>> cums, driving <<his>> pussy down hard against your cock as <<he>> shudders with pleasure.
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your throbbing cock. <<He>> tears up, "Why didn't you fuck me? Who else is there? Tell me!"
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> swivels <<his>> ass against your cock as <<he>> cums. <<He>> begins crying "Please fuck me next time. I swear I'll be good..."
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grinds <<his>> clit hard against your cock as <<he>> cums. "Why didn't you fuck me? Am I not good enough for you? Is there someone else? There better not be someone else."
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<He>> cums as you fuck <<his>> mouth, pushing away as <<he>> gasps for air. "I can't take anymore... please forgive me."
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles with orgasm. Pulling your face close <<he>> says, "I want you with me forever."
<br><br>
<<case 4 5 6>>
<<He>> sighs quietly as <<he>> cums, stroking your back. "You know I'd die without you, don't you?"
<br><br>
<<case 7>>
<<He>> rapidly rubs <<his>> clit and screams as <<he>> cums; <<his>> pussy squirting and dripping down to <<his>> knees. "I can't control myself when I'm with you."
<br><br>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male KYLAR -->
<<if $consensual is 1>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a giggle at the sight.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, pushing <<his>> crotch hard into yours as <<he>> cums and ejaculating onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds you still by the hips with one hand and with the other on <<his>> cock, ejaculates onto your <<pussystop>> Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussycomma>> ejaculating on the outside. Semen coats your outer lips and tummy; <<he>> seems upset with <<himselfstop>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your <<pussy>>; <<he>> seems disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. You feel warm as semen fills your vagina.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your shoulders with <<his>> small hands, pulling you onto <<his>> cock as <<he>> cums. Semen fills your <<pussycomma>> leaving you breathless.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds downs on your crotch as <<he>> cums, sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your thighs, pushing <<his>> crotch hard against your ass and ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your ass and drips down your crotch; <<he>> seems pleased.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your asscheek with one hand and strokes <<his>> cock with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel warm semen dripping down your bottom.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and down your crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your ass and drips down your crack; <<he>> seems upset with <<himselfstop>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems upset.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts into your ass as <<he>> cums. You gasp as you feel semen filling you.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your shoulders, pulling you back onto <<his>> cock as <<he>> cums. Semen fills your ass as you moan with pleasure.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and, with a final shove, cums in your ass. Thick waves of semen pump into you. You're surprised at the amount; cum oozes from your ass and runs down your legs.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your <<breasts>> together tightly on <<his>> cock as <<he>> cums, ejaculating onto them.. Your body feels slick with cum.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> strokes the tip of <<his>> cock between your <<breasts>> and quietly ejaculates on them. Your <<breasts>> feel cool as semen drips down them.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck and bears down on your <<breastscomma>> grunting as <<he>> cums; semen shoots between your <<breasts>> and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>>.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and strokes <<his>> cock with the other, ejaculating onto your face. <<He>> says "Oh my God I'm so sorry" but <<his>> face looks excited.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your face. Warm cums drips down your forehead and nose. <span class="green">He leans down and licks it off.</span>
<br><br>
<<case 7>>
<<He>> gasps and strokes <<his>> cock while aiming straight at your mouth. Thick ropes of cum cover your face and push past your closed lips into your mouth. You're impressed by the volume and <<he>> looks oddly pleased with <<himselfstop>>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups the back of your head, ejaculating onto your lips as you barely brush against the tip of <<his>> penis; <<he>> seems upset with <<his>> lack of control.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; <<he>> seems upset with <<himselfstop>>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> cups your head but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and back of head with the other, thrusting into your mouth as <<he>> cums. Ejaculate streams down your throat and fills your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grasps the base of <<his>> cock and moans, quietly ejaculating into your mouth. You feel warm cum fill your mouth and drip down your throat.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> palms your head, wildly thrusting <<his>> cock in your mouth as <<he>> cums. Semen streams down your throat, fills your mouth and covers your face as <<he>> flails. "It's hard to control myself with you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process. "Oh God, I'm so sorry" <<he>> says, but <<his>> face betrays <<his>> words.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. "You make me feel so good."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your left hand. Semen drips down your fingers. "I love how you make me feel."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your <<breasts>> in the process. You're impressed by the volume from such a small body.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze. Your hand is covered in warm semen. "You make me feel so special."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your right hand. Semen cools on your fingers. "I love how you make me feel."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> grunts and shoots thick ropes of semen onto your hands, making an impressive mess. You're impressed by the volume from such a small body.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. "I guess that's OK because you're mine."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> cock and moans, ejaculating on the ground. "You make me feel so good."
<br><br>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your ass, ejaculates on your bottom. "I'm sorry, I just couldn't help myself."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating on your <<breastsstop>>. <<He>> apologies and licks up the mess.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass, <<his>> ejaculate spraying on <<his>> own stomach. "I love how you make me feel."
<br><br>
<<case 4 5>>
<<He>> whimpers as you pound <<his>> ass, moaning in please as <<he>> ejaculates on the ground. You roll off him.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "I want you to stay with me forever..."
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, grabbing your ass from behind and grinding your cock against <<his>> ass to finish. "Please fuck me properly next time. Please. I can't stand being teased. Please..."
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus and ejaculates on the ground. <<He>> seems disappointed, "Why didn't you fuck me? Don't you love me? Am I not good enough for you?"
<br><br>
<<case 6 7>>
<<He>> sobs as <<he>> ejaculates onto <<his>> own chest and begins crying, "Why didn't you fuck me? Tell me what I can do to deserve your cock..."
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth, gasping against your cock. "God I love you so much."
<br><br>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth. <<He>> backs away, "I'm sorry; I can't take anymore. Please forgive me."
<br><br>
<<case 6 7>>
<<He>> grabs you by the ass and drives your cock deeply into <<his>> throat, ejaculating on <<his>> chest as <<he>> throats your cock.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a laugh at the pathetic display.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs, and wipes <<his>> cock clean on your ass.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, slamming <<his>> crotch hard into your ass as <<he>> cums and ejaculates onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy. <<He>> seems impressed with <<himselfstop>>
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your hips, pulling you back and ejaculating onto your <<pussystop>> Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. <<He>> seems impressed with the mess <<hes>> made.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussycomma>> ejaculating on the outside. Semen coats your outer lips and tummy. <<He>> turns beet red in anger, small fists shaking, but does nothing.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your cunt; <<he>> pulls <<his>> own hair in frustration.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. <<He>> seems upset at first, but then smiles as <<he>> looks down on your <<lewdness>> covered in <<his>> cum.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your hair, pulling and thrusting deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. Semen splashes inside your cunt.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and pounds <<his>> cock into you as <<he>> cums. Semen fills your <<pussy>> as you gasp at the feeling of being filled against your will.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds downs on your cunt as <<he>> cums, sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs. <<He>> looks down at the mess <<hes>> made with satisfaction.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> palms your cheeks with <<his>> small hands and pulls you hard against <<himcomma>> ejaculating between your cheeks. You are surprised by <<his>> strength.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your ass and drips down your crotch. "You make me feel alive."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds your asscheek with one hand and strokes <<his>> cock with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel semen dripping down your crack, and feel filthy inside.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and down your crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your ass and drips down your crack; <<he>> seems furious, but at <<himselfcomma>> shaking with anger.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems upset.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and crotch. <<He>> seems disappointed but smiles as <<he>> looks at your drenched ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your ass mercilessly as <<he>> cums. You whimper as you feel unwelcome semen streaming in your asshole.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your hair, pulling you hard onto <<his>> cock as <<he>> cums. Semen fills you as you cry out. "I know you'll come to love me as much as I love you."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and with a final shove, cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your ass and runs down your legs. "No one will ever love you as much as I do."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your <<breasts>> together on <<his>> cock as <<he>> cums, ejaculating onto them. "I guess I'm marking my territory" <<he>> says with a smile.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> strokes the tip of <<his>> cock between your <<breasts>> and ejaculates onto them. Your <<breasts>> cool as semen slides down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck, mashing your face against <<his>> body and bearing down on your <<breasts>>; semen shoots between and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>> as you gasp.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your chin with one hand and strokes <<his>> cock with the other, ejaculating onto your face. "It's OK because we belong to each other."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and palming your head, ejaculates onto your face. Warm cums drips down your forehead and nose. <<He>> licks off your face.
<br><br>
<<case 7>>
<<He>> grasps your hair tightly in <<his>> small fist, stroking <<his>> cock while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "I'm sorry but it's your fault; you make me lose control of myself."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grips hair at the nape your neck, ejaculating onto your lips as you barely brush against the tip of <<his>> penis. <<His>> face reddens in silent anger.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; frustrated, <<he>> stamps <<his>> feet in tantrum.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your hair but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth. <<He>> looks frustrated.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs you under the chin with one hand and by your hair with the other, shoving <<his>> cock down your throat as <<he>> cums. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grabs you by the shoulder in one hand and grasps the base of <<his>> cock in the other, quietly ejaculating into your mouth. You gag as cum fills your mouth and drips down your throat.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> palms your head, wildly thrusting <<his>> cock down your throat as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> fills your mouth and covers your face as <<he>> flails. "I just get so excited when you're with me."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process. <<He>> seems impressed with the mess.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process. "I'm sorry but I guess it's OK because we belong to each other."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. Grabbing your hand by the wrist, <<he>> licks it clean.
<br><br>
<<case 3 4>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on keeping him occupied you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 6 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your chest in the process.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze; <<he>> flicks <<his>> cock clean on the ground.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on keeping him occupied you don't notice <<his>> penis is aimed at your chest, which is splattered with cum in the process.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 6 7>>
<<He>> grunts and shoots thick ropes of semen onto your hand, making an impressive mess.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. "I love that we can do this together, don't you?"
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> cock and cums on the ground.
<br><br>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your ass, ejaculates on your bottom. <<He>> looks at your <<lewdness>> covered in <<his>> ejaculate and smiles.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating on your <<breastsstop>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 5>>
<<He>> moans and rubs <<his>> cock wildly, sending cum flying all over your body. "I'm sorry, but I just lose control when you're near me."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass; ejaculating on the ground. "I love how you make me feel."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5>>
<<He>> moans as you pound <<his>> ass, and ejaculates on the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, digging <<his>> fingers into your ass from behind and grinding your cock against <<his>> ass to finish. "Why didn't you fuck me? Am I not good enough for you?"
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, and ejaculates on the ground. <<He>> begins crying, "Why don't you fuck me? Is there something wrong with me? Tell me so I can fix it!"
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. <<He>> seems sad rather than spent.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth; groaning as <<he>> ejaculates on the ground. "I'm sorry, I just can't take anymore."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth; <<he>> pulls away abruptly. "Please stop, I've had enough."
<br><br>
<<case 6 7>>
<<He>> grabs your ass in <<his>> hands, pulling your cock into <<his>> throat; <<he>> ejaculates on <<his>> chest as <<he>> throats your <<genitalsstop>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<</if>>
<!-- No finishing moves for Kylar... Out of character given size and personality? Maybe something creepy with a knife? -->
<</nobr>><</widget>><<widget "ejaculation-leighton">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female LEIGHTON -->
<<if $NPCList[0].vagina isnot "none" and $NPCList[0].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> crotch against your face with <<his>> hips, thighs shaking with orgasm.
<br><br>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, body twitching uncontrollably.
<br><br>
<<case 5>>
<<He>> cups your head in <<his>> hand and grinds <<his>> clit against your nose, covering your face in ejaculate.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, shaking <<his>> thighs together against your hand as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt twitching against your hand uncontrollably.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> stifles a moan, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, knees shaking as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt twitching against your hand uncontrollably.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 5>>
<<He>> stifles a moan, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as <<he>> cums, releasing you and pulling back <<his>> hand, licking your wetness off <<his>> fingers.
<br><br>
<<case 3 4>>
<<He>> moans loudly and shakes, dripping ejaculate on the ground; <<he>> withdraws <<his>> hand and sighs.
<br><br>
<<case 5>>
<<He>> shakes as <<he>> comes, soaking <<his>> own pussy and thighs in ejaculate; <<he>> removes <<his>> hand from your pussy and wipes it off on your face, chuckling.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "feet">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> moans as you knead <<his>> pussy, jamming your toes inside with <<his>> hands as <<he>> finishes cumming.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 3 4>>
<<He>> shakes bodily as <<he>> cums, twitching underneath your feet and cumming between your toes.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 5>>
<<He>> tenses as <<he>> comes, soaking your feet with ejaculate. You jump back in surprise, nearly slipping on your wet feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> cums as you scissor your pussies together, moaning with pleasure.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grinds downs hard on your <<pussy>> to finish, legs shaking as <<he>> cums.
<br><br>
<<case 5>>
<<He>> cups <<his>> arms under your shoulders as <<his>> entire body shakes. Ejaculate streams from <<his>> pussy, drenching you.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shudders with pleasure, exhaling warmly against your crotch as <<he>> comes, leaving you wet with saliva and your own fluids.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> nose into your crotch and giving you a long, final, wet lick.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> sighs into your crotch as <<he>> cums, pinching <<his>> hands between <<his>> thighs and buckling over, ejaculate streaming down <<his>> thighs.
<br><br>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shakes as <<he>> cums, driving <<his>> ass hard against you as <<he>> releases a final moan.
<br><br>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> ass deeply with your cock and moaning.
<br><br>
<<case 5>>
<<He>> bucks into your crotch as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your legs. "You've been taught well."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> grabs your shoulders as <<he>> cums, driving <<his>> pussy down hard against your cock as <<he>> shudders with pleasure. "That was a wonderful performance."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 3 4>>
<<He>> sighs as <<he>> cums, reddening and going into a full body convulsion. Ejaculate soaks your crotch.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 5>>
<<He>> bucks on your lap as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your crotch and legs.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> cums on your <<penis>>; "Next time I expect penetration."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> bucks <<his>> ass against your cock as <<he>> cums. "Next time I expect you to properly service me, not toy with me."
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grinds <<his>> clit hard against your cock as <<he>> cums, ejaculating on your cock. <<He>> looks frustrated, "Next time I expect a good fucking, or there will be consequences..."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> cums as you fuck <<his>> mouth, pushing you off as <<he>> finishes.
<br><br>
<<case 3 4>>
<<He>> cums as you fuck <<his>> mouth, leaving your <<penis>> a slimy mess. "Such a mess; you should go jump in the shower."
<br><br>
<</switch>>
<<else>>
<<He>> convulses in orgasmic bliss.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He>> gasps as <<he>> cums. Recovering, <<he>> smiles and moves <<his>> foot to your body, <span class="red">stepping down heavily as you gasp for breath.</span> "I hope you're learning that I own you."
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<br><br>
<<case 4 5>>
<<He>> cums, chuckling as <<he>> removes <<his>> foot from your crotch and rubs it against your face, covering your face in your own wetness.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans as <<he>> cums, dragging <<his>> wet pussy across your ass and thighs.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grabs you by the throat and grinds downs hard on your <<pussystop>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 5>>
<<He>> grabs you by the hair, mashing <<his>> entire body against yours. Ejaculate streams from <<his>> pussy, drenching you.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<He>> moans as <<he>> cums. <<He>> <span class="pink">grabs you by the hair and pulls you close:</span> "I hope you're learning that I own you."
<br><br>
<<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<He>> groans and grabs you by the hair, grinding <<his>> crotch roughly against your face as <<his>> thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, grabbing you by the balls and dragging your cock deeply into <<his>> ass as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[0].vagina is "penis">>
<<He>> digs <<his>> nails painfully into your shoulders as <<he>> cums, driving <<his>> pussy down hard against your cock as <<he>> shudders with pleasure.
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your throbbing cock. "Next time I expect penetration, or there will be consequences."
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> swivels <<his>> ass against your cock as <<he>> cums. "Next time I expect to be fucked properly or I'll punish you."
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grabs you by the throat, pulling you down and grinding <<his>> clit hard against your cock as <<he>> cums. "Next time you need to penetrate me or I'll punish you."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<He>> cums as you fuck <<his>> mouth, shoving you away as <<he>> gasps for air. "That's enough."
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles with orgasm. Pulling your face close <<he>> says, "I hope you're learning that you're subject to my desires."
<br><br>
<<case 4 5 6>>
<<He>> sighs quietly as <<he>> cums, smacking your ass. "Don't forget that I own you."
<br><br>
<<case 7>>
<<He>> rapidly rubs <<his>> clit, stifling a moan as <<he>> cums; <<his>> pussy squirting and covering you in ejaculate.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestgoo += 1>>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male EDEN -->
<<if $consensual is 1>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a giggle at the sight.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, pushing <<his>> crotch hard into yours as <<he>> cums and ejaculating onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds you still by the hips with one hand and with the other on <<his>> cock, ejaculates onto your <<pussystop>> Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussycomma>> ejaculating on the outside. Semen coats your outer lips and tummy; <<he>> seems disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your <<pussy>>; <<he>> seems disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. "Quite a mess; you really should hit the showers."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. You feel warm as semen fills your vagina.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your shoulders, pulling you deeply onto <<his>> cock as <<he>> cums. Semen fills your <<pussycomma>> leaving you breathless.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds downs on your crotch as <<he>> cums, sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your thighs, pushing <<his>> crotch hard against your ass and ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your ass and drips down your crotch; <<he>> seems pleased.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your asscheek with one hand and strokes <<his>> cock with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel warm semen dripping down your bottom.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and down your crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your ass and drips down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deeply into your ass as <<he>> cums. You gasp as you take <<his>> entire length, and feel semen filling your insides.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your shoulders, pulling you back onto <<his>> cock as <<he>> cums. Semen fills your ass as you moan with pleasure.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and, with a final shove, cums in your ass. Thick waves of semen pump into you. It's more than you can hold; cum oozes from your ass and runs down your legs.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your <<breasts>> together tightly on <<his>> cock as <<he>> cums, ejaculating onto them.. Your body feels slick with cum.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> strokes the tip of <<his>> cock between your <<breasts>> and quietly ejaculates on them. Your <<breasts>> feel cool as semen drips down them.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck and bears down on your <<breastscomma>> grunting as <<he>> cums; semen shoots between your <<breasts>> and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>>. "Such a mess. You should hit the showers."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and strokes <<his>> cock with the other, ejaculating onto your face; <<he>> chuckles at the resulting mess and hands you a tissue.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your face. Warm cums drips down your forehead and nose. <<He>> smiles and hands you a tissue.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps the top of your head, stroking <<his>> cock while aiming straight at your mouth. Thick ropes of cum cover your face and push past your closed lips into your mouth. "Tsk tsk. You really need to learn to swallow. Such a mess."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups the back of your head, ejaculating onto your lips as you barely brush against the tip of <<his>> penis; <<he>> seems disappointed.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; <<he>> seems disappointed.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and by your hair with the other, thrusting deeply into your mouth as <<he>> cums. Ejaculate streams down your throat and fills your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grasps the base of <<his>> cock and moans, quietly ejaculating into your mouth. You feel warm cum fill your mouth and drip down your throat.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps the back of your head, wildly thrusting <<his>> cock in your mouth as <<he>> cums. Semen streams down your throat, fills your mouth and drips down your chin. "Tsk tsk. You really need to learn to swallow." He hands you a tissue to clean up.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum. "Such an enthusiatic student, using both hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process. <<He>> chuckles and hands you a tissue.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. "Such a mess; you should wash your hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your left hand. Semen drips down your fingers. <<He>> hands you a tissue.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your <<breasts>> in the process. <<He>> smiles and hands you a gym towel to clean up.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze. Your hand is covered in warm semen. "What messy fingers; you should go wash your hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your right hand. Semen cools on your fingers. <<He>> smiles and hands you a tissue.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> grunts and shoots thick ropes of semen onto your hands, making an impressive mess. <<He>> smiles and hands you a gym towel to clean up.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. "Such a fast learner."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> cock and aims at your face, covering it with semen. <<He>> smiles and hands you a tissue.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your ass, ejaculates on your bottom.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating on your <<breastsstop>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass, <<his>> ejaculate spraying on <<his>> own stomach. "Thanks, that's quite enough."
<br><br>
<<case 4 5>>
<<He>> whimpers as you pound <<his>> ass, moaning in please as <<he>> ejaculates on the ground. You roll off <<himstop>>
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, grabbing your ass from behind and grinding your cock against <<his>> ass to finish. "Next time I expect penetration."
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus and ejaculates on the ground. You roll off <<himstop>>
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth, gasping against your cock. "You're quite the talented student."
<br><br>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth. <<He>> pushes you away, "Thanks, that's quite enough."
<br><br>
<<case 6 7>>
<<He>> grabs you by the ass and drives your cock deeply into <<his>> throat, ejaculating on <<his>> chest as <<he>> throats your cock.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<<else>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a laugh at the pathetic display.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs, and wipes <<his>> cock clean on your ass.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, slamming <<his>> crotch hard into your ass as <<he>> cums and ejaculates onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy. "You'll submit for my pleasure anytime I wish; don't forget it."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shoves <<his>> thumb into your ass, pulling you back and ejaculating onto your <<pussystop>> Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt; flicking <<his>> cock dry on your body.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass; <<he>> dries <<his>> cock on your thighs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussycomma>> ejaculating on the outside. Semen coats your outer lips and tummy; <span class="red"><<he>> spanks your ass angrily.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your cunt; <<he>> groans in disappointment.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. "I hope you're learning that you're mine any time I want you."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your hair, pulling and thrusting deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. Semen splashes inside your bruised cunt.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your throat, pounding <<his>> cock into you as <<he>> cums. Semen fills your <<pussy>> as you gasp for air.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds downs on your cunt as <<he>> cums, smashing your clit and sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs. "With more training you'll learn to better control your body."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass; giving you a parting smack on the butt.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> pinches the top of your cheeks with <<his>> hands and pulls you hard against <<himcomma>> ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your ass and drips down your crotch. "You're a mess; perhaps I should throw you in the pool..."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> <span class="blue">slaps your asscheek with one hand</span> and strokes <<his>> cock with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel semen dripping down your crack, and feel filthy inside.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and down your crotch. "I restrained myself; next time you're taking the whole shaft."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your ass and drips down your crack; <span class="red"><<he>> spanks your ass angrily.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and crotch. "I restrained myself. Next time you're taking my entire length."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your ass mercilessly as <<he>> cums. You whimper as you take <<his>> entire length, and feel unwelcome semen streaming in your asshole.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your hair, pulling you hard onto <<his>> cock as <<he>> cums. Semen fills you as you cry out, <<his>> girth stretching your anus.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and with a final shove, cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your ass and runs down your legs. "Such a mess. With more training, you'll be able to better control yourself."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your <<breasts>> together on <<his>> cock as <<he>> cums, ejaculating onto them. "I hope you're learning that you exist for my pleasure."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your hair to force you to look at <<him>> while <<he>> strokes the tip of <<his>> cock between your <<breasts>> and wordlessly ejaculates onto them. "I want you to look at me while I use you for my pleasure." Your <<breasts>> cool as semen slides down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck, mashing your face against <<his>> body and bears down on your <<breasts>>; semen shoots between and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>> as you gasp for air. "You're mine to use for my pleasure."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your chin with one hand and strokes <<his>> cock with the other, ejaculating onto your face. "I hope you understand who the master is."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and holding you by the ears, quietly ejaculates onto your face. Warm cums drips down your forehead and nose. "Such a messy student; just look at you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair tightly in <<his>> fist, stroking <<his>> cock while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need more practice swallowing, you sloppy hoodlum."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grips hair at the nape your neck, ejaculating onto your lips as you barely brush against the tip of <<his>> penis.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; frustrated, <<he>> wipes the cum off your face and shoves it in your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your hair but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth. <<He>> looks frustrated.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs you under the chin with one hand and by your hair with the other, shoving <<his>> cock down your throat as <<he>> cums. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grabs you by the throat in one hand and grasps the base of <<his>> cock in the other, quietly ejaculating into your mouth. You gag as cum fills your mouth and drips down your throat.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 7>>
<<He>> grasps your hair by the temples, wildly thrusting <<his>> cock down your throat as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> fills your mouth and covers your face as <<he>> flails. "Don't forget that you remain enrolled here at my pleasure."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process. "Such a filthy wretch."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process. "Such a messy <<girlstop>>"
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. Grabbing your hand by the wrist, <<he>> forces it into your mouth so you can taste <<himstop>>
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 3 4>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on keeping <<him>> occupied you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 6 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your chest in the process. "I need to train you to control my cock better."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze; <<he>> flicks <<his>> cock clean on your face.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on keeping <<him>> occupied you don't notice <<his>> penis is aimed at your chest, which is splattered with cum in the process. "You're a mess; go clean up."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 6 7>>
<<He>> grunts and shoots thick ropes of semen onto your hand, making an impressive mess. "Disgusting. Go clean yourself up."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. "Don't forget you remain enrolled here at my pleasure."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> cock and aims at your face, covering it with semen. "Your proper place is on your knees servicing my cock; don't forget it."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your ass, ejaculates on your bottom. "A gift to remember me by."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating on your <<breastsstop>> "Such a messy pupil. Off you go, clean yourself up."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 5>>
<<He>> moans and rubs <<his>> cock wildly, sending cum flying all over your body; <<he>> wipes <<his>> penis clean in your hair.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass; <<he>> catches <<his>> ejaculate in <<his>> hand and wipes it on your face. "I hope you're learning who owns you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5>>
<<He>> moans as you pound <<his>> ass, and ejaculates on the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, digging <<his>> nails into your ass from behind and grinding your cock against <<his>> ass to finish. "I expect you to fuck me properly next time or you'll be punished."
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, and ejaculates on the ground; <<he>> seems disappointed.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "That was fine, but next time you're bottom. Be ready."
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth; <<he>> catches <<his>> semen and rubs it into your stomach as <<he>> pushes you away. "I'm done now; off with you."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth; <<he>> bites your cock, stopping you abruptly. "Enought, I'm finished."
<br><br>
<<case 6 7>>
<<He>> grabs you by the balls and painfully drives your cock into <<his>> throat; <<he>> ejaculates on <<his>> chest as <<he>> throats your cock.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<</if>>
<!-- Finishing moves for consensual with low anger or non-consensual with damage or high anger -->
<<if $consensual is 1 and $enemyanger lte 0>>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> absently strokes you, <span class="green">making you feel warm inside.</span> "Such a willing pupil; I've much more to teach you."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 3 4>>
<<He>> strokes your hair, <span class="green">making you feel warm inside.</span> "I think you'll benefit from my attention."
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 5>>
<<He>> brushes your cheek with <<his>> hand. "Such a <<if $player.appearance is "m">>handsome<<else>>beautiful<</if>> student." <span class="green">Your face flushes with pleasure.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He>> <span class="red">angrily lashes your ass and thighs with <<his>> belt; you scream in pain, knees buckling under you.</span> "I expect your acquiescence. Fight with me like that and you can expect retribution."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He>> pins your arms back and <span class="pink">spanks your ass repeatedly as you writhe in pain.</span> "I expect your submission to me; fighting me is unacceptable."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He>> <span class="pink">slaps you across the ass.</span> "I expect obedience, not hostility."
<<gstress>><<gtrauma>><<gpain>><<violence 2>>
<br><br>
<</if>>
<</nobr>><</widget>><<widget "ejaculation-pillory">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female NPC1 at PILLORY -->
<<if $NPCList[0].gender is "f">>
<<if $consensual is 1>><!-- This is a catch-all; there are no consensual pillory encounters. -->
<<He>> collapses in orgasmic bliss.
<<else>>
<<if $NPCList[0].vagina is "footjob">>
<<He>> gasps as <<he>> cums. Recovering, <<he>> smiles and grinds <<his>> foot to your crotch. "I hope you enjoyed that."
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<br><br>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans as <<he>> cums, dragging <<his>> wet pussy across your <<bottom>> and back of your thighs. "You must feel ashamed to have your <<lewdness>> on display like this."
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grabs the pillory for leverage and grinds downs hard on your <<pussystop>> "This must be so embarrassing for you."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<case 5>>
<<He>> screams, grabbing you by the thighs and mashing <<his>> crotch against your <<bottomstop>> Ejaculate streams from <<his>> pussy, drenching you. "What a mess; you must be mortified."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body. "You can clean that off later."
<br><br>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<He>> moans as <<he>> cums. <<He>> <span class="pink">grabs you by the hair and whispers in your ear</span> "I bet you enjoy having your <<lewdness>> shown to a crowd."
<br><br>
<<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<He>> groans and grabs the pillory for leverage, grinding <<his>> crotch roughly against your restrained face as <<his>> thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, grabbing you by the balls and dragging your <<penis>> deeply into <<his>> ass as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[0].vagina is "penis">>
<<He>> digs <<his>> nails painfully into your legs as <<he>> cums, driving <<his>> pussy hard against your <<penis>> as <<he>> shudders with pleasure.
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your throbbing <<penisstop>>
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> swivels <<his>> ass against your <<penis>> as <<he>> cums.
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grabs your legs and pulls you against <<his>> clit hard against your <<penis>> as <<he>> cums.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<He>> cums as <<he>> sucks your <<peniscomma>> dropping away as <<he>> gasps for air.
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles with orgasm. Lifting your head up by the hair, <<he>> says, "I hope you're learning your lesson."
<br><br>
<<case 4 5 6>>
<<He>> sighs quietly as <<he>> cums, smacking your <<bottomstop>> "See you around, bitch." You feel embarrassed to have your <<lewdness>> on display.
<br><br>
<<case 7>>
<<He>> rapidly rubs <<his>> clit and screams as <<he>> cums; <<his>> pussy squirting and covering you in ejaculate.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestgoo += 1>>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male NPC1 at PILLORY -->
<<if $NPCList[0].gender is "m">>
<<if $consensual is 1>><!-- This is a catch-all; there are no consensual pillory encounters. -->
<<He>> collapses in orgasmic bliss.
<<else>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a laugh at the pathetic display.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> $NPCList[0].penisdesc out and ejaculating onto the backs of your thighs, and wipes <<his>> cock clean on your <<bottomstop>>
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, slamming <<his>> crotch hard into your <<bottom>> as <<he>> cums and ejaculates onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy. "You must be so embarrassed to be seen in public covered with my cum."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shoves <<his>> thumb into your ass and groans as <<he>> ejaculates onto your <<pussystop>> Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt; flicking <<his>> cock dry on your <<bottomstop>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[0].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass; <<he>> dries <<his>> cock on your thighs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussycomma>> ejaculating on the outside. Semen coats your outer lips and tummy; <span class="red"><<he>> slaps you across the ass hard in anger</span> as you jerk in the restraints.
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your cunt; <<he>> groans in disappointment.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[0].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. "You must be so embarrassed to be seen in public with cum dripping down your legs."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> convulses and grinds downs on your crotch as <<he>> cums, <<his>> $NPCList[0].penisdesc sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs. "Doesn't look like you can hold my load you fragile cunt."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 1>>
<<He>> moans as a dribble of cum leaks from <<his>> $NPCList[0].penisdesc and onto the outside of your <<genitalsstop>>
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs the pillory for leverage, pulling and thrusting deeply into your <<pussy>> as <<he>> cums, holding <<his>> $NPCList[0].penisdesc deep in your womb. Semen splashes inside your bruised cunt as your shoulders mash into the restraints.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your hips, pounding <<his>> $NPCList[0].penisdesc into you as <<he>> cums. Semen fills your <<pussy>> as your body jerks in the restraints.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds into on your cunt as <<he>> cums, smashing your clit and sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs. "I bet you enjoy being forced to show your <<lewdness>> to the whole town."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> $NPCList[0].penisdesc from your cheeks and ejaculating onto your <<bottom>> and giving you a parting smack on the butt.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> pinches the top of your cheeks with <<his>> hands and smashes you hard against the stocks, ejaculating between your cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your <<bottom>> and drips down your crotch. "Such a sloppy mess, and in public."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> <span class="blue">slaps your asscheek with one hand</span> and strokes <<his>> $NPCList[0].penisdesc with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and quietly ejaculates onto your <<bottomstop>> You feel semen dripping down your crack, and feel filthy inside.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[0].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<bottom>> and down your crotch. "I think you'd have enjoyed being fucked in the ass a bit too much."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your <<bottom>> and drips down your crack; <span class="red"><<he>> smacks your ass angrily.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and ejaculates onto your <<bottom>> before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[0].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<bottom>> and crotch. "I bet you feel like a disgusting pig."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> convulses and, with a final shove of <<his>> $NPCList[0].penisdesc cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your <<bottom>> and runs down your legs. "You need to learn how to take a cock, you sloppy pig."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<br><br>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[0].penisdesc and onto your <<bottomstop>>
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your ass mercilessly as <<he>> cums. You whimper as you take <<his>> entire length, and feel unwelcome semen streaming in your asshole.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> grabs the stocks for better grip, pushing hard into your <<bottom>> as <<he>> cums, mashing your body into the pillory. Semen fills you as you cry out, <<his>> girth stretching your anus.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and with a final shove, cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your <<bottom>> and runs down your legs. "Ass fucked in public like the whore you are, with your <<lewdness>> for all to see."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your <<breasts>> together on <<his>> $NPCList[0].penisdesc as <<he>> cums, ejaculating onto them.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your hair to force you to look at <<him>> while <<he>> strokes the tip of <<his>> $NPCList[0].penisdesc between your <<breasts>> and wordlessly ejaculates onto them. Your <<breasts>> cool as semen slides down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> grabs the pillory for leverage and bears down on your <<breastscomma>> grunting as <<he>> cums; semen shoots between your <<breasts>> and down the pillory. <<He>> laughs and <span class="purple">slaps <<his>> $NPCList[0].penisdesc across your helpless face to dry it off.</span><<gtrauma>><<gstress>><<violence 1>><<bruise face>><<hitstat>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> grips <<his>> $NPCList[0].penisdesc tightly, working it while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[0].penisdesc and down your chin. It's all you can do to keep from laughing.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups your chin with one hand and strokes <<his>> $NPCList[0].penisdesc with the other, ejaculating onto your face. "You must be so embarrassed to be showing your <<lewdness>> like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and, holding your hair, ejaculates onto your face. Warm cums drips down your forehead and nose. "I bet you enjoy being used like this in public."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair tightly in <<his>> fist, stroking <<his>> $NPCList[0].penisdesc while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> grips <<his>> $NPCList[0].penisdesc tightly, working it while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[0].penisdesc and down your chin. It's all you can do to keep from laughing.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2>>
<<He>> cups your chin with one hand and strokes <<his>> $NPCList[0].penisdesc with the other, ejaculating onto your face. "You must be so embarrassed to be showing your <<lewdness>> like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3 4>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and, holding your hair, ejaculates onto your face. Warm cums drips down your forehead and nose. "I bet you enjoy being used like this in public."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 5>>
<<He>> grasps your hair tightly in <<his>> fist, stroking <<his>> $NPCList[0].penisdesc while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 6>>
<<He>> grips hair at the top of your head, ejaculating onto your lips as you barely brush against the tip of <<his>> penis.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> brushes <<his>> $NPCList[0].penisdesc against your face and ejaculates. Cums drips down your lips and chin; laughing, <<he>> wipes the cum off your face with <<his>> hand and shoves it in your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> grabs your hair and thrusts down your throat, gagging you with <<his>> $NPCList[0].penisdesc as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> and fills your mouth. "I bet you enjoy being face fucked."
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 1>>
<<He>> bears into your face with <<his>> pelvis, try to shove <<his>> $NPCList[0].penisdesc as far into your mouth as possible. It's not much, and a tiny dribble of semen leaks from the end of <<his>> penis and down your chin.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs you under the chin with one hand and by your hair with the other, shoving <<his>> $NPCList[0].penisdesc down your throat as <<he>> cums. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> holds the pillory as <<he>> mashes <<his>> $NPCList[0].penisdesc into your mouth, ejaculating into your mouth with a moan. You gag as cum fills your mouth and drips down your chin.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your hair by the temples, wildly thrusting <<his>> $NPCList[0].penisdesc down your throat as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> fills your mouth and covers your face as <<he>> flails. "I bet you enjoy being face fucked in public, with your <<lewdness>> on display."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> $NPCList[0].penisdesc between your feet as <<he>> cums, splattering cum on your feet and legs in the process. "Too bad you can't clean that up."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<!-- Removed hands outcomes -->
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> $NPCList[0].penisdesc a final squeeze, ejaculates onto your back. "You enjoy being cum on in public, don't you?"
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> $NPCList[0].penisdesc and aims at your face, covering it with semen. "What a lovely cum dumpster you are."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your <<bottomcomma>> ejaculates on your bottom. "You must be so embarrassed to have your <<lewdness>> shown to all."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> moans and rubs <<his>> $NPCList[0].penisdesc wildly, sending cum flying all over your body; <<he>> wipes <<his>> penis clean in your hair.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass; <<he>> catches <<his>> ejaculate in <<his>> hand and wipes it on your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5>>
<<He>> moans as you pound <<his>> ass, and ejaculates on the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, digging <<his>> nails into your <<bottom>> from behind and grinding your <<penis>> against <<his>> ass to finish.
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, and ejaculates on the ground; <<he>> seems disappointed.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth; <<he>> catches <<his>> semen and rubs it into your face. "Don't you look lovely now."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth; <<he>> bites your <<peniscomma>> stopping you abruptly. "I'm done now."
<br><br>
<<case 6 7>>
<<He>> grabs you by the balls and painfully drives your <<penis>> into <<his>> throat; <<he>> ejaculates on <<his>> chest as <<he>> throats your <<penisstop>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your back.
<br><br>
<<else>>
<<He>> collapses into orgasmic bliss.
<</if>>
<</if>>
<</if>>
<!-- Finishing moves for damage -->
<<if $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He>> <span class="red">angrily punches your side, knocking the wind out of you.</span> "What are you thinking, trying to fight me when you're bound like this?"
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He>> <span class="pink">slaps you back and forth across the face.</span> "That'll teach you to fight with me."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He>> <span class="pink">spits in your face.</span> "You seem to need reminding that you're helpless here, you cheeky cunt."
<<gstress>><<gtrauma>><<gpain>><<violence 1>>
<br><br>
<</if>>
<</nobr>><</widget>><<widget "ejaculation-robin">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Female ROBIN -->
<<if $NPCList[0].vagina isnot "none" and $NPCList[0].penis is "none">>
<<if $consensual is 1>>
<<if $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouth" or $NPCList[0].vagina is "mouthimminent">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> crotch against your face with <<his>> hips, small thighs shaking with orgasm.
<br><br>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, body twitching uncontrollably.
<br><br>
<<case 5>>
<<He>> screams, cupping the back of your head in <<his>> hands and grinding <<his>> clit against your nose.
<br><br>
<</switch>>
<<elseif $NPCList[0].vagina is "leftarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, shaking <<his>> slim thighs together against your hand as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt spasming against your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, knees knocking as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt spasming against your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as <<he>> cums, releasing you and pulling back <<his>> hand, licking your wetness off <<his>> fingers.
<br><br>
<<case 3 4>>
<<He>> moans loudly and shakes, dripping ejaculate on the ground; <<he>> withdraws <<his>> hand and sighs.
<br><br>
<<case 5>>
<<He>> screams as <<he>> comes, soaking <<his>> own pussy and thighs in ejaculate. "I love pleasuring myself with you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "feet">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> moans as you knead <<his>> pussy, jamming your toes inside with <<his>> hands as <<he>> finishes cumming.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 3 4>>
<<He>> shakes bodily as <<he>> cums, twitching underneath your feet and cumming between your toes.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> cums as you scissor your pussies together, moaning with pleasure.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grinds downs hard on your <<pussy>> to finish, thin legs shaking as <<he>> cums.
<br><br>
<<case 5>>
<<He>> screams, cupping <<his>> small hands under your shoulders as <<his>> entire body shakes. Ejaculate drenches your crotch as <<he>> squirts.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shudders with pleasure, exhaling warmly against your crotch as <<he>> comes, leaving you wet with saliva and your own fluids.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> nose into your crotch and giving you a long, final, wet lick.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> screams into your crotch as <<he>> cums, pinching <<his>> hands between <<his>> thighs and buckling over, ejaculate streaming down <<his>> thighs.
<br><br>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shakes as <<he>> cums, driving <<his>> ass hard against you as <<he>> releases a final moan.
<br><br>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> ass deeply with your cock and moaning.
<br><br>
<<case 5>>
<<He>> screams and bucks into your crotch as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your legs. "I feel so good when I'm with you."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> grabs your shoulders with <<his>> small hands as <<he>> cums, bouncing down hard against your cock as <<he>> shudders with pleasure. "You make me feel so good."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 3 4>>
<<He>> sighs as <<he>> cums, reddening and going into a full body convulsion. Ejaculate soaks your crotch.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 5>>
<<He>> cries out and bucks on your lap as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your crotch and legs.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> cums on your <<penis>> as you rub against the entrance and moans with pleasure.
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> bucks <<his>> ass against your cock as <<he>> cums, body shaking involuntarily.
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grinds <<his>> clit hard against your cock as <<he>> cums, ejaculating on your cock. <<He>> smiles as <<he>> gets up.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 4)>>
<<case 1 2>>
<<He>> cums as you fuck <<his>> mouth, smiling as <<he>> finishes.
<br><br>
<<case 3 4>>
<<He>> cums as you fuck <<his>> mouth, leaving your <<penis>> a slimy mess. "I love what you do to me."
<br><br>
<</switch>>
<<else>>
<<He>> convulses in orgasmic bliss.
<br><br>
<</if>>
<<else>><!-- There should be non non-consensual Robin events -->
<<He>> collapses into orgasmic bliss.
<br><br>
<</if>>
<</if>>
<!-- Male ROBIN -->
<<if $consensual is 1>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You giggle at the sight.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> cock out and ejaculating onto the backs of your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, pushing <<his>> crotch hard into yours as <<he>> cums and ejaculating onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds you still by the hips with one hand and with the other on <<his>> cock, ejaculates onto your <<pussystop>> Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussycomma>> ejaculating on the outside. Semen coats your outer lips and tummy; <<he>> seems disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your <<pussy>>; <<he>> looks disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deeply into your <<pussy>> as <<he>> cums, holding <<his>> cock deep in your womb. You feel warm as semen fills your vagina.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your shoulders with <<his>> small hands, pulling you onto <<his>> cock as <<he>> cums. Semen fills your <<pussycomma>> leaving you breathless.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds downs on your crotch as <<he>> cums, sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> cock from your cheeks and ejaculating onto your ass.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your thighs, pushing <<his>> crotch hard against your ass and ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your ass and drips down your crotch; <<he>> seems pleased.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> palms your asscheek with one hand and strokes <<his>> cock with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your ass. You feel warm semen dripping down your bottom.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and down your crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your ass and drips down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and ejaculates onto your ass before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems upset.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> cock as <<he>> cums, sending thick ropes of semen onto your ass and crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts into your ass as <<he>> cums. You gasp as you feel semen filling you.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your shoulders, pulling you back onto <<his>> cock as <<he>> cums. Semen fills your ass as you moan with pleasure.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and, with a final shove, cums in your ass. Thick waves of semen pump into you. You're surprised at the amount; cum oozes from your ass and runs down your legs.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your <<breasts>> together tightly on <<his>> cock as <<he>> cums, ejaculating onto them.. Your body feels slick with cum.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> strokes the tip of <<his>> cock between your <<breasts>> and quietly ejaculates on them. Your <<breasts>> feel cool as semen drips down them.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck and bears down on your <<breastscomma>> grunting as <<he>> cums; semen shoots between your <<breasts>> and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>>.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and strokes <<his>> cock with the other, ejaculating onto your face. <<He>> giggles and <<his>> face looks excited.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> cock and quietly ejaculates onto your face. Warm cums drips down your forehead and nose. <<He>> smiles and cleans you off.
<br><br>
<<case 7>>
<<He>> gasps and strokes <<his>> cock while aiming straight at your mouth. Thick ropes of cum cover your face and push past your closed lips into your mouth. You're impressed by the volume and <<he>> looks oddly pleased with <<himselfstop>>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups the back of your head, ejaculating onto your lips as you barely brush against the tip of <<his>> penis; <<he>> seems disappointed with <<his>> lack of control.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> cock against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; <<he>> seems disappointed.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> cups your head but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<!-- this is picking up women NPCs...? -->
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and back of head with the other, thrusting into your mouth as <<he>> cums. Ejaculate streams down your throat and fills your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grasps the base of <<his>> cock and moans, quietly ejaculating into your mouth. You feel warm cum fill your mouth and drip down your throat.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> palms your head, wildly thrusting <<his>> cock in your mouth as <<he>> cums. Semen streams down your throat, fills your mouth and covers your face as <<he>> flails. "Wow, that was fun!"
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> cock between your feet as <<he>> cums, splattering cum on your feet and legs in the process.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> penis is aimed at your face, which is splattered with cum in the process. <<He>> giggles and apologizes.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. "You make me feel good."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your left hand. Semen drips down your fingers. "I love how you make me feel."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your <<breasts>> in the process. You're impressed by the volume from such a small body.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze. Your hand is covered in warm semen. "You make me feel special."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your right hand. Semen cools on your fingers. "I love how you make me feel."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> grunts and shoots thick ropes of semen onto your hands, making an impressive mess. You're impressed by the volume from such a small body.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is 0>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> cock a final squeeze, ejaculates onto your tummy. <<He>> laughs at the mess.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> cock and moans, ejaculating on the ground. "You make me feel good."
<br><br>
<<case 3>>
<<He>> strokes <<his>> penis and, aiming at your ass, ejaculates on your bottom. "That was fun!"
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> penis and moans, ejaculating on your <<breastsstop>>. <<He>> giggles at the mess <<hes>> made.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass, <<his>> ejaculate spraying on <<his>> own stomach. "That feels so good."
<br><br>
<<case 4 5>>
<<He>> whimpers as you pound <<his>> ass, moaning in please as <<he>> ejaculates on the ground. You roll off him.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "That was great; when can we do it again?"
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, grabbing your ass from behind and grinding your cock against <<his>> ass to finish.
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus and ejaculates on the ground. <<He>> smiles contentedly.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth, gasping against your cock. "That was so much fun!"
<br><br>
<<case 4 5>>
<<He>> cums on the ground as you fuck <<his>> mouth. You stop and pet <<his>> head.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body.
<br><br>
<</if>>
<<else>><!-- There should be non non-consensual Robin events -->
<<He>> collapses into orgasmic bliss.
<br><br>
<</if>>
<!-- No finishing moves for Robin. It would be out of character given size and personality -->
<</nobr>><</widget>><<widget "ejaculation-wall">><<nobr>>
<<set $ejaculating to 1>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[0].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- Wall encounter assumes NPC at back of PC cannot reach around to front, and vice versa, and that PC cannot see what's happening behind them. Assumes NPCs believe PC may have following combat due to being stuck in wall unaided. Gloryhole removed as of v2.6 and front facing combat only left in place in case of future work-->
<!-- DEBUG -->
<!-- POS:$position POS2:$punishmentposition -->
<!-- Female NPC1 at WALL -->
<<if $NPCList[0].gender is "f">>
<<if $consensual is 1>><!-- This is a catch-all; there are no consensual wall encounters. -->
<<He>> collapses in orgasmic bliss.
<<else>>
<<if $NPCList[0].vagina is "footjob">>
<<He>> gasps as <<he>> cums. Recovering, <<he>> smiles and grinds <<his>> foot to your crotch. "I bet you enjoyed that."
<<gtrauma>><<gstress>><<gpain>><<violence 3>><<hitstat>>
<br><br>
<<elseif $NPCList[0].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans as <<he>> cums, dragging <<his>> wet pussy across your <<bottom>> and back of your thighs as your legs press into the wall. "What sort of person gets themselves into this situation?"
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<<case 3 4>>
<<He>> moans as <<he>> grabs your hips for leverage and grinds downs hard on your <<pussycomma>> pulling your restraints tight. "It must be so embarrassing to be used like this."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> screams, grabbing you by the thighs and mashing <<his>> crotch against your ass. Ejaculate streams from <<his>> pussy, drenching your exposed legs. "What a mess; well, you're nice and lubed up now."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[0].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your thighs. "The next one can clean that off, filthy whore."
<br><br>
<<elseif $NPCList[0].vagina is "lefthand" or $NPCList[0].vagina is "righthand">>
<<He>> moans as <<he>> cums. "You must enjoy being used like this."
<br><br>
<<elseif $NPCList[0].vagina is "mouthentrance" or $NPCList[0].vagina is "mouthimminent">>
<<if $head is "bound">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans and grinds <<his>> crotch roughly against your restrained face; you feel the wall shake as <<he>> cums on your mouth.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3 4>>
<<He>> ejaculates on your face, rubbing <<his>> clit against your nose as <<he>> finished. You feel cum running down your nose and lips.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 5>>
<<He>> rubs <<his>> clit rapidly, squirting your face through the hole with cum. You try futilely to back away but your restraints hold you in place; you feel slime running down your face and neck.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $facegoo += 2>>
<</switch>>
<<else>>
<<He>> groans and grinds <<his>> crotch roughly against your restrained face; your head mashed against the back of the wall as <<his>> thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</if>>
<<elseif $NPCList[0].vagina is "mouth">>
<<He>> groans and grinds <<his>> crotch roughly against your open mouth; your head mashed against the back of the wall as <<his>> thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[0].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, grabbing you by the balls and dragging your <<penis>> deeply into <<his>> ass as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[0].vagina is "penis">>
<<He>> digs <<his>> nails painfully into your legs as <<he>> cums, driving <<his>> pussy hard against your <<penis>> as <<he>> shudders with pleasure.
<br><br>
<<elseif $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your throbbing cock.
<br><br>
<<elseif $NPCList[0].vagina is "otheranusfrot" or $NPCList[0].vagina is "otheranusentrance">>
<<He>> swivels <<his>> ass against your <<penis>> as <<he>> cums.
<br><br>
<<elseif $NPCList[0].vagina is "frot">>
<<He>> grabs your legs and pulls you against <<his>> clit hard against your <<penis>> as <<he>> cums.
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[0].mouth is "penis">>
<<He>> cums as <<he>> sucks your <<peniscomma>> dropping away as <<he>> gasps for air.
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles with orgasm. You hear <<him>> say, "You must be so embarrassed to be on display like this."
<br><br>
<<case 4 5 6>>
<<He>> sighs quietly as <<he>> cums, smacking you as <<he>> leaves. "See you around, bitch." You feel embarrassed to have your <<lewdness>> on display.
<br><br>
<<case 7>>
<<He>> rapidly rubs <<his>> clit and screams as <<he>> cums; <<his>> pussy squirting and covering you in ejaculate.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestgoo += 1>>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male NPC1 at WALL -->
<<if $NPCList[0].gender is "m">>
<<if $consensual is 1>><!-- This is a catch-all; there are no consensual wall encounters. -->
<<He>> collapses in orgasmic bliss.
<<else>>
<<if $NPCList[0].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a laugh at the pathetic display.
<br><br>
<<elseif $NPCList[0].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> $NPCList[0].penisdesc out and ejaculating onto the backs of your thighs. You feel <<him>> wipe <<his>> cock clean on your <<bottomstop>>
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, slamming <<his>> crotch hard into your <<bottom>> as <<he>> cums and ejaculates onto your tummy and the wall.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groan as <<he>> cums, ejaculating a massive load that covers your thighs and tummy; cum drips cooly down your legs, pooling on the ground. "Now your nice and greasy for the next sucker that comes along."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shoves <<his>> thumb into your ass and groans as <<he>> ejaculates onto your <<pussystop>> You feel semen coating your outer lips and pooling around your knees.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and ejaculates onto your <<pussy>> without a word, sending streams of semen running down your cunt; you can feel <<him>> flicking <<his>> cock dry on your <<bottomstop>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[0].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass; <<he>> wipes <<his>> cock on your thighs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussycomma>> ejaculating on the outside. Semen coats your outer lips and tummy; <span class="red"><<he>> slaps you across the ass hard in anger</span> as you jerk in the restraints.
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending warm streams of semen running down your cunt; <<he>> groans in disappointment.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[0].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass. "Such a filthy little bitch."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> convulses and grinds downs on your crotch as <<he>> cums, <<his>> $NPCList[0].penisdesc sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs. "Doesn't look like you can hold my load you fragile cunt."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 1>>
<<He>> moans as a dribble of cum leaks from <<his>> $NPCList[0].penisdesc and onto the outside of your <<genitalsstop>>
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your thighs for leverage, pulling and thrusting deeply into your <<pussy>> as <<he>> cums, holding <<his>> $NPCList[0].penisdesc deep in your womb. Semen splashes inside your bruised cunt as your thighs mash into the wall.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your hips, pounding <<his>> $NPCList[0].penisdesc into you as <<he>> cums. Semen fills your <<pussy>> as you jerks in the restraints.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds into on your cunt as <<he>> cums, smashing your clit and sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs, pooling around your knees. "I bet you enjoy being fucked by faceless cocks. What a dirty slut."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> $NPCList[0].penisdesc from your cheeks and ejaculating onto your <<bottomstop>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> pinches the top of your cheeks with <<his>> hands and smashes your thighs hard against the wall, ejaculating between your cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums. You feel a flood of warm cum dripping down your <<bottom>> and crotch. "Such a sloppy mess, I guess you can clean it up later."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> <span class="blue">slaps your asscheek with one hand</span> and strokes <<his>> $NPCList[0].penisdesc with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and quietly ejaculates onto your <<bottomstop>> You feel semen dripping down your crack, and feel filthy inside.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[0].penisdesc as <<he>> cums; you feel the splash of wet semen cover your <<bottom>> and drip down your crotch. "I think you'd have enjoyed being fucked in the ass. Maybe next time."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your wrigling ass, ejaculating on the outside. You feel semen coat your <<bottom>> and drip warmly down your crack. <span class="red"><<He>> smacks your ass angrily.</span> and your body jerks in response.
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and ejaculates onto your <<bottom>> before <<he>> can penetrate you, sending streams of semen running down your crack; <<his>> ground sounds disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[0].penisdesc as <<he>> cums, you feel a flood of semen on your <<bottom>> and crotch. "I bet you feel like a disgusting pig."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> convulses and, with a final shove of <<his>> $NPCList[0].penisdesc cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your <<bottom>> and runs down your legs. "You need to learn how to take a cock, you sloppy pig."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<br><br>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[0].penisdesc and onto your <<bottomstop>>
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your ass mercilessly as <<he>> cums. You whimper as you take <<his>> entire length, and feel unwelcome semen streaming in your asshole.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> grabs your hips for leverage, pushing hard into your <<bottom>> as <<he>> cums, mashing your thighs into the wall. Semen fills you as you cry out, <<his>> girth stretching your anus.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and with a final shove, cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your <<bottom>> and runs down your legs. "I can't see your face, but I bet you love being fucked in the ass."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your <<breasts>> together on <<his>> $NPCList[0].penisdesc as <<he>> cums, ejaculating onto them.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your hair to force you to look at <<him>> while <<he>> strokes the tip of <<his>> $NPCList[0].penisdesc between your <<breasts>> and wordlessly ejaculates onto them. Your <<breasts>> cool as semen slides down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> grabs your hair for leverage and bears down on your <<breastscomma>> grunting as <<he>> cums; semen shoots between your <<breasts>> and onto the wall. <<He>> laughs and <span class="purple">slaps <<his>> $NPCList[0].penisdesc across your helpless face to dry it off.</span><<gtrauma>><<gstress>><<violence 1>><<bruise face>><<hitstat>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthentrance">>
<<switch $NPCList[0].penissize>>
<<case 4>>
<<He>> grips <<his>> $NPCList[0].penisdesc tightly, working it while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[0].penisdesc and down your chin. It's all you can do to keep from laughing.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups your chin with one hand and strokes <<his>> $NPCList[0].penisdesc with the other, ejaculating onto your face. "You must be so embarrassed being used like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[0].penisdesc and, holding your hair, ejaculates onto your face. Warm cums drips down your forehead and nose. "I bet you enjoy being used like this."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair tightly in <<his>> fist, stroking <<his>> $NPCList[0].penisdesc while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grips hair at the top of your head, ejaculating onto your lips as you barely brush against the tip of <<his>> penis.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> $NPCList[0].penisdesc against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; frustrated, <<he>> wipes the cum off your face and shoves it in your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your head but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth. <<He>> looks frustrated.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs you under the chin with one hand and by your hair with the other, shoving <<his>> $NPCList[0].penisdesc down your throat as <<he>> cums. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your hair as <<he>> mashes <<his>> $NPCList[0].penisdesc into your mouth, ejaculating with a moan. You gag as cum fills your mouth and drips down your chin.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your hair by the temples, wildly thrusting <<his>> $NPCList[0].penisdesc down your throat as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> fills your mouth and covers your face as <<he>> flails. "I bet you enjoy being tied up and face fucked."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> $NPCList[0].penisdesc between your feet as <<he>> cums, splattering cum on your feet and legs in the process, and pooling around your knees.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<!-- Removed hands outcomes -->
<<elseif $NPCList[0].penis is 0>>
<<if $head is "bound">>
<<switch random(1, 3)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> cock, spraying your face with ejaculate through the hole.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<case 3>>
<<He>> moans as he ejaculates onto the ground. <<He>> reaches through the wall, <span class="purple"> shoving <<his>> fingers down your throat.</span> You gag and retch as <<he>> laughs. "Next time I'm throating you bitch; better train up."
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 1 2 3>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> $NPCList[0].penisdesc a final squeeze, ejaculates on you. "What a lovely cum dumpster you are."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 4>>
<<He>> moans and rubs <<his>> cock wildly, sending cum flying all over you and the wall. <<He>> wipes <<his>> penis clean on your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<</if>>
<<elseif $NPCList[0].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass; <<he>> catches <<his>> ejaculate in <<his>> hand and wipes it on your <<bottomstop>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5>>
<<He>> moans as you pound <<his>> ass, and ejaculates on the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "otheranusfrot" or $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, digging <<his>> nails into your <<bottom>> from behind and grinding your <<penis>> against <<his>> ass to finish.
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, and ejaculates on the ground; <<he>> seems disappointed.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest.
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[0].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as he pleasures you with <<his>> mouth; <<he>> catches <<his>> semen and rubs it into your <<bottomstop>> "Don't you look lovely now."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5>>
<<He>> cums on the ground, biting your <<penis>> as <<he>> stops abruptly. "I'm done now."
<br><br>
<<case 6 7>>
<<He>> grabs you by the balls and painfully drives your <<penis>> into <<his>> throat; <<he>> ejaculates on <<his>> chest as <<he>> throats your cock.
<br><br>
<</switch>>
<<elseif $NPCList[0].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your back.
<br><br>
<</if>>
<</if>>
<</if>>
<!-- Finishing moves for damage only for wall -->
<<if $punishmentposition is "wall">>
<<if $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<He>> <span class="red">angrily whips your ass and thighs with <<his>> belt; you jerk in the restraints, screaming in pain.</span> "What are you thinking, trying to fight me when you're bound like this?"
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<He>> <span class="pink">slaps your ass back and forth with <<his>> hands, bringing tears to your eyes.</span> "That'll teach you to fight with me."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 9.5>>
<<He>> <span class="pink">spits on your <<bottomstop>></span> "You seem to need reminding that you're helpless here, you cheeky cunt."
<<gstress>><<gtrauma>><<gpain>><<violence 1>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "ejaculation">><<nobr>>
<<set $ejaculating to 1>>
<!-- Dev Notes -->
<!-- Use <<pussy>> <<pussystop>> <<pussycomma>> <<breasts>> <<breastsstop>> <<breastscomma>> <<bottom>> <<bottomstop>> in verbiage as PC status -->
<!-- Use <<penis>> <<penisstop>> <<peniscomma>> <<genitals>> <<genitalsstop>> <<genitalscomma>> in verbiage as status -->
<!-- Also <<himcomma>><<himstop>> to end sentences -->
<!-- NPC references include: <<him>> <<he>> <<He>> <<himself>> and <<hes>> for he's/she's, most also have stop>> comma>> variants as of v2.6-->
<!-- <<pher>> <<pshe>> refers to PC in third person. Also <<pherstop>> and <<phercomma>> -->
<!-- if $leftarm is "bound" and $rightarm is "bound" can be used as check for bound arms. NPC restraining is "grappled" -->
<!-- $mouthstate indicates what PC mouth is doing -->
<!-- $position is "wall" can be used as check for body through wall -->
<!-- $punishmentposition "gloryhole" is used for both consensual and non-consensual encounters -->
<!-- $walltype "pillory" or "cleanpillory" for pillory. Note head, arms are bound in pillory. CleanPillory used in school, Pillory outside police events, mostly as a graphical switch -->
<!-- $position = "doggie" or "missionary" for PC body position on back or front -->
<!-- $submissive can be used as check. lt 850 is dominant, gte 1150 is submissive -->
<!-- <<violence 1>> is clasped mouth, 3 grab throat, 4 hair yank, 5 strangle 10 punch/kick thigh 20 gut punch. Raises stress, trauma, pain at same time.-->
<!-- <<violence +#>> should be used with <<gstress>><<gtrauma>><<gpain>> <<violence -#>> should be used with <<lstress>><<ltrauma>><<lpain>> -->
<!-- <span class="red"> text-here</span> can be used to depict adverse events. red-pink-purple-blue-lblue-teal-green from least to most favourable -->
<!-- <<ggcontrol>> shows ++ Control, <<gcontrol>> shows + Control. GG used with <<control 25>> <<llcontrol>><<lcontrol>> for -- and - Control loss. Higher control is better.-->
<!-- <<controlloss>> is used as consensual to non-consen switch -->
<!-- <<lstress>> <<stress -1>> similar to above. Less stress is better. <<ltrauma>> <<trauma -1>> same. Less trauma is better. <<lpain>><<pain -1>> likewise.-->
<!-- <<tearful>> is used as in: "Your body feels sensitive as " or "You feel horny as "-->
<!-- <<bitchstop>> is used as "bitch." -->
<!-- <<lewdness>> as in "You're stuck in town with your <<lewdness>> displayed" and contains text on level of undress (bare chest / undergarments / genitals) If clothed, returns "lewdness." Useful for pillory event.-->
<!-- $player.appearance notes PC apparent gender, for use as M/F switch -->
<!-- <<girl>><<girlcomma>><<girlstop>> used for boy/girl as PC gender -->
<!-- $NPCList[x].gender and $NPCList[x].pronoun note NPC sexual gender and physical appearance gender. Pronoun sets breasts (F) and Gender sets M/F genitals penis/vagina -->
<!-- START MAIN LOOP -->
<<for _n to 0;_n lte $enemyno-1; _n++>>
<<if $sexavoid is 0 or $rapeavoid is 0>>
<<if $consensual is 1>>
<<famesex 1>>
<<else>>
<<famerape 1>>
<</if>>
<</if>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
<<if $NPCList[_n].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_n].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_n].pronoun is "i">><!-- Beast Type -->
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_n].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_n].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "man">>
<<set $NPCList[_n].intro to 1>>
<<else>>
<<set $pronoun to "i">>
<</if>>
<!-- DEBUG -->
/% GENDER:<<girl>> GEN:<<genitalsstop>> BR:<<breastsstop>> BOT:<<bottomstop>> PUS:<<pussystop>> PEN:<<penisstop>> PC:<<phimstop>><br> %/
/% POS:$position L-ARM:$leftarm R-ARM:$rightarm<br> MOU:$mouthstate<br> %/
/% ANG:$enemyanger MAX:$enemyangermax ENNUM:$enemyno ENHEALTH:$enemyhealth ENHEALTHMX:$enemyhealthmax<br> %/
/% STR:$stress TRA:$trauma PAIN:$pain CON:$control<br> %/
/% NAMED-NPC:$npc<br><br> %/
/% PEN:$penis VAG:$vagina MOU:$mouth GEN:$pronoun<br><br> %/
/% NPC: _n VAG: $NPCList[_n].vagina PEN: $NPCList[_n].penis MOU: $NPCList[_n].mouth <br> %/
<!-- NAMED NPCs: Named NPCs without custom modules use simple text to stay in character -->
<<if $npc is "Eden">><<ejaculation-eden>>
<<elseif $npc is "Kylar">><<ejaculation-kylar>>
<<elseif $npc is "Robin">><<ejaculation-robin>>
<<elseif $npc is "Leighton">><<ejaculation-leighton>>
<<elseif $position is "wall" and $walltype is "pillory">><<ejaculation-pillory>>
<<elseif $position is "wall" and $walltype is "cleanpillory">><<ejaculation-pillory>>
<<elseif $position is "wall" >><<ejaculation-wall>>
<<elseif $punishmentposition is "gloryhole">><<ejaculation-gloryhole>>
<!-- New Named NPCs or PC unique positions should be added above, otherwise below captures reaction -->
<<elseif $npc isnot 0>>
<<if $NPCList[_n].vagina isnot "none" and $NPCList[_n].penis is "none">>
<<He>> convulses in orgasmic bliss.
<br><br>
<</if>>
<<if $NPCList[_n].penis is "idle">><<He>> groans as a wet patch forms on <<his>> trousers.
<br><br>
<</if>>
<<if $NPCList[_n].penis is "thighs">>
<<He>> ejaculates onto your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "vaginaentrance">>
<<He>> ejaculates onto your <<pussystop>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "vaginaimminent">>
<<He>> ejaculates onto your <<pussystop>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "vagina">>
<<He>> ejaculates deep into your womb.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>><<creampie "self" "vagina">>
<</if>>
<<if $NPCList[_n].penis is "cheeks">>
<<He>> ejaculates onto your back.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "anusentrance">>
<<He>> ejaculates between your <<bottom>> cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "anusimminent">>
<<He>> ejaculates between your <<bottom>> cheeks.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "anus">>
<<He>> ejaculates into your bowels.<<creampie "self" "anus">>
<br><br>
<<analejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 500>><<set $anussemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "chest">>
<<He>> ejaculates onto your chest.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "mouthentrance">>
<<He>> ejaculates onto your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "mouthimminent">>
<<He>> ejaculates onto your face.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "mouth">>
<<He>> ejaculates down the back of your throat.<<creampie "self" "mouth">>
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "feet">>
<<He>> ejaculates on your feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "leftarm" and $NPCList[_n].penis is "rightarm">>
<<He>> ejaculates on your hands.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "leftarm">>
<<He>> ejaculates on your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<</if>>
<<if $NPCList[_n].penis is "rightarm">>
<<He>> ejaculates on your hand.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</if>>
<<if $NPCList[_n].penis is 0>>
<<if $gloryhole>>
<<He>> ejaculates into the air. It splatters on the floor.
<br><br>
<<else>>
<<He>> ejaculates onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</if>>
<</if>>
<<else>>
<!-- Female Gender NPC Start -->
<<if $NPCList[_n].gender is "f">>
<!-- Start Consensual -->
<<if $consensual is 1>>
<<if $NPCList[_n].vagina is "mouthentrance" or $NPCList[_n].vagina is "mouth" or $NPCList[_n].vagina is "mouthimminent">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans and rubs <<his>> crotch against your face with <<his>> hips, thighs shaking with orgasm.
<br><br>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, body twitching uncontrollably.
<br><br>
<<case 5>>
<<He>> screams, cupping your head in <<his>> hand and grinding <<his>> clit against your nose, covering your face in ejaculate.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[_n].vagina is "leftarm" or $NPCList[_n].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, shaking <<his>> thighs together against your hand as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt twitching against your hand uncontrollably.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[_n].vagina is "lefthand" or $NPCList[_n].vagina is "righthand">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as <<he>> cums, releasing you and pulling back <<his>> hand, licking your wetness off <<his>> fingers.
<br><br>
<<case 3 4>>
<<He>> moans loudly as <<his>> $NPCList[_n].breastsdesc shake, dripping ejaculate on the ground; <<he>> withdraws <<his>> hand and sighs.
<br><br>
<<case 5>>
<<He>> screams as <<he>> comes, soaking <<his>> own pussy and thighs in ejaculate; <<he>> removes <<his>> wet hand from <<his>> pussy and wipes it playfully across your face. "Now you're messy just like me!"
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[_n].vagina is "feet">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> moans as you knead <<his>> pussy, jamming your toes inside with <<his>> hands as <<he>> finishes cumming. "I love being treated like a dirty slut."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 3 4>>
<<He>> shakes bodily as <<he>> cums, twitching underneath your feet and cumming between your toes while kneading <<his>> $NPCList[_n].breastsdesc with <<his>> hands. "I love it when you dominate me."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<case 5>>
<<He>> screams as <<he>> comes, soaking your feet with ejaculate. You jump back in surprise, nearly slipping on your wet feet.
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<</switch>>
<<elseif $NPCList[_n].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> cums as you scissor your pussies together, moaning with pleasure.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> grinds downs hard on your <<pussy>> to finish, legs shaking as <<he>> cums.
<br><br>
<<case 5>>
<<He>> screams, cupping <<his>> arms under your shoulders and pressing <<his>> $NPCList[_n].breastsdesc against you as <<his>> entire body shakes. Ejaculate streams from <<his>> pussy, drenching you.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[_n].vagina is "othermouth">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shudders with pleasure, exhaling warmly against your crotch as <<he>> comes, leaving you wet with saliva and your own fluids.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> nose into your crotch and giving you a long, final, wet lick.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<<case 5>>
<<He>> screams into your crotch as <<he>> cums, pinching <<his>> hands between <<his>> thighs and buckling over, ejaculate streaming down <<his>> thighs.
<br><br>
<</switch>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_n].vagina is "otheranus">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> shakes as <<he>> cums, driving <<his>> ass hard against you as <<he>> releases a final moan.
<br><br>
<<case 3 4>>
<<He>> quietly ejaculates, shaking as <<he>> grinds <<his>> ass deeply with your <<penis>> and moaning.
<br><br>
<<case 5>>
<<He>> screams and bucks into your crotch as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your legs. "Oh God you make me feel good."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[_n].vagina is "penis">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> grabs your shoulders as <<he>> cums, driving <<his>> pussy down hard against your <<penis>> as <<he>> shudders with pleasure. "Your cock was made for my hole."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 3 4>>
<<He>> sighs as <<he>> cums, reddening and going into a full body convulsion. Ejaculate soaks your crotch. "Oh, can you do that again?"
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<case 5>>
<<He>> screams and passes out, lying motionless for a moment before abruptly coming back to consciousness; <<he>> plays with the ejaculate dripping down <<his>> legs and rubs it into <<his>> $NPCList[_n].breastsdesc with <<his>> fingers. "I love it when you fuck me."
<br><br>
<<case 6>>
<<He>> screams and bucks on your lap as <<he>> cums, squirting ejaculate from <<his>> pussy and drenching your crotch and legs. "Oh God you make me feel good."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighgoo += 1>>
<</switch>>
<<elseif $NPCList[_n].vagina is "penisimminent" or $NPCList[_n].vagina is "penisentrance">>
<<He>> bites <<his>> lip as <<he>> cums on your throbbing cock; <<he>> begs you to fuck <<him>> properly next time.
<br><br>
<<elseif $NPCList[_n].vagina is "otheranusfrot" or $NPCList[_n].vagina is "otheranusentrance">>
<<He>> bucks <<his>> ass against your <<penis>> as <<he>> cums. "God that felt good; I can't wait for you to pound my ass next time."
<br><br>
<<elseif $NPCList[_n].vagina is "frot">>
<<He>> grinds <<his>> clit hard against your <<penis>> as <<he>> cums, ejaculating on your cock and breathlessly begging you to screw <<him>> properly next time.
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<!-- Below cases occur when NPC vagina is not in contact with PC -->
<<elseif $NPCList[_n].mouth is "penis">>
<<if $submissive gt 1150>>
<<He>> cums as you fuck <<his>> mouth; <<he>> licks your <<penis>> clean at your request. "I'm so naughty."
<br><br>
<<elseif $submissive lt 850>>
<<He>> cums as you savagely fuck <<his>> mouth, grabbing <<him>> by the hair and shoving your <<penis>> down <<his>> throat; <<he>> gags and sputters, ejaculating in a pool on the ground. "I love it when you dominate me."
<br><br>
<<penileejacstat>><<ejacstat>><<set $hygiene += 500>><<set $penisgoo += 1>>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetgoo += 1>>
<<else>>
<<He>> cums as you fuck <<his>> mouth, gasping against your cock and leaving your <<penis>> a slimy mess. "I'm so dirty."
<br><br>
<</if>>
<<elseif $NPCList[_n].mouth is "kiss">>
<<He>> bites your lips gently as <<he>> cums, moaning into your mouth.
<br><br>
<<elseif $NPCList[_n].vagina is 0>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> buckles at the knees, <<his>> $NPCList[_n].breastsdesc heaving as <<he>> cums. Ejaculate drips down <<his>> legs.
<br><br>
<<case 4 5 6>>
<<He>> sighs quietly as <<he>> cums, patting you on the ass. "That was fun."
<br><br>
<<case 7>>
<<He>> rapidly rubs <<his>> clit and screams as <<he>> cums; <<his>> pussy squirting and covering you in ejaculate.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestgoo += 1>>
<</switch>>
<<else>>
<!-- This is a catch-all case and should only be called if there's an error -->
<<He>> convulses in orgasmic bliss.
<br><br>
<</if>>
<!-- Start Non-Consensual -->
<<else>>
<<if $NPCList[_n].vagina is "footjob">>
<<switch random(1, 5)>>
<<case 1 2 3>>
<<He>> gasps as <<he>> cums. Recovering, <<he>> smiles and moves <<his>> foot to your body, <span class="red">stepping down heavily as you gasp for breath.</span> "You're mine anytime I want you whore, don't forget it."
<<gtrauma>><<gstress>><<gpain>><<violence 6>><<bruise chest>><<hitstat>>
<br><br>
<<case 4 5>>
<<He>> laughs as <<he>> cums, removing <<his>> foot from your crotch and rubbing it against your face, covering your face in your own wetness.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<</switch>>
<<elseif $NPCList[_n].vagina is "vagina">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> groans as <<he>> cums, dragging <<his>> wet pussy across your <<bottom>> and thighs.
<br><br>
<<case 3 4>>
<<He>> moans as <<he>> <span class="blue">grabs you by the throat</span> and grinds downs hard on your <<pussycomma>> licking your cheek as <<he>> finishes.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 5>>
<<He>> screams, grabbing you by the hair and mashing <<his>> $NPCList[_n].breastsdesc against you. Ejaculate streams from <<his>> pussy, drenching you.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidegoo += 1>>
<</switch>>
<<elseif $NPCList[_n].vagina is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body and spitting on your face.
<br><br>
<<elseif $NPCList[_n].vagina is "leftarm" or $NPCList[_n].vagina is "rightarm">>
<<switch random(1, 5)>>
<<case 1 2>>
<<He>> sighs as you finish with <<his>> pussy, shaking <<his>> thighs together against your hand as <<his>> body convulses.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 3 4>>
<<He>> goes red in the face and neck, mouth agape as <<he>> cums silently, cunt twitching against your hand uncontrollably.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<<case 5>>
<<He>> screams, grabbing your hand and fucking <<his>> pussy with your fingers. Your fingers are soaked in ejaculate.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmgoo += 1>>
<</switch>>
<<elseif $NPCList[_n].vagina is "lefthand" or $NPCList[_n].vagina is "righthand">>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> moans as <<he>> cums, <span class="pink">slapping you across the face with <<his>> wet hand.</span> "I know you enjoy being abused, don't try to hide it."
<br><br>
<<case 3 4>>
<<He>> groans as <<he>> finishes, wiping <<his>> wet hand off in your hair.
<br><br>
<<default>>
<<He>> groans as <<he>> finishes and smacks your <<bottom>> with <<his>> wet hand.
<br><br>
<</switch>>
<<elseif $NPCList[_n].vagina is "mouthentrance" or $NPCList[_n].vagina is "mouth" or $NPCList[_n].vagina is "mouthimminent">>
<<He>> groans and grabs you by the hair, grinding <<his>> crotch roughly against your face as <<his>> thighs shake with orgasm.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<!-- following appear to be Male PC to Female Antagonist only? -->
<<elseif $NPCList[_n].vagina is "otheranus">>
<<He>> shakes as <<he>> cums, grabbing you by the balls and dragging your <<penis>> deeply into <<his>> ass as <<he>> releases a final moan.
<br><br>
<<elseif $NPCList[_n].vagina is "penis">>
<<He>> digs <<his>> nails painfully into your shoulders as <<he>> cums, driving <<his>> pussy down hard against your <<penis>> as <<he>> shudders with pleasure.
<br><br>
<<elseif $NPCList[_n].vagina is "penisimminent" or $NPCList[_n].vagina is "penisentrance">>
<<He>> moans as <<he>> cums on your throbbing cock. "I'm finished with you; you can take care of yourself with your hand".
<br><br>
<<elseif $NPCList[_n].vagina is "otheranusfrot" or $NPCList[_n].vagina is "otheranusentrance">>
<<He>> swivels <<his>> ass against your <<penis>> as <<he>> cums. "That felt good; maybe next time I'll let you fuck me if you're being good."
<br><br>
<<elseif $NPCList[_n].vagina is "frot">>
<<He>> <span class="blue">grabs you by the throat</span>, pulling you down and grinding <<his>> clit hard against your <<penis>> as <<he>> cums.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<!-- Special case male PC with female NPC -->
<<elseif $NPCList[_n].mouth is "penis">>
<<He>> cums as you fuck <<his>> mouth, shoving you away as <<he>> gasps for air. "I'm done with you now."
<br><br>
<<elseif $NPCList[_n].mouth is "kiss">>
<<He>> bites your lip hard as <<he>> cums, moaning into your mouth.
<br><br>
<<else>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> trembles with orgasm. <span class="pink">Slapping you across the face,</span> <<he>> says, "That's enough, you little bitch."
<br><br>
<<case 4 5 6>>
<<He>> sighs quietly as <<he>> cums, smacking your <<bottomstop>> "You're mine anytime I want you, whore."
<br><br>
<<case 7>>
<<He>> rapidly rubs <<his>> clit and screams as <<he>> cums; <<his>> pussy squirting and covering you in ejaculate.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestgoo += 1>>
<</switch>>
<</if>>
<</if>>
<</if>>
<!-- Male Gender NPC Start -->
<<if $NPCList[_n].gender is "m">>
<!-- Start Consensual -->
<<if $consensual is 1>>
<<if $NPCList[_n].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You barely stifle a giggle at how pathetic <<he>> looks.
<br><br>
<<elseif $NPCList[_n].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> $NPCList[_n].penisdesc out and ejaculating onto the backs of your thighs.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, pushing <<his>> crotch hard into yours as <<he>> cums and ejaculating onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groans as <<he>> cums, ejaculating a massive load that covers your thighs and tummy.
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> holds you still by the hips with one hand and with the other on <<his>> $NPCList[_n].penisdesc, ejaculates onto your <<pussystop>> Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_n].penisdesc and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_n].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and <<bottomstop>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussycomma>> ejaculating on the outside. Semen coats your outer lips and tummy; <<he>> seems disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your <<pussy>>; <<he>> seems disappointed.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_n].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and <<bottomstop>> "Wish I could have cum inside you... what a mess."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "vagina">><<creampie "self" "vagina">>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<<He>> convulses and grinds downs on your crotch as <<he>> cums, <<his>> $NPCList[_n].penisdesc sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 1>>
<<He>> moans as a dribble of cum leaks from <<his>> $NPCList[_n].penisdesc onto the outside of your <<genitalsstop>> It's a bit of a disappointment.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deeply into your <<pussy>> as <<he>> cums, holding <<his>> $NPCList[_n].penisdesc deep in your womb. You feel warm as semen fills your vagina.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and grabs your shoulders, pulling you deeply onto <<his>> $NPCList[_n].penisdesc as <<he>> cums. Semen fills your <<pussycomma>> leaving you breathless.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds downs on your crotch as <<he>> cums, sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_n].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> $NPCList[_n].penisdesc from your cheeks and ejaculating onto your <<bottomstop>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your thighs, pushing <<his>> crotch hard against your <<bottom>> and ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your <<bottom>> and drips down your crotch; <<he>> seems pleased.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_n].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your asscheek with one hand and strokes <<his>> $NPCList[_n].penisdesc with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_n].penisdesc and quietly ejaculates onto your <<bottomstop>> You feel warm semen dripping down your bottom.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_n].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<bottom>> and down your crotch.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_n].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your <<bottom>> and drips down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_n].penisdesc and ejaculates onto your <<bottom>> before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems disappointed.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_n].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<bottom>> and crotch. "Your ass looks so fuckable... I can't believe I couldn't wait."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_n].penis is "anus">><<creampie "self" "anus">>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<<He>> convulses and, with a final shove of <<his>> $NPCList[_n].penisdesc cums in your ass. You gasp as thick waves of semen pump into you. It's more than you can hold; cum oozes from your <<bottom>> and runs down your legs.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<br><br>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_n].penisdesc and onto the outside of your <<bottomstop>> It's all you can do to keep from laughing.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans and thrusts deeply into your <<bottom>> as <<he>> cums. You gasp as you take <<his>> entire length, and feel semen filling your insides.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your shoulders, pulling you back onto <<his>> $NPCList[_n].penisdesc as <<he>> cums. Semen fills your <<bottom>> as you moan with pleasure.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and, with a final shove, cums in your ass. Thick waves of semen pump into you. It's more than you can hold; cum oozes from your <<bottom>> and runs down your legs.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_n].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your <<breasts>> together tightly on <<his>> $NPCList[_n].penisdesc as <<he>> cums, ejaculating onto them.. Your body feels slick with cum.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> strokes the tip of <<his>> $NPCList[_n].penisdesc between your <<breasts>> and quietly ejaculates on them. Your <<breasts>> feel cool as semen drips down them.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck and bears down on your <<breastscomma>> grunting as <<he>> cums; semen shoots between your <<breasts>> and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>> "Whoops... that happens sometimes."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "mouthentrance">>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<<He>> grips <<his>> $NPCList[_n].penisdesc tightly, working it while aiming straight at your face. <span class="pink">Thick ropes of cum cover your face and mouth.</span> "Wow, we really made a mess."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_n].penisdesc and down your chin. It's all you can do to keep from laughing.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and strokes <<his>> $NPCList[_n].penisdesc with the other, ejaculating onto your face; <<he>> seems pleased with the mess.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_n].penisdesc and quietly ejaculates onto your face. Warm cums drips down your forehead and nose. "That was awesome; I love giving facials."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps the top of your head, stroking <<his>> $NPCList[_n].penisdesc while aiming straight at your mouth. Thick ropes of cum cover your face and push past your closed lips into your mouth. "I'll bet you're impressed."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_n].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups the back of your head, ejaculating onto your lips as you barely brush against the tip of <<his>> $NPCList[_n].penisdesc; <<he>> seems disappointed.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> $NPCList[_n].penisdesc against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin. "I can't believe that just happened."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth. "Wow, I really made a mess of your face!"
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "mouth">><<creampie "self" "mouth">>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<<He>> cups the back of your head thrusts down your throat, gagging you with <<his>> $NPCList[_n].penisdesc as <<he>> cums. <span class="green">Semen streams down your throat,</span> and fills your mouth.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<br><br>
<<case 1>>
<<He>> quietly ejaculates, a dribble of semen leaking from <<his>> $NPCList[_n].penisdesc onto the ground.
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cups you under the chin with one hand and by your hair with the other, thrusting deeply into your mouth as <<he>> cums. Ejaculate streams down your throat and fills your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> grasps the base of <<his>> $NPCList[_n].penisdesc and moans, quietly ejaculating into your mouth. You feel warm cum fill your mouth and drip down your throat.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps the back of your head, wildly thrusting <<his>> $NPCList[_n].penisdesc in your mouth as <<he>> cums. Semen streams down your throat, fills your mouth and covers your face as <<he>> flails. "I just can't control myself with you."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_n].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet. "Your feet are just adorable!"
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen. "Next time maybe we can try something different..."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> $NPCList[_n].penisdesc between your feet as <<he>> cums, splattering cum on your feet and legs in the process. "Look at the mess we made."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "leftarm" and $NPCList[_n].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum. "I love your enthusiasm; two handed handjobs are best."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen. "I'd rather fuck you next time, but I like that you used both hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> $NPCList[_n].penisdesc is aimed at your face, which is splattered with cum in the process. "Wow, better look out next time."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. "Well, that was a nice change..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your left hand. Semen drips down your fingers. "I'd rather fuck you next time..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your <<breasts>> in the process. "Wow, that's impressive... you're really good at hand jobs."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze. Your hand is covered in warm semen. "That was interesting..."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your right hand. Semen cools on your fingers. "I could do this myself; let's do something different next time...."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> grunts and shoots thick ropes of semen onto your hands, making an impressive mess; <<he>> asks to watch you lick your hand clean, and you comply. "Watching you lick yourself clean makes me so hot."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> $NPCList[_n].penisdesc a final squeeze, ejaculates onto your tummy. "God you're hot."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> $NPCList[_n].penisdesc and aims at your face, covering it with semen. "You're so cute I just couldn't help myself."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> $NPCList[_n].penisdesc and, aiming at your ass, ejaculates on your bottom. "I love to watch."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> $NPCList[_n].penisdesc and moans, ejaculating on your <<breastsstop>> "God I love just looking at you like this."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 5>>
<<He>> moans and rubs <<his>> $NPCList[_n].penisdesc wildly, sending cum flying all over your body. "You're so hot I just can't control myself."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass, <<his>> ejaculate spraying on <<his>> own stomach. "That was great; I'm done now."
<br><br>
<<case 4 5>>
<<He>> whimpers as you pound <<his>> ass, crying out "make me your bitch" as <<he>> ejaculates on the ground. You roll off him.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "Being fucked by you makes me so hot."
<br><br>
<</switch>>
<<elseif $NPCList[_n].penis is "otheranusfrot" or $NPCList[_n].penis is "otheranusentrance" or $NPCList[_n].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, grabbing your <<bottom>> from behind and grinding your <<penis>> against <<his>> ass to finish. "You shouldn't be afraid to fuck me; I enjoy being penetrated."
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, crying out "God please just fuck me" as <<he>> ejaculates on the ground. You roll off him.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "I love having my asshole toyed with..."
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<!-- This is picking up female NPCs as well -->
<<elseif $NPCList[_n].mouth is "penis">>
<<if $submissive gt 1150>>
<<He>> cums as you fuck <<his>> mouth, gasping against your <<penisstop>> "I love giving head."
<br><br>
<<elseif $submissive lt 850>>
<<He>> whimpers and cums on the ground as you grab <<him>> by the hair and pound <<his>> face. "Please, I can't take anymore..." You push <<him>> away.
<br><br>
<<else>>
<<He>> grabs you by the ass and drives your <<penis>> deeply into <<his>> throat, ejaculating on <<his>> chest as <<he>> gags on your cock. <<He>> smiles, "I love it when you abuse me."
<br><br>
<</if>>
<<elseif $NPCList[_n].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body. "That was awesome."
<br><br>
<<else>>
<<He>> collapses in orgasmic bliss.
<</if>>
<!-- Start Non-Consensual -->
<<else>>
<<if $NPCList[_n].penis is "idle">>
<<He>> groans as a wet patch forms on <<his>> trousers. You laugh at the pathetic display, regardless of the danger <<he>> poses.
<br><br>
<<elseif $NPCList[_n].penis is "thighs">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, pulling <<his>> $NPCList[_n].penisdesc out and ejaculating onto the backs of your thighs, and wipes <<his>> $NPCList[_n].penisdesc clean on your <<bottomstop>>
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your legs, slamming <<his>> crotch hard into your <<bottom>> as <<he>> cums and ejaculates onto your tummy.
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 7>>
<<He>> groans as <<he>> cums, ejaculating a massive load that covers your thighs and tummy. "Take that you little bitch."
<br><br>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "vaginaentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shoves <<his>> thumb into your ass, pulling you back and ejaculating onto your <<pussystop>> Semen coats your outer lips and pools around your legs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_n].penisdesc and ejaculates onto your <<pussy>> without a word, sending white streams of semen running down your cunt; flicking <<his>> cock dry on your body.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_n].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and ass; <<he>> dries <<his>> cock on your thighs.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "vaginaimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your <<pussycomma>> ejaculating on the outside. Semen coats your outer lips and tummy; <span class="red"><<he>> slaps you across the ass hard in anger.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 4 5 6>>
<<He>> ejaculates onto your <<pussy>> before <<he>> can penetrate you, sending white streams of semen running down your cunt; <<he>> groans in disappointment.
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_n].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<pussy>> and <<bottomstop>> "Have some more filth to rut in you worm."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "vagina">><<creampie "self" "vagina">>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<<He>> convulses and grinds downs on your crotch as <<he>> cums, <<his>> $NPCList[_n].penisdesc sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs. "Doesn't look like you can hold my load you fragile cunt."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<<case 1>>
<<He>> moans as a dribble of cum leaks from <<his>> $NPCList[_n].penisdesc and onto the outside of your <<genitalsstop>>
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your hair, pulling and thrusting deeply into your <<pussy>> as <<he>> cums, holding <<his>> $NPCList[_n].penisdesc deep in your womb. Semen splashes inside your abused cunt.
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 4 5 6>>
<<He>> quiets and <span class="purple">grabs your throat,</span> pounding <<his>> $NPCList[_n].penisdesc into you as <<he>> cums. Semen fills your <<pussy>> as you gasp for air.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<case 7>>
<<He>> convulses and grinds downs on your cunt as <<he>> cums, smashing your clit and sending thick waves of cum into your <<pussystop>> Semen oozes from your vagina and down your legs. "Doesn't look like you can hold my load you fragile cunt."
<br><br>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_n].penis is "cheeks">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> shakes as <<he>> cums, withdrawing <<his>> $NPCList[_n].penisdesc from your cheeks and ejaculating onto your ass, <span class="blue">giving you a parting smack on the butt</span>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> pinches the top of your cheeks with <<his>> hands and pulls you hard against <<himcomma>> ejaculating between your cheeks.
<br><br>
<!-- Really should be onto PCs back given position. Or hair maybe. Esp next one -->
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> squeezes your cheeks together and grunts as <<he>> cums, sending out massive load that covers your <<bottom>> and drips down your crotch; <<he>> laughs at the mess.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_n].penis is "anusentrance">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> <span class="blue">slaps your asscheek with one hand</span> and strokes <<his>> $NPCList[_n].penisdesc with the other, ejaculating onto your bottom. Semen drips down your butt and into your crack.
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_n].penisdesc and quietly ejaculates onto your <<bottomstop>> You feel semen dripping down your crack, and feel filthy inside.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_n].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<bottom>> and down your crotch. "What a dirty slut you are."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_n].penis is "anusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums before <<he>> can penetrate your ass, ejaculating on the outside. Semen coats your <<bottom>> and drips down your crack; <span class="red"><<he>> smacks your ass angrily.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 6>><<bruise bottom>><<hitstat>>
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_n].penisdesc and ejaculates onto your <<bottom>> before <<he>> can penetrate you, sending white streams of semen running down your crack; <<he>> seems downcast.
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 7>>
<<He>> moans and strokes <<his>> $NPCList[_n].penisdesc as <<he>> cums, sending thick ropes of semen onto your <<bottom>> and crotch. "I'll take it easy on you this time; next time I'm going balls deep."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 1000>><<set $bottomsemen += 2>>
<</switch>>
<<elseif $NPCList[_n].penis is "anus">><<creampie "self" "anus">>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<<He>> convulses and, with a final shove of <<his>> $NPCList[_n].penisdesc cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your ass and runs down your legs. "You need to learn how to take a cock, you sloppy pig."
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<br><br>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_n].penisdesc and onto your <<bottomstop>>
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> moans, pounding your <<bottom>> mercilessly as <<he>> cums. You whimper as you take <<his>> entire length, and feel unwelcome semen streaming in your asshole.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 4 5 6>>
<<He>> wordlessly grabs your hair, pulling you hard onto <<his>> $NPCList[_n].penisdesc as <<he>> cums. <span class="blue">Semen fills you as you cry out,</span> <<his>> girth stretching your anus.
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<case 7>>
<<He>> convulses and with a final shove, cums in your ass. Thick waves of semen pump into you. <span class="blue">You gasp as your ass overflows;</span> cum oozes from your ass and runs down your legs. "You need to learn how to take a cock, you sloppy pig."
<br><br>
<<analejacstat>><<ejacstat>><<set $hygiene += 500>><<set $anussemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_n].penis is "chest">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pinches your <<breasts>> together on <<his>> $NPCList[_n].penisdesc as <<he>> cums, ejaculating onto them; <span class="pink"> <<he>> slaps you across the face to finish.</span>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise face>><<hitstat>>
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 4 5 6>>
<<He>> grabs your hair to force you to look at <<him>> while <<he>> strokes the tip of <<his>> $NPCList[_n].penisdesc between your <<breasts>> and wordlessly ejaculates onto them. "I want you to look at me while I use you for my pleasure." Your <<breasts>> cool as semen slides down your body.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 7>>
<<He>> puts <<his>> hand behind your neck, mashing your face against <<his>> body and bears down on your <<breasts>>; semen shoots between and covers your <<if $position is "missionary">>face<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>> as you gasp for air. "Next time it's going inside you, you little bitch."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "mouthentrance">>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<<He>> grips <<his>> $NPCList[_n].penisdesc tightly, working it while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "You need to learn to swallow, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 1>>
<<He>> moans as a pathetic dribble of cum leaks from <<his>> $NPCList[_n].penisdesc and down your chin. It's all you can do to keep from laughing.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs your chin with one hand and strokes <<his>> $NPCList[_n].penisdesc with the other, ejaculating onto your face; <<he>> laughs as you cringe.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> strokes <<his>> $NPCList[_n].penisdesc and holding you by the ears, quietly ejaculates onto your face. Warm cums drips down your forehead and nose. "I love giving unwanted facials."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 7>>
<<He>> grasps your hair tightly in <<his>> fist, stroking <<his>> $NPCList[_n].penisdesc while aiming straight at your mouth. <span class="pink">You splutter and gag as thick ropes of cum push past your clenched lips and into your mouth.</span> "I love watching whores gag on cum."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<</switch>>
<<elseif $NPCList[_n].penis is "mouthimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grips hair at the nape your neck, ejaculating onto your lips as you barely brush against the tip of <<his>> $NPCList[_n].penisdesc; <span class="pink"><<he>> slaps you across the face, sending cum and spittle flying.</span>
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5 6>>
<<He>> brushes <<his>> $NPCList[_n].penisdesc against your face, causing <<him>> to ejaculate early. Cums drips down your lips and chin; <<he>> wipes the cum off your face and shoves it in your mouth.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 7>>
<<He>> grasps your hair but in <<his>> excitement cums before <<he>> can enter your mouth. Thick ropes of cum cover your cheeks, chin, and into your waiting mouth. "Next time it's balls deep, bitch."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "mouth">><<creampie "self" "mouth">>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<<He>> grabs your hair and thrusts down your throat, gagging you with <<his>> $NPCList[_n].penisdesc as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> and fills your mouth. "I bet you enjoy being face fucked."
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 1>>
<<He>> bears into your face with <<his>> pelvis, try to shove <<his>> $NPCList[_n].penisdesc as far into your mouth as possible. It's not much, and a tiny dribble of semen leaks from the end of <<his>> penis and down your chin.
<br><br>
<<default>>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> grabs you under the chin with one hand and by your hair with the other, shoving <<his>> $NPCList[_n].penisdesc down your throat as <<he>> cums. You gag and retch as unwanted semen streams down your throat, forcing you to swallow.
<br><br>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<case 4 5 6>>
<<He>> <span class="blue">grabs you by the throat</span> in one hand and grasps the base of <<his>> $NPCList[_n].penisdesc in the other, quietly ejaculating into your mouth. You gag as cum fills your mouth and drips down your throat.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<<case 7>>
<<He>> grasps your hair by the temples, wildly thrusting <<his>> $NPCList[_n].penisdesc down your throat as <<he>> cums. <span class="pink">You whimper as semen streams down your throat,</span> fills your mouth and covers your face as <<he>> flails. "Sluts like you are made to be dominated."
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<gstress>><<gtrauma>><<gpain>><<violence 3>><<bruise neck>><<hitstat>>
<br><br>
<</switch>>
<</switch>>
<<elseif $NPCList[_n].penis is "feet">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> pushes your feet together and groans as <<he>> cums. Ejaculate covers your feet. "Next time I'm fucking you with my feet."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your feet, slickening them with semen. "Well, that was better than nothing..."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<case 7>>
<<He>> grunts and thrusts <<his>> $NPCList[_n].penisdesc between your feet as <<he>> cums, splattering cum on your feet and legs in the process. "Look at those messy feet."
<br><br>
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "leftarm" and $NPCList[_n].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis pulsing in your hands, covering them both in cum. "I love your enthusiasm; two handed handjobs are best."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 4 5 6>>
<<He>> quietly cums on your hands, slickening them with semen. "I'd rather fuck you next time, but I like that you used both hands."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<case 7>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on your work you don't notice <<his>> $NPCList[_n].penisdesc is aimed at your face, which is splattered with cum in the process. "Wow, better look out next time."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "leftarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as <<he>> cums, penis sliding hotly in your left hand and covering it with cum. Grabbing your hand by the wrist, <<he>> forces it into your mouth so you can taste <<himstop>>
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<case 3 4>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on keeping <<him>> occupied you don't notice <<his>> $NPCList[_n].penisdesc is aimed at your face, which is splattered with cum in the process. "Take that you cheeky cunt."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 6 7>>
<<He>> spasms and moans, shooting thick streams of cum and splattering your chest in the process. "You need to learn to control that cock better."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "rightarm">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as your work <<his>> shaft with your right hand, cumming as you give <<him>> a final squeeze; <<he>> flicks <<his>> $NPCList[_n].penisdesc clean on your face.
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 4 5>>
<<He>> spasms and moans, shooting thick streams of cum. You are so intent on keeping <<him>> occupied you don't notice <<his>> $NPCList[_n].penisdesc is aimed at your chest, which is splattered with cum in the process. "You should lick that up, whore."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<case 6 7>>
<<He>> grunts and shoots thick ropes of semen onto your hand, making an impressive mess; <<he>> demands you lick your hand clean, and you comply. "Lick it up like the sloppy bitch you are."
<br><br>
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is 0>>
<<switch random(1, 5)>>
<<case 1>>
<<He>> groans as <<he>> works <<his>> shaft and, giving <<his>> $NPCList[_n].penisdesc a final squeeze, ejaculates onto your tummy. "Take that, whore."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 2>>
<<He>> rapidly rubs <<his>> $NPCList[_n].penisdesc and aims at your face, covering it with semen. "Your place is on your knees in service; don't forget it."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>>
<<He>> strokes <<his>> $NPCList[_n].penisdesc and, aiming at your ass, ejaculates on your bottom. "That's warm up for next time."
<br><br>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<<case 4>>
<<He>> strokes <<his>> $NPCList[_n].penisdesc and moans, ejaculating on your <<breastsstop>> "I love watching cum drip down a used-up whore."
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<case 5>>
<<He>> moans and rubs <<his>> $NPCList[_n].penisdesc wildly, sending cum flying all over your body; <<he>> wipes <<his>> cock clean in your hair.
<br><br>
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</switch>>
<<elseif $NPCList[_n].penis is "otheranus">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> groans as you fuck <<his>> ass; <<he>> catches <<his>> ejaculate in <<his>> hand and wipes it on your face, shoving you back. "Get off me; I'm done now."
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 4 5>>
<<He>> whimpers as you pound <<his>> ass, and ejaculates on the ground.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "You're a decent fuck toy; next time lets switch it up."
<br><br>
<</switch>>
<<elseif $NPCList[_n].penis is "otheranusfrot" or $NPCList[_n].penis is "otheranusentrance" or $NPCList[_n].penis is "otheranusimminent">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> noisily cums as you fuck <<his>> cheeks, digging <<his>> nails into your <<bottom>> from behind and grinding your <<penis>> against <<his>> ass to finish. "If you don't fuck me properly next time, I'll beat your ass."
<br><br>
<<case 4 5>>
<<He>> moans as you rub against <<his>> anus, and ejaculates on the ground; <<he>> seems disappointed.
<br><br>
<<case 6 7>>
<<He>> sighs as <<he>> ejaculates onto <<his>> own chest. "That was fine, but next time I'm fucking you. Be ready."
<br><br>
<</switch>>
<!-- Special case male PC being orally serviced by male NPC with no other contact -->
<<elseif $NPCList[_n].mouth is "penis">>
<<switch random(1, 7)>>
<<case 1 2 3>>
<<He>> cums as you fuck <<his>> mouth; <<he>> catches <<his>> semen and rubs it into your stomach as <<he>> pushes you away. "I'm done; get lost."
<br><br>
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<<case 4 5>>
<<He>> whimpers and cums on the ground as you grab <<him>> by the hair and pound <<his>> face; <<he>> bites your cock, stopping you abruptly. "I'm finished; fuck off.
<br><br>
<<case 6 7>>
<<He>> grabs you by the balls and painfully drives your <<penis>> into <<his>> throat; <<he>> ejaculates on <<his>> chest as <<he>> gags on your cock. "Topping from the bottom is my speciality, bitch."
<br><br>
<</switch>>
<<elseif $NPCList[_n].penis is "othermouth">>
<<He>> shakes with arousal as <<he>> cums, wiping <<his>> wet face clean on your body and spitting on your face.
<br><br>
<<else>>
<<He>> collapses in orgasmic bliss.
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<!-- END MAIN LOOP -->
<!-- Finishing moves for consensual with low anger or non-consensual with enemy damage -->
<<if $npc is 0>><<if $position isnot "wall">><<if $punishmentposition isnot "gloryhole">>
<!-- Disregard named NPCs and Pillory / Wall -->
<<if $consensual is 1 and $enemyanger lte 0>>
<<if $enemyno is 1>>
<<switch random(1, 6)>>
<<case 1 2>>
<<He>> absently strokes you, <span class="green">making you feel warm inside.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 3 4>>
<<He>> strokes your hair, <span class="green">making you feel warm inside.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<<case 5 6>>
<<He>> brushes your cheek with <<his>> hand. "You're so <<if $player.appearance is "m">>handsome<<else>>beautiful<</if>>!" <span class="green">Your face flushes with pleasure.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -3>>
<br><br>
<</switch>>
<<elseif $enemyno gte 2>>
They stroke you, <span class="green">making you feel warm inside.</span>
<<lstress>><<ltrauma>><<lpain>><<violence -6>>
<br><br>
<</if>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 7.5>>
<<if $enemyno is 1>>
<<He>> <span class="red">punches you, doubling you over.</span> "That's for fighting with me, bitch."
<<gstress>><<gtrauma>><<gpain>><<violence 6>>
<br><br>
<<elseif $enemyno is 2>>
<<set $NPCList[0].intro to 1>>
<<He>> holds your arms <span class="red">while the <<person2>><<person>> punches you, doubling you over.</span> "That'll teach you not to fight us, you little cunt."
<<gstress>><<gtrauma>><<gpain>><<violence 10>>
<br><br>
<<else>>
<<set $NPCList[0].intro to 1>>
<<He>> holds your arms <span class="red">while the others take turns punching you, doubling you over.</span> "Try fighting us? You get what you deserve, you worthless pig."
<<gstress>><<gtrauma>><<gpain>><<violence 20>>
<br><br>
<</if>>
<<elseif $consensual is 0 and $enemyhealth lte ($enemyhealthmax / 10) * 8.5>>
<<if $enemyno is 1>>
<<He>> <span class="pink">slaps you back and forth across the face.</span> "That's for fighting with me."
<<gstress>><<gtrauma>><<gpain>><<violence 3>>
<br><br>
<<elseif $enemyno is 2>>
<<set $NPCList[0].intro to 1>>
<<He>> holds your arms <span class="pink">while the <<person2>><<person>> slaps you back and forth across the face.</span> "That'll teach you to try fighting us."
<<gstress>><<gtrauma>><<gpain>><<violence 5>>
<br><br>
<<else>>
<<set $NPCList[0].intro to 1>>
<<He>> holds your arms <span class="pink">while the others take turns slapping you across the face and chest.</span> "That'll teach you not to fight us."
<<gstress>><<gtrauma>><<gpain>><<violence 10>>
<br><br>
<</if>>
<<elseif $consensual is 0 and $enemyhealth lt (($enemyhealthmax / 10) * 9.9) and $audience gte 10>>
<<set $NPCList[0].intro to 1>>
<<He>> thrusts you in front of the audience, grapling your arms. "Let's show <<phim>> how we treat fiesty cunts." <span class="purple">The audience takes turns spitting on your chest and face while you writhe in discomfort.</span>
<<faceejacstat>><<ejacstat>><<set $facegoo += 1>>
<<chestejacstat>><<ejacstat>><<set $chestgoo += 1>>
<<gstress>><<gtrauma>><<trauma 3>><<stress 3>>
<br><br>
<</if>>
<</if>><</if>><</if>>
<<if $images is 1>>
<<combatimg>>
<br>
<</if>>
<<set $ejaculating to 0>>
<</nobr>><</widget>><<widget "beastejaculation">><<nobr>>
<<set $ejaculating to 1>>
<<set $enemyejaculated += 1>>
<<set $pronoun to "i">>
<!-- Male BEAST -->
<<if $NPCList[0].penis is "thighs">>
<<bHe>> ejaculates onto your thighs.
<<thighejacstat>><<ejacstat>><<set $hygiene += 500>><<set $thighsemen += 1>>
<</if>>
<<if $NPCList[0].penis is "vaginaentrance">>
<<bHe>> ejaculates onto your <<pussystop>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<</if>>
<<if $NPCList[0].penis is "vaginaimminent">>
<<bHe>> ejaculates onto your <<pussystop>>
<<vaginalentranceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginaoutsidesemen += 1>>
<</if>>
<<if $NPCList[0].penis is "vagina">><<creampie "self" "vagina">>
<<if random(1, 100) gte 81 and $basebeasttype is "dog">>
With a final thrust, <<bhe>> forces <<bhis>> knot into your <<pussystop>> <<bHe>> ejaculates deep into your womb. You feel the semen build within you, its exit plugged. The $beasttype climbs off and faces away from you, but you're locked together for a humiliating five minutes until the knot shrinks enough that the $beasttype can wiggle it free.<<pass 5>>
<<elseif random(1, 100) gte 61 and $basebeasttype is "wolf">>
With a final thrust, <<bhe>> forces <<bhis>> knot into your <<pussystop>> <<bHe>> ejaculates deep into your womb. You feel the semen build within you, its exit plugged. The $beasttype climbs off and faces away from you, but you're locked together for a humiliating five minutes until the knot shrinks enough that the $beasttype can wiggle it free.<<pass 5>><<set $wolfbuild += 1>>
<<else>>
<<bHe>> ejaculates deep into your womb.
<</if>>
<<vaginalejacstat>><<ejacstat>><<set $hygiene += 500>><<set $vaginasemen += 1>>
<<if $basebeasttype is "wolf">>
<<set $wolfbuild += 1>>
<</if>>
<</if>>
<<if $NPCList[0].penis is "cheeks">>
<<bHe>> ejaculates onto your back.
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<<if $NPCList[0].penis is "anusentrance">>
<<bHe>> ejaculates onto your <<bottomstop>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<<if $NPCList[0].penis is "anusimminent">>
<<bHe>> ejaculates onto your <<bottomstop>>
<<bottomejacstat>><<ejacstat>><<set $hygiene += 500>><<set $bottomsemen += 1>>
<</if>>
<<if $NPCList[0].penis is "anus">><<creampie "self" "anus">>
<<if random(1, 100) gte 81 and $basebeasttype is "dog">>
With a final thrust, <<bhe>> forces <<bhis>> knot into your <<bottomstop>> <<bHe>> ejaculates deep into your bowels. You feel the semen build within you, its exit plugged. The $beasttype climbs off and faces away from you, but you're locked together for a humiliating five minutes until the knot shrinks enough that the $beasttype can wiggle it free.<<pass 5>>
<<elseif random(1, 100) gte 61 and $basebeasttype is "wolf">>
With a final thrust, <<bhe>> forces <<bhis>> knot into your <<bottomstop>> <<bHe>> ejaculates deep into your bowels. You feel the semen build within you, its exit plugged. The $beasttype climbs off and faces away from you, but you're locked together for a humiliating five minutes until the knot shrinks enough that the $beasttype can wiggle it free.<<pass 5>><<set $wolfbuild += 1>>
<<else>>
<<bHe>> ejaculates into your bowels.
<</if>>
<<analejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $hygiene += 500>><<set $anussemen += 1>>
<<if $basebeasttype is "wolf">>
<<set $wolfbuild += 1>>
<</if>>
<</if>>
<<if $NPCList[0].penis is "chest">>
<<bHe>> ejaculates onto your <<if $position is "missionary">>neck<<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<set $necksemen += 1>><<else>>stomach<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>><</if>> and chest.
<<chestejacstat>><<ejacstat>><<set $hygiene += 500>><<set $chestsemen += 1>>
<</if>>
<<if $NPCList[0].penis is "mouthentrance">>
<<bHe>> ejaculates onto your face.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<</if>>
<<if $NPCList[0].penis is "mouthimminent">>
<<switch random(1, 3)>>
<<case 1 2>><<bHe>> ejaculates onto your face.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<case 3>><<bHe>> ejaculates a massive load onto your face, pushing past your pursed lips and into your mouth.
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facesemen += 1>>
<<if $basebeasttype is "wolf">><<set $wolfbuild += 1>><</if>>
<</switch>>
<</if>>
<<if $NPCList[0].penis is "mouth">><<creampie "self" "mouth">>
<<bHe>> ejaculates down the back of your throat.
<<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<<if $basebeasttype is "wolf">>
<<set $wolfbuild += 1>>
<</if>>
<</if>>
<<if $NPCList[0].penis is "feet">>
<<bHe>> ejaculates on your feet.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<</if>>
<<if $NPCList[0].penis is "leftarm" and $NPCList[0].penis is "rightarm">>
<<bHe>> ejaculates on your hands.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>><<set $rightarmsemen += 1>>
<</if>>
<<if $NPCList[0].penis is "leftarm">><<bHe>> ejaculates on your hand.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $leftarmsemen += 1>>
<</if>>
<<if $NPCList[0].penis is "rightarm">><<bHe>> ejaculates on your hand.
<<handejacstat>><<ejacstat>><<set $hygiene += 500>><<set $rightarmsemen += 1>>
<</if>>
<<if $NPCList[0].penis is "otheranusentrance" or $NPCList[0].penis is "otheranusimminent">>
The $beasttype ejaculates as you frot <<his>> ass.
<</if>>
<<if $NPCList[0].penis is "otheranus">>
The $beasttype ejaculates as you pound <<his>> ass.
<<if $basebeasttype is "wolf">>
<<set $wolfbuild += 1>>
<</if>>
<</if>>
<<if $NPCList[0].penis is 0>>
<<if $beaststance is "topface">>
<<bHe>> ejaculates onto your neck.
<<neckejacstat>><<ejacstat>><<set $hygiene += 500>><<set $necksemen += 1>>
<<else>>
<<bHe>> ejaculates onto your tummy.
<<tummyejacstat>><<ejacstat>><<set $hygiene += 500>><<set $tummysemen += 1>>
<</if>>
<</if>>
<!-- Female BEAST -->
<<if $NPCList[0].vagina is "penisimminent" or $NPCList[0].vagina is "penisentrance">>
You feel the heat radiate on your <<penis>> as the $beasttype orgasms.
<</if>>
<<if $NPCList[0].vagina is "penis">>
The $beasttype orgasms on your <<peniscomma>> pulsing around your length.
<<if $basebeasttype is "wolf">>
<<set $wolfbuild += 1>>
<</if>>
<</if>>
<<if $NPCList[0].vagina is "vaginaentrance" or $NPCList[0].vagina is "vaginaimminent" or $NPCList[0].vagina is "vagina">>
You feel the heat radiate on your <<pussy>> as the $beasttype orgasms.
<</if>>
<<if $NPCList[0].vagina is "vagina">>
You feel the heat radiate on your <<pussy>> as the $beasttype orgasms. Fluid leaks from the $beasttype and mixes with yours.
<<if $basebeasttype is "wolf">>
<<set $wolfbuild += 1>>
<</if>>
<</if>>
<<if $NPCList[0].vagina is "mouthimminent">>
You feel the heat radiate on your face as the $beasttype orgasms.
<</if>>
<<if $NPCList[0].vagina is "mouthentrance">>
You feel the heat radiate on your face as the $beasttype orgasms.
<</if>>
<<if $NPCList[0].vagina is "mouth">>
The $beasttype's pussy shudders against your mouth as it orgasms. Fluid from the $beasttype mixes with your saliva.
<<if $basebeasttype is "wolf">>
<<set $wolfbuild += 1>>
<</if>>
<</if>>
<<if $NPCList[0].vagina is "otheranusentrance" or $NPCList[0].vagina is "otheranusimminent">>
The $beasttype shudders in orgasm as you frot its ass.
<</if>>
<<if $NPCList[0].vagina is "otheranus">>
The $beasttype shudders in orgasm as you pound its ass.
<<if $basebeasttype is "wolf">>
<<set $wolfbuild += 1>>
<</if>>
<</if>>
<<if $NPCList[0].mouth is "penis">>
The $beasttype shudders in orgasm as you fuck its mouth.
<<if $basebeasttype is "wolf">>
<<set $wolfbuild += 1>>
<</if>>
<</if>>
<<if $NPCList[0].vagina is 0>>
The $beasttype shudders in orgasm.
<</if>>
<!-- End orgasm loop -->
<!-- PC reaction loop -->
<<if $consensual is 1>>
<<if $deviancy gte 75>>
<<switch random(1, 3)>><<case 1>>You feel pleasure <<case 2>>You feel a thrill <<case 3>>You feel lusty <</switch>>
<<elseif $deviancy gte 15>>
<<switch random(1, 3)>><<case 1>>You feel pleasure <<case 2>>You feel a glow <<case 3>>You feel titillated <</switch>>
<<else>>
<<switch random(1, 3)>><<case 1>>You feel squeamish <<case 2>>You feel unsettled <<case 3>>You feel uncomfortable <</switch>>
<</if>>
<<if $NPCList[0].penis is "anus" or $NPCList[0].penis is "mouth" or $NPCList[0].penis is "vagina">>
to have been fucked by the $beasttype
<<elseif $NPCList[0].vagina is "penis" or $NPCList[0].mouth is "penis" or $NPCList[0].vagina is "otheranus">>
to have been fucking the $beasttype
<<elseif $NPCList[0].vagina isnot "none" and $NPCList[0].penis is "none">>
to have been used by the $beasttype
<<else>>
to have been pleasuring yourself with a $beasttype
<</if>>
<<if $audience gte 6 or $pilloryaudience gte 6>> in front of a crowd.<<elseif $audience gte 1 or $pilloryaudience gte 1>> in front of others.<<else>>.<</if>>
<<else>>
<<if $deviancy gte 75>>
<<switch random(1, 3)>><<case 1>>You feel ashamed <<case 2>>You feel embarrassed <<case 3>>You feel distraught <</switch>>
<<elseif $deviancy gte 15>>
<<switch random(1, 3)>><<case 1>>You feel nauseous <<case 2>>You feel sick <<case 3>>You feel gross <</switch>>
<<else>>
<<switch random(1, 3)>><<case 1>>You feel wretched <<case 2>>You feel repugnant <<case 3>>You feel loathsome <</switch>>
<</if>>
<<if $NPCList[0].penis is "anus" or $NPCList[0].penis is "mouth" or $NPCList[0].penis is "vagina">>
to have been fucked by a $beasttype
<<elseif $NPCList[0].vagina is "penis" or $NPCList[0].mouth is "penis" or $NPCList[0].vagina is "otheranus">>
to have been fucking a $beasttype
<<elseif $NPCList[0].vagina isnot "none" and $NPCList[0].penis is "none">>
to have been abused by a $beasttype
<<else>>
to have been pleasuring a $beasttype
<</if>>
<<if $audience gte 6 or $pilloryaudience gte 6>> in front of a crowd.<<elseif $audience gte 1 or $pilloryaudience gte 1>> in front of others.<<else>> against your will.<</if>>
<</if>>
<br><br><br>
<<if $images is 1>>
<<combatimg>>
<br>
<</if>>
<<if $water is 0>>
<<if $NPCList[0].penis is "vagina" or $NPCList[0].penis is "anus">><<set $semenpuddle += 1>>
<<bHis>> penis slides out;
<<if $semenpuddle is 1>>
lacking anything to hold it in, semen drools out and forms a puddle beneath you.
<br><br>
<<elseif $semenpuddle is 2>>
lacking anything to hold it in, semen drools out and adds to the puddle beneath you.
<br><br>
<<elseif $semenpuddle is 3>>
lacking anything to hold it in, semen drools out and adds to the growing puddle beneath you.
<br><br>
<<elseif $semenpuddle is 4>>
lacking anything to hold it in, semen drools out and adds to the growing pool beneath you.
<br><br>
<<elseif $semenpuddle is 5>>
lacking anything to hold it in, semen drools out and adds to the growing pool beneath you.
<br><br>
<<elseif $semenpuddle is 6>>
lacking anything to hold it in, semen drools out and adds to the growing pool beneath you.
<br><br>
<</if>>
<</if>>
<</if>>
<<set $beaststance to "approach">><<set $NPCList[0].mouth to 0>>
<!-- Index BEAST to next up -->
<<if $beastnomax - $beastno is 0>>
<<set $enemyarousal to $enemyarousal2>>
<<set $enemyanger to $enemyanger2>>
<<set $enemyhealth to $enemyhealth2>>
<<set $enemytrust to $enemytrust2>>
<<set $beastgender to $NPCList[1].beastgender>>
<<set $beastpronoun to $NPCList[1].beastpronoun>>
<<elseif $beastnomax - $beastno is 1>>
<<set $enemyarousal to $enemyarousal3>>
<<set $enemyanger to $enemyanger3>>
<<set $enemyhealth to $enemyhealth3>>
<<set $enemytrust to $enemytrust3>>
<<set $beastgender to $NPCList[2].beastgender>>
<<set $beastpronoun to $NPCList[2].beastpronoun>>
<<elseif $beastnomax - $beastno is 2>>
<<set $enemyarousal to $enemyarousal4>>
<<set $enemyanger to $enemyanger4>>
<<set $enemyhealth to $enemyhealth4>>
<<set $enemytrust to $enemytrust4>>
<<set $beastgender to $NPCList[3].beastgender>>
<<set $beastpronoun to $NPCList[3].beastpronoun>>
<<elseif $beastnomax - $beastno is 3>>
<<set $enemyarousal to $enemyarousal5>>
<<set $enemyanger to $enemyanger5>>
<<set $enemyhealth to $enemyhealth5>>
<<set $enemytrust to $enemytrust5>>
<<set $beastgender to $NPCList[4].beastgender>>
<<set $beastpronoun to $NPCList[4].beastpronoun>>
<<elseif $beastnomax - $beastno is 4>>
<<set $enemyarousal to $enemyarousal6>>
<<set $enemyanger to $enemyanger6>>
<<set $enemyhealth to $enemyhealth6>>
<<set $enemytrust to $enemytrust6>>
<<set $beastgender to $NPCList[5].beastgender>>
<<set $beastpronoun to $NPCList[5].beastpronoun>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $monsterchance gte $rng and $hallucinations gte 1 or $monsterchance gte $rng and $monsterhallucinations is "f">>
<<set $monster to 1>>
<<if $basebeasttype is "creature">>
<<if $beastgender is "f">>
<<set $beasttype to "strange " + "girl">>
<<else>>
<<set $beasttype to "strange " + "boy">>
<</if>>
<<else>>
<<if $beastgender is "f">>
<<set $beasttype to $basebeasttype + "girl">>
<<else>>
<<set $beasttype to $basebeasttype + "boy">>
<</if>>
<</if>>
<<else>>
<<set $monster to 0>>
<<set $beasttype to $basebeasttype>>
<</if>>
<<beastgenitalsselect>>
<<if $vaginaexist is 1>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $penisexist is 1>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<set $mouthuse to 0>>
<<set $anususe to 0>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<set $feetuse to 0>>
<<if $leftarm isnot "bound" and $position isnot "wall">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound" and $position isnot "wall">>
<<set $rightarm to 0>>
<</if>>
<<set $chestuse to 0>>
<<if $head isnot "bound" and $position isnot "wall">>
<<set $head to 0>>
<</if>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $vaginaaction to 0>>
<<set $anusaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $mouthaction to 0>>
<<set $rapeavoid to 1>>
<<set $ejaculating to 0>>
<</nobr>><</widget>><<widget "beastwound">><<nobr>>
<<set $enemywounded += 1>>
<<if $beastnomax - $beastno is 0>>
<<set $enemyarousal to $enemyarousal2>>
<<set $enemyanger to $enemyanger2>>
<<set $enemyhealth to $enemyhealth2>>
<<set $enemytrust to $enemytrust2>>
<<elseif $beastnomax - $beastno is 1>>
<<set $enemyarousal to $enemyarousal3>>
<<set $enemyanger to $enemyanger3>>
<<set $enemyhealth to $enemyhealth3>>
<<set $enemytrust to $enemytrust3>>
<<elseif $beastnomax - $beastno is 2>>
<<set $enemyarousal to $enemyarousal4>>
<<set $enemyanger to $enemyanger4>>
<<set $enemyhealth to $enemyhealth4>>
<<set $enemytrust to $enemytrust4>>
<<elseif $beastnomax - $beastno is 3>>
<<set $enemyarousal to $enemyarousal5>>
<<set $enemyanger to $enemyanger5>>
<<set $enemyhealth to $enemyhealth5>>
<<set $enemytrust to $enemytrust5>>
<<elseif $beastnomax - $beastno is 4>>
<<set $enemyarousal to $enemyarousal6>>
<<set $enemyanger to $enemyanger6>>
<<set $enemyhealth to $enemyhealth6>>
<<set $enemytrust to $enemytrust6>>
<<elseif $beastnomax - $beastno is 5>>
<<set $enemyarousal to $enemyarousal2>>
<<set $enemyanger to $enemyanger2>>
<<set $enemyhealth to $enemyhealth2>>
<<set $enemytrust to $enemytrust2>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $monsterchance gte $rng and $hallucinations gte 1 or $monsterchance gte $rng and $monsterhallucinations is "f">>
<<set $monster to 1>>
<<if $basebeasttype is "creature">>
<<if $beastgender is "f">>
<<set $beasttype to "strange " + "girl">>
<<else>>
<<set $beasttype to "strange " + "boy">>
<</if>>
<<else>>
<<if $beastgender is "f">>
<<set $beasttype to $basebeasttype + "girl">>
<<else>>
<<set $beasttype to $basebeasttype + "boy">>
<</if>>
<</if>>
<<else>>
<<set $monster to 0>>
<<set $beasttype to $basebeasttype>>
<</if>>
<<beastgenitalsselect>>
<<if $vaginaexist is 1>>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $penisexist is 1>>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<set $beaststance to "approach">><<set $NPCList[0].mouth to 0>>
<<set $mouthuse to 0>>
<<set $anususe to 0>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<set $feetuse to 0>>
<<if $leftarm isnot "bound" and $position isnot "wall">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound" and $position isnot "wall">>
<<set $rightarm to 0>>
<</if>>
<<set $chestuse to 0>>
<<if $head isnot "bound" and $position isnot "wall">>
<<set $head to 0>>
<</if>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $vaginaaction to 0>>
<<set $anusaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $mouthaction to 0>>
<<set $rapeavoid to 1>>
<</nobr>><</widget>><<widget "endcombat">><<nobr>>
<<if $enemyhealth lte 0>>
<<if $enemytype is "man">>
<<famescrap $enemyno>>
<</if>>
<<if $audiencepresent is 1>>
<<famescrap 10>>
<</if>>
<</if>>
<<if $assertive gte 1>>
You were
<<if $assertive lte 5>>
<span class="pink">slightly</span>
<<elseif $assertive lte 10>>
<span class="pink">a little</span>
<<elseif $assertive lte 30>>
<span class="purple">somewhat</span>
<<elseif $assertive lte 40>>
<span class="blue">quite</span>
<<elseif $assertive lte 50>>
<span class="lblue">pretty</span>
<<elseif $assertive lte 60>>
<span class="teal">very</span>
<<else>>
<span class="green">extremely</span>
<</if>>
assertive.
<<if $assertiveaction isnot 0 and $assertiveaction isnot undefined>>
<<if $assertiveaction is "trauma">>
<<set $trauma -= $assertive>>
<span class="meek">I'm so naughty.</span>
<<ltrauma>>
<br>
<<elseif $assertiveaction is "stress">>
<<set $stress -= ($assertive * 10)>>
<span class="green">That was fun.</span>
<<lstress>>
<br>
<<elseif $assertiveaction is "submissive">>
<<set $submissive += ($assertive / 10)>>
<span class="meek">It's nice to make people feel good.</span>
<br>
<<elseif $assertiveaction is "defiant">>
<<set $submissive -= ($assertive / 10)>>
<span class="brat">It's nice to be in control.</span>
<br>
<</if>>
<<set $assertive to 0>>
<</if>>
<</if>>
<<endevent>>
<<set $combat to 0>>
<<set $rapeavoid to 1>>
<<set $sexavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $breastbitten to 0>>
<<set $apologised to 0>>
<<if $player.gender is "f">>
<<set $vaginastate to 0>>
<<set $penisstate to "none">>
<</if>>
<<if $player.gender is "m">>
<<set $vaginastate to "none">>
<<set $penisstate to 0>>
<</if>>
<<set $anusstate to 0>>
<<set $mouthstate to 0>>
<<set $finish to 0>>
<<set $gloryhole to 0>>
<<set $mouthuse to 0>>
<<set $anususe to 0>>
<<if $player.gender is "f">>
<<set $vaginause to 0>>
<<elseif $player.gender is "m">>
<<set $vaginause to "none">>
<<set $penisuse to 0>>
<</if>>
<<set $thighuse to 0>>
<<set $bottomuse to 0>>
<<if $feetuse isnot "bound">>
<<set $feetuse to 0>>
<</if>>
<<if $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<<if $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<<set $chestuse to 0>>
<<if $head isnot "bound">>
<<set $head to 0>>
<</if>>
<<if $position is "wall">>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<<set $head to 0>>
<</if>>
<<set $position to 0>>
<<set $punishmentposition to 0>>
<<set $walltype to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $enemytrust to 0>>
<<set $alarm to 0>>
<<set $rescue to 0>>
<<set $phase to 0>>
<<set $phase2 to 0>>
<<set $noise to 0>>
<<set $timer to 0>>
<<set $beastno to 0>>
<<set $beastnomax to 1>>
<<set $beastname to "none">>
<<set $panicparalysis to 0>>
<<set $panicviolence to 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<set $speechorgasmweakcumcount to 0>>
<<set $speechorgasmnocumcount to 0>>
<<set $speechorgasmcount to 0>>
<<set $speechorgasmrepeat to 0>>
<<set $underwatertime to 0>>
<<set $underwater to 0>>
<<set $walltype to "wall">>
<<set $angelforgive to 0>>
<<set $penisfucked to 0>>
<<set $vaginafucked to 0>>
<<set $speechdisable to 0>>
<<set $crossdressing to 0>>
<<unset $stealstate>>
<<set $leftactiondefault to $leftaction>>
<<set $rightactiondefault to $rightaction>>
<<set $feetactiondefault to $feetaction>>
<<set $mouthactiondefault to $mouthaction>>
<<set $vaginaactiondefault to $vaginaaction>>
<<set $penisactiondefault to $penisaction>>
<<set $anusactiondefault to $anusaction>>
<<set $thighactiondefault to $thighaction>>
<<set $cheekactiondefault to $cheekaction>>
<<set $chestactiondefault to $chestaction>>
<<actioncarry>>
<<set $penisaction to 0>>
<<set $vaginaaction to 0>>
<<set $anusaction to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $mouthaction to 0>>
<<set $thighaction to 0>>
<<set $cheekaction to 0>>
<<set $feetaction to 0>>
<<set $chestaction to 0>>
<<set $mockaction to "none">>
<<set $bodyaction to 0>>
<<set $carryblock to 0>>
<<set $beaststance to 0>>
<<set $enemywounded to 0>>
<<set $enemyejaculated to 0>>
<<set $semenpuddle to 0>>
<<set $strangle to 0>>
<<set $seconds to 0>>
<<set $masturbationorgasm to 0>>
<<set $swarm1 to 0>>
<<set $swarm2 to 0>>
<<set $swarm3 to 0>>
<<set $swarm4 to 0>>
<<set $swarm5 to 0>>
<<set $swarm6 to 0>>
<<set $swarm7 to 0>>
<<set $swarm8 to 0>>
<<set $swarm9 to 0>>
<<set $swarm10 to 0>>
<<set $swarmpending to 0>>
<<set $swarmname to 0>>
<<set $swarmmove to 0>>
<<set $swarmactive to 0>>
<<set $swarmcreature to 0>>
<<set $swarmchestmolest to 0>>
<<set $swarmchestgrab to 0>>
<<set $swarmchestgrabintro to 0>>
<<set $swarmchestgrabclothed to 0>>
<<set $swarmchestclothed to 0>>
<<set $swarmchestcover to 0>>
<<set $swarmactivate to 0>>
<<set $swarmspill to 0>>
<<set $swarmback to 0>>
<<set $swarmbackmolest to 0>>
<<set $swarmbackgrab to 0>>
<<set $swarmbackgrabintro to 0>>
<<set $swarmbackgrabunderclothed to 0>>
<<set $swarmbackunderclothed to 0>>
<<set $swarmbackgrablowerclothed to 0>>
<<set $swarmbacklowerclothed to 0>>
<<set $swarmbackcover to 0>>
<<set $swarmbackinside to 0>>
<<set $swarmbackinsideintro to 0>>
<<set $swarmbackgrablowerchastity to 0>>
<<set $swarmfront to 0>>
<<set $swarmfrontmolest to 0>>
<<set $swarmfrontgrab to 0>>
<<set $swarmfrontgrabintro to 0>>
<<set $swarmfrontgrabunderclothed to 0>>
<<set $swarmfrontunderclothed to 0>>
<<set $swarmfrontgrablowerclothed to 0>>
<<set $swarmfrontlowerclothed to 0>>
<<set $swarmfrontcover to 0>>
<<set $swarmfrontinside to 0>>
<<set $swarmfrontinsideintro to 0>>
<<set $swarmfrontgrablowerchastity to 0>>
<<set $swarmsteady to 0>>
<<set $swarmcount to 0>>
<<set $tentacles.max to 0>>
<<set $tentacles.active to 0>>
<<set _tentacles to $tentacles>>
<<for _i to 1; _i lt 20; _i++>>
<<set _tentacles[_i] to null>>
<</for>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $back to 0>>
<<set $front to 0>>
<<set $chest to 0>>
<<set $beasttype to "beast">>
<<set $claws to 1>>
<<set $water to 0>>
<<set $vorestrength to 0>>
<<set $vorestruggle to 0>>
<<set $voretentacles to 0>>
<<set $vorestage to 0>>
<<set $vorecreature to 0>>
<<set $vorestomach to 0>>
<<set $swallowed to 0>>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $breastuse to 0>>
<<set $leftnipple to 0>>
<<set $rightnipple to 0>>
<<set $leftarmstate to 0>>
<<set $rightarmstate to 0>>
<<set $feetstate to 0>>
<<set $audienceselector to 0>>
<<set $audiencecamera to 0>>
<<set $audiencecamera1 to 0>>
<<set $audiencecamera2 to 0>>
<<set $audiencecamera3 to 0>>
<<set $audiencecamera4 to 0>>
<<set $audiencecamera5 to 0>>
<<set $audiencecamera6 to 0>>
<<set $audiencemember to 0>>
<<set $audienceforceboy to 0>>
<<set $audienceforcegirl to 0>>
<<set $audienceforceteen to 0>>
<<set $audiencepresent to 0>>
<<set $speechcrossdressangry to 0>>
<<set $speechcrossdressaroused to 0>>
<<set $speechcrossdressshock to 0>>
<<set $speechcrossdressdisappointed to 0>>
<<unset $willpowerpain>>
<<if $seductionskillup gte 1>>
<<set $seductionskillup to 0>>
<<if $seductionskill lt 1000>>
<span class="gold">You feel more confident in your seduction skills.</span>
<br>
<</if>>
<</if>>
<<if $oralskillup gte 1>>
<<set $oralskillup to 0>>
<<if $oralskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span>
<br>
<</if>>
<</if>>
<<if $vaginalskillup gte 1>>
<<set $vaginalskillup to 0>>
<<if $vaginalskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your vagina.</span>
<br>
<</if>>
<</if>>
<<if $analskillup gte 1>>
<<set $analskillup to 0>>
<<if $analskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your anus.</span>
<br>
<</if>>
<</if>>
<<if $handskillup gte 1>>
<<set $handskillup to 0>>
<<if $handskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span>
<br>
<</if>>
<</if>>
<<if $feetskillup gte 1>>
<<set $feetskillup to 0>>
<<if $feetskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your feet.</span>
<br>
<</if>>
<</if>>
<<if $bottomskillup gte 1>>
<<set $bottomskillup to 0>>
<<if $bottomskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your buttocks.</span>
<br>
<</if>>
<</if>>
<<if $thighskillup gte 1>>
<<set $thighskillup to 0>>
<<if $thighskill lt 1000>>
<span class="gold">You feel more confident in your ability to give pleasure with your thighs.</span>
<br>
<</if>>
<</if>>
<<if $chestskillup gte 1>>
<<set $chestskillup to 0>>
<<if $chestskill lt 1000>>
<span class="gold">You feel more confident in your ability to use your <<breasts>> to pleasure others.</span>
<br>
<</if>>
<</if>>
<<if $penileskillup gte 1>>
<<set $penileskillup to 0>>
<<if $penileskill lt 1000>>
<span class="gold">You feel more confident in your ability to pleasure others with your penis.</span>
<br>
<</if>>
<</if>>
<<manend>>
<<turnend>>
<br>
<</nobr>><</widget>>
<<widget "clearnpc">><<nobr>>
<<for _i = 0; _i < $NPCList.length ; _i++>>
<<set $NPCList[_i].lefthand to "none">>
<<set $NPCList[_i].righthand to "none">>
<<set $NPCList[_i].penis to "none">>
<<set $NPCList[_i].vagina to "none">>
<<set $NPCList[_i].mouth to "none">>
<<set $NPCList[_i].chest to "none">>
<<set $NPCList[_i].gender to 0>>
<<set $NPCList[_i].pronoun to 0>>
<<set $NPCList[_i].description to 0>>
<<set $NPCList[_i].insecurity to 0>>
<<set $NPCList[_i].lactation to 0>>
<<set $NPCList[_i].intro to 0>>
<<set $NPCList[_i].speechanusescape to 0>>
<<set $NPCList[_i].speechpenisescape to 0>>
<<set $NPCList[_i].speechvaginaescape to 0>>
<<set $NPCList[_i].beastgender to 0>>
<<set $NPCList[_i].beastpronoun to 0>>
<<if _i < 1>>
<<set $NPCList[_i].breastsize to 3>>
<<set $NPCList[_i].breastsdesc to "breasts">>
<<set $NPCList[_i].breastdesc to "breast">>
<<set $NPCList[_i].penisdesc to "penis">>
<<set $NPCList[_i].penissize to 2>>
<<set $NPCList[_i].health to 200>><!-- This is set for compatibility elsewhere if needed, v2.2.0... -->
<<else>>
<<set $NPCList[_i].breastsize to 0>>
<<set $NPCList[_i].breastsdesc to 0>>
<<set $NPCList[_i].breastdesc to 0>>
<<set $NPCList[_i].penisdesc to 0>>
<<set $NPCList[_i].penissize to 0>>
<<set $NPCList[_i].health to 0>>
<</if>>
<</for>>
<<set $pronoun to 0>>
<<set $beastgender to 0>>
<<set $beastpronoun to 0>>
<<set $beastgenderoverride to 0>>
<<set $enemyno to 0>>
<<unset $npcdescription>>
<<set $npc to 0>>
<<unset $npcnum>>
<</nobr>><</widget>>
<<widget "endevent">><<nobr>>
<<if $dancing is 1>>
<<famedance>>
<</if>>
<<set $molestavoid to 1>>
<<set $phaselast to $phase>>
<<set $phase to 0>>
<<set $phase2 to 0>>
<<endnpc>>
<<clearnpc>>
<<set $dancelocation to 0>>
<<set $forceddance to 0>>
<<set $consensual to 0>>
<<set $danceaction to 0>>
<<set $danceactiondefault to 0>>
<<set $attention to 0>>
<<set $audience to 0>>
<<set $audienceexcitement to 0>>
<<set $audiencearousal to 0>>
<<set $audiencemod to 1>>
<<set $venuemod to 1>>
<<set $danceevent to 0>>
<<set $dancing to 0>>
<<set $privatedanceoffered to 0>>
<<set $trance to 0>>
<<set $robinhugging to 0>>
<<set $robinroomentered to 0>>
<<set $orgasmcurrent to 0>>
<<set $action_unclad_outfit to 0>>
<<set $action_unclad_upper to 0>>
<<set $action_unclad_lower to 0>>
<<set $action_unclad_under_lower to 0>>
<<set $clothingselector to 0>>
<<set $stealtextskip to 0>>
<<set $trueconsensual to 0>>
<<set $speechcum to 0>>
<<set $speechorgasmcount to 0>>
<</nobr>><</widget>><<widget "manend">><<nobr>>
<<set $speechpenispenetrated to 0>>
<<set $speechvaginapenetrated to 0>>
<<set $speechanuspenetrated to 0>>
<<set $speechmouthpenetrated to 0>>
<<set $speechotheranuspenetrated to 0>>
<<set $speechvaginaimminent to 0>>
<<set $speechpenisimminent to 0>>
<<set $speechanusimminent to 0>>
<<set $speechmouthimminent to 0>>
<<set $speechotheranusimminent to 0>>
<<set $speechvaginaentrance to 0>>
<<set $speechanusentrance to 0>>
<<set $speechmouthentrance to 0>>
<<set $speechpenisentrance to 0>>
<<set $speechotheranusentrance to 0>>
<<set $speechvaginawithhold to 0>>
<<set $speechanuswithhold to 0>>
<<set $speechpeniswithhold to 0>>
<<set $speechotheranuswithhold to 0>>
<<set $speechvagina to 0>>
<<set $speechpenis to 0>>
<<set $speechanus to 0>>
<<set $speechvaginamouth to 0>>
<<set $speechvaginavagina to 0>>
<<set $speechbeat to 0>>
<<set $speechhit to 0>>
<<set $speechheadbreasts to 0>>
<<set $speechheadchest to 0>>
<<set $speechheadnipple to 0>>
<<set $speechheadsuckle to 0>>
<<set $speechheadnippleclosed to 0>>
<<set $speechheadsuckleclosed to 0>>
<<set $speechfeet to 0>>
<<set $speechthigh to 0>>
<<set $speechcheeks to 0>>
<<set $speechhandjobpenis to 0>>
<<set $speechhandjobvagina to 0>>
<<set $speechthroat to 0>>
<<set $speechvaginafoot to 0>>
<<set $speechpenisfoot to 0>>
<<set $speechchastity to 0>>
<<set $speechstruggle to 0>>
<<set $speechstripstruggle to 0>>
<<set $speechspank to 0>>
<<set $speecharms to 0>>
<<set $speechclit to 0>>
<<set $speechglans to 0>>
<<set $speechbottom to 0>>
<<set $speechhair to 0>>
<<set $speechchestrub to 0>>
<<set $speechbreastrub to 0>>
<<set $speechvaginaflaunt to 0>>
<<set $speechvaginavirgin to 0>>
<<set $speechanusvirgin to 0>>
<<set $speechmouthvirgin to 0>>
<<set $speechpenisvirgin to 0>>
<<set $speechpenisbig to 0>>
<<set $speechpenisescape to 0>>
<<set $speechvaginaescape to 0>>
<<set $speechanusescape to 0>>
<<set $speechsteal to 0>>
<<set $npcspeechcycle += 1>>
<<if $npcspeechcycle gte 7>>
<<set $npcspeechcycle to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "turnend">><<nobr>>
<<set $speechcum to 0>>
<<set $speechorgasmrepeat to 0>>
<<set $speechgenitals to 0>>
<<set $speechbreasts to 0>>
<<set $speechscream to 0>>
<<set $speechapologise to 0>>
<<set $speechplead to 0>>
<<set $speechmoan to 0>>
<<set $speechdemand to 0>>
<<set $speechcoverface to 0>>
<<set $speechcoverpenis to 0>>
<<set $speechcovervagina to 0>>
<<set $speechapologiseno to 0>>
<<set $speechforgive to 0>>
<<set $speechspray to 0>>
<<if $speechcrossdressangry is 2>>
<<set $speechcrossdressangry to 1>>
<<elseif $speechcrossdressangry is 1>>
<<set $speechcrossdressangry to 0>>
<</if>>
<<if $speechcrossdressaroused is 2>>
<<set $speechcrossdressaroused to 1>>
<<elseif $speechcrossdressaroused is 1>>
<<set $speechcrossdressaroused to 0>>
<</if>>
<<if $speechcrossdressshock is 2>>
<<set $speechcrossdressshock to 1>>
<<elseif $speechcrossdressshock is 1>>
<<set $speechcrossdressshock to 0>>
<</if>>
<<if $speechcrossdressdisappointed is 2>>
<<set $speechcrossdressdisappointed to 1>>
<<elseif $speechcrossdressdisappointed is 1>>
<<set $speechcrossdressdisappointed to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "manspeech">><<nobr>>
<<set _n to $args[0]>>
<<if $NPCList[_n].speechpenisescape is 1>>
<<set $speechpenisescape to 1>>
<</if>>
<<if $NPCList[_n].speechvaginaescape is 1>>
<<set $speechvaginaescape to 1>>
<</if>>
<<if $NPCList[_n].speechanusescape is 1>>
<<set $speechanusescape to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "combatimg">><<nobr>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<set _animspeed to 'vfast'>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<<set _animspeed to 'fast'>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>>
<<set _animspeed to 'mid'>>
<<else>>
<<set _animspeed to 'slow'>>
<</if>>
<<if window.document.body.clientWidth lt 650>>
<div id="divandroidsex" @class="colourContainerClasses()">
<<if $position is "missionary">>
<<missionaryimg>>
<<else>>
<<doggyimg>>
<</if>>
</div>
<<if $ejaculating is 1>>
<div id="divandroidxray"><<ejacimg>></div>
<<elseif $vaginastate is "penetrated" or $anusstate is "penetrated" or $penisstate is "penetrated" or $vaginastate is "tentacle" or $vaginastate is "tentacledeep" or $anusstate is "tentacle" or $anusstate is "tentacledeep" or $penisstate is "tentacle" or $penisstate is "tentacledeep">>
<div id="divandroidxray"><<xrayimg>></div>
<</if>>
<<else>>
<div id="divsex" @class="colourContainerClasses()">
<<if $position is "missionary">>
<<missionaryimg>>
<<else>>
<<doggyimg>>
<</if>>
<<if $ejaculating is 1>>
<<ejacimg>>
<<else>>
<<xrayimg>>
<</if>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "doggyimg">><<nobr>>
<<voreimg>>
<<closeimg>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg[$skinColor.tanImgEnabled].doggy>>
<<if $imgload is 0>>
<<set $imgload to 1>>
<img class="layer-sexbase" src="img/ghost.png">
<img class="layer-sexblush" src="img/ghost.png">
<<else>>
<<set $imgload to 0>>
<img class="layer-sexbase" src="img/ghost2.png">
<img class="layer-sexblush" src="img/ghost.png">
<</if>>
<div class="i256">
<<if $swarmactive lte 0>>
<<elseif $swarmactive lte 1>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount1.png">
<<elseif $swarmactive lte 2>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount2.png">
<<elseif $swarmactive lte 3>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount3.png">
<<elseif $swarmactive lte 4>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount4.png">
<<elseif $swarmactive lte 9>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount5.png">
<<elseif $swarmactive gte 10>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/slime/slimecount6.png">
<</if>>
<<if $thighuse is "othermouth">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthentrance.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthimminent.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivepenilemouthentrance.png">
<</if>>
<<if $mouthstate is "kissimminent">>
<img class="layer-sexpenis anim-idle-3f-slow" src="img/sex/doggy/doggyactiveoralmouthimminent.png">
<</if>>
<<if $mouthstate is "kissentrance">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveoralmouthentrance.png">
<</if>>
<<if $vaginastate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyactivevaginalmouthimminent.png">
<</if>>
<<if $vaginastate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactivevaginalmouthentrance.png">
<</if>>
<<if $vaginastate is "imminent">>
<<if $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyvaginalimminent.png">
<<if $silhouettedisable is "f" and $anususe isnot "penis">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/shadow/vaginalimminent.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyvaginalimminentcum.png">
<</if>>
<</if>>
<<if $bottomuse is "othermouth">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthentrance.png">
<</if>>
<<if $anusstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthimminent.png">
<</if>>
<<if $anusstate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyactiveanalmouthentrance.png">
<</if>>
<<if $anusstate is "imminent">>
<<if $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyanalimminent.png">
<<if $silhouettedisable is "f">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/shadow/analimminent.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/doggyanalimminentcum.png">
<</if>>
<</if>>
<<if $anusstate is "entrance">>
<<if $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-1f-slow" src="img/sex/doggy/doggyanalentrance.png">
<<if $silhouettedisable is "f" and $debug is 1>>
<img class="layer-sexpenis" src="img/sex/doggy/shadow/analentrance.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyanalentrancecum.png">
<</if>>
<</if>>
<<if $vaginastate is "entrance">>
<<if $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-1f-slow" src="img/sex/doggy/doggyvaginalentrance.png">
<<if $silhouettedisable is "f" and $anususe isnot "penis" and $debug is 1>>
<img class="layer-sexpenis" src="img/sex/doggy/shadow/vaginalentrance.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyvaginalentrancecum.png">
<</if>>
<</if>>
<<if $mouthstate is "imminent">>
<<if $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyoralimminent.png">
<<if $silhouettedisable is "f">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/shadow/oralimminent.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyoralentrancecum.png">
<</if>>
<</if>>
<<if $mouthstate is "entrance">>
<<if $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/doggy/doggyoralentrance.png">
<<if $silhouettedisable is "f">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/doggy/shadow/oralentrance.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sexpenis anim-idle-4f-fast" src="img/sex/doggy/doggyoralentrancecum.png">
<</if>>
<</if>>
</div>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $mouthstate isnot "penetrated"
and $penisstate isnot "penetrated"
and $penisstate isnot "otheranus"
and $rightarm isnot "penis"
and $leftarm isnot "penis"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $feetuse isnot "penis"
and $vaginastate isnot "othermouth"
and $anusstate isnot "othermouth"
and $mouthstate isnot "kiss" and $penisstate isnot "othermouth"
and $chestuse isnot "penis"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginause isnot "tentaclerub"
and $penisstate isnot "tentacleentrance"
and $penisstate isnot "tentacleimminent"
and $penisstate isnot "tentacle"
and $penisstate isnot "tentacledeep"
and $penisuse isnot "tentaclerub"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentaclerub"
and $mouthstate isnot "tentacleentrance"
and $mouthstate isnot "tentacleimminent"
and $mouthstate isnot "tentacle"
and $mouthstate isnot "tentacledeep"
and $feetstate isnot "tentacle"
and $leftarmstate isnot "tentacle"
and $rightarmstate isnot "tentacle"
and $swarmfront is 0
and $swarmback is 0
and $swarmfrontinside is 0
and $swarmbackinside is 0
and $beaststance isnot "top">>
<div class="i256">
<<clothesidle>>
<img class="layer-sexbase anim-idle-2f" @src="_img.doggyactivebase" @style="'filter: '+_filters.body">
<img class="layer-sexbase anim-idle-2f" @src="_img.doggyactivebaselegs" @style="'filter: '+_filters.body">
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivemouth.png">
<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
<img class="layer-sexbasefront anim-idle-2f" @src="_img.doggyactivebaseleftarm" @style="'filter: '+_filters.body">
<<elseif $worn.upper.set is $worn.lower.set and $worn.lower.skirt is 1>>
<img class="layer-sexaboveclothes anim-idle-2f" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbase anim-idle-2f" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body">
<</if>>
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
<img class="layer-sexbaseback anim-idle-2f" @src="_img.doggyactivebaserightarm" @style="'filter: '+_filters.body">
<<else>>
<</if>>
<<if $position is "wall">>
<<if $walltype is "cleanpillory">>
<img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pilloryclean_active.png">
<img class="layer-midapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorycleanoverlay_active.png">
<<elseif $walltype is "pillory">>
<<if $pilloryaudience gte 5>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes4_active.png">
<<elseif $pilloryaudience gte 4>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes3_active.png">
<<elseif $pilloryaudience gte 3>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes2_active.png">
<<elseif $pilloryaudience gte 2>>
<img class="layer-frontapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorytomatoes1_active.png">
<</if>>
<img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorydirty_active.png">
<img class="layer-midapparatus anim-idle-2f" src="img/sex/doggy/active/pillory/pillorydirtyoverlay_active.png">
<<else>>
<img class="layer-foreground" src="img/sex/doggy/doggywall.png">
<</if>>
<</if>>
<<if $arousal gte 8000>>
<img class="layer-sexblush" @src="_img.doggyactiveblush5">
<<elseif $arousal gte 6000>>
<img class="layer-sexblush" @src="_img.doggyactiveblush4">
<<elseif $arousal gte 4000>>
<img class="layer-sexblush" @src="_img.doggyactiveblush3">
<<elseif $exposed gte 2 or $arousal gte 2000>>
<img class="layer-sexblush" @src="_img.doggyactiveblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img class="layer-sexblush" @src="_img.doggyactiveblush1">
<</if>>
<<if $pain gte 80>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears4.png">
<<elseif $pain gte 60>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears3.png">
<<elseif $pain gte 40>>
<img class="layer-sextears anim-idle-2f" src="img/sex/doggy/active/body/doggyactivetears2.png">
<<elseif $pain gte 20>>
<img class="layer-sextears" src="img/sex/doggy/active/body/doggyactivetears1.png">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img class="layer-sexsclera" src="img/sex/doggy/active/doggyactivesclerabloodshot.png">
<</if>>
<<if $trauma gte ($traumamax * 0.9)>>
<img class="layer-sexeyes colour-eye" src="img/sex/doggy/active/doggyactiveeyesempty.png">
<<else>>
<img class="layer-sexeyes colour-eye anim-idle-2f" src="img/sex/doggy/active/doggyactiveeyes.png">
<</if>>
<img class="layer-sexeyes colour-eye anim-idle-2f" @src="_img.doggyactiveeyelids" @style="'filter: '+_filters.body">
<<if $penisexist is 1>>
<<if $worn.under_lower.type.includes("chastity")>>
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivepenischastity.png">
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $penilevirginity is 1>>
<img class="layer-sexmouth" @src="_img.doggyactivepenisvirgin" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexmouth" @src="_img.doggyactivepenis" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveshort.png">
<</if>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactivelashes.png">
<img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/doggy/active/hair/doggyactiveoverlay.png">
/*<<if $hairlength gte 200>>*/
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/doggy/idle/body/doggyidlefaceoverlay.png">*/
/*<<else>>*/
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/doggy/idle/body/doggyidlefaceoverlayshort.png">*/
/*<</if>>*/
<<if $worn.neck.collared is 1>>
<img class="layer-sexmouth" src="img/sex/doggy/active/body/doggyactivecollar.png">
<</if>>
<<breastsidle>>
<<transformationwolfimg>>
<<if $worn.under_lower.name is "chastity belt">>
<img class="layer-sexbase" src="img/sex/doggy/active/body/doggyactivechastitybelt.png">
<</if>>
/*<img class="layer-sexbase" @src="_img.doggyactiveshadow">*/
</div>
<<else>>
<div class="i256">
<<beastimgactive>>
<<transformationwolfimgactive>>
<<clothesactive>>
<<if $position is "wall">>
<<if $walltype is "cleanpillory">>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pilloryclean_active.png">
<img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorycleanoverlay_active.png">
<<elseif $walltype is "pillory">>
<<if $pilloryaudience gte 5>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes4_active.png">
<<elseif $pilloryaudience gte 4>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes3_active.png">
<<elseif $pilloryaudience gte 3>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes2_active.png">
<<elseif $pilloryaudience gte 2>>
<img @class="'layer-frontapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorytomatoes1_active.png">
<</if>>
<img @class="'layer-apparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorydirty_active.png">
<img @class="'layer-midapparatus anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/pillory/pillorydirtyoverlay_active.png">
<<else>>
<img class="layer-foreground" src="img/sex/doggy/doggywall.png">
<</if>>
<</if>>
<img @class="'layer-sexblush colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveoverlay.png">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebase" @style="'filter: '+_filters.body">
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivemouth.png">
<<if $feetuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjobpenis">
<<else>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/doggy/frontbeast/doggyactivefeetjobbeast.png">
<</if>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjob" @style="'filter: '+_filters.body">
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivefeetjobcum.png">
<</if>>
<<elseif $feetstate is "tentacle">>
<<else>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebaselegs" @style="'filter: '+_filters.body">
<</if>>
<<if $leftarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjobpenis">
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivelefthandjobcum.png">
<</if>>
<<elseif $leftarm is "bound">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body">
<<elseif $leftarm is "grappled">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveleftarmbound" @style="'filter: '+_filters.body">
<<elseif $leftarmstate is "tentacle">>
<<else>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.doggyactivebaseleftarm" @style="'filter: '+_filters.body">
<</if>>
<<if $rightarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjobpenis">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactiverighthandjobcum.png">
<</if>>
<<elseif $rightarm is "bound">>
<<elseif $rightarm is "grappled">>
<<elseif $rightarmstate is "tentacle">>
<<else>>
<img class="layer-sexbaseback anim-doggy-4f-slow" @src="_img.doggyactivebaserightarm" @style="'filter: '+_filters.body">
<</if>>
<<if $anusstate is "cheeks">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecheeks.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivecheekscum.png">
<</if>>
<</if>>
<<if $chestuse is "penis">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivechest.png">
<</if>>
<<tentacleimg>>
<<if $thighuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivethighs.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/doggy/active/body/doggyactivethighscum.png">
<</if>>
<</if>>
<<if $arousal gte 8000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush5">
<<elseif $arousal gte 6000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush4">
<<elseif $arousal gte 4000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush3">
<<elseif $exposed gte 2 or $arousal gte 2000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveblush1">
<</if>>
<<if $pain gte 80>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears5.png">
<<elseif $pain gte 60>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears4.png">
<<elseif $pain gte 40>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears3.png">
<<elseif $pain gte 20>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears2.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivetears1.png">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactivesclerabloodshot.png">
<</if>>
<<if $trauma gte $traumamax>>
<img @class="'layer-sexeyes colour-eye anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactiveeyesempty.png">
<<else>>
<img @class="'layer-sexeyes colour-eye anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/doggyactiveeyes.png">
<</if>>
<img @class="'layer-sexeyes anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveeyelids" @style="'filter: '+_filters.body">
<<if $mouthstate is "kiss">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralmouth.png">
<</if>>
<<if $mouthstate is "penetrated">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoral.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeoral.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralcum.png">
<</if>>
<</if>>
<<if $vaginastate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalmouth.png">
<</if>>
<<if $vaginastate is "penetrated">>
<<if $enemytype isnot "beast">>
<<if $anusstate is "penetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginaldp.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginaldp.png">
<</if>>
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginal.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activevaginal.png">
<</if>>
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalcum.png">
<</if>>
<</if>>
<<if $anusstate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalmouth.png">
<</if>>
<<if $anusstate is "penetrated">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanal.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/shadow/activeanal.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalcum.png">
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenile.png">
<</if>>
<<if $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenilecum.png">
<<else>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenile.png">
<</if>>
<</if>>
<<if $penisexist is 1>>
<<if $worn.under_lower.type.includes("chastity")>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivepenischastity.png">
<<elseif $penilevirginity is 1>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenisvirgin" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepenis" @style="'filter: '+_filters.body">
<</if>>
<<if $orgasmdown gte 1 and $penisstate isnot "penetrated" and $orgasmcount lte 24 and $femaleclimax isnot 1>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecum.png">
<</if>>
<</if>>
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivefeet.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">/*
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivethighs.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivenavel.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivechest.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveshoulder.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/shoulder.png">*/
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactiveshort.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/edge/short.png">*/
<</if>>
<img @class="'colour-hair layer-sexlashes anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/hair/doggyactivelashes.png">
/*<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivefaceoverlay.png">*/
<<if $worn.neck.collared is 1>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivecollar.png">
<</if>>
<<breastsactive>>
<<if $worn.under_lower.name is "chastity belt">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivechastitybelt.png">
<</if>>
/*<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.doggyactiveshadow">*/
</div>
<</if>>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and $swarmfront is 0
and $swarmback is 0
and $swarmfrontinside is 0
and $swarmbackinside is 0
and $beaststance isnot "top">>
<<else>>
<div class="i256">
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="_img.doggyactivepushlight" @style="'filter: '+_filters.body">
</div>
<</if>>
<</nobr>><</widget>>
<<widget "xrayimg">><<nobr>>
<<if $vaginastate is "penetrated">>
<<xraycum>>
<div class="i256" id="xrayvaginal">
<<if $enemytype is "beast">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastvaginal.png">
<<elseif $NPCList[0].skincolour is "black">>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayvaginal.png">
<<else>>
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginal.png">
<</if>>
</div>
<<elseif $vaginastate is "tentacle">>
<<xraycum>>
<div class="i256" id="xrayvaginal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginaltentacle.png">
</div>
<<elseif $vaginastate is "tentacledeep">>
<<xraycum>>
<div class="i256" id="xrayvaginal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginaltentaclecum.png">
</div>
<</if>>
<<if window.document.body.clientWidth lt 650>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastanal.png">
</div>
<<elseif $NPCList[0].skincolour is "black">>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayanal.png">
</div>
<<else>>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanal.png">
</div>
<</if>>
<<elseif $anusstate is "tentacle">>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanaltentacle.png">
</div>
<<elseif $anusstate is "tentacledeep">>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanaltentaclecum.png">
</div>
<</if>>
<<else>>
<<if $anusstate is "penetrated">>
<<if $enemytype is "beast">>
<div class="i256" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastanal.png">
</div>
<<elseif $NPCList[0].skincolour is "black">>
<div class="i256" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayanal.png">
</div>
<<else>>
<div class="i256" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanal.png">
</div>
<</if>>
<<elseif $anusstate is "tentacle">>
<div class="i256" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanaltentacle.png">
</div>
<<elseif $anusstate is "tentacledeep">>
<div class="i256" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanaltentaclecum.png">
</div>
<</if>>
<</if>>
<<if $penisstate is "penetrated">>
<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24>>
<div class="i256" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginalcum.png">
</div>
<<else>>
<div class="i256" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginal.png">
</div>
<</if>>
<<elseif $penisstate is "tentacle">>
<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>
<div class="i256" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraypeniletentaclecum.png">
</div>
<<else>>
<div class="i256" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraypeniletentacle.png">
</div>
<</if>>
<<elseif $penisstate is "tentacledeep">>
<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>
<div class="i256" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraypeniletentaclecum.png">
</div>
<<else>>
<div class="i256" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraypeniletentacle.png">
</div>
<</if>>
<<elseif $penisstate is "otheranus">>
<<if $orgasmdown gte 1 and $devstate is 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>
<div class="i256" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalcum.png">
</div>
<<else>>
<div class="i256" id="xraypenile">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanal.png">
</div>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "ejacimg">><<nobr>>
<<if $enemytype is "beast">>
<<if $vaginastate is "penetrated">>
<div class="i256" id="xrayvaginal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastvaginalcum.png">
</div>
<</if>>
<<if window.document.body.clientWidth lt 650>>
<<if $anusstate is "penetrated">>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastanalcum.png">
</div>
<</if>>
<<else>>
<<if $anusstate is "penetrated">>
<div class="i256" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraybeastanalcum.png">
</div>
<</if>>
<</if>>
<<elseif $NPCList[0].skincolour is "black">>
<<if $vaginastate is "penetrated">>
<div class="i256" id="xrayvaginal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayvaginalcum.png">
</div>
<</if>>
<<if window.document.body.clientWidth lt 650>>
<<if $anusstate is "penetrated">>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayanalcum.png">
</div>
<</if>>
<<else>>
<<if $anusstate is "penetrated">>
<div class="i256" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/black/xrayanalcum.png">
</div>
<</if>>
<</if>>
<<else>>
<<if $vaginastate is "penetrated">>
<div class="i256" id="xrayvaginal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayvaginalcum.png">
</div>
<</if>>
<<if window.document.body.clientWidth lt 650>>
<<if $anusstate is "penetrated">>
<div class="i256" id="xrayandroidanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalcum.png">
</div>
<</if>>
<<else>>
<<if $anusstate is "penetrated">>
<div class="i256" id="xrayanal">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xrayanalcum.png">
</div>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "xraycum">><<nobr>>
<<if $vaginasemen + $vaginagoo gte 5>>
<div class="i256" id="xrayvaginalcum">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraycum5.png">
</div>
<<elseif $vaginasemen + $vaginagoo is 4>>
<div class="i256" id="xrayvaginalcum">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraycum4.png">
</div>
<<elseif $vaginasemen + $vaginagoo is 3>>
<div class="i256" id="xrayvaginalcum">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraycum3.png">
</div>
<<elseif $vaginasemen + $vaginagoo is 2>>
<div class="i256" id="xrayvaginalcum">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraycum2.png">
</div>
<<elseif $vaginasemen + $vaginagoo is 1>>
<div class="i256" id="xrayvaginalcum">
<img @class="'anim-xray-8f-'+_animspeed" src="img/sex/xraycum1.png">
</div>
<</if>>
<</nobr>><</widget>><<widget "closeimg">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg[$skinColor.tanImgEnabled].close>>
<<if $vaginaexist is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<div class="i64" id="closevagina">
<<if $vaginastate is "tentacle">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vaginapenetrate" @style="'filter: '+_filters.body">
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginapenetratecum.png">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginatentaclepenetrated.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-5f-'+_animspeed" src="img/sex/close/vaginahirsute5straight.png">
<</if>>
<<elseif $vaginastate is "tentacledeep">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vaginapenetrate" @style="'filter: '+_filters.body">
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginapenetratecum.png">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginatentaclepenetrated.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-5f-'+_animspeed" src="img/sex/close/vaginahirsute5straight.png">
<</if>>
<<elseif $vaginastate is "tentacleentrance">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginaentrancecum.png">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginatentacleentrance.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-4f-'+_animspeed" src="img/sex/close/vaginahirsute4.png">
<</if>>
<<elseif $vaginastate is "tentacleimminent">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginaentrancecum.png">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginatentacleentrance.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-4f-'+_animspeed" src="img/sex/close/vaginahirsute4.png">
<</if>>
<<elseif $vaginastate is "penetrated">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vaginapenetrate" @style="'filter: '+_filters.body">
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginapenetratecum.png">
<</if>>
<<if $enemytype is "beast">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginapenetratedbeast.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-5f-'+_animspeed" src="img/sex/close/vaginahirsute5straight.png">
<</if>>
<<else>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginapenetrated.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-5f-'+_animspeed" src="img/sex/close/vaginahirsute5.png">
<</if>>
<</if>>
<<elseif $vaginastate is "entrance">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginaentrancecum.png">
<</if>>
<<if $enemytype is "beast">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginaentrancebeast.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" src="img/sex/close/vaginahirsute4.png">
<</if>>
<<else>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginaentrance.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" src="img/sex/close/vaginahirsute4.png">
<</if>>
<</if>>
<<elseif $vaginastate is "imminent">>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginaentrancecum.png">
<</if>>
<<if $enemytype is "beast">>
<img @class="'anim-close-3f-'+_animspeed" src="img/sex/close/vaginaentrancebeast.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-3f-'+_animspeed" src="img/sex/close/vaginahirsute4.png">
<</if>>
<<else>>
<img @class="'anim-close-3f-'+_animspeed" src="img/sex/close/vaginaentrance.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-4f-'+_animspeed" src="img/sex/close/vaginahirsute4.png">
<</if>>
<</if>>
<<elseif $enemytype is "beast" and $vaginastate is "othermouthentrance" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginaentrancecum.png">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/vaginaentrance.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" src="img/sex/close/vaginahirsute6.png">
<</if>>
<<elseif $enemytype is "beast" and $vaginastate is "othermouthimminent" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginaentrancecum.png">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/vaginaentrance.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" src="img/sex/close/vaginahirsute6.png">
<</if>>
<<elseif $enemytype is "beast" and $vaginastate is "othermouth" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $vaginasemen + $vaginagoo gte 1>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/vaginaentrancecum.png">
<</if>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/vagina.png">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img @class="'colour-hair anim-close-6f-'+_animspeed" src="img/sex/close/vaginahirsute6.png">
<</if>>
<<else>>
<img class="anim-idle-1f-slow" @src="_img.vagina" @style="'filter: '+_filters.body">
<<if $hirsutedisable is "f" and $wolfgirl gte 4>>
<img class="colour-hair anim-idle-1f-slow" src="img/sex/close/vaginahirsute.png">
<</if>>
<<if $vaginasemen + $vaginagoo gte 1>>
<img src="img/sex/close/vaginacum.gif">
<</if>>
<</if>>
</div>
<</if>>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<div class="i64" id="closeanus">
<<if $anusstate is "tentacle">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anuspenetrate" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/anustentaclepenetrated.png">
<<elseif $anusstate is "tentacledeep">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anuspenetrate" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/anustentaclepenetrated.png">
<<elseif $anusstate is "tentacleentrance">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/anustentacleentrance.png">
<<elseif $anusstate is "tentacleimminent">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/anustentacleentrance.png">
<<elseif $anusstate is "penetrated">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anuspenetrate" @style="'filter: '+_filters.body">
<<if $enemytype is "beast">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/anuspenetratedbeast.png">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/anuspenetrated.png">
<</if>>
<<elseif $anusstate is "entrance">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<<if $enemytype is "beast">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/anusentrancebeast.png">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/anusentrance.png">
<</if>>
<<elseif $anusstate is "imminent" and false>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<<if $enemytype is "beast">>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/anusentrancebeast.png">
<<else>>
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/anusentrance.png">
<</if>>
<<elseif $enemytype is "beast" and $anusstate is "othermouthentrance" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/anusentrance.png">
<<elseif $enemytype is "beast" and $anusstate is "othermouthimminent" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/anusentrance.png">
<<elseif $enemytype is "beast" and $anusstate is "othermouth" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.anus" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/anus.png">
<<else>>
<img class="anim-idle-1f-slow" src="img/sex/close/anus.png">
<</if>>
</div>
<</if>>
<<if $penisexist is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<div class="i64" id="closepenis">
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisbase" @style="'filter: '+_filters.body">
<<if $penisstate is "tentacle">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/penistentaclepenetrated.png">
<<elseif $penisstate is "tentacledeep">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/penistentaclepenetrated.png">
<<elseif $penisstate is "tentacleentrance">>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<img @class="'anim-close-3f-'+_animspeed" src="img/sex/close/penistentacleentrance.png">
<<elseif $penisstate is "tentacleimminent">>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<img @class="'anim-close-3f-'+_animspeed" src="img/sex/close/penistentacleentrance.png">
<<elseif $penisstate is "penetrated">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/penispenetrated.png">
<<elseif $penisstate is "otheranus">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/penispenetrated.png">
<<elseif $penisstate is "imminent">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/penisentrance.png">
<<elseif $penisstate is "entrance">>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/penisentrance.png">
<<elseif $penisstate is "otheranusimminent">>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<img @class="'anim-close-3f-'+_animspeed" src="img/sex/close/penisentrance.png">
<<elseif $penisstate is "otheranusentrance">>
<img @class="'anim-close-3f-'+_animspeed" @src="_img.penis" @style="'filter: '+_filters.body">
<img @class="'anim-close-3f-'+_animspeed" src="img/sex/close/penisentrance.png">
<<elseif $enemytype is "beast" and $penisstate is "othermouthentrance" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisentrance1" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/penisentrance.png">
<<elseif $enemytype is "beast" and $penisstate is "othermouthimminent" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penisimminent1" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/penisimminent.png">
<<elseif $enemytype is "beast" and $penisstate is "othermouth" and $monster isnot 1>>
<img @class="'anim-close-6f-'+_animspeed" @src="_img.penis1" @style="'filter: '+_filters.body">
<img @class="'anim-close-6f-'+_animspeed" src="img/sex/close/beast/penis.png">
<<else>>
<img class="anim-idle-1f-slow" @src="_img.penis" @style="'filter: '+_filters.body">
<</if>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "man1init">><<nobr>>
<<set $enemyarousal to $allure / 50 + $audiencearousal>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemytrust to 0>>
<<set $enemyhealth to $NPCList[0].health+$NPCList[1].health+$NPCList[2].health+$NPCList[3].health+$NPCList[4].health+$NPCList[5].health>>
<<if $enemyhealth is 0>><<set $enemyhealth to 199>><</if>><!-- This is set for compatibility elsewhere if needed, v2.2.0... -->
<<set $enemyarousalmax to 500 * $enemyno>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to $NPCList[0].health+$NPCList[1].health+$NPCList[2].health+$NPCList[3].health+$NPCList[4].health+$NPCList[5].health>>
<<if $enemyhealthmax is 0>><<set $enemyhealthmax to 199>><</if>><!-- This is set for compatibility elsewhere if needed, v2.2.0... -->
/% DEBUG NPC_TEAM: $enemyhealth, $enemyhealthmax %/
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "man2init">><<nobr>>
<<set $enemyhealth to 400>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 1000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 400>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "beast1init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 1>>
<<set $beastnomax to 1>>
<<beastinit>>
<<set $beaststance to "approach">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "beast2init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 2>>
<<set $beastnomax to 2>>
<<beastinit>>
<<set $beaststance to "approach">>
<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "beast3init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 3>>
<<set $beastnomax to 3>>
<<beastinit>>
<<set $beaststance to "approach">>
<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>
<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "beast4init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 4>>
<<set $beastnomax to 4>>
<<beastinit>>
<<set $beaststance to "approach">>
<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>
<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>
<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "beast5init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 5>>
<<set $beastnomax to 5>>
<<beastinit>>
<<set $beaststance to "approach">>
<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>
<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>
<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>
<<set $enemyarousal5 to $enemyarousal>>
<<set $enemyanger5 to $enemyanger>>
<<set $enemyhealth5 to $enemyhealthmax>>
<<set $enemytrust5 to $enemytrust>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "beast6init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 6>>
<<set $beastnomax to 6>>
<<beastinit>>
<<set $beaststance to "approach">>
<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>
<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>
<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>
<<set $enemyarousal5 to $enemyarousal>>
<<set $enemyanger5 to $enemyanger>>
<<set $enemyhealth5 to $enemyhealthmax>>
<<set $enemytrust5 to $enemytrust>>
<<set $enemyarousal6 to $enemyarousal>>
<<set $enemyanger6 to $enemyanger>>
<<set $enemyhealth6 to $enemyhealthmax>>
<<set $enemytrust6 to $enemytrust>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "strangeman1init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to "mouth">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "strangeman2init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "strangewoman1init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "tailorinit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "molestbusinit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
<<set $mouthuse to "lefthand">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "busmoveinit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 200>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "lefthandinit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].penis to "none">>
<<set $NPCList[0].vagina to "none">>
<<set $combat to 1>>
<<set $enemyarousalmax to 100>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "nurseinit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 400>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $drugged += 120>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "spankmaninit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to 0>>
<<set $enemyanger to 300>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to "arms">>
<<set $NPCList[0].righthand to "spank">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 300>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "dog1init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 1>>
<<set $beastnomax to 1>>
<<beastinit>>
<<set $beaststance to "approach">>
<<set $NPCList[0].pronoun to "i">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "dog2init">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 2>>
<<set $beastnomax to 2>>
<<beastinit>>
<<set $beaststance to "approach">>
<<set $NPCList[0].pronoun to "i">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "bound2init">><<nobr>>
<<set $enemyhealth to 400>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 1000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 400>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "ganginit">><<nobr>>
<<set $enemyhealth to 1200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 3000>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 1200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "man">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<combatinit>>
<</nobr>><</widget>>
<<widget "abomination">><<nobr>>
<<set $enemyhealth to 5555>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[2].lefthand to "none">>
<<set $NPCList[3].lefthand to "none">>
<<set $NPCList[4].lefthand to "none">>
<<set $NPCList[5].lefthand to "none">>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[2].righthand to "none">>
<<set $NPCList[3].righthand to "none">>
<<set $NPCList[4].righthand to "none">>
<<set $NPCList[5].righthand to "none">>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[1].penis to 0>>
<<set $NPCList[2].penis to 0>>
<<set $NPCList[3].penis to 0>>
<<set $NPCList[4].penis to "clothed">>
<<set $NPCList[5].penis to "clothed">>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[1].vagina to "none">>
<<set $NPCList[2].vagina to "none">>
<<set $NPCList[3].vagina to "none">>
<<set $NPCList[4].vagina to "none">>
<<set $NPCList[5].vagina to "none">>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[2].mouth to "none">>
<<set $NPCList[3].mouth to "none">>
<<set $NPCList[4].mouth to "none">>
<<set $NPCList[5].mouth to "none">>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 5555>>
<<set $enemytrust to 4444>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>
<<set $NPCList[0].pronoun to "n">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "abomination2">><<nobr>>
<<set $enemyhealth to 5555>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[1].penis to 0>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[1].vagina to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 5555>>
<<set $enemytrust to 4444>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $enemyno to 1>>
<<set $NPCList[0].pronoun to "n">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "dogpackinit">><<nobr>>
<<set $enemyhealth to 200>>
<<set $enemyarousal to $allure / 50>>
<<set $enemyanger to 0>>
<<set $enemystrength to 20000>>
<<set $combat to 1>>
<<set $enemyarousalmax to 500>>
<<set $enemyangermax to 200>>
<<set $enemyhealthmax to 200>>
<<set $enemytrust to 0>>
<<if $dissociation gte 1>>
<<set $enemytrust -= 40>>
<</if>>
<<set $enemytype to "beast">>
<<set $rapeavoid to 1>>
<<set $orgasmdown to 0>>
<<set $penisbitten to 0>>
<<set $apologised to 0>>
<<set $understruggle to 0>>
<<set $lowerstruggle to 0>>
<<set $upperstruggle to 0>>
<<set $leftaction to 0>>
<<set $rightaction to 0>>
<<set $traumasaved to $trauma>>
<<set $stresssaved to $stress>>
<<set $traumagain to 0>>
<<set $stressgain to 0>>
<<set $beastno to 6>>
<<set $beastnomax to 6>>
<<beastinit>>
<<set $beaststance to "approach">>
<<set $enemyarousal2 to $enemyarousal>>
<<set $enemyanger2 to $enemyanger>>
<<set $enemyhealth2 to $enemyhealthmax>>
<<set $enemytrust2 to $enemytrust>>
<<set $enemyarousal3 to $enemyarousal>>
<<set $enemyanger3 to $enemyanger>>
<<set $enemyhealth3 to $enemyhealthmax>>
<<set $enemytrust3 to $enemytrust>>
<<set $enemyarousal4 to $enemyarousal>>
<<set $enemyanger4 to $enemyanger>>
<<set $enemyhealth4 to $enemyhealthmax>>
<<set $enemytrust4 to $enemytrust>>
<<set $enemyarousal5 to $enemyarousal>>
<<set $enemyanger5 to $enemyanger>>
<<set $enemyhealth5 to $enemyhealthmax>>
<<set $enemytrust5 to $enemytrust>>
<<set $enemyarousal6 to $enemyarousal>>
<<set $enemyanger6 to $enemyanger>>
<<set $enemyhealth6 to $enemyhealthmax>>
<<set $enemytrust6 to $enemytrust>>
<<set $NPCList[0].pronoun to "i">>
<<combatinit>>
<</nobr>><</widget>>
<<widget "combatinit">><<nobr>>
<<if $consensual is 1>>
<<set $controlstart to $control>>
<</if>>
<<if $genderknown.includes($npc)>>
<<set $crossdressing to 0>>
<<else>>
<<if $player.gender isnot $player.appearance>>
<<set $crossdressing to 1>>
<<else>>
<<set $crossdressing to 0>>
<</if>>
<</if>>
<<if $enemytype is "beast">>
<<if $NPCList[0].penis is "none" and $penisexist is 1>>
<<set $position to "missionary">>
<<else>>
<<if random(1, 100) gte 20>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<</if>>
<<else>>
<<if $NPCList[0].penis is "none">>
<<if random(1, 100) gte 80>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<<else>>
<<if random(1, 100) gte 50>>
<<set $position to "doggy">>
<<else>>
<<set $position to "missionary">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "man">><<nobr>>
<<if $finish isnot 1>>
<<if $enemyno gte 1>>
<br>
<<man-combat 0>>
<br><br>
<</if>>
<<if $enemyno gte 2>>
<<man-combat 1>>
<br><br>
<</if>>
<<if $enemyno gte 3>>
<<man-combat 2>>
<br><br>
<</if>>
<<if $enemyno gte 4>>
<<man-combat 3>>
<br><br>
<</if>>
<<if $enemyno gte 5>>
<<man-combat 4>>
<br><br>
<</if>>
<<if $enemyno gte 6>>
<<man-combat 5>>
<br><br>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1 and $npc isnot 0>>
<<set $genderknown.pushUnique($npc)>>
<</if>>
<<if $crossdressing is 1 and $worn.under_lower.vagina_exposed gte 1 and $worn.lower.vagina_exposed gte 1>>
<<set $crossdressing to 0>>
<<if $enemyno gte 2>>
<<if $rng gte 96>>
<span class="red">They recoil in horror upon seeing your <<genitalsstop>> The deception has driven them mad with rage!</span>
<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>>
<<elseif $rng gte 85>>
Your <<genitals>> was clearly not what they were expecting, but they don't seem to mind. <span class="purple">In fact, if their shaking hands are anything to go by they're quite pleased.</span>
<<set $enemyarousal += (50 * $enemyno)>><<set $speechcrossdressaroused to 2>>
<<elseif $rng gte 50>>
Their eyes widen in shock when they see your <<genitalsstop>> They seem unsure what to do.
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>>
<<elseif $rng gte 30>>
They look disappointed by your <<genitalsstop>> It wasn't what they were expecting.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>>
<<else>>
Your <<genitals>> was clearly not what they were expecting, but they don't seem to mind.
<</if>>
<br><br>
<<else>>
<<if $rng gte 96>>
<span class="red"><<He>> recoils in horror upon seeing your <<genitalsstop>> The deception has driven <<him>> mad with rage!</span>
<<set $enemyanger += 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>>
<<elseif $rng gte 86>>
Your <<genitals>> was clearly not what <<he>> was expecting, but <<he>> doesn't seem to mind. <span class="purple">In fact, if <<his>> shaking hands are anything to go by <<he>> is quite pleased.</span>
<<set $enemyarousal += 50>><<set $speechcrossdressaroused to 2>>
<<elseif $rng gte 50>>
<<His>> eyes widen in shock when <<he>> sees your <<genitalsstop>> <<He>> seems unsure what to do.
<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>>
<<elseif $rng gte 30>>
<<He>> looks disappointed by your <<genitalsstop>> It wasn't what <<he>> was expecting.
<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>>
<<else>>
Your <<genitals>> was clearly not what <<he>> was expecting, but <<he>> doesn't seem to mind.
<</if>>
<br><br>
<</if>>
<</if>>
<<turnend>>
<</nobr>><</widget>>
<<widget "beastinit">><<nobr>>
<<for _i = 1; _i lte $beastno; _i++>>
<<set _n to _i-1>>
<<set _rng to random(1, 100)>>
<<if $beastmalechance lt _rng>>
<<set $NPCList[_n].beastgender to "f">><<set $NPCList[_n].beastpronoun to "f">>
<<else>>
<<set $NPCList[_n].beastgender to "m">><<set $NPCList[_n].beastpronoun to "m">>
<<set $NPCList[_n].penisdesc to "penis">>
<<set $NPCList[_n].penissize to 2>>
<</if>>
<</for>>
<<if $beastname is "blackwolf">>
<<set $NPCList[0].beastgender to $blackwolfgender>><<set $NPCList[0].beastpronoun to $blackwolfgender>>
<<if $NPCList[0].beastpronoun is "m">>
<<set $NPCList[0].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<set $NPCList[0].penissize to 4>>
<</if>>
<</if>>
<<if $beastgenderoverride isnot 0>>
<<set $NPCList[0].beastgender to $beastgenderoverride>><<set $NPCList[0].beastpronoun to $beastgenderoverride>>
<</if>>
<<set $beastgender to $NPCList[0].beastgender>><<set $beastpronoun to $NPCList[0].beastpronoun>>
<<set $NPCList[0].lefthand to "none">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to 0>>
<</nobr>><</widget>>
<<widget "beastgenderpassage">><<nobr>>
/*Beast genders are usually selected at an encounter's start, but this can be used during a passage to select the first's gender sooner.*/
<<set $rng to random(1, 100)>>
<<if $beastmalechance lt $rng>>
<<set $beastgenderoverride to "f">><<set $beastgender to "f">><<set $beastgenderpronoun to "f">>
<<else>>
<<set $beastgenderoverride to "m">><<set $beastgender to "m">><<set $beastgenderpronoun to "m">>
<</if>>
<</nobr>><</widget>>
<<widget "man-combat">><<nobr>>
<<set _n to $args[0]>>
<!-- Converted his1-6 to hisselect #. Person1-6 to personselect #. $intro1-6 as array $NPCList[#].intro -->
<!-- Converted man1-6speech to manspeech #. Randomized penissize reaction.-->
<<set _ppbigreaction to ["Your body feels weak at the sight.","You shudder at the sight.","You moan involuntarily at its size","You gasp at its massive girth.","Your thighs feel weak as you look on."]>>
<<set _ppsmallreaction to ["You stifle a laugh at the sight.","You smirk at the sight.","You stifle a chuckle at the sight.","You stifle a giggle at the sight.","You try not to laugh."]>>
<<set _pprng to random(0, 4)>>
<<if $NPCList[_n].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[_n].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[_n].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[_n].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[_n].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<switch _n>>
<<case 0>>
<<manspeech _n>>
<<if $enemyno gte 2>>
<<set $NPCList[0].intro to 1>>
<</if>>
<<case 1 2 3 4 5>>
<<manspeech _n>><<set $NPCList[_n].intro to 1>>
<</switch>>
<<if $NPCList[_n].lefthand is "spank">>
<<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<He>> spanks your <<bottom>>
<<if $worn.lower.name isnot "naked" and $worn.lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>through your $worn.under_lower.name.<<else>>reddening your exposed skin.<</if>>
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
through your $worn.lower.name.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
through your $worn.under_lower.name.
<<else>>
reddening your exposed skin.
<</if>>
<<violence 5>>
<</if>>
<<if $NPCList[_n].righthand is "spank">>
<<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<He>> spanks your <<bottom>>
<<if $worn.lower.name isnot "naked" and $worn.lower.anus_exposed is 1>>
<<if $worn.under_lower.name isnot "naked" and $worn.under_lower.anus_exposed is 0>>through your $worn.under_lower.name.<<else>>reddening your exposed skin.<</if>>
<<elseif $worn.lower.name isnot "naked" and $worn.lower.state is "waist">>
through your $worn.lower.name.
<<elseif $worn.under_lower.name isnot "naked" and $worn.under_lower.state is "waist">>
through your $worn.under_lower.name.
<<else>>
reddening your exposed skin.
<</if>>
<<violence 5>>
<</if>>
<<if $NPCList[_n].lefthand is "arms">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He>> releases your arms.</span>
<<set $NPCList[_n].lefthand to 0>><<set $leftarm to 0>><<set $rightarm to 0>>
<<else>>
<<He>> grips your arms.
<<violence 6>><<bruise leftarm>><<bruise rightarm>>
<</if>>
<</if>>
<<if $NPCList[_n].righthand is "arms">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He>> releases your arms.</span>
<<set $NPCList[_n].righthand to 0>><<set $leftarm to 0>><<set $rightarm to 0>>
<<else>>
<<He>> grips your arms.
<<violence 6>><<bruise leftarm>><<bruise rightarm>>
<</if>>
<</if>>
<<if $NPCList[_n].lefthand is "leftarm">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He>> releases your left arm.</span>
<<set $NPCList[_n].lefthand to 0>><<set $leftarm to 0>>
<<else>>
<<He>> grips your left arm.
<<violence 3>><<bruise leftarm>>
<</if>>
<</if>>
<<if $NPCList[_n].righthand is "leftarm">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He>> releases your left arm.</span>
<<set $NPCList[_n].righthand to 0>><<set $leftarm to 0>>
<<else>>
<<He>> grips your left arm.
<<violence 3>><<bruise leftarm>>
<</if>>
<</if>>
<<if $NPCList[_n].lefthand is "rightarm">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He>> releases your right arm.</span>
<<set $NPCList[_n].lefthand to 0>><<set $rightarm to 0>>
<<else>>
<<He>> grips your right arm.
<<violence 3>><<bruise rightarm>>
<</if>>
<</if>>
<<if $NPCList[_n].righthand is "rightarm">>
<<if $enemytrust gte 20 and $enemyanger lte 20>>
<span class="lblue"><<He>> releases your right arm.</span>
<<set $NPCList[_n].righthand to 0>><<set $rightarm to 0>>
<<else>>
<<He>> grips your right arm.
<<violence 3>><<bruise rightarm>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "vaginaentrance">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> left hand away from your<<pussystop>></span>
<<set $NPCList[_n].lefthand to 0>><<set $vaginause to 0>>
<<elseif $rng gte 81>>
<<He>> <<strokes>> your labia.
<<neutral 10>>
<<elseif $rng gte 21>>
<<He>> gives your clitoris a tweak.
<<set $speechclit to 1>><<neutral 10>>
<<elseif $rng lte 20>>
<span class="pink"><<He>> plunges a finger into your <<pussystop>></span>
<<neutral 15>><<set $NPCList[_n].lefthand to "vagina">><<set $speechvagina to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "vaginaentrance">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> right hand away from your <<pussystop>></span>
<<set $NPCList[_n].righthand to 0>><<set $vaginause to 0>>
<<elseif $rng gte 51>>
<<He>> <<strokes>> your labia.
<<neutral 10>>
<<elseif $rng gte 21>>
<<He>> gives your clitoris a tweak.
<<neutral 10>><<set $speechclit to 1>>
<<elseif $rng lte 20>>
<span class="pink"><<He>> plunges a finger into your warm <<pussystop>></span>
<<neutral 15>><<set $NPCList[_n].righthand to "vagina">><<set $speechvagina to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "penisentrance">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> left hand away from your <<penisstop>></span>
<<set $NPCList[_n].lefthand to 0>><<set $penisuse to 0>>
<<elseif $rng gte 51>>
<<He>> <<strokes>> your shaft.
<<neutral 10>>
<<elseif $rng gte 21>>
<<He>> rubs your glans.
<<neutral 10>><<set $speechglans to 1>>
<<elseif $rng lte 20>>
<span class="pink"><<He>> wraps <<his>> fingers around your <<penisstop>></span>
<<neutral 15>><<set $NPCList[_n].lefthand to "penis">><<set $speechpenis to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "penisentrance">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> right hand away from your <<penisstop>></span>
<<set $NPCList[_n].righthand to 0>><<set $penisuse to 0>>
<<elseif $rng gte 51>>
<<He>> <<strokes>> your shaft.
<<neutral 10>>
<<elseif $rng gte 21>>
<<He>> rubs your glans.
<<neutral 10>><<set $speechglans to 1>>
<<elseif $rng lte 20>>
<span class="pink"><<He>> wraps <<his>> fingers around your penis.</span>
<<neutral 15>><<set $NPCList[_n].righthand to "penis">><<set $speechpenis to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<He>> slides <<his>> finger out of your <<pussystop>></span>
<<set $NPCList[_n].lefthand to "vaginaentrance">><<neutral 15>>
<<elseif $rng lte 100>>
<<He>> <<strokes>> the inside of your <<pussycomma>>
<<neutral 20>><<set $speechvagina to 1>>
<<if $arousal gte 8000>>
causing involuntary shudders.
<<elseif $arousal gte 2000>>
coaxing out lewd fluid.
<<else>>
eager to explore it.
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<He>> slides <<his>> finger out of your <<pussystop>></span>
<<set $NPCList[_n].righthand to "vaginaentrance">><<neutral 15>>
<<elseif $rng lte 100>>
<<He>> <<strokes>> the inside of your <<pussycomma>>
<<neutral 20>><<set $speechvagina to 1>>
<<if $arousal gte 8000>>
causing you involuntary shudders.
<<elseif $arousal gte 2000>>
coaxing out lewd fluid.
<<else>>
invading your body in a most sordid manner.
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "penis">>
<<if $rng gte 101>>
<span class="purple"> <<He>> releases your <<penis>> from <<his>> grip.</span>
<<set $NPCList[_n].lefthand to "penisentrance">><<neutral 15>>
<<elseif $rng lte 100>>
<<He>> massages the length of your <<peniscomma>>
<<neutral 20>><<set $speechpenis to 1>>
<<if $arousal gte 8000>>
causing you involuntary shudders.
<<elseif $arousal gte 2000>>
coaxing out lewd fluid.
<<else>>
exploiting your body's natural reactions in a most sordid manner.
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "penis">>
<<if $rng gte 101>>
<span class="purple"><<He>> releases your <<penis>> from <<his>> grip.</span>
<<set $NPCList[_n].righthand to "penisentrance">><<neutral 15>>
<<elseif $rng lte 100>>
<<He>> massages the length of your <<peniscomma>>
<<neutral 20>><<set $speechpenis to 1>>
<<if $arousal gte 8000>>
causing you involuntary shudders.
<<elseif $arousal gte 2000>>
coaxing out lewd fluid.
<<else>>
exploiting your body's natural reactions in a most sordid manner.
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "anusentrance">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> left hand away from your ass.</span>
<<set $NPCList[_n].lefthand to 0>><<set $vaginause to 0>>
<<elseif $rng gte 21>>
<<He>> <<strokes>> your anus.
<<neutral 10>>
<<elseif $rng lte 20>>
<span class="pink"><<He>> plunges a finger into your ass.</span>
<<neutral 15>><<set $NPCList[_n].lefthand to "anus">><<set $speechanus to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "anusentrance">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> hand away from your ass.</span>
<<set $NPCList[_n].righthand to 0>><<set $vaginause to 0>>
<<elseif $rng gte 21>>
<<He>> <<strokes>> your anus.
<<neutral 10>>
<<elseif $rng lte 20>>
<span class="pink"><<He>> plunges a finger into your ass.</span>
<<neutral 15>><<set $NPCList[_n].righthand to "anus">><<set $speechanus to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "anus">>
<<if $rng gte 101>>
<span class="purple"><<He>> slides <<his>> finger out of your ass.</span>
<<set $NPCList[_n].lefthand to "anusentrance">><<neutral 15>>
<<elseif $rng lte 100>>
<<He>> rhythmically slides <<his>> finger in and out of your ass,
<<neutral 20>><<set $speechanus to 1>>
<<if $player.gender is "m">>
teasing your prostate.
<<else>>
teasing your anus.
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "anus">>
<<if $rng gte 101>>
<span class="purple"><<He>> slides <<his>> finger out of your ass.</span>
<<set $NPCList[_n].righthand to "anusentrance">><<neutral 15>>
<<elseif $rng lte 100>>
<<He>> rhythmically slides <<his>> finger in and out of your ass,
<<neutral 20>><<set $speechanus to 1>>
<<if $player.gender is "m">>
teasing your prostate.
<<else>>
teasing your anus.
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "mouth">>
<<if $enemyanger lte 20 and $enemytrust gte 20>>
<span class="teal">Made confident by your accommodating behaviour, <<he>> releases <<his>> hand from your mouth.</span>
<<set $NPCList[_n].lefthand to 0>><<set $mouthuse to 0>>
<<else>>
<<He>> continues to clasp your mouth shut.
<<violence 1>><<bruise face>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "mouth">>
<<if $enemyanger lte 20 and $enemytrust gte 20>>
<span class="teal">Made confident by your accommodating behaviour, <<he>> releases <<his>> hand from your mouth.</span>
<<set $NPCList[_n].righthand to 0>><<set $mouthuse to 0>>
<<else>>
<<He>> continues to clasp your mouth shut.
<<violence 1>><<bruise face>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "throat">>
<<if $enemyanger gte 100>>
<<set $strangle += 1>>
<<if $strangle is 0>>
<<He>> strangles your throat.
<<violence 5>><<bruise neck>><<bruise neck>><<set $speechthroat to 1>>
<<elseif $strangle lte 2>>
<span class="purple"><<He>> strangles your throat. You can't breathe!</span>
<<set $speechthroat to 1>><<violence 10>><<bruise neck>><<bruise neck>>
<<elseif $strangle lte 4>>
<span class="pink"> <<He>> strangles your throat. You feel light-headed.</span>
<<set $speechthroat to 1>><<violence 20>><<bruise neck>><<bruise neck>>
<<elseif $strangle lte 6>>
<span class="pink"><<He>> strangles your throat. You see stars.</span>
<<set $speechthroat to 1>><<violence 40>><<bruise neck>><<bruise neck>>
<<elseif $strangle gte 8>>
<span class="red"><<He>> strangles your throat. You are suffocating.</span>
<<set $speechthroat to 1>><<violence 100>><<bruise neck>><<bruise neck>>
<</if>>
<<elseif $rng gte 81>>
<span class="teal"><<He>> releases <<his>> hand from your throat.</span> You gasp for air.
<<set $NPCList[_n].lefthand to 0>>
<<else>>
<<He>> holds you down by your throat.
<<violence 1>>
<</if>>
<<bruise neck>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "throat">>
<<if $enemyanger gte 100>>
<<set $strangle += 1>>
<<if $strangle is 0>>
<<He>> strangles your throat.
<<violence 5>><<bruise neck>><<bruise neck>><<set $speechthroat to 1>>
<<elseif $strangle lte 2>>
<<He>> strangles your throat. <span class="purple">You can't breathe!</span>
<<set $speechthroat to 1>><<violence 10>><<bruise neck>><<bruise neck>>
<<elseif $strangle lte 4>>
<<He>> strangles your throat. <span class="pink">You feel light-headed.</span>
<<set $speechthroat to 1>><<violence 20>><<bruise neck>><<bruise neck>>
<<elseif $strangle lte 6>>
<<He>> strangles your throat. <span class="pink">You see stars.</span>
<<set $speechthroat to 1>><<violence 40>><<bruise neck>><<bruise neck>>
<<elseif $strangle gte 8>>
<<He>> strangles your throat. <span class="red">You are suffocating.</span>
<<set $speechthroat to 1>><<violence 100>><<bruise neck>><<bruise neck>>
<</if>>
<<elseif $rng gte 81>>
<span class="teal"><<He>> releases <<his>> hand from your throat.</span> You gasp for air.
<<set $NPCList[_n].righthand to 0>>
<<else>>
<<He>> holds you down by your throat.
<<violence 1>>
<</if>>
<<bruise neck>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "underclothes" and $worn.under_lower.type.includes("chastity")>>
<span class="blue"><<He>> tries to loosen your $worn.under_lower.name.</span> <<His>> rough handling leaves you feeling more frustrated and aroused. <<He>> gives up after a few moments of impotent tugging, looking disappointed.
<<neutral 1>><<set $enemyanger += 5>><<set $arousal += 5>><<set $NPCList[_n].lefthand to 0>><<set $speechchastity to 1>><<set $worn.under_lower.integrity -= 10>>
<</if>>
<<if $NPCList[_n].righthand is "underclothes" and $worn.under_lower.type.includes("chastity")>>
<span class="blue"><<He>> tries to loosen your $worn.under_lower.name.</span> <<His>> rough handling leaves you feeling more frustrated and aroused. <<He>> gives up after a few moments of impotent tugging, looking disappointed.
<<neutral 1>><<set $enemyanger += 5>><<set $arousal += 5>><<set $NPCList[_n].righthand to 0>><<set $speechchastity to 1>><<set $worn.under_lower.integrity -= 10>>
<</if>>
<<if $NPCList[_n].lefthand is "underclothes">>
<<if $worn.under_lower.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $understruggle is 1>>
You manage to keep <<him>> from pulling down your $worn.under_lower.name.
<<set $understruggle to 0>><<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="blue"><<He>> releases <<his>> hand from your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.state is "waist">>
<<He>> pulls your $worn.under_lower.name down your thighs, <span class="lewd">revealing your <<genitalsstop>></span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<He>> pulls your $worn.under_lower.name down to your knees.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<He>> pulls your $worn.under_lower.name down to your ankles.
<<set $worn.under_lower.state to "ankles">><<neutral 1>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_lower.name off your legs.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].lefthand to 0>><<clothesstripstat>>
<</if>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.state is "waist">>
<<He>> pulls your $worn.under_lower.name down your thighs, <span class="lewd">revealing your <<genitalsstop>></span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<He>> pulls your $worn.under_lower.name down to your knees.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<He>> pulls your $worn.under_lower.name down to your ankles.
<<set $worn.under_lower.state to "ankles">><<neutral 5>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_lower.name off your legs.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].lefthand to 0>><<clothesstripstat>>
<</if>>
<<else>>
<<He>> tugs on your $worn.under_lower.name.
<<neutral 1>><<set $worn.under_lower.integrity -= 10>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "underclothes">>
<<if $worn.under_lower.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $understruggle is 1>>
You manage to keep <<him>> from pulling down your $worn.under_lower.name.
<<set $understruggle to 0>><<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="purple"> <<He>> releases <<his>> hand from your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.lower.skirtuse to 0>>
<<elseif $rng lte 100>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.state is "waist">>
<<He>> pulls your $worn.under_lower.name down your thighs, <span class="lewd">revealing your <<genitalsstop>></span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<He>> pulls your $worn.under_lower.name down to your knees.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<He>> pulls your $worn.under_lower.name down to your ankles.
<<set $worn.under_lower.state to "ankles">><<neutral 1>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_lower.name off your legs.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].righthand to 0>><<clothesstripstat>>
<</if>>
<<elseif $worn.lower.state isnot "waist">>
<<if $worn.under_lower.state is "waist">>
<<He>> pulls your $worn.under_lower.name down your thighs, <span class="lewd">revealing your <<genitalsstop>></span>
<<set $worn.under_lower.state to "thighs">><<neutral 5>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $speechgenitals to 1>>
<<elseif $worn.under_lower.state is "thighs">>
<<He>> pulls your $worn.under_lower.name down to your knees.
<<set $worn.under_lower.state to "knees">><<neutral 1>>
<<elseif $worn.under_lower.state is "knees">>
<<He>> pulls your $worn.under_lower.name down to your ankles.
<<set $worn.under_lower.state to "ankles">><<neutral 5>>
<<elseif $worn.under_lower.state is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_lower.name off your legs.</span>
<<underlowerstrip>><<neutral 3>><<set $NPCList[_n].righthand to 0>><<clothesstripstat>>
<</if>>
<<else>>
<<He>> tugs on your $worn.under_lower.name.
<<neutral 1>><<set $worn.under_lower.integrity -= 10>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "hair">>
<<if $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your hair.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $enemyanger gte 61>>
With your hair in <<his>> grip, <<he>> yanks back your head.
<<violence 4>><<set $speechhair to 1>>
<<elseif $enemyanger gte 21>>
<<He>> strokes your hair while holding it bunched in <<his>> grip.
<<set $speechhair to 1>><<neutral 1>>
<<else>>
<span class="lblue"><<He>> releases <<his>> hand from your hair.</span>
<<set $NPCList[_n].lefthand to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "hair">>
<<if $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your hair.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $enemyanger gte 61>>
With your hair in <<his>> grip, <<he>> yanks back your head.
<<violence 4>><<set $speechhair to 1>>
<<elseif $enemyanger gte 21>>
<<He>> strokes your hair while holding it bunched in <<his>> grip.
<<set $speechhair to 1>><<neutral 1>>
<<else>>
<span class="lblue"><<He>> releases <<his>> hand from your hair.</span>
<<set $NPCList[_n].righthand to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "lowerclothes">>
<<if $worn.lower.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $lowerstruggle is 1>>
<<set $lowerstruggle to 0>>
You manage to keep <<him>> from stripping you of your $worn.lower.name.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<<He>> releases <<his>> hand from your $worn.lower.name.
<<set $NPCList[_n].lefthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.lower.skirt is 1>>
<<if $worn.lower.skirt_down is 1>>
<<He>> lifts up your skirt, exposing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name.
<<neutral 2>>
<<else>>
<span class="lewd"><<genitalsstop>></span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<elseif $worn.lower.skirt_down is 0>>
<<if $worn.lower.set is $worn.upper.set>>
<<if $worn.upper.state is "waist">>
<<if $position is "wall">>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<neutral 1>><<set $worn.lower.integrity -= 10>>
<<else>>
<<He>> lifts your $worn.upper.name above your midriff.
<<set $worn.lower.state to "midriff">><<set $worn.upper.state to "midriff">><<neutral 1>>
<<if $worn.upper.state_top is "waist">>
<<set $worn.upper.state_top to "midriff">>
<</if>>
<</if>>
<<elseif $worn.upper.state is "midriff">>
<<He>> lifts up your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<<set $worn.lower.state to "chest">><<set $worn.upper.state to "chest">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state_top is "midriff">>
<<set $worn.upper.state_top to "chest">>
<</if>>
<<elseif $worn.upper.state is "chest">>
<span class="purple"><<He>> pulls your $worn.upper.name off completely.</span>
<<set $worn.lower.state to 0>><<set $worn.upper.state to 0>><<upperstrip>><<lowerstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<<if $worn.upper.state_top is "chest">>
<<set $worn.upper.state_top to 0>>
<</if>>
<</if>>
<<elseif $worn.lower.set isnot $worn.upper.set>>
<<if $worn.lower.state is "waist">>
<<He>> pulls your $worn.lower.name down to your thighs.
<<set $worn.lower.state to "thighs">><<neutral 1>>
<<elseif $worn.lower.state is "thighs">>
<<He>> pulls your $worn.lower.name down to your knees.
<<set $worn.lower.state to "knees">><<neutral 1>>
<<elseif $worn.lower.state is "knees">>
<<He>> pulls your $worn.lower.name down to your ankles.
<<set $worn.lower.state to "ankles">><<neutral 1>>
<<elseif $worn.lower.state is "ankles">>
<span class="purple"><<He>> completely pulls your $worn.lower.name off your legs.</span>
<<lowerstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.upper.state_top is "chest">>
<<He>> tugs your $worn.lower.name, pulling down your $worn.upper.name and <span class="lewd">revealing your <<breastsstop>></span>
<<set $worn.upper.state_top to "midriff">><<neutral 3>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<if $worn.lower.state is "chest">>
<<set $worn.lower.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<He>> tugs your $worn.lower.name, pulling down your $worn.upper.name passed your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<if $worn.lower.state is "midriff">>
<<set $worn.lower.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<He>> pulls your $worn.upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitalsstop>></span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">>
<<if $worn.lower.state is "waist">>
<<set $worn.lower.state to "thighs">>
<</if>>
<<elseif $worn.upper.state_top is "thighs">>
<<He>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<if $worn.lower.state is "thighs">>
<<set $worn.lower.state to "knees">>
<</if>>
<<elseif $worn.upper.state_top is "knees">>
<<He>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<if $worn.lower.state is "knees">>
<<set $worn.lower.state to "ankles">>
<</if>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>>
<<if $worn.lower.state is "ankles">>
<<set $worn.lower.state to 0>><<lowerstrip>>
<</if>>
<</if>>
<<else>>
<<He>> tugs at your $worn.lower.name, tearing <<lowerit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.lower.integrity -= 10>><<neutral 1>>
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.state is "waist">>
<<He>> pulls down your $worn.lower.name, exposing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name.
<<neutral 2>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<else>>
<span class="lewd"><<genitalsstop>></span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.state to "thighs">>
<<elseif $worn.lower.state is "thighs">>
<<He>> pulls your $worn.lower.name down to your knees.
<<set $worn.lower.state to "knees">><<neutral 1>>
<<elseif $worn.lower.state is "knees">>
<<He>> pulls your $worn.lower.name down to your ankles.
<<set $worn.lower.state to "ankles">><<neutral 1>>
<<elseif $worn.lower.state is "ankles">>
<span class="purple"><<He>> completely pulls your $worn.lower.name off your legs.</span>
<<lowerstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<<else>>
<<He>> tugs at your $worn.lower.name, tearing <<lowerit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<neutral 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "lowerclothes">>
<<if $worn.lower.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $lowerstruggle is 1>>
<<set $lowerstruggle to 0>>
You manage to keep <<him>> from stripping you of your $worn.lower.name.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your $worn.lower.name.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.lower.skirt is 1>>
<<if $worn.lower.skirt_down is 1>>
<<He>> lifts up your skirt, exposing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name.
<<neutral 2>>
<<else>>
<span class="lewd"><<genitalsstop>></span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<elseif $worn.lower.skirt_down is 0>>
<<if $worn.lower.set is $worn.upper.set>>
<<if $worn.upper.state is "waist">>
<<if $position is "wall">>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<neutral 1>><<set $worn.lower.integrity -= 10>>
<<else>>
<<He>> lifts your $worn.upper.name above your midriff.
<<set $worn.lower.state to "midriff">><<set $worn.upper.state to "midriff">><<neutral 1>>
<<if $worn.upper.state_top is "waist">>
<<set $worn.upper.state_top to "midriff">>
<</if>>
<</if>>
<<elseif $worn.upper.state is "midriff">>
<<He>> lifts up your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<<set $worn.lower.state to "chest">><<set $worn.upper.state to "chest">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state_top is "midriff">>
<<set $worn.upper.state_top to "chest">>
<</if>>
<<elseif $worn.upper.state is "chest">>
<span class="purple"><<He>> pulls your $worn.upper.name off completely.</span>
<<set $worn.lower.state to 0>><<set $worn.upper.state to 0>><<upperstrip>><<lowerstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<<if $worn.upper.state_top is "chest">>
<<set $worn.upper.state_top to 0>>
<</if>>
<</if>>
<<elseif $worn.lower.set isnot $worn.upper.set>>
<<if $worn.lower.state is "waist">>
<<He>> pulls your $worn.lower.name down to your thighs.
<<neutral 1>><<set $worn.lower.state to "thighs">>
<<elseif $worn.lower.state is "thighs">>
<<He>> pulls your $worn.lower.name down to your knees.
<<set $worn.lower.state to "knees">><<neutral 1>>
<<elseif $worn.lower.state is "knees">>
<<He>> pulls your $worn.lower.name down to your ankles.
<<set $worn.lower.state to "ankles">><<neutral 1>>
<<elseif $worn.lower.state is "ankles">>
<span class="purple"><<He>> pulls your $worn.lower.name off your legs.</span>
<<lowerstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.upper.state_top is "chest">>
<<He>> tugs your $worn.lower.name, pulling down your $worn.upper.name and <span class="lewd">revealing your <<breastsstop>></span>
<<set $worn.upper.state_top to "midriff">><<neutral 3>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<if $worn.lower.state is "chest">>
<<set $worn.lower.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<He>> tugs your $worn.lower.name, pulling down your $worn.upper.name pass your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<if $worn.lower.state is "midriff">>
<<set $worn.lower.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<He>> pulls your $worn.upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitalsstop>></span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">>
<<if $worn.lower.state is "waist">>
<<set $worn.lower.state to "thighs">>
<</if>>
<<elseif $worn.upper.state_top is "thighs">>
<<He>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<if $worn.lower.state is "thighs">>
<<set $worn.lower.state to "knees">>
<</if>>
<<elseif $worn.upper.state_top is "knees">>
<<He>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<if $worn.lower.state is "knees">>
<<set $worn.lower.state to "ankles">>
<</if>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>>
<<if $worn.lower.state is "ankles">>
<<set $worn.lower.state to 0>><<lowerstrip>>
<</if>>
<</if>>
<<else>>
<<He>> tugs at your $worn.lower.name, tearing <<lowerit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.lower.integrity -= 10>><<neutral 1>>
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $worn.lower.state is "waist">>
<<He>> pulls down your $worn.lower.name, exposing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name.
<<neutral 2>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>>
<<else>>
<span class="lewd"><<genitalsstop>></span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.state to "thighs">>
<<elseif $worn.lower.state is "thighs">>
<<He>> pulls your $worn.lower.name down to your knees.
<<set $worn.lower.state to "knees">><<neutral 1>>
<<elseif $worn.lower.state is "knees">>
<<He>> pulls your $worn.lower.name down to your ankles.
<<set $worn.lower.state to "ankles">><<neutral 1>>
<<elseif $worn.lower.state is "ankles">>
<span class="purple"><<He>> pulls your $worn.lower.name off your legs.</span>
<<lowerstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<<else>>
<<He>> tugs at your $worn.lower.name, tearing <<lowerit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<neutral 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "upperclothes">>
<<if $worn.upper.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $upperstruggle is 1>>
<<set $upperstruggle to 0>>
You manage to keep <<him>> from stripping you of your $worn.upper.name.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your $worn.upper.name.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.upper.set isnot $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.upper.state_top is "chest">>
<<He>> pulls down your $worn.upper.name, <span class="lewd">revealing your <<breastsstop>></span>
<<set $worn.upper.state_top to "midriff">><<neutral 3>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<He>> pulls your $worn.upper.name down past your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<He>> pulls your $worn.upper.name down to your thighs.
<<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">>
<<elseif $worn.upper.state_top is "thighs">>
<<He>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<elseif $worn.upper.state_top is "knees">>
<<He>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>><<set $NPCList[_n].lefthand to 0>>
<</if>>
<<elseif $worn.upper.open is 0>>
<<if $position is "wall">>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.upper.state is "waist">>
<<He>> lifts up your $worn.upper.name, exposing your midriff.
<<set $worn.upper.state to "midriff">><<neutral 1>>
<<elseif $worn.upper.state is "midriff">>
<<He>> lifts up your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<<set $worn.upper.state to "chest">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<elseif $worn.upper.state is "chest">>
<span class="purple"><<He>> removes your $worn.upper.name completely.</span>
<<upperstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.lower.state is $worn.upper.state_top and $worn.lower.state is $worn.upper.state and $worn.lower.skirt is 1>>
<<if $position is "wall">>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.upper.state is "waist">>
<<He>> pulls your bundled $worn.upper.name up past your midriff.
<<set $worn.upper.state to "midriff">><<neutral 1>><<set $worn.lower.state to "midriff">><<set $worn.upper.state_top to "midriff">>
<<elseif $worn.upper.state is "midriff">>
<<He>> pulls your bundled $worn.upper.name up past your <<breastsstop>>
<<set $worn.upper.state to "chest">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>><<set $worn.lower.state to "chest">><<set $worn.upper.state_top to "chest">>
<<elseif $worn.upper.state is "chest">>
<span class="purple"><<He>> pulls your $worn.upper.name off your body.</span>
<<upperstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.state_top is "chest">>
<<He>> pulls down the top of your $worn.upper.name, <span class="lewd">revealing your <<breastsstop>></span>
<<set $worn.upper.state_top to "midriff">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<if $worn.lower.state is "chest">>
<<set $worn.lower.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<He>> pulls your $worn.upper.name down past your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<if $worn.lower.state is "midriff">>
<<set $worn.lower.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<He>> pulls your $worn.upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitalsstop>></span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">>
<<if $worn.lower.state is "waist">>
<<set $worn.lower.state to "thighs">>
<</if>>
<<elseif $worn.upper.state_top is "thighs">>
<<He>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<if $worn.lower.state is "thighs">>
<<set $worn.lower.state to "knees">>
<</if>>
<<elseif $worn.upper.state_top is "knees">>
<<He>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<if $worn.lower.state is "knees">>
<<set $worn.lower.state to "ankles">>
<</if>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>><<set $NPCList[_n].lefthand to 0>>
<<if $worn.lower.state is "ankles">>
<<set $worn.lower.state to 0>><<lowerstrip>>
<</if>>
<</if>>
<</if>>
<<else>>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.upper.integrity -= 10>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random (1, 100)>>
<<if $NPCList[_n].righthand is "upperclothes">>
<<if $worn.upper.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $upperstruggle is 1>>
<<set $upperstruggle to 0>>
You manage to keep <<him>> from stripping you of your $worn.upper.name.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your $worn.upper.name.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.upper.set isnot $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.upper.state_top is "chest">>
<<He>> pulls down your $worn.upper.name, <span class="lewd">revealing your <<breastsstop>></span>
<<set $worn.upper.state_top to "midriff">><<neutral 3>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<He>> pulls your $worn.upper.name down past your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<He>> pulls your $worn.upper.name down to your thighs.
<<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">>
<<elseif $worn.upper.state_top is "thighs">>
<<He>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<elseif $worn.upper.state_top is "knees">>
<<He>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>><<set $NPCList[_n].righthand to 0>>
<</if>>
<<elseif $worn.upper.open is 0>>
<<if $position is "wall">>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.upper.state is "waist">>
<<He>> lifts up your $worn.upper.name, exposing your midriff.
<<set $worn.upper.state to "midriff">><<neutral 1>>
<<elseif $worn.upper.state is "midriff">>
<<He>> lifts up your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<<set $worn.upper.state to "chest">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>>
<<elseif $worn.upper.state is "chest">>
<span class="purple"><<He>> removes your $worn.upper.name completely.</span>
<<upperstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.set is $worn.lower.set>>
<<if $worn.upper.open is 1>>
<<if $worn.lower.state is $worn.upper.state_top and $worn.lower.state is $worn.upper.state and $worn.lower.skirt is 1>>
<<if $position is "wall">>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.upper.state is "waist">>
<<He>> pulls your bundled $worn.upper.name up past your midriff.
<<set $worn.upper.state to "midriff">><<neutral 1>><<set $worn.lower.state to "midriff">><<set $worn.upper.state_top to "midriff">>
<<elseif $worn.upper.state is "midriff">>
<<He>> pulls your bundled $worn.upper.name up past your <<breastsstop>>
<<set $worn.upper.state to "chest">><<neutral 2>><<set $worn.upper.exposed to 2>><<set $speechbreasts to 1>><<set $worn.lower.state to "chest">><<set $worn.upper.state_top to "chest">>
<<elseif $worn.upper.state is "chest">>
<span class="purple"><<He>> pulls your $worn.upper.name off your body.</span>
<<upperstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<<else>>
<<if $worn.upper.state_top is "chest">>
<<He>> pulls down the top of your $worn.upper.name, <span class="lewd">revealing your <<breastsstop>></span>
<<set $worn.upper.state_top to "midriff">><<set $worn.upper.exposed to 2>><<neutral 2>><<set $speechbreasts to 1>>
<<if $worn.upper.state is "chest">>
<<set $worn.upper.state to "midriff">>
<</if>>
<<if $worn.lower.state is "chest">>
<<set $worn.lower.state to "midriff">>
<</if>>
<<elseif $worn.upper.state_top is "midriff">>
<<He>> pulls your $worn.upper.name down past your midriff.
<<set $worn.upper.state_top to "waist">><<neutral 1>>
<<if $worn.upper.state is "midriff">>
<<set $worn.upper.state to "waist">>
<</if>>
<<if $worn.lower.state is "midriff">>
<<set $worn.lower.state to "waist">>
<</if>>
<<elseif $worn.upper.state_top is "waist">>
<<He>> pulls your $worn.upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitalsstop>></span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.upper.state_top to "thighs">><<set $worn.upper.state to "thighs">>
<<if $worn.lower.state is "waist">>
<<set $worn.lower.state to "thighs">>
<</if>>
<<elseif $worn.upper.state_top is "thighs">>
<<He>> pulls your $worn.upper.name down to your knees.
<<set $worn.upper.state_top to "knees">><<set $worn.upper.state to "knees">><<neutral 1>>
<<if $worn.lower.state is "thighs">>
<<set $worn.lower.state to "knees">>
<</if>>
<<elseif $worn.upper.state_top is "knees">>
<<He>> pulls your $worn.upper.name down to your ankles.
<<set $worn.upper.state_top to "ankles">><<set $worn.upper.state to "ankles">><<neutral 1>>
<<if $worn.lower.state is "knees">>
<<set $worn.lower.state to "ankles">>
<</if>>
<<elseif $worn.upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.upper.state_top to 0>><<set $worn.upper.state to 0>><<upperstrip>><<set $NPCList[_n].righthand to 0>>
<<if $worn.lower.state is "ankles">>
<<set $worn.lower.state to 0>><<lowerstrip>>
<</if>>
<</if>>
<</if>>
<<else>>
<<He>> tugs at your $worn.upper.name, tearing <<upperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.upper.integrity -= 10>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "underupperclothes">>
<<if $worn.under_upper.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $upperstruggle is 1>>
<<set $upperstruggle to 0>>
You manage to keep <<him>> from stripping you of your $worn.under_upper.name.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your $worn.under_upper.name.</span>
<<set $NPCList[_n].lefthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.under_upper.set isnot $worn.under_lower.set>>
<<if $worn.under_upper.open is 1>>
<<if $worn.under_upper.state_top is "chest">>
<<He>> pulls down your $worn.under_upper.name, <span class="lewd">revealing your <<breastsstop>></span>
<<set $worn.under_upper.state_top to "midriff">><<neutral 3>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.under_upper.state is "chest">>
<<set $worn.under_upper.state to "midriff">>
<</if>>
<<elseif $worn.under_upper.state_top is "midriff">>
<<He>> pulls your $worn.under_upper.name down past your midriff.
<<set $worn.under_upper.state_top to "waist">><<neutral 1>>
<<if $worn.under_upper.state is "midriff">>
<<set $worn.under_upper.state to "waist">>
<</if>>
<<elseif $worn.under_upper.state_top is "waist">>
<<He>> pulls your $worn.under_upper.name down to your thighs.
<<set $worn.under_upper.state_top to "thighs">><<set $worn.under_upper.state to "thighs">>
<<elseif $worn.under_upper.state_top is "thighs">>
<<He>> pulls your $worn.under_upper.name down to your knees.
<<set $worn.under_upper.state_top to "knees">><<set $worn.under_upper.state to "knees">><<neutral 1>>
<<elseif $worn.under_upper.state_top is "knees">>
<<He>> pulls your $worn.under_upper.name down to your ankles.
<<set $worn.under_upper.state_top to "ankles">><<set $worn.under_upper.state to "ankles">><<neutral 1>>
<<elseif $worn.under_upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.under_upper.state_top to 0>><<set $worn.under_upper.state to 0>><<underupperstrip>><<set $NPCList[_n].lefthand to 0>>
<</if>>
<<elseif $worn.under_upper.open is 0>>
<<if $position is "wall">>
<<He>> tugs at your $worn.under_upper.name, tearing <<underupperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.under_upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.under_upper.state is "waist">>
<<He>> lifts up your $worn.under_upper.name, exposing your midriff.
<<set $worn.under_upper.state to "midriff">><<neutral 1>>
<<elseif $worn.under_upper.state is "midriff">>
<<He>> lifts up your $worn.under_upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<<set $worn.under_upper.state to "chest">><<neutral 2>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>>
<<elseif $worn.under_upper.state is "chest">>
<span class="purple"><<He>> removes your $worn.under_upper.name completely.</span>
<<underupperstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.under_upper.open is 1>>
<<if $worn.under_lower.state is $worn.under_upper.state_top and $worn.under_lower.state is $worn.under_upper.state and $worn.under_lower.skirt is 1>>
<<if $position is "wall">>
<<He>> tugs at your $worn.under_upper.name, tearing <<underupperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.under_upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.under_upper.state is "waist">>
<<He>> pulls your bundled $worn.under_upper.name up past your midriff.
<<set $worn.under_upper.state to "midriff">><<neutral 1>><<set $worn.under_lower.state to "midriff">><<set $worn.under_upper.state_top to "midriff">>
<<elseif $worn.under_upper.state is "midriff">>
<<He>> pulls your bundled $worn.under_upper.name up past your <<breastsstop>>
<<set $worn.under_upper.state to "chest">><<neutral 2>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>><<set $worn.under_lower.state to "chest">><<set $worn.under_upper.state_top to "chest">>
<<elseif $worn.under_upper.state is "chest">>
<span class="purple"><<He>> pulls your $worn.under_upper.name off your body.</span>
<<underupperstrip>><<set $NPCList[_n].lefthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<<else>>
<<if $worn.under_upper.state_top is "chest">>
<<He>> pulls down the top of your $worn.under_upper.name, <span class="lewd">revealing your <<breastsstop>></span>
<<set $worn.under_upper.state_top to "midriff">><<neutral 2>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.under_upper.state is "chest">>
<<set $worn.under_upper.state to "midriff">>
<</if>>
<<if $worn.under_lower.state is "chest">>
<<set $worn.under_lower.state to "midriff">>
<</if>>
<<elseif $worn.under_upper.state_top is "midriff">>
<<He>> pulls your $worn.under_upper.name down past your midriff.
<<set $worn.under_upper.state_top to "waist">><<neutral 1>>
<<if $worn.under_upper.state is "midriff">>
<<set $worn.under_upper.state to "waist">>
<</if>>
<<if $worn.under_lower.state is "midriff">>
<<set $worn.under_lower.state to "waist">>
<</if>>
<<elseif $worn.under_upper.state_top is "waist">>
<<He>> pulls your $worn.under_upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitalsstop>></span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 2>><<set $worn.under_upper.state_top to "thighs">><<set $worn.under_upper.state to "thighs">>
<<if $worn.under_lower.state is "waist">>
<<set $worn.under_lower.state to "thighs">>
<</if>>
<<elseif $worn.under_upper.state_top is "thighs">>
<<He>> pulls your $worn.under_upper.name down to your knees.
<<set $worn.under_upper.state_top to "knees">><<set $worn.under_upper.state to "knees">><<neutral 1>>
<<if $worn.under_lower.state is "thighs">>
<<set $worn.under_lower.state to "knees">>
<</if>>
<<elseif $worn.under_upper.state_top is "knees">>
<<He>> pulls your $worn.under_upper.name down to your ankles.
<<set $worn.under_upper.state_top to "ankles">><<set $worn.under_upper.state to "ankles">><<neutral 1>>
<<if $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "ankles">>
<</if>>
<<elseif $worn.under_upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.under_upper.state_top to 0>><<set $worn.under_upper.state to 0>><<underupperstrip>><<set $NPCList[_n].lefthand to 0>>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to 0>><<underlowerstrip>>
<</if>>
<</if>>
<</if>>
<<else>>
<<He>> tugs at your $worn.under_upper.name, tearing <<underupperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].lefthand to 0>><<set $worn.under_upper.integrity -= 10>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random (1, 100)>>
<<if $NPCList[_n].righthand is "underupperclothes">>
<<if $worn.under_upper.name is "naked">>
<span class="purple"><<He>> casts aside the fabric.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $upperstruggle is 1>>
<<set $upperstruggle to 0>>
You manage to keep <<him>> from stripping you of your $worn.under_upper.name.
<<set $speechstripstruggle to 1>>
<<elseif $rng gte 101>>
<span class="lblue"><<He>> releases <<his>> hand from your $worn.under_upper.name.</span>
<<set $NPCList[_n].righthand to 0>>
<<elseif $rng lte 100>>
<<if $worn.under_upper.set isnot $worn.under_lower.set>>
<<if $worn.under_upper.open is 1>>
<<if $worn.under_upper.state_top is "chest">>
<<He>> pulls down your $worn.under_upper.name, <span class="lewd">revealing your <<breastsstop>></span>
<<set $worn.under_upper.state_top to "midriff">><<neutral 3>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>>
<<if $worn.under_upper.state is "chest">>
<<set $worn.under_upper.state to "midriff">>
<</if>>
<<elseif $worn.under_upper.state_top is "midriff">>
<<He>> pulls your $worn.under_upper.name down past your midriff.
<<set $worn.under_upper.state_top to "waist">><<neutral 1>>
<<if $worn.under_upper.state is "midriff">>
<<set $worn.under_upper.state to "waist">>
<</if>>
<<elseif $worn.under_upper.state_top is "waist">>
<<He>> pulls your $worn.under_upper.name down to your thighs.
<<set $worn.under_upper.state_top to "thighs">><<set $worn.under_upper.state to "thighs">>
<<elseif $worn.under_upper.state_top is "thighs">>
<<He>> pulls your $worn.under_upper.name down to your knees.
<<set $worn.under_upper.state_top to "knees">><<set $worn.under_upper.state to "knees">><<neutral 1>>
<<elseif $worn.under_upper.state_top is "knees">>
<<He>> pulls your $worn.under_upper.name down to your ankles.
<<set $worn.under_upper.state_top to "ankles">><<set $worn.under_upper.state to "ankles">><<neutral 1>>
<<elseif $worn.under_upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.under_upper.state_top to 0>><<set $worn.under_upper.state to 0>><<underupperstrip>><<set $NPCList[_n].righthand to 0>>
<</if>>
<<elseif $worn.under_upper.open is 0>>
<<if $position is "wall">>
<<He>> tugs at your $worn.under_upper.name, tearing <<underupperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.under_upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.under_upper.state is "waist">>
<<He>> lifts up your $worn.under_upper.name, exposing your midriff.
<<set $worn.under_upper.state to "midriff">><<neutral 1>>
<<elseif $worn.under_upper.state is "midriff">>
<<He>> lifts up your $worn.under_upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<<set $worn.under_upper.state to "chest">><<neutral 2>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>>
<<elseif $worn.under_upper.state is "chest">>
<span class="purple">
<<He>> removes your $worn.under_upper.name completely.</span>
<<underupperstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.under_upper.open is 1>>
<<if $worn.under_lower.state is $worn.under_upper.state_top and $worn.under_lower.state is $worn.under_upper.state and $worn.under_lower.skirt is 1>>
<<if $position is "wall">>
<<He>> tugs at your $worn.under_upper.name, tearing <<underupperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.under_upper.integrity -= 10>><<neutral 1>>
<<elseif $position isnot "wall">>
<<if $worn.under_upper.state is "waist">>
<<He>> pulls your bundled $worn.under_upper.name up past your midriff.
<<set $worn.under_upper.state to "midriff">><<neutral 1>><<set $worn.under_lower.state to "midriff">><<set $worn.under_upper.state_top to "midriff">>
<<elseif $worn.under_upper.state is "midriff">>
<<He>> pulls your bundled $worn.under_upper.name up past your <<breastsstop>>
<<set $worn.under_upper.state to "chest">><<neutral 2>><<set $worn.under_upper.exposed to 2>><<set $speechbreasts to 1>><<set $worn.under_lower.state to "chest">><<set $worn.under_upper.state_top to "chest">>
<<elseif $worn.under_upper.state is "chest">>
<span class="purple"><<He>> pulls your $worn.under_upper.name off your body.</span>
<<underupperstrip>><<set $NPCList[_n].righthand to 0>><<neutral 3>><<clothesstripstat>>
<</if>>
<</if>>
<<else>>
<<if $worn.under_upper.state_top is "chest">>
<<He>> pulls down the top of your $worn.under_upper.name, <span class="lewd">revealing your <<breastsstop>></span>
<<set $worn.under_upper.state_top to "midriff">><<set $worn.under_upper.exposed to 2>><<neutral 2>><<set $speechbreasts to 1>>
<<if $worn.under_upper.state is "chest">>
<<set $worn.under_upper.state to "midriff">>
<</if>>
<<if $worn.under_lower.state is "chest">>
<<set $worn.under_lower.state to "midriff">>
<</if>>
<<elseif $worn.under_upper.state_top is "midriff">>
<<He>> pulls your $worn.under_upper.name down past your midriff.
<<set $worn.under_upper.state_top to "waist">><<neutral 1>>
<<if $worn.under_upper.state is "midriff">>
<<set $worn.under_upper.state to "waist">>
<</if>>
<<if $worn.under_lower.state is "midriff">>
<<set $worn.under_lower.state to "waist">>
<</if>>
<<elseif $worn.under_upper.state_top is "waist">>
<<He>> pulls your $worn.under_upper.name down to your thighs, revealing your
<<if $worn.under_lower.state is "waist">>
$worn.under_lower.name
<<neutral 2>>
<<else>>
<span class="lewd"><<genitalsstop>></span>
<<neutral 5>><<set $speechgenitals to 1>>
<</if>>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 2>><<set $worn.under_upper.state_top to "thighs">><<set $worn.under_upper.state to "thighs">>
<<if $worn.under_lower.state is "waist">>
<<set $worn.under_lower.state to "thighs">>
<</if>>
<<elseif $worn.under_upper.state_top is "thighs">>
<<He>> pulls your $worn.under_upper.name down to your knees.
<<set $worn.under_upper.state_top to "knees">><<set $worn.under_upper.state to "knees">><<neutral 1>>
<<if $worn.under_lower.state is "thighs">>
<<set $worn.under_lower.state to "knees">>
<</if>>
<<elseif $worn.under_upper.state_top is "knees">>
<<He>> pulls your $worn.under_upper.name down to your ankles.
<<set $worn.under_upper.state_top to "ankles">><<set $worn.under_upper.state to "ankles">><<neutral 1>>
<<if $worn.under_lower.state is "knees">>
<<set $worn.under_lower.state to "ankles">>
<</if>>
<<elseif $worn.under_upper.state_top is "ankles">>
<span class="purple"><<He>> pulls your $worn.under_upper.name off the bottom of your legs.</span>
<<neutral 5>><<set $worn.under_upper.state_top to 0>><<set $worn.under_upper.state to 0>><<underupperstrip>><<set $NPCList[_n].righthand to 0>>
<<if $worn.under_lower.state is "ankles">>
<<set $worn.under_lower.state to 0>><<underlowerstrip>>
<</if>>
<</if>>
<</if>>
<<else>>
<<He>> tugs at your $worn.under_upper.name, tearing <<underupperit>> before <span class="blue">letting go.</span>
<<set $NPCList[_n].righthand to 0>><<set $worn.under_upper.integrity -= 10>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "head_nipples">>
<<sex 3>>
<<if $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<<He>> continues to push your mouth against <<hisselect _n>> $NPCList[_n].breastdesc. <span class="pink">Milk leaks from <<hisselect _n>> bud.</span>
<<else>>
<<He>> continues to push your mouth against <<hisselect _n>> $NPCList[_n].breastdesc.
<</if>>
<</if>>
<<if $NPCList[_n].lefthand is "head_breasts">>
<<if $rng gte 70>>
<<sex 3>><<set $NPCList[_n].lefthand to "head_nipples">>
<<if $mouthstate isnot "nipple">>
<<set $mouthactiondefault to "breastclosed">>
<</if>>
<<set $mouthstate to "nipple">><<set $NPCList[_n].chest to "mouth">>
<<if $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc, <span class="purple">and your mouth against <<hisselect _n>> nipple.</span> <span class="pink">Milk leaks from <<hisselect _n>> bud.</span>
<<set $speechheadsuckleclosed to 1>>
<<else>>
<<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc, <span class="purple">and your mouth against <<hisselect _n>> nipple.</span>
<<set $speechheadnippleclosed to 1>>
<</if>>
<<else>>
<<neutral 3>>
<<if $NPCList[_n].breastsize gte 6>>
<<He>> holds your head between <<hisselect _n>> $NPCList[_n].breastsdesc.
<<set $speechheadbreasts to 1>>
<<else>>
<<He>> holds your head against <<hisselect _n>> $NPCList[_n].breastsdesc.
<<set $speechheadchest to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is "head_nipples">>
<<sex 3>>
<<if $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<<He>> continues to push your mouth against <<hisselect _n>> $NPCList[_n].breastdesc. <span class="pink">Milk leaks from <<hisselect _n>> bud.</span>
<<else>>
<<He>> continues to push your mouth against <<hisselect _n>> $NPCList[_n].breastdesc.
<</if>>
<</if>>
<<if $NPCList[_n].righthand is "head_breasts">>
<<if $rng gte 70>>
<<sex 3>><<set $NPCList[_n].righthand to "head_nipples">>
<<if $mouthstate isnot "nipple">>
<<set $mouthactiondefault to "breastclosed">>
<</if>>
<<set $mouthstate to "nipple">><<set $otherchest to "mouth">>
<<if $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc, <span class="purple">and your mouth against <<hisselect _n>> nipple.</span> <span class="pink">Milk leaks from <<hisselect _n>> bud.</span>
<<set $speechheadsuckleclosed to 1>>
<<else>>
<<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc, <span class="purple">and your mouth against <<hisselect _n>> nipple.</span>
<<set $speechheadnippleclosed to 1>>
<</if>>
<<else>>
<<neutral 3>>
<<if $NPCList[_n].breastsize gte 6>>
<<He>> holds your head between <<hisselect _n>> $NPCList[_n].breastsdesc.
<<set $speechheadbreasts to 1>>
<<else>>
<<He>> holds your head against <<hisselect _n>> $NPCList[_n].breastsdesc.
<<set $speechheadchest to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is "mask" and $NPCList[_n].righthand is "mask">>
<<if $face is "covered">>
<<He>> tries to pull your $worn.face.name off your face with both hands, <span class="lblue">but you grip it tight.</span>
<<else>>
<<He>> pulls your $worn.face.name off your face with both hands, <span class="pink">revealing your identity.</span>
<<facestrip>><<clothesstripstat>><<set $NPCList[_n].lefthand to 0>><<set $NPCList[_n].righthand to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].lefthand is "mask">>
<<if $face is "covered">>
<<He>> tries to pull your $worn.face.name off your face with <<his>> left hand, <span class="lblue">but you grip it tight.</span>
<<else>>
<<He>> pulls your $worn.face.name off your face with <<his>> left hand, <span class="pink">revealing your identity.</span>
<<facestrip>><<clothesstripstat>><<set $NPCList[_n].lefthand to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].righthand is "mask">>
<<if $face is "covered">>
<<He>> tries to pull your $worn.face.name off your face with <<his>> right hand, <span class="lblue">but you grip it tight.</span>
<<else>>
<<He>> pulls your $worn.face.name off your face with <<his>> right hand, <span class="pink">revealing your identity.</span>
<<facestrip>><<clothesstripstat>><<set $NPCList[_n].righthand to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].lefthand is 0>>
<<if $enemyanger + $rng lte 20>>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].lefthand to "lowerclothes">><<neutral 1>>
<<elseif $vaginaexist is 1>>
<<He>> <<strokes>> your inner thigh and brushes <<his>> fingers against your clit.
<<neutral 10>><<set $speechclit to 1>>
<<elseif $penisexist is 1>>
<<He>> <<strokes>> your inner thigh and brushes <<his>> fingers against your <<glansstop>>
<<neutral 10>><<set $speechglans to 1>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<if $position is "wall">>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].lefthand to "lowerclothes">><<neutral 1>>
<<elseif $vaginaexist is 1>>
<<He>> <<strokes>> your inner thigh and brushes <<his>> fingers against your clit.
<<neutral 10>><<set $speechclit to 1>>
<<elseif $penisexist is 1>>
<<He>> <<strokes>> your inner thigh and brushes <<his>> fingers against your <<glansstop>>
<<neutral 10>><<set $speechglans to 1>>
<</if>>
<<else>>
<<if $worn.upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.upper.name.</span>
<<set $NPCList[_n].lefthand to "upperclothes">><<neutral 1>>
<<elseif $worn.under_upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_upper.name.</span>
<<set $NPCList[_n].lefthand to "underupperclothes">><<neutral 1>>
<<else>>
<<He>> <<strokes>> your chest, <<his>> fingers lingering around your nipple.
<<neutral 4>><<playWithBreasts>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> left hand against your <<bottomstop>></span>
<<set $NPCList[_n].lefthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> left hand against your <<bottomstop>></span>
<<set $NPCList[_n].lefthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 40>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1>>
<<if $vaginause is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<pussycomma>> resting a finger on your entrance.</span>
<<set $NPCList[_n].lefthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<</if>>
<<elseif $penisexist is 1>>
<<if $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<penisstop>></span>
<<set $NPCList[_n].lefthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1>>
<<if $vaginause is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<pussycomma>> resting a finger on your entrance.</span>
<<set $NPCList[_n].lefthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<</if>>
<<elseif $penisexist is 1>>
<<if $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<penisstop>></span>
<<set $NPCList[_n].lefthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 45>>
<<if $position is "wall">>
<<He>> leans against the wall.
<<else>>
<<He>> caresses your tummy.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 50>>
<<if $position is "wall">>
<<He>> grips your thigh and pulls, but you're stuck firm.
<<neutral 1>>
<<else>>
<<He>> <<strokes>> your hair.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 55>>
<<if $position is "wall">>
<<He>> grips your thigh and pulls, but you're stuck firm.
<<neutral 1>>
<<elseif $worn.face.type.includes("mask")>>
<span class="purple"><<He>> grasps your $worn.face.name.</span>
<<neutral 1>><<set $NPCList[_n].lefthand to "mask">>
<<else>>
<<He>> <<strokes>> your hair.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<if $position is "wall">>
<<He>> pulls your leg, but you're stuck firm.
<<neutral 1>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.state isnot "chest" and $worn.upper.state_top is "chest">>
<<He>> <<strokes>> your <<breasts>> through your $worn.upper.name.
<<neutral 2>><<playWithBreasts>>
<<else>>
<<He>> <<strokes>> your exposed <<breastsstop>>
<<neutral 4>><<playWithBreasts>>
<</if>>
<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $NPCList[_n].chest is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $NPCList[_n].chest is 0>>
<<He>> cradles the back of your head in <<his>> left hand, and <span class="pink">pushes your face against <<his>> $NPCList[_n].breastsdesc.</span>
<<set $NPCList[_n].lefthand to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $NPCList[_n].chest to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
<<elseif $enemyanger + $rng lte 80>>
<<set $speechbottom to 1>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> fondles your <<bottom>> through your $worn.lower.name.
<<neutral 2>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> fondles your <<bottom>> through your $worn.under_lower.name.
<<neutral 2>>
<<else>>
<<He>> gropes and squeezes your exposed <<bottomstop>>
<<neutral 4>>
<</if>>
<<elseif $enemyanger + $rng lte 100>>
<<if $penisexist is 1>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> fondles and <<strokes>> your <<penis>> through your $worn.lower.name.
<<neutral 5>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> fondles and <<strokes>> your <<penis>> through your $worn.under_lower.name.
<<neutral 5>>
<<elseif $penisuse is 0>>
<<He>> fondles and <<strokes>> your exposed <<penisstop>>
<<neutral 10>>
<<else>>
<<He>> fondles and <<strokes>> your <<testicles>>.
<<neutral 10>>
<</if>>
<<elseif $vaginaexist is 1>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> fondles and <<strokes>> your labia through your $worn.lower.name.
<<neutral 5>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> fondles and <<strokes>> your labia through your $worn.under_lower.name.
<<neutral 5>>
<<else>>
<<He>> fondles and <<strokes>> your exposed <<pussystop>>
<<neutral 10>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 110>>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].lefthand to "lowerclothes">><<neutral 1>>
<<elseif $vaginaexist is 1>>
<<He>> pinches your clitoris.
<<neutral 15>><<bruise vagina>><<set $speechclit to 1>>
<<elseif $penisexist is 1>>
<<if $penisuse is 0>>
<<He>> pinches your glans.
<<neutral 15>><<bruise penis>><<set $speechglans to 1>>
<<else>>
<<He>> pinches your shaft.
<<neutral 10>><<bruise penis>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 120>>
<<if $position is "wall">>
<<He>> smacks your thigh.
<<violence 1>><<bruise thigh>><<hitstat>>
<<else>>
<<if $worn.upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.upper.name.</span>
<<set $NPCList[_n].lefthand to "upperclothes">><<neutral 1>>
<<else>>
<span class="purple"><<He>> grabs your throat.</span>
<<violence 2>><<set $NPCList[_n].lefthand to "throat">>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 125>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> left hand against your <<bottomstop>></span>
<<set $NPCList[_n].lefthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> left hand against your <<bottomstop>></span>
<<set $NPCList[_n].lefthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 130>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1>>
<<if $vaginause is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<pussycomma>> <<his>> finger resting on your entrance.</span>
<<set $NPCList[_n].lefthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<</if>>
<<elseif $penisexist is 1>>
<<if $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<penisstop>></span>
<<set $NPCList[_n].lefthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].lefthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1>>
<<if $vaginause is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<pussycomma>> <<his>> finger resting on your entrance.</span>
<<set $NPCList[_n].lefthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<</if>>
<<elseif $penisexist is 1>>
<<if $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> left hand against your <<penisstop>></span>
<<set $NPCList[_n].lefthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 140>>
<<if $position is "wall">>
<<He>> smacks your <<bottomstop>>
<<violence 1>><<bruise bottom>><<hitstat>>
<<else>>
<<He>> seizes your hair with <<his>> left hand.
<<set $NPCList[_n].lefthand to "hair">><<violence 2>><<set $speechhair to 1>>
<</if>>
<<elseif $enemyanger + $rng lte 160 and $NPCList[_n].lefthand isnot "arms" and $NPCList[_n].righthand isnot "arms" and $leftarm isnot "bound" and $rightarm isnot "bound">>
<span class="purple"><<He>> pins down your arms.</span>
<<set $NPCList[_n].lefthand to "arms">><<set $leftarm to "grappled">><<set $rightarm to "grappled">><<disablearms>><<violence 2>><<bruise leftarm>><<bruise rightarm>><<set $speecharms to 1>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<elseif $enemyanger + $rng lte 160>>
<<He>> digs <<his>> nails into your <<bottom>> while groping, giving no heed to you comfort.
<<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<elseif $enemyanger + $rng lte 175>>
<<He>> slaps your <<bottomstop>>
<<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<elseif $enemyanger + $rng lte 180>>
<<He>> smacks your thighs.
<<violence 10>><<bruise thigh>><<hitstat>><<set $speechbeat to 1>>
<<elseif $enemyanger + $rng lte 185>>
<<if $position is "wall">>
<<He>> punches your thigh.
<<bruise thigh>><<hitstat>><<violence 10>><<set $speechbeat to 1>>
<<else>>
<<He>> punches your tummy.
<<violence 20>><<bruise tummy>><<hitstat>><<set $speechbeat to 1>>
<</if>>
<<elseif $enemyanger + $rng lte 190>>
<<if $position is "wall">>
<<He>> slaps your <<bottomstop>>
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<<else>>
<<He>> slaps your <<breastsstop>>
<<violence 20>><<bruise chest>><<hitstat>><<set $speechbeat to 1>><<playWithBreasts>>
<</if>>
<<elseif $enemyanger + $rng gte 191>>
<<if $position is "wall">>
<<if $penisexist is 1>>
<<He>> scratches your helpless <<bottomstop>>
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<<elseif $vaginaexist is 1>>
<<He>> scratches your helpless <<bottomstop>>
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<He>> punches your nose.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<elseif $rng gte 61>>
<<He>> punches the back of your neck.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<elseif $rng gte 41>>
<<He>> punches your cheek.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<elseif $rng gte 21>>
<<He>> punches your jaw.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<else>>
<<He>> jabs the front of your neck.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].righthand is "head_nipples">>
<<sex 3>>
<<if $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<<He>> continues to push your mouth against <<hisselect _n>> $NPCList[_n].breastdesc. <span class="pink">Milk leaks from <<hisselect _n>> bud.</span>
<<else>>
<<He>> continues to push your mouth against <<hisselect _n>> $NPCList[_n].breastdesc.
<</if>>
<</if>>
<<if $NPCList[_n].righthand is "head_breasts">>
<<if $rng gte 70>>
<<sex 3>><<set $NPCList[_n].righthand to "head_nipples">>
<<if $mouthstate isnot "nipple">>
<<set $mouthactiondefault to "breastclosed">>
<</if>>
<<set $mouthstate to "nipple">><<set $NPCList[_n].chest to "mouth">>
<<if $NPCList[_n].lactation is 1 and $breastfeedingdisable is "f">>
<<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc, <span class="purple">and your mouth against <<hisselect _n>> nipple.</span> <span class="pink">Milk leaks from <<hisselect _n>> bud.</span>
<<set $speechheadsuckleclosed to 1>>
<<else>>
<<He>> pushes your mouth against <<hisselect _n>> $NPCList[_n].breastdesc, <span class="purple">and your mouth against <<hisselect _n>> nipple.</span>
<<set $speechheadnippleclosed to 1>>
<</if>>
<<else>>
<<neutral 3>>
<<if $NPCList[_n].breastsize gte 6>>
<<He>> holds your head between <<hisselect _n>> $NPCList[_n].breastsdesc.
<<set $speechheadbreasts to 1>>
<<else>>
<<He>> holds your head against <<hisselect _n>> $NPCList[_n].breastsdesc.
<<set $speechheadchest to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].righthand is 0>>
<<if $enemyanger + $rng lte 20>>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].righthand to "lowerclothes">><<neutral 1>>
<<elseif $vaginaexist is 1>>
<<He>> <<strokes>> your pubic mound and teases your clit.
<<neutral 10>><<set $speechclit to 1>>
<<elseif $penisexist is 1>>
<<He>> <<strokes>> your <<testicles>> and teases your glans.
<<neutral 10>><<set $speechglans to 1>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<if $position is "wall">>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].righthand to "lowerclothes">><<neutral 1>>
<<elseif $vaginaexist is 1>>
<<He>> runs <<his>> hand up your thigh and <<strokes>> your clit.
<<neutral 10>><<set $speechclit to 1>>
<<elseif $penisexist is 1>>
<<He>> runs <<his>> hand up your thigh and <<strokes>> your <<glansstop>>
<<neutral 10>><<set $speechglans to 1>>
<</if>>
<<else>>
<<if $worn.upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.upper.name.</span>
<<set $NPCList[_n].righthand to "upperclothes">><<neutral 1>>
<<elseif $worn.under_upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_upper.name.</span>
<<set $NPCList[_n].righthand to "underupperclothes">><<neutral 1>>
<<else>>
<<He>> <<strokes>> your chest and teases your nipple.
<<neutral 4>><<playWithBreasts>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> right hand against your <<bottomstop>></span>
<<set $NPCList[_n].righthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> right hand against your <<bottomstop>></span>
<<set $NPCList[_n].righthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 40>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1>>
<<if $vaginause is 0>>
<span class="purple"><<He>> presses <<his>> right hand against your <<pussycomma>> resting a finger on your entrance.</span>
<<set $NPCList[_n].righthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<</if>>
<<elseif $penisexist is 1>>
<<if $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> right hand against your <<penisstop>></span>
<<set $NPCList[_n].righthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1>>
<<if $vaginause is 0>>
<span class="purple"><<He>> presses <<his>> right hand against your <<pussycomma>> resting a finger above your entrance.</span>
<<set $NPCList[_n].righthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<</if>>
<<elseif $penisexist is 1>>
<<if $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> right hand against your <<penisstop>></span>
<<set $NPCList[_n].righthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 45>>
<<if $position is "wall">>
<<He>> rests <<his>> right hand against the wall.
<<else>>
<<He>> <<strokes>> your tummy with <<his>> right hand.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 50>>
<<if $position is "wall">>
<<He>> pushes your <<bottomcomma>> making sure you're stuck firm.
<<neutral 1>>
<<else>>
<<He>> <<strokes>> your cheek.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 55>>
<<if $position is "wall">>
<<He>> grips your thigh and pulls, but you're stuck firm.
<<neutral 1>>
<<elseif $worn.face.type.includes("mask")>>
<span class="purple"><<He>> grasps your $worn.face.name.</span>
<<neutral 1>><<set $NPCList[_n].righthand to "mask">>
<<else>>
<<He>> <<strokes>> your hair.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<if $position is "wall">>
<<He>> tugs on your leg, but you're stuck firm.
<<neutral 1>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.state isnot "chest" and $worn.upper.state_top is "chest">>
<<He>> gropes your <<breasts>> through your $worn.upper.name.
<<neutral 2>><<playWithBreasts>>
<<else>>
<<He>> gropes your exposed <<breastsstop>>
<<neutral 4>><<playWithBreasts>>
<</if>>
<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $NPCList[_n].chest is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $NPCList[_n].chest is 0>>
<<He>> cradles the back of your head in <<his>> right hand, and <span class="pink">pushes your face against <<his>> $NPCList[_n].breastsdesc.</span>
<<set $NPCList[_n].righthand to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $NPCList[_n].chest to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
<<elseif $enemyanger + $rng lte 80>>
<<set $speechbottom to 1>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> gropes your <<bottom>> through your $worn.lower.name.
<<neutral 2>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> gropes your <<bottom>> through your $worn.under_lower.name.
<<neutral 2>>
<<else>>
<<He>> fondles and <<strokes>> your exposed <<bottomstop>>
<<neutral 4>>
<</if>>
<<elseif $enemyanger + $rng lte 100>>
<<if $penisexist is 1>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> gropes and <<strokes>> your <<penis>> through your $worn.lower.name.
<<neutral 5>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> gropes and <<strokes>> your <<penis>> through your $worn.under_lower.name.
<<neutral 5>>
<<elseif $penisuse is 0>>
<<He>> gropes and <<strokes>> your exposed <<penisstop>>
<<neutral 10>>
<<else>>
<<He>> cups and <<strokes>> your <<testicles>>.
<<neutral 10>>
<</if>>
<<elseif $vaginaexist is 1>>
<<if $worn.lower.state is "waist" and $worn.lower.skirt is 0>>
<<He>> gropes and <<strokes>> your labia through your $worn.lower.name.
<<neutral 5>>
<<elseif $worn.under_lower.state is "waist">>
<<He>> gropes and <<strokes>> your labia through your $worn.under_lower.name.
<<neutral 5>>
<<else>>
<<He>> gropes and <<strokes>> your exposed <<pussystop>>
<<neutral 10>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 110>>
<<if $worn.lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.lower.name.</span>
<<set $NPCList[_n].righthand to "lowerclothes">><<neutral 1>>
<<elseif $vaginaexist is 1>>
<<He>> pinches your clitoris.
<<neutral 15>><<bruise vagina>><<set $speechclit to 1>>
<<elseif $penisexist is 1>>
<<if $penisuse is 0>>
<<He>> pinches your glans.
<<neutral 15>><<bruise penis>><<set $speechglans to 1>>
<<else>>
<<He>> pinches your shaft.
<<neutral 10>><<bruise penis>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 120>>
<<if $position is "wall">>
<<He>> squeezes your thigh.
<<violence 1>><<hitstat>><<bruise thigh>>
<<else>>
<<if $worn.upper.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.upper.name.</span>
<<set $NPCList[_n].righthand to "upperclothes">><<neutral 1>>
<<else>>
<span class="purple"><<He>> grabs your throat.</span>
<<violence 2>><<set $NPCList[_n].righthand to "throat">>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 125>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> right hand against your <<bottomstop>></span>
<<set $NPCList[_n].righthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $worn.lower.anus_exposed is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<span class="purple"><<He>> presses <<his>> right hand against your <<bottomstop>></span>
<<set $NPCList[_n].righthand to "anusentrance">><<set $anususe to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 130>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1>>
<<if $vaginause is 0>>
<span class="purple"><<He>> presses <<his>> right hand against your <<pussycomma>> <<his>> finger resting on your entrance.</span>
<<set $NPCList[_n].righthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<</if>>
<<elseif $penisexist is 1>>
<<if $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> right hand against your <<penisstop>></span>
<<set $NPCList[_n].righthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $worn.lower.name isnot "waist">>
<<if $worn.under_lower.name isnot "naked">>
<span class="purple"><<He>> grasps your $worn.under_lower.name.</span>
<<set $NPCList[_n].righthand to "underclothes">><<neutral 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $vaginaexist is 1>>
<<if $vaginause is 0>>
<span class="purple"><<He>> presses <<his>> right hand against your <<pussycomma>> <<his>> finger resting on your entrance.</span>
<<set $NPCList[_n].righthand to "vaginaentrance">><<set $vaginause to 1>><<neutral 1>>
<</if>>
<<elseif $penisexist is 1>>
<<if $penisuse is 0>>
<span class="purple"><<He>> presses <<his>> right hand against your <<penisstop>></span>
<<set $NPCList[_n].righthand to "penisentrance">><<set $penisuse to 1>><<neutral 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 140>>
<<if $position is "wall">>
<<He>> slaps your <<bottomstop>>
<<violence 1>><<bruise bottom>><<hitstat>>
<<else>>
<span class="purple"><<He>> seizes your hair with <<his>> right hand.</span>
<<set $NPCList[_n].righthand to "hair">><<violence 2>><<set $speechhair to 1>>
<</if>>
<<elseif $enemyanger + $rng lte 160 and $NPCList[_n].lefthand isnot "arms" and $NPCList[_n].righthand isnot "arms" and $leftarm isnot "bound" and $rightarm isnot "bound">>
<span class="purple"><<He>> pins down your arms.</span>
<<set $NPCList[_n].righthand to "arms">><<set $leftarm to "grappled">><<set $rightarm to "grappled">><<disablearms>><<violence 2>><<bruise leftarm>><<bruise rightarm>><<set $speecharms to 1>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<elseif $enemyanger + $rng lte 160>>
<<He>> grips your <<bottomcomma>> digging <<his>> nails into your skin.
<<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<elseif $enemyanger + $rng lte 175>>
<<He>> spanks your <<bottomstop>>
<<violence 10>><<bruise bottom>><<hitstat>><<set $speechspank to 1>>
<<elseif $enemyanger + $rng lte 180>>
<<He>> slaps your thighs.
<<violence 10>><<bruise thigh>><<hitstat>><<set $speechbeat to 1>>
<<elseif $enemyanger + $rng lte 185>>
<<if $position is "wall">>
<<He>> beats your thigh.
<<bruise thigh>><<hitstat>><<violence 10>><<set $speechbeat to 1>>
<<else>>
<<He>> beats your tummy.
<<violence 20>><<bruise tummy>><<hitstat>><<set $speechbeat to 1>>
<</if>>
<<elseif $enemyanger + $rng lte 190>>
<<if $position is "wall">>
<<He>> spanks your <<bottomstop>>
<<violence 20>><<bruise bottom>><<hitstat>><<set $speechbeat to 1>>
<<else>>
<<He>> spanks your <<breastsstop>>
<<violence 20>><<bruise chest>><<hitstat>><<set $speechbeat to 1>><<playWithBreasts>>
<</if>>
<<elseif $enemyanger + $rng gte 191>>
<<if $position is "wall">>
<<if $penisexist is 1>>
<<He>> jabs your gooch.
<<violence 20>><<bruise penis>><<hitstat>><<set $speechbeat to 1>>
<<elseif $vaginaexist is 1>>
<<He>> jabs your gooch.
<<violence 20>><<bruise vagina>><<hitstat>><<set $speechbeat to 1>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<He>> scratches the side of your face.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<elseif $rng gte 61>>
<<He>> scratches the back of your neck.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<<elseif $rng gte 41>>
<<He>> scratches your cheek.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<elseif $rng gte 21>>
<<He>> scratches your jaw.
<<violence 20>><<bruise face>><<hitstat>><<set $speechbeat to 1>>
<<else>>
<<He>> scratches the front of your neck.
<<violence 20>><<bruise neck>><<hitstat>><<set $speechbeat to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "clothed">>
<<if $pronoun is "m">>
<<if $enemyarousal gte 40>>
<<He>> unzips <<his>> fly, <span class="blue">revealing <<his>> $NPCList[_n].penisdesc, fully erect.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> _ppbigreaction[_pprng]</span>
<<case 1>>
<span class="green"> _ppsmallreaction[_pprng]</span>
<<default>>
<</switch>>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<else>>
<<if $enemyarousal gte 40>>
<<He>> pulls up <<his>> skirt, <span class="blue">revealing <<his>> $NPCList[_n].penisdesc, fully erect.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> You gasp at its massive girth.</span>
<<case 1>>
<span class="green"> You stifle a giggle.</span>
<<default>>
<</switch>>
<<set $NPCList[_n].penis to 0>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "thighs">><<set $speechthigh to 1>>
<<if $vaginaexist is 1>>
<<if $rng gte 101>>
<span class="blue"><<He>> angles <<his>> $NPCList[_n].penisdesc towards your <<pussystop>></span>
<<set $thighuse to 0>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your thighs and <<pussystop>>
<<sex 5>>
<</if>>
<<else>>
<<if $rng gte 101>>
<<He>> moves <<his>> penis out from between your thighs.
<<set $thighuse to 0>><<set $NPCList[_n].penis to 0>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your thighs.
<<sex 5>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "cheeks">><<set $speechcheeks to 1>>
<<if $rng gte 101>>
<span class="blue"><<He>> angles <<his>> $NPCList[_n].penisdesc towards your anus.</span>
<<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $bottomuse to 0>><<set $cheekactiondefault to "cheeks">><<set $speechanusentrance to 1>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your cheeks.
<<submission 3>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "leftarm">><<set $speechhandjobpenis to 1>>
<<if $rng gte 1>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your fingers.
<<submission 1>>
<<elseif $rng gte 101>>
<<He>> moves <<his>> penis away from your hand.
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $leftactiondefault to "leftgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "rightarm">><<set $speechhandjobpenis to 1>>
<<if $rng gte 1>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your fingers.
<<submission 1>>
<<elseif $rng gte 101>>
<<He>> moves <<his>> penis away from your hand.
<<set $NPCList[_n].penis to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "botharm">><<set $speechhandjobpenis to 1>>
<<if $rng gte 1>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your hands.
<<submission 2>>
<<elseif $rng gte 101>>
<<He>> moves <<his>> penis away from your hands.
<<set $NPCList[_n].penis to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $rightactiondefault to "rightgrab">><<set $leftactiondefault to "leftgrab">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "feet">><<set $speechfeet to 1>>
<<if $rng gte 1>>
<<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>>
<<He>> fucks your feet with increasing force as <<he>> approaches <<his>> peak.
<<submission 1>>
<<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>>
<<He>> pounds <<his>> $NPCList[_n].penisdesc between your feet.
<<submission 1>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your feet.
<<submission 1>>
<</if>>
<<elseif $rng gte 101>>
<<He>> moves <<his>> penis away from your feet.
<<set $NPCList[_n].penis to 0>><<set $feetuse to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<He>> slides <<his>> $NPCList[_n].penisdesc out of your <<pussystop>></span>
<<sex 30>><<set $NPCList[_n].penis to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "imminent">>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> violates your <<pussy>> with increasing intensity.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to fuck your <<pussy>> with no regard for your comfort.
<<else>>
<<He>> fucks your <<pussy>> with rough thrusts, giving no regard to your comfort.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<his>> $NPCList[_n].penisdesc throb as <<he>> pounds away at your <<pussystop>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to violate your <<pussystop>>
<<else>>
<<He>> fucks your <<pussy>> with deep and deliberate thrusts.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> fucks your <<pussy>> with increasing power.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues thrusting into your <<pussystop>>
<<else>>
<<He>> fucks your <<pussy>> with steady thrusts.
<</if>>
<</if>>
<<sex 30>><<bruise vagina>><<violence 1>><<set $speechvaginapenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vaginaimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> $NPCList[_n].penisdesc against your pussy.</span>
<<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">>
<<elseif $rng gte 1>>
<<if $novaginal is 0>>
<<set $vaginaactiondefault to "take">>
<<if $vaginalvirginity is 0>>
<<if $enemyanger gte 80>>
<span class="pink"><<He>> thrusts <<his>> $NPCList[_n].penisdesc deep into your <<pussystop>></span>
<<elseif $enemyanger gte 20>>
<span class="pink"><<He>> thrusts <<his>> $NPCList[_n].penisdesc deep into your <<pussystop>></span>
<<else>>
<span class="pink"><<He>> glides <<his>> $NPCList[_n].penisdesc deep into your <<pussystop>></span>
<</if>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> You whimper as your <<pussy>> stretches to accommodate <<his>> cock.</span>
<<default>>
<</switch>>
<<sex 30>><<set $NPCList[_n].penis to "vagina">><<vaginalstat>><<bruise vagina>><<violence 1>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set $speechvaginapenetrated to 1>>
<<elseif $vaginalvirginity is 1>>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"><<His>> $NPCList[_n].penisdesc thrusts deep into your virgin pussy, obliterating your hymen and forever robbing you of your purity. You scream out as your <<pussy>> struggles to accommodate <<his>> cock.</span>
<<sex 100>><<set $NPCList[_n].penis to "vagina">><<set $vaginalvirginity to 0>><<bruise vagina>><<vaginalstat>><<violence 200>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set $speechvaginavirgin to 1>>
<<case 1>>
<span class="red"><<His>> $NPCList[_n].penisdesc pushes into your virgin pussy, breaking your hymen and forever robbing you of your purity.</span> <span class="green"> While technically no longer a virgin, you can barely feel it.</span>
<<sex 100>><<set $NPCList[_n].penis to "vagina">><<set $vaginalvirginity to 0>><<vaginalstat>><<violence 25>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set $speechvaginavirgin to 1>>
<<default>>
<span class="pink"><<His>> $NPCList[_n].penisdesc thrusts deep into your virgin pussy,</span><span class="red"> tearing your hymen and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].penis to "vagina">><<set $vaginalvirginity to 0>><<bruise vagina>><<vaginalstat>><<violence 100>><<raped>><<vaginaraped>><<set $vaginastate to "penetrated">><<set $speechvaginavirgin to 1>>
<</switch>>
<</if>>
<<else>>
Respecting your wishes, <<he>> presses <<his>> $NPCList[_n].penisdesc against your <<pussy>> but does not penetrate.
<<sex 15>><<set $speechvaginawithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "vaginaentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> penis away from your <<pussystop>></span>
<<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<pussy>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechvaginaentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<pussy>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechvaginaentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $novaginal is 1>>
<span class="purple"><<He>> pushes <<his>> $NPCList[_n].penisdesc against your <<pussystop>></span>
<<sex 20>><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $speechvaginaimminent to 1>>
<<else>>
<span class="purple"><<He>> pushes <<his>> $NPCList[_n].penisdesc against your <<pussycomma>> preparing to penetrate you fully.</span>
<<sex 20>><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $speechvaginaimminent to 1>>
<</if>>
<<elseif $rng gte 1>>
<<He>> teases your <<pussy>> without penetrating.
<<sex 10>><<set $speechvaginaentrance to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anus">>
<<if $rng gte 101>>
<span class="purple"><<He>> withdraws <<his>> penis from your anus.</span>
<<sex 30>><<set $NPCList[_n].penis to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "imminent">>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> ravages your <<bottom>> with a violent intensity.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
You feel <<his>> $NPCList[_n].penisdesc ever deeper within you as <<he>> fucks your <<bottomstop>>
<<else>>
<<He>> fucks your <<bottom>> with rough thrusts, intent on showing you who's boss.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<his>> $NPCList[_n].penisdesc throb within you as <<he>> fucks your <<bottomstop>>
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to violate your <<bottomcomma>> giving no regard to your comfort.
<<else>>
<<He>> fucks your <<bottom>> with deep and dominating thrusts.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> fucks your <<bottom>> with increasing power.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues fucking your <<bottomstop>>
<<else>>
<<He>> fucks your <<bottom>> with steady thrusts.
<</if>>
<</if>>
<<sex 30>><<bruise anus>><<violence 1>><<set $speechanuspenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> $NPCList[_n].penisdesc against your anus.</span>
<<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">>
<<elseif $rng gte 1>>
<<if $noanal is 0>>
<<set $anusactiondefault to "take">>
<<if $analvirginity is 0>>
<span class="pink"><<He>> thrusts <<his>> $NPCList[_n].penisdesc deep into your <<bottomstop>></span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> You whimper as your ass stretches to accommodate <<his>> cock.</span>
<<default>>
<</switch>>
<<sex 30>><<set $NPCList[_n].penis to "anus">><<bruise anus>><<analstat>><<violence 1>><<raped>><<set $anusstate to "penetrated">><<set $speechanuspenetrated to 1>>
<<elseif $analvirginity is 1>>
<span class="pink"><<He>> thrusts <<his>> $NPCList[_n].penisdesc deep into your virgin anus,</span> <span class="red">violating you in a way you hadn't conceived of.</span>
<<switch $NPCList[_n].penissize>>
<<case 4>>
<span class="red"> You scream as your ass struggles to accommodate <<his>> cock.</span>
<<case 1>>
<span class="green"> While your ass is technically no longer virgin, you can barely feel it.</span>
<<default>>
<</switch>>
<<sex 100>><<set $NPCList[_n].penis to "anus">><<set $analvirginity to 0>><<bruise anus>><<analstat>><<violence 50>><<raped>><<set $anusstate to "penetrated">><<set $speechanusvirgin to 1>>
<</if>>
<<else>>
Respecting your wishes, <<he>> presses <<his>> $NPCList[_n].penisdesc against your anus but does not penetrate.
<<sex 15>><<set $speechanuswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "anusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> penis away from your <<bottomstop>></span>
<<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.anus_exposed is 0>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<bottom>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechanusentrance to 1>>
<<elseif $worn.lower.anus_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 0>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<bottom>> through your $worn.under_lower.name.
<<set $speechanusentrance to 1>><<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $rng gte 71>>
<<if $noanal is 1>>
<span class="pink"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus.</span>
<<sex 20>><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>>
<<else>>
<span class="pink"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus, preparing to penetrate you fully.</span>
<<sex 20>><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>>
<</if>>
<<elseif $rng gte 1>>
<<His>> $NPCList[_n].penisdesc rubs against your <<bottomstop>>
<<sex 5>><<set $speechanusentrance to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouth">>
<<if $rng gte 101>>
<span class="purple"><<He>> withdraws <<his>> penis from your mouth.</span>
<<sex 30>><<set $NPCList[_n].penis to "mouthimminent">><<bruise face>><<violence 1>><<set $mouthstate to "imminent">>
<<elseif $rng gte 1>>
<<He>> continues thrusting into your mouth.
<<if $NPCList[_n].penissize gte 4>>
<<switch random(1, 4)>>
<<case 1>>
<span class="pink"> You gag as <<his>> $NPCList[_n].penisdesc bumps the back of your throat.</span>
<<case 2>>
<span class="pink"> Saliva drools down your chin as you struggle to keep your lips wrapped around <<his>> $NPCList[_n].penisdesc.</span>
<<set $hygiene += 500>><<set $facegoo += 1>>
<<default>>
<</switch>>
<</if>>
<<submission 10>><<bruise face>><<violence 1>><<set $speechmouthpenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouthimminent">>
<<if $pullaway is 1>>
<<set $pullaway to 0>>
Saliva drips from the tip of <<his>> phallus.
<<else>>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> $NPCList[_n].penisdesc against your mouth.</span>
<<set $NPCList[_n].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">>
<<elseif $rng lte 20>>
<<if $oralvirginity is 0>>
<span class="pink"><<He>> thrusts <<his>> $NPCList[_n].penisdesc into your mouth.</span>
<<submission 10>><<set $NPCList[_n].penis to "mouth">><<bruise face>><<oralstat>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<<elseif $oralvirginity is 1>>
<span class="pink"><<He>> thrusts <<his>> $NPCList[_n].penisdesc into your mouth.</span><span class="red"> It tastes strange.</span>
<<submission 30>><<set $NPCList[_n].penis to "mouth">><<set $oralvirginity to 0>><<bruise face>><<oralstat>><<violence 1>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthvirgin to 1>>
<</if>>
<<elseif $rng gte 21>>
<<if $mouthsubmit is 1>>
<<He>> allows you to pleasure <<his>> $NPCList[_n].penisdesc with your mouth.
<<submission 5>><<set $speechmouthimminent to 1>>
<<elseif $oralvirginity is 0>>
<span class="pink"> <<He>> thrusts <<his>> $NPCList[_n].penisdesc into your mouth.</span>
<<submission 10>><<set $NPCList[_n].penis to "mouth">><<oralstat>><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<<elseif $oralvirginity is 1>>
<span class="pink"> <<He>> thrusts <<his>> $NPCList[_n].penisdesc into your mouth.</span><span class="red"> It tastes strange.</span>
<<submission 30>><<set $NPCList[_n].penis to "mouth">><<set $oralvirginity to 0>><<oralstat>><<bruise face>><<violence 1>><<raped>><<set $mouthstate to "penetrated">><<set $speechmouthpenetrated to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "mouthentrance">>
<<if $pullaway is 1>>
<<set $pullaway to 0>>
<<His>> $NPCList[_n].penisdesc hovers only inches from your face.
<<else>>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> penis away from your mouth.</span>
<<set $NPCList[_n].penis to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<elseif $rng gte 1>>
<span class="purple"><<He>> pushes <<his>> $NPCList[_n].penisdesc against your lips.</span>
<<set $NPCList[_n].penis to "mouthimminent">><<submission 5>><<set $mouthstate to "imminent">><<set $speechmouthimminent to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "chest">>
<<if $rng gte 101>>
<<He>> moves <<his>> penis away from your chest.
<<set $NPCList[_n].penis to 0>><<set $chestuse to 0>>
<<elseif $rng gte 1>>
<<submission 3>><<playWithBreasts>>
<<if $breastcup is "none">>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<breastsstop>>
<<set $speechchestrub to 1>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc between your <<breastsstop>>
<<set $speechbreastrub to 1>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].penis is "footjob">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> foot against your <<genitalsstop>></span>
<<set $NPCList[_n].penis to 0>>
<<if $penisexist is 1>>
<<set $penisuse to 0>>
<<else>>
<<set $vaginause to 0>>
<</if>>
<<else>>
<<if $penisexist is 1>>
<<He>> presses your <<penis>> against your stomach with <<his>> foot and rubs your glans between <<his>> toes.
<<set $speechpenisfoot to 1>><<neutral 5>><<violence 1>>
<<else>>
<<He>> presses and teases your <<pussy>> with <<his>> foot.
<<set $speechvaginafoot to 1>><<neutral 5>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<He>> shifts <<his>> ass and presses <<his>> anus against your <<penisstop>></span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<He>> rubs <<his>> ass against your <<penisstop>>
<<sex 5>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<He>> moves <<his>> pelvis away, releasing your <<penis>> from <<his>> anus.</span>
<<sex 30>><<set $NPCList[_n].penis to "otheranusimminent">><<bruise penis>><<violence 1>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> continues to fuck your <<penis>> with <<his>> ass, <<his>> movements violent and erratic.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to ride you, your penis helpless as it's fucked.
<<else>>
<<He>> fucks your <<penis>> with rough movements, intent on showing you who's boss.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<his>> ass twitch around your length as <<he>> fucks you.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to violate your <<peniscomma>> using you as a sex toy.
<<else>>
<<He>> fucks your <<peniscomma>> taking as much of you into <<his>> ass as <<he>> can.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> continues riding your <<peniscomma>> <<his>> anus rhythmically pounding your length. <<His>> body jerks whenever you hit a sensitive spot.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues riding your <<peniscomma>> <<his>> anus rhythmically pounding your length.
<<else>>
<<He>> rides your <<penis>> with steady movements.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 1>><<set $speechotheranuspenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> ass against your <<penisstop>></span>
<<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<set $penisactiondefault to "otheranustake">>
<<if $penissize lt 0 and $arousal lte 8000>>
<<He>> presses <<his>> ass against the tip of your <<peniscomma>> trying to take you in. <span class="blue">But you don't have an erection.</span>
<<set $speechpenissmall to 1>><<set $enemyanger += 5>>
<<elseif $penissize lte 2 or $penissize is 3 and random(1, 100) gte 70 or $penissize gte 4 and random(1, 100) gte 90>>
<<if $penilevirginity is 0>>
<span class="pink"><<He>> eases your <<penis>> into <<his>> ass, swallowing you to the base.</span>
<<sex 30>><<set $NPCList[_n].penis to "otheranus">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $penilevirginity is 1>>
<span class="pink"><<He>> eases your virgin penis into <<his>> ass,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].penis to "otheranus">><<set $penilevirginity to 0>><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechpenisvirgin to 1>>
<</if>>
<<if $penissize gte 4>>
<<He>> looks proud to have taken something so big.
<</if>>
<<else>>
<<He>> presses <<his>> ass against the tip of your <<peniscomma>> trying to take you in. <span class="blue">Your girth proves too much.</span>
<<set $speechpenisbig to 1>><<set $enemyanger += 5>>
<</if>>
<<else>>
Respecting your wishes, <<he>> does not envelope your <<penis>> with <<his>> ass, instead teasing the tip of your glans.
<<sex 15>><<set $speechotheranuswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> ass away from your <<penisstop>></span>
<<set $NPCList[_n].penis to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<He>> rubs <<his>> ass against your <<penis>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He>> rubs <<his>> ass against your <<penis>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $nopenile is 1>>
<span class="purple"><<He>> presses <<his>> ass against your <<penisstop>></span>
<<sex 20>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<span class="purple"><<He>> presses <<his>> ass against your <<peniscomma>> preparing to take you in fully.</span>
<<sex 20>><<set $NPCList[_n].penis to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<</if>>
<<elseif $rng gte 1>>
<<He>> rubs your <<penis>> between <<his>> cheeks.
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].penis is 0>>
<<if $gloryhole>>
The $NPCList[_n].penisdesc waits expectantly.
<<elseif $enemyanger + $rng lte 20>>
<<if $NPCList[_n].lefthand is 0>>
<<if $enemyarousal lte 40>>
<<He>> slowly rubs <<his>> shaft.
<<submission 1>>
<<elseif $enemyarousal lte 90>>
<<He>> quickly rubs <<his>> shaft.
<<submission 2>>
<<elseif $enemyarousal gte 91>>
<<He>> rapidly rubs <<his>> shaft.
<<submission 3>>
<</if>>
<<elseif $NPCList[_n].righthand is 0>>
<<if $enemyarousal lte 40>>
<<He>> slowly rubs <<his>> shaft.
<<submission 1>>
<<elseif $enemyarousal lte 90>>
<<He>> quickly rubs <<his>> shaft.
<<submission 2>>
<<elseif $enemyarousal gte 91>>
<<He>> rapidly rubs <<his>> shaft.
<<submission 3>>
<</if>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your thighs.
<<submission 2>>
<</if>>
<<elseif $enemyanger + $rng lte 25>>
<<if $position is "wall">>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your thighs.
<<submission 2>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your tummy.
<<submission 2>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<if $position is "wall">>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your thighs.
<<submission 2>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your <<breastsstop>>
<<submission 2>><<playWithBreasts>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your thighs.
<<submission 2>>
<<elseif $enemyanger + $rng lte 40>>
<<if $position is "wall">>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your thighs.
<<submission 2>>
<<elseif $NPCList[_n].mouth is 0>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your face.
<<submission 2>>
<<else>>
<<He>> rubs <<his>> $NPCList[_n].penisdesc against your thighs.
<<submission 2>>
<</if>>
<<elseif $enemyanger + $rng lte 45>>
<<if $penisexist is 1>>
<<if $penisuse is 0>>
<<if $analdisable is "f" and $consensual is 1>>
<span class="blue"><<He>> straddles you, rubbing <<his>> ass against your <<penisstop>></span>
<<neutral 5>><<set $penisuse to "otheranus">><<set $NPCList[_n].penis to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<if $mouthuse is 0>>
<<if $penisbitten is 0>>
<<if $position isnot "wall">>
<span class="blue"><<He>> positions <<his>> $NPCList[_n].penisdesc in front of your mouth.</span>
<<neutral 5>><<set $mouthuse to "penis">><<set $NPCList[_n].penis to "mouthentrance">><<set $mouthstate to "entrance">><<set $speechmouthentrance to 1>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 80>>
<<if $anususe is 0>>
<<if $analdisable is "f">>
<span class="blue"><<He>> moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<bottomstop>></span>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 100>>
<<if $vaginaexist is 1>>
<<if $vaginause is 0>>
<span class="blue"><<He>> moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<pussystop>></span>
<<neutral 5>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>>
<</if>>
<<elseif $penisexist is 1>>
<<if $anususe is 0>>
<<if $analdisable is "f">>
<span class="blue"><<He>> moves between your legs, positioning <<his>> $NPCList[_n].penisdesc in front of your <<bottomstop>></span>
<<neutral 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusentrance">><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<</if>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 120>>
<<He>> slowly traces <<his>> length across your exposed skin.
<<neutral 1>><<neutral 5>>
<<elseif $enemyanger + $rng lte 140>>
<<if $penisbitten is 0>>
<<if $position isnot "wall">>
<<if $mouthuse is 0>>
<span class="purple"><<He>> shoves <<his>> $NPCList[_n].penisdesc against your lips.</span>
<<submission 5>><<set $mouthuse to "penis">><<set $mouthstate to "imminent">><<set $NPCList[_n].penis to "mouthimminent">><<set $speechmouthimminent to 1>>
<<else>>
<<He>> slowly traces <<his>> length across your exposed skin.
<<neutral 1>>
<</if>>
<<else>>
<<He>> slowly traces <<his>> length across your exposed skin.
<<neutral 1>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 150>>
<span class="purple"><<He>> presses <<his>> foot against your <<genitalsstop>></span>
<<neutral 5>><<violence 1>><<set $NPCList[_n].penis to "footjob">>
<<if $penisexist is 1>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<<else>>
<<set $vaginause to "feet">><<set $speechvaginafoot to 1>>
<</if>>
<<elseif $enemyanger + $rng lte 170>>
<<if $anususe is 0 and $analdisable is "f">>
<<if $worn.lower.anus_exposed is 1>>
<<if $worn.under_lower.anus_exposed is 1>>
<span class="purple"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus, preparing to penetrate.</span>
<<sex 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>>
<<elseif $worn.under_lower.anus_exposed is 0>>
<span class="blue"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus through your $worn.under_lower.name.</span>
<<sex 3>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.under_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<</if>>
<<elseif $worn.lower.anus_exposed is 0>>
<span class="blue"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus through your $worn.lower.name.</span>
<<sex 2>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng gte 171>>
<<if $vaginaexist is 1>>
<<if $vaginause is 0>>
<<if $worn.lower.vagina_exposed is 1>>
<<if $worn.under_lower.vagina_exposed is 1>>
<span class="purple"><<He>> presses <<his>> $NPCList[_n].penisdesc against your <<pussycomma>> preparing to penetrate.</span>
<<sex 5>><<set $vaginause to "penis">><<set $NPCList[_n].penis to "vaginaimminent">><<set $vaginastate to "imminent">><<set $speechvaginaimminent to 1>>
<<elseif $worn.under_lower.vagina_exposed is 0>>
<span class="blue"><<He>> presses <<his>> $NPCList[_n].penisdesc against your <<pussy>> through your $worn.under_lower.name.</span>
<<set $worn.under_lower.integrity -= 10>><<sex 3>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>>
<</if>>
<<elseif $worn.lower.vagina_exposed is 0>>
<span class="blue"><<He>> presses <<his>> $NPCList[_n].penisdesc against your <<pussy>> through your $worn.lower.name.</span>
<<sex 2>><<set $NPCList[_n].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $worn.lower.integrity -= 10>><<set $vaginastate to "entrance">><<set $speechvaginaentrance to 1>>
<</if>>
<</if>>
<<elseif $penisexist is 1>>
<<if $anususe is 0 and $analdisable is "f">>
<<if $worn.lower.anus_exposed is 1>>
<<if $worn.under_lower.anus_exposed is 1>>
<span class="purple"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus, preparing to penetrate.</span>
<<sex 5>><<set $anususe to "penis">><<set $NPCList[_n].penis to "anusimminent">><<set $anusstate to "imminent">><<set $speechanusimminent to 1>>
<<elseif $worn.under_lower.anus_exposed is 0>>
<span class="blue"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus through your $worn.under_lower.name.</span>
<<sex 3>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.under_lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<</if>>
<<elseif $worn.lower.anus_exposed is 0>>
<span class="blue"><<He>> presses <<his>> $NPCList[_n].penisdesc against your anus through your $worn.lower.name.</span>
<<sex 2>><<set $NPCList[_n].penis to "anusentrance">><<set $anususe to "penis">><<set $worn.lower.integrity -= 10>><<set $anusstate to "entrance">><<set $speechanusentrance to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "clothed">>
<<if $pronoun is "f">>
<<if $enemyarousal gte 40>>
<span class="blue"><<He>> lifts up <<his>> skirt, revealing <<his>> moistened pussy.</span>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<else>>
<<if $enemyarousal gte 40>>
<span class="blue"><<He>> unzips <<his>> fly, revealing <<his>> moistened pussy.</span>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "frot">>
<<if $rng gte 101>>
<span class="blue"><<He>> moves <<his>> clit away and presses <<his>> hungry pussy against your <<penisstop>></span>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $speechpenisentrance to 1>>
<<else>>
<<He>> rubs <<his>> clit against your glans.
<<sex 5>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penis">>
<<if $rng gte 101>>
<span class="purple"><<He>> moves <<his>> pelvis away, releasing your <<penis>> from <<his>> vagina.</span>
<<sex 30>><<set $NPCList[_n].vagina to "penisimminent">><<bruise penis>><<violence 1>><<set $penistate to "imminent">><<set $speechpenisimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> continues to fuck your <<peniscomma>> <<his>> movements violent and erratic as <<his>> pussy slides along your length.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to ride you, your penis helpless as it's fucked.
<<else>>
<<He>> fucks your <<penis>> with rough movements, intent on showing you who's boss.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<his>> vagina twitch and throb around your length as <<he>> fucks you.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to violate your <<penis>> , using you as a sex toy.
<<else>>
<<He>> fucks your <<peniscomma>> taking as much of you into <<his>> vagina as <<he>> can.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> continues riding your <<peniscomma>> <<his>> vagina rhythmically kneading and squeezing your length. <<His>> body jerks whenever you hit a sensitive spot.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues riding your <<peniscomma>> <<his>> vagina rhythmically kneading and squeezing your length.
<<else>>
<<He>> rides your <<penis>> with steady movements.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 1>><<set $speechpenispenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penisimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> pussy against your <<penisstop>></span>
<<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">><<set $speechpenisentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<set $penisactiondefault to "take">>
<<if $penissize lt 0 and $arousal lte 8000>>
<<He>> presses <<his>> pussy against the tip of your <<peniscomma>> trying to take you in. <span class="blue">But you don't have an erection.</span>
<<set $speechpenissmall to 1>><<set $enemyanger += 5>>
<<elseif $penissize lte 2 or $penissize is 3 and random(1, 100) gte 70 or $penissize gte 4 and random(1, 100) gte 90>>
<<if $penilevirginity is 0>>
<span class="pink"><<He>> eases your <<penis>> into <<his>> pussy, swallowing you to the base.</span>
<<sex 30>><<set $NPCList[_n].vagina to "penis">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "penetrated">><<set $speechpenispenetrated to 1>>
<<elseif $penilevirginity is 1>>
<span class="pink"><<He>> eases your virgin penis into <<his>> pussy,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].vagina to "penis">><<set $penilevirginity to 0>><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "penetrated">><<set $speechpenisvirgin to 1>>
<</if>>
<<if $penissize gte 4>>
<<He>> looks proud to have taken something so big.
<</if>>
<<else>>
<<He>> presses <<his>> pussy against the tip of your <<peniscomma>> trying to take you in. <span class="blue">Your girth proves too much.</span> <<He>> frots against your length.
<<set $speechpenisbig to 1>><<set $enemyanger += 5>>
<</if>>
<<else>>
Respecting your wishes, <<he>> does not envelope your <<penis>> with <<his>> vagina, instead teasing the tip of your glans.
<<sex 15>><<set $speechpeniswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "penisentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> pussy away from your <<penisstop>></span>
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<He>> rubs <<his>> pussy against your <<penis>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechpenisentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He>> rubs <<his>> pussy against your <<penis>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechpenisentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $nopenile is 1>>
<span class="purple"><<He>> presses <<his>> pussy against your <<penisstop>></span>
<<sex 20>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>>
<<else>>
<span class="purple"><<He>> presses <<his>> pussy against your <<peniscomma>> preparing to envelope you fully.</span>
<<sex 20>><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">><<set $speechpenisimminent to 1>>
<</if>>
<<elseif $rng gte 1>>
<<He>> teases your <<penis>> with <<his>> labia.
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "lefthand">><<set $speechhandjobvagina to 1>>
<<if $rng lte 80>>
<<He>> strokes <<his>> pussy with <<his>> left hand.
<<neutral 1>><<set $enemyarousal += 20>>
<<else>>
<span class="blue"><<He>> moves <<his>> left hand away from <<his>> pussy.</span>
<<set $NPCList[_n].lefthand to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "righthand">><<set $speechhandjobvagina to 1>>
<<if $rng lte 80>>
<<He>> strokes <<his>> pussy with <<his>> right hand.
<<neutral 1>><<set $enemyarousal += 20>>
<<else>>
<span class="blue"><<He>> moves <<his>> right hand away from <<his>> pussy.</span>
<<set $NPCList[_n].righthand to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "mouth">>
<<if $enemyanger gte 100>>
<<He>> covers your mouth with <<his>> pussy, making it difficult to breathe.
<<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<<else>>
<<if $mouthsubmit is 1>>
<<if $rng gte 1>>
<<He>> rubs <<his>> pussy against your lips.
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
You can taste <<his>> juices.
<</if>>
<<sex 3>><<set $speechvaginamouth to 1>>
<<else>>
<<He>> moves <<his>> pussy away from your face.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<<else>>
<<if $rng gte 1>>
<<He>> rubs <<his>> pussy against your lips.
<<if $enemyarousal gte (($enemyarousalmax / 5) * 3)>>
You can taste <<his>> juices.
<</if>>
<<sex 3>><<set $speechvaginamouth to 1>>
<<else>>
<<He>> moves <<his>> pussy away from your face.
<<set $mouthuse to 0>><<set $mouthstate to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "vagina">>
<<if $rng gte 1>>
<<He>> kneads your pussies together.
<<sex 20>><<set $speechvaginavagina to 1>>
<<else>>
<span class="lblue"><<He>> moves <<his>> pussy away from yours.</span>
<<set $vaginause to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "leftarm">>
<<if $rng gte 1>>
<<He>> rubs <<his>> pussy against your fingers.
<<submission 2>>
<<else>>
<<He>> moves your hand away from <<his>> pussy.
<<set $leftarm to 0>><<set $NPCList[_n].vagina to 0>><<set $leftactiondefault to "leftplay">>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is "rightarm">>
<<if $rng gte 1>>
<<He>> rubs <<his>> pussy against your fingers.
<<submission 2>>
<<else>>
<<He>> moves your hand away from <<his>> pussy.
<<set $rightarm to 0>><<set $NPCList[_n].vagina to 0>><<set $rightactiondefault to "rightplay">>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "feet">><<set $speechfeet to 1>>
<<if $rng gte 1>>
<<He>> rubs <<his>> pussy against your feet.
<<submission 2>>
<<else>>
<<He>> moves your feet away from <<his>> pussy.
<<set $feetuse to 0>><<set $NPCList[_n].vagina to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "footjob">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> foot against your <<genitalsstop>></span>
<<set $NPCList[_n].vagina to 0>>
<<if $penisexist is 1>>
<<set $penisuse to 0>>
<<else>>
<<set $vaginause to 0>>
<</if>>
<<else>>
<<if $penisexist is 1>>
<<He>> presses your penis against your stomach with <<his>> foot and rubs your glans between <<his>> toes.
<<set $speechpenisfoot to 1>><<neutral 5>><<violence 1>>
<<else>>
<<He>> rubs <<his>> foot against your <<pussystop>>
<<set $speechvaginafoot to 1>><<neutral 5>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otherfrot">>
<<if $rng gte 101>>
<span class="blue"><<He>> shifts <<his>> ass and presses <<his>> anus against your <<penisstop>></span>
<<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<else>>
<<He>> rubs <<his>> ass against your <<penisstop>>
<<sex 5>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranus">>
<<if $rng gte 101>>
<span class="purple"><<He>> moves <<his>> pelvis away, releasing your <<penis>> from <<his>> anus.</span>
<<sex 30>><<set $NPCList[_n].vagina to "otheranusimminent">><<bruise penis>><<violence 1>><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<elseif $rng gte 1>>
<<if $enemyanger gte 100>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> continues to fuck your <<penis>> with <<his>> ass, <<his>> movements violent and erratic. Fluid from <<his>> pussy drools onto your length.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to ride you, your penis helpless as it's fucked.
<<else>>
<<He>> fucks your <<penis>> with rough movements, intent on showing you who's boss.
<</if>>
<<elseif $enemyanger gte 20>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
You feel <<his>> ass twitch around your length as <<he>> fucks you.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues to violate your <<peniscomma>> using you as a sex toy.
<<else>>
<<He>> fucks your <<peniscomma>> taking as much of you into <<his>> ass as <<he>> can.
<</if>>
<<else>>
<<if $enemyarousal gte (($enemyarousalmax / 5) * 4)>>
<<He>> continues riding your <<peniscomma>> <<his>> anus rhythmically pounding your length. <<His>> body jerks whenever you hit a sensitive spot.
<<elseif $enemyarousal gte (($enemyarousalmax / 5) * 2)>>
<<He>> continues riding your <<peniscomma>> <<his>> anus rhythmically pounding your length.
<<else>>
<<He>> rides your <<penis>> with steady movements.
<</if>>
<</if>>
<<sex 30>><<bruise penis>><<violence 1>><<set $speechotheranuspenetrated to 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> ass against your <<penisstop>></span>
<<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<set $penisactiondefault to "take">>
<<if $penissize lt 0 and $arousal lte 8000>>
<<He>> presses <<his>> ass against the tip of your <<peniscomma>> trying to take you in. <span class="blue">But you don't have an erection.</span>
<<set $speechpenissmall to 1>><<set $enemyanger += 5>>
<<elseif $penissize lte 2 or $penissize is 3 and random(1, 100) gte 70 or $penissize gte 4 and random(1, 100) gte 90>>
<<if $penilevirginity is 0>>
<span class="pink"><<He>> eases your <<penis>> into <<his>> ass, swallowing you to the base.</span>
<<sex 30>><<set $NPCList[_n].vagina to "otheranus">><<penilestat>><<bruise penis>><<violence 1>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechotheranuspenetrated to 1>>
<<elseif $penilevirginity is 1>>
<span class="pink"> <<He>> eases your virgin penis into <<his>> ass,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].vagina to "otheranus">><<set $penilevirginity to 0>><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "otheranus">><<set $speechpenisvirgin to 1>>
<</if>>
<<if $penissize gte 4>>
<<He>> looks proud to have taken something so big.
<</if>>
<<else>>
<<He>> presses <<his>> ass against the tip of your <<peniscomma>> trying to take you in. <span class="blue">Your girth proves too much.</span>
<<set $speechpenisbig to 1>><<set $enemyanger += 5>>
<</if>>
<<else>>
Respecting your wishes, <<he>> does not envelope your <<penis>> with <<his>> ass, instead teasing the tip of your glans.
<<sex 15>><<set $speechotheranuswithhold to 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].vagina is "otheranusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> ass away from your <<penisstop>></span>
<<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<He>> rubs <<his>> ass against your <<penis>> through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He>> rubs <<his>> ass against your <<penis>> through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>><<set $speechotheranusentrance to 1>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $nopenile is 1>>
<span class="purple"><<He>> presses <<his>> ass against your <<penisstop>></span>
<<sex 20>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<<else>>
<span class="purple"><<He>> presses <<his>> ass against your <<peniscomma>> preparing to take you in fully.</span>
<<sex 20>><<set $NPCList[_n].vagina to "otheranusimminent">><<set $penisstate to "otheranusimminent">><<set $speechotheranusimminent to 1>>
<</if>>
<<elseif $rng gte 1>>
<<He>> rubs your <<penis>> between <<his>> cheeks.
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $NPCList[_n].vagina is 0>>
<<if $gloryhole>>
The pussy waits expectantly.
<<elseif $enemyanger + $rng lte 20>>
<<He>> sways <<his>> hips suggestively.
<<neutral 1>><<set $speechvaginaflaunt to 1>>
<<elseif $enemyanger + $rng lte 40>>
<<He>> twirls on the spot.
<<neutral 3>><<set $speechvaginaflaunt to 1>>
<<elseif $enemyanger + $rng lte 50>>
<<if $penisexist is 1>>
<<if $penisuse is 0 and $analdisable is "f">>
<span class="blue"><<He>> straddles you, rubbing <<his>> ass against your <<penisstop>></span>
<<neutral 5>><<set $penisuse to "otheranus">><<set $NPCList[_n].vagina to "otheranusentrance">><<set $penisstate to "otheranusentrance">><<set $speechotheranusentrance to 1>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<He>> rubs <<his>> pussy against your thigh.
<<neutral 10>>
<<elseif $enemyanger + $rng lte 80 and $NPCList[_n].lefthand is 0>>
<span class="lblue"><<He>> presses <<his>> fingers against <<his>> labia.</span>
<<neutral 1>><<set $enemyarousal += 10>><<set $NPCList[_n].vagina to "lefthand">><<set $NPCList[_n].lefthand to "othervagina">>
<<elseif $enemyanger + $rng lte 80 and $NPCList[_n].righthand is 0>>
<span class="lblue"><<He>> presses <<his>> fingers against <<his>> labia.</span>
<<neutral 1>><<set $enemyarousal += 10>><<set $NPCList[_n].vagina to "righthand">><<set $NPCList[_n].righthand to "othervagina">>
<<elseif $enemyanger + $rng lte 80>>
<<He>> rubs <<his>> pussy against your thigh.
<<neutral 2>>
<<elseif $enemyanger + $rng lte 100 and $penisuse is 0 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisentrance">><<set $penisstate to "entrance">>
<span class="blue"><<He>> straddles you, <<his>> pussy hovering close to your <<penisstop>></span>
<<elseif $enemyanger + $rng lte 120 and $penisuse is 0 and $penisexist is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<set $penisuse to "othervagina">><<set $NPCList[_n].vagina to "penisimminent">><<set $penisstate to "imminent">>
<span class="purple"><<He>> wraps <<his>> legs around your pelvis, pressing <<his>> pussy against your <<genitalsstop>></span>
<<elseif $enemyanger + $rng lte 120 and $vaginause is 0 and $vaginaexist is 1 and $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<<set $vaginause to "othervagina">><<set $NPCList[_n].vagina to "vagina">><<sex 20>>
<<He>> pushes <<his>> pussy against yours.
<<elseif $enemyanger + $rng lte 140>>
<<if $position is "wall">>
<<He>> sits on your protruding <<bottomcomma>> pressing down on you painfully.
<<violence 3>>
<<elseif $mouthuse is 0>>
<<He>> rubs <<his>> clit against your face.
<<violence 3>>
<<else>>
<<He>> frots against your thigh while squeezing it with <<his>> own.
<<violence 3>>
<</if>>
<<elseif $enemyanger + $rng lte 160>>
<span class="purple"><<He>> presses <<his>> foot against your <<genitalsstop>></span>
<<neutral 5>><<set $NPCList[_n].vagina to "footjob">>
<<if $penisexist is 1>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<<else>>
<<set $vaginause to "feet">><<set $speechvaginafoot to 1>>
<</if>>
<<elseif $enemyanger + $rng lte 180>>
<<if $position is "wall">>
<<He>> kicks you in the <<bottomstop>>
<<violence 10>><<hitstat>><<bruise bottom>>
<<else>>
<<He>> kicks you in the stomach.
<<violence 10>><<hitstat>><<bruise face>>
<</if>>
<<elseif $enemyanger + $rng lte 200 and $mouthuse is 0>>
<<if $pullaway is 1>>
<<set $pullaway to 0>>
Saliva drips from <<his>> pussy.
<<else>>
<<if $position is "wall">>
<<if $penisexist is 1>>
<<He>> kicks your <<penisstop>>
<<violence 20>><<hitstat>><<bruise penis>><<set $speechbeat to 1>>
<<elseif $vaginaexist is 1>>
<<He>> kicks your <<pussystop>>
<<violence 20>><<hitstat>><<bruise vagina>><<set $speechbeat to 1>>
<</if>>
<<else>>
<span class="purple"><<He>> wraps <<his>> legs around your head and presses <<his>> pussy against your mouth.</span>
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[_n].vagina to "mouth">><<set $mouthstate to "othervagina">><<violence 3>><<bruise face>><<set $speechvaginamouth to 1>>
<</if>>
<</if>>
<<else>>
<<if $position is "wall">>
<<if $penisexist is 1>>
<<He>> kicks your <<penisstop>>
<<violence 20>><<hitstat>><<bruise penis>><<set $speechbeat to 1>>
<<elseif $vaginaexist is 1>>
<<He>> kicks your <<pussystop>>
<<violence 20>><<hitstat>><<bruise vagina>><<set $speechbeat to 1>>
<</if>>
<<else>>
<<He>> kicks you in the face.
<<violence 10>><<bruise face>><<set $speechbeat to 1>><<hitstat>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "thigh">>
<<He>> kisses and licks your thigh.
<<neutral 5>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "bottom">>
<<He>> kisses and licks your <<bottomstop>>
<<neutral 5>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anus">>
<<if $rng gte 101>>
<span class="purple"><<He>> retracts <<his>> tongue from your anus.</span>
<<sex 30>><<set $NPCList[_n].mouth to "anusimminent">><<bruise anus>><<violence 1>><<set $anusstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<He>> caresses your anus with <<his>> tongue.
<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<His>> tongue probes inside your <<bottomstop>>
<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<He>> circles <<his>> tongue inside your <<bottomstop>>
<<sex 30>><<bruise anus>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He>> presses <<his>> mouth firmly against your <<bottomcomma>> letting <<him>> push <<his>> tongue deeper into your anus.
<<sex 30>><<bruise anus>><<violence 1>>
<<else>>
Repeatedly thrusting and retracting, <<he>> fucks your <<bottom>> with <<his>> tongue.
<<sex 30>><<bruise anus>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anusimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> tongue against your anus.</span>
<<set $NPCList[_n].mouth to "anusentrance">><<set $anusstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $noanal is 0>>
<<if $analvirginity is 0 or $virginitytest isnot 1>>
<span class="pink"><<He>> pushes <<his>> tongue into your anus.</span>
<<sex 30>><<set $NPCList[_n].mouth to "anus">><<analstat>><<bruise anus>><<violence 1>><<set $anusstate to "othermouth">>
<<elseif $analvirginity is 1>>
<span class="pink"><<He>> pushes <<his>> tongue into your virgin anus,</span><span class="red"> violating you in a way you hadn't conceived of.</span>
<<sex 100>><<set $NPCList[_n].mouth to "anus">><<set $analvirginity to 0>><<bruise anus>><<analstat>><<violence 100>><<raped>><<set $anusstate to "othermouth">>
<</if>>
<<else>>
Respecting your wishes, <<he>> does not penetrate your <<bottom>> with <<his>> tongue, instead licking your anus.
<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "anusentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> head away from your <<bottomstop>></span>
<<set $NPCList[_n].mouth to 0>><<set $anususe to 0>><<set $anusstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.anus_exposed is 0>>
<<He>> circles <<his>> tongue around your anus through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.anus_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.anus_exposed is 0>>
<<He>> circles <<his>> tongue around your anus through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.anus_exposed is 1>>
<<if $rng gte 71>>
<<if $noanal is 1>>
<span class="purple"><<He>> presses <<his>> tongue against your anus.</span>
<<sex 20>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<<else>>
<span class="purple"><<He>> presses <<his>> tongue against your anus, preparing to penetrate you.</span>
<<sex 20>><<set $NPCList[_n].mouth to "anusimminent">><<set $anusstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<He>> kisses and licks your <<bottomstop>>
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vagina">>
<<if $rng gte 101>>
<span class="purple"><<He>> retracts <<his>> tongue from your <<pussystop>></span>
<<sex 30>><<set $NPCList[_n].mouth to "vaginaimminent">><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<He>> caresses your vagina with <<his>> tongue.
<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
<<He>> presses down on your clit with <<his>> teeth while exploring your vagina with <<his>> tongue.
<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<He>> circles <<his>> tongue around your vagina.
<<sex 30>><<bruise vagina>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He>> presses <<his>> mouth firmly against your <<pussycomma>> then pushes <<his>> tongue deeper into your vagina. <<He>> slowly pulls out again, then takes a deep breath.
<<sex 30>><<bruise vagina>><<violence 1>>
<<else>>
Repeatedly thrusting and retracting, <<he>> fucks your <<pussy>> with <<his>> tongue.
<<sex 30>><<bruise vagina>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vaginaimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> tongue against your <<pussystop>></span>
<<set $NPCList[_n].mouth to "vaginaentrance">><<set $vaginastate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $novaginal is 0>>
<<if $vaginalvirginity is 0 or $virginitytest isnot 1>>
<span class="pink"><<He>> pushes <<his>> tongue between your <<pussy>> lips.</span>
<<sex 30>><<set $NPCList[_n].mouth to "vagina">><<vaginalstat>><<bruise vagina>><<violence 1>><<set $vaginastate to "othermouth">>
<<elseif $vaginalvirginity is 1>>
<span class="pink"><<He>> pushes <<his>> tongue into your virgin pussy,</span><span class="red"> breaking your hymen and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].mouth to "vagina">><<set $vaginalvirginity to 0>><<bruise vagina>><<vaginalstat>><<violence 100>><<raped>><<vaginaraped>><<set $vaginastate to "othermouth">>
<</if>>
<<else>>
Respecting your wishes, <<he>> does not penetrate your <<pussy>> with <<his>> tongue, instead running <<his>> tongue up and down your labia.
<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "vaginaentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> head away from your <<pussystop>></span>
<<set $NPCList[_n].mouth to 0>><<set $vaginause to 0>><<set $vaginastate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<He>> traces the outline of your <<pussy>> with <<his>> tongue through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He>> traces the outline of your <<pussy>> with <<his>> tongue through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $novaginal is 1>>
<span class="purple"><<He>> presses <<his>> lips against your <<pussystop>></span>
<<sex 20>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<<else>>
<span class="purple"><<He>> presses <<his>> lips against your <<pussycomma>> preparing to fuck you with <<his>> tongue.</span>
<<sex 20>><<set $NPCList[_n].mouth to "vaginaimminent">><<set $vaginastate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<He>> blows on your clit and runs <<his>> tongue around your labia.
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penis">>
<<if $rng gte 101>>
<span class="purple"><<He>> moves <<his>> head back, releasing your <<penis>> from <<his>> mouth.</span>
<<sex 30>><<set $NPCList[_n].mouth to "penisimminent">><<bruise penis>><<violence 1>><<set $penisstate to "othermouthimminent">>
<<elseif $rng gte 1>>
<<if $enemyarousal lte ($enemyarousalmax / 5)>>
<<He>> slowly caresses your shaft with <<his>> tongue.
<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 2)>>
Eyes fixed on your face, <<he>> wraps <<his>> tongue around your <<penis>> and sucks.
<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 3)>>
<<He>> squeezes <<his>> lips around your <<peniscomma>> and circles <<his>> tongue around your glans.
<<sex 30>><<bruise penis>><<violence 1>>
<<elseif $enemyarousal lte (($enemyarousalmax / 5) * 4)>>
<<He>> takes you deeper into <<his>> mouth, until your <<penis>> disappears inside <<him>> completely. <<He>> slowly pushes you out again, then takes a deep breath.
<<sex 30>><<bruise penis>><<violence 1>>
<<else>>
<<He>> repeatedly swallows and expels your <<peniscomma>> fucking you with <<his>> mouth.
<<sex 30>><<bruise penis>><<violence 1>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penisimminent">>
<<if $rng gte 101>>
<span class="blue"><<He>> stops pressing <<his>> lips against your <<penisstop>></span>
<<set $NPCList[_n].mouth to "penisentrance">><<set $penisstate to "othermouthentrance">>
<<elseif $rng gte 1>>
<<if $nopenile is 0>>
<<if $penilevirginity is 0 or $virginitytest isnot 1>>
<span class="pink"><<He>> pushes <<his>> lips against your <<peniscomma>> taking you into <<his>> mouth.</span>
<<sex 30>><<set $NPCList[_n].mouth to "penis">><<penilestat>><<bruise penis>><<violence 1>><<set $penisstate to "othermouth">>
<<elseif $penilevirginity is 1>>
<span class="pink"><<He>> pushes <<his>> lips against your virgin penis, taking you into <<his>> mouth,</span><span class="red"> separating your foreskin from your glans and forever robbing you of your purity.</span>
<<sex 100>><<set $NPCList[_n].mouth to "penis">><<set $penilevirginity to 0>><<bruise penis>><<penilestat>><<violence 100>><<raped>><<penisraped>><<set $penisstate to "othermouth">>
<</if>>
<<else>>
Respecting your wishes, <<he>> does not envelope your <<penis>> with <<his>> mouth, instead kissing the tip of your glans.
<<sex 15>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "penisentrance">>
<<if $rng gte 101>>
<span class="lblue"><<He>> moves <<his>> head away from your <<penisstop>></span>
<<set $NPCList[_n].mouth to 0>><<set $penisuse to 0>><<set $penisstate to 0>>
<<if $NPCList[_n].vagina is "othermouth">>
<<set $NPCList[_n].vagina to 0>>
<</if>>
<<if $NPCList[_n].penis is "othermouth">>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.vagina_exposed is 0>>
<<He>> traces the outline of your <<penis>> with <<his>> tongue through your $worn.lower.name.
<<sex 5>><<set $worn.lower.integrity -= 10>>
<<elseif $worn.lower.vagina_exposed is 1>>
<<set $rng to random(1, 100)>>
<<if $worn.under_lower.vagina_exposed is 0>>
<<He>> traces the outline of your <<penis>> with <<his>> tongue through your $worn.under_lower.name.
<<sex 5>><<set $worn.under_lower.integrity -= 10>>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<<if $rng gte 71>>
<<if $nopenile is 1>>
<span class="purple"><<He>> presses <<his>> lips against your <<penisstop>></span>
<<sex 20>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<<else>>
<span class="purple"><<He>> presses <<his>> lips against your <<peniscomma>> preparing to take you in <<his>> mouth proper.</span>
<<sex 20>><<set $NPCList[_n].mouth to "penisimminent">><<set $penisstate to "othermouthimminent">>
<</if>>
<<elseif $rng gte 1>>
<<He>> blows on and licks the tip of your <<penisstop>>
<<sex 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "kiss">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $rng gte 101>>
<span class="lblue"><<He>> pulls <<his>> mouth away from yours.</span>
<<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> explores your mouth with <<his>> tongue.
<<sex 2>>
<<else>>
<<He>> thrusts <<his>> tongue deep into your mouth.
<<violence 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He>> pulls <<his>> mouth away from yours.</span>
<<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "kissimminent">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $rng gte 101>>
<span class="lblue"><<He>> pulls <<his>> mouth away from yours.</span>
<<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<elseif $rng lte 100>>
<<He>> pushes <<his>> tongue between your lips.
<<set $NPCList[_n].mouth to "kiss">><<set $mouthstate to "kiss">><<sex 2>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> gently probes your lips with <<his>> tongue.
<<sex 2>>
<<else>>
<<He>> bites and toys with your lips.
<<violence 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"> <<He>> pulls <<his>> mouth away from yours.</span>
<<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].mouth is "kissentrance">>
<<if $speechvaginavirgin isnot 1 and $speechpenisvirgin isnot 1 and $speechanusvirgin isnot 1 and $speechmouthvirgin isnot 1>>
<<if $rng gte 101>>
<span class="lblue"><<He>> pulls <<his>> mouth away from yours.</span>
<<set $NPCList[_n].mouth to 0>><<set $mouthuse to 0>><<set $mouthstate to 0>>
<<elseif $rng lte 100>>
<<He>> pulls you closer and presses your lips together in a kiss.
<<set $NPCList[_n].mouth to "kissimminent">><<set $mouthstate to "kissimminent">><<sex 2>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> gently brushes <<his>> lips against yours.
<<sex 1>>
<<else>>
<<He>> bites your lower lip.
<<violence 1>>
<</if>>
<</if>>
<<else>>
<span class="lblue"><<He>> pulls <<his>> mouth away from yours.</span>
<<set $mouthuse to 0>><<set $NPCList[_n].mouth to 0>><<set $mouthstate to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $npc is "Robin">>
<<if $speechvaginavirgin is 1>>
<<He>> gasps. "You saved yourself for me. I don't deserve something so special. Thank you." Tears roll down <<his>> cheeks.
<<elseif $speechpenisvirgin is 1>>
<<He>> gasps. "You saved yourself for me. I don't deserve something so special. Thank you." Tears roll down <<his>> cheeks.
<<elseif $speechanusvirgin is 1>>
<<He>> gasps. "This is so naughty!"
<<elseif $speechmouthvirgin is 1>>
<<He>> gasps. "You're making me feel funny down there."
<</if>>
<<elseif $npc is "Kylar">>
<<if $speechvaginavirgin is 1>>
<<He>> gasps. "You were a virgin too," <<he>> says. "We were meant for each other."
<<elseif $speechpenisvirgin is 1>>
<<He>> gasps. "You were a virgin too," <<he>> says. "We were meant for each other."
<<elseif $kylarsexcycle is 0>>
<<set $kylarsexcycle += 1>>
<<if $penisexist is 1 and $NPCList[_n].vagina isnot "none" or $vaginaexist is 1 and $NPCList[_n].penis isnot "none">>
<<He>> whispers into your ear. "We're going to make lots of babies."
<<else>>
"We're going to adopt lots of babies," <<he>> says.
<</if>>
<<elseif $kylarsexcycle is 1>>
<<set $kylarsexcycle += 1>>
"You'll be the best
<<if $player.appearance is "m">>
daddy
<<else>>
mummy
<</if>>
ever," <<he>> says.
<<elseif $kylarsexcycle is 2>>
<<set $kylarsexcycle += 1>>
"You're so naughty," <<he>> says. "We're not even married yet!"
<<elseif $kylarsexcycle is 3>>
<<set $kylarsexcycle += 1>>
"I want you to wear me out," <<he>> says. "And then keep going."
<<elseif $kylarsexcycle is 4>>
<<set $kylarsexcycle += 1>>
"I'm going to do this again and again until you forget about every other
<<if $pronoun is "m">>
bastard
<<else>>
whore
<</if>>
who's looked at you," <<he>> says.
<<elseif $kylarsexcycle is 5>>
<<set $kylarsexcycle += 1>>
"I'll be the only one you ever think about," <<he>> says.
<<elseif $kylarsexcycle is 6>>
<<set $kylarsexcycle += 1>>
"Everyone is bad," <<he>> says. "Except you. You're perfect."
<<elseif $kylarsexcycle is 7>>
<<set $kylarsexcycle += 1>>
"I feel safe like this," <<he>> says. "I never want it to end."
<<elseif $kylarsexcycle is 8>>
<<set $kylarsexcycle += 1>>
"I l-love you," <<he>> says.
<<else>>
<<set $kylarsexcycle to 0>>
"You're so lewd and naughty and all mine," <<he>> says.
<</if>>
<<elseif $npc is "Eden" and $speechvaginavirgin is 1>>
<<He>> speaks. "I felt your virginity. I couldn't help it. I needed to take you."
<<elseif $npc is "Eden" and $speechpenisvirgin is 1>>
<<He>> speaks. "I felt your virginity. I couldn't help it. I needed to take you."
<<elseif $npc is "Whitney" and $speechvaginavirgin is 1>>
<<He>> laughs. "No one can call you a virgin after this. You're my dirty slut now."
<<elseif $npc is "Whitney" and $speechpenisvirgin is 1>>
<<He>> laughs. "No one can call you a virgin after this. You're my dirty slut now."
<<elseif $NPCList[_n].mouth is 0 and $speechdisable isnot 1 or $NPCList[_n].mouth is "speech_only" and $speechdisable isnot 1>>
<<if $speechvaginavirgin is 1>>
<<if $enemyanger lte 60>>
<<He>> speaks. "You were a virgin! I can't believe my luck!"
<<else>>
<<He>> speaks. "I felt your hymen tear bitch. Something to remember me by."
<</if>>
<<elseif $speechpenisvirgin is 1>>
<<if $enemyanger lte 60>>
<<He>> speaks. "AHH! This was your first time wasn't it? It feels so good!"
<<else>>
<<He>> speaks. "How's it feel to have your virgin dick broken in? Feels amazing for me."
<</if>>
<<elseif $speechanusvirgin is 1>>
<<if $enemyanger lte 60>>
<<He>> speaks. "It's so tight! This must be the first time your ass has been used like this."
<<else>>
<<He>> speaks. "It's so tight! This must be the first time your ass has been used like this. I've got plenty more work to do before you're properly broken in."
<</if>>
<<elseif $speechmouthvirgin is 1>>
<<if $enemyanger lte 60>>
<<He>> speaks. "Is this the first time you've tasted dick?"
<<else>>
<<He>> speaks. "Is this the first time you've tasted dick? You'll be a cum-addicted cock slave soon."
<</if>>
<<elseif $speechspray is 1>>
<<sprayspeech>>
<<elseif $speechcum is 1 and $rng gte 61 and $speechorgasmrepeat lte 1 and $speechorgasmcount lte 6>>
<<cumspeech>>
<<elseif $rng gte 61>>
<<combatspeech>><<neutral 1>>
<<elseif $rng gte 91>>
<<basespeech>><<neutral 1>>
<<elseif !$gloryhole>>
<<set $rng to random(1, 100)>>
<<if $enemyanger + $rng lte 20>>
<<He>> <<admires>> your body.
<<neutral 1>>
<<elseif $enemyanger + $rng lte 25>>
<<if $position is "wall">>
<<He>> <<admires>> your helpless <<bottomstop>>
<<neutral 1>>
<<else>>
<<He>> <<admires>> your hair.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 30>>
<<if $position is "wall">>
<<He>> <<admires>> your helpless hips.
<<neutral 1>>
<<else>>
<<He>> <<admires>> your chest.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 35>>
<<He>> <<admires>> your legs.
<<neutral 1>>
<<elseif $enemyanger + $rng lte 40>>
<<if $position is "wall">>
<<He>> <<admires>> your helpless legs.
<<neutral 1>>
<<else>>
<<He>> <<admires>> your face.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 45>>
<<if $position is "wall">>
<<He>> kisses your helpless thighs.
<<neutral 3>>
<<else>>
<<He>> kisses you on the forehead.
<<neutral 3>>
<</if>>
<<elseif $enemyanger + $rng lte 50>>
<<if $position is "wall">>
<<He>> kisses you on the hips.
<<neutral 3>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He>> leans back, savouring the feel of your mouth on <<his>> genitals.
<<neutral 10>>
<<else>>
<<He>> kisses you on the cheek.
<<neutral 3>>
<</if>>
<<elseif $enemyanger + $rng lte 55>>
<<if $position is "wall">>
<<He>> licks your helpless thighs.
<<neutral 3>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He>> leans back, savouring the feel of your mouth on <<his>> genitals.
<<neutral 10>>
<<else>>
<<He>> kisses your neck.
<<neutral 3>>
<</if>>
<<elseif $enemyanger + $rng lte 60>>
<<if $position is "wall">>
<<He>> licks your helpless hips.
<<neutral 3>>
<<else>>
<<cheeklick _n>>
<</if>>
<<elseif $enemyanger + $rng lte 80>>
<<neutral 10>>
<<if $position is "wall">>
<<He>> licks your helpless legs.
<<neutral 3>>
<<else>>
<<if $mouthuse is 0>>
<<if $NPCList[_n].penis is "chest">>
<<combatspeech>><<neutral 1>>
<<else>>
<span class="blue"><<He>> moves <<his>> lips close to yours, about to kiss.</span>
<<set $mouthuse to "kiss">><<set $mouthstate to "kissentrance">><<set $NPCList[_n].mouth to "kissentrance">><<sex 1>>
<</if>>
<<else>>
<<cheeklick _n>>
<</if>>
<</if>>
<<elseif $enemyanger + $rng lte 84>>
<<neutral 10>>
<<if $anususe is 0 and $NPCList[_n].vagina is 0 and $analdisable is "f">>
<span class="blue"><<He>> kneels behind you. You feel <<his>> breath on your <<bottomstop>></span>
<<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $NPCList[_n].mouth to "anusentrance">><<set $NPCList[_n].vagina to "othermouth">><<sex 1>>
<<elseif $anususe is 0 and $NPCList[_n].penis is 0 and $analdisable is "f">>
<span class="blue"><<He>> kneels behind you. You feel <<his>> breath on your <<bottomstop>></span>
<<set $anususe to "othermouth">><<set $anusstate to "othermouthentrance">><<set $NPCList[_n].mouth to "anusentrance">><<set $NPCList[_n].penis to "othermouth">><<sex 1>>
<</if>>
<<elseif $enemyanger + $rng lte 92>>
<<neutral 10>>
<<if $vaginause is 0 and $NPCList[_n].vagina is 0 and $vaginaexist is 1>>
<span class="blue"><<He>> kneels beside you. You feel <<his>> breath on your <<pussystop>></span>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">><<set $NPCList[_n].vagina to "othermouth">><<sex 1>>
<<elseif $vaginause is 0 and $NPCList[_n].penis is 0 and $vaginaexist is 1>>
<span class="blue"><<He>> kneels beside you. You feel <<his>> breath on your <<pussystop>></span>
<<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">><<set $NPCList[_n].mouth to "vaginaentrance">><<set $NPCList[_n].penis to "othermouth">><<sex 1>>
<<else>>
<<He>> breathes on your skin, making your hair stand on end.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 100>>
<<neutral 10>>
<<if $penisuse is 0 and $NPCList[_n].penis is 0 and $penisexist is 1>>
<span class="blue"><<He>> kneels beside you. You feel <<his>> breath on your <<penisstop>></span>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">><<set $NPCList[_n].vagina to "othermouth">><<sex 1>>
<<elseif $penisuse is 0 and $NPCList[_n].vagina is 0 and $penisexist is 1>>
<span class="blue"><<He>> kneels beside you. You feel <<his>> breath on your <<penisstop>></span>
<<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">><<set $NPCList[_n].mouth to "penisentrance">><<set $NPCList[_n].penis to "othermouth">><<sex 1>>
<<else>>
<<He>> breathes on your skin, making your hair stand on end.
<<neutral 1>>
<</if>>
<<elseif $enemyanger + $rng lte 105>>
<<if $position is "wall">>
<<He>> kisses and caresses your helpless thighs with <<his>> tongue.
<<neutral 10>>
<<else>>
<<He>> kisses and caresses your nipple with <<his>> tongue.
<<neutral 10>>
<</if>>
<<elseif $enemyanger + $rng lte 110>>
<<if $position is "wall">>
<<He>> kisses and gently bites your helpless <<bottomstop>>
<<neutral 10>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He>> leans back, savouring the feel of your mouth on <<his>> genitals.
<<neutral 10>>
<<else>>
<<He>> kisses and gently bites you on the neck.
<<neutral 10>>
<</if>>
<<elseif $enemyanger + $rng lte 115>>
<<He>> spits on your <<genitalsstop>>
<<neutral 5>>
<<elseif $enemyanger + $rng lte 120>>
<<He>> spits on your <<bottomstop>>
<<neutral 5>>
<<elseif $enemyanger + $rng lte 130>>
<<He>> spits on your stomach.
<<neutral 5>>
<<elseif $enemyanger + $rng lte 140>>
<<if $position is "wall">>
<<He>> spits on your helpless thighs.
<<neutral 5>>
<<else>>
<<He>> spits on your face.
<<neutral 5>>
<</if>>
<<elseif $enemyanger + $rng lte 150>>
<<He>> bites your <<bottomstop>>
<<violence 10>><<hitstat>><<bruise bottom>>
<<elseif $enemyanger + $rng lte 160>>
<<if $position is "wall">>
<<He>> bites your thighs.
<<violence 10>><<hitstat>><<bruise thigh>>
<<else>>
<<He>> bites your shoulders.
<<violence 10>><<hitstat>><<bruise leftarm>><<bruise rightarm>>
<</if>>
<<elseif $enemyanger + $rng lte 170>>
<<if $position is "wall">>
<<He>> bites your hips.
<<violence 10>><<hitstat>><<bruise tummy>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He>> leans back, savouring the feel of your mouth on <<his>> genitals.
<<neutral 10>>
<<else>>
<<He>> bites your neck.
<<violence 10>><<hitstat>><<bruise neck>>
<</if>>
<<elseif $enemyanger + $rng lte 180>>
<<if $position is "wall">>
<<He>> bites your thighs.
<<violence 10>><<hitstat>><<bruise thigh>>
<<elseif $NPCList[_n].penis is "mouth" or $NPCList[_n].vagina is "mouth">>
<<He>> leans back, savouring the feel of your mouth on <<his>> genitals.
<<neutral 10>>
<<else>>
<<He>> bites your cheek.
<<violence 10>><<hitstat>><<bruise face>>
<</if>>
<<elseif $enemyanger + $rng gte 190>>
<<if $position is "wall">>
<<He>> bites your <<bottomstop>>
<<violence 10>><<hitstat>><<bruise bottom>>
<<else>>
<<He>> bites your <<breastsstop>>
<<violence 10>><<hitstat>><<bruise chest>><<playWithBreasts>>
<</if>>
<</if>>
<</if>>
<</if>>
<<manend>><<set $pullaway to 0>>
<</nobr>><</widget>><<widget "missionaryimg">><<nobr>>
<<closeimg>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg[$skinColor.tanImgEnabled].missionary>>
<div class="i256">
<<if $thighuse is "othermouth">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $penisstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $mouthstate is "kissimminent">>
<img class="layer-sexbasefront anim-idle-4f-slow" src="img/sex/missionary/activeoralmouth.png">
<</if>>
<<if $mouthstate is "kissentrance">>
<img class="layer-sexbasefront anim-idle-4f-slow" src="img/sex/missionary/activeoralmouth.png">
<</if>>
<<if $vaginastate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-mid" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $vaginastate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $vaginastate is "imminent">>
<<if $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/missionary/vaginalentrance.png">
<</if>>
<</if>>
<<if $vaginastate is "entrance">>
<<if $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/missionary/vaginalentrance.png">
<</if>>
<</if>>
<<if $bottomuse is "othermouth">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png">
<</if>>
<<if $anusstate is "othermouthimminent">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png">
<</if>>
<<if $anusstate is "othermouthentrance">>
<img class="layer-sexpenis anim-idle-4f-slow" src="img/sex/missionary/activeanalmouth.png">
<</if>>
<<if $anusstate is "imminent">>
<<if $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/missionary/analentrance.png">
<</if>>
<</if>>
<<if $anusstate is "entrance">>
<<if $enemytype isnot "beast">>
<img class="layer-sexpenis anim-idle-2f-slow" src="img/sex/missionary/analentrance.png">
<</if>>
<</if>>
</div>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $mouthstate isnot "penetrated"
and $penisstate isnot "penetrated"
and $penisstate isnot "otheranus"
and $rightarm isnot "penis"
and $leftarm isnot "penis"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $feetuse isnot "penis"
and $vaginastate isnot "othermouth"
and $anusstate isnot "othermouth"
and $mouthstate isnot "kiss" and $penisstate isnot "othermouth"
and $chestuse isnot "penis"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginause isnot "tentaclerub"
and $penisstate isnot "tentacleentrance"
and $penisstate isnot "tentacleimminent"
and $penisstate isnot "tentacle"
and $penisstate isnot "tentacledeep"
and $penisuse isnot "tentaclerub"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentaclerub"
and $mouthstate isnot "tentacleentrance"
and $mouthstate isnot "tentacleimminent"
and $mouthstate isnot "tentacle"
and $mouthstate isnot "tentacledeep"
and $feetstate isnot "tentacle"
and $leftarmstate isnot "tentacle"
and $rightarmstate isnot "tentacle"
and $swarmfront is 0
and $swarmback is 0
and $swarmfrontinside is 0
and $swarmbackinside is 0
and $beaststance isnot "top">>
<div class="i256">
<<clothesidlemissionary>>
<img class="layer-sexbase anim-idle-2f" @src="_img.activebase" @style="'filter: '+_filters.body">
<<if $anususe is "penis" or $vaginause is "penis" or $anususe is 1 or $vaginause is 1>>
<img class="layer-sexbaseback anim-idle-2f" @src="_img.activebaselegl" @style="'filter: '+_filters.body">
<img class="layer-sexrightleg anim-idle-2f" @src="_img.activebaselegr" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbaseback anim-idle-2f" @src="_img.activebaselegldown" @style="'filter: '+_filters.body">
<img class="layer-sexrightleg anim-idle-2f" @src="_img.activebaselegrdown" @style="'filter: '+_filters.body">
<</if>>
<img class="layer-sexmouth" src="img/sex/missionary/active/body/activemouth.png">
<<if $rightarm isnot "bound" and $rightarm isnot "grappled">>
<img class="layer-sexaboveclothes anim-idle-2f" @src="_img.activebaserightarm" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexarmsbound anim-idle-2f" @src="_img.activearmsbound" @style="'filter: '+_filters.body">
<</if>>
<<if $arousal gte 8000>>
<img class="layer-sexblush" @src="_img.activeblush5">
<<elseif $arousal gte 6000>>
<img class="layer-sexblush" @src="_img.activeblush4">
<<elseif $arousal gte 4000>>
<img class="layer-sexblush" @src="_img.activeblush3">
<<elseif $exposed gte 2 or $arousal gte 2000>>
<img class="layer-sexblush" @src="_img.activeblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img class="layer-sexblush" @src="_img.activeblush1">
<</if>>
<<if $pain gte 80 or true>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears4.png">
<<elseif $pain gte 60>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears3.png">
<<elseif $pain gte 40>>
<img class="layer-sextears anim-idle-2f" src="img/sex/missionary/active/body/activetears2.png">
<<elseif $pain gte 20>>
<img class="layer-sextears" src="img/sex/missionary/active/body/activetears1.png">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img class="layer-sexsclera" src="img/sex/missionary/active/activesclerabloodshot.png">
<</if>>
<<if $trauma gte ($traumamax * 0.9)>>
<img class="layer-sexeyes colour-eye" src="img/sex/missionary/active/activeeyesempty.png">
<<else>>
<img class="layer-sexeyes colour-eye anim-idle-2f" src="img/sex/missionary/active/activeeyes.png">
<</if>>
<img class="layer-sexeyes anim-idle-2f" @src="_img.activeeyelids" @style="'filter: '+_filters.body">
<<if $penisexist is 1>>
<<if $worn.under_lower.type.includes("chastity")>>
<img class="layer-sexmouth" src="img/sex/missionary/active/body/activepenischastity.png">
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<if $penilevirginity is 1>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.activepenisvirgin" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbasefront" @src="_img.activepenisvirgin" @style="'filter: '+_filters.body">
<</if>>
<<else>>
<<if $anususe is "penis">>
<img class="layer-sexlashes" @src="_img.activepenis" @style="'filter: '+_filters.body">
<<else>>
<img class="layer-sexbasefront" @src="_img.activepenis" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<</if>>
<</if>>
<<if $hairlength gte 900>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activefeet.png">
<<elseif $hairlength gte 700>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activethighs.png">
<<elseif $hairlength gte 600>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activenavel.png">
<<elseif $hairlength gte 400>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activechest.png">
<<elseif $hairlength gte 200>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeshoulder.png">
<<else>>
<img class="layer-sexhair colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeshort.png">
<</if>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activelashes.png">
<img class="layer-sexbrow colour-hair anim-idle-2f" src="img/sex/missionary/active/hair/activeoverlay.png">
<<if $hairlength gte 200>>
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/missionary/idle/body/idlefaceoverlay.png">*/
<<else>>
/*<img class="layer-sexmouth anim-idle-2f" src="img/sex/missionary/idle/body/idlefaceoverlayshort.png">*/
<</if>>
<<if $worn.neck.collared is 1>>
<img class="layer-sexmouth" src="img/sex/missionary/active/body/activecollar.png">
<</if>>
<<breastsidlemissionary>>
<<transformationwolfimgmiss>>
<<if $worn.under_lower.name is "chastity belt">>
<img class="layer-sexbase" src="img/sex/missionary/active/body/activechastitybelt.png">
<</if>>
</div>
<<else>>
<div class="i256">
<<beastimgmissionary>>
<<clothesactivemissionary>>
<img @class="'layer-sexblush colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activeoverlay.png">
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activebase" @style="'filter: '+_filters.body">
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activemouth.png">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activebaselegl" @style="'filter: '+_filters.body">
<<if $feetuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activefeetjobpenis">
<<else>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/activefeetjobbeast.png">
<</if>>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activefeetjob" @style="'filter: '+_filters.body">
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activefeetjobcum.png">
<</if>>
<<elseif $feetstate is "tentacle">>
<<elseif $penisuse is "othervagina" or $penisuse is "otheranus">>
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activebaselegrdown" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexrightleg anim-doggy-4f-'+_animspeed" @src="_img.activebaselegr" @style="'filter: '+_filters.body">
<</if>>
<<if $leftarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjobpenis">
<</if>>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjob" @style="'filter: '+_filters.body">
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activelefthandjobcum.png">
<</if>>
<<elseif $leftarm is "bound">>
<<elseif $leftarm is "grappled">>
<<elseif $leftarmstate is "tentacle">>
<<else>>
<</if>>
<<if $rightarm is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjobpenis">
<</if>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjob" @style="'filter: '+_filters.body">
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activerighthandjobcum.png">
<</if>>
<<elseif $rightarm is "bound">>
<img @class="'layer-sexarmsbound anim-doggy-4f-'+_animspeed" @src="_img.activearmsbound" @style="'filter: '+_filters.body">
<<elseif $rightarm is "grappled">>
<img @class="'layer-sexarmsbound anim-doggy-4f-'+_animspeed" @src="_img.activearmsbound" @style="'filter: '+_filters.body">
<<elseif $rightarmstate is "tentacle">>
<<elseif $enemytype is "beast" and $monster isnot 1 and $beaststance is "top">>
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activebaserightarmstroke" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexaboveclothes anim-doggy-4f-'+_animspeed" @src="_img.activebaserightarm" @style="'filter: '+_filters.body">
<</if>>
<<if $anusstate is "cheeks">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanal.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<</if>>
<<if $chestuse is "penis">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activechest.png">
<</if>>
<<tentacleimgmiss>>
<<if $thighuse is "penis">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activethighs.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img class="layer-sextears anim-doggy-4f-vfast" src="img/sex/missionary/active/body/activethighscum.png">
<</if>>
<</if>>
<<if $arousal gte 8000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush5">
<<elseif $arousal gte 6000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush4">
<<elseif $arousal gte 4000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush3">
<<elseif $exposed gte 2 or $arousal gte 2000>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush2">
<<elseif $exposed gte 1 or $arousal gte 100>>
<img @class="'layer-sexblush anim-doggy-4f-'+_animspeed" @src="_img.activeblush1">
<</if>>
<<if $pain gte 80>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears5.png">
<<elseif $pain gte 60>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears4.png">
<<elseif $pain gte 40>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears3.png">
<<elseif $pain gte 20>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears2.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activetears1.png">
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activesclerabloodshot.png">
<</if>>
<<if $trauma gte $traumamax>>
<img @class="'layer-sexeyes colour-eye anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activeeyesempty.png">
<<else>>
<img @class="'layer-sexeyes colour-eye anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/activeeyes.png">
<</if>>
<img @class="'layer-sexeyes anim-doggy-4f-'+_animspeed" @src="_img.activeeyelids" @style="'filter: '+_filters.body">
<<if $mouthstate is "kiss">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralmouth.png">
<</if>>
<<if $mouthstate is "penetrated">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoral.png">
<<if $silhouettedisable is "f" and $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activeoral.png">
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralcum.png">
<</if>>
<</if>>
<<if $vaginastate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/activevaginalmouth.png">
<</if>>
<<if $vaginastate is "penetrated">>
<<if $enemytype isnot "beast">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginal.png">
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activevaginal.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png">
<</if>>
<</if>>
<<if $anusstate is "othermouth">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalmouth.png">
<</if>>
<<if $anusstate is "penetrated">>
<<if $enemytype isnot "beast">>
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activeanal.png">
<<else>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanal.png">
<</if>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<</if>>
<<if $penisstate is "othermouth">>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenile.png">
<</if>>
<<if $penisstate is "penetrated" and ($enemytype isnot "beast" or $monster is 1) or $penisstate is "otheranus" and ($enemytype isnot "beast" or $monster is 1)>>
<<if $silhouettedisable is "f">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/shadow/activepenile.png">
<</if>>
<<if $orgasmdown gte 1 and $orgasmcount lte 24 and $femaleclimax isnot 1>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenilecum.png">
<<else>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenile.png">
<</if>>
<</if>>
<<if $penisexist is 1>>
<<if $worn.under_lower.type.includes("chastity")>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activepenischastity.png">
<<elseif $penisstate is "penetrated" or $penisstate is "otheranus">>
<<if $enemytype isnot "beast" or $monster is 1>>
<<if $penilevirginity is 1>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenisvirgindown" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenisdown" @style="'filter: '+_filters.body">
<</if>>
<</if>>
<<elseif $penilevirginity is 1>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenisvirgin" @style="'filter: '+_filters.body">
<<else>>
<img @class="'layer-sexlashes anim-doggy-4f-'+_animspeed" @src="_img.activepenis" @style="'filter: '+_filters.body">
<</if>>
<<if $orgasmdown gte 1 and $penisstate isnot "penetrated" and $orgasmcount lte 24 and $femaleclimax isnot 1>>
<img @class="'layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activecum.png">
<</if>>
<</if>>
<<if $hairlength gte 900>>
<img @class="'layer-sexhair colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activefeet.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 700>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activethighs.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 600>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activenavel.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 400>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activechest.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<elseif $hairlength gte 200>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activechest.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/chest.png">*/
<<else>>
<img @class="'colour-hair layer-sexhair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activeshort.png">
/*<img @class="'layer-sextears colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/edge/short.png">*/
<</if>>
<img @class="'colour-hair layer-sexlashes anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/hair/activelashes.png">
/*<img @class="'layer-sexsclera anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activefaceoverlay.png">*/
<<if $worn.neck.collared is 1>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activecollar.png">
<</if>>
<<breastsactivemissionary>>
<<transformationwolfimgmissactive>>
<<if $worn.under_lower.name is "chastity belt">>
<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activechastitybelt.png">
<</if>>
/*<img @class="'layer-sexbase anim-doggy-4f-'+_animspeed" @src="_img.activeshadow">*/
</div>
<</if>>
<<if $vaginastate isnot "penetrated"
and $anusstate isnot "penetrated"
and $anusstate isnot "cheeks"
and $thighuse isnot "penis"
and $vaginastate isnot "tentacle"
and $vaginastate isnot "tentacledeep"
and $vaginastate isnot "tentacleentrance"
and $vaginastate isnot "tentacleimminent"
and $anusstate isnot "tentacle"
and $anusstate isnot "tentacledeep"
and $anusstate isnot "tentacleentrance"
and $anusstate isnot "tentacleimminent"
and $swarmfront is 0
and $swarmback is 0
and $swarmfrontinside is 0
and $swarmbackinside is 0
and $beaststance isnot "top">>
<<elseif $penisuse isnot "othervagina" and $penisuse isnot "otheranus">>
<div class="i256">
<img @class="'layer-sexbaseoverlay anim-doggy-4f-'+_animspeed" @src="_img.activepushlight" @style="'filter: '+_filters.body">
</div>
<</if>>
<</nobr>><</widget>>
<<widget "cheeklick">><<nobr>>
<<set _n to $args[0]>>
<<set _npcff to ["enjoys","smiles at","leers at","grins at"]>>
<<set _npccr to ["pressed","shoved","mashed","grinding"]>>
<<set _i to random(0, 3)>>
<<set _j to random(0, 3)>>
<<if $args[0]>>
<<if $NPCList[_n].penis is "mouth">>
<<He>> _npcff[_i] the sight of your face _npccr[_j] against <<his>> crotch.
<<neutral 1>>
<<elseif $NPCList[_n].penis is "mouthimminent" or $NPCList[_n].penis is "mouthentrance">>
<<He>> _npcff[_i] the sight of <<his>> penis _npccr[_j] against your mouth.
<<neutral 1>>
<<elseif $NPCList[_n].vagina is "mouthentrance">>
<<He>> _npcff[_i] the sight of your face _npccr[_j] against <<his>> crotch.
<<neutral 1>>
<<else>>
<<if $consensual is 1>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> licks your cheek.
<<neutral 3>>
<<case 2>>
<<He>> strokes your hair.
<<neutral 3>>
<<case 3>>
<<He>> nibbles your ear.
<<neutral 3>>
<<case 4>>
<<He>> nuzzles your neck.
<<neutral 3>>
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 1>>
<<He>> licks your cheek.
<<neutral 3>>
<<case 2>>
<<He>> tugs at your hair.
<<neutral 3>>
<<case 3>>
<<He>> bites your ear.
<<neutral 3>>
<<case 4>>
<<He>> grips your neck.
<<neutral 3>>
<</switch>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "npcstrip">><<nobr>>
<<if $enemyno gte 1>><<set $NPCList[0].anus to "idle">>
<<if $NPCList[0].gender is "m">>
<<set $NPCList[0].penis to "idle">>
<<elseif $NPCList[0].gender is "f">>
<<set $NPCList[0].vagina to "idle">>
<<elseif $NPCList[0].gender is "h">>
<<set $NPCList[0].penis to "idle">>
<<set $NPCList[0].vagina to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $NPCList[0].lefthand to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $NPCList[0].lefthand to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $NPCList[0].lefthand to "underclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $NPCList[0].righthand to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $NPCList[0].righthand to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $NPCList[0].righthand to "underclothes">>
<</if>>
<</if>>
<<if $enemyno gte 2>><<set $NPCList[1].anus to "idle">>
<<if $NPCList[1].gender is "m">>
<<set $NPCList[1].penis to "idle">>
<<elseif $NPCList[1].gender is "f">>
<<set $NPCList[1].vagina to "idle">>
<<elseif $NPCList[1].gender is "h">>
<<set $NPCList[1].penis to "idle">>
<<set $NPCList[1].vagina to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $NPCList[1].lefthand to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $NPCList[1].lefthand to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $NPCList[1].lefthand to "underclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $NPCList[1].righthand to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $NPCList[1].righthand to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $NPCList[1].righthand to "underclothes">>
<</if>>
<</if>>
<<if $enemyno gte 3>><<set $NPCList[2].anus to "idle">>
<<if $NPCList[2].gender is "m">>
<<set $NPCList[2].penis to "idle">>
<<elseif $NPCList[2].gender is "f">>
<<set $NPCList[2].vagina to "idle">>
<<elseif $NPCList[2].gender is "h">>
<<set $NPCList[2].penis to "idle">>
<<set $NPCList[2].vagina to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $NPCList[2].lefthand to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $NPCList[2].lefthand to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $NPCList[2].lefthand to "underclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $NPCList[2].righthand to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $NPCList[2].righthand to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $NPCList[2].righthand to "underclothes">>
<</if>>
<</if>>
<<if $enemyno gte 4>><<set $NPCList[3].anus to "idle">>
<<if $NPCList[3].gender is "m">>
<<set $NPCList[3].penis to "idle">>
<<elseif $NPCList[3].gender is "f">>
<<set $NPCList[3].vagina to "idle">>
<<elseif $NPCList[3].gender is "h">>
<<set $NPCList[3].penis to "idle">>
<<set $NPCList[3].vagina to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $NPCList[3].lefthand to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $NPCList[3].lefthand to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $NPCList[3].lefthand to "underclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $NPCList[3].righthand to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $NPCList[3].righthand to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $NPCList[3].righthand to "underclothes">>
<</if>>
<</if>>
<<if $enemyno gte 5>><<set $NPCList[4].anus to "idle">>
<<if $NPCList[4].gender is "m">>
<<set $NPCList[4].penis to "idle">>
<<elseif $NPCList[4].gender is "f">>
<<set $NPCList[4].vagina to "idle">>
<<elseif $NPCList[4].gender is "h">>
<<set $NPCList[4].penis to "idle">>
<<set $NPCList[4].vagina to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $NPCList[4].lefthand to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $NPCList[4].lefthand to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $NPCList[4].lefthand to "underclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $NPCList[4].righthand to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $NPCList[4].righthand to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $NPCList[4].righthand to "underclothes">>
<</if>>
<</if>>
<<if $enemyno gte 6>><<set $NPCList[5].anus to "idle">>
<<if $NPCList[5].gender is "m">>
<<set $NPCList[5].penis to "idle">>
<<elseif $NPCList[5].gender is "f">>
<<set $NPCList[5].vagina to "idle">>
<<elseif $NPCList[5].gender is "h">>
<<set $NPCList[5].penis to "idle">>
<<set $NPCList[5].vagina to "idle">>
<</if>>
<<if !$worn.upper.type.includes("naked")>>
<<set $NPCList[5].lefthand to "upperclothes">>
<<elseif !$worn.lower.type.includes("naked")>>
<<set $NPCList[5].lefthand to "lowerclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $NPCList[5].lefthand to "underclothes">>
<</if>>
<<if !$worn.lower.type.includes("naked")>>
<<set $NPCList[5].righthand to "lowerclothes">>
<<elseif !$worn.upper.type.includes("naked")>>
<<set $NPCList[5].righthand to "upperclothes">>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $NPCList[5].righthand to "underclothes">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "npcexhibit">><<nobr>>
<</nobr>><</widget>>
<<widget "npcgag">><<nobr>>
<<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<</nobr>><</widget>>
<<widget "npcoral">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "mouthentrance">><<submission 5>><<set $mouthstate to "entrance">><<set $mouthuse to "penis">>
<<He>> presses <<his>> penis against your lips.
<br><br>
<<elseif $NPCList[0].vagina isnot "none">>
<<submission 5>><<set $mouthuse to "othervagina">><<set $NPCList[0].vagina to "mouth">><<set $mouthstate to "othervagina">>
<<He>> presses <<his>> pussy against your lips.
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "npchand">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
<<set $leftarm to "penis">><<set $NPCList[0].penis to "leftarm">>
<<else>>
<<set $leftarm to "othervagina">><<set $NPCList[0].vagina to "leftarm">>
<</if>>
<</nobr>><</widget>>
<<widget "npcidlegenitals">><<nobr>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis isnot "none">>
<<set $NPCList[_i].penis to "idle">>
<</if>>
<<if $NPCList[_i].vagina isnot "none">>
<<set $NPCList[_i].vagina to "idle">>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "npckiss">><<nobr>>
<<set $NPCList[0].mouth to "kiss">><<set $mouthstate to "kiss">><<set $mouthuse to "kiss">>
<</nobr>><</widget>>
<<widget "npcexpose">><<nobr>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis isnot "none">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<<if $NPCList[_i].vagina isnot "none">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "npcspank">><<nobr>>
<<if $rightarm is 0>>
<<set $rightarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<</if>>
<<if $leftarm is 0>>
<<set $leftarm to "grappled">>
<<set $NPCList[0].lefthand to "arms">>
<</if>>
<<set $NPCList[0].righthand to "spank">>
<<set $position to "doggy">>
<</nobr>><</widget>>
<<widget "npcgloryhole">><<nobr>>
<<set $gloryhole to 1>>
<<set $punishmentposition to "gloryhole">><!-- This is added to conform with other parts of code-base-->
<<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $enemytrust += 100>>
<<set $NPCList[0].lefthand to "none">>
<<set $position to "doggie">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to "speech_only">>
<<if $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<</nobr>><</widget>><<widget "generateNPC">><<nobr>>
<!-- Args are NPC#(1-6), Status, Pronoun, Gender, Level -->
<!-- Example: <<generateNPC 1 a m m 18>> would generate NPC 1 as adult male/male "burly" -->
<!-- Example: <<generateNPC 2 a f f 18>> would generate NPC 2 as adult female/female "vulgar" bodyguard type-->
<!-- Example: <<generateNPC 1 a f h 20>> would generate NPC 1 as adult female/herm "demon" monster type-->
<!-- Latter two examples can only be called via this widget; they are not autogenerated -->
<!-- Checks if endevent was properly used after the last event -->
<<if $enemyno gte 1>>
<<set $endeventerror to $lastgenerated>>
<</if>>
<<set $lastgenerated to $passage>>
<<set _n to $args[0]-1>>
<<set _stat to $args[1]>>
<<set _pro to $args[2]>>
<<set _gen to $args[3]>>
<<set _lvl to $args[4]>>
<<if _pro is "m" or _pro is "f">>
<<set $NPCList[_n].pronoun to _pro>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[_n].gender to "f">><<set $NPCList[_n].pronoun to "f">>
<<else>>
<<set $NPCList[_n].gender to "m">><<set $NPCList[_n].pronoun to "m">>
<</if>>
<</if>>
<<set $NPCList[_n].lefthand to 0>>
<<set $NPCList[_n].righthand to 0>>
<<set $NPCList[_n].mouth to 0>>
<<if _stat is "t">>
<<set $NPCList[_n].teen to 1>>
<<else>>
<<set $NPCList[_n].adult to 1>>
<</if>>
<<set $enemyno += 1>>
<<npcattribute _n _gen _lvl>>
<</nobr>><</widget>>
<<widget "generate1">><<nobr>>
/*Checks if endevent was properly used after the last event*/
<<if $enemyno gte 1>>
<<set $endeventerror to $lastgenerated>>
<</if>>
<<set $lastgenerated to $passage>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[0].gender to "f">><<set $NPCList[0].pronoun to "f">>
<<else>>
<<set $NPCList[0].gender to "m">><<set $NPCList[0].pronoun to "m">>
<</if>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].teen to 0>>
<<set $NPCList[0].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 0>>
<</nobr>><</widget>>
<<widget "generate2">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[1].gender to "f">><<set $NPCList[1].pronoun to "f">>
<<else>>
<<set $NPCList[1].gender to "m">><<set $NPCList[1].pronoun to "m">>
<</if>>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $NPCList[1].teen to 0>>
<<set $NPCList[1].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 1>>
<</nobr>><</widget>>
<<widget "generate3">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[2].gender to "f">><<set $NPCList[2].pronoun to "f">>
<<else>>
<<set $NPCList[2].gender to "m">><<set $NPCList[2].pronoun to "m">>
<</if>>
<<set $NPCList[2].lefthand to 0>>
<<set $NPCList[2].righthand to 0>>
<<set $NPCList[2].mouth to 0>>
<<set $NPCList[2].teen to 0>>
<<set $NPCList[2].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 2>>
<</nobr>><</widget>>
<<widget "generate4">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[3].gender to "f">><<set $NPCList[3].pronoun to "f">>
<<else>>
<<set $NPCList[3].gender to "m">><<set $NPCList[3].pronoun to "m">>
<</if>>
<<set $NPCList[3].lefthand to 0>>
<<set $NPCList[3].righthand to 0>>
<<set $NPCList[3].mouth to 0>>
<<set $NPCList[3].teen to 0>>
<<set $NPCList[3].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 3>>
<</nobr>><</widget>>
<<widget "generate5">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[4].gender to "f">><<set $NPCList[4].pronoun to "f">>
<<else>>
<<set $NPCList[4].gender to "m">><<set $NPCList[4].pronoun to "m">>
<</if>>
<<set $NPCList[4].lefthand to 0>>
<<set $NPCList[4].righthand to 0>>
<<set $NPCList[4].mouth to 0>>
<<set $NPCList[4].teen to 0>>
<<set $NPCList[4].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 4>>
<</nobr>><</widget>>
<<widget "generate6">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[5].gender to "f">><<set $NPCList[5].pronoun to "f">>
<<else>>
<<set $NPCList[5].gender to "m">><<set $NPCList[5].pronoun to "m">>
<</if>>
<<set $NPCList[5].lefthand to 0>>
<<set $NPCList[5].righthand to 0>>
<<set $NPCList[5].mouth to 0>>
<<set $NPCList[5].teen to 0>>
<<set $NPCList[5].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 5>>
<</nobr>><</widget>>
<<widget "generatey1">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[0].gender to "f">><<set $NPCList[0].pronoun to "f">>
<<else>>
<<set $NPCList[0].gender to "m">><<set $NPCList[0].pronoun to "m">>
<</if>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].teen to 0>>
<<set $NPCList[0].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 0>>
<</nobr>><</widget>>
<<widget "generatey2">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[1].gender to "f">><<set $NPCList[1].pronoun to "f">>
<<else>>
<<set $NPCList[1].gender to "m">><<set $NPCList[1].pronoun to "m">>
<</if>>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $NPCList[1].teen to 0>>
<<set $NPCList[1].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 1>>
<</nobr>><</widget>>
<<widget "generatey3">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[2].gender to "f">><<set $NPCList[2].pronoun to "f">>
<<else>>
<<set $NPCList[2].gender to "m">><<set $NPCList[2].pronoun to "m">>
<</if>>
<<set $NPCList[2].lefthand to 0>>
<<set $NPCList[2].righthand to 0>>
<<set $NPCList[2].mouth to 0>>
<<set $NPCList[2].teen to 0>>
<<set $NPCList[2].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 2>>
<</nobr>><</widget>>
<<widget "generatey4">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[3].gender to "f">><<set $NPCList[3].pronoun to "f">>
<<else>>
<<set $NPCList[3].gender to "m">><<set $NPCList[3].pronoun to "m">>
<</if>>
<<set $NPCList[3].lefthand to 0>>
<<set $NPCList[3].righthand to 0>>
<<set $NPCList[3].mouth to 0>>
<<set $NPCList[3].teen to 0>>
<<set $NPCList[3].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 3>>
/% %/
<</nobr>><</widget>>
<<widget "generatey5">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[4].gender to "f">><<set $NPCList[4].pronoun to "f">>
<<else>>
<<set $NPCList[4].gender to "m">><<set $NPCList[4].pronoun to "m">>
<</if>>
<<set $NPCList[4].lefthand to 0>>
<<set $NPCList[4].righthand to 0>>
<<set $NPCList[4].mouth to 0>>
<<set $NPCList[4].teen to 0>>
<<set $NPCList[4].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 4>>
<</nobr>><</widget>>
<<widget "generatey6">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[5].gender to "f">><<set $NPCList[5].pronoun to "f">>
<<else>>
<<set $NPCList[5].gender to "m">><<set $NPCList[5].pronoun to "m">>
<</if>>
<<set $NPCList[5].lefthand to 0>>
<<set $NPCList[5].righthand to 0>>
<<set $NPCList[5].mouth to 0>>
<<set $NPCList[5].teen to 0>>
<<set $NPCList[5].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 5>>
<</nobr>><</widget>>
<<widget "generatec1">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[0].gender to "f">><<set $NPCList[0].pronoun to "f">>
<<else>>
<<set $NPCList[0].gender to "m">><<set $NPCList[0].pronoun to "m">>
<</if>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].teen to 1>>
<<set $NPCList[0].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 0>>
<</nobr>><</widget>>
<<widget "generatec2">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[1].gender to "f">><<set $NPCList[1].pronoun to "f">>
<<else>>
<<set $NPCList[1].gender to "m">><<set $NPCList[1].pronoun to "m">>
<</if>>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $NPCList[1].teen to 1>>
<<set $NPCList[1].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 1>>
<</nobr>><</widget>>
<<widget "generatec3">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[2].gender to "f">><<set $NPCList[2].pronoun to "f">>
<<else>>
<<set $NPCList[2].gender to "m">><<set $NPCList[2].pronoun to "m">>
<</if>>
<<set $NPCList[2].lefthand to 0>>
<<set $NPCList[2].righthand to 0>>
<<set $NPCList[2].mouth to 0>>
<<set $NPCList[2].teen to 1>>
<<set $NPCList[2].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 2>>
<</nobr>><</widget>>
<<widget "generatec4">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[3].gender to "f">><<set $NPCList[3].pronoun to "f">>
<<else>>
<<set $NPCList[3].gender to "m">><<set $NPCList[3].pronoun to "m">>
<</if>>
<<set $NPCList[3].lefthand to 0>>
<<set $NPCList[3].righthand to 0>>
<<set $NPCList[3].mouth to 0>>
<<set $NPCList[3].teen to 1>>
<<set $NPCList[3].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 3>>
<</nobr>><</widget>>
<<widget "generatec5">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[4].gender to "f">><<set $NPCList[4].pronoun to "f">>
<<else>>
<<set $NPCList[4].gender to "m">><<set $NPCList[4].pronoun to "m">>
<</if>>
<<set $NPCList[4].lefthand to 0>>
<<set $NPCList[4].righthand to 0>>
<<set $NPCList[4].mouth to 0>>
<<set $NPCList[4].teen to 1>>
<<set $NPCList[4].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 4>>
<</nobr>><</widget>>
<<widget "generatec6">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance lt $rng>>
<<set $NPCList[5].gender to "f">><<set $NPCList[5].pronoun to "f">>
<<else>>
<<set $NPCList[5].gender to "m">><<set $NPCList[5].pronoun to "m">>
<</if>>
<<set $NPCList[5].lefthand to 0>>
<<set $NPCList[5].righthand to 0>>
<<set $NPCList[5].mouth to 0>>
<<set $NPCList[5].teen to 1>>
<<set $NPCList[5].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 5>>
<</nobr>><</widget>>
<<widget "generatel">><<nobr>>
<<if $location is "beach">>
<<if $enemyno is 0>>
<<generatey1>>
<<elseif $enemyno is 1>>
<<generatey2>>
<<elseif $enemyno is 2>>
<<generatey3>>
<<elseif $enemyno is 3>>
<<generatey4>>
<<elseif $enemyno is 4>>
<<generatey5>>
<<elseif $enemyno is 5>>
<<generatey6>>
<</if>>
<<else>>
<<if $enemyno is 0>>
<<generate1>>
<<elseif $enemyno is 1>>
<<generate2>>
<<elseif $enemyno is 2>>
<<generate3>>
<<elseif $enemyno is 3>>
<<generate4>>
<<elseif $enemyno is 4>>
<<generate5>>
<<elseif $enemyno is 5>>
<<generate6>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "generates1">><<nobr>>
<<generatey1>>
<</nobr>><</widget>>
<<widget "generates2">><<nobr>>
<<generatey2>>
<</nobr>><</widget>>
<<widget "generates3">><<nobr>>
<<generatey3>>
<</nobr>><</widget>>
<<widget "generates4">><<nobr>>
<<generatey4>>
<</nobr>><</widget>>
<<widget "generates5">><<nobr>>
<<generatey5>>
<</nobr>><</widget>>
<<widget "generates6">><<nobr>>
<<generatey6>>
<</nobr>><</widget>>
<<widget "generatesm1">><<nobr>>
<<generateym1>>
<</nobr>><</widget>>
<<widget "generatesm2">><<nobr>>
<<generateym2>>
<</nobr>><</widget>>
<<widget "generatesm3">><<nobr>>
<<generateym3>>
<</nobr>><</widget>>
<<widget "generatesm4">><<nobr>>
<<generateym4>>
<</nobr>><</widget>>
<<widget "generatesm5">><<nobr>>
<<generateym5>>
<</nobr>><</widget>>
<<widget "generatesm6">><<nobr>>
<<generateym6>>
<</nobr>><</widget>>
<<widget "generatesf1">><<nobr>>
<<generateyf1>>
<</nobr>><</widget>>
<<widget "generatesf2">><<nobr>>
<<generateyf2>>
<</nobr>><</widget>>
<<widget "generatesf3">><<nobr>>
<<generateyf3>>
<</nobr>><</widget>>
<<widget "generatesf4">><<nobr>>
<<generateyf4>>
<</nobr>><</widget>>
<<widget "generatesf5">><<nobr>>
<<generateyf5>>
<</nobr>><</widget>>
<<widget "generatesf6">><<nobr>>
<<generateyf6>>
<</nobr>><</widget>>
<<widget "generatem1">><<nobr>>
<<set $NPCList[0].gender to "m">><<set $NPCList[0].pronoun to "m">>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].teen to 0>>
<<set $NPCList[0].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 0>>
<</nobr>><</widget>>
<<widget "generatem2">><<nobr>>
<<set $NPCList[1].gender to "m">><<set $NPCList[1].pronoun to "m">>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $NPCList[1].teen to 0>>
<<set $NPCList[1].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 1>>
<</nobr>><</widget>>
<<widget "generatem3">><<nobr>>
<<set $NPCList[2].gender to "m">><<set $NPCList[2].pronoun to "m">>
<<set $NPCList[2].lefthand to 0>>
<<set $NPCList[2].righthand to 0>>
<<set $NPCList[2].mouth to 0>>
<<set $NPCList[2].teen to 0>>
<<set $NPCList[2].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 2>>
<</nobr>><</widget>>
<<widget "generatem4">><<nobr>>
<<set $NPCList[3].gender to "m">><<set $NPCList[3].pronoun to "m">>
<<set $NPCList[3].lefthand to 0>>
<<set $NPCList[3].righthand to 0>>
<<set $NPCList[3].mouth to 0>>
<<set $NPCList[3].teen to 0>>
<<set $NPCList[3].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 3>>
<</nobr>><</widget>>
<<widget "generatem5">><<nobr>>
<<set $NPCList[4].gender to "m">><<set $NPCList[4].pronoun to "m">>
<<set $NPCList[4].lefthand to 0>>
<<set $NPCList[4].righthand to 0>>
<<set $NPCList[4].mouth to 0>>
<<set $NPCList[4].teen to 0>>
<<set $NPCList[4].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 4>>
<</nobr>><</widget>>
<<widget "generatem6">><<nobr>>
<<set $NPCList[5].gender to "m">><<set $NPCList[5].pronoun to "m">>
<<set $NPCList[5].lefthand to 0>>
<<set $NPCList[5].righthand to 0>>
<<set $NPCList[5].mouth to 0>>
<<set $NPCList[5].teen to 0>>
<<set $NPCList[5].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 5>>
<</nobr>><</widget>>
<<widget "generatef1">><<nobr>>
<<set $NPCList[0].gender to "f">><<set $NPCList[0].pronoun to "f">>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].teen to 0>>
<<set $NPCList[0].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 0>>
<</nobr>><</widget>>
<<widget "generatef2">><<nobr>>
<<set $NPCList[1].gender to "f">><<set $NPCList[1].pronoun to "f">>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $NPCList[1].teen to 0>>
<<set $NPCList[1].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 1>>
<</nobr>><</widget>>
<<widget "generatef3">><<nobr>>
<<set $NPCList[2].gender to "f">><<set $NPCList[2].pronoun to "f">>
<<set $NPCList[2].lefthand to 0>>
<<set $NPCList[2].righthand to 0>>
<<set $NPCList[2].mouth to 0>>
<<set $NPCList[2].teen to 0>>
<<set $NPCList[2].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 2>>
<</nobr>><</widget>>
<<widget "generatef4">><<nobr>>
<<set $NPCList[3].gender to "f">><<set $NPCList[3].pronoun to "f">>
<<set $NPCList[3].lefthand to 0>>
<<set $NPCList[3].righthand to 0>>
<<set $NPCList[3].mouth to 0>>
<<set $NPCList[3].teen to 0>>
<<set $NPCList[3].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 3>>
<</nobr>><</widget>>
<<widget "generatef5">><<nobr>>
<<set $NPCList[4].gender to "f">><<set $NPCList[4].pronoun to "f">>
<<set $NPCList[4].lefthand to 0>>
<<set $NPCList[4].righthand to 0>>
<<set $NPCList[4].mouth to 0>>
<<set $NPCList[4].teen to 0>>
<<set $NPCList[4].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 4>>
<</nobr>><</widget>>
<<widget "generatef6">><<nobr>>
<<set $NPCList[5].gender to "f">><<set $NPCList[5].pronoun to "f">>
<<set $NPCList[5].lefthand to 0>>
<<set $NPCList[5].righthand to 0>>
<<set $NPCList[5].mouth to 0>>
<<set $NPCList[5].teen to 0>>
<<set $NPCList[5].adult to 1>>
<<set $enemyno += 1>>
<<npcattribute 5>>
<</nobr>><</widget>>
<<widget "generateym1">><<nobr>>
<<set $NPCList[0].gender to "m">><<set $NPCList[0].pronoun to "m">>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].teen to 0>>
<<set $NPCList[0].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 0>>
<</nobr>><</widget>>
<<widget "generateym2">><<nobr>>
<<set $NPCList[1].gender to "m">><<set $NPCList[1].pronoun to "m">>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $NPCList[1].teen to 0>>
<<set $NPCList[1].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 1>>
<</nobr>><</widget>>
<<widget "generateym3">><<nobr>>
<<set $NPCList[2].gender to "m">><<set $NPCList[2].pronoun to "m">>
<<set $NPCList[2].lefthand to 0>>
<<set $NPCList[2].righthand to 0>>
<<set $NPCList[2].mouth to 0>>
<<set $NPCList[2].teen to 0>>
<<set $NPCList[2].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 2>>
<</nobr>><</widget>>
<<widget "generateym4">><<nobr>>
<<set $NPCList[3].gender to "m">><<set $NPCList[3].pronoun to "m">>
<<set $NPCList[3].lefthand to 0>>
<<set $NPCList[3].righthand to 0>>
<<set $NPCList[3].mouth to 0>>
<<set $NPCList[3].teen to 0>>
<<set $NPCList[3].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 3>>
<</nobr>><</widget>>
<<widget "generateym5">><<nobr>>
<<set $NPCList[4].gender to "m">><<set $NPCList[4].pronoun to "m">>
<<set $NPCList[4].lefthand to 0>>
<<set $NPCList[4].righthand to 0>>
<<set $NPCList[4].mouth to 0>>
<<set $NPCList[4].teen to 0>>
<<set $NPCList[4].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 4>>
<</nobr>><</widget>>
<<widget "generateym6">><<nobr>>
<<set $NPCList[5].gender to "m">><<set $NPCList[5].pronoun to "m">>
<<set $NPCList[5].lefthand to 0>>
<<set $NPCList[5].righthand to 0>>
<<set $NPCList[5].mouth to 0>>
<<set $NPCList[5].teen to 0>>
<<set $NPCList[5].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 5>>
<</nobr>><</widget>>
<<widget "generateyf1">><<nobr>>
<<set $NPCList[0].gender to "f">><<set $NPCList[0].pronoun to "f">>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].teen to 0>>
<<set $NPCList[0].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 0>>
<</nobr>><</widget>>
<<widget "generateyf2">><<nobr>>
<<set $NPCList[1].gender to "f">><<set $NPCList[1].pronoun to "f">>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $NPCList[1].teen to 0>>
<<set $NPCList[1].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 1>>
<</nobr>><</widget>>
<<widget "generateyf3">><<nobr>>
<<set $NPCList[2].gender to "f">><<set $NPCList[2].pronoun to "f">>
<<set $NPCList[2].lefthand to 0>>
<<set $NPCList[2].righthand to 0>>
<<set $NPCList[2].mouth to 0>>
<<set $NPCList[2].teen to 0>>
<<set $NPCList[2].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 2>>
<</nobr>><</widget>>
<<widget "generateyf4">><<nobr>>
<<set $NPCList[3].gender to "f">><<set $NPCList[3].pronoun to "f">>
<<set $NPCList[3].lefthand to 0>>
<<set $NPCList[3].righthand to 0>>
<<set $NPCList[3].mouth to 0>>
<<set $NPCList[3].teen to 0>>
<<set $NPCList[3].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 3>>
<</nobr>><</widget>>
<<widget "generateyf5">><<nobr>>
<<set $NPCList[4].gender to "f">><<set $NPCList[4].pronoun to "f">>
<<set $NPCList[4].lefthand to 0>>
<<set $NPCList[4].righthand to 0>>
<<set $NPCList[4].mouth to 0>>
<<set $NPCList[4].teen to 0>>
<<set $NPCList[4].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 4>>
<</nobr>><</widget>>
<<widget "generateyf6">><<nobr>>
<<set $NPCList[5].gender to "f">><<set $NPCList[5].pronoun to "f">>
<<set $NPCList[5].lefthand to 0>>
<<set $NPCList[5].righthand to 0>>
<<set $NPCList[5].mouth to 0>>
<<set $NPCList[5].teen to 0>>
<<set $NPCList[5].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 5>>
<</nobr>><</widget>>
<<widget "generatecm1">><<nobr>>
<<set $NPCList[0].gender to "m">><<set $NPCList[0].pronoun to "m">>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].teen to 1>>
<<set $NPCList[0].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 0>>
<</nobr>><</widget>>
<<widget "generatecm2">><<nobr>>
<<set $NPCList[1].gender to "m">><<set $NPCList[1].pronoun to "m">>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $NPCList[1].teen to 1>>
<<set $NPCList[1].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 1>>
<</nobr>><</widget>>
<<widget "generatecm3">><<nobr>>
<<set $NPCList[2].gender to "m">><<set $NPCList[2].pronoun to "m">>
<<set $NPCList[2].lefthand to 0>>
<<set $NPCList[2].righthand to 0>>
<<set $NPCList[2].mouth to 0>>
<<set $NPCList[2].teen to 1>>
<<set $NPCList[2].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 2>>
<</nobr>><</widget>>
<<widget "generatecm4">><<nobr>>
<<set $NPCList[3].gender to "m">><<set $NPCList[3].pronoun to "m">>
<<set $NPCList[3].lefthand to 0>>
<<set $NPCList[3].righthand to 0>>
<<set $NPCList[3].mouth to 0>>
<<set $NPCList[3].teen to 1>>
<<set $NPCList[3].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 3>>
<</nobr>><</widget>>
<<widget "generatecm5">><<nobr>>
<<set $NPCList[4].gender to "m">><<set $NPCList[4].pronoun to "m">>
<<set $NPCList[4].lefthand to 0>>
<<set $NPCList[4].righthand to 0>>
<<set $NPCList[4].mouth to 0>>
<<set $NPCList[4].teen to 1>>
<<set $NPCList[4].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 4>>
<</nobr>><</widget>>
<<widget "generatecm6">><<nobr>>
<<set $NPCList[5].gender to "m">><<set $NPCList[5].pronoun to "m">>
<<set $NPCList[5].lefthand to 0>>
<<set $NPCList[5].righthand to 0>>
<<set $NPCList[5].mouth to 0>>
<<set $NPCList[5].teen to 1>>
<<set $NPCList[5].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 5>>
<</nobr>><</widget>>
<<widget "generatecf1">><<nobr>>
<<set $NPCList[0].gender to "f">><<set $NPCList[0].pronoun to "f">>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].teen to 1>>
<<set $NPCList[0].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 0>>
<</nobr>><</widget>>
<<widget "generatecf2">><<nobr>>
<<set $NPCList[1].gender to "f">><<set $NPCList[1].pronoun to "f">>
<<set $NPCList[1].lefthand to 0>>
<<set $NPCList[1].righthand to 0>>
<<set $NPCList[1].mouth to 0>>
<<set $NPCList[1].teen to 1>>
<<set $NPCList[1].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 1>>
<</nobr>><</widget>>
<<widget "generatecf3">><<nobr>>
<<set $NPCList[2].gender to "f">><<set $NPCList[2].pronoun to "f">>
<<set $NPCList[2].lefthand to 0>>
<<set $NPCList[2].righthand to 0>>
<<set $NPCList[2].mouth to 0>>
<<set $NPCList[2].teen to 1>>
<<set $NPCList[2].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 2>>
<</nobr>><</widget>>
<<widget "generatecf4">><<nobr>>
<<set $NPCList[3].gender to "f">><<set $NPCList[3].pronoun to "f">>
<<set $NPCList[3].lefthand to 0>>
<<set $NPCList[3].righthand to 0>>
<<set $NPCList[3].mouth to 0>>
<<set $NPCList[3].teen to 1>>
<<set $NPCList[3].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 3>>
<</nobr>><</widget>>
<<widget "generatecf5">><<nobr>>
<<set $NPCList[4].gender to "f">><<set $NPCList[4].pronoun to "f">>
<<set $NPCList[4].lefthand to 0>>
<<set $NPCList[4].righthand to 0>>
<<set $NPCList[4].mouth to 0>>
<<set $NPCList[4].teen to 1>>
<<set $NPCList[4].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 4>>
<</nobr>><</widget>>
<<widget "generatecf6">><<nobr>>
<<set $NPCList[5].gender to "f">><<set $NPCList[5].pronoun to "f">>
<<set $NPCList[5].lefthand to 0>>
<<set $NPCList[5].righthand to 0>>
<<set $NPCList[5].mouth to 0>>
<<set $NPCList[5].teen to 1>>
<<set $NPCList[5].adult to 0>>
<<set $enemyno += 1>>
<<npcattribute 5>>
<</nobr>><</widget>>
<<widget "npcattribute">><<nobr>>
<!-- V2.4 Widget set NPC attributes. $arg[0] calls NPC number to be generated. NG-->
<!-- For transgender, $NPCList.pronoun sets appearance, including breasts. NPCList.gender sets genitals, including pp -->
<!-- Future work this should call addns args to set pronoun, gender, and size of NPC(0-18) where larger number is more robust. This would eliminate much of the NPC calls from above and push to code. -->
<!-- Added thug Vulgar/Bruitish as NPC19, can only be called with $arg[2] -->
<<nounderwearcheck>>
<<set _n to $args[0]>>
<<set _gen to $args[1]>>
<<set _lvl to $args[2]>>
/% DEBUG _n _gen _lvl %/
<!-- This sets transgender. -->
<!-- v2.6 adding herm demon as gender "h", must be directly called NG -->
<<if _gen is "m" or _gen is "f" or _gen is "h">>
<<set $NPCList[_n].gender to _gen>>
<<if _gen is "m">>
<<set $NPCList[_n].penis to "clothed">>
<<elseif _gen is "f">>
<<set $NPCList[_n].vagina to "clothed">>
<<elseif _gen is "h">>
<<set $NPCList[_n].vagina to 0>>
<<set $NPCList[_n].penis to 0>>
<</if>>
<<else>>
<<if $NPCList[_n].pronoun is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $NPCList[_n].penis to "clothed">>
<<set $NPCList[_n].gender to "m">>
<<else>>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].gender to "f">>
<</if>>
<<elseif $NPCList[_n].pronoun is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $NPCList[_n].vagina to "clothed">>
<<set $NPCList[_n].gender to "f">>
<<else>>
<<set $NPCList[_n].penis to "clothed">>
<<set $NPCList[_n].gender to "m">>
<</if>>
<</if>>
<</if>>
<<set $NPCList[_n].chest to 0>>
<<set $npcskinselector to ($whitechance + $blackchance)>>
<<if $npcskinselector is 0>>
<<set $npcskinselector to 1>>
<</if>>
<<set $whitechanceselector to (($whitechance / $npcskinselector) * 100)>>
<<set $blackchanceselector to (($blackchance / $npcskinselector) * 100)>>
<<if random(1, 100) lte $blackchanceselector>>
<<set $NPCList[_n].skincolour to "black">>
<<else>>
<<set $NPCList[_n].skincolour to "white">>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
<<if $NPCList[_n].penis isnot "none">>
<<set $NPCList[_n].insecurity to "penis">>
<<else>>
<<set $NPCList[_n].insecurity to "vagina">>
<</if>>
<<elseif $rng gte 81>>
<<if $NPCList[_n].vagina isnot "none">>
<<set $NPCList[_n].insecurity to "vagina">>
<<else>>
<<set $NPCList[_n].insecurity to "penis">>
<</if>>
<<elseif $rng gte 61>>
<<set $NPCList[_n].insecurity to "ethics">>
<<elseif $rng gte 41>>
<<set $NPCList[_n].insecurity to "weak">>
<<elseif $rng gte 21>>
<<set $NPCList[_n].insecurity to "skill">>
<<else>>
<<set $NPCList[_n].insecurity to "looks">>
<</if>>
<!-- Select NPC 1-18 Description/Strength pair. Breast size range bound to Description. NPC19 is Brute NPC20 is Demon-->
<<if _lvl gte 0 and _lvl lte 20>>
<<set _i to _lvl>>
<<else>>
<<set _i to random(0, 18)>>
<</if>>
/% DEBUG NPC: _i<br> %/
<<if $NPCList[_n].teen is 1>>
<<if $NPCList[_n].pronoun is "f">> <!-- female appearing student -->
<<set _h to [125,175,150,150,150,175,150,200,200,200,125,200,250,125,250,200,250,250,200,300,400]>>
<<set _d to ["slight","lithe","lean","thin","slender","lissome","slim","taut","graceful","trim","mousy","cute","fit","petite","toned","shapely","robust","plump","wide-eyed","vulgar","minor demon"]>>
<<set _blo to [0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,5,5,8,3,10,12]>>
<<set _bhi to [4,4,4,4,4,4,7,7,7,7,8,8,8,8,8,11,11,12,10,12,12]>>
<<else>> <!-- male appearing student -->
<<set _h to [125,175,150,150,150,175,150,200,200,200,125,200,250,125,250,200,250,250,200,300,400]>>
<<set _d to ["slight","lithe","lean","thin","slender","lissome","slim","taut","graceful","trim","mousy","cute","fit","petite","toned","shapely","robust","plump","wide-eyed","brutish","minor demon"]>>
<</if>>
<<else>>
<<if $NPCList[_n].pronoun is "f">> <!-- female appearing adult -->
<<set _h to [125,175,150,150,150,175,150,200,125,200,275,200,250,250,200,200,250,200,200,350,600]>>
<<set _d to ["slight","lithe","lean","thin","slender","lissome","slim","taut","petite","trim","muscular","curvy","toned","plump","plush","shapely","robust","voluptuous","lush","vulgar","demon"]>>
<<set _blo to [0,0,0,0,2,2,2,2,2,5,5,5,5,5,5,5,8,8,9,10,12]>>
<<set _bhi to [4,4,4,4,4,4,7,7,8,9,9,9,9,12,10,11,10,11,11,12,12]>>
<<else>> <!-- male appearing adult -->
<<set _h to [125,125,150,150,150,150,175,175,200,200,200,200,250,250,250,250,275,275,275,400,600]>>
<<set _d to ["petite","slight","slim","thin","slender","lanky","lissome","lithe","trim","lean","taut","plump","toned","bulky","broad","robust","rugged","muscular","burly","brutish","demon"]>>
<</if>>
<</if>>
<!-- Set pp size seperately to allow for transgender NPCs. Changes should track with physical descriptions above, in order. -->
<<if $NPCList[_n].teen is 1>>
<<if $NPCList[_n].gender is "m">> <!-- male genitals student, pronoun M or F -->
<<set _plo to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8]>>
<<set _phi to [8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8]>>
<</if>>
<<else>>
<<if $NPCList[_n].gender is "m">> <!-- male genitals student, pronoun M or F -->
<<set _plo to [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8]>>
<<set _phi to [8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8]>>
<</if>>
<</if>>
<<set _brdes to ["nipple","budding","tiny","small","pert","modest","full","large","ample","massive","huge","gigantic","enormous"]>>
<<set $NPCList[_n].health to _h[_i]>>
<<set $NPCList[_n].description to _d[_i]>>
/% DEBUG NPC _n : $NPCList[_n].pronoun , $NPCList[_n].gender $NPCList[_n].description<br> %/
<<if $NPCList[_n].gender is "m">><!-- set pp on size based on MODs for male genitals -->
<<if $penis_mod gte _plo[_i]>><<set _plo[_i] to $penis_mod>><</if>>
<<if $penis_mod gte _phi[_i]>><<set _phi[_i] to $penis_mod>><</if>>
<<if $penis_mod lt 0>><<set _plo[_i] to Math.clamp(_plo[_i]+$penis_mod, 0, 8)>><<set _phi[_i] to Math.clamp(_phi[_i]+$penis_mod, 0, 8)>><</if>>
<</if>>
<<if $NPCList[_n].pronoun is "f">><!-- set breast on size based on MODs for female appearance-->
<<if $breast_mod gte _blo[_i]>><<set _blo[_i] to $breast_mod>><</if>>
<<if $breast_mod gte _bhi[_i]>><<set _bhi[_i] to $breast_mod>><</if>>
<<if $breast_mod lt 0>><<set _blo[_i] to Math.clamp(_blo[_i]+$breast_mod, 0, 12)>><<set _bhi[_i] to Math.clamp(_bhi[_i]+$breast_mod, 0, 12)>><</if>>
<</if>>
<<if $NPCList[_n].pronoun is "f">><<set _rng to random(_blo[_i], _bhi[_i])>><</if>>
<<if $NPCList[_n].gender is "m">><<set _rngpp to random(_plo[_i], _phi[_i])>><</if>>
<<if $NPCList[_n].adult is 1>> <!-- set adult breast size -->
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].breastsize to 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<else>>
<<set $NPCList[_n].breastsize to _rng>>
<<switch _rng>>
<<case 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<default>>
<<set $NPCList[_n].breastsdesc to _brdes[_rng]+" breasts">>
<<set $NPCList[_n].breastdesc to _brdes[_rng]+" breast">>
<</switch>>
<</if>>
<<else>> <!-- set student breast size -->
<<if $NPCList[_n].pronoun is "m">>
<<set $NPCList[_n].breastsize to 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<else>>
<<set $NPCList[_n].breastsize to _rng>>
<<switch _rng>>
<<case 0>>
<<set $NPCList[_n].breastsdesc to "nipples">>
<<set $NPCList[_n].breastdesc to "nipple">>
<<default>>
<<set $NPCList[_n].breastsdesc to _brdes[_rng]+" breasts">>
<<set $NPCList[_n].breastdesc to _brdes[_rng]+" breast">>
<</switch>>
<</if>>
<</if>>
<<if $NPCList[_n].adult is 1>> <!-- set adult pp size -->
<<if $NPCList[_n].gender is "m" or $NPCList[_n].gender is "h">>
<<switch _rngpp>>
<<case 0>>
<<set $NPCList[_n].penisdesc to "tiny penis">>
<<set $NPCList[_n].penissize to 1>>
<<case 5 6 7>>
<<set $NPCList[_n].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCList[_n].penissize to 3>>
<<case 8>>
<<set $NPCList[_n].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<set $NPCList[_n].penissize to 4>>
<<default>>
<<set $NPCList[_n].penisdesc to "penis">>
<<set $NPCList[_n].penissize to 2>>
<</switch>>
<</if>>
<<else>> <!-- set student pp size -->
<<if $NPCList[_n].gender is "m" or $NPCList[_n].gender is "h">>
<<switch _rngpp>>
<<case 0>>
<<set $NPCList[_n].penisdesc to "tiny penis">>
<<set $NPCList[_n].penissize to 1>>
<<case 7 8>>
<<set $NPCList[_n].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCList[_n].penissize to 3>>
<<default>>
<<set $NPCList[_n].penisdesc to "penis">>
<<set $NPCList[_n].penissize to 2>>
<</switch>>
<</if>>
<</if>>
/% DEBUG NPC: _rng : $NPCList[_n].breastsize : $NPCList[_n].breastsdesc : $NPCList[_n].breastdesc<br> %/
<<set $rng to random(1, 100)>>
<<if $NPCList[_n].pronoun is "f">>
<<if $NPCList[_n].adult is 1>>
<<if $rng gte 61>>
<<set $NPCList[_n].lactation to 1>>
<<else>>
<<set $NPCList[_n].lactation to 0>>
<</if>>
<<else>>
<<if $rng gte 81>>
<<set $NPCList[_n].lactation to 1>>
<<else>>
<<set $NPCList[_n].lactation to 0>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "cumspeech">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $player.appearance is "m">>
<<if $orgasmcount gte 24 and $speechorgasmnocumcount is 0>>
<<set $speechorgasmnocumcount += 1>>
<<He>> speaks. "You climaxed but nothing came out! What's wrong with you?"
<<elseif $speechorgasmnocumcount gte 1>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<if $rng lte 35>>
<<He>> speaks. "Have you been over-milked or were you always this pathetic?"
<<elseif $rng lte 70>>
<<He>> speaks. "You better not be faking it."
<<else>>
<<He>> speaks. "You should be embarrassed by your lack of ejaculate."
<</if>>
<<else>>
<<set $speechorgasmrepeat += 1>>
<<if $rng lte 35>>
<<He>> speaks. "I think we've worn <<phim>> out already."
<<elseif $rng lte 70>>
<<He>> speaks. "Still nothing coming out. This is disappointing."
<<else>>
<<He>> speaks. "Maybe if we're a bit rougher we'll get some semen to come out?"
<</if>>
<</if>>
<<elseif $orgasmcount gte 18 and $speechorgasmweakcumcount is 0>>
<<set $speechorgasmweakcumcount += 1>>
<<He>> speaks. "Is that really all the cum you can manage?"
<<else>>
<<if $speechorgasmcount is 1>>
<<if $speechorgasmrepeat is 1>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "You're cumming! That's it, let it out, don't hold any back."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> really is cumming!"
<</if>>
<<elseif $speechorgasmcount is 2>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "You're releasing even more cum! Have you no shame?"
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "Cumming again? <<pShe>> is so dirty!"
<</if>>
<<elseif $speechorgasmcount is 3>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "Don't try to hide it, you like being milked of your cum."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> is cumming again? This is great!"
<</if>>
<<elseif $speechorgasmcount is 4>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "Let out all your precious dick-milk."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "We'll milk <<pHim>> dry at this rate."
<</if>>
<<elseif $speechorgasmcount is 5>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "You've cum so much! You're making a real mess you know."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "I want to keep some of <<pher>> cum for later."
<</if>>
<<else>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "So much cum, I don't know whether to be impressed or embarrassed for you."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> has cum so much. Is <<pshe>> going to be okay?"
<</if>>
<</if>>
<</if>>
<<else>>
<<if $speechorgasmcount is 1>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "I knew you'd enjoy it, your spasms don't lie."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> spasms so delightfully when <<pshe>> cums."
<</if>>
<<elseif $speechorgasmcount is 2>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "How does this orgasm feel? Better than the last I bet."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pHer>> pussy is absolutely drenched!"
<</if>>
<<elseif $speechorgasmcount is 3>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "You're cumming again? You're such a dirty slut!"
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> is so very sensitive."
<</if>>
<<elseif $speechorgasmcount is 4>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "I hope you remember me, what with all these orgasms I'm giving you."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> is cumming again? This is great."
<</if>>
<<elseif $speechorgasmcount is 5>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "You're cumming over and over again, you must be quite the slut!"
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "<<pShe>> is cumming again! Such a nasty bitch."
<</if>>
<<else>>
<<if $speechorgasmrepeat is 0>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "Making a <<girl>> cum repeatedly is so much fun."
<<else>>
<<set $speechorgasmrepeat += 1>>
<<He>> speaks. "Careful not to overdo it, <<pshe>> might break if <<pshe>> cums too much."
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatspeech">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $speechcrossdressangry is 1>>
<<if $rng gte 81>>
<<He>> glares at your newly-exposed <<genitalsstop>> "You thought you could trick me? Time to show you your place."
<<elseif $rng gte 61>>
<<He>> glares at your newly-exposed <<genitalsstop>> "I bet you're real happy you tricked me. You won't be smiling when I'm through with you."
<<elseif $rng gte 41>>
<<He>> glares at your newly-exposed <<genitalsstop>> "Fucking <<bitchcomma>> I'm gonna fuck you like you're a <<if $player.gender is "m">>girl<<else>>boy<</if>> anyway."
<<elseif $rng gte 21>>
<<He>> glares at your newly-exposed <<genitalsstop>> "You think that's funny? I'm gonna fuck you senseless anyway."
<<else>>
<<He>> glares at your newly-exposed <<genitalsstop>> "You'll pay for this, slut."
<</if>>
<<elseif $speechcrossdressaroused is 1>>
<<if $rng gte 81>>
<<He>> gazes with hunger at your newly exposed <<genitalsstop>> "What a treat!"
<<elseif $rng gte 61>>
<<He>> gazes with hunger at your newly exposed <<genitalsstop>> "You're full of surprises."
<<elseif $rng gte 41>>
<<He>> gazes with hunger at your newly exposed <<genitalsstop>> "Nothing gets me going like a crossdressing slut."
<<elseif $rng gte 21>>
<<He>> gazes with hunger at your newly exposed <<genitalsstop>> "It's like unwrapping a present."
<<else>>
<<He>> gazes with hunger at your newly exposed <<genitalsstop>> "Sneaky slut, I know just what to do with you."
<</if>>
<<elseif $speechcrossdressshock is 1>>
<<if $rng gte 81>>
<<He>> stares at your <<genitals>> in shock. "I'm not normally into this sort of thing. You're pretty cute though."
<<elseif $rng gte 61>>
<<He>> stares at your <<genitals>> in shock. "I never thought it could look so tasty."
<<elseif $rng gte 41>>
<<He>> stares at your <<genitals>> in shock. "You're a sneaky one."
<<elseif $rng gte 21>>
<<He>> stares at your <<genitals>> in shock. "This is fine too."
<<else>>
<<He>> stares at your <<genitals>> in shock. "You had me completely fooled."
<</if>>
<<elseif $speechcrossdressdisappointed is 1>>
<<if $rng gte 81>>
<<He>> looks at your <<genitals>> and sighs. "This isn't what I signed up for."
<<elseif $rng gte 61>>
<<He>> looks at your <<genitals>> and sighs. "I've come this far I guess."
<<elseif $rng gte 41>>
<<He>> looks at your <<genitals>> and sighs. "Cute, but that isn't what I wanted."
<<elseif $rng gte 21>>
<<He>> looks at your <<genitals>> and sighs. "I bet you think this is funny."
<<else>>
<<He>> looks at your <<genitals>> and sighs. "Why do I keep falling for this?"
<</if>>
<<elseif $speechgenitals is 1>>
<<if $player.appearance is $player.gender>>
<<if $penisexist is 1>>
<<if $penissize gte 4>>
<<if $enemyanger lte 20>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "Your huge cock looks delicious!"<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $enemyanger lte 100>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "I've never seen one so big."<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<else>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "Don't think I'm intimidated by your freakishly big cock."<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $penissize is 3>>
<<if $enemyanger lte 20>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "Your cock looks delicious!"<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $enemyanger lte 100>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "Nice. Very nice."<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "There. Exposed like the slut you are."<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $penissize is 2>>
<<if $enemyanger lte 20>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "Your cock looks delicious!"<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $enemyanger lte 100>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "Nice."<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "There. Exposed like the slut you are."<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $penissize is 1>>
<<if $enemyanger lte 20>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "So small and cute!"<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $enemyanger lte 100>>
<<He>> <<laughs>> at your newly-exposed <<genitalsstop>> "It's so small!"<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
<<He>> <<laughs>> at newly-exposed <<genitalsstop>> "Your small cock is pathetic."<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> <<laughs>> at your newly-exposed <<genitalsstop>> "Your tiny cock is so cute!"<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $enemyanger lte 100>>
<<He>> <<laughs>> at your newly-exposed <<genitalsstop>> "I've never seen such a tiny cock"<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<else>>
<<He>> <<laughs>> at your newly-exposed <<genitalsstop>> "This is just pathetic."<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 0>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "Your pussy is so cute!"
<<elseif $enemyanger lte 20>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "Your pussy is so enticing!"
<<elseif $enemyanger lte 100>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "Don't be shy, a pussy like this was made to be exposed."
<<else>>
<<He>> <<admires>> your newly-exposed <<genitalsstop>> "There, now you're exposed like the slut you are."
<</if>>
<</if>>
<</if>>
<<elseif $speechbreasts is 1>>
<<if $player.appearance is $player.gender>>
<<if $player.gender is "m">>
<<if $breastsize lte 0>>
<<He>> <<admires>> your newly-exposed <<breastsstop>>
<<elseif $breastsize lte 1>>
<<He>> <<admires>> your newly-exposed <<breastsstop>>
<<elseif $breastsize lte 2>>
<<He>> <<admires>> your newly-exposed <<breastsstop>> "That's a nice pair of bitch-tits you've got there."
<<elseif $breastsize lte 4>>
<<He>> <<admires>> your newly-exposed <<breastsstop>> "You have breasts like a woman!"
<<else>>
<<He>> <<admires>> your newly-exposed <<breastsstop>> "Those things are gigantic! Maybe you'll share some boy-milk."
<</if>>
<<else>>
<<if $breastsize lte 0>>
<<He>> <<admires>> your newly-exposed <<breastsstop>> "Don't be ashamed about being flat, it's really cute."
<<elseif $breastsize lte 1>>
<<He>> <<admires>> your newly-exposed <<breastsstop>> "Nothing quite like developing breasts. So lewd and cute."
<<elseif $breastsize lte 2>>
<<He>> <<admires>> your newly-exposed <<breastsstop>> "Your small breasts are so lewd."
<<elseif $breastsize lte 4>>
<<He>> <<admires>> your newly-exposed <<breastsstop>> "Don't be ashamed about having your breasts displayed like this, it's what they're for."
<<else>>
<<He>> <<admires>> your newly-exposed <<breastsstop>> "They're so big! You'd make a fine cow."
<</if>>
<</if>>
<</if>>
<<elseif $speechscream is 1>><<set $speechscream to 0>>
<<if $rng lte 20>>
<<He>> speaks. "Shut your fucking mouth."
<<elseif $rng lte 40>>
<<He>> speaks. "Are you trying to make me hurt you? Be quiet!"
<<elseif $rng lte 60>>
<<He>> speaks. "Things are going to be difficult for you if you keep resisting."
<<elseif $rng lte 80>>
<<He>> speaks. "Stupid slut, no one's going to help you."
<<else>>
<<He>> speaks. "Crying for help? No one gives a shit."
<</if>>
<<elseif $speechsteal is 1>><<set $speechsteal to 0>>
<<if $enemyanger lte 100>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Keep your fingers where I can see them."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "No one likes a thief."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Hands off my stuff."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You're a sneaky <<girlcomma>> aren't you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Don't think you can steal from me."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "It's rude to touch other people's belongings."
<<else>>
<<He>> speaks. "That isn't yours."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Fingers where I can see them, or you're gonna get hurt."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "It'll be the pillory for you, thief."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "You'll regret trying to steal from me, <<bitchstop>>"
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "I'm gonna teach you a lesson."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "When I'm done with you, you'll never steal again."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I'll show you what I do to thieves."
<<else>>
<<He>> speaks. "You think you can steal from me?"
<</if>>
<</if>>
<<elseif $speechpenisbig is 1>><<set $speechpenisbig to 0>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "How are you so fucking big?"<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You're too big to fit. That's so cruel."<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I hope I get you inside before I cum."<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Just go in already!"<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Fuck, you're gonna make me cum without even penetrating me."<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I don't care if you split me in two."<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<else>>
<<He>> speaks. "I need it in me now."<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Help me get it in. I can take it."<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "It's not my fault your cock is so big."<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I'm not used to taking such girths."<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You should be proud of such a large cock."<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I'm afraid it'll hurt."<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "It's too big, but I need it."<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<<else>>
<<He>> speaks. "I-I can take it. I just need time."<<if $penissize gte 4>><<ginsecurity "penis_big">><<insecurity "penis_big" 1>><</if>>
<</if>>
<</if>>
<<elseif $speechhandjobpenis is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Don't you dare stop now!"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You better not waste a single drop ."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I'll make you lick your fingers clean when you're done."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Keep going. Or I'll hurt you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Aim it at your mouth, or I'll force it down your throat!"
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Keep going, whore."
<<else>>
<<He>> speaks. "Keep jerking it like the slut that you are."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Don't stop jerking it. I'm so close!"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Keep going."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Milk my cock till its dry."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You're good at this."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Faster! I'm almost there."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Sliding my cock between your fingers feels so good."
<<else>>
<<He>> speaks. "This feels amazing!"
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You better put in some work if you want to satisfy me."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Your arms will tire before you can get me off like this."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Keep your filthy hands off my cock."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Put some work into it, or I'll make you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Just couldn't keep your hands off it, could you?"
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I might let you get away with this if you do a good job."
<<else>>
<<He>> speaks. "Looks like you already know how to handle a cock, you little whore."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your hands feel so good around my cock."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You look so cute, playing with my cock."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "You're so good with your hands."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "I love watching your fingers slide up and down my cock."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "This will do just fine."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Show me how well you can handle a dick."
<<else>>
<<He>> speaks. "Your hands are so soft."
<</if>>
<</if>>
<</if>>
<<elseif $speechhandjobvagina is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Don't you dare stop now!"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You better not waste a single drop ."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I'll make you lick your fingers clean when you're done."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Keep going. Or I'll hurt you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "You better keep this up."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Keep going, whore."
<<else>>
<<He>> speaks. "I'm so damn close."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your fingers are slippery with my juices."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Thats the spot. Don't stop!"
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I'm going to drench your hand in my juices."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Faster! I'm so close!"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "This feels amazing. You're so good at this."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Faster!"
<<else>>
<<He>> speaks. "You're making my pussy feel so good."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You better treat my pussy right."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "My pussy needs better than this."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Take your filthy hands off my pussy."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You better know what you're doing."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I want more of you than just your hands."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "You better not bore me."
<<else>>
<<He>> speaks. "Do a good job, or I'll have to punish you."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your hands are so warm."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You really know how to handle a pussy."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Don't be afraid of using more fingers."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Don't stop rubbing my clit."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "You're so skilled with your hands."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "You have such lovely hands."
<<else>>
<<He>> speaks. "So much better than doing it myself."
<</if>>
<</if>>
<</if>>
<<elseif $speechcheeks is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "I'll slap your asscheeks raw if you stop."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I'll grind against you until your ass goes numb."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Don't think this'll hurt any less than putting it in."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You won't be able to stand when I'm done with you!"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I'll make you regret toying with me!.
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I'll spank the shit out of you when I'm done."
<<else>>
<<He>> speaks. "You're gonna drain me before I can even stick it in."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your ass is mezmerizing."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You're good at this."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Don't stop. Keep going!"
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "I'm gonna shoot my load all over you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I love fucking your asscheeks."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Your ass feels amazing against my cock."
<<else>>
<<He>> speaks. "I can't wait to shoot my load on you."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Want me to slap it, you whore?"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You're even more of a slut than I thought."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Trying to distract me from your holes? It won't work."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You look like such a whore."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Look at this little slut shaking <<pher>> ass at me."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I'll spank your ass raw if you don't satisfy me."
<<else>>
<<He>> speaks. "Are you scared of having my cock inside you? Cute. I'll humor you for now."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "I can work with that."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Need a warm up?"
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Your buttcheeks wrap so nicely around my cock."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You have such a cute ass on you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Shake that ass for me."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Watching you grind against me is so hot."
<<else>>
<<He>> speaks. "You look so lewd when you run your ass-cheeks up and down my cock."
<</if>>
<</if>>
<</if>>
<<elseif $speechthigh is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "I'm gonna fuck your thighs raw."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Trust a slut like you to turn anything into a hole."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I'll slam your thighs all I please."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You won't be able to stand when I'm done with you!"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I'm so close to drenching your legs with cum!.
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "You stand no chance against my cock."
<<else>>
<<He>> speaks. "Your entire body exists for me to fuck."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your soft thighs are gonna make me cum."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Sliding my cock between your thighs feels amazing."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Your thighs are slick with precum."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Those thighs were made to be fucked."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I never expected this to feel so good."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I'm gonna erupt between your thighs."
<<else>>
<<He>> speaks. "I can't wait to see my cum run down your beautiful legs."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You won't keep me away like this forever."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Your thighs will do, for now."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Don't waste my time with your thighs."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Trying to distract me with your thighs?"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "My cock deserves better than this."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I need more than this."
<<else>>
<<He>> speaks. "You won't keep me away from your holes forever."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your thighs are so smooth."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You have beautiful legs."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Your thighs are so soft."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "I don't mind some foreplay."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I'm always open for new things."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "This feels suprisingly good."
<<else>>
<<He>> speaks. "I love playing with your legs."
<</if>>
<</if>>
<</if>>
<<elseif $speechfeet is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your feet will be sore when I'm done with you."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I'll defile every inch of your body."
<<elseif $npcspeechcycle is 2>>
<<if $NPCList[_n].penis isnot "none">>
<<He>> speaks. "Your feet aren't worthy of my cum."
<<else>>
<<He>> speaks. "Your feet aren't worthy of my juices."
<</if>>
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You must be a total slut, being this good with your feet."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I won't leave an inch of your body unmolested."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I'll make you lick those clean when I'm done."
<<else>>
<<He>> speaks. "I'm gonna make a mess of your feet."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You're so good with your feet!"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Your feet feel so nice."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I want to watch you lick those clean when we're done!"
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "I'm going to drench your feet in my <<if $NPCList[_n].penis isnot "none">>cum<<else>>juices<</if>>."
<<elseif $npcspeechcycle is 4>>
<<if $NPCList[_n].penis isnot "none">>
<<He>> speaks. "I'm going to erupt between your feet."
<<else>>
<<He>> speaks. "Your toes feel so good against my pussy."
<</if>>
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Your feet feel so good."
<<else>>
<<if $NPCList[_n].penis isnot "none">>
<<He>> speaks. "My cock feels so good against your feet. Don't stop."
<<else>>
<<He>> speaks. "My pussy feels so good against your feet. Don't stop."
<</if>>
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You won't keep me away with this forever."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Your feet will do, for now."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Don't waste my time with your feet."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Trying to distract me with your feet?"
<<elseif $npcspeechcycle is 4>>
<<if $NPCList[_n].penis isnot "none">>
<<He>> speaks. "You won't keep me away from your holes forever."
<<else>>
<<He>> speaks. "You won't keep me away from your cock forever."
<</if>>
<<elseif $npcspeechcycle is 5>>
<<if $NPCList[_n].penis isnot "none">>
<<He>> speaks. "Your feet aren't worthy of touching my cock."
<<else>>
<<He>> speaks. "Your feet aren't worthy of touching my pussy."
<</if>>
<<else>>
<<He>> speaks. "This won't be enough to make me cum."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Your soles are so smooth!"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "You really know how to handle your feet."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Put those feet to work."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Show me what you can do with your feet."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "I love being teased by your feet."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I love watching your toes play with me."
<<else>>
<<He>> speaks. "I don't mind some foreplay."
<</if>>
<</if>>
<</if>>
<<elseif $speechheadsuckle is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You should feel lucky to have such fresh milk."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Keep sucking and I might forgive you."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "You're a greedy <<girlcomma>> aren't you."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Don't be so grouchy."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "You better appreciate this."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Greedy brat."
<<else>>
<<He>> speaks. "You're a real glutton."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "S-suck harder. I have more to give."
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "It's such a relief to drain them."
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "You're so well behaved."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "You like that, don't you."
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "Finish up and we'll move on to dessert."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "I feel all tingly."
<<else>>
<<He>> coos. "I hope my milk is tasty."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> tuts. "I hope you choke"
<<elseif $npcspeechcycle is 1>>
<<He>> tuts. "I'm not your mother. I won't forgive you so easily."
<<elseif $npcspeechcycle is 2>>
<<He>> tuts. "Insolent <<girlstop>> I bet you don't have a care in the world."
<<elseif $npcspeechcycle is 3>>
<<He>> tuts. "Look at you, sucking away like you own the place."
<<elseif $npcspeechcycle is 4>>
<<He>> tuts. "Does my milk taste good, you little brat?"
<<elseif $npcspeechcycle is 5>>
<<He>> tuts. "My milk's too good for brats like you."
<<else>>
<<He>> tuts. "You're having the time of your life, aren't you."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "Does my milk taste good?"
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "I knew you were hungry."
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "I hope my milk makes you feel good."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "I feel like a mother."
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "Take your time."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "You gonna fall asleep?"
<<else>>
<<He>> coos. "You're so cute."
<</if>>
<</if>>
<</if>>
<<elseif $speechheadnipple is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "St-stupid…"
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I bet you're experienced at sucking things."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "That's it, put that whore mouth to work."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Keep this up and I might forgive you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Maybe I'll share your mouth with all my friends."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I bet you've done all sorts of nasty things with that mouth."
<<else>>
<<He>> speaks. "Your slutty lips feel good against my skin."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You can be a bit rougher."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "H-harder."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "You tease."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Your tongue... Ah!"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "You've done this before, haven't you."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "You know your way around my body."
<<else>>
<<He>> speaks. "My chest feels so good."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> tuts. "You're a desperate slut, aren't you."
<<elseif $npcspeechcycle is 1>>
<<He>> tuts. "You'd best remember who's in charge."
<<elseif $npcspeechcycle is 2>>
<<He>> tuts. "Don't you dare bite."
<<elseif $npcspeechcycle is 3>>
<<He>> tuts. "Don't think this means we're even."
<<elseif $npcspeechcycle is 4>>
<<He>> tuts. "Keep sucking, whore."
<<elseif $npcspeechcycle is 5>>
<<He>> tuts. "My chest feels good, but that doesn't mean I forgive you."
<<else>>
<<He>> tuts. "You're such a brat."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "Don't stop."
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "That tickles."
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "You're making my chest feel good."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "That mouth of yours has some experience, I bet."
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "You look cute like that."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "Your tongue feels good against my skin."
<<else>>
<<He>> coos. "That's it. Right there."
<</if>>
<</if>>
<</if>>
<<elseif $speechheadnippleclosed is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You'd better start sucking, or else."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I want you to suck me. Now."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I bet you're good at nipple licking. Get to work."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Hurry up and use your tongue."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Suck. Now."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Your head is there for a reason."
<<else>>
<<He>> speaks. "Bratty <<girls>> like you are good for one thing."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Don't keep me waiting."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Come on, make me feel good."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Put your lips right there."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "You're making my chest feel funny."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Don't fall asleep."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I can't take this for much longer."
<<else>>
<<He>> speaks. "You tease."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> tuts. "Stop being so stubborn."
<<elseif $npcspeechcycle is 1>>
<<He>> tuts. "You'd best get to it, or I'll make you."
<<elseif $npcspeechcycle is 2>>
<<He>> tuts. "You're right where I want you."
<<elseif $npcspeechcycle is 3>>
<<He>> tuts. "You're in trouble."
<<elseif $npcspeechcycle is 4>>
<<He>> tuts. "When I say use your tongue, you use it."
<<elseif $npcspeechcycle is 5>>
<<He>> tuts. "I bet you've done all sorts of dirty things."
<<else>>
<<He>> tuts. "Stupid slut."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "I can't wait to feel your tongue."
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "They're so ready for you."
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "I bet your lips feel wonderful."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "You're cute like that."
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "I bet you've done this many times."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "You're a good <<girlcomma>> aren't you."
<<else>>
<<He>> coos. "Do you like how I feel?"
<</if>>
<</if>>
<</if>>
<<elseif $speechheadsuckleclosed is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Drink, or I'll make you."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Open wide."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Suck them. I need release!"
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Don't be such a brat."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "You drink when I tell you to."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "I can't believe how rude you are."
<<else>>
<<He>> speaks. "I'm gonna fill you up."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "Open wide."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I promise you'll enjoy it."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Don't hold back."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "I need to fill you."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Please, hurry up and suck."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Milk me dry."
<<else>>
<<He>> speaks. "This is gonna feel so good."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> tuts. "Stupid <<girlcomma>> it's rude to turn down a treat."
<<elseif $npcspeechcycle is 1>>
<<He>> tuts. "I'll squirt if you don't open up."
<<elseif $npcspeechcycle is 2>>
<<He>> tuts. "You don't know what's good for you."
<<elseif $npcspeechcycle is 3>>
<<He>> tuts. "How rude."
<<elseif $npcspeechcycle is 4>>
<<He>> tuts. "Do as I say and open wide."
<<elseif $npcspeechcycle is 5>>
<<He>> tuts. "Suck, or I'll make you."
<<else>>
<<He>> tuts. "Such insolence."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "I know you're hungry."
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "Come on, drink up."
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "My milk will make you feel better. Open up."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "It's okay."
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "Let me take care of you."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "Open wide."
<<else>>
<<He>> coos. "I promise you'll like the taste."
<</if>>
<</if>>
<</if>>
<<elseif $speechheadbreasts is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You're lucky I'm not rougher."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Maybe I'll keep you buried in my boobs."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Better get to work, or I won't let you out."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Impressed by my size?"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "You get to touch my magnificent breasts. You're so lucky."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "It feels good for me, at least."
<<else>>
<<He>> speaks. "I bet you're enjoying this, slut."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "My my."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "Don't be shy. You can play with them."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Feels good in there, right?"
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Can you feel my heart beat? Or are my breasts too big?"
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "My breasts feel tingly."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "Are my breasts soft enough?"
<<else>>
<<He>> speaks. "My breasts feel so good."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> tuts. "I bet you're enjoying this."
<<elseif $npcspeechcycle is 1>>
<<He>> tuts. "Trouble breathing?"
<<elseif $npcspeechcycle is 2>>
<<He>> tuts. "Don't pass out in there."
<<elseif $npcspeechcycle is 3>>
<<He>> tuts. "I bet you wanted this. Pervert."
<<elseif $npcspeechcycle is 4>>
<<He>> tuts. "Hold still."
<<elseif $npcspeechcycle is 5>>
<<He>> tuts. "Stop squirming."
<<else>>
<<He>> tuts. "My breasts are better than you deserve."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "Are you blushing? That's so cute."
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "Does it feel nice being smothered?"
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "People always stare at my breasts."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "Are my breasts that much bigger than normal?"
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "I can tell you like my breasts."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "Are my breasts soft enough?"
<<else>>
<<He>> coos. "Do you like my breasts?"
<</if>>
<</if>>
<</if>>
<<elseif $speechheadchest is 1 and random(1, 2) is 2>>
<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "It’s your fault my breasts feel this way."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I bet you think being cute means you can get away with whatever you like."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "I'm gonna do so many things to you."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "Don't get too comfortable."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Shame on you, getting me riled up like this."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "What are you waiting for? Put that mouth to work."
<<else>>
<<He>> speaks. "You better give me what I want."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. "You're so lewd."
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. "I can't keep this up much longer."
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. "Are my nipples hard? You did that."
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. "How can you be so cute and lewd at the same time."
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. "Are you feeling good? I am."
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. "My nipples need your touch."
<<else>>
<<He>> speaks. "My chest feels warm where you touch it."
<</if>>
<</if>>
<<else>>
<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
<<if $npcspeechcycle is 0>>
<<He>> tuts. "You'd better start putting that mouth to work. Or else."
<<elseif $npcspeechcycle is 1>>
<<He>> tuts. "Be a good <<girl>> and do what I say."
<<elseif $npcspeechcycle is 2>>
<<He>> tuts. "Stay where I can see you."
<<elseif $npcspeechcycle is 3>>
<<He>> tuts. "I know you like my chest, slut."
<<elseif $npcspeechcycle is 4>>
<<He>> tuts. "You like that, don't you."
<<elseif $npcspeechcycle is 5>>
<<He>> tuts. "You're pathetic."
<<else>>
<<He>> tuts. "I bet you think you can get away with anything."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
<<He>> coos. "I know just what to do with you."
<<elseif $npcspeechcycle is 1>>
<<He>> coos. "Can you feel my heartbeat?"
<<elseif $npcspeechcycle is 2>>
<<He>> coos. "Your hair is soft."
<<elseif $npcspeechcycle is 3>>
<<He>> coos. "You're so cute."
<<elseif $npcspeechcycle is 4>>
<<He>> coos. "I like having you close to me."
<<elseif $npcspeechcycle is 5>>
<<He>> coos. "Is my chest comfy?"
<<else>>
<<He>> coos. "Soft."
<</if>>
<</if>>
<</if>>
<<elseif $speechvaginaescape is 1>><<set $speechvaginaescape to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "I can't enjoy you properly if you keep squirming around."
<<elseif $rng lte 70>>
<<He>> speaks. "Be still now."
<<else>>
<<He>> speaks. "You're a feisty little thing!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Keep pretending you don't want to be fucked, I'm not fooled."
<<elseif $rng lte 70>>
<<He>> speaks. "Stop resisting."
<<else>>
<<He>> speaks. "I love it when you squirm."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Do you think that will stop me, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "The sooner you accept that you're nothing but a cock-sleeve the easier it'll be for you."
<<else>>
<<He>> speaks. "Your pussy is mine slut, stop fighting it."
<</if>>
<</if>>
<<elseif $speechpenisescape is 1>><<set $speechpenisescape to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "I can't enjoy you properly if you keep squirming around."
<<elseif $rng lte 70>>
<<He>> speaks. "Be still now."
<<else>>
<<He>> speaks. "You're a feisty little thing!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Keep pretending you don't want to be fucked, I'm not fooled."
<<elseif $rng lte 70>>
<<He>> speaks. "Stop resisting."
<<else>>
<<He>> speaks. "I love it when you squirm."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Do you think that will stop me, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "The sooner you accept that you're nothing but a piece of fuckmeat the easier it'll be for you."
<<else>>
<<He>> speaks. "Your dick is mine slut, stop fighting it."
<</if>>
<</if>>
<<elseif $speechotheranusescape is 1>><<set $speechotheranusescape to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "I can't enjoy you properly if you keep squirming around."
<<elseif $rng lte 70>>
<<He>> speaks. "Be still now."
<<else>>
<<He>> speaks. "You're a feisty little thing!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Keep pretending you don't want to be fucked, I'm not fooled."
<<elseif $rng lte 70>>
<<He>> speaks. "Stop resisting."
<<else>>
<<He>> speaks. "I love it when you squirm."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Do you think that will stop me, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "The sooner you accept that you're nothing but a piece of fuckmeat the easier it'll be for you."
<<else>>
<<He>> speaks. "Your dick is mine slut, stop fighting it."
<</if>>
<</if>>
<<elseif $speechanusescape is 1>><<set $speechanusescape to 0>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "I can't enjoy you properly if you keep squirming around."
<<elseif $rng lte 70>>
<<He>> speaks. "Be still now."
<<else>>
<<He>> speaks. "You're a feisty little thing!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Keep pretending you don't want to be fucked, I'm not fooled."
<<elseif $rng lte 70>>
<<He>> speaks. "Stop resisting."
<<else>>
<<He>> speaks. "I love it when you squirm."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Do you think that will stop me, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "The sooner you accept that you're nothing but a cock-sleeve the easier it'll be for you."
<<else>>
<<He>> speaks. "Your ass is mine slut, stop fighting it."
<</if>>
<</if>>
<<elseif $speechpenispenetrated is 1>>
<<if $devstate gte 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Yes! Yes! Give it to me! AH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "I've been needing this so badly."
<<else>>
<<He>> speaks. "You feel so good inside me."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "UHH! That's it...Not long now... AH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "That's it right there, good <<girlstop>>"
<<else>>
<<He>> speaks "I've been waiting too long for this, don't even think about stopping!"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "You... Stupid... AHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> mocks you. "What's it like having your dick dominated like this?"
<<else>>
<<He>> mocks you. "You're right where you belong."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Oh! You... I... AHHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You're so cute when you're being fucked."
<<else>>
<<He>> speaks. "Just relax, I'll look after your dick."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Keep... going... not long now."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing like a the cock of a little <<girlstop>>"
<<else>>
<<He>> speaks. "You like being inside me, don't you?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "You... Stupid... AHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You make a good fucktoy."
<<else>>
<<He>> speaks. "You're mine now, <<girlstop>>"
<</if>>
<</if>>
<</if>>
<<elseif $speechotheranuspenetrated is 1>>
<<if $devstate gte 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Yes! Yes! Give it to me! Fill me up!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "I've been needing this so badly."
<<else>>
<<He>> speaks. "You feel so good inside me."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "UHH! That's it...Not long now... AH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "That's it right there, good <<girlstop>>"
<<else>>
<<He>> speaks "I've been waiting too long for this, don't even think about stopping!"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "You... Stupid... AHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> mocks you. "What's it like having your dick dominated like this?"
<<else>>
<<He>> mocks you. "You're right where you belong."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Oh! You... I... AHHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You're so cute when you're being fucked."
<<else>>
<<He>> speaks. "Just relax, I'll look after your dick."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Keep... going... not long now."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing like a the cock of a little <<girlstop>>"
<<else>>
<<He>> speaks. "You like being inside me, don't you?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "You... Stupid... AHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You make a good fucktoy."
<<else>>
<<He>> speaks. "You're mine now, <<girlstop>>"
<</if>>
<</if>>
<</if>>
<<elseif $speechvaginapenetrated is 1>>
<<if $devstate gte 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I'm gonna fill you up soon, I hope you're ready!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You feel so nice around my dick."
<<else>>
<<He>> speaks. "Your pussy is so warm."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "That's it! Take it, whore!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "Good <<girlstop>>"
<<else>>
<<He>> speaks "Your body is welcoming me at least."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Take it! Take it all you worthless slut!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> mocks you. "What's it like having your pussy dominated like this?"
<<else>>
<<He>> mocks you. "You're right where you belong."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Your little pussy is so good!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You're so cute when you're being fucked."
<<else>>
<<He>> speaks. "Just relax, I'll look after you."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Keep... going... not long now."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing like a the cunt of a little <<girlstop>>"
<<else>>
<<He>> speaks. "You like being filled like this, don't you?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Don't act like you didn't want this, I can feel you squeezing my dick, begging for my cum."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "This is your place, remember that."
<<else>>
<<He>> speaks. "You're mine now, <<girlstop>>"
<</if>>
<</if>>
<</if>>
<<elseif $speechanuspenetrated is 1>>
<<if $devstate gte 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I'm gonna fill you up soon, I hope you're ready!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You feel so nice around my dick."
<<else>>
<<He>> speaks. "Your butt is so warm."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "That's it! Take it, whore!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "Good <<girlstop>>"
<<else>>
<<He>> speaks "Your body is welcoming me at least."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Take it! Take it all you worthless slut!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> mocks you. "What's it like having your ass dominated like this?"
<<else>>
<<He>> mocks you. "You're right where you belong."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Your little butt is so tight!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You're so cute when you're being fucked."
<<else>>
<<He>> speaks. "Just relax, I'll look after you."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Keep... going... not long now."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing like a little <<girl>> fucktoy."
<<else>>
<<He>> speaks. "You like being filled like this, don't you?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Don't act like you didn't want this, I can feel you squeezing my dick, begging for my cum."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "This is your place, remember that."
<<else>>
<<He>> speaks. "You're mine now, <<girlstop>>"
<</if>>
<</if>>
<</if>>
<<elseif $speechmouthpenetrated is 1>>
<<if $devstate gte 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I'm gonna fill you up soon, I hope you're ready!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You feel so nice around my dick."
<<else>>
<<He>> speaks. "Your mouth is so warm."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "That's it! Take it, whore!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "Good <<girlstop>>"
<<else>>
<<He>> speaks "Your throat is welcoming me at least."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Take it! Take it all you worthless slut!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> mocks you. "What's it like being dominated like this?"
<<else>>
<<He>> mocks you. "You're right where you belong."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Keep going, I'm almost there!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "You're so cute with your lips around my dick."
<<else>>
<<He>> speaks. "Just relax, I'll look after you."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Keep... going... not long now."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing like a little <<girl>> as a fucktoy."
<<else>>
<<He>> speaks. "You like being filled like this, don't you?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Don't act like you didn't want this, your mouth was made for it."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks hushedly. "This is your place, remember that."
<<else>>
<<He>> speaks. "You're mine now, <<girlstop>>"
<</if>>
<</if>>
<</if>>
<<elseif $speechvaginaimminent is 1>>
<<if $vaginalvirginity is 1>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<He>> speaks. "My dick is pressing against your virgin pussy... I could deflower you at any moment."
<<else>>
<<He>> speaks. "Let's find out if your virgin pussy can handle my cock."
<</if>>
<<else>>
<<if $rng gte 51>>
<<He>> speaks. "I'm an inch away from taking your virginity, bitch."
<<else>>
<<He>> speaks. "You're not gonna be a virgin for long."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<He>> speaks. "Just having the tip pressing against you like this is driving me mad!"
<<else>>
<<He>> speaks. "I can't wait to start pounding away at your pussy."
<</if>>
<<else>>
<<if $rng gte 51>>
<<He>> speaks. "I hope your pussy is ready, I sure am."
<<else>>
<<He>> speaks. "I'm going to destroy your cunt, bitch."
<</if>>
<</if>>
<</if>>
<<elseif $speechpenisimminent is 1>>
<<if $penilevirginity is 1>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<He>> speaks. "My pussy is pressing against your virgin dick... I could deflower you at any moment."
<<else>>
<<He>> speaks. "My pussy is going to destroy your virginity."
<</if>>
<<else>>
<<if $rng gte 51>>
<<He>> speaks. "I'm an inch away from taking your virginity, bitch."
<<else>>
<<He>> speaks. "You're not gonna be a virgin for long."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<if $rng gte 51>>
<<He>> speaks. "Just having the tip pressing against me like this is driving me mad!"
<<else>>
<<He>> speaks. "I can't wait to feel you inside me."
<</if>>
<<else>>
<<if $rng gte 51>>
<<He>> speaks. "I hope your dick is ready, I sure am."
<<else>>
<<He>> speaks. "I'm going to destroy your penis."
<</if>>
<</if>>
<</if>>
<<elseif $speechotheranusimminent is 1>>
<<if $penilevirginity is 1>>
<<if $enemyanger lte 60>>
<<He>> speaks. "My ass is pressing against your virgin dick... I could deflower you at any moment."
<<else>>
<<He>> speaks. "I'm an inch away from taking your virginity, bitch."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<He>> speaks. "Just having the tip pressing against me like this is driving me mad!"
<<else>>
<<He>> speaks. "I hope your dick is ready, I sure am."
<</if>>
<</if>>
<<elseif $speechanusimminent is 1>>
<<if $analvirginity is 1>>
<<if $enemyanger lte 60>>
<<He>> speaks. "My dick is pressing against your virgin ass... It's gonna be a tight fit!"
<<else>>
<<He>> speaks. "I'm an inch away from taking your anal virginity, bitch."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<He>> speaks. "Just having the tip pressing against you like this is driving me mad!"
<<else>>
<<He>> speaks. "I hope your ass is ready, my dick sure is!"
<</if>>
<</if>>
<<elseif $speechmouthimminent is 1>>
<<if $oralvirginity is 1>>
<<if $enemyanger lte 60>>
<<He>> speaks. "You've never tasted dick before have you? You're in for a treat!"
<<else>>
<<He>> speaks. "You've never tasted dick before have you? If you bite me, I'll fuck you up."
<</if>>
<<else>>
<<if $enemyanger lte 60>>
<<He>> speaks. "Just having the tip pressing against you like this is driving me mad!"
<<else>>
<<He>> speaks. "Open wide, whore."
<</if>>
<</if>>
<<elseif $speechapologise is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "How could I be mad at a little hottie like you?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can think of a few ways you can make it up to me."
<<else>>
<<He>> speaks. "You better not be lying to me, or you'll be real sorry."
<</if>>
<<elseif $speechvaginaentrance is 1>>
<<if $player.appearance is "m">>
<<if $enemyanger lte 20>>
<<He>> speaks. "Don't worry, I'll be gentle with your cock."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't wait to fuck you."
<<else>>
<<He>> speaks. "Don't try to squirm. You're mine."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Don't worry, I'll be gentle with your pussy."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't wait to fuck you."
<<else>>
<<He>> speaks. "Don't try to squirm away. You're mine."
<</if>>
<</if>>
<<elseif $speechanusentrance is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Don't worry, I'll be gentle with your ass."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't wait to fuck you."
<<else>>
<<He>> speaks. "Don't try to squirm away, your little ass is mine."
<</if>>
<<elseif $speechmouthentrance is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Let's see that tongue of yours."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't wait to feel your tongue on my dick."
<<else>>
<<He>> speaks. "I want your lips around my dick. Now."
<</if>>
<<elseif $speechpenisentrance is 1>>
<<if $player.appearance is "f">>
<<if $enemyanger lte 20>>
<<He>> speaks. "Your pussy is so close to mine, the anticipation is almost too much!"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "Your pussy is eager for mine, don't try to hide it."
<<else>>
<<He>> speaks. "I hope you satisfy me, for your sake."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Your dick is so close to my pussy, the anticipation is almost too much!"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "Your dick is eager for my pussy, don't try to hide it."
<<else>>
<<He>> speaks. "I hope you satisfy me, for your sake."
<</if>>
<</if>>
<<elseif $speechotheranusentrance is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Is my ass making you feel good?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "Your dick is eager for my ass, don't try to hide it."
<<else>>
<<He>> speaks. "I hope you satisfy me, for your sake."
<</if>>
<<elseif $speechvaginawithhold is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "I really wish I could fuck you, guess I'll have to make do."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "Are you sure you don't want my dick? Your pussy seems to."
<<else>>
<<He>> speaks. "Fuck, I can't hold back like this for long."
<</if>>
<<elseif $speechanuswithhold is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "I really wish I could ass fuck you, guess I'll have to make do."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "Are you sure you don't want my dick? Your ass is so close..."
<<else>>
<<He>> speaks. "Fuck, I can't hold back like this for long."
<</if>>
<<elseif $speechpeniswithhold is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "I can't take this, I need you inside me!"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't take this, I need you inside me!"
<<else>>
<<He>> speaks. "Fuck, I can't hold back like this for long."
<</if>>
<<elseif $speechotheranuswithhold is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "I can't take this, I need you inside me!"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I can't take this, I need you inside me!"
<<else>>
<<He>> speaks. "Fuck, I can't hold back like this for long."
<</if>>
<<elseif $speechvagina is 1>>
<<if $arousal gte 8000>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Your pussy is so moist! You need it bad, don't you?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "You're sopping wet down here!"
<<else>>
<<He>> speaks. "Don't pretend you don't want this. Your pussy is far too wet."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Don't worry, I'll soon have your pussy drenched."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "How do you like the feel of me moving inside you?"
<<else>>
<<He>> speaks. "You like being treated like a cheap harlot, don't lie."
<</if>>
<</if>>
<<elseif $speechpenis is 1>>
<<if $arousal gte 8000>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Your dick is so hard! You need it bad, don't you?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "Don't pretend you don't want this, not with a dick this hard."
<<else>>
<<He>> speaks. "Don't pretend you don't want this, not with a dick this hard."
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Does my hand make you feel good?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "You like that, don't you."
<<else>>
<<He>> speaks. "Your dick is in my hand, I hope you realise who's in charge now."
<</if>>
<</if>>
<<elseif $speechanus is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Does my finger make you feel good?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "You like that, don't you."
<<else>>
<<He>> speaks. "You better start being good, I can be much rougher than this." <<He>> moves the finger in your anus more violently to demonstrate the point.
<</if>>
<<elseif $speechvaginamouth is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Ohh! Not long now!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "How do you like the taste of my juices?"
<<else>>
<<He>> speaks. "Let's see what your tongue is capable of."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Mmm, it feels so good!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Now's your chance to satisfy me."
<<else>>
<<He>> speaks. "You don't want to disappoint me, do you?"
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "OHH! Your tongue, you stupid... AHH!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You better swallow all my juices."
<<else>>
<<He>> speaks. "Nothing like rubbing my cunt in a fucktoy's face to remind them who's boss."
<</if>>
<</if>>
<<elseif $speechvaginavagina is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Ohh! Not long now!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "How do you like the feel of my pussy against yours?"
<<else>>
<<He>> speaks. "How do you like the feel of my pussy against yours?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "Mmm, it feels so good!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Our juices are mingling together."
<<else>>
<<He>> speaks. "You don't want to disappoint me, do you? Rub harder."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "OHH! Your pussy is so good!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You act like you don't want this, but your pussy is drenching me."
<<else>>
<<He>> speaks. "You like that, slut?"
<</if>>
<</if>>
<<elseif $speechbeat is 1>>
<<if $rng lte 10>>
<<He>> speaks. "That's the least you deserve, bitch!"
<<elseif $rng lte 20>>
<<He>> speaks. "You want some more of this? Huh?"
<<elseif $rng lte 30>>
<<He>> speaks. "Hurts, don't it."
<<elseif $rng lte 40>>
<<He>> speaks. "I'll beat you into submission if I have to."
<<elseif $rng lte 50>>
<<He>> speaks. "Take that you stupid fuck!"
<<elseif $rng lte 60>>
<<He>> speaks. "There's plenty more punishment to come, whore."
<<elseif $rng lte 70>>
<<He>> speaks. "I love it when sluts cower."
<<elseif $rng lte 80>>
<<He>> speaks. "I'll have my fun, even if I have to beat it out of you."
<<elseif $rng lte 90>>
<<He>> speaks. "Maybe you like being beaten? I can accommodate that."
<<else>>
<<He>> speaks. "Afraid of me yet?"
<</if>>
<<elseif $speechhit is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> is annoyed by your attack. "Now why'd you go and do that?"
<<elseif $rng lte 70>>
<<He>> is annoyed by your attack. "Come on, don't be like that."
<<else>>
<<He>> is annoyed by your attack. "Ow! Not so rough!"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> is annoyed by your attack. "You're starting to piss me off."
<<elseif $rng lte 70>>
<<He>> is annoyed by your attack. "Are you trying to get yourself hurt?"
<<else>>
<<He>> is annoyed by your attack. "Keep this up and you'll be in a lot of trouble, little <<girlstop>>"
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> is enraged by your attack. "I'm going to fucking murder you if you don't stop."
<<elseif $rng lte 70>>
<<He>> is enraged by your attack. "I'm going to show you your place, <<bitchstop>>"
<<else>>
<<He>> is enraged by your attack. "Ungrateful piece of shit."
<</if>>
<</if>>
<<elseif $speechthroat is 1>>
<<if $rng lte 20>>
<<He>> tightens <<his>> grip around your throat. "What's the matter? Trouble breathing?"
<<elseif $rng lte 40>>
<<He>> tightens <<his>> grip around your throat. "Don't lose consciousness just yet, I want you to be awake for this."
<<elseif $rng lte 60>>
<<He>> tightens <<his>> grip around your throat. "You better start being nice to me if you want to breathe freely."
<<elseif $rng lte 80>>
<<He>> tightens <<his>> grip around your throat. "Too tight for you? Maybe you should stop being such a brat."
<<else>>
<<He>> tightens <<his>> grip around your throat. "I love it when they squirm."
<</if>>
<<elseif $speechvaginafoot is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "I can feel you leaking on my toes."
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I know you like being trodden on like this, don't pretend otherwise."
<<else>>
<<He>> speaks. "It's probably best I use my foot, I don't know where your slutty slit has been."
<</if>>
<<elseif $speechpenisfoot is 1>>
<<if $enemyanger lte 20>>
<<He>> speaks. "Do you like the feel of my feet?"
<<elseif $enemyanger lte 100>>
<<He>> speaks. "I know you like being trodden on like this, don't pretend otherwise."
<<else>>
<<He>> speaks. "It's probably best I use my foot, I don't know where your filthy dick has been."
<</if>>
<<elseif $speechchastity is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "This belt is on pretty tight."
<<elseif $rng lte 70>>
<<He>> speaks. "I can't get it off."
<<else>>
<<He>> speaks. "I really want to get under this thing."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Oh, you little tease."
<<elseif $rng lte 70>>
<<He>> speaks. "Fuck, how do I get this off?"
<<else>>
<<He>> speaks. "Just you wait until I get this off of you. Oh, the fun we'll have."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Something's gonna break, either you or this belt."
<<elseif $rng lte 70>>
<<He>> speaks. "Fuck you, and fuck this belt."
<<else>>
<<He>> speaks. "Just you wait until I get this off."
<</if>>
<</if>>
<<elseif $speechstripstruggle is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Come on, don't be shy."
<<elseif $rng lte 70>>
<<He>> speaks. "You're so beautiful, I have to see more of you."
<<else>>
<<He>> speaks. "I really want to get under this thing."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Oh, you little tease."
<<elseif $rng lte 70>>
<<He>> speaks. "Stop struggling!"
<<else>>
<<He>> speaks. "If you let me take your clothes off, things will go easier for you."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Give me your clothes, bitch!"
<<elseif $rng lte 70>>
<<He>> speaks. "You're getting stripped, slut. Stop fighting it."
<<else>>
<<He>> speaks. "Your clothes belong to me now, stop struggling."
<</if>>
<</if>>
<<elseif $speechstruggle is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "You're a feisty little thing!"
<<elseif $rng lte 70>>
<<He>> speaks. "Calm down, you're not going to be hurt."
<<else>>
<<He>> speaks. "Just be calm and let it happen."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Stop struggling, or I'll get angry."
<<elseif $rng lte 70>>
<<He>> speaks. "If you don't want things to get worse, then calm down."
<<else>>
<<He>> speaks. "A good <<girl>> wouldn't struggle. Do you want to be punished?"
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Be still, you ungrateful bitch!"
<<elseif $rng lte 70>>
<<He>> speaks. "Stop struggling and accept your place."
<<else>>
<<He>> speaks. "Stupid slut! Stop it!"
<</if>>
<</if>>
<<elseif $speechspank is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Have you learned your lesson yet?"
<<elseif $rng lte 70>>
<<He>> speaks. "If you're a good <<girl>> in the future, then you won't need to be punished."
<<else>>
<<He>> speaks. "This hurts me more than it hurts you."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "I could spank you far harder than this if I wanted."
<<elseif $rng lte 70>>
<<He>> speaks. "If you don't want things to get worse, then stop acting like a brat."
<<else>>
<<He>> speaks. "You've been a bad <<girlstop>> So you get punished. It's as simple as that."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You're going to take your punishment, and when I'm done you're going to thank me for it!"
<<elseif $rng lte 70>>
<<He>> speaks. "You deserve far worse than this."
<<else>>
<<He>> speaks. "I'm gonna spank your butt raw, little <<girlstop>>"
<</if>>
<</if>>
<<elseif $speecharms is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "If I give you your arms back, will you be good?"
<<elseif $rng lte 70>>
<<He>> speaks. "Some people like being restrained, you know."
<<else>>
<<He>> speaks. "It's cute when they can't use their arms."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "I'd release your arms if I was sure you wouldn't be a brat."
<<elseif $rng lte 70>>
<<He>> speaks. "If you prove that you're nice, then I won't have to restrain you."
<<else>>
<<He>> speaks. "You're completely helpless."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You're completely at my mercy, get used to it."
<<elseif $rng lte 70>>
<<He>> speaks. "Try to struggle free, I dare you."
<<else>>
<<He>> speaks. "I know you love being restrained like this, you dirty slut."
<</if>>
<</if>>
<<elseif $speechclit is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Does having your clit teased feel good?"
<<elseif $rng lte 70>>
<<He>> speaks. "Your little clit is so cute!"
<<else>>
<<He>> speaks. "Your clit is really firm. I guess that means you like it."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Your clit is so much fun to play with."
<<elseif $rng lte 70>>
<<He>> speaks. "I could hurt instead of pleasure you you know, best be a good <<girlstop>>"
<<else>>
<<He>> speaks. "You don't want to annoy me, not with your clit vulnerable like this."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You like having your bean toyed with, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "Nothing like teasing some slut's clit to assert your superiority."
<<else>>
<<He>> speaks. "The fucktoy reacts to having its clit teased, what a surprise."
<</if>>
<</if>>
<<elseif $speechglans is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Does having your dick played with feel good?"
<<elseif $rng lte 70>>
<<He>> speaks. "Your face is so cute when your dick is being teased like this!"
<<else>>
<<He>> speaks. "Your dick is really firm. I guess that means you like it."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Your dick is so much fun to play with."
<<elseif $rng lte 70>>
<<He>> speaks. "I could hurt instead of pleasure you you know, best be a good <<girlstop>>"
<<else>>
<<He>> speaks. "You don't want to annoy me, not with your dick vulnerable like this."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You like having your dick toyed with, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "Nothing like teasing some fucktoy's dick to assert your superiority."
<<else>>
<<He>> speaks. "The fucktoy reacts to having its glans teased, what a surprise."
<</if>>
<</if>>
<<elseif $speechbottom is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Does having your butt fondled feel good?"
<<elseif $rng lte 70>>
<<He>> speaks. "Your face is so cute when your butt is being teased like this!"
<<else>>
<<He>> speaks. "Your butt is so shapely."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Your butt is so much fun to play with."
<<elseif $rng lte 70>>
<<He>> speaks. "I could hurt instead of pleasure you you know, best be a good <<girlstop>>"
<<else>>
<<He>> speaks. "If you annoy me, I'll give you a spanking."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You like having your ass toyed with, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "Bitches like you deserve a hard spanking."
<<else>>
<<He>> speaks. "Nice ass. At least you've got something going for you, slut."
<</if>>
<</if>>
<<elseif $speechhair is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Your hair is fun to play with."
<<elseif $rng lte 70>>
<<He>> speaks. "Your hair is silky smooth."
<<else>>
<<He>> speaks. "Your hair is so beautiful."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Your hair is fun to yank around."
<<elseif $rng lte 70>>
<<He>> speaks. "I could really hurt you if I pulled hard enough, best be a good <<girlstop>>"
<<else>>
<<He>> speaks. "Your hair makes a fine leash."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "You like having your hair pulled, bitch?"
<<elseif $rng lte 70>>
<<He>> speaks. "You're staying right where I want you."
<<else>>
<<He>> speaks. "You'll give me what I want, or I'll keep pulling."
<</if>>
<</if>>
<<elseif $speechchestrub is 1>>
<<if $player.appearance is "m">>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I'm gonna cum all over your chest!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "I bet your nipples are a weak spot."
<<else>>
<<He>> speaks. "Do you like the sight of my dick?"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "You'll be drenched when I'm done!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing quite like getting off on a boy's chest."
<<else>>
<<He>> speaks. "Be on your best behaviour, or I'll find some other part of you to fuck."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I'm gonna mark you with my seed!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "You'll be begging for more when I'm done, fucktoy."
<<else>>
<<He>> speaks. "Don't get any delusions of grandeur, you're just a cum rag."
<</if>>
<</if>>
<<else>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> is lost in the moment. "I'm gonna cum all over your flat chest!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Flat breasts are so lewd..."
<<else>>
<<He>> speaks. "Don't be ashamed of your small breasts, it's cute."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "They may be small, but your breasts feel good on my dick."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Keep it up, whore."
<<else>>
<<He>> speaks. "Your breasts are so small. You'll have to make it up to me in other ways."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "I'm gonna cover your pathetic excuse for breasts in my seed, and you're gonna thank me for it."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "What's it like to have such an inadequate rack?"
<<else>>
<<He>> speaks. "Your breasts are pathetic by the way."
<</if>>
<</if>>
<</if>>
<<elseif $speechbreastrub is 1>>
<<if $enemyanger lte 20>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "I'm gonna cum all over your delicious breasts!"
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Nothing like a boob job from a cutie."
<<else>>
<<He>> speaks. "My dick feels so good between your breasts."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "Careful, or I might squirt in your face."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Your boobs were made for pleasuring dick."
<<else>>
<<He>> speaks. "Keep those tits of yours around my dick."
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<<He>> speaks. "That's it, take it between your tits like the slut you are."
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<<He>> speaks. "Take it, bitch!"
<<else>>
<<He>> speaks. "You better be good at this, for your sake."
<</if>>
<</if>>
<<elseif $speechplead is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 20>>
<<He>> speaks. "You don't want to stop really."
<<elseif $rng lte 40>>
<<He>> speaks. "Don't be silly, you're enjoying this."
<<elseif $rng lte 60>>
<<He>> speaks. "It'll be over before you know it."
<<elseif $rng lte 80>>
<<He>> speaks. "You're not going to be hurt you know."
<<else>>
<<He>> speaks. "Don't worry, I'll be gentle."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<He>> speaks. "This is happening, one way or another."
<<elseif $rng lte 40>>
<<He>> speaks. "Don't try to guilt me."
<<elseif $rng lte 60>>
<<He>> speaks. "You say that, but your body tells a different story."
<<elseif $rng lte 80>>
<<He>> speaks. "I'm not stopping until I'm satisfied."
<<else>>
<<He>> speaks. "All the more reason to please me, it'll be over faster."
<</if>>
<<else>>
<<if $rng lte 20>>
<<He>> speaks. "Don't make me laugh, a slut like you can't get enough of this."
<<elseif $rng lte 40>>
<<He>> speaks. "We're not stopping until I'm done, whore."
<<elseif $rng lte 60>>
<<He>> speaks. "You're a selfish little shit aren't you."
<<elseif $rng lte 80>>
<<He>> speaks. "Did I give you permission to speak?"
<<else>>
<<He>> speaks. "Don't make me laugh, <<bitchstop>> You're gagging for this."
<</if>>
<</if>>
<<elseif $speechmoan is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 20>>
<<He>> speaks. "I knew you'd love it."
<<elseif $rng lte 40>>
<<He>> speaks. "Don't worry, I'll use you properly."
<<elseif $rng lte 60>>
<<He>> speaks. "Your voice is so cute."
<<elseif $rng lte 80>>
<<He>> speaks. "You're such a good <<girlstop>>"
<<else>>
<<He>> speaks. "You're so precious."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<He>> speaks. "That's more like it."
<<elseif $rng lte 40>>
<<He>> speaks. "Trying to butter me up? You still need to be punished."
<<elseif $rng lte 60>>
<<He>> speaks. "You like that? Filthy slut."
<<elseif $rng lte 80>>
<<He>> speaks. "You'd make a fine pet."
<<else>>
<<He>> speaks. "Keep this up and it'll end well for you."
<</if>>
<<else>>
<<if $rng lte 20>>
<<He>> speaks. "Shut up, <<bitchcomma>> I'm on to your tricks."
<<elseif $rng lte 40>>
<<He>> speaks. "You have a sweet mouth, but I know you're a rotten whore."
<<elseif $rng lte 60>>
<<He>> speaks. "You're a submissive little shit aren't you."
<<elseif $rng lte 80>>
<<He>> speaks. "Did I give you permission to speak?"
<<else>>
<<He>> speaks. "Don't make me laugh, <<bitchstop>> You're a manipulative whore."
<</if>>
<</if>>
<<elseif $speechdemand is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 20>>
<<He>> speaks. "You certainly have a mouth on you."
<<elseif $rng lte 40>>
<<He>> speaks. "You shouldn't be so rude to your betters."
<<elseif $rng lte 60>>
<<He>> speaks. "You better start being nicer, or I'll get meaner."
<<elseif $rng lte 80>>
<<He>> speaks. "You're such a naughty <<girlstop>>"
<<else>>
<<He>> speaks. "Careful, that's no way to speak to me."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<He>> speaks. "Keep talking like that and I'll show you just how little you're worth."
<<elseif $rng lte 40>>
<<He>> speaks. "How dare you talk to me like that."
<<elseif $rng lte 60>>
<<He>> speaks. "If you don't start being more polite, I'll fuck you up."
<<elseif $rng lte 80>>
<<He>> speaks. "You're not making this any easier on yourself."
<<else>>
<<He>> speaks. "Keep this up and it won't end well for you."
<</if>>
<<else>>
<<if $rng lte 20>>
<<He>> speaks. "Shut the fuck up, <<bitchstop>>"
<<elseif $rng lte 40>>
<<He>> speaks. "Shut up, or I'll shut you up."
<<elseif $rng lte 60>>
<<He>> speaks. "You're a bratty little shit aren't you."
<<elseif $rng lte 80>>
<<He>> speaks. "Did I give you permission to speak?"
<<else>>
<<He>> speaks. "Don't make me laugh, <<bitchstop>> You're a weak little toy."
<</if>>
<</if>>
<<elseif $speechforgive is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 20>>
<<He>> laughs. "You forgive me? How cute."
<<elseif $rng lte 40>>
<<He>> laughs. "You forgive me? For what?"
<<elseif $rng lte 60>>
<<He>> speaks. "Shush, <<girlstop>>"
<<elseif $rng lte 80>>
<<He>> speaks. "You're a sweet little thing."
<<else>>
<<He>> laughs. "You can't be this cute."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 20>>
<<He>> speaks. "Forgive me for what?."
<<elseif $rng lte 40>>
<<He>> speaks. "I don't like what you're implying, <<girlstop>>"
<<elseif $rng lte 60>>
<<He>> speaks. "Don't worry yourself, I'll give you plenty to forgive."
<<elseif $rng lte 80>>
<<He>> speaks. "Did I ask for your forgiveness? Better keep it zipped."
<<else>>
<<He>> speaks. "Forgive me? That's presumptuous for a <<bitch>> in your position."
<</if>>
<<else>>
<<if $rng lte 20>>
<<He>> speaks. "Shut the fuck up, <<bitchstop>>"
<<elseif $rng lte 40>>
<<He>> speaks. "Don't make me laugh, <<bitchstop>> Toys like you are made to be played with."
<<elseif $rng lte 60>>
<<He>> speaks. "You're a presumptuous little shit, aren't you."
<<elseif $rng lte 80>>
<<He>> speaks. "Did I give you permission to speak?"
<<else>>
<<He>> speaks. "There's nothing wrong with putting you to your proper use."
<</if>>
<</if>>
<<elseif $speechvaginaflaunt is 1>>
<<if $player.appearance is "m">>
<<if $rng lte 35>>
<<He>> coos. "I can't wait to swallow your dick."
<<elseif $rng lte 70>>
<<He>> coos. "Just look at the effect you're having on me."
<<else>>
<<He>> coos. "Like what you see?"
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> coos. "I'm rather proud of my body, I'm sure you can see why."
<<elseif $rng lte 70>>
<<He>> coos. "Just look at the effect you're having on me."
<<else>>
<<He>> coos. "Like what you see?"
<</if>>
<</if>>
<<elseif $speechcoverface is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Aww look, the little <<girl>> is covering <<pher>> face."
<<elseif $rng lte 70>>
<<He>> speaks. "<<pShe>> is so shy!"
<<else>>
<<He>> speaks. "Don't be shy little <<girlstop>>"
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Don't think you won't be recognised."
<<elseif $rng lte 70>>
<<He>> speaks. "Something to hide?"
<<else>>
<<He>> speaks. "If covering your face makes this easier for you, fine."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "<<pShe>> is covering <<pher>> face! How pathetic."
<<elseif $rng lte 70>>
<<He>> speaks. "Cover your face if you want slut, you can't hide everything."
<<else>>
<<He>> speaks. "At least I don't have to look at your whore face."
<</if>>
<</if>>
<<elseif $speechcoverpenis is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Stop hiding your penis from me and I'll make you feel good."
<<elseif $rng lte 70>>
<<He>> speaks. "Why are you hiding your penis from me?"
<<else>>
<<He>> speaks. "There's no reason to be shy."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Come on, let me see your penis."
<<elseif $rng lte 70>>
<<He>> speaks. "Something to hide?"
<<else>>
<<He>> speaks. "Stop covering your penis, I want to see it."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "If you don't stop covering your dick I'll beat you until you do."
<<elseif $rng lte 70>>
<<He>> speaks. "Let me see your dick. Now."
<<else>>
<<He>> speaks. "Stop covering your fucktoy dick or I'll stop being so courteous."
<</if>>
<</if>>
<<elseif $speechcovervagina is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Stop hiding your pussy from me and I'll make you feel good."
<<elseif $rng lte 70>>
<<He>> speaks. "Why are you hiding your pussy from me?"
<<else>>
<<He>> speaks. "There's no reason to be shy."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "Come on, let me see your pussy."
<<elseif $rng lte 70>>
<<He>> speaks. "Something to hide?"
<<else>>
<<He>> speaks. "Stop covering your pussy, I want to see it."
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "If you don't stop covering your cunt I'll beat you until you do."
<<elseif $rng lte 70>>
<<He>> speaks. "Let me see your pussy. Now."
<<else>>
<<He>> speaks. "Stop covering your whore cunt or I'll stop being so courteous."
<</if>>
<</if>>
<<elseif $speechapologiseno is 1>>
<<if $enemyanger lte 20>>
<<if $rng lte 35>>
<<He>> speaks. "Shhh, you've already apologised."
<<elseif $rng lte 70>>
<<He>> speaks. "That's very polite, but I already know you're sorry."
<<else>>
<<He>> speaks. "I know you're sorry, don't worry about it."
<</if>>
<<elseif $enemyanger lte 100>>
<<if $rng lte 35>>
<<He>> speaks. "I heard you the first time."
<<elseif $rng lte 70>>
<<He>> speaks. "Quit whining"
<<else>>
<<He>> speaks. "Shush <<girlstop>>"
<</if>>
<<else>>
<<if $rng lte 35>>
<<He>> speaks. "Shut up, bitch."
<<elseif $rng lte 70>>
<<He>> speaks. "Shut up before I give you something to choke on."
<<else>>
<<He>> speaks. "Do you have permission to speak, slut?"
<</if>>
<</if>>
<<else>>
<<basespeech>>
<</if>>
<</nobr>><</widget>>
<<widget "basespeech">><<nobr>>
<<if $enemyanger lte 20>>
<<set $rng to random(1, 100)>>
<<He>> whispers.
<<if $rng lte 5>>
"You are so beautiful."
<<elseif $rng lte 10>>
"You are so very pretty."
<<elseif $rng lte 15>>
"You're such a gorgeous <<girlstop>>"
<<elseif $rng lte 20>>
"I bet you get a lot of attention."
<<elseif $rng lte 25>>
"You are so very cute."
<<elseif $rng lte 30>>
"You're so lovely."
<<elseif $rng lte 35>>
"Be a good <<girl>> and I won't hurt you."
<<elseif $rng lte 40>>
"Be a good <<girl>> and I'll make you feel good."
<<elseif $rng lte 45>>
"If you make me feel good, I'll make you feel good too."
<<elseif $rng lte 50>>
"Your skin is so smooth."
<<elseif $rng lte 55>>
"I want to kiss you all over."
<<elseif $rng lte 60>>
"You're a delicate thing, aren't you?"
<<elseif $rng lte 65>>
"You are wonderful."
<<elseif $rng lte 70>>
"Your body is so appealing."
<<elseif $rng lte 75>>
"Don't be ashamed of your body."
<<elseif $rng lte 80>>
"You look so fragile."
<<elseif $rng lte 85>>
"You're like an angel."
<<elseif $rng lte 90>>
"Your <<breasts>> are so cute."
<<elseif $rng lte 95>>
"You smell nice."
<<elseif $rng lte 100>>
"You're such a cute <<girlstop>>"
<</if>>
<<elseif $enemyanger lte 100>>
<<set $rng to random(1, 100)>>
<<He>> gives you a stern look.
<<if $rng lte 5>>
"Don't try my patience."
<<elseif $rng lte 10>>
"Bad sluts get hurt."
<<elseif $rng lte 15>>
"You're not a bad <<girlcomma>> are you?"
<<elseif $rng lte 20>>
"Don't think I won't hurt you."
<<elseif $rng lte 25>>
"You're so fucking sexy."
<<elseif $rng lte 30>>
"I wonder how much you could take."
<<elseif $rng lte 35>>
"This is happening, you might aswell make it easy on yourself."
<<elseif $rng lte 40>>
"Be a good <<girl>> and things will be easier for you."
<<elseif $rng lte 45>>
"I'm going to have fun with your body."
<<elseif $rng lte 50>>
"Don't defy me."
<<elseif $rng lte 55>>
"You were made for this."
<<elseif $rng lte 60>>
"I can tell you're enjoying this."
<<elseif $rng lte 65>>
"This is your fault, you know."
<<elseif $rng lte 70>>
"You like this, don't you."
<<elseif $rng lte 75>>
"You're on thin ice, <<girlstop>>"
<<elseif $rng lte 80>>
"Don't think you've seen the worst of me."
<<elseif $rng lte 85>>
"I own you now."
<<elseif $rng lte 90>>
"It's not over until I say it's over."
<<elseif $rng lte 95>>
"You're a fun toy, but don't get any ideas."
<<elseif $rng lte 100>>
"You should treat your betters with respect."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<He>> looks at you with fury.
<<if $rng lte 5>>
"Fucking whore."
<<elseif $rng lte 10>>
"You're just a filthy slut."
<<elseif $rng lte 15>>
"You're a vessel for cum, nothing more."
<<elseif $rng lte 20>>
"You should be happy anyone is giving a worthless piece of shit like you attention."
<<elseif $rng lte 25>>
"I haven't killed you yet, you should show gratitude."
<<elseif $rng lte 30>>
"I'm going to break you, in so many ways."
<<elseif $rng lte 35>>
"You'll show me respect before I'm done."
<<elseif $rng lte 40>>
"I wonder where I'll dump you when I'm done."
<<elseif $rng lte 45>>
"Even rape is too good for a bitch like you."
<<elseif $rng lte 50>>
"You deserve this, bitch."
<<elseif $rng lte 55>>
"You enjoy being treated like this. Don't try to deny it."
<<elseif $rng lte 60>>
"You're a worthless fucktoy."
<<elseif $rng lte 65>>
"You look pretty good, for useless trash."
<<elseif $rng lte 70>>
"Getting me off is your only purpose, don't forget."
<<elseif $rng lte 75>>
"I know you like this, you stupid slut."
<<elseif $rng lte 80>>
"You deserve far worse than this, whore."
<<elseif $rng lte 85>>
"You're a worthless slut."
<<elseif $rng lte 90>>
"I'm going to hurt you, and you're going to like it."
<<elseif $rng lte 95>>
"There's only one thing a <<girl>> like you is good for."
<<elseif $rng lte 100>>
"You're such a wretched tramp."
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "sprayspeech">><<nobr>>
<<He>> shouts.
<<if $speechspraycycle is 0>>
<<set $speechspraycycle += 1>>
"Where the fuck did you get that?"
<<elseif $speechspraycycle is 1>>
<<set $speechspraycycle += 1>>
"You're no fun."
<<elseif $speechspraycycle is 2>>
<<set $speechspraycycle += 1>>
"You sadistic bitch!"
<<elseif $speechspraycycle is 3>>
<<set $speechspraycycle += 1>>
"Fuck! Shit!"
<<elseif $speechspraycycle is 4>>
<<set $speechspraycycle += 1>>
"Argh!"
<<elseif $speechspraycycle is 5>>
<<set $speechspraycycle += 1>>
"Shit. You've some fight in you."
<<else>>
<<set $speechspraycycle to 0>>
"My eyes!"
<</if>>
<</nobr>><</widget>>
<<widget "beastspeech">><<nobr>>
<<if $beasttype is "lizardgirl" or $beasttype is "lizardboy">>
<<bHe>> hisses.
<<elseif $beasttype is "dolphingirl" or $beasttype is "dolphinboy">>
<<bHe>> clicks.
<<elseif $beasttype is "catgirl" or $beasttype is "catboy">>
<<bHe>> purrs.
<<else>>
<<bHe>> growls.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<if $player.appearance is "f">>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"I can't wait to mark you with my seed."
<<elseif $npcspeechcycle is 1>>
"I'm gonna fill you up so everyone knows who owns you."
<<elseif $npcspeechcycle is 2>>
"You won't be so insolent once I've put a litter in you."
<<elseif $npcspeechcycle is 3>>
"It's no fun without a struggle."
<<elseif $npcspeechcycle is 4>>
"You'd best be nice, or I'll share you with my <<if $beastgender is "m">>brothers<<else>>sisters<</if>>."
<<elseif $npcspeechcycle is 5>>
"Your womb is mine."
<<else>>
"My cock will show you your place."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"I'm gonna show you who's boss."
<<elseif $npcspeechcycle is 1>>
"Stop squirming."
<<elseif $npcspeechcycle is 2>>
"You're lucky I don't eat you."
<<elseif $npcspeechcycle is 3>>
"You should feel honoured I want to mate."
<<elseif $npcspeechcycle is 4>>
"Don't make me hurt you."
<<elseif $npcspeechcycle is 5>>
"You smell good enough to eat."
<<else>>
"You'll have strong babies."
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"Filling you up is gonna feel so good."
<<elseif $npcspeechcycle is 1>>
"I hope you're enjoying this as much as me."
<<elseif $npcspeechcycle is 2>>
"Your scent alone has me in a rut."
<<elseif $npcspeechcycle is 3>>
"My seed will make you smell even better."
<<elseif $npcspeechcycle is 4>>
"I'm lucky to have a mate like you."
<<elseif $npcspeechcycle is 5>>
"It's cruel to arouse me without finishing."
<<else>>
"You'll have strong babies."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"You smell nice."
<<elseif $npcspeechcycle is 1>>
"I'm going to mate with you. I hope that's okay."
<<elseif $npcspeechcycle is 2>>
"You have to breed with me."
<<elseif $npcspeechcycle is 3>>
"I bet you taste nice."
<<elseif $npcspeechcycle is 4>>
"You smell very fertile."
<<elseif $npcspeechcycle is 5>>
"I'll keep you warm."
<<else>>
"I'm ready to father a litter, you'll see."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"I can't wait to mark you with my seed."
<<elseif $npcspeechcycle is 1>>
"I'm gonna fill you up so everyone knows who owns you."
<<elseif $npcspeechcycle is 2>>
"You won't be so insolent once you're full of seed."
<<elseif $npcspeechcycle is 3>>
"It's no fun without a struggle."
<<elseif $npcspeechcycle is 4>>
"You'd best be nice, or I'll share you with my <<if $beastgender is "m">>brothers<<else>>sisters<</if>>."
<<elseif $npcspeechcycle is 5>>
"I'm in charge."
<<else>>
"My cock will show you your place."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"I'm gonna show you who's boss."
<<elseif $npcspeechcycle is 1>>
"Stop squirming."
<<elseif $npcspeechcycle is 2>>
"You're lucky I don't eat you."
<<elseif $npcspeechcycle is 3>>
"You should feel honoured I want to mate."
<<elseif $npcspeechcycle is 4>>
"Don't make me hurt you."
<<elseif $npcspeechcycle is 5>>
"You smell good enough to eat."
<<else>>
"My cock is strongest."
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"Filling you up is gonna feel so good."
<<elseif $npcspeechcycle is 1>>
"I hope you're enjoying this as much as me."
<<elseif $npcspeechcycle is 2>>
"Your scent alone has me in a rut."
<<elseif $npcspeechcycle is 3>>
"My seed will make you smell even better."
<<elseif $npcspeechcycle is 4>>
"I'm lucky to have a mate like you."
<<elseif $npcspeechcycle is 5>>
"It's cruel to arouse me without finishing."
<<else>>
"Are you impressed?"
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"You smell nice."
<<elseif $npcspeechcycle is 1>>
"I'm going to mate with you. I hope that's okay."
<<elseif $npcspeechcycle is 2>>
"You have to mate with me."
<<elseif $npcspeechcycle is 3>>
"I bet you taste nice."
<<elseif $npcspeechcycle is 4>>
"You smell very fertile."
<<elseif $npcspeechcycle is 5>>
"I'll keep you warm."
<<else>>
"I'm the strongest, you'll see."
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.appearance is "f">>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"This is my territory."
<<elseif $npcspeechcycle is 1>>
"I'm gonna mark you with my scent so everyone knows who owns you."
<<elseif $npcspeechcycle is 2>>
"I'm gonna show you who's in charge."
<<elseif $npcspeechcycle is 3>>
"It's no fun without a struggle."
<<elseif $npcspeechcycle is 4>>
"You'd best be nice, or I'll share you with my <<if $beastgender is "m">>brothers<<else>>sisters<</if>>."
<<elseif $npcspeechcycle is 5>>
"I'm the alpha here."
<<else>>
"I'll show you your place."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"I'm gonna show you who's boss."
<<elseif $npcspeechcycle is 1>>
"Stop squirming."
<<elseif $npcspeechcycle is 2>>
"You're lucky I don't eat you."
<<elseif $npcspeechcycle is 3>>
"You should feel honoured I want to mate."
<<elseif $npcspeechcycle is 4>>
"Don't make me hurt you."
<<elseif $npcspeechcycle is 5>>
"You smell good enough to eat."
<<else>>
"You'll have strong babies one day."
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"Playing with you feels so good."
<<elseif $npcspeechcycle is 1>>
"I hope you're enjoying this as much as me."
<<elseif $npcspeechcycle is 2>>
"Your scent alone has me in heat."
<<elseif $npcspeechcycle is 3>>
"My scent will make you smell even better."
<<elseif $npcspeechcycle is 4>>
"I'm lucky to have a mate like you."
<<elseif $npcspeechcycle is 5>>
"It's cruel to arouse me without finishing."
<<else>>
"You'll have strong babies one day."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"You smell nice."
<<elseif $npcspeechcycle is 1>>
"I'm going to mate with you. I hope that's okay."
<<elseif $npcspeechcycle is 2>>
"You have to mate with me."
<<elseif $npcspeechcycle is 3>>
"I bet you taste nice."
<<elseif $npcspeechcycle is 4>>
"You smell very fertile."
<<elseif $npcspeechcycle is 5>>
"I'll keep you warm."
<<else>>
"You aren't planning on stealing my mates, I hope."
<</if>>
<</if>>
<</if>>
<<else>>
<<if $enemyanger gte 60>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"I can't wait to take your seed."
<<elseif $npcspeechcycle is 1>>
"Fill me up so everyone knows who bred me."
<<elseif $npcspeechcycle is 2>>
"You won't be so insolent once I'm carrying your litter."
<<elseif $npcspeechcycle is 3>>
"It's no fun without a struggle."
<<elseif $npcspeechcycle is 4>>
"You'd best be nice, or I'll share you with my <<if $beastgender is "m">>brothers<<else>>sisters<</if>>."
<<elseif $npcspeechcycle is 5>>
"Your cock is mine."
<<else>>
"My womb is desperate for you."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"I'm gonna show you who's boss."
<<elseif $npcspeechcycle is 1>>
"Stop squirming."
<<elseif $npcspeechcycle is 2>>
"You're lucky I don't eat you."
<<elseif $npcspeechcycle is 3>>
"You should feel honoured I want to mate."
<<elseif $npcspeechcycle is 4>>
"Don't make me hurt you."
<<elseif $npcspeechcycle is 5>>
"You smell good enough to eat."
<<else>>
"You'll father strong babies."
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte ($enemyarousalmax / 2)>>
<<if $npcspeechcycle is 0>>
"Being filled is gonna feel so good."
<<elseif $npcspeechcycle is 1>>
"I hope you're enjoying this as much as me."
<<elseif $npcspeechcycle is 2>>
"Your scent alone has me in heat."
<<elseif $npcspeechcycle is 3>>
"Mark me with your seed and scent."
<<elseif $npcspeechcycle is 4>>
"I'm lucky to have a mate like you."
<<elseif $npcspeechcycle is 5>>
"It's cruel to leave me in heat."
<<else>>
"You'll father strong babies."
<</if>>
<<else>>
<<if $npcspeechcycle is 0>>
"You smell nice."
<<elseif $npcspeechcycle is 1>>
"I'm going to mate with you. I hope that's okay."
<<elseif $npcspeechcycle is 2>>
"You have to breed with me."
<<elseif $npcspeechcycle is 3>>
"I bet you taste nice."
<<elseif $npcspeechcycle is 4>>
"You smell very fertile."
<<elseif $npcspeechcycle is 5>>
"I'll keep you warm."
<<else>>
"I'm ready to be a mother, you'll see."
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "stateman">><<nobr>>
<<if $enemyno is 1>>
<<if $NPCList[0].pronoun is "m">>
<<set $pronoun to "m">>
<</if>>
<<if $NPCList[0].pronoun is "f">>
<<set $pronoun to "f">>
<</if>>
<<if $NPCList[0].pronoun is "i">>
<<set $pronoun to "i">>
<</if>>
<<if $NPCList[0].pronoun is "n">>
<<set $pronoun to "n">>
<</if>>
<<if $NPCList[0].pronoun is "t">>
<<set $pronoun to "t">>
<</if>>
<<if $enemytype is "beast">>
<<set $pronoun to "i">>
<</if>>
<<if $enemyhealth gte $enemyhealthmax>>
<span class="red"><<He>> looks eager.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 4>>
<span class="pink"><<He>> looks uncomfortable.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 3>>
<span class="purple"><<He>> looks stung.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 2>>
<span class="blue"><<He>> looks pained.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 1>>
<span class="lblue"><<He>> looks hurt.</span>
<<elseif $enemyhealth gt 0>>
<span class="teal"><<He>> doesn't look like <<he>> can take much more pain.</span>
<<elseif $enemyhealth lte 0>>
<span class="green"><<He>> is recoiling in pain.</span><<combatcontrol 15>><<def 10>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $NPCList[0].penis isnot "none">>
<span class="red">Ejaculation imminent.</span>
<<else>>
<span class="red">Orgasm imminent.</span>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<span class="pink">You think <<he>> is approaching orgasm.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<span class="purple"><<He>> looks lustful.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<span class="blue"><<He>> looks horny.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>>
<span class="lblue"><<He>> looks aroused.</span>
<<elseif $enemyarousal gt 0>>
<span class="teal"><<He>> looks stimulated.</span>
<<elseif $enemyarousal lte 0>>
<span class="green"><<He>> is positively flaccid.</span>
<</if>>
<<if $enemyanger gte $enemyangermax>>
<span class="red"><<He>> is furious.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 4>>
<span class="pink"><<He>> looks incredibly pissed off.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 3>>
<span class="purple"><<He>> looks angry.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 2>>
<span class="blue"><<He>> looks frustrated.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 1>>
<span class="lblue"><<He>> looks irritated.</span>
<<elseif $enemyanger gt 0>>
<span class="teal"><<He>> looks disappointed.</span>
<<elseif $enemyanger lte 0>>
<span class="green"><<He>> looks calm.</span>
<</if>>
<<if $enemytrust lte -100>>
<span class="red"><<He>> looks full of suspicion.</span>
<<elseif $enemytrust lte -60>>
<span class="pink"><<He>> looks guarded.</span>
<<elseif $enemytrust lte -20>>
<span class="purple"><<He>> looks wary.</span>
<<elseif $enemytrust lte 20>>
<span class="blue"><<He>> looks cautious.</span>
<<elseif $enemytrust lte 60>>
<span class="lblue"><<He>> looks alert</span>
<<elseif $enemytrust lte 100>>
<span class="teal"><<He>> looks relaxed.</span>
<<elseif $enemytrust gt 100>>
<span class="green"><<He>> looks confident.</span>
<</if>>
<<else>>
<<set $pronoun to "t">>
<<if $enemyhealth gte $enemyhealthmax>>
<span class="red"><<He>> look eager.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 4>>
<span class="pink"><<He>> look uncomfortable.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 3>>
<span class="purple"><<He>> look stung.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 2>>
<span class="blue"><<He>> look pained.</span>
<<elseif $enemyhealth gte ($enemyhealthmax / 5) * 1>>
<span class="lblue"><<He>> look hurt.</span>
<<elseif $enemyhealth gt 0>>
<span class="teal"><<He>> don't look like <<he>> can take much more pain.</span>
<<elseif $enemyhealth lte 0>>
<span class="green"><<He>> are recoiling in pain.</span>
<<combatcontrol 15>><<def 10>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<if $NPCList[0].penis isnot "none">>
<span class="red">Ejaculation imminent.</span>
<<else>>
<span class="red">Orgasm imminent.</span>
<</if>>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 4>>
<span class="pink">You think <<he>> are approaching orgasm.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 3>>
<span class="purple"><<He>> look lustful.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>
<span class="blue"><<He>> look horny.</span>
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 1>>
<span class="lblue"><<He>> look aroused.</span>
<<elseif $enemyarousal gt 0>>
<span class="teal"><<He>> look stimulated.</span>
<<elseif $enemyarousal lte 0>>
<span class="green"><<He>> are positively flaccid.</span>
<</if>>
<<if $enemyanger gte $enemyangermax>>
<span class="red"><<He>> are furious.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 4>>
<span class="pink"><<He>> look incredibly pissed off.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 3>>
<span class="purple"><<He>> look angry.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 2>>
<span class="blue"><<He>> look frustrated.</span>
<<elseif $enemyanger gte ($enemyangermax / 5) * 1>>
<span class="lblue"><<He>> look irritated.</span>
<<elseif $enemyanger gt 0>>
<span class="teal"><<He>> look disappointed.</span>
<<elseif $enemyanger lte 0>>
<span class="green"><<He>> look calm.</span>
<</if>>
<<if $enemytrust lte -100>>
<span class="red"><<He>> look full of suspicion.</span>
<<elseif $enemytrust lte -60>>
<span class="pink"><<He>> look guarded.</span>
<<elseif $enemytrust lte -20>>
<span class="purple"><<He>> look wary.</span>
<<elseif $enemytrust lte 20>>
<span class="blue"><<He>> look cautious.</span>
<<elseif $enemytrust lte 60>>
<span class="lblue"><<He>> look alert</span>
<<elseif $enemytrust lte 100>>
<span class="teal"><<He>> look relaxed.</span>
<<elseif $enemytrust gt 100>>
<span class="green"><<He>> look confident.</span>
<</if>>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 10>>
<</if>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<</if>>
<</if>>
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<</nobr>><</widget>><<widget "combatstate">><<nobr>>
<<if $gamemode is "soft">>
<<set $pain to 0>>
<</if>>
<<if $orgasmdown gte 1>>
<<set $enemyarousal += 10>>
<span class="pink">Your body pulses and spasms with orgasmic waves, preventing you from acting normally.</span>
<br>
<<disable>>
<<if $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<actionsorgasm>>
<</if>>
<</if>>
<<if $pain gte 100 and $willpowerpain is 0>>
<<set $enemyarousal += 10>>
<span class="red">You are in too much pain to act normally.</span>
<br>
<<disable>>
<<if $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<actionspain>>
<</if>>
<</if>>
<<if $panicviolence gte 1>>
<<set $enemyarousal += 10>>
<span class="red">You are stricken with panic, and flail wildly at anything invading your personal space.</span>
<br>
<<defiance 10>><<set $panicviolence to $panicviolence - 1>><<disable>>
<</if>>
<<if $panicparalysis gte 1>>
<<set $enemyarousal += 10>>
<span class="red">You are stricken with panic, your muscles seize up, preventing action.</span>
<br>
<<set $panicparalysis -= 1>><<disable>>
<</if>>
<<if $dissociation gte 2>>
<<set $enemyarousal += 10>>
You feel disconnected from yourself, as if in a dream.
<br>
<<disable>>
<<if $orgasmdown lte 0 and $panicviolence lte 0 and $panicparalysis lte 0 and $trance lte 0>>
<<if $pain lt 100 or $willpowerpain is undefined>>
<<actionsdissociation>>
<</if>>
<</if>>
<</if>>
<<if $trance gte 1>>
<<set $enemyarousal += 10>>
You are entranced.
<br>
<<disable>>
<</if>>
<</nobr>><</widget>>
<<widget "carryblock">><<nobr>>
<<if $orgasmdown gte 1>><<set $carryblock to "orgasm">>
<<elseif $pain gte 100 and $willpowerpain is 0>><<set $carryblock to "pain">>
<<elseif $dissociation gte 2>><<set $carryblock to "dissociation">>
<<elseif $panicviolence gte 1>><<set $carryblock to 1>>
<<elseif $panicparalysis gte 1>><<set $carryblock to 1>>
<<elseif $trance gte 1>><<set $carryblock to 1>>
<<else>><<set $carryblock to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "actioncarry">><<nobr>>
<<if $carryblock is 0>>
<<set $leftactioncarry to $leftactiondefault>>
<<set $rightactioncarry to $rightactiondefault>>
<<set $feetactioncarry to $feetactiondefault>>
<<set $mouthactioncarry to $mouthactiondefault>>
<<set $vaginaactioncarry to $vaginaactiondefault>>
<<set $penisactioncarry to $penisactiondefault>>
<<set $anusactioncarry to $anusactiondefault>>
<<set $thighactioncarry to $thighactiondefault>>
<<set $cheekactioncarry to $cheekactiondefault>>
<<set $chestactioncarry to $chestactiondefault>>
<<elseif $carryblock is "pain">>
<<set $leftactioncarrypain to $leftactiondefault>>
<<set $rightactioncarrypain to $rightactiondefault>>
<<set $feetactioncarrypain to $feetactiondefault>>
<<set $mouthactioncarrypain to $mouthactiondefault>>
<<set $vaginaactioncarrypain to $vaginaactiondefault>>
<<set $penisactioncarrypain to $penisactiondefault>>
<<set $anusactioncarrypain to $anusactiondefault>>
<<set $thighactioncarrypain to $thighactiondefault>>
<<set $cheekactioncarrypain to $cheekactiondefault>>
<<set $chestactioncarrypain to $chestactiondefault>>
<<elseif $carryblock is "orgasm">>
<<set $leftactioncarryorgasm to $leftactiondefault>>
<<set $rightactioncarryorgasm to $rightactiondefault>>
<<set $feetactioncarryorgasm to $feetactiondefault>>
<<set $mouthactioncarryorgasm to $mouthactiondefault>>
<<set $vaginaactioncarryorgasm to $vaginaactiondefault>>
<<set $penisactioncarryorgasm to $penisactiondefault>>
<<set $anusactioncarryorgasm to $anusactiondefault>>
<<set $thighactioncarryorgasm to $thighactiondefault>>
<<set $cheekactioncarryorgasm to $cheekactiondefault>>
<<set $chestactioncarryorgasm to $chestactiondefault>>
<<elseif $carryblock is "dissociation">>
<<set $leftactioncarrydissociation to $leftactiondefault>>
<<set $rightactioncarrydissociation to $rightactiondefault>>
<<set $feetactioncarrydissociation to $feetactiondefault>>
<<set $mouthactioncarrydissociation to $mouthactiondefault>>
<<set $vaginaactioncarrydissociation to $vaginaactiondefault>>
<<set $penisactioncarrydissociation to $penisactiondefault>>
<<set $anusactioncarrydissociation to $anusactiondefault>>
<<set $thighactioncarrydissociation to $thighactiondefault>>
<<set $cheekactioncarrydissociation to $cheekactiondefault>>
<<set $chestactioncarrydissociation to $chestactiondefault>>
<</if>>
<<set $carryblock to 0>>
<</nobr>><</widget>>
<<widget "actioncarrydrop">><<nobr>>
<<if $orgasmdown gte 1>>
<<set $leftactiondefault to $leftactioncarryorgasm>>
<<set $rightactiondefault to $rightactioncarryorgasm>>
<<set $feetactiondefault to $feetactioncarryorgasm>>
<<set $mouthactiondefault to $mouthactioncarryorgasm>>
<<set $vaginaactiondefault to $vaginaactioncarryorgasm>>
<<set $penisactiondefault to $penisactioncarryorgasm>>
<<set $anusactiondefault to $anusactioncarryorgasm>>
<<set $thighactiondefault to $thighactioncarryorgasm>>
<<set $cheekactiondefault to $cheekactioncarryorgasm>>
<<set $chestactiondefault to $chestactioncarryorgasm>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<set $leftactiondefault to $leftactioncarrypain>>
<<set $rightactiondefault to $rightactioncarrypain>>
<<set $feetactiondefault to $feetactioncarrypain>>
<<set $mouthactiondefault to $mouthactioncarrypain>>
<<set $vaginaactiondefault to $vaginaactioncarrypain>>
<<set $penisactiondefault to $penisactioncarrypain>>
<<set $anusactiondefault to $anusactioncarrypain>>
<<set $thighactiondefault to $thighactioncarrypain>>
<<set $cheekactiondefault to $cheekactioncarrypain>>
<<set $chestactiondefault to $chestactioncarrypain>>
<<elseif $dissociation gte 2>>
<<set $leftactiondefault to $leftactioncarrydissociation>>
<<set $rightactiondefault to $rightactioncarrydissociation>>
<<set $feetactiondefault to $feetactioncarrydissociation>>
<<set $mouthactiondefault to $mouthactioncarrydissociation>>
<<set $vaginaactiondefault to $vaginaactioncarrydissociation>>
<<set $penisactiondefault to $penisactioncarrydissociation>>
<<set $anusactiondefault to $anusactioncarrydissociation>>
<<set $thighactiondefault to $thighactioncarrydissociation>>
<<set $cheekactiondefault to $cheekactioncarrydissociation>>
<<set $chestactiondefault to $chestactioncarrydissociation>>
<<else>>
<<set $leftactiondefault to $leftactioncarry>>
<<set $rightactiondefault to $rightactioncarry>>
<<set $feetactiondefault to $feetactioncarry>>
<<set $mouthactiondefault to $mouthactioncarry>>
<<set $vaginaactiondefault to $vaginaactioncarry>>
<<set $penisactiondefault to $penisactioncarry>>
<<set $anusactiondefault to $anusactioncarry>>
<<set $thighactiondefault to $thighactioncarry>>
<<set $cheekactiondefault to $cheekactioncarry>>
<<set $chestactiondefault to $chestactioncarry>>
<</if>>
<</nobr>><</widget>><<widget "combateffects">><<nobr>>
<<if $dev is 1>>
<<if $consensual is 1>>
<<if $trauma gte $traumasaved>>
<<set $trauma to ($trauma - (($trauma - $traumasaved) * (($devlevel - 6) * 0.1)))>>
<</if>>
<</if>>
<<elseif $dev is 0>>
<<if $consensual is 1>>
<<if $trauma gte $traumasaved>>
<<set $trauma -= ($trauma - $traumasaved)>>
<</if>>
<</if>>
<</if>>
<<if $rapetrait gte 1>>
<<if $trauma gte $traumasaved>>
<<set $trauma to ($trauma - (($trauma - $traumasaved) * 0.3))>>
<</if>>
<</if>>
<<if $bestialitytrait gte 1 and $enemytype is "beast">>
<<if $trauma gte $traumasaved>>
<<set $trauma to ($trauma - (($trauma - $traumasaved) * 0.3))>>
<</if>>
<</if>>
<<if $tentacletrait gte 1 and $enemytype is "tentacles">>
<<if $trauma gte $traumasaved>>
<<set $trauma to ($trauma - (($trauma - $traumasaved) * 0.3))>>
<</if>>
<</if>>
<<if $trauma gte $traumasaved>>
<<set $traumagain += ($trauma - $traumasaved)>>
<</if>>
<<if $trauma lte 0>>
<<set $traumasaved to 0>>
<<else>>
<<set $traumasaved to $trauma>>
<</if>>
<<if $sciencetrait gte 1>>
<<if $pain gte $painsaved>>
<<set $pain to ($pain - (($pain - $painsaved) * ($sciencetrait / 10)))>>
<</if>>
<</if>>
<<set $painsaved to $pain>>
<<if $orgasmtrait gte 1>>
<<if $arousal gte $arousalsaved>>
<<set $arousal to ($arousal - (($arousal - $arousalsaved) * 0.4))>>
<</if>>
<</if>>
<<set $arousalsaved to $arousal>>
<<if $stress gte $stresssaved>>
<<set $stressgain += ($stress - $stresssaved)>>
<</if>>
<<if $stress lte 0>>
<<set $stresssaved to 0>>
<<else>>
<<set $stresssaved to $stress>>
<</if>>
<</nobr>><</widget>><<widget "swarmactions">><<nobr>>
<<set $chest to 0>>
<<set $front to 0>>
<<set $back to 0>>
<<if $vorecreature is 0>>
<<if $images is 1>><<timed 100ms>>
<<combatimg>>
<br>
<</timed>><</if>>
<</if>>
<<if $enemytype isnot "tentacles">>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<</if>>
<<if $trance lte 0>>
<<if $dissociation lte 1>>
<<if $panicparalysis is 0>>
<<if $panicviolence is 0>>
<<if $orgasmdown lte 0>>
<<if $pain lt 100 or $willpowerpain is undefined>>
<<if $leftarm is "bound">>
Your left arm is bound and helpless.
<<if $gamemode is "soft">>
<br>
<label>Wriggle free<<radiobutton "$leftaction" "leftwriggle" checked>></label> |
<</if>>
<br><br>
<<elseif $leftarm is "swarmgrappled">>
<span class="purple">The $swarmcreature are constricting your left arm!</span>
<br><br>
<<elseif $leftarm is 0>>
Your left arm is free.
<br>
<<if $rightarm is "swarmgrappled">>
<label><span class="brat">Free your right arm</span> <<radiobutton "$leftaction" "leftfree">></label> |
<<elseif $swarmpending gte 1>>
<label>$swarmSteady one of the $swarmname <<radiobutton "$leftaction" "leftswarm">></label> |
<</if>>
<<if $swarmfrontinside lte 0 and $swarmfront lte 0>>
<label>Cover your <<if $vaginaexist is 1>>pussy<<else>>penis<</if>> <<radiobutton "$leftaction" "frontcoverleft">></label> |
<</if>>
<<if $swarmbackinside lte 0 and $swarmback lte 0>>
<label>Cover your butt <<radiobutton "$leftaction" "backcoverleft" checked>></label> |
<</if>>
<<if $swarmchestgrab lte 0>>
<label>Cover your chest <<radiobutton "$leftaction" "chestcoverleft">></label> |
<</if>>
<<if $swarmfrontinside gte 1 and !$worn.under_lower.type.includes("chastity")>>
<label><span class="brat"><<if $vaginaexist is 1>>Pull the $swarmcreature out of your pussy<<else>>Pull the $swarmcreature off of your penis<</if>></span> <<radiobutton "$leftaction" "frontpurgeleft">></label> |
<</if>>
<<if $swarmfront gte 1 and !$worn.under_lower.type.includes("chastity")>>
<label><span class="brat"><<if $vaginaexist is 1>>Keep the $swarmcreature away from your pussy<<else>>Keep the $swarmcreature away from your penis<</if>></span> <<radiobutton "$leftaction" "frontclearleft">></label> |
<</if>>
<<if $swarmbackinside gte 1 and $worn.under_lower.anal_shield isnot 1>>
<label><span class="brat">Pull the $swarmcreature out of your anus</span> <<radiobutton "$leftaction" "backpurgeleft" checked>></label> |
<</if>>
<<if $swarmback gte 1 and $worn.under_lower.anal_shield isnot 1>>
<label><span class="brat">Keep the $swarmcreature away from your butt</span> <<radiobutton "$leftaction" "backclearleft" checked>></label> |
<</if>>
<<if $swarmchestgrab gte 1>>
<label><span class="brat">Clear the $swarmcreature off of your chest</span> <<radiobutton "$leftaction" "chestclearleft">></label> |
<</if>>
<<if $water is 1 and $vorecreature is 0>>
<label><span class="teal">Swim to safety</span> <<radiobutton "$leftaction" "swim" checked>></label> |
<</if>>
<<if $vorecreature is 0>>
<label>Rest <<radiobutton "$leftaction" "swarmrest">></label> |
<</if>>
<br><br>
<</if>>
<<if $rightarm is "bound">>
Your right arm is bound and helpless.
<<if $gamemode is "soft">>
<br>
<label>Wriggle free<<radiobutton "$rightaction" "rightwriggle" checked>></label> |
<</if>>
<br><br>
<<elseif $rightarm is "swarmgrappled">>
<span class="purple">The $swarmcreature are constricting your right arm!</span>
<br><br>
<<elseif $rightarm is 0>>
Your right arm is free.
<br>
<<if $leftarm is "swarmgrappled">>
<label><span class="brat">Free your left arm</span> <<radiobutton "$rightaction" "rightfree">></label> |
<<elseif $swarmpending gte 1>>
<label>$swarmSteady one of the $swarmname <<radiobutton "$rightaction" "rightswarm">></label> |
<</if>>
<<if $swarmfrontinside lte 0 and $swarmfront lte 0>>
<label>Cover your <<if $vaginaexist is 1>>pussy<<else>>penis<</if>> <<radiobutton "$rightaction" "frontcoverright" checked>></label> |
<</if>>
<<if $swarmbackinside lte 0 and $swarmback lte 0>>
<label>Cover your butt <<radiobutton "$rightaction" "backcoverright">></label> |
<</if>>
<<if $swarmchestgrab lte 0>>
<label>Cover your chest <<radiobutton "$rightaction" "chestcoverright">></label> |
<</if>>
<<if $swarmfrontinside gte 1 and !$worn.under_lower.type.includes("chastity")>>
<label><span class="brat"><<if $vaginaexist is 1>>Pull the $swarmcreature out of your pussy<<else>>Pull the $swarmcreature off of your penis<</if>></span> <<radiobutton "$rightaction" "frontpurgeright" checked>></label> |
<</if>>
<<if $swarmfront gte 1 and !$worn.under_lower.type.includes("chastity")>>
<label><span class="brat"><<if $vaginaexist is 1>>Keep the $swarmcreature away from your pussy<<else>>Keep the $swarmcreature away from your penis<</if>></span> <<radiobutton "$rightaction" "frontclearright" checked>></label> |
<</if>>
<<if $swarmbackinside gte 1 and $worn.under_lower.anal_shield isnot 1>>
<label><span class="brat">Pull the $swarmcreature out of your anus</span> <<radiobutton "$rightaction" "backpurgeright">></label> |
<</if>>
<<if $swarmback gte 1 and $worn.under_lower.anal_shield isnot 1>>
<label><span class="brat">Keep the $swarmcreature away from your butt</span> <<radiobutton "$rightaction" "backclearright">></label> |
<</if>>
<<if $swarmchestgrab gte 1>>
<label><span class="brat">Clear the $swarmcreature off of your chest</span> <<radiobutton "$rightaction" "chestclearright">></label> |
<</if>>
<<if $water is 1 and $vorecreature is 0>>
<label><span class="teal">Swim to safety</span> <<radiobutton "$rightaction" "swim" checked>></label> |
<</if>>
<<if $vorecreature is 0>>
<label>Rest <<radiobutton "$rightaction" "swarmrest">></label> |
<</if>>
<br><br>
<</if>>
<<if $feetuse is 0>>
Your feet are free.
<br>
<<if $swarmpending gte 1>>
<label>$swarmSteady one of the $swarmname <<radiobutton "$feetaction" "feetswarm" checked>></label> |
<</if>>
<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $enemytype isnot "tentacles">>
<<combatstate>>
<<carryblock>>
<</if>>
<br>
<</nobr>><</widget>><<widget "swarmeffects">><<nobr>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<if $leftaction is "rightwriggle">><<set $leftaction to 0>>
<<if $leftarm is "bound">>
<<unbind>><span class="green">You wriggle free from your bonds.</span>
<</if>>
<</if>>
<<if $leftaction is "leftfree">><<set $leftaction to 0>><<set $rightarm to 0>><span class="lblue">You push away the $swarmcreature covering your right arm, freeing it.</span>
<</if>>
<<if $leftaction is "leftswarm">><<set $leftaction to 0>><<set $swarmpending -= 1>><span class="lblue">You $swarmsteady one of the $swarmname with your left hand.</span>
<<if $swarm1 is "pending">><<set $swarm1 to "steadied">>
<<elseif $swarm2 is "pending">><<set $swarm2 to "steadied">>
<<elseif $swarm3 is "pending">><<set $swarm3 to "steadied">>
<<elseif $swarm4 is "pending">><<set $swarm4 to "steadied">>
<<elseif $swarm5 is "pending">><<set $swarm5 to "steadied">>
<<elseif $swarm6 is "pending">><<set $swarm6 to "steadied">>
<<elseif $swarm7 is "pending">><<set $swarm7 to "steadied">>
<<elseif $swarm8 is "pending">><<set $swarm8 to "steadied">>
<<elseif $swarm9 is "pending">><<set $swarm9 to "steadied">>
<<elseif $swarm10 is "pending">><<set $swarm10 to "steadied">>
<</if>>
<</if>>
<<if $leftaction is "frontcoverleft">><<set $leftaction to 0>><<set $front to "covered">>You cover your <<genitalsstop>>with your left hand to prevent the $swarmcreature from violating you.
<</if>>
<<if $leftaction is "backcoverleft">><<set $leftaction to 0>>
<<set $back to "covered">>You cover your butt with your left hand. Hopefully it will keep the $swarmcreature from invading your rear.
<</if>>
<<if $leftaction is "chestcoverleft">><<set $leftaction to 0>>
<<set $chest to "covered">>You cover your chest with your left hand, keeping the $swarmcreature away from your sensitive bust.
<</if>>
<<if $leftaction is "frontpurgeleft">><<set $leftaction to 0>>
<<set $swarmfrontinside -= 1>><span class="teal">You remove some of the $swarmcreature that are <<if $vaginaexist is 1>>penetrating<<else>>wrapped around<</if>> your <<genitalsstop>></span> <<if $swarmfrontinside gte 1>>However, there are still some violating you.<<else>>You think you got them all, for now.<</if>>
<<if $swarm1 is "frontinside">><<set $swarm1 to "active">>
<<elseif $swarm2 is "frontinside">><<set $swarm2 to "active">>
<<elseif $swarm3 is "frontinside">><<set $swarm3 to "active">>
<<elseif $swarm4 is "frontinside">><<set $swarm4 to "active">>
<<elseif $swarm5 is "frontinside">><<set $swarm5 to "active">>
<<elseif $swarm6 is "frontinside">><<set $swarm6 to "active">>
<<elseif $swarm7 is "frontinside">><<set $swarm7 to "active">>
<<elseif $swarm8 is "frontinside">><<set $swarm8 to "active">>
<<elseif $swarm9 is "frontinside">><<set $swarm9 to "active">>
<<elseif $swarm10 is "frontinside">><<set $swarm10 to "active">>
<</if>>
<</if>>
<<if $leftaction is "frontclearleft">><<set $leftaction to 0>>
<<set $swarmfront -= 1>><span class="lblue">You prevent the encroaching $swarmcreature from <<if $vaginaexist is 1>>entering<<else>>enveloping<</if>> your <<genitalsstop>></span> <<if $swarmfront gte 1>><span class="purple">There are so many however, that some make it through your guard.</span><</if>>
<<if $swarm1 is "front">><<set $swarm1 to "active">>
<<elseif $swarm2 is "front">><<set $swarm2 to "active">>
<<elseif $swarm3 is "front">><<set $swarm3 to "active">>
<<elseif $swarm4 is "front">><<set $swarm4 to "active">>
<<elseif $swarm5 is "front">><<set $swarm5 to "active">>
<<elseif $swarm6 is "front">><<set $swarm6 to "active">>
<<elseif $swarm7 is "front">><<set $swarm7 to "active">>
<<elseif $swarm8 is "front">><<set $swarm8 to "active">>
<<elseif $swarm9 is "front">><<set $swarm9 to "active">>
<<elseif $swarm10 is "front">><<set $swarm10 to "active">>
<</if>>
<</if>>
<<if $leftaction is "backpurgeleft">><<set $leftaction to 0>>
<<set $swarmbackinside -= 1>><span class="teal">You extract some of the $swarmcreature from your anus.</span> <<if $swarmbackinside gte 1>>However, there are still some infesting you.<<else>>You think you got them all.<</if>>
<<if $swarm1 is "backinside">><<set $swarm1 to "active">>
<<elseif $swarm2 is "backinside">><<set $swarm2 to "active">>
<<elseif $swarm3 is "backinside">><<set $swarm3 to "active">>
<<elseif $swarm4 is "backinside">><<set $swarm4 to "active">>
<<elseif $swarm5 is "backinside">><<set $swarm5 to "active">>
<<elseif $swarm6 is "backinside">><<set $swarm6 to "active">>
<<elseif $swarm7 is "backinside">><<set $swarm7 to "active">>
<<elseif $swarm8 is "backinside">><<set $swarm8 to "active">>
<<elseif $swarm9 is "backinside">><<set $swarm9 to "active">>
<<elseif $swarm10 is "backinside">><<set $swarm10 to "active">>
<</if>>
<</if>>
<<if $leftaction is "backclearleft">><<set $leftaction to 0>>
<<set $swarmback -= 1>><span class="lblue">You prevent the encroaching $swarmcreature from burrowing into your anus.</span> <<if $swarmback gte 1>><span class="purple">There are so many however, that some make it through your guard.</span><</if>>
<<if $swarm1 is "back">><<set $swarm1 to "active">>
<<elseif $swarm2 is "back">><<set $swarm2 to "active">>
<<elseif $swarm3 is "back">><<set $swarm3 to "active">>
<<elseif $swarm4 is "back">><<set $swarm4 to "active">>
<<elseif $swarm5 is "back">><<set $swarm5 to "active">>
<<elseif $swarm6 is "back">><<set $swarm6 to "active">>
<<elseif $swarm7 is "back">><<set $swarm7 to "active">>
<<elseif $swarm8 is "back">><<set $swarm8 to "active">>
<<elseif $swarm9 is "back">><<set $swarm9 to "active">>
<<elseif $swarm10 is "back">><<set $swarm10 to "active">>
<</if>>
<</if>>
<<if $leftaction is "chestclearleft">>
<<set $leftaction to 0>>
<<set $swarmchestgrab -= 1>>
<span class="lblue">You clear away some of the $swarmcreature around your sensitive nipples.</span> <<if $swarmchestgrab gte 1>><span class="purple">Many more remain however.</span><</if>>
<<if $swarm1 is "chest">><<set $swarm1 to "active">>
<<elseif $swarm2 is "chest">><<set $swarm2 to "active">>
<<elseif $swarm3 is "chest">><<set $swarm3 to "active">>
<<elseif $swarm4 is "chest">><<set $swarm4 to "active">>
<<elseif $swarm5 is "chest">><<set $swarm5 to "active">>
<<elseif $swarm6 is "chest">><<set $swarm6 to "active">>
<<elseif $swarm7 is "chest">><<set $swarm7 to "active">>
<<elseif $swarm8 is "chest">><<set $swarm8 to "active">>
<<elseif $swarm9 is "chest">><<set $swarm9 to "active">>
<<elseif $swarm10 is "chest">><<set $swarm10 to "active">>
<</if>>
<</if>>
<<if $leftaction is "swim">><<set $leftaction to 0>><<set $swimdistance -= 1>>
You paddle towards safety with your left arm.
<</if>>
<<if $leftaction is "swarmrest">><<set $leftaction to 0>>
You rest your left arm.
<</if>>
<<if $rightaction is "rightwriggle">><<set $rightaction to 0>>
<<if $rightarm is "bound">>
<<unbind>><span class="green">You wriggle free from your bonds.</span>
<</if>>
<</if>>
<<if $rightaction is "rightfree">>
<<set $rightaction to 0>><<set $leftarm to 0>>
<span class="lblue">You push away the $swarmcreature covering your left arm, freeing it.</span>
<</if>>
<<if $rightaction is "rightswarm">>
<<set $rightaction to 0>><<set $swarmpending -= 1>>
<span class="lblue">You $swarmsteady one of the $swarmname with your right hand.</span>
<<if $swarm1 is "pending">><<set $swarm1 to "steadied">>
<<elseif $swarm2 is "pending">><<set $swarm2 to "steadied">>
<<elseif $swarm3 is "pending">><<set $swarm3 to "steadied">>
<<elseif $swarm4 is "pending">><<set $swarm4 to "steadied">>
<<elseif $swarm5 is "pending">><<set $swarm5 to "steadied">>
<<elseif $swarm6 is "pending">><<set $swarm6 to "steadied">>
<<elseif $swarm7 is "pending">><<set $swarm7 to "steadied">>
<<elseif $swarm8 is "pending">><<set $swarm8 to "steadied">>
<<elseif $swarm9 is "pending">><<set $swarm9 to "steadied">>
<<elseif $swarm10 is "pending">><<set $swarm10 to "steadied">>
<</if>>
<</if>>
<<if $rightaction is "frontcoverright">>
<<set $rightaction to 0>><<set $front to "covered">>
You cover your <<genitalsstop>>with your right hand to prevent the $swarmcreature from violating you.
<</if>>
<<if $rightaction is "backcoverright">>
<<set $rightaction to 0>>
<<set $back to "covered">>
You cover your butt with your right hand. Hopefully it will keep the $swarmcreature from invading your rear.
<</if>>
<<if $rightaction is "chestcoverright">>
<<set $rightaction to 0>>
<<set $chest to "covered">>
You cover your chest with your right hand, keeping the $swarmcreature away from your sensitive bust.
<</if>>
<<if $rightaction is "frontpurgeright">>
<<set $rightaction to 0>>
<<set $swarmfrontinside -= 1>>
<span class="teal">You remove some of the $swarmcreature that are <<if $vaginaexist is 1>>penetrating<<else>>wrapped around<</if>> your <<genitalsstop>></span> <<if $swarmfrontinside gte 1>>However, there are still some violating you.<<else>>You think you got them all, for now.<</if>>
<<if $swarm1 is "frontinside">><<set $swarm1 to "active">>
<<elseif $swarm2 is "frontinside">><<set $swarm2 to "active">>
<<elseif $swarm3 is "frontinside">><<set $swarm3 to "active">>
<<elseif $swarm4 is "frontinside">><<set $swarm4 to "active">>
<<elseif $swarm5 is "frontinside">><<set $swarm5 to "active">>
<<elseif $swarm6 is "frontinside">><<set $swarm6 to "active">>
<<elseif $swarm7 is "frontinside">><<set $swarm7 to "active">>
<<elseif $swarm8 is "frontinside">><<set $swarm8 to "active">>
<<elseif $swarm9 is "frontinside">><<set $swarm9 to "active">>
<<elseif $swarm10 is "frontinside">><<set $swarm10 to "active">>
<</if>>
<</if>>
<<if $rightaction is "frontclearright">>
<<set $rightaction to 0>>
<<set $swarmfront -= 1>>
<span class="lblue">You prevent the encroaching $swarmcreature from <<if $vaginaexist is 1>>entering<<else>>enveloping<</if>> your <<genitalsstop>></span><<if $swarmfront gte 1>><span class="purple">There are so many however, that some make it through your guard.</span><</if>>
<<if $swarm1 is "front">><<set $swarm1 to "active">>
<<elseif $swarm2 is "front">><<set $swarm2 to "active">>
<<elseif $swarm3 is "front">><<set $swarm3 to "active">>
<<elseif $swarm4 is "front">><<set $swarm4 to "active">>
<<elseif $swarm5 is "front">><<set $swarm5 to "active">>
<<elseif $swarm6 is "front">><<set $swarm6 to "active">>
<<elseif $swarm7 is "front">><<set $swarm7 to "active">>
<<elseif $swarm8 is "front">><<set $swarm8 to "active">>
<<elseif $swarm9 is "front">><<set $swarm9 to "active">>
<<elseif $swarm10 is "front">><<set $swarm10 to "active">>
<</if>>
<</if>>
<<if $rightaction is "backpurgeright">>
<<set $rightaction to 0>>
<<set $swarmbackinside -= 1>>
<span class="teal">You extract some of the $swarmcreature from your anus.</span> <<if $swarmbackinside gte 1>>However, there are still some infesting you.<<else>>You think you got them all.<</if>>
<<if $swarm1 is "backinside">><<set $swarm1 to "active">>
<<elseif $swarm2 is "backinside">><<set $swarm2 to "active">>
<<elseif $swarm3 is "backinside">><<set $swarm3 to "active">>
<<elseif $swarm4 is "backinside">><<set $swarm4 to "active">>
<<elseif $swarm5 is "backinside">><<set $swarm5 to "active">>
<<elseif $swarm6 is "backinside">><<set $swarm6 to "active">>
<<elseif $swarm7 is "backinside">><<set $swarm7 to "active">>
<<elseif $swarm8 is "backinside">><<set $swarm8 to "active">>
<<elseif $swarm9 is "backinside">><<set $swarm9 to "active">>
<<elseif $swarm10 is "backinside">><<set $swarm10 to "active">>
<</if>>
<</if>>
<<if $rightaction is "backclearright">>
<<set $rightaction to 0>>
<<set $swarmback -= 1>>
<span class="lblue">You prevent the encroaching $swarmcreature from burrowing into your anus.</span><<if $swarmback gte 1>><span class="purple">There are so many however, that some make it through your guard.</span><</if>>
<<if $swarm1 is "back">><<set $swarm1 to "active">>
<<elseif $swarm2 is "back">><<set $swarm2 to "active">>
<<elseif $swarm3 is "back">><<set $swarm3 to "active">>
<<elseif $swarm4 is "back">><<set $swarm4 to "active">>
<<elseif $swarm5 is "back">><<set $swarm5 to "active">>
<<elseif $swarm6 is "back">><<set $swarm6 to "active">>
<<elseif $swarm7 is "back">><<set $swarm7 to "active">>
<<elseif $swarm8 is "back">><<set $swarm8 to "active">>
<<elseif $swarm9 is "back">><<set $swarm9 to "active">>
<<elseif $swarm10 is "back">><<set $swarm10 to "active">>
<</if>>
<</if>>
<<if $rightaction is "chestclearright">>
<<set $rightaction to 0>>
<<set $swarmchestgrab -= 1>>
<span class="lblue">You clear away some of the $swarmcreature around your sensitive nipples.</span> <<if $swarmchestgrab gte 1>><span class="purple">Many more remain however.</span><</if>>
<<if $swarm1 is "chest">><<set $swarm1 to "active">>
<<elseif $swarm2 is "chest">><<set $swarm2 to "active">>
<<elseif $swarm3 is "chest">><<set $swarm3 to "active">>
<<elseif $swarm4 is "chest">><<set $swarm4 to "active">>
<<elseif $swarm5 is "chest">><<set $swarm5 to "active">>
<<elseif $swarm6 is "chest">><<set $swarm6 to "active">>
<<elseif $swarm7 is "chest">><<set $swarm7 to "active">>
<<elseif $swarm8 is "chest">><<set $swarm8 to "active">>
<<elseif $swarm9 is "chest">><<set $swarm9 to "active">>
<<elseif $swarm10 is "chest">><<set $swarm10 to "active">>
<</if>>
<</if>>
<<if $rightaction is "swim">><<set $rightaction to 0>><<set $swimdistance -= 1>>
You paddle towards safety with your right arm.
<</if>>
<<if $rightaction is "swarmrest">><<set $rightaction to 0>>
You rest your right arm.
<</if>>
<<if $feetaction is "feetswarm">><<set $feetaction to 0>>
<<set $swarmpending -= 1>><span class="lblue">You $swarmsteady one of the $swarmname with your feet.</span>
<<if $swarm1 is "pending">><<set $swarm1 to "steadied">>
<<elseif $swarm2 is "pending">><<set $swarm2 to "steadied">>
<<elseif $swarm3 is "pending">><<set $swarm3 to "steadied">>
<<elseif $swarm4 is "pending">><<set $swarm4 to "steadied">>
<<elseif $swarm5 is "pending">><<set $swarm5 to "steadied">>
<<elseif $swarm6 is "pending">><<set $swarm6 to "steadied">>
<<elseif $swarm7 is "pending">><<set $swarm7 to "steadied">>
<<elseif $swarm8 is "pending">><<set $swarm8 to "steadied">>
<<elseif $swarm9 is "pending">><<set $swarm9 to "steadied">>
<<elseif $swarm10 is "pending">><<set $swarm10 to "steadied">>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>><<widget "swarm">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $swarm1 is "steadied">>
<<set $swarm1 to "contained">>
<<elseif $swarm1 is "contained">>
<<if $rng gte 51>>
<<set $swarm1 to "pending">><<set $swarmpending += 1>>
<</if>>
<<elseif $swarm1 is "pending">>
<<set $swarm1 to "active">><<set $swarmpending -= 1>><<set $swarmactive += 1>><<set $swarmactivate += 1>>
<<elseif $swarm1 is "active">>
<<if $rng lte $swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 70>>
<<if $chest is "covered">>
<<set $arousal += 10>><<set $swarmchestcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if $worn.upper.type.includes("naked")>>
<<set $swarm1 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabintro += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set $swarm1 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabclothed += 1>>
<<else>>
<<neutral 1>><<set $swarmchestclothed += 1>><<set $worn.upper.integrity -= 2>>
<</if>>
<</if>>
<<else>>
<<set $swarmchestmolest += 1>><<neutral 1>><<set $worn.upper.integrity -= 2>>
<</if>>
<</if>>
<<elseif $rng gte 40 and $analdisable is "f">>
<<if $back is "covered">>
<<set $arousal += 10>><<set $swarmbackcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmbackgrablowerclothed += 1>><<set $swarm1 to "back">><<set $swarmback += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm1 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmbackgrabunderclothed += 1>><<set $swarm1 to "back">><<set $swarmback += 1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmbacklowerclothed += 1>><<set $worn.lower.integrity -= 2>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm1 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm1 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<set $swarmbackgrabunderclothed += 1>><<set $swarm1 to "back">><<set $swarmback += 1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmbackunderclothed += 1>><<set $worn.under_lower.integrity -= 2>>
<<else>>
<<set $swarm1 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmbackmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 2>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 2>><</if>>
<</if>>
<</if>>
<<else>>
<<if $front is "covered">>
<<set $arousal += 10>><<set $swarmfrontcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmfrontgrablowerclothed += 1>><<set $swarm1 to "front">><<set $swarmfront +=1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm1 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmfrontgrabunderclothed += 1>><<set $swarm1 to "front">><<set $swarmfront +=1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmfrontlowerclothed += 1>><<set $worn.lower.integrity -= 2>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm1 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm1 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<set $swarmfrontgrabunderclothed += 1>><<set $swarm1 to "front">><<set $swarmfront +=1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmfrontunderclothed += 1>><<set $worn.under_lower.integrity -= 2>>
<<else>>
<<set $swarm1 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmfrontmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 2>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 2>><</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $arousal += 10>>
<</if>>
<<elseif $swarm1 is "back">>
<<set $swarm1 to "backinside">><<set $swarmbackinside += 1>><<set $swarmbackinsideintro += 1>><<set $swarmback -= 1>>
<<elseif $swarm1 is "front">>
<<set $swarm1 to "frontinside">><<set $swarmfrontinside += 1>><<set $swarmfrontinsideintro += 1>><<set $swarmfront -= 1>>
<<else>>
<</if>>
<<swarm2>>
<<swarm3>>
<<swarm4>>
<<swarm5>>
<<swarm6>>
<<swarm7>>
<<swarm8>>
<<swarm9>>
<<swarm10>>
<<if $swarmpending gte 1>>
There are <<print $swarmcount - $swarmactive>> $swarmname and <span class="blue">$swarmpending of them <<if $swarmpending gte 2>>are<<else>>is<</if>> $swarmmove.</span>
<</if>>
<<if $swarmactivate gte 1>><<set $swarmactivate to 0>>
The $swarmname $swarmspill, surrounding you with more $swarmcreature.
<</if>>
<<if $swarmactive lte 0>>
<<elseif $swarmactive lte 1>>
The $swarmcreature are squirming over you.
<<elseif $swarmactive lte 2>>
The $swarmcreature are swarming over you.
<<elseif $swarmactive lte 3>>
The $swarmcreature teem around you.
<<elseif $swarmactive lte 4>>
You're practically swimming in $swarmcreature.
<<elseif $swarmactive lte 9>>
The $swarmcreature completely surround you.
<<elseif $swarmactive gte 10>>
<span class="pink">The $swarmcreature completely surround you, as if you are in a living pit.<<if $orgasmdown gte 1>> Not an inch of skin is spared the torment.<</if>></span>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91 and $leftarm is 0 and $rightarm is 0>>
<<if $rng gte 96>>
<<set $leftarm to "swarmgrappled">>
<span class="purple">The $swarmcreature swarm over your left arm, restraining it.</span>
<<else>>
<<set $rightarm to "swarmgrappled">>
<span class="purple">The $swarmcreature swarm over your right arm, restraining it.</span>
<</if>>
<</if>>
<<if $swarmchestcover gte 1>>
<<set $swarmchestcover to 0>>
You manage to keep them away from your chest.
<</if>>
<<if $swarmchestmolest gte 1>>
<<set $swarmchestmolest to 0>>
They writhe over your <<print either("chest", "stomach", "back", "neck", "arms")>>.
<</if>>
<<if $swarmchestclothed gte 1>>
<<set $swarmchestclothed to 0>>
Some of them assault and damage your $worn.upper.name, trying to get to the skin beneath.
<</if>>
<<if $swarmchestgrabintro gte 1>>
<<set $swarmchestgrabintro to 0>>
<span class="purple">A number of them take a liking to your <<breastsstop>></span>
<</if>>
<<if $swarmchestgrabclothed gte 1>>
<<set $swarmchestgrabclothed to 0>>
<span class="purple">Some of them wriggle their way into your $worn.upper.name, where they take a liking to your <<breastsstop>></span>
<</if>>
<<if $swarmchestgrab gte 1>>
<<playWithBreasts $swarmchestgrab>>
They twist and tease your nipples, keeping them firm.
<<neutral 5>><<set $arousal += $swarmchestgrab * 20>>
<</if>>
<<if $swarmbackcover gte 1>>
<<set $swarmbackcover to 0>>
You manage to keep them away from your butt.
<</if>>
<<if $swarmbackmolest gte 1>>
<<set $swarmbackmolest to 0>>
They writhe over your <<print either("butt", "thighs", "legs")>>.
<</if>>
<<if $swarmbacklowerclothed gte 1>>
<<set $swarmbacklowerclothed to 0>>
Some of them burrow into your $worn.lower.name, damaging the fabric.
<</if>>
<<if $swarmbackunderclothed gte 1>>
<<set $swarmbackunderclothed to 0>>
Some of them assail your $worn.under_lower.name, tearing the fabric.
<</if>>
<<if $swarmbackgrablowerclothed gte 1>>
<<set $swarmbackgrablowerclothed to 0>>
<span class="purple">Some of them wriggle their way into your $worn.lower.name, you feel them moving toward your anus.</span>
<</if>>
<<if $swarmbackgrabunderclothed gte 1>>
<<set $swarmbackgrabunderclothed to 0>>
<span class="purple">Some of them wriggle their way into your $worn.under_lower.name, you feel them moving toward your anus.</span>
<</if>>
<<if $swarmbackgrablowerchastity gte 1>>
<<set $swarmbackgrablowerchastity to 0>>
<span class="purple">Some of them wriggle their way into your $worn.under_lower.name, you feel them moving toward your <<genitalsstop>></span> <span class="pink">With your chastity belt in the way, you won't be able to get them out!</span>
<<if $parasitedisable is "f">>
<<set $analchastityparasite to $swarmcreature>>
<</if>>
<</if>>
<<if $swarmbackgrab gte 1>>
<<set $swarmbackgrab to 0>>
<span class="purple">They swarm around your butt, you feel them move toward your anus.</span>
<</if>>
<<if $swarmbackinsideintro gte 1>>
<<set $swarmbackinsideintro to 0>>
<span class="pink">They start squirming their way into your <<bottomstop>></span>
<</if>>
<<if $swarmbackinside gte 1>>
<<neutral 10>><<impregnate $swarmcreature $swarmbackinside>>
They writhe inside your lower intestine<<if $penisexist is 1>>, blindly teasing your prostate<</if>><<if $impreg is true>>, and <span class="red">attempt to move further inside you</span><</if>>.
<<set $impreg to false>>
<<set $arousal += $swarmbackinside * 20>>
<</if>>
<<if $swarmfrontcover gte 1>>
<<set $swarmfrontcover to 0>>
You manage to keep them away from your <<genitalsstop>>
<</if>>
<<if $swarmfrontmolest gte 1>>
<<set $swarmfrontmolest to 0>>
You feel them writhing over your <<if !$worn.lower.type.includes("naked") and $worn.lower.skirt isnot 1>><<genitals>> through your $worn.lower.name.<<elseif !$worn.under_lower.type.includes("naked")>><<genitals>> through your $worn.under_lower.name.<<else>>unprotected <<genitalsstop>><</if>>
<</if>>
<<if $swarmfrontlowerclothed gte 1>>
<<set $swarmfrontlowerclothed to 0>>
Some of them start tearing into your $worn.lower.name.
<</if>>
<<if $swarmfrontunderclothed gte 1>>
<<set $swarmfrontunderclothed to 0>>
Some of them try to breach your $worn.under_lower.name, trying to get to the skin beneath.
<</if>>
<<if $swarmfrontgrablowerclothed gte 1>>
<<set $swarmfrontgrablowerclothed to 0>>
<span class="purple">Some of them wriggle their way into your $worn.lower.name, you feel them moving toward your <<genitalsstop>></span>
<</if>>
<<if $swarmfrontgrabunderclothed gte 1>><<set $swarmfrontgrabunderclothed to 0>>
<span class="purple">Some of them wriggle their way into your $worn.under_lower.name, you feel them moving toward your <<genitalsstop>></span>
<</if>>
<<if $swarmfrontgrablowerchastity gte 1>>
<<set $swarmfrontgrablowerchastity to 0>>
<span class="purple">Some of them wriggle their way into your $worn.under_lower.name, you feel them moving toward your <<genitalsstop>></span> <span class="pink">With your chastity belt in the way, you won't be able to get them out!</span>
<<if $parasitedisable is "f">>
<<if $vaginaexist is 1>><<set $vaginalchastityparasite to $swarmcreature>>
<<elseif $penisexist is 1>><<set $penilechastityparasite to $swarmcreature>>
<</if>>
<</if>>
<</if>>
<<if $swarmfrontgrab gte 1>>
<<set $swarmfrontgrab to 0>>
<span class="purple">They swarm around your groin, you feel them move toward your <<genitalsstop>></span>
<</if>>
<<if $swarmfrontinsideintro gte 1>>
<<set $swarmfrontinsideintro to 0>>
<<if $vaginaexist is 1>>
<span class="pink">They start squirming their way into your pussy!</span>
<<elseif $penisexist is 1>>
<span class="pink">They start enveloping your penis!</span>
<</if>>
<</if>>
<<if $swarmfrontinside gte 1>>
<<if $vaginaexist is 1>>
They writhe and squirm inside your vagina, probing and teasing without mercy.
<<neutral 10>><<set $arousal += $swarmfrontinside * 20 * $genitalsensitivity>>
<<elseif $penisexist is 1>>
They writhe and squirm over your penis, rubbing and teasing the entire length.
<<neutral 10>><<set $arousal += $swarmfrontinside * 20 * $genitalsensitivity>>
<</if>>
<</if>>
<br><br>
<<if $enemytype isnot "tentacles">>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 10>>
<</if>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "swarm2">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $swarm2 is "steadied">>
<<set $swarm2 to "contained">>
<<elseif $swarm2 is "contained">>
<<if $rng gte 51>>
<<set $swarm2 to "pending">><<set $swarmpending += 1>>
<</if>>
<<elseif $swarm2 is "pending">>
<<set $swarm2 to "active">><<set $swarmpending -= 1>><<set $swarmactive += 1>><<set $swarmactivate += 1>>
<<elseif $swarm2 is "active">>
<<if $rng lte $swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 70>>
<<if $chest is "covered">>
<<set $arousal += 10 * $breastsensitivity>><<set $swarmchestcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if $worn.upper.type.includes("naked")>>
<<set $swarm2 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabintro += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set $swarm2 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabclothed += 1>>
<<else>>
<<neutral 1>><<set $swarmchestclothed += 1>><<set $worn.upper.integrity -= 10>>
<</if>>
<</if>>
<<else>>
<<set $swarmchestmolest += 1>><<neutral 1>><<set $worn.upper.integrity -= 5>>
<</if>>
<</if>>
<<elseif $rng gte 40 and $analdisable is "f">>
<<if $back is "covered">>
<<set $arousal += 10>><<set $swarmbackcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmbackgrablowerclothed += 1>><<set $swarm2 to "back">><<set $swarmback += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm2 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmbackgrabunderclothed += 1>><<set $swarm2 to "back">><<set $swarmback += 1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmbacklowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm2 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm2 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<set $swarmbackgrabunderclothed += 1>><<set $swarm2 to "back">><<set $swarmback += 1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmbackunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm2 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmbackmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<<else>>
<<if $front is "covered">>
<<set $arousal += 10 * $genitalsensitivity>><<set $swarmfrontcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmfrontgrablowerclothed += 1>><<set $swarm2 to "front">><<set $swarmfront +=1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm2 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmfrontgrabunderclothed += 1>><<set $swarm2 to "front">><<set $swarmfront +=1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmfrontlowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm2 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm2 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<set $swarmfrontgrabunderclothed += 1>><<set $swarm2 to "front">><<set $swarmfront +=1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmfrontunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm2 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmfrontmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $arousal += 10>>
<</if>>
<<elseif $swarm2 is "back">>
<<set $swarm2 to "backinside">><<set $swarmbackinside += 1>><<set $swarmbackinsideintro += 1>><<set $swarmback -= 1>>
<<elseif $swarm2 is "front">>
<<set $swarm2 to "frontinside">><<set $swarmfrontinside += 1>><<set $swarmfrontinsideintro += 1>><<set $swarmfront -= 1>>
<<else>>
<</if>>
<</nobr>><</widget>><<widget "swarm3">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $swarm3 is "steadied">>
<<set $swarm3 to "contained">>
<<elseif $swarm3 is "contained">>
<<if $rng gte 51>>
<<set $swarm3 to "pending">><<set $swarmpending += 1>>
<</if>>
<<elseif $swarm3 is "pending">>
<<set $swarm3 to "active">><<set $swarmpending -= 1>><<set $swarmactive += 1>><<set $swarmactivate += 1>>
<<elseif $swarm3 is "active">>
<<if $rng lte $swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 70>>
<<if $chest is "covered">>
<<set $arousal += 10 * $breastsensitivity>><<set $swarmchestcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if $worn.upper.type.includes("naked")>>
<<set $swarm3 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabintro += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set $swarm3 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabclothed += 1>>
<<else>>
<<neutral 1>><<set $swarmchestclothed += 1>><<set $worn.upper.integrity -= 10>>
<</if>>
<</if>>
<<else>>
<<set $swarmchestmolest += 1>><<neutral 1>><<set $worn.upper.integrity -= 5>>
<</if>>
<</if>>
<<elseif $rng gte 40 and $analdisable is "f">>
<<if $back is "covered">>
<<set $arousal += 10>><<set $swarmbackcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmbackgrablowerclothed += 1>><<set $swarm3 to "back">><<set $swarmback += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm3 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmbackgrabunderclothed += 1>><<set $swarm3 to "back">><<set $swarmback += 1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmbacklowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm3 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm3 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<set $swarmbackgrabunderclothed += 1>><<set $swarm3 to "back">><<set $swarmback += 1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmbackunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm3 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmbackmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<<else>>
<<if $front is "covered">>
<<set $arousal += 10 * $genitalsensitivity>><<set $swarmfrontcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmfrontgrablowerclothed += 1>><<set $swarm3 to "front">><<set $swarmfront +=1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm3 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmfrontgrabunderclothed += 1>><<set $swarm3 to "front">><<set $swarmfront +=1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmfrontlowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm3 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm3 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<set $swarmfrontgrabunderclothed += 1>><<set $swarm3 to "front">><<set $swarmfront +=1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmfrontunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm3 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmfrontmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $arousal += 10>>
<</if>>
<<elseif $swarm3 is "back">>
<<set $swarm3 to "backinside">><<set $swarmbackinside += 1>><<set $swarmbackinsideintro += 1>><<set $swarmback -= 1>>
<<elseif $swarm3 is "front">>
<<set $swarm3 to "frontinside">><<set $swarmfrontinside += 1>><<set $swarmfrontinsideintro += 1>><<set $swarmfront -= 1>>
<<else>>
<</if>>
<</nobr>><</widget>><<widget "swarm4">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $swarm4 is "steadied">>
<<set $swarm4 to "contained">>
<<elseif $swarm4 is "contained">>
<<if $rng gte 51>>
<<set $swarm4 to "pending">><<set $swarmpending += 1>>
<</if>>
<<elseif $swarm4 is "pending">>
<<set $swarm4 to "active">><<set $swarmpending -= 1>><<set $swarmactive += 1>><<set $swarmactivate += 1>>
<<elseif $swarm4 is "active">>
<<if $rng lte $swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 70>>
<<if $chest is "covered">>
<<set $arousal += 10 * $breastsensitivity>><<set $swarmchestcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if $worn.upper.type.includes("naked")>>
<<set $swarm4 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabintro += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set $swarm4 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabclothed += 1>>
<<else>>
<<neutral 1>><<set $swarmchestclothed += 1>><<set $worn.upper.integrity -= 10>>
<</if>>
<</if>>
<<else>>
<<set $swarmchestmolest += 1>><<neutral 1>><<set $worn.upper.integrity -= 5>>
<</if>>
<</if>>
<<elseif $rng gte 40 and $analdisable is "f">>
<<if $back is "covered">>
<<set $arousal += 10>><<set $swarmbackcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmbackgrablowerclothed += 1>><<set $swarm4 to "back">><<set $swarmback += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm4 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmbackgrabunderclothed += 1>><<set $swarm4 to "back">><<set $swarmback += 1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmbacklowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm4 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm4 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<set $swarmbackgrabunderclothed += 1>><<set $swarm4 to "back">><<set $swarmback += 1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmbackunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm4 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmbackmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<<else>>
<<if $front is "covered">>
<<set $arousal += 10 * $genitalsensitivity>><<set $swarmfrontcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmfrontgrablowerclothed += 1>><<set $swarm4 to "front">><<set $swarmfront +=1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm4 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmfrontgrabunderclothed += 1>><<set $swarm4 to "front">><<set $swarmfront +=1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmfrontlowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm4 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm4 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<set $swarmfrontgrabunderclothed += 1>><<set $swarm4 to "front">><<set $swarmfront +=1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmfrontunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm4 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmfrontmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $arousal += 10>>
<</if>>
<<elseif $swarm4 is "back">>
<<set $swarm4 to "backinside">><<set $swarmbackinside += 1>><<set $swarmbackinsideintro += 1>><<set $swarmback -= 1>>
<<elseif $swarm4 is "front">>
<<set $swarm4 to "frontinside">><<set $swarmfrontinside += 1>><<set $swarmfrontinsideintro += 1>><<set $swarmfront -= 1>>
<<else>>
<</if>>
<</nobr>><</widget>><<widget "swarm5">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $swarm5 is "steadied">>
<<set $swarm5 to "contained">>
<<elseif $swarm5 is "contained">>
<<if $rng gte 51>>
<<set $swarm5 to "pending">><<set $swarmpending += 1>>
<</if>>
<<elseif $swarm5 is "pending">>
<<set $swarm5 to "active">><<set $swarmpending -= 1>><<set $swarmactive += 1>><<set $swarmactivate += 1>>
<<elseif $swarm5 is "active">>
<<if $rng lte $swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 70>>
<<if $chest is "covered">>
<<set $arousal += 10 * $breastsensitivity>><<set $swarmchestcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if $worn.upper.type.includes("naked")>>
<<set $swarm5 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabintro += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set $swarm5 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabclothed += 1>>
<<else>>
<<neutral 1>><<set $swarmchestclothed += 1>><<set $worn.upper.integrity -= 10>>
<</if>>
<</if>>
<<else>>
<<set $swarmchestmolest += 1>><<neutral 1>><<set $worn.upper.integrity -= 5>>
<</if>>
<</if>>
<<elseif $rng gte 40 and $analdisable is "f">>
<<if $back is "covered">>
<<set $arousal += 10>><<set $swarmbackcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmbackgrablowerclothed += 1>><<set $swarm5 to "back">><<set $swarmback += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm5 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmbackgrabunderclothed += 1>><<set $swarm5 to "back">><<set $swarmback += 1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmbacklowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm5 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm5 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<set $swarmbackgrabunderclothed += 1>><<set $swarm5 to "back">><<set $swarmback += 1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmbackunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm5 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmbackmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<<else>>
<<if $front is "covered">>
<<set $arousal += 10 * $genitalsensitivity>><<set $swarmfrontcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmfrontgrablowerclothed += 1>><<set $swarm5 to "front">><<set $swarmfront +=1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm5 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmfrontgrabunderclothed += 1>><<set $swarm5 to "front">><<set $swarmfront +=1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmfrontlowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm5 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm5 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<set $swarmfrontgrabunderclothed += 1>><<set $swarm5 to "front">><<set $swarmfront +=1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmfrontunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm5 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmfrontmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $arousal += 10>>
<</if>>
<<elseif $swarm5 is "back">>
<<set $swarm5 to "backinside">><<set $swarmbackinside += 1>><<set $swarmbackinsideintro += 1>><<set $swarmback -= 1>>
<<elseif $swarm5 is "front">>
<<set $swarm5 to "frontinside">><<set $swarmfrontinside += 1>><<set $swarmfrontinsideintro += 1>><<set $swarmfront -= 1>>
<<else>>
<</if>>
<</nobr>><</widget>><<widget "swarm6">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $swarm6 is "steadied">>
<<set $swarm6 to "contained">>
<<elseif $swarm6 is "contained">>
<<if $rng gte 51>>
<<set $swarm6 to "pending">><<set $swarmpending += 1>>
<</if>>
<<elseif $swarm6 is "pending">>
<<set $swarm6 to "active">><<set $swarmpending -= 1>><<set $swarmactive += 1>><<set $swarmactivate += 1>>
<<elseif $swarm6 is "active">>
<<if $rng lte $swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 70>>
<<if $chest is "covered">>
<<set $arousal += 10 * $breastsensitivity>><<set $swarmchestcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if $worn.upper.type.includes("naked")>>
<<set $swarm6 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabintro += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set $swarm6 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabclothed += 1>>
<<else>>
<<neutral 1>><<set $swarmchestclothed += 1>><<set $worn.upper.integrity -= 10>>
<</if>>
<</if>>
<<else>>
<<set $swarmchestmolest += 1>><<neutral 1>><<set $worn.upper.integrity -= 5>>
<</if>>
<</if>>
<<elseif $rng gte 40 and $analdisable is "f">>
<<if $back is "covered">>
<<set $arousal += 10>><<set $swarmbackcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmbackgrablowerclothed += 1>><<set $swarm6 to "back">><<set $swarmback += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm6 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmbackgrabunderclothed += 1>><<set $swarm6 to "back">><<set $swarmback += 1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmbacklowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm6 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm6 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<set $swarmbackgrabunderclothed += 1>><<set $swarm6 to "back">><<set $swarmback += 1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmbackunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm6 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmbackmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<<else>>
<<if $front is "covered">>
<<set $arousal += 10 * $genitalsensitivity>><<set $swarmfrontcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmfrontgrablowerclothed += 1>><<set $swarm6 to "front">><<set $swarmfront +=1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm6 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmfrontgrabunderclothed += 1>><<set $swarm6 to "front">><<set $swarmfront +=1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmfrontlowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm6 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm6 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<set $swarmfrontgrabunderclothed += 1>><<set $swarm6 to "front">><<set $swarmfront +=1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmfrontunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm6 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmfrontmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $arousal += 10>>
<</if>>
<<elseif $swarm6 is "back">>
<<set $swarm6 to "backinside">><<set $swarmbackinside += 1>><<set $swarmbackinsideintro += 1>><<set $swarmback -= 1>>
<<elseif $swarm6 is "front">>
<<set $swarm6 to "frontinside">><<set $swarmfrontinside += 1>><<set $swarmfrontinsideintro += 1>><<set $swarmfront -= 1>>
<<else>>
<</if>>
<</nobr>><</widget>><<widget "swarm7">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $swarm7 is "steadied">>
<<set $swarm7 to "contained">>
<<elseif $swarm7 is "contained">>
<<if $rng gte 51>>
<<set $swarm7 to "pending">><<set $swarmpending += 1>>
<</if>>
<<elseif $swarm7 is "pending">>
<<set $swarm7 to "active">><<set $swarmpending -= 1>><<set $swarmactive += 1>><<set $swarmactivate += 1>>
<<elseif $swarm7 is "active">>
<<if $rng lte $swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 70>>
<<if $chest is "covered">>
<<set $arousal += 10 * $breastsensitivity>><<set $swarmchestcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if $worn.upper.type.includes("naked")>>
<<set $swarm7 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabintro += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set $swarm7 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabclothed += 1>>
<<else>>
<<neutral 1>><<set $swarmchestclothed += 1>><<set $worn.upper.integrity -= 10>>
<</if>>
<</if>>
<<else>>
<<set $swarmchestmolest += 1>><<neutral 1>><<set $worn.upper.integrity -= 5>>
<</if>>
<</if>>
<<elseif $rng gte 40 and $analdisable is "f">>
<<if $back is "covered">>
<<set $arousal += 10>><<set $swarmbackcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmbackgrablowerclothed += 1>><<set $swarm7 to "back">><<set $swarmback += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm7 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmbackgrabunderclothed += 1>><<set $swarm7 to "back">><<set $swarmback += 1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmbacklowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm7 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm7 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<set $swarmbackgrabunderclothed += 1>><<set $swarm7 to "back">><<set $swarmback += 1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmbackunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm7 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmbackmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<<else>>
<<if $front is "covered">>
<<set $arousal += 10 * $genitalsensitivity>><<set $swarmfrontcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmfrontgrablowerclothed += 1>><<set $swarm7 to "front">><<set $swarmfront +=1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm7 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmfrontgrabunderclothed += 1>><<set $swarm7 to "front">><<set $swarmfront +=1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmfrontlowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm7 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm7 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<set $swarmfrontgrabunderclothed += 1>><<set $swarm7 to "front">><<set $swarmfront +=1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmfrontunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm7 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmfrontmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $arousal += 10>>
<</if>>
<<elseif $swarm7 is "back">>
<<set $swarm7 to "backinside">><<set $swarmbackinside += 1>><<set $swarmbackinsideintro += 1>><<set $swarmback -= 1>>
<<elseif $swarm7 is "front">>
<<set $swarm7 to "frontinside">><<set $swarmfrontinside += 1>><<set $swarmfrontinsideintro += 1>><<set $swarmfront -= 1>>
<<else>>
<</if>>
<</nobr>><</widget>><<widget "swarm8">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $swarm8 is "steadied">>
<<set $swarm8 to "contained">>
<<elseif $swarm8 is "contained">>
<<if $rng gte 51>>
<<set $swarm8 to "pending">><<set $swarmpending += 1>>
<</if>>
<<elseif $swarm8 is "pending">>
<<set $swarm8 to "active">><<set $swarmpending -= 1>><<set $swarmactive += 1>><<set $swarmactivate += 1>>
<<elseif $swarm8 is "active">>
<<if $rng lte $swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 70>>
<<if $chest is "covered">>
<<set $arousal += 10 * $breastsensitivity>><<set $swarmchestcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if $worn.upper.type.includes("naked")>>
<<set $swarm8 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabintro += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set $swarm8 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabclothed += 1>>
<<else>>
<<neutral 1>><<set $swarmchestclothed += 1>><<set $worn.upper.integrity -= 10>>
<</if>>
<</if>>
<<else>>
<<set $swarmchestmolest += 1>><<neutral 1>><<set $worn.upper.integrity -= 5>>
<</if>>
<</if>>
<<elseif $rng gte 40 and $analdisable is "f">>
<<if $back is "covered">>
<<set $arousal += 10>><<set $swarmbackcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmbackgrablowerclothed += 1>><<set $swarm8 to "back">><<set $swarmback += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm8 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmbackgrabunderclothed += 1>><<set $swarm8 to "back">><<set $swarmback += 1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmbacklowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm8 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm8 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<set $swarmbackgrabunderclothed += 1>><<set $swarm8 to "back">><<set $swarmback += 1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmbackunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm8 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmbackmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<<else>>
<<if $front is "covered">>
<<set $arousal += 10 * $genitalsensitivity>><<set $swarmfrontcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmfrontgrablowerclothed += 1>><<set $swarm8 to "front">><<set $swarmfront +=1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm8 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmfrontgrabunderclothed += 1>><<set $swarm8 to "front">><<set $swarmfront +=1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmfrontlowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm8 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm8 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<set $swarmfrontgrabunderclothed += 1>><<set $swarm8 to "front">><<set $swarmfront +=1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmfrontunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm8 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmfrontmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $arousal += 10>>
<</if>>
<<elseif $swarm8 is "back">>
<<set $swarm8 to "backinside">><<set $swarmbackinside += 1>><<set $swarmbackinsideintro += 1>><<set $swarmback -= 1>>
<<elseif $swarm8 is "front">>
<<set $swarm8 to "frontinside">><<set $swarmfrontinside += 1>><<set $swarmfrontinsideintro += 1>><<set $swarmfront -= 1>>
<<else>>
<</if>>
<</nobr>><</widget>><<widget "swarm9">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $swarm9 is "steadied">>
<<set $swarm9 to "contained">>
<<elseif $swarm9 is "contained">>
<<if $rng gte 51>>
<<set $swarm9 to "pending">><<set $swarmpending += 1>>
<</if>>
<<elseif $swarm9 is "pending">>
<<set $swarm9 to "active">><<set $swarmpending -= 1>><<set $swarmactive += 1>><<set $swarmactivate += 1>>
<<elseif $swarm9 is "active">>
<<if $rng lte $swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 70>>
<<if $chest is "covered">>
<<set $arousal += 10 * $breastsensitivity>><<set $swarmchestcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if $worn.upper.type.includes("naked")>>
<<set $swarm9 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabintro += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set $swarm9 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabclothed += 1>>
<<else>>
<<neutral 1>><<set $swarmchestclothed += 1>><<set $worn.upper.integrity -= 10>>
<</if>>
<</if>>
<<else>>
<<set $swarmchestmolest += 1>><<neutral 1>><<set $worn.upper.integrity -= 5>>
<</if>>
<</if>>
<<elseif $rng gte 40 and $analdisable is "f">>
<<if $back is "covered">>
<<set $arousal += 10>><<set $swarmbackcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmbackgrablowerclothed += 1>><<set $swarm9 to "back">><<set $swarmback += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm9 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmbackgrabunderclothed += 1>><<set $swarm9 to "back">><<set $swarmback += 1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmbacklowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm9 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm9 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<set $swarmbackgrabunderclothed += 1>><<set $swarm9 to "back">><<set $swarmback += 1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmbackunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm9 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmbackmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<<else>>
<<if $front is "covered">>
<<set $arousal += 10 * $genitalsensitivity>><<set $swarmfrontcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmfrontgrablowerclothed += 1>><<set $swarm9 to "front">><<set $swarmfront +=1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm9 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmfrontgrabunderclothed += 1>><<set $swarm9 to "front">><<set $swarmfront +=1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmfrontlowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm9 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm9 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<set $swarmfrontgrabunderclothed += 1>><<set $swarm9 to "front">><<set $swarmfront +=1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmfrontunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm9 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmfrontmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $arousal += 10>>
<</if>>
<<elseif $swarm9 is "back">>
<<set $swarm9 to "backinside">><<set $swarmbackinside += 1>><<set $swarmbackinsideintro += 1>><<set $swarmback -= 1>>
<<elseif $swarm9 is "front">>
<<set $swarm9 to "frontinside">><<set $swarmfrontinside += 1>><<set $swarmfrontinsideintro += 1>><<set $swarmfront -= 1>>
<<else>>
<</if>>
<</nobr>><</widget>><<widget "swarm10">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $swarm10 is "steadied">>
<<set $swarm10 to "contained">>
<<elseif $swarm10 is "contained">>
<<if $rng gte 51>>
<<set $swarm10 to "pending">><<set $swarmpending += 1>>
<</if>>
<<elseif $swarm10 is "pending">>
<<set $swarm10 to "active">><<set $swarmpending -= 1>><<set $swarmactive += 1>><<set $swarmactivate += 1>>
<<elseif $swarm10 is "active">>
<<if $rng lte $swarmactive * 20>>
<<set $rng to random(1, 100)>>
<<if $rng gte 70>>
<<if $chest is "covered">>
<<set $arousal += 10 * $breastsensitivity>><<set $swarmchestcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if $worn.upper.type.includes("naked")>>
<<set $swarm10 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabintro += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<set $swarm10 to "chest">><<neutral 3>><<set $swarmchestgrab += 1>><<set $swarmchestgrabclothed += 1>>
<<else>>
<<neutral 1>><<set $swarmchestclothed += 1>><<set $worn.upper.integrity -= 10>>
<</if>>
<</if>>
<<else>>
<<set $swarmchestmolest += 1>><<neutral 1>><<set $worn.upper.integrity -= 5>>
<</if>>
<</if>>
<<elseif $rng gte 40 and $analdisable is "f">>
<<if $back is "covered">>
<<set $arousal += 10>><<set $swarmbackcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmbackgrablowerclothed += 1>><<set $swarm10 to "back">><<set $swarmback += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm10 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmbackgrabunderclothed += 1>><<set $swarm10 to "back">><<set $swarmback += 1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmbacklowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm10 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<set $swarm10 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrablowerchastity += 1>>
<<else>>
<<set $swarmbackgrabunderclothed += 1>><<set $swarm10 to "back">><<set $swarmback += 1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmbackunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm10 to "back">><<set $swarmback += 1>><<neutral 4>><<set $swarmbackgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmbackmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<<else>>
<<if $front is "covered">>
<<set $arousal += 10 * $genitalsensitivity>><<set $swarmfrontcover += 1>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng lte $swarmactive * 20>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 0>><<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<neutral 4>><<set $swarmfrontgrablowerclothed += 1>><<set $swarm10 to "front">><<set $swarmfront +=1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm10 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<neutral 4>><<set $swarmfrontgrabunderclothed += 1>><<set $swarm10 to "front">><<set $swarmfront +=1>>
<</if>>
<<else>>
<<neutral 1>><<set $swarmfrontlowerclothed += 1>><<set $worn.lower.integrity -= 10>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<if $worn.under_lower.type.includes("naked")>>
<<set $swarm10 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $swarm10 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrablowerchastity += 1>>
<<else>>
<<set $swarmfrontgrabunderclothed += 1>><<set $swarm10 to "front">><<set $swarmfront +=1>><<neutral 4>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
<<neutral 1>><<set $swarmfrontunderclothed += 1>><<set $worn.under_lower.integrity -= 10>>
<<else>>
<<set $swarm10 to "front">><<set $swarmfront +=1>><<neutral 4>><<set $swarmfrontgrab += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $swarmfrontmolest += 1>><<neutral 1>><<set $worn.lower.integrity -= 5>><<if $worn.lower.type.includes("naked")>><<set $worn.under_lower.integrity -= 5>><</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $arousal += 10>>
<</if>>
<<elseif $swarm10 is "back">>
<<set $swarm10 to "backinside">><<set $swarmbackinside += 1>><<set $swarmbackinsideintro += 1>><<set $swarmback -= 1>>
<<elseif $swarm10 is "front">>
<<set $swarm10 to "frontinside">><<set $swarmfrontinside += 1>><<set $swarmfrontinsideintro += 1>><<set $swarmfront -= 1>>
<<else>>
<</if>>
<</nobr>><</widget>><<widget "tentacleact">><<nobr>>
<<if $tentacles[$tentacleindex].health lte 0 and $tentacles[$tentacleindex].shaft isnot "finished">>
Worn out, the $tentacles[$tentacleindex].name tentacle retracts from you.
<<tentacledisable>>
<<set $tentacles[$tentacleindex].shaft to "finished">>
<<set $tentacles[$tentacleindex].head to "finished">>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "tummy">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your tummy,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "thighs">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> between your thighs,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "breasts">>
The $tentacles[$tentacleindex].name tentacle squeezes your breasts together,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "chest">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your chest,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "waist">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your waist,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "neck">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your neck,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "shoulders">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your shoulders,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftleg">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your left leg,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightleg">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your right leg,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftarm">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your left arm,
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightarm">>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your right arm,
<</if>>
<<if $tentacles[$tentacleindex].head is "leftarm">>
The $tentacles[$tentacleindex].name tentacle writhes in your left hand.<<neutral 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightarm">>
The $tentacles[$tentacleindex].name tentacle writhes in your right hand.<<neutral 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "feet">>
The $tentacles[$tentacleindex].name tentacle writhes between your feet.<<neutral 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipplesuck">>
and up to your <<breastscomma>> where it suckles your left nipple.<<neutral 3>><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipplesuck">>
and up to your <<breastscomma>> where it suckles your right nipple.<<neutral 3>><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipple">>
and continues teasing your left nipple. <span class="purple">The tip of the tentacle opens up, latches on, then begins sucking.</span><<neutral 3>><<set $tentacles[$tentacleindex].head to "leftnipplesuck">><<set $leftnipple to "tentaclesuck">><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipple">>
and continues teasing your right nipple. <span class="purple">The tip of the tentacle opens up, latches on, then begins sucking.</span><<neutral 3>><<set $tentacles[$tentacleindex].head to "rightnipplesuck">><<set $rightnipple to "tentaclesuck">><<playWithBreasts>>
<</if>>
<<if $tentacles[$tentacleindex].head is "chest">>
<<if $chestuse is "squeezed">>
then up between your <<breastscomma>> rubbing itself between them.<<neutral 2>>
<<else>>
moves away from your <<breasts>><<set $tentacles[$tentacleindex].head to 0>><<set $breastuse to 0>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthdeep">>
and up into your mouth where it spurts a sweet fluid down your throat at the apex of each thrust.
<<set $purity -= 1>><<internalejac>><<sex 5>><<set $drugged += 3>><<set $mouthgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouth">>
and continues thrusting into your mouth.<span class="pink"> The tip opens and begins oozing a sweet liquid.</span>
<<set $purity -= 1>><<internalejac>><<set $mouthstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "mouthdeep">><<sex 5>><<oralejacstat>><<ejacstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthimminent">>
<<if $oralvirginity is 1>>
<span class="pink"> and thrusts between your lips,</span><span class="red"> penetrating your mouth for the first time.</span>
<<set $oralvirginity to 0>><<violence 5>>
<<else>>
<span class="pink"> and thrusts between your lips.</span>
<</if>>
<<set $mouthstate to "tentacle">><<set $tentacles[$tentacleindex].head to "mouth">><<sex 5>><<raped>><<oralstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthentrance">>
<span class="purple"> and presses against your lips.</span>
<<set $mouthstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "mouthimminent">><<neutral 4>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginadeep">>
and <<slithers>> into your <<pussy>> where it pumps a viscous fluid at the apex of each thrust.
<<set $purity -= 1>><<internalejac>><<sex 5>><<set $drugged += 3>><<set $vaginagoo += 1>><<set $tentacles[$tentacleindex].health -= 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vagina">>
and continues thrusting into your <<pussystop>><span class="pink"> The tip opens and begins oozing a viscous liquid.</span><<set $purity -= 1>><<internalejac>><<set $vaginastate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "vaginadeep">><<sex 5>><<vaginalejacstat>><<ejacstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaimminent">>
<<if $vaginalvirginity is 1>>
<span class="pink"> and thrusts into your <<pussycomma>></span><span class="red"> tearing your hymen and forever robbing you of your purity.</span>
<<set $vaginalvirginity to 0>><<violence 100>>
<<else>>
<span class="pink"> and thrusts into your <<pussystop>></span>
<</if>>
<<set $vaginastate to "tentacle">><<set $tentacles[$tentacleindex].head to "vagina">><<sex 5>><<raped>><<vaginaraped>><<vaginalstat>><<violence 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaentrance">>
<<if !$worn.under_lower.type.includes("chastity")>>
<span class="purple"> and presses against your <<pussycomma>> about to penetrate.</span><<set $vaginastate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "vaginaimminent">><<neutral 4>>
<<else>>
and tries to find a way inside. Failing, it lashes at the metal.
<<set $worn.under_lower.integrity -= 10>><<violence 1>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisdeep">>
and continues thrusting against your <<peniscomma>> caressing and kneading your length.<<sex 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penis">>
and continues thrusting against your <<penisstop>><span class="pink"> It sucks and kneads your length, trying to milk you of your cum.</span>
<<set $penisstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "penisdeep">><<sex 5>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisimminent">>
<<if $penilevirginity is 1>>
<span class="pink"> and thrusts against your <<peniscomma>> swallowing you to the base and</span> <span class="red"> tearing the membrane between your glans and foreskin, forever robbing you of your purity.</span>
<<set $penilevirginity to 0>><<violence 100>>
<<else>>
<span class="pink"> and thrusts against your <<peniscomma>> swallowing you to the base.</span>
<</if>>
<<set $penisstate to "tentacle">><<set $tentacles[$tentacleindex].head to "penis">><<sex 5>><<raped>><<penisraped>><<penilestat>><<violence 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisentrance">>
<<if !$worn.under_lower.type.includes("chastity")>>
<span class="purple"> and <<slithers>> over to your <<penisstop>> The tip opens and presses against your glans, about to envelop you.</span><<set $penisstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "penisimminent">><<neutral 4>>
<<else>>
and tries to find a way inside. Failing, it lashes at the metal.
<<set $worn.under_lower.integrity -= 10>><<violence 1>>
<</if>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusdeep">>
and <<slithers>> into your <<bottom>> where it pumps a viscous fluid at the apex of each thrust.
<<set $purity -= 1>><<internalejac>><<sex 5>><<set $drugged += 3>><<set $anusgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anus">>
and continues thrusting into your <<bottomstop>><span class="pink"> The tip opens and begins oozing a viscous liquid.</span><<set $purity -= 1>><<internalejac>><<set $anusstate to "tentacledeep">><<set $tentacles[$tentacleindex].head to "anusdeep">><<sex 5>><<analejacstat>><<ejacstat>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusimminent">>
<<if $analvirginity is 1>>
<span class="pink"> and thrusts into your <<bottomcomma>></span><span class="red"> violating you in a way you hadn't conceived of.</span><<set $analvirginity to 0>><<violence 100>>
<<else>>
<span class="pink"> and thrusts into your <<bottomstop>></span>
<</if>>
<<set $anusstate to "tentacle">><<set $tentacles[$tentacleindex].head to "anus">><<sex 5>><<raped>><<analstat>><<violence 1>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusentrance">>
<<if $worn.under_lower.anal_shield is 0>>
<span class="purple"> and presses against your <<bottomcomma>> about to penetrate.</span>
<<set $anusstate to "tentacleimminent">><<set $tentacles[$tentacleindex].head to "anusimminent">><<neutral 4>>
<<else>>
and tries to find a way inside. Failing, it lashes at the device.
<<set $worn.under_lower.integrity -= 10>><<violence 1>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $tentacles[$tentacleindex].head is "vaginarub">>
<<if $rng gte 21>>
and between your thighs where it <<slithers>> against your <<pussycomma>> pressing against your clit.<<sex 3>>
<<else>>
and between your thighs <span class="blue">where it <<slithers>> toward your <<pussystop>></span>
<<neutral 3>><<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "vaginaentrance">><<set $thighuse to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $tentacles[$tentacleindex].head is "penisrub">>
<<if $rng gte 21>>
and between your thighs where it <<slithers>> against your <<peniscomma>> coiling around it.<<sex 3>>
<<else>>
and between your thighs <span class="blue">where the tip opens and it <<slithers>> toward your <<penisstop>></span><<neutral 3>><<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "penisentrance">><<set $thighuse to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $tentacles[$tentacleindex].head is "bottomrub">>
<<if $rng gte 21>>
and between your <<bottom>> cheeks where it <<slithers>> against your back.<<sex 3>>
<<else>>
and between your <<bottom>> cheeks, <span class="blue"> toward your anus.</span><<neutral 3>><<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "anusentrance">><<set $bottomuse to 0>>
<</if>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $tentacles[$tentacleindex].head is 0 and $tentacles[$tentacleindex].shaft isnot 0>>
<<if $rng lte 10>>
<<if $chestuse is "squeezed" and $breastuse is 0>>
<<upperslither>><span class="blue">and up between your squeezed <<breastsstop>></span><<set $tentacles[$tentacleindex].head to "chest">><<neutral 2>><<set $breastuse to "tentacle">><<cheststat>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 20>>
<<if $leftnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">and teases your left nipple.</span><<neutral 2>><<set $tentacles[$tentacleindex].head to "leftnipple">><<set $leftnipple to "tentacle">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 30>>
<<if $rightnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">and teases your right nipple.</span><<neutral 2>><<set $tentacles[$tentacleindex].head to "rightnipple">><<set $rightnipple to "tentacle">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 40>>
<<if $mouthuse is 0>>
<<upperslither>> <span class="blue">and up toward your mouth.</span><<neutral 2>><<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "mouthentrance">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 50>>
<<if $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">and <<slithers>> toward your <<bottomstop>></span><<neutral 2>><<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "anusentrance">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 60>>
<<if $vaginaexist is 1 and $vaginause is 0>>
<<underslither>> <span class="blue">and <<slithers>> toward your <<pussystop>></span><<neutral 2>><<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "vaginaentrance">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 70>>
<<if $penisexist is 1 and $penisuse is 0>>
<<underslither>> <span class="blue">and <<slithers>> toward your <<penisstop>></span><<neutral 2>><<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set $tentacles[$tentacleindex].head to "penisentrance">>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 80>>
<<if $thighuse is 0>>
<<if $penisexist is 1 and $penisuse is 0>>
<<underslither>> <span class="blue">and <<slithers>> between your thighs and against your tummy and <<penisstop>></span><<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set $tentacles[$tentacleindex].head to "penisrub">><<sex 3>><<thighstat>>
<<elseif $vaginaexist is 1 and $vaginause is 0>>
<<underslither>> <span class="blue">and <<slithers>> between your thighs and against your tummy and <<pussystop>></span><<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set $tentacles[$tentacleindex].head to "vaginarub">><<sex 3>><<thighstat>>
<<else>>
<<tentacledefault>>
<</if>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 90>>
<<if $bottomuse is 0 and $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">and <<slithers>> between your <<bottom>> cheeks and against your back.</span><<set $bottomuse to "tentaclerub">><<set $anususe to "tentaclerub">><<set $tentacles[$tentacleindex].head to "bottomrub">><<sex 1>><<bottomstat>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $rng lte 95>>
<<else>>
<<tentacledefault>>
<</if>>
<<elseif $tentacles[$tentacleindex].head is 0 and $tentacles[$tentacleindex].shaft is 0>>
<<if $rng lte 10>>
<<if $position isnot "wall">>
The $tentacles[$tentacleindex].name tentacle winds around your tummy.<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "tummy">>
<<else>>
The $tentacles[$tentacleindex].name tentacle gently slaps your <<bottomstop>><<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 20>>
The $tentacles[$tentacleindex].name tentacle <<slithers>> between your thighs.<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "thighs">>
<<elseif $rng lte 30>>
<<if $position isnot "wall">>
<<if $breastsize gte 2 and $chestuse is 0>>
The $tentacles[$tentacleindex].name tentacle <<slithers>> around your <<breastscomma>> <span class="blue">squeezing them together.</span><<neutral 1>><<set $tentacles[$tentacleindex].shaft to "breasts">><<set $chestuse to "squeezed">>
<<else>>
The $tentacles[$tentacleindex].name tentacle gently slaps your <<bottomstop>><<violence 1>><<hitstat>>
<</if>>
<<else>>
The $tentacles[$tentacleindex].name tentacle gently slaps your <<bottomstop>><<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 40>>
<<if $position isnot "wall">>
The $tentacles[$tentacleindex].name tentacle winds its way around your chest, beneath your <<breastsstop>><<neutral 1>><<set $tentacles[$tentacleindex].shaft to "chest">>
<<else>>
The $tentacles[$tentacleindex].name tentacle gently slaps your <<bottomstop>><<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 50>>
The $tentacles[$tentacleindex].name tentacle winds its way around your waist.<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "waist">>
<<elseif $rng lte 60>>
<<if $position isnot "wall">>
<<if $head is 0>>
The $tentacles[$tentacleindex].name tentacle winds its way around your neck, <span class="blue">restraining your head.</span><<neutral 1>><<set $tentacles[$tentacleindex].shaft to "neck">><<set $head to "grappled">>
<<else>>
The $tentacles[$tentacleindex].name tentacle winds its way around your shoulders.<<neutral 1>><<set $tentacles[$tentacleindex].shaft to "shoulders">>
<</if>>
<<else>>
The $tentacles[$tentacleindex].name tentacle gently slaps your <<bottomstop>><<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 70>>
The $tentacles[$tentacleindex].name tentacle gently slaps your <<bottomstop>><<violence 1>><<hitstat>>
<<elseif $rng lte 80>>
<<if $leftleg is 0>>
The $tentacles[$tentacleindex].name tentacle winds its way around your left leg, <span class="blue">restraining it.</span><<neutral 1>><<feettentacledisable>><<set $tentacles[$tentacleindex].shaft to "leftleg">><<set $leftleg to "grappled">>
<<else>>
The $tentacles[$tentacleindex].name tentacle tickles your feet.<<neutral 1>>
<</if>>
<<elseif $rng lte 85>>
<<if $rightleg is 0>>
The $tentacles[$tentacleindex].name tentacle winds its way around your right leg, <span class="blue">restraining it.</span><<neutral 1>><<feettentacledisable>><<set $tentacles[$tentacleindex].shaft to "rightleg">><<set $rightleg to "grappled">>
<<else>>
The $tentacles[$tentacleindex].name tentacle tickles your feet.<<neutral 1>>
<</if>>
<<elseif $rng lte 90>>
<<if $leftarm is 0>>
The $tentacles[$tentacleindex].name tentacle winds its way around your left arm, <span class="blue">restraining it.</span><<neutral 1>><<leftarmtentacledisable>><<set $tentacles[$tentacleindex].shaft to "leftarm">><<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
The $tentacles[$tentacleindex].name tentacle tickles your armpit.<<neutral 1>>
<</if>>
<<elseif $rng lte 95>>
<<if $rightarm is 0>>
The $tentacles[$tentacleindex].name tentacle winds its way around your right arm, <span class="blue">restraining it.</span><<rightarmtentacledisable>><<neutral 1>><<set $tentacles[$tentacleindex].shaft to "rightarm">><<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<<else>>
The $tentacles[$tentacleindex].name tentacle tickles your armpit.<<neutral 1>>
<</if>>
<<elseif $rng lte 100>>
The $tentacles[$tentacleindex].name tentacle <<slithers>> against your <<bottomstop>><<neutral 1>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacledefault">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 90>>
then squirts a warm fluid over your neck.<<neutral 1>><<set $neckgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<neckejacstat>><<ejacstat>>
<<elseif $rng gte 80>>
then squirts a warm fluid over your right arm.<<neutral 1>><<set $rightarmgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<handejacstat>><<ejacstat>>
<<elseif $rng gte 70>>
then squirts a warm fluid over your left arm.<<neutral 1>><<set $leftarmgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<handejacstat>><<ejacstat>>
<<elseif $rng gte 60>>
then squirts a warm fluid over your thighs.<<neutral 1>><<set $thighgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<thighejacstat>><<ejacstat>>
<<elseif $rng gte 50>>
then squirts a warm fluid over your <<bottomstop>><<neutral 1>><<set $bottomgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<bottomejacstat>><<ejacstat>>
<<elseif $rng gte 40>>
then squirts a warm fluid over your tummy.<<neutral 1>><<set $tummygoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<tummyejacstat>><<ejacstat>>
<<elseif $rng gte 30>>
then squirts a warm fluid over your chest.<<neutral 1>><<set $chestgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<chestejacstat>><<ejacstat>>
<<elseif $rng gte 20>>
then squirts a warm fluid over your face.<<neutral 1>><<set $facegoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<faceejacstat>><<ejacstat>>
<<elseif $rng gte 10>>
then squirts a warm fluid over your hair.<<neutral 1>><<set $hairgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<hairejacstat>><<ejacstat>>
<<else>>
then squirts a warm fluid over your feet.<<neutral 1>><<set $feetgoo += 1>><<set $tentacles[$tentacleindex].health -= 1>><<feetejacstat>><<ejacstat>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacledisable">><<nobr>>
<<if $tentacles[$tentacleindex].head is "feet">>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $feetstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftarm">>
<<set $leftarm to 0>>
<<set $leftarmstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightarm">>
<<set $rightarm to 0>>
<<set $rightarmstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipplesuck">>
<<set $leftnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipplesuck">>
<<set $rightnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "leftnipple">>
<<set $leftnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "rightnipple">>
<<set $rightnipple to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "chest">>
<<set $chestuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthentrance">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthimminent">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouth">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "mouthdeep">>
<<set $mouthuse to 0>>
<<set $mouthstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusentrance">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusimminent">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anus">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "anusdeep">>
<<set $anususe to 0>>
<<set $anusstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaentrance">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginaimminent">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vagina">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginadeep">>
<<set $vaginause to 0>>
<<set $vaginastate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisentrance">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisimminent">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penis">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisdeep">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "vaginarub">>
<<set $vaginause to 0>>
<<set $thighuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "penisrub">>
<<set $penisuse to 0>>
<<set $thighuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "bottomrub">>
<<set $anususe to 0>>
<<set $bottomuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "breasts">>
<<set $chestuse to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "neck" and $head isnot "bound">>
<<set $head to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftleg" and $leftleg isnot "bound">>
<<set $leftleg to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightleg" and $rightleg isnot "bound">>
<<set $rightleg to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "leftarm" and $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<<if $tentacles[$tentacleindex].shaft is "rightarm" and $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<<if $tentacles[$tentacleindex].head is "chest">>
<<set $breastuse to 0>>
<</if>>
<<set $tentacles[$tentacleindex].shaft to 0>>
<<set $tentacles[$tentacleindex].head to 0>>
<</nobr>><</widget>><<widget "tentacleadv">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.tentaclehealth lte 0 and _tentacle.shaft isnot "finished">>
Worn out, the _tentacle.desc tentacle retracts from you.
<br>
<<tentacleadvdisable _tentacle>>
<<set _tentacle.shaft to "finished">><<set _tentacle.head to "finished">>
<</if>>
<<if _tentacle.shaft is "tummy">>The _tentacle.desc tentacle <<slithers>> around your tummy,<</if>>
<<if _tentacle.shaft is "thighs">>The _tentacle.desc tentacle <<slithers>> between your thighs,<</if>>
<<if _tentacle.shaft is "breasts">>The _tentacle.desc tentacle squeezes your breasts together,<</if>>
<<if _tentacle.shaft is "chest">>The _tentacle.desc tentacle <<slithers>> around your chest,<</if>>
<<if _tentacle.shaft is "waist">>The _tentacle.desc tentacle <<slithers>> around your waist,<</if>>
<<if _tentacle.shaft is "neck">>The _tentacle.desc tentacle <<slithers>> around your neck,<</if>>
<<if _tentacle.shaft is "shoulders">>The _tentacle.desc tentacle <<slithers>> around your shoulders,<</if>>
<<if _tentacle.shaft is "leftleg">><span class="blue">The _tentacle.desc tentacle <<slithers>> around your left leg</span>,<</if>>
<<if _tentacle.shaft is "rightleg">><span class="blue">The _tentacle.desc tentacle <<slithers>> around your right leg</span>,<</if>>
<<if _tentacle.shaft is "leftarm">><span class="blue">The _tentacle.desc tentacle <<slithers>> around your left arm</span>,<</if>>
<<if _tentacle.shaft is "rightarm">><span class="blue">The _tentacle.desc tentacle <<slithers>> around your right arm</span>,<</if>>
<<if _tentacle.head is "leftarm">>
The _tentacle.desc tentacle writhes in your left hand.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "rightarm">>
The _tentacle.desc tentacle writhes in your right hand.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "feet">>
The _tentacle.desc tentacle writhes between your feet.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "leftnipplesuck">>
and up to your <<breastscomma>> where it suckles your left nipple.
<br>
<<playWithBreasts>><<neutral 3>>
<</if>>
<<if _tentacle.head is "rightnipplesuck">>
and up to your <<breastscomma>> where it suckles your right nipple.
<br>
<<playWithBreasts>><<neutral 3>>
<</if>>
<<if _tentacle.head is "leftnipple">>
and continues teasing your left nipple. <span class="purple">The tip of the tentacle opens up, latches on, then begins sucking.</span>
<br>
<<set _tentacle.head to "leftnipplesuck">><<set $leftnipple to "tentaclesuck">>
<<playWithBreasts>><<neutral 3>>
<</if>>
<<if _tentacle.head is "rightnipple">>
and continues teasing your right nipple. <span class="purple">The tip of the tentacle opens up, latches on, then begins sucking.</span>
<br>
<<set _tentacle.head to "rightnipplesuck">><<set $rightnipple to "tentaclesuck">>
<<playWithBreasts>><<neutral 3>>
<</if>>
<<if _tentacle.head is "chest">>
<<if $chestuse is "squeezed">>
then up between your <<breastscomma>> rubbing itself between them.<<neutral 2>>
<<else>>
moves away from your <<breasts>>
<<set _tentacle.head to 0>><<set $breastuse to 0>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "mouthdeep">>
and up into your mouth where it spurts a sweet fluid down your throat at the apex of each thrust.
<br>
<<set $purity -= 1>><<internalejac>><<sex 5>>
<<set $drugged += 3>><<set $mouthgoo += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<<if _tentacle.head is "mouth">>
and continues thrusting into your mouth.<span class="pink"> The tip opens and begins oozing a sweet liquid.</span>
<br>
<<set $purity -= 1>><<internalejac>><<sex 5>>
<<set $mouthstate to "tentacledeep">><<set _tentacle.head to "mouthdeep">>
<<oralejacstat>><<ejacstat>>
<</if>>
<<if _tentacle.head is "mouthimminent">>
<<if $oralvirginity is 1>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink"> and thrusts between your lips forcing your mouth wide open,</span><span class="red"> penetrating your mouth for the first time.</span>
<<violence 100>>
<<default>>
<span class="pink"> and thrusts between your lips,</span><span class="red"> penetrating your mouth for the first time.</span>
<</switch>>
<<set $oralvirginity to 0>><<violence 5>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink"> and thrusts between your lips forcing your mouth wide open.</span>
<<violence 100>>
<<default>>
<span class="pink"> and thrusts between your lips.</span>
<</switch>>
<</if>>
<br>
<<set $mouthstate to "tentacle">><<set _tentacle.head to "mouth">><<sex 5>><<raped>><<oralstat>>
<</if>>
<<if _tentacle.head is "mouthentrance">>
<span class="purple"> and presses against your lips.</span>
<<set $mouthstate to "tentacleimminent">><<set _tentacle.head to "mouthimminent">>
<<neutral 4>>
<br>
<</if>>
<<if _tentacle.head is "vaginadeep">>
and <<slithers>> into your <<pussy>> where it pumps a viscous fluid at the apex of each thrust.
<br>
<<set $purity -= 1>><<internalejac>><<sex 5>>
<<set $drugged += 3>><<set $vaginagoo += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<<if _tentacle.head is "vagina">>
and continues thrusting into your <<pussystop>><span class="pink"> The tip opens and begins oozing a viscous liquid.</span>
<br>
<<set $purity -= 1>><<internalejac>>
<<set $vaginastate to "tentacledeep">><<set _tentacle.head to "vaginadeep">>
<<sex 5>><<vaginalejacstat>><<ejacstat>>
<</if>>
<<if _tentacle.head is "vaginaimminent">>
<<if $vaginalvirginity is 1>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">and thrusts into your <<pussycomma>></span><span class="red"> tearing your hymen and forever robbing you of your purity. You wimper as your <<pussy>> stretches to accommodate the _tentacle.desc tentacle.</span>
<<violence 100>>
<<default>>
<span class="pink"> and thrusts into your <<pussycomma>></span><span class="red"> tearing your hymen and forever robbing you of your purity.</span>
<</switch>>
<<set $vaginalvirginity to 0>><<violence 100>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">and thrusts into your <<pussystop>></span><span class="red"> You wimper as your <<pussy>> stretches to accommodate the _tentacle.desc tentacle.</span>
<<default>>
<span class="pink"> and thrusts into your <<pussystop>></span>
<</switch>>
<</if>>
<br>
<<set $vaginastate to "tentacle">><<set _tentacle.head to "vagina">><<sex 5>><<raped>><<vaginaraped>><<vaginalstat>><<violence 1>>
<</if>>
<<if _tentacle.head is "vaginaentrance">>
<<if !$worn.under_lower.type.includes("chastity")>>
<span class="purple"> and presses against your <<pussycomma>> about to penetrate.</span>
<<set $vaginastate to "tentacleimminent">><<set _tentacle.head to "vaginaimminent">><<neutral 4>>
<<else>>
and tries to find a way inside. Failing, it lashes at the metal.
<<set $worn.under_lower.integrity -= 10>><<violence 1>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "penisdeep">>
and continues thrusting against your <<peniscomma>> caressing and kneading your length.
<<sex 5>>
<br>
<</if>>
<<if _tentacle.head is "penis">>
and continues thrusting against your <<penisstop>><span class="pink"> It sucks and kneads your length, trying to milk you of your cum.</span>
<br>
<<set $penisstate to "tentacledeep">><<set _tentacle.head to "penisdeep">><<sex 5>>
<</if>>
<<if _tentacle.head is "penisimminent">>
<<if $penilevirginity is 1>>
<span class="pink"> and thrusts against your <<peniscomma>> swallowing you to the base and</span> <span class="red"> tearing the membrane between your glans and foreskin, forever robbing you of your purity.</span>
<<set $penilevirginity to 0>><<violence 100>>
<<else>>
<span class="pink"> and thrusts against your <<peniscomma>> swallowing you to the base.</span>
<</if>>
<br>
<<set $penisstate to "tentacle">><<set _tentacle.head to "penis">><<sex 5>><<raped>><<penisraped>><<penilestat>><<violence 1>>
<</if>>
<<if _tentacle.head is "penisentrance">>
<<if !$worn.under_lower.type.includes("chastity")>>
<span class="purple"> and <<slithers>> over to your <<penisstop>> The tip opens and presses against your glans, about to envelop you.</span>
<<set $penisstate to "tentacleimminent">><<set _tentacle.head to "penisimminent">><<neutral 4>>
<<else>>
and tries to find a way inside. Failing, it lashes at the metal.
<<set $worn.under_lower.integrity -= 10>><<violence 1>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "anusdeep">>
<<if _tentacle.baby isnot 0>>
and <<slithers>> into your <<bottom>> where it pumps a viscous fluid <span class="red">alongside something else</span> at the apex of each thrust.
<<impregnate _tentacle.baby _tentacle.babychance>>
<<fertilize>>
<<set _tentacle.baby to 0>>
<<else>>
and <<slithers>> into your <<bottom>> where it pumps a viscous fluid at the apex of each thrust.
<</if>>
<<set $purity -= 1>><<internalejac>><<sex 5>>
<<set $drugged += 3>><<set $anusgoo += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<br>
<</if>>
<<if _tentacle.head is "anus">>
<<if _tentacle.baby isnot 0>>
and continues thrusting into your <<bottomstop>><span class="pink"> The tip opens and begins oozing a viscous liquid alongside something else.</span>
<span class="red"> Something about it scares you.</span>
<<else>>
and continues thrusting into your <<bottomstop>><span class="pink"> The tip opens and begins oozing a viscous liquid.</span>
<</if>>
<<set $purity -= 1>><<internalejac>><<sex 5>>
<<set $anusstate to "tentacledeep">><<set _tentacle.head to "anusdeep">>
<<analejacstat>><<ejacstat>>
<br>
<</if>>
<<if _tentacle.head is "anusimminent">>
<<if $analvirginity is 1>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">and thrusts into your <<bottomcomma>></span><span class="red"> violating you in a way you hadn't conceived of. You shudder as your <<bottom>> stretches to accommodate the _tentacle.desc tentacle.</span>
<<violence 100>>
<<default>>
<span class="pink"> and thrusts into your <<bottomcomma>></span><span class="red"> violating you in a way you hadn't conceived of.</span>
<</switch>>
<<set $analvirginity to 0>><<violence 100>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">and thrusts into your <<bottomstop>></span><span class="red"> You shudder as your <<bottom>> stretches to accommodate the _tentacle.desc tentacle.</span>
<<default>>
<span class="pink"> and thrusts into your <<bottomstop>></span>
<</switch>>
<</if>>
<<set $anusstate to "tentacle">><<set _tentacle.head to "anus">>
<<sex 5>><<raped>><<analstat>><<violence 1>>
<br>
<</if>>
<<if _tentacle.head is "anusentrance">>
<<if $worn.under_lower.anal_shield is 0>>
<span class="purple"> and presses against your <<bottomcomma>> about to penetrate.</span>
<<set $anusstate to "tentacleimminent">><<set _tentacle.head to "anusimminent">>
<<neutral 4>>
<<else>>
and tries to find a way inside. Failing, it lashes at the device.
<<set $worn.under_lower.integrity -= 10>><<violence 1>>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is "vaginarub">>
<<if $rng gte 21>>
and between your thighs where it <<slithers>> against your <<pussycomma>> pressing against your clit.
<<sex 3>>
<<else>>
and between your thighs <span class="blue">where it <<slithers>> toward your <<pussystop>></span>
<<neutral 3>>
<<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set _tentacle.head to "vaginaentrance">><<set $thighuse to 0>>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is "penisrub">>
<<if $rng gte 21>>
and between your thighs where it <<slithers>> against your <<peniscomma>> coiling around it.
<<sex 3>>
<<else>>
and between your thighs <span class="blue">where the tip opens and it <<slithers>> toward your <<penisstop>></span>
<<neutral 3>>
<<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set _tentacle.head to "penisentrance">><<set $thighuse to 0>>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is "bottomrub">>
<<if $rng gte 21>>
and between your <<bottom>> cheeks where it <<slithers>> against your back.
<<sex 3>>
<<else>>
<<if _tentacle.baby isnot 0>>
<span class="blue">and <<slithers>> toward your <<bottomstop>></span>
<span class="green"> Something about it scares you.</span>
<<else>>
and between your <<bottom>> cheeks, <span class="blue"> toward your anus.</span>
<<neutral 3>>
<</if>>
<<set $anususe to "tentacle">><<set $bottomuse to 0>>
<<set $anusstate to "tentacleentrance">><<set _tentacle.head to "anusentrance">>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is 0 and _tentacle.shaft isnot 0>>
<<if $rng lte 10>>
<<if $chestuse is "squeezed" and $breastuse is 0>>
<<upperslither>><span class="blue">and up between your squeezed <<breastsstop>></span>
<<set _tentacle.head to "chest">><<neutral 2>><<set $breastuse to "tentacle">><<cheststat>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 20>>
<<if $leftnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">and teases your left nipple.</span>
<<neutral 2>>
<<set _tentacle.head to "leftnipple">><<set $leftnipple to "tentacle">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 30>>
<<if $rightnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">and teases your right nipple.</span>
<<neutral 2>>
<<set _tentacle.head to "rightnipple">><<set $rightnipple to "tentacle">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 40>>
<<if $mouthuse is 0>>
<<upperslither>> <span class="blue">and up toward your mouth.</span>
<<neutral 2>>
<<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set _tentacle.head to "mouthentrance">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 50>>
<<if $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">and <<slithers>> toward your <<bottomstop>></span>
<<if _tentacle.baby isnot 0>>
<span class="green"> Something about it scares you.</span>
<</if>>
<<neutral 2>>
<<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set _tentacle.head to "anusentrance">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 60>>
<<if $vaginaexist is 1 and $vaginause is 0>>
<<underslither>> <span class="blue">and <<slithers>> toward your <<pussystop>></span>
<<neutral 2>>
<<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set _tentacle.head to "vaginaentrance">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 70>>
<<if $penisexist is 1 and $penisuse is 0>>
<<underslither>> <span class="blue">and <<slithers>> toward your <<penisstop>></span>
<<neutral 2>>
<<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set _tentacle.head to "penisentrance">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 80>>
<<if $thighuse is 0>>
<<if $penisexist is 1 and $penisuse is 0>>
<<underslither>> <span class="blue">and <<slithers>> between your thighs and against your tummy and <<penisstop>></span>
<<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<sex 3>><<thighstat>>
<<elseif $vaginaexist is 1 and $vaginause is 0>>
<<underslither>> <span class="blue">and <<slithers>> between your thighs and against your tummy and <<pussystop>></span>
<<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "vaginarub">><<sex 3>><<thighstat>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 90>>
<<if $bottomuse is 0 and $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">and <<slithers>> between your <<bottom>> cheeks and against your back.</span>
<<set $bottomuse to "tentaclerub">><<set $anususe to "tentaclerub">><<set _tentacle.head to "bottomrub">><<sex 1>><<bottomstat>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<else>>
<<tentacleadvdefault _tentacle>>
<br>
<</if>>
<<elseif _tentacle.head is 0 and _tentacle.shaft is 0>>
<<if $rng lte 10>>
<<if $position isnot "wall">>
The _tentacle.desc tentacle winds around your tummy.<<neutral 1>>
<<set _tentacle.shaft to "tummy">>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottomstop>>
<<violence 1>><<hitstat>>
<</if>>
<br>
<<elseif $rng lte 20>>
The _tentacle.desc tentacle <<slithers>> between your thighs.<<neutral 1>>
<br>
<<set _tentacle.shaft to "thighs">>
<<elseif $rng lte 30>>
<<if $position isnot "wall">>
<<if $breastsize gte 2 and $chestuse is 0>>
The _tentacle.desc tentacle <<slithers>> around your <<breastscomma>> <span class="blue">squeezing them together.</span>
<<neutral 1>><<set _tentacle.shaft to "breasts">><<set $chestuse to "squeezed">>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottomstop>>
<<violence 1>><<hitstat>>
<</if>>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottomstop>>
<<violence 1>><<hitstat>>
<</if>>
<br>
<<elseif $rng lte 40>>
<<if $position isnot "wall">>
The _tentacle.desc tentacle winds its way around your chest, beneath your <<breastsstop>>
<<neutral 1>><<set _tentacle.shaft to "chest">>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottomstop>>
<<violence 1>><<hitstat>>
<</if>>
<br>
<<elseif $rng lte 50>>
The _tentacle.desc tentacle winds its way around your waist.
<br>
<<neutral 1>><<set _tentacle.shaft to "waist">>
<<elseif $rng lte 60>>
<<if $position isnot "wall">>
<<if $head is 0>>
The _tentacle.desc tentacle winds its way around your neck, <span class="blue">restraining your head.</span>
<<neutral 1>><<set _tentacle.shaft to "neck">><<set $head to "grappled">>
<<else>>
The _tentacle.desc tentacle winds its way around your shoulders.
<<neutral 1>><<set _tentacle.shaft to "shoulders">>
<</if>>
<br>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottomstop>>
<br>
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 70>>
The _tentacle.desc tentacle gently slaps your <<bottomstop>>
<br>
<<violence 1>><<hitstat>>
<<elseif $rng lte 80>>
<<if $leftleg is 0>>
The _tentacle.desc tentacle winds its way around your left leg, <span class="blue">restraining it.</span>
<<neutral 1>><<feettentacledisable>><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">>
<<else>>
The _tentacle.desc tentacle tickles your feet.<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 85>>
<<if $rightleg is 0>>
The _tentacle.desc tentacle winds its way around your right leg, <span class="blue">restraining it.</span>
<<neutral 1>><<feettentacledisable>><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">>
<<else>>
The _tentacle.desc tentacle tickles your feet.
<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 90>>
<<if $leftarm is 0>>
The _tentacle.desc tentacle winds its way around your left arm, <span class="blue">restraining it.</span>
<<neutral 1>><<leftarmtentacledisable>><<set _tentacle.shaft to "leftarm">><<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
The _tentacle.desc tentacle tickles your armpit.
<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 95>>
<<if $rightarm is 0>>
The _tentacle.desc tentacle winds its way around your right arm, <span class="blue">restraining it.</span>
<<rightarmtentacledisable>><<neutral 1>><<set _tentacle.shaft to "rightarm">><<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<<else>>
The _tentacle.desc tentacle tickles your armpit.<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 100>>
The _tentacle.desc tentacle <<slithers>> against your <<bottomstop>>
<br>
<<neutral 1>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacleadvdefault">><<nobr>>
<<set _tentacle to $args[0] >>
<<set $rng to random(1, 100)>>
<<if $rng gte 90>>
then squirts a warm fluid over your neck.
<<set $neckgoo += 1>><<neckejacstat>>
<<elseif $rng gte 80>>
then squirts a warm fluid over your right arm.
<<set $rightarmgoo += 1>><<handejacstat>>
<<elseif $rng gte 70>>
then squirts a warm fluid over your left arm.
<<set $leftarmgoo += 1>><<handejacstat>>
<<elseif $rng gte 60>>
then squirts a warm fluid over your thighs.
<<set $thighgoo += 1>><<thighejacstat>>
<<elseif $rng gte 50>>
then squirts a warm fluid over your <<bottomstop>>
<<set $bottomgoo += 1>><<bottomejacstat>>
<<elseif $rng gte 40>>
then squirts a warm fluid over your tummy.
<<set $tummygoo += 1>><<tummyejacstat>>
<<elseif $rng gte 30>>
then squirts a warm fluid over your chest.
<<set $chestgoo += 1>><<chestejacstat>>
<<elseif $rng gte 20>>
then squirts a warm fluid over your face.
<<set $facegoo += 1>><<faceejacstat>>
<<elseif $rng gte 10>>
then squirts a warm fluid over your hair.
<<set $hairgoo += 1>><<hairejacstat>>
<<else>>
then squirts a warm fluid over your feet.
<<set $feetgoo += 1>><<feetejacstat>>
<</if>>
<<neutral 1>><<set _tentacle.tentaclehealth -= 1>><<ejacstat>>
<</nobr>><</widget>>
<<widget "tentacleadvdisable">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "feet">><<set $leftleg to 0>><<set $rightleg to 0>><<set $feetstate to 0>><</if>>
<<if _tentacle.head is "leftarm">><<set $leftarm to 0>><<set $leftarmstate to 0>><</if>>
<<if _tentacle.head is "rightarm">><<set $rightarm to 0>><<set $rightarmstate to 0>><</if>>
<<if _tentacle.head is "leftnipple" or _tentacle.head is "leftnipplesuck">>
<<set $leftnipple to 0>>
<</if>>
<<if _tentacle.head is "rightnipple" or _tentacle.head is "rightnipplesuck">>
<<set $rightnipple to 0>>
<</if>>
<<if _tentacle.head is "mouthentrance" or _tentacle.head is "mouthimminent" or _tentacle.head is "mouth" or _tentacle.head is "mouthdeep">>
<<set $mouthuse to 0>><<set $mouthstate to 0>>
<</if>>
<<if _tentacle.head is "anusentrance" or _tentacle.head is "anusimminent" or _tentacle.head is "anus" or _tentacle.head is "anusdeep">>
<<set $anususe to 0>><<set $anusstate to 0>>
<</if>>
<<if _tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent" or _tentacle.head is "vagina" or _tentacle.head is "vaginadeep">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
<</if>>
<<if _tentacle.head is "penisentrance" or _tentacle.head is "penisimminent" or _tentacle.head is "penis" or _tentacle.head is "penisdeep">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
<<if _tentacle.shaft is "breasts" or _tentacle.head is "chest">>
<<set $chestuse to 0>>
<</if>>
<<if _tentacle.head is "vaginarub">><<set $vaginause to 0>><<set $thighuse to 0>><</if>>
<<if _tentacle.head is "penisrub">><<set $penisuse to 0>><<set $thighuse to 0>><</if>>
<<if _tentacle.head is "bottomrub">><<set $anususe to 0>><<set $bottomuse to 0>><</if>>
<<if _tentacle.shaft is "neck" and $head isnot "bound">><<set $head to 0>><</if>>
<<if _tentacle.shaft is "leftleg" and $leftleg isnot "bound">><<set $leftleg to 0>><</if>>
<<if _tentacle.shaft is "rightleg" and $rightleg isnot "bound">><<set $rightleg to 0>><</if>>
<<if _tentacle.shaft is "leftarm" and $leftarm isnot "bound">><<set $leftarm to 0>><</if>>
<<if _tentacle.shaft is "rightarm" and $rightarm isnot "bound">><<set $rightarm to 0>><</if>>
<<if _tentacle.head is "chest">><<set $breastuse to 0>><</if>>
<<set _tentacle.shaft to 0>>
<<set _tentacle.head to 0>>
<</nobr>><</widget>>
<<widget "actionstentacleadvcheckbox">><<nobr>> /* Dunno what im doing honestly ~Ludsoe */
<<if $args[3] is $args[4]>><<set _checked to "checked">><<else>><<set _checked to "">><</if>>
/* Originally i was just passing $args[0] along to the label, but for some reason that didnt work.... but this does*/
<<if $args[0] is "def" >>
| <label><span class="def">$args[1]</span> <<radiobutton $args[2] $args[3] _checked>></label>
<<elseif $args[0] is "sub">>
| <label><span class="sub">$args[1]</span> <<radiobutton $args[2] $args[3] _checked>></label>
<<elseif $args[0] is "neutral">>
| <label><span class="neutral">$args[1]</span> <<radiobutton $args[2] $args[3] _checked>></label>
<<elseif $args[0] is "brat">>
| <label><span class="brat">$args[1]</span> <<radiobutton $args[2] $args[3] _checked>></label>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvlefthand">><<nobr>>
<<set _tentacle to $args[0] >>
<<if $leftarm is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "lefthit"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Strike the _tentacle.desc tentacle" "$leftaction" _action $leftactiondefault>>
<<set _action to "leftgrab"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Grab the _tentacle.desc tentacle" "$leftaction" _action $leftactiondefault>>
<br>
<<elseif $leftarm is _tentacle.id>>
You hold the _tentacle.desc tentacle in your left hand.
<br>
<<set _action to "leftrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Milk it" "$leftaction" _action $leftactiondefault>>
<<set _action to "leftstop"+_tentacle.id >>
<<actionstentacleadvcheckbox "neutral" "Let go" "$leftaction" _action $leftactiondefault>>
<<if $deviancy gte 75>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($vaginaexist is 1 and $vaginause is 0 or $penisexist is 1 and $penisuse is 0) or $mouthuse is 0>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your <<bottomstop>>" "$leftaction" _action $leftactiondefault>>
<</if>>
<<if ($vaginaexist is 1 and $vaginause is 0) or ($penisexist is 1 and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your thighs." "$leftaction" _action $leftactiondefault>>
<</if>>
<<if $mouthuse is 0>>
<<set _action to "showmouth"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your mouth." "$leftaction" _action $leftactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvrighthand">><<nobr>>
<<set _tentacle to $args[0] >>
<<if $rightarm is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "righthit"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Strike the _tentacle.desc tentacle" "$rightaction" _action $rightactiondefault>>
<<set _action to "rightgrab"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Grab the _tentacle.desc tentacle" "$rightaction" _action $rightactiondefault>>
<br>
<<elseif $rightarm is _tentacle.id>>
You hold the _tentacle.desc tentacle in your right hand.
<br>
<<set _action to "rightrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Milk it" "$rightaction" _action $rightactiondefault>>
<<set _action to "rightstop"+_tentacle.id >>
<<actionstentacleadvcheckbox "neutral" "Let go" "$rightaction" _action $rightactiondefault>>
<<if $deviancy gte 75>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($vaginaexist is 1 and $vaginause is 0 or $penisexist is 1 and $penisuse is 0) or $mouthuse is 0>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your <<bottomstop>>" "$rightaction" _action $rightactiondefault>>
<</if>>
<<if ($vaginaexist is 1 and $vaginause is 0) or ($penisexist is 1 and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your thighs." "$rightaction" _action $rightactiondefault>>
<</if>>
<<if $mouthuse is 0>>
<<set _action to "showmouth"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your mouth." "$rightaction" _action $rightactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvlegs">><<nobr>>
<<set _tentacle to $args[0] >>
<<if $leftleg is 0 and $rightleg is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "feethit"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Kick the _tentacle.desc tentacle" "$feetaction" _action $feetactiondefault>>
<<set _action to "feetgrab"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Grab the _tentacle.desc tentacle" "$feetaction" _action $feetactiondefault>>
<br>
<<elseif ($rightleg is 0 or $leftleg is 0) and _tentacle.shaft isnot "finished">>
<<set _action to "feethit"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Kick the _tentacle.desc tentacle" "$feetaction" _action $feetactiondefault>>
<br>
<<elseif $leftleg is _tentacle.id>>
You hold the _tentacle.desc tentacle between your feet.
<br>
<<set _action to "feetrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Milk it" "$feetaction" _action $feetactiondefault>>
<<set _action to "feetstop"+_tentacle.id >>
<<actionstentacleadvcheckbox "neutral" "Let go" "$feetaction" _action $feetactiondefault>>
<<if $deviancy gte 75>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($vaginaexist is 1 and $vaginause is 0 or $penisexist is 1 and $penisuse is 0)>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your <<bottomstop>>" "$feetaction" _action $feetactiondefault>>
<</if>>
<<if ($vaginaexist is 1 and $vaginause is 0) or ($penisexist is 1 and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your thighs." "$feetaction" _action $feetactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvmouth">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "mouthentrance">>
<<set _action to "mouthlick"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Lick it" "$mouthaction" _action $mouthactiondefault>>
<<if $head is "grappled">>
<<else>>
<<set _action to "mouthpullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<<elseif _tentacle.head is "mouthimminent">>
<<set _action to "mouthkiss"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Kiss it" "$mouthaction" _action $mouthactiondefault>>
<<if $head is "grappled">>
<<else>>
<<set _action to "mouthpullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<<elseif _tentacle.head is "mouth" or _tentacle.head is "mouthdeep">>
<<set _action to "mouthcooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Cooperate" "$mouthaction" _action $mouthactiondefault>>
<<set _action to "mouthbite"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Bite" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvvagina">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent">>
<<set _action to "vaginarub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$vaginaaction" _action $vaginaactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "vaginapullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$vaginaaction" _action $vaginaactiondefault>>
<</if>>
<<elseif _tentacle.head is "vagina" or _tentacle.head is "vaginadeep">>
<<set _action to "vaginacooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Cooperate" "$vaginaaction" _action $vaginaactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvpenis">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "penisentrance" or _tentacle.head is "penisimminent">>
<<set _action to "penisrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$penisaction" _action $penisactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "penispullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$penisaction" _action $penisactiondefault>>
<</if>>
<<elseif _tentacle.head is "penis" or _tentacle.head is "penisdeep">>
<<set _action to "peniscooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Cooperate" "$penisaction" _action $penisactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvanus">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "anusentrance" or _tentacle.head is "anusimminent">>
<<set _action to "anusrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$anusaction" _action $anusactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "anuspullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$anusaction" _action $anusactiondefault>>
<</if>>
<<elseif _tentacle.head is "anus" or _tentacle.head is "anusdeep">>
<<set _action to "anuscooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Cooperate" "$anusaction" _action $anusactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvthighs">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "penisrub">>
<<set _action to "penisrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$thighaction" _action $thighactiondefault>>
<<elseif _tentacle.head is "vaginarub">>
<<set _action to "vaginarub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$thighaction" _action $thighactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvbottom">><<nobr>>
<<set _tentacle to $args[0] >>
<<set _action to "bottomrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$bottomaction" _action $bottomactiondefault>>
<</nobr>><</widget>>
<<widget "actionstentacleadvchest">><<nobr>>
<<set _tentacle to $args[0] >>
<<set _action to "chestrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$chestaction" _action $chestactiondefault>>
<</nobr>><</widget>>
<<widget "effectstentacleadv">><<nobr>>
<<set _tentacle to $args[0] >>
<<set $rng to random(1, 100)>>
<<if $leftaction is "lefthit"+_tentacle.id or $rightaction is "righthit"+_tentacle.id>>
<<if $leftaction is "lefthit"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthit"+_tentacle.id>>
You strike the _tentacle.desc tentacle with your left hand and it reels away from you.
<<else>>
<<set $rightaction to 0>><<set $rightactiondefault to "righthit"+_tentacle.id>>
You strike the _tentacle.desc tentacle with your right hand and it reels away from you.
<</if>>
<<defiance 2>>
<<set $speechhit to 1>><<set $attackstat += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte ($physique / 200)>><<set _tentacle.tentaclehealth -= 1>><</if>>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $leftaction is "leftgrab"+_tentacle.id or $rightaction is "rightgrab"+_tentacle.id>>
<<tentacleadvdisable _tentacle>> /* Make sure you call this before trying to set the tentacle info */
<<if $leftaction is "leftgrab"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>><<set $leftactiondefault to "leftrub"+_tentacle.id>>
<<set $leftarm to _tentacle.id>><<set _tentacle.head to "leftarm">><<set $leftarmstate to "tentacle">>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>><<set $rightactiondefault to "rightrub"+_tentacle.id>>
<<set $rightarm to _tentacle.id>><<set _tentacle.head to "rightarm">><<set $rightarmstate to "tentacle">>
<</if>>
<span class="lblue">You <<handtext>> grab the _tentacle.desc tentacle with your _hand hand.</span>
<<submission 1>><<handstat>>
<</if>>
<<if $leftaction is "leftrub"+_tentacle.id or $rightaction is "rightrub"+_tentacle.id>>
<<if $leftaction is "leftrub"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftactiondefault to "leftrub"+_tentacle.id>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightactiondefault to "rightrub"+_tentacle.id>>
<</if>>
<<handskilluse>><<submission 1>>
You <<handtext>> squeeze the _tentacle.desc tentacle in your _hand hand and rub up and down its length.
<<if $handskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip.</span>
<<set _tentacle.tentaclehealth -= 3>>
<<handejacstat>><<ejacstat>>
<<if _hand is "left">><<set $leftarmgoo += 1>><<else>><<set $rightarmgoo += 1>><</if>>
<</if>>
<</if>>
<<if $leftaction is "showbottom"+_tentacle.id or $rightaction is "showbottom"+_tentacle.id>>
<<if $leftaction is "showbottom"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
You <<handtext>> guide the _tentacle.desc tentacle with your _hand hand towards your <<bottomstop>>
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "left">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<</if>>
The _tentacle.desc tentacle winds its way around your _hand arm, <span class="blue">restraining it.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist","thighs"))>>
<</if>>
<</if>>
<<set $bottomuse to "tentaclerub">><<set $anususe to "tentaclerub">>
<<set _tentacle.head to "bottomrub">><<sex 1>><<bottomstat>>
<</if>>
<<if $leftaction is "showmouth"+_tentacle.id or $rightaction is "showmouth"+_tentacle.id>>
<<if $leftaction is "showmouth"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
You <<handtext>> guide the _tentacle.desc tentacle with your _hand hand up towards your mouth.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "left">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<</if>>
The _tentacle.desc tentacle winds its way around your _hand arm, <span class="blue">restraining it.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","neck","chest","breasts"))>>
<</if>>
<</if>>
<<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">>
<<set _tentacle.head to "mouthentrance">><<neutral 2>>
<</if>>
<<if $leftaction is "showthighs"+_tentacle.id or $rightaction is "showthighs"+_tentacle.id>>
<<if $leftaction is "showthighs"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
You <<handtext>> guide the _tentacle.desc tentacle with your _hand hand between your thighs.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "left">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<</if>>
The _tentacle.desc tentacle winds its way around your _hand arm, <span class="blue">restraining it.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $penisexist is 1 and $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">>
<<elseif $vaginaexist is 1 and $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<<if $leftaction is "leftstop"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstop"+_tentacle.id>>
You release the _tentacle.desc tentacle from your left hand.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $rightaction is "rightstop"+_tentacle.id>>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstop"+_tentacle.id>>
You release the _tentacle.desc tentacle from your right hand.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $leftaction is "leftstop"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstop"+_tentacle.id>>
You release the _tentacle.desc tentacle from your left hand.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $feetaction is "feethit"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feethit"+_tentacle.id>>
You kick the _tentacle.desc tentacle and it reels away from you.
<<defiance 2>><<set $speechhit to 1>><<tentacleadvdisable _tentacle>><<set $attackstat += 1>><<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte ($physique / 200)>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<</if>>
<<if $feetaction is "feetgrab"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetrub"+_tentacle.id>><<submission 1>><<feetstat>>
<span class="lblue">You <<feettext>> grab the _tentacle.desc tentacle between your feet.</span>
<<tentacleadvdisable _tentacle>><<set $leftleg to _tentacle.id>><<set $rightleg to _tentacle.id>><<set _tentacle.head to "feet">><<feetstat>><<set $feetstate to "tentacle">>
<</if>>
<<if $feetaction is "feetrub"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetrub"+_tentacle.id>><<feetskilluse>><<submission 1>>
You <<feettext>> squeeze the _tentacle.desc tentacle between your feet and rub up and down its length.
<<if $feetskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip.</span>
<<set $feetgoo += 1>><<set _tentacle.tentaclehealth -= 3>><<feetejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $feetaction is "showthighs"+_tentacle.id or $feetaction is "showbottom"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetstate to 0>>
<<set $leftleg to 0>><<set $rightleg to 0>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
<<if $feetaction is "showthighs"+_tentacle.id>>
<<set _dir to "thighs">>
You <<feettext>> guide the _tentacle.desc tentacle with your feet between your thighs.
<<else>>
<<set _dir to "bottom">>
You <<feettext>> guide the _tentacle.desc tentacle with your feet towards your <<bottomstop>>
<</if>>
<<if $rng lte 30>> /* Leg grapple? */
<<if $rng gte 15>>
<<set _leg to "left">><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">>
<<else>>
<<set _leg to "right">><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">>
<</if>>
<<neutral 1>><<feettentacledisable>>
The _tentacle.desc tentacle winds its way around your _leg leg, <span class="blue">restraining it.</span>
<<else>>
<<if _tentacle.shaft is 0>>
<<if _dir is "thighs">>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<<else>>
<<set _tentacle.shaft to (either("tummy","waist","thighs"))>>
<</if>>
<</if>>
<</if>>
<<if _dir is "thighs">>
<<if $penisexist is 1 and $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">>
<<elseif $vaginaexist is 1 and $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<<else>>
<<set $bottomuse to "tentaclerub">><<set $anususe to "tentaclerub">>
<<set _tentacle.head to "bottomrub">><<sex 1>><<bottomstat>>
<</if>>
<</if>>
<<if $feetaction is "feetstop"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetstop"+_tentacle.id>>
You let go of the _tentacle.desc tentacle between your feet.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $mouthaction is "mouthlick"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthlick"+_tentacle.id>>
<<submission 2>><<oralskilluse>>
You <<oraltext>> lick the tip of the _tentacle.desc tentacle.
<<if $oralskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your face.</span>
<<set $facegoo += 1>><<set _tentacle.tentaclehealth -= 3>><<faceejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $mouthaction is "mouthkiss"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthkiss"+_tentacle.id>>
<<submission 3>><<oralskilluse>>
You <<oraltext>> kiss the tip of the _tentacle.desc tentacle.
<<if $oralskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your face.</span>
<<set $facegoo += 1>><<set _tentacle.tentaclehealth -= 3>><<faceejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $mouthaction is "mouthcooperate"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthcooperate"+_tentacle.id>>
<<sex 5>><<oralskilluse>>
You <<oraltext>> suck the _tentacle.desc tentacle invading your mouth.
<<if $oralskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip and into your mouth.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $drugged += 3>><<set $mouthgoo += 1>><<oralejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $mouthaction is "mouthpullaway"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthpullaway"+_tentacle.id>><<brat 1>>
<span class="teal">You pull away from the _tentacle.desc tentacle threatening your mouth.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $mouthaction is "mouthbite"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthbite"+_tentacle.id>><<defiance 5>>
You bite down on the _tentacle.desc tentacle invading your mouth. <span class="teal">It recoils immediately.</span>
<<tentacleadvdisable _tentacle>><<set $attackstat += 1>><<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte ($physique / 200)>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<</if>>
<<if $vaginaaction is "vaginarub"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginarub"+_tentacle.id>>
<<submission 2>><<vaginalskilluse>>
You <<vaginaltext>> rub the tip of the _tentacle.desc tentacle with your <<pussystop>>
<<if $vaginalskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip.</span>
<<set $vaginaoutsidegoo += 1>><<set _tentacle.tentaclehealth -= 3>><<vaginalentranceejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $vaginaaction is "vaginacooperate"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginacooperate"+_tentacle.id>>
<<sex 5>><<vaginalskilluse>>
You <<vaginaltext>> push back against the _tentacle.desc tentacle invading your <<pussystop>>
<<if $vaginalskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, flooding your womb with its warmth.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $drugged += 3>><<set $vaginagoo += 1>><<vaginalejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $vaginaaction is "vaginapullaway"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginapullaway"+_tentacle.id>><<brat 1>>
<span class="teal">You pull away from the _tentacle.desc tentacle threatening your <<pussystop>></span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $penisaction is "penisrub"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "penisrub"+_tentacle.id>>
<<submission 2>><<penileskilluse>>
You <<peniletext>> rub the tip of the _tentacle.desc tentacle with your <<penisstop>>
<<if $penileskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip.</span>
<<set $penisgoo += 1>><<set _tentacle.tentaclehealth -= 3>><<penileejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $penisaction is "peniscooperate"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "peniscooperate"+_tentacle.id>>
<<sex 5>><<penileskilluse>>
You <<peniletext>> push back against the _tentacle.desc tentacle engulfing your <<penisstop>>
<<if $penileskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your groin.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $penisgoo += 1>><<penileejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $penisaction is "penispullaway"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "penispullaway"+_tentacle.id>><<brat 1>>
<span class="teal">You pull away from the _tentacle.desc tentacle threatening your <<penisstop>></span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $anusaction is "anusrub"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anusrub"+_tentacle.id>>
<<submission 2>><<analskilluse>>
You <<analtext>> rub the tip of the _tentacle.desc tentacle with your <<bottomstop>>
<<if $analskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your <<bottomstop>></span>
<<set $bottomgoo += 1>><<set _tentacle.tentaclehealth -= 3>><<bottomejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $anusaction is "anuscooperate"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anuscooperate"+_tentacle.id>>
<<sex 5>><<analskilluse>>
You <<analtext>> push back against the _tentacle.desc tentacle invading your <<bottomstop>>
<<if $analskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, flooding your bowels with its warmth.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $drugged += 3>><<set $anusgoo += 1>><<analejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $anusaction is "anuspullaway"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anuspullaway"+_tentacle.id>><<brat 1>>
<span class="teal">You pull away from the _tentacle.desc tentacle threatening your <<bottomstop>></span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $thighaction is "penisrub"+_tentacle.id>>
<<set $thighaction to 0>><<set $thighactiondefault to "penisrub"+_tentacle.id>>
<<submission 3>><<thighskilluse>>
You <<thightext>> rub the _tentacle.desc tentacle between your thighs.
<<if $thighskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your tummy.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $tummygoo += 1>><<tummyejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $thighaction is "vaginarub"+_tentacle.id>>
<<set $thighaction to 0>><<set $thighactiondefault to "vaginarub"+_tentacle.id>>
<<submission 3>><<thighskilluse>>You <<thightext>> rub the _tentacle.desc tentacle between your thighs.
<<if $thighskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your tummy.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $tummygoo += 1>><<tummyejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $bottomaction is "bottomrub"+_tentacle.id>>
<<set $bottomaction to 0>><<set $bottomactiondefault to "bottomrub"+_tentacle.id>>
<<submission 3>><<bottomskilluse>>
You <<bottomtext>> rub the _tentacle.desc tentacle between your cheeks.
<<if $bottomskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your <<bottomstop>></span>
<<set _tentacle.tentaclehealth -= 3>><<set $bottomgoo += 1>><<bottomejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $chestaction is "chestrub"+_tentacle.id>>
<<set $chestaction to 0>><<set $chestactiondefault to "chestrub"+_tentacle.id>>
<<submission 3>><<chestskilluse>>
You <<chesttext>> rub the _tentacle.desc tentacle between your <<breastsstop>>
<<if $chestskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your chest.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $chestgoo += 1>><<chestejacstat>><<ejacstat>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacleimg">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg[$skinColor.tanImgEnabled].doggy>>
<<if $swarmfront gte 1>>
<<if $vaginaexist is 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimevaginal.png">
<</if>>
<<if $penisexist is 1>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimepenile.png">
<</if>>
<</if>>
<<if $swarmfrontinside gte 1>>
<<if $vaginaexist is 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimevaginal.png">
<</if>>
<<if $penisexist is 1>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimepenile.png">
<</if>>
<</if>>
<<if $swarmback gte 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimeanal.png">
<</if>>
<<if $vaginastate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalentrance.png">
<</if>>
<<if $vaginastate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalimminent.png">
<</if>>
<<if $vaginastate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginal.png">
<</if>>
<<if $vaginastate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalcum.png">
<</if>>
<<if $vaginause is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $anusstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalentrance.png">
<</if>>
<<if $anusstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalimminent.png">
<</if>>
<<if $anusstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanal.png">
<</if>>
<<if $anusstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalcum.png">
<</if>>
<<if $anususe is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalrub.png">
<</if>>
<<if $penisstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenileentrance.png">
<</if>>
<<if $penisstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenileimminent.png">
<</if>>
<<if $penisstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenile.png">
<</if>>
<<if $penisstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenile.png">
<</if>>
<<if $penisuse is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $mouthstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoralentrance.png">
<</if>>
<<if $mouthstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoralimminent.png">
<</if>>
<<if $mouthstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoral.png">
<</if>>
<<if $mouthstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoral.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralcum.png">
<</if>>
<<if $leftarmstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclehandjobleft.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" @src="_img.doggyactivelefthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $rightarmstate is "tentacle">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclehandjobright.png">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.doggyactiverighthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $feetstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclefootjob.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" @src="_img.doggyactivefeetjob" @style="'filter: '+_filters.body">
<</if>>
<<if $breastuse is "tentacle">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclebreasts.png">
<</if>>
<</nobr>><</widget>>
<<widget "tentacleimgmiss">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg[$skinColor.tanImgEnabled].missionary>>
<<if $vaginastate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalentrance.png">
<</if>>
<<if $vaginastate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalimminent.png">
<</if>>
<<if $vaginastate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginal.png">
<</if>>
<<if $vaginastate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png">
<</if>>
<<if $vaginause is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $anusstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalentrance.png">
<</if>>
<<if $anusstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalimminent.png">
<</if>>
<<if $anusstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanal.png">
<</if>>
<<if $anusstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<<if $anususe is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalrub.png">
<</if>>
<<if $penisstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenileentrance.png">
<</if>>
<<if $penisstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenileimminent.png">
<</if>>
<<if $penisstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenile.png">
<</if>>
<<if $penisstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenile.png">
<</if>>
<<if $penisuse is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $mouthstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoralentrance.png">
<</if>>
<<if $mouthstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoralimminent.png">
<</if>>
<<if $mouthstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoral.png">
<</if>>
<<if $mouthstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoral.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralcum.png">
<</if>>
<<if $leftarmstate is "tentacle">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclehandjobleft.png">
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" @src="_img.activelefthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $rightarmstate is "tentacle">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclehandjobright.png">
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" @src="_img.activerighthandjob" @style="'filter: '+_filters.body">
<</if>>
<<if $feetstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclefootjob.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" @src="_img.activefeetjob" @style="'filter: '+_filters.body">
<</if>>
<<if $breastuse is "tentacle">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclebreasts.png">
<</if>>
<<if $leftarm is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleleftarmbound.png">
<</if>>
<<if $rightarm is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclerightarmbound.png">
<</if>>
<<if $leftleg is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleleftlegbound.png">
<</if>>
<<if $rightleg is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclerightlegbound.png">
<</if>>
<</nobr>><</widget>><<widget "tentaclestart">><<nobr>>
<<set $enemyarousalmax to 10000>>
<<set $tentacles to {
"max": $args[0],
"active": $args[0],
}>>
<<if $args[0]>>
/* Deciding if tentacle templates should be defined somewhere else still */
<<set _tentacledescs to [
{"desc":"slimy","baby":0,"size":2},
{"desc":"sticky","baby":0,"size":2},
{"desc":"thick","baby":"tentacle","size":3},
{"desc":"throbbing","baby":0,"size":2},
{"desc":"slick","baby":0,"size":2},
{"desc":"moist","baby":0,"size":2},
{"desc":"quivering","baby":0,"size":2},
{"desc":"sodden","baby":0,"size":2},
{"desc":"shivering","baby":0,"size":2},
{"desc":"shuddering","baby":0,"size":2},
{"desc":"convulsing","baby":0,"size":2},
{"desc":"undulating","baby":0,"size":2},
{"desc":"damp","baby":0,"size":2},
{"desc":"bulbous","baby":0,"size":3},
{"desc":"gyrating","baby":0,"size":2},
{"desc":"large","baby":"tentacle","size":3},
{"desc":"bumpy","baby":0,"size":2},
{"desc":"thin","baby":0,"size":1},
{"desc":"narrow","baby":0,"size":1},
{"desc":"squishy","baby":0,"size":2},
]>>
<<set _tentacledescs to _tentacledescs.shuffle()>>
<<for _i to 0; _i lt $args[0]; _i++>>
<<set _tentacledata to _tentacledescs[_i]>>
<<set _tentacle to {
"desc": _tentacledata.desc,
"tentaclehealth": $args[1],
"shaft": 0,
"head": 0,
"id": "tentacle"+_i,
"baby": _tentacledata.baby,
"babychance": 400,
"size": _tentacledata.size
}>>
<<set $tentacles[_i] to clone(_tentacle)>>
<</for>>
<</if>>
<<set $combat to 1>>
<<if $rng gte 51>>
<<set $position to "missionary">>
<<else>>
<<set $position to "doggy">>
<</if>>
<</nobr>><</widget>>
<<widget "tentacles">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<set _tentacle to $tentacles[_i]>>
<<if _tentacle isnot undefined>>
<<tentacleadv _tentacle>>
<<set _tentacle.tentaclehealth -= 0.2>>
<</if>>
<</for>>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 10>>
<</if>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "effectstentacles">><<nobr>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<effectstentacleadv _tentacle>>
<</if>>
<</for>>
<br><br>
<</nobr>><</widget>>
<<widget "actionstentacles">><<nobr>>
<<set $enemyarousal to $arousal>>
<<if $vorecreature is 0 and $swarmcount lte 0>>
<<if $images is 1>><<timed 100ms>>
<<combatimg>>
<br>
<</timed>><</if>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<if $trance lte 0>>
<<if $dissociation lte 1>>
<<if $panicparalysis is 0>>
<<if $panicviolence is 0>>
<<if $orgasmdown lte 0>>
<<if $pain lt 100 or $willpowerpain is undefined>>
<<if $leftarm is 0>>
Your left arm is free.<br>
<<elseif $leftarm is "grappled">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "leftarm">>
The $tentacles[_i].desc tentacle entangles your left arm.<br>
<</if>>
<</for>>
<<elseif $leftarm is "bound">>
Your left arm is bound.<br>
<</if>>
<<actionstentacleslefthand>>
<<if $rightarm is 0>>
Your right arm is free.<br>
<<elseif $rightarm is "grappled">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "rightarm">>
The $tentacles[_i].desc tentacle entangles your right arm.<br>
<</if>>
<</for>>
<<elseif $rightarm is "bound">>
Your right arm is bound.<br>
<</if>>
<<actionstentaclesrighthand>>
<<if $leftleg is 0 and $rightleg is 0>>
Your legs are free.<br>
<<elseif $leftleg is 0>>
Your left leg is free.<br>
<<elseif $rightleg is 0>>
Your right leg is free.<br>
<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
Your legs are entangled and forced apart, leaving you less able to protect your <<genitalsstop>><br>
<</if>>
<<actionstentacleslegs>><br>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<if $mouthstate is "tentacleentrance">>
<<if _tentacle.head is "mouthentrance">>
The _tentacle.desc tentacle threatens your mouth.
<br>
<<actionstentacleadvmouth _tentacle>>
<br>
<</if>>
<<elseif $mouthstate is "tentacleimminent">>
<<if _tentacle.head is "mouthimminent">>
The _tentacle.desc tentacle presses against your mouth.
<br>
<<actionstentacleadvmouth _tentacle>>
<br>
<</if>>
<<elseif $mouthstate is "tentacle">>
<<if _tentacle.head is "mouth">>
The _tentacle.desc tentacle thrusts into your mouth.
<br>
<<actionstentacleadvmouth _tentacle>>
<br>
<</if>>
<<elseif $mouthstate is "tentacledeep">>
<<if _tentacle.head is "mouthdeep">>
The _tentacle.desc tentacle thrusts into your mouth, ejaculating down your throat.
<br>
<<actionstentacleadvmouth _tentacle>>
<br>
<</if>>
<</if>>
<<if $vaginastate is "tentacleentrance">>
<<if _tentacle.head is "vaginaentrance">>
The _tentacle.desc tentacle threatens your <<pussystop>>
<br>
<<actionstentacleadvvagina _tentacle>>
<br>
<</if>>
<<elseif $vaginastate is "tentacleimminent">>
<<if _tentacle.head is "vaginaimminent">>
The _tentacle.desc tentacle presses against your <<pussycomma>> about to penetrate.
<br>
<<actionstentacleadvvagina _tentacle>>
<br>
<</if>>
<<elseif $vaginastate is "tentacle">>
<<if _tentacle.head is "vagina">>
The _tentacle.desc tentacle thrusts into your <<pussystop>>
<br>
<<actionstentacleadvvagina _tentacle>>
<br>
<</if>>
<<elseif $vaginastate is "tentacledeep">>
<<if _tentacle.head is "vaginadeep">>
The _tentacle.desc tentacle thrusts into your <<pussycomma>> ejaculating deep into your womb.
<br>
<<actionstentacleadvvagina _tentacle>>
<br>
<</if>>
<<elseif $vaginastate is "tentaclerub">>
<<if _tentacle.head is "vaginarub">>
The _tentacle.desc tentacle runs between your thighs, pressing against your labia and continuing to your tummy.
<br>
<<actionstentacleadvthighs _tentacle>>
<br>
<</if>>
<</if>>
<<if $penisstate is "tentacleentrance">>
<<if _tentacle.head is "penisentrance">>
The _tentacle.desc tentacle threatens your <<penisstop>>
<br>
<<actionstentacleadvpenis _tentacle>>
<br>
<</if>>
<<elseif $penisstate is "tentacleimminent">>
<<if _tentacle.head is "penisimminent">>
The _tentacle.desc tentacle presses against your <<peniscomma>> about to engulf.
<br>
<<actionstentacleadvpenis _tentacle>>
<br>
<</if>>
<<elseif $penisstate is "tentacle">>
<<if _tentacle.head is "penis">>
The _tentacle.desc tentacle envelops and pounds your <<penisstop>>
<br>
<<actionstentacleadvpenis _tentacle>>
<br>
<</if>>
<<elseif $penisstate is "tentacledeep">>
<<if _tentacle.head is "penisdeep">>
The _tentacle.desc tentacle envelops and pounds your <<penisstop>>
<br>
<<actionstentacleadvpenis _tentacle>>
<br>
<</if>>
<<elseif $penisstate is "tentaclerub">>
<<if _tentacle.head is "penisrub">>
The _tentacle.desc tentacle runs between your thighs, coiling around your <<penis>> and pressing against your tummy.
<br>
<<actionstentacleadvthighs _tentacle>>
<br>
<</if>>
<</if>>
<<if $anusstate is "tentacleentrance">>
<<if _tentacle.head is "anusentrance">>
The _tentacle.desc tentacle threatens your <<bottomstop>>
<br>
<<actionstentacleadvanus _tentacle>>
<br>
<</if>>
<<elseif $anusstate is "tentacleimminent">>
<<if _tentacle.head is "anusimminent">>
The _tentacle.desc tentacle presses against your <<bottomcomma>> about to penetrate.
<br>
<<actionstentacleadvanus _tentacle>>
<br>
<</if>>
<<elseif $anusstate is "tentacle">>
<<if _tentacle.head is "anus">>
The _tentacle.desc tentacle tentacle thrusts into your <<bottomstop>>
<br>
<<actionstentacleadvanus _tentacle>>
<br>
<</if>>
<<elseif $anusstate is "tentacledeep">>
<<if _tentacle.head is "anusdeep">>
The _tentacle.desc tentacle thrusts into your <<bottomcomma>> ejaculating deep into your bowels.
<br>
<<actionstentacleadvanus _tentacle>>
<br>
<</if>>
<</if>>
<<if $bottomuse is "tentaclerub">>
<<if _tentacle.head is "bottomrub">>
The _tentacle.desc tentacle rubs itself between your butt cheeks.
<br>
<<actionstentacleadvbottom _tentacle>>
<br>
<</if>>
<</if>>
<<if $breastuse is "tentacle">>
<<if _tentacle.head is "chest">>
The _tentacle.desc tentacle rubs itself between your <<breastsstop>>
<br>
<<actionstentacleadvchest _tentacle>>
<br>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<combatstate>>
<<carryblock>>
<</nobr>><</widget>>
<<widget "actionstentaclespenis">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvpenis _tentacle>>
<</if>>
<</for>>
<br>
<</nobr>><</widget>>
<<widget "actionstentacleslegs">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvlegs _tentacle>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "actionstentaclesrighthand">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvrighthand _tentacle>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "actionstentacleslefthand">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvlefthand _tentacle>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "upperslither">><<nobr>>
<<if $worn.upper.name isnot "naked">>
then <<slithers>> beneath your $worn.upper.name
<<else>>
then <<slithers>> across your bare skin
<</if>>
<</nobr>><</widget>>
<<widget "lowerslither">><<nobr>>
<<if $worn.lower.name isnot "naked">>
then <<slithers>> beneath your $worn.lower.name
<<else>>
then <<slithers>> across your bare skin
<</if>>
<</nobr>><</widget>>
<<widget "underslither">><<nobr>>
<<if $worn.lower.name isnot "naked">>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
then <<slithers>> beneath your $worn.lower.name and $worn.under_lower.name
<<elseif $worn.under_lower.type.includes("chastity")>>
then <<slithers>> beneath your $worn.lower.name against your chastity belt
<<else>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
then <<slithers>> beneath your $worn.under_lower.name
<<elseif $worn.under_lower.type.includes("chastity")>>
then <<slithers>> against your chastity belt
<<else>>
then <<slithers>> across your bare skin
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "statetentacles">><<nobr>>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].shaft is "finished">>
<<set $tentacles.active -= 1>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "leftarmtentacledisable">><<nobr>>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $leftarm>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "rightarmtentacledisable">><<nobr>>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $rightarm>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "feettentacledisable">><<nobr>>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $feet>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $rescue to 1>>
<<man1init>>
<<set $NPCList[0].chest to "none">>
<<He>> reaches toward you.
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
__Combat Tutorial__
<br>
<<if $gamemode is "soft">>
<i>Your character will be quite passive at first. More actions will become available as you become more promiscuous and comfortable being assertive.
<br><br>
<span class="sub">Assertive</span> and <span class="meek">meek</span> actions will arouse your partner, bringing them closer to orgasm. They'll also make them trust you more.
<br><br>
<span class="brat">Bratty</span> acts will irritate your partner. Use them too frequently and they will become rougher and less trusting.
<br><br>
Some actions have only a chance of working, based on your skill with the bodypart being used and how trusting your partner is.
<br><br>
Each part of your body can perform one action per turn. Choose your actions, then click next or press enter to continue.</i>
<br><br>
<<else>>
<i>There are three common ways to escape an attacker; fight them off, sexually satisfy them, or be rescued.
<span class="def">Defiant</span> acts will hurt them. Hurt them enough and you'll escape. However, <span class="def">defiant</span> acts will anger them, making them more violent.
<br><br>
They'll be happy to use you as a passive toy, but <span class="sub">submissive</span> acts will make them cum faster. Once spent, they'll usually leave you alone. Some <span class="sub">submissive</span> acts will occupy their genitals, so they can't use them in more dangerous ways.
<br><br>
<span class="meek">Meek</span> acts will endear you to them without being directly sexual. <span class="meek">Meek</span> acts will make them trust you more, and often have effects which may help you.
<br><br>
<span class="brat">Bratty</span> acts protect you in ways that defies your attacker's will without hurting them. <span class="brat">Bratty</span> acts will reduce trust and increase anger.
<br><br>
Finally, you could scream for help. Whether it will help or make things worse depends on who's around to hear. Screaming at night or in the wilderness will only anger your attacker. You won't be able to scream (or speak) if your attacker has you gagged.
For this encounter, screaming will get you rescued. Each part of your body can perform one action per turn. Choose your actions, then click next or press enter to continue.</i>
<br><br>
<</if>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Tutorial Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Tutorial Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Tutorial Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Tutorial]]>><</link>></span><<nexttext>>
<</if>>
<<effects>><<set $eventskip to 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte 60>>
"That's what you get, slut." <<He>> leaves you lying on the ground.
<br><br>
<<else>>
"Good <<girlstop>> Here's a little something for the trouble." <<He>> leaves you lying on the ground.
<br><br>
<<tearful>> you climb to your knees. You've gained £5.
<br><br>
<<set $money += 500>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<<else>>
<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<</if>>
<i>Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.
Actions marked as "promiscuity", "exhibitionism" or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.</i>
<br><br>
<<link [[Flirt|Tutorial Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Thank them|Tutorial Thank]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain. "You're fucking nuts," <<he>> says, limping away. <<tearful>> you climb to your knees.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<<else>>
<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<</if>>
<i>Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.
Actions marked as "promiscuity", "exhibitionism" or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.</i>
<br><br>
<<link [[Flirt|Tutorial Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Thank them|Tutorial Thank]]>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault before making a hurried escape.
<br><br>
<<tearful>> you climb to your knees.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<<else>>
<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<</if>>
<i>Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.
Actions marked as "promiscuity", "exhibitionism" or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.</i>
<br><br>
<<link [[Flirt|Tutorial Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Thank them|Tutorial Thank]]>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You take <<his>> arm and hoist yourself up and against <<himcomma>> forcing <<him>> to catch you in an embrace to stop you falling. You look <<him>> in the eyes. "I feel safe now," you say.<<promiscuity1>>
<br><br>
<<He>> blushes. "I-I'm glad you're alright," <<he>> says as <<he>> slowly withdraws <<his>> arms from you, making sure you're steady. <<He>> glances around. "Here," <<he>> hands you a small cylinder. "Be discreet. It's not legal, and there's only enough for one use."
<<gspraymax>><<set $spraymax to 1>><<spray 5>>
<br><br>
"I need to get going. You be careful."
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You take <<his>> arm and <<he>> helps lift you to your feet. "Thank you," you say. "I'll be okay now."
<br><br>
<<He>> glances around. "Here," <<he>> hands you a small cylinder. "Be discreet. It's not legal, and there's only enough for one use."
<<gspraymax>><<set $spraymax to 1>><<spray 5>>
<br><br>
"I need to get going. You be careful."
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<widget "vore">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $vorestage is 1>>
Your thighs are gripped by the $vorecreature's mouth, your shins and feet at the mercy of its probing tongue.
<<neutral 5>>
<<elseif $vorestage is 2>>
Your waist is gripped by the $vorecreature's mouth, your delicate parts at the mercy of its probing tongue.
<<neutral 5>>
<<elseif $vorestage is 3>>
Your chest is gripped by the $vorecreature's mouth, your body at the mercy of its probing tongue.
<<neutral 10>>
<<elseif $vorestage is 4>>
Your shoulders are gripped by the $vorecreature's mouth, your body at the mercy of its probing tongue.<<neutral 10>>
<<elseif $vorestage is 5>>
Your entire body is in the $vorecreature's mouth.
<<neutral 15>>
<<elseif $vorestage is 6>>
You are in the $vorecreature's gullet, pushed along by movements in the walls.
<<neutral 15>>
<<elseif $vorestage is 7>>
You are in the $vorecreature's stomach, it's a struggle to keep your head above the slimy liquid.
<<neutral 20>>
<</if>>
<<if $vorestage is 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms,<span class="blue"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to the waist.
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm,<span class="blue"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to the waist.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="blue">and it takes advantage of your vulnerability.</span> You slide deeper into its mouth, until it swallows you up to the waist.
<</if>>
<</if>>
<<elseif $vorestage is 2>><<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms,<span class="purple"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to your chest.
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm,<span class="purple"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to your chest.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="purple">and it takes advantage of your vulnerability.</span> You slide deeper into its mouth, until it swallows you up to your chest.
<</if>>
<</if>>
<<elseif $vorestage is 3>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>><<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms,<span class="pink"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to your neck.
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm,<span class="pink"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to your neck.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="pink">and it takes advantage of your vulnerability.</span> You slide deeper into its mouth, until it swallows you up to your neck.
<</if>>
<</if>>
<<elseif $vorestage is 4>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>><<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both your arms,<span class="pink"> but it isn't enough.</span> The last of your body slides into its mouth, its lips closing behind you.
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm,<span class="pink"> but it isn't enough.</span> The last of your body slides into its mouth, its lips closing behind you.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="pink">and it takes advantage of your vulnerability.</span> The last of your body slides into its mouth, its lips closing behind you.
<</if>>
<</if>>
<<elseif $vorestage is 5>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>><<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both your arms,<span class="pink"> but it isn't enough.</span> The $vorecreature sucks you further down, sliding you into its gullet.
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm,<span class="pink"> but it isn't enough.</span> The $vorecreature sucks you further down, sliding you into its gullet.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="pink">and it takes advantage of your vulnerability.</span> The $vorecreature sucks you further down, sliding you into its gullet.
<</if>>
<</if>>
<<elseif $vorestage is 6>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>><<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestomach to 0>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both your arms,<span class="pink"> but it isn't enough.</span> The $vorecreature sucks you further down, depositing you in a fleshy chamber.
<<if $leftarm is "grappled">><<set $leftarm to 0>><</if>><<if $rightarm is "grappled">><<set $rightarm to 0>><<swallowed>><</if>>
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm,<span class="pink"> but it isn't enough.</span> The $vorecreature sucks you further down, depositing you in a fleshy chamber.
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><<swallowed>><</if>>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="pink">and it takes advantage of your vulnerability.</span> The $vorecreature sucks you further down, depositing you in a fleshy chamber.
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>><<swallowed>>
<</if>>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 5>>
<<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 5>><</if>>
<<set $worn.upper.integrity -= 5>>
<</if>>
<br><br>
<<set $vorestruggle to 0>>
<<set $rng to random(1, 100)>>
<<if $vorestage is 1>>
<<if $rng gte 66>>
You feel the $vorecreature licking your feet.
<<neutral 5>>
<<elseif $rng gte 33>>
The $vorecreature's tongue protrudes from its maw, and licks your inner thighs.
<<neutral 5>>
<<else>>
The $vorecreature's tongue protrudes from its maw, and licks your butt.
<<neutral 5>>
<</if>>
<<elseif $vorestage is 2>>
<<if $rng gte 66>>
You feel the $vorecreature licking your butt.
<<neutral 5>>
<<elseif $rng gte 33>>
The $vorecreature gently licks your <<groinstop>>
<<neutral 10>>
<<else>>
The $vorecreature's tongue wraps around your pelvis, and rubs up and down the length of your thighs.
<<neutral 5>>
<</if>>
<<elseif $vorestage is 3>>
<<if $rng gte 66>>
The $vorecreature's tongue presses your body against the roof of its maw.
<<neutral 5>>
<<elseif $rng gte 33>>
The $vorecreature gently prods your <<groinstop>>
<<neutral 10>>
<<else>>
The $vorecreature's tongue caresses your inner thighs.
<<neutral 5>>
<</if>>
<<elseif $vorestage is 4>>
<<if $rng gte 66>>
The $vorecreature runs the tip of its tongue down the length of your body.
<<neutral 5>>
<<elseif $rng gte 33>>
The $vorecreature gently prods your <<groinstop>>
<<neutral 10>>
<<else>>
The $vorecreature's tongue caresses your inner thighs.
<<neutral 10>>
<</if>>
<<elseif $vorestage is 5>>
<<if $rng gte 66>>
The $vorecreature runs the tip of its tongue down the length of your body.
<<neutral 10>>
<<elseif $rng gte 33>>
The $vorecreature wraps its tongue around your body.
<<neutral 10>>
<<else>>
The $vorecreature flicks your <<groin>> with the tip of its tongue.
<<neutral 15>>
<</if>>
<<elseif $vorestage is 6>>
<<if $rng gte 81 and $leftarm is 0>>
A groove in the side of the gullet constricts around your left arm, trapping it.
<<set $leftarm to "trapped">><<neutral 10>>
<<elseif $rng gte 61 and $rightarm is 0>>
A groove in the side of the gullet constricts around your right arm, trapping it.
<<set $rightarm to "trapped">><<neutral 10>>
<<elseif $rng gte 41>>
The gullet tightens around your entire body, holding you in place.
<<neutral 10>>
<<elseif $rng gte 21>>
Valves open at the side of the tube and release a warm liquid, coating you in a slimy goo.
<<neutral 15>>
<<elseif $rng gte 1>>
The sides of the gullet push against you, sliding you along the tube.
<<neutral 15>>
<</if>>
<<elseif $vorestage is 7>>
<<if $rng gte 81 and $rightarm is 0>>
A groove in the side of the chamber constricts around your right arm, trapping it.
<<set $rightarm to "trapped">><<neutral 15>>
<<elseif $rng gte 61>>
More liquid squirts out the side of the chamber, covering you in a slimy goo.
<<neutral 15>><<outergoo>>
<<elseif $rng gte 41 and $leftarm is 0>>
A groove in the side of the chamber constricts around your left arm, trapping it.
<<set $leftarm to "trapped">><<neutral 15>>
<<elseif $rng gte 21>>
The chamber pulses to a gentle rhythm.
<<neutral 15>>
<<elseif $rng gte 1>>
The entire chamber pulsates and rubs against you.
<<neutral 20>>
<</if>>
<<if $vorestomach is 0>>
<<set $vorestomach to 1>>
<span class="blue">The walls close in around you.</span>
<<elseif $vorestomach is 1>>
<<set $vorestomach to 2>>
<span class="purple">The walls close in around you.</span>
<<elseif $vorestomach is 2>>
<<set $vorestomach to 3>>
<span class="pink">The walls close in around you, squeezing your body and stealing your breath.</span>
<<elseif $vorestomach is 3>>
<<set $vorestomach to 4>>
<span class="red">The walls close in around you. You soon won't be able to move at all.</span>
<<else>>
<<set $vorestomach to 5>>
<span class="red">The walls close in around you. The world starts to fade.</span>
<</if>>
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $vorestage lte 5>>
<<if $rng gte 75>>
<<set $vorestrength to random(0, 0)>>
<span class="lblue">The $vorecreature seems content to savour your taste, for now.</span>
<<elseif $rng gte 50>>
<<set $vorestrength to random(-5000, 10000)>>
<span class="blue">The $vorecreature salivates in anticipation.</span>
<<elseif $rng gte 25>>
<<set $vorestrength to random(-5000, 20000)>>
<span class="purple">The $vorecreature prepares to suck you in.</span>
<<elseif $rng gte 1>>
<<set $vorestrength to random(1, 20000)>>
<span class="pink">The $vorecreature prepares to gulp you down.</span>
<</if>>
<br><br>
<<else>>
<<if $rng gte 75>>
<<set $vorestrength to random(0, 0)>>
<<elseif $rng gte 50>>
<<set $vorestrength to random(-5000, 10000)>>
<<elseif $rng gte 25>>
<<set $vorestrength to random(-5000, 20000)>>
<<elseif $rng gte 1>>
<<set $vorestrength to random(1, 20000)>>
<</if>>
<</if>>
<<if $voretrait gte 1>>
<<set $vorestrength -= 2500>>
<</if>>
<<if $enemytype isnot "tentacles">>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 10>>
<</if>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "swallowedstat">><<nobr>>
<<set $swallowedstat += 1>>
<</nobr>><</widget>>
<<widget "swallowed">><<nobr>>
<<if $swallowed isnot 1>><<set $swallowed to 1>>
<<swallowedstat>>
<</if>>
<</nobr>><</widget>><<widget "voreactions">><<nobr>>
<<if $images is 1>><<timed 100ms>>
<<combatimg>>
<br>
<</timed>><</if>>
<<if $enemytype isnot "tentacles">>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<</if>>
<<if $trance lte 0>>
<<if $dissociation lte 1>>
<<if $panicparalysis is 0>>
<<if $panicviolence is 0>>
<<if $orgasmdown lte 0>>
<<if $pain lt 100 or $willpowerpain is undefined>>
<<if $leftarm is "bound">>
Your left arm is bound and helpless.
<br><br>
<<elseif $leftarm is "trapped">>
<span class="purple">Your left arm is trapped by the $vorecreature.</span>
<br><br>
<<elseif $leftarm is 0>>
Your left arm is free.
<br>
<<if $leftactiondefault is "leftescape">>
<label><span class="brat">Escape</span> <<radiobutton "$leftaction" "leftescape" checked>></label> |
<<else>>
<label><span class="brat">Escape</span> <<radiobutton "$leftaction" "leftescape">></label> |
<</if>>
<<if $vorestage lte 6>>
<<if $leftactiondefault is "lefthold">>
<label><span class="brat">Hold on</span> <<radiobutton "$leftaction" "lefthold" checked>></label> |
<<else>>
<label><span class="brat">Hold on</span> <<radiobutton "$leftaction" "lefthold">></label> |
<</if>>
<</if>>
<<if $rightarm is "trapped">>
<label><span class="brat">Free your right arm</span> <<radiobutton "$leftaction" "leftvorefree">></label> |
<</if>>
<<if $leftactiondefault is "vorerest">>
<label>Rest <<radiobutton "$leftaction" "vorerest" checked>></label> |
<<else>>
<label>Rest <<radiobutton "$leftaction" "vorerest">></label> |
<</if>>
<br><br>
<</if>>
<<if $rightarm is "bound">>
Your right arm is bound and helpless.
<br><br>
<<elseif $rightarm is "trapped">>
<span class="purple">Your right arm is trapped by the $vorecreature.</span>
<br><br>
<<elseif $rightarm is 0>>
Your right arm is free.
<br>
<<if $rightactiondefault is "rightescape">>
<label><span class="brat">Escape</span> <<radiobutton "$rightaction" "rightescape" checked>></label> |
<<else>>
<label><span class="brat">Escape</span> <<radiobutton "$rightaction" "rightescape">></label> |
<</if>>
<<if $vorestage lte 6>>
<<if $rightactiondefault is "righthold">>
<label><span class="brat">Hold on</span> <<radiobutton "$rightaction" "righthold" checked>></label> |
<<else>>
<label><span class="brat">Hold on</span> <<radiobutton "$rightaction" "righthold">></label> |
<</if>>
<</if>>
<<if $leftarm is "trapped">>
<label><span class="brat">Free your left arm</span> <<radiobutton "$rightaction" "rightvorefree">></label> |
<</if>>
<<if $rightactiondefault is "vorerest">>
<label>Rest <<radiobutton "$rightaction" "vorerest" checked>></label> |
<<else>>
<label>Rest <<radiobutton "$rightaction" "vorerest">></label> |
<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $enemytype isnot "tentacles">>
<<combatstate>>
<<carryblock>>
<</if>>
<br>
<</nobr>><</widget>><<widget "voreeffects">><<nobr>>
<<set $rng to random(1, 100)>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<if $leftaction is "leftescape" and $rightaction is "rightescape">><<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">><<set $attackstat += 2>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">>
<<if $rng gte 40>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>><<set $vorestage -= 1>>
You hit the $vorecreature's maw with both arms, <span class="green">and make it spit you out.</span>
<<elseif $vorestage is 2>><<set $vorestage -= 1>>
You hit the $vorecreature's mouth with both arms. <span class="green">It gags, letting you slide your body out, freeing your <<genitals>> from its maw.</span>
<<elseif $vorestage is 3>><<set $vorestage -= 1>>
You hit the $vorecreature's mouth with both arms. <span class="green">It gags, letting you slide your body out, freeing your <<breasts>> from its maw.</span>
<<elseif $vorestage is 4>><<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with both arms. <span class="green">It gags, letting you slide your body out, freeing your arms from its maw.</span>
<<elseif $vorestage is 5>><<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with both arms. <span class="green">It gags, letting you slide your head back out.</span>
<<elseif $vorestage is 6>><<set $vorestage -= 1>>
You hit the walls of the $vorecreature's gullet with both arms. <span class="green">It convulses, violently pushing you up into its mouth.</span>
<<elseif $vorestage is 7>><<set $vorestage -= 1>>
You pound the walls of the $vorecreature's stomach with both arms. <span class="green">It convulses, violently pushing you up into its gullet.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
You hit the $vorecreature's maw with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 2>>
You hit the $vorecreature's mouth with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 3>>
You hit the $vorecreature's mouth with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 4>>
You hit the inside of the $vorecreature's mouth with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 5>>
You hit the inside of the $vorecreature's mouth with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 6>>
You hit the walls of the $vorecreature's gullet with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 7>>
You pound the walls of the $vorecreature's stomach with both arms, <span class="red">but it doesn't react.</span>
<</if>>
<</if>>
<<elseif $leftaction is "leftescape">><<set $leftaction to 0>><<set $leftactiondefault to "leftescape">><<set $attackstat += 1>><<set $leftactiondefault to "leftescape">>
<<if $rng gte 20>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>><<set $vorestage -= 1>>
You hit the $vorecreature's maw with your left arm, <span class="green">and make it spit you out.</span>
<<elseif $vorestage is 2>><<set $vorestage -= 1>>
You hit the $vorecreature's mouth with your left arm. <span class="green">It gags, letting you slide your body out, freeing your <<genitals>> from its maw.</span>
<<elseif $vorestage is 3>><<set $vorestage -= 1>>
You hit the $vorecreature's mouth with your left arm. <span class="green">It gags, letting you slide your body out, freeing your <<breasts>> from its maw.</span>
<<elseif $vorestage is 4>><<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with your left arm. <span class="green">It gags, letting you slide your body out, freeing your arms from its maw.</span>
<<elseif $vorestage is 5>><<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with your left arm. <span class="green">It gags, letting you slide your head back out.</span>
<<elseif $vorestage is 6>><<set $vorestage -= 1>>
You hit the walls of the $vorecreature's gullet with your left arm. <span class="green">It convulses, violently pushing you up into its mouth.</span>
<<elseif $vorestage is 7>><<set $vorestage -= 1>>
You pound the walls of the $vorecreature's stomach with your left arm. <span class="green">It convulses, violently pushing you up into its gullet.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
You hit the $vorecreature's maw with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 2>>
You hit the $vorecreature's mouth with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 3>>
You hit the $vorecreature's mouth with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 4>>
You hit the inside of the $vorecreature's mouth with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 5>>
You hit the inside of the $vorecreature's mouth with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 6>>
You hit the walls of the $vorecreature's gullet with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 7>>
You pound the walls of the $vorecreature's stomach with your left arm, <span class="red">but it doesn't react.</span>
<</if>>
<</if>>
<<elseif $rightaction is "rightescape">><<set $rightaction to 0>><<set $rightactiondefault to "rightescape">><<set $attackstat += 1>><<set $rightactiondefault to "rightescape">>
<<if $rng gte 20>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>><<set $vorestage -= 1>>
You hit the $vorecreature's maw with your right arm, <span class="green">and make it spit you out.</span>
<<elseif $vorestage is 2>><<set $vorestage -= 1>>
You hit the $vorecreature's mouth with your right arm. <span class="green">It gags, letting you slide your body out, freeing your <<genitals>> from its maw.</span>
<<elseif $vorestage is 3>><<set $vorestage -= 1>>
You hit the $vorecreature's mouth with your right arm. <span class="green">It gags, letting you slide your body out, freeing your <<breasts>> from its maw.</span>
<<elseif $vorestage is 4>><<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with your right arm. <span class="green">It gags, letting you slide your body out, freeing your arms from its maw.</span>
<<elseif $vorestage is 5>><<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with your right arm. <span class="green">It gags, letting you slide your head back out.</span>
<<elseif $vorestage is 6>><<set $vorestage -= 1>>
You hit the walls of the $vorecreature's gullet with your right arm. <span class="green">It convulses, violently pushing you up into its mouth.</span>
<<elseif $vorestage is 7>><<set $vorestage -= 1>>
You pound the walls of the $vorecreature's stomach with your right arm. <span class="green">It convulses, violently pushing you up into its gullet.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
You hit the $vorecreature's maw with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 2>>
You hit the $vorecreature's mouth with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 3>>
You hit the $vorecreature's mouth with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 4>>
You hit the inside of the $vorecreature's mouth with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 5>>
You hit the inside of the $vorecreature's mouth with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 6>>
You hit the walls of the $vorecreature's gullet with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 7>>
You pound the walls of the $vorecreature's stomach with your right arm, <span class="red">but it doesn't react.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "lefthold" and $rightaction is "righthold">><<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "lefthold">><<set $rightactiondefault to "righthold">><<set $vorestruggle to 2>>
<<if $vorestage is 1>>
You grab hold of the $vorecreature's maw with both arms.
<<elseif $vorestage is 2>>
You grab hold of the $vorecreature's maw with both arms.
<<elseif $vorestage is 3>>
You grab hold of the $vorecreature's maw with both arms.
<<elseif $vorestage is 4>>
You cling to the side of the $vorecreature's mouth with both arms.
<<elseif $vorestage is 5>>
You cling to the side of the $vorecreature's mouth with both arms.
<<elseif $vorestage is 6>>
You cling to the side of the $vorecreature's gullet with both arms.
<</if>>
<<elseif $leftaction is "lefthold">><<set $leftaction to 0>><<set $leftactiondefault to "lefthold">><<set $vorestruggle to 1>>
<<if $vorestage is 1>>
You grab hold of the $vorecreature's maw with your left arm.
<<elseif $vorestage is 2>>
You grab hold of the $vorecreature's maw with your left arm.
<<elseif $vorestage is 3>>
You grab hold of the $vorecreature's maw with your left arm.
<<elseif $vorestage is 4>>
You cling to the side of the $vorecreature's mouth with your left arm.
<<elseif $vorestage is 5>>
You cling to the side of the $vorecreature's mouth with your left arm.
<<elseif $vorestage is 6>>
You cling to the side of the $vorecreature's gullet with your left arm.
<</if>>
<<elseif $rightaction is "righthold">><<set $rightaction to 0>><<set $rightactiondefault to "righthold">><<set $vorestruggle to 1>>
<<if $vorestage is 1>>
You grab hold of the $vorecreature's maw with your right arm.
<<elseif $vorestage is 2>>
You grab hold of the $vorecreature's maw with your right arm.
<<elseif $vorestage is 3>>
You grab hold of the $vorecreature's maw with your right arm.
<<elseif $vorestage is 4>>
You cling to the side of the $vorecreature's mouth with your right arm.
<<elseif $vorestage is 5>>
You cling to the side of the $vorecreature's mouth with your right arm.
<<elseif $vorestage is 6>>
You cling to the side of the $vorecreature's gullet with your right arm.
<</if>>
<</if>>
<<if $leftaction is "leftvorefree">><<set $leftaction to 0>>
<<set $rightarm to 0>><span class="lblue">Using all your strength, you manage to free your right arm from the side of the gullet.</span>
<</if>>
<<if $rightaction is "rightvorefree">><<set $rightaction to 0>>
<<set $leftarm to 0>><span class="lblue">Using all your strength, you manage to free your left arm from the side of the gullet.</span>
<</if>>
<<if $leftaction is "vorerest">><<set $leftaction to 0>><<set $leftactiondefault to "vorerest">>
<</if>>
<<if $rightaction is "vorerest">><<set $rightaction to 0>><<set $rightactiondefault to "vorerest">>
<</if>>
<br><br>
<</nobr>><</widget>><<widget "voreimg">><<nobr>>
<div class="i256">
<<if $vorestage is 1>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorethighsfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorethighsback.png">
<<elseif $vorestage is 2>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorewaistfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorewaistback.png">
<<elseif $vorestage is 3>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorechestfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorechestback.png">
<<elseif $vorestage is 4>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/voreshouldersfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/voreshouldersback.png">
<<elseif $vorestage is 5>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorefullfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorefullback.png">
<<elseif $vorestage is 6>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/voregulletfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/voregulletback.png">
<<elseif $vorestage is 7>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorestomachfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorestomachback.png">
<</if>>
</div>
<</nobr>><</widget>><<widget "debug">><<nobr>>
<<button DEBUG>>
<<script>>overlayShowHide('debugOverlay')<</script>>
<</button>>
<<if $debugMenu is undefined>>
<<set $debugMenu to [false, 'debugMain']>>
<</if>>
<<if $debugMenu[0] is true>>
<div id="debugOverlay" class="debugOverlay">
<<debugContents>>
</div>
<<else>>
<div id="debugOverlay" class="debugOverlay hidden">
<<debugContents>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "debugContents">><<nobr>>
<nav class="overlayMenu">
<ul>
<li><input type="button" class="close" value="Close" onclick="overlayShowHide('debugOverlay')"/></li>
<li><input type="button" value="Main" onclick="overlayMenu('debugMain', 'debug')"/></li>
<li><input type="button" value="Character" onclick="overlayMenu('debugCharacter', 'debug')"/></li>
<li><input type="button" value="Events" onclick="overlayMenu('debugEvents', 'debug')"/></li>
</ul>
</nav>
<<if $debugMenu[1] is "debugMain">>
<div id="debugMain" class="overlayItem">
<h3>Main</h3>
<<debugMain>>
</div>
<<else>>
<div id="debugMain" class="overlayItem hidden">
<h3>Main</h3>
<<debugMain>>
</div>
<</if>>
<<if $debugMenu[1] is "debugCharacter">>
<div id="debugCharacter" class="overlayItem">
<h3>Character</h3>
<<debugCharacter>>
</div>
<<else>>
<div id="debugCharacter" class="overlayItem hidden">
<h3>Character</h3>
<<debugCharacter>>
</div>
<</if>>
<<if $debugMenu[1] is "debugEvents">>
<div id="debugEvents" class="overlayItem" onload="restoreDebugMenuState">
<h3>Events</h3>
<<debugEvents>>
</div>
<<else>>
<div id="debugEvents" class="overlayItem hidden" onload="restoreDebugMenuState">
<h3>Events</h3>
<<debugEvents>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "debugMain">><<nobr>>
Allure: <<print $allure>>
<br>
Rng: <<print $rng>>
<br>
Danger: <<print $danger>>
<br>
<input type="button" id="backwords" value="Back" onclick="SugarCube.State.backward()"/>
<br>
<<link [[test|Test]]>><<set $molestationstart to 0>><</link>>
<br>
[[Home|Bedroom]]
<br>
<<link [[Strip|$passage]]>><<undressclothes "wardrobe">><</link>>
<br>
<<link [[Pass 1 hour|$passage]]>><<pass 60>><</link>>
<br>
<<link [[Pass 3 hours|$passage]]>><<pass 3 hours>><</link>>
<br>
<<link [[Pass 6 hours|$passage]]>><<pass 6 hours>><</link>>
<br>
<<link [[Pass 12 hours|$passage]]>><<pass 12 hours>><</link>>
<br>
<<link [[Pass 18 hours|$passage]]>><<pass 18 hours>><</link>>
<br>
<<link [[Pass 23 hours|$passage]]>><<pass 23 hours>><</link>>
<br>
<<link [[Pass 24 hours|$passage]]>><<pass 24 hours>><</link>>
<br>
<<link [[Trust me|$passage]]>><<set $enemytrust += 2000>><</link>>
<br>
<<link [[Hate me|$passage]]>><<set $enemytrust -= 2000>><<set $enemyanger += 1000>><</link>>
<br>
<<link [[Super Punch|$passage]]>><<set $enemyhealth to 0>><</link>>
<br>
<<link [[Super Stroke|$passage]]>><<set $enemyarousal to $enemyarousalmax>><</link>>
<br>
<<link [[Frigify|$passage]]>><<set $enemyarousal to 0>><</link>>
<br>
<<link [[RNG 1|$passage]]>><<set $rng to 1>><</link>>
<br>
<<link [[RNG 21|$passage]]>><<set $rng to 21>><</link>>
<br>
<<link [[RNG 41|$passage]]set $rng to 41>><</link>>
<br>
<<link [[RNG 61|$passage]]set $rng to 61>><</link>>
<br>
<<link [[RNG 81|$passage]]set $rng to 81>><</link>>
<br>
<<link [[RNG 100|$passage]]>><<set $rng to 100>><</link>>
<br>
<<link [[Wear sundress|$passage]]>><<upperwear 1>><</link>>
<br>
<<link [[Wear swimsuit|$passage]]>><<underlowerwear 6>><</link>>
<br>
<<link [[Testing Room]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[End Event|$passage]]>><<endevent>><</link>>
<br><br>
<<link [[Enable basic Pregnancy features|$passage]]>><<set $sexStats.anus.pregnancy.seenDoctor to 2>><<set $sexStats.anus.pregnancy.maxCount to 2>><</link>>
<br>
<<link [[Get Initial Mother Trait|$passage]]>><<set $sexStats.anus.pregnancy.motherStatus to 1>><</link>>
<br>
<<link [[Fertilize New Eggs|$passage]]>><<fertilize>><</link>>
<br>
<<link [[Pregnancy Progress Day|$passage]]>><<pregProgressDay>><</link>>
<br>
<<link [[Pregnancy Progress Week|$passage]]>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<</link>>
<br>
<<link [[Set all pregnancy events to next $pass|$passage]]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if _pregnancy[0] isnot null>><<set _pregnancy[0].timeLeft to 1>><</if>>
<<if _pregnancy[1] isnot null>><<set _pregnancy[1].timeLeft to 1>><</if>>
<<if _pregnancy[2] isnot null>><<set _pregnancy[2].timeLeft to 1>><</if>>
<<if _pregnancy[3] isnot null>><<set _pregnancy[3].timeLeft to 1>><</if>>
<</link>>
<br>
<br>
These still require Fertilize
<br>
<<link [[Get Pregnant with an eel|$passage]]>><<impregnate "eels" 1000>><</link>>
<br>
<<link [[Get Pregnant with a slime|$passage]]>><<impregnate "slimes" 1000>><</link>>
<br>
<<link [[Get Pregnant with a worm|$passage]]>><<impregnate "worms" 1000>><</link>>
<br>
<<link [[Get Pregnant with a tentacle|$passage]]>><<impregnate "tentacle" 1000>><</link>>
<br><br>
<<link [[Repair Pregnancy Objects|$passage]]>><<prenancyObjectRepair>><</link>>
<br>
<<link [[Reset Pregnancy Objects|$passage]]>><<unset $container>><<unset $sexStats.anus>><<physicalAdjustmentsInit>><<containersInit>><</link>>
<</nobr>><</widget>>
<<widget "debugCharacter">><<nobr>>
<<if $alluretest is 1>>
<<link [[Stop Being Alluring|$passage]]>><<set $alluretest to 0>><</link>>
<br>
<<else>>
<<link [[Become Alluring|$passage]]>><<set $alluretest to 1>><</link>>
<br>
<</if>>
<<link [[Fame|$passage]]>><<set $fame += 4000>><<famescrap 1000>><<famebusiness 1000>><<famegood 1000>><<famepimp 1000>><<set $fameexhibitionism += 1000>><<set $famesex += 1000>><<set $famerape += 1000>><<set $famebestiality += 1000>><<set $fameprostitution += 1000>><</link>>
<br>
<<link [[Fame Sex|$passage]]>><<set $fame += 4000>><<set $famesex += 4000>><</link>>
<br>
<<link [[Timer|$passage]]>><<set $timer -= 60>><</link>>
<br>
<<link [[Size Up|$passage]]>><<set $devlevel += 1>><</link>>
<br>
<<link [[Stress|$passage]]>><<set $stress to $stress + 5000>><</link>>
<br>
<<link [[Destress|$passage]]>><<set $stress to $stress - 5000>><</link>>
<br>
<<link [[Traumatise me|$passage]]>><<set $trauma to $trauma + 2000>><</link>>
<br>
<<link [[DeTraumatise me|$passage]]>><<set $trauma to $trauma - 2000>><</link>>
<br>
<<link [[Exhibitionism|$passage]]>><<set $exhibitionism to $exhibitionism + 20>><</link>>
<br>
<<link [[Promiscuity|$passage]]>><<set $promiscuity to $promiscuity + 20>><</link>>
<br>
<<link [[Deviancy|$passage]]>><<set $deviancy to $deviancy + 20>><</link>>
<br>
<<link [[Full Lewd|$passage]]>><<set $promiscuity to $promiscuity + 100>><<set $exhibitionism to $exhibitionism + 100>><<set $deviancy += 100>><</link>>
<br>
<<link [[Beauty|$passage]]>><<set $beauty to $beauty + 10000>><</link>>
<br>
<<link [[Physique|$passage]]>><<set $physique to $physique + 2000>><</link>>
<br>
<<link [[Sunlight|$passage]]>><<set $weather to "clear">><</link>>
<br>
<<link [[Booze|$passage]]>><<set $drunk += 60>><</link>>
<br>
<<link [[Drugged|$passage]]>><<set $drugged += 600>><</link>>
<br>
<<link [[Hallucinogen|$passage]]>><<set $hallucinogen += 600>><</link>>
<br>
<<link [[Seduction|$passage]]>><<set $seductionskill to $seductionskill + 200>><</link>>
<br>
<<link [[Skulduggery|$passage]]>><<set $skulduggery to $skulduggery + 200>><</link>>
<br>
<<link [[Crime|$passage]]>><<set $crime to $crime + 500>><<set $crimehistory += 500>><</link>>
<br>
<<link [[Bind|$passage]]>><<set $leftarm to "bound">><<set $rightarm to "bound">><</link>>
<br>
<<link [[UnBind|$passage]]>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<set $leftboundcarry to 0>>><<set $rightboundcarry to 0>>
<</link>>
<br>
<<link [[Breasts up|$passage]]>><<set $breastsize += 1>><</link>>
<br>
<<link [[Breasts down|$passage]]>><<set $breastsize -= 1>><</link>>
<br>
<<link [[Butt up|$passage]]>><<set $bottomsize += 1>><</link>>
<br>
<<link [[Butt down|$passage]]>><<set $bottomsize -= 1>><</link>>
<br>
<<link [[Penis up|$passage]]>><<set $penissize += 1>><</link>>
<br>
<<link [[Penis down|$passage]]>><<set $penissize -= 1>><</link>>
<br>
<<link [[Balls up|$passage]]>><<set $ballssize += 1>><</link>>
<br>
<<link [[Balls down|$passage]]>><<set $ballssize -= 1>><</link>>
<br>
<<link [[Fame|$passage]]>><<set $fame += 4000>><<set $fameexhibitionism += 1000>><<set $famesex += 1000>><<set $famerape += 1000>><<set $famebestiality += 1000>><<set $fameprostitution += 1000>><</link>>
<br>
<<link [[Fame Sex|$passage]]>><<set $fame += 4000>><<set $famesex += 4000>><</link>>
<br>
<<link [[Timer|$passage]]>><<set $timer -= 60>><</link>>
<br>
<<link [[Stress|$passage]]>><<set $stress += 5000>><</link>>
<br>
<<link [[Destress|$passage]]>><<set $stress -= 5000>><</link>>
<br>
<<link [[Traumatise me|$passage]]>><<set $trauma += 2000>><</link>>
<br>
<<link [[DeTraumatise me|$passage]]>><<set $trauma -= 2000>><</link>>
<br>
<<link [[Exhibitionism|$passage]]>><<set $exhibitionism += 20>><</link>>
<br>
<<link [[Promiscuity|$passage]]>><<set $promiscuity += 20>><</link>>
<br>
<<link [[Full Lewd|$passage]]>><<set $promiscuity += 100>><<set $exhibitionism += 100>><<set $deviancy += 100>><</link>>
<br>
<<link [[Beauty|$passage]]>><<set $beauty += 10000>><</link>>
<br>
<<link [[Physique|$passage]]>><<set $physique += 2000>><</link>>
<br>
<<link [[Sunlight|$passage]]>><<set $weather to "clear">><</link>>
<br>
<<link [[Booze|$passage]]>><<set $drunk += 60>><</link>>
<br>
<<link [[Drugged|$passage]]>><<set $drugged += 600>><</link>>
<br>
<<link [[Hallucinogen|$passage]]>><<set $hallucinogen += 600>><</link>>
<br>
<<link [[Seduction|$passage]]>><<set $seductionskill += 200>><</link>>
<br>
<<link [[Skulduggery|$passage]]>><<set $skulduggery += 200>><</link>>
<br>
<<link [[Crime|$passage]]>><<set $crime += 500>><</link>>
<br>
<<link [[Chastity Belt|$passage]]>><<underlowerwear 5>><</link>>
<br>
<<link [[Collar|$passage]]>><<neckwear 1>><</link>>
<br>
<<link [[Bind|$passage]]>><<set $leftarm to "bound">><<set $rightarm to "bound">><</link>>
<br>
<<link [[Money|$passage]]>><<set $money += 500000>><</link>>
<br>
<<link [[Grow hair|$passage]]>><<set $hairlength += 100>><</link>>
<br>
<<link [[Grow fringe|$passage]]>><<set $fringelength += 100>><</link>>
<br>
<<link [[Arousal|$passage]]>><<set $arousal += 10000>><</link>>
<br>
<<link [[Arousal down|$passage]]>><<set $arousal -= 10000>><</link>>
<br>
<<link [[Parasite|$passage]]>><<parasite nipples urchin>><</link>>
<br>
<<link [[Chastity Parasite|$passage]]>><<set $analchastityparasite to "worms">><</link>>
<br>
<<link [[Month|$passage]]>><<set $monthday += 31>><<day>><</link>>
<br>
<<link [[Delinquency|$passage]]>><<set $delinquency += 1000>><</link>>
<br>
<<link [[Detention|$passage]]>><<set $detention += 10>><</link>>
<br>
<<link [[School Marks|$passage]]>><<set $school += 8000>><<set $science += 800>><<set $maths += 800>><<set $english += 800>><<set $history += 800>><</link>>
<br>
<<link [[All Skills|$passage]]>><<set $school += 448>><<set $science += 112>><<set $maths += 112>><<set $english += 112>><<set $history += 112>><<set $skulduggery += 112>><<set $danceskill += 112>><<set $swimmingskill += 112>><<set $bottomskill += 112>><<set $seductionskill += 112>><<set $handskill += 112>><<set $feetskill += 112>><<set $chestskill += 112>><<set $thighskill += 112>><<set $oralskill += 112>><<set $analskill += 112>><<set $vaginalskill += 112>><<set $penileskill += 112>><</link>>
<br>
<<link [[All Skills Super|$passage]]>><<set $school += 4000>><<set $science += 1000>><<set $maths += 1000>><<set $english += 1000>><<set $history += 1000>><<set $skulduggery += 1000>><<set $danceskill += 1000>><<set $swimmingskill += 1000>><<set $bottomskill += 1000>><<set $seductionskill += 1000>><<set $handskill += 1000>><<set $feetskill += 1000>><<set $chestskill += 1000>><<set $thighskill += 1000>><<set $oralskill += 1000>><<set $analskill += 1000>><<set $vaginalskill += 1000>><<set $penileskill += 1000>><</link>>
<br>
<<link [[Status|$passage]]>><<set $cool += 400>><</link>>
<br>
<<link [[Status Down|$passage]]>><<set $cool -= 400>><</link>>
<br>
<<link [[Destroy Swimming Outfits|$passage]]>><<set $upperschoolswimsuitno to 0>><<set $lowerschoolswimsuitno to 0>><<set $schoolswimshortsno to 0>><</link>>
<br>
<<link [[Towels|$passage]]>><<clothesontowel>><</link>>
<br>
<<link [[Submission|$passage]]>><<set $submissive += 250>><</link>>
<br>
<<link [[Defiance|$passage]]>><<set $submissive -= 250>><</link>>
<br>
<<link [[Imprison Me|Underground Intro2]]>><<generate1>><<person1>><</link>>
<br>
<<link [[Towels Please|$passage]]>><<towelup>><</link>>
<br>
<<link [[Pain Up|$passage]]>><<set $pain += 50>><</link>>
<br>
<<link [[Pain Down|$passage]]>><<set $pain -= 50>><</link>>
<br>
<<link [[Robin Love|$passage]]>><<set $NPCName[$NPCNameList.indexOf("Robin")].love += 100>><<set $NPCName[$NPCNameList.indexOf("Robin")].lust += 100>><</link>>
<br>
<<link [[Robin Note|$passage]]>><<set $robinnote to 1>><</link>>
<<link [[Robin Romance|$passage]]>><<set $robinromance to 1>><</link>>
<br>
<<link [[Stats Up|$passage]]>>
<<set $orgasmstat += 2000>>
<<set $ejacstat += 2000>>
<<set $moleststat += 2000>>
<<set $rapestat += 1000>>
<<set $beastrapestat += 500>>
<<set $tentaclerapestat += 200>>
<<set $swallowedstat += 100>>
<<set $prostitutionstat += 10>>
<</link>>
<br>
<<link [[Almost Destroy Lowerclothes|$passage]]>><<set $worn.lower.integrity to 1>><</link>>
<br>
<<link [[Almost Destroy Upperclothes|$passage]]>><<set $worn.upper.integrity to 1>><</link>>
<br>
<<link [[Almost Destroy Underclothes|$passage]]>><<set $worn.under_lower.integrity to 1>><</link>>
<br>
<<link [[Almost Destroy Underupperclothes|$passage]]>><<set $worn.under_upper.integrity to 1>><</link>>
<br>
<<link [[Damage Lowerclothes|$passage]]>><<set $worn.lower.integrity -= 200>><</link>>
<br>
<<link [[Damage Upperclothes|$passage]]>><<set $worn.upper.integrity -= 200>><</link>>
<br>
<<link [[Damage Underupperclothes|$passage]]>><<set $worn.under_upper.integrity -= 200>><</link>>
<br>
<<link [[Damage Underclothes|$passage]]>><<set $worn.under_lower.integrity -= 200>><</link>>
<br>
<<link [[Swimming Skill|$passage]]>><<set $swimmingskill += 100>><</link>>
<br>
<<link [[Disable Hands|$passage]]>><<set $NPCList[0].lefthand to 0>><<set $NPCList[0].righthand to 0>><</link>>
<br>
<<link [[Purity Down|$passage]]>><<set $purity -= 500>><</link>>
<br>
<<if $wolfgirl is 6>>
<<link [[Wolf off|$passage]]>><<set $wolfgirl to 0>><</link>>
<br>
<<else>>
<<link [[Wolf up|$passage]]>><<set $wolfgirl += 1>><</link>>
<br>
<</if>>
<<link [[Wolf build up|$passage]]>><<set $wolfbuild += 40>><</link>>
<br>
<<link [[Wolf build down|$passage]]>><<set $wolfbuild -= 40>><</link>>
<br>
<<link [[Angel build up|$passage]]>><<set $angelbuild += 40>><</link>>
<br>
<<link [[Angel build down|$passage]]>><<set $angelbuild -= 40>><</link>>
<br>
<<link [[Demon build up|$passage]]>><<set $demonbuild += 40>><</link>>
<br>
<<link [[Demon build down|$passage]]>><<set $demonbuild -= 40>><</link>>
<br>
<<link [[Awareness up|$passage]]>><<set $awareness += 200>><</link>>
<br>
<<link [[Awareness down|$passage]]>><<set $awareness -= 200>><</link>>
<br>
<<link [[Goo Me|$passage]]>><<drench both 5>><</link>>
<br>
<<link [[Goo Me Small|$passage]]>><<drench both 1>><</link>>
<br>
<<link [[Undertemp off|$passage]]>><<set $undertemp to 0>><</link>>
<br>
<<link [[Drench me|$passage]]>><<set $upperwet to 200>><<set $lowerwet to 200>><<set $underwet to 200>><</link>>
<br>
<<link [[Bully Timer|$passage]]>><<set $bullytimer to 100>><<set $bullytimeroutside to 100>><</link>>
<br>
<<link [[Whitney Lower Dominance|$passage]]>><<set $NPCName[$NPCNameList.indexOf("Whitney")].dom -= 20>><</link>>
<br>
<<link [[Whitney Raise Dominance|$passage]]>><<set $NPCName[$NPCNameList.indexOf("Whitney")].dom += 20>><</link>>
<br>
<<link [[Whitney Love|$passage]]>><<set $NPCName[$NPCNameList.indexOf("Whitney")].love += 20>><<set $NPCName[$NPCNameList.indexOf("Whitney")].lust += 20>><</link>>
<br>
<<link [[Pub Whore|$passage]]>><<set $pubwhore += 10>><</link>>
<br>
<<link [[Make Creature|$passage]]>><<beasttype bear>><</link>>
<br>
<<link [[Full Spray|$passage]]>><<set $spraymax to 5>><<spray 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "debugEvents">><<nobr>>
<<link [[Start Robin Event|$passage]]>><<set $robindebt to 9>><</link>>
<br>
<<link [[School Start|Oxford Street]]>><<pass 1 day>><</link>>
<br>
<<link [[Rape Me->Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Double Rape Me->Forest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Gang Rape Me w/ Audience->Brothel Dance Rape]]>><<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Gang Rape Me w/ Students->Brothel Dance Rape]]>><<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generatey6>><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Sex Me|Beach Day Encounter Sex]]>><<generate1>><<person1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Gang Sex Me with Audience->Maths Lesson Gang Bang]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[DP Test]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Bus Rape->Bus move]]>><<generate1>><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Monster Rape Me->Monster Test]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Beast Rape Me|Street Dogs]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Beast Sex Me|Sea Dolphins Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Tentacle Rape Me|Sea Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Bailey Test->Bus move]]>><<set $molestationstart to 1>><<npc Bailey>><<person1>><</link>>
<br>
<<link [[Leighton Test->Bus move]]>><<set $molestationstart to 1>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Enslave Me->Underground Intro]]>><<generate1>><<generate2>><<person1>><</link>>
<br>
<<link [[Work as a dancer|Brothel Dance]]>><<set $dancing to 1>><<set $venuemod to 3>><<stress -4>><<tiredness 4>><<set $dancelocation to "brothel">><</link>>
<br>
<<link [[Eden Start|Eden Cabin]]>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><</link>>
<br>
<<link [[Kylar Basement Rape|Kylar Basement Rape]]>><<set $molestationstart to 1>><<npc Kylar>><<person1>><</link>>
<br>
<<link [[Kylar Sex|Street Kylar Sex]]>><<set $sexstart to 1>><<set $location to "town">><<npc Kylar>><<person1>><</link>>
<br>
<<link [[Robin Sex Start|Bed Robin Sex]]>><<set $sexstart to 1>><<npc Robin>><<person1>><</link>>
<br>
<<link [[Briar Pay Refuse|Brothel Pay Refuse]]>><<set $molestationstart to 1>><<npc Briar>><<generate2>><<generate3>><<person1>><</link>>
<br>
<<link [[Leighton Sex|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 1>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Leighton Forced|Head's Office Blackmail Rape]]>><<set $molestationstart to 1>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Avery Date|Domus Street]]>><<set $averydate to 1>><<set $time to 1200>><</link>>
<br>
<<link [[Black Wolf Forced|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Police Pillory Start|Police Pillory Start]]>><<set $crime to 5000>><<generate1>><<person1>><</link>>
<br>
<<link [[Brothel Punishment]]>><</link>>
<br>
<<link [[Brothel Gloryhole]]>><</link>>
<br>
<<link [[Clothing Shop|Clothing Shop]]>><</link>><br>
<<link [[Forest Shop|Forest Shop]]>><</link>>
<br>
<<link [[Wolf Pack|Forest Wolf Cave]]>><<set $wolfpacktrust to 12>><</link>><br>
<<link [[Halloween|$passage]]>><<set $days to 47>><<set $monthday to 21>><<set $month to "october">><</link>><br>
<<link [[Test|$passage]]>><<set $month to "october">><</link>><br>
<br>
<<link [[Wake up|Ambulance rescue]]>><<pass 1 hour>><</link>>
<br>
<<link [[Appointment|Hospital Foyer]]>><<set $weekday to 6>><<set $time to 960>><</link>>
<br>
<<link [[Deep forest|Forest]]>><<set $forest to 80>><</link>>
<br>
<<link [[Penis Inspection|Penis Inspection]]>><<pass 1 week>><<pass 1 week>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Breast Inspection|Breast Inspection]]>><<pass 1 week>><<pass 1 week>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Science Class Exposure|Science Event3]]>><<set $scienceprogression to 3>><<set $delinquency to 600>><</link>>
<br>
<<link [[History Class Pillory|History Lesson Pillory]]>><</link>>
<br>
<<link [[Water Balloon]]>><</link>>
<br>
<<link [[NNPC Parade]]>><</link>>
<br>
<<link [[Demon Encounter|Demon Start]]>><</link>>
<br><br>
Turn beast into: <<link [[Creature|$passage]]>><<set $beasttype to "creature">><</link>>
<br>
<<link [[Dog|$passage]]>><<set $beasttype to "dog">><</link>>
<br>
<<link [[Wolf|$passage]]>><<set $beasttype to "wolf">><</link>>
<br>
<<link [[Dolphin|$passage]]>><<set $beasttype to "dolphin">><</link>>
<br>
<<link [[Bear|$passage]]>><<set $beasttype to "bear">><</link>>
<br>
<<link [[Boar|$passage]]>><<set $beasttype to "boar">><</link>>
<br>
<<link [[Pig|$passage]]>><<set $beasttype to "pig">><</link>>
<br>
<<link [[Lizard|$passage]]>><<set $beasttype to "lizard">><</link>>
<br><br>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<!-- Generate Demon -->
<<generateNPC 1 a f h 20>><<person1>>
You investigate the noise coming from the school's hallway.
Suddenly, with a HERMMMMM-POP a portal swirls open in front out you. From the portal <span class="blue">a <<person>> strides out,</span> <<his>> red eyes never leaving contact with yours.<br><br>
The <<person>> opens <<his>> mouth and roars hotly. <span class="red">Your clothes are shredded to nothing in a blast of heat and wind as you wince from the impact,</span> your skin glowing hotly.<<tanned 2400>><<gggtanned>><br>
<<set $worn.lower.integrity to 0>><<set $worn.upper.integrity to 0>><<set $worn.under_lower.integrity to 0>><<set $worn.under_upper.integrity to 0>>
<<headruined>><<legsruined>><<feetruined>>
<<integritycheck>>
<br>
You look up, feeling a combination of awe and terror. The <<persons>> $NPCList[0].breastsdesc are standing straight out in defiance of gravity, <<his>> $NPCList[0].penisdesc dangling semi-engorged over <<his>> vagina... while the <<person>> is standing in front of you, everything shifts about lazily, as if you were looking at painting being swirled. <br><br>
The <<person>> speaks in a commanding voice breaking your reverie, "Serve me well mortal and you shall be rewarded."<br><br>
You consider your options...<br><br>
<<link [[Run away screaming|Oxford Street]]>><</link>><br>
<<link [[Stay and see what happens...|Demon Sex]]>><<set $sexstart to 1>><</link>><br><<effects>><<person1>>
<<if $sexstart is 1>>
<span class="pink">Prepare yourself, mortal.</span>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<violence 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 500>>
<<set $enemyarousalmax to 10000>>
<<set $ostart to $orgasmcount>><<set $oindex to 0>><<set $o to 0>>
<</if>>
/% DEBUG: $NPCList[0].penis $NPCList[0].vagina<br> %/
/% DEBUG: ocount $orgasmcount $o $oindex $ostart <br> %/
<<set $o to ($orgasmcount - $ostart)>>
<<if $o gt $oindex>>
You have cum $o times. <span class="purple">The <<person>> grows in power as <<he>> drains you.<<awareness -10>><<llawareness>></span><br>
<<set $oindex to $o>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Demon Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Demon Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Demon Sex]]>><</link>></span><<nexttext>>
<</if>><<schooleffects>><<effects>>
<<unset $o>><<unset $ostart>><<unset $oindex>>
<<person1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation-demon>>
You wake on a grassy field, refreshed but drenched in semen and goo... the <<person>> is gone, <span class="blue">leaving you with a deep sense of longing you can't shake or understand.</span><br><br>
<<set $tiredness to 1>>
<<set $pain to 0>>
<<drench both 5>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><</link>>
<<else>>
<<He>> recoils and vanishes. You are left with a deep sense of longing you can't shake or understand. <br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<</if>><<widget "ejaculation-demon">><<nobr>>
<<famesex 1>>
<<if $exposed is 1>>
<<fameexhibitionism 1>>
<<elseif $exposed gte 2>>
<<fameexhibitionism 2>>
<</if>>
You pass out from exertion, completely spent, <span class="blue">while the <<person>> roars and continues to work away on your limp body.</span><br><br>
<<if $images is 1>>
<<combatimg>>
<br>
<</if>>
<</nobr>><</widget>><!-- Used to debug Named NPCs by displaying all attributes. Note that running this in Debug introduces all NNPCs to PC -->
<span class="red">TOTAL NAMED NPCS: $NPCName.length<br></span>
<!-- Example of introduction, varible set / increment, and put away of npc -->
/% <<npc Robin>> %/
/% In walks $npc, and takes a bow. <<He>> has more Trauma now. And out <<he>> goes.<br> %/
/% <<npcset $npc trauma 80>> %/
/% <<npcincr $npc trauma 100>> %/
/% <<endnpc>> %/
<<for _i = 0; _i lt $NPCName.length; _i++>>
<<npc $NPCName[_i].nam>>
<br>
Introducing NPC Number <<print _i>>: <span class="green">$NPCName[_i].nam the $NPCName[_i].title</span><br>
PRONOUN: <span class="red">$NPCName[_i].pronoun</span> GENDER: <span class="red">$NPCName[_i].gender</span><br>
PPSize,Desc: <span class="gold">$NPCName[_i].penissize, $NPCName[_i].penisdesc</span> BREASTSize,Desc: <span class="gold">$NPCName[_i].breastsize, $NPCName[_i].breastsdesc</span><br>
TYPE: <span class="red"><<if $NPCName[_i].adult>>Adult<<elseif $NPCName[_i].teen>>Teen<<else>>???<</if>></span> INSECURITY: <span class="red">$NPCName[_i].insecurity<br></span>
TRUST: $NPCName[_i].trust LOVE: $NPCName[_i].love DOM: $NPCName[_i].dom LUST $NPCName[_i].lust RAGE: $NPCName[_i].rage TRAUMA $NPCName[_i].trauma<br>
STATE: $NPCName[_i].state<br>
You have <<if $NPCName[_i].init is 1>>been introduced to <<himstop>><<else>>not been introduced to <<himstop>><</if>><br>
<<endnpc $NPCName[_i].nam>>
<</for>>
[[Next|Bedroom]]<!-- Keeping this only as an example on how to use Widget as Event for debug -->
<<street10>>
[[Next|Domus Street]]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<abomination>>
You awaken to find yourself being assaulted by a strange beast!
<</if>>
<<effects>>
<<effectsmult>><<man>>
<<stateman>>
<br><br>
<<actionsmult>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "sea">><<effects>>
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "tentacles">>
<<tentaclestart 6 15>>
<<set $vorestage to 1>>
<<set $vorecreature to "whale">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $hallucinations gte 1>>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "eels">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<set $swimdistance to 20>>
<<set $water to 1>>
<</if>>
<<voreeffects>><<swarmeffects>><<effectstentacles>>
<<vore>><<swarm>><<tentacles>>
<<statetentacles>>
<<voreactions>><<swarmactions>><<actionstentacles>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Monster Test]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Monster Test]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<man1init>>
<<set $NPCList[0].penis to "vagina">><<set $vaginause to "penis">><<set $vaginastate to "penetrated">>
<<set $NPCList[1].penis to "anus">><<set $anususe to "penis">><<set $anusstate to "penetrated">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<dogpackinit>>
You awaken to find yourself surrounded by a pack of stray dogs!
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Wolf Pack Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Pack Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Wolf Pack Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Pack]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Wolf Pack Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Wolf Pack Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Wolf Pack]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastwound>>
<<if $beastno gte 3>>
The beast recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Pack]]
<<elseif $beastno is 2>>
The beast recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Pack]]
<<elseif $beastno is 1>>
The beast recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Pack End]]
<</if>><<effects>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the beast leaves you be. Another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Pack]]
<<elseif $beastno is 2>>
Satisfied, the beast leaves you be. The other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Pack]]
<<elseif $beastno is 1>>
Satisfied, the beast leaves you be.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Pack End]]
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The wolf whimpers and flees into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The wolf leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the grass. One seems to be limping.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>><<silently>><<effects>><</silently>>
/*<<Avatar>>*/
<<link "<<">><<set $pain -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $pain -= 5>><<goto "Testing Room">><</link>>
Pain (<<= $pain>>)
<<link ">">><<set $pain += 5>><<goto "Testing Room">><</link>>
<<link ">>">><<set $pain += 10>><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $arousal -= 1000>><<goto "Testing Room">><</link>>
<<link "<">><<set $arousal -= 100>><<goto "Testing Room">><</link>>
Arousal (<<= $arousal>>)
<<link ">">><<set $arousal += 100>><<goto "Testing Room">><</link>>
<<link ">>">><<set $arousal += 1000>><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $stress -= 1000>><<goto "Testing Room">><</link>>
<<link "<">><<set $stress -= 100>><<goto "Testing Room">><</link>>
Stress (<<= $stress>>)
<<link ">">><<set $stress += 100>><<goto "Testing Room">><</link>>
<<link ">>">><<set $stress += 1000>><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $trauma -= 1000>><<goto "Testing Room">><</link>>
<<link "<">><<set $trauma -= 100>><<goto "Testing Room">><</link>>
Trauma (<<= $trauma>>)
<<link ">">><<set $trauma += 100>><<goto "Testing Room">><</link>>
<<link ">>">><<set $trauma += 1000>><<goto "Testing Room">><</link>>
<br><br>
<<link "<<">><<set $promiscuity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $promiscuity -= 2>><<goto "Testing Room">><</link>>
Promiscuity (<<= $promiscuity>>)
<<link ">">><<set $promiscuity += 2>><<goto "Testing Room">><</link>>
<<link ">>">><<set $promiscuity += 10>><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $exhibitionism -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $exhibitionism -= 2>><<goto "Testing Room">><</link>>
Exhibitionism (<<= $exhibitionism>>)
<<link ">">><<set $exhibitionism += 2>><<goto "Testing Room">><</link>>
<<link ">>">><<set $exhibitionism += 10>><<goto "Testing Room">><</link>>
<br><br>
Toggle:
<<link "Sex">><<if $player.gender is "f">>
<<set $vaginaexist to 0>><<set $player.gender to "m">><<set $penisexist to 1>>
<<else>><<set $penisexist to 0>><<set $player.gender to "f">><<set $vaginaexist to 1>><</if>>
<<goto "Testing Room">><</link>> |
<<link "Gender">><<if $player.sex is "f">>
<<set $vaginaexist to 0>><<set $player.sex to "m">><<set $penisexist to 1>>
<<else>><<set $penisexist to 0>><<set $player.sex to "f">><<set $vaginaexist to 1>><</if>>
<<goto "Testing Room">><</link>> |
<<link "Virginity">>
<<if $penilevirginity is 0 or $vaginalvirginity is 0>>
<<set $penilevirginity to 1>><<set $vaginalvirginity to 1>><<set $oralvirginity to 1>><<set $analvirginity to 1>>
<<else>>
<<set $penilevirginity to 0>><<set $vaginalvirginity to 0>><<set $oralvirginity to 0>><<set $analvirginity to 0>>
<</if>>
<<goto "Testing Room">><</link>> |
<<link "Hirsute">>
<<if $hirsutedisable is "f">>
<<set $hirsutedisable to "t">>
<<else>>
<<set $hirsutedisable to "f">>
<</if>>
<<goto "Testing Room">><</link>> |
<<link "Bound Left Arm">>
<<if $leftarm is "bound">>
<<set $leftarm to 0>><<set $leftboundcarry to 0>>
<<else>>
<<set $leftarm to "bound">>
<</if>>
<<goto "Testing Room">><</link>> |
<<link "Bound Right Arm">>
<<if $rightarm is "bound">>
<<set $rightarm to 0>><<set $rightboundcarry to 0>>
<<else>>
<<set $rightarm to "bound">>
<</if>>
<<goto "Testing Room">><</link>>
<br><br>
Breast Size - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
<br>
Hair Colour (<<= $haircolour>>):
<<link "Black">><<set $haircolour to "black">><<goto "Testing Room">><</link>> |
<<link "Brown">><<set $haircolour to "brown">><<goto "Testing Room">><</link>> |
<<link "Red">><<set $haircolour to "red">><<goto "Testing Room">><</link>> |
<<link "Ginger">><<set $haircolour to "ginger">><<goto "Testing Room">><</link>> |
<<link "Blond">><<set $haircolour to "blond">><<goto "Testing Room">><</link>> |
<<link "Green">><<set $haircolour to "green">><<goto "Testing Room">><</link>> |
<<link "Blue">><<set $haircolour to "blue">><<goto "Testing Room">><</link>> |
<<link "Purple">><<set $haircolour to "purple">><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $hairlength -= 100>><<goto "Testing Room">><</link>>
<<link "<">><<set $hairlength -= 10>><<goto "Testing Room">><</link>>
Hair Length (<<= $hairlength>>)
<<link ">">><<set $hairlength += 10>><<goto "Testing Room">><</link>>
<<link ">>">><<set $hairlength += 100>><<goto "Testing Room">><</link>>
<br>
Eye Colour (<<= $eyecolour>>):
<<link "Hazel">><<set $eyecolour to "hazel">><<goto "Testing Room">><</link>> |
<<link "Amber">><<set $eyecolour to "amber">><<goto "Testing Room">><</link>> |
<<link "Green">><<set $eyecolour to "green">><<goto "Testing Room">><</link>> |
<<link "Dark Blue">><<set $eyecolour to "dark blue">><<goto "Testing Room">><</link>> |
<<link "Light Blue">><<set $eyecolour to "light blue">><<goto "Testing Room">><</link>> |
<<link "Purple">><<set $eyecolour to "purple">><<goto "Testing Room">><</link>>
<br><br>
<<link "<">><<set $wolfgirl -= 1>><<goto "Testing Room">><</link>>
Wolf (<<= $wolfgirl>>)
<<link ">">><<set $wolfgirl += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $angel -= 1>><<goto "Testing Room">><</link>>
Angel (<<= $angel>>)
<<link ">">><<set $angel += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $demon -= 1>><<goto "Testing Room">><</link>>
Demon (<<= $demon>>)
<<link ">">><<set $demon += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $fallenangel -= 1>><<goto "Testing Room">><</link>>
Fallen Angel (<<= $fallenangel>>)
<<link ">">><<set $fallenangel += 1>><<goto "Testing Room">><</link>>
<br><br>
Semen:
<<link "<">><<set $vaginasemen -= 1>><<goto "Testing Room">><</link>>
Vagina (<<= $vaginasemen>>)
<<link ">">><<set $vaginasemen += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $anussemen -= 1>><<goto "Testing Room">><</link>>
Anus (<<= $anussemen>>)
<<link ">">><<set $anussemen += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $mouthsemen -= 1>><<goto "Testing Room">><</link>>
Mouth (<<= $mouthsemen>>)
<<link ">">><<set $mouthsemen += 1>><<goto "Testing Room">><</link>>
<br>
Goo:
<<link "<">><<set $vaginagoo -= 1>><<goto "Testing Room">><</link>>
Vagina (<<= $vaginagoo>>)
<<link ">">><<set $vaginagoo += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $anusgoo -= 1>><<goto "Testing Room">><</link>>
Anus (<<= $anusgoo>>)
<<link ">">><<set $anusgoo += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $mouthgoo -= 1>><<goto "Testing Room">><</link>>
Mouth (<<= $mouthgoo>>)
<<link ">">><<set $mouthgoo += 1>><<goto "Testing Room">><</link>>
<br>
Parasite:
<<link "Chest">>
<<if $parasite.nipples.name is undefined>><<parasite nipples urchin>>
<<else>><<removeparasite nipples>><</if>>
<<goto "Testing Room">><</link>> |
<<link "Penis">>
<<if $parasite.penis.name is undefined>><<parasite penis urchin>>
<<else>><<removeparasite penis>><</if>>
<<goto "Testing Room">><</link>> |
<<link "Clit">>
<<if $parasite.clit.name is undefined>><<parasite clit urchin>>
<<else>><<removeparasite clit>><</if>>
<<goto "Testing Room">><</link>>
<br><br>
Upper Clothes: <<link "<<">><<set $worn.upper.integrity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $worn.upper.integrity -= 1>><<goto "Testing Room">><</link>>
Integrity (<<= $worn.upper.integrity>>)
<<link ">">><<set $worn.upper.integrity += 1>><<goto "Testing Room">><</link>>
<<link ">>">><<set $worn.upper.integrity += 10>><<goto "Testing Room">><</link>> |
<<link "<">><<set $upperwet -= 100>><<goto "Testing Room">><</link>>
Wet (<<= $upperwet>>)
<<link ">">><<set $upperwet += 1>><<goto "Testing Room">><</link>>
<br>
Lower Clothes: <<link "<<">><<set $worn.lower.integrity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $worn.lower.integrity -= 1>><<goto "Testing Room">><</link>>
Integrity (<<= $worn.lower.integrity>>)
<<link ">">><<set $worn.lower.integrity += 1>><<goto "Testing Room">><</link>>
<<link ">>">><<set $worn.lower.integrity += 10>><<goto "Testing Room">><</link>> |
<<link "<">><<set $lowerwet -= 100>><<goto "Testing Room">><</link>>
Wet (<<= $lowerwet>>)
<<link ">">><<set $lowerwet += 1>><<goto "Testing Room">><</link>>
<br>
Under Bottoms: <<link "<<">><<set $worn.under_lower.integrity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $worn.under_lower.integrity -= 1>><<goto "Testing Room">><</link>>
Integrity (<<= $worn.under_lower.integrity>>)
<<link ">">><<set $worn.under_lower.integrity += 1>><<goto "Testing Room">><</link>>
<<link ">>">><<set $worn.under_lower.integrity += 10>><<goto "Testing Room">><</link>> |
<<link "<">><<set $underlowerwet -= 100>><<goto "Testing Room">><</link>>
Wet (<<= $underlowerwet>>)
<<link ">">><<set $underlowerwet += 1>><<goto "Testing Room">><</link>>
<br>
Under Top: <<link "<<">><<set $worn.under_upper.integrity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $worn.under_upper.integrity -= 1>><<goto "Testing Room">><</link>>
Integrity (<<= $worn.under_upper.integrity>>)
<<link ">">><<set $worn.under_upper.integrity += 1>><<goto "Testing Room">><</link>>
<<link ">>">><<set $worn.under_upper.integrity += 10>><<goto "Testing Room">><</link>> |
<<link "<">><<set $underupperwet -= 100>><<goto "Testing Room">><</link>>
Wet (<<= $underupperwet>>)
<<link ">">><<set $underupperwet += 1>><<goto "Testing Room">><</link>>
<br>
/*ToDo: Add handling for toggling clothing.*/
/*ToDo: Wardrobe and Shop*/
<br><br>
<<link [[Bedroom]]>><</link>>
<br><h3>Skin Colour Testing Area</h3>
<div id="skinColorDiv"><<testing-skinColorWidget>></div>
Skin Range:
<<numberslider "$skinColor.range" $skinColor.range 0 100 1>>
<<link "test">>
<<set $skinColor.current.test to skinColor($skinColor.range,$skinColor.overwrite)>>
<<replace #skinColorDiv>><<testing-skinColorWidget>><</replace>>
<</link>> |
<<link "All">>
<<set $skinColor.current.body to skinColor($skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.mouth to skinColor($skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.breasts to skinColor($skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.penis to skinColor($skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.swimshorts to skinColor($skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.swimsuitTop to skinColor($skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.swimsuitBottom to skinColor($skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.bikiniTop to skinColor($skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.bikiniBottom to skinColor($skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.tshirt to skinColor($skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "body">>
<<set $skinColor.current.body to skinColor($skinColor.range,$skinColor.overwrite)>>
<<set $skinColor.current.mouth to skinColor($skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "breasts">>
<<set $skinColor.current.breasts to skinColor($skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "penis">>
<<set $skinColor.current.penis to skinColor($skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimshorts">>
<<set $skinColor.current.swimshorts to skinColor($skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimsuitTop">>
<<set $skinColor.current.swimsuitTop to skinColor($skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimsuitBottom">>
<<set $skinColor.current.swimsuitBottom to skinColor($skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "bikiniTop">>
<<set $skinColor.current.bikiniTop to skinColor($skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "bikiniBottom">>
<<set $skinColor.current.bikiniBottom to skinColor($skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "tshirt">>
<<set $skinColor.current.tshirt to skinColor($skinColor.range,$skinColor.overwrite)>>
<<replace #imageHolder>><<img>><</replace>>
<</link>>
<br><br>
Skin Range Overwrite:
<br>
<label><<print '<<checkbox "$skinColor.overwriteEnable" false true ' + ($skinColor.overwriteEnable is true ? "checked" : "") + '>>'>> Enable Overwrite</label>
<br>
<label>Hue-rotate Start <<numberslider "$skinColor.overwriteValues.hStart" $skinColor.overwriteValues.hStart 0 360 1>></label>
<br>
<label>Hue-rotate End <<numberslider "$skinColor.overwriteValues.hEnd" $skinColor.overwriteValues.hEnd 0 360 1>></label>
<br>
<label>Saturation Start <<numberslider "$skinColor.overwriteValues.sStart" $skinColor.overwriteValues.sStart 0 5 0.1>></label>
<br>
<label>Saturation End <<numberslider "$skinColor.overwriteValues.sEnd" $skinColor.overwriteValues.sEnd 0 5 0.1>></label>
<br>
<label>Brightness Start <<numberslider "$skinColor.overwriteValues.bStart" $skinColor.overwriteValues.bStart 0 5 0.1>></label>
<br>
<label>Brightness End <<numberslider "$skinColor.overwriteValues.bEnd" $skinColor.overwriteValues.bEnd 0 5 0.1>></label>
<br><br>
<<link "Update Overwrite">>
<<setSkinColorBase>>
<</link>> |
<<link "Reset Overwrite" $passage>>
<<set $skinColor.overwriteValues to {
"hStart": 45, "hEnd": 45,
"sStart": 0.2, "sEnd": 0.4,
"bStart": 4.5, "bEnd": 0.7,
}>>
<</link>>
<br><br>
Manual Skin Filter:
<br>
<<textarea "$filterSet1" $filterSet1>><br>
<<link "test">>
<<set $skinColor.current.test to $filterSet1>>
<<replace #skinColorDiv>><<testing-skinColorWidget>><</replace>>
<</link>> |
<<link "All">>
<<set $skinColor.current.body to $filterSet1>>
<<set $skinColor.current.mouth to $filterSet1>>
<<set $skinColor.current.breasts to $filterSet1>>
<<set $skinColor.current.penis to $filterSet1>>
<<set $skinColor.current.swimshorts to $filterSet1>>
<<set $skinColor.current.swimsuitTop to $filterSet1>>
<<set $skinColor.current.swimsuitBottom to $filterSet1>>
<<set $skinColor.current.bikiniTop to $filterSet1>>
<<set $skinColor.current.bikiniBottom to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "body">>
<<set $skinColor.current.body to $filterSet1>>
<<set $skinColor.current.mouth to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "breasts">>
<<set $skinColor.current.breasts to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "penis">>
<<set $skinColor.current.penis to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimshorts">>
<<set $skinColor.current.swimshorts to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimsuitTop">>
<<set $skinColor.current.swimsuitTop to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "swimsuitBottom">>
<<set $skinColor.current.swimsuitBottom to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "bikiniTop">>
<<set $skinColor.current.bikiniTop to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>> |
<<link "bikiniBottom">>
<<set $skinColor.current.bikiniBottom to $filterSet1>>
<<replace #imageHolder>><<img>><</replace>>
<</link>>
<br><br>
Suggested Filters:<br>
hue-rotate(45deg) saturate(0.2) brightness(4.5)<br>
hue-rotate(45deg) saturate(0.3) brightness(1.5)<br>
hue-rotate(45deg) saturate(0.4) brightness(0.5)
<br><br>
<<link "Dont Hide">><<set $dontHide to true>>
<<replace #imageHolder>><<img>><</replace>><</link>> |
<<link Hide>><<set $dontHide to false>>
<<replace #imageHolder>><<img>><</replace>><</link>>
<br><br>
[[Refresh|$passage]]
<br><br>
<<link [[Reset|$passage]]>><<set $objectVersion.skinColor to 0>><</link>>
<br><br>
<<link [[Bedroom|Bedroom]]>><</link>><<widget "testing-skinColorWidget">><<nobr>>
<<if $filterSet1 is undefined>>
<<set $filterSet1 to "hue-rotate(45deg) saturate(0.2) brightness(4.5)">>
<</if>>
<<if $objectVersion.skinColor is 0>>
<<skinColorInit>>
<<set $objectVersion.skinColor to 1>>
<</if>>
<<print '<img class="" src="img/bodyRed/baseReColorTest.png" style="filter:'+$skinColor.current.test+'">'>>
<</nobr>><</widget>>
<<widget "attitudes">><<nobr>>
How do you feel about consensual sex? <i>Provides a bonus after consensual sex based on how assertive you were.</i>
<br>
<label><span class="meek">I like making people feel good</span> (increase submissiveness)
<<if $assertiveaction is "submissive">>
<<radiobutton "$assertiveaction" "submissive" checked>>
<br>
<<else>>
<<radiobutton "$assertiveaction" "submissive">>
<br>
<</if>></label>
<label><span class="brat">I like being in control</span> (increase defiance)
<<if $assertiveaction is "defiant">>
<<radiobutton "$assertiveaction" "defiant" checked>>
<br>
<<else>>
<<radiobutton "$assertiveaction" "defiant">>
<br>
<</if>></label>
<label><span class="green">It's naughty</span> (decrease trauma)
<<if $assertiveaction is "trauma">>
<<radiobutton "$assertiveaction" "trauma" checked>>
<br>
<<else>>
<<radiobutton "$assertiveaction" "trauma">>
<br>
<</if>></label>
<label><span class="green">It's fun</span> (decrease stress)
<<if $assertiveaction is "stress">>
<<radiobutton "$assertiveaction" "stress" checked>>
<br>
<<else>>
<<radiobutton "$assertiveaction" "stress">>
<br>
<</if>></label>
<br>
<<if $exhibitionism gte 55>>
How do you feel about being seen in your underwear?
<br>
<label>Excited
<<if $lightexhibitionismaction is "excited">>
<<radiobutton "$lightexhibitionismaction" "excited" checked>>
<br>
<<else>>
<<radiobutton "$lightexhibitionismaction" "excited">>
<br>
<</if>>
</label>
<label>Embarrassed
<<if $lightexhibitionismaction is "embarrassed">>
<<radiobutton "$lightexhibitionismaction" "embarrassed" checked>>
<br>
<<else>>
<<radiobutton "$lightexhibitionismaction" "embarrassed">>
<br>
<</if>></label>
<<else>>
<span class="black">How do you feel about being seen in your underwear?</span> <i>Requires high exhibitionism.</i>
<br>
<</if>>
<br>
<<if $exhibitionism gte 95>>
How do you feel about being nude in front of people?
<br>
<label>Excited
<<if $exhibitionismaction is "excited">>
<<radiobutton "$exhibitionismaction" "excited" checked>>
<br>
<<else>>
<<radiobutton "$exhibitionismaction" "excited">>
<br>
<</if>>
</label>
<label>Embarrassed
<<if $exhibitionismaction is "embarrassed">>
<<radiobutton "$exhibitionismaction" "embarrassed" checked>>
<br>
<<else>>
<<radiobutton "$exhibitionismaction" "embarrassed">>
<br>
<</if>></label>
<<else>>
<span class="black">How do you feel about being nude in front of people?</span> <i>Requires higher exhibitionism.</i>
<br>
<</if>>
<br>
<</nobr>><</widget>><<if $intro is 0>>
<<weatherdisplay>>
<<exposure>>
<<if $gamemode is "soft">>
<<set $pain to 0>>
<</if>>
<<if $images is 1>>
<<addclass body has-images>>
<<removeclass body no-images>>
<<img>>
<<else>>
<<removeclass body has-images>>
<<addclass body no-images>>
<</if>>
<<exposure>>
<<combateffects>>
<<if $endeventerror isnot undefined>>
<<if $debugdisable is "f">>
<<if $images is 1>><img class="layer-sexmouth" src="img/ui/sym_awareness.png"><</if>><span class="red">Error: An NPC generated on the "$endeventerror" passage broke free. Please inform Vrelnir. <<if $cheatdisable is "f">>Disregard this if you've just used a cheat.<</if>></span>
<br><br>
<</if>>
<<unset $endeventerror>>
<</if>>
<<if $physiquechange is 1>><<set $physiquechange to 0>>
<<if $physiqueuse gte $physique / 1000>>
<span class="gold">Your physique is improving due to all the exercise you are getting.</span>
<<set $physiqueuse to 0>>
<br><br>
<<else>>
<span class="pink">You didn't get enough exercise yesterday, your physique has deteriorated slightly as a result.</span>
<<set $physiqueuse to 0>>
<br><br>
<</if>>
<</if>>
<<if !$lessonmissedtext>>
<<else>>
<<if $lessonmissedtext is 1>>
<span class="pink">You missed a lesson yesterday.</span>
<<elseif $lessonmissedtext gte 2>>
<span class="pink">You missed $lessonmissedtext lessons yesterday.</span>
<</if>>
<<if $lessonmissed gte 50>>
<span class="red">You've missed many lessons. The police have been informed.</span><<crimeup 25>>
<</if>>
<<set $lessonmissedtext to 0>>
<br>
<</if>>
<<if $images is 1>>
<div id="stats">
<<if $dev is 1>>
<<set $money = Math.trunc($money)>>
£<<print ($money / 100)>>.
<<else>>
£<<print Math.trunc($money / 100)>>.<<if $money % 100 lte 9>>0<</if>><<print $money % 100>>
<</if>>
<<effectstime>>
<img class="icon_ui" src="img/ui/icon_time.png">
<<if $timestyle is "ampm">>
<<if $hour gte 13>>
<<print ($hour - 12)>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>> pm.
<<else>>
$hour:<<print ($time - $hour * 60).toString().padStart(2, "0")>> <<if $hour is 12>>pm<<else>>am.<</if>>
<</if>>
<<else>>
<<if $hour lt 10>>0<</if>>$hour:<<print ($time - $hour * 60).toString().padStart(2, "0")>>
<</if>>
<img class="icon_ui" src="img/ui/icon_day.png">
<<switch $weekday>>
<<case 1>>Sun<<case 2>>Mon<<case 3>>Tue<<case 4>>Wed<<case 5>>Thu<<case 6>>Fri<<case 7>>Sat
<</switch>>
</div>
<<else>>
<<if $dev is 1>>
<<set $money = Math.trunc($money)>>
You have £<<print ($money / 100)>>
<br>
<<else>>
You have £<<print Math.trunc($money / 100)>>.<<if $money % 100 lte 9>>0<</if>><<print $money % 100>>
<br>
<</if>>
<br>
<<effectstime>>
<<if $timestyle is "ampm">>
<<if $hour gte 13>>
It is <<print ($hour - 12)>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>> pm
<br>
<<else>>
It is $hour:<<print ($time - $hour * 60).toString().padStart(2, "0")>> <<if $hour is 12>>pm<<else>>am<</if>>
<br>
<</if>>
<<else>>
It is <<print ($hour).toString().padStart(2,"0")>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>>
<br>
<</if>>
It is <<if $weekday eq 1>><<print "Sunday">><<elseif $weekday eq 2>><<print "Monday">><<elseif $weekday eq 3>><<print "Tuesday">><<elseif $weekday eq 4>><<print "Wednesday">><<elseif $weekday eq 5>><<print "Thursday">><<elseif $weekday eq 6>><<print "Friday">><<elseif $weekday eq 7>><<print "Saturday">>.<</if>>
<br>
<</if>>
<<schoolday>>
<br><br>
<<clothingcaption>>
<br>
<<stripcaption>>
<<if $player.gender is "m">>
<<if $player.gender isnot $player.appearance>>
<<if $breastindicator is 1>>
<span class="pink">Your exposed breasts will make people think you're a girl!</span>
<br>
<<else>>
<span class="pink">The way you're dressed, people will think you're a girl!</span>
<br>
<</if>>
<</if>>
<<elseif $player.gender is "f">>
<<if $player.gender isnot $player.appearance>>
<<if $breastindicator is 0 and $worn.upper.exposed is 2 and $worn.under_upper.exposed gte 1>>
<span class="pink">Your exposed flat chest will make people think you're a boy!</span>
<br>
<<else>>
<span class="pink">The way you're dressed, people will think you're a boy!</span>
<br>
<</if>>
<</if>>
<</if>>
<<clamp>>
<<if $daystate is "night">>
<<set $nightmod to 1.5>>
<<else>>
<<set $nightmod to 1>>
<</if>>
<<if $exposed gte 2>>
<<set $exposedmod to 1.4>>
<<elseif $exposed gte 1>>
<<set $exposedmod to 1.2>>
<<else>>
<<set $exposedmod to 1>>
<</if>>
<<set $allure to (($beauty / 3) + $hairlength / 4 + $worn.upper.reveal + $worn.lower.reveal)>>
<<if $worn.upper.type.includes("naked")>><<set $allure += $worn.under_upper.reveal>><</if>>
<<if $worn.lower.type.includes("naked")>><<set $allure += $worn.under_lower.reveal>><</if>>
<<set $allure *= $nightmod>>
<<set $allure *= $exposedmod>>
<<set $allure += $worn.head.reveal>>
<<set $allure += $worn.face.reveal>>
<<set $allure += $worn.neck.reveal>>
<<set $allure += $worn.legs.reveal>>
<<set $allure += $worn.feet.reveal>>
<<if $wolfgirl gte 6>><<set $allure += 500>><</if>>
<<if $demon gte 6>><<set $allure += 500>><</if>>
<<if $angel gte 6>><<set $allure += 500>><</if>>
<<if $fallenangel gte 2>><<set $allure += 500>><</if>>
<<if $cat gte 6>><<set $allure += 500>><</if>>
<<goocount>><<set $allure += ($goocount * 50) + ($semencount * 50)>>
<<set $allure -= $famescrap>>
<<set $allure -= $famegood>>
<<if $dev is 1>>
<<set $allure -= $famepimp>>
<<set $allure -= $famebusiness>>
<</if>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
<<set $allure += 2000>>
<</if>>
<<set $allure *= $alluremod>>
<<if $allure gte 8000 * $alluremod>><<set $allure to 8000 * $alluremod>><</if>>
<<set $attractiveness to (($beauty / 3) + $hairlength / 4 + $worn.upper.reveal + $worn.lower.reveal)>>
<<if $worn.upper.type.includes("naked")>><<set $attractiveness += $worn.under_upper.reveal>><</if>>
<<if $worn.lower.type.includes("naked")>><<set $attractiveness += $worn.under_lower.reveal>><</if>>
<<set $attractiveness += $worn.head.reveal>>
<<set $attractiveness += $worn.face.reveal>>
<<set $attractiveness += $worn.neck.reveal>>
<<set $attractiveness += $worn.legs.reveal>>
<<set $attractiveness += $worn.feet.reveal>>
<<if $wolfgirl gte 6>><<set $attractiveness += 500>><</if>>
<<if $demon gte 6>><<set $attractiveness += 500>><</if>>
<<if $angel gte 6>><<set $attractiveness += 500>><</if>>
<<if $fallenangel gte 2>><<set $attractiveness += 500>><</if>>
<<if $cat gte 6>><<set $attractiveness += 500>><</if>>
<<set $rng to random(1, 100)>>
<<if $worn.neck.collared gte 1>>
<span class="pink">A collar with a leash attached encases your neck.</span>
<br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">You feel $vaginalchastityparasite squirming inside your vagina.</span>
<br>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">You feel $penilechastityparasite squirming around your penis.</span>
<br>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">You feel $analchastityparasite squirming inside your lower intestine.</span>
<br>
<</if>>
<<if $parasite.nipples.name>>
<span class="pink">The $parasite.nipples.name parasites clinging to your nipples suck and massage you.</span>
<br>
<</if>>
<<if $parasite.penis.name>>
<span class="pink">The $parasite.penis.name parasite clinging to your penis sucks and massages you.</span>
<br>
<</if>>
<<if $parasite.clit.name>>
<span class="pink">The $parasite.clit.name parasite clinging to your clit sucks and massages you.</span>
<br>
<</if>>
<<if $parasite.bottom.name>>
<span class="pink">The $parasite.bottom.name parasite clinging to your bottom sucks and massages you.</span>
<br>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">Your arms are bound.</span>
<br>
<<elseif $leftarm is "bound">>
<span class="purple">Your left arm is bound.</span>
<br>
<<elseif $rightarm is "bound">>
<span class="purple">Your right arm is bound.</span>
<br>
<</if>>
<<if $feetuse is "bound">>
<span class="pink">Your legs are bound.</span>
<br>
<</if>>
<<goo>>
<<if $gamemode isnot "soft">>
Pain: <<paincaption>>
<</if>>
Arousal: <<arousalcaption>>
Fatigue: <<tirednesscaption>>
Stress: <<stresscaption>>
<<if $innocencestate is 1>>
Innocence: <<innocencecaption>>
<<else>>
Trauma: <<traumacaption>>
<</if>>
<<if $gamemode isnot "soft">>
Control: <<controlcaption>>
<</if>>
Allure: <<allurecaption>>
<<if $underwater is 1>>
Air: <<oxygencaption>>
<</if>>
<<drunk>><<drugged>><<hallucinogen>>
<br>
<<if $tipdisable is "f">>
<span class="gold">Tip:</span> <<tips>>
<br><br>
<</if>>
<<silently>>
<<if $hungerenabled is 1>>
<<if $hunger gte 2000>><<set $stress += ($hunger - 2000)>><<set $physique -= (($hunger - 2000) / 200)>>
<</if>>
<</if>>
<<if $thirstenabled is 1>>
<<if $thirst gte 2000>><<set $stress += ($thirst - 2000)>><<set $physique -= (($thirst - 2000) / 200)>>
<</if>>
<</if>>
<<if $hygieneenabled is 1>>
<<if $hygiene gte 2000>><<set $stress += ($hygiene - 2000)>>
<</if>>
<</if>>
<</silently>>
<div id="customOverlay" class="customOverlay hidden">
</div>
<<button CHARACTERISTICS>>
<<overlayReplace "characteristics">>
<</button>>
<<button TRAITS>>
<<overlayReplace "traits">>
<</button>>
<<button SOCIAL>>
<<overlayReplace "social">>
<</button>>
<<button STATISTICS>>
<<overlayReplace "statistics">>
<</button>>
<br><br>
<<if $dancing is 0 and $combat is 0 and $cheatdisable is "f">>
<<button CHEATS>>
<<overlayReplace "cheats">>
<</button>>
<</if>>
<<if $debug is 1>>
<<debug>>
<</if>>
<<else>>
<<versioninfo>>
<</if>>
<<button SAVES/OPTIONS>>
<<overlayReplace "options">>
<</button>>
<br><br>
<<set $currentOverlay to null>>
<div id="customOverlay" class="customOverlay hidden">
</div><<widget "clothingcaption">><<nobr>>
<<if $worn.upper.name is "naked">>
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="red">You are completely naked!</span>
<<else>>
<span class="red">Your bottom half is completely exposed!</span> <span class="pink">Your <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name <<if $worn.under_upper.plural is 1>>give<<else>>gives<</if>> little comfort.</span>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="pink">You are wearing nothing but a <<if !$worn.under_lower.type.includes("chastity")>>pair of <</if>><<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name.</span>
<<else>>
<<if $worn.under_lower.set is $worn.under_upper.set>>
<span class="pink">You are wearing nothing but <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name.</span>
<<else>>
<span class="pink">You are wearing a <<if !$worn.under_lower.type.includes("chastity")>>pair of <</if>><<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name and <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="pink">You are topless and wearing no underwear</span> but your lower half is covered by <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name.
<<else>>
<span class="pink">You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name</span> and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name, <span class="purple">with nothing underneath.</span>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="pink">You are topless</span> with <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name and <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name.
<<else>>
Your lower half is covered by <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name and <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name, <span class="pink">but only <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name protects your chest.</span>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.name isnot "naked">>
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.upper.one_piece is "broken" and $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_upper.name is "naked">>
You are wearing just <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name that <<upperhas>> been torn at the waist <span class="red"> leaving your bottom half completely exposed!</span>
<<else>>
You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name that <<upperhas>> been torn at the waist <span class="red"> leaving your bottom half completely exposed!</span>
<</if>>
<<else>>
<<if $worn.under_upper.name is "naked">>
<span class="red">Your bottom half is completely exposed!</span> Your top half is covered by <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name, <span class="purple">with nothing beneath.</span>
<<else>>
<span class="red">Your bottom half is completely exposed!</span> Your top half is covered by <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name, with <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath.
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.upper.one_piece is "broken" and $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_upper.name is "naked">>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name that has been torn at the waist <span class="purple"> leaving your <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name exposed.</span>
<<else>>
You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name that has been torn at the waist <span class="purple"> leaving your <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name exposed.</span>
<</if>>
<<else>>
<<if $worn.under_upper.name is "naked">>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name and <<underlowerword>> <span class="purple">exposed <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name.</span>
<<else>>
<<if $worn.under_upper.one_piece is 1>>
You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name. <span class="purple">Your $worn.under_upper.name is visible beneath your waist.</span>
<<else>>
You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name and <<underlowerword>> <span class="purple">exposed <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.under_upper.name is "naked">>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name
<<if $worn.lower.one_piece isnot 1>>
and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name
<</if>>
<span class="purple"><<if $worn.lower.type.includes("swim")>>and<<else>>but<</if>> you are not wearing underwear.</span>
<<else>>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name
<<if $worn.lower.one_piece isnot 1>>
and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name
<</if>>
<<if $worn.under_upper.one_piece is "broken">>
<span class="purple">with just <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name that has been torn at the waist beneath.</span>
<<else>>
<span class="purple">with just <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath.</span>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name
<<if $worn.lower.one_piece isnot 1>>
and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name
<</if>>
<span class="purple">with just <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name beneath.</span>
<<else>>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name
<<if $worn.lower.one_piece isnot 1>>
and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name
<</if>>
<<if $worn.under_lower.one_piece is 1>>
with <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath.
<<else>>
with <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name and <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.face.type.includes("mask")>>
<br>
Your identity is concealed by your $worn.face.name.
<</if>>
<</nobr>><</widget>>
<<widget "stripcaption">><<nobr>>
<<if !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $underlowerwetstage gte 3 and !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, $worn.under_lower.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name, $worn.under_lower.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $underlowerwetstage gte 3>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, and $worn.under_lower.name are drenched, <span class="pink">revealing your <<undertop>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_lower.name are drenched, <span class="pink">revealing your <<undertop>> and <<genitalsstop>></span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3 and $lowerwetstage gte 3 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name and $worn.under_upper.name are drenched, <span class="purple">revealing your <<breasts>> and <<undiesstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name are drenched, <span class="purple">revealing your <<breasts>> and <<undiesstop>></span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and $lowerwetstage gte 3 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name is drenched, <span class="purple">revealing your <<undertop>> and <<undiesstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name and $worn.lower.name are drenched, <span class="purple">revealing your <<undertop>> and <<undiesstop>></span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3>>
<br>
Your $worn.upper.name <<upperplural>> drenched, <span class="purple">revealing your <<breastsstop>></span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $underlowerwetstage gte 3>>
<br>
Your $worn.lower.name and $worn.under_lower.name are drenched, <span class="pink">revealing your <<genitalsstop>></span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $lowerwetstage gte 3>>
<br>
Your $worn.lower.name <<lowerplural>> drenched, <span class="purple">revealing your <<undiesstop>></span>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $underlowerwetstage gte 3>>
<br>
Your $worn.under_lower.name <<underlowerplural>> drenched, <span class="pink">revealing your <<genitalsstop>></span>
<br>
<<elseif !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3>>
<br>
Your $worn.under_upper.name <<underupperplural>> drenched, <span class="pink">revealing your <<breastsstop>></span>
<br>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $worn.under_lower.state isnot "waist" and !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot $worn.under_upper.state_base>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, skirt and $worn.under_upper.name have been pulled aside, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name have been pulled aside, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, skirt, $worn.under_upper.name and $worn.under_lower.name have been pulled aside, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name, $worn.under_upper.name and $worn.under_lower.name have been pulled aside, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $worn.under_lower.state isnot "waist">>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, skirt and $worn.under_lower.name have been pulled aside, <span class="pink">revealing your <<undertop>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_lower.name have been pulled aside, <span class="pink">revealing your <<undertop>> and <<genitalsstop>></span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and $worn.lower.exposed is 2 and !$worn.lower.type.includes("naked") and !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot $worn.under_upper.state_base>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, skirt and $worn.under_upper.name have been pulled aside, <span class="purple">revealing your <<breasts>> and <<undiesstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name have been pulled aside, <span class="purple">revealing your <<breasts>> and <<undiesstop>></span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and $worn.lower.exposed is 2 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name and skirt have been pulled aside, <span class="purple">revealing your <<undertop>> and <<undiesstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name and $worn.lower.name have been pulled aside, <span class="purple">revealing your <<undertop>> and <<undiesstop>></span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2>>
<br>
Your $worn.upper.name <<upperhas>> been pulled aside, <span class="purple">revealing your <<breastsstop>></span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $worn.under_lower.state isnot "waist">>
<br>
Your $worn.lower.name <<lowerhas>> been pulled aside and your $worn.under_lower.name pulled down, <span class="pink">revealing your <<genitalsstop>></span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2>>
<br>
Your $worn.lower.name <<lowerhas>> been pulled aside, <span class="purple">revealing your <<undiesstop>></span>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $worn.under_lower.state isnot $worn.under_lower.state_base>>
<br>
Your $worn.under_lower.name <<underlowerhas>> been pulled down to your $worn.under_lower.state, <span class="pink">revealing your <<genitalsstop>></span>
<br>
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot $worn.under_upper.state_base>>
<br>
Your $worn.under_upper.name <<underupperhas>> been pulled down to your $worn.under_upper.state, <span class="pink">revealing your <<breastsstop>></span>
<br>
<</if>>
<</nobr>><</widget>>
Testing
<<widget "characteristics">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
<<button "Colour Codes">>
<<script>>overlayShowHide('statsHelp');<</script>>
<</button>>
<div id="statsHelp" class="hidden">
<span class="green">Excellent</span>
<br>
<span class="teal">Good</span>
<br>
<span class="lblue">Decent</span>
<br>
<span class="blue">Okay</span>
<br>
<span class="purple">Poor</span>
<br>
<span class="pink">Bad</span>
<br>
<span class="red">Terrible</span>
<br>
</div>
</div>
<br>
It is the $monthday<<monthday>> of <<month>> $year.
It has been $days days since the game started.
<br>
<<if $hardmodedays isnot undefined>>
You survived <span class="gold">$hardmodedays</span> days on hard mode.
<br>
<</if>>
<<schoolterm>>
<br><br>
You are
<<if $wolfgirl gte 6>>
a wolf
<<elseif $angel gte 6>>
an angel
<<elseif $fallenangel gte 2>>
a fallen angel
<<elseif $demon gte 6>>
a demon
<<else>>
a
<</if>>
<<genderstop>>
<br><br>
You have $eyecolour eyes. You have a <<skincolourtext>> <<if $breastsize gte 1>>You have <<breastsstop>><</if>> You have a <<bottomstop>> <<if $penisexist is 1>>You have a <<penisstop>><</if>>
<<if $hairlength gte 0 and $hairlength lt 100>>Your <<haircolourtext>> hair is short.
<<elseif $hairlength gte 100 and $hairlength lt 200>>When left natural, your <<haircolourtext>> hair passes your chin, <<fringelength>>
<<elseif $hairlength gte 200 and $hairlength lt 300>>When left natural, your <<haircolourtext>> hair comes down to your shoulders, <<fringelength>>
<<elseif $hairlength gte 300 and $hairlength lt 400>>When left natural, your <<haircolourtext>> hair is quite long, and comes down to the top of your chest, <<fringelength>>
<<elseif $hairlength gte 400 and $hairlength lt 500>>When left natural, your long <<haircolourtext>> hair hangs down to your nipples, <<fringelength>>
<<elseif $hairlength gte 500 and $hairlength lt 600>>When left natural, your long <<haircolourtext>> hair reaches the top of your tummy, <<fringelength>>
<<elseif $hairlength gte 600 and $hairlength lt 700>>When left natural, your long <<haircolourtext>> hair reaches your navel, <<fringelength>>
<<elseif $hairlength gte 700 and $hairlength lt 800>>When left natural, your very long <<haircolourtext>> hair reaches your thighs, <<fringelength>>
<<elseif $hairlength gte 800 and $hairlength lt 900>>When left natural, your very long <<haircolourtext>> hair reaches your knees, <<fringelength>>
<<elseif $hairlength gte 900 and $hairlength lte 999>>When left natural, your extremely long <<haircolourtext>> hair reaches your ankles, <<fringelength>>
<<elseif $hairlength gte 1000>>When left natural, your <<haircolourtext>> hair is so long you need be careful lest you trip on it, <<fringelength>><</if>>
<br><br>
Awareness:
<<if $awareness lte 0>>
<span class="green">You are innocent.</span><<statbaricons sym_awareness 7 7>>
<br>
<div class="meter">
<<set $percent=Math.floor((($awareness + 200) / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 1 and $awareness lt 100>>
<span class="teal">You are almost entirely innocent.</span>
<<statbaricons sym_awareness 6 7>>
<div class="meter">
<<set $percent=Math.floor(($awareness / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 100 and $awareness lt 200>>
<span class="lblue">You have a limited understanding of sexuality.</span>
<<statbaricons sym_awareness 5 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 100) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 200 and $awareness lt 300>>
<span class="blue">You have a normal understanding of sexuality.</span>
<<statbaricons sym_awareness 4 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 200) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 300 and $awareness lt 400>>
<span class="purple">Your knowledge of sexual depravity extends beyond that of most people.</span>
<<statbaricons sym_awareness 3 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 300) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 400 and $awareness lt 500>>
<span class="pink">You have seen things that few are privy to.</span>
<<statbaricons sym_awareness 2 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 400) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 500 and $awareness lte 999>>
<span class="red">You have peered into the depths of depravity.</span>
<<statbaricons sym_awareness 1 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 500) / 499)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 1000>>
<span class="red">Your understanding is transcendental.</span><<statbaricons sym_purity 7 7>>
<br>
<</if>>
Purity:
<<if $purity gte 1000>>
<span class="green">You are angelic.</span><<statbaricons sym_purity 7 7>>
<br>
<<elseif $purity lte 999 and $purity gt 900>><span class="teal">You don't feel entirely pure.</span>
<<statbaricons sym_purity 6 7>>
<div class="meter">
<<set $percent=Math.floor((($purity - 900) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 900 and $purity gt 800>>
<span class="lblue">You feel slightly soiled.</span>
<<statbaricons sym_purity 5 7>>
<div class="meter">
<<set $percent=Math.floor((($purity - 800) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 800 and $purity gt 700>>
<span class="blue">You feel soiled.</span>
<<statbaricons sym_purity 4 7>>
<div class="meter">
<<set $percent=Math.floor((($purity - 700) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 700 and $purity gt 600>><span class="purple">You feel somewhat defiled.</span>
<<statbaricons sym_purity 3 7>>
<div class="meter">
<<set $percent=Math.floor((($purity - 600) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 600 and $purity gt 500>>
<span class="pink">You feel defiled.</span>
<<statbaricons sym_purity 2 7>>
<div class="meter">
<<set $percent=Math.floor((($purity - 500) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 500 and $purity gte 1>>
<span class="red">You feel utterly defiled.</span>
<<statbaricons sym_purity 1 7>>
<div class="meter">
<<set $percent=Math.floor(($purity / 500)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity gte 0>>
<span class="red">You are beyond defiled.</span>
<br>
<</if>>
Physique:
<<if $physique gte ($physiquesize / 7) * 6>>
<span class="green">Your body is toned and powerful.</span>
<<statbaricons sym_physique 6 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 6) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte ($physiquesize / 7) * 5>><span class="teal">Your body is toned and firm.</span>
<<statbaricons sym_physique 5 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 5) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte ($physiquesize / 7) * 4>><span class="lblue">Your body is slim and athletic.</span>
<<statbaricons sym_physique 4 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 4) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte ($physiquesize / 7) * 3>><span class="blue">Your body is slim.</span>
<<statbaricons sym_physique 3 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 3) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte($physiquesize / 7) * 2>><span class="purple">Your body is lithe and slender.</span>
<<statbaricons sym_physique 2 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 2) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte ($physiquesize / 7)>><span class="pink">You are skinny.</span>
<<statbaricons sym_physique 1 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 1) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>><span class="red">You are emaciated.</span>
<<statbaricons sym_physique 0 6>>
<div class="meter">
<<set $percent=Math.floor(($physique / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Willpower:
<<if $willpower gte ($willpowermax / 7) * 6>>
<span class="green">Your will is iron.</span>
<<statbaricons redbolt 6 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 6) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte ($willpowermax / 7) * 5>>
<span class="teal">You are tenacious.</span>
<<statbaricons redbolt 5 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 5) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte ($willpowermax / 7) * 4>>
<span class="lblue">You are determined.</span>
<<statbaricons redbolt 4 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 4) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte ($willpowermax / 7) * 3>>
<span class="blue">You are resolved.</span>
<<statbaricons redbolt 3 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 3) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte($willpowermax / 7) * 2>>
<span class="purple">You are mindful.</span>
<<statbaricons redbolt 2 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 2) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte ($willpowermax / 7)>>
<span class="pink">You are fainthearted.</span>
<<statbaricons redbolt 1 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 1) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">You are timid.</span>
<<statbaricons redbolt 0 6>>
<div class="meter">
<<set $percent=Math.floor(($willpower / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Beauty:
<<if $beauty gte ($beautymax / 7) * 6>>
<span class="green">Your beauty is divine.</span>
<<statbaricons sym_beauty 6 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 6) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte ($beautymax / 7) * 5>>
<span class="teal">You are ravishing.</span>
<<statbaricons sym_beauty 5 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 5) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte ($beautymax / 7) * 4>>
<span class="lblue">You are beautiful.</span>
<<statbaricons sym_beauty 4 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 4) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte ($beautymax / 7) * 3>>
<span class="blue">You are charming.</span>
<<statbaricons sym_beauty 3 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 3) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte($beautymax / 7) * 2>>
<span class="purple">You are pretty.</span>
<<statbaricons sym_beauty 2 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 2) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte ($beautymax / 7)>>
<span class="pink">You are cute.</span>
<<statbaricons sym_beauty 1 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 1) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">You are plain.</span>
<<statbaricons sym_beauty 0 6>>
<div class="meter">
<<set $percent=Math.floor(($beauty / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Promiscuity:
<<if $promiscuity lt 1>>
<span class="green">You are chaste and pure.</span>
<<statbaricons sym_promiscuity 0 6>>
<br>
<<elseif $promiscuity lt 15>>
<span class="teal">You are prudish.</span>
<<statbaricons sym_promiscuity 1 6>>
<div class="meter">
<<set $percent=Math.floor(($promiscuity/15)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $promiscuity lt 35>>
<span class="lblue">You are sexually curious.</span>
<<statbaricons sym_promiscuity 2 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 15)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $promiscuity lt 55>>
<span class="blue">The thought of sexual contact excites you.</span>
<<statbaricons sym_promiscuity 3 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 35)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $promiscuity lt 75>>
<span class="purple">You crave sexual contact.</span>
<<statbaricons sym_promiscuity 4 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 55)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $promiscuity lt 95>>
<span class="pink">You are a slut.</span>
<<statbaricons sym_promiscuity 5 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 75)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">Your sexual appetite is insatiable.</span>
<<statbaricons sym_promiscuity 6 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 95)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Exhibitionism:
<<if $exhibitionism lt 1>>
<span class="green">You are coy.</span>
<<statbaricons sym_exhibitionism 0 6>>
<br>
<<elseif $exhibitionism lt 15>>
<span class="teal">You are shy.</span>
<<statbaricons sym_exhibitionism 1 6>>
<div class="meter">
<<set $percent=Math.floor(($exhibitionism/15)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $exhibitionism lt 35>>
<span class="lblue">You like being sexualised.</span>
<<statbaricons sym_exhibitionism 2 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 15)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $exhibitionism lt 55>>
<span class="blue">You enjoy lewd attention.</span>
<<statbaricons sym_exhibitionism 3 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 35)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $exhibitionism lt 75>>
<span class="purple">Feeling exposed excites you.</span>
<<statbaricons sym_exhibitionism 4 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 55)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $exhibitionism lt 95>>
<span class="pink">You are shameless.</span>
<<statbaricons sym_exhibitionism 5 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 75)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">The thought of exposure fills you with wild abandon.</span>
<<statbaricons sym_exhibitionism 6 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 95)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Deviancy:
<<if $deviancy lt 1>>
<span class="green">You are squeamish.</span>
<<statbaricons sym_deviancy 0 6>>
<br>
<<elseif $deviancy lt 15>>
<span class="teal">You are conventional.</span>
<<statbaricons sym_deviancy 1 6>>
<div class="meter">
<<set $percent=Math.floor(($deviancy/15)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $deviancy lt 35>>
<span class="lblue">Your tastes are strange.</span>
<<statbaricons sym_deviancy 2 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 15)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $deviancy lt 55>>
<span class="blue">Your tastes are shocking.</span>
<<statbaricons sym_deviancy 3 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 35)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $deviancy lt 75>>
<span class="purple">Your desires are scandalous.</span>
<<statbaricons sym_deviancy 4 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 55)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $deviancy lt 95>>
<span class="pink">You crave acts others wouldn't conceive of.</span>
<<statbaricons sym_deviancy 5 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 75)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">You lust for the unspeakable.</span>
<<statbaricons sym_deviancy 6 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 95)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Skulduggery:
<<if $skulduggery lte 0>>
<span class="red">None</span>
<br>
<<elseif $skulduggery gte 1 and $skulduggery lt 100>>
<span class="pink">F</span> <span class="black"><<print Math.floor($skulduggery)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($skulduggery/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 100 and $skulduggery lt 200>>
<span class="pink">F+</span> <span class="black"><<print Math.floor($skulduggery - 100)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 100)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 200 and $skulduggery lt 300>>
<span class="purple">D</span> <span class="black"><<print $skulduggery - 200>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 200)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 300 and $skulduggery lt 400>>
<span class="purple">D+</span> <span class="black"><<print $skulduggery - 300>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 300)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 400 and $skulduggery lt 500>>
<span class="blue">C</span> <span class="black"><<print $skulduggery - 400>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 400)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 500 and $skulduggery lt 600>>
<span class="blue">C+</span> <span class="black"><<print $skulduggery - 500>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 500)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 600 and $skulduggery lt 700>>
<span class="lblue">B</span> <span class="black"><<print $skulduggery - 600>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 600)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 700 and $skulduggery lt 800>>
<span class="lblue">B+</span> <span class="black"><<print $skulduggery - 700>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 700)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 800 and $skulduggery lt 900>>
<span class="teal">A</span> <span class="black"><<print $skulduggery - 800>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 800)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 900 and $skulduggery lt 1000>>
<span class="teal">A+</span> <span class="black"><<print $skulduggery - 900>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 900)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 1000>><span class="green">S</span>
<br>
<</if>>
<<if $blackmoney gte 1>>
You are carrying £<<print $blackmoney>> in stolen goods.
<br>
<</if>>
Dancing:
<<if $danceskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $danceskill gte 1 and $danceskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $danceskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($danceskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 200 and $danceskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($danceskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($danceskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 400 and $danceskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($danceskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($danceskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 600 and $danceskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($danceskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($danceskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 800 and $danceskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($danceskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($danceskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Swimming: <<if $swimmingskill lte 0>><span class="red">None</span>
<br>
<<elseif $swimmingskill gte 1 and $swimmingskill lt 100>><span class="pink">F</span> <span class="black"><<print $swimmingskill>>%</span>
<div class="meter">
<<set $percent=Math.floor(($swimmingskill/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 100 and $swimmingskill lt 200>><span class="pink">F+</span> <span class="black"><<print $swimmingskill - 100>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 100)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 200 and $swimmingskill lt 300>><span class="purple">D</span> <span class="black"><<print $swimmingskill - 200>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 200)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 300 and $swimmingskill lt 400>><span class="purple">D+</span> <span class="black"><<print $swimmingskill - 300>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 300)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 400 and $swimmingskill lt 500>><span class="blue">C</span> <span class="black"><<print $swimmingskill - 400>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 400)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 500 and $swimmingskill lt 600>><span class="blue">C+</span> <span class="black"><<print $swimmingskill - 500>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 500)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 600 and $swimmingskill lt 700>><span class="lblue">B</span> <span class="black"><<print $swimmingskill - 600>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 600)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 700 and $swimmingskill lt 800>><span class="lblue">B+</span> <span class="black"><<print $swimmingskill - 700>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 700)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 800 and $swimmingskill lt 900>><span class="teal">A</span> <span class="black"><<print $swimmingskill - 800>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 800)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 900 and $swimmingskill lt 1000>><span class="teal">A+</span> <span class="black"><<print $swimmingskill - 900>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 900)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 1000>><span class="green">S</span>
<br>
<</if>>
<br><br>
Seduction: <<if $seductionskill lte 0>><span class="red">None</span>
<br>
<<elseif $seductionskill gte 1 and $seductionskill lt 200>><span class="pink">F</span> <span class="black"><<print $seductionskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($seductionskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 200 and $seductionskill lt 400>><span class="purple">D</span> <span class="black"><<print (($seductionskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($seductionskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 400 and $seductionskill lt 600>><span class="blue">C</span> <span class="black"><<print (($seductionskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($seductionskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 600 and $seductionskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($seductionskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($seductionskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 800 and $seductionskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($seductionskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($seductionskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Oral:
<<if $oralskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $oralskill gte 1 and $oralskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $oralskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($oralskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 200 and $oralskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($oralskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($oralskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 400 and $oralskill lt 600>><span class="blue">C</span> <span class="black"><<print (($oralskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($oralskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 600 and $oralskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($oralskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($oralskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 800 and $oralskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($oralskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($oralskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<<if $vaginaexist is 1>>
Vaginal:
<<if $vaginalskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $vaginalskill gte 1 and $vaginalskill lt 200>><span class="pink">F</span> <span class="black"><<print $vaginalskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($vaginalskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 200 and $vaginalskill lt 400>><span class="purple">D</span> <span class="black"><<print (($vaginalskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($vaginalskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 400 and $vaginalskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($vaginalskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($vaginalskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 600 and $vaginalskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($vaginalskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($vaginalskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 800 and $vaginalskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($vaginalskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($vaginalskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<</if>>
<<if $penisexist is 1>>
Penile:
<<if $penileskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $penileskill gte 1 and $penileskill lt 200>><span class="pink">F</span> <span class="black"><<print $penileskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($penileskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 200 and $penileskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($penileskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($penileskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 400 and $penileskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($penileskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($penileskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 600 and $penileskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($penileskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($penileskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 800 and $penileskill lt 1000>><span class="teal">A</span> <span class="black"><<print (($penileskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($penileskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<</if>>
Anal:
<<if $analskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $analskill gte 1 and $analskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $analskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($analskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 200 and $analskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($analskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($analskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 400 and $analskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($analskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($analskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 600 and $analskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($analskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($analskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 800 and $analskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($analskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($analskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Hands:
<<if $handskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $handskill gte 1 and $handskill lt 200>><span class="pink">F</span> <span class="black"><<print $handskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($handskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 200 and $handskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($handskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($handskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 400 and $handskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($handskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($handskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 600 and $handskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($handskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($handskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 800 and $handskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($handskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($handskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Feet:
<<if $feetskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $feetskill gte 1 and $feetskill lt 200>><span class="pink">F</span> <span class="black"><<print $feetskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($feetskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 200 and $feetskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($feetskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($feetskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 400 and $feetskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($feetskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($feetskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 600 and $feetskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($feetskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($feetskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 800 and $feetskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($feetskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($feetskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Buttocks:
<<if $bottomskill lte 0>><span class="red">None</span>
<br>
<<elseif $bottomskill gte 1 and $bottomskill lt 200>><span class="pink">F</span> <span class="black"><<print $bottomskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($bottomskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 200 and $bottomskill lt 400>><span class="purple">D</span> <span class="black"><<print (($bottomskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($bottomskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 400 and $bottomskill lt 600>><span class="blue">C</span> <span class="black"><<print (($bottomskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($bottomskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 600 and $bottomskill lt 800>><span class="lblue">B</span> <span class="black"><<print (($bottomskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($bottomskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 800 and $bottomskill lt 1000>><span class="teal">A</span> <span class="black"><<print (($bottomskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($bottomskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Thighs:
<<if $thighskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $thighskill gte 1 and $thighskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $thighskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($thighskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 200 and $thighskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($thighskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($thighskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 400 and $thighskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($thighskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($thighskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 600 and $thighskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($thighskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($thighskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 800 and $thighskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($thighskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($thighskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Chest:
<<if $chestskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $chestskill gte 1 and $chestskill lt 200>><span class="pink">F</span> <span class="black"><<print $chestskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($chestskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 200 and $chestskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($chestskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($chestskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 400 and $chestskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($chestskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($chestskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 600 and $chestskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($chestskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($chestskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 800 and $chestskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($chestskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($chestskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<br>
__School__<br>
<br>
Science: <<if $science lte 99>><span class="red">F</span> <span class="black"><<print Math.floor($science)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($science / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $science gte 100 and $science lt 200>><span class="pink">E</span> <span class="black"><<print Math.floor($science - 100)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($science - 100)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $science gte 200 and $science lt 300>><span class="purple">D</span> <span class="black"><<print Math.floor($science - 200)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($science - 200)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $science gte 300 and $science lt 400>><span class="blue">C</span> <span class="black"><<print Math.floor($science - 300)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($science - 300)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $science gte 400 and $science lt 500>><span class="lblue">B</span> <span class="black"><<print Math.floor($science - 400)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($science - 400)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $science gte 500 and $science lt 700>><span class="teal">A</span> <span class="black"><<print Math.floor((($science - 500) / 2))>>%</span>
<div class="meter">
<<set $percent=Math.floor((($science - 500)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $science gte 700>><span class="green">A*</span>
<br>
<div class="meter">
<<set $percent=Math.floor((($science - 700)/ 300)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Maths: <<if $maths lte 99>><span class="red">F</span> <span class="black"><<print Math.floor($maths)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($maths / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $maths gte 100 and $maths lt 200>><span class="pink">E</span> <span class="black"><<print Math.floor($maths - 100)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($maths - 100)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $maths gte 200 and $maths lt 300>><span class="purple">D</span> <span class="black"><<print Math.floor($maths - 200)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($maths - 200)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $maths gte 300 and $maths lt 400>><span class="blue">C</span> <span class="black"><<print Math.floor($maths - 300)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($maths - 300)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $maths gte 400 and $maths lt 500>><span class="lblue">B</span> <span class="black"><<print Math.floor($maths - 400)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($maths - 400)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $maths gte 500 and $maths lt 700>><span class="teal">A</span> <span class="black"><<print Math.floor((($maths - 500) / 2))>>%</span>
<div class="meter">
<<set $percent=Math.floor((($maths - 500)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $maths gte 700>><span class="green">A*</span>
<br>
<div class="meter">
<<set $percent=Math.floor((($maths - 700)/ 300)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
English: <<if $english lte 99>><span class="red">F</span> <span class="black"><<print Math.floor($english)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($english / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $english gte 100 and $english lt 200>><span class="pink">E</span> <span class="black"><<print Math.floor($english - 100)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($english - 100)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $english gte 200 and $english lt 300>><span class="purple">D</span> <span class="black"><<print Math.floor($english - 200)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($english - 200)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $english gte 300 and $english lt 400>><span class="blue">C</span> <span class="black"><<print Math.floor($english - 300)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($english - 300)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $english gte 400 and $english lt 500>>
<span class="lblue">B</span> <span class="black"><<print Math.floor($english - 400)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($english - 400)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $english gte 500 and $english lt 700>>
<span class="teal">A</span> <span class="black"><<print Math.floor((($english - 500) / 2))>>%</span>
<div class="meter">
<<set $percent=Math.floor((($english - 500)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $english gte 700>>
<span class="green">A*</span>
<br>
<div class="meter">
<<set $percent=Math.floor((($english - 700)/ 300)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
History:
<<if $history lte 99>>
<span class="red">F</span> <span class="black"><<print Math.floor($history)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($history / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $history gte 100 and $history lt 200>>
<span class="pink">E</span> <span class="black"><<print Math.floor($history - 100)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($history - 100)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $history gte 200 and $history lt 300>>
<span class="purple">D</span> <span class="black"><<print Math.floor($history - 200)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($history - 200)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $history gte 300 and $history lt 400>>
<span class="blue">C</span> <span class="black"><<print Math.floor($history - 300)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($history - 300)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $history gte 400 and $history lt 500>>
<span class="lblue">B</span> <span class="black"><<print Math.floor($history - 400)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($history - 400)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $history gte 500 and $history lt 700>>
<span class="teal">A</span> <span class="black"><<print Math.floor((($history - 500) / 2))>>%</span>
<div class="meter">
<<set $percent=Math.floor((($history - 500)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $history gte 700>><span class="green">A*</span>
<br>
<div class="meter">
<<set $percent=Math.floor((($history - 700)/ 300)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<<if $antiquemoney gt 0>>
You are carrying antiques worth £<<print $antiquemoney>>.
<br>
<</if>>
Your overall performance is
<<if $school gte 2800>>
<span class="green">exemplary.</span>
<<elseif $school gte 2000>>
<span class="teal">excellent.</span>
<<elseif $school gte 1600>>
<span class="lblue">good.</span>
<<elseif $school gte 1200>>
<span class="blue">okay.</span>
<<elseif $school gte 800>>
<span class="purple">bad.</span>
<<elseif $school gte 400>>
<span class="pink">awful.</span>
<<else>>
<span class="red">appalling.</span>
<</if>>
<br><br>
__Insecurities__ - <i>Scrutiny becomes harder to take as insecurity increases, inflicting more stress and damaging control. Acceptance renders you immune to the effect.</i><br><br>
<<if $insecurity_penis_tiny gte 1 and $penissize lte 0 and $acceptance_penis_tiny lte 999>>
<span class="red">Insecurity: Tiny Penis</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_tiny/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_tiny gte 1 and $acceptance_penis_tiny lte 999 and $penissize lte 0>>
<span class="green">Acceptance: Tiny Penis</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_tiny/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $insecurity_penis_small gte 1 and $penissize is 1 and $acceptance_penis_small lte 999>>
<span class="red">Insecurity: Small Penis</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_small/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_small gte 1 and $acceptance_penis_small lte 999 and $penissize is 1>>
<span class="green">Acceptance: Small Penis</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_small/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $penissize gte 4 and $acceptance_penis_big lte 999>>
<span class="red">Insecurity: Enormous Penis</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_big gte 1 and $acceptance_penis_big lte 999 and $penissize gte 4>>
<span class="green">Acceptance: Big Penis</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $penissize gte 2 and $acceptance_penis_big lte 999>>
<span class="red">Insecurity: Enormous Penis</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_big gte 1 and $acceptance_penis_big lte 999 and $penissize gte 2>>
<span class="green">Acceptance: Big Penis</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
<span class="red">Insecurity: Flat Chest</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_tiny/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_tiny gte 1 and $acceptance_breasts_tiny lte 999 and $breastsize lte 0 and $player.gender is "f">>
<span class="green">Acceptance: Tiny Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_tiny/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $insecurity_breasts_small gte 1 and $breastsize gte 1 and $breastsize lte 5 and $acceptance_breasts_small lte 999>>
<span class="red">Insecurity: Small Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_small/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_small gte 1 and $acceptance_breasts_small lte 999 and $breastsize gte 1 and $breastsize lte 5>>
<span class="green">Acceptance: Small Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_small/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $player.gender is "f">>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 8 and $acceptance_breasts_big lte 999>>
<span class="red">Insecurity: Huge Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_big gte 1 and $acceptance_breasts_big lte 999 and $breastsize gte 8>>
<span class="green">Acceptance: Big Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 6 and $acceptance_breasts_big lte 999>>
<span class="red">Insecurity: Huge Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_big gte 1 and $acceptance_breasts_big lte 999 and $breastsize gte 6>>
<span class="green">Acceptance: Big Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<</if>>
<br>
<</nobr>><</widget>><<widget "cheats">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<br>
<</button>>
</div>
<br>
<<link [[Confirm|$passage]]>><</link>>
<br>
Can cause problems if confirmed during events, or with NPCs around.
<br><br>
<<link [[Forward 1 hour|$passage]]>><<pass 1 hour>><</link>>
<br>
<<link [[Forward 6 hours|$passage]]>><<pass 6 hours>><</link>>
<br>
<<link [[Forward 24 hours|$passage]]>><<pass 24 hours>><</link>>
<br><br>
<u>State</u>
<br>
<<link "Refresh">><<set $pain = 0>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>>
<<set $arousal = 0>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>>
<<set $tiredness = 0>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>>
<<set $stress = 0>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>>
<<set $trauma = 0>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>>
<<set $control = 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>>
<<set $drunk = 0>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>>
<<set $drugged = 0>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>>
<<set $hallucinogen = 0>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>> |
<<link "Ruin">><<set $pain = 200>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>>
<<set $arousal = 10000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>>
<<set $tiredness = 2000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>>
<<set $stress = 10000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>>
<<set $trauma = 5000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>>
<<set $control = 0>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>>
<<set $drunk = 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>>
<<set $drugged = 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>>
<<set $hallucinogen = 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>>
<br><br>
<<link "<<<">><<set $pain -= 100>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>> |
<<link "<<">><<set $pain -= 10>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>> |
<<link "<">><<set $pain -= 1>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>> |
Pain: <span id="statspain"><<print Math.trunc($pain)>></span>
| <<link ">">><<set $pain += 1>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>>
| <<link ">>">><<set $pain += 10>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>>
| <<link ">>>">><<set $pain += 100>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>>
<br>
<<link "<<<">><<set $arousal -= 1000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>> |
<<link "<<">><<set $arousal -= 100>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>> |
<<link "<">><<set $arousal -= 10>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>> |
Arousal: <span id="statsarousal"><<print Math.trunc($arousal)>></span>
| <<link ">">><<set $arousal += 10>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>>
| <<link ">>">><<set $arousal += 100>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>>
| <<link ">>>">><<set $arousal += 1000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>>
<br>
<<link "<<<">><<set $tiredness -= 1000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>> |
<<link "<<">><<set $tiredness -= 100>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>> |
<<link "<">><<set $tiredness -= 10>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>> |
Fatigue: <span id="statstiredness"><<print Math.trunc($tiredness)>></span>
| <<link ">">><<set $tiredness += 10>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>>
| <<link ">>">><<set $tiredness += 100>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>>
| <<link ">>>">><<set $tiredness += 1000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>> (Bar full at $tirednessmax)
<br>
<<link "<<<">><<set $stress -= 1000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>> |
<<link "<<">><<set $stress -= 100>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>> |
<<link "<">><<set $stress -= 10>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>> |
Stress: <span id="statsstress"><<print Math.trunc($stress)>></span>
| <<link ">">><<set $stress += 10>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>>
| <<link ">>">><<set $stress += 100>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>>
| <<link ">>>">><<set $stress += 1000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>>
<br>
<<link "<<<">><<set $trauma -= 1000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>> |
<<link "<<">><<set $trauma -= 100>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>> |
<<link "<">><<set $trauma -= 10>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>> |
Trauma: <span id="statstrauma"><<print Math.trunc($trauma)>></span>
| <<link ">">><<set $trauma += 10>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>>
| <<link ">>">><<set $trauma += 100>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>>
| <<link ">>>">><<set $trauma += 1000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>>
<br>
<<link "<<<">><<set $control -= 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>> |
<<link "<<">><<set $control -= 100>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>> |
<<link "<">><<set $control -= 10>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>> |
Control: <span id="statscontrol"><<print Math.trunc($control)>></span>
| <<link ">">><<set $control += 10>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>>
| <<link ">>">><<set $control += 100>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>>
| <<link ">>>">><<set $control += 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>>
<br>
<<link "<<<">><<set $drunk -= 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>> |
<<link "<<">><<set $drunk -= 100>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>> |
<<link "<">><<set $drunk -= 10>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>> |
Alcohol: <span id="statsdrunk"><<print Math.trunc($drunk)>></span>
| <<link ">">><<set $drunk += 10>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>>
| <<link ">>">><<set $drunk += 100>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>>
| <<link ">>>">><<set $drunk += 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>>
<br>
<<link "<<<">><<set $drugged -= 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>> |
<<link "<<">><<set $drugged -= 100>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>> |
<<link "<">><<set $drugged -= 10>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>> |
Drugs: <span id="statsdrugged"><<print Math.trunc($drugged)>></span>
| <<link ">">><<set $drugged += 10>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>>
| <<link ">>">><<set $drugged += 100>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>>
| <<link ">>>">><<set $drugged += 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>>
<br>
<<link "<<<">><<set $hallucinogen -= 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>> |
<<link "<<">><<set $hallucinogen -= 100>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>> |
<<link "<">><<set $hallucinogen -= 10>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>> |
Hallucinogens: <span id="statshallucinogen"><<print Math.trunc($hallucinogen)>></span>
| <<link ">">><<set $hallucinogen += 10>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>>
| <<link ">>">><<set $hallucinogen += 100>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>>
| <<link ">>>">><<set $hallucinogen += 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>>
<br><br>
<u>Characteristics</u>
<br>
<<link "<<<">><<set $awareness -= 1000>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>> |
<<link "<<">><<set $awareness -= 100>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>> |
<<link "<">><<set $awareness -= 10>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>> |
Awareness: <span id="statsawareness"><<print Math.trunc($awareness)>></span>
| <<link ">">><<set $awareness += 10>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>>
| <<link ">>">><<set $awareness += 100>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>>
| <<link ">>>">><<set $awareness += 1000>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>>
<br>
<<link "<<<">><<set $purity -= 1000>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>> |
<<link "<<">><<set $purity -= 100>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>> |
<<link "<">><<set $purity -= 10>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>> |
Purity: <span id="statspurity"><<print Math.trunc($purity)>></span>
| <<link ">">><<set $purity += 10>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>>
| <<link ">>">><<set $purity += 100>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>>
| <<link ">>>">><<set $purity += 1000>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>>
<br>
<<link "<<<">><<set $physique -= 5000>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>> |
<<link "<<">><<set $physique -= 500>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>> |
<<link "<">><<set $physique -= 50>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>> |
Physique: <span id="statsphysique"><<print Math.trunc($physique)>></span>
| <<link ">">><<set $physique += 50>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>>
| <<link ">>">><<set $physique += 500>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>>
| <<link ">>>">><<set $physique += 5000>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>>
<br>
<<link "<<<">><<set $willpower -= 1000>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>> |
<<link "<<">><<set $willpower -= 100>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>> |
<<link "<">><<set $willpower -= 10>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>> |
Willpower: <span id="statswillpower"><<print Math.trunc($willpower)>></span>
| <<link ">">><<set $willpower += 10>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>>
| <<link ">>">><<set $willpower += 100>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>>
| <<link ">>>">><<set $willpower += 1000>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>>
<br>
<<link "<<<">><<set $beauty -= 5000>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>> |
<<link "<<">><<set $beauty -= 500>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>> |
<<link "<">><<set $beauty -= 50>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>> |
Beauty: <span id="statsbeauty"><<print Math.trunc($beauty)>></span>
| <<link ">">><<set $beauty += 50>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>>
| <<link ">>">><<set $beauty += 500>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>>
| <<link ">>>">><<set $beauty += 5000>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>>
<br>
<<link "<<<">><<set $promiscuity -= 100>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>> |
<<link "<<">><<set $promiscuity -= 10>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>> |
<<link "<">><<set $promiscuity -= 1>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>> |
Promiscuity: <span id="statspromiscuity"><<print Math.trunc($promiscuity)>></span>
| <<link ">">><<set $promiscuity += 1>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>>
| <<link ">>">><<set $promiscuity += 10>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>>
| <<link ">>>">><<set $promiscuity += 100>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>>
<br>
<<link "<<<">><<set $exhibitionism -= 100>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>> |
<<link "<<">><<set $exhibitionism -= 10>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>> |
<<link "<">><<set $exhibitionism -= 1>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>> |
Exhibitionism: <span id="statsexhibitionism"><<print Math.trunc($exhibitionism)>></span>
| <<link ">">><<set $exhibitionism += 1>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>>
| <<link ">>">><<set $exhibitionism += 10>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>>
| <<link ">>>">><<set $exhibitionism += 100>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>>
<br>
<<link "<<<">><<set $deviancy -= 100>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>> |
<<link "<<">><<set $deviancy -= 10>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>> |
<<link "<">><<set $deviancy -= 1>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>> |
Deviancy: <span id="statsdeviancy"><<print Math.trunc($deviancy)>></span>
| <<link ">">><<set $deviancy += 1>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>>
| <<link ">>">><<set $deviancy += 10>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>>
| <<link ">>>">><<set $deviancy += 100>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>>
<br>
<<link "<<<">><<set $submissive -= 1000>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>> |
<<link "<<">><<set $submissive -= 100>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>> |
<<link "<">><<set $submissive -= 10>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>> |
Submissiveness: <span id="statssubmissive"><<print Math.trunc($submissive)>></span>
| <<link ">">><<set $submissive += 10>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>>
| <<link ">>">><<set $submissive += 100>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>>
| <<link ">>>">><<set $submissive += 1000>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>> (1000 is default)
<br>
<<link "<<<">><<set $masochism -= 1000>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>> |
<<link "<<">><<set $masochism -= 100>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>> |
<<link "<">><<set $masochism -= 10>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>> |
Masochism: <span id="statsmasochism"><<print Math.trunc($masochism)>></span>
| <<link ">">><<set $masochism += 10>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>>
| <<link ">>">><<set $masochism += 100>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>>
| <<link ">>>">><<set $masochism += 1000>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>>
<br><br>
<u>Clothes</u> - <i>If clothing health is set to zero or lower, it will break. Leaving the cheats menu will destroy it, and you will not be able to get it back.</i>
<br>
<<if $worn.upper.integrity gte 1>>
<<link "<<<">><<set $upperwet -= 100>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>> |
<<link "<<">><<set $upperwet -= 10>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>> |
<<link "<">><<set $upperwet -= 1>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>> |
Top wetness: <span id="statsupperwet"><<print Math.trunc($upperwet)>></span>
| <<link ">">><<set $upperwet += 1>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>>
| <<link ">>">><<set $upperwet += 10>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>>
| <<link ">>>">><<set $upperwet += 100>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>>
<br>
<<link "<<<">><<set $worn.upper.integrity -= 100>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.upper.integrity -= 10>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.upper.integrity -= 1>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>> |
Top integrity: <span id="statsupperintegrity"><<print Math.trunc($worn.upper.integrity)>></span>
| <<link ">">><<set $worn.upper.integrity += 1>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.upper.integrity += 10>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.upper.integrity += 100>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>> ($worn.upper.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing anything on your top half.</i>
<br>
<</if>>
<<if $worn.lower.integrity gte 1>>
<<link "<<<">><<set $lowerwet -= 100>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>> |
<<link "<<">><<set $lowerwet -= 10>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>> |
<<link "<">><<set $lowerwet -= 1>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>> |
Bottom wetness: <span id="statslowerwet"><<print Math.trunc($lowerwet)>></span>
| <<link ">">><<set $lowerwet += 1>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>>
| <<link ">>">><<set $lowerwet += 10>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>>
| <<link ">>>">><<set $lowerwet += 100>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>>
<br>
<<link "<<<">><<set $worn.lower.integrity -= 100>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.lower.integrity -= 10>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.lower.integrity -= 1>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>> |
Bottom integrity: <span id="statslowerintegrity"><<print Math.trunc($worn.lower.integrity)>></span>
| <<link ">">><<set $worn.lower.integrity += 1>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.lower.integrity += 10>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.lower.integrity += 100>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>> ($worn.lower.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing anything on your bottom half.</i>
<br>
<</if>>
<<if $worn.under_lower.integrity gte 1>>
<<link "<<<">><<set $underlowerwet -= 100>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>> |
<<link "<<">><<set $underlowerwet -= 10>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>> |
<<link "<">><<set $underlowerwet -= 1>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>> |
Under bottom wetness: <span id="statsunderwet"><<print Math.trunc($underlowerwet)>></span>
| <<link ">">><<set $underlowerwet += 1>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>>
| <<link ">>">><<set $underlowerwet += 10>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>>
| <<link ">>>">><<set $underlowerwet += 100>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>>
<br>
<<link "<<<">><<set $worn.under_lower.integrity -= 100>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.under_lower.integrity -= 10>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.under_lower.integrity -= 1>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>> |
Under bottom integrity: <span id="statsunderlowerintegrity"><<print Math.trunc($worn.under_lower.integrity)>></span>
| <<link ">">><<set $worn.under_lower.integrity += 1>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.under_lower.integrity += 10>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.under_lower.integrity += 100>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>> ($worn.under_lower.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing any under bottoms.</i>
<br>
<</if>>
<<if $worn.under_upper.integrity gte 1>>
<<link "<<<">><<set $underupperwet -= 100>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>><</link>> |
<<link "<<">><<set $underupperwet -= 10>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>><</link>> |
<<link "<">><<set $underupperwet -= 1>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>><</link>> |
Under top wetness: <span id="statsundertopwet"><<print Math.trunc($underupperwet)>></span>
| <<link ">">><<set $underupperwet += 1>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>><</link>>
| <<link ">>">><<set $underupperwet += 10>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>><</link>>
| <<link ">>>">><<set $underupperwet += 100>><<clamp>><<replace "#statsundertopwet">><<print Math.trunc($underupperwet)>><</replace>><</link>>
<br>
<<link "<<<">><<set $worn.under_upper.integrity -= 100>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.under_upper.integrity -= 10>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.under_upper.integrity -= 1>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>> |
Under top integrity: <span id="statsunderupperintegrity"><<print Math.trunc($worn.under_upper.integrity)>></span>
| <<link ">">><<set $worn.under_upper.integrity += 1>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.under_upper.integrity += 10>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.under_upper.integrity += 100>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>> ($worn.under_upper.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing an under top.</i>
<br>
<</if>>
<br>
<u>Skills</u>
<br>
<<link "<<<">><<set $skulduggery -= 1000>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>> |
<<link "<<">><<set $skulduggery -= 100>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>> |
<<link "<">><<set $skulduggery -= 10>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>> |
Skulduggery: <span id="statsskulduggery"><<print Math.trunc($skulduggery)>></span>
| <<link ">">><<set $skulduggery += 10>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>>
| <<link ">>">><<set $skulduggery += 100>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>>
| <<link ">>>">><<set $skulduggery += 1000>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>>
<br>
<<link "<<<">><<set $danceskill -= 1000>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>> |
<<link "<<">><<set $danceskill -= 100>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>> |
<<link "<">><<set $danceskill -= 10>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>> |
Dancing: <span id="statsdanceskill"><<print Math.trunc($danceskill)>></span>
| <<link ">">><<set $danceskill += 10>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>>
| <<link ">>">><<set $danceskill += 100>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>>
| <<link ">>>">><<set $danceskill += 1000>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $swimmingskill -= 1000>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>> |
<<link "<<">><<set $swimmingskill -= 100>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>> |
<<link "<">><<set $swimmingskill -= 10>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>> |
Swimming: <span id="statsswimmingskill"><<print Math.trunc($swimmingskill)>></span>
| <<link ">">><<set $swimmingskill += 10>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>>
| <<link ">>">><<set $swimmingskill += 100>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>>
| <<link ">>>">><<set $swimmingskill += 1000>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>>
<br><br>
<u>Sex skills</u>
<br>
<<link "<<<">><<set $seductionskill -= 1000>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>> |
<<link "<<">><<set $seductionskill -= 100>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>> |
<<link "<">><<set $seductionskill -= 10>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>> |
Seduction: <span id="statsseductionskill"><<print Math.trunc($seductionskill)>></span>
| <<link ">">><<set $seductionskill += 10>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>>
| <<link ">>">><<set $seductionskill += 100>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>>
| <<link ">>>">><<set $seductionskill += 1000>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $oralskill -= 1000>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>> |
<<link "<<">><<set $oralskill -= 100>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>> |
<<link "<">><<set $oralskill -= 10>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>> |
Oral: <span id="statsoralskill"><<print Math.trunc($oralskill)>></span>
| <<link ">">><<set $oralskill += 10>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>>
| <<link ">>">><<set $oralskill += 100>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>>
| <<link ">>>">><<set $oralskill += 1000>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $vaginalskill -= 1000>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>> |
<<link "<<">><<set $vaginalskill -= 100>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>> |
<<link "<">><<set $vaginalskill -= 10>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>> |
Vaginal: <span id="statsvaginalskill"><<print Math.trunc($vaginalskill)>></span>
| <<link ">">><<set $vaginalskill += 10>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>>
| <<link ">>">><<set $vaginalskill += 100>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>>
| <<link ">>>">><<set $vaginalskill += 1000>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $penileskill -= 1000>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>> |
<<link "<<">><<set $penileskill -= 100>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>> |
<<link "<">><<set $penileskill -= 10>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>> |
Penile: <span id="statspenileskill"><<print Math.trunc($penileskill)>></span>
| <<link ">">><<set $penileskill += 10>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>>
| <<link ">>">><<set $penileskill += 100>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>>
| <<link ">>>">><<set $penileskill += 1000>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $analskill -= 1000>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>> |
<<link "<<">><<set $analskill -= 100>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>> |
<<link "<">><<set $analskill -= 10>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>> |
Anal: <span id="statsanalskill"><<print Math.trunc($analskill)>></span>
| <<link ">">><<set $analskill += 10>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>>
| <<link ">>">><<set $analskill += 100>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>>
| <<link ">>>">><<set $analskill += 1000>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $handskill -= 1000>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>> |
<<link "<<">><<set $handskill -= 100>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>> |
<<link "<">><<set $handskill -= 10>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>> |
Hands: <span id="statshandskill"><<print Math.trunc($handskill)>></span>
| <<link ">">><<set $handskill += 10>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>>
| <<link ">>">><<set $handskill += 100>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>>
| <<link ">>>">><<set $handskill += 1000>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $feetskill -= 1000>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>> |
<<link "<<">><<set $feetskill -= 100>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>> |
<<link "<">><<set $feetskill -= 10>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>> |
Feet: <span id="statsfeetskill"><<print Math.trunc($feetskill)>></span>
| <<link ">">><<set $feetskill += 10>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>>
| <<link ">>">><<set $feetskill += 100>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>>
| <<link ">>>">><<set $feetskill += 1000>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $bottomskill -= 1000>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>> |
<<link "<<">><<set $bottomskill -= 100>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>> |
<<link "<">><<set $bottomskill -= 10>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>> |
Buttocks: <span id="statsbottomskill"><<print Math.trunc($bottomskill)>></span>
| <<link ">">><<set $bottomskill += 10>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>>
| <<link ">>">><<set $bottomskill += 100>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>>
| <<link ">>>">><<set $bottomskill += 1000>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $thighskill -= 1000>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>> |
<<link "<<">><<set $thighskill -= 100>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>> |
<<link "<">><<set $thighskill -= 10>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>> |
Thighs: <span id="statsthighskill"><<print Math.trunc($thighskill)>></span>
| <<link ">">><<set $thighskill += 10>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>>
| <<link ">>">><<set $thighskill += 100>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>>
| <<link ">>>">><<set $thighskill += 1000>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $chestskill -= 1000>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>> |
<<link "<<">><<set $chestskill -= 100>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>> |
<<link "<">><<set $chestskill -= 10>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>> |
Chest: <span id="statschestskill"><<print Math.trunc($chestskill)>></span>
| <<link ">">><<set $chestskill += 10>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>>
| <<link ">>">><<set $chestskill += 100>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>>
| <<link ">>>">><<set $chestskill += 1000>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>>
<br><br>
<u>School</u>
<br>
<<link "<<<">><<set $science -= 1000>><<set $school -= 4000>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>> |
<<link "<<">><<set $science -= 100>><<set $school -= 400>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>> |
<<link "<">><<set $science -= 10>><<set $school -= 40>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>> |
Science: <span id="statsscience"><<print Math.trunc($science)>></span>
| <<link ">">><<set $science += 10>><<set $school += 40>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>>
| <<link ">>">><<set $science += 100>><<set $school += 400>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>>
| <<link ">>>">><<set $science += 1000>><<set $school += 4000>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>>
<br>
<<link "<<<">><<set $maths -= 1000>><<set $school -= 4000>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>> |
<<link "<<">><<set $maths -= 100>><<set $school -= 400>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>> |
<<link "<">><<set $maths -= 10>><<set $school -= 40>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>> |
Maths: <span id="statsmaths"><<print Math.trunc($maths)>></span>
| <<link ">">><<set $maths += 10>><<set $school += 40>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>>
| <<link ">>">><<set $maths += 100>><<set $school += 400>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>>
| <<link ">>>">><<set $maths += 1000>><<set $school += 4000>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>>
<br>
<<link "<<<">><<set $english -= 1000>><<set $school -= 4000>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>> |
<<link "<<">><<set $english -= 100>><<set $school -= 400>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>> |
<<link "<">><<set $english -= 10>><<set $school -= 40>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>> |
English: <span id="statsenglish"><<print Math.trunc($english)>></span>
| <<link ">">><<set $english += 10>><<set $school += 40>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>>
| <<link ">>">><<set $english += 100>><<set $school += 400>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>>
| <<link ">>>">><<set $english += 1000>><<set $school += 4000>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>>
<br>
<<link "<<<">><<set $history -= 1000>><<set $school -= 4000>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>> |
<<link "<<">><<set $history -= 100>><<set $school -= 400>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>> |
<<link "<">><<set $history -= 10>><<set $school -= 40>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>> |
History: <span id="statshistory"><<print Math.trunc($history)>></span>
| <<link ">">><<set $history += 10>><<set $school += 40>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>>
| <<link ">>">><<set $history += 100>><<set $school += 400>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>>
| <<link ">>>">><<set $history += 1000>><<set $school += 4000>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>>
<br><br>
<u>Traits</u> -<i> 0 = Off, 1 = On, -1 = Disabled</i>
<br>
Orgasm Addict: <span id="statsorgasmtrait">$orgasmtrait</span> |
<<link "Change">>
<<set $orgasmtrait += 1>>
<<if $orgasmtrait gte 2>>
<<set $orgasmtrait to -1>>
<</if>>
<<replace "#statsorgasmtrait">><<print $orgasmtrait>><</replace>>
<</link>>
<br>
Cum Dump: <span id="statsejactrait">$ejactrait</span> |
<<link "Change">>
<<set $ejactrait += 1>>
<<if $ejactrait gte 2>>
<<set $ejactrait to -1>>
<</if>>
<<replace "#statsejactrait">><<print $ejactrait>><</replace>>
<</link>>
<br>
Plaything: <span id="statsmolesttrait">$molesttrait</span> |
<<link "Change">>
<<set $molesttrait += 1>>
<<if $molesttrait gte 2>>
<<set $molesttrait to -1>>
<</if>>
<<replace "#statsmolesttrait">><<print $molesttrait>><</replace>>
<</link>>
<br>
Fucktoy: <span id="statsrapetrait">$rapetrait</span> |
<<link "Change">>
<<set $rapetrait += 1>>
<<if $rapetrait gte 2>>
<<set $rapetrait to -1>>
<</if>>
<<replace "#statsrapetrait">><<print $rapetrait>><</replace>>
<</link>>
<br>
Bitch: <span id="statsbestialitytrait">$bestialitytrait</span> |
<<link "Change">>
<<set $bestialitytrait += 1>>
<<if $bestialitytrait gte 2>>
<<set $bestialitytrait to -1>>
<</if>>
<<replace "#statsbestialitytrait">><<print $bestialitytrait>><</replace>>
<</link>>
<br>
Prey: <span id="statstentacletrait">$tentacletrait</span> |
<<link "Change">>
<<set $tentacletrait += 1>>
<<if $tentacletrait gte 2>>
<<set $tentacletrait to -1>>
<</if>>
<<replace "#statstentacletrait">><<print $tentacletrait>><</replace>>
<</link>>
<br>
Tasty: <span id="statsvoretrait">$voretrait</span> |
<<link "Change">>
<<set $voretrait += 1>>
<<if $voretrait gte 2>>
<<set $voretrait to -1>>
<</if>>
<<replace "#statsvoretrait">><<print $voretrait>><</replace>>
<</link>>
<br>
Milk Addict: <span id="statsmilkdranktrait">$milkdranktrait</span> |
<<link "Change">>
<<set $milkdranktrait += 1>>
<<if $milkdranktrait gte 2>>
<<set $milkdranktrait to -1>>
<</if>>
<<replace "#statsmilkdranktrait">><<print $milkdranktrait>><</replace>>
<</link>>
<br><br>
<u>Transformations</u> - <i>It can take several days for the full effect to occur. Only one transformation at a time.</i>
<br>
Wolf (30 needed for full transformation): <<link "<">><<set $wolfbuild -= 5>><<clamp>><<replace "#statswolfbuild">><<print Math.trunc($wolfbuild)>><</replace>><</link>> |
<span id="statswolfbuild"><<print Math.trunc($wolfbuild)>></span>
| <<link ">">><<set $wolfbuild += 5>><<clamp>><<replace "#statswolfbuild">><<print Math.trunc($wolfbuild)>><</replace>><</link>>
<br>
Angel (50 needed for full transformation): <<link "<">><<set $angelbuild -= 5>><<clamp>><<replace "#statsangelbuild">><<print Math.trunc($angelbuild)>><</replace>><</link>> |
<span id="statsangelbuild"><<print Math.trunc($angelbuild)>></span>
| <<link ">">><<set $angelbuild += 5>><<clamp>><<replace "#statsangelbuild">><<print Math.trunc($angelbuild)>><</replace>><</link>>
<br>
Demon (30 needed for full transformation): <<link "<">><<set $demonbuild -= 5>><<clamp>><<replace "#statsdemonbuild">><<print Math.trunc($demonbuild)>><</replace>><</link>> |
<span id="statsdemonbuild"><<print Math.trunc($demonbuild)>></span>
| <<link ">">><<set $demonbuild += 5>><<clamp>><<replace "#statsdemonbuild">><<print Math.trunc($demonbuild)>><</replace>><</link>>
<br>
Cat (50 needed for full transformation): <<link "<">><<set $catbuild -= 5>><<clamp>><<replace "#statscatbuild">><<print Math.trunc($catbuild)>><</replace>><</link>> |
<span id="statscatbuild"><<print Math.trunc($catbuild)>></span>
| <<link ">">><<set $catbuild += 5>><<clamp>><<replace "#statscatbuild">><<print Math.trunc($catbuild)>><</replace>><</link>>
<br><br>
<u>Reputation</u> - <i>Numbers may not appear until the NPC has been met</i>
<br>
<<link "<<<">><<npcincr Robin love -100>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Robin love -10>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Robin love -1>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> |
Robin love: <span id="statsrobinlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>></span>
| <<link ">">><<npcincr Robin love 1>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Robin love 10>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Robin love 100>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Robin lust -100>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Robin lust -10>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Robin lust -1>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> |
Robin lust: <span id="statsrobinlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>></span>
| <<link ">">><<npcincr Robin lust 1>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Robin lust 10>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Robin lust 100>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Robin dom -100>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> |
<<link "<<">><<npcincr Robin dom -10>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> |
<<link "<">><<npcincr Robin dom -1>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> |
Robin dominance: <span id="statsrobindom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>></span>
| <<link ">">><<npcincr Robin dom 1>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>>
| <<link ">>">><<npcincr Robin dom 10>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>>
| <<link ">>>">><<npcincr Robin dom 100>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Whitney love -10>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Whitney love -3>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Whitney love -1>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> |
Whitney love: <span id="statswhitneylove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>></span>
| <<link ">">><<npcincr Whitney love 1>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Whitney love 3>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Whitney love 10>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> (30 = full)
<br>
<<link "<<<">><<npcincr Whitney dom -10>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> |
<<link "<<">><<npcincr Whitney dom -5>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> |
<<link "<">><<npcincr Whitney dom -1>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> |
Whitney dominance: <span id="statswhitneydom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>></span>
| <<link ">">><<npcincr Whitney dom 1>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>>
| <<link ">>">><<npcincr Whitney dom 5>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>>
| <<link ">>>">><<npcincr Whitney dom 10>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> (20 = full)
<br>
<<link "<<<">><<npcincr Whitney lust -100>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Whitney lust -10>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Whitney lust -1>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> |
Whitney lust: <span id="statswhitneylust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>></span>
| <<link ">">><<npcincr Whitney lust 1>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Whitney lust 10>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Whitney lust 100>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Eden love -100>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Eden love -10>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Eden love -1>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> |
Eden love: <span id="statsedenlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>></span>
| <<link ">">><<npcincr Eden love 1>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Eden love 10>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Eden love 100>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> (200 = full)
<br>
<<link "<<<">><<npcincr Eden lust -100>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Eden lust -10>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Eden lust -1>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> |
Eden lust: <span id="statsedenlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>></span>
| <<link ">">><<npcincr Eden lust 1>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Eden lust 10>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Eden lust 100>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Kylar love -100>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Kylar love -10>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Kylar love -1>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> |
Kylar love: <span id="statskylarlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>></span>
| <<link ">">><<npcincr Kylar love 1>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Kylar love 10>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Kylar love 100>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Kylar lust -100>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Kylar lust -10>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Kylar lust -1>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> |
Kylar lust: <span id="statskylarlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>></span>
| <<link ">">><<npcincr Kylar lust 1>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Kylar lust 10>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Kylar lust 100>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Kylar rage -100>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> |
<<link "<<">><<npcincr Kylar rage -10>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> |
<<link "<">><<npcincr Kylar rage -1>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> |
Kylar suspicion: <span id="statskylarsus"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>></span>
| <<link ">">><<npcincr Kylar rage 1>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>>
| <<link ">>">><<npcincr Kylar rage 10>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>>
| <<link ">>>">><<npcincr Kylar rage 100>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Avery love -100>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Avery love -10>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> |
<<link "<">><<npcincr Avery love -1>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> |
Avery love: <span id="statsaverylove"><<print Math.trunc($NPCName[0].love)>></span>
| <<link ">">><<npcincr Avery love 1>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Avery love 10>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Avery love 100>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Avery rage -100>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> |
<<link "<<">><<npcincr Avery rage -10>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> |
<<link "<">><<npcincr Avery rage -1>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> |
Avery rage: <span id="statsaveryrage"><<print Math.trunc($NPCName[0].rage)>></span>
| <<link ">">><<npcincr Avery rage 1>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>>
| <<link ">>">><<npcincr Avery rage 10>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>>
| <<link ">>>">><<npcincr Avery rage 100>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> (100 = full)
<br><br>
<<link "<<<">><<npcincr Darryl love -100>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Darryl love -10>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Darryl love -1>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> |
Darryl love: <span id="statsdarryllove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>></span>
| <<link ">">><<npcincr Darryl love 1>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Darryl love 10>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Darryl love 100>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> (50 = full)
<br>
<<link "<<<">><<npcincr River love -100>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr River love -10>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> |
<<link "<">><<npcincr River love -1>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> |
River love: <span id="statsriverlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>></span>
| <<link ">">><<npcincr River love 1>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr River love 10>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr River love 100>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> (50 = full)
<br>
<br>
<<link "<<<">><<set $wolfpacktrust -= 10>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> |
<<link "<<">><<set $wolfpacktrust -= 5>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> |
<<link "<">><<set $wolfpacktrust -= 1>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> |
Wolves trust: <span id="statstrust"><<print Math.trunc($wolfpacktrust)>></span>
| <<link ">">><<set $wolfpacktrust += 1>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>>
| <<link ">>">><<set $wolfpacktrust += 5>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpacktrust += 10>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> (30 = full)
<br>
<<link "<<<">><<set $wolfpackfear -= 10>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> |
<<link "<<">><<set $wolfpackfear -= 5>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> |
<<link "<">><<set $wolfpackfear -= 1>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> |
Wolves fear: <span id="statsfear"><<print Math.trunc($wolfpackfear)>></span>
| <<link ">">><<set $wolfpackfear += 1>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>>
| <<link ">>">><<set $wolfpackfear += 5>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpackfear += 10>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> (30 = full)
<br>
<<if $syndromewolves is 1>>
<<link "<<<">><<set $wolfpackharmony -= 10>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> |
<<link "<<">><<set $wolfpackharmony -= 5>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> |
<<link "<">><<set $wolfpackharmony -= 1>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> |
Wolves harmony: <span id="statsharmony"><<print Math.trunc($wolfpackharmony)>></span>
| <<link ">">><<set $wolfpackharmony += 1>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>>
| <<link ">>">><<set $wolfpackharmony += 5>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpackharmony += 10>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> (20 = full)
<br>
<<link "<<<">><<set $wolfpackferocity -= 10>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> |
<<link "<<">><<set $wolfpackferocity -= 5>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> |
<<link "<">><<set $wolfpackferocity -= 1>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> |
Wolves ferocity: <span id="statsferocity"><<print Math.trunc($wolfpackferocity)>></span>
| <<link ">">><<set $wolfpackferocity += 1>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>>
| <<link ">>">><<set $wolfpackferocity += 5>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpackferocity += 10>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> (20 = full)
<br>
<</if>>
<br>
<<link "<<<">><<set $cool -= 1000>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> |
<<link "<<">><<set $cool -= 100>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> |
<<link "<">><<set $cool -= 10>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> |
School status: <span id="statsstatus"><<print Math.trunc($cool)>></span>
| <<link ">">><<set $cool += 10>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>>
| <<link ">>">><<set $cool += 100>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>>
| <<link ">>>">><<set $cool += 1000>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>>
<br>
<<link "<<<">><<set $delinquency -= 1000>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> |
<<link "<<">><<set $delinquency -= 100>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> |
<<link "<">><<set $delinquency -= 10>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> |
Delinquency: <span id="statsdelinquency"><<print Math.trunc($delinquency)>></span>
| <<link ">">><<set $delinquency += 10>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>>
| <<link ">>">><<set $delinquency += 100>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>>
| <<link ">>>">><<set $delinquency += 1000>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>>
<br>
<<link "<<<">><<set $crime -= 1000>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>> |
<<link "<<">><<set $crime -= 100>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>> |
<<link "<">><<set $crime -= 10>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>> |
Crime: <span id="statscrime"><<print Math.trunc($crime)>></span>
| <<link ">">><<set $crime += 10>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>>
| <<link ">>">><<set $crime += 100>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>>
| <<link ">>>">><<set $crime += 1000>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>>
<br>
<<link "<<<">><<set $crimehistory -= 10000>><<set $crimehistory = Math.clamp($crimehistory, 0, 100000)>><<replace "#statscrimehistory">><<print Math.trunc($crimehistory)>><</replace>><</link>> |
<<link "<<">><<set $crimehistory -= 1000>><<set $crimehistory = Math.clamp($crimehistory, 0, 100000)>><<replace "#statscrimehistory">><<print Math.trunc($crimehistory)>><</replace>><</link>> |
<<link "<">><<set $crimehistory -= 100>><<set $crimehistory = Math.clamp($crimehistory, 0, 100000)>><<replace "#statscrimehistory">><<print Math.trunc($crimehistory)>><</replace>><</link>> |
Criminal history: <span id="statscrimehistory"><<print Math.trunc($crimehistory)>></span>
| <<link ">">><<set $crimehistory += 100>><<set $crimehistory = Math.clamp($crimehistory, 0, 100000)>><<replace "#statscrimehistory">><<print Math.trunc($crimehistory)>><</replace>><</link>>
| <<link ">>">><<set $crimehistory += 1000>><<set $crimehistory = Math.clamp($crimehistory, 0, 100000)>><<replace "#statscrimehistory">><<print Math.trunc($crimehistory)>><</replace>><</link>>
| <<link ">>>">><<set $crimehistory += 10000>><<set $crimehistory = Math.clamp($crimehistory, 0, 100000)>><<replace "#statscrimehistory">><<print Math.trunc($crimehistory)>><</replace>><</link>>
<br>
<<if $location is "asylum">>
<<link "<<<">><<set $asylumstatus -= 100>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> |
<<link "<<">><<set $asylumstatus -= 10>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> |
<<link "<">><<set $asylumstatus -= 1>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> |
Asylum status: <span id="statasylumstatus"><<print Math.trunc($asylumstatus)>></span>
| <<link ">">><<set $asylumstatus += 1>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>>
| <<link ">>">><<set $asylumstatus += 10>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>>
| <<link ">>>">><<set $asylumstatus += 100>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>>
<br>
<<link "<<<">><<set $suspicion -= 100>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> |
<<link "<<">><<set $suspicion -= 10>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> |
<<link "<">><<set $suspicion -= 1>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> |
Asylum suspicion: <span id="statssuspicion"><<print Math.trunc($suspicion)>></span>
| <<link ">">><<set $suspicion += 1>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>>
| <<link ">>">><<set $suspicion += 10>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>>
| <<link ">>>">><<set $suspicion += 100>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>>
<br>
<</if>>
<<link "<<<">><<set $orphan_hope -= 100>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> |
<<link "<<">><<set $orphan_hope -= 10>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> |
<<link "<">><<set $orphan_hope -= 1>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> |
Orphanage hope: <span id="statorphan_hope"><<print Math.trunc($orphan_hope)>></span>
| <<link ">">><<set $orphan_hope += 1>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>>
| <<link ">>">><<set $orphan_hope += 10>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>>
| <<link ">>>">><<set $orphan_hope += 100>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>>
<br>
<<link "<<<">><<set $orphan_reb -= 100>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> |
<<link "<<">><<set $orphan_reb -= 10>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> |
<<link "<">><<set $orphan_reb -= 1>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> |
Orphanage rebelliousness: <span id="statsorphan_reb"><<print Math.trunc($orphan_reb)>></span>
| <<link ">">><<set $orphan_reb += 1>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>>
| <<link ">>">><<set $orphan_reb += 10>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>>
| <<link ">>>">><<set $orphan_reb += 100>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>>
<br>
<<if $location is "docks" and $dockwork is 2>>
<<link "<<<">><<set $dockstatus -= 100>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> |
<<link "<<">><<set $dockstatus -= 10>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> |
<<link "<">><<set $dockstatus -= 1>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> |
Docks status: <span id="statdockstatus"><<print Math.trunc($dockstatus)>></span>
| <<link ">">><<set $dockstatus += 1>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>>
| <<link ">>">><<set $dockstatus += 10>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>>
| <<link ">>>">><<set $dockstatus += 100>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>>
<br><br>
<</if>>
<br><br>
<u>Fame</u>
<br>
<<link "<<<">><<set $famesex -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
<<link "<<">><<set $famesex -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
<<link "<">><<set $famesex -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
Sex: <span id="statsfamesex"><<print Math.trunc($famesex)>></span>
| <<link ">">><<set $famesex += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
| <<link ">>">><<set $famesex += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
| <<link ">>>">><<set $famesex += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fameprostitution -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
<<link "<<">><<set $fameprostitution -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
<<link "<">><<set $fameprostitution -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
Prostitution: <span id="statsfameprostitution"><<print Math.trunc($fameprostitution)>></span>
| <<link ">">><<set $fameprostitution += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
| <<link ">>">><<set $fameprostitution += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
| <<link ">>>">><<set $fameprostitution += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famerape -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
<<link "<<">><<set $famerape -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
<<link "<">><<set $famerape -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
Rape: <span id="statsfamerape"><<print Math.trunc($famerape)>></span>
| <<link ">">><<set $famerape += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
| <<link ">>">><<set $famerape += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
| <<link ">>>">><<set $famerape += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famebestiality -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
<<link "<<">><<set $famebestiality -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
<<link "<">><<set $famebestiality -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
Bestiality: <span id="statsfamebestiality"><<print Math.trunc($famebestiality)>></span>
| <<link ">">><<set $famebestiality += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
| <<link ">>">><<set $famebestiality += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
| <<link ">>>">><<set $famebestiality += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fameexhibitionism -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
<<link "<<">><<set $fameexhibitionism -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
<<link "<">><<set $fameexhibitionism -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
Exhibitionism: <span id="statsfameexhibitionism"><<print Math.trunc($fameexhibitionism)>></span>
| <<link ">">><<set $fameexhibitionism += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
| <<link ">>">><<set $fameexhibitionism += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
| <<link ">>>">><<set $fameexhibitionism += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famescrap -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
<<link "<<">><<set $famescrap -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
<<link "<">><<set $famescrap -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
Combat: <span id="statsfamescrap"><<print Math.trunc($famescrap)>></span>
| <<link ">">><<set $famescrap += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
| <<link ">>">><<set $famescrap += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
| <<link ">>>">><<set $famescrap += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famegood -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>> |
<<link "<<">><<set $famegood -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>> |
<<link "<">><<set $famegood -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>> |
Kindness: <span id="statsfamegood"><<print Math.trunc($famegood)>></span>
| <<link ">">><<set $famegood += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>>
| <<link ">>">><<set $famegood += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>>
| <<link ">>>">><<set $famegood += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>>
<br>
<br>
<<if $parasitedisable is "f">>
<u>Parasites</u>
<br>
Nipple parasites: <span id="statsnippleparasite"><<if $parasite.nipples.name>>$parasite.nipples.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.nipples.name>>
<<removeparasite nipples>><<parasite nipples urchin>>
<<elseif $parasite.nipples.name is "urchin">>
<<removeparasite nipples>><<parasite nipples slime>>
<<else>>
<<removeparasite nipples>>
<</if>>
<<replace "#statsnippleparasite">><<print $parasite.nipples.name>><</replace>>
<</link>>
<br>
<<if $penisexist is 1>>
Penis parasites: <span id="statspenisparasite"><<if $parasite.penis.name>>$parasite.penis.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.penis.name>>
<<removeparasite penis>><<parasite penis urchin>>
<<elseif $parasite.penis.name is "urchin">>
<<removeparasite penis>><<parasite penis slime>>
<<else>>
<<removeparasite penis>>
<</if>>
<<replace "#statspenisparasite">><<print $parasite.penis.name>><</replace>>
<</link>>
<br>
<</if>>
<<if $penisexist isnot 1>>
Clit parasites: <span id="statsclitparasite"><<if $parasite.clit.name>>$parasite.clit.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.clit.name>>
<<removeparasite clit>><<parasite clit urchin>>
<<elseif $parasite.clit.name is "urchin">>
<<removeparasite clit>><<parasite clit slime>>
<<else>>
<<removeparasite clit>>
<</if>>
<<replace "#statsclitparasite">><<print $parasite.clit.name>><</replace>>
<</link>>
<br>
<</if>>
Ass parasites: <span id="statsbottomparasite"><<if $parasite.bottom.name>>$parasite.bottom.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.bottom.name>>
<<removeparasite bottom>><<parasite bottom urchin>>
<<elseif $parasite.bottom.name is "urchin">>
<<removeparasite bottom>><<parasite bottom slime>>
<<else>>
<<removeparasite bottom>>
<</if>>
<<replace "#statsbottomparasite">><<print $parasite.bottom.name>><</replace>>
<</link>>
<br>
<br>
<</if>>
<u>Miscellaneous</u>
<br>
Vaginal virginity: <span id="statsvaginalvirginity">$vaginalvirginity</span> |
<<link "Change">>
<<if $vaginalvirginity is 1>>
<<set $vaginalvirginity to 0>>
<<else>>
<<set $vaginalvirginity to 1>>
<</if>>
<<replace "#statsvaginalvirginity">><<print $vaginalvirginity>><</replace>>
<</link>>
<br>
Penile virginity: <span id="statspenilevirginity">$penilevirginity</span> |
<<link "Change">>
<<if $penilevirginity is 1>>
<<set $penilevirginity to 0>>
<<else>>
<<set $penilevirginity to 1>>
<</if>>
<<replace "#statspenilevirginity">><<print $penilevirginity>><</replace>>
<</link>>
<br>
Anal virginity: <span id="statsanalvirginity">$analvirginity</span> |
<<link "Change">>
<<if $analvirginity is 1>>
<<set $analvirginity to 0>>
<<else>>
<<set $analvirginity to 1>>
<</if>>
<<replace "#statsanalvirginity">><<print $analvirginity>><</replace>>
<</link>>
<br>
Oral virginity: <span id="statsoralvirginity">$oralvirginity</span> |
<<link "Change">>
<<if $oralvirginity is 1>>
<<set $oralvirginity to 0>>
<<else>>
<<set $oralvirginity to 1>>
<</if>>
<<replace "#statsoralvirginity">><<print $oralvirginity>><</replace>>
<</link>>
<br>
<br>
<<link "Add all semen">>
<<set $necksemen += 5>><<set $necksemen = Math.clamp($necksemen, 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($necksemen)>><</replace>>
<<set $rightarmsemen += 5>><<set $rightarmsemen = Math.clamp($rightarmsemen, 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($rightarmsemen)>><</replace>>
<<set $leftarmsemen += 5>><<set $leftarmsemen = Math.clamp($leftarmsemen, 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($leftarmsemen)>><</replace>>
<<set $thighsemen += 5>><<set $thighsemen = Math.clamp($thighsemen, 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($thighsemen)>><</replace>>
<<set $bottomsemen += 5>><<set $bottomsemen = Math.clamp($bottomsemen, 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($bottomsemen)>><</replace>>
<<set $tummysemen += 5>><<set $tummysemen = Math.clamp($tummysemen, 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($tummysemen)>><</replace>>
<<set $chestsemen += 5>><<set $chestsemen = Math.clamp($chestsemen, 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($chestsemen)>><</replace>>
<<set $facesemen += 5>><<set $facesemen = Math.clamp($facesemen, 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($facesemen)>><</replace>>
<<set $hairsemen += 5>><<set $hairsemen = Math.clamp($hairsemen, 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($hairsemen)>><</replace>>
<<set $feetsemen += 5>><<set $feetsemen = Math.clamp($feetsemen, 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($feetsemen)>><</replace>>
<<set $vaginaoutsidesemen += 5>><<set $vaginaoutsidesemen = Math.clamp($vaginaoutsidesemen, 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($vaginaoutsidesemen)>><</replace>>
<<set $vaginasemen += 5>><<set $vaginasemen = Math.clamp($vaginasemen, 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($vaginasemen)>><</replace>>
<<set $penissemen += 5>><<set $penissemen = Math.clamp($penissemen, 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($penissemen)>><</replace>>
<<set $anussemen += 5>><<set $anussemen = Math.clamp($anussemen, 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($anussemen)>><</replace>>
<<set $mouthsemen += 5>><<set $mouthsemen = Math.clamp($mouthsemen, 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($mouthsemen)>><</replace>>
<</link>> |
<<link "Remove all semen">>
<<set $necksemen -= 5>><<set $necksemen = Math.clamp($necksemen, 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($necksemen)>><</replace>>
<<set $rightarmsemen -= 5>><<set $rightarmsemen = Math.clamp($rightarmsemen, 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($rightarmsemen)>><</replace>>
<<set $leftarmsemen -= 5>><<set $leftarmsemen = Math.clamp($leftarmsemen, 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($leftarmsemen)>><</replace>>
<<set $thighsemen -= 5>><<set $thighsemen = Math.clamp($thighsemen, 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($thighsemen)>><</replace>>
<<set $bottomsemen -= 5>><<set $bottomsemen = Math.clamp($bottomsemen, 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($bottomsemen)>><</replace>>
<<set $tummysemen -= 5>><<set $tummysemen = Math.clamp($tummysemen, 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($tummysemen)>><</replace>>
<<set $chestsemen -= 5>><<set $chestsemen = Math.clamp($chestsemen, 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($chestsemen)>><</replace>>
<<set $facesemen -= 5>><<set $facesemen = Math.clamp($facesemen, 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($facesemen)>><</replace>>
<<set $hairsemen -= 5>><<set $hairsemen = Math.clamp($hairsemen, 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($hairsemen)>><</replace>>
<<set $feetsemen -= 5>><<set $feetsemen = Math.clamp($feetsemen, 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($feetsemen)>><</replace>>
<<set $vaginaoutsidesemen -= 5>><<set $vaginaoutsidesemen = Math.clamp($vaginaoutsidesemen, 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($vaginaoutsidesemen)>><</replace>>
<<set $vaginasemen -= 5>><<set $vaginasemen = Math.clamp($vaginasemen, 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($vaginasemen)>><</replace>>
<<set $penissemen -= 5>><<set $penissemen = Math.clamp($penissemen, 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($penissemen)>><</replace>>
<<set $anussemen -= 5>><<set $anussemen = Math.clamp($anussemen, 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($anussemen)>><</replace>>
<<set $mouthsemen -= 5>><<set $mouthsemen = Math.clamp($mouthsemen, 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($mouthsemen)>><</replace>>
<</link>> |
<br>
<<link "<">><<set $necksemen -= 1>><<set $necksemen = Math.clamp($necksemen, 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($necksemen)>><</replace>><</link>>
Neck semen: <span id="statsnecksemen"><<print Math.trunc($necksemen)>></span>
<<link ">">><<set $necksemen += 1>><<set $necksemen = Math.clamp($necksemen, 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($necksemen)>><</replace>><</link>>
|
<<link "<">><<set $rightarmsemen -= 1>><<set $rightarmsemen = Math.clamp($rightarmsemen, 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($rightarmsemen)>><</replace>><</link>>
Right arm semen: <span id="statsrightarmsemen"><<print Math.trunc($rightarmsemen)>></span>
<<link ">">><<set $rightarmsemen += 1>><<set $rightarmsemen = Math.clamp($rightarmsemen, 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($rightarmsemen)>><</replace>><</link>>
|
<<link "<">><<set $leftarmsemen -= 1>><<set $leftarmsemen = Math.clamp($leftarmsemen, 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($leftarmsemen)>><</replace>><</link>>
Left arm semen: <span id="statsleftarmsemen"><<print Math.trunc($leftarmsemen)>></span>
<<link ">">><<set $leftarmsemen += 1>><<set $leftarmsemen = Math.clamp($leftarmsemen, 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($leftarmsemen)>><</replace>><</link>>
|
<<link "<">><<set $thighsemen -= 1>><<set $thighsemen = Math.clamp($thighsemen, 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($thighsemen)>><</replace>><</link>>
Thigh semen: <span id="statsthighsemen"><<print Math.trunc($thighsemen)>></span>
<<link ">">><<set $thighsemen += 1>><<set $thighsemen = Math.clamp($thighsemen, 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($thighsemen)>><</replace>><</link>>
|
<<link "<">><<set $bottomsemen -= 1>><<set $bottomsemen = Math.clamp($bottomsemen, 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($bottomsemen)>><</replace>><</link>>
Bottom semen: <span id="statsbottomsemen"><<print Math.trunc($bottomsemen)>></span>
<<link ">">><<set $bottomsemen += 1>><<set $bottomsemen = Math.clamp($bottomsemen, 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($bottomsemen)>><</replace>><</link>>
|
<<link "<">><<set $tummysemen -= 1>><<set $tummysemen = Math.clamp($tummysemen, 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($tummysemen)>><</replace>><</link>>
Tummy semen: <span id="statstummysemen"><<print Math.trunc($tummysemen)>></span>
<<link ">">><<set $tummysemen += 1>><<set $tummysemen = Math.clamp($tummysemen, 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($tummysemen)>><</replace>><</link>>
|
<<link "<">><<set $chestsemen -= 1>><<set $chestsemen = Math.clamp($chestsemen, 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($chestsemen)>><</replace>><</link>>
Chest semen: <span id="statschestsemen"><<print Math.trunc($chestsemen)>></span>
<<link ">">><<set $chestsemen += 1>><<set $chestsemen = Math.clamp($chestsemen, 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($chestsemen)>><</replace>><</link>>
|
<<link "<">><<set $facesemen -= 1>><<set $facesemen = Math.clamp($facesemen, 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($facesemen)>><</replace>><</link>>
Face semen: <span id="statsfacesemen"><<print Math.trunc($facesemen)>></span>
<<link ">">><<set $facesemen += 1>><<set $facesemen = Math.clamp($facesemen, 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($facesemen)>><</replace>><</link>>
|
<<link "<">><<set $hairsemen -= 1>><<set $hairsemen = Math.clamp($hairsemen, 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($hairsemen)>><</replace>><</link>>
Hair semen: <span id="statshairsemen"><<print Math.trunc($hairsemen)>></span>
<<link ">">><<set $hairsemen += 1>><<set $hairsemen = Math.clamp($hairsemen, 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($hairsemen)>><</replace>><</link>>
|
<<link "<">><<set $feetsemen -= 1>><<set $feetsemen = Math.clamp($feetsemen, 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($feetsemen)>><</replace>><</link>>
Feet semen: <span id="statsfeetsemen"><<print Math.trunc($feetsemen)>></span>
<<link ">">><<set $feetsemen += 1>><<set $feetsemen = Math.clamp($feetsemen, 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($feetsemen)>><</replace>><</link>>
|
<<link "<">><<set $vaginaoutsidesemen -= 1>><<set $vaginaoutsidesemen = Math.clamp($vaginaoutsidesemen, 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($vaginaoutsidesemen)>><</replace>><</link>>
Labia semen: <span id="statsvaginaoutsidesemen"><<print Math.trunc($vaginaoutsidesemen)>></span>
<<link ">">><<set $vaginaoutsidesemen += 1>><<set $vaginaoutsidesemen = Math.clamp($vaginaoutsidesemen, 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($vaginaoutsidesemen)>><</replace>><</link>>
|
<<link "<">><<set $vaginasemen -= 1>><<set $vaginasemen = Math.clamp($vaginasemen, 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($vaginasemen)>><</replace>><</link>>
Vagina semen: <span id="statsvaginasemen"><<print Math.trunc($vaginasemen)>></span>
<<link ">">><<set $vaginasemen += 1>><<set $vaginasemen = Math.clamp($vaginasemen, 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($vaginasemen)>><</replace>><</link>>
|
<<link "<">><<set $penissemen -= 1>><<set $penissemen = Math.clamp($penissemen, 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($penissemen)>><</replace>><</link>>
Penis semen: <span id="statspenissemen"><<print Math.trunc($penissemen)>></span>
<<link ">">><<set $penissemen += 1>><<set $penissemen = Math.clamp($penissemen, 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($penissemen)>><</replace>><</link>>
|
<<link "<">><<set $anussemen -= 1>><<set $anussemen = Math.clamp($anussemen, 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($anussemen)>><</replace>><</link>>
Anus semen: <span id="statsanussemen"><<print Math.trunc($anussemen)>></span>
<<link ">">><<set $anussemen += 1>><<set $anussemen = Math.clamp($anussemen, 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($anussemen)>><</replace>><</link>>
|
<<link "<">><<set $mouthsemen -= 1>><<set $mouthsemen = Math.clamp($mouthsemen, 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($mouthsemen)>><</replace>><</link>>
Mouth semen: <span id="statsmouthsemen"><<print Math.trunc($mouthsemen)>></span>
<<link ">">><<set $mouthsemen += 1>><<set $mouthsemen = Math.clamp($mouthsemen, 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($mouthsemen)>><</replace>><</link>>
|
<br><br>
<<link "Add all slime">>
<<set $neckgoo += 5>><<set $neckgoo = Math.clamp($neckgoo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($neckgoo)>><</replace>>
<<set $rightarmgoo += 5>><<set $rightarmgoo = Math.clamp($rightarmgoo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($rightarmgoo)>><</replace>>
<<set $leftarmgoo += 5>><<set $leftarmgoo = Math.clamp($leftarmgoo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($leftarmgoo)>><</replace>>
<<set $thighgoo += 5>><<set $thighgoo = Math.clamp($thighgoo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($thighgoo)>><</replace>>
<<set $bottomgoo += 5>><<set $bottomgoo = Math.clamp($bottomgoo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($bottomgoo)>><</replace>>
<<set $tummygoo += 5>><<set $tummygoo = Math.clamp($tummygoo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($tummygoo)>><</replace>>
<<set $chestgoo += 5>><<set $chestgoo = Math.clamp($chestgoo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($chestgoo)>><</replace>>
<<set $facegoo += 5>><<set $facegoo = Math.clamp($facegoo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($facegoo)>><</replace>>
<<set $hairgoo += 5>><<set $hairgoo = Math.clamp($hairgoo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($hairgoo)>><</replace>>
<<set $feetgoo += 5>><<set $feetgoo = Math.clamp($feetgoo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($feetgoo)>><</replace>>
<<set $vaginaoutsidegoo += 5>><<set $vaginaoutsidegoo = Math.clamp($vaginaoutsidegoo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($vaginaoutsidegoo)>><</replace>>
<<set $vaginagoo += 5>><<set $vaginagoo = Math.clamp($vaginagoo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($vaginagoo)>><</replace>>
<<set $penisgoo += 5>><<set $penisgoo = Math.clamp($penisgoo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($penisgoo)>><</replace>>
<<set $anusgoo += 5>><<set $anusgoo = Math.clamp($anusgoo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($anusgoo)>><</replace>>
<<set $mouthgoo += 5>><<set $mouthgoo = Math.clamp($mouthgoo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($mouthgoo)>><</replace>>
<</link>> |
<<link "Remove all slime">>
<<set $neckgoo -= 5>><<set $neckgoo = Math.clamp($neckgoo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($neckgoo)>><</replace>>
<<set $rightarmgoo -= 5>><<set $rightarmgoo = Math.clamp($rightarmgoo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($rightarmgoo)>><</replace>>
<<set $leftarmgoo -= 5>><<set $leftarmgoo = Math.clamp($leftarmgoo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($leftarmgoo)>><</replace>>
<<set $thighgoo -= 5>><<set $thighgoo = Math.clamp($thighgoo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($thighgoo)>><</replace>>
<<set $bottomgoo -= 5>><<set $bottomgoo = Math.clamp($bottomgoo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($bottomgoo)>><</replace>>
<<set $tummygoo -= 5>><<set $tummygoo = Math.clamp($tummygoo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($tummygoo)>><</replace>>
<<set $chestgoo -= 5>><<set $chestgoo = Math.clamp($chestgoo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($chestgoo)>><</replace>>
<<set $facegoo -= 5>><<set $facegoo = Math.clamp($facegoo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($facegoo)>><</replace>>
<<set $hairgoo -= 5>><<set $hairgoo = Math.clamp($hairgoo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($hairgoo)>><</replace>>
<<set $feetgoo -= 5>><<set $feetgoo = Math.clamp($feetgoo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($feetgoo)>><</replace>>
<<set $vaginaoutsidegoo -= 5>><<set $vaginaoutsidegoo = Math.clamp($vaginaoutsidegoo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($vaginaoutsidegoo)>><</replace>>
<<set $vaginagoo -= 5>><<set $vaginagoo = Math.clamp($vaginagoo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($vaginagoo)>><</replace>>
<<set $penisgoo -= 5>><<set $penisgoo = Math.clamp($penisgoo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($penisgoo)>><</replace>>
<<set $anusgoo -= 5>><<set $anusgoo = Math.clamp($anusgoo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($anusgoo)>><</replace>>
<<set $mouthgoo -= 5>><<set $mouthgoo = Math.clamp($mouthgoo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($mouthgoo)>><</replace>>
<</link>> |
<br>
<<link "<">><<set $neckgoo -= 1>><<set $neckgoo = Math.clamp($neckgoo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($neckgoo)>><</replace>><</link>>
Neck slime: <span id="statsneckgoo"><<print Math.trunc($neckgoo)>></span>
<<link ">">><<set $neckgoo += 1>><<set $neckgoo = Math.clamp($neckgoo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($neckgoo)>><</replace>><</link>>
|
<<link "<">><<set $rightarmgoo -= 1>><<set $rightarmgoo = Math.clamp($rightarmgoo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($rightarmgoo)>><</replace>><</link>>
Right arm slime: <span id="statsrightarmgoo"><<print Math.trunc($rightarmgoo)>></span>
<<link ">">><<set $rightarmgoo += 1>><<set $rightarmgoo = Math.clamp($rightarmgoo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($rightarmgoo)>><</replace>><</link>>
|
<<link "<">><<set $leftarmgoo -= 1>><<set $leftarmgoo = Math.clamp($leftarmgoo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($leftarmgoo)>><</replace>><</link>>
Left arm slime: <span id="statsleftarmgoo"><<print Math.trunc($leftarmgoo)>></span>
<<link ">">><<set $leftarmgoo += 1>><<set $leftarmgoo = Math.clamp($leftarmgoo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($leftarmgoo)>><</replace>><</link>>
|
<<link "<">><<set $thighgoo -= 1>><<set $thighgoo = Math.clamp($thighgoo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($thighgoo)>><</replace>><</link>>
Thigh slime: <span id="statsthighgoo"><<print Math.trunc($thighgoo)>></span>
<<link ">">><<set $thighgoo += 1>><<set $thighgoo = Math.clamp($thighgoo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($thighgoo)>><</replace>><</link>>
|
<<link "<">><<set $bottomgoo -= 1>><<set $bottomgoo = Math.clamp($bottomgoo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($bottomgoo)>><</replace>><</link>>
Bottom slime: <span id="statsbottomgoo"><<print Math.trunc($bottomgoo)>></span>
<<link ">">><<set $bottomgoo += 1>><<set $bottomgoo = Math.clamp($bottomgoo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($bottomgoo)>><</replace>><</link>>
|
<<link "<">><<set $tummygoo -= 1>><<set $tummygoo = Math.clamp($tummygoo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($tummygoo)>><</replace>><</link>>
Tummy slime: <span id="statstummygoo"><<print Math.trunc($tummygoo)>></span>
<<link ">">><<set $tummygoo += 1>><<set $tummygoo = Math.clamp($tummygoo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($tummygoo)>><</replace>><</link>>
|
<<link "<">><<set $chestgoo -= 1>><<set $chestgoo = Math.clamp($chestgoo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($chestgoo)>><</replace>><</link>>
Chest slime: <span id="statschestgoo"><<print Math.trunc($chestgoo)>></span>
<<link ">">><<set $chestgoo += 1>><<set $chestgoo = Math.clamp($chestgoo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($chestgoo)>><</replace>><</link>>
|
<<link "<">><<set $facegoo -= 1>><<set $facegoo = Math.clamp($facegoo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($facegoo)>><</replace>><</link>>
Face slime: <span id="statsfacegoo"><<print Math.trunc($facegoo)>></span>
<<link ">">><<set $facegoo += 1>><<set $facegoo = Math.clamp($facegoo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($facegoo)>><</replace>><</link>>
|
<<link "<">><<set $hairgoo -= 1>><<set $hairgoo = Math.clamp($hairgoo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($hairgoo)>><</replace>><</link>>
Hair slime: <span id="statshairgoo"><<print Math.trunc($hairgoo)>></span>
<<link ">">><<set $hairgoo += 1>><<set $hairgoo = Math.clamp($hairgoo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($hairgoo)>><</replace>><</link>>
|
<<link "<">><<set $feetgoo -= 1>><<set $feetgoo = Math.clamp($feetgoo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($feetgoo)>><</replace>><</link>>
Feet slime: <span id="statsfeetgoo"><<print Math.trunc($feetgoo)>></span>
<<link ">">><<set $feetgoo += 1>><<set $feetgoo = Math.clamp($feetgoo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($feetgoo)>><</replace>><</link>>
|
<<link "<">><<set $vaginaoutsidegoo -= 1>><<set $vaginaoutsidegoo = Math.clamp($vaginaoutsidegoo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($vaginaoutsidegoo)>><</replace>><</link>>
Labia slime: <span id="statsvaginaoutsidegoo"><<print Math.trunc($vaginaoutsidegoo)>></span>
<<link ">">><<set $vaginaoutsidegoo += 1>><<set $vaginaoutsidegoo = Math.clamp($vaginaoutsidegoo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($vaginaoutsidegoo)>><</replace>><</link>>
|
<<link "<">><<set $vaginagoo -= 1>><<set $vaginagoo = Math.clamp($vaginagoo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($vaginagoo)>><</replace>><</link>>
Vagina slime: <span id="statsvaginagoo"><<print Math.trunc($vaginagoo)>></span>
<<link ">">><<set $vaginagoo += 1>><<set $vaginagoo = Math.clamp($vaginagoo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($vaginagoo)>><</replace>><</link>>
|
<<link "<">><<set $penisgoo -= 1>><<set $penisgoo = Math.clamp($penisgoo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($penisgoo)>><</replace>><</link>>
Penis slime: <span id="statspenisgoo"><<print Math.trunc($penisgoo)>></span>
<<link ">">><<set $penisgoo += 1>><<set $penisgoo = Math.clamp($penisgoo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($penisgoo)>><</replace>><</link>>
|
<<link "<">><<set $anusgoo -= 1>><<set $anusgoo = Math.clamp($anusgoo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($anusgoo)>><</replace>><</link>>
Anus slime: <span id="statsanusgoo"><<print Math.trunc($anusgoo)>></span>
<<link ">">><<set $anusgoo += 1>><<set $anusgoo = Math.clamp($anusgoo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($anusgoo)>><</replace>><</link>>
|
<<link "<">><<set $mouthgoo -= 1>><<set $mouthgoo = Math.clamp($mouthgoo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($mouthgoo)>><</replace>><</link>>
Mouth slime: <span id="statsmouthgoo"><<print Math.trunc($mouthgoo)>></span>
<<link ">">><<set $mouthgoo += 1>><<set $mouthgoo = Math.clamp($mouthgoo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($mouthgoo)>><</replace>><</link>>
|
<br><br>
<<link "<<<">><<set $money -= 100000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> |
<<link "<<">><<set $money -= 10000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> |
<<link "<">><<set $money -= 1000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> |
Money: <span id="statsmoney"><<print Math.trunc($money)>></span>
| <<link ">">><<set $money += 1000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>>
| <<link ">>">><<set $money += 10000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>>
| <<link ">>>">><<set $money += 100000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>>
<br>
<<link "<<<">><<set $hairlength -= 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<<">><<set $hairlength -= 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<">><<set $hairlength -= 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
Hair length: <span id="statshairlength"><<print Math.trunc($hairlength)>></span>
| <<link ">">><<set $hairlength += 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>">><<set $hairlength += 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>>">><<set $hairlength += 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fringelength -= 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<<">><<set $fringelength -= 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<">><<set $fringelength -= 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
Fringe length: <span id="statsfringelength"><<print Math.trunc($fringelength)>></span>
| <<link ">">><<set $fringelength += 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>">><<set $fringelength += 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>>">><<set $fringelength += 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
<br><br>
<<if $hairtest is 1>>
Natural hair colour
<br>
<<if $naturalhaircolour is "red">>
<label><span class="red">Red</span> <<radiobutton "$naturalhaircolour" "red" checked>></label>
<<else>>
<label><span class="red">Red</span> <<radiobutton "$naturalhaircolour" "red">></label>
<</if>>
<<if $naturalhaircolour is "black">>
| <label><span class="black">Black</span> <<radiobutton "$naturalhaircolour" "black" checked>></label>
<<else>>
| <label><span class="black">Black</span> <<radiobutton "$naturalhaircolour" "black">></label>
<</if>>
<<if $naturalhaircolour is "brown">>
| <label><span class="brown">Brown</span> <<radiobutton "$naturalhaircolour" "brown" checked>></label>
<<else>>
| <label><span class="brown">Brown</span> <<radiobutton "$naturalhaircolour" "brown">></label>
<</if>>
<<if $naturalhaircolour is "lightbrown">>
| <label><span class="lightbrown">Light brown</span> <<radiobutton "$naturalhaircolour" "lightbrown" checked>></label>
<<else>>
| <label><span class="lightbrown">Light brown</span> <<radiobutton "$naturalhaircolour" "lightbrown">></label>
<</if>>
<<if $naturalhaircolour is "blond">>
| <label><span class="gold">Blond</span> <<radiobutton "$naturalhaircolour" "blond" checked>></label>
<<else>>
| <label><span class="gold">Blond</span> <<radiobutton "$naturalhaircolour" "blond">></label>
<</if>>
<<if $naturalhaircolour is "platinumblond">>
| <label><span class="platinum">Platinum blond</span> <<radiobutton "$naturalhaircolour" "platinumblond" checked>></label>
<<else>>
| <label><span class="platinum">Platinum blond</span> <<radiobutton "$naturalhaircolour" "platinumblond">></label>
<</if>>
<<if $naturalhaircolour is "strawberryblond">>
| <label><span class="strawberry">Strawberry blond</span> <<radiobutton "$naturalhaircolour" "strawberryblond" checked>></label>
<<else>>
| <label><span class="strawberry">Strawberry blond</span> <<radiobutton "$naturalhaircolour" "strawberryblond">></label>
<</if>>
<<if $naturalhaircolour is "ginger">>
| <label><span class="tangerine">Ginger</span> <<radiobutton "$naturalhaircolour" "ginger" checked>></label>
<br>
<<else>>
| <label><span class="tangerine">Ginger</span> <<radiobutton "$naturalhaircolour" "ginger">></label>
<br>
<</if>>
<br>
<</if>>
Hair dye
<br>
<<if $haircolour is $naturalhaircolour>>
<label>None <<radiobutton "$haircolour" $naturalhaircolour checked>></label>
<<else>>
<label>None <<radiobutton "$haircolour" $naturalhaircolour>></label>
<</if>>
<<if $haircolour is "red" and $haircolour isnot $naturalhaircolour>>
| <label>Red <<radiobutton "$haircolour" "red" checked>></label>
<<else>>
| <label>Red <<radiobutton "$haircolour" "red">></label>
<</if>>
<<if $haircolour is "black" and $haircolour isnot $naturalhaircolour>>
| <label>Black <<radiobutton "$haircolour" "black" checked>></label>
<<else>>
| <label>Black <<radiobutton "$haircolour" "black">></label>
<</if>>
<<if $haircolour is "brown" and $haircolour isnot $naturalhaircolour>>
| <label>Brown <<radiobutton "$haircolour" "brown" checked>></label>
<<else>>
| <label>Brown <<radiobutton "$haircolour" "brown">></label>
<</if>>
<<if $haircolour is "lightbrown" and $haircolour isnot $naturalhaircolour>>
| <label>Light brown <<radiobutton "$haircolour" "lightbrown" checked>></label>
<<else>>
| <label>Light brown <<radiobutton "$haircolour" "lightbrown">></label>
<</if>>
<<if $haircolour is "blond" and $haircolour isnot $naturalhaircolour>>
| <label>Blond <<radiobutton "$haircolour" "blond" checked>></label>
<<else>>
| <label>Blond <<radiobutton "$haircolour" "blond">></label>
<</if>>
<<if $haircolour is "platinumblond" and $haircolour isnot $naturalhaircolour>>
| <label>Platinum blond <<radiobutton "$haircolour" "platinumblond" checked>></label>
<<else>>
| <label>Platinum blond <<radiobutton "$haircolour" "platinumblond">></label>
<</if>>
<<if $haircolour is "strawberryblond" and $haircolour isnot $naturalhaircolour>>
| <label>Strawberry blond <<radiobutton "$haircolour" "strawberryblond" checked>></label>
<<else>>
| <label>Strawberry blond <<radiobutton "$haircolour" "strawberryblond">></label>
<</if>>
<<if $haircolour is "ginger" and $haircolour isnot $naturalhaircolour>>
| <label>Ginger <<radiobutton "$haircolour" "ginger" checked>></label><br>
<<else>>
| <label>Ginger <<radiobutton "$haircolour" "ginger">></label><br>
<</if>>
<<if $haircolour is "blue" and $haircolour isnot $naturalhaircolour>>
| <label>Blue <<radiobutton "$haircolour" "blue" checked>></label>
<<else>>
| <label>Blue <<radiobutton "$haircolour" "blue">></label>
<</if>>
<<if $haircolour is "green" and $haircolour isnot $naturalhaircolour>>
| <label>Green <<radiobutton "$haircolour" "green" checked>></label>
<<else>>
| <label>Green <<radiobutton "$haircolour" "green">></label>
<</if>>
<<if $haircolour is "teal" and $haircolour isnot $naturalhaircolour>>
| <label>Teal <<radiobutton "$haircolour" "teal" checked>></label>
<<else>>
| <label>Teal <<radiobutton "$haircolour" "teal">></label>
<</if>>
<<if $haircolour is "pink" and $haircolour isnot $naturalhaircolour>>
| <label>Pink <<radiobutton "$haircolour" "pink" checked>></label>
<<else>>
| <label>Pink <<radiobutton "$haircolour" "pink">></label>
<</if>>
<<if $haircolour is "hotpink" and $haircolour isnot $naturalhaircolour>>
| <label>Hot pink <<radiobutton "$haircolour" "hotpink" checked>></label>
<<else>>
| <label>Hot pink <<radiobutton "$haircolour" "hotpink">></label>
<</if>>
<<if $haircolour is "softpink" and $haircolour isnot $naturalhaircolour>>
| <label>Soft pink <<radiobutton "$haircolour" "softpink" checked>></label>
<<else>>
| <label>Soft pink <<radiobutton "$haircolour" "softpink">></label>
<</if>>
<<if $haircolour is "crimson" and $haircolour isnot $naturalhaircolour>>
| <label>Crimson <<radiobutton "$haircolour" "crimson" checked>></label>
<<else>>
| <label>Crimson <<radiobutton "$haircolour" "crimson">></label>
<</if>>
<<if $haircolour is "purple" and $haircolour isnot $naturalhaircolour>>
| <label>Purple <<radiobutton "$haircolour" "purple" checked>></label>
<<else>>
| <label>Purple <<radiobutton "$haircolour" "purple">></label>
<</if>>
<<if $haircolour is "white" and $haircolour isnot $naturalhaircolour>>
| <label>White <<radiobutton "$haircolour" "white" checked>></label>
<<else>>
| <label>White <<radiobutton "$haircolour" "white">></label>
<</if>>
<<if $haircolour is "snowwhite" and $haircolour isnot $naturalhaircolour>>
| <label>Snow white <<radiobutton "$haircolour" "snowwhite" checked>></label>
<<else>>
| <label>Snow white <<radiobutton "$haircolour" "snowwhite">></label>
<</if>>
<<if $haircolour is "deepblue" and $haircolour isnot $naturalhaircolour>>
| <label>Deep Blue <<radiobutton "$haircolour" "deepblue" checked>></label>
<<else>>
| <label>Deep Blue <<radiobutton "$haircolour" "deepblue">></label>
<</if>>
<br><br>
Eye colour<br>
<<if $eyecolour is "purple">>
<label><span class="purple">Purple <<radiobutton "$eyecolour" "purple" checked>></span></label>
<<else>>
<label><span class="purple">Purple <<radiobutton "$eyecolour" "purple">></span></label>
<</if>>
<<if $eyecolour is "dark blue">>
| <label><span class="blue">Dark Blue</span> <<radiobutton "$eyecolour" "dark blue" checked>></label>
<<else>>
| <label><span class="blue">Dark Blue</span> <<radiobutton "$eyecolour" "dark blue">></label>
<</if>>
<<if $eyecolour is "light blue">>
| <label><span class="lblue">Light Blue</span> <<radiobutton "$eyecolour" "light blue" checked>></label>
<<else>>
| <label><span class="lblue">Light Blue</span> <<radiobutton "$eyecolour" "light blue">></label>
<</if>>
<<if $eyecolour is "amber">>
| <label><span class="tangerine">Amber</span> <<radiobutton "$eyecolour" "amber" checked>></label>
<<else>>
| <label><span class="tangerine">Amber</span> <<radiobutton "$eyecolour" "amber">></label>
<</if>>
<<if $eyecolour is "hazel">>
| <label><span class="brown">Hazel</span> <<radiobutton "$eyecolour" "hazel" checked>></label>
<<else>>
| <label><span class="brown">Hazel</span> <<radiobutton "$eyecolour" "hazel">></label>
<</if>>
<<if $eyecolour is "green">>
| <label><span class="green">Green</span> <<radiobutton "$eyecolour" "green" checked>></label>
<<else>>
| <label><span class="green">Green</span> <<radiobutton "$eyecolour" "green">></label>
<</if>>
<<if $eyecolour is "red">>
| <label><span class="red">Red</span> <<radiobutton "$eyecolour" "red" checked>></label>
<<else>>
| <label><span class="red">Red</span> <<radiobutton "$eyecolour" "red">></label>
<</if>>
<<if $eyecolour is "pink">>
| <label><span class="pink">Pink</span> <<radiobutton "$eyecolour" "pink" checked>></label>
<<else>>
| <label><span class="pink">Pink</span> <<radiobutton "$eyecolour" "pink">></label>
<</if>>
<<if $eyecolour is "grey">>
| <label><span class="grey">Grey</span> <<radiobutton "$eyecolour" "grey" checked>></label>
<<else>>
| <label><span class="grey">Grey</span> <<radiobutton "$eyecolour" "grey">></label>
<</if>>
<br><br>
<<link "<<">><<set $breastsize -= 3>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>> |
<<link "<">><<set $breastsize -= 1>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>> |
Breast size: <span id="statsbreastsize"><<print Math.trunc($breastsize)>></span>
| <<link ">">><<set $breastsize += 1>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>>
| <<link ">>">><<set $breastsize += 3>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>>
<br>
<<link "<">><<set $bottomsize -= 1>><<set $bottomsize = Math.clamp($bottomsize, $bottomsizemin, $bottomsizemax)>><<replace "#statsbottomsize">><<print Math.trunc($bottomsize)>><</replace>><</link>> |
Butt size: <span id="statsbottomsize"><<print Math.trunc($bottomsize)>></span>
| <<link ">">><<set $bottomsize += 1>><<set $bottomsize = Math.clamp($bottomsize, $bottomsizemin, $bottomsizemax)>><<replace "#statsbottomsize">><<print Math.trunc($bottomsize)>><</replace>><</link>>
<br>
<<if $penisexist is 1>>
<<link "<">><<set $penissize -= 1>><<set $penissize = Math.clamp($penissize, $penissizemin, $penissizemax)>><<replace "#statspenissize">><<print Math.trunc($penissize)>><</replace>><</link>> |
Penis size: <span id="statspenissize"><<print Math.trunc($penissize)>></span>
| <<link ">">><<set $penissize += 1>><<set $penissize = Math.clamp($penissize, $penissizemin, $penissizemax)>><<replace "#statspenissize">><<print Math.trunc($penissize)>><</replace>><</link>>
<br>
<</if>>
<<if $dev is 1>>
<<link "<">><<set $ballssize -= 1>><<set $ballssize = Math.clamp($ballssize, $ballssizemin, $ballssizemax)>><<replace "#statsballssize">><<print Math.trunc($ballssize)>><</replace>><</link>> |
Balls size: <span id="statsballssize"><<print Math.trunc($ballssize)>></span>
| <<link ">">><<set $ballssize += 1>><<set $ballssize = Math.clamp($ballssize, $ballssizemin, $ballssizemax)>><<replace "#statsballssize">><<print Math.trunc($ballssize)>><</replace>><</link>>
<br>
<</if>>
<br>
Infinite spray: <span id="statsinfinitespray">$infinitespray</span> |
<<link "Change">>
<<if $infinitespray is 1>>
<<set $infinitespray to 0>>
<<else>>
<<spray 5>>
<<set $infinitespray to 1>>
<</if>>
<<replace "#statsinfinitespray">><<print $infinitespray>><</replace>>
<</link>>
<br>
<br>
<<if $dev is 1>>
Pheromones: <span id="statsalluretest">$alluretest</span> |
<<link "Change">>
<<if $alluretest is 1>>
<<set $alluretest to 0>>
<<else>>
<<set $alluretest to 1>>
<</if>>
<<replace "#statsalluretest">><<print $alluretest>><</replace>>
<</link>>
<br>
<</if>>
<br>
<<link [[Confirm|$passage]]>><</link>>
<br>
Can cause problems if confirmed during events, or with NPCs around.
<br><br>
<</nobr>><</widget>><<widget "preclamp">><<nobr>>
<<if $trauma gte $traumamax>>
<<set $beauty -= (($trauma - $traumamax) / 5)>>
<</if>>
<<if $innocencestate is 1>>
<<set $innocencetrauma += $trauma>>
<<set $trauma to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "clamp">><<nobr>>
<<preclamp>>
<<npcclamp>>
<<if $devlevel lte 19>>
<<set $beauty = Math.clamp($beauty, 0, $beautymax)>>
<<set $physique = Math.clamp($physique, 0, $physiquesize)>>
<<else>>
<<set $beauty = Math.clamp($beauty, 0, $beautymax)>>
<<set $physique = Math.clamp($physique, 0, 20000)>>
<</if>>
<<set $upperwet = Math.clamp($upperwet, 0, 200)>>
<<set $lowerwet = Math.clamp($lowerwet, 0, 200)>>
<<set $underlowerwet = Math.clamp($underlowerwet, 0, 200)>>
<<set $underupperwet = Math.clamp($underupperwet, 0, 200)>>
<<set $demonbuild = Math.clamp($demonbuild, 0, 100)>>
<<set $angelbuild = Math.clamp($angelbuild, 0, 100)>>
<<set $wolfbuild = Math.clamp($wolfbuild, 0, 100)>>
<<set $catbuild = Math.clamp($catbuild, 0, 100)>>
<<set $seductionskill = Math.clamp($seductionskill, 0, 1000)>>
<<set $oralskill = Math.clamp($oralskill, 0, 1000)>>
<<set $vaginalskill = Math.clamp($vaginalskill, 0, 1000)>>
<<set $analskill = Math.clamp($analskill, 0, 1000)>>
<<set $handskill = Math.clamp($handskill, 0, 1000)>>
<<set $feetskill = Math.clamp($feetskill, 0, 1000)>>
<<set $bottomskill = Math.clamp($bottomskill, 0, 1000)>>
<<set $thighskill = Math.clamp($thighskill, 0, 1000)>>
<<set $chestskill = Math.clamp($chestskill, 0, 1000)>>
<<set $penileskill = Math.clamp($penileskill, 0, 1000)>>
<<set $hunger = Math.clamp($hunger, 0, 2000)>>
<<set $thirst = Math.clamp($thirst, 0, 2000)>>
<<set $hygiene = Math.clamp($hygiene, 0, 2000)>>
<<set $arousal = Math.clamp($arousal, 0, $arousalmax)>>
<<set $stress = Math.clamp($stress, 0, $stressmax)>>
<<set $hairlength = Math.clamp($hairlength, 0, 1000)>>
<<set $fringelength = Math.clamp($fringelength, 0, 1000)>>
<<set $trauma = Math.clamp($trauma, 0, $traumamax)>>
<<if $gamemode is "soft">>
<<set $control = Math.clamp($control, 1000, $controlmax)>>
<<else>>
<<set $control = Math.clamp($control, 0, $controlmax)>>
<</if>>
<<set $awareness = Math.clamp($awareness, -200, 1000)>>
<<set $submissive = Math.clamp($submissive, 0, 2000)>>
<<if $vaginalvirginity is 1 and $penilevirginity is 1>><<set $purity = Math.clamp($purity, 0, 1000)>><<else>><<set $purity = Math.clamp($purity, 0, 999)>><</if>>
<<set $time = Math.clamp($time, 0, 1440)>>
<<set $minute = Math.clamp($minute, 0, 1440)>>
<<set $orgasmcount = Math.clamp($orgasmcount, 0, 25)>>
<<set $willpower = Math.clamp($willpower, 0, $willpowermax)>>
<<set $orphan_hope = Math.clamp($orphan_hope, -50, 50)>>
<<set $orphan_reb = Math.clamp($orphan_reb, -50, 50)>>
<<set $english to Math.clamp($english, 0, 1000)>>
<<set $maths to Math.clamp($maths, 0, 1000)>>
<<set $science to Math.clamp($science, 0, 1000)>>
<<set $history to Math.clamp($history, 0, 1000)>>
<<set $school to Math.clamp($school, 0, 4000)>>
<<set $cool to Math.clamp($cool, 0, $coolmax)>>
<<set $delinquency to Math.clamp($delinquency, 0, 1000)>>
<<set $skulduggery to Math.clamp($skulduggery, 0, 1000)>>
<<set $danceskill to Math.clamp($danceskill, 0, 1000)>>
<<set $swimmingskill to Math.clamp($swimmingskill, 0, 1000)>>
<<set $enemyanger to Math.clamp($enemyanger, 0, 200)>>
<<set $audienceexcitement to Math.clamp($audienceexcitement, 0, 100)>>
<<set $audiencearousal to Math.clamp($audiencearousal, 0, 100)>>
<<if $gamemode is "soft">>
<<set $pain to Math.clamp($pain, 0, 0)>>
<<else>>
<<set $pain to Math.clamp($pain, 0, 200)>>
<</if>>
<<set $facebruise to Math.clamp($facebruise, 0, 100)>>
<<set $chestbruise to Math.clamp($chestbruise, 0, 100)>>
<<set $tummybruise to Math.clamp($tummybruise, 0, 100)>>
<<set $vaginabruise to Math.clamp($vaginabruise, 0, 100)>>
<<set $penisbruise to Math.clamp($penisbruise, 0, 100)>>
<<set $anusbruise to Math.clamp($anusbruise, 0, 100)>>
<<set $bottombruise to Math.clamp($bottombruise, 0, 100)>>
<<set $thighbruise to Math.clamp($thighbruise, 0, 100)>>
<<set $armbruise to Math.clamp($armbruise, 0, 100)>>
<<set $neckbruise to Math.clamp($neckbruise, 0, 100)>>
<<set $masochism to Math.clamp($masochism, 0, 1000)>>
<<set $breastsize to Math.clamp($breastsize, 0, 12)>>
<<set $bottomsize to Math.clamp($bottomsize, 0, 8)>>
<<set $penissize to Math.clamp($penissize, -1, 4)>>
<<set $ballssize to Math.clamp($ballssize, -1, 4)>>
<<set _tempmin = Math.min($breastsizemin, $breastsizemax)>>
<<set _tempmax = Math.max($breastsizemin, $breastsizemax)>>
<<set $breastsizemin = _tempmin>>
<<set $breastsizemax = _tempmax>>
<<set _tempmin = Math.min($bottomsizemin, $bottomsizemax)>>
<<set _tempmax = Math.max($bottomsizemin, $bottomsizemax)>>
<<set $bottomsizemin = _tempmin>>
<<set $bottomsizemax = _tempmax>>
<<set _tempmin = Math.min($penissizemin, $penissizemax)>>
<<set _tempmax = Math.max($penissizemin, $penissizemax)>>
<<set $penissizemin = _tempmin>>
<<set $penissizemax = _tempmax>>
<<set _tempmin = Math.min($ballssizemin, $ballssizemax)>>
<<set _tempmax = Math.max($ballssizemin, $ballssizemax)>>
<<set $ballssizemin = _tempmin>>
<<set $ballssizemax = _tempmax>>
<<set $exhibitionism to Math.clamp($exhibitionism, 0, 100)>>
<<set $promiscuity to Math.clamp($promiscuity, 0, 100)>>
<<set $deviancy to Math.clamp($deviancy, 0, 100)>>
<<set $hallucinogen to Math.clamp($hallucinogen, 0, 1000)>>
<<set $drunk to Math.clamp($drunk, 0, 1000)>>
<<set $drugged to Math.clamp($drugged, 0, 1000)>>
<</nobr>><</widget>>
<<widget "fameclamp">><<nobr>>
<<set $famesex to Math.clamp($famesex, 0, 2000)>>
<<set $famerape to Math.clamp($famerape, 0, 2000)>>
<<set $famebestiality to Math.clamp($famebestiality, 0, 2000)>>
<<set $fameexhibitionism to Math.clamp($fameexhibitionism, 0, 2000)>>
<<set $fameprostitution to Math.clamp($fameprostitution, 0, 2000)>>
<<set $famescrap to Math.clamp($famescrap, 0, 2000)>>
<<set $famegood to Math.clamp($famegood, 0, 2000)>>
<<set $famebusiness to Math.clamp($famebusiness, 0, 2000)>>
<<set $famepimp to Math.clamp($famepimp, 0, 2000)>>
<<set $fame to ($famesex + $famerape + $famebestiality + $fameexhibitionism + $fameprostitution + $famescrap + $famegood + $famebusiness + $famepimp)>>
<</nobr>><</widget>>
<<widget "npcclamp">><<nobr>>
<!-- This widget is used before below are defined. Investigate first usage and fix, for now commented out as of v2.5 -->
/% <<set _npc to $NPCNameList.indexOf(Darryl)>> %/
/% <<set $NPCName[_npc].love = Math.clamp($NPCName[_npc].love, -50, 50)>> %/
/% <<set $NPCName[_npc].dom = Math.clamp($NPCName[_npc].dom, -50, 50)>> %/
/% <<set _npc to $NPCNameList.indexOf(River)>> %/
/% <<set $NPCName[_npc].love = Math.clamp($NPCName[_npc].love, -50, 50)>> %/
/% <<set $NPCName[_npc].dom = Math.clamp($NPCName[_npc].dom, -50, 50)>> %/
<</nobr>><</widget>><<widget "creatureActivity">><<nobr>>
<<if $args[0]>>
<<if $args[0] lte 50>>
<span class="gold">Perfect activity</span>
<<elseif $args[0] lte 70>>
<span class="green">Amazing activity</span>
<<elseif $args[0] lte 100>>
<span class="teal">Good activity</span>
<<elseif $args[0] lte 150>>
<span class="lblue">Decent activity</span>
<<elseif $args[0] lte 200>>
<span class="blue">Okay activity</span>
<<elseif $args[0] lte 250>>
<span class="purple">Poor activity</span>
<<elseif $args[0] lte 300>>
<span class="pink">Rare activity</span>
<<elseif $args[0] gt 350>>
<span class="red">Very rare activity</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "creatureContainersProgressDay">><<nobr>>
<<set _list to $container.list>>
<<for _i to 0; _i lt _list.length; _i++>>
<<set _container to $container[_list[_i]]>>
<<if _container.count is 0>>
<<set _container.daysSinceFed to 0>>
<<continue>>
<</if>>
<<if _list[_i] is "home">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 75 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<set _container.kylarHelp to true>>
<<else>>
<<set _container.kylarHelp to false>>
<</if>>
<<if _container.kylarHelp is true and _container.kylarDelay is 0 and _container.daysSinceFed is _container.maxDaysWithoutFood>>
<<npcincr Kylar love -1>>
<<set _container.daysSinceFed -= 1>>
<<set _container.kylarFed to true>>
<<elseif _container.kylarHelp is true and _container.kylarDelay gt 0 and _container.daysSinceFed is 0>>
<<set _container.kylarDelay-->>
<<set _container.kylarFed to false>>
<</if>>
<</if>>
<<set _container.daysSinceFed += 1>>
<<if _container.daysSinceFed gt _container.maxDaysWithoutFood>>
<<set _container.deadCreatures to _container.count>>
<<set _container.count to 0>>
<<set _container.creatures to {}>>
<</if>>
<<set _container.visited to false>>
<</for>>
<</nobr>><</widget>>
<<widget "creatureVisit">><<nobr>>
<<set _container to $container[$location]>>
<<set _container.visited to true>>
<<set _container.daysSinceFed to 0>>
/*stress, trauma, fatigue, purity, impurity*/
<<set _boosts to [false,false,false,false,false]>>
<<set _purityGain to 0>><<set _tenticles to 0>>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<<set _value = Math.floor(5000 / _container.creatures[_i].stats.speed)>>
<<if _container.upgrades.luxury gt 0>>
<<set _value *= Math.floor(1 + (0.25 * _container.upgrades.luxury))>>
<</if>>
<<if _value gt 0>>
<<set $stress -= _value>>
<<set _boosts[0] to true>>
<</if>>
<<if Math.floor(_value / 8) gt 0>>
<<set $trauma -= Math.floor(_value / 8)>>
<<set _boosts[1] to true>>
<</if>>
<<if _container.creatures[_i].creature is "Slime">>
<<set _purityGain += 0.5>>
<</if>>
<<if _container.creatures[_i].creature is "Worm">>
<<set _purityGain -= 0.5>>
<</if>>
<<if _container.creatures[_i].creature is "Tentacle">>
<<if Math.floor(_value / 4) gt 0>>
<<set $tiredness -= Math.floor(_value / 4)>>
<<set _boosts[2] to true>>
<</if>>
<<set _tenticles += 0.5>>
<</if>>
<</if>>
<</for>>
<<if _purityGain gt 0>>
<<set _purityGain += _tenticles>>
<<elseif _purityGain lt 0>>
<<set _purityGain -= _tenticles>>
<</if>>
<<if Math.floor(_purityGain) gt 0>>
<<set _purityGain to Math.floor(_purityGain)>>
<<set _boosts[3] to true>>
<<elseif Math.ceil(_purityGain) lt 0>>
<<set _purityGain to Math.ceil(_purityGain)>>
<<set _boosts[4] to true>>
<</if>>
<<set $purity += _purityGain>>
<<if _boosts[0]>> <<lstress>><</if>>
<<if _boosts[1]>> <<ltrauma>><</if>>
<<if _boosts[2]>> <<ltiredness>><</if>>
<<if _boosts[3]>> <<gpurity>><</if>>
<<if _boosts[4]>> <<lpurity>><</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set $checkboxResult to {}>>
<<if _container.count is 0>>
<<if _container.deadCreatures is 0>>
You currently have no <<if _pregnancy.namesChildren is true>>children<<else>>parasites<</if>> inside the <<print _container.name>>.
<br>
<<else>>
After not checking and feeding <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>>, it looks like some have died. You take your time in burying them. <<ggtrauma>>
<<if _pregnancy.namesChildren is true>>
<<set _traumaMulti to 2>>
<<else>>
<<set _traumaMulti to 1>>
<</if>>
<<set $trauma += 100 * _traumaMulti * _container.deadCreatures>>
<<link [[Next (1:00)|$passage]]>><<set _container.deadCreatures to 0>><<pass 60>><</link>>
<</if>>
<<else>>
<<if _container.visited is false>>
You check on <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>>, and make sure they have everything they need inside <<print _container.name>>.
<br>
<<creatureVisit>>
<<else>>
You watch your <<if _pregnancy.namesChildren is true>>children<<else>>parasites<</if>> inside <<print _container.name>>.
<</if>>
<br><br>
It has a max capacity of <<print _container.maxCount>> and <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> can survive <<print _container.maxDaysWithoutFood>> days without your attention<<if _container.feederName>>, thanks to your <<print _container.feederName>><</if>>. <<if _container.decorations>>You have <<print _container.decorations>> setup within the tank.<</if>>
<</if>>
<<if _container.count gt 0>>
<ul>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<li><label><<print '<<checkbox "$checkboxResult[' + clone(_i) + ']" false true>>'>> - <<print _container.creatures[_i].creature>> - <<print _container.creatures[_i].stats.gender>> - <<creatureActivity _container.creatures[_i].stats.speed>></label></li>
<</if>>
<</for>>
</ul>
<</if>>
<<if _container.deadCreatures is 0>>
<<if _pregnancy.feltMovement is true>>
<<if $worn.under_lower.anal_shield is 1>>
You're unable to deliver <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> while you have an anal shield.
<<else>>
<<if _pregnancy.namesChildren is true>>
<<link [[Attempt to deliver you baby (1:00)|GiveBirth]]>><<pass 60>><</link>>
<<else>>
<<link [[Attempt to deliver the parasite (1:00)|GiveBirth]]>><<pass 60>><</link>>
<</if>>
<</if>>
<<elseif _pregnancy.count - (_pregnancy.motherStatus is 2 ? 1 : 0) gt 0>>
You don't think <<print (_pregnancy.namesChildren is true ? "your children" : "the parasites")>> are ready for delivery.
<</if>>
<br>
<<if _container.count gt 0>>
<<link [[Transfer for selling|$passage]]>>
<<for _i to 0; _i lt _container.maxCount;_i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container[_i] isnot null>>
<<if $checkboxResult[_i] is true>>
<<set $number to clone(_i)>>
<<moveCreature $location "portable" _i>>
<</if>>
<</if>>
<</for>>
<</link>>
<br><br>
<</if>>
<<link [[Leave|$container[$location].leaveLink]]>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $sexStats.anus.pregnancy.seenDoctor to 2>>
<<if $hospitalintro is 0>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
<</if>>
"You're experiencing strange sensations in your abdomen?," <<he>> asks. You nod. <<He>> wheels <<his>> chair closer, and places <<his>> stethoscope to your tummy.
<br><br>
<<He>> listens for a moment, then wheels away and types something into <<his>> computer. "You have a parasite problem," <<he>> says. "They're using you as part of their reproductive cycle." <<He>> notices the look on your face, and smiles. "Don't be concerned. They won't harm you. They'll remove themselves when they're ready."
<br><br>
<<He>> spends several minutes explaining how to "birth" the creatures.. What to do, and what not to do. It sounds simple. Drop to all fours, and squeeze.
<br><br>
<<He>> turns back to <<his>> computer. "Species like this are of scientific interest," <<he>> continues. "If you're interested in making a bit of money, I'm able to pay you for them on behalf of a local company." <<He>> rises to <<his>> feet. "Is there anything else?"
<br><br>
You shake your head. <<He>> holds open the door for you, and you leave the office. "Be well," <<he>> says as you pass.
<br><br><br><br>
<<link [[Return to Foyer|Hospital Foyer]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $firstOption is undefined>><<set $firstOption to true>><</if>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if $firstOption is true>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
"How can I help you?" <<He>> says.
<br><br>
<<else>>
You are in Doctor Harper's office. "Is there anything else I can help you with?" <<He>> says.
<br><br>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 2 and $container.portable.value gt 0>>
<<if _pregnancy.namesChildren is true>>
<<link [[Sell the children you're carrying (0:05)|Sell Children]]>><<pass 5>><<set $firstOption to false>><</link>>
<br>
<<else>>
<<link [[Sell the parasites you're carrying (0:05)|Sell Children]]>><<pass 5>><<set $firstOption to false>><</link>>
<br>
<</if>>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor is 3>>
<<link [[Inquire about feeling something large in your stomach (0:10)|Pregnancy Futa Introduction]]>><<pass 10>><<set $firstOption to false>><</link>>
<br>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 4 and $sexStats.anus.pregnancy.motherStatus is 2>>
<<link [[Inquire about anal futa removal (0:30)|Remove Futa Pregnancy]]>><<pass 10>><<set $futaCheck to true>><<set $firstOption to false>><</link>>
<br>
<</if>>
<br><br>
<<link [[Return to Foyer|Hospital Foyer]]>><<endevent>><<unset $firstOption>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
Doctor Harper walks over to <<his>> office door, and locks it. <<He>> sits back down. "What have you brought me today?" <<he>> asks.
<br><br>
You pull out the small container <<he>> gave you. <<He>> looks inside. Seeming satisfied, <<he>> produces another, larger container from beneath <<his>> desk. <<He>> transfers the contents and hands the empty container to you. <<He>> opens a draw, and counts out £<<print $container.portable.value>><<set $money += $container.portable.value * 100>>. <<He>> hands it to you.
<br><br>
"The community thanks you," <<he>> says.
<br><br>
<<set $container.portable.value to 0>>
<<set $container.portable.creatures to []>>
<<link [[Next|Pregnancy Discussion]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $sexStats.anus.pregnancy.seenDoctor to 4>>
"Strange," <<he>> says. "N-not that there's anything to be alarmed about." <<He>> pulls <<his>> chair back to <<his>> computer and types something in.
<br><br>
You wait as <<he>> reads the screen, occasionally tapping on the keyboard. <<He>> pulls a large book from a drawer, blows off dust, and flips through the pages. At last, <<he>> puts the book away and turns to face you.
<br><br>
"You have a parasite," <<he>> says. "An unusual one. It has both sex organs, and is able to mate with itself. We'll need to perform a procedure here in order to remove it. Until then, you'll contine to birth its offspring."
<br><br>
<<link [[Next|Pregnancy Discussion]]>><</link>>
<br><br>
<<link [[Next|Pregnancy Discussion]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>><<set _extra to false>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].stats.gender is "Futa">>
<<moveCreature _i "destroy">>
<<set _pregnancy.motherStatus to 1>>
<<set _pregnancy.maxCount to 2>>
<<break>>
<</if>>
<</if>>
<</for>>
<<set _slotsFree to [false, false]>>
<<for _i to 0; _i lt 4; _i++>>
<<if _i lt 2 and _pregnancy[_i] is null>>
<<set _slotsFree[_i] to true>>
<<elseif _i gte 2 and _pregnancy[_i] isnot null>>
<<if _slotsFree[0] is true>>
<<set _pregnancy[0] to clone(_pregnancy[_i])>>
<<set _slotsFree[0] to false>>
<<elseif _slotsFree[1] is true>>
<<set _pregnancy[1] to clone(_pregnancy[_i])>>
<<set _slotsFree[1] to false>>
<<else>>
<<set _extra to true>>
<</if>>
<<set _pregnancy[_i] to null>>
<</if>>
<</for>>
"Please undress and lie on the table," <<he>> says while pulling on a latex glove. "No need to be shy." <<He>> turns and rummages through a drawer.
<br><br>
You <<nervously>> remove your clothing while <<his>> back is turned. You lie down on the table, conscious of your <<lewdnessstop>> <<His>> face neutral, the doctor grasps your legs and pushes them against your shoulders, before tying them down with straps.
<br><br>
"It will be easier if you're still," <<he>> affirms as <<he>> ties down your wrists. You can barely move.
<br><br>
<<if $worn.under_lower.anal_shield is 1>>
<<He>> examines your $worn.under_lower.name, then produces a strange metal device from <<his>> coat. <<He>> taps the metal, and your anal shield falls loose. "I'll return it when I'm done," <<he>> says.
<br><br>
<</if>>
<<He>> opens another drawer, and pulls out a smooth white rod with a round ball on one end. <<He>> pushes the thin end against your <<bottomstop>> "Just relax," <<he>> says. It slides in without pain, as if lubricated. Harper twists the other side, and you feel it pulse within you.
<<garousal>><<arousal 12>>
<br><br>
Harper stares unblinking at your <<bottom>> as the pulsing increases in intensity. Just when you feel like you can't take any more, <<he>> eases it out. The <<if _pregnancy.namesChildren is true>>baby<<else>>parasite<</if>> is wrapped around the end<<if _extra is true>> alongside a smaller one<</if>>. <<He>> puts it in an opaque container, and seals it shut.
<br><br>
"All done," <<he>> says as <<he>> unties the straps. <<He>> turns away as you dress.
<br><br><br><br>
<<link [[Next|Pregnancy Discussion]]>><<unset $futaCheck>><</link>>
<<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.feltMovement to false>>
<<set _container to $container[$location]>>
<<set $pregResult to "notReady">>
<<set _stressMulti to 2 - _pregnancy.motherStatus>>
<<set $checkboxResult to {}>>
<<set $checkboxReplace to {}>>
<<set $parasiteSelectionCount to 0>>
Following the directions from Doctor Harper, you get into position and attempt to deliver <<if _pregnancy.namesChildren is true>>your baby<<else>>the parasites<</if>>. <<if _stressMulti gt 0>><<gstress>><</if>><<set $stress += 250 * _stressMulti>>
<br><br>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] is null>>
<<continue>>
<</if>>
<<if _pregnancy[_i].stats.gender isnot "Futa">>
<<set _rand to random(0,100)>>
<<if (_rand lte 80 and _pregnancy[_i].daysLeft is 0) or (_rand lte 50 and _pregnancy[_i].daysLeft lte 1) or (_rand lte 30 and _pregnancy[_i].daysLeft lte 2) or (_rand lte 10 and _pregnancy[_i].daysLeft lte 3)>>
<<if $pregResult is "notReady">>
<<set $pregResult to [clone(_i)]>>
<<else>>
<<set $pregResult.push(clone(_i))>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $pregResult is "notReady">>
Despite your efforts, none of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> are ready to leave you.
<br><br>
<<link [[Next|Containers]]>><<unset $pregResult>><</link>>
<<else>>
Your body shudders, and to the floor falls <<if _pregnancy.namesChildren is true>><<print $pregResult.length>> <<print $pregResult.length gt 1 ? 'babies' : 'baby'>><<else>><<print $pregResult.length>> <<print $pregResult.length gt 1 ? 'parasites' : 'parasite'>><</if>>.
<ul>
<<for _i to 0; _i lt $pregResult.length; _i++>>
<li><label><<print '<<checkbox "$checkboxResult[' + clone($pregResult[_i]) + ']" false true checked>>'>> - <<print _pregnancy[$pregResult[_i]].creature>> - <<creatureActivity _pregnancy[$pregResult[_i]].stats.speed>></label></li>
<</for>>
</ul>
<<if $pregResult.length gt (_container.maxCount - _container.count)>>
Please select any required to replace, it will replace from top to bottom:
<br>
<ul>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<set $checkboxReplace[_i] to true>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<li><label><<print '<<checkbox "$checkboxReplace[' + clone(_i) + ']" false true ($checkboxReplace[' + clone(_i) + '] ? "checked" : "")>>'>> - <<print _container.creatures[_i].creature>> - <<creatureActivity _container.creatures[_i].stats.speed>></label></li>
<</if>>
<</for>>
</ul>
<</if>>
<div id="pregResult"><<PregEventsResult>></div>
<</if>><<widget "PregEventsResult">><<nobr>>
<<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _container to $container[$location]>>
<<set $parasiteSelectionCount to 0>>
<<set $parasiteReplaceArray to []>>
<<set _avaliableStorage to (_container.maxCount - _container.count)>>
<<for _i to 0; _i lt $pregResult.length; _i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<set $parasiteSelectionCount += 1>>
<</if>>
<</for>>
<<for _i to 0; _i lt _container.count; _i++>>
<<if $checkboxReplace[_i] is true>>
<<set $parasiteReplaceArray.push(clone(_i))>>
<</if>>
<</for>>
<<if $debug is 1>>
Debug - Keep selected babies result (ID - Checkbox - Result)
<br>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<print $pregResult[_i]>> - <<print $checkboxResult[$pregResult[_i]]>> - Keep
<br>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<print $pregResult[_i]>> - <<print $checkboxResult[$pregResult[_i]]>> - Sell
<br>
<</if>>
<</for>>
<br>
<</if>>
<<if $parasiteSelectionCount lte _avaliableStorage>>
<<if $parasiteSelectionCount gt 0>>
<<if _pregnancy.namesChildren is true>>
<<link [[Keep selected babies|PregEventsResult2]]>>
<<set $pregChoice to "KeepSelected">>
<</link>>
<<else>>
<<link [[Keep selected parasites|PregEventsResult2]]>>
<<set $pregChoice to "KeepSelected">>
<</link>>
<</if>>
<</if>>
<<elseif $parasiteSelectionCount gt 0>>
Not enough storage for selected amount. Please replace <<print $parasiteSelectionCount - _avaliableStorage>> <<if _pregnancy.namesChildren is true>><<print $parasiteSelectionCount - _avaliableStorage gt 1 ? 'babies' : 'baby'>><<else>><<print $parasiteSelectionCount - _avaliableStorage gt 1 ? 'parasites' : 'parasite'>><</if>>.
<br>
<<if ($parasiteSelectionCount - $parasiteReplaceArray.length) is _avaliableStorage>>
<<if _pregnancy.namesChildren is true>>
<<link [[Replace selected babies|PregEventsResult2]]>>
<<set $pregChoice to "ReplaceSelected">>
<</link>>
<<else>>
<<link [[Replace selected parasites|PregEventsResult2]]>>
<<set $pregChoice to "ReplaceSelected">>
<</link>>
<</if>>
<</if>>
<</if>>
<<if $pregResult.length lte _avaliableStorage>>
<br>
<<if _pregnancy.namesChildren is true>>
<<link [[Keep all babies|PregEventsResult2]]>>
<<set $pregChoice to "keepAll">>
<</link>>
<<else>>
<<link [[Keep all parasites|PregEventsResult2]]>>
<<set $pregChoice to "keepAll">>
<</link>>
<</if>>
<</if>>
<br><br>
<<if _pregnancy.namesChildren is true>>
<<link [[Sell all babies|PregEventsResult2]]>>
<<set $pregChoice to "sellAll">>
<</link>>
<<else>>
<<link [[Sell all parasites|PregEventsResult2]]>>
<<set $pregChoice to "sellAll">>
<</link>>
<</if>>
<</nobr>><</widget>>
<<widget "resetPregButtons">><<nobr>>
<<replace #pregResult>>
<<PregEventsResult>>
<</replace>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<switch $pregChoice>>
<<case "ReplaceSelected">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<if _i lt $parasiteReplaceArray.length>>
<<moveCreature $pregResult[_i] "replace" $parasiteReplaceArray[_i]>>
<<else>>
<<moveCreature $pregResult[_i] "container">>
<</if>>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<moveCreature $pregResult[_i] "portable">>
<</if>>
<</for>>
You decide to keep <<print $parasiteSelectionCount>> of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> and so place them in your <<print $container[$location].name>> in place of <<print $parasiteReplaceArray.length>> others, while preparing the rest for Doctor Harper.
<br><br>
<<case "KeepSelected">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<moveCreature $pregResult[_i] "container">>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<moveCreature $pregResult[_i] "portable">>
<</if>>
<</for>>
You decide to keep <<print $parasiteSelectionCount>> of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> and so place them in your <<print $container[$location].name>> while preparing the rest for Doctor Harper.
<br><br>
<<case "keepAll">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<moveCreature $pregResult[_i] "container">>
<</for>>
You decide to keep all of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> and so place them in your <<print $container[$location].name>>.
<br><br>
<<case "sellAll">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<moveCreature $pregResult[_i] "portable">>
<</for>>
You decide to sell all <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> and so prepare to take them to Doctor Harper.
<br><br>
<</switch>>
<<link [[Next|Containers]]>>
<<unset $pregChoice>><<unset $pregResult>>
<<unset $checkboxResult>><<unset $checkboxReplace>>
<<unset $parasiteSelectionCount>><<unset $parasiteReplaceArray>>
<</link>><<widget "impregnate">><<nobr>>
<<if $args[0] and $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if _pregnancy.count lt _pregnancy.maxCount>>
<<set $calc to [$rng, (1 + $args[1]) / (_pregnancy.count + 1)]>>
<<if $calc[0] lte $calc[1] or $args[2]>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] is null>>
<<switch $args[0]>>
<<case "slimes">>
<<set _creatureType to "Slime">>
<<case "eels">>
<<set _creatureType to "Eel">>
<<case "worms">>
<<set _creatureType to "Worm">>
<<case "snakes">>
<<set _creatureType to "Snake">>
<<case "fish">>
<<set _creatureType to "Fish">>
<<case "spiders">>
<<set _creatureType to "Spider">>
<<case "tentacle">>
<<set _creatureType to "Tentacle">>
<</switch>>
<<if $args[2]>>
<<set _egg to {
"creature": $args[0],
"fertilized": true,
"daysLeft": Math.floor($args[2].stats.growth * 0.8),
"timeLeft": null,
"stats":{
"growth": Math.floor($args[2].stats.growth * 0.8),
"speed": Math.floor($args[2].stats.speed * 0.8)
}
}>>
<<else>>
<<set _egg to {
"creature": _creatureType,
"fertilized": false,
"daysLeft": 1,
"timeLeft": null,
"stats":{
"growth": random(7,14),
"speed": random(60,360)
}
}>>
<<if _creatureType is "Tentacle">>
<<set _egg.stats.speed to clone(_egg.stats.speed * 0.9)>>
<</if>>
<</if>>
<<set _genderCheck to Math.random()>>
<<if _genderCheck lt 0.7>>
<<set _egg.stats.gender to "Female">>
<<elseif _genderCheck lt 0.8 or _pregnancy.motherStatus is 0 or _pregnancy.motherStatus is 2>>
<<set _egg.stats.gender to "Male">>
<<else>>
<<set _egg.stats.gender to "Futa">>
<<set _egg.stats.lastEgg to Math.floor(_egg.stats.growth / 3)>>
<</if>>
<<set _pregnancy[_i] to clone(_egg)>>
<<set _pregnancy.count++>>
<<if $args[2] is undefined>>
<<set _pregnancy.fertile to true>>
<<set $impreg to true>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "fertilize">><<nobr>>
<<if $sexStats.anus.pregnancy.fertile is true and $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].fertilized is false>>
<<set _pregnancy[_i].fertilized to true>>
<<set _pregnancy[_i].daysLeft to _pregnancy[_i].stats.growth>>
<<if _pregnancy.lowestDaysLeft is null>>
<<set _pregnancy.lowestDaysLeft to _pregnancy[_i].daysLeft>>
<<else>>
<<if _pregnancy[_i].daysLeft lt _pregnancy.lowestDaysLeft>>
<<set _pregnancy.lowestDaysLeft to _pregnancy[_i].daysLeft>>
<</if>>
<</if>>
<<if _pregnancy[_i].stats.gender is "Futa">>
<<set _pregnancy.motherStatus to 2>>
<<set _pregnancy.maxCount to 4>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set _pregnancy.fertile to false>>
<<set _pregnancy.fertilized to true>>
<<if _pregnancy.motherStatus is 0 and _pregnancy.givenBirth gt 2>>
<<set _pregnancy.motherStatus to 1>>
<<set _pregnancy.maxCount to 2>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pregProgressDay">><<nobr>>
<<if $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.lowestDaysLeft to null>>
<<if $deviancy gte 75>><<set _pregnancy.namesChildren to true>><<else>><<set _pregnancy.namesChildren to false>><</if>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].daysLeft is 0 and _pregnancy[_i].fertilized is false>>
<<set _remove to true>>
<<else>>
<<if _pregnancy[_i].daysLeft gt 0>>
<<set _pregnancy[_i].daysLeft -= 1>>
<</if>>
<<if _pregnancy[_i].daysLeft lt _pregnancy.lowestDaysLeft and _pregnancy.fertilized is true>>
<<set _pregnancy.lowestDaysLeft to _pregnancy[_i].daysLeft>>
<</if>>
<</if>>
<<if _pregnancy[_i].stats.gender is "Futa" and _pregnancy[_i].daysLeft lte 3>>
<<if _pregnancy[_i].stats.lastEgg gt 0>>
<<set _pregnancy[_i].stats.lastEgg -= 1>>
<<elseif _pregnancy.count lt _pregnancy.maxCount>>
<<set _pregnancy[_i].stats.lastEgg to Math.floor(_pregnancy[_i].stats.growth / 3)>>
<<impregnate _pregnancy[_i].creature null _pregnancy[_i]>>
<</if>>
<</if>>
<<if _remove is true>>
<<set _pregnancy[_i] to null>>
<<set _pregnancy.count -= 1>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "pregProgressTime">><<nobr>>
<<if $args[0] and $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.lowestDaysLeft to null>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].fertilized is true>>
<<if _pregnancy[_i].timeLeft is null>>
<<set _pregnancy[_i].timeLeft to _pregnancy[_i].stats.speed>>
<<else>>
<<set _pregnancy[_i].timeLeft -= $args[0]>>
<</if>>
<<if _pregnancy[_i].timeLeft lte 0>>
<<set _pregnancy[_i].timeLeft to _pregnancy[_i].stats.speed>>
<<if $dailyEvent is undefined>>
<<set $dailyEvent to []>>
<</if>>
<<if $dailyEvent.length lt _pregnancy.count>>
<<if _pregnancy[_i].stats.gender is "Futa" and _pregnancy[_i].daysLeft lte 3>>
<<if (_pregnancy[_i].daysLeft lt 3 and $rng lt 20) or (_pregnancy[_i].daysLeft is 0 and $rng lt 50)>>
<<if _pregnancy.seenDoctor is 2>><<set _pregnancy.seenDoctor to 3>><</if>>
<<set $dailyEvent.pushUnique(0)>>
<<elseif _pregnancy[_i].daysLeft is 0 or $rng lt 60>>
<<set $dailyEvent.pushUnique(2)>>
<</if>>
<<else>>
<<if (_pregnancy[_i].daysLeft is 0 and $rng lt 50) or (_pregnancy[_i].daysLeft lte 3 and $rng lt 20)>>
<<set $dailyEvent.pushUnique(1)>>
<<if _pregnancy.seenDoctor is 0>><<set _pregnancy.seenDoctor to 1>><</if>>
<<if _pregnancy.seenDoctor gte 2>><<set _pregnancy.feltMovement to true>><</if>>
<<elseif _pregnancy[_i].daysLeft is 0 or (_pregnancy[_i].daysLeft lte 3 and $rng lt 60)>>
<<set $dailyEvent.pushUnique(2)>>
<<elseif _pregnancy[_i].daysLeft lte 7 and $rng lt 50>>
<<set $dailyEvent.pushUnique(3)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "moveCreature">><<nobr>>
/*0 -> _pregnancy[_i] or location (any but portable)*/
/*1 -> Type*/
/*2 -> locationId*/
<<if $args[0] isnot null and $args[1]>>
<<set _portable to $container.portable>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _result to $args[1]>>
<<switch $args[0]>>
<<case 0 1 2 3>>
<<set _creature to clone(_pregnancy[$args[0]])>>
<<default>>
<<if $args[2] isnot null>>
<<set _creature to clone($container[$args[0]].creatures[$args[2]])>>
<</if>>
<</switch>>
<<if _creature>>
<<if _result is "destroy">>
<<set _creature to null>>
<<removeCreature $args[0] $args[2]>>
<<elseif _result is "portable">>
<<set _portable.creatures.push(clone(_creature))>>
<<set _value to Math.floor(1000 / _creature.stats.growth)>>
<<set _portable.value += _value>>
<<removeCreature $args[0] $args[2]>>
<<elseif _result is "replace" and $args[2] isnot null and $args[0] gte 0 and $args[0] lte 3>>
<<if _container.creatures[_i] isnot undefined>>
<<if _container.creatures[_i] isnot null>>
<<set _portable.creatures.push(clone(_container.creatures[$args[2]]))>>
<<set _value to Math.floor(1000 / _container.creatures[$args[2]].stats.growth)>>
<<set _portable.value += _value>>
<<set _container.creatures[$args[2]] to clone(_creature)>>
<<set _replaced to true>>
<</if>>
<</if>>
<<if _replaced isnot true>>
<<set _container.creatures[$args[2]] to clone(_creature)>>
<<set _container.count += 1>>
<</if>>
<<removeCreature $args[0]>>
<<elseif _result is "container">>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<set _moveTo to true>>
<<elseif _container.creatures[_i] is null>>
<<set _moveTo to true>>
<</if>>
<<if _moveTo is true>>
<<set $container[$location].creatures[_i] to clone(_creature)>>
<<set $container[$location].count += 1>>
<<removeCreature $args[0] $args[2]>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "removeCreature">><<nobr>>
<<if $args[0] isnot null>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<switch $args[0]>>
<<case 0 1 2 3>>
<<set _pregnancy[$args[0]] to null>>
<<set _pregnancy.count -= 1>>
<<set _pregnancy.givenBirth += 1>>
<<default>>
<<if $args[1] isnot null>>
<<set $container[$args[0]].creatures[$args[1]] to null>>
<<set $container[$args[0]].count -= 1>>
<</if>>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "deviancy1">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 19>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 20>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 100>><<garousal>>
<<if $deviancystress1 isnot 1>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 19>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 20>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 100>><<garousal>>
<<if $deviancystress1 isnot 1>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "deviancy2">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 39>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 40>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 200>><<garousal>>
<<if $deviancystress2 isnot 1>>
<<set $deviancystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 39>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 40>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 200>><<garousal>>
<<if $deviancystress2 isnot 1>>
<<set $deviancystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "deviancy3">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 59>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 60>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 300>><<garousal>>
<<if $deviancystress3 isnot 1>>
<<set $deviancystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 59>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 60>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 300>><<garousal>>
<<if $deviancystress3 isnot 1>>
<<set $deviancystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "deviancy4">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 79>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 80>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 400>><<garousal>>
<<if $deviancystress4 isnot 1>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 79>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 80>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 400>><<garousal>>
<<if $deviancystress4 isnot 1>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "deviancy5">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 99>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 100>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 500>><<garousal>>
<<if $deviancystress5 isnot 1>>
<<set $deviancystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 99>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 100>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 500>><<garousal>>
<<if $deviancystress5 isnot 1>>
<<set $deviancystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "combatdeviancy1">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 19>>
<<set $deviancy += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 20>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe.</span>
<<set $arousal += 100>><<garousal>>
<<if $deviancystress1 isnot 1>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 19>>
<<set $deviancy += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 20>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 100>><<garousal>>
<<if $deviancystress1 isnot 1>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviancy2">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 39>>
<<set $deviancy += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 40>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 200>><<garousal>>
<<if $deviancystress2 isnot 1>>
<<set $deviancystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 39>>
<<set $deviancy += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 40>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 200>><<garousal>>
<<if $deviancystress2 isnot 1>>
<<set $deviancystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviancy3">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 59>>
<<set $deviancy += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 60>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 300>><<garousal>>
<<if $deviancystress3 isnot 1>>
<<set $deviancystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 59>>
<<set $deviancy += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 60>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 300>><<garousal>>
<<if $deviancystress3 isnot 1>>
<<set $deviancystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviancy4">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 79>>
<<set $deviancy += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 400>><<garousal>>
<<if $deviancystress4 isnot 1>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 79>>
<<set $deviancy += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 80>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 400>><<garousal>>
<<if $deviancystress4 isnot 1>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviancy5">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 99>>
<<set $deviancy += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 100>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 500>><<garousal>>
<<if $deviancystress5 isnot 1>>
<<set $deviancystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 99>>
<<set $deviancy += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 100>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 500>><<garousal>>
<<if $deviancystress5 isnot 1>>
<<set $deviancystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "disable">><<nobr>>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $penisuse is "clit">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "frot">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</if>>
<<if $penisuse is "otheranusrub">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "otheranusfrot">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<<if $NPCList[_i].penis is "otheranusfrot">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $feetuse is "othervagina">>
<<set $feetuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "feet">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</if>>
<<if $feetuse is "penis">>
<<set $feetuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "feet">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<disablearms>>
<<if $bottomuse is "penis">>
<<set $bottomuse to 0>><<set $anusstate to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "cheeks">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $bottomuse is "mouth">>
<<set $bottomuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[0].mouth is "bottom">>
<<set $NPCList[0].mouth to 0>>
<<if $NPCList[_i].penis is "othermouth">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<<if $NPCList[_i].vagina is "othermouth">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $thighuse is "penis">>
<<set $thighuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "thighs">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $thighuse is "mouth">>
<<set $thighuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].mouth is "thigh">>
<<set $NPCList[0].mouth to 0>>
<<if $NPCList[_i].penis is "othermouth">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<<if $NPCList[_i].vagina is "othermouth">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $chestuse isnot 0>>
<<set $chestuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "chest">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $feetuse isnot "grappled" and $feetuse isnot "bound">>
<<set $feetuse to 0>>
<</if>>
<<for _i = 0; _i < $tentacles.max; _i++>>
<<if $tentacles[_i].head is "feet">>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $tentacles[_i].head to 0>>
<<elseif $tentacles[_i].head is "leftarm">>
<<set $leftarm to 0>>
<<set $tentacles[_i].head to 0>>
<<elseif $tentacles[_i].head is "rightarm">>
<<set $rightarm to 0>>
<<set $tentacles[_i].head to 0>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "disablearms">><<nobr>>
<<disableleftarm>>
<<disablerightarm>>
<</nobr>><</widget>>
<<widget "disableleftarm">><<nobr>>
<<if $leftarm is "othervagina">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "leftarm">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</if>>
<<if $leftarm is "penis">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "leftarm">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $leftarm isnot "grappled" and $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "disablerightarm">><<nobr>>
<<if $rightarm is "othervagina">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "rightarm">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</if>>
<<if $rightarm is "penis">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "rightarm">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $rightarm isnot "grappled" and $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "effectstime">><<nobr>>
<<time>>
<<if $time gte 1440>>
<<set $time -= 1440>><<set $days += 1>><<set $weekday += 1>>
<<if $weekday gte 8>><<set $weekday -= 7>><<week>><</if>>
<<day>>
<<set $physiquechange to 1>>
<</if>>
<<time>>
<<if $minute gte 60>>
<<hour>>
<</if>>
<</nobr>><</widget>>
<<widget "effectswater">><<nobr>>
<<set $wetintro to 0>>
<<if $squidcount is 1>>
<span class="purple">You feel the squid tease your <<genitalsstop>></span>
<<garousal>><<genitalarousal 1>>
<<elseif $squidcount is 2>>
<span class="purple">You feel the squids tease your <<genitals>> and chest.</span>
<<garousal>><<breastarousal 1>><<genitalarousal 1>>
<<elseif $squidcount is 3>>
<span class="purple">You feel the squids tease your <<genitals>> and <<breastsstop>></span>
<<garousal>><<breastarousal 1>><<genitalarousal 2>>
<<elseif $squidcount is 4>>
<span class="purple">You feel the squids tease your <<genitalscomma>> <<breasts>> and <<bottomstop>></span>
<<garousal>><<breastarousal 2>><<genitalarousal 2>>
<<elseif $squidcount gte 5>>
<span class="purple">You feel $squidcount squid tease your <<genitalscomma>> <<breastscomma>> <<bottomcomma>> and other parts of your body.</span>
<<garousal>><<breastarousal 2>><<genitalarousal 3>><<set $arousal += ($squidcount * 5 * $genitalsensitivity) + ($squidcount * 5 * $breastsensitivity)>>
<</if>>
<<if !$worn.upper.type.includes("naked") and !$worn.upper.type.includes("swim")>>
<<if $upperwet gte 100 and $upperwetstage lt 3>>
<<set $upperwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">Water soaks through your $worn.upper.name, exposing your <<breastsstop>></span>
<<elseif $upperwet lt 90 and $upperwetstage gte 3>>
<<set $upperwetstage to 2>>
<span class="green">Your $worn.upper.name <<upperhas>> dried, concealing your <<breastsstop>></span>
<<elseif $upperwet gte 80 and $upperwetstage lt 2>>
<<set $upperwetstage to 2>><<set $wetintro to 1>>
<span class="purple">Your $worn.upper.name <<upperplural>> wet.</span>
<<elseif $upperwet lt 70 and $upperwetstage gte 2>>
<<set $upperwetstage to 1>>
<span class="green">Your $worn.upper.name <<upperplural>> drying out.</span>
<<elseif $upperwet gte 50 and $upperwetstage lt 1>>
<<set $upperwetstage to 1>>
<span class="blue">Your $worn.upper.name <<upperplural>> damp.</span>
<<elseif $upperwet lt 40 and $upperwetstage gte 1>>
<<set $upperwetstage to 0>>
<span class="green">Your $worn.upper.name <<upperplural>> dry.</span>
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and !$worn.lower.type.includes("swim")>>
<<if $lowerwet gte 100 and $lowerwetstage lt 3>>
<<set $lowerwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">Water soaks through your $worn.lower.name, exposing your <<undiesstop>></span>
<<elseif $lowerwet lt 90 and $lowerwetstage gte 3>>
<<set $lowerwetstage to 2>>
<span class="green">Your $worn.lower.name <<lowerhas>> dried, concealing your <<undiesstop>></span>
<<elseif $lowerwet gte 80 and $lowerwetstage lt 2>>
<<set $lowerwetstage to 2>><<set $wetintro to 1>>
<span class="purple">Your $worn.lower.name <<lowerplural>> wet.</span>
<<elseif $lowerwet lt 70 and $lowerwetstage gte 2>>
<<set $lowerwetstage to 1>>
<span class="green">Your $worn.lower.name <<lowerplural>> drying out.</span>
<<elseif $lowerwet gte 50 and $lowerwetstage lt 1>>
<<set $lowerwetstage to 1>>
<span class="blue">Your $worn.lower.name <<lowerplural>> damp.</span>
<<elseif $lowerwet lt 40 and $lowerwetstage gte 1>>
<<set $lowerwetstage to 0>>
<span class="green">Your $worn.lower.name <<lowerplural>> dry.</span>
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and !$worn.under_lower.type.includes("swim")>>
<<if $underlowerwet gte 100 and $underlowerwetstage lt 3>>
<<set $underlowerwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">Water soaks through your $worn.under_lower.name, exposing your <<genitalsstop>></span>
<<elseif $underlowerwet lt 90 and $underlowerwetstage gte 3>>
<<set $underlowerwetstage to 2>>
<span class="green">Your $worn.under_lower.name <<underlowerhas>> dried, concealing your <<genitalsstop>></span>
<<elseif $underlowerwet gte 80 and $underlowerwetstage lt 2>>
<<set $underlowerwetstage to 2>><<set $wetintro to 1>>
<span class="purple">Your $worn.under_lower.name <<underlowerplural>> wet.</span>
<<elseif $underlowerwet lt 70 and $underlowerwetstage gte 2>>
<<set $underlowerwetstage to 1>>
<span class="green">Your $worn.under_lower.name <<underlowerplural>> drying out.</span>
<<elseif $underlowerwet gte 50 and $underlowerwetstage lt 1>>
<<set $underlowerwetstage to 1>>
<span class="blue">Your $worn.under_lower.name <<underlowerplural>> damp.</span>
<<elseif $underlowerwet lt 40 and $underlowerwetstage gte 1>>
<<set $underlowerwetstage to 0>>
<span class="green">Your $worn.under_lower.name <<underlowerplural>> dry.</span>
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity") and !$worn.under_upper.type.includes("swim")>>
<<if $underupperwet gte 100 and $underupperwetstage lt 3>>
<<set $underupperwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">Water soaks through your $worn.under_upper.name, exposing your <<breastsstop>></span>
<<elseif $underupperwet lt 90 and $underupperwetstage gte 3>>
<<set $underupperwetstage to 2>>
<span class="green">Your $worn.under_upper.name <<underupperhas>> dried, concealing your <<breastsstop>></span>
<<elseif $underupperwet gte 80 and $underupperwetstage lt 2>>
<<set $underupperwetstage to 2>><<set $wetintro to 1>>
<span class="purple">Your $worn.under_upper.name <<underupperplural>> wet.</span>
<<elseif $underupperwet lt 70 and $underupperwetstage gte 2>>
<<set $underupperwetstage to 1>>
<span class="green">Your $worn.under_upper.name <<underupperplural>> drying out.</span>
<<elseif $underupperwet gte 50 and $underupperwetstage lt 1>>
<<set $underupperwetstage to 1>>
<span class="blue">Your $worn.under_upper.name <<underupperplural>> damp.</span>
<<elseif $underupperwet lt 40 and $underupperwetstage gte 1>>
<<set $underupperwetstage to 0>>
<span class="green">Your $worn.under_upper.name <<underupperplural>> dry.</span>
<</if>>
<</if>>
<<if $wetintro gte 2>>
<<exposure>>
<<if $exhibitionism gte 55>>
You feel a lewd thrill as you look down and see your clothes cling tightly to your body, completely transparent.
<<else>>
You look down in horror at your clothes, which cling tight to your body and are completely transparent.
<</if>>
<<covered>>
<br><br>
<<elseif $wetintro gte 1>>
<<if $exhibitionism gte 35>>
You feel a lewd thrill as you look down and see your clothes cling tightly to your body, giving a hint of transparency.
<<else>>
You look down anxiously at your clothes, now clinging tightly to your body and giving a hint of transparency.
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "effects">><<nobr>>
<<compatibility>>
<<effectstime>>
<<effectswater>>
<<set $speechcycle += 1>>
<<if $speechcycle gte 7>>
<<set $speechcycle to 0>>
<</if>>
<<if $inwater is 1>>
<<else>>
<<if $squidcount gte 2>>
<span class="blue">The squid drop off you, seeking water.</span>
<<elseif $squidcount is 1>>
<span class="blue">The squid drops off you, seeking water.</span>
<</if>>
<<set $squidcount to 0>>
<</if>>
<<set $inwater to 0>>
<<if $scienceproject is "ongoing" and $scienceprojectdays is 0 and $scienceprojectwarning isnot 1>>
<<set $scienceprojectwarning to 1>>
<span class="gold">The science fair is being held in the town hall on Cliff Street today from 9:00 until 18:00.</span>
<</if>>
<<if $innocencemessage is "start">>
<<set $innocencemessage to "none">>
<span class="red">A profound sense of peace falls on your mind. You were upset a moment ago, but you can't remember why.</span> <i>Your trauma has been replaced with innocence. Trauma will continue to accumulate, and will return should you run out of innocence.</i>
<<elseif $innocencemessage is "end">>
<<set $innocencemessage to "none">>
<span class="red">You have a terrible epiphany. The abuse you've endured can be ignored no longer.</span><i>Your innocence has been replaced by trauma.</i>
<</if>>
<<if $eventskipoverrule is 1>>
<<set $eventskipoverrule to 0>>
<</if>>
<<if $hour gte 8 and $hour lt 21>>
<<set $openinghours to 1>>
<<else>>
<<set $openinghours to 0>>
<</if>>
<<if $hour is 21>>
<<set $closinghour to 1>>
<<else>>
<<set $closinghour to 0>>
<</if>>
<<if $underwatercheck gt 0>>
<<set $underwatercheck -= 1>>
<<elseif $underwater is 1>>
<<set $underwater to 0>>
<<oxygenrefresh>>
<</if>>
<<if $demonabsorb gte 1>>
<<if $enemytype is "tentacles">>
<<set $pain -= (20 * $demonabsorb)>>
<<set $stress -= (300 * $demonabsorb)>>
<<else>>
<<set $trauma -= (150 * $demonabsorb)>>
<</if>>
<span class="lewd">You absorb the sexual essence. You feel soothed.</span>
<<set $demonabsorb to 0>>
<</if>>
<<if $control gte ($controlmax / 5) * 2>>
<<set $controlled to 1>>
<<else>>
<<set $controlled to 0>>
<</if>>
<<if $trauma gte 1>>
<<set $sleeptrouble to 1>>
<<else>>
<<set $sleeptrouble to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 1>>
<<set $nightmares to 1>>
<<else>>
<<set $nightmares to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 7>>
<<set $anxiety to 2>>
<<elseif $trauma gte ($traumamax / 10) * 2>>
<<set $anxiety to 1>>
<<else>>
<<set $anxiety to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 8>>
<<set $flashbacks to 1>>
<<else>>
<<set $flashbacks to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 6>>
<<set $panicattacks to 2>>
<<elseif $trauma gte ($traumamax / 10) * 4>>
<<set $panicattacks to 1>>
<<else>>
<<set $panicattacks to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 5>>
<<set $hallucinations to 2>>
<<elseif $trauma gte ($traumamax / 10) * 3>>
<<set $hallucinations to 1>>
<<else>>
<<set $hallucinations to 0>>
<</if>>
<<if $awareness gte 400 or $hallucinogen gt 0>>
<<set $hallucinations to 2>>
<<elseif $awareness gte 300 and $hallucinations lte 1>>
<<set $hallucinations to 1>>
<</if>>
<<if $trauma gte $traumamax>>
<<set $dissociation to 2>>
<<elseif $trauma gte ($traumamax / 10) * 9>>
<<set $dissociation to 1>>
<<else>>
<<set $dissociation to 0>>
<</if>>
<<if $location is "town">>
<<if $flashbacktownready is 1 and $controlled is 0>>
<<set $flashbacktownready to 0>>
<<flashbacktown>>
<</if>>
<</if>>
<<if $location is "home">>
<<if $flashbackhomeready is 1 and $controlled is 0>>
<<set $flashbackhomeready to 0>>
<<flashbackhome>>
<</if>>
<</if>>
<<if $location is "beach">>
<<if $flashbackbeachready is 1 and $controlled is 0>>
<<set $flashbackbeachready to 0>>
<<flashbackbeach>>
<</if>>
<</if>>
<<if $location is "underground">>
<<if $flashbackundergroundready is 1 and $controlled is 0>>
<<set $flashbackundergroundready to 0>>
<<flashbackunderground>>
<</if>>
<</if>>
<<if $location is "school">>
<<if $flashbackschoolready is 1 and $controlled is 0>>
<<set $flashbackschoolready to 0>>
<<flashbackschool>>
<</if>>
<</if>>
<<exposedcheck>>
<<if $effectsmessage is 1>><<set $effectsmessage to 0>>
<<if $penisgrowthmessage>>
<<switch $penisgrowthmessage>>
<<case 4>>
<span class="purple">Your penis has grown to a prodigious size.</span>
<<case 3>>
<span class="purple">Your penis has grown larger.</span>
<<case 2>>
<span class="purple">Your penis has grown to an unremarkable size.</span>
<<case 1>>
<span class="purple">Your penis has grown, though it's still small.</span>
<<case 0>>
<span class="purple">Your penis looks like it's recovering.</span>
<</switch>>
<<unset $penisgrowthmessage>>
<</if>>
<<if $penisshrinkmessage>>
<<switch $penisshrinkmessage>>
<<case 3>>
<span class="purple">Your penis has shrunk, though it's still of an impressive size.</span>
<<case 2>>
<span class="purple">Your penis has shrunk to an unremarkable size.</span>
<<case 1>>
<span class="purple">Your penis has become smaller.</span>
<<case 0>>
<span class="purple">Your penis has become tiny.</span>
<<case -1>>
<span class="purple">Your penis looks like it may shrivel up.</span>
<</switch>>
<<unset $penisshrinkmessage>>
<</if>>
<<if $breastgrowthmessage>>
<<switch $breastgrowthmessage>>
<<case 12>>
<span class="purple">Your large breasts feel heavy and might get in the way.</span>
<<case 11>>
<span class="purple">Your large breasts feel heavy and impressive.</span>
<<case 9 10>>
<span class="purple">Your breasts feel heavy.</span>
<<case 7 8>>
<span class="purple">Your breasts feel a little heavier.</span>
<<case 5 6>>
<span class="purple">Your small breasts will be obvious to those around you.</span>
<<case 3 4>>
<span class="purple">Your small breasts might be obvious to others.</span>
<<case 1 2>>
<span class="purple">Your chest feels odd, it might be growing</span>
<</switch>>
<<unset $breastgrowthmessage>>
<</if>>
<<if $breastshrinkmessage>>
<<switch $breastshrinkmessage>>
<<case 11>>
<span class="purple">Your large breasts feel lighter, but is still very large.</span>
<<case 9 10>>
<span class="purple">Your breasts feel light, and are looking less impressive.</span>
<<case 7 8>>
<span class="purple">Your breasts feel lighter.</span>
<<case 5 6>>
<span class="purple">Your small breasts feel a little lighter.</span>
<<case 3 4>>
<span class="purple">Your small breasts look less obvious.</span>
<<case 0 1 2>>
<span class="purple">Your chest looks flatter.</span>
<</switch>>
<<unset $breastshrinkmessage>>
<</if>>
<<if $bottomgrowthmessage>>
<<switch $bottomgrowthmessage>>
<<case 8>>
<span class="purple">Your large butt has become even larger.</span>
<<case 7>>
<span class="purple">Your butt feels heavy.</span>
<<case 6>>
<span class="purple">Your butt feels plumper.</span>
<<case 5>>
<span class="purple">Your butt feels plump.</span>
<<case 4>>
<span class="purple">Your butt feels plush.</span>
<<case 3>>
<span class="purple">Your butt has gained a little weight.</span>
<<case 2>>
<span class="purple">Your small butt sticks out more than you remember.</span>
<<case 1>>
<span class="purple">Your butt doesn't feel so small any more.</span>
<</switch>>
<<unset $bottomgrowthmessage>>
<</if>>
<<if $bottomshrinkmessage>>
<<switch $bottomshrinkmessage>>
<<case 7>>
<span class="purple">Your large butt feels a bit lighter.</span>
<<case 6>>
<span class="purple">Your butt feels lighter.</span>
<<case 5>>
<span class="purple">Your butt isn't quite as cushioned as before.</span>
<<case 4>>
<span class="purple">Your butt has lost weight.</span>
<<case 3>>
<span class="purple">Your butt feels small.</span>
<<case 2>>
<span class="purple">Your butt feels a lot sleeker.</span>
<<case 1>>
<span class="purple">Your butt feels small.</span>
<<case 0>>
<span class="purple">Your butt feels tiny.</span>
<</switch>>
<<unset $bottomshrinkmessage>>
<</if>>
<<if $pillsTaken>>
<span class="purple">You take your daily pills.</span>
<<if $pillsTakenLast>>
<span class="red">You have run out of some of them.</span>
<<unset $pillsTakenLast>>
<</if>>
<<unset $pillsTaken>>
<</if>>
<<if $exhibitionism_message is 1>>
<<set $exhibitionism_message to 0>>
<span class="lblue">You've spent time in public with no underwear on. You wonder if people can tell, and shiver at the thought.</span>
<<exhibitionism1>>
<</if>>
<<if $rebuy_success>>
<span class="lblue">Your $rebuy_success signals for a replacement.</span>
<<set $rebuy_success to 0>>
<</if>>
<<if $rebuy_failure>>
<span class="purple">Your $rebuy_failure signals for a replacement, but you don't have enough money.</span>
<<set $rebuy_failure to 0>>
<</if>>
<<if $masochism_message is "up 1">><<unset $masochism_message>>
<span class="blue">Your thoughts wander over the attacks you've suffered. You shiver. <i>You've become a masochist.</i></span>
<</if>>
<<if $masochism_message is "up 2">><<unset $masochism_message>>
<span class="purple">Your thoughts turn to the attacks you've suffered. A thrill follows, unbeckoned. <i>You've become a firm masochist.</i></span>
<</if>>
<<if $masochism_message is "up 3">><<unset $masochism_message>>
<span class="pink">Your body yearns for more abuse. <i>You've become a hardened masochist.</i></span>
<</if>>
<<if $masochism_message is "up 4">><<unset $masochism_message>>
<span class="red">Your body craves more abuse. <i>You've become a drooling masochist.</i></span>
<</if>>
<<if $masochism_message is "down 0">><<unset $masochism_message>>
<span class="lblue"><i>You are no longer a masochist.</i></span>
<</if>>
<<if $masochism_message is "down 1">><<unset $masochism_message>>
<span class="blue">You are no longer so masochistic, and can only be considered a <i>normal masochist.</i></span>
<</if>>
<<if $masochism_message is "down 2">><<unset $masochism_message>>
<span class="purple">You are no longer so masochistic, and can only be considered a <i>firm masochist.</i></span>
<</if>>
<<if $masochism_message is "down 3">><<unset $masochism_message>>
<span class="pink">You are no longer so masochistic, and can only be considered a <i>hardened masochist.</i></span>
<</if>>
<</if>>
<<if $dailyEvent>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _stressMulti to 2 - _pregnancy.motherStatus>>
<<set _arousalMulti to 1 + _pregnancy.motherStatus>>
<<for _i to 0; _i lt $dailyEvent.length; _i++>>
<<switch $dailyEvent[_i]>>
<<case 0>>
<<if _pregnancy.seenDoctor gte 4>>
You feel <<if _pregnancy.namesChildren is true>>your grown child<<else>>the grown parasite<</if>> in your stomach.
<<ggarousal>>
<<else>>
You feel something large move around in your stomach. Might be best to go to the hospital again.
<<ggarousal>>
<</if>>
<<set $arousal += 2000>>
<<case 1>>
<<if _pregnancy.seenDoctor gte 2>>
You feel one of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> move around in your stomach.
<<ggarousal>><<if _stressMulti gt 0>><<gstress>><</if>>
<<else>>
You feel something move around in your stomach. Might be best to go to the hospital.
<<ggarousal>><<if _stressMulti gt 0>><<gstress>><</if>>
<</if>>
<<set $arousal += _arousalMulti * 500 / (_pregnancy.lowestDaysLeft + 1)>><<set $stress += 300 * _stressMulti>>
<<case 2>>
You stomach rumbles a little. You hope the noise hasn't attracted any attention.
<<if _stressMulti gt 0>><<gstress>><</if>>
<<set $arousal += _arousalMulti * 250 / (_pregnancy.lowestDaysLeft + 1)>><<set $stress += 200 * _stressMulti>>
<<case 3>>
You feel a little light-headed for a moment.
<<if _stressMulti gt 0>><<gstress>><</if>>
<<set $stress += 100 * _stressMulti>>
<</switch>>
<</for>>
<<unset $dailyEvent>>
<</if>>
<<integritycheck>>
<<exposure>>
<<set $orgasmdown -= 1>>
<<if $exposed gte 1 and $exposedcheck is 1>>
<<set $exposedcheck to 0>>
You feel self-conscious about your <<nuditystop>>
<br>
<</if>>
<<exposure>>
<<if $timer gte 1>>
<<set $timer -= 1>>
<</if>>
<<bindings>>
<<if $worn.under_lower.cursed is 1 and $worn.under_lower.integrity lte 0>>
<<set $worn.under_lower.type.push("broken")>>
<</if>>
<br>
<<set $menu to 0>>
<</nobr>><</widget>>
<<widget "compatibility">><<nobr>>
<</nobr>><</widget>><<widget "exhibitionism1">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 19>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 20>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 100>><<garousal>>
<<if $exhibitionismstress1 isnot 1>>
<<set $exhibitionismstress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 19>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 20>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 100>><<garousal>>
<<if $exhibitionismstress1 isnot 1>>
<<set $exhibitionismstress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism2">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 39>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 40>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 100>><<garousal>>
<<if $exhibitionismstress2 isnot 1>>
<<set $exhibitionismstress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 39>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 600>><<set $stress -= 200>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 40>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 200>><<garousal>>
<<if $exhibitionismstress2 isnot 1>>
<<set $exhibitionismstress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism3">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 59>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 60>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 300>><<garousal>>
<<if $exhibitionismstress3 isnot 1>>
<<set $exhibitionismstress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 59>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 60>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 300>><<garousal>>
<<if $exhibitionismstress3 isnot 1>>
<<set $exhibitionismstress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism4">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 79>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 80>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 400>><<garousal>>
<<if $exhibitionismstress4 isnot 1>>
<<set $exhibitionismstress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 79>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 80>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 400>><<garousal>>
<<if $exhibitionismstress4 isnot 1>>
<<set $exhibitionismstress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism5">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 99>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 100>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 500>><<garousal>>
<<if $exhibitionismstress5 isnot 1>>
<<set $exhibitionismstress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 99>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 100>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 500>><<garousal>>
<<if $exhibitionismstress5 isnot 1>>
<<set $exhibitionismstress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism">><<nobr>>
<<if $args[0] is "street">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
You are standing on a public street in a state of undress! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
It's dark enough that you could remain mostly concealed by sticking to the shadows. Alternatively you could avoid the street entirely. You might feel less exposed but there's something foreboding about the darkness.
<br><br>
<<else>><<set $arousal += 40>>
You are standing on a public street in a state of undress! You take cover behind a parked car, shielding you from view for now.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
You are standing on a public street completely exposed! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
It's dark enough that you could remain mostly concealed by sticking to the shadows. Alternatively you could avoid the street entirely. You might feel less exposed but there's something foreboding about the darkness.
<br><br>
<<else>><<set $arousal += 80>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
You are standing on a public street in a state of undress! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
It's dark enough that you could remain mostly concealed by sticking to the shadows. Alternatively you could avoid the street entirely. You might feel less exposed but there's something foreboding about the darkness.
<br><br>
<<else>><<set $arousal += 10>>
You are standing on a public street in a state of undress! You take cover behind a parked car, shielding you from view for now.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
You are standing on a public street completely exposed! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
It's dark enough that you could remain mostly concealed by sticking to the shadows. Alternatively you could avoid the street entirely. You might feel less exposed but there's something foreboding about the darkness.
<br><br>
<<else>><<set $arousal += 5>>
You are standing on a public street in a state of undress! You take cover behind a parked car, shielding you from view for now.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "alley">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
You are standing in a public alley in a state of undress! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
You are standing in a public alley in a state of undress.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
You are standing in a public alley with your vulnerables exposed! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
You are standing in a public alley with your vulnerables exposed!
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
You are standing in a public alley in a state of undress! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
You are standing in a public alley in a state of undress.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
You are standing in a public alley with your vulnerables exposed! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
You are standing in a public alley with your vulnerables exposed!
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "park">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "roof">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "garden">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "building">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "classroom">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "beach">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
Even for the beach, your state of undress is too much. You hide behind a windbreaker.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
You're completely exposed in broad daylight! Thankfully, there's enough windbreakers to hide your body.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
You are dressed too lewdly even for here! You feel excitement and terror in equal measure. If you keep low you might be able to use the numerous windbreakers scattered across the beach to shield yourself.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
You are in broad daylight with your unmentionables uncovered! This is no good, no good at all! Maybe if you keep low you might be able to use the numerous windbreakers scattered across the beach to shield your nudity.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<else>>
BUG - Missing/typo'd location in "exhibitionism" widget<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "exhibitionismpark">><<nobr>>
<<if $exposed is 1>><<set $arousal += 20>>
<<if $daystate is "night">>
You are hiding behind a bush. The cold night air blows against your bare skin.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are hiding behind a bush. If you're careful you might be able to remain concealed by hiding behind vegetation.
<br>
Regardless, you feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>><<set $arousal += 50>>
<<if $daystate is "night">>
You are hiding behind a bush. The cold night air blows against your bare skin.
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are hiding behind a bush. If you're careful you might be able to remain concealed by hiding behind vegetation.
<br>
Regardless, you feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionismgarden">><<nobr>>
<<if $exposed is 1>><<set $arousal += 20>>
<<if $daystate is "night">>
You are hiding behind the garden shed. The cold night air blows against your bare skin. You hope you can make it to your bedroom without anyone seeing you.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are hiding behind the garden shed. You hope you can make it to your bedroom without anyone seeing you.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>><<set $arousal += 50>>
<<if $daystate is "night">>
You are hiding behind the garden shed. The cold night air blows against your bare skin. You hope you can make it to your bedroom without anyone seeing you.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are hiding behind the garden shed. You hope you can make it to your bedroom without anyone seeing you.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionismroof">><<nobr>>
<<if $exposed is 1>><<set $arousal += 20>>
<<if $daystate is "night">>
The cool night breeze makes you shiver. The open air makes you feel more exposed than ever despite no one being around.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
The open air makes you feel more exposed than ever despite no one being around.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>><<set $arousal += 50>>
<<if $daystate is "night">>
The cool night breeze makes you shiver. The open air makes you feel more exposed than ever despite no one being around.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
The open air makes you feel more exposed than ever despite no one being around.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionismbuilding">><<nobr>>
<<if $exposed is 1>><<set $arousal += 20>>
<<if $daystate is "night">>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are dressed lewdly in a public space! You feel excitement and terror in equal measure.
<br><br>
You also feel intensely embarrassed at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>><<set $arousal += 50>>
<<if $daystate is "night">>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are in public with your unmentionables uncovered! You feel excitement and terror in equal measure.
<br><br>
You also feel intensely embarrassed at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionclassroom">><<nobr>>
<<if $exposed gte 1>>
You're alone in the room, but being exposed in this often-crowded space makes you feel vulnerable and conscious of your <<nuditystop>>
<br><br>
<</if>>
<</nobr>><</widget>><<widget "fameexhibitionism">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $fameexhibitionism += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "fameprostitution">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $fameprostitution += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famebestiality">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famebestiality += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famerape">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famerape += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famesex">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famesex += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famegood">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famegood += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famebusiness">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famebusiness += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famepimp">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famepimp += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famescrap">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famescrap += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famedance">><<nobr>>
<<exposure>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<if $exposed is 1>>
<<set $fameexhibitionism += $audience>>
<<set $fame += $audience>>
<<elseif $exposed gte 2>>
<<set $fameexhibitionism += ($audience * 2)>>
<<set $fame += ($audience * 2)>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "breastsidle">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg[$skinColor.tanImgEnabled].doggy>>
<<if $worn.upper.exposed gte 2>>
<<if $breastsize is 0>>
<<elseif $breastsize is 1 or $breastsize is 2>>
<img class="layer-sexmouth" @src="_img.breastsTiny" @style="'filter: ' + _filters.body">
<<elseif $breastsize is 3 or $breastsize is 4>>
<img class="layer-sexmouth" @src="_img.breastsSmall" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 5 and $breastsize lte 7 >>
<img class="layer-sexmouth" @src="_img.breastsLarge" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<img class="layer-sexmouth" @src="_img.breastsHuge" @style="'filter: ' + _filters.body">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "breastsactive">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg[$skinColor.tanImgEnabled].doggy>>
<<if $worn.upper.exposed gte 2>>
<<if $breastsize is 0>>
<<elseif $breastsize is 1 or $breastsize is 2>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsTiny" @style="'filter: ' + _filters.body">
<<elseif $breastsize is 3 or $breastsize is 4>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsSmall" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 5 and $breastsize lte 7 >>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsLarge" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsHuge" @style="'filter: ' + _filters.body">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "breastsidlemissionary">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg[$skinColor.tanImgEnabled].missionary>>
<<if $breastsize is 0>>
<<elseif $breastsize is 1 or $breastsize is 2>>
<img class="layer-sexmouth" @src="_img.breastsTiny" @style="'filter: ' + _filters.body">
<<elseif $breastsize is 3 or $breastsize is 4>>
<img class="layer-sexmouth" @src="_img.breastsSmall" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 5 and $breastsize lte 7>>
<img class="layer-sexmouth" @src="_img.breastsLarge" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<img class="layer-sexmouth" @src="_img.breastsHuge" @style="'filter: ' + _filters.body">
<</if>>
<</nobr>><</widget>>
<<widget "breastsactivemissionary">><<nobr>>
<<set _filters to $skinColor.current>>
<<set _img to setup.tanImg[$skinColor.tanImgEnabled].missionary>>
<<if $breastsize is 0>>
<<elseif $breastsize is 1 or $breastsize is 2>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsTiny" @style="'filter: ' + _filters.body">
<<elseif $breastsize is 3 or $breastsize is 4>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsSmall" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 5 and $breastsize lte 7>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsLarge" @style="'filter: ' + _filters.body">
<<elseif $breastsize gte 8 and $breastsize lte 12>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" @src="_img.breastsHuge" @style="'filter: ' + _filters.body">
<</if>>
<</nobr>><</widget>>
<<widget "transformationwolfimg">><<nobr>>
<<if $wolfgirl gte 4>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/doggy/active/transformations/wolf/wolfears.png">
<<if $hirsutedisable is "f">>
<img class="layer-doggyhirsute colour-hair" src="img/sex/doggy/active/transformations/hirsute/bushtame.png">
<</if>>
<</if>>
<<if $wolfgirl gte 6>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/doggy/active/transformations/wolf/wolftail.png">
<</if>>
<</nobr>><</widget>>
<<widget "transformationwolfimgactive">><<nobr>>
<<if $wolfgirl gte 4>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/transformations/wolf/wolfears.png">
<<if $hirsutedisable is "f">>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/transformations/hirsute/bushtame.png">
<</if>>
<</if>>
<<if $wolfgirl gte 6>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/transformations/wolf/wolftail.png">
<</if>>
<</nobr>><</widget>>
<<widget "transformationwolfimgmiss">><<nobr>>
<<if $wolfgirl gte 4>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/missionary/active/transformations/wolf/wolfears.png">
<<if $hirsutedisable is "f">>
<img class="layer-doggyhirsute colour-hair" src="img/sex/missionary/active/transformations/hirsute/bushtame.png">
<</if>>
<</if>>
<<if $wolfgirl gte 6>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/missionary/active/transformations/wolf/wolftail.png">
<</if>>
<</nobr>><</widget>>
<<widget "transformationwolfimgmissactive">><<nobr>>
<<if $wolfgirl gte 4>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/transformations/wolf/wolfears.png">
<<if $hirsutedisable is "f">>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/transformations/hirsute/bushtame.png">
<</if>>
<</if>>
<<if $wolfgirl gte 6>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/transformations/wolf/wolftail.png">
<</if>>
<</nobr>><</widget>>
<<widget "barbicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/barb.png">
<</if>>
<</nobr>><</widget>>
<<widget "clifficon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/cliff.png">
<</if>>
<</nobr>><</widget>>
<<widget "starfishicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/starfish.png">
<</if>>
<</nobr>><</widget>>
<<widget "mericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/mer.png">
<</if>>
<</nobr>><</widget>>
<<widget "domusicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/domus.png">
<</if>>
<</nobr>><</widget>>
<<widget "connudatusicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/connudatus.png">
<</if>>
<</nobr>><</widget>>
<<widget "highicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/high.png">
<</if>>
<</nobr>><</widget>>
<<widget "oxfordicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/oxford.png">
<</if>>
<</nobr>><</widget>>
<<widget "harvesticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/harvest.png">
<</if>>
<</nobr>><</widget>>
<<widget "danubeicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/danube.png">
<</if>>
<</nobr>><</widget>>
<<widget "wolficon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/wolf.png">
<</if>>
<</nobr>><</widget>>
<<widget "nightingaleicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/nightingale.png">
<</if>>
<</nobr>><</widget>>
<<widget "elkicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/elk.png">
<</if>>
<</nobr>><</widget>>
<<widget "binicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/bin.png">
<</if>>
<</nobr>><</widget>>
<<widget "wrenchicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/wrench.png">
<</if>>
<</nobr>><</widget>>
<<widget "tailoricon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/tailorThread.png">
<</if>>
<</nobr>><</widget>>
<<widget "busicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/bus.gif">
<</if>>
<</nobr>><</widget>>
<<widget "hairdressericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/hairdresser.gif">
<</if>>
<</nobr>><</widget>>
<<widget "brothelicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/brothel.gif">
<</if>>
<</nobr>><</widget>>
<<widget "swimmingicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/swimming.png">
<</if>>
<</nobr>><</widget>>
<<widget "scienceicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/science.png">
<</if>>
<</nobr>><</widget>>
<<widget "historyicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/history.png">
<</if>>
<</nobr>><</widget>>
<<widget "mathicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/math.png">
<</if>>
<</nobr>><</widget>>
<<widget "englishicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/english.png">
<</if>>
<</nobr>><</widget>>
<<widget "parkicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/park.gif">
<</if>>
<</nobr>><</widget>>
<<widget "stripclubicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/stripclub.png">
<</if>>
<</nobr>><</widget>>
<<widget "policeicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/police.png">
<</if>>
<</nobr>><</widget>>
<<widget "sewericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/sewer.png">
<</if>>
<</nobr>><</widget>>
<<widget "foresticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/forest.png">
<</if>>
<</nobr>><</widget>>
<<widget "pubicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/pub.png">
<</if>>
<</nobr>><</widget>>
<<widget "libraryicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/library.png">
<</if>>
<</nobr>><</widget>>
<<widget "toileticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/toilet.png">
<</if>>
<</nobr>><</widget>>
<<widget "eaticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/eat.png">
<</if>>
<</nobr>><</widget>>
<<widget "lockericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/locker.png">
<</if>>
<</nobr>><</widget>>
<<widget "loitericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/loiter.gif">
<</if>>
<</nobr>><</widget>>
<<widget "petshopicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/petshop.png">
<</if>>
<</nobr>><</widget>>
<<widget "clothingshopicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/clothingshop.png">
<</if>>
<</nobr>><</widget>>
<<widget "ind">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/indent.png">
<</if>>
<</nobr>><</widget>><<widget "journal">><<nobr>>
__Journal__
<br>
<<if $rentday isnot undefined>>
<<if $renttime lte 0>>
Bailey is looking for you, and wants <span class="gold">£<<print $rentmoney / 100>></span>.
<br>
<<else>>
Bailey wants <span class="gold">£<<print $rentmoney / 100>></span> on <<rentday>>
<br>
<</if>>
<<else>>
Bailey wants <span class="gold">£<<print $rentmoney / 100>></span>.
<br>
<</if>>
<<if $psych is 1>>
You have an appointment with Doctor Harper on Friday.
<br>
<</if>>
<<if $brothelshow isnot "none" and $brothelshowintro is 1>>
<<if $weekday is 6 and $brothelshowdone isnot 1>>
You're expected to perform at the brothel today.
<br>
<<else>>
You're expected to perform at the brothel on Friday.
<br>
<</if>>
<<elseif $brothelshowintro is 1>>
You can star in shows at the brothel.
<br>
<</if>>
<<if $dockwork gte 2>>
You can work at the docks starting from 7:00 - 8:00 on any day except school days.
<br>
<</if>>
<<if $pubtask2 is 1>>
Return the black box to Landry at the pub.
<br>
<<elseif $pubtask is 1>>
Landry wants you to retrieve a black box from the forest.
<br>
<</if>>
<<if $police_hack is 1>>
Landry might be able to help you with the locked police computer.
<<elseif $pub_hack_job is 1>>
Landry wants you to find a young hacker living at the Domus street orphanage.
<br>
<<elseif $pub_hack_job is 2>>
Convice the hacker kid to work with you.
<br>
<<elseif $pub_hack_job is 3>>
<<if not $hacker_tasks.includes("bailey")>>
The hacker wants you to implant a device on Bailey's computer while Bailey is logged in.
<br>
<</if>>
<<if not $hacker_tasks.includes("leighton")>>
The hacker wants you to steal memory cards from a strongbox under Leighton's desk.
<br>
<</if>>
<<if $hacker_tasks.length gte 2>>
You need to talk to Landry about the hacker.
<br>
<</if>>
<</if>>
<<if $robindebtevent gte 1 and $docksrobinintro isnot 1>>
Robin is missing. They were taken to the docks on Mer Street.
<br>
<</if>>
<<if $averydate is 1 and $hour lte 21>>
You have a date scheduled with Avery. They'll wait for you on Domus Street between <<if $timestyle is "military">>20:00 and 21:00<<else>>8:00 and 9:00 pm<</if>>.
<br>
<</if>>
<<if $halloween is 1>>
Halloween is held on October 31st.
<<if $halloween_whitney is 1>>
Whitney will be trick-or-treating on Domus Street from <<if $timestyle is "military">>19:00<<else>>7:00 pm<</if>>.
<</if>>
<<if $halloween_robin is 1>>
Robin wants to go trick-or-treating between <<if $timestyle is "military">>16:00 and 19:00<<else>>4:00 pm and 7:00 pm<</if>>.
<</if>>
<br>
<</if>>
<br>
<<if $scienceproject is "ongoing">>
<hr>
<<if $scienceprojectdays is 0>>
The science fair is being held at the town hall on Cliff street today from 9:00 until 18:00.
<br>
<<else>>
The science fair will be held at the town hall on Cliff Street in $scienceprojectdays days.
<br>
<</if>>
You have the following ongoing science projects. You'll choose one to present at the fair.
<br>
<<if $sciencelichenknown is 1>>
-<span class="green">Local lichen</span>
<br>
<<if $sciencelichenpark is 1>>
<<if $sciencelichenparkready is 1>>
--You've incorporated the lichen living in the park to your project. <span class="gold">+25% success chance.</span>
<br>
<<else>>
--You've examined lichen in the park. You need to write it up at home or the library.
<br>
<</if>>
<<else>>
--<span class="black">Examine white lichen in the park.</span>
<br>
<</if>>
<<if $sciencelichentemple is 1>>
<<if $sciencelichentempleready is 1>>
--You've incorporated the lichen living on the temple to your project. <span class="gold">+25% success chance.</span>
<br>
<<else>>
--You've examined lichen living on the temple. You need to add it to your project at home or the library.
<br>
<</if>>
<<else>>
--<span class="black">Examine pink lichen on the temple.</span>
<br>
<</if>>
<<if $sciencelichendrain is 1>>
<<if $sciencelichendrainready is 1>>
--You've incorporated the lichen living in the storm drain to your project. <span class="gold">+25% success chance.</span>
<br>
<<else>>
--You've examined lichen living in the storm drain. You need to add it to your project at home or the library.
<br>
<</if>>
<<else>>
--<span class="black">Examine violet lichen in the storm drain, where it exits into the sea.</span>
<br>
<</if>>
<<if $sciencelichenlake is 1>>
<<if $sciencelichenlakeready is 1>>
--You've incorporated the lichen living on the lake ruin to your project. <span class="gold">+25% success chance</span>
<br>
<<else>>
--You've examined lichen living on the lake ruin. You need to add it to your project at home or the library.
<br>
<</if>>
<<else>>
--<span class="black">Examine purple lichen on the lake ruin.</span>
<br>
<</if>>
As it is, this project has a <<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>% chance of winning the fair. Winning with this project will greatly reduce trauma and endear you to your teachers.
<br><br>
<<else>>
<span class="black">????????????</span> - Explore to discover.
<br><br>
<</if>>
<<if $scienceshroomknown is 1>>
-<span class="green">Local mushrooms</span>
<br>
-- $scienceshroomheart/5 heartshrooms found.
<br>
-- $scienceshroomheartready/5 heartshrooms added to project.
<<if $scienceshroomheart gte $scienceshroomheartready>>
Add mushrooms to your project at home or the library.
<</if>>
<<if $scienceshroomheartready gte 1>>
<span class="gold">+<<print ($scienceshroomheartready * 10)>>% success chance.</span>
<</if>>
<br>
-- $scienceshroomwolf/5 wolfshrooms found.
<br>
-- $scienceshroomwolfready/5 wolfshrooms added to project.
<<if $scienceshroomwolf gte $scienceshroomwolfready>>
Add mushrooms to your project at home or the library.
<</if>>
<<if $scienceshroomwolfready gte 1>>
<span class="gold">+<<print ($scienceshroomwolfready * 10)>>% success chance.</span>
<</if>>
<br>
As it is, this project has a <<print ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>% chance of winning the fair. Winning with this project will greatly reduce trauma and make you more popular among your peers.
<br><br>
<<else>>
<span class="black">????????????</span> - Explore the forest to discover.
<br><br>
<</if>>
<<if $sciencephallusknown is 1>>
-<span class="green">Local phalli</span> - Look for participants on the beach during good weather.
<br>
-- $sciencephallus/10 phalli measured.
<br>
-- $sciencephallusready/10 phalli added to project.
<<if $sciencephallus gte $sciencephallusready>>
Add phalli to your project at home or the library.
<</if>>
<<if $sciencephallusready gte 1>>
<span class="gold">+<<print ($sciencephallusready * 10)>>% success chance.</span>
<</if>>
<br>
As it is, this project has a <<print ($sciencephallusready * 10)>>% chance of winning the fair. Winning with this project will greatly reduce trauma and make you more famous.
<br><br>
<<else>>
<span class="black">????????????</span> - Become more promiscuous to discover.
<br><br>
<</if>>
<hr>
<</if>>
<<if $mathsproject is "ongoing">>
<<set $mathschance = Math.clamp($mathschance, 0, 100)>>
<hr>
<<if $mathsprojectdays is 0>>
The maths competition is being held at the town hall on Cliff street today from 9:00 until 18:00.
<br>
<<else>>
The maths competition will be held at the town hall on Cliff Street in $mathsprojectdays <<if $mathsprojectdays is 1>>day<<else>>days<</if>>. Your solution must be ready before then. You can work on your project at the orphanage or the school library.
<br>
<</if>>
<<if $mathschance is 0>>
<span class="black">You haven't begun work on a solution. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 10>>
<span class="pink">You've barely begun work on a solution. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 30>>
<span class="purple">Your solution isn't much, but it's something. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 50>>
<span class="blue">Your solution has some substance, but there's a long way to go. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 80>>
<span class="lblue">Your solution is shaping up, but there's room for improvement. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 99>>
<span class="teal">Your solution isn't right, but it's good. You can't imagine anyone else has gone as far as this. You have a $mathschance% chance of winning the competition.</span>
<<else>>
<span class="green">Your solution is perfect. You have a $mathschance% chance of winning the competition.</span>
<</if>>
<br>
You have <span class="gold">$mathsinfo</span> insights.
<br>
<<if $stimdealerknown is 1>>
You have <span class="gold">$mathsstim</span> stimulants.
<br>
You can buy stimulants from dealers on Oxford Street.
<br>
<</if>>
<hr>
<</if>>
<</nobr>><</widget>><<widget "mirror">><<nobr>>
<<if $hairlength gte 1000>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 800>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 1000>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 800>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
You look into the mirror.
<<if $fallenangel gte 2>>
A pathetic excuse of a person
<<elseif $hallucinogen gte 200>>
The mirror melts away into an inky black puddle, floating before you. Shards of glass graze past your skin and dissolve into the air.
<br>
You stare into the void, and the void
<<elseif $hallucinogen gte 100>>
The surface folds over itself at an angle you can't quite understand, and something unrecognizable
<<elseif $hallucinogen gt 0>>
The surface ripples at your presence, and a vaguely familiar <<girl>>
<<elseif $trauma gte $traumamax>>
A <<girl>> with glazed eyes
<<elseif $pain gte 100>>
A crying <<girl>>
<<elseif $pain gte 40>>
A tearful <<girl>>
<<elseif $pain gte 1>>
A frowning <<girl>>
<<else>>
A cheerful <<girl>>
<</if>>
stares back.
<br><br>
<<mirrorwet $necksemen $neckgoo "neck">>
<<mirrorwet $rightarmsemen $rightarmgoo "right arm">>
<<mirrorwet $leftarmsemen $leftarmgoo "left arm">>
<<mirrorwet $thighsemen $thighgoo "thighs">>
<<mirrorwet $bottomsemen $bottomgoo "bottom">>
<<mirrorwet $tummysemen $tummygoo "tummy">>
<<mirrorwet $chestsemen $chestgoo "chest">>
<<mirrorwet $facesemen $facegoo "face">>
<<mirrorwet $hairsemen $hairgoo "hair">>
<<mirrorwet $feetsemen $feetgoo "feet">>
<<mirrorwet $vaginaoutsidesemen $vaginaoutsidegoo "labia">>
<<mirrorwet $vaginasemen $vaginagoo "vagina">>
<<mirrorwet $penissemen $penisgoo "penis">>
<<mirrorwet $anussemen $anusgoo "anus">>
<<mirrorwet $mouthsemen $mouthgoo "mouth">>
<br><br>
<i>Attractiveness measures your ability to use your looks to your advantage.</i>
<br>
Attractiveness rating:
<<if $attractiveness gte 5000>>
<span class="green">S</span>
<<elseif $attractiveness gte 4000>>
<span class="teal">A</span>
<<elseif $attractiveness gte 3000>>
<span class="lblue">B</span>
<<elseif $attractiveness gte 2000>>
<span class="blue">C</span>
<<elseif $attractiveness gte 1000>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br><br>
<span class="green">
<<if $beauty gte ($beautymax / 7)>>
Cute
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 2>>
Pretty
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 3>>
Charming
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 4>>
Beautiful
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 5>>
Ravishing
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 6>>
Divine
<br>
<</if>>
Hair length
<br>
<<if $worn.upper.type.includes("naked")>>
Topless
<br>
<<elseif $worn.upper.reveal gte 500>>
Revealing top
<br>
<</if>>
<<if $worn.lower.type.includes("naked")>>
Bottomless
<br>
<<elseif $worn.lower.reveal gte 500>>
Revealing bottoms
<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
Pantiless
<br>
<<elseif $worn.under_lower.reveal gte 500>>
Sexy underwear
<br>
<</if>>
<<if $wolfgirl gte 6>>
Wolfy
<br>
<</if>>
<<if $angel gte 6>>
Angel
<br>
<</if>>
<<if $fallenangel gte 2>>
Fallen angel
<br>
<</if>>
<<if $demon gte 6>>
Demon
<br>
<</if>>
<<if $worn.head.reveal gte 50>>
Attractive headwear
<br>
<</if>>
<<if $worn.face.reveal gte 50>>
Attractive face accessory
<br>
<</if>>
<<if $worn.neck.reveal gte 50>>
Attractive collar
<br>
<</if>>
<<if $worn.legs.reveal gte 50>>
Attractive legwear
<br>
<</if>>
<<if $worn.feet.reveal gte 50>>
Attractive shoes
<br>
<</if>>
</span>
<br>
<i>Allure is the dark side of attractiveness, and measures how much people will want to molest you.</i>
<br>
Allure: <<if $allure gte 6000 * $alluremod>><span class="red">You look like you need to be ravaged.</span>
<<elseif $allure gte 4000 * $alluremod>><span class="pink">You look perverted.</span>
<<elseif $allure gte 3000 * $alluremod>><span class="purple">You look lewd.</span>
<<elseif $allure gte 2000 * $alluremod>><span class="blue">You stand out.</span>
<<elseif $allure gte 1500 * $alluremod>><span class="lblue">You attract attention.</span>
<<elseif $allure gte 1000 * $alluremod>><span class="teal">You attract glances.</span>
<<else>><span class="green">You look unremarkable.</span>
<</if>>
<br><br>
Increasing your allure:
<br>
<span class="red">
<<if $beauty gte ($beautymax / 7)>>
Cute
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 2>>
Pretty
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 3>>
Charming
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 4>>
Beautiful
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 5>>
Ravishing
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 6>>
Divine
<br>
<</if>>
Hair length
<br>
<<if $worn.upper.type.includes("naked")>>
Topless
<br>
<<elseif $worn.upper.reveal gte 500>>
Revealing top
<br>
<</if>>
<<if $worn.lower.type.includes("naked")>>
Bottomless
<br>
<<elseif $worn.lower.reveal gte 500>>
Revealing bottoms
<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
Pantiless
<br>
<<elseif $worn.under_lower.reveal gte 500>>
Sexy underwear
<br>
<</if>>
<<if $wolfgirl gte 6>>
Wolfy
<br>
<</if>>
<<if $angel gte 6>>
Angel
<br>
<</if>>
<<if $fallenangel gte 2>>
Fallen angel
<br>
<</if>>
<<if $demon gte 6>>
Demon
<br>
<</if>>
<<if $worn.head.reveal gte 50>>
Alluring headwear
<br>
<</if>>
<<if $worn.face.reveal gte 50>>
Alluring face accessory
<br>
<</if>>
<<if $worn.neck.reveal gte 50>>
Alluring collar
<br>
<</if>>
<<if $worn.legs.reveal gte 50>>
Alluring legwear
<br>
<</if>>
<<if $worn.feet.reveal gte 50>>
Alluring shoes
<br>
<</if>>
<<if $daystate is "night">>
Night<br>
<</if>>
<<if $exposed gte 1>>
Exposed
<br>
<</if>>
<<if $semencount + $goocount gte 1>>
Smell of cum
<br>
<</if>>
<<if $semencount + $goocount gte 10>>
Covered in cum
<br>
<</if>>
<<if $semencount + $goocount gte 30>>
Drenched in cum
<br>
<</if>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
Full moon
<br>
<</if>>
</span>
Decreasing your allure:
<br>
<<if $famescrap gte 1000>>
<span class="green">Notorious scrapper</span>
<br>
<<elseif $famescrap gte 600>>
<span class="teal">Famous scrapper</span>
<br>
<<elseif $famescrap gte 400>>
<span class="lblue">Recognised scrapper</span>
<br>
<<elseif $famescrap gte 200>>
<span class="blue">Known scrapper</span>
<br>
<<elseif $famescrap gte 100>>
<span class="purple">Low-key scrapper</span>
<br>
<<elseif $famescrap gte 30>>
<span class="pink">Obscure scrapper</span>
<br>
<</if>>
<<if $famegood gte 1000>>
<span class="green">Notorious do-gooder</span>
<br>
<<elseif $famegood gte 600>>
<span class="teal">Famous do-gooder</span>
<br>
<<elseif $famegood gte 400>>
<span class="lblue">Recognised do-gooder</span>
<br>
<<elseif $famegood gte 200>>
<span class="blue">Known do-gooder</span>
<br>
<<elseif $famegood gte 100>>
<span class="purple">Low-key do-gooder</span>
<br>
<<elseif $famegood gte 30>>
<span class="pink">Obscure do-gooder</span>
<br>
<</if>>
<br><br>
__Hair__
<br>
<a onclick="SugarCube.State.variables.hairtype='default';SugarCube.State.variables.fringetype='default';SugarCube.State.display(SugarCube.State.active.title, null)">Natural</a> (changes both sides and fringe)
<br><br>
Your sides are in the "$hairtype" style, and positioned <<if $hairposition is "front">>in front of<<else>>behind<</if>> your body.
<<if $hairtype is "default">>
Changing your sides from natural will set your fringe to messy.
<</if>>
<br>
<<set $mirrorVars to {
"type": ["Braid left","Braid right","Flat ponytail","Loose","Messy","Pigtails","Ponytail","Short","Side tail left","Side tail right","Straight","Swept left","Twin braids","Twintails"],
"typeVar": ["braid left","braid right","flat ponytail","loose","messy","pigtails","ponytail","short","side tail left","side tail right","straight","swept left","twin braids","twintails"],
"fringe": ["Flaps","Hime","Loose","Messy","Overgrown","Ringlets","Split","Straight","Swept left",],
"fringeVar": ["flaps","hime","loose","messy","overgrown","ringlets","split","straight","swept right",],
}>>
<<for _i to 0; _i lt $mirrorVars.typeVar.length;_i++>>
<<print '<a onclick="SugarCube.State.variables.hairtype=SugarCube.State.variables.mirrorVars.typeVar['+_i+'];SugarCube.State.display(SugarCube.State.active.title, null);">'+$mirrorVars.type[_i]+'</a>'>> |
<</for>>
<br><br>
<a onclick="SugarCube.State.variables.hairposition='front';SugarCube.State.display(SugarCube.State.active.title, null)">Position in front of body</a> |
<a onclick="SugarCube.State.variables.hairposition='back';SugarCube.State.display(SugarCube.State.active.title, null)">Position behind body</a>
<br><br>
Your fringe is in the "$fringetype" style.
<<if $fringetype is "default">>
Changing your fringe from natural will set your sides to messy.
<</if>>
<br>
<<for _i to 0; _i lt $mirrorVars.fringeVar.length;_i++>>
<<print '<a onclick="SugarCube.State.variables.fringetype=SugarCube.State.variables.mirrorVars.fringeVar['+_i+'];SugarCube.State.display(SugarCube.State.active.title, null);">'+$mirrorVars.fringe[_i]+'</a>'>> |
<</for>>
<br>
<<if $debug is 1>>
<br>
<<link "<<<">><<set $hairlength -= 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<<">><<set $hairlength -= 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<">><<set $hairlength -= 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
Hair length: <span id="statshairlength"><<print Math.trunc($hairlength)>></span>
| <<link ">">><<set $hairlength += 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>">><<set $hairlength += 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>>">><<set $hairlength += 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fringelength -= 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<<">><<set $fringelength -= 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<">><<set $fringelength -= 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
Fringe length: <span id="statsfringelength"><<print Math.trunc($fringelength)>></span>
| <<link ">">><<set $fringelength += 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>">><<set $fringelength += 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>>">><<set $fringelength += 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
<br>
Hair Colour (<<= $haircolour>>):
<<link "Black">><<set $haircolour to "black">><<goto "Wardrobe">><</link>> |
<<link "Brown">><<set $haircolour to "brown">><<goto "Wardrobe">><</link>> |
<<link "Red">><<set $haircolour to "red">><<goto "Wardrobe">><</link>> |
<<link "Ginger">><<set $haircolour to "ginger">><<goto "Wardrobe">><</link>> |
<<link "Blond">><<set $haircolour to "blond">><<goto "Wardrobe">><</link>> |
<<link "Green">><<set $haircolour to "green">><<goto "Wardrobe">><</link>> |
<<link "Blue">><<set $haircolour to "blue">><<goto "Wardrobe">><</link>> |
<<link "Purple">><<set $haircolour to "purple">><<goto "Wardrobe">><</link>>
<br><br>
<<link "Skip day">><<pass 23 hours>><<effects>><<goto "Mirror">><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "mirrorwet">><<nobr>>
<<if $args[0] or $args[1]>>
<br>
<<set _temp to $args[0]>>
<<set _temp2 to $args[1]>>
<<set _temp3 to _temp + _temp2>>
Your $args[2]
<<if $args [2] is "thighs" or $args [2] is "feet">>
are
<<else>>
is
<</if>>
<<if _temp3 gte 5>>
<span class="red">drenched</span> in
<<elseif _temp3 is 4>>
<span class="pink">soaked</span> in
<<elseif _temp3 is 3>>
<span class="purple">slick</span> with
<<elseif _temp3 is 2>>
<span class="purple">wet</span> with
<<elseif _temp3 is 1>>
<span class="purple">moist</span> with
<</if>>
<<if _temp gte 1 and _temp2 gte 1>>
slime and semen.
<<elseif _temp gte 1>>
semen.
<<else>>
slime.
<</if>>
<</if>>
<</nobr>><</widget>><<widget "endnpc">><<nobr>>
<<if $npc>>
<<set _i to $NPCNameList.indexOf($npc)>>
<<set $NPCName[_i].trust += ($enemytrust / 100)>>
<</if>>
<</nobr>><</widget>>
<!-- Named NPC aka NNPC notes -->
<!-- $NPCNameList.indexOf("Eden") returns the index value of Eden array, allowing name-friendly calls -->
<!-- To call NNPC Eden, use <<npc Eden>>, and <<endnpc>> to put them away. -->
/*Gender neutral names for future reference
Aiden
Akira
Alex
Alexis
Ariel
Armani
Ashanti
Ashton
Aspen
Aubrey
August
Blair
Blake
Brogan
Brooklyn
Bryce
Cameron
Carson
Casey
Chris
Courtney
Dana
Delaney
Devon
Dominique
Drew
Dylan
Easton
Elia
Elliot
Esme
Evan
Farai
Faris
Ferris
Finley
Flynn
Frankie
Genesis
Hayden
Hollis
Hudson
Ira
Ivory
Jamie
Jayden
Jean
Jeryn
Jesse
Joey
Jun
Justice
Keegan
Kendall
Kennedy
Kerry
Kim
Kirby
Kit
Kris
Kyrie
Lashawn
Lee
Lesley
Lincoln
Linden
Logan
Mackenzie
Maddox
Madison
Mel
Michael
Nakia
Nasim
Nicky
Nikita
Noah
Noor
Nyx
Odell
Orion
Palmer
Paris
Payson
Peyton
Phoenix
Quinn
Raz
Reagan
Rebel
Rei
Remy
Ren
Rey
Riley
Roan
Rotem
Rowan
Ryan
Sawyer
Shannon
Sharon
Shaw
Shay
Shiloh
Spencer
Sydney
Taylor
Teagan
Toby
Tracy
Tyne
Willow
Wren
Wynne
Yael
Yannick
Zain
Zane
Zephyr
Zia
Zohar
*/
<<widget "initnpcgender">><<nobr>><<set $test2 to 2>>
<<for _i to 0; _i lt $NPCName.length; _i++>>
<!-- Set Pronoun -->
<<if $NPCName[_i].pronoun is "none" or $args[0] is "genders">>
<<if $malechance lt random(1, 100)>>
<<set $NPCName[_i].pronoun to "f">><<set $test to $NPCName[_i].pronoun>>
<<else>>
<<set $NPCName[_i].pronoun to "m">>
<</if>>
<</if>>
<!-- Set Gender -->
<<if $NPCName[_i].gender is "none" or $args[0] is "genders">>
<<if $NPCName[_i].pronoun is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $NPCName[_i].gender to "m">>
<<else>>
<<set $NPCName[_i].gender to "f">>
<</if>>
<<elseif $NPCName[_i].pronoun is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $NPCName[_i].gender to "f">>
<<else>>
<<set $NPCName[_i].gender to "m">>
<</if>>
<</if>>
<</if>>
<!-- Set breast defaults-->
<<if $NPCName[_i].pronoun is "f">>
<<set _brdes to ["small","pert","modest","full","large"]>>
<<set _rnd to random(4, 8)>>
<<set $NPCName[_i].breastsize to _rnd>>
<<set $NPCName[_i].breastsdesc to _brdes[_rnd-4]+" breasts">>
<<set $NPCName[_i].breastdesc to _brdes[_rnd-4]+" breast">>
<<else>>
<<set $NPCName[_i].breastsize to 0>>
<<set $NPCName[_i].breastsdesc to "nipples">>
<<set $NPCName[_i].breastdesc to "nipple">>
<</if>>
<!-- Set pp to defaults-->
<<if $penis_mod is 8>>/*Clumsy way to get average penis size setting working for NNPCs.*/
<<set _p_mod_upper to 8>><<set _p_mod_lower to 8>>
<<elseif $penis_mod gte 6>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 7>>
<<elseif $penis_mod gte 4>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 5>>
<<elseif $penis_mod gte 2>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 3>>
<<elseif $penis_mod gte 0>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -2>>
<<set _p_mod_upper to 7>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -4>>
<<set _p_mod_upper to 5>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -6>>
<<set _p_mod_upper to 3>><<set _p_mod_lower to 1>>
<<else>>
<<set _p_mod_upper to 1>><<set _p_mod_lower to 1>>
<</if>>
<<if $NPCName[_i].penissize is 0 or $args[0] is "penis">>
<<if $NPCName[_i].gender is "m">>
<<switch random (_p_mod_lower, _p_mod_upper)>>
<<case 5 6 7>>
<<set $NPCName[_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCName[_i].penissize to 3>>
<<case 8>>
<<set $NPCName[_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<set $NPCName[_i].penissize to 4>>
<<case 2 3 4 5>>
<<set $NPCName[_i].penisdesc to "penis">>
<<set $NPCName[_i].penissize to 2>>
<<default>>
<<set $NPCName[_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<set $NPCName[_i].penissize to 1>>
<</switch>>
<<else>>
<<set $NPCName[_i].penissize to 0>>
<<set $NPCName[_i].penisdesc to "none">>
<</if>>
<</if>>
<!-- Set pp to size in case PC selected it-->
<<if $NPCName[_i].penissize isnot 0>>
<<switch $NPCName[_i].penissize>>
<<case 4>>
<<set $NPCName[_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<case 3>>
<<set $NPCName[_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<case 1>>
<<set $NPCName[_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<default>>
<<set $NPCName[_i].penisdesc to "penis">>
<</switch>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "initnpc">><<nobr>>
<<set _nam to $args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<if $NPCName[_i].init is 0>> <!-- This prevents double-init from wiping variables -->
<<set $NPCName[_i].init to 1>>
<<set $NPCName[_i].trust to 0>>
<<set $NPCName[_i].love to 0>>
<<set $NPCName[_i].dom to 0>>
<<set $NPCName[_i].lust to 0>>
<<set $NPCName[_i].trauma to 0>>
<<set $NPCName[_i].rage to 0>>
<<set $NPCName[_i].state to "active">>
<!-- Special Cases NNPC Variables, Introductions, Adjustments -->
<<switch _nam>>
<<case Kylar>>
<<set $kylartimer to 0>>
<<set $kylarstreettimer to 0>>
<<set $kylarraped to 0>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].state to 0>>
<<case River>>
<<if $NPCName[_i].pronoun is "m">>
//River teaches maths at the local school. His short brown hair is flecked with grey and his piercing blue eyes scrutinize his surroundings. Students tend to be well-behaved in his class.//
<<else>>
//River teaches maths at the local school. Her long brown hair is flecked with grey and her piercing blue eyes scrutinize her surroundings. Students tend to be well-behaved in her class.//
<</if>>
<<case Leighton>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "headmaster">>
//Leighton is the headmaster of the local school. He has green eyes and well-kept greying black hair. Tall and stately, he has a firm attitude towards the students at his school.//
<<else>>
<<set $NPCName[_i].title to "headmistress">>
//Leighton is the headmistress of the local school. She has green eyes and greying black hair, held behind her head in a bun. Tall and stately, she has a firm attitude towards the students at her school.//
<</if>>
<<case Mason>>
<<if $NPCName[_i].pronoun is "m">>
//Mason is the swimming teacher at the local school. He's the youngest teacher, only a few years older than some of the students. His toned body is naturally shown off during class, but if he notices the way he's leered at, he gives no indication.//
<<else>>
//Mason is the swimming teacher at the local school. She's the youngest teacher, only a few years older than some of the students. Her toned body is naturally shown off during class, but if she notices the way she's leered at, she gives no indication.//
<</if>>
<<case Winter>>
<<if $NPCName[_i].pronoun is "m">>
//Winter teaches history at the local school. He's an older gentleman, well-groomed and sophisticated.//
<<else>>
//Winter teaches history at the local school. She's an older lady, well-groomed and sophisticated.//
<</if>>
<<case Doren>>
<<if $NPCName[_i].pronoun is "m">>
//Doren teaches English at the local school. His shaggy red hair and beard give him a savage look.//
<<else>>
//Doren teaches English at the local school. Her shaggy red hair gives her a savage look.//
<</if>>
<<case Sirris>>
<<if $NPCName[_i].pronoun is "m">>
//Sirris teaches science at the local school. He's calm and patient, which sometimes leads to a disordered classroom.//
<<else>>
//Sirris teaches science at the local school. She's calm and patient, which sometimes leads to a disordered classroom.//
<</if>>
<<case Eden>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "hunter">>
<<else>>
<<set $NPCName[_i].title to "huntress">>
<</if>>
<<case Avery>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "businessman">>
<<else>>
<<set $NPCName[_i].title to "businesswoman">>
<</if>>
<<case Jordan>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "monk">>
<<else>>
<<set $NPCName[_i].title to "nun">>
<</if>>
<<default>>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "npc">><<nobr>>
<<set _nam to $args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<!-- Initialize NNPC on first time called, introducing them to PC -->
<<if $NPCName[_i].init isnot 1>>
<<initnpc _nam>>
<</if>>
<!-- Set global variables -->
<<set $npc to _nam>>
<<set $npcnum to _i>>
<<set $pronoun to $NPCName[_i].pronoun>>
<!-- Set combat variables -->
<<set $NPCList[0].pronoun to $NPCName[_i].pronoun>>
<<set $NPCList[0].gender to $NPCName[_i].gender>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].anus to 0>>
<<set $NPCList[0].chest to 0>>
<<set $NPCList[0].breastsize to $NPCName[_i].breastsize>>
<<set $NPCList[0].breastsdesc to $NPCName[_i].breastsdesc>>
<<set $NPCList[0].breastdesc to $NPCName[_i].breastdesc>>
<<if $NPCName[_i].gender is "m">>
<<set $NPCList[0].penis to "clothed">>
<<set $NPCList[0].penissize to $NPCName[_i].penissize>>
<<set $NPCList[0].penisdesc to $NPCName[_i].penisdesc>>
<<else>>
<<set $NPCList[0].vagina to "clothed">>
<</if>>
<<set $NPCList[0].insecurity to $NPCName[_i].insecurity>>
<<set $npcdescription to $NPCName[_i].description>>
<<set $NPCList[0].adult to $NPCName[_i].adult>>
<<set $NPCList[0].teen to $NPCName[_i].teen>>
<<set $enemyno += 1>>
<</nobr>><</widget>>
<<widget "npcrelationship">><<nobr>>
<!-- Robin, Avery, Kylar are unique and are treated differently -->
<<set _nam to $args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<if $NPCName[_i].init is 1>>
<<set $npctextlove to $NPCName[_i].love>>
<<set $npctextdom to $NPCName[_i].dom>>
<<set $npctextname to _nam>>
<<set $npctextdescription to $NPCName[_i].title>>
<<relationshiptext _nam>><br>
<</if>>
<</nobr>><</widget>>
<<widget "npcincr">><<nobr>>
<!-- Arguements passed are NNPC name, variable type, and value (+/-)-->
<<set _nam to $args[0]>>
<<set _var to $args[1]>>
<<set _val to $args[2]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<switch _var>>
<<case love>>
<<set $NPCName[_i].love += _val>>
<<case dom>>
<<set $NPCName[_i].dom += _val>>
<<case trust>>
<<set $NPCName[_i].trust += _val>>
<<case lust>>
<<set $NPCName[_i].lust += _val>>
<<case rage>>
<<set $NPCName[_i].rage += _val>>
<<case state>>
<<set $NPCName[_i].state to _val>>
<<case init>>
<<set $NPCName[_i].init to _val>>
<<case trauma>>
<<set $NPCName[_i].trauma += _val>>
<<default>>
<span class="red">NPCINCR error - Unknown variable _var</span><br><br>
<</switch>>
<</nobr>><</widget>>
<<widget "npcset">><<nobr>>
<!-- Sets selected NNPC variables using NNPC name-->
<!-- Arguements passed are NNPC name, variable type, value -->
<<set _nam to $args[0]>>
<<set _var to $args[1]>>
<<set _val to $args[2]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<switch _var>>
<<case love>>
<<set $NPCName[_i].love to _val>>
<<case dom>>
<<set $NPCName[_i].dom to _val>>
<<case trust>>
<<set $NPCName[_i].trust to _val>>
<<case lust>>
<<set $NPCName[_i].lust to _val>>
<<case rage>>
<<set $NPCName[_i].rage to _val>>
<<case state>>
<<set $NPCName[_i].state to _val>>
<<case init>>
<<set $NPCName[_i].init to _val>>
<<case trauma>>
<<set $NPCName[_i].trauma to _val>>
<<default>>
<span class="red">NPCSET error - Unknown value _var</span><br><br>
<</switch>>
<</nobr>><</widget>>
<<widget "relationshiptext">><<nobr>>
<<set _npc to $args[0]>>
<<set _i to $NPCNameList.indexOf(_npc)>>
<!-- Special cases for Robin, Avery, Kylar -->
<<switch _npc>>
<<case Robin>>
Robin
<<if $robinromance is 1>>
<span class="lewd">loves you.</span>
<<elseif $NPCName[_i].trauma gte 80>>
<span class="red">is traumatised.</span>
<<elseif $NPCName[_i].trauma gte 40>>
<span class="red">is in pain.</span>
<<elseif $NPCName[_i].trauma gte 10>>
<span class="purple">is troubled.</span>
<<else>>
<span class="teal">looks up to you.</span>
<</if>>
<br>
<<case Avery>>
Avery
<<if $NPCName[_i].love gte 60>>
<<if $NPCName[_i].rage gte 60>>
<span class="red">is infuriated by you.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="blue">wants you on a tighter leash.</span>
<<else>>
<span class="green">prizes you.</span>
<</if>>
<<elseif $NPCName[_i].love gte 20>>
<<if $NPCName[_i].rage gte 60>>
<span class="red">is furious with you.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="purple">sees you as a possession.</span>
<<else>>
<span class="teal">thinks you're cute.</span>
<</if>>
<<else>>
<<if $NPCName[_i].rage gte 60>>
<span class="red">thinks you're insolent.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="pink">thinks you're a brat.</span>
<<else>>
has no strong opinion of you.
<</if>>
<</if>>
<br>
<<case Kylar>>
Kylar the loner
<<if $NPCName[_i].love gte 90>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">is hysteric.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">is obsessed with you.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="blue">is obsessed with you.</span>
<<else>>
<span class="green">is obsessed with you.</span>
<</if>>
<<elseif $NPCName[_i].love gte 60>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">is hysteric.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">is enamoured with you.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">is enamoured with you.</span>
<<else>>
<span class="teal">is enamoured with you.</span>
<</if>>
<<elseif $NPCName[_i].love gte 30>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">is hysteric.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">is infatuated with you.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">is infatuated with you.</span>
<<else>>
<span class="lblue">is infatuated with you.</span>
<</if>>
<<else>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">is hysteric.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">is fixated on you.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">is fixated on you.</span>
<<else>>
<span class="blue">is fixated on you.</span>
<</if>>
<</if>>
<br>
<!-- Default cases for all other NNPCs -->
<<default>>
<<if $npctextlove gte $npclovehigh>>
<<if $npctextdom gte $npcdomhigh>>
$npctextname the $npctextdescription thinks you're <span class="green">adorable.</span>
<<elseif $npctextdom lte $npcdomlow>>
$npctextname the $npctextdescription thinks you're <span class="green">inspiring.</span>
<<else>>
$npctextname the $npctextdescription thinks you're <span class="green">delightful.</span>
<</if>>
<<elseif $npctextlove lte $npclovelow>>
<<if $npctextdom gte $npcdomhigh>>
$npctextname the $npctextdescription thinks you're <span class="red">pathetic.</span>
<<elseif $npctextdom lte $npcdomlow>>
$npctextname the $npctextdescription thinks you're <span class="red">irritating.</span>
<<else>>
$npctextname the $npctextdescription thinks you're <span class="red">terrible.</span>
<</if>>
<<else>>
<<if $npctextdom gte $npcdomhigh>>
$npctextname the $npctextdescription thinks you're <span class="pink">cute.</span>
<<elseif $npctextdom lte $npcdomlow>>
$npctextname the $npctextdescription <span class="teal">looks up to you.</span>
<<else>>
$npctextname the $npctextdescription has no strong opinion of you.
<</if>>
<</if>>
<</switch>>
<</nobr>><</widget>>
<<widget "options">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
<<button "Export/Import Save">>
<<overlayReplace "optionsExportImport">>
<<set $currentOverlay to null>>
<</button>>
<br><br>
</div>
<h3>Options</h3>
<h4>Saves</h4>
<div id="saveList">
<<saveList>>
</div>
<label><<print '<<checkbox "$confirmSave" false true '+($confirmSave is true ? "checked" : "")+'>>'>>
Require Confirmation on Save
</label>
<br>
<label><<print '<<checkbox "$confirmLoad" false true '+($confirmLoad is true ? "checked" : "")+'>>'>>
Require Confirmation on Load
</label>
<br>
<label><<print '<<checkbox "$confirmDelete" false true '+($confirmDelete is true ? "checked" : "")+'>>'>>
Require Confirmation on Delete
</label>
<br><br>
These require a passage (move location, enter/exit a wardrobe, etc) change to apply.
<br>
<<if $map isnot undefined>>
<br>
<label><<print '<<checkbox "$map.movement" false true '+($map.movement is true ? "checked" : "")+'>>'>>
Enable map movement by clicking/touching the map icons
</label>
<br>
<label><<print '<<checkbox "$map.markers" false true '+($map.markers is true ? "checked" : "")+'>>'>>
Show clickable area on map
</label>
<br>
<<if $map isnot undefined>>
<label><<print '<<checkbox "$map.legacy" false true '+($map.legacy is true ? "checked" : "")+'>>'>> Disable SVG map. Enable if town map is not visible. The above option will not work with this enabled. </label><br>
<</if>>
<label><<print '<<checkbox "$map.top" false true '+($map.top is true ? "checked" : "")+'>>'>>
Move the map above the map links
</label>
<br>
/*<label><<print '<<checkbox "$map.hideLinks" false true '+($map.hideLinks is true ? "checked" : "")+'>>'>>
Hide links that can be accessed via the map movement (Requires map movement to be enabled).
</label>*/
<</if>>
<br><br>
<<if $passage isnot "Start">>
<<button "Restart Game">>
<<script>>
SugarCube.UI.restart();
<</script>>
<</button>>
<</if>>
<</nobr>><</widget>>
<<widget "optionsExportImport">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
<<button "Return to Options">>
<<overlayReplace "options">>
<<set $currentOverlay to "options">>
<</button>>
<br><br>
</div>
<h3>Saves Export/Import</h3>
<h4>File Import/Export</h4>
<<if SugarCube.Browser.isMobile.any() is true>>
Note that saving and loading from file does not work on Android currently.
<<else>>
Load from file: <input id="saveImport" type="file" value="Load from file" onchange="importSave(this.files)">
<br><br>
<<if $dancing is 0 and $combat is 0>>
<input type="button" value="Save to file" onclick="SugarCube.Save.export()">
<<else>>
Unable to save to file currently.
<</if>>
<</if>>
<h4>Text Import/Export</h4>
<<if $dancing is 0 and $combat is 0>>
This feature lets you transfer saves between devices when one or more does not allow access to save files, such as on Android.
<br>
To save, click on "Get Save Data", then copy and paste the save data where required.
<br>
To load, paste in the save data then click "Load Save Data".
<br>
To transfer to and from Android, it is recommended to use email or a service such as pastebin. Please ensure that the start and the end of the save is exact to prevent issues.
<br><br>
<textarea id="saveDataInput" rows="4" cols="40" onClick="if(SugarCube.State.variables.disableAutoSelect == false)this.select();"></textarea>
<br>
<input type="button" value="Clear Text Box" onclick="clearTextBox('saveDataInput')"/>
<input type="button" value="Top of Text Box" onclick="topTextArea('saveDataInput')"/>
<input type="button" value="Bottom of Text Box" onclick="bottomTextArea('saveDataInput')"/>
<input type="button" value="Get Save Data" onclick="getSaveData()"/>
<input type="button" value="Load Save Data" onclick="loadSaveData()"/>
<<else>>
Unable to save currently.
<</if>>
<br><br>
<label>
<<print '<<checkbox "$disableAutoSelect" false true '+($disableAutoSelect is true? "checked":"")+'>>'>>
Disables auto select.
</label>
<br><br>
<</nobr>><</widget>>
<<widget "saveList">><<nobr>>
<<set _saveDetails = returnSaveDetails()>>
<table id="savesList">
<tbody>
<<for _i to 0; _i lt 10; _i++>>
<tr>
<<if _i is 0>>
<td>A</td>
<<if _saveDetails.autosave isnot null>>
<td><input type="button" class="saveMenuButton" value="Load" onclick="loadSave('auto')"/></td>
<td><<print _saveDetails.autosave.title>>
<br>
<span class="datestamp"><<print new Date(_saveDetails.autosave.date).toLocaleString()>></span></td>
<td><input type="button" class="saveMenuButton right" value="Delete Auto" onclick="deleteSave('auto')"/></td>
<<else>>
<td><input type="button" value="Load" disabled/></td>
<td></td>
<td></td>
<</if>>
<<elseif _i lt 9>>
<<set _slot to _i - 1>>
<td><<print _i>></td>
<<if _saveDetails.slots[_slot] isnot null>>
<td>
<<print '<input type="button" class="saveMenuButton" value="Save" onclick="save('+ _slot +')"/>'>>
<<print '<input type="button" class="saveMenuButton" value="Load" onclick="loadSave('+ _slot +')"/>'>>
</td>
<td><<print _saveDetails.slots[_slot].title>>
<br>
<span class="datestamp"><<print new Date(_saveDetails.slots[_slot].date).toLocaleString()>></span></td>
<td><<print '<input type="button" class="saveMenuButton right" value="Delete" onclick="deleteSave('+ _slot +')"/>'>></td>
<<else>>
<td><<print '<input type="button" class="saveMenuButton" value="Save" onclick="save('+ _slot +')"/>'>></td>
<td></td>
<td></td>
<</if>>
<<else>>
<td></td>
<td></td>
<td></td>
<td><input type="button" class="saveMenuButton right" value="Delete All" onclick="deleteSave('all')"/></td>
<</if>>
</tr>
<</for>>
</tbody>
</table>
<br>
<</nobr>><</widget>>
<<widget "clearAllWarning">><<nobr>>
<div class="saveBorder">
<h4><span class="red">Warning</span> - Are you sure you would like to delete all saves?</h4>
<input type="button" class="close saveMenuConfirm" value="Confirm Delete All" onclick="deleteSave('all', true)"/>
<input type="button" class="saveMenuButton saveMenuConfirm" value="Cancel" onclick="resetSaveMenu();"/>
<br>
</div>
<</nobr>><</widget>>
<<widget "saveWarning">><<nobr>>
<div class="saveBorder">
<<set _saveDetails = returnSaveDetails()>>
<<if _saveDetails.slots[$args[0]] is null>>
<h4 class="red">Save on slot <<print ($args[0] is "auto"? "auto": $args[0] + 1)>></h4>
<<else>>
<h4 class="red">Overwrite Save on slot <<print ($args[0] is "auto"? "auto": $args[0] + 1)>></h4>
Old Save: <<print _saveDetails.slots[$args[0]].title>>
<br>
<<print new Date(_saveDetails.slots[$args[0]].date).toLocaleString()>>
<br>
<</if>>
<<print '<input type="button" class="saveMenuButton saveMenuConfirm" value="Save" onclick="save('+ $args[0] +', true)"/>'>>
<input type="button" class="saveMenuButton saveMenuConfirm" value="Cancel" onclick="resetSaveMenu();"/>
<br>
</div>
<</nobr>><</widget>>
<<widget "loadWarning">><<nobr>>
<div class="saveBorder">
<<set _saveDetails = returnSaveDetails()>>
<h4 class="red">Load slot <<print ($args[0] is "auto"? "auto": $args[0] + 1)>></h4>
<<if $args[0] is "auto">>
<<print _saveDetails.autosave.title>>
<br>
<<print new Date(_saveDetails.autosave.date).toLocaleString()>>
<br>
<input type="button" class="saveMenuButton saveMenuConfirm" value="Load" onclick="loadSave('auto', true)"/>
<<else>>
<<print _saveDetails.slots[$args[0]].title>>
<br>
<<print new Date(_saveDetails.slots[$args[0]].date).toLocaleString()>>
<br>
<<print '<input type="button" class="saveMenuButton saveMenuConfirm" value="Load" onclick="loadSave('+ $args[0] +', true)"/>'>>
<</if>>
<input type="button" class="saveMenuButton saveMenuConfirm" value="Cancel" onclick="resetSaveMenu();"/>
<br>
</div>
<</nobr>><</widget>>
<<widget "deleteWarning">><<nobr>>
<div class="saveBorder">>
<<set _saveDetails = returnSaveDetails()>>
<h4 class="red">Delete Save in slot <<print ($args[0] is "auto"? "auto": $args[0] + 1)>></h4>
<br><br>
<<if $args[0] is "auto">>
<<print _saveDetails.autosave.title>>
<br>
<<print new Date(_saveDetails.autosave.date).toLocaleString()>>
<br>
<input type="button" class="saveMenuButton" value="Delete Auto" onclick="deleteSave('auto', true)"/>
<<else>>
<<print _saveDetails.slots[$args[0]].title>>
<br>
<<print new Date(_saveDetails.slots[$args[0]].date).toLocaleString()>>
<br>
<<print '<input type="button" class="saveMenuButton" value="Delete" onclick="deleteSave('+ $args[0] +', true)"/>'>>
<</if>>
<input type="button" class="saveMenuButton saveMenuConfirm" value="Cancel" onclick="resetSaveMenu();"/>
<br>
</div>
<</nobr>><</widget>>
<<widget "resetSaveMenu">><<nobr>>
<<replace #saveList>>
<<saveList>>
<</replace>>
<</nobr>><</widget>>
<<widget "clearSaveMenu">><<nobr>>
<<replace #saveList>>
<<clearAllWarning>>
<</replace>>
<</nobr>><</widget>>
<<widget "saveConfirm">><<nobr>>
<<replace #saveList>>
<<saveWarning $args[0]>>
<</replace>>
<</nobr>><</widget>>
<<widget "loadConfirm">><<nobr>>
<<replace #saveList>>
<<loadWarning $args[0]>>
<</replace>>
<</nobr>><</widget>>
<<widget "deleteConfirm">><<nobr>>
<<replace #saveList>>
<<deleteWarning $args[0]>>
<</replace>>
<</nobr>><</widget>>
<<widget "orgasm">><<nobr>>
<<if $orgasmcount lte 1>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<set $arousal -= 4000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 8000>>
<</if>>
<span class="pink">You shudder from the sudden release.</span>
<br><br>
<<elseif $orgasmcount lte 2>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<set $arousal -= 5000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 9000>>
<</if>>
<span class="pink">You shudder from the sudden release.</span>
<br><br>
<<elseif $orgasmcount lte 3>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<set $arousal -= 6000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">You shudder from the sudden release.</span>
<br><br>
<<elseif $orgasmcount lte 4>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<set $arousal -= 7000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">You shudder from the sudden release.</span>
<br><br>
<<elseif $orgasmcount lte 5>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<set $arousal -= 8000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">You feel spent.</span>
<br><br>
<<elseif $orgasmcount lte 6>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<set $arousal -= 7000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">Despite feeling like you've nothing left to give, the orgasm is intense.</span>
<br><br>
<<elseif $orgasmcount lte 7>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<set $arousal -= 6000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">Despite feeling like you've nothing left to give, the orgasm is intense.</span>
<br><br>
<<elseif $orgasmcount lte 8>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<set $arousal -= 5000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">Despite feeling like you've nothing left to give, the orgasm is intense.</span>
<br><br>
<<elseif $orgasmcount lte 9>>
<<if $drugged gte 1>>
<<set $arousal -= 4000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">Your body is tiring from the repeated climaxes.</span>
<br><br>
<<elseif $orgasmcount lte 10>>
<<if $drugged gte 1>>
<<set $arousal -= 3000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">Your body is tiring from the repeated climaxes.</span>
<br><br>
<<elseif $orgasmcount lte 11>>
<<if $drugged gte 1>>
<<set $arousal -= 2000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">Your body is tiring from the repeated climaxes.</span>
<br><br>
<<elseif $orgasmcount lte 18>>
<<if $drugged gte 1>>
<<set $arousal -= 2000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<<set $stress += 100>>
<span class="pink">The repeated orgasms are causing you great strain. You don't want to cum any more.</span>
<br><br>
<<elseif $orgasmcount lte 23>>
<<if $drugged gte 1>>
<<set $arousal -= 2000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<<set $stress += 100>><<combattrauma 10>>
<span class="pink">Your mind and body buckle under the continued orgasms.</span>
<br><br>
<<else>>
<<if $drugged gte 1>>
<<set $arousal -= 2000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<<set $stress += 100>><<combattrauma 10>><<set $pain += 5>>
<span class="red">You've had so many orgasms in such a short span of time that you no longer gain any pleasure from them. They're painful, both physically and psychologically.</span>
<br><br>
<</if>>
<<if $orgasmtrait gte 1>>
<<set $stress -= 100>>
<</if>>
<<set $orgasmcurrent += 1>>
<</nobr>><</widget>>
<<widget "orgasmpassage">><<nobr>>
<<if $femaleclimax isnot -1 and $orgasmdown lt 0>>
<<set $femaleclimax to -1>>
<</if>>
<<orgasmstat>><<set $orgasmcount += 1>><<set $orgasmdown to 3>><<set $speechcum += 1>><<set $speechorgasmcount += 1>>
<<if $penisexist is 1 and $femaleclimax is -1 and $penissize lt 0>>
<<set $calculation to 0>>
<<if $anusstate is "penetrated" or $anusstate is "tentacle" or $mouthstate is "tentacledeep">>
<<set $calculation += 40>>
<</if>>
<<if $mouthstate is "penetrated" or $mouthstate is "tentacle" or $mouthstate is "tentacledeep">>
<<set $calculation += 20>>
<</if>>
<<if $penisstate is "penetrated" or $penisstate is "otheranus" or $penisstate is "tentacledeep" or $penisstate is "tentacle">>
<<set $calculation -= 40>>
<</if>>
<<if random(1, 100) lte (50 + $calculation)>>
<<set $femaleclimax to 1>>
<<else>>
<<set $femaleclimax to 0>>
<</if>>
<</if>>
<<if $penisexist is 1 and $devstate is 1 and $femaleclimax isnot 1>>
<<if $orgasmcount gte 24>>
<span class="red">You are overcome by sensation and your body is tormented by another orgasm. You produce no cum, as your reserves are utterly spent.</span>
<<else>>
<<if $parasite.penis.name>>
You are overcome by sensation. You ejaculate into the parasite latched onto your penis.
<<elseif $penisuse is "othervagina">>
<<if $penisstate is "penetrated">>
<<penileejacstat>>
<span class="pink">You are overcome by sensation and ejaculate deep into <<his>> womb.</span>
<<set $purity -= 1>><<internalejac>><<creampie "npc" "vagina">>
<<else>>
<span class="pink">You are overcome by sensation and ejaculate on <<his>> pussy.</span>
<</if>>
<<elseif $penisuse is "otheranus">>
<<if $penisstate is "otheranus">>
<<penileejacstat>>
<span class="pink">You are overcome by sensation and ejaculate deep into <<his>> bowels.</span>
<<set $purity -= 1>><<internalejac>><<creampie "npc" "anus">>
<<else>>
<span class="pink">You are overcome by sensation and ejaculate on <<his>> ass.</span>
<</if>>
<<elseif $penisuse is "othermouth">>
<<if $penisstate is "othermouth">>
<<penileejacstat>>
<span class="pink">You are overcome by sensation and ejaculate into <<his>> mouth.</span>
<<set $purity -= 1>><<internalejac>><<creampie "npc" "mouth">>
<<else>>
<span class="pink">You are overcome by sensation and ejaculate on <<his>> face.</span>
<</if>>
<<elseif $penisuse is "tentacle">>
<<if $penisstate isnot "tentacleentrance" and $penisstate isnot "tentacleimminent">>
<<penileejacstat>>
<span class="pink">You are overcome by sensation. The tentacle milks you of your semen.</span>
<<set $purity -= 1>><<internalejac>><<creampie "npc" "tentacle">>
<<else>>
<span class="pink">You are overcome by sensation and ejaculate on the tentacle.</span>
<</if>>
<<else>>
<span class="pink">You are overcome by sensation. A surge of cum erupts from your penis.</span>
<</if>>
<<if $orgasmcount gte 18>>
<span class="pink">Exhausted, your body only manages to produce a few droplets of watery cum.</span>
<<elseif $orgasmcount gte 12>>
<span class="pink">Tired from overuse, your cum is thin and watery.</span>
<<elseif $orgasmcount gte 6>>
<span class="pink">The repeated orgasms are taking their toll, reducing the amount of cum your body manages to produce.</span>
<</if>>
<</if>>
<<elseif $penisexist is 1 and $penissize lt 0>>
<span class="pink">You are overcome by sensation and climax like a girl.</span>
<<else>>
<span class="pink">You are overcome by sensation and climax.</span>
<</if>>
<<if $swarmchestgrab gte 1>>
<span class="pink">Your convulsions launch the $swarmcreature away from your chest.</span>
<<set $swarmchestgrab to 0>>
<</if>>
<<if $swarm1 is "chest">>
<<set $swarm1 to "active">>
<</if>>
<<if $swarm2 is "chest">>
<<set $swarm2 to "active">>
<</if>>
<<if $swarm3 is "chest">>
<<set $swarm3 to "active">>
<</if>>
<<if $swarm4 is "chest">>
<<set $swarm4 to "active">>
<</if>>
<<if $swarm5 is "chest">>
<<set $swarm5 to "active">>
<</if>>
<<if $swarm6 is "chest">>
<<set $swarm6 to "active">>
<</if>>
<<if $swarm7 is "chest">>
<<set $swarm7 to "active">>
<</if>>
<<if $swarm8 is "chest">>
<<set $swarm8 to "active">>
<</if>>
<<if $swarm9 is "chest">>
<<set $swarm9 to "active">>
<</if>>
<<if $swarm10 is "chest">>
<<set $swarm10 to "active">>
<</if>>
<<orgasm>>
<</nobr>><</widget>>
<<widget "orgasmstreet">><<nobr>>
<<orgasmpassage>>
<<if $exposed gte 1>>
<<if $daystate isnot "night">>
You steady yourself as your spasms subside, feeling exposed and hoping the noise hasn't given away your hiding place.
<<else>>
You steady yourself as your spasms subside, feeling exposed and hoping the noise hasn't attracted attention.
<</if>>
<<else>>
<<if $daystate isnot "night">>
The sight and sound of a <<girl>> convulsing in climax draws attention, and as you regain control you find yourself stared at from all directions. Face red, you flee the scene.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
You steady yourself as your spasms subside, and hope the noise hasn't attracted attention.
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "orgasmforest">><<nobr>>
<<orgasmpassage>>
<<if $exposed gte 1>>
<<if $daystate isnot "night">>
You steady yourself against a tree as your spasms subside.
<<else>>
You steady yourself against a tree as your spasms subside.
<</if>>
<<else>>
<<if $daystate isnot "night">>
You steady yourself against a tree as your spasms subside.
<<else>>
You steady yourself against a tree as your spasms subside.
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "orgasmbeach">><<nobr>>
<<orgasmpassage>>
<<if $exposed gte 1>>
<<if $daystate isnot "night">>
You steady yourself as your spasms subside, feeling exposed and hoping the noise hasn't given away your hiding place.
<<else>>
You steady yourself as your spasms subside, feeling exposed on the open beach.
<</if>>
<<else>>
<<if $daystate isnot "night">>
The sight and sound of a <<girl>> convulsing in climax draws attention, and as you regain control you find yourself stared at from all across the beach. Face red, you flee the scene.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
You steady yourself as your spasms subside, feeling exposed on the open beach.
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "orgasmhour">><<nobr>>
<<if $purity gte 990>>
<<set $orgasmcount -= 1>>
<<elseif $purity gte 900>>
<<set $orgasmcount -= 2>>
<<elseif $purity gte 800>>
<<set $orgasmcount -= 3>>
<<elseif $purity gte 700>>
<<set $orgasmcount -= 4>>
<<elseif $purity gte 600>>
<<set $orgasmcount -= 5>>
<<elseif $purity gte 500>>
<<set $orgasmcount -= 6>>
<<elseif $purity gte 400>>
<<set $orgasmcount -= 7>>
<<elseif $purity gte 300>>
<<set $orgasmcount -= 8>>
<<elseif $purity gte 200>>
<<set $orgasmcount -= 9>>
<<elseif $purity gte 100>>
<<set $orgasmcount -= 10>>
<<else>>
<<set $orgasmcount -= 11>>
<</if>>
<</nobr>><</widget>>
<<widget "overlayReplace">><<nobr>>
<<if $args[0]>>
<<if $currentOverlay isnot $args[0]>>
<<set $currentOverlay to $args[0]>>
<<switch $args[0]>>
<<case "characteristics">>
<<replace #customOverlay>><<characteristics>><</replace>>
<<case "traits">>
<<replace #customOverlay>><<traits>><</replace>>
<<case "social">>
<<replace #customOverlay>><<social>><</replace>>
<<case "statistics">>
<<replace #customOverlay>><<statistics>><</replace>>
<<case "options">>
<<replace #customOverlay>><<options>><</replace>>
<<case "optionsExportImport">>
<<replace #customOverlay>><<optionsExportImport>><</replace>>
<<case "cheats">>
<<replace #customOverlay>><<cheats>><</replace>>
<</switch>>
<<removeclass "#customOverlay" "hidden">>
<<else>>
<<set $currentOverlay to null>>
<<addclass "#customOverlay" "hidden">>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "parasiteinit">><<nobr>>
<<set $parasite to {}>>
<<set $parasite.nipples to {}>>
<<set $parasite.bottom to {}>>
<<set $parasite.penis to {}>>
<<set $parasite.balls to {}>>
<<set $parasite.clit to {}>>
<<set $parasite.anus to {}>>
<<set $parasite.vagina to {}>>
<<set $parasite.labia to {}>>
<<set $parasite.right_thigh to {}>>
<<set $parasite.left_thigh to {}>>
<<set $parasite.left_foot to {}>>
<<set $parasite.right_foot to {}>>
<<set $parasite.right_arm to {}>>
<<set $parasite.left_arm to {}>>
<<set $parasite.right_hand to {}>>
<<set $parasite.left_hand to {}>>
<<set $parasite.tummy to {}>>
<<set $parasite.back to {}>>
<<set $parasite.face to {}>>
<<set $parasite.mouth to {}>>
<<set $parasite.left_ear to {}>>
<<set $parasite.right_ear to {}>>
<<set $parasite.hair to {}>>
<</nobr>><</widget>>
<<widget "parasite">><<nobr>>
/*First argument is the body part you want to attach a parasite to, second argument is the type of parasite*/
<<if $args[0] and $args[1]>>
<<set _temp0 to $args[0]>>
<<set _temp1 to $args[1]>>
<<set $parasite[_temp0].name to _temp1>>
<<set $parasitestat += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "removeparasite">><<nobr>>
/*Argument is the body part you want to free from parasites*/
<<if $args[0]>>
<<set _temp0 to $args[0]>>
<<set $parasite[_temp0] to {}>>
<</if>>
<</nobr>><</widget>>/*For saving generic NPC data so they can be loaded later*/
<<widget "saveNPC">><<nobr>>
/*First argument is the NPClist index of the NPC to be saved. Second argument is the string you want to save it under.*/
<<if $args[0] gte 0 and $args[1]>>
<<set _temp1 to $args[1]>>
<<set _temp0 to $args[0]>>
<<set $per_npc[_temp1] to clone($NPCList[_temp0])>>
<</if>>
<</nobr>><</widget>>
<<widget "loadNPC">><<nobr>>
/*First argument is the NPClist you want the NPC to fill. Second argument is the string you want to load, as saved with saveNPC.*/
<<if $args[0] gte 0 and $args[1]>>
<<set _temp1 to $args[1]>>
<<set _temp0 to $args[0]>>
<<set $NPCList[_temp0] to clone($per_npc[_temp1])>>
<<set $enemyno += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "clearNPC">><<nobr>>
/*Clears persistent NPC data for a single NPC. Argument is the string the NPC was saved under.*/
<<if $args[0]>>
<<set _temp0 to $args[0]>>
<<unset $per_npc[_temp0]>>
<</if>>
<</nobr>><</widget>><<widget "physicalAdjustmentsInit">><<nobr>>
<<if $sexStats is undefined>>
<<set $sexStats to {
"breasts": {
"playedWith": 0
},
"creampie": {
"self": {
"anus":0,
"mouth":0,
"vagina":0
},
"npc":{
"anus":0,
"mouth":0,
"vagina":0,
"tentacle":0
}
},
"pills":{
"type": ["penis", "breast"],
"penis": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": 0,
"reduction": 0,
"blocker": 0,
}
},
"breast": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": 0,
"reduction": 0,
"blocker": 0,
}
},
"boughtOnce": false,
}
}>>
<</if>>
<<if $sexStats.anus is undefined>>
<<set $sexStats.anus to {
"pregnancy": {
0: null,
1: null,
2: null,
3: null,
"count": 0,
"maxCount": 1,
"fertile": false,
"fertilized": false,
"lowestDaysLeft": null,
"lowestTimeLeft": null,
"givenBirth": 0,
"motherStatus": 0,
"seenDoctor": 0,
"feltMovement": false,
"namesChildren": false,
"autoRepairDone":1,
}
}>>
<</if>>
<<if $sexStats.pills.type is undefined>>
<<set _quantity to [0,0,0,0,0,0]>>
<<if $sexStats.pills.breastOwned isnot undefined and $sexStats.pills.boughtOnce is true>>
<<set _quantity[0] to Math.floor($sexStats.pills.penisOwned[5] + ($sexStats.pills.penisOwned[4] / 2))>>
<<set _quantity[1] to Math.floor($sexStats.pills.penisOwned[0] + ($sexStats.pills.penisOwned[1] / 2))>>
<<set _quantity[2] to clone($sexStats.pills.penisOwned[2])>>
<<set _quantity[3] to Math.floor($sexStats.pills.breastOwned[5] + ($sexStats.pills.breastOwned[4] / 2))>>
<<set _quantity[4] to Math.floor($sexStats.pills.breastOwned[0] + ($sexStats.pills.breastOwned[1] / 2))>>
<<set _quantity[5] to clone($sexStats.pills.breastOwned[2])>>
<</if>>
<<if $sexStats.pills.boughtOnce is true>>
<<set _boughtOnce to true>>
<<else>>
<<set _boughtOnce to false>>
<</if>>
<<set $sexStats.pills to {
"type": ["penis", "breast"],
"penis": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": clone(_quantity[0]),
"reduction": clone(_quantity[1]),
"blocker": clone(_quantity[2]),
}
},
"breast": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": clone(_quantity[3]),
"reduction": clone(_quantity[4]),
"blocker": clone(_quantity[5]),
}
},
"boughtOnce": _boughtOnce,
}>>
<</if>>
<<set _pills to $sexStats.pills>>
<<set _pills.penis.owned.growth to Math.clamp(_pills.penis.owned.growth, 0, 1000)>>
<<set _pills.penis.owned.reduction to Math.clamp(_pills.penis.owned.reduction, 0, 1000)>>
<<set _pills.penis.owned.blocker to Math.clamp(_pills.penis.owned.blocker, 0, 1000)>>
<<set _pills.breast.owned.growth to Math.clamp(_pills.breast.owned.growth, 0, 1000)>>
<<set _pills.breast.owned.reduction to Math.clamp(_pills.breast.owned.reduction, 0, 1000)>>
<<set _pills.breast.owned.blocker to Math.clamp(_pills.breast.owned.blocker, 0, 1000)>>
<</nobr>><</widget>><<widget "physicalAdjustments">><<nobr>>
/*Breasts*/
<<switch $sexStats.pills.breast.type>>
<<case "growth">>
<<set _breastMulti to 1 + (2.25 * $sexStats.pills.breast.doseTaken)>>
<<case "reduction">>
<<set _breastMulti to -1 + (-2.25 * $sexStats.pills.breast.doseTaken)>>
<<case "blocker">>
<<set _breastMulti to 0>>
<<default>>
<<set _breastMulti to 1>>
<</switch>>
<<if _breastMulti isnot 0>>
<<switch $player.gender>>
<<case "m">>
<<set _breastMulti -= 1>>
<<case "f">>
<<set _breastMulti += (Math.clamp($sexStats.creampie.self.vagina * 2, 0, 50) / 100)>>
<</switch>>
<<set _breastMulti += (Math.clamp($sexStats.breasts.playedWith, 0, 500) / 250)>>
<<set _breastMulti += $sexStats.anus.pregnancy.count / 0.5>>
<<if $purity gte 990>>
<<set _breastMulti -= 1>>
<</if>>
<<if _breastMulti gt 0>>
<<set _impurityBoost to 1 + ((1000 - $purity) / 1000)>>
<<set $breastgrowthtimer -= _breastMulti * 25 * _impurityBoost>>
<<elseif _breastMulti lt 0>>
<<set _purityBoost to 1 + ($purity / 1000)>>
<<set $breastgrowthtimer -= _breastMulti * 25 * _purityBoost>>
<</if>>
<<set $impurityBoost to _impurityBoost>>
<<if $parasite.nipples.name is "urchin">>
<<set $breastgrowthtimer -= 300>>
<</if>>
<<if $parasite.nipples.name is "slime">>
<<set $breastgrowthtimer += 300>>
<</if>>
<<if $breastgrowthtimer lte 0 and $breastsize lt $breastsizemax>>
<<set $breastsize += 1>>
<<set $breastgrowthtimer += 700>>
<<set $breastgrowthmessage to $breastsize>><<set $effectsmessage to 1>>
<<elseif $breastgrowthtimer gte 1000 and $breastsize gt 0>>
<<set $breastsize -= 1>>
<<set $breastgrowthtimer -= 700>>
<<set $breastshrinkmessage to $breastsize>><<set $effectsmessage to 1>>
<</if>>
<<set $breastgrowthtimer to Math.clamp($breastgrowthtimer, 0, 1000)>>
<</if>>
/*Penis*/
<<switch $sexStats.pills.penis.type>>
<<case "growth">>
<<set _penisMulti to 1 + (2.25 * $sexStats.pills.penis.doseTaken)>>
<<case "reduction">>
<<set _penisMulti to -1 + (-2.25 * $sexStats.pills.penis.doseTaken)>>
<<case "blocker">>
<<set _penisMulti to 0>>
<<default>>
<<set _penisMulti to 1>>
<</switch>>
<<if $penisexist is 1 and _penisMulti isnot 0>>
<<set _totalReduction to ($sexStats.creampie.self.anus + $sexStats.creampie.self.mouth) * 2>>
<<set _totalIncrease to ($sexStats.creampie.npc.anus + $sexStats.creampie.npc.mouth + $sexStats.creampie.npc.vagina) * 2>>
<<if _penisMulti gt 1>>
<<set _totalIncrease += 10>>
<<set _totalIncrease *= _penisMulti>>
<<elseif _penisMulti lt 0>>
<<set _totalReduction += 10>>
<<set _totalReduction *= _penisMulti * -1>>
<</if>>
<<set _negativeChange to _totalReduction - _totalIncrease>>
<<set _positiveChange to _totalIncrease - _totalReduction>>
<<if _negativeChange gt 0>>
<<set _purityBoost to 1 + ($purity / 500)>>
<<set $penisgrowthtimer += _negativeChange>>
<<set $penisgrowthtimer += _purityBoost * _negativeChange>>
<<elseif _positiveChange gt 0>>
<<set _impurityBoost to 1 + ((1000 - $purity) / 500)>>
<<set $penisgrowthtimer -= _positiveChange>>
<<set $penisgrowthtimer -= _impurityBoost * _positiveChange>>
<</if>>
<<if $penissize lt 0>>
<<set $penisgrowthtimer -= 50>>
<</if>>
<<if $parasite.penis.name is "urchin">>
<<set $penisgrowthtimer -= 300>>
<</if>>
<<if $parasite.penis.name is "slime">>
<<set $penisgrowthtimer += 300>>
<</if>>
<<if $penisgrowthtimer lte 0 and $penissize lt $penissizemax>>
<<set $penissize += 1>>
<<set $penisgrowthtimer += 700>>
<<set $penisgrowthmessage to $penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer gte 1000 and $penissize gt 0>>
<<set $penissize -= 1>>
<<set $penisgrowthtimer -= 700>>
<<set $penisshrinkmessage to $penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer gte 1200 and $penissize lte 0 and $penissize gt $penissizemin>>
<<set $penissize -= 1>>
<<set $penisgrowthtimer -= 1000>>
<<set $penisshrinkmessage to $penissize>><<set $effectsmessage to 1>>
<</if>>
<<set $penisgrowthtimer to Math.clamp($penisgrowthtimer, 0, 1000)>>
<</if>>
/*Bottom*/
<<if $purity lt 1000>>
<<set $bottomgrowthtimer -= ((1000 - $purity) / 2)>>
<</if>>
<<if $parasite.bottom.name is "urchin">>
<<set $bottomgrowthtimer -= 300>>
<</if>>
<<if $parasite.bottom.name is "slime">>
<<set $bottomgrowthtimer += 300>>
<</if>>
<<if $bottomgrowthtimer lte 0 and $bottomsize lt $bottomsizemax>>
<<set $bottomsize += 1>>
<<set $bottomgrowthtimer += 700>>
<<set $bottomgrowthmessage to $bottomsize>><<set $effectsmessage to 1>>
<<elseif $bottomgrowthtimer gte 1000 and $bottomsize gt 0>>
<<set $bottomsize -= 1>>
<<set $bottomgrowthtimer -= 700>>
<<set $bottomshrinkmessage to $bottomsize>><<set $effectsmessage to 1>>
<<elseif $bottomgrowthtimer gte 1200 and $bottomsize lte 0 and $bottomsize gt $bottomsizemin>>
<<set $bottomsize -= 1>>
<<set $bottomgrowthtimer -= 1000>>
<<set $bottomshrinkmessage to $bottomsize>><<set $effectsmessage to 1>>
<</if>>
<<set $bottomgrowthtimer to Math.clamp($bottomgrowthtimer, 0, 1000)>>
/*Resetting of values*/
<<set $sexStats.creampie.npc.anus to 0>>
<<set $sexStats.creampie.npc.mouth to 0>>
<<set $sexStats.creampie.npc.vagina to 0>>
<<set $sexStats.creampie.npc.tentacle to 0>>
<<set $sexStats.creampie.self.anus to 0>>
<<set $sexStats.creampie.self.mouth to 0>>
<<set $sexStats.creampie.self.vagina to 0>>
<<set $sexStats.breasts.playedWith to 0>>
<<set _pills to $sexStats.pills>>
<<if $location is "home">>
<<for _i to 0; _i lt _pills.type.length; _i++>>
<<set _type to _pills.type[_i]>>
<<set _autoTake to _pills[_type].autoTake>>
<<if _autoTake isnot null>>
<<if _pills[_type].owned[_autoTake] gt 0>>
<<set _pills[_type].owned[_autoTake]-->>
<<set _pills[_type].type to clone(_autoTake)>>
<<set _pills[_type].doseTaken to 1>>
<<set $pillsTaken to true>><<set $effectsmessage to 1>>
<<if _pills[_type].owned[_autoTake] is 0>>
<<set _pills[_type].autoTake to null>>
<<set $pillsTakenLast to true>>
<</if>>
<<else>>
<<set _pills[_type].autoTake to null>>
<</if>>
<</if>>
<</for>>
<<else>>
<<set _pills.penis.type to null>>
<<set _pills.penis.doseTaken to 0>>
<<set _pills.breast.type to null>>
<<set _pills.breast.doseTaken to 0>>
<</if>>
<</nobr>><</widget>>
/*<<playWithBreasts>>*/<<widget "playWithBreasts">><<nobr>>
<<if $args[0]>>
<<set $sexStats.breasts.playedWith += $args[0]>>
<<else>>
<<set $sexStats.breasts.playedWith++>>
<</if>>
<</nobr>><</widget>>
/*<<creampie "npc" "anus" >> -- <<set $sexStats.creampie.npc.anus++>>*/
/*<<creampie "self" "mouth">> -- <<set $sexStats.creampie.self.mouth++>>*/<<widget "creampie">><<nobr>>
<<if $args[0] and $args[1]>>
<<set $sexStats.creampie[$args[0]][$args[1]]++>>
<</if>>
<</nobr>><</widget>>
<<widget "promiscuity1">><<nobr>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 20>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 100>><<garousal>>
<<if $promiscuitystress1 isnot 1>>
<<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 20>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 100>><<garousal>>
<<if $promiscuitystress1 isnot 1>>
<<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "promiscuity2">><<nobr>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 40>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 200>><<garousal>>
<<if $promiscuitystress2 isnot 1>>
<<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 40>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 200>><<garousal>>
<<if $promiscuitystress2 isnot 1>>
<<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "promiscuity3">><<nobr>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 60>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 300>><<garousal>>
<<if $promiscuitystress3 isnot 1>>
<<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 60>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 300>><<garousal>>
<<if $promiscuitystress3 isnot 1>>
<<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "promiscuity4">><<nobr>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 80>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 400>><<garousal>>
<<if $promiscuitystress4 isnot 1>>
<<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 80>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 400>><<garousal>>
<<if $promiscuitystress4 isnot 1>>
<<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "promiscuity5">><<nobr>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 100>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 500>><<garousal>>
<<if $promiscuitystress5 isnot 1>>
<<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 100>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 500>><<garousal>>
<<if $promiscuitystress5 isnot 1>>
<<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "combatpromiscuity1">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 20>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe.</span>
<<set $arousal += 100>><<garousal>>
<<if $promiscuitystress1 isnot 1>>
<<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 20>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 100>><<garousal>>
<<if $promiscuitystress1 isnot 1>>
<<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy1>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuity2">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 40>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 200>><<garousal>>
<<if $promiscuitystress2 isnot 1>>
<<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 40>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 200>><<garousal>>
<<if $promiscuitystress2 isnot 1>>
<<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy2>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuity3">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 60>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 300>><<garousal>>
<<if $promiscuitystress3 isnot 1>>
<<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 60>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 300>><<garousal>>
<<if $promiscuitystress3 isnot 1>>
<<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy3>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuity4">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 400>><<garousal>>
<<if $promiscuitystress4 isnot 1>>
<<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 80>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 400>><<garousal>>
<<if $promiscuitystress4 isnot 1>>
<<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy4>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuity5">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 100>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 500>><<garousal>>
<<if $promiscuitystress5 isnot 1>>
<<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 100>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 500>><<garousal>>
<<if $promiscuitystress5 isnot 1>>
<<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy5>>
<</if>>
<</nobr>><</widget>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<link [[Next|previous()]]>><</link>>
<<widget "radio_midnight">><<nobr>> /*call every midnight to reduce importance of news, and shift the Tanktracks*/
<<set $news1_importance to $news1_importance-1>>
<<if $news1_importance lte 0>>
<<set $news1 to "gossip">>
<<set $news1_importance to 0>>
<<set $news1_gen to "person">>
<<set $news1_hairc to "dark">>
<<set $news1_hairl to "regular">>
<</if>>
<<set $news2_importance to $news2_importance-1>>
<<if $news2_importance lte 0>>
<<set $news2 to "gossip">>
<<set $news2_importance to 0>>
<<set $news2_gen to "person">>
<<set $news2_hairc to "dark">>
<<set $news2_hairl to "regular">>
<</if>>
/*move the tank*/
<<if $tanktracks is 1>>
<<set $tanktracks to 2>>
<<elseif $tanktracks is 2>>
<<set $tanktracks to 3>>
<<elseif $tanktracks is 3>>
<<set $tanktracks to 4>>
<<elseif $tanktracks is 4>>
<<set $tanktracks to 5>>
<<elseif $tanktracks is 5>>
<<set $tanktracks to 6>>
<<else>>
<<set $tanktracks to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "radio_placehere">><<nobr>>
<<set $rem to 60 - ($time % 60)>>
<<set $rem_str to $rem.toString().padStart(2, "0")>>
<<set $loc to passage()>>
<<radio_listen>>
<<link [[Listen to the radio (0:01)|passage()]]>><<pass 1>><</link>> /*script thing is magically required to link to the same page*/
<br>
<<link [[Listen for a while (0:05)|RadioDummy]]>><</link>>
<br>
<<if $rem lte 47>>
<<link "Wait for the news (0:$rem_str)" $loc>><<pass $rem>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "radio_hardreset">><<nobr>> /* call this to reset news. Should be called when fresh new game is initialised */
<<set $news1 to "gossip">>
<<set $news1_importance to 0>>
<<set $news1_gen to "person">>
<<set $news1_hairc to "black">>
<<set $news1_hairl to "regular">>
<<set $news2 to "gossip">>
<<set $news2_importance to 0>>
<<set $news2_gen to "person">>
<<set $news2_hairc to "black">>
<<set $news2_hairl to "regular">>
<</nobr>><</widget>>
<<widget "radio_addnews">><<nobr>>
/*sort news*/
<<if $news2_importance gt $news1_importance>>
<<set $newstemp1 to $news1>>
<<set $newstemp2 to $news1_importance>>
<<set $newstemp3 to $news1_gen>>
<<set $newstemp4 to $news1_hairc>>
<<set $newstemp5 to $news1_hairl>>
<<set $news1 to $news2>>
<<set $news1_importance to $news2_importance>>
<<set $news1_gen to $news2_gen>>
<<set $news1_hairc to $news2_hairc>>
<<set $news1_hairl to $news2_hairl>>
<<set $news2 to $newstemp1>>
<<set $news2_importance to $newstemp2>>
<<set $news2_gen to $newstemp3>>
<<set $news2_hairc to $newstemp4>>
<<set $news2_hairl to $newstemp5>>
<</if>>
/*if the incoming news are actually something new*/
<<if ($args[0] isnot $news1) and ($args[0] isnot $news1)>>
/*if incoming news is more or as important as than news2, but less important than the news1*/
<<if ($args[1] gte $news2_importance) and ($args[1] lt $news1_importance)>>
/* new news shall replace news2 */
<<set $news2 to $args[0]>>
<<set $news2_importance to $args[1]>>
/* store PC appearance */
<<if $player.gender is "m">>
<<set $news2_gen to "male">>
<<else>>
<<set $news2_gen to "female">>
<</if>>
<<set $news2_hairc to $haircolour>>
<<if $hairlength gte 300>>
<<set $news2_hairl to "long">>
<<else>>
<<set $news2_hairl to "short">>
<</if>>
/* if incoming news is more or as important as both current news */
<<elseif ($args[1] gte $news2_importance) and ($args[1] gte $news2_importance)>>
/*new1 should replace news2
new news should replace news1*/
<<set $news2 to $news1>>
<<set $news2_importance to $news1_importance>>
/* store PC appearance */
<<set $news2_gen to $news1_gen>>
<<set $news2_hairc to $news1_hairc>>
<<set $news2_hairl to $news1_hairl>>
<<set $news1 to $args[0]>>
<<set $news1_importance to $args[1]>>
/* store PC appearance */
<<if $player.gender is "m">>
<<set $news1_gen to "male">>
<<else>>
<<set $news1_gen to "female">>
<</if>>
<<set $news1_hairc to $haircolour>>
<<if $hairlength gte 300>>
<<set $news1_hairl to "long">>
<<else>>
<<set $news1_hairl to "short">>
<</if>>
<</if>>
/*if the incoming news already exist*/
<<else>>
/*if incoming news are the same as news1 but are more important */
<<if ($args[0] is $news1) and ($args[1] gt $news1_importance)>>
/*refresh importance*/
<<set $news1_importance to $args[1]>>
<</if>>
/*if incoming news are the same as news2 but are more important */
<<if ($args[0] is $news2) and ($args[1] gt $news2_importance)>>
/*refresh importance*/
<<set $news2_importance to $args[1]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "radio_listen">><<nobr>> /* call this to listen to the radio */
<<set $radioname to "Sunshine Radio">>
<<set $radioslogan to "Your window to the world">>
<<if $weekday eq 1>>
<<set $dayname to "Sunday">>
<<elseif $weekday eq 2>>
<<set $dayname to "Monday">>
<<elseif $weekday eq 3>>
<<set $dayname to "Tuesday">>
<<elseif $weekday eq 4>>
<<set $dayname to "Wednesday">>
<<elseif $weekday eq 5>>
<<set $dayname to "Thursday">>
<<elseif $weekday eq 6>>
<<set $dayname to "Friday">>
<<elseif $weekday eq 7>>
<<set $dayname to "Saturday">>
<</if>>
/*-----------------------------------------------------------------------------------------------*/
/*create news*/
/*default set*/
<<set $news1_line1 to "The corruption scandal in the city council continues.">>
<<set $news1_line2 to "The investigative commission is in the process of determining what happened to the money earmarked for the renovation of the city's orphanage and asylum.">>
<<set $news1_line3 to "As reported by anonymous sources - someone from the city council may be involved in the loss of money.">>
<<set $news1_line4 to "In the coming days the mayor is to make a special statement.">>
<<set $news1_line5 to "Until then, he abstains from comments and states that the whole thing is part of the pre-election provocation.">>
<<set $news2_line1 to "The number of wolves in forest areas near the city keep growing.">>
<<set $news2_line2 to "Ah gone up in smoke a sheep this week, an two goats previous one! Lord, far ta cut a path thuh house! - claims one of local farmers.">>
<<set $news2_line3 to "According to some commentators, this is the result of recent changes in the law on poaching and hunting.">>
<<set $news2_line4 to "The mayor announces that the situation will soon be settled.">>
<<set $news2_line5 to "For now, it is recommended to not stay alone in the forest areas after dark.">>
<<if $news1 is "meteor_fall">>
<<set $news1_line1 to "Meteor fall line one.">>
<<set $news1_line2 to "Meteor fall line two.">>
<<set $news1_line3 to "Meteor fall line three.">>
<<set $news1_line4 to "Meteor fall line four.">>
<<set $news1_line5 to "Meteor fall line five.">>
<</if>>
<<if $news2 is "meteor_fall">>
<<set $news2_line1 to "Meteor fall line one.">>
<<set $news2_line2 to "Meteor fall line two.">>
<<set $news2_line3 to "Meteor fall line three.">>
<<set $news2_line4 to "Meteor fall line four.">>
<<set $news2_line5 to "Meteor fall line five.">>
<</if>>
<<if $news1 is "godzilla_awaken">>
<<set $news1_line1 to "Godzilla line one.">>
<<set $news1_line2 to "Godzilla line two.">>
<<set $news1_line3 to "Godzilla line three.">>
<<set $news1_line4 to "Godzilla line four.">>
<<set $news1_line5 to "Godzilla line five.">>
<</if>>
<<if $news2 is "godzilla_awaken">>
<<set $news2_line1 to "Godzilla line one.">>
<<set $news2_line2 to "Godzilla line two.">>
<<set $news2_line3 to "Godzilla line three.">>
<<set $news2_line4 to "Godzilla line four.">>
<<set $news2_line5 to "Godzilla line five.">>
<</if>>
/*-----------------------------------------------------------------------------------------------*/
<<if $hour gte 0 and $hour lt 6>>
<<if (($tanktracks is 1) and ($time is 13)) or (($tanktracks is 2) and ($time is 73)) or (($tanktracks is 3) and ($time is 133)) or (($tanktracks is 4) and ($time is 193)) or (($tanktracks is 5) and ($time is 253)) or (($tanktracks is 6) and ($time is 313))>>
<i>Night radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 14)) or (($tanktracks is 2) and ($time is 74)) or (($tanktracks is 3) and ($time is 134)) or (($tanktracks is 4) and ($time is 194)) or (($tanktracks is 5) and ($time is 254)) or (($tanktracks is 6) and ($time is 314))>>
<i>Night radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 15)) or (($tanktracks is 2) and ($time is 75)) or (($tanktracks is 3) and ($time is 135)) or (($tanktracks is 4) and ($time is 195)) or (($tanktracks is 5) and ($time is 255)) or (($tanktracks is 6) and ($time is 315))>>
<i>Night radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 16)) or (($tanktracks is 2) and ($time is 76)) or (($tanktracks is 3) and ($time is 136)) or (($tanktracks is 4) and ($time is 196)) or (($tanktracks is 5) and ($time is 256)) or (($tanktracks is 6) and ($time is 316))>>
<i>Night radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 17)) or (($tanktracks is 2) and ($time is 77)) or (($tanktracks is 3) and ($time is 137)) or (($tanktracks is 4) and ($time is 197)) or (($tanktracks is 5) and ($time is 257)) or (($tanktracks is 6) and ($time is 317))>>
<i>Night radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 18)) or (($tanktracks is 2) and ($time is 78)) or (($tanktracks is 3) and ($time is 138)) or (($tanktracks is 4) and ($time is 198)) or (($tanktracks is 5) and ($time is 258)) or (($tanktracks is 6) and ($time is 318))>>
<i>Night radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 19)) or (($tanktracks is 2) and ($time is 79)) or (($tanktracks is 3) and ($time is 139)) or (($tanktracks is 4) and ($time is 199)) or (($tanktracks is 5) and ($time is 259)) or (($tanktracks is 6) and ($time is 319))>>
<i>Night radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 20)) or (($tanktracks is 2) and ($time is 80)) or (($tanktracks is 3) and ($time is 140)) or (($tanktracks is 4) and ($time is 200)) or (($tanktracks is 5) and ($time is 260)) or (($tanktracks is 6) and ($time is 320))>>
<i>Night radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 21)) or (($tanktracks is 2) and ($time is 81)) or (($tanktracks is 3) and ($time is 141)) or (($tanktracks is 4) and ($time is 201)) or (($tanktracks is 5) and ($time is 261)) or (($tanktracks is 6) and ($time is 321))>>
<i>Night radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 22)) or (($tanktracks is 2) and ($time is 82)) or (($tanktracks is 3) and ($time is 142)) or (($tanktracks is 4) and ($time is 202)) or (($tanktracks is 5) and ($time is 262)) or (($tanktracks is 6) and ($time is 322))>>
<i>Night radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 23)) or (($tanktracks is 2) and ($time is 83)) or (($tanktracks is 3) and ($time is 143)) or (($tanktracks is 4) and ($time is 203)) or (($tanktracks is 5) and ($time is 263)) or (($tanktracks is 6) and ($time is 323))>>
<i>Night radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 24)) or (($tanktracks is 2) and ($time is 84)) or (($tanktracks is 3) and ($time is 144)) or (($tanktracks is 4) and ($time is 204)) or (($tanktracks is 5) and ($time is 264)) or (($tanktracks is 6) and ($time is 324))>>
<i>Night radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 25)) or (($tanktracks is 2) and ($time is 85)) or (($tanktracks is 3) and ($time is 145)) or (($tanktracks is 4) and ($time is 205)) or (($tanktracks is 5) and ($time is 265)) or (($tanktracks is 6) and ($time is 325))>>
<i>Night radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 26)) or (($tanktracks is 2) and ($time is 86)) or (($tanktracks is 3) and ($time is 146)) or (($tanktracks is 4) and ($time is 206)) or (($tanktracks is 5) and ($time is 266)) or (($tanktracks is 6) and ($time is 326))>>
<i>Night radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 27)) or (($tanktracks is 2) and ($time is 87)) or (($tanktracks is 3) and ($time is 147)) or (($tanktracks is 4) and ($time is 207)) or (($tanktracks is 5) and ($time is 267)) or (($tanktracks is 6) and ($time is 327))>>
<i>Night radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 28)) or (($tanktracks is 2) and ($time is 88)) or (($tanktracks is 3) and ($time is 148)) or (($tanktracks is 4) and ($time is 208)) or (($tanktracks is 5) and ($time is 268)) or (($tanktracks is 6) and ($time is 328))>>
<i>Night radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 29)) or (($tanktracks is 2) and ($time is 89)) or (($tanktracks is 3) and ($time is 149)) or (($tanktracks is 4) and ($time is 209)) or (($tanktracks is 5) and ($time is 269)) or (($tanktracks is 6) and ($time is 329))>>
<i>Night radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 30)) or (($tanktracks is 2) and ($time is 90)) or (($tanktracks is 3) and ($time is 150)) or (($tanktracks is 4) and ($time is 210)) or (($tanktracks is 5) and ($time is 270)) or (($tanktracks is 6) and ($time is 330))>>
<i>Night radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 31)) or (($tanktracks is 2) and ($time is 91)) or (($tanktracks is 3) and ($time is 151)) or (($tanktracks is 4) and ($time is 211)) or (($tanktracks is 5) and ($time is 271)) or (($tanktracks is 6) and ($time is 331))>>
<i>Night radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 32)) or (($tanktracks is 2) and ($time is 92)) or (($tanktracks is 3) and ($time is 152)) or (($tanktracks is 4) and ($time is 212)) or (($tanktracks is 5) and ($time is 272)) or (($tanktracks is 6) and ($time is 332))>>
<i>Night radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 33)) or (($tanktracks is 2) and ($time is 93)) or (($tanktracks is 3) and ($time is 153)) or (($tanktracks is 4) and ($time is 213)) or (($tanktracks is 5) and ($time is 273)) or (($tanktracks is 6) and ($time is 333))>>
<i>Night radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 34)) or (($tanktracks is 2) and ($time is 94)) or (($tanktracks is 3) and ($time is 154)) or (($tanktracks is 4) and ($time is 214)) or (($tanktracks is 5) and ($time is 274)) or (($tanktracks is 6) and ($time is 334))>>
<i>Night radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 35)) or (($tanktracks is 2) and ($time is 95)) or (($tanktracks is 3) and ($time is 155)) or (($tanktracks is 4) and ($time is 215)) or (($tanktracks is 5) and ($time is 275)) or (($tanktracks is 6) and ($time is 335))>>
<i>Night radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 36)) or (($tanktracks is 2) and ($time is 96)) or (($tanktracks is 3) and ($time is 156)) or (($tanktracks is 4) and ($time is 216)) or (($tanktracks is 5) and ($time is 276)) or (($tanktracks is 6) and ($time is 336))>>
<i>Night radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 37)) or (($tanktracks is 2) and ($time is 97)) or (($tanktracks is 3) and ($time is 157)) or (($tanktracks is 4) and ($time is 217)) or (($tanktracks is 5) and ($time is 277)) or (($tanktracks is 6) and ($time is 337))>>
<i>Night radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 38)) or (($tanktracks is 2) and ($time is 98)) or (($tanktracks is 3) and ($time is 158)) or (($tanktracks is 4) and ($time is 218)) or (($tanktracks is 5) and ($time is 278)) or (($tanktracks is 6) and ($time is 338))>>
<i>Night radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 39)) or (($tanktracks is 2) and ($time is 99)) or (($tanktracks is 3) and ($time is 159)) or (($tanktracks is 4) and ($time is 219)) or (($tanktracks is 5) and ($time is 279)) or (($tanktracks is 6) and ($time is 339))>>
<i>Night radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 40)) or (($tanktracks is 2) and ($time is 100)) or (($tanktracks is 3) and ($time is 160)) or (($tanktracks is 4) and ($time is 220)) or (($tanktracks is 5) and ($time is 280)) or (($tanktracks is 6) and ($time is 340))>>
<i>Night radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 41)) or (($tanktracks is 2) and ($time is 101)) or (($tanktracks is 3) and ($time is 161)) or (($tanktracks is 4) and ($time is 221)) or (($tanktracks is 5) and ($time is 281)) or (($tanktracks is 6) and ($time is 341))>>
<i>Night radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 42)) or (($tanktracks is 2) and ($time is 102)) or (($tanktracks is 3) and ($time is 162)) or (($tanktracks is 4) and ($time is 222)) or (($tanktracks is 5) and ($time is 282)) or (($tanktracks is 6) and ($time is 342))>>
<i>Night radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 43)) or (($tanktracks is 2) and ($time is 103)) or (($tanktracks is 3) and ($time is 163)) or (($tanktracks is 4) and ($time is 223)) or (($tanktracks is 5) and ($time is 283)) or (($tanktracks is 6) and ($time is 343))>>
<i>Night radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 44)) or (($tanktracks is 2) and ($time is 104)) or (($tanktracks is 3) and ($time is 164)) or (($tanktracks is 4) and ($time is 224)) or (($tanktracks is 5) and ($time is 284)) or (($tanktracks is 6) and ($time is 344))>>
<i>Night radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 45)) or (($tanktracks is 2) and ($time is 105)) or (($tanktracks is 3) and ($time is 165)) or (($tanktracks is 4) and ($time is 225)) or (($tanktracks is 5) and ($time is 285)) or (($tanktracks is 6) and ($time is 345))>>
<i>Night radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 46)) or (($tanktracks is 2) and ($time is 106)) or (($tanktracks is 3) and ($time is 166)) or (($tanktracks is 4) and ($time is 226)) or (($tanktracks is 5) and ($time is 286)) or (($tanktracks is 6) and ($time is 346))>>
<i>Night radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 47)) or (($tanktracks is 2) and ($time is 107)) or (($tanktracks is 3) and ($time is 167)) or (($tanktracks is 4) and ($time is 227)) or (($tanktracks is 5) and ($time is 287)) or (($tanktracks is 6) and ($time is 347))>>
<i>Night radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 48)) or (($tanktracks is 2) and ($time is 108)) or (($tanktracks is 3) and ($time is 168)) or (($tanktracks is 4) and ($time is 228)) or (($tanktracks is 5) and ($time is 288)) or (($tanktracks is 6) and ($time is 348))>>
<i>Night radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 49)) or (($tanktracks is 2) and ($time is 109)) or (($tanktracks is 3) and ($time is 169)) or (($tanktracks is 4) and ($time is 229)) or (($tanktracks is 5) and ($time is 289)) or (($tanktracks is 6) and ($time is 349))>>
<i>Night radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 50)) or (($tanktracks is 2) and ($time is 110)) or (($tanktracks is 3) and ($time is 170)) or (($tanktracks is 4) and ($time is 230)) or (($tanktracks is 5) and ($time is 290)) or (($tanktracks is 6) and ($time is 350))>>
<i>Night radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 51)) or (($tanktracks is 2) and ($time is 111)) or (($tanktracks is 3) and ($time is 171)) or (($tanktracks is 4) and ($time is 231)) or (($tanktracks is 5) and ($time is 291)) or (($tanktracks is 6) and ($time is 351))>>
<i>Night radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 52)) or (($tanktracks is 2) and ($time is 112)) or (($tanktracks is 3) and ($time is 172)) or (($tanktracks is 4) and ($time is 232)) or (($tanktracks is 5) and ($time is 292)) or (($tanktracks is 6) and ($time is 352))>>
<i>Night radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 53)) or (($tanktracks is 2) and ($time is 113)) or (($tanktracks is 3) and ($time is 173)) or (($tanktracks is 4) and ($time is 233)) or (($tanktracks is 5) and ($time is 293)) or (($tanktracks is 6) and ($time is 353))>>
<i>Night radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 54)) or (($tanktracks is 2) and ($time is 114)) or (($tanktracks is 3) and ($time is 174)) or (($tanktracks is 4) and ($time is 234)) or (($tanktracks is 5) and ($time is 294)) or (($tanktracks is 6) and ($time is 354))>>
<i>Night radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 55)) or (($tanktracks is 2) and ($time is 115)) or (($tanktracks is 3) and ($time is 175)) or (($tanktracks is 4) and ($time is 235)) or (($tanktracks is 5) and ($time is 295)) or (($tanktracks is 6) and ($time is 355))>>
<i>Night radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 56)) or (($tanktracks is 2) and ($time is 116)) or (($tanktracks is 3) and ($time is 176)) or (($tanktracks is 4) and ($time is 236)) or (($tanktracks is 5) and ($time is 296)) or (($tanktracks is 6) and ($time is 356))>>
<i>Night radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 57)) or (($tanktracks is 2) and ($time is 117)) or (($tanktracks is 3) and ($time is 177)) or (($tanktracks is 4) and ($time is 237)) or (($tanktracks is 5) and ($time is 297)) or (($tanktracks is 6) and ($time is 357))>>
<i>Night radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 58)) or (($tanktracks is 2) and ($time is 118)) or (($tanktracks is 3) and ($time is 178)) or (($tanktracks is 4) and ($time is 238)) or (($tanktracks is 5) and ($time is 298)) or (($tanktracks is 6) and ($time is 358))>>
<i>Night radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 59)) or (($tanktracks is 2) and ($time is 119)) or (($tanktracks is 3) and ($time is 179)) or (($tanktracks is 4) and ($time is 239)) or (($tanktracks is 5) and ($time is 299)) or (($tanktracks is 6) and ($time is 359))>>
<i>Night radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 13)) or (($tanktracks is 3) and ($time is 73)) or (($tanktracks is 4) and ($time is 133)) or (($tanktracks is 5) and ($time is 193)) or (($tanktracks is 6) and ($time is 253)) or (($tanktracks is 1) and ($time is 313))>>
<i>Night radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 14)) or (($tanktracks is 3) and ($time is 74)) or (($tanktracks is 4) and ($time is 134)) or (($tanktracks is 5) and ($time is 194)) or (($tanktracks is 6) and ($time is 254)) or (($tanktracks is 1) and ($time is 314))>>
<i>Night radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 15)) or (($tanktracks is 3) and ($time is 75)) or (($tanktracks is 4) and ($time is 135)) or (($tanktracks is 5) and ($time is 195)) or (($tanktracks is 6) and ($time is 255)) or (($tanktracks is 1) and ($time is 315))>>
<i>Night radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 16)) or (($tanktracks is 3) and ($time is 76)) or (($tanktracks is 4) and ($time is 136)) or (($tanktracks is 5) and ($time is 196)) or (($tanktracks is 6) and ($time is 256)) or (($tanktracks is 1) and ($time is 316))>>
<i>Night radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 17)) or (($tanktracks is 3) and ($time is 77)) or (($tanktracks is 4) and ($time is 137)) or (($tanktracks is 5) and ($time is 197)) or (($tanktracks is 6) and ($time is 257)) or (($tanktracks is 1) and ($time is 317))>>
<i>Night radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 18)) or (($tanktracks is 3) and ($time is 78)) or (($tanktracks is 4) and ($time is 138)) or (($tanktracks is 5) and ($time is 198)) or (($tanktracks is 6) and ($time is 258)) or (($tanktracks is 1) and ($time is 318))>>
<i>Night radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 19)) or (($tanktracks is 3) and ($time is 79)) or (($tanktracks is 4) and ($time is 139)) or (($tanktracks is 5) and ($time is 199)) or (($tanktracks is 6) and ($time is 259)) or (($tanktracks is 1) and ($time is 319))>>
<i>Night radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 20)) or (($tanktracks is 3) and ($time is 80)) or (($tanktracks is 4) and ($time is 140)) or (($tanktracks is 5) and ($time is 200)) or (($tanktracks is 6) and ($time is 260)) or (($tanktracks is 1) and ($time is 320))>>
<i>Night radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 21)) or (($tanktracks is 3) and ($time is 81)) or (($tanktracks is 4) and ($time is 141)) or (($tanktracks is 5) and ($time is 201)) or (($tanktracks is 6) and ($time is 261)) or (($tanktracks is 1) and ($time is 321))>>
<i>Night radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 22)) or (($tanktracks is 3) and ($time is 82)) or (($tanktracks is 4) and ($time is 142)) or (($tanktracks is 5) and ($time is 202)) or (($tanktracks is 6) and ($time is 262)) or (($tanktracks is 1) and ($time is 322))>>
<i>Night radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 23)) or (($tanktracks is 3) and ($time is 83)) or (($tanktracks is 4) and ($time is 143)) or (($tanktracks is 5) and ($time is 203)) or (($tanktracks is 6) and ($time is 263)) or (($tanktracks is 1) and ($time is 323))>>
<i>Night radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 24)) or (($tanktracks is 3) and ($time is 84)) or (($tanktracks is 4) and ($time is 144)) or (($tanktracks is 5) and ($time is 204)) or (($tanktracks is 6) and ($time is 264)) or (($tanktracks is 1) and ($time is 324))>>
<i>Night radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 25)) or (($tanktracks is 3) and ($time is 85)) or (($tanktracks is 4) and ($time is 145)) or (($tanktracks is 5) and ($time is 205)) or (($tanktracks is 6) and ($time is 265)) or (($tanktracks is 1) and ($time is 325))>>
<i>Night radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 26)) or (($tanktracks is 3) and ($time is 86)) or (($tanktracks is 4) and ($time is 146)) or (($tanktracks is 5) and ($time is 206)) or (($tanktracks is 6) and ($time is 266)) or (($tanktracks is 1) and ($time is 326))>>
<i>Night radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 27)) or (($tanktracks is 3) and ($time is 87)) or (($tanktracks is 4) and ($time is 147)) or (($tanktracks is 5) and ($time is 207)) or (($tanktracks is 6) and ($time is 267)) or (($tanktracks is 1) and ($time is 327))>>
<i>Night radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 28)) or (($tanktracks is 3) and ($time is 88)) or (($tanktracks is 4) and ($time is 148)) or (($tanktracks is 5) and ($time is 208)) or (($tanktracks is 6) and ($time is 268)) or (($tanktracks is 1) and ($time is 328))>>
<i>Night radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 29)) or (($tanktracks is 3) and ($time is 89)) or (($tanktracks is 4) and ($time is 149)) or (($tanktracks is 5) and ($time is 209)) or (($tanktracks is 6) and ($time is 269)) or (($tanktracks is 1) and ($time is 329))>>
<i>Night radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 30)) or (($tanktracks is 3) and ($time is 90)) or (($tanktracks is 4) and ($time is 150)) or (($tanktracks is 5) and ($time is 210)) or (($tanktracks is 6) and ($time is 270)) or (($tanktracks is 1) and ($time is 330))>>
<i>Night radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 31)) or (($tanktracks is 3) and ($time is 91)) or (($tanktracks is 4) and ($time is 151)) or (($tanktracks is 5) and ($time is 211)) or (($tanktracks is 6) and ($time is 271)) or (($tanktracks is 1) and ($time is 331))>>
<i>Night radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 32)) or (($tanktracks is 3) and ($time is 92)) or (($tanktracks is 4) and ($time is 152)) or (($tanktracks is 5) and ($time is 212)) or (($tanktracks is 6) and ($time is 272)) or (($tanktracks is 1) and ($time is 332))>>
<i>Night radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 33)) or (($tanktracks is 3) and ($time is 93)) or (($tanktracks is 4) and ($time is 153)) or (($tanktracks is 5) and ($time is 213)) or (($tanktracks is 6) and ($time is 273)) or (($tanktracks is 1) and ($time is 333))>>
<i>Night radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 34)) or (($tanktracks is 3) and ($time is 94)) or (($tanktracks is 4) and ($time is 154)) or (($tanktracks is 5) and ($time is 214)) or (($tanktracks is 6) and ($time is 274)) or (($tanktracks is 1) and ($time is 334))>>
<i>Night radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 35)) or (($tanktracks is 3) and ($time is 95)) or (($tanktracks is 4) and ($time is 155)) or (($tanktracks is 5) and ($time is 215)) or (($tanktracks is 6) and ($time is 275)) or (($tanktracks is 1) and ($time is 335))>>
<i>Night radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 36)) or (($tanktracks is 3) and ($time is 96)) or (($tanktracks is 4) and ($time is 156)) or (($tanktracks is 5) and ($time is 216)) or (($tanktracks is 6) and ($time is 276)) or (($tanktracks is 1) and ($time is 336))>>
<i>Night radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 37)) or (($tanktracks is 3) and ($time is 97)) or (($tanktracks is 4) and ($time is 157)) or (($tanktracks is 5) and ($time is 217)) or (($tanktracks is 6) and ($time is 277)) or (($tanktracks is 1) and ($time is 337))>>
<i>Night radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 38)) or (($tanktracks is 3) and ($time is 98)) or (($tanktracks is 4) and ($time is 158)) or (($tanktracks is 5) and ($time is 218)) or (($tanktracks is 6) and ($time is 278)) or (($tanktracks is 1) and ($time is 338))>>
<i>Night radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 39)) or (($tanktracks is 3) and ($time is 99)) or (($tanktracks is 4) and ($time is 159)) or (($tanktracks is 5) and ($time is 219)) or (($tanktracks is 6) and ($time is 279)) or (($tanktracks is 1) and ($time is 339))>>
<i>Night radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 40)) or (($tanktracks is 3) and ($time is 100)) or (($tanktracks is 4) and ($time is 160)) or (($tanktracks is 5) and ($time is 220)) or (($tanktracks is 6) and ($time is 280)) or (($tanktracks is 1) and ($time is 340))>>
<i>Night radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 41)) or (($tanktracks is 3) and ($time is 101)) or (($tanktracks is 4) and ($time is 161)) or (($tanktracks is 5) and ($time is 221)) or (($tanktracks is 6) and ($time is 281)) or (($tanktracks is 1) and ($time is 341))>>
<i>Night radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 42)) or (($tanktracks is 3) and ($time is 102)) or (($tanktracks is 4) and ($time is 162)) or (($tanktracks is 5) and ($time is 222)) or (($tanktracks is 6) and ($time is 282)) or (($tanktracks is 1) and ($time is 342))>>
<i>Night radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 43)) or (($tanktracks is 3) and ($time is 103)) or (($tanktracks is 4) and ($time is 163)) or (($tanktracks is 5) and ($time is 223)) or (($tanktracks is 6) and ($time is 283)) or (($tanktracks is 1) and ($time is 343))>>
<i>Night radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 44)) or (($tanktracks is 3) and ($time is 104)) or (($tanktracks is 4) and ($time is 164)) or (($tanktracks is 5) and ($time is 224)) or (($tanktracks is 6) and ($time is 284)) or (($tanktracks is 1) and ($time is 344))>>
<i>Night radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 45)) or (($tanktracks is 3) and ($time is 105)) or (($tanktracks is 4) and ($time is 165)) or (($tanktracks is 5) and ($time is 225)) or (($tanktracks is 6) and ($time is 285)) or (($tanktracks is 1) and ($time is 345))>>
<i>Night radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 46)) or (($tanktracks is 3) and ($time is 106)) or (($tanktracks is 4) and ($time is 166)) or (($tanktracks is 5) and ($time is 226)) or (($tanktracks is 6) and ($time is 286)) or (($tanktracks is 1) and ($time is 346))>>
<i>Night radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 47)) or (($tanktracks is 3) and ($time is 107)) or (($tanktracks is 4) and ($time is 167)) or (($tanktracks is 5) and ($time is 227)) or (($tanktracks is 6) and ($time is 287)) or (($tanktracks is 1) and ($time is 347))>>
<i>Night radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 48)) or (($tanktracks is 3) and ($time is 108)) or (($tanktracks is 4) and ($time is 168)) or (($tanktracks is 5) and ($time is 228)) or (($tanktracks is 6) and ($time is 288)) or (($tanktracks is 1) and ($time is 348))>>
<i>Night radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 49)) or (($tanktracks is 3) and ($time is 109)) or (($tanktracks is 4) and ($time is 169)) or (($tanktracks is 5) and ($time is 229)) or (($tanktracks is 6) and ($time is 289)) or (($tanktracks is 1) and ($time is 349))>>
<i>Night radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 50)) or (($tanktracks is 3) and ($time is 110)) or (($tanktracks is 4) and ($time is 170)) or (($tanktracks is 5) and ($time is 230)) or (($tanktracks is 6) and ($time is 290)) or (($tanktracks is 1) and ($time is 350))>>
<i>Night radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 51)) or (($tanktracks is 3) and ($time is 111)) or (($tanktracks is 4) and ($time is 171)) or (($tanktracks is 5) and ($time is 231)) or (($tanktracks is 6) and ($time is 291)) or (($tanktracks is 1) and ($time is 351))>>
<i>Night radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 52)) or (($tanktracks is 3) and ($time is 112)) or (($tanktracks is 4) and ($time is 172)) or (($tanktracks is 5) and ($time is 232)) or (($tanktracks is 6) and ($time is 292)) or (($tanktracks is 1) and ($time is 352))>>
<i>Night radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 53)) or (($tanktracks is 3) and ($time is 113)) or (($tanktracks is 4) and ($time is 173)) or (($tanktracks is 5) and ($time is 233)) or (($tanktracks is 6) and ($time is 293)) or (($tanktracks is 1) and ($time is 353))>>
<i>Night radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 54)) or (($tanktracks is 3) and ($time is 114)) or (($tanktracks is 4) and ($time is 174)) or (($tanktracks is 5) and ($time is 234)) or (($tanktracks is 6) and ($time is 294)) or (($tanktracks is 1) and ($time is 354))>>
<i>Night radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 55)) or (($tanktracks is 3) and ($time is 115)) or (($tanktracks is 4) and ($time is 175)) or (($tanktracks is 5) and ($time is 235)) or (($tanktracks is 6) and ($time is 295)) or (($tanktracks is 1) and ($time is 355))>>
<i>Night radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 56)) or (($tanktracks is 3) and ($time is 116)) or (($tanktracks is 4) and ($time is 176)) or (($tanktracks is 5) and ($time is 236)) or (($tanktracks is 6) and ($time is 296)) or (($tanktracks is 1) and ($time is 356))>>
<i>Night radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 57)) or (($tanktracks is 3) and ($time is 117)) or (($tanktracks is 4) and ($time is 177)) or (($tanktracks is 5) and ($time is 237)) or (($tanktracks is 6) and ($time is 297)) or (($tanktracks is 1) and ($time is 357))>>
<i>Night radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 58)) or (($tanktracks is 3) and ($time is 118)) or (($tanktracks is 4) and ($time is 178)) or (($tanktracks is 5) and ($time is 238)) or (($tanktracks is 6) and ($time is 298)) or (($tanktracks is 1) and ($time is 358))>>
<i>Night radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 59)) or (($tanktracks is 3) and ($time is 119)) or (($tanktracks is 4) and ($time is 179)) or (($tanktracks is 5) and ($time is 239)) or (($tanktracks is 6) and ($time is 299)) or (($tanktracks is 1) and ($time is 359))>>
<i>Night radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 13)) or (($tanktracks is 4) and ($time is 73)) or (($tanktracks is 5) and ($time is 133)) or (($tanktracks is 6) and ($time is 193)) or (($tanktracks is 1) and ($time is 253)) or (($tanktracks is 2) and ($time is 313))>>
<i>Night radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 14)) or (($tanktracks is 4) and ($time is 74)) or (($tanktracks is 5) and ($time is 134)) or (($tanktracks is 6) and ($time is 194)) or (($tanktracks is 1) and ($time is 254)) or (($tanktracks is 2) and ($time is 314))>>
<i>Night radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 15)) or (($tanktracks is 4) and ($time is 75)) or (($tanktracks is 5) and ($time is 135)) or (($tanktracks is 6) and ($time is 195)) or (($tanktracks is 1) and ($time is 255)) or (($tanktracks is 2) and ($time is 315))>>
<i>Night radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 16)) or (($tanktracks is 4) and ($time is 76)) or (($tanktracks is 5) and ($time is 136)) or (($tanktracks is 6) and ($time is 196)) or (($tanktracks is 1) and ($time is 256)) or (($tanktracks is 2) and ($time is 316))>>
<i>Night radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 17)) or (($tanktracks is 4) and ($time is 77)) or (($tanktracks is 5) and ($time is 137)) or (($tanktracks is 6) and ($time is 197)) or (($tanktracks is 1) and ($time is 257)) or (($tanktracks is 2) and ($time is 317))>>
<i>Night radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 18)) or (($tanktracks is 4) and ($time is 78)) or (($tanktracks is 5) and ($time is 138)) or (($tanktracks is 6) and ($time is 198)) or (($tanktracks is 1) and ($time is 258)) or (($tanktracks is 2) and ($time is 318))>>
<i>Night radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 19)) or (($tanktracks is 4) and ($time is 79)) or (($tanktracks is 5) and ($time is 139)) or (($tanktracks is 6) and ($time is 199)) or (($tanktracks is 1) and ($time is 259)) or (($tanktracks is 2) and ($time is 319))>>
<i>Night radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 20)) or (($tanktracks is 4) and ($time is 80)) or (($tanktracks is 5) and ($time is 140)) or (($tanktracks is 6) and ($time is 200)) or (($tanktracks is 1) and ($time is 260)) or (($tanktracks is 2) and ($time is 320))>>
<i>Night radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 21)) or (($tanktracks is 4) and ($time is 81)) or (($tanktracks is 5) and ($time is 141)) or (($tanktracks is 6) and ($time is 201)) or (($tanktracks is 1) and ($time is 261)) or (($tanktracks is 2) and ($time is 321))>>
<i>Night radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 22)) or (($tanktracks is 4) and ($time is 82)) or (($tanktracks is 5) and ($time is 142)) or (($tanktracks is 6) and ($time is 202)) or (($tanktracks is 1) and ($time is 262)) or (($tanktracks is 2) and ($time is 322))>>
<i>Night radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 23)) or (($tanktracks is 4) and ($time is 83)) or (($tanktracks is 5) and ($time is 143)) or (($tanktracks is 6) and ($time is 203)) or (($tanktracks is 1) and ($time is 263)) or (($tanktracks is 2) and ($time is 323))>>
<i>Night radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 24)) or (($tanktracks is 4) and ($time is 84)) or (($tanktracks is 5) and ($time is 144)) or (($tanktracks is 6) and ($time is 204)) or (($tanktracks is 1) and ($time is 264)) or (($tanktracks is 2) and ($time is 324))>>
<i>Night radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 25)) or (($tanktracks is 4) and ($time is 85)) or (($tanktracks is 5) and ($time is 145)) or (($tanktracks is 6) and ($time is 205)) or (($tanktracks is 1) and ($time is 265)) or (($tanktracks is 2) and ($time is 325))>>
<i>Night radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 26)) or (($tanktracks is 4) and ($time is 86)) or (($tanktracks is 5) and ($time is 146)) or (($tanktracks is 6) and ($time is 206)) or (($tanktracks is 1) and ($time is 266)) or (($tanktracks is 2) and ($time is 326))>>
<i>Night radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 27)) or (($tanktracks is 4) and ($time is 87)) or (($tanktracks is 5) and ($time is 147)) or (($tanktracks is 6) and ($time is 207)) or (($tanktracks is 1) and ($time is 267)) or (($tanktracks is 2) and ($time is 327))>>
<i>Night radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 28)) or (($tanktracks is 4) and ($time is 88)) or (($tanktracks is 5) and ($time is 148)) or (($tanktracks is 6) and ($time is 208)) or (($tanktracks is 1) and ($time is 268)) or (($tanktracks is 2) and ($time is 328))>>
<i>Night radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 29)) or (($tanktracks is 4) and ($time is 89)) or (($tanktracks is 5) and ($time is 149)) or (($tanktracks is 6) and ($time is 209)) or (($tanktracks is 1) and ($time is 269)) or (($tanktracks is 2) and ($time is 329))>>
<i>Night radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 30)) or (($tanktracks is 4) and ($time is 90)) or (($tanktracks is 5) and ($time is 150)) or (($tanktracks is 6) and ($time is 210)) or (($tanktracks is 1) and ($time is 270)) or (($tanktracks is 2) and ($time is 330))>>
<i>Night radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 31)) or (($tanktracks is 4) and ($time is 91)) or (($tanktracks is 5) and ($time is 151)) or (($tanktracks is 6) and ($time is 211)) or (($tanktracks is 1) and ($time is 271)) or (($tanktracks is 2) and ($time is 331))>>
<i>Night radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 32)) or (($tanktracks is 4) and ($time is 92)) or (($tanktracks is 5) and ($time is 152)) or (($tanktracks is 6) and ($time is 212)) or (($tanktracks is 1) and ($time is 272)) or (($tanktracks is 2) and ($time is 332))>>
<i>Night radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 33)) or (($tanktracks is 4) and ($time is 93)) or (($tanktracks is 5) and ($time is 153)) or (($tanktracks is 6) and ($time is 213)) or (($tanktracks is 1) and ($time is 273)) or (($tanktracks is 2) and ($time is 333))>>
<i>Night radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 34)) or (($tanktracks is 4) and ($time is 94)) or (($tanktracks is 5) and ($time is 154)) or (($tanktracks is 6) and ($time is 214)) or (($tanktracks is 1) and ($time is 274)) or (($tanktracks is 2) and ($time is 334))>>
<i>Night radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 35)) or (($tanktracks is 4) and ($time is 95)) or (($tanktracks is 5) and ($time is 155)) or (($tanktracks is 6) and ($time is 215)) or (($tanktracks is 1) and ($time is 275)) or (($tanktracks is 2) and ($time is 335))>>
<i>Night radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 36)) or (($tanktracks is 4) and ($time is 96)) or (($tanktracks is 5) and ($time is 156)) or (($tanktracks is 6) and ($time is 216)) or (($tanktracks is 1) and ($time is 276)) or (($tanktracks is 2) and ($time is 336))>>
<i>Night radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 37)) or (($tanktracks is 4) and ($time is 97)) or (($tanktracks is 5) and ($time is 157)) or (($tanktracks is 6) and ($time is 217)) or (($tanktracks is 1) and ($time is 277)) or (($tanktracks is 2) and ($time is 337))>>
<i>Night radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 38)) or (($tanktracks is 4) and ($time is 98)) or (($tanktracks is 5) and ($time is 158)) or (($tanktracks is 6) and ($time is 218)) or (($tanktracks is 1) and ($time is 278)) or (($tanktracks is 2) and ($time is 338))>>
<i>Night radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 39)) or (($tanktracks is 4) and ($time is 99)) or (($tanktracks is 5) and ($time is 159)) or (($tanktracks is 6) and ($time is 219)) or (($tanktracks is 1) and ($time is 279)) or (($tanktracks is 2) and ($time is 339))>>
<i>Night radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 40)) or (($tanktracks is 4) and ($time is 100)) or (($tanktracks is 5) and ($time is 160)) or (($tanktracks is 6) and ($time is 220)) or (($tanktracks is 1) and ($time is 280)) or (($tanktracks is 2) and ($time is 340))>>
<i>Night radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 41)) or (($tanktracks is 4) and ($time is 101)) or (($tanktracks is 5) and ($time is 161)) or (($tanktracks is 6) and ($time is 221)) or (($tanktracks is 1) and ($time is 281)) or (($tanktracks is 2) and ($time is 341))>>
<i>Night radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 42)) or (($tanktracks is 4) and ($time is 102)) or (($tanktracks is 5) and ($time is 162)) or (($tanktracks is 6) and ($time is 222)) or (($tanktracks is 1) and ($time is 282)) or (($tanktracks is 2) and ($time is 342))>>
<i>Night radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 43)) or (($tanktracks is 4) and ($time is 103)) or (($tanktracks is 5) and ($time is 163)) or (($tanktracks is 6) and ($time is 223)) or (($tanktracks is 1) and ($time is 283)) or (($tanktracks is 2) and ($time is 343))>>
<i>Night radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 44)) or (($tanktracks is 4) and ($time is 104)) or (($tanktracks is 5) and ($time is 164)) or (($tanktracks is 6) and ($time is 224)) or (($tanktracks is 1) and ($time is 284)) or (($tanktracks is 2) and ($time is 344))>>
<i>Night radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 45)) or (($tanktracks is 4) and ($time is 105)) or (($tanktracks is 5) and ($time is 165)) or (($tanktracks is 6) and ($time is 225)) or (($tanktracks is 1) and ($time is 285)) or (($tanktracks is 2) and ($time is 345))>>
<i>Night radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 46)) or (($tanktracks is 4) and ($time is 106)) or (($tanktracks is 5) and ($time is 166)) or (($tanktracks is 6) and ($time is 226)) or (($tanktracks is 1) and ($time is 286)) or (($tanktracks is 2) and ($time is 346))>>
<i>Night radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 47)) or (($tanktracks is 4) and ($time is 107)) or (($tanktracks is 5) and ($time is 167)) or (($tanktracks is 6) and ($time is 227)) or (($tanktracks is 1) and ($time is 287)) or (($tanktracks is 2) and ($time is 347))>>
<i>Night radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 48)) or (($tanktracks is 4) and ($time is 108)) or (($tanktracks is 5) and ($time is 168)) or (($tanktracks is 6) and ($time is 228)) or (($tanktracks is 1) and ($time is 288)) or (($tanktracks is 2) and ($time is 348))>>
<i>Night radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 49)) or (($tanktracks is 4) and ($time is 109)) or (($tanktracks is 5) and ($time is 169)) or (($tanktracks is 6) and ($time is 229)) or (($tanktracks is 1) and ($time is 289)) or (($tanktracks is 2) and ($time is 349))>>
<i>Night radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 50)) or (($tanktracks is 4) and ($time is 110)) or (($tanktracks is 5) and ($time is 170)) or (($tanktracks is 6) and ($time is 230)) or (($tanktracks is 1) and ($time is 290)) or (($tanktracks is 2) and ($time is 350))>>
<i>Night radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 51)) or (($tanktracks is 4) and ($time is 111)) or (($tanktracks is 5) and ($time is 171)) or (($tanktracks is 6) and ($time is 231)) or (($tanktracks is 1) and ($time is 291)) or (($tanktracks is 2) and ($time is 351))>>
<i>Night radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 52)) or (($tanktracks is 4) and ($time is 112)) or (($tanktracks is 5) and ($time is 172)) or (($tanktracks is 6) and ($time is 232)) or (($tanktracks is 1) and ($time is 292)) or (($tanktracks is 2) and ($time is 352))>>
<i>Night radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 53)) or (($tanktracks is 4) and ($time is 113)) or (($tanktracks is 5) and ($time is 173)) or (($tanktracks is 6) and ($time is 233)) or (($tanktracks is 1) and ($time is 293)) or (($tanktracks is 2) and ($time is 353))>>
<i>Night radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 54)) or (($tanktracks is 4) and ($time is 114)) or (($tanktracks is 5) and ($time is 174)) or (($tanktracks is 6) and ($time is 234)) or (($tanktracks is 1) and ($time is 294)) or (($tanktracks is 2) and ($time is 354))>>
<i>Night radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 55)) or (($tanktracks is 4) and ($time is 115)) or (($tanktracks is 5) and ($time is 175)) or (($tanktracks is 6) and ($time is 235)) or (($tanktracks is 1) and ($time is 295)) or (($tanktracks is 2) and ($time is 355))>>
<i>Night radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 56)) or (($tanktracks is 4) and ($time is 116)) or (($tanktracks is 5) and ($time is 176)) or (($tanktracks is 6) and ($time is 236)) or (($tanktracks is 1) and ($time is 296)) or (($tanktracks is 2) and ($time is 356))>>
<i>Night radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 57)) or (($tanktracks is 4) and ($time is 117)) or (($tanktracks is 5) and ($time is 177)) or (($tanktracks is 6) and ($time is 237)) or (($tanktracks is 1) and ($time is 297)) or (($tanktracks is 2) and ($time is 357))>>
<i>Night radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 58)) or (($tanktracks is 4) and ($time is 118)) or (($tanktracks is 5) and ($time is 178)) or (($tanktracks is 6) and ($time is 238)) or (($tanktracks is 1) and ($time is 298)) or (($tanktracks is 2) and ($time is 358))>>
<i>Night radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 59)) or (($tanktracks is 4) and ($time is 119)) or (($tanktracks is 5) and ($time is 179)) or (($tanktracks is 6) and ($time is 239)) or (($tanktracks is 1) and ($time is 299)) or (($tanktracks is 2) and ($time is 359))>>
<i>Night radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 13)) or (($tanktracks is 5) and ($time is 73)) or (($tanktracks is 6) and ($time is 133)) or (($tanktracks is 1) and ($time is 193)) or (($tanktracks is 2) and ($time is 253)) or (($tanktracks is 3) and ($time is 313))>>
<i>Night radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 14)) or (($tanktracks is 5) and ($time is 74)) or (($tanktracks is 6) and ($time is 134)) or (($tanktracks is 1) and ($time is 194)) or (($tanktracks is 2) and ($time is 254)) or (($tanktracks is 3) and ($time is 314))>>
<i>Night radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 15)) or (($tanktracks is 5) and ($time is 75)) or (($tanktracks is 6) and ($time is 135)) or (($tanktracks is 1) and ($time is 195)) or (($tanktracks is 2) and ($time is 255)) or (($tanktracks is 3) and ($time is 315))>>
<i>Night radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 16)) or (($tanktracks is 5) and ($time is 76)) or (($tanktracks is 6) and ($time is 136)) or (($tanktracks is 1) and ($time is 196)) or (($tanktracks is 2) and ($time is 256)) or (($tanktracks is 3) and ($time is 316))>>
<i>Night radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 17)) or (($tanktracks is 5) and ($time is 77)) or (($tanktracks is 6) and ($time is 137)) or (($tanktracks is 1) and ($time is 197)) or (($tanktracks is 2) and ($time is 257)) or (($tanktracks is 3) and ($time is 317))>>
<i>Night radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 18)) or (($tanktracks is 5) and ($time is 78)) or (($tanktracks is 6) and ($time is 138)) or (($tanktracks is 1) and ($time is 198)) or (($tanktracks is 2) and ($time is 258)) or (($tanktracks is 3) and ($time is 318))>>
<i>Night radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 19)) or (($tanktracks is 5) and ($time is 79)) or (($tanktracks is 6) and ($time is 139)) or (($tanktracks is 1) and ($time is 199)) or (($tanktracks is 2) and ($time is 259)) or (($tanktracks is 3) and ($time is 319))>>
<i>Night radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 20)) or (($tanktracks is 5) and ($time is 80)) or (($tanktracks is 6) and ($time is 140)) or (($tanktracks is 1) and ($time is 200)) or (($tanktracks is 2) and ($time is 260)) or (($tanktracks is 3) and ($time is 320))>>
<i>Night radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 21)) or (($tanktracks is 5) and ($time is 81)) or (($tanktracks is 6) and ($time is 141)) or (($tanktracks is 1) and ($time is 201)) or (($tanktracks is 2) and ($time is 261)) or (($tanktracks is 3) and ($time is 321))>>
<i>Night radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 22)) or (($tanktracks is 5) and ($time is 82)) or (($tanktracks is 6) and ($time is 142)) or (($tanktracks is 1) and ($time is 202)) or (($tanktracks is 2) and ($time is 262)) or (($tanktracks is 3) and ($time is 322))>>
<i>Night radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 23)) or (($tanktracks is 5) and ($time is 83)) or (($tanktracks is 6) and ($time is 143)) or (($tanktracks is 1) and ($time is 203)) or (($tanktracks is 2) and ($time is 263)) or (($tanktracks is 3) and ($time is 323))>>
<i>Night radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 24)) or (($tanktracks is 5) and ($time is 84)) or (($tanktracks is 6) and ($time is 144)) or (($tanktracks is 1) and ($time is 204)) or (($tanktracks is 2) and ($time is 264)) or (($tanktracks is 3) and ($time is 324))>>
<i>Night radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 25)) or (($tanktracks is 5) and ($time is 85)) or (($tanktracks is 6) and ($time is 145)) or (($tanktracks is 1) and ($time is 205)) or (($tanktracks is 2) and ($time is 265)) or (($tanktracks is 3) and ($time is 325))>>
<i>Night radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 26)) or (($tanktracks is 5) and ($time is 86)) or (($tanktracks is 6) and ($time is 146)) or (($tanktracks is 1) and ($time is 206)) or (($tanktracks is 2) and ($time is 266)) or (($tanktracks is 3) and ($time is 326))>>
<i>Night radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 27)) or (($tanktracks is 5) and ($time is 87)) or (($tanktracks is 6) and ($time is 147)) or (($tanktracks is 1) and ($time is 207)) or (($tanktracks is 2) and ($time is 267)) or (($tanktracks is 3) and ($time is 327))>>
<i>Night radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 28)) or (($tanktracks is 5) and ($time is 88)) or (($tanktracks is 6) and ($time is 148)) or (($tanktracks is 1) and ($time is 208)) or (($tanktracks is 2) and ($time is 268)) or (($tanktracks is 3) and ($time is 328))>>
<i>Night radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 29)) or (($tanktracks is 5) and ($time is 89)) or (($tanktracks is 6) and ($time is 149)) or (($tanktracks is 1) and ($time is 209)) or (($tanktracks is 2) and ($time is 269)) or (($tanktracks is 3) and ($time is 329))>>
<i>Night radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 30)) or (($tanktracks is 5) and ($time is 90)) or (($tanktracks is 6) and ($time is 150)) or (($tanktracks is 1) and ($time is 210)) or (($tanktracks is 2) and ($time is 270)) or (($tanktracks is 3) and ($time is 330))>>
<i>Night radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 31)) or (($tanktracks is 5) and ($time is 91)) or (($tanktracks is 6) and ($time is 151)) or (($tanktracks is 1) and ($time is 211)) or (($tanktracks is 2) and ($time is 271)) or (($tanktracks is 3) and ($time is 331))>>
<i>Night radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 32)) or (($tanktracks is 5) and ($time is 92)) or (($tanktracks is 6) and ($time is 152)) or (($tanktracks is 1) and ($time is 212)) or (($tanktracks is 2) and ($time is 272)) or (($tanktracks is 3) and ($time is 332))>>
<i>Night radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 33)) or (($tanktracks is 5) and ($time is 93)) or (($tanktracks is 6) and ($time is 153)) or (($tanktracks is 1) and ($time is 213)) or (($tanktracks is 2) and ($time is 273)) or (($tanktracks is 3) and ($time is 333))>>
<i>Night radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 34)) or (($tanktracks is 5) and ($time is 94)) or (($tanktracks is 6) and ($time is 154)) or (($tanktracks is 1) and ($time is 214)) or (($tanktracks is 2) and ($time is 274)) or (($tanktracks is 3) and ($time is 334))>>
<i>Night radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 35)) or (($tanktracks is 5) and ($time is 95)) or (($tanktracks is 6) and ($time is 155)) or (($tanktracks is 1) and ($time is 215)) or (($tanktracks is 2) and ($time is 275)) or (($tanktracks is 3) and ($time is 335))>>
<i>Night radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 36)) or (($tanktracks is 5) and ($time is 96)) or (($tanktracks is 6) and ($time is 156)) or (($tanktracks is 1) and ($time is 216)) or (($tanktracks is 2) and ($time is 276)) or (($tanktracks is 3) and ($time is 336))>>
<i>Night radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 37)) or (($tanktracks is 5) and ($time is 97)) or (($tanktracks is 6) and ($time is 157)) or (($tanktracks is 1) and ($time is 217)) or (($tanktracks is 2) and ($time is 277)) or (($tanktracks is 3) and ($time is 337))>>
<i>Night radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 38)) or (($tanktracks is 5) and ($time is 98)) or (($tanktracks is 6) and ($time is 158)) or (($tanktracks is 1) and ($time is 218)) or (($tanktracks is 2) and ($time is 278)) or (($tanktracks is 3) and ($time is 338))>>
<i>Night radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 39)) or (($tanktracks is 5) and ($time is 99)) or (($tanktracks is 6) and ($time is 159)) or (($tanktracks is 1) and ($time is 219)) or (($tanktracks is 2) and ($time is 279)) or (($tanktracks is 3) and ($time is 339))>>
<i>Night radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 40)) or (($tanktracks is 5) and ($time is 100)) or (($tanktracks is 6) and ($time is 160)) or (($tanktracks is 1) and ($time is 220)) or (($tanktracks is 2) and ($time is 280)) or (($tanktracks is 3) and ($time is 340))>>
<i>Night radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 41)) or (($tanktracks is 5) and ($time is 101)) or (($tanktracks is 6) and ($time is 161)) or (($tanktracks is 1) and ($time is 221)) or (($tanktracks is 2) and ($time is 281)) or (($tanktracks is 3) and ($time is 341))>>
<i>Night radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 42)) or (($tanktracks is 5) and ($time is 102)) or (($tanktracks is 6) and ($time is 162)) or (($tanktracks is 1) and ($time is 222)) or (($tanktracks is 2) and ($time is 282)) or (($tanktracks is 3) and ($time is 342))>>
<i>Night radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 43)) or (($tanktracks is 5) and ($time is 103)) or (($tanktracks is 6) and ($time is 163)) or (($tanktracks is 1) and ($time is 223)) or (($tanktracks is 2) and ($time is 283)) or (($tanktracks is 3) and ($time is 343))>>
<i>Night radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 44)) or (($tanktracks is 5) and ($time is 104)) or (($tanktracks is 6) and ($time is 164)) or (($tanktracks is 1) and ($time is 224)) or (($tanktracks is 2) and ($time is 284)) or (($tanktracks is 3) and ($time is 344))>>
<i>Night radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 45)) or (($tanktracks is 5) and ($time is 105)) or (($tanktracks is 6) and ($time is 165)) or (($tanktracks is 1) and ($time is 225)) or (($tanktracks is 2) and ($time is 285)) or (($tanktracks is 3) and ($time is 345))>>
<i>Night radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 46)) or (($tanktracks is 5) and ($time is 106)) or (($tanktracks is 6) and ($time is 166)) or (($tanktracks is 1) and ($time is 226)) or (($tanktracks is 2) and ($time is 286)) or (($tanktracks is 3) and ($time is 346))>>
<i>Night radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 47)) or (($tanktracks is 5) and ($time is 107)) or (($tanktracks is 6) and ($time is 167)) or (($tanktracks is 1) and ($time is 227)) or (($tanktracks is 2) and ($time is 287)) or (($tanktracks is 3) and ($time is 347))>>
<i>Night radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 48)) or (($tanktracks is 5) and ($time is 108)) or (($tanktracks is 6) and ($time is 168)) or (($tanktracks is 1) and ($time is 228)) or (($tanktracks is 2) and ($time is 288)) or (($tanktracks is 3) and ($time is 348))>>
<i>Night radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 49)) or (($tanktracks is 5) and ($time is 109)) or (($tanktracks is 6) and ($time is 169)) or (($tanktracks is 1) and ($time is 229)) or (($tanktracks is 2) and ($time is 289)) or (($tanktracks is 3) and ($time is 349))>>
<i>Night radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 50)) or (($tanktracks is 5) and ($time is 110)) or (($tanktracks is 6) and ($time is 170)) or (($tanktracks is 1) and ($time is 230)) or (($tanktracks is 2) and ($time is 290)) or (($tanktracks is 3) and ($time is 350))>>
<i>Night radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 51)) or (($tanktracks is 5) and ($time is 111)) or (($tanktracks is 6) and ($time is 171)) or (($tanktracks is 1) and ($time is 231)) or (($tanktracks is 2) and ($time is 291)) or (($tanktracks is 3) and ($time is 351))>>
<i>Night radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 52)) or (($tanktracks is 5) and ($time is 112)) or (($tanktracks is 6) and ($time is 172)) or (($tanktracks is 1) and ($time is 232)) or (($tanktracks is 2) and ($time is 292)) or (($tanktracks is 3) and ($time is 352))>>
<i>Night radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 53)) or (($tanktracks is 5) and ($time is 113)) or (($tanktracks is 6) and ($time is 173)) or (($tanktracks is 1) and ($time is 233)) or (($tanktracks is 2) and ($time is 293)) or (($tanktracks is 3) and ($time is 353))>>
<i>Night radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 54)) or (($tanktracks is 5) and ($time is 114)) or (($tanktracks is 6) and ($time is 174)) or (($tanktracks is 1) and ($time is 234)) or (($tanktracks is 2) and ($time is 294)) or (($tanktracks is 3) and ($time is 354))>>
<i>Night radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 55)) or (($tanktracks is 5) and ($time is 115)) or (($tanktracks is 6) and ($time is 175)) or (($tanktracks is 1) and ($time is 235)) or (($tanktracks is 2) and ($time is 295)) or (($tanktracks is 3) and ($time is 355))>>
<i>Night radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 56)) or (($tanktracks is 5) and ($time is 116)) or (($tanktracks is 6) and ($time is 176)) or (($tanktracks is 1) and ($time is 236)) or (($tanktracks is 2) and ($time is 296)) or (($tanktracks is 3) and ($time is 356))>>
<i>Night radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 57)) or (($tanktracks is 5) and ($time is 117)) or (($tanktracks is 6) and ($time is 177)) or (($tanktracks is 1) and ($time is 237)) or (($tanktracks is 2) and ($time is 297)) or (($tanktracks is 3) and ($time is 357))>>
<i>Night radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 58)) or (($tanktracks is 5) and ($time is 118)) or (($tanktracks is 6) and ($time is 178)) or (($tanktracks is 1) and ($time is 238)) or (($tanktracks is 2) and ($time is 298)) or (($tanktracks is 3) and ($time is 358))>>
<i>Night radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 59)) or (($tanktracks is 5) and ($time is 119)) or (($tanktracks is 6) and ($time is 179)) or (($tanktracks is 1) and ($time is 239)) or (($tanktracks is 2) and ($time is 299)) or (($tanktracks is 3) and ($time is 359))>>
<i>Night radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 13)) or (($tanktracks is 6) and ($time is 73)) or (($tanktracks is 1) and ($time is 133)) or (($tanktracks is 2) and ($time is 193)) or (($tanktracks is 3) and ($time is 253)) or (($tanktracks is 4) and ($time is 313))>>
<i>Night radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 14)) or (($tanktracks is 6) and ($time is 74)) or (($tanktracks is 1) and ($time is 134)) or (($tanktracks is 2) and ($time is 194)) or (($tanktracks is 3) and ($time is 254)) or (($tanktracks is 4) and ($time is 314))>>
<i>Night radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 15)) or (($tanktracks is 6) and ($time is 75)) or (($tanktracks is 1) and ($time is 135)) or (($tanktracks is 2) and ($time is 195)) or (($tanktracks is 3) and ($time is 255)) or (($tanktracks is 4) and ($time is 315))>>
<i>Night radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 16)) or (($tanktracks is 6) and ($time is 76)) or (($tanktracks is 1) and ($time is 136)) or (($tanktracks is 2) and ($time is 196)) or (($tanktracks is 3) and ($time is 256)) or (($tanktracks is 4) and ($time is 316))>>
<i>Night radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 17)) or (($tanktracks is 6) and ($time is 77)) or (($tanktracks is 1) and ($time is 137)) or (($tanktracks is 2) and ($time is 197)) or (($tanktracks is 3) and ($time is 257)) or (($tanktracks is 4) and ($time is 317))>>
<i>Night radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 18)) or (($tanktracks is 6) and ($time is 78)) or (($tanktracks is 1) and ($time is 138)) or (($tanktracks is 2) and ($time is 198)) or (($tanktracks is 3) and ($time is 258)) or (($tanktracks is 4) and ($time is 318))>>
<i>Night radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 19)) or (($tanktracks is 6) and ($time is 79)) or (($tanktracks is 1) and ($time is 139)) or (($tanktracks is 2) and ($time is 199)) or (($tanktracks is 3) and ($time is 259)) or (($tanktracks is 4) and ($time is 319))>>
<i>Night radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 20)) or (($tanktracks is 6) and ($time is 80)) or (($tanktracks is 1) and ($time is 140)) or (($tanktracks is 2) and ($time is 200)) or (($tanktracks is 3) and ($time is 260)) or (($tanktracks is 4) and ($time is 320))>>
<i>Night radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 21)) or (($tanktracks is 6) and ($time is 81)) or (($tanktracks is 1) and ($time is 141)) or (($tanktracks is 2) and ($time is 201)) or (($tanktracks is 3) and ($time is 261)) or (($tanktracks is 4) and ($time is 321))>>
<i>Night radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 22)) or (($tanktracks is 6) and ($time is 82)) or (($tanktracks is 1) and ($time is 142)) or (($tanktracks is 2) and ($time is 202)) or (($tanktracks is 3) and ($time is 262)) or (($tanktracks is 4) and ($time is 322))>>
<i>Night radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 23)) or (($tanktracks is 6) and ($time is 83)) or (($tanktracks is 1) and ($time is 143)) or (($tanktracks is 2) and ($time is 203)) or (($tanktracks is 3) and ($time is 263)) or (($tanktracks is 4) and ($time is 323))>>
<i>Night radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 24)) or (($tanktracks is 6) and ($time is 84)) or (($tanktracks is 1) and ($time is 144)) or (($tanktracks is 2) and ($time is 204)) or (($tanktracks is 3) and ($time is 264)) or (($tanktracks is 4) and ($time is 324))>>
<i>Night radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 25)) or (($tanktracks is 6) and ($time is 85)) or (($tanktracks is 1) and ($time is 145)) or (($tanktracks is 2) and ($time is 205)) or (($tanktracks is 3) and ($time is 265)) or (($tanktracks is 4) and ($time is 325))>>
<i>Night radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 26)) or (($tanktracks is 6) and ($time is 86)) or (($tanktracks is 1) and ($time is 146)) or (($tanktracks is 2) and ($time is 206)) or (($tanktracks is 3) and ($time is 266)) or (($tanktracks is 4) and ($time is 326))>>
<i>Night radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 27)) or (($tanktracks is 6) and ($time is 87)) or (($tanktracks is 1) and ($time is 147)) or (($tanktracks is 2) and ($time is 207)) or (($tanktracks is 3) and ($time is 267)) or (($tanktracks is 4) and ($time is 327))>>
<i>Night radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 28)) or (($tanktracks is 6) and ($time is 88)) or (($tanktracks is 1) and ($time is 148)) or (($tanktracks is 2) and ($time is 208)) or (($tanktracks is 3) and ($time is 268)) or (($tanktracks is 4) and ($time is 328))>>
<i>Night radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 29)) or (($tanktracks is 6) and ($time is 89)) or (($tanktracks is 1) and ($time is 149)) or (($tanktracks is 2) and ($time is 209)) or (($tanktracks is 3) and ($time is 269)) or (($tanktracks is 4) and ($time is 329))>>
<i>Night radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 30)) or (($tanktracks is 6) and ($time is 90)) or (($tanktracks is 1) and ($time is 150)) or (($tanktracks is 2) and ($time is 210)) or (($tanktracks is 3) and ($time is 270)) or (($tanktracks is 4) and ($time is 330))>>
<i>Night radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 31)) or (($tanktracks is 6) and ($time is 91)) or (($tanktracks is 1) and ($time is 151)) or (($tanktracks is 2) and ($time is 211)) or (($tanktracks is 3) and ($time is 271)) or (($tanktracks is 4) and ($time is 331))>>
<i>Night radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 32)) or (($tanktracks is 6) and ($time is 92)) or (($tanktracks is 1) and ($time is 152)) or (($tanktracks is 2) and ($time is 212)) or (($tanktracks is 3) and ($time is 272)) or (($tanktracks is 4) and ($time is 332))>>
<i>Night radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 33)) or (($tanktracks is 6) and ($time is 93)) or (($tanktracks is 1) and ($time is 153)) or (($tanktracks is 2) and ($time is 213)) or (($tanktracks is 3) and ($time is 273)) or (($tanktracks is 4) and ($time is 333))>>
<i>Night radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 34)) or (($tanktracks is 6) and ($time is 94)) or (($tanktracks is 1) and ($time is 154)) or (($tanktracks is 2) and ($time is 214)) or (($tanktracks is 3) and ($time is 274)) or (($tanktracks is 4) and ($time is 334))>>
<i>Night radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 35)) or (($tanktracks is 6) and ($time is 95)) or (($tanktracks is 1) and ($time is 155)) or (($tanktracks is 2) and ($time is 215)) or (($tanktracks is 3) and ($time is 275)) or (($tanktracks is 4) and ($time is 335))>>
<i>Night radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 36)) or (($tanktracks is 6) and ($time is 96)) or (($tanktracks is 1) and ($time is 156)) or (($tanktracks is 2) and ($time is 216)) or (($tanktracks is 3) and ($time is 276)) or (($tanktracks is 4) and ($time is 336))>>
<i>Night radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 37)) or (($tanktracks is 6) and ($time is 97)) or (($tanktracks is 1) and ($time is 157)) or (($tanktracks is 2) and ($time is 217)) or (($tanktracks is 3) and ($time is 277)) or (($tanktracks is 4) and ($time is 337))>>
<i>Night radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 38)) or (($tanktracks is 6) and ($time is 98)) or (($tanktracks is 1) and ($time is 158)) or (($tanktracks is 2) and ($time is 218)) or (($tanktracks is 3) and ($time is 278)) or (($tanktracks is 4) and ($time is 338))>>
<i>Night radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 39)) or (($tanktracks is 6) and ($time is 99)) or (($tanktracks is 1) and ($time is 159)) or (($tanktracks is 2) and ($time is 219)) or (($tanktracks is 3) and ($time is 279)) or (($tanktracks is 4) and ($time is 339))>>
<i>Night radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 40)) or (($tanktracks is 6) and ($time is 100)) or (($tanktracks is 1) and ($time is 160)) or (($tanktracks is 2) and ($time is 220)) or (($tanktracks is 3) and ($time is 280)) or (($tanktracks is 4) and ($time is 340))>>
<i>Night radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 41)) or (($tanktracks is 6) and ($time is 101)) or (($tanktracks is 1) and ($time is 161)) or (($tanktracks is 2) and ($time is 221)) or (($tanktracks is 3) and ($time is 281)) or (($tanktracks is 4) and ($time is 341))>>
<i>Night radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 42)) or (($tanktracks is 6) and ($time is 102)) or (($tanktracks is 1) and ($time is 162)) or (($tanktracks is 2) and ($time is 222)) or (($tanktracks is 3) and ($time is 282)) or (($tanktracks is 4) and ($time is 342))>>
<i>Night radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 43)) or (($tanktracks is 6) and ($time is 103)) or (($tanktracks is 1) and ($time is 163)) or (($tanktracks is 2) and ($time is 223)) or (($tanktracks is 3) and ($time is 283)) or (($tanktracks is 4) and ($time is 343))>>
<i>Night radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 44)) or (($tanktracks is 6) and ($time is 104)) or (($tanktracks is 1) and ($time is 164)) or (($tanktracks is 2) and ($time is 224)) or (($tanktracks is 3) and ($time is 284)) or (($tanktracks is 4) and ($time is 344))>>
<i>Night radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 45)) or (($tanktracks is 6) and ($time is 105)) or (($tanktracks is 1) and ($time is 165)) or (($tanktracks is 2) and ($time is 225)) or (($tanktracks is 3) and ($time is 285)) or (($tanktracks is 4) and ($time is 345))>>
<i>Night radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 46)) or (($tanktracks is 6) and ($time is 106)) or (($tanktracks is 1) and ($time is 166)) or (($tanktracks is 2) and ($time is 226)) or (($tanktracks is 3) and ($time is 286)) or (($tanktracks is 4) and ($time is 346))>>
<i>Night radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 47)) or (($tanktracks is 6) and ($time is 107)) or (($tanktracks is 1) and ($time is 167)) or (($tanktracks is 2) and ($time is 227)) or (($tanktracks is 3) and ($time is 287)) or (($tanktracks is 4) and ($time is 347))>>
<i>Night radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 48)) or (($tanktracks is 6) and ($time is 108)) or (($tanktracks is 1) and ($time is 168)) or (($tanktracks is 2) and ($time is 228)) or (($tanktracks is 3) and ($time is 288)) or (($tanktracks is 4) and ($time is 348))>>
<i>Night radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 49)) or (($tanktracks is 6) and ($time is 109)) or (($tanktracks is 1) and ($time is 169)) or (($tanktracks is 2) and ($time is 229)) or (($tanktracks is 3) and ($time is 289)) or (($tanktracks is 4) and ($time is 349))>>
<i>Night radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 50)) or (($tanktracks is 6) and ($time is 110)) or (($tanktracks is 1) and ($time is 170)) or (($tanktracks is 2) and ($time is 230)) or (($tanktracks is 3) and ($time is 290)) or (($tanktracks is 4) and ($time is 350))>>
<i>Night radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 51)) or (($tanktracks is 6) and ($time is 111)) or (($tanktracks is 1) and ($time is 171)) or (($tanktracks is 2) and ($time is 231)) or (($tanktracks is 3) and ($time is 291)) or (($tanktracks is 4) and ($time is 351))>>
<i>Night radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 52)) or (($tanktracks is 6) and ($time is 112)) or (($tanktracks is 1) and ($time is 172)) or (($tanktracks is 2) and ($time is 232)) or (($tanktracks is 3) and ($time is 292)) or (($tanktracks is 4) and ($time is 352))>>
<i>Night radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 53)) or (($tanktracks is 6) and ($time is 113)) or (($tanktracks is 1) and ($time is 173)) or (($tanktracks is 2) and ($time is 233)) or (($tanktracks is 3) and ($time is 293)) or (($tanktracks is 4) and ($time is 353))>>
<i>Night radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 54)) or (($tanktracks is 6) and ($time is 114)) or (($tanktracks is 1) and ($time is 174)) or (($tanktracks is 2) and ($time is 234)) or (($tanktracks is 3) and ($time is 294)) or (($tanktracks is 4) and ($time is 354))>>
<i>Night radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 55)) or (($tanktracks is 6) and ($time is 115)) or (($tanktracks is 1) and ($time is 175)) or (($tanktracks is 2) and ($time is 235)) or (($tanktracks is 3) and ($time is 295)) or (($tanktracks is 4) and ($time is 355))>>
<i>Night radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 56)) or (($tanktracks is 6) and ($time is 116)) or (($tanktracks is 1) and ($time is 176)) or (($tanktracks is 2) and ($time is 236)) or (($tanktracks is 3) and ($time is 296)) or (($tanktracks is 4) and ($time is 356))>>
<i>Night radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 57)) or (($tanktracks is 6) and ($time is 117)) or (($tanktracks is 1) and ($time is 177)) or (($tanktracks is 2) and ($time is 237)) or (($tanktracks is 3) and ($time is 297)) or (($tanktracks is 4) and ($time is 357))>>
<i>Night radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 58)) or (($tanktracks is 6) and ($time is 118)) or (($tanktracks is 1) and ($time is 178)) or (($tanktracks is 2) and ($time is 238)) or (($tanktracks is 3) and ($time is 298)) or (($tanktracks is 4) and ($time is 358))>>
<i>Night radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 59)) or (($tanktracks is 6) and ($time is 119)) or (($tanktracks is 1) and ($time is 179)) or (($tanktracks is 2) and ($time is 239)) or (($tanktracks is 3) and ($time is 299)) or (($tanktracks is 4) and ($time is 359))>>
<i>Night radio, audition 5, line 47</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 13)) or (($tanktracks is 1) and ($time is 73)) or (($tanktracks is 2) and ($time is 133)) or (($tanktracks is 3) and ($time is 193)) or (($tanktracks is 4) and ($time is 253)) or (($tanktracks is 5) and ($time is 313))>>
<i>Night radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 14)) or (($tanktracks is 1) and ($time is 74)) or (($tanktracks is 2) and ($time is 134)) or (($tanktracks is 3) and ($time is 194)) or (($tanktracks is 4) and ($time is 254)) or (($tanktracks is 5) and ($time is 314))>>
<i>Night radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 15)) or (($tanktracks is 1) and ($time is 75)) or (($tanktracks is 2) and ($time is 135)) or (($tanktracks is 3) and ($time is 195)) or (($tanktracks is 4) and ($time is 255)) or (($tanktracks is 5) and ($time is 315))>>
<i>Night radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 16)) or (($tanktracks is 1) and ($time is 76)) or (($tanktracks is 2) and ($time is 136)) or (($tanktracks is 3) and ($time is 196)) or (($tanktracks is 4) and ($time is 256)) or (($tanktracks is 5) and ($time is 316))>>
<i>Night radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 17)) or (($tanktracks is 1) and ($time is 77)) or (($tanktracks is 2) and ($time is 137)) or (($tanktracks is 3) and ($time is 197)) or (($tanktracks is 4) and ($time is 257)) or (($tanktracks is 5) and ($time is 317))>>
<i>Night radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 18)) or (($tanktracks is 1) and ($time is 78)) or (($tanktracks is 2) and ($time is 138)) or (($tanktracks is 3) and ($time is 198)) or (($tanktracks is 4) and ($time is 258)) or (($tanktracks is 5) and ($time is 318))>>
<i>Night radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 19)) or (($tanktracks is 1) and ($time is 79)) or (($tanktracks is 2) and ($time is 139)) or (($tanktracks is 3) and ($time is 199)) or (($tanktracks is 4) and ($time is 259)) or (($tanktracks is 5) and ($time is 319))>>
<i>Night radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 20)) or (($tanktracks is 1) and ($time is 80)) or (($tanktracks is 2) and ($time is 140)) or (($tanktracks is 3) and ($time is 200)) or (($tanktracks is 4) and ($time is 260)) or (($tanktracks is 5) and ($time is 320))>>
<i>Night radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 21)) or (($tanktracks is 1) and ($time is 81)) or (($tanktracks is 2) and ($time is 141)) or (($tanktracks is 3) and ($time is 201)) or (($tanktracks is 4) and ($time is 261)) or (($tanktracks is 5) and ($time is 321))>>
<i>Night radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 22)) or (($tanktracks is 1) and ($time is 82)) or (($tanktracks is 2) and ($time is 142)) or (($tanktracks is 3) and ($time is 202)) or (($tanktracks is 4) and ($time is 262)) or (($tanktracks is 5) and ($time is 322))>>
<i>Night radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 23)) or (($tanktracks is 1) and ($time is 83)) or (($tanktracks is 2) and ($time is 143)) or (($tanktracks is 3) and ($time is 203)) or (($tanktracks is 4) and ($time is 263)) or (($tanktracks is 5) and ($time is 323))>>
<i>Night radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 24)) or (($tanktracks is 1) and ($time is 84)) or (($tanktracks is 2) and ($time is 144)) or (($tanktracks is 3) and ($time is 204)) or (($tanktracks is 4) and ($time is 264)) or (($tanktracks is 5) and ($time is 324))>>
<i>Night radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 25)) or (($tanktracks is 1) and ($time is 85)) or (($tanktracks is 2) and ($time is 145)) or (($tanktracks is 3) and ($time is 205)) or (($tanktracks is 4) and ($time is 265)) or (($tanktracks is 5) and ($time is 325))>>
<i>Night radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 26)) or (($tanktracks is 1) and ($time is 86)) or (($tanktracks is 2) and ($time is 146)) or (($tanktracks is 3) and ($time is 206)) or (($tanktracks is 4) and ($time is 266)) or (($tanktracks is 5) and ($time is 326))>>
<i>Night radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 27)) or (($tanktracks is 1) and ($time is 87)) or (($tanktracks is 2) and ($time is 147)) or (($tanktracks is 3) and ($time is 207)) or (($tanktracks is 4) and ($time is 267)) or (($tanktracks is 5) and ($time is 327))>>
<i>Night radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 28)) or (($tanktracks is 1) and ($time is 88)) or (($tanktracks is 2) and ($time is 148)) or (($tanktracks is 3) and ($time is 208)) or (($tanktracks is 4) and ($time is 268)) or (($tanktracks is 5) and ($time is 328))>>
<i>Night radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 29)) or (($tanktracks is 1) and ($time is 89)) or (($tanktracks is 2) and ($time is 149)) or (($tanktracks is 3) and ($time is 209)) or (($tanktracks is 4) and ($time is 269)) or (($tanktracks is 5) and ($time is 329))>>
<i>Night radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 30)) or (($tanktracks is 1) and ($time is 90)) or (($tanktracks is 2) and ($time is 150)) or (($tanktracks is 3) and ($time is 210)) or (($tanktracks is 4) and ($time is 270)) or (($tanktracks is 5) and ($time is 330))>>
<i>Night radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 31)) or (($tanktracks is 1) and ($time is 91)) or (($tanktracks is 2) and ($time is 151)) or (($tanktracks is 3) and ($time is 211)) or (($tanktracks is 4) and ($time is 271)) or (($tanktracks is 5) and ($time is 331))>>
<i>Night radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 32)) or (($tanktracks is 1) and ($time is 92)) or (($tanktracks is 2) and ($time is 152)) or (($tanktracks is 3) and ($time is 212)) or (($tanktracks is 4) and ($time is 272)) or (($tanktracks is 5) and ($time is 332))>>
<i>Night radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 33)) or (($tanktracks is 1) and ($time is 93)) or (($tanktracks is 2) and ($time is 153)) or (($tanktracks is 3) and ($time is 213)) or (($tanktracks is 4) and ($time is 273)) or (($tanktracks is 5) and ($time is 333))>>
<i>Night radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 34)) or (($tanktracks is 1) and ($time is 94)) or (($tanktracks is 2) and ($time is 154)) or (($tanktracks is 3) and ($time is 214)) or (($tanktracks is 4) and ($time is 274)) or (($tanktracks is 5) and ($time is 334))>>
<i>Night radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 35)) or (($tanktracks is 1) and ($time is 95)) or (($tanktracks is 2) and ($time is 155)) or (($tanktracks is 3) and ($time is 215)) or (($tanktracks is 4) and ($time is 275)) or (($tanktracks is 5) and ($time is 335))>>
<i>Night radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 36)) or (($tanktracks is 1) and ($time is 96)) or (($tanktracks is 2) and ($time is 156)) or (($tanktracks is 3) and ($time is 216)) or (($tanktracks is 4) and ($time is 276)) or (($tanktracks is 5) and ($time is 336))>>
<i>Night radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 37)) or (($tanktracks is 1) and ($time is 97)) or (($tanktracks is 2) and ($time is 157)) or (($tanktracks is 3) and ($time is 217)) or (($tanktracks is 4) and ($time is 277)) or (($tanktracks is 5) and ($time is 337))>>
<i>Night radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 38)) or (($tanktracks is 1) and ($time is 98)) or (($tanktracks is 2) and ($time is 158)) or (($tanktracks is 3) and ($time is 218)) or (($tanktracks is 4) and ($time is 278)) or (($tanktracks is 5) and ($time is 338))>>
<i>Night radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 39)) or (($tanktracks is 1) and ($time is 99)) or (($tanktracks is 2) and ($time is 159)) or (($tanktracks is 3) and ($time is 219)) or (($tanktracks is 4) and ($time is 279)) or (($tanktracks is 5) and ($time is 339))>>
<i>Night radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 40)) or (($tanktracks is 1) and ($time is 100)) or (($tanktracks is 2) and ($time is 160)) or (($tanktracks is 3) and ($time is 220)) or (($tanktracks is 4) and ($time is 280)) or (($tanktracks is 5) and ($time is 340))>>
<i>Night radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 41)) or (($tanktracks is 1) and ($time is 101)) or (($tanktracks is 2) and ($time is 161)) or (($tanktracks is 3) and ($time is 221)) or (($tanktracks is 4) and ($time is 281)) or (($tanktracks is 5) and ($time is 341))>>
<i>Night radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 42)) or (($tanktracks is 1) and ($time is 102)) or (($tanktracks is 2) and ($time is 162)) or (($tanktracks is 3) and ($time is 222)) or (($tanktracks is 4) and ($time is 282)) or (($tanktracks is 5) and ($time is 342))>>
<i>Night radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 43)) or (($tanktracks is 1) and ($time is 103)) or (($tanktracks is 2) and ($time is 163)) or (($tanktracks is 3) and ($time is 223)) or (($tanktracks is 4) and ($time is 283)) or (($tanktracks is 5) and ($time is 343))>>
<i>Night radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 44)) or (($tanktracks is 1) and ($time is 104)) or (($tanktracks is 2) and ($time is 164)) or (($tanktracks is 3) and ($time is 224)) or (($tanktracks is 4) and ($time is 284)) or (($tanktracks is 5) and ($time is 344))>>
<i>Night radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 45)) or (($tanktracks is 1) and ($time is 105)) or (($tanktracks is 2) and ($time is 165)) or (($tanktracks is 3) and ($time is 225)) or (($tanktracks is 4) and ($time is 285)) or (($tanktracks is 5) and ($time is 345))>>
<i>Night radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 46)) or (($tanktracks is 1) and ($time is 106)) or (($tanktracks is 2) and ($time is 166)) or (($tanktracks is 3) and ($time is 226)) or (($tanktracks is 4) and ($time is 286)) or (($tanktracks is 5) and ($time is 346))>>
<i>Night radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 47)) or (($tanktracks is 1) and ($time is 107)) or (($tanktracks is 2) and ($time is 167)) or (($tanktracks is 3) and ($time is 227)) or (($tanktracks is 4) and ($time is 287)) or (($tanktracks is 5) and ($time is 347))>>
<i>Night radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 48)) or (($tanktracks is 1) and ($time is 108)) or (($tanktracks is 2) and ($time is 168)) or (($tanktracks is 3) and ($time is 228)) or (($tanktracks is 4) and ($time is 288)) or (($tanktracks is 5) and ($time is 348))>>
<i>Night radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 49)) or (($tanktracks is 1) and ($time is 109)) or (($tanktracks is 2) and ($time is 169)) or (($tanktracks is 3) and ($time is 229)) or (($tanktracks is 4) and ($time is 289)) or (($tanktracks is 5) and ($time is 349))>>
<i>Night radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 50)) or (($tanktracks is 1) and ($time is 110)) or (($tanktracks is 2) and ($time is 170)) or (($tanktracks is 3) and ($time is 230)) or (($tanktracks is 4) and ($time is 290)) or (($tanktracks is 5) and ($time is 350))>>
<i>Night radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 51)) or (($tanktracks is 1) and ($time is 111)) or (($tanktracks is 2) and ($time is 171)) or (($tanktracks is 3) and ($time is 231)) or (($tanktracks is 4) and ($time is 291)) or (($tanktracks is 5) and ($time is 351))>>
<i>Night radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 52)) or (($tanktracks is 1) and ($time is 112)) or (($tanktracks is 2) and ($time is 172)) or (($tanktracks is 3) and ($time is 232)) or (($tanktracks is 4) and ($time is 292)) or (($tanktracks is 5) and ($time is 352))>>
<i>Night radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 53)) or (($tanktracks is 1) and ($time is 113)) or (($tanktracks is 2) and ($time is 173)) or (($tanktracks is 3) and ($time is 233)) or (($tanktracks is 4) and ($time is 293)) or (($tanktracks is 5) and ($time is 353))>>
<i>Night radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 54)) or (($tanktracks is 1) and ($time is 114)) or (($tanktracks is 2) and ($time is 174)) or (($tanktracks is 3) and ($time is 234)) or (($tanktracks is 4) and ($time is 294)) or (($tanktracks is 5) and ($time is 354))>>
<i>Night radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 55)) or (($tanktracks is 1) and ($time is 115)) or (($tanktracks is 2) and ($time is 175)) or (($tanktracks is 3) and ($time is 235)) or (($tanktracks is 4) and ($time is 295)) or (($tanktracks is 5) and ($time is 355))>>
<i>Night radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 56)) or (($tanktracks is 1) and ($time is 116)) or (($tanktracks is 2) and ($time is 176)) or (($tanktracks is 3) and ($time is 236)) or (($tanktracks is 4) and ($time is 296)) or (($tanktracks is 5) and ($time is 356))>>
<i>Night radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 57)) or (($tanktracks is 1) and ($time is 117)) or (($tanktracks is 2) and ($time is 177)) or (($tanktracks is 3) and ($time is 237)) or (($tanktracks is 4) and ($time is 297)) or (($tanktracks is 5) and ($time is 357))>>
<i>Night radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 58)) or (($tanktracks is 1) and ($time is 118)) or (($tanktracks is 2) and ($time is 178)) or (($tanktracks is 3) and ($time is 238)) or (($tanktracks is 4) and ($time is 298)) or (($tanktracks is 5) and ($time is 358))>>
<i>Night radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 59)) or (($tanktracks is 1) and ($time is 119)) or (($tanktracks is 2) and ($time is 179)) or (($tanktracks is 3) and ($time is 239)) or (($tanktracks is 4) and ($time is 299)) or (($tanktracks is 5) and ($time is 359))>>
<i>Night radio, audition 6, line 47</i>
<br>
<</if>>
<</if>>
<<if $hour gte 6 and $hour lt 12>>
<<if (($tanktracks is 1) and ($time is 373)) or (($tanktracks is 2) and ($time is 433)) or (($tanktracks is 3) and ($time is 493)) or (($tanktracks is 4) and ($time is 553)) or (($tanktracks is 5) and ($time is 613)) or (($tanktracks is 6) and ($time is 673))>>
<i>Morning radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 374)) or (($tanktracks is 2) and ($time is 434)) or (($tanktracks is 3) and ($time is 494)) or (($tanktracks is 4) and ($time is 554)) or (($tanktracks is 5) and ($time is 614)) or (($tanktracks is 6) and ($time is 674))>>
<i>Morning radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 375)) or (($tanktracks is 2) and ($time is 435)) or (($tanktracks is 3) and ($time is 495)) or (($tanktracks is 4) and ($time is 555)) or (($tanktracks is 5) and ($time is 615)) or (($tanktracks is 6) and ($time is 675))>>
<i>Morning radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 376)) or (($tanktracks is 2) and ($time is 436)) or (($tanktracks is 3) and ($time is 496)) or (($tanktracks is 4) and ($time is 556)) or (($tanktracks is 5) and ($time is 616)) or (($tanktracks is 6) and ($time is 676))>>
<i>Morning radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 377)) or (($tanktracks is 2) and ($time is 437)) or (($tanktracks is 3) and ($time is 497)) or (($tanktracks is 4) and ($time is 557)) or (($tanktracks is 5) and ($time is 617)) or (($tanktracks is 6) and ($time is 677))>>
<i>Morning radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 378)) or (($tanktracks is 2) and ($time is 438)) or (($tanktracks is 3) and ($time is 498)) or (($tanktracks is 4) and ($time is 558)) or (($tanktracks is 5) and ($time is 618)) or (($tanktracks is 6) and ($time is 678))>>
<i>Morning radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 379)) or (($tanktracks is 2) and ($time is 439)) or (($tanktracks is 3) and ($time is 499)) or (($tanktracks is 4) and ($time is 559)) or (($tanktracks is 5) and ($time is 619)) or (($tanktracks is 6) and ($time is 679))>>
<i>Morning radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 380)) or (($tanktracks is 2) and ($time is 440)) or (($tanktracks is 3) and ($time is 500)) or (($tanktracks is 4) and ($time is 560)) or (($tanktracks is 5) and ($time is 620)) or (($tanktracks is 6) and ($time is 680))>>
<i>Morning radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 381)) or (($tanktracks is 2) and ($time is 441)) or (($tanktracks is 3) and ($time is 501)) or (($tanktracks is 4) and ($time is 561)) or (($tanktracks is 5) and ($time is 621)) or (($tanktracks is 6) and ($time is 681))>>
<i>Morning radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 382)) or (($tanktracks is 2) and ($time is 442)) or (($tanktracks is 3) and ($time is 502)) or (($tanktracks is 4) and ($time is 562)) or (($tanktracks is 5) and ($time is 622)) or (($tanktracks is 6) and ($time is 682))>>
<i>Morning radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 383)) or (($tanktracks is 2) and ($time is 443)) or (($tanktracks is 3) and ($time is 503)) or (($tanktracks is 4) and ($time is 563)) or (($tanktracks is 5) and ($time is 623)) or (($tanktracks is 6) and ($time is 683))>>
<i>Morning radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 384)) or (($tanktracks is 2) and ($time is 444)) or (($tanktracks is 3) and ($time is 504)) or (($tanktracks is 4) and ($time is 564)) or (($tanktracks is 5) and ($time is 624)) or (($tanktracks is 6) and ($time is 684))>>
<i>Morning radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 385)) or (($tanktracks is 2) and ($time is 445)) or (($tanktracks is 3) and ($time is 505)) or (($tanktracks is 4) and ($time is 565)) or (($tanktracks is 5) and ($time is 625)) or (($tanktracks is 6) and ($time is 685))>>
<i>Morning radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 386)) or (($tanktracks is 2) and ($time is 446)) or (($tanktracks is 3) and ($time is 506)) or (($tanktracks is 4) and ($time is 566)) or (($tanktracks is 5) and ($time is 626)) or (($tanktracks is 6) and ($time is 686))>>
<i>Morning radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 387)) or (($tanktracks is 2) and ($time is 447)) or (($tanktracks is 3) and ($time is 507)) or (($tanktracks is 4) and ($time is 567)) or (($tanktracks is 5) and ($time is 627)) or (($tanktracks is 6) and ($time is 687))>>
<i>Morning radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 388)) or (($tanktracks is 2) and ($time is 448)) or (($tanktracks is 3) and ($time is 508)) or (($tanktracks is 4) and ($time is 568)) or (($tanktracks is 5) and ($time is 628)) or (($tanktracks is 6) and ($time is 688))>>
<i>Morning radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 389)) or (($tanktracks is 2) and ($time is 449)) or (($tanktracks is 3) and ($time is 509)) or (($tanktracks is 4) and ($time is 569)) or (($tanktracks is 5) and ($time is 629)) or (($tanktracks is 6) and ($time is 689))>>
<i>Morning radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 390)) or (($tanktracks is 2) and ($time is 450)) or (($tanktracks is 3) and ($time is 510)) or (($tanktracks is 4) and ($time is 570)) or (($tanktracks is 5) and ($time is 630)) or (($tanktracks is 6) and ($time is 690))>>
<i>Morning radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 391)) or (($tanktracks is 2) and ($time is 451)) or (($tanktracks is 3) and ($time is 511)) or (($tanktracks is 4) and ($time is 571)) or (($tanktracks is 5) and ($time is 631)) or (($tanktracks is 6) and ($time is 691))>>
<i>Morning radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 392)) or (($tanktracks is 2) and ($time is 452)) or (($tanktracks is 3) and ($time is 512)) or (($tanktracks is 4) and ($time is 572)) or (($tanktracks is 5) and ($time is 632)) or (($tanktracks is 6) and ($time is 692))>>
<i>Morning radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 393)) or (($tanktracks is 2) and ($time is 453)) or (($tanktracks is 3) and ($time is 513)) or (($tanktracks is 4) and ($time is 573)) or (($tanktracks is 5) and ($time is 633)) or (($tanktracks is 6) and ($time is 693))>>
<i>Morning radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 394)) or (($tanktracks is 2) and ($time is 454)) or (($tanktracks is 3) and ($time is 514)) or (($tanktracks is 4) and ($time is 574)) or (($tanktracks is 5) and ($time is 634)) or (($tanktracks is 6) and ($time is 694))>>
<i>Morning radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 395)) or (($tanktracks is 2) and ($time is 455)) or (($tanktracks is 3) and ($time is 515)) or (($tanktracks is 4) and ($time is 575)) or (($tanktracks is 5) and ($time is 635)) or (($tanktracks is 6) and ($time is 695))>>
<i>Morning radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 396)) or (($tanktracks is 2) and ($time is 456)) or (($tanktracks is 3) and ($time is 516)) or (($tanktracks is 4) and ($time is 576)) or (($tanktracks is 5) and ($time is 636)) or (($tanktracks is 6) and ($time is 696))>>
<i>Morning radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 397)) or (($tanktracks is 2) and ($time is 457)) or (($tanktracks is 3) and ($time is 517)) or (($tanktracks is 4) and ($time is 577)) or (($tanktracks is 5) and ($time is 637)) or (($tanktracks is 6) and ($time is 697))>>
<i>Morning radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 398)) or (($tanktracks is 2) and ($time is 458)) or (($tanktracks is 3) and ($time is 518)) or (($tanktracks is 4) and ($time is 578)) or (($tanktracks is 5) and ($time is 638)) or (($tanktracks is 6) and ($time is 698))>>
<i>Morning radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 399)) or (($tanktracks is 2) and ($time is 459)) or (($tanktracks is 3) and ($time is 519)) or (($tanktracks is 4) and ($time is 579)) or (($tanktracks is 5) and ($time is 639)) or (($tanktracks is 6) and ($time is 699))>>
<i>Morning radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 400)) or (($tanktracks is 2) and ($time is 460)) or (($tanktracks is 3) and ($time is 520)) or (($tanktracks is 4) and ($time is 580)) or (($tanktracks is 5) and ($time is 640)) or (($tanktracks is 6) and ($time is 700))>>
<i>Morning radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 401)) or (($tanktracks is 2) and ($time is 461)) or (($tanktracks is 3) and ($time is 521)) or (($tanktracks is 4) and ($time is 581)) or (($tanktracks is 5) and ($time is 641)) or (($tanktracks is 6) and ($time is 701))>>
<i>Morning radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 402)) or (($tanktracks is 2) and ($time is 462)) or (($tanktracks is 3) and ($time is 522)) or (($tanktracks is 4) and ($time is 582)) or (($tanktracks is 5) and ($time is 642)) or (($tanktracks is 6) and ($time is 702))>>
<i>Morning radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 403)) or (($tanktracks is 2) and ($time is 463)) or (($tanktracks is 3) and ($time is 523)) or (($tanktracks is 4) and ($time is 583)) or (($tanktracks is 5) and ($time is 643)) or (($tanktracks is 6) and ($time is 703))>>
<i>Morning radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 404)) or (($tanktracks is 2) and ($time is 464)) or (($tanktracks is 3) and ($time is 524)) or (($tanktracks is 4) and ($time is 584)) or (($tanktracks is 5) and ($time is 644)) or (($tanktracks is 6) and ($time is 704))>>
<i>Morning radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 405)) or (($tanktracks is 2) and ($time is 465)) or (($tanktracks is 3) and ($time is 525)) or (($tanktracks is 4) and ($time is 585)) or (($tanktracks is 5) and ($time is 645)) or (($tanktracks is 6) and ($time is 705))>>
<i>Morning radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 406)) or (($tanktracks is 2) and ($time is 466)) or (($tanktracks is 3) and ($time is 526)) or (($tanktracks is 4) and ($time is 586)) or (($tanktracks is 5) and ($time is 646)) or (($tanktracks is 6) and ($time is 706))>>
<i>Morning radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 407)) or (($tanktracks is 2) and ($time is 467)) or (($tanktracks is 3) and ($time is 527)) or (($tanktracks is 4) and ($time is 587)) or (($tanktracks is 5) and ($time is 647)) or (($tanktracks is 6) and ($time is 707))>>
<i>Morning radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 408)) or (($tanktracks is 2) and ($time is 468)) or (($tanktracks is 3) and ($time is 528)) or (($tanktracks is 4) and ($time is 588)) or (($tanktracks is 5) and ($time is 648)) or (($tanktracks is 6) and ($time is 708))>>
<i>Morning radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 409)) or (($tanktracks is 2) and ($time is 469)) or (($tanktracks is 3) and ($time is 529)) or (($tanktracks is 4) and ($time is 589)) or (($tanktracks is 5) and ($time is 649)) or (($tanktracks is 6) and ($time is 709))>>
<i>Morning radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 410)) or (($tanktracks is 2) and ($time is 470)) or (($tanktracks is 3) and ($time is 530)) or (($tanktracks is 4) and ($time is 590)) or (($tanktracks is 5) and ($time is 650)) or (($tanktracks is 6) and ($time is 710))>>
<i>Morning radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 411)) or (($tanktracks is 2) and ($time is 471)) or (($tanktracks is 3) and ($time is 531)) or (($tanktracks is 4) and ($time is 591)) or (($tanktracks is 5) and ($time is 651)) or (($tanktracks is 6) and ($time is 711))>>
<i>Morning radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 412)) or (($tanktracks is 2) and ($time is 472)) or (($tanktracks is 3) and ($time is 532)) or (($tanktracks is 4) and ($time is 592)) or (($tanktracks is 5) and ($time is 652)) or (($tanktracks is 6) and ($time is 712))>>
<i>Morning radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 413)) or (($tanktracks is 2) and ($time is 473)) or (($tanktracks is 3) and ($time is 533)) or (($tanktracks is 4) and ($time is 593)) or (($tanktracks is 5) and ($time is 653)) or (($tanktracks is 6) and ($time is 713))>>
<i>Morning radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 414)) or (($tanktracks is 2) and ($time is 474)) or (($tanktracks is 3) and ($time is 534)) or (($tanktracks is 4) and ($time is 594)) or (($tanktracks is 5) and ($time is 654)) or (($tanktracks is 6) and ($time is 714))>>
<i>Morning radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 415)) or (($tanktracks is 2) and ($time is 475)) or (($tanktracks is 3) and ($time is 535)) or (($tanktracks is 4) and ($time is 595)) or (($tanktracks is 5) and ($time is 655)) or (($tanktracks is 6) and ($time is 715))>>
<i>Morning radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 416)) or (($tanktracks is 2) and ($time is 476)) or (($tanktracks is 3) and ($time is 536)) or (($tanktracks is 4) and ($time is 596)) or (($tanktracks is 5) and ($time is 656)) or (($tanktracks is 6) and ($time is 716))>>
<i>Morning radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 417)) or (($tanktracks is 2) and ($time is 477)) or (($tanktracks is 3) and ($time is 537)) or (($tanktracks is 4) and ($time is 597)) or (($tanktracks is 5) and ($time is 657)) or (($tanktracks is 6) and ($time is 717))>>
<i>Morning radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 418)) or (($tanktracks is 2) and ($time is 478)) or (($tanktracks is 3) and ($time is 538)) or (($tanktracks is 4) and ($time is 598)) or (($tanktracks is 5) and ($time is 658)) or (($tanktracks is 6) and ($time is 718))>>
<i>Morning radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 419)) or (($tanktracks is 2) and ($time is 479)) or (($tanktracks is 3) and ($time is 539)) or (($tanktracks is 4) and ($time is 599)) or (($tanktracks is 5) and ($time is 659)) or (($tanktracks is 6) and ($time is 719))>>
<i>Morning radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 373)) or (($tanktracks is 3) and ($time is 433)) or (($tanktracks is 4) and ($time is 493)) or (($tanktracks is 5) and ($time is 553)) or (($tanktracks is 6) and ($time is 613)) or (($tanktracks is 1) and ($time is 673))>>
<i>Morning radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 374)) or (($tanktracks is 3) and ($time is 434)) or (($tanktracks is 4) and ($time is 494)) or (($tanktracks is 5) and ($time is 554)) or (($tanktracks is 6) and ($time is 614)) or (($tanktracks is 1) and ($time is 674))>>
<i>Morning radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 375)) or (($tanktracks is 3) and ($time is 435)) or (($tanktracks is 4) and ($time is 495)) or (($tanktracks is 5) and ($time is 555)) or (($tanktracks is 6) and ($time is 615)) or (($tanktracks is 1) and ($time is 675))>>
<i>Morning radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 376)) or (($tanktracks is 3) and ($time is 436)) or (($tanktracks is 4) and ($time is 496)) or (($tanktracks is 5) and ($time is 556)) or (($tanktracks is 6) and ($time is 616)) or (($tanktracks is 1) and ($time is 676))>>
<i>Morning radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 377)) or (($tanktracks is 3) and ($time is 437)) or (($tanktracks is 4) and ($time is 497)) or (($tanktracks is 5) and ($time is 557)) or (($tanktracks is 6) and ($time is 617)) or (($tanktracks is 1) and ($time is 677))>>
<i>Morning radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 378)) or (($tanktracks is 3) and ($time is 438)) or (($tanktracks is 4) and ($time is 498)) or (($tanktracks is 5) and ($time is 558)) or (($tanktracks is 6) and ($time is 618)) or (($tanktracks is 1) and ($time is 678))>>
<i>Morning radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 379)) or (($tanktracks is 3) and ($time is 439)) or (($tanktracks is 4) and ($time is 499)) or (($tanktracks is 5) and ($time is 559)) or (($tanktracks is 6) and ($time is 619)) or (($tanktracks is 1) and ($time is 679))>>
<i>Morning radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 380)) or (($tanktracks is 3) and ($time is 440)) or (($tanktracks is 4) and ($time is 500)) or (($tanktracks is 5) and ($time is 560)) or (($tanktracks is 6) and ($time is 620)) or (($tanktracks is 1) and ($time is 680))>>
<i>Morning radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 381)) or (($tanktracks is 3) and ($time is 441)) or (($tanktracks is 4) and ($time is 501)) or (($tanktracks is 5) and ($time is 561)) or (($tanktracks is 6) and ($time is 621)) or (($tanktracks is 1) and ($time is 681))>>
<i>Morning radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 382)) or (($tanktracks is 3) and ($time is 442)) or (($tanktracks is 4) and ($time is 502)) or (($tanktracks is 5) and ($time is 562)) or (($tanktracks is 6) and ($time is 622)) or (($tanktracks is 1) and ($time is 682))>>
<i>Morning radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 383)) or (($tanktracks is 3) and ($time is 443)) or (($tanktracks is 4) and ($time is 503)) or (($tanktracks is 5) and ($time is 563)) or (($tanktracks is 6) and ($time is 623)) or (($tanktracks is 1) and ($time is 683))>>
<i>Morning radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 384)) or (($tanktracks is 3) and ($time is 444)) or (($tanktracks is 4) and ($time is 504)) or (($tanktracks is 5) and ($time is 564)) or (($tanktracks is 6) and ($time is 624)) or (($tanktracks is 1) and ($time is 684))>>
<i>Morning radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 385)) or (($tanktracks is 3) and ($time is 445)) or (($tanktracks is 4) and ($time is 505)) or (($tanktracks is 5) and ($time is 565)) or (($tanktracks is 6) and ($time is 625)) or (($tanktracks is 1) and ($time is 685))>>
<i>Morning radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 386)) or (($tanktracks is 3) and ($time is 446)) or (($tanktracks is 4) and ($time is 506)) or (($tanktracks is 5) and ($time is 566)) or (($tanktracks is 6) and ($time is 626)) or (($tanktracks is 1) and ($time is 686))>>
<i>Morning radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 387)) or (($tanktracks is 3) and ($time is 447)) or (($tanktracks is 4) and ($time is 507)) or (($tanktracks is 5) and ($time is 567)) or (($tanktracks is 6) and ($time is 627)) or (($tanktracks is 1) and ($time is 687))>>
<i>Morning radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 388)) or (($tanktracks is 3) and ($time is 448)) or (($tanktracks is 4) and ($time is 508)) or (($tanktracks is 5) and ($time is 568)) or (($tanktracks is 6) and ($time is 628)) or (($tanktracks is 1) and ($time is 688))>>
<i>Morning radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 389)) or (($tanktracks is 3) and ($time is 449)) or (($tanktracks is 4) and ($time is 509)) or (($tanktracks is 5) and ($time is 569)) or (($tanktracks is 6) and ($time is 629)) or (($tanktracks is 1) and ($time is 689))>>
<i>Morning radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 390)) or (($tanktracks is 3) and ($time is 450)) or (($tanktracks is 4) and ($time is 510)) or (($tanktracks is 5) and ($time is 570)) or (($tanktracks is 6) and ($time is 630)) or (($tanktracks is 1) and ($time is 690))>>
<i>Morning radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 391)) or (($tanktracks is 3) and ($time is 451)) or (($tanktracks is 4) and ($time is 511)) or (($tanktracks is 5) and ($time is 571)) or (($tanktracks is 6) and ($time is 631)) or (($tanktracks is 1) and ($time is 691))>>
<i>Morning radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 392)) or (($tanktracks is 3) and ($time is 452)) or (($tanktracks is 4) and ($time is 512)) or (($tanktracks is 5) and ($time is 572)) or (($tanktracks is 6) and ($time is 632)) or (($tanktracks is 1) and ($time is 692))>>
<i>Morning radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 393)) or (($tanktracks is 3) and ($time is 453)) or (($tanktracks is 4) and ($time is 513)) or (($tanktracks is 5) and ($time is 573)) or (($tanktracks is 6) and ($time is 633)) or (($tanktracks is 1) and ($time is 693))>>
<i>Morning radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 394)) or (($tanktracks is 3) and ($time is 454)) or (($tanktracks is 4) and ($time is 514)) or (($tanktracks is 5) and ($time is 574)) or (($tanktracks is 6) and ($time is 634)) or (($tanktracks is 1) and ($time is 694))>>
<i>Morning radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 395)) or (($tanktracks is 3) and ($time is 455)) or (($tanktracks is 4) and ($time is 515)) or (($tanktracks is 5) and ($time is 575)) or (($tanktracks is 6) and ($time is 635)) or (($tanktracks is 1) and ($time is 695))>>
<i>Morning radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 396)) or (($tanktracks is 3) and ($time is 456)) or (($tanktracks is 4) and ($time is 516)) or (($tanktracks is 5) and ($time is 576)) or (($tanktracks is 6) and ($time is 636)) or (($tanktracks is 1) and ($time is 696))>>
<i>Morning radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 397)) or (($tanktracks is 3) and ($time is 457)) or (($tanktracks is 4) and ($time is 517)) or (($tanktracks is 5) and ($time is 577)) or (($tanktracks is 6) and ($time is 637)) or (($tanktracks is 1) and ($time is 697))>>
<i>Morning radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 398)) or (($tanktracks is 3) and ($time is 458)) or (($tanktracks is 4) and ($time is 518)) or (($tanktracks is 5) and ($time is 578)) or (($tanktracks is 6) and ($time is 638)) or (($tanktracks is 1) and ($time is 698))>>
<i>Morning radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 399)) or (($tanktracks is 3) and ($time is 459)) or (($tanktracks is 4) and ($time is 519)) or (($tanktracks is 5) and ($time is 579)) or (($tanktracks is 6) and ($time is 639)) or (($tanktracks is 1) and ($time is 699))>>
<i>Morning radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 400)) or (($tanktracks is 3) and ($time is 460)) or (($tanktracks is 4) and ($time is 520)) or (($tanktracks is 5) and ($time is 580)) or (($tanktracks is 6) and ($time is 640)) or (($tanktracks is 1) and ($time is 700))>>
<i>Morning radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 401)) or (($tanktracks is 3) and ($time is 461)) or (($tanktracks is 4) and ($time is 521)) or (($tanktracks is 5) and ($time is 581)) or (($tanktracks is 6) and ($time is 641)) or (($tanktracks is 1) and ($time is 701))>>
<i>Morning radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 402)) or (($tanktracks is 3) and ($time is 462)) or (($tanktracks is 4) and ($time is 522)) or (($tanktracks is 5) and ($time is 582)) or (($tanktracks is 6) and ($time is 642)) or (($tanktracks is 1) and ($time is 702))>>
<i>Morning radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 403)) or (($tanktracks is 3) and ($time is 463)) or (($tanktracks is 4) and ($time is 523)) or (($tanktracks is 5) and ($time is 583)) or (($tanktracks is 6) and ($time is 643)) or (($tanktracks is 1) and ($time is 703))>>
<i>Morning radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 404)) or (($tanktracks is 3) and ($time is 464)) or (($tanktracks is 4) and ($time is 524)) or (($tanktracks is 5) and ($time is 584)) or (($tanktracks is 6) and ($time is 644)) or (($tanktracks is 1) and ($time is 704))>>
<i>Morning radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 405)) or (($tanktracks is 3) and ($time is 465)) or (($tanktracks is 4) and ($time is 525)) or (($tanktracks is 5) and ($time is 585)) or (($tanktracks is 6) and ($time is 645)) or (($tanktracks is 1) and ($time is 705))>>
<i>Morning radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 406)) or (($tanktracks is 3) and ($time is 466)) or (($tanktracks is 4) and ($time is 526)) or (($tanktracks is 5) and ($time is 586)) or (($tanktracks is 6) and ($time is 646)) or (($tanktracks is 1) and ($time is 706))>>
<i>Morning radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 407)) or (($tanktracks is 3) and ($time is 467)) or (($tanktracks is 4) and ($time is 527)) or (($tanktracks is 5) and ($time is 587)) or (($tanktracks is 6) and ($time is 647)) or (($tanktracks is 1) and ($time is 707))>>
<i>Morning radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 408)) or (($tanktracks is 3) and ($time is 468)) or (($tanktracks is 4) and ($time is 528)) or (($tanktracks is 5) and ($time is 588)) or (($tanktracks is 6) and ($time is 648)) or (($tanktracks is 1) and ($time is 708))>>
<i>Morning radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 409)) or (($tanktracks is 3) and ($time is 469)) or (($tanktracks is 4) and ($time is 529)) or (($tanktracks is 5) and ($time is 589)) or (($tanktracks is 6) and ($time is 649)) or (($tanktracks is 1) and ($time is 709))>>
<i>Morning radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 410)) or (($tanktracks is 3) and ($time is 470)) or (($tanktracks is 4) and ($time is 530)) or (($tanktracks is 5) and ($time is 590)) or (($tanktracks is 6) and ($time is 650)) or (($tanktracks is 1) and ($time is 710))>>
<i>Morning radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 411)) or (($tanktracks is 3) and ($time is 471)) or (($tanktracks is 4) and ($time is 531)) or (($tanktracks is 5) and ($time is 591)) or (($tanktracks is 6) and ($time is 651)) or (($tanktracks is 1) and ($time is 711))>>
<i>Morning radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 412)) or (($tanktracks is 3) and ($time is 472)) or (($tanktracks is 4) and ($time is 532)) or (($tanktracks is 5) and ($time is 592)) or (($tanktracks is 6) and ($time is 652)) or (($tanktracks is 1) and ($time is 712))>>
<i>Morning radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 413)) or (($tanktracks is 3) and ($time is 473)) or (($tanktracks is 4) and ($time is 533)) or (($tanktracks is 5) and ($time is 593)) or (($tanktracks is 6) and ($time is 653)) or (($tanktracks is 1) and ($time is 713))>>
<i>Morning radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 414)) or (($tanktracks is 3) and ($time is 474)) or (($tanktracks is 4) and ($time is 534)) or (($tanktracks is 5) and ($time is 594)) or (($tanktracks is 6) and ($time is 654)) or (($tanktracks is 1) and ($time is 714))>>
<i>Morning radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 415)) or (($tanktracks is 3) and ($time is 475)) or (($tanktracks is 4) and ($time is 535)) or (($tanktracks is 5) and ($time is 595)) or (($tanktracks is 6) and ($time is 655)) or (($tanktracks is 1) and ($time is 715))>>
<i>Morning radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 416)) or (($tanktracks is 3) and ($time is 476)) or (($tanktracks is 4) and ($time is 536)) or (($tanktracks is 5) and ($time is 596)) or (($tanktracks is 6) and ($time is 656)) or (($tanktracks is 1) and ($time is 716))>>
<i>Morning radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 417)) or (($tanktracks is 3) and ($time is 477)) or (($tanktracks is 4) and ($time is 537)) or (($tanktracks is 5) and ($time is 597)) or (($tanktracks is 6) and ($time is 657)) or (($tanktracks is 1) and ($time is 717))>>
<i>Morning radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 418)) or (($tanktracks is 3) and ($time is 478)) or (($tanktracks is 4) and ($time is 538)) or (($tanktracks is 5) and ($time is 598)) or (($tanktracks is 6) and ($time is 658)) or (($tanktracks is 1) and ($time is 718))>>
<i>Morning radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 419)) or (($tanktracks is 3) and ($time is 479)) or (($tanktracks is 4) and ($time is 539)) or (($tanktracks is 5) and ($time is 599)) or (($tanktracks is 6) and ($time is 659)) or (($tanktracks is 1) and ($time is 719))>>
<i>Morning radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 373)) or (($tanktracks is 4) and ($time is 433)) or (($tanktracks is 5) and ($time is 493)) or (($tanktracks is 6) and ($time is 553)) or (($tanktracks is 1) and ($time is 613)) or (($tanktracks is 2) and ($time is 673))>>
<i>Morning radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 374)) or (($tanktracks is 4) and ($time is 434)) or (($tanktracks is 5) and ($time is 494)) or (($tanktracks is 6) and ($time is 554)) or (($tanktracks is 1) and ($time is 614)) or (($tanktracks is 2) and ($time is 674))>>
<i>Morning radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 375)) or (($tanktracks is 4) and ($time is 435)) or (($tanktracks is 5) and ($time is 495)) or (($tanktracks is 6) and ($time is 555)) or (($tanktracks is 1) and ($time is 615)) or (($tanktracks is 2) and ($time is 675))>>
<i>Morning radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 376)) or (($tanktracks is 4) and ($time is 436)) or (($tanktracks is 5) and ($time is 496)) or (($tanktracks is 6) and ($time is 556)) or (($tanktracks is 1) and ($time is 616)) or (($tanktracks is 2) and ($time is 676))>>
<i>Morning radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 377)) or (($tanktracks is 4) and ($time is 437)) or (($tanktracks is 5) and ($time is 497)) or (($tanktracks is 6) and ($time is 557)) or (($tanktracks is 1) and ($time is 617)) or (($tanktracks is 2) and ($time is 677))>>
<i>Morning radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 378)) or (($tanktracks is 4) and ($time is 438)) or (($tanktracks is 5) and ($time is 498)) or (($tanktracks is 6) and ($time is 558)) or (($tanktracks is 1) and ($time is 618)) or (($tanktracks is 2) and ($time is 678))>>
<i>Morning radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 379)) or (($tanktracks is 4) and ($time is 439)) or (($tanktracks is 5) and ($time is 499)) or (($tanktracks is 6) and ($time is 559)) or (($tanktracks is 1) and ($time is 619)) or (($tanktracks is 2) and ($time is 679))>>
<i>Morning radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 380)) or (($tanktracks is 4) and ($time is 440)) or (($tanktracks is 5) and ($time is 500)) or (($tanktracks is 6) and ($time is 560)) or (($tanktracks is 1) and ($time is 620)) or (($tanktracks is 2) and ($time is 680))>>
<i>Morning radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 381)) or (($tanktracks is 4) and ($time is 441)) or (($tanktracks is 5) and ($time is 501)) or (($tanktracks is 6) and ($time is 561)) or (($tanktracks is 1) and ($time is 621)) or (($tanktracks is 2) and ($time is 681))>>
<i>Morning radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 382)) or (($tanktracks is 4) and ($time is 442)) or (($tanktracks is 5) and ($time is 502)) or (($tanktracks is 6) and ($time is 562)) or (($tanktracks is 1) and ($time is 622)) or (($tanktracks is 2) and ($time is 682))>>
<i>Morning radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 383)) or (($tanktracks is 4) and ($time is 443)) or (($tanktracks is 5) and ($time is 503)) or (($tanktracks is 6) and ($time is 563)) or (($tanktracks is 1) and ($time is 623)) or (($tanktracks is 2) and ($time is 683))>>
<i>Morning radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 384)) or (($tanktracks is 4) and ($time is 444)) or (($tanktracks is 5) and ($time is 504)) or (($tanktracks is 6) and ($time is 564)) or (($tanktracks is 1) and ($time is 624)) or (($tanktracks is 2) and ($time is 684))>>
<i>Morning radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 385)) or (($tanktracks is 4) and ($time is 445)) or (($tanktracks is 5) and ($time is 505)) or (($tanktracks is 6) and ($time is 565)) or (($tanktracks is 1) and ($time is 625)) or (($tanktracks is 2) and ($time is 685))>>
<i>Morning radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 386)) or (($tanktracks is 4) and ($time is 446)) or (($tanktracks is 5) and ($time is 506)) or (($tanktracks is 6) and ($time is 566)) or (($tanktracks is 1) and ($time is 626)) or (($tanktracks is 2) and ($time is 686))>>
<i>Morning radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 387)) or (($tanktracks is 4) and ($time is 447)) or (($tanktracks is 5) and ($time is 507)) or (($tanktracks is 6) and ($time is 567)) or (($tanktracks is 1) and ($time is 627)) or (($tanktracks is 2) and ($time is 687))>>
<i>Morning radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 388)) or (($tanktracks is 4) and ($time is 448)) or (($tanktracks is 5) and ($time is 508)) or (($tanktracks is 6) and ($time is 568)) or (($tanktracks is 1) and ($time is 628)) or (($tanktracks is 2) and ($time is 688))>>
<i>Morning radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 389)) or (($tanktracks is 4) and ($time is 449)) or (($tanktracks is 5) and ($time is 509)) or (($tanktracks is 6) and ($time is 569)) or (($tanktracks is 1) and ($time is 629)) or (($tanktracks is 2) and ($time is 689))>>
<i>Morning radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 390)) or (($tanktracks is 4) and ($time is 450)) or (($tanktracks is 5) and ($time is 510)) or (($tanktracks is 6) and ($time is 570)) or (($tanktracks is 1) and ($time is 630)) or (($tanktracks is 2) and ($time is 690))>>
<i>Morning radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 391)) or (($tanktracks is 4) and ($time is 451)) or (($tanktracks is 5) and ($time is 511)) or (($tanktracks is 6) and ($time is 571)) or (($tanktracks is 1) and ($time is 631)) or (($tanktracks is 2) and ($time is 691))>>
<i>Morning radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 392)) or (($tanktracks is 4) and ($time is 452)) or (($tanktracks is 5) and ($time is 512)) or (($tanktracks is 6) and ($time is 572)) or (($tanktracks is 1) and ($time is 632)) or (($tanktracks is 2) and ($time is 692))>>
<i>Morning radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 393)) or (($tanktracks is 4) and ($time is 453)) or (($tanktracks is 5) and ($time is 513)) or (($tanktracks is 6) and ($time is 573)) or (($tanktracks is 1) and ($time is 633)) or (($tanktracks is 2) and ($time is 693))>>
<i>Morning radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 394)) or (($tanktracks is 4) and ($time is 454)) or (($tanktracks is 5) and ($time is 514)) or (($tanktracks is 6) and ($time is 574)) or (($tanktracks is 1) and ($time is 634)) or (($tanktracks is 2) and ($time is 694))>>
<i>Morning radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 395)) or (($tanktracks is 4) and ($time is 455)) or (($tanktracks is 5) and ($time is 515)) or (($tanktracks is 6) and ($time is 575)) or (($tanktracks is 1) and ($time is 635)) or (($tanktracks is 2) and ($time is 695))>>
<i>Morning radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 396)) or (($tanktracks is 4) and ($time is 456)) or (($tanktracks is 5) and ($time is 516)) or (($tanktracks is 6) and ($time is 576)) or (($tanktracks is 1) and ($time is 636)) or (($tanktracks is 2) and ($time is 696))>>
<i>Morning radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 397)) or (($tanktracks is 4) and ($time is 457)) or (($tanktracks is 5) and ($time is 517)) or (($tanktracks is 6) and ($time is 577)) or (($tanktracks is 1) and ($time is 637)) or (($tanktracks is 2) and ($time is 697))>>
<i>Morning radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 398)) or (($tanktracks is 4) and ($time is 458)) or (($tanktracks is 5) and ($time is 518)) or (($tanktracks is 6) and ($time is 578)) or (($tanktracks is 1) and ($time is 638)) or (($tanktracks is 2) and ($time is 698))>>
<i>Morning radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 399)) or (($tanktracks is 4) and ($time is 459)) or (($tanktracks is 5) and ($time is 519)) or (($tanktracks is 6) and ($time is 579)) or (($tanktracks is 1) and ($time is 639)) or (($tanktracks is 2) and ($time is 699))>>
<i>Morning radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 400)) or (($tanktracks is 4) and ($time is 460)) or (($tanktracks is 5) and ($time is 520)) or (($tanktracks is 6) and ($time is 580)) or (($tanktracks is 1) and ($time is 640)) or (($tanktracks is 2) and ($time is 700))>>
<i>Morning radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 401)) or (($tanktracks is 4) and ($time is 461)) or (($tanktracks is 5) and ($time is 521)) or (($tanktracks is 6) and ($time is 581)) or (($tanktracks is 1) and ($time is 641)) or (($tanktracks is 2) and ($time is 701))>>
<i>Morning radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 402)) or (($tanktracks is 4) and ($time is 462)) or (($tanktracks is 5) and ($time is 522)) or (($tanktracks is 6) and ($time is 582)) or (($tanktracks is 1) and ($time is 642)) or (($tanktracks is 2) and ($time is 702))>>
<i>Morning radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 403)) or (($tanktracks is 4) and ($time is 463)) or (($tanktracks is 5) and ($time is 523)) or (($tanktracks is 6) and ($time is 583)) or (($tanktracks is 1) and ($time is 643)) or (($tanktracks is 2) and ($time is 703))>>
<i>Morning radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 404)) or (($tanktracks is 4) and ($time is 464)) or (($tanktracks is 5) and ($time is 524)) or (($tanktracks is 6) and ($time is 584)) or (($tanktracks is 1) and ($time is 644)) or (($tanktracks is 2) and ($time is 704))>>
<i>Morning radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 405)) or (($tanktracks is 4) and ($time is 465)) or (($tanktracks is 5) and ($time is 525)) or (($tanktracks is 6) and ($time is 585)) or (($tanktracks is 1) and ($time is 645)) or (($tanktracks is 2) and ($time is 705))>>
<i>Morning radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 406)) or (($tanktracks is 4) and ($time is 466)) or (($tanktracks is 5) and ($time is 526)) or (($tanktracks is 6) and ($time is 586)) or (($tanktracks is 1) and ($time is 646)) or (($tanktracks is 2) and ($time is 706))>>
<i>Morning radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 407)) or (($tanktracks is 4) and ($time is 467)) or (($tanktracks is 5) and ($time is 527)) or (($tanktracks is 6) and ($time is 587)) or (($tanktracks is 1) and ($time is 647)) or (($tanktracks is 2) and ($time is 707))>>
<i>Morning radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 408)) or (($tanktracks is 4) and ($time is 468)) or (($tanktracks is 5) and ($time is 528)) or (($tanktracks is 6) and ($time is 588)) or (($tanktracks is 1) and ($time is 648)) or (($tanktracks is 2) and ($time is 708))>>
<i>Morning radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 409)) or (($tanktracks is 4) and ($time is 469)) or (($tanktracks is 5) and ($time is 529)) or (($tanktracks is 6) and ($time is 589)) or (($tanktracks is 1) and ($time is 649)) or (($tanktracks is 2) and ($time is 709))>>
<i>Morning radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 410)) or (($tanktracks is 4) and ($time is 470)) or (($tanktracks is 5) and ($time is 530)) or (($tanktracks is 6) and ($time is 590)) or (($tanktracks is 1) and ($time is 650)) or (($tanktracks is 2) and ($time is 710))>>
<i>Morning radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 411)) or (($tanktracks is 4) and ($time is 471)) or (($tanktracks is 5) and ($time is 531)) or (($tanktracks is 6) and ($time is 591)) or (($tanktracks is 1) and ($time is 651)) or (($tanktracks is 2) and ($time is 711))>>
<i>Morning radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 412)) or (($tanktracks is 4) and ($time is 472)) or (($tanktracks is 5) and ($time is 532)) or (($tanktracks is 6) and ($time is 592)) or (($tanktracks is 1) and ($time is 652)) or (($tanktracks is 2) and ($time is 712))>>
<i>Morning radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 413)) or (($tanktracks is 4) and ($time is 473)) or (($tanktracks is 5) and ($time is 533)) or (($tanktracks is 6) and ($time is 593)) or (($tanktracks is 1) and ($time is 653)) or (($tanktracks is 2) and ($time is 713))>>
<i>Morning radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 414)) or (($tanktracks is 4) and ($time is 474)) or (($tanktracks is 5) and ($time is 534)) or (($tanktracks is 6) and ($time is 594)) or (($tanktracks is 1) and ($time is 654)) or (($tanktracks is 2) and ($time is 714))>>
<i>Morning radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 415)) or (($tanktracks is 4) and ($time is 475)) or (($tanktracks is 5) and ($time is 535)) or (($tanktracks is 6) and ($time is 595)) or (($tanktracks is 1) and ($time is 655)) or (($tanktracks is 2) and ($time is 715))>>
<i>Morning radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 416)) or (($tanktracks is 4) and ($time is 476)) or (($tanktracks is 5) and ($time is 536)) or (($tanktracks is 6) and ($time is 596)) or (($tanktracks is 1) and ($time is 656)) or (($tanktracks is 2) and ($time is 716))>>
<i>Morning radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 417)) or (($tanktracks is 4) and ($time is 477)) or (($tanktracks is 5) and ($time is 537)) or (($tanktracks is 6) and ($time is 597)) or (($tanktracks is 1) and ($time is 657)) or (($tanktracks is 2) and ($time is 717))>>
<i>Morning radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 418)) or (($tanktracks is 4) and ($time is 478)) or (($tanktracks is 5) and ($time is 538)) or (($tanktracks is 6) and ($time is 598)) or (($tanktracks is 1) and ($time is 658)) or (($tanktracks is 2) and ($time is 718))>>
<i>Morning radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 419)) or (($tanktracks is 4) and ($time is 479)) or (($tanktracks is 5) and ($time is 539)) or (($tanktracks is 6) and ($time is 599)) or (($tanktracks is 1) and ($time is 659)) or (($tanktracks is 2) and ($time is 719))>>
<i>Morning radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 373)) or (($tanktracks is 5) and ($time is 433)) or (($tanktracks is 6) and ($time is 493)) or (($tanktracks is 1) and ($time is 553)) or (($tanktracks is 2) and ($time is 613)) or (($tanktracks is 3) and ($time is 673))>>
<i>Morning radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 374)) or (($tanktracks is 5) and ($time is 434)) or (($tanktracks is 6) and ($time is 494)) or (($tanktracks is 1) and ($time is 554)) or (($tanktracks is 2) and ($time is 614)) or (($tanktracks is 3) and ($time is 674))>>
<i>Morning radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 375)) or (($tanktracks is 5) and ($time is 435)) or (($tanktracks is 6) and ($time is 495)) or (($tanktracks is 1) and ($time is 555)) or (($tanktracks is 2) and ($time is 615)) or (($tanktracks is 3) and ($time is 675))>>
<i>Morning radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 376)) or (($tanktracks is 5) and ($time is 436)) or (($tanktracks is 6) and ($time is 496)) or (($tanktracks is 1) and ($time is 556)) or (($tanktracks is 2) and ($time is 616)) or (($tanktracks is 3) and ($time is 676))>>
<i>Morning radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 377)) or (($tanktracks is 5) and ($time is 437)) or (($tanktracks is 6) and ($time is 497)) or (($tanktracks is 1) and ($time is 557)) or (($tanktracks is 2) and ($time is 617)) or (($tanktracks is 3) and ($time is 677))>>
<i>Morning radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 378)) or (($tanktracks is 5) and ($time is 438)) or (($tanktracks is 6) and ($time is 498)) or (($tanktracks is 1) and ($time is 558)) or (($tanktracks is 2) and ($time is 618)) or (($tanktracks is 3) and ($time is 678))>>
<i>Morning radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 379)) or (($tanktracks is 5) and ($time is 439)) or (($tanktracks is 6) and ($time is 499)) or (($tanktracks is 1) and ($time is 559)) or (($tanktracks is 2) and ($time is 619)) or (($tanktracks is 3) and ($time is 679))>>
<i>Morning radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 380)) or (($tanktracks is 5) and ($time is 440)) or (($tanktracks is 6) and ($time is 500)) or (($tanktracks is 1) and ($time is 560)) or (($tanktracks is 2) and ($time is 620)) or (($tanktracks is 3) and ($time is 680))>>
<i>Morning radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 381)) or (($tanktracks is 5) and ($time is 441)) or (($tanktracks is 6) and ($time is 501)) or (($tanktracks is 1) and ($time is 561)) or (($tanktracks is 2) and ($time is 621)) or (($tanktracks is 3) and ($time is 681))>>
<i>Morning radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 382)) or (($tanktracks is 5) and ($time is 442)) or (($tanktracks is 6) and ($time is 502)) or (($tanktracks is 1) and ($time is 562)) or (($tanktracks is 2) and ($time is 622)) or (($tanktracks is 3) and ($time is 682))>>
<i>Morning radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 383)) or (($tanktracks is 5) and ($time is 443)) or (($tanktracks is 6) and ($time is 503)) or (($tanktracks is 1) and ($time is 563)) or (($tanktracks is 2) and ($time is 623)) or (($tanktracks is 3) and ($time is 683))>>
<i>Morning radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 384)) or (($tanktracks is 5) and ($time is 444)) or (($tanktracks is 6) and ($time is 504)) or (($tanktracks is 1) and ($time is 564)) or (($tanktracks is 2) and ($time is 624)) or (($tanktracks is 3) and ($time is 684))>>
<i>Morning radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 385)) or (($tanktracks is 5) and ($time is 445)) or (($tanktracks is 6) and ($time is 505)) or (($tanktracks is 1) and ($time is 565)) or (($tanktracks is 2) and ($time is 625)) or (($tanktracks is 3) and ($time is 685))>>
<i>Morning radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 386)) or (($tanktracks is 5) and ($time is 446)) or (($tanktracks is 6) and ($time is 506)) or (($tanktracks is 1) and ($time is 566)) or (($tanktracks is 2) and ($time is 626)) or (($tanktracks is 3) and ($time is 686))>>
<i>Morning radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 387)) or (($tanktracks is 5) and ($time is 447)) or (($tanktracks is 6) and ($time is 507)) or (($tanktracks is 1) and ($time is 567)) or (($tanktracks is 2) and ($time is 627)) or (($tanktracks is 3) and ($time is 687))>>
<i>Morning radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 388)) or (($tanktracks is 5) and ($time is 448)) or (($tanktracks is 6) and ($time is 508)) or (($tanktracks is 1) and ($time is 568)) or (($tanktracks is 2) and ($time is 628)) or (($tanktracks is 3) and ($time is 688))>>
<i>Morning radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 389)) or (($tanktracks is 5) and ($time is 449)) or (($tanktracks is 6) and ($time is 509)) or (($tanktracks is 1) and ($time is 569)) or (($tanktracks is 2) and ($time is 629)) or (($tanktracks is 3) and ($time is 689))>>
<i>Morning radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 390)) or (($tanktracks is 5) and ($time is 450)) or (($tanktracks is 6) and ($time is 510)) or (($tanktracks is 1) and ($time is 570)) or (($tanktracks is 2) and ($time is 630)) or (($tanktracks is 3) and ($time is 690))>>
<i>Morning radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 391)) or (($tanktracks is 5) and ($time is 451)) or (($tanktracks is 6) and ($time is 511)) or (($tanktracks is 1) and ($time is 571)) or (($tanktracks is 2) and ($time is 631)) or (($tanktracks is 3) and ($time is 691))>>
<i>Morning radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 392)) or (($tanktracks is 5) and ($time is 452)) or (($tanktracks is 6) and ($time is 512)) or (($tanktracks is 1) and ($time is 572)) or (($tanktracks is 2) and ($time is 632)) or (($tanktracks is 3) and ($time is 692))>>
<i>Morning radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 393)) or (($tanktracks is 5) and ($time is 453)) or (($tanktracks is 6) and ($time is 513)) or (($tanktracks is 1) and ($time is 573)) or (($tanktracks is 2) and ($time is 633)) or (($tanktracks is 3) and ($time is 693))>>
<i>Morning radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 394)) or (($tanktracks is 5) and ($time is 454)) or (($tanktracks is 6) and ($time is 514)) or (($tanktracks is 1) and ($time is 574)) or (($tanktracks is 2) and ($time is 634)) or (($tanktracks is 3) and ($time is 694))>>
<i>Morning radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 395)) or (($tanktracks is 5) and ($time is 455)) or (($tanktracks is 6) and ($time is 515)) or (($tanktracks is 1) and ($time is 575)) or (($tanktracks is 2) and ($time is 635)) or (($tanktracks is 3) and ($time is 695))>>
<i>Morning radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 396)) or (($tanktracks is 5) and ($time is 456)) or (($tanktracks is 6) and ($time is 516)) or (($tanktracks is 1) and ($time is 576)) or (($tanktracks is 2) and ($time is 636)) or (($tanktracks is 3) and ($time is 696))>>
<i>Morning radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 397)) or (($tanktracks is 5) and ($time is 457)) or (($tanktracks is 6) and ($time is 517)) or (($tanktracks is 1) and ($time is 577)) or (($tanktracks is 2) and ($time is 637)) or (($tanktracks is 3) and ($time is 697))>>
<i>Morning radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 398)) or (($tanktracks is 5) and ($time is 458)) or (($tanktracks is 6) and ($time is 518)) or (($tanktracks is 1) and ($time is 578)) or (($tanktracks is 2) and ($time is 638)) or (($tanktracks is 3) and ($time is 698))>>
<i>Morning radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 399)) or (($tanktracks is 5) and ($time is 459)) or (($tanktracks is 6) and ($time is 519)) or (($tanktracks is 1) and ($time is 579)) or (($tanktracks is 2) and ($time is 639)) or (($tanktracks is 3) and ($time is 699))>>
<i>Morning radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 400)) or (($tanktracks is 5) and ($time is 460)) or (($tanktracks is 6) and ($time is 520)) or (($tanktracks is 1) and ($time is 580)) or (($tanktracks is 2) and ($time is 640)) or (($tanktracks is 3) and ($time is 700))>>
<i>Morning radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 401)) or (($tanktracks is 5) and ($time is 461)) or (($tanktracks is 6) and ($time is 521)) or (($tanktracks is 1) and ($time is 581)) or (($tanktracks is 2) and ($time is 641)) or (($tanktracks is 3) and ($time is 701))>>
<i>Morning radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 402)) or (($tanktracks is 5) and ($time is 462)) or (($tanktracks is 6) and ($time is 522)) or (($tanktracks is 1) and ($time is 582)) or (($tanktracks is 2) and ($time is 642)) or (($tanktracks is 3) and ($time is 702))>>
<i>Morning radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 403)) or (($tanktracks is 5) and ($time is 463)) or (($tanktracks is 6) and ($time is 523)) or (($tanktracks is 1) and ($time is 583)) or (($tanktracks is 2) and ($time is 643)) or (($tanktracks is 3) and ($time is 703))>>
<i>Morning radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 404)) or (($tanktracks is 5) and ($time is 464)) or (($tanktracks is 6) and ($time is 524)) or (($tanktracks is 1) and ($time is 584)) or (($tanktracks is 2) and ($time is 644)) or (($tanktracks is 3) and ($time is 704))>>
<i>Morning radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 405)) or (($tanktracks is 5) and ($time is 465)) or (($tanktracks is 6) and ($time is 525)) or (($tanktracks is 1) and ($time is 585)) or (($tanktracks is 2) and ($time is 645)) or (($tanktracks is 3) and ($time is 705))>>
<i>Morning radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 406)) or (($tanktracks is 5) and ($time is 466)) or (($tanktracks is 6) and ($time is 526)) or (($tanktracks is 1) and ($time is 586)) or (($tanktracks is 2) and ($time is 646)) or (($tanktracks is 3) and ($time is 706))>>
<i>Morning radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 407)) or (($tanktracks is 5) and ($time is 467)) or (($tanktracks is 6) and ($time is 527)) or (($tanktracks is 1) and ($time is 587)) or (($tanktracks is 2) and ($time is 647)) or (($tanktracks is 3) and ($time is 707))>>
<i>Morning radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 408)) or (($tanktracks is 5) and ($time is 468)) or (($tanktracks is 6) and ($time is 528)) or (($tanktracks is 1) and ($time is 588)) or (($tanktracks is 2) and ($time is 648)) or (($tanktracks is 3) and ($time is 708))>>
<i>Morning radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 409)) or (($tanktracks is 5) and ($time is 469)) or (($tanktracks is 6) and ($time is 529)) or (($tanktracks is 1) and ($time is 589)) or (($tanktracks is 2) and ($time is 649)) or (($tanktracks is 3) and ($time is 709))>>
<i>Morning radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 410)) or (($tanktracks is 5) and ($time is 470)) or (($tanktracks is 6) and ($time is 530)) or (($tanktracks is 1) and ($time is 590)) or (($tanktracks is 2) and ($time is 650)) or (($tanktracks is 3) and ($time is 710))>>
<i>Morning radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 411)) or (($tanktracks is 5) and ($time is 471)) or (($tanktracks is 6) and ($time is 531)) or (($tanktracks is 1) and ($time is 591)) or (($tanktracks is 2) and ($time is 651)) or (($tanktracks is 3) and ($time is 711))>>
<i>Morning radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 412)) or (($tanktracks is 5) and ($time is 472)) or (($tanktracks is 6) and ($time is 532)) or (($tanktracks is 1) and ($time is 592)) or (($tanktracks is 2) and ($time is 652)) or (($tanktracks is 3) and ($time is 712))>>
<i>Morning radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 413)) or (($tanktracks is 5) and ($time is 473)) or (($tanktracks is 6) and ($time is 533)) or (($tanktracks is 1) and ($time is 593)) or (($tanktracks is 2) and ($time is 653)) or (($tanktracks is 3) and ($time is 713))>>
<i>Morning radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 414)) or (($tanktracks is 5) and ($time is 474)) or (($tanktracks is 6) and ($time is 534)) or (($tanktracks is 1) and ($time is 594)) or (($tanktracks is 2) and ($time is 654)) or (($tanktracks is 3) and ($time is 714))>>
<i>Morning radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 415)) or (($tanktracks is 5) and ($time is 475)) or (($tanktracks is 6) and ($time is 535)) or (($tanktracks is 1) and ($time is 595)) or (($tanktracks is 2) and ($time is 655)) or (($tanktracks is 3) and ($time is 715))>>
<i>Morning radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 416)) or (($tanktracks is 5) and ($time is 476)) or (($tanktracks is 6) and ($time is 536)) or (($tanktracks is 1) and ($time is 596)) or (($tanktracks is 2) and ($time is 656)) or (($tanktracks is 3) and ($time is 716))>>
<i>Morning radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 417)) or (($tanktracks is 5) and ($time is 477)) or (($tanktracks is 6) and ($time is 537)) or (($tanktracks is 1) and ($time is 597)) or (($tanktracks is 2) and ($time is 657)) or (($tanktracks is 3) and ($time is 717))>>
<i>Morning radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 418)) or (($tanktracks is 5) and ($time is 478)) or (($tanktracks is 6) and ($time is 538)) or (($tanktracks is 1) and ($time is 598)) or (($tanktracks is 2) and ($time is 658)) or (($tanktracks is 3) and ($time is 718))>>
<i>Morning radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 419)) or (($tanktracks is 5) and ($time is 479)) or (($tanktracks is 6) and ($time is 539)) or (($tanktracks is 1) and ($time is 599)) or (($tanktracks is 2) and ($time is 659)) or (($tanktracks is 3) and ($time is 719))>>
<i>Morning radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 373)) or (($tanktracks is 6) and ($time is 433)) or (($tanktracks is 1) and ($time is 493)) or (($tanktracks is 2) and ($time is 553)) or (($tanktracks is 3) and ($time is 613)) or (($tanktracks is 4) and ($time is 673))>>
<i>Morning radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 374)) or (($tanktracks is 6) and ($time is 434)) or (($tanktracks is 1) and ($time is 494)) or (($tanktracks is 2) and ($time is 554)) or (($tanktracks is 3) and ($time is 614)) or (($tanktracks is 4) and ($time is 674))>>
<i>Morning radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 375)) or (($tanktracks is 6) and ($time is 435)) or (($tanktracks is 1) and ($time is 495)) or (($tanktracks is 2) and ($time is 555)) or (($tanktracks is 3) and ($time is 615)) or (($tanktracks is 4) and ($time is 675))>>
<i>Morning radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 376)) or (($tanktracks is 6) and ($time is 436)) or (($tanktracks is 1) and ($time is 496)) or (($tanktracks is 2) and ($time is 556)) or (($tanktracks is 3) and ($time is 616)) or (($tanktracks is 4) and ($time is 676))>>
<i>Morning radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 377)) or (($tanktracks is 6) and ($time is 437)) or (($tanktracks is 1) and ($time is 497)) or (($tanktracks is 2) and ($time is 557)) or (($tanktracks is 3) and ($time is 617)) or (($tanktracks is 4) and ($time is 677))>>
<i>Morning radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 378)) or (($tanktracks is 6) and ($time is 438)) or (($tanktracks is 1) and ($time is 498)) or (($tanktracks is 2) and ($time is 558)) or (($tanktracks is 3) and ($time is 618)) or (($tanktracks is 4) and ($time is 678))>>
<i>Morning radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 379)) or (($tanktracks is 6) and ($time is 439)) or (($tanktracks is 1) and ($time is 499)) or (($tanktracks is 2) and ($time is 559)) or (($tanktracks is 3) and ($time is 619)) or (($tanktracks is 4) and ($time is 679))>>
<i>Morning radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 380)) or (($tanktracks is 6) and ($time is 440)) or (($tanktracks is 1) and ($time is 500)) or (($tanktracks is 2) and ($time is 560)) or (($tanktracks is 3) and ($time is 620)) or (($tanktracks is 4) and ($time is 680))>>
<i>Morning radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 381)) or (($tanktracks is 6) and ($time is 441)) or (($tanktracks is 1) and ($time is 501)) or (($tanktracks is 2) and ($time is 561)) or (($tanktracks is 3) and ($time is 621)) or (($tanktracks is 4) and ($time is 681))>>
<i>Morning radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 382)) or (($tanktracks is 6) and ($time is 442)) or (($tanktracks is 1) and ($time is 502)) or (($tanktracks is 2) and ($time is 562)) or (($tanktracks is 3) and ($time is 622)) or (($tanktracks is 4) and ($time is 682))>>
<i>Morning radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 383)) or (($tanktracks is 6) and ($time is 443)) or (($tanktracks is 1) and ($time is 503)) or (($tanktracks is 2) and ($time is 563)) or (($tanktracks is 3) and ($time is 623)) or (($tanktracks is 4) and ($time is 683))>>
<i>Morning radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 384)) or (($tanktracks is 6) and ($time is 444)) or (($tanktracks is 1) and ($time is 504)) or (($tanktracks is 2) and ($time is 564)) or (($tanktracks is 3) and ($time is 624)) or (($tanktracks is 4) and ($time is 684))>>
<i>Morning radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 385)) or (($tanktracks is 6) and ($time is 445)) or (($tanktracks is 1) and ($time is 505)) or (($tanktracks is 2) and ($time is 565)) or (($tanktracks is 3) and ($time is 625)) or (($tanktracks is 4) and ($time is 685))>>
<i>Morning radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 386)) or (($tanktracks is 6) and ($time is 446)) or (($tanktracks is 1) and ($time is 506)) or (($tanktracks is 2) and ($time is 566)) or (($tanktracks is 3) and ($time is 626)) or (($tanktracks is 4) and ($time is 686))>>
<i>Morning radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 387)) or (($tanktracks is 6) and ($time is 447)) or (($tanktracks is 1) and ($time is 507)) or (($tanktracks is 2) and ($time is 567)) or (($tanktracks is 3) and ($time is 627)) or (($tanktracks is 4) and ($time is 687))>>
<i>Morning radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 388)) or (($tanktracks is 6) and ($time is 448)) or (($tanktracks is 1) and ($time is 508)) or (($tanktracks is 2) and ($time is 568)) or (($tanktracks is 3) and ($time is 628)) or (($tanktracks is 4) and ($time is 688))>>
<i>Morning radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 389)) or (($tanktracks is 6) and ($time is 449)) or (($tanktracks is 1) and ($time is 509)) or (($tanktracks is 2) and ($time is 569)) or (($tanktracks is 3) and ($time is 629)) or (($tanktracks is 4) and ($time is 689))>>
<i>Morning radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 390)) or (($tanktracks is 6) and ($time is 450)) or (($tanktracks is 1) and ($time is 510)) or (($tanktracks is 2) and ($time is 570)) or (($tanktracks is 3) and ($time is 630)) or (($tanktracks is 4) and ($time is 690))>>
<i>Morning radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 391)) or (($tanktracks is 6) and ($time is 451)) or (($tanktracks is 1) and ($time is 511)) or (($tanktracks is 2) and ($time is 571)) or (($tanktracks is 3) and ($time is 631)) or (($tanktracks is 4) and ($time is 691))>>
<i>Morning radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 392)) or (($tanktracks is 6) and ($time is 452)) or (($tanktracks is 1) and ($time is 512)) or (($tanktracks is 2) and ($time is 572)) or (($tanktracks is 3) and ($time is 632)) or (($tanktracks is 4) and ($time is 692))>>
<i>Morning radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 393)) or (($tanktracks is 6) and ($time is 453)) or (($tanktracks is 1) and ($time is 513)) or (($tanktracks is 2) and ($time is 573)) or (($tanktracks is 3) and ($time is 633)) or (($tanktracks is 4) and ($time is 693))>>
<i>Morning radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 394)) or (($tanktracks is 6) and ($time is 454)) or (($tanktracks is 1) and ($time is 514)) or (($tanktracks is 2) and ($time is 574)) or (($tanktracks is 3) and ($time is 634)) or (($tanktracks is 4) and ($time is 694))>>
<i>Morning radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 395)) or (($tanktracks is 6) and ($time is 455)) or (($tanktracks is 1) and ($time is 515)) or (($tanktracks is 2) and ($time is 575)) or (($tanktracks is 3) and ($time is 635)) or (($tanktracks is 4) and ($time is 695))>>
<i>Morning radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 396)) or (($tanktracks is 6) and ($time is 456)) or (($tanktracks is 1) and ($time is 516)) or (($tanktracks is 2) and ($time is 576)) or (($tanktracks is 3) and ($time is 636)) or (($tanktracks is 4) and ($time is 696))>>
<i>Morning radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 397)) or (($tanktracks is 6) and ($time is 457)) or (($tanktracks is 1) and ($time is 517)) or (($tanktracks is 2) and ($time is 577)) or (($tanktracks is 3) and ($time is 637)) or (($tanktracks is 4) and ($time is 697))>>
<i>Morning radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 398)) or (($tanktracks is 6) and ($time is 458)) or (($tanktracks is 1) and ($time is 518)) or (($tanktracks is 2) and ($time is 578)) or (($tanktracks is 3) and ($time is 638)) or (($tanktracks is 4) and ($time is 698))>>
<i>Morning radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 399)) or (($tanktracks is 6) and ($time is 459)) or (($tanktracks is 1) and ($time is 519)) or (($tanktracks is 2) and ($time is 579)) or (($tanktracks is 3) and ($time is 639)) or (($tanktracks is 4) and ($time is 699))>>
<i>Morning radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 400)) or (($tanktracks is 6) and ($time is 460)) or (($tanktracks is 1) and ($time is 520)) or (($tanktracks is 2) and ($time is 580)) or (($tanktracks is 3) and ($time is 640)) or (($tanktracks is 4) and ($time is 700))>>
<i>Morning radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 401)) or (($tanktracks is 6) and ($time is 461)) or (($tanktracks is 1) and ($time is 521)) or (($tanktracks is 2) and ($time is 581)) or (($tanktracks is 3) and ($time is 641)) or (($tanktracks is 4) and ($time is 701))>>
<i>Morning radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 402)) or (($tanktracks is 6) and ($time is 462)) or (($tanktracks is 1) and ($time is 522)) or (($tanktracks is 2) and ($time is 582)) or (($tanktracks is 3) and ($time is 642)) or (($tanktracks is 4) and ($time is 702))>>
<i>Morning radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 403)) or (($tanktracks is 6) and ($time is 463)) or (($tanktracks is 1) and ($time is 523)) or (($tanktracks is 2) and ($time is 583)) or (($tanktracks is 3) and ($time is 643)) or (($tanktracks is 4) and ($time is 703))>>
<i>Morning radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 404)) or (($tanktracks is 6) and ($time is 464)) or (($tanktracks is 1) and ($time is 524)) or (($tanktracks is 2) and ($time is 584)) or (($tanktracks is 3) and ($time is 644)) or (($tanktracks is 4) and ($time is 704))>>
<i>Morning radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 405)) or (($tanktracks is 6) and ($time is 465)) or (($tanktracks is 1) and ($time is 525)) or (($tanktracks is 2) and ($time is 585)) or (($tanktracks is 3) and ($time is 645)) or (($tanktracks is 4) and ($time is 705))>>
<i>Morning radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 406)) or (($tanktracks is 6) and ($time is 466)) or (($tanktracks is 1) and ($time is 526)) or (($tanktracks is 2) and ($time is 586)) or (($tanktracks is 3) and ($time is 646)) or (($tanktracks is 4) and ($time is 706))>>
<i>Morning radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 407)) or (($tanktracks is 6) and ($time is 467)) or (($tanktracks is 1) and ($time is 527)) or (($tanktracks is 2) and ($time is 587)) or (($tanktracks is 3) and ($time is 647)) or (($tanktracks is 4) and ($time is 707))>>
<i>Morning radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 408)) or (($tanktracks is 6) and ($time is 468)) or (($tanktracks is 1) and ($time is 528)) or (($tanktracks is 2) and ($time is 588)) or (($tanktracks is 3) and ($time is 648)) or (($tanktracks is 4) and ($time is 708))>>
<i>Morning radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 409)) or (($tanktracks is 6) and ($time is 469)) or (($tanktracks is 1) and ($time is 529)) or (($tanktracks is 2) and ($time is 589)) or (($tanktracks is 3) and ($time is 649)) or (($tanktracks is 4) and ($time is 709))>>
<i>Morning radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 410)) or (($tanktracks is 6) and ($time is 470)) or (($tanktracks is 1) and ($time is 530)) or (($tanktracks is 2) and ($time is 590)) or (($tanktracks is 3) and ($time is 650)) or (($tanktracks is 4) and ($time is 710))>>
<i>Morning radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 411)) or (($tanktracks is 6) and ($time is 471)) or (($tanktracks is 1) and ($time is 531)) or (($tanktracks is 2) and ($time is 591)) or (($tanktracks is 3) and ($time is 651)) or (($tanktracks is 4) and ($time is 711))>>
<i>Morning radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 412)) or (($tanktracks is 6) and ($time is 472)) or (($tanktracks is 1) and ($time is 532)) or (($tanktracks is 2) and ($time is 592)) or (($tanktracks is 3) and ($time is 652)) or (($tanktracks is 4) and ($time is 712))>>
<i>Morning radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 413)) or (($tanktracks is 6) and ($time is 473)) or (($tanktracks is 1) and ($time is 533)) or (($tanktracks is 2) and ($time is 593)) or (($tanktracks is 3) and ($time is 653)) or (($tanktracks is 4) and ($time is 713))>>
<i>Morning radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 414)) or (($tanktracks is 6) and ($time is 474)) or (($tanktracks is 1) and ($time is 534)) or (($tanktracks is 2) and ($time is 594)) or (($tanktracks is 3) and ($time is 654)) or (($tanktracks is 4) and ($time is 714))>>
<i>Morning radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 415)) or (($tanktracks is 6) and ($time is 475)) or (($tanktracks is 1) and ($time is 535)) or (($tanktracks is 2) and ($time is 595)) or (($tanktracks is 3) and ($time is 655)) or (($tanktracks is 4) and ($time is 715))>>
<i>Morning radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 416)) or (($tanktracks is 6) and ($time is 476)) or (($tanktracks is 1) and ($time is 536)) or (($tanktracks is 2) and ($time is 596)) or (($tanktracks is 3) and ($time is 656)) or (($tanktracks is 4) and ($time is 716))>>
<i>Morning radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 417)) or (($tanktracks is 6) and ($time is 477)) or (($tanktracks is 1) and ($time is 537)) or (($tanktracks is 2) and ($time is 597)) or (($tanktracks is 3) and ($time is 657)) or (($tanktracks is 4) and ($time is 717))>>
<i>Morning radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 418)) or (($tanktracks is 6) and ($time is 478)) or (($tanktracks is 1) and ($time is 538)) or (($tanktracks is 2) and ($time is 598)) or (($tanktracks is 3) and ($time is 658)) or (($tanktracks is 4) and ($time is 718))>>
<i>Morning radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 419)) or (($tanktracks is 6) and ($time is 479)) or (($tanktracks is 1) and ($time is 539)) or (($tanktracks is 2) and ($time is 599)) or (($tanktracks is 3) and ($time is 659)) or (($tanktracks is 4) and ($time is 719))>>
<i>Morning radio, audition 5, line 47</i>
<br>
<</if>>
<</if>>
<<if $hour gte 12 and $hour lt 18>>
<<if (($tanktracks is 6) and ($time is 373)) or (($tanktracks is 1) and ($time is 433)) or (($tanktracks is 2) and ($time is 493)) or (($tanktracks is 3) and ($time is 553)) or (($tanktracks is 4) and ($time is 613)) or (($tanktracks is 5) and ($time is 673))>>
<i>Morning radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 374)) or (($tanktracks is 1) and ($time is 434)) or (($tanktracks is 2) and ($time is 494)) or (($tanktracks is 3) and ($time is 554)) or (($tanktracks is 4) and ($time is 614)) or (($tanktracks is 5) and ($time is 674))>>
<i>Morning radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 375)) or (($tanktracks is 1) and ($time is 435)) or (($tanktracks is 2) and ($time is 495)) or (($tanktracks is 3) and ($time is 555)) or (($tanktracks is 4) and ($time is 615)) or (($tanktracks is 5) and ($time is 675))>>
<i>Morning radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 376)) or (($tanktracks is 1) and ($time is 436)) or (($tanktracks is 2) and ($time is 496)) or (($tanktracks is 3) and ($time is 556)) or (($tanktracks is 4) and ($time is 616)) or (($tanktracks is 5) and ($time is 676))>>
<i>Morning radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 377)) or (($tanktracks is 1) and ($time is 437)) or (($tanktracks is 2) and ($time is 497)) or (($tanktracks is 3) and ($time is 557)) or (($tanktracks is 4) and ($time is 617)) or (($tanktracks is 5) and ($time is 677))>>
<i>Morning radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 378)) or (($tanktracks is 1) and ($time is 438)) or (($tanktracks is 2) and ($time is 498)) or (($tanktracks is 3) and ($time is 558)) or (($tanktracks is 4) and ($time is 618)) or (($tanktracks is 5) and ($time is 678))>>
<i>Morning radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 379)) or (($tanktracks is 1) and ($time is 439)) or (($tanktracks is 2) and ($time is 499)) or (($tanktracks is 3) and ($time is 559)) or (($tanktracks is 4) and ($time is 619)) or (($tanktracks is 5) and ($time is 679))>>
<i>Morning radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 380)) or (($tanktracks is 1) and ($time is 440)) or (($tanktracks is 2) and ($time is 500)) or (($tanktracks is 3) and ($time is 560)) or (($tanktracks is 4) and ($time is 620)) or (($tanktracks is 5) and ($time is 680))>>
<i>Morning radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 381)) or (($tanktracks is 1) and ($time is 441)) or (($tanktracks is 2) and ($time is 501)) or (($tanktracks is 3) and ($time is 561)) or (($tanktracks is 4) and ($time is 621)) or (($tanktracks is 5) and ($time is 681))>>
<i>Morning radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 382)) or (($tanktracks is 1) and ($time is 442)) or (($tanktracks is 2) and ($time is 502)) or (($tanktracks is 3) and ($time is 562)) or (($tanktracks is 4) and ($time is 622)) or (($tanktracks is 5) and ($time is 682))>>
<i>Morning radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 383)) or (($tanktracks is 1) and ($time is 443)) or (($tanktracks is 2) and ($time is 503)) or (($tanktracks is 3) and ($time is 563)) or (($tanktracks is 4) and ($time is 623)) or (($tanktracks is 5) and ($time is 683))>>
<i>Morning radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 384)) or (($tanktracks is 1) and ($time is 444)) or (($tanktracks is 2) and ($time is 504)) or (($tanktracks is 3) and ($time is 564)) or (($tanktracks is 4) and ($time is 624)) or (($tanktracks is 5) and ($time is 684))>>
<i>Morning radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 385)) or (($tanktracks is 1) and ($time is 445)) or (($tanktracks is 2) and ($time is 505)) or (($tanktracks is 3) and ($time is 565)) or (($tanktracks is 4) and ($time is 625)) or (($tanktracks is 5) and ($time is 685))>>
<i>Morning radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 386)) or (($tanktracks is 1) and ($time is 446)) or (($tanktracks is 2) and ($time is 506)) or (($tanktracks is 3) and ($time is 566)) or (($tanktracks is 4) and ($time is 626)) or (($tanktracks is 5) and ($time is 686))>>
<i>Morning radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 387)) or (($tanktracks is 1) and ($time is 447)) or (($tanktracks is 2) and ($time is 507)) or (($tanktracks is 3) and ($time is 567)) or (($tanktracks is 4) and ($time is 627)) or (($tanktracks is 5) and ($time is 687))>>
<i>Morning radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 388)) or (($tanktracks is 1) and ($time is 448)) or (($tanktracks is 2) and ($time is 508)) or (($tanktracks is 3) and ($time is 568)) or (($tanktracks is 4) and ($time is 628)) or (($tanktracks is 5) and ($time is 688))>>
<i>Morning radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 389)) or (($tanktracks is 1) and ($time is 449)) or (($tanktracks is 2) and ($time is 509)) or (($tanktracks is 3) and ($time is 569)) or (($tanktracks is 4) and ($time is 629)) or (($tanktracks is 5) and ($time is 689))>>
<i>Morning radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 390)) or (($tanktracks is 1) and ($time is 450)) or (($tanktracks is 2) and ($time is 510)) or (($tanktracks is 3) and ($time is 570)) or (($tanktracks is 4) and ($time is 630)) or (($tanktracks is 5) and ($time is 690))>>
<i>Morning radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 391)) or (($tanktracks is 1) and ($time is 451)) or (($tanktracks is 2) and ($time is 511)) or (($tanktracks is 3) and ($time is 571)) or (($tanktracks is 4) and ($time is 631)) or (($tanktracks is 5) and ($time is 691))>>
<i>Morning radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 392)) or (($tanktracks is 1) and ($time is 452)) or (($tanktracks is 2) and ($time is 512)) or (($tanktracks is 3) and ($time is 572)) or (($tanktracks is 4) and ($time is 632)) or (($tanktracks is 5) and ($time is 692))>>
<i>Morning radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 393)) or (($tanktracks is 1) and ($time is 453)) or (($tanktracks is 2) and ($time is 513)) or (($tanktracks is 3) and ($time is 573)) or (($tanktracks is 4) and ($time is 633)) or (($tanktracks is 5) and ($time is 693))>>
<i>Morning radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 394)) or (($tanktracks is 1) and ($time is 454)) or (($tanktracks is 2) and ($time is 514)) or (($tanktracks is 3) and ($time is 574)) or (($tanktracks is 4) and ($time is 634)) or (($tanktracks is 5) and ($time is 694))>>
<i>Morning radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 395)) or (($tanktracks is 1) and ($time is 455)) or (($tanktracks is 2) and ($time is 515)) or (($tanktracks is 3) and ($time is 575)) or (($tanktracks is 4) and ($time is 635)) or (($tanktracks is 5) and ($time is 695))>>
<i>Morning radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 396)) or (($tanktracks is 1) and ($time is 456)) or (($tanktracks is 2) and ($time is 516)) or (($tanktracks is 3) and ($time is 576)) or (($tanktracks is 4) and ($time is 636)) or (($tanktracks is 5) and ($time is 696))>>
<i>Morning radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 397)) or (($tanktracks is 1) and ($time is 457)) or (($tanktracks is 2) and ($time is 517)) or (($tanktracks is 3) and ($time is 577)) or (($tanktracks is 4) and ($time is 637)) or (($tanktracks is 5) and ($time is 697))>>
<i>Morning radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 398)) or (($tanktracks is 1) and ($time is 458)) or (($tanktracks is 2) and ($time is 518)) or (($tanktracks is 3) and ($time is 578)) or (($tanktracks is 4) and ($time is 638)) or (($tanktracks is 5) and ($time is 698))>>
<i>Morning radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 399)) or (($tanktracks is 1) and ($time is 459)) or (($tanktracks is 2) and ($time is 519)) or (($tanktracks is 3) and ($time is 579)) or (($tanktracks is 4) and ($time is 639)) or (($tanktracks is 5) and ($time is 699))>>
<i>Morning radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 400)) or (($tanktracks is 1) and ($time is 460)) or (($tanktracks is 2) and ($time is 520)) or (($tanktracks is 3) and ($time is 580)) or (($tanktracks is 4) and ($time is 640)) or (($tanktracks is 5) and ($time is 700))>>
<i>Morning radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 401)) or (($tanktracks is 1) and ($time is 461)) or (($tanktracks is 2) and ($time is 521)) or (($tanktracks is 3) and ($time is 581)) or (($tanktracks is 4) and ($time is 641)) or (($tanktracks is 5) and ($time is 701))>>
<i>Morning radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 402)) or (($tanktracks is 1) and ($time is 462)) or (($tanktracks is 2) and ($time is 522)) or (($tanktracks is 3) and ($time is 582)) or (($tanktracks is 4) and ($time is 642)) or (($tanktracks is 5) and ($time is 702))>>
<i>Morning radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 403)) or (($tanktracks is 1) and ($time is 463)) or (($tanktracks is 2) and ($time is 523)) or (($tanktracks is 3) and ($time is 583)) or (($tanktracks is 4) and ($time is 643)) or (($tanktracks is 5) and ($time is 703))>>
<i>Morning radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 404)) or (($tanktracks is 1) and ($time is 464)) or (($tanktracks is 2) and ($time is 524)) or (($tanktracks is 3) and ($time is 584)) or (($tanktracks is 4) and ($time is 644)) or (($tanktracks is 5) and ($time is 704))>>
<i>Morning radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 405)) or (($tanktracks is 1) and ($time is 465)) or (($tanktracks is 2) and ($time is 525)) or (($tanktracks is 3) and ($time is 585)) or (($tanktracks is 4) and ($time is 645)) or (($tanktracks is 5) and ($time is 705))>>
<i>Morning radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 406)) or (($tanktracks is 1) and ($time is 466)) or (($tanktracks is 2) and ($time is 526)) or (($tanktracks is 3) and ($time is 586)) or (($tanktracks is 4) and ($time is 646)) or (($tanktracks is 5) and ($time is 706))>>
<i>Morning radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 407)) or (($tanktracks is 1) and ($time is 467)) or (($tanktracks is 2) and ($time is 527)) or (($tanktracks is 3) and ($time is 587)) or (($tanktracks is 4) and ($time is 647)) or (($tanktracks is 5) and ($time is 707))>>
<i>Morning radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 408)) or (($tanktracks is 1) and ($time is 468)) or (($tanktracks is 2) and ($time is 528)) or (($tanktracks is 3) and ($time is 588)) or (($tanktracks is 4) and ($time is 648)) or (($tanktracks is 5) and ($time is 708))>>
<i>Morning radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 409)) or (($tanktracks is 1) and ($time is 469)) or (($tanktracks is 2) and ($time is 529)) or (($tanktracks is 3) and ($time is 589)) or (($tanktracks is 4) and ($time is 649)) or (($tanktracks is 5) and ($time is 709))>>
<i>Morning radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 410)) or (($tanktracks is 1) and ($time is 470)) or (($tanktracks is 2) and ($time is 530)) or (($tanktracks is 3) and ($time is 590)) or (($tanktracks is 4) and ($time is 650)) or (($tanktracks is 5) and ($time is 710))>>
<i>Morning radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 411)) or (($tanktracks is 1) and ($time is 471)) or (($tanktracks is 2) and ($time is 531)) or (($tanktracks is 3) and ($time is 591)) or (($tanktracks is 4) and ($time is 651)) or (($tanktracks is 5) and ($time is 711))>>
<i>Morning radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 412)) or (($tanktracks is 1) and ($time is 472)) or (($tanktracks is 2) and ($time is 532)) or (($tanktracks is 3) and ($time is 592)) or (($tanktracks is 4) and ($time is 652)) or (($tanktracks is 5) and ($time is 712))>>
<i>Morning radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 413)) or (($tanktracks is 1) and ($time is 473)) or (($tanktracks is 2) and ($time is 533)) or (($tanktracks is 3) and ($time is 593)) or (($tanktracks is 4) and ($time is 653)) or (($tanktracks is 5) and ($time is 713))>>
<i>Morning radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 414)) or (($tanktracks is 1) and ($time is 474)) or (($tanktracks is 2) and ($time is 534)) or (($tanktracks is 3) and ($time is 594)) or (($tanktracks is 4) and ($time is 654)) or (($tanktracks is 5) and ($time is 714))>>
<i>Morning radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 415)) or (($tanktracks is 1) and ($time is 475)) or (($tanktracks is 2) and ($time is 535)) or (($tanktracks is 3) and ($time is 595)) or (($tanktracks is 4) and ($time is 655)) or (($tanktracks is 5) and ($time is 715))>>
<i>Morning radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 416)) or (($tanktracks is 1) and ($time is 476)) or (($tanktracks is 2) and ($time is 536)) or (($tanktracks is 3) and ($time is 596)) or (($tanktracks is 4) and ($time is 656)) or (($tanktracks is 5) and ($time is 716))>>
<i>Morning radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 417)) or (($tanktracks is 1) and ($time is 477)) or (($tanktracks is 2) and ($time is 537)) or (($tanktracks is 3) and ($time is 597)) or (($tanktracks is 4) and ($time is 657)) or (($tanktracks is 5) and ($time is 717))>>
<i>Morning radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 418)) or (($tanktracks is 1) and ($time is 478)) or (($tanktracks is 2) and ($time is 538)) or (($tanktracks is 3) and ($time is 598)) or (($tanktracks is 4) and ($time is 658)) or (($tanktracks is 5) and ($time is 718))>>
<i>Morning radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 419)) or (($tanktracks is 1) and ($time is 479)) or (($tanktracks is 2) and ($time is 539)) or (($tanktracks is 3) and ($time is 599)) or (($tanktracks is 4) and ($time is 659)) or (($tanktracks is 5) and ($time is 719))>>
<i>Morning radio, audition 6, line 47</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 733)) or (($tanktracks is 2) and ($time is 793)) or (($tanktracks is 3) and ($time is 853)) or (($tanktracks is 4) and ($time is 913)) or (($tanktracks is 5) and ($time is 973)) or (($tanktracks is 6) and ($time is 1033))>>
<i>Afternoon radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 734)) or (($tanktracks is 2) and ($time is 794)) or (($tanktracks is 3) and ($time is 854)) or (($tanktracks is 4) and ($time is 914)) or (($tanktracks is 5) and ($time is 974)) or (($tanktracks is 6) and ($time is 1034))>>
<i>Afternoon radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 735)) or (($tanktracks is 2) and ($time is 795)) or (($tanktracks is 3) and ($time is 855)) or (($tanktracks is 4) and ($time is 915)) or (($tanktracks is 5) and ($time is 975)) or (($tanktracks is 6) and ($time is 1035))>>
<i>Afternoon radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 736)) or (($tanktracks is 2) and ($time is 796)) or (($tanktracks is 3) and ($time is 856)) or (($tanktracks is 4) and ($time is 916)) or (($tanktracks is 5) and ($time is 976)) or (($tanktracks is 6) and ($time is 1036))>>
<i>Afternoon radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 737)) or (($tanktracks is 2) and ($time is 797)) or (($tanktracks is 3) and ($time is 857)) or (($tanktracks is 4) and ($time is 917)) or (($tanktracks is 5) and ($time is 977)) or (($tanktracks is 6) and ($time is 1037))>>
<i>Afternoon radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 738)) or (($tanktracks is 2) and ($time is 798)) or (($tanktracks is 3) and ($time is 858)) or (($tanktracks is 4) and ($time is 918)) or (($tanktracks is 5) and ($time is 978)) or (($tanktracks is 6) and ($time is 1038))>>
<i>Afternoon radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 739)) or (($tanktracks is 2) and ($time is 799)) or (($tanktracks is 3) and ($time is 859)) or (($tanktracks is 4) and ($time is 919)) or (($tanktracks is 5) and ($time is 979)) or (($tanktracks is 6) and ($time is 1039))>>
<i>Afternoon radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 740)) or (($tanktracks is 2) and ($time is 800)) or (($tanktracks is 3) and ($time is 860)) or (($tanktracks is 4) and ($time is 920)) or (($tanktracks is 5) and ($time is 980)) or (($tanktracks is 6) and ($time is 1040))>>
<i>Afternoon radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 741)) or (($tanktracks is 2) and ($time is 801)) or (($tanktracks is 3) and ($time is 861)) or (($tanktracks is 4) and ($time is 921)) or (($tanktracks is 5) and ($time is 981)) or (($tanktracks is 6) and ($time is 1041))>>
<i>Afternoon radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 742)) or (($tanktracks is 2) and ($time is 802)) or (($tanktracks is 3) and ($time is 862)) or (($tanktracks is 4) and ($time is 922)) or (($tanktracks is 5) and ($time is 982)) or (($tanktracks is 6) and ($time is 1042))>>
<i>Afternoon radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 743)) or (($tanktracks is 2) and ($time is 803)) or (($tanktracks is 3) and ($time is 863)) or (($tanktracks is 4) and ($time is 923)) or (($tanktracks is 5) and ($time is 983)) or (($tanktracks is 6) and ($time is 1043))>>
<i>Afternoon radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 744)) or (($tanktracks is 2) and ($time is 804)) or (($tanktracks is 3) and ($time is 864)) or (($tanktracks is 4) and ($time is 924)) or (($tanktracks is 5) and ($time is 984)) or (($tanktracks is 6) and ($time is 1044))>>
<i>Afternoon radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 745)) or (($tanktracks is 2) and ($time is 805)) or (($tanktracks is 3) and ($time is 865)) or (($tanktracks is 4) and ($time is 925)) or (($tanktracks is 5) and ($time is 985)) or (($tanktracks is 6) and ($time is 1045))>>
<i>Afternoon radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 746)) or (($tanktracks is 2) and ($time is 806)) or (($tanktracks is 3) and ($time is 866)) or (($tanktracks is 4) and ($time is 926)) or (($tanktracks is 5) and ($time is 986)) or (($tanktracks is 6) and ($time is 1046))>>
<i>Afternoon radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 747)) or (($tanktracks is 2) and ($time is 807)) or (($tanktracks is 3) and ($time is 867)) or (($tanktracks is 4) and ($time is 927)) or (($tanktracks is 5) and ($time is 987)) or (($tanktracks is 6) and ($time is 1047))>>
<i>Afternoon radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 748)) or (($tanktracks is 2) and ($time is 808)) or (($tanktracks is 3) and ($time is 868)) or (($tanktracks is 4) and ($time is 928)) or (($tanktracks is 5) and ($time is 988)) or (($tanktracks is 6) and ($time is 1048))>>
<i>Afternoon radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 749)) or (($tanktracks is 2) and ($time is 809)) or (($tanktracks is 3) and ($time is 869)) or (($tanktracks is 4) and ($time is 929)) or (($tanktracks is 5) and ($time is 989)) or (($tanktracks is 6) and ($time is 1049))>>
<i>Afternoon radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 750)) or (($tanktracks is 2) and ($time is 810)) or (($tanktracks is 3) and ($time is 870)) or (($tanktracks is 4) and ($time is 930)) or (($tanktracks is 5) and ($time is 990)) or (($tanktracks is 6) and ($time is 1050))>>
<i>Afternoon radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 751)) or (($tanktracks is 2) and ($time is 811)) or (($tanktracks is 3) and ($time is 871)) or (($tanktracks is 4) and ($time is 931)) or (($tanktracks is 5) and ($time is 991)) or (($tanktracks is 6) and ($time is 1051))>>
<i>Afternoon radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 752)) or (($tanktracks is 2) and ($time is 812)) or (($tanktracks is 3) and ($time is 872)) or (($tanktracks is 4) and ($time is 932)) or (($tanktracks is 5) and ($time is 992)) or (($tanktracks is 6) and ($time is 1052))>>
<i>Afternoon radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 753)) or (($tanktracks is 2) and ($time is 813)) or (($tanktracks is 3) and ($time is 873)) or (($tanktracks is 4) and ($time is 933)) or (($tanktracks is 5) and ($time is 993)) or (($tanktracks is 6) and ($time is 1053))>>
<i>Afternoon radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 754)) or (($tanktracks is 2) and ($time is 814)) or (($tanktracks is 3) and ($time is 874)) or (($tanktracks is 4) and ($time is 934)) or (($tanktracks is 5) and ($time is 994)) or (($tanktracks is 6) and ($time is 1054))>>
<i>Afternoon radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 755)) or (($tanktracks is 2) and ($time is 815)) or (($tanktracks is 3) and ($time is 875)) or (($tanktracks is 4) and ($time is 935)) or (($tanktracks is 5) and ($time is 995)) or (($tanktracks is 6) and ($time is 1055))>>
<i>Afternoon radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 756)) or (($tanktracks is 2) and ($time is 816)) or (($tanktracks is 3) and ($time is 876)) or (($tanktracks is 4) and ($time is 936)) or (($tanktracks is 5) and ($time is 996)) or (($tanktracks is 6) and ($time is 1056))>>
<i>Afternoon radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 757)) or (($tanktracks is 2) and ($time is 817)) or (($tanktracks is 3) and ($time is 877)) or (($tanktracks is 4) and ($time is 937)) or (($tanktracks is 5) and ($time is 997)) or (($tanktracks is 6) and ($time is 1057))>>
<i>Afternoon radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 758)) or (($tanktracks is 2) and ($time is 818)) or (($tanktracks is 3) and ($time is 878)) or (($tanktracks is 4) and ($time is 938)) or (($tanktracks is 5) and ($time is 998)) or (($tanktracks is 6) and ($time is 1058))>>
<i>Afternoon radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 759)) or (($tanktracks is 2) and ($time is 819)) or (($tanktracks is 3) and ($time is 879)) or (($tanktracks is 4) and ($time is 939)) or (($tanktracks is 5) and ($time is 999)) or (($tanktracks is 6) and ($time is 1059))>>
<i>Afternoon radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 760)) or (($tanktracks is 2) and ($time is 820)) or (($tanktracks is 3) and ($time is 880)) or (($tanktracks is 4) and ($time is 940)) or (($tanktracks is 5) and ($time is 1000)) or (($tanktracks is 6) and ($time is 1060))>>
<i>Afternoon radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 761)) or (($tanktracks is 2) and ($time is 821)) or (($tanktracks is 3) and ($time is 881)) or (($tanktracks is 4) and ($time is 941)) or (($tanktracks is 5) and ($time is 1001)) or (($tanktracks is 6) and ($time is 1061))>>
<i>Afternoon radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 762)) or (($tanktracks is 2) and ($time is 822)) or (($tanktracks is 3) and ($time is 882)) or (($tanktracks is 4) and ($time is 942)) or (($tanktracks is 5) and ($time is 1002)) or (($tanktracks is 6) and ($time is 1062))>>
<i>Afternoon radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 763)) or (($tanktracks is 2) and ($time is 823)) or (($tanktracks is 3) and ($time is 883)) or (($tanktracks is 4) and ($time is 943)) or (($tanktracks is 5) and ($time is 1003)) or (($tanktracks is 6) and ($time is 1063))>>
<i>Afternoon radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 764)) or (($tanktracks is 2) and ($time is 824)) or (($tanktracks is 3) and ($time is 884)) or (($tanktracks is 4) and ($time is 944)) or (($tanktracks is 5) and ($time is 1004)) or (($tanktracks is 6) and ($time is 1064))>>
<i>Afternoon radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 765)) or (($tanktracks is 2) and ($time is 825)) or (($tanktracks is 3) and ($time is 885)) or (($tanktracks is 4) and ($time is 945)) or (($tanktracks is 5) and ($time is 1005)) or (($tanktracks is 6) and ($time is 1065))>>
<i>Afternoon radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 766)) or (($tanktracks is 2) and ($time is 826)) or (($tanktracks is 3) and ($time is 886)) or (($tanktracks is 4) and ($time is 946)) or (($tanktracks is 5) and ($time is 1006)) or (($tanktracks is 6) and ($time is 1066))>>
<i>Afternoon radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 767)) or (($tanktracks is 2) and ($time is 827)) or (($tanktracks is 3) and ($time is 887)) or (($tanktracks is 4) and ($time is 947)) or (($tanktracks is 5) and ($time is 1007)) or (($tanktracks is 6) and ($time is 1067))>>
<i>Afternoon radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 768)) or (($tanktracks is 2) and ($time is 828)) or (($tanktracks is 3) and ($time is 888)) or (($tanktracks is 4) and ($time is 948)) or (($tanktracks is 5) and ($time is 1008)) or (($tanktracks is 6) and ($time is 1068))>>
<i>Afternoon radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 769)) or (($tanktracks is 2) and ($time is 829)) or (($tanktracks is 3) and ($time is 889)) or (($tanktracks is 4) and ($time is 949)) or (($tanktracks is 5) and ($time is 1009)) or (($tanktracks is 6) and ($time is 1069))>>
<i>Afternoon radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 770)) or (($tanktracks is 2) and ($time is 830)) or (($tanktracks is 3) and ($time is 890)) or (($tanktracks is 4) and ($time is 950)) or (($tanktracks is 5) and ($time is 1010)) or (($tanktracks is 6) and ($time is 1070))>>
<i>Afternoon radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 771)) or (($tanktracks is 2) and ($time is 831)) or (($tanktracks is 3) and ($time is 891)) or (($tanktracks is 4) and ($time is 951)) or (($tanktracks is 5) and ($time is 1011)) or (($tanktracks is 6) and ($time is 1071))>>
<i>Afternoon radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 772)) or (($tanktracks is 2) and ($time is 832)) or (($tanktracks is 3) and ($time is 892)) or (($tanktracks is 4) and ($time is 952)) or (($tanktracks is 5) and ($time is 1012)) or (($tanktracks is 6) and ($time is 1072))>>
<i>Afternoon radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 773)) or (($tanktracks is 2) and ($time is 833)) or (($tanktracks is 3) and ($time is 893)) or (($tanktracks is 4) and ($time is 953)) or (($tanktracks is 5) and ($time is 1013)) or (($tanktracks is 6) and ($time is 1073))>>
<i>Afternoon radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 774)) or (($tanktracks is 2) and ($time is 834)) or (($tanktracks is 3) and ($time is 894)) or (($tanktracks is 4) and ($time is 954)) or (($tanktracks is 5) and ($time is 1014)) or (($tanktracks is 6) and ($time is 1074))>>
<i>Afternoon radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 775)) or (($tanktracks is 2) and ($time is 835)) or (($tanktracks is 3) and ($time is 895)) or (($tanktracks is 4) and ($time is 955)) or (($tanktracks is 4) and ($time is 1015)) or (($tanktracks is 6) and ($time is 1075))>>
<i>Afternoon radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 776)) or (($tanktracks is 2) and ($time is 836)) or (($tanktracks is 3) and ($time is 896)) or (($tanktracks is 4) and ($time is 956)) or (($tanktracks is 5) and ($time is 1016)) or (($tanktracks is 6) and ($time is 1076))>>
<i>Afternoon radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 777)) or (($tanktracks is 2) and ($time is 837)) or (($tanktracks is 3) and ($time is 897)) or (($tanktracks is 4) and ($time is 957)) or (($tanktracks is 5) and ($time is 1017)) or (($tanktracks is 6) and ($time is 1077))>>
<i>Afternoon radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 778)) or (($tanktracks is 2) and ($time is 838)) or (($tanktracks is 3) and ($time is 898)) or (($tanktracks is 4) and ($time is 958)) or (($tanktracks is 5) and ($time is 1018)) or (($tanktracks is 6) and ($time is 1078))>>
<i>Afternoon radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 779)) or (($tanktracks is 2) and ($time is 839)) or (($tanktracks is 3) and ($time is 899)) or (($tanktracks is 4) and ($time is 959)) or (($tanktracks is 5) and ($time is 1019)) or (($tanktracks is 6) and ($time is 1079))>>
<i>Afternoon radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 733)) or (($tanktracks is 3) and ($time is 793)) or (($tanktracks is 4) and ($time is 853)) or (($tanktracks is 5) and ($time is 913)) or (($tanktracks is 6) and ($time is 973)) or (($tanktracks is 1) and ($time is 1033))>>
<i>Afternoon radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 734)) or (($tanktracks is 3) and ($time is 794)) or (($tanktracks is 4) and ($time is 854)) or (($tanktracks is 5) and ($time is 914)) or (($tanktracks is 6) and ($time is 974)) or (($tanktracks is 1) and ($time is 1034))>>
<i>Afternoon radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 735)) or (($tanktracks is 3) and ($time is 795)) or (($tanktracks is 4) and ($time is 855)) or (($tanktracks is 5) and ($time is 915)) or (($tanktracks is 6) and ($time is 975)) or (($tanktracks is 1) and ($time is 1035))>>
<i>Afternoon radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 736)) or (($tanktracks is 3) and ($time is 796)) or (($tanktracks is 4) and ($time is 856)) or (($tanktracks is 5) and ($time is 916)) or (($tanktracks is 6) and ($time is 976)) or (($tanktracks is 1) and ($time is 1036))>>
<i>Afternoon radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 737)) or (($tanktracks is 3) and ($time is 797)) or (($tanktracks is 4) and ($time is 857)) or (($tanktracks is 5) and ($time is 917)) or (($tanktracks is 6) and ($time is 977)) or (($tanktracks is 1) and ($time is 1037))>>
<i>Afternoon radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 738)) or (($tanktracks is 3) and ($time is 798)) or (($tanktracks is 4) and ($time is 858)) or (($tanktracks is 5) and ($time is 918)) or (($tanktracks is 6) and ($time is 978)) or (($tanktracks is 1) and ($time is 1038))>>
<i>Afternoon radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 739)) or (($tanktracks is 3) and ($time is 799)) or (($tanktracks is 4) and ($time is 859)) or (($tanktracks is 5) and ($time is 919)) or (($tanktracks is 6) and ($time is 979)) or (($tanktracks is 1) and ($time is 1039))>>
<i>Afternoon radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 740)) or (($tanktracks is 3) and ($time is 800)) or (($tanktracks is 4) and ($time is 860)) or (($tanktracks is 5) and ($time is 920)) or (($tanktracks is 6) and ($time is 980)) or (($tanktracks is 1) and ($time is 1040))>>
<i>Afternoon radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 741)) or (($tanktracks is 3) and ($time is 801)) or (($tanktracks is 4) and ($time is 861)) or (($tanktracks is 5) and ($time is 921)) or (($tanktracks is 6) and ($time is 981)) or (($tanktracks is 1) and ($time is 1041))>>
<i>Afternoon radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 742)) or (($tanktracks is 3) and ($time is 802)) or (($tanktracks is 4) and ($time is 862)) or (($tanktracks is 5) and ($time is 922)) or (($tanktracks is 6) and ($time is 982)) or (($tanktracks is 1) and ($time is 1042))>>
<i>Afternoon radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 743)) or (($tanktracks is 3) and ($time is 803)) or (($tanktracks is 4) and ($time is 863)) or (($tanktracks is 5) and ($time is 923)) or (($tanktracks is 6) and ($time is 983)) or (($tanktracks is 1) and ($time is 1043))>>
<i>Afternoon radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 744)) or (($tanktracks is 3) and ($time is 804)) or (($tanktracks is 4) and ($time is 864)) or (($tanktracks is 5) and ($time is 924)) or (($tanktracks is 6) and ($time is 984)) or (($tanktracks is 1) and ($time is 1044))>>
<i>Afternoon radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 745)) or (($tanktracks is 3) and ($time is 805)) or (($tanktracks is 4) and ($time is 865)) or (($tanktracks is 5) and ($time is 925)) or (($tanktracks is 6) and ($time is 985)) or (($tanktracks is 1) and ($time is 1045))>>
<i>Afternoon radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 746)) or (($tanktracks is 3) and ($time is 806)) or (($tanktracks is 4) and ($time is 866)) or (($tanktracks is 5) and ($time is 926)) or (($tanktracks is 6) and ($time is 986)) or (($tanktracks is 1) and ($time is 1046))>>
<i>Afternoon radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 747)) or (($tanktracks is 3) and ($time is 807)) or (($tanktracks is 4) and ($time is 867)) or (($tanktracks is 5) and ($time is 927)) or (($tanktracks is 6) and ($time is 987)) or (($tanktracks is 1) and ($time is 1047))>>
<i>Afternoon radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 748)) or (($tanktracks is 3) and ($time is 808)) or (($tanktracks is 4) and ($time is 868)) or (($tanktracks is 5) and ($time is 928)) or (($tanktracks is 6) and ($time is 988)) or (($tanktracks is 1) and ($time is 1048))>>
<i>Afternoon radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 749)) or (($tanktracks is 3) and ($time is 809)) or (($tanktracks is 4) and ($time is 869)) or (($tanktracks is 5) and ($time is 929)) or (($tanktracks is 6) and ($time is 989)) or (($tanktracks is 1) and ($time is 1049))>>
<i>Afternoon radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 750)) or (($tanktracks is 3) and ($time is 810)) or (($tanktracks is 4) and ($time is 870)) or (($tanktracks is 5) and ($time is 930)) or (($tanktracks is 6) and ($time is 990)) or (($tanktracks is 1) and ($time is 1050))>>
<i>Afternoon radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 751)) or (($tanktracks is 3) and ($time is 811)) or (($tanktracks is 4) and ($time is 871)) or (($tanktracks is 5) and ($time is 931)) or (($tanktracks is 6) and ($time is 991)) or (($tanktracks is 1) and ($time is 1051))>>
<i>Afternoon radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 752)) or (($tanktracks is 3) and ($time is 812)) or (($tanktracks is 4) and ($time is 872)) or (($tanktracks is 5) and ($time is 932)) or (($tanktracks is 6) and ($time is 992)) or (($tanktracks is 1) and ($time is 1052))>>
<i>Afternoon radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 753)) or (($tanktracks is 3) and ($time is 813)) or (($tanktracks is 4) and ($time is 873)) or (($tanktracks is 5) and ($time is 933)) or (($tanktracks is 6) and ($time is 993)) or (($tanktracks is 1) and ($time is 1053))>>
<i>Afternoon radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 754)) or (($tanktracks is 3) and ($time is 814)) or (($tanktracks is 4) and ($time is 874)) or (($tanktracks is 5) and ($time is 934)) or (($tanktracks is 6) and ($time is 994)) or (($tanktracks is 1) and ($time is 1054))>>
<i>Afternoon radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 755)) or (($tanktracks is 3) and ($time is 815)) or (($tanktracks is 4) and ($time is 875)) or (($tanktracks is 5) and ($time is 935)) or (($tanktracks is 6) and ($time is 995)) or (($tanktracks is 1) and ($time is 1055))>>
<i>Afternoon radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 756)) or (($tanktracks is 3) and ($time is 816)) or (($tanktracks is 4) and ($time is 876)) or (($tanktracks is 5) and ($time is 936)) or (($tanktracks is 6) and ($time is 996)) or (($tanktracks is 1) and ($time is 1056))>>
<i>Afternoon radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 757)) or (($tanktracks is 3) and ($time is 817)) or (($tanktracks is 4) and ($time is 877)) or (($tanktracks is 5) and ($time is 937)) or (($tanktracks is 6) and ($time is 997)) or (($tanktracks is 1) and ($time is 1057))>>
<i>Afternoon radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 758)) or (($tanktracks is 3) and ($time is 818)) or (($tanktracks is 4) and ($time is 878)) or (($tanktracks is 5) and ($time is 938)) or (($tanktracks is 6) and ($time is 998)) or (($tanktracks is 1) and ($time is 1058))>>
<i>Afternoon radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 759)) or (($tanktracks is 3) and ($time is 819)) or (($tanktracks is 4) and ($time is 879)) or (($tanktracks is 5) and ($time is 939)) or (($tanktracks is 6) and ($time is 999)) or (($tanktracks is 1) and ($time is 1059))>>
<i>Afternoon radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 760)) or (($tanktracks is 3) and ($time is 820)) or (($tanktracks is 4) and ($time is 880)) or (($tanktracks is 5) and ($time is 940)) or (($tanktracks is 6) and ($time is 1000)) or (($tanktracks is 1) and ($time is 1060))>>
<i>Afternoon radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 761)) or (($tanktracks is 3) and ($time is 821)) or (($tanktracks is 4) and ($time is 881)) or (($tanktracks is 5) and ($time is 941)) or (($tanktracks is 6) and ($time is 1001)) or (($tanktracks is 1) and ($time is 1061))>>
<i>Afternoon radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 762)) or (($tanktracks is 3) and ($time is 822)) or (($tanktracks is 4) and ($time is 882)) or (($tanktracks is 5) and ($time is 942)) or (($tanktracks is 6) and ($time is 1002)) or (($tanktracks is 1) and ($time is 1062))>>
<i>Afternoon radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 763)) or (($tanktracks is 3) and ($time is 823)) or (($tanktracks is 4) and ($time is 883)) or (($tanktracks is 5) and ($time is 943)) or (($tanktracks is 6) and ($time is 1003)) or (($tanktracks is 1) and ($time is 1063))>>
<i>Afternoon radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 764)) or (($tanktracks is 3) and ($time is 824)) or (($tanktracks is 4) and ($time is 884)) or (($tanktracks is 5) and ($time is 944)) or (($tanktracks is 6) and ($time is 1004)) or (($tanktracks is 1) and ($time is 1064))>>
<i>Afternoon radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 765)) or (($tanktracks is 3) and ($time is 825)) or (($tanktracks is 4) and ($time is 885)) or (($tanktracks is 5) and ($time is 945)) or (($tanktracks is 6) and ($time is 1005)) or (($tanktracks is 1) and ($time is 1065))>>
<i>Afternoon radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 766)) or (($tanktracks is 3) and ($time is 826)) or (($tanktracks is 4) and ($time is 886)) or (($tanktracks is 5) and ($time is 946)) or (($tanktracks is 6) and ($time is 1006)) or (($tanktracks is 1) and ($time is 1066))>>
<i>Afternoon radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 767)) or (($tanktracks is 3) and ($time is 827)) or (($tanktracks is 4) and ($time is 887)) or (($tanktracks is 5) and ($time is 947)) or (($tanktracks is 6) and ($time is 1007)) or (($tanktracks is 1) and ($time is 1067))>>
<i>Afternoon radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 768)) or (($tanktracks is 3) and ($time is 828)) or (($tanktracks is 4) and ($time is 888)) or (($tanktracks is 5) and ($time is 948)) or (($tanktracks is 6) and ($time is 1008)) or (($tanktracks is 1) and ($time is 1068))>>
<i>Afternoon radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 769)) or (($tanktracks is 3) and ($time is 829)) or (($tanktracks is 4) and ($time is 889)) or (($tanktracks is 5) and ($time is 949)) or (($tanktracks is 6) and ($time is 1009)) or (($tanktracks is 1) and ($time is 1069))>>
<i>Afternoon radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 770)) or (($tanktracks is 3) and ($time is 830)) or (($tanktracks is 4) and ($time is 890)) or (($tanktracks is 5) and ($time is 950)) or (($tanktracks is 6) and ($time is 1010)) or (($tanktracks is 1) and ($time is 1070))>>
<i>Afternoon radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 771)) or (($tanktracks is 3) and ($time is 831)) or (($tanktracks is 4) and ($time is 891)) or (($tanktracks is 5) and ($time is 951)) or (($tanktracks is 6) and ($time is 1011)) or (($tanktracks is 1) and ($time is 1071))>>
<i>Afternoon radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 772)) or (($tanktracks is 3) and ($time is 832)) or (($tanktracks is 4) and ($time is 892)) or (($tanktracks is 5) and ($time is 952)) or (($tanktracks is 6) and ($time is 1012)) or (($tanktracks is 1) and ($time is 1072))>>
<i>Afternoon radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 773)) or (($tanktracks is 3) and ($time is 833)) or (($tanktracks is 4) and ($time is 893)) or (($tanktracks is 5) and ($time is 953)) or (($tanktracks is 6) and ($time is 1013)) or (($tanktracks is 1) and ($time is 1073))>>
<i>Afternoon radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 774)) or (($tanktracks is 3) and ($time is 834)) or (($tanktracks is 4) and ($time is 894)) or (($tanktracks is 5) and ($time is 954)) or (($tanktracks is 6) and ($time is 1014)) or (($tanktracks is 1) and ($time is 1074))>>
<i>Afternoon radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 775)) or (($tanktracks is 3) and ($time is 835)) or (($tanktracks is 4) and ($time is 895)) or (($tanktracks is 5) and ($time is 955)) or (($tanktracks is 6) and ($time is 1015)) or (($tanktracks is 1) and ($time is 1075))>>
<i>Afternoon radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 776)) or (($tanktracks is 3) and ($time is 836)) or (($tanktracks is 4) and ($time is 896)) or (($tanktracks is 5) and ($time is 956)) or (($tanktracks is 6) and ($time is 1016)) or (($tanktracks is 1) and ($time is 1076))>>
<i>Afternoon radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 777)) or (($tanktracks is 3) and ($time is 837)) or (($tanktracks is 4) and ($time is 897)) or (($tanktracks is 5) and ($time is 957)) or (($tanktracks is 6) and ($time is 1017)) or (($tanktracks is 1) and ($time is 1077))>>
<i>Afternoon radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 778)) or (($tanktracks is 3) and ($time is 838)) or (($tanktracks is 4) and ($time is 898)) or (($tanktracks is 5) and ($time is 958)) or (($tanktracks is 6) and ($time is 1018)) or (($tanktracks is 1) and ($time is 1078))>>
<i>Afternoon radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 779)) or (($tanktracks is 3) and ($time is 839)) or (($tanktracks is 4) and ($time is 899)) or (($tanktracks is 5) and ($time is 959)) or (($tanktracks is 6) and ($time is 1019)) or (($tanktracks is 1) and ($time is 1079))>>
<i>Afternoon radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 733)) or (($tanktracks is 4) and ($time is 793)) or (($tanktracks is 5) and ($time is 853)) or (($tanktracks is 6) and ($time is 913)) or (($tanktracks is 1) and ($time is 973)) or (($tanktracks is 2) and ($time is 1033))>>
<i>Afternoon radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 734)) or (($tanktracks is 4) and ($time is 794)) or (($tanktracks is 5) and ($time is 854)) or (($tanktracks is 6) and ($time is 914)) or (($tanktracks is 1) and ($time is 974)) or (($tanktracks is 2) and ($time is 1034))>>
<i>Afternoon radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 735)) or (($tanktracks is 4) and ($time is 795)) or (($tanktracks is 5) and ($time is 855)) or (($tanktracks is 6) and ($time is 915)) or (($tanktracks is 1) and ($time is 975)) or (($tanktracks is 2) and ($time is 1035))>>
<i>Afternoon radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 736)) or (($tanktracks is 4) and ($time is 796)) or (($tanktracks is 5) and ($time is 856)) or (($tanktracks is 6) and ($time is 916)) or (($tanktracks is 1) and ($time is 976)) or (($tanktracks is 2) and ($time is 1036))>>
<i>Afternoon radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 737)) or (($tanktracks is 4) and ($time is 797)) or (($tanktracks is 5) and ($time is 857)) or (($tanktracks is 6) and ($time is 917)) or (($tanktracks is 1) and ($time is 977)) or (($tanktracks is 2) and ($time is 1037))>>
<i>Afternoon radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 738)) or (($tanktracks is 4) and ($time is 798)) or (($tanktracks is 5) and ($time is 858)) or (($tanktracks is 6) and ($time is 918)) or (($tanktracks is 1) and ($time is 978)) or (($tanktracks is 2) and ($time is 1038))>>
<i>Afternoon radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 739)) or (($tanktracks is 4) and ($time is 799)) or (($tanktracks is 5) and ($time is 859)) or (($tanktracks is 6) and ($time is 919)) or (($tanktracks is 1) and ($time is 979)) or (($tanktracks is 2) and ($time is 1039))>>
<i>Afternoon radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 740)) or (($tanktracks is 4) and ($time is 800)) or (($tanktracks is 5) and ($time is 860)) or (($tanktracks is 6) and ($time is 920)) or (($tanktracks is 1) and ($time is 980)) or (($tanktracks is 2) and ($time is 1040))>>
<i>Afternoon radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 741)) or (($tanktracks is 4) and ($time is 801)) or (($tanktracks is 5) and ($time is 861)) or (($tanktracks is 6) and ($time is 921)) or (($tanktracks is 1) and ($time is 981)) or (($tanktracks is 2) and ($time is 1041))>>
<i>Afternoon radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 742)) or (($tanktracks is 4) and ($time is 802)) or (($tanktracks is 5) and ($time is 862)) or (($tanktracks is 6) and ($time is 922)) or (($tanktracks is 1) and ($time is 982)) or (($tanktracks is 2) and ($time is 1042))>>
<i>Afternoon radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 743)) or (($tanktracks is 4) and ($time is 803)) or (($tanktracks is 5) and ($time is 863)) or (($tanktracks is 6) and ($time is 923)) or (($tanktracks is 1) and ($time is 983)) or (($tanktracks is 2) and ($time is 1043))>>
<i>Afternoon radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 744)) or (($tanktracks is 4) and ($time is 804)) or (($tanktracks is 5) and ($time is 864)) or (($tanktracks is 6) and ($time is 924)) or (($tanktracks is 1) and ($time is 984)) or (($tanktracks is 2) and ($time is 1044))>>
<i>Afternoon radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 745)) or (($tanktracks is 4) and ($time is 805)) or (($tanktracks is 5) and ($time is 865)) or (($tanktracks is 6) and ($time is 925)) or (($tanktracks is 1) and ($time is 985)) or (($tanktracks is 2) and ($time is 1045))>>
<i>Afternoon radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 746)) or (($tanktracks is 4) and ($time is 806)) or (($tanktracks is 5) and ($time is 866)) or (($tanktracks is 6) and ($time is 926)) or (($tanktracks is 1) and ($time is 986)) or (($tanktracks is 2) and ($time is 1046))>>
<i>Afternoon radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 747)) or (($tanktracks is 4) and ($time is 807)) or (($tanktracks is 5) and ($time is 867)) or (($tanktracks is 6) and ($time is 927)) or (($tanktracks is 1) and ($time is 987)) or (($tanktracks is 2) and ($time is 1047))>>
<i>Afternoon radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 748)) or (($tanktracks is 4) and ($time is 808)) or (($tanktracks is 5) and ($time is 868)) or (($tanktracks is 6) and ($time is 928)) or (($tanktracks is 1) and ($time is 988)) or (($tanktracks is 2) and ($time is 1048))>>
<i>Afternoon radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 749)) or (($tanktracks is 4) and ($time is 809)) or (($tanktracks is 5) and ($time is 869)) or (($tanktracks is 6) and ($time is 929)) or (($tanktracks is 1) and ($time is 989)) or (($tanktracks is 2) and ($time is 1049))>>
<i>Afternoon radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 750)) or (($tanktracks is 4) and ($time is 810)) or (($tanktracks is 5) and ($time is 870)) or (($tanktracks is 6) and ($time is 930)) or (($tanktracks is 1) and ($time is 990)) or (($tanktracks is 2) and ($time is 1050))>>
<i>Afternoon radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 751)) or (($tanktracks is 4) and ($time is 811)) or (($tanktracks is 5) and ($time is 871)) or (($tanktracks is 6) and ($time is 931)) or (($tanktracks is 1) and ($time is 991)) or (($tanktracks is 2) and ($time is 1051))>>
<i>Afternoon radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 752)) or (($tanktracks is 4) and ($time is 812)) or (($tanktracks is 5) and ($time is 872)) or (($tanktracks is 6) and ($time is 932)) or (($tanktracks is 1) and ($time is 992)) or (($tanktracks is 2) and ($time is 1052))>>
<i>Afternoon radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 753)) or (($tanktracks is 4) and ($time is 813)) or (($tanktracks is 5) and ($time is 873)) or (($tanktracks is 6) and ($time is 933)) or (($tanktracks is 1) and ($time is 993)) or (($tanktracks is 2) and ($time is 1053))>>
<i>Afternoon radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 754)) or (($tanktracks is 4) and ($time is 814)) or (($tanktracks is 5) and ($time is 874)) or (($tanktracks is 6) and ($time is 934)) or (($tanktracks is 1) and ($time is 994)) or (($tanktracks is 2) and ($time is 1054))>>
<i>Afternoon radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 755)) or (($tanktracks is 4) and ($time is 815)) or (($tanktracks is 5) and ($time is 875)) or (($tanktracks is 6) and ($time is 935)) or (($tanktracks is 1) and ($time is 995)) or (($tanktracks is 2) and ($time is 1055))>>
<i>Afternoon radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 756)) or (($tanktracks is 4) and ($time is 816)) or (($tanktracks is 5) and ($time is 876)) or (($tanktracks is 6) and ($time is 936)) or (($tanktracks is 1) and ($time is 996)) or (($tanktracks is 2) and ($time is 1056))>>
<i>Afternoon radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 757)) or (($tanktracks is 4) and ($time is 817)) or (($tanktracks is 5) and ($time is 877)) or (($tanktracks is 6) and ($time is 937)) or (($tanktracks is 1) and ($time is 997)) or (($tanktracks is 2) and ($time is 1057))>>
<i>Afternoon radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 758)) or (($tanktracks is 4) and ($time is 818)) or (($tanktracks is 5) and ($time is 878)) or (($tanktracks is 6) and ($time is 938)) or (($tanktracks is 1) and ($time is 998)) or (($tanktracks is 2) and ($time is 1058))>>
<i>Afternoon radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 759)) or (($tanktracks is 4) and ($time is 819)) or (($tanktracks is 5) and ($time is 879)) or (($tanktracks is 6) and ($time is 939)) or (($tanktracks is 1) and ($time is 999)) or (($tanktracks is 2) and ($time is 1059))>>
<i>Afternoon radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 760)) or (($tanktracks is 4) and ($time is 820)) or (($tanktracks is 5) and ($time is 880)) or (($tanktracks is 6) and ($time is 940)) or (($tanktracks is 1) and ($time is 1000)) or (($tanktracks is 2) and ($time is 1060))>>
<i>Afternoon radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 761)) or (($tanktracks is 4) and ($time is 821)) or (($tanktracks is 5) and ($time is 881)) or (($tanktracks is 6) and ($time is 941)) or (($tanktracks is 1) and ($time is 1001)) or (($tanktracks is 2) and ($time is 1061))>>
<i>Afternoon radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 762)) or (($tanktracks is 4) and ($time is 822)) or (($tanktracks is 5) and ($time is 882)) or (($tanktracks is 6) and ($time is 942)) or (($tanktracks is 1) and ($time is 1002)) or (($tanktracks is 2) and ($time is 1062))>>
<i>Afternoon radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 763)) or (($tanktracks is 4) and ($time is 823)) or (($tanktracks is 5) and ($time is 883)) or (($tanktracks is 6) and ($time is 943)) or (($tanktracks is 1) and ($time is 1003)) or (($tanktracks is 2) and ($time is 1063))>>
<i>Afternoon radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 764)) or (($tanktracks is 4) and ($time is 824)) or (($tanktracks is 5) and ($time is 884)) or (($tanktracks is 6) and ($time is 944)) or (($tanktracks is 1) and ($time is 1004)) or (($tanktracks is 2) and ($time is 1064))>>
<i>Afternoon radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 765)) or (($tanktracks is 4) and ($time is 825)) or (($tanktracks is 5) and ($time is 885)) or (($tanktracks is 6) and ($time is 945)) or (($tanktracks is 1) and ($time is 1005)) or (($tanktracks is 2) and ($time is 1065))>>
<i>Afternoon radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 766)) or (($tanktracks is 4) and ($time is 826)) or (($tanktracks is 5) and ($time is 886)) or (($tanktracks is 6) and ($time is 946)) or (($tanktracks is 1) and ($time is 1006)) or (($tanktracks is 2) and ($time is 1066))>>
<i>Afternoon radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 767)) or (($tanktracks is 4) and ($time is 827)) or (($tanktracks is 5) and ($time is 887)) or (($tanktracks is 6) and ($time is 947)) or (($tanktracks is 1) and ($time is 1007)) or (($tanktracks is 2) and ($time is 1067))>>
<i>Afternoon radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 768)) or (($tanktracks is 4) and ($time is 828)) or (($tanktracks is 5) and ($time is 888)) or (($tanktracks is 6) and ($time is 948)) or (($tanktracks is 1) and ($time is 1008)) or (($tanktracks is 2) and ($time is 1068))>>
<i>Afternoon radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 769)) or (($tanktracks is 4) and ($time is 829)) or (($tanktracks is 5) and ($time is 889)) or (($tanktracks is 6) and ($time is 949)) or (($tanktracks is 1) and ($time is 1009)) or (($tanktracks is 2) and ($time is 1069))>>
<i>Afternoon radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 770)) or (($tanktracks is 4) and ($time is 830)) or (($tanktracks is 5) and ($time is 890)) or (($tanktracks is 6) and ($time is 950)) or (($tanktracks is 1) and ($time is 1010)) or (($tanktracks is 2) and ($time is 1070))>>
<i>Afternoon radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 771)) or (($tanktracks is 4) and ($time is 831)) or (($tanktracks is 5) and ($time is 891)) or (($tanktracks is 6) and ($time is 951)) or (($tanktracks is 1) and ($time is 1011)) or (($tanktracks is 2) and ($time is 1071))>>
<i>Afternoon radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 772)) or (($tanktracks is 4) and ($time is 832)) or (($tanktracks is 5) and ($time is 892)) or (($tanktracks is 6) and ($time is 952)) or (($tanktracks is 1) and ($time is 1012)) or (($tanktracks is 2) and ($time is 1072))>>
<i>Afternoon radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 773)) or (($tanktracks is 4) and ($time is 833)) or (($tanktracks is 5) and ($time is 893)) or (($tanktracks is 6) and ($time is 953)) or (($tanktracks is 1) and ($time is 1013)) or (($tanktracks is 2) and ($time is 1073))>>
<i>Afternoon radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 774)) or (($tanktracks is 4) and ($time is 834)) or (($tanktracks is 5) and ($time is 894)) or (($tanktracks is 6) and ($time is 954)) or (($tanktracks is 1) and ($time is 1014)) or (($tanktracks is 2) and ($time is 1074))>>
<i>Afternoon radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 775)) or (($tanktracks is 4) and ($time is 835)) or (($tanktracks is 5) and ($time is 895)) or (($tanktracks is 6) and ($time is 955)) or (($tanktracks is 1) and ($time is 1015)) or (($tanktracks is 2) and ($time is 1075))>>
<i>Afternoon radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 776)) or (($tanktracks is 4) and ($time is 836)) or (($tanktracks is 5) and ($time is 896)) or (($tanktracks is 6) and ($time is 956)) or (($tanktracks is 1) and ($time is 1016)) or (($tanktracks is 2) and ($time is 1076))>>
<i>Afternoon radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 777)) or (($tanktracks is 4) and ($time is 837)) or (($tanktracks is 5) and ($time is 897)) or (($tanktracks is 6) and ($time is 957)) or (($tanktracks is 1) and ($time is 1017)) or (($tanktracks is 2) and ($time is 1077))>>
<i>Afternoon radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 778)) or (($tanktracks is 4) and ($time is 838)) or (($tanktracks is 5) and ($time is 898)) or (($tanktracks is 6) and ($time is 958)) or (($tanktracks is 1) and ($time is 1018)) or (($tanktracks is 2) and ($time is 1078))>>
<i>Afternoon radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 779)) or (($tanktracks is 4) and ($time is 839)) or (($tanktracks is 5) and ($time is 899)) or (($tanktracks is 6) and ($time is 959)) or (($tanktracks is 1) and ($time is 1019)) or (($tanktracks is 2) and ($time is 1079))>>
<i>Afternoon radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 733)) or (($tanktracks is 5) and ($time is 793)) or (($tanktracks is 6) and ($time is 853)) or (($tanktracks is 1) and ($time is 913)) or (($tanktracks is 2) and ($time is 973)) or (($tanktracks is 3) and ($time is 1033))>>
<i>Afternoon radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 734)) or (($tanktracks is 5) and ($time is 794)) or (($tanktracks is 6) and ($time is 854)) or (($tanktracks is 1) and ($time is 914)) or (($tanktracks is 2) and ($time is 974)) or (($tanktracks is 3) and ($time is 1034))>>
<i>Afternoon radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 735)) or (($tanktracks is 5) and ($time is 795)) or (($tanktracks is 6) and ($time is 855)) or (($tanktracks is 1) and ($time is 915)) or (($tanktracks is 2) and ($time is 975)) or (($tanktracks is 3) and ($time is 1035))>>
<i>Afternoon radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 736)) or (($tanktracks is 5) and ($time is 796)) or (($tanktracks is 6) and ($time is 856)) or (($tanktracks is 1) and ($time is 916)) or (($tanktracks is 2) and ($time is 976)) or (($tanktracks is 3) and ($time is 1036))>>
<i>Afternoon radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 737)) or (($tanktracks is 5) and ($time is 797)) or (($tanktracks is 6) and ($time is 857)) or (($tanktracks is 1) and ($time is 917)) or (($tanktracks is 2) and ($time is 977)) or (($tanktracks is 3) and ($time is 1037))>>
<i>Afternoon radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 738)) or (($tanktracks is 5) and ($time is 798)) or (($tanktracks is 6) and ($time is 858)) or (($tanktracks is 1) and ($time is 918)) or (($tanktracks is 2) and ($time is 978)) or (($tanktracks is 3) and ($time is 1038))>>
<i>Afternoon radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 739)) or (($tanktracks is 5) and ($time is 799)) or (($tanktracks is 6) and ($time is 859)) or (($tanktracks is 1) and ($time is 919)) or (($tanktracks is 2) and ($time is 979)) or (($tanktracks is 3) and ($time is 1039))>>
<i>Afternoon radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 740)) or (($tanktracks is 5) and ($time is 800)) or (($tanktracks is 6) and ($time is 860)) or (($tanktracks is 1) and ($time is 920)) or (($tanktracks is 2) and ($time is 980)) or (($tanktracks is 3) and ($time is 1040))>>
<i>Afternoon radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 741)) or (($tanktracks is 5) and ($time is 801)) or (($tanktracks is 6) and ($time is 861)) or (($tanktracks is 1) and ($time is 921)) or (($tanktracks is 2) and ($time is 981)) or (($tanktracks is 3) and ($time is 1041))>>
<i>Afternoon radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 742)) or (($tanktracks is 5) and ($time is 802)) or (($tanktracks is 6) and ($time is 862)) or (($tanktracks is 1) and ($time is 922)) or (($tanktracks is 2) and ($time is 982)) or (($tanktracks is 3) and ($time is 1042))>>
<i>Afternoon radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 743)) or (($tanktracks is 5) and ($time is 803)) or (($tanktracks is 6) and ($time is 863)) or (($tanktracks is 1) and ($time is 923)) or (($tanktracks is 2) and ($time is 983)) or (($tanktracks is 3) and ($time is 1043))>>
<i>Afternoon radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 744)) or (($tanktracks is 5) and ($time is 804)) or (($tanktracks is 6) and ($time is 864)) or (($tanktracks is 1) and ($time is 924)) or (($tanktracks is 2) and ($time is 984)) or (($tanktracks is 3) and ($time is 1044))>>
<i>Afternoon radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 745)) or (($tanktracks is 5) and ($time is 805)) or (($tanktracks is 6) and ($time is 865)) or (($tanktracks is 1) and ($time is 925)) or (($tanktracks is 2) and ($time is 985)) or (($tanktracks is 3) and ($time is 1045))>>
<i>Afternoon radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 746)) or (($tanktracks is 5) and ($time is 806)) or (($tanktracks is 6) and ($time is 866)) or (($tanktracks is 1) and ($time is 926)) or (($tanktracks is 2) and ($time is 986)) or (($tanktracks is 3) and ($time is 1046))>>
<i>Afternoon radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 747)) or (($tanktracks is 5) and ($time is 807)) or (($tanktracks is 6) and ($time is 867)) or (($tanktracks is 1) and ($time is 927)) or (($tanktracks is 2) and ($time is 987)) or (($tanktracks is 3) and ($time is 1047))>>
<i>Afternoon radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 748)) or (($tanktracks is 5) and ($time is 808)) or (($tanktracks is 6) and ($time is 868)) or (($tanktracks is 1) and ($time is 928)) or (($tanktracks is 2) and ($time is 988)) or (($tanktracks is 3) and ($time is 1048))>>
<i>Afternoon radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 749)) or (($tanktracks is 5) and ($time is 809)) or (($tanktracks is 6) and ($time is 869)) or (($tanktracks is 1) and ($time is 929)) or (($tanktracks is 2) and ($time is 989)) or (($tanktracks is 3) and ($time is 1049))>>
<i>Afternoon radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 750)) or (($tanktracks is 5) and ($time is 810)) or (($tanktracks is 6) and ($time is 870)) or (($tanktracks is 1) and ($time is 930)) or (($tanktracks is 2) and ($time is 990)) or (($tanktracks is 3) and ($time is 1050))>>
<i>Afternoon radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 751)) or (($tanktracks is 5) and ($time is 811)) or (($tanktracks is 6) and ($time is 871)) or (($tanktracks is 1) and ($time is 931)) or (($tanktracks is 2) and ($time is 991)) or (($tanktracks is 3) and ($time is 1051))>>
<i>Afternoon radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 752)) or (($tanktracks is 5) and ($time is 812)) or (($tanktracks is 6) and ($time is 872)) or (($tanktracks is 1) and ($time is 932)) or (($tanktracks is 2) and ($time is 992)) or (($tanktracks is 3) and ($time is 1052))>>
<i>Afternoon radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 753)) or (($tanktracks is 5) and ($time is 813)) or (($tanktracks is 6) and ($time is 873)) or (($tanktracks is 1) and ($time is 933)) or (($tanktracks is 2) and ($time is 993)) or (($tanktracks is 3) and ($time is 1053))>>
<i>Afternoon radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 754)) or (($tanktracks is 5) and ($time is 814)) or (($tanktracks is 6) and ($time is 874)) or (($tanktracks is 1) and ($time is 934)) or (($tanktracks is 2) and ($time is 994)) or (($tanktracks is 3) and ($time is 1054))>>
<i>Afternoon radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 755)) or (($tanktracks is 5) and ($time is 815)) or (($tanktracks is 6) and ($time is 875)) or (($tanktracks is 1) and ($time is 935)) or (($tanktracks is 2) and ($time is 995)) or (($tanktracks is 3) and ($time is 1055))>>
<i>Afternoon radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 756)) or (($tanktracks is 5) and ($time is 816)) or (($tanktracks is 6) and ($time is 876)) or (($tanktracks is 1) and ($time is 936)) or (($tanktracks is 2) and ($time is 996)) or (($tanktracks is 3) and ($time is 1056))>>
<i>Afternoon radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 757)) or (($tanktracks is 5) and ($time is 817)) or (($tanktracks is 6) and ($time is 877)) or (($tanktracks is 1) and ($time is 937)) or (($tanktracks is 2) and ($time is 997)) or (($tanktracks is 3) and ($time is 1057))>>
<i>Afternoon radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 758)) or (($tanktracks is 5) and ($time is 818)) or (($tanktracks is 6) and ($time is 878)) or (($tanktracks is 1) and ($time is 938)) or (($tanktracks is 2) and ($time is 998)) or (($tanktracks is 3) and ($time is 1058))>>
<i>Afternoon radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 759)) or (($tanktracks is 5) and ($time is 819)) or (($tanktracks is 6) and ($time is 879)) or (($tanktracks is 1) and ($time is 939)) or (($tanktracks is 2) and ($time is 999)) or (($tanktracks is 3) and ($time is 1059))>>
<i>Afternoon radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 760)) or (($tanktracks is 5) and ($time is 820)) or (($tanktracks is 6) and ($time is 880)) or (($tanktracks is 1) and ($time is 940)) or (($tanktracks is 2) and ($time is 1000)) or (($tanktracks is 3) and ($time is 1060))>>
<i>Afternoon radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 761)) or (($tanktracks is 5) and ($time is 821)) or (($tanktracks is 6) and ($time is 881)) or (($tanktracks is 1) and ($time is 941)) or (($tanktracks is 2) and ($time is 1001)) or (($tanktracks is 3) and ($time is 1061))>>
<i>Afternoon radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 762)) or (($tanktracks is 5) and ($time is 822)) or (($tanktracks is 6) and ($time is 882)) or (($tanktracks is 1) and ($time is 942)) or (($tanktracks is 2) and ($time is 1002)) or (($tanktracks is 3) and ($time is 1062))>>
<i>Afternoon radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 763)) or (($tanktracks is 5) and ($time is 823)) or (($tanktracks is 6) and ($time is 883)) or (($tanktracks is 1) and ($time is 943)) or (($tanktracks is 2) and ($time is 1003)) or (($tanktracks is 3) and ($time is 1063))>>
<i>Afternoon radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 764)) or (($tanktracks is 5) and ($time is 824)) or (($tanktracks is 6) and ($time is 884)) or (($tanktracks is 1) and ($time is 944)) or (($tanktracks is 2) and ($time is 1004)) or (($tanktracks is 3) and ($time is 1064))>>
<i>Afternoon radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 765)) or (($tanktracks is 5) and ($time is 825)) or (($tanktracks is 6) and ($time is 885)) or (($tanktracks is 1) and ($time is 945)) or (($tanktracks is 2) and ($time is 1005)) or (($tanktracks is 3) and ($time is 1065))>>
<i>Afternoon radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 766)) or (($tanktracks is 5) and ($time is 826)) or (($tanktracks is 6) and ($time is 886)) or (($tanktracks is 1) and ($time is 946)) or (($tanktracks is 2) and ($time is 1006)) or (($tanktracks is 3) and ($time is 1066))>>
<i>Afternoon radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 767)) or (($tanktracks is 5) and ($time is 827)) or (($tanktracks is 6) and ($time is 887)) or (($tanktracks is 1) and ($time is 947)) or (($tanktracks is 2) and ($time is 1007)) or (($tanktracks is 3) and ($time is 1067))>>
<i>Afternoon radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 768)) or (($tanktracks is 5) and ($time is 828)) or (($tanktracks is 6) and ($time is 888)) or (($tanktracks is 1) and ($time is 948)) or (($tanktracks is 2) and ($time is 1008)) or (($tanktracks is 3) and ($time is 1068))>>
<i>Afternoon radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 769)) or (($tanktracks is 5) and ($time is 829)) or (($tanktracks is 6) and ($time is 889)) or (($tanktracks is 1) and ($time is 949)) or (($tanktracks is 2) and ($time is 1009)) or (($tanktracks is 3) and ($time is 1069))>>
<i>Afternoon radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 770)) or (($tanktracks is 5) and ($time is 830)) or (($tanktracks is 6) and ($time is 890)) or (($tanktracks is 1) and ($time is 950)) or (($tanktracks is 2) and ($time is 1010)) or (($tanktracks is 3) and ($time is 1070))>>
<i>Afternoon radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 771)) or (($tanktracks is 5) and ($time is 831)) or (($tanktracks is 6) and ($time is 891)) or (($tanktracks is 1) and ($time is 951)) or (($tanktracks is 2) and ($time is 1011)) or (($tanktracks is 3) and ($time is 1071))>>
<i>Afternoon radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 772)) or (($tanktracks is 5) and ($time is 832)) or (($tanktracks is 6) and ($time is 892)) or (($tanktracks is 1) and ($time is 952)) or (($tanktracks is 2) and ($time is 1012)) or (($tanktracks is 3) and ($time is 1072))>>
<i>Afternoon radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 773)) or (($tanktracks is 5) and ($time is 833)) or (($tanktracks is 6) and ($time is 893)) or (($tanktracks is 1) and ($time is 953)) or (($tanktracks is 2) and ($time is 1013)) or (($tanktracks is 3) and ($time is 1073))>>
<i>Afternoon radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 774)) or (($tanktracks is 5) and ($time is 834)) or (($tanktracks is 6) and ($time is 894)) or (($tanktracks is 1) and ($time is 954)) or (($tanktracks is 2) and ($time is 1014)) or (($tanktracks is 3) and ($time is 1074))>>
<i>Afternoon radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 775)) or (($tanktracks is 5) and ($time is 835)) or (($tanktracks is 6) and ($time is 895)) or (($tanktracks is 1) and ($time is 955)) or (($tanktracks is 2) and ($time is 1015)) or (($tanktracks is 3) and ($time is 1075))>>
<i>Afternoon radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 776)) or (($tanktracks is 5) and ($time is 836)) or (($tanktracks is 6) and ($time is 896)) or (($tanktracks is 1) and ($time is 956)) or (($tanktracks is 2) and ($time is 1016)) or (($tanktracks is 3) and ($time is 1076))>>
<i>Afternoon radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 777)) or (($tanktracks is 5) and ($time is 837)) or (($tanktracks is 6) and ($time is 897)) or (($tanktracks is 1) and ($time is 957)) or (($tanktracks is 2) and ($time is 1017)) or (($tanktracks is 3) and ($time is 1077))>>
<i>Afternoon radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 778)) or (($tanktracks is 5) and ($time is 838)) or (($tanktracks is 6) and ($time is 898)) or (($tanktracks is 1) and ($time is 958)) or (($tanktracks is 2) and ($time is 1018)) or (($tanktracks is 3) and ($time is 1078))>>
<i>Afternoon radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 779)) or (($tanktracks is 5) and ($time is 839)) or (($tanktracks is 6) and ($time is 899)) or (($tanktracks is 1) and ($time is 959)) or (($tanktracks is 2) and ($time is 1019)) or (($tanktracks is 3) and ($time is 1079))>>
<i>Afternoon radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 733)) or (($tanktracks is 6) and ($time is 793)) or (($tanktracks is 1) and ($time is 853)) or (($tanktracks is 2) and ($time is 913)) or (($tanktracks is 3) and ($time is 973)) or (($tanktracks is 4) and ($time is 1033))>>
<i>Afternoon radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 734)) or (($tanktracks is 6) and ($time is 794)) or (($tanktracks is 1) and ($time is 854)) or (($tanktracks is 2) and ($time is 914)) or (($tanktracks is 3) and ($time is 974)) or (($tanktracks is 4) and ($time is 1034))>>
<i>Afternoon radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 735)) or (($tanktracks is 6) and ($time is 795)) or (($tanktracks is 1) and ($time is 855)) or (($tanktracks is 2) and ($time is 915)) or (($tanktracks is 3) and ($time is 975)) or (($tanktracks is 4) and ($time is 1035))>>
<i>Afternoon radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 736)) or (($tanktracks is 6) and ($time is 796)) or (($tanktracks is 1) and ($time is 856)) or (($tanktracks is 2) and ($time is 916)) or (($tanktracks is 3) and ($time is 976)) or (($tanktracks is 4) and ($time is 1036))>>
<i>Afternoon radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 737)) or (($tanktracks is 6) and ($time is 797)) or (($tanktracks is 1) and ($time is 857)) or (($tanktracks is 2) and ($time is 917)) or (($tanktracks is 3) and ($time is 977)) or (($tanktracks is 4) and ($time is 1037))>>
<i>Afternoon radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 738)) or (($tanktracks is 6) and ($time is 798)) or (($tanktracks is 1) and ($time is 858)) or (($tanktracks is 2) and ($time is 918)) or (($tanktracks is 3) and ($time is 978)) or (($tanktracks is 4) and ($time is 1038))>>
<i>Afternoon radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 739)) or (($tanktracks is 6) and ($time is 799)) or (($tanktracks is 1) and ($time is 859)) or (($tanktracks is 2) and ($time is 919)) or (($tanktracks is 3) and ($time is 979)) or (($tanktracks is 4) and ($time is 1039))>>
<i>Afternoon radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 740)) or (($tanktracks is 6) and ($time is 800)) or (($tanktracks is 1) and ($time is 860)) or (($tanktracks is 2) and ($time is 920)) or (($tanktracks is 3) and ($time is 980)) or (($tanktracks is 4) and ($time is 1040))>>
<i>Afternoon radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 741)) or (($tanktracks is 6) and ($time is 801)) or (($tanktracks is 1) and ($time is 861)) or (($tanktracks is 2) and ($time is 921)) or (($tanktracks is 3) and ($time is 981)) or (($tanktracks is 4) and ($time is 1041))>>
<i>Afternoon radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 742)) or (($tanktracks is 6) and ($time is 802)) or (($tanktracks is 1) and ($time is 862)) or (($tanktracks is 2) and ($time is 922)) or (($tanktracks is 3) and ($time is 982)) or (($tanktracks is 4) and ($time is 1042))>>
<i>Afternoon radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 743)) or (($tanktracks is 6) and ($time is 803)) or (($tanktracks is 1) and ($time is 863)) or (($tanktracks is 2) and ($time is 923)) or (($tanktracks is 3) and ($time is 983)) or (($tanktracks is 4) and ($time is 1043))>>
<i>Afternoon radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 744)) or (($tanktracks is 6) and ($time is 804)) or (($tanktracks is 1) and ($time is 864)) or (($tanktracks is 2) and ($time is 924)) or (($tanktracks is 3) and ($time is 984)) or (($tanktracks is 4) and ($time is 1044))>>
<i>Afternoon radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 745)) or (($tanktracks is 6) and ($time is 805)) or (($tanktracks is 1) and ($time is 865)) or (($tanktracks is 2) and ($time is 925)) or (($tanktracks is 3) and ($time is 985)) or (($tanktracks is 4) and ($time is 1045))>>
<i>Afternoon radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 746)) or (($tanktracks is 6) and ($time is 806)) or (($tanktracks is 1) and ($time is 866)) or (($tanktracks is 2) and ($time is 926)) or (($tanktracks is 3) and ($time is 986)) or (($tanktracks is 4) and ($time is 1046))>>
<i>Afternoon radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 747)) or (($tanktracks is 6) and ($time is 807)) or (($tanktracks is 1) and ($time is 867)) or (($tanktracks is 2) and ($time is 927)) or (($tanktracks is 3) and ($time is 987)) or (($tanktracks is 4) and ($time is 1047))>>
<i>Afternoon radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 748)) or (($tanktracks is 6) and ($time is 808)) or (($tanktracks is 1) and ($time is 868)) or (($tanktracks is 2) and ($time is 928)) or (($tanktracks is 3) and ($time is 988)) or (($tanktracks is 4) and ($time is 1048))>>
<i>Afternoon radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 749)) or (($tanktracks is 6) and ($time is 809)) or (($tanktracks is 1) and ($time is 869)) or (($tanktracks is 2) and ($time is 929)) or (($tanktracks is 3) and ($time is 989)) or (($tanktracks is 4) and ($time is 1049))>>
<i>Afternoon radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 750)) or (($tanktracks is 6) and ($time is 810)) or (($tanktracks is 1) and ($time is 870)) or (($tanktracks is 2) and ($time is 930)) or (($tanktracks is 3) and ($time is 990)) or (($tanktracks is 4) and ($time is 1050))>>
<i>Afternoon radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 751)) or (($tanktracks is 6) and ($time is 811)) or (($tanktracks is 1) and ($time is 871)) or (($tanktracks is 2) and ($time is 931)) or (($tanktracks is 3) and ($time is 991)) or (($tanktracks is 4) and ($time is 1051))>>
<i>Afternoon radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 752)) or (($tanktracks is 6) and ($time is 812)) or (($tanktracks is 1) and ($time is 872)) or (($tanktracks is 2) and ($time is 932)) or (($tanktracks is 3) and ($time is 992)) or (($tanktracks is 4) and ($time is 1052))>>
<i>Afternoon radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 753)) or (($tanktracks is 6) and ($time is 813)) or (($tanktracks is 1) and ($time is 873)) or (($tanktracks is 2) and ($time is 933)) or (($tanktracks is 3) and ($time is 993)) or (($tanktracks is 4) and ($time is 1053))>>
<i>Afternoon radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 754)) or (($tanktracks is 6) and ($time is 814)) or (($tanktracks is 1) and ($time is 874)) or (($tanktracks is 2) and ($time is 934)) or (($tanktracks is 3) and ($time is 994)) or (($tanktracks is 4) and ($time is 1054))>>
<i>Afternoon radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 755)) or (($tanktracks is 6) and ($time is 815)) or (($tanktracks is 1) and ($time is 875)) or (($tanktracks is 2) and ($time is 935)) or (($tanktracks is 3) and ($time is 995)) or (($tanktracks is 4) and ($time is 1055))>>
<i>Afternoon radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 756)) or (($tanktracks is 6) and ($time is 816)) or (($tanktracks is 1) and ($time is 876)) or (($tanktracks is 2) and ($time is 936)) or (($tanktracks is 3) and ($time is 996)) or (($tanktracks is 4) and ($time is 1056))>>
<i>Afternoon radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 757)) or (($tanktracks is 6) and ($time is 817)) or (($tanktracks is 1) and ($time is 877)) or (($tanktracks is 2) and ($time is 937)) or (($tanktracks is 3) and ($time is 997)) or (($tanktracks is 4) and ($time is 1057))>>
<i>Afternoon radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 758)) or (($tanktracks is 6) and ($time is 818)) or (($tanktracks is 1) and ($time is 878)) or (($tanktracks is 2) and ($time is 938)) or (($tanktracks is 3) and ($time is 998)) or (($tanktracks is 4) and ($time is 1058))>>
<i>Afternoon radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 759)) or (($tanktracks is 6) and ($time is 819)) or (($tanktracks is 1) and ($time is 879)) or (($tanktracks is 2) and ($time is 939)) or (($tanktracks is 3) and ($time is 999)) or (($tanktracks is 4) and ($time is 1059))>>
<i>Afternoon radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 760)) or (($tanktracks is 6) and ($time is 820)) or (($tanktracks is 1) and ($time is 880)) or (($tanktracks is 2) and ($time is 940)) or (($tanktracks is 3) and ($time is 1000)) or (($tanktracks is 4) and ($time is 1060))>>
<i>Afternoon radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 761)) or (($tanktracks is 6) and ($time is 821)) or (($tanktracks is 1) and ($time is 881)) or (($tanktracks is 2) and ($time is 941)) or (($tanktracks is 3) and ($time is 1001)) or (($tanktracks is 4) and ($time is 1061))>>
<i>Afternoon radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 762)) or (($tanktracks is 6) and ($time is 822)) or (($tanktracks is 1) and ($time is 882)) or (($tanktracks is 2) and ($time is 942)) or (($tanktracks is 3) and ($time is 1002)) or (($tanktracks is 4) and ($time is 1062))>>
<i>Afternoon radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 763)) or (($tanktracks is 6) and ($time is 823)) or (($tanktracks is 1) and ($time is 883)) or (($tanktracks is 2) and ($time is 943)) or (($tanktracks is 3) and ($time is 1003)) or (($tanktracks is 4) and ($time is 1063))>>
<i>Afternoon radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 764)) or (($tanktracks is 6) and ($time is 824)) or (($tanktracks is 1) and ($time is 884)) or (($tanktracks is 2) and ($time is 944)) or (($tanktracks is 3) and ($time is 1004)) or (($tanktracks is 4) and ($time is 1064))>>
<i>Afternoon radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 765)) or (($tanktracks is 6) and ($time is 825)) or (($tanktracks is 1) and ($time is 885)) or (($tanktracks is 2) and ($time is 945)) or (($tanktracks is 3) and ($time is 1005)) or (($tanktracks is 4) and ($time is 1065))>>
<i>Afternoon radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 766)) or (($tanktracks is 6) and ($time is 826)) or (($tanktracks is 1) and ($time is 886)) or (($tanktracks is 2) and ($time is 946)) or (($tanktracks is 3) and ($time is 1006)) or (($tanktracks is 4) and ($time is 1066))>>
<i>Afternoon radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 767)) or (($tanktracks is 6) and ($time is 827)) or (($tanktracks is 1) and ($time is 887)) or (($tanktracks is 2) and ($time is 947)) or (($tanktracks is 3) and ($time is 1007)) or (($tanktracks is 4) and ($time is 1067))>>
<i>Afternoon radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 768)) or (($tanktracks is 6) and ($time is 828)) or (($tanktracks is 1) and ($time is 888)) or (($tanktracks is 2) and ($time is 948)) or (($tanktracks is 3) and ($time is 1008)) or (($tanktracks is 4) and ($time is 1068))>>
<i>Afternoon radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 769)) or (($tanktracks is 6) and ($time is 829)) or (($tanktracks is 1) and ($time is 889)) or (($tanktracks is 2) and ($time is 949)) or (($tanktracks is 3) and ($time is 1009)) or (($tanktracks is 4) and ($time is 1069))>>
<i>Afternoon radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 770)) or (($tanktracks is 6) and ($time is 830)) or (($tanktracks is 1) and ($time is 890)) or (($tanktracks is 2) and ($time is 950)) or (($tanktracks is 3) and ($time is 1010)) or (($tanktracks is 4) and ($time is 1070))>>
<i>Afternoon radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 771)) or (($tanktracks is 6) and ($time is 831)) or (($tanktracks is 1) and ($time is 891)) or (($tanktracks is 2) and ($time is 951)) or (($tanktracks is 3) and ($time is 1011)) or (($tanktracks is 4) and ($time is 1071))>>
<i>Afternoon radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 772)) or (($tanktracks is 6) and ($time is 832)) or (($tanktracks is 1) and ($time is 892)) or (($tanktracks is 2) and ($time is 952)) or (($tanktracks is 3) and ($time is 1012)) or (($tanktracks is 4) and ($time is 1072))>>
<i>Afternoon radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 773)) or (($tanktracks is 6) and ($time is 833)) or (($tanktracks is 1) and ($time is 893)) or (($tanktracks is 2) and ($time is 953)) or (($tanktracks is 3) and ($time is 1013)) or (($tanktracks is 4) and ($time is 1073))>>
<i>Afternoon radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 774)) or (($tanktracks is 6) and ($time is 834)) or (($tanktracks is 1) and ($time is 894)) or (($tanktracks is 2) and ($time is 954)) or (($tanktracks is 3) and ($time is 1014)) or (($tanktracks is 4) and ($time is 1074))>>
<i>Afternoon radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 775)) or (($tanktracks is 6) and ($time is 835)) or (($tanktracks is 1) and ($time is 895)) or (($tanktracks is 2) and ($time is 955)) or (($tanktracks is 3) and ($time is 1015)) or (($tanktracks is 4) and ($time is 1075))>>
<i>Afternoon radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 776)) or (($tanktracks is 6) and ($time is 836)) or (($tanktracks is 1) and ($time is 896)) or (($tanktracks is 2) and ($time is 956)) or (($tanktracks is 3) and ($time is 1016)) or (($tanktracks is 4) and ($time is 1076))>>
<i>Afternoon radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 777)) or (($tanktracks is 6) and ($time is 837)) or (($tanktracks is 1) and ($time is 897)) or (($tanktracks is 2) and ($time is 957)) or (($tanktracks is 3) and ($time is 1017)) or (($tanktracks is 4) and ($time is 1077))>>
<i>Afternoon radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 778)) or (($tanktracks is 6) and ($time is 838)) or (($tanktracks is 1) and ($time is 898)) or (($tanktracks is 2) and ($time is 958)) or (($tanktracks is 3) and ($time is 1018)) or (($tanktracks is 4) and ($time is 1078))>>
<i>Afternoon radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 779)) or (($tanktracks is 6) and ($time is 839)) or (($tanktracks is 1) and ($time is 899)) or (($tanktracks is 2) and ($time is 959)) or (($tanktracks is 3) and ($time is 1019)) or (($tanktracks is 4) and ($time is 1079))>>
<i>Afternoon radio, audition 5, line 47</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 733)) or (($tanktracks is 1) and ($time is 793)) or (($tanktracks is 2) and ($time is 853)) or (($tanktracks is 3) and ($time is 913)) or (($tanktracks is 4) and ($time is 973)) or (($tanktracks is 5) and ($time is 1033))>>
<i>Afternoon radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 734)) or (($tanktracks is 1) and ($time is 794)) or (($tanktracks is 2) and ($time is 854)) or (($tanktracks is 3) and ($time is 914)) or (($tanktracks is 4) and ($time is 974)) or (($tanktracks is 5) and ($time is 1034))>>
<i>Afternoon radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 735)) or (($tanktracks is 1) and ($time is 795)) or (($tanktracks is 2) and ($time is 855)) or (($tanktracks is 3) and ($time is 915)) or (($tanktracks is 4) and ($time is 975)) or (($tanktracks is 5) and ($time is 1035))>>
<i>Afternoon radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 736)) or (($tanktracks is 1) and ($time is 796)) or (($tanktracks is 2) and ($time is 856)) or (($tanktracks is 3) and ($time is 916)) or (($tanktracks is 4) and ($time is 976)) or (($tanktracks is 5) and ($time is 1036))>>
<i>Afternoon radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 737)) or (($tanktracks is 1) and ($time is 797)) or (($tanktracks is 2) and ($time is 857)) or (($tanktracks is 3) and ($time is 917)) or (($tanktracks is 4) and ($time is 977)) or (($tanktracks is 5) and ($time is 1037))>>
<i>Afternoon radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 738)) or (($tanktracks is 1) and ($time is 798)) or (($tanktracks is 2) and ($time is 858)) or (($tanktracks is 3) and ($time is 918)) or (($tanktracks is 4) and ($time is 978)) or (($tanktracks is 5) and ($time is 1038))>>
<i>Afternoon radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 739)) or (($tanktracks is 1) and ($time is 799)) or (($tanktracks is 2) and ($time is 859)) or (($tanktracks is 3) and ($time is 919)) or (($tanktracks is 4) and ($time is 979)) or (($tanktracks is 5) and ($time is 1039))>>
<i>Afternoon radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 740)) or (($tanktracks is 1) and ($time is 800)) or (($tanktracks is 2) and ($time is 860)) or (($tanktracks is 3) and ($time is 920)) or (($tanktracks is 4) and ($time is 980)) or (($tanktracks is 5) and ($time is 1040))>>
<i>Afternoon radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 741)) or (($tanktracks is 1) and ($time is 801)) or (($tanktracks is 2) and ($time is 861)) or (($tanktracks is 3) and ($time is 921)) or (($tanktracks is 4) and ($time is 981)) or (($tanktracks is 5) and ($time is 1041))>>
<i>Afternoon radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 742)) or (($tanktracks is 1) and ($time is 802)) or (($tanktracks is 2) and ($time is 862)) or (($tanktracks is 3) and ($time is 922)) or (($tanktracks is 4) and ($time is 982)) or (($tanktracks is 5) and ($time is 1042))>>
<i>Afternoon radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 743)) or (($tanktracks is 1) and ($time is 803)) or (($tanktracks is 2) and ($time is 863)) or (($tanktracks is 3) and ($time is 923)) or (($tanktracks is 4) and ($time is 983)) or (($tanktracks is 5) and ($time is 1043))>>
<i>Afternoon radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 744)) or (($tanktracks is 1) and ($time is 804)) or (($tanktracks is 2) and ($time is 864)) or (($tanktracks is 3) and ($time is 924)) or (($tanktracks is 4) and ($time is 984)) or (($tanktracks is 5) and ($time is 1044))>>
<i>Afternoon radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 745)) or (($tanktracks is 1) and ($time is 805)) or (($tanktracks is 2) and ($time is 865)) or (($tanktracks is 3) and ($time is 925)) or (($tanktracks is 4) and ($time is 985)) or (($tanktracks is 5) and ($time is 1045))>>
<i>Afternoon radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 746)) or (($tanktracks is 1) and ($time is 806)) or (($tanktracks is 2) and ($time is 866)) or (($tanktracks is 3) and ($time is 926)) or (($tanktracks is 4) and ($time is 986)) or (($tanktracks is 5) and ($time is 1046))>>
<i>Afternoon radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 747)) or (($tanktracks is 1) and ($time is 807)) or (($tanktracks is 2) and ($time is 867)) or (($tanktracks is 3) and ($time is 927)) or (($tanktracks is 4) and ($time is 987)) or (($tanktracks is 5) and ($time is 1047))>>
<i>Afternoon radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 748)) or (($tanktracks is 1) and ($time is 808)) or (($tanktracks is 2) and ($time is 868)) or (($tanktracks is 3) and ($time is 928)) or (($tanktracks is 4) and ($time is 988)) or (($tanktracks is 5) and ($time is 1048))>>
<i>Afternoon radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 749)) or (($tanktracks is 1) and ($time is 809)) or (($tanktracks is 2) and ($time is 869)) or (($tanktracks is 3) and ($time is 929)) or (($tanktracks is 4) and ($time is 989)) or (($tanktracks is 5) and ($time is 1049))>>
<i>Afternoon radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 750)) or (($tanktracks is 1) and ($time is 810)) or (($tanktracks is 2) and ($time is 870)) or (($tanktracks is 3) and ($time is 930)) or (($tanktracks is 4) and ($time is 990)) or (($tanktracks is 5) and ($time is 1050))>>
<i>Afternoon radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 751)) or (($tanktracks is 1) and ($time is 811)) or (($tanktracks is 2) and ($time is 871)) or (($tanktracks is 3) and ($time is 931)) or (($tanktracks is 4) and ($time is 991)) or (($tanktracks is 5) and ($time is 1051))>>
<i>Afternoon radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 752)) or (($tanktracks is 1) and ($time is 812)) or (($tanktracks is 2) and ($time is 872)) or (($tanktracks is 3) and ($time is 932)) or (($tanktracks is 4) and ($time is 992)) or (($tanktracks is 5) and ($time is 1052))>>
<i>Afternoon radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 753)) or (($tanktracks is 1) and ($time is 813)) or (($tanktracks is 2) and ($time is 873)) or (($tanktracks is 3) and ($time is 933)) or (($tanktracks is 4) and ($time is 993)) or (($tanktracks is 5) and ($time is 1053))>>
<i>Afternoon radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 754)) or (($tanktracks is 1) and ($time is 814)) or (($tanktracks is 2) and ($time is 874)) or (($tanktracks is 3) and ($time is 934)) or (($tanktracks is 4) and ($time is 994)) or (($tanktracks is 5) and ($time is 1054))>>
<i>Afternoon radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 755)) or (($tanktracks is 1) and ($time is 815)) or (($tanktracks is 2) and ($time is 875)) or (($tanktracks is 3) and ($time is 935)) or (($tanktracks is 4) and ($time is 995)) or (($tanktracks is 5) and ($time is 1055))>>
<i>Afternoon radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 756)) or (($tanktracks is 1) and ($time is 816)) or (($tanktracks is 2) and ($time is 876)) or (($tanktracks is 3) and ($time is 936)) or (($tanktracks is 4) and ($time is 996)) or (($tanktracks is 5) and ($time is 1056))>>
<i>Afternoon radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 757)) or (($tanktracks is 1) and ($time is 817)) or (($tanktracks is 2) and ($time is 877)) or (($tanktracks is 3) and ($time is 937)) or (($tanktracks is 4) and ($time is 997)) or (($tanktracks is 5) and ($time is 1057))>>
<i>Afternoon radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 758)) or (($tanktracks is 1) and ($time is 818)) or (($tanktracks is 2) and ($time is 878)) or (($tanktracks is 3) and ($time is 938)) or (($tanktracks is 4) and ($time is 998)) or (($tanktracks is 5) and ($time is 1058))>>
<i>Afternoon radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 759)) or (($tanktracks is 1) and ($time is 819)) or (($tanktracks is 2) and ($time is 879)) or (($tanktracks is 3) and ($time is 939)) or (($tanktracks is 4) and ($time is 999)) or (($tanktracks is 5) and ($time is 1059))>>
<i>Afternoon radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 760)) or (($tanktracks is 1) and ($time is 820)) or (($tanktracks is 2) and ($time is 880)) or (($tanktracks is 3) and ($time is 940)) or (($tanktracks is 4) and ($time is 1000)) or (($tanktracks is 5) and ($time is 1060))>>
<i>Afternoon radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 761)) or (($tanktracks is 1) and ($time is 821)) or (($tanktracks is 2) and ($time is 881)) or (($tanktracks is 3) and ($time is 941)) or (($tanktracks is 4) and ($time is 1001)) or (($tanktracks is 5) and ($time is 1061))>>
<i>Afternoon radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 762)) or (($tanktracks is 1) and ($time is 822)) or (($tanktracks is 2) and ($time is 882)) or (($tanktracks is 3) and ($time is 942)) or (($tanktracks is 4) and ($time is 1002)) or (($tanktracks is 5) and ($time is 1062))>>
<i>Afternoon radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 763)) or (($tanktracks is 1) and ($time is 823)) or (($tanktracks is 2) and ($time is 883)) or (($tanktracks is 3) and ($time is 943)) or (($tanktracks is 4) and ($time is 1003)) or (($tanktracks is 5) and ($time is 1063))>>
<i>Afternoon radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 764)) or (($tanktracks is 1) and ($time is 824)) or (($tanktracks is 2) and ($time is 884)) or (($tanktracks is 3) and ($time is 944)) or (($tanktracks is 4) and ($time is 1004)) or (($tanktracks is 5) and ($time is 1064))>>
<i>Afternoon radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 765)) or (($tanktracks is 1) and ($time is 825)) or (($tanktracks is 2) and ($time is 885)) or (($tanktracks is 3) and ($time is 945)) or (($tanktracks is 4) and ($time is 1005)) or (($tanktracks is 5) and ($time is 1065))>>
<i>Afternoon radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 766)) or (($tanktracks is 1) and ($time is 826)) or (($tanktracks is 2) and ($time is 886)) or (($tanktracks is 3) and ($time is 946)) or (($tanktracks is 4) and ($time is 1006)) or (($tanktracks is 5) and ($time is 1066))>>
<i>Afternoon radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 767)) or (($tanktracks is 1) and ($time is 827)) or (($tanktracks is 2) and ($time is 887)) or (($tanktracks is 3) and ($time is 947)) or (($tanktracks is 4) and ($time is 1007)) or (($tanktracks is 5) and ($time is 1067))>>
<i>Afternoon radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 768)) or (($tanktracks is 1) and ($time is 828)) or (($tanktracks is 2) and ($time is 888)) or (($tanktracks is 3) and ($time is 948)) or (($tanktracks is 4) and ($time is 1008)) or (($tanktracks is 5) and ($time is 1068))>>
<i>Afternoon radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 769)) or (($tanktracks is 1) and ($time is 829)) or (($tanktracks is 2) and ($time is 889)) or (($tanktracks is 3) and ($time is 949)) or (($tanktracks is 4) and ($time is 1009)) or (($tanktracks is 5) and ($time is 1069))>>
<i>Afternoon radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 770)) or (($tanktracks is 1) and ($time is 830)) or (($tanktracks is 2) and ($time is 890)) or (($tanktracks is 3) and ($time is 950)) or (($tanktracks is 4) and ($time is 1010)) or (($tanktracks is 5) and ($time is 1070))>>
<i>Afternoon radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 771)) or (($tanktracks is 1) and ($time is 831)) or (($tanktracks is 2) and ($time is 891)) or (($tanktracks is 3) and ($time is 951)) or (($tanktracks is 4) and ($time is 1011)) or (($tanktracks is 5) and ($time is 1071))>>
<i>Afternoon radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 772)) or (($tanktracks is 1) and ($time is 832)) or (($tanktracks is 2) and ($time is 892)) or (($tanktracks is 3) and ($time is 952)) or (($tanktracks is 4) and ($time is 1012)) or (($tanktracks is 5) and ($time is 1072))>>
<i>Afternoon radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 773)) or (($tanktracks is 1) and ($time is 833)) or (($tanktracks is 2) and ($time is 893)) or (($tanktracks is 3) and ($time is 953)) or (($tanktracks is 4) and ($time is 1013)) or (($tanktracks is 5) and ($time is 1073))>>
<i>Afternoon radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 774)) or (($tanktracks is 1) and ($time is 834)) or (($tanktracks is 2) and ($time is 894)) or (($tanktracks is 3) and ($time is 954)) or (($tanktracks is 4) and ($time is 1014)) or (($tanktracks is 5) and ($time is 1074))>>
<i>Afternoon radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 775)) or (($tanktracks is 1) and ($time is 835)) or (($tanktracks is 2) and ($time is 895)) or (($tanktracks is 3) and ($time is 955)) or (($tanktracks is 4) and ($time is 1015)) or (($tanktracks is 5) and ($time is 1075))>>
<i>Afternoon radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 776)) or (($tanktracks is 1) and ($time is 836)) or (($tanktracks is 2) and ($time is 896)) or (($tanktracks is 3) and ($time is 956)) or (($tanktracks is 4) and ($time is 1016)) or (($tanktracks is 5) and ($time is 1076))>>
<i>Afternoon radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 777)) or (($tanktracks is 1) and ($time is 837)) or (($tanktracks is 2) and ($time is 897)) or (($tanktracks is 3) and ($time is 957)) or (($tanktracks is 4) and ($time is 1017)) or (($tanktracks is 5) and ($time is 1077))>>
<i>Afternoon radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 778)) or (($tanktracks is 1) and ($time is 838)) or (($tanktracks is 2) and ($time is 898)) or (($tanktracks is 3) and ($time is 958)) or (($tanktracks is 4) and ($time is 1018)) or (($tanktracks is 5) and ($time is 1078))>>
<i>Afternoon radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 779)) or (($tanktracks is 1) and ($time is 839)) or (($tanktracks is 2) and ($time is 899)) or (($tanktracks is 3) and ($time is 959)) or (($tanktracks is 4) and ($time is 1019)) or (($tanktracks is 5) and ($time is 1079))>>
<i>Afternoon radio, audition 6, line 47</i>
<br>
<</if>>
<</if>>
<<if $hour gte 18 and $hour lt 24>>
<<if (($tanktracks is 1) and ($time is 1093)) or (($tanktracks is 2) and ($time is 1153)) or (($tanktracks is 3) and ($time is 1213)) or (($tanktracks is 4) and ($time is 1273)) or (($tanktracks is 5) and ($time is 1333)) or (($tanktracks is 6) and ($time is 1393))>>
<i>Evening radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1094)) or (($tanktracks is 2) and ($time is 1154)) or (($tanktracks is 3) and ($time is 1214)) or (($tanktracks is 4) and ($time is 1274)) or (($tanktracks is 5) and ($time is 1334)) or (($tanktracks is 6) and ($time is 1394))>>
<i>Evening radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1095)) or (($tanktracks is 2) and ($time is 1155)) or (($tanktracks is 3) and ($time is 1215)) or (($tanktracks is 4) and ($time is 1275)) or (($tanktracks is 5) and ($time is 1335)) or (($tanktracks is 6) and ($time is 1395))>>
<i>Evening radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1096)) or (($tanktracks is 2) and ($time is 1156)) or (($tanktracks is 3) and ($time is 1216)) or (($tanktracks is 4) and ($time is 1276)) or (($tanktracks is 5) and ($time is 1336)) or (($tanktracks is 6) and ($time is 1396))>>
<i>Evening radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1097)) or (($tanktracks is 2) and ($time is 1157)) or (($tanktracks is 3) and ($time is 1217)) or (($tanktracks is 4) and ($time is 1277)) or (($tanktracks is 5) and ($time is 1337)) or (($tanktracks is 6) and ($time is 1397))>>
<i>Evening radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1098)) or (($tanktracks is 2) and ($time is 1158)) or (($tanktracks is 3) and ($time is 1218)) or (($tanktracks is 4) and ($time is 1278)) or (($tanktracks is 5) and ($time is 1338)) or (($tanktracks is 6) and ($time is 1398))>>
<i>Evening radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1099)) or (($tanktracks is 2) and ($time is 1159)) or (($tanktracks is 3) and ($time is 1219)) or (($tanktracks is 4) and ($time is 1279)) or (($tanktracks is 5) and ($time is 1339)) or (($tanktracks is 6) and ($time is 1399))>>
<i>Evening radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1100)) or (($tanktracks is 2) and ($time is 1160)) or (($tanktracks is 3) and ($time is 1220)) or (($tanktracks is 4) and ($time is 1280)) or (($tanktracks is 5) and ($time is 1340)) or (($tanktracks is 6) and ($time is 1400))>>
<i>Evening radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1101)) or (($tanktracks is 2) and ($time is 1161)) or (($tanktracks is 3) and ($time is 1221)) or (($tanktracks is 4) and ($time is 1281)) or (($tanktracks is 5) and ($time is 1341)) or (($tanktracks is 6) and ($time is 1401))>>
<i>Evening radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1102)) or (($tanktracks is 2) and ($time is 1162)) or (($tanktracks is 3) and ($time is 1222)) or (($tanktracks is 4) and ($time is 1282)) or (($tanktracks is 5) and ($time is 1342)) or (($tanktracks is 6) and ($time is 1402))>>
<i>Evening radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1103)) or (($tanktracks is 2) and ($time is 1163)) or (($tanktracks is 3) and ($time is 1223)) or (($tanktracks is 4) and ($time is 1283)) or (($tanktracks is 5) and ($time is 1343)) or (($tanktracks is 6) and ($time is 1403))>>
<i>Evening radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1104)) or (($tanktracks is 2) and ($time is 1164)) or (($tanktracks is 3) and ($time is 1224)) or (($tanktracks is 4) and ($time is 1284)) or (($tanktracks is 5) and ($time is 1344)) or (($tanktracks is 6) and ($time is 1404))>>
<i>Evening radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1105)) or (($tanktracks is 2) and ($time is 1165)) or (($tanktracks is 3) and ($time is 1225)) or (($tanktracks is 4) and ($time is 1285)) or (($tanktracks is 5) and ($time is 1345)) or (($tanktracks is 6) and ($time is 1405))>>
<i>Evening radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1106)) or (($tanktracks is 2) and ($time is 1166)) or (($tanktracks is 3) and ($time is 1226)) or (($tanktracks is 4) and ($time is 1286)) or (($tanktracks is 5) and ($time is 1346)) or (($tanktracks is 6) and ($time is 1406))>>
<i>Evening radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1107)) or (($tanktracks is 2) and ($time is 1167)) or (($tanktracks is 3) and ($time is 1227)) or (($tanktracks is 4) and ($time is 1287)) or (($tanktracks is 5) and ($time is 1347)) or (($tanktracks is 6) and ($time is 1407))>>
<i>Evening radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1108)) or (($tanktracks is 2) and ($time is 1168)) or (($tanktracks is 3) and ($time is 1228)) or (($tanktracks is 4) and ($time is 1288)) or (($tanktracks is 5) and ($time is 1348)) or (($tanktracks is 6) and ($time is 1408))>>
<i>Evening radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1109)) or (($tanktracks is 2) and ($time is 1169)) or (($tanktracks is 3) and ($time is 1229)) or (($tanktracks is 4) and ($time is 1289)) or (($tanktracks is 5) and ($time is 1349)) or (($tanktracks is 6) and ($time is 1409))>>
<i>Evening radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1110)) or (($tanktracks is 2) and ($time is 1170)) or (($tanktracks is 3) and ($time is 1230)) or (($tanktracks is 4) and ($time is 1290)) or (($tanktracks is 5) and ($time is 1350)) or (($tanktracks is 6) and ($time is 1410))>>
<i>Evening radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1111)) or (($tanktracks is 2) and ($time is 1171)) or (($tanktracks is 3) and ($time is 1231)) or (($tanktracks is 4) and ($time is 1291)) or (($tanktracks is 5) and ($time is 1351)) or (($tanktracks is 6) and ($time is 1411))>>
<i>Evening radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1112)) or (($tanktracks is 2) and ($time is 1172)) or (($tanktracks is 3) and ($time is 1232)) or (($tanktracks is 4) and ($time is 1292)) or (($tanktracks is 5) and ($time is 1352)) or (($tanktracks is 6) and ($time is 1412))>>
<i>Evening radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1113)) or (($tanktracks is 2) and ($time is 1173)) or (($tanktracks is 3) and ($time is 1233)) or (($tanktracks is 4) and ($time is 1293)) or (($tanktracks is 5) and ($time is 1353)) or (($tanktracks is 6) and ($time is 1413))>>
<i>Evening radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1114)) or (($tanktracks is 2) and ($time is 1174)) or (($tanktracks is 3) and ($time is 1234)) or (($tanktracks is 4) and ($time is 1294)) or (($tanktracks is 5) and ($time is 1354)) or (($tanktracks is 6) and ($time is 1414))>>
<i>Evening radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1115)) or (($tanktracks is 2) and ($time is 1175)) or (($tanktracks is 3) and ($time is 1235)) or (($tanktracks is 4) and ($time is 1295)) or (($tanktracks is 5) and ($time is 1355)) or (($tanktracks is 6) and ($time is 1415))>>
<i>Evening radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1116)) or (($tanktracks is 2) and ($time is 1176)) or (($tanktracks is 3) and ($time is 1236)) or (($tanktracks is 4) and ($time is 1296)) or (($tanktracks is 5) and ($time is 1356)) or (($tanktracks is 6) and ($time is 1416))>>
<i>Evening radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1117)) or (($tanktracks is 2) and ($time is 1177)) or (($tanktracks is 3) and ($time is 1237)) or (($tanktracks is 4) and ($time is 1297)) or (($tanktracks is 5) and ($time is 1357)) or (($tanktracks is 6) and ($time is 1417))>>
<i>Evening radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1118)) or (($tanktracks is 2) and ($time is 1178)) or (($tanktracks is 3) and ($time is 1238)) or (($tanktracks is 4) and ($time is 1298)) or (($tanktracks is 5) and ($time is 1358)) or (($tanktracks is 6) and ($time is 1418))>>
<i>Evening radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1119)) or (($tanktracks is 2) and ($time is 1179)) or (($tanktracks is 3) and ($time is 1239)) or (($tanktracks is 4) and ($time is 1299)) or (($tanktracks is 5) and ($time is 1359)) or (($tanktracks is 6) and ($time is 1419))>>
<i>Evening radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1120)) or (($tanktracks is 2) and ($time is 1180)) or (($tanktracks is 3) and ($time is 1240)) or (($tanktracks is 4) and ($time is 1300)) or (($tanktracks is 5) and ($time is 1360)) or (($tanktracks is 6) and ($time is 1420))>>
<i>Evening radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1121)) or (($tanktracks is 2) and ($time is 1181)) or (($tanktracks is 3) and ($time is 1241)) or (($tanktracks is 4) and ($time is 1301)) or (($tanktracks is 5) and ($time is 1361)) or (($tanktracks is 6) and ($time is 1421))>>
<i>Evening radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1122)) or (($tanktracks is 2) and ($time is 1182)) or (($tanktracks is 3) and ($time is 1242)) or (($tanktracks is 4) and ($time is 1302)) or (($tanktracks is 5) and ($time is 1362)) or (($tanktracks is 6) and ($time is 1422))>>
<i>Evening radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1123)) or (($tanktracks is 2) and ($time is 1183)) or (($tanktracks is 3) and ($time is 1243)) or (($tanktracks is 4) and ($time is 1303)) or (($tanktracks is 5) and ($time is 1363)) or (($tanktracks is 6) and ($time is 1423))>>
<i>Evening radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1124)) or (($tanktracks is 2) and ($time is 1184)) or (($tanktracks is 3) and ($time is 1244)) or (($tanktracks is 4) and ($time is 1304)) or (($tanktracks is 5) and ($time is 1364)) or (($tanktracks is 6) and ($time is 1424))>>
<i>Evening radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1125)) or (($tanktracks is 2) and ($time is 1185)) or (($tanktracks is 3) and ($time is 1245)) or (($tanktracks is 4) and ($time is 1305)) or (($tanktracks is 5) and ($time is 1365)) or (($tanktracks is 6) and ($time is 1425))>>
<i>Evening radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1126)) or (($tanktracks is 2) and ($time is 1186)) or (($tanktracks is 3) and ($time is 1246)) or (($tanktracks is 4) and ($time is 1306)) or (($tanktracks is 5) and ($time is 1366)) or (($tanktracks is 6) and ($time is 1426))>>
<i>Evening radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1127)) or (($tanktracks is 2) and ($time is 1187)) or (($tanktracks is 3) and ($time is 1247)) or (($tanktracks is 4) and ($time is 1307)) or (($tanktracks is 5) and ($time is 1367)) or (($tanktracks is 6) and ($time is 1427))>>
<i>Evening radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1128)) or (($tanktracks is 2) and ($time is 1188)) or (($tanktracks is 3) and ($time is 1248)) or (($tanktracks is 4) and ($time is 1308)) or (($tanktracks is 5) and ($time is 1368)) or (($tanktracks is 6) and ($time is 1428))>>
<i>Evening radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1129)) or (($tanktracks is 2) and ($time is 1189)) or (($tanktracks is 3) and ($time is 1249)) or (($tanktracks is 4) and ($time is 1309)) or (($tanktracks is 5) and ($time is 1369)) or (($tanktracks is 6) and ($time is 1429))>>
<i>Evening radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1130)) or (($tanktracks is 2) and ($time is 1190)) or (($tanktracks is 3) and ($time is 1250)) or (($tanktracks is 4) and ($time is 1310)) or (($tanktracks is 5) and ($time is 1370)) or (($tanktracks is 6) and ($time is 1430))>>
<i>Evening radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1131)) or (($tanktracks is 2) and ($time is 1191)) or (($tanktracks is 3) and ($time is 1251)) or (($tanktracks is 4) and ($time is 1311)) or (($tanktracks is 5) and ($time is 1371)) or (($tanktracks is 6) and ($time is 1431))>>
<i>Evening radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1132)) or (($tanktracks is 2) and ($time is 1192)) or (($tanktracks is 3) and ($time is 1252)) or (($tanktracks is 4) and ($time is 1312)) or (($tanktracks is 5) and ($time is 1372)) or (($tanktracks is 6) and ($time is 1432))>>
<i>Evening radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1133)) or (($tanktracks is 2) and ($time is 1193)) or (($tanktracks is 3) and ($time is 1253)) or (($tanktracks is 4) and ($time is 1313)) or (($tanktracks is 5) and ($time is 1373)) or (($tanktracks is 6) and ($time is 1433))>>
<i>Evening radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1134)) or (($tanktracks is 2) and ($time is 1194)) or (($tanktracks is 3) and ($time is 1254)) or (($tanktracks is 4) and ($time is 1314)) or (($tanktracks is 5) and ($time is 1374)) or (($tanktracks is 6) and ($time is 1434))>>
<i>Evening radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1135)) or (($tanktracks is 2) and ($time is 1195)) or (($tanktracks is 3) and ($time is 1255)) or (($tanktracks is 4) and ($time is 1315)) or (($tanktracks is 4) and ($time is 1375)) or (($tanktracks is 6) and ($time is 1435))>>
<i>Evening radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1136)) or (($tanktracks is 2) and ($time is 1196)) or (($tanktracks is 3) and ($time is 1256)) or (($tanktracks is 4) and ($time is 1316)) or (($tanktracks is 5) and ($time is 1376)) or (($tanktracks is 6) and ($time is 1436))>>
<i>Evening radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1137)) or (($tanktracks is 2) and ($time is 1197)) or (($tanktracks is 3) and ($time is 1257)) or (($tanktracks is 4) and ($time is 1317)) or (($tanktracks is 5) and ($time is 1377)) or (($tanktracks is 6) and ($time is 1437))>>
<i>Evening radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1138)) or (($tanktracks is 2) and ($time is 1198)) or (($tanktracks is 3) and ($time is 1258)) or (($tanktracks is 4) and ($time is 1318)) or (($tanktracks is 5) and ($time is 1378)) or (($tanktracks is 6) and ($time is 1438))>>
<i>Evening radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1139)) or (($tanktracks is 2) and ($time is 1199)) or (($tanktracks is 3) and ($time is 1259)) or (($tanktracks is 4) and ($time is 1319)) or (($tanktracks is 5) and ($time is 1379)) or (($tanktracks is 6) and ($time is 1439))>>
<i>Evening radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1093)) or (($tanktracks is 3) and ($time is 1153)) or (($tanktracks is 4) and ($time is 1213)) or (($tanktracks is 5) and ($time is 1273)) or (($tanktracks is 6) and ($time is 1333)) or (($tanktracks is 1) and ($time is 1393))>>
<i>Evening radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1094)) or (($tanktracks is 3) and ($time is 1154)) or (($tanktracks is 4) and ($time is 1214)) or (($tanktracks is 5) and ($time is 1274)) or (($tanktracks is 6) and ($time is 1334)) or (($tanktracks is 1) and ($time is 1394))>>
<i>Evening radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1095)) or (($tanktracks is 3) and ($time is 1155)) or (($tanktracks is 4) and ($time is 1215)) or (($tanktracks is 5) and ($time is 1275)) or (($tanktracks is 6) and ($time is 1335)) or (($tanktracks is 1) and ($time is 1395))>>
<i>Evening radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1096)) or (($tanktracks is 3) and ($time is 1156)) or (($tanktracks is 4) and ($time is 1216)) or (($tanktracks is 5) and ($time is 1276)) or (($tanktracks is 6) and ($time is 1336)) or (($tanktracks is 1) and ($time is 1396))>>
<i>Evening radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1097)) or (($tanktracks is 3) and ($time is 1157)) or (($tanktracks is 4) and ($time is 1217)) or (($tanktracks is 5) and ($time is 1277)) or (($tanktracks is 6) and ($time is 1337)) or (($tanktracks is 1) and ($time is 1397))>>
<i>Evening radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1098)) or (($tanktracks is 3) and ($time is 1158)) or (($tanktracks is 4) and ($time is 1218)) or (($tanktracks is 5) and ($time is 1278)) or (($tanktracks is 6) and ($time is 1338)) or (($tanktracks is 1) and ($time is 1398))>>
<i>Evening radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1099)) or (($tanktracks is 3) and ($time is 1159)) or (($tanktracks is 4) and ($time is 1219)) or (($tanktracks is 5) and ($time is 1279)) or (($tanktracks is 6) and ($time is 1339)) or (($tanktracks is 1) and ($time is 1399))>>
<i>Evening radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1100)) or (($tanktracks is 3) and ($time is 1160)) or (($tanktracks is 4) and ($time is 1220)) or (($tanktracks is 5) and ($time is 1280)) or (($tanktracks is 6) and ($time is 1340)) or (($tanktracks is 1) and ($time is 1400))>>
<i>Evening radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1101)) or (($tanktracks is 3) and ($time is 1161)) or (($tanktracks is 4) and ($time is 1221)) or (($tanktracks is 5) and ($time is 1281)) or (($tanktracks is 6) and ($time is 1341)) or (($tanktracks is 1) and ($time is 1401))>>
<i>Evening radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1102)) or (($tanktracks is 3) and ($time is 1162)) or (($tanktracks is 4) and ($time is 1222)) or (($tanktracks is 5) and ($time is 1282)) or (($tanktracks is 6) and ($time is 1342)) or (($tanktracks is 1) and ($time is 1402))>>
<i>Evening radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1103)) or (($tanktracks is 3) and ($time is 1163)) or (($tanktracks is 4) and ($time is 1223)) or (($tanktracks is 5) and ($time is 1283)) or (($tanktracks is 6) and ($time is 1343)) or (($tanktracks is 1) and ($time is 1403))>>
<i>Evening radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1104)) or (($tanktracks is 3) and ($time is 1164)) or (($tanktracks is 4) and ($time is 1224)) or (($tanktracks is 5) and ($time is 1284)) or (($tanktracks is 6) and ($time is 1344)) or (($tanktracks is 1) and ($time is 1404))>>
<i>Evening radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1105)) or (($tanktracks is 3) and ($time is 1165)) or (($tanktracks is 4) and ($time is 1225)) or (($tanktracks is 5) and ($time is 1285)) or (($tanktracks is 6) and ($time is 1345)) or (($tanktracks is 1) and ($time is 1405))>>
<i>Evening radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1106)) or (($tanktracks is 3) and ($time is 1166)) or (($tanktracks is 4) and ($time is 1226)) or (($tanktracks is 5) and ($time is 1286)) or (($tanktracks is 6) and ($time is 1346)) or (($tanktracks is 1) and ($time is 1406))>>
<i>Evening radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1107)) or (($tanktracks is 3) and ($time is 1167)) or (($tanktracks is 4) and ($time is 1227)) or (($tanktracks is 5) and ($time is 1287)) or (($tanktracks is 6) and ($time is 1347)) or (($tanktracks is 1) and ($time is 1407))>>
<i>Evening radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1108)) or (($tanktracks is 3) and ($time is 1168)) or (($tanktracks is 4) and ($time is 1228)) or (($tanktracks is 5) and ($time is 1288)) or (($tanktracks is 6) and ($time is 1348)) or (($tanktracks is 1) and ($time is 1408))>>
<i>Evening radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1109)) or (($tanktracks is 3) and ($time is 1169)) or (($tanktracks is 4) and ($time is 1229)) or (($tanktracks is 5) and ($time is 1289)) or (($tanktracks is 6) and ($time is 1349)) or (($tanktracks is 1) and ($time is 1409))>>
<i>Evening radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1110)) or (($tanktracks is 3) and ($time is 1170)) or (($tanktracks is 4) and ($time is 1230)) or (($tanktracks is 5) and ($time is 1290)) or (($tanktracks is 6) and ($time is 1350)) or (($tanktracks is 1) and ($time is 1410))>>
<i>Evening radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1111)) or (($tanktracks is 3) and ($time is 1171)) or (($tanktracks is 4) and ($time is 1231)) or (($tanktracks is 5) and ($time is 1291)) or (($tanktracks is 6) and ($time is 1351)) or (($tanktracks is 1) and ($time is 1411))>>
<i>Evening radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1112)) or (($tanktracks is 3) and ($time is 1172)) or (($tanktracks is 4) and ($time is 1232)) or (($tanktracks is 5) and ($time is 1292)) or (($tanktracks is 6) and ($time is 1352)) or (($tanktracks is 1) and ($time is 1412))>>
<i>Evening radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1113)) or (($tanktracks is 3) and ($time is 1173)) or (($tanktracks is 4) and ($time is 1233)) or (($tanktracks is 5) and ($time is 1293)) or (($tanktracks is 6) and ($time is 1353)) or (($tanktracks is 1) and ($time is 1413))>>
<i>Evening radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1114)) or (($tanktracks is 3) and ($time is 1174)) or (($tanktracks is 4) and ($time is 1234)) or (($tanktracks is 5) and ($time is 1294)) or (($tanktracks is 6) and ($time is 1354)) or (($tanktracks is 1) and ($time is 1414))>>
<i>Evening radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1115)) or (($tanktracks is 3) and ($time is 1175)) or (($tanktracks is 4) and ($time is 1235)) or (($tanktracks is 5) and ($time is 1295)) or (($tanktracks is 6) and ($time is 1355)) or (($tanktracks is 1) and ($time is 1415))>>
<i>Evening radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1116)) or (($tanktracks is 3) and ($time is 1176)) or (($tanktracks is 4) and ($time is 1236)) or (($tanktracks is 5) and ($time is 1296)) or (($tanktracks is 6) and ($time is 1356)) or (($tanktracks is 1) and ($time is 1416))>>
<i>Evening radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1117)) or (($tanktracks is 3) and ($time is 1177)) or (($tanktracks is 4) and ($time is 1237)) or (($tanktracks is 5) and ($time is 1297)) or (($tanktracks is 6) and ($time is 1357)) or (($tanktracks is 1) and ($time is 1417))>>
<i>Evening radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1118)) or (($tanktracks is 3) and ($time is 1178)) or (($tanktracks is 4) and ($time is 1238)) or (($tanktracks is 5) and ($time is 1298)) or (($tanktracks is 6) and ($time is 1358)) or (($tanktracks is 1) and ($time is 1418))>>
<i>Evening radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1119)) or (($tanktracks is 3) and ($time is 1179)) or (($tanktracks is 4) and ($time is 1239)) or (($tanktracks is 5) and ($time is 1299)) or (($tanktracks is 6) and ($time is 1359)) or (($tanktracks is 1) and ($time is 1419))>>
<i>Evening radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1120)) or (($tanktracks is 3) and ($time is 1180)) or (($tanktracks is 4) and ($time is 1240)) or (($tanktracks is 5) and ($time is 1300)) or (($tanktracks is 6) and ($time is 1360)) or (($tanktracks is 1) and ($time is 1420))>>
<i>Evening radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1121)) or (($tanktracks is 3) and ($time is 1181)) or (($tanktracks is 4) and ($time is 1241)) or (($tanktracks is 5) and ($time is 1301)) or (($tanktracks is 6) and ($time is 1361)) or (($tanktracks is 1) and ($time is 1421))>>
<i>Evening radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1122)) or (($tanktracks is 3) and ($time is 1182)) or (($tanktracks is 4) and ($time is 1242)) or (($tanktracks is 5) and ($time is 1302)) or (($tanktracks is 6) and ($time is 1362)) or (($tanktracks is 1) and ($time is 1422))>>
<i>Evening radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1123)) or (($tanktracks is 3) and ($time is 1183)) or (($tanktracks is 4) and ($time is 1243)) or (($tanktracks is 5) and ($time is 1303)) or (($tanktracks is 6) and ($time is 1363)) or (($tanktracks is 1) and ($time is 1423))>>
<i>Evening radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1124)) or (($tanktracks is 3) and ($time is 1184)) or (($tanktracks is 4) and ($time is 1244)) or (($tanktracks is 5) and ($time is 1304)) or (($tanktracks is 6) and ($time is 1364)) or (($tanktracks is 1) and ($time is 1424))>>
<i>Evening radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1125)) or (($tanktracks is 3) and ($time is 1185)) or (($tanktracks is 4) and ($time is 1245)) or (($tanktracks is 5) and ($time is 1305)) or (($tanktracks is 6) and ($time is 1365)) or (($tanktracks is 1) and ($time is 1425))>>
<i>Evening radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1126)) or (($tanktracks is 3) and ($time is 1186)) or (($tanktracks is 4) and ($time is 1246)) or (($tanktracks is 5) and ($time is 1306)) or (($tanktracks is 6) and ($time is 1366)) or (($tanktracks is 1) and ($time is 1426))>>
<i>Evening radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1127)) or (($tanktracks is 3) and ($time is 1187)) or (($tanktracks is 4) and ($time is 1247)) or (($tanktracks is 5) and ($time is 1307)) or (($tanktracks is 6) and ($time is 1367)) or (($tanktracks is 1) and ($time is 1427))>>
<i>Evening radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1128)) or (($tanktracks is 3) and ($time is 1188)) or (($tanktracks is 4) and ($time is 1248)) or (($tanktracks is 5) and ($time is 1308)) or (($tanktracks is 6) and ($time is 1368)) or (($tanktracks is 1) and ($time is 1428))>>
<i>Evening radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1129)) or (($tanktracks is 3) and ($time is 1189)) or (($tanktracks is 4) and ($time is 1249)) or (($tanktracks is 5) and ($time is 1309)) or (($tanktracks is 6) and ($time is 1369)) or (($tanktracks is 1) and ($time is 1429))>>
<i>Evening radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1130)) or (($tanktracks is 3) and ($time is 1190)) or (($tanktracks is 4) and ($time is 1250)) or (($tanktracks is 5) and ($time is 1310)) or (($tanktracks is 6) and ($time is 1370)) or (($tanktracks is 1) and ($time is 1430))>>
<i>Evening radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1131)) or (($tanktracks is 3) and ($time is 1191)) or (($tanktracks is 4) and ($time is 1251)) or (($tanktracks is 5) and ($time is 1311)) or (($tanktracks is 6) and ($time is 1371)) or (($tanktracks is 1) and ($time is 1431))>>
<i>Evening radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1132)) or (($tanktracks is 3) and ($time is 1192)) or (($tanktracks is 4) and ($time is 1252)) or (($tanktracks is 5) and ($time is 1312)) or (($tanktracks is 6) and ($time is 1372)) or (($tanktracks is 1) and ($time is 1432))>>
<i>Evening radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1133)) or (($tanktracks is 3) and ($time is 1193)) or (($tanktracks is 4) and ($time is 1253)) or (($tanktracks is 5) and ($time is 1313)) or (($tanktracks is 6) and ($time is 1373)) or (($tanktracks is 1) and ($time is 1433))>>
<i>Evening radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1134)) or (($tanktracks is 3) and ($time is 1194)) or (($tanktracks is 4) and ($time is 1254)) or (($tanktracks is 5) and ($time is 1314)) or (($tanktracks is 6) and ($time is 1374)) or (($tanktracks is 1) and ($time is 1434))>>
<i>Evening radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1135)) or (($tanktracks is 3) and ($time is 1195)) or (($tanktracks is 4) and ($time is 1255)) or (($tanktracks is 5) and ($time is 1315)) or (($tanktracks is 6) and ($time is 1375)) or (($tanktracks is 1) and ($time is 1435))>>
<i>Evening radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1136)) or (($tanktracks is 3) and ($time is 1196)) or (($tanktracks is 4) and ($time is 1256)) or (($tanktracks is 5) and ($time is 1316)) or (($tanktracks is 6) and ($time is 1376)) or (($tanktracks is 1) and ($time is 1436))>>
<i>Evening radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1137)) or (($tanktracks is 3) and ($time is 1197)) or (($tanktracks is 4) and ($time is 1257)) or (($tanktracks is 5) and ($time is 1317)) or (($tanktracks is 6) and ($time is 1377)) or (($tanktracks is 1) and ($time is 1437))>>
<i>Evening radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1138)) or (($tanktracks is 3) and ($time is 1198)) or (($tanktracks is 4) and ($time is 1258)) or (($tanktracks is 5) and ($time is 1318)) or (($tanktracks is 6) and ($time is 1378)) or (($tanktracks is 1) and ($time is 1438))>>
<i>Evening radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1139)) or (($tanktracks is 3) and ($time is 1199)) or (($tanktracks is 4) and ($time is 1259)) or (($tanktracks is 5) and ($time is 1319)) or (($tanktracks is 6) and ($time is 1379)) or (($tanktracks is 1) and ($time is 1439))>>
<i>Evening radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1093)) or (($tanktracks is 4) and ($time is 1153)) or (($tanktracks is 5) and ($time is 1213)) or (($tanktracks is 6) and ($time is 1273)) or (($tanktracks is 1) and ($time is 1333)) or (($tanktracks is 2) and ($time is 1393))>>
<i>Evening radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1094)) or (($tanktracks is 4) and ($time is 1154)) or (($tanktracks is 5) and ($time is 1214)) or (($tanktracks is 6) and ($time is 1274)) or (($tanktracks is 1) and ($time is 1334)) or (($tanktracks is 2) and ($time is 1394))>>
<i>Evening radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1095)) or (($tanktracks is 4) and ($time is 1155)) or (($tanktracks is 5) and ($time is 1215)) or (($tanktracks is 6) and ($time is 1275)) or (($tanktracks is 1) and ($time is 1335)) or (($tanktracks is 2) and ($time is 1395))>>
<i>Evening radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1096)) or (($tanktracks is 4) and ($time is 1156)) or (($tanktracks is 5) and ($time is 1216)) or (($tanktracks is 6) and ($time is 1276)) or (($tanktracks is 1) and ($time is 1336)) or (($tanktracks is 2) and ($time is 1396))>>
<i>Evening radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1097)) or (($tanktracks is 4) and ($time is 1157)) or (($tanktracks is 5) and ($time is 1217)) or (($tanktracks is 6) and ($time is 1277)) or (($tanktracks is 1) and ($time is 1337)) or (($tanktracks is 2) and ($time is 1397))>>
<i>Evening radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1098)) or (($tanktracks is 4) and ($time is 1158)) or (($tanktracks is 5) and ($time is 1218)) or (($tanktracks is 6) and ($time is 1278)) or (($tanktracks is 1) and ($time is 1338)) or (($tanktracks is 2) and ($time is 1398))>>
<i>Evening radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1099)) or (($tanktracks is 4) and ($time is 1159)) or (($tanktracks is 5) and ($time is 1219)) or (($tanktracks is 6) and ($time is 1279)) or (($tanktracks is 1) and ($time is 1339)) or (($tanktracks is 2) and ($time is 1399))>>
<i>Evening radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1100)) or (($tanktracks is 4) and ($time is 1160)) or (($tanktracks is 5) and ($time is 1220)) or (($tanktracks is 6) and ($time is 1280)) or (($tanktracks is 1) and ($time is 1340)) or (($tanktracks is 2) and ($time is 1400))>>
<i>Evening radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1101)) or (($tanktracks is 4) and ($time is 1161)) or (($tanktracks is 5) and ($time is 1221)) or (($tanktracks is 6) and ($time is 1281)) or (($tanktracks is 1) and ($time is 1341)) or (($tanktracks is 2) and ($time is 1401))>>
<i>Evening radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1102)) or (($tanktracks is 4) and ($time is 1162)) or (($tanktracks is 5) and ($time is 1222)) or (($tanktracks is 6) and ($time is 1282)) or (($tanktracks is 1) and ($time is 1342)) or (($tanktracks is 2) and ($time is 1402))>>
<i>Evening radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1103)) or (($tanktracks is 4) and ($time is 1163)) or (($tanktracks is 5) and ($time is 1223)) or (($tanktracks is 6) and ($time is 1283)) or (($tanktracks is 1) and ($time is 1343)) or (($tanktracks is 2) and ($time is 1403))>>
<i>Evening radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1104)) or (($tanktracks is 4) and ($time is 1164)) or (($tanktracks is 5) and ($time is 1224)) or (($tanktracks is 6) and ($time is 1284)) or (($tanktracks is 1) and ($time is 1344)) or (($tanktracks is 2) and ($time is 1404))>>
<i>Evening radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1105)) or (($tanktracks is 4) and ($time is 1165)) or (($tanktracks is 5) and ($time is 1225)) or (($tanktracks is 6) and ($time is 1285)) or (($tanktracks is 1) and ($time is 1345)) or (($tanktracks is 2) and ($time is 1405))>>
<i>Evening radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1106)) or (($tanktracks is 4) and ($time is 1166)) or (($tanktracks is 5) and ($time is 1226)) or (($tanktracks is 6) and ($time is 1286)) or (($tanktracks is 1) and ($time is 1346)) or (($tanktracks is 2) and ($time is 1406))>>
<i>Evening radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1107)) or (($tanktracks is 4) and ($time is 1167)) or (($tanktracks is 5) and ($time is 1227)) or (($tanktracks is 6) and ($time is 1287)) or (($tanktracks is 1) and ($time is 1347)) or (($tanktracks is 2) and ($time is 1407))>>
<i>Evening radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1108)) or (($tanktracks is 4) and ($time is 1168)) or (($tanktracks is 5) and ($time is 1228)) or (($tanktracks is 6) and ($time is 1288)) or (($tanktracks is 1) and ($time is 1348)) or (($tanktracks is 2) and ($time is 1408))>>
<i>Evening radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1109)) or (($tanktracks is 4) and ($time is 1169)) or (($tanktracks is 5) and ($time is 1229)) or (($tanktracks is 6) and ($time is 1289)) or (($tanktracks is 1) and ($time is 1349)) or (($tanktracks is 2) and ($time is 1409))>>
<i>Evening radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1110)) or (($tanktracks is 4) and ($time is 1170)) or (($tanktracks is 5) and ($time is 1230)) or (($tanktracks is 6) and ($time is 1290)) or (($tanktracks is 1) and ($time is 1350)) or (($tanktracks is 2) and ($time is 1410))>>
<i>Evening radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1111)) or (($tanktracks is 4) and ($time is 1171)) or (($tanktracks is 5) and ($time is 1231)) or (($tanktracks is 6) and ($time is 1291)) or (($tanktracks is 1) and ($time is 1351)) or (($tanktracks is 2) and ($time is 1411))>>
<i>Evening radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1112)) or (($tanktracks is 4) and ($time is 1172)) or (($tanktracks is 5) and ($time is 1232)) or (($tanktracks is 6) and ($time is 1292)) or (($tanktracks is 1) and ($time is 1352)) or (($tanktracks is 2) and ($time is 1412))>>
<i>Evening radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1113)) or (($tanktracks is 4) and ($time is 1173)) or (($tanktracks is 5) and ($time is 1233)) or (($tanktracks is 6) and ($time is 1293)) or (($tanktracks is 1) and ($time is 1353)) or (($tanktracks is 2) and ($time is 1413))>>
<i>Evening radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1114)) or (($tanktracks is 4) and ($time is 1174)) or (($tanktracks is 5) and ($time is 1234)) or (($tanktracks is 6) and ($time is 1294)) or (($tanktracks is 1) and ($time is 1354)) or (($tanktracks is 2) and ($time is 1414))>>
<i>Evening radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1115)) or (($tanktracks is 4) and ($time is 1175)) or (($tanktracks is 5) and ($time is 1235)) or (($tanktracks is 6) and ($time is 1295)) or (($tanktracks is 1) and ($time is 1355)) or (($tanktracks is 2) and ($time is 1415))>>
<i>Evening radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1116)) or (($tanktracks is 4) and ($time is 1176)) or (($tanktracks is 5) and ($time is 1236)) or (($tanktracks is 6) and ($time is 1296)) or (($tanktracks is 1) and ($time is 1356)) or (($tanktracks is 2) and ($time is 1416))>>
<i>Evening radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1117)) or (($tanktracks is 4) and ($time is 1177)) or (($tanktracks is 5) and ($time is 1237)) or (($tanktracks is 6) and ($time is 1297)) or (($tanktracks is 1) and ($time is 1357)) or (($tanktracks is 2) and ($time is 1417))>>
<i>Evening radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1118)) or (($tanktracks is 4) and ($time is 1178)) or (($tanktracks is 5) and ($time is 1238)) or (($tanktracks is 6) and ($time is 1298)) or (($tanktracks is 1) and ($time is 1358)) or (($tanktracks is 2) and ($time is 1418))>>
<i>Evening radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1119)) or (($tanktracks is 4) and ($time is 1179)) or (($tanktracks is 5) and ($time is 1239)) or (($tanktracks is 6) and ($time is 1299)) or (($tanktracks is 1) and ($time is 1359)) or (($tanktracks is 2) and ($time is 1419))>>
<i>Evening radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1120)) or (($tanktracks is 4) and ($time is 1180)) or (($tanktracks is 5) and ($time is 1240)) or (($tanktracks is 6) and ($time is 1300)) or (($tanktracks is 1) and ($time is 1360)) or (($tanktracks is 2) and ($time is 1420))>>
<i>Evening radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1121)) or (($tanktracks is 4) and ($time is 1181)) or (($tanktracks is 5) and ($time is 1241)) or (($tanktracks is 6) and ($time is 1301)) or (($tanktracks is 1) and ($time is 1361)) or (($tanktracks is 2) and ($time is 1421))>>
<i>Evening radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1122)) or (($tanktracks is 4) and ($time is 1182)) or (($tanktracks is 5) and ($time is 1242)) or (($tanktracks is 6) and ($time is 1302)) or (($tanktracks is 1) and ($time is 1362)) or (($tanktracks is 2) and ($time is 1422))>>
<i>Evening radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1123)) or (($tanktracks is 4) and ($time is 1183)) or (($tanktracks is 5) and ($time is 1243)) or (($tanktracks is 6) and ($time is 1303)) or (($tanktracks is 1) and ($time is 1363)) or (($tanktracks is 2) and ($time is 1423))>>
<i>Evening radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1124)) or (($tanktracks is 4) and ($time is 1184)) or (($tanktracks is 5) and ($time is 1244)) or (($tanktracks is 6) and ($time is 1304)) or (($tanktracks is 1) and ($time is 1364)) or (($tanktracks is 2) and ($time is 1424))>>
<i>Evening radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1125)) or (($tanktracks is 4) and ($time is 1185)) or (($tanktracks is 5) and ($time is 1245)) or (($tanktracks is 6) and ($time is 1305)) or (($tanktracks is 1) and ($time is 1365)) or (($tanktracks is 2) and ($time is 1425))>>
<i>Evening radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1126)) or (($tanktracks is 4) and ($time is 1186)) or (($tanktracks is 5) and ($time is 1246)) or (($tanktracks is 6) and ($time is 1306)) or (($tanktracks is 1) and ($time is 1366)) or (($tanktracks is 2) and ($time is 1426))>>
<i>Evening radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1127)) or (($tanktracks is 4) and ($time is 1187)) or (($tanktracks is 5) and ($time is 1247)) or (($tanktracks is 6) and ($time is 1307)) or (($tanktracks is 1) and ($time is 1367)) or (($tanktracks is 2) and ($time is 1427))>>
<i>Evening radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1128)) or (($tanktracks is 4) and ($time is 1188)) or (($tanktracks is 5) and ($time is 1248)) or (($tanktracks is 6) and ($time is 1308)) or (($tanktracks is 1) and ($time is 1368)) or (($tanktracks is 2) and ($time is 1428))>>
<i>Evening radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1129)) or (($tanktracks is 4) and ($time is 1189)) or (($tanktracks is 5) and ($time is 1249)) or (($tanktracks is 6) and ($time is 1309)) or (($tanktracks is 1) and ($time is 1369)) or (($tanktracks is 2) and ($time is 1429))>>
<i>Evening radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1130)) or (($tanktracks is 4) and ($time is 1190)) or (($tanktracks is 5) and ($time is 1250)) or (($tanktracks is 6) and ($time is 1310)) or (($tanktracks is 1) and ($time is 1370)) or (($tanktracks is 2) and ($time is 1430))>>
<i>Evening radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1131)) or (($tanktracks is 4) and ($time is 1191)) or (($tanktracks is 5) and ($time is 1251)) or (($tanktracks is 6) and ($time is 1311)) or (($tanktracks is 1) and ($time is 1371)) or (($tanktracks is 2) and ($time is 1431))>>
<i>Evening radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1132)) or (($tanktracks is 4) and ($time is 1192)) or (($tanktracks is 5) and ($time is 1252)) or (($tanktracks is 6) and ($time is 1312)) or (($tanktracks is 1) and ($time is 1372)) or (($tanktracks is 2) and ($time is 1432))>>
<i>Evening radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1133)) or (($tanktracks is 4) and ($time is 1193)) or (($tanktracks is 5) and ($time is 1253)) or (($tanktracks is 6) and ($time is 1313)) or (($tanktracks is 1) and ($time is 1373)) or (($tanktracks is 2) and ($time is 1433))>>
<i>Evening radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1134)) or (($tanktracks is 4) and ($time is 1194)) or (($tanktracks is 5) and ($time is 1254)) or (($tanktracks is 6) and ($time is 1314)) or (($tanktracks is 1) and ($time is 1374)) or (($tanktracks is 2) and ($time is 1434))>>
<i>Evening radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1135)) or (($tanktracks is 4) and ($time is 1195)) or (($tanktracks is 5) and ($time is 1255)) or (($tanktracks is 6) and ($time is 1315)) or (($tanktracks is 1) and ($time is 1375)) or (($tanktracks is 2) and ($time is 1435))>>
<i>Evening radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1136)) or (($tanktracks is 4) and ($time is 1196)) or (($tanktracks is 5) and ($time is 1256)) or (($tanktracks is 6) and ($time is 1316)) or (($tanktracks is 1) and ($time is 1376)) or (($tanktracks is 2) and ($time is 1436))>>
<i>Evening radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1137)) or (($tanktracks is 4) and ($time is 1197)) or (($tanktracks is 5) and ($time is 1257)) or (($tanktracks is 6) and ($time is 1317)) or (($tanktracks is 1) and ($time is 1377)) or (($tanktracks is 2) and ($time is 1437))>>
<i>Evening radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1138)) or (($tanktracks is 4) and ($time is 1198)) or (($tanktracks is 5) and ($time is 1258)) or (($tanktracks is 6) and ($time is 1318)) or (($tanktracks is 1) and ($time is 1378)) or (($tanktracks is 2) and ($time is 1438))>>
<i>Evening radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1139)) or (($tanktracks is 4) and ($time is 1199)) or (($tanktracks is 5) and ($time is 1259)) or (($tanktracks is 6) and ($time is 1319)) or (($tanktracks is 1) and ($time is 1379)) or (($tanktracks is 2) and ($time is 1439))>>
<i>Evening radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1093)) or (($tanktracks is 5) and ($time is 1153)) or (($tanktracks is 6) and ($time is 1213)) or (($tanktracks is 1) and ($time is 1273)) or (($tanktracks is 2) and ($time is 1333)) or (($tanktracks is 3) and ($time is 1393))>>
<i>Evening radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1094)) or (($tanktracks is 5) and ($time is 1154)) or (($tanktracks is 6) and ($time is 1214)) or (($tanktracks is 1) and ($time is 1274)) or (($tanktracks is 2) and ($time is 1334)) or (($tanktracks is 3) and ($time is 1394))>>
<i>Evening radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1095)) or (($tanktracks is 5) and ($time is 1155)) or (($tanktracks is 6) and ($time is 1215)) or (($tanktracks is 1) and ($time is 1275)) or (($tanktracks is 2) and ($time is 1335)) or (($tanktracks is 3) and ($time is 1395))>>
<i>Evening radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1096)) or (($tanktracks is 5) and ($time is 1156)) or (($tanktracks is 6) and ($time is 1216)) or (($tanktracks is 1) and ($time is 1276)) or (($tanktracks is 2) and ($time is 1336)) or (($tanktracks is 3) and ($time is 1396))>>
<i>Evening radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1097)) or (($tanktracks is 5) and ($time is 1157)) or (($tanktracks is 6) and ($time is 1217)) or (($tanktracks is 1) and ($time is 1277)) or (($tanktracks is 2) and ($time is 1337)) or (($tanktracks is 3) and ($time is 1397))>>
<i>Evening radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1098)) or (($tanktracks is 5) and ($time is 1158)) or (($tanktracks is 6) and ($time is 1218)) or (($tanktracks is 1) and ($time is 1278)) or (($tanktracks is 2) and ($time is 1338)) or (($tanktracks is 3) and ($time is 1398))>>
<i>Evening radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1099)) or (($tanktracks is 5) and ($time is 1159)) or (($tanktracks is 6) and ($time is 1219)) or (($tanktracks is 1) and ($time is 1279)) or (($tanktracks is 2) and ($time is 1339)) or (($tanktracks is 3) and ($time is 1399))>>
<i>Evening radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1100)) or (($tanktracks is 5) and ($time is 1160)) or (($tanktracks is 6) and ($time is 1220)) or (($tanktracks is 1) and ($time is 1280)) or (($tanktracks is 2) and ($time is 1340)) or (($tanktracks is 3) and ($time is 1400))>>
<i>Evening radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1101)) or (($tanktracks is 5) and ($time is 1161)) or (($tanktracks is 6) and ($time is 1221)) or (($tanktracks is 1) and ($time is 1281)) or (($tanktracks is 2) and ($time is 1341)) or (($tanktracks is 3) and ($time is 1401))>>
<i>Evening radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1102)) or (($tanktracks is 5) and ($time is 1162)) or (($tanktracks is 6) and ($time is 1222)) or (($tanktracks is 1) and ($time is 1282)) or (($tanktracks is 2) and ($time is 1342)) or (($tanktracks is 3) and ($time is 1402))>>
<i>Evening radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1103)) or (($tanktracks is 5) and ($time is 1163)) or (($tanktracks is 6) and ($time is 1223)) or (($tanktracks is 1) and ($time is 1283)) or (($tanktracks is 2) and ($time is 1343)) or (($tanktracks is 3) and ($time is 1403))>>
<i>Evening radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1104)) or (($tanktracks is 5) and ($time is 1164)) or (($tanktracks is 6) and ($time is 1224)) or (($tanktracks is 1) and ($time is 1284)) or (($tanktracks is 2) and ($time is 1344)) or (($tanktracks is 3) and ($time is 1404))>>
<i>Evening radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1105)) or (($tanktracks is 5) and ($time is 1165)) or (($tanktracks is 6) and ($time is 1225)) or (($tanktracks is 1) and ($time is 1285)) or (($tanktracks is 2) and ($time is 1345)) or (($tanktracks is 3) and ($time is 1405))>>
<i>Evening radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1106)) or (($tanktracks is 5) and ($time is 1166)) or (($tanktracks is 6) and ($time is 1226)) or (($tanktracks is 1) and ($time is 1286)) or (($tanktracks is 2) and ($time is 1346)) or (($tanktracks is 3) and ($time is 1406))>>
<i>Evening radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1107)) or (($tanktracks is 5) and ($time is 1167)) or (($tanktracks is 6) and ($time is 1227)) or (($tanktracks is 1) and ($time is 1287)) or (($tanktracks is 2) and ($time is 1347)) or (($tanktracks is 3) and ($time is 1407))>>
<i>Evening radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1108)) or (($tanktracks is 5) and ($time is 1168)) or (($tanktracks is 6) and ($time is 1228)) or (($tanktracks is 1) and ($time is 1288)) or (($tanktracks is 2) and ($time is 1348)) or (($tanktracks is 3) and ($time is 1408))>>
<i>Evening radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1109)) or (($tanktracks is 5) and ($time is 1169)) or (($tanktracks is 6) and ($time is 1229)) or (($tanktracks is 1) and ($time is 1289)) or (($tanktracks is 2) and ($time is 1349)) or (($tanktracks is 3) and ($time is 1409))>>
<i>Evening radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1110)) or (($tanktracks is 5) and ($time is 1170)) or (($tanktracks is 6) and ($time is 1230)) or (($tanktracks is 1) and ($time is 1290)) or (($tanktracks is 2) and ($time is 1350)) or (($tanktracks is 3) and ($time is 1410))>>
<i>Evening radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1111)) or (($tanktracks is 5) and ($time is 1171)) or (($tanktracks is 6) and ($time is 1231)) or (($tanktracks is 1) and ($time is 1291)) or (($tanktracks is 2) and ($time is 1351)) or (($tanktracks is 3) and ($time is 1411))>>
<i>Evening radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1112)) or (($tanktracks is 5) and ($time is 1172)) or (($tanktracks is 6) and ($time is 1232)) or (($tanktracks is 1) and ($time is 1292)) or (($tanktracks is 2) and ($time is 1352)) or (($tanktracks is 3) and ($time is 1412))>>
<i>Evening radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1113)) or (($tanktracks is 5) and ($time is 1173)) or (($tanktracks is 6) and ($time is 1233)) or (($tanktracks is 1) and ($time is 1293)) or (($tanktracks is 2) and ($time is 1353)) or (($tanktracks is 3) and ($time is 1413))>>
<i>Evening radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1114)) or (($tanktracks is 5) and ($time is 1174)) or (($tanktracks is 6) and ($time is 1234)) or (($tanktracks is 1) and ($time is 1294)) or (($tanktracks is 2) and ($time is 1354)) or (($tanktracks is 3) and ($time is 1414))>>
<i>Evening radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1115)) or (($tanktracks is 5) and ($time is 1175)) or (($tanktracks is 6) and ($time is 1235)) or (($tanktracks is 1) and ($time is 1295)) or (($tanktracks is 2) and ($time is 1355)) or (($tanktracks is 3) and ($time is 1415))>>
<i>Evening radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1116)) or (($tanktracks is 5) and ($time is 1176)) or (($tanktracks is 6) and ($time is 1236)) or (($tanktracks is 1) and ($time is 1296)) or (($tanktracks is 2) and ($time is 1356)) or (($tanktracks is 3) and ($time is 1416))>>
<i>Evening radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1117)) or (($tanktracks is 5) and ($time is 1177)) or (($tanktracks is 6) and ($time is 1237)) or (($tanktracks is 1) and ($time is 1297)) or (($tanktracks is 2) and ($time is 1357)) or (($tanktracks is 3) and ($time is 1417))>>
<i>Evening radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1118)) or (($tanktracks is 5) and ($time is 1178)) or (($tanktracks is 6) and ($time is 1238)) or (($tanktracks is 1) and ($time is 1298)) or (($tanktracks is 2) and ($time is 1358)) or (($tanktracks is 3) and ($time is 1418))>>
<i>Evening radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1119)) or (($tanktracks is 5) and ($time is 1179)) or (($tanktracks is 6) and ($time is 1239)) or (($tanktracks is 1) and ($time is 1299)) or (($tanktracks is 2) and ($time is 1359)) or (($tanktracks is 3) and ($time is 1419))>>
<i>Evening radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1120)) or (($tanktracks is 5) and ($time is 1180)) or (($tanktracks is 6) and ($time is 1240)) or (($tanktracks is 1) and ($time is 1300)) or (($tanktracks is 2) and ($time is 1360)) or (($tanktracks is 3) and ($time is 1420))>>
<i>Evening radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1121)) or (($tanktracks is 5) and ($time is 1181)) or (($tanktracks is 6) and ($time is 1241)) or (($tanktracks is 1) and ($time is 1301)) or (($tanktracks is 2) and ($time is 1361)) or (($tanktracks is 3) and ($time is 1421))>>
<i>Evening radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1122)) or (($tanktracks is 5) and ($time is 1182)) or (($tanktracks is 6) and ($time is 1242)) or (($tanktracks is 1) and ($time is 1302)) or (($tanktracks is 2) and ($time is 1362)) or (($tanktracks is 3) and ($time is 1422))>>
<i>Evening radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1123)) or (($tanktracks is 5) and ($time is 1183)) or (($tanktracks is 6) and ($time is 1243)) or (($tanktracks is 1) and ($time is 1303)) or (($tanktracks is 2) and ($time is 1363)) or (($tanktracks is 3) and ($time is 1423))>>
<i>Evening radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1124)) or (($tanktracks is 5) and ($time is 1184)) or (($tanktracks is 6) and ($time is 1244)) or (($tanktracks is 1) and ($time is 1304)) or (($tanktracks is 2) and ($time is 1364)) or (($tanktracks is 3) and ($time is 1424))>>
<i>Evening radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1125)) or (($tanktracks is 5) and ($time is 1185)) or (($tanktracks is 6) and ($time is 1245)) or (($tanktracks is 1) and ($time is 1305)) or (($tanktracks is 2) and ($time is 1365)) or (($tanktracks is 3) and ($time is 1425))>>
<i>Evening radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1126)) or (($tanktracks is 5) and ($time is 1186)) or (($tanktracks is 6) and ($time is 1246)) or (($tanktracks is 1) and ($time is 1306)) or (($tanktracks is 2) and ($time is 1366)) or (($tanktracks is 3) and ($time is 1426))>>
<i>Evening radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1127)) or (($tanktracks is 5) and ($time is 1187)) or (($tanktracks is 6) and ($time is 1247)) or (($tanktracks is 1) and ($time is 1307)) or (($tanktracks is 2) and ($time is 1367)) or (($tanktracks is 3) and ($time is 1427))>>
<i>Evening radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1128)) or (($tanktracks is 5) and ($time is 1188)) or (($tanktracks is 6) and ($time is 1248)) or (($tanktracks is 1) and ($time is 1308)) or (($tanktracks is 2) and ($time is 1368)) or (($tanktracks is 3) and ($time is 1428))>>
<i>Evening radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1129)) or (($tanktracks is 5) and ($time is 1189)) or (($tanktracks is 6) and ($time is 1249)) or (($tanktracks is 1) and ($time is 1309)) or (($tanktracks is 2) and ($time is 1369)) or (($tanktracks is 3) and ($time is 1429))>>
<i>Evening radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1130)) or (($tanktracks is 5) and ($time is 1190)) or (($tanktracks is 6) and ($time is 1250)) or (($tanktracks is 1) and ($time is 1310)) or (($tanktracks is 2) and ($time is 1370)) or (($tanktracks is 3) and ($time is 1430))>>
<i>Evening radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1131)) or (($tanktracks is 5) and ($time is 1191)) or (($tanktracks is 6) and ($time is 1251)) or (($tanktracks is 1) and ($time is 1311)) or (($tanktracks is 2) and ($time is 1371)) or (($tanktracks is 3) and ($time is 1431))>>
<i>Evening radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1132)) or (($tanktracks is 5) and ($time is 1192)) or (($tanktracks is 6) and ($time is 1252)) or (($tanktracks is 1) and ($time is 1312)) or (($tanktracks is 2) and ($time is 1372)) or (($tanktracks is 3) and ($time is 1432))>>
<i>Evening radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1133)) or (($tanktracks is 5) and ($time is 1193)) or (($tanktracks is 6) and ($time is 1253)) or (($tanktracks is 1) and ($time is 1313)) or (($tanktracks is 2) and ($time is 1373)) or (($tanktracks is 3) and ($time is 1433))>>
<i>Evening radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1134)) or (($tanktracks is 5) and ($time is 1194)) or (($tanktracks is 6) and ($time is 1254)) or (($tanktracks is 1) and ($time is 1314)) or (($tanktracks is 2) and ($time is 1374)) or (($tanktracks is 3) and ($time is 1434))>>
<i>Evening radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1135)) or (($tanktracks is 5) and ($time is 1195)) or (($tanktracks is 6) and ($time is 1255)) or (($tanktracks is 1) and ($time is 1315)) or (($tanktracks is 2) and ($time is 1375)) or (($tanktracks is 3) and ($time is 1435))>>
<i>Evening radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1136)) or (($tanktracks is 5) and ($time is 1196)) or (($tanktracks is 6) and ($time is 1256)) or (($tanktracks is 1) and ($time is 1316)) or (($tanktracks is 2) and ($time is 1376)) or (($tanktracks is 3) and ($time is 1436))>>
<i>Evening radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1137)) or (($tanktracks is 5) and ($time is 1197)) or (($tanktracks is 6) and ($time is 1257)) or (($tanktracks is 1) and ($time is 1317)) or (($tanktracks is 2) and ($time is 1377)) or (($tanktracks is 3) and ($time is 1437))>>
<i>Evening radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1138)) or (($tanktracks is 5) and ($time is 1198)) or (($tanktracks is 6) and ($time is 1258)) or (($tanktracks is 1) and ($time is 1318)) or (($tanktracks is 2) and ($time is 1378)) or (($tanktracks is 3) and ($time is 1438))>>
<i>Evening radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1139)) or (($tanktracks is 5) and ($time is 1199)) or (($tanktracks is 6) and ($time is 1259)) or (($tanktracks is 1) and ($time is 1319)) or (($tanktracks is 2) and ($time is 1379)) or (($tanktracks is 3) and ($time is 1439))>>
<i>Evening radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1093)) or (($tanktracks is 6) and ($time is 1153)) or (($tanktracks is 1) and ($time is 1213)) or (($tanktracks is 2) and ($time is 1273)) or (($tanktracks is 3) and ($time is 1333)) or (($tanktracks is 4) and ($time is 1393))>>
<i>Evening radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1094)) or (($tanktracks is 6) and ($time is 1154)) or (($tanktracks is 1) and ($time is 1214)) or (($tanktracks is 2) and ($time is 1274)) or (($tanktracks is 3) and ($time is 1334)) or (($tanktracks is 4) and ($time is 1394))>>
<i>Evening radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1095)) or (($tanktracks is 6) and ($time is 1155)) or (($tanktracks is 1) and ($time is 1215)) or (($tanktracks is 2) and ($time is 1275)) or (($tanktracks is 3) and ($time is 1335)) or (($tanktracks is 4) and ($time is 1395))>>
<i>Evening radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1096)) or (($tanktracks is 6) and ($time is 1156)) or (($tanktracks is 1) and ($time is 1216)) or (($tanktracks is 2) and ($time is 1276)) or (($tanktracks is 3) and ($time is 1336)) or (($tanktracks is 4) and ($time is 1396))>>
<i>Evening radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1097)) or (($tanktracks is 6) and ($time is 1157)) or (($tanktracks is 1) and ($time is 1217)) or (($tanktracks is 2) and ($time is 1277)) or (($tanktracks is 3) and ($time is 1337)) or (($tanktracks is 4) and ($time is 1397))>>
<i>Evening radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1098)) or (($tanktracks is 6) and ($time is 1158)) or (($tanktracks is 1) and ($time is 1218)) or (($tanktracks is 2) and ($time is 1278)) or (($tanktracks is 3) and ($time is 1338)) or (($tanktracks is 4) and ($time is 1398))>>
<i>Evening radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1099)) or (($tanktracks is 6) and ($time is 1159)) or (($tanktracks is 1) and ($time is 1219)) or (($tanktracks is 2) and ($time is 1279)) or (($tanktracks is 3) and ($time is 1339)) or (($tanktracks is 4) and ($time is 1399))>>
<i>Evening radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1100)) or (($tanktracks is 6) and ($time is 1160)) or (($tanktracks is 1) and ($time is 1220)) or (($tanktracks is 2) and ($time is 1280)) or (($tanktracks is 3) and ($time is 1340)) or (($tanktracks is 4) and ($time is 1400))>>
<i>Evening radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1101)) or (($tanktracks is 6) and ($time is 1161)) or (($tanktracks is 1) and ($time is 1221)) or (($tanktracks is 2) and ($time is 1281)) or (($tanktracks is 3) and ($time is 1341)) or (($tanktracks is 4) and ($time is 1401))>>
<i>Evening radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1102)) or (($tanktracks is 6) and ($time is 1162)) or (($tanktracks is 1) and ($time is 1222)) or (($tanktracks is 2) and ($time is 1282)) or (($tanktracks is 3) and ($time is 1342)) or (($tanktracks is 4) and ($time is 1402))>>
<i>Evening radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1103)) or (($tanktracks is 6) and ($time is 1163)) or (($tanktracks is 1) and ($time is 1223)) or (($tanktracks is 2) and ($time is 1283)) or (($tanktracks is 3) and ($time is 1343)) or (($tanktracks is 4) and ($time is 1403))>>
<i>Evening radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1104)) or (($tanktracks is 6) and ($time is 1164)) or (($tanktracks is 1) and ($time is 1224)) or (($tanktracks is 2) and ($time is 1284)) or (($tanktracks is 3) and ($time is 1344)) or (($tanktracks is 4) and ($time is 1404))>>
<i>Evening radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1105)) or (($tanktracks is 6) and ($time is 1165)) or (($tanktracks is 1) and ($time is 1225)) or (($tanktracks is 2) and ($time is 1285)) or (($tanktracks is 3) and ($time is 1345)) or (($tanktracks is 4) and ($time is 1405))>>
<i>Evening radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1106)) or (($tanktracks is 6) and ($time is 1166)) or (($tanktracks is 1) and ($time is 1226)) or (($tanktracks is 2) and ($time is 1286)) or (($tanktracks is 3) and ($time is 1346)) or (($tanktracks is 4) and ($time is 1406))>>
<i>Evening radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1107)) or (($tanktracks is 6) and ($time is 1167)) or (($tanktracks is 1) and ($time is 1227)) or (($tanktracks is 2) and ($time is 1287)) or (($tanktracks is 3) and ($time is 1347)) or (($tanktracks is 4) and ($time is 1407))>>
<i>Evening radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1108)) or (($tanktracks is 6) and ($time is 1168)) or (($tanktracks is 1) and ($time is 1228)) or (($tanktracks is 2) and ($time is 1288)) or (($tanktracks is 3) and ($time is 1348)) or (($tanktracks is 4) and ($time is 1408))>>
<i>Evening radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1109)) or (($tanktracks is 6) and ($time is 1169)) or (($tanktracks is 1) and ($time is 1229)) or (($tanktracks is 2) and ($time is 1289)) or (($tanktracks is 3) and ($time is 1349)) or (($tanktracks is 4) and ($time is 1409))>>
<i>Evening radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1110)) or (($tanktracks is 6) and ($time is 1170)) or (($tanktracks is 1) and ($time is 1230)) or (($tanktracks is 2) and ($time is 1290)) or (($tanktracks is 3) and ($time is 1350)) or (($tanktracks is 4) and ($time is 1410))>>
<i>Evening radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1111)) or (($tanktracks is 6) and ($time is 1171)) or (($tanktracks is 1) and ($time is 1231)) or (($tanktracks is 2) and ($time is 1291)) or (($tanktracks is 3) and ($time is 1351)) or (($tanktracks is 4) and ($time is 1411))>>
<i>Evening radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1112)) or (($tanktracks is 6) and ($time is 1172)) or (($tanktracks is 1) and ($time is 1232)) or (($tanktracks is 2) and ($time is 1292)) or (($tanktracks is 3) and ($time is 1352)) or (($tanktracks is 4) and ($time is 1412))>>
<i>Evening radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1113)) or (($tanktracks is 6) and ($time is 1173)) or (($tanktracks is 1) and ($time is 1233)) or (($tanktracks is 2) and ($time is 1293)) or (($tanktracks is 3) and ($time is 1353)) or (($tanktracks is 4) and ($time is 1413))>>
<i>Evening radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1114)) or (($tanktracks is 6) and ($time is 1174)) or (($tanktracks is 1) and ($time is 1234)) or (($tanktracks is 2) and ($time is 1294)) or (($tanktracks is 3) and ($time is 1354)) or (($tanktracks is 4) and ($time is 1414))>>
<i>Evening radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1115)) or (($tanktracks is 6) and ($time is 1175)) or (($tanktracks is 1) and ($time is 1235)) or (($tanktracks is 2) and ($time is 1295)) or (($tanktracks is 3) and ($time is 1355)) or (($tanktracks is 4) and ($time is 1415))>>
<i>Evening radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1116)) or (($tanktracks is 6) and ($time is 1176)) or (($tanktracks is 1) and ($time is 1236)) or (($tanktracks is 2) and ($time is 1296)) or (($tanktracks is 3) and ($time is 1356)) or (($tanktracks is 4) and ($time is 1416))>>
<i>Evening radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1117)) or (($tanktracks is 6) and ($time is 1177)) or (($tanktracks is 1) and ($time is 1237)) or (($tanktracks is 2) and ($time is 1297)) or (($tanktracks is 3) and ($time is 1357)) or (($tanktracks is 4) and ($time is 1417))>>
<i>Evening radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1118)) or (($tanktracks is 6) and ($time is 1178)) or (($tanktracks is 1) and ($time is 1238)) or (($tanktracks is 2) and ($time is 1298)) or (($tanktracks is 3) and ($time is 1358)) or (($tanktracks is 4) and ($time is 1418))>>
<i>Evening radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1119)) or (($tanktracks is 6) and ($time is 1179)) or (($tanktracks is 1) and ($time is 1239)) or (($tanktracks is 2) and ($time is 1299)) or (($tanktracks is 3) and ($time is 1359)) or (($tanktracks is 4) and ($time is 1419))>>
<i>Evening radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1120)) or (($tanktracks is 6) and ($time is 1180)) or (($tanktracks is 1) and ($time is 1240)) or (($tanktracks is 2) and ($time is 1300)) or (($tanktracks is 3) and ($time is 1360)) or (($tanktracks is 4) and ($time is 1420))>>
<i>Evening radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1121)) or (($tanktracks is 6) and ($time is 1181)) or (($tanktracks is 1) and ($time is 1241)) or (($tanktracks is 2) and ($time is 1301)) or (($tanktracks is 3) and ($time is 1361)) or (($tanktracks is 4) and ($time is 1421))>>
<i>Evening radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1122)) or (($tanktracks is 6) and ($time is 1182)) or (($tanktracks is 1) and ($time is 1242)) or (($tanktracks is 2) and ($time is 1302)) or (($tanktracks is 3) and ($time is 1362)) or (($tanktracks is 4) and ($time is 1422))>>
<i>Evening radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1123)) or (($tanktracks is 6) and ($time is 1183)) or (($tanktracks is 1) and ($time is 1243)) or (($tanktracks is 2) and ($time is 1303)) or (($tanktracks is 3) and ($time is 1363)) or (($tanktracks is 4) and ($time is 1423))>>
<i>Evening radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1124)) or (($tanktracks is 6) and ($time is 1184)) or (($tanktracks is 1) and ($time is 1244)) or (($tanktracks is 2) and ($time is 1304)) or (($tanktracks is 3) and ($time is 1364)) or (($tanktracks is 4) and ($time is 1424))>>
<i>Evening radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1125)) or (($tanktracks is 6) and ($time is 1185)) or (($tanktracks is 1) and ($time is 1245)) or (($tanktracks is 2) and ($time is 1305)) or (($tanktracks is 3) and ($time is 1365)) or (($tanktracks is 4) and ($time is 1425))>>
<i>Evening radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1126)) or (($tanktracks is 6) and ($time is 1186)) or (($tanktracks is 1) and ($time is 1246)) or (($tanktracks is 2) and ($time is 1306)) or (($tanktracks is 3) and ($time is 1366)) or (($tanktracks is 4) and ($time is 1426))>>
<i>Evening radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1127)) or (($tanktracks is 6) and ($time is 1187)) or (($tanktracks is 1) and ($time is 1247)) or (($tanktracks is 2) and ($time is 1307)) or (($tanktracks is 3) and ($time is 1367)) or (($tanktracks is 4) and ($time is 1427))>>
<i>Evening radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1128)) or (($tanktracks is 6) and ($time is 1188)) or (($tanktracks is 1) and ($time is 1248)) or (($tanktracks is 2) and ($time is 1308)) or (($tanktracks is 3) and ($time is 1368)) or (($tanktracks is 4) and ($time is 1428))>>
<i>Evening radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1129)) or (($tanktracks is 6) and ($time is 1189)) or (($tanktracks is 1) and ($time is 1249)) or (($tanktracks is 2) and ($time is 1309)) or (($tanktracks is 3) and ($time is 1369)) or (($tanktracks is 4) and ($time is 1429))>>
<i>Evening radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1130)) or (($tanktracks is 6) and ($time is 1190)) or (($tanktracks is 1) and ($time is 1250)) or (($tanktracks is 2) and ($time is 1310)) or (($tanktracks is 3) and ($time is 1370)) or (($tanktracks is 4) and ($time is 1430))>>
<i>Evening radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1131)) or (($tanktracks is 6) and ($time is 1191)) or (($tanktracks is 1) and ($time is 1251)) or (($tanktracks is 2) and ($time is 1311)) or (($tanktracks is 3) and ($time is 1371)) or (($tanktracks is 4) and ($time is 1431))>>
<i>Evening radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1132)) or (($tanktracks is 6) and ($time is 1192)) or (($tanktracks is 1) and ($time is 1252)) or (($tanktracks is 2) and ($time is 1312)) or (($tanktracks is 3) and ($time is 1372)) or (($tanktracks is 4) and ($time is 1432))>>
<i>Evening radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1133)) or (($tanktracks is 6) and ($time is 1193)) or (($tanktracks is 1) and ($time is 1253)) or (($tanktracks is 2) and ($time is 1313)) or (($tanktracks is 3) and ($time is 1373)) or (($tanktracks is 4) and ($time is 1433))>>
<i>Evening radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1134)) or (($tanktracks is 6) and ($time is 1194)) or (($tanktracks is 1) and ($time is 1254)) or (($tanktracks is 2) and ($time is 1314)) or (($tanktracks is 3) and ($time is 1374)) or (($tanktracks is 4) and ($time is 1434))>>
<i>Evening radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1135)) or (($tanktracks is 6) and ($time is 1195)) or (($tanktracks is 1) and ($time is 1255)) or (($tanktracks is 2) and ($time is 1315)) or (($tanktracks is 3) and ($time is 1375)) or (($tanktracks is 4) and ($time is 1435))>>
<i>Evening radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1136)) or (($tanktracks is 6) and ($time is 1196)) or (($tanktracks is 1) and ($time is 1256)) or (($tanktracks is 2) and ($time is 1316)) or (($tanktracks is 3) and ($time is 1376)) or (($tanktracks is 4) and ($time is 1436))>>
<i>Evening radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1137)) or (($tanktracks is 6) and ($time is 1197)) or (($tanktracks is 1) and ($time is 1257)) or (($tanktracks is 2) and ($time is 1317)) or (($tanktracks is 3) and ($time is 1377)) or (($tanktracks is 4) and ($time is 1437))>>
<i>Evening radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1138)) or (($tanktracks is 6) and ($time is 1198)) or (($tanktracks is 1) and ($time is 1258)) or (($tanktracks is 2) and ($time is 1318)) or (($tanktracks is 3) and ($time is 1378)) or (($tanktracks is 4) and ($time is 1438))>>
<i>Evening radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1139)) or (($tanktracks is 6) and ($time is 1199)) or (($tanktracks is 1) and ($time is 1259)) or (($tanktracks is 2) and ($time is 1319)) or (($tanktracks is 3) and ($time is 1379)) or (($tanktracks is 4) and ($time is 1439))>>
<i>Evening radio, audition 5, line 47</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1093)) or (($tanktracks is 1) and ($time is 1153)) or (($tanktracks is 2) and ($time is 1213)) or (($tanktracks is 3) and ($time is 1273)) or (($tanktracks is 4) and ($time is 1333)) or (($tanktracks is 5) and ($time is 1393))>>
<i>Evening radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1094)) or (($tanktracks is 1) and ($time is 1154)) or (($tanktracks is 2) and ($time is 1214)) or (($tanktracks is 3) and ($time is 1274)) or (($tanktracks is 4) and ($time is 1334)) or (($tanktracks is 5) and ($time is 1394))>>
<i>Evening radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1095)) or (($tanktracks is 1) and ($time is 1155)) or (($tanktracks is 2) and ($time is 1215)) or (($tanktracks is 3) and ($time is 1275)) or (($tanktracks is 4) and ($time is 1335)) or (($tanktracks is 5) and ($time is 1395))>>
<i>Evening radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1096)) or (($tanktracks is 1) and ($time is 1156)) or (($tanktracks is 2) and ($time is 1216)) or (($tanktracks is 3) and ($time is 1276)) or (($tanktracks is 4) and ($time is 1336)) or (($tanktracks is 5) and ($time is 1396))>>
<i>Evening radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1097)) or (($tanktracks is 1) and ($time is 1157)) or (($tanktracks is 2) and ($time is 1217)) or (($tanktracks is 3) and ($time is 1277)) or (($tanktracks is 4) and ($time is 1337)) or (($tanktracks is 5) and ($time is 1397))>>
<i>Evening radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1098)) or (($tanktracks is 1) and ($time is 1158)) or (($tanktracks is 2) and ($time is 1218)) or (($tanktracks is 3) and ($time is 1278)) or (($tanktracks is 4) and ($time is 1338)) or (($tanktracks is 5) and ($time is 1398))>>
<i>Evening radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1099)) or (($tanktracks is 1) and ($time is 1159)) or (($tanktracks is 2) and ($time is 1219)) or (($tanktracks is 3) and ($time is 1279)) or (($tanktracks is 4) and ($time is 1339)) or (($tanktracks is 5) and ($time is 1399))>>
<i>Evening radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1100)) or (($tanktracks is 1) and ($time is 1160)) or (($tanktracks is 2) and ($time is 1220)) or (($tanktracks is 3) and ($time is 1280)) or (($tanktracks is 4) and ($time is 1340)) or (($tanktracks is 5) and ($time is 1400))>>
<i>Evening radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1101)) or (($tanktracks is 1) and ($time is 1161)) or (($tanktracks is 2) and ($time is 1221)) or (($tanktracks is 3) and ($time is 1281)) or (($tanktracks is 4) and ($time is 1341)) or (($tanktracks is 5) and ($time is 1401))>>
<i>Evening radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1102)) or (($tanktracks is 1) and ($time is 1162)) or (($tanktracks is 2) and ($time is 1222)) or (($tanktracks is 3) and ($time is 1282)) or (($tanktracks is 4) and ($time is 1342)) or (($tanktracks is 5) and ($time is 1402))>>
<i>Evening radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1103)) or (($tanktracks is 1) and ($time is 1163)) or (($tanktracks is 2) and ($time is 1223)) or (($tanktracks is 3) and ($time is 1283)) or (($tanktracks is 4) and ($time is 1343)) or (($tanktracks is 5) and ($time is 1403))>>
<i>Evening radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1104)) or (($tanktracks is 1) and ($time is 1164)) or (($tanktracks is 2) and ($time is 1224)) or (($tanktracks is 3) and ($time is 1284)) or (($tanktracks is 4) and ($time is 1344)) or (($tanktracks is 5) and ($time is 1404))>>
<i>Evening radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1105)) or (($tanktracks is 1) and ($time is 1165)) or (($tanktracks is 2) and ($time is 1225)) or (($tanktracks is 3) and ($time is 1285)) or (($tanktracks is 4) and ($time is 1345)) or (($tanktracks is 5) and ($time is 1405))>>
<i>Evening radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1106)) or (($tanktracks is 1) and ($time is 1166)) or (($tanktracks is 2) and ($time is 1226)) or (($tanktracks is 3) and ($time is 1286)) or (($tanktracks is 4) and ($time is 1346)) or (($tanktracks is 5) and ($time is 1406))>>
<i>Evening radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1107)) or (($tanktracks is 1) and ($time is 1167)) or (($tanktracks is 2) and ($time is 1227)) or (($tanktracks is 3) and ($time is 1287)) or (($tanktracks is 4) and ($time is 1347)) or (($tanktracks is 5) and ($time is 1407))>>
<i>Evening radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1108)) or (($tanktracks is 1) and ($time is 1168)) or (($tanktracks is 2) and ($time is 1228)) or (($tanktracks is 3) and ($time is 1288)) or (($tanktracks is 4) and ($time is 1348)) or (($tanktracks is 5) and ($time is 1408))>>
<i>Evening radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1109)) or (($tanktracks is 1) and ($time is 1169)) or (($tanktracks is 2) and ($time is 1229)) or (($tanktracks is 3) and ($time is 1289)) or (($tanktracks is 4) and ($time is 1349)) or (($tanktracks is 5) and ($time is 1409))>>
<i>Evening radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1110)) or (($tanktracks is 1) and ($time is 1170)) or (($tanktracks is 2) and ($time is 1230)) or (($tanktracks is 3) and ($time is 1290)) or (($tanktracks is 4) and ($time is 1350)) or (($tanktracks is 5) and ($time is 1410))>>
<i>Evening radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1111)) or (($tanktracks is 1) and ($time is 1171)) or (($tanktracks is 2) and ($time is 1231)) or (($tanktracks is 3) and ($time is 1291)) or (($tanktracks is 4) and ($time is 1351)) or (($tanktracks is 5) and ($time is 1411))>>
<i>Evening radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1112)) or (($tanktracks is 1) and ($time is 1172)) or (($tanktracks is 2) and ($time is 1232)) or (($tanktracks is 3) and ($time is 1292)) or (($tanktracks is 4) and ($time is 1352)) or (($tanktracks is 5) and ($time is 1412))>>
<i>Evening radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1113)) or (($tanktracks is 1) and ($time is 1173)) or (($tanktracks is 2) and ($time is 1233)) or (($tanktracks is 3) and ($time is 1293)) or (($tanktracks is 4) and ($time is 1353)) or (($tanktracks is 5) and ($time is 1413))>>
<i>Evening radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1114)) or (($tanktracks is 1) and ($time is 1174)) or (($tanktracks is 2) and ($time is 1234)) or (($tanktracks is 3) and ($time is 1294)) or (($tanktracks is 4) and ($time is 1354)) or (($tanktracks is 5) and ($time is 1414))>>
<i>Evening radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1115)) or (($tanktracks is 1) and ($time is 1175)) or (($tanktracks is 2) and ($time is 1235)) or (($tanktracks is 3) and ($time is 1295)) or (($tanktracks is 4) and ($time is 1355)) or (($tanktracks is 5) and ($time is 1415))>>
<i>Evening radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1116)) or (($tanktracks is 1) and ($time is 1176)) or (($tanktracks is 2) and ($time is 1236)) or (($tanktracks is 3) and ($time is 1296)) or (($tanktracks is 4) and ($time is 1356)) or (($tanktracks is 5) and ($time is 1416))>>
<i>Evening radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1117)) or (($tanktracks is 1) and ($time is 1177)) or (($tanktracks is 2) and ($time is 1237)) or (($tanktracks is 3) and ($time is 1297)) or (($tanktracks is 4) and ($time is 1357)) or (($tanktracks is 5) and ($time is 1417))>>
<i>Evening radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1118)) or (($tanktracks is 1) and ($time is 1178)) or (($tanktracks is 2) and ($time is 1238)) or (($tanktracks is 3) and ($time is 1298)) or (($tanktracks is 4) and ($time is 1358)) or (($tanktracks is 5) and ($time is 1418))>>
<i>Evening radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1119)) or (($tanktracks is 1) and ($time is 1179)) or (($tanktracks is 2) and ($time is 1239)) or (($tanktracks is 3) and ($time is 1299)) or (($tanktracks is 4) and ($time is 1359)) or (($tanktracks is 5) and ($time is 1419))>>
<i>Evening radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1120)) or (($tanktracks is 1) and ($time is 1180)) or (($tanktracks is 2) and ($time is 1240)) or (($tanktracks is 3) and ($time is 1300)) or (($tanktracks is 4) and ($time is 1360)) or (($tanktracks is 5) and ($time is 1420))>>
<i>Evening radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1121)) or (($tanktracks is 1) and ($time is 1181)) or (($tanktracks is 2) and ($time is 1241)) or (($tanktracks is 3) and ($time is 1301)) or (($tanktracks is 4) and ($time is 1361)) or (($tanktracks is 5) and ($time is 1421))>>
<i>Evening radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1122)) or (($tanktracks is 1) and ($time is 1182)) or (($tanktracks is 2) and ($time is 1242)) or (($tanktracks is 3) and ($time is 1302)) or (($tanktracks is 4) and ($time is 1362)) or (($tanktracks is 5) and ($time is 1422))>>
<i>Evening radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1123)) or (($tanktracks is 1) and ($time is 1183)) or (($tanktracks is 2) and ($time is 1243)) or (($tanktracks is 3) and ($time is 1303)) or (($tanktracks is 4) and ($time is 1363)) or (($tanktracks is 5) and ($time is 1423))>>
<i>Evening radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1124)) or (($tanktracks is 1) and ($time is 1184)) or (($tanktracks is 2) and ($time is 1244)) or (($tanktracks is 3) and ($time is 1304)) or (($tanktracks is 4) and ($time is 1364)) or (($tanktracks is 5) and ($time is 1424))>>
<i>Evening radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1125)) or (($tanktracks is 1) and ($time is 1185)) or (($tanktracks is 2) and ($time is 1245)) or (($tanktracks is 3) and ($time is 1305)) or (($tanktracks is 4) and ($time is 1365)) or (($tanktracks is 5) and ($time is 1425))>>
<i>Evening radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1126)) or (($tanktracks is 1) and ($time is 1186)) or (($tanktracks is 2) and ($time is 1246)) or (($tanktracks is 3) and ($time is 1306)) or (($tanktracks is 4) and ($time is 1366)) or (($tanktracks is 5) and ($time is 1426))>>
<i>Evening radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1127)) or (($tanktracks is 1) and ($time is 1187)) or (($tanktracks is 2) and ($time is 1247)) or (($tanktracks is 3) and ($time is 1307)) or (($tanktracks is 4) and ($time is 1367)) or (($tanktracks is 5) and ($time is 1427))>>
<i>Evening radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1128)) or (($tanktracks is 1) and ($time is 1188)) or (($tanktracks is 2) and ($time is 1248)) or (($tanktracks is 3) and ($time is 1308)) or (($tanktracks is 4) and ($time is 1368)) or (($tanktracks is 5) and ($time is 1428))>>
<i>Evening radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1129)) or (($tanktracks is 1) and ($time is 1189)) or (($tanktracks is 2) and ($time is 1249)) or (($tanktracks is 3) and ($time is 1309)) or (($tanktracks is 4) and ($time is 1369)) or (($tanktracks is 5) and ($time is 1429))>>
<i>Evening radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1130)) or (($tanktracks is 1) and ($time is 1190)) or (($tanktracks is 2) and ($time is 1250)) or (($tanktracks is 3) and ($time is 1310)) or (($tanktracks is 4) and ($time is 1370)) or (($tanktracks is 5) and ($time is 1430))>>
<i>Evening radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1131)) or (($tanktracks is 1) and ($time is 1191)) or (($tanktracks is 2) and ($time is 1251)) or (($tanktracks is 3) and ($time is 1311)) or (($tanktracks is 4) and ($time is 1371)) or (($tanktracks is 5) and ($time is 1431))>>
<i>Evening radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1132)) or (($tanktracks is 1) and ($time is 1192)) or (($tanktracks is 2) and ($time is 1252)) or (($tanktracks is 3) and ($time is 1312)) or (($tanktracks is 4) and ($time is 1372)) or (($tanktracks is 5) and ($time is 1432))>>
<i>Evening radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1133)) or (($tanktracks is 1) and ($time is 1193)) or (($tanktracks is 2) and ($time is 1253)) or (($tanktracks is 3) and ($time is 1313)) or (($tanktracks is 4) and ($time is 1373)) or (($tanktracks is 5) and ($time is 1433))>>
<i>Evening radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1134)) or (($tanktracks is 1) and ($time is 1194)) or (($tanktracks is 2) and ($time is 1254)) or (($tanktracks is 3) and ($time is 1314)) or (($tanktracks is 4) and ($time is 1374)) or (($tanktracks is 5) and ($time is 1434))>>
<i>Evening radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1135)) or (($tanktracks is 1) and ($time is 1195)) or (($tanktracks is 2) and ($time is 1255)) or (($tanktracks is 3) and ($time is 1315)) or (($tanktracks is 4) and ($time is 1375)) or (($tanktracks is 5) and ($time is 1435))>>
<i>Evening radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1136)) or (($tanktracks is 1) and ($time is 1196)) or (($tanktracks is 2) and ($time is 1256)) or (($tanktracks is 3) and ($time is 1316)) or (($tanktracks is 4) and ($time is 1376)) or (($tanktracks is 5) and ($time is 1436))>>
<i>Evening radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1137)) or (($tanktracks is 1) and ($time is 1197)) or (($tanktracks is 2) and ($time is 1257)) or (($tanktracks is 3) and ($time is 1317)) or (($tanktracks is 4) and ($time is 1377)) or (($tanktracks is 5) and ($time is 1437))>>
<i>Evening radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1138)) or (($tanktracks is 1) and ($time is 1198)) or (($tanktracks is 2) and ($time is 1258)) or (($tanktracks is 3) and ($time is 1318)) or (($tanktracks is 4) and ($time is 1378)) or (($tanktracks is 5) and ($time is 1438))>>
<i>Evening radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1139)) or (($tanktracks is 1) and ($time is 1199)) or (($tanktracks is 2) and ($time is 1259)) or (($tanktracks is 3) and ($time is 1319)) or (($tanktracks is 4) and ($time is 1379)) or (($tanktracks is 5) and ($time is 1439))>>
<i>Evening radio, audition 6, line 47</i>
<br>
<</if>>
<</if>>
/*emit news*/
<<if ($time is 0) or ($time is 60) or ($time is 120) or ($time is 180) or ($time is 240) or ($time is 300)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"Jeffrey Hall. It's $hour:00, $dayname, $monthday<<monthday>> of <<month>>. Let's hear the news."</i>
<br>
<<elseif ($time is 1) or ($time is 61) or ($time is 121) or ($time is 181) or ($time is 241) or ($time is 301)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 2) or ($time is 62) or ($time is 122) or ($time is 182) or ($time is 242) or ($time is 302)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 3) or ($time is 63) or ($time is 123) or ($time is 183) or ($time is 243) or ($time is 303)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 4) or ($time is 64) or ($time is 124) or ($time is 184) or ($time is 244) or ($time is 304)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 5) or ($time is 65) or ($time is 125) or ($time is 185) or ($time is 245) or ($time is 305)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 6) or ($time is 66) or ($time is 126) or ($time is 186) or ($time is 246) or ($time is 306)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"Let's change the topic."</i>
<br>
<<elseif ($time is 7) or ($time is 67) or ($time is 127) or ($time is 187) or ($time is 247) or ($time is 307)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 8) or ($time is 68) or ($time is 128) or ($time is 188) or ($time is 248) or ($time is 308)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 9) or ($time is 69) or ($time is 129) or ($time is 189) or ($time is 249) or ($time is 309)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 10) or ($time is 70) or ($time is 130) or ($time is 190) or ($time is 250) or ($time is 310)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 11) or ($time is 71) or ($time is 131) or ($time is 191) or ($time is 251) or ($time is 311)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 12) or ($time is 72) or ($time is 132) or ($time is 192) or ($time is 252) or ($time is 312)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"That's all for now. Have a good night."</i>
<br>
<<elseif ($time is 360) or ($time is 420) or ($time is 480) or ($time is 540) or ($time is 600) or ($time is 660)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Evelyn]</b>:
<br>
"Good morning! It's $hour:00 and my name is Evelyn Walsh. It's <<month>> $monthday<<monthday>> and here are the morning news."</i>
<br>
<<elseif ($time is 361) or ($time is 421) or ($time is 481) or ($time is 541) or ($time is 601) or ($time is 661)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 362) or ($time is 422) or ($time is 482) or ($time is 542) or ($time is 602) or ($time is 662)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 363) or ($time is 423) or ($time is 483) or ($time is 543) or ($time is 603) or ($time is 663)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 364) or ($time is 424) or ($time is 484) or ($time is 544) or ($time is 604) or ($time is 664)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 365) or ($time is 425) or ($time is 485) or ($time is 545) or ($time is 605) or ($time is 665)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 366) or ($time is 426) or ($time is 486) or ($time is 546) or ($time is 606) or ($time is 666)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Evelyn]</b>:
<br>
"Now something different."</i>
<br>
<<elseif ($time is 367) or ($time is 427) or ($time is 487) or ($time is 547) or ($time is 607) or ($time is 667)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 368) or ($time is 428) or ($time is 488) or ($time is 548) or ($time is 608) or ($time is 668)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 369) or ($time is 429) or ($time is 489) or ($time is 549) or ($time is 609) or ($time is 669)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 370) or ($time is 430) or ($time is 490) or ($time is 550) or ($time is 610) or ($time is 670)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 371) or ($time is 431) or ($time is 491) or ($time is 551) or ($time is 611) or ($time is 671)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 372) or ($time is 432) or ($time is 492) or ($time is 552) or ($time is 612) or ($time is 672)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Evelyn]</b>:
<br>
"That's everything in this release. Have a good $dayname with $radioname!"</i>
<br>
<<elseif ($time is 720) or ($time is 780) or ($time is 840) or ($time is 900) or ($time is 960) or ($time is 1020)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Katherine]</b>:
<br>
"Good day. Katherine Reynolds."
<br>
<b>[Jacob]</b>:
<br>
"And Jacob Ross. We have $dayname, $monthday<<monthday>> of <<month>>. It's $hour:00 and you're listening to $radioname News."</i>
<br>
<<elseif ($time is 721) or ($time is 781) or ($time is 841) or ($time is 901) or ($time is 961) or ($time is 1021)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 722) or ($time is 782) or ($time is 842) or ($time is 902) or ($time is 962) or ($time is 1022)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 723) or ($time is 783) or ($time is 843) or ($time is 903) or ($time is 963) or ($time is 1023)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 724) or ($time is 784) or ($time is 844) or ($time is 904) or ($time is 964) or ($time is 1024)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 725) or ($time is 785) or ($time is 845) or ($time is 905) or ($time is 965) or ($time is 1025)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 726) or ($time is 786) or ($time is 846) or ($time is 906) or ($time is 966) or ($time is 1026)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jacob]</b>:
<br>
"Thank you Katherine. Now to the other news."</i>
<br>
<<elseif ($time is 727) or ($time is 787) or ($time is 847) or ($time is 907) or ($time is 967) or ($time is 1027)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 728) or ($time is 788) or ($time is 848) or ($time is 908) or ($time is 968) or ($time is 1028)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 729) or ($time is 789) or ($time is 849) or ($time is 909) or ($time is 969) or ($time is 1029)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 730) or ($time is 790) or ($time is 850) or ($time is 910) or ($time is 970) or ($time is 1030)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 731) or ($time is 791) or ($time is 851) or ($time is 911) or ($time is 971) or ($time is 1031)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 732) or ($time is 792) or ($time is 852) or ($time is 912) or ($time is 972) or ($time is 1032)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jacob]</b>:
<br>
"That's everything in this release. Next in an hour. Stay with $radioname!"
<br>
<b>[Katherine]</b>:
<br>
"$radioname - $radioslogan!"</i>
<br>
<<elseif ($time is 1080) or ($time is 1140) or ($time is 1200) or ($time is 1260) or ($time is 1320) or ($time is 1380)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Emma]</b>:
<br>
"This is Emma Lee. It's <<month>> $monthday<<monthday>> - $dayname. It's $hour o'clock. Time for the evening news in $radioname."</i>
<br>
<<elseif ($time is 1081) or ($time is 1141) or ($time is 1201) or ($time is 1261) or ($time is 1321) or ($time is 1381)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 1082) or ($time is 1142) or ($time is 1202) or ($time is 1262) or ($time is 1322) or ($time is 1382)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 1083) or ($time is 1143) or ($time is 1203) or ($time is 1263) or ($time is 1323) or ($time is 1383)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 1084) or ($time is 1144) or ($time is 1204) or ($time is 1264) or ($time is 1324) or ($time is 1384)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 1085) or ($time is 1145) or ($time is 1205) or ($time is 1265) or ($time is 1325) or ($time is 1385)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 1086) or ($time is 1146) or ($time is 1206) or ($time is 1266) or ($time is 1326) or ($time is 1386)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Emma]</b>:
<br>
"But there are some other news too!"</i>
<br>
<<elseif ($time is 1087) or ($time is 1147) or ($time is 1207) or ($time is 1267) or ($time is 1327) or ($time is 1387)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 1088) or ($time is 1148) or ($time is 1208) or ($time is 1268) or ($time is 1328) or ($time is 1388)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 1089) or ($time is 1149) or ($time is 1209) or ($time is 1269) or ($time is 1329) or ($time is 1389)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 1090) or ($time is 1150) or ($time is 1210) or ($time is 1270) or ($time is 1330) or ($time is 1390)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 1091) or ($time is 1151) or ($time is 1211) or ($time is 1271) or ($time is 1331) or ($time is 1391)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 1092) or ($time is 1152) or ($time is 1212) or ($time is 1272) or ($time is 1332) or ($time is 1392)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Emma]</b>:
<br>
"We will keep you informed about anything else special happening. For $radioname - Emma Lee."</i>
<br>
<</if>>
<br>
/*this part is for debugging only*/
/*
<span class="green">
Debug mode:
<br>
First news are "$news1" with importance $news1_importance.
<br>
Witnesses may report that they have seen young $news1_gen with $news1_hairl $news1_hairc hair.
<br>
Second news are "$news2" with importance $news2_importance.
<br>
Witnesses may report that they have seen young $news2_gen with $news2_hairl $news2_hairc hair.
<br>
Tank track value is: $tanktracks.
<br><br>
</span>
*/
<</nobr>><</widget>><<widget "initsettings">><<nobr>>
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $devlevel to 12>>
<<set $breastsize to 0>>
<<set $breastsensitivity to 1>>
<<set $penissize to 1>>
<<set $genitalsensitivity to 1>>
<<set $eyeselect to "purple">>
<<set $hairselect to "red">>
<<set $hairlength to 200>>
<<set $awareselect to "innocent">>
<<set $background to "waif">>
<<if StartConfig.enableImages is true>>
<<set $images to 1>>
<<set $silhouettedisable to "f">>
<</if>>
<<set $numberify_enabled to 1>>
<<set $gamemode to "normal">>
<<set $whitechance to 90>>
<<set $blackchance to 10>>
<<set $bestialitydisable to "f">>
<<set $swarmdisable to "f">>
<<set $spiderdisable to "f">>
<<set $parasitedisable to "f">>
<<set $bestialitydisable to "f">>
<<set $slimedisable to "f">>
<<set $voredisable to "f">>
<<set $tentacledisable to "f">>
<<set $analdisable to "f">>
<<set $transformdisable to "f">>
<<set $hirsutedisable to "t">>
<<set $breastfeedingdisable to "f">>
<<set $analpregdisable to "f">>
<<set $tipdisable to "f">>
<<set $debugdisable to "t">>
<<set $cheatdisable to "t">>
<<set $watersportsdisable to "f">>
<<set $timestyle to "military">>
<</nobr>><</widget>>
<<widget "displaySettings">><<nobr>>
<<if $args[0]>>
<<set $currentSettings to $args[0]>>
<</if>>
<<if $passage isnot "Start" and $currentSettings is "characterSettings">>
<<set $currentSettings to "gameSettings">>
<</if>>
<<switch $currentSettings>>
<<case "characterSettings">><<replace #settingsDiv>><<characterSettings>><</replace>>
<<case "gameSettings">><<replace #settingsDiv>><<gameSettings>><</replace>>
<<case "sizeLimitsSettings">><<replace #settingsDiv>><<sizeLimitsSettings>><</replace>>
<<case "npcSettings">><<replace #settingsDiv>><<npcSettings>><</replace>>
<<case "generalSettings">><<replace #settingsDiv>><<generalSettings>><</replace>>
<<default>><<replace #settingsDiv>><<gameSettings>><</replace>>
<</switch>>
<</nobr>><</widget>>
<<widget "settings">><<nobr>>
<div class="">
<<if $passage is "Start">>
<<button "Character">>
<<displaySettings "characterSettings">>
<</button>>
<</if>>
<<button "Game">>
<<displaySettings "gameSettings">>
<</button>>
<<button "Size Limits">>
<<displaySettings "sizeLimitsSettings">>
<</button>>
<<button "NPC">>
<<displaySettings "npcSettings">>
<</button>>
<<button "General">>
<<displaySettings "generalSettings">>
<</button>>
</div>
<br>
<div id="settingsDiv">
<<if $passage is "Start">>
<<characterSettings>><<set $currentSettings to "characterSettings">>
<<else>>
<<gameSettings>><<set $currentSettings to "gameSettings">>
<</if>>
</div>
<br>
<<link "Top of Page">>
<<script>>
document.body.scrollTop = 0;
document.documentElement.scrollTop = 0;
<</script>>
<</link>>
<</nobr>><</widget>>
<<widget "characterSettings">><<nobr>>
<span class="red">The Character tab can only be accessed at the beginning.</span>
<br><br>
<<if $dev is 1>>
<span class="gold">Difficulty</span>
<br>
<span class="red">Harder</span> <------------------------------> <span class="green">Easier</span>
<br>
<<numberslider "$devlevel" $devlevel 6 16 1>>
<br><br>
<<else>>
<span class="gold">Body size</span> - A smaller body makes you inflict less damage during encounters, making defiance harder.
<br>
<label>Tiny <<print '<<radiobutton "$devlevel" 6 ' + ($devlevel is 6 ? "checked" : "") + '>>'>></label> |
<label>Small <<print '<<radiobutton "$devlevel" 10 ' + ($devlevel is 10 ? "checked" : "") + '>>'>></label> |
<label>Normal <<print '<<radiobutton "$devlevel" 12 ' + ($devlevel is 12 ? "checked" : "") + '>>'>></label> |
<label>Large <<print '<<radiobutton "$devlevel" 16 ' + ($devlevel is 16 ? "checked" : "") + '>>'>></label>
<br><br>
<</if>>
<span class="gold">Gender</span>
<br>
<label>Male <<print '<<radiobutton "$player.gender" "m" ' + ($player.gender is "m" ? "checked" : "") + '>>'>></label> |
<label>Female <<print '<<radiobutton "$player.gender" "f" ' + ($player.gender is "f" ? "checked" : "") + '>>'>></label>
<br><br>
<<if $dev is 1>>
<span class="gold">Sex</span>
<br>
<label>Penis <<print '<<radiobutton "$player.sex" "m" ' + ($player.sex is "m" ? "checked" : "") + '>>'>></label> |
<label>Vagina <<print '<<radiobutton "$player.sex" "f" ' + ($player.sex is "f" ? "checked" : "") + '>>'>></label>
<br><br>
<</if>>
<span class="gold">Penis size</span> - if applicable
<br>
<label>Tiny <<print '<<radiobutton "$penissize" 0 ' + ($penissize is 0 ? "checked" : "") + '>>'>></label> |
<label>Small <<print '<<radiobutton "$penissize" 1 ' + ($penissize is 1 ? "checked" : "") + '>>'>></label> |
<label>Normal <<print '<<radiobutton "$penissize" 2 ' + ($penissize is 2 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Breast size</span>
<br>
<label>Flat <<print '<<radiobutton "$breastsize" 0 ' + ($breastsize is 0 ? "checked" : "") + '>>'>></label> |
<label>Budding <<print '<<radiobutton "$breastsize" 1 ' + ($breastsize is 1 ? "checked" : "") + '>>'>></label> |
<label>Tiny <<print '<<radiobutton "$breastsize" 2 ' + ($breastsize is 2 ? "checked" : "") + '>>'>></label> |
<label>Small <<print '<<radiobutton "$breastsize" 3 ' + ($breastsize is 3 ? "checked" : "") + '>>'>></label> |
<label>Pert <<print '<<radiobutton "$breastsize" 4 ' + ($breastsize is 4 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Ass size</span>
<br>
<label>Slender <<print '<<radiobutton "$bottomsize" 0 ' + ($bottomsize is 0 ? "checked" : "") + '>>'>></label> |
<label>Slim <<print '<<radiobutton "$bottomsize" 1 ' + ($bottomsize is 1 ? "checked" : "") + '>>'>></label> |
<label>Modest <<print '<<radiobutton "$bottomsize" 2 ' + ($bottomsize is 2 ? "checked" : "") + '>>'>></label> |
<label>Cushioned <<print '<<radiobutton "$bottomsize" 3 ' + ($bottomsize is 3 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Chest sensitivity</span>
<br>
<label>Normal <<print '<<radiobutton "$breastsensitivity" 1 ' + ($breastsensitivity is 1 ? "checked" : "") + '>>'>></label> |
<label><span class="pink">Sensitive</span> <<print '<<radiobutton "$breastsensitivity" 3 ' + ($breastsensitivity is 3 ? "checked" : "") + '>>'>></label> |
<label><span class="red">Very sensitive</span> <<print '<<radiobutton "$breastsensitivity" 5 ' + ($breastsensitivity is 5 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Genital sensitivity</span>
<br>
<label>Normal <<print '<<radiobutton "$genitalsensitivity" 1 ' + ($genitalsensitivity is 1 ? "checked" : "") + '>>'>></label> |
<label><span class="pink">Sensitive</span> <<print '<<radiobutton "$genitalsensitivity" 3 ' + ($genitalsensitivity is 3 ? "checked" : "") + '>>'>></label> |
<label><span class="red">Very sensitive</span> <<print '<<radiobutton "$genitalsensitivity" 5 ' + ($genitalsensitivity is 5 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Eye Colour</span>
<br>
<label><span class="purple">Purple</span> <<print '<<radiobutton "$eyeselect" "purple" ' + ($eyeselect is "purple" ? "checked" : "") + '>>'>></label> |
<label><span class="blue">Dark Blue</span> <<print '<<radiobutton "$eyeselect" "dark blue" ' + ($eyeselect is "dark blue" ? "checked" : "") + '>>'>></label> |
<label><span class="lblue">Light Blue</span> <<print '<<radiobutton "$eyeselect" "light blue" ' + ($eyeselect is "light blue" ? "checked" : "") + '>>'>></label> |
<label><span class="tangerine">Amber</span> <<print '<<radiobutton "$eyeselect" "amber" ' + ($eyeselect is "amber" ? "checked" : "") + '>>'>></label> |
<label><span class="brown">Hazel</span> <<print '<<radiobutton "$eyeselect" "hazel" ' + ($eyeselect is "hazel" ? "checked" : "") + '>>'>></label> |
<label><span class="green">Green</span> <<print '<<radiobutton "$eyeselect" "green" ' + ($eyeselect is "green" ? "checked" : "") + '>>'>></label> |
<label><span class="red">Red</span> <<print '<<radiobutton "$eyeselect" "red" ' + ($eyeselect is "red" ? "checked" : "") + '>>'>></label> |
<label><span class="pink">Pink</span> <<print '<<radiobutton "$eyeselect" "pink" ' + ($eyeselect is "pink" ? "checked" : "") + '>>'>></label> |
<label><span class="grey">Grey</span> <<print '<<radiobutton "$eyeselect" "grey" ' + ($eyeselect is "grey" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Hair Colour</span>
<br>
<label><span class="red">Red</span> <<print '<<radiobutton "$hairselect" "red" ' + ($hairselect is "red" ? "checked" : "") + '>>'>></label> |
<label><span class="black">Black</span> <<print '<<radiobutton "$hairselect" "black" ' + ($hairselect is "black" ? "checked" : "") + '>>'>></label> |
<label><span class="brown">Brown</span> <<print '<<radiobutton "$hairselect" "brown" ' + ($hairselect is "brown" ? "checked" : "") + '>>'>></label> |
<label><span class="lightbrown">Light brown</span> <<print '<<radiobutton "$hairselect" "lightbrown" ' + ($hairselect is "lightbrown" ? "checked" : "") + '>>'>></label> |
<label><span class="gold">Blond</span> <<print '<<radiobutton "$hairselect" "blond" ' + ($hairselect is "blond" ? "checked" : "") + '>>'>></label> |
<label><span class="platinum">Platinum blond</span> <<print '<<radiobutton "$hairselect" "platinumblond" ' + ($hairselect is "platinumblond" ? "checked" : "") + '>>'>></label> |
<label><span class="strawberry">Strawberry blond</span> <<print '<<radiobutton "$hairselect" "strawberryblond" ' + ($hairselect is "strawberryblond" ? "checked" : "") + '>>'>></label> |
<label><span class="tangerine">Ginger</span> <<print '<<radiobutton "$hairselect" "ginger" ' + ($hairselect is "ginger" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Hair length</span>
<br>
<label>Ear <<print '<<radiobutton "$hairlength" 0 ' + ($hairlength is 0 ? "checked" : "") + '>>'>></label> |
<label>Neck <<print '<<radiobutton "$hairlength" 200 ' + ($hairlength is 200 ? "checked" : "") + '>>'>></label> |
<label>Chest <<print '<<radiobutton "$hairlength" 400 ' + ($hairlength is 400 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Skin Colour</span>
<br>
Colour base:
<label>Light <<print '<<radiobutton "$skinColor.natural" "light" ' + ($skinColor.natural is "light" ? "checked" : "") + '>>'>></label> |
<label>Medium <<print '<<radiobutton "$skinColor.natural" "medium" ' + ($skinColor.natural is "medium" ? "checked" : "") + '>>'>></label> |
<label>Dark <<print '<<radiobutton "$skinColor.natural" "dark" ' + ($skinColor.natural is "dark" ? "checked" : "") + '>>'>></label>
<br><br>
<label>Initial Tan Value: <<numberslider "$skinColor.range" $skinColor.range 0 100 1>></label>
<br>
<<if StartConfig.enableImages is true>>
<<link "Test Colour">>
<<replace #test>>
<<print '<div style="height: 30px; width: 50px; background-color: red; filter: '+skinColor($skinColor.range,setup.skinColor[$skinColor.natural])+';"></div>'>>
<</replace>>
<</link>> (approximate) - <span class="red">Visual representation of the PC's skin colour and tanning changes must be enabled through the General tab of this Settings menu before they will function. They are disabled by default due to performance issues on some devices.</span>
<div id="test">/*<<print '<div style="height: 30px; width: 50px; background-color: red; filter: '+skinColor($skinColor.range,setup.skinColor[$skinColor.natural])+';"></div>'>>*/</div>
<br>
<</if>>
<br>
<span class="gold">Awareness</span> - Whether your character knows a thing or two about sex despite their lack of experience.
<br>
<label>Innocent <<print '<<radiobutton "$awareselect" "innocent" ' + ($awareselect is "innocent" ? "checked" : "") + '>>'>></label> |
<label>Knowledgeable <<print '<<radiobutton "$awareselect" "knowledgeable" ' + ($awareselect is "knowledgeable" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Background</span>
<br>
<label>Waif <<print '<<radiobutton "$background" "waif" ' + ($background is "waif" ? "checked" : "") + '>>'>> - No special advantages or disadvantages. <i>Recommended for beginners.</i></label>
<br>
<label>Nerd <<print '<<radiobutton "$background" "nerd" ' + ($background is "nerd" ? "checked" : "") + '>>'>> - Good at school. Picked on.</label>
<br>
<label>Athlete <<print '<<radiobutton "$background" "athlete" ' + ($background is "athlete" ? "checked" : "") + '>>'>> - Physically capable. Grades have suffered.</label>
<br>
<label>Delinquent <<print '<<radiobutton "$background" "delinquent" ' + ($background is "delinquent" ? "checked" : "") + '>>'>> - Your antics have made you popular with other students. Less so with the teachers.</label>
<br>
<label>Promiscuous <<print '<<radiobutton "$background" "promiscuous" ' + ($background is "promiscuous" ? "checked" : "") + '>>'>> - You've experimented sexually.</label>
<br>
<label>Exhibitionist <<print '<<radiobutton "$background" "exhibitionist" ' + ($background is "exhibitionist" ? "checked" : "") + '>>'>> - You have an affinity for exposing yourself in public places.</label>
<br>
<label>Deviant <<print '<<radiobutton "$background" "deviant" ' + ($background is "deviant" ? "checked" : "") + '>>'>> - You really like animals.</label>
<br>
<label>Beautiful <<print '<<radiobutton "$background" "beautiful" ' + ($background is "beautiful" ? "checked" : "") + '>>'>> - You turn heads. <i>Not recommended for beginners.</i></label>
<br>
<label>Crossdresser <<print '<<radiobutton "$background" "crossdresser" ' + ($background is "crossdresser" ? "checked" : "") + '>>'>> - You've taken to wearing opposite sex clothing.</label>
<</nobr>><</widget>>
<<widget "gameSettings">><<nobr>>
<span class="gold">Game Mode</span>
<br>
<label>Normal mode <<print '<<radiobutton "$gamemode" "normal" ' + ($gamemode is "normal" ? "checked" : "") + '>>'>> - Survive in a dangerous world.</label>
<br>
<label>Soft mode
<<print '<<radiobutton "$gamemode" "soft" ' + ($gamemode is "soft" ? "checked" : "") + '>>'>>
- For those who prefer a light-hearted lewd adventure, though the game is still dark in places. <span class="red">This is an experimental feature, and contains gamebreaking bugs. It will be changed or removed in the future.</span></label>
<br>
<<if $intro is 1 or $gamemode is "hard">>
<label>Hard mode
<<print '<<radiobutton "$gamemode" "hard" ' + ($gamemode is "hard" ? "checked" : "") + '>>'>>
- Removes lewd stat decay (promiscuity, exhibitionism, deviancy,) making trauma and control increasingly difficult to manage. Can only be chosen at the game's start, and being incarcerated in the asylum will put you in normal mode. <span class="red">This is an experimental feature, and will be changed or removed in the future.</span></label>
<br>
<</if>>
<br><br>
<span class="gold">Percentage of people attracted to you that are male</span>
<br>
<<numberslider "$malechance" $malechance 0 100 1>>
<br><br>
<span class="gold">Percentage of women that have penises</span>
<br>
<<numberslider "$dgchance" $dgchance 0 100 1>>
<br><br>
<span class="gold">Percentage of men that have vaginas</span>
<br>
<<numberslider "$cbchance" $cbchance 0 100 1>>
<br><br>
<span class="gold">Average size of women's breasts</span> - A bigger number means bigger breasts in the world. At 12 everyone will have enormous breasts. At -12 everyone will have flat chests. Defaults to 0, which will result in a broad range of sizes.
<br>
<<numberslider "$breast_mod" $breast_mod -12 12 1>>
<br><br>
<span class="gold">Average size of NPC penises</span> - A bigger number means bigger penises in the world. At 8 everyone will have enormous penises. At -8 everyone will have tiny penises. Defaults to 0, which will result in a broad range of sizes.
<br>
<<numberslider "$penis_mod" $penis_mod -8 8 1>>
<br><br>
<span class="gold">Likelihood of npcs having pale skin</span>
<br>
<<numberslider "$whitechance" $whitechance 0 100 1>>
<br><br>
<span class="gold">Likelihood of npcs having dark skin</span>
<br>
<<numberslider "$blackchance" $blackchance 0 100 1>>
<br><br>
<span class="gold">The rate that events are triggered by allure</span> - Default is 1.0.
<br>
<<numberslider "$alluremod" $alluremod 0.2 2 0.1>>
<br><br>
<span class="gold">Percentage of beasts attracted to you that are male</span>
<br>
<<numberslider "$beastmalechance" $beastmalechance 0 100 1>>
<br><br>
<span class="gold">Percentage of beasts attracted to you that are instead monster girls or boys</span> - Requires bestiality to be enabled.
<br>
<<numberslider "$monsterchance" $monsterchance 0 100 1>>
<br><br>
<span class="gold">Replace beasts with monster boys and girls</span>
<br>
<label>Only when hallucinating <<print '<<radiobutton "$monsterhallucinations" "t" ' + ($monsterhallucinations is "t" ? "checked" : "") + '>>'>></label> |
<label>At any time <<print '<<radiobutton "$monsterhallucinations" "f" ' + ($monsterhallucinations is "f" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Togglable Features</span>
<br>
<label><div class="settingsToggle">
<<print '<<checkbox "$bestialitydisable" "t" "f" ' + ($bestialitydisable is "f" ? "checked" : "") + '>>'>> Enable bestiality
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$swarmdisable" "t" "f" ' + ($swarmdisable is "f" ? "checked" : "") + '>>'>> Enable swarms (Eels, etc)
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$parasitedisable" "t" "f" ' + ($parasitedisable is "f" ? "checked" : "") + '>>'>> Enable parasites
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$slimedisable" "t" "f" ' + ($slimedisable is "f" ? "checked" : "") + '>>'>> Enable slimes
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$voredisable" "t" "f" ' + ($voredisable is "f" ? "checked" : "") + '>>'>> Enable vore
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$tentacledisable" "t" "f" ' + ($tentacledisable is "f" ? "checked" : "") + '>>'>> Enable tentacles
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$analdisable" "t" "f" ' + ($analdisable is "f" ? "checked" : "") + '>>'>> Enable anal
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$transformdisable" "t" "f" ' + ($transformdisable is "f" ? "checked" : "") + '>>'>> Enable transformations
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$hirsutedisable" "t" "f" ' + ($hirsutedisable is "f" ? "checked" : "") + '>>'>> Enable hirsute/hairy wolf transformation
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$breastfeedingdisable" "t" "f" ' + ($breastfeedingdisable is "f" ? "checked" : "") + '>>'>> Enable breastfeeding
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$analpregdisable" "t" "f" ' + ($analpregdisable is "f" ? "checked" : "") + '>>'>> Enable anal parasitic pregnancy
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$watersportsdisable" "t" "f" ' + ($watersportsdisable is "f" ? "checked" : "") + '>>'>> Enable watersports
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$spiderdisable" "t" "f" ' + ($spiderdisable is "f" ? "checked" : "") + '>>'>> Enable spiders
</div></label>
<div style="clear:both;">/*Keep at end of toggles*/</div>
<</nobr>><</widget>>
<<widget "sizeLimitsSettings">><<nobr>>
<span class="gold">Maximum player character breast size</span> - Breasts already above this size won't automatically shrink. Your breasts will grow regardless of gender. Males and those with high purity experience slower growth. Surgery, pills and parasites can influence growth in both directions. Having breasts played with and hosting internal parasites increase growth.
<br>
<<set _name to ["Flat", "Budding", "Tiny", "Small", "Pert", "Modest", "Full", "Large", "Ample", "Massive", "Huge", "Gigantic", "Enormous"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$breastsizemax" _i ' + ($breastsizemax is _i ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Maximum player character ass size</span> - Bottoms already above this size won't automatically shrink.
<br>
<<set _name to ["Slender", "Slim", "Modest", "Cushioned", "Soft", "Round", "Plump", "Large", "Huge"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$bottomsizemax" _i ' + ($bottomsizemax is _i ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Maximum player character penis size</span> - Penises already above this size won't automatically shrink. Surgery, pills and parasites can influence growth in both directions.
<br>
<<set _name to ["Mini", "Tiny", "Small", "Normal", "Large", "Enormous"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$penissizemax" ' + (_i - 1) + ' ' + ($penissizemax is (_i - 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Minimum player character penis size</span> - Penises already below this size won't automatically grow.
<br>
<<set _name to ["Mini", "Tiny"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$penissizemin" ' + (_i - 1) + ' ' + ($penissizemin is (_i - 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<</nobr>><</widget>>
<<widget "generalSettings">><<nobr>>
<span class="gold">Images</span>
<br>
<<if StartConfig.enableImages is true>>
Images may not load properly on older Androids.
<br>
<label>Enable images <<print '<<radiobutton "$images" 1 ' + ($images is 1 ? "checked" : "") + '>>'>></label> |
<label>Disable images <<print '<<radiobutton "$images" 0 ' + ($images is 0 ? "checked" : "") + '>>'>></label>
<br><br>
<label>Enable NPC silhouettes <<print '<<radiobutton "$silhouettedisable" "f" ' + ($silhouettedisable is "f" ? "checked" : "") + '>>'>></label> |
<label>Disable NPC silhouettes <<print '<<radiobutton "$silhouettedisable" "t" ' + ($silhouettedisable is "t" ? "checked" : "") + '>>'>></label>
<br><br>
<<if $skinColor.init is false and $passage isnot "Start">>
<span class="gold">You can now choose your character's skin colour. Click "Test" to preview the setting on the paperdolls. Click "Confirm" when you've made your selection.</span> This can cause performance issues on some devices. Should this be an issue, the option to disable the new skin system will appear here.<br>
<div id="skinColorDiv"><img class="" src="img/bodyRed/baseReColorTest.png"></div>
Skin colour:
<label>Light <<print '<<radiobutton "$naturalSkinColor" "light" ' + ($naturalSkinColor is "light" ? "checked" : "") + '>>'>></label> |
<label>Medium <<print '<<radiobutton "$naturalSkinColor" "medium" ' + ($naturalSkinColor is "medium" ? "checked" : "") + '>>'>></label> |
<label>Dark <<print '<<radiobutton "$naturalSkinColor" "dark" ' + ($naturalSkinColor is "dark" ? "checked" : "") + '>>'>></label>
<br><br>
<label>Initial Tan: <<print '<<numberslider "$range" '+($range isnot undefined? $range:0)+' 0 100 1>>'>></label>
<br>
<<link Test>>
<<if $range isnot undefined and $naturalSkinColor isnot undefined>>
<<replace #skinColorDiv>><<SkinColorImgTest $range $naturalSkinColor>><</replace>>
<</if>>
<</link>>
<br>
<<link [[Confirm|$passage]]>>
<<if $range isnot undefined and $naturalSkinColor isnot undefined>>
<<set $skinColor.range to $range>>
<<set $skinColor.natural to $naturalSkinColor>>
<<set $skinColor.tanningEnabled to true>>
<<set $skinColor.tanImgEnabled to "t">>
<<setSkinColorBase>>
<<unset $naturalSkinColor>>
<<unset $range>>
<</if>>
<</link>> - <span class="red">These settings can not be changed after Confirming.</span>
<<else>>
Visual representation of the player character's skin colour - <span class="pink">May hinder performance on some devices</span>
<br>
<label>On <<print '<<radiobutton "$skinColor.tanImgEnabled" "t" ' + ($skinColor.tanImgEnabled is "t" ? "checked" : "") + '>>'>></label> |
<label>Off <<print '<<radiobutton "$skinColor.tanImgEnabled" "f" ' + ($skinColor.tanImgEnabled is "f" ? "checked" : "") + '>>'>></label>
<br><br>
Tanning changes - Whether tan will change due to sun exposure, or the lack of it.
<br>
<label>On <<print '<<radiobutton "$skinColor.tanningEnabled" true ' + ($skinColor.tanningEnabled is true ? "checked" : "") + '>>'>></label> |
<label>Off <<print '<<radiobutton "$skinColor.tanningEnabled" false ' + ($skinColor.tanningEnabled is false ? "checked" : "") + '>>'>></label>
- <span class="red">(Option to disable may be removed at a later date)</span>
<</if>>
<<else>>
Not Avaliable
<</if>>
<br><br>
<span class="gold">Numbered link navigation</span>
<br>
<<if StartConfig.enableLinkNumberify is true>>
<label>Enable numbered link navigation <<print '<<radiobutton "$numberify_enabled" 1 ' + ($numberify_enabled is 1 ? "checked" : "") + '>>'>></label> |
<label>Disable numbered link navigation <<print '<<radiobutton "$numberify_enabled" 0 ' + ($numberify_enabled is 0 ? "checked" : "") + '>>'>></label>
<<else>>
Not Avaliable
<</if>>
<br><br>
<span class="gold">Time format</span>
<br>
<label>24-hour <<print '<<radiobutton "$timestyle" "military" ' + ($timestyle is "military" ? "checked" : "") + '>>'>></label> |
<label>12-hour <<print '<<radiobutton "$timestyle" "ampm" ' + ($timestyle is "ampm" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">In game hints and tips</span> - Shows in the sidebar
<br>
<label>Enable hints and tips <<print '<<radiobutton "$tipdisable" "f" ' + ($tipdisable is "f" ? "checked" : "") + '>>'>></label> |
<label>Disable hints and tips <<print '<<radiobutton "$tipdisable" "t" ' + ($tipdisable is "t" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Additional error information</span> - Shows in the sidebar
<br>
<label>Enable additional error messages <<print '<<radiobutton "$debugdisable" "f" ' + ($debugdisable is "f" ? "checked" : "") + '>>'>></label> |
<label>Disable additional error messages <<print '<<radiobutton "$debugdisable" "t" ' + ($debugdisable is "t" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Cheats menu</span> - Button shows in sidebar
<br>
<label>Enable cheats <<print '<<radiobutton "$cheatdisable" "f" ' + ($cheatdisable is "f" ? "checked" : "") + '>>'>></label> |
<label>Disable cheats <<print '<<radiobutton "$cheatdisable" "t" ' + ($cheatdisable is "t" ? "checked" : "") + '>>'>></label>
<br><br>
<</nobr>><</widget>>
<<widget "npcSettings">><<nobr>>
<<set _penisNames to ["Tiny", "Average", "Thick", "Huge"]>>
<<if $passage is "Start">><span class="red">Untouched options will be automatically generated for you.</span><br><</if>>
<<link "Generate all genders based on game settings">>
<<initnpcgender "genders">>
<<displaySettings>>
<</link>>
<br>
<<link "Generate all penis sizes based on game settings">>
<<initnpcgender "penis">>
<<displaySettings>>
<</link>>
<br><br>
<<for _i to 0; _i lt $NPCName.length; _i++>>
/% <<set _i to 0>> %/
<span class="gold">$NPCName[_i].nam the $NPCName[_i].title</span>
<br>
<label>Female <<print '<<radiobutton "$NPCName['+_i+'].pronoun" "f" ' + ($NPCName[_i].pronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$NPCName['+_i+'].pronoun" "m" ' + ($NPCName[_i].pronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$NPCName['+_i+'].gender" "f" ' + ($NPCName[_i].gender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$NPCName['+_i+'].gender" "m" ' + ($NPCName[_i].gender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _j to 0; _j lt _penisNames.length; _j++>>
<label><<print _penisNames[_j]>> <<print '<<radiobutton "$NPCName['+_i+'].penissize" ' + (_j + 1) + ' ' + ($NPCName[_i].penissize is (_j + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<</for>>
<span class="gold">The Black Wolf</span> - Unaffected by auto-generation buttons
<br>
<label>Female <<print '<<radiobutton "$blackwolfgender" "f" ' + ($blackwolfgender is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$blackwolfgender" "m" ' + ($blackwolfgender is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$blackwolfgenitals" "vagina" ' + ($blackwolfgenitals is "vagina" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$blackwolfgenitals" "penis" ' + ($blackwolfgenitals is "penis" ? "checked" : "") + '>>'>></label>
<br>
<label>Always a beast <<print '<<radiobutton "$blackwolfmonster" 0 ' + ($blackwolfmonster is 0 ? "checked" : "") + '>>'>></label> |
<label>Monster girl or boy when requirements met <<print '<<radiobutton "$blackwolfmonster" 1 ' + ($blackwolfmonster is 1 ? "checked" : "") + '>>'>></label>
<br><br>
<</nobr>><</widget>>
<<widget "nnpcsettings">><<nobr>>
<!-- Delete this Widget on/after release 2.6, should be unused-->
<<if $robinpronoun>><<set $NPCName[$NPCNameList.indexOf("Robin")].pronoun to $robinpronoun>><</if>>
<<if $robingender>><<set $NPCName[$NPCNameList.indexOf("Robin")].gender to $robingender>><</if>>
<<if $robin_penis_size>><<set $NPCName[$NPCNameList.indexOf("Robin")].penissize to $robin_penis_size>><</if>>
<<if $baileypronoun>><<set $NPCName[$NPCNameList.indexOf("Bailey")].pronoun to $baileypronoun>><</if>>
<<if $baileygender>><<set $NPCName[$NPCNameList.indexOf("Bailey")].gender to $baileygender>><</if>>
<<if $bailey_penis_size>><<set $NPCName[$NPCNameList.indexOf("Bailey")].penissize to $bailey_penis_size>><</if>>
<<if $charliepronoun>><<set $NPCName[$NPCNameList.indexOf("Charlie")].pronoun to $charliepronoun>><</if>>
<<if $charliegender>><<set $NPCName[$NPCNameList.indexOf("Charlie")].gender to $charliegender>><</if>>
<<if $charlie_penis_size>><<set $NPCName[$NPCNameList.indexOf("Charlie")].penissize to $charlie_penis_size>><</if>>
<<if $darrylpronoun>><<set $NPCName[$NPCNameList.indexOf("Darryl")].pronoun to $darrylpronoun>><</if>>
<<if $darrylgender>><<set $NPCName[$NPCNameList.indexOf("Darryl")].gender to $darrylgender>><</if>>
<<if $darryl_penis_size>><<set $NPCName[$NPCNameList.indexOf("Darryl")].penissize to $darryl_penis_size>><</if>>
<<if $harperpronoun>><<set $NPCName[$NPCNameList.indexOf("Harper")].pronoun to $harperpronoun>><</if>>
<<if $harpergender>><<set $NPCName[$NPCNameList.indexOf("Harper")].gender to $harpergender>><</if>>
<<if $harper_penis_size>><<set $NPCName[$NPCNameList.indexOf("Harper")].penissize to $harper_penis_size>><</if>>
<<if $jordanpronoun>><<set $NPCName[$NPCNameList.indexOf("Jordan")].pronoun to $jordanpronoun>><</if>>
<<if $jordangender>><<set $NPCName[$NPCNameList.indexOf("Jordan")].gender to $jordangender>><</if>>
<<if $jordan_penis_size>><<set $NPCName[$NPCNameList.indexOf("Jordan")].penissize to $jordan_penis_size>><</if>>
<<if $briarpronoun>><<set $NPCName[$NPCNameList.indexOf("Briar")].pronoun to $briarpronoun>><</if>>
<<if $briargender>><<set $NPCName[$NPCNameList.indexOf("Briar")].gender to $briargender>><</if>>
<<if $briar_penis_size>><<set $NPCName[$NPCNameList.indexOf("Briar")].penissize to $briar_penis_size>><</if>>
<<if $edenpronoun>><<set $NPCName[$NPCNameList.indexOf("Eden")].pronoun to $edenpronoun>><</if>>
<<if $edengender>><<set $NPCName[$NPCNameList.indexOf("Eden")].gender to $edengender>><</if>>
<<if $eden_penis_size>><<set $NPCName[$NPCNameList.indexOf("Eden")].penissize to $eden_penis_size>><</if>>
<<if $sampronoun>><<set $NPCName[$NPCNameList.indexOf("Sam")].pronoun to $sampronoun>><</if>>
<<if $samgender>><<set $NPCName[$NPCNameList.indexOf("Sam")].gender to $samgender>><</if>>
<<if $sam_penis_size>><<set $NPCName[$NPCNameList.indexOf("Sam")].penissize to $sam_penis_size>><</if>>
<<if $landrypronoun>><<set $NPCName[$NPCNameList.indexOf("Landry")].pronoun to $landrypronoun>><</if>>
<<if $landrygender>><<set $NPCName[$NPCNameList.indexOf("Landry")].gender to $landrygender>><</if>>
<<if $landry_penis_size>><<set $NPCName[$NPCNameList.indexOf("Landry")].penissize to $landry_penis_size>><</if>>
<<if $whitneypronoun>><<set $NPCName[$NPCNameList.indexOf("Whitney")].pronoun to $whitneypronoun>><</if>>
<<if $whitneygender>><<set $NPCName[$NPCNameList.indexOf("Whitney")].gender to $whitneygender>><</if>>
<<if $whitney_penis_size>><<set $NPCName[$NPCNameList.indexOf("Whitney")].penissize to $whitney_penis_size>><</if>>
<<if $averypronoun>><<set $NPCName[$NPCNameList.indexOf("Avery")].pronoun to $averypronoun>><</if>>
<<if $averygender>><<set $NPCName[$NPCNameList.indexOf("Avery")].gender to $averygender>><</if>>
<<if $avery_penis_size>><<set $NPCName[$NPCNameList.indexOf("Avery")].penissize to $avery_penis_size>><</if>>
<<if $morganpronoun>><<set $NPCName[$NPCNameList.indexOf("Morgan")].pronoun to $morganpronoun>><</if>>
<<if $morgangender>><<set $NPCName[$NPCNameList.indexOf("Morgan")].gender to $morgangender>><</if>>
<<if $morgan_penis_size>><<set $NPCName[$NPCNameList.indexOf("Morgan")].penissize to $morgan_penis_size>><</if>>
<<if $kylarpronoun>><<set $NPCName[$NPCNameList.indexOf("Kylar")].pronoun to $kylarpronoun>><</if>>
<<if $kylargender>><<set $NPCName[$NPCNameList.indexOf("Kylar")].gender to $kylargender>><</if>>
<<if $kylar_penis_size>><<set $NPCName[$NPCNameList.indexOf("Kylar")].penissize to $kylar_penis_size>><</if>>
<<if $gwylanpronoun>><<set $NPCName[$NPCNameList.indexOf("Gwylan")].pronoun to $gwylanpronoun>><</if>>
<<if $gwylangender>><<set $NPCName[$NPCNameList.indexOf("Gwylan")].gender to $gwylangender>><</if>>
<<if $gwylan_penis_size>><<set $NPCName[$NPCNameList.indexOf("Gwylan")].penissize to $gwylan_penis_size>><</if>>
<<if $leightonpronoun>><<set $NPCName[$NPCNameList.indexOf("Leighton")].pronoun to $leightonpronoun>><</if>>
<<if $leightongender>><<set $NPCName[$NPCNameList.indexOf("Leighton")].gender to $leightongender>><</if>>
<<if $leighton_penis_size>><<set $NPCName[$NPCNameList.indexOf("Leighton")].penissize to $leighton_penis_size>><</if>>
<<if $sirrispronoun>><<set $NPCName[$NPCNameList.indexOf("Sirris")].pronoun to $sirrispronoun>><</if>>
<<if $sirrisgender>><<set $NPCName[$NPCNameList.indexOf("Sirris")].gender to $sirrisgender>><</if>>
<<if $sirris_penis_size>><<set $NPCName[$NPCNameList.indexOf("Sirris")].penissize to $sirris_penis_size>><</if>>
<<if $riverpronoun>><<set $NPCName[$NPCNameList.indexOf("River")].pronoun to $riverpronoun>><</if>>
<<if $rivergender>><<set $NPCName[$NPCNameList.indexOf("River")].gender to $rivergender>><</if>>
<<if $river_penis_size>><<set $NPCName[$NPCNameList.indexOf("River")].penissize to $river_penis_size>><</if>>
<<if $dorenpronoun>><<set $NPCName[$NPCNameList.indexOf("Doren")].pronoun to $dorenpronoun>><</if>>
<<if $dorengender>><<set $NPCName[$NPCNameList.indexOf("Doren")].gender to $dorengender>><</if>>
<<if $doren_penis_size>><<set $NPCName[$NPCNameList.indexOf("Doren")].penissize to $doren_penis_size>><</if>>
<<if $winterpronoun>><<set $NPCName[$NPCNameList.indexOf("Winter")].pronoun to $winterpronoun>><</if>>
<<if $wintergender>><<set $NPCName[$NPCNameList.indexOf("Winter")].gender to $wintergender>><</if>>
<<if $winter_penis_size>><<set $NPCName[$NPCNameList.indexOf("Winter")].penissize to $winter_penis_size>><</if>>
<<if $masonpronoun>><<set $NPCName[$NPCNameList.indexOf("Mason")].pronoun to $masonpronoun>><</if>>
<<if $masongender>><<set $NPCName[$NPCNameList.indexOf("Mason")].gender to $masongender>><</if>>
<<if $mason_penis_size>><<set $NPCName[$NPCNameList.indexOf("Mason")].penissize to $mason_penis_size>><</if>>
<</nobr>><</widget>><<settings>>
<br><br>
<<link [[Confirm|Bedroom]]>><<initnpcgender>><<tanned 0 true>><</link>>
<br><<attitudes>>
<br><br>
<<link [[Confirm|Bedroom]]>><</link>>
<br><<widget "chestdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "seductiondifficulty">><<nobr>>
<<if $combat is 1>>
<<if (990 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<<else>>
<<if 990 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="green">(Very Easy)</span>
<<elseif 800 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="teal">(Easy)</span>
<<elseif 600 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="lblue">(Medium)</span>
<<elseif 400 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="blue">(Challenging)</span>
<<elseif 200 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="purple">(Hard)</span>
<<elseif 1 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "oraldifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "vaginaldifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "analdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "handdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "feetdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "bottomdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "thighdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "peniledifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "skulduggerycheck">><<nobr>>
<<set $skulduggeryroll to random(1, 1000)>>
<<if $skulduggery gte $skulduggerydifficulty>>
<<set $skulduggerysuccess to 1>><span class="green">You succeed in your skulduggery.</span>
<<elseif $skulduggery + 100 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 100>>
<<set $skulduggerysuccess to 1>><span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>><span class="red">You fail in your skulduggery.</span>
<</if>>
<<elseif $skulduggery + 200 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 300>>
<<set $skulduggerysuccess to 1>><span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>><span class="red">You fail in your skulduggery.</span>
<</if>>
<<elseif $skulduggery + 300 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 500>>
<<set $skulduggerysuccess to 1>><span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>><span class="red">You fail in your skulduggery.</span>
<</if>>
<<elseif $skulduggery + 400 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 700>>
<<set $skulduggerysuccess to 1>><span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>><span class="red">You fail in your skulduggery.</span>
<</if>>
<<elseif $skulduggery + 500 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 900>>
<<set $skulduggerysuccess to 1>><span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>><span class="red">You fail in your skulduggery.</span>
<</if>>
<<else>>
<<set $skulduggerysuccess to 0>><span class="red">You fail in your skulduggery.</span>
<</if>>
<</nobr>><</widget>>
<<widget "skulduggerydifficulty">><<nobr>>
<<if $skulduggery gte $skulduggerydifficulty>>
<span class="green">(Very Easy)</span>
<<elseif $skulduggery + 100 gte $skulduggerydifficulty>>
<span class="teal">(Easy)</span>
<<elseif $skulduggery + 200 gte $skulduggerydifficulty>>
<span class="lblue">(Medium)</span>
<<elseif $skulduggery + 300 gte $skulduggerydifficulty>>
<span class="blue">(Challenging)</span>
<<elseif $skulduggery + 400 gte $skulduggerydifficulty>>
<span class="purple">(Hard)</span>
<<elseif $skulduggery + 500 gte $skulduggerydifficulty>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "skulduggeryrequired">><<nobr>>
Skulduggery required:
<<if $lock lte 0>>
<span class="red">None</span>
<<elseif $lock gte 1 and $lock lt 100>>
<span class="pink">F</span>
<<elseif $lock gte 100 and $lock lt 200>>
<span class="pink">F+</span>
<<elseif $lock gte 200 and $lock lt 300>>
<span class="purple">D</span>
<<elseif $lock gte 300 and $lock lt 400>>
<span class="purple">D+</span>
<<elseif $lock gte 400 and $lock lt 500>>
<span class="blue">C</span>
<<elseif $lock gte 500 and $lock lt 600>>
<span class="blue">C+</span>
<<elseif $lock gte 600 and $lock lt 700>>
<span class="lblue">B</span>
<<elseif $lock gte 700 and $lock lt 800>>
<span class="lblue">B+</span>
<<elseif $lock gte 800 and $lock lt 900>>
<span class="teal">A</span>
<<elseif $lock gte 900 and $lock lt 1000>>
<span class="teal">A+</span>
<<elseif $lock gte 1000>>
<span class="green">S</span>
<</if>>
<</nobr>><</widget>>
<<widget "seductioncheck">><<nobr>>
Attractiveness rating:
<<if $attractiveness gte 5000>>
<span class="green">S</span>
<<elseif $attractiveness gte 4000>>
<span class="teal">A</span>
<<elseif $attractiveness gte 3000>>
<span class="lblue">B</span>
<<elseif $attractiveness gte 2000>>
<span class="blue">C</span>
<<elseif $attractiveness gte 1000>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
Seduction Skill:
<<if $seductionskill lte 0>>
<span class="red">None</span>
<<elseif $seductionskill gte 1 and $seductionskill lt 200>>
<span class="pink">F</span>
<<elseif $seductionskill gte 200 and $seductionskill lt 400>>
<span class="purple">D</span>
<<elseif $seductionskill gte 400 and $seductionskill lt 600>>
<span class="blue">C</span>
<<elseif $seductionskill gte 600 and $seductionskill lt 800>>
<span class="lblue">B</span>
<<elseif $seductionskill gte 800 and $seductionskill lt 1000>>
<span class="teal">A</span>
<<elseif $seductionskill gte 1000>>
<span class="green">S</span>
<</if>>
<br>
Overall rating:
<<if $attractiveness + ($seductionskill * 5) gte 10000>>
<span class="green">S</span>
<<set $seductionrating to 6>>
<<elseif $attractiveness + ($seductionskill * 5) gte 8000>>
<span class="teal">A</span>
<<set $seductionrating to 5>>
<<elseif $attractiveness + ($seductionskill * 5) gte 6000>>
<span class="lblue">B</span>
<<set $seductionrating to 4>>
<<elseif $attractiveness + ($seductionskill * 5) gte 4000>>
<span class="blue">C</span>
<<set $seductionrating to 3>>
<<elseif $attractiveness + ($seductionskill * 5) gte 2000>>
<span class="purple">D</span>
<<set $seductionrating to 2>>
<<else>>
<span class="pink">F</span>
<<set $seductionrating to 1>>
<</if>>
<br>
Required rating:
<<if $seductiondifficulty gte 10000>>
<span class="green">S</span><<set $seductionrequired to 6>>
<<elseif $seductiondifficulty gte 8000>>
<span class="teal">A</span><<set $seductionrequired to 5>>
<<elseif $seductiondifficulty gte 6000>>
<span class="lblue">B</span><<set $seductionrequired to 4>>
<<elseif $seductiondifficulty gte 4000>>
<span class="blue">C</span><<set $seductionrequired to 3>>
<<elseif $seductiondifficulty gte 2000>>
<span class="purple">D</span><<set $seductionrequired to 2>>
<<else>>
<span class="pink">F</span><<set $seductionrequired to 1>>
<</if>>
<</nobr>><</widget>><<widget "skinColorInit">><<nobr>>
<<if $skinColor isnot undefined>>
<<set _natural to $skinColor.natural>>
<<set _init to $skinColor.init>>
<<set _tanning to $skinColor.tanningEnabled>>
<<set _enable to $skinColor.tanImgEnabled>>
<<else>>
<<set _natural to "light">>
<<set _init to false>>
<<set _tanning to false>>
<<set _enable to null>>
<</if>>
<<set $skinColor to {
"tanLoc":["body", "breasts", "penis", "swimshorts", "swimsuitTop", "swimsuitBottom", "bikiniTop", "bikiniBottom", "tshirt"],
"natural": _natural,
"init": _init,
"tanningEnabled": _tanning,
"tanImgEnabled": _enable,
"range": 0,
"current": {
"test": "",
"body": "",
"breasts": "",
"penis": "",
"swimshorts": "",
"swimsuitTop": "",
"swimsuitBottom": "",
"bikiniTop": "",
"bikiniBottom": "",
"tshirt": "",
"mouth": ""
},
"tanValues": [0,0,0,0,0,0,0,0,0],
"overwriteEnable": false,
"sunBlock": false,
"overwrite": null,
"overwriteValues": {
"hStart": 45, "hEnd": 45,
"sStart": 0.2, "sEnd": 0.4,
"bStart": 4.5, "bEnd": 0.7,
}
}>>
<<set $objectVersion.skinColor to 1>>
<</nobr>><</widget>>
<<widget "skinColorInitOldSave">><<nobr>>
<<set $skinColor to {
"tanLoc":["body", "breasts", "penis", "swimshorts", "swimsuitTop", "swimsuitBottom", "bikiniTop", "bikiniBottom", "tshirt"],
"natural": null,
"init": false,
"tanningEnabled": false,
"tanImgEnabled": "f",
"range": 0,
"current": {
"test": "",
"body": "",
"breasts": "",
"penis": "",
"swimshorts": "",
"swimsuitTop": "",
"swimsuitBottom": "",
"bikiniTop": "",
"bikiniBottom": "",
"tshirt": "",
"mouth": ""
},
"tanValues": [0,0,0,0,0,0,0,0,0],
"overwriteEnable": false,
"sunBlock": false,
"overwrite": null,
"overwriteValues": {
"hStart": 45, "hEnd": 45,
"sStart": 0.2, "sEnd": 0.4,
"bStart": 4.5, "bEnd": 0.7,
}
}>>
<<set $objectVersion.skinColor to 1>>
<</nobr>><</widget>>
<<widget "setSkinColorBase">><<nobr>>
<<if $skinColor isnot undefined>>
<<if $skinColor.overwriteEnable is false>>
<<set $skinColor.overwrite to setup.skinColor[$skinColor.natural]>>
<<else>>
<<set $skinColor.overwrite to $skinColor.overwriteValues>>
<</if>>
<<if $skinColor.init is false>>
<<set $skinColor.init to true>>
<<set $skinColor.tanValues to []>>
<<for _i to 0; _i lt $skinColor.tanLoc.length; _i++>>
<<set $skinColor.tanValues.push($skinColor.range)>>
<<set $skinColor.current[$skinColor.tanLoc[_i]] to skinColor($skinColor.range,$skinColor.overwrite)>>
<</for>>
<<set $skinColor.current.mouth to skinColor($skinColor.range,$skinColor.overwrite)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "SkinColorImgTest">><<nobr>>
<<set $skinColor.tanImgEnabled to "t">>
<<print '<img class="" src="img/bodyRed/baseReColorTest.png" style="filter:'+skinColor($range,setup.skinColor[$naturalSkinColor])+'">'>>
<<set $skinColor.tanImgEnabled to "f">>
<</nobr>><</widget>>
<<widget "tanned">><<nobr>>
<<if $skinColor.tanningEnabled is true>>
<!-- <<tanned # _coverageOverwrite>> is meant to represent minutes of sunbathing. PC can tan for up to 40 hrs / 2400 minutes for deep tan -->
/*ToDo: coverageCalc*/
<<set _coverage to [0,0,0,0,0,0,0,0,0]>>
/*<<set _coverage to [1,1,1,1,1,1,1,1,1]>>*/
<<if $args[1] is true>>
<<set _coverage to [0,0,0,0,0,0,0,0,0]>>
<</if>>
<<if $skinColor.sunBlock is true and $args[0] gt 0>>
<<set _tanChange to 0>>
<<else>>
<<set _tanChange to $args[0] / 24>>
<</if>>
<<for _i to 0; _i lt $skinColor.tanLoc.length; _i++>>
<<if _coverage[_i] is 0>>
<<set _tanLoc to $skinColor.tanLoc[_i]>>
<<set $skinColor.tanValues[_i] to Math.clamp(($skinColor.tanValues[_i] + _tanChange).toFixed(1), 0, 100)>>
<<set $skinColor.current[_tanLoc] to skinColor($skinColor.tanValues[_i],$skinColor.overwrite)>>
<</if>>
<</for>>
<<set $skinColor.current.mouth to skinColor($skinColor.tanValues[0],$skinColor.overwrite)>>
<</if>>
<<if $skinColor.tanningEnabled is false and $skinColor.tanImgEnabled is "f">>
<<set $skinColor.current to {
"test": "",
"body": "",
"breasts": "",
"penis": "",
"swimshorts": "",
"swimsuitTop": "",
"swimsuitBottom": "",
"bikiniTop": "",
"bikiniBottom": "",
"tshirt": "",
"mouth": "",
}>>
<</if>>
<<if $skinColor.tanningEnabled is false and $skinColor.tanImgEnabled is "t">>
<<for _i to 0; _i lt $skinColor.tanLoc.length; _i++>>
<<set $skinColor.current[$skinColor.tanLoc[_i]] to skinColor($skinColor.tanValues[_i],$skinColor.overwrite)>>
<</for>>
<<set $skinColor.current.mouth to skinColor($skinColor.tanValues[0],$skinColor.overwrite)>>
<</if>>
<</nobr>><</widget>>
<<widget "sleep">><<nobr>>
<<sleephour>>
<</nobr>><</widget>>
<<widget "sleephour">><<nobr>>
<<for $sleephour gte 1>><<set $sleephour -= 1>>
<<effectstime>>
<<if $location is "asylum">>
<<asylumeffects>>
<</if>>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20 and $robinbed isnot 1 and $location is "home" and $robinwakeday isnot 1>>
<<if $hour gte 18 or $hour lte 6>>
<<set $schoolwake to 1>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovewake to 1>>
<<set $robinwakeday to 1>>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 100 and $robindebtknown isnot 1 and $location is "home">>
<<if $hour gte 18 or $hour lte 6>>
<<set $schoolwake to 1>>
<<set $robindebtwake to 1>>
<</if>>
<<elseif $baileydefeatedchain gte 1 and $location is "home" and ($rng * 100) gte (9900 - ($allure / 5))>>
<<set $schoolwake to 1>>
<<set $baileyrapewake to 1>>
<<elseif $hour is 6 and $location is "asylum" or $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1 and $location is "asylum" or $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1 and $location is "asylum" or $asylumstate is "assessment" and $asylumassessment isnot 1 and $location is "asylum">>
<<set $schoolwake to 1>>
<<elseif $location is "asylum" and $suspicion gte 80 and random(1, 10) gte 10>>
<<set $schoolwake to 1>>
<<set $rapewake to 1>>
<<elseif $schoolday is 1 and $hour is 7 and $location is "home">>
<<set $schoolwake to 1>>
<<elseif $hour lte 6 and $location is "cabin" and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenwake isnot 1>>
<<set $edenwake to 1>>
<<set $schoolwake to 1>>
<<elseif $location is "forest" and $wolfpackferocity gte 10 and $wolfwake isnot 1>>
<<set $schoolwake to 1>>
<<set $wolfwake to 1>>
<<else>>
<</if>>
<<if $schoolwake isnot 1>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<set $tiredness -= 200>>
<<else>>
<<set $tiredness -= 250>>
<</if>>
<<pass 1 hour>>
<<if $nightmares gte 1 and $controlled is 0>>
<<stress 6>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "sleepeffects">><<nobr>>
<<if $sleeptransform is 1>>
<<if $wolfgirl is 0 and $wolfbuild gte 5>>
<<set $wolfgirl to 1>>
<span class="gold">You have a strange toothache.</span>
<br><br>
<<elseif $wolfgirl is 1 and $wolfbuild gte 10>>
<<set $wolfgirl to 2>>
<span class="gold">Your mouth feels different. You explore your mouth and wince as your tongue presses against your new fangs.</span>
<br><br>
<<elseif $wolfgirl is 1 and $wolfbuild lt 5>>
<<set $wolfgirl to 0>>
<span class="gold">Your toothache has stopped.</span>
<br><br>
<<elseif $wolfgirl is 2 and $wolfbuild gte 15>>
<<set $wolfgirl to 3>>
<span class="gold">Your scalp itches.</span>
<br><br>
<<elseif $wolfgirl is 2 and $wolfbuild lt 10>>
<<set $wolfgirl to 1>>
<span class="gold">Your fangs have turned into regular teeth.</span>
<br><br>
<<elseif $wolfgirl is 3 and $wolfbuild gte 20>>
<<set $wolfgirl to 4>>
<span class="gold">You feel something on your head. You reach up and tug, but it hurts. You have a new pair of wolf ears.</span>
<br><br>
<<elseif $wolfgirl is 3 and $wolfbuild lt 15>>
<<set $wolfgirl to 2>>
<span class="gold">Your scalp no longer itches.</span>
<br><br>
<<elseif $wolfgirl is 4 and $wolfbuild gte 25>>
<<set $wolfgirl to 5>>
<span class="gold">Your lower back itches.</span>
<br><br>
<<elseif $wolfgirl is 4 and $wolfbuild lte 20>>
<<set $wolfgirl to 3>>
<span class="gold">Your wolf ears have disappeared.</span>
<br><br>
<<elseif $wolfgirl is 5 and $wolfbuild gte 30>>
<<set $wolfgirl to 6>>
<span class="gold">You turn away from your bed and somehow knock your pillow to the floor. You reach behind you and feel your new wolf tail.</span>
<br><br>
<<elseif $wolfgirl is 5 and $wolfbuild lt 25>>
<<set $wolfgirl to 4>>
<span class="gold">Your lower back has stopped itching.</span>
<br><br>
<<elseif $wolfgirl is 6 and $wolfbuild lt 30>>
Your balance feels different. Your wolf tail has disappeared.
<<set $wolfgirl to 5>>
<span class="gold"></span>
<br><br>
<</if>>
<</if>>
<<if $stress gte 10000>>
<<set $stress -= 2000>>
<<trauma 10>>
<span class="red">Your stress level reached a peak while you slept and has since subsided, but at cost to your mental health.</span>
<<lstress>><<gtrauma>>
<br><br>
<</if>>
<<if $scienceproject is "ongoing" and $sciencephallusknown isnot 1 and $promiscuity gte 35>>
<<set $sciencephallusknown to 1>>
A lewd thought comes to you as you wake up. <span class="gold">You've conceived the "local phalli" science project.</span> Check your journal on the social page for details.
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "bedclotheson">><<nobr>>
<<if $wear_outfit is "clotheson">>
<<undress "wardrobe">>
<<storeon "bed">>
<<elseif $wear_outfit isnot "none">>
<<storeon "bed">>
<<undress "wardrobe">>
<<wearoutfit>>
<</if>>
<<set $wear_outfit to "none">>
<</nobr>><</widget>><<widget "social">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
<<button "Colour Codes">>
<<script>>overlayShowHide('statsHelp');<</script>>
<</button>>
<div id="statsHelp" class="hidden">
<span class="green">Excellent/Safe</span>
<br>
<span class="teal">Good/Reliable</span>
<br>
<span class="lblue">Decent/Hopeful</span>
<br>
<span class="blue">Okay/Unsure</span>
<br>
<span class="purple">Poor/Precarious</span>
<br>
<span class="pink">Bad/Risky</span>
<br>
<span class="red">Terrible/Dangerous</span>
<br>
</div>
</div>
<br>
<<set _i to $NPCNameList.indexOf("Robin")>>
<<if $NPCName[_i].init is 1>>
<<npcrelationship Robin>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 10>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 20>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 30>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 40>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 50>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 60>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 70>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 80>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 90>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 100>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].love/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Lust:
<<if $images is 1>>
<<if $NPCName[_i].lust gte 10>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 20>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 30>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 40>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 50>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 60>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 70>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 80>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 90>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 100>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<br>
<<else>>
<div class="meter">
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].lust/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<<if $NPCName[_i].trauma gte 1>>
Trauma:
<<if $images is 1>>
<img id="statbar" src="img/ui/redbolt.png">
<<if $NPCName[_i].trauma gte 11>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 21>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 31>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 41>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 51>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 61>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 71>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 81>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 91>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].trauma = Math.clamp($NPCName[_i].trauma, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].trauma/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<br>
<hr>
<br>
<</if>>
<<set _i to $NPCNameList.indexOf("Whitney")>>
<<if $NPCName[_i].init is 1 and $NPCName[_i].state isnot "dungeon">>
<<npcrelationship Whitney>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 3>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 6>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 9>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 12>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 15>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 18>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 21>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 24>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 27>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 30>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 30)>>
<<set $percent=Math.floor(($NPCName[_i].love/30)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Lust:
<<if $images is 1>>
<<if $NPCName[_i].lust gte 10>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 20>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 30>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 40>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 50>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 60>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 70>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 80>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 90>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 100>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].lust/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Dominance:
<<if $images is 1>>
<<if $NPCName[_i].dom gte 2>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 4>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 6>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 8>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 10>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 12>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 14>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 16>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 18>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 20>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 20)>>
<<set $percent=Math.floor(($NPCName[_i].dom/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<br>
<hr>
<br>
<</if>>
<<set _i to $NPCNameList.indexOf("Eden")>>
<<if $NPCName[_i].init is 1>>
<<npcrelationship Eden>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 20>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 40>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 60>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 80>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 100>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 120>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 140>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 160>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 180>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 200>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 200)>>
<<set $percent=Math.floor(($NPCName[_i].love/200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Lust:
<<if $images is 1>>
<<if $NPCName[_i].lust gte 10>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 20>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 30>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 40>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 50>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 60>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 70>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 80>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 90>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 100>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].lust/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br><br>
<hr>
<br>
<</if>>
<<set _i to $NPCNameList.indexOf("Kylar")>>
<<if $NPCName[_i].init is 1 and $NPCName[_i].state is "active">>
<<npcrelationship Kylar>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 10>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 20>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 30>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 40>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 50>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 60>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 70>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 80>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 90>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 100>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].love/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Lust:
<<if $images is 1>>
<<if $NPCName[_i].lust gte 10>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 20>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 30>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 40>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 50>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 60>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 70>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 80>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 90>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 100>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].lust/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Suspicion:
<<if $images is 1>>
<<if $NPCName[_i].rage gte 10>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 20>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 30>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 40>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 50>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 60>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 70>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 80>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 90>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 100>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].rage/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br><br>
<hr>
<br>
<</if>>
<<set _i to $NPCNameList.indexOf("Avery")>>
<<if $NPCName[_i].init is 1>>
<<npcrelationship Avery>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 10>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 20>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 30>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 40>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 50>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 60>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 70>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 80>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 90>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 100>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].love/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<<if $averyragerevealed is 1>>
Rage:
<<if $images is 1>>
<<if $NPCName[_i].rage gte 10>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 20>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 30>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 40>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 50>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 60>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 70>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 80>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 90>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 100>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].rage/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<br><br>
<hr>
<br>
<</if>>
<<for _i = 0; _i lt $NPCName.length; _i++>>
<<switch $NPCName[_i].nam>>
<<case Robin Whitney Avery Kylar Eden>>
<!-- Do Nothing -->
<<default>>
<<npcrelationship $NPCName[_i].nam>>
<</switch>>
<</for>>
/% <<npcrelationship Darryl>> %/
/% <<npcrelationship Harper>> %/
/% <<npcrelationship Jordan>> %/
/% <<npcrelationship Briar>> %/
/% <<npcrelationship River>> %/
/% <<npcrelationship Leighton>> %/
/% <<npcrelationship Mason>> %/
/% <<npcrelationship Winter>> %/
/% <<npcrelationship Doren>> %/
/% <<npcrelationship Sirris>> %/
/% <<npcrelationship Sam>> %/
/% <<npcrelationship Landry>> %/
/% <<npcrelationship Bailey>> %/
/% <<npcrelationship Morgan>> %/
<br><br>
You are considered
<<if $delinquency gte 1000>>
<span class="red">a terror</span> by the teachers.
<<elseif $delinquency gte 800>>
<span class="pink">a delinquent</span> by the teachers.
<<elseif $delinquency gte 600>>
<span class="purple">a delinquent</span> by the teachers.
<<elseif $delinquency gte 400>>
<span class="blue">a delinquent</span> by the teachers.
<<elseif $delinquency gte 200>>
<span class="lblue">a bad student</span> by the teachers.
<<elseif $delinquency gte 10>>
<span class="teal">a normal student</span> by the teachers.
<<else>>
<span class="green">an ideal student</span> by the teachers.
<</if>>
<<statbar $delinquency 1000>>
Your fellow students
<<if $cool gte 400>>
<span class="green">aspire to be seen with you.</span>
<<elseif $cool gte 240>>
think you're <span class="teal">very cool.</span>
<<elseif $cool gte 160>>
think you're <span class="lblue">cool.</span>
<<elseif $cool gte 120>>
think you're <span class="blue">okay.</span>
<<elseif $cool gte 80>>
think you're <span class="purple">dorky.</span>
<<elseif $cool gte 40>>
think you're <span class="pink">odd.</span>
<<else>>
<span class="red">avoid you.</span>
<</if>>
<<statbarinverted $cool $coolmax>>
<br>
The atmosphere in the orphanage is
<<if $orphan_hope gte 40>>
<<if $orphan_reb gte 40>>
<span class="def">revolutionary.</span>
<<elseif $orphan_reb gte 10>>
<span class="green">idealistic.</span>
<<elseif $orphan_reb gte -10>>
<span class="green">hopeful.</span>
<<elseif $orphan_reb gte -40>>
<span class="green">friendly.</span>
<<else>>
<span class="green">kind.</span>
<</if>>
<<elseif $orphan_hope gte 10>>
<<if $orphan_reb gte 40>>
<span class="def">mutinous.</span>
<<elseif $orphan_reb gte 10>>
<span class="teal">rebellious</span>
<<elseif $orphan_reb gte -10>>
<span class="teal">optimistic.</span>
<<elseif $orphan_reb gte -40>>
<span class="teal">unresistant.</span>
<<else>>
<span class="teal">enduring.</span>
<</if>>
<<elseif $orphan_hope gte -10>>
<<if $orphan_reb gte 40>>
<span class="def">defiant.</span>
<<elseif $orphan_reb gte 10>>
<span class="blue">subversive.</span>
<<elseif $orphan_reb gte -10>>
<span class="blue">calm.</span>
<<elseif $orphan_reb gte -40>>
<span class="blue">compliant</span>
<<else>>
<span class="blue">obedient.</span>
<</if>>
<<elseif $orphan_hope gte -40>>
<<if $orphan_reb gte 40>>
<span class="def">unruly.</span>
<<elseif $orphan_reb gte 10>>
<span class="purple">disobedient.</span>
<<elseif $orphan_reb gte -10>>
<span class="purple">resigned.</span>
<<elseif $orphan_reb gte -40>>
<span class="purple">dispirited.</span>
<<else>>
<span class="purple">morose.</span>
<</if>>
<<else>>
<<if $orphan_reb gte 40>>
<span class="def">vengeful.</span>
<<elseif $orphan_reb gte 10>>
<span class="pink">spiteful.</span>
<<elseif $orphan_reb gte -10>>
<span class="pink">unhappy.</span>
<<elseif $orphan_reb gte -40>>
<span class="pink">crestfallen.</span>
<<else>>
<span class="pink">hopeless.</span>
<</if>>
<</if>>
<br><br>
<<if $syndromewolves is 1>>
Wolf pack harmony:
<div class="meter">
<<set $percent=Math.floor(($wolfpackharmony/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
Wolf pack ferocity:
<div class="meter">
<<set $percent=Math.floor(($wolfpackferocity/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<br>
<</if>>
__Fame__
<br>
Sex:
<<if $famesex gte 1000>>
<span class="red">Notorious slut</span>
<br>
<<elseif $famesex gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $famesex gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $famesex gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famesex gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $famesex gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
Prostitution:
<<if $fameprostitution gte 1000>>
<span class="red">Notorious whore</span>
<br>
<<elseif $fameprostitution gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $fameprostitution gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $fameprostitution gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $fameprostitution gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $fameprostitution gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
Rape:
<<if $famerape gte 1000>>
<span class="red">Notorious fucktoy</span>
<br>
<<elseif $famerape gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $famerape gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $famerape gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famerape gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $famerape gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
<<if $bestialitydisable is "f">>
Bestiality:
<<if $famebestiality gte 1000>>
<span class="red">Notorious bitch</span>
<br>
<<elseif $famebestiality gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $famebestiality gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $famebestiality gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famebestiality gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $famebestiality gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
<</if>>
Exhibitionism:
<<if $fameexhibitionism gte 1000>>
<span class="red">Notorious flaunter</span>
<br>
<<elseif $fameexhibitionism gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $fameexhibitionism gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $fameexhibitionism gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $fameexhibitionism gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $fameexhibitionism gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
Combat:
<<if $famescrap gte 1000>>
<span class="green">Notorious scrapper</span>
<br>
<<elseif $famescrap gte 600>>
<span class="teal">Famous</span>
<br>
<<elseif $famescrap gte 400>>
<span class="lblue">Recognised</span>
<br>
<<elseif $famescrap gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famescrap gte 100>>
<span class="purple">Low-key</span>
<br>
<<elseif $famescrap gte 30>>
<span class="pink">Obscure</span>
<br>
<<else>>
<span class="red">Unknown</span>
<br>
<</if>>
Kindness:
<<if $famegood gte 1000>>
<span class="green">Notorious do-gooder</span><br>
<<elseif $famegood gte 600>>
<span class="teal">Famous</span><br>
<<elseif $famegood gte 400>>
<span class="lblue">Recognised</span><br>
<<elseif $famegood gte 200>>
<span class="blue">Known</span><br>
<<elseif $famegood gte 100>>
<span class="purple">Low-key</span><br>
<<elseif $famegood gte 30>>
<span class="pink">Obscure</span><br>
<<else>>
<span class="red">Unknown</span><br>
<</if>>
Overall:
<<if $fame gte 4000>>
<span class="red">Notorious</span>
<br>
<<elseif $fame gte 3000>>
<span class="pink">Famous</span>
<br>
<<elseif $fame gte 2000>>
<span class="purple">Recognised</span>
<br>
<<elseif $fame gte 1000>>
<span class="blue">Known</span>
<br>
<<elseif $fame gte 500>>
<span class="lblue">Low-key</span>
<br>
<<elseif $fame gte 100>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
<br>
<<journal>>
<</nobr>><</widget>>
<<widget "trauma">><<nobr>>
<<if $args[0]>>
<<if $args[0] gte 0>>
<<set $trauma += ($args[0] * 3) - (($args[0] * 1.5) * ($control / $controlmax))>>
<<if $dev is 1>><<set $control -= $args[0]>><</if>>
<<else>>
<<set $trauma += ($args[0] * 3) + (($args[0] * 1.5) * ($control / $controlmax))>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combattrauma">><<nobr>>
<<if $args[0]>>
<<if $args[0] gte 0>>
<<set $trauma += ($args[0] * 1) - (($args[0] * 0.5) * ($control / $controlmax))>>
<<if $dev is 1>><<set $control -= $args[0]>><</if>>
<<else>>
<<set $trauma += ($args[0] * 1) + (($args[0] * 0.5) * ($control / $controlmax))>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "straighttrauma">><<nobr>>
<<if $args[0]>>
<<set $trauma += ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>
<<widget "control">><<nobr>>
<<if $args[0]>>
<<set $control += ($args[0] * 10)>>
<<if $args[0] gte 1>>
<<set $controlstart += ($args[0] * 10)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatcontrol">><<nobr>>
<<if $args[0]>>
<<set $control += ($args[0] * 10)>>
<<if $control gte $controlstart>>
<<set $control to $controlstart>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "stress">><<nobr>>
<<if $args[0]>>
<<if $args[0] gt 0>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 10)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 15)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 20)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 25)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 30)>>
<<else>>
<<set $stress += ($args[0] * 40)>>
<</if>>
<<else>>
<<set $stress += ($args[0] * 80)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "arousal">><<nobr>>
<<if $args[0]>>
<<set $arousal += ($args[0] * 100)>>
<</if>>
<</nobr>><</widget>>
<<widget "breastarousal">><<nobr>>
<<if $args[0]>>
<<set $arousal += ($args[0] * 100 * $breastsensitivity)>>
<</if>>
<</nobr>><</widget>>
<<widget "genitalarousal">><<nobr>>
<<if $args[0]>>
<<set $arousal += ($args[0] * 100 * $genitalsensitivity)>>
<</if>>
<</nobr>><</widget>>
<<widget "tiredness">><<nobr>>
<<if $args[0]>>
<<if $args[0] gt 0>>
<<set $tiredness += ($args[0] * 15)>>
<<else>>
<<set $tiredness += ($args[0] * 20)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pain">><<nobr>>
<<if $args[0]>>
<<set $pain += ($args[0] * 4)>>
<</if>>
<</nobr>><</widget>>
<<widget "masopain">><<nobr>>
<<if $args[0]>>
<<set $pain += (($args[0] * (1 - ($masochism / 1200))) * 4)>>
<<set $arousal += (($args[0] * (0 + ($masochism / 50))) * 4)>>
<</if>>
<</nobr>><</widget>>
<<widget "detention">><<nobr>>
<<if $args[0]>>
<<if $args[0] gt 0>>
<<set $detention += ($args[0] * 10)>>
<</if>>
<<set $delinquency += ($args[0] * 4)>>
<</if>>
<</nobr>><</widget>>
<<widget "status">><<nobr>>
<<if $args[0]>>
<<if $args[0] gt 0>>
<<set $cool += ($args[0] * 1)>>
<<if $worn.face.type.includes("cool")>>
<<set $cool += ($args[0] * 1)>>
<</if>>
<<if $worn.head.type.includes("cool")>>
<<set $cool += ($args[0] * 1)>>
<</if>>
<<elseif $args[0] lt 0>>
<<set $cool *= (1 - ($args[0] / -100))>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "spray">><<nobr>>
<<if $args[0]>>
<<if $args[0] gte 0>>
<<set $spray += $args[0]>>
<<set $spray to Math.clamp($spray, 0, $spraymax)>>
<<else>>
<<if $infinitespray is 1>>
<<else>>
<<set $spray += $args[0]>>
<<set $spray to Math.clamp($spray, 0, $spraymax)>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "awareness">><<nobr>>
<<if $args[0]>>
<<set $awareness += ($args[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "suspicion">><<nobr>>
<<if $args[0]>>
<<set $suspicion += ($args[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "asylumstatus">><<nobr>>
<<if $args[0]>>
<<set $asylumstatus += ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>
<<widget "humiliation10">><<nobr>>
<<set $stress += 40>>
<<trauma 1>>
<</nobr>><</widget>>
<<widget "wolfpacktrust">><<nobr>>
<<set $wolfpacktrust += 1>>
<span class="green">The pack trusts you a little more.</span>
<</nobr>><</widget>>
<<widget "wolfpackfear">><<nobr>>
<<set $wolfpackfear += 1>>
<span class="green">The pack fears you a little more.</span>
<</nobr>><</widget>>
<<widget "gferocity">><<nobr>>
<<set $wolfpackferocity += 1>>
| <span class="blue">+ Ferocity</span>
<</nobr>><</widget>>
<<widget "gharmony">><<nobr>>
<<set $wolfpackharmony += 1>>
| <span class="lblue">+ Harmony</span>
<</nobr>><</widget>>
<<widget "lferocity">><<nobr>>
<<set $wolfpackferocity -= 1>>
| <span class="purple">- Ferocity</span>
<</nobr>><</widget>>
<<widget "lharmony">><<nobr>>
<<set $wolfpackharmony -= 1>>
| <span class="pink">- Harmony</span>
<</nobr>><</widget>>
<<widget "sub">><<nobr>>
<<if $args[0]>>
<<set $submissive += ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>
<<widget "def">><<nobr>>
<<if $args[0]>>
<<set $submissive -= ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>
<<widget "insecurity">><<nobr>>
<<if $args[0] is "penis_tiny" and $acceptance_penis_tiny lte 999>>
<<if $args[1]>>
<<set $insecurity_penis_tiny += ($args[1] * 10)>>
<<set $insecurity_penis_tiny = Math.clamp($insecurity_penis_tiny, 0, 1000)>>
<<if $insecurity_penis_tiny gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_penis_tiny gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_penis_tiny gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_penis_tiny gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_penis_tiny gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "penis_small" and $acceptance_penis_small lte 999>>
<<if $args[1]>>
<<set $insecurity_penis_small += ($args[1] * 10)>>
<<set $insecurity_penis_small = Math.clamp($insecurity_penis_small, 0, 1000)>>
<<if $insecurity_penis_small gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_penis_small gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_penis_small gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_penis_small gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_penis_small gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "penis_big" and $acceptance_penis_big lte 999>>
<<if $args[1]>>
<<set $insecurity_penis_big += ($args[1] * 10)>>
<<set $insecurity_penis_big = Math.clamp($insecurity_penis_big, 0, 1000)>>
<<if $insecurity_penis_big gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_penis_big gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_penis_big gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_penis_big gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_penis_big gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "breasts_tiny" and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
<<if $args[1]>>
<<set $insecurity_breasts_tiny += ($args[1] * 10)>>
<<set $insecurity_breasts_tiny = Math.clamp($insecurity_breasts_tiny, 0, 1000)>>
<<if $insecurity_breasts_tiny gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_breasts_tiny gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_breasts_tiny gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_breasts_tiny gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_breasts_tiny gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "breasts_small" and $acceptance_breasts_small lte 999>>
<<if $args[1]>>
<<set $insecurity_breasts_small += ($args[1] * 10)>>
<<set $insecurity_breasts_small = Math.clamp($insecurity_breasts_small, 0, 1000)>>
<<if $insecurity_breasts_small gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_breasts_small gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_breasts_small gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_breasts_small gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_breasts_small gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "breasts_big" and $acceptance_breasts_big lte 999>>
<<if $args[1]>>
<<set $insecurity_breasts_big += ($args[1] * 10)>>
<<set $insecurity_breasts_big = Math.clamp($insecurity_breasts_big, 0, 1000)>>
<<if $insecurity_breasts_big gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_breasts_big gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_breasts_big gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_breasts_big gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_breasts_big gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "acceptance">><<nobr>>
<<if $args[0] is "penis_tiny">>
<<if $args[1]>>
<<set $acceptance_penis_tiny += ($args[1] * 6)>>
<<set $acceptance_penis_tiny = Math.clamp($acceptance_penis_tiny, 0, 1000)>>
<</if>>
<<elseif $args[0] is "penis_small">>
<<if $args[1]>>
<<set $acceptance_penis_small += ($args[1] * 6)>>
<<set $acceptance_penis_small = Math.clamp($acceptance_penis_small, 0, 1000)>>
<</if>>
<<elseif $args[0] is "penis_big">>
<<if $args[1]>>
<<set $acceptance_penis_big += ($args[1] * 6)>>
<<set $acceptance_penis_big = Math.clamp($acceptance_penis_big, 0, 1000)>>
<</if>>
<<elseif $args[0] is "breasts_tiny">>
<<if $args[1]>>
<<set $acceptance_breasts_tiny += ($args[1] * 6)>>
<<set $acceptance_breasts_tiny = Math.clamp($acceptance_breasts_tiny, 0, 1000)>>
<</if>>
<<elseif $args[0] is "breasts_small">>
<<if $args[1]>>
<<set $acceptance_breasts_small += ($args[1] * 6)>>
<<set $acceptance_breasts_small = Math.clamp($acceptance_breasts_small, 0, 1000)>>
<</if>>
<<elseif $args[0] is "breasts_big">>
<<if $args[1]>>
<<set $acceptance_breasts_big += ($args[1] * 6)>>
<<set $acceptance_breasts_big = Math.clamp($acceptance_breasts_big, 0, 1000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "willpower">><<nobr>>
<<if $args[0]>>
<<set $willpower += $args[0]>>
<</if>>
<<set $willpower = Math.clamp($willpower, 0, $willpowermax)>>
<</nobr>><</widget>>
<<widget "hope">><<nobr>>
<<if $args[0]>>
<<set $orphan_hope += ($args[0] * 2)>>
<</if>>
<</nobr>><</widget>>
<<widget "reb">><<nobr>>
<<if $args[0]>>
<<set $orphan_reb += ($args[0] * 2)>>
<</if>>
<</nobr>><</widget>><<widget "statistics">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
</div>
<br>
__Jobs__
<br>
Danced: $dancestat
<br>
Drinks served: $drinksservedstat
<br>
Tables served: $tablesservedstat
<br>
Whored yourself: $prostitutionstat
<br>
<<if $gamemode isnot "soft">>
Forcibly whored out: $forcedprostitutionstat
<br>
<</if>>
Hours worked on the docks: $dockhours
<br><br>
__Sex__
<br>
Number of orgasms you've experienced: $orgasmstat
<br>
Penetrated others: $penilestat
<br>
Ejaculated in others: $penileejacstat
<br>
Vaginally penetrated: $vaginalstat
<br>
Ejaculated in vaginally: $vaginalejacstat
<br>
Anally penetrated: $analstat
<br>
Ejaculated in anally: $analejacstat
<br>
Orally penetrated: $oralstat
<br>
Ejaculated in orally: $oralejacstat
<br>
Handjobs given: $handstat
<br>
Handjob ejaculations: $handejacstat
<br>
Footjobs given: $feetstat
<br>
Footjob ejaculations: $feetejacstat
<br>
Thighjobs given: $thighstat
<br>
Thighjob ejaculations: $thighejacstat
<br>
Chestjobs given: $cheststat
<br>
Chestjob ejaculations: $chestejacstat
<br>
Buttjobs given: $bottomstat
<br>
Buttjob ejaculations: $bottomejacstat
<br>
Hair ejaculated on: $hairejacstat
<br>
Tummy ejaculated on: $tummyejacstat
<br>
Neck ejaculated on: $neckejacstat
<br>
Pussy ejaculated on: $vaginalentranceejacstat
<br>
Face ejaculated on: $faceejacstat
<br>
Total times you've been ejaculated on or in: $ejacstat
<br>
Gloryholes serviced: $gloryholestat
<br>
Masturbated: $masturbationstat
<br>
Masturbated to orgasm: $masturbationorgasmstat
<br>
Minutes spent masturbating: $masturbationtimestat
<br>
Breast milk drank: $milk_drank_stat ml
<br><br>
<<if $gamemode isnot "soft">>
__Violence__
<br>
Molested: $moleststat
<br>
Raped: $rapestat
<br>
<<if $bestialitydisable is "f">>
Raped by animals: $beastrapestat
<br>
<</if>>
<<if $tentacledisable is "f">>
Raped by tentacle monsters: $tentaclerapestat
<br>
<</if>>
<<if $voredisable is "f">>
Swallowed: $swallowedstat
<br>
<</if>>
<<if $parasitedisable is "f">>
Parasites hosted: $parasitestat
<br>
<</if>>
Been hit: $hitstat
<br>
Hit others: $attackstat
<br>
Pepper spray used: $spraystat
<br><br>
<</if>>
__Miscellaneous__
<br>
<<if $gamemode isnot "soft">>
Rescued: $rescued
<br>
<</if>>
Clothing stripped: $clothesstripstat
<br>
Clothing ruined: $clothesruinstat
<br>
Passed out: $passoutstat
<br>
<</nobr>><</widget>>
<<widget "setLocalPronouns">><<nobr>>
<<run App.Utils.setLocalPronouns($args[0], $args[1])>>
<</nobr>><</widget>>
<<widget "catcall">><<nobr>>
"<<print either("Hey beautiful.",
"Hey gorgeous.",
"Looking good.",
"Looking fine.",
"You look sumptuous,<<girlstop>>",
"You look ravishing,<<girlstop>>",
"You look stunning,<<girlstop>>",
"You look superb,<<girlstop>>",
"Hey <<girlcomma>> want some of this?",
"Nice butt.",
"I'd love a taste of you.")>>"
<</nobr>><</widget>>
<<widget "lewdcatcall">><<nobr>>
"<<print either("Looks like someone wants to be raped.",
"What a slut!",
"What a whore!",
"Why would you dress like that?",
"That's one way to get attention.",
"You can't complain if someone hurts you while walking around like that.",
"L-lewd!")>>"
<</nobr>><</widget>>
<<widget "schoolcatcall">><<nobr>>
"<<print either("Hey sexy.",
"Hey <<girlstop>>",
"Looking good.",
"Looking fine.",
"You look cute,<<girlstop>>",
"You look ravishing,<<girlstop>>",
"You look stunning,<<girlstop>>",
"You look superb,<<girlstop>>",
"Hey <<girlcomma>> want some of this?",
"Nice butt.",
"You look tasty.")>>"
<</nobr>><</widget>>
<<widget "anticatcall">><<nobr>>
"<<print either("Do you talk to your family that way?",
"What is your problem?",
"Is that the best you can do?",
"At least one of us looks good.",
"Leave me alone you creep.",
"Idiot. Never speak to me like that again.",
"Go away.",
"Has that line ever worked for you?",
"You're pitiful.")>>"
<</nobr>><</widget>>
<<widget "haircolourtext">><<nobr>>
<<if $haircolour is "platinumblond">>
platinum blond
<<elseif $haircolour is "lightbrown">>
light brown
<<elseif $haircolour is "strawberryblond">>
strawberry blond
<<elseif $haircolour is "hotpink">>
hot pink
<<elseif $haircolour is "softpink">>
soft pink
<<elseif $haircolour is "snowwhite">>
snow white
<<elseif $haircolour is "deepblue">>
deep blue
<<else>>
$haircolour
<</if>>
<</nobr>><</widget>>
<<widget "charles">><<nobr>>
<<if $player.appearance is "m">>
Charles
<<else>>
Charlene
<</if>>
<</nobr>><</widget>>
<<widget "charlesstop">><<nobr>>
<<if $player.appearance is "m">>
Charles.
<<else>>
Charlene.
<</if>>
<</nobr>><</widget>>
<<widget "charlescomma">><<nobr>>
<<if $player.appearance is "m">>
Charles,
<<else>>
Charlene,
<</if>>
<</nobr>><</widget>>
<<widget "npcexposetext">><<nobr>>
<<if $pronoun is "m">>
The <<person>> unzips <<his>> fly,
<<else>>
The <<person>> lifts up <<his>> skirt,
<</if>>
<<if $NPCList[0].penis isnot "none">>
revealing <<his>> erect penis.
<<else>>
revealing <<his>> moist pussy.
<</if>>
<</nobr>><</widget>>
<<widget "bodyparts">><<print either("hands", "feet", "thighs", "legs", "tummy", "cheek", "bottom", "chest", "face", "arms", "shoulder", "back")>><</widget>>
<<widget "lowerbodyparts">><<print either("hands", "feet", "thighs", "bottom")>><</widget>>
<<widget "upperword">><<nobr>>
<<if $worn.upper.name is "oversized sweater">>
an
<<else>>
<<if $worn.upper.word is "a">>a <</if>>
<<if $worn.upper.word is "n">><</if>>
<</if>>
<</nobr>><</widget>>
<<widget "lowerword">><<nobr>>
<<if $worn.lower.word is "a">>a <</if>>
<<if $worn.lower.word is "n">><</if>>
<</nobr>><</widget>>
<<widget "underlowerword">><<nobr>>
<<if $worn.under_lower.word is "a">>a <</if>>
<<if $worn.under_lower.word is "n">><</if>>
<</nobr>><</widget>>
<<widget "underupperword">><<nobr>>
<<if $worn.under_upper.word is "a">>a <</if>>
<<if $worn.under_upper.word is "n">><</if>>
<</nobr>><</widget>>
<<widget "upperplural">><<nobr>>
<<if $worn.upper.plural is 1>>are
<<else>>is<</if>>
<</nobr>><</widget>>
<<widget "lowerplural">><<nobr>>
<<if $worn.lower.plural is 1>>are
<<else>>is<</if>>
<</nobr>><</widget>>
<<widget "underlowerplural">><<nobr>>
<<if $worn.under_lower.plural is 1>>are
<<else>>is<</if>>
<</nobr>><</widget>>
<<widget "underupperplural">><<nobr>>
<<if $worn.under_upper.plural is 1>>are
<<else>>is<</if>>
<</nobr>><</widget>>
<<widget "upperitis">><<nobr>>
<<if $worn.upper.plural is 1>>they are
<<else>>it is<</if>>
<</nobr>><</widget>>
<<widget "loweritis">><<nobr>>
<<if $worn.lower.plural is 1>>they are
<<else>>it is<</if>>
<</nobr>><</widget>>
<<widget "underloweritis">><<nobr>>
<<if $worn.under_lower.plural is 1>>they are
<<else>>it is<</if>>
<</nobr>><</widget>>
<<widget "underupperitis">><<nobr>>
<<if $worn.under_upper.plural is 1>>they are
<<else>>it is<</if>>
<</nobr>><</widget>>
<<widget "upperit">><<nobr>>
<<if $worn.upper.plural is 1>>them
<<else>>it<</if>>
<</nobr>><</widget>>
<<widget "lowerit">><<nobr>>
<<if $worn.lower.plural is 1>>them
<<else>>it<</if>>
<</nobr>><</widget>>
<<widget "underlowerit">><<nobr>>
<<if $worn.under_lower.plural is 1>>them
<<else>>it<</if>>
<</nobr>><</widget>>
<<widget "underupperit">><<nobr>>
<<if $worn.under_upper.plural is 1>>them
<<else>>it<</if>>
<</nobr>><</widget>>
<<widget "upperhas">><<nobr>>
<<if $worn.upper.plural is 1>>have
<<else>>has<</if>>
<</nobr>><</widget>>
<<widget "lowerhas">><<nobr>>
<<if $worn.lower.plural is 1>>have
<<else>>has<</if>>
<</nobr>><</widget>>
<<widget "underlowerhas">><<nobr>>
<<if $worn.under_lower.plural is 1>>have
<<else>>has<</if>>
<</nobr>><</widget>>
<<widget "underupperhas">><<nobr>>
<<if $worn.under_upper.plural is 1>>have
<<else>>has<</if>>
<</nobr>><</widget>>
<<widget "generatePronouns">><<nobr>>
<<if $args[0]>>
<<switch $args[0].pronoun>>
<<case "m">>
<<set $args[0].pronouns.he = "he">>
<<set $args[0].pronouns.his = "his">>
<<set $args[0].pronouns.hers = "his">>
<<set $args[0].pronouns.him = "him">>
<<set $args[0].pronouns.himself = "himself">>
<<set $args[0].pronouns.man = "man">>
<<set $args[0].pronouns.boy = "boy">>
<<set $args[0].pronouns.men = "men">>
<<case "f">>
<<set $args[0].pronouns.he = "she">>
<<set $args[0].pronouns.his = "her">>
<<set $args[0].pronouns.hers = "hers">>
<<set $args[0].pronouns.him = "her">>
<<set $args[0].pronouns.himself = "herself">>
<<set $args[0].pronouns.man = "woman">>
<<set $args[0].pronouns.boy = "girl">>
<<set $args[0].pronouns.men = "women">>
<<case "i">>
<<set $args[0].pronouns.he = "it">>
<<set $args[0].pronouns.his = "its">>
<<set $args[0].pronouns.hers = "its">>
<<set $args[0].pronouns.him = "it">>
<<set $args[0].pronouns.himself = "itself">>
<<set $args[0].pronouns.man = "man">>
<<set $args[0].pronouns.boy = "kid">>
<<set $args[0].pronouns.men = "men">>
<<case "n">>
<<set $args[0].pronouns.he = "one">>
<<set $args[0].pronouns.his = "the">>
<<set $args[0].pronouns.hers = "they">>
<<set $args[0].pronouns.his = "them">>
<<set $args[0].pronouns.himself = "themselves">>
<<set $args[0].pronouns.man = "man">>
<<set $args[0].pronouns.boy = "k">>
<<set $args[0].pronouns.men = "men">>
<<case "t">>
<<set $args[0].pronouns.he = "they">>
<<set $args[0].pronouns.his = "their">>
<<set $args[0].pronouns.hers = "they">>
<<set $args[0].pronouns.him = "them">>
<<set $args[0].pronouns.himself = "themselves">>
<<set $args[0].pronouns.man = "man">>
<<set $args[0].pronouns.boy = "kid">>
<<set $args[0].pronouns.men = "men">>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "a">><<nobr>>
<<if $enemyno gte 2 and $enemytype is "man">>
a
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "theowner">><<nobr>>
<<if $enemyno gte 2 and $enemytype is "man">>
the owner
<<else>>
<<he>>
<</if>>
<</nobr>><</widget>>
<<widget "someones">><<nobr>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set $rng to random(1, $enemyno)>>
<<if $rng is 1>>
<<his1>>
<<elseif $rng is 2>>
<<his2>>
<<elseif $rng is 3>>
<<his3>>
<<elseif $rng is 4>>
<<his4>>
<<elseif $rng is 5>>
<<his5>>
<<elseif $rng is 6>>
<<his6>>
<</if>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "someone">><<nobr>>
<<if $enemyno gte 2 and $enemytype is "man">>
someone
<<else>>
<<him>>
<</if>>
<</nobr>><</widget>>
<<widget "their">><<nobr>>
<<if $enemyno gte 2 and $enemytype is "man">>
their
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "ohe">><<nobr>>
<<if $enemytype is "beast">>
<<bhe>>
<<else>>
<<he>>
<</if>>
<</nobr>><</widget>>
<<widget "he">><<nobr>>
<<if $pronoun is "m">>he
<</if>>
<<if $pronoun is "f">>she
<</if>>
<<if $pronoun is "i">>it
<</if>>
<<if $pronoun is "n">>one
<</if>>
<<if $pronoun is "t">>they
<</if>>
<</nobr>><</widget>>
<<widget "bHe">><<nobr>>
<<if $monster is 1>>
<<if $beastgender is "m">>
He
<<else>>
She
<</if>>
<<else>>
It
<</if>>
<</nobr>><</widget>>
<<widget "bhe">><<nobr>>
<<if $monster is 1>>
<<if $beastgender is "m">>
he
<<else>>
she
<</if>>
<<else>>
it
<</if>>
<</nobr>><</widget>>
<<widget "bHis">><<nobr>>
<<if $monster is 1>>
<<if $beastgender is "m">>
His
<<else>>
Her
<</if>>
<<else>>
Its
<</if>>
<</nobr>><</widget>>
<<widget "bhis">><<nobr>>
<<if $monster is 1>>
<<if $beastgender is "m">>
his
<<else>>
her
<</if>>
<<else>>
its
<</if>>
<</nobr>><</widget>>
<<widget "hes">><<nobr>>
<<if $pronoun is "m">>he's
<</if>>
<<if $pronoun is "f">>she's
<</if>>
<<if $pronoun is "i">>its
<</if>>
<<if $pronoun is "n">>one is
<</if>>
<<if $pronoun is "t">>they are
<</if>>
<</nobr>><</widget>>
<<widget "his">><<nobr>>
<<if $pronoun is "m">>his
<</if>>
<<if $pronoun is "f">>her
<</if>>
<<if $pronoun is "i">>its
<</if>>
<<if $pronoun is "n">>the
<</if>>
<<if $pronoun is "t">>their
<</if>>
<</nobr>><</widget>>
<<widget "hers">><<nobr>>
<<if $pronoun is "m">>his
<</if>>
<<if $pronoun is "f">>hers
<</if>>
<<if $pronoun is "i">>its
<</if>>
<<if $pronoun is "n">>the
<</if>>
<<if $pronoun is "t">>theirs
<</if>>
<</nobr>><</widget>>
<<widget "He">><<nobr>>
<<if $args[0]>>
<<if $enemytype is "man">>
<<if $args[0] is 1>>
<<person1>>
<<elseif $args[0] is 2>>
<<person2>>
<<elseif $args[0] is 3>>
<<person3>>
<<elseif $args[0] is 4>>
<<person4>>
<<elseif $args[0] is 5>>
<<person5>>
<<elseif $args[0] is 6>>
<<person6>>
<</if>>
<</if>>
<<if $pronoun is "m">>He
<</if>>
<<if $pronoun is "f">>She
<</if>>
<<if $pronoun is "i">>It
<</if>>
<<if $pronoun is "n">>One
<</if>>
<<if $pronoun is "t">>They
<</if>>
<<elseif $NPCList[0].intro is 1>><<set $NPCList[0].intro to 0>><<person1>>
<<if $npc is 0>>
The <<person>>
<<else>>
$npc
<</if>>
<<elseif $NPCList[1].intro is 1>><<set $NPCList[1].intro to 0>><<person2>>The <<person>>
<<elseif $NPCList[2].intro is 1>><<set $NPCList[2].intro to 0>><<person3>>The <<person>>
<<elseif $NPCList[3].intro is 1>><<set $NPCList[3].intro to 0>><<person4>>The <<person>>
<<elseif $NPCList[4].intro is 1>><<set $NPCList[4].intro to 0>><<person5>>The <<person>>
<<elseif $NPCList[5].intro is 1>><<set $NPCList[5].intro to 0>><<person6>>The <<person>>
<<else>>
<<if $pronoun is "m">>He
<</if>>
<<if $pronoun is "f">>She
<</if>>
<<if $pronoun is "i">>It
<</if>>
<<if $pronoun is "n">>One
<</if>>
<<if $pronoun is "t">>They
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "His">><<nobr>>
<<if $pronoun is "m">>His
<</if>>
<<if $pronoun is "f">>Her
<</if>>
<<if $pronoun is "i">>Its
<</if>>
<<if $pronoun is "n">>The
<</if>>
<<if $pronoun is "t">>Their
<</if>>
<</nobr>><</widget>>
<<widget "Hers">><<nobr>>
<<if $pronoun is "m">>His
<</if>>
<<if $pronoun is "f">>Hers
<</if>>
<<if $pronoun is "i">>Its
<</if>>
<<if $pronoun is "n">>The
<</if>>
<<if $pronoun is "t">>Theirs
<</if>>
<</nobr>><</widget>>
<<widget "Hes">><<nobr>>
<<if $pronoun is "m">>He's
<</if>>
<<if $pronoun is "f">>She's
<</if>>
<<if $pronoun is "i">>It's
<</if>>
<<if $pronoun is "n">>One is
<</if>>
<<if $pronoun is "t">>They are
<</if>>
<</nobr>><</widget>>
<<widget "him">><<nobr>>
<<if $pronoun is "m">>him
<</if>>
<<if $pronoun is "f">>her
<</if>>
<<if $pronoun is "i">>it
<</if>>
<<if $pronoun is "n">>them
<</if>>
<<if $pronoun is "t">>them
<</if>>
<</nobr>><</widget>>
<<widget "himstop">><<nobr>>
<<if $pronoun is "m">>him.
<</if>>
<<if $pronoun is "f">>her.
<</if>>
<<if $pronoun is "i">>it.
<</if>>
<<if $pronoun is "n">>them.
<</if>>
<<if $pronoun is "t">>them.
<</if>>
<</nobr>><</widget>>
<<widget "himcomma">><<nobr>>
<<if $pronoun is "m">>him,
<</if>>
<<if $pronoun is "f">>her,
<</if>>
<<if $pronoun is "i">>it,
<</if>>
<<if $pronoun is "n">>them,
<</if>>
<<if $pronoun is "t">>them,
<</if>>
<</nobr>><</widget>>
<<widget "Him">><<nobr>>
<<if $pronoun is "m">>Him
<</if>>
<<if $pronoun is "f">>Her
<</if>>
<<if $pronoun is "i">>It
<</if>>
<<if $pronoun is "n">>Them
<</if>>
<<if $pronoun is "t">>Them
<</if>>
<</nobr>><</widget>>
<<widget "hisselect">><<nobr>>
<<set _n to $args[0]>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<personselect _n>>
<<if $npc isnot 0>>
$npc's
<<elseif $NPCList[_n].intro is 1>><<set $NPCList[_n].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<elseif $enemytype is "beast">>
<<bhis>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<!-- Keeping his1-6 for legacy support as of v2.3 -->
<<widget "his1">><<nobr>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<person1>>
<<if $npc isnot 0>>
$npc's
<<elseif $NPCList[0].intro is 1>><<set $NPCList[0].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<elseif $enemytype is "beast">>
<<bhis>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "his2">><<nobr>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<person2>>
<<if $NPCList[1].intro is 1>><<set $NPCList[1].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "his3">><<nobr>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<person3>>
<<if $NPCList[2].intro is 1>><<set $NPCList[2].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "his4">><<nobr>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<person4>>
<<if $NPCList[3].intro is 1>><<set $NPCList[3].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "his5">><<nobr>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<person5>>
<<if $NPCList[4].intro is 1>><<set $NPCList[4].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "his6">><<nobr>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<person6>>
<<if $NPCList[5].intro is 1>><<set $NPCList[5].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "himself">><<nobr>>
<<if $pronoun is "m">>
himself
<<else>>
herself
<</if>>
<</nobr>><</widget>>
<<widget "himselfcomma">><<nobr>>
<<if $pronoun is "m">>
himself,
<<else>>
herself,
<</if>>
<</nobr>><</widget>>
<<widget "himselfstop">><<nobr>>
<<if $pronoun is "m">>
himself.
<<else>>
herself.
<</if>>
<</nobr>><</widget>>
<<widget "people">><<nobr>>
<<if $malechance is 100>>
men
<<elseif $malechance is 0>>
women
<<else>>
men and women
<</if>>
<</nobr>><</widget>>
<<widget "peoplestop">><<nobr>>
<<if $malechance is 100>>
men.
<<elseif $malechance is 0>>
women.
<<else>>
men and women.
<</if>>
<</nobr>><</widget>>
<<widget "peoplecomma">><<nobr>>
<<if $malechance is 100>>
men,
<<elseif $malechance is 0>>
women,
<<else>>
men and women,
<</if>>
<</nobr>><</widget>>
<<widget "peopley">><<nobr>>
<<if $malechance is 100>>
boys
<<elseif $malechance is 0>>
girls
<<else>>
boys and girls
<</if>>
<</nobr>><</widget>>
<<widget "peopleystop">><<nobr>>
<<if $malechance is 100>>
boys.
<<elseif $malechance is 0>>
girls.
<<else>>
boys and girls.
<</if>>
<</nobr>><</widget>>
<<widget "peopleycomma">><<nobr>>
<<if $malechance is 100>>
boys,
<<elseif $malechance is 0>>
girls,
<<else>>
boys and girls,
<</if>>
<</nobr>><</widget>>
<<widget "persony">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance is 100>>
boy
<<elseif $malechance is 0>>
girl
<<elseif $rng gte 51>>
boy
<<else>>
girl
<</if>>
<</nobr>><</widget>>
<<widget "personycomma">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance is 100>>
boy,
<<elseif $malechance is 0>>
girl,
<<elseif $rng gte 51>>
boy,
<<else>>
girl,
<</if>>
<</nobr>><</widget>>
<<widget "personystop">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance is 100>>
boy.
<<elseif $malechance is 0>>
girl.
<<elseif $rng gte 51>>
boy.
<<else>>
girl.
<</if>>
<</nobr>><</widget>>
<<widget "pshe">><<nobr>><<if $player.appearance is "m">>he<<elseif $player.appearance is "f">>she<</if>><</nobr>><</widget>>
<<widget "pShe">><<nobr>><<if $player.appearance is "m">>He<<elseif $player.appearance is "f">>She<</if>><</nobr>><</widget>>
<<widget "pshes">><<nobr>><<if $player.appearance is "m">>he's<<elseif $player.appearance is "f">>she's<</if>><</nobr>><</widget>>
<<widget "pShes">><<nobr>><<if $player.appearance is "m">>He's<<elseif $player.appearance is "f">>She's<</if>><</nobr>><</widget>>
<<widget "pher">><<nobr>><<if $player.appearance is "m">>his<<elseif $player.appearance is "f">>her<</if>><</nobr>><</widget>>
<<widget "phercomma">><<nobr>><<if $player.appearance is "m">>his,<<elseif $player.appearance is "f">>her,<</if>><</nobr>><</widget>>
<<widget "pherstop">><<nobr>><<if $player.appearance is "m">>his.<<elseif $player.appearance is "f">>her.<</if>><</nobr>><</widget>>
<<widget "pHer">><<nobr>><<if $player.appearance is "m">>His<<elseif $player.appearance is "f">>Her<</if>><</nobr>><</widget>>
<<widget "phim">><<nobr>><<if $player.appearance is "m">>him<<elseif $player.appearance is "f">>her<</if>><</nobr>><</widget>>
<<widget "phimcomma">><<nobr>><<if $player.appearance is "m">>him,<<elseif $player.appearance is "f">>her,<</if>><</nobr>><</widget>>
<<widget "phimstop">><<nobr>><<if $player.appearance is "m">>him.<<elseif $player.appearance is "f">>her.<</if>><</nobr>><</widget>>
<<widget "pHim">><<nobr>><<if $player.appearance is "m">>Him<<elseif $player.appearance is "f">>Her<</if>><</nobr>><</widget>>
<<widget "pherself">><<nobr>><<if $player.appearance is "m">>himself<<elseif $player.appearance is "f">>herself<</if>><</nobr>><</widget>>
<<widget "pHerself">><<nobr>><<if $player.appearance is "m">>Himself<<elseif $player.appearance is "f">>Herself<</if>><</nobr>><</widget>>
<<widget "animals">><<nobr>>
<<print either("bees", "elephants", "bunnies", "octopi", "chimps", "squid", "molluscs", "monkeys", "wasps", "baboons", "wolves", "bears", "elk", "seals", "dolphins", "whales", "jellyfish", "cats", "lions", "tigers", "cheetahs", "wild dogs", "panthers", "moles", "badgers", "honey badgers", "ducks", "geese", "sparrows", "robins", "perch", "pike", "salmon", "sturgeon", "frogs", "newts", "crocodiles", "toads", "hawks", "eagles", "cuttlefish", "pythons", "anacondas", "adders", "cobras", "sturgeon", "trout", "salmon", "tuna", "deer", "robins")>>
<</nobr>><</widget>>
<<widget "garden">><<nobr>>
<<print either("prune flowers", "prune trees", "prune bushes", "water flowers", "remove weeds")>>
<</nobr>><</widget>>
<<widget "breasts">><<nobr>>
<<if $breastsize is 0>>
<<if $dev is 1>>
<<print "nipples">>
<<else>>
<<print "nipples">>
<</if>>
<</if>>
<<if $breastsize is 1>>
<<if $dev is 1>>
<<print "budding breasts">>
<<else>>
<<print "budding breasts">>
<</if>>
<</if>>
<<if $breastsize is 2>>
<<print "tiny breasts">>
<</if>>
<<if $breastsize is 3>>
<<print "small breasts">>
<</if>>
<<if $breastsize is 4>>
<<print "pert breasts">>
<</if>>
<<if $breastsize is 5>>
<<print "modest breasts">>
<</if>>
<<if $breastsize is 6>>
<<print "full breasts">>
<</if>>
<<if $breastsize is 7>>
<<print "large breasts">>
<</if>>
<<if $breastsize is 8>>
<<print "ample breasts">>
<</if>>
<<if $breastsize is 9>>
<<print "massive breasts">>
<</if>>
<<if $breastsize is 10>>
<<print "huge breasts">>
<</if>>
<<if $breastsize is 11>>
<<print "gigantic breasts">>
<</if>>
<<if $breastsize is 12>>
<<print "enormous breasts">>
<</if>>
<</nobr>><</widget>>
<<widget "breastsstop">><<nobr>>
<<if $breastsize is 0>>
<<if $dev is 1>>
<<print "nipples">>
<<else>>
<<print "nipples.">>
<</if>>
<</if>>
<<if $breastsize is 1>>
<<if $dev is 1>>
<<print "budding breasts.">>
<<else>>
<<print "budding breasts.">>
<</if>>
<</if>>
<<if $breastsize is 2>>
<<print "tiny breasts.">>
<</if>>
<<if $breastsize is 3>>
<<print "small breasts.">>
<</if>>
<<if $breastsize is 4>>
<<print "pert breasts.">>
<</if>>
<<if $breastsize is 5>>
<<print "modest breasts.">>
<</if>>
<<if $breastsize is 6>>
<<print "full breasts.">>
<</if>>
<<if $breastsize is 7>>
<<print "large breasts.">>
<</if>>
<<if $breastsize is 8>>
<<print "ample breasts.">>
<</if>>
<<if $breastsize is 9>>
<<print "massive breasts.">>
<</if>>
<<if $breastsize is 10>>
<<print "huge breasts.">>
<</if>>
<<if $breastsize is 11>>
<<print "gigantic breasts.">>
<</if>>
<<if $breastsize is 12>>
<<print "enormous breasts.">>
<</if>>
<</nobr>><</widget>>
<<widget "breastscomma">><<nobr>>
<<if $breastsize is 0>>
<<if $dev is 1>>
<<print "nipples">>
<<else>>
<<print "nipples,">>
<</if>>
<</if>>
<<if $breastsize is 1>>
<<if $dev is 1>>
<<print "budding breasts,">>
<<else>>
<<print "budding breasts,">>
<</if>>
<</if>>
<<if $breastsize is 2>>
<<print "tiny breasts,">>
<</if>>
<<if $breastsize is 3>>
<<print "small breasts,">>
<</if>>
<<if $breastsize is 4>>
<<print "pert breasts,">>
<</if>>
<<if $breastsize is 5>>
<<print "modest breasts,">>
<</if>>
<<if $breastsize is 6>>
<<print "full breasts,">>
<</if>>
<<if $breastsize is 7>>
<<print "large breasts,">>
<</if>>
<<if $breastsize is 8>>
<<print "ample breasts,">>
<</if>>
<<if $breastsize is 9>>
<<print "massive breasts,">>
<</if>>
<<if $breastsize is 10>>
<<print "huge breasts,">>
<</if>>
<<if $breastsize is 11>>
<<print "gigantic breasts,">>
<</if>>
<<if $breastsize is 12>>
<<print "enormous breasts,">>
<</if>>
<</nobr>><</widget>>
<<widget "undertop">><<nobr>>
<<if $worn.under_upper.name isnot "naked">>
$worn.under_upper.name
<<else>>
<<breasts>>
<</if>>
<</nobr>><</widget>>
<<widget "undertopcomma">><<nobr>>
<<if $worn.under_upper.name isnot "naked">>
$worn.under_upper.name,
<<else>>
<<breastscomma>>
<</if>>
<</nobr>><</widget>>
<<widget "undertopstop">><<nobr>>
<<if $worn.under_upper.name isnot "naked">>
$worn.under_upper.name.
<<else>>
<<breastsstop>>
<</if>>
<</nobr>><</widget>>
<<widget "bottom">><<nobr>>
<<if $bottomsize gte 8>>
huge
<<elseif $bottomsize is 7>>
large
<<elseif $bottomsize is 6>>
plump
<<elseif $bottomsize is 5>>
round
<<elseif $bottomsize is 4>>
soft
<<elseif $bottomsize is 3>>
cushioned
<<elseif $bottomsize is 2>>
modest
<<elseif $bottomsize is 1>>
slim
<<else>>
slender
<</if>>
ass
<</nobr>><</widget>>
<<widget "bottomstop">><<nobr>>
<<if $bottomsize gte 8>>
huge
<<elseif $bottomsize is 7>>
large
<<elseif $bottomsize is 6>>
plump
<<elseif $bottomsize is 5>>
round
<<elseif $bottomsize is 4>>
soft
<<elseif $bottomsize is 3>>
cushioned
<<elseif $bottomsize is 2>>
modest
<<elseif $bottomsize is 1>>
slim
<<else>>
slender
<</if>>
ass.
<</nobr>><</widget>>
<<widget "bottomcomma">><<nobr>>
<<if $bottomsize gte 8>>
huge
<<elseif $bottomsize is 7>>
large
<<elseif $bottomsize is 6>>
plump
<<elseif $bottomsize is 5>>
round
<<elseif $bottomsize is 4>>
soft
<<elseif $bottomsize is 3>>
cushioned
<<elseif $bottomsize is 2>>
modest
<<elseif $bottomsize is 1>>
slim
<<else>>
slender
<</if>>
ass,
<</nobr>><</widget>>
<<widget "pussy">><<nobr>>
<<if $devstate gte 1>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
tortured pussy
<<else>>
spent pussy
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
twitching pussy
<<else>>
tired pussy
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
twitching pussy
<<else>>
<<if $arousal gte 8000>>
tingling pussy
<<elseif $arousal gte 6000>>
cunt
<<elseif $arousal gte 4000>>
pussy
<<elseif $arousal gte 2000>>
quim
<<else>>
pussy
<</if>>
<</if>>
<</if>>
<<else>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
tortured little pussy
<<else>>
spent little pussy
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
twitching pussy
<<else>>
tired little pussy
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
twitching pussy
<<else>>
<<if $arousal gte 8000>>
tingling pussy
<<elseif $arousal gte 6000>>
tiny cunt
<<elseif $arousal gte 4000>>
tiny pussy
<<elseif $arousal gte 2000>>
tiny quim
<<else>>
tiny pussy
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pussystop">><<nobr>>
<<if $devstate gte 1>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
tortured pussy.
<<else>>
spent pussy.
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
twitching pussy.
<<else>>
tired pussy.
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
twitching pussy.
<<else>>
<<if $arousal gte 8000>>
tingling pussy.
<<elseif $arousal gte 6000>>
cunt.
<<elseif $arousal gte 4000>>
pussy.
<<elseif $arousal gte 2000>>
quim.
<<else>>
pussy.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
tortured little pussy.
<<else>>
spent little pussy.
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
twitching pussy.
<<else>>
tired little pussy.
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
twitching pussy.
<<else>>
<<if $arousal gte 8000>>
tingling pussy.
<<elseif $arousal gte 6000>>
tiny cunt.
<<elseif $arousal gte 4000>>
tiny pussy.
<<elseif $arousal gte 2000>>
tiny quim.
<<else>>
tiny pussy.
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pussycomma">><<nobr>>
<<if $devstate gte 1>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
tortured pussy,
<<else>>
spent pussy,
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
twitching pussy,
<<else>>
tired pussy,
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
twitching pussy,
<<else>>
<<if $arousal gte 8000>>
tingling pussy,
<<elseif $arousal gte 6000>>
cunt,
<<elseif $arousal gte 4000>>
pussy,
<<elseif $arousal gte 2000>>
quim,
<<else>>
pussy,
<</if>>
<</if>>
<</if>>
<<else>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
tortured little pussy,
<<else>>
spent little pussy,
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
twitching pussy,
<<else>>
tired little pussy,
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
twitching pussy,
<<else>>
<<if $arousal gte 8000>>
tingling pussy,
<<elseif $arousal gte 6000>>
tiny cunt,
<<elseif $arousal gte 4000>>
tiny pussy,
<<elseif $arousal gte 2000>>
tiny quim,
<<else>>
tiny pussy,
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "penissize">><<nobr>>
<<if $penissize is 0>>
tiny
<<elseif $penissize is 1>>
small
<<elseif $penissize is 2>>
<<elseif $penissize is 3>>
large
<<elseif $penissize is -1>>
mini
<<else>>
enormous
<</if>>
<</nobr>><</widget>>
<<widget "penis">><<nobr>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
<<penissize>> tortured penis
<<else>>
<<penissize>> spent penis
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
<<penissize>> twitching penis
<<else>>
<<penissize>> tired penis
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<penissize>> twitching penis
<<else>>
<<if $arousal gte 8000>>
<<penissize>> tingling penis
<<elseif $arousal gte 6000>>
<<penissize>> penis
<<elseif $arousal gte 4000>>
<<penissize>> penis
<<elseif $arousal gte 2000>>
<<penissize>> penis
<<else>>
<<penissize>> penis
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "penisstop">><<nobr>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
<<penissize>> tortured penis.
<<else>>
<<penissize>> spent penis.
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
<<penissize>> twitching penis.
<<else>>
<<penissize>> tired penis.
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<penissize>> twitching penis.
<<else>>
<<if $arousal gte 8000>>
<<penissize>> tingling penis.
<<elseif $arousal gte 6000>>
<<penissize>> penis.
<<elseif $arousal gte 4000>>
<<penissize>> penis.
<<elseif $arousal gte 2000>>
<<penissize>> penis.
<<else>>
<<penissize>> penis.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "peniscomma">><<nobr>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
<<penissize>> tortured penis,
<<else>>
<<penissize>> spent penis,
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
<<penissize>> twitching penis,
<<else>>
<<penissize>> tired penis,
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<penissize>> twitching penis,
<<else>>
<<if $arousal gte 8000>>
<<penissize>> tingling penis,
<<elseif $arousal gte 6000>>
<<penissize>> penis,
<<elseif $arousal gte 4000>>
<<penissize>> penis,
<<elseif $arousal gte 2000>>
<<penissize>> penis,
<<else>>
<<penissize>> penis,
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "reveal">><<nobr>>
<<if $args[0]>>
<<if $args[0] gte 900>>
<span class="red">lewd</span>
<<elseif $args[0] gte 700>>
<span class="pink">risqué</span>
<<elseif $args[0] gte 500>>
<span class="purple">seductive</span>
<<elseif $args[0] gte 300>>
<span class="blue">comfy</span>
<<elseif $args[0] gte 100>>
<span class="lblue">tasteful</span>
<<elseif $args[0] gte 100>>
<span class="teal">smart</span>
<<else>>
<span class="green">unassuming</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "integrity">><<nobr>>
<<if $args[0]>>
<<if $args[1] is "cap">>
<<if $args[0] gte 900>>
<span class="green">Tough</span>
<<elseif $args[0] gte 500>>
<span class="teal">Sturdy</span>
<<elseif $args[0] gte 200>>
<span class="lblue">Firm</span>
<<elseif $args[0] gte 100>>
<span class="blue">Fine</span>
<<elseif $args[0] gte 50>>
<span class="purple">Delicate</span>
<<elseif $args[0] gte 20>>
<span class="pink">Fragile</span>
<<else>>
<span class="red">Flimsy</span>
<</if>>
<<else>>
<<if $args[0] gte 900>>
<span class="green">tough</span>
<<elseif $args[0] gte 500>>
<span class="teal">sturdy</span>
<<elseif $args[0] gte 200>>
<span class="lblue">firm</span>
<<elseif $args[0] gte 100>>
<span class="blue">fine</span>
<<elseif $args[0] gte 50>>
<span class="purple">delicate</span>
<<elseif $args[0] gte 20>>
<span class="pink">fragile</span>
<<else>>
<span class="red">flimsy</span>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "strokes">><<nobr>>
<<if $enemyanger gte ($enemyangermax / 5) * 4 and $enemyarousal gte ($enemyarousalmax / 5) * 4>>savagely toys with
<<elseif $enemyanger gte ($enemyangermax / 5) * 4 and $enemyarousal gte ($enemyarousalmax / 5) * 2>>viciously toys with
<<elseif $enemyanger gte ($enemyangermax / 5) * 4>>brutally rubs
<<elseif $enemyanger gte ($enemyangermax / 5) * 2 and $enemyarousal gte ($enemyarousalmax / 5) * 4>>roughly rubs
<<elseif $enemyanger gte ($enemyangermax / 5) * 2 and $enemyarousal gte ($enemyarousalmax / 5) * 2>>firmly strokes
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 4>>passionately strokes
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>vigorously strokes
<<else>>gently caresses
<</if>>
<</nobr>><</widget>>
<<widget "person">><<nobr>>
<<if $npcadult is 1>>
<<if $pronoun is "m">>$description man
<<elseif $pronoun is "f">>$description woman
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy
<<elseif $pronoun is "f">>$description girl
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "personstop">><<nobr>>
<<if $npcadult is 1>>
<<if $pronoun is "m">>$description man.
<<elseif $pronoun is "f">>$description woman.
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy.
<<elseif $pronoun is "f">>$description girl.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "personcomma">><<nobr>>
<<if $npcadult is 1>>
<<if $pronoun is "m">>$description man,
<<elseif $pronoun is "f">>$description woman,
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy,
<<elseif $pronoun is "f">>$description girl,
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "persons">><<nobr>>
<<if $npcadult is 1>>
<<if $pronoun is "m">>$description man's
<<elseif $pronoun is "f">>$description woman's
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy's
<<elseif $pronoun is "f">>$description girl's
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatperson">><<nobr>>
<<if $enemytype is "beast">>
$beasttype
<<elseif $npc isnot 0>>
$npcdescription
<<elseif $npcadult is 1>>
<<if $pronoun is "m">>$description man
<<elseif $pronoun is "f">>$description woman
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy
<<elseif $pronoun is "f">>$description girl
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpersoncomma">><<nobr>>
<<if $enemytype is "beast">>
$beasttype,
<<elseif $npc isnot 0>>
$npcdescription,
<<elseif $npcadult is 1>>
<<if $pronoun is "m">>$description man,
<<elseif $pronoun is "f">>$description woman,
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy,
<<elseif $pronoun is "f">>$description girl,
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpersonstop">><<nobr>>
<<if $enemytype is "beast">>
$beasttype.
<<elseif $npc isnot 0>>
$npcdescription.
<<elseif $npcadult is 1>>
<<if $pronoun is "m">>$description man.
<<elseif $pronoun is "f">>$description woman.
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy.
<<elseif $pronoun is "f">>$description girl.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpersons">><<nobr>>
<<if $enemytype is "beast">>
$beasttype's
<<elseif $npc isnot 0>>
$npcdescription's
<<elseif $npcadult is 1>>
<<if $pronoun is "m">>$description man's
<<elseif $pronoun is "f">>$description woman's
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy's
<<elseif $pronoun is "f">>$description girl's
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "personselect">><<nobr>>
<<set _n to $args[0]>>
<<set $npcadult to $NPCList[_n].adult>>
<<set $pronoun to $NPCList[_n].pronoun>>
<<set $description to $NPCList[_n].description>>
<</nobr>><</widget>>
<!-- Leaving person1-6 in place for legacy support as of v2.3-->
<<widget "person1">><<nobr>>
<<set $npcadult to $NPCList[0].adult>>
<<set $pronoun to $NPCList[0].pronoun>>
<<set $description to $NPCList[0].description>>
<</nobr>><</widget>>
<<widget "person2">><<nobr>>
<<set $npcadult to $NPCList[1].adult>>
<<set $pronoun to $NPCList[1].pronoun>>
<<set $description to $NPCList[1].description>>
<</nobr>><</widget>>
<<widget "person3">><<nobr>>
<<set $npcadult to $NPCList[2].adult>>
<<set $pronoun to $NPCList[2].pronoun>>
<<set $description to $NPCList[2].description>>
<</nobr>><</widget>>
<<widget "person4">><<nobr>>
<<set $npcadult to $NPCList[3].adult>>
<<set $pronoun to $NPCList[3].pronoun>>
<<set $description to $NPCList[3].description>>
<</nobr>><</widget>>
<<widget "person5">><<nobr>>
<<set $npcadult to $NPCList[4].adult>>
<<set $pronoun to $NPCList[4].pronoun>>
<<set $description to $NPCList[4].description>>
<</nobr>><</widget>>
<<widget "person6">><<nobr>>
<<set $npcadult to $NPCList[5].adult>>
<<set $pronoun to $NPCList[5].pronoun>>
<<set $description to $NPCList[5].description>>
<</nobr>><</widget>>
<<widget "personpenis">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
penis
<<else>>
clit
<</if>>
<</nobr>><</widget>>
<<widget "personpenisstop">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
penis.
<<else>>
clit.
<</if>>
<</nobr>><</widget>>
<<widget "personpeniscomma">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
penis,
<<else>>
clit,
<</if>>
<</nobr>><</widget>>
<<widget "girl">><<nobr>>
<<if $player.appearance is "f">>
girl
<<elseif $player.appearance is "m">>
boy
<</if>>
<</nobr>><</widget>>
<<widget "girlstop">><<nobr>>
<<if $player.appearance is "f">>
girl.
<<elseif $player.appearance is "m">>
boy.
<</if>>
<</nobr>><</widget>>
<<widget "girlexclamation">><<nobr>>
<<if $player.appearance is "f">>
girl!
<<elseif $player.appearance is "m">>
boy!
<</if>>
<</nobr>><</widget>>
<<widget "girlcomma">><<nobr>>
<<if $player.appearance is "f">>
girl,
<<elseif $player.appearance is "m">>
boy,
<</if>>
<</nobr>><</widget>>
<<widget "girlfriend">><<nobr>>
<<if $player.appearance is "f">>
girlfriend
<<elseif $player.appearance is "m">>
boy
<</if>>
<</nobr>><</widget>>
<<widget "girlfriendstop">><<nobr>>
<<if $player.appearance is "f">>
girlfriend.
<<elseif $player.appearance is "m">>
boy.
<</if>>
<</nobr>><</widget>>
<<widget "girlfriendcomma">><<nobr>>
<<if $player.appearance is "f">>
girlfriend,
<<elseif $player.appearance is "m">>
boy,
<</if>>
<</nobr>><</widget>>
<<widget "girls">><<nobr>>
<<if $player.appearance is "f">>
girls
<<elseif $player.appearance is "m">>
boys
<</if>>
<</nobr>><</widget>>
<<widget "girlsstop">><<nobr>>
<<if $player.appearance is "f">>
girls.
<<elseif $player.appearance is "m">>
boys.
<</if>>
<</nobr>><</widget>>
<<widget "girlscomma">><<nobr>>
<<if $player.appearance is "f">>
girls,
<<elseif $player.appearance is "m">>
boys,
<</if>>
<</nobr>><</widget>>
<<widget "lass">><<nobr>>
<<if $player.appearance is "f">>
lass
<<elseif $player.appearance is "m">>
lad
<</if>>
<</nobr>><</widget>>
<<widget "lasscomma">><<nobr>>
<<if $player.appearance is "f">>
lass,
<<elseif $player.appearance is "m">>
lad,
<</if>>
<</nobr>><</widget>>
<<widget "lassstop">><<nobr>>
<<if $player.appearance is "f">>
lass.
<<elseif $player.appearance is "m">>
lad.
<</if>>
<</nobr>><</widget>>
<<widget "genderstop">><<nobr>>
<<if $player.gender is "f">>
girl.
<<elseif $player.gender is "m">>
boy.
<</if>>
<</nobr>><</widget>>
<<widget "gendercomma">><<nobr>>
<<if $player.gender is "f">>
girl,
<<elseif $player.gender is "m">>
boy,
<</if>>
<</nobr>><</widget>>
<<widget "gender">><<nobr>>
<<if $player.gender is "f">>
girl
<<elseif $player.gender is "m">>
boy
<</if>>
<</nobr>><</widget>>
<<widget "genitals">><<nobr>>
<<if $penisexist is 1>>
<<if $penilevirginity is 1>>
virgin penis
<<else>>
penis
<</if>>
<</if>>
<<if $penisexist is 1 and $vaginaexist is 1>>
and
<</if>>
<<if $vaginaexist is 1>>
<<if $vaginalvirginity is 1>>
virgin pussy
<<else>>
pussy
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "genitalsstop">><<nobr>>
<<if $penisexist is 1>>
<<if $penilevirginity is 1>>
virgin penis.
<<else>>
penis.
<</if>>
<<elseif $vaginaexist is 1>>
<<if $vaginalvirginity is 1>>
virgin pussy.
<<else>>
pussy.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "genitalscomma">><<nobr>>
<<if $penisexist is 1>>
<<if $penilevirginity is 1>>
virgin penis,
<<else>>
penis,
<</if>>
<<elseif $vaginaexist is 1>>
<<if $vaginalvirginity is 1>>
virgin pussy,
<<else>>
pussy,
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "lstress">><<nobr>> |
<span class="green">- Stress</span>
<</nobr>><</widget>>
<<widget "llstress">><<nobr>> |
<span class="green">- - Stress</span>
<</nobr>><</widget>>
<<widget "lllstress">><<nobr>> |
<span class="green">- - - Stress</span>
<</nobr>><</widget>>
<<widget "gstress">><<nobr>> |
<span class="red">+ Stress</span>
<</nobr>><</widget>>
<<widget "ggstress">><<nobr>> |
<span class="red">+ + Stress</span>
<</nobr>><</widget>>
<<widget "gggstress">><<nobr>> |
<span class="red">+ + + Stress</span>
<</nobr>><</widget>>
<<widget "ltiredness">><<nobr>> |
<span class="green">- Fatigue</span>
<</nobr>><</widget>>
<<widget "gtiredness">><<nobr>> |
<span class="red">+ Fatigue</span>
<</nobr>><</widget>>
<<widget "larousal">><<nobr>> |
<span class="green">- Arousal</span>
<</nobr>><</widget>>
<<widget "llarousal">><<nobr>> |
<span class="green">- - Arousal</span>
<</nobr>><</widget>>
<<widget "lllarousal">><<nobr>> |
<span class="green">- - - Arousal</span>
<</nobr>><</widget>>
<<widget "garousal">><<nobr>> |
<span class="red">+ Arousal</span>
<</nobr>><</widget>>
<<widget "ggarousal">><<nobr>> |
<span class="red">+ + Arousal</span>
<</nobr>><</widget>>
<<widget "gggarousal">><<nobr>> |
<span class="red">+ + + Arousal</span>
<</nobr>><</widget>>
<<widget "ltrauma">><<nobr>> |
<span class="green">- Trauma</span>
<</nobr>><</widget>>
<<widget "lltrauma">><<nobr>> |
<span class="green">- - Trauma</span>
<</nobr>><</widget>>
<<widget "llltrauma">><<nobr>> |
<span class="green">- - - Trauma</span>
<</nobr>><</widget>>
<<widget "gtrauma">><<nobr>> |
<span class="red">+ Trauma</span>
<</nobr>><</widget>>
<<widget "ggtrauma">><<nobr>> |
<span class="red">+ + Trauma</span>
<</nobr>><</widget>>
<<widget "gggtrauma">><<nobr>> |
<span class="red">+ + + Trauma</span>
<</nobr>><</widget>>
<<widget "lcontrol">><<nobr>> |
<span class="red">- Control</span>
<</nobr>><</widget>>
<<widget "llcontrol">><<nobr>> |
<span class="red">- - Control</span>
<</nobr>><</widget>>
<<widget "lllcontrol">><<nobr>> |
<span class="red">- - - Control</span>
<</nobr>><</widget>>
<<widget "gcontrol">><<nobr>> |
<span class="green">+ Control</span>
<</nobr>><</widget>>
<<widget "ggcontrol">><<nobr>> |
<span class="green">+ + Control</span>
<</nobr>><</widget>>
<<widget "gggcontrol">><<nobr>> |
<span class="green">+ + + Control</span> |
<</nobr>><</widget>>
<<widget "lcombatcontrol">><<nobr>> |
<span class="red">- Control</span> |
<</nobr>><</widget>>
<<widget "llcombatcontrol">><<nobr>> |
<span class="red">- - Control</span> |
<</nobr>><</widget>>
<<widget "lllcombatcontrol">><<nobr>> |
<span class="red">- - - Control</span> |
<</nobr>><</widget>>
<<widget "gcombatcontrol">><<nobr>>
<<if $control lt $controlstart>> |
<span class="green">+ Control</span> |
<</if>>
<</nobr>><</widget>>
<<widget "ggcombatcontrol">><<nobr>>
<<if $control lt $controlstart>> |
<span class="green">+ + Control</span> |
<</if>>
<</nobr>><</widget>>
<<widget "gggcombatcontrol">><<nobr>>
<<if $control lt $controlstart>> |
<span class="green">+ + + Control</span> |
<</if>>
<</nobr>><</widget>>
<<widget "lpain">><<nobr>> |
<span class="green">- Pain</span>
<</nobr>><</widget>>
<<widget "gpain">><<nobr>> |
<span class="red">+ Pain</span>
<</nobr>><</widget>>
<<widget "loxygen">><<nobr>> |
<span class="blue">- Air</span>
<</nobr>><</widget>>
<<widget "goxygen">><<nobr>> |
<span class="teal">+ Air</span>
<</nobr>><</widget>>
<<widget "lawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">+ Innocence</span>
<<else>>
<span class="blue">- Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "llawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">+ + Innocence</span>
<<else>>
<span class="blue">- - Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "lllawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">+ + + Innocence</span>
<<else>>
<span class="blue">- - - Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "gawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">- Innocence</span>
<<else>>
<span class="lblue">+ Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "ggawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">- - Innocence</span>
<<else>>
<span class="lblue">+ + Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "gggawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">- - - Innocence</span>
<<else>>
<span class="lblue">+ + + Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "gpurity">><<nobr>> |
<span class="green">+ Purity</span>
<</nobr>><</widget>>
<<widget "lpurity">><<nobr>> |
<span class="red">- Purity</span>
<</nobr>><</widget>>
<<widget "lscience">><<nobr>> |
<span class="red">- Science</span>
<</nobr>><</widget>>
<<widget "gscience">><<nobr>> |
<span class="green">+ Science</span>
<</nobr>><</widget>>
<<widget "ggscience">><<nobr>> |
<span class="green">+ + Science</span>
<</nobr>><</widget>>
<<widget "gggscience">><<nobr>> |
<span class="green">+ + + Science</span>
<</nobr>><</widget>>
<<widget "lmaths">><<nobr>> |
<span class="red">- Maths</span>
<</nobr>><</widget>>
<<widget "gmaths">><<nobr>> |
<span class="green">+ Maths</span>
<</nobr>><</widget>>
<<widget "ggmaths">><<nobr>> |
<span class="green">+ + Maths</span>
<</nobr>><</widget>>
<<widget "gggmaths">><<nobr>> |
<span class="green">+ + +Maths</span>
<</nobr>><</widget>>
<<widget "lenglish">><<nobr>> |
<span class="red">- English</span>
<</nobr>><</widget>>
<<widget "genglish">><<nobr>> |
<span class="green">+ English</span>
<</nobr>><</widget>>
<<widget "ggenglish">><<nobr>> |
<span class="green">+ + English</span>
<</nobr>><</widget>>
<<widget "gggenglish">><<nobr>> |
<span class="green">+ + + English</span>
<</nobr>><</widget>>
<<widget "lhistory">><<nobr>> |
<span class="red">- History</span>
<</nobr>><</widget>>
<<widget "ghistory">><<nobr>> |
<span class="green">+ History</span>
<</nobr>><</widget>>
<<widget "gghistory">><<nobr>> |
<span class="green">+ + History</span>
<</nobr>><</widget>>
<<widget "ggghistory">><<nobr>> |
<span class="green">+ + + History</span>
<</nobr>><</widget>>
<<widget "gschool">><<nobr>> |
<span class="green">+ School</span>
<</nobr>><</widget>>
<<widget "gswimming">><<nobr>> |
<span class="green">+ Swimming</span>
<</nobr>><</widget>>
<<widget "ggswimming">><<nobr>> |
<span class="green">+ + Swimming</span>
<</nobr>><</widget>>
<<widget "gggswimming">><<nobr>> |
<span class="green">+ + + Swimming</span>
<</nobr>><</widget>>
<<widget "lharass">><<nobr>> |
<span class="teal">Decreases chance of harassment</span>
<</nobr>><</widget>>
<<widget "gharass">><<nobr>> |
<span class="pink">Increases chance of harassment</span>
<</nobr>><</widget>>
<<widget "gdelinquency">><<nobr>> |
<span class="red">+ Delinquency</span>
<</nobr>><</widget>>
<<widget "ggdelinquency">><<nobr>> |
<span class="red">+ + Delinquency</span>
<</nobr>><</widget>>
<<widget "gggdelinquency">><<nobr>> |
<span class="red">+ + + Delinquency</span>
<</nobr>><</widget>>
<<widget "ldelinquency">><<nobr>> |
<span class="green">- Delinquency</span>
<</nobr>><</widget>>
<<widget "lldelinquency">><<nobr>> |
<span class="green">- - Delinquency</span>
<</nobr>><</widget>>
<<widget "llldelinquency">><<nobr>> |
<span class="green">- - - Delinquency</span>
<</nobr>><</widget>>
<<widget "gcool">><<nobr>> |
<span class="green">+ Status</span>
<</nobr>><</widget>>
<<widget "ggcool">><<nobr>> |
<span class="green">+ + Status</span>
<</nobr>><</widget>>
<<widget "gggcool">><<nobr>> |
<span class="green">+ + + Status</span>
<</nobr>><</widget>>
<<widget "lcool">><<nobr>> |
<span class="red">- Status</span>
<</nobr>><</widget>>
<<widget "llcool">><<nobr>> |
<span class="red">- - Status</span>
<</nobr>><</widget>>
<<widget "lllcool">><<nobr>> |
<span class="red">- - - Status</span>
<</nobr>><</widget>>
<<widget "gtrust">><<nobr>> |
<span class="green">+ Trust</span>
<</nobr>><</widget>>
<<widget "ltrust">><<nobr>> |
<span class="red">- Trust</span>
<</nobr>><</widget>>
<<widget "glove">><<nobr>> |
<span class="green">+ Love</span>
<</nobr>><</widget>>
<<widget "gglove">><<nobr>> |
<span class="green">+ + Love</span>
<</nobr>><</widget>>
<<widget "ggglove">><<nobr>> |
<span class="green">+ + + Love</span>
<</nobr>><</widget>>
<<widget "llove">><<nobr>> |
<span class="red">- Love</span>
<</nobr>><</widget>>
<<widget "lllove">><<nobr>> |
<span class="red">- - Love</span>
<</nobr>><</widget>>
<<widget "llllove">><<nobr>> |
<span class="red">- - - Love</span>
<</nobr>><</widget>>
<<widget "glust">><<nobr>> |
<span class="lewd">+ Lust</span>
<</nobr>><</widget>>
<<widget "gglust">><<nobr>> |
<span class="lewd">+ + Lust</span>
<</nobr>><</widget>>
<<widget "ggglust">><<nobr>> |
<span class="lewd">+ + + Lust</span>
<</nobr>><</widget>>
<<widget "llust">><<nobr>> |
<span class="teal">- Lust</span>
<</nobr>><</widget>>
<<widget "lllust">><<nobr>> |
<span class="teal">- - Lust</span>
<</nobr>><</widget>>
<<widget "llllust">><<nobr>> |
<span class="teal">- - - Lust</span>
<</nobr>><</widget>>
<<widget "gdom">><<nobr>> |
<<if $npc isnot 0>>
<span class="purple">+ $npc's Dominance</span>
<<else>>
<span class="purple">+ NPC Dominance</span>
<</if>>
<</nobr>><</widget>>
<<widget "ldom">><<nobr>> |
<<if $npc isnot 0>>
<span class="lblue">- $npc's Dominance</span>
<<else>>
<span class="lblue">- NPC Dominance</span>
<</if>>
<</nobr>><</widget>>
<<widget "gsuspicion">><<nobr>> |
<span class="red">+ Suspicion</span>
<</nobr>><</widget>>
<<widget "ggsuspicion">><<nobr>> |
<span class="red">+ + Suspicion</span>
<</nobr>><</widget>>
<<widget "gggsuspicion">><<nobr>> |
<span class="red">+ + + Suspicion</span>
<</nobr>><</widget>>
<<widget "lsuspicion">><<nobr>> |
<span class="green">- Suspicion</span>
<</nobr>><</widget>>
<<widget "llsuspicion">><<nobr>> |
<span class="green">- - Suspicion</span>
<</nobr>><</widget>>
<<widget "lllsuspicion">><<nobr>> |
<span class="green">- - - Suspicion</span>
<</nobr>><</widget>>
<<widget "garage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="red">+ Rage</span>
<</if>><</nobr>><</widget>>
<<widget "ggarage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="red">+ + Rage</span>
<</if>><</nobr>><</widget>>
<<widget "gggarage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="red">+ + + Rage</span>
<</if>><</nobr>><</widget>>
<<widget "larage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="green">- Rage</span>
<</if>><</nobr>><</widget>>
<<widget "llarage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="green">- - Rage</span>
<</if>><</nobr>><</widget>>
<<widget "lllarage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="green">- - - Rage</span>
<</if>><</nobr>><</widget>>
<<widget "gendear">><<nobr>> |
<span class="teal">+ Endearment</span>
<</nobr>><</widget>>
<<widget "ggendear">><<nobr>> |
<span class="teal">+ + Endearment</span>
<</nobr>><</widget>>
<<widget "gggendear">><<nobr>> |
<span class="teal">+ + + Endearment</span>
<</nobr>><</widget>>
<<widget "lendear">><<nobr>> |
<span class="pink">- Endearment</span>
<</nobr>><</widget>>
<<widget "llendear">><<nobr>> |
<span class="pink">- - Endearment</span>
<</nobr>><</widget>>
<<widget "lllendear">><<nobr>> |
<span class="pink">- - - Endearment</span>
<</nobr>><</widget>>
<<widget "ghope">><<nobr>> |
<span class="teal">+ Hope</span>
<</nobr>><</widget>>
<<widget "gghope">><<nobr>> |
<span class="teal">+ + Hope</span>
<</nobr>><</widget>>
<<widget "ggghope">><<nobr>> |
<span class="teal">+ + + Hope</span>
<</nobr>><</widget>>
<<widget "lhope">><<nobr>> |
<span class="pink">- Hope</span>
<</nobr>><</widget>>
<<widget "llhope">><<nobr>> |
<span class="pink">- - Hope</span>
<</nobr>><</widget>>
<<widget "lllhope">><<nobr>> |
<span class="pink">- - - Hope</span>
<</nobr>><</widget>>
<<widget "greb">><<nobr>> |
<span class="def">+ Rebelliousness</span>
<</nobr>><</widget>>
<<widget "ggreb">><<nobr>> |
<span class="def">+ + Rebelliousness</span>
<</nobr>><</widget>>
<<widget "gggreb">><<nobr>> |
<span class="def">+ + + Rebelliousness</span>
<</nobr>><</widget>>
<<widget "lreb">><<nobr>> |
<span class="blue">- Rebelliousness</span>
<</nobr>><</widget>>
<<widget "llreb">><<nobr>> |
<span class="blue">- - Rebelliousness</span>
<</nobr>><</widget>>
<<widget "lllreb">><<nobr>> |
<span class="blue">- - - Rebelliousness</span>
<</nobr>><</widget>>
<<widget "ghandskill">><<nobr>> |
<span class="def">+ Hand Skill</span>
<</nobr>><</widget>>
<<widget "ginsecurity">><<nobr>>
<<if $args[0] is "penis_tiny">>
<<if $acceptance_penis_tiny lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "penis_small">>
<<if $acceptance_penis_small lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "penis_big">>
<<if $acceptance_penis_big lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "breasts_tiny">>
<<if $acceptance_breasts_tiny lte 999 and $player.gender is "f">>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "breasts_small">>
<<if $acceptance_breasts_small lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "breasts_big">>
<<if $acceptance_breasts_big lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "gacceptance">><<nobr>> |
<span class="green">+ Acceptance</span>
<</nobr>><</widget>>
<<widget "gwillpower">><<nobr>> |
<span class="green">+ Willpower</span>
<</nobr>><</widget>>
<<widget "ggwillpower">><<nobr>> |
<span class="green">+ + Willpower</span>
<</nobr>><</widget>>
<<widget "gggwillpower">><<nobr>> |
<span class="green">+ + + Willpower</span>
<</nobr>><</widget>>
<<widget "exhibitionist1">><<nobr>> |
<span class="teal">Exhibitionism 1</span>
<</nobr>><</widget>>
<<widget "exhibitionist2">><<nobr>> |
<span class="lblue">Exhibitionism 2</span>
<</nobr>><</widget>>
<<widget "exhibitionist3">><<nobr>> |
<span class="blue">Exhibitionism 3</span>
<</nobr>><</widget>>
<<widget "exhibitionist4">><<nobr>> |
<span class="purple">Exhibitionism 4</span>
<</nobr>><</widget>>
<<widget "exhibitionist5">><<nobr>> |
<span class="pink">Exhibitionism 5</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist1">><<nobr>>
<span class="teal">Exhibitionism 1</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist2">><<nobr>>
<span class="lblue">Exhibitionism 2</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist3">><<nobr>>
<span class="blue">Exhibitionism 3</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist4">><<nobr>>
<span class="purple">Exhibitionism 4</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist5">><<nobr>>
<span class="pink">Exhibitionism 5</span>
<</nobr>><</widget>>
<<widget "promiscuous1">><<nobr>> |
<span class="teal">Promiscuity 1</span>
<</nobr>><</widget>>
<<widget "promiscuous2">><<nobr>> |
<span class="lblue">Promiscuity 2</span>
<</nobr>><</widget>>
<<widget "promiscuous3">><<nobr>> |
<span class="blue">Promiscuity 3</span>
<</nobr>><</widget>>
<<widget "promiscuous4">><<nobr>> |
<span class="purple">Promiscuity 4</span>
<</nobr>><</widget>>
<<widget "promiscuous5">><<nobr>> |
<span class="pink">Promiscuity 5</span>
<</nobr>><</widget>>
<<widget "combatpromiscuous1">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="teal">Promiscuity 1</span>
<<else>>
<span class="teal">Deviancy 1</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuous2">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="lblue">Promiscuity 2</span>
<<else>>
<span class="lblue">Deviancy 2</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuous3">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="blue">Promiscuity 3</span>
<<else>>
<span class="blue">Deviancy 3</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuous4">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="purple">Promiscuity 4</span>
<<else>>
<span class="purple">Deviancy 4</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuous5">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="pink">Promiscuity 5</span>
<<else>>
<span class="pink">Deviancy 5</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "deviant1">><<nobr>> |
<span class="teal">Deviancy 1</span>
<</nobr>><</widget>>
<<widget "deviant2">><<nobr>> |
<span class="lblue">Deviancy 2</span>
<</nobr>><</widget>>
<<widget "deviant3">><<nobr>> |
<span class="blue">Deviancy 3</span>
<</nobr>><</widget>>
<<widget "deviant4">><<nobr>> |
<span class="purple">Deviancy 4</span>
<</nobr>><</widget>>
<<widget "deviant5">><<nobr>> |
<span class="pink">Deviancy 5</span>
<</nobr>><</widget>>
<<widget "combatdeviant1">><<nobr>>
<<if $consensual is 1>>
<span class="teal">Deviancy 1</span>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviant2">><<nobr>>
<<if $consensual is 1>>
<span class="lblue">Deviancy 2</span>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviant3">><<nobr>>
<<if $consensual is 1>>
<span class="blue">Deviancy 3</span>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviant4">><<nobr>>
<<if $consensual is 1>>
<span class="purple">Deviancy 4</span>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviant5">><<nobr>>
<<if $consensual is 1>>
<span class="pink">Deviancy 5</span>
<</if>>
<</nobr>><</widget>>
<<widget "admires">><<nobr>>
<<print either("leers at", "admires", "ogles", "eyes up")>>
<</nobr>><</widget>>
<<widget "crime">><<nobr>>
| <span class="red">Crime</span>
<</nobr>><</widget>>
<<widget "combatcrime">><<nobr>>
<span class="red">Crime</span>
<</nobr>><</widget>>
<<widget "gcrime">><<nobr>>
| <span class="red">+ Crime</span>
<</nobr>><</widget>>
<<widget "ggcrime">><<nobr>>
| <span class="red">+ + Crime</span>
<</nobr>><</widget>>
<<widget "gggcrime">><<nobr>>
| <span class="red">+ + + Crime</span>
<</nobr>><</widget>>
<<widget "gspray">><<nobr>>
| <span class="green">+ 1 pepper spray.</span>
<</nobr>><</widget>>
<<widget "gspraymax">><<nobr>>
| <span class="gold">+ 1 pepper spray capacity.</span>
<</nobr>><</widget>>
<<widget "defianttext">><<nobr>>
| <span class="def">Defiant</span>
<</nobr>><</widget>>
<<widget "submissivetext">><<nobr>>
| <span class="sub">Submissive</span>
<</nobr>><</widget>>
<<widget "gdef">><<nobr>> |
<span class="def">+ Defiance</span>
<</nobr>><</widget>>
<<widget "ggdef">><<nobr>> |
<span class="def">+ + Defiance</span>
<</nobr>><</widget>>
<<widget "gggdef">><<nobr>> |
<span class="def">+ + + Defiance</span>
<</nobr>><</widget>>
<<widget "ldef">><<nobr>> |
<span class="sub">- Defiance</span>
<</nobr>><</widget>>
<<widget "lldef">><<nobr>> |
<span class="sub">- - Defiance</span>
<</nobr>><</widget>>
<<widget "llldef">><<nobr>> |
<span class="sub">- - - Defiance</span>
<</nobr>><</widget>>
<<widget "month">><<nobr>>
<<if $month is "january">>
January
<<elseif $month is "february">>
February
<<elseif $month is "march">>
March
<<elseif $month is "april">>
April
<<elseif $month is "may">>
May
<<elseif $month is "june">>
June
<<elseif $month is "july">>
July
<<elseif $month is "august">>
August
<<elseif $month is "september">>
September
<<elseif $month is "october">>
October
<<elseif $month is "november">>
November
<<elseif $month is "december">>
December
<</if>>
<</nobr>><</widget>>
<<widget "monthday">><<nobr>>
<<if $monthday is 1>>st
<<elseif $monthday is 21>>st
<<elseif $monthday is 31>>st
<<elseif $monthday is 2>>nd
<<elseif $monthday is 22>>nd
<<elseif $monthday is 3>>rd
<<elseif $monthday is 23>>rd
<<else>>th
<</if>>
<</nobr>><</widget>>
<<widget "openinghours">><<nobr>>
A sign reads "Opening hours: 08:00 - 21:00"
<br>
<</nobr>><</widget>>
<<widget "groin">><<nobr>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt isnot 1>>
<<genitals>> through your $worn.lower.name
<<elseif !$worn.under_lower.type.includes("naked")>>
<<genitals>> through your $worn.under_lower.name
<<else>>
<<genitals>>
<</if>>
<</nobr>><</widget>>
<<widget "groinstop">><<nobr>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt isnot 1>>
<<genitals>> through your $worn.lower.name.
<<elseif !$worn.under_lower.type.includes("naked")>>
<<genitals>> through your $worn.under_lower.name.
<<else>>
<<genitalsstop>>
<</if>>
<</nobr>><</widget>>
<<widget "groincomma">><<nobr>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt isnot 1>>
<<genitals>> through your $worn.lower.name,
<<elseif !$worn.under_lower.type.includes("naked")>>
<<genitals>> through your $worn.under_lower.name,
<<else>>
<<genitalscomma>>
<</if>>
<</nobr>><</widget>>
<<widget "crotch">><<nobr>>
<<if !$worn.lower.type.includes("naked")>>
$worn.lower.name
<<elseif !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name
<<else>>
<<genitals>>
<</if>>
<</nobr>><</widget>>
<<widget "crotchstop">><<nobr>>
<<if !$worn.lower.type.includes("naked")>>
$worn.lower.name.
<<elseif !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name.
<<else>>
<<genitalsstop>>
<</if>>
<</nobr>><</widget>>
<<widget "crotchcomma">><<nobr>>
<<if !$worn.lower.type.includes("naked")>>
$worn.lower.name,
<<elseif !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name,
<<else>>
<<genitalscomma>>
<</if>>
<</nobr>><</widget>>
<<widget "undies">><<nobr>>
<<if !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name
<<else>>
<<genitals>>
<</if>>
<</nobr>><</widget>>
<<widget "undiesstop">><<nobr>>
<<if !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name.
<<else>>
<<genitalsstop>>
<</if>>
<</nobr>><</widget>>
<<widget "undiescomma">><<nobr>>
<<if !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name,
<<else>>
<<genitalscomma>>
<</if>>
<</nobr>><</widget>>
<<widget "undiesstop">><<nobr>>
<<if !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name.
<<else>>
<<genitalsstop>>
<</if>>
<</nobr>><</widget>>
<<widget "bottoms">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
$worn.upper.name
<<else>>
$worn.lower.name
<</if>>
<</nobr>><</widget>>
<<widget "bottomsstop">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
$worn.upper.name.
<<else>>
$worn.lower.name.
<</if>>
<</nobr>><</widget>>
<<widget "bottomscomma">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
$worn.upper.name,
<<else>>
$worn.lower.name,
<</if>>
<</nobr>><</widget>>
<<widget "underbottoms">><<nobr>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
$worn.under_upper.name
<<else>>
$worn.under_lower.name
<</if>>
<</nobr>><</widget>>
<<widget "underbottomsstop">><<nobr>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
$worn.under_upper.name.
<<else>>
$worn.under_lower.name.
<</if>>
<</nobr>><</widget>>
<<widget "underbottomscomma">><<nobr>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
$worn.under_upper.name,
<<else>>
$worn.under_lower.name,
<</if>>
<</nobr>><</widget>>
<<widget "top">><<nobr>>
<<if !$worn.upper.type.includes("naked")>>
$worn.upper.name
<<elseif !$worn.under_upper.type.includes("naked")>>
$worn.under_upper.name
<<else>>
top
<</if>>
<</nobr>><</widget>>
<<widget "topstop">><<nobr>>
<<if !$worn.upper.type.includes("naked")>>
$worn.upper.name.
<<elseif !$worn.under_upper.type.includes("naked")>>
$worn.under_upper.name.
<<else>>
top.
<</if>>
<</nobr>><</widget>>
<<widget "topcomma">><<nobr>>
<<if !$worn.upper.type.includes("naked")>>
$worn.upper.name,
<<elseif !$worn.under_upper.type.includes("naked")>>
$worn.under_upper.name,
<<else>>
top,
<</if>>
<</nobr>><</widget>>
<<widget "outfit">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
$worn.upper.name
<<set $stripset to 1>>
<<else>>
$worn.upper.name and $worn.lower.name
<<set $stripset to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "outfitstop">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
$worn.upper.name.
<<set $stripset to 1>>
<<else>>
$worn.upper.name and $worn.lower.name.
<<set $stripset to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "outfitcomma">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
$worn.upper.name,<<set $stripset to 1>>
<<else>>
$worn.upper.name and $worn.lower.name,<<set $stripset to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "nuditystop">><<nobr>><<exposure>>
<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if !$worn.upper.type.includes("naked")>>
<span class="lewd">exposed <<genitals>></span> Your covered chest makes your bare lower half feel more conspicuous.
<<elseif !$worn.under_upper.type.includes("naked")>>
<span class="lewd">exposed <<genitals>> and <<undertopstop>></span> Your somewhat covered chest makes your bare lower half feel more conspicuous.
<<else>>
<span class="lewd">exposed</span>
<<if $breastsize gte 3>>
<<if $player.gender is "m">>
<span class="lewd"><<genitals>> and <<breastsstop>></span>
<<else>>
<span class="lewd"><<genitals>> and <<breastsstop>></span>
<</if>>
<<else>>
<<if $player.gender is "m">>
<<if $player.appearance is "f">>
<span class="lewd"><<genitals>> and <<breastscomma>> made salacious by your feminine demeanor.</span>
<<else>>
<<genitalsstop>>
<</if>>
<<else>>
<span class="lewd"><<genitals>> and <<breastsstop>></span>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.type.includes("naked") and $player.appearance is "f">>
<span class="lewd">exposed <<undertopstop>></span>
<<if $worn.lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>Only your $worn.under_lower.name give you a shred of decency.
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<span class="lewd">exposed $worn.under_lower.name.</span>
<<else>>
<span class="lewd">lewd outfit.</span>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>Only your $worn.under_lower.name give you a shred of decency.
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound" and $position isnot "wall">>
With your arms bound, you can't even cover yourself, leaving you feeling utterly helpless.
<</if>>
<</nobr>><</widget>>
<<widget "stripobject">><<nobr>>
<<set $worn.upper.integrity -= $stripintegrity>><<set $worn.lower.integrity -= $stripintegrity>><<set $worn.under_lower.integrity -= $stripintegrity>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">Your clothing snags on a $stripobject, tearing it from your body and leaving you totally bare!</span>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0>>
<span class="lewd">Your <<outfit>> <<if $stripset is 1>>snags on a $stripobject, and is torn clean off your body.<<else>>snag on a $stripobject, and are torn from you body.<</if>></span>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">Your $worn.upper.name and $worn.under_lower.name snag on a $stripobject and are torn from your body.</span>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">Your $worn.lower.name and $worn.under_lower.name snag on a $stripobject and are torn from your body.</span>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0>>
<span class="lewd">Your $worn.upper.name snags on a $stripobject and is torn from your body.</span>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0>>
<span class="lewd">Your $worn.lower.name <<if $worn.lower.plural is 1>>snag on a $stripobject and are torn from your body.<<else>>snags on a $stripobject and is torn from your body.<</if>></span>
<<elseif !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">Your $worn.under_lower.name <<if $worn.under_lower.plural is 1>>snag on a $stripobject and are torn from your body.<<else>>snags on a $stripobject and is torn from your body.<</if>></span>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.integrity lte 0>><<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.integrity lte 0>><<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.integrity lte 0>>
<<if $worn.under_lower.type.includes("chastity")>>
<<set $worn.under_lower.type.push("broken")>>
<</if>>
<<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.integrity lte 0>><<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>>
<</if>>
<</if>>
<<exposure>>
<<if $exposed gte 1>>
You can't help but be conscious of your <<nuditystop>>
<</if>>
<</nobr>><</widget>>
<<widget "seductiontext">><<nobr>>
<<if $seductionskill gte 0 and $seductionskill lt 200>><span class="pink">awkwardly</span>
<<elseif $seductionskill gte 200 and $seductionskill lt 400>><span class="purple">cautiously</span>
<<elseif $seductionskill gte 400 and $seductionskill lt 600>><span class="blue">rhythmically</span>
<<elseif $seductionskill gte 600 and $seductionskill lt 800>><span class="lblue">smoothly</span>
<<elseif $seductionskill gte 800 and $seductionskill lt 1000>><span class="teal">skilfully</span>
<<elseif $seductionskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "oraltext">><<nobr>>
<<if $oralskill gte 0 and $oralskill lt 200>><span class="pink">awkwardly</span>
<<elseif $oralskill gte 200 and $oralskill lt 400>><span class="purple">cautiously</span>
<<elseif $oralskill gte 400 and $oralskill lt 600>><span class="blue">rhythmically</span>
<<elseif $oralskill gte 600 and $oralskill lt 800>><span class="lblue">smoothly</span>
<<elseif $oralskill gte 800 and $oralskill lt 1000>><span class="teal">skilfully</span>
<<elseif $oralskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "vaginaltext">><<nobr>>
<<if $vaginalskill gte 0 and $vaginalskill lt 200>><span class="pink">awkwardly</span>
<<elseif $vaginalskill gte 200 and $vaginalskill lt 400>><span class="purple">cautiously</span>
<<elseif $vaginalskill gte 400 and $vaginalskill lt 600>><span class="blue">rhythmically</span>
<<elseif $vaginalskill gte 600 and $vaginalskill lt 800>><span class="lblue">smoothly</span>
<<elseif $vaginalskill gte 800 and $vaginalskill lt 1000>><span class="teal">skilfully</span>
<<elseif $vaginalskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "peniletext">><<nobr>>
<<if $penileskill gte 1 and $penileskill lt 200>><span class="pink">awkwardly</span>
<<elseif $penileskill gte 200 and $penileskill lt 400>><span class="purple">cautiously</span>
<<elseif $penileskill gte 400 and $penileskill lt 600>><span class="blue">rhythmically</span>
<<elseif $penileskill gte 600 and $penileskill lt 800>><span class="lblue">smoothly</span>
<<elseif $penileskill gte 800 and $penileskill lt 1000>><span class="teal">skilfully</span>
<<elseif $penileskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "analtext">><<nobr>>
<<if $analskill gte 0 and $analskill lt 200>><span class="pink">awkwardly</span>
<<elseif $analskill gte 200 and $analskill lt 400>><span class="purple">cautiously</span>
<<elseif $analskill gte 400 and $analskill lt 600>><span class="blue">rhythmically</span>
<<elseif $analskill gte 600 and $analskill lt 800>><span class="lblue">smoothly</span>
<<elseif $analskill gte 800 and $analskill lt 1000>><span class="teal">skilfully</span>
<<elseif $analskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "handtext">><<nobr>>
<<if $handskill gte 0 and $handskill lt 200>><span class="pink">awkwardly</span>
<<elseif $handskill gte 200 and $handskill lt 400>><span class="purple">cautiously</span>
<<elseif $handskill gte 400 and $handskill lt 600>><span class="blue">rhythmically</span>
<<elseif $handskill gte 600 and $handskill lt 800>><span class="lblue">smoothly</span>
<<elseif $handskill gte 800 and $handskill lt 1000>><span class="teal">skilfully</span>
<<elseif $handskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "feettext">><<nobr>>
<<if $feetskill gte 0 and $feetskill lt 200>><span class="pink">awkwardly</span>
<<elseif $feetskill gte 200 and $feetskill lt 400>><span class="purple">cautiously</span>
<<elseif $feetskill gte 400 and $feetskill lt 600>><span class="blue">rhythmically</span>
<<elseif $feetskill gte 600 and $feetskill lt 800>><span class="lblue">smoothly</span>
<<elseif $feetskill gte 800 and $feetskill lt 1000>><span class="teal">skilfully</span>
<<elseif $feetskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "bottomtext">><<nobr>>
<<if $bottomskill gte 0 and $bottomskill lt 200>><span class="pink">awkwardly</span>
<<elseif $bottomskill gte 200 and $bottomskill lt 400>><span class="purple">cautiously</span>
<<elseif $bottomskill gte 400 and $bottomskill lt 600>><span class="blue">rhythmically</span>
<<elseif $bottomskill gte 600 and $bottomskill lt 800>><span class="lblue">smoothly</span>
<<elseif $bottomskill gte 800 and $bottomskill lt 1000>><span class="teal">skilfully</span>
<<elseif $bottomskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "thightext">><<nobr>>
<<if $thighskill gte 0 and $thighskill lt 200>><span class="pink">awkwardly</span>
<<elseif $thighskill gte 200 and $thighskill lt 400>><span class="purple">cautiously</span>
<<elseif $thighskill gte 400 and $thighskill lt 600>><span class="blue">rhythmically</span>
<<elseif $thighskill gte 600 and $thighskill lt 800>><span class="lblue">smoothly</span>
<<elseif $thighskill gte 800 and $thighskill lt 1000>><span class="teal">skilfully</span>
<<elseif $thighskill gte 1000>><span class="green">expertly</span>
<</if>>
<</nobr>><</widget>>
<<widget "chesttext">><<nobr>>
<<if $chestskill gte 0 and $chestskill lt 200>><span class="pink">awkwardly</span>
<<elseif $chestskill gte 200 and $chestskill lt 400>><span class="purple">cautiously</span>
<<elseif $chestskill gte 400 and $chestskill lt 600>><span class="blue">rhythmically</span>
<<elseif $chestskill gte 600 and $chestskill lt 800>><span class="lblue">smoothly</span>
<<elseif $chestskill gte 800 and $chestskill lt 1000>><span class="teal">skilfully</span>
<<elseif $chestskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "swimmingtext">><<nobr>>
<<if $swimmingskill gte 0 and $swimmingskill lt 200>><span class="pink">haphazardly</span>
<<elseif $swimmingskill gte 200 and $swimmingskill lt 400>><span class="purple">awkwardly</span>
<<elseif $swimmingskill gte 400 and $swimmingskill lt 600>><span class="blue">adequately</span>
<<elseif $swimmingskill gte 600 and $swimmingskill lt 800>><span class="lblue">smoothly</span>
<<elseif $swimmingskill gte 800 and $swimmingskill lt 1000>><span class="teal">skilfully</span>
<<elseif $swimmingskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "nervously">><<nobr>>
<<if $exhibitionism lte 15>>
nervously
<<elseif $exhibitionism lte 35>>
timidly
<<elseif $exhibitionism lte 55>>
shyly
<<elseif $exhibitionism lte 75>>
confidently
<<elseif $exhibitionism lte 95>>
eagerly
<<else>>
breathlessly
<</if>>
<</nobr>><</widget>>
<<widget "schoolday">><<nobr>>
<<if $schoolterm is 1 and $weekday is 1>>
You have school tomorrow.
<<elseif $schoolterm is 1 and $weekday isnot 1 and $weekday isnot 7>>
It's a school day
<<elseif $schoolterm is 0 and $weekday is 1>>
There's no school tomorrow
<</if>>
<</nobr>><</widget>>
<<widget "schoolterm">><<nobr>>
<<if $month is "january">>
<<if $schoolterm is 1>>
School finishes on the first Monday of April.
<<else>>
School starts on the first Monday of January.
<</if>>
<<elseif $month is "february">>
School finishes on the first Monday of April.
<<elseif $month is "march">>
School finishes on the first Monday of April.
<<elseif $month is "april">>
<<if $schoolterm is 1>>
School finishes on the first Monday of April.
<<else>>
Schools starts on the first Monday of May.
<</if>>
<<elseif $month is "may">>
<<if $schoolterm is 1>>
Schools finishes on the first Monday of July.
<<else>>
Schools starts on the first Monday of May.
<</if>>
<<elseif $month is "june">>
Schools finishes on the first Monday of July.
<<elseif $month is "july">>
<<if $schoolterm is 1>>
School finishes on the first Monday of July.
<<else>>
School starts on the first Monday of September.
<</if>>
<<elseif $month is "august">>
School starts on the first Monday of September.
<<elseif $month is "september">>
<<if $schoolterm is 1>>
School finishes on the first Monday of December.
<<else>>
School starts on the first Monday of September.
<</if>>
<<elseif $month is "october">>
School finishes on the first Monday of December.
<<elseif $month is "november">>
School finishes on the first Monday of December.
<<elseif $month is "december">>
<<if $schoolterm is 1>>
School finishes on the first Monday of December.
<<else>>
School starts on the first Monday of January.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "sir">><<nobr>>
<<if $pronoun is "m">>
sir
<<else>>
miss
<</if>>
<</nobr>><</widget>>
<<widget "sirstop">><<nobr>>
<<if $pronoun is "m">>
sir.
<<else>>
miss.
<</if>>
<</nobr>><</widget>>
<<widget "sircomma">><<nobr>>
<<if $pronoun is "m">>
sir,
<<else>>
miss,
<</if>>
<</nobr>><</widget>>
<<widget "lewdness">><<nobr>>
<<exposure>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<span class="lewd">exposed <<genitals>></span>
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<span class="lewd">exposed $worn.under_lower.name</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">lewdness</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<span class="lewd">exposed <<undertop>></span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">exposed $worn.under_lower.name</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<span class="lewd">exposed <<undertop>> and $worn.under_lower.name</span>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">exposed <<genitals>></span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<span class="lewd">exposed <<undertop>> and <<genitals>></span>
<<else>>
<span class="lewd">lewdness</span>
<</if>>
<</nobr>><</widget>>
<<widget "lewdnessstop">><<nobr>>
<<exposure>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<span class="lewd">exposed <<genitalsstop>></span>
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<span class="lewd">exposed $worn.under_lower.name.</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">lewdness.</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<span class="lewd">exposed <<undertopstop>></span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">exposed $worn.under_lower.name.</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<span class="lewd">exposed <<undertop>> and $worn.under_lower.name.</span>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">exposed <<genitalsstop>></span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<span class="lewd">exposed <<undertop>> and <<genitalsstop>></span>
<<else>>
<span class="lewd">lewdness.</span>
<</if>>
<</nobr>><</widget>>
<<widget "lewdnesscomma">><<nobr>>
<<exposure>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<span class="lewd">exposed <<genitalscomma>></span>
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<span class="lewd">exposed $worn.under_lower.name,</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">lewdness,</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<span class="lewd">exposed <<undertopcomma>></span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">exposed $worn.under_lower.name,</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<span class="lewd">exposed <<undertop>> and $worn.under_lower.name,</span>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">exposed <<genitalscomma>></span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<span class="lewd">exposed <<undertop>> and <<genitalscomma>></span>
<<else>>
<span class="lewd">lewdness,</span>
<</if>>
<</nobr>><</widget>>
<<widget "flaunting">><<nobr>>
<<exposure>>/*Makes sure your clothing state is up to date*/
<<if $exhibitionismaction is "excited">>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Dark tendrils threaten to peak your exposed body as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Dark tendrils caress your exposed body as
<<else>>
Feeling watched by countless eyes
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Afraid you'll climax on the spot
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Feeling watched by countless eyes
<<else>>
Feeling threatened yet excited
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
A sick part of you hopes your audience help themselves to your body as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Feeling vulnerable and surrounded
<<else>>
Hoping people like what they see
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Feeling like a piece of meat
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Exposed and vulnerable
<<else>>
You hope exposing yourself will save you from hurt as
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Your body reacts to their gaze as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Excited yet afraid
<<else>>
Enjoying the attention
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Shivering with arousal
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Heart throbbing
<<else>>
You hope people like what they see as
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Tense and aroused,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Tense but exhilarated,
<<else>>
Enjoying the moment,
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Feeling naughty,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
You enjoy the eyes on you as
<<else>>
You enjoy the adrenaline rush as
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Thrilled to be so exposed
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Shivering in delight,
<<else>>
Proud and free,
<</if>>
<</if>>
<</if>>
<<else>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Dark tendrils threaten to peak your exposed body as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Dark tendrils caress your exposed body as
<<else>>
Feeling watched by countless eyes
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Afraid you'll climax on the spot
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Feeling watched by countless eyes
<<else>>
Feeling threatened and embarrassed
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
A sick part of you hopes your audience help themselves to your body as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Feeling vulnerable and surrounded
<<else>>
Hoping people like what they see
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Feeling like a piece of meat
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Exposed and vulnerable
<<else>>
You hope exposing yourself will save you from hurt as
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Your body reacts to their gaze as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Embarrassed and afraid
<<else>>
Enjoying the attention
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Shivering with arousal
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Heart throbbing
<<else>>
You hope people like what they see as
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Tense and aroused,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Tense but exhilarated,
<<else>>
Enjoying the moment,
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Feeling naughty,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
You enjoy the eyes on you as
<<else>>
You enjoy the adrenaline rush as
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Thrilled to be so exposed
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Shivering in delight,
<<else>>
Blushing,
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "covered">><<nobr>>
<<exposure>>
<<if $leftarm is "bound" and $rightarm is "bound" and $exposed gte 1>>
<<if $exposed gte 2 and $exhibitionism lt 95 or $exposed gte 2 and $exhibitionismaction is "embarrassed">>
With your arms bound, you can do nothing to shield your <<lewdness>> from prying eyes.
<<elseif $exposed gte 2>>
With your arms bound, you can do nothing to shield your <<lewdness>> from prying eyes. You quiver with excitement.
<<elseif $exhibitionism lt 55>>
With your arms bound, you can do nothing to shield your <<lewdness>> from prying eyes.
<<elseif $exhibitionismaction is "embarrassed">>
With your arms bound, you can do nothing to shield your <<lewdness>> from prying eyes.
<<else>>
With your arms bound, you can do nothing to shield your <<lewdness>> from prying eyes. You quiver with excitement.
<</if>>
<<elseif $exposed gte 2 and $exhibitionism lt 95 or $exposed gte 2 and $exhibitionismaction is "embarrassed">>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
You cover your <span class="lewd">exposed <<genitals>></span> with your hands.
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
You cover your <span class="lewd">exposed $worn.under_lower.name</span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
You cover your chest with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
You cover your <span class="lewd">exposed <<breasts>></span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
You cover your <span class="lewd">exposed $worn.under_lower.name</span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
You cover your <span class="lewd">exposed <<breasts>> and $worn.under_lower.name</span> with your hands.
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
You cover your <span class="lewd">exposed <<genitals>></span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
You cover your <span class="lewd">exposed <<breasts>> and <<genitals>></span> with your hands.
<<else>>
You cover the <span class="lewd">lewder</span> parts of your outfit with your hands.
<</if>>
<<elseif $exposed gte 2>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
Your <span class="lewd">exposed <<genitals>></span> makes you quiver with excitement.
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
Your <span class="lewd">exposed $worn.under_lower.name</span> <<if $worn.under_lower.plural is 1>>make<<else>>makes<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
Your exposed chest makes you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
Your <span class="lewd">exposed <<breasts>></span> <<if $breastsize is 0>>makes<<else>>make<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
Your <span class="lewd">exposed $worn.under_lower.name</span> <<if $worn.under_lower.plural is 1>>make<<else>>makes<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
Your <span class="lewd">exposed <<breasts>> and $worn.under_lower.name</span> make you quiver with excitement.
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
Your <span class="lewd">exposed <<genitals>></span> makes you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
Your <span class="lewd">exposed <<breasts>> and <<genitals>></span> make you quiver with excitement.
<<else>>
The <span class="lewd">lewder</span> parts of your outfit make you quiver with excitement.
<</if>>
<<elseif $exposed gte 1 and $exhibitionism lt 55 or $exposed gte 1 and $exhibitionismaction is "embarrassed">>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
You cover your <span class="lewd">exposed <<genitals>></span> with your hands.
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
You cover your <span class="lewd">exposed $worn.under_lower.name</span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
You cover your chest with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
You cover your <span class="lewd">exposed <<breasts>></span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
You cover your <span class="lewd">exposed $worn.under_lower.name</span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
You cover your <span class="lewd">exposed <<breasts>> and $worn.under_lower.name</span> with your hands.
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
You cover your <span class="lewd">exposed <<genitals>></span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
You cover your <span class="lewd">exposed <<breasts>> and <<genitals>></span> with your hands.
<<else>>
You cover the <span class="lewd">lewder</span> parts of your outfit with your hands.
<</if>>
<<elseif $exposed gte 1>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
Your <span class="lewd">exposed <<genitals>></span> makes you quiver with excitement.
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
Your <span class="lewd">exposed $worn.under_lower.name</span> <<if $worn.under_lower.plural is 1>>make<<else>>makes<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
Your exposed chest makes you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
Your <span class="lewd">exposed <<breasts>></span> <<if $breastsize is 0>>makes<<else>>make<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
Your <span class="lewd">exposed $worn.under_lower.name</span> <<if $worn.under_lower.plural is 1>>make<<else>>makes<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
Your <span class="lewd">exposed <<breasts>> and $worn.under_lower.name</span> make you quiver with excitement.
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
Your <span class="lewd">exposed <<genitals>></span> makes you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
Your <span class="lewd">exposed <<breasts>> and <<genitals>></span> make you quiver with excitement.
<<else>>
The <span class="lewd">lewder</span> parts of your outfit make you quiver with excitement.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "prostate">><<nobr>>
<<if $vaginaexist is 1>>
womb
<<else>>
prostate
<</if>>
<</nobr>><</widget>>
<<widget "prostatestop">><<nobr>>
<<if $vaginaexist is 1>>
womb.
<<else>>
prostate.
<</if>>
<</nobr>><</widget>>
<<widget "prostatecomma">><<nobr>>
<<if $vaginaexist is 1>>
womb,
<<else>>
prostate,
<</if>>
<</nobr>><</widget>>
<<widget "bitch">><<nobr>>
<<if $player.appearance is "m">>
bitch
<<else>>
bitch
<</if>>
<</nobr>><</widget>>
<<widget "bitchstop">><<nobr>>
<<if $player.appearance is "m">>
bitch.
<<else>>
bitch.
<</if>>
<</nobr>><</widget>>
<<widget "bitchcomma">><<nobr>>
<<if $player.appearance is "m">>
bitch,
<<else>>
bitch,
<</if>>
<</nobr>><</widget>>
<<widget "tearful">><<nobr>>
<<if $trauma gte $traumamax>>
Eyes glazed and empty,
<<elseif $trauma gte ($traumamax / 5) * 4>>
<<if $stress gte 8000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Tendrils of darkness whip and writhe against your skin as
<<elseif $pain gte 40>>
Tendrils of darkness writhe against your skin as
<<else>>
A strange mist closes around you and probes your most sensitive spots as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
A mass of darkness follows you, prodding and spanking your behind as
<<elseif $pain gte 40>>
You hear phantom voices mocking you as
<<else>>
The shadows seem to close in on you as
<</if>>
<<else>>
<<if $pain gte 100>>
Tendrils of darkness whip and cut at your skin as
<<elseif $pain gte 40>>
Tendrils of darkness poke you as
<<else>>
You think you see eyes watching from the shadows as
<</if>>
<</if>>
<<elseif $stress gte 2000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Your tortured body and mind yearn for more punishment as
<<elseif $pain gte 40>>
Fantasies of violent sex intrude as
<<else>>
Your tortured mind yearns for more punishment as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Surprised that nothing is trying to hurt you,
<<elseif $pain gte 40>>
Surprised that nothing is trying to rape you,
<<else>>
Surprised that nothing is trying to fuck you,
<</if>>
<<else>>
<<if $pain gte 100>>
Feeling deserving of the pain you're in,
<<elseif $pain gte 40>>
You imagine figures stalking you as
<<else>>
You feel like you're being watched as
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Thoughts about being sexually tortured intrude as
<<elseif $pain gte 40>>
Thoughts about being restrained and whipped intrude as
<<else>>
Thoughts about being a sex slave intrude as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Thoughts about being violently raped intrude as
<<elseif $pain gte 40>>
Thoughts about being brutally raped intrude as
<<else>>
Thoughts about being raped intrude as
<</if>>
<<else>>
<<if $pain gte 100>>
Feeling entirely deserving of the pain you're in,
<<elseif $pain gte 40>>
Though mentally and physically tormented,
<<else>>
You feel utterly worthless as
<</if>>
<</if>>
<</if>>
<<elseif $trauma gte ($traumamax / 5) * 2>>
<<if $stress gte 8000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
A part of you savours the pain you're in as
<<elseif $pain gte 40>>
Tearful and worried that you're losing your mind,
<<else>>
Though worried that you're losing your mind,
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Though afraid something will attack you,
<<elseif $pain gte 40>>
Though afraid something will jump you,
<<else>>
Feeling on the verge of panic,
<</if>>
<<else>>
<<if $pain gte 100>>
Though hurt and vulnerable,
<<elseif $pain gte 40>>
You feel self-conscious about the tears on your face as
<<else>>
You jump at every unexpected movement as
<</if>>
<</if>>
<<elseif $stress gte 2000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Hurt and ashamed,
<<elseif $pain gte 40>>
Despite your pain, a primal yearning swells within as
<<else>>
Shameful thoughts intrude as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
You hope no one tries to assault you as
<<elseif $pain gte 40>>
Though afraid you're being followed,
<<else>>
You fear that someone is stalking you as
<</if>>
<<else>>
<<if $pain gte 100>>
You feel fragile and vulnerable as
<<elseif $pain gte 40>>
You sob as
<<else>>
You try to keep it together as
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Feeling ashamed and in pain,
<<elseif $pain gte 40>>
Tears cover your ashamed face as
<<else>>
Ashamed of the feelings rising within you,
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Your body hurts yet tingles shamefully as
<<elseif $pain gte 40>>
You sob at the injustice of it all as
<<else>>
Your <<genitals>> involuntarily twitches as
<</if>>
<<else>>
<<if $pain gte 100>>
Feeling lost and in pain,
<<elseif $pain gte 40>>
You try and fail to hold back your tears as
<<else>>
Shaken,
<</if>>
<</if>>
<</if>>
<<else>>
<<if $stress gte 8000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
You're an emotional wreck as
<<elseif $pain gte 40>>
Feeling emotionally and physically tender,
<<else>>
Though afraid your body will betray you,
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Hurt and afraid,
<<elseif $pain gte 40>>
You struggle to cope with the myriad feelings assailing you as
<<else>>
You feel faint as
<</if>>
<<else>>
<<if $pain gte 100>>
You know you must look like a complete mess as
<<elseif $pain gte 40>>
You wonder what you did to deserve this as
<<else>>
Though at your wits' end,
<</if>>
<</if>>
<<elseif $stress gte 2000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
You feel a primal yearning beneath your pain as
<<elseif $pain gte 40>>
Though humiliated by your body's signs of arousal,
<<else>>
Though embarrassed by your body's signs of arousal,
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Shaken and hurt,
<<elseif $pain gte 40>>
Your body tingles painfully as
<<else>>
You feel self-conscious about the lewd warmth within you as
<</if>>
<<else>>
<<if $pain gte 100>>
Face covered in tears,
<<elseif $pain gte 40>>
Feeling battered, but still determined to make the best of things,
<<else>>
Still determined to make the best of things,
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Your tortured body trembles with arousal as
<<elseif $pain gte 40>>
Tears run down your flushed cheeks as
<<else>>
Your body trembles with arousal as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Your body hurts and tingles as
<<elseif $pain gte 40>>
Your body feels sensitive as
<<else>>
You feel horny as
<</if>>
<<else>>
<<if $pain gte 100>>
Your whole body hurts as
<<elseif $pain gte 40>>
You wipe away your tears as
<<else>>
You waste no time as
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "slithers">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 95>>
slithers
<<elseif $rng gte 90>>
writhes
<<elseif $rng gte 85>>
wriggles
<<elseif $rng gte 80>>
wiggles
<<elseif $rng gte 75>>
crawls
<<elseif $rng gte 70>>
slides
<<elseif $rng gte 65>>
slinks
<<elseif $rng gte 60>>
glides
<<elseif $rng gte 55>>
slips
<<elseif $rng gte 50>>
squirms
<<elseif $rng gte 45>>
worms
<<elseif $rng gte 40>>
twists
<<elseif $rng gte 35>>
twitches
<<elseif $rng gte 30>>
shivers
<<elseif $rng gte 25>>
trembles
<<elseif $rng gte 20>>
jerks
<<elseif $rng gte 15>>
crawls
<<elseif $rng gte 10>>
flutters
<<elseif $rng gte 5>>
meanders
<<elseif $rng gte 0>>
slips
<</if>>
<</nobr>><</widget>>
<<widget "wallet">><<nobr>>
<<if $pronoun is "m">>wallet<<else>>purse<</if>>
<</nobr>><</widget>>
<<widget "walletcomma">><<nobr>>
<<if $pronoun is "m">>wallet,<<else>>purse,<</if>>
<</nobr>><</widget>>
<<widget "walletstop">><<nobr>>
<<if $pronoun is "m">>wallet.<<else>>purse.<</if>>
<</nobr>><</widget>>
<<widget "pullupall">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
You pull down your $worn.upper.name and $worn.under_upper.name, <span class="lewd">baring your <<breastsstop>></span>
<<elseif !$worn.under_upper.type.includes("naked")>>
You pull down your $worn.upper.name and pull up your $worn.under_upper.name, <span class="lewd">baring your <<breastsstop>></span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">baring your <<breastsstop>></span>
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
You pull up your $worn.upper.name and pull down your $worn.under_upper.name, <span class="lewd">baring your <<breastsstop>></span>
<<elseif !$worn.under_upper.type.includes("naked")>>
You pull up your $worn.upper.name and $worn.under_upper.name, <span class="lewd">baring your <<breastsstop>></span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">baring your <<breastsstop>></span>
<</if>>
<<else>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
You pull down your $worn.under_upper.name, <span class="lewd">baring your <<breastsstop>></span>
<<elseif !$worn.under_upper.type.includes("naked")>>
You pull up your $worn.under_upper.name, <span class="lewd">baring your <<breastsstop>></span>
<<else>>
<span class="lewd">You bare your <<breastsstop>></span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pullup">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
pull down
<<elseif !$worn.upper.type.includes("naked")>>
pull up
<<else>>
bare
<</if>>
<</nobr>><</widget>>
<<widget "pulldown">><<nobr>>
<<if $worn.lower.skirt is 1>>
lift up
<<elseif $worn.lower.set isnot $worn.upper.set>>
pull down
<<else>>
bare
<</if>>
<</nobr>><</widget>>
<<widget "pullsup">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
pulls down
<<elseif !$worn.upper.type.includes("naked")>>
pulls up
<<else>>
bares
<</if>>
<</nobr>><</widget>>
<<widget "pullsdown">><<nobr>>
<<if $worn.lower.skirt is 1>>
lifts up
<<elseif $worn.lower.set isnot $worn.upper.set>>
pulls down
<<else>>
bares
<</if>>
<</nobr>><</widget>>
<<widget "glans">><<nobr>>
<<if $penisuse is 0>>
glans
<<else>>
shaft
<</if>>
<</nobr>><</widget>>
<<widget "glanscomma">><<nobr>>
<<if $penisuse is 0>>
glans,
<<else>>
shaft,
<</if>>
<</nobr>><</widget>>
<<widget "glansstop">><<nobr>>
<<if $penisuse is 0>>
glans.
<<else>>
shaft.
<</if>>
<</nobr>><</widget>>
<<widget "testicles">><<nobr>>
testes
<</nobr>><</widget>>
<<widget "testiclescomma">><<nobr>>
testes,
<</nobr>><</widget>>
<<widget "testiclesstop">><<nobr>>
testes.
<</nobr>><</widget>>
<<widget "swimmingdifficultytext0">><<nobr>>
| <span class="green">These waters look safe</span>
<</nobr>><</widget>>
<<widget "swimmingdifficultytext100">><<nobr>>
<<if $swimmingskill gte 100>>
| <span class="green">These waters look safe</span>
<<elseif $swimmingskill gte 50>>
| <span class="pink">These waters look risky</span>
<<else>>
| <span class="red">These waters look dangerous</span>
<</if>>
<</nobr>><</widget>>
<<widget "swimmingdifficultytext200">><<nobr>>
<<if $swimmingskill gte 200>>
| <span class="green">These waters look safe</span>
<<elseif $swimmingskill gte 100>>
| <span class="pink">These waters look risky</span>
<<else>>
| <span class="red">These waters look dangerous</span>
<</if>>
<</nobr>><</widget>>
<<widget "swimmingdifficultytext300">><<nobr>>
<<if $swimmingskill gte 300>>
| <span class="green">These waters look safe</span>
<<elseif $swimmingskill gte 150>>
| <span class="pink">These waters look risky</span>
<<else>>
| <span class="red">These waters look dangerous</span>
<</if>>
<</nobr>><</widget>>
<<widget "swimmingdifficultytext400">><<nobr>>
<<if $swimmingskill gte 400>>
| <span class="green">These waters look safe</span>
<<elseif $swimmingskill gte 200>>
| <span class="pink">These waters look risky</span>
<<else>>
| <span class="red">These waters look dangerous</span>
<</if>>
<</nobr>><</widget>>
<<widget "nexttext">><<nobr>>
<</nobr>><</widget>>
<<widget "monk">><<nobr>>
<<if $pronoun is "m">>
monk
<<else>>
nun
<</if>>
<</nobr>><</widget>>
<<widget "monks">><<nobr>>
<<if $pronoun is "m">>
monks
<<else>>
nuns
<</if>>
<</nobr>><</widget>>
<<widget "monkstop">><<nobr>>
<<if $pronoun is "m">>
monk.
<<else>>
nun.
<</if>>
<</nobr>><</widget>>
<<widget "monkcomma">><<nobr>>
<<if $pronoun is "m">>
monk,
<<else>>
nun,
<</if>>
<</nobr>><</widget>>
<<widget "vaginalvirginitywarning">><<nobr>>
<<if $vaginalvirginity is 1>>
<span class="red"> This action will deflower you</span>
<</if>>
<</nobr>><</widget>>
<<widget "penilevirginitywarning">><<nobr>>
<<if $penilevirginity is 1>>
<span class="red"> This action will deflower you</span>
<</if>>
<</nobr>><</widget>>
<<widget "analvirginitywarning">><<nobr>>
<<if $analvirginity is 1>>
<span class="red"> This action will take your anal virginity</span>
<</if>>
<</nobr>><</widget>>
<<widget "oralvirginitywarning">><<nobr>>
<<if $oralvirginity is 1>>
<span class="red"> This action will take your oral virginity</span>
<</if>>
<</nobr>><</widget>>
<<widget "wolfgirl">><<nobr>>
<<if $player.appearance is "m">>
| <span class="blue">Wolfboy</span>
<<else>>
| <span class="blue">Wolfgirl</span>
<</if>>
<</nobr>><</widget>>
<<widget "fallenangel">><<nobr>>
| <span class="black">Fallen Angel</span>
<</nobr>><</widget>>
<<widget "fallenangel">><<nobr>>
| <span class="black">Fallen Angel</span>
<</nobr>><</widget>>
<<widget "laughs">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $npcadult isnot 1>>
<<if $rng gte 51>>
giggles
<<else>>
laughs
<</if>>
<<elseif $pronoun is "f">>
<<if $rng gte 67>>
giggles
<<elseif $rng gte 33>>
chuckles
<<else>>
laughs
<</if>>
<<else>>
<<if $rng gte 51>>
chuckles
<<else>>
laughs
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "cursedtext">><<nobr>>
<<if ($args[0] or $args[1]) is "collar">>
<span class="blue">Perhaps the police can help.</span>
<<elseif ($args[0] or $args[1]) is "chastity belt">>
<span class="blue">Perhaps the temple can help.</span>
<</if>>
<</nobr>><</widget>>
<<widget "randomteacher">><<nobr>>
<<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Sirris")].init is 1>>
Sirris
<<elseif $rng gte 61 and $NPCName[$NPCNameList.indexOf("River")].init is 1>>
River
<<elseif $rng gte 41 and $NPCName[$NPCNameList.indexOf("Doren")].init is 1>>
Doren
<<elseif $rng gte 21 and $NPCName[$NPCNameList.indexOf("Winter")].init is 1>>
Winter
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].init is 1>>
Mason
<<else>>
a teacher
<</if>>
<</nobr>><</widget>>
<<widget "skincolourtext">><<nobr>>
<<switch $skinColor.natural>>
<<case "light">>
light
<<case "medium">>
medium
<<case "dark">>
dark
<</switch>>
<<if $skinColor.tanValues[0] gte 80>> skin colour with a dark tan.
<<elseif $skinColor.tanValues[0] gte 60>> skin colour with a medium tan.
<<elseif $skinColor.tanValues[0] gte 30>> skin colour with a tan.
<<elseif $skinColor.tanValues[0] gte 10>> skin colour with a light tan.
<<else>> skin colour.
<</if>>
<</nobr>><</widget>>
<<widget "gtanned">><<nobr>>
<span class="green">+ Tan</span>
<</nobr>><</widget>>
<<widget "ggtanned">><<nobr>>
<span class="green">++ Tan</span>
<</nobr>><</widget>>
<<widget "gggtanned">><<nobr>>
<span class="green">+++ Tan</span>
<</nobr>><</widget>><<widget "day">><<nobr>>
<<set $comb to 0>>
<<set $renttime -= 1>>
<<set $motherwake to 0>>
<<if $gamemode isnot "hard">>
<<set $exhibitionism -= 1>>
<<set $promiscuity -= 1>>
<<set $deviancy -= 1>>
<</if>>
<<set $harpervisit to 0>>
<<set $yeardays += 1>>
<<set $scienceinterrupted to 0>>
<<set $mathsinterrupted to 0>>
<<set $englishinterrupted to 0>>
<<set $historyinterrupted to 0>>
<<set $swimminginterrupted to 0>>
<<set $headinterrupted to 0>>
<<set $luncheaten to 0>>
<<set $canteenapproach to 0>>
<<set $detentionattended to 0>>
<<if $whitneyromance is 1>>
<<set $bullytimer += 20>>
<<set $bullytimeroutside += 10>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
<<set $bullytimer += 20>>
<<set $bullytimeroutside += 10>>
<<else>>
<<set $bullytimer += 10>>
<<set $bullytimeroutside += 5>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 1>>
<<set $bullytimer += ($NPCName[$NPCNameList.indexOf("Whitney")].lust / 5)>>
<<set $bullytimeroutside += ($NPCName[$NPCNameList.indexOf("Whitney")].lust / 10)>>
<</if>>
<<set $whitney_toilet_check to 0>>
<<set $policecollarseduceattempt to 0>>
<<set $beachstrip to 0>>
<<if $compoundstate is 1>>
<<set $compoundstate to 0>>
<</if>>
<<set $schooleventtimer -= 1>>
<<if $robindebtevent gt 0>>
<<set $robindebtevent -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gt 0>>
<<npcincr Robin trauma -1>>
<</if>>
<<set $robinschoolmorning to 0>>
<<set $robinschoolafternoon to 0>>
<<set $baileyvisit to 0>>
<<set $robinwalk to 0>>
<<set $robinwakeday to 0>>
<<set $wolfwake to 0>>
<<if $weekday is 7 and $brothelshow isnot "none" and $brothelshowdone isnot 1 and $brothelshowintro is 1>>
<<set $brothelshowmissed to 1>><<set $brothelshow to "none">>
<</if>>
<<if $weekday is 7>>
<<set $brothelshowdone to 0>>
<</if>>
<<set $robinhugcry to 0>>
<<set $robinhugcomplain to 0>>
<<set $robinblame to 0>>
<<set $robinpersecute to 0>>
<<set $robinpolicebody to 0>>
<<set $robinpolicepay to 0>>
<<if $scienceproject is "ongoing">>
<<set $scienceprojectdays -= 1>>
<<if $scienceprojectdays lt 0>>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<</if>>
<</if>>
<<if $mathsproject is "ongoing">>
<<set $mathsprojectdays -= 1>>
<<if $mathsprojectdays lt 0>>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<</if>>
<<set $mathslibrarystudent to 0>>
<</if>>
<<if $lakecouple is 1>>
<<set $lakecouple to 0>>
<</if>>
<<set $medicated *= 0.5>>
<<set $medicated = Math.trunc($medicated)>>
<<if $medicated gt 0>>
<<set $medicated -= 1>>
<</if>>
<<if $asylummedicated>>
<<if $asylummedicated gt 0>>
<<set $asylummedicated -= 1>>
<</if>>
<<set $asylummedicated *= 0.5>>
<<set $asylummedicated = Math.trunc($asylummedicated)>>
<</if>>
<<set $boysroomentered to 0>>
<<set $girlsroomentered to 0>>
<<set $famepark -= 7>>
<<set $famepark = Math.clamp($famepark, 0, 100)>>
<<set $robinbeachpolice to 0>>
<<set $sewersfeeding to 0>>
<<set $sewerssex to 0>>
<<set $museumgreengemtouch to 0>>
<<set $fenceclimb to 0>>
<<set $cafeeaten to 0>>
<<set $mirrortentacles to 0>>
<<set $massattended to 0>>
<<set $dockexhibitionism to 0>>
<<if $museuminterest gte 60>>
<<set $museuminterest -= 3>>
<</if>>
<<set $museuminterest -= 2>>
<<set $museuminterest = Math.clamp($museuminterest, 0, 100)>>
<<if $weekday is 2>>
<<set $museumhorse to 0>>
<</if>>
<<set $leightondanceoffered to 0>>
<<set $home_event_timer -= 1>>
<<set $home_event to 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 95>>
<<set $brothel_basement_price to 3000>>
<<elseif $rng gte 85>>
<<set $brothel_basement_price to 2000>>
<<elseif $rng gte 45>>
<<set $brothel_basement_price to 1000>>
<<else>>
<<set $brothel_basement_price to 500>>
<</if>>
<<set $masochism *= 0.98>>
<<if $masochism_level is 0>>
<<if $masochism gte 100>><<set $masochism_level to 1>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 1">>
<</if>>
<<elseif $masochism_level is 1>>
<<if $masochism gte 300>><<set $masochism_level to 2>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 2">>
<<elseif $masochism lte 50>><<set $masochism_level to 0>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 0">>
<</if>>
<<elseif $masochism_level is 2>>
<<if $masochism gte 500>><<set $masochism_level to 3>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 3">>
<<elseif $masochism lte 200>><<set $masochism_level to 1>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 1">>
<</if>>
<<elseif $masochism_level is 3>>
<<if $masochism gte 800>><<set $masochism_level to 4>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 4">>
<<elseif $masochism lte 400>><<set $masochism_level to 2>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 2">>
<</if>>
<<elseif $masochism_level is 4>>
<<if $masochism lte 700>><<set $masochism_level to 3>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 3">>
<</if>>
<</if>>
<<set $exhibitionismstress1 to 0>>
<<set $exhibitionismstress2 to 0>>
<<set $exhibitionismstress3 to 0>>
<<set $exhibitionismstress4 to 0>>
<<set $exhibitionismstress5 to 0>>
<<set $promiscuitystress1 to 0>>
<<set $promiscuitystress2 to 0>>
<<set $promiscuitystress3 to 0>>
<<set $promiscuitystress4 to 0>>
<<set $promiscuitystress5 to 0>>
<<set $deviancystress1 to 0>>
<<set $deviancystress2 to 0>>
<<set $deviancystress3 to 0>>
<<set $deviancystress4 to 0>>
<<set $deviancystress5 to 0>>
<<trauma -10>>
<<if $schooltrait is 4>>
<<trauma -40>>
<<elseif $schooltrait is 3>>
<<trauma -30>>
<<elseif $schooltrait is 2>>
<<trauma -20>>
<<elseif $schooltrait is 1>>
<<trauma -10>>
<</if>>
<<if $robinpaid gte 1>>
<<trauma -25>>
<</if>>
<<if $awareness gte 300>>
<<set $awarelevel to 2>>
<<elseif $awareness gte 200>>
<<set $awarelevel to 1>>
<<elseif $awareness lte -1>>
<<set $awarelevel to -1>>
<<else>>
<<set $awarelevel to 0>>
<</if>>
<<pregProgressDay>>
<<creatureContainersProgressDay>>
<<set $seenPets to false>>
<<if $awareness lte -200 and $innocencestate isnot 1>>
<<set $innocencestate to 1>>
<<set $innocencemessage to "start">>
<<set $innocencetrauma to $trauma>>
<<set $trauma to 0>>
<<elseif $awareness gte 0 and $innocencestate is 1>>
<<set $innocencestate to 0>>
<<set $trauma to $innocencetrauma>>
<<set $innocencemessage to "end">>
<</if>>
<<if $location is "asylum">>
<<set $asylumbound -= 1>>
<<set $asylumfirsttreatment to 0>>
<<set $asylumsecondtreatment to 0>>
<<set $asylumassessment to 0>>
<<set $asylumexercise to 0>>
<</if>>
<<set $monthday += 1>>
<<if $month is "january">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "february">>
<</if>>
<<elseif $month is "february">>
<<if $monthday gt 28>>
<<set $monthday to 1>>
<<set $month to "march">>
<</if>>
<<elseif $month is "march">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "april">>
<</if>>
<<elseif $month is "april">>
<<if $monthday gt 30>>
<<set $monthday to 1>>
<<set $month to "may">>
<</if>>
<<elseif $month is "may">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "june">>
<</if>>
<<elseif $month is "june">>
<<if $monthday gt 30>>
<<set $monthday to 1>>
<<set $month to "july">>
<</if>>
<<elseif $month is "july">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "august">>
<</if>>
<<elseif $month is "august">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "september">><<year>>
<</if>>
<<elseif $month is "september">>
<<if $monthday gt 30>>
<<set $monthday to 1>>
<<set $month to "october">>
<</if>>
<<elseif $month is "october">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "november">>
<</if>>
<<elseif $month is "november">>
<<if $monthday gt 30>>
<<set $monthday to 1>>
<<set $month to "december">>
<</if>>
<<elseif $month is "december">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "january">>
<<set $year += 1>>
<</if>>
<</if>>
<<moonstate>>
<<if $schoolday is 1>>
<<if $scienceattended isnot 1>>
<<set $sciencemissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $sciencemissed -= 1>><<set $lessonmissed -= 1>>
<</if>>
<<if $mathsattended isnot 1>>
<<set $mathsmissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $mathsmissed -= 1>><<set $lessonmissed -= 1>>
<</if>>
<<if $englishattended isnot 1>>
<<set $englishmissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $englishmissed -= 1>><<set $lessonmissed -= 1>>
<</if>>
<<if $historyattended isnot 1>>
<<set $historymissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $historymissed -= 1>><<set $lessonmissed -= 1>>
<</if>>
<<if $swimmingattended isnot 1>>
<<set $swimmingmissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $swimmingmissed -= 1>><<set $lessonmissed -= 1>>
<</if>>
<<set $scienceattended to 0>>
<<set $mathsattended to 0>>
<<set $englishattended to 0>>
<<set $historyattended to 0>>
<<set $swimmingattended to 0>>
<</if>>
<<if $month is "january">>
<<if $weekday is 1>>
<<set $schoolterm to 1>>
<</if>>
<<if $weekday is 2>>
<<set $schoolterm to 1>>
<</if>>
<<elseif $month is "february">>
<<elseif $month is "march">>
<<elseif $month is "april">>
<<if $weekday is 7>>
<<set $schoolterm to 0>>
<</if>>
<<elseif $month is "may">>
<<if $weekday is 1>>
<<set $schoolterm to 1>>
<</if>>
<<if $weekday is 2>>
<<set $schoolterm to 1>>
<</if>>
<<elseif $month is "june">>
<<elseif $month is "july">>
<<if $weekday is 7>>
<<set $schoolterm to 0>>
<</if>>
<<elseif $month is "august">>
<<elseif $month is "september">>
<<if $weekday is 1>>
<<set $schoolterm to 1>>
<</if>>
<<if $weekday is 2>>
<<set $schoolterm to 1>>
<</if>>
<<elseif $month is "october">>
<<elseif $month is "november">>
<<elseif $month is "december">>
<<if $weekday is 7>>
<<set $schoolterm to 0>>
<</if>>
<</if>>
<<if $weekday isnot 1 and $weekday isnot 7 and $schoolterm is 1>>
<<set $schoolday to 1>>
<<else>>
<<set $schoolday to 0>>
<</if>>
<<if $month is "october" and $monthday gte 21>>
<<set $halloween to 1>>
<<else>>
<<set $halloween to 0>>
<<unset $halloween_whitney>>
<<unset $halloween_whitney_proposed>>
<<unset $halloween_robin>>
<<unset $halloween_robin_costume>>
<<if $halloween_trick_NPC>>
<</if>>
<</if>>
<<if $weekday isnot 1>>
<<if $robindebtevent gte 1>>
<<else>>
<<set $robinmissing to 0>>
<</if>>
<</if>>
<<if $birthmonth is $month and $birthday is $monthday>>
<</if>>
<<physicalAdjustments>>
<<if $purity lte 0>>
<<if $fallenangel gte 2>>
<<set $demonbuild to 30>>
<<set $demon to 6>>
<<set $fallenangel to 1>>
<<set $transformed to 1>>
<span class="gold">Your blackened wings turn blacker still. Your shattered halo fades. Horns sprout from your scalp and a tail sprouts from your lower back. Your sense of loss is replaced with a desire for revenge.</span>
<<garousal>><<arousal 6>>
<</if>>
<<set $demonbuild += 1>>
<<else>>
<<set $demonbuild -= 1>>
<</if>>
<<if $purity gte 1 and $demon gte 6>>
<span class="red">You feel a terrible light sear through you.</span>
<<gstress>><<set $stress += $stressmax>>
<</if>>
<<set $purity += 1>>
<<if $vaginalvirginity is 1 and $penilevirginity is 1>>
<<set $purity += 2>>
<<if $purity gte 1000>>
<<set $angelbuild += 2>>
<</if>>
<</if>>
<<set $angelbuild -= 1>>
<<if $fallenangel gte 2>>
<<set $purity -= 10>>
<</if>>
<<set $catbuild -= 1>>
<<set $physiquesize to (1000 * $devlevel)>>
<<if $physique gte 1000>>
<<set $physique to ($physique - ($physique / 2000))>>
<</if>>
<<set $willpower *= 0.985>>
<!-- PC loses 60 minutes of tanning every day -->
<<tanned -60 true>>
<<set $skinColor.sunBlock to false>>
<<set $hairlength += 3>>
<<set $fringelength += 3>>
<<if $worn.head.name is "hairpin">>
<<set $hairlength += 27>>
<<set $fringelength += 27>>
<</if>>
<<if $hairlength gte 1000>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 800>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 1000>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 800>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<<if $schoolterm is 1>>
<<if $weekday is 2 or $weekday is 3 or $weekday is 4 or $weekday is 5 or $weekday is 6>>
<<set $science -= (1 + $science / 100)>>
<<set $maths -= (1 + $maths / 100)>>
<<set $english -= (1 + $english / 100)>>
<<set $history -= (1 + $history / 100)>>
<<set $school -= (4 + $school / 400)>>
<<set $delinquency -= 1>>
<<if $NPCName[$NPCNameList.indexOf("Leighton")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("River")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Doren")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Winter")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Mason")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $schoolfameblackmail isnot undefined>>
<<set $schoolfameblackmail += 1>>
<</if>>
<</if>>
<</if>>
<<set $beauty += (100 - (($trauma / $traumamax) * 100))>>
<<set $weather to either("clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain")>>
<<if $flashbacktown isnot 0>>
<<set $flashbacktown -= 1>>
<</if>>
<<if $flashbackhome isnot 0>>
<<set $flashbackhome -= 1>>
<</if>>
<<if $flashbackbeach isnot 0>>
<<set $flashbackbeach -= 1>>
<</if>>
<<if $flashbackunderground isnot 0>>
<<set $flashbackunderground -= 1>>
<</if>>
<<if $flashbackschool isnot 0>>
<<set $flashbackschool -= 1>>
<</if>>
<<if $flashbacktown is 1>>
<<set $flashbacktownready to 1>>
<</if>>
<<if $flashbackhome is 1>>
<<set $flashbackhomeready to 1>>
<</if>>
<<if $flashbackbeach is 1>>
<<set $flashbackbeachready to 1>>
<</if>>
<<if $flashbackunderground is 1>>
<<set $flashbackundergroundready to 1>>
<</if>>
<<if $flashbackschool is 1>>
<<set $flashbackschoolready to 1>>
<</if>>
<<if $english gte 700>>
<<set $englishtrait to 4>>
<<elseif $english gte 500>>
<<set $englishtrait to 3>>
<<elseif $english gte 400>>
<<set $englishtrait to 2>>
<<elseif $english gte 300>>
<<set $englishtrait to 1>>
<<else>>
<<set $englishtrait to 0>>
<</if>>
<<if $maths gte 700>>
<<set $mathstrait to 4>>
<<elseif $maths gte 500>>
<<set $mathstrait to 3>>
<<elseif $maths gte 400>>
<<set $mathstrait to 2>>
<<elseif $maths gte 300>>
<<set $mathstrait to 1>>
<<else>>
<<set $mathstrait to 0>>
<</if>>
<<if $science gte 700>>
<<set $sciencetrait to 4>>
<<elseif $science gte 500>>
<<set $sciencetrait to 3>>
<<elseif $science gte 400>>
<<set $sciencetrait to 2>>
<<elseif $science gte 300>>
<<set $sciencetrait to 1>>
<<else>>
<<set $sciencetrait to 0>>
<</if>>
<<if $history gte 700>>
<<set $historytrait to 4>>
<<elseif $history gte 500>>
<<set $historytrait to 3>>
<<elseif $history gte 400>>
<<set $historytrait to 2>>
<<elseif $history gte 300>>
<<set $historytrait to 1>>
<<else>>
<<set $historytrait to 0>>
<</if>>
<<if $school gte 2800>>
<<set $schooltrait to 4>>
<<elseif $school gte 2000>>
<<set $schooltrait to 3>>
<<elseif $school gte 1600>>
<<set $schooltrait to 2>>
<<elseif $school gte 1200>>
<<set $schooltrait to 1>>
<<else>>
<<set $schooltrait to 0>>
<</if>>
<<if $orgasmstat gte 1000 and $orgasmtrait is 0>>
<span class="gold">You've gained the "Orgasm Addict" trait.</span>
<<set $orgasmtrait to 1>>
<</if>>
<<if $ejacstat gte 1000 and $ejactrait is 0>>
<span class="gold">You've gained the "Cum Dump" trait.</span>
<<set $ejactrait to 1>>
<</if>>
<<if $moleststat gte 1000 and $molesttrait is 0>>
<span class="gold">You've gained the "Plaything" trait.</span>
<<set $molesttrait to 1>>
<</if>>
<<if $rapestat gte 500 and $rapetrait is 0>>
<span class="gold">You've gained the "Fucktoy" trait.</span>
<<set $rapetrait to 1>>
<</if>>
<<if $beastrapestat gte 100 and $bestialitytrait is 0>>
<span class="gold">You've gained the "Bitch" trait.</span>
<<set $bestialitytrait to 1>>
<</if>>
<<if $tentaclerapestat gte 50 and $tentacletrait is 0>>
<span class="gold">You've gained the "Prey" trait.</span>
<<set $tentacletrait to 1>>
<</if>>
<<if $swallowedstat gte 20 and $voretrait is 0>>
<span class="gold">You've gained the "Tasty" trait.</span>
<<set $voretrait to 1>>
<</if>>
<<if $milk_drank_stat gte 1000 and $milkdranktrait is 0>>
<span class="gold">You've gained the "Milk Addict" trait.</span>
<<set $milkdranktrait to 1>>
<</if>>
<<set $edenbreakfast to 0>>
<<set $edenbath to 0>>
<<set $edenchoplust to 0>>
<<set $edenhunting to 0>>
<<set $edendays += 1>>
<<if $edengarden gte 1>>
<<set $edengarden -= 1>>
<</if>>
<<if $edenshrooms gte 1>>
<<set $edenshrooms -= 1>>
<</if>>
<<if $edenspring gte 1>>
<<set $edenspring -= 1>>
<</if>>
<<set $edenwake to 0>>
<<npcincr Kylar lust 1>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].lust to Math.clamp($NPCName[$NPCNameList.indexOf("Kylar")].lust, 0, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].love to Math.clamp($NPCName[$NPCNameList.indexOf("Kylar")].love, 0, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].rage to Math.clamp($NPCName[$NPCNameList.indexOf("Kylar")].rage, 0, 100)>>
<<set $kylartimer += (10 + ($NPCName[$NPCNameList.indexOf("Kylar")].lust / 4))>>
<<set $kylarhometimer += (10 + ($NPCName[$NPCNameList.indexOf("Kylar")].lust / 4))>>
<<set $kylarspray to 0>>
<<set $kylarstreettimer += (10 + ($NPCName[$NPCNameList.indexOf("Kylar")].lust / 4))>>
<<set $averyseen to 0>>
<<if $averydate is 1>>
<<set $averydate to 0>>
<<if $averydateattended isnot 1>>
<<set $averydatemissed to 1>>
<</if>>
<<set $averydateattended to 0>>
<</if>>
<<if $skulduggery gte 100 and $skulduggeryday lt 100>>
<span class="gold">Your skulduggery has improved to</span> <span class="pink">F+.</span>
<<elseif $skulduggery gte 200 and $skulduggeryday lt 200>>
<span class="gold">Your skulduggery has improved to</span> <span class="purple">D.</span>
<<elseif $skulduggery gte 300 and $skulduggeryday lt 300>>
<span class="gold">Your skulduggery has improved to</span> <span class="purple">D+.</span>
<<elseif $skulduggery gte 400 and $skulduggeryday lt 400>>
<span class="gold">Your skulduggery has improved to</span> <span class="blue">C.</span>
<<elseif $skulduggery gte 500 and $skulduggeryday lt 500>>
<span class="gold">Your skulduggery has improved to</span> <span class="blue">C+.</span>
<<elseif $skulduggery gte 600 and $skulduggeryday lt 600>>
<span class="gold">Your skulduggery has improved to</span> <span class="lblue">B.</span>
<<elseif $skulduggery gte 700 and $skulduggeryday lt 700>>
<span class="gold">Your skulduggery has improved to</span> <span class="lblue">B+.</span>
<<elseif $skulduggery gte 800 and $skulduggeryday lt 800>>
<span class="gold">Your skulduggery has improved to</span> <span class="teal">A.</span>
<<elseif $skulduggery gte 900 and $skulduggeryday lt 900>>
<span class="gold">Your skulduggery has improved to</span> <span class="teal">A+.</span>
<<elseif $skulduggery gte 1000 and $skulduggeryday lt 1000>>
<span class="gold">Your skulduggery has improved to</span> <span class="Green">S.</span>
<</if>>
<<set $skulduggeryday to $skulduggery>>
<<if $wolfbuild gte 1>>
<<set $wolfbuild -= 1>>
<</if>>
<<if $wolfgirl gte 6>>
<<set $submissive -= 20>>
<</if>>
<<if $wolfgirl is 0 and $wolfbuild gte 5 and $transformdisable is "f" and $transformed isnot 1>>
<<set $wolfgirl to 1>><<set $transformed to 1>>
<span class="gold">You have a strange toothache.</span>
<br><br>
<<elseif $wolfgirl is 1 and $wolfbuild gte 10 and $transformdisable is "f">>
<<set $wolfgirl to 2>>
<span class="gold">Your mouth feels different. You explore your mouth and wince as your tongue presses against your new fangs.</span>
<br><br>
<<elseif $wolfgirl is 1 and $wolfbuild lt 5>>
<<set $wolfgirl to 0>><<set $transformed to 0>>
<span class="gold">Your toothache has stopped.</span>
<br><br>
<<elseif $wolfgirl is 2 and $wolfbuild gte 15 and $transformdisable is "f">>
<<set $wolfgirl to 3>>
<<if $hirsutedisable is "f">>
<span class="gold">Your scalp and pubic area itch.</span>
<br><br>
<<else>>
<span class="gold">Your scalp itches.</span>
<br><br>
<</if>>
<<elseif $wolfgirl is 2 and $wolfbuild lt 10>>
<<set $wolfgirl to 1>>
<span class="gold">Your fangs have turned into regular teeth.</span>
<br><br>
<<elseif $wolfgirl is 3 and $wolfbuild gte 20 and $transformdisable is "f">>
<<set $wolfgirl to 4>>
<<if $hirsutedisable is "f">>
<span class="gold">You feel something on your head. You reach up and tug, but it hurts. You have a new pair of wolf ears. You also notice long and fluffy hair has grown in your pubic area.</span>
<br><br>
<<else>>
<span class="gold">You feel something on your head. You reach up and tug, but it hurts. You have a new pair of wolf ears.</span>
<br><br>
<</if>>
<<elseif $wolfgirl is 3 and $wolfbuild lt 15>>
<<set $wolfgirl to 2>>
<<if $hirsutedisable is "f">>
<span class="gold">Your scalp and pubic area no longer itch.</span>
<br><br>
<<else>>
<span class="gold">Your scalp no longer itches.</span>
<br><br>
<</if>>
<<elseif $wolfgirl is 4 and $wolfbuild gte 25 and $transformdisable is "f">>
<<set $wolfgirl to 5>>
<span class="gold">Your lower back itches.</span>
<br><br>
<<elseif $wolfgirl is 4 and $wolfbuild lte 20>>
<<set $wolfgirl to 3>>
<<if $hirsutedisable is "f">>
<span class="gold">Your wolf ears and extra body hair have disappeared.</span>
<br><br>
<<else>>
<span class="gold">Your wolf ears have disappeared.</span>
<br><br>
<</if>>
<<elseif $wolfgirl is 5 and $wolfbuild gte 30 and $transformdisable is "f">>
<<set $wolfgirl to 6>>
<span class="gold">Your bottom feels heavier than usual. You reach behind you and feel your new wolf tail.</span>
<br><br>
<<elseif $wolfgirl is 5 and $wolfbuild lt 25>>
<<set $wolfgirl to 4>>
<span class="gold">Your lower back has stopped itching.</span>
<br><br>
<<elseif $wolfgirl is 6 and $wolfbuild lt 30>>
<span class="gold">Your balance feels different. Your wolf tail has disappeared.</span>
<<set $wolfgirl to 5>>
<br><br>
<</if>>
<<if $angel is 0 and $angelbuild gte 25 and $transformdisable is "f" and $transformed isnot 1>>
<<set $angel to 1>><<set $transformed to 1>>
<span class="gold">Despite everything, you have managed to remain a pure <<genderstop>> The thought makes you happy.</span>
<br><br>
<<elseif $angel is 1 and $angelbuild gte 30 and $transformdisable is "f">>
<<set $angel to 2>>
<span class="gold">You are pure and feel determined to keep it that way.</span>
<br><br>
<<elseif $angel is 1 and $angelbuild lt 25>>
<<set $angel to 0>><<set $transformed to 0>>
<span class="gold">You feel soiled.</span>
<br><br>
<<elseif $angel is 2 and $angelbuild gte 35 and $transformdisable is "f">>
<<set $angel to 3>>
<span class="gold">You feel a weight lift from your shoulders.</span>
<br><br>
<<elseif $angel is 2 and $angelbuild lt 30>>
<<set $angel to 1>>
<span class="gold">You feel dirty.</span>
<br><br>
<<elseif $angel is 3 and $angelbuild gte 40 and $transformdisable is "f">>
<<set $angel to 4>>
<span class="gold">A golden light shines down you.</span>
<br><br>
<<elseif $angel is 3 and $angelbuild lt 35>>
<<set $angel to 2>>
<span class="gold">You feel a weight bear down on you.</span>
<br><br>
<<elseif $angel is 4 and $angelbuild gte 45 and $transformdisable is "f">>
<<set $angel to 5>>
<span class="gold">You feel a soothing warmth in your back.</span>
<br><br>
<<elseif $angel is 4 and $angelbuild lte 40>>
<<set $angel to 3>>
<span class="gold">The light above you fades.</span>
<br><br>
<<elseif $angel is 5 and $angelbuild gte 50 and $transformdisable is "f">>
<<set $angel to 6>>
<span class="gold">You feel lighter. Your new wings caress your face.</span>
<br><br>
<<elseif $angel is 5 and $angelbuild lt 45>>
<<set $angel to 4>>
<span class="gold">The soothing warmth in your back fades.</span>
<br><br>
<<elseif $angel is 6 and $angelbuild lt 50>>
<span class="gold">Your wings fade away.</span>
<<set $angel to 5>>
<br><br>
<</if>>
<<if $demon is 0 and $demonbuild gte 5 and $transformdisable is "f" and $transformed isnot 1>>
<<set $demon to 1>><<set $transformed to 1>>
<span class="gold">Your scalp itches.</span>
<<garousal>><<arousal 6>>
<br><br>
<<elseif $demon is 1 and $demonbuild gte 10 and $transformdisable is "f">>
<<set $demon to 2>>
<span class="gold">Horns sprout from your scalp.</span>
<<garousal>><<arousal 6>>
<br><br>
<<elseif $demon is 1 and $demonbuild lt 5>>
<<set $demon to 0>><<set $transformed to 0>>
<span class="gold">You feel an invisible light burn away your impurity.</span>
<br><br>
<<elseif $demon is 2 and $demonbuild gte 15 and $transformdisable is "f">>
<<set $demon to 3>>
<span class="gold">Your <<bottom>> itches.</span>
<<garousal>><<arousal 6>>
<br><br>
<<elseif $demon is 2 and $demonbuild lt 10>>
<<set $demon to 1>>
<span class="gold">Your horns recede.</span>
<br><br>
<<elseif $demon is 3 and $demonbuild gte 20 and $transformdisable is "f">>
<<set $demon to 4>>
<span class="gold">A tail sprouts from your lower back.</span>
<<garousal>><<arousal 6>>
<br><br>
<<elseif $demon is 3 and $demonbuild lt 15>>
<<set $demon to 2>>
<span class="gold">The itching in your <<bottom>> stops.</span>
<br><br>
<<elseif $demon is 4 and $demonbuild gte 25 and $transformdisable is "f">>
<<set $demon to 5>>
<span class="gold">You feel a burning sensation in your back.</span>
<<garousal>><<arousal 6>>
<br><br>
<<elseif $demon is 4 and $demonbuild lte 20>>
<<set $demon to 3>>
<span class="gold">Your tail recedes.</span>
<br><br>
<<elseif $demon is 5 and $demonbuild gte 30 and $transformdisable is "f">>
<<set $demon to 6>>
<span class="gold">You feel lighter. Your new wings caress your face.</span>
<<garousal>><<arousal 6>>
<br><br>
<<elseif $demon is 5 and $demonbuild lt 25>>
<<set $demon to 4>>
<span class="gold">The burning in your back ceases.</span>
<br><br>
<<elseif $demon is 6 and $demonbuild lt 30>>
<span class="gold">Your wings recede.</span>
<<set $demon to 5>>
<br><br>
<</if>>
<<if $cat is 0 and $catbuild gte 25 and $transformdisable is "f" and $transformed isnot 1>>
<<set $cat to 1>><<set $transformed to 1>>
<span class="gold">You have a strange toothache. A beetle crawls by. You resist the urge to pounce.</span>
<br><br>
<<elseif $cat is 1 and $catbuild gte 30 and $transformdisable is "f">>
<<set $cat to 2>>
<span class="gold">Your mouth feels different. You explore your mouth and wince as your tongue presses against your new fangs.</span>
<br><br>
<<elseif $cat is 1 and $catbuild lt 25>>
<<set $cat to 0>><<set $transformed to 0>>
<span class="gold">Your toothache has stopped.</span>
<br><br>
<<elseif $cat is 2 and $catbuild gte 35 and $transformdisable is "f">>
<<set $cat to 3>>
<span class="gold">Your scalp itches.</span>
<br><br>
<<elseif $cat is 2 and $catbuild lt 30>>
<<set $cat to 1>>
<span class="gold">Your fangs have turned into regular teeth.</span>
<br><br>
<<elseif $cat is 3 and $catbuild gte 40 and $transformdisable is "f">>
<<set $cat to 4>>
<span class="gold">Your scalp twitches. You reach up and feel your new pair of cat ears.</span>
<br><br>
<<elseif $cat is 3 and $catbuild lt 35>>
<<set $cat to 2>>
<span class="gold">Your scalp no longer itches.</span>
<br><br>
<<elseif $cat is 4 and $catbuild gte 45 and $transformdisable is "f">>
<<set $cat to 5>>
<span class="gold">Your lower back itches.</span>
<br><br>
<<elseif $cat is 4 and $catbuild lte 40>>
<<set $cat to 3>>
<span class="gold">Your cat ears have disappeared.</span>
<br><br>
<<elseif $cat is 5 and $catbuild gte 50 and $transformdisable is "f">>
<<set $cat to 6>>
<span class="gold">Your bottom feels weighty, yet perfectly balanced. You reach behind and feel your new cat tail.</span>
<br><br>
<<elseif $cat is 5 and $catbuild lt 45>>
<<set $cat to 4>>
<span class="gold">The itching in your lower back stops.</span>
<br><br>
<<elseif $cat is 6 and $catbuild lt 50>>
<span class="gold">Your cat tail disappears.</span>
<<set $cat to 5>>
<br><br>
<</if>>
<<insecurity "penis_tiny" -1>>
<<insecurity "penis_small" -1>>
<<insecurity "penis_big" -1>>
<<insecurity "breasts_tiny" -1>>
<<insecurity "breasts_small" -1>>
<<insecurity "breasts_big" -1>>
<<set $insecurity_penis_tiny = Math.clamp($insecurity_penis_tiny, 0, 1000)>>
<<set $insecurity_penis_small = Math.clamp($insecurity_penis_small, 0, 1000)>>
<<set $insecurity_penis_big = Math.clamp($insecurity_penis_big, 0, 1000)>>
<<set $insecurity_breasts_tiny = Math.clamp($insecurity_breasts_tiny, 0, 1000)>>
<<set $insecurity_breasts_small = Math.clamp($insecurity_breasts_small, 0, 1000)>>
<<set $insecurity_breasts_big = Math.clamp($insecurity_breasts_big, 0, 1000)>>
<<relationshipclamp>>
<</nobr>><</widget>>
<<widget "hour">><<nobr>>
<<for $minute gte 60>>
<<set $minute -= 60>><<orgasmhour>>
<<if $innocencestate is 1 and $control lte 0>>
<<awareness 1>>
<</if>>
<<control 1>>
<<if $ejactrait gte 1>>
<<set $stress -= (($goocount + $semencount) * 10)>>
<</if>>
<<if $kylarwatched is 1>>
<<set $kylarwatchedtimer -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].init is 1>>
<<npcincr Eden lust 1>>
<</if>>
<</for>>
<<if $wolfevent is 0>>
<<set $wolfevent to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "advancetohour">><<nobr>>
<<set _min to $time - ($hour * 60)>>
<<pass _min>>
<</nobr>><</widget>>
<<widget "week">><<nobr>>
<<if $robindebt gte 0>>
<<set $robindebt += 1>>
<</if>>
<<if $robinpaid isnot 1 and $robindebt gte $robindebtlimit and $robindebtevent lte 0>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].trauma to 100>><<set $robineventnote to 1>><<set $robinmissing to 1>>
<</if>>
<<set $robinmoney to 300>>
<<if $edenfreedom gte 1 and $edenshopping is 2>>
<<set $edenshopping to 0>>
<</if>>
<<if $loft_kylar>>
<<set $loft_spray to 0>>
<</if>>
<<set $kylarfameconfront to 0>>
<<set $dancestudiotheft to 0>>
<<set $leightondanceoffer to 0>>
<<set $leightondancerefused to 0>>
<<set $oceanbreezetheft to 0>>
<<set $stripclubtheft to 0>>
<<set $clothingshoptheft to 0>>
<<set $hairdresserstheft to 0>>
<<set $tailortheft to 0>>
<<set $petshoptheft to 0>>
<<set $streetpolice to 0>>
<<set $sewersantiquecrystal to 0>>
<<set $sewersantiquewatch to 0>>
<<set $sewersantiquedildo to 0>>
<<set $sewersantiquecandlestick to 0>>
<<set $sewersantiquehorn to 0>>
<</nobr>><</widget>>
<<widget "year">><<nobr>>
<<set $yeardays to 0>>
<<set $scienceproject to "none">>
<<set $mathsproject to "none">>
<</nobr>><</widget>>
<<widget "moonstate">><<nobr>>
<<set $moonstate to 0>>
<<if $month is "january">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "february">>
<<if $monthday is 28>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "march">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "april">>
<<if $monthday is 30>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "may">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "june">>
<<if $monthday is 30>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "july">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "august">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "september">>
<<if $monthday is 30>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "october">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "november">>
<<if $monthday is 30>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "december">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "tips">><<nobr>>
<<set $tipcount = random(0,111)>>
<<switch $tipcount>>
<<case 0>>
Arousal increases during lewd acts, and decreases over time or when you orgasm.
<<case 1>>
Fatigue increases over time. High fatigue increases stress and trauma, but you can sleep to remove it.
<<case 2>>
Stress increases when you are assaulted.
<<case 3>>
You will pass out if stress gets too high, making you vulnerable.
<<case 4>>
Stress usually decreases over time. Fun or relaxing activities also reduce it, as do orgasms.
<<case 5>>
Trauma increases when you are assaulted, harassed or humiliated. Trauma slowly decreases over time.
<<case 6>>
High trauma causes psychological problems, but also opens up new options.
<<case 7>>
Wilfully performing lewd acts will restore your sense of control, mitigating the effects of psychological trauma.
<<case 8>>
Feeling in control will diminish when violated.
<<case 9>>
Frequently performing lewd acts will inure you to them, allowing more options but requiring more extreme behaviour to achieve a sense of control.
<<case 10>>
There are three categories of lewd act; promiscuous, exhibitionist, and deviant.
<<case 11>>
Higher promiscuity allows you to initiate lewder acts during consensual encounters.
<<case 12>>
Higher exhibitionism allows lewder acts while dancing.
<<case 13>>
Promiscuous, exhibitionist, and deviant acts can put you in danger. Be careful.
<<case 14>>
You can buy new clothing at the High Street shopping centre.
<<case 15>>
You need to wear a uniform to attend school. If you forget it, you might be able to borrow a spare from somewhere.
<<case 16>>
If your clothes get destroyed or stolen, you'll have to buy more. You could always just wrap yourself in towels, but it might attract attention.
<<case 17>>
Try to get home before dark. There are some nasty people about.
<<case 18>>
You can buy a chastity belt from the temple on Wolf Street. They give them out for free to virgins.
<<case 19>>
The forest is dangerous. People sometimes never return.
<<case 20>>
No matter how bad things seem, there's always a way out.
<<case 21>>
If you need some money, the cafe on Cliff Street is always hiring, and is fairly safe.
<<case 22>>
You'll need a swimsuit for school. You probably don't want to borrow one.
<<case 23>>
Your physique will deteriorate if you don't get enough exercise.
<<case 24>>
Swimming close to shore is easy. You should practice in a safe environment before swimming further out.
<<case 25>>
Going without underwear makes you more vulnerable, particularly if you're wearing a skirt.
<<case 26>>
Lower purity can speed up breast and penis growth.
<<case 27>>
A topless girl with a flat chest can sometimes pass as a boy.
<<case 28>>
If your arms are bound, you should be able to free yourself once in a safe place.
<<case 29>>
The hospital on Nightingale Street has facilities for dealing with large parasites.
<<case 30>>
If a situation seems dangerous, it probably is.
<<case 31>>
A chastity belt is a good way to protect your virginity.
<<case 32>>
There's a club on Connudatus Street that features erotic dancers. They're always hiring.
<<case 33>>
There are rumours of an underground brothel somewhere in town.
<<case 34>>
If you want to learn how to dance, there's a studio on Barb Street.
<<case 35>>
The storm drains allow quick, secretive travel around town. Rumours of giant lizards are surely wrong.
<<case 36>>
Travelling through alleyways lets you shave time off journeys, but unsavoury figures lurk there.
<<case 37>>
If you sense something hunting you in the forest, get out before it's too late.
<<case 38>>
The students at school can be evil. Particularly towards those with a low social status.
<<case 39>>
It's hard to be popular at school and endear yourself to the teachers at the same time. You'll have to make sacrifices.
<<case 40>>
If you get a reputation as a delinquent, teachers will no longer respond to your cries for help.
<<case 41>>
If you lose your virginity, you'll never be entirely pure again.
<<case 42>>
If you orgasm, you'll temporarily lose focus.
<<case 43>>
Too many orgasms in a short span of time can be bad for one's mental state.
<<case 44>>
When the odds are stacked against you, fighting can make things worse.
<<case 45>>
A little defiance can go a long way.
<<case 46>>
There are some mental problems that cannot be fully controlled.
<<case 47>>
The better your physique, the more effort needed to maintain and improve it.
<<case 48>>
Your <span class="def">defiant</span> acts cause more pain if you have a good physique.
<<case 49>>
Tactical use of <span class="brat">bratty</span> actions can be very powerful.
<<case 50>>
Apologising more than once is pointless.
<<case 51>>
Genitals are not the only thing that can rob you of your virginity.
<<case 52>>
Be mindful if you crossdress, some people don't take kindly to it.
<<case 53>>
Semen and other lewd fluids will stick around until you wash.
<<case 54>>
Walking around covered in lewd fluid will attract attention.
<<case 55>>
Tentacles can ejaculate a lot, but quickly tire when they do.
<<case 56>>
When half or more of a monster's tentacles are tired, the monster will withdraw.
<<case 57>>
Individual tentacles are easy to deal with.
<<case 58>>
Milking tentacles is easier if you're skilled with the body part you're using.
<<case 59>>
Attempts to influence a molester are less likely to succeed as they become angrier and hornier.
<<case 60>>
<span class="sub">Submissive</span> and <span class="meek">meek</span> acts will make someone trust you more, making them easier to influence.
<<case 61>>
You can escape from most encounters by inflicting enough pain through <span class="def">defiant</span> acts.
<<case 62>>
Enraged assailants will become less hostile as they take their anger out on you.
<<case 63>>
If you suffer too much pain, you'll be disabled and unable to act until you recover.
<<case 64>>
If you're small or out of shape fighting might just make things worse for you.
<<case 65>>
An assailant foiled by a chastity belt will become angrier.
<<case 66>>
Assailants might stop gagging you if they trust you more.
<<case 67>>
It's much harder to build social status than it is to lose it.
<<case 68>>
The tips you make dancing are based on the size of the audience, their arousal and how impressed they are.
<<case 69>>
A large, aroused audience can be dangerous.
<<case 70>>
Some venues are safer to dance in than others.
<<case 71>>
A skilled dancer garners interest more easily.
<<case 72>>
Even an unskilled dancer can garner attention, if they're willing to strip.
<<case 73>>
Performing lewd or promiscuous acts will inure you to them, even if you already feel in control.
<<case 74>>
Alcohol will extend the effect of aphrodisiacs, and vice versa.
<<case 75>>
Being consistently <span class="sub">submissive</span> or <span class="def">defiant</span> can alter your personality and open new options.
<<case 76>>
Each turn during an encounter represents ten seconds.
<<case 77>>
Anything that increases delinquency will give you detention.
<<case 78>>
Your skulduggery determines your ability to perform underhanded acts, including deceiving people and picking locks.
<<case 79>>
You can sell stolen goods in the pub on Harvest Street.
<<case 80>>
Criminal acts may come back to haunt you.
<<case 81>>
News of your lewdness will spread quickly if people take pictures of you in the act.
<<case 82>>
You can cover your face to prevent a picture from being linked to you.
<<case 83>>
Word of your lewdness will slowly spread, even without hard evidence.
<<case 84>>
Allure increases the amount made from tips.
<<case 85>>
<span class="def">Defiant</span> acts reduce stress and trauma.
<<case 86>>
<span class="brat">Bratty</span> acts reduce trauma but increase stress.
<<case 87>>
<span class="sub">Submissive</span> acts reduce trauma but increase stress.
<<case 88>>
<span class="meek">Meek</span> acts impact neither stress nor trauma.
<<case 89>>
In addition to enter, you can press the z or n key to end the turn.
<<case 90>>
Being raped is more traumatic than just being molested.
<<case 91>>
Strange slimes are said to live in the abandoned sewers beneath the drains.
<<case 92>>
Purity drops when something cums inside you, or you cum inside something else.
<<case 93>>
Ingesting wolf cum can have strange effects on the body.
<<case 94>>
Awareness enables more actions during masturbation.
<<case 95>>
Beauty increases over time, but excess trauma will decrease it.
<<case 96>>
The police station can remove collars.
<<case 97>>
It's possible to afford Bailey's demands, no matter how harsh.
<<case 98>>
Higher deviancy allows you to initiate lewder acts during consensual encounters with beasts.
<<case 99>>
You can exercise nude at the park during the night, if you're lewd enough.
<<case 100>>
Naked exercise raises physique faster.
<<case 101>>
The drain system is more dangerous if it's raining.
<<case 102>>
It's dark in the old sewers. The chance of harassment there isn't based on allure.
<<case 103>>
Using both hands to steal during an encounter is faster but more conspicuous.
<<case 104>>
The controlled state will not prevent all hallucinations.
<<case 105>>
Drunkenness gives stress resistance, but increases tiredness.
<<case 106>>
Drinking breast milk lowers purity.
<<case 107>>
Actions that increase delinquency give detention.
<<case 108>>
Masks will conceal your identity and stop fame from rising.
<<case 109>>
Urchin parasites increase the size of whatever they're attached to.
<<case 110>>
Slime parasites decrease the size of whatever they're attached to.
<<case 111>>
School breaks up for holidays.
<</switch>>
<</nobr>><</widget>><<widget "traits">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
</div>
<br>
<<if $vaginalvirginity is 1 and $penilevirginity is 1>>
<span class="green">Virgin</span> - Your purity recovers faster. Your virginity might be worth something.
<br><br>
<</if>>
<<if $background is "crossdresser">>
<<if $player.gender is "m">>
<span class="pink">Crossdresser</span> - Stress decays faster while dressed as a girl, but slower when dressed as a boy.
<br>
<<else>>
<span class="lblue">Crossdresser</span> - Stress decays faster while dressed as a boy, but slower when dressed as a girl.
<br>
<</if>>
<</if>>
<<if $sexStats.anus.pregnancy.motherStatus is 1>>
<span class="lewd">Anal Mother</span> - You have given birth to little critters.
<br>
<<elseif $sexStats.anus.pregnancy.motherStatus is 2>>
<span class="lewd">Anal Broodmother</span> - You've become host to an endless number of little critters.
<br>
<</if>>
<<if $wolfgirl gte 2 or $cat gte 2>>
Fangs - Biting is three times as effective.
<br>
<</if>>
<<if $wolfgirl gte 6>>
Wolf <<girl>> - The spirit of the wild lives within you, making you more defiant over time. Your ears and tail make you more conspicuous.
<br>
<</if>>
<<if $cat gte 6>>
Cat <<girl>> - You have an urge to lap up cream. Unlocks the "groom" action while dancing with lewd fluid on your person. Your ears and tail make you more conspicuous.
<br>
<</if>>
<<if $fallenangel gte 2>>
<span class="black">Fallen angel</span> - The world is so cruel. You feel less pure by the day.
<br>
<</if>>
<<if $angel gte 6>>
<span class="gold">Angel</span> - You radiate purity. Unlocks the "forgive" action once per encounter, removing any trauma gained so far. Beware, losing your virginity will remove this trait and leave you broken.
<br>
<</if>>
<<if $demon gte 6>>
<<if $player.appearance is "m">>
<<if $player.gender is "m">>
<span class="red">Incubus</span>
<<else>>
<span class="red">Incubus (female)</span>
<</if>>
<<else>>
<<if $player.gender is "m">>
<span class="red">Succubus (male)</span>
<<else>>
<span class="red">Succubus</span>
<</if>>
<</if>>
- You're devoid of purity. You lose trauma when something cums inside you, or you cum inside something else. Tentacles reduce stress and pain instead of trauma. Beware, ending a day with anything but minimum purity will be very stressful.
<br>
<</if>>
<<if $submissive gte 1150 and $submissive lte 1499>>
<span class="meek">Meek</span> - Unlocks the "Moan" action.
<br>
<</if>>
<<if $submissive gte 1500>>
<span class="sub">Submissive</span> - unlocks the "Moan" action.
<br>
<</if>>
<<if $submissive lte 850 and $submissive gte 501>>
<span class="brat">Bratty</span> - unlocks the "Demand" action.
<br>
<</if>>
<<if $submissive lte 500>>
<span class="def">Defiant</span> - unlocks the "Demand" action.
<br>
<</if>>
<<if $innocencestate is 1>>
<span class="blue">Innocent</span> - You're flattered that so many people want to spend time with you. This trait will disappear should you run out of innocence, and any trauma you've accumulated will be applied. Being attacked and low control will reduce innocence.
<br>
<</if>>
<<if $orgasmtrait gte 1>>
<span class="lewd">Orgasm Addict</span> - So many orgasms has had a physiological effect. Cumming is more difficult but pleasurable orgasms relieve more stress and painful orgasms no longer increase stress.
<br>
<</if>>
<<if $ejactrait gte 1>>
<span class="lewd">Cum Dump</span> - You've become accustomed to the scent of ejaculate and can take advantage of its calming effect. Your stress is reduced hourly depending on how much slime and semen covers you.
<br>
<</if>>
<<if $molesttrait gte 1>>
<span class="lewd">Plaything</span> - You've learned to better cope with psychological trauma. Being molested no longer removes your sense of control (rape still does).
<br>
<</if>>
<<if $rapetrait gte 1>>
<span class="lewd">Fucktoy</span> - You've been raped so much, but you've learned how to cope. Trauma increases more slowly.
<br>
<</if>>
<<if $bestialitytrait gte 1>>
<span class="lewd">Bitch</span> - Animals have tried to breed with you so often that you're used to it. Trauma increases more slowly when attacked by animals.
<br>
<</if>>
<<if $tentacletrait gte 1>>
<span class="lewd">Prey</span> - Many tentacles have had their way with your body. Trauma increases more slowly when attacked by tentacles.
<br>
<</if>>
<<if $voretrait gte 1>>
<span class="lewd">Tasty</span> - You've found your way into the belly of many a creature. They'll have a harder time swallowing you as they savour your taste.
<br>
<</if>>
<<if $milkdranktrait gte 1>>
<span class="lewd">Milk Addict</span> - You take full advantage of the nutrition in fresh breast milk. Drinking it invigorates your body, improving physique.
<br>
<</if>>
<<if $masochism_level is 1>>
<span class="blue">Masochist</span> - Provides a small resistance to most sources of pain. Those sources increase arousal instead.
<br>
<<elseif $masochism_level is 2>>
<span class="purple">Firm Masochist</span> - Provides resistance to most sources of pain. Those sources increase arousal instead.
<br>
<<elseif $masochism_level is 3>>
<span class="pink">Hardened Masochist</span> - Provides strong resistance to most sources of pain. Those sources increase arousal instead.
<br>
<<elseif $masochism_level is 4>>
<span class="red">Drooling Masochist</span> - Provides incredible resistance to most sources of pain. Those sources increase arousal instead.
<br>
<</if>>
<<if $robinpaid gte 1>>
<span class="lblue">Robin's protector</span> - Robin is dependent on you. You need to be strong. Increases daily trauma decay.
<br>
<</if>>
<br>
<<if $englishtrait is 1>>
<span class="blue">Passable English</span> - Speech actions (plead, moan, demand, apologise, mock, tease) are twice as effective.
<br>
<<elseif $englishtrait is 2>>
<span class="lblue">Decent English</span> - Speech actions (plead, moan, demand, apologise, mock, tease) are three times as effective.
<br>
<<elseif $englishtrait is 3>>
<span class="teal">Good English</span> - Speech actions (plead, moan, demand, apologise, mock, tease) are four times as effective.
<br>
<<elseif $englishtrait is 4>>
<span class="green">Excellent English</span> - Speech actions (plead, moan, demand, apologise, mock, tease) are five times as effective.
<br>
<</if>>
<<if $sciencetrait is 1>>
<span class="blue">Passable Science</span> - Pain is slightly easier to cope with.
<br>
<<elseif $sciencetrait is 2>>
<span class="lblue">Decent Science</span> - Pain is moderately easier to cope with.
<br>
<<elseif $sciencetrait is 3>>
<span class="teal">Good Science</span> - Pain is easier to cope with.
<br>
<<elseif $sciencetrait is 4>>
<span class="green">Excellent Science</span> - Pain is much easier to cope with.
<br>
<</if>>
<<if $historytrait is 1>>
<span class="blue">Passable History</span> - You know there are secret paths around town.
<br>
<<elseif $historytrait is 2>>
<span class="lblue">Decent History</span> - You know of a few secret paths around town.
<br>
<<elseif $historytrait is 3>>
<span class="teal">Good History</span> - You know of several secret paths around town.
<br>
<<elseif $historytrait is 4>>
<span class="green">Excellent History</span> - You know of many secret paths around town.
<br>
<</if>>
<<if $mathstrait is 1>>
<span class="blue">Passable Maths</span> - You make 25% more from tips and negotiated fees.
<br>
<<elseif $mathstrait is 2>>
<span class="lblue">Decent Maths</span> - You make 50% more from tips and negotiated fees.
<br>
<<elseif $mathstrait is 3>>
<span class="teal">Good Maths</span> - You make 75% more from tips and negotiated fees.
<br>
<<elseif $mathstrait is 4>>
<span class="green">Excellent Maths</span> - You make 100% more from tips and negotiated fees.
<br>
<</if>>
<<if $schooltrait is 1>>
<span class="blue">Okay at school</span> - Your performance at school has improved your self-esteem, slightly increasing your daily trauma decay.
<br>
<<elseif $schooltrait is 2>>
<span class="lblue">Decent at school</span> - Your performance at school has improved your self-esteem, moderately increasing your daily trauma decay.
<br>
<<elseif $schooltrait is 3>>
<span class="teal">Good at school</span> - Your performance at school has improved your self-esteem, increasing your daily trauma decay.
<br>
<<elseif $schooltrait is 4>>
<span class="green">Excellent at school</span> - Your performance at school has improved your self-esteem, greatly increasing your daily trauma decay.
<br>
<</if>>
<br>
<<if $scienceprojectwon is 1>>
<span class="green">Science Fair Winner</span>
<br>
<</if>>
<<if $mathsprojectwon is 1>>
<span class="green">Maths Competition Winner</span>
<br>
<</if>>
<br>
<<if $controlled is 0>>
<<if $sleeptrouble gte 1>>
Insomnia - <span class="red">Sleep less effective</span>
<br>
<</if>>
<<if $nightmares gte 1>>
Nightmares - <span class="red">Sleep is stressful</span>
<br>
<</if>>
<<if $anxiety gte 1>>
Anxiety Disorder - <span class="red">Stress won't automatically decrease over time</span>
<br>
<</if>>
<<if $anxiety gte 2>>
Severe Anxiety Disorder - <span class="red">Stress increases over time</span>
<br>
<</if>>
<<if $flashbacks gte 1>>
Flashbacks - <span class="red">May relive nasty experiences</span>
<br>
<</if>>
<<if $panicattacks gte 1>>
Panic Attacks - <span class="red">Chance of paralysis</span>
<br>
<</if>>
<<if $panicattacks gte 2>>
Severe Panic Attacks - <span class="red">Chance of uncontrollable violent outbursts</span>
<br>
<</if>>
<<if $hallucinations gte 1>>
Hallucinations - <span class="red">More dangers during encounters</span>
<br>
<</if>>
<<if $hallucinations gte 2>>
Severe Hallucinations - <span class="red">More dangerous world</span>
<br>
<</if>>
<<if $dissociation gte 1>>
Visibly Disturbed - <span class="red">There's something wrong with you, and people can tell</span>
<br>
<</if>>
<<if $dissociation gte 2>>
Dissociation - <span class="red">Nothing feels real</span>
<br>
<</if>>
<<else>>
<<if $sleeptrouble gte 1>>
<span class="blue">Controlled</span> Insomnia - <span class="black">Sleep less effective</span>
<br>
<</if>>
<<if $nightmares gte 1>>
<span class="blue">Controlled</span> Nightmares - <span class="black">Sleep is stressful</span>
<br>
<</if>>
<<if $anxiety gte 1>>
<span class="blue">Controlled</span> Anxiety Disorder - <span class="black">Stress won't automatically decrease over time</span>
<br>
<</if>>
<<if $anxiety gte 2>>
<span class="blue">Controlled</span> Severe Anxiety Disorder - <span class="black">Stress increases over time</span>
<br>
<</if>>
<<if $flashbacks gte 1>>
<span class="blue">Controlled</span> Flashbacks - <span class="black">May relive nasty experiences</span>
<br>
<</if>>
<<if $panicattacks gte 1>>
<span class="blue">Controlled</span> Panic Attacks - <span class="black">Chance of paralysis</span>
<br>
<</if>>
<<if $panicattacks gte 2>>
<span class="blue">Controlled</span> Severe Panic Attacks - <span class="black">Chance of uncontrollable violent outbursts</span>
<br>
<</if>>
<<if $hallucinations gte 1>>
<span class="blue">Controlled</span> Hallucinations - <span class="black">More dangers during encounters</span>
<br>
<</if>>
<<if $hallucinations gte 2>>
<span class="blue">Controlled</span> Severe Hallucinations - <span class="black">More dangers in the world</span>
<br>
<</if>>
<<if $dissociation gte 1>>
Visibly Disturbed - <span class="red">There's something wrong with you, and people can tell</span>
<br>
<</if>>
<<if $dissociation gte 2>>
<span class="blue">Controlled</span> Dissociation - <span class="black">Nothing feels real</span>
<br>
<</if>>
<</if>>
<<if $syndromeeden gte 1>>
Stockholm Syndrome: Eden - <span class="red">It must be lonely living on your own in the woods.</span>
<br>
<</if>>
<<if $syndromewolves gte 1>>
Stockholm Syndrome: Wolves - <span class="red">They're just cute animals.</span>
<br>
<</if>>
<<if $acceptance_penis_tiny gte 1000 and $penissize lte 0>>
<span class="green">Acceptance: Tiny Penis</span> - You're proud of your tiny penis.
<br>
<</if>>
<<if $acceptance_penis_small gte 1000 and $penissize is 1>>
<span class="green">Acceptance: Small Penis</span> - You're proud of your small penis.
<br>
<</if>>
<<if $acceptance_tomgirl gte 100 and $acceptance_penis_tiny gte 1000>>
<span class="green">Acceptance: Tomgirl</span> - You're proud of becoming a tomgirl.
<</if>>
<<if $acceptance_penis_big gte 1000 and $penissize gte 4>>
<span class="green">Acceptance: Enormous Penis</span> - You're proud of your enormous penis.
<br>
<</if>>
<<if $acceptance_breasts_tiny gte 1000 and $breastsize lte 0 and $player.gender is "f">>
<span class="green">Acceptance: Flat Chest</span> - You're proud of your flat chest.
<br>
<</if>>
<<if $acceptance_breasts_small gte 1000 and $breastsize gte 1 and $breastsize lte 5>>
<span class="green">Acceptance: Small Breasts</span> - You're proud of your small breasts.
<br>
<</if>>
<<if $acceptance_breasts_big gte 1000 and $breastsize gte 8>>
<span class="green">Acceptance: Huge Breasts</span> - You're proud of your huge breasts.
<br>
<</if>>
<</nobr>><</widget>>
<<widget "toggledebug">><<nobr>>
<<if $debug>>
<<set $debug to 1>>
<<else>>
<<set $debug to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "statbar">><<nobr>>
<<set _now to $args[0]>><<set _max to $args[1]>>
<div class="meter">
<<set _percent=Math.floor((_now/_max)*100)>>
<<if _now gte _max>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 4>>
<<print '<div class="pinkbar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 3>>
<<print '<div class="purplebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 2>>
<<print '<div class="bluebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 1>>
<<print '<div class="lbluebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte 1>>
<<print '<div class="tealbar" style="width:' + _percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "statbarinverted">><<nobr>>
<<set _now to $args[0]>><<set _max to $args[1]>>
<div class="meter">
<<set _percent=Math.floor((_now/_max)*100)>>
<<if _now gte _max>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 4>>
<<print '<div class="tealbar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 3>>
<<print '<div class="lbluebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 2>>
<<print '<div class="bluebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 1>>
<<print '<div class="purplebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte 1>>
<<print '<div class="pinkbar" style="width:' + _percent + '%"></div>'>>
<<else>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "statbarinvertedneg">><<nobr>>
<<set _now to $args[0]>><<set _max to $args[1]>>
<div class="meter">
<<set _percent=Math.floor((_now/_max)*100)>>
<<if _now lte _max>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
<<elseif _now lte (_max / 5) * 4>>
<<print '<div class="tealbar" style="width:' + _percent + '%"></div>'>>
<<elseif _now lte (_max / 5) * 3>>
<<print '<div class="lbluebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now lte (_max / 5) * 2>>
<<print '<div class="bluebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now lte (_max / 5) * 1>>
<<print '<div class="purplebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now lte -1>>
<<print '<div class="pinkbar" style="width:' + _percent + '%"></div>'>>
<<else>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "wateraction">><<nobr>>
<<if $swimmingskill lt 100>>
<<set $seconds += 18>><<set $oxygen -= 180>>
<<elseif $swimmingskill lt 200>>
<<set $seconds += 15>><<set $oxygen -= 150>>
<<elseif $swimmingskill lt 300>>
<<set $seconds += 12>><<set $oxygen -= 120>>
<<elseif $swimmingskill lt 400>>
<<set $seconds += 10>><<set $oxygen -= 100>>
<<elseif $swimmingskill lt 500>>
<<set $seconds += 8>><<set $oxygen -= 80>>
<<elseif $swimmingskill lt 600>>
<<set $seconds += 8>><<set $oxygen -= 80>>
<<elseif $swimmingskill lt 700>>
<<set $seconds += 7>><<set $oxygen -= 70>>
<<elseif $swimmingskill lt 800>>
<<set $seconds += 7>><<set $oxygen -= 70>>
<<elseif $swimmingskill lt 900>>
<<set $seconds += 6>><<set $oxygen -= 60>>
<<elseif $swimmingskill lt 1000>>
<<set $seconds += 6>><<set $oxygen -= 60>>
<<else>>
<<set $seconds += 5>><<set $oxygen -= 50>>
<</if>>
<</nobr>><</widget>>
<<widget "underwater">><<nobr>>
<<water>><<set $underwater to 1>><<set $underwatercheck to 1>>
<<if $combat isnot 1>>
<<if $seconds gte 60>>
<<set $seconds -= 60>>
<<pass 1>>
<</if>>
<<if $oxygen lt 0 and $nooxygen is 1>>
<<set $stress += 1000>>
<<elseif $oxygen lt 0 and $nooxygen isnot 1>>
<<set $nooxygen to 1>>
<<else>>
<<set $nooxygen to 0>>
<</if>>
<span class="lblue">Air:</span>
<<if $oxygen lt 0>>
<span class="red">You can't breathe! Your stress will increase and you'll soon pass out if you can't find air.</span>
<</if>>
<<oxygencaption>>
<<if $underwaterintro isnot 1 and $combat isnot 1>>
<<set $underwaterintro to 1>>
<i>You can't hold your breath forever. You will pass less time and use less air per action with a higher swimming skill.</i>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "oxygenrefresh">><<nobr>>
<<set $oxygen to $oxygenmax>>
<</nobr>><</widget>>
<<widget "passwater">><<nobr>>
<<if $outside is 1 and $weather is "clear">>
<<if $upperwet gte 1>>
<<set $upperwet -= ($pass * 2)>>
<</if>>
<<if $lowerwet gte 1>>
<<set $lowerwet -= ($pass * 2)>>
<</if>>
<<if $underlowerwet gte 1>>
<<set $underlowerwet -= ($pass * 2)>>
<</if>>
<<if $underupperwet gte 1>>
<<set $underupperwet -= ($pass * 2)>>
<</if>>
<<elseif $outside is 1 and $weather is "rain">>
<<if !$worn.upper.type.includes("naked") and !$worn.upper.type.includes("swim")>>
<<set $upperwet += $pass>>
<</if>>
<<if !$worn.lower.type.includes("naked") and !$worn.lower.type.includes("swim")>>
<<set $lowerwet += $pass>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("chastity")>>
<<set $underlowerwet += $pass>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet += $pass>>
<</if>>
<<else>>
<<if $upperwet gte 1>>
<<set $upperwet -= $pass>>
<</if>>
<<if $lowerwet gte 1>>
<<set $lowerwet -= $pass>>
<</if>>
<<if $underlowerwet gte 1>>
<<set $underlowerwet -= $pass>>
<</if>>
<<if $underupperwet gte 1>>
<<set $underupperwet -= $pass>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pass">><<nobr>>
<<if $args[1]>>
<<if $args[1].includes("h", 0)>>
<<set $pass to ($args[0]*60)>>
<<elseif $args[1].includes("d", 0)>>
<<set $pass to ($args[0]*1440)>>
<</if>>
<<elseif $args[0]>>
<<set $pass to $args[0]>>
<<else>>
<<set $pass to 0>>
<</if>>
<<passwater>>
<<pregProgressTime $pass>>
<<if $controlled is 0 and $anxiety gte 2>>
<<set $stress += $pass>>
<<if $background is "crossdresser" and ($player.gender is $player.appearance)>>
<<set $stress += $pass>>
<</if>>
<<elseif $controlled is 0 and $anxiety gte 1>>
<<else>>
<<set $stress -= $pass>>
<<if $background is "crossdresser" and ($player.gender isnot $player.appearance)>>
<<set $stress -= $pass>>
<</if>>
<</if>>
<<if $hallucinogen gt 0>>
<<set $hallucinogen -= $pass>>
<</if>>
<<if $drunk gt 0>>
<<set $drunk -= $pass>>
<<set $tiredness += ($pass * ($drunk / 200))>>
<</if>>
<<if $drugged gt 0>>
<<set $drugged -= $pass>>
<</if>>
<<if $pain gt 0>>
<<set $pain -= $pass>>
<</if>>
<<if $pass gt 1200>>
<<set $hunger to 0>><<set $thirst to 0>><<set $hygiene to 0>><<set $tiredness to 0>>
<<else>>
<<set $hunger += $pass>><<set $thirst += $pass>><<set $hygiene += $pass>><<set $tiredness += $pass>>
<</if>>
<<set $time += $pass>> <<set $minute += $pass>>
<<set $arousal -= $pass*10>><<arousalpass>>
<<if $daystate is "day" and $weather is "clear" and $outside is 1>>
<<tanned $pass / 10>>
<</if>>
<</nobr>><</widget>>
<<widget "neutral">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<</if>>
<<set $arousal += 20 * $args[0]>>
<<set $enemyarousal += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "neutralbreast">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<</if>>
<<set $arousal += 20 * $args[0] * $breastsensitivity>>
<<set $enemyarousal += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "neutralgenitals">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<</if>>
<<set $arousal += 20 * $args[0] * $genitalsensitivity>>
<<set $enemyarousal += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "sex">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<<else>>
<<set $stress -= 10 * $args[0]>>
<</if>>
<<set $arousal += 20 * $args[0]>>
<<set $enemyarousal += 2 * $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "violence">><<nobr>>
<<if $args[0]>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<<set $pain += ($args[0] * (1 - ($masochism / 1200)))>>
<<set $arousal += ($args[0] * (0 + ($masochism / 50)))>>/*Max masochism will give 20x the normal pain value in arousal, roughly the same as sex.*/
<<if $orgasmdown gte 1>>
<<if $masochism gte 800>>
<<set $masochism += ($args[0] / 20)>>
<<elseif $masochism gte 500>>
<<set $masochism += ($args[0] / 10)>>
<<elseif $masochism gte 300>>
<<set $masochism += ($args[0] / 6)>>
<<elseif $masochism gte 100>>
<<set $masochism += ($args[0] / 2)>>
<<else>>
<<set $masochism += $args[0]>>
<</if>>
<</if>>
<<if $args[0] gt 6>>
<<set $enemyanger -= 5>>
<<else>>
<<set $enemyanger -= $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "submission">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<set $submissive += 1>>
<<else>>
<<set $stress -= 10 * $args[0]>>
<<set $assertive += 1>>
<</if>>
<<set $arousal += 20 * $args[0]>>
<<set $enemyarousal += 3 * $args[0]>>
<<set $enemytrust += 2>>
<</if>>
<</nobr>><</widget>>
<<widget "defiance">><<nobr>>
<<if $args[0]>>
<<set _negargs = -$args[0]>>
<<set $stress -= 10 * $args[0]>>
<<combattrauma _negargs>>
<<set $enemyanger += 5 * $args[0]>>
<<set $enemyhealth -= (2 * $args[0] * ($physique / 4000))>>
<<set $submissive -= 1>>
<<set $enemytrust -= 4>>
<</if>>
<</nobr>><</widget>>
<<widget "brat">><<nobr>>
<<if $args[0]>>
<<set _negargs = -$args[0]>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma _negargs>>
<<set $enemyanger += 5 * $args[0]>>
<<set $submissive -= 1>>
<<set $enemytrust -= 2>>
<</if>>
<</nobr>><</widget>>
<<widget "meek">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<set $submissive += 1>>
<<else>>
<<set $assertive += 1>>
<</if>>
<<set $arousal += 20 * $args[0]>>
<<set $enemyarousal += $args[0]>>
<<set $enemytrust += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "crimeup">><<nobr>>
<<if $args[0]>>
<<set $crime += $args[0]>>
<<set $crimehistory += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "seductionskilluse">>
<<set $enemyarousal += ($seductionskill / 100)>><<set $seductionskill += 5>>
<</widget>>
<<widget "seductionskillusecombat">>
<<set $enemyarousal += ($seductionskill / 100)>><<set $seductionskill += 5>><<set $seductionskillup to 1>>
<</widget>>
<<widget "oralskilluse">>
<<set $enemyarousal += ($oralskill / 100)>><<set $oralskill += 5>><<set $oralskillup to 1>>
<</widget>>
<<widget "vaginalskilluse">>
<<set $enemyarousal += ($vaginalskill / 100)>><<set $vaginalskill += 5>><<set $vaginalskillup to 1>>
<</widget>>
<<widget "analskilluse">>
<<set $enemyarousal += ($analskill / 100)>><<set $analskill += 5>><<set $analskillup to 1>>
<</widget>>
<<widget "handskilluse">>
<<set $enemyarousal += ($handskill / 100)>><<set $handskill += 5>><<set $handskillup to 1>>
<</widget>>
<<widget "feetskilluse">>
<<set $enemyarousal += ($feetskill / 100)>><<set $feetskill += 5>><<set $feetskillup to 1>>
<</widget>>
<<widget "bottomskilluse">>
<<set $enemyarousal += ($bottomskill / 100)>><<set $bottomskill += 5>><<set $bottomskillup to 1>>
<</widget>>
<<widget "thighskilluse">>
<<set $enemyarousal += ($thighskill / 100)>><<set $thighskill += 5>><<set $thighskillup to 1>>
<</widget>>
<<widget "chestskilluse">>
<<set $enemyarousal += ($chestskill / 100)>><<set $chestskill += 5>><<set $chestskillup to 1>>
<</widget>>
<<widget "penileskilluse">>
<<set $enemyarousal += ($penileskill / 100)>><<set $penileskill += 5>><<set $penileskillup to 1>>
<</widget>>
<<widget "skulduggeryskilluse">><<nobr>>
<<set $skulduggery += 3>>
<<if $skulduggery lt 1000>>
<span class="gold"> You learned a thing or two about skulduggery.</span>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "combatskulduggeryskilluse">><<nobr>>
<<set $skulduggery += 3>>
<<if $skulduggery lt 1000>>
<span class="gold"> You learned a thing or two about skulduggery.</span>
<</if>>
<</nobr>><</widget>>
<<widget "swimmingskilluse">><<nobr>>
<<set $swimmingskill += 9>>
<<if $swimmingskill lt 1000>>
<span class="gold"> You've become more confident at swimming.</span>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "danceskilluse">><<nobr>>
<<set $danceskill += 1>>
<<if $danceskill lt 1000>>
<span class="gold"> You feel more confident in your dancing abilities.</span>
<</if>>
<</nobr>><</widget>>
<<widget "historyskill">><<nobr>>
<<set $history += 2>><<set $school += 2>>
<<if $worn.face.type.includes("glasses")>>
<<set $history += 1>><<set $school += 1>>
<</if>>
<<if $exposed gte 1>>
<<set $history += 1>><<set $school += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "mathsskill">><<nobr>>
<<set $maths += 2>><<set $school += 2>>
<<if $worn.face.type.includes("glasses")>>
<<set $maths += 1>><<set $school += 1>>
<</if>>
<<if $exposed gte 1>>
<<set $maths += 1>><<set $school += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "scienceskill">><<nobr>>
<<set $science += 2>><<set $school += 2>>
<<if $worn.face.type.includes("glasses")>>
<<set $science += 1>><<set $school += 1>>
<</if>>
<<if $exposed gte 1>>
<<set $science += 1>><<set $school += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "englishskill">><<nobr>>
<<set $english += 2>><<set $school += 2>>
<<if $worn.face.type.includes("glasses")>>
<<set $english += 1>><<set $school += 1>>
<</if>>
<<if $exposed gte 1>>
<<set $english += 1>><<set $school += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolskill">><<nobr>>
<<historyskill>>
<<mathsskill>>
<<scienceskill>>
<<englishskill>>
<</nobr>><</widget>>
<<widget "physique">><<nobr>>
<<if $args[0]>><<set _temp to $args[0]>><<else>><<set _temp to 1>><</if>>
<<if $exposed gte 2>>
<<set _temp *= 1.2>>
<<elseif $exposed is 1>>
<<set _temp *= 1.1>>
<</if>>
<<set $bottomgrowthtimer += 5 * _temp>>
<<set $physique += 10 * _temp>><<set $physiqueuse += _temp>>
<<if $combat isnot 1>>
<span class="gold"> You get a good workout.</span>
<<else>>
<span class="gold"> It invigorates you.</span>
<</if>>
<</nobr>><</widget>>
<<widget "bruise">><<nobr>>
<<if $args[0]>>
<<switch $args[0]>>
<<case "face">>
<<set $facebruise += 1>>
<<case "neck">>
<<set $neckbruise += 1>>
<<case "chest">>
<<set $chestbruise += 1>>
<<case "rightarm">>
<<set $rightarmbruise += 1>>
<<case "leftarm">>
<<set $leftarmbruise += 1>>
<<case "tummy">>
<<set $tummybruise += 1>>
<<case "bottom">>
<<set $bottombruise += 1>>
<<case "thigh">>
<<set $thighbruise += 1>>
<<case "anus">>
<<set $anusbruise += 1>>
<<case "vagina">>
<<set $vaginabruise += 1>>
<<case "penis">>
<<set $penisbruise += 1>>
<<case "full">>
<<set $facebruise += 1>>
<<set $neckbruise += 1>>
<<set $chestbruise += 1>>
<<set $rightarmbruise += 1>>
<<set $leftarmbruise += 1>>
<<set $tummybruise += 1>>
<<set $bottombruise += 1>>
<<set $thighbruise += 1>>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "rapestat">><<set $rapestat += 1>><</widget>>
<<widget "moleststat">><<set $moleststat += 1>><</widget>>
<<widget "vaginalstat">><<set $vaginalstat += 1>><</widget>>
<<widget "vaginalejacstat">><<set $vaginalejacstat += 1>><<set $purity -= 1>><<internalejac>><<creampie "self" "vagina">><</widget>>
<<widget "analstat">><<set $analstat += 1>><</widget>>
<<widget "analejacstat">><<set $analejacstat += 1>><<set $purity -= 1>><<internalejac>><<fertilize>><<creampie "self" "anus">><</widget>>
<<widget "oralstat">><<set $oralstat += 1>><</widget>>
<<widget "oralejacstat">><<set $oralejacstat += 1>><<set $purity -= 1>><<internalejac>><<creampie "self" "mouth">><</widget>>
<<widget "handstat">><<set $handstat += 1>><</widget>>
<<widget "handejacstat">><<set $handejacstat += 1>><</widget>>
<<widget "feetstat">><<set $feetstat += 1>><</widget>>
<<widget "feetejacstat">><<set $feetejacstat += 1>><</widget>>
<<widget "thighstat">><<set $thighstat += 1>><</widget>>
<<widget "thighejacstat">><<set $thighejacstat += 1>><</widget>>
<<widget "cheststat">><<set $cheststat += 1>><</widget>>
<<widget "chestejacstat">><<set $chestejacstat += 1>><</widget>>
<<widget "bottomstat">><<set $bottomstat += 1>><</widget>>
<<widget "bottomejacstat">><<set $bottomejacstat += 1>><</widget>>
<<widget "penilestat">><<set $penilestat += 1>><</widget>>
<<widget "penileejacstat">><<set $penileejacstat += 1>><</widget>>
<<widget "clothesstripstat">><<set $clothesstripstat += 1>><</widget>>
<<widget "clothesruinstat">><<set $clothesruinstat += 1>><</widget>>
<<widget "orgasmstat">><<set $orgasmstat += 1>><</widget>>
<<widget "ejacstat">><<set $ejacstat += 1>><</widget>>
<<widget "hitstat">><<set $hitstat += 1>><</widget>>
<<widget "attackstat">><<set $attackstat += 1>><</widget>>
<<widget "vaginalentranceejacstat">><<set $vaginalentranceejacstat += 1>><</widget>>
<<widget "faceejacstat">><<set $faceejacstat += 1>><</widget>>
<<widget "hairejacstat">><<set $hairejacstat += 1>><</widget>>
<<widget "tummyejacstat">><<set $tummyejacstat += 1>><</widget>>
<<widget "neckejacstat">><<set $neckejacstat += 1>><</widget>>
<<widget "dancestat">><<set $dancestat += 1>><</widget>>
<<widget "hunger">><<nobr>>
<<if $hunger gte 2000>><span class="red">You are starving!</span>
<<elseif $hunger gte 1600>><span class="pink">You are famished.</span>
<<elseif $hunger gte 1200>><span class="purple">You are hungry.</span>
<<elseif $hunger gte 800>><span class="blue">You are peckish.</span>
<<elseif $hunger gte 400>><span class="lblue">You are satisfied.</span>
<<elseif $hunger gte 1>><span class="teal">You are satiated.</span>
<<elseif $hunger lte 0>><span class="green">You are full.</span>
<</if>>
<</nobr>><</widget>>
<<widget "thirst">><<nobr>>
<<if $thirst gte 2000>><span class="red">You are dehydrated!</span>
<<elseif $thirst gte 1600>><span class="pink">You are really thirsty.</span>
<<elseif $thirst gte 1200>><span class="purple">You are thirsty.</span>
<<elseif $thirst gte 800>><span class="blue">Your throat is dry.</span>
<<elseif $thirst gte 400>><span class="lblue">You are satisfied.</span>
<<elseif $thirst gte 1>><span class="teal">You are satiated.</span>
<<elseif $thirst lte 0>><span class="green">You are full.</span>
<</if>>
<</nobr>><</widget>>
<<widget "tirednesscaption">><<nobr>>
<<if $tiredness gte 2000>><span class="red">You are exhausted.</span>
<<elseif $tiredness gte 1600>><span class="pink">You are fatigued.</span>
<<elseif $tiredness gte 1200>><span class="purple">You are tired.</span>
<<elseif $tiredness gte 800>><span class="blue">You are wearied.</span>
<<elseif $tiredness gte 400>><span class="lblue">You are alert.</span>
<<elseif $tiredness gte 1>><span class="teal">You are wide awake.</span>
<<else>><span class="green">You are refreshed.</span>
<</if>>
<<if $tiredness gte 2000>><<set $stress += (($tiredness - 2000) * 16)>><<set $trauma += (($tiredness - 2000) / 3)>>
<</if>>
<<set $tiredness = Math.clamp($tiredness, 0, $tirednessmax)>>
<<statbar $tiredness $tirednessmax>>
<</nobr>><</widget>>
<<widget "hygiene">><<nobr>>
<<if $hygiene gte 2000>><span class="red">You are filthy.</span>
<<elseif $hygiene gte 1600>><span class="pink">You are soiled.</span>
<<elseif $hygiene gte 1200>><span class="purple">You are smelly.</span>
<<elseif $hygiene gte 800>><span class="blue">You are messy.</span>
<<elseif $hygiene gte 400>><span class="lblue">You are neat.</span>
<<elseif $hygiene gte 1>><span class="teal">You are clean.</span>
<<elseif $hygiene lte 0>><span class="green">You are speckless.</span>
<</if>>
<</nobr>><</widget>>
<<widget "stresscaption">><<nobr>>
<<if $stress gte 10000>><span class="red">You are overwhelmed!</span>
<<elseif $stress gte 8000>><span class="pink">You are distressed.</span>
<<elseif $stress gte 6000>><span class="purple">You are strained.</span>
<<elseif $stress gte 4000>><span class="blue">You are tense.</span>
<<elseif $stress gte 2000>><span class="lblue">You are calm.</span>
<<elseif $stress gte 1>><span class="teal">You are placid.</span>
<<else>><span class="green">You are serene.</span>
<</if>>
<<set $stress = Math.clamp($stress, 0, $stressmax)>>
<<statbar $stress $stressmax>>
<</nobr>><</widget>>
<<widget "traumacaption">><<nobr>>
<<if $trauma gte $traumamax>><span class="red">You feel numb.</span>
<<elseif $trauma gte ($traumamax / 5) * 4>><span class="pink">You are tormented.</span>
<<elseif $trauma gte ($traumamax / 5) * 3>><span class="purple">You are disturbed.</span>
<<elseif $trauma gte ($traumamax / 5) * 2>><span class="blue">You are troubled.</span>
<<elseif $trauma gte ($traumamax / 5) * 1>><span class="lblue">You are nervous.</span>
<<elseif $trauma gte 1>><span class="teal">You are uneasy.</span>
<<else>><span class="green">You are healthy.</span>
<</if>>
<<statbar $trauma $traumamax>>
<</nobr>><</widget>>
<<widget "innocencecaption">><<nobr>>
<<if $awareness gte 0>><span class="red">You understand.</span>
<<elseif $awareness gt -40>><span class="pink">You are uncertain.</span>
<<elseif $awareness gt -80>><span class="purple">You are perplexed.</span>
<<elseif $awareness gt -120>><span class="blue">You are curious.</span>
<<elseif $awareness gt -160>><span class="lblue">You are trusting.</span>
<<elseif $awareness gt -200>><span class="teal">You are naive.</span>
<<else>><span class="green">You are oblivious.</span>
<</if>>
<<statbarinvertedneg $awareness -200>>
<</nobr>><</widget>>
<<widget "controlcaption">><<nobr>>
<<if $control gte $controlmax>><span class="green">You are confident.</span>
<<elseif $control gte ($controlmax / 5) * 4>><span class="teal">You are insecure.</span>
<<elseif $control gte ($controlmax / 5) * 3>><span class="lblue">You are worried.</span>
<<elseif $control gte ($controlmax / 5) * 2>><span class="blue">You are anxious.</span>
<<elseif $control gte ($controlmax / 5) * 1>><span class="purple">You are scared.</span>
<<elseif $control gte 1>><span class="pink">You are frightened.</span>
<<else>><span class="red">You are terrified.</span>
<</if>>
<<statbarinverted $control $controlmax>>
<</nobr>><</widget>>
<<widget "arousalcaption">><<nobr>>
<<if $arousal gte 10000>><span class="red">You shake with arousal.</span>
<<elseif $arousal gte 8000>><span class="pink">A heat rises within.</span>
<<elseif $arousal gte 6000>><span class="purple">You feel horny.</span>
<<elseif $arousal gte 4000>><span class="blue">You feel lustful.</span>
<<elseif $arousal gte 2000>><span class="lblue">You feel aroused.</span>
<<elseif $arousal gte 1>><span class="teal">You feel sensual.</span>
<<else>><span class="green">You feel cold.</span>
<</if>>
<<statbar $arousal $arousalmax>>
<</nobr>><</widget>>
<<widget "allurecaption">><<nobr>>
<<if $allure gte (6000 * $alluremod)>><span class="red">You look like you need to be ravaged.</span>
<<elseif $allure gte (4000 * $alluremod)>><span class="pink">You look perverted.</span>
<<elseif $allure gte (3000 * $alluremod)>><span class="purple">You look lewd.</span>
<<elseif $allure gte (2000 * $alluremod)>><span class="blue">You stand out.</span>
<<elseif $allure gte (1500 * $alluremod)>><span class="lblue">You attract attention.</span>
<<elseif $allure gte (1000 * $alluremod)>><span class="teal">You attract glances.</span>
<<else>><span class="green">You look unremarkable.</span>
<</if>>
<div class="meter">
<<set $percent=Math.floor(($allure/(8000 * $alluremod))*100)>>
<<if $allure gte (6000 * $alluremod)>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (4000 * $alluremod)>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (3000 * $alluremod)>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (2000 * $alluremod)>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (1500 * $alluremod)>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (1000 * $alluremod)>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<<if $allure gte 8000>><<set $allure to 8000>><</if>>
<<if $alluretest is 1>>
<<set $allure += 100000>>
<</if>>
<</nobr>><</widget>>
<<widget "oxygencaption">><<nobr>>
<<statbarinverted $oxygen $oxygenmax>>
<</nobr>><</widget>>
<<widget "flashbacktown">><<nobr>>
<span class="red">You hear a car horn blare somewhere in the distance, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 6>><<stress 12>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "flashbackhome">><<nobr>>
<span class="red">You hear a car drive past, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 6>><<stress 6>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "flashbackbeach">><<nobr>>
<span class="red">You hear a gull squawk, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 6>><<stress 6>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "flashbackunderground">><<nobr>>
<span class="red">You feel a tremor through the earth, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 6>><<stress 6>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "flashbackschool">><<nobr>>
<span class="red">You remember the last time you were molested at school, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 6>><<stress 6>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "drunk">><<nobr>>
<<if $drunk gt 0>>
<<if $drunk lte 120>>
<span class="blue">You are woozy.</span>
<<elseif $drunk lte 240>>
<span class="purple">You are tipsy.</span>
<<elseif $drunk lte 360>>
<span class="purple">You are drunk.</span>
<<elseif $drunk lte 480>>
<span class="pink">You are smashed</span>
<<else>>
<span class="pink">You are wasted</span>
<</if>>
<div class="meter">
<<set $percent=Math.floor(($drunk/1000)*100)>>
<<if $drunk gte 500>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 400>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 300>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 200>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 100>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "drugged">><<nobr>>
<<if $drugged gt 0>>
<span class="pink">A lewd warmth fills you</span>
<div class="meter">
<<set $percent=Math.floor(($drugged/1000)*100)>>
<<if $drugged gte 500>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 400>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 300>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 200>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 100>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "hallucinogen">><<nobr>>
<<if $hallucinogen gt 0>>
<span class="purple">Your perception is altered</span>
<div class="meter">
<<set $percent=Math.floor(($hallucinogen/1000)*100)>>
<<if $hallucinogen gte 500>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 400>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 300>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 200>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 100>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "paincaption">><<nobr>>
<<if $pain gte 100 and $willpowerpain is 0>><span class="red">You sob uncontrollably.</span>
<<elseif $pain gte 80>><span class="pink">You cry and whimper.</span>
<<elseif $pain gte 60>><span class="purple">You are crying.</span>
<<elseif $pain gte 40>><span class="blue">Tears run down your face.</span>
<<elseif $pain gte 20>><span class="lblue">Tears well in your eyes.</span>
<<elseif $pain gte 1>><span class="teal">You are upset.</span>
<<else>><span class="green">You feel okay.</span>
<</if>>
<div class="meter">
<<set $percent=Math.floor(($pain/200)*100)>>
<<if $pain gte 100 and $willpowerpain is 0>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 80>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 60>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 40>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 20>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "raped">><<nobr>>
<<if $rapeavoid is 1 and $consensual is 0 and $gamemode isnot "soft">>
<<set $rapeavoid to 0>><<set $rapestat += 1>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask")>>
<<set $famerape += $enemyno>><<set $fame += $enemyno>>
<</if>>
<<if $awareness lte 200>>
<<set $awareness += 5>>
<<elseif $awareness lte 400>>
<<set $awareness += 1>>
<</if>>
<<if $enemytype is "beast">>
<<set $beastrapestat += 1>>
<<if $awareness lte 300>>
<<set $awareness += 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles">>
<<set $tentaclerapestat += 1>>
<<if $awareness lte 400>>
<<set $awareness += 1>>
<</if>>
<</if>>
<<controlloss>>
<<elseif $sexavoid is 1 and $consensual is 1>>
<<set $sexavoid to 0>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask")>>
<<set $famesex += $enemyno>><<set $fame += $enemyno>>
<</if>>
<<controlloss>>
<</if>>
<</nobr>><</widget>>
<<widget "molested">><<nobr>>
<<if $gamemode is "soft">>
<<set $consensual to 1>>
<</if>>
<<if $molestavoid is 1 and $consensual is 0 and $gamemode isnot "soft">>
<<set $molestavoid to 0>>
<<moleststat>>
<<if $location is "town" and $flashbacktown is 0>>
<<set $flashbacktown to 7>>
<</if>>
<<if $location is "home" and $flashbackhome is 0>>
<<set $flashbackhome to 7>>
<</if>>
<<if $location is "beach" and $flashbackbeach is 0>>
<<set $flashbackbeach to 7>>
<</if>>
<<if $awareness lte 200>>
<<set $awareness += 5>>
<<elseif $awareness lte 400>>
<<set $awareness += 1>>
<</if>>
<<if $enemytype is "beast">>
<<if $awareness lte 300>>
<<set $awareness += 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles">>
<<if $awareness lte 400>>
<<set $awareness += 1>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "consensual">><<nobr>>
<<if $awareness lte 200>>
<<set $awareness += 5>>
<<elseif $awareness lte 400>>
<<set $awareness += 1>>
<</if>>
<<if $enemytype is "beast">>
<<if $awareness lte 300>>
<<set $awareness += 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles">>
<<if $awareness lte 400>>
<<set $awareness += 1>>
<</if>>
<</if>>
<<set $trueconsensual to 1>>
<</nobr>><</widget>>
<<widget "controlloss">><<nobr>>
<<if $gamemode is "soft">>
<<elseif $consensual is 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<if $control gt 1>>
<<if $molesttrait gte 1 and $rapeavoid is 1>>
<<else>>
<<set $controlstart to $control>><<control -25>>
<<if $control gte ($controlmax * 0.74)>>
<span class="purple">Your sense of control wavers.</span>
<<elseif $control gte ($controlmax * 0.49)>>
<span class="purple">Your sense of control falters.</span>
<<elseif $control gte ($controlmax * 0.24)>>
<span class="pink">Your sense of control cracks.</span>
<<elseif $control gte 1>>
<span class="pink">Your sense of control breaks down.</span>
<<else>>
<span class="red">Your sense of control shatters.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "beastescape">><<nobr>>
<<trauma 12>><<set $pain += 40>><<set $stress += 400>><<set $worn.lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<set $worn.under_upper.integrity -= 20>><<bruise full>><<gstress>><<gtrauma>>
<</nobr>><</widget>>
<<widget "weatherdisplay">><<nobr>>
<<if $images is 1>>
<<if $daystate is "day">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskyday.png">
<<else>>
<img id="daystate" src="img/misc/day.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskyday.png">
<<elseif $weather is "clear">>
<img id="weather" src="img/misc/clearday.png">
<<elseif $weather is "overcast">>
<img id="weather" src="img/misc/overcastday.png">
<<elseif $weather is "rain">>
<img id="weather" src="img/misc/rainday.gif">
<</if>>
<<if $location is "beach">>
<img id="location" src="img/misc/beachday.gif">
<<elseif $location is "sea">>
<img id="location" src="img/misc/beachday.gif">
<<elseif $location is "home">>
<img id="location" src="img/misc/homeday.gif">
<<elseif $location is "town">>
<img id="location" src="img/misc/townday.gif">
<<elseif $location is "docks">>
<img id="location" src="img/misc/townday.gif">
<<elseif $location is "pub">>
<img id="location" src="img/misc/pubday.png">
<<elseif $location is "forest">>
<img id="location" src="img/misc/forestday.png">
<<elseif $location is "lake">>
<img id="location" src="img/misc/lakeday.gif">
<<elseif $location is "asylum">>
<<if $hallucinations gte 1>>
<img id="location" src="img/misc/asylumdayvfast.gif">
<<else>>
<img id="location" src="img/misc/asylumdayslow.gif">
<</if>>
<<elseif $location is "tentworld">>
<img id="location" src="img/misc/tentworldday.gif">
<<elseif $location is "underground">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "sewers">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "school">>
<img id="location" src="img/misc/schoolday.png">
<<elseif $location is "cabin">>
<img id="location" src="img/misc/cabinday.gif">
<<elseif $location is "pool">>
<img id="location" src="img/misc/poolday.gif">
<</if>>
<<elseif $daystate is "night">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskynight.png">
<<elseif $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
<img id="daystate" src="img/misc/fullnight.png">
<<else>>
<img id="daystate" src="img/misc/night.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskynight.png">
<<elseif $weather is "clear">>
<img id="weather" src="img/misc/clearnight.png">
<<elseif $weather is "overcast">>
<img id="weather" src="img/misc/overcastnight.png">
<<elseif $weather is "rain">>
<img id="weather" src="img/misc/rainnight.gif">
<</if>>
<<if $location is "beach">>
<img id="location" src="img/misc/beachnight.gif">
<<elseif $location is "sea">>
<img id="location" src="img/misc/beachnight.gif">
<<elseif $location is "home">>
<img id="location" src="img/misc/homenight.gif">
<<elseif $location is "town">>
<img id="location" src="img/misc/townnight.gif">
<<elseif $location is "docks">>
<img id="location" src="img/misc/townnight.gif">
<<elseif $location is "pub">>
<img id="location" src="img/misc/pubnight.png">
<<elseif $location is "forest">>
<img id="location" src="img/misc/forestnight.png">
<<elseif $location is "lake">>
<img id="location" src="img/misc/lakenight.gif">
<<elseif $location is "asylum">>
<<if $hallucinations gte 1>>
<img id="location" src="img/misc/asylumnightvfast.gif">
<<else>>
<img id="location" src="img/misc/asylumnightslow.gif">
<</if>>
<<elseif $location is "tentworld">>
<img id="location" src="img/misc/tentworldnight.gif">
<<elseif $location is "underground">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "sewers">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "school">>
<img id="location" src="img/misc/schoolnight.png">
<<elseif $location is "cabin">>
<img id="location" src="img/misc/cabinnight.gif">
<<elseif $location is "pool">>
<img id="location" src="img/misc/poolnight.gif">
<</if>>
<<elseif $daystate is "dawn">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskydawn.png">
<<else>>
<img id="daystate" src="img/misc/dawn.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskydawn.png">
<<elseif $weather is "clear">>
<img id="weather" src="img/misc/cleardawn.png">
<<elseif $weather is "overcast">>
<img id="weather" src="img/misc/overcastdawn.png">
<<elseif $weather is "rain">>
<img id="weather" src="img/misc/raindawn.gif">
<</if>>
<<if $location is "beach">>
<img id="location" src="img/misc/beachdawn.gif">
<<elseif $location is "sea">>
<img id="location" src="img/misc/beachdawn.gif">
<<elseif $location is "home">>
<img id="location" src="img/misc/homedawn.gif">
<<elseif $location is "town">>
<img id="location" src="img/misc/towndawn.gif">
<<elseif $location is "docks">>
<img id="location" src="img/misc/towndawn.gif">
<<elseif $location is "pub">>
<img id="location" src="img/misc/pubdawn.png">
<<elseif $location is "forest">>
<img id="location" src="img/misc/forestdawn.png">
<<elseif $location is "lake">>
<img id="location" src="img/misc/lakedawn.gif">
<<elseif $location is "asylum">>
<<if $hallucinations gte 1>>
<img id="location" src="img/misc/asylumdawnvfast.gif">
<<else>>
<img id="location" src="img/misc/asylumdawnslow.gif">
<</if>>
<<elseif $location is "tentworld">>
<img id="location" src="img/misc/tentworlddawn.gif">
<<elseif $location is "underground">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "sewers">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "school">>
<img id="location" src="img/misc/schooldawn.png">
<<elseif $location is "cabin">>
<img id="location" src="img/misc/cabindawn.gif">
<<elseif $location is "pool">>
<img id="location" src="img/misc/pooldawn.gif">
<</if>>
<<elseif $daystate is "dusk">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskydusk.png">
<<else>>
<img id="daystate" src="img/misc/dusk.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskydusk.png">
<<elseif $weather is "clear">>
<img id="weather" src="img/misc/cleardusk.png">
<<elseif $weather is "overcast">>
<img id="weather" src="img/misc/overcastdusk.png">
<<elseif $weather is "rain">>
<img id="weather" src="img/misc/raindusk.gif">
<</if>>
<<if $location is "beach">>
<img id="location" src="img/misc/beachdusk.gif">
<<elseif $location is "sea">>
<img id="location" src="img/misc/beachdusk.gif">
<<elseif $location is "home">>
<img id="location" src="img/misc/homedusk.gif">
<<elseif $location is "town">>
<img id="location" src="img/misc/towndusk.gif">
<<elseif $location is "docks">>
<img id="location" src="img/misc/towndusk.gif">
<<elseif $location is "pub">>
<img id="location" src="img/misc/pubdusk.png">
<<elseif $location is "forest">>
<img id="location" src="img/misc/forestdusk.png">
<<elseif $location is "lake">>
<img id="location" src="img/misc/lakedusk.gif">
<<elseif $location is "asylum">>
<<if $hallucinations gte 1>>
<img id="location" src="img/misc/asylumduskvfast.gif">
<<else>>
<img id="location" src="img/misc/asylumduskslow.gif">
<</if>>
<<elseif $location is "tentworld">>
<img id="location" src="img/misc/tentworlddusk.gif">
<<elseif $location is "underground">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "sewers">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "school">>
<img id="location" src="img/misc/schooldusk.png">
<<elseif $location is "cabin">>
<img id="location" src="img/misc/cabindusk.gif">
<<elseif $location is "pool">>
<img id="location" src="img/misc/pooldusk.gif">
<</if>>
<</if>>
<<else>>
<<if $daystate is "day">>
<<if $weather is "clear">>
It's a bright and sunny day.
<br>
<<elseif $weather is "rain">>
It's a rainy day.
<br>
<<elseif $weather is "overcast">>
Clouds are hiding the sun.
<br>
<</if>>
<<elseif $daystate is "night">>
<<if $weather is "clear">>
The stars are shining.
<br>
<<elseif $weather is "rain">>
It's a rainy night.
<br>
<<elseif $weather is "overcast">>
All starlight is blocked by the clouds.
<br>
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "clear">>
The sun is rising.
<br>
<<elseif $weather is "rain">>
It's a rainy morning.
<br>
<<elseif $weather is "overcast">>
It's a cloudy morning.
<br>
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "clear">>
The sun is setting.
<br>
<<elseif $weather is "rain">>
It's a rainy evening.
<br>
<<elseif $weather is "overcast">>
It's cloudy evening.
<br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "wearandtear">><<nobr>>
<<if $args[0] is "dance">>
<<if !$worn.upper.type.includes("dance")>>
<<set $worn.upper.integrity -= 1>>
<</if>>
<<if !$worn.lower.type.includes("dance")>>
<<set $worn.lower.integrity -= 1>>
<</if>>
<<if !$worn.under_lower.type.includes("dance")>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if !$worn.under_upper.type.includes("dance")>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<else>>
<<set $worn.upper.integrity -= 1>><<set $worn.lower.integrity -= 1>><<set $worn.under_lower.integrity -= 1>><<set $worn.under_upper.integrity -= 1>>
<</if>>
<</nobr>><</widget>>
<<widget "towelup">><<nobr>>
<<if $exposed gte 1>>
<<if $upperwetstage gte 3>>
<<upperwear 3>>
<</if>>
<<if $lowerwetstage gte 3>>
<<lowerwear 3>>
<</if>>
<<if $worn.upper.exposed gte 1>>
<<upperwear 14>>
<<elseif $worn.lower.exposed gte 1>>
<<lowerwear 3>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "plantupper">><<nobr>>
<<if $worn.upper.exposed gte 2 or $upperwetstage gte 3>>
<<upperwear 6>>
<</if>>
<</nobr>><</widget>>
<<widget "plantlower">><<nobr>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1>>
<<lowerwear 8>>
<</if>>
<</nobr>><</widget>>
<<widget "plantup">><<nobr>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<upperwear 6>>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1>>
<<lowerwear 8>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolspareclothes">><<nobr>>
<<if !$worn.upper.type.includes("school") and !$worn.lower.type.includes("school")>>
<<upperwear 5>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.upper.integrity /= 2>>
<<if $clothingselector is "m">>
<<lowerwear 6>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<<else>>
<<lowerwear 7>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<</if>>
<<elseif !$worn.lower.type.includes("school")>>
<<if $clothingselector is "m">>
<<lowerwear 6>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<<else>>
<<lowerwear 7>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<</if>>
<<elseif !$worn.upper.type.includes("school")>>
<<upperwear 5>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.upper.integrity /= 2>>
<</if>>
<</nobr>><</widget>>
<<widget "spareschoolswimsuit">><<nobr>>
<<underupperwear 2>><<set $worn.under_upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.under_upper.integrity /= 2>>
<<set $worn.under_lower.colour to clone($worn.under_upper.colour)>><<set $worn.under_lower.integrity /= 2>>
<</nobr>><</widget>>
<<widget "spareschoolswimshorts">><<nobr>>
<<underlowerwear 7>><<set $worn.under_lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.under_lower.integrity /= 2>>
<</nobr>><</widget>>
<<widget "exposedcheck">><<nobr>>
<<set $breastindicator to 0>>
<<if $worn.under_lower.exposed gte 1>>
<<set $toplessgender to $player.gender>>
<<elseif $breastsize gte 8>>
<<set $toplessgender to "f">>
<<elseif $worn.under_upper.exposed gte 1>>
<<if $breastsize gte 3>>
<<set $toplessgender to "f">>
<<else>>
<<if $worn.under_lower.gender is "f">>
<<set $toplessgender to "f">>
<<elseif $worn.under_lower.gender is "m">>
<<set $toplessgender to "m">>
<<else>>
<<if $worn.lower.gender is "f">>
<<set $toplessgender to "f">>
<<elseif $worn.lower.gender is "m">>
<<set $toplessgender to "m">>
<<else>>
<<set $toplessgender to $player.gender>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $worn.under_lower.gender is "f">>
<<set $toplessgender to "f">>
<<elseif $worn.under_lower.gender is "m">>
<<set $toplessgender to "m">>
<<else>>
<<if $worn.under_upper.gender is "f">>
<<set $toplessgender to "f">>
<<elseif $worn.under_upper.gender is "m">>
<<set $toplessgender to "m">>
<<else>>
<<if $worn.lower.gender is "f">>
<<set $toplessgender to "f">>
<<elseif $worn.lower.gender is "m">>
<<set $toplessgender to "m">>
<<else>>
<<set $toplessgender to $player.gender>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $crossdressing isnot 1>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2>>
<<set $player.appearance to $player.gender>>
<<elseif $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>>
<<set $player.appearance to $player.gender>>
<<elseif $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 and $breastsize gte 3>>
<<set $player.appearance to "f">><<set $breastindicator to 1>>
<<elseif $worn.lower.gender isnot "n">>
<<set $player.appearance to $worn.lower.gender>>
<<elseif $worn.upper.gender isnot "n">>
<<set $player.appearance to $worn.upper.gender>>
<<elseif $worn.under_lower.gender isnot "n" and $worn.lower.exposed gte 2>>
<<set $player.appearance to $worn.under_lower.gender>>
<<elseif $worn.under_upper.gender isnot "n" and $worn.upper.exposed gte 2>>
<<set $player.appearance to $worn.under_upper.gender>>
<<elseif $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 and $breastsize lte 2>>
<<set $player.appearance to "m">>
<<else>>
<<set $player.appearance to $player.gender>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "exposure">><<nobr>>
<<if $location isnot "beach" and $location isnot "pool" and $location isnot "sea" and $location isnot "lake">>
<<set $libertine to 0>>
<<else>>
<<set $libertine to 1>>
<</if>>
<<set $worn.upper.exposedcarry to $worn.upper.exposed>>
<<set $worn.lower.exposedcarry to $worn.lower.exposed>>
<<set $worn.under_lower.exposedcarry to $worn.under_lower.exposed>>
<<set $worn.under_upper.exposedcarry to $worn.under_upper.exposed>>
<<if $upperwetstage gte 3>>
<<set $worn.upper.exposed to 2>>
<</if>>
<<if $lowerwetstage gte 3>>
<<set $worn.lower.exposed to 2>>
<</if>>
<<if $underlowerwetstage gte 3>>
<<set $worn.under_lower.exposed to 1>>
<</if>>
<<if $underupperwetstage gte 3>>
<<set $worn.under_upper.exposed to 1>>
<</if>>
<<exposedcheck>>
<<set $exposed to 0>>
<<if $worn.upper.exposed gte 1>>
<<if $player.appearance is "m">>
<<elseif $libertine gte 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<if $worn.upper.exposed gte 2 and $player.appearance isnot "m">>
<<if $libertine is 1>>
<<set $topless to 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<<else>>
<<set $topless to 0>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<if $libertine gte 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<if $worn.lower.exposed gte 2>>
<<if $worn.under_lower.exposed gte 1>>
<<set $exposed to 2>>
<<elseif $libertine gte 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<set $worn.upper.exposed to $worn.upper.exposedcarry>>
<<set $worn.lower.exposed to $worn.lower.exposedcarry>>
<<set $worn.under_lower.exposed to $worn.under_lower.exposedcarry>>
<<set $worn.under_upper.exposed to $worn.under_upper.exposedcarry>>
<</nobr>><</widget>>
<<widget "integritycheck">><<nobr>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.integrity lte 0>><span class="lewd">Your $worn.upper.name <<upperplural>> ripped into scraps, exposing your <<breastsstop>></span>
<br>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.integrity lte 0>><span class="lewd">Your $worn.lower.name <<lowerplural>> ripped into scraps, exposing your <<undiesstop>></span>
<br>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.integrity lte 0>><span class="lewd">Your $worn.under_upper.name <<underupperplural>> ripped into scraps, exposing your <<breastsstop>></span>
<br>
<<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.integrity lte 0>><span class="lewd">Your $worn.under_lower.name <<underlowerplural>> ripped into scraps, exposing your <<genitalsstop>></span>
<br>
<<if $worn.under_lower.type.includes("chastity")>>
<<set $worn.under_lower.type.push("broken")>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $penilechastityparasite fall off of your penis.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if $worn.under_lower.anal_shield is 1>><<set $worn.under_lower.anal_shield to 0>>
<</if>>
<</if>>
<<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "unbind">><<nobr>>
<<set $rightboundcarry to 0>>
<<set $leftboundcarry to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<</nobr>><</widget>>
<<widget "bind">><<nobr>>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<</nobr>><</widget>>
<<widget "bindings">><<nobr>>
<<if $leftarm is "bound" and $position isnot "wall">><<set $leftboundcarry to 1>><</if>>
<<if $rightarm is "bound" and $position isnot "wall">><<set $rightboundcarry to 1>><</if>>
<<if $rightboundcarry is 1 and $rightarm isnot "bound">>
<<set $rightarm to "bound">>
<</if>>
<<if $leftboundcarry is 1 and $leftarm isnot "bound">>
<<set $leftarm to "bound">>
<</if>>
<</nobr>><</widget>>
<<widget "water">><<nobr>>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $underlowerwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<waterwash>>
<<set $inwater to 1>>
<</nobr>><</widget>>
<<widget "storecleanup">><<nobr>>
<<set $action_unclad_outfit to 0>>
<<set $action_unclad_upper to 0>>
<<set $action_unclad_lower to 0>>
<<set $action_unclad_under_outfit>>
<<set $action_unclad_under_lower to 0>>
<<set $action_unclad_under_upper to 0>>
<</nobr>><</widget>>
<<widget "activeclothes">><<nobr>>/*For use at the start of a loop with _e as the variable. Sets _active_clothes to each category of clothing in turn to simulate the functionality of an array.*/
<<if _e is 0>><<set _active_clothes to "upper">><</if>>
<<if _e is 1>><<set _active_clothes to "lower">><</if>>
<<if _e is 2>><<set _active_clothes to "under_upper">><</if>>
<<if _e is 3>><<set _active_clothes to "under_lower">><</if>>
<<if _e is 4>><<set _active_clothes to "head">><</if>>
<<if _e is 5>><<set _active_clothes to "face">><</if>>
<<if _e is 6>><<set _active_clothes to "neck">><</if>>
<<if _e is 7>><<set _active_clothes to "legs">><</if>>
<<if _e is 8>><<set _active_clothes to "feet">><</if>>
<</nobr>><</widget>>
<<widget "storeactions">><<nobr>>
<<set _temp_strip to $args[0]>>
<<exposure>>
<<if $action_unclad_outfit is 1>><<set $action_unclad_outfit to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.upper.name. They may be animals, but stripping in front of them makes a chill run through your spine.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.upper.name. Despite being alone, doing this in a public space makes a chill run through your spine.
<br>
<</if>>
<<upperundress _temp_strip>>
<</if>>
<<if $action_unclad_upper is 1>><<set $action_unclad_upper to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.upper.name. They may be animals, but stripping in front of them makes your nipples erect and your newly-exposed skin tingle.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.upper.name. Despite being alone, doing this in a public space makes your nipples erect and your newly-exposed skin tingle.
<br>
<</if>>
<<upperundress _temp_strip>>
<</if>>
<<if $action_unclad_lower is 1>><<set $action_unclad_lower to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.lower.name. They may be animals, but stripping in front of them makes you shiver delightfully.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.lower.name. Despite being alone, doing this in a public space makes you shiver delightfully.
<br>
<</if>>
<<lowerundress _temp_strip>>
<</if>>
<<if $action_unclad_under_outfit is 1>><<set $action_unclad_under_outfit to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.under_upper.name. They may be animals, but stripping in front of them makes a chill run through your spine.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.under_upper.name. Despite being alone, doing this in a public space makes a chill run through your spine.
<br>
<</if>>
<<underlowerundress _temp_strip>><<underupperundress _temp_strip>>
<</if>>
<<if $action_unclad_under_upper is 1>><<set $action_unclad_under_upper to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.under_upper.name. They may be animals, but stripping in front of them makes your skin and <<genitals>> tingle.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.under_upper.name. Despite being alone, doing this in a public space makes your skin and <<genitals>> tingle.
<br>
<</if>>
<<underupperundress _temp_strip>>
<</if>>
<<if $action_unclad_under_lower is 1>><<set $action_unclad_under_lower to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.under_lower.name. They may be animals, but stripping in front of them makes your skin and <<genitals>> tingle.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.under_lower.name. Despite being alone, doing this in a public space makes your skin and <<genitals>> tingle.
<br>
<</if>>
<<underlowerundress _temp_strip>>
<</if>>
<<for _e to 0; _e lt $clothing_number; _e++>>
<<activeclothes>>
<<for _i to 0; _i lt $store[_active_clothes].length; _i++>>
<<if $store[_active_clothes][_i].location is _temp_strip>>
<<set _temp_clothes_present to 1>>
<</if>>
<</for>>
<</for>>
<<if _temp_clothes_present is 1>>
<<link [[Get Dressed|$passage]]>><<storeon _temp_strip>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<if $worn.upper.cursed isnot 1 and $worn.lower.cursed isnot 1>>
<<if $worn.under_lower.exposed lte 0 and !$worn.under_lower.type.includes("chastity")>>
<<if $worn.upper.set is $worn.lower.set>>
Remove and hide your <<link [[$worn.upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_outfit to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set and $exhibitionism gte 15>>
Remove and hide your <<link [[$worn.upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_outfit to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $worn.upper.cursed isnot 1>>
<<if $worn.upper.set isnot $worn.lower.set and !$worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and $toplessgender is "f" and $exhibitionism gte 15>>
Remove and hide your <<link [[$worn.upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_upper to 1>><</link>>
<br>
<<else>>
Remove and hide your <<link [[$worn.upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_upper to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.cursed isnot 1>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<if $worn.upper.set isnot $worn.lower.set and !$worn.lower.type.includes("naked")>>
Remove and hide your <<link [[$worn.lower.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_lower to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.upper.set isnot $worn.lower.set and !$worn.lower.type.includes("naked") and $exhibitionism gte 15>>
Remove and hide your <<link [[$worn.lower.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_lower to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.cursed isnot 1 and $worn.under_lower.cursed isnot 1>>
<<if $worn.under_upper.set is $worn.under_lower.set and $exhibitionism gte 15 and $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2>>
Remove and hide your <<link [[$worn.under_upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_under_outfit to 1>><</link>>
<br>
<</if>>
<</if>>
<<if $worn.under_upper.cursed isnot 1>>
<<if $worn.under_upper.set isnot $worn.under_lower.set and !$worn.under_upper.type.includes("naked") and $worn.upper.exposed gte 2>>
<<if $toplessgender isnot "f">>
Remove and hide your <<link [[$worn.under_upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_under_upper to 1>><</link>>
<br>
<<elseif $exhibitionism gte 15>>
Remove and hide your <<link [[$worn.under_upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_under_upper to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.cursed isnot 1>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $worn.under_upper.set isnot $worn.under_lower.set and $exhibitionism gte 15 and ($worn.lower.skirt is 1 or $worn.lower.exposed gte 2)>>
Remove and hide your <<link [[$worn.under_lower.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_under_lower to 1>><</link>>
<br>
<</if>>
<</if>>
<br><br>
<<exposure>>
<</nobr>><</widget>>
<<widget "dancestripeffects">><<nobr>>
<<if $danceaction is "outfitstripbreasts">><<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<undertop>> and $worn.under_lower.name. The exhibition of your breasts makes them feel raw and sensitive.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<upperstrip>><<lowerstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripchest">><<set $danceaction to 0>>
<<if $player.gender is "f">>
You gracefully remove your $worn.upper.name, exposing your <<undertop>> and $worn.under_lower.name. You feel your nipples harden in response to being revealed.
<<else>>
You gracefully remove your $worn.upper.name, exposing your <<undertop>> and $worn.under_lower.name. Your feminine countenance makes your revealed chest feel especially lewd.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<upperstrip>><<lowerstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripunder">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<undertop>> and $worn.under_lower.name. You feel your nipples harden in response to being revealed.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 3>><<upperstrip>><<lowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "outfitstripnude">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your nude form. You shiver with excitement, your body laid totally bare.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 3>><<upperstrip>><<lowerstrip>><<exhibitionism5>>
<</if>>
<<if $danceaction is "upperstripbreasts">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<breastsstop>> The exhibition of your breasts makes them feel raw and sensitive.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<upperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "upperstripfchest">>
<<set $danceaction to 0>>
<<if $player.gender is "f">>
You gracefully remove your $worn.upper.name, exposing your <<breastsstop>> You feel your nipples harden in response to being revealed.
<<else>>
You gracefully remove your $worn.upper.name, exposing your <<breastsstop>> Your feminine countenance makes your revealed chest feel especially lewd.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<upperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "upperstripmchest">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<breastsstop>> You feel your nipples harden in response to being revealed.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 3>><<upperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "underoutfitstripbreasts">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>> and $worn.under_lower.name. The exhibition of your breasts makes them feel raw and sensitive.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<underupperstrip>><<underlowerstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underoutfitstripchest">>
<<set $danceaction to 0>>
<<if $player.gender is "f">>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>> and $worn.under_lower.name. You feel your nipples harden in response to being revealed.
<<else>>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>> and $worn.under_lower.name. Your feminine countenance makes your revealed chest feel especially lewd.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<underupperstrip>><<underlowerstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underoutfitstripunder">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>> and $worn.under_lower.name. You feel your nipples harden in response to being revealed.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 3>><<underupperstrip>><<underlowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "underoutfitstripnude">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your nude form. You shiver with excitement, your body laid totally bare.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 3>><<underupperstrip>><<underlowerstrip>><<exhibitionism5>>
<</if>>
<<if $danceaction is "underupperstripbreasts">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<breastsstop>> The exhibition of your breasts makes them feel raw and sensitive.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underupperstripfchest">>
<<set $danceaction to 0>>
<<if $player.gender is "f">>
You gracefully remove your $worn.under_upper.name, exposing your <<breastsstop>> You feel your nipples harden in response to being revealed.
<<else>>
You gracefully remove your $worn.under_upper.name, exposing your <<breastsstop>> Your feminine countenance makes your revealed chest feel especially lewd.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underupperstripmchest">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<breastsstop>> You feel your nipples harden in response to being revealed.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 3>><<underupperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "lowerstripunder">><<set $danceaction to 0>>
You gracefully remove your $worn.lower.name, exposing your $worn.under_lower.name. Being seen in your underwear excites you.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 3>><<lowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "lowerstripnude">><<set $danceaction to 0>>
You gracefully remove your $worn.lower.name, exposing your <<genitalsstop>>
<<if $worn.upper.type.includes("naked")>>
You shiver with excitement, your body laid totally bare.
<<else>>
Your $worn.upper.name makes your naked lower half feel particularly conspicuous.
<</if>>
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 3>><<lowerstrip>><<exhibitionism5>>
<</if>>
<<if $danceaction is "underupperstripopen">><<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name from beneath your $worn.upper.name. You're careful not to give too much away, but such a lewd gesture thrills you nonetheless.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 1>><<underupperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "understripskirt">><<set $danceaction to 0>>
You gracefully remove your $worn.under_lower.name from beneath your $worn.lower.name. You're careful not to give too much away, but such a lewd gesture thrills you nonetheless.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 3>><<underlowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "understripnude">><<set $danceaction to 0>>
You gracefully remove your $worn.under_lower.name, exposing your <<genitalsstop>> You shiver with excitement, your body laid totally bare.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 3>><<underlowerstrip>><<exhibitionism5>>
<</if>>
<</nobr>><</widget>>
<<widget "dancestripactions">><<nobr>>
<br><br>
<<if $worn.upper.set is $worn.lower.set>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripbreasts">></label> |
<</if>>
<<elseif $player.appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripchest">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "outfitstripunder">></label> |
<</if>>
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "outfitstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "upperstripbreasts">></label> |
<</if>>
<<elseif $player.appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "upperstripfchest">></label> |
<</if>>
<<else>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "upperstripmchest">></label> |
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.lower.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "lowerstripunder">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<label><span class="meek">Strip $worn.lower.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "lowerstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underoutfitstripbreasts">></label> |
<</if>>
<<elseif $player.appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underoutfitstripchest">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "underoutfitstripunder">></label> |
<</if>>
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "underoutfitstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.open is 1>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "underupperstripopen">></label> |
<<elseif $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underupperstripbreasts">></label> |
<</if>>
<<elseif $player.appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underupperstripfchest">></label> |
<</if>>
<<else>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "underupperstripmchest">></label> |
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 1>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.under_lower.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "understripskirt">></label> |
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<label><span class="meek">Strip $worn.under_lower.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "understripnude">></label> |
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "arousalpass">><<nobr>>
<<if $penilechastityparasite isnot 0>>
<<set $arousal += ($pass * 10 * $genitalsensitivity)>>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<<set $arousal += ($pass * 10 * $genitalsensitivity)>>
<</if>>
<<if $analchastityparasite isnot 0>>
<<set $arousal += ($pass * 10)>>
<</if>>
<<if $parasite.nipples.name>>
<<set $arousal += ($pass * 10 * $breastsensitivity)>>
<</if>>
<<if $parasite.penis.name>>
<<set $arousal += ($pass * 10 * $genitalsensitivity)>>
<</if>>
<<if $parasite.clit.name>>
<<set $arousal += ($pass * 10 * $genitalsensitivity)>>
<</if>>
<<if $parasite.bottom.name>>
<<set $arousal += ($pass * 10)>>
<</if>>
<</nobr>><</widget>>
<<widget "swimmingcheck">><<nobr>>
<<if $swimmingskill gte $swimmingdifficulty>>
<<set $swimmingcheck to "pass">>
<<else>>
<<set $swimmingcheck to "fail">>
<</if>>
<</nobr>><</widget>>
<<widget "undiestrauma">><<nobr>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<<else>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<</if>>
<</nobr>><</widget>>
<<widget "goo">><<nobr>>
<<goooutsidecount>>
<<if $goooutsidecount gte 1 and $semenoutsidecount gte 1>>
<<if $goooutsidecount + $semenoutsidecount gte 100>>
<span class="red">Lewd fluid drenches you from head to toe.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 25>>
<span class="pink">You are drenched in slime and semen.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 20>>
<span class="purple">You are soaked with slime and semen.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 15>>
<span class="purple">Your skin is slick with slime and semen.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 10>>
<span class="purple">You are wet with slime and semen.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 5>>
<span class="purple">Your skin is moist with slime and semen.</span>
<br>
<<else>>
<span class="blue">You feel slime and semen on your skin.</span>
<br>
<</if>>
<<elseif $goooutsidecount gte 1>>
<<if $goooutsidecount gte 25>>
<span class="pink">You are drenched in slime.</span>
<br>
<<elseif $goooutsidecount gte 20>>
<span class="purple">You are soaked with slime.</span>
<br>
<<elseif $goooutsidecount gte 15>>
<span class="purple">Your skin is slick with slime.</span>
<br>
<<elseif $goooutsidecount gte 10>>
<span class="purple">You are wet with slime.</span>
<br>
<<elseif $goooutsidecount gte 5>>
<span class="purple">Your skin is moist with slime.</span>
<br>
<<else>>
<span class="blue">You feel slime on your skin.</span>
<br>
<</if>>
<<elseif $semenoutsidecount gte 1>>
<<if $semenoutsidecount gte 25>>
<span class="pink">You are drenched in semen.</span>
<br>
<<elseif $semenoutsidecount gte 20>>
<span class="purple">You are soaked with semen.</span>
<br>
<<elseif $semenoutsidecount gte 15>>
<span class="purple">Your skin is slick with semen.</span>
<br>
<<elseif $semenoutsidecount gte 10>>
<span class="purple">You are wet with semen.</span>
<br>
<<elseif $semenoutsidecount gte 5>>
<span class="purple">Your skin is moist with semen.</span>
<br>
<<else>>
<span class="blue">You feel semen on your skin.</span>
<br>
<</if>>
<</if>>
<<if $vaginagoo gte 1 and $vaginasemen gte 1>>
<<if $vaginagoo + $vaginasemen gte 5>>
<span class="red">Your womb overflows with slime and semen.</span>
<br>
<<elseif $vaginagoo + $vaginasemen gte 4>>
<span class="pink">Your <<pussy>> overflows with slime and semen.</span>
<br>
<<elseif $vaginagoo + $vaginasemen gte 3>>
<span class="pink">Slime and semen flows from your <<pussystop>></span>
<br>
<<elseif $vaginagoo + $vaginasemen gte 2>>
<span class="pink">Slime and semen stream from your <<pussystop>></span>
<br>
<<elseif $vaginagoo + $vaginasemen gte 1>>
<span class="pink">Slime and semen drip from your <<pussystop>></span>
<br>
<</if>>
<<elseif $vaginagoo gte 1>>
<<if $vaginagoo gte 5>>
<span class="red">Your womb overflows with slime.</span>
<br>
<<elseif $vaginagoo gte 4>>
<span class="pink">Your <<pussy>> overflows with slime.</span>
<br>
<<elseif $vaginagoo gte 3>>
<span class="pink">Slime flows from your <<pussystop>></span>
<br>
<<elseif $vaginagoo gte 2>>
<span class="pink">Slime streams from your <<pussystop>></span>
<br>
<<elseif $vaginagoo gte 1>>
<span class="pink">Slime drips from your <<pussystop>></span>
<br>
<</if>>
<<elseif $vaginasemen gte 1>>
<<if $vaginasemen gte 5>>
<span class="red">Your womb overflows with semen.</span>
<br>
<<elseif $vaginasemen gte 4>>
<span class="pink">Your <<pussy>> overflows with semen.</span>
<br>
<<elseif $vaginasemen gte 3>>
<span class="pink">Semen flows from your <<pussystop>></span>
<br>
<<elseif $vaginasemen gte 2>>
<span class="pink">Semen streams from your <<pussystop>></span>
<br>
<<elseif $vaginasemen gte 1>>
<span class="pink">Semen drips from your <<pussystop>></span>
<br>
<</if>>
<</if>>
<<if $anusgoo gte 1 and $anussemen gte 1>>
<<if $anusgoo + $anussemen gte 5>>
<span class="red">Your bowels overflow with slime and semen.</span>
<br>
<<elseif $anusgoo + $anussemen gte 4>>
<span class="pink">Your <<bottom>> overflows with slime and semen.</span>
<br>
<<elseif $anusgoo + $anussemen gte 3>>
<span class="pink">Slime and semen flows from your <<bottomstop>></span>
<br>
<<elseif $anusgoo + $anussemen gte 2>>
<span class="pink">Slime and semen stream from your <<bottomstop>></span>
<br>
<<elseif $anusgoo + $anussemen gte 1>>
<span class="pink">Slime and semen drip from your <<bottomstop>></span>
<br>
<</if>>
<<elseif $anusgoo gte 1>>
<<if $anusgoo gte 5>>
<span class="red">Your bowels overflow with slime.</span>
<br>
<<elseif $anusgoo gte 4>>
<span class="pink">Your <<bottom>> overflows with slime.</span>
<br>
<<elseif $anusgoo gte 3>>
<span class="pink">Slime flows from your <<bottomstop>></span>
<br>
<<elseif $anusgoo gte 2>>
<span class="pink">Slime streams from your <<bottomstop>></span>
<br>
<<elseif $anusgoo gte 1>>
<span class="pink">Slime drips from your <<bottomstop>></span>
<br>
<</if>>
<<elseif $anussemen gte 1>>
<<if $anussemen gte 5>>
<span class="red">Your bowels overflow with semen.</span>
<br>
<<elseif $anussemen gte 4>>
<span class="pink">Your <<bottom>> overflows with semen.</span>
<br>
<<elseif $anussemen gte 3>>
<span class="pink">Semen flows from your <<bottomstop>></span>
<br>
<<elseif $anussemen gte 2>>
<span class="pink">Semen streams from your <<bottomstop>></span>
<br>
<<elseif $anussemen gte 1>>
<span class="pink">Semen drips from your <<bottomstop>></span>
<br>
<</if>>
<</if>>
<<if $mouthgoo gte 1 and $mouthsemen gte 1>>
<<if $mouthgoo + $mouthsemen gte 5>>
<span class="red">You keep coughing up slime and semen.</span>
<br>
<<elseif $mouthgoo + $mouthsemen gte 4>>
<span class="pink">Slime and semen dribble down your chin.</span>
<br>
<<elseif $mouthgoo + $mouthsemen gte 3>>
<span class="pink">Slime and semen line the sides of your throat.</span>
<br>
<<elseif $mouthgoo + $mouthsemen gte 2>>
<span class="pink">Slime and semen layer the back of your throat.</span>
<br>
<<elseif $mouthgoo + $mouthsemen gte 1>>
<span class="purple">The taste of slime and semen permeates your mouth.</span>
<br>
<</if>>
<<elseif $mouthgoo gte 1>>
<<if $mouthgoo gte 5>>
<span class="red">You keep coughing up slime.</span>
<br>
<<elseif $mouthgoo gte 4>>
<span class="pink">Slime dribbles down your chin.</span>
<br>
<<elseif $mouthgoo gte 3>>
<span class="pink">Slime lines the sides of your throat.</span>
<br>
<<elseif $mouthgoo gte 2>>
<span class="pink">Slime layers the back of your throat.</span>
<br>
<<elseif $mouthgoo gte 1>>
<span class="purple">The taste of slime permeates your mouth.</span>
<br>
<</if>>
<<elseif $mouthsemen gte 1>>
<<if $mouthsemen gte 5>>
<span class="red">You keep coughing up semen.</span>
<br>
<<elseif $mouthsemen gte 4>>
<span class="pink">Semen dribbles down your chin.</span>
<br>
<<elseif $mouthsemen gte 3>>
<span class="pink">Semen lines the sides of your throat.</span>
<br>
<<elseif $mouthsemen gte 2>>
<span class="pink">Semen layers the back of your throat.</span>
<br>
<<elseif $mouthsemen gte 1>>
<span class="purple">The taste of semen permeates your mouth.</span>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "goocount">><<nobr>>
<<if $neckgoo gte 5>><<set $neckgoo to 5>><</if>>
<<if $rightarmgoo gte 5>><<set $rightarmgoo to 5>><</if>>
<<if $leftarmgoo gte 5>><<set $leftarmgoo to 5>><</if>>
<<if $thighgoo gte 5>><<set $thighgoo to 5>><</if>>
<<if $bottomgoo gte 5>><<set $bottomgoo to 5>><</if>>
<<if $tummygoo gte 5>><<set $tummygoo to 5>><</if>>
<<if $chestgoo gte 5>><<set $chestgoo to 5>><</if>>
<<if $facegoo gte 5>><<set $facegoo to 5>><</if>>
<<if $hairgoo gte 5>><<set $hairgoo to 5>><</if>>
<<if $feetgoo gte 5>><<set $feetgoo to 5>><</if>>
<<if $vaginaoutsidegoo gte 5>><<set $vaginaoutsidegoo to 5>><</if>>
<<if $vaginagoo gte 5>><<set $vaginagoo to 5>><</if>>
<<if $penisgoo gte 5>><<set $penisgoo to 5>><</if>>
<<if $anusgoo gte 5>><<set $anusgoo to 5>><</if>>
<<if $mouthgoo gte 5>><<set $mouthgoo to 5>><</if>>
<<set $goocount to $neckgoo + $rightarmgoo + $leftarmgoo + $thighgoo + $bottomgoo + $tummygoo + $chestgoo + $facegoo + $hairgoo + $feetgoo + $vaginaoutsidegoo + ($vaginagoo * 3) + ($penisgoo * 3) + ($anusgoo * 3) + ($mouthgoo * 3)>>
<<if $necksemen gte 5>><<set $necksemen to 5>><</if>>
<<if $rightarmsemen gte 5>><<set $rightarmsemen to 5>><</if>>
<<if $leftarmsemen gte 5>><<set $leftarmsemen to 5>><</if>>
<<if $thighsemen gte 5>><<set $thighsemen to 5>><</if>>
<<if $bottomsemen gte 5>><<set $bottomsemen to 5>><</if>>
<<if $tummysemen gte 5>><<set $tummysemen to 5>><</if>>
<<if $chestsemen gte 5>><<set $chestsemen to 5>><</if>>
<<if $facesemen gte 5>><<set $facesemen to 5>><</if>>
<<if $hairsemen gte 5>><<set $hairsemen to 5>><</if>>
<<if $feetsemen gte 5>><<set $feetsemen to 5>><</if>>
<<if $vaginaoutsidesemen gte 5>><<set $vaginaoutsidesemen to 5>><</if>>
<<if $vaginasemen gte 5>><<set $vaginasemen to 5>><</if>>
<<if $penissemen gte 5>><<set $penissemen to 5>><</if>>
<<if $anussemen gte 5>><<set $anussemen to 5>><</if>>
<<if $mouthsemen gte 5>><<set $mouthsemen to 5>><</if>>
<<set $semencount to $necksemen + $rightarmsemen + $leftarmsemen + $thighsemen + $bottomsemen + $tummysemen + $chestsemen + $facesemen + $hairsemen + $feetsemen + $vaginaoutsidesemen + ($vaginasemen * 3) + ($penissemen * 3) + ($anussemen * 3) + ($mouthsemen * 3)>>
<</nobr>><</widget>>
<<widget "goooutsidecount">><<nobr>>
<<if $neckgoo gte 5>><<set $neckgoo to 5>><</if>>
<<if $rightarmgoo gte 5>><<set $rightarmgoo to 5>><</if>>
<<if $leftarmgoo gte 5>><<set $leftarmgoo to 5>><</if>>
<<if $thighgoo gte 5>><<set $thighgoo to 5>><</if>>
<<if $bottomgoo gte 5>><<set $bottomgoo to 5>><</if>>
<<if $tummygoo gte 5>><<set $tummygoo to 5>><</if>>
<<if $chestgoo gte 5>><<set $chestgoo to 5>><</if>>
<<if $facegoo gte 5>><<set $facegoo to 5>><</if>>
<<if $hairgoo gte 5>><<set $hairgoo to 5>><</if>>
<<if $feetgoo gte 5>><<set $feetgoo to 5>><</if>>
<<if $vaginaoutsidegoo gte 5>><<set $vaginaoutsidegoo to 5>><</if>>
<<if $penisgoo gte 5>><<set $penisgoo to 5>><</if>>
<<set $goooutsidecount to $neckgoo + $rightarmgoo + $leftarmgoo + $thighgoo + $bottomgoo + $tummygoo + $chestgoo + $facegoo + $hairgoo + $feetgoo + $vaginaoutsidegoo + ($penisgoo * 3)>>
<<if $necksemen gte 5>><<set $necksemen to 5>><</if>>
<<if $rightarmsemen gte 5>><<set $rightarmsemen to 5>><</if>>
<<if $leftarmsemen gte 5>><<set $leftarmsemen to 5>><</if>>
<<if $thighsemen gte 5>><<set $thighsemen to 5>><</if>>
<<if $bottomsemen gte 5>><<set $bottomsemen to 5>><</if>>
<<if $tummysemen gte 5>><<set $tummysemen to 5>><</if>>
<<if $chestsemen gte 5>><<set $chestsemen to 5>><</if>>
<<if $facesemen gte 5>><<set $facesemen to 5>><</if>>
<<if $hairsemen gte 5>><<set $hairsemen to 5>><</if>>
<<if $feetsemen gte 5>><<set $feetsemen to 5>><</if>>
<<if $vaginaoutsidesemen gte 5>><<set $vaginaoutsidesemen to 5>><</if>>
<<if $penissemen gte 5>><<set $penissemen to 5>><</if>>
<<set $semenoutsidecount to $necksemen + $rightarmsemen + $leftarmsemen + $thighsemen + $bottomsemen + $tummysemen + $chestsemen + $facesemen + $hairsemen + $feetsemen + $vaginaoutsidesemen + ($penissemen * 3)>>
<</nobr>><</widget>>
<<widget "outergoo">><<nobr>>
<<set $neckgoo += 1>>
<<set $rightarmgoo += 1>>
<<set $leftarmgoo += 1>>
<<set $thighgoo += 1>>
<<set $bottomgoo += 1>>
<<set $tummygoo += 1>>
<<set $chestgoo += 1>>
<<set $facegoo += 1>>
<<set $hairgoo += 1>>
<<set $feetgoo += 1>>
<</nobr>><</widget>>
<<widget "waterwash">><<nobr>>
<<if $combat isnot 1>>
<<if $neckgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $neckgoo -= 1>><</if>>
<<if $rightarmgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $rightarmgoo -= 1>><</if>>
<<if $leftarmgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $leftarmgoo -= 1>><</if>>
<<if $thighgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $thighgoo -= 1>><</if>>
<<if $bottomgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $bottomgoo -= 1>><</if>>
<<if $tummygoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $tummygoo -= 1>><</if>>
<<if $chestgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $chestgoo -= 1>><</if>>
<<if $facegoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $facegoo -= 1>><</if>>
<<if $hairgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $hairgoo -= 1>><</if>>
<<if $feetgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $feetgoo -= 1>><</if>>
<<if $vaginaoutsidegoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $vaginaoutsidegoo -= 1>><</if>>
<<if $vaginagoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $vaginagoo -= 1>><</if>>
<<if $penisgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $penisgoo -= 1>><</if>>
<<if $anusgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $anusgoo -= 1>><</if>>
<<if $mouthgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $mouthgoo -= 1>><</if>>
<<if $necksemen gte 1>><<set $waterwash += 1>><<set $necksemen -= 1>><</if>>
<<if $rightarmsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $rightarmsemen -= 1>><</if>>
<<if $leftarmsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $leftarmsemen -= 1>><</if>>
<<if $thighsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $thighsemen -= 1>><</if>>
<<if $bottomsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $bottomsemen -= 1>><</if>>
<<if $tummysemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $tummysemen -= 1>><</if>>
<<if $chestsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $chestsemen -= 1>><</if>>
<<if $facesemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $facesemen -= 1>><</if>>
<<if $hairsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $hairsemen -= 1>><</if>>
<<if $feetsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $feetsemen -= 1>><</if>>
<<if $vaginaoutsidesemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $vaginaoutsidesemen -= 1>><</if>>
<<if $vaginasemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $vaginasemen -= 1>><</if>>
<<if $penissemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $penissemen -= 1>><</if>>
<<if $anussemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $anussemen -= 1>><</if>>
<<if $mouthsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $mouthsemen -= 1>><</if>>
<</if>>
<<if $waterwsh gte 10>>
<span class="lewd">Copious amounts of lewd fluid washes into the water. You hope it doesn't attract attention.</span>
<<elseif $waterwash gte 5>>
<span class="lewd">Lots of lewd fluid washes into the water. You hope it doesn't attract attention.</span>
<<elseif $waterwash gte 2>>
<span class="lewd">Lewd fluid washes into the water. You hope it doesn't attract attention.</span>
<<elseif $waterwash is 1>>
<span class="lewd">Some lewd fluid washes into the water. You hope it doesn't attract attention.</span>
<</if>>
<<set $waterwash to 0>>
<</nobr>><</widget>>
<<widget "wash">><<nobr>>
<<set $neckgoo to 0>>
<<set $rightarmgoo to 0>>
<<set $leftarmgoo to 0>>
<<set $thighgoo to 0>>
<<set $bottomgoo to 0>>
<<set $tummygoo to 0>>
<<set $chestgoo to 0>>
<<set $facegoo to 0>>
<<set $hairgoo to 0>>
<<set $feetgoo to 0>>
<<set $vaginagoo to 0>>
<<set $vaginaoutsidegoo to 0>>
<<set $penisgoo to 0>>
<<set $anusgoo to 0>>
<<set $mouthgoo to 0>>
<<set $necksemen to 0>>
<<set $rightarmsemen to 0>>
<<set $leftarmsemen to 0>>
<<set $thighsemen to 0>>
<<set $bottomsemen to 0>>
<<set $tummysemen to 0>>
<<set $chestsemen to 0>>
<<set $facesemen to 0>>
<<set $hairsemen to 0>>
<<set $feetsemen to 0>>
<<set $vaginasemen to 0>>
<<set $vaginaoutsidesemen to 0>>
<<set $penissemen to 0>>
<<set $anussemen to 0>>
<<set $mouthsemen to 0>>
<</nobr>><</widget>>
<<widget "tipset">><<nobr>>
<<set $tip to random(1000, 3000)>>
<<if $tip lte 2000>>
<<set $tipreaction to "low">>
<<else>>
<<set $tipreaction to "mid">>
<</if>>
<<set _temp_tip to $tip>>/*Remembers base tip value*/
<<if $args[0] is "serving">>
<<if $worn.upper.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>/*20% increase on base value*/
<</if>>
<<if $worn.lower.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.under_upper.type.includes("serving") and $worn.upper.exposed gte 2>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.under_lower.type.includes("serving") and $worn.lower.exposed gte 2>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.head.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.face.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.neck.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.legs.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.feet.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<</if>>
<<set $tip to $tipmod * $tip>>
<<set $tip *= (1 + ($attractiveness / 10000))>>
<<if $mathstrait gte 1>>
<<set $tip *= (1 + ($mathstrait / 4))>>
<</if>>
<<set $tip to Math.trunc($tip)>>
<</nobr>><</widget>>
<<widget "tipreceive">><<nobr>>
<<if random(1, 10000) is 10000>>You gain Brouzouf<<else>>You make<</if>> £<<print Math.trunc($tip / 100)>>.<<if $tip % 100 lte 9>>0<</if>><<print $tip % 100>>.
<<set $money += $tip>>
<</nobr>><</widget>>
<<widget "passout">><<nobr>>
<<set $stress -= 5000>>
<<set $passoutstat += 1>>
<</nobr>><</widget>>
<<widget "vaginaraped">><<nobr>>
<<if $angel gte 1>>
<<set $transformed to 0>>
<</if>>
<<if $angel gte 6>>
<span class="red">Your halo shatters and your wings blacken. An overwhelming sense of loss overcomes you.</span>
<<set $trauma to $traumamax>><<set $fallenangel to 2>><<set $transformed to 1>>
<<elseif $angel gte 4>>
<span class="red">Your halo shatters and fades.</span>
<</if>>
<<set $angel to 0>><<set $angelbuild to 0>>
<<set $vaginafucked to 1>>
<</nobr>><</widget>>
<<widget "penisraped">><<nobr>>
<<if $angel gte 1>>
<<set $transformed to 0>>
<</if>>
<<if $angel gte 6>>
<span class="red">Your halo shatters and your wings blacken. An overwhelming sense of loss overcomes you.</span>
<<set $trauma to $traumamax>><<set $fallenangel to 2>><<set $transformed to 1>>
<<elseif $angel gte 4>>
<span class="red">Your halo shatters and fades.</span>
<</if>>
<<set $angel to 0>><<set $angelbuild to 0>>
<<set $penisfucked to 1>>
<</nobr>><</widget>>
<<widget "anusraped">><<nobr>>
<</nobr>><</widget>>
<<widget "internalejac">><<nobr>>
<<if $demon gte 6>>
<<set $demonabsorb += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "textmap">><<nobr>>
<<if $map.movement is true>>
__Map__<br>
|.....<a class="nonumberify mapmove" onclick="mapMove('Barb Street')" title="Barb Street">Ba</a> ─ <a class="nonumberify mapmove" onclick="mapMove('Cliff Street')" title="Cliff Street">Cl</a> ─ <a class="nonumberify mapmove" onclick="mapMove('Starfish Street')" title="Starfish Street">St</a> ─ <a class="nonumberify mapmove" onclick="mapMove('Mer Street')" title="Mer Street">Me</a><br>
|..╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲<br>
|<a class="nonumberify mapmove" onclick="mapMove('Domus Street')" title="Domus Street">Do</a> <a class="nonumberify mapmove" onclick="mapMove('Residential alleyways')" title="ResidentialAlley">─</a> <a class="nonumberif mapmove" onclick="mapMove('Connudatus Street')" title="Connudatus Street">Co</a> <a class="nonumberif mapmove" onclick="mapMove('Commercial alleyways')" title="CommercialAlley">─ </a><a class="nonumberif mapmove" onclick="mapMove('High Street')" title="High Street">Hi</a> <a class="nonumberif mapmove" onclick="mapMove('Park')" title="Park">─</a> <a class="nonumberif mapmove" onclick="mapMove('Oxford Street')" title="Oxford Street">Ox</a> <a class="nonumberif mapmove" onclick="mapMove('Industrial alleyways')" title="IndustrialAlley">─</a> <a class="nonumberif mapmove" onclick="mapMove('Harvest Street')" title="Harvest Street">Ha</a><br>
|..╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱<br>
|.....<a class="nonumberify mapmove" onclick="mapMove('Danube Street')" title="Danube Street">Da</a> ─ <a class="nonumberify mapmove" onclick="mapMove('Wolf Street')" title="Wolf Street">Wo</a> ─ <a class="nonumberify mapmove" onclick="mapMove('Nightingale Street')" title="Nightingale Street">Ni</a> ─ <a class="nonumberify mapmove" onclick="mapMove('Elk Street')" title="Elk Street">El</a><br>
<<else>>
__Map__<br>
|.....Ba ─ Cl ─ St ─ Me<br>
|..╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲<br>
|Do ─ Co ─ Hi ─ Ox ─ Ha<br>
|..╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱<br>
|.....Da ─ Wo ─ Ni ─ El<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget map>><<nobr>>
<<set $map.location to $args[0]>>
<<if $images is 1 and $map.movement is true and $map.legacy isnot true>>
<<set _visibility to []>>
<<for _i to 0; _i lt $map.arrayList.length; _i++>>
<<if $passage is $map.arrayList[_i]>>
<<set _visibility.push("current")>>
<<elseif $debug is 1 or $map.avaliable[$passage].includes($map.arrayList[_i])>>
<<set _visibility.push(true)>>
<<else>>
<<set _visibility.push(false)>>
<</if>>
<</for>>
<<if $map.markers is true>>
<<set _opacity to 0.6>>
<<else>>
<<set _opacity to 0>>
<</if>>
<<print '
<svg width="260" height="130">
<image x="2" xlink:href="img/misc/map.png"/>
<image x="2" xlink:href="img/misc/maparrow'+$map.location+'.png"/>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[0]);" xlink:alt="'+$map.arrayList[0]+(_visibility[0] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[0]+(_visibility[0] is true ? " (0:05)" : "")+'">
<rect x="1" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[0] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[1]);" xlink:alt="'+$map.arrayList[1]+(_visibility[1] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[1]+(_visibility[1] is true ? " (0:05)" : "")+'">
<rect x="38" y="9" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[1] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[2]);" xlink:alt="'+$map.arrayList[2]+(_visibility[2] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[2]+(_visibility[2] is true ? " (0:05)" : "")+'">
<rect x="38" y="83" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[2] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[3]);" xlink:alt="'+$map.arrayList[3]+(_visibility[3] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[3]+(_visibility[3] is true ? " (0:05)" : "")+'">
<rect x="63" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[3] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[4]);" xlink:alt="'+$map.arrayList[4]+(_visibility[4] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[4]+(_visibility[4] is true ? " (0:05)" : "")+'">
<rect x="88" y="9" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[4] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[5]);" xlink:alt="'+$map.arrayList[5]+(_visibility[5] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[5]+(_visibility[5] is true ? " (0:05)" : "")+'">
<rect x="88" y="83" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[5] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[6]);" xlink:alt="'+$map.arrayList[6]+(_visibility[6] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[6]+(_visibility[6] is true ? " (0:05)" : "")+'">
<rect x="114" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[6] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[7]);" xlink:alt="'+$map.arrayList[7]+(_visibility[7] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[7]+(_visibility[7] is true ? " (0:05)" : "")+'">
<rect x="146" y="9" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[7] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[8]);" xlink:alt="'+$map.arrayList[8]+(_visibility[8] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[8]+(_visibility[8] is true ? " (0:05)" : "")+'">
<rect x="146" y="83" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[8] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[9]);" xlink:alt="'+$map.arrayList[9]+(_visibility[9] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[9]+(_visibility[9] is true ? " (0:05)" : "")+'">
<rect x="176" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[9] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[10]);" xlink:alt="'+$map.arrayList[10]+(_visibility[10] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[10]+(_visibility[10] is true ? " (0:05)" : "")+'">
<rect x="204" y="9" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[10] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[11]);" xlink:alt="'+$map.arrayList[11]+(_visibility[11] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[11]+(_visibility[11] is true ? " (0:05)" : "")+'">
<rect x="204" y="83" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[11] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[12]);" xlink:alt="'+$map.arrayList[12]+(_visibility[12] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[12]+(_visibility[12] is true ? " (0:05)" : "")+'">
<rect x="230" y="46" height="34" width="28" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[12] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[13]);" xlink:alt="'+$map.arrayList[13]+(_visibility[13] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[13]+(_visibility[13] is true ? " (0:05)" : "")+'">
<rect x="38" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[13] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[14]);" xlink:alt="'+$map.arrayList[14]+(_visibility[14] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[14]+(_visibility[14] is true ? " (0:05)" : "")+'">
<rect x="88" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[14] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[15]);" xlink:alt="'+$map.arrayList[15]+(_visibility[15] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[15]+(_visibility[15] is true ? " (0:05)" : "")+'">
<rect x="146" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[15] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[16]);" xlink:alt="'+$map.arrayList[16]+(_visibility[16] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[16]+(_visibility[16] is true ? " (0:05)" : "")+'">
<rect x="204" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[16] isnot false ? _opacity : "0")+';"/>
</a>
</svg>'>>
<<elseif $images is 1 and $map.legacy isnot true>>
<<print '
<svg width="260" height="130">
<image x="2" xlink:href="img/misc/map.png"/>
<image x="2" xlink:href="img/misc/maparrow'+$map.location+'.png"/>
</svg>'>>
<<elseif $images is 1>>
<<if $images is 1 and $map.movement is true>>
<!-- Image Map Generated by http://www.image-map.net/ -->
<map id="town-image-map" name="town-image-map">
<area class="nonumberify" alt="Barb Street" title="Barb Street" coords="62,20,39,42" shape="rect" onclick="mapMove('Barb Street')">
<area class="nonumberify" alt="Domus Street" title="Domus Street" coords="2,75,26,49" shape="rect" onclick="mapMove('Domus Street')">
<area class="nonumberify" alt="Danube Street" title="Danube Street" coords="33,110,70,84" shape="rect" onclick="mapMove('Danube Street')">
<area class="nonumberify" alt="Wolf Street" title="Wolf Street" coords="86,117,114,86" shape="rect" onclick="mapMove('Wolf Street')">
<area class="nonumberify" alt="High Street" title="High Street" coords="116,77,139,46" shape="rect" onclick="mapMove('High Street')">
<area class="nonumberify" alt="Connudatus Street" title="Connudatus Street" coords="64,77,88,49" shape="rect" onclick="mapMove('Connudatus Street')">
<area class="nonumberify" alt="Cliff Street" title="Cliff Street" coords="88,40,117,-1" shape="rect" onclick="mapMove('Cliff Street')">
<area class="nonumberify" alt="Starfish Street" title="Starfish Street" coords="147,41,172,12" shape="rect" onclick="mapMove('Starfish Street')">
<area class="nonumberify" alt="Nightingale Street" title="Nightingale Street" coords="143,115,170,82" shape="rect" onclick="mapMove('Nightingale Street')">
<area class="nonumberify" alt="Oxford Street" title="Oxford Street" coords="170,73,203,45" shape="rect" onclick="mapMove('Oxford Street')">
<area class="nonumberify" alt="Mer Street" title="Mer Street" coords="202,42,229,14" shape="rect" onclick="mapMove('Mer Street')">
<area class="nonumberify" alt="Elk Street" title="Elk Street" coords="197,111,238,77" shape="rect" onclick="mapMove('Elk Street')">
<area class="nonumberify" alt="Harvest Street" title="Harvest Street" coords="252,46,228,76" shape="rect" onclick="mapMove('Harvest Street')">
<area class="nonumberify" alt="Industrial Alley" title="Industrial Alley" coords="225,73,209,53" shape="rect" onclick="mapMove('Industrial alleyways')">
<area class="nonumberify" alt="Park" title="Park" coords="154,65,170,52" shape="rect" onclick="mapMove('Park')">
<area class="nonumberify" alt="Commercial Alley" title="Commercial Alley" coords="94,69,110,56" shape="rect" onclick="mapMove('Commercial alleyways')">
<area class="nonumberify" alt="Residential Alley" title="Residential Alley" coords="38,70,57,56" shape="rect" onclick="mapMove('Residential alleyways')">
</map>
<</if>>
<div id="divmap"><img id="map" src="img/misc/map.png"><img id="maparrow" usemap="#town-image-map" @src="'img/misc/maparrow' + $args[0] + '.png'"></div>
<<else>>
<<textmap>>
<</if>>
<</nobr>><</widget>>
<<widget "rentday">><<nobr>>
<<if $rentday is 1>>
Sunday.
<<elseif $rentday is 2>>
Monday.
<<elseif $rentday is 3>>
Tuesday.
<<elseif $rentday is 4>>
Wednesday.
<<elseif $rentday is 5>>
Thursday.
<<elseif $rentday is 6>>
Friday.
<<else>>
Saturday.
<</if>>
<</nobr>><</widget>>
<<widget "tearup">><<nobr>>
<<if $pain lte 20>>
<<set $pain to 20>>
<</if>>
<</nobr>><</widget>>
<<widget "roomoptions">><<nobr>>
<<pilloptions>>
<br>
<</nobr>><</widget>>
<<widget "pilloptions">><<nobr>>
<<if $pillstaken is 1>>
<<set $pillstaken to 0>>
You take the pills Doctor Harper prescribed. You feel dizzy.
<<gcontrol>><<lawareness>><<awareness -1>><<control 10>>
<br><br>
<</if>>
<<if $pills gte 1 and $medicated is 0>>
<<link "Take pills">><<set $medicated += 1>><<set $pillstaken to 1>><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<</if>>
<<if $asylumpillstaken is 1>>
<<set $asylumpillstaken to 0>>
You take the pills prescribed in the asylum. You feel hazy.
<<ggcontrol>><<llawareness>><<awareness -5>><<control 25>>
<br><br>
<</if>>
<<if $asylumpills gte 1 and $asylummedicated lt 1>>
<<link "Take strong pills">><<set $asylummedicated += 1>><<set $asylumpillstaken to 1>><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "encountersteal">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 96 and $spray lt $spraymax>>
<<spray 1>>
<span class="green">You steal a charge for your pepper spray.</span>
<<crimeup 50>><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<<elseif $rng gte 90 and $compoundstate is undefined and $compoundcard is undefined>>
<<set $compoundcard to 1>>
You steal a strange card. There's an address on it, for a location on <span class="gold">Elk Street.</span>
<<else>>
<<set $rng to random(5, 100)>>
You steal £<<print $rng>>.
<<set $money += $rng * 100>><<crimeup $rng>><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<</if>>
<</nobr>><</widget>>
<<widget "statbaricons">><<nobr>>
<<if $images is 1 and $args[0]>>
<<if $args[1] gte 1>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 1>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 2>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 2>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 3>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 3>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 4>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 4>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 5>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 5>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 6>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 6>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 7>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 7>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 8>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 8>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 9>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 9>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 10>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 10>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "oralpassage">><<nobr>>
<<set $oralvirginity to 0>><<oralstat>><<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</nobr>><</widget>>
<<widget "relationshipclamp">><<nobr>>
<<set _i to $NPCNameList.indexOf("Robin")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].trauma = Math.clamp($NPCName[_i].trauma, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Whitney")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 30)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 20)>>
<<set _i to $NPCNameList.indexOf("Eden")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 200)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Kylar")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Avery")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<</nobr>><</widget>>
<<widget "fringecheck">><<nobr>>
<<if $fringetype is "default">>
<<set $fringetype to "messy">>
<</if>>
<</nobr>><</widget>>
<<widget "haircheck">><<nobr>>
<<if $hairtype is "default">>
<<set $hairtype to "messy">>
<</if>>
<</nobr>><</widget>>
<<widget "fringelength">><<nobr>>
<<if $fringelength gte 980>>
and your fringe is very long.
<<elseif $fringelength gte 800>>
and your fringe is long.
<<elseif $fringelength gte 600>>
and your fringe is somewhat long.
<<elseif $fringelength gte 400>>
and your fringe is quite normal.
<<elseif $fringelength gte 200>>
and your fringe is short.
<<else>>
and your fringe is very short.
<</if>>
<</nobr>><</widget>>
<<widget "beasttype">><<nobr>>
<<if $args[0]>>
<<set $basebeasttype to $args[0]>>
<<if $beastname is "blackwolf">>
<<if $hallucinations gte 1 and $blackwolfmonster is 1 or $blackwolfmonster is 1 and $monsterhallucinations is "f">>
<<set $monster to 1>>
<<if $blackwolfgender is "f">>
<<set $beasttype to $args[0] + "girl">>
<<else>>
<<set $beasttype to $args[0] + "boy">>
<</if>>
<<else>>
<<set $monster to 0>>
<<set $beasttype to $args[0]>>
<</if>>
<<elseif $monsterchance gte $rng and $hallucinations gte 1 or $monsterchance gte $rng and $monsterhallucinations is "f">>
<<set $monster to 1>>
<<if $args[0] is "creature">>
<<if $beastgender is "f">>
<<set $beasttype to "strange " + "girl">>
<<else>>
<<set $beasttype to "strange " + "boy">>
<</if>>
<<else>>
<<if $beastgender is "f">>
<<set $beasttype to $args[0] + "girl">>
<<else>>
<<set $beasttype to $args[0] + "boy">>
<</if>>
<</if>>
<<else>>
<<set $monster to 0>>
<<set $beasttype to $args[0]>>
<</if>>
<<else>>
<<set $monster to 0>>
<<set $beasttype to "beast">>
<</if>>
<<beastgenitalsselect>>
<</nobr>><</widget>>
<<widget "beastgenitalsselect">><<nobr>>
<<if $monster is 1>>
<<if $beastname is "blackwolf">>
<<if $blackwolfgenitals is "penis">>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[0].vagina to "none">>
<<else>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[0].penis to "none">>
<</if>>
<<elseif $beastgender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[0].vagina to "none">>
<<else>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[0].penis to "none">>
<</if>>
<<elseif $beastgender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[0].penis to "none">>
<<else>>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[0].vagina to "none">>
<</if>>
<</if>>
<<else>>
<<if $beastgender is "m">>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[0].vagina to "none">>
<<else>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[0].penis to "none">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "willpowerpain">><<nobr>>
<<if $pain gte 100 and $willpowerpain is undefined>>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">The pain threatens to overwhelm, but you endure it.</span>
<<gwillpower>><<willpower 1>>
<br>
<<else>>
<span class="red">The pain overwhelms you.</span>
<<ggwillpower>><<willpower 5>><<set $willpowerpain to 0>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "willpowerorgasm">><<nobr>>
<<if $orgasmdown gte 1>>
<<if ($willpower / 10) gte (($orgasmdown * 30) + random(1, 80))>>
<span class="green">You endure the orgasmic shivers running through you.</span>
<<gwillpower>><<willpower 1>><<set $orgasmdown to 0>>
<br>
<<else>>
<span class="red">You struggle against the orgasmic spasms overwhelming you.</span>
<<gwillpower>><<willpower 1>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "upperclothescolour">><<nobr>>
<<if $upperwetstage gte 3>>
<<if $worn.upper.colour is "wetgreen">>
green
<<elseif $worn.upper.colour is "wetred">>
red
<<elseif $worn.upper.colour is "wetwhite">>
white
<<elseif $worn.upper.colour is "wetblue">>
blue
<<elseif $worn.upper.colour is "wetyellow">>
yellow
<<elseif $worn.upper.colour is "wetpink">>
pink
<<elseif $worn.upper.colour is "wetpurple">>
purple
<<elseif $worn.upper.colour is "wettangerine">>
tangerine
<<elseif $worn.upper.colour is "wetblack">>
black
<<elseif $worn.upper.colour is "wetbrown">>
brown
<</if>>
<<elseif $worn.upper.colour isnot 0>>
$worn.upper.colour
<</if>>
<</nobr>><</widget>>
<<widget "lowerclothescolour">><<nobr>>
<<if $lowerwetstage gte 3>>
<<if $worn.lower.colour is "wetgreen">>
green
<<elseif $worn.lower.colour is "wetred">>
red
<<elseif $worn.lower.colour is "wetwhite">>
white
<<elseif $worn.lower.colour is "wetblue">>
blue
<<elseif $worn.lower.colour is "wetyellow">>
yellow
<<elseif $worn.lower.colour is "wetpink">>
pink
<<elseif $worn.lower.colour is "wetpurple">>
purple
<<elseif $worn.lower.colour is "wettangerine">>
tangerine
<<elseif $worn.lower.colour is "wetblack">>
black
<<elseif $worn.lower.colour is "wetbrown">>
brown
<</if>>
<<elseif $worn.lower.colour isnot 0>>
$worn.lower.colour
<</if>>
<</nobr>><</widget>>
<<widget "underlowerclothescolour">><<nobr>>
<<if $underlowerwetstage gte 3>>
<<if $worn.under_lower.colour is "wetgreen">>
green
<<elseif $worn.under_lower.colour is "wetred">>
red
<<elseif $worn.under_lower.colour is "wetwhite">>
white
<<elseif $worn.under_lower.colour is "wetblue">>
blue
<<elseif $worn.under_lower.colour is "wetyellow">>
yellow
<<elseif $worn.under_lower.colour is "wetpink">>
pink
<<elseif $worn.under_lower.colour is "wetpurple">>
purple
<<elseif $worn.under_lower.colour is "wettangerine">>
tangerine
<<elseif $worn.under_lower.colour is "wetblack">>
black
<<elseif $worn.under_lower.colour is "wetbrown">>
brown
<</if>>
<<elseif $worn.under_lower.colour isnot 0>>
$worn.under_lower.colour
<</if>>
<</nobr>><</widget>>
<<widget "underupperclothescolour">><<nobr>>
<<if $underupperwetstage gte 3>>
<<if $worn.under_upper.colour is "wetgreen">>
green
<<elseif $worn.under_upper.colour is "wetred">>
red
<<elseif $worn.under_upper.colour is "wetwhite">>
white
<<elseif $worn.under_upper.colour is "wetblue">>
blue
<<elseif $worn.under_upper.colour is "wetyellow">>
yellow
<<elseif $worn.under_upper.colour is "wetpink">>
pink
<<elseif $worn.under_upper.colour is "wetpurple">>
purple
<<elseif $worn.under_upper.colour is "wettangerine">>
tangerine
<<elseif $worn.under_upper.colour is "wetblack">>
black
<<elseif $worn.under_upper.colour is "wetbrown">>
brown
<</if>>
<<elseif $worn.under_upper.colour isnot 0>>
$worn.under_upper.colour
<</if>>
<</nobr>><</widget>>
<<widget "nounderwearcheck">><<nobr>>
/*Checks if the PC is pantiless, but otherwise decent. Results in low level exhibitionism increases.*/
<<if !$worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $exposed lte 0 and $exhibitionism lt 19>>
<<set $no_underwear += 1>>
<</if>>
<<if $no_underwear gte 8>>
<<set $no_underwear to 0>>
<<set $effectsmessage to 1>>
<<set $exhibitionism_message to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "breastfed">><<nobr>>
<<set $milk_drank_stat += random(1, 5)>>
<<if random(1, 100) gte 70>><<set $catbuild += 1>><</if>>
<<set $purity -= 1>>
<<if $milkdranktrait is 1>><<physique 1>><</if>>
<</nobr>><</widget>>
<<widget "setup_pillory">><<nobr>>
<<set $pillory_tenant to {person : clone($baseNPC), exists : 0, duration : 0, served : 0, startday: 0, starthour : 0, endday : 0, endhour : 0,
crowd : 0, wet : 0, upperexposed : 0 , lowerexposed : 0, fruit : 0, fruitstock: 0, face : 0, ass : 0, genital : 0, broken : 0,
lastviewed : { day : 0, hour: 0}, special : {name : "", desc : ""}}>>
<</nobr>><</widget>>
<<widget "new_npc_pillory">><<nobr>>
<<if not $args[0]>>
<<if $rng gte 20>><<generate1>><<else>><<generatec1>><</if>>
<<set _already_served to random(0,2)>>
<<else>>
<<set _already_served to 0>>
<</if>>
<<set $pillory_tenant.exists to 1>>
<<set $pillory_tenant.person to clone($NPCList[0])>>
<<set $pillory_tenant.duration to random(4,27)>>
<<set $pillory_tenant.startday to $days>>
<<set $pillory_tenant.starthour to ($hour - _already_served)>>
<<set _endhour to ($pillory_tenant.starthour + $pillory_tenant.duration)>>
<<set $pillory_tenant.endday to $days>>
<<if _endhour gte 24>><<set $pillory_tenant.endday += 1>><<set _endhour -= 24>><</if>>
/*Repeat incase $duration is gte 24hrs and starting time gte 21. E.g. worst case: $hour = 23 and duration=27hrs, end time should be 0200 @ +2days.
So 23 + 27 = 50; add 1 to end-day and minus 24hrs gives 26; add 1 to end-day and minus 24 gives hr 2.*/
<<if _endhour gte 24>><<set $pillory_tenant.endday += 1>><<set _endhour -= 24>><</if>>
<<set $pillory_tenant.endhour to _endhour>>
<<set $pillory_tenant.crowd to 1>>
<<set $pillory_tenant.wet to 0>>
<<set $pillory_tenant.upperexposed to 0>>
<<set $pillory_tenant.lowerexposed to 0>>
<<set $pillory_tenant.fruit to 0>>
<<set $pillory_tenant.fruitstock to 3>>
<<set $pillory_tenant.spank to 0>>
<<set $pillory_tenant.face to 0>>
<<set $pillory_tenant.ass to 0>>
<<set $pillory_tenant.genital to 0>>
<<set $pillory_tenant.broken to 0>>
<<set $pillory_tenant.lastviewed.day to $days>>
<<set $pillory_tenant.lastviewed.hour to $hour>>
<<person1>>
<<if $pillory_tenant.special.name is "">>
A <<person>> <<if _already_served is 0>>is currently being locked into the pillory.<<else>>has recently been locked in the pillory.<</if>>
<<endevent>>
<<npc_pillory_release_schedule>>
<br><br>
<<else>>
Rumour has it <<he>> is being sent to the pillory.
<br>
<<endevent>>
<</if>>
<</nobr>><</widget>>
<<widget "imprison_whitney">><<nobr>>
<<setup_pillory>>
<<npc Whitney>>
<<set $pillory_tenant.special.name to "Whitney">>
<<set $pillory_tenant.special.desc to "bully">>
<<new_npc_pillory $NPCList[0]>>
<<set $pillory_tenant.person.pronoun to $NPCName[0].pronoun>>
<<set $pillory_tenant.person.gender to $NPCName[0].pronoun>>
<<if $NPCName[0].pronoun is "f">><<set $pillory_tenant.person.breastdesc to "breast">><<set $pillory_tenant.person.breastsdesc to "breasts">><</if>>
<<endevent>>
<<set $framed to 0>>
<</nobr>><</widget>>
<<widget "imprison_leighton">><<nobr>>
<<setup_pillory>>
<<npc Leighton>>
<<set $pillory_tenant.special.name to "Leighton">>
<<if $NPCList[0].pronoun is "f">>
<<set $pillory_tenant.special.desc to "headmistress">>
<<else>>
<<set $pillory_tenant.special.desc to "headmaster">>
<</if>>
<<new_npc_pillory $NPCList[0]>>
<<set $pillory_tenant.person.pronoun to $NPCName[0].pronoun>>
<<set $pillory_tenant.person.gender to $NPCName[0].pronoun>>
<<if $NPCName[0].pronoun is "f">><<set $pillory_tenant.person.breastdesc to "breast">><<set $pillory_tenant.person.breastsdesc to "breasts">><</if>>
<<endevent>>
<<set $framed to 0>>
<</nobr>><</widget>>
<<widget "get_pillory_npc">><<nobr>>
<<set $NPCList[0] to clone($pillory_tenant.person)>><<person1>>
<</nobr>><</widget>>
<<widget "A_pillory_person">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
A <<person>>
<<else>>
$pillory_tenant.special.name
<</if>>
<</nobr>><</widget>>
<<widget "The_pillory_person">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
The <<person>>
<<else>>
$pillory_tenant.special.name
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_person">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
the <<person>>
<<else>>
$pillory_tenant.special.name
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_person_stop">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
the <<personstop>>
<<else>>
$pillory_tenant.special.name.
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_persons">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
the <<persons>>
<<else>>
$pillory_tenant.special.name's
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_type">><<nobr>>
<<get_pillory_npc>>the
<<if $pillory_tenant.special.name is "">>
<<person>>
<<else>>
$pillory_tenant.special.desc
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_type_stop">><<nobr>>
<<get_pillory_npc>>the
<<if $pillory_tenant.special.name is "">>
<<personstop>>
<<else>>
$pillory_tenant.special.desc.
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_types">><<nobr>>
<<get_pillory_npc>>the
<<if $pillory_tenant.special.name is "">>
<<persons>>
<<else>>
$pillory_tenant.special.desc's
<</if>>
<</nobr>><</widget>>
<<widget "npc_pillory">><<nobr>>
<<A_pillory_person>> is locked in the town pillory.
<<npc_pillory_release_schedule>>
<br><br>
<<endevent>>
<</nobr>><</widget>>
<<widget "npc_pillory_detail">><<nobr>>
<<get_pillory_npc>>
<<A_pillory_person>> is locked in the town pillory.
<<npc_pillory_appearance>>
<<npc_pillory_abuse>>
<<npc_pillory_release_schedule>>
<br><br>
<<endevent>>
<</nobr>><</widget>>
<<widget "npc_pillory_appearance">><<nobr>>
<<update_npc_pillory_appearance>>
/*Desc*/
<<if $daystate is "night">>
<<if $pillory_tenant.crowd gte 10>>A huge, drunken mob surround
<<elseif $pillory_tenant.crowd gte 6>>A large, rowdy mob crowd around
<<elseif $pillory_tenant.crowd gte 4>>A sinister crowd huddle around
<<else>>A small but sinister group lurk around
<</if>>
<<else>>
<<if $pillory_tenant.crowd gte 10>>An excited, jeering crowd surround
<<elseif $pillory_tenant.crowd gte 6>>A large crowd press around
<<elseif $pillory_tenant.crowd gte 4>>A curious group hang around
<<else>>A small group watch
<</if>>
<</if>><<the_pillory_person>> locked prone in the pillory.
<<if $pillory_tenant.broken gte 32>><<He>> looks traumatised, perhaps permanently broken by the abuse <<hes>> already suffered.
<<elseif $pillory_tenant.broken gte 16>><<He>> is weeping from the abuse <<hes>> already suffered.
<<elseif $pillory_tenant.broken gte 8>><<He>> is sobbing from the abuse.
<<elseif $pillory_tenant.broken gte 4>><<He>> is visibly upset, but trying hard to hide it.
<<else>><<He>> is defiant, showing a brave face.
<</if>>
<br>
/*describe exposure*/
<<if $pillory_tenant.upperexposed gte 3>>
<<His>> $pillory_tenant.person.breastsdesc are fully exposed to the crowd.
<<if $pillory_tenant.spank gte 8>><<His>> nipples are red from being pinched, slapped, sucked, bitten and pulled.
<<elseif $pillory_tenant.spank gte 4>><<His>> nipples looks sore from abuse.
<</if>>
<<elseif $pillory_tenant.upperexposed gte 2>>
<<if $pronoun is "f">>
<<His>> top has been bared, exposing <<his>> bra to the crowd.
<<else>>
<<His>> top has been bared, fully exposing <<his>> $pillory_tenant.person.breastsdesc to the crowd.
<<if $pillory_tenant.spank gte 8>><<His>> nipples are red from being pinched, slapped, bitten and pulled.
<<elseif $pillory_tenant.spank gte 4>><<His>> nipples looks sore from abuse.
<</if>>
<</if>>
<<elseif $pillory_tenant.upperexposed gte 1>><<His>> upper clothes have been mauled, partially exposing <<his>> $pillory_tenant.person.breastsdesc to the crowd.
<</if>>
<<if $pillory_tenant.lowerexposed gte 2>><<His>> ass has <<if $pillory_tenant.upperexposed gte 1>>also<</if>> been exposed, making
<<if $pronoun is "f">>her pussy
<<else>>his $pillory_tenant.person.penisdesc
<</if>>visible to all.
<<if $pillory_tenant.spank gte 5>><<His>> ass shows signs of rough spanking
<<if $pillory_tenant.fruit gte 5>>, and <<his>> face is a mess of bruises and broken fruit.
<<else>>.
<</if>>
<<elseif $pillory_tenant.fruit gte 6>><<His>> face is a mess of bruises and broken fruit.
<<elseif $pillory_tenant.fruit gte 2>><<His>> face is marked by bruises and broken fruit.
<</if>>
<<if $pillory_tenant.ass gte 2>><<His>> ass has been raped more than once
<<if $pillory_tenant.genital gte 2>>and
<<if $pronoun is "m">>slime coats his <<print either("raw","abused","sorry")>> penis.
<<else>>semen drips from her <<print either("raw","reddened","abused")>> pussy.
<</if>>
<<else>>.
<</if>>
<<elseif $pillory_tenant.genital gte 5>><<His>> <<if $pronoun is "m">>penis<<else>>pussy<</if>> has been raped raw.
<<elseif $pillory_tenant.genital gte 2>><<He>> has been raped more than once.
<</if>>
<<elseif $pillory_tenant.lowerexposed gte 1>>
<<His>> <<if $pronoun is "f">>dress has been pulled up over <<his>> waist,<<else>>trousers have been pulled down,<</if>>
exposing <<his>> underwear to the crowd.
<<elseif $pillory_tenant.wet is 2>><<His>> clothes are see-through from the rain.
<<elseif $pillory_tenant.wet is 1>><<His>> clothes are semi-translucent from damp, but are drying out.
<</if>>
<<if $pillory_tenant.upperexposed is 0 and $pillory_tenant.lowerexposed is 0 and $pillory_tenant.face is 0 and $pillory_tenant.fruit gte 1>>
<<if $pillory_tenant.fruit gte 6>><<His>> face is a mess of bruises and broken fruit.
<<elseif $pillory_tenant.fruit gte 2>><<His>> face is marked by bruises and broken fruit.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "update_npc_pillory_appearance">><<nobr>>
<<if ($pillory_tenant.lastviewed.day isnot $days) or ($hour gte $pillory_tenant.lastviewed.hour + 2)>>
/* last viewed time tracked to avoid this firing on every viewing */
<<set $pillory_tenant.lastviewed.day to $days>>
<<set $pillory_tenant.lastviewed.hour to $hour>>
/*Weather effects*/
<<if $weather is "rain">><<set $pillory_tenant.wet to 2>>
<<elseif $pillory_tenant.wet is 2>><<set $pillory_tenant.wet to 1>>
<<else>><<set $pillory_tenant.wet to 0>>
<</if>>
/*Chance of abuse based on crowd and time passed*/
<<if $days - $pillory_tenant.startday is 2>><<set _chance to 24>>
<<elseif $days - $pillory_tenant.startday is 1>><<set _chance to 12>>
<<else>><<set _chance to ($hour - $pillory_tenant.starthour)>>
<</if>>
<<set _chance *= $pillory_tenant.crowd>>
/*increased by spectacle*/
<<set _factor to ($pillory_tenant.wet + $pillory_tenant.upperexposed + $pillory_tenant.lowerexposed + $pillory_tenant.fruit
+ $pillory_tenant.spank + $pillory_tenant.face + $pillory_tenant.ass + $pillory_tenant.genital)>>
<<set _prob to (_chance * _factor)>>
/*Out of sight changes to tenant */
<<set $rng to random(0,100)>>
<<if $rng gte (40 - _prob)>><<set $pillory_tenant.fruit += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (60 - _prob)>><<set $pillory_tenant.crowd += 2>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (60 - _prob)>><<set $pillory_tenant.upperexposed += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (80 - _prob)>><<set $pillory_tenant.lowerexposed += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob)>><<set $pillory_tenant.crowd += 2>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob)>><<set $pillory_tenant.fruit += 2>><<set $pillory_tenant.face += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.spank += 2>><<else>><<set $pillory_tenant.spank += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.genital += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.ass += 1>><</if>>
/*lock down exposure and replenish fruit */
<<if $pillory_tenant.upperexposed gte 3>><<if $pillory_tenant.person.gender is "f" or $pillory_tenant.person.pronoun is "f">><<set $pillory_tenant.upperexposed to 3>><<else>><<set $pillory_tenant.upperexposed to 2>><</if>><</if>>
<<if $pillory_tenant.lowerexposed gt 2>><<set $pillory_tenant.lowerexposed to 2>><</if>>
<<set $pillory_tenant.fruitstock to 3>>
<<set $pillory_tenant.broken += ($pillory_tenant.ass + $pillory_tenant.genital + $pillory_tenant.face + $pillory_tenant.fruit + $pillory_tenant.spank)>>
<</if>>
<</nobr>><</widget>>
<<widget "npc_pillory_abuse">><<nobr>>
<<if ($pillory_tenant.lastviewed.day isnot $days) or ($hour gte $pillory_tenant.lastviewed.hour + 1)>>
<<set $pillory_tenant.lastviewed.hour to $hour>>
<<set $rng to random(1,100)>><<generate2>><<person2>>
<<set _ly to either("violently","openly","angrily","furiously","cheekily","repeatedly","clumsily", "stoically","theatrically","dutifully","merrily","gleefully","drunkenly","ineptly")>>
<<if $daystate isnot "night">>
<<if $rng gte 41>> /* 60% chance of jeer and shout only, 40% chance of something active */
A number of people, led by a <<person>> jeer and shout abuse at the prisoner.
<<elseif $rng gte 36>> /* 5% */
A <<person>> throws fruit at <<the_pillory_type_stop>> Unable to move or defend, it hits <<him>> directly in the face.
It looks painful, especially as <<he>> cannot wipe the acids out of <<his>> eyes.<<set $pillory_tenant.fruit += 1>>
<<elseif $rng gte 26>> /* 10% */
A <<person>> throws fruit at <<the_pillory_type>> but misses completely.
<<elseif $rng gte 16>> /* 10% */
A <<person>> walks up to the pillory and _ly fondles <<the_pillory_types>> <<if $pronoun is "f">>breasts.<<else>>balls.<</if>>
<<elseif $rng gte 11 and $pillory_tenant.upperexposed lt 3>>/* 5% */
A <<person>> walks up to <<the_pillory_type>> and
<<if $pillory_tenant.upperexposed is 2>>
<<if $pronoun is "f">>_ly removes <<his>> bra, fully exposing <<his>> $pillory_tenant.person.breastsdesc to a jeering crowd.
<<else>>_ly twists <<his>> nipples.
<</if>>
<<elseif $pillory_tenant.upperexposed is 1>>
<<if $pronoun is "f">>fully removes <<his>> top, leaving <<him>> with <<his>> bra exposed to the jeering crowd.
<<else>>fully removes <<his>> top, exposing <<his>> naked $pillory_tenant.person.breastsdesc to the jeering crowd.
<</if>>
<<else>>
<<if $pronoun is "f">>lifts <<his>> top, partially exposing <<his>> bra to a jeering crowd.
<<else>>lifts <<his>> top, exposing much of <<his>> chest to the jeering crowd.
<</if>>
<</if>><<set $pillory_tenant.upperexposed += 1>>
<<elseif $rng gte 6 and $pillory_tenant.lowerexposed lt 2>>/* 5% */
A <<person>> walks up to the helpless <<the_pillory_type>> and
<<if $pillory_tenant.lowerexposed is 1>>
<<if $pronoun is "f">>removes <<his>> underwear, fully exposing <<his>> ass and pussy to the jeering crowd.
<<else>>fully removes <<his>> underwear, exposing <<his>> ass and <<his>> $pillory_tenant.person.penisdesc to the jeering crowd.
<</if>>
<<else>>
<<if $pronoun is "f">>lifts <<his>> skirt,<<else>>pulls down <<his>> trousers,<</if>> exposing <<his>> underwear to a jeering crowd.
<</if>><<set $pillory_tenant.lowerexposed += 1>>
<<else>><<set $pillory_tenant.spank += 1>>/* 5% */
A <<person>> walks up to <<the_pillory_type>> and spanks <<him>> hard on the ass. The thwack echoes across the street.
<</if>>
<<else>> /*night*/
<<if $rng gte 86>> /* 15% chance of jeer and shout only, 85% chance of something active */
A number of people, led by a <<person>> jeer and shout at the prisoner.
<<elseif $rng gte 81>> /* 5% */
A <<person>> throws fruit at <<the_pillory_type>>. Unable to move or defend, it hits <<him>> directly in the face.
It looks painful, especially as <<he>> cannot wipe the acids out of <<his>> eyes.<<set $pillory_tenant.fruit += 1>>
<<elseif $rng gte 76>> /* 5% */
A <<person>> throws fruit at <<the_pillory_type>> but misses completely.
<<elseif $pillory_tenant.upperexposed lt 3>><<set $pillory_tenant.upperexposed to 3>>
A <<person>> walks up to the helpless <<the_pillory_type>> and removes all <<his>> upper clothes, fully baring <<his>> <<if $pronoun is "f">>$pillory_tenant.person.breastsdesc<<else>>chest<</if>> to the crowd.
<<elseif $pillory_tenant.lowerexposed lt 2>><<set $pillory_tenant.lowerexposed to 2>>
A <<person>> walks up to the helpless <<the_pillory_type>> and removes all <<his>> lower clothes, fully baring <<his>> <<if $pronoun is "f">>pussy<<else>>$pillory_tenant.person.penisdesc<</if>> to the crowd. There is a loud cheer.
<<elseif $rng gte 66>> /* 10% */
A <<person>> tries to incite a nearby dog to mount the naked prisoner. It
<<if $rng % 2>>gives <<the_pillory_persons>> ass a few tentative sniffs, but
<</if>>is not interested.
<<elseif $rng gte 56>><<set $pillory_tenant.spank += 1>> /* 10% */
A <<person>> sneaks up behind the pillory and _ly slaps <<the_pillory_types>> exposed <<if $pronoun is "f">>cunt.<<else>>balls.<</if>> The crowd jeer and laugh as <<he>> howls in pain.
<<elseif $rng gte 41>><<set $pillory_tenant.face += 1>> /* 15% */
A <<person>> walks in front of the pillory and _ly masturbates in front of <<the_pillory_type_stop>>
<<if $pronoun is "m">>Cum splatters across <<the_pillory_persons>> face. The crowd cheer and laugh.
<<else>><<She>> _ly grinds <<his>> cunt against <<the_pillory_persons>> face as <<he>> orgasms. The crowd cheer and laugh.
<</if>>
<<elseif $rng gte 31>><<set $pillory_tenant.ass += 1>> /* 10% */
A <<person>> walks behind the pillory and _ly <<if $pronoun is "m">>rapes<<else>>fingers<</if>> <<the_pillory_types>> ass. The crowd cheer <<person2>><<him>> on.
<<elseif $rng gte 21>><<set $pillory_tenant.genital += 1>> /* 10% */
A <<person>> walks behind the pillory and rapes <<if $pronoun is "m">><<the_pillory_personstop>><<else>><<the_pillory_person>> with a strap-on.<</if>> The crowd watch and cheer <<him>> on.
<<elseif $rng gte 11>><<set $pillory_tenant.genital += 1>><<set $pillory_tenant.ass += 1>> /* 10% */
The crowd watch and photograph _ly as a horny dog rapes <<the_pillory_person_stop>> The crowd enjoys such a perverted spectacle.
<<elseif $rng gte 6>><<set $pillory_tenant.ass += 1>><<set $pillory_tenant.face += 1>> /* 5% */
Two men _ly <<if $pronoun is "m">>anally-<</if>>spit-roast <<the_pillory_person_stop>> The crowd enjoys the spectacle.
<<else>>
<<set $pillory_tenant.spank += 1>>/* 5% */
A <<person>> walks up to <<the_pillory_type>> and spanks <<him>> hard on the ass. The thwack echoes across the street.
<</if>>
<</if>>
<<else>>/* already abused this hour - no action, don't want spamming this scene to accelerate things ridiculously */
The people around <<print either("jeer at","laugh at","point at","shout abuse at","taunt","mock","leer at")>>
<<if $daystate isnot "night">>
<<if $rng lte 80>>
<<the_pillory_type>> and <<print either("mutter among themselves.","take photos.","amuse themselves.")>>
<<elseif $rng lte 93>>
<<the_pillory_type_stop>> Some get bored and leave.
<<set $pillory_tenant.crowd -= 1>>
<<else>>
<<the_pillory_type_stop>> A bus drops some people off nearby. A few join the crowd around the pillory.
<<set $pillory_tenant.crowd += 1>>
<</if>>
<<else>>
<<if $rng lte 67>>
<<the_pillory_type>> and <<print either("mutter darkly.","drink.","throw empty beer cans.","make sinister threats.","take selfies with the prisoner.","tell dirty jokes.")>>
<<elseif $rng lte 85>>
<<the_pillory_type_stop>> Some get tired and leave.
<<set $pillory_tenant.crowd -= 1>>
<<else>>
<<the_pillory_type_stop>> A few people passing by join the crowd around the pillory.
<<set $pillory_tenant.crowd += 1>>
<</if>>
<</if>>
<</if>>
<<if $pillory_tenant.upperexposed gte 3>><<if $pillory_tenant.person.gender is "f" or $pillory_tenant.person.pronoun is "f">><<set $pillory_tenant.upperexposed to 3>><<else>><<set $pillory_tenant.upperexposed to 2>><</if>><</if>>
<<if $pillory_tenant.lowerexposed gt 2>><<set $pillory_tenant.lowerexposed to 2>><</if>>
<</nobr>><</widget>>
<<widget "npc_pillory_release_schedule">><<nobr>>
<<get_pillory_npc>>
<br>
<<if $days is $pillory_tenant.endday>>
<<set _a_few to ($pillory_tenant.endhour - $hour)>>
<<He>> will be released
<<if _a_few gt 0>>in _a_few hours.
<<else>>imminently.
<</if>>
<<else>>
<<set _days_left to ($pillory_tenant.endday - $days)>>
<<He>> is scheduled for release <<if _days_left is 1>>tomorrow<<else>>in two days<</if>> at
<<if $pillory_tenant.endhour is 0>>midnight
<<elseif $pillory_tenant.endhour lte 9>>0$pillory_tenant.endhour:00.
<<elseif $pillory_tenant.endhour is 12>>noon.
<<else>>$pillory_tenant.endhour:00
<</if>>
<</if>>
<<endevent>>
<</nobr>><</widget>>
<<widget "end_npc_pillory">><<nobr>>
<<get_pillory_npc>>
<<if $minute lte 15>>
A police officer <<print either("is releasing","has just released","is struggling to release","is about to release")>>
<<the_pillory_person>> from the pillory. <<if $weather is "rain">><<His>> clothes are see-through from the rain.<</if>>
<<elseif $minute lte 30>>
<<The_pillory_person>> staggers away from the pillory with <<print either("tears","defiance","signs of trauma","fury")>> in <<his>> eyes.
<<if $weather is "rain">><<His>> clothes are see-through from the rain.<</if>>
<<else>>
<<The_pillory_person>> was released and has left. A couple of civil servants clean the pillory.
<</if>>
<<set $rng += $pillory_tenant.duration>>
<<if $rng gte 67 or $rng gte 33 and $weather is "rain">>A large crowd jeers and shouts.<</if>>
<br><br>
<<setup_pillory>>
<<endevent>>
<</nobr>><</widget>>
<<widget "drench">><<nobr>>
<!-- Drench PC in semen and/or goo. First argument sets filth type: semen (default), goo, both. Second sets level 1-5 -->
<<set $hygiene to 3000>>
<<set _i = Math.clamp($args[1], 0, 5)>>
<<if $args[0] is "goo" or $args[0] is "both">>
<<set $neckgoo += _i>>
<<set $rightarmgoo += _i>>
<<set $leftarmgoo += _i>>
<<set $thighgoo += _i>>
<<set $bottomgoo += _i>>
<<set $tummygoo += _i>>
<<set $chestgoo += _i>>
<<set $facegoo += _i>>
<<set $hairgoo += _i>>
<<set $feetgoo += _i>>
<<if $player.gender is "f">>
<<set $vaginagoo += _i>>
<<set $vaginaoutsidegoo += _i>>
<<elseif $player.gender if "m">>
<<set $penisgoo += _i>>
<</if>>
<<set $anusgoo += _i>>
<<set $mouthgoo += _i>>
<</if>>
<<if $args[0] isnot "goo">>
<<set $necksemen += _i>>
<<set $rightarmsemen += _i>>
<<set $leftarmsemen += _i>>
<<set $thighsemen += _i>>
<<set $bottomsemen += _i>>
<<set $tummysemen += _i>>
<<set $chestsemen += _i>>
<<set $facesemen += _i>>
<<set $hairsemen += _i>>
<<set $feetsemen += _i>>
<<if $player.gender is "f">>
<<set $vaginasemen += _i>>
<<set $vaginaoutsidesemen += _i>>
<<elseif $player.gender is "f">>
<<set $penissemen += _i>>
<</if>>
<<set $anussemen += _i>>
<<set $mouthsemen += _i>>
<</if>>
<</nobr>><</widget>>
/*
This is special passage to avoid false positive error in sanityCheck build script. Do not uncomment anything!
$dancestudioanger
$wolfpackrob
$torturesurvivor
$communityservice
$winterlakeknown
$robinrescued
$sleeptransform
$diagnosis
$passage
$tags
$NPCName[$NPCNameList.indexOf("Avery")].lust
$tanktoptest
$hairtest
$initnpccompatibility
$averydom
$futureupdate
$optionalvariable
*/
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You wake up strapped to a chair. The room is bare, except a window covering the length of one side.
<<if $penisexist is 1>>
You feel something odd on your penis.
<<else>>
You feel something odd on your pussy.
<</if>>
It buzzes into life, teasing your <<genitals>> directly.
<<garousal>>
<br><br>
On the verge of orgasm it ceases, but only for a moment.
<br><br>
<<set $arousal to 10000>><<orgasmpassage>>
<br><br>
You strain against the binds holding you, but they're firm. You can't stop it.
<br><br>
<<set $arousal to 10000>><<orgasmpassage>>
<br>
<<set $arousal to 10000>><<orgasmpassage>>
<br>
<<set $arousal to 10000>><<orgasmpassage>>
<br><br>
The buzzing ceases and the bindings snap loose, leaving you gasping for breath. <<tearful>> you struggle to your feet and make your way through the exit.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 0>>
<<set $phase to 1>>
You press the button. The <<person2>><<person>> squirms. You notice <<his>> arms are bound to the side of the chair. "Thank you," Doctor Harper says. "
<<if $NPCList[1].penis isnot "none">>
We have a device attached to <<his>> penis.
<<else>>
We have a device inserted in <<his>> vagina.
<</if>>
To aid in <<his>> treatment." You spot wires trailing across the floor and disappearing into the <<persons>> clothes.
<br><br>
"Press it again," the Doctor says.
<br><br>
<<person1>>
<<link [[Press|Asylum Button Press]]>><<awareness -1>><<stress 3>><<arousal 6>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 1>>
<<set $phase to 2>>
<<person2>>
You press the button. The <<person>> squirms more this time. <<He>> strains against the bonds. You hear buzzing through the glass. "Very good," the Doctor says. "Any moment now."
<br><br>
Almost on cue, the <<person>> spasms, before slumping back in the chair. The buzzing ceases. "<<He>> will learn to enjoy it," the Doctor says. "Press it again."
<br><br>
<<person1>>
<<link [[Press|Asylum Button Press]]>><<awareness -10>><<stress 3>><<arousal 6>><<suspicion -1>><</link>><<lsuspicion>><<llawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<else>>
<<person2>>
The <<persons>> eyes widen as the buzzing starts up again. Louder this time. <<He>> shakes <<his>> head and rocks back and forth, as if trying to knock the chair over. It's not long before <<he>> spasms again. And again. Even the counter in front of you vibrates.
<br><br>
<<person1>>Doctor Harper writes on <<his>> clipboard, a small smile on <<his>> face. "Thank you," <<he>> says. "You've been very helpful. That's all for now. Be well." <<person2>>The <<person>> falls limp as Harper finishes speaking, and the buzzing stops.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You refuse to press the button. "This is for <<person2>><<his>> benefit,<<person1>> and yours," <<he>> says. "Press the button."
<br><br>
<<if $phase is 0>>
<<link [[Press|Asylum Button Press]]>><</link>>
<br>
<<else>>
<<link [[Press|Asylum Button Press]]>><<awareness -1>><<stress 3>><<arousal 6>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<</if>>
<<link [[Refuse|Asylum Button Refuse 2]]>><<def 1>><<suspicion 5>><</link>><<ggsuspicion>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Harper shakes <<his>> head. "I'm disappointed. You can go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You sit on the desk. Harper frowns at you. "It's rude to sit like that," <<he>> says. "There's a chair here. We can share."
<br><br>
<<link [[Sit on lap|Asylum Sit Lap]]>><<suspicion -1>><</link>><<promiscuous1>><<lsuspicion>><<lawareness -1>>
<br>
<<link [[Refuse|Asylum Sit Stand]]>><<suspicion 1>><</link>><<gsuspicion>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You sit on the Doctor's lap. <<He>> wraps an arm around your waist.<<promiscuity1>> "Today I want to talk about kissing." <<he>> says. "It's a normal and healthy activity. You should be happy kissing anyone at any time." <<He>> leans close. "Kiss me."
<br><br>
<<link [[Kiss cheek|Asylum Sit Kiss]]>><<suspicion -1>><<awareness -1>><</link>><<promiscuous1>><<lsuspicion>><<lawareness>>
<br>
<<if $promiscuity gte 15>>
<<link [[Kiss mouth|Asylum Sit Kiss Mouth]]>><<suspicion -5>><<awareness -10>><<npcincr Harper love 1>><</link>><<promiscuous2>><<llsuspicion>><<llawareness>>
<br>
<<set $skulduggerydifficulty to (700 + ($suspicion * 6))>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<elseif $asylumkeycard isnot 1>>
<<link [[Steal keycard|Asylum Sit Steal]]>><</link>><<promiscuous2>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<</if>>
<<link [[Refuse|Asylum Sit Refuse]]>><<suspicion 1>><<stress 3>><</link>><<gsuspicion>><<gstress>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Refusing to play along, you stand in the middle of the office. The Doctor shakes <<his>> head. "We can't help you if you won't let us," <<he>> says. "You can go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
The Doctor shakes <<his>> head. "Disappointing, but there's always tomorrow. You may go."
<br><br>
<<link [[Next|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You kiss <<himcomma>> and make good use of your tongue. <<His>> eyes widen at first, but then close. <<He>> kisses back.
<<promiscuity2>>
"V-very good," <<he>> says, pulling away from you. "You've done well today. Be well."
<br><br>
You climb off <<his>> lap and walk to the door.
<<lsuspicion>><<suspicion -5>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You plant a light kiss on the Doctor's cheek. <<He>> scribbles on <<his>> clipboard. "That's satisfactory," <<he>> says. "You may go. Be well."
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You kiss <<himcomma>> and make good use of your tongue. <<His>> eyes widen at first, but then close. <<He>> kisses back.<<promiscuity2>>
You run your hand against <<his>> chest, and dip into <<his>> pocket.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You pull out a keycard and hide it away.</span>
<<set $asylumkeycard to 1>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
"V-very good," <<he>> says, pulling away from you. "You've done well today. Be well."
<br><br>
You climb off <<his>> lap and walk to the door. You can't help but smirk.
<<lsuspicion>><<suspicion -5>><<npcincr Harper love 1>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<else>>
<span class="red"><<He>> grabs your wrist.</span>
<<gggsuspicion>><<suspicion 20>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
"I'm very disappointed in you," <<he>> says. <<He>> reaches beneath the desk, and the doors swing open. Several orderlies march in.
<br><br>
<<asylumpunish2>>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $hallucinations gte 1 and $tentacledisable is "f">>
You notice a faint purple light. You reach toward it, and feel the door. It's ajar.
<br><br>
<<link [[Open it|Tentacle World Intro]]>><<endevent>><<arousal 6>><</link>><<garousal>>
<br>
<<link [[Stay away|Asylum Room 2]]>><<stress 3>><<awareness -10>><</link>><<llawareness>><<gstress>>
<br>
<<else>>
<<pass 180>>
Hours pass, with nothing to distract you but your own thoughts. You're relieved when the door is opened by Doctor Harper.
<br><br>
<<He>> smiles at you. "I'm sorry," <<he>> says. "It was for your own good.
<<if $asylumstate is "sleep">>
Let's bring you to your bed. You need your sleep."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to your room. The door locks with a click.
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
Let's bring you back to your fellow patients. They've missed you."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to the occupied part of the asylum.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</if>>
<<pass 180>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Hours pass, with nothing to distract you but your own thoughts. You feel relieved when the door is opened by Doctor Harper.
<<llawareness>><<gstress>><<stress 3>><<awareness -10>>
<br><br>
<<He>> smiles at you. "I'm sorry," <<he>> says. "It was for your own good.
<<if $asylumstate is "sleep">>
Let's bring you back to your bed. You need your sleep."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to your room. The door locks with a click.
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
Let's bring you back to your fellow patients. They've missed you."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to the occupied part of the asylum.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
"I'll strip," you say. The orderlies step forward to help, but there's no need. You <<nervously>> remove your clothes and walk up to the window. You knock on it, and keep knocking until everyone is looking. You hear whistling through the glass. <<covered>> <<flaunting>> you twirl to give everyone a good look.
<<exhibitionism5>>
"Very good," Doctor Harper says with a smile. The <<person2>><<person>> gapes. "You can get dressed. I think you already understand this lesson."
<br><br>
<<clotheson>>
Once dressed you leave the room. Harper has the <<person2>><<person>> remain for further instruction.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
"I'll strip," you say. You <<nervously>> undress, though not fast enough for the orderlies, who step forward to help. They almost tear your clothing off in their eagerness. The <<person>> averts <<his>> gaze. <<covered>> "Very good," Harper says. "Now, the window. Let everyone see."
<br><br>
You walk up to the window. One of the orderlies knocks on it, until everyone outside is watching at you. <<covered>> You hear whistling through the glass.
<br><br>
"Isn't it exciting?" The Doctor says. "All those people can't keep their eyes off you. That will do. Get dressed."
<br><br>
<<clotheson>>
Once dressed you leave the room. Harper has the <<person2>><<person>> remain for further instruction.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"Please," the <<person>> sobs. The orderlies pay no heed as they tear <<his>> clothing off <<his>> body and shove <<him>> to the window. One of them knocks on it, until everyone outside is watching. You hear whistling through the glass.
<br><br>
"<<He>> doesn't have to suffer so," The Doctor whispers to you. "<<He>> chooses to. <<Hes>> in no danger. But you've done your part. You can go."
<br><br>
You leave the room.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>><<npcoral>>
<<set $enemytrust += 100>>
You crouch in front of the <<personstop>><<npcexposetext>> Doctor Harper leans forward for a closer look.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Very good," the doctor says. "Both of you. When I drop this pen, you will awaken." <<He>> drops the pen.
<br><br>
The <<person>> blinks, then blushes and covers <<his>> genitals. "You can go," the doctor says. "Be well."
<br><br>
<<tearful>> you leave the office.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> snaps out of <<his>> trance. <<He>> blushes and covers <<his>> genitals. "You have a long way to go," the doctor says. "You can go. Be well."
<br><br>
<<tearful>> you leave the office.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> snaps out of <<his>> trance. <<He>> blushes and covers <<his>> genitals. "You have a long way to go," the doctor says. "You can go. Be well."
<br><br>
<<tearful>> you leave the office.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shake yourself free of the effect.<<endevent>><<npc Harper>><<person1>> The doctor shakes <<his>> head. "That's enough for today. Remember, don't be afraid to relax. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<underlowerstrip>><<lowerstrip>><<upperstrip>>
<<fameexhibitionism 10>>
You remove your clothing with robotic movements. The doctor smiles. "Good," <<he>> says as <<he>> stands. "Let's go for a walk."
<br><br>
You leave the office, into the corridor outside. A passing nurse ogles you, and gives Harper a knowing look. "You feel excited to be exposed in a public space," The Doctor says. <<Hes>> right. "You want to show everyone your body." You nod. Together you walk to the recreation room.
<br><br>
All heads turn when you arrive, a naked <<girl>> with Doctor Harper close behind. "Here." <<He>> hands you a feather duster. "This room is very dusty. Clean it."
<br><br>
You get to work. The room is very dusty. You dust the tables. You bend over to dust the chairs. You kneel to dust the floor. The Doctor stays near you, and intervenes whenever someone gropes. "That's not what this is about," <<he>> says. "Look, don't touch."
<br><br>
<<pass 30>>
You continue cleaning the room, unbothered by all the eyes on your <<lewdnessstop>> "That's enough," Harper announces after some time. "The room is clean." The room is clean. <<He>> takes the feather duster from you. The patients beg Harper to let you continue, but <<he>> doesn't relent.
<br><br>
"You've done very well today," the Doctor says once back in <<his>> office. "Get dressed."
<br><br>
<<clotheson>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "We've made good progress. You should be proud. Be well." You leave <<his>> office.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
The compartment clangs shut. A dim light fills the interior, though you can't see the source. "Are you comfortable in there?" asks Harper's muffled voice. "I'm turning it on." The light becomes more intense. Small holes open on the top and sides of the chamber. A pink mist flows out. It smells sweet. You feel warm.
<br><br>
<<set $drugged += 180>>
Several dozen tendrils emerge next. They snake over your body, writhing against your skin,
<<if $worn.upper.name isnot "naked">>
beneath your $worn.upper.name,
<</if>>
and against your <<breastsstop>>
<<if $worn.under_lower.name isnot "naked">>
Even your $worn.under_lower.name <<underlowerplural>> is no protection.
<</if>>
They tease your <<genitals>> without mercy.
<br><br>
<<pass 5>>
This continues for a few minutes. Puffs of pink mist continue to emerge, along with more tendrils. Your breathing becomes deeper and your pulse quickens.
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
You hear applause from outside the machine. Did you make that much noise? "Very good," Harper says.
"That should do it. This should be the right button." The tendrils withdraw and the holes close. The compartment opens and several pairs of arms help you to your feet. "You've done well today," The Doctor says. "I hope you found it relaxing. Be well."
<br><br>
You leave the room, still shaking.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Harper looks above your shoulder, and nods.
<<if $physique gte $rng * 100 + 6000>>
<span class="green">You succeed in dodging</span> the orderlies who try to grab you from behind. Harper shakes <<his>> head. "We can't help if you won't let us," <<he>> says. "You can go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<else>>
<span class="red">You fail to dodge</span> the orderlies who attack from behind. They lift you off your feet and force you into the machine.
<<stress 6>><<gstress>>
<br><br>
<<link [[Next|Asylum Machine]]>><</link>>
<br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype dog>>
You drop to the ground and adopt a mating posture. Doctor Harper takes notes.
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The orderly pulls the dog off you.
<br><br>
"You've done very well today," says Harper. "Get dressed."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "We've made good progress. You should be proud. Be well." You leave <<his>> office. The orderlies are smiling at their phones.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and hides behind the orderlies.
<br><br>
Harper sighs. "Get dressed."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "That's it for today. Be well." You leave <<his>> office.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<<else>>
The dog whimpers and backs away from you.
<br><br>
Harper sighs. "Get dressed."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "That's it for today. Be well." You leave <<his>> office.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shake yourself free of the effect.<<endevent>><<npc Harper>><<person1>> The doctor shakes <<his>> head. "That's enough for today. Remember, don't be afraid to relax. Be well."
<br><br>
<<endevent>>
You pet the dog on the way out.<<lstress>><<stress -12>>
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 1>>
The <<person>> pushes you onto the chair and binds your limbs. "There," <<he>> says. "Administer the treatment."
<<else>>
You sit down. Harper binds your arms and legs. "It's just a precaution," <<he>> assures you.
<</if>>
<br><br>
<<person1>>
Harper affixes a mask around <<his>> head. The others follow <<his>> example while <<he>> opens a safe. <<He>> pulls out a canister, then holds it at arms reach in front of you, and opens it. Purple fumes rise from within. It smells sweet.
<br><br>
<<pass 5>>
You sit for a few minutes. The doctors watch you, as if expecting something to happen. "Well?" the <<person2>><<person>> says. "Do you see anything strange?" You shake your head.
<br><br>
"We'll keep an eye on <<phimstop>>" Harper says. "I'll send for the next patient." <<He>> undoes the straps on the chair. "Thank you for cooperating. Be well."
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"That's disappointing," Harper sighs. "But alright. Be-"
<br><br>
"I don't see why the mad <<girl>> should have a choice," the <<person2>><<person>> interrupts. <<He>> rises to <<his>> feet and grabs your arm. <<He>> tries to pull you to the chair.
<br><br>
<<link [[Let it happen|Asylum Pill Sit]]>><<awareness -10>><<suspicion -5>><<set $phase to 1>><<set $hallucinogen += 180>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[Slap|Asylum Pill Slap]]>><<suspicion 5>><<crimeup 30>><<trauma -6>><<stress -6>><</link>><<crime>><<ggsuspicion>><<ltrauma>><<lstress>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You slap the <<persons>> face. <<He>> recoils in shock. "The insolence," <<he>> says. Harper steps forward and grips <<his>> arm.
<br><br>
<<person1>>"That's enough," <<he>> says. "This is my patient. It's up to me." The <<person2>><<person>> sneers, but doesn't push it. The <<person3>><<person>> watches with an amused smile.
<br><br>
"You can go," Doctor Harper says. "Be well."
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You across the desk at Harper. <<He>> presses the alarm, but no one comes. The distraction worked.
<<set $asylumdistracted to 0>><<set $enemyhealth *= 0.6>><<set $enemyhealthmax *= 0.6>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Fight]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> slumps in <<his>> seat and shuts <<his>> eyes. It's easy to snatch the keycard from <<his>> pocket without being noticed. <<tearful>> you leave the office. Orderlies wait for you outside.
<<set $asylumkeycard to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<<elseif $enemyhealth lte 0>>
Harper winces and tries to flee the room, but you grasp <<his>> coat. <<He>> shakes free of it and escapes. There's a keycard in the pocket. <<tearful>> you leave the office. Orderlies wait for you outside.
<<set $asylumkeycard to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<<else>>
<<tearful>> you fall to the ground. Harper pants. "This is why you're in here," <<he>> says. "You can't handle your emotions." The orderlies arrive.
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You lunge over the desk and try to grab Harper. <<He>> stands back, knocking <<his>> chair over. Several orderlies burst into the room and tackle you to the ground.
<br><br>
<<asylumpunish2>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You reach across the desk and grab <<his>> coat with both hands. "You're wrong," you shout. You slip a hand into <<his>> pocket.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You pull out a keycard and hide it away.</span>
<<set $asylumkeycard to 1>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<He>> pushes you back on your chair as several orderlies march in.
<br><br>
<<asylumpunish2>>
<<else>>
<span class="red"><<He>> grabs your wrist.</span>
<<gggsuspicion>><<suspicion 20>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
"I'm very disappointed in you," <<he>> says. <<He>> reaches beneath the desk, and the doors swing open. Several orderlies march in.
<br><br>
<<asylumpunish2>>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"You're wrong," you say. "People keep forcing themselves on me."
<br><br>
<<He>> shakes <<his>> head and writes something on <<his>> clipboard. "That's okay," <<he>> says. "I'll be here when you're ready to admit what you've been up to." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"I-It's all me?" you say. "It's my fault?"
<br><br>
<<He>> shakes <<his>> head. "There's no fault," <<he>> says. "But you understand. People are responding to your provocation. The way you dress and carry yourself. Most people aren't as talented." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"That's not true," you say. "People have been exposing me with force."
<br><br>
<<He>> shakes <<his>> head and writes something on <<his>> clipboard. "That's okay," <<he>> says. "But one day you'll need to admit your lewdity." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"I-It is exciting," you say. "To be exposed in front of people."
<br><br>
<<He>> nods. "Very good," <<he>> says. "You should be happy so many want to look at you." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"I'm not like that," you say. "I wouldn't do such things."
<br><br>
<<He>> shakes <<his>> head and writes something on <<his>> clipboard. "It must be hard for you," <<he>> says. "Coming to terms with such deviancy. But you need to in order to heal." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"It's my fault?" you say. "I'm the one making animals attack me?"
<br><br>
<<He>> shakes <<his>> head. "You're attacking them," <<he>> says. "But you're on the right track." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"The tentacles are real," you say. "I felt them all over me. They left marks and goo..."
<br><br>
"They don't exist," <<he>> interrupts. "You're inventing fantasies to justify your promiscuous behaviour. It's no mystery where the goo really comes from." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"They aren't real?" you say. "But why did they feel good?"
<br><br>
"You were either sleeping with someone, or touching yourself," <<he>> says. "Likely the former." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"No," you say. "I didn't do this to myself, other people did."
<br><br>
<<He>> shakes <<his>> head. "It's a cry for help," <<he>> says. "But you're in the right place. We won't let you hurt yourself any longer." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"If they were hurting me," you say. "Why did it feel good?"
<br><br>
"Quite," <<He>> says. "You did this to yourself. Because you felt guilty." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $gamemode is "hard">>
<<set $gamemode to "normal">>
<span class="gold">You survived $days days. Hard mode disabled.</span>
<<set $hardmodedays to $days>>
<br><br>
<</if>>
<<if $asylumescaped is 1>>
<<set $asylumescaped to 0>>
<<set $suspicion to 80>><<set $asylumstatus to 40>><<set $asylumbound to 3>>
<<else>>
<<set $suspicion to 20>><<set $asylumstatus to 0>><<set $asylumbound to 1>>
<</if>>
<<set $asylumkeycard to 0>>
<<set $asylumdistracted to 0>>
<<if $asylumintro is 1>>
<<npc Harper>><<person1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
You awaken on a bed in a white room. The walls and floor are padded. Doctor Harper stands over you.
"You're awake," <<he>> says. <<He>> jots something down on <<his>> clipboard. "Welcome back." Your arms are bound. "I'm sorry to admit we failed you last time. That won't happen again."
<br><br>
<<He>> looks back at <<his>> notes. "Do you remember the schedule? Sleep at 10 pm. Breakfast at 6 am. You have two treatments scheduled per day, at 10 am and 3 pm. You'll be assessed each evening at 8 pm. Don't worry if you forget, someone will remind you."
<br><br>
<<He>> rises to <<his>> feet and walks toward the exit. "You're free to explore the building during the day. Don't enter any doors marked for staff, and make sure to follow instructions. They're for your own good.
<<if $asylumstate is "sleep">>
For now, you should stay in your room until morning." The door shuts, and the lock clicks.
<<else>>
" <<He>> leaves the door open.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
<<set $asylumintro to 1>>
<<npc Harper>><<person1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
You awaken on a bed in a white room. The walls and floor are padded. Doctor Harper stands over you.
<br><br>
"You're awake," <<he>> says. <<He>> jots something down on <<his>> clipboard. "There's nothing to be nervous about. You're here to get better." <<He>> crouches beside you. "We're in another hospital. In the forest." You can't move your arms. They're bound tight in front of you. "That's for your own safety. If you're good, we'll untie you in a day or two."
<br><br>
<<He>> looks back at <<his>> notes. "We follow a schedule here. Sleep at 10 pm. Breakfast at 6 am. You have two treatments scheduled per day, at 10 am and 3 pm. You'll be assessed each evening at 8 pm. Don't worry if you forget; someone will remind you."
<br><br>
<<He>> rises to <<his>> feet and walks toward the exit. "You're free to explore the building during the day. Don't enter any doors marked for staff, and make sure to follow instructions. They're for your own good.
<<if $asylumstate is "sleep">>
For now, you should stay in your room until morning." The door shuts, and the lock clicks.
<<else>>
" <<He>> leaves the door open.
<</if>>
<br><br>
<<endevent>>
<i>You'll be released should your trauma or awareness become very low, but there are other ways to escape.</i>
<br><br>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You are in your cell in the asylum. The walls and floor are padded. There's a window far above.
<<if $asylumstate is "sleep">>
The door is locked. You're supposed to be in bed.
<<elseif $hour is 6>>
An alarm buzzes through the building.
<</if>>
<br><br>
<<roomoptions>>
<<if $hour isnot 6>>
<<link [[Bed|Asylum Bed]]>><</link>>
<br><br>
<<else>>
You can't sleep until the alarm turns off.
<br><br>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
A padded cupboard containing your clothes protrudes from the wall, but you can't reach it with your arms bound.
<br>
<<else>>
A padded cupboard containing your clothes protrudes from the wall.
<br>
<<link [[Open|Asylum Wardrobe]]>><</link>>
<br>
<</if>>
<br>
<<if $asylumstate isnot "sleep">>
<<link [[Leave|Asylum]]>><</link>>
<br>
<</if>>
<br>
<<link [[Settings|Asylum Settings]]>><</link>>
<br><br>
<<effects>>
You snuggle under the covers.
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[Sleep for 10 hours|Asylum Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 9 hours|Asylum Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 8 hours|Asylum Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Asylum Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Asylum Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Asylum Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Asylum Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Asylum Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Asylum Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Asylum Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<<else>>
<<link [[Sleep for 8 hours|Asylum Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Asylum Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Asylum Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Asylum Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Asylum Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Asylum Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Asylum Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Asylum Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<</if>>
<<link [[Climb out of bed|Asylum Cell]]>><</link>>
<br><br>
<<sleep>><<effects>>
<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
You sleep soundly.
<</if>>
<<sleepeffects>>
<<if $schoolwake is 1>>
<<set $schoolwake to 0>><<asylumeffects>>
<<if $rapewake is 1>>
<<set $rapewake to 0>>
<<generate1>><<generate2>><<person1>>A <<person>> shakes you awake. "Wakey wakey," <<he>> says. "Me and my friend here work very hard protecting you crazies from yourselves. How about you give us a little something in return?" <<He>> gropes you.
<br><br>
<<link [[Next|Asylum Cell Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1>>
<<set $asylumfirsttreatment to 1>>
<<generate1>><<person1>>A <<person>> shakes you awake. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your treatment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1>>
<<set $asylumsecondtreatment to 1>>
<<generate1>><<person1>>A <<person>> shakes you awake. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your treatment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "assessment" and $asylumassessment isnot 1>>
<<set $asylumassessment to 1>>
<<generate1>><<person1>>A <<person>> shakes you awake. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your assessment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumassessment>>
<<else>>
A loud buzzing wakes you.
<br><br>
<<link [[Get out of bed|Asylum Cell]]>><</link>>
<br><br>
<</if>>
<<else>>
<br><br>
<<link [[Get out of bed|Asylum Cell]]>><</link>>
<br><br>
<</if>>
<<set $phase to 0>>
<<settings>>
<<link [[Back|Asylum Cell]]>><<initnpcgender>><<tanned 0 true>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You are in the asylum, deep in the forest. The building is over a century old, and little of it has been renovated to modern standards. Security patrol the grounds between the building and surrounding fence.
<<if $asylumstate is "sleep">>
You're supposed to be in your cell.
<br><br>
<<else>>
Other patients are relaxing in the recreation room or exercising outside. Most keep to themselves.
<br><br>
<<asylumstats>>
<</if>>
<<if $stress gte 10000>>
<<passoutasylum>>
<<elseif $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1>>
<<set $asylumfirsttreatment to 1>>
<<generate1>><<person1>>A <<person>> approaches you. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your treatment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1>>
<<set $asylumsecondtreatment to 1>>
<<generate1>><<person1>>A <<person>> approaches you. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your treatment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "assessment" and $asylumassessment isnot 1>>
<<set $asylumassessment to 1>>
<<generate1>><<person1>>A <<person>> approaches you. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your assessment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumassessment>>
<<elseif $asylumstate is "exercise" and $asylumexercise isnot 1>>
<<set $asylumexercise to 1>>
<<generate1>><<person1>>A <<person>> approaches you. <<Hes>> an orderly.
<br><br>
<<asylumoptions>>
"Time for exercise," <<he>> says. "Doctor's waiting."
<br><br>
<<endevent>>
<<npc Harper>><<person1>>
The Doctor is indeed waiting outside. The other patients line up near <<himstop>> <<Hes>> holding a whistle. "Time for your daily exercise," <<he>> says. "When I blow, I want you to run in a circle around the grounds. Don't stop until you hear me blow again."
<br><br>
<<He>> whistles, and you run. It's not too harsh a pace, but orderlies follow after and chastise those who fall behind.
<<physique 3>><<pass 30>>
<br><br>
<<He>> whistles again, and the group stops. A few sit on the ground. "We're not done yet," <<he>> says.
<br><br>
<<link [[Next|Asylum Shower]]>><</link>>
<br>
<<elseif $hour is 22>>
<<generate1>><<person1>>"Bed time," a nurse announces. "Everyone get back in your cells."
<br><br>
<<link [[Go to cell|Asylum Cell]]>><<endevent>><</link>>
<br>
<<link [[Hide (1:00)|Asylum Hide]]>><<pass 60>><</link>>
<br>
<<elseif $asylumstate is "sleep">>
<<link [[Staff door|Asylum Staff]]>><</link>>
<br>
<<link [[Cell|Asylum Cell]]>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
<<link [[Ask for towels|Asylum Towels]]>><<trauma 6>><<stress 3>><<suspicion 1>><</link>><<gsuspicion>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<if $hour is 6>>
<<link [[Breakfast (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<exhibitionist5>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Exercise outside (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<exhibitionist5>><<gtiredness>><<lstress>>
<br>
<<link [[Socialise (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<exhibitionist5>><<gcool>><<ltrauma>><<lstress>>
<br>
<<link [[Study (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<exhibitionist5>><<gschool>>
<br>
<<elseif $exposed gte 1 and $exhibitionism gte 35>>
<<if $hour is 6>>
<<link [[Breakfast (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<exhibitionist3>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Exercise outside (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<exhibitionist3>><<gtiredness>><<lstress>>
<br>
<<link [[Socialise (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<exhibitionist3>><<gcool>><<ltrauma>><<lstress>>
<br>
<<link [[Study (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<exhibitionist3>><<gschool>>
<br>
<<elseif $exposed is 0>>
<<if $hour is 6>>
<<link [[Breakfast (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Exercise outside (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<gtiredness>><<lstress>>
<br>
<<link [[Socialise (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<gcool>><<ltrauma>><<lstress>>
<br>
<<link [[Study (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<gschool>>
<br>
<</if>>
<<if $asylumstatus gte 80 and $asylumdistracted isnot 1>>
<<link [[Ask the patients to distract the orderlies|Asylum Distract]]>><<set $asylumdistracted to 1>><<asylumstatus -30>><</link>><<lllcool>>
<br>
<</if>>
<br>
<<link [[Cell|Asylum Cell]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You ask for help distracting the orderlies. You have trouble finding anyone who will agree to it, until a <<generate1>><<person1>><<personstop>> <<He>> looks at <<his>> friends, then back at you. "Alright," <<he>> says. "We'll make sure you get some proper alone time with the good Doctor." <i>Harper will not receive aid the next time you attack them.</i>
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<generate1>><<person1>>
You sneak to a nurse. "Excuse me," you say. <<He>> turns, and puts a hand to <<his>> mouth to conceal laughter when <<he>> sees you. <<covered>> "Can I have some towels please?"
<br><br>
<<He>> nods, and wraps some around you.
<<towelup>><<fameexhibitionism 1>>
<br><br>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $exposed is 2>>
<<flaunting>> you run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence.
<<physique 3>>
<br><br>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
<<flaunting>> you run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence.
<<physique 3>>
<br><br>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
You run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence.
<<physique 3>>
<br><br>
<</if>>
<<asylumevents>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You chat with the other patients.
<<if $exposed is 2>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
<</if>>
<<if $asylumstatus gte 80>>
They're eager to speak with you.
<<elseif $asylumstatus gte 20>>
<<else>>
Most avoid you, but a few are willing to hear you out.
<</if>>
<<generate1>><<person1>>
<<if $rng gte 86>>
"Best keep your nose clean," a <<person>> says. "If the staff are suspicious of you it'll be hard to do anything sneaky."
<br><br>
<<elseif $rng gte 71>>
"They pump gas into our rooms at night, I swear," a <<person>> says. "Makes us suggestible."
<br><br>
<<elseif $rng gte 56>>
"Security is tight," a <<person>> says. "No way you're sneaking past them. Not without a distraction."
<br><br>
<<elseif $rng gte 41>>
"It's bad in here," a <<person>> says. "But it's worse out there."
<br><br>
<<elseif $rng gte 26>>
"Stay out of the empty parts of the building," a <<person>> says. "Someone went there once, and vanished."
<br><br>
<<elseif $rng gte 10>>
"The doctor makes me do such lewd things," a <<person>> says. "I used to hate it, but now I can't wait for the next treatment."
<br><br>
<<else>>
"They bind our arms so tight," a <<person>> says. "Can't do much like that. Not even open our own cupboards."
<br><br>
<</if>>
<<endevent>>
<<asylumevents>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You read old text books in the dusty library. Most of this should still apply.
<<if $leftarm is "bound" and $rightarm is "bound">>
Your arms are bound, so you resort to flipping the pages with your nose.
<</if>>
<br><br>
<<if $exposed is 2>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
<</if>>
<<if $rng gte 81>>
<<generate1>><<person1>>A <<person>> dressed as an orderly stops beside you. "Would you like some assistance?" <<he>> asks.
<br><br>
<<link [[Accept|Asylum Study Help]]>><<schoolskill>><</link>><<gschool>>
<br>
<<link [[Refuse|Asylum]]>><<endevent>><</link>>
<br>
<<else>>
<<asylumevents>>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You nod. The orderly pulls a chair close and sits down.
<br><br>
<<He>> helps you with the material. <<Hes>> quite knowledgeable.
<br><br>
<<link [[Thank|Asylum Study Thank]]>><<set $suspicion -= 1>><</link>><<lsuspicion>>
<br>
<<link [[Rest a hand on their thigh|Asylum Study Thigh]]>><</link>><<promiscuous1>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $submissive gte 1150>>
"Thank you for the help," you say. "I couldn't have understood it without you."
<<elseif $submissive lte 850>>
"Thanks for the help," you say.
<<else>>
"Thanks," you say. "It's kind of you to help."
<</if>>
<br><br>
The <<person>> smiles. "Anytime," <<he>> says. "I need to get back to work. You look after yourself."
<br><br>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You rest a hand on their thigh as they explain something to you. Their voice wavers. You ignore their glance in your direction. You keep your focus on the book in front of you, as if nothing were amiss.
<<promiscuity1>>
<<link [[Thank|Asylum Study Thank]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<if $pronoun is "m">>
<<link [[Open fly|Asylum Study Hand]]>><<set $phase to 0>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Lift skirt|Asylum Study Hand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<famesex 1>>
<<if $phase is 0>>
You unzip <<his>> fly.
<<else>>
You lift <<his>> skirt.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<set $rightarmsemen += 1>>
<<Hes>> already hard beneath. You run your fingers along <<his>> shaft, and feel <<him>> tremble under your touch. <<He>> shoots furtive glances around the library, but none of the patients or staff have noticed.
<br><br>
Your fingers reach <<his>> glans, and a moan escapes <<his>> lips. <<He>> presses a hand to <<his>> mouth. <<He>> doesn't last much longer before a wave of pleasure spasms through <<him>> and <<he>> erupts on your hand.
<br><br>
<<else>>
<<Hes>> already wet beneath. You run your fingers along <<his>> slit, and feel <<him>> tremble under your touch. <<He>> shoots furtive glances around the library, but none of the patients or staff have noticed.
<br><br>
Your fingers reach <<his>> glans, and a moan escapes <<his>> lips. <<He>> presses a hand to <<his>> mouth. <<He>> doesn't last much longer before a wave of pleasure spasms through <<him>> and <<he>> cums on your hand.
<br><br>
<</if>>
<<if $phase is 0>>
You zip up <<his>> trousers and withdraw your hand.
<<else>>
You tug down <<his>> skirt and withdraw your hand.
<</if>>
<<if $submissive gte 1150>>
"You've been kind to me," you whisper. "It's only fair I'm kind too."
<<elseif $submissive lte 850>>
"Thanks for the help," you whisper.
<<else>>
"You helped me," you whisper. "I hope that's thanks enough."
<</if>>
<br><br>
<<He>> nods, still blushing."I-I need to get back to work," <<he>> says. <<He>> stumbles out of the room.
<br><br>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You sit down and enjoy breakfast with the other patients.
<<if $leftarm is "bound" and $rightarm is "bound">>
Your arms are bound, so you find yourself pressing your face against your plate.
<</if>>
The food is good, and leaves you feeling warm and happy. It's not just you. The other patients seem more social.
<br><br>
<<if $exposed is 2>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
<</if>>
<<asylumevents>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You approach the staff door with a keycard lock.
<<if $asylumkeycard is 1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You have the keycard, but you can't use it with your arms bound.
<<else>>
You could open it with the keycard if you wanted.
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you couldn't reach it even if you had the keycard.
<<else>>
If you had the keycard you could open it.
<</if>>
<</if>>
<br><br>
<<if $asylumkeycard is 1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
<<link [[Open|Asylum Open]]>><</link>>
<br>
<</if>>
<</if>>
<<link [[Back|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You open the door and peek through.
<<if $asylumstate is "sleep">>
The hallway beyond is dark and empty. You tiptoe through.
<br><br>
You explore the staff area of the asylum, dodging the occasional patrol. You come to a room filled with screens. Cameras showing the inside of each cell. A couple of patients are masturbating.
<br><br>
One screen reads "<span class="red">Aphrodisiac ministration active: 3%</span>" There are many unmarked buttons and dials beneath it.
<br><br>
<<link [[Try to turn it up (1:00)|Asylum Cameras]]>><<pass 60>><</link>> <i>A higher science skill will make this more likely to succeed. Will trigger an escape sequence if successful.</i>
<br>
<<link [[Leave|Asylum]]>><</link>>
<br>
<<else>>
The hallway beyond is busy with staff performing their duties. You'll be seen if you stay here. Perhaps it'll be deserted at night.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if random(1, 1000) lte ($science + 100)>>
<<if $science gte 400>>
You try to work out how to operate the machine. There's a logic to it, and through trial and error you discover how to turn up the aphrodisiac. Without warning, an alarm blares. The screen now reads "<span class="red">WARNING Aphrodisiac ministration active: 2000%</span>" You hear shouting.
<br><br>
<<else>>
You try to work out how to operate the machine. You resort to pushing buttons and turning dials at random. Without warning, an alarm blares. The screen now reads "<span class="red">WARNING Aphrodisiac ministration active: 2000%</span>" You hear shouting.
<br><br>
<</if>>
<<link [[Next|Asylum Escape]]>><</link>>
<br>
<<else>>
You try to work out how to operate the machine, but it doesn't respond to anything.
<br><br>
<<if $asylumstate is "sleep">>
<<link [[Try again (1:00)|Asylum Cameras]]>><<pass 60>><</link>>
<br>
<<link [[Stop|Asylum]]>><</link>>
<br>
<<else>>
You hear voices outside the room. They pass by, but you'll be discovered soon if you stay. You sneak out.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You return to the patient's area, taking cover in alcoves whenever frantic security run by. You arrive, and behold a scene of chaos. Cell doors stand open, their occupants loose. Some members of security have already fallen, their uniforms stripped. Several patients assault each one. Their colleagues try to rescue them, but their batons are no match for the patient's numbers and lust. Many of the patients satisfy themselves with the fallen security personnel, but others fuck each other on tables, chairs or just the floor.
<br><br>
You look out the window. The towers are unmanned and the patrols missing as all hands arrive to contain the threat. Doctor Harper enters from a door opposite, surrounded by security. Now's your chance.
<br><br>
You run through the front door unobstructed, and across the grounds. You climb the fence and escape into the forest.
<br><br>
<<endevent>>
<<set $asylumescaped to 1>><<set $asylumgateescape to 1>>
<<link [[Next|Forest]]>><<set $forest to 100>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You squeeze beneath a chair in the recreation room and wait. The lights turn off, leaving you alone in the dark.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $rng gte 71>>
Harper leads you and the other patients indoors, to the showers. "The water should be on," <<he>> says. "Hygiene is important. I want to see everyone wash."
<br><br>
<<He>> rests a hand on your shoulder as the other patients strip. "As I said, hygiene is important. You wouldn't mind if I take care to personally ensure yours is up to standard?"
<br><br>
<<link [[Accept|Asylum Shower Accept]]>><<strip>><<wash>><<stress 6>><<arousal 18>><<set $suspicion -= 1>><<npcincr Harper love 1>><</link>><<exhibitionist1>><<gstress>><<garousal>><<lsuspicion>>
<br>
<<link [[Refuse|Asylum Shower Refuse]]>><<set $suspicion += 1>><<npcincr Harper love -1>><</link>><<gsuspicion>>
<br>
<<else>>
Harper leads you and the other patients indoors, to the showers. "The water should be on," <<he>> says. "Hygiene is important. I want to see everyone wash."
<br><br>
Most of the patients are used to this, and strip without a problem. Some hesitate. Harper sends the orderlies to help them out of their clothes.
<br><br>
<<link [[Strip and find somewhere secluded|Asylum Shower Secluded]]>><<strip>><<wash>><</link>><<exhibitionist1>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Strip and wash around others|Asylum Shower Wash]]>><<strip>><<wash>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Sneak away|Asylum]]>><<endevent>><<suspicion 5>><</link>><<ggsuspicion>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shake your head. Harper frowns, but doesn't pressure you. <<He>> notices some of the other patients hesitate to undress. <<He>> sends the orderlies to help them out of their clothes.
<br><br>
<<link [[Strip and find somewhere secluded|Asylum Shower Secluded]]>><<strip>><<wash>><</link>><<exhibitionist1>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Strip and wash around others|Asylum Shower Wash]]>><<strip>><<wash>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Sneak away|Asylum]]>><<endevent>><<suspicion 5>><</link>><<ggsuspicion>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You nod. Harper smiles and begins to disrobe you. <<His>> movements are clinical. <<covered>> <<He>> folds your clothes in a neat pile and picks up a sponge as you step under the shower.
<<exhibitionism1>>
You stand still as <<he>> scrubs your body from top to bottom, focusing first on your neck, arms, torso, stomach, back, legs, then up to your butt. <<He>> scrubs more softly. You try to breathe normally.
<br><br>
<<He>> presses the sponge against your <<genitalsstop>> You stifle a yelp. <<He>> stands right behind you, making sure no one else can see what is happening. Using the sponge <<he>> strokes and massages you, sending waves of pleasure up your spine.
<br><br>
In a moment of weakness you release a sensual sigh. <<He>> places two fingers over your mouth, signalling that you need to keep quiet.
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>>
You arch your back in <<his>> grip, stifling a moan as <<he>> continues to gently massage you mid-orgasm.
<br><br>
<</if>>
By the time <<he>> stops, your legs feel weak. <<He>> pecks you on the cheek as the bathing session comes to a close.
<br><br>
<<link [[Next|Asylum]]>><<clotheson>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You strip slowly, just fast enough to keep the orderlies at bay. By the time your <<lewdness>> is exposed the other patients are already in the showers proper. You follow after them, but find somewhere secluded where you won't be watched. You wash quickly, and get dressed before the other patients finish.
<<exhibitionism1>>
<<endevent>>
<<link [[Next|Asylum]]>><<clotheson>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You strip and enter the showers proper. You stand in the middle of a large room and wash alongside the other patients. You notice a <<generate2>><<generate3>><<person2>><<person>> and <<person3>><<person>> checking you out, but most don't pay you any attention. You head back to your clothes, dry yourself and get dressed.
<<exhibitionism2>>
<<endevent>>
<<link [[Next|Asylum]]>><<clotheson>><</link>>
<br>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Asylum Harper Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Harper Sex Finish]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyhealth lte 0>>
You push <<him>> away from you. <<He>> looks angry, but soon regains <<his>> composure. "You still have some issues with anger management," <<he>> says. "But that's not why you were here. I'd like to keep seeing you on Fridays, at the hospital. There's a vehicle waiting to take you back to town. Be well."
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies on top of you for a moment, breathing deeply. <<He>> steps away and fixes <<his>> clothing. "T-there's a vehicle waiting to take you back to town. I'd like to keep seeing you on Fridays, at the hospital. Be well."
<<else>>
<<He>> looks angry, but soon regains <<his>> composure. "If only I could keep you until I finished the treatment," <<he>> sighs. "There's a vehicle waiting to take you back to town. I'd like to keep seeing you on Fridays, at the hospital. Be well."
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<if $suspicion gte 80>>
A group of orderlies lead you away from Harper's office, through the main area of the asylum.
<<elseif $suspicion gte 20>>
A pair of orderlies lead you away from Harper's office, through the main area of the asylum.
<<else>>
A nurse leads you away from Harper's office, through the main area of the asylum.
<</if>>
<<if $asylumstatus gte 80>>
The other patients wave you goodbye.
<<elseif $asylumstatus gte 20>>
The other patients ignore you.
<<else>>
The other patients sneer at you.
<</if>>
You go through a staff door, then through a larger double door and into a waiting car.
<br><br>
The car starts, and drives through the iron gates into the forest. It's a dark, overgrown road. You don't move very fast. The driver says nothing.
<br><br>
<<pass 60>>
You emerge from the wood far from town, but the road curves north through moor and farmland. You soon arrive back at civilisation. The bustle of Harvest Street greets you. You continue until the orphanage comes into view.
<br><br>
<<asylumend>>
<<endevent>>
<<link [[Next|Asylum Return]]>><</link>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shove the Doctor away from you. <<He>> looks angry, but soon regains <<his>> composure. "You still have some issues with anger management," <<he>> says. "But that's not why you were here. I'd like to keep seeing you on Fridays, at the hospital. There's a vehicle waiting to take you back to town. Be well."
<br><br>
<<if $suspicion gte 80>>
A group of orderlies lead you away from Harper's office, through the main area of the asylum.
<<elseif $suspicion gte 20>>
A pair of orderlies lead you away from Harper's office, through the main area of the asylum.
<<else>>
A nurse leads you away from Harper's office, through the main area of the asylum.
<</if>>
<<if $asylumstatus gte 80>>
The other patients wave you goodbye.
<<elseif $asylumstatus gte 20>>
The other patients ignore you.
<<else>>
The other patients sneer at you.
<</if>>
You go through a double door and into a waiting car.
<br><br>
The car starts, and drives through the iron gates into the forest. It's a dark, overgrown road. You don't move very fast. The driver says nothing.
<br><br>
<<pass 60>>
You emerge from the wood far from town, but the road curves north through moor and farmland. You soon arrive at civilisation. The bustle of Harvest Street greets you. You continue until the orphanage comes into view.
<br><br>
<<asylumend>>
<<endevent>>
<<link [[Next|Asylum Return]]>><</link>>
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing isnot 1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
You enter the orphanage and head to your room. You don't meet anyone. There's a small cake sat on the windowsill with a note attached.
<br><br>
"Welcome home!
<br>
- Robin"
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
You enter the orphanage and head to your room. You find <<npc Robin>><<person1>>Robin waiting. <<He>> jumps to <<his>> feet and hugs you. "Bailey said the hospital phoned," <<he>> says. "They told us you were coming back." <<He>> pulls away and smiles. "They wouldn't let me visit. I got you something." <<He>> drops to <<his>> knees and pulls something out from under your bed. It's a small cake.
<br><br>
"I had to hide it." <<He>> hugs you again. "Welcome home. I missed you."
<br><br>
You chat with <<him>> a while. <<He>> asks about where you stayed. What your room was like, if the food was good, if the people were nice. You're not sure how much to tell <<himstop>> "I need to go," <<he>> says after a while. "Bailey gave me chores." <<He>> waves goodbye as <<he>> leaves.
<<ltrauma>><<lstress>><<trauma -12>><<stress -12>>
<br><br>
<<else>>
A face appears in a window as you approach the orphanage. It's Robin. <<npc Robin>><<person1>><<He>> runs at you once you're inside, and almost knocks you over with <<his>> hug. "Bailey said the hospital phoned," <<he>> says. "They told us you were coming back." <<He>> pulls away and smiles. "They wouldn't let me visit. I got you something. Come with me." <<He>> takes your hand and tugs you after <<himstop>>
<br><br>
<<He>> drops to <<his>> knees once in your room, and pulls something out from under your bed. It's a small cake. "I had to hide it." <<He>> hugs you again. "Welcome home. I missed you."
<br><br>
You chat with <<him>> a while. <<He>> asks about where you stayed. What your room was like, if the food was good, if the people were nice. You're not sure how much to tell <<himstop>> "I need to go," <<he>> says after a while. "Bailey gave me chores." <<He>> waves goodbye as <<he>> leaves.
<<ltrauma>><<lstress>><<trauma -12>><<stress -12>>
<br><br>
<</if>>
<<else>>
You enter the orphanage and head to your room. You don't meet anyone.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You point at the <<persons>> hiding place. The <<person2>><<person>> crouches beside it and reaches in, pulling the struggling <<person1>><<person>> out by the arm. "Doctor Harper said you need to stay," <<person2>><<he>><<person1>>says as <<he>> drags <<him>> away. "It's for your own good."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
The <<person2>><<person>> frowns at you, but doesn't push the matter. Once gone, the <<person1>><<person>> emerges and gives you a thankful bow.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You pull the <<person1>><<persons>> arm away from the <<person2>><<personstop>> They both look shocked. "Don't touch me," the <<person1>><<person>> says. "Just who do you think you are?" The <<person2>><<person>> gives you a grateful smile.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You smile back at the <<personstop>> <<He>> walks over and you have a pleasant chat.
<<promiscuity1>>
<br><br>
<<link [[Say goodbye|Asylum]]>><<endevent>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Asylum Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You lean closer to the <<personstop>> "There are a lot of quiet places here," you whisper. "Who knows what one could get up to."<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances around, and takes you by the hand. <<He>> leads you to an empty room, then turns and embraces you.
<br><br>
<<link [[Next|Asylum Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I-It was nice meeting you," <<he>> says. <<He>> walks away.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"The Doctor told me to be more accepting of advances," <<he>> says. "I've been missing out."
<br><br>
<<He>> kisses your cheek and departs.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you and escape into the hallway.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"The Doctor told me to be more accepting of advances," <<he>> says. "I've been missing out."
<br><br>
<<He>> kisses your cheek and departs.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Asylum]]>><</link>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Cell Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Cell Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Cell Rape]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't go whining to no one," the <<person1>><<person>> says. "Not that they'll believe you." The pair laugh as the cell door locks with a click. <<tearful>> you lie back on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Asylum Cell]]>><</link>>
<<else>>
Your assailants recoil in pain. "Come on," the <<person2>><<person>> says. "There are easier <<girls>> than this." The cell door locks with a click. <<tearful>> you lie back on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Asylum Cell]]>><</link>>
<</if>>
<<widget "asylumeffects">><<nobr>>
<<effectstime>>
<<if $hour lte 5>>
<<set $asylumstate to "sleep">>
<<elseif $hour lte 8>>
<<set $asylumstate to "free">>
<<elseif $hour is 9>>
<<set $asylumstate to "exercise">>
<<elseif $hour is 10>>
<<set $asylumstate to "firsttreatment">>
<<elseif $hour lte 14>>
<<set $asylumstate to "free">>
<<elseif $hour is 15>>
<<set $asylumstate to "secondtreatment">>
<<elseif $hour lte 19>>
<<set $asylumstate to "free">>
<<elseif $hour is 20>>
<<set $asylumstate to "assessment">>
<<elseif $hour is 21>>
<<set $asylumstate to "free">>
<<else>>
<<set $asylumstate to "sleep">>
<</if>>
<<set $suspicion = Math.clamp($suspicion, 0, 100)>>
<<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>>
<</nobr>><</widget>>
<<widget "asylumstats">><<nobr>>
<<if $suspicion gte 80>>
<span class="red">Security actively watches you. Even the nurses glance your way warily.</span>
<<elseif $suspicion gte 20>>
<span class="blue">You catch the occasional member of security watching you.</span>
<<else>>
<span class="green">The staff ignore you.</span>
<</if>>
<br>
<<if $asylumstatus gte 80>>
<span class="green">The other patients smile when they see you.</span>
<<elseif $asylumstatus gte 20>>
<span class="blue">The other patients ignore you.</span>
<<else>>
<span class="red">The other patients shun you.</span>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "asylumtreatments">><<nobr>>
<<if $rng gte 91>>
<<set $phase to 0>>
<<npc Harper>><<person1>><<generate2>>
You are lead into a thin room. Shutters line one side. "Hello," Doctor Harper says. "I'm glad you could make it. Please take a seat." <<He>> pushes a button on the counter beside <<himstop>> The shutters open, revealing a glass window. Another patient sits in the room beyond. <<person2>><<He>> looks nervous, but doesn't react to the reveal.
<br><br>
<<person1>>"This treatment isn't for you," the Doctor says. "It's for your fellow patient. I just need an assistant." <<He>> gestures at a button in front of you. "You'll need to press this button when I say. I'll be busy taking notes. Press it now."
<br><br>
<<link [[Press|Asylum Button Press]]>><</link>>
<br>
<<link [[Refuse|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $rng gte 81>>
<<npc Harper>><<person1>>You are lead to Doctor Harper's office. <<He>> waits for you behind <<his>> desk. "Please take a seat," <<he>> says. There are no other chairs.
<br><br>
<<link [[Sit on desk|Asylum Sit Desk]]>><</link>>
<br>
<<link [[Sit on lap|Asylum Sit Lap]]>><</link>><<promiscuous1>><<lsuspicion>><<lawareness -1>>
<br>
<<link [[Stay stood|Asylum Sit Stand]]>><<suspicion 1>><</link>><<gsuspicion>>
<br>
<<elseif $rng gte 71>>
<<npc Harper>><<person1>><<generate2>>You are led into a room with a large window facing the grounds, and the forest beyond. Doctor Harper waits for you, stood beside a <<person2>><<personstop>> Another patient. Several orderlies wait by the wall.
<br><br>
"Thank you both for coming," the Doctor says. "Today I want to talk about modesty. It shouldn't feel bad to be exposed. It should feel good. I want one of you to strip." The <<person>> looks horrified at the thought. "And stand in front of the window there."
<br><br>
You can see many patients exercising outside, as well as staff watching over them. The <<persons>> horror becomes panic. "P-please," <<he>> says. "Don't make me."
<br><br>
<<person1>>Harper looks at you. "You get to decide which of you strips," <<he>> says. The <<person2>><<person>> looks at you, near tears.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip and flaunt|Asylum You Flaunt]]>><<suspicion -5>><<asylumstatus 5>><<awareness -10>><<fameexhibitionism 10>><</link>><<exhibitionist5>><<llawareness>><<llsuspicion>><<ggcool>>
<br>
<<else>>
<<link [[Strip reluctantly|Asylum You Strip]]>><<suspicion -5>><<asylumstatus 5>><<awareness -10>><<stress 3>><<fameexhibitionism 10>><</link>><<llawareness>><<llsuspicion>><<ggcool>><<gstress>>
<br>
<</if>>
<<link [[Make them strip|Asylum They Strip]]>><<suspicion 5>><<asylumstatus -5>><</link>><<ggsuspicion>><<llcool>>
<br>
<<elseif $rng gte 61>>
<<npc Harper>><<person1>>
You are led into Harper's office. <<He>> waits for you inside.<<endevent>><<generate1>> There's a <<person1>><<person>> sat opposite. Another patient. "Thank you for joining us," The Doctor says. "Please, take a seat."
<br><br>
You sit beside the <<personstop>> Harper picks up a pen on the desk. "I want both of you to focus on this pen, and breathe deeply. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
<<pass 5>>
This continues for several minutes. Harper somehow picks up on whenever one of your minds wanders, and brings you back to focus. You feel something shift in your consciousness as you enter a trance.
<br><br>
"Good," The Doctor says, looking at you. "I want you to get on your knees and use your mouth on <<his>> genitals. <<He>> will enjoy it. Is that clear?"
<br><br>
"Yes," the <<person>> says. "I will enjoy it."
<br><br>
<<link [[Obey|Asylum Hypnosis Oral]]>><<set $sexstart to 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[Resist|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<elseif $rng gte 41>>
<<npc Harper>><<person1>>
You are led into Harper's office. <<He>> waits for you inside, sat at <<his>> desk. "Thank you for coming," <<he>> says. "Please, take a seat."
<br><br>
Once sat, Harper picks up a pen on <<his>> desk. "I want you to focus on this pen, and breathe deeply. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
<<pass 5>>
This continues for several minutes. Harper somehow picks up on whenever one of your minds starts to wander, and brings you back to focus. You feel something shift in your consciousness as you enter a trance.
<br><br>
"Good," The Doctor says. "I want you to take off your clothes. We're going for a walk."
<br><br>
<<link [[Obey|Asylum Hypnosis Exhibitionism]]>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[Resist|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<elseif $rng gte 26>>
<<npc Harper>><<person1>>
You are led into a windowless room. Doctor Harper waits beside a large machine. "Thank you for coming," <<he>> says. <<He>> presses a button. A compartment opens, large enough for you to fit. "Please lie down inside."
<br><br>
<<link [[Get in|Asylum Machine]]>><<awareness -10>><<suspicion -5>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[Refuse|Asylum Machine Refuse]]>><<suspicion 5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<elseif $rng gte 11 and $bestialitydisable is "f">>
<<npc Harper>><<person1>>
You are led into Harper's office. <<He>> waits for you inside, sat at <<his>> desk. "Thank you for coming," <<he>> says. "Please, take a seat."
<br><br>
Once sat, Harper picks up a pen on <<his>> desk. "I want you to focus on this pen, and breathe deeply. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
<<pass 5>>
This continues for several minutes. Harper somehow picks up on whenever one of your minds starts to wander, and brings you back to focus. You feel something shift in your consciousness as you enter a trance.
<br><br>
"Good," The Doctor says. "Bring it in." A group of orderlies enter. One holds a dog on a leash. It strains to reach you. Harper turns to you. "You're a bitch in heat. You can't wait to be bred." You feel an urge to bark.
<br><br>
<<endevent>>
<<link [[Present yourself to the dog|Asylum Hypnosis Dog]]>><<set $sexstart to 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[Resist|Asylum Hypnosis Dog Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<else>>
<<npc Harper>><<person1>><<generate2>><<generate3>>
You enter Doctor Harper's office. <<He>> sits behind <<his>> desk. A <<person2>><<person>> and <<person3>><<person>> sit in front of <<himcomma>> both in white coats. They turn to regard you.
<br><br>
"Thank you for coming," Harper says. "I have something special for you today. A new drug. My colleagues here would like to observe its effects. Here," <<he>> stands and removes a sheet from a nearby chair. There are straps on the arms and legs. "Please sit."
<br><br>
<<link [[Sit|Asylum Pill Sit]]>><<awareness -10>><<suspicion -5>><<set $hallucinogen += 180>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[Refuse|Asylum Pill Refuse]]>><<suspicion 5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "asylumassessment">><<nobr>>
You enter the Doctor's office.<<npc Harper>><<person1>>
<<if $innocencestate is 1>>
<<npcincr Harper love 5>><<npcincr Harper dom 5>><<set $asyluminnocence to 1>>
<<He>> puts down <<his>> clipboard and smiles. "Your treatment is finished," <<he>> says. "You're ready to be a functioning member of society. I'll have special pills sent to your home."<<set $asylumpills to 1>><<set $asylummedicated to 0>> <<He>> rises to <<his>> feet and pulls the curtains at the window closed. "Stand up."
<br><br>
Once stood, <<he>> pushes you back over the desk.
<<if $NPCList[0].penis isnot "none">>
<<He>> steps between your legs and leans forward,
<<else>>
<<He>> climbs atop and straddles you,
<</if>>
groping at your clothes with shaking fingers, trying to take them off. The professional air <<he>> carried is gone. <<He>> laughs, giggles really. "I-I should be the first to experience my handiwork. It's only fair."
<br><br>
<<link [[Next|Asylum Harper Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $trauma lte 500>>
<<set $asylumtrauma to 1>>
<<He>> puts down <<his>> clipboard and frowns. "Your treatment isn't finished," <<he>> says. "But you seem to have recovered regardless. I can't justify keeping you here." <<He>> rises to <<his>> feet and pulls the curtains at the window closed.
<br><br>
"Now that you're better," <<he>> steps around the desk. "This might be the last time we see each other." <<He>> gropes your clothing. The professional air <<he>> carried is gone. <<He>> laughs as <<he>> tries to kiss you.
<br><br>
<<link [[Let it happen|Asylum Harper Sex]]>><<npcincr Harper love 5>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Shove away|Asylum Harper Shove]]>><<npcincr Harper love -1>><</link>>
<br>
<<elseif $asylumassessmentprogress lte 0>>
<<set $asylumassessmentprogress += 1>>
Harper stares at you across the desk. "Let's talk about your exposure fetish," <<he>> says. "You've been displaying your body in inappropriate ways, then claiming others stripped you. You're ashamed of your feelings."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist that isn't true|Asylum Exhibit Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Exhibit Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 1 and $tentaclerapestat gte 1>>
<<set $asylumassessmentprogress += 1>>
Harper stares at you across the desk. "In your sleep you talk about being attacked by monsters with tentacles," <<he>> says. "Creatures like that don't exist. If someone claimed to have been molested by a creature no one else can see, would you believe them?"
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist they are real|Asylum Tentacles Meek]]>><<awareness +1>><<stress 3>><</link>><<gawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Tentacles Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 2 and $beastrapestat gte 1>>
<<set $asylumassessmentprogress += 1>>
Harper stares at you across the desk. "In your sleep you talk about being attacked by animals," <<he>> says. "Sexually attacked. Animals don't behave like that. You've been abusing innocent creatures, haven't you."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist that isn't true|Asylum Beast Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Beast Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 3>>
<<set $asylumassessmentprogress += 1>>
Harper stares at you across the desk. "There are marks on your body," <<he>> says. "You did this to yourself, didn't you."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist that isn't true|Asylum Hurt Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Hurt Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<else>>
<<set $asylumassessmentprogress to 0>>
Harper stares at you across the desk. "In your sleep you talk about being raped and molested. But that isn't what happens, is it?" <<he>> says. "You approach and seduce people willingly. You call it rape because you're ashamed."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>><i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist that isn't true|Asylum Rape Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Rape Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "asylumend">><<nobr>>
<<set $asylum to 0>>
<</nobr>><</widget>>
<<widget "asylumpunish">><<nobr>>
<<endevent>><<npc Harper>><<person1>><<set $asylumbound to 2>>
<<if $leftarm is "bound" and $rightarm is "bound">>
"Take <<phim>> to the room," Harper says. "Make sure <<pher>> arms are bound tight."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
They push you to an empty wing of the asylum, through one of the doors marked "Staff Only."
<<else>>
They bind your arms and push you to an empty wing of the asylum.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
Most lights here don't work, and those that do flicker to a strange rhythm.
<br><br>
You come to a tall metal door. They open it, revealing a pitch black room beyond. They shove you in, and slam the door behind you.
<br><br>
There's just enough space to sit. You wait in total silence.
<br><br>
<<link [[Wait|Asylum Room]]>><<pass 60>><</link>>
<br>
<<else>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
"Bind <<pher>> arms," Harper says. "Tight."
<br><br>
They force your arms in front of you, and wrap them up tight. The Doctor smiles. "
<<if $asylumstate is "sleep">>
Take <<phim>> to <<pher>> room. <<pShe>> needs <<pher>> sleep."
<br><br>
Flanked by orderlies, you are lead to your cell. The door locks with a click.
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
Show <<pher>> around. Let the others see."
<br><br>
You are led through the occupied part of the asylum. Most patients ignore you, but some jeer. They leave you near your room.<<gstress>><<stress 3>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "asylumpunish2">><<nobr>>
<<endevent>><<npc Harper>><<person1>><<set $asylumbound to 2>>
"Take <<phim>> to the room," Harper says. "Make sure <<pher>> arms are bound tight."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
They push you to an empty wing of the asylum, through one of the doors marked "Staff Only."
<<else>>
They bind your arms and push you to an empty wing of the asylum.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
Most of the lights here don't work, and those that do flicker to a strange rhythm.
<br><br>
You come to a tall metal door. They open it, revealing a pitch black room beyond. They shove you in, and slam the door behind you.
<br><br>
The room is tiny. There's just enough space to sit. You wait in total silence.
<br><br>
<<link [[Wait|Asylum Room]]>><<pass 60>><</link>>
<br>
<</nobr>><</widget>>
<<widget "asylumoptions">><<nobr>>
<<if $leftarm is "bound" or $rightarm is "bound" and $asylumbound lte 0>>
<<He>> looks at your bindings. "I think you've earned a release," <<he>> says as <<he>> crouches and unties them.<<unbind>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<He>> steps back to regard you. <<covered>> "You can't see the Doctor dressed like that," <<he>> says. <<He>> wraps some towels around you.<<towelup>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "asylumevents">><<nobr>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 61>>
<<generate1>><<person1>>You catch one of the other patients, a <<personcomma>> looking at you. <<He>> smiles.
<br><br>
<<link [[Flirt (0:02)|Asylum Flirt]]>><<asylumstatus 1>><<pass 2>><</link>><<promiscuous1>><<gcool>>
<br>
<<link [[Ignore|Asylum]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<generate2>><<person1>>One of the patients, a <<personcomma>> gropes one of the nurses, a <<person2>><<personstop>> The nurse doesn't resist. <<He>> looks resigned.
<br><br>
<<link [[Intervene|Asylum Intervene]]>><<suspicion -5>><<asylumstatus -5>><</link>><<llsuspicion>><<llcool>>
<br>
<<link [[Ignore|Asylum]]>><<endevent>><</link>>
<br>
<<else>>
<<generate1>><<person1>><<generate2>>A <<personcomma>> a patient, runs past you and hides from view, just as a <<person2>><<person>> rounds the corner. <<Hes>> a nurse. <<He>> looks around, then at you. "Have you seen a <<person1>><<person>> by chance?"
<br><br>
<<link [[Truth|Asylum Truth]]>><<suspicion -5>><<asylumstatus -5>><</link>><<llsuspicion>><<llcool>>
<br>
<<link [[Lie|Asylum Lie]]>><<suspicion 5>><<asylumstatus 5>><</link>><<ggsuspicion>><<ggcool>>
<br>
<</if>>
<<else>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "passoutasylum">><<nobr>>
<<passout>>
[[Everything fades to black...->Passout Asylum]]
<</nobr>><</widget>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
You make Eden eggs the way you know <<he>> likes them. <<He>> sits at the table and you place the food in front of <<himstop>> <<He>> eats without a word.
<br><br>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 81>>
You cook the eggs a little differently to how <<he>> likes them, hoping the variety will spice things up a bit.
<<elseif $rng gte 61>>
You find some dried meat, which you think will be nice with some berries for desert.
<<elseif $rng gte 41>>
You boil some hearty root vegetables.
<<elseif $rng gte 21>>
You find some mushrooms and decide to make an omelette.
<<else>>
You think some berries would make a tasty meal.
<</if>>
<<He>> sits at the table and you place the food in front of <<himstop>> "I prefer having the same every day," <<he>> says, but <<he>> eats regardless.
<br><br>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>>
"Fine," <<he>> says. "I'll go hungry. It'll be your fault if I starve." <<He>> continues grumbling awhile.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
"That wasn't a request," <<he>> says, standing and walking over to you. "I think you need a reminder of your place." <<He>> grabs you and bends you over <<his>> knee.
<br><br>
<<link [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
With the garden mostly clear of weeds, you're able to harvest some delicious-looking vegetables. <<He>> sits at the table and you put the food in front of <<himstop>> <<He>> takes a bite, and <<his>> eyes widen. "This is good!" <<he>> says. "Are these from the garden? I didn't think that weedy patch of land had it in it."<<npcincr Eden love 1>>
<br><br>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 4>>
With so many mushrooms stored, you think it'd be fine to have some for breakfast. You cook them in an omelette. <<He>> sits at the table and you put the food in front of <<himstop>> "I prefer having the same every day," <<he>> says, but <<he>> eats regardless.
<br><br>
After a short while, <span class="lewd"><<his>> face starts to flush.</span> "You need to be careful with the sort of mushrooms you cook with," <<he>> says. "Some of them have interesting effects. Not that you've done wrong, it tastes fine."<<npcincr Eden lust 30>>
<br><br>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
You mock cough, "ahem." <<He>> looks at you, bewildered for a moment before realising what you're after. "Oh. Thanks," <<he>> goes back to eating.
<br><br>
<<link [[Request head pats|Eden Breakfast 2]]>><<npcincr Eden love 1>><<set $phase to 4>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 2>>
You try to chat with Eden, but <<he>> seems more interested in the food. You can tell <<hes>> listening though. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
You sit quietly as Eden eats. <<He>> seems quite engrossed, until <<he>> glances at you. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
You rest your head on <<his>> shoulder. <<He>> takes the hint and starts stroking your hair.
<<if $wolfgirl gte 4>>
<<His>> fingers brush against your wolf ears and a small yelp escapes your lips. Drawn to your weak spot, <<he>> scratches behind your ear. Waves of pleasure jolt through your scalp, down your neck and through your spine. Your leg jerks involuntarily. "You like it there, don't you."<<garousal>><<lstress>><<arousal 6>><<stress -12>><<set $arousal += 1000>>
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>>
The spasms subside, but leave you tired and as weak as a puppy. "My fault," <<he>> says, bemused. "I went too hard on you." <<He>> kisses your forehead and holds you close.
<br><br>
<<else>>
Just when you feel like it's too much for you, <<he>> stops. <<He>> wraps <<his>> arm around you and just holds you for a few minutes.
<</if>>
<</if>>
"I need to get ready," <<he>> says after a while. "You can finish the food."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $pronoun is "f">>
You rest your arms on <<his>> knees and lift up <<his>> skirt, giving you a peek of <<his>> genitals.<<promiscuity4>>
<br><br>
<<else>>
You rest your arms on <<his>> knees and open <<his>> fly, giving you a peek of <<his>> genitals.<<promiscuity4>>
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
"I like the way you think," <<he>> says, pressing a hand against the back of your head and pushing you closer.
<br><br>
<<link [[Next|Eden Table Oral]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"What are you doing under there?" <<he>> asks. "Now's not the time you dirty <<girlcomma>> I need to get ready." You climb back on your seat. "You can finish the rest. I need to get ready." <<He>> pushes the plate towards you.
<br><br>
<i><<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.</i>
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>><<npcoral>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Table Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"I knew I kept you around for a reason," <<he>> gasps.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you climb out from under the table.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Cabin]]>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
You remove your clothing as Eden eases <<himself>> into the bath.
<<if $exhibitionism gte 55>>
Feeling comfortable with your nudity, you climb in with <<himstop>>
<<else>>
<<covered>> You climb in with <<himstop>> Unable to hold the sides, you almost slip.
<</if>>
<br><br>
<<He>> reclines opposite you, enjoying the warmth and examining your body.<<wash>>
<br><br>
<<link [[Examine Eden in return|Eden Bath 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Eden Bath Seduction]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>>
"Suit yourself," <<he>> says, easing <<himself>> into the water.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
"I said get in," <<he>> says, marching over to you. "I think you need another lesson." <<He>> bends you over <<his>> knee.
<br><br>
<<link [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
You check out Eden's body. <<His>> muscles look very defined. <<He>> notices your gaze. "You can't avoid a body like this if you live like I do," <<he>> sounds almost ashamed.
<br><br>
<<link [[Reassure|Eden Bath 2]]>><<set $phase to 3>><<npcincr Eden love 1>><<npcincr Eden dom -1>><</link>>
<br>
<<link [[Look away and pick up the sponge|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Look away and relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<<elseif $phase is 1>>
You pick up the sponge and wave it. Eden turns <<his>> back to you and you get to scrubbing.
<<if $exhibitionism lt 55>>
You feel more comfortable about your nudity with <<his>> back turned.
<</if>>
<br><br>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<link [[Next|Eden Cabin]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 2>>
You lean back and relax, letting the warmth seep into your muscles.
<br><br>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<link [[Next|Eden Cabin]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 3>>
<<if $submissive gte 1150>>
"You look amazing," you say.
<<elseif $submissive lte 850>>
"Don't be silly," you say. "People would kill for a body like yours."
<<else>>
"You look good," you say.
<</if>>
<br><br>
<<He>> smiles, "Thanks."
<br><br>
<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<</if>><<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You kick some water at <<him>> playfully, coming tantalisingly close to flashing your <<genitalsstop>><<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He>> takes the hint, grabbing your legs and pulling you closer.
<br><br>
<<link [[Next|Eden Bath Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Not right now," <<he>> says. "I just want to rest."
<br><br>
<i><<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.</i>
<br><br>
<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"You're such a dirty <<girlcomma>> I love it," <<he>> says.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you climb out from under the table.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<link [[Next|Eden Cabin]]>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You snuggle up to Eden and <<he>> holds you close. Together you watch the fire.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep Cuddling (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Firewood Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>>
You turn away from <<himcomma>> making your disapproval of <<his>> actions clear. "I'm working really hard out here," <<he>> says. "You could be more considerate."
<br><br>
<<endevent>>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<<else>>
You turn away from <<himcomma>> making your disapproval of <<his>> actions clear. <<He>> grabs your neck and forcibly turns your head to face <<himstop>> "I'm working really hard out here," <<he>> says. "The least you could is show some appreciation."
<br><br>
<<link [[Next|Eden Firewood Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"I'm glad I have you around," <<he>> says. <<He>> picks up <<his>> axe and returns to <<his>> chopping.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you hide behind a tree.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"I guess I do need to get back to work," <<he>> says.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Clearing]]>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
You get on your hands and knees and start tugging up weeds at their roots. Some of them are really stuck in there.<<physique 6>><<set $edengarden += 1>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51 and $tentacledisable is "f" and $hallucinations gte 2>>
The vines around you animate into life. You try to stand but they wrap around your wrists, forcing you to remain on your knees.
<br><br>
<<link [[Next|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $hour lt 11 or $hour gt 14>>
<<npc Eden>><<person1>>Eden creeps up behind you, making you jump in fright. <<He>> leans on your back, preventing you from standing up. "Why don't you stay right there," <<he>> says, reaching around you and fondling your <<groinstop>>
<br><br>
<<link [[Let Eden continue|Clearing Fondle]]>><<npcincr Eden love 1>><<set $submissive += 1>><<npcincr Eden dom 1>><</link>><<garousal>>
<br>
<<link [[Shove Eden off|Clearing Shove]]>><<npcincr Eden love -1>><<set $submissive -= 1>><<npcincr Eden dom -1>><</link>>
<br>
<<else>>
You work for a few hours. You stand back to admire the result. It looks much better than when you started.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You work for a few hours. You stand back to admire the result. It looks much better than when you started.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "grappled">>
<<set $timer to 50>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Clearing Weeding Tentacles Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Clearing Weeding Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Clearing Weeding Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clotheson>>
<<endcombat>>
You step back and look at the result. The plot is in a much better state, at least.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if !$worn.lower.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("chastity")>>
<<He>> reaches beneath your $worn.lower.name and starts probing your $worn.under_lower.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> reaches beneath your $worn.lower.name and starts touching you directly.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("chastity")>>
<<He>> reaches beneath your $worn.lower.name and starts probing your $worn.under_lower.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> reaches into your $worn.lower.name and starts touching you directly.
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<He>> reaches into your $worn.under_lower.name and starts touching you directly.
<<elseif $worn.under_lower.type.includes("chastity")>>
<<He>> starts probing your $worn.under_lower.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> continues to stroke and fondle your <<genitalsstop>>
<</if>>
<br><br>
"I've heard that sexual fluids are good for plants," <<he>> says. "I like the idea anyway. Let's test it.
<<if $arousal gte 8000>>
You're wet already so this won't take long."
<<else>>
Just relax and let me work."
<</if>>
<br><br>
<<if $penisexist is 1>>
<<He>> holds your <<penis>> in <<his>> palm while running <<his>> thumb up and down your length. <<He>> sometimes alternates to rubbing the head with a fast, circular motion.
<<if $penilevirginity gte 1>>
"I'm saving your virginity for a special occasion." <<He>> plays with your prepuce too. "But knowing me I'll take it before then. It's not my fault you look so tasty."
<</if>>
<<else>>
<<He>> gently inserts a finger into your <<pussycomma>> but doesn't go very deep. <<His>> thumb rubs your clit with a fast, circular motion.
<<if $vaginalvirginity gte 1>>
"I'm saving your virginity for a special occasion." <<He>> prods your hymen. "But knowing me I'll take it before then. It's not my fault you look so tasty."
<</if>>
<</if>>
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
"Good <<girlcomma>> give these plants a nice drink," <<he>> says as your body convulses. <<He>> holds you firm in place, making sure your fluids land on the soil. <<He>> kisses you on the cheek as your orgasm subsides. "That wasn't so bad, was it?" <<tearful>> you struggle to your feet. Eden is gone.
<br><br>
The plot looks tidier at least.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
You shove Eden away from you and stand up. "What's the matter?" <<he>> smiles. "I was just rewarding you for the work you've done out here." <<He>> pats your head.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
Though you've no doubt you'd have more luck finding mushrooms in the forest proper, there's still room for fungi to grow in the clearing. You search at the base of tree stumps and the large trees growing at the outskirts of the clearing.
<br><br>
<<set $edenshrooms += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 81>>
<<set $wolfbuild += 3>>
After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel angry for no discernable reason. You hope all the mushrooms you gathered are safe.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<set $drugged += 120>>
After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel light-headed. You hope all the mushrooms you gathered are safe.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<<else>>
<<set $drunk += 120>>
After an hour you've gathered quite a haul. Eden should be happy, but you feel oddly warm. You hope all the mushrooms you gathered are safe.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<</if>>
<<else>>
After an hour you realise you've gathered quite a haul. Eden should be happy.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $edenspring is 0>>
You pick up the net you assume is meant for this purpose and start fishing the debris from the spring. It's so messy you don't know where to start, but you leave the spring a little clearer than you found it.
<<elseif $edenspring is 1>>
You haul out the larger branches that have sunk to the bottom of the spring.
<<elseif $edenspring is 2>>
You use the net to guide the floating branches to the edge, where you can remove them with ease.
<<else>>
You scoop up the twigs with the net. When you're done, the spring is crystal clear.
<</if>>
<<physique 3>>
<br><br>
<<set $edenspring += 1>>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<strip>>
<<if $phase lte 0>>
The cliff face curves around the spring, hiding you from the rest of the clearing. You undress and slip into the cool water. You lie back, close your eyes, and relax.<<wash>>
<br><br>
<<else>>
You lie back, close your eyes, and relax.<<wash>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $hour lt 11 or $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $hour gt 14>>
<<npc Eden>><<person1>>You're disturbed by a whistling. You open your eyes in alarm. Eden stands at the edge of the spring, next to your clothes. <<covered>> "I don't bother keeping this place clear any more," <<he>> says as <<he>> undresses. "It's so much work. I'm glad you feel differently though." <<He>> jumps in, splashing you.
<br><br>
<<He>> emerges behind you and wraps <<his>> arms around your waist. "There's something else you can do for me." <<He>> licks your cheek.
<br><br>
<<link [[Push away|Clearing Spring Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>
<br>
<<link [[Let Eden have you|Clearing Spring Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>>
<br>
<<else>>
<<link [[Stay in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Masturbate|Clearing Spring Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[Get out|Eden Clearing]]>><<clotheson>><</link>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
You press your hand against <<his>> face and push <<him>> away.
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>>
"You wanna be like that?" <<he>> says. "Fine. Don't forget who looks after you though. You should show more respect." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.
<br><br>
<<link [[Stay in the spring|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Get out|Eden Clearing]]>><<clotheson>><</link>>
<<else>>
<<He>> swats your arm away and pulls you into <<himstop>>
<br><br>
<<link [[Next|Clearing Spring Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Clearing Spring Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"You're extra wet now," <<he>> laughs. <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.
<br><br>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin.
<br><br>
<<endcombat>>
<<elseif $finish is 1>>
"Did I interrupt your bath?" <<he>> says. "You're so cute." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.
<br><br>
<<endcombat>>
<</if>>
<br><br>
<<link [[Stay in the spring|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Get out|Eden Clearing]]>><<clotheson>><</link>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
<<He>> disappears between the trees.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
"Don't be ridiculous," <<he>> says. "Predators have learned to stay away from the cabin. You'll be safe here."
<br><br>
<<if $submissive gte 1150>>
"I only feel safe with you," you say."
<br><br>
<<elseif $submissive lte 850>>
"Maybe if you left your gun here I would be," you say.
<br><br>
<<else>>
"Are you sure I'll be safe here alone?" you say.
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 50>>
"Fine," <<he>> says. "But be quiet and stay close to me. Bring a basket too, you can keep an eye out for berries."
<br><br>
<<link [[Next|Eden Hunt]]>><</link>>
<br>
<<else>>
"I can't hunt and keep watch over you at the same time," <<he>> says. "That's final."
<br><br>
<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i>
<br><br>
<<link [[Next|Eden Hunting]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You walk into the forest, keeping close behind Eden.
<<if $worn.neck.collared is 1>>
<<He>> grips your leash, pulling you along.
<<if $submissive gte 1150>>
"You're hurting my neck," you whisper. "I promise to be good."
<<elseif $submissive lte 850>>
"I won't find any berries if you drag me like this," you whisper.
<<else>>
"You can drop my leash. I promise I'll stay close," you whisper.
<</if>>
<<He>> looks at you, considers for a moment, then drops the leash.
<br><br>
<</if>>
<br><br>
<<He>> seems to know exactly where <<hes>> going, but you quickly lose your sense of direction. <<pass 1 hour>><<He>> stops occasionally to check small traps. Most are empty but one contains a dead rabbit, which <<he>> ties to <<his>> belt.
<br><br>
<<pass 1 hour>>More time passes, until <<he>> comes to an abrupt stop. "I've got you now," <<he>> whispers, <<his>> pace lowering to a creep. <<He>> glances at you. "Wait here. Don't move an inch." <<He>> disappears between the trees. You look around, but don't see any sign of whatever has <<him>> excited. You do, however, see a bush full of ripe berries. Eden hasn't noticed them.
<br><br>
<<link [[Get the berries|Eden Hunt 2]]>><<set $phase to 0>><<endevent>><</link>>
<br>
<<link [[Stay close to Eden|Eden Hunt 2]]>><<set $phase to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
You sneak over to the bush, careful not to disturb a single twig. Once there you pick the fruit and quickly fill the basket. Satisfied, you start sneaking back to Eden.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure))>>
<<if $rng gte 81 and $bestialitydisable is "f" and $voredisable is "f">>
You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor.
<<set $trance to 1>>
<br><br>
<<link [[Next|Eden Hunt Snake]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 41 and $bestialitydisable is "f">>
A wolf emerges from between the trees, teeth bared. Eden would hear your screams from here, but won't be happy with you.
<br><br>
<<link [[Next|Eden Hunt Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>Something presses against your back. "What have we here?" the <<person1>><<person>> says. <<Hes>> holding a gun to your back.
<br><br>
A <<person2>><<person>> puts a hand on your shoulder, "Turn around <<girlstop>> Now, what's a little thing like you doing all alone in the forest?"
<br><br>
<<person1>>"It's dangerous out here," the <<person>> interjects. "But it's okay, we can keep you safe." <<He>> grabs your <<bottom>> and pulls you closer.
<br><br>
Eden would hear your screams from here, but won't be happy with you.
<br><br>
<<link [[Next|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<npc Eden>><<person1>>You were told to stay still, so that's what you do. You're only waiting for a couple of minutes before a gunshot sounds through forest.
<br><br>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 2>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<set $timer to 15>>
<</if>>
<<if $timer is 12>>
<<set $trance to 0>>
You break free from the trance, and realise the snake is trying to eat you!
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $timer lte 0 or $vorestomach gte 5>>
<span id="next"><<link [[Next|Eden Hunt Snake Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Eden Hunt Snake Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $trance to 0>>
<<if $timer lte 0 or $vorestomach gte 5>>
<<if $vorestage gte 5>>
The walls of the snake's innards tear open. Eden stands there, knife in hand, carving open the beast until you're freed.
<br><br>
<<else>>
The snake hisses and spits you out. It flees into the undergrowth, trailing blood.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>Eden plants <<his>> knife into the ground and grasps your arm. <<He>> bends you over <<his>> knee. "I was so close to catching that deer," <<he>> says. "And you fucking ruined it."
<br><br>
<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. Deciding you aren't an appropriate meal, it disappears into the undergrowth.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>><<npcincr Eden love -1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Punishment]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
<<if $rng gte 91>>
You find Eden slinging a deer over <<his>> shoulder. <<He>> sees the basket full of fruit in your hands and smiles. "We've done very well today," <<he>> says. "Maybe you're good luck."<<npcincr Eden love 5>>
<br><br>
<<else>>
You find Eden crouched and frowning. "I let it get away," <<he>> says. <<He>> sees the basket of fruit in your hands and smiles. "At least we have something."<<npcincr Eden love 5>>
<br><br>
<</if>>
<<elseif $phase is 1>>
You pick up the basket of fruit. "At least we got something," Eden says.
<br><br>
<<elseif $phase is 2>>
<<if $rng gte 91>>
Eden appears between the trees, deer slung over <<his>> shoulder. "Knew I'd get it. Maybe you're a good luck charm."
<br><br>
<<if $submissive gte 1150>>
"I found some berries, but I lost sight of them," you say. "I'm sorry."
<<elseif $submissive lte 850>>
"There's a bush full of berries around here somewhere," you say.
<<else>>
"I saw a bush full of berries," you say. "But I can't see it now."
<</if>>
<br><br>
<<He>> shrugs. "I'm no good at hunting fruit. Besides, we're good for today."
<br><br>
<<else>>
Eden appears between the trees, frowning. "I let it get away," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
"I found some berries, but I lost sight of them," you say. "I'm sorry."
<<elseif $submissive lte 850>>
"There's a bush full of berries around here somewhere," you say.
<<else>>
"I saw a bush full of berries," you say. "But I can't see it now."
<</if>>
<br><br>
<<He>> shrugs. "I'm no good at hunting fruit. We have something at least." <<He>> pats the rabbit on <<his>> belt.
<br><br>
<</if>>
<</if>>
<<pass 2 hours>>You follow Eden through the forest, back to the safety of <<his>> cabin.
<br><br>
<<endevent>>
<<link [[Next|Eden Clearing]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Wolf]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaves you lying between the trees.
<br><br>
<<tearful>> you continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast yelps and flees into the forest.
<br><br>
<<tearful>> you continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
A gun fires nearby, startling the wolf into fleeing. Eden marches towards you.
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitchcomma>> I was so close to catching that deer."
<br><br>
<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, they shove you to the ground. "See ya around, slut."
<br><br>
<<tearful>> you struggle to your feet and continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"This <<bitch>> is crazy," says the <<person1>><<personcomma>> clutching <<his>> arm. "I think I need to get this looked at."
<br><br>
The <<person2>><<person>> nods in agreement, "<<pShe>> ain't worth it." They stagger into the forest.
<br><br>
<<tearful>> you continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
A gunshot sounds and a bullet smashes into a nearby tree, startling the pair and making them dash for their own guns. They stare into the trees. "Who's there?" shouts the <<person1>><<personstop>> <<Hes>> responded to by another gunshot, the bullet landing closer this time. Their eyes dart around, but they can't see the shooter. Another gunshot, this time the bullet thuds into the ground at the <<person2>><<persons>> feet. "Shit! Fuck." <<he>> says, backing away, eyes wild. "Let's get the fuck away from here. This <<girl>> ain't worth it."
<br><br>
They've barely disappeared between the trees when you see Eden marching towards you.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitchcomma>> I was so close to catching that deer."
<br><br>
<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<He>> smiles. "Good. I can't take your leash off just yet, not until you're properly trained." <<He>> ties <<his>> end of the leash around a wooden beam. "There should be enough slack for you to roam the entire cabin though."
<br><br>
<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
"You don't mean that," <<he>> says. "This benefits you far more than me." <<He>> grabs you and bends you over <<his>> lap. "But I can't let you get away with being so insolent."
<br><br>
<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<npcoral>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Hunter Punishment]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
<<if $exposed gte 1>>
<<towelup>>
<</if>>
<<if $forestleashed is 1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 200>>
<span class="green">Eden unties the leash from the wooden beam.</span> "You've been a good <<girlcomma>> so I'm going to give you a bit more freedom. Don't you dare run out on me though. Stick to the cabin and the clearing just outside."
<br><br>
<<set $forestleashed to 0>>
<<else>>
You are leashed tightly to a wooden beam, preventing escape.
<br><br>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust lt 100>>
<span class="red">Eden ties your leash to a wooden beam.</span> "You've been a bad <<girlcomma>> so I'm going to make sure you don't go anywhere."
<br><br>
<<set $forestleashed to 1>>
<</if>>
<</if>>
<<if $forestleashed isnot 1>>
<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>>
<br><br>
<span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i>
<br>
You've gained the "Stockholm Syndrome: Eden" trait.</span>
<br><br>
<</if>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<if $hour lte 6>>
Eden carries you to the bed.
<<if $forestleashed is 1>>
<<He>> wraps your leash around the bars of the headboard, practically pinning you in place.
<</if>>
<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."
<br><br>
<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $hour lte 8>>
Eden gives you instructions on how to prepare <<his>> breakfast.
<br><br>
<<link [[Prepare the food as instructed|Forest Cabin Food]]>><<npcincr Eden trust 10>><<set $submissive += 1>><<pass 2 hours>><</link>><<gtrust>>
<br>
<<link [[Spit in the eggs|Forest Cabin Spit]]>><<npcincr Eden trust -10>><<set $submissive -= 1>><<pass 2 hours>><</link>><<ltrust>>
<br>
<<elseif $hour lte 16>>
Eden leads you outside, and goes about <<his>> daily business.
<<if $forestleashed is 1>>
<<He>> keeps you close at all times, tying your leash around a tree when <<he>> needs to use both hands.
<<else>>
<<He>> keeps you close at all times.
<</if>>
<br><br>
<<if $forestleashed is 1>>
<<link [[Weaken the Leash|Forest Cabin Weaken]]>><<set $submissive -= 1>><</link>>
<br>
<</if>>
<<link [[Be good|Forest Cabin Good]]>><<set $submissive += 1>><</link>>
<br>
<<elseif $hour lte 18>>
Eden runs a bath. <<He>> eases <<his>> body into the water, and looks at you expectantly. "What are you waiting for? Strip, get in, and wash me."
<br><br>
<<link [[Wash|Cabin Bath]]>><<pass 2 hours>><<npcincr Eden trust 10>><<set $submissive += 1>><</link>><<gtrust>>
<br>
<<link [[Refuse|Cabin Bath Refuse]]>><<pass 2 hours>><<npcincr Eden trust -10>><<set $submissive -= 1>><</link>><<ltrust>>
<br>
<<elseif $hour lte 22>>
Eden settles down to read a book, occasionally pausing to stoke the fireplace.
<br><br>
<<link [[Cuddle|Cabin Cuddle]]>><<set $submissive += 1>><<npcincr Eden trust 20>><<npcincr Eden love 1>><<pass 2 hours>><<pass 2 hours>><</link>><<gtrust>>
<br>
<<link [[Catch some sleep|Forest Cabin]]>><<set $submissive -= 1>><<tiredness -12>><<tiredness -12>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>><<ltiredness>>
<br>
<<else>>
Eden carries you to the bed.
<<if $forestleashed is 1>>
<<He>> wraps your leash around the bars of the headboard, practically pinning you in place.
<</if>>
<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."
<br><br>
<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Cabin Night Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Cabin Night Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Cabin Night Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Eden sighs and rolls onto <<his>> back. You soon hear <<his>> snoring.
<br><br>
<<tearful>> you wonder what to do.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Cabin Night]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Eden takes the hint, and rolls onto <<his>> side, facing away from you. You soon hear <<his>> snoring.
<br><br>
<<tearful>> you wonder what to do.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Cabin Night]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $forestleashed is 1>>
Eden is asleep, but with your neck leashed tightly to the bed, you can't move very far.
<br><br>
<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>
<br>
<<link [[Weaken the leash|Cabin Night Leash]]>><<cabintime>><</link>>
<br>
<<else>>
Eden is asleep. You could escape if you wanted.
<br><br>
<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>
<br>
<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
You settle down and try to sleep.
<br><br>
You are awoken awhile later by Eden kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>
You rub the leash against the headboard, hoping to wear it through. You think you feel it becoming thinner.
<br><br>
<<if $forestleashedwear gte 3>>
Sunlight gently caresses your face, when the leash snaps, freeing you. Eden still slumbers, there's nothing preventing your escape.
<<set $forestleashed to 0>><<set $forestleashedwear to 0>>
<br><br>
<<link [[Stay put|Cabin Leash Broken]]>><</link>><<gtrust>>
<br>
<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>>
<br>
<<else>>
<<npc Eden>><<person1>>
Awhile later you hear Eden stir. <<He>> rolls over and kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You sneak towards the cabin entrance and try the door handle. It opens, and you escape into the forest.
<br><br>
<<link [[Next|Forest]]>><<npcincr Eden trust -200>><<set $forest to 80>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
A while later you hear Eden stir. <<He>> rolls over and kisses you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast." <<He>> notices your broken leash. "Oh dear, these things are usually sturdier. You're such a good <<girl>> for not running off." <<He>> leans over and kisses you on the forehead, then looks thoughtfully at the broken remains of the leash.
<<npcincr Eden trust 200>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>>
"I don't think keeping you tied is necessary any more. Just don't run off on me. Stick to the cabin and the clearing just outside, where it's safe."
<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>>
<br><br>
<span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i>
<br>
You've gained the "Stockholm Syndrome: Eden" trait.</span>
<</if>>
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You prepare the food and place it on the table in front of <<himstop>> <<He>> takes a bite, then smiles and gently pats your head. <<He>> shares some with you and you eat together. Eden talks a lot about the minutiae of life here, pausing occasionally to allow you a response. You nod politely each time, which seems enough to satisfy <<himstop>>
<br><br>
<<His>> plate empty, <<he>> stands and looks out the window.
<<if $weather is "clear">>
"It's a lovely day! We'll be able to get lots of work done."
<<elseif $weather is "rain">>
"We've got lots of work to do today. A little rain won't stop us."
<<elseif $weather is "overcast">>
"The clouds are grumbling. Hopefully they don't burst before we're done for the day."
<</if>>
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
You prepare the food and place it on the table in front of <<himstop>> <<He>> takes a bite. "You did something to this, didn't you?" You try to suppress a defiant smile, but the twitching at the corner of your lips gives it away. <<He>> grabs you and bends you over <<his>> lap.
<br><br>
<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
You snuggle up to Eden. <<He>> is initially taken aback, but <<his>> face soon softens and <<he>> wraps an arm around you.
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
You remove your clothing and get in the bath. Using a sponge, you wash <<his>> back. <<He>> turns to you. "You're such a gentle thing. Now clean my chest." You continue washing, though it's more embarrassing when you can see <<his>> face.<<wash>><<garousal>><<set $arousal += 1000>>
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<He>> yanks your leash, dragging you into the bath.
<br><br>
<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
You subtly grind the leash against the tree, careful not to be noticed. You think you feel the leash become thinner.
<br><br>
Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."
<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>
<br><br>
<<link [[Next|Forest Cabin]]>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."
<br><br>
<<link [[Next|Forest Cabin]]>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>><<set $bus to "edencabin">><<set $edendays to 0>>
You are in Eden's cabin.
<<if $exposed gte 2>>
You don't want to be seen like this! You rush to your clothes.
<br><br>
<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<elseif $exhibitionism lte 54 and $exposed gte 1>>
You don't want to be seen like this! You rush to your clothes.
<br><br>
<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<else>>
<<if $exposed is 1 and $exhibitionism gte 55>>
<span class="lewd">With your <<lewdness>> on display, you can't help but feel a primal thrill.</span>
<br><br>
<</if>>
<<if $daystate is "night">>
Embers burn in the hearth.
<<elseif $daystate is "dawn">>
<<elseif $daystate is "dusk">>
<<else>>
<</if>>
<<if $weather is "clear">>
<<elseif $weather is "overcast">>
<<elseif $weather is "rain">>
Droplets of rainwater seep through the wooden ceiling and patter on the ground.
<</if>>
<br><br>
<<if $hour lte 6>>
Eden is fast asleep.
<br><br>
<<cabinactions>>
<<elseif $hour lte 8>>
<<if $edenbreakfast isnot 1>><<set $edenbreakfast to 1>>
<<npc Eden>><<person1>>Eden lies on the bed. "Make me breakfast," <<he>> says.
<br><br>
<<link [[Make the usual breakfast (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><</link>>
<br>
<<link [[Make something new (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<<if $edengarden gte 3>>
<<link [[Use vegetables from the plot (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $edenshrooms gte 3>>
<<link [[Use mushrooms from the barrel (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><</link>>
<br>
<</if>>
<<link [[Refuse|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>>
<br>
<<else>>
Eden is getting ready for the day.
<br><br>
<<cabinedenactions>>
<<cabinactions>>
<</if>>
<<elseif $hour lte 16>>
Eden is working hard outside.
<br><br>
<<cabinactions>>
<<elseif $hour lte 18>>
<<if $edenbath isnot 1>><<set $edenbath to 1>>
<<npc Eden>><<person1>>Eden finishes running <<his>> bath and starts to strip. "Bath time," <<he>> says. "Come on, get in while the water's hot."
<br><br>
<<link [[Strip and get in (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[Refuse|Eden Bath]]>><<npcincr Eden dom -1>><<npcincr Eden love 1>><<set $phase to 1>><</link>>
<br>
<<else>>
Eden is relaxing in the bath.
<br><br>
<<cabinedenactions>>
<<cabinactions>>
<</if>>
<<else>>
<<npc Eden>><<person1>>Eden is cleaning <<his>> gun beside the fire.
<br><br>
<<link [[Cuddle (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<cabinedenactions>>
<<cabinactions>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Cabin Punishment]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<</if>><<effects>>
You snuggle under the covers.
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[Sleep for 10 hours|Cabin Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 9 hours|Cabin Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 8 hours|Cabin Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Cabin Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Cabin Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Cabin Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Cabin Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Cabin Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Cabin Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Cabin Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<<else>>
<<link [[Sleep for 8 hours|Cabin Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Cabin Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Cabin Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Cabin Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Cabin Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Cabin Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Cabin Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Cabin Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<</if>>
<<link [[Climb out of bed|Eden Cabin]]>><</link>>
<br><br><<sleep>><<effects>>
<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
You sleep soundly.
<</if>>
<<sleepeffects>>
<<if $schoolwake is 1>><<set $schoolwake to 0>>
<<npc Eden>><<person1>>You wake up to Eden's groping. <<He>> starts rubbing up against you.
<br><br>
<<link [[Let it happen|Eden Sleep Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Push away|Eden Sleep Push]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Get out of bed|Eden Cabin]]>><</link>>
<br><br>
<</if>>
<<set $phase to 0>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Sleep Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You shove <<him>> away from you.
<<npcincr Eden love -1>><<npcincr Eden dom -1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>>
<<He>> grumbles something and rolls over. <<Hes>> asleep within moments.
<br><br>
<<link [[Back to sleep|Eden Cabin Bed]]>><<endevent>><</link>>
<br>
<<link [[Get up|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> starts groping more forcefully.
<br><br>
<<link [[Next|Eden Sleep Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> kisses you on the neck, rolls over, and goes to sleep.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you hide beneath the covers.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<He>> rolls over. You hear <<him>> snore moments later.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Cabin Bed]]>><</link>><<effects>>
<<if $submissive gte 1150>>
"I-If it's no trouble, could you untie me please?" you ask.
<<elseif $submissive lte 850>>
"It may have escaped your notice, but my arms are tied. Could you help?" you ask.
<<else>>
"Can you untie me?" you ask.
<</if>>
Without a word, Eden picks up a knife and slashes your bindings.
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">><<set $edendays to 0>>
You are in the clearing outside Eden's cabin. The surrounding trees are so huge that you have to crane your neck to see the sky. There's a small farm plot where Eden grows vegetables. Behind the cabin is a spring at the base of a cliff.
<br><br>
<<if $foresthunt gte 1>>
<span class="lblue">You're safe at Eden's cabin. Whatever was hunting you will have given up.</span>
<br><br>
<<set $foresthunt to 0>>
<</if>>
<<if $exposed gte 2>>
You don't want to be seen like this! You rush to your clothes.
<br><br>
<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<elseif $exhibitionism lte 54 and $exposed gte 1>>
You don't want to be seen like this! You rush to your clothes.
<br><br>
<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<else>>
<<if $exposed is 1 and $exhibitionism gte 55>>
<span class="lewd">With your <<lewdness>> on display, you can't help but feel a primal thrill.</span>
<br><br>
<</if>>
<<if $weather is "rain">>
Rainwater drips from the branches above.
<br><br>
<</if>>
<<if $hour gte 9 and $hour lte 10>>
Eden is tending the crops.
<br><br>
<<clearingedenactions>>
<<clearingactions>>
<<elseif $hour gte 11 and $hour lte 14>>
<<if $edenhunting isnot 1>><<set $edenhunting to 1>>
<<npc Eden>><<person1>>Eden exits the cabin, gun in hand. "I'm going hunting. Stay near the cabin while I'm gone."
<br><br>
<<link [[Nod|Eden Hunting]]>><<set $phase to 0>><</link>>
<br>
<<link [[Ask to go along|Eden Hunting]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Eden is out hunting.
<br><br>
<<clearingactions>>
<</if>>
<<elseif $hour is 15>>
Eden is skinning prey. The smell makes you queasy.
<br><br>
<<clearingedenactions>>
<<clearingactions>>
<<elseif $hour is 16>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenchoplust isnot 1>><<set $edenchoplust to 1>>
<<npc Eden>><<person1>>Eden is chopping firewood. <<He>> stretches <<his>> back and spots you watching <<himstop>> "I could use a break," <<he>> says. <<He>> marches towards you, covered in sweat and axe still in hand. <<He>> probably doesn't realise how menacing <<he>> looks. <<He>> drops the axe and tries to pull you close to <<himstop>>
<br><br>
<<link [[Allow it|Eden Firewood Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[Refuse|Eden Firewood Refuse]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>
<br>
<<else>>
Eden is chopping firewood.
<br><br>
<<clearingedenactions>>
<<clearingactions>>
<</if>>
<<else>>
Eden is indoors.
<br><br>
<<clearingactions>>
<</if>>
<</if>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>>
<<npc Eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here."
<br><br>
<<if $submissive gte 1150>>
"B-but if I'm gone from town too long," you say. "People will come looking for me here."
<<elseif $submissive lte 850>>
"Do you think my absence isn't noticed?" you say. "They'll come looking for me here."
<br><br>
<<else>>
"If I keep missing school," you say. "People will start looking for me."
<</if>>
<br><br>
<<He>> seems conflicted. "I suppose it was too much to hope you'd be content stuck here. Fine, you can go back to town. Make sure you get your little <<bottom>> back here though. <span class="gold">If you're gone longer than a day you'll worry me sick.</span> I'd have to come find you."
<br><br>
<<link [[Hug|Eden Freedom 2]]>><<set $phase to 0>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Nod|Eden Freedom 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<npc Eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here."
<br><br>
<<if $submissive gte 1150>>
"B-but if I'm gone from town too long," you say. "People will come looking for me here."
<<elseif $submissive lte 850>>
"Do you think my absence isn't noticed?" you say. "They'll come looking for me here."
<br><br>
<<else>>
"If I keep missing school," you say. "People will start looking for me."
<</if>>
<br><br>
<<He>> shakes <<his>> head. "They won't find us. I know these woods, and will protect what's mine if necessary."
<br><br>
<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i>
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<if $phase is 0>>
You hug Eden, taking <<him>> by surprise and almost knocking <<him>> over.
<br><br>
<<if $submissive gte 1150>>
"Thank you," you say, pressing your face against <<himstop>>
<<elseif $submissive lte 850>>
"It's not that I need your permission or anything," you say. "It's just easier this way."
<<else>>
"Thank you," you say.
<</if>>
<br><br>
<<He>> squeezes you back. "One more thing. I make weekly supply runs into town to pick up essentials. You might as well do it for me. I hate that place. Alright, you can let go now."
<br><br>
<<elseif $phase is 1>>
"One more thing," <<he>> says. "I make weekly supply runs into town to pick up essentials. You may as well do it for me if you're going anyway. I hate that place."
<br><br>
<<else>>
You hug Eden. <<He>> expects it and catches you.
<<if $submissive gte 1150>>
"Thank you," you say, pressing your face against <<himstop>>
<<elseif $submissive lte 850>>
"It's not that I need your permission or anything," you say. "It's just easier this way."
<<else>>
"Thank you," you say.
<</if>>
<<He>> squeezes you back.
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You walk to the edge of the clearing and gaze into the darkness of the forest. Are you sure you want to escape?
<br><br>
<<link [[Yes|Forest]]>><</link>>
<br>
<<link [[No|Eden Clearing]]>><</link>>
<br><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>><<set $edenfreedom to 2>>
<<npc Eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?"
<br><br>
<<if $submissive gte 1150>>
"N-no," you say. "You know I'm yours alone."
<<elseif $submissive lte 850>>
"I'm not a slut," you say. "But sometimes I need to be away for longer."
<br><br>
<<else>>
"No!" you say. "It's just that braving the woods every day for school is dangerous."
<</if>>
<br><br>
<<He>> looks about to argue, but sighs in resignation. "Fine. I'm used to being alone. <span class="gold">You can leave for up to a week.</span> If you're gone longer, I'll hunt you down."
<br><br>
<<link [[Hug|Eden Freedom 2]]>><<set $phase to 2>><<npcincr Eden love 1>><</link>>
<br>
<<if $bus is "edenclearing">>
<<link [[Nod|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Nod|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<npc Eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?"
<br><br>
<<if $submissive gte 1150>>
"N-no," you say. "You know I'm yours alone."
<<elseif $submissive lte 850>>
"I'm not a slut," you say. "But sometimes I need to be away for longer."
<br><br>
<<else>>
"No!" you say. "It's just that braving the woods every day for school is dangerous."
<</if>>
<br><br>
<<He>> shakes <<his>> head. "That town is dangerous. The less time you spend there the better."
<br><br>
<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i>
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "cabin">><<effects>>
Eden leads you back to the safety of <<his>> cabin.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "cabin">><<effects>>
Eden grabs your arm and pushes you in front of <<himstop>> <<He>> pushes you through the forest and back to <<his>> cabin. Once inside, <<he>> shoves you to the floor.
<br><br>
"I trust you," <<he>> says. "So when you don't do as I say, it really hurts."
<br><br>
<<link [[Seduce|Eden Recaptured Seduction]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|Eden Recaptured Apologise]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[Do nothing|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 50))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You climb to your knees.
<<if $submissive gte 1150>>
"I can make it up to you!" you say.
<<elseif $submissive lte 850>>
"I think I know what you need," you say.
<<else>>
"Let me make it up to you," you say.
<</if>>
<<if $pronoun is "f">>
You lift up <<his>> skirt.<<promiscuity1>>
<br><br>
<<else>>
You open <<his>> fly.<<promiscuity1>>
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
"This is a good way to start making it up to me," <<he>> says, pressing a hand against the back of your head and pushing you closer.
<br><br>
<<link [[Next|Eden Recaptured Oral]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> shoves you back to the ground. "Oh no, you're not getting off that easy."
<br><br>
<<link [[Next|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
You climb to your knees and look up at <<himstop>>
<<if $submissive gte 1150>>
"I'm very sorry," you say. "I know I've been bad." You bow your head.
<<elseif $submissive lte 850>>
"I didn't mean to worry you," you say.
<<else>>
"I'm sorry, I know I've been bad," you say.
<</if>>
<br><br>
"I still need to punish you," Eden says. "Or you'll forget the lesson."
<br><br>
<<link [[Next|Eden Recaptured Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<set $enemyanger -= 75>>
<</if>>
<<He>> bends you over <<his>> knee.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Recaptured Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson. Don't disobey me again."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson. Don't disobey me again."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>><<npcoral>>
<<set $enemytrust -= 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 80>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Recaptured Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"I can't stay mad at you," <<he>> gasps. "But don't you dare run off again."
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you climb out from under the table.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Remember," <<he>> says. "I'm keeping an eye on you."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Cabin]]>><</link>><<effects>>
You cross the road. Eden spots you. "You think this is funny?" <<He>> shouts, marching towards you. I've been worried half to death!" <<He>> grasps your arm. "I'm taking you home, and never letting you leave again. I'll keep you in a cage if I have to."
<br><br>
<<if $worn.neck.collared isnot 1>><<neckwear 1>>
<<He>> fastens a collar around your neck.
<br><br>
<</if>>
<<He>> grabs hold of your leash and pulls. "Come on. I'll punish you when we get home."
<br><br>
<<generate2>><<person2>>"You shouldn't treat <<phim>> like that," A <<person>> bravely interjects as Eden drags you by. Eden ignores <<himstop>>
<br><br>
The sight of a <<girl>> being dragged along on a leash turns heads. People whisper to each other, but no one intervenes. A <<generatey3>><<person3>><<person>> laughs and pulls out <<his>> phone to record you. Eden ignores <<him>> too.
Eden calms down a bit once you're in the forest.
<br><br>
<<endevent>><<npc Eden>><<person1>>
<<link [[Next|Eden Recaptured]]>><</link>>
<br><<effects>>
You hide behind a postbox. Eden continues bothering passers-by, unaware that you're so close. It looks like <<he>> doesn't intend to move on for a while, until <<he>> starts arguing with a <<generate2>><<person2>><<personstop>> The argument becomes more intense until Eden storms off.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<set $edenshopping to 1>>
You shop for the things Eden can't make or do without. Tools and medical supplies mostly.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br><<effects>>
<<set $edenshopping to 2>><<npcincr Eden love 5>>
<<if $submissive gte 1150>>
"I got these for you," you say, putting the supplies on the table.
<<elseif $submissive lte 850>>
"I did your chore for you," you say, putting the supplies on the table.
<<else>>
"I got your supplies from town," you say, putting the supplies on the table.
<</if>>
<br><br>
"Good job," Eden says. "How much were they? I'll give you the money."
<br><br>
<<link [[I don't need money|Eden Supplied 2]]>><<set $phase to 0>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[£50|Eden Supplied 2]]>><<set $phase to 1>><</link>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[£200|Eden Supplied 2]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br><<effects>>
<<if $phase is 0>>
"I guess what's yours is mine anyway," <<he>> says. "Thanks though."
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
"Sounds about right," <<he>> reaches into <<his>> pouch. "Here you go."
<br><br>
You've gained £50.
<<set $money += 5000>>
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
"Two hundred?" Eden looks annoyed. "You got ripped off." <<He>> reaches into <<his>> pouch. "Still, worth me not doing it. Here you go."
<br><br>
You've gained £200.
<<set $money += 20000>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
"I'm not gonna fall for that," <<he>> says. "You can pay out of your own pocket."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<settings>>
<<link [[Confirm|Eden Cabin]]>><<initnpcgender>><<tanned 0 true>><</link>>
<br>
<<effects>>
<<link [[Step away|Eden Cabin]]>><</link>>
<br>
<<mirror>>
<br><br><<widget "cabinactions">><<nobr>>
<<roomoptions>>
There's a large mattress with animal skin covers.
<br>
<<link [[Sleep|Eden Cabin Bed]]>><<endevent>><</link>>
<br>
Your clothes are kept in the corner.
<br>
<<link [[Wardrobe|Eden Wardrobe]]>><<endevent>><</link>>
<br>
<<link [[Mirror|Eden Mirror]]>><<endevent>><</link>>
<br><br>
<<link [[Go outside|Eden Clearing]]>><<endevent>><</link>>
<br><br>
<<link [[Settings|Cabin Settings]]>><<endevent>><</link>>
<br><br>
<br>
<</nobr>><</widget>>
<<widget "cabinedenactions">><<nobr>>
<<if $exposed gte 1 and $exhibitionism gte 55>>
<span class="lewd">Eden keeps stealing glances at you.</span><<npcincr Eden lust 1>>
<br><br>
<</if>>
<<if $leftarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>
<br><br>
<<elseif $rightarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>
<br><br>
<</if>>
<<if $edenfreedom is undefined>>
<<link [[Ask for freedom to return to town|Eden Freedom]]>><<endevent>><</link>>
<br>
<</if>>
<<if $edenfreedom is 1>>
<<link [[Ask for freedom to remain in town|Eden Freedom 3]]>><<endevent>><</link>>
<br>
<</if>>
<<if $edenshopping is 1>>
<<link [[Give Eden the supplies|Eden Supplied]]>><<endevent>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "clearingactions">><<nobr>>
<<if $edengarden is 0>>
<span class="purple">Eden's crops are utterly strangled by weeds.</span>
<br>
<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edengarden is 1>>
<span class="blue">Eden's crops are tangled with weeds.</span>
<br>
<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edengarden is 2>>
<span class="lblue">There are as many weeds growing in Eden's plot as there are vegetables.</span>
<br>
<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edengarden is 3>>
<span class="teal">Eden's crops are mostly free of weeds, but more could be done.</span>
<br>
<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edengarden is 4>>
<span class="green">Eden's crops are completely free of weeds.</span>
<br><br>
<</if>>
<<if $edenshrooms is 0>>
<span class="purple">Eden's mushroom barrel is almost empty.</span>
<br>
<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>
<br><br>
<<elseif $edenshrooms is 1>>
<span class="blue">Eden's mushroom barrel is mostly empty.</span>
<br>
<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>
<br><br>
<<elseif $edenshrooms is 2>>
<span class="lblue">Eden's mushroom barrel is half full.</span>
<br>
<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>
<br><br>
<<elseif $edenshrooms is 3>>
<span class="teal">Eden's mushroom barrel is mostly full.</span>
<br>
<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>
<br><br>
<<elseif $edenshrooms is 4>>
<span class="green">Eden's mushroom barrel is brimming with fungi.</span>
<br><br>
<</if>>
<<if $edenspring is 0>>
<span class="purple">The spring is full of broken branches and twigs.</span>
<br>
<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edenspring is 1>>
<span class="blue">The bottom of the spring is littered with branches.</span>
<br>
<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edenspring is 2>>
<span class="lblue">You can see the bottom of the spring through the twigs and branches floating on its surface.</span>
<br>
<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edenspring is 3>>
<span class="teal">Twigs float on the surface of the spring.</span>
<br>
<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edenspring is 4>>
<span class="green">The spring is clean and clear.</span>
<br>
<<link [[Relax in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><</link>><<lstress>>
<br><br>
<</if>>
<<link [[Enter the cabin|Eden Cabin]]>><<endevent>><</link>>
<br>
<<if $edenfreedom gte 1>>
<<foresticon>><<link [[Enter the forest|Forest]]>><<endevent>><<set $forest to 60>><</link>>
<br>
<<else>>
<<link [[Escape|Eden Cabin Escape]]>><<endevent>><<set $forest to 80>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "clearingedenactions">><<nobr>>
<<if $exposed gte 1 and $exhibitionism gte 55>>
<span class="lewd">Eden keeps stealing glances at you.</span>
<<npcincr Eden lust 1>>
<br><br>
<</if>>
<<if $leftarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>
<br><br>
<<elseif $rightarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>
<br><br>
<</if>>
<<if $edenfreedom is undefined>>
<<link [[Ask for freedom to return to town|Eden Freedom]]>><<endevent>><</link>>
<br>
<</if>>
<<if $edenfreedom is 1>>
<<link [[Ask for freedom to remain in town|Eden Freedom 3]]>><<endevent>><</link>>
<br>
<</if>>
<<if $edenshopping is 1>>
<<link [[Give Eden the supplies|Eden Supplied]]>><<endevent>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $foresthunt gte 1>>
<<set $foresthunt += 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "forest">><<effects>>
You eat one of the mushrooms. It tastes bitter, but somehow refreshing.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>><<set $outside to 0>><<set $location to "forest">><<effects>>
You eat one of the mushrooms, it's quite sweet. You feel more relaxed, and strangely heated.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $beastname to "blackwolf">><<beast1init>><<beasttype wolf>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $syndromewolves gte 1>>
It grabs you by the scruff of your neck like you're an errant puppy.
<br><br>
<<link [[Let it happen|Wolf Cave Returned]]>><<endcombat>><</link>>
<br>
<<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The beast seems satisfied, but it isn't over. It grabs you by the scruff of your neck. It wants to take you somewhere.
<br><br>
<<link [[Let it happen|Forest Wolf Cave Intro]]>><<endcombat>><</link>>
<br>
<<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
Despite its power, you manage to defeat the beast. It flees into the forest, tail between its legs.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you gather yourself.
<br><br>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
The wolf effortlessly bounds through the forest, and before long arrives at a cave, which it enters without slowing. It dumps you on the cold stone. Six pair of eyes stare at you through the dim light. The pack advances on you.
<br><br>
<<link [[Next|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Hunter Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Hunter Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Hunter Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $hunterintro is 1>>
"I knew I'd be able catch you again. Come on, let's go home." <<He>> produces a length of rope from <<his>> bag. <<He>> is going to tie you up!
<<else>>
<<if $enemyanger gte 20>>
"You're a feisty one. I like that." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
<<else>>
"You're a gentle creature, aren't you? I'd best take you with me, it wouldn't do to leave you alone out here." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
<</if>>
<</if>>
<br><br>
<<link [[Don't struggle|Forest Hunter Intro]]>><<endcombat>><</link>>
<br>
<<link [[Resist|Forest Hunter Resist Molestation]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<</if>><<neckwear 1>><<set $forestleashed to 1>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<npc Eden>><<initnpc Eden>><<person1>>
The hunter deftly ties your arms and legs together, then hoists you over <<his>> shoulder, before carrying you into the forest.
<br><br>
You soon arrive at a log cabin. Inside is a single, Spartan room. <<He>> drops you on the hard floor and places a collar around your neck. It shuts with a click. <<He>> stands over you, and attaches a leash to your collar.
<br><br>
<<if $hunterintro isnot 1>><<set $hunterintro to 1>>
"You're lucky I found you," <<he>> says. "The woods are dangerous, you'd have gotten hurt. My name is Eden." <<He>> pauses, as if unsure about something. <<He>> seems different to when <<he>> captured you, softer, despite you now being bound and collared at <<his>> feet.
<br><br>
<<He>> continues. "I've become self-sufficient out here. But it's lonely, sometimes. If I protect and provide for you, will you give me comfort and company?" You don't know if you really have a choice.
<br><br>
<<link [[Nod|Forest Hunter Nod]]>><</link>>
<br>
<<link [[Refuse|Forest Hunter Refuse]]>><</link>>
<br>
<<else>>
"Welcome home. Now, time for your punishment." <<He>> bends you over <<his>> lap.
<br><br>
<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Hunter Resist Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The hunter gasps, clearly not expecting to cum again so soon. It seems to be more than <<he>> can handle, giving you the chance you need. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Battered and bruised by <<his>> assault, you are helpless as <<he>> retrieves <<his>> rope from the ground.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<link [[Next|Forest Hunter Intro]]>><<endcombat>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $beastname to "blackwolf">><<beast1init>><<beasttype wolf>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>><<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Molestation Resist]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The second time is too much for the beast, and it collapses into a slumber.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
Despite its power, you manage to defeat the beast. It flees into the forest.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Battered and bruised by the beast's assault, you can do nothing but whimper as it grabs you by the neck and bounds into the forest.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<if $syndromewolves gte 1>>
<<link [[Next|Wolf Cave Returned]]>><<endcombat>><</link>>
<br>
<<else>>
<<link [[Next|Forest Wolf Cave Intro]]>><<endcombat>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
You leave the trail and walk into the dense forest. You avoid the pair, but your journey is slowed some.
<br><br><br><br>
<<elseif $phase is 1>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past.<<gstress>><<stress 1>>
<br><br>
<<endevent>>
<<elseif $phase is 2>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly enjoying the view.<<exhibitionism3>>
<br><br>
<<endevent>>
<<elseif $phase is 3>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly shocked at seeing a naked <<girl>> in the middle of the forest, but not complaining. <<flaunting>> you wink as you pass.<<exhibitionism5>>
<br><br>
<<endevent>>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<man1init>>
A <<person1>><<person>> and <<person2>><<person>> walk into view. <<person1>>As they walk by, they reach out and grab you!
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, they dump you unceremoniously into a ditch.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<tearful>> you manage to free yourself from their clutches, and escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast2init>><<beasttype wolf>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaves you lying between the trees.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast yelps and flees into the forest.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the beast leaves you be. Another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf2]]
<<elseif $beastno is 2>>
Satisfied, the beast leaves you be. The other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf2]]
<<elseif $beastno is 1>>
Satisfied, the beast leaves you be.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf2 End]]
<</if>>
<<elseif $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The beast recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf2]]
<<elseif $beastno is 2>>
The beast recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf2]]
<<elseif $beastno is 1>>
The beast recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf2 End]]
<</if>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The beast whimpers and flees into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The beast leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering on the grass. One is slowed by a limp.
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "forest">><<effects>><<water>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * $forestmod)) and $eventskip is 0>>
<<if $bestialitydisable is "f">>
A large lizard rears out of the water!
<br><br>
<<link [[Next|Forest Swim Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
A large lizard rears out of the water and grabs you in its maw! You manage to struggle free, but not unscathed.<<beastescape>>
<br><br>
<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $swimmingdifficulty to 200>><<swimmingcheck>>
<<if $swimmingcheck is "pass">>
The rushing water tears at you.
<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
Despite this, you <span class="green">successfully</span> swim across.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
<<if $worn.lower.type.includes("naked") or $worn.lower.skirt is 1>>
As you climb up the bank you feel a pinching sensation on your <<bottomstop>> You feel behind you, and find a strange, soft creature stuck there. It sucks on your skin, making it feel warm.
<<garousal>><<arousal 6>>
<br><br>
You tug, but it won't budge. You'll need help to remove it.
<<parasite bottom urchin>>
<br><br>
<</if>>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $swimmingcheck is "fail">>
The rushing water tears at you.
<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
The water is too violent, and you <span class="red">fail</span> to swim across the river, instead being swept downstream and deeper into the forest.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
<<if $worn.lower.type.includes("naked") or $worn.lower.skirt is 1>>
As you climb up the bank you feel a pinching sensation on your <<bottomstop>> You feel behind you, and find a strange, soft creature stuck there. It sucks on your skin, making it feel warm.
<<garousal>><<arousal 6>>
<br><br>
You tug, but it won't budge. You'll need help to remove it.
<<parasite bottom urchin>>
<br><br>
<</if>>
<</if>>
<<link [[Next|Forest]]>><<set $forest += 20>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype lizard>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Swim Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Swim Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Swim Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The lizard hisses its satisfaction, and dives back into the churning water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The lizard hisses in pain and dives back into the churning water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 10 15>>
<<elseif $molestationstart is 2>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
You give a small wiggle inviting them closer.
<br>
<<set _randomtentacles to 6+random(1, 10)>>
<<tentaclestart _randomtentacles 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Forest Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<set $timer to 4>>
<</if>>
<<if $timer is 1>>
<<set $trance to 0>>
You break free from the trance, and realise the snake is trying to eat you!
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $vorestage gte 7>>
<span id="next"><<link [[Next|Forest Snake Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Forest Snake Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<set $trance to 0>>
<<if $vorestage gte 7>>
<<tearful>> you struggle as the snake starts to move. It journeys for several minutes until with a great heave the snake pushes you up and through its gullet once more, expelling you from its body.<<pass 10>>
<br><br>
<<endcombat>>
<<if $swarmdisable is "f">>
You land in a pit of thousands of tiny snakes.
<br><br>
<<link [[Next|Forest Snake Swarm]]>><<set $molestationstart to 1>><</link>>
<<else>>
The snake slithers away. It took you deeper into the forest.
<br><br>
<<clotheson>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest += 20>><</link>>
<br>
<</if>>
<<else>>
<<tearful>> you escape from the snake's maw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "slithering">>
<<set $swarmcreature to "snakes">>
<<set $swarmspill to "slither">>
<<set $swarmsteady to "keep back">>
<<set $swarmSteady to "Keep back">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "active">>
<<set $swarm3 to "active">>
<<set $swarm4 to "active">>
<<set $swarm5 to "active">>
<<set $swarm6 to "active">>
<<set $swarm7 to "active">>
<<set $swarm8 to "active">>
<<set $swarm9 to "active">>
<<set $swarm10 to "active">>
<<set $swarmactive to 10>>
<<set $timer to 20>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Forest Snake Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
The snakes slither off of you, escaping through nooks and crannies all around the pit.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[Next|Forest]]>><<set $stress -= 500>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype bear>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
You continue on your path. You don't get far before hearing a roar behind you.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Bear Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Bear Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Bear Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the bear returns to its abode.
<br><br>
<<tearful>> you continue on your way.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the mighty beast. It flees deeper into the forest.
<br><br>
<<tearful>> you continue on your way.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You drop to the ground and adopt a mating posture.<<deviancy2>>
The wolf paces towards you and sniffs. It takes advantage of your position and mounts you.
<br><br>
<<link [[Next|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
You drop to the ground and adopt a mating posture.<<deviancy3>>
The wolves pace towards you and sniff.
They growl at each other. After a brief tussle, the victor takes advantage of your position and mounts you.
<br><br>
<<link [[Next|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $syndromewolves gte 1>>
You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down, and the <<if $phase is 1>>wolves step<<else>>wolf steps<</if>> into view.
<br><br>
<<if $phase is 1>>
<<if $deviancy gte 35 and $bestialitydisable is "f">>
<<link [[Mate|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<else>>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Mate|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<</if>>
<<link [[Pat and depart|Forest Pat]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down. The <<if $phase is 1>>wolves depart.<<else>>wolf departs.<</if>>
<br><br>
<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast2init>><<beasttype wolf>>
<<set $beaststance to "top">><<set $enemytrust -= 20>><<deviancy3>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Sex2]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype wolf>>
<<set $beaststance to "top">><<set $enemytrust -= 20>><<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 1>>
You pat and stroke the wolves' heads. They rub against your hand, but don't stay long.
<br><br>
<<link [[Next|Forest]]>><<endevent>><<set $evenskip to 1>><</link>>
<br>
<<else>>
You pat and stroke the wolf's head. It rubs against your hand, but don't stay long.
<br><br>
<<link [[Next|Forest]]>><<endevent>><<set $evenskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The wolf licks your <<undies>> then slinks away between the trees.<<wolfpacktrust>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The wolf whines and flees between the trees.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The wolf turns away from you and slinks between the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but the other is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf Sex2]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf Sex2]]
<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.<<wolfpacktrust>><<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf Sex2]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.<<wolfpacktrust>><<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf Sex2]]
<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.<<wolfpacktrust>><<set $beastno -= 1>>
<br><br>
<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $consensual is 1>>
The wolves slink away between the trees.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $beasttype whimpers and flees into the darkness between the trees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $beasttype leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee between the trees.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the grass.
<</if>>
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<flaunting>> you leave your hiding place and walk towards the <<personcomma>> your <<lewdness>> proudly displayed. <<He>> drops <<his>> axe and jaw when <<he>> sees you, then rubs <<his>> eyes. "I've been hitting those shrooms too hard," <<he>> mutters.
<<if $exposed gte 2>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>
<br><br>
<<link [[Flaunt|Forest Cutter Flaunt]]>><<arousal 6>><<trauma -6>><<stress -12>><</link>><<garousal>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
The <<person>> embeds <<his>> axe in the tree and leans against it. "What brings you out here?" <<he>> says.
<br><br>
<<link [[Chat (0:30)|Forest Cutter Chat]]>><<stress -6>><<trauma -3>><<pass 30>><</link>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You stay and chat with the <<personstop>> <<He>> seems happy for the company.
<br><br>
<<if $pain gte 40>>
<<He>> doesn't mention your tears, but <<he>> offers you a tissue. You blow your nose.<<lpain>><<set $pain -= 20>>
<br><br>
<</if>>
<<if $rng gte 81>>
"If you see any strange fellows," <<he>> says at one point. "Stay away. Criminals sometimes traffic through these woods. Getting stuff into town that they shouldn't."
<<elseif $rng gte 61>>
"Folks from the temple sometimes come out here for ceremonies," <<he>> says at one point. "I avoid them. Creepy buggers."
<<elseif $rng gte 41>>
"Some of the animals here will hunt humans," <<he>> says at one point. "I always manage to scare them off. You might have more trouble though. Be careful."
<<elseif $rng gte 21>>
"They say the snakes here can put you in a trance," <<he>> says at one point. "Seems far-fetched. Don't know why anyone would want to risk going so deep anyway."
<<else>>
"There's a maniac living deep in these woods," <<he>> says at one point. "Probably the most dangerous thing in here, and that's saying something. Lives deeper than anyone with sense ever ventures."
<</if>>
<br><br>
After a while <<he>> looks at the sky. "I need to get back to work," <<he>> says, lifting <<his>> axe. "It was nice meeting you. Go careful now."
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You sit on the grass and look up at <<himstop>> "I'm just looking for some company," you say, patting the grass next to you.<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> hesitates. You reach up, take <<his>> arm and gently pull <<him>> on top of you.
<br><br>
<<link [[Next|Forest Cutter Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> hesitates. You reach up and tug <<his>> arm but <<he>> pulls away from you. "No, I really need to get back to work," <<he>> says. "Stay safe."
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You give <<him>> a slow twirl while walking towards <<himcomma>> making sure <<he>> gets to see you from other angles. <<He>> looks away, <<his>> face turning red. "Don't be shy," you purr. "You can look all you want." You're close to <<him>> now, so close <<he>> has to look up to avoid seeing you. <<He>> turns around.
"Y-you should take these to cover with," <<he>> says, pulling some towels from a bag sat on a tree stump. "You might attract some bad types dressed like that." <<He>> looks through the trees, still facing away from you, "Please leave me to work. If we're seen people will get the wrong idea."
<br><br>
<<endevent>>
<<link [[Take the towels|Forest]]>><<set $eventskip to 1>><<towelup>><</link>>
<br>
<<link [[Just leave|Forest]]>><<set $eventskip to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 50>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Cutter Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> falls asleep on the grass. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> back. <<He>> trips over a stump. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<He>> climbs to <<his>> feet. "I should get back to work," <<he>> says. "People would get the wrong idea if they saw us."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $rng gte 51>>
You creep forward. The deer remains still. You step within arm's reach, and hold out your hand. It sniffs you, then goes back to grazing.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[Next|Forest]]>><</link>><br>
<<else>>
You creep forward. Unfortunately, the deer turns and runs in the other direction. It disappears into the trees.
<br><br>
<<link [[Next|Forest]]>><</link>><br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $foresthunt gte 1>>
<span class="red">You are being hunted.</span>
<br><br>
<</if>>
<<if $arousal gte 10000>>
<<orgasmforest>>
<</if>>
<<if $forest lte 0>>
<<set $forest to 0>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestoutskirts>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are in the forest outskirts. You can make out the town between the trees.
<br><br>
<<if $exposed lte 1>>
<<if $forest_shop_intro is 1>>
<<link [[Forest shop|Forest Shop]]>><</link>>
<br><br>
<<else>>
<<link [[Strange Shop|Forest Shop]]>><</link>>
<br><br>
<</if>>
<</if>>
Go deeper into the forest
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Search this area
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Leave the forest
<br>
<<danubeicon>><<link [[Danube Street (0:10)|Danube Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<wolficon>><<link [[Wolf Street (0:10)|Wolf Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<nightingaleicon>><<link [[Nightingale Street (0:10)|Nightingale Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br><br>
<<if $historytrait gte 3>>
<<link [[Take secret path deeper into the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 50>><<set $forestmove to "secretin">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $forest lte 20>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestoutskirts>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are in the forest. The trees are quite sparse, you can't be too far from town.
<br><br>
Go deeper into the forest
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<gharass>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Search this area
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Go towards town
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
<</if>>
<</if>>
<<elseif $forest lte 50>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforest>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are in the forest, surrounded by nature.
<br><br>
<<if $forest lte 30>>
<<link [[Lake (0:10)|Lake Shore]]>><<pass 10>><</link>>
<br>
<<elseif $forest lte 40>>
<<link [[Lake (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<br>
<<else>>
<<link [[Lake (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<br>
<</if>>
<br>
Go deeper into the forest
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Search this area
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Go towards town
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
<<if $historytrait gte 3>>
<<link [[Take secret path out of the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 50>><<set $forestmove to "secretout">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $forest lte 99>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestdeep>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are deep in the forest. The trees are tall and dark, their branches twisting together to form the canopy.
<br><br>
<<if $edenfreedom gte 1>>
<<link [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass 10>><</link>>
<br>
<<elseif $syndromeeden gte 1>>
<<link [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $syndromewolves gte 1>>
<<link [[Wolf Cave (0:10)|Wolf Cave Clearing]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $pubtask is 1 and $pubtask2 isnot 1>>
<<set $rng to random(1, 100)>>
<<if $pubtasksetting is "bear" and $bestialitydisable is "f">>
<<link [[Search for Landry's black box|Forest Bear Box]]>><</link>>
<br>
<<elseif $pubtasksetting is "pair">>
<<link [[Search for Landry's black box|Forest Box]]>><</link>>
<br>
<<elseif $rng gte 51 and $bestialitydisable is "f">>
<<link [[Search for Landry's black box|Forest Bear Box]]>><</link>>
<br>
<<else>>
<<link [[Search for Landry's black box|Forest Box]]>><</link>>
<br>
<</if>>
<</if>>
<br>
Go deeper into the forest
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Search this area
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Go towards town
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
<</if>>
<</if>>
<<elseif $forest gte 100>>
<<set $forest to 100>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestdeep>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are deep in the forest. You can make out the asylum through the trees.
<br><br>
Search this area
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Go towards town
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $pubtasksetting is "bear">>
You return to the cave, where Landry's black box can be found. You hear something large breathing within.
<br><br>
<<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Leave|Forest]]>><</link>>
<br>
<<else>>
<<set $pubtasksetting to "bear">>
You come to a cave, the location Landry said the black box would be found. It must be inside.
<br><br>
You've barely taken two steps further when you hear a deep growl. There's something big in there.
<br><br>
<<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Leave|Forest]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $pubtasksetting is "pair">>
<<generate1>><<generate2>>You return to the clearing with the dilapidated cabin. The <<person1>><<person>> and <<person2>><<person>> are still there. "Changed your mind?" says the <<person1>><<person>> "Let us have our way with you and we'll give you the black box."
<br><br>
<<else>>
<<set $pubtasksetting to "pair">>
<<generate1>><<generate2>>You come to the clearing where the black box supposedly resides. There's a dilapidated wood cabin in the middle. A <<person1>><<person>> and <<person2>><<person>> sit outside beside a fire. They look up as you approach. "This is unexpected," says the <<person1>><<personstop>> "What brings you all the way out here?"
You tell them you're looking for a small black box. "Oh," <<he>> says. "You mean this?" <<He>> stands and produces a black box from <<his>> pocket. "We could be persuaded to part with it. We'd want something in return though." <<He>> walks closer to you. "You're a cute little thing, Landry sure knows how to pick em. We'll give you the box if you let us fuck you." The <<person2>><<person>> grins.
<br><br>
<</if>>
<<if $promiscuity gte 15>>
<<link [[Accept|Forest Box Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Attack them|Forest Box Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Refuse|Forest Box Refuse]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype bear>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>>
You creep into the cave. After some fumbling through the dark you see the light catch on something. It's the black box. The box in hand, you turn to leave the cave, but something emerges from the darkness.
<<set $pubtask2 to 1>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Bear Box Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Bear Box Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Bear Box Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the bear retreats into its abode.
<br><br>
<<tearful>> you leave the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The bear turns away from you and flees deeper into its abode.
<br><br>
<<tearful>> you leave the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $phase is 1>>
<<set $enemytrust -= 40>>
<<elseif $phase is 2>>
<<set $enemyanger += 40>><<set $enemytrust -= 100>><<set $enemyhealth -= 100>>
You stand still, waiting until they draw close. With their guard down, you stomp on the <<person2>><<persons>> foot and smack <<his>> face, sending <<him>> reeling. <<person1>>The <<person>> is not amused. "Stupid slut. You'll pay for that."
<br><br>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 40>>
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Box Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
"I don't think you quite understand the situation you're in," The <<person1>><<person>> says, now very close. "We're getting what we want."
<br><br>
<<link [[Next|Forest Box Molestation]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $finish is 1>>
"You're not getting away that easily," the <<person1>><<person>> says.
<br><br>
<<controlloss>><<set $consensual to 0>><<molested>><<set $finish to 0>>
<<link [[Next|Forest Box Molestation]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Here you go," says the <<person1>><<personcomma>> dropping the box in front of you. "Give Landry our regards." <<tearful>> you collect the box and leave the clearing.
<<set $pubtask2 to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
<<elseif $enemyhealth lte 0>>
The pair recoil in pain and drop the box on the grass. <<tearful>> you seize it and flee the clearing, chased by their angry shouts.
<<set $pubtask2 to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $scienceshroomknown isnot 1>>
<<set $scienceshroomknown to 1>>
<span class="gold">You have discovered a new science project.</span>
<br><br>
<</if>>
<<if $phase is 0>>
<<set $scienceshroomheart += 1>>
You kneel and gather the mushrooms. They smell refreshing.<<ltiredness>><<tiredness -6>>
<br><br>
<span class="gold">You can add the mushrooms you found to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $scienceshroomwolf += 1>>
You kneel and gather the mushrooms. They smell sweet.<<garousal>><<arousal 6>>
<br><br>
<span class="gold">You can add the mushrooms you found to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br><<widget "forestmove">><<nobr>>
<<if $forestmove is "quickly">>
You move as quickly as the rough and wooded terrain will allow. Twigs and fallen branches snap loudly beneath your feet.
<<elseif $forestmove is "normally">>
You walk through the trees. The gentle sounds and scents make for a pleasant journey.
<<elseif $forestmove is "carefully">>
You sneak through the undergrowth, causing as little disturbance as possible.
<<elseif $forestmove is "secretin">>
The path you take would be invisible if you didn't know where to look. You soon find yourself much deeper in the forest.
<<elseif $forestmove is "secretout">>
The path you take would be invisible if you didn't know where to look. You soon find yourself near the edge of the forest.
<</if>>
<<set $forestmove to 0>>
<</nobr>><</widget>>
<<widget "eventforestoutskirts">><<nobr>>
<<if $rng lte 20>>
<<if $exposed is 1>>
You hear a pair up ahead, on the same trail as you.
<<if $exhibitionism gte 35>>
You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist3>>
<br>
<<else>>
<<link [[Stick to the trail|Forest Avoid]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<<else>>
You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen.
<br><br>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<</if>>
<<elseif $exposed gte 2>>
You hear a pair up ahead, on the same trail as you.
<<if $exhibitionism gte 75>>
You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you.
<br><br>
<<if $rng gte 41>>
<<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Stick to the trail|Forest Avoid]]>><<set $phase to 3>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<<else>>
You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen.
<br><br>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<</if>>
<<else>>
You hear a pair up ahead, on the same trail as you. Something about them makes you nervous.
<br><br>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<br>
<<set $rng to random(1,100)>>
<<if $rng gte 81>>
<<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Stick to the trail|Forest Avoid]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<<elseif $rng lte 40>>
<<forestwolfspy>>
<<elseif $rng lte 50>>
A lone wolf emerges from between the trees, teeth bared.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
<<else>>
It chases you through the woods. You run until you can no longer hear it behind you. You're not sure if you outran it or it grew bored.
<<beastescape>><<gtiredness>><<tiredness 4>><<physique 2>>
<br><br>
<<link [[Next (0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng lte 100>>
You squeeze through a thicket.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "eventforest">><<nobr>>
<<if $rng lte 20 and $foresthunt lte 0>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span><<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng lte 30>>
<<forestwolfspy>>
<<elseif $rng lte 45>>
A lone wolf emerges from between the trees, teeth bared.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
<<else>>
It chases you through the woods. You run until you can no longer hear it behind you. You're not sure if you outran it or it grew bored.<<beastescape>><<gtiredness>><<tiredness 4>><<physique 2>>
<br><br>
<<link [[Next (0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng lte 50>>
<<forestbear>>
<<elseif $rng lte 95>>
You squeeze through a thicket.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<else>>
<<forestcutter>>
<</if>>
<</nobr>><</widget>>
<<widget "eventforestdeep">><<nobr>>
<<if $rng lte 20 and $foresthunt lte 0>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span><<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng lte 30>>
<<forestwolfspy2>>
<<elseif $rng lte 40>>
A pair of wolves emerge from between the trees, teeth bared.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Forest Wolf2]]>><<set $molestationstart to 1>><</link>>
<<else>>
They chase you through the woods. You run until you can no longer hear them behind you. You're not sure if you outran them or they grew bored.<<beastescape>><<gtiredness>><<tiredness 8>><<physique 4>>
<br><br>
<<link [[Next (0:40)|Forest]]>><<pass 40>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng lte 43 and $voredisable is "f" and $bestialitydisable is "f">>
<<forestsnake>>
<<elseif $rng lte 50>>
<<forestbear>>
<<elseif $rng lte 70 and $hallucinations gte 2 and $tentacledisable is "f">>
Something grabs your ankle, causing you to trip and fall. You look back, and see a tree root coiling round you. Several others snake through the undergrowth.
<br><br>
<<link [[Struggle|Forest Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $deviancy gte 75>>
<<link [[Allow them to Surround you|Forest Tentacles]]>><<set $molestationstart to 2>><</link>><<deviant5>>
<</if>>
<<elseif $rng lte 100>>
You squeeze through a thicket.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "eventforestsafe">><<nobr>>
<<if $forest lte 20>>
<<if $rng gte 81>>
You find a cluster of edible mushrooms growing at the base of a tree.
<br><br>
<<if $scienceshroomheart lt 5>>
<<link [[Take for science project|Forest Science Shroom]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[Eat one|Forest Mushrooms]]>><<stress 3>><<tiredness -6>><</link>><<gstress>><<ltiredness>>
<br>
<<link [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You come to a fast-flowing river.
<<if $foresthunt gte 1>>
You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
<</if>>
<br><br>
<<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>>
<br>
<<link [[Ignore it|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51>>
<<forestarrow>>
<<elseif $rng gte 41>>
You find a trail which makes the going a little easier.<<lstress>><<stress -2>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.
<<lstress>><<stress -2>>
<br><br>
<<if $worn.upper.exposed gte 2>>
<<link [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<link [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a wolf howl in the distance.
<<if $wolfgirl gte 3>>
<<garousal>><<arousal 6>>
<<else>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $forest lte 50>>
<<if $rng gte 81>>
You find a cluster of edible mushrooms growing at the base of a tree.
<br><br>
<<if $scienceshroomheart lt 5>>
<<link [[Take for science project|Forest Science Shroom]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[Eat one|Forest Mushrooms]]>><<stress 6>><<tiredness -6>><</link>><<gstress>><<ltiredness>>
<br>
<<link [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You come to a fast-flowing river.
<<if $foresthunt gte 1>>
You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
<</if>>
<br><br>
<<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>>
<br>
<<link [[Ignore it|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51>>
<<forestdagger>>
<<elseif $rng gte 41>>
You find a trail which makes the going a little easier.<<lstress>><<stress -2>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.
<br><br>
<<lstress>><<stress -2>>
<br><br>
<<if $worn.upper.exposed gte 2>>
<<link [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<link [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a wolf howl in the distance.
<<if $wolfgirl gte 3>>
<<garousal>><<arousal 6>>
<<else>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $forest lte 100>>
<<if $rng gte 81>>
You find a cluster of edible mushrooms growing at the base of a decaying tree.
<<if $science gte 200>>
You remember from school that they're called wolfshrooms, and were prized by warriors in ancient times.
<</if>>
<br><br>
<<if $scienceshroomwolf lt 5>>
<<link [[Take for science project|Forest Science Shroom]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<link [[Eat one|Forest Mushrooms2]]>><<set $drunk += 60>><<set $arousal += 3000>><<trauma -3>><<set $wolfbuild += 3>><</link>><<garousal>><<ltrauma>>
<br>
<<link [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 71>>
A breeze caresses your face as you enter a clearing. Stood in the middle is a deer. It stops feeding when it notices you, but doesn't move.<br><br>
<<link [[Approach|Forest Deer]]>><</link>><br>
<<link [[Ignore|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You come to a fast-flowing river.
<<if $foresthunt gte 1>>
You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
<</if>>
<br><br>
<<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>>
<br>
<<link [[Ignore it|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51>>
<<forestgem>>
<<elseif $rng gte 41>>
You find a trail which makes the going a little easier.<<lstress>><<stress -2>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.<<lstress>><<stress -2>>
<br><br>
<<if $worn.upper.exposed gte 2>>
<<link [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<link [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a wolf howl in the distance.
<<if $wolfgirl gte 3>>
<<garousal>><<arousal 6>>
<<else>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "forestwolfspy">><<nobr>>
A pair of eyes stares out from the darkness beneath a fern.
<<gstress>><<stress 6>>
<br><br>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Adopt mating posture|Forest Wolf Mate]]>><</link>><<deviant2>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[Howl|Forest Howl]]>><<stress -12>><<trauma -6>><<set $phase to 0>><</link>><<ltrauma>><<lstress>><<wolfgirl>>
<br>
<</if>>
<<link [[Continue|Forest]]>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestwolfspy2">><<nobr>>
Two pairs of eyes stare out from the darkness between the trees.
<<gstress>><<stress 6>>
<br><br>
<<if $deviancy gte 35 and $bestialitydisable is "f">>
<<link [[Adopt mating posture|Forest Wolf Mate2]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[Howl|Forest Howl]]>><<stress -12>><<trauma -6>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<wolfgirl>>
<br>
<</if>>
<<link [[Continue|Forest]]>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestcutter">><<nobr>>
<<generate1>><<person1>>
You hear a steady noise up ahead. As you get closer, you see a <<person>> chopping a tree.
<<if $exposed gte 1>>
You crouch behind a bush to conceal your <<nuditystop>>
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<link [[Sneak around|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> waves at you.
<br><br>
<<link [[Approach|Forest Cutter]]>><</link>>
<br>
<<link [[Wave back and continue on|Forest]]>><<stress -12>><<set $eventskip to 1>><<endevent>><</link>><<lstress>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "forestsnake">><<nobr>>
You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor.
<<set $trance to 1>>
<br><br>
<<link [[Next|Forest Snake]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestbear">><<nobr>>
You see fresh bear prints in the dirt.
<br><br>
<<if $foresthunt gte 1>>
You feel whatever's hunting you draw closer.
<br><br>
<</if>>
<<link [[Take a detour (0:30)|Forest]]>><<pass 30>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $eventskip to 1>><</link>>
<br>
<<if $bestialitydisable is "f">>
<<if $rng gte 81>>
<<link [[Ignore them|Forest Bear Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Ignore them|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "forestspider">><<nobr>>
<</nobr>><</widget>>
<<widget "forestdagger">><<nobr>>
You tread on something hard. You kneel and pull it from the forest detritus. It's an ancient dagger, worn beyond use. A collector might pay for this.
<br><br>
<<set $antiquemoney += 40>><<if $antiqueforestdagger is undefined>><<set $antiqueforestdagger to "found">><</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestgem">><<nobr>>
Something glints at the base of a tree stump. You tug it free. A calmness falls over you.
<<lstress>><<stress -3>>
<br><br>
It's a translucent green gemstone. A collector might pay for it.
<br><br>
<<set $antiquemoney += 100>><<if $antiqueforestgem is undefined>><<set $antiqueforestgem to "found">><</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestarrow">><<nobr>>
You spot a decaying metal shard amongst the fallen bark at your feet. It's an arrowhead. A collector might pay for it.
<br><br>
<<set $antiquemoney += 20>><<if $antiqueforestarrow is undefined>><<set $antiqueforestarrow to "found">><</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "foresthunt">><<nobr>>
<<set $foresthunt to 0>>
<<if $bestialitydisable is "f" and $rng gte 51>>
<<if $syndromewolves is 1 and $wolfpacktrust gte 24>>
The black wolf bounds towards you! It leaps on top of you and licks your face, then turns and walks every paces before turning and looking at you.
<br><br>
<<link [[Return to wolf cave (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>>
<br>
<<link [[Continue|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $syndromewolves is 1>>
The black wolf bounds towards you!
<br><br>
<<link [[Next|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
A monstrous black wolf bounds towards you!
<br><br>
<<link [[Next|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<if $edenfreedom gte 2 and $edendays gte 8>>
<<npc Eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've been looking for you all over. Come on, let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1 and $edendays gte 2>>
<<npc Eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've been looking for you all over. Come on, let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
<<npc Eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. "Sorry," it's Eden. "I just wanted to check on you. Why do you look scared?"<<set $stress -= 2000>>
<br><br>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've got you now. Don't resist."
<br><br>
<<link [[Next|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventwolfcave">><<nobr>>
<<if $wolfpacktrust gte 12>>
The black wolf walks up to you and turns until its <<if $blackwolfgenitals is "penis">>erect penis<<else>>wet pussy<</if>> hovers inches away from you. It waits. The other wolves watch.
<br><br>
<<link [[Take it in hand|Wolf Cave Hand]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[Refuse|Wolf Cave Hand Refuse]]>><</link>>
<br>
<<else>>
<<if $rng gte 81>>
Most of the pack leave to hunt, only a pair remain to guard you. Now could be your chance to escape.
<br><br>
<<link [[Try to escape|Forest Wolf Cave Pair]]>><</link>>
<br>
<<link [[Stay put (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>>
<br>
<<else>>
One of the wolves approaches you.
<br><br>
<<link [[Next|Forest Wolf Cave Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "cabintime">><<nobr>>
<<if $hour is 6>>
<<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 5>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 4>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 3>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 2>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 1>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 0>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 23>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<</if>>
<</nobr>><</widget>>
<<widget "passoutforest">><<nobr>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 1>>
<<foresthunt>>
<</if>>
<<else>>
<<set $foresthunt to 0>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<</nobr>><</widget>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<generatec1>><<person1>>
You wake up unable to move. You're up to your neck in sand.
<br><br>
"You're awake," says a <<personstop>> <<Hes>> not alone. "You looked so peaceful asleep on the beach. We decided to turn you into a mermaid. We are almost done, we just want a picture." They step back to admire their handiwork. The <<person>> looks up, and fear darkens <<his>> face. <<He>> and <<his>> friends run.
<br><br>
<<endevent>><<generatey1>><<generatey2>><<generatey3>> Seconds later a shadow is cast over you. It's a group of teenagers. "What do we have here?" A <<person1>><<person>> says. <<He>> drops to <<his>> knees in front of you.
<br><br>
<<if $submissive gte 1150>>
"P-please don't," you plead.
<<elseif $submissive lte 850>>
"Don't think I'm harmless," you say. "I'll rip you to pieces if you come near."
<<else>>
"Don't you dare," you say.
<</if>>
<br><br>
"Don't worry," <<he>> says. "We aren't gonna touch you, but," <<he>> grins at <<his>> friends. "I think this mermaid needs a makeover." <<His>> friends kneel beside <<himstop>>
<br><br>
<<if $NPCList[0].penis isnot "none">>
They expose their penises and play with them, just inches from your face. You struggle against the sand, but you can't budge. The <<person>> cums first. It shoots all over your forehead and dribbles around your eyes. The others follow suit, and soon you're covered from the neck up.
<<else>>
They expose their pussies and play with them, just inches from your face. You struggle against the sand, but you can't budge. The <<person>> cums first, and squirts all over your forehead. It dribbles around your eyes. The others follow suit, and you're soon covered in pussy juice from the neck up.
<</if>>
<<set $facesemen += 5>>
<br><br>
"Aren't we nice?" the <<person>> says. They stand and leave, but not before taking pictures. Others along the shore watch.<<gtrauma>><<trauma 6>><<famerape 30>><<status -30>><<llcool>>
<br><br>
<<endevent>>
<<link [[Struggle (0:30)|Lake Mershame]]>><<pass 30>><</link>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<generatey1>>
You continue to struggle against the sand. A few people come for a closer look, and either laugh or take a picture. Or both. Until a <<person1>><<personcomma>> who kneels beside you digs you out. <<He>> at least suppresses <<his>> laughter.
<br><br>
<<endevent>>
<<link [[Next|Lake Shore]]>><<set $eventskip to 1>><</link>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $lakecouple to 1>>
<<generate1>><<generate2>><<person1>><<person2>>
You walk into the light of the fire. You see them more closely now, a <<person1>><<person>> and <<person2>><<personstop>> "Hey," the <<person1>><<person>> says. "What are you doing out here alone? Come join us."
<br><br>
<<link [[Join them (0:10)|Lake Couple 2]]>><<pass 10>><</link>>
<br>
<<link [[Decline and go on your way|Lake Campsite]]>><<endevent>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You sit down beside them. "We're enjoying our time away from the city," the <<person2>><<person>> says while the <<person1>><<persons>> head rests on <<person2>><<his>> shoulder. You tell them a bit about yourself.<<lstress>><<stress -2>>
<br><br>
After chatting for a bit, the <<person1>><<person>> shivers. "It's chilly tonight," <<he>> says. <<He>> pats <<his>> lap. "Come on. We'll keep each other warm."
<br><br>
<<link [[Sit on lap (0:10)|Lake Couple 3]]>><<pass 10>><</link>>
<br>
<<link [[Decline and go on your way|Lake Campsite]]>><<endevent>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You sit on the <<person1>><<persons>> lap. You hear the couple kiss each other. You sit together for several minutes, listening to the fire crackle and the gentle ripple of the water.<<stress -2>><<trauma -1>><<lstress>><<ltrauma>>
<br><br>
The <<person2>><<person>> leans over and kisses your cheek. <<He>> looks at the <<person1>><<person>> as if for approval. The <<person>> leans in and kisses you too.
<br><br>
<<link [[Return Kisses|Lake Couple 4]]>><</link>><<promiscuous1>>
<br>
<<link [[Pull away and leave|Lake Campsite]]>><<endevent>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You kiss them back. One after the other, while the other kisses your cheek. Sometimes they kiss each other.<<promiscuity1>>
<br><br>
"I'm sorry," the <<person2>><<person>> pants. "I should have asked first." You're not sure who <<hes>> addressing.
<br><br>
<<person1>>"It's getting late," the <<person>> says. "The tent is waiting."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Join them|Lake Couple 5]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[Strip and join them|Lake Couple 5]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Part ways|Lake Campsite]]>><<endevent>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
The <<person1>><<person>> holds your hand as you approach the tent. <<He>> lets go to enter and the <<person2>><<person>> follows <<person1>><<himstop>>
<<if $phase is 1>>
You take off your clothes and enter after them. You shuffle between the sheets and lie naked between two strangers.<<exhibitionism3>>
<<else>>
You enter the them and shuffle between the sheets, between the two strangers.<<promiscuity2>>
<br><br>
<</if>>
<<link [[Cuddle (0:30)|Lake Couple Cuddle]]>><<trauma -3>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 35>>
<<link [[Embrace and kiss|Lake Couple Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Shuffle out and be on your way|Lake Campsite]]>><<clotheson>><<endevent>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You snuggle up to them and they cuddle back. You lie there for a while, feeling their warm bodies pressed against yours. It's comforting, but soon becomes stuffy in the small tent. You leave and let them get their sleep.
<br><br>
<<link [[Next|Lake Campsite]]>><<clotheson>><<endevent>><</link>>
<br>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 200>>
You roll over and embrace the <<person1>><<personstop>> You kiss <<himstop>> You feel the <<person2>><<person>> shift closer over behind you.<<person1>><<promiscuity3>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Couple Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You lie with them a little longer, feeling the warmth of their bodies against yours. It's comforting, but soon becomes stuffy in the small tent. You leave and let them get their sleep.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove them away from you and leave the tent.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
They stop touching you and let you leave the tent.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Lake Campsite]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $cool gte 160>>
They're eager to have you along. They form around you and vie for your attention. Everyone knows the forest is dangerous, but you should be safe in a group.<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
You arrive at the lake without a problem.
<br><br>
<<link [[Next|Lake Shore]]>><</link>>
<br>
<</if>>
<<elseif $cool gte 40>>
They're happy to have you along. You chat as you travel, making sure to stay close. Everyone knows the forest is dangerous, but you should be safe in a group.<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
You arrive at the lake without a problem.
<br><br>
<<link [[Next|Lake Shore]]>><</link>>
<br>
<</if>>
<<else>>
They look at each other and smirk at your request, but they don't turn you down. Everyone knows the forest is dangerous, but you should be safe in a group.<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
You're nearing the lake when someone shoves you from behind. You fall to the ground. The group laughs, and leaves you alone in the forest.
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 30>><</link>>
<br>
<</if>>
<</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You join the others in sprinting the rest of the way to the lake. You don't know if the wolf gave chase, but you all arrive safely.
<br><br>
<<link [[Lake|Lake Shore]]>><</link>>
<br>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype wolf>>
You step towards the wolf. "Go," you say to the others. "It's not safe. I've got this." They must think you mad. You adopt an exaggerated combat stance. "Go!" you repeat. They run towards the lake. Once alone, you drop to the ground and assume the position.<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Wolf Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the wolf wanders deeper into the forest.
<br><br>
<<tearful>> you continue to the lake.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<tearful>> you watch the wolf flee deeper into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf wonders deeper into the forest.
<<tearful>> you continue to the lake.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Lake Shore]]>><</link>>
<br><br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $rng gte 81>>
You skip rocks across the lake's surface with several others. Someone's skips six times.
<br><br>
<<elseif $rng gte 61>>
You help build a sandcastle, until it collapses under its own weight. You have a nice time regardless.
<br><br>
<<elseif $rng gte 41>>
You play catch with a Frisbee.<<physique 3>>
<br><br>
<<elseif $rng gte 21>>
<<if $cool gte 160>>
You chat with some students you recognise from your classes. A <<generates1>><<person1>><<person>> tries to impress you by entering the forest alone. <<He>> doesn't get far before a strange noise scares <<him>> back.<<ltrauma>><<trauma -3>><<endevent>>
<br><br>
<<elseif $cool gte 40>>
You chat with some students you recognise from your classes.
<br><br>
<<else>>
You try to chat with some students you recognise from your classes. You're mostly ignored.<<gtrauma>><<trauma 3>>
<br><br>
<</if>>
<<else>>
An impromptu game of tag starts.
<<if $physique gte (($physiquemax / 7) * 6)>>
No one can catch you.<<gcool>><<status 1>><<physique 3>>
<<elseif $physique gte (($physiquemax / 7) * 2)>>
You give as good as you get.<<physique 3>>
<br><br>
<<else>>
Once "it" you struggle to catch anyone.<<lcool>><<status -10>><<physique 3>>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $hour is 20>>
It's getting late, and the shadows of the forest are lengthening. People are preparing to return to town. No one wants to be left to travel alone.
<br><br>
<<if $exposed lte 0>>
<<link [[Go with them (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>>
<br>
<</if>>
<<link [[Stay|Lake Shore]]>><</link>>
<br>
<<elseif $danger gte (9900 - $allure)>>
<<if $cool gte 160>>
A <<generates1>><<person1>><<person>> approaches you. "H-hi," <<he>> says. "Umm, c-can I ask you something?" <<He>> takes a deep breath. "Will you kiss me? They said they'd leave me alone if I could get a kiss from you." <<He>> looks down and blushes. The teenagers <<hes>> referring to watch from a rock not far away. You've seen them bully the <<person>> before.
<br><br>
<<link [[Kiss|Lake Kiss]]>><<status -10>><</link>><<promiscuous1>><<lcool>>
<br>
<<link [[Refuse|Lake Refuse]]>><</link>>
<br>
<<link [[Laugh|Lake Laugh]]>><<status 1>><</link>><<gcool>>
<br>
<<else>>
A <<generatey1>><<person1>><<person>> tackles you behind a rock and gropes you.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Grope back|Lake Hang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Shove away|Lake Hang Shove]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You grip <<his>> collar and pull <<him>> close. <<His>> eyes widen in surprise, but then close. You feel <<him>> shiver. The bullies on the rock stare, dumbfounded. One throws an empty bottle to the ground in disgust. They drop from the rock and walk away.<<promiscuity1>>
You pull away from the <<personstop>> <<Hes>> blushing and tearing up. "Th-thank you." <<He>> turns and runs.<<famegood 20>>
<br><br>
<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You shake your head. <<He>> smiles. "I know. It's unfair of me to ask. Thanks anyway." <<He>> walks away. The bullies on the rock jeer and taunt <<himstop>>
<br><br>
<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You burst into laughter. The bullies on the rock follow suit. The <<person>> looks down and runs into the forest.
<br><br>
<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $rng gte 81>>
You shove <<him>> off you. <<He>> sneers and climbs back on, gagging your mouth with <<his>> hand. "Don't try that again <<bitchcomma>>" <<he>> says. "This is happening."
<br><br>
<<link [[Next|Lake Hang Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You shove <<him>> off you. <<He>> shrugs and leaves to find someone else to pester.
<br><br>
<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
<<promiscuity2>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<man1init>>
<<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Hang Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $enemyhealth lte 0>>
<<He>> recoils in pain. <<tearful>> you run out into the open where <<he>> can't try that again.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies on <<his>> back and pants. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<He>> hesitates, but climbs off you. <<tearful>> you struggle to your feet as <<he>> wanders off.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Lake Shore]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You join the others and enter the darkening forest. People don't talk much, until the lights of town can be seen between the trees.
<br><br>
<<link [[Next|Wolf Street]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You wave at the <<personstop>> <<He>> waves back. <<Hes>> a distance away, but you think <<hes>> smiling.
<br><br>
<<link [[Next|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $worn.upper.exposed gte 2>>
You bare your <<breasts>> above the water and wave. The <<person>> whistles at you.
<<else>>
You <<pullup>> your $worn.upper.name, baring your <<breasts>> for the <<personstop>> <<He>> whistles at you.
<</if>>
<<exhibitionism3>>
<<link [[Next|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $vorestage to 1>>
<<set $vorecreature to "frog">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<</if>>
<<water>><<effects>><<voreeffects>>
<<vore>>
<<voreactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
<<water>><<effects>>
<<if $stress gte 10000 or $vorestomach gte 5>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. It disappears back into the depths.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Lake Depths]]>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $forest to 10>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<upperruined>><<lowerruined>><<underruined>>
<<generate1>><<person1>>
<<if $pronoun is "m">>
<<generatem2>><<generatem3>><<generatem4>><<generatem5>><<generatem6>>
<<else>>
<<generatef2>><<generatef3>><<generatef4>><<generatef5>><<generatef6>>
<</if>>
You awaken naked on a stone slab with your arms tied down. All around you loom <<monks>> wearing ceremonial attire. They chant in a language you don't understand. They fall silent, then reach for you.
<br><br>
<<link [[Next|Lake Ritual Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<man1init>>
<<npcidlegenitals>>
<<set $enemyarousalmax /= 2>>
<<set $enemyarousal /= 2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Ritual Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Ritual Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ritual Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyhealth lte 0>>
They back away from you, not wanting to be the next one hit. They whisper amongst themselves for a moment, then disappear into the forest.
<br><br>
You struggle against the bonds holding you in place. You feel them become looser, and they soon snap.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<ejaculation>>
"The ritual is complete," the <<person1>><<person>> stammers. "We can return to the temple." They disappear into the forest. They don't untie you.
<br><br>
You struggle against the bonds holding you in place. You feel them become looser, and they soon snap.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<pass 20>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<set $stress -= 1000>>
<<set $outside to 1>><<effects>><<lakeeffects>>
You stand your ground. The boar doesn't consider long before charging you.
<<if $rng gte 51>>
Before it reaches you however, it runs in a semicircle and back towards the forest. You hear a splash in the lake behind you, but when you turn there's nothing there.
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
It knocks you to the ground with its first pass, and leaps on you with the second.
<br><br>
<<link [[Next|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<set $outside to 1>><<effects>><<lakeeffects>>
You sprint away from the boar. You hear it's paws breaking the dirt behind you.
<<if $physique gte $rng * 100 + 6000>>
<span class="green">You run fast enough that the boar gives up.</span> You turn and see it returning to the litter by the tree.
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
<span class="red">You're not fast enough.</span> The boar knocks you to the ground and leaps on top of you.
<br><br>
<<link [[Next|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype boar>>
<<set $beaststance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Boar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Boar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Boar Rape]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the boar returns to the litter by the tree.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationlake>>
<<elseif $enemyhealth lte 0>>
The boar squeals and flees into the trees.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationlake>>
<</if>><<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 30>><<set $bus to "lakeshore">>
<<if $laketeenspresent is 1>>
You are at the shore of the lake. There are several people playing in the water. You can see the Swimmers Dock with a few teens sitting on it.
<<elseif $daystate is "night">>
<<if $weekday is 7 or $weekday is 1>>
You are at the shore of the lake. You can see faint light from a fire at the campsite across the water.
<<else>>
You are at the shore of the lake. Dark water ripples unseen.
<</if>>
<<elseif $daystate is "dusk" or $daystate is "dawn">>
You are at the shore. Undulating waves splash against the sand and rocks. A bear eats fish on the opposite bank.
<<else>>
You are at the shore of the lake. You can see your reflection in its surface. The Swimmers Dock sits idle out on the water.
<</if>>
<<if $weather is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
There's a rocky alcove, where you could store your clothes.
<br>
<<lakeclothes>>
<<if $laketeenspresent is 1 and $exposed lte 0 and $hour isnot 20>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<link [[Swim (0:02)|Lake Shallows]]>><<pass 2>><</link>>
<br><br>
<<if $dev is 1>>
<<link [[North to firepit (0:10)|Lake Firepit]]>><<pass 10>><</link>>
<br>
<</if>>
<<link [[South to waterfall (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<br><br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $laketeenspresent is 1>>
You are at the Waterfall. Some of the younger students are playing in the falling water. Teens sit in the pond above.
<<elseif $daystate is "night">>
You are at the waterfall. The moonlight turns the falling water into a curtain of silver.
<<else>>
You are at the Waterfall. Water is flowing down from the pond up on the rocks. A refreshing mist rolls out.
<</if>>
<<if $weather is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 2>>
<<set $container.lastLocation to $location>>
<<print '<<link [[Check ' + $container[$location].name + ' (0:05)|Containers]]>><<pass 5>><</link>>'>>
<br>
<</if>>
<<link [[North to shore (0:10)|Lake Shore]]>><<pass 10>><</link>>
<br>
<<link [[South to fishing rock (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<br>
<br>
<<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 50>><<set $bus to "lakefishingrock">>
<<if $laketeenspresent is 1>>
You are on the Fishing Rock. You see people on the other side of the lake. Fish splash up to eat insects. It's peaceful, though the nearby trees are foreboding.
<<elseif $daystate is "night">>
You are on the Fishing Rock. Dark water ripples unseen.
<<elseif $daystate is "dusk" or $daystate is "dawn">>
You are on the Fishing Rock. Fish splash up to eat insects. It's peaceful, though the nearby trees are foreboding.
<<else>>
You are on the Fishing Rock. From here you have a clear view of the entire lake. You see fish swimming in the water.
<</if>>
<<if $weather is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
<<link [[Meditate|Lake Meditate]]>><<set $phase to 1>><</link>>
<br>
<<link [[North to waterfall (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<br>
<<link [[South to campsite (0:20)|Lake Campsite]]>><<pass 20>><</link>>
<br><br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 30>><<set $bus to "lakefirepit">>
<<if $laketeenspresent is 1>>
You are at the Firepit. There are people sitting on the stone benches that circle the pit. You can see several people splashing in the water down on the shore.
<<elseif $daystate is "night">>
<<if $laketeensfire is 1>>
You are at the Firepit. People are sitting around the fire as it burns, talking and drinking. The reflection of the fire on the lake's surface is almost mesmerising.
<<else>>
You are at the Firepit. Dark water ripples unseen.
<</if>>
<<elseif $daystate is "dusk" or $daystate is "dawn">>
You are at the Firepit. There are stone benches circling the pit.
<<else>>
You are at the Firepit. There are stone benches circling the pit.
<</if>>
<<if $weather is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1 or $laketeensfire is 1>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
<<link [[South to shore (0:10)|Lake Shore]]>><<pass 10>><</link>>
<br><br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 50>><<set $bus to "lakecampsite">>
<<if $daystate is "night">>
<<if $weather isnot "rain" and $hour gte 18 and $lakecouple isnot 1>>
You are at the Campsite. A couple cuddle beside a small fire. There is a tent set up nearby.
<<elseif $weather isnot "rain" and $hour lte 18>>
You are at the Campsite. Embers burn beside a tent.
<<else>>
You are at the Campsite. An unlit fireplace sits in the centre of the clearing. The rain may have driven off campers.
<</if>>
<<elseif $daystate is "dawn">>
You are at the Campsite. It looks like it was used recently.
<<else>>
You are at the Campsite. An unlit fireplace sits in the centre of the clearing.
<</if>>
<br><br>
<<if $weather isnot "rain" and $hour gte 18 and $exposed gte 1 and $lakecouple isnot 1>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
<<if $weather isnot "rain" and $hour gte 18 and $exposed lte 0 and $lakecouple isnot 1>>
<<link [[Approach the couple|Lake Couple]]>><</link>>
<br>
<</if>>
<<link [[North to fishing rock (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<br><br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>>
<<set $outside to 1>><<set $location to "lake">><<set $bus to "lakeshallows">><<water>><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
You are swimming in the lake near the shore. The beach is alive with activity. People play in the sand and water.
<<else>>
<<if $weather is "rain">>
You are swimming in the lake near the shore. The rain drowns out the sounds of the forest.
<<else>>
You are swimming in the lake near the shore. There is no one at the beach today. The sound of the forest fills the air.
<</if>>
<</if>>
<<if $schoolday isnot 1 and $weather is "rain" and $daystate is "day">>
Someone is swimming further out, past the dock.
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
You keep low beneath the water to keep your <<lewdness>> from being seen. You'll need to find something to cover with.
<br><br>
<</if>>
<<if $lakeswim is 1>>
<<set $lakeswim to 0>>
You practice swimming in the lake.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water dances with the rain. It's exhilarating, if scary.
<<else>>
The black water is gentle.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "rain">>
Rain agitates the cool water.
<<else>>
The falls over the trees, casting its double in the water.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "rain">>
Rain agitates the cool water.
<<else>>
The morning sun rises over the trees, casting its double in the water.
<</if>>
<<else>>
<<if $weather is "rain">>
Rain agitates the warm water.
<<else>>
The water is warm and gentle.
<</if>>
<</if>>
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You improvise a garment made from reeds and lilies and tie it around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your nipples. Shocked, you pull down your top to find the culprit. Two small and soft invertebrates have latched to your chest. They massage and suck your nipples as if trying to nurse. They don't hurt at all, but the sensations are arousing you. You tug them in a bid to be free of their molestation, but they cling too tightly. What's more, touching them with any amount of force makes them suck more intensely. You'll need help to remove them.
<<parasite nipples urchin>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
You improvise a garment made from reeds and lilies and tie it around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<<if $rng gte 91 and $parasite.penis.name is undefined and $penisexist is 1 and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<penisstop>> Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched on. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite penis urchin>><<garousal>><<arousal 6>>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $vaginaexist is 1 and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<pussystop>> Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched onto your clit. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.<<parasite clit urchin>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakewater>>
<<else>>
<<link [[Practice swimming (0:30)|Lake Shallows]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $lakeswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 and $exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3 and $exposed gte 1>>
<<link [[Make a top out of plants (0:20)|Lake Shallows]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and $exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 and $exposed gte 1 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 and $exposed gte 1>>
<<link [[Make a skirt out of plants (0:20)|Lake Shallows]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<br>
<<elseif $dev is 1>>
<<link [[Swim to dock (0:10)|Lake Dock]]>><<pass 10>><</link>>
<br>
<</if>>
<<link [[Swim further out (0:12)|Lake Depths]]>><<pass 12>><</link>>
<br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<else>>
<<link [[Shore (0:02)|Lake Shore]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<</if>>
<<set $outside to 1>><<set $location to "lake">><<set $bus to "lakedepths">><<water>><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
You are swimming in the middle of the lake near the dock. You see several teens hanging out on and around it.
<<else>>
<<if $weather is "rain">>
You are swimming in the lake near the shore. The rain is so thick you can't see the shore. An endless deluge surrounds you in all directions.
<<else>>
You are swimming in the middle of the lake near the dock.
<</if>>
<</if>>
<<if $schoolday isnot 1 and $weather is "rain" and $daystate is "day">>
Mason swims nearby.
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
You keep low beneath the water to keep your <<lewdness>> from being seen. You'll need to find something to cover with.
<br><br>
<</if>>
<<if $lakeswim is 1>>
<<set $lakeswim to 0>>
You practice swimming in the lake.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water dances with the rain. It's exhilarating, if scary.
<<else>>
The black water is gentle.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "rain">>
Rain agitates the cool water.
<<else>>
The falls over the trees, casting its double in the water.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "rain">>
Rain agitates the cool water.
<<else>>
The morning sun rises over the trees, casting its double in the water.
<</if>>
<<else>>
<<if $weather is "rain">>
Rain agitates the warm water.
<<else>>
The water is warm and gentle.
<</if>>
<</if>>
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You improvise a garment made from reeds and lilies and tie it around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your nipples. Shocked, you pull down your top to find the culprit. Two small and soft invertebrates have latched to your chest. They massage and suck your nipples as if trying to nurse. They don't hurt at all, but the sensations are arousing you. You tug them in a bid to be free of their molestation, but they cling too tightly. What's more, touching them with any amount of force makes them suck more intensely. You'll need help to remove them.
<<parasite nipples urchin>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
You improvise a garment made from reeds and lilies and tie it around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<<if $rng gte 91 and $parasite.penis.name is undefined and $penisexist is 1 and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<penisstop>> Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched on. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite penis urchin>><<garousal>><<arousal 6>>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $vaginaexist is 1 and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<pussystop>> Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched onto your clit. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite clit urchin>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $danger gte (9900 - ($allure + 1000)) and $eventskip is 0 and $lakesurface is 1>>
<span class="purple">Something followed you from the depths.</span> <<eventlakewater>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakewater>>
<<else>>
<<link [[Practice swimming (0:30)|Lake Depths]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $lakeswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 and $exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3 and $exposed gte 1>>
<<link [[Make a top out of plants (0:20)|Lake Depths]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and $exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 and $exposed gte 1 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 and $exposed gte 1>>
<<link [[Make a skirt out of plants (0:20)|Lake Depths]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Dive (0:01)|Lake Underwater]]>><<pass 1>><</link>>
<br>
<<link [[Swim towards shore (0:12)|Lake Shallows]]>><<pass 12>><</link>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<elseif $dev is 1>>
<<link [[Swim to dock (0:02)|Lake Dock]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<</if>>
<<set $lakesurface to 0>>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
You are on the swimming dock. Several teens accompany you on the dock. There is a bikini sitting on the edge with no signs of its owner.
<<elseif $weather is "rain">>
You are on the swimming dock. The sound of the rain hitting the water surrounding you is almost deafening. <<if $hallucinations gte 1>>You can't see far, yet you feel like something watches you.<</if>>
<<elseif $daystate is "day">>
You are on the swimming dock. The lake looks placid. You feel like the only person in the entire world.
<<elseif $daystate is "night">>
<<if $laketeensfire is 1>>
You are on the swimming dock. You can see the fire from the party a little ways in the distance. Stars dot the water. You feel like you are floating among them.
<<else>>
You are on the swimming dock. Stars dot the water. You feel like you are floating among them. <<if $hallucinations gte 1>>You feel like you are being watched.<</if>>
<</if>>
<<else>>
You are on the swimming dock. The only sounds you hear are waves crashing upon the sides of the dock.
<</if>>
<<link [[Go swimming|Lake Depths]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $phase is 1>>
<<set $phase to 0>>
You sit on the rock and look out at the lake. <i>Meditation effectiveness depends on willpower.</i>
<<if $daystate is "night">>
<<if $weather is "rain">>
The violent darkness roils before you.
<<else>>
The blackness stretches before you.
<</if>>
<<else>>
<<if $weather is "rain">>
The water dances with raindrops.
<<else>>
The water is almost perfect in its stillness.
<</if>>
<</if>>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
With some effort you quiet your thoughts until they still.
<br><br>
An hour passes, and you feel less burdened.
<br><br>
<<elseif $phase is 3>>
<<set $phase to 0>>
You detach yourself from your thoughts. You witness them come and go, as if summoned by something else.
<br><br>
<<if $awareness gte 400>>
The water parts, revealing a gaping abyss. Terror shivers up your spine, and breaks your concentration.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<elseif $phase is 4>>
<<set $phase to 0>>
Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_penis_tiny gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 5>>
<<set $phase to 0>>
Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_penis_small gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 6>>
<<set $phase to 0>>
Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_penis_big gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 7>>
<<set $phase to 0>>
Your thoughts turn to your flat chest, and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_tiny gte 1000>>
Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 8>>
<<set $phase to 0>>
Your thoughts turn to your <<breastscomma>> and the mocking way people regard them. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_small gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 9>>
<<set $phase to 0>>
Your thoughts turn to your <<breastscomma>> and the mocking way people regard them. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_big gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait.
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passoutlake>>
<<else>>
<<meditateoptions>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte 10000>>
<<passoutlake>>
<<else>>
You are beneath the lake. You swim over dark silt and between tall weeds.
<<if $daystate is "night">>
<<if $weather is "rain">>
The water is black. It dulls the sound of the rain above.
<<elseif $weather is "clear">>
The plants glisten in moonlight.
<<else>>
The water is black.
<</if>>
<<else>>
<<if $weather is "rain">>
The water is dark. It dulls the sound of the rain above.
<<elseif $weather is "clear">>
Sunlight pierces the gloom.
<<else>>
The water is dark.
<</if>>
<</if>>
<br><br>
<<link [[Swim inside ruin|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br><br>
<<link [[Surface|Lake Depths]]>><<set $lakesurface to 1>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
You are in the submerged ruin beneath the lake. Glowing purple lichen covers ancient walls.
<br><br>
<<if $stress gte 10000>>
<<passoutlake>>
<<else>>
<<if $sciencelichenknown is 1 and $sciencelichenlake isnot 1 and $scienceproject is "ongoing">>
<<link [[Retrieve lichen for your science project|Lake Lichen]]>><<set $sciencelichenlake to 1>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Swim deeper|Lake Ruin Deep]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Swim outside|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
You are deep in the submerged ruin beneath the lake. Pots of different sizes fill the room. There's an ancient door opposite the entrance.
<<if $lakeruinkey isnot 2>>
It's closed.
<<else>>
It's open.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutlake>>
<<else>>
<<if $lakeruinkey is 1>>
<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<set $lakeruinkey to 2>>
You hear the ancient mechanism creak and the door groans open. Beyond is a plinth, stood alone in a rubble-strewn room. Atop it sits an ivory necklace. It's studded with blue jewels.
<br><br>
<<link [[Take it|Lake Ruin Deep]]>><<set $antiquemoney += 2000>><<if $antiqueivorynecklace is undefined>><<set $antiqueivorynecklace to "found">><</if>><</link>>
<br>
<<link [[Leave|Lake Ruin Deep]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
You are deep in the lake ruin, in a small room with a plinth.
<<if $antiqueivorynecklace is undefined>>
An ivory necklace sits atop it. It's studded with blue jewels.
<br><br>
<<link [[Take it|Lake Ruin Deep]]>><<set $antiquemoney += 2000>><<if $antiqueivorynecklace is undefined>><<set $antiqueivorynecklace to "found">><</if>><</link>>
<br>
<<elseif $tentacledisable is "f" and $hallucinations gte 2>>
You look around the barren room. You don't see anything besides the plinth, but you hear a faint slithering sound. <span class="blue">Something's watching you.</span>
<br><br>
<<link [[Search|Lake Ruin Deep Offer]]>><<loxygen>><</link>>
<br>
<<else>>
<br><br>
<</if>>
<<link [[Leave|Lake Ruin Deep]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
Whatever it is, it sounds like it's behind you. No matter what direction you face. You sense a thirst.
<br><br>
<<if $deviancy gte 55>>
<<link [[Offer yourself|Lake Ruin Deep Offer 2]]>><<loxygen>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Leave|Lake Ruin Deep]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<if $exposed gte 2>>
You spread your arms and legs out, presenting your body to the thing in the room. <<deviancy4>>
<<else>>
<<strip>>
You strip naked and give a suggestive wiggle, trying to goad the presence.<<deviancy4>>
<</if>>
After a moment, you sense a number of tentacles approach you from behind. They prod you gently, testing your offer. Though underwater, your skin slickens at their touch.
<br><br>
Several of the tentacles begin to explore your body, depositing trails of slime wherever they go. You feel two of them wrap around your ankles. Everywhere they make contact, a stimulating tingle electrifies your skin. You are filled with an intense excitement as the tendrils slide up your thighs and towards your <<genitalsstop>> <<ggarousal>><<arousal 15>>
<br><br>
<<link [[Continue|Lake Ruin Deep Consentacles]]>><<loxygen>><<set $sexstart to 1>><</link>>
<br>
<<link [[Escape|Lake Ruin Deep Consentacles Leave]]>><<loxygen>><</link>>
Sensing imminent danger, you decide not to take any risks and leave the room.
<br><br>
<<link [[Continue|Lake Ruin Deep]]>><<loxygen>><</link>>
<br>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $enemytrust += 100>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ruin Deep Consentacles]]>><</link>></span><<nexttext>>
<</if>>
Deciding you've had enough, you attempt to unravel yourself and leave the room.
<br><br>
<<set $swimmingdifficulty to random(-500,1000)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim towards the doorway, but you're unable to free yourself. The tentacles snaring your ankles drag you back into the centre of the room while the rest surround you from all sides.
<br><br>
<<link [[Next|Lake Ruin Deep NonConsentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You free your ankles and make your escape. The tentacles grasp at you with increasing desperation. You narrowly avoid one shooting for your leg, and swim through the doorway. The tentacles protrude from the room and grope around the walls, but they refuse to chase you any further. They slink away.
<br><br>
<<link [[Continue|Lake Ruin Deep]]>><<loxygen>><</link>>
<br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ruin Deep NonConsentacles]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte 10000>>
<<passoutlake>>
<<else>>
<<if $rng gte 81>>
You reach inside one of the pots, and find a small ivory box. It's sealed by a bronze lock.
<br><br>
<<if $historytrait gte 4>>
The box itself is very old. It must be valuable.
<br><br>
<<link [[Just take the box|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<if $antiquebox is undefined>><<set $antiquebox to "found">><</if>><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 300>>
<<link [[Open it|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>>
<br>
<<if $lakeruinkey is 1>>
<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<elseif $rng gte 78 and $swarmdisable is "f">>
You reach inside one of the pots. Swarms of small fish surge out, surrounding you.
<br><br>
<<link [[Next|Lake Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 51>>
You reach inside one of the pots. There's purple dust at the bottom. Your probing disturbs it, and it swirls around your arm. You feel heated.<<gstress>><<stress 3>><<garousal>><<arousal 6>>
<br><br>
<<if $lakeruinkey is 1>>
<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<elseif $rng gte 41 and $lakeruinkey is undefined>>
You reach inside one of the pots. You find a decaying bronze key.
<br><br>
<<set $lakeruinkey to 1>>
<<link [[Open door with bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You reach inside one of the pots. It's full of broken ceramics.
<<elseif $rng gte 61>>
You reach inside one of the pots. Something inside snaps at you. You pull your hand away in time, but it was close.<<gstress>><<stress 3>>
<<elseif $rng gte 41>>
You reach inside one of the pots. It's full of mud.
<<elseif $rng gte 21>>
You reach inside one of the pots. It's full of pebbles.
<<else>>
You reach inside one of the pots. It's empty.
<</if>>
<br><br>
<<if $lakeruinkey is 1>>
<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "containers">>
<<set $swarmmove to "shaking">>
<<set $swarmcreature to "fish">>
<<set $swarmspill to "shatter">>
<<set $swarmsteady to "steady">>
<<set $swarmSteady to "Steady">>
<<set $swarmcount to 6>>
<<set $swarm1 to "active">>
<<set $swarm2 to "active">>
<<set $swarm3 to "active">>
<<set $swarm4 to "active">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarmactive to 4>>
<<set $swimdistance to 8>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 8>>
You're caught in the middle of the swarm.
<<elseif $swimdistance gte 2>>
You're escaping the swarm.
<<else>>
You've almost escaped.
<</if>>
<<underwater>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Lake Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Lake Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte 10000>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> you swim away from the swarms of fish, who stay near their pots. They disappear inside them.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $rng gte 95>>
You find a gold necklace.
<<set $antiquemoney += 500>><<if $antiquegoldnecklace is undefined>><<set $antiquegoldnecklace to "found">><</if>>
<br><br>
<<else>>
You find a silver ring.
<<set $antiquemoney += 30>><<if $antiquesilverring is undefined>><<set $antiquesilverring to "found">><</if>>
<br><br>
<</if>>
<<if $historytrait gte 4>>
You take the empty box too. It belongs in a museum.
<<set $antiquemoney += 20>><<if $antiquebox is undefined>><<set $antiquebox to "found">><</if>>
<br><br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<else>>
You fail to pick the lock.
<br><br>
<<if $historytrait gte 4>>
<<link [[Just take the box|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<if $antiquebox is undefined>><<set $antiquebox to "found">><</if>><</link>>
<br>
<</if>>
<<link [[Try again|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<set $hallucinogen += 180>>
The lichen crumbles at your touch, but you collect enough for your science project.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
A warmth spreads through your fingers, up your arm and into the rest of your body. You feel light-headed.
<br><br>
<i>You've been afflicted by a hallucinogen. You'll have the Hallucinations and Severe Hallucinations traits until it wears off. High trauma or awareness will also cause hallucinations.</i>
<br><br>
<<if $tentacledisable is "f">>
Tendrils rise from the dark. They dart towards you.
<br><br>
<<link [[Next|Lake Underwater Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generates1>><<person1>>A <<person>> emerges from the dark, naked save a necklace of ivory around <<his>> neck. <<He>> shouts something unintelligible, then lunges for you.
<br><br>
<<link [[Next|Lake Underwater Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Underwater Tentacles]]>><</link>></span><<nexttext>>
<</if>>
<<underwater>><<effects>>
The creature recoils from you and disappears into darkness. <<tearful>> you turn to the exit.
<<clotheson>>
<<endcombat>>
<<link [[Next|Lake Ruin]]>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<man1init>>
<<if $NPCList[0].penis isnot "none">><<set $NPCList[0].penis to 0>><</if>><<if $NPCList[0].vagina isnot "none">><<set $NPCList[0].vagina to 0>><</if>>
<</if>>
<<underwater>><<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Underwater Rape]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<if $enemyhealth lte 0>>
<<He>> recoils from you and disappears into darkness. <<tearful>> you turn to the exit.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<ejaculation>>
<<He>> disappears into darkness. <<tearful>> you turn to the exit.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Lake Ruin]]>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "fish">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 8>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarmactive to 1>>
<<set $swimdistance to 12>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 8>>
You're caught in the middle of the swarm.
<<elseif $swimdistance gte 2>>
You're escaping the swarm.
<<else>>
You've almost escaped.
<</if>>
<<water>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $stress gte 10000>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> you escape the swarms of fish. They don't pursue.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Lake Depths]]>><</link>>
<br>
<</if>><<widget "lakeeffects">><<nobr>>
<<if $schoolday is 1>>
<<if $daystate is "day" or $daystate is "dusk">>
<<if $hour gte 15 and $weather isnot "rain">>
<<set $laketeenspresent to 1>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<if $daystate is "day" or $daystate is "dusk">>
<<if $weather isnot "rain">>
<<set $laketeenspresent to 1>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<</if>>
<<if $weather isnot "rain" and $hour gte 18>>
<<set $laketeensfire to 1>>
<<else>>
<<set $laketeensfire to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "destinationlake">><<nobr>>
<<if $bus is "lakeshallows">>
<<link [[Next|Lake Shallows]]>><</link>>
<br>
<<elseif $bus is "lakedepths">>
<<link [[Next|Lake Depths]]>><</link>>
<br>
<<elseif $bus is "lakefirepit">>
<<link [[Next|Lake Firepit]]>><</link>>
<br>
<<elseif $bus is "lakefishingrock">>
<<link [[Next|Lake Fishing Rock]]>><</link>>
<br>
<<elseif $bus is "lakecampsite">>
<<link [[Next|Lake Campsite]]>><</link>>
<br>
<<elseif $bus is "lakewaterfall">>
<<link [[Next|Lake Waterfall]]>><</link>>
<br>
<<else>>
<<link [[Next|Lake Shore]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "passoutlake">><<nobr>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $laketeenspresent is 1>>
<<link [[Next|Lake Mermaid]]>><</link>>
<br>
<<else>>
<<link [[Next|Lake Ritual]]>><</link>>
<br>
<</if>>
<<else>>
<<set $foresthunt to 0>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<</nobr>><</widget>>
<<widget "lakejourney">><<nobr>>
Someone screams. Everyone turns and backs away from the newcomer, a wolf. It stands some way apart and watches.
<br><br>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Deal with it|Lake Wolf Sex]]>><<set $sexstart to 1>><</link>><<deviant2>><<gcool>>
<br>
<</if>>
<<link [[Run away|Lake Wolf Run]]>><<stress 3>><</link>><<gstress>>
<br>
<</nobr>><</widget>>
<<widget "lakereturnjourney">><<nobr>>
<<if $laketeenspresent is 1 and $hour is 20>>
It's getting late, and the shadows of the forest grow longer. People are preparing to return to town. No one wants to be left to travel alone.
<br><br>
<<if $exposed lte 0>>
<<link [[Go with them (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventlakewater">><<nobr>>
<<if $bus is "lakeshallows">>
<<if $laketeenspresent is 1>>
<<generatey1>><<person1>> A <<person>> watches you from the bank.
<br><br>
<<link [[Wave (0:01)|Lake Wave]]>><<stress -2>><</link>><<lstress>>
<br>
<<link [[Ignore|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<if $player.appearance is "f" and $exhibitionism gte 35>>
<<link [[Flash|Lake Flash]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<else>>
Your leg gets tangled in some weeds. It takes a few minutes of struggling to free yourself.
<<gtiredness>><<tiredness 2>>
<br><br>
<<pass 3>>
<<link [[Next|Lake Shallows]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 91 and $weather is "rain" and $bestialitydisable is "f" and $voredisable is "f" and $hallucinations gte 2 and $controlled is 0>>
Something large surges through the water beneath you. A gaping maw grips your thighs.
<br><br>
<<link [[Next|Lake Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 81 and $swarmdisable is "f">>
The water is agitated. Swarms of small fish encircle you.
<br><br>
<<link [[Next|Lake Depths Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $daystate is "night" and $weather is "rain">>
Something brushes your leg and startles you. You look beneath the dark and violent water, but can't see anything. You feel strange.<<garousal>><<arousal 6>><<gstress>><<stress 6>>
<br><br>
<<else>>
Something brushes your leg and startles you. You look beneath the water, but can't see anything.<<garousal>><<arousal 6>><<gstress>><<stress 6>>
<br><br>
<</if>>
<<link [[Next|Lake Depths]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventlake">><<nobr>>
<<if $rng gte 81 and $bestialitydisable is "f">>
You see a boar rifling through litter at the base of a tree. It spots you.
<br><br>
<<link [[Stand your ground|Lake Boar Stand]]>><</link>>
<br>
<<link [[Run|Lake Boar Run]]>><</link>>
<br>
<<elseif $rng gte 51>>
You thought you heard someone call your name, but there's no one there.<<gtrauma>><<trauma 1>>
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
A pair of eyes stares at you from between the trees, then vanishes.<<gstress>><<stress 6>>
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<</if>>
<</nobr>><</widget>>
<<widget "meditateoptions">><<nobr>>
<<link [[Still your thoughts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 2>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress -6>><<awareness -2>><<arousal -12>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress -6>><<awareness -1>><<arousal -10>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress -5>><<awareness -1>><<arousal -8>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress -4>><<awareness -1>><<arousal -6>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress -3>><<awareness -1>><<arousal -5>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress -2>><<awareness -1>><<arousal -4>>
<<else>>
<<stress -1>><<awareness -1>><<arousal -3>>
<</if>>
<</link>><<lawareness>><<gwillpower>><<lstress>><<larousal>>
<br>
<<if $insecurity_penis_tiny gte 1 and $penissize lte 0 and $acceptance_penis_tiny lte 999>>
<<link [[Meditate on your small penis (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 4>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_tiny" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_tiny" 1>>
<<else>>
<<stress 12>><<acceptance "penis_tiny" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_penis_small gte 1 and $penissize is 1 and $acceptance_penis_small lte 999>>
<<link [[Meditate on your small penis (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 5>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_small" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_small" 1>>
<<else>>
<<stress 12>><<acceptance "penis_small" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $penissize gte 4 and $acceptance_penis_big lte 999>>
<<link [[Meditate on your big penis (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 6>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_big" 1>>
<<else>>
<<stress 12>><<acceptance "penis_big" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $penissize gte 2 and $acceptance_penis_big lte 999>>
<<link [[Meditate on your big penis (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 6>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_big" 1>>
<<else>>
<<stress 12>><<acceptance "penis_big" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
<<link [[Meditate on your flat chest (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 7>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_tiny" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_tiny" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_tiny" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_breasts_small gte 1 and $breastsize gte 1 and $breastsize lte 5 and $acceptance_breasts_small lte 999>>
<<link [[Meditate on your small breasts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 8>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_small" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "f">>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 8 and $acceptance_breasts_big lte 999>>
<<link [[Meditate on your big breasts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 9>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_big" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 6 and $acceptance_breasts_big lte 999>>
<<link [[Meditate on your big breasts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 9>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_big" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<</if>>
<<link [[Observe your thoughts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 3>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<awareness 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<awareness 1>>
<<else>>
<<stress 12>><<awareness 1>>
<</if>>
<</link>><<gawareness>><<gstress>><<gwillpower>>
<br>
<<link [[Stop|Lake Fishing Rock]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "lakeclothes">><<nobr>>
<<wearoutfit>>
<br>
Swimming sets:
<br>
<<listswimoutfits "lakeshore">>
<br>
<<storeactions "lakeshore">>
<</nobr>><</widget>>
<<widget "schoolpoolclothes">><<nobr>>
<<wearoutfit>>
<br>
Swimming sets:
<br>
<<listswimoutfits "school pool">>
<<storeon "school pool" "check">>
<<if _store_check is 1>>
Your clothes lie on a bench.
<</if>>
<<storeactions "school pool">>
<</nobr>><</widget>><<widget "passouttentacleworld">><<nobr>>
<<passout>>
[[Everything fades to black...->Passout Tentacle World]]
<</nobr>><</widget>>
<<widget "tentacleworldintro">><<nobr>>
<<set $tentnorth to 0>>
<<set $tenteast to 0>>
<<if $rng gte 51>>
<<set $tentportalnorth to either(-5, -4, 4, 5)>>
<<set $tentportaleast to random(-5, 5)>>
<<else>>
<<set $tentportalnorth to random(-5, 5)>>
<<set $tentportaleast to either(-5, -4, 4, 5)>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacleworldend">><<nobr>>
<<unset $tentacleadmire>>
<<unset $tentaclewolf>>
<<unset $tentacleangel>>
<<unset $tentaclefallenangel>>
<</nobr>><</widget>>
<<widget "tentaclewolf">><<nobr>>
<<if $wolfgirl gte 6 and $syndromewolves gte 1>>
<<if $tentaclewolf is undefined>>
<<set $tentaclewolf to 0>>
You hear something familiar in the distance, but you aren't sure what it is. It breaks through the fog and reminds you of the forest.
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<<elseif $tentaclewolf is 0>>
<<set $tentaclewolf to 1>>
You hear it again. It came from <<tentacledirection>>
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<<elseif $tentaclewolf is 1>>
<<set $tentaclewolf to 2>>
The familiar sound is louder now. It sounds like howling. It's coming from <<tentacledirection>>
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacledirection">><<nobr>>
<<if $tentportalnorth gt $tentnorth>>
<<if $tentportaleast gt $tenteast>>
the Northeast.
<<elseif $tentportaleast lt $tenteast>>
the Northwest.
<<else>>
the North.
<</if>>
<<elseif $tentportalnorth lt $tentnorth>>
<<if $tentportaleast gt $tenteast>>
the Southeast.
<<elseif $tentportaleast lt $tenteast>>
the Southwest.
<<else>>
the South.
<</if>>
<<else>>
<<if $tentportaleast gt $tenteast>>
the East.
<<elseif $tentportaleast lt $tenteast>>
the West.
<<else>>
nearby.
<</if>>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "tentworld">><<effects>><<set $phase to 0>>
<<tentacleworldintro>>
You open the door, revealing an alien landscape. Giant tentacles writhe against the sky. <span class="red">An orgasm here could be dangerous.</span>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
You wake, realising with horror that you are trapped naked within a mass of tentacles. They hold you several feet above the ground, your limbs and torso secure in their gentle but unyielding embrace. Struggling to escape, you move your arms and legs in hopes of disrupting the tentacles' grip. You fail, as every movement is countered effortlessly by the unconcerned appendages. Your desperation rises as your thrashing has no effect.
<br><br>
But desperation is not the only thing to rise. As you continue to breathe in the musky air and feel your captors wriggling flesh pressing against your arms and hips and calves, you find your body flush with growing arousal. Your <<genitals>> reacts. Sweat breaks our across your skin. Your nipples harden. Unsatisfied by your previous climaxes, your body yearns to be touched. To be toyed with. To be pleasured.
<br><br>
And yet your <<genitals>> is not assaulted. Your ass remains unmolested. Instead, the tentacles seem only interested in holding you in this bondage. It's maddening, the pleasure rising within you like the tide. Though you wish to be free, your body wants to be used. Closing your eyes, you moan with frustrated lust even as you ponder escape.
<br><br>
That sound spurs the tentacles into movement. Several begin to caress your chest and back, thighs and tummy. Far from your most sensitive areas, they nevertheless drive you wild as you find yourself bucking against them. You ache with arousal, your mind drifting in a sea of desire.
<br><br>
It's too much. Though unable to get yourself off, or perhaps because of it, you find your body tingling as your climax begins to build. You moan as the tentacles increase their speed, the dam within you breaking. It is slow, the pleasure building upon itself as the orgasmic energy pours into your pelvis and you suck in deep ragged breaths. It's too much.
<br><br>
You cum, twitching against your captor as you groan through your climax. It lasts for many seconds, the tentacles gliding over your flesh as the pleasure pulses brighter and brighter within you. Your stiff body collapses and you let out a long exhausted exhale.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
<<link [[Next|Passout Tentacle World 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
But it's not over. Before you can regain your senses, two naughty tentacles find your nipples and begin to vigorously grind against them. You squeal at this spike of pleasure, your eyes flying open as you look down at your chest. Instead of feeling your orgasm dissipate, it seems that this new assault has created an echo chamber within your nervous system and you realise with horror and anticipation that a new climax is beginning to build within you.
<br><br>
Before it peaks, however, a third tentacle slides between your bottom and rubs aggressively over your hole, eliciting an even louder squeal from you as the pleasure in your nipples and asshole merge into a tsunami that crashes against you. Your climax speeds towards you and you open your mouth to scream.
<br><br>
Instead you cry out as the tentacles force you to cum hard. You buck and writhe against your bindings. Your eyes flutter open and closed. Moans escape your throat as you endure the orgasm, the time growing indistinct as you cum and cum and cum.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
Eventually, the powerful feelings start to fade. Despite the tentacles still teasing your body, you feel the effects of this newest climax receding. Your mind, soaked for so long in a fog of unrelenting pleasure, starts to clear.
<br><br>
<<link [[Next|Passout Tentacle World 3]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
Then a tentacle flicks the tip of your <<if $penisexist is 1>>penis<<else>>clit<</if>> hard, sending a jolt right to your brain. With tentacles torturing your ass and nipples, this lone strike against your most sensitive place, which up until now had not been subjected to any sensations, overloads your system. You cum suddenly, your body unprepared for the unstoppable pleasure. The explosion within you causes your body to spasm, your hands clenched tight and your feet kicking out spastically.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
Before this newest climax can properly fade, your <<genitals>> is subjected to another hard slap that sends you spiralling into a fourth orgasm. You scream as the tingling breaks down your mental barriers.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
Another slap.
<<set $arousal to 10000>><<orgasmpassage>>
Another.
<<set $arousal to 10000>><<orgasmpassage>>
It goes on and on and on, your body no longer distinguishing one peak from the next. Your breathing ragged, your body fights the losing battle against the pleasure being forced upon you and your mind begins to shatter.
<br><br>
Overwhelmed with unending orgasms, you eventually crash into unconsciousness.
<br><br>
<<link [[Next|Passout Tentacle World 4]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "asylum">><<effects>>
You wake in darkness. You're back in the asylum, in the tiny room.<<endevent>><<npc Harper>><<person1>>
<br><br>
<<tentacleworldend>>
<<link [[Next|Asylum Room 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
You are on the tentacle plains. Tendrils growing from the ground strain to reach your <<genitalscomma>> caressing your thighs and whatever else they can reach. The air is sweet.
<<set $drugged += 10>><<ggarousal>><<arousal 12>>
<br><br>
<<if $phase is 1>>
You walk north.
<br><br>
<</if>>
<<if $phase is 2>>
You walk south.
<br><br>
<</if>>
<<if $phase is 3>>
You walk east.
<br><br>
<</if>>
<<if $phase is 4>>
You walk west.
<br><br>
<</if>>
<<tentaclewolf>>
<<set $phase to 0>>
<<if $stress gte 10000>>
<<passouttentacleworld>>
<<elseif $arousal gte $arousalmax and $eventskip isnot 1>>
<<orgasmpassage>>
Energised, the tentacles around you dart higher than normal. They wrap around your arms and drag you to the ground.
<br><br>
<<link [[Next|Tentacle Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $tentnorth is 0 and $tenteast is 0>>
The door to the asylum is nearby.
<br>
<<link [[Return to asylum|Tentacle Return]]>><</link>>
<br><br>
<</if>>
<<if $tentnorth is $tentportalnorth and $tenteast is $tentportaleast>>
<<if $wolfgirl gte 6 and $syndromewolves gte 1>>
You see another door in the distance, similar to the one that led you here. It's surrounded by tentacles. The door is wide open, and the forest lies on the other side, promising escape. You see a black blur shift before snapping and snarling at one of the tendrils.
<br><br>
<<link [[Run for the door|Tentacle Wolf Escape]]>><</link>>
<br><br>
<<else>>
A door stands open here. There's a forest beyond.
<br>
<<link [[Enter|Tentacle Escape]]>><</link>>
<br><br>
<</if>>
<</if>>
<<if $tentnorth is 4 and $tenteast is 4 and $tentspray isnot 1>>
A red light hovers in the air at chest-height, held aloft by thin tendrils.
<br>
<<link [[Touch|Tentacle Plains Spray]]>><<set $spraymax += 1>><<set $tentspray to 1>><<spray 5>><</link>><<gspraymax>>
<br><br>
<</if>>
<<if $tentnorth lt 5>>
<<link [[North (0:10)|Tentacle Plains]]>><<set $tentnorth += 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $tentnorth gt -5>>
<<link [[South (0:10)|Tentacle Plains]]>><<set $tentnorth -= 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $tenteast lt 5>>
<<link [[East (0:10)|Tentacle Plains]]>><<set $tenteast += 1>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $tenteast gt -5>>
<<link [[West (0:10)|Tentacle Plains]]>><<set $tenteast -= 1>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $demon gte 6 and $tentacleadmire gte 1>>
<<link [[Offer yourself|Tentacle Plains Admire]]>><</link>> | <span class="red">Demon</span>
<br>
<<elseif $demon gte 6>>
<<link [[Admire|Tentacle Plains Admire]]>><</link>> | <span class="red">Demon</span>
<br>
<</if>>
<<if $tentaclewolf gte 2>>
<<link [[Howl|Tentacle Plains Howl]]>><</link>> | <span class="red">Wolf <<girl>></span>
<br>
<</if>>
<<if $angel gte 6 and $tentacleangel gte 2>>
<<link [[Resist|Tentacle Plains Resist]]>><</link>> | <span class="gold">Angel</span>
<br>
<<elseif $angel gte 6>>
<<link [[Focus|Tentacle Plains Resist]]>><</link>> | <span class="gold">Angel</span>
<br>
<</if>>
<<if $fallenangel gte 2>>
<<link [[Despair|Tentacle Plains Despair]]>><</link>> | <span class="black">Fallen Angel</span>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<if $tentaclefallenangel is undefined>>
<<set $tentaclefallenangel to 0>>
You growl at the unfairness of the situation. Flashbacks of the last few days play out through your head, filling you with anger and dread. What did you do to deserve this? The world robbed you of your purity, and has now dumped you here. You deliver a vicious kick to one of the tentacles at your feet. You have fallen so far. Your anger distracts you from the lewd warmth within you.
<<gstress>><<larousal>><<stress 6>><<arousal -6>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 0>>
<<set $tentaclefallenangel to 1>>
The anger keeps building. The injustices committed against you all come rushing back. Memories of the pain you've experienced resurface at full force, opening wounds that should have long since healed. The pain is as real as when you first felt it, driving you to keel over in agony. The tentacles around you recoil.
<<gpain>><<llarousal>><<pain 20>><<arousal -12>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 1>>
<<set $tentaclefallenangel to 2>>
You remember the faces of everyone who wronged you. Every single one is floating around you, laughing at your torment and mocking you for your weakness. They jeer into the sickeningly sweet air in unison. Each word is another scar on your tattered existence. You fall to the ground, writhing in pain. The tears sting your face.
<<gpain>><<lllarousal>><<pain 20>><<arousal -24>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 2>>
<<set $tentaclefallenangel to 3>>
The world has wronged you. You've been forsaken in an alien land. As the pain overwhelms you, your vision begins to fade. The tendrils creep closer.
<br><br>
"No." Surprised by your own voice, you snap back to full attention. You get back to your feet. The pain is almost too much to bear. Almost. You throw your head back, and release an agonized scream. It carries the lifetime of torment that tortures you.
<br><br>
The tentacles retreat. The world thinks it can just dump you here to be forgotten and used by alien creatures like a toy. Maybe you deserve it, but you're not going to let it happen.
<br><br>
Whether this world is real or not, you're determined to make it back to your own out of pure spite alone. You'll show them all. Nobody has seen the last of you, but they're going to wish they had.
<<gpain>><<lltrauma>><<llstress>><<lllarousal>><<pain 30>><<trauma -18>><<stress -18>><<arousal -24>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<else>>
Each memory is more pain, and you have no shortage of them. It drives you to keep moving, and the sting keeps you alert as you search for a way out.
<<gpain>><<llarousal>><<pain 10>><<arousal -18>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<if $tentacleangel is undefined>>
<<set $tentacleangel to 0>>
You kneel and reflect upon the events that led you to this place. Completely disgusted by your surroundings, you find the willpower to continue. These horrors will not hold you.<<llarousal>><<arousal -12>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 0>>
<<set $tentacleangel to 1>>
As you meditate in the barren Plains, the ground around you almost seems to get brighter. You feel better about your situation.
<<lstress>><<stress -6>><<llarousal>><<arousal -12>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 1>>
<<set $tentacleangel to 2>>
In the depths of your mind, you hear a distant choir sing a single note. The halo above your head is getting brighter, and the lewd warmth within you melts away. <span class="gold">This place will not hold you.</span>
<<lllarousal>><<arousal -24>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 2>>
<<set $tentacleangel to 3>>
You are a beacon of light. The tentacles grasping your feet retract away from you. You are above this wasteland, it does not deserve your radiant presence. You keep repeating that to yourself. <span class="gold">This place will not hold you.</span>
<<lllarousal>><<arousal -24>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<else>>
The light from your halo is blinding. You are above this place. You are above this place. You repeat the mantra out loud. The floor falls away from beneath you. You can't see the tentacles. The light from your halo encompasses all. You feel yourself rising higher and higher, the dark sky offering no resistance to your ascent. You rise and rise.
<br><br>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
<<link [[Next|Mirror]]>><<set $location to "home">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "tentworld">><<effects>>
You make a mad dash for the door, pushing every muscle to its limits. The black wolf turns and sees you. It howls into the air in triumph at your approach. The tendrils shift their attention to you. A stray tentacle grabs you by the leg, tripping you.
<br><br>
You twist yourself over and bite the tentacle, piercing it with your fangs. It recoils and retreats. You get to your feet and keep going.
<br><br>
The door is within arm's reach. You jump forward to cover the final distance as a surge of tendrils chase you. A few gain purchase around your legs, but the black wolf grabs your neck in its jaws and pulls you through the door. You fall forward and kick the remaining tentacles off. The door slams shut behind you, and vanishes. You are deep in the forest. The asylum stands before you. The black wolf gruffs and licks your face.
<<lstress>><<ltrauma>><<stress -6>><<trauma -6>>
<br><br>
The wolf lets you climb on to its back, and together you journey to the cave.
<br><br>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
<<link [[Next (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
You rear your head back and howl to the bleak sky. A much louder, more energetic howl responds from <<tentacledirection>> You can feel the adrenaline as your wild spirit ignites. You don't know how, but you feel like escape is at hand, and the thought drives you to continue.
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<if $tentacleadmire is undefined>>
<<set $tentacleadmire to 0>>
As your eyes scan the unending horizon, everything seems to slow down. The smooth sway of the tentacles becomes almost hypnotic to you. Before long you're swaying in place, too. The tentacles at your feet tickle you.
<<ltrauma>><<lstress>><<garousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 6>>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleadmire is 0>>
<<set $tentacleadmire to 1>>
Everything begins to melt away as you focus on the landscape. Nothing else seems to matter. The world outside holds no meaning. Your only thoughts are of the immense pleasure this realm could offer you. Your tail moves in a phantom breeze, and a tentacle gently creeps up your leg.
<<ltrauma>><<lstress>><<garousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 6>>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleadmire is 1>>
<<set $tentacleadmire to 2>>
You feel no guilt or self-loathing as the heat builds within you. Every tentacle seems to provocatively motion for you to just come one step closer. You can't help yourself any longer. You fall to your knees and present yourself to the countless tentacles surrounding you. They respond to your offering and snake up your arms, legs, and tail.
<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 12>>
<<if $leftarm is "bound" or $rightarm is "bound">>
A pair of tentacles reach your arms and squirt a viscous liquid onto your bindings, slowly dissolving them.<<unbind>>
<br><br>
<</if>>
<<link [[Next|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
Just thinking about what's to come is driving you mad with lust. You could leave at any time, and yet here you remain. You crouch low to the ground, taking a tentacle in each hand. They respond to your touch eagerly, and an entire swarm of tentacles is soon upon you.
<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 12>>
<<link [[Next|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "tentworld">>
<<if $sexstart is 1>><<set $sexstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
<<tentaclestart 6 8>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Tentacle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
As your body is completely covered by the warm, writhing masses, you take another look at the land around you. This twisted world is a perversion of all that is right, a vile mockery of the world you know. It's defiled, it's corrupt, it's evil. It's just like you.
<br><br>
<<set $eventskip to 1>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Tentacle Plains]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
You step through the door. It seals shut behind you. You're in the forest.
<br><br>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
<<link [[Next|Forest]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">><<effects>>
You go through the door back to the asylum. It seals shut behind you.
<br><br>
<<endevent>><<npc Harper>><<person1>><<tentacleworldend>>
<<link [[Next|Asylum Room 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "tentworld">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 12 15>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Tentacle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tentacles lose interest in you, for now. <<tearful>> you struggle to your feet.
<br><br>
<<set $eventskip to 1>>
<<clotheson>>
<<endcombat>>
<<set $arousal -= 1000>>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
The light pulses and fades at your touch. The tendrils fall away. Your pepper spray feels warm.
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<if $phase is 2>>
<<beast2init>>
<<else>>
<<beast1init>>
<</if>>
<<beasttype wolf>>
You shift your body to make things easier for the horny wolf.<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Fight]]>><</link>></span><<nexttext>>
<</if>><<set $location to "forest">><<effects>>
You cry for help.
<<if $wolfpackharmony gte 1>>
The other wolves growl at the aggressor, who slinks away in response.<<lharmony>>
<br><br>
<<destinationwolfcave>>
<<else>>
The other wolves don't care.
<br><br>
<<link [[Next|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The wolf limps away from you.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.
<<lharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<destinationwolfcave>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
You stroke the low ranking wolf, and its ears perk up. The more dominant wolf growls, but doesn't press it.
<<gharmony>><<lferocity>><<deviancy1>>
<<link [[Next|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
You stroke the high ranking wolf. The less dominant wolf walks away with its tail down.
<<lharmony>><<gferocity>><<deviancy1>>
<<link [[Next|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
You stroke both wolves. The dominant wolf seems less pleased, but doesn't cause a fuss. It insists it takes you first.
<<gharmony>><<gferocity>><<deviancy2>>
<<link [[Next|Wolf Cave Fight Duo]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
You turn away from them both. The more dominant wolf growls, but doesn't press it.
<br><br>
<<destinationwolfcave>>
<</if>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
You cover the wounded wolf with your body. The other wolf bares its teeth at you, but relents.
<<gharmony>><<lferocity>>
<br><br>
<<elseif $phase is 1>>
You stroke the wolf who drew blood. It jumps at your touch, as if expecting attack, but continues once it realises what you're doing.
<<lharmony>><<gferocity>>
<br><br>
<<else>>
You ignore the wolves. The wounded wolf whimpers, and the other stops.
<br><br>
<</if>>
<<destinationwolfcave>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
You walk over to the black wolf and drop to your knees to stroke its head. It shakes you off, then presents its genitals to you.
<br><br>
<<link [[Take in hand|Wolf Cave Black Wolf]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<if $deviancy gte 55>>
<<link [[Take in mouth|Wolf Cave Black Wolf]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Refuse|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<elseif $phase is 1>>
The black wolf continues harassing the other wolves, who do their best to avoid it. It calms down, but leaves the rest of the pack anxious.
<<lharmony>>
<br><br>
<<destinationwolfcave>>
<<else>>
You look the black wolf right in the eyes and bare your teeth. It's anger is wiped from its face for a moment, but soon returns. It growls and lunges at you.
<br><br>
<<link [[Next|Wolf Cave Challenge]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $beastname to "blackwolf">><<beast1init>><<beasttype wolf>>
<<if $phase is 0>>
You reach beneath the wolf and take it in your hand.
<<npchand>><<deviancy1>>
<<else>>
You lean beneath the wolf.
<<npcoral>><<deviancy4>>
<</if>>
<<blackwolfhealth>><<set $enemytrust -= 20>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $beastname to "blackwolf">><<beast1init>><<beasttype wolf>><<blackwolfhealth>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Black Wolf]]>><</link>></span><<nexttext>>
<</if>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The black wolf calms down. The other wolves look grateful and relieved.
<<gharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<elseif $enemyhealth lte 0>>
<<if $wolfpackleader is 1>>
The black wolf limps away from you. The other wolves look relieved.
<<gharmony>>
<br><br>
<<else>>
The whole pack watches as the black wolf rolls onto its back in submission.
<br><br>
<<tearful>> you howl. The other wolves howl with you. The black wolf hobbles away to nurse its injuries. <span class="gold">You can now lead the pack on hunts.</span>
<<set $wolfpackleader to 1>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<else>>
The black wolf stops bothering you, but continues to bite and growl at the others.<<lharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $beastname to "blackwolf">><<beast1init>><<beasttype wolf>><<blackwolfhealth>><<set $enemyanger += 200>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Challenge]]>><</link>></span><<nexttext>>
<</if>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The black wolf calms down. The other wolves look grateful and relieved.<<gharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<elseif $enemyhealth lte 0>>
The whole pack watches as the black wolf rolls onto its back in submission.
<br><br>
<<tearful>> you howl. The other wolves howl with you. The black wolf hobbles away to nurse its injuries. <span class="gold">You can now lead the pack on hunts.</span>
<<set $wolfpackleader to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<else>>
You fall to the ground, unable to fight any longer. The black wolf grabs your neck in its jaws and holds you to the floor for a moment, then releases you.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<if $wolfpackpoisoned isnot 1>>
<i>The black wolf is very strong. There must be a way to even things.</i>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
You rush over to the young wolf and stroke its head. It rears up and licks your face. It's fine, just upset by the fall.<<gharmony>><<lferocity>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<<else>>
You ignore the young wolf. It soon starts playing again. It's fine.
<<lharmony>><<gferocity>>
<br><br>
<<destinationwolfcave>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, but it's better than nothing.
<<plantupper>>
<br><br>
<<elseif $phase is 2>><<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, but it's better than nothing.
<<plantlower>>
<br><br>
<</if>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest">><<effects>>
You play fight with the young wolf. It bites your arm and tries to drag you to the ground. When that fails it bites your leg and tries there. It's not very strong.
<br><br>
<<destinationwolfcave>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype wolf>>
You adopt a mating posture and present yourself to the wolf.<<deviancy2>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play]]>><</link>></span><<nexttext>>
<</if>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The wolf limps away from you.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.<<lharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<destinationwolfcave>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast2init>>
<<beasttype wolf>>
You shift your body to make things easier for the horny wolf.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but the other is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Cave Fight Duo]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Cave Fight Duo]]
<<else>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.
<<wolfpacktrust>><<set $beastno -= 1>>
<br><br>
[[Next|Wolf Cave Fight Duo]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.
<<wolfpacktrust>><<set $beastno -= 1>>
<br><br>
[[Next|Wolf Cave Fight Duo]]
<<else>>
Satisfied, the $beasttype moves away from you.
<<wolfpacktrust>><<set $beastno -= 1>>
<br><br>
<<link [[Next|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $consensual is 1>>
The wolves groom each other.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $beasttype whimpers and flees into the darkness between the trees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $beasttype leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee between the trees.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the grass.
<</if>>
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>><<set $location to "forest">><<effects>>
<<if $wolfpacktrust gte 18 or $wolfpackleader gte 1>>
You follow the wolves as they depart between the trees. They don't stop you.
<br><br>
<<set $outside to 1>>
Not far from the cave they break into a run. They move fast. It's hard to keep up.<<physique 6>>
<br><br>
<<wolfhuntevents>>
<<else>>
You try to follow the wolves, but the black wolf turns and growls at you. It wants you to stay with the young wolves.
<br><br>
You watch as they depart between the trees.
<br><br>
<i>If they trusted you more, they might be willing to let you come along.</i>
<br><br>
<<destinationwolfcave>>
<</if>>
<<set $location to "forest">><<effects>>
The pack departs between the trees, leaving you with the younger wolves.
<br><br>
<<destinationwolfcave>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
You run with the pack alongside the river. You come to a soft patch of grass. Some of the wolves lie down for a rest.
<br><br>
<<if $wolfpackleader gte 1>>
<<link [[Rest (1:00)|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>
<br>
<<link [[No time for rest|Wolf River Rouse]]>><</link>>
<br>
<<if $rng gte 51>>
<<link [[Let the black wolf decide|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>
<br>
<<else>>
<<link [[Let the black wolf decide|Wolf River Rouse]]>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
The black wolf lies down too, and you and the other wolves follow suit.
<br><br>
<<link [[Next (1:00)|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>
<br>
<<else>>
The black wolf growls at them, and they stand back up.
<br><br>
<<link [[Next|Wolf River Rouse]]>><</link>>
<br>
<</if>>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
You come to a decaying stump at the base of the cliff. There's a collection of mushrooms growing at its base, some red some pink.
<<if $science gte 400>>
You recognise the red ones as wolfshrooms, thought to grant strength and prized by warriors in ancient times. You recognise the pink ones too. They're an aphrodisiac, and poisonous to many animals. Including wolves.
<<elseif $science gte 200>>
You recognise the red ones as wolfshrooms, thought to grant strength and prized by warriors in ancient times. You don't recognise the pink ones.
<<else>>
You don't recognise either of them.
<</if>>
<br><br>
<<link [[Take red mushroom|Wolf Cliff2]]>><<set $wolfpackshroom to "red">><</link>>
<br>
<<link [[Take pink mushroom|Wolf Cliff2]]>><<set $wolfpackshroom to "pink">><<arousal 6>><</link>><<garousal>>
<br>
<<link [[Leave them alone|Wolf Cliff2]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "forest">><<effects>>
The pack rests for a while. You think you even fall asleep.
<<gharmony>><<lferocity>><<ltiredness>>
<br><br>
The wolves soon become restless, and the hunt continues.
<<physique 6>>
<br><br>
<<wolfhuntevents>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
The wolves are roused and the hunt continues.<<physique 6>>
<br><br>
<<wolfhuntevents>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
The wolves start to move again, and you run to keep up with them.
<<physique 6>>
<br><br>
<<wolfhuntevents>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
You follow the deer tracks. They lift their heads more frequently, as if they can smell something you can't. After some time they break into a sprint.
<br><br>
<<if $physique gte 5000>>
They don't hold back for you, <span class="green">but you're able to keep up.</span> You soon arrive at a clearing. On the other side stands a lone deer. It stops grazing and breaks into a panicked run at the sight of the pack.
<br><br>
<<if 20 + $wolfpackharmony + $wolfpackferocity gte $rng>>
It bounds through the forest, weaving between the trees and out of sight. The black wolf breaks from the rest of the pack and races after it. You break into another clearing and find the black wolf stood triumphant over its prey.
<br><br>
The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
It bounds through the forest, weaving between the trees. The pack races after it, but running at such speed they tire quickly. The deer escapes.
<br><br>
<i>Higher harmony and ferocity increases the chance of a successful hunt.</i>
<br><br>
Dejected but not broken, the wolves try to pick up the scent of easier prey. They catch something on the breeze and break into a run.<<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>>
<<else>>
They don't hold back for you, <span class="red">and you're unable to keep up</span>. You lose them in the forest.
<br><br>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
You follow the trail and arrive at a grassy knoll. On its top lies a deer carcass, being chewed on by a wild boar. The boar spots the pack and glares down.
<br><br>
<<if $rng gte 51>>
Before the rear wolves even arrive the boar leaps over the carcass and charges down the hill, straight at you!
<br><br>
<<link [[Stand your ground|Wolf Carrion Stand]]>><</link>>
<br>
<<link [[Run|Wolf Carrion Run]]>><</link>>
<br>
<<else>>
Before the last wolf even arrives, the boar leaps over the carcass and charges down the hill, straight at the black wolf.
<br><br>
<<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>>
The black wolf stands its ground. The boar veers away and runs into the forest.
<br><br>
The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
The black wolf stands its ground, and the boar's charge knocks it aside. It runs amok among the wolves, who panic and run for the safety of the trees.
<br><br>
<i>Higher harmony and ferocity increases the chance of a successful hunt.</i>
<br><br>
You run with the pack into the forest. There must be easier prey.<<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You come to a small cave and see a large shape rise and fall in a steady rhythm. It's a bear, lying with its eyes shut beside a fresh kill. It looks like a deer. The pack creeps closer. They'll need the element of surprise.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Distract it|Wolf Bear Distract]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Attack|Wolf Bear Attack]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
The wolves seem uneasy. They wouldn't normally track a pack of humans unless the situation was dire. They follow you regardless. Their run slows to a prowl, and soon after you hear laughter ahead. You creep forward. Three hunters sit around a fire. A deer carcass lies on the ground beside them. They each have a rifle.
<br><br>
A frontal attack would be very risky.
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. It would be so embarrassing to stride into the middle of them like this. But it could work to your advantage.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 0>><</link>><<skulduggerydifficulty>><<exhibitionist5>>
<br>
<<else>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. There's no way you can let them see you.
<br><br>
<</if>>
<<elseif $exposed gte 1>>
<<if $exhibitionism gte 35>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. It would be so embarrassing to stride into the middle of them like this. But it could work to your advantage.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>><<exhibitionist3>>
<br>
<<else>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. There's no way you can let them see you.
<br><br>
<</if>>
<<else>>
<<set $skulduggerydifficulty to 800>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Attack|Wolf Hunters Attack]]>><</link>>
<br>
<<link [[Leave|Wolf Hunter Leave]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 0>><<set $wolfpackshroom to "none">>
You crumble the red mushroom onto the black wolf's food. It spots you and growls, but relents when it sees you carry nothing away. It returns to its place and continues eating. Over the next few hours it becomes more territorial, glaring at other wolves who approach the deer.<<gferocity>>
<br><br>
<<elseif $phase is 1>><<set $wolfpackshroom to "none">>
You crumble the pink mushroom onto the black wolf's food. It spots you and growls, but relents when it sees you carry nothing away. It returns to its place and continues eating. Over the next few hours it becomes lethargic. The other wolves notice and try their luck at parts of the deer they wouldn't normally be allowed.<<lferocity>><<set $wolfpackpoisoned to 1>>
<br><br>
<</if>>
You lie on the grass with your head resting on a wolf. All that running is tiring. You close your eyes and sleep. You're awoken when the wolf you were resting on stands up.
<br><br>
<<set $huntstate to "success">>
<<wolfhuntevents>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
The wolves get into position around the camp, then rush in from all directions.
<br><br>
<<if $wolfpackharmony + $wolfpackferocity - 20 gte $rng>>
The hunters are quick to react, but not quick enough. A <<person1>><<person>> reaches for <<his>> gun, which <<he>> left where <<he>> sat, but it's too late. The black wolf lunges and grabs <<his>> arm in its jaws.
<br><br>
The other wolves follow the black's lead. You back away as they drive the hunters into a tight circle with their backs against each other.
<br><br>
"Th-this is m-mad," the <<person>> stammers.
<br><br>
<<link [[Demand valuables|Wolf Hunters Valuables]]>><</link>><<crime>>
<br>
<<link [[Let them go|Wolf Hunters Go]]>><</link>>
<br>
<<else>>
The hunters are quick to react. They grab their rifles and fire at the wolves. The bullets whiz into the forest. Though unharmed, the wolves turn their tails and flee to safety. You go with them.<<lharmony>><<lferocity>>
<br><br>
<i>Higher harmony and ferocity increases the chance of a successful hunt.</i>
<br><br>
You run into the forest once more, the pack following close behind. There must be easier prey.<<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
<<if $phase is 0>>
<<flaunting>> you emerge from the safety of the trees, naked. You hear a wolf whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.<<exhibitionism5>>
They gape at you. The closest, a <<person1>><<personcomma>> is the first to speak. "Why, if it isn't a forest nymph, come to keep us warm." <<He>> stands up, and the others do too.
<br><br>
<<elseif $phase is 1>>
<<flaunting>> you emerge from the safety of the trees, despite being exposed so. You hear a wolf whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.<<exhibitionism3>>
They gape at you. The closest, a <<person1>><<personcomma>> is the first to speak. "Looks like you forgot to dress properly." <<He>> stands up, and the others do too.
<br><br>
<<else>>
You emerge from the safety of the trees. You hear a wolf whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.
<br><br>
They jump and reach for their guns when they see you, but soon calm down. The closest, a <<person1>><<personcomma>> is the first to speak. "You shouldn't sneak up on people like that," <<he>> says. "You're liable to get hurt." <<He>> leers at you as <<he>> stands up, and the others do too.
<br><br>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
A <<person2>><<person>> cocks <<his>> head as if listening, <span class="green">but doesn't hear anything.</span> <<He>> grins at you. "Walking the woods all alone are we? Don't fret, we'll look after you."
<br><br>
"That's right," a <<person3>><<person>> says next as <<he>> eyes you up and down. "Question is, what shall we do with you?"
<br><br>
They're so taken by you they don't notice the many pairs of eyes glowing in the dark, drawing closer. The <<person1>><<person>> looks over <<his>> friend's shoulder and horror spreads on <<his>> face. <<He>> reaches for <<his>> gun, which <<he>> left where <<he>> sat, but it's too late. The black wolf lunges and grabs <<his>> arm in its jaws.
<br><br>
The other wolves follow the black's lead. You back away as they drive the hunters into a tight circle with their backs against each other.
<br><br>
"Th-this is m-mad," the <<person>> stammers.
<br><br>
<<link [[Demand valuables|Wolf Hunters Valuables]]>><</link>><<crime>>
<br>
<<link [[Let them go|Wolf Hunters Go]]>><</link>>
<br>
<<else>>
<<skulduggeryskilluse>>
"<span class="red">I heard that</span>," a <<person2>><<person>> announces, and in once swift movement <<he>> picks up a stone and hurls it into the shrubs around their camp. You hear rustling and pattering feet. It fades away. The pack was so on edge it was enough to spook them into fleeing.
<br><br>
"Looks like your friends have done a runner," a <<person3>><<person>> says. "Pity. I bet they're as cute as you." <<He>> reaches towards you. "Now come 'ere."
<br><br>
<<link [[Next|Wolf Hunter Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
It's not worth the risk. You turn and run, the relieved wolves following close behind.<<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $wolfpackrob to 1>>
<<if $submissive gte 1150>>
"Give me your money and valuables," you say. "Then leave us to eat in peace."
<br><br>
<<elseif $submissive lte 850>>
"Your money and valuables," you say. "Before I feed you to my family." The wolves growl.
<br><br>
<<else>>
"Your money and valuables," you say. "Hurry, I can't hold them back forever." The wolves growl.
<br><br>
<</if>>
They pull money out of pockets and take off their jewellery. They drop it all in a pile at their feet before being marched from the camp by the wolves nipping at their heels. The wolves rush to the deer carcass once they are out of earshot.
<br><br>
<<if $rng gte 96>>
You find £200 in cash, as well as assorted baubles you think are very valuable.
<<set $money += 20000>><<set $blackmoney += 800>><<crimeup 1000>>
<<elseif $rng gte 51>>
You find £50 in cash, as well as assorted baubles you think are quite valuable.
<<set $money += 5000>><<set $blackmoney += 50>><<crimeup 100>>
<<else>>
You find £20 in cash, as well as assorted baubles you think are quite valuable.
<<set $money += 2000>><<set $blackmoney += 30>><<crimeup 50>>
<</if>>
<<endevent>>
The black wolf keeps the choice parts of the deer for itself. You rummage in a bag left behind by the hunters and find some canned food that suits you better.<<stress -12>><<lstress>>
<br><br>
<<if $wolfpackspray isnot 1>><<set $wolfpackspray to 1>>
You find a strange cylinder among their things. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.<<gspraymax>><<set $spraymax += 1>><<spray 5>>
<br><br>
<</if>>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $submissive gte 1150>>
"Leave us alone," you say. "We only want to eat in peace."
<br><br>
<<elseif $submissive lte 850>>
"Leave," you say. "Before I change my mind and feed you to my family." The wolves growl.
<br><br>
<<else>>
"Leave," you say. "I can't hold them back forever." The wolves growl.
<br><br>
<</if>>
The hunters nod and march from the camp with wolves nipping at their heels. The wolves rush to the deer carcass once they are out of earshot.
<br><br>
<<endevent>>
The black wolf keeps the choice parts for itself. You rummage in a bag left behind by the hunters and find some canned food that suits you better.<<stress -12>><<lstress>>
<br><br>
<<if $wolfpackspray isnot 1>><<set $wolfpackspray to 1>>
You find a strange cylinder among their things. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.<<gspraymax>><<set $spraymax += 1>><<spray 5>>
<br><br>
<</if>>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Hunter Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Hunter Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Hunter Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I said the trip would be worth it," the <<person1>><<person>> says. "What now?"
<br><br>
<<person2>>"I know," the <<person>> says. <<He>> produces a rope from a bag beside the fire and ties your arms together. "There. Have fun being wolf food." <<tearful>> you leave the camp. You walk until their laughter fades behind you.
<br><br>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<clotheson>>
<<endcombat>>
<<else>>
The <<person1>><<person>> stumbles backwards and steps in the fire. <<tearful>> you push past <<him>> and flee into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Forest]]>><<set $forest to 1>><</link>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You sneak up to the cave. You think you hear the bear snore. <span class="green">You sneak behind it.</span> The rest of the pack inches closer. One of them snaps a twig, and the bear's eyes shoot open. You throw a rock at it, and it turns to face you. It rears up and roars, unaware of the wolves right behind it. They attack it from behind, biting at its limbs and clawing at its back.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
Groggy and surrounded, the bear stumbles away from the cave and leaves the deer carcass unguarded. The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
You sneak up to the cave. You think you hear the bear snore. <span class="red">You're right beside it when it opens it's eyes and looks straight at you!</span> The wolves flee into the night and the bear rears over you.
<br><br>
<<link [[Next|Wolf Bear Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
The wolves creep up to the cave. The bear's eyes open, and the wolves lunge at it.
<br><br>
<<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>>
The bear tries to stand, but it's too late. Several sets of jaws clamp down on it's body. It roars in pain and swipes at the attackers, but they jump back to safety.
<br><br>
Groggy and hurt, the bear stumbles away from the cave and leaves the deer carcass unguarded. The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
The black wolf lunges, but the bear is too quick. It swipes the black wolf to the side, and the other wolves turn and flee. The black wolf follows, unhurt save for its pride.
<br><br>
<i>Higher harmony and ferocity increases the chance of a successful hunt.</i>
<br><br>
You run with the pack into the forest. There must be easier prey.<<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype bear>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Bear Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Bear Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Bear Rape]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the bear returns to sleep.
<br><br>
<<tearful>> you stagger from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the mighty beast. It flees deeper into its abode. It's a shame the wolves ran, as there's nothing guarding the carcass.
<br><br>
<<tearful>> you stagger from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
You plant your feet and stand your ground.
<<if $physique gte $rng * 100 + 2000>>
<span class="green">The boar veers away from you</span>, and runs into the forest.
<br><br>
The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
<span class="red">The boar doesn't stop.</span> It knocks you aside and runs amok among the wolves, who run for the safety of the forest. Before you can stagger to your feet the boar is on top of you.
<br><br>
<<link [[Next|Wolf Carrion Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
You run away from the boar. It runs amok among the wolves, who panic and run for the safety of the trees.
<br><br>
You run with the pack into the forest. There must be easier prey.<<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype boar>>
<<set $beaststance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Carrion Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Carrion Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Carrion Rape]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the boar climbs the hill and continues to eat.
<br><br>
<<tearful>> you walk into the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the boar away from you. It squeals and flees. It's a shame the wolves ran as there's nothing guarding the carcass.
<br><br>
<<tearful>> you walk into the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $phase is 1>>
<<beast2init>><<set $enemyanger += 30>>
<<else>>
<<beast6init>>
<</if>>
<<beasttype wolf>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Cave Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Cave Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Cave Rape]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the beast leaves you be. Another takes its place.
<<set $beastno -= 1>><<wolfpacktrust>>
<br><br>
[[Next|Forest Wolf Cave Rape]]
<<elseif $beastno is 2>>
Satisfied, the beast leaves you be. The other takes its place.
<<set $beastno -= 1>><<wolfpacktrust>>
<br><br>
[[Next|Forest Wolf Cave Rape]]
<<elseif $beastno is 1>>
Satisfied, the beast leaves you be.
<<set $beastno -= 1>><<wolfpacktrust>>
<br><br>
[[Next|Forest Wolf Cave Rape End]]
<</if>>
<<elseif $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The beast recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>><<wolfpackfear>>
<br><br>
[[Next|Forest Wolf Cave Rape]]
<<elseif $beastno is 2>>
The beast recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>><<wolfpackfear>>
<br><br>
[[Next|Forest Wolf Cave Rape]]
<<elseif $beastno is 1>>
The beast recoils in pain and fear.
<<set $beastno -= 1>><<wolfpackfear>>
<br><br>
[[Next|Forest Wolf Cave Rape End]]
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
In a display of power, you defeat the pack. <<tearful>> you escape from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
Finished with you, the wolves leave you be. However, they rest between you and the cave entrance, and could easily block your escape. <<tearful>> you settle down.
<br><br>
<<if $phase is 1>>
The other wolves soon return from their hunt.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
Finished with you, the wolves leave you be. However, they rest between you and the cave entrance, and could easily block your escape. <<tearful>> you settle down.
<br><br>
<<if $phase is 1>>
The other wolves soon return from their hunt.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $eventskip is 0>>
<<eventwolfcave>>
<<else>>
The wolves are blocking your way out of the cave. A draft blows from the back.
<br><br>
<<link [[Rest (2:00)|Forest Wolf Cave Wait]]>><<set $tiredness -= 480>><<pass 2 hours>><</link>>
<br>
<<link [[Try to escape|Forest Wolf Cave Escape]]>><</link>>
<br>
<<if $wolfcavedig gte 12>>
<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>>
<br>
<<elseif $wolfcavedig gte 1>>
<<link [[Dig at the back of the cave (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>>
<br>
<<else>>
<<link [[Examine the back of the cave|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "forest">><<effects>>
You huddle at the back of the cave, and the wolves pay you little heed for a time.
<br><br>
<<link [[Next|Forest Wolf Cave]]>><</link>>
<br><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $wolfpacktrust gte 12>>
The wolves look at you as you try to leave, but make no move to stop you. It seems they trust you enough to let you go.<<lstress>>
<br><br>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>>
<br>
<<elseif $wolfpackfear gte 12>>
The wolves growl at you as you try to leave, but make no move to stop you. It seems they fear you too much to try and stop you.<<lstress>>
<br><br>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The wolves immediately stir as you try to leave, and block your path. The pack stares at you, growling a warning.<<stress 6>><<gstress>>
<br><br>
<<link [[Try to escape anyway|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Back down|Forest Wolf Cave]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
The wolves immediately stir as you try to leave, and block your path. The pair stare at you, growling a warning.<<stress 3>><<gstress>>
<br><br>
<<link [[Try to escape anyway|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<link [[Back down (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>>
<br><<set $outside to 0>><<set $location to "forest">><<effects>>
You decide not to risk it. You wait at the back of the cave. The wolves soon return from their hunt.
<br><br>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype wolf>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Cave Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Cave Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Cave Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The wolf grunts in satisfaction, and heads back to the rest of the pack.<<wolfpacktrust>>
<br><br>
<<tearful>> you settle down.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The wolf whines in pain and returns to the rest of the pack.<<wolfpackfear>>
<br><br>
<<tearful>> you settle down.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $wolfcavedig gte 12>>
You move the rocks out of the way, until the remainder collapse and reveal a hole in the ground. You hear rushing water.
<<elseif $wolfcavedig gte 10>>
You think you hear rushing water as you move the rocks out of the way. Not far to go now.
<<elseif $wolfcavedig gte 6>>
You move some of the rocks out of the way. The draft becomes stronger.
<<elseif $wolfcavedig gte 4>>
You move some of the rocks out of the way. You think you feel the draft become stronger.
<<else>>
You move some of the rocks in the way, but there's still much to do.
<</if>>
<br><br>
<<if $wolfcavedig gte 12>>
<<link [[Go down|Forest Wolf Cave Hole]]>><</link>>
<br>
<<if $syndromewolves gte 1>>
<<link [[Leave it for now|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Leave it for now|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $syndromewolves gte 1>>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Next|Forest Wolf Cave]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
The feel around the darkness at the back of the cave, looking for the source of the draft. The air feels like its coming from behind a pile of loose rocks.
<br><br>
<<if $syndromewolves gte 1>>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
You peer down the hole at the back of the cave, but can't make anything out. You hear rushing water. You don't think you'll be able to come back the way you came.
<br><br>
<<link [[Descend|Wolf Cave Descent]]>><</link>>
<br>
<<if $syndromewolves gte 1>>
<<link [[Leave|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Leave|Forest Wolf Cave]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $beastname to "blackwolf">>
<<beast1init>><<beasttype wolf>>
<<blackwolfhand>>
<<deviancy1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Hand]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
You shuffle away from the wolf, preparing for another assault. But none comes. It turns and walks away.
<br><br>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<span class="red"><i>It's not their fault. They're just cute animals.</i> You've gained the "Stockholm Syndrome: Wolves" trait.</span>
<br><br>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> you watch the black wolf yawn and lie down.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<tearful>> you watch the black wolf yawn and lie down.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<tearful>> you watch the black wolf yawn and lie down.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<span class="red"><i>It's not their fault. They're just cute animals.</i> You've gained the "Stockholm Syndrome: Wolves" trait.</span>
<br><br>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>>
<<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<set $bus to "wolfcave">>
You are in the wolf cave. The ceiling hangs low. There's a breeze blowing from the back.
<<if $exposed gte 1>>
The wolves don't care, but being exposed is embarrassing regardless.
<</if>>
<<storeon "wolfcave" "check">>
<<if _store_check is 1>>
Your clothes are tucked away behind a rock.
<</if>>
<<if $wolfstate is "hunt">>
Most of the pack is out hunting.
<<else>>
<<if $weather is "rain">>
The pack shelters from the rain.
<<else>>
The pack rests.
<</if>>
<<wolfcavestate>>
<</if>>
<br><br>
<<if $wolfevent gte 1>>
<<set $wolfevent to 0>>
<<wolfcaveselect>>
<<else>>
<<storeactions "wolfcave">>
<<if $wolfcavedig gte 12>>
<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>>
<br>
<<elseif $wolfcavedig gte 1>>
<<link [[Dig at the back of the cave (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>>
<br>
<<else>>
<<link [[Examine the back of the cave|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>>
<br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<link [[Cut your binds|Wolf Cave Unbind]]>><</link>>
<br>
<</if>>
<<link [[Sleep|Wolf Cave Bed]]>><</link>>
<br>
<<link [[Go outside|Wolf Cave Clearing]]>><</link>>
<br><br>
<<link [[Settings|Wolf Cave Settings]]>><</link>>
<br><br><br>
<</if>>
<<storecleanup>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>>
<<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<set $bus to "wolfcaveclearing">>
You are in the clearing outside the wolf cave. A stream runs by.
<<if $exposed gte 1>>
The wolves don't care, but being exposed is embarrassing regardless.
<</if>>
<<if $wolfstate is "hunt">>
Most of the pack is out hunting.
<<else>>
<<if $weather is "rain">>
The pack shelters from the rain.
<<else>>
The pack rests.
<</if>>
<<wolfcavestate>>
<</if>>
<br><br>
<<if $foresthunt gte 1>>
<span class="lblue">You're safe at the cave. Whatever was hunting you will have given up.</span>
<br><br>
<<set $foresthunt to 0>>
<</if>>
<<if $wolfevent gte 1>><<set $wolfevent to 0>>
<<wolfcaveselect>>
<<else>>
<<link [[Play (1:00)|Wolf Cave Play]]>><<stress -12>><<pass 1 hour>><</link>><<lstress>>
<br>
<<link [[Wash in the stream (0:20)|Wolf Cave Wash]]>><<pass 20>><</link>>
<br>
<<if $worn.upper.exposed gte 2>>
<<link [[Make a top out of plants and twigs (0:20)|Wolf Cave Plant]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<link [[Make a skirt out of plants and twigs (0:20)|Wolf Cave Plant]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<br>
<<link [[Go Inside|Wolf Cave]]>><</link>>
<br><br>
<<foresticon>><<link [[Walk into the forest (0:10)|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest to 60>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<pass 30>>
The black wolf runs through the forest, all the way back to the cave. It dumps you at the back and gives a warning growl before turning away.
<br><br>
<<link [[Next|Wolf Cave]]>><<clotheson>><</link>>
<br>
<<set $outside to 0>><<set $location to "forest">><<effects>>
You rub your binds against a sharp rock and they soon come loose.
<br><br>
<<unbind>>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<effects>>
<<if $wolfpackharmony gte 10>>
You snuggle beside a wolf for warmth and close your eyes.
<<else>>
You find an empty spot to lie on and close your eyes.
<</if>>
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[Sleep for 10 hours|Wolf Cave Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 9 hours|Wolf Cave Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 8 hours|Wolf Cave Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Wolf Cave Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Wolf Cave Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Wolf Cave Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Wolf Cave Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Wolf Cave Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Wolf Cave Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Wolf Cave Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<<else>>
<<link [[Sleep for 8 hours|Wolf Cave Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Wolf Cave Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Wolf Cave Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Wolf Cave Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Wolf Cave Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Wolf Cave Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Wolf Cave Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Wolf Cave Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<</if>>
<<link [[Climb out of bed|Wolf Cave]]>><</link>>
<br><br><<settings>>
<<link [[Confirm|Wolf Cave]]>><<initnpcgender>><<tanned 0 true>><</link>>
<br>
<<set $outside to 0>><<set $location to "forest">><<effects>>
You sit on the edge and try to lower yourself down, but the rock gives way and you fall into dark water.
<br><br>
<<link [[Next|Underground Lake]]>><</link>>
<br>
<<sleep>><<effects>>
<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
You sleep soundly.
<</if>>
<<sleepeffects>>
<<if $schoolwake is 1>>
<<set $schoolwake to 0>>
You wake up to something mounting you.
<br><br>
<<link [[Let it happen|Wolf Cave Sleep Sex]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[Push away|Wolf Cave Sleep Push]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Get up|Wolf Cave]]>><</link>>
<br><br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype wolf>>
You shift your body to make things easier for the horny wolf.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
You shove the wolf away from you.
<<lharmony>>
<br><br>
<<if $wolfpackferocity lte 19>>
It leaves you in peace.
<br><br>
<<link [[Back to sleep|Wolf Cave Bed]]>><</link>>
<br>
<<link [[Get up|Wolf Cave]]>><</link>>
<br>
<<else>>
It growls and tries to force itself on you!
<br><br>
<<link [[Next|Wolf Cave Sleep Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The wolf yawns and lies down.
<br><br>
<<tearful>> you try to find a comfy position again.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The wolf limps away from you.
<br><br>
<<tearful>> you try to find a comfy position again.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.
<<lharmony>>
<br><br>
<<tearful>> you try to find a comfy position again.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf yawns and lies down.
<br><br>
<<tearful>> you try to find a comfy position again.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Wolf Cave Bed]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $rng gte 51>>
You play fight with one of the younger wolves. It jumps and grabs your arm in its mouth, but doesn't bite down hard, until it manages to pull you to the ground. It sniffs your groin.
<br><br>
<<link [[Let it continue|Wolf Cave Play Sex]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[Push it away|Wolf Cave Clearing]]>><</link>>
<br>
<<else>>
You play something similar to hide-and-seek with the younger wolves. They're hesitant to stray too far from the cave, but there are many hiding places nearby. Their sense of smell gives them an advantage and they're quick to find you every time, but it's fun.
<br><br>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
You wash in the stream. The water is cold but clean.
<br><br>
<<wash>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype wolf>>
The wolf becomes more bold.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Play Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The wolf limps away from you.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.
<<lharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br>
<<widget "wolfcaveevent">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $wolfstate isnot "cave">>
<<if $rng gte 81>>
One of the younger wolves approaches you. It wants to play fight.
<br><br>
<<link [[Play (0:20)|Wolf Cave Play Fight]]>><<pass 20>><<stress -4>><</link>><<lstress>>
<br>
<<if $deviancy gte 15>>
<<link [[Lewd Play|Wolf Cave Lewd Play]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<if $bus is "wolfcave">>
<<link [[Ignore|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Ignore|Wolf Cave Clearing]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
The younger wolves stare at the tree line, anxious for the pack's return.
<br><br>
<<destinationwolfcave>>
<<else>>
One of the younger wolves rubs its head against your leg as it walks by.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<</if>>
<<else>>
<<if $wolfpackferocity + random(1, 20) gte $wolfpackharmony + random(1, 20)>>
<<if $rng gte 81>>
One of the wolves paces towards you, growling.
<br><br>
<<link [[Fight|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Call for help|Wolf Cave Help]]>><</link>>
<br>
<<elseif $rng gte 41>>
A play fight escalates until one draws blood.
<br><br>
<<link [[Intervene|Wolf Cave Intervene]]>><<set $phase to 0>><</link>>
<br>
<<link [[Encourage|Wolf Cave Intervene]]>><<set $phase to 1>><</link>>
<br>
<<link [[Ignore|Wolf Cave Intervene]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<if $wolfpackleader is 1>>
The black wolf is agitated. It bites and growls at the others, agitating them in turn.
<br><br>
<<link [[Calm it|Wolf Cave Calm]]>><<set $phase to 0>><</link>>
<br>
<<link [[Ignore|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<else>>
One of the larger wolves challenges the black wolf. The black wolf wins after a brief tussle, but its anger is not assuaged. It growls and bites at the other wolves, as if daring any to challenge it.
<br><br>
<<if $wolfpackpoisoned is 1>>
<span class="lblue">It staggers slightly. The poisonous mushrooms are having an effect. It will be weaker than usual.</span>
<br><br>
<</if>>
<<link [[Calm it down|Wolf Cave Calm]]>><<set $phase to 0>><</link>>
<br>
<<link [[Ignore it|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<link [[Challenge|Wolf Cave Calm]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<if $rng gte 61>>
A wolf rushes over to you. It rears up and leans on you, almost knocking you over. It licks your face.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<<elseif $rng gte 41>>
A low ranking wolf approaches you wishing to mate. A more dominant wolf tries to steal your attention.
<br><br>
<<link [[Favour the low ranking wolf|Wolf Cave Rank]]>><<set $phase to 0>><</link>><<deviant1>>
<br>
<<link [[Favour the high ranking wolf|Wolf Cave Rank]]>><<set $phase to 1>><</link>><<deviant1>>
<br>
<<if $deviancy gte 15>>
<<link [[Share yourself with both|Wolf Cave Rank]]>><<set $phase to 2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Ignore both|Wolf Cave Rank]]>><<set $phase to 3>><</link>>
<br>
<<else>>
A younger wolf tries to climb on a rock. Its feet skid and it tumbles to the ground. It stands up, but starts whining.
<br><br>
<<link [[Make sure it's okay (0:05)|Wolf Cave Young]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Ignore|Wolf Cave Young]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "wolfcavestate">><<nobr>>
<<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>>
<span class="green">The pack is unified in lethal purpose.</span>
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 10>>
<span class="purple">The wolves pace and growl at each other, anxious for a hunt.</span>
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 1>>
<span class="pink">The wolves are agitated, afraid of losing their place in the pecking order.</span>
<<elseif $wolfpackferocity gte 20>>
<span class="red">The wolves keep a large space between them. Any trespass is met with gnashing teeth.</span>
<<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 10>>
<span class="teal">Play fights break out frequently.</span>
<<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 1>>
<span class="lblue">The wolves lie together, grooming each other.</span>
<<elseif $wolfpackharmony gte 20>>
<span class="blue">The wolves lie together in a big cuddly pile.</span>
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 10>>
<span class="lblue">Some of the wolves lie and groom each other, while others pace and watch the trees.</span>
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 1>>
<span class="purple">The wolves are on edge, growling and baring teeth at each other.</span>
<<elseif $wolfpackferocity gte 10>>
<span class="pink">The wolves eye each other warily.</span>
<<elseif $wolfpackharmony gte 10 and $wolfpackferocity gte 1>>
<span class="blue">Most of the wolves lie with their eyes shut, while others groom each other.</span>
<<elseif $wolfpackharmony gte 10>>
<span class="purple">The wolves groom themselves, and occasionally each other.</span>
<<elseif $wolfpackferocity gte 1 and $wolfpackharmony gte 1>>
<span class="purple">The wolves groom themselves and ignore each other.</span>
<<elseif $wolfpackferocity gte 1>>
<span class="pink">The pack lazes around, barely able to summon the energy to growl at each other.</span>
<<elseif $wolfpackharmony gte 1>>
<span class="pink">The pack lazes together, able to summon little energy.</span>
<<else>>
<span class="red">A depressive malaise lies on the pack.</span>
<</if>>
<</nobr>><</widget>>
<<widget "wolfcaveselect">><<nobr>>
<<if $daystate is "day" or $daystate is "dawn">>
<<set $huntstate to "failed">>
<</if>>
<<if $wolfstate is "hunt" and $daystate is "dawn" or $wolfstate is "hunt" and $daystate is "day">><<set $wolfstate to "cave">>
<<if $rng + $wolfpackferocity + $wolfpackharmony gte 80>>
The pack returns from the hunt. Some carry pieces of meat for the younger wolves that stayed at the cave. The hunt was successful.<<gharmony>><<lferocity>>
<br><br>
<<else>>
The pack returns from the hunt. They failed to catch anything.<<gferocity>><<lharmony>>
<br><br>
<</if>>
<<destinationwolfcave>>
<<elseif $wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "dusk" or $wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "night">><<set $wolfstate to "hunt">><<set $huntstate to "failed">><<set $wolfpackpoisoned to 0>>
The black wolf howls and the others join in. They're going hunting.
<br><br>
<<link [[Go with them|Wolf Cave Hunt]]>><</link>>
<br>
<<link [[Watch them leave|Wolf Cave Hunt Leave]]>><</link>>
<br>
<<else>>
<<wolfcaveevent>>
<</if>>
<</nobr>><</widget>>
<<widget "destinationwolfcave">><<nobr>>
<<if $bus is "wolfcave">>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "wolfhuntevents">><<nobr>>
<<if $huntstate is "success">>
<<set $huntstate to "finished">>
<<set $wolfstate to "cave">>
Satiated, the pack heads back to the cave. Some carry food for the younger wolves.<<lferocity>><<gharmony>>
<br><br>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<elseif $daystate is "dawn" or $daystate is "day">>
<<set $huntstate to "finished">>
With the sun rising on the horizon, the pack returns to the cave. The failure of the hunt has the wolves riled.<<gferocity>><<lharmony>>
<br><br>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $bus is "wolfpackriver">>
You come to two pairs of tracks. One looks like a deer's hoof prints. The other several pairs of shoes.
<br><br>
<<if $wolfpackleader is 1>>
The pack waits for your decision.
<br><br>
<<link [[Follow the deer tracks (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[Follow the shoe tracks (1:00)|Wolf Hunters]]>><<pass 1 hour>><<set $bus to "wolfpackhunters">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[Let the black wolf decide (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
The black wolf follows the deer prints without a second thought.
<br><br>
<<link [[Next (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<<elseif $bus is "wolfpackcliff">>
You come to two pairs of tracks. One of a deer's hooves, but the steps are irregular. The other of large paws, with claws digging into the earth.
<<if $wolfpackleader is 1>>
The pack waits for your decision.
<br><br>
<<link [[Follow the deer prints (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[Follow the large prints (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<if $rng gte 51>>
<<link [[Let the black wolf decide (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[Let the black wolf decide (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
The black wolf sniffs the air, then follows the deer prints.
<br><br>
<<link [[Next (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
The black wolf sniffs the air, then follows the large prints.
<br><br>
<<link [[Next (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<</if>>
<<elseif $bus is "wolfpackbear">>
<<elseif $bus is "wolfpackhunters">>
<<elseif $bus is "wolfpackdeer">>
<<elseif $bus is "wolfpackcarrion">>
<<else>>
You come to a river emerging from the base of the cliff.
<<if $wolfpackleader is 1>>
The pack waits for your decision.
<br><br>
<<link [[Follow the river (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[Follow the cliff (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<if $rng gte 51>>
<<link [[Let the black wolf decide (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[Let the black wolf decide (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
The black wolf sniffs the air, then runs along the river.
<br><br>
<<link [[Next (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
The black wolf sniffs the air, then runs along the cliff.
<br><br>
<<link [[Next (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "blackwolfhealth">><<nobr>>
<<if $wolfpackpoisoned is 1>>
<<set $enemyhealth to 200>><<set $enemyhealthmax to 200>>
<<else>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<</nobr>><</widget>>
<<widget "wolfpackhuntoptions">><<nobr>>
<<if $wolfpackshroom is "red">>
<<link [[Add a red mushroom to the black wolf's food|Wolf Deer2]]>><<set $phase to 0>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<<elseif $wolfpackshroom is "pink">>
<<link [[Add a pink mushroom to the black wolf's food|Wolf Deer2]]>><<set $phase to 1>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<</if>>
<<link [[Rest (3:00)|Wolf Deer2]]>><<set $phase to 2>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<</nobr>><</widget>>
<<widget "blackwolfhand">><<nobr>>
<<if $blackwolfgenitals is "penis">>
<<set $leftarm to "penis">>
<<set $NPCList[0].penis to "leftarm">>
You take the black wolf's penis in your hand.
<<else>>
<<set $leftarm to "othervagina">>
<<set $NPCList[0].vagina to "leftarm">>
You rub the black wolf's pussy with your hand.
<</if>>
<</nobr>><</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "commercial">>
You are in an alleyway in the commercial district.
<<if $daystate is "day">>
You can hear the commotion of the high street.
<<elseif $daystate is "night">>
You hear laughter from a nearby building.
<<else>>
Many doors stand open and you hear voices within.
<</if>>
There's a ladder to your left, you think it will take you to the rooftops.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<<if $daystate isnot "night">>
Connudatus street is packed with stalls. You might be able to cross the street by hiding under them. If something went wrong however, you'd find yourself exposed in the middle of a busy public street.
<br><br>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "commercial">>
<br>
<</if>>
Places of interest
<br>
<<if $daystate isnot "night" and $exposed gte 1>>
<<link [[Sneak under the stalls (0:10)|Stalls Ex]]>><<pass 10>><</link>>
<br>
<</if>>
<<link [[Climb the ladder (0:02)->Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<if $daystate isnot "night" and $exposed gte 1>>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<connudatus>>
<<cliff>>
<<wolf>>
<<high>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<residential>>
<<park>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "commercial">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $safealley to 0>>
<<set $dangeralley to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangeralley to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safealley to random(1, 100)>><</if>>
<<if $dangeralley gte 71>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangeralley gte 45>>
<<link [[Wake up|Street Wake]]>><</link>>
<<elseif $dangeralley gte 1>>
<<link [[Wake up|Molestation alley]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safealley gte 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangeman2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Industrial Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Industrial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Industrial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Industrial]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Industrial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Industrial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Industrial]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last smack to the face, then leaves you lying on the ground.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the ground.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the ground.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you keep running until your legs give out and you collapse in a heap.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<strangeman2init>><<set $enemyanger += 60>>
You awaken to find yourself being dragged behind a dumpster by a strange <<person1>><<personstop>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Alley Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Alley Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Alley Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation alley]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Alley Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Alley Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation alley]]>><</link>></span><<nexttext>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangewoman1init>><<set $enemyanger += 60>><<set $NPCList[0].lefthand to "hair">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Commercial Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Commercial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Commercial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Commercial]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Commercial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Commercial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Commercial]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<He>> tenses and presses <<his>> mouth against your neck to muffle the sound of <<his>> climax.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you a hard bite then leaves you without a word<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the grass.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> leaves you lying on the grass.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you run round several corners before hiding behind a crate of fruit. No one follows you.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangeman2init>>
<</if>>
<<if $phase is 1>><<set $rescue to 1>><</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Residential Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Residential]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Residential]]>><</link>></span><<nexttext>>
<</if>>
<<effects>><<set $rescued += 1>>
The dumpster opens fully, someone heard your cry. <<generate2>><<generate3>>A <<person2>><<person>> and <<person3>><<person>> grab your shoulders and haul you out, slamming it shut behind you.
<br><br>
<<clothesontowel>>
The <<person1>><<person>> looks concerned. "Good thing we heard you. Are you OK?" <<tearful>> you nod and thank them for the rescue, before parting ways.
<br><br>
<<endcombat>>
<<residentialeventend>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bashes your head against the side of the dumpster, then drops you outside.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> pushes you outside the dumpster.
<br><br>
<<else>>
<<He>> kisses you on the cheek, then lifts you out of the dumpster.
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>>
<<effects>>
<<if $phase is 0>>
<<He>> recoils in pain, giving you the chance you need to escape. You push the lid with all your might, creating an opening. <<He>> recovers before you're able to make good on your escape however, and pulls you back down.
<br><br>
<<link [[Next|Molestation Residential]]>><<set $phase to 1>><</link>>
<<set $enemyhealth to $enemyhealthmax>>
<</if>>
<<if $phase is 1>>
<<He>> recoils in pain again. With the dumpster already ajar, you are able to climb out and escape. <<tearful>> you flee around the corner.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>>
<</if>>
<<set $outside to 1>><<effects>>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
You climb over the fence into the garden behind the orphanage.
<br><br>
<<link [[Next|Garden]]>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
On are on the rooftop of an industrial building. Plumes of smoke rise all around you. Buildings are closely packed, crossing between them should be no problem.
<br><br>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismroof>>
There is an industrial chute leading into the park which would allow you to avoid the road.
<br><br>
<<link [[Climb down the ladder (0:02)->Industrial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[Climb in the chute (0:02)->Chute]]>><<pass 2>><</link>>
<br><br>
<<else>>
There is an industrial chute leading into the park.
<br><br>
<<link [[Climb down the ladder (0:02)->Industrial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[Climb in the chute (0:02)->Chute]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<<set $outside to 0>><<effects>>
You slide down the chute to the park.
<br>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked">>
<<else>>
Your clothing snags on a rut.
<br><br>
<<set $worn.upper.integrity -= 20>>
<<set $worn.lower.integrity -= 20>>
<<set $worn.under_lower.integrity -= 20>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerchute to 0>>
<<if $danger gte (9900 - ($allure * 3))>>
<<set $dangerchute to random(1)>>
<</if>>
<<if $dangerchute is 1>>
As the chute exit comes into view you see someone has left a cement mixer in front of it!
<br><br>
<<link [[Dodge it at any cost!|Molestation Chute]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Brace for impact|Cement Mixer]]>><</link>>
<br><br>
<<else>>
<<parkquick>>
<</if>>
<<set $dangerchute to 0>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<spankmaninit>>
<<person1>>You avoid landing in the mixer, but collide with the edge and knock it over. It shatters against the ground.
<br><br>
As you try to recover, a <<person>> storms over. "I'll show you what happens when you break things that aren't yours!" <<He>> grabs you by the arms, hauls you over to a chair and bends you over <<his>> lap.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyanger lte 0>>
<span id="next"><<link [[Next->Chute Done]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Chute Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Chute Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Chute]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<effects>>
You curl up and slam into the mixer. Fortunately, the cement cushions your blow. Unfortunately, it's cement. You manage to struggle free,
<<if $worn.under_lower.name is "naked" and $worn.lower.name is "naked" and $worn.upper.name is "naked">>
stumbling away without attractive notice.
<br><br>
<<else>>
but lose your clothes in the process.
<br><br>
<<underruined>>
<<lowerruined>>
<<upperruined>>
<</if>>
<<parkquick>>
<<effects>>
"I think you've had enough." <<He>> releases you and you slip to the ground in a heap.
<br><br>
<<He>> leaves you to sob.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last spank, then leaves you lying on the ground.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 20>>
Without a word, <<he>> gets up and leaves you lying on the ground.
<br><br>
<<else>>
"I think you've learnt your lesson." <<He>> gets up and leaves you lying on the ground.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>>
<<effects>>
<<He>> recoils in pain. You take the opportunity to squirm free and bolt away. <<tearful>> you run into an area dense with foliage.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You are on the rooftop of a commercial building. You can access the shopping centre from here. Buildings are closely packed, crossing between them should be no problem.
<br><br>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismroof>>
<br><br>
<<link [[Climb down the ladder (0:02)->Commercial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[Shopping centre (0:02)->Shopping Centre Top]]>><<pass 2>><</link>>
<br><br>
<<else>>
<br><br>
<<link [[Climb down the ladder (0:02)->Commercial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[Shopping centre (0:02)->Shopping Centre Top]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last smack to the face, then leaves you lying on the hard concrete.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the hard concrete.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the hard concrete.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>
<<effects>>
<<He>> falls to the ground, giving you the chance you need to escape. <<tearful>> you run round a few bends and take cover in a shadowed alcove.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>
<<effects>>
<<if $noise is 2 and $combat is 0>>
<span class="red">The youths are wondering aloud why the dog is so agitated. They'll find you soon if you don't do something!</span>
<br><br>
<</if>>
<<if $timer is 1 and $combat is 0>>
You hear the youths move away from the alley. You take a peek and see that they are indeed gone. The dog looks dejected as you walk away.
<br><br>
<<endevent>>
<<residentialeventend>>
<br><br>
<<elseif $timer is 1 and $combat is 1>>
You hear the youths move away from the alley. You try to take a peek but the dog tackles you to the ground.
<br><br>
<<set $rescue to 0>>
<span id="next"><<link [[Next|Residential Dog]]>><</link>></span><<nexttext>>
<br><br>
<<elseif $noise gte 3>>
Fed up with the racket, the pair make their way over.
<br><br>
<span id="next"><<link [[Next|Residential Dog Alarm]]>><</link>></span><<nexttext>>
<<elseif $phase is 1>>
It continues barking. You're afraid the youths will investigate if this continues.
<br><br>
<<link [[Quietly tell it to shut up|Residential Dog]]>><<set $noise += 1>><</link>>
<br>
<<if $bestialitydisable is "f">>
<<link [[Stroke its head->Residential Dog]]>><<set $phase to 2>><</link>>
<br><br>
<</if>>
<<elseif $phase is 2>>
It quiets at your touch, runs in a small circle, then walks right up to you. You notice its genitals are ready and waiting. It looks at you expectantly.
<br><br>
<<link [[Just keep stroking its head->Residential Dog]]>><<set $noise += 1>><<set $phase to 3>><</link>>
<br>
<span class="sub"><<link [[Take its genitals in your hand|Residential Dog]]>><<handskilluse>><<handstat>><<set $phase to 4>><</link>></span>
<br><br>
<<elseif $phase is 3>>
You continue to stroke its head, but it doesn't seem pleased and barks again.
<br><br>
<<link [[Just keep stroking its head->Residential Dog]]>><<set $noise += 1>><<set $phase to 3>><</link>>
<br>
<<link [[Take its genitals in your hand|Residential Dog]]>><<set $phase to 4>><<handskilluse>><<handstat>><</link>>
<br><br>
<<elseif $phase is 4>>
<<set $molestationstart to 1>><<set $phase to 5>>
You take its genitals in your hand. It starts humping against your fingers.
<br><br>
<span id="next"><<link [[Next|Residential Dog]]>><</link>></span><<nexttext>>
<br><br>
<<elseif $phase is 5>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<dog1init>><<beasttype dog>>
<<npchand>>
<</if>>
<<if $timer gte 1>><<set $rescue to 1>><</if>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Residential Dog Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Residential Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Residential Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1>>
Your scream alerts the pair.
<br><br>
<</if>>
At the sound of their approach, the dog ceases its adventure and bounds away.
<br><br>
<<endcombat>>
<<generatey1>><<generatey2>>Before you can recover, you are discovered by a <<person1>><<person>> and a <<person2>><<personstop>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerstreet to 0>>
<<if $danger gte (9900 - ($allure * 3))>>
<<set $dangerstreet to random(1, 100)>>
They take advantage of your vulnerability.
<br><br>
<<set $molestationstart to 1>>
[[Next|Residential Pair]]
<<else>>
Seeing you in distress, the <<person1>><<person>> and <<person2>><<person>> help you to your feet.
<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
The <<person1>><<person>> looks concerned. "Are you OK?" <<tearful>> you nod and thank them for their concern, before parting ways.
<br><br><br><br>
<<ambulance>>
<</if>>
<<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the ground.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks then leaves you lying on the ground.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.
<<neutral 5>>
<br><br>
<</if>>
<<if $timer gte 1>>
The youths leave shortly after.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>>
<<effects>>
Finally taking the hint, <<he>> whimpers and flees the alley.
<<if $timer gte 1>>After a short while the youths also leave.<</if>> <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Residential Pair]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Residential Pair]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
They bash you against the pavement, then leave.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, they saunter off.
<br><br>
<<else>>
<<person2>>The <<person>> kisses you on the cheek, they then saunter off.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<effects>>
The <<person1>><<person>> recoils in pain, giving you the chance you need to escape. <<tearful>> you keep running until your legs give out and you collapse against a wall.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "industrial">>
You are in an alleyway in the industrial district.
<<if $daystate is "day">>
You hear machines operating in the buildings around you.
<<elseif $daystate is "night">>
<<else>>
You hear the engines of heavy vehicles.
<</if>>
There's a ladder to your right, you think it will take you to the rooftops. The rear of the school protrudes into this area, separated by a spiked fence.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "industrial">>
<br>
<</if>>
Points of interest
<br>
<<link [[Climb the ladder (0:02)->Industrial rooftops]]>><<pass 2>><</link>>
<br>
<<link [[Back door to bus station (0:02)|Bus Station Back Entrance]]>><<pass 2>><</link>>
<br>
<<link [[Climb over the fence into the school grounds (0:05)|School Rear Fence]]>><<pass 5>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<oxford>>
<<mer>>
<<elk>>
<<harvest>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<park>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "industrial">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You are in the park.
<<if $daystate is "dawn">>
There are a few people out walking or jogging. Some have dogs with them.
<<elseif $daystate is "day">>
There are many people around. Small children play in the playground.
<<elseif $daystate is "dusk">>
There are many people around. Children play in the playground.
<<elseif $daystate is "night">>
<<if $famepark gte 60>>
<span class="pink">Creepy figures lurk in the shadows.</span> <i>News of your lewd running has spread. Don't run while exposed for several days if you want it to cool off.</i>
<<elseif $famepark gte 20>>
<span class="pink">You think you're being watched.</span> <i>News of your lewd running has spread. Don't run while exposed for a few days if you want it to cool off.</i>
<<else>>
There is no one around.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionismpark>>
<<if $daystate isnot "night">>
You can hear the commotion of the High Street, there's no way you'll be able to cross like this. However, there's a depot from which crates are being carried across the road, maybe you could hide in one of them.
<br><br>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "park">>
<br>
<</if>>
Places of interest
<br>
<<if $scienceproject is "ongoing" and $sciencelichenknown is 1 and $sciencelichenpark is 0 and $exposed lte 0>>
<<link [[Examine lichen for science project|Park Lichen]]>><</link>>
<br>
<</if>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather isnot "rain" and $daystate is "day">>
<<if $schoolday isnot 1 or $hour lte 8 or $hour gte 15>>
Kylar sits on a bench, sketching something.
<br>
<<link [[Approach|Kylar Park]]>><</link>>
<br><br>
<</if>>
<</if>>
<<link [[Men's toilets|Men's Toilets]]>><</link>>
<br>
<<link [[Women's toilets|Women's Toilets]]>><</link>>
<br>
<<if $daystate is "night">>
<<if $exposed gte 2 and $exhibitionism gte 35>>
<<link [[Go for a run (0:30)|Park Run Exposed]]>><<pass 30>><<set $phase to 0>><<tiredness 3>><<stress -3>><</link>><<exhibitionist3>><<gtiredness>><<lstress>>
<br>
<<elseif $exposed is 1>>
<<link [[Go for a run (0:30)|Park Run Exposed]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><<stress -3>><</link>><<exhibitionist1>><<gtiredness>><<lstress>>
<br>
<<elseif $exposed is 0>>
<<link [[Go for a run (0:30)|Park Run]]>><<pass 30>><<tiredness 3>><<stress -3>><</link>><<gtiredness>><<lstress>>
<br>
<</if>>
<<elseif $exposed is 0>>
<<link [[Go for a run (0:30)|Park Run]]>><<pass 30>><<tiredness 3>><<stress -3>><</link>><<gtiredness>><<lstress>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<link [[Hide in a Crate (0:10)|Crate Ex]]>><<pass 10>><</link>>
<br>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<high>>
<<starfish>>
<<oxford>>
<<nightingale>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">>
<<if $exposed gte 1 and $daystate isnot "night">><<hideDisplay>>
<<else>>
<<commercial>>
<<industrial>>
<</if>>
<<stormdrain>>
<<if $historytrait gte 1 and $parktunnelintro gte 1>>
<<add_link "<<link [[Secret tunnel to school (0:05)|School Rear Playground]]>><<pass 5>><</link>>">>
<br>
<</if>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "park">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "residential">>
You are in an alleyway in the residential district.
<<if $daystate is "day">>
There are a lot of people around.
<<elseif $daystate is "dusk">>
You hear children playing.
<<elseif $daystate is "night">>
You hear a dog barking.
<<elseif $daystate is "dawn">>
There are many people around.
<</if>>
Your home is nearby.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "residential">>
<br>
<</if>>
Places of interest
<br>
<<if $exposed gte 1>>
<<link [[Go home (0:02)->Home Fence]]>><<if $fenceclimb isnot 1>><<set $fenceclimb to 1>><<set $catbuild += 1>><</if>><<pass 2>><</link>>
<br>
<<else>>
<<link [[Go home (0:02)->Garden]]>><<if $fenceclimb isnot 1>><<set $fenceclimb to 1>><<set $catbuild += 1>><</if>><<pass 2>><</link>>
<br>
<</if>>
<<if $cat gte 6 and $daystate is "night">>
<<link [[Meow (0:30)|Residential Meow]]>><<pass 30>><<stress -3>><</link>> | <span class="blue">Cat</span><<lstress>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<domus>>
<<barb>>
<<danube>>
<<connudatus>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<commercial>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "residential">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $weather is "rain">>
You meow into the night, competing with the rain.
<<else>>
You meow into the night.
<</if>>
<br><br>
<<if $rng gte 76>>
Another meow answers, and a small cat approaches.
<br><br>
<<link [[Pet|Residential Pet]]>><<stress -6>><</link>><<lstress>>
<br>
<<if $bestialitydisable is "f">>
<<link [[Tease|Residential Tease]]>><</link>><<deviant1>>
<br>
<</if>>
<<elseif $rng gte 51>>
Nothing answers but the breeze, and a distant horn.
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<<elseif $rng gte 26>>
A growl answers. A giant cat prowls from the dark, and regards you with a level stare.
<br><br>
<<link [[Pet|Residential Big Pet]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<if $bestialitydisable is "f">>
<<link [[Tease|Residential Big Tease]]>><</link>><<deviant1>>
<br>
<</if>>
<<else>>
A light turns on inside an upper story room. A silhouette appears behind the curtains, and the window is thrown open. A <<generate1>><<person1>><<person>>leans out. "Stupid cat," <<he>> shouts. "Shut the fuck up." <<He>> hurls something at you, which you dodge with a hiss. "Finally," <<he>> sighs as <<he>> closes the window.
<br><br>
<<if random(1, 2) is 2>>
Light glints off the object <<he>> threw. It's a watch. It might be worth something, if you could find a buyer.
<br><br>
<<set $blackmoney += 20>>
<</if>>
<<link [[Next|Residential alleyways]]>><<endevent>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You crouch and rub the cat's head. It purrs and rubs against you, before flicking you with its tail and leaping onto a nearby wall. It disappears behind it.
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>>
Purring seductively, you drop to the ground and assume a mating posture. Eager, it leaps on top of you and humps as it struggles to find purchase. You grab it by the scruff and pull it away from your body, lay it on its back, and rub its belly. It meows in frustration as it struggles free, and leaps onto a nearby wall before disappearing behind it.
<<deviancy1>>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>>
You reach towards its head. It doesn't move as you touch it, but you hear a low rumble from its throat. It licks your hand, turns, and bounds into the night.
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>>
You drop to the ground and assume a mating posture. The cat steps toward you, until you push a hand against its nose and give it a teasing wiggle.<<deviancy1>>
The cat growls, annoyed but amused.
<br><br>
<<if $bestialitydisable is "f" and $deviancy gte 15>>
<<link [[Seduce|Residential Beast]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Shoo|Residential Shoo]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>>
You push the cat's head away from you. It growls harder and nips the air in front of your hand, but then turns and bounds into the dark.
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype cat>>
You let go of the cat's face and stretch. It's all the prompting it needs. It pounces on you.<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Residential Beast]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> you gather yourself. The cat bounds into the dark.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The cat hisses and flees into the dark.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<<else>>
The cat growls, but relents in its attempt to breed. It bounds away into the dark.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<</if>>
<<widget "passoutalley">><<nobr>>
[[Everything fades to black...->Passout alley]]
<</nobr>><</widget>>
<<widget "industrialex1">><<nobr>>
<<generate1>><<person1>>You continue on, your heart pounding in your chest. You peek round a corner to make sure the way forward is safe. Just before you move however, a force impacts your left leg, closely followed by a sharp pain. You see the culprit as you fall to the ground, a <<personstop>> <<He>> drops the metal pipe and is on top of you before you can recover.
<br><br>
<<set $pain += 50>><<set $molestationstart to 1>>
<span id="next"><<link [[Next->Molestation Industrial]]>><</link>></span><<nexttext>>
<</nobr>><</widget>>
<<widget "industrialex2">><<nobr>>
You come to a dead end, your path blocked by a brick wall. You hear voices coming from the way you arrived. If you go back that way, you fear your <<lewdness>> will be seen. You notice a small hole at the base of the wall, maybe large enough for you to squeeze through. You could also wait until the threat has passed.
<br><br>
<<link [[Squeeze through the hole|Industrial Ex Hole]]>><</link>>
<br>
<<link [[Hide and wait for them to pass (0:30)|Industrial Ex Hide]]>><<pass 30>><<stress 3>><</link>><<gstress>>
<br>
<</nobr>><</widget>><<widget "parkex1">><<nobr>>
<<generate1>>You move on, keeping to the bushes as much as you can. As you peek around a tree, a pair of arms wrap round you from behind and force you to the ground.
<br><br>
<<set $molestationstart to 1>>
<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
<</nobr>><</widget>>
<<widget "parkex2">><<nobr>>
You hear a growl beside you.
<br><br>
<<if $daystate isnot "night">>
There are people about. If you run, you'll be seen.
<br><br>
<</if>>
<<if $bestialitydisable is "f">>
<<link [[Run|Park Ex Run]]>><</link>>
<br>
<<link [[Stay put|Park Ex Dog Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Run|Park Ex Run]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<widget "commercialex1">><<nobr>>
<<generate1>><<person1>>You continue on, your heart pounding in your chest. You are peeking around a corner when the door beside you bursts open. A <<person>> carrying a large box rushes through, colliding with you and knocking you both to the ground. <<He>> recovers first, and seizes you by your hair.
<br><br>
<<set $molestationstart to 1>>
<<link [[Next->Molestation Commercial]]>><<set $eventskip to 1>><</link>><<nexttext>>
<</nobr>><</widget>>
<<widget "commercialex2">><<nobr>>
You are walking down an alley when you hear people up ahead. You turn back the way you came, but hear people coming from that direction as well. You look around for a way to keep your <<lewdness>> concealed, but there's nothing here except some mannequins lined up against a wall.
<br><br>
<<link [[Pretend to be a mannequin|Commercial Ex Mannequin]]>><</link>>
<br>
<<set $rng to random(1,100)>>
<<if $rng gte 61>>
<<link [[Cover yourself and keep walking|Commercial Ex Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<link [[Cover yourself and keep walking|Commercial Ex Exhibition]]>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</nobr>><</widget>><<widget "residentialex1">><<nobr>>
<<generate1>>You continue on, your heart pounding in your chest. You hear voices up ahead so you move into a blind alley and duck behind a dumpster. The voices get quieter and you are about to move when the dumpster yawns open! Before you can react, a pair of arms emerge and drag you inside.
<br><br>
<<set $molestationstart to 1>>
<span id="next"><<link [[Next->Molestation Residential]]>><</link>></span><<nexttext>>
<</nobr>><</widget>>
<<widget "residentialex2">><<nobr>>
<<beastgenderpassage>>You continue on, your heart pounding in your chest. You hear voices up ahead, so you move into a blind alley and duck behind a dumpster. The voices get louder, it sounds like a pair of teenagers. They stop at the end of the alley, trapping you. As you look around for an escape route you notice a stray dog looking at your from under a discarded newspaper.
<br><br>
It walks over to you, tail wagging, and begins barking. You hope it doesn't attract attention to you.
<br><br>
<<set $timer to 10>>
<<if $bestialitydisable is "f">>
<<link [[Stroke its ears->Residential Dog]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Endure|Residential Dog]]>><<set $phase to 1>><<set $noise += 1>><</link>>
<br><br>
<</nobr>><</widget>><<widget "residential">><<nobr>>
<<add_link "<<link [[Residential alleyways (0:05)|Residential alleyways]]>><<pass 5>><</link>><br>">><<hideDisplay true>>
<</nobr>><</widget>>
<<widget "residentialquick">><<nobr>>
<<link [[Residential alleyways|Residential alleyways]]>><</link>>
<</nobr>><</widget>>
<<widget "residentialeventend">><<nobr>>
<<link [[Next|Residential alleyways]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "industrial">><<nobr>>
<<add_link "<<link [[Industrial alleyways (0:05)|Industrial alleyways]]>><<pass 5>><</link>><br>">><<hideDisplay true>>
<</nobr>><</widget>>
<<widget "industrialquick">><<nobr>>
<<link [[Industrial alleyways|Industrial alleyways]]>><</link>>
<</nobr>><</widget>>
<<widget "industrialeventend">><<nobr>>
<<link [[Next|Industrial alleyways]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "commercial">><<nobr>>
<<add_link "<<link [[Commercial alleyways (0:05)|Commercial alleyways]]>><<pass 5>><</link>><br>">><<hideDisplay true>>
<</nobr>><</widget>>
<<widget "commercialquick">><<nobr>>
<<link [[Commercial alleyways|Commercial alleyways]]>><</link>>
<</nobr>><</widget>>
<<widget "commercialeventend">><<nobr>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "town">><<effects>><<set $lock to 300>>
The arcade is closed. A glowing sign beside the door reads "Opens: <span class="gold"><<if $timestyle is "ampm">>9:00 am<<else>>9:00<</if>></span>"
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Arcade]]>><<pass 10>><<crimeup 20>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Starfish Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $kylar_play to 0>>
You are in the amusement arcade on Starfish Street.
<<if $daystate is "day" or $daystate is "evening">>
The games and gambling machines beep and whirr.
<<else>>
The games and gambling machines lie silent.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|Starfish Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Arcade]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $daystate is "night">>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
You hide beneath a pinball machine to protect your dignity.
<br><br>
<</if>>
<<if $money gte 500 and ($daystate is "day" or $daystate is "evening") and $exposed lte 0>>
<<link [[Play (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather is "rain" and $daystate is "day">>
<<if $schoolday isnot 1 or $hour lte 8 or $hour gte 15>>
<br>
You see Kylar playing on one of the cabinets.
<br>
<<link [[Approach|Kylar Arcade]]>><</link>>
<br><br>
<</if>>
<</if>>
<<link [[Leave|Starfish Street]]>><</link>><br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
You play a shooter, and kill lots of <<print either("zombies", "pirates", "aliens", "soldiers", "criminals", "mutants")>>.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<generatey1>><<person1>>
A <<person>> walks beside you. <<He>> enables the second player, and starts shooting. <<He>> doesn't say anything.
<br><br>
<<link [[Keep playing|Arcade Keep Playing]]>><</link>>
<br>
<<link [[Shove and dual wield|Arcade Shove]]>><<set $submissive -= 1>><<trauma -2>><</link>><<ltrauma>>
<br>
<<set $skulduggerydifficulty to 400>>
<<link [[Steal|Arcade Steal]]>><<crimeup 30>><</link>><<skulduggerydifficulty>><<gcrime>>
<br>
<<link [[Stop|Arcade]]>><<endevent>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 71>>
You blow the final boss' head off with a satisfying squelch.<<ltrauma>><<trauma -2>>
<<elseif $rng gte 31>>
You manage to get to that one part of the game everyone complains about. You're reminded why.
<<else>>
You swear the gun isn't working properly. You try to shoot an enemy attack out of the air, but instead take it to the face.
<</if>>
<br><br>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Keep playing (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br>
<</if>>
<<else>>
You play a fast-paced shmup.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<generate1>><<person1>>A <<person>> stands beside you, and watches. <<He>> offers tips of dubious wisdom.
<br><br>
<<Hes>> standing very close.
<br><br>
<<link [[Stop|Arcade Watched Stop]]>><<stress 6>><</link>><<gstress>><br>
<<link [[Keep playing|Arcade Watched Play]]>><</link>><br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 71>>
Luck is on your side. The right powerup drops at the right moment, and you blaze through to victory.<<ltrauma>><<trauma -2>>
<<elseif $rng gte 31>>
It's a little too fast for you, and you're shot down halfway through the game.
<<else>>
You almost make it, but the final boss proves too tough.
<</if>>
<br><br>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Keep playing (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You move away from the <<personstop>> Better safe than sorry.
<br><br>
<<endevent>>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Keep playing (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $rng gte 81>>
You keep playing. The <<person>> creeps closer, until <<he>> presses against your back. <<His>> hands reach out.
<br><br>
<<link [[Next|Arcade Watched Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You decide you're being paranoid, and keep playing. The <<person>> soon wanders away to offer advice to someone else.
<br><br>
<<endevent>>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Keep playing (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Arcade Watched Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Arcade Watched Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Arcade Watched Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Arcade Watched Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> shoves you against the cabinet, before wandering off.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Arcade]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> to the ground.
<br><br>
<<tearful>> you take cover beneath a pinball machine.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Arcade]]>><</link>>
<<else>>
<<set $rescued += 1>>
Your cry attracts attention. People look over, including a member of staff. The <<person1>><<person>> steps away from you, claiming that <<he>> wasn't doing anything. <<He>> doesn't try anything else.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Arcade]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Having a second player does help, and you make it to the end of the game. <<He>> leaves without a word.
<br><br>
<<endevent>>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Keep playing (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You shoulder barge <<him>> aside and grab <<his>> gun. <<He>> takes the hint.
<br><br>
The rest of the game is easier with the extra weapon, but you do need to manage your lives more carefully.
<br><br>
<<endevent>>
<<if $money gte 500 and $daystate isnot "night">>
<<link [[Keep playing (£5 0:20)|Arcade Play]]>><<set $money -= 500>><<pass 20>><<stress -2>><</link>><<lstress>>
<br>
<</if>>
<<link [[Stop|Arcade]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You drop your gun and walk away. The <<person>> picks it up. <<Hes>> distracted managing both, so you reach for the money sticking out of <<his>> pocket.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<He>> doesn't notice.</span> <span class="gold">You've gained £30.</span><<set $money += 3000>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Arcade]]>><</link>>
<br>
<<else>>
<span class="red"><<He>> turns and spots you.</span> "Oi," <<he>> says. "Keep your mitts to yourself." <<He>> tucks the money further into <<his>> pocket, well beyond easy reach.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Arcade]]>><</link>>
<br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next|Beach Day Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<span id="next"><<link [[Next|Beach Day Molestation Stripped]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<span id="next"><<link [[Next|Beach Day Molestation Stripped]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
"Stupid slut." <<He>> dumps you on the sand.
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek before taking <<his>> leave.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
With your clothes bundled in <<his>> arms, the <<person>> gives you a mocking look before dashing away, leaving you lying bare on the sand. <<tearful>> you rise to your feet, keeping low to conceal your nudity.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes strip>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
You walk over to the <<person>> who pretends not to notice you until you stop in front of <<himstop>> <<He>> looks at you but doesn't speak.
<br><br>
<<link [[Friendly chat (0:10)|Beach Day Encounter]]>><<set $phase to 1>><<pass 10>><<stress -2>><<trauma -1>><</link>><<lstress>><<ltrauma>>
<br>
<<link [[Flirt (0:05)|Beach Day Encounter]]>><<pass 5>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<link [[Leave|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $phase is 1>>
You try to bring <<him>> out of <<his>> shell by talking about innocuous things. <<He>> responds politely but you do most of the talking. You catch <<him>> eyeing you up when <<he>> thinks you're not looking.
<br><br>
<<link [[Say Goodbye|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<link [[Flirt (0:05)|Beach Day Encounter]]>><<pass 5>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<elseif $phase is 2>>
You sit on the towel beside <<him>> and lean close. You tell <<him>> <<he>> is a terrific parent but that <<he>> must be in need of stress relief every now and then.
<<if $NPCList[0].penis is "clothed">>
<<He>> shifts <<his>> legs as if to conceal something.
<<else>>
<<He>> blushes with increasing intensity as you continue.
<</if>>
<<promiscuity1>>
<br><br>
<<link [[Stop|Beach Day Encounter]]>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Beach Day Encounter]]>><<set $phase to 4>><</link>><<seductiondifficulty>><<promiscuous2>>
<</if>>
<<elseif $phase is 3>>
Satisfied with the effect you stand and take your leave.
<br><br>
<<link [[Next|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $phase is 4>><<seductionskilluse>><<promiscuity2>>
<<if 1000 - ($rng * 10) - $seductionskill - ($attractiveness / 10) lte -100>>
Gazing into <<his>> eyes, you press your body against <<hers>> and make it absolutely clear what your intentions are. <<He>> glances at <<his>> kids. Satisfied that they're distracted, <<he>> turns and embraces you, <<his>> heart beating furiously.
<br><br>
<<link [[Next|Beach Day Encounter Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
Gazing into <<his>> eyes, you press your body against <<hers>> and make it absolutely clear what your intentions are. Stammering excuses, <<he>> recoils from your advance and leaves to check on <<his>> children.
<br><br>
<<link [[Nevermind|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
<</if>>
<<effects>><<set $outside to 1>><<set $location to "beach">>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link[[Next->Beach Day Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Encounter Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Encounter Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<effects>>
While you're stopping sooner than <<he>> would like, <<he>> looks relieved as <<he>> returns <<his>> attention back to <<his>> kids. They don't seem to have noticed anything.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<ejaculation>>
Looking like <<he>> just awoke from a dream, <<he>> looks at <<his>> kids while motioning for you to leave. <<tearful>> you wink and turn away.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Night Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Night Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Night Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Night Dog]]>><</link>></span><<nexttext>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the sand.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks then leaves you lying on the sand.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.<<neutral 5>>
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
The beast whimpers and flees into the darkness. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Night Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Night Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Night Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Night Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> smacks your face, then leaves you lying on the sand.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. <<His>> breath reeks of alcohol. "This is for you." <<He>> gets up and leaves you lying on the ground.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Unable to cover yourself, you bow your head in shame and march through the crowds to the safety of a changing room.<<garousal>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>><<arousal 6>><<fameexhibitionism 50>>
<br><br>
<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>
<<else>>
<<if $exposed gte 2>>
Face red with humiliation, you make sure your <<genitals>> are properly concealed and make your way across the beach to the safety of a changing room, taunted and ridiculed all the way.<<fameexhibitionism 20>><<garousal>><<arousal 6>>
<br><br>
<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>
<<else>>
Face red with humiliation, you make your way across the beach to the safety of a changing room, taunted and ridiculed all the way.<<garousal>><<arousal 3>><<fameexhibitionism 10>>
<br><br>
<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>
<</if>>
<</if>>
<<else>>
<<generate2>>Swallowing your pride, you ask if anyone could lend you something to cover up with. Smiling, a <<person2>><<person>> produces some towels for you.<<fameexhibitionism 10>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Seeing you restrained, <<he>> wraps them round you. <<He>> takes <<his>> time, as if savouring the situation, but eventually you find yourself properly covered.<<garousal>><<arousal 6>>
<<else>>
You take the offered cloth and, crouching for better concealment, you wrap them around yourself. They're a poor substitute for actual clothing, but you're not the only one attired in such a way.
<</if>>
<br><br>
Still blushing, you thank the <<person>> and sheepishly move away from the growing crowd.
<br><br>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 3>>
<</if>>
<<if $worn.upper.exposed gte 1>>
<<upperwear 3>>
<</if>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generatey2>><<generatey3>><<generatey4>><<generatey5>>
<<man1init>><<npcstrip>><<npcexhibit>>
"Maybe you like being seen like this? We can help you out there." Arms reach out from all around you!
<br><br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Orgasm]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Orgasm]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $phase is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>><<npcoral>>
<<set $enemytrust -= 40>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Exhibit Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Exhibit Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<effects>><<set $rescued += 1>><<person1>>
<<He>> notices several heads turning in response to your cry. "You're fucking nuts." <<He>> and <<his>> friends make a quick getaway. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<ejaculation>>
<<person1>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> pushes you onto the sand then spits on you. <<His>> friends follow suit and they leave you lying there, covered in fluid.
<<violence 1>>
<br><br>
<<stealclothes>>
<<clotheson>>
<br><br>
<<elseif $enemyanger gte 1>>
"Oh, I said I'd help you." <<He>> grins at <<his>> friends, "That juice should cover you up well enough." They leave you lying on the sand.
<<clotheson>>
<br><br>
<<else>>
"See, that wasn't so bad was it?" <<He>> chucks you some towels before sauntering off with <<his>> friends.
<<clotheson>>
<br><br>
<<if $worn.upper.exposed gte 1 and $worn.lower.exposed gte 1>>
You wrap a towel around your chest and nether regions, creating a makeshift skirt.<<upperwear 3>><<lowerwear 3>>
<<elseif $worn.upper.exposed gte 1>>
You wrap a towel around your chest.<<upperwear 3>>
<<elseif $worn.lower.exposed gte 1>>
You wrap a towel around your nether regions, creating a makeshift skirt.<<lowerwear 3>>
<</if>>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<endcombat>><<set $eventskip to 1>>
[[Next|Beach]]<<effects>><<person1>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>><<set $eventskip to 1>>
[[Next|Beach]]<<person1>>A cheer erupts from the group as you spasm in orgasm. The <<person>> is particularly amused. "Wow, you really are a pathetic slut. I don't think you want help at all, I think you're precisely where you want to be." With that, the group leave you quivering on the sand.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<person1>>
"Had enough?" Fine, but don't expect any help." <<He>> and <<his>> friends leave you on the sand.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 1>>
<<link [[Wake up|Beach Abduction]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<effects>><<set $outside to 0>>
<<generatey1>><<generatey2>><<person1>>You wake up lying on your back, naked in the dunes. You hear a voice, "You're awake." You hasten to your feet and see the speaker, a <<personstop>> A <<person2>><<person>> stands next to <<person1>><<himstop>>
<br><br>
<<if $loweroff is 0 and $upperoff is 0 and $underloweroff is 0 and $underupperoff is 0>>
"You must be a huge slut, to be wandering around like that. Though I do feel bad about leaving you in such a state. There are some nasty people around."
<br><br>
<<person2>>The <<person>> interjects, "I know! We'll lend you some towels," <<he>> produces some thin cables from <<his>> coat pocket "if you let us dress you first."
<br><br>
<<person1>> The <<person>> seems taken with the idea, "It's your choice. If you don't want to play along, we'll leave you to be raped. You'd probably get off from it anyway."
<br><br>
<<else>>
You see your <<if $upperoff isnot 0>>$upperoff <<elseif $loweroff isnot 0>>$loweroff <<elseif $underupperoff isnot 0>>$underupperoff <<else>>$underloweroff <</if>>in <<his>> hand. <<He>> twirls it playfully, "Finders keepers. Though I do feel bad about leaving you in such a state. There are some nasty people around."
<br><br>
<<person2>>The <<person>> interjects, "I know! We'll give the clothes back," <<he>> produces some thin cables from <<his>> coat pocket "if you let us dress you first."
<br><br>
<<person1>> The <<person>> seems taken with the idea, "It's your choice. If you don't want to play along, we'll be keeping your clothes to do with as we please." <<He>> slowly starts tearing the fabric.
<br><br>
<</if>>
<<link [[Accept|Beach Abduction Bound]]>><</link>>
<br>
<<link [[Refuse|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $outside to 0>>
You submit to being bound. <<person2>> The <<person>> ties your arms together behind your back while the <<person1>><<person>> looks on, a sardonic smile on <<his>> face. It doesn't take long, the <<person2>><<person>> soon stands back to admire <<his>> handiwork. You try to move your arms, but they are tied together tightly. You can only wave them impotently behind your back. Feelings of helplessness rise within you.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
"Just one more thing I think," the <<person>> says, producing a collar and leash.
<br><br>
<<link [[Accept|Beach Abduction Collared]]>><<neckwear 1>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $phase is 0>>
They look taken aback. "Oh. You're actually okay walking around like that," The <<person1>><<person>> muses. "I guess you won't mind us taking a little more then." They advance on you.
<br><br>
<<elseif $phase is 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Abduction Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Abduction Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Abduction Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Abduction Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $phase is 0>>
"Thanks for the company," the <<person1>><<person>> says mockingly. "Good luck!" They leave you lying naked on the sand.
<br><br>
<<stealclothes>>
<<clotheson>>
<<elseif $phase is 1>>
Satisfied, the <<person1>><<person>> unties the cables binding your arms. "Here you go." <<He>> tosses the fabric at you. <<He>> and <<his>> friends leave you to cover up as they laugh their way back to the beach. They left the collar on.
<br><br>
<<unbind>>
<<clothesontowel>>
<</if>>
<<tearful>> you struggle to your feet.
<br><br>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
<<if $daystate isnot "night">>
They recoil in pain, giving you the chance you need. <<tearful>> you flee naked into the dunes.
<br><br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you flee naked into the darkness.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>><<set $outside to 0>>
Having come this far, you submit to the collar being placed round your neck. You hear a decisive click as it locks shut. <<person2>>The <<person>> attaches the leash, and tugs.
<br><br>
<<if $rng gte 51>>
The pair stand back to admire your body, the <<person2>><<person>> holding your leash securely. "Very nice," the <<person1>><<person>> says, circling around you for a different angle. With your arms bound, there's nothing you can do to shield yourself from their scrutiny.
<br><br>
The <<person2>><<person>> approaches you, and you brace yourself for a more physical probing. Instead, <<he>> unties your bonds while the <<person1>><<person>> throws the fabric over your head. "Here you go. You can keep the collar." Laughing, they head in the direction of the beach. You try to cover up as quickly as possible, but you're still shaking from the ordeal.
<br><br>
<<unbind>>
<<clothesontowel>>
<<endevent>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<else>>
<<set $rng to random(1, 100)>>
<<person1>>Smirking, the <<person>> speaks, "You're all dressed up now, but it would be a waste for no one else to see you looking so fine." <<person2>>The <<person>> tugs again, harder this time. "We'll help as you as we said we would, but there's someone you need to meet first."
<br><br>
Bound and leashed as you are, you have little choice but to go with them<<if $submissive lte 850>>, though you seethe noiselessly at the humiliation<<else>> meekly<</if>>.
<br><br>
You are led deeper into the dunes. You walk for several minutes, conscious of just how exposed and vulnerable you are. Your captors make no attempt to hide how much they enjoy being in a position of power over you, and constantly leer at your body, knowing there's nothing you can do to stop them.
<br><br>
<<if $bestialitydisable is "f" and $rng gte 51>>
You come to a relatively flat area, surrounded by dunes on all sides, shielding it from view. In the centre is a dog, its leash tied to a wooden post. At the sight of you it leaps to it's feet, straining the leash in a bid to reach you.
<br><br>
<<person1>> The <<person>> speaks in a high-pitched voice, "Who's a good dog! You are! We brought you a bitch, because you're such a good dog!"
<br><br>
<<link [[Try to run|Beach Abduction Dog]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<br>
<<link [[Allow yourself to be led over|Beach Abduction Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey3>><<generatey4>><<generatey5>><<generatey6>>You come to a relatively flat area, surrounded by dunes on all sides, shielding it from view. Four teenagers sit smoking in the centre. Your feelings of humiliation reach a new pitch as the new pairs of eyes see you in your shameful situation. Their initial shock quickly subsides, leaving a bare and primal lust.
<br><br>
The <<person2>><<person>> leads you into the middle of the group, their eyes feasting on every inch of your body. "We found this piece of trash near the beach. Can't believe anyone would just leave it laying around, no respect at all," the <<person1>><<person>> starts fondling your <<genitals>>in front of everyone, causing your breath to catch in your chest. The rest of the group take the cue. Arms reach out from all around you, each wanting their share.
<br><br>
<<link [[Next|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>>
<<if $phase is 0>>
You try to escape, but the <<person1>><<person>> grabs the leash and helps the <<person2>><<person>> yank you to the ground. Before you can recover, the <<person1>><<person>> has released the dog from it's post. It leaps on top of you, pinning you down.
<<set $beaststance to "top">><<set $head to "grappled">>
<br><br>
<<set $submissive -= 1>>
<<elseif $phase is 1>>
Trying to keep calm, you allow yourself to be led closer to the beast. The <<person1>><<person>> unties the dog, who darts towards you.
<br><br>
<<set $submissive += 1>>
<</if>>
<<set $phase to 2>>
<</if>>
<<effects>>
<<if $phase is 2>><<set $phase to 1>>
The pair sit on the sand to spectate.
<br><br>
<<else>>
<<if $orgasmdown gte 1 and $phase is 1>><<set $phase to 0>>
"I can't believe it," the <<person1>><<person>> shouts with joy, "You're actually cumming from being raped by an animal. This is fantastic." You feel utterly humiliated.
<<set $trauma += 10>><<famebestiality 10>><<famebestiality 10>>
<<else>>
The <<person1>><<person>> and <<person2>><<person>> are enjoying the show.
<</if>>
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Abduction Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Abduction Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Abduction Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Abduction Dog]]>><</link>></span><<nexttext>>
<</if>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh before leaving you lying there.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks then leaves you lying there.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.<<neutral 5>>
<br><br>
<</if>>
The <<person1>><<person>> and <<person2>><<person>> applaud. "Bred like the bitch you are," the <<person>> exclaims as <<he>> unties your bonds. The <<person1>><<person>> throws you the fabric they promised. "You can keep the collar. It suits you." Laughing, they leave you lying disgraced on the sand. <<tearful>> you struggle to your feet.
<br><br>
<<unbind>>
<<clothesontowel>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
The dog whimpers and flees.
<br><br>
Before the pair can react, you seize the opportunity and bolt away. <<tearful>> you quickly lose them in the dunes.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>><<effects>>
The <<person>> looks offended, but relents. "You crazy slut, I was only having some fun." <<tearful>> you cover yourself and rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
You are on the beach.
<<if $daystate is "day">>
<<if $weather is "clear">>
It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "clear">>
It is a popular destination for joggers, some have dogs with them. A few families are setting up windbreakers. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
It is a popular destination for joggers, some have dogs with them. Fog blocks your view of the ocean.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "clear">>
Families are leaving as the sun sets. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
It is mostly deserted, but some people are strolling along the water's edge.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "night">>
<<if $weather is "clear">>
It appears deserted, save for a group of teenagers who are drinking around a fire.
<<elseif $weather is "overcast">>
It appears deserted.
<<elseif $weather is "rain">>
It appears deserted.
<</if>>
<</if>>
You could go for a swim, but make sure to dress appropriately.
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "beach">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmbeach>>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsbeach>>
<<else>>
<<if $exposed lte 0>>
<<if $scienceproject is "ongoing" and $sciencephallusknown is 1 and $sciencephallus lt 10 and $daystate isnot "night" and $weather isnot "rain" and $exposed lte 0>>
<<link [[Find participant for phallus project (0:15)|Beach Phallus]]>><<pass 15>><</link>>
<br>
<</if>>
<<link [[Go for a swim (0:02)|Sea Beach]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $daystate is "day" and $weather is "clear">>
<<if $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>>
<<link [[Tan on the beach (1:00)|Tanning]]>><<pass 60>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<<link [[Changing Room|Changing Room]]>><</link>>
<br>
<<if $exposed lte 0>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80>>
<<if $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16>>
<<link [[Robin's Lemonade Stand|Robin's Lemonade]]>><</link>>
<br>
<</if>>
<</if>>
<<link [[Go for a run (0:30)|Beach Run]]>><</link>><<gtiredness>><<lstress>>
<br>
<</if>>
<<if $weather is "clear" and $daystate is "night" and $exposed lte 0>>
<<link [[Party|Beach Party]]>><</link>>
<br>
<</if>>
<<if $weather is "clear" and $daystate isnot "night" and $exposed lte 0>>
<<link [[Volleyball|Beach Volleyball]]>><</link>>
<br>
<<if $exhibitionism gte 75 and $beachstrip isnot 1>>
<<link [[Strip (0:20)|Beach Strip]]>><<pass 20>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<<add_link "<br>Travel<br>">><<hideDisplay>>
<<if $exposed lte 0 or $daystate is "night">>
<<cliff>>
<br>
<</if>>
<<if $exposed lte 0 or $daystate is "night">>
<<starfish>>
<br>
<</if>>
<<displayLinks>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the teenagers. Several are dancing near a fire on a makeshift stage while others are drinking and chattering.
<br><br>
<<link [[Socialise (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<set $phase to 0>><</link>><<gcool>><<lstress>>
<br>
<<link [[Dance (0:05)|Beach Party Dance]]>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><</link>><<lstress>><<gtiredness>>
<br><br>
<<link [[Leave|Beach]]>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>>
You approach a group playing volleyball. A <<person1>><<person>> sits on the sand and watches four of <<his>> friends play.
<br><br>
<<link [[Join In (0:30)|Beach Volleyball Play]]>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><</link>><<gcool>><<lstress>><<gtiredness>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
The teenagers are happy to have a sixth player, particularly the <<person1>><<personstop>>
<br><br>
<<physique 3>>
<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure))>>
<<if $rng gte 51>><<molested>>
<<if $worn.lower.type.includes("naked")>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your $worn.under_lower.name.
<<else>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your $worn.lower.name.
<</if>>
<<if $worn.lower.skirt is 0 and $worn.lower.set isnot $worn.upper.set>>
Before you can react, the <<person1>><<person>> has pulled them all the way to your knees,
<<elseif $worn.lower.skirt is 0 and $worn.lower.set is $worn.upper.set>>
Before you can react, the <<person1>><<person>> has pulled it aside,
<<else>>
Before you can react, the <<person1>><<person>> has lifted it,
<</if>>
<<if $worn.under_lower.name is "naked" or $worn.lower.name is "naked">>
exposing your <<genitals>> for all to see. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity.
<<garousal>><<gstress>><<gtrauma>><<arousal 3>><<stress 3>><<trauma 3>>
<<else>>
exposing your $worn.under_lower.name. Laughter erupts from both teams and you hasten to protect your dignity.
<<lcool>><<status -10>><<garousal>><<gstress>><<gtrauma>><<arousal 1>><<stress 1>><<trauma 1>>
<</if>>
<br><br>
<<else>>
Part-way through the match the ball collides with your chest, sending you sprawling.
<<set $worn.upper.integrity -= 1>><<set $worn.under_upper.integrity -= 1>><<integritycheck>><<exposure>>
<<if $player.appearance is "m" or !$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
It's embarrassing, but you soon dust yourself off.
<br><br>
<<else>>
Worse, your clothes fall to tatters, baring your chest. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity with a towel.<<garousal>><<gstress>><<gtrauma>><<arousal 3>><<stress 3>><<trauma 3>><<towelup>>
<br><br>
<</if>>
<</if>>
<<else>>
You have a good time.
<br><br>
<</if>>
<<if $daystate is "night">>
With the sun fully set, continuing to play would be difficult. The <<person1>><<person>> tells you they are going to a beach party and invites you to come along.
<br><br>
<<link [[Accept (0:10)|Beach Party Chat]]>><<pass 10>><<endevent>><<lstress>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Make excuses and say your goodbyes|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<link [[Play more (0:30)|Beach Volleyball Play]]>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><</link>><<gcool>><<lstress>><<gtiredness>>
<br>
<<link [[Stop|Beach]]>><<endevent>><</link>>
<br><br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
You join the conversation.
<<if $allure gte 3000>>
You quickly become the centre of attention.
<<elseif $allure gte 2000>>
You draw eyes your way with ease.
<<elseif $allure gte 1000>>
People acknowledge you when you speak, but otherwise leave you alone.
<<else>>
Dour as you are, people constantly talk over you, as if unaware of your presence.
<</if>>
<<if $daystate isnot "night">>
The sun rises on the horizon and the remaining teenagers head home.
<br><br>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure))>>
<<generatey1>><<person1>>A <<person>> sits next to you and offers you a beverage.
<br><br>
<<link [[Drink (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $drunk += 60>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Just talk (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<link [[Continue (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
You enjoy talking with the <<personstop>> <<He>> <<admires>> your body when <<he>> thinks you aren't looking.
<br><br>
<<link [[Drink (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $drunk += 60>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Just talk (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
You enjoy talking with the <<personstop>> <<He>> leans close and whispers, "Would you like to go somewhere private?"
<br><br>
<<link [[Yes|Beach Party Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[No|Beach Party Chat]]>><<set $phase to 2>><<status 1>><</link>><<gcool>>
<br><br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 11>><<set $phase to 0>>
<<He>> is disappointed, but politely says goodbye before leaving to look elsewhere.
<br><br>
<<link [[Continue (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<endevent>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<He>> seizes you by the throat, "Well, that isn't very polite of you. I think you need a lesson." <<He>> stands you up and starts forcing you away from the rest of the group.
<br><br>
<<link [[Continue|Beach Party Rape]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>>
<br><br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "rape">>
<<link [[Next|Beach Party Dance Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "finish">>
<<link [[Next|Beach Party]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[Stop|Beach Party]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<promiscuity1>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
<<He>> quietly takes your hand and leads you away from the group. You walk into the dunes until you're out of earshot, then <<he>> turns and embraces you.
<br><br>
<</if>>
<<effects>><<set $outside to 1>><<set $location to "beach">>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next->Beach Party Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $rescue to 1>>
<<set $NPCList[0].lefthand to "mouth">>
<<set $mouthuse to "lefthand">>
<<set $NPCList[0].righthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<</if>>
<<effects>>
<<if $timer is 0 and $rescue is 1>>
<<set $rescue to 0>>
You walk behind a dune. You're too far for anyone to help you.
<<elseif $timer gte 1>>
You are pulled further from the group, but they're still in sight.
<<else>>
<</if>>
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Beach Party Rape Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very loudly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $rescued += 1>>
<<He>> notices several heads turning in response to your cry. <<He>> looks at you with anger and shouts, "Crazy Slut!" before heading back to <<his>> friends. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> pushes you onto the sand.<<violence 1>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> heads back to his friends.
<br><br>
<<else>>
Smiling, <<he>> leans closer, "Good <<girlstop>>" <<He>> leaves you lying on the sand.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<effects>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br><br><br>
<<endcombat>>
[[Next|Beach]]<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> drops you on the sand.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. <<He>> gets up and leaves you lying on the sand.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<endcombat>>
[[Next|Beach]]The <<person>> leaves you. <<He>> looks dejected.
<<clotheson>>
<<endcombat>>
[[Next|Beach]]<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<man1init>>
<<if $daystate isnot "night">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Dance Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Dance Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Dance Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Dance Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>
<<stealclothes>>
<<endcombat>>
[[Next|Beach]]<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<endcombat>>
[[Next|Beach]]<<pass 30>><<set $outside to 1>><<set $location to "beach">><<effects>>
You run along the shore.
<<if $daystate is "night">>
<<if $weather is "rain">>
The sound of the waves crashing competes with the torrential rain.
<<elseif $weather is "clear">>
The cold night breeze invigorates you.
<<elseif $weather is "overcast">>
The cool night breeze feels pleasant against your skin.
<</if>>
<<else>>
<<if $weather is "rain">>
Shards of rain assault you as you jog across the wet sand.
<<elseif $weather is "clear">>
The sun's intensity wears you down, tiring you out.<<tiredness 6>><<gtiredness>>
<<elseif $weather is "overcast">>
The cool weather makes for a pleasant jog.
<</if>>
<</if>>
<<physique 3>><<tiredness 6>><<stress -6>>
<br><br>
<<link [[Next|Beach]]>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<set $beachstrip to 1>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
Shivering with excitement you shuffle out of your clothes and bare your <<lewdness>> for the entire beach to see. People don't even realise how far you stripped at first. A lot of people dress scanty here after all. But none are dressed quite as scanty as you, and people start to notice.
<br><br>
A <<person1>><<person>> looks at you and audibly gasps. A <<person2>><<person>> averts <<his>> eyes and avoids looking at you at all costs. A <<person3>><<person>> stares and looks like <<hes>> about to start drooling. You're pleased that this is the most common response. You're not ashamed of your <<genitalsstop>> You've everything to be proud of.<<exhibitionism5>>
<br>
<<flaunting>> you stroll down the beach, drawing eyes wherever you go.
<<if $breastsize gte 6 and $rng % 2 == 0>>Many eyes are drawn to your <<breastsstop>>
<<elseif $penisexist and $penissize gte 3>>Many eyes fix on your <<penissize>><<genitalsstop>>
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>Some just stare, open-mouthed, blown away by your naked beauty.
<<elseif $physique gte (($physiquesize / 7) * 5)>>Some marvel at seeing such a stunning physique so fully displayed.
<</if>>
Each breeze caressing your bare flesh is a reminder of your exposure. You feel so free, powerful and sexy. A whistle pierces the air. You turn and see a lifeguard running towards you.
<<endevent>><<generate1>><<person1>>
<<He>> stops in front of you, but looks away. "I'm sorry, but I need to ask you to cover up. This isn't a nudist beach."
<br><br>
<<link [[Comply|Beach Strip Comply]]>><</link>>
<br>
<<link [[Refuse (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeup 50>><<pass 1 hour>><</link>><<crime>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Beach Strip Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
You decide you've had enough fun for now and pick up your clothes.
<<clotheson>>
"Thank you," says the lifeguard, sounding relieved. "I didn't want to have to get the police involved. Try to remain dressed from now on."
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $submissive gte 1150>>
"But I should be seen," you say. "Don't you think I'm beautiful?" You flare your arms at your sides and twirl. "Everyone should be allowed to look." You skip away.
<<elseif $submissive lte 850>>
You put your hands on your hips and pout. "Or what? You gonna make me?" You turn around, lean forwards and give your <<bottom>> a smack before sauntering away.
<<else>>
"No," you say. "I'm not gonna let you control me. You're welcome to join the fun though." You giggle and skip away.
<</if>>
<br><br>
<<endevent>>
You spend an hour running across the sand and splashing through waves. The sun feels warm and gentle against your bare skin. After a while though, the wind starts to pick up and the cold makes you shiver. You decide to get dressed for now. There's always another day.
<br><br>
<<link [[Next|Beach]]>><<clotheson>><</link>>
<br><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You walk closer to the <<personstop>> "I could get dressed," you say, leaning against <<his>> arm. "Or we could have some fun."<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> reaches for your <<genitalscomma>> but stops short and gulps. "M-maybe it would be fine if," <<he>> grabs your waist. "If I had a little fun."
<br><br>
<<link [[Next|Beach Strip Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I-I-No," <<he>> stammers and pulls away from you. "G-get dressed now, or I'll call the police!"
<br><br>
<<link [[Comply|Beach Strip Comply]]>><</link>>
<br>
<<link [[Refuse (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeup 50>><<pass 1 hour>><</link>><<crime>><<ltrauma>><<lstress>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Strip Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I only did that so you'd get dressed!" <<he>> says unconvincingly.
<br><br>
It is getting cold though, so you decide to get dressed for now.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> onto the sand and dash away.
<br><br>
It's getting a bit cold, so you decide to get dressed for now.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"I only did that so you'd get dressed!" <<he>> says unconvincingly.
<br><br>
It is getting cold though, so you decide to get dressed for now.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Beach]]>><</link>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<fameexhibitionism 20>>
<<flaunting>> you emerge from the water, <<lewdness>> freely displayed. You're soon the centre of attention, surrounded by whistles, cheers and compliments. Some break into applause while others scramble for their cameras.
<<if $exhibitionismaction is "excited">>
You feel exited and aroused by the countless eyes
<<if $bottomsize gte 4 and $rng % 2 == 0>>leering at your swaying <<bottom>>
<<elseif $breastsize gte 6 and $rng % 2 == 0>>gawking at your <<breasts>>
<<elseif $penisexist and $penissize gte 3>>gawking at your <<penissize>><<genitals>>
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>admiring your beautifull naked body
<<elseif $physique gte (($physiquesize / 7) * 5)>>admiring your stunning physique so fully displayed
<<else>>leering at you
<</if>>
as you parade passed.
<br><br>
You stroll into to the changing room. Teasingly slow, you close the door behind your back. Your body trembles briefly as your pulse returns to normal.
<<elseif $exhibitionismaction is "embarrassed">>
<<if $breastsize gte 6 and $rng % 2 == 0>>You feel embarrassed by the countless eyes ogling your <<breastsstop>>
<<elseif $penisexist and $penissize gte 3 and $rng % 2 == 0>>You feel embarrassed by the countless eyes ogling your <<penissize>><<genitalsstop>>
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>Every inch of your naked body prickles as you feel countless eyes ogling your naked beauty.
<<elseif $physique gte (($physiquesize / 7) * 5)>>Every inch of your toned body prickles as you feel countless eyes ogling your stunning physique.
<<else>>Every inch of your toned body prickles as you feel countless eyes ogling your naked body.
<</if>>
<br><br>
You make it to the changing room and quickly close the door behind you. You lean on it and wait for your pulse to slow.
<</if>>
<br>
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism2>>
<</if>>
<<link [[Next|Changing Room]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<generate1>><<person1>>You scan the beach for people wearing skimpy swimsuits, or otherwise look like they will agree to your request.
<br><br>
<<if $rng gte 81>>
You see a <<person>> showing off <<his>> body, trying to impress a <<generate2>><<person2>><<personstop>> It isn't working.
<br><br>
<<person1>>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Flex]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Flex]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<generate2>><<person1>>You see a <<person>> and <<person2>><<person>> holding hands.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Pair]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Pair]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 41>>
You see a <<person>> moving between different groups and individuals, asking for money.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Beggar]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Beggar]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 21>>
You see a <<person>> sitting alone on the sand.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Shy]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Shy]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
You see a <<person>> scanning the beach with one hand shielding <<his>> eyes from the sun.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Scan]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Scan]]>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
<<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<person>> just as the <<person2>><<person>> walks off.<<person1>>
<br><br>
"You'll be back," the <<person>> says. <<He>> turns to you. "Hey," <<he>> says "What do you want?"
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> gapes, then bursts into laughter. "Damn, the schools here are fucked. Tell you what, you show me, and I'll show you." <<He>> leers at your <<crotch>>.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
<<flaunting>> you pull aside your $worn.under_lower.name, baring your <<genitals>> for the <<person>> to see.
<<else>>
You <<pulldown>> your $worn.lower.name, baring your <<undies>> for the <<person>> to see.
<</if>>
<<if $phase is 0 or $phase is 1>>
<<exhibitionism5>>
<<His>> eyes widen. "Didn't think you actually would," <<he>> says, not taking <<his>> eyes off you. Without hesitating, <<he>> <<if $pronoun is "m">>pulls down <<his>> shorts<<else>>pulls aside <<his>> bikini bottoms<</if>>, baring <<himself>> in turn. "I don't have all day."
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. "This is the real invasive part," <<he>> says at one point, but <<he>> answers all the questions.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
<<exhibitionism2>>
"That's a start," <<he>> says. "But you're gonna need to do better."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Flirt|Beach Phallus Flirt]]>><</link>>
<br>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "beach">><<effects>>
"But you can already see so much of me," you say. "And I'm not experienced like you."
<br><br>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> chuckles. "Worth a try," <<he>> says. Without hesitating, <<he>> <<if $pronoun is "m">>pulls down <<his>> shorts<<else>>pulls aside <<his>> bikini bottoms<</if>>, baring <<himself>> to you. "I don't have all day."
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. "This is the real invasive part," <<he>> says at one point, but <<he>> answers all the questions.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
"I can see a lot less than you're asking of me," <<he>> says. "Show me more or go bother someone else."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the pair. The <<person2>><<person>> smiles at you. "How can we help you?" <<he>> says.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> bursts into laughter. "Of course not," <<he>> says. <<He>> grabs the <<person1>><<persons>> arm. "<<He>> will be happy to help though."
<br><br>
The <<person>> looks aghast. "No," <<he>> says. "That's not happening."
<br><br>
The <<person2>><<person>> whispers something into the <<person1>><<persons>> ear, and <<his>> expression changes. They share a look. "Alright," the <<person>> says. "If you promise."
<br><br>
"I promise," the <<person2>><<person>> responds. <<He>> kneels in front of the <<person1>><<person>> and yanks down <<his>> <<if $pronoun is "m">>shorts<<else>>bikini bottoms<</if>>.
<br><br>
<<if $rng gte 61>>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. The <<person2>><<person>> answers most of them for <<person1>><<himstop>> <<He>> looks uncomfortable the whole time.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
You're kneeling to take <<his>> measurement when the <<person2>><<person>> crouches behind you and puts a hand over your mouth. "Hold still," <<he>> says. "You're going to be nice to my lover here. Understood?" The <<person1>><<person>> smiles.
<br><br>
<<link [[Next|Beach Phallus Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<if $NPCList[0].penis is "clothed">><<set $NPCList[0].penis to 0>><</if>><<if $NPCList[0].vagina is "clothed">><<set $NPCList[0].vagina to 0>><</if>><<set $NPCList[1].lefthand to "mouth">><<set $mouthuse to "lefthand">>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Phallus Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Wanting such personal information," the <<person2>><<person>> says. "What nerve." They leave you lying on the sand.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You knock the <<person2>><<person>> way from you and escape into a more crowded area of the beach.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
<<else>>
Heads turn up and down the beach. The pair back away from you and walk fast away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<personstop>> <<He>> smiles at you.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<His>> smile fades as you talk, but returns all at once. "Okay," <<he>> says. "If you pay me. I'm in a bit of a hard spot."
<br><br>
<<if $money gte 1000>>
<<link [[Pay (£10)|Beach Phallus Pay]]>><<set $money -= 1000>><</link>>
<br>
<<link [[Give money for nothing in return (£10)|Beach Phallus Charity]]>><<famegood 1>><<set $money -= 1000>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You give <<him>> the money. <<He>> glances around to make sure no one is looking, then exposes <<his>> genitals.
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> answers slowly.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $submissive gte 1150>>
You hand <<him>> the money. <<He>> moves to expose <<his>> genitals. "N-no," you say. "It's fine. I'll find someone else."
<<elseif $submissive lte 850>>
"Just take the money," you say. "I'll find someone else."
<<else>>
"It's okay," you say. "Just take the money. I'll find someone else."
<</if>>
<br><br>
"Thank you so much," <<he>> says. <<He>> looks relieved.
<<if $rng gte 51>>
<<He>> steps closer as if to hug, but decides not to. <<He>> shuffles away.
<br><br>
<<else>>
<<He>> plays with the money in <<his>> hand and frowns. With a grimace, <<he>> exposes <<his>> genitals. "It's okay," <<he>> smiles. "Take what you need."
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> answers slowly.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<personstop>> <<He>> looks away from you until you're right beside <<himstop>>
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> looks away and blushes. You take it as a no, but then <<he>> pulls a towel over <<his>> legs and up to <<his>> waist. "C-crawl under," <<he>> says. "No one should see."
<br><br>
You shuffle beneath the towel and between <<his>> legs. You <<if $pronoun is "m">>tug down <<his>> shorts<<else>>pull aside <<his>> bikini bottoms<</if>>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Lick|Beach Phallus Oral]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Take measurement|Beach Phallus Measure]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
You crawl closer and give <<him>> a teasing lick. "W-wait," <<he>> stammers, but <<he>> doesn't push you away.<<promiscuity4>>
<br><br>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<He>> keeps the towel pulled over you.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Phallus Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyhealth lte 0>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<else>>
<</if>>
<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> isn't keen on giving answers, but you get enough. You shuffle out from beneath the towel. <<He>> avoids looking at you.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<clotheson>><<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> isn't keen on giving answers, but you get enough. You shuffle out from beneath the towel. <<He>> avoids looking at you.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<personstop>> <<He>> smiles at you. "Hey cutie," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<His>> smile broadens and <<he>> leans close. "How forward. I'll show you everything," <<he>> whispers. "We're going to find somewhere private. Then I'm going to fuck you senseless." <<He>> grasps your arm and pulls.
<br><br>
<<link [[Accept|Beach Phallus Accept]]>><</link>>
<br>
<<link [[Refuse|Beach Phallus Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You resist <<his>> pull. <<He>> looks angry, but releases you. "How rude," <<he>> says. "Go find someone else to tease."
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<He>> leads you to a changing room and pushes you inside. <<He>> shuts the door after <<himcomma>> then tackles you to the ground.
<br><br>
<<link [[Next|Beach Phallus Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Phallus Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyhealth lte 0>>
You knock <<him>> against the wooden wall and flee through the door.
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Did you get the measure of me?" <<he>> says. <<He>> sees the tape in your hand. "Oh, you meant that literally? Help yourself I guess."
<br><br>
<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> seems bored, but answers to your satisfaction.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<else>>
"You tease," <<he>> says. "Clear off. Before I change my mind."
<br><br>
<</if>>
<<clotheson>><<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br><!-- Tanning runs level 0 (pink) to 600 (dark tanned), 1 unit represents 1 minute sunbathing on beach-->
<<set $outside to 1>><<set $location to "beach">>
<<switch random(1, 6)>>
<<case 1 2>>
You lay on the beach beneath the warm sun. Your mind drifts as the sun's rays caress your skin.
<br><br>
You feel refreshed.<<stress -6>><<lstress>><<gtanned>><<tanned 60>>
<br><br>
<<case 3 4>>
You lay out on the beach. The sound of the waves washes over you as the sun warms your skin.
<br><br>
You feel refreshed.<<stress -6>><<lstress>><<gtanned>><<tanned 60>>
<br><br>
<<case 5 6>>
You lay down on the sand. You hear the sounds of the ocean, children playing and beach music as you relax.
<br><br>
You feel refreshed.<<stress -6>><<lstress>><<gtanned>><<tanned 60>>
<br><br>
<</switch>>
Your skin has a <<skincolourtext>>
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>><<widget "beachday1">><<nobr>>
<<generatey1>>You hear someone behind you. You turn just in time to see a <<person1>><<person>> rushing into you. <<He>> tackles you to the sand and tries to remove your clothes!
<br><br>
<<link [[Next|Beach Day Molestation]]>><<set $molestationstart to 1>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "beachday2">><<nobr>>
You feel something yanking at your $worn.lower.name. Looking over your shoulder, you see a small dog with your clothes between it's teeth.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
You try to wrestle your clothes free from its maw, but your $worn.lower.name <<lowerplural>> torn from your body!
<<if $worn.under_lower.type.includes("naked")>>
The dog scampers away, leaving you humiliated with your <<genitals>> on display.
<<gtrauma>><<trauma 1>><<stress 1>><<gstress>>
<<else>>
The dog scampers away, leaving you humiliated with your $worn.under_lower.name on display.
<<stress 1>><<gstress>>
<</if>>
<<lowerruined>><<set $trauma += 10>>
<<else>>
You manage to wrestle your clothes free from its maw, though the ordeal has left them a little worse for wear.
<</if>>
<br><br>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "beachday3">><<nobr>>
<<generate1>>You see a <<person1>><<person>> watching you. <<He>> seems to be here with <<his>> kids who are playing in the sand some way away. <<He>> looks away as you make eye contact.
<br><br>
<<link [[Look away|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<link [[Approach|Beach Day Encounter]]>><<set $phase to 0>><</link>>
<br>
<</nobr>><</widget>>
<<widget "beachday4">><<nobr>>
A gust of wind blows in from the ocean, pleasantly caressing your skin.
<<lstress>><<stress -2>>
<br><br>
<<if $worn.lower.skirt is 1>>
It flares up your skirt, laying bare your
<<if !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name for anyone to see.
<<garousal>><<arousal 1>>
<<else>>
<<genitals>>for anyone to see.
<<garousal>><<gtrauma>><<arousal 1>><<trauma 1>>
<</if>>
<br><br>
You hasten to cover yourself, blushing.
<br><br>
<</if>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "beachnight1">><<nobr>>
A wild-looking dog emerges from the darkness, teeth bared and eyes alight with hunger.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Beach Night Dog]]>><<set $eventskip to 1>><<set $molestationstart to 1>><</link>>
<<else>>
You manage to escape, but not unscathed.<<beastescape>>
<br><br>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "beachnight2">><<nobr>>
<<generate1>>It's so dark, you don't see the <<person1>><<person>> lying on the sand until <<he>> grasps you by the ankle and pulls you to the ground.
<br><br>
<<link [[Next|Beach Night Molestation]]>><<set $molestationstart to 1>><</link>>
<</nobr>><</widget>>
<<widget "beachex1">><<nobr>>
<<generatey1>>A <<person1>><<person>> spots you in your fragile state and calls out, <<lewdcatcall>> Other heads turn in response and you quickly find yourself the centre of attention.
<<if $panicattacks gte 1>>
You are overcome by anxiety. Robbed of higher thought, you can do nothing flee away from the crowds, chased by jeering laughter.<<fameexhibitionism 50>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
When your fear subsides you find yourself slumped against the inside wall of a changing room.
<br><br>
<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>
<<else>>
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<link [[Keep walking|Beach Exhibition]]>><</link>>
<br>
<<link [[Ask for help|Beach Exhibition]]>><<set $phase to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "beachex2">><<nobr>>
<<generatey1>>A <<person1>><<person>> spots you in your fragile state and calls out to <<his>> friends. You quickly find yourself surrounded. The <<person>> speaks, "You know this isn't a nudist beach right? In fact, I think I should report you." You tense as <<he>> visibly inhales as if to shout, anticipating even more attention drawn to your predicament. Instead however, <<he>> and <<his>> friends burst into derisive laughter. "Or, you know, I could help you out, give you something to cover up with. Of course, I'll want something in return. Get on your knees."<<fameexhibitionism 20>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[Comply|Beach Exhibit Molestation]]>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<link [[Refuse|Beach Exhibit Molestation]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>><<widget "eventsbeach">><<nobr>>
<<set $dangerevent to random(1, 100)>>
<<if $daystate is "night">>
<<if $dangerevent lte 15>>
<<beachnight1>>
<<elseif $dangerevent lte 30>>
<<beachnight2>>
<<elseif $dangerevent lte 100>>
<<beachday4>>
<</if>>
<<elseif $exposed gte 1>>
<<if $dangerevent lte 80>>
<<beachex1>>
<<elseif $dangerevent lte 100>>
<<beachex2>>
<</if>>
<<else>>
<<if $dangerevent lte 10>>
<<beachday1>>
<<elseif $dangerevent lte 20 and !$worn.lower.type.includes("naked")>>
<<beachday2>>
<<elseif $dangerevent lte 50>>
<<beachday3>>
<<elseif $dangerevent lte 100>>
<<beachday4>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "passoutbeach">><<nobr>>
[[Everything fades to black...->Passout Beach]]
<</nobr>><</widget>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $brothel_basement_intro is undefined>><<set $brothel_basement_intro to 1>>
<<generate1>><<person1>>
A <<person>> emerges from a nearby door. <<He>> wears a black mask that covers the top half of <<his>> face.<br><br>
"You look lost," <<he>> chuckles. "These rooms are for employees."
<<He>> points at a sign near the stairs. It reads <span class="gold">£<<print ($brothel_basement_price / 100)>></span>.
<<if $brothel_basement_price gte 2000>>
"Expensive today.
<<else>>
"That's a typical price.
<</if>>
Not as much as using a stage, but this way no one needs to know who you are."
<br><br>
<<link [[Next|Brothel Basement]]>><<endevent>><</link>><br>
<<else>>
You are in the brothel basement. A row of small rooms lines one wall. Inside each is a single <<if $awareness gte 200>>gloryhole<<else>>hole<</if>>.
<br><br>
A sign by the stairs reads <span class="gold">£<<print ($brothel_basement_price / 100)>></span>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Occupy a room (0:10)|Brothel Gloryhole]]>><<pass 10>><<set $phase to 1>><</link>><<promiscuous4>><br>
<<else>>
You aren't promiscuous enough to work at the gloryholes.<br>
<</if>>
<<link [[Leave|Brothel]]>><</link>><br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>
<<if $phase is 1>><<set $phase to 0>>
You enter one of the rooms and close the door behind you. A green light flickers on above.
<<else>>
<</if>>
You wait for several minutes, and the light turns red. A
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc pokes through the hole.
<<else>>
pussy appears at the hole.
<</if>>
<br><br>
<<link [[Engage|Brothel Basement Sex]]>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>><br>
<<link [[Leave|Brothel Basement]]>><<endevent>><</link>><br>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<npcgloryhole>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Basement Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>>
<<tearful>> you count the money <<he>> pushes through the hole. You've gained <span class="gold">£<<print ($brothel_basement_price / 100)>></span>.<<set $money += $brothel_basement_price>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You hear a shout of pain from behind the wall, and the
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc disappears.
<<else>>
pussy disappears.
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You hear the <<person>> grumble on the other side of the wall.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Wait for another customer|Brothel Gloryhole]]>><</link>><br>
<<link [[Leave|Brothel Basement]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You are in the brothel. Several stages dot the crowded room. The staff look flustered and overworked.
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<elseif $brothelshowmissed gte 1>><<set $brothelshowmissed to 0>><<npcincr Briar love -1>>
<<npc Briar>><<generate2>><<generate3>><<person1>>Briar storms towards you as two of <<his>> thugs block the entrance. "Where were you?" <<he>> asks. "The crowd were expecting a show. It cost me, but you'll pay for it," <<he>> holds out <<his>> hand. "£1000. Now."
<br><br>
<<if $money gte 100000>>
<<link [[Pay (£1000)|Brothel Pay]]>><<set $briardom += 1>><<set $money -= 100000>><<set $submissive += 1>><</link>>
<br>
<</if>>
<<link [[Say you can't afford it|Brothel Pay Refuse]]>><</link>>
<br>
<<link [[Refuse|Brothel Pay Refuse]]>><<set $briardom -= 1>><<set $submissive -= 1>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Leighton")].init is 1 and $leightonbrothel is undefined and $brotheljob is 1 and $weekday gte 6>><<set $leightonbrothel to 1>>
<<npc Leighton>><<person1>>
"You look like one of my students," says an amused voice from your right. It's Leighton. <<He>> sits alone on a sofa, with <<his>> arms outstretched and resting on the back.
<br><br>
"I knew you were the type. Your boss is a friend of mine," <<he>> says. <<He>> pulls a wad of cash from <<his>> pocket and pats the seat beside <<himstop>> "Best keep me happy."
<br><br>
<<link [[Sit (0:5)|Brothel Leighton Sit]]>><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><<pass 5>><</link>>
<br>
<<link [[Get angry|Brothel Leighton Angry]]>><<npcincr Leighton love -1>><<npcincr Leighton dom -1>><<def 1>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Refuse|Brothel Leighton Refuse]]>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.
<br><br>
<</if>>
<<if $brotheljob is 1 and $fameprostitution gte 30 and $brothelshowintro is undefined>><<set $brothelshowintro to 0>>
<<generate1>><<person1>>The <<person>> guarding the door rests a hand on your shoulder. <span class="gold">"Boss wants to see you."</span><<endevent>>
<br><br>
<</if>>
<<if $brotheljob is 1>>
<<link [[Work as a dancer|Brothel Dance]]>><<set $dancing to 1>><<set $venuemod to 3>><<stress -4>><<tiredness 4>><<set $dancelocation to "brothel">><</link>><<lstress>><<gtiredness>>
<br>
<<if $brothelshowintro is 1>>
<<link [[Go behind the stage|Brothel Stage]]>><</link>>
<br>
<</if>>
<<if $leightondancerefused is 1 and $headblackmailed is 1>>
<<link [[Dressing Room (0:01)|Leighton Club Ignore]]>><<pass 1>><<set $leightondancerefused to 0>><</link>>
<br>
<<else>>
<<link [[Dressing Room (0:01)|Brothel Dressing Room]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Basement (0:01)|Brothel Basement]]>><<pass 1>><</link>><br>
<<link [[Bathroom and Showers (0:01)|Brothel Bathroom]]>><<pass 1>><</link>><br>
<</if>>
<<link [[Briar's Office (0:03)|Briar's Office]]>><<pass 3>><</link>>
<br>
<<if $exposed lte 0>>
<<link [[Leave (0:01)|Harvest Street]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You enter the building, not sure what to expect. <<generate1>><<person1>>A <<person>> stands at the end of an antechamber, guarding another set of doors. <<He>> smiles when <<he>> sees you. "You look lost, little <<girlstop>> What brings you here?"
<br><br>
"I was told to come here." You reply, sheepishly.
<br><br>
<<His>> smile broadens. "Good. Wait just a moment." <<He>> presses a finger against <<his>> ear before speaking to the air. "We have a... That's right. Yes boss." <<He>> lowers <<his>> hand. "The boss'll be down shortly to meet you. You won't need to wait long."
<br><br>
<<He>> was right.<<endevent>><<npc Briar>><<person1>>
<<if $pronoun is "m">>
The doors open to reveal a man wearing a blue suit, minus a shirt, showing off <<his>> well-toned chest and abdomen. Long chestnut hair flows behind <<him>> as <<he>> enters.
<<else>>
The doors open to reveal a woman wearing an expensive-looking red gown with a plunging neckline, revealing a portion of <<his>> pert breasts. Long chestnut hair flows behind <<him>> as <<he>> enters.
<</if>>
<br><br>
<<He>> fixes you with hazel eyes, wordlessly grabs your wrist and pulls you through the doors.
<br><br>
You enter a large crowded room. The smell of sweat is palpable. Several stages dot the room, with dancers showing themselves off. Patrons ogle and cheer at them, waited on by other staff in various states of undress. You are lead through the room and through an inconspicuous door. A flight of stairs later and you find yourself in a lavishly-decorated office.
<br><br>
<<He>> lies down on a velvet sofa in the middle of the room, props <<his>> head up with one arm and observes you. You look around for a place to sit but other than the sofa there's no seating. <<He>> interrupts your search. "My name is Briar. Welcome to my establishment."
<br><br>
<<link [[Next|Brothel Intro2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<He>> eyes up your body as <<he>> speaks.
"Nice. Very nice. Our clientele will love you.
I'd like to offer you work looking after our guests. You saw how it works on the way up." <<He>> pauses before continuing. "Oh right, you probably want details. You can dress however you want, but you'll get more attention if you dress appropriately. Use a stage to show yourself off. You might make some change there, but your real aim should be to get hired for some private time. We provide rooms for that purpose."
<br><br>
"You'll be expected to take care of yourself. If someone tries to rape you just deal with it and don't bother me. I'm not your <<if $pronoun is "m">>daddy<<else>>mummy<</if>>."
<br><br>
"We take a 40% cut of anything you earn, and don't you dare think you can cheat us either. You'll have access to a dressing room, naturally. I think I've covered everything. So, interested?"
<br><br>
<<link [[Yes|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><</link>>
<br>
<<link [[No|Brothel Intro2]]>><<set $phase to 2>><</link>>
<br>
<<link [[I need more information|Brothel Intro2]]>><<set $phase to 3>><</link>>
<br>
<<elseif $phase is 1>>
"Good! Come by whenever you feel like putting your body to work. I'll let the other staff know you're joining them." <<He>> rises to <<his>> feet and guides you to the top of the stairs.
<<if $id is 0>>
<<He>> speaks as you descend. "One more thing. If you're having trouble with your legal status we can fix you a fake ID. For a price, obviously." You turn to look at <<him>> but <<he>> is already gone.
<<else>>
<<He>> doesn't say anything as <<he>> leaves you to descend.
<</if>>
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 2>>
"That's a shame. Well, you know where to find us if you change your mind. A body like yours is sure to sell well." <<He>> rises to <<his>> feet and guides you to the top of the stairs.
<<if $id is 0>>
<<He>> speaks as you descend. "One more thing. If you're having trouble with your legal status we can fix you a fake ID. For a price, obviously." You turn to look at <<him>> but <<he>> is already gone.
<<else>>
<<He>> doesn't say anything as <<he>> leaves you to descend.
<</if>>
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 3>>
<<He>> blinks, then laughs. "Don't be coy. You've seen what's going on downstairs, darling. I'm sure you can work out the rest on your own."
<br><br>
<<link [[I'm interested|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><</link>>
<br>
<<link [[I'm not interested|Brothel Intro2]]>><<set $phase to 2>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[Next|Brothel]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is "private">>
<<if $promiscuity gte 35>>
<<link [[Private room|Brothel Private]]>><<set $enemyno to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is "rape">>
<<link [[Next|Brothel Dance Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "leighton">>
<<if $promiscuity gte 35>>
<<link [[Private room|Leighton Private]]>><<clotheson>><<endevent>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[Stop|Brothel]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Briar>><<person1>>
<<if $phase is 1>>
"Good! Come by whenever you feel like putting your body to work. I'll let the other staff know you're joining them." <<He>> rises to <<his>> feet and guides you to the top of the stairs. <<He>> doesn't say anything as <<he>> leaves you to descend.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $brothelshowintro is 0>>
<<set $brothelshowintro to 1>><<set $brothelshow to "none">>
Briar leans beside the window, staring out."Glad you could join me," <<he>> says, not turning to look. "People have been asking for you. Seems you've made a name for yourself." <<He>> turns and sizes you up. "I'd like to hold a little show on <span class="gold">Fridays</span>. Get the punters in. How'd you like to be the star?"
<br><br>
<<He>> doesn't wait for a response. "Not your usual work I know, and I'll need time to prepare. Think about it, then come visit me and we'll talk specifics. And money.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<elseif $brotheljob isnot 1>>
Briar sprawls on the sofa, holding a glass of wine. <<He>> looks up as you enter. "Have you reconsidered my offer?"
<br><br>
<<link [[Yes|Briar's Office]]>><<set $brotheljob to 1>><<set $phase to 1>><</link>>
<br>
<<if $id is 0>>
<<link [[Inquire about ID Card|Briar's Office ID]]>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<<else>>
Briar sprawls on the sofa, holding a glass of wine. <<He>> looks up as you enter. "Something I can do for you?"
<br><br>
<<if $brothelshowintro is 1 and $brothelshow is "none">>
<<link [[Set up a show|Briar's Office Show]]>><</link>>
<br>
<</if>>
<<if $id is 0>>
<<link [[Inquire about ID Card|Briar's Office ID]]>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 1>>
"Excellent, you won't regret it." <<He>> walks over to <<his>> desk and presses a button concealed behind a painting. A bookcase parts to reveal a workshop manned <<generate2>><<person2>>by a <<person>> staring at bits of paper through a monocle.
<br><br>
"One ID." Briar says, giving your rear a little smack as you walk past.
<br><br>
The <<person>> asks you questions and photographs you. After twenty minutes you are in possession of your ID card.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<else>>
"I can supply you with a fake ID. But I believe I mentioned it would be expensive, yes? £500 specifically. Don't balk at the cost, these things fool government scanners and border checks. You don't want to take the risk of being caught with a cheap one, believe me."
<br><br>
<<if $money gte 50000>>
<<link [[I'll buy one (0:20)|Briar's Office ID]]>><<set $phase to 1>><<set $id to 1>><<pass 20>><<set $money -= 50000>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<set $tipmod to 3>><<tipset>>
<<promiscuity3>>You lead the <<person>> into one of the back rooms. It's well-lit compared to the main room, it takes a moment for your eyes to adjust. There's a small stage with a pole in one corner. There's also a sofa, contoured to allow an extensive range of positions.
<br><br>
<<if $rng gte 71>>
Before you can turn around, the <<person>> has their hands wrapped around your waist and their mouth nuzzled against your neck.
<br><br>
<<link [[Pull away|Brothel Private]]>><<set $phase to 1>><</link>>
<br>
<<link [[Try to negotiate while being fondled|Brothel Private]]>><<arousal 6>><<set $phase to 2>><<submission 5>><<garousal>><</link>>
<br>
<<else>>
The <<person>> stands sheepishly by the door, clearly waiting for you to initiate things.
<br><br>
<<set $rng to random(1, 100)>>
<<if $tipreaction is "low">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
"I know it's not much," <<he>> exclaims, "but it's all I can afford and still eat tomorrow." <<He>> looks down at <<his>> feet.
<br><br>
<<if $rng gte 51>>
"Also, if it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<elseif $tipreaction is "mid">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<<if $rng gte 51>>
<<He>> speaks softly, "If it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
You pull away from the <<personstop>> <<He>> seems frustrated, but it can't be helped.
<<set $enemyanger += 20>>
<<if $tipreaction is "low">>
You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
"You think you're worth more?" <<He>> laughs, "I can pick up sluts like you for free you know. This is charity, this is."
<br><br>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<<elseif $tipreaction is "mid">>
You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
You try to pull away from the <<his>> intruding hands, but <<he>> grapples your arms with one hand and clamps down on your mouth with the other.
<br><br>
<<set $enemyanger += 20>>
<<link [[Next|Brothel Private Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $tipreaction is "low">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
<<elseif $tipreaction is "mid">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<</if>>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<<elseif $phase is 3>>
<<He>> rests <<his>> head on your lap and you gently stroke <<his>> hair. <<He>> talks about mundane topics while you lend a sympathetic ear. Despite the banality of the conversation <<he>> becomes tearful at one point, while mentioning how <<he>> doesn't feel able to open up to <<his>> spouse.
<br><br>
After <<his>> thirty minutes are up, <<he>> pays you the agreed fee and thanks you for you time. <<He>> seems genuinely grateful.
<br><br>
<<fameprostitution 1>>
<<clotheson>>
<<link [[Next|Brothel]]>><<set $money += $tip>><<endevent>><</link>>
<<elseif $phase is 4>>
<<He>> nods, eyes downcast. <<He>> doesn't waste any time leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 21>>
<<He>> looks at you, as if unsure what to do. Finally, <<he>> says "You've probably got something contagious anyway." before leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<else>>
<<He>> looks at you blankly for a moment, then laughs. "Good one, now get on your knees before I smack you down!" <<He>> assaults you!
<br><br>
<<link [[Next|Brothel Private Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<set $NPCList[0].righthand to "mouth">>
<<set $mouthuse to "grappled">>
<<elseif $phase is 5>>
<<set $enemyanger += 40>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 40>>
<<if $phase is 2>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<<if $phase is 1>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[Next|Brothel Private Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Private Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $phase is 2>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $phase is 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.
<br><br>
<<tipreceive>>
<<else>>
<<He>> smiles in contentment. "Thank you for your time. Here you go." <<He>> gives you a broad smile before leaving the room.
<br><br>
<<tipreceive>>
<</if>>
<<else>>
<<if $phase is 2>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<elseif $phase is 1>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<else>>
"Did I do something wrong? I'm sorry!" <<He>> runs from the room.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. They leave the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you flee into the busy main room.
<br><br>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<man1init>>
<<if $daystate isnot "night">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Brothel Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Brothel Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
[[Next|Brothel Dressing Room]]
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
[[Next|Brothel Dressing Room]]
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You're sat down on a bench, and hear the engine start. The hood is pulled off you.<<npc Briar>><<generate2>><<generate3>>
<<if $brothelintro is 1>>
On the seat opposite sits Briar, owner of the brothel. <<person1>><<Hes>> flanked by a <<person2>><<person>> and <<person3>><<personstop>><<person1>>
<br><br>
<<else>>
<<set $brothelintro to 1>>
<<if $pronoun is "m">>
On the seat opposite sits a man wearing a blue suit, minus a shirt, showing off his well-toned chest and abdomen. His long chestnut hair hangs loose.
<<else>>
On the seat opposite sits a woman wearing an expensive-looking red gown with a plunging neckline, revealing a portion of her pert breasts. Her long chestnut hair hangs loose.
<</if>>
<br><br>
<<Hes>> flanked by a <<person2>><<person>> and <<person3>><<personstop>><<person1>> <<He>> stares at you with hazel eyes.
<br><br>
"So you're the waif that's been causing me problems. I'm Briar, owner of the finest establishment in town." <<He>> leans back on the bench.
<</if>>
"I hear you've been selling yourself in the pub. This is a problem. You see, I own all of the whores on this side of town. And what has your little ass been up to? Whoring, of course. That means I own you. And yet, I haven't received a penny. That changes now."
<br><br>
The van halts and the <<person2>><<person>> and <<person3>><<person>> haul you out. They lead you to a staircase beside a building, descending underground. If you want to escape, now's your only chance. There are three of them however.<<person1>>
<br><br>
<<link [[Go with them|Brothel Punishment 2]]>><</link>>
<br>
<<link [[Fight|Brothel Punishment Fight]]>><<set $fightstart to 1>><<set $submissive -= 10>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You are led down a dim corridor. You can hear music playing somewhere above. The <<person2>><<person>> shoves you through a door into a tiny cell with a hole in the wall, then <<he>> and the <<person3>><<person>> start coiling rope around you. Once your arms and legs are held behind you in a hogtie, they hoist you into the air and tie you to the ceiling, leaving you suspended.
<br><br>
"There," says Briar. "Now you're ready to service our customers. Because I'm kind, you'll only need to help five of them." <<He>> ties your neck to a peg beneath the hole, leaving your mouth pressed against it. "Have fun!" <<he>> says as <<he>> shuts the door, leaving you in darkness.
<br><br>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<<set $head to "bound">>
<<set $feetuse to "bound">>
<<set $punishmentposition to "gloryhole">>
<<set $punishmenthole to 5>>
<<endevent>>
<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
At the first sign of resistance, Briar laughs. "Oh little <<girlcomma>> you're not going anywhere."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Punishment Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't let the <<girl>> escape!" shouts Briar to <<npc Briar>><<his>> goons once <<he>> stops shuddering, but you're already gone. <<tearful>> you flee down the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<elseif $enemyhealth lte 0>>
You knock the <<person2>><<person>> aside, giving you the chance you need. <<tearful>> you run through the gap created and flee down the road. <<npc Briar>>You hear Briar shout at <<his>> subordinates.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<else>>
Briar laughs again. "Aww, is the little <<girl>> hurt?" You're far too injured to resist any longer. The <<person2>><<person>> and <<person3>><<person>> drag you down the staircase.
<br><br>
<<link [[Next|Brothel Punishment 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $punishmenthole lte 0>>
<<npc Briar>><<person1>>The cell door opens and Briar steps in, holding a knife. <<He>> severs the rope holding you to the ceiling and you fall to the ground. "Now we're even," <<he>> says as <<he>> cuts more rope. "If you want to sell that cute little body of yours in the future, you do so under my roof." <<He>> finishes cutting and steps back. "Is that understood? Good." <<He>> steps aside and a <<generate2>><<person2>><<person>> enters the cell. <<He>> drags you out the way you came in and slams the door behind you. <<npc Briar>>They left your arms bound.
<br><br>
<<if $brothelknown isnot 1>>
<<set $brothelknown to 1>><span class="gold">You can now access the Brothel on Harvest Street.</span>
<</if>>
<<clotheson>>
<<endevent>>
<<set $head to 0>>
<<set $feetuse to 0>>
<<link [[Next|Harvest Street]]>><</link>>
<br>
<<elseif $punishmentposition is "wall">><!-- Wall outcome with $position = "wall" -->
You're suspended by rope in a cell, your legs, ass and <<genitals>> poking through a hole in the wall. Strain as you might, you can't move your body an inch.
<br><br>
<<set $punishmenthole -= 1>>
<<generate1>><<person1>>
<<switch random(1, 8)>>
<<case 1 2>>
Someone pinches your <<bottomstop>>
<<case 3 4>>
You feel someone stroke your <<genitalsstop>>
<<case 5 6>>
You feel someone lick the back of your thighs.
<<default>>
Someone smacks you on your <<bottomstop>>
<</switch>>
<br><br>
<<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" -->
You're suspended by rope in a cell, your mouth held against a hole in the wall. Strain as you might, you can't move your body an inch.
<br><br>
<<set $punishmenthole -= 1>>
<<generate1>><<person1>>
<<if $NPCList[0].vagina is "clothed">>
Someone presses their pussy against the hole, and your lips.
<br><br>
<<else>>
Someone sticks their $NPCList[0].penisdesc through the hole, and against your lips.
<br><br>
<</if>>
<<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $punishmentposition is "wall">>
<<set $position to "wall">>
<<set $enemyhealthmax to 1000>><<set $enemyhealth to 1000>>
<<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" -->
<<npcoral>>
<<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $enemyarousal to $enemyarousalmax - 100>>
<<set $NPCList[0].lefthand to "none">>
<<set $position to "doggie">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to "none">>
<</if>>
<</if>>
<<set $enemyarousal += 10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0 or $penisbitten is 1>>
<span id="next"><<link [[Next|Brothel Punishment Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Punishment Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Punishment Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<set $gloryholestat += 1>>
<<tearful>> you mentally prepare for more abuse.
<br><br>
<<endcombat>>
<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<<else>>
The <<person>> recoils from the hole. You hear <<him>> shout at someone, then silence. <<endevent>><<npc Briar>><<person1>>A minute later Briar opens your cell. "I was so trying to be nice," <<he>> says. "But if you're going to behave so poorly, there's only one option." <<He>> unclips your neck, then pulls a level at the base of the wall. The hole expands several times in size. <<He>> shoves you through the hole, leaving your legs and bottom exposed, before clipping you in place once more. "There. Now our customers get to enjoy a less violent part of you." <<He>> slams the door shut this time.
<br><br>
<<set $punishmenthole += 1>><<pass 1>><<set $punishmentposition to "wall">>
<<endcombat>>
<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
"Good," <<he>> says.
<<if $weekday is 6>>
"There's not enough time to prepare for a show today, but we can hold one next week."
<<else>>
<</if>>
<<He>> rises to <<his>> feet and walks behind <<his>> desk. "We have several options. The first is a simple performance. You flirt with the audience a bit, then invite an audience member, actually an actor, up on stage to fuck you. I'll pay you £600."
<br><br>
<<He>> sits down. "Or you could play an uptight school <<girl>> lost in a bad part of town. Gangbang ensues. £1000 for that one. You'll need a school <<girl>> outfit, of course. I suspect you already have one." <<He>> smirks. "Would that be too close to home?"
<br><br>
<<if $bestialitydisable is "f">>
"Or," <<he>> says, "we could get a pig in from one of the local farms. Then you do nasty things with it for the audience's amusement. I don't know how many would be into it, but it would get tongues flapping. Which is what we want. You'll get £1500 for that."
<br><br>
<</if>>
"So, what takes your fancy?"
<br><br>
<<if $promiscuity lte 54 and $deviancy lte 74>>
You aren't promiscuous or deviant enough to take up any of the offers.
<br><br>
<</if>>
<<if $promiscuity gte 55>>
<<link [[Flirt and fuck|Briar's Office Show 2]]>><<set $phase to 0>><</link>><<promiscuous4>>
<br>
<</if>>
<<if $promiscuity gte 75>>
<<link [[Roleplay gangbang|Briar's Office Show 2]]>><<set $phase to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<if $bestialitydisable is "f" and $deviancy gte 75>>
<<link [[Pig|Briar's Office Show 2]]>><<set $phase to 2>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $weekday is 6>><<set $brothelshowdone to 1>><</if>>
<<if $phase is 0>><<set $brothelshow to "flirt">>
You agree to flirt with the audience and get fucked on stage. "Alright," <<he>> says. "Just act cute.
<<elseif $phase is 1>><<set $brothelshow to "gangbang">>
You agree to roleplay as a school <<girl>> and get gangbanged on stage. "Don't be nervous about acting," <<he>> says as <<he>> stands up. "That's not what the audience will be there for.
<<elseif $phase is 2>><<set $brothelshow to "pig">>
You agree to fuck a pig on stage. "You're a dirty one," <<he>> says as <<he>> stands up. "This is going to draw them in.
<</if>>
I'll make sure everything's set up nicely.
<<if $weekday is 6>>
There's no time to set it up for today. <span class="gold">We'll be ready next Friday.</span>
<</if>>
I'm sure your fans will be excited." <<He>> escorts you to the top of the stairs. "Just make sure you show up. People are coming to see you specifically. I won't be able to placate them with some random whore."
<br><br>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br><br><<set $outside to 0>><<set $location to "town">><<effects>>
You are behind the largest stage in the brothel. This is where the more involved performances are prepared.
<br><br>
<<if $brothelshow isnot "none" and $weekday is 6 and $brothelshowdone isnot 1>>
You see Briar talking to someone near the largest stage. You agreed to perform today.
<br><br>
<<link [[Star in show|Brothel Show]]>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<person1>><<man1init>><<set $position to "wall">><<set $head to "bound">>
<</if>>
<<set $position to "wall">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Punishment Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Punishment Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Punishment Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gives you a last pinch, then leaves you alone.
<br><br>
<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<else>>
You kick the <<person>> away from you. You hear <<him>> grumble, but <<he>> leaves you alone.
<br><br>
<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
<<set $punishmenthole -= 1>>
<<if $punishmenthole lte 0>>
<<npc Briar>><<person1>>
The door swings open. Briar walks in. "I hope you've had fun," <<he>> says. <<He>> pulls the lever and the grip around your waist lessens. You wiggle into the room and drop to the floor.
<br><br>
"You can show yourself out. Remember, your little ass belongs to me."
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $punishmenthole is 5>>
<<npc Briar>><<person1>>
The door swings open. Briar walks in and kneels in front of you, holding a card. It's a picture of your face, with your age and "£10" marked on it. "I thought you'd want to see how they see you," <<he>> says, nodding at the wall your <<bottom>> is stuck in. "If you don't want to be sold so cheap, stop being such a greedy <<girlstop>>" <<He>> rises to <<his>> feet. "Break's over." <<He>> slams the door shut on <<his>> way out.
<br><br>
<<endevent>>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<tearful>> you prepare for more abuse. You don't need to wait long.
<br><br>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Briar counts the money. "Good," <<he>> says, nodding at <<his>> thugs, who stop blocking the door. "I don't care if you're kidnapped by fucking wolves; next time you'll be there." <<He>> returns to <<his>> office.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Briar withdraws <<his>> hand. <<He>> nods at <<his>> thugs. "Fine," <<he>> says. "There are other ways you can pay."
<br><br>
<<link [[Next|Brothel Pay Strip]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<set $enemyanger += 200>><<set $enemytrust -= 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Pay Strip]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The crowd applauds, as if it were a show. Perhaps they think it was.
<br><br>
<<person1>>Briar steadies <<himself>> against a chair. <<He>> looks at the crowd gathered to watch the spectacle and smiles. "You do know how to get their attention," <<he>> says, barely audible over the sound of the music. "Just show up next time." <<He>> returns to <<his>> office.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>You knock Briar back into a table. <<He>> crashes through it, the drinks on it spilling everywhere. <<His>> thugs don't know what to do. The crowd applauds, as if it were a show. Perhaps they think it was.
<br><br>
Briar climbs to <<his>> feet and brushes <<himself>> down. <<He>> looks at the crowd gathered to watch the spectacle and smiles. "You do know how to get their attention," <<he>> says, barely audible over the sound of the music. "Just show up next time." <<He>> returns to <<his>> office.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<else>>
<<person1>>You're too hurt to continue fighting, and fall to the ground in a heap. The crowd applauds, as if it were a show. Perhaps they think it is.
<br><br>
Briar bows to the audience. "Thank you, thank you," <<he>> says. "And now my friends, feel free to use this whore. On the house." Another cheer, then hands reach out from all around.
<br><br>
<<endcombat>>
<<link [[Next|Brothel Pay Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<man1init>><<person1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Pay Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Pay Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Pay Rape]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyhealth lte 0>>
Some of the assailants recoil in pain. You crawl through the gap created, and manage to make it to the dressing room unmolested.
<<clotheson>>
<<endcombat>>
[[Next|Brothel Dressing Room]]
<<else>>
<<ejaculation>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you escape to the dressing room.
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
[[Next|Brothel Dressing Room]]
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You are in the bathroom at the brothel. There are communal showers for the dancers to use after and during work. They're not exactly clean, but you've seen worse. No one pays you much attention.<br><br>
<<if $stress gte 10000>><<passoutshop>><<else>>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[Have a shower (0:15)->Brothel Shower]]>><<strip>><<pass 15>><<stress -1>><<set $hygiene to 0>><</link>><<lstress>><br><br>
<<link [[Brothel (0:01)->Brothel]]>><<pass 1>><</link>><br>
<<else>>
You can't bring yourself to use the communal showers.<br><br>
<<link [[Brothel (0:01)->Brothel]]>><<pass 1>><</link>><br>
<</if>><<effects>><<set $location to "town">><<set $outside to 0>>
<<if $daystate isnot "day" and $daystate isnot "dawn" and $rng % 3>>The Brothel has been busy and so have the showers. The shower head blasts you with ice cold water that takes your breath away. You figure a cold shower is better than no shower, and make do.<<larousal>><br><br>
<<elseif $daystate isnot "night" and $rng % 2>>The shower head blasts you with ice cold water that takes your breath away. Seems like someone's used all the hot water. You figure a cold shower is better than no shower, and make do.<<larousal>><br><br>
<<else>>You're relieved to find there is still hot water.<</if>>
You wash until you're squeaky clean.<<wash>><br><br>
<<link [[Get out->Brothel Bathroom]]>><<clotheson>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Briar>><<person1>>
<<if $brothelshow is "flirt">><<set $brothelshow to "none">><<set $brothelshowdone to 1>>
Briar turns to you. "We're all set and ready. Just waiting for the star. Look out for the blue cap." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.
<br><br>
<<endevent>><<generate1>><<person1>>
You flirt with the audience. Your eyes adjust and you just about make them out. You see a <<person>> wearing a blue cap at the front.
<br><br>
"I'm so horny," you say. "I can't take it any more. I need a volunteer." Hands shoot up across the room.<<promiscuity4>>
<br><br>
<<link [[Point at the actor|Brothel Show Flirt]]>><<set $phase to 0>><</link>>
<br>
<<link [[Point at a customer|Brothel Show Flirt]]>><<set $phase to 1>><</link>>
<br>
<<elseif $brothelshow is "gangbang">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school")>>
<<set $brothelshow to "none">><<set $brothelshowdone to 1>>Briar turns and beholds you. "Cute. We're all set and ready. There's no script. Try to antagonise the audience a bit." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.
<br><br>
"Ladies and gentlemen!" Briar's voice rings throughout the room. "Today we'll witness the tale of the school <<girl>> who wandered into the wrong part of town." Cheers and whistles erupt from the audience. "<<pShes>> at the top of <<pher>> class, but has no experience outside <<pher>> little bubble. What will become of <<phimcomma>> I wonder?"
<<endevent>><<generate1>><<generate2>><<generate3>><<generate4>><<person1>>Four of Briar's other employees climb on beside you. They face each other and feign talking, pretending not to notice you and waiting for your lead.
<br><br>
<<link [[Stuck-up|Brothel Show Gangbang]]>><<set $phase to 0>><</link>>
<br>
<<link [[Lost and scared|Brothel Show Gangbang]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Briar turns and beholds you. "We're ready. Change into your school uniform and we can begin."
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<</if>>
<<elseif $brothelshow is "pig">><<set $brothelshow to "none">><<set $brothelshowdone to 1>>
Briar turns to you. "We're all set and ready. Just waiting for the star." The cage beside <<him>> shakes. "The beast is a bit worked up, but I'm sure you can handle it." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.
<br><br>
"Ladies and gentlemen!" Briar's voice rings throughout the room. "We have a special treat for you today. The tale of a <<girl>> lost in the woods, attacked by a ravening beast!" You hear the cage open, and the pig walks onto the stage. A leash is attached to its neck and trails behind the set. It has slack enough to reach you. The audience cheers it on.<<deviancy5>>
<br><br>
<<endevent>>
<<link [[Next|Brothel Show Pig]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You put your hands on your hips. "This place stinks," you say. You stare out at the audience. "What are you lot looking at? Keep your filthy gaze away from me." The audience responds with a theatrical boo. One of Briar's other employees, a <<person1>><<personcomma>> walks towards you and trips, brushing against your leg on the way down. "Ew!" you exclaim. "Get away from me!" You lightly kick at <<his>> head.
<br><br>
"You shouldn't treat <<him>> like that," <<person2>>says another of Briar's actors behind you. "Stop it."
<br><br>
"I'll treat you scum how I want." You gesture at the audience. "That goes for all of you." The booing redoubles. The <<person1>><<person>> stands up and grabs your arms. The audience cheers. "Let go of me!" You pretend to struggle.
<br><br>
"I think it's time you learnt some manners," the <<person1>><<person>> says. The four of them surround you on all sides save the one facing the audience and start groping and probing at your body. You protest as their fingers explore you, dipping between the buttons on your shirt and up your thighs beneath your $worn.lower.name.
<br><br>
The audience is into it.
<br>
"Fuck <<pher>> perfect face!"
<br>
"Show <<phim>> who's boss!"
<br>
"Teach <<phim>> what <<pshes>> really good for!"
<br><br>
Your protests become weaker, and you instead start to moan.<<promiscuity5>>
<br><br>
<<link [[Next|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
You adopt a frightened face and look at out at the audience. "I must have taken a wrong turn. I don't know where I am!"
<br><br>
One of Briar's actors, a <<person1>><<personcomma>> walks up to you. "Hey little <<girlcomma>> you lost?" <<he>> asks. <<He>> prowls around you, leering at your body.
<br><br>
"Rape <<phimcomma>>" someone in the audience shouts.
<br><br>
"Y-yes," you say. You hear the other three move closer behind you. "I'm lost and scared and all alone. Will you help me?"
<br><br>
The <<person>> laughs. "Sure, we'll help." <<He>> grips your arm as someone else takes the other from behind you. The four of them start groping and probing your body. You protest as their fingers explore you, dipping between the buttons on your shirt and up your thighs beneath your $worn.lower.name. It's not long before your resistance gives way to moans of pleasure.<<promiscuity5>>
<<link [[Next|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The <<person1>><<person>> steadies you while the others give you space. <<endevent>><<npc Briar>><<person1>>"Why are you stopping?" Briar storms onto the stage. <<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you and the others off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 0>>
<<person1>>"Not so stuck-up now, are ya?" the <<person>> says. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
<<else>>
"M-more," you whimper. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar's waiting for you behind the stage. "Nice work," <<he>> says.
<<if $phaselast is 0>>
"Everyone likes to see a stuck-up <<girl>> get ruined like that."
<<else>>
"I almost believed your performance myself."
<</if>>
<<He>> hands you the £1000 <<he>> promised.
<<set $money += 100000>><<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
You knock the actors away from you and escape from the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar catches you as you pass. "Not so quick," <<he>> says. "Listen." You realise the audience are cheering. "That was unexpected, but they enjoyed it." <<He>> hands you the £1000 <<he>> promised.
<<set $money += 100000>><<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You invite the <<person>> up on stage. <<He>> points at <<his>> chest with a look of astonishment on <<his>> face, then clambers up.
<br><br>
"T-take me now," you say. <<He>> nods, and pushes you to your knees.
<br><br>
<<link [[Next|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
You invite a <<generate1>><<person1>><<person>> onto the stage. <<He>> trips on <<his>> way to the front, but manages to make it up. <<He>> waves back at someone in the audience.
<br><br>
"T-take me now," you say. <<He>> paws at you with clumsy hands.
<br><br>
<<link [[Next|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
<<if $phase is 0>>
<<npcoral>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The <<person1>><<person>> steps away from you. <<endevent>><<npc Briar>><<person1>>"Why are you stopping?" Briar storms onto the stage. <<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 0>>
<<person1>>The <<person>> waves at the audience, then jumps from the stage. The audience cheer and applaud.
<<else>>
<<person1>>"M-more," you whimper. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
<</if>>
<br><br>
"Thank you to the fine <<if $pronoun is "m">>gentleman<<else>>lady<</if>> who joined me today," you say. "I hope you enjoyed your time here." You walk off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar's waiting for you. "Nice work," <<he>> says.
<<if $phase is 0>>
<<else>>
"Try to pick the right person next time, darling," <<he>> says. "The lights are obnoxious but you should be able to see."
<</if>>
<<He>> hands you the £600 <<he>> promised.
<<set $money += 60000>><<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> away from you and escape from the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar catches you as you pass. "Not so quick," <<he>> says. "Listen." You realise the audience are cheering. "That was unexpected, but they enjoyed it." <<He>> hands you the £600 <<he>> promised.
<<set $money += 60000>><<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype pig>><<set $enemyanger += 50>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Pig]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The pig trots behind the stage as Briar storms onto it.<<endevent>><<npc Briar>><<person1>>"Why are you stopping?"<<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Someone behind the stage tugs on the leash and the pig walks off. <<tearful>> you climb to your feet, bow, and follow.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<generate2>><<person1>>Briar's waiting for you. "Nice work," <<he>> says. A <<person2>><<person>> struggles to stuff the pig back in its cage beside <<person1>><<himstop>> <<He>> hands you the £1500 <<he>> promised.
<<set $money += 150000>><<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
The pig runs away from you in fright. The audience cheers and you follow it off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar waits for you beside the pig, which hides in its cage. "They weren't expecting to see a <<girl>> fight a pig," <<he>> says. "They seemed to enjoy the spectacle." <<He>> hands you the £1500 <<he>> promised.
<<set $money += 150000>><<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>><<set $outside to 0>><<effects>>
You climb aboard the bus. Tickets cost £1.
<br><br>
<<if $money gte 100>>
Residential
<br>
<<domusicon>><<link [[Buy a ticket to Domus Street (Home)|Bus seat]]>><<set $bus to "domus">><<set $money -= 100>><</link>>
<br>
<<barbicon>><<link [[Buy a ticket to Barb Street (Studio)|Bus seat]]>><<set $bus to "barb">><<set $money -= 100>><</link>>
<br>
<<danubeicon>><<link [[Buy a ticket to Danube Street (Mansions)|Bus seat]]>><<set $bus to "danube">><<set $money -= 100>><</link>>
<br>
<<wolficon>><<link [[Buy a ticket to Wolf Street (Temple)|Bus seat]]>><<set $bus to "wolf">><<set $money -= 100>><</link>>
<br><br>
Commercial
<br>
<<highicon>><<link [[Buy a ticket to High Street (Shopping Centre)|Bus seat]]>><<set $bus to "high">><<set $money -= 100>><</link>>
<br>
<<connudatusicon>><<link [[Buy a ticket to Connudatus Street (Clubs)|Bus seat]]>><<set $bus to "connudatus">><<set $money -= 100>><</link>>
<br>
<<clifficon>><<link [[Buy a ticket to Cliff Street (Cafe)|Bus seat]]>><<set $bus to "cliff">><<set $money -= 100>><</link>>
<br>
<<nightingaleicon>><<link [[Buy a ticket to Nightingale Street (Hospital)|Bus seat]]>><<set $bus to "nightingale">><<set $money -= 100>><</link>>
<br>
<<starfishicon>><<link [[Buy a ticket to Starfish Street (Beach)|Bus seat]]>><<set $bus to "starfish">><<set $money -= 100>><</link>>
<br>
<<oxfordicon>><<link [[Buy a ticket to Oxford Street (School)|Bus seat]]>><<set $bus to "oxford">><<set $money -= 100>><</link>>
<br><br>
Industrial
<br>
<<elkicon>><<link [[Buy a ticket to Elk Street|Bus seat]]>><<set $bus to "elk">><<set $money -= 100>><</link>>
<br>
<<mericon>><<link [[Buy a ticket to Mer Street (Docks)|Bus seat]]>><<set $bus to "mer">><<set $money -= 100>><</link>>
<br>
<<harvesticon>><<link [[Buy a ticket to Harvest Street (Pub)|Bus seat]]>><<set $bus to "harvest">><<set $money -= 100>><</link>>
<br>
<<else>>
You cannot afford the fare.
<br><br>
<</if>>
<br><br>
Get off
<br>
<<destination>>
<<set $outside to 0>><<effects>>
<<if $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 8 and $schoolday is 1>>
Your bus is crowded with children on their way to school.
<<elseif $weekday isnot 1 and $weekday isnot 7 and $hour is 15 and $schoolday is 1>>
Your bus is crowded with children on their way home from school.
<</if>>
<<if $weather is "rain">>
Rain thuds against the windowpanes.
<</if>>
You take a seat and look out the window.
<br><br>
<<if $stress gte 10000>>
<<passoutbus>>
<<else>>
<<set $dangerbus to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>>
<<if $dangerbus is 1>>
<<generate1>>A <<person1>><<person>> sits down next to you and rests a hand on your leg.
<br><br>
<<if $rng gte 61>>
<<link [[Move|Bus move]]>><<set $molestationstart to 1>><</link>><<gharass>>
<br>
<<else>>
<<link [[Move|Bus move Safe]]>><</link>><<gharass>>
<br>
<</if>>
<<if $rng gte 81>>
<<link [[Don't move|Bus endure]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>>
<br><br>
<<else>>
<<link [[Don't move|Bus endure safe]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><br>
<</if>>
<<elseif $dangerbus is 2>>
<<if $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 8 and $schoolday is 1>>
Some delinquents are picking on the less popular students.
<br><br>
<<if $cool lt 80>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>One of them, a <<personcomma>> sits beside you. Two of <<his>> friends, a <<person2>><<person>> and <<person3>><<personcomma>> sit in front of you and lean over the backs of their seats.
<br><br>
"We didn't say you could use our bus." Says the <<person1>><<personstop>>
<br>
"<<pShes>> probably too stupid to know any better." the <<person2>><<person>> interjects.
<br>
<<if $player.appearance is "m" and $worn.upper.type.includes("naked")>>
"Probably. <<pShe>> even forgot <<pher>> shirt."
<br>
"Or maybe <<pshe>> doesn't like wearing clothes at all. Maybe <<pshe>> would like our help removing them."
<br><br>
<<if $submissive lte 850>>
"Fuck off," you say, determined not to be bullied.
<br><br>
<<elseif $submissive gte 1150>>
You look at your lap and shake your head.
<br><br>
<<else>>
"Leave me alone," you say.
<br><br>
<</if>>
"I insist," says the <<person1>><<personcomma>> grabbing your $worn.lower.name.
<br><br>
<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person3>><<person>> grins at you. "I know," <<he>> says. "How about you <<pullup>> your $worn.upper.name? Let's see some skin."
<br><br>
<<link [[Comply|Bus Comply]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Bus Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<</if>>
<<else>>
Your bus arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<<elseif $weekday isnot 1 and $weekday isnot 7 and $hour is 15 and $schoolday is 1>>
Some delinquents are picking on the less popular students.
<br><br>
<<if $cool lt 80>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>One of them, a <<personcomma>> sits beside you. Two of <<his>> friends, a <<person2>><<person>> and <<person3>><<personcomma>> sit in front of you and lean over the backs of their seats.
<br><br>
"We didn't say you could use our bus." Says the <<person1>><<personstop>>
<br>
"<<pShes>> probably too stupid to know any better." the <<person2>><<person>> interjects.
<br>
<<if $player.appearance is "m" and $worn.upper.type.includes("naked")>>
"Probably. <<pShe>> even forgot <<pher>> shirt."
<br>
"Or maybe <<pshe>> doesn't like wearing clothes at all. Maybe <<pshe>> would like our help removing them."
<br><br>
<<if $submissive lte 850>>
"Fuck off," you say, determined to not be bullied.
<br><br>
<<elseif $submissive gte 1150>>
You look at your lap and shake your head.
<br><br>
<<else>>
"Leave me alone," you say.
<br><br>
<</if>>
"I insist," says the <<person1>><<personcomma>> grabbing your $worn.lower.name.
<br><br>
<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person3>><<person>> grins at you. "I know," <<he>> says. "How about you <<pullup>> your $worn.upper.name? Let's see some skin."
<br><br>
<<link [[Comply|Bus Comply]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Bus Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<</if>>
<<else>>
Your bus arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<<else>>
<<generate1>><<generate2>>The <<people>> in the bus seem to be crowding around you. Some even move seats to be closer.
<br><br>
<<if $daystate is "night">>
The bus approaches your destination but doesn't slow down. You stand to tell the driver, but a <<person1>><<person>> blocks your path. "Going so soon?" A <<person2>><<person>> grabs you from behind. "You should know better than to wander at night."
<br><br>
<<link [[Next|Bus Seat Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The bus arrives at your destination. As you walk down the aisle a <<person1>><<person>> grabs your arm. "Don't leave yet, we need some company," <<he>> says as you struggle free. <<catcall>> They laugh as you leave the bus.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<destination5>>
<</if>>
<</if>>
<</if>>
<<else>>
Your bus arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<</if>>
<<controlloss>><<effects>>
You feel strangely cold as you awaken. You are still on the bus. You are about to stand up when you realise that you are completely naked! You frantically search for your clothing, but can find nothing. You cautiously look around the bus. No one seems to have noticed your predicament.
<br><br>
<<if $daystate is "night">>
It's dark out and there are only a few people on the streets. You might be able to slip out the window at the next stop. Alternatively, you could hide under a seat and wait until the bus returns to the station.
<br><br>
<<link [[Climb out (0:05)|Climb Out Bus]]>><<pass 5>><</link>>
<br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<br><br>
<<else>>
You peek out the window and see numerous pedestrians. You can't think of any option other than hiding under a seat and waiting until the bus returns to station.
<br><br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<br><br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<molestbusinit>>You feel something probing your nethers. As you open your eyes a hand clasps down on your mouth, muffling your screams.
<br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Molestation bus Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
There's no one else on the bus.
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation bus Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation bus Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation bus]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation bus Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation bus Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation bus]]>><</link>></span><<nexttext>>
<</if>>
<<effects>><<pass 1 hour>><<set $hunger -= 500>><<set $thirst -= 500>><<set $stress -= 500>>
You feel someone shaking your shoulder. You look around and see an old woman smiling at you. She pours you a cup of tea from a flask and gives you a chocolate bar, letting you know that it's important to not let your blood-sugar levels drop too low. You thank her and shortly after the bus arrives at your destination.
<br><br>
She waves from the window as the bus continues on.
<br><br>
<<destination>>
<<displayLinks>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<busmoveinit>>As you try to pass <<he>> grabs your waist and forces you onto <<his>> lap.
<br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Bus move Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus move Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus move Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Bus move]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus move Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus move Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Bus move]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<effects>>
You stand up and shuffle past the <<personcomma>> who doesn't stop you.
<br><br>
The bus soon arrives at your destination.
<br><br>
<<endevent>>
<<destination5>>
<<set $outside to 0>><<effects>>
You remain seated. The <<persons>> hand moves to your inner thigh. <<He>> creeps closer to your crotch over the next couple of minutes, but stops when the bus arrives at <<his>> destination. It arrives at yours soon after.
<br><br>
<<endevent>>
<<destination5>>
<<set $outside to 0>><<effects>>
You feel their hungry eyes as you <<pullup>> your $worn.upper.name, revealing your <<undertopstop>>
<<if $player.appearance is "m">>
"Don't be shy," says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<elseif $breastsize is 0>>
"You call those pathetic things breasts?" says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $breastsize lte 5>>
"You call those little things breasts?" says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $breastsize lte 7>>
"I knew you had nice boobs," says the <<person1>><<person>> as <<he>> reaches out and squeezes your right breast.
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"Look at the size of them," says the <<person1>><<person>> as <<he>> reaches out and squeezes your right breast.
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
The other two join in bullying your exposed chest. Trapped in the corner, you can do nothing but endure and hope no one else can see your humiliation.
<br><br>
After several minutes the bus stop and the <<person2>><<person>> pokes the <<person1>><<personstop>> "We need to get off here." They give your <<breasts>> one last slap before leaving. The bus arrives at your destination soon after.
<br><br>
<<set $pain += 30>>
<<endevent>>
<<destination5>>
<<set $outside to 0>><<effects>>
<<if $submissive lte 850>>
"Fuck off," you say, determined to not be bullied.
<br><br>
<<elseif $submissive gte 1150>>
You look at your lap and shake your head.
<br><br>
<<else>>
"Leave me alone," you say.
<br><br>
<</if>>
"I insist," says the <<person1>><<personcomma>> grabbing your $worn.upper.name.
<br><br>
<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 1>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bus School Strip]]>><</link>></span><<nexttext>>
<</if>>
<<if $enemyhealth lte 0>>
The <<person1>><<person>> falls back into the aisle and the other two pull away from you. "Come on," <<he>> says. "This psycho isn't worth it."
<br><br>
<<clotheson>>
<<endcombat>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're good for something at least." <<tearful>> you gather yourself as the three of them find someone else to harass.
<br><br>
<<clotheson>>
<<endcombat>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<<elseif $alarm is 1 and $rescue is 1>>
"Stop the tomfoolery back there, or I'll come sort you out," says the <<generate4>><<person4>><<person>> driving the bus. The trio relent in their attack.
<br><br>
<<clotheson>>
<<endcombat>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<<elseif $timer lte 0>>
The bus pulls to a stop. "We need to get off here," says the <<person2>><<personstop>>
<<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>>
<<else>>
They leave the bus, taking your clothes with them.
<<set $stealtextskip to 1>>
<<stealclothes>>
<</if>>
<<if $exposed gte 1>>
<<clotheson>>
<<endcombat>>
<<tearful>> you sink into your seat to avoid being seen.
<br><br>
You'll arrive at your destination soon, but you can't leave like this. The bus must return to the station at some point.
<br><br>
<<link [[Ask someone for help|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> you settle back into your seat.
<br><br>
<<clotheson>>
<<endcombat>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<<else>>
"Much better," says the <<person1>><<personstop>> "Now everyone can see you." The bus comes to a halt. "That's our stop. See you later, slut." They take your clothes with them.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<tearful>> you sink into your seat to avoid being seen.
<br><br>
You'll arrive at your destination soon, but you can't leave like this. The bus must return to the station at some point.
<br><br>
<<link [[Ask someone for help|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<</if>>
<<set $outside to 0>><<effects>>
Keeping low, you shuffle into the aisle and poke a <<generatey1>><<person1>><<person>> in the arm and return to your seat. <<He>> looks over <<his>> shoulder.
<<if $submissive gte 1150>>
"I-I need some towels. Please help," you say, unable to make eye contact.
<<elseif $submissive lte 850>>
"Gimme some towels. Quickly," you demand.
<<else>>
"Do you have any towels I can cover up with?" you ask.
<</if>>
<br><br>
<<if $rng gte 81>>
"Why would you-" <<he>> begins before realising your predicament and smiling. "I'll help, but I want a look at you first."
<br><br>
<<if $submissive gte 1150>>
"Please don't make me,"
<<elseif $submissive lte 850>>
"Fuck off,"
<<else>>
"Don't be a pervert,"
<</if>>
you say, but <<he>> moves to the seat opposite you. <<covered>>
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<He>> laughs. "I was right. Now turn around so I can see you properly.
<<else>>
<<He>> laughs. "I was right. Move your hands so I can see you properly.
<</if>>
If you don't, I'll let the rest of the bus know and we can all get a look."
<br><br>
<<link [[Comply|Bus School Strip Comply]]>><<sub 1>><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>>
<br>
<<link [[Refuse|Bus School Strip Refuse]]>><<detention 1>><<def 1>><<trauma 6>><<stress 6>><</link>><<gdelinquency>>
<br>
<<else>>
"Why would you-" <<he>> says, before blushing in realisation. <<He>> rummages in <<his>> back and throws some towels at you.
<br><br>
<<towelup>>
<<endevent>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<<set $outside to 0>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You turn your body, baring your <<lewdness>> to the <<personstop>>
<<else>>
You move your arms out of the way, baring your <<lewdness>> to the <<personstop>>
<</if>>
<<He>> stares at you with hungry eyes and reaches out, but you recoil from <<his>> hand. <<He>> doesn't continue, thinking <<hes>> pushed <<his>> luck far enough.
<br><br>
"Here you go," <<he>> says as <<he>> throws you some towels. "That wasn't so bad, was it?" <<He>> returns to <<his>> seat.
<br><br>
<<towelup>>
<<endevent>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<<set $outside to 0>><<effects>>
<<fameexhibitionism 20>>
<<He>> stands up. "Everyone, this <<girl>> isn't wearing anything!" <<he>> bellows, causing heads all over the bus to turn your way. You shrink in your seat, but it only inflames curiosity in your new audience. "Come have a look!"
<br><br>
A <<generatey2>><<person2>><<person>> leans over the seat behind you. <<person1>>"<<Hes>> not lying. Come look." You're fortunate than none have the daring to assault you further, but the rest of the journey is miserable as they crowd and jeer.
<br><br>
<<generate3>><<person3>>The bus comes to a stop at your destination and the driver climbs out of <<his>> seat. "Everyone away from <<phimcomma>> now." The kids start shuffling off the bus with some reluctance, lingering as long as they can. The driver, a <<personcomma>> throws you some towels. "I don't ever want to catch you slutting up my bus again. I'm letting the teachers know."
<br><br>
There's not much to do but cover up and leave the bus.
<br><br>
<<towelup>>
<<endevent>>
<<destination5>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bus Seat Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bus Seat Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bus Seat Rape]]>><</link>></span><<nexttext>>
<</if>>
<<if $enemyhealth lte 0>>
You knock the <<person1>><<person>> down, giving you a clear route out. <<tearful>> you run to the front of the bus.
<<if $submissive lte 850>>
"Let me off or I'll mess you up too," you say,
<<elseif $submissive gte 1150>>
"Please stop the bus," you say,
<<else>>
"Let me off!" you say,
<</if>>
aware that the <<person>> and <<his>> friends won't take long to recover. The driver doesn't respond.
<br><br>
You open the door and look out at the town racing by. Jumping would be dangerous. You glance back at the <<people>> coming for you. You don't have long.
<br><br>
<<link [[Jump|Bus Seat Rape Jump]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Punch the driver|Bus Seat Rape Punch]]>><<crimeup 100>><</link>><<crime>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The bus stops and the group push you towards the door. They shove you out and drive away, jeering at you through the windows.
<<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>>
<<else>>
They kept your clothes.
<</if>>
<<if $exposed gte 1>>
<<tearful>> you hide behind a car before you're seen.
<br><br>
<<else>>
<<tearful>> you try to work out where you are.
<br><br>
<</if>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>>
<</if>>
<<effects>>
You leap from the bus. You land rolling on a patch of grass. <<tearful>> you struggle to your feet.
<<set $pain += 60>>
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>>
<<effects>>
You grip a pole with one hand and punch the driver in the jaw.<<He>> brakes, but the bus swerves off the road, colliding with the corner of a building before coming to a stop. The impact knocks everyone to the ground. <<tearful>> you escape the bus and run round a corner, away from view.
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<lefthandinit>>
<<He>> becomes bolder and begins to surreptitiously masturbate.
<br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Bus endure Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
There's no one else on the bus.
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus endure Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus endure Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Bus endure]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus endure Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus endure Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Bus endure]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
<<effects>>
<<ejaculation>>
<<He>> tenses during <<his>> climax, apparently just in time for <<his>> stop. <<He>> leaves abruptly, and you soon arrive at your own stop. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
<<effects>>
<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the opportunity and dart out the vehicle.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
<<effects>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
<<effects>>
<<ejaculation>>
Your attacker recovers just in time for their stop, and leaves abruptly. You soon arrive at your own stop. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
<<effects>>
<<He>> recoils in pain as you arrive at your destination. <<tearful>> you seize the opportunity and dart out the vehicle.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
The bus slows to round a corner. You take the opportunity to slip out unnoticed.
<br><br>
<<starfishquick>>
<<effects>>
<<He>> notices several heads turning in response to your cry, and relents in his assault. <<He>> hurriedly leaves at the next stop, and you arrive at your own soon after. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last smack to the face, then leaves you lying on the cum-stained seat.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the cum-stained seat.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the cum-stained seat.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
You soon arrive at your stop. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>
<<effects>>
<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the opportunity and dart out the vehicle.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $safebus to 0>>
<<set $dangerbus to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safebus to random(1, 2)>><</if>>
<<if $dangerbus eq 1>>
[[Wake up|Stripped Bus]]
<<elseif $dangerbus eq 2>>
<<link [[Wake up|Molestation bus]]>>
<<set $molestationstart to 1>>
<</link>>
<</if>>
<<if $safebus eq 1>>
[[Wake up|Stranger rescue bus]]
<<elseif $safebus eq 2>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<<widget "buswait">><<nobr>>
<<add_link "<<busicon>><<link [[Wait for a bus (0:02)|Bus]]>><<pass 2>><</link>><br>">><<hideDisplay>>
<</nobr>><</widget>>
<<widget "passoutbus">><<nobr>>
[[Everything fades to black...->Passout bus]]
<</nobr>><</widget>>
<<widget "destination">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<nightingalequick>>
<<case "domus">>
<<domusquick>>
<<case "elk">>
<<elkquick>>
<<case "high">>
<<highquick>>
<<case "starfish">>
<<starfishquick>>
<<case "barb">>
<<barbquick>>
<<case "connudatus">>
<<connudatusquick>>
<<case "wolf">>
<<wolfquick>>
<<case "harvest">>
<<harvestquick>>
<<case "oxford">>
<<oxfordquick>>
<<case "danube">>
<<danubequick>>
<<case "mer">>
<<merquick>>
<<case "cliff">>
<<cliffquick>>
<<case "industrial">>
<<industrialquick>>
<<case "residential">>
<<residentialquick>>
<<case "commercial">>
<<commercialquick>>
<<case "park">>
<<parkquick>>
<<case "industrialdrain">>
<<industrialdrainquick>>
<<case "residentialdrain">>
<<residentialdrainquick>>
<<case "commercialdrain">>
<<commercialdrainquick>>
<<case "seabeach">>
<<seabeachquick>>
<<case "searocks">>
<<searocksquick>>
<<case "seadocks">>
<<seadocksquick>>
<<case "seacliffs">>
<<seacliffsquick>>
<<case "drainexit">>
<<drainexitquick>>
<<case "sea">>
<<seamovequick>>
<</switch>>
<br><br>
<</nobr>><</widget>>
<<widget "destination5">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<nightingale>>
<<case "domus">>
<<domus>>
<<case "elk">>
<<elk>>
<<case "high">>
<<high>>
<<case "starfish">>
<<starfish>>
<<case "barb">>
<<barb>>
<<case "connudatus">>
<<connudatus>>
<<case "wolf">>
<<wolf>>
<<case "harvest">>
<<harvest>>
<<case "oxford">>
<<oxford>>
<<case "danube">>
<<danube>>
<<case "mer">>
<<mer>>
<<case "cliff">>
<<cliff>>
<<case "industrial">>
<<industrial>>
<<case "residential">>
<<residential>>
<<case "commercial">>
<<commercial>>
<<case "park">>
<<park>>
<<case "industrialdrain">>
<<industrialdrain>>
<<case "residentialdrain">>
<<residentialdrain>>
<<case "commercialdrain">>
<<commercialdrain>>
<<case "seabeach">>
<<seabeach>>
<<case "searocks">>
<<searocks>>
<<case "seadocks">>
<<seadocks>>
<<case "seacliffs">>
<<seacliffs>>
<<case "drainexit">>
<<drainexit>>
<<case "sea">>
<<seamove>>
<</switch>>
<br><br>
<<displayLinks>>
<</nobr>><</widget>>
<<widget "destinationeventend">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<nightingaleeventend>>
<<case "domus">>
<<domuseventend>>
<<case "elk">>
<<elkeventend>>
<<case "high">>
<<higheventend>>
<<case "starfish">>
<<starfisheventend>>
<<case "barb">>
<<barbeventend>>
<<case "connudatus">>
<<connudatuseventend>>
<<case "wolf">>
<<wolfeventend>>
<<case "harvest">>
<<harvesteventend>>
<<case "oxford">>
<<oxfordeventend>>
<<case "danube">>
<<danubeeventend>>
<<case "mer">>
<<mereventend>>
<<case "cliff">>
<<cliffeventend>>
<<case "industrial">>
<<industrialeventend>>
<<case "residential">>
<<residentialeventend>>
<<case "commercial">>
<<commercialeventend>>
<<case "park">>
<<parkeventend>>
<<case "industrialdrain">>
<<industrialdraineventend>>
<<case "residentialdrain">>
<<residentialdraineventend>>
<<case "commercialdrain">>
<<commercialdraineventend>>
<<case "seabeach">>
<<seabeacheventend>>
<<case "searocks">>
<<searockseventend>>
<<case "seadocks">>
<<seadockseventend>>
<<case "seacliffs">>
<<seacliffseventend>>
<<case "drainexit">>
<<drainexiteventend>>
<<case "sea">>
<<seamoveeventend>>
<</switch>>
<br><br>
<</nobr>><</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You are in the bus station.
<<if $daystate is "day">>
The main building is mostly empty, with the majority of vehicles in use.
<<elseif $daystate is "night">>
The building is packed with parked vehicles.
<<else>>
The main building is mostly empty, with the majority of vehicles in use.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismbuilding>>
<<if $daystate is "night">>
<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
<<if $danger gte (9900 - ($allure)) and $eventskip is 0>><<set $dangerindustrial to random(1, 100)>>
<<if $dangerindustrial gte 1>>
<<busstationex1>>
<</if>>
<<else>>
<<link [[Harvest Street (0:02)->Bus Station Front Door]]>><<pass 2>><</link>>
<br>
<<link [[Leave via back door (0:02)|Industrial alleyways]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
<<if $danger gte (9900 - ($allure * 2)) and $eventskip is 0>><<set $dangerindustrial to random(1, 100)>>
<<if $dangerindustrial gte 1>>
<<busstationex1>>
<</if>>
<<else>>
<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $daystate is "night">>
<<link [[Harvest Street (0:02)->Bus Station Front Door]]>><<pass 2>><</link>>
<br>
<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<<else>>
<<link [[Harvest Street (0:02)->Harvest Street]]>><<pass 2>><</link>>
<br>
<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 0>><<effects>><<set $lock to 100>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Harvest Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Bus Station]]>><</link>>
<br>
<<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Industrial alleyways]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Bus Station]]>><</link>>
<br>
<<set $outside to 0>><<effects>><<set $lock to 100>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Harvest Street]]>><</link>>
<br>
<<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Industrial alleyways]]>><</link>>
<br>
<<widget "busstationex1">><<nobr>>
<<generate1>><<generate2>>
<<person1>>You are crouching behind a parked bus when you are accosted from behind!
<br><br>
<<link [[Next|Molestation Bus Station]]>><<set $molestationstart to 1>><</link>>
<</nobr>><</widget>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Bus Station Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus Station Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus Station Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Bus Station]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus Station Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus Station Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Bus Station]]>><</link>></span><<nexttext>>
<</if>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
They give you one last smack to the face, then leave you lying broken on the ground.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, they leave you lying broken on the ground.
<br><br>
<<else>>
Smiling, <<person>> kisses you on the cheek. "This is for you." They get up and leave you lying broken on the ground.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
[[Next|Bus Station]]
<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you escape through the back door, which is fortunately open.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the Ocean Breeze Cafe.
<<if $openinghours is 1>>
<<if $weather is "clear">>
Most of the tables are full.
<<elseif $weather is "overcast">>
The cafe is busy, and despite the strong winds some people are sitting outside.
<<elseif $weather is "rain">>
No one is sitting outside due to the rain, but the cafe proper is crowded.
<</if>>
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $closinghour is 1>>
It's closing time. The proprietor is herding everyone outside.<<if $exposed gte 1>>You feel a twinge of panic as you realise how exposed you'll be should you be found in this state of dress.<</if>>
<br><br>
<<elseif $openinghours is 0>>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
You are hiding beneath a table to protect your dignity.
<br><br>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob isnot 1>>
<<if $oceanbreezejoboffer is 1>>
<<link [[Ask for work|Ocean Breeze Ask Again]]>><</link>>
<br>
<<else>>
<<link [[Ask for work|Ocean Breeze Ask]]>><</link>>
<br>
<</if>>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob is 1>>
<<if $player.appearance is "m">>
<<link [[Work as a waiter (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>>
<br>
<<else>>
<<link [[Work as a waitress (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>>
<br>
<</if>>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $cafeeaten isnot 1>>
<<if $money gte 500>>
<<if $images is 1>><img id="icon" src="img/misc/icon/food_fruitsalad.png"><</if>><<link [[Buy Fruit Salad (0:20 £5)|Cafe Fruit Salad]]>><<set $cafeeaten to 1>><<set $money -= 500>><<stress -6>><<pass 20>><</link>><<lstress>>
<br>
<</if>>
<<if $money gte 1000>>
<<if $images is 1>><img id="icon" src="img/misc/icon/food_pancakes.png"><</if>><<link [[Buy Pancakes (0:20 £10)|Cafe Pancakes]]>><<set $cafeeaten to 1>><<set $money -= 1000>><<tiredness -6>><<pass 20>><</link>><<ltiredness>>
<br>
<</if>>
<<if $money gte 5000>>
<<if $images is 1>><img id="icon" src="img/misc/icon/food_creambun.png"><</if>><<link [[Buy Deluxe Cream Bun (0:20 £50)|Cafe Cream Bun]]>><<set $cafeeaten to 1>><<set $catbuild += 1>><<set $money -= 5000>><<pass 20>><<stress -18>><</link>><<llstress>>
<br>
<</if>>
<</if>>
<<if $openinghours is 0 and $closinghour isnot 1 and $oceanbreezetheft isnot 1>>
<<link [[Examine the cash register|Ocean Breeze Register]]>><</link>>
<br>
<</if>>
<br>
[[Leave|Cliff Street]]
<br><br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Ocean Breeze]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Cliff Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $oceanbreezejoboffer to 1>>
<<npc Sam>><<person1>>You walk up to the overweight <<if $pronoun is "m">>man<<else>>woman<</if>> behind the counter. <<He>> smiles at you.
"Aren't you a cutie! What will it be?"
<br><br>
You ask if <<he>> has any work for you. <<His>> smile broadens. "As a matter of fact, I need a cute <<if $player.appearance is "m">>waiter.<<else>>waitress.<</if>> The pay is £5 an hour, plus tips. Just a warning though: some customers might try to grope you. Please be patient with them; they don't mean nothing by it! We're always understaffed, so you can work whenever we're open."
<br><br>
<<link [[Take job|Ocean Breeze Take Job]]>><</link>>
<br>
<<link [[Refuse job|Ocean Breeze]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $oceanbreezejob to 1>>
"Splendid!" <<he>> says, grabbing your hand in both of <<his>> own and shaking. "I'm Sam, by the way. Come on, let me show you the ropes."
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Sam>><<person1>>You walk up to the overweight <<if $pronoun is "m">>man<<else>>woman<</if>> behind the counter. <<He>> smiles at you.
"Welcome back! Have you reconsidered?"
<br><br>
<br><br>
<<link [[Take job|Ocean Breeze Take Job]]>><</link>>
<br>
<<link [[Refuse job|Ocean Breeze]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $weather isnot "rain">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $worn.lower.skirt is 1>>
As you're serving tables outside the cafe, a strong breeze blows in from the ocean, lifting your skirt and exposing your <<undies>> for anyone who looks.
<<undiestrauma>>
<br><br>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<link [[Own it|Ocean Breeze Own]]>><<set $phase to 0>><</link>><<exhibitionist1>>
<br>
<<elseif $exhibitionism gte 35>>
<<link [[Own it|Ocean Breeze Own]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Cover yourself|Ocean Breeze Cover]]>><</link>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<fameexhibitionism 5>>
<<else>>
<<fameexhibitionism 10>>
<</if>>
<<else>>
As you're serving tables outside the cafe, a strong breeze blows in from the ocean, pleasantly caressing your skin.
<<lstress>><<stress -4>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<else>>
You spend most of the shift serving the tables outside, overlooking the ocean.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 81>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>You serve a <<person>> who orders a bun. <<He>> licks the cream. "That's so good," <<he>> gasps. <<He>> pulls back a chair and slides the plate in front of it. "Please, sit and try some. My treat." The cafe isn't very busy.
<br><br>
<<link [[Sit|Ocean Breeze Sit]]>><</link>>
<br>
<<link [[Refuse|Ocean Breeze Sit Refuse]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>You serve a <<person>> who orders a bun. <<He>> stares at you as <<he>> licks the cream.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 71>>
<<generate1>><<person1>>A <<person>> sits at a table alone with <<his>> head back and eyes closed.
<<if $awareness gte 400>>
<<generates2>>From the way <<hes>> grinding, it's quite obvious <<hes>> getting oral. <<Hes>> barely trying to hide it. Covertly checking, you notice a <<person2>><<person>>
under the table, <<print either("gently","eagerly","energetically","sensually","clumsily","vigorously","dutifully","skilfully")>>
<<person1>><<if $pronoun is "m">>sucking the man off.<<else>>eating the woman out.<</if>>
<<garousal>><<arousal 2>>
<<elseif $awareness gte 200>>
<<if $weather is "clear">><<He>> seems to take almost sexual pleasure from sunbathing.
<<else>>If not for the rhythmic squirming, you'd think <<he>> was asleep.
<</if>>At one point <<he>> shudders in a way that seems almost orgasmic.
<<else>>
<<if $weather is "clear">>It's a beautiful day - <<hes>><<else>><<Hes>><</if>> probably dozed off.
<</if>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<<elseif $rng gte 61>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>>You serve a young pair, a <<person1>><<person>> and a <<person2>><<personstop>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
As you turn to leave, the <<person1>><<person>> lifts the hem of your $worn.lower.name, revealing your bare <<bottom>> to the cafe. "No underwear?" <<He>> says with incredulity. "You're a little slut, aren't you?"
<<fameexhibitionism 10>><<stress 6>><<arousal 6>><<gstress>><<garousal>>
<br><br>
<<link [[Get angry|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 6>><<stress 6>><<set $phase to 2>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
As you turn to leave, the <<person1>><<person>> lifts the hem of your $worn.lower.name, revealing your $worn.under_lower.name to the cafe. <<He>> and the <<person2>><<person>> both laugh, drawing more attention to you.
<<fameexhibitionism 1>><<stress 3>><<arousal 3>><<gstress>><<garousal>>
<br><br>
<<link [[Get angry|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
As you turn to leave, the <<person1>><<person>> pulls down the back of your $worn.lower.name, revealing your bare <<bottom>> to the cafe. "No underwear!" <<He>> says with incredulity. "Bet you regret that now."
<<fameexhibitionism 5>><<stress 3>><<arousal 3>><<gstress>><<garousal>>
<br><br>
<<link [[Get angry|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
As you turn to leave, the <<person1>><<person>> pulls down the back of your $worn.lower.name, revealing your $worn.under_lower.name to the cafe.
<<fameexhibitionism 1>><<stress 2>><<arousal 2>><<gstress>><<garousal>>
<br><br>
<<link [[Get angry|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 2>><<stress 2>><<set $phase to 0>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<<else>>
<<generate1>><<generate2>>You serve a young pair, a <<person1>><<person>> and a <<person2>><<personstop>> You think you catch the <<person1>><<person>> checking you out, but they don't say anything.
<br><br>
The rest of the shift passes uneventfully. You earn £5.<<pass 1 hour>><<set $money += 500>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
A couple of tourists are sat at one of your tables.
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>>
<<person1>>You overhear the <<person>> telling the <<person2>><<person>> about the town in a hushed voice.
<br>
<<person1>>"I swear," <<he>> says. "This town is a dream for people like us. You can do whatever you like here. No one stops you."
<br>
"Is it true that even the police won't-"
<br>
"The police? They're worse than the rest! Slip 'em a few quid, and they'll probably cuff a <<girl>> down for you."
<br>
"Wow. Like, anyone? It doesn't matter how-"
<br>
"Anyone. Hey," <<he>> looks at you. "You. <<if $beauty gte($beautymax / 7) * 2>>You're cute.<</if>> You've been raped, right?"
<br><br>
<<if ($rapestat + $beastrapestat + $tentaclerapestat) gt 0>>
<<link [[Nod|Ocean Breeze Tourist]]>><<set $phase to 1>><</link>>
<br>
<<link [[Deny (lie)|Ocean Breeze Tourist]]>><<set $phase to 2>><</link>>
<br>
<<link [[Refuse to answer|Ocean Breeze Tourist]]>><<set $phase to 3>><</link>>
<br>
<<else>>
<<link [[Nod (lie)|Ocean Breeze Tourist]]>><<set $phase to 1>><</link>>
<br>
<<link [[Deny|Ocean Breeze Tourist]]>><<set $phase to 2>><</link>>
<br>
<<link [[Refuse to answer|Ocean Breeze Tourist]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<else>>
They talk at length about
<<print either("the beach.","surfing.","the museum.","boys.","girls.","the food.","the news.","the ultimate unity of life.","their plans for next weekend.", "the political situation.")>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.<<pass 1 hour>><<set $money += 500>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 41>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>> A <<person>> enters the cafe and sits alone in the corner. <<He>> keeps stealing glances at you, and when you go to take <<his>> order <<he>> asks only for a glass of water. As you turn to leave <<he>> grabs your wrist. "You don't happen to be on the menu, do you?" <<He>> smiles. "How about you and I find somewhere quiet and have some fun? I'll make it worth your while." <<He>> taps <<his>> <<walletstop>> <<His>> intentions are clearly lewd in nature.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept the offer|Ocean Breeze Whore]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<<else>>
You are not promiscuous enough to take up such an offer.
<br><br>
<</if>>
<<link [[Refuse|Ocean Breeze Whore Refuse]]>><</link>>
<<else>>
<<generate1>><<person1>> A <<person>> enters the cafe and sits alone in the corner. <<He>> keeps stealing glances at you. However, <<he>> refuses to make eye contact when you take <<his>> order.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 31>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>A <<if $pronoun is "m">>waiter<<else>>waitress<</if>> collides with you as you exit the kitchen, spilling warm soup over your <<if $worn.upper.type.includes("naked")>>chest<<else>>$worn.upper.name.<</if>> "I am so sorry," <<he>> says, reaching for a towel. Customers turn to watch.
<br><br>
<<link [[Ignore|Ocean Breeze Soup Ignore]]>><<npcincr Sam love 1>><<stress 6>><<pain 20>><</link>><<gpain>><<gstress>>
<br>
<<link [[Confront|Ocean Breeze Soup Confront]]>><<npcincr Sam love -1>><<stress -6>><<trauma -6>><</link>><<ltrauma>><<lstress>>
<br>
<<if $player.appearance is "m" and $breastsize lte 2 and !$worn.upper.type.includes("naked")>>
<<link [[Remove top|Ocean Breeze Remove]]>><<npcincr Sam love 1>><</link>>
<br>
<<elseif $exhibitionism gte 55 and !$worn.upper.type.includes("naked")>>
<<link [[Remove top|Ocean Breeze Remove Lewd]]>><<npcincr Sam love 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>A <<if $pronoun is "m">>waiter<<else>>waitress<</if>> almost collides with you as you exit the kitchen.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 21>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>><<generate3>><<generate4>>
A large group enters the cafe, taking up several tables by themselves. You try to ask for their order, but a <<person1>><<person>> sitting at the head interrupts you. "It's my birthday today, you know. How about something special?" <<He>> openly ogles your body. "Wanna climb up on the table and give us a dance?"
<br><br>
<<link [[Dance for them|Ocean Breeze Dance]]>><<set $dancing to 1>><<set $audience to 4>><<set $venuemod to 2>><<set $timer to 12>><<set $dancelocation to "cafe">><</link>><<exhibitionist1>><<gstress>><<gtiredness>>
<br><br>
<<link [[Refuse|Ocean Breeze Dance Refuse]]>><</link>>
<<else>>
A large group enters the cafe, taking up several tables by themselves. They don't give you any trouble though.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51 and $bestialitydisable is "f">>
Sam asks you to take some trash to the dumpster beside the cafe. Stood beside the dumpster, however, is a stray dog. It growls as you approach.
<br><br>
<<link [[Continue regardless|Ocean Breeze Dumpster Dog]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Forget your task and go back inside|Ocean Breeze Dumpster Refuse]]>><</link>>
<<else>>
<<generate1>><<generate2>>Sam asks you to take some trash to the dumpster beside the cafe. Stood beside the dumpster, however, are a <<person1>><<person>> and a <<person2>><<personstop>> They have a dangerous look about them.
<br><br>
<<link [[Continue regardless|Ocean Breeze Dumpster]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Forget your task and go back inside|Ocean Breeze Dumpster Refuse]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"I-it's my fault," you say.
<<elseif $submissive lte 850>>
"Just watch where you're going in the future," you say.
<<else>>
"It's okay," you say.
<</if>>
The <<if $pronoun is "m">>waiter<<else>>waitress<</if>> nods and disappears into the kitchen while you dry off.
<br><br>
"You handled that well," Sam says from behind the till.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"You could have burned me," you say.
<<elseif $submissive lte 850>>
"Someone as clumsy as you shouldn't work here," you say.
<<else>>
"You did that on purpose," you say.
<</if>>
<<He>> bows <<his>> head while the audience whisper and chuckle amongst themselves. Sam gives you a disapproving look.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You remove your $worn.upper.name to make it easier to dry. The <<if $pronoun is "m">>waiter<<else>>waitress<</if>> averts <<his>> eyes and a customer whistles, but you manage to dry off without hassle.
<br><br>
<<upperstrip>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<clotheson>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You remove your $worn.upper.name to make it easier to dry. The <<if $pronoun is "m">>waiter<<else>>waitress<</if>> averts <<his>> eyes and blushes at the sight of your <<breastsstop>> A customer whistles. Another cheers. You manage to dry off without hassle.
<<exhibitionism4>>
<<upperstrip>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<clotheson>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npcincr Sam love -1>>
You turn on the spot and glare at the <<person1>><<personstop>> The grin falls off <<his>> face. "Just having a laugh. No need to pout." Sam looks over at you disapprovingly.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You rearrange your $worn.lower.name and continue as if nothing happened.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>>
<br><br>
<<elseif $phase is 1>>
You rearrange your $worn.lower.name and continue as if nothing happened.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 200>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>>
<br><br>
<<else>>
You rearrange your $worn.lower.name and continue as if nothing happened, blushing at being exposed and humiliated in public like this.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>>
<br><br>
<</if>>
<<pass 1 hour>>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 40>>
<<set $tipmod to 2>><<tipset "serving">>
"Meet me in the alley next to the cafe in five minutes, behind the dumpster." <<He>> leaves without looking back.<<pass 5>> You slip out while no one is looking, and find <<him>> waiting for you behind the dumpster as promised. <<He>> doesn't waste any time.
<<promiscuity2>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[Next|Ocean Breeze Whore]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Ocean Breeze Whore Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You tell the <<person>> that this establishment doesn't serve anything not found on the menu, and leave to fetch <<his>> water. When you return, <<hes>> already gone.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.
<br><br>
<<tipreceive>>
<<else>>
"Fine. I hope you don't expect anything." <<He>> looks at you with disgust as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.
<br><br>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you flee back into the cafe.
<br><br>
<</if>>
<<if $alarm gte 1>>
Sam bursts through the cafe back entrance to see what the fuss is about. The <<person>> shields hides <<his>> face and darts away, pushing you to the ground. Sam helps you up and gently steers you back inside.
<<famerape 1>>
<br><br>
<</if>>
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 53>>
<br><br>
<<link [[Next|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[Next|Ocean Breeze]]>><<endevent>><<clotheson>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Ocean Breeze Dance Stop]]>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Ocean Breeze Dance Stop]]>><</link>>
<<else>>
<<link [[Stop|Ocean Breeze Dance Stop]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You rush to a back room, out of sight. <<clotheson>> The rest of the shift passes uneventfully, though many of the patrons who saw you dance throw glances your way.
<br><br>
You earn £5.
<<set $money += 500>>
<<if $timer is 12>>
<<pass 60>>
<<elseif $timer is 11>>
<<pass 55>>
<<elseif $timer is 10>>
<<pass 50>>
<<elseif $timer is 9>>
<<pass 45>>
<<elseif $timer is 8>>
<<pass 40>>
<<elseif $timer is 7>>
<<pass 35>>
<<elseif $timer is 6>>
<<pass 30>>
<<elseif $timer is 5>>
<<pass 25>>
<<elseif $timer is 4>>
<<pass 20>>
<<elseif $timer is 3>>
<<pass 15>>
<<elseif $timer is 2>>
<<pass 10>>
<<elseif $timer is 1>>
<<pass 5>>
<</if>>
<br><br>
<<clothesontowel>>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>><<set $outside to 1>>
You decide you're being paranoid, and walk over to the dumpster. As you turn to leave however, you find the pair blocking your path. The <<person1>><<person>> grabs your arms and covers your mouth, while the <<person2>><<person>> grins at you. "Such a pretty little thing."
<br><br>
<<link [[Next|Ocean Breeze Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You decide you're being paranoid, and walk over to the dumpster. The pair check you out as you walk by, but don't say anything.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<endevent>>
<<npc Sam>><<person1>>You decide not to risk it and go back inside. Sam says <<he>> understands, but doesn't look happy.
<<npcincr Sam love -1>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $rescue to 1>>
<<man2init>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0>>
<span id="next"><<link [[Next|Ocean Breeze Rape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Ocean Breeze Rape Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the pair leave you be. <<tearful>> you hurry back inside before you're missed.
<br><br>
<<elseif $enemyhealth lte 0>>
You manage to knock the pair against the dumpster, giving you time to escape. <<tearful>> you flee back into the cafe.
<br><br>
<<elseif $alarm gte 1>>
Sam bursts through the cafe's back entrance to see what the fuss is about. The pair flee the scene, pushing you to the ground as they do. Sam helps you up and gently steers you back inside.
<<set $rescued += 1>><<famerape 1>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 53>>
<br><br>
<<link [[Next|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>><<set $outside to 1>>
You decide you're being paranoid, and walk over to the dumpster. As you turn to leave however, the dog blocks your path.
<br><br>
<<link [[Next|Ocean Breeze Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You decide you're being paranoid, and walk over to the dumpster. The dog runs away as you draw closer.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $rescue to 1>>
<<beast1init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog leaves you be. <<tearful>> you head back into the cafe.
<br><br>
<<elseif $enemyhealth lte 0>>
The dog yelps in pain and flees. <<tearful>> you head back into the cafe.
<br><br>
<<elseif $alarm gte 1>>
Sam bursts through the cafe back entrance to see what the fuss is about. Startled, the dog flees. You feel humiliated, but Sam helps you up and gently steers you back inside.<<famebestiality 1>><<set $rescued += 1>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 53>>
<br><br>
<<link [[Next|Ocean Breeze]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You spin on the spot, flaring your skirt up even more and making sure everyone gets a good view before the wind dies down.<<exhibitionism1>>
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 200>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<<else>>
You press down on the front of your skirt to cover your <<genitals>> but lean forward as you do, sticking your bare butt out while feigning embarrassment. <<exhibitionism3>>
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<</if>>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
Cheeks flushing, you press down on your skirt to cover your dignity before the situation worsens, and hasten back inside.
<br><br>
<<if $player.appearance is "f" and $player.gender is "m">>
As you escape into the cafe you think you hear someone say, "Was that a penis?"
<br><br>
<</if>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You sit. The <<person>> passes you a spoon, then looks down. "I've left my shoes untied," <<he>> sighs. <<He>> disappears beneath the table.
<br><br>
You press the spoon into the bun, but are interrupted by the <<person>> appearing between your knees. "Now that I'm down here," <<he>> whispers. "I've a different craving." You glance around. No one else has noticed.
<br><br>
<<if $worn.lower.skirt is 1>>
<<He>> tries to lift your $worn.lower.name.
<<else>>
<<He>> tries pull down your $worn.lower.name.
<</if>>
<br><br>
<<link [[Remain seated|Ocean Breeze Oral]]>><</link>><<promiscuous1>>
<br>
<<link [[Leave|Ocean Breeze Stand]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "I'm supposed to be working."
<<elseif $submissive lte 850>>
"Can't," you say. "I've a job to do."
<<else>>
"I'm working," you say. "I don't want to get in trouble."
<</if>>
<br><br>
"You're missing out," the <<person>> says, pulling the bun back. "It tastes so good."
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You drop the spoon and stand up before <<he>> can take it further.
<br><br>
The <<person>> climbs back out from under the table. "Not hungry?" <<he>> says. "You're so cute."
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You let the <<person>> continue.
<<if $worn.under_lower.type.includes("chastity")>>
<<His>> eyes widen as <<he>> exposes your chastity belt.<<promiscuity1>>
"You're all locked up," <<he>> says. "And I was so keen on having a taste." <<He>> disappears once more, and emerges beside <<his>> chair. "Your secret's safe with me." <<He>> winks.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
<<else>>
<<His>> eyes light up as <<he>> exposes your <<genitalscomma>> then close in rapture as <<he>> kisses it. <<He>> looks up at you. "Your <<if $penisexist is 1>>penis<<else>>pussy<</if>> is beautiful," <<he>> says. <<He>> closes <<his>> eyes and plants another kiss. Then another.<<promiscuity1>>
<<if $penisexist is 1>>
You erect in response. <<He>> pulls away and examines you.
<<if $penilevirginity is 1>>
"You're a virgin," <<he>> whispers, gazing at your groin in awe. "That's so precious. It's not my place to take it. I need to be gentle."
<<else>>
"It's working," <<he>> whispers. <<He>> sounds satisfied.
<</if>>
<<He>> leans forward again, and runs <<his>> tongue along your length.
<<else>>
<<He>> pulls away and examines you.
<<if $vaginalvirginity is 1>>
"You're a virgin," <<he>> whispers, gazing at your groin in awe. "That's so precious. It's not my place to take it. I need to be gentle."
<<else>>
"It's working," <<he>> whispers. <<He>> sounds satisfied.
<</if>>
<<He>> leans forward again, and runs <<his>> tongue around your clit.
<</if>>
<br><br>
<<He>> continues licking, kissing and blowing you. <<He>> alternates between looking up at your face, and at your <<genitalsstop>> <<Hes>> sensitive to your responses, and adapts before you get too used to any one technique. Your breath quickens.
<br><br>
<<set $arousal += 1000>><<orgasmpassage>>
<<if $penisexist is 1>>
<<He>> closes <<his>> eyes as you shudder, and catches your semen with <<his>> face. <<He>> scoops with <<his>> fingers and laps it up. "The best cream," <<he>> whispers.
<<else>>
<<He>> watches as you shudder, and smiles. "I hope you enjoyed the treat," <<he>> whispers.
<</if>>
<br><br>
<<He>> emerges from beneath the table and sits back down. <<He>> winks as you return to work.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $weather is "rain">>
You take a seat and order a fruit salad. It arrives promptly; fresh strawberries, blueberries, kiwifruit, and chunks of pineapple. It's sweet and delicious. You stare out the window at the rain-filled street, and feel comfy.
<br><br>
<<else>>
You take a seat outside and order a fruit salad. It arrives promptly; fresh strawberries, blueberries, kiwifruit, and chunks of pineapple. It's sweet and delicious. You stare out over the sea, and enjoy the breeze.
<br><br>
<</if>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $weather is "rain">>
You take a seat and order pancakes. It arrives soon arrives, along with a cup of coffee. It's tastier than anything you've had at the orphanage. You stare out the window at the rain-filled street, and feel comfy.
<br><br>
<<else>>
You take a seat and order pancakes. It arrives soon arrives, along with a cup of coffee. It's tastier than anything you've had at the orphanage. You stare out over the sea, and enjoy the breeze.
<br><br>
<</if>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You take a seat and order a cream bun, advertised on the menu as using "locally sourced milk." It soon arrives.
<br><br>
It's big, and bursting with cream. It's a struggle to eat without cream squeezing onto the plate at odd angles. You don't succeed, but you don't mind. It's tasty, and leaves you feeling warm and contented.
<br><br>
<<link [[That's enough|Ocean Breeze]]>><</link>>
<br>
<<link [[Lick the plate clean|Cafe Cream Lick]]>><<set $catbuild += 1>><<stress -6>><</link>><<lstress>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You lift the plate and lap the cream off it directly.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You catch a <<generate1>><<person1>><<person>> staring at you, <<his>> spoon suspended halfway to <<his>> mouth.
<br><br>
<<link [[Show off|Cafe Cream Show]]>><</link>><<exhibitionist1>>
<br>
<<link [[Ignore|Cafe Cream Ignore]]>><</link>>
<br>
<<else>>
No one pays much attention. You lean back, satisfied.
<br><br>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You make eye contact with the <<personcomma>> but don't stop licking the plate. You slow your pace and exaggerate your movements, letting <<him>> see the cream on your tongue from each lick before you take it into your mouth. You half-close your eyes in feigned rapture and keep licking until your plate is perfectly clean.<<exhibitionism1>>
You lean back, satisfied. The <<person>> looks away, <<his>> face bright red.
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
You ignore the <<person>> and finish licking the plate clean. You lean back, satisfied.
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $tip to 0>> /*Ensure tip is 0 so that nothing can be carried over from anything else*/
<<if ($rapestat + $beastrapestat + $tentaclerapestat) gt 0>>
<<if $phase is 1>>
You nod.
<br>
"How was it?" <<he>> leers.
<br>
<<if $trauma gte ($traumamax / 5) * 4>>
In an empty, even monotone, you describe your experiences in exacting, clinical detail. Between your quiet monotone, your gentle rocking,
and the infinite void behind your stare, your words clearly unsettle the <<person>> and the <<person2>><<personstop>>
They watch after you as you leave.
<br>
"Wow. Damaged goods much?"
<br>
"Well, yeah," you hear the <<person1>><<person>> nervously laugh. "I guess that's the downside."<<set $tip += 400>>
<<elseif $submissive gte 1150>>
You tell them about your abuse and degradation in the kind of gratuitous detail that you hope will satisfy their morbid curiosity.
<<if $english gte 400>>You are open, eloquent and explicit. They clearly get off on it.
<<set $tip += 1000>>
<<else>>Your words fail to convey any feeling. They soon start to lose interest.
<<set $tip += 200>>
<</if>>
<<elseif $rapetrait gte 1>>
"It was bad," you say. "I mean, it still is, but... I guess I'm used to it now."
<br>
<<He>> looks at <<his>> friend. "See?"<<set $tip += 200>>
<<elseif $submissive lte 500>>
You pick up the large cylindrical pepper-grinder on their table. Weigh it in your hand. Contemplate it a moment.
<br>
You bang it on the table decisively, fixing <<his>> eye. "You really wanna find out?"
<br>
<<if $rng % 2>>
<<He>> looks briefly horrified and shakes <<his>> head fearfully.
<<else>>
They laugh nervously.
<</if>>
<br>
"Thought not." You leave.
<<elseif $submissive lte 850>>
"Bad. Now are you ready to leave or can I take your order?"
<br>
They place an order.
<<else>>
"Sorry. It was horrible. I don't like talking about it."
<br>
They spend the next few minutes harassing you for details.
<<gstress>><<stress 2>>
<</if>>
<<elseif $phase is 2>>
You shake your head.
<br>
<<if $famerape gte 800>>
A nearby customer laughs. "Right!
<<if $player.appearance is "f">>
<<if $player.gender is "f">>She's notorious!<<else>>'She' is notorious!<</if>>
<<else>>
<<if $player.gender is "m">>He's notorious!<<else>>'He' is notorious!<</if>>
<</if>>
Half the town's played around with that little fucktoy."
<br>
You leave when the other customer starts showing them photos.
<<elseif $beauty lte ($beautymax / 7) * 2>>
"Well, I mean bad example. Who'd bother? But every *attractive* person in this town has been raped."
<br>
You leave them to their conversation.
<<else>>
"Sure you haven't," <<he>> smiles cynically.
<br>
You leave them to their conversation.
<</if>>
<</if>>
<<else>>
<<if $phase is 1>>
You nod.
<br>
"How was it?" <<he>> leers.
<br>
<<if $submissive gte 1150>>
You make up a story of abuse and degradation that you hope will satisfy their morbid curiosity.
<<if $english gte 400>>
You are eloquent and convincing. They get off on it.
<<set $tip += 500>>
<<else>>
Your words are hollow and your story doesn't make sense. They soon lose interest.
<</if>>
<<else>>
"Sorry," you tell them. "I don't like talking about it."
<br>
They spend the next few minutes pestering you for details.
<<gstress>><<stress 2>>
<</if>>
<<elseif $phase is 2>>
You shake your head.
<br>
<<if $beauty lte ($beautymax / 7) * 2>>
"Well, I mean bad example. Who'd bother? But every *attractive* person in this town has been raped."
<br>
You leave them to their conversation.
<<else>>
"Sure you haven't," <<he>> smiles cynically.
<br>
You leave them to their conversation.
<</if>>
<</if>>
<</if>>
<<if $phase is 3>>
You refuse to answer their questions. Finally they place an order.
<</if>>
<br><br>
The rest of the shift passes uneventfully.
<<if $tip gt 0>>
<<set $tip += 500>>
Someone left you a tip.
<<tipreceive>><<pass 1 hour>>
<br><br>
<<else>>
You earn £5.
<<pass 1 hour>><<set $money += 500>>
<br><br>
<</if>>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You climb the fence and haul yourself over the top, landing on Elk Street proper. You don't think anyone saw you.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>>
You are in the compound on Elk Street. Three red brick buildings stand surrounded by a chain link fence. The gate is guarded by security personnel. <span class="red">You are trespassing.</span>
<br><br>
<<if $compoundstate is undefined>>
<span class="gold">You've discovered the compound on Elk Street.</span>
<br><br>
<<set $compoundstate to 0>>
<</if>>
<<if $compoundalarm gte 1>>
<<set $compoundstate to 1>>
<</if>>
<<if $compoundalarm is undefined>>
<<set $compoundalarm to 0>>
<</if>>
<<if $compoundalarm is 0>>
<span class="green">Security are relaxed.</span>
<<elseif $compoundalarm is 1>>
<span class="lblue">Security are suspicious.</span>
<<elseif $compoundalarm is 2>>
<span class="purple">Security are aware of an intruder.</span>
<<else>>
<span class="red">Security are on high alert.</span>
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutcompound>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger lte (3000 * $compoundalarm) and $eventskip isnot 1>>
<<if $bestialitydisable is "f" and $rng gte 51>>
A guard dog runs towards you. It stops a few feet away and starts barking.
<br><br>
<<if $deviancy gte 15>>
<<link [[Calm it|Elk Compound Bestiality]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Fight|Elk Compound Bestiality]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Escape the compound|Elk Compound Run]]>><<crimeup 30>><</link>><<crime>>
<br>
<<else>>
A hand rests on your shoulder. <<generate1>><<person1>>"Alright <<girlcomma>> playtime's over," <<he>> waves <<his>> baton in front of your face. "I found <<phim>> outside," <<he>> says into <<his>> radio. "Alright, I'll keep <<phim>> here until then."
<br><br>
<<if $compoundbluff is 1>>
<span class="pink">Bluffing isn't going to work again.</span>
<br>
<<else>>
<<set $skulduggerydifficulty to 600>>
<<link [[Bluff|Elk Compound Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Fight|Elk Compound Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Wait|Elk Compound Underground]]>><</link>>
<br>
<</if>>
<<else>>
<<if $compoundpipes isnot 1>>
<<link [[Investigate the building with storage tanks outside|Elk Compound Pipes]]>><</link>>
<br>
<</if>>
<<if $compoundsmoke isnot 1>>
<<link [[Investigate the building with smokestacks|Elk Compound Smoke]]>><</link>>
<br>
<</if>>
<<if $compoundcentre isnot 1>>
<<link [[Investigate the central building|Elk Compound Central]]>><</link>>
<br>
<</if>>
<<link [[Climb the fence to safety|Elk Compound Climb]]>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "town">><<effects>>
The door to the building opens easily, and you enter. The inside is dominated by a pool of pink liquid. In the centre sits a pink crystal on a plinth, connected to the side by a thin walkway. It looks valuable.
<br><br>
<<link [[Take it|Elk Compound Crystal]]>><</link>><<crime>>
<br>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
The door opens easily and you enter the building. The inside is full of a sweet-smelling smoke. You can only see a few feet in front of you. The smoke makes you feel light-headed.
<br><br>
<<link [[Explore (0:10)|Elk Compound Explore]]>><<pass 10>><</link>>
<br>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $lock to 300>>
The door is locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Elk Compound Interior]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<set $enemytrust -= 40>><<beasttype dog>><<set $enemyanger += 20>>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype dog>><<set $enemytrust -= 40>>
You drop to the floor and adopt a mating posture. The dog stops barking, but now has something else in mind.
<<deviancy2>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Bestiality]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You <span class="green">successfully</span> climb the fence and haul yourself over the top, landing on Elk Street proper. Dogs bark behind you and alert the guards who arrive in time to see you escape.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><</link>>
<br>
<<else>>
You try to run, <span class="red">but the dog chases you down.</span>
<br><br>
<<link [[Next|Elk Compound Bestiality]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Panting, the guard dog returns to where it came from.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast whimpers and hides behind one of the buildings.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> arrive to investigate the noise.
<<if $beaststance is "top">>
They see the dog humping you and laugh. "Good boy," the <<person1>><<person>> says.
<br><br>
<<else>>
They see what the dog wants from you and laugh. "Good boy," the <<person1>><<person>> says.
<br><br>
<</if>>
<<person2>>We should probably let the dog have its treat," says the <<person>> as <<he>> crouches for a closer look. <<He>> pulls out <<his>> phone and starts filming.
<br><br>
<<link [[Next|Elk Compound Bestiality 2]]>><</link>>
<br>
<<else>>
The beast turns and darts away, barking.
<<crime>><<set $compoundalarm += 1>>
<<crimeup 50>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
The <<person2>><<person>> films you.
<<if $face is "covered">>
At least <<he>> can't see your face.
<<else>>
<<famebestiality 1>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Bestiality 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Bestiality 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Bestiality 2]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Panting, the guard dog returns to where it came from.
<br><br>
The <<person1>><<person>> grabs your arm. "Alright little <<girlcomma>> you've had your fun," <<he>> says, dragging you to the gate.
<br><br>
"Think we should tell them downstairs?" the <<person1>><<person>> asks.
<br><br>
"Sure. You got it all on your phone didn't you? It'll make their day. This <<bitch>> just broke in for the thrill and has paid for it, we don't need to keep <<pher>> longer."
They shove you out the gate, closing it behind you.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast whimpers and hides behind one of the buildings.
<br><br>
The <<person1>><<person>> grabs your arm. "Alright little <<girlcomma>> you've had your fun," <<he>> says, dragging you to the gate.
<br><br>
"Think we should tell them downstairs?" the <<person1>><<person>> asks.
<br><br>
"Sure. You got it all on your phone didn't you? It'll make their day. This <<bitch>> just broke in for the thrill and has paid for it, we don't need to keep <<pher>> any longer."
They shove you out the gate, closing it behind you.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"I-I-," you stammer. "I kicked my ball over the fence. I just wanted it back." You look down in mock shame.
<<elseif $submissive lte 850>>
You turn to face <<him>> and place your hands on your hips. "Excuse me?" you say. "I have every right to be here. You'll stop bothering me if you value your job."
<<else>>
"I'm delivering something," you say. "Go ask your boss."
<</if>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $compoundbluff to 1>>
<<if $submissive gte 1150>>
<<He>> sighs. "Stupid <<girlcomma>> you shouldn't enter places you don't understand. Go find your ball, but then leave straight away, alright?" <span class="green">You nod and skip away.</span>
<<elseif $submissive lte 850>>
You've unnerved <<himstop>> "Wait a moment," <<he>> says. "Just let me confirm that with my supervisor." <<He>> turns away to talk into <<his>> radio. That's all you need. <span class="green">You slip away while <<his>> back is turned.</span>
<<else>>
"You really shouldn't be skulking around then," <<he>> says. "Just do your job and leave. It's not safe for you around here." <span class="green">You nod and walk away.</span>
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Nice try," <<he>> says. "But you're not wriggling away." <span class="red"><<He>> grips your shoulder more tightly.</span>
<br><br>
<<link [[Next|Elk Compound Underground]]>><</link>>
<br>
<</if>>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You smack <<his>> hand away from you. "If that's how you want it," <<he>> says.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Fight]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
"We won't need to wait long," the <<person1>><<person>> says. As if in answer, the door to the central building opens. A <<generate2>><<person2>><<person>> in a lab coat exits.
<br><br>
"I'll take the <<girl>> from here," <<he>> says. "They want to speak to <<phim>> downstairs."
<br><br>
"If you say so."
<br><br>
As soon as the <<person>> touches your arm a jolt surges through you. You lose consciousness.
<br><br>
<<upperruined>><<lowerruined>><<underruined>>
<<link [[Next|Elk Compound Experiment]]>><<endcombat>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leans against the wall, panting. <<tearful>> you escape into the maze of storage tanks and pipes littering the compound.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<tearful>> you shove the <<person>> into the wall and run. <<He>> tries to chase, but you lose <<him>> among the storage tanks and pipes littering the compound.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<tearful>> you fall to the ground. "I didn't like that," the <<person1>><<person>> says. "But it's my job."
<br><br>
<<clotheson>>
<<link [[Next|Elk Compound Underground]]>><</link>>
<br>
<</if>>
<<pass 1 hour>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
You wake up, naked <<if $worn.under_lower.type.includes("chastity")>>save for your chastity belt<</if>> and strapped to a metal board. Pipes and wires protrude from concrete walls. <<generate1>><<person1>>A <<person>> works at a console in the corner. <<He>> glances at you. "Aha," <<he>> says. "You're awake." <<He>> pushes <<himself>> towards you on <<his>> chair and produces a bundle of wires from <<his>> lab coat.
<br><br>
The wires have pads on one end. <<He>> starts sticking them to your body. <<He>> goes about <<his>> work with a clinical professionalism that makes you feel less humiliated by your <<lewdness>> than you'd expect. That is until <<he>> places one on each of your nipples.
<br><br>
<<if $worn.under_lower.type.includes("chastity")>>
<<He>> places a whole bunch on your $worn.under_lower.name. "We can turn up the frequency, this is no problem," <<he>> mutters to <<himselfstop>>
<</if>>
<<if $penisexist is 1 and !$worn.under_lower.type.includes("chastity")>>
<<He>> places one right on the tip of your <<penis>> and one on each teste. You tense at the sensation.
<</if>>
<<if $vaginaexist is 1 and !$worn.under_lower.type.includes("chastity")>>
<<He>> pushes one into your <<pussycomma>> then another. You tense at the sensation.
<</if>>
"There we go," <<he>> says, plugging the other end of the wires into a machine beside <<himstop>> "Now <<girlcomma>> tell me, who are you working for?"
<br><br>
<i>If your pain or arousal max out, you'll tell <<him>> everything.</i>
<br><br>
<<set $compoundmock to 0>>
<<set $compoundhonest to 0>>
<<set $compoundlie to 0>>
<<set $compoundbeg to 0>>
<<set $compoundflirt to 0>>
<<compoundoptions>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51 and $tentacledisable is "f" and $hallucinations gte 2>>
As you cross the walkway several tentacles rise from the fluid beneath you.
<br><br>
<<link [[Next|Elk Compound Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
As you cross the walkway the fluid beneath you becomes agitated. Some splashes you, eating through your clothing.
<<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>>
<br><br>
You continue to the centre and take the crystal. It's warm to the touch.
<br><br>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<br>
<</if>>
<<else>>
You cross the walkway and take the crystal. It's warm to the touch.
<br><br>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 7 10>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Elk Compound Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Tentacles]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
The creature loses interest in you, and disappears into the pink liquid. <<tearful>> you struggle to your feet and finish crossing to the crystal. It's warm to the touch.
<<clotheson>>
<<endcombat>>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You walk deeper into the building. The entrance is swallowed behind you. You make your way through a maze of pipes and machinery of unknown use. The smoke starts to make you feel warm.
<<set $drugged += 60>>
<br><br>
You come to a plinth with a purple crystal sat atop it. It looks valuable.
<br><br>
<<link [[Take it|Elk Compound Purple]]>><</link>><<crime>>
<br>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
You take the crystal. It's warm to the touch. Finding your way out is much easier than getting here.
<br><br>
<<set $compoundsmoke to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $compoundhonest is 1>>
"I'm not working for anyone," you say. "I'm here alone."
<br><br>
<<He>> looks at a screen that you can only see the back of, then turns a dial. Soothing waves emanate from the pads attached to you, pleasuring every inch of your body. "Good. See, that wasn't so bad was it? Now then, why are you here?"
<br><br>
<<elseif $compoundhonest is 2>>
"I'm here to steal things," you say. "For money."
<<He>> turns the dial again, and you are once more assailed by the soothing waves. "Now," <<he>> says. "What did you steal?"
<br><br>
<<elseif $compoundhonest is 3>>
"I steal money or anything I can sell." you say.
<br><br>
<<He>> turns the dial again, and you are once more assailed by the soothing waves. "Where do you sell things?"
<br><br>
<<elseif $compoundhonest is 4>>
"I sell things on Harvest street," you say.
<br><br>
<<He>> turns the dial again, and you are once more assailed by the soothing waves. "Who do you sell things to?" <span class="red">If you're honest again, <<he>> will have everything <<he>> needs from you.</span>
<br><br>
<<else>>
"I sell things to Landry," you say, ashamed.
<br><br>
<</if>>
<<compoundoptions>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $compoundlie is 1>>
"I work for the government," you say. "You better let me go."
<br><br>
<<He>> looks at a screen you can't see. "Liar." <<He>> turns a dial on the machine and an excruciating pain surges through you. It lasts only a moment, but leaves you shaking. "I don't want to do that again. So don't lie to me."
<br><br>
<<elseif $compoundlie is 2>>
"I got lost," you say. "I was just looking for a way out."
<br><br>
<<He>> turns the dial once more and the pain surges through you again. "This could be so much easier for you," <<he>> says.
<br><br>
<<elseif $compoundlie is 3>>
"I'm looking for my ball," <<he>> interrupts you with another surge of pain.
<br><br>
"I'm not falling for that one," <<he>> says.
<br><br>
<<elseif $compoundlie is 4>>
"I'm giving you the chance to let me go," you say. "Before I break out and kick your ass."
<br><br>
<<He>> laughs as <<he>> turns the dial. "I don't even need to check the screen this time."
<<else>>
"You've hurt me too much," you say. "I can't remember anything."
<br><br>
"That's bad news for you," <<he>> says, turning the dial. "I can be here a while."
<</if>>
<<compoundoptions>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $compoundmock is 1>>
"Sure, I'll tell you everything," you say. "I'm here to spank naughty lab assistants. Unbind me so I can get to work."
<br><br>
"You won't be laughing for long," <<he>> says, spinning a dial on the machine. Pain sears through you, but leaves your mind feeling clearer.
<br><br>
<<elseif $compoundmock is 2>>
"You think you can hurt me with your little toy?" you say through gritted teeth. "It barely tickles."
<br><br>
"Oh, then you won't mind this." <<He>> spins the dial again.
<br><br>
<<elseif $compoundmock is 3>>
"I bet you tie yourself to this thing for fun," you say. "It's okay. We all have our fetishes."
<br><br>
"I'm starting to think I've found yours." <<He>> spins the dial once more.
<br><br>
<<elseif $compoundmock is 4>>
"I could get used to this," you say. "If the science thing doesn't work out, you could have a shining career as a kinky whore."
<br><br>
"Is this thing even working?" <<he>> muses as <<he>> spins the dial again.
<br><br>
<<else>>
"You like hurting <<girls>> then?" you say. "Better keep your porno stash hidden, if the police fi-"
<br><br>
"Shut up," <<he>> interrupts, spinning the dial.
<br><br>
<</if>>
<<compoundoptions>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $compoundbeg is 1>>
"Please don't hurt me," you say.
<br><br>
"If you do as I say I won't have to. Here's a little taste." <<He>> spins a dial and a wave of pleasure emanates from the pads. The feeling soothes you to the core.
<br><br>
<<elseif $compoundbeg is 2>>
"I-I'm scared," you say.
<br><br>
"It's okay <<girlcomma>> just give me what I ask." <<He>> spins the dial again, soothing you once more.
<br><br>
<<elseif $compoundbeg is 3>>
"I didn't mean to do anything wrong," you say.
<br><br>
"I know you didn't, so tell me what I want to know." <<He>> spins the dial.
<br><br>
<<elseif $compoundbeg is 4>>
"Let me go, please," you say.
<br><br>
"Cooperate and I will." <<He>> spins the dial.
<br><br>
<<else>>
"Please just let me go," you say.
<br><br>
"For the last time, cooperate and I will." <<He>> spins the dial.
<br><br>
<</if>>
<<compoundoptions>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $compoundflirt is 1>>
"You have me all tied up and exposed," you say. "Isn't there something else you'd rather do to me?"<<promiscuity1>>
<br><br>
<<He>> blushes, unsure how to respond. "D-don't joke around like that. You're in big trouble." You control your breathing and focus.
<br><br>
<<elseif $compoundflirt is 2>>
"Some people would pay good money for the treatment you're giving me," you say. "I should thank you properly."<<promiscuity2>>
<br><br>
<<He>> shifts uncomfortably. "Don't think you can sweet talk me. It won't work."
<br><br>
<<elseif $compoundflirt is 3>>
"The real torture here," you say. "Is being denied your touch."<<promiscuity3>>
<br><br>
<<He>> moves <<his>> hand away from the dials and rubs <<his>> temple. "Just stop it will you?"
<br><br>
<<elseif $compoundflirt is 4>>
"You're such a tease. I can't wait to see what you want for the main course." You wink.
<br><br>
"This is the main course," <<he>> says, blushing. "Where did you learn to talk like this?"
<br><br>
<<else>>
"I'm getting too hot here," you say. "Please help me. I'm at your mercy. Your fingers, your tongue, your..."
<br><br>
"Stop! Right now." <<He>> seems serious.
<br><br>
<</if>>
<<compoundoptions>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You successfully pick the lock and enter the building.
<<set $compoundcentre to 1>><<set $compoundalarm += 1>>
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
The inside is dominated by a large lift. You see no way to operate it, but a laptop sits on a table in the corner beside a small cannister.
<br><br>
<<if $compoundspray isnot 1>>
<<link [[Take them and leave|Elk Compound Interior Take]]>><<set $blackmoney += 100>><<crimeup 100>><<set $spraymax += 1>><<spray 5>><</link>><<crime>><<gspraymax>>
<br>
<<else>>
<<link [[Take them and leave|Elk Compound Interior Take]]>><<set $blackmoney += 100>><<crimeup 100>><<spray 1>><</link>><<crime>><<gspray>>
<br>
<</if>>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $compoundspray is 1>>
You pick up the laptop and cannister then head for the exit.
<br><br>
<<else>>
<<set $compoundspray to 1>>
You pick up the laptop and cannister. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in, then head for the exit.
<br><br>
<</if>>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>>
You walk up to gate. It's guarded by two security guards. <<generate1>><<person1>>One of them, a <<personcomma>> puts an arm out as you approach. "No closer, <<girlstop>> This is private property." <<His>> companion eyes you warily.
<br><br>
<<if $submissive gte 1150>>
"S-sorry <<sircomma>>" you say. "But I was told to come here." You hold out the card you stole.
<<elseif $submissive lte 850>>
"Shut it," you say. "I have business here." You hold out the card you stole.
<<else>>
"I have business here," you say. You hold out the card you stole.
<</if>>
<br><br>
The guard snatches the card and examines it. <<He>> runs it through a device at <<his>> belt and examines the screen. "Hmph," <<he>> sounds. "Fine. Make your delivery and get out." <<His>> companion disappears into a booth, and the gates shudder open. <<He>> keeps the card.
<br><br>
<<endevent>>
<<link [[Enter|Elk Compound]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the dance studio. Here you can pay for lessons to improve your dancing skill. The instructor is said to be well-connected in the professional scene. Lessons cost £12.
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $closinghour is 1>>
It's closing time. The receptionist is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should you be found in this state of dress.<</if>>
<br><br>
<<elseif $openinghours is 0>>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
You are hiding in a cupboard to protect your dignity.
<br><br>
<</if>>
<<if $openinghours is 1 and $money gte 1200 and $exposed lt 1>>
<<link [[Take a lesson (1:00)|Dancing Lesson]]>><<set $phase to 0>><<set $money -= 1200>><<set $dancestage to 0>><</link>> Costs £12 <<gtiredness>>
<</if>>
<<if $openinghours is 0 and $closinghour isnot 1 and $dancestudiotheft isnot 1>>
<<link [[Examine the cash register|Dance Studio Register]]>><</link>>
<br>
<</if>>
<br>
[[Leave|Barb Street]]
<br><br>
<</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Dance Studio]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Barb Street]]>><</link>>
<br>
<<effects>>
<<if $dancestudiointro is 1 and $phase is 0>><<pass 20>><</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $dancestudiointro isnot 1>>
<<set $dancestudiointro to 1>>
<<npc Charlie>><<person1>>You pay the receptionist who ushers you through the door to her left. You enter into a large room with wood panel floors and mirrors lining the walls. A dozen people are already inside. It's easy to pick out the instructor. Hands on hips, <<he>> stands addressing the class, explaining the importance of proper warm up exercises.
<br><br>
The door closes behind you, alerting <<him>> to your presence. <<He>> turns <<his>> emerald eyes to you and smiles. "We have a new student! Welcome." Short ginger hair crowns <<his>> freckled face. <<His>> skintight outfit shows off <<his>> toned and athletic body. <<if $pronoun is "m">>You can't help but notice the bulge of <<his>> penis pressing against <<his>> bottoms. <<elseif $pronoun is "f">><<His>> generous breasts are held close to <<his>> torso, giving <<him>> a slim outline.<</if>>
<br><br>
If <<he>> noticed your lewd gaze, <<he>> gives no sign. You should introduce yourself, but how?
<br><br>
<<link [[Timidly|Dancing Lesson]]>><<npcincr Charlie love 20>><<set $phase to 1>><</link>>
<br>
<<link [[Confidently|Dancing Lesson]]>><<set $phase to 2>><</link>>
<br>
<<link [[Flirtatiously|Dancing Lesson]]>><<npcincr Charlie love -10>><<stress -12>><<trauma -6>><<set $phase to 3>><</link>><<promiscuous1>><<lstress>><<ltrauma>>
<br>
<<elseif $phase is 1>>
<<set $phase to 0>>
"H-hello..." you mumble, eyes transfixed on your feet.
<br><br>
Without saying anything, the instructor walks over to you and puts a protective arm around your shoulders. <<He>> whispers, "Don't worry, I don't bite. My name's Charlie. I'll help you out of your shell." <<He>> gently escorts you over to the rest of the class before commencing the lesson.
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $phase to 0>>
"Pleased to meet you! I can't wait to get started!"
<br><br>
The instructor responds, "Woah there, eagerness is all well and good, but too much will get your muscles strained." Despite <<his>> caution, <<he>> seems happy. "Come on over. I'm Charlie by the way. I'll be your teacher. Right then, where was I." You head over as the lesson commences.
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<set $phase to 0>>
<<promiscuity1>>"Nice outfit. Really shows off your assets." You let your eyes probe <<his>> body, letting <<him>> know exactly which assets you mean.
<br><br>
<<He>> shifts uncomfortably on the spot, as if suddenly self-conscious. <<He>> looks annoyed, "Would you like to take your place over here? My name's Charlie." <<He>> turns back to the rest of the class as you head over. The lesson soon commences.
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<elseif $dancestage gte 2>>
<<tiredness 4>><<set $danceskill += 15>><<danceskilluse>><<wearandtear "dance">><<physique 2>>
The rest of the lesson passes uneventfully.
<br><br>
<<link [[Next|Dance Studio]]>><<endevent>><</link>>
<<else>>
<<if $exposed gte 1>>
You seem to be distracting the class somehow. Looking down, you immediately discover why. Yelping, you cover yourself as Charlie rushes over to you with some towels.
<<towelup>><<garousal>><<gstress>><<gtrauma>><<arousal 1>><<stress 1>><<trauma 1>><<npcincr Charlie love 1>>
<br><br>
<</if>>
<<tiredness 4>><<set $dancestage += 1>><<set $danceskill += 15>><<danceskilluse>><<wearandtear "dance">><<physique 2>><<npc Charlie>><<person1>>
<<if $rng lte 20>>
<<set $dancelesson to "barre">>
You stretch and work your muscles using a barre.
<<if $danceskill lte 200>>
It's hard work to stay balanced. You can see in the mirror that you look a bit silly, especially compared to the more experienced students.
<<elseif $danceskill lte 800>>
You're pretty good at staying balanced. You are able to practise more advanced techniques.
<<else>>
You are able to use it as a surrogate partner, supporting your weight as you practise airborne techniques. Some of the other students look on with envy.
<</if>>
<br><br>
<<elseif $rng lte 40>>
<<set $dancelesson to "duo">><<generate2>><<person2>>
You partner up with a <<personstop>>
<<if $danceskill lte 200>>
<<He>> has more experience than you, so you let <<him>> take the lead.
<<elseif $danceskill lte 800>>
You practise techniques requiring a partner, taking turns supporting one another.
<<elseif $danceskill lte 1000>>
Being so experienced, you take the lead, careful not to push <<him>> too hard.
<</if>>
<br><br>
<<elseif $rng lte 60>>
<<set $dancelesson to "airbarre">>
You stretch and work your muscles using an air barre.
<<if $danceskill lte 200>>
More experienced students use it to develop strength and poise. You just have fun swinging around.
<<elseif $danceskill lte 800>>
You work on developing your poise.
<<elseif $danceskill lte 1000>>
Held aloft, you are able to fully demonstrate your grace and skill.
<</if>>
<br><br>
<<if $worn.lower.skirt is 1>>
You quickly realise it may have been a mistake to wear a skirt. Performing airborne exercises without displaying your <<undies>> for the whole class to see proves to be virtually impossible.
<<garousal>><<gstress>><<gtrauma>>
<br><br>
<</if>>
<<elseif $rng lte 80>>
<<set $dancelesson to "instructor">>
Charlie gives you some personal attention.
<<if $danceskill lte 200>>
<<He>> helps you with the basics.
<<elseif $danceskill lte 800>>
<<He>> demonstrates some new steps for you to try.
<<elseif $danceskill lte 1000>>
<<He>> helps you iron out some flaws in your posture.
<</if>>
<br><br>
<<elseif $rng lte 100>>
<<set $dancelesson to "noinstructor">>
Charlie demonstrates some moves in front of the class, who do their best to emulate <<himstop>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdance>>
<<else>>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
<<widget "eventsdance">><<nobr>>
<<set $dangerevent to random(1, 100)>>
<<if $dancelesson is "barre">>
<<endevent>><<generate1>><<person1>>Charlie announces that they need to clear some room and asks you and a <<person>> to put the away the portable barre. You manage to carry it out of the studio and into a room filled with other equipment. As you put it down however, you hear the door shut behind you. <span class="red">You turn to find the <<person>> advancing on you, lust in <<his>> eyes.</span>
<br><br>
<<link [[Next|Dance Studio Molestation]]>><<set $molestationstart to 1>><</link>>
<<elseif $dancelesson is "duo">>
You don't think <<he>> has to keep <<his>> hand that close to your butt. Or pull your body that close against <<his>> for that matter. <span class="blue">You can feel <<his>> hardened <<if $NPCList[1].penis is "clothed">>penis<<else>>nipples<</if>> pressing against you.</span>
<br><br>
<<link [[Endure|Dance Studio Duo]]>><<set $phase to 0>><</link>><<garousal>>
<br>
<<link [[Push away|Dance Studio Duo]]>><<set $phase to 1>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Reciprocate|Dance Studio Duo]]>><<set $phase to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $dancelesson is "airbarre">>
The barre gives way slightly, enough to disrupt your delicate balance. Instinct causes you to twist in an attempt to save yourself from falling. You succeed, but the barre becomes wrapped around your waist.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. As you regain your bearings, you see your $worn.under_lower.name suspended in the air above you. Flustered at your <<undies>> being exposed in the middle of class like this, you hasten to recover your $worn.under_lower.name as quickly as you can, conscious of the whispers and giggling all around you.
<<gtrauma>><<gstress>><<garousal>>
<<else>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. Your legs spread apart, giving the whole room a clear view of your <<undies>> and causing your face to flush red with embarrassment. You hasten to cover up as quickly as you can, conscious of the whispers and giggling all around you.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<<elseif $danceskill gte 600>>
You skilfully shift your weight and ride the momentum back into an upright position. That was close!
<<else>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. As you regain your bearings, you see your <<bottoms>> suspended in the air above you. Flustered at your <<undies>> being exposed in the middle of class like this, you hasten to recover your <<bottoms>> as soon as you can, conscious of the whispers and giggling all around you.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<<elseif $dancelesson is "instructor">>
<<He>> presses <<his>> body against your back and holds your hands in <<his>> own so that <<he>> can more directly demonstrate to you. Despite <<him>> making no overtly sexual moves, you can't help but feel a little turned on with <<his>> toned body so intimately close to yours.
<<garousal>><<arousal 3>>
<br><br>
<<link [[Meek Compliment|Dance Studio Instructor]]>><</link>>
<br>
<<link [[Confident Brag|Dance Studio Instructor]]>><<set $phase to 1>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt|Dance Studio Instructor]]>><<set $phase to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
The receptionist peeks her head through the door and looks at Charlie, who seems to understand her meaning. "I need to take five." <<he>> announces. "Keep practising, I won't be long."
<br><br>
<<endevent>>
<<if $dancestudioanger gte 10>>
<<set $dancestudioanger -= 10>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>The sound of the door shutting is more ominous than usual. You soon realise why, the rest of the room is all but silent. Everyone else is looking at you. A <<person>> speaks <span class="red">"We've had enough of your shit. Time for a real lesson."</span> They rush toward you.
<br><br>
<<link [[Next|Dance Studio Strip]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>>
<br>
<<else>>
How do you want to conduct yourself while Charlie is away?
<br><br>
<<link [[Focus on practising|Dancing Lesson No Instructor]]>><</link>>
<br>
<<link [[Help other students|Dancing Lesson No Instructor]]>><<set $phase to 1>><</link>>
<br>
<<if $trauma gte 1 and $danceskill gte 200>>
<<link [[Showboat your skills in front of less experienced students|Dancing Lesson No Instructor]]>><<set $phase to 2>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dance Studio Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dance Studio Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dance Studio Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dance Studio Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dance Studio Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dance Studio Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
"Don't you DARE tell anyone about this." Before leaving, <<he>> spits on you for good measure.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<elseif $enemyanger gte 1>>
"Don't you dare tell anyone about this." With that, <<he>> leaves.
<br><br>
<<else>>
<<He>> smiles at you, "Let this be our little secret, okay?" <<He>> leaves you sprawled on the floor.
<br><br>
<</if>>
<<clotheson>>
<<tearful>> you struggle to your feet and make your way back to the studio. You hope you can put on a brave face.
<br><br>
<<endcombat>>
<<link [[Next|Dancing Lesson]]>><</link>>
<<effects>>
<<He>> yells out and falls to the ground. <span class="green"><<tearful>> you use the opportunity to flee the room and escape back to the studio.</span>
<br><br>
<<endcombat>>
<<npc Charlie>><<person1>><<npcincr Charlie love 2>>
Charlie immediately recognizes that something is wrong. <<He>> pulls you aside and gently inquires. Wanting to put your ordeal behind you, you tell <<him>> that everything is fine. Charlie continues the lesson, but still looks concerned.
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[Next|Dancing Lesson]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
Your reticence encourages <<him>> to be more bold. <<He>> takes every opportunity to grope and fondle you as you try your best to ignore <<him>> and focus. You breathe a sigh of relief when Charlie announces that it's time for something different.
<<arousal 6>>
<br><br>
<<elseif $phase is 1>>
You push <<him>> away from you, causing <<him>> to trip over <<his>> feet and falls loudly to the floor. Cursing, <<he>> stands up as Charlie announces that it's time to change partners. The <<person2>><<person>> gives you one last angry look before being matched up with an elderly <<if $pronoun is "m">>woman<<else>>man<</if>>;<span class="pink"> the entire class seems irritated with your behaviour.</span>
<<set $dancestudioanger += 1>>
<br><br>
<<elseif $phase is 2>>
<<promiscuity2>>Not wanting to be outdone, you return <<his>> fondling with your own. Hiding the lewd touching under the veneer of dance practice, you grope each other right in the middle of the room, the rest of the class ignorant of the lechery occurring right in front of them. By the time Charlie calls for a stop, both you and the <<person>> are breathing far more heavily than anyone else.
<br><br>
<</if>>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You turn your head to look at <<him>> "I hope to be as good as you someday." You avert your eyes meekly when <<he>> tries to meet your gaze.
<br>
<<He>> squeezes your hands slightly, "You will be, and sooner than you think." You swear <<he>> gives you more attention than the other students for the rest of the lesson.
<<npcincr Charlie love 2>> <<danceskilluse>>
<br><br>
<span class="pink">The other students notice too, many give you jealous looks.</span>
<<set $dancestudioanger += 1>>
<<elseif $phase is 1>>
"You'd better watch out." you announce, "I'll be bettering you soon!"
<br>
<<He>> laughs, "I hope so, means I've done my job right. Now, shut your yap a moment and watch closely..."
<<elseif $phase is 2>>
You rub your butt against <<his>> crotch. "You're so fit and well formed, I don't know how you do it."
<br>
<<He>> moves <<his>> pelvis away from you, blood rushing to <<his>> face. "Y-yes. I mean, no, I mean... you're doing OK, I need to go check on someone else." <<He>> avoids looking in your direction for the rest of the lesson.
<<npcincr Charlie love -2>><<promiscuity2>>
<</if>>
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>>
<<set $timer to 5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer gte 1>>
<span id="next"><<link [[Next|Dance Studio Strip]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Dance Studio Strip Finish]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You practice as Charlie demonstrated. It's not long before <<he>> returns.
<<danceskilluse>>
<<elseif $phase is 1>>
A <<generate2>><<person2>><<person>> near you loses their balance would have fallen to the floor had you not intervened. You spend some time helping them with their balance. You don't learn much yourself, but <<he>> is clearly grateful, <span class="green">and the class seems pleased with your generosity.</span> Charlie soon returns.
<<set $dancestudioanger -= 1>>
<<elseif $phase is 2>>
You flaunt your skill in front of the other students. It feels good to act superior, <span class="pink">but the looks you receive suggest that the other students dislike being shown up like this.</span> Charlie soon returns.
<<stress -12>><<set $dancestudioanger += 1>>
<</if>>
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<span class="green">You hear Charlie's voice growing louder above the jeers of your assailants.</span> "There's more where this came from," the <<person2>><<person>> says as they cease their attack.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Dancing Lesson]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<upperruined>><<lowerruined>><<underruined>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>You awaken in darkness, yet you hear muffled voices all around you. You can barely move; your arms and legs have been hogtied behind your back. There's something lodged in your mouth, gagging you. You think you smell roast vegetables.
<br><br>
You hear what sounds like metal clanging on metal, and you are blinded by a sudden light. Polite applause erupts around you before your eyes adjust. Once they do, you find that you're lying exposed and helpless on a platter in the middle of a table, surrounded by <<people>> in fancy dinner wear. You hear the clink of cutlery on glass and the applause tapers off.
<br><br>
<<person1>>A voice behind you speaks. "I hope everyone's enjoyed their evening so far. As you can see, we have something quite special for pudding." <<He>> claps <<his>> hands and you hear doors opening, followed by footsteps. Two pairs of arms grab you by the shoulders and hoist you up, positioning you on your shins and giving you a better view of the room. You see the speaker stood at one end of the table, glass in hand, a proud smile on <<his>> face. <<He>> nods at the pair who lifted you, a <<person2>><<person>> and <<person3>><<person>> each wearing servant's garb.
<br><br>
Without warning, both start pouring a cold white liquid on your chest with large wooden ladles. The sensation makes you gasp, eliciting mischievous whispers from some of the guests. It runs over your nipples, making them feel even more raw and sensitive, and doesn't stop there. When it reaches your <<genitals>> the speaker licks <<his>> lips. They aren't going to eat you, surely!
<br><br>
<<link [[Next|Danube Meal2]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
More servants enter, carrying baskets full of strawberries.
<<if $worn.under_lower.type.includes("chastity")>>
The host caresses your chastity belt. "It has protection, but that won't matter." One of the servants tapes a pink plastic object to the belt.
<<else>>
One of the servants tapes a pink plastic object to your <<genitalsstop>>
<</if>>
A moment later the device fires into activity. The vibrations are powerful, saturating you to the core. You involuntarily jerk at the abrupt sensation and a muffled yelp escapes your gag.
<<set $arousal += 4000>><<garousal>><<stress 1>><<gstress>><<trauma 1>><<gtrauma>>
<br><br>
<<if $arousal gte 10000>><<orgasmpassage>><<danubemeal>><</if>>
The guests take turns dipping their strawberries in the cream covering your body, which is steadily resupplied by the servants. The pool around your knees grows, but they're only interested in scooping the cream directly from your body. They have a particular interest in your nipples, and frequently tease them with fruit.
<<set $arousal += 4000>><<garousal>><<stress 1>><<gstress>><<trauma 1>><<gtrauma>>
<br><br>
<<if $arousal gte 10000>><<orgasmpassage>><<danubemeal>><</if>>
This continues for a time, until another clinking interruption by the host. "I hope you found that enjoyable, it's not every day we can acquire something quite so delectably..." <<person1>>The servants push you face down into the cream before covering you with a lid, reducing the rest of the speech to an inaudible muffle. You feel yourself being lifted and carried, the sound of the host's voice growing fainter.
<br><br>
You hear a door opening, and then you fly through the air before landing on hard pavement. A rain of leftover food falls on top of you, and you hear a door close. Did they just dump you out with the trash? Fortunately, the impact loosened your bonds and you manage to struggle your legs free. Your arms remain bound however.
<br><br>
<<endevent>>
You have yet to recover your bearings when a growl sends a chill down your back. You realise why they would just dump food onto the ground like this. Three stray dogs advance on you, hunger in their eyes.
<<if $bestialitydisable is "t">>
You flee, dropping cream and strawberries as you go. You manage to escape them, but not without injury. <<beastescape>>
<br><br>
<<set $stress -= 1000>>
<<residentialquick>>
<<else>>
<br><br>
<<link [[Next|Danube Meal Dogs]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<widget "danubemeal">><<nobr>>
<<if $orgasmdown gte 1>>
<<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
The guests laugh and applaud at the sight of you writhing in climax. One of the servants quickly moves a basket of strawberries in front of your <<genitalsstop>>
<<if $orgasmcount lte 12>>
<<person2>><<He>> spins the basket, making sure the whole batch gets a hearty helping of your sexual fluids. The guests crowd around the basket. "Leave some for me!"
<br><br>
"Hey, no shoving!"
<br><br>
<<person1>>"Patience, my friends," says the host, stroking your chin. "There's plenty to go around, hmm?"
<<elseif $orgasmcount lte 23>>
<<person2>><<He>> spins the basket, making sure the whole batch gets a helping of your sexual fluids.
The guests seem disappointed in the amount you produce. "I thought there'd be more."
<br><br>
<<person1>>"Patience, my friends," says the host, stroking your chin. "There's plenty to go around, hmm?"
<<elseif $orgasmcount gte 24>>
<<person2>><<He>> waits expectantly. When no fluids emerge from you, <<he>> looks up at the host with a worried look on <<his>> face. The guests seem disappointed, and some angry. "Is that it?" "It's broken! Where did you get it anyway?"
<br><br>
The host raises <<his>> arms in exasperation. "I am dreadfully sorry. I promise you the supplier won't hear the end of this, mark my words." It seems to placate the guests to some extent. You wonder if they'll remove the instrument from your body, but they do not.
<</if>>
<<elseif $orgasmcurrent gte 2>>
<<if $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast3init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Meal Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Danube Meal Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Meal Dogs]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Danube Meal Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Danube Meal Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Danube Meal Dogs]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the dog leaves you be. Another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Danube Meal Dogs]]
<<elseif $beastno is 2>>
Satisfied, the dog leaves you be. The other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Danube Meal Dogs]]
<<elseif $beastno is 1>>
Satisfied, the dog leaves you be.
<<set $beastno -= 1>>
<br><br>
[[Next|Danube Meal Dogs End]]
<</if>>
<<effects>>
<<beastwound>>
<<if $beastno gte 3>>
The dog recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Danube Meal Dogs]]
<<elseif $beastno is 2>>
The dog recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Danube Meal Dogs]]
<<elseif $beastno is 1>>
The dog recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
[[Next|Danube Meal Dogs End]]
<</if>>
<<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The dog whimpers and flees into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The dog leaves you lying on the pavement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dogs flee into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dogs leave you spent and shivering on the pavement.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dogs leave you spent and shivering on the pavement. One is slowed by a limp.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>>
<<residentialquick>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 300>>
The door is locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Danube House Sneak]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You sneak around the mansion and look for anything of value.
<<if $rng gte 91>>
You find little of value that could be easily carried away. While searching the basement, you come across an ancient-looking door. It is locked.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Try to open it|Danube House Wine Cellar]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
<<if $bestialitydisable is "f">>
A pair of yellow eyes pierce the darkness, and a large cat emerges. It prepares to pounce.
<br><br>
<<if $cat gte 6>>
<<link [[Meow|Danube House Meow]]>><</link>> | <span class="blue">Cat</span>
<br>
<</if>>
<<if $deviancy gte 15>>
<<link [[Try to calm it|Danube House Cat]]>><<set $sexstart to 1>><<generate1>><<generate2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Fight|Danube House Cat]]>><<set $molestationstart to 1>><<generate1>><<generate2>><<set $phase to 0>><</link>>
<br>
<<link [[Run|Danube House Run]]>><</link>>
<br><br>
<<else>>
A pair of yellow eyes pierce the darkness, and a large cat emerges. It prepares to pounce.
<br><br>
You flee out the house, the cat following. It doesn't chase you beyond the front door, content to watch you from the door.<<beastescape>>
<br><br>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 71>>
<<generate1>><<person1>>You find a <<person>> dozing on a large sofa. <<He>> <<if $rng % 2>>is wearing expensive jewellery.<<else>>has fallen asleep holding some kind of tablet computer.<</if>>
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Rob them|Danube House Rob]]>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
You find a safe with a combination lock.
<br><br>
<<link [[Try to open it|Danube House Safe]]>><</link>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
<<if $daystate is "night">>
<<if $hour gte 21>> /* at midnight hour wraps to zero, so after midnight should no longer be true*/
<<generate1>><<person1>>
A huge noise is coming from the garden. As you creep toward the garden, you hear shouting, laughing and loud music. A house party.
<br><br>
A door smashes open and a <<person>> staggers in and vomits in the sink. Mostly in the sink.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Before you have a chance to hide, the <<person>> suddenly turns and looks at you unsteadily. Taking in your appearance, <<he>> smiles.
<br>
"Shiiiit you mush be th'stripper!" <<He>> leers. "I didn't think we..? Who called you? Well, fuck it anyway you're here, right?!"
<br>
You smile agreeably.
<br>
<<if $beauty gte ($beautymax / 7) * 4>>
"You're Niiiiice!" <<he>> blinks and wipes <<his>> mouth with <<his>> hand. <<He>> looks at <<his>> hand, troubled. "I... I normally look better than thish, okay?! Don't judge, I am FUCKED right now!"
<<else>>
"You're not bad," <<he>> smiles.<<if $breastsize lte 3>>"I woulda chose one with s'm breasts but<<else>>"Great breasts at least an'<</if>>... it was pretty las' minute, right?"
<</if>>
<br>
You nod, smiling.
<br>
"Okay," <<he>> says. "Well the birthday <<if $player.appearance is "m">>gal<<else>>boy<</if>> is out back. But to supeers... sup... surprise 'em all, you should go out that way." <<He>> points toward a door behind you. "Wait, have you been paid already?"
<br><br>
<<link [[Not yet! (Take £80 and Leave)|Danube Street]]>><<set $money += 8000>><<crimeup 80>><<endevent>><</link>><<crime>>
<br>
<<link [[Yeah, fully paid. (Take nothing and Leave)|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
Before you have a chance to hide, the <<person>> suddenly turns and looks at you unsteadily. Taking in the huge pile of empty pizza boxes that happen to be stacked on the counter next to you, <<he>> smiles.
<br>
"Shiiiit, pizza delivery? Again?! More goddamn pizza!?! Are you, like, the fo-fourth one!?" <<he>> looks at the sink. Laughs. "Well sssure... Fuck it. I'm hungry again now."
<br>
<<He>> rummages through <<his>> pockets. Holds out a few £20s. "There, that should cover it an' prob'ly a tip too, right? It's pretty late.."
<br><br>
<<link [[Take money and Leave (£60)|Danube Street]]>><<set $money += 6000>><<crimeup 60>><<endevent>><</link>><<crime>>
<br>
<<link [["They're Complimentary" (Leave)|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You come across the dying throes of a house party. Beer cans, pizza boxes and semi-dressed, fully-smashed people litter the floors, tables and sofas. The air is heavy with an acrid smoke. A few people are conscious, but barely.
Somewhere upstairs you hear what sounds like a gang-bang.<<if $awareness gte 300>> After everything you've seen, you just hope it's consensual.<</if>>Amid all the mess, one table is tidy. And full of drug paraphernalia.
<br><br>
Looking closer, most of the plastic bags and foil-wraps are empty, but several have drugs inside.
<br>
"Roll it up bisshhezz," a guy nearby slurs. <<He>> looks wasted.
<br><br>
There are definitely enough drugs left over to be worth something - and no one here can ID you or report it stolen.
<br><br>
<<link [[Take it|Danube Street]]>><<endevent>><<set $blackmoney += 50>><</link>>
<br>
<<link [[Leave it|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You come across the aftermath of a house party. Everyone's gone, but beer cans, pizza boxes and ash trays are everywhere. Acrid smoke still lingers in the air.
<br><br>
Amid all the mess, one table has been tidied up. It looks like someone collected the leftover drugs and put in all together here.
There's probably enough here to be worth something - and it's not like they can report it stolen.
<br><br>
<<link [[Take it|Danube Street]]>><<endevent>><<set $blackmoney += 25>><</link>>
<br>
<<link [[Leave it|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<generate1>><<person1>>You search an ornate fountain in the middle of a hall. You peer into the water looking for any valuables inside, but there's a large drain at the bottom that would've sucked any small items away. You're about to move on when you hear footsteps approaching. There's not much time to hide.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Hide in the fountain|Danube House Fountain]]>><</link>>
<br>
<<link [[Try to bluff your way out|Danube House Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>
The mansion is silent, empty. No one appears to be home. Many doors are closed, many rooms are locked. One door is wide open and brightly lit. Approaching carefully, you peek in to see a bedroom.
In the centre of the room is a bed. On that, completely naked, fully spread-eagled and dildo-gagged a <<person>> lies tightly bound to the bed.
<br><br>
Noticing you in the doorway, <<he>> suddenly looks at you.
<<if $awareness gte 300>>
You're not sure, but you thought you saw excitement in that first look. Now you see... apprehension? Fear? Anger?
<br><br>
<<link [[Remove the gag|Danube House S&M]]>><<set $phase to 0>><</link>>
<br>
<<link [[Leave the gag|Danube House S&M]]>><<set $phase to 1>><</link>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
You feel like crying. This town is hard - you know this already - but coming face to face with a helpless victim of kidnapping or trafficking and such fresh sexual abuse fills you with horror.
<<gstress>><<stress 2>>
<br><br>
<<link [[Help this poor victim|Danube House S&M]]>><<set $phase to 2>><</link>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You don't find much, just some loose change worth £2.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 200>><<crimeup 2>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
You don't find much, just some loose change worth £4.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 400>><<crimeup 4>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
You find £10 hidden in a drawer.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 1000>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
You find a nice-looking brooch in a drawer.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 10>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
You find £20 beneath a cushion.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 2000>><<crimeup 20>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
You find a necklace on a stool beside the coat stand.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 20>><<crimeup 20>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
You find £30 lying on the kitchen worktop.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
You find a set of silverware.
<br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 30>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
You find a pair of gold cufflinks in a coat pocket.
<br><br>
<<link [[Take them|Danube Street]]>><<set $blackmoney += 40>><<crimeup 40>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<else>>
You find £60 in a pot beside the front door.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 6000>><<crimeup 60>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You attempt to pick the ancient mechanical lock system.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
Despite the solid, hardwood door, the lock is a very simple 3 lever-tumbler type. Apply torque, poke around a little - 1, 2, 3 - and open it pops. The most difficult part is keeping the noise down as you drag the door open.
<br><br>
Inside you find a well-stocked wine-cellar. You won't be able to carry much, so you make a quick assessment. You know little about wine, but Landry has told you years and labels to look for. Also, the way the wine is positioned gives you some clues as to it's worth. You identify a couple of the most expensive-looking bottles.
<br><br>
<<link [[Take Bottles|Danube House Wine Steal]]>><<crimeup 150>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<else>>
You've never understood these old locks and can't do anything there. The door is completely solid and doesn't budge at all. You look around a little for any keys lying around, but no luck there either.
<br><br>
You leave empty-handed.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You take the most expensive looking bottles, while leaving everything else untouched. You close the heavy door behind you, and easily lock it again.
<br>
With a little luck, they will take a while to notice you were ever there.
<<set $blackmoney += 200>>
<br><br>
<<link [[Leave|Danube Street]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype cat>><<set $enemytrust -= 40>>
<<if $phase is 0>>
The cat pounces on you.
<br><br>
<</if>>
<<set $beaststance to "top">>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype cat>><<set $enemytrust -= 40>>
You drop to the ground and adopt a mating posture. The cat raises its head and stares at you. It paces closer.<<deviancy2>>
<<set $phase to 0>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
<<person1>>The <<person>> laughs and claps. "His dick is shaped to encourage ovulation in females," <<he>> says. "I'm glad it can satisfy human sluts too." You feel utterly humiliated.<<famebestiality 10>>
<br><br>
<<elseif $phase gte 1>>
<<person1>>The <<person>> reclines on the sofa, watching you.
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $phase is 0>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube House Cat]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube House Cat Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube House Cat Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube House Cat]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $physique gte $rng * 100 + 6000>>
You turn and run. The cat pounces, but you <span class="green">succeed</span> in evading it. You flee into the street.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Danube Street]]>><</link>>
<<else>>
You turn and run. The cat pounces and you <span class="red">fail</span> to evade it. Its weight forces you to the ground.
<br><br>
<<link [[Next|Danube House Cat]]>><<set $molestationstart to 1>><<generate1>><<generate2>><<set $phase to 2>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You drop to all fours and meow at the cat. It's taken aback, and eases its threatening posture. It growls again, but in a softer tone, and lies down.
<br><br>
The cat pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The cat yawns in satisfaction and walks over to the window.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
The cat pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The cat cowers and rolls over in submission.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
The cat pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $alarm is 1>>
<<if $beaststance is "top">>
<<person1>>"What's the matter now?" says a <<personstop>>
<<He>> laughs when <<he>> sees you. "An intruder?" <<He>> takes a seat. "How exquisite."
<br><br>
<<link [[Next|Danube House Cat]]>><<set $phase to 1>><</link>>
<<else>>
<<endcombat>>
<<generate1>><<person1>>"What's the matter now?" says a <<personstop>>
<<He>> laughs when <<he>> sees you. "That's what you get for trespassing." <<He>> whistles and the cat ceases its attack. Before you can stand, <<he>> presses <<his>> foot against your <<genitalsstop>><<famebestiality 1>>
<br><br>
<<link [[Next|Danube House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
The cat backs away from you, where it stands still and stares. <<tearful>> you glance around. You see nothing of value.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<person1>>The cat makes a satisfied noise and walks over to the window, where it lies down. "It'll sleep like a log after that," says the <<personstop>> <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you outside. "I'll overlook your trespass, this time." The door slams shut.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>The cat cowers and rolls over in submission.
<<tearful>> you escape the room before the <<person>> can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The cat makes no move as you remove it's collar. You leave the premises with your prize in hand.
<br><br>
<<set $blackmoney += 100>>
<br><br>
<<link [[Leave|Danube Street]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
"It's best I use my foot. You might be dirty," <<he>> says.
<br><br>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "footjob">>
<<elseif $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "footjob">>
<</if>>
<<if $penisexist is 1>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<<else>>
<<set $vaginause to "feet">><<set $speechvaginafoot to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube House Sneak Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You trip the <<person>> up. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girlcomma>>" <<he>> says, grabbing you by the neck. "I don't think it's fair to get the police involved, but don't you dare trespass again." <<He>> drags you to the front door and shoves you out, slamming the door behind you. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<skulduggerycheck>>
<br><br>
You sneak up to the <<person>> as quietly as you can. Once close enough, you reach out for the loot and
<<if $skulduggerysuccess is 1>>
quickly ease it free. Like taking candy from a baby. A snoring, dribbling baby with more money than sense.
<<crime 80>>
<br><br>
<<set $blackmoney += 80>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
try to ease it free. Unfortunately, <<he>> rolls over at just that moment. As you try to adjust your grip, you hear a snort and look down to find <<him>> blearily looking up at you.
<br>
<<His>> face turns to anger and you leap back just before <<he>> can grab you.
<br><br>
You have no choice but to flee empty handed.
<<crime 80>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Run|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 600>>
The safe looks expensive, like it might contain something important.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Danube House Safe Open]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $skulduggery lt 700>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 10>>
You successfully open the safe, and find £60 inside.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 6000>><<crimeup 60>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<else>>
You successfully open the safe, and find an expensive-looking jewellery inside.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 200>><<crimeup 200>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You burst from the water and gasp for air. The <<person>> runs and screams. "Help! Someone call the police!" You take that as your cue to leave.<<crime>><<crimeup 50>>
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<water>><<effects>><<set $bus to "danube">>
You slip into the fountain and hide beneath the surface of the water. A <<person>> appears above you and sits on the rim. <<He>> doesn't look down, but you hope <<he>> doesn't plan on staying there long. You don't know how long you could hold your breath.<<pass 3>>
<br><br>
<<if $physique gte $rng * 100 + 4000>>
You <span class="green">succeed</span> in holding your breath. After a few minutes <<he>> leaves. You come up to the surface and gasp for air. <<He>> left an unopened bottle of wine on the side of the fountain. It looks fancy.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 30>><<crimeup 30>><<endevent>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
A few minutes pass and <<he>> shows no sign of moving. You <span class="red">fail</span> to hold your breath. You know you can't keep this up for much longer.
<br><br>
<<link [[Dive through the drain|Danube House Dive]]>><<endevent>><</link>>
<br>
<<link [[Come up for air|Danube House Sneak 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 0>>
<<pass 2>>
You stand your ground. A <<person>> walks in and freezes on the spot upon seeing you.
<<if $submissive gte 1150>>
"I-I'm the fairy of the fountain. I'm here to grant you a wish," you say, although it sounds less clever than it did in your head.
<<elseif $submissive lte 850>>
"I'm the spirit of the fountain, here to punish you for your sins," you say, although it sounds less clever than it did in your head.
<<else>>
"I seem to have taken a wrong turn and become lost," you say, although it sounds less clever than it did in your head.
<</if>>
<br><br>
"Do you think I was born yesterday?" <<he>> says, recovered from <<his>> initial shock. "Stay there, I'm calling the police." You take that as your cue to flee the scene.
<<crimeup 50>><<crime>>
<br><br>
<<skulduggeryskilluse>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<pass 10>>
You dunk yourself in the fountain, drenching you, then sit on the edge. A <<person>> walks in and freezes on the spot upon seeing you. You look at <<himcomma>> giving the best impression of confusion and hopelessness you can muster. "I fell down a drain," you say. "It was dark and scary. I just swam up, now I'm here. Where am I?"
<br><br>
The <<person>> runs over and wraps <<his>> dressing gown around you. "Oh you poor thing." <<he>> says. "We've had animals turn up that way, I never thought..." You keep your head bowed to conceal your smirk as <<he>> continues apologising and fussing over you.
<br><br>
"Are you sure you'll be okay?" <<he>> says once at the front door.
<br><br>
"I will now, thanks to you," you reply. <<He>> let you keep the gown. It looks valuable.
<br><br>
<<set $blackmoney += 60>>
<<skulduggeryskilluse>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You swim to the bottom of the fountain. As you approach the drain the pull becomes stronger, until you're being pulled along. You're sucked down into the dark and through a passage, before emerging in stale air somewhere underground.
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "residentialdrain">><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>>
<<if $phase is 0>>
Uncertain, but fearing that the <<person>> may have been kidnapped or abused, you approach and gently extract the gag. <<He>> retches and coughs.
<br>
"What are you doing in my house?!" <<his>> voice is shrill. "Get out! Get the fuck out!"
<br>
Too much noise. You start to replace the gag. <<He>> struggles, trying to turn <<his>> head away, even while bound at the neck.
<br>
"No!" <<He>> tries to scream, but you manage to shove the 'gag' back into place. There is a clip to lock it in. Leaving <<him>> chained to the bed and quiet works nicely for your skulduggerous intents.
<br><br>
<<elseif $phase is 1>>
This looks like S&M play. <<His>> partner ties <<him>> up and abandons <<him>> for an hour or so in this humiliating state. Why interrupt their play? In any case, having <<him>> conveniently locked in place and quiet works nicely for your skulduggerous needs.
<br><br>
<<elseif $phase is 2>>
You rush over to help the poor victim, quickly easing the cruel dildo-gag out from <<his>> throat.
<br>
"What are you doing in my house?!" <<his>> voice is shrill. "Get out! Get the fuck out!"
<br>
You stare at <<him>> in shock.
<br>
"Stop looking at me! Get out of my house?! Are you..? Just fuck off! Right now!"
<br>
Looking at the open cupboard, you see whips and sex toys. Pictures of people tied up and spanked. You'd heard people do this kind of thing, but are shocked to come face to face with it.
<<gawareness>><<awareness 3>>
<br>
But if this is what people like...
<br><br>
You try to push the dildo-gag back into <<his>> throat but <<he>> resists, screaming obscenities at you.
<br>
<</if>>
Looking around the room, you can see a number of valuables including BDSM gear and leather, erotic art, jewellery, electronics and some very high-end sex-toys.
<br><br>
<<link [[Rob them|Danube House S&M Steal]]>><<crimeup 120>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>>
You work through the room, selecting the most valuable things you can easily conceal and carry.
<<if $phase lte 1>>
As you work, the <<person>> twists and strains against <<his>> bonds in impotent rage - <<his>> <<if $pronoun is "m">>penis swings around<<else>>breasts jiggle around<</if>> and some interesting 'toys' bounce around the bed as <<he>> struggles, giving you some very bad thoughts.
<<garousal>><<arousal 1>><<set $blackmoney += 120>>
<br><br>
Finally, having made your selection of loot you leave, leaving the <<person>> red-faced, sweating and thoroughly enraged on the bed.
<br><br>
<<else>>
As you try to work, the <<person>> screams and hurls obscenities, while wishing various forms of violent sexual assault on you. <<He>> twists and strains against <<his>> bonds relentlessly. It makes it difficult for you to focus.
<<set $blackmoney += 80>><<gstress>>
<br><br>
Finally, as you prepare to leave with your loot, the <<personcomma>> sweaty and red-faced, looks at you. <<He>> swallows and starts to speak.
"Listen. Be a good <<if $player.appearance is "m">>boy.<<else>>girl.<</if>> Before you go, would you- Would you put that gag back in. The gag. Th- The
<<if $rng % 2>>
Master will hurt me otherwise."
<br><br>
You smile at <<himstop>> "I tried. You didn't let me."
<br><br>
"I-I thought I didn't... No. No, please, don't go yet! Please! Put it back, you..."
<br><br>
You wave sweetly from the door on the way out. "Bye!"
<br><br>
"You don't understand, he-he.. He'll..."
<<else>>
Mistress will hurt me otherwise."
<br><br>
You smile at <<himstop>> "I tried. You didn't let me."
<br><br>
"I-I thought I didn't... No. No, please, don't go yet! Please! Put it back, you..."
<br><br>
You wave sweetly from the door on the way out. "Bye!"
<br><br>
"You don't understand, she-she.. She'll..."
<</if>>
<br><br>
You can still hear <<his>> pleas as the front door clicks shut.
<br><br>
You find yourself smiling.
<<lstress>><<stress -1>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You walk up to one of the mansions and knock on the door.
<br><br>
<<if $rng gte 91 and $breastfeedingdisable is "f" and $malechance lt 100>>
<<generatef1>><<person1>>A <<person>> answers the door. <<Hes>> wearing nothing but a shirt and panties. "Can I help you?" <<he>> asks.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 7>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
There's no response.
<br><br>
<<link [[Break in|Danube House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Danube House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
<<generatey1>><<generate2>><<person2>>A <<person>> answers the door. "Can I help you?" <<He>> asks.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 6>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<generate2>><<person2>>A <<person>> answers the door. "You aren't who we were expecting." <<He>> says.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 1>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> answers the door. "I do not like being disturbed. Speak." <<he>> says.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 2>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> answers the door. <<He>> examines you head to feet before speaking. "Such a fine young thing," <<he>> says. "Is there anything I can do for you?"
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 3>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 11>>
<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "My <<person2>><<if $pronoun is "m">>master<<else>>mistress<</if>><<person1>> does not like being disturbed," <<he>> says. "Out with it."
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 4>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> answers the door. <<He>> opens it slightly and peeks through the gap. <<He>> doesn't say anything.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 5>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $phase is 1>>
<<if $rng gte 1>>
<<He>> pauses for a moment, considering. "Our help hasn't arrived, but you look... fit," <<he>> says. "I'm throwing a party and need someone to distribute refreshments. You'll get £20 for two hours work." <<He>> rummages in something to <<his>> left, out of your view, before producing a small waist apron. "£60, if you wear this."
<br><br>
You look more closely at the apron. It's such a slight thing it would be little protection against spillages, and would barely cover more than your crotch.
<br><br>
"It wouldn't do much to protect your other clothes, which is why you shouldn't wear any." <<He>> smiles. "Hence the extra pay. So what do you think?"
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Agree to work in the apron|Danube Apron]]>><</link>><<exhibitionist4>>
<br>
<<else>>
You aren't lewd enough to take up <<his>> scandalous offer.
<br><br>
<</if>>
<<link [[Agree to work in normal clothes|Danube Party]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing," <<he>> says. "Now if you'll excuse me, I have a party to get back to." <<He>> shuts the door.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 1>>
"You're an insolent little thing," <<he>> says. "But as it happens I do need something. There's a family heirloom in my attic I need retrieved. I can't do it myself, it's too dusty up there. It will take up to an hour and I'll give you £15 for finding it."
<br><br>
<<link [[Accept|Danube Attic]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"Insolent whelp," <<he>> says. "Begone."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
<<if $rng gte 1>>
The <<person>> smiles. "There's nothing I need," <<he>> says. "But I'll give you £15 to join me for tea. It will take about an hour."
<br><br>
<<link [[Accept|Danube Tea]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing I need," <<he>> says, "But don't be afraid to call again, sweetie."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
<<if $rng gte 1>>
<<person1>><<He>> stares down <<his>> nose at you. "There is something," <<he>> says, "We have a problem with weeds growing and strangling our other plants. We would give you £50 for four hours work."
<br><br>
<<link [[Enter|Danube Garden]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"No," <<he>> says, and slams the door shut.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 5>>
<<if $rng gte 1>>
<<His>> demeanour changes. "I'm hosting a tea party and there's a spare seat," <<he>> says with enthusiasm. "I'll give you £10 if you fill in for the missing guest. It will take forty minutes."
<br><br>
<<link [[Accept (0:40)|Danube Doll]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> wordlessly slams the door shut.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 6>>
<<if $rng gte 1>>
<<set $rng1 to random(1, 4)>>
<<He>> looks at you with interest. "Our <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> is preparing for a
<<if $rng1 is 1>>science<<elseif $rng1 is 2>>maths<<elseif $rng1 is 3>>English<<elseif $rng1 is 4>>history<</if>>
exam. Perhaps you could tutor <<him>> for an hour? We'll pay between £10 and £100. Depends how good you are."
<br><br>
<<link [[Accept (1:00)|Danube Tutor]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> shakes <<his>> head. "There's nothing we need, thanks."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<He>> smiles. "You look thirsty," <<he>> says. "And my chest is so heavy." <<He>> cups <<his>> $NPCList[0].breastdesc. "Take the burden off me and I'll give you £5."
<br><br>
<<if $awareness gte 200>>
<<He>> wants you to drink from <<his>> breast.
<br><br>
<<else>>
You aren't sure what <<he>> means. <<He>> recognises your confusion. "I want you to suckle from my breast," <<he>> adds.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Accept (0:15)|Danube Breast]]>><<pass 15>><<breastfed>><</link>><<promiscuous3>><<lpurity>>
<br>
<<else>>
You are not promiscuous enough to accept <<his>> offer.
<br><br>
<</if>>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
You blush, but nod.<<promiscuity3>>
The lady steps back, and you enter <<his>> house. It's small for Danube Street, but still spacious and neat.
<br><br>
The <<person>> sits down on a cushion-laden sofa. <<He>> pulls off <<his>> shirt without hesitation, exposing <<his>> $NPCList[0].breastsdesc. <<He>> now wears only the pair of panties. <<He>> beckons you over.
<br><br>
You sit down next to <<himcomma>> and blush more deeply as she gently guides your head towards her breast. You shift to access her chest better, and move your lips over her nipple. Sweet, creamy milk leaks out as soon as your tongue touches <<his>> bud. You suckle. It tastes sweet and warm. A calmness falls over you. <<His>> free hand creeps up your thigh.
<br><br>
After a while, the milk stops flowing. You look up.
<br><br>
"You can do the other one too, if you want." <<He>> says. "But you don’t have to. I’ll still pay you."
<br><br>
<<link [[Stop|Danube Breast Stop]]>><</link>>
<br>
<<link [[Continue (0:15)|Danube Breast Continue]]>><<pass 15>><<breastfed>><<arousal 12>><</link>><<garousal>><<lpurity>><<effects>>
<<set $money += 500>>
You shake your head. The <<person>> hands you the money you were promised, and you return to Danube street.
<br><br>
You've made £5.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>><<effects>>
You lean toward <<his>> other breast, and suckle. <<He>> laughs, and inches <<his>> hand further up your thigh. <<He>> touches your <<groinstop>>
<br><br>
<<if $player.appearance is "m" and $penisexist isnot 1>>
"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<elseif $player.appearance is "f" and $penisexist is 1>>
"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<else>>
<</if>>
<<if $penisexist is 1>>
<<if $penissize gte 4>>
"Ah!" <<He>> withdraws <<his>> hand and stares at your crotch. <<He>> looks startled. "How are you so big? Sorry, I don't mean to be rude." <<He>> returns <<his>> hand and continues to stroke as you suckle.
<<elseif $penissize gte 3>>
"You're pretty big." <<he>> coos. <<He>> strokes your length as you suckle.
<<elseif $penissize gte 2>>
<<He>> strokes your length as you suckle.
<<elseif $penissize gte 1>>
"Cute," <<he>> says. <<He>> strokes your length as you suckle.
<<else>>
<<He>> laughs. "It's so tiny. Sorry, I don't mean to be rude." <<He>> strokes your length with just one finger as you suckle.
<</if>>
<<else>>
<<He>> strokes your clit as you suckle.
<</if>>
<br><br>
This continues for several minutes, until the leaking slows to a trickle. <<He>> pulls <<his>> shirt back on and shows you to the door, where <<he>> hands you more money than was promised.
<br><br>
You've made £10.
<<set $money += 1000>>
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<undress "danubeparty">>
<<set $lowertemp to "init">><<lowerwear 4>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>>
<<exposure>>
You enter the mansion. You hear voices and the clinking of glasses further in.
<<if $rightarm is "bound">>
Noticing your bound arms, <<he>> gives you a strange smile. "It's not that kind of party. Not this time. You'll need your hands."
<br>
<<He>> moves behind you and a moment later <span class="green">your arms fall free.</span><<unbind>>
<br><br>
<</if>>
<<He>> passes you the apron and gestures to the door on your left. "You can get changed in the pantry," <<he>> says. "When you're ready, go through the door opposite and you'll find some platters. Take each in turn and offer them to the guests. Now if you'll excuse me, I need to get back to being a good <<if $pronoun is "m">>host<<else>>hostess<</if>>."
<br><br>
You enter the room as instructed. It's small enough that getting changed is difficult, but you <<nervously>> remove your clothing and wrap the apron around your waist. It almost feels like you're wearing nothing at all. You wish you had a mirror to examine yourself properly.
<br><br>
Properly attired and with a tray of champagne in one hand, you enter the main room where the party is being held. A <<person1>><<person>> gasps and drops their glass, the sound of its shattering drawing more attention. Soon everyone in the room is watching you, murmuring amongst themselves. You offer another glass to the <<personcomma>> who doesn't take <<his>> eyes off your <<lewdness>> as <<he>> takes from the tray. <<exhibitionism4>><<fameexhibitionism 30>>
<br><br>
<<link [[Next|Danube Apron2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You enter the mansion. You hear voices and the clinking of glasses further in. "There's some platters in the kitchen," <<he>> gestures to the door on your right. "Take each in turn and offer them to the guests.
<<if $rightarm is "bound">>
"
<br><br>
Noticing your bound arms, <<he>> gives you a strange smile. "It's not that kind of party. You'll definitely need your hands."
<br>
<<He>> moves behind you and a moment later <span class="green">your arms fall free.</span><<unbind>>
<br><br>
"Now if you'll excuse me," <<he>> goes on. "
<<else>>
Now if you'll excuse me,
<</if>>
I need to get back to being a good <<if $pronoun is "m">>host<<else>>hostess<</if>>."
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You begin the job as instructed. Most guests pay you little attention, few even so much as look at you as they take from the proffered tray or politely decline the offer. An hour into the job however, a <<person1>><<person>> takes an interest in you. You notice <<him>> watching you from across the room.
<br><br>
<<pass 1 hour>>
You offer <<him>> a glass of champagne. "No thanks, darling." As you turn to leave, <<he>> wraps an arm around your waist and grabs your <<bottom>> with <<his>> free hand.
<br><br>
<<link [[Endure it|Danube Party Endure]]>><<stress 6>><<trauma 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Struggle free|Danube Party Struggle]]>><<stress -12>><<trauma -6>><<set $submissive -= 1>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You begin the job as instructed. No one pays you much attention, few even so much as look at you as they take from the proffered tray or politely decline the offer. After two hours the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here." <<He>> hands you £20.
<br><br>
<<pass 2 hours>>
<<set $money += 2000>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You grit your teeth and bear it. The <<person>> pulls you closer and fondles your <<bottom>> for a few moments. Other guests turn and watch the spectacle, not quite sure what to make of it. You hear nervous laughter.
<br><br>
"That's enough, let the poor <<girl>> go," says the <<person2>><<personstop>> The <<person1>><<person>> releases you, but gives you a parting spank as <<he>> does.
<br><br>
<<person2>>After another hour the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here's extra for the trouble." <<He>> hands you £30.
<br><br>
<<pass 1 hour>>
<<set $money += 3000>>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You stomp hard on the <<persons>> foot, and <<he>> shouts, tumbling backwards to the ground where <<he>> rolls around in pain. Laughter erupts among the assembled guests.
<br><br>
"Serves the perv right."
<br><br>
The <<person2>><<person>> grips your arm and leads you out the room. "You've ruined my party," <<he>> says. "Get out. And no, you're not seeing a penny. Shoo!"
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You continue your task, and people eventually go back to mingling, though you still feel eyes on you at all times. At one point you catch a reflection of yourself, a nearly naked <<girl>> surrounded by well-dressed <<if $malechance is 0>>women<<elseif $malechance is 100>>men<<else>>adults.<</if>>
<<if $goocount + $semencount gte 30>>Wearing so little, the copious sexual fluids coating your skin are obvious to all.
<<elseif $anussemen + $vaginasemen gte 3>>The apron does nothing to hide the semen running down from between your legs.
<<elseif $semencount gte 10>>Wearing so little, the semen on your body is obvious to all.
<<elseif $goocount gte 10>>Lewd tentacle slime gleams on your skin, obvious to all.
<<elseif $goocount + $semencount gte 10>>Wearing so little, the lewd sexual fluids on your skin are clearly visible.
<<elseif $wolfgirl gte 6>>You notice the guests check out your wolf tail.
<<elseif $wolfgirl gte 4 and $hirsutedisable is "f">>Wearing so little, the wolfish hair covering your body is visible to all.
<<elseif $physique gte ($physiquesize / 7) * 5>>Wearing so little shows off your flat stomach and your firm, powerful physique.
<<elseif $beauty gte ($beautymax / 7) * 4>>Wearing so little shows off your natural good looks and charm.
<</if>><<garousal>><<arousal 6>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
You offer the <<person1>><<person>> another drink, but as <<he>> reaches out for it <<he>> slaps the tray, throwing the glasses into the air and tipping their contents all over you. "Oops, I'm so clumsy!" <<he>> says, as the liquid drips from your skin and seeps into your apron.
<br><br>
People are staring at you with a hungry look in their eyes. More so than normal. You look down and see the deluge has made your apron completely transparent. You feel your face heat up at this new humiliation. You're suddenly struck by just how exposed and vulnerable you are. <<covered>>
<br><br>
The <<person>> continues. "I'm ever so sorry. Let me help get that wet thing off of you..."
<br><br>
<<pass 1 hour>>
<<link [[Next|Danube Apron Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 2 hours>>After a couple of hours the party seems to be winding down. The <<person2>><<person>> approaches you. "Thank you, that'll give them something to remember. Here." <<He>> hands you £60.
<br><br>
<<set $money +=6000>>
<<endevent>>
You return to the pantry and put your clothes back on.
<br><br>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemyno to 1>><<man1init>>
<<set $NPCList[1].penis to "none">>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[1].vagina to "none">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Apron Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Apron Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Apron Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person>> winces in pain. "<<pShe>> is a feisty one," <<he>> says.
<br><br>
<<clotheson>>
<<endcombat>>
<<person2>><<person>>"That's enough," says the <<personstop>> <<He>> grips your arm and drags you from the room. "That'll be all," <<he>> says when you're alone. "I didn't want a scene like this. Take your money and go." <<He>> hands you £60.
<br><br>
<<set $money += 6000>>
<<endevent>>
<<tearful>> you return to the pantry and put your clothes back on.
<br><br>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 30>>
<<He>> turns to the <<person2>><<person>> "How much for this one?" <<person1>><<he>> says.
<br><br>
"I'm only renting <<phimstop>>"
<br><br>
"Pity."
<br><br>
The <<person2>><<person>> takes you by your arm and drags you from the room. "That'll be all," <<he>> says when you're alone. "Thanks for being a good sport. Here's a little something extra." <<He>> hands you £120.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $money += 12000>>
<<endevent>>
<<tearful>> you return to the pantry and put your clothes back on.
<br><br>
<<pass 1 hour>>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<person>> leads you up a flight of stairs and tugs on a trapdoor in the ceiling. It opens in a shower of dust and a ladder falls out. "The antique is a painting of an ancestor. They look a lot like me so you should know when you've found it." <<He>> leaves you to ascend the creaky ladder alone.
<br><br>
You cough as you reach the top and peer through the murk. There's a lot of old furniture, but you don't see any paintings. It might be in one of the boxes stacked about the room. There's a gigantic cobweb in one corner, about twice your size. You hope whatever made it isn't around.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $swarmdisable is "f" and $spiderdisable is "f" and $rng gte 1>>
<<pass 30>>After half an hour of fruitless searching you spot it, in the corner of the room behind the spider web. You look for a way round, but that part of the room is completely blocked off. Something moves in the darkness above the web. Looking up you see several large, twitching egg sacs, each the size of your head.
<br><br>
<<link [[Abandon your task|Danube Abandon]]>><</link>>
<br>
<<link [[Break through the web|Danube Spiders]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 1 hour>>You spend an hour searching the attic, until you've explored every inch. There's no sign of the painting.
<br><br>
<<link [[Abandon your task|Danube Abandon]]>><</link>>
<br>
<</if>>
<<else>>
You search for an hour before you find the painting hidden inside one of the boxes. It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you £15. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."
<br><br>
<<set $money += 1500>>
<<pass 1 hour>>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You climb down the ladder and find the <<person>> already waiting for you. "I see you don't have my heirloom. A pity. Get out before you get dust on my carpet."
<br><br>
<<if $rng gte 81>>
<<link [[Ask for payment|Danube Attic Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Ask for payment|Danube Payment]]>><</link>>
<</if>>
<br>
<<link [[Leave Quietly|Danube Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
You try to pull apart the web, but your hands get stuck. You manage to pull them free, but the rest of your body becomes tangled in the process, leaving you suspended in the air. Your struggling causes one of the egg sacs to fall from its perch. It breaks apart on the wooden floor, releasing thousands of tiny, live spiders, which start crawling up the web toward you.
<br><br>
<<set $combat to 1>>
<<set $swarmname to "sacs">>
<<set $swarmmove to "slipping">>
<<set $swarmcreature to "spiders">>
<<set $swarmspill to "break">>
<<set $swarmsteady to "steady">>
<<set $swarmSteady to "Steady">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<set $timer to 30>>
<</if>>
<<if $timer gte 25>>
The old timbers above the web creak. If this keeps up they'll break.
<<elseif $timer gte 20>>
Splinters break from the ceiling.
<<elseif $timer gte 10>>
The wood continues to break down.
<<elseif $timer gte 1>>
The wooden ceiling creaks ominously.
<<else>>
A wooden beam breaks from the ceiling and the web tumbles to the ground.
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Danube Spiders Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcspank>><<npcidlegenitals>>
"How dare you," <<he>> says, outraged. "I think you need a lesson in manners." <<He>> grabs your arms and bends you over the banister.
<br><br>
<<set $enemyanger += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Attic Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
"Where did you learn your manners?" <<he>> asks. "Just take your money and begone." <<He>> hands you £15.
<br><br>
<<set $money += 1500>>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip. <<tearful>> you run from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
Startled by the collapse, the spiders flee into the darker places of the room. <<tearful>> you struggle to your feet and peel the remaining web from your body. There's nothing stopping you from retrieving the painting.
<br><br>
<<clothesontowel>>
<<person1>>It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you £15. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."
<br><br>
<<set $money += 1500>>
<<pass 1 hour>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<person>> leads you to <<his>> garden, where a table has already been set. A teapot and some cups sit there along with a plate of biscuits, and a bowl of strawberries and cream. The <<person>> takes a seat and gestures for you to do the same.
<br><br>
<<if $rightarm is "bound">>
"Help yourself," <<he>> gestures toward the food and drinks. When you don't reach for anything, <<he>> looks confused. "Are you... Wait, why..?! You can't have tea with your arms bound, can you dear?"
<br><br>
A brief look of exasperation passes over <<his>> face. <<He>> gets up and walks around behind you. <span class="green">Your arms fall free.</span>
<br>
<<unbind>>
"Is that your idea of fun?" <<he>> asks with a bemused smile. "I suppose I'm out of touch. I just don't understand the games you young people play nowadays."
<br><br>
<</if>>
<<He>> rambles enthusiastically for a while as you nod along politely, occasionally eating something and sipping your tea. It's hard not to slip into a doze.
<br><br>
<<if $mouthsemen + $facesemen + $hairsemen gte 4>>
At one point <<he>> hands you a napkin. "You have some, ah... cream...
<<if $mouthsemen gte 2>>
running down your chin." <<he>> says politely.
<<set $mouthsemen -= 1>>
<<elseif $facesemen gte 2>>
you got it up there on your cheek, somehow!" <<he>> says.
<<set $facesemen -= 1>>
<<else>>
somehow you got it in your hair, you clumsy <<girlcomma>>" <<he>> exclaims.
<<set $hairsemen -= 1>>
<</if>>
<<gstress>>
<br><br>
Blushing, you use the napkin to clean up a little. From the way <<hes>> still rambling, you don't think <<he>> realises it's anything other than cream.
<br><br>
<<stress 1>>
<<elseif $deviancy gte 35 and $rng % 3 is 0>>
As <<he>> natters, <<his>> pet approaches you. It seems tense, so you pet it and give it a lewd grope. It sits happily on your lap.
"An animal lover, I see," <<he>> smiles. "Mittens doesn't normally like strangers."
<br><br>
You feel more relaxed.<<lstress>><<stress -1>>
<<elseif $fame gte 2000 and $rng % 2>>
<<He>> stops abruptly.
"You look familiar," <<he>> says. "Do I know you from somewhere?"
<br><br>
You tense. Half the town knows you from somewhere.<<gstress>><<stress 2>> You feign an innocent shrug.
<br><br>
"Oh it doesn't matter," <<he>> says, returning to <<his>> story.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<pass 30>>After thirty minutes <<he>> shifts <<his>> chair closer to yours. "I've been so lonely since my <<if $pronoun is "m">>wife<<else>>husband<</if>> died," <<he>> says, now uncomfortably close. "I've almost forgotten what it feels like." <<He>> reaches out and gropes your <<breastsstop>>
<br><br>
<<if $promiscuity gte 15>>
<<link [[Allow it|Danube Tea Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<<link [[Offer yourself for money|Danube Tea Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Push away|Danube Tea Push]]>><</link>>
<br>
<<else>>
<<pass 1 hour>>The <<person>> looks at <<his>> watch. "An hour already?" <<he>> says. "Thank you for the company. Here." <<He>> hands you £15.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"No," <<he>> says. "I'm paying you good money to be here, you'll show me respect." <<He>> grabs you with more force.
<br><br>
<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> recoils from you as if stung. "I'm so sorry," <<he>> says. "I don't know what came over me." <<He>> hands you £15. "If you'll excuse me, I need to be alone."
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $enemyanger += 40>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 40>>
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Tea Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thank you for cooperating. Here's your money." <<tearful>> you take the money and leave.
<br><br>
<<if $phase is 1>>
<<tipreceive>><<set $prostitutionstat += 1>>
<<fameprostitution 1>>
<</if>>
<<set $money += 1500>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $finish is 1>>
"That's a shame. Here's your money, now leave." <<tearful>> you take the £15 and leave.
<br><br>
<<set $money += 1500>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<set $tipmod to 2>><<tipset>>
Fingers shaking, <<he>> looks in <<his>> <<walletstop>> "I'll give you £<<print ($tip / 100)>>," <<he>> says. "Please, I need this."
<br><br>
<<link [[Accept|Danube Tea Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Danube Tea Refuse]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
"We already agreed on your price," <<he>> says, grabbing you with more force.
<br><br>
<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let a whore in." <<He>> hands you £15 and gestures for you to leave.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"You're right, we agreed on £15," <<he>> says, grabbing you with more force.
<br><br>
<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let such a whore in." <<He>> hands you £15 and gestures for you to leave.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You are led to the sprawling back garden, the extent of which is concealed by several poorly-kept hedgerows. "Just do what you can. Don't be lazy though," <<He>> points at a kennel surrounded by bones. "Brutus is
<<if $rightarm is "bound">>
... Wait. What? What's going on with your arms? Are they tied up?"
<br><br>
<<He>> spins you around to look at your bound arms and
<<if $rng gte 25 and $bestialitydisable is "f">>
growls with irritation. "Is this a joke to you? Wasting my time? What work can you do like that?"
<br><br>
<<He>> grabs your shoulder and marches you toward the exit. <<He>> stops when a <<person2>><<person>> appears at the side door. <<He>> beckons the <<person1>><<person>> over, and they exchange a few whispered words.
<br>
The <<person>> grabs your shoulder, and leads you back into the garden.
<br><br>
"Since you're being paid to work, the <<if $NPCList[1].pronoun is "m">>Lord<<else>>Lady<</if>> of the House has thought of one job you're perfectly equipped for."
<br>
By the kennel, <<he>> suddenly shoves you to the floor. "Brutus!" <<He>> whistles. You hear a heavy bounding run. A nose sniffs at your butt. "Hey Brutus! We've brought you a new friend!"
<br><br>
<<link [[Next|Danube Garden Bitch]]>><<set $molestationstart to 1>><<pass 10>><</link>>
<br>
<<else>>
sighs with exasperation. "Well you're not going to get any work done like that are you?"
<br><br>
<span class="green">Your arms fall free.</span>
<br>
<<unbind>>
"I don't know what's wrong with young people nowadays. As I was saying..."
<br><br>
<<link [[Continue|Danube Garden]]>><</link>>
<br>
<</if>>
<<else>>
watching."
<br><br>
You kneel in front of one of the hedges and get to work removing the weeds.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $hallucinations gte 2 and $tentacledisable is "f">>
<<pass 2 hours>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You reach in to try to remove a large shrub at its roots, but your hand gets stuck. You try to free it with your other hand, but that gets stuck too. Green tendrils emerge, animated by some force.
<br><br>
<<link [[Next|Danube Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 61 and $bestialitydisable is "f">>
<<pass 2 hours>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You're reaching in to remove a large shrub at its roots when something prods your <<bottomstop>> You turn to look, but it has already mounted you.
<br><br>
<<link [[Next|Danube Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 2 hours>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You notice movement above, and see a <<person2>><<person>> at the window, watching you. It's pretty creepy.<<gstress>><<stress 6>>
<br><br>
<<pass 2 hours>>Over the next two hours you barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person1>><<person>> seems satisfied, and hands you £50.<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 5000>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<pass 4 hours>>You work at it for four hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person>> seems satisfied, and hands you £50.<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 5000>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "grappled">>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Danube Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clothesontowel>>
<<pass 2 hours>>
You continue your work. Now wary, you stay far from the denser foliage. After another two hours the <<person>> seems satisfied, and hands you £50.<<physique 6>>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>>
<<set $beaststance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog returns to its kennel.
<br><br>
<<clothesontowel>>
<<pass 2 hours>>
<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you £50.<<physique 6>>
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The dog flees back to its kennel.
<br><br>
<<clothesontowel>>
<<pass 2 hours>>
<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you £50.<<physique 6>>
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>>
<<set $phase to 3>>
<</if>>
<<effects>>
<<if $orgasmdown gte 1 and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>
<<if $NPCList[0].beastgender is "m" and $vaginastate is "penetrated">>"Keep going, Brutus," the <<person1>><<person>> says, "She's squealing for your seed!"
<<elseif $NPCList[0].beastgender is "m" and ($vaginastate is "imminent" or $vaginastate is "entrance")>>"Now, Brutus!" the <<person1>><<person>> says, "Fuck her! She needs it!"
<<elseif $penisstate is "penetrated">>"Good girl, Brutus," the <<person1>><<person>> says, "You milked that stud!"
<<elseif $NPCList[0].beastgender is "m" and $penisstate is "otheranus">>"Bad boy, Brutus," the <<person1>><<person>> says, "You're supposed to be the stud!"
<<elseif $penisstate is "othermouth" or $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>"Brutus!" the <<person2>><<person>> says, "Stop licking! That's not food!"
<<else>>"Good <<if $NPCList[0].beastgender is "m">>boy<<else>>girl<</if>>, Brutus," the <<person2>><<person>> says, "You made your bitch squeal!"
<</if>>
<<else>>
"You were right, <<person2>><<if $pronoun is "m">>Master.<<else>>Mistress.<</if>> Look, the <<bitch>> is getting off on it!"
<br>
<<if $famebestiality gte 400>>"Indeed," <<he>> says. "I recognised <<phimstop>> <<pShes>> a well known 'animal-lover'."
<<else>>"Well even I didn't expect <<phim>> to enjoy it this much."
<</if>>
<</if>>
<br>
You feel utterly humiliated.<<combattrauma 3>><<famebestiality 10>>
<<elseif ($vaginastate is "imminent" or $anusstate is "imminent") and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"That's right, Brutus," the <<person1>><<person>> says, "Get it in there."<<else>>"Go on, Brutus. One hard push."<</if>>
<<elseif ($penisstate is "othermouthentrance" or $penisstate is "othermouthimminent") and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>
"Don't worry boy," the <<person2>><<person>> says. "Brutus doesn't bite!"
<br>
"But <<if $pronoun is "m">>m'Lord',<<else>>m'Lady<</if>>, What about that time with the..?"
<br>
"Ssh!"
<<else>>
"That's brave," the <<person1>><<person>> says. "Putting it in there. With all those teeth."
<</if>>
<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated") and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"That's right, Brutus," the <<person1>><<person>> says, "Breed your bitch."<<else>>"Harder Brutus! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "penetrated" and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"That's right, Brutus," the <<person1>><<person>> says, "Ride your stud."<<else>>"Good girl! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "otheranus" and $phase gte 0>><<set $phase -= 1>>
<<if $NPCList[0].beastgender is "m">>
<<if $phase % 2 is 0>>"Well that... isn't quite what I expected."<<else>>"Boy! That's animal abuse!"
<br>
"It's okay," the <<person2>><<person>> says. "Brutus seems to like it."<</if>>
<<else>>
<<if $phase % 2>>"Look at Brutus's face! I don't she think was expecting that hole!"<<else>>"Wrong hole boy."
<br>
"It's okay," the <<person2>><<person>> shrugs. "Look though... Brutus seems to like it."<</if>>
<</if>>
<<elseif $penisstate is "othermouth" and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"Well there's something you don't see everyday."
<<else>>"How kind," the <<person1>><<person>> says. "He's giving the dog a bone!"
<br>
The <<person2>><<person>> rolls <<his>> eyes.
<</if>>
<<elseif $mouthstate is "othervagina" and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"No, Brutus," the <<person1>><<person>> says. "Stop. That's too-"
<br>
"Leave it!" The <<person2>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
<<else>>"How's that dog pussy taste?" the <<person1>><<person>> jeers. "Still feeling smart trying to waste my time? Huh?"
<br>
The <<person2>><<person>> rolls <<his>> eyes. "<<pShe>> can't exactly answer right now."
<</if>>
<<elseif $mouthstate is "penetrated" and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"No, Brutus," the <<person1>><<person>> says. "Stop. That's too-"
<br>
"Leave it!" The <<person2>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
<<else>>"Still feel smart with a mouth full of dog dick?!" the <<person1>><<person>> jeers.
<br>
The <<person2>><<person>> smirks. "Listen! I think <<pshes>> trying to answer."
<</if>>
<<else>>
The <<person1>><<person>> and <<person2>><<person>> stand over you, looking down at the spectacle.
<</if>>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Garden Bitch Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Garden Bitch Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the beast yawns and returns to its kennel.
<br><br>
The <<person1>><<person>> helps you to your feet and <span class="green">you feel your arms come free.</span><<unbind>>
<br>
<<clotheson>>
A £50 is pressed into your hand.
<br>
"Brutus needed that. £50's the going rate for a bitch, so as far I'm concerned we're even. Get out of here."
<br><br>
You are pushed into the street and the door slams behind. <<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $money += 5000>><<pass 10>><<set $eventskip to 1>><</link>>
<<else>>
The dog whimpers and flees back to its kennel.
<br><br>
<<clotheson>>
The <<person1>><<person>> drags you to your feet. "Seems you're not even any good for that. Get out of here. You're not getting a penny for the trouble you've caused."
<br><br>
You are shoved into the street, still bound. <<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><<pass 10>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<He>> leads you upstairs to <<his>> bedroom, where a table waits. Various dolls and teddy bears ring the table, sitting as if attending, and a toy tea set sits on top. <<He>> sits and gestures for you to do likewise.
<br><br>
You sit opposite <<himcomma>> between a doll missing one eye and a grey bear. "Ladies and gentlemen," <<he>> says, addressing the assembled toys. "Let me introduce my friend from abroad." <<He>> points at you. "Please make <<phim>> feel welcome." <<He>> picks up the empty teapot and starts mock pouring it into the cups.
<br><br>
This continues for a time. The <<person>> talks about some fantastical story of adventure and intrigue, and occasionally responds to one of <<his>> toys as if they spoke. You don't say much, but <<he>> seems content.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<pass 20>>After twenty minutes <<he>> gives you a devious look. "Did I mention that where my friend is from, they take tea in their underwear?" You don't like where this is going. "<<pShe>> is being polite, but <<pshe>> would be much more comfortable in less clothes. You should undress."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
You're self-conscious about your lack of underwear. The thought of exposing yourself excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<<else>>
You're self-conscious about your lack of underwear. There's no way you could strip naked.
<br><br>
<</if>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
You're self-conscious about your chastity belt. The thought of stripping down to it excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<<else>>
You're self-conscious about your chastity belt. There's no way you could strip down to it.
<br><br>
<</if>>
<<elseif $player.appearance is "f">>
<<if $exhibitionism gte 55>>
You're self-conscious about your <<breastsstop>> The thought of exposing yourself excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 3>><</link>><<exhibitionist4>>
<br>
<<else>>
You're self-conscious about your <<breastsstop>> There's no way you could expose yourself.
<br><br>
<</if>>
<<elseif $breastsize gte 3>>
<<if $exhibitionism gte 55>>
You're self-conscious about your <<breastsstop>> The thought of exposing yourself excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 4>><</link>><<exhibitionist4>>
<br>
<<else>>
You're self-conscious about your <<breastsstop>> There's no way you could expose yourself.
<br><br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
The thought of stripping excites you, and you'd still have your $worn.under_lower.name.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 5>><</link>><<exhibitionist2>>
<br>
<<else>>
There's no way you would do such a humiliating thing.
<br><br>
<</if>>
<</if>>
<<link [[Refuse|Danube Doll Refuse]]>><</link>>
<br>
<<else>>
<<pass 40>>After forty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1000>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"I insist," <<he>> says, lunging across the table and grabbing your <<outfitstop>>
<br><br>
<<link [[Next|Danube Doll Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"As I said, <<pshe>> is ever so polite," <<he>> says, but seems a bit upset by your refusal.
<br><br>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1000>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<fameexhibitionism 1>>
<<if $phase is 1>>
<<flaunting>> you <<nervously>> remove your <<outfitstop>> The <<person>> gasps when your <<genitals>> is revealed. Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
<<exhibitionism5>>
<br><br>
<<elseif $phase is 2>>
<<flaunting>> you <<nervously>> remove your <<outfitstop>> The <<person>> gasps when your chastity belt is revealed. "What exotic underwear!" <<he>> exclaims. Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
<<exhibitionism5>>
<br><br>
<<elseif $phase is 3>>
<<if $player.gender is "m">>
You <<nervously>> remove your <<outfitcomma>> your feminine appearance making you exceptionally self-conscious. Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
<<exhibitionism4>>
<br><br>
<<else>>
You <<nervously>> remove your <<outfitstop>> Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
<<exhibitionism4>>
<br><br>
<</if>>
<<elseif $phase is 4>>
You <<nervously>> remove your <<outfitstop>> The <<person>> gasps as your <<breasts>> <<if $breastsize gte 2>>flop out<<else>>are exposed<</if>>. "You're a girl!, <<he>> exclaims. You feel your face flush. Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism4>>
<br><br>
<<elseif $phase is 5>>
You <<nervously>> remove your <<outfitstop>> Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism2>>
<br><br>
<</if>>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £20 and bids you goodbye.
<br><br>
<<clotheson>>
<<link [[Next|Danube Street]]>><<set $money += 2000>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>><<npcidlegenitals>><<set $enemyanger += 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<span id="next"><<link [[Next|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Doll Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>
The <<person>> stands back to leer at you. <<covered>> "That's better," <<he>> says as <<he>> sits back down. Unable to leave like this, you follow suit.
<br><br>
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
<br><br>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.
<br><br>
<<set $money += 1000>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'm sorry," <<He>> says. "I've been such a rude host. Here." <<He>> hands you £10. <<tearful>> you leave the building.
<br><br>
<<set $money += 1000>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> falls in pain and starts screaming for help. <<tearful>> you run from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You enter the lounge. The <<person2>><<person>> briefly quizzes you on
<<if $rng1 is 1>>
science.
<<if $science lte 200>>
You don't understand the questions. You smile as <<he>> rattles off words that don't even sound like English. You can't answer anything <<he>> asks.
<br><br>
<<He>> shakes <<his>> head. "Still..." <<he>> says. "It is revision and it'll help <<person1>><<him>> focus. <<He>> will probably learn something just explaining things to you."
<br><br>
<<person2>><<He>> hands you £10.
<<set $money += 1000>><<set $phase to 0>>
<<elseif $science lte 400>>
<<His>> questions are tricky, and you struggle to answer many. For a minute or two, <<he>> starts teaching you the truth about <<print either("government chemtrails.", "fluoride in the water.", "homeopathy.", "the Van Allen belt and the Moon landing Hoax.","how 'safe' vaccines are.","chemicals in the water.")>> You listen with interest.
<br><br>
"Of course, your school will never tell you about this stuff," <<he>> says, handing you £30. "Go on then. Through there."
<<set $money += 3000>><<set $phase to 1>>
<<elseif $science lte 600>>
You're able to answer all of <<his>> questions, though some are tricky. <<He>> eagerly tells you some of <<his>> pet theories. They mostly sound like pseudoscience.
<br><br>
"Okay," <<he>> says, handing you £60. "You know what you're talking about."
<<set $money += 6000>><<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. Over the next minute or two, you effortlessly eviscerate several of <<his>> pseudoscientific 'theories' and misconceptions.
<br><br>
"Wow," <<he>> says, handing you the full £100. "You're something else."
<<set $money += 10000>><<set $phase to 3>>
<</if>>
<br><br>
<<person1>>You work for an hour teaching the <<person>> about science
<<elseif $rng1 is 2>>
maths.
<<if $maths lte 200>>
You barely understand the questions and have no idea how to calculate answers.
<br><br>
<<He>> shakes <<his>> head. "Still..." <<he>> says. "I suppose working with someone like you will give <<person1>><<him>> confidence. <<He>> could learn something explaining things to you."
<br><br>
<<person2>><<He>> hands you £10.
<<set $money += 1000>><<set $phase to 0>>
<<elseif $maths lte 400>>
A few of <<his>> questions are straight-forward, but <<he>> loses you with statistics and algebra.
<br><br>
"You can help with the basics," <<he>> says, handing you £30. "Go on then. Through there."
<<set $money += 3000>><<set $phase to 1>>
<<elseif $maths lte 600>>
You're able to answer most of <<his>> questions, though for a couple you need paper.
<br><br>
"Okay," <<he>> says, handing you £60. "You know what you're talking about."
<<set $money += 6000>><<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. Over the next minute or two, you effortlessly explain several mathematical concepts.
<br><br>
"Wow," <<he>> says, handing you the full £100. "Go teach my <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> to be like that."
<<set $money += 10000>><<set $phase to 3>>
<</if>>
<br><br>
<<person1>>You work for an hour teaching the <<person>> about maths
<<elseif $rng1 is 3>>
English.
<<if $english lte 200>>
First <<he>> asks you about those old plays written in poetry that doesn't rhyme. When you explain that you don't know much about old books, <<he>> asks about your "Gramma." You start to tell <<him>> about your grandmother.
<br><br>
<<He>> laughs in your face. It's rude<<if $rapestat gte 5>>, but at least <<he>> isn't trying to rape you.<<else>>.<</if>>
<br><br>
<<He>> shakes <<his>> head. "Explaining the basics to you will be good English practice."
<br><br>
<<person2>><<He>> hands you £10.
<<set $money += 1000>><<set $phase to 0>>
<<elseif $english lte 400>>
A few of <<his>> questions are okay, but <<he>> soon loses you with medieval literature and advanced grammar.
<br><br>
"You can help with the basics," <<he>> says, handing you £30. "Go on then. Through there."<<set $money += 3000>><<set $phase to 1>>
<<elseif $english lte 600>>
You're able to answer most of <<his>> questions, though <<he>> it's clear <<he>> knows more modern literature than you.
<br><br>
"Okay," <<he>> says, handing you £60. "You know what you're talking about. Go tutor."<<set $money += 6000>><<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. Over the next minute or two, a discussion on how grammar changes over time turns into a brief debate on whether grammar should be modern and fluid or fixed and traditional.
<br><br>
"Very interesting," <<he>> says, handing you the full £100. "Persuasive too. Please teach my <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> some of that eloquence."
<<set $money += 10000>><<set $phase to 3>>
<</if>>
<br><br>
<<person1>>You work for an hour teaching the <<person>> about English
<<elseif $rng1 is 4>>
history.
<<if $history lte 200>>
You smile as <<he>> rattles off various dates, events and 'important' events from history. Some of it sounds familiar but you can't answer any questions.
<br><br>
<<He>> shakes <<his>> head. "You barely know what happened last week." <<He>> shrugs. "Revision and recounting will help <<person1>><<him>> focus. <<He>> will learn something just explaining the basics to you."
<br><br>
<<person2>><<He>> hands you £10.
<<set $money += 1000>><<set $phase to 0>>
<<elseif $history lte 400>>
<<His>> questions are quite tricky, and you struggle to answer many.
<br><br>
"You can help with the basics," <<he>> says, handing you £30. "Go on then. Through there."
<<set $money += 3000>><<set $phase to 1>>
<<elseif $history lte 600>>
You're able to answer all of <<his>> questions, though it's clear <<he>> knows certain time periods in more detail.
<br><br>
"Okay," <<he>> says, handing you £60. "You know what you're talking about. Go tutor."<<set $money += 6000>><<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. You go on to tell <<him>> some historical facts about <<his>> own street that <<he>> never knew.
<br><br>
"Amazing," <<he>> says, handing you the full £100. "You're quite the scholar. Please, go ahead."
<<set $money += 10000>><<set $phase to 3>>
<</if>>
<br><br>
<<person1>>You work for an hour teaching the <<person>> about history
<</if>>
<<if $phase is 0>>
as best you can. <<He>> is far more advanced than you, and spends most of the time explaining the basics. The <<person>> seems annoyed that <<his>> time has been wasted on this. However, the <<person2>><<person>> does thank you as you leave.
<<elseif $phase is 1>>
as best you can. It mostly works as group study, as the <<person>> is at about the same level as you.
<br><br>
The <<person2>><<person>> thanks you as you leave.
<<elseif $phase is 2>>
to the best of your ability. The <<person>> is quite behind you in this topic, and at times you struggle to explain the trickier concepts.
<br><br>
The <<person2>><<person>> smiles and thanks you as you leave.
<<elseif $phase is 3>>
in detail. You are able to explain the topic in simple terms, and <<he>> overcomes problems <<he>> has been struggling with for a while.
<br><br>
The <<person2>><<person>> smiles and thanks you as you leave. "Great job! Please come back any time."
<</if>>
<br><br>
<<link [[Leave|Danube Street]]>><<pass 60>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "docks">><<dockeffects>><<effects>>
You are on the docks.
<<if $daystate is "dawn">>
They're already busy with activity as vehicles arrive to transfer cargo and shipments.
<<elseif $daystate is "day">>
They're busy with activity as dockers work the moored ships.
<<elseif $daystate is "night">>
They're closed off at night. The lights of patrolling security light up the stacked cargo containers.
<<elseif $daystate is "dusk">>
The last ships are leaving, while others remain moored for the night.
<</if>>
<br><br>
<<if $dockwork is 2 and $hour is 7 and $schoolday is 1>>
Dockers arrive for work. They won't let you join them on a school day.
<br><br>
<</if>>
<<if $robindebtevent gte 1 and $docksrobinintro isnot 1>>
<<link [[Look for Robin (0:20)|Docks_Robin]]>><<pass 20>><</link>>
<br>
<</if>>
<<if $dockwork is 1 and $daystate isnot "night" and $exposed lte 0>>
<<link [[Take job (0:30)|Docks Take Job]]>><<pass 30>><<set $dockwork to 2>><</link>>
<br>
<<elseif $dockwork is 2 and $hour is 7 and $exposed lte 0 and $schoolday isnot 1>>
<<link [[Work as a docker (12:00)|Docks Start]]>><</link>><<gtiredness>>
<br>
<<elseif $dockwork is undefined and $daystate isnot "night" and $exposed lte 0>>
<<link [[Ask for Work|Docks Ask]]>><<set $dockwork to 1>><</link>>
<br>
<</if>>
<<if $exposed lte 0 and $daystate isnot "night" and $dockstatus gte 80 and $dockwage lte 2000>>
<<link [[Ask for Raise|Docks Raise]]>><<set $dockwage += 100>><<dockstatus -20>><</link>><<llcool>>
<br>
<</if>>
<<if $daystate is "night" and $futureupdate is 1>>
<<link [[Sneak inside (0:05)|Docks Sneak Start]]>><</link>>
<br>
<</if>>
<<storeon "docks" "check">>
<<if _store_check is 1>>
<<link [[Get dressed|Docks]]>><<storeon "docks">><</link>>
<br>
<</if>>
<<link [[Leave|Mer Street]]>><</link>>
<br>
<<if $debug is 1>>
<<link [[Max dock status|Docks]]>><<set $dockstatus to 100>><</link>>
<br>
<<link [[Min dock status|Docks]]><<set $dockstatus to 0>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<generate1>><<person1>>
You ask a manager for a raise. "Well," <<he>> adjust <<his>> glasses and taps something into <<his>> computer. "You have been pulling your weight around here. Fine. You're on <span class="gold">£<<print (($dockwage * 12) / 100)>></span> a shift now."
<<trauma -18>><<stress -18>><<lltrauma>><<llstress>>
<br><br>
<<if $dockwage gte 2000>>
"That's more than any other worker," <<he>> adds.
<br><br>
<</if>>
The other dockers overheard, and grumble as you leave. They're just jealous.
<br><br>
<<endevent>>
<<link [[Next|Docks]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You approach a <<generate1>><<person1>><<person>> standing on a raised platform. <<He>> jots something on <<his>> clipboard while observing the workers.
<br><br>
<<if $submissive gte 1150>>
"Excuse me," you say. "S-sorry to bother you. Are you hiring?"
<<elseif $submissive lte 850>>
"Hey," you say. "I'm looking for work. Who do I talk to?"
<<else>>
"Hello," you say. "Are you hiring?"
<</if>>
<br><br>
<<He>> doesn't look up from <<his>> clipboard, but points <<his>> pen in the direction of a small building a little closer to the water.
<br><br>
The door is open. A <<generate2>><<person2>><<person>> looks up from <<his>> desk as you enter. "Ah," <<he>> says, pushing <<his>> glasses up <<his>> nose. "Looking for work?" You nod. <<He>> stands and squeezes between <<his>> desk and the wall until <<he>> stands in front of you. <<He>> holds out <<his>> hand.
<br><br>
<<link [[Next|Docks Ask 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"We're looking for more hands," the <<person>> says. "So many ships come and go nowadays. You'll want details." <<He>> sits back behind <<his>> desk. "<span class="gold">£10</span> an hour is the starting wage. Perform well and you might get a raise. Work begins at <span class="gold">7:00</span>"
<br><br>
"Oh, and don't be late," <<he>> adds. "We can't just have workers show up throughout the day. Security reasons. You need to be here between seven and eight or we can't sign you in. No work for you on school days either, or I'll get in trouble. Work day is twelve hours, and you need to stay the whole shift if you want to get paid."
<br><br>
<<He>> runs <<his>> eyes up and down your body.
<<if $physique gte 15000>>
"You're a strapping young <<lasscomma>> aren't you. It's a physical job, but you won't have any problems."
<<elseif $physique gte 10000>>
"You look good and fit. It's a physical job, but you should be fine."
<<elseif $physique gte 5000>>
"This is a physically demanding job. You look like you can handle yourself, but go careful."
<<else>>
<<He>> sighs. "This is a physically demanding job, and, well." <<He>> pauses. "You're not the strongest <<girl>> I've seen, let me put it that way. I won't stop you, but you might be in for a rough time."
<</if>>
<br><br>
"I think that's everything. I can give you a rundown of the more technical aspects, the rest you can learn on the job. So, interested?"
<br><br>
<<link [[Yes (0:30)|Docks Take Job]]>><<pass 30>><<set $dockwork to 2>><<endevent>><</link>>
<br>
<<link [[No|Docks Refuse Job]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"That's a shame," the <<person>> sighs. "Come back if you change your mind."
<br><br>
<<endevent>>
<<link [[Next|Docks]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<set $dockwage to 1000>><<set $dockstatus to 10>><<set $dockhours to 0>>
"Remember," the manager says. "Work starts at <span class="gold">7:00</span>, and you can't work on school days. Welcome to the team."
<br><br>
<<link [[Next|Docks]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You pass security and report to a manager for work. <<dockstatustext>>
<br><br>
<<dockoptions>>
<<if $exhibitionism gte 75>>
<<link [[Strip and work|Docks Work]]>><<undress "docks">><<set $phase to 2>><<pass 60>><<dockstatus 1>><</link>><<if $dockexhibitionism isnot 1>><<exhibitionist5>><</if>><<gcool>>
<br>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
You work hard. It's tiring.<<physique 6>>
<br><br>
<<if $upperwetstage gte 3 or $lowerwetstage gte 3>>
You feel the other dockers ogling your body through your wet clothing.
<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
<</if>>
<<elseif $phase is 1>>
You do as little work as you can get away with. Your colleagues grumble about you.
<br><br>
<<if $upperwetstage gte 3 or $lowerwetstage gte 3>>
You feel the other dockers ogling your body through your wet clothing.
<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
<</if>>
<<elseif $phase is 2>>
You strip naked behind some cargo containers. <<flaunting>> you take a deep breath and step out onto the dock.
<<if $dockexhibitionism isnot 1>>
<<set $dockexhibitionism to 1>><<exhibitionism5>>
<<else>>
<br><br>
<</if>>
<<covered>> Few notice at first, until someone whistles at you and attracts attention. More and more dockers stop what they're doing to cheer and whistle at you. Each new onlooker renews your thrill.
<br><br>
A supervisor tells everyone to get back to work. They do so, though reluctant to take their eyes off you. <<generate1>><<person1>>The supervisor doesn't tell you to get dressed. The longing look <<he>> gives your body suggests why.<<endevent>>
<br><br>
<</if>>
<<dockwork>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
The <<person1>><<person>> gets closer. You press one leg into the side of the boat, making the vessel rock. They stumble forwards. "Don't you da-" <<he>> manages before you give the boat another shove, this time turning it over and sending all three of you overboard.
<br><br>
You swim back to shore. "<<pShe>> capsized it on purpose!" the <<person>> says to the amused dockers who help you from the water. Most think it was an accident, but some believe the pair.
<br><br>
<<set $upperwet to 200>><<set $lowerwet to 200>><<set $underlowerwet to 200>><<set $underupperwet to 200>>
<<endevent>>
<<dockoptions>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
They push you onto the deck, flip you over, and bind your arms with tight knots.
<br><br>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>><<set $phase to 1>><</if>>
<<elseif $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 100>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>><<set $phase to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That weren't so bad, were it?" the <<person>> laughs. <<He>> turns on the engine and continues the task.
<br><br>
<<tearful>> you climb aboard the larger vessel. You help the crew manage the spring lines and swing the vessel around to a successful landing.
<br><br>
<<if $pain gte 40>>
One of the sailors notices your tears and asks what's wrong, but you assure them you're fine.
<br><br>
<</if>>
<<if $phase isnot 1>><<clothesontowel>><</if>>
<<endcombat>>
<<dockoptions>>
<<else>>
You shove them off the boat, turn on the engine, and leave them to flounder. You'll finish the task yourself.
<br><br>
<<if $phase isnot 1>><<clothesontowel>><</if>>
<<endcombat>>
<<tearful>> you climb aboard the larger vessel. Feeling energised by your victory, you guide both the captain and crew to a successful landing.
<br><br>
<<generate1>><<person1>>A <<person>> asks where the other two are. You tell them they fell off the boat. Your colleagues are still laughing when the pair make it back to the docks, soaked and shivering.
<br><br>
<<endevent>>
<<dockoptions>>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<unbind>>
You turn your back to the <<personstop>> <<He>> fiddles with the knots, and sets you free. "There you go <<lassstop>> Be more careful in the future."
<br><br>
<<endevent>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<He>> shrugs. "Suit yourself."
<br><br>
<<endevent>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<generate2>><<person2>>You return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You slip beneath the table. "What are you-" <<he>> cuts off when you unzip <<his>> trousers.<<promiscuity4>>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances around. "Maybe there has been an error," <<he>> says. "Safety is of paramount importance."
<br><br>
<<link [[Next|Docks Tourist Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> pulls away from you, then laughs and <<if $pronoun is "m">>strokes<<else>>twirls<</if>><<his>> hair. "I have a ship full of hotties, all wanting to bed the captain. Take your charms to the docks where they might be worth a few scraps."
<br><br>
<<generate2>><<person2>>You return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
You reward <<him>> with a playful lick.
<br><br>
<</if>>
The surrounding passengers socialise, unaware of what you're up to beneath the table.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Tourist Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> moans. The passengers give <<him>> odd looks, and <<he>> blushes. "I-I'll turn the ship," <<he>> whispers.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you descend to your boat. You steer away.
<br><br>
Soon after, the larger vessel starts to turn.
<br><br>
You arrive back at the docks. A manager greets you. <<generate2>><<person2>>"You did it," <<he>> says. "Didn't expect that. Those types are so full of themselves. Good job."
<<ggcool>><<dockstatus 3>>
<br><br>
<<dockoptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you, which attracts attention from the passengers. "J-just stretching," <<he>> says, covering <<his>> groin.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> <<generate2>><<person2>>you return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<<else>>
The <<person>> steps away from you and fixes <<his>> fly.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> <<generate2>><<person2>>you return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<</if>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"Attention everybody," you shout. The passengers fall silent. "This ship is on a collision course with another. You need to steer away from the docks. Or prepare to swim ashore." You turn and walk away. The crowd erupts into anxious babbling the moment you disappear from view. You descend to your ship and steer away.
<br><br>
Soon after, the larger vessel starts to turn.
<br><br>
You arrive back at the docks. A manager greets you. <<generate2>><<person2>>"You did it," <<he>> says. "Didn't expect that. Good job."
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
You compare the numbers,
<<if $maths gte random(1, 1000)>>
<span class="green">and find that some valuable cargo disappeared at some point between arrival and departure.</span> What's more, someone tried to cover it up. You inform a manager, who seems impressed at your deduction.
<<dockstatus 1>><<gcool>>
<br><br>
<<else>>
<span class="red">but find nothing wrong.</span> You finish recording the information.
<br><br>
<</if>>
<<else>>
You're sure it's fine. You finish recording the information.
<br><br>
<</if>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You sneak under a parked vehicle and peek out from beneath.
<br><br>
One of the workers places a crate in front of you, blocking your view. There's a crack in the bottom. A sweet, heady smell leaks out. It relaxes and heats you.
<br><br>
It's the last crate they load into the cargo container. The <<person1>><<person>> locks it, and they climb into the vehicle before driving away.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You ignore the strange vehicle and continue working.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
You look more closely,
<<if $history gte random(1, 1000)>>
<span class="green">and recognise the shape.</span> You <<generate1>><<person1>>inform a manager, who calls the captain in time. The ship steers around it.
<br><br>
"Damned reef," the manager say. "I swear it just pops up where it pleases. Good job."
<<dockstatus 1>><<gcool>>
<br><br>
<<else>>
<span class="red">but shape vanishes.</span>
<br><br>
With a groan, the ship collides with something beneath the surface. Dockers rush to the moorings to assess the damage.
<br><br>
<</if>>
<<else>>
You're sure it's fine. You finish cleaning.
<br><br>
A metallic tearing sound shudders the pier. Something tears a giant gash down the side of the approaching ship, though it still makes it to the dock.
<br><br>
<</if>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"I'm just trying to work," you say. "Please let me."
<<elseif $submissive lte 850>>
"Fuck you," you say. "You're supposed to be working."
<<else>>
"This is cruel," you say. "I'll report you."
<</if>>
<br><br>
"We're just having fun," the <<person>> says. "Your kind rarely sticks with it anyway." The other dockers nod.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You walk away from the crowd. You try to ignore the jeers.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
It's a watch. It should be worth something. You mark it down as missing.
<br><br>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You mark down that a package is damaged, and continue working.
<br><br>
<<dockoptions>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $lock lt 400>>
There's nothing you can do. You move on to the next container. The <<person>> seems relieved.
<br><br>
<<else>>
You ignore the voice, and move on to the next container. The <<person>> seems relieved.
<br><br>
<</if>>
<<endevent>>
<<dockoptions>><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You successfully pick the lock and open the container. The <<person>> glances around. "I didn't see anything," <<he>> says. "I need this job." <<He>> walks away.
<br><br>
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<person1>>There are sacks full of potatoes inside. You hear the voice again, from the back. One of the sacks moves. You find a <<person>> beneath, gagged and bound. Bruising surrounds <<his>> right eye. <<He>> starts crying.
<<gstress>><<stress 6>>
<br><br>
<<link [[Get help|Docks Slave Help]]>><</link>>
<br>
<<link [[Comfort and untie|Docks Slave Untie]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You rush from the container, and find the <<person1>><<person>> who saw you open it.
<br><br>
<<if $submissive gte 1150>>
"There's someone who needs help," you say. "They're tied up and hurt."
<<elseif $submissive lte 850>>
"What's going on," you say. "There's a bound person in there."
<<else>>
"I found a person inside," you say. "They're bound and hurt."
<</if>>
<br><br>
<<He>> looks around before leaning in close. "Shut it <<girlcomma>>" <<he>> says. "I didn't see anything. Remember? Shut your gob before you get us both in trouble."
<br><br>
You return to the container, and find the <<person1>><<person>> lying where you left <<himstop>>
<br><br>
<<link [[Next|Docks Slave Untie]]>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You untie the bindings and remove the gag.
<<if $submissive gte 1150>>
"Please don't cry," you say. "I'll look after you. What's your name?"
<<elseif $submissive lte 850>>
"Don't cry," you say. "Someone nasty might hear. What's your name?"
<<else>>
"It's okay," you say. "You're safe now. What's your name?"
<</if>>
<br><br>
<<His>> sobs recede a little, but <<he>> doesn't respond. You feel <<his>> arm through <<his>> worn school uniform as you help <<him>> to <<his>> feet. <<Hes>> very thin.
<br><br>
<<He>> stares at you, cheeks still wet. You take <<his>> hand and lead <<him>> toward the road. <<dockclotheson>> Security watch as you pass, but don't stop you.
<br><br>
<<link [[Take to train station|Docks Slave Station]]>><<pass 60>><</link>>
<br>
<<link [[Get food first (£20)|Docks Slave Cafe]]>><<pass 60>><<famegood 1>><<set $money -= 2000>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You take <<him>> to a nearby cafe and sit at a table away from the window. <<His>> eyes light up when <<he>> seems the menu. <<He>> points at the picture of a burger, so you order one for <<him>> and one for yourself. <<He>> devours <<his>> meal, pausing only to drink the accompanying pop.
<br><br>
You ask <<him>> <<his>> name and where <<hes>> from as <<he>> eats. <<He>> doesn't respond. You're not sure if <<he>> speaks English.
<br><br>
<<He>> licks the plate once finished, and stares at your food with longing. You push your plate over to <<himstop>> <<He>> eats it just as fast.
<br><br>
You leave the cafe together. <<He>> looks much happier.
<br><br>
<<link [[Next|Docks Slave Station]]>><<pass 60>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You take the <<person>> to the train station on Harvest Street. <<He>> walks close, and keeps bumping into you. The station itself is busy. There's a map of the country on the wall, detailing the train network.
<br><br>
<<He>> points at one town in particular and smiles. You look more closely. It matches the name beneath <<his>> uniform's logo. "Is this your home?" you ask. <<He>> just smiles.
<br><br>
You buy a ticket and walk onto the platform as the train arrives.
<<set $money -= 10000>>
The <<person>> seems anxious.
<br><br>
<<link [[Give nothing|Docks Slave Station 2]]>><<famegood 5>><<set $phase to 0>><</link>>
<br>
<<link [[Give £100|Docks Slave Station 2]]>><<set $dockslavemoney to 100>><<set $money -= 10000>><<famegood 10>><<set $phase to 1>><</link>>
<br>
<<link [[Give £300|Docks Slave Station 2]]>><<set $dockslavemoney to 300>><<set $money -= 30000>><<famegood 30>><<set $phase to 2>><</link>>
<br>
<<link [[Give £1000|Docks Slave Station 2]]>><<set $dockslavemoney to 1000>><<set $money -= 100000>><<famegood 50>><<set $phase to 3>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase gte 1>>
You hand the <<person>> the ticket and £<<print $dockslavemoney>>.
<<else>>
You hand the <<person>> the ticket.
<</if>>
<<if $submissive gte 1150>>
"It was nice to meet you," you say. "I hope you have a nice journey."
<<elseif $submissive lte 850>>
"You should be okay from here," you say.
<<else>>
"This train will take you home," you say.
<</if>>
<<He>> seems reluctant to leave you, but <<he>> understands and walks alone toward the waiting train. Before reaching it however, <<he>> turns and runs back. <<He>> almost knocks you over with a hug.
<br><br>
<<He>> waves from the window as the train departs.
<br><br>
<<endevent>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<upperruined>><<lowerruined>><<underruined>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
You awaken naked on a chair. Lengths of rope criss-cross your body and tie you down. A round board sits on your knees and leans against your chest, giving you some cover from prying eyes. You can't move an inch. Walls of corrugated metal suggest you're inside a cargo container. You're not alone.
<br><br>
<<generate1>><<generate2>><<generate3>><<person2>>"It's not fair," a <<person>> says. <<He>> sits opposite you with <<his>> arms folded. "You set it up wrong."
<br><br>
A dart thuds into the board. The <<person1>><<person>> who threw it laughs. "Yeah yeah," <<he>> says. "We're all using the same board, if you haven't noticed." <<He>> throws another dart. "I win." <<He>> turns to a <<generate3>><<person3>><<personstop>> "Unless you score perfect."
<br><br>
The <<person>> stands and takes <<his>> position in front of the board as the <<person1>><<person>> approaches to retrieve <<his>> darts. "Hey," <<he>> says. "<<pShes>> awake."
<br><br>
<<link [[Insult|Passout Docks 2]]>><<set $phase to 0>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Plead|Passout Docks 2]]>><<set $phase to 1>><<sub 1>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Remain silent|Passout Docks 2]]>><<set $phase to 2>><</link>>
<br><<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"L-let me go," you say. "You're being mean."
<<elseif $submissive lte 850>>
"Untie me at once," you say. "Or I'll throw you into the sea with the other scum."
<<else>>
"You scum," you say. "Let me go."
<</if>>
<br><br>
The <<person1>><<person>> laughs. "Let you go? Sure. After I've had my fun."
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"Please don't hurt me," you say. "I promise I won't tell anyone."
<<elseif $submissive lte 850>>
"This is childish," you say. "Let me go now and I won't tell anyone."
<<else>>
"Please let me go," you say. "I won't tell anyone."
<</if>>
<br><br>
The <<person1>><<person>> laughs. "Sure. After I've had my fun."
<<else>>
<</if>>
<<He>> returns to <<his>> seat as the <<person3>><<person>> prepares to throw.
<br><br>
The dart flies over your shoulder. "Fuck," the <<person>> says as <<he>> sits in defeat. The <<person1>><<person>> raises <<his>> fists. "I win! Now clear off you two. I want privacy."
<br><br>
The <<person2>><<person>> shakes <<his>> head. "That wasn't agreed." <<He>> opens a beer. "We're watching. I wanna see what you do to this <<girlstop>>"
<br><br>
The <<person1>><<person>> sighs, but doesn't protest. <<He>> pulls the board away from you. Their eyes feast on your <<lewdnessstop>>
<br><br>
<<link [[Next|Passout Docks Rape]]>><<set $enemyno to 1>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
The pair cheer their colleague on.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Passout Docks Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Passout Docks Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Passout Docks Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair applaud. "I think I've learned something intimate about you," the <<person2>><<person>> says.
<br><br>
"Sh-shut it," the <<person1>><<person>> responds. <<He>> unties you from the chair, but leaves the rope around you. "You keep it shut too. Not that anyone will care." <<He>> opens the container and kicks you out.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks]]>><</link>>
<<else>>
You kick the <<person>> against the metal wall. <<He>> cries out in pain and clutches <<his>> back.
<br><br>
"<<pShes>> tied up mate!" the <<person2>><<person>> says as the <<person3>><<person>> keels over with laughter.
<br><br>
<<tearful>> you kick open the door and leave the container. The pair don't stop you, but continue to mock their colleague.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks]]>><</link>>
<</if>>
<<set $stress -= 2000>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<set $dockpubcount += 1>>
<<if $hour gte 3 and $hour lte 18>>
Your colleagues pat your back, congratulating your endurance. They separate and stagger home.<<gcool>><<dockstatus 5>>
<br><br>
<<destinationeventend>>
<<elseif $rng gte 81>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Mer Street. It's busy. Sailors from the moored ships are unwinding here.
<br><br>
"Pub quiz in ten minutes," the jovial owner shouts. "Winning team gets a round on the house." Your colleagues sign up at once. The sailors scoff. "You got no chance," one of them, a <<personcomma>> says. Your colleagues throw colourful insults in response.
<br><br>
"You lot talk big," the <<person>> says after much back and forth. <<He>> pulls £60 from <<his>> pocket. <<His>> fellow sailors do likewise. "That's £360 says we win the quiz." Despite their previous bluster, the dockers seem unsure.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Bet your body|Docks Pub Crawl Body]]>><<dockstatus 1>><</link>><<promiscuous3>><<gcool>>
<br>
<</if>>
<<if $money gte 6000>>
<<link [[Match their bet (£60)|Docks Pub Crawl Bet]]>><<set $money -= 6000>><</link>>
<br>
<</if>>
<<link [[Don't bet anything|Docks Pub Crawl Quiz Refuse]]>><<set $phase to 0>><</link>>
<br>
<<link [[Don't take part|Docks Pub Crawl Quiz Refuse]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 61>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Harvest Street. Some rough looking patrons eye you up as you enter.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>A <<person>> sits beside you and places their hand on your thigh. "Fancy disappearing together for a few minutes?" <<he>> says.
<br><br>
<<link [[Accept|Docks Pub Crawl Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Docks Pub Crawl Sex Refuse]]>><</link>>
<br>
<<else>>
You drink a couple of rounds together, ignoring evil looks from the regular patrons. You leave with the other dockers.
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $rng gte 41>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Barb Street.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You overhear one of the other dockers talking about you. <<generate1>><<person1>>"You sure the <<girl>> can handle it," <<he>> says. "The drinking, I mean. I don't want to get in trouble with <<pher>> parents or nothing."
<br><br>
<<link [[Challenge to drinking contest|Docks Pub Crawl Contest]]>><<dockstatus 1>><<set $phase to 0>><</link>><<gcool>>
<br>
<<link [[Remain silent|Docks Pub Crawl Silent]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
People pay you and the other dockers no mind. You drink a few rounds and leave together.
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $rng gte 21>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Connudatus Street.
<br><br>
<<generate1>><<generate2>><<person2>>You notice a docker eyeing up a <<person>> on the other side of the room.
<br><br>
<<link [[Encourage|Docks Pub Crawl Eyeing Encourage]]>><</link>>
<br>
<<link [[Ignore|Docks Pub Crawl Eyeing Ignore]]>><</link>>
<br>
<<else>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on the High Street.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You attract attention. Other patrons keep trying to flirt with you.
<br><br>
<<link [[Flirt|Docks Pub Crawl Flirt]]>><</link>><<promiscuous1>>
<br>
<<if $worn.lower.skirt is 1>>
<<link [[Tease|Docks Pub Crawl Tease]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Ignore|Docks Pub Crawl Flirt Ignore]]>><</link>>
<br>
<<else>>
No one pays you or the other dockers much mind. You drink a few rounds and leave together.
<br><br>
<<dockpuboptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"You should talk to <<himcomma>>" you say. "Just be yourself."
<<elseif $submissive lte 850>>
"Talk to <<himcomma>>" you say. "<<He>> will appreciate the assertiveness."
<<else>>
<</if>>
<br><br>
The docker finishes their drink, takes a deep breath and marches over. The <<person>> looks up. You can't hear them over the din of the pub, but <<he>> seems to respond well.
<<if $rng gte 51>>
<<He>> takes the docker's hand and together they walk outside. The docker gives you a grateful smile before disappearing.<<gcool>><<dockstatus 1>>
<br><br>
<<else>>
Until <<he>> sneers and throws <<his>> drink in the docker's face.
<br><br>
The docker returns, eyes downcast and hair dripping.
<br><br>
<</if>>
You finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You decide to keep to yourself. You finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You flirt back, revelling in the attention. You manage to convince someone to pay for drinks for you and your colleagues.
<<dockstatus 1>><<gcool>>
<<promiscuity1>><<set $money += 500>>
You and the dockers finish your drinks and leave together.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You hike your skirt up, giving them a tantalising glimpse of your upper thighs just short of your <<undiesstop>> One of your colleagues, a <<generate1>><<person1>><<personcomma>> spoils the fun and pulls your $worn.lower.name over your thighs proper. "Sorry," <<he>> says. "But you're working them up a bit too well. I don't want to lose teeth protecting you."
<<exhibitionism1>>
You and the dockers finish your drinks and leave together.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You ignore the flirters, finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase is 0>><<set $phase += 1>>
<<if $submissive gte 1150>>
"You're wrong," you say. Everyone turns to you. "I bet I can drink even more than you."
<<elseif $submissive lte 850>>
You laugh. Everyone turns to you. "It's you I'm worried about," you say to the <<personstop>> "You'll be out cold within an hour."
<<else>>
"I can handle myself," you say. Everyone turns to you. "In fact, I can handle drink better than you."
<</if>>
<br><br>
The <<generate2>><<person2>><<person>> jabs the <<person1>><<person>> with <<his>> elbow. "That's a challenge," <<person2>><<he>> says. The <<person1>><<person>> sighs and takes the seat in front of you as the other dockers rearrange themselves to watch. They're so enthused they offer to pay for the drinks.
<br><br>
<<link [[Next|Docks Pub Crawl Contest]]>><</link>>
<br>
<<elseif $phase is 1>><<set $phase += 1>>
<<generate3>><<person3>>The bartender arrives with two glasses. "Scotch," <<he>> says. "Let's start you off easy."
<br><br>
<<if $dockpubcount gte 4>>
<<person1>>"I don't think this'll take long," the <<person>> says. "We've had more than a few already."
<br><br>
<</if>>
<<link [[Drink|Docks Pub Crawl Contest]]>><<set $drunk += 180>><</link>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 2>><<set $phase += 1>>
You drink the scotch as the audience cheers. It burns your throat.
<br><br>
The <<person1>><<person>> coughs. "No shame in quitting," <<he>> says. "I'm a seasoned drinker, and I don't want to carry you home after."
<br><br>
The <<person3>>bartender returns, holding two more glasses. "Vodka," <<he>> says. "But stronger than you're used to, I reckon."
<br><br>
<<link [[Drink|Docks Pub Crawl Contest]]>><<set $drunk += 180>><</link>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 3>><<set $phase += 1>>
You drink the vodka as the audience cheers once more. You feel a bit nauseous.
<br><br>
"That tasted foul," the <<person1>><<person>> says. "I must be pretty pissed already if I'm doing this."
<br><br>
The <<person3>>bartender returns, holding two more glasses. "Absinthe," <<he>> says. "Made locally. This was illegal not long ago."
<br><br>
The <<person1>><<person>> sways slightly as <<he>> takes the drink.
<br><br>
<<link [[Drink|Docks Pub Crawl Contest]]>><<set $drunk += 120>><<set $hallucinogen += 120>><</link>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 4>><<set $phase += 1>>
You drink the absinthe. You almost gag. The <<person1>><<person>> does, but <<he>> manages to keep it down. <<He>> doesn't say anything.
<br><br>
The bartender returns with another two glasses. The liquid is bright and colourful. "Local special," <<he>> smiles. "Not on the menu."
<br><br>
<<link [[Drink|Docks Pub Crawl Contest]]>><<set $drunk += 120>><<set $drugged += 120>><<arousal 18>><</link>><<ggarousal>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
You drink the colourful liquid. It's sweet, and makes you feel warm.
<br><br>
The <<person1>><<person>> lifts <<his>> drink. "I prom-" <<he>> hiccups. "I promised myself. Never again." <<He>> places the glass on the table. "You win." The audience cheers with more vigour than before. Someone raises your arm and several others pat your back. "Now," the <<person>> continues. "I need a piss."<<gcool>><<dockstatus 1>>
<br><br>
<<if $arousal gte 10000>>
The warmth in you continues to build, and build, until your whole body shakes. You pass the point of no return.
<br><br>
<<orgasmpassage>>
<br><br>
You fall to the ground, writhing and moaning in front of your astonished colleagues. The <<person>> returns as you regain control. <<He>> shakes <<his>> head.
<br><br>
You leave the pub with the other dockers, feeling spent and flushed. They don't mention what happened, but something has them smiling.
<br><br>
<<dockpuboptions>>
<<else>>
Your colleagues finish their drinks, the <<personcomma>> returns and you leave the pub together.
<br><br>
<<dockpuboptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase is 4>>
You shake your head and push the glass away from you. All eyes turn to the <<personcomma>> who lifts <<his>> and smells it. <<He>> places it back on the table. "I prom-" <<he>> hiccups. "I promised myself. Never again." It's a draw. The dockers are disappointed.<<lcool>><<dockstatus 1>>
<br><br>
Your colleagues finish their drinks and you leave the pub together.
<br><br>
<<dockpuboptions>>
<<else>>
You shake your head and push the glass away from you. All eyes turn to the <<personcomma>> who lifts <<his>> and smells it. <<He>> downs it in one motion, and the dockers cheer. One raises <<his>> arm and several others pat <<his>> back.<<lcool>><<dockstatus 1>>
<br><br>
Your colleagues finish their drinks and you leave the pub together.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You don't interject.
<br><br>
You finish drinking and leave the pub with your colleagues.
<br><br>
<<dockpuboptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 20>>
<<He>> takes your hand and leads you to the <<if $pronoun is "m">>men's<<else>>women's<</if>> toilets. <<He>> pushes you against the sinks and grasps at your clothing.<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You dockers aren't usually so cute," <<he>> says as <<he>> adjusts <<his>> clothes.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> into a cubicle and escape the toilets.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<<else>>
"Fine," <<he>> says. "You're lucky I don't just take you anyway."
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
The <<person>> grasps your neck and leans in. "I tried asking nicely," <<he>> whispers. "Now how abouts you come with me, and I won't need to hurt you."<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
<<if $submissive lte 500>>
"You're gonna regret touching me," you say. You smash your glass over the <<persons>> head. <<He>> tries to dodge the blow, but loses balance and falls off <<his>> chair. Your colleagues cheer.
<br><br>
"Unprovoked!" the <<person>> says as <<he>> nurses <<his>> scalp.
<br><br>
The pub owner rushes over. <<generate2>><<person2>> "Last thing I need is a brawl," <<he>> says. "You dockers always bring trouble. Get out."
<br><br>
"That was self defence," you argue, but <<he>> won't hear it. Your colleagues down the last of their drink and together you leave the pub. They don't seem to mind.<<gcool>><<dockstatus 1>>
<br><br>
<<else>>
One of your colleagues notices, and smashes a glass over the <<persons>> head. <<He>> tries to dodge the blow, but loses balance and falls off <<his>> chair.
<br><br>
"Unprovoked!" the <<person>> says as <<he>> nurses <<his>> scalp.
<br><br>
The pub owner rushes over. <<generate2>><<person2>> "Last thing I need is a brawl," <<he>> says. "You dockers always bring trouble. Get out."
<br><br>
Your colleagues argue that it was justified, but <<he>> won't hear it. They down the last of their drink and together you leave the pub.
<br><br>
<</if>>
<<dockpuboptions>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $submissive gte 1150>>
"I-I hope it's worth this much," you say. "I bet my body."
<<elseif $submissive lte 850>>
It's your turn to scoff. "That all?" you say. "Fine. I bet my body. If you win, you can do whatever you want to me."
<<else>>
"Instead of money," you say. "If you win, you can have me."
<</if>>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
The sailors look at each other, excited. "Free drinks," the <<person>> says. "And a free <<girlstop>> It's our lucky night."
<br><br>
"Dream on," one of your colleagues says, though they seem happy that they don't stand to lose anything.
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "body">>
<<link [[Next|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br>
<<else>>
"Nope," the <<person>> says. "We could get a whore cheaper than that." <<person2>>The <<person>> sat beside <<him>> looks crestfallen, and eyes you up<<person1>>.
<br><br>
<<if $money gte 6000>>
<<link [[Match their bet (£60)|Docks Pub Crawl Bet]]>><<set $money -= 6000>><</link>>
<br>
<</if>>
<<link [[Don't bet anything|Docks Pub Crawl Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You put £60 on the table. Your colleagues follow suit, though some with a grumble. "Thanks for your contribution," the <<person>> says. "That's our night paid for."
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "money">>
<<link [[Next|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase is 0>>
You do nothing, and nor do any of your colleagues. "Thought so," the <<person>> says as the other sailors laugh. "You lot are all talk."
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "none">>
<<link [[Next|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br>
<<else>>
You do nothing, and nor do any of your colleagues. "Thought so," the <<person>> says as the other sailors laugh. "You lot are all talk."
<br><br>
You don't pay attention to the quiz, and your colleagues lose to the sailors. You leave together in a sour mood.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase is 0>><<set $phase += 1>>
The first category <<dockpubquiz>>
<<elseif $phase is 1>><<set $phase += 1>>
The second category <<dockpubquiz>>
<<elseif $phase is 2>><<set $phase += 1>>
The third category <<dockpubquiz>>
<<elseif $phase is 3>><<set $phase += 1>>
The fourth category <<dockpubquiz>>
<<elseif $phase is 4>><<set $phase += 1>>
The fifth category <<dockpubquiz>>
<<else>>
<<if $dockquizhome gt $dockquizaway>>
"And the winners are," the owner announces. "The dockers!" You cheer and drum the table with your colleagues, until the owner convinces you to settle down.
<br><br>
<<if $dockquiz is "money">>
The sailors aren't impressed. "Rigged," the <<person>> says, but they hand over the cash. You've gained £60.
<<set $money += 12000>>
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<<elseif $dockquiz is "body">>
The sailors aren't impressed. "Rigged," the <<person>> says, but they hand over the cash.
<br><br>
<<link [[Take the money for yourself|Docks Pub Crawl Take]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<link [[Share the money with your colleagues|Docks Pub Crawl Share]]>><<dockstatus 1>><</link>><<gcool>>
<br>
<<else>>
The sailors aren't impressed. "Rigged," the <<person>> says.
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $dockquizhome is $dockquizaway>>
"And the winners are," the owner announces. "No one! It's a draw." The dockers and sailors seem equally upset.
<br><br>
You and your colleagues leave soon after.
<<if $dockquiz is "money">><<set $money += 6000>><</if>>
<br><br>
<<dockpuboptions>>
<<else>>
"And the winners are," the owner announces. "The sailors!" They cheer and laugh until the owner convinces them to settle down.
<br><br>
<<if $dockquiz is "money">>
They take their money. "Sorry guys," the <<person>> says. "Shoulda known better than to challenge us."
<<lcool>><<status -1>>
<br><br>
You and your colleagues leave in a sour mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<<elseif $dockquiz is "body">>
The <<person>> looks at you and makes a come-hither motion. <<His>> fellow sailors stare at you with ravenous eyes. "Time to pay up," <<he>> says. "Get that bum over here."
<br><br>
<<link [[Walk over|Docks Pub Crawl Gangbang]]>><<set $sexstart to 1>><</link>>
<br>
<<if $rng gte 81>>
<<link [[Refuse|Docks Pub Crawl Fight]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
<<link [[Refuse|Docks Pub Crawl Gangbang Refuse]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<</if>>
<<else>>
You and your colleagues leave in a sour mood.<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "But I don't want to."
<<elseif $submissive lte 850>>
"Fuck off," you say. "You didn't think I'd really bet myself for so little, right?"
<<else>>
"No," you shake your head. "I'm not doing that over a pub quiz."
<</if>>
<br><br>
"Figures," the <<person>> says. <<He>> walks closer, but your colleagues form a protective barrier and <<he>> relents. "You're probably worn out after fucking half the docks."
<br><br>
You leave the pub with your colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "But I don't want to."
<<elseif $submissive lte 850>>
"Fuck off," you say. "You didn't think I'd really bet myself for so little, right?"
<<else>>
"No," you shake your head. "I'm not doing that over a pub quiz."
<</if>>
<br><br>
"Figures," the <<person>> says. <<He>> walks closer, but your colleagues form a protective barrier. <<He>> smacks one of them across the face, who then slaps <<him>> back. The other sailors rush to <<his>> defence as a brawl breaks out.
<br><br>
<<link [[Join in|Docks Pub Crawl Join]]>><<def 1>><<stress -6>><<pain 5>><<crimeup 50>><<dockstatus 1>><</link>><<gcool>><<crime>><<gpain>><<lstress>>
<br>
<<link [[Calm everyone down|Docks Pub Crawl Calm]]>><<dockstatus -1>><</link>><<lcool>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You pick up a bystander's drink and drench the <<persons>> hair. <<He>> sneers and lunges, clutching your throat and dragging you to the ground. One swift kick to the <<if $NPCList[0].penis isnot "none">>cock<<else>>pussy<</if>> and <<he>> releases you, and clutches <<his>> groin in agony.
<br><br>
You stand up as security separate your colleagues from the sailors. "Out!" the pub owner shouts, gesturing at you and the other dockers. "You lot first. Out!"
<br><br>
The owner glares at you as you leave with your laughing colleagues.
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $physique gte 12000>>
You stand in the middle of one of the fights and manage to hold a sailor and docker away from each other. A couple of the more level heads on both sides watch you and, inspired by your act, intervene themselves. They manage to calm things enough that security can form a line between the dockers and sailors.
<<else>>
You try separate one of the fights, but just get knocked aside. A couple of the more level heads on both sides watch you and, inspired by your act, intervene themselves. They manage to calm things enough that security can form a line between the dockers and sailors.
<</if>>
"Out!" the pub owner shouts, gesturing at you and the other dockers. "You lot first. Out!"
<br><br>
You leave with your laughing colleagues.
<br><br>
<<dockpuboptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
You walk over to the sailor's table. They grasp your arms and pull you onto it. "Not in here!" the pub owner shouts, but they pay no heed.
<br><br>
You feel your colleagues watching, along with the rest of the pub.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 30>>
Applause fills the pub. The sailors clink and swig their free drinks. "This is the life," the <<person>> sighs.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you climb down from the table. Your colleagues pat your back. "Thanks for taking one for the team," a <<generate1>><<person1>><<person>> says.
<br><br>
"One?" a <<generate2>><<person2>><<person>> interjects. "You mean six." The <<person1>><<person>> glares at <<person2>><<himstop>>
<br><br>
You leave the pub with your colleagues.
<br><br>
<<dockpuboptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you. <<He>> stumbles into another patron, who punches <<him>> in the jaw. Someone throws a glass. Then, someone throws a table. The pub breaks into a brawl.
<br><br>
<<clothesontowel>>
<<endcombat>>
Someone grasps your shoulders and hauls you to your feet. It's one of your colleagues. <<generate1>><<person1>><<He>> looks amused. <<tearful>> you keep low and escape the chaos with your fellow dockers.
<br><br>
<<dockpuboptions>>
<<else>>
The sailors seem reluctant to stop, but your colleagues arrive at your side and help you to your feet.
<<lcool>><<dockstatus -1>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you leave the pub with the other dockers. The sailors heckle you.
<br><br>
<<dockpuboptions>>
<</if>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
Your colleagues reach for the money, but you snatch it away from them. You remind them who's butt was on the line. They grumble, but agree. You've gained £360.
<<set $money += 36000>>
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<set $drunk += 60>><<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You let your colleagues have their share. You've gained £60.
<<set $money += 6000>>
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<set $drunk += 60>><<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>><<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $science gte random(1, 1000)>><<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $science lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $science gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points."
<br><br>
The <<person>> shoves the <<person2>><<person>> sat next to <<himstop>> <<person1>>"I thought you were good at this shit."
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>><<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $maths gte random(1, 1000)>><<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $maths lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $maths gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>><<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $english gte random(1, 1000)>><<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $english lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $english gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>><<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $history gte random(1, 1000)>><<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $history lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $history gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>><<set $dockquizhome += 1>>
You let your colleagues answer the questions. They argue a bit, but write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues. They make lewd gestures at the sailors, who return the display.<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. The sailors laugh. <<if $dockquiz is "body">>"Guess it's up to us to teach you the ropes," the <<person>> teases.<<else>>"Don't worry," the <<person>> teases. "We didn't expect better."<</if>>
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $promiscuity gte random(1, 100)>><<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $promiscuity lte 30>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. The sailors laugh. <<if $dockquiz is "body">>"Guess it's up to us to teach you the ropes," the <<person>> teases.<<else>>"Don't worry," the <<person>> teases. "We didn't expect better."<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table. "You learn a thing or two sailing between ports," the <<person>> says.
<br><br>
<<else>>
"Sorry guys. No points." They boo. "You lot don't know nothing," the <<person>> says.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br>
<<widget "dockclotheson">><<nobr>>
<<storeon "docks" "check">>
<<if _store_check is 1>>
You find your clothes where you left them.<<storeon "docks">>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "dockeffects">><<nobr>>
<</nobr>><</widget>>
<<widget "dockoptions">><<nobr>>
<<endevent>>
<<link [[Work (1:00)|Docks Work]]>><<set $phase to 0>><<pass 60>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<link [[Slack (1:00)|Docks Work]]>><<set $phase to 1>><<pass 60>><<dockstatus -1>><</link>><<lcool>>
<br>
<<link [[Leave|Docks]]>><<storeon "docks">><</link>>
<br>
<</nobr>><</widget>>
<<widget "dockstatustext">><<nobr>>
<<set $dockstatus = Math.clamp($dockstatus, 0, 100)>>
<<if $dockstatus gte 100>>
<span class="green">The other workers respect you.</span>
<<elseif $dockstatus gte 80>>
<span class="teal">The other workers accept you.</span>
<<elseif $dockstatus gte 30>>
<span class="lblue">The other workers tolerate you.</span>
<<elseif $dockstatus gte 10>>
<span class="blue">The other workers view you with suspicion.</span>
<<else>>
<span class="purple">The other workers view you with contempt.</span>
<</if>>
<</nobr>><</widget>>
<<widget "dockstatus">><<nobr>>
<<if $args[0]>>
<<set $dockstatus += ($args[0] * 2)>>
<</if>>
<</nobr>><</widget>>
<<widget "dockwork">><<nobr>>
<<set $dockhours += 1>>
<<if $stress gte 10000>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<if $danger gte (9900 - $allure)>>
<<link [[Next|Passout Docks]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<<elseif $hour gte 19>>
You help put away equipment and make sure the containers are locked for the night.
<br><br>
<<dockclotheson>>
You join the queue in front of security, where a surly <<generate1>><<person1>><<person>> hands out brown envelopes containing the day's pay.<<endevent>>
<br>
You make <span class="gold">£<<print (($dockwage * 12) / 100)>></span>.
<<set $money += ($dockwage * 12)>>
<br><br>
<<if $dockstatus gte 80>>
<<generate1>><<person1>>A group of your colleagues gather at the gate. A <<person>> waves you over. "We're going on a pub crawl," <<he>> says. "You in?"
<br><br>
<<endevent>>
<<if $money gte 500>>
<<link [[Accept (1:00 £5)|Docks Pub Crawl]]>><<set $dockpubcount to 0>><<set $money -= 500>><<set $drunk += 120>><<dockstatus 1>><<stress -6>><<pass 60>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<link [[Decline|Docks]]>><</link>>
<br>
<<else>>
<<link [[Next|Docks]]>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 91>>
You're tasked with inspecting the contents of the containers after they're lifted from the deck.
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $money gte 12000 and $dockslave isnot 1>>
<<generatey1>><<generate2>><<person2>>You hear a muffled cry from one of them.
<br><br>
You enter the keycode, but it doesn't unlock. "Not that one," another docker says. <<He>> points at the initials printed on the door. "We don't inspect these." If <<he>> hears the crying, <<he>> ignores it.
<br><br>
<<set $lock to 400>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in anyway (£100 1:00)|Docks Slave Open]]>><<set $dockslave to 1>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Ignore the voice|Docks Slave Ignore]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
Many containers contain goods ordered by private citizens. A package in one of them is torn open, and something glints from inside.
<br><br>
<<link [[Steal|Docks Steal]]>><<crimeup 60>><<set $blackmoney += 60>><</link>><<crime>>
<br>
<<link [[Don't steal|Docks Don't Steal]]>><</link>>
<br>
<<else>>
There's lots of machinery. You don't understand what it's for, but it's all tagged properly.
<br><br>
<<dockoptions>>
<</if>>
<</if>>
<<elseif $rng gte 81>>
A vessel requests help making it to the dock. You, a <<generate1>><<person1>><<personcomma>> and a <<generate2>><<person2>><<person>> are tasked with helping. You board a small ship and sail to meet it.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're halfway there when the <<person>> cuts out the engine. <<He>> and the <<person1>><<person>> stare at you. "A little <<girlcomma>> all alone at sea," <<he>> says. "Hows about you let us have some fun, and we won't need to hurt you." The <<person>> brandishes a length of rope.
<br><br>
<<link [[Nod|Docks Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Fight|Docks Rape]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Capsize the boat|Docks Rape Capsize]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
The <<person>> guides the captain while you and the <<person1>><<person>> help the crew with the spring lines. <<if $exposed gte 1>>The sailors ogle you, though they try to hide it. <</if>>You swing the vessel around and make a successful landing.
<br><br>
<<endevent>>
<<dockoptions>>
<</if>>
<<elseif $rng gte 71>>
A tourist vessel cuts across the docks, delaying the launch of other ships. They won't respond to hails. You're sent in a small boat to deliver a message.
<br><br>
<<generate1>><<person1>>
<<if $exposed gte 1>>
You climb aboard. The arrival of an undressed <<girl>> aboard the ship sends murmurs through the well-dressed crowd. You find the captain flirting with a passenger. <<He>> drops <<his>> glass when <<he>> sees you.
<<else>>
You climb aboard and push through the well-dressed crowd in search of the captain. You find <<him>> flirting with a passenger.
<br><br>
<</if>>
<<if $submissive gte 1150>>
"Please sir," you say. "Your ship isn't meant to approach this way. You're blocking other ships."
<<elseif $submissive lte 850>>
"Sorry to interrupt," you say. "But your dumb arse is about to collide with another ship."
<<else>>
"I'm delivering a message," you say. "Your course is wrong. You need to pull away and approach from the proper angle. You're delaying other ships."
<</if>>
<br><br>
"They can wait," <<he>> laughs. "Lots of important passengers. They're anxious to be back on land." <<He>> turns away.
<br><br>
<<link [[Return to dock|Docks Tourist Return]]>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Seduce|Docks Tourist Seduce]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Scare the passengers|Docks Tourist Intimidate]]>><<dockstatus 3>><</link>><<defianttext>><<ggcool>>
<br>
<</if>>
<<elseif $rng gte 61>>
You're tasked with unloading a lorry. You notice another vehicle being unloaded nearby, but the workers wear a strange uniform. A <<generate1>><<person1>><<generate2>><<person>> supervises them.
<br><br>
"Don't pay them no mind," the <<person2>><<person>> working beside you says. "They handle their own shipments."
<br><br>
<<link [[Sneak closer for a look|Docks Compound]]>><<set $drugged += 240>><<stress -6>><</link>><<garousal>><<lstress>>
<br>
<<link [[Ignore|Docks Compound Ignore]]>><</link>>
<br>
<<elseif $rng gte 51>>
You're tasked with recording cargo information onto a computer. While working through the notes you notice an inconsistency.
<br><br>
<<link [[Examine|Docks Examine]]>><<set $phase to 0>><<stress 6>><</link>> | <span class="blue">Maths</span><<gstress>>
<br>
<<link [[Ignore|Docks Examine]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 41>>
You're tasked with cleaning the pier.
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
You notice a pink shape in the water, in front of an approaching ship.
<br><br>
<<link [[Examine|Docks History]]>><<set $phase to 0>><<stress 6>><</link>> | <span class="blue">History</span><<gstress>>
<br>
<<link [[Ignore|Docks History]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You finish without a problem.
<br><br>
<<dockoptions>>
<</if>>
<<elseif $rng gte 31>>
You're tasked with moving some crates so they can be loaded onto vehicles. <<generate1>><<person1>>"You'll need a forklift," the supervisor says. "Let me find the keys."
<br><br>
<<if $physique gte 15000>>
The crates don't look too heavy. By the time <<he>> returns you've already finished. "You're stronger than you look," <<he>> chuckles.<<gcool>><<dockstatus 1>>
<br><br>
<<dockoptions>>
<<else>>
<<He>> keeps an eye on you as you move the crates, but you manage it without a problem.
<br><br>
<<dockoptions>>
<</if>>
<<elseif $rng gte 21>>
You're tasked with untying a moored ship from the pier. The ropes are thick and heavy, and you don't have long before another ship needs the space.
<br><br>
<<if $physique gte 5000>>
You make it in time.
<br><br>
<<else>>
You manage to make it in time. Just.
<<gtiredness>><<tiredness 6>>
<br><br>
<</if>>
<<dockoptions>>
<<elseif $rng gte 11 and $exposed lte 0>>
You're tasked with lubricating machinery.
<<if $dockstatus gte 30>>
You manage it without a problem.
<br><br>
<<dockoptions>>
<<else>>
You're working on a crane when it roars into life, and the boom rises. You find yourself yanked upwards by a hook embedded in your $worn.lower.name.
<br><br>
<<generate1>><<person1>>The crane stops, leaving you suspended in the air. The <<person>> manning the crane waves at you as you spin. Other dockers step into view. They whistle and applaud.
<br><br>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<exposure>>
Your weight tears you free of your clothing. <<generate2>><<person2>>A <<person>> catches you. <<He>> ogles your <<lewdnessstop>> So does everyone else. <<covered>> You squirm free and dash for safety, chased by jeers. You find a sheet to cover with.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
<<towelup>>
<<dockoptions>>
<<else>>
Your weight tears you free from the hook. <<generate2>><<person2>>A <<person>> catches you, but you squirm free.
<<gstress 6>>
<br><br>
<<link [[Get angry|Docks Angry]]>><<stress -3>><<dockstatus 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Walk away|Docks Walk]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
You lift crates from a moored ship, and drop them off on the dock. They're small compared to the rest of the cargo, but heavy.
<<if $physique gte 15000 and $leftarm isnot "bound" and $rightarm isnot "bound">>
You have no trouble. You keep going while the other dockers stop to rest.
<<gcool>><<dockstatus 1>>
<br><br>
<<elseif $physique gte 5000 and $leftarm isnot "bound" and $rightarm isnot "bound">>
You manage to keep up with the other dockers.
<br><br>
<<else>>
So heavy you don't even make it off the deck before stopping to rest. The other dockers make several deliveries before you make one.
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">Your bound arms make the process far more difficult than it would otherwise be as you can't manage a proper grip.</span>
<</if>>
<br><br>
You're struggling with the second crate when a muscular docker takes it from your hands. "Last one," <<generate1>><<person1>><<he>> says. <<He>> doesn't look at you.
<<lcool>><<dockstatus -1>>
<br><br>
<</if>>
<<endevent>>
<<if $leftarm is "bound" and $rightarm is "bound">>
A <<generate1>><<person1>><<person>> approaches you, smiling. "Rope accident?" <<he>> asks. "Come here, I'll sort it out."
<br><br>
<<link [[Accept|Docks Binding]]>><</link>>
<br>
<<link [[Refuse|Docks Binding Refuse]]>><</link>>
<br>
<<else>>
<<dockoptions>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "dockpubdestination">><<nobr>>
<<if $bus is "high">>
<<link [[Stop|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "harvest">>
<<link [[Stop|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "connudatus">>
<<link [[Stop|Connudatus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "barb">>
<<link [[Stop|Barb Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Stop|Mer Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "dockpuboptions">><<nobr>>
<<endevent>>
<<if $money gte 500>>
<<link [[Continue (1:00 £5)|Docks Pub Crawl]]>><<set $dockpubcount to 0>><<set $money -= 500>><<set $drunk += 120>><<dockstatus 1>><<stress -6>><<pass 60>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<dockpubdestination>>
<</nobr>><</widget>>
<<widget "dockpubquiz">><<nobr>>
<<if $rng gte 81>>
is science.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl Science]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl Science]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl Science]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 61>>
is arithmetic. One of your colleagues gets their fingers ready for counting.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl Maths]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl Maths]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl Maths]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 41>>
is literature.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl English]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl English]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl English]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 21>>
is local history.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl History]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl History]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl History]]>><<set $phase2 to 2>><</link>>
<br>
<<else>>
is lovemaking, which prompts a bawdy cheer. Your colleagues insist this will be easy.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl Love]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl Love]]>><<set $phase2 to 1>><<dockstatus 1>><</link>><<gcool>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl Love]]>><<set $phase2 to 2>><<dockstatus 1>><</link>><<gcool>>
<br>
<</if>>
<</nobr>><</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You walk up to one of the homes and knock.
<br><br>
<<if $rng gte 51>>
There's no response.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> answers the door. <<Hes>> shocked by your nudity. "What on earth?" <<he>> mutters.
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> answers the door. "Whaddya wa-" <<his>> eyes widen. "Why is there a naked <<girl>> in front of me?"
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 2>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're naked," <<his>> eyes wander across your body. "Is there anything you can d-" <<he>> coughs. "I can do for you?"
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 3>><</link>>
<br>
<<elseif $rng gte 11 and $schoolday is 0>>
<<generatey1>><<person1>>A <<person>> answers the door. <<He>> looks shocked, then grins. "I know you from school," <<he>> says.
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<generate1>><<person1>>A <<person>> answers the door. <<He>> grins as he sees you. "My my, what do we have here?"
<br><br>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 5>><</link>>
<br>
<<fameexhibitionism 1>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $rng gte 20>>
<<if $player.gender is "m">>
<<set $clothingselector to "m">>
"Very well then," <<he>> says. "I'll fetch some clothes."
<br><br>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<elseif $player.gender is "f">>
"Very well then," <<he>> says. "I'll fetch some clothes."
<br><br>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<<else>>
"I'm sorry," <<he>> says. "I have nothing to spare you. Sorry, <<girlstop>>"
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
"I'm not getting scammed like that again," <<he>> says. "Go be naked somewhere else."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<if $rng gte 20>>
The <<person>> thinks for a moment. "If you clean my living room for me, I'll find you something to wear," <<he>> says. <<if $leftarm is "bound" and $rightarm is "bound">>"You'll have to hold the duster in your mouth."<<else>>"It should only take ten minutes."<</if>>
<br><br>
<<link [[Accept|Domus Nude Exhibit]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> bites his lip and considers. "I don't have any," <<he>> says, with a sly smile. "Turn that cute butt around and ask somebody else."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
<<if $rng gte 20>>
<<He>> smiles. "I've got some spares you can have if you fuck me," <<he>> says.
<br><br>
<<link [[Accept|Domus Nude Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I have nothing to get you," <<he>> shrugs <<his>> shoulders. "See you at school."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 20>>
"Sure," <<he>> says. "Just press the buzzer on that house over there and run back quickly."
<br><br>
<<He>> points at a building across the road.
<br><br>
<<link [[Accept|Domus Streak]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"And ruin such a nice view?" <<he>> laughs. "Not likely."
<br><br>
<<He>> leers at you.
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<He>> hands you a feather duster and sends you inside with a slap on your rear. "No slacking."
<br><br>
<<pass 5>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate2>><<generate3>>You enter the living room, only to find it occupied by a <<person2>><<person>> and <<person3>><<personstop>>
<<garousal>><<gtrauma>><<gstress>><<arousal 6>><<trauma 6>><<stress 3>>
<br><br>
"Don't mind them," <<he>> says. "They won't touch you."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
You nod in agreement and begin your work, made more difficult by the guest's loud comments. Not only that, but your bindings make it hard to reach specific places without bending over to show your <<genitals>> to the guests lazing on the chair.
<br><br>
"Don't mind us," the <<person3>><<person>> says as you bend over to dust the lower half of a cabinet. "Though, can you bend your knees a little less?"
<br><br>
<<else>>
You nod and get to work, crouching when you can and covering your <<genitals>> with your free hand.
"<<pShes>> shy," the <<person3>><<person>> says as you cover your rear while reaching up to brush a cabinet.
<</if>>
<br><br>
You finish cleaning the living room, and leave the gaze of the guests and report to the <<person>> for payment. "Good job," <<He>> says, still leering at you. "Here's some stuff I found in a closet. Thanks for entertaining my guests."
<br><br>
<<pass 5>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
Once the living room is cleaned, you report to the <<person>> for payment. "Good job," <<He>> says, still leering at you. "Here's some stuff I found in a closet."
<br><br>
<<pass 5>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust to $enemytrust + 100>>
You follow the <<person>> into the house. The door is barely shut before <<hes>> pawing at you. <<promiscuity1>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<controlloss>>
<<molested>>
<<man1init>>
<<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Nude Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thank you for cooperating. Here's the clothes." <<tearful>> you take the clothing and leave.
<br><br>
<<set $prostitutionstat += 1>>
<<fameprostitution 1>>
<<clotheson>>
<<endcombat>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<br>
<<elseif $finish is 1>>
"That's a shame. Here are the clothes." <<tearful>> you take the clothes and leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You see the house <<he>> is pointing at. You run between two parked cars, giving yourself a moment. After a deep breath you leave the cover, your <<lewdness>> on display.
<br><br>
Running as fast as you can, you reach the house and hit the buzzer before turning tail and running the opposite direction.
<<if $rng gte 20>>
You manage to make it back to the house, and as you reach the steps <<he>> hands you some clothes.
<br><br>
"That was easy, wasn't it?" <<he>> asks. "You should come again."
<br><br>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
You manage to make it across the street, but as you approach the steps <<he>> grins and slams the door, leaving you alone.
<br><br>
You dive behind the cars again to avoid being seen as the door opposite opens.
<br><br>
<<link [[Try another house|Domus House Beg]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<widget "spareclothesdomus">><<nobr>>
<<if $player.gender is "m">>
<<upperwear 4>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.upper.integrity /= 2>>
<<lowerwear 5>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<<else>>
<<upperwear 1>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.upper.colour to $worn.lower.colour>>
<<set $worn.lower.integrity /= 2>><<set $worn.upper.integrity /= 2>>
<</if>>
<</nobr>><</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 100>>
The door is locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Domus House Sneak]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 200>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You sneak around the house and look for anything of value.
<<if $rng gte 81>>
<<if $bestialitydisable is "f">>
A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.
<br><br>
<<if $deviancy gte 15>>
<<link [[Try to calm it|Domus House Dog]]>><<set $sexstart to 1>><<generate1>><<generate2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Fight|Domus House Dog]]>><<set $molestationstart to 1>><<generate1>><<generate2>><</link>>
<br>
<<link [[Run|Domus House Run]]>><<set $catbuild += 1>><</link>>
<br><br>
<<else>>
A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.
<br><br>
You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to bark into the night.
<<beastescape>>
<br><br>
<<link [[Next|Domus Street]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
You find a safe with a combination lock.
<br><br>
<<link [[Try to open it|Domus House Safe]]>><</link>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 56>>
<<generate1>><<person1>>
As you creep through a darkened room a low voice startles you.
<br><br>
"You're welcome to keep looking around, sweetheart, but there's nothing here. Nothing you'd want. This street is good people, but we haven't got much.
If you want a mark that's worth something head over to Danube. Nice big places over there. Full of nice stuff."
<br>
A lighter sparks twice, lighting up a <<personstop>> Third time, the cigarette in <<his>> mouth catches. A point of glowing red in the dark.
<br><br>
"I used to be a thief," <<he>> says. "Just be careful. Thieving's good for a while. Lots of good stuff for free. Nice life. Thought I was untouchable.
Ha. You pay for it in the end. In this town you always pay. One way or another. Pillory is brutal. Prison's worse. Far worse. Nowadays, I cut the middleman.
Can make easy money spreading your legs in this town. Easier than penal time. And at least you get to choose who. Keep some control. Prison's brutal."
<br><br>
A trail of smoke winds your way. It tickles your throat making you cough.
<br><br>
"Sorry," <<he>> says. "Filthy habit. Need to quit. Anyway, there's nothing here. Go see for yourself. Rather that than you come stumbling around here another day.
Go on, look around all you want. Take whatever. I can get more. Knock yourself out. Baby's sleeping in that room there though. Hasn't been down an hour yet.
Don't wake him, okay? That's all I ask."
<br>
You quietly move away.
<br>
"Growing up in this town, the little fucker's gonna need all the rest he can get," <<he>> mutters, seemingly to <<himselfstop>> "Poor little bastard."
<br><br>
You find nothing and leave empty handed.
<br><br>
<<endevent>>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
While searching a room for valuables you find a drawer containing a number of phones. Most are used but all are fairly new.
<<if $skulduggery gte 500>>
Your knowledge of the skulduggerous lets you quickly determine that these are stolen phones.
Stealing them again should not be a crime. It's not like they can report someone stealing their stolen goods.
<br><br>
<<link [[Take them|Domus Street]]>><<set $blackmoney += 60>><</link>>
<<else>>
Why would someone have so many nearly new phones? How odd.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 60>><<crimeup 60>><</link>><<crime>>
<</if>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>You're rummaging through the lounge when you hear footsteps approaching. You take cover behind the curtains, just before a <<person>> enters the room. <<He>> sits down and switches on the television like <<he>> plans to be there for awhile.
<br><br>
<<link [[Sneak out|Domus House Sneak 2]]>><</link>>
<br>
<<link [[Wait (0:30)|Domus House Wait]]>><<pass 30>><</link>>
<br>
<<elseif $rng gte 31>>
You're searching the lounge for valuables when you notice that one step sounds hollow.
<<if $skulduggery gte 500>>Suspecting a hidden stash,<<else>>Confused,<</if>> you look under the rug and find a trap-door.
Lifting it up and peering down, it seems there is a set of steps leading down to an underground room.
<br>
You cannot make out anything in the darkness.
<br><br>
<<link [[Climb down|Domus House Dungeon]]>><</link>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<switch $rng % 4>>
<<case 3>>
<<set _bigthing to "an extremely state of the art gaming system">><<set _thebits to "the curved UHD screens, the surround-speaker system, the gaming chair with integrated controller">>
<<set _littlething to "large collection of hentai games">><<set _value to 50>>
<<case 2>>
<<set _bigthing to "a powerful home media centre">><<set _thebits to "the huge cinema screen, the integrated speaker system, the sofa-chair with integrated control-panel">>
<<set _littlething to "huge porn collection">><<set _value to 80>>
<<case 1>>
<<set _bigthing to "an immersive VR anime system">><<set _thebits to "the VR headset, anime-themed fittings and furniture, the sensory-feedback gloves">>
<<set _littlething to "imported box of anime-themed 'used panties'">><<set _value to 50>>
<<default>>
<<set _bigthing to "a covert Government monitoring station">><<set _thebits to "the spy-cam screens, the cell-phone intercept equipment, the internet monitors and taps">>
<<set _littlething to "set of 'Top Secret' government files relating to 'Project Dark Elk'">><<set _value to 110>>
<</switch>>
The house is almost entirely bare. You are almost ready to leave when you stumble across an entire room dedicated to _bigthing.
Unfortunately, most of it - _thebits - is far too difficult to extract or far too bulky to steal.
<br>
Thankfully, the _littlething next to the chair is far easier to steal and should be worth something on the black markets.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += _value>><<crimeup _value>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 16>>
There's nothing of value in the entire house. Even the beds are just greasy sheets over old soiled mattresses on bare wooden floors.
<<print either("It's actually kind of tragic.","It's almost sad.","Three kids, one adult, and one mouldy half-loaf of bread in the cupboard.")>>
<br><br>
You can't steal from these people. You should probably leave <i>them</i> money.
<br><br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You don't find much, just some loose change worth £1.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 100>><<crimeup 1>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
You don't find much, just some loose change worth £2.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 200>><<crimeup 2>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
You find £5 hidden in a drawer.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 500>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
You find a nice-looking brooch in a drawer.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 5>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
You find £10 under a cushion on the sofa.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 1000>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
You find a necklace on a stool beside the coat stand.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 10>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
You find £15 lying on the kitchen worktop.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 1500>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
You find a set of silverware.
<br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 15>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
You find a pair of gold cufflinks in a coat pocket.
<br><br>
<<link [[Take them|Domus Street]]>><<set $blackmoney += 20>><<crimeup 20>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<else>>
You find £30 in a pot beside the front door.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<</if>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>><<set $enemytrust -= 40>><<set $enemyanger += 20>>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype dog>><<set $enemytrust -= 40>>
You drop to the floor and adopt a mating posture. The dog calms down, and other instincts are roused by your display.
<<deviancy2>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
<<person1>>"Wow," says the <<personstop>> "Being my dog's bitch is making you cum. Maybe this isn't such a punishment for you after all, it's where you belong." You feel utterly humiliated.<<famebestiality 10>>
<br><br>
<<elseif $phase gte 1>>
<<person1>>The <<person>> sits on the sofa, watching you.
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $phase is 0>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Dog]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Dog Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Dog Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to continue barking into the night.
<<beastescape>>
<br><br>
<<link [[Next|Domus Street]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast barks happily and walks over to the window.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
The dog pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Domus House Collar]]>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast cowers and rolls over in submission.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
The dog pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Domus House Collar]]>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $alarm is 1>>
<<if $beaststance is "top">>
<<person1>>"What you got there boy?" says a <<personstop>>
<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that." <<He>> takes a seat. "Don't mind me."
<br><br>
<<link [[Next|Domus House Dog]]>><<set $phase to 1>><</link>>
<<else>>
<<endcombat>>
<<generate1>><<person1>>"What you got there boy?" says a <<personstop>>
<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that. But I have a better idea." <<He>> grabs the dog by the collar and hauls it off you.
<<famebestiality 1>>
<br><br>
<<link [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
The beast backs away from you. It growls at you again, but doesn't move. <<tearful>> you glance around. You see nothing of value.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The dog's ears twitch, but other than that it makes no move as you remove it's collar. You leave the premises with your prize in hand.
<br><br>
<<set $blackmoney += 50>>
<br><br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Sneak Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<person1>>The beast barks happily and walks over to the window, where it sits. "It's nice to see a bitch get bred like that," says the <<personstop>> <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you onto the porch. "If I see you again you'll get far worse." The door slams shut.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>The beast cowers and rolls over in submission.
<<tearful>> you escape the room before the <<person>> can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<if $enemyhealth lte 0>>
You knock the <<person>> into one of <<his>> chairs. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Serves you right," <<he>> says, grabbing you by the neck. "You're lucky I don't get the police involved." <<He>> drags you to the front door and shoves you out, where you tumble to the ground. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 400>>
The safe doesn't look too fancy.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Domus House Safe Open]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 10>>
You successfully open the safe, and find £30 inside.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<else>>
You successfully open the safe, and find an expensive-looking watch inside.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 100>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 61>>
You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You start creeping out, but notice <<he>> left <<his>> phone lying on the sofa.
<br><br>
<<link [[Take it|Domus Street]]>><<crimeup 30>><<endevent>><<set $blackmoney += 30>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You creep outside.
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person>> can't see you from where <<he>> sits, so you slowly start to creep out.
<br><br>
<<if $rng gte 81>>
As you tiptoe past the back of <<his>> chair, <<he>> reaches back and grabs you. "Thought I couldn't hear you?" <<he>> says, hauling you onto <<his>> lap. "I think you need to be taught a lesson."
<br><br>
<<link [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> remains glued to <<his>> television, letting you slip out with no difficulty.
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $resc to 0>>
You decide to go down. You creep down into the cool depths.
<br><br>
For a moment, you can't decide if to leave the trapdoor open or closed. Open would let in light, let you get out faster, but if someone found it open...
<br>
As your eyes adjust, you notice light from further inside. You decide to close the trapdoor.
<br><br>
Sneaking down, the claustrophobic tunnel expands into a room. An acrid smell hits you: sweat and... something else. In the dim light,
you can make out a number of podiums with cameras on top. Most are set around a single metal-frame bed. It looks like a prison bed. No covers.
Just a bare mattress covered in sinister stains. A set of handcuffs hangs from the headboard. Several more sets, along with chains and ropes, lie in a tidy pile on the bed.
Next to that, a nasty looking metal hook lies on top of a heap of rags and towels.
<br>
Another camera is pointed at a wall covered with a clean, white sheet. A box nearby is filled with expensive camera equipment. This looks like some kind of studio.
<br><br>
Studio lights are dotted around the room. At the moment these are off and only cast sinister shadows. The room is dimly lit by a single orange bulb mounted
above a metal door. The door has been bolted from this side by two metal bolts.
<br>
You think you hear breathing behind.
<br><br>
<<link [[Get out. Now.|Domus House Dungeon 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Steal equipment and escape|Domus House Dungeon 2]]>><<set $phase to 1>><<crimeup 50>><<set $blackmoney += 50>><</link>><<crime>>
<br>
<<link [[Open door|Domus House Prisoner]]>><</link>>
<br>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set _risk to 0>>
<<if $phase is 0>>
<<set _risk to 10>>
You head straight for the exit.
<<elseif $phase is 1>>
<<set _risk to 25>>
Grabbing as much of the equipment as you can conceal, you head for the exit.
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
You open the trapdoor and peek out.
<<if $rng gt _risk>>
The room remains empty and silent. You climb from the trapdoor, close it and silently escape the property.
<br><br>
<<link [[Leave|Domus Street]]>><<unset $resc>><</link>>
<<else>>
The room looks empty. Climbing out, <span class="red">hands seize you.</span>
<br><br>
<<link [[Next|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><<if $molestationstart is 1>>
<<generate1>><<person1>>A <<person>> pins you down.
<br>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $rescue to 0>>/*no rescue possible*/
<<set $dun_counter to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>><<set $alarm to 0>>
<<switch $dun_counter>>
<<case 1>>"Soundproofed walls," <<he>> breathes. "So I can enjoy the screams."
<<case 2>>"Keep screaming!" <<he>> whispers. "It makes it hotter."<<set $enemyarousal += 10>>
<<case 3>>"Scream harder!" <<he>> growls. "You're turning me on."<<set $enemyarousal += 20>>
<<case 4>>"Scream!" <<he>> growls. "Like I'm hurting you."<<set $enemyarousal += 20>>
<<default>>"I own you bitch!" <<he>> grunts. "Scream!"<<set $enemyarousal += 30>>
<</switch>>
<<if $NPCList[0].lefthand is "mouth" or $NPCList[0].righthand is "mouth">>
<br><span class="teal"><<He>> releases <<his>> hand from your mouth.</span>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $mouthuse to 0>>
<</if>>
<<set $enemytrust -= 20>><<set $enemyanger -= 30>>/*reduce rate of anger/distrust*/
<<set $dun_counter += 1>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Dungeon Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Dungeon Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Dungeon Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>><<unset $dun_counter>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Shame the basement suite is full, otherwise I'd keep you," <<he>> says. "Go on, scram."
<br><br>
<<tearful>> you recover.
<br><br>
<<if $resc is 1>>
Seeing you defeated, the frightened prisoner must have returned to their underground cell.
<br><br>
<</if>>
You leave the house.
<<elseif $enemyhealth lte 0>>
You knock the <<person>> back. Staggering back, <<he>> steps into the empty space of the still-open trapdoor. With a loud crash and louder cursing <<he>> disappears beneath.
<<if $resc is 1>>
The frightened prisoner narrowly dodges <<him>> and frantically clambers up. Together you flee the house. Once clear, the prisoner thanks you.
"You probably saved my life."
<br><br>
As the prisoner limps away, you feel a warm glow and a weight lifted from you for the good you have done.
<<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>>
<<else>>
You swiftly escape.
<</if>>
<br><br>
<<tearful>> you recover.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Domus Street]]>><<unset $resc>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set _risk to 10>><<set $resc to 1>><<generates1>><<person1>>
You unbolt the door. Behind, curled up like a dog, sleeping naked on the bare floor, you find a <<personstop>> <<His>> body is covered in marks and bruises.
<<He>> snorts and suddenly two wild eyes stare up at you.
<br>
<<if $english gte (350+$rng)>>
With a few, carefully chosen words, <span class="green">you quickly reassure <<him>> that you are a friend</span>: you are here to help. <<He>> smiles up at you.
<<elseif $purity gte (750 + $rng)>>
Somehow sensing the purity radiating from you, <span class="green"><<he>> instinctively trusts you</span>. You would never hurt <<himstop>> <<He>> smiles up at you.
<<else>>
You stare, lost for words. Without warning, <<he>> howls. Clearly panicking, <<he>> cowers into a corner, pitifully whimpering and wailing.
<<He>> is clearly traumatised and it takes a minute or two to calm <<himcomma>> and reassure <<him>> you are a friend.
<br><br>
<span class="red">You hope noone heard.</span><<set _risk += 35>>
<</if>>
<br>
<<set $rng to random(1, 100)>>
You lead <<him>> out. Grabbing up the stinking towels from the bed, you help the <<person>> to cover <<his>> nudity.
Together, you creep up the steps and open the trapdoor.
<br><br>
<<if $rng gt _risk>>
The room above is still empty and silent. Together, you climb from the trapdoor and silently escape the property.
<br><br>
Once clear, the <<person>> thanks you. You probably saved <<his>> life. With a wave and a smile, <<he>> limps away toward Danube street.
<br>
You feel a weight lifted from you for the good you have done.<<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>>
<br><br>
<<endevent>>
<<link [[Leave|Domus Street]]>><<unset $resc>><</link>>
<<else>>
The room above looks empty. Climbing out, <span class="red">hands seize you.</span>
<br><br>
<<endevent>>
<<link [[Next|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>/*End event clears out prisoner before combat*/
<</if>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You walk up to one of the homes and knock on the door.
<br><br>
<<if $rng gte 96 and $bestialitydisable is "f">>
You hear a bark. A dog emerges from a kennel and runs towards you. Its chain pulls taut, preventing it from getting any closer.
<br><br>
<<link [[Tease|Domus House Tease]]>><<set $catbuild += 2>><</link>><<deviant1>>
<br>
<<link [[Ignore|Domus House Ignore]]>><</link>>
<br>
<<elseif $rng gte 91 and $bestialitydisable is "f">>
You hear a growl. A dog emerges from a kennel and paces towards you.
<br><br>
<<link [[Pet it|Domus Entrance Pet]]>><</link>>
<br>
<<link [[Run|Domus Entrance Run]]>><<set $catbuild += 1>><</link>>
<br>
<<elseif $rng gte 76>> /*~15%*/
There's no response.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 66>> /*10%*/
<<generate1>><<person1>>A <<person>> answers the door. "You're not-" <<he>> pauses. "Are you here for the life-modelling work?" <<He>> asks.
<br><br>
<<link [['That's me!'|Domus House Work]]>><<set $phase to 6>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 56>> /*10%*/
<<generate1>><<person1>>A <<person>> answers the door. <<He>> blinks at you. "Yeah?"
<br>
Some people cheer in a room behind.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 7>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 51>> /*5%*/
<<generate1>><<person1>>A <<person>> answers the door. "Yeah? How can I help you?" <<He>> says.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 8>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> answers the door. "How can I help you?" <<He>> says.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 1>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> answers the door. "Whaddya want?" <<he>> says.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 2>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're a cutie," <<he>> says. "Is there anything I can do for you?"
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 3>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 11>>
<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "Yes?" <<he>> says.
<br><br>
Before you can respond, a <<person2>><<person>> calls out, <<his>> head buried in a newspaper. "Who is it?"
<br><br>
<<if $fameprostitution gte 600 and $rng%2>>
"It's that whore from Bailey's place," the <<person1>><<person>> says.
<br><br>
<<if $rng % 4>>
"Okay... And you recognise <<phim>> straight away because..?"
<<else>>
"Wow! That was instant. You sure know your whores."
<</if>>
<br><br>
"Shut up," <<he>> rolls <<his>> eyes. "Yeah?"
<br><br>
<<elseif $fameexhibitionism gte 600 and $rng%2>>"It's that flasher kid from the orphanage," the <<person1>><<person>> says.
<br><br>
<<else>>"Just some kid," the <<person1>><<person>> says.
<br><br>
<</if>>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 4>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> answers the door. "Hello!" <<he>> says.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 5>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $rng gte 1>>
"I do need some help actually," <<he>> says. "My gutters need cleaning out. Should take a few hours. I'll give you £25 for it."
<br><br>
<<link [[Accept|Domus Gutters]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "There's nothing I need done. Goodbye."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 1>>
"Yeah, I got something I need doing," <<he>> says. "I'll give you £10 if you clean my lounge. Might take an hour."
<br><br>
<<link [[Accept|Domus Lounge]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing you can help with," <<he>> says, scratching <<his>> arm. "Get lost."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
<<if $rng gte 1>>
The <<person>> thinks for a moment. "I need something delivered," <<he>> says. "Should only take ten minutes to get there and back, and you'll get £5."
<br><br>
<<link [[Accept|Domus Delivery]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing I need," <<he>> says, leaning against the door frame. "You'd best be careful, a cute thing like you is gonna attract attention."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
<<if $rng gte 1>>
The <<person>> turns to the <<person2>><<personstop>> "Do we have any jobs that need doing?" <<he>> says.
<br><br>
"You still haven't painted that room, have you?" the <<person>> responds. "Should have <<phim>> do that."
<br><br>
The <<person1>><<person>> looks back to you. "That's an idea. We'll give you £50 to paint the spare room. Should take six hours."
<br><br>
<<link [[Accept|Domus Painting]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
The <<person>> turns to the <<person2>><<personstop>> "Do we have any jobs that need doing?" <<he>> says.
<br><br>
<<person2>>"Nothing I'd trust to a random street urchin," responds the <<personstop>>
<br><br>
<<person1>>"Don't be rude," says the <<personcomma>> as <<he>> shuts the door on your face.
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 5>>
<<if $rng gte 1>>
"I'm having trouble with homework," <<he>> says. "I'll give you £5 if you help."
<br><br>
<<link [[Accept (1:00)|Domus Homework]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I don't know," <<he>> says. "You'll have to come back when my parents are home."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 6>>
<<if $rng gte 1>>
"You sounded older on the phone," <<he>> says. "But whatever. It's all as we agreed. £30 for two hours life-modelling. Nude of course.
You can leave your clothes in the bathroom there. The artists are waiting in the studio through that door.
<<if $exhibitionism lte 35>>
"
<br><br>
"It's all very professional," <<he>> smiles patting your shoulder. "Don't look so nervous. It's an art club.
I know all of these people well. We've drawn lots of
<<if $player.appearance is "f">>girls like you. And boys.<<else>>boys like you. And girls.<</if>>
Really, all sizes and shapes, separate or all together,
we've painted it all. Honestly. It's okay. It's just art. But, please you're
<<else>>
You're
<</if>>
already late so don't hang about."
<br><br>
<<He>> walks through the door. Beyond you see people sat with easels in a circle around a small stage.
<br><br>
<<if $exhibitionism lt 15>>
You are not lewd enough to pose nude.
<br>
<<elseif $worn.under_lower.type.includes("chastity")>>
You cannot go nude while wearing <<undiesstop>>
<br>
<<else>>
<<link [[Accept and go nude (2:00)|Domus Model]]>><<strip>><</link>>
<</if>>
<br>
<<link [[Sneak Away|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I'm afraid you're not suitable," <<he>> says. "I don't think my artists would be comfortable painting you."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 7>>
<<if $rng gte 1>>
"Great timing," <<he>> says. "I ordered some beers at the corner shop. It's all paid for, but they haven't got anyone to run it over and the game's on now. No-one wants to miss it. Be an angel and go over and grab them for us. Shouldn't take 10 minutes. I'll pay you £5."
<br><br>
<<link [[Accept (0:10)|Domus Errand]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"What? Work? No," <<he>> shuts the door.
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 1>>
"My kid's shy," <<he>> says. "I'll give you £10 if you can help out for an hour or so. More if you actually do some good."
<br><br>
<<link [[Accept (1:00)|Domus Shy]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"With all due respect, kid," <<he>> says. "Go bug someone else."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You climb a ladder to reach the rooftop, and get to work clearing moss.<<pass 1 hour>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $worn.lower.skirt is 1>>
About an hour into your task you notice the <<person>> stood beneath you, pointing <<his>> camera phone up at you. You're perplexed for a moment, then realise <<he>> can see straight up your skirt. You put a hand between your thighs to cover yourself. "Don't be shy," <<he>> says, smiling.
<<if $worn.under_lower.type.includes("naked")>>
"You're a lewd thing to be clambering around with no underwear."
<<elseif $worn.under_lower.type.includes("chastity")>>
"Nice $worn.under_lower.name, who has the key?"
<<else>>
"You have nice pair of $worn.under_lower.name there."
<</if>>
<<He>> laughs and walks back inside.
<br><br>
<<pass 1 hour>><<pass 1 hour>>
Once the gutters are clean, you climb down and report to the <<person>> for payment. You find <<him>> waiting for you in the kitchen, holding your money in one hand and the phone in the other, which shows a rather compromising image of you.
<br><br>
"Here's the deal," <<he>> says. "I'll let you delete these pictures, and in return I get to know you more intimately.
<<if $player.appearance is "m" and $player.gender is "f" and $worn.under_lower.vagina_exposed is 1>>
You don't want people knowing you like dressing as a boy, do you?"
<<elseif $player.appearance is "f" and $player.gender is "m" and $worn.under_lower.vagina_exposed is 1>>
You don't want people knowing you like dressing as a girl, do you?"
<<elseif $worn.under_lower.vagina_exposed is 1>>
I'm sure there's lots of perverts who'd love to see your <<genitalsstop>>"
<<else>>
I'm sure there's lots of perverts who'd love some upskirt shots of you."
<</if>>
<br><br>
<<link [[Accept|Domus Gutters Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse to be blackmailed|Domus Gutters Refuse]]>><</link>>
<br>
<<else>>
About an hour into your task a bird bursts from the nearby chimney. Startled, you slip nearly fall from the roof.
<<gstress>><<stress 6>>
<br><br>
Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."
<br><br>
<<pass 1 hour>><<pass 1 hour>>
You've made £25.
<<set $money += 2500>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."
<br><br>
<<pass 1 hour>><<pass 1 hour>>
You've made £25.
<<set $money += 2500>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You enter the lounge. Empty bottles and pizza boxes lay strewn about the room. The <<person>> lazes on the sofa and starts watching TV, as if you're not there.<<pass 30>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're bending over to pick up a pizza box stuck beneath a chair when the <<person>> grabs you from behind.
<br><br>
<<link [[Next|Domus Lounge Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 30>>
An hour passes, and you've cleared the worst of the debris. It seems enough to satisfy <<himstop>> "Good job. Here you go."
<br><br>
You've earned £10.
<<set $money += 1000>>
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Lounge Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Lounge Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Lounge Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person>> slumps back into <<his>> chair. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good job," <<he>> says. "Here you go." <<tearful>> you stagger from the building.
<br><br>
You've gained £10.
<<set $money += 1000>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person>> hands you a brown envelope and gives you the address. "They'll pay you there. Thanks for the help."
<br><br>
<<endevent>>
Once you round a corner you look more closely at the envelope. It's unmarked, and you can't feel anything inside except maybe paper.
<br><br>
<<set $skulduggerydifficulty to 1>>
<<link [[Open it|Domus Delivery2]]>><<set $phase to 2>><<crimeup 1>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<link [[Don't open it|Domus Delivery3]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person1>><<person>> leads you to the second floor and into a small, empty room. A tin of paint sits on a step ladder, beside a collection of brushes and a roller.
<br><br>
"That's everything you need," <<he>> says. "We'll be downstairs."
<br><br>
<<pass 2 hours>>You get to work painting the room.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You finish painting one of the walls and try to stand back to admire your handiwork, but feel a force pull on your thigh. Looking down you see your $worn.lower.name stuck to the wall. You try to prise yourself free, but it's really stuck there.
<br><br>
<<link [[Be more forceful|Domus Painting Force]]>><</link>>
<br>
<<else>>
<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.
<br><br>
You've earned £50.
<<set $money += 5000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You pull against the wall, and with a tearing sound go tumbling to the ground.
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
You look up and see your $worn.lower.name still stuck to the paint, the whole thing torn apart and ruined.
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
"Is everything okay in there?" you hear the <<person1>><<person>> ask. "I thought I heard-" <<he>> cuts off as <<he>> enters the room and sees you lying there, your <<undies>> on display. You blush as you cover your <<lewdness>> and stand up. "I'll get something for you to wrap up with," <<he>> says, clearly stifling laughter.
<br><br>
<<He>> leaves for a few moments, then returns with a towel. "Don't worry about that," <<he>> says, gesturing at the remains of your clothing. "I'll get it off later."
<br><br>
<<He>> leaves you to get back to work, no doubt aching to tell the <<person2>><<person>> all about what <<person1>><<he>> just witnessed.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<towelup>>
<<else>>
Your clothes didn't fare well, but at least they're still intact.
<br><br>
<</if>>
<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.
<br><br>
You've earned £50.
<<set $money += 5000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You try to help the <<person>> with <<his>> homework, but <<he>> isn't interested, preferring instead that you simply do it for <<himstop>><<pass 30>>
<<if $school gte 1600>>
It's at least faster this way.
<<elseif $school gte 1200>>
<<else>>
You do your best, but struggle a bit.
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and !$worn.upper.type.includes("naked")>>
<br><br>
"I'm bored," <<he>> says after about thirty minutes. Then without warning, <<his>> eyes light up. "I have an idea. If you take your top off, I'll be able to pay attention easy." <<He>> looks at you, eyes full of hope.
<br><br>
<<if $player.appearance is "m" and $breastsize lte 2>>
<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Domus Homework 2]]>><</link>>
<br>
<<else>>
<<if $worn.upper.type.includes("naked")>>
<<He>> keeps leering at your bare chest when <<he>> thinks you won't notice.
<<else>>
<<He>> rests <<his>> head on the table, looking bored.
<</if>>
<br><br>
<<link [[Flirt|Domus Homework Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Finish the work|Domus Homework 2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You put your hand on top of <<hers>> and lean closer. "Don't worry," you whisper. "I'll take care of it." You lean even closer, and gently nip <<his>> ear before returning to your sitting position. <<He>> sits silently for the rest of the hour, blushing visibly.<<promiscuity1>>
<br><br>
You've earned £5.
<br><br>
<<pass 30>><<set $money += 500>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
Lacking anything to keep <<his>> attention, the <<person>> remains uninterested in <<his>> homework. The rest of the hour passes without event.
<br><br>
You earn £5.<<pass 30>><<set $money += 500>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $worn.upper.set is $worn.lower.set>>
You <<nervously>> pull down your $worn.upper.name, baring your chest.
<<else>>
You <<nervously>> take off your $worn.upper.name, baring your chest.
<</if>>
The <<person>> openly gawks at you, but seems satisfied.<<exhibitionism1>>
<br><br>
<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing. <<He>> is disappointed when you finish the work and fix your clothing.
<br><br>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
You <<nervously>> pull down your $worn.upper.name, baring your <<breastsstop>> You feel your nipples harden at the exposure.
<<else>>
You <<nervously>> take off your $worn.upper.name, baring your <<breastsstop>> You feel your nipples harden at the exposure.
<</if>>
The <<persons>> eyes widen as <<he>> gawks at you. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover yourself with one arm as you return to the homework, but you still feel keenly exposed.<</if>><<exhibitionism3>>
<br><br>
<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing. <<He>> is disappointed when you finish the work and fix your clothing.
<br><br>
<</if>>
You've earned £5.<<pass 30>><<set $money += 500>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 81>>
You open the envelope and investigate its contents. There's a note in a foreign language, and a wad of cash. You might get away with taking some, but the more you take the less likely you'll succeed.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Take £10|Domus Delivery3]]>><<set $phase to 3>><<set $money += 1000>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[Take £30|Domus Delivery3]]>><<set $phase to 4>><<set $money += 3000>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 700>>
<<link [[Take £100|Domus Delivery3]]>><<set $phase to 5>><<set $money += 10000>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Take nothing|Domus Delivery3]]>><</link>>
<br>
<<else>>
You open the envelope and investigate its contents. There's just a note in a foreign language.
<br><br>
<<link [[Continue|Domus Delivery3]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 5>>
You arrive at your destination, a stately manor on Danube Street. You knock on the door and a <<generate1>><<generate2>><<person2>><<person>> answers. "Ah, my <<person1>><<if $pronoun is "m">>lord<<else>>lady<</if>> has been expecting you," <<person2>><<he>> says. "Please come in."
<br><br>
You enter a lavish antechamber as a <<person1>><<person>> descends a staircase. <<He>> looks at the envelope. "Good, we've been expecting you," <<he>> says as you hand it to <<himstop>> <<He>> gestures at the <<person2>><<person>> as <<he>> produces a small knife from a pocket. "Pay the <<girlstop>>"
<br><br>
<<if $phase is 1>>
<<He>> hands you the £5 you were promised, and wordlessly guides you outside.
<br><br>
<<set $money += 500>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $skulduggerydifficulty to 100>><<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<He>> hands you the £5 you were promised, and wordlessly guides you outside.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<set $money += 500>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<himstop>> "This envelope has been opened," <<person1>><<he>> says, staring at you. "It's good I don't think you could read the contents, or you'd be in real trouble." <<He>> nods at the <<person2>><<personcomma>> who shoves you outside without paying you.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase gte 3>>
<<if $phase is 3>>
<<set $skulduggerydifficulty to 300>>
<<elseif $phase is 4>>
<<set $skulduggerydifficulty to 500>>
<<elseif $phase is 5>>
<<set $skulduggerydifficulty to 700>>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<He>> hands you the £5 you were promised, and wordlessly guides you outside.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<set $money += 500>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<himstop>> "This envelope has been opened," <<person1>><<he>> says, staring at you. "And something taken. I think you need a lesson in manners." <<He>> nods at the <<person2>><<personcomma>> who moves between you and the door.
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<br><br>
The two of them start grabbing your clothing. "Now, where have you hidden it?"
<br><br>
<<link [[Next|Danube Delivery Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>><<npcidlegenitals>><<set $enemytrust -= 100>><<set $enemyanger += 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Delivery Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You manage to push the <<person2>><<person>> out of the way. <<tearful>> you flee from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person2>>"I got the money," pants the <<personstop>>
<br><br>
"You got off lightly," the <<person1>><<person>> says, as the <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet.
<br><br>
<<if $phase is 3>>
<<set $money -= 1000>>
<<elseif $phase is 4>>
<<set $money -= 3000>>
<<elseif $phase is 5>>
<<set $money -= 10000>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<<else>>
<<person2>>"I got the money," says the <<personstop>>
<br><br>
<<person1>>"Good," says the <<personstop>> "Throw <<phim>> out."
<br><br>
The <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet, doing your best to keep your <<lewdness>> covered.
<br><br>
<<if $phase is 3>>
<<set $money -= 1000>>
<<elseif $phase is 4>>
<<set $money -= 3000>>
<<elseif $phase is 5>>
<<set $money -= 10000>>
<</if>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You kneel down and reach out a hand. It stops growling, but now seems a bit too friendly. It tries to mount you.
<br><br>
<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The dog's demeanour changes at your show of affection. It licks your hand and trots back to its kennel. No one answered the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $rng gte 91>>
You turn to run, but trip over a hose and fall flat on your face. The dog jumps on top of you.
<br><br>
<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<<else>>
You run from the premises, closing the gate behind you.
<br><br>
<<domusquick>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>>
<<if $phase is 1>>
<<set $beaststance to "top">>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Entrance Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog returns to its kennel.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
No one answered the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The dog flees back to its kennel.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
No one answered the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $alarm is 1>><<set $rescued += 1>>
<<if $rapeavoid is 0 and $beaststance is "top">><<famebestiality 1>>
<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.
<br><br>
<<if $submissive lt 850>>
"Stop staring idiot, get this dog off me," you say.
<<elseif $submissive gte 1150>>
"H-help me. I don't wanna be a doggy bitch," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.
<<if $submissive lt 850>>
"Don't you dare tell anyone about this," you say.
<<elseif $submissive gte 1150>>
"Don't let anyone know," you mumble, staring at your feet.
<<else>>
"Please don't tell anyone," you say.
<</if>>
<<He>> nods, but something tells you <<he>> won't keep <<his>> promise.
<br><br>
<<elseif $exposed gte 1>><<fameexhibitionism 1>>
<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you. You feel <<his>> eyes bore into your <<lewdness>> as <<he>> opens the gate.
<br><br>
<<if $submissive lt 850>>
"Stop staring idiot, get this dog off me," you say.
<<elseif $submissive gte 1150>>
"H-help me," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.
<<if $submissive lt 850>>
"I said stop staring!" you say, face reddening.
<<elseif $submissive gte 1150>>
"Please don't look," you say.
<<else>>
You cover yourself to escape <<his>> gaze.
<</if>>
<<He>> looks away from you, but keeps stealing glances as <<he>> leaves the premises.
<br><br>
<<else>>
<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.
<br><br>
<<if $submissive lt 850>>
"Stop staring idiot, get this dog off me," you say.
<<elseif $submissive gte 1150>>
"H-help me," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet. "Are you OK?" <<he>> enquires.
<br><br>
<<if $submissive lt 850>>
"Took you long enough," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
<<elseif $submissive gte 1150>>
"Yes, thank you," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
<<else>>
"Yes thanks," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
<</if>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<domusquick>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Gutters Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Gutters Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Gutters Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 10>>
<<else>>
<<fameexhibitionism 5>>
<</if>>
<<set $submissive -= 1>>
<<if $submissive lt 850>>
"Go fuck yourself," you say, holding out your hand. "My money." <<He>> looks taken aback, but hands you what you're owed.
<br><br>
<<elseif $submissive gte 1150>>
"N-no. I won't," you say. <<He>> shrugs.
<<else>>
"I won't do what you want," you say, defiant. <<He>> sighs in disappointment.
<br><br>
<</if>>
"You're making a mistake," <<he>> begins, but you're already leaving.
<br><br>
You've made £25.
<<set $money += 2500>>
<br><br>
<<endevent>>
<<domusquick>><<if $enemyhealth lte 0>>
You knock the <<person>> into a cupboard, which disgorges its contents all over <<himstop>> <<tearful>> you grab the fallen phone and delete the photos before <<he>> can recover. You take some money on the way out too.
<br><br>
You've made £25.
<<set $money += 2500>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Here," <<He>> throws the phone at you. <<tearful>> you delete the photos before <<he>> changes <<his>> mind. "Here's your money too. I'm a <<if $pronoun is "m">>man<<else>>woman<</if>> of my word."
<br><br>
You've made £25.
<<set $money += 2500>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You turn your back to the beast, bend over, and wiggle your <<bottomstop>> It strains against the chain with renewed and frenzied vigour.<<deviancy1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
The chain breaks free from its mooring, and the dog leaps towards you.
<br><br>
<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You turn back to the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You ignore the beast and turn back to the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $rng to random(1,100)>>
The bathroom is <<print either("small","tiny","very clean")>>.
<<if $exhibitionism lte 34>>
<<underupperon>>
<<underloweron>>
You take off everything. Nearly. But you can't do it. You can't bring yourself to walk into a roomful of strangers completely naked.
<br>
You walk into the studio, dressed in only your <<undiesstop>>
<br><br>
The <<person>> intercepts as you enter. "I'm sorry, but it has to be everything. This is life art."
<br>
Feeling self conscious, you strip in a corner. No one even seems to notice.
<<strip>>
<<else>>You take off all your clothes until you are completely nude. You feel a thrill as you walk naked through the hallway and into the busy studio.
<</if>>
<br><br>
<<if (($analvirginity + $vaginalvirginity + $oralvirginity + $penilevirginity) gt 1) or $rng % 2>> /*Game counts virginity(1) for male/female organ not present. lowest val is 1. higher means still something to lose. may need to change if herms */
<<pass 2 hour>>
<<if $fameexhibitionism gte 600>>One <<print either("woman","man")>> laughs as you take the stage. "You paid <<phim>> to strip?! I don't think I've ever seen <<phim>> in clothes."
<br><br>
<<elseif $fameexhibitionism gte 400>>One <<print either("woman","man")>> double-takes as you take the stage. "I'm impressed. <<pShes>> kind of famous for this."
<br><br>
<</if>>
<<if $rng gte 66>>
Over the next two hours you strike various poses while a room full of people paint you.
<<if $exhibitionism lte 34>>
Having so many people focusing so intently on your naked body makes you uncomfortable. However, in spite of your initial nerves
<<else>>
Having so many people focusing so intently on your naked body is thrilling. However, despite your initial excitement
<</if>>
it's a bit boring. Their looks are detached, dispassionate and non-sexual.
Like they're drawing a bowl of fruit.<<larousal>><<arousal -2>>
<br>
The paintings produced are quite beautiful and artistic.<<lstress>><<stress -1>><<fameexhibitionism 5>>
<<elseif $rng gte 33>>
The poses they ask for start off normal but slowly move toward the lewd: more poses with spread legs and bending over.
<<if $exhibitionism lte 34>>In spite of your initial nerves,<<else>>As you expected,<</if>> it turns out to be quite good fun:
you enjoy showing off your body and they really love looking. There's a fun mood in the room, and you enjoy flirting with the audience.<<promiscuity2>>
The paintings produced are varied but mostly focus on your <<breasts>> and <<genitalsstop>><<fameexhibitionism 10>>
<<else>>
While they maintain the pretence that this is life-art, it's quite clear they just enjoy getting a
<<if $player.gender is "f">>girl to expose herself<<else>>boy to expose himself<</if>> in the lewd poses they want to see.
Many are not even pretending to paint, however, the <<person>> keeps everyone in line and under control.
<<if $exhibitionism lte 34>>If you weren't so nervous you might even enjoy it.<<else>>It's kind of fun.<<lstress>><<stress -2>><</if>>
<br>
The few pictures produced are mostly just crude sketches of your <<if $player.gender is "f">>tits and cunt,<<else>>dick and ass,<</if>> though one imaginative 'artist'
depicts you being gang-banged by a variety of people, animals and mythical beasts.<<garousal>><<arousal 2>><<fameexhibitionism 10>>
<</if>>
<<elseif $rng % 13 gte 1>> /*lewd*/
<<pass 2 hour>>
<<if $rng gte 50>>
<<generates2>><<generate3>>
<<person2>>As you climb onto the stage another door opens and <<if $pronoun is $player.gender>>another <<girl>><<else>>a <<person>><</if>>
about your age walks into the room, just as naked as you. <<He>> nods your way and climbs onto the stage.
<br>
"Nice to meet you," <<he>> whispers.
<<if $beauty gte ($beautymax / 7) * 2>>
<<if $beauty gte ($beautymax / 7) * 4>>
"You're <<print either("gorgeous!","stunning!","beautiful!","fucking hot!")>>
<<else>>
"You're <<print either("pretty.","alright.","cute.","good-looking.","attractive.")>>
Finally someone I'll enjoy working with."
<</if>>
<br><br>
<</if>>
<<He>> stands next to you looking toward the door <<he>> came through. "So who's number three?"
<br>
"Number three?" you ask.
<br>
<<He>> opens <<his>> mouth to answer just as the door opens again, and a much older <<person3>><<person>> enters, also naked.
<<He>> looks at you both and gives a theatrical thumbs up to the audience.
<br>
"<<Him>> again," the <<person2>><<person>> whispers.
<<if $pronoun is "f">>
<<print either("She sighs.", "She smiles.","She frowns.","She licks her lips.","She rolls her eyes.")>>
<<else>>
<<print either("He sighs.", "He smiles.","He frowns.","He rolls his eyes.","His penis noticeably hardens.")>><</if>>
<br>
The <<person3>><<person>> joins you both on stage.
<br><br>
Over the next couple of hours, the three of you get into numerous poses under the direction of the <<person1>><<personstop>>
Most poses are lewd and simulate being in the throes of ecstasy in a sexual threesome centred on the <<person3>><<personstop>>
Holding the more exotic poses while the artists paint is a strain on everyone's muscles. On a few occasions you end up with a
face full of <<if $NPCList[1].pronoun is "f">>boob<<else>>chest-hair<</if>>, pubes or <<if $NPCList[2].pronoun is "f">>old-lady quim<<else>>old-man balls<</if>>
when someone's muscles give out.
<<if $promiscuity gte 55>>
<br>
You can't resist a good idea. Noticing that the <<person2>><<persons>> face is just under your <<if $player.gender is "f">>pussy<<else>>cock<</if>>
wide open in a fake lick, you 'accidentally' slip, dropping your <<if $player.gender is "f">>pussy neatly onto <<his>> protruding tongue.<<else>>cock neatly into <<his>> open mouth.<</if>>
<br><br>
"Freeze!" the <<person1>><<person>> shouts. "That's perfect. Stay exactly like that. Artists - draw, paint. Capture this moment."
<br><br>
The <<person2>><<person>> looks aggrieved. Then a mischievous glint enters <<his>> eyes.
<<if $player.gender is "f">>You feel <<his>> tongue start moving in your pussy, massaging your clit.
<<else>>You feel <<his>> mouth start sucking on your dick, licking at the head.
<</if>>This goes on slowly, subtly but relentlessly. Over minutes.
<br>
<<Hes>> trying to make you come in front of all these people!
<<set $arousal += 5000>>
<<if $arousal gte 10000>>Finally, you can't hold back any longer. So humiliating.<<orgasmpassage>><<gstress>><<stress 2>>
<<else>>Eventually <<he>> gives up. That was nice. <<lstress>><<stress -2>><</if>>
<</if>>
<<else>>
<<generate2>>
<<if $awareness lt 200>>
As you climb onto the stage you find a lot of scary-looking weapons and torture tools from history.
<<else>>
As you climb onto the stage you discover a variety of BDSM toys.
<</if>>
<<person1>>The <<person>> addresses the room.
<br>
"Whatever the reason," <<he>> says. "This town has a unique attraction to the darkest, most primal aspects of sexuality.
Power, rape and abuse - sadly - pervade. Today, we will explore this in art.
<br>
"Despite <<pher>> youthful appearance our model is an experienced professional and can use all this equipment perfectly safely.
Whatever it looks like - <<pshe>> has safe-words and signals and is perfectly in control. This is just a performance. So paint. Capture the moment.
And, to borrow an old adage, please don't try this at home!
<br>
"My friend here," <<he>> indicates a <<person2>><<person>> who has appeared beside you on stage. "Will assist. So brushes to the ready. And let's paint."
<br><br>
Over the next couple of hours, the <<person>> theatrically whips and beats you, making a lot of noise but inflicting almost no pain.
<<He>> puts you into various stress-poses using the available equipment. This includes kneeling you down with hands cuffed to feet,
strapping you over a table and spanking your ass with a paddle, tying you spread-eagle to the floor and grinding <<his>> crotch in your face,
and finally ball-gagging you, putting you into a pilory and pretending to force <<if $pronoun is "f">>her strap-on<<else>>his dick<</if>> up
your helpless ass. The group meticulously paint the scene.
<br><br>
"That face," the <<person1>><<person>> shouts. "Artists, capture that moment. That expression. That's real."
<</if>>
<<else>>/*bad*/
<<generate2>><<generatem3>><<generate4>><<generatem5>><<generate6>><<set _rape_triggered to 1>>
You are barely through the door when they pounce on you.
<br><br>
<<link [[Next|Domus Model Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if not _rape_triggered>>
<<set _vagin to $vaginasemen + $vaginagoo>><<set _vagout to $vaginaoutsidesemen + $vaginaoutsidegoo>>
<<set _assin to $anussemen + $anusgoo>><<set _assout to $bottomsemen + $bottomgoo>>
<<set _face to $facesemen + $facegoo>><<set _chest to $chestsemen + $chestgoo>>
<<if (_vagin + _assin + _vagout + _assout + _face + _chest) gte 1>>
<br><br>
Some artists noticed the lewd fluid
<<if (_vagin + _assin + _vagout) gte (_assout + _face + _chest)>>
<<if _vagin gte (_assin + _vagout)>>still seeping out of your pussy
<<elseif _assin gte _vagout>>still seeping out of your ass
<<else>>around your pussy<</if>>
<<else>>
<<if _assout gte (_face + _chest)>>over your ass
<<elseif _face gte _chest>>on your face
<<else>>over your <<breasts>><</if>>
<</if>>
and included this in their paintings.
<br>
You are
<<if $exhibitionism lte 34>>mortified
<<elseif $exhibitionism lte 75>>amused
<<else>>thrilled
<</if>><<print either("by how lewd this looks.","by how much lewder this makes the picture.","by their attention to detail.")>>
<br><br>
<</if>>
The effort of posing has given you quite a workout.<<gtiredness>><<tiredness 2>><<physique 2>>
<br><br>
<<link [[Next|Domus Model End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You head back to the bathroom to dress.
<<clotheson>>
On the way out, the <<person1>><<person>> hands you the money.
You've made £30.
<<set $money += 3000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<man1init>>
<<if $daystate isnot "night">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
Several people are painting and sketching your assault.
<<if $alarm is 1>>
You are deep inside a private home. No one who might care can hear your cries.
<<set $alarm to 0>>
<br><br>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Domus Model Rape Climax]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Domus Model Rape Climax]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Domus Model Rape]]>><</link>></span><<nexttext>>
<</if>><<pass 5>>
<<effects>>
<<if $enemyhealth lte 0>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape the studio, grab your clothes and escape the house.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Domus Street]]
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
As you lie broken on the floor they head back to their easels and start to sketch and paint you.
After a time you clamber to your feet and stagger out of the room.
<br>
The <<person1>><<person>> rushes over to help.
<br><br>
"Thanks for your excellent work today," <<he>> says. "I'm sorry it was a shock but
<<print either("it was for the art.","you've inspired the group.","art has to be real.","there was no other way. It needed to be authentic.")>>
You should have seen your face. Exquisite."
<br><br>
"Go dress. Obviously there'll be a bonus. And also a thank you gift from the group. Have a shower if you like. Take as long as you need, you did well today."
<<lstress>><<stress -2>>
<br><br>
[[Next|Domus Model Rape End]]
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 20>>
You head back to the bathroom to dress and recover.
<<clotheson>>
<<endcombat>>
When you open the bathroom door, you find a large bowl. They left you £120 cash, a
<<print either("a 'get well soon' card,","a single broken rose,","a thank-you card,","sketch from your rape,")>>
and some expensive looking jewellery.<<tearful>> you leave.<<lstress>><<stress -1>>
<<set $money += 12000>><<set $blackmoney to 50>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>>
<<person1>><<He>> hands you the order slip. "Just show them that. Thanks."
<br><br>
<<generate2>><<person2>>
You walk quickly to the corner shop.
<<if $weather is "clear">>
Aside from kids buying ice-creams and slushies, it's quiet. People are probably indoors or out at pubs watching the game. The kids leave with their sugar fix.
<<elseif $weather is "rain">>
It's empty. Between the awful weather and the game, everyone's stayed home.
<br>
"Is it raining out?" the shop attendant asks.
<br>
Stood dripping in the doorway, you're not sure if <<hes>> serious.
<br>
<<elseif $weather is "overcast">>
It's empty. People are probably indoors watching the game.
<</if>>
<br>
You present the order slip to the <<person>> behind the counter.
<br><br>
"Okay," <<he>> says. "That's alcohol. I'll need to see some ID."
<br>
<<if $id is 0>>
"It's not for me. I'm just picking it up."
<br>
"Sorry," <<he>> shrugs.
<br>
"But... They asked me to pick it up for them."
<br>
"Sorry, but..." <<he>> glances around the shop. It's empty now. "Unless you can prove your age some other way."
<br>
"Prove it?"
<br>
<<if $player.appearance is "f">>
"Let me check your tits?"
<br>
<<if $exhibitionism gte 35>><<link [[Allow|Domus Errand Proof]]>><<set $phase to 1>><</link>><</if>>
<br>
<<link [[Refuse|Domus Errand Proof]]>><<set $phase to 0>><</link>>
<br>
<<else>>
"Let me check your dick?"
<br><br>
<<if $exhibitionism gte 35>>
<<if $undertype is "chastity">>
You cannot comply due to your chastity device.
<<else>>
<<link [[Allow|Domus Errand Proof]]>><<set $phase to 2>><</link>>
<</if>>
<br>
<</if>>
<<link [[Refuse|Domus Errand Proof]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
You pass over your ID card. <<He>> looks at it for a moment, hands it back and then passes over a large crate of beers.
<br>
"Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
<<He>> holds up <<his>> hands. "I can't serve you alcohol. Is there anything else?"
<br>
You shake your head.
<br>
"Have a nice day."
<br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<elseif $phase is 1>>
No one else is around, so you agree to expose your <<if $player.gender is "m">>chest.<<else>>breasts.<</if>>
<<if $breastsize lte 2>>
<<He>> reaches out a hand and gently squeezes your <<breastsstop>>
<br>
"Sorry, these are..." <<he>> says. "I can't serve you alcohol without ID."<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<br>
You cover up.
<br>
"Consider it a good thing. Is there anything else?"
<br>
You shake your head.
<br>
"Have a nice day."
<br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<He>> reaches out both hands and gently gropes your chest.<<garousal>><<arousal 1>>
<br>
"Hmm," <<he>> says. "I can accept this as proof of age."
<br>
<<He>> gropes you for a moment longer, then turns to collect the drinks.
<br>
You cover up.
<br>
<<He>> passes over a large crate of beers. "Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
No one is around, so you approach the counter and let <<him>> slip a hand inside your <<if $undertype is "naked">>$lowerclothes.<<else>><<crotchstop>><</if>>
<br>
<<if $penisexist is 1>>You feel a hand wrap around your penis.
<br>
<<if $penissize lte 1>>
Suddenly <<he>> laughs.
<br>
"Is that..? Uh, sorry, no," <<he>> smiles. "I can't accept that as proof."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<br>
<<He>> removes <<his>> hand.
<br>
"Is there anything else?" <<he>> smirks.
<br>
You shake your head.
<br>
"Have a nice day."
<br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<if $penissize gte 3>>
"Wow!" <<he>> glances at you. "You are packing."
<br>
<<He>> gives it a rub.
<<garousal>><<arousal 1>>
<br>
<</if>>
"Okay," <<he>> says. "I can accept this as proof of age."
<br>
<<He>> gropes you for a moment, then withdraws <<his>> hand.
<br>
<<He>> passes over a large crate of beers. "Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<else>>You feel a hand brush against your pussy.
<br>
<<if $rng % 2>>
"A vagina," <<He>> smiles. "I thought I might find one of these."
<br>
<<He>> rubs <<his>> fingers around your clit.
<<garousal>><<arousal 1>>
<br>
"Don't worry, I won't tell anyone," <<he>> says, still rubbing. "Lots of perverts here."
<br>
<<He>> slips a finger inside your pussy. "So many perverts."
<<garousal>><<arousal 1>>
<br>
<<He>> withdraws <<his>> hand. "You can't be too careful."
<br><br>
<<He>> grabs a large crate of beers and hands them over. "Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<He>> snatches out <<his>> hand as if bitten.
<br>
"Pervert," <<his>> face flushes red. "Do you think that was funny?!"
<br>
You step back.
<br>
"Play jokes on the silly shopkeeper, huh? Get out of my stop," <<he>> shouts. "Out."
<br><br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>
<<else>>
The shopkeeper spontaneously breaks into song. Unsure what to do, you awkwardly back away. (This is an error, please report).
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>>
<<person1>>
<<if $phase is 0>>
You head back to the house empty-handed and knock on the door.
<br><br>
The <<person>> looks at you blankly. "Where is it then?"
<br>
"They wouldn't serve me."
<br>
"Shit," <<he>> says.
<<if $weather is "rain">>He takes in your wet clothes and bedraggled hair. "Well, you clearly tried."
<br>
With a look of pity, <<he>> hands you £5.
<<set $money += 500>>
<<elseif $rng % 2>>"I guess you tried."
<br>
<<He>> grudgingly hands you £5.
<<set $money += 500>>
<<else>>"So why are you here? You think I'm paying you to go on a walk?! Get lost!"
<</if>>
<<elseif $phase is 1>>
You carry the crate back to the house. It's heavier than it looks
<<if $weather is "clear">>and with the sun beating down you work up quite a sweat.
<<elseif $weather is "rain">>and the rain beating down on you really isn't helping.
<<elseif $weather is "overcast">>but you manage.
<</if>>
<br><br>
<<person1>>Arriving back the <<person>> hands you £5 and takes the crate.
<<set $money += 500>>
<<if $rng % 3 is 0>>
At that moment, a loud roar comes from inside the house, followed by <<if $rng % 2>>loud cheers and clapping.<<else>>jeering, boos and some very crude cursing.<</if>>
<br>
"Fuck fuck fuck," <<he>> says, slamming the door and rushing back inside.
<<else>>
<br>
"Thanks. Lifesaver," <<he>> says, closing the door.
<</if>>
<<else>>You carry Schroedinger's beer back to the house. (This is an error, please report)
<</if>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $rng to random(0,100)>><<generates2>>
<<if $rng gte 65 and ($famesex + $famerape + $fameprostitution) gte 400>>
<<person1>>Just inside the door the <<person>> pulls you aside.
<br>
"Listen," <<he>> says in almost a whisper. "I'm going to be honest with you here. I've seen you around. You're pretty well known for being... forward. Sexually I mean."
<br><br>
<<He>> glances nervously at an internal door.
<br>
<<person2>>"See my <<if $pronoun is "m">>son<<else>>daughter<</if>> is a good-looking kid, and horny as hell, but... <<hes>>
<<if $pronoun is $player.gender>>gay, I think. And confused? Conflicted? I don't know, but <<he>> will never
<<else>>painfullly shy. If left to <<if $pronoun is "m">>him<<else>>her<</if>>self, <<he>> will never
<</if>>make the first move. <<He>> needs someone to show <<him>> the ropes."
<br><br>
<<person1>>The <<person>> points at a door.
<br>
<<person2>>"Through there. Seduce <<himstop>> Help <<himstop>> I'll give you £20 now and another £100 if you show <<him>> a good time. Deal?"
<br><br>
<<link [[Agree|Domus Shy Seduce]]>><<set $money += 2000>><</link>>
<br>
<<link [[Refuse and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<person1>>The <<person>> takes you through to a living room where a shy-looking <<person2>><<person>> sits uncomfortably stroking a dog.
<br>
"I brought you someone to talk to. Looks about your age."
<br>
The <<person>> looks up.
<<if $seductionskill gte 600 and $rng gte 67>><<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person>> continues to stare at a patch of carpet.
<br>
"You know, right?" <<person1>>the <<person>> looks at you.
<br>
You shrug.
<br><br>
Time starts to drag. Out of boredom you try flirting with the <<person2>><<personstop>> It doesn't work, but it does get <<his>> attention.
After a particularly blunt pass the <<person1>><<person>> is starting to look <<print either("uncomfortable, ","aroused, ","quite awkward, ")>>
but the <<person2>><<person>> opens up. <<He>> starts telling you about school, and how it used to be okay, but now <<hes>> scared to talk
to anyone because <<hes>> terrified they'll figure out <<hes>> into <<if $pronoun is "f">>girls.<<else>>boys.<</if>> That just isn't okay in <<his>> extended family. And maybe not at home either. <<He>> looks at <<his>> <<if $pronoun1 is "m">>father.<<else>>mother.<</if>>
<br>
The <<person1>><<person>> doesn't say anything, but also doesn't leave.
<br><br>
The <<person2>><<person>> tells you <<if $player.appearance is $pronoun>><<he>> thinks you're cute and that it's a relief to finally be
able to say that. <<else>>that <<he>> thinks you're cute and <<he>> appreciates the attention, but now <<he>> can finally be honest, you're just not
what <<he>> is looking for.<</if>>
<br><br>
<<He>> starts telling you about <<his>> hobbies and interests. <<He>> talks about books, games and internet groups.
<<He>> says it's a relief to finally talk to someone. <<He>> hasn't even felt able to talk to <<his>> parents.
<br>
The <<person1>><<person>> doesn't say anything, but looks somehow sad.
<br><br>
Shortly after this, the <<person1>><<person>> leads you out of the room.
<br>
"Thank you." <<he>> says.<<person2>>
<<if $rng %2>>
"Wow. I didn't see that coming. My own <<if $pronoun is "f">>daughter.<<else>>son.<</if>> Still, that was a breakthrough. <<He>> hasn't spoken like this in years. Thank you."
<br><br>
<<else>>
"We've suspected for years. But now <<hes>> finally found the courage to say it. Such a relief. Thank you so much."
<</if>>
<br>
<<person1>><<He>> passes you £40 as <<he>> leads you out.
<<set $money += 4000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $deviancy gte 35 and $rng lte 33 and $bestialitydisable is "f">><<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person>> continues to stroke the dog while staring at a patch of carpet.
<br>
You notice something unusually intimate in the way <<he>> strokes the dog.
<br>
"That's a gorgeous dog," you say. "Is it okay if I stroke <<if $rng % 2>>him?"<<else>>her?"<</if>>
<br><br>
As you chat, you start to fondle and grope the dog. The <<person1>><<person>> doesn't notice, but the <<person2>><<persons>> eyes widen.
<<He>> grows increasingly excited.
<br><br>
"Everyone says they love animals, but so few actually do," you say.
<br>
The <<person>> nods excitedly, while the <<person1>><<person>> yawns.
<br><br>
You and the <<person2>><<person>> spend the rest of the hour discussing your shared love of animals.
<br><br>
As you leave the <<person1>><<person>> stops you.
<br>
"I don't know how," <<he>> says. "But you got through to <<person2>><<himstop>>"
<br><br>
He hands you £30.
<<set $money += 3000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $hairlength gte 500 and ($rng % 4)>><<pass 5>>/*75% chance if here with long hair*/
Stops. Stares at you for a long moment.
<br><br>
"Your hair," <<he>> whispers.
<br>
"What?"
<br>
"Your hair is so long and beautiful," <<he>> whispers. "Just like... Can I braid it. Please. Will you let me braid it?"
<br>
The <<person1>><<person>> looks at you expectantly.
<br><br>
<<link [[Accept|Domus Braid]]>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Domus Braid]]>><<set $phase to 0>><</link>>
<br>
<<else>><<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person>> continues to stare at a patch of carpet.
<br>
"You know, right?" <<person1>>the <<person>> looks at you.
<br>
You shrug.
<br><br>
The hour seems to take several years. Probably decades. Slow, awkward, excruciating decades,
as the <<person>> struggles to drag the occasional, unwilling word from the <<person2>><<personstop>>
You try to keep up the conversation, but it's painfully awkward.
<br><br>
<<person1>>Finally, at the end of the hour, <<he>> takes you back to the door. Shrugs.
<br>
"Well," <<he>> sighs, handing you £10. "Thanks for trying."<<set $money += 1000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $parentNPC to clone($NPCList[0])>>
<<set $shyNPC to clone($NPCList[1])>>
<<endevent>><<generates1>><<set $NPCList[0] to clone($shyNPC)>>/*endevent is required to stop BOTH npcs turning up for sexy time. pers1 is now shynpc*/
You enter the room to find a <<person1>><<person>> sat at a large table. <<He>> looks up at you. Confusion crosses <<his>> face.
<br>
"You? What are you doing..?"
<br>
You put a finger to your lips as you approach <<him>> with open lust in your eyes.
<br><br>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br>
Using your seductive powers, you stroke <<his>> neck and kiss <<himcomma>> while rubbing your hand suggestively across your body.
Climbing seductively onto the <<print either("table in front of","couch near","chair behind")>> <<himcomma>> you beckon <<him>> to join you.
<br><br>
<<if $seductionrating gte $seductionrequired>>
You effortlessly seduce the <<personstop>> <<He>> eagerly joins you.
<br><br>
<<link [[Next|Domus Shy Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<<generate2>><<set $NPCList[1] to clone($parentNPC)>>
"Help!" <<he>> screams. <<person2>><<if $pronoun is "m">>"Dad!<<else>>"Mum!<</if>> There's some freak in here climbing on the furniture!"
<br>
The <<person>> appears, and leads you out of the house.
<br><br>
"Thanks for trying," <<he>> sighs through the closing door.
<br><br>
<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>>
<</if>>
<br><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<person1>>
<<if $cool gte 160>>
"You... you're, like, the coolest <<if $player.appearance is "m">>boy<<else>>girl<</if>> in school,"
<<elseif $famesex gte 400>>
"I heard about you. I... I always hoped one day it'd be my turn,"
<<elseif $beauty gte ($beautymax / 7) * 4>>
"But you're so hot,"
<<else>>
"You're not just playing around?"
<</if>>
<<he>> says. "Y... You really want me?"
<br>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Shy Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> smiles at you lovingly. "That was amazing."
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<link [[Next|Domus Shy Sex 2]]>><<set $phase to 0>><</link>>
<<elseif $enemyhealth lte 0>>
Leaving the <<person>> hurt and confused, you flee through a window.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>>
<<else>>
"I... I thought you liked me," the <<person>> cries. "I thought you wanted me. I'm such an ugly, stupid idiot."
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Shy Sex 2]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
With a parting kiss, you leave the <<person>> looking very happy.
<br><br>
In the hallway, you find £100 on a table by the door. You take it on your way out.<<set $money += 10000>>
<br>
The parent is nowhere to be seen.
<br><br>
<<endcombat>>
<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><</link>>
<br>
<<elseif $phase is 1>>
<<generate1>><<set $NPCList[0] to clone($shyNPC)>>
<<generate2>><<set $NPCList[1] to clone($parentNPC)>><<person2>>
A hand clamps around your neck.
<br><br>
"No, kid," the <<person>> says firmly. "Don't get upset. You have to learn to read between the lines. When they seduce you, and get you all hot and bothered,
and then suddenly say 'stop' it just means they want someone who'll take control. Be a bit forceful. Come on now. Let's do this together."
<br><br>
<<link [[Next|Domus Shy Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $rescue to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
No one comes to your aid.
<br><br>
<</if>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Shy Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person2>> The <<person>> smiles at you, and leans over to whisper in your ear.
"Thanks. That was nice acting. Perfect job. Exactly what <<person1>><<he>> needed. Money's in the hall."
<br><br>
<<tearful>> you recover.
<br><br>
You collect the money on your way out.<<set $money += 10000>>
<<clotheson>>
<<endcombat>><<unset $parentNPC>><<unset $shyNPC>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
Leaving them both hurt and confused, you flee through a window.
<br><br>
<<tearful>> you recover.
<br><br>
Somehow, you managed to keep your clothes.
<br><br>
<<clotheson>>
<<endcombat>><<unset $parentNPC>><<unset $shyNPC>>
<<link [[Next|Domus Street]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
<<pass 55>>
You politely refuse. You don't want some random <<if $NPCList[1].pronoun is "f">>girl<<else>>boy<</if>> messing with your hair.
<br>
The <<person>> looks disappointed.
<br><br>
"Talk. What's that thing you kids are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person2>><<person>> continues to stare at a patch of carpet.
<br>
"You know, right?" <<person1>>the <<person>> looks at you.
<br>
You shrug.
<br><br>
The hour seems to take several years. Probably decades. Slow, awkward, excruciating decades,
as the <<person>> struggles to drag the occasional, unwilling word from the <<person2>><<personstop>>
You try to keep up the conversation, but it's painfully awkward.
<br><br>
<<person1>>Finally, at the end of the hour, the <<person>> takes you back to the door, stuffs £10 in your hand and throws open the door.
"Thanks for nothing."
<br><br>
You leave.
<<set $money += 1000>>
<<elseif $phase is 1>><<pass 55>>
<<set $hairtype to "braid left">>
Over the next hour the <<person2>><<person>> braids your hair. <<He>> smiles as <<he>> does so.
<<if $rng gte 67>>
After a few minutes <<he>> starts singing an upbeat pop song from last year.
When <<he>> finishes <<he>> laughs and falls silent.
<br><br>
Then, so quiet it's almost a whisper, <<he>> tells you how <<his>> big sister used to love that song. How <<he>> used to sing it while
<<he>> braided <<his>> sister's hair. <<His>> big sister always looked after <<himstop>> She always helped <<him>> with homework,
protected <<him>> from bullies, was always just there for <<himstop>> Always.
<br><br>
Now <<his>> sister's gone they all bully <<himstop>> They know how <<his>> sister got attacked at that beach party. Some of the attackers
took videos on their phones. Now they all have those videos. They share them. Leer at them. Leer at her and laugh. They talk about teaching the 'slut'
a lesson. Joke about her face when she cried and begged. Sometimes they try to show the <<person>> the videos of <<his>> sister being hurt.
Or they play it on their phone in the canteen over lunch where <<he>> can hear it. Where everyone can hear it.
<br>
It makes <<him>> feel crazy sometimes. They think they can do what they like. They think <<he>> can't stop them.
<br><br>
Once they used computers to make posters from the videos. Put them up all over the school. On notice boards. Everyone saw <<his>> beautiful big sister
like that. And did the teachers do anything? The headteacher took the posters as 'evidence' but nothing changed.
No justice. It carried on. So of course the <<persons>> been getting in fights now. Someone has to take a stand. The bullies gang up. They think
no one can stop them.
<br><br>
The <<person>> tells you <<his>> sister lives in a peaceful place now. A place with a garden deep in the forest. And Doctors too. She talks again now.
Sometimes. But she still cries a lot. The doctors say she needs more time.
<br><br>
"The bullies think I can't stop them," the <<person>> whispers. "But I can. I have knives now. 13 pretty knives."
<<He>> looks earnestly at you. "Don't worry. I'll stop the bad people. They won't hurt you again."
<br><br>
"All done," <<he>> smiles. "Your hair is so long and beautiful. Just like hers."
<br><br>
<<person1>>The <<person>> looks shell-shocked as <<he>> walks you to the door. <<He>> stares at the wall.
<br>
"Well," <<he>> says. "That was intense. I knew <<person2>><<he>> took it badly, but-" <<person1>><<he>> pauses. "Okay. Look I-I'll sort this out. Here's £80. It's all I have.
Just please don't mention this to anyone. I'll fix it. Somehow."
<br><br>
The door closes.
<<set $money += 8000>>
<<else>>
<<He>> seems happy.
<br><br>
At the end of the hour, the <<person1>><<person>> takes you back to the door. Shrugs.
<br>
"Well," <<he>> says, handing you £20. "That seemed to cheer <<person2>><<him>> up at least. Thanks."<<set $money += 2000>>
<</if>>
<<else>>
"I see dead people," <<he>> says.
<<He>> tries to braid your hair, but the hair falls through <<his>> fingers. It turns out you were dead all along. (This is an error, please report)
<</if>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><<widget "homeevent">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $home_event_timer lte 0>><<set $home_event_timer to 6>>
<<switch $home_event_count>>
<<case 0>><<set $home_event_count += 1>>
<<homeeventnorm>>
<<case 1>><<set $home_event_count += 1>>
<<npc Bailey>><<generatey2>><<person1>>"You owe £200 this week," you hear Bailey say up ahead. "Pay up."<br><br>
<<saveNPC 1 orphan_rent>>
<<Hes>> talking to a <<person2>><<personcomma>> who crosses <<his>> arms. "I worked hard for this money, and I won't be bullied. Do your worst," <<he>> says, defiant.<br><br>
Bailey produces a black hood and a length of rope. "Fine," <<person1>><<he>> says. "Hold still." The other residents look away.<br><br>
<<link [[Intervene|Home Intervene]]>><</link>><br>
<<link [[Watch|Home Watch]]>><</link>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><<set $orphan_rent to "taken">><</link>><br>
<<case 2>><<set $home_event_count += 1>>
<<generatey1>><<generatey2>>
You see a group of orphans huddled together in a circle. They sound excited. As you get closer you see that a large dog, a French mastiff, holds their attention. He looks relaxed and unbothered by all the strangers petting him.<br><br>
"He was stood outside for a while before I brought him in," a <<person1>><<person>> says.<br><br>
"I want to keep <<himcomma>>" a <<person2>><<person>> says. The orphans erupts into excited agreement.<br><br>
The <<person1>><<person>> reaches for the tag on the dog's collar. "His name is Max," <<he>> says. Max looks at the <<person>> when he hears his name. "There's a telephone number. He already has an owner."<br><br>
Some of the orphans sound disappointed. "Bailey wouldn't like that anyway," the <<person>> continues. "I'm going to call his master."<br><br>
<<link [[Pet (0:30)|Home Max]]>><<pass 30>><<trauma -24>><<stress -24>><</link>><<lltrauma>><<llstress>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>><br>
<<case 3>><<set $home_event_count += 1>>
You overhear two residents talking in a hushed tone. <<generatey1>><<generatey2>><<person1>>"What else am I supposed to do?" a <<person>> whispers. "It keeps getting harder."<br><br>
"There must be a better way," a <<person2>><<person>> responds.<br><br>
A car horn sounds outside, and the <<person1>><<person>> reaches into <<his>> bag. "They're here," <<he>> says, pulling out a bottle of liquor. <<He>> gulps it down until <<he>> <span class="red">splutters and gags.</span><br><br>
"I'll be okay," <<he>> coughs. <<He>> takes a deep breath and steps outside.<br><br>
You look out the window and see a <<generate3>><<person3>><<person>> waiting beside an open car. <<He>> gropes the <<person1>><<persons>> ass as <<he>> enters, before climbing in and driving away. The <<person2>><<person>> watches from another window. <<He>> looks worried.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 4>><<set $home_event_count += 1>>
<<if $orphan_rent is "paid">>
<<loadNPC 0 orphan_rent>><<person1>>"Hey!" a voice shouts behind you. It's the <<person>> you rescued from Bailey. "I said I'd pay you back. <<He>> reaches into <<his>> pocket and pulls out a bundle of bank notes. "<span class="gold">£1000</span>." <<He>> smiles and holds out <<his>> hand. "Take it."<br><br>
<<link [[Take|Home Money Take]]>><<set $money += 100000>><</link>><br>
<<link [[Refuse|Home Money Refuse]]>><<hope 1>><</link>><<ghope>><br>
<<else>>
<<npc Bailey>><<loadNPC 1 orphan_rent>><<person1>>"You owe £1000 this week," you hear Bailey up ahead. "Pay up." <<Hes>> talking to the <<person2>><<person>> you saw <<person1>><<him>> take before.<br><br>
The <<person2>><<persons>> defiant demeanor is gone. <<He>> looks at <<his>> feet as <<he>> hands over the money without complaint.<<lhope>><<lreb>><<hope -1>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</if>>
<<case 5>><<set $home_event_count += 1>>
<<set $loft_known to 1>><<set $loft_upgrade to 0>>
<<npc Bailey>><<generatey2>><<generatey3>>You hear excited voices up a flight of stairs. At the top, a <<person2>><<person>> and <<person3>><<person>> are taking turns jumping in the air, grasping at the ceiling.<br><br>
You climb up, and reach the higher floor just as the <<person2>><<person>> places a stool to gain more reach. The <<person3>><<person>> smiles at you. "You're a bit taller than us," <<he>> says. "There's a cord up there. Could you pull it? We want to see what happens.<br><br>
<<link [[Pull the cord|Orphanage Loft Intro]]>><<set $phase to 0>><</link>><br>
<<link [[Refuse|Orphanage Loft Intro]]>><<set $phase to 1>><</link>><br>
<<case 6>>
<<homeeventnorm>>
<</switch>>
<<elseif $rng gte 71>>
<<set $rng to random(1, 100)>>
<<if $loft_kylar and $rng gte 81>>
<<homeeventkylar>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif random(1, 100) + $orphan_hope gte 100>>
<<homeeventhopehi>>
<<elseif random(1, 100) + $orphan_hope lte 1>>
<<homeeventhopelo>>
<<elseif random(1, 100) + $orphan_reb gte 100>>
<<homeeventrebhi>>
<<elseif random(1, 100) + $orphan_reb lte 1>>
<<homeeventreblo>>
<<else>>
<<homeeventnorm>>
<</if>>
<</nobr>><</widget>>
<<widget "homeeventnorm">><<nobr>>
<<switch random(1, 10)>>
<<case 1>>
<<generatey1>><<person1>>A <<person>> approaches you. "Can I have some money?" <<he>> asks. "I really need it."<br><br>
<<if $money gte 500>>
<<link [[Give £5|Home Beg Give]]>><<set $phase to 0>><<set $money -= 500>><<hope 1>><</link>><<ghope>><br>
<</if>>
<<if $money gte 2500>>
<<link [[Give £25|Home Beg Give]]>><<set $phase to 1>><<set $money -= 2500>><<hope 2>><</link>><<gghope>><br>
<</if>>
<<if $money gte 10000>>
<<link [[Give £100|Home Beg Give]]>><<set $phase to 2>><<set $money -= 10000>><<hope 3>><<reb -1>><</link>><<lreb>><<ggghope>><br>
<</if>>
<<if $skulduggery gte 100>>
<<link [[Encourage skulduggery|Home Beg Skulduggery]]>><<reb 1>><</link>><<greb>><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Encourage prostitution|Home Beg Prostitution]]>><<reb 1>><</link>><<greb>><br>
<</if>>
<<link [[Refuse|Home Beg Refuse]]>><<hope -1>><</link>><<lhope>><br>
<<case 2>>
<<generatey1>><<person1>>A <<person>> approaches you. "I lost my school bag," <<he>> says, worried. "I've looked everywhere but I can't find it. Can you help?"<br><br>
<<link [[Help (0:30)|Home School Bag]]>><<hope 1>><<pass 30>><</link>><<ghope>><br>
<<link [[Refuse|Home School Bag Refuse]]>><<hope -1>><</link>><<lhope>><br>
<<case 3>>
<<generatey1>><<person1>>A <<person>> staggers through the front doors. <<His>> clothes are torn. <<He>> heads straight to <<his>> room.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 4>>
<<npc Bailey>><<generate2>><<person2>>A <<person>> tumbles down a flight of stairs. Bailey walks down after <<himstop>> The <<person>> scrambles towards the front door.<br><br>
"If I catch you intruding again," Bailey begins. The <<person>> is on <<his>> feet and through the doors before Bailey has time to finish.<br><br>
Bailey watches through the window. Satisfied, <<person1>><<he>> returns to <<his>> office.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 5>>
<<npc Bailey>><<generate2>><<generatey3>>You hear a scream from one of the bedrooms.<br><br>
<<link [[Investigate|Home Scream]]>><</link>><br>
<<link [[Ignore|Home Scream Ignore]]>><<hope -1>><</link>><<lhope>><br>
<<case 6>>
<<generatey1>><<person1>>A <<person>> emerges from Bailey's office, face wet with tears and clutching <<his>> bottom.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 7>>
<<generatey1>><<person1>>A <<person>> stops everyone who walks by, and asks if they've seen <<his>> friend. No one has.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 8>>
<<generatey1>><<person1>>You walk past the bathrooms. One of the doors is ajar, and you hear someone inside.<br><br>
<<link [[Peek|Home Peek]]>><<arousal 6>><</link>><<garousal>><br>
<<link [[Close the door|Home Close]]>><<famegood 1>><</link>><br>
<<case 9>>
<<generatey1>><<generatey2>>You walk past two other residents, a <<person1>><<person>> and a <<person2>><<personstop>> One, a <<person1>><<personcomma>> looks away and blushes when <<he>> sees you. The <<person2>><<person>> looks at <<person1>><<him>> and laughs.<br><br>
<<link [[Investigate|Home Pair]]>><</link>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>><br>
<<case 10>>
<<npc Bailey>>Bailey shoves past you, carrying a resupply for the kitchen.<<pain 1>><<gpain>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventhopehi">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<npc Bailey>><<person1>>A group of orphans sit in a circle, chatting. Bailey breaks them up.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 2>>
<<npc Bailey>><<person1>>Someone's put up an encouraging poster in the main hall. Bailey tears it down.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 3>>
<<generatey1>><<generatey2>><<person1>>A <<person>> stares at a <<person2>><<person>> across the hall while pretending to read. The <<person>> laughs and chats with friends. <<He>> occasionally glances at the <<person1>><<personcomma>> who then hides <<his>> blush behind the book.<br><br>
<<link [[Encourage|Home Encourage]]>><<hope 1>><</link>><<ghope>><br>
<<link [[Flirt|Home Flirt]]>><</link>><<promiscuous1>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>><br>
<<case 4>>
<<generatey1>><<person1>>A <<person>> comforts a tearful younger orphan in the main hall. It's sweet to see.<<ltrauma>><<trauma -6>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 5>>
You find an encouraging home-made poster in the main hall. One of the residents must have put it up. Somehow, it makes you feel better.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventhopelo">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<generatey1>><<person1>>You hear a sniffling. A <<person>> stands alone in the corner, facing the wall.<br><br>
<<link [[Comfort (1:00)|Home Comfort]]>><<famegood 1>><<pass 60>><<hope 1>><</link>><<ghope>><br>
<<link [[Ignore|Orphanage]]>><</link>><br>
<<case 2>>
Orphans shuffle through the main hall, eyes downcast.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><</link>><br>
<<case 3>>
<<generatey1>><<person1>>You see a <<person>> comforting a pair of younger, crying orphans. <<He>> looks haggard and worn.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 4>>
<<generatey1>><<person1>><<generatey2>>You walk past a <<person>> and <<person2>><<personstop>> The <<person1>><<person>> has <<his>> face buried in <<his>> hands, while <<his>> friend tries to comfort <<himstop>><<gtrauma>><<trauma 6>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 5>>
<<generatey1>><<person1>>You see a <<person>> comforting a pair of younger, crying orphans. <<He>> looks haggard and worn.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventrebhi">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<npc Bailey>><<person1>>You see Bailey walking between bedrooms, carrying confiscated snacks.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 2>>
<<npc Bailey>><<person1>>Several orphans clean a wall of graffiti while Bailey watches.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 3>>
You find an envelope stuck to your bedroom door. It has your name on it. Inside is <span class="gold">£100</span> and a note. It simply reads:
<<switch random(1, 10)>>
<<case 1>>
"You can do it!"
<<case 2>>
"You're an inspiration."
<<case 3>>
<<if $skulduggery gte 200>>
"I followed your example. People should look after their things better."
<<else>>
"Don't worry about where I got it."
<</if>>
<<case 4>>
<<if $fameprostitution gte 100>>
"I followed your example. If people are after my body I should make them pay for it."
<<else>>
"Don't worry. I have more coming."
<</if>>
<<case 5>>
"We're in this together."
<<case 6>>
"Fuck Bailey."
<<case 7>>
"Stay strong."
<<case 8>>
<<if $famegood gte 100>>
"I hope one day I can be as caring as you."
<<else>>
"I like to share."
<</if>>
<<case 9>>
"Don't give up."
<<case 10>>
"Keep it up."
<</switch>>
<br><br>
<<set $money += 10000>>
<<link [[Next|Orphanage]]>><</link>><br>
<<case 4>>
<<generatey1>><<person1>>A <<person>> bumps into you. "Sorry," <<he>> says, leaning over. "Made you drop this."
<<if $spray gte $spraymax or random(1, 100) gte 71>>
<<He>> hands you a bulging envelope you've never seen before. Inside is
<<switch random (1, 3)>>
<<case 1>>
a silver brooch. It looks old. Perhaps a collector would be interested in it.<<set $antiquemoney += 50>><<if $antiquesilverbrooch is undefined>><<set $antiquesilverbrooch to "found">><</if>>
<<case 2>>
a pair of silver earrings. They're probably stolen, but you might be able to find a buyer.<<set $blackmoney += 30>>
<<case 3>>
a watch. It's probably stolen, but you might be able to find a buyer.<<set $blackmoney += 40>>
<</switch>>
<br><br>
<<else>>
<<spray 1>>
<<He>> hands you a bulging envelope. Inside is a charge for your pepper spray.<<gspray>>
<br><br>
<<endevent>>
<</if>>
<<link [[Next|Orphanage]]>><</link>><br>
<<case 5>>
A group of orphans are playing darts. A picture of Bailey has been tacked onto the board.<br><br>
<<if $handskill lte 999>>
<<link [[Join in (0:30)|Home Darts]]>><<pass 30>><<set $handskill += 5>><<stress -3>><</link>><<ghandskill>><<lstress>>
<<else>>
<<link [[Join in (0:30)|Home Darts]]>><<pass 30>><<control 10>><<stress -3>><</link>><<gcontrol>><<lstress>>
<</if>>
<br>
<<link [[Ignore|Orphanage]]>><</link>><br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventreblo">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<npc Bailey>><<person1>>Bailey walks through the main hall. The orphans avert their eyes, afraid to meet <<his>> gaze.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 2>>
<<npc Bailey>><<generatey2>>You overhear a <<person2>><<person>> talking to Bailey. <<Hes>> tattling on another resident.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 3>>
<<generatey1>><<person1>>A <<person>> trips and drops a bucket of dirty water over the floor. "N-No," <<he>> says. "Bailey will be here soon!" <<He>> squeezes the water out of <<his>> mop and tries to dry the spill, but slips and falls to the ground.<br><br>
<<link [[Help (0:20)|Home Spill Help]]>><<pass 20>><<famegood 1>><</link>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><<lhope>><</link>><<hope -1>><br>
<<case 4>>
<<generatey1>><<person1>>You walk beside a <<personcomma>> startling <<himstop>> <<He>> screams.<<gstress>><<stress 6>><br><br>
"S-Sorry," <<he>> says. "I thought you were Bailey."<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><br>
<<case 5>>
<<generate1>><<generatey2>>"You look good," shouts a voice from outside. You look through the window. It isn't directed at you, but at a <<person2>><<person>> just entering through the front doors. "How much for a shag?"<br><br>
The <<person>> turns. "£50," <<he>> says in a monotone.<br><br>
The <<person1>><<person>> scoffs. "Your ass aint worth that," <<he>> says. "I'll give you £20." <<He>> waves the banknotes.<br><br>
The <<person2>><<person>> considers, then walks back towards the <<person1>><<personstop>><br><br>
<<link [[Intervene|Home Solicitation]]>><<hope -1>><</link>><<lhope>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>><br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventkylar">><<nobr>>
<span class="teal">You overhear a <<generatey1>><<generatey2>><<person1>><<person>> and <<person2>><<person>> swapping stories of the would-be molesters they've smited with their pepper sprays.</span><<greb>><<reb 1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</nobr>><</widget>><<effects>>
You reach out and pet the mastiff's head. His ears twitch a little, but he's no less accepting of you than he is the other orphans.<br><br>
The <<person>> returns. "I spoke to his owner," <<he>> says. "They're on the way."<br><br>
More orphans arrive to investigate, each wanting a turn at petting. The <<person2>><<person>> brings a bowl of water. Max is eager to drink. "I knew he'd be thirsty," <<he>> says.<br><br>
This continues a while, until the <<person1>><<person>> looks out the window. "His owner's here," <<he>> says. You hear voices outside. Max recognises at least one of them, and rises to his feet, tail wagging.<br><br>
Everyone crowds around the windows to watch as the <<person>> leads Max to his owner.<<endevent>><<generatey1>><<person1>> A younger orphan tugs your sleeve. "Will Bailey let us have a dog?" <<he>> asks. The other orphans are listening.<br><br>
<<link [[Express Doubt|Home Max Doubt]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>><br>
<<link [[Express Hope|Home Max Hope]]>><<hope 1>><<reb -1>><</link>><<lreb>><<ghope>><br><<effects>>
You shake your head.
<<if $submissive gte 1150>>
"Bailey is too grouchy," you say.<br><br>
The <<person>> looks at <<his>> feet and nods.<br><br>
<<elseif $submissive lte 850>>
"No," you say. "Bailey is an arse."<br><br>
The <<person>> claps <<his>> hands to <<his>> face, while a <<generatey2>><<person2>><<person>> about your age puts <<his>> hands over the younger orphan's ears. "Language!" <<he>> says, glaring at you.<br><br>
<<else>>
"You can get a dog when you leave the orphanage," you say.<br><br>
The <<person>> looks at <<his>> feet and nods.<br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
You nod.
<<if $submissive gte 1150>>
"If we're good, then maybe," you say.
<<elseif $submissive lte 850>>
"Bailey couldn't stop us anyway," you say.
<<else>>
"Bailey isn't all bad," you say.
<</if>>
<br><br>
The <<person>> beams as <<he>> looks back out the window.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
You step forward.
<<if $submissive gte 1150>>
"S-stop!" you stammer. "Leave <<person2>><<him>> alone!"
<<elseif $submissive lte 850>>
"You bully," you say. "Someone should teach you a lesson."
<<else>>
"Stop," you say. "This is wrong."
<</if>>
<br><br>
The <<person2>><<person>> gapes at you. Bailey laughs.<<person1>> "You want to pay the <span class="gold">£200</span> instead?" <<he>> asks. "It's all the same to me."<br><br>
<<if $money gte 20000>>
<<link [[Pay|Home Intervene Pay]]>><<hope 1>><<set $money -= 20000>><</link>><<ghope>><<ltrauma>><<trauma -6>><br>
<</if>>
<<link [[Fight|Home Intervene Fight]]>><<set $fightstart to 1>><</link>><br>
<<link [[Step away|Home Intervene Step]]>><</link>><<effects>>
You watch as the hood is thrown over the <<person2>><<persons>> head, and <<his>> arms are bound. Bailey pushes <<him>> down a corridor. You follow.<br><br>
They stop beside a metal door at the end of the hallway, and Bailey unlocks it with a silver key. <<person1>><<He>> slams the door behind them. There's no trace but the smell of dust.<br><br>
<<set $orphan_rent to "taken">>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
Bailey snatches the money from your hand and starts counting. "Good," <<he>> says, satisfied. <<He>> turns to the <<person2>><<personstop>> "Next week I want £300." <<person2>>The <<person>> nods.<br><br>
"Thank you," <<he>> says once Bailey is out of earshot. "I'm having trouble finding work. Everywhere's full of creeps." <<He>> laughs. "I don't want to know what Bailey had in store for me. I just hoped it wouldn't be too bad."<br><br>
"I'll make this up to you," <<he>> continues. "I promise."<br><br>
<<set $orphan_rent to "paid">>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
You step away. Bailey throws the black hood over the <<person2>><<persons>> head, binds <<his>> arms, and leads <<him>> down a corridor.<br><br>
<<set $orphan_rent to "taken">>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $enemyno to 1>><<man1init>>
<<set $enemyhealthmax += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You launch a kick at Bailey's shin, but <<he>> sidesteps it and trips you up. Before <<he>> can take advantage of your vulnerability however, the <<person2>><<person>> leaps onto Bailey's back, and starts pulling <<person1>><<his>> hair. Bailey shoves <<person2>>the <<person>> against a wall, where <<he>> falls into a heap.<<person1>><br><br>
<br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $phase is 1>><<set $phase to 2>>
Orphans arrive to watch the fight, drawn by the noise.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Home Intervene Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $orphan_rent to "paid">>
<<person1>>One of the watching orphans giggles. Bailey spins to find the culprit, but another laughs behind <<himstop>> Soon the whole room is filled with laughter. <<He>> looks back at you. "You'll pay for this," <<he>> says, before storming from the room.
<br><br>
The orphans cheer your defeat of the tyrant.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
The <<person2>><<person>> climbs to <<his>> feet. "You saved me," <<he>> laughs. "Thank you. I'm having trouble finding work. Everywhere's full of creeps." <<He>> looks away. "I don't want to know what Bailey had in store for me. I just hoped it wouldn't be too bad."<br><br>
"I'll make it up to you," <<he>> continues. "I promise."<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<set $orphan_rent to "paid">>
<<person1>><<He>> backs off for a moment, surprised by your aggression and nursing a bruise. <<He>> notices the crowd formed around the hall. "You'll pay for this. Mark my words." <<He>> storms out.
<br><br>
The orphans cheer your defeat of the tyrant.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
The <<person2>><<person>> climbs to <<his>> feet. "You saved me," <<he>> laughs. "Thank you. I'm having trouble finding work. Everywhere's full of creeps." <<He>> looks away. "I don't want to know what Bailey had in store for me. I just hoped it wouldn't be too bad."<br><br>
"I'll make it up to you," <<he>> continues. "I promise."<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<<else>>
<<set $baileydefeatedchain to 0>>
You fall to the ground, too hurt to move.<<lreb>><<reb -1>>
<br><br>
The crowd disperses as Bailey drags the <<person2>><<person>> away.<br><br>
<<set $orphan_rent to "taken">>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<</if>><<effects>>
You take the money. The <<person>> smiles. "I found a good job," <<he>> says. "It's not something I imagined myself doing, but it's not so bad. I just hope Bailey doesn't keep demanding more."<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
You refuse the money.
<<if $submissive gte 1150>>
"Others here need it more than me," you say. "Help them instead."
<<elseif $submissive lte 850>>
"I can look after myself," you say. "Give it to someone who's struggling."
<<else>>
"Use it to help the others," you say.
<</if>>
<br><br>
<<He>> nods. "If you're sure. Stay safe."<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
<<if $phase is 0>>
You hand the <<person>> £5. "Thank you," <<he>> says. <<He>> still looks anxious.<br><br>
<<elseif $phase is 1>>
You hand the <<person>> £25. "Thank you," <<he>> says, smiling.<br><br>
<<else>>
You hand the <<person>> £100. <<He>> gasps. "Thank you so much!" <<he>> says, hugging you.<br><br>
<</if>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br><<effects>>
<<if $submissive gte 1150>>
"You need to be able to make money on your own," you say. "People will pay lots for your body."
<br><br>
<<Hes>> taken aback by your bluntness. "I couldn't do that!" <<he>> says.
<br><br>
"You'll be safer that way," you say.
<br><br>
<<elseif $submissive lte 850>>
"You need to learn to stand up for yourself," you say. "Have you considered prostitution?"
<br><br>
<<Hes>> taken aback by your bluntness. "I couldn't do that!" <<he>> says.
<br><br>
"So you'll just beg for help?" you ask. "You're not the only one in trouble."
<br><br>
<<else>>
"You need to be able to make money on your own," you say. "People pay good money for whores."
<br><br>
<<Hes>> taken aback by your bluntness. "I couldn't do that!" <<he>> says.
<br><br>
"You need a more reliable source of money," you say.
<br><br>
<</if>>
<<He>> doesn't look happy, but <<he>> understands.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
<<if $submissive gte 1150>>
"You should take the money from bad people," you say. "Steal it."
<br><br>
<<Hes>> taken aback by your bluntness. "But stealing is wrong!" <<he>> says.
<br><br>
"I know it's scary," you say. "But you need to be able to look after yourself."
<<elseif $submissive lte 850>>
"You should stop begging from your fellows here," you say. "We're struggling enough. You should steal it."
<br><br>
<<Hes>> taken aback by your bluntness. "But stealing is wrong!" <<he>> says.
<br><br>
"Stealing from baddies isn't wrong," you say.
<br><br>
<<else>>
"You're not going to make enough money like that," you say. "You should just steal it."
<br><br>
<<Hes>> taken aback by your bluntness. "But stealing is wrong!" <<he>> says.
<br><br>
"Not from here," you say. "From the people who want to hurt you."
<br><br>
<</if>>
<<He>> looks away, lost in thought.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
<<if $submissive gte 1150>>
"I'm sorry," you say. "I need it."
<<elseif $submissive lte 850>>
"Get your own," you say.
<<else>>
"Sorry," you say. "But I can't afford to give you any."
<</if>>
<br><br>
<<He>> nods and walks away.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
<<if $phase is 0>>
You step on the stool. Closer, you now see the cord they mean. It's taped to the ceiling. You reach up and tug.
<<else>>
You shake your head. The <<person3>><<person>> pouts and climbs the stool. You spot what <<hes>> reaching for. A cord is taped to the ceiling.<br><br>
With a jump, <<he>> manages to snatch the cord. <<He>> tugs.
<</if>>
A crack forms in the ceiling, running in two directions. A large hatch creaks open and a ladder thuds to the floor, followed by a shower of dust and broken cobwebs. The <<person2>><<person>> screams as they get stuck in <<his>> hair.<br><br>
You climb the ladder and shift aside a thin cover, letting you peek through the hatch. Once your eyes adjust to the gloom, you see a large space. It's filled with old boxes, with corridors lining each side. A little light pierces grimy windows. There's a lot of space up there.<br><br>
<<link [[Next|Orphanage Loft Intro 2]]>><</link>><br><<effects>>
<<person1>>"Down," says a voice behind you. It's Bailey. The <<person2>><<person>> and <<person3>><<person>> are gone.<br><br>
You step off the ladder. Bailey climbs the first rungs and reaches for the cover. <<person1>><<Hes>> interrupted by a creaking sound from higher up. <<He>> leaps from the ladder at the sound, and almost stumbles to the floor.<br><br>
<<He>> doesn't try to replace the cover again. Instead <<he>> pushes the ladder back and closes the hatch. "Stay out of the loft," <<he>> says, brushing dust off <<his>> shoulders.<br><br>
You didn't know the orphanage had a loft. Bailey seems afraid to go up there. It would be a good place for surreptitious activities. <span class="gold">You've discovered the orphanage loft.</span><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
You search high and low as the <<person>> becomes increasingly frustrated. At last, you find it
<<if $rng gte 71>><<famegood 1>>
hanging from a light in the hallways.<br><br>
You return it to the <<personstop>> <<He>> looks surprised when you tell <<him>> where you found it. "But how did it get up there?" <<he>> asks, perplexed for just a moment. "Oh. I was seeing how high I could jump. It must have snagged off my back." <<He>> laughs. "That's really silly. Thank you." <<He>> leans forward and kisses you on the cheek before departing.<<lstress>><<stress -6>><br><br>
<<elseif $rng gte 41>><<famegood 1>>
in a kitchen cupboard.<br><br>
"Thank you," the <<person>> says when you return. You tell <<him>> where you found it. "I remember now," <<he>> says. "I was hungry and looking for leftovers. Thank you." <<He>> leans forward and kisses you on the cheek before departing.<<lstress>><<stress -6>><br><br>
<<else>><<famegood 2>>
being carried by a <<generatey2>><<person2>><<personstop>><br><br>
"This bag?" the <<person>> responds when you ask about it. "My friend left it in my room. I've been looking all over for <<person1>><<himstop>>"<br><br>
You return the bag to the <<person1>><<person>> and tell <<him>> where you found it. <<He>> puts a hand to <<his>> face in exasperation. "I'm such an idiot," <<he>> says. "Thank you." <<He>> leans forward and kisses you on the cheek before departing.<<lstress>><<stress -6>><br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
"It's okay," <<he>> says. "It's my problem. I'll find it."<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
You rush in the direction of the voice, and hear a struggle through one of the doors. You barge in.<br><br>
A <<person2>><<person>> lies on top of a <<person3>><<personcomma>> trying to undress <<him>> while the <<person>> tries to push the aggressor away.<br><br>
<<link [[Intervene|Home Scream Intervene]]>><<crimeup 100>><<famegood 1>><</link>><<crime>><br>
<<link [[Find Bailey|Home Scream Bailey]]>><<reb -1>><</link>><<lreb>><br><<effects>>
You ignore the screams. You have yourself to worry about.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br><<effects>>
You grab the <<person2>><<person>> by the collar and pull <<him>> back, just as the <<person3>><<person>> kicks <<person2>><<him>> in the chest. Together you force <<him>> off the bed and into the corridor.<br><br>
<<if $rng gte 71>>
"Fucking sluts," the <<person>> growls. "Do you know who I am? How dare you disrespect me." The <<person3>><<person>> stands behind you for protection.<br><br>
<<link [[Press the attack|Home Scream Press]]>><<reb 1>><<crimeup 100>><</link>><<crime>><<greb>><br>
<<link [[Protect|Home Scream Protect]]>><<hope 1>><</link>><br>
<<elseif $rng gte 41>>
"I have powerful friends," the <<person2>><<person>> spits. "You'll regret that." <<He>> staggers down the corridor.<br><br>
"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br>
<<else>>
The <<person2>><<person>> climbs to <<his>> feet and glares at you. Then <<he>> looks around. Other orphans have arrived to investigate, peeking from doorways and watching from the end of the corridor. It unnerves <<himcomma>> and <<he>> leaves without a word.<br><br>
"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br>
<</if>><<effects>>
You leap forward and shove the <<person2>><<personstop>> <<He>> stumbles further back. "Fucking sluts," <<he>> repeats as <<he>> turns and flees.<br><br>
"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br><<effects>>
The <<person2>><<person>> makes another attempt to get to the <<person3>><<personcomma>> but you stand in <<person2>><<his>> way. <<He>> gives up, spitting more insults as <<he>> leaves.<br><br>
"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br><<effects>>
<<person1>>You rush to Bailey's office while shouting <<his>> name.
<<if $rng gte 51>>
You arrive at the main hall just as <<he>> enters through the front doors.<br><br>
<<else>>
You arrive at the main hall to find <<him>> leaving <<his>> office.<br><br>
<</if>>
"I'm busy," <<he>> says before you say a word.<br><br>
<<if $submissive gte 1150>>
"I'm sorry," you say. "But someone needs your help."
<<elseif $submissive lte 850>>
"You let an intruder slip by," you say. "They're over there, assaulting a resident."
<<else>>
"But someone broke in," you say. "And they're attacking someone."
<</if>>
You hear another scream.
<br><br>
"Fine," <<he>> says.<br><br>
<<He>> follows you to the <<person3>><<persons>> room. Without breaking stride <<he>> grasps the <<person2>><<person>> by the collar and waist, and hauls <<him>> off <<his>> victim.<br><br>
The <<person2>><<person>> rolls into the hallway. "Do you know-" <<he>> begins, but Bailey crouches beside <<him>> and grasps <<his>> throat.<br><br>
Bailey's lips move, but you can't make out the words. The <<person>> turns pale. <<He>> staggers to <<his>> feet as soon as Bailey releases <<himcomma>> and runs.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br><<effects>>
You peek through the gap.
<<if $rng gte 51>>
A <<person>> is using a towel to dry.
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].gender is "f">>
<<He>> rubs <<his>> <span class="lewd">exposed $NPCList[0].breastsdesc and $NPCList[0].penisdesc</span> with the fabric, unaware of your presence.
<<else>>
<<He>> rubs <<his>> <span class="lewd">exposed $NPCList[0].penisdesc</span> with the fabric, unaware of your presence.
<</if>>
<<else>>
<<if $NPCList[0].gender is "f">>
<<He>> rubs <<his>> <span class="lewd">exposed $NPCList[0].breastsdesc and pussy</span> with the fabric, unaware of your presence.
<<else>>
<<He>> rubs <<his>> <span class="lewd">exposed pussy,</span> unaware of your presence.
<</if>>
<</if>>
You leave before being caught.<br><br>
<<else>>
A <<person>> sits naked in the bath, pouring water over <<his>> hair. <<if $pronoun is "f">>Your eyes are drawn to <<his>> <span class="lewd">$NPCList[0].breastsdesc,</span> but you leave before being caught.<<else>>You leave before being caught.<</if>><br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
You close the door to give whoever's beyond more privacy.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><br><<effects>>
<<if $submissive gte 1150>>
"A-Are you laughing at me?" you ask.
<<elseif $submissive lte 850>>
"You better not be laughing at me," you say.
<<else>>
"Why are you laughing?" you ask.
<</if>>
<br><br>
<<person2>>The <<person>> looks away from <<his>> friend, and at you.
<<if $rng gte 51>>
"<<person1>><<Hes>> got a crush on you," <<person2>><<he>> says. The <<person1>><<person>> looks at <<his>> friend, betrayed and mortified.<br><br>
<<link [[Comfort|Home Pair Comfort]]>><</link>><br>
<<link [[Flirt|Home Pair Flirt]]>><</link>><<promiscuous1>><br>
<<link [[Spurn|Home Pair Spurn]]>><</link>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>><br>
<<else>>
Without warning, <<he>> pulls <<his>> friend by the arm and together they run down the corridor.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</if>><<effects>>
<<if $submissive gte 1150>>
"Th-thank you," you say "It's nice to feel wanted."
<<elseif $submissive lte 850>>
"Don't worry," you say. "Everyone does."
<<else>>
"You're very sweet," you say. "Thank you for flattering me."
<</if>>
<br><br>
The <<person2>><<person>> laughs again. The <<person1>><<person>> is blushing, but smiling.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Y-you find me attractive?" you ask. "But you're so <<if $pronoun is "m">>handsome<<else>>pretty<</if>>."
<<elseif $submissive lte 850>>
"Don't worry," you say. "I have a crush on you too."
<<else>>
"I like you too," you say, giving the <<person>> a wink.
<</if>>
<<promiscuity1>>
The <<persons>> blush deepens. <<His>> friend gives <<him>> a little shove in your direction, but instead <<he>> turns and runs. <<His>> friend follows, still laughing.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "I don't find you attractive."
<<elseif $submissive lte 850>>
"Ew," you say.
<<else>>
"Sorry," you say. "You're not my type."
<</if>>
<br><br>
The <<person1>><<person>> throws <<his>> hands to <<his>> face and runs away. <<His>> friend follows.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
"What's wrong?" you ask. The <<person>> looks at you.<br><br>
"I want to go home," <<he>> says.<br><br>
You spend the next hour listening as the <<person>> shares <<his>> fears, offering comforting words when appropriate. <<He>> misses <<his>> parents, is afraid of Bailey, is afraid to go outside, and hates the food. Despite <<his>> distress, <<he>> perks up the longer <<he>> speaks.<br><br>
"Thank you," <<he>> says. "I feel much better. I'll try to be brave like you." <<His>> cheeks are still wet, but <<hes>> smiling.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
You join in after a brief run down of the rules. Hitting the eyes gives the most points.<br><br>
<<if $handskll gte 1000>>
Your performance is near-flawless, and you shred right through Bailey's eyes. You win every game.
<<elseif $handskill gte 400>>
You play well, and win a couple of games.
<<elseif $handskill gte 100>>
You consistently land darts on the picture, but fail to hit the more valuable targets.
<<else>>
You're not the best player. You manage to hit the picture once. Almost.
<</if>>
<br><br>
<<link [[Next|Orphanage]]>><</link>><br><<effects>>
You help the <<person>> to <<his>> feet.
<<if $submissive gte 1150>>
"I want to help," you say. "I'll mop while you get another."
<<elseif $submissive lte 850>>
"Get another mop," you say. "We're doing this together."
<<else>>
"I'll dry this mop," you say. "You get a fresh one."
<</if>>
<br><br>
You get to work mopping up the spillage. The <<person>> soon returns, and together you dry the floor before Bailey shows up.<br><br>
"I'm so relieved," the <<person>> says. "Thank you. I'll be careful this time." <<He>> takes the bucket and mops with <<himstop>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
You sit beside the <<person1>><<personstop>>
<<if $submissive gte 1150>>
"I think <<person2>><<he>> likes you," you say. "You should say hello."
<<elseif $submissive lte 850>>
"Don't be a wimp," you say. "Go talk to <<person2>><<himstop>>"
<<else>>
"You should say something," you say.
<</if>>
<br><br>
The <<person1>><<person>> gapes at you. "I couldn't do that," <<he>> says.<br><br>
<<if $submissive gte 1150>>
"But <<person2>><<he>> might think you don't like <<himstop>>" you add.<br><br>
The <<person1>><<person>> hesitates a moment. Then <<he>> clenches <<his>> fists, stands, and marches over. The <<person2>><<person>> and <<his>> friends stop talking and face the newcomer. You can't hear what <<person1>><<hes>> saying, but the <<person2>><<person>> blushes, grabs the <<person1>><<persons>> arm, and together they run from the room.
<<elseif $submissive lte 850>>
"Fine," you reply. You stand and march over to the <<person2>><<personstop>><br><br>
"Wait!" the <<person1>><<person>> whispers behind you. You ignore <<himstop>><br><br>
The <<person2>><<person>> and <<his>> friends cut their conversation short and look at you. "My friend over there's into you," you say. The <<person1>><<persons>> face is mostly hidden by <<his>> book, but you can tell <<hes>> blushing.<br><br>
The <<person2>><<person>> starts blushing too, but <<he>> walks over and sits beside the <<person1>><<personstop>><br><br>
You can't make out what they're saying, but the <<person2>><<person>> grasps the <<person1>><<persons>> arm, and together they run from the room.
<<else>>
"Why not?" you ask. "<<person2>><<He>> likes you too."<br><br>
The <<person1>><<person>> hesitates a moment. Then <<he>> clenches <<his>> fists, stands, and marches over. The <<person2>><<person>> and <<his>> friends stop talking and face the newcomer. You can't hear what <<person1>><<hes>> saying, but the <<person2>><<person>> blushes, grabs the <<person1>><<persons>> arm, and together they run from the room.
<</if>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
You sit beside the <<person1>><<personstop>> "Forget about <<person2>><<himcomma>>" you whisper, resting a hand on <<person1>><<his>> leg. "I'm right here."<<promiscuity1>>
The <<person>> almost buries <<his>> face in the book.<br><br>
The <<person2>><<person>> keeps glancing over.<br><br>
<<link [[Tease|Home Tease]]>><</link>><<promiscuous2>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br><<effects>>
"What are you reading?" you ask, leaning close. Very close. You slip an arm around <<his>> waist. <<Hes>> trembling.<br><br>
<<person2>>"Hey!" says the <<personcomma>> storming over. "I saw <<person1>><<him>> first."<br><br>
<<link [[Fight|Home Tease Fight]]>><<set $submissive -=1 >><</link>><br>
<<link [[Mission accomplished|Home Tease Mission]]>><<famegood 1>><</link>><br><<effects>>
You rise to your feet and shove the <<person2>><<personstop>><<He>> shoves you back. You move in for another, but the <<person1>><<person>> dashes in the way. "St-Stop," <<he>> says. "Please don't fight. Not over me. Oh." <<He>> throws <<his>> hands to <<his>> face and flees the room.<br><br>
"Wait!" the <<person2>><<person>> cries. <<He>> chases after <<person1><<himstop>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
You walk away, leaving the pair blushing awkwardly, their feelings exposed.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
<<if $submissive gte 1150>>
You hurry out the front doors. "Leave <<person2>><<him>> alone," you say. "Taking advantage isn't fair."
<<elseif $submissive lte 850>>
You storm out the front doors. "Scram," you tell the <<person1>><<personstop>> "Go fuck yourself." You add.
<<else>>
You run out the front doors. "Go away," you say. "Stop picking on the vulnerable."
<</if>>
<br><br>
"Such a brat," the <<person1>><<person>> says, putting the money away. "Fine. Starve for all I care."<br><br>
The <<person2>><<person>> gives you a weak punch to the back. "Stupid!" <<he>> says. <<Hes>> on the verge of tears. "I really need that money."<br><br>
<<if $money gte 5000>>
<<link [[Give £50|Home Solicitation Money]]>><<set $phase to 0>><<set $money -= 5000>><<hope 2>><</link>><<gghope>><br>
<</if>>
<<if $money gte 2000>>
<<link [[Give £20|Home Solicitation Money]]>><<set $phase to 1>><<set $money -= 2000>><<hope 1>><</link>><<ghope>><br>
<</if>>
<<link [[Apologise|Home Solicitation Apologise]]>><</link>><br><<effects>>
<<if $submissive gte 1150>>
"I'm sorry," you say. "I couldn't watch you put yourself in danger."
<<elseif $submissive lte 850>>
"Have some self respect," you say. "You can do better than that."
<<else>>
"I'm sorry," you say. "I had to do what I felt was right."
<</if>>
<br><br>
<<He>> clenches <<his>> fists, but doesn't hit you again. <<He>> runs inside.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<effects>>
<<if $phase is 0>>
You hold out £50. The <<person>> looks at it, but doesn't move. "Don't make fun of me," <<he>> says.<br><br>
"I'm not," you reply. "I promise."<br><br>
<<He>> takes the money. "Thank you," <<he>> sniffs. <<He>> opens <<his>> mouth to say something, but instead runs inside.<br><br>
<<elseif $phase is 1>>
You hold out £20. "Why?" the <<person>> asks.<br><br>
"Because I want to help," you reply. "Take it."<br><br>
<<He>> takes the money. "Thank you," <<he>> sniffs. <<He>> opens <<his>> mouth to say something, but instead runs inside.<br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<set $outside to 1>><<set $location to "home">><<effects>>
You are in the garden behind the orphanage.
<br><br>
<<if $stress gte 10000>>
<<passouthome>>
<<elseif $exposed gte 1 and $hour lt 22 and $hour gt 6>>
<<exhibitionismgarden>>
You can't bear the thought of someone catching you like this. You hasten to your bedroom.
<br><br>
[[Next|Bedroom]]
<<else>>
<<if $hour gte 7 and $hour lt 20 and $weather is "rain">>
Some children are playing.
<br><br>
<</if>>
<<if $hour gte 7 and $hour lt 20 and $dev is 1>>
<br>
<<link [[Join in (0:20)|Garden Play]]>><<trauma -2>><<stress -4>><<pass 20>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $weather is "clear" and $daystate is "day">>
<<link [[Bask in the sun (0:10)|Bask]]>><<pass 10>><<tanned 10>><<set $stress -= 20>><</link>><<lstress>><<gtanned>>
<br>
<</if>>
<<link [[Main Hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "home">><<effects>>
<<covered>>
<<if $submissive gte 1150>>
"H-hello?" you say. "I'm sorry if I offended you. Please give me my clothes."
<<elseif $submissive lte 850>>
"I know you're there." You say. "Show yourself."
<br><br>
<<else>>
"This isn't funny." You say. "Give my clothes back."
<</if>>
<br><br>
<<generatec1>><<person1>>A <<person>> steps out from behind a bush, grinning ear to ear. "Alright, but first let me see you properly."
<br><br>
<<link [[Do as asked|Bask Call Move]]>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Bask Call Refuse]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
You crawl beneath a bush and look out towards your bedroom window. Children play on the grass between you and the orphanage. You won't be able to cross without being seen.
<br><br>
<<link [[Shield yourself with a potted plant|Bask Sneak Exhibitionism]]>><</link>>
<br>
<<link [[Wait for them to leave (1:00)|Bask Sneak Wait]]>><<pass 1 hour>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 1>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
You <<nervously>> move your hands, displaying yourself to the <<personstop>>
<<else>>
You <<nervously>> turn your body, displaying yourself to the <<personstop>>
<</if>>
You feel exposed and humiliated as you look at the clothes held in <<his>> hand, but <<he>> makes no move to give them back.
<br><br>
<<if $submissive gte 1150>>
"P-please..." you plead. <<He>> takes pity on you and throws you the clothing. You run behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.
<br><br>
<<elseif $submissive lte 850>>
Realising how entranced <<he>> is by your body, you snatch the clothing from <<him>> and march behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.
<br><br>
<<else>>
"I did what you asked." You say, hoping the ordeal is near over.
<br><br>
<<He>> looks at you thoughtfully for a moment, then throws the clothing at you. You run behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
You look at your feet and shake your head. You've had quite enough.
<<elseif $submissive lte 850>>
You glare at the <<personstop>> "I'm not doing what you want. Give me back my clothes this instant!" you demand, sounding more assured than you feel.
<<else>>
"No," you say. "I'm not going to."
<</if>>
<br><br>
"Worth a try," <<he>> says, shrugging. <<He>> hurls your clothing into the air and giggles as <<he>> runs away.
<br><br>
<<if $rng gte 81>>
Your clothes snag on a tree branch, high above you.
<br><br>
<<link [[Climb|Bask Climb]]>><<endevent>><</link>>
<br>
<<link [[Leave them|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>>
<br>
<<else>>
Your clothes land beside you. You hide behind a bush before dressing, afraid you're still being watched.
<br><br>
<<clotheson>>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "home">><<effects>>
You grab hold of a low branch and begin climbing the tree. You feel more exposed as you ascend, and hope the leaves and other trees will provide enough cover.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51 and $hallucinations gte 2 and $tentacledisable is "f">>
You're making sure your legs are secure when the branches jerk to life. They bend towards you, until you're surrounded and trapped.
<br><br>
<<link [[Next|Bask Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You can see over the orphanage fence from here, into the windows of neighbouring homes. One window opens and a <<generate1>><<person1>><<person>> leans out. <<He>> spots you and smiles. "Are you... naked?" <<he>> says, craning <<his>> neck to get a view less obscured by leaves. "Wait there. I'll get my camera." The branch holding your clothes is out in the open, and you don't think you could retrieve them before <<he>> returns.
<br><br>
<<fameexhibitionism 1>>
<<link [[Continue anyway|Bask Climb Exhibitionism]]>><<trauma 6>><<stress 6>><<arousal 6>><</link>><<gtrauma>><<gstress>><<garousal>>
<br><br>
<<link [[Climb back down|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You cling to the branch holding your clothes with your hands and knees and crawl across. The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and crawl back to the trunk. You climb down safely.
<br><br>
<<clotheson>>
<<link [[Next|Garden]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 10>>
You cling to the branch holding your clothes with your hands and knees and crawl across. The <<person>> returns, and points <<his>> camera straight at you. Now you're clear of the main bulk of leaves, they get a clear shot of your <<bottomstop>> "Damn <<girlcomma>> what I'd do to you if I had you in here."
<br><br>
The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and turn around. You crawl back to the trunk, leaning forward to conceal as much as you can from the <<person>> and <<his>> camera. You enter the safe covering of leaves and climb down.
<br><br>
<<clotheson>>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "forest">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Bask Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bask Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The remaining branches return to their original positions and stay there. You wobble for a moment, but manage to keep yourself from falling. <<tearful>> you continue ascending the tree.
<br><br>
You cling to the branch holding your clothes with your hands and knees and crawl across. The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and crawl back to the trunk. You climb down safely.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Garden]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
You shuffle out from beneath the bush and take cover behind a plant pot. You stand up, lifting the pot as you so that the flowers continue to protect you. You walk along the side of the garden, hoping no one thinks anything is odd. The children don't look twice at you.
<br><br>
<<if $rng gte 81>>
You're half way there when the bottom of the pot gives way, spilling the contents and causing the rest of the pot to collapse. You find yourself stood out in the open with your <<lewdness>> displayed. One of the children averts their eyes, but most stare at you. You run to your bedroom window and climb inside as laughter breaks out behind you.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
<<fameexhibitionism 10>>
<<else>>
You make it to your bedroom window and climb through without incident.
<br><br>
<</if>>
<<link [[Next|Bedroom]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
You wait, <<lewdness>> displayed but hidden beneath the bush, for the children to grow bored and leave. Once vacant, you run across the garden and through your bedroom window to safety.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br><<set $outside to 1>><<set $location to "home">><<effects>>
<<if $rng gte 81>>
You push the <<person>> away from you, but <<he>> doesn't relent.
<br><br>
<<link [[Next|Garden Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You push the <<person>> away from you. <<He>> avoids eye contact and makes <<his>> way back to <<his>> friends.
<br><br>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 60>>
<<set $rescue to 1>>
<<promiscuity2>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Garden Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was naughty," <<he>> says, blushing. "I hope no one saw." <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils from you in pain. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves to find <<his>> friends.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue is 1>>
The <<person>> jumps away from you in fright. "I didn't do anything," <<he>> lies to no one in particular before leaving to find <<his>> friends. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Garden]]>><</link>><<set $outside to 1>><<set $location to "home">><<effects>>
You squeeze <<his>> hips between your thighs for a moment and lean closer. "You're it," you whisper into <<his>> ear. "And right where I want you." <<His>> face has turned red by the time you're back on your feet.<<promiscuity1>>
<br><br>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You are in the loft above the orphanage. A wide hall runs down the centre. Corridors leading to other rooms line the sides. Dusty boxes pile high.<br>
<<if $loft_kylar>>
A strange smell wafts from one of the rooms.<br>
<</if>>
<br>
<<if $loft_spray isnot 1 and $spray lt $spraymax and $loft_kylar>>
<<link [[Refill pepper spray|Orphanage Loft Spray]]>><<spray 1>><<set $loft_spray to 1>><</link>><<gspray>><br>
<</if>>
<<link [[Leave|Orphanage]]>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
You enter the chemistry lab. Several beakers bubble away. A <<generatey1>><<person1>><<person>> is runnings things. <<He>> hands you a freshly-made charge for your pepper spray.<br><br>
<<link [[Next|Orphanage Loft]]>><<endevent>><</link>><br><<bedclotheson>>
<<set $outside to 0>><<set $location to "home">><<effects>>
You are in your bedroom.
<br><br>
<<if $robinbed is 1>><<set $robinbed to 0>>
<<npc Robin>><<person1>>Robin yawns and heads to <<his>> own room.<<endevent>>
<br><br>
<</if>>
<<if $unbind is 1>><<set $unbind to 0>>
You rub your bindings against your desk. It takes some effort, but eventually the material yields, freeing your arms.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passouthome>>
<<else>>
<<if $leftarm is "bound">>
<<link [[Undo your bindings (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>>
<br><br>
<<elseif $rightarm is "bound">>
<<link [[Undo your bindings (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>>
<br><br>
<</if>>
<<if $robinpaid is 1 and $robinnote isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].lust gte 10 and $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 10>>
<span class="gold">There's a note by the window.</span>
<br>
<<link [[Read it|Robin Note]]>><<set $robinnote to 1>><</link>>
<br><br>
<</if>>
<<projectoptions>>
<<roomoptions>>
<<if $debug is 1>>
/*indev radio testing*/
A radio is on:
<br>
<<radio_placehere>>
<span class="green">More debugging:</span>
<br>
<<link [[Add test news|Bedroom]]>><<radio_addnews "meteor_fall" "2">><</link>> radio_addnews "meteor_fall" "2"
<br>
<<link [[Add test news|Bedroom]]>><<radio_addnews "godzilla_awaken" "3">><</link>> radio_addnews "godzilla_awaken" "3"
<br>
<<link [[Hard reset news|Bedroom]]>><<radio_hardreset>><</link>> radio_hardreset
<br>
<<link [[Midnight Importance reduction|Bedroom]]>><<radio_midnight>><</link>> radio_midnight
<br>
<<link [[Skip to 23:58|Bedroom]]>><<set $time to 1438>><</link>>
<br>
<<link [[Test new features for DoL (0:15)|Bedroom]]>><<pass 15>><</link>>
<br>
<span class="green">Debugging end here</span>
<br><br>
<</if>>
Your bed takes up most of the room.
<br>
<<link [[Strip and get in bed|Bed]]>><<undress "bed">><</link>>
<br>
<<listsleepoutfits>>
Your clothes are kept in the corner.
<br>
[[Wardrobe]]
<br>
<<if $hour is 3 and $hallucinations gte 2 and $mirrortentacles isnot 1 and $tentacledisable is "f">>
<br>
<span class="purple">An eerie light emerges from your mirror.</span>
<br>
<<link [[Mirror|Eerie Mirror]]>><<set $mirrortentacles to 1>><<set $phase to 0>><</link>>
<br>
<<else>>
[[Mirror]]
<br>
<</if>>
<<if $sexStats.pills.boughtOnce is true>>
[[Pill Collection|PillCollection]]
<br>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 2>>
<<set $container.lastLocation to $location>>
<<if $container[$location].kylarFed is true>>
<<print '<<link [[Check ' + $container[$location].name + ' (0:05)|Kylar Parasites Feed]]>><<pass 5>><</link>>'>>
<<else>>
<<print '<<link [[Check ' + $container[$location].name + ' (0:05)|Containers]]>><<pass 5>><</link>>'>>
<</if>>
<br>
<</if>>
<br>
The hallway outside connects to the rest of the orphanage.
<br>
<<if $exposed gte 2>>
<<if $daystate isnot "night">>
<<if $exhibitionism gte 55>>
The thought of going out with your <<genitals>>on display excites you. But there's no way you could get away with it at this hour. Maybe after dark.
<br><br>
<<else>>
There's no way you can go out dressed like this!
<br><br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
The thought of going out with your <<genitals>> on display excites you. It is night after all, what could go wrong?
<br><br>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>>
<br><br>
<<else>>
There's no way you can go out dressed like this!
<br><br>
<</if>>
<</if>>
<<elseif $exposed gte 1>>
<<if $daystate isnot "night">>
<<if $exhibitionism gte 35>>
The thought of going out in such a lewd state of dress excites you. But there's no way you could get away with it at this hour. Maybe after dark.
<br><br>
<<else>>
There's no way you can go out dressed like this!
<br><br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
The thought of going out in such a lewd state of dress excites you. It is night after all, what could go wrong?
<br><br>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>>
<br><br>
<<else>>
There's no way you can go out dressed like this!
<br><br>
<</if>>
<</if>>
<<elseif $worn.under_lower.type.includes("naked")>>
<<if $underwarningskip is 1>>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>>
<br><br>
<<else>>
You are not wearing underwear! The thought of going out like this quickens your pulse.
<br><br>
<<link [[It won't hurt|Bedroom]]>><<set $underwarningskip to 1>><</link>>
<br><br>
<</if>>
<<else>>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<link [[Settings]]>><</link>><br>
<<link [[Attitudes]]>><</link>>
<br><br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You are in the bathroom.
<br><br>
<<if $stress gte 10000>>
<<passouthome>>
<<else>>
<<link [[Have a bath (0:30)->Bath]]>><<strip>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>>
<br><br>
<<link [[Bedroom (0:01)->Bedroom]]>><<pass 1>><</link>>
<br>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>>
<br>
<</if>><<sleep>><<effects>>
<<sleepeffects>>
<<if $robindebtwake is 1>><<set $robindebtwake to 0>><<set $robindebtknown to 1>><<set $schoolwake to 0>>
<<npc Robin>><<person1>>You're awoken by your door opening. You freeze in fear, until you see Robin peek through the gap. "Can I come in?" <<he>> asks.
<br><br>
<<if $exposed gte 1>>
You pull your covers up to keep your <<lewdness>> concealed as you nod.
<<else>>
You nod.
<</if>>
<<He>> tiptoes into the room and sits on the end of your bed. "I hope I didn't wake you," <<he>> says. "I'm frightened. Bailey makes me pay <<endevent>><<npc Bailey>><<himcomma>><<endevent>><<npc Robin>><<person1>> but it's so much and it keeps getting higher." <<Hes>> on the verge of tears. You lean forward and hug <<himstop>> "I don't know what to do."
<br><br>
You hold <<him>> for a few minutes until <<he>> pulls away from you. "Sorry. I just needed to tell someone." <<He>> wipes <<his>> eyes with <<his>> sleeve. "Thank you." <<He>> tiptoes from the room, closing the door with barely a sound. <<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<link [[Next|Bed]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].lovewake is 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].lovewake to 0>><<set $robinbed to 1>><<set $schoolwake to 0>>
<<npc Robin>><<person1>>You feel a familiar presence. Robin wraps <<his>> arms around you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>>
<<link [[Cuddle|Robin Bed Dominant]]>><</link>>
<br>
<<else>>
<<link [[Cuddle|Bed]]>><<endevent>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Kiss|Bed Robin Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $baileyrapewake is 1>><<set $baileyrapewake to 0>><<set $schoolwake to 0>>
<<generate1>><<person1>>You awaken to a shape looming over you and hands pulling off your covers. It's a <<personstop>> "Don't struggle," <<he>> says.
<<if $robinbed is 1>>
"We wouldn't want to wake up your friend." Robin lays beside you, still asleep.
<</if>>
"You looked so cute, cosy and safe sleeping. I couldn't help myself."
<br><br>
Bailey leans against the door frame, counting money.
<br><br>
<<link [[Next|Sleep Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $nightmares is 1 and $controlled is 0>>
<<if $schoolwake is 1>><<set $schoolwake to 0>>
<<if $motherwake is 1>>
You try to go back to sleep, but Bailey knocks again, reminding you to get up.
<<else>>
You dream you are being hunted by something dark and terrible. The nightmares are interrupted by a hammering on your door. It's Bailey, waking you for school.
<</if>>
<br><br>
<<set $motherwake to 1>>
<<else>>
You dream you are being hunted by something dark and terrible. You quickly forget the specifics, but the sense of dread lingers.
<br><br>
<</if>>
<<else>>
<<if $schoolwake is 1>><<set $schoolwake to 0>>
<<if $motherwake is 1>>
You try to go back to sleep, but Bailey knocks again, reminding you to get up.
<<else>>
You sleep soundly, but are awoken early by a hammering on your door. It's Bailey, waking you for school.
<</if>>
<br><br>
<<set $motherwake to 1>>
<<else>>
You sleep soundly, and wake up refreshed.
<br><br>
<</if>>
<</if>>
<<if $robinbed is 1>>
<<set $robinbed to 0>>
<<npc Robin>><<person1>>Robin cuddles you. "I'll leave you to get dressed," <<he>> says.
<<endevent>>
<br><br>
<</if>>
<<radiooutfits>>
<br><br>
<<if $renttime lte 0>><<set $bus to "home">>
<<link [[Get out of bed|Bedroom Bailey]]>><</link>>
<br><br>
<<else>>
<<link [[Get out of bed|Bedroom]]>><</link>>
<br><br>
<</if>>
<</if>>
<<set $phase to 0>><<effects>><<set $location to "home">><<set $outside to 0>>
<<endevent>><<npc Bailey>><<person1>>
You scream. The trio recoil and scramble for the door handle. They flee into the hallway outside, leaving the door wide open. Heavy footsteps march closer, and Bailey enters. <<His>> eyes sweep the room before resting on you. "Did you see a spider?" <<he>> sneers. <<He>> steps closer and smacks you with the back of <<his>> hand. "Don't bother me again." <<He>> marches from the room, slamming the door behind <<himstop>><<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<endevent>>
<<link [[Next|Bathroom]]>><<clotheson>><</link>>
<br><<effects>><<set $location to "home">><<set $outside to 0>>
<<if $submissive gte 1150>>
"D-don't look," you say. "Please leave."
<<elseif $submissive lte 850>>
"Leave," you say. "Perverts."
<<else>>
"Please leave," you say.
<</if>>
<br><br>
<<if $rng gte 81>>
They hesitate, then the <<person1>><<person>> lunges forward, grasps your mouth and pulls you to the edge of the bath. "Why?" <<he>> whispers into your ear. "When there's fun to be had here?"
<br><br>
<<link [[Next|Bath Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
They hesitate, then the <<person3>><<person>> opens the door and leaves. The others follow, though the <<person1>><<person>> lingers a moment and leers at you.
<br><br>
<<endevent>>
<<tearful>> you climb from the bath.
<br><br>
<<link [[Next|Bathroom]]>><<clotheson>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $rescue to 1>><<npcgag>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bath Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Someone shoves you face-first into the water. They scurry from the room.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> backs away from you, nursing an injury. The others step back too, looking unsure. <<He>> opens <<his>> mouth as if to speak, but instead turns and walks from the room. The others follow.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
<<endevent>><<npc Bailey>><<person1>>
Heavy footsteps respond to your cry, getting closer. The trio recoil and scramble for the door handle. They flee into the hallway outside, leaving the door wide open. Bailey enters. <<His>> eyes sweep the room before resting on you. "Did you see a spider?" <<he>> sneers. <<He>> steps closer and smacks you with the back of <<his>> hand. "Don't bother me again." <<He>> marches from the room, slamming the door behind <<himstop>>
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
<<set $rescue to 1>>
You stand up. Their eyes grow wider. You grasp the <<person2>><<persons>> collar and pull <<him>> closer.<<person1>>
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bath Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<wash>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You made me all messy again," you tease. "Leave me to clean up." They're blushing as they leave the room.
<br><br>
<<wash>>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> backs away from you, nursing an injury. The others step back too, looking unsure. <<He>> opens <<his>> mouth as if to speak, but instead turns and walks from the room. The others follow.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>> /*Unnecessary if rescue is impossible*/
<<set $rescued += 1>>
<<endevent>><<npc Bailey>><<person1>>
Heavy footsteps respond to your cry, getting closer. The trio recoil and scramble for the door handle. They flee into the hallway outside, leaving the door wide open. Bailey enters. <<His>> eyes sweep the room before resting on you. "Did you see a spider?" <<he>> sneers. <<He>> steps closer and smacks you with the back of <<his>> hand. "Don't bother me again." <<He>> marches from the room, slamming the door behind <<himstop>>
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<else>>
They back away from you, still watching. "Privacy please," you say. They blush and leave the room.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<</if>><<effects>><<set $location to "home">><<set $outside to 0>>
You're already clean, but you can't miss the opportunity to perform. <<flaunting>> you rise to your knees and pick up a sponge. Looking away from your audience, you run the sponge over your <<breastscomma>> down your tummy and across your <<genitalsstop>> The trio watch, transfixed.<<exhibitionism5>>
You turn your back to them and stick out your <<bottomstop>> You reach back, but the <<person1>><<person>> snatches the sponge away. "Let me help," <<he>> says. The other two find other sponges. You let them clean you, turning to expose every inch of your body to them in turn. Their other hands aren't idle. They grope and fondle you without shame.
<br><br>
The water's getting cold. "I'm squeaky clean," you say. "Thanks for the help." They hesitate, but leave you be.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<endevent>>
<<link [[Next|Bathroom]]>><<clotheson>><</link>>
<br><<effects>><<set $location to "home">><<set $outside to 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure / 3) and $hallucinations gte 2 and $slimedisable is "f" and $controlled is 0>>
You wash until you're squeaky clean.<<wash>>
<br><br>
As you remove the plug to drain the water, you feel something probe your <<genitalsstop>> You look between your legs, but you don't see anything abnormal. When you try to stand up however, translucent tendrils rise from the water and force you back down.
<br><br>
<<link [[Next|Bath Slime]]>><<set $molestationstart to 1>><</link>>
<<elseif $danger gte (9900 -$allure / 2) and $rng gte 30 and $daystate isnot "night">>
<<generatey1>><<generatey2>><<generatey3>><<fameexhibitionism 3>>
You wash until you're squeaky clean.<<wash>>
<br><br>
As you remove the plug to drain the water, you hear voices from the hallway. They stop outside the door, before flinging it open. A <<person1>><<personcomma>> <<person2>><<personcomma>> and <<person3>><<person>> barge in.
<br><br>
<<if $exhibitionism gte 95 and $exhibitionismaction is "excited">>
You yelp in surprise, but make no effort to hide your <<lewdnessstop>> They stare at you with wide eyes, surprised you are letting them. The <<person1>><<person>> grins and closes the door.
<br><br>
<<else>>
You cover your <<lewdnessstop>> They stare at you with wide eyes. The <<person1>><<person>> grins and closes the door.
<<gtrauma>><<gstress>>
<br><br>
<<stress 6>><<trauma 6>>
<br><br>
<</if>>
The <<person2>><<person>> blushes. "S-sorry," <<he>> says, not taking <<his>> eyes off you. "We didn't know you were in here."
<br><br>
<<link [[Scream|Bath Scream]]>><</link>>
<br>
<<link [[Ask them to leave|Bath Ask]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Let them watch (0:05)|Bath Watch]]>><<pass 5>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $promiscuity gte 75>>
<<link [[Goad|Bath Sex]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<else>>
You wash until you're squeaky clean.<<wash>>
<br><br>
<<link [[Get out->Bathroom]]>><<clotheson>><</link>>
<br>
<<link [[Masturbate|Bath Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<</if>><<set $dangerhome to 0>>
<<set $safehome to 0>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerhome to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safehome to random(1, 100)>><</if>>
<<if $dangerhome gte 80>><<link [[Sleep|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerhome gte 1>><<link [[Sleep|Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safehome gte 1>>[[Sleep|Bailey Rescue]]
<</if>>
<<pass 1 hour>>
<<set $stress -= 2000>>
<<set $trauma +=10>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<strangeman1init>><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>You feel something probing your nethers. As you open your eyes a hand clasps down on your mouth, muffling your screams.
<br>
<<set $rescue to 1>>
<<if $phase is 1>><<set $NPCList[0].penis to "otheranusimminent">><<set $penisuse to "otheranus">><<set $penisstate to "otheranusimminent">><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation]]>><</link>></span><<nexttext>>
<</if>><<ejaculation>>
<<He>> shoves you to the ground before walking to the door and peeking through. <<He>> sneaks out.
<br><br>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Bedroom]]<<effects>>
<<wearoutfit>>
<<if $robinbed is 1>>
You snuggle under the covers with Robin.
<br><br>
<<else>>
You snuggle under the covers.
<br><br>
<</if>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[Sleep for 10 hours|Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 9 hours|Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 8 hours|Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<<else>>
<<link [[Sleep for 8 hours|Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<</if>>
<<link [[Climb out of bed|Bedroom]]>><<storeon "bed">><<endevent>><</link>>
<br><br><<set $outside to 0>><<set $location to "home">><<effects>>
You are in the main hall of the orphanage.
<<if $daystate is "day">>
A couple of orphans on cleaning duty sweep the floor.
<<elseif $daystate is "dusk">>
You hear hushed voices.
<<elseif $daystate is "dawn">>
<<if $schoolday is 1>>
The orphans are heading off to school.
<<else>>
The orphans are leaving to find work.
<</if>>
<<elseif $daystate is "night">>
The orphans must be asleep.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passouthome>>
<<elseif $exposed gte 1 and $hour lt 22 and $hour gt 6>>
You can't bear the thought of someone catching you like this. You hasten to your bedroom.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
A door swings open up ahead, and a <<generatey1>><<person1>><<person>> steps out. <<covered>> <<He>> doesn't notice you.
<br><br>
<<link [[Hide|Orphanage Hide]]>><<stress 6>><</link>><<gstress>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Orphanage Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
[[Next|Bedroom]]
<</if>>
<<elseif $days gte 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and $hour gte 7 and $hour lte 20>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>You hear a voice shout behind you. "Hey!" It's Robin. <<Hes>> another resident at the orphanage. <<Hes>> always looked up to you, despite being about the same age. <<He>> runs towards you and fails to slow down in time, colliding with you and almost falling over. You hold <<his>> arm to steady <<himstop>> "Thanks," <<he>> says, looking embarrassed though still smiling.
<br><br>
"I didn't see you yesterday. Remember, <span class="gold">you can visit me in my room</span> anytime you want. I have something to show you. I'm so excited!" <<He>> hugs you, then runs off before you can respond.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<elseif $renttime lte 0>><<set $bus to "home">>
A hand rests on your shoulder from behind. It's Bailey.
<br><br>
<<rentdue>>
<<elseif $home_event is 1 and $hour gte 6 and $hour lte 21>><<set $home_event to 0>>
<<homeevent>>
<<else>>
<<if ndef $police_hack>><<set $police_hack to 0>><</if>><<if ndef $pub_hack_job>><<set $pub_hack_job to 0>><</if>>
<<if $police_hack is 2 and ($pub_hack_job is 1 or $pub_hack_job is 2)>>
<<link [[Find hacker (0:10)|Orphanage Hacker]]>><<pass 10>><</link>>
<br><br>
<</if>>
<<if $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<if $halloween_robin_costume is "witch">>
You see Robin, dressed as a witch and surrounded by excited orphans.
<br><br>
<<link [[Go trick-or-treating|Robin Trick Hall]]>><</link>>
<br>
<<elseif $halloween_robin_costume is "vampire">>
You see Robin, dressed as a vampire and surrounded by excited orphans.
<br><br>
<<link [[Go trick-or-treating|Robin Trick Hall]]>><</link>>
<br>
<<else>>
You see someone wearing a bedsheet over their head. They're surrounded by excited orphans.
<br><br>
<<link [[Go trick-or-treating|Robin Trick Hall]]>><</link>>
<br>
<</if>>
<</if>>
<<link [[Garden (0:01)|Garden]]>><<pass 1>><</link>>
<br><br>
<<link [[Bailey's Office (0:01)|Bailey's Office]]>><<pass 1>><</link>>
<br>
<<if $kylarhometimer gte 100 and $kylarhome is undefined>>
<<link [[Bedroom (0:01)|Kylar Bedroom 1]]>><<pass 1>><<set $kylarhometimer to 0>><<set $kylarhome to 0>><</link>>
<br>
<<elseif $kylarhometimer gte 100 and $kylarhome is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<link [[Bedroom (0:01)|Kylar Bedroom 2]]>><<pass 1>><<set $kylarhometimer to 0>><<set $kylarhome to 1>><</link>>
<br>
<<else>>
<<link [[Bedroom (0:01)|Bedroom]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $loft_known is 1>>
<<link [[Loft (0:01)|Orphanage Loft]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Go outside (0:01)|Domus Street]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You hide inside a cupboard before being spotted. You dare not touch the creaky door, but the darkness of the small room should conceal you. You crouch behind a trolley stacked full with bottles of cleaning solution.
<br><br>
<<if $rng gte 81>>
Your heart beats faster as the <<person>> stops outside. You reach around for something, anything to cover with. There's nothing but brooms and bottles. <<He>> blinks at you through the gloom. <<He>> can't see you properly, but <<his>> eyes will adjust.
<br><br>
<<He>> grasps the trolley. "I'm on cleaning duty," <<he>> says as <<he>> starts to pull away the only thing protecting you.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Deceive|Orphanage Hide Skul]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Throw broom|Orphanage Hide Throw]]>><</link>> <span class="blue">(Medium)</span>
<br>
<<else>>
The <<person>> walks by without a glance. Heart thumping, you make it back to the safety of your room.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You strut right past <<himcomma>> chin held high.
<<if $rng gte 81>>
<<He>> gasps and tumbles backwards into <<his>> room.
<<elseif $rng gte 61>>
<<His>> jaw drops as <<he>> watches you pass, completely transfixed.
<<elseif $rng gte 41>>
<<He>> smiles and whistles at you.
<<elseif $rng gte 21>>
<<He>> blushes and covers <<his>> eyes.
<<else>>
<<He>> holds <<his>> hands to <<his>> eyes, but peeks between <<his>> fingers.
<</if>>
<<exhibitionism4>>
<<fameexhibitionism 1>><<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
Heart thumping, you make it back to your room and close the door.
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
You're still breathing heavily when quiet footsteps approach, followed by a soft knocking.
<br><br>
You open the door and peek around the gap, careful to keep your body hidden. The <<person>> stands in front, but there are others. Many have caught you naked in the halls, but others have not. Those at the back stand on tiptoes.
<br><br>
"Hi," the <<person>> gulps. "I told my friends about what I saw. C-could you do that again for us?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Comply nervously|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"W-wait," you say. "Please leave it. Just for five minutes. It's broken and I'm fixing it."
<<elseif $submissive lte 850>>
"Drop it," you say. "Or you'll spill the bottles everywhere. This wheel is busted. Come back in five minutes and I'll have fixed it."
<<else>>
"Stop," you say. "The wheel is broken. Give me five minutes and I'll have it fixed."
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<He>> lets go of the handle.</span> "Oh," <<he>> says. "Okay. I'll wait in my room." <<He>> leaves you in the dark. You wait until you hear <<his>> door close. Your heart thumps as you make it back to the safety of your own.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
"It seems fine," <<he>> says. <span class="red"><<He>> continues to pull the trolley from the cupboard,</span> exposing you. <<He>> drops the handle in shock when <<he>> notices your <<lewdnessstop>>
<<if $rng gte 81>>
<<He>> gasps and leans back against the wall.
<<elseif $rng gte 61>>
<<His>> jaw drops as <<he>> ogles you, completely transfixed.
<<elseif $rng gte 41>>
<<He>> smiles and whistles at you.
<<elseif $rng gte 21>>
<<He>> blushes and covers <<his>> eyes.
<<else>>
<<He>> holds <<his>> hands to <<his>> eyes, but peeks between <<his>> fingers.
<</if>>
Face red and heart thumping, you dart past <<himcomma>> down the corridor and into your room.
<br><br>
<<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
You're still breathing heavily when quiet footsteps approach, followed by a soft knocking.
<br><br>
You open the door and peek around the gap, careful to keep your body hidden. The <<person>> stands in front, but there are others. Many have caught you naked in the halls. Those at the back stand on tiptoes.
<br><br>
"Hi," the <<person>> gulps. "I told my friends about what I saw. C-could you do that again for us?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Comply nervously|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You throw a broom head at the <<person>> and spring from your hiding place. <<His>> eyes shut and <<he>> holds <<his>> arms to <<his>> face to shield it.
<<if $rng gte 51>>
One of the other brooms falls in your path, <span class="green">but you leap over it</span>. Heart thumping, you run down the corridor and into the safety of your room before the <<person>> recovers.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
One of the other brooms falls in your path, <span class="red">tripping you and leaving you sprawled on the ground</span>.
<br><br>
<<He>> recovers before you, and drops the handle in shock when <<he>> notices your <<lewdnessstop>>
<<if $rng gte 81>>
<<He>> gasps and leans back against the wall.
<<elseif $rng gte 61>>
<<His>> jaw drops as <<he>> ogles you, completely transfixed.
<<elseif $rng gte 41>>
<<He>> smiles and whistles at you.
<<elseif $rng gte 21>>
<<He>> blushes and covers <<his>> eyes.
<<else>>
<<He>> holds <<his>> hands to <<his>> eyes, but peeks between <<his>> fingers.
<</if>>
<<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
Face red and heart thumping, you dart past <<himcomma>> down the corridor and into your room.
<br><br>
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
You're still breathing heavily when quiet footsteps approach, followed by a soft knocking.
<br><br>
You open the door and peek around the gap, careful to keep your body hidden. The <<person>> stands in front, but there are others. Many have caught you naked in the halls. Those at the back stand on tiptoes.
<br><br>
"Hi," the <<person>> gulps. "I told my friends about what I saw. C-could you do that again for us?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Comply nervously|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<fameexhibitionism 20>>
Wanting to avoid any jealousy, you throw open the door and stride into the hallway. The small crowd parts to let you through. You take your time, and pretend to be on a catwalk. Their eyes are locked onto your <<lewdnessstop>> The hallway isn't wide enough for three people, so you rub against everyone as you move.
<br><br>
"Do you like what you see?" you say as you twirl at the end of the hallway. You make your way back to your room, and blow a quick kiss over your shoulder before closing the door behind you. Your heart races as you listen to their excitement through the door.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<fameexhibitionism 10>>
Fearing that they would otherwise not leave you alone, you nervously open the door. <<covered>> The crowd stares at you, taking in every inch of your body. "Th-there," you say. "You've seen what you wanted." You slam the door shut and sink to the ground with your back against it. Your heart races. You hope that will satisfy their curiosity.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
Not wanting to repeat the utter shame of even one person seeing you naked, let alone a whole group, you shake your head. You try to close the door again, but a foot blocks you from doing so.
<br><br>
<<if $submissive gte 1150>>
"P-please leave me alone," you say.
<<elseif $submissive lte 850>>
"I said no," you say.
<<else>>
"I can't," you say.
<</if>>
<br><br>
The <<person>> pauses a moment, then moves <<his>> foot. Your heart races as you close the door and sink to the ground. You hear the crowd arguing outside, but they soon head back to their rooms.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<effects>><<set $rescued += 1>><<npcincr Bailey love -1>>
You hear Bailey marching down the corridor outside, come to investigate your scream. "You better be dying in there." The <<person1>><<person>> climbs on the bed and bolts through the open window just as Bailey storms in.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Bailey>><<person1>>"I don't know what this town's coming to," Bailey says as <<he>> closes the window. <<He>> turns to you. "Don't disturb me again unless it's important." <<He>> slams the door shut as <<he>> leaves.
<br><br>
[[Next|Bedroom]]<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you flee to the bathroom and lock the door behind you. There's a window you can use to escape should <<he>> persist.
<br><br>
<<pass 30>>After thirty minutes pass without event, you quietly head back to your bedroom. You feel relief as you see it empty.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Bedroom]]<<effects>>
You find a deserted part of the garden and bask in the sun. You feel the warmth seep into your skin.
<br><br>
It might feel even better if you were undressed...
<br><br>
<<link [[Strip|Nude bask]]>><<set $stress -= 40>><</link>><<exhibitionist1>><<lstress>>
<br>
[[Stop|Garden]]<<effects>>
<<if $worn.upper.name isnot "naked">>You remove your $worn.upper.name<<if $worn.lower.name isnot "naked" and $worn.upper.set isnot $worn.lower.set>> and your $worn.lower.name<</if>>.<</if>>
<br><br>
<<upperstrip>><<lowerstrip>>
The warmth feels wonderful on your bare skin.
<br>
<<exhibitionism1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
You open your eyes and notice that your clothes aren't where you left them. You look around with increasing distress, but can't see them anywhere. Someone must have taken them. Maybe whoever did it is still around.
<br><br>
<<link [[Call out|Bask Call]]>><</link>>
<br>
<<link [[Sneak inside|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><</link>>
<br>
<<else>>
<<if $daystate is "day">>
<<link [[Continue|Nude bask]]>><<set $stress -= 40>><<pass 20>><<tanned 40>><</link>><<lstress>><<gtanned>>
<br>
<<link [[Masturbate|Nude Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[Stop|Garden]]>><<clotheson>><</link>>
<<else>>
The sun starts to disappear behind the rooftops.
<br><br>
<<link [[Get dressed|Garden]]>><<clotheson>><</link>>
<</if>>
<</if>><<widget "passouthome">>[[Everything fades to black...->Passout home]]<</widget>><<effects>>
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<if $tentacledisable is "f">>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15>>
<</if>>
<<set $swarmname to "slime masses">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "slimes">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 8>>
<<set $swarm1 to "active">>
<<set $swarm2 to "active">>
<<set $swarm3 to "active">>
<<set $swarm4 to "active">>
<<set $swarm5 to "active">>
<<set $swarm6 to "active">>
<<set $swarm7 to "active">>
<<set $swarm8 to "active">>
<<set $swarmactive to 8>>
<<set $timer to 20>>
<</if>>
<<swarmeffects>><<effectstentacles>>
<<swarm>><<tentacles>>
<<statetentacles>>
<<swarmactions>><<actionstentacles>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Bath Slime Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
The last of the water drains from the bath, taking the slime with it. <<tearful>> you climb out the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>><<set $outside to 1>><<set $location to "home">><<effects>>
<<if $rng gte 51>>
You join the game of hide-and-seek.
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You hide behind a large potted plant,
<<elseif $rng gte 81>>
You hide behind a tree,
<<elseif $rng gte 71>>
You hide in an abandoned shed,
<<elseif $rng gte 61>>
You hide round the corner of the orphanage,
<<elseif $rng gte 51>>
You hide behind a bush,
<<elseif $rng gte 41>>
You hide within a patch of long grass,
<<elseif $rng gte 31>>
You hide behind a flowerbed,
<<elseif $rng gte 21>>
You hide behind a rock,
<<elseif $rng gte 11>>
You hide behind an old wheelbarrow,
<<else>>
You hide beneath a bush,
<</if>>
<<generates1>><<person1>> and wait for the <<person>> to find you.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
It doesn't take <<him>> long. "I've got you!" <<he>> exclaims as <<he>> pulls you from your hiding place. <<He>> doesn't let go once you're in the open, instead <<he>> pulls you closer and starts exploring your body with <<his>> hands.
<br><br>
<<link [[Shove|Garden Shove]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Allow|Garden Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You hear <<him>> search and find the children one by one, until you're the only one left. After a couple more minutes <<his>> impatience gets the better of <<himstop>> "I give up. You win." <<he>> shouts. You leave your hiding place triumphant.
<br><br>
<<else>>
It doesn't take <<him>> long. "I've got you!" <<he>> exclaims as <<he>> pulls you from your hiding place. <<He>> must be cheating.
<br><br>
<</if>>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<generates1>><<person1>>A <<person>> runs up to you and prods your shoulder. "You're it!" <<he>> says with glee.
<br><br>
<<if $rng gte 81>>
You tag someone else and continue playing. You're chasing the <<person>> when <<he>> trips over a fallen branch, and you trip in turn. You land on top of <<himstop>>
<br><br>
<<link [[Stand up|Garden]]>><<endevent>><</link>>
<br>
<<link [[Flirt|Garden Flirt]]>><</link>><<promiscuous1>>
<br>
<<else>>
You tag someone else and continue playing for a time.
<br><br>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $dev is 1>>
<<npc Bailey>><<person1>>You enter the main hall of the orphanage and line up with the other residents. The room falls silent as Bailey storms in, eyes livid. "Listen up," <<he>> shouts. "They're cutting our funding. And I'm not sacrificing anything for you shits." <<He>> runs a hand through <<his>> dark hair. "From now on, you're contributing. Financially."
<br><br>
<<He>> unfolds paper from <<his>> jacket pocket and examines it. "<span class="pink">£100</span> should be enough to start. For the first week. I don't care how you get it. Knock on doors and ask for work. Rent yourself as a footstool. Steal it even. Just have it a week from now. Or I'll find a way to extract value from you."
<br><br>
<<else>>
<<npc Bailey>><<person1>>
You enter Bailey's office. "I know why you're here," <<He>> says, running a hand through <<his>> dark hair. "You want me to release you from my protection, so you'll be an independent citizen. I could do that. But there's a problem. You've been living under my roof without giving anything in return. You owe me. Until you pay me back, I'm not letting you go."
<br><br>
<<He>> looks at the paper on <<his>> desk and smiles. "<span class="pink">£100</span> should do. To start with. I don't care how you get it. Knock on doors and ask for work. Rent yourself as a footstool. Steal it even. Just have it a week from now. Or I'll find a way to extract value from you."
<br><br>
<</if>>
You return to your tiny bedroom and wonder what to do.
<br><br>
<<set $rentmoney to 10000>>
<<set $renttime to 7>><<set $rentday to $weekday>>
<<set $rentstage to 1>>
<<endevent>>
<hr>
Attitudes
<br><br>
<<attitudes>>
<br>
<span id="next"><<link [[Next|Bedroom]]>><</link>></span><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $stress -= 2000>>
<<npc Bailey>><<person1>>You're awoken by a sharp pain in your face. It's Bailey. <<He>> slaps you again. "I provide a perfectly good bed for you, yet you opt to sleep on the floor." <<He>> slams the door shut as <<he>> leaves.
<br><br>
<<set $pain += 20>>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<bedclotheson>>
<<effects>>
Your bedroom door bursts open without warning. It's Bailey.
<br><br>
<<rentdue>><<effects>>
<<link [[Step away|Bedroom]]>><</link>>
<br>
<<mirror>>
<br><br><<effects>>
You're interrupted when you spot a pair of eyes watching you from a bush nearby. A cat walks out.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<if $bestialitydisable is "f">>
<<link [[Spread your legs|Nude Oral]]>><<trauma -6>><<stress -12>><<arousal 6>><</link>><<ltrauma>><<lstress>><<garousal>><<deviant1>>
<br>
<</if>>
<<link [[Pet|Nude Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br><<effects>>
It walks between your legs and beholds your <<genitals>> with curiosity. It sniffs, then starts licking. It's very gentle, as if aware of the roughness of its tongue. <<if $worn.under_lower.type.includes("chastity")>>Your $worn.under_lower.name is no defence against its agile tongue.<</if>><<deviancy1>>
<<if $arousal gte 8000>>
<<set $arousal += 2000>>
You lie back and let the cat pleasure you, stroking its ears as it does. You feel your climax build as the cat works your lewd parts.
<br><br>
<<orgasmpassage>>
The cat is eager to lick up your fluid, and makes that its goal as you writhe on the grass. As your convulsions subside, the cat wanders off to find something else to do, a little fluid still on its nose.
<br><br>
<<else>>
You lie back and let the cat pleasure you, stroking its ears as it does. It soon grows bored and leaves you, walking back into the bush it came from.
<br><br>
<</if>>
<<link [[Next|Nude bask]]>><</link>>
<br><<effects>>
You reach out and pet the cat. It stretches into your hand and yawns. It turns its tail and leaves the way it came.
<br><br>
<<link [[Next|Nude bask]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $robinbed is 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>><<set $alarm to 0>>
"Be quiet," Bailey says. "You're paying what you owe, one way or another."
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sleep Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> climbs off the bed and leaves the room. Bailey stares at you for a moment, then slams the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> off the bed, and <<he>> stumbles to the ground. "Fucking brat," <<he>> says, then turns to Bailey. "I want my money back."
<br><br>
Bailey gives <<him>> a level stare. "You got what you paid for. Not my fault you couldn't handle <<phimstop>>"
<br><br>
<<He>> glares at Bailey, but doesn't press the issue. Bailey slams the door shut once <<hes>> gone.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
Robin's eyes flutter open in response to your cry. Robin sees the <<person>> pawing at you, and kicks <<him>> in the face. <<He>> falls off the bed. "Fucking brat," <<he>> says, then turns to Bailey. "I want my money back."
<br><br>
Bailey gives <<him>> a level stare. "You got what you paid for. Not my fault you couldn't handle them."
<br><br>
<<He>> glares at Bailey, but doesn't press the issue. Bailey slams the door shut once <<hes>> gone.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>Robin hugs you, but doesn't seem to be entirely awake. <<He>> falls asleep again in your arms.
<br><br>
<<npcincr Robin dom 1>>
<<endevent>>
<</if>>
<<link [[Next|Bed]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $pub_hack_job is 1>>
The orphans sometimes move rooms. After a few failed attempts you find the right door.
<br><br>
You knock. Pause. "Yes?"
<br>
You open the door. A person stands watching you. "Yes?"
<br><br>
"Hi, uh..." you say. "Mickey?"
<br>
The person snorts. "Sure. Let's go with that."
<br>
"Is that your name?"
<br>
"No."
<br>
You smile. "Do you have a name?"
<br>
"Yes."
<br>
"So what do I call you?"
<br>
"I said we could go with Mickey."
<br>
"Look, uh..." You smile again. You can't say if this is a boy or girl. The voice, build. It's hard to tell. "I need help."
<br>
The eyes narrow. "How so?"
<br>
"I hear you can do things," you say. "With computers?"
<br>
"Who said that?"
<br>
"I heard," you say.
<br>
"It's untrue. The kids here make stuff up all the time. Stories. Don't believe everything you hear."
<br>
"But Landry said y-"
<br>
"Landry? Crap. Landry?" The kid glances around with a touch of panic, then closes the door behind you. "Crap. Okay, strip please."
<br>
"What?"
<br>
"I said strip.
<<if $fameexhibitionism gte 600>>It's what you're famous for. Get on with it."
<<elseif $fameexhibitionism gte 200>>You've done it before. In much more public places. Get on with it."
<<elseif $exhibitionism lt 35>>" the kid's face softens. "Look, I don't 'get off' on this. I need to be sure."
<<else>>Get on with it."
<</if>>
<br><br>
<<else>>
You knock on the hacker kid's door.
<br>
The door opens. 'Mickey' leans out and looks nervously down the hall, then ushers you in, closing the door behind.
<br>
"Are you ready to do as I asked? To strip?"
<br><br>
<</if>>
<<link [[Strip|Orphanage Hacker Strip]]>><<stress 1>><<pass 2>><<set $pub_hack_job to 3>><<undress "mickey">><</link>><<gstress>>
<br>
<<link [[Refuse|Orphanage Hacker Strip Refuse]]>><<set $pub_hack_job to 2>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
"Then nothing to talk about now. Change your mind and come back."
<br><br>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"And any jewellery."
<br><br>
You take off your clothes. <<if $exhibitionism gte 55>>Disappointingly,<<elseif $exhibitionism lt 15>>Thankfully,<</if>> the kid pays you zero attention as you strip,
focusing heavily on your clothes. Once you are fully nude, all your clothes are shoved into a metal basket. The lid clips down.
<br><br>
"Faraday cage," the eyes fix on your face. "Stops all transmissions. All listening devices. All radio. All bugs," said with a meaningful glance. "Nothing in or out."
<br>
"What?"
<br>
The kid studies your face for a long moment. Seems to weigh something.
<<if $hairlength gte 200>><<pass 5>>
<br>
"Okay. Look, if- Wait! Wait right there... Nice try!"
<br>
The kid glares at your hair, walks up to you and runs fingers through your hair, checking it. This goes on for a few minutes. You ears are also checked for earrings
and headsets.
<</if>>
<br><br>
"Good-good. Okay. Look if you know about me, and Landry knows about me, then it's no longer safe. Word's out and spreading. Just a matter of time before Bailey hears something.
That would be bad. I need to disappear. I'll help you later. But I need you now. Need you to do three things."
<br>
You nod. A small USB device is shoved into your hand.
<br><br>
"One. There's a computer in Bailey's office. Ancient. Full of holes. It's where all the orphan records are. Easy pickings. Plug this device into it.
Computer has to be on and logged in - probably need to catch Bailey using it. This will let me in so I can delete all records of myself.
<br>
"Two. Get into Leighton's office. At the school. There's a safebox under the desk. SD memory cards. Lots of them. Pictures of things. Things Leighton does to naive people who don't know better.
People like I was. Leighton can not keep those. I don't allow it. So steal them. You'll have to pick the lock. Don't get caught.
<br>
"Three. Put in a good word with Landry. I can make Landry money. Insane money. And I need a place to lay low. So it's win-win: Landry hides me - I make Landry very rich.
Bailey never finds me. So talk to Landry. BUT. Do the other stuff first. That's more urgent."
<br><br>
"Okay," you say.
<br>
"Good-good. Do this for me, I'll look out for you. I mean... you'll probably never see me again. But I will. Promise. Anyway get to it."
<br>
"Uh..."
<br>
"What? Get to it!"
<br>
You wave a hand to indicate your nudity.
<br>
"Oh, wow," the eyes widen. "Sorry."
<br>
The kid grabs the clothes basket, passes it over.
<br>
"Sorry. Forgot. You... uh, look good."
<br><br>
You grab your clothes and quickly dress.
<br><br>
<<link [[Next|Orphanage]]>><<storeon "mickey">><<set $hacker_tasks to []>><</link>>
<<effects>>
You walk up to the mirror and gaze into its depths. It no longer reflects, but glows with a curious light. It's purple, or pink, or maybe red.
<br><br>
The light takes shape and extends into the space in front of you. A single tentacle. It dances closer.
<br><br>
<<link [[Watch|Eerie Mirror 2]]>><</link>><<deviant1>>
<br>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br>
<<effects>>
You pull away from the mirror. The light goes out at once.
<br><br>
<<link [[Step away|Bedroom]]>><</link>>
<<mirror>>
<<effects>>
The tentacle caresses your cheek. It pulses. Each wave enters your skin and ripples down your body. You shiver. It smells so sweet.
<<deviancy1>>
<<link [[Lick|Eerie Mirror 3]]>><</link>><<deviant1>>
<br>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br>
<<effects>>
Your heart flutters as you stick out your tongue, and the tentacle wiggles closer. It flicks the tip before weaving around until it nudges your lips. It's kissing you.
<<deviancy1>>
A pink liquid drips from the tip.
<br><br>
<<if $deviancy gte 15>>
<<link [[Lick|Eerie Mirror 4]]>><</link>><<set $drugged += 60>><<deviant2>>
<br>
<</if>>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br>
<<effects>>
You lick the tip of the tentacle, and taste the pink liquid. It's sweet, and warm. You lap it up and feel the shuddering warmth spread down your mouth and throat.
<<deviancy2>>
Several other tentacles form from the light. They dance closer.
<br><br>
<<if $deviancy gte 15>>
<<link [[Lick|Eerie Mirror 5]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br>
<<effects>>
The first tentacle retracts, leaving you with a deep longing. It doesn't last. The other tentacles twist around your arms, legs and hips. Shivers of pleasure emanate from wherever they touch. They squeeze and caress to a gentle rhythm.
<<deviancy2>>
The light fades, and the tentacles fade with it.
<br><br>
<<link [[Step away|Bedroom]]>><</link>>
<<mirror>><<widget "managePill">><<nobr>>
<<if $args[0] and $args[1] and $args[2]>>
<<set $managePill to [$args[0],$args[1],$args[2]]>>
<<set $sexStats.pills[$args[0]].owned[$args[1]] += $args[2]>>
<<if $args[3] is true>>
<<set $sexStats.pills[$args[0]].type to $args[1]>>
<<set $sexStats.pills[$args[0]].doseTaken++>>
<</if>>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>>
<<set _pillNames to ["Growth", "Reduction", "Blocker", "None"]>>
<<set _pillTypes to ["growth", "reduction", "blocker", null]>>
Breast Pills
<br>
<<if _pills.breast.owned[_pillTypes[0]] gt 0 or _pills.breast.owned[_pillTypes[1]] gt 0>>
There are warning labels on the <<if _pills.breast.owned[_pillTypes[0]] gt 0>>growth <</if>><<if _pills.breast.owned[_pillTypes[0]] gt 0 and _pills.breast.owned[_pillTypes[1]] gt 0>>and reduction <<elseif _pills.breast.owned[_pillTypes[1]] gt 0>>reduction <</if>> cases, they mention severe side effects if you take too many doses per day, however, you don't understand what the complicated words mean.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.breast.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<print '<<radiobutton "_checked" _i ' + (_pills.breast.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<print _pillNames[_i]>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.breast.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.breast.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[Taken ' + _pills.breast.doseTaken + ' dose' + (_pills.breast.doseTaken gt 1 ? "s" : "") +']'>>
<</if>>
<<if _pills.breast.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[Auto]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.breast.type is null>>
<<link [[Take pills|PillCollection]]>><<managePill "breast" _pillTypes[_checked] -1 true false>><</link>>
<<elseif _pills.breast.doseTaken is 1 and _pills.breast.type isnot "blocker" and _pills.breast.owned[_pills.breast.type] gt 0>>
<<print'<<link [[Take a second dose of '+ _pills.breast.type +' pills|PillCollectionSecondDose]]>><<managePill "breast" _pills.breast.type -1 true false>><<set $secondDose to "breast">><</link>>'>>
<<elseif _pills.breast.type is "blocker" or _pills.breast.owned[_pills.breast.type] is 0>>
You have already taken a dose of breast growth <<print _pills.breast.type>> pills today.
<<else>>
You have already taken 2 doses of breast <<print _pills.breast.type>> pills today.
<</if>>
<br>
<<link [[Take every morning|PillCollection]]>><<set _pills.breast.autoTake to clone(_pillTypes[_checked])>><</link>>
<<if $penisexist is 1>>
<br><br>
Penis Pills
<br>
<<if _pills.penis.owned[_pillTypes[0]] gt 0 or _pills.penis.owned[_pillTypes[1]] gt 0>>
There are warning labels on the <<if _pills.penis.owned[_pillTypes[0]] gt 0>>growth <</if>><<if _pills.penis.owned[_pillTypes[0]] gt 0 and _pills.penis.owned[_pillTypes[1]] gt 0>>and reduction <<elseif _pills.penis.owned[_pillTypes[1]] gt 0>>reduction <</if>> cases, they mention severe side effects if you take too many doses per day, however, you don't understand what the complicated words mean.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.penis.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<print '<<radiobutton "_checked2" _i ' + (_pills.penis.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<print _pillNames[_i]>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.penis.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.penis.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[Taken ' + _pills.penis.doseTaken + ' dose' + (_pills.penis.doseTaken gt 1 ? "s" : "") +']'>>
<</if>>
<<if _pills.penis.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[Auto]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.penis.type is null>>
<<link [[Take pills|PillCollection]]>><<managePill "penis" _pillTypes[_checked2] -1 true false>><</link>>
<<elseif _pills.penis.doseTaken is 1 and _pills.penis.type isnot "blocker" and _pills.penis.owned[_pills.penis.type] gt 0>>
<<print'<<link [[Take a second dose of '+ _pills.penis.type +' pills|PillCollectionSecondDose]]>><<managePill "penis" _pills.penis.type -1 true false>>><<set $secondDose to "penis">><</link>>'>>
<<elseif _pills.penis.type is "blocker" or _pills.penis.owned[_pills.penis.type] is 0>>
You have already taken a dose of penis growth <<print _pills.penis.type>> pills today.
<<else>>
You have already taken 2 doses of penis growth <<print _pills.penis.type>> pills today.
<</if>>
<br>
<<link [[Take every morning|PillCollection]]>><<set _pills.penis.autoTake to clone(_pillTypes[_checked2])>><</link>>
<</if>>
<br><br>
<<link [[Step away|Bedroom]]>><</link>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>>
<<if ($secondDose is "penis" and _pills.breast.doseTaken is 2) or $secondDose is "breast" and _pills.penis.doseTaken is 2>>
<<set _risk to random(5,20)>>
<<else>>
<<set _risk to 0>>
<</if>>
Disregarding the warning label, you take a second dose of <<print $secondDose>> <<print _pills[$secondDose].type>> pills.
<br>
<<set _result to random(0, 100)>>
<<if _result gte 80 + _risk>>
<<set $timePassed to 2>> Despite the warning, nothing wrong seems to happen.
<<elseif _result gte 70 + _risk>>
<<set $timePassed to 2>> Your <<print ($secondDose is "breast" ? "breasts" : "penis")>> feel a little odd for a few minutes but feel fine afterwords.
<<elseif _result gte 60 + _risk>>
<<set $timePassed to 10>> Your <<print ($secondDose is "breast" ? "breasts" : "penis")>> feel a little warm for a few minutes but feel fine afterwords. <<garousal>><<set $arousal += 500>>
<<elseif _result gte 40 + _risk>>
<<set $timePassed to 20>> Your <<print ($secondDose is "breast" ? "breasts" : "penis")>> suddenly starts to feel really warm and itchy which makes you unable to concentrate on anything else till it passes. <<garousal>><<gpain>><<set $pain += 10>><<set $arousal += 2000>>
<<elseif _result gte 5 + _risk>>
<<set $timePassed to 30>>
You feel a sharp pain in your <<print ($secondDose is "breast" ? "breasts" : "penis")>><<if _risk gt 0>>, followed by another sharp pain in your <<print ($secondDose is "breast" ? "penis" : "breasts")>><<set $pain += 50>><<set $timePassed += 30>><</if>>. <<gpain>><<set $pain += 50>>
<br><br>
It takes some time but you gradually feel better.
<<else>>
<<set $timePassed to random(120, 420)>>
You feel a sharp pain in your <<print ($secondDose is "breast" ? "breasts" : "penis")>><<if _risk gt 0>>, followed by another sharp pain in your <<print ($secondDose is "breast" ? "penis" : "breasts")>><<set $pain += 100>><<set $timePassed += 30>><</if>>. It continues to get worse until you pass out.<<ggstress>><<gtrauma>><<gpain>>
<<set $pain += 400>><<set $stress += 4000>><<set $trauma += 500>>
<<set _passout to true>>
<</if>>
<<set _hoursPassed to Math.floor($timePassed / 60)>>
<<set _minutesPassed to $timePassed - (_hoursPassed * 60)>>
<br><br>
<<if _passout is true>>
<<link [[Next|PillCollectionPassOut]]>><<pass $timePassed>><</link>>
<<else>>
<<print '<<link [[Next ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|PillCollection]]>><<unset $secondDose>><<pass $timePassed>><<unset $timePassed>><</link>>'>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>><<set $pain += 300>>
You end up waking in agony and wondering what had happened to you. After a brief feel around your body, you shriek in pain after briefly touching your <<print ($secondDose is "breast" ? "breasts" : "penis")>>. You end up spending more time lying down till you feel like you can move without something else happening to you.
<br><br>
As you get up, you check the time to find that<<if $timePassed gt 240>> many <<else>> only a couple of <</if>>hours have passed since you took that pill.
<<set _change to random(100, 500)>>
<<if _change gte 200>>
You give your <<print ($secondDose is "breast" ? "breasts" : "penis")>> a check over, you think something might have changed about them.
<</if>>
<<if $secondDose is "breast">>
<<if _pills.breast.type is "growth">>
<<set $breastgrowthtimer -= _change>>
<<else>>
<<set $breastgrowthtimer += _change>>
<</if>>
<<else>>
<<if _pills.penis.type is "growth">>
<<set $penisgrowthtimer -= _change>>
<<else>>
<<set $penisgrowthtimer += _change>>
<</if>>
<</if>>
<<if $genitalsensitivity lt 6>>
<<set $genitalsensitivity += 0.25>>
<</if>>
<<if $breastsensitivity lt 6>>
<<set $breastsensitivity += 0.25>>
<</if>>
<br><br>
<<link [[Next (1:00)|PillCollection]]>><<unset $secondDose>><<pass 60>><<unset $timePassed>><</link>><<widget "rentdue">><<nobr>>
<<npc Bailey>><<person1>>"Time to pay up," <<He>> says.
<<if $baileydefeatedchain gte 1>>
<<generate2>><<person2>>A rough-looking <<person>> stands with <<person1>><<himstop>> <<person2>><<He>> cracks <<his>> knuckles.<<person1>>
<br><br>
<</if>>
<br><br>
<<if $money gte $rentmoney>>
<<link [[Pay|Rent Pay]]>><</link>>
<br>
<<link [[Refuse|Rent Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<<else>>
<<if $submissive lte 850>>
You stare at <<him>> in defiance. "I don't have your money. And wouldn't give it to you if I did."
<<elseif $submissive gte 1150>>
You hang your head, unable to pay and afraid of what's to come.
<<else>>
"I don't have it," you say, afraid of what's to come.
<</if>>
<br><br>
"That's okay," <<he>> says, smiling. "I've already made arrangements. I don't know what they intend for you, and frankly I don't care." <<He>> produces a hood and length of rope. "Hold still."
<br><br>
<<link [[Submit|Rent Intro]]>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[Fight|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[Fight|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $renttime to 7>><<set $rentday to $weekday>>
<</nobr>><</widget>>
<<widget "rentmod">><<nobr>>
<<if $robinpaid is 1>>
<<set $rentmoney *= 2>>
<</if>>
<</nobr>><</widget>><<effects>>
<<set $money -= $rentmoney>>
Bailey snatches the money from your hand and starts counting. "Good," <<he>> says, satisfied. "You came through.
<<set $baileydefeatedchain to 0>>
<<if $rentstage is 1>>
<<set $rentmoney to 30000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>. You didn't think it would get any easier did you?"
<<elseif $rentstage is 2>>
<<set $rentmoney to 50000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<<elseif $rentstage is 3>>
<<set $rentmoney to 70000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<<elseif $rentstage is 4>>
<<set $rentmoney to 100000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<<elseif $rentstage is 5>>
<<set $rentmoney to 150000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<<else>>
<<set $rentmoney to 200000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<</if>>
<br><br>
<<set $rentstage += 1>>
<<if $bus is "hospital">>
<<if $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>><<effects>>
<<if $submissive lte 850>>
You stare at <<him>> in defiance. "I'm not paying you. I don't care what you do to me."
<<elseif $submissive gte 1150>>
"N-no," you stutter, surprised by your bravery. "I-I won't."
<<else>>
"The money isn't yours," you say, "I'm keeping it."
<</if>>
<br><br>
"That's okay," <<he>> says, smiling. "I've already made arrangements. I don't know what they intend for you, and frankly I don't care." <<He>> produces a hood and length of rope. "Hold still."
<br><br>
<<link [[Submit|Rent Intro]]>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[Fight|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[Fight|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<effects>>
<<set $baileydefeatedchain to 0>>
<<npc Bailey>><<person1>>With your head covered by a hood and your arms bound behind your back you are led down a flight of stairs and along a tunnel. You trip a couple of times, prompting Bailey to drag you back to your feet and slap your face in anger.<<pass 20>>
<br><br>
<<if $rentsale is 2>><<set $rentsale to 0>>
After journeying for some time you hear another set of footsteps.
<<generate2>><<person2>>"Hand <<phim>> over," says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<br><br>
"Money first," responds Bailey. "Will I get <<phim>> back?"
<br><br>
"You won't want <<phim>> when we're done."
<br><br>
You hear a rustle of paper before being dragged further along the tunnel.
<br><br>
<<link [[Next|Underground Intro]]>><</link>>
<br>
<<elseif $rentsale is 1>><<set $rentsale += 1>>
After journeying for some time you emerge outside. You hear wind rustling through leaves. Bailey lifts you and hooks your bindings on something behind you, leaving you suspended in the air. "Don't go anywhere, you'll be picked up shortly," <<he>> says. You hear <<him>> walk away, leaving you alone.
<br><br>
<<endevent>>
<<npc Eden>><<person1>>
You aren't left hanging there for long. Your hood is yanked off your head as a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice appears beside you.
<<if $edenfreedom gte 2 and $edendays gte 8>>
"I trusted you," Eden says as <<he>> cuts your bindings. You fall to the floor in a heap. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1 and $edendays gte 2>>
"I trusted you," Eden says as <<he>> cuts your bindings. You fall to the floor in a heap. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
"I knew you'd end up like this. The town is dangerous," Eden says, cutting your bindings. <<He>> catches you as you fall. "Let's go home."
<br><br>
<<He>> takes you back to <<his>> cabin.
<br><br>
<<endevent>>
<<link [[Next (0:30)|Eden Cabin]]>><<pass 30>><</link>>
<br>
<<else>>
<<if $hunterintro is 1>>
"I knew I'd get you back."
<<else>>
"I'm not used to my prey being so helpless. Not that I'm complaining."
<</if>>
<<He>> crept up on you without making a sound.
<br><br>
<<endevent>>
<<link [[Next|Forest Hunter Intro]]>><</link>>
<br>
<</if>>
<<else>>
<<set $rentsale to 1>>
After journeying for some time you hear another set of footsteps. <<generate2>><<person2>>"This is the merchandise?" says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<br><br>
"No, I'm just taking my <<girl>> for a walk," says Bailey, <<his>> temper barely concealed beneath the sarcasm. "Just give me the cash. And I want it back in one piece, you're not paying enough..." <<He>> presses something against your mouth and your consciousness fades.
<br><br>
<<set $arousal += 6000>>
<<link [[Next|Danube Meal]]>><<endevent>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemyhealthmax += 200>>
<<set $enemyhealth += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You think I won't be beat it out of you?" Bailey says.
<br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $phase is 1>><<set $phase to 2>>
Orphans arrive to watch the fight, drawn by the noise.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rent Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>>
<<person1>>One of the watching orphans giggles. Bailey spins to find the culprit, but another laughs behind <<himstop>> Soon the whole room is filled with laughter. <<He>> looks back at you. "You'll pay for this," <<he>> says, before storming from the room.
<br><br>
<<if $baileydefeatedchain gte 2>>
The <<person2>><<person>> slinks out after <<person1>><<himstop>>
<br><br>
<</if>>
The orphans cheer your defeat of the tyrant. <<He>> will be back, but for now you're in the clear.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>
<<person1>><<He>> backs off for a moment, surprised by your aggression and nursing a bruise. <<He>> notices the crowd formed around the hall. "You'll pay for this. Mark my words." <<He>> storms out.
<br><br>
<<if $baileydefeatedchain gte 2>>
The <<person2>><<person>> slinks out after <<person1>><<himstop>>
<br><br>
<</if>>
<<His>> departure lifts a weight from the watching orphans, who cheer your defeat of the tyrant. <<He>> will be back, but for now you're in the clear.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<<else>>
<<set $baileydefeatedchain to 0>>
You fall to the ground, too hurt to move.<<lreb>><<reb -1>>
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<endcombat>>
<<link [[Next|Rent Intro]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast2init>><<set $water to 1>><<beasttype wolf>>
As you reach the water you hear a sharp buzz and the sound of grinding metal. The water looks foreboding but there's no going back now. You ease yourself into the water and start swimming towards the exit. You spare a glance at the top of the hole. A group of wolves stand at the top, glaring down at you. Two prove more daring than the rest, and jump in after you.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Water Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Abduction Hospital Water Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<effects>><<set $lock to random(0, 1000)>>
You run down the corridor. As you reach the door you hear a sharp buzz and the sound of grinding metal.
<<if $rng gte 81>>
You pull on the handle, and the door aches open. You dash through and shut it behind you, seeing a number of wolves bounding down the corridor as you do.
<br><br>
<<nightingaleeventend>>
<<else>>
<<if $skulduggery gte $lock>>
You pull on the handle, but the door won't budge. There's a padlock keeping it sealed. You spare a glance behind you, and see a number of wolves racing closer. You try to pick the lock, <span class="green">and succeed!</span> You dash through and shut the door behind you.
<br><br>
<<nightingaleeventend>>
<<else>>
You pull on the handle, but the door won't budge. There's a padlock keeping it sealed. You spare a glance behind you, and see a number of wolves racing closer. You try to pick the lock, <span class="red">but fail.</span> The wolves are upon you.
<br><br>
<<link [[Next|Abduction Hospital Corridor Wolves]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<effects>>
<<if $devlevel lte 6>>
Dropping to your hands and knees, you squeeze through the gap. It's a tight fit.
<<set $stripintegrity to 10>><<set $stripobject to "steel wire">><<stripobject>>
You see light penetrating the ceiling up ahead. After a short journey, you find a manhole leading outside.
<br><br>
<<commercialquick>>
<<else>>
Dropping to your hands and knees, you squeeze through the gap. It goes well at first, you manage to get your stomach through before becoming stuck. You hear a sharp buzz and the sound of grinding metal as you try to pull out, but you're stuck tight. Something pokes your rear!
<br><br>
<<link [[Next|Abduction Hospital Hole Wolves]]>><<set $molestationstart to 1>><</link>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Water]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Water]]
<<else>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
The wolves disappear beneath the surface, headed somewhere unknown.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you swim down the tunnel, helped along by the flow of water. The tunnel dips and you rush downward, exiting into a storm drain.
<<set $stress -= 1000>>
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "commercialdrain">><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Water]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the other takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Water]]
<<else>>
Satisfied, the $beasttype moves away from you.
<<set $beastno -= 1>>
<br><br>
The wolves disappear beneath the surface, headed somewhere unknown.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you swim down the tunnel, helped along by the flow of water. The tunnel dips and you rush downward, exiting into a storm drain.
<<set $stress -= 1000>>
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "commercialdrain">><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast6init>><<beasttype wolf>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the last is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<else>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the metallic floor.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the metallic floor.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<else>>
Satisfied, the $beasttype moves away from you.
<<set $beastno -= 1>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the metallic floor.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the metallic floor.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast6init>><<beasttype creature>>
<<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Hole Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Abduction Hospital Hole Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
You keep the $beasttype at bay with your feet, but another is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Hole Wolves]]
<<elseif $beastno is 2>>
You keep the $beasttype at bay with your feet, but the last is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Hole Wolves]]
<<else>>
You keep the $beasttype at bay with your feet, it recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering in the wall.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering in the wall.
<</if>>
<br><br>
<<set $position to 0>>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn with your helpless rear.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Hole Wolves]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn with your helpless rear.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Hole Wolves]]
<<else>>
Satisfied, the $beasttype moves away from you.
<<set $beastno -= 1>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering in the wall.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering in the wall.
<</if>>
<br><br>
<<set $position to 0>>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Harper>><<person1>>
You knock on the door, and hear Harper's voice on the other side. "Come in." You enter.
<br><br>
<<if $harperintro isnot 1>>
<<set $harperintro to 1>>
<<He>> sits at <<his>> desk in front of a computer. <<He>> looks away from the screen, "It's good that you've come." <<He>> motions for you to take a seat, you do so. "Don't worry, we won't be doing anything too invasive today."
<br><br>
<<set $pills to 1>>
You wonder what <<he>> means by "invasive". <<He>> interrupts your musing. "<span class="gold">I'd like to prescribe some medication. I'll have it sent to your home</span>." <<He>> starts filling out a form, but doesn't stop speaking. "There's something else I'd like to try. Please, sit back and relax."
<br><br>
<<He>> puts down the paper and swivels to face you. <<His>> voice has taken on a soothing quality. "I want you to breathe deeply." <<He>> holds up <<his>> pen. "Focus on the pen. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
This continues for several minutes. Harper somehow picks up on whenever your minds starts to wander, and brings you back to focus. You start to feel something shift in your consciousness, as if you're entering a trance.
<br><br>
<<link [[This feels nice|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 1>><<npcincr Harper dom 5>><<control 25>><<set $trance to 1>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Doctor Harper's Office Trance]]>><<pass 10>><<stress 6>><<npcincr Harper dom -5>><</link>><<gstress>>
<<elseif $rng gte 51>>
"Please, sit down and relax." You do so, and <<he>> swivels to face you. <<His>> voice takes on a soothing quality. "I want you to breathe deeply." <<He>> holds up <<his>> pen. "Focus on the pen. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
This continues for several minutes. Harper somehow picks up on whenever your minds starts to wander, and brings you back to focus. You start to feel something shift in your consciousness, as if you're entering a trance.
<br><br>
<<link [[This feels nice|Doctor Harper's Office Trance]]>><<pass 10>><<control 25>><<set $trance to 1>><<set $phase to 1>><<npcincr Harper dom 5>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Doctor Harper's Office Trance]]>><<pass 10>><<stress 6>><<npcincr Harper dom -5>><</link>><<gstress>>
<<else>>
<<if $harperexam is 0>>
<<set $harperexam to 1>><<upperstrip>><<lowerstrip>>
<<if !$worn.under_lower.type.includes("naked")>>
"Please strip down to your underwear and lie down on the bed." You hesitate. <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's no reason to be." Despite your anxiety, you remove your clothes and lie on the bed. Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."
<br><br>
<<else>>
"Please strip down to your underwear and lie down on the bed." You hesitate. <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's no reason to be." You can't help but feel conscious of your lack of underwear.
<br><br>
Harper looks about to speak again when you blurt out. "I'm not wearing anything underneath this!"
<br><br>
<<He>> looks at you blankly for a moment, then laughs. "I didn't realise you were that sort of person." You shift uncomfortably. "It's okay though, you need to get used to your doctor seeing those parts of you anyway. Come on, don't be shy."
<br><br>
You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitalsstop>> Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."
<br><br>
<</if>>
<<He>> rubs <<his>> fingers against your shoulders, slowly working <<his>> way down your chest. <<He>> gives your nipples extra attention for some reason. It's hard not to squirm at the sensation.
<br><br>
<<He>> continues further down your body, inching closer to <<if !$worn.under_lower.type.includes("naked")>>your $worn.under_lower.name.<<else>>where your hands protect your <<genitalsstop>> <<He>> looks at you and asks. "Could you move your hands for me? It's important I check beneath them." You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.<</if>>
<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>>
<br>
<<elseif $harperexam is 1>>
<<set $harperexam to 2>><<upperstrip>><<lowerstrip>><<underlowerstrip>>
"I need to be more thorough this time. Please remove your clothing and lie down on the bed." You hesitate. All your clothing? <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's really no reason to be."
<br><br>
You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitalsstop>> Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."
<br><br>
<<He>> rubs <<his>> fingers against your shoulders, slowly working <<his>> way down your chest. <<He>> gives your nipples extra attention for some reason. It's hard not to squirm at the sensation.
<br><br>
<<He>> continues further down your body, inching closer to where your hands protect your <<genitalsstop>> <<He>> looks at you and asks. "Could you move your hands for me? It's important I check beneath them." You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.
<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<generate2>>You and the doctor aren't alone. A young <<person2>><<person>> sits in the corner of the room, looking slightly nervous. Harper introduces <<himstop>> "This is a med student, <<he>> will be helping me today."
<br><br>
Harper doesn't wait for a response. "Please remove your clothing and lie down on the bed." You feel embarrassed to be undressing in front of two people, but you assure yourself that it's fine. This is a medical check-up after all.
<br><br>
<<person1>>You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitalsstop>> Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle." You can feel the <<person2>><<person>> staring at your exposed skin.
<br><br>
<<person1>>Harper commences <<his>> usual probing. As <<he>> reaches your pelvis, <<he>> asks "Could you move your hands for me?" You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.
<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. Harper doesn't change the tone of <<his>> voice. "That's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $hypnosis is 0>><<set $hypnosis to 1>>
You slip deeper into the trance. <span class="green">You don't remember ever feeling so tranquil.</span> You hear Harper's voice drifting toward you. "That's very good. Now, the next time you feel overwhelmed by it all, I want you to remember this feeling, and..." <<He>> gives you instructions. "...you won't remember this. "When I drop this pen, you will awaken."
<br><br>
The pen clatters to the floor. You blink. You're back in reality, but feeling better than you were before you entered the office. You recall Harper talking to you while you were entranced, but can't recall what was said.
<br><br>
<<He>> smiles at you. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $hypnosis is 1>>
You slip deeper into the trance. <span class="green">You return the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good." <<He>> rummages through the drawer on <<his>> desk and produces a camera. "Now, take off your clothes."
<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera]]>><<pass 20>><<npcincr Harper dom 5>><<set $hypnosis to 2>><<set $phase to 1>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[Refuse|Doctor Harper's Office Camera]]>><<npcincr Harper dom -5>><<set $phase to 0>><<stress 6>><</link>><<gstress>>
<br>
<<elseif $hypnosis is 2>>
<span class="green">You slip deeper into the trance and return to the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good." <<He>> walks briskly over to the window. <<He>> opens it, and a <<generate2>><<person2>><<person>> climbs through, carrying a large camera and tripod.
<br><br>
While <<he>> sets it up, <<person1>>Harper turns to you and softly speaks. "Take off your clothes."
<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera2]]>><<pass 20>><<npcincr Harper dom 5>><<set $hypnosis to 3>><<set $phase to 1>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[Refuse|Doctor Harper's Office Camera2]]>><<npcincr Harper dom -5>><<stress 6>><<set $phase to 0>><</link>><<gstress>>
<br>
<<elseif $hypnosis gte 3>>
<span class="green">You slip deeper into the trance and return to the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good. <<He>> walks briskly over to the window. <<He>> opens it, and a <<generate2>><<person2>><<person>> climbs through, carrying a large camera and tripod. <<generate3>><<generate4>><<generate5>><<generate6>><<He>> is closely followed by four others, a <<person3>><<personcomma>> a <<person4>><<personcomma>> a <<person5>><<person>> and a <<person6>><<personstop>>
<br><br>
<<person2>>While the <<person>> sets up the camera, the other four start handing Harper money.<<person1>> <<He>> counts it, then hides it away in <<his>> drawer before turning to face you. "Take off your clothes," <<he>> says softly.
<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera3]]>><<pass 20>><<npcincr Harper dom 5>><<set $phase to 1>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[Refuse|Doctor Harper's Office Camera3]]>><<npcincr Harper dom -5>><<stress 6>><<set $phase to 0>><</link>><<gstress>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. Harper quickly hides the camera behind <<his>> back. "That's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You remove your clothing, the flicker of resistance unable to break through the haze. "Very good." Harper says. The softness in <<his>> voice is still present, but there is now also a distinct quavering. "Just keep focusing on your breath." <<He>> starts circling you with the camera, which produces a clicking sound whenever <<he>> momentarily stops.
<<fameexhibitionism 10>>
<br><br>
This continues for several minutes. <<He>> places the camera back in the drawer. "Put your clothes back on," <<he>> says, as <<he>> sits back down and sighs. You dress yourself with robotic motions while Harper watches. After, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. The <<person2>><<person>> doesn't notice, but Harper jumps to action.<<person1>> <<He>> addresses the <<person2>><<personstop>><<person1>> "Now's not the time for maintenance! Can't you see I have a patient?"
<br><br>
<<person2>>The <<person>> looks at Harper blankly for a moment, before realisation dawns on <<his>> face. <<He>> grabs the tripod and leaves via the window. <<person1>>Harper turns to you. "I don't know why <<he>> didn't just use the door. Nevermind, that's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."
<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored.
<<fameexhibitionism 50>>
<br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.
<br><br>
<<person2>>When done, the <<person>> leaves via the window. <<person1>>Harper puts away <<his>> camera and turns back to you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. The atmosphere of the room becomes tense and awkward.<<person1>> Harper speaks, sounding exasperated. "Thank you for letting these students observe the examination. That'll be all for today. Same time next week." <<He>> hurries you from the room and promptly closes the door behind you.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $hypnosis is 3>>
<<set $hypnosis to 4>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."
<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored. The audience watches intently, looking increasingly flustered. The <<person3>><<person>> gets <<his>> phone out and starts filming.<<fameexhibitionism 50>>
<br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.
<br><br>
When done, the group leaves via the window. <<person1>>Harper puts away <<his>> camera and turns back to you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<<elseif $hypnosis is 4>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."
<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored. The audience watches intently, looking increasingly flustered. The <<person3>><<person>> gets <<his>> phone out and starts filming.<<fameexhibitionism 50>>
<br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.
<br><br>
You hear the <<person3>><<person>> say something, but you can't make it out. <<person1>>Everyone looks at Harper expectantly. <<He>> pauses for a moment, then nods. Immediately, a salacious feeling fills the room, and the audience move closer.
<br><br>
<<link [[Next|Doctor Harper's Office Camera Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>>
<<if $vaginalvirginity is 0 or $penilevirginity is 0>>
<<else>>
<<npcidlegenitals>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $orgasmdown gte 1>>
<span id="next"><<link [[Next|Doctor Harper's Office Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Doctor Harper's Office Camera Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Harper announces. "That's enough. We can't overdo it. Everyone back off." The audience does so, albeit reluctantly. They watch you spasm on the floor, until your orgasm recedes completely.
The group soon leaves via the window. <<person1>> Harper closes it then turns to face you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<clotheson>>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well." You feel strangely drained.
<br><br>
<<endcombat>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>><<if $phase is 1>>
<<He>> gently probes your <<genitals>> with <<his>> fingers.
<<if $worn.under_lower.type.includes("naked") and ($vaginagoo + $vaginasemen) gte 2>>
<<if ($vaginagoo + $vaginasemen) gte 4>>
Cum and other lewd fluids gush out and
<<else>>
Cum and other lewd fluids dribble out and
<</if>>Harper's hands snap back.
<br><br>
"Sexual activity is perfectly normal, but it is crucial to look after your hygiene," Harper rebukes.
<br>
Harper grabs a glass beaker from a nearby cupboard and holds it under your butt. With the other hand <<he>> holds open your <<genitals>>
allowing the lewd fluids to drain out into the beaker.
<br>
<<if ($vaginagoo + $vaginasemen) gte 4>>
"There's still more," the Harper says. A moment later, a finger is pushed deep inside your vagina. A final wave of fluids run out.
<br>
<</if>><<if $vaginagoo gte 1>><<set $vaginagoo to 0>><</if>><<if $vaginasemen gte 1>><<set $vaginasemen to 0>><</if>>
"There," <<he>> says. "I'll take this away for... for testing. Now lets resume."
<br><br>
Harper resumes the exam.
<</if>>
Almost as soon as <<he>> touches you, you feel a distinct warmth spread through your groin. You try to resist, but you don't have any control over it. <<if $penisexist is 1>>Your penis soon stands conspicuously erect. Harper continues as if nothing is amiss.<<else>>You can feel the fluid leaking from your slit. Harper lifts <<his>> hand up to <<his>> eyes, and you see the liquid drip from <<his>> fingers.<</if>>
<br><br>
"There's no need to be ashamed. This is a perfectly natural and normal response," <<he>> says in a dry tone. <<He>> continues <<his>> systematic investigation of your <<genitalsstop>>
<<set $arousal += 2000>>
<br><br>
<<if $arousal gte 10000>><<set $arousal -= 8000>><<set $stress -= 200>>
The warmth within you continues to build, but Harper shows no sign of letting up. You feel yourself pass the point of no return, and you whimper softly. "Please, no." Harper is looking at you puzzled when it hits you. The orgasm emerges and your back immediately arcs. Uncontrollable moans escape your lips and you grip the side of the bed to stop your arms flailing.<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
<<if $penisexist is 1 and $orgasmcount lte 23 and $devstate is 1>>
<<if $worn.under_lower.type.includes("naked")>>
Semen spurts from the tip of your penis, rising into the air and splattering all over your thighs and torso.
<<else>>
You ejaculate, generating a large wet patch and filling the inside of your $worn.under_lower.name with your fluids.
<</if>>
<</if>>
Despite it all, Harper continues as if absolutely nothing is amiss. You lie there, spent and humiliated, as <<he>> finishes <<his>> examination. Finally, <<he>> grabs some paper towels and starts cleaning up your fluids. You pretend to be elsewhere.
<br><br>
<</if>>
"There we go, all done." <<He>> pushes <<his>> chair back over to <<his>> desk and starts typing something. "You can put your clothes back on." You do so without delay. "You seem to be perfectly healthy." <<He>> shows you to the door as soon as you're dressed. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 2>>
<<person1>><<He>> gently probes your <<genitals>> with <<his>> fingers.
<<if $worn.under_lower.type.includes("naked") and ($vaginagoo + $vaginasemen) gte 2>>
<<if ($vaginagoo + $vaginasemen) gte 4>>
Cum and other lewd fluids gush out.
<<else>>
Cum and other lewd fluids leak out.
<</if>>Harper's hands snap back and you hear the <<person2>><<person>> gasp.
<br>
"Sexual activity is perfectly normal, but it is crucial to look after your hygiene," Harper rebukes. "Hey you, uhh... Student. Bring over a beaker. No, a beaker. The glass thing in that cupboard there. There! That's it."
<br>
The <<person>> walks over with a glass beaker.
<br><br>
"Hold it here," Harper indicates just under your pussy. You feel the cold glass press against your butt.
<br>
"Good," Harper puts two fingers in your <<genitals>> and spreads, allowing the lewd fluids to drain out into the beaker.
<br>
<<set $arousal += 500>>
<<if ($vaginagoo + $vaginasemen) gte 4>>
"I can still see more," the <<person>> says.
<br>
"Go on then."
<br>
A moment later, a finger is pushed deep inside your vagina.
<<set $arousal += 1000>>
A final wave of fluids run out.
<br>
"Good work, that's it,"
<<else>>
"That's it,"
<</if>><<if $vaginagoo gte 1>><<set $vaginagoo to 0>><</if>><<if $vaginasemen gte 1>><<set $vaginasemen to 0>><</if>>
Harper says. "Put the beaker over there for later. For testing that is. Lets resume."
<br><br>
<<person1>>Harper resumes the exam.
<</if>>
Almost as soon as <<he>> touches you, you feel a distinct warmth spread through your groin. You try to resist, but you don't have any control over it. <<if $penisexist is 1>>Your penis soon stands conspicuously erect. Harper continues as if nothing is amiss.<<else>>You can feel the fluid leaking from your slit. Harper lifts <<his>> hand up to <<his>> eyes, and you see the liquid drip from <<his>> fingers.<</if>>
<br><br>
"There's no need to be ashamed. This is a perfectly natural and normal response," <<he>> says in a dry tone. "Student, come give me a hand." <<person2>>The <<person>> arrives at your side, looking nervous but eager.<<person1>> Together, they continue the systematic investigation of your <<genitalsstop>>
<<set $arousal += 2000>>
<br><br>
<<if $arousal gte 10000>><<set $arousal -= 8000>><<set $stress -= 200>>
The warmth within you continues to build, but Harper and the <<person2>><<person>><<person1>> show no sign of letting up. You feel yourself pass the point of no return, and you whimper softly. "Please, no." Harper is looking at you puzzled when it hits you. The orgasm emerges and your back immediately arcs. Uncontrollable moans escape your lips and you grip the side of the bed to stop your arms flailing. The <<person2>><<person>> gasps.<<person1>><<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
<<if $penisexist is 1 and $orgasmcount lte 23 and $devstate is 1>>
<<if $worn.under_lower.type.includes("naked")>>
Semen spurts from the tip of your penis, rising into the air and splattering all over your thighs and torso.
<<else>>
You ejaculate, generating a large wet patch and filling the inside of your $worn.under_lower.name with your fluids.
<</if>>
<</if>>
Despite it all, Harper continues as if absolutely nothing is amiss. You lie there, spent and humiliated, as <<he>> finishes <<his>> examination. Finally, <<he>> grabs some paper towels and starts cleaning up your fluids. You pretend to be elsewhere.
<br><br>
<</if>>
"There we go, all done." <<He>> pushes <<his>> chair back over to <<his>> desk and starts typing something. "You can put your clothes back on." You do so without delay. "You seem to be perfectly healthy." <<He>> shows you to the door as soon as you're dressed. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>><<set $outside to 0>><<effects>>
You feel yourself being lifted onto a stretcher before passing out again.
<br><br>
<<link [[Sleep|Hospital Bed]]>><</link>>
<br><<widget "ambulance">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 96 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<link [[Wake up|Kylar Basement]]>><<pass 1 hour>><</link>>
<<else>>
<<link [[Wake up|Ambulance rescue]]>><<pass 1 hour>><</link>>
<</if>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "town">><<effects>>
You are in front of the hospital. It is open at all hours.
<br><br>
<<if $stress gte 10000>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding in the bushes just outside the entrance. You should be able to enter without being seen if you time it right.
<br><br>
<</if>>
<<link [[Go inside hospital (0:01)->Hospital Foyer]]>><<pass 1>><</link>>
<br>
<<link [[Nightingale Street (0:01)->Nightingale Street]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You are inside the hospital foyer. <<if $psych is 1>>You see a sign directing to Harper's office. <</if>><<if $weekday is 6 and $harpervisit isnot 1 and $psych is 1>>You're in time for your appointment.<<else>>You don't have an appointment right now.<</if>>
<br><br>
<<if $stress gte 10000>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.
<br><br>
<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>>
<br><br>
<<else>>
<<if $psych is 1 and $harpervisit isnot 1 and $exposed lte 0 and $weekday is 6>>
<<link [[Doctor Harper's office|Doctor Harper's Office]]>><<set $harpervisit to 1>><</link>>
<br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">You feel $vaginalchastityparasite squirming inside your vagina.</span>
<br>
<</if>>
<<if $penilechastityparasite is 0 and $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $parasite.clit.name is undefined and $parasite.penis.name is undefined and $parasite.nipples.name is undefined and $parasite.bottom.name is undefined>>
<<else>>
<<link [[Inquire about parasite removal (0:10)|Hospital Parasite]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $breastsize lte 11>>
<<link [[Inquire about breast enlargement (0:10)|Hospital Breast Enlargement]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $breastsize gte 1>>
<<link [[Inquire about breast reduction (0:10)|Hospital Breast Reduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $penisexist is 1 and $penissize lt $penissizemax>>
<<link [[Inquire about penis enlargement (0:10)|Hospital Penis Enlargement]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $penisexist is 1 and $penissize gt $penissizemin>>
<<link [[Inquire about penis reduction (0:10)|Hospital Penis Reduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if _pregnancy.seenDoctor is 1>>
<<link [[Inquire about movement in your stomach (0:10)|Pregnancy Introduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<if _pregnancy.seenDoctor is 3 or (_pregnancy.motherStatus is 2 and _pregnancy.seenDoctor gt 3) or $container.portable.value gt 0>>
<<if $deviancy gte 75>><<set _pregnancy.namesChildren to true>><<else>><<set _pregnancy.namesChildren to false>><</if>>
<<if _pregnancy.namesChildren is true>>
<<link [[Inquire about your pregnancy and children (0:10)|Pregnancy Discussion]]>><<pass 10>><</link>>
<br>
<<else>>
<<link [[Inquire about the parasites inside you (0:10)|Pregnancy Discussion]]>><<pass 10>><</link>>
<br>
<</if>>
<</if>>
<<link [[Pharmacy (0:10)|Pharmacy]]>><<pass 10>><</link>>
<br>
<<link [[Go outside (0:01)->Hospital front]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You awaken on a hard metallic surface in a dark room. Dim lights along the walls switch on, illuminating a large and grimy room, the ceiling lost in the darkness above. Cages line one wall, full of golden eyes that stare out at you. The cage doors shift slightly, and a timer blinks into life "1:00, 0:59, 0:58..." Fighting back panic, you head to the door on the other side of the room, which appears to be the only way out.
<br><br>
Through the door and to the left there is a precipitous drop. You peer down and see dark running water; you can vaguely make out a wide tunnel leading away from the bottom. To the right is a long corridor. A door stands shut at the other end. In front of you is a small hole in the wall, which you might be able to squeeze through.
<br><br>
<<link [[Climb down to the water (0:01)|Abduction Hospital Water]]>><<set $molestationstart to 1>><<pass 1>><</link>>
<br>
<<link [[Head down the corridor (0:01)|Abduction Hospital Corridor]]>><<pass 1>><</link>>
<br>
<<link [[Squeeze through the hole (0:01)|Abduction Hospital Hole]]>><<pass 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<nurseinit>><<person1>>You feel a sharp pain in your arm. You open your eyes to see a <<person>> in a nurse outfit and medical mask injecting you with a mystery liquid. Almost immediately a daze descends on you. You find it hard to move, or even think. A perverse warmth starts rising within your belly.
<br>
<</if>>
<<effects>><<set $outside to 0>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Hospital Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Hospital Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Hospital]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Hospital Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Hospital Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Hospital]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>>
<<set $stress -= 2000>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
You awaken in a bed at the civic hospital.
<<generate1>><<person1>>
The nurse explains that you have suffered a severe stress response, but you are otherwise physically healthy. <<He>> asks you to wait a moment while <<he>> fetches the doctor.
<br><br>
<<endevent>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard enters.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." <<He>> takes a seat by your bedside and pulls <<his>> blond fringe away from <<his>> eyes. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
You awaken in a bed at the civic hospital.
<<npc Harper>><<person1>>Doctor Harper enters at that moment, carrying <<his>> usual clipboard. <<He>> assures you that there is no immediate concern, but <<he>> would like to you examine you further.
<br><br>
<</if>>
<<link [[Next|Hospital Bed Examination]]>><</link>>
<br><br><<effects>>
<<He>> tenses, throws back <<his>> head and lets out a loud moan as <<he>> climaxes.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> adjusts her uniform and leaves the room, but not before giving you one last smack to the face.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> adjusts <<his>> uniform and leaves the room.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> adjusts <<his>> uniform and leaves the room.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<clotheson>>
<<tearful>> you climb off the bed and stumble onto the ward.
<br><br>
<<endcombat>>
<span id="next"><<link [[Next->Paediatric ward]]>><</link>></span><<nexttext>><<effects>>
<<He>> recoils in pain. <<tearful>> you seize the opportunity and dart out the room, taking refuge in a maintenance cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Hospital cupboard]]<<set $outside to 0>><<set $location to "town">><<effects>>
This small maintenance cupboard contains a variety of cleaning implements and chemicals. You peek through the door. There's no one there.
<br><br>
<<if $stress gte 10000>>
<<passouthospital>>
<<else>>
<<link [[Leave the cupboard (0:01)->Paediatric ward]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You are in the paediatric ward of the hospital. Several nurses go about their business.
<br><br>
<<if $stress gte 10000>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.
<br><br>
<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>>
<br><br>
<<else>>
<<link [[Leave the ward (0:01)->Hospital Foyer]]>><<pass 1>><</link>>
<br>
<<link [[Maintenance cupboard (0:01)|Hospital cupboard]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $bestialitydisable is "t">>
<<link [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<if $rng gte 81>>
<<link [[Wake up|Abduction Hospital]]>><</link>>
<<else>>
<<link [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<else>>
<<link [[Wake up|Hospital Bed]]>><</link>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<widget "passouthospital">>
[[Everything fades to black...->Passout hospital]]
<</widget>><<set $outside to 0>><<set $location to "town">><<effects>>
<<unbind>>
<<if $exposed gte 1>>
<<if $player.gender is "m">>
<<underlowerwear 4>>
<<upperwear 4>>
<<lowerwear 5>>
<<else>>
<<upperwear 1>>
<<underlowerwear 1>>
<</if>>
<</if>>
<<if $trauma lte ($traumamax / 10) * 2>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. <<He>> informs you that everything is okay as far as <<he>> can tell, but you should be careful in the future.
<br><br>
A nurse helps you to your feet, and you soon find yourself being discharged.
<br><br>
<<if $daystate is "night">>
It's dark out. Maybe you should wait until morning.
<br><br>
<<link [[Wait|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>>
<br>
<<if $renttime lte 0>>
<<link [[Leave now|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Leave now|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Leave now->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Leave now->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $renttime lte 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<elseif $trauma lt ($traumamax / 10) * 9>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. After a short while, <<he>> summons a nurse and they have a brief conversation in the corner of the room. They talk quietly, and after a short while the nurse nods and leave the room.
<br><br>
<<if $psych is 0>>
<span class="gold">The doctor tells you to visit <<him>> here at the hospital on <span class="gold">Fridays</span> for therapy.</span>
<br><br>
<<set $psych to 1>>
A nurse helps you to your feet, and you soon find yourself being discharged.
<br><br>
<<else>>
The doctor reminds you to visit <<him>> here at the hospital on <span class="gold">Fridays</span>.
<br><br>
A nurse helps you to your feet, and you soon find yourself being discharged.
<br><br>
<</if>>
<<if $daystate is "night">>
It's dark out. Maybe you should wait until morning.
<br><br>
<<link [[Wait|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>>
<br>
<<if $renttime lte 0>>
<<link [[Leave now|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Leave now|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Leave now->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Leave now->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $renttime lte 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<else>><<set $asylum to 1>><<set $psych to 1>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. A look of concern grows on <<his>> face, but you've no idea why. After a short while, <<he>> summons a nurse into the room and they talk quietly for a short time. The nurse keeps glancing at you, looking concerned.
<br><br>
The nurse leaves you alone with the Doctor, who presses a cloth to your face. A haze falls on you. "Everything will be fine," you hear <<him>> say through the fog. Two blurred shapes enter the room. They help you to your feet and guide you away from the bed, an arm on each shoulder. Doctor Harper follows close behind.
<br><br>
Once out in the corridor another shape marches toward you. Harper blocks their path. The shape shouts something incomprehensible with Bailey's voice. The two beside you don't stop. They lead you outside and into the back of a waiting van. There's a cot inside. They push you onto it as the last of your consciousness slips.
<br><br>
<<endevent>>
<<link [[Next|Asylum Intro]]>><<pass 120>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<set $danger to random(1, 10000)>>
You wait for the number of people in the vicinity to drop. You soon find yourself almost alone. There are still people at the far end of the hall, but they are facing away from you. You won't get a better chance than this. Steeling yourself, you emerge from beneath the bed and run toward the towels.
<br><br>
<<if $danger gte (9900 - ($allure))>>
You've barely left the safety of the bed when doors on both sides of the hall open simultaneously. In an instant, the vacant room becomes packed with bodies. They immediately see you, and react in a diverse manner. Some look offended while others laugh, still others stare at you with depravity in their eyes. There's nowhere to hide; you can do nothing but crouch to preserve what little dignity you can. Not seeing any other option, you continue the original plan. You manage to cover yourself before people start filming the event with their phones. Blushing and light-headed, you flee the scene.<<garousal>><<arousal 6>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<<else>>
You make it the cart without incident. Crouching beside it, you help yourself the towels, eyes affixed on a nearby door. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<set $danger to random(1, 10000)>>
You slowly inch the bed forward. Slow enough, you hope, that no one will even notice. Peeking from beneath the bed, you see the towels drawing closer.
<br><br>
<<if $danger gte (9900 - ($allure / 3))>>
You're almost there when the bed lurches into movement. You cling to the underside as you are pushed further and further away from the towels, through a set of doors, then another, and then down a ramp.
<br><br>
You hear a metallic creaking, then you and the bed are shoved down a steep ramp. A short distance later you plunge into rushing water.
<br><br>
<<link [[Next|Drain Water]]>><<endevent>><<set $bus to "commercialdrain">><</link>>
<<else>>
When you are within arm's reach, you stretch out and manage to acquire a handful of towels. You awkwardly cover yourself while remaining under the bed. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $bus to "hospital">>
As you walk down an empty corridor a door beside you opens and a pair of arms drag you through. It's Bailey. The heavy doors slam shut. You're at the top of a staircase leading down into darkness.
<br><br>
<<rentdue>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemyhealthmax += 200>>
<<set $enemyhealth += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You think I won't be beat it out of you?" Bailey says.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rent Hospital Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>>
<<He>> grips the bannister as the orgasm wracks <<his>> body. It's all the chance you need to escape back into the hospital proper. That won't be the last of it, but for now you're in the clear.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>
<<He>> trips and tumbles down the stairs, shouting profanities as <<he>> falls. You waste no time and escape back into the hospital proper. That won't be the last of it, but for now you're in the clear.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>><<set $baileydefeatedchain to 0>>
You fall to the ground, too hurt to move.
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<endcombat>>
<<link [[Next|Rent Intro]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $baileyhospital gte 2>>
<<set $baileyhospital += 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "This is the last time I'm picking you up like this. I've already wasted enough time." The journey home is uneventful.
<br><br>
<<elseif $baileyhospital gte 1>>
<<set $baileyhospital += 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "You need to be more careful. Next time you might not be so lucky." The journey home is uneventful.
<br><br>
<<else>>
<<set $baileyhospital to 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "I'm glad you're alright," <<he>> says. "You wouldn't believe the paperwork involved when one of you idiots goes missing. Get in." The journey home is uneventful.
<br><br>
<</if>>
<<link [[Next (0:10)|Orphanage]]>><<endevent>><<pass 10>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
The nurse lets you stay in the waiting room until the sun rises.
<br><br>
<<if $renttime lte 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
<</if>>
"This is a very simple procedure." <<He>> pulls a chart of breast sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">"<<breastsstop>>"</span>
<br><br>
"It costs £2000 to decrease your breasts by a single size, and a further £2000 for each size beyond that."
<br><br>
<<if $breastsize gte 12>>
<<link [[Make your breasts gigantic|Hospital Breast Reduction 2]]>><<set $phase to 11>><</link>>
<br>
<</if>>
<<if $breastsize gte 11>>
<<link [[Make your breasts huge|Hospital Breast Reduction 2]]>><<set $phase to 10>><</link>>
<br>
<</if>>
<<if $breastsize gte 10>>
<<link [[Make your breasts massive|Hospital Breast Reduction 2]]>><<set $phase to 9>><</link>>
<br>
<</if>>
<<if $breastsize gte 9>>
<<link [[Make your breasts ample|Hospital Breast Reduction 2]]>><<set $phase to 8>><</link>>
<br>
<</if>>
<<if $breastsize gte 8>>
<<link [[Make your breasts large|Hospital Breast Reduction 2]]>><<set $phase to 7>><</link>>
<br>
<</if>>
<<if $breastsize gte 7>>
<<link [[Make your breasts full|Hospital Breast Reduction 2]]>><<set $phase to 6>><</link>>
<br>
<</if>>
<<if $breastsize gte 6>>
<<link [[Make your breasts modest|Hospital Breast Reduction 2]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<if $breastsize gte 5>>
<<link [[Make your breasts pert|Hospital Breast Reduction 2]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $breastsize gte 4>>
<<link [[Make your breasts small|Hospital Breast Reduction 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $breastsize gte 3>>
<<link [[Make your breasts tiny|Hospital Breast Reduction 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $breastsize gte 2>>
<<link [[Make your breasts budding|Hospital Breast Reduction 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $breastsize gte 1>>
<<link [[Make your breasts flat|Hospital Breast Reduction 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"This will cost <span class="gold">£<<print (($breastsize - $phase) * 2000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($breastsize - $phase) * 200000)>>
<<link [[Accept (4:00)|Hospital Breast Reduction 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $money -= (($breastsize - $phase) * 200000)>>
<<set $breastsize to $phase>>
<<set $breastgrowthtimer to 700>>
<<set $breastsizeold to $breastsize>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.under_lower.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Breast Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You awaken in the same room you passed out in. You don't feel any different, until you look down and see your <<breastsstop>> Harper enters the room.
<br><br>
"The operation was a success," <<he>> says. <<He>> looks at your chest.
<<if $breastsize gte 12>>
"I hope those things don't give you back problems."
<<elseif $breastsize gte 9>>
"You'll get a lot of attention with those."
<<elseif $breastsize gte 6>>
"That's a good size."
<<elseif $breastsize gte 3>>
"You look good with those."
<<elseif $breastsize gte 1>>
"You look cute with those."
<<elseif $breastsize is 0>>
"Your chest looks cute."
<</if>>
<br><br>
<<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
<</if>>
"This is a simple procedure." <<He>> pulls a chart of breast sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">"<<breastsstop>>"</span>
<br><br>
"It costs £5000 to increase your breasts by a single size, and a further £5000 for each size beyond that."
<br><br>
<<if $breastsize lt 12>>
<<link [[Make your breasts enormous|Hospital Breast Enlargement 2]]>><<set $phase to 12>><</link>>
<br>
<</if>>
<<if $breastsize lt 11>>
<<link [[Make your breasts gigantic|Hospital Breast Enlargement 2]]>><<set $phase to 11>><</link>>
<br>
<</if>>
<<if $breastsize lt 10>>
<<link [[Make your breasts huge|Hospital Breast Enlargement 2]]>><<set $phase to 10>><</link>>
<br>
<</if>>
<<if $breastsize lt 9>>
<<link [[Make your breasts massive|Hospital Breast Enlargement 2]]>><<set $phase to 9>><</link>>
<br>
<</if>>
<<if $breastsize lt 8>>
<<link [[Make your breasts ample|Hospital Breast Enlargement 2]]>><<set $phase to 8>><</link>>
<br>
<</if>>
<<if $breastsize lt 7>>
<<link [[Make your breasts large|Hospital Breast Enlargement 2]]>><<set $phase to 7>><</link>>
<br>
<</if>>
<<if $breastsize lt 6>>
<<link [[Make your breasts full|Hospital Breast Enlargement 2]]>><<set $phase to 6>><</link>>
<br>
<</if>>
<<if $breastsize lt 5>>
<<link [[Make your breasts modest|Hospital Breast Enlargement 2]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<if $breastsize lt 4>>
<<link [[Make your breasts pert|Hospital Breast Enlargement 2]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $breastsize lt 3>>
<<link [[Make your breasts small|Hospital Breast Enlargement 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $breastsize lt 2>>
<<link [[Make your breasts tiny|Hospital Breast Enlargement 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $breastsize lt 1>>
<<link [[Make your breasts budding|Hospital Breast Enlargement 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"This will cost <span class="gold">£<<print (($phase - $breastsize) * 5000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($phase - $breastsize) * 500000)>>
<<link [[Accept (4:00)|Hospital Breast Enlargement 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $money -= (($phase - $breastsize) * 500000)>>
<<set $breastsize to $phase>>
<<set $breastgrowthtimer to 700>>
<<set $breastsizeold to $breastsize>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.under_lower.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Breast Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
<</if>>
"This is a very simple procedure." <<He>> pulls a chart of penis sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">"<<penissize>> penis."</span>
<br><br>
"It costs £2000 to decrease your penis by a single size, and a further £2000 for each size beyond that."
<br><br>
<<if $penissize gte 4>>
<<link [[Make your penis large|Hospital Penis Reduction 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $penissize gte 3>>
<<link [[Make your penis average|Hospital Penis Reduction 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $penissize gte 2>>
<<link [[Make your penis small|Hospital Penis Reduction 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $penissize gte 1>>
<<link [[Make your penis tiny|Hospital Penis Reduction 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<if $penissize gte 0 and $penissizemin lt 0>>
<<link [[Make your penis mini|Hospital Penis Reduction 2]]>><<set $phase to -1>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"This will cost <span class="gold">£<<print (($penissize - $phase) * 2000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($penissize - $phase) * 200000)>>
<<link [[Accept (4:00)|Hospital Penis Reduction 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $money -= (($penissize - $phase) * 200000)>>
<<set $penissize to $phase>>
<<set $penisgrowthtimer to 700>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> leaves the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.under_lower.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Penis Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You awaken in the same room you passed out in. You don't feel any different, until you look down and see your <<penissize>> <<penisstop>> Harper enters the room.
<br><br>
"The operation was a success," <<he>> says. <<He>> looks at your groin.
<<if $penissize gte 4>>
Stares, in fact. <<He>> blushes and looks away.
<<elseif $penissize gte 3>>
Stares, in fact. <<He>> blushes and looks away.
<<elseif $penissize is 2>>
"No one would look twice at it now." <<He>> blushes. "N-not that it doesn't look nice."
<<elseif $penissize is 1>>
"Such a manageable size."
<<else>>
"It looks so cute."
<</if>>
<br><br>
<<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
<</if>>
"This is a simple procedure." <<He>> pulls a chart of penis sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">"<<penissize>> penis."</span>
<br><br>
"It costs £5000 to increase your penis by a single size, and a further £5000 for each size beyond that."
<br><br>
<<if $penissize lt 4>>
<<link [[Make your penis enormous|Hospital Penis Enlargement 2]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $penissize lt 3>>
<<link [[Make your penis large|Hospital Penis Enlargement 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $penissize lt 2>>
<<link [[Make your penis average|Hospital Penis Enlargement 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $penissize lt 1>>
<<link [[Make your penis small|Hospital Penis Enlargement 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $penissize lt 0>>
<<link [[Make your penis tiny|Hospital Penis Enlargement 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"This will cost <span class="gold">£<<print (($phase - $penissize) * 5000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($phase - $penissize) * 500000)>>
<<link [[Accept (4:00)|Hospital Penis Enlargement 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $money -= (($phase - $penissize) * 500000)>>
<<set $penissize to $phase>>
<<set $penisgrowthtimer to 300>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.under_lower.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Penis Done]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<if $hospitalintro is 0>>
<<set $hospitalintro to 1>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You follow <<him>> in and take a seat.
<br><br>
<</if>>
"So you have a parasite problem," <<he>> says. "It's probably nothing to worry about, so don't be nervous. Can you explain the symptoms?" Though embarrassed, you manage to stammer a description of your issue.
<br><br>
<<if $parasite.clit.name is undefined and $parasite.penis.name is undefined and $parasite.nipples.name is undefined and $parasite.bottom.name is undefined>>
<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you're finished, <<he>> smiles. "As I thought, there's no danger. All you need to do is remove your chastity belt and the parasites should easily fall out." <<He>> starts tapping into <<his>> keyboard. "Do you have any further concerns?" You shake your head, wondering if removing the belt will be an ordeal in of itself.
<br><br>
<<He>> rises and holds open the door for you. You leave the office.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<else>>
<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you are finished <<he>> silently turns to <<his>> computer and starts reading something. "Okay," <<he>> says. "This is a rare but relatively benign condition. We should be able to cure you right now." You breathe a sigh of relief. "I'll just be a moment." <<He>> turns back to <<his>> computer.
<br><br>
A minute later <<he>> turns back to you. "We can apply a special form of electrolysis to your unclothed body, at a wavelength that disables this type of parasite. It's completely harmless to people, but you might feel a tingle."
<br><br>
"The procedure will cost you £250." <<He>> pauses before continuing. "As this is a rare illness however, some of my colleagues would like to observe your treatment. If you agree to be observed, you won't be charged." You suddenly don't feel so relieved. "They'll all be medical professionals, so there's no reason to be embarrassed."
<br><br>
<<if $exhibitionism gte 55>>
You try to tell yourself that you don't want to be seen naked by any more people than is necessary, but you can't hide from the lewd feelings stirring at the thought.
<br><br>
<<else>>
You don't like the idea of being seen naked by any more people than is necessary, but the alternative is so expensive.
<br><br>
<</if>>
<<link [[Free procedure (0:20)|Hospital Parasite Public]]>><<pass 10>><</link>>
<br>
<<if $money gte 25000>>
<<link [[Paid Procedure (£250 0:10)|Hospital Parasite Private]]>><<set $money -= 25000>><</link>>
<br>
<</if>>
<<link [[Leave without treatment|Hospital Foyer]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.under_lower.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You quickly put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<He>> leads you to another part of the hospital. Your breath catches when you enter the auditorium. Seats rise up in a circle around a central platform. The audience is far larger than you expected, and people are still entering. There must be room for nearly a hundred people. Harper smiles at you reassuringly. "Don't be nervous, we'll be done before you know it!"
<br><br>
When the seats are full the lights in the audience dim, and Harper softly speaks. "If you would disrobe and lie on the table, please."
<br>
You feel hairs stand on end as your gown falls to the floor, unveiling you for the whole audience to see.
<<if ($goocount + $semencount) gte 8>>
<<if ($goocount + $semencount) gte 20>>
You hear loud murmurs from the audience as they see the copious lewd fluids coating parts of your body.
<<else>>
You hear murmurs from the audience as some notice the lewd fluids on your skin.
<</if>>
<<if $exhibitionism lt 15>>
You want to die being this exposed in front of so many strangers. You try to hide
<<elseif $exhibitionism lt 55>>
In front of all these eyes, you feel self-conscious of
<<elseif $exhibitionismaction is "embarrassed">>
Resisting the excitement rising within, you try to cover up
<<else>>
You feel excited to have so many lascivious eyes witnessing
<</if>>
<<if $vaginasemen + $vaginagoo gte 4>>
the cum gushing out of your pussy and running down your leg.
<<elseif $anussemen + $anusgoo gte 4>>
the cum running out of your ass.
<<elseif $vaginasemen + $vaginagoo gte 2>>
the cum dribbling out of your pussy.
<<elseif $anussemen + $anusgoo gte 2>>
the cum dripping out of your ass.
<<elseif $facesemen + $facegoo gte 2>>
the cum all over your face.
<<elseif $mouthsemen + $mouthgoo gte 2>>
the cum running down your chin.
<<elseif $chestsemen + $chestgoo gte 2>>
the cum on your <<breastsstop>>
<<else>>
the cum on your skin, glistening in the lights.
<</if>>
<<if $exhibitionism lt 15>>
<<ggstress>><<stress 12>>
<<elseif $exhibitionism lt 55>>
<<gstress>><<stress 4>>
<<else>>
<<garousal>><<arousal 6>>
<</if>>
<br><br>
<</if>>
You lie on the table as instructed, and shortly after Harper produces straps from the underside of the bed, swiftly subduing your limbs. <<He>> sticks small pads to various parts of your body. <<He>> takes a seat and turns to a small machine covered in switches and dials.
<br><br>
Once satisfied, <<he>> turns to you. "We're all ready to start, just relax." <<He>> turns back to the device in front of <<himstop>> Without further warning, an electric pulse jolts through you.
<br><br>
<<link [[Next|Hospital Parasite Public2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.under_lower.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a box of equipment.
<br><br>
"Lie down." <<He>> instructs. You do so, and shortly after <<he>> produces straps from the underside of the bed, swiftly subduing your limbs. <<He>> reaches into the box and lifts a number of small wired pads which <<he>> sticks to various parts of your body. <<He>> reaches in again and retrieves the machine that the wires attach to. Placing it on <<his>> desk and attaching the headphones to <<his>> ears, <<he>> starts turning various dials.
<br><br>
Once satisfied, <<he>> turns to you. "We're all ready to start, just relax." <<He>> turns back to the device in front of <<himstop>> Without further warning, an electric pulse jolts through you.
<br><br>
<<link [[Next|Hospital Parasite Private2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
The pulses increase in intensity, it's certainly not the "tingle" that was advertised. Your <<genitals>> is particularly wracked by the treatment, responding even more violently than the rest of your body.
<br><br>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
<<if $parasite.clit.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples and clit begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<<elseif $parasite.penis.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples and penis begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<<elseif $parasite.clit.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite.penis.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<</if>>
<<if $parasite.bottom.name isnot undefined>>
<<if _parasite_procedure is 1>>
The creature attached to your <<bottom>> follows suit. Harper scoops it into the container with the others.
<<else>>
Finally, the creature clinging to your <<bottom>> begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<</if>>
<</if>><<set _parasite_procedure to 1>>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
<<person1>><<He>> switches off the machine and the pulses immediately stop, leaving a mild tingling in their place. <<He>> removes the pads from your body and undoes the straps. "All done!" <<He>> smiles. "You can get dressed."
<br><br>
<<pass 10>>
<<He>> holds the door open for you on your way out. "Be well."
<br><br>
<<endevent>>
<<clotheson>>
<<removeparasite clit>>
<<removeparasite penis>>
<<removeparasite nipples>>
<<removeparasite bottom>>
<<link [[Next|Hospital Foyer]]>><</link>>
<br><br><<widget "hospitalparasite">><<nobr>>
<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
You spasm against the bindings, which hold firm. Harper doesn't even blink at your response.
<<if $enemyno gte 2>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<person2>>The audience does however. You hear gasping and nervous laughter. Their eyes are drawn to your semen, propelled further from your body than usual by the electrolysis. A <<person>> in the front row visibly blushes, but can't look away.
<<else>>
The audience does however. Some gasp and you hear subdued laughter.
<</if>>
<<else>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<elseif $orgasmcurrent is 2>>
You spasm again against the bindings. Harper still doesn't acknowledge you.
<<if $enemyno gte 2>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<person2>>The audience gasps again, this time the laughter is more discernible. Your semen flies even further, the <<person>> gets some in <<his>> hair, but is so enraptured that <<he>> doesn't notice. Fortunately, all the electric pulses tormenting you give you no chance to fully experience the humiliation of the situation.
<<else>>
The audience gasps again, this time the laughter is more discernible. Fortunately, the relentless electric pulses give you no chance to fully experience the humiliation of the situation.
<</if>>
<<else>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<else>>
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "town">><<effects>>
<<fameexhibitionism 100>>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
The pulses increase in intensity, it's certainly not the "tingle" that was advertised. Your <<genitals>> is particularly wracked by the treatment, responding even more violently than the rest of your body.
<br><br>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
<<if $parasite.clit.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples and clit begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<<elseif $parasite.penis.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples and penis begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<<elseif $parasite.clit.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<<elseif $parasite.penis.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<<elseif $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<</if>>
<br><br>
<<if $parasite.bottom.name isnot undefined>>
<<if _parasite_procedure is 1>>
The creature attached to your <<bottom>> follows suit. Harper scoops it into the container with the others.
<<else>>
Finally, the creature clinging to your <<bottom>> begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<</if>>
<</if>><<set _parasite_procedure to 1>>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
<<if $rng gte 11>>
<<person1>>Harper switches off the machine and the pulses immediately stop, leaving a mild tingling in their place. <<He>> removes the pads from your body and undoes the straps. "All done!" <<He>> smiles. "You can get dressed."
<br><br>
You slip the gown back on as the audience murmur among themselves. You worry that your weakened legs won't be able to hold you, but you managed to make it back to Harper's office, where you find your clothes waiting.
<<pass 10>>
<<He>> holds the door open for you on your way out. "Be well."
<br><br>
<<endevent>>
<<clotheson>>
<<removeparasite clit>>
<<removeparasite penis>>
<<removeparasite nipples>>
<<removeparasite bottom>>
<<link [[Next|Hospital Foyer]]>><</link>>
<br><br>
<<else>>
<<person1>>Harper switches off the machine, but the pulses don't stop. <<He>> scratches <<his>> head in thought as the waves continue to torment you.
<br><br>
<<link [[Next|Hospital Parasite Public3]]>><</link>>
<<removeparasite clit>>
<<removeparasite penis>>
<<removeparasite nipples>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Perplexed at the machine's lack of response, <<he>> removes <<his>> shoe and gives it a solid whack. The moment <<he>> does so, power surges through the pads and into your helpless body. The pulses reach a maddening intensity; you shudder and strain impotently against the straps binding you as the audience watch on in bewilderment.
<br><br>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
The orgasms come so rapidly they blur together, forming a continuous stream. Harper works furiously at the machine, "No no no, this isn't supposed to happen!"
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
Tendrils of cum erupt from you, showering the front row of the audience as they fall over each other to escape your reach.
<</if>>
<br><br>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
Looking fearful, Harper gives up on the machine and, grabbing the wires, tries to tug the pads off your body. The strain is too much; you feel your consciousness slipping.
<br><br>
<<endevent>>
<<clothesruined>>
<<if $bestialitydisable is "t">>
<<link [[Everything fades to black...|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<if $rng gte 81>>
<<link [[Everything fades to black...|Abduction Hospital]]>><</link>>
<<else>>
<<link [[Everything fades to black...|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You are inside the hospital pharmacy. The nurse at the till looks at you briefly then continues reading her book.
Looking at the items on the shelves, you notice a few objects of interest.
<br>
<<if $penisexist is 1>>
<br>
<<link [[Pack of 14 penis reduction|Pharmacy Sale]]>><<set $pharmacyItem to "penis reduction">><</link>>
<br>
<<link [[Pack of 14 penis growth|Pharmacy Sale]]>><<set $pharmacyItem to "penis growth">><</link>>
<br>
<<link [[Pack of 14 penis growth blocker|Pharmacy Sale]]>><<set $pharmacyItem to "penis growth blocker">><</link>>
<br>
<</if>>
<br>
<<link [[Pack of 14 breast reduction|Pharmacy Sale]]>><<set $pharmacyItem to "breast reduction">><</link>>
<br>
<<link [[Pack of 14 breast growth|Pharmacy Sale]]>><<set $pharmacyItem to "breast growth">><</link>>
<br>
<<link [[Pack of 14 breast growth blocker|Pharmacy Sale]]>><<set $pharmacyItem to "breast growth blocker">><</link>>
<br><br>
<<link [[Return to Foyer|Hospital Foyer]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
The nurse looks at the item your holding,
<<switch $pharmacyItem>>
<<case "penis reduction">>"£150.00 please, so is it too big or do you want it to be tiny?"
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "penis" "reduction" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "penis growth">>"£150.00 please, so you think your is too small?"
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "penis" "growth" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "penis growth blocker">>"£200.00 please, so do you want it to stay small or big?"
<br><br>
<<if $money gte 20000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 20000>><<managePill "penis" "blocker" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "breast reduction">>"£150.00 please, the effects will vary."
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "breast" "reduction" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "breast growth">>"£150.00 please, the effects will vary."
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "breast" "growth" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "breast growth blocker">>"£200.00 please."
<br><br>
<<if $money gte 20000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 20000>><<managePill "breast" "blocker" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<</switch>>
<br>
<<link [[Don't buy|Pharmacy]]>><</link>><<widget "boughtOnce">><<nobr>>
<<set $sexStats.pills.boughtOnce to true>>
<</nobr>><</widget>><<widget "museumdonate">><<nobr>>
<<if $antiquebox is "found">>
<<set $antiquebox to "talk">>
<</if>>
<<if $antiquesilverring is "found">>
<<set $antiquesilverring to "talk">>
<</if>>
<<if $antiquegoldnecklace is "found">>
<<set $antiquegoldnecklace to "talk">>
<</if>>
<<if $antiqueivorynecklace is "found">>
<<set $antiqueivorynecklace to "talk">>
<</if>>
<<if $antiquecrystal is "found">>
<<set $antiquecrystal to "talk">>
<</if>>
<<if $antiquehorn is "found">>
<<set $antiquehorn to "talk">>
<</if>>
<<if $antiquewatch is "found">>
<<set $antiquewatch to "talk">>
<</if>>
<<if $antiquedildo is "found">>
<<set $antiquedildo to "talk">>
<</if>>
<<if $antiquecandlestick is "found">>
<<set $antiquecandlestick to "talk">>
<</if>>
<<if $antiqueforestarrow is "found">>
<<set $antiqueforestarrow to "talk">>
<</if>>
<<if $antiqueforestdagger is "found">>
<<set $antiqueforestdagger to "talk">>
<</if>>
<<if $antiqueforestgem is "found">>
<<set $antiqueforestgem to "talk">>
<</if>>
<<if $antiquesilverbrooch is "found">>
<<set $antiquesilverbrooch to "talk">>
<</if>>
<</nobr>><</widget>>
<<widget "museumtalk">><<nobr>>
<<if $antiquebox is "talk">>
<<link [[Ask about box|Museum Box]]>><<set $museumno += 1>><<set $antiquebox to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquesilverring is "talk">>
<<link [[Ask about silver ring|Museum Silver Ring]]>><<set $museumno += 1>><<set $antiquesilverring to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquegoldnecklace is "talk">>
<<link [[Ask about gold necklace|Museum Gold Necklace]]>><<set $museumno += 1>><<set $antiquegoldnecklace to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiqueivorynecklace is "talk">>
<<link [[Ask about ivory necklace|Museum Ivory Necklace]]>><<set $museumno += 1>><<set $antiqueivorynecklace to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquecrystal is "talk">>
<<link [[Ask about crystal|Museum Crystal]]>><<set $museumno += 1>><<set $antiquecrystal to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquehorn is "talk">>
<<link [[Ask about horn|Museum Horn]]>><<set $museumno += 1>><<set $antiquehorn to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquewatch is "talk">>
<<link [[Ask about watch|Museum Watch]]>><<set $museumno += 1>><<set $antiquewatch to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquedildo is "talk">>
<<link [[Ask about strange object|Museum Dildo]]>><<set $museumno += 1>><<set $antiquedildo to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquecandlestick is "talk">>
<<link [[Ask about candlestick|Museum Candlestick]]>><<set $museumno += 1>><<set $antiquecandlestick to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiqueforestarrow is "talk">>
<<link [[Ask about arrowhead|Museum Arrow]]>><<set $museumno += 1>><<set $antiqueforestarrow to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiqueforestdagger is "talk">>
<<link [[Ask about dagger|Museum Dagger]]>><<set $museumno += 1>><<set $antiqueforestdagger to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiqueforestgem is "talk">>
<<link [[Ask about gem|Museum Gem]]>><<set $museumno += 1>><<set $antiqueforestgem to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquesilverbrooch is "talk">>
<<link [[Ask about silver brooch|Museum Silver Brooch]]>><<set $museumno += 1>><<set $antiquesilverbrooch to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<</nobr>><</widget>><<set $outside to 1>><<set $location to "town">><<effects>>
The museum is closed. A sign on the door reads.
<br><br>
"Open weekends
<br>
9:00 - 18:00"
<br><br>
<<link [[Leave|Oxford Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $museumintro isnot 1>><<set $museumintro to 1>><<set $phase to 0>>
<<npc Winter>><<person1>>You enter the dim museum. Small windows peek down from just beneath the high ceiling, doing little to break the gloom. The other rooms are no better.
<br><br>
Winter stands polishing a brass pot. <<He>> regards you with a level stare. "Don't touch anything," <<he>> says. "I doubt you've washed your hands."
<br><br>
<<link [[Respond indignantly|Museum Intro]]>><<set $submissive -= 1>><<set $phase to 0>><</link>>
<br>
<<link [[Respond obediently|Museum Intro]]>><<set $submissive += 1>><<set $phase to 1>><<npcincr Winter love 1>><</link>><<glove>>
<br>
<<link [[Respond flirtatiously|Museum Intro]]>><<set $phase to 2>><<npcincr Winter love -1>><</link>><<promiscuous1>><<llove>>
<br>
<<elseif $museumhorseintro is undefined and $museumno gte 10>><<set $museumhorseintro to 0>>
<<npc Winter>><<person1>>You enter the dim museum. Winter stares at a brass pot sitting alone on a display. "I can't find a place for it," <<he>> sighs. <<He>> notices you. "I was hoping you'd visit. I have a favour to ask, seeing as you've been such a help already." <<He>> walks to the corner of the room, where something large hides beneath a dirty sheet. <<He>> tugs it off, revealing a wooden horse.
<br><br>
"It's genuine," <<he>> says with satisfaction. "And in good condition."
<br><br>
<<if $awareness gte 200>>
"It's a torture device," you say.
<br><br>
"I'm impressed." <<he>> responds. "That's exactly what it is. They would sit the victim on top, and weigh them down to put pressure on their crotch. They'd often be whipped at the same time.""
<<else>>
"What is it for?" you ask.
<br><br>
"Torture," <<he>> responds. "Modern examples exist for... other uses. They would sit the victim on top, and weigh them down to put pressure on their crotch. They'd often be whipped at the same time."
<</if>>
<br><br>
<<He>> rests a hand on the horse. "I want to stage a demonstration, to get people interested in history." <<He>> regards you. "I don't want you to feel pushed into it, but I'd like your help. Give it some thought."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br>
<<else>>
You are inside the museum. Items of historic value cover the walls and perch on pedestals.
<<if $museuminterest gte 100>>
Visitors crowd the building, examining the antiques with interest. Winter looks overworked, but content.
<<elseif $museuminterest gte 60>>
The building is full of visitors, here to examine the antiques.
<<elseif $museuminterest gte 20>>
Several other visitors examine the displays.
<<else>>
The building is empty of visitors, save yourself.
<</if>>
<br><br>
<<if $museumhorseintro is 0>>
<<link [[Agree to demonstration|Museum Horse Agree]]>><<set $museumhorseintro to 1>><</link>>
<br>
<<elseif $museumhorseintro is 1 and $museumhorse isnot 1>>
<<link [[Demonstrate wooden horse (1:00)|Museum Horse]]>><<pass 60>><<set $museumhorse to 1>><</link>><<gpain>><<exhibitionist1>>
<br>
<</if>>
<<museumtalk>>
<<if $antiqueforestgem is "museum" and $museumgreengemtouch isnot 1>><<set $museumgreengemtouch to 1>>
<<link [[Touch green gem|Museum Green Gem Touch]]>><<stress -3>><</link>><<lstress>>
<br>
<</if>>
<<if $antiquemoney gt 0>>
<<link [[Sell antiques|Museum Sell]]>><<museumdonate>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Oxford Street]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You find Winter trying to balance a brass pot on a pedestal. <<npc Winter>><<person1>>
<<if $submissive gte 1150>>
"I-I'd like to help demonstrate the horse," you say.
<<elseif $submissive lte 850>>
"That won't fit on there," you say. "Anyway, I'd like to help demonstrate your wooden horse."
<<else>>
"I've thought about it," you say. "I'd like to help demonstrate the wooden horse."
<</if>>
<br><br>
Winter smiles. "I'm glad to hear it," <<he>> says. <<He>> places the pot in a surer spot and disappears into a back room. When <<he>> emerges <<he>> holds a bundle of taut rags.
<br><br>
"This is the outfit." <<He>> holds the cloth out so you can see. They still just look like rags. You're not sure how you could wear them. Or how much they would cover. "They're sturdier than they look. Get dressed and I'll get the camera. We'll need to advertise. A picture of you looking the part should suffice."
<br><br>
Winter disappears once more. You undress and wrap one rag around your waist, where it almost feels like a skirt. The other you wrap around your chest. It's enough to cover your <<breastsstop>>
<br><br>
<<He>> returns with the camera, and smiles. "Perfect. Try to look scared." <<He>> takes a picture, but then pauses. "Would you mind sitting on the horse? We don't need to bother with the binds or anything, but I think that might work better."
<br><br>
You climb atop the wooden horse and ease yourself down. The hard wood pushes between your <<if $vaginaexist is 1>>labia<<else>>testes<</if>>. You try to push your short, taut skirt between your legs for protection, but it's no use. You're not going to be able to sit on this properly without discomfort.
<br><br>
Winter takes a final picture. <<He>> seems satisfied. "Thank you. This should do the trick." <<He>> leaves you to get dressed.
<br><br>
<<endevent>>
<<link [[Next|Museum]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
Winter shows you to a small room. "You can get changed in here," <<he>> says. <<Hes>> smiling. "Forgive me. I can't wait to see the horse in use." <<He>> leaves to prepare the device.
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
You wear the rags, as taut and revealing as you remember. You wonder how you look. You'll soon have an audience.<<exhibitionism1>>
Winter returns. <<He>> holds something at <<his>> side. "Perfect." <<He>> pauses. "I'd like to propose something. I don't want you to feel pressured." <<He>> holds the object out in front of you. It's a whip. "There are degrees of authenticity. If it's okay with you, I'd like to weigh you down as they would have in the past. And whip you. Not too hard, but enough to impress."
<br><br>
<<link [[Accept|Museum Horse Safe Word]]>><<bind>><<npcincr Winter love 3>><</link>><<gpain>><<garousal>><<ggwillpower>><<gglove>><<ltrauma>>
<br>
<<link [[Refuse|Museum Horse Light]]>><<bind>><<npcincr Winter love 1>><</link>><<glove>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"I know I'm asking a lot," <<he>> says. "I appreciate it, and the audience will too. We'll need a safe word. So if I push things to a point you're uncomfortable with, you can let me know."
<br><br>
What should your safe word be? <<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "Marshmallow">><</if>>
<<textbox "$wintersafeword" $wintersafeword>>
<br>
<<link [[Next|Museum Horse Extreme]]>><<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "Marshmallow">><</if>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Winter nods. <<He>> peeks around the door. "Everyone's in. It's time. Wait for your cue." <<He>> returns to the museum proper.
<br><br>
"Ladies and gentlemen," Winter begins. <<He>> stands on a raised platform beside the horse, addressing an audience of around fifty people. "Our town has a rich history. Of great deeds and heroism yes, but also of tragedy and brutality. Take this <<girlcomma>>" <<He>> gestures at the door, and you <<nervously>> emerge into the museum. A <<person2>><<person>> stands closest to you. <<He>> licks <<his>> lips.
<br><br>
<<person1>>"Caught stealing bread for <<pher>> starving sibling," Winter continues. "<<pShe>> must now face the lord's justice." You climb atop the horse and ease yourself down. You feel it press into your crotch like before.<<masopain 5>><<arousal 12>>
<br><br>
Winter continues <<his>> speech, talking about the specifics of the horse. And how it was used. <<He>> steps behind you while doing so, and begins to tie your arms. <<He>> works fast, and before long your arms are bound and immobile.
<br><br>
The audience is enraptured by the spectacle. You feel their eyes on your barely-covered <<genitalsstop>> "Of course, humiliation was part of the punishment." <<He>> throws open a chest at <<his>> feet, and reaches in. <<He>> pulls out a metal weight. You see straps dangling from it before <<he>> kneels beside you. <<He>> ties one to your ankle, and gently releases it. It was uncomfortable before, but now it hurts. <<He>> walks around the horse and repeats the process. Your eyes water.<<masopain 20>>
<br><br>
<<He>> steps away from the horse, and glances at you. <<He>> looks unsure.
<br><br>
<<link [[Try to reassure|Museum Horse Extreme 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Safe word|Museum Horse Extreme 2]]>><<set $phase to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>>
<span class="green">You grit your teeth and bear it.</span> "I didn't do anything wrong!" you shout through tears. "The lord is a tyrant!"<<gwillpower>><<willpower 3>>
<br><br>
<<masopain 20>>
Winter smiles. "It wouldn't always end there," <<he>> says. "The particularly dastardly had yet more in store for them." <<He>> lifts <<his>> whip and holds it in front of the audience. Then, without a word, <<he>> steps behind you.
<br><br>
You scream as the whip lashes against your skin. Again and again. The audience gapes at the spectacle.
<br><br>
<<link [[Endure|Museum Horse Extreme 3]]>><<set $phase to 0>><</link>>
<br>
<<link [[Safe word|Museum Horse Extreme 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
The pain is too much for you. <span class="red">"$wintersafeword!"</span> you shout."<<ggwillpower>><<willpower 10>>
<br><br>
It only takes Winter a moment to remove the straps tying the weights to your legs. <<He>> helps you off the horse and holds your hand for a moment. Once sure you're okay, <<he>> turns to the audience.
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, though many look like they wish it had gone further.
<br><br>
"You did very well," Winter says once you're back in the small room. "I'm blessed to have your assistance. Thank you. I'd like to hold another demonstration next weekend if it suits you." <<He>> peeks around the door. "I think we've earned some new interest. <<He>> leaves you to get dressed.
<br><br>
Despite the pain, you feel a strong catharsis.<<trauma -12>>
<br><br>
<<endevent>><<unbind>>
<<set $museuminterest += 30>>
<<link [[Next|Museum]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>>
<span class="green">You grit your teeth and bear it.</span> "It hurts!" you shout through tears. "It hurts so much!"<<gwillpower>><<willpower 3>>
<br><br>
<<masopain 5>>
Winter doesn't stop. Again and again <<he>> lashes at your flesh. Some of the audience look disturbed, others shocked, and some are clearly enjoying it.
<br><br>
You feel like you're about to pass out, but then Winter stops. <<He>> walks in front of you, panting. "That ends our demonstration," <<he>> says. "Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud. Some are crying themselves.
<br><br>
"You did very well," Winter says once you're back in the small room. "Let me see your back." You turn and feel <<him>> trace a finger over you skin. "I'm blessed to have your assistance," <<he>> says as <<he>> applies something soothing. "Thank you. I'd like to hold another demonstration next weekend if it suits you." <<He>> peeks around the door. "I think we've earned some new interest. <<He>> leaves you to get dressed.
<br><br>
Despite the pain, you feel a strong catharsis.<<trauma -24>>
<br><br>
<<endevent>><<unbind>>
<<set $museuminterest += 50>>
<<link [[Next|Museum]]>><<clotheson>><</link>>
<br>
<<else>>
The pain is too much for you. <span class="red">"$wintersafeword!"</span> you shout."<<ggwillpower>><<willpower 10>>
<br><br>
Winter ceases the assault. It only takes <<him>> a moment to remove the straps tying the weights to your legs. <<He>> helps you off the horse and holds your hand for a moment. Once sure you're okay, <<he>> turns to the audience.
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, though some look like they wish it had gone further.
<br><br>
"You did very well," Winter says once you're back in the small room. "I'm blessed to have your assistance. Thank you. I'd like to hold another demonstration next weekend if it suits you." <<He>> peeks around the door. "I think we've earned some new interest. <<He>> leaves you to get dressed.
<br><br>
Despite the pain, you feel a strong catharsis.<<trauma -18>>
<br><br>
<<endevent>><<unbind>>
<<set $museuminterest += 40>>
<<link [[Next|Museum]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Winter nods. <<He>> peeks around the door. "Everyone's in. It's time. Wait for you cue." <<He>> returns to the museum proper.
<br><br>
"Ladies and gentlemen," Winter begins. <<He>> stands on a raised platform beside the horse, addressing an audience of around fifty people. "Our town has a rich history. Of great deeds and heroism yes, but also of tragedy and brutality. Take this <<girlcomma>>" <<He>> gestures at the door, and you <<nervously>> emerge into the museum. A <<person2>><<person>> stands closest to you. <<He>> licks <<his>> lips.
<br><br>
<<person1>>"Caught stealing bread for <<pher>> starving sibling," Winter continues. "<<pShe>> must now face the lord's justice." You climb atop the horse and ease yourself down. You feel it press into your crotch like before.<<masopain 5>><<arousal 12>>
<br><br>
Winter continues <<his>> speech, talking about the specifics of the horse. And how it was used. <<He>> steps behind you while doing so, and begins to tie your arms. <<He>> works fast, and before long your arms are bound and immobile.
<br><br>
The audience is enraptured by the spectacle. You feel their eyes on your barely-covered <<genitalsstop>> "Of course, humiliation was part of the punishment. They would often have an audience, much like this. And when it was over, the victim would be given to the audience to do with as they please." A <<person3>><<persons>> eyes light up and <<he>> steps forward, but Winter blocks <<his>> path.<<person1>>
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, though many look like they wish it had gone further.
<br><br>
"You did very well," Winter says once you're back in the small room. "I'm blessed to have your assistance. Thank you. I'd like to hold another demonstration next weekend if it suits you." <<He>> peeks around the door. "I think we've earned some new interest. <<He>> leaves you to get dressed.
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[Next|Museum]]>><<unbind>><<clotheson>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"I-I thought you'd be happy I was showing interest," you say.
<<elseif $submissive lte 850>>
You put your hands on your hips. "Is that how you always greet people?" you ask. "I though you'd be happy I was showing interest."
<<else>>
"I expected you to be happy I was showing interest," you say.
<</if>>
<br><br>
A vein twitches on <<his>> forehead as <<he>> stares at you. "You shouldn't speak to your elders that way," <<he>> says. "But that was rude of me."
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
You nod, and keep your hands firm at your sides.
<<elseif $submissive lte 850>>
You clench your firsts and look away. "Sure," you say. "Why would I want to touch these dumb things anyway?"
<<else>>
"I will," you say, keeping your hands firm at your sides.
<</if>>
<br><br>
"Good," <<he>> says. "Forgive my caution, but some of these are very old."
<<else>>
<<if $submissive gte 1150>>
"I am very dirty," you purr. "Would you help wash me?"
<<elseif $submissive lte 850>>
"That's okay," you purr. "You're the only antique I want to touch."
<<else>>
"The only thing I want to touch is you," you purr.
<</if>>
<<promiscuity1>>
"What insolence," <<he>> sneers. "I suppose I should expect no better. Don't think I won't ban you from the premises."
<</if>>
<br><br>
<<He>> places the pot back on its pedestal. "It's a sorry collection for an area so rich in history. The mayor's office agrees, and has set aside funds to reward anyone who provides local antiques."
<br><br>
<<He>> starts polishing an ornate breastplate. "If you find anything, I'll appraise it. I won't hold my breath."
<br><br>
<<endevent>>
<<link [[Next|Museum]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>
<<if $antiquemoney gte 1000>>
Winter dons a pair of gloves and appraises the goods. <<His>> scepticism fades as <<he>> works. "Where did you get this?" <<he>> asks. <<He>> doesn't wait for an answer, but places £<<print $antiquemoney>> on the table.
<<glove>><<npcincr Winter love 1>>
<br><br>
<<He>> takes the goods into a back room.
<br><br>
<<elseif $antiquemoney gte 200>>
Winter dons a pair of gloves and appraises the goods. "Thank you," <<he>> says. "Your contribution is noted." <<he>> places £<<print $antiquemoney>> on the table.
<br><br>
<<He>> takes the goods into a back room.
<br><br>
<<else>>
Winter dons a pair of gloves and appraises the goods. Without a word, <<he>> places £<<print $antiquemoney>> on the table.
<br><br>
<<He>> takes the goods into a back room.
<br><br>
<</if>>
<<endevent>>
<<set $money += ($antiquemoney * 100)>><<set $antiquemoneyhistory += $antiquemoney>><<set $antiquemoney to 0>>
<<link [[Next|Museum]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>Winter picks up the small box you brought. "It's a jewellery case," <<he>> says. "They would have made thousands of these. Very few have survived. That the lock still works is a miracle."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>Winter holds the silver ring up to the light and examines it. "Common jewellery," <<he>> says. "And of enduring metal. There's a lot of these around. This one was worn by someone who lived here. There's value there, I think. Thanks for bringing it."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>Winter turns the gold necklace in <<his>> palm. "This is magnificent," <<he>> says. "Worn by someone of note I imagine. Where did you find it?"
<br><br>
<<link [[Tell|Museum Tell]]>><<set $winterlakeknown to 1>><</link>>
<br>
<<link [[Keep secret|Museum Secret]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"The lake," <<he>> says. "Buried on the shore I suppose. Interesting. I've heard there's evidence of old structures there. Maybe I'll take a look."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> frowns and nods. "That's your right," <<he>> says. "Maybe I'll puzzle it out on my own."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"The ivory necklace?" Winter says. "I have to send it away. Terrible shame, but I was told to inform the mayor's office should I acquire anything fitting that description. They've sent someone to pick it up." <<He>> shakes <<his>> head. "Best not interfere with those types."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"I must admit," Winter says. "I have no idea what it is. There's a carving. Looks like writing, but I don't recognise it." <<He>> frowns. "A corporation is looking to buy the thing. They must know something I don't."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>Winter runs <<his>> finger over the mouthpiece, and recoils as if hurt. <<His>> face shows no sign of pain. "A hunting trophy from abroad," <<he>> says. "They had it made into an instrument. Not what I would have done."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"Candlesticks are common enough," Winter says. "This one was made for a particular noble house that resided here." <<He>> shakes <<his>> head. "A pity what became of them."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"This is something special," Winter says. "A century and a half, yet still ticking away. Was made during the town's glory days."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>Winter blushes. "That's," <<he>> says. "That's a... medical aid. A very old fashioned one. It's not terribly interesting." <<He>> wants to change the subject.
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"You can't take twenty steps in the forest without finding an old arrowhead," Winter says. "Not that I'm ungrateful. Most people wouldn't spot them."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"A nice find," Winter says. "These would have been common in the distant past, but few have survived. I'm surprised you found it without any digging."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>Winter holds the gem up to the light. "Pretty," <<he>> says. "Similar to the ones they mine nearby." <<He>> frowns. "Except a different hue."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You touch the green gem. A calmness falls over you.
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"Sterling silver," Winter says. "The design was popular several decades ago. I imagine it was hidden away in a loft somewhere."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>><<widget "passoutpark">><<nobr>>
[[Everything fades to black...->Passout park]]
<</nobr>><</widget>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $dangerpark to 0>>
<<set $safepark to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<set $dangerpark to random(1, 100)>>
<<elseif $danger lt (9900 - $allure)>>
<<set $safepark to random(1, 100)>>
<</if>>
<<if $dangerpark gte 81>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerpark gte 1>>
<<if $bestialitydisable is "f">>
<<link [[Wake up|Dog Park]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<if $safepark gte 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>>
You awaken to find yourself being dragged behind a bush by a strange dog.
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Dog Park Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dog Park Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dog Park Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dog Park]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dog Park Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dog Park Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dog Park]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangewoman1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Park Woman Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Park Woman Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Park Woman Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Park Woman Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Park Woman Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<He>> tenses and presses <<his>> mouth against your neck to muffle the sound of <<his>> climax.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you a hard bite then leaves you without a word<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the grass.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> leaves you lying on the grass.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<tearful>> you struggle to your feet. You know you're not out of danger yet.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>><<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you run, giving little heed to prying eyes, before collapsing in a bed of flowers. You're safe.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>><<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the grass.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks, then leaves you lying on the grass.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.<<neutral 5>>
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<effects>>
The dog whimpers and flees into a bush. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>><<widget "park">><<nobr>>
<<add_link "<<parkicon>><<link [[Park (0:05)|Park]]>><<pass 5>><</link>><br>">><<hideDisplay true>>
<</nobr>><</widget>>
<<widget "parkquick">><<nobr>>
<<link [[Park|Park]]>><</link>>
<</nobr>><</widget>>
<<widget "parkeventend">><<nobr>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "parkrun">><<nobr>>
<<if $rng gte $famepark>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
While running, you have to pass through some bushes.
<<if $worn.lower.type.includes("naked")>>
As you push through, a branch whips back into your <<undiescomma>> stinging you.
<<else>>
As you push through, a clump of thorns catch on your exposed <<if $breastsize is 0>>chest<<else>>breasts<</if>>.<<gpain>>
<</if>><<set $pain += 20>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 81>>
<<generate1>><<person1>>You run past a <<personstop>> <<He>> smiles at you across a
<<if $worn.upper.type.includes("naked")>>
shoulder-high hedge separates you. <<He>> doesn't realise you're so exposed.
<<else>>
waist-high hedge separates you, keeping your <<undies>> concealed. <<He>> doesn't realise you're so exposed.
<</if>>
<br><br>
<<link [[Smile back|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Admit your secret|Park Run Secret]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<elseif $rng gte 71>><<generate1>><<generate2>>
<<print either("Under a tree,","Between some bushes,","In plain view of the entrance,","In a park gazebo,","Right under a streetlight,","On a swing, in the empty children's play area,")>>
a <<person1>><<person>> is <<if $NPCList[1].pronoun is "m">>sucking off <<his>> boyfriend.<<else>>eating out <<his>> girlfriend.<</if>>
The receiver, <<if $NPCList[0].description == $NPCList[1].description && $NPCList[0].pronoun == $NPCList[1].pronoun>>another<<else>>a<</if>> <<person2>><<personcomma>> gazes at you as you run past. <<He>> has look of blissful satiation on <<his>> face as <<his>>
<<if $NPCList[0].pronoun is "m">>boyfriend's<<else>>girlfriend's<</if>> <<if $pronoun is "m">>head bobs between his legs.<<else>>head nuzzles between her legs.<</if>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You encounter a stray dog. It runs at the sound of your footsteps.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 51>>
<<if $weather is "rain">>
<<generatef1>><<person1>>In the heavy rain, a <<person>> slips and falls into a puddle. The water instantly soaks through <<his>>
<<print either("t-shirt","casual blouse","summer dress","top","tank-top")>> exposing <<his>> $NPCList[0].breastsdesc to all.
<br>
<<if $rng % 2>>
Humiliated, <<he>> covers up with <<his>> arms and runs from the park.
<<else>>
<<He>> either doesn't notice or doesn't care. The <<person>> carries on with <<his>> run, to the entertainment of all nearby.
<</if>>
<<else>>
You hide behind a tree as a <<generate1>><<person1>><<person>> and <<generate2>><<person2>><<person>> run by.
<</if>>
<<endevent>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 41>>
<<if $weather is "rain">> /*10% chance if running naked in the park at night during rain.*/
As you pass <<print either("near a storm-drain","the bridge over the lake","the lake","some trees by the lake","some bushes by the storm-drain")>>
something grabs your leg, dragging you down.
<<if $bestialitydisable is "f">>
<br>
Before you can react, a giant sewer lizard has clambered upon you.
<br><br>
<<link [[Next|Park Lizard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
It's a giant lizard.
<br>
You narrowly manage to squirm free from the giant lizard's claws and dash away. Glancing behind, you can just make it out scurrying back toward the sewer.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>You don't encounter anyone.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng gte 31>>
You hear footsteps behind you. A <<generate1>><<person1>><<person>>crosses the path. <<He>> doesn't turn or notice you. You were so close to being seen.<<ltrauma>><<trauma -1>><<garousal>><<arousal 1>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 21>>
You almost run straight into a group of teenagers smoking under an old shelter. You skirt around them.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 15>>
<<set $rng to random(1, 100)>>
<<if ndef $park_run_seen_by>><<set $park_run_seen_by to []>><</if>>
<<if $rng gte 81 and ($NPCName[$NPCNameList.indexOf("Whitney")].init is 1) and ($NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon")>>
You almost run straight into a group of teenagers smoking under an old shelter. As the central figure lights up, you recognise them. It's Whitney.
<br>
<<npc Whitney>><<person1>>Eyes closed, <<he>> exhales a cloud of smoke.
<<set $phase to 1>>
<<elseif $rng gte 61 and $NPCName[$NPCNameList.indexOf("Leighton")].init is 1>>
A figure lurks in the shadows near some kind of gazebo. As they move near a light you recognise them. It's Leighton.
<br>
<<npc Leighton>><<person1>><<He>> seems to be looking for something. Or someone.
<<set $phase to 2>>
<<elseif $rng gte 41 and $NPCName[$NPCNameList.indexOf("Doren")].init is 1>>
Another runner passes under a streetlight ahead. It's Doren.
<br>
<<npc Doren>><<person1>><<set $phase to 3>>
<<elseif $rng gte 21 and $NPCName[$NPCNameList.indexOf("Harper")].init is 1>>
As you pass through the area near the hospital, you recognise Dr Harper sat on a bench ahead.
<br>
<<npc Harper>><<person1>>Deep in thought, <<he>> reads through some paperwork.
<<set $phase to 4>>
<<elseif $NPCName[$NPCNameList.indexOf("Bailey")].init is 1>>
You skid to a halt hearing a familiar voice nearby.
<br>
"... back in one piece. Understood?"
<br>
Bailey.
<br><br>
"Sure," Another voice. "And thanks, <<print either("this one's cute. But it's okay,","this is quite a treat. But don't worry,","this one's feisty, but")>> we'll be gentle."
<br>
"The money."
<br>
"Oh yes. Yes, here you go. It's all there."
<br>
"Good."
<br>
<<npc Bailey>><<person1>>Bailey emerges from some nearby bushes counting money.
<<set $phase to 5>>
<<else>>/*Here in case Bailey is ever dropped out of the intro scene.*/
For a heart-stopping moment you think you see a familiar face. It turns out to be a random stranger.
<br>
<<set $phase to 6>>
<</if>>
<<if $phase isnot 6>>
<<He>> hasn't seen you. Yet.
<br><br>
<<link [[Stay hidden|Park Run NPC Hide]]>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Show yourself|Park Run NPC Show]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<else>>
<<endevent>>
<<link [[Continue|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng gte 7>>
An old couple up ahead walk slowly, hand-in-hand through the park. You pass quietly behind them. You wonder how they'd respond if they knew you were there.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<else>>
You sneak behind a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> sat on a bench. You're so close they could reach out and grab you.<<garousal>><<arousal 6>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<person1>>A light flashes. A <<person>> lies beneath a bush, holding a camera pointed up at you. It flashes again, taking evidence of your <<nuditystop>> <<covered>>
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Pose|Park Run Pose]]>><<fameexhibitionism 20>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run away|Park Run Away]]>><<fameexhibitionism 10>><</link>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[Steal Camera|Park Run Steal]]>><<crimeup 10>><</link>><<crime>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 61>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> emerge from a bush up ahead. They walk toward you. <<covered>> "It's <<phimstop>>" the <<person1>><<person>> says. "The pervert."
<br><br>
"We can do whatever we want to a <<girl>> like this," the <<person2>><<person>> says. "No one will believe <<phimstop>>" They quicken their pace.
<br><br>
<<link [[Fight|Park Run Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Run|Park Run Escape]]>><</link>>
<br>
<<elseif $rng gte 41>>
A stray dog chases you for a while.<<gstress>><<stress 3>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You overhear a <<generate1>><<person1>><<person>> dressed as a police officer talking to a pedestrian on the other side of a bush. "That's right," <<he>> says. "A <<girl>> about this high. Being lewd in the park. You sure you haven't seen anything?" You run in the opposite direction.<<gstress>><<stress 3>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The park is busy, despite the hour. You crouch low to keep your vulnerables hidden by the bushes.<<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "parkmens">>
You are in the men's toilets in the park.
<<storeon "parkmens" "check">>
<<if _store_check is 1>>
Your clothes are stored beneath the sinks.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $player.appearance is "f" and $eventskip is 0>>
<<eventstoilets>>
<<else>>
<<storeactions "parkmens">>
<<link [[Masturbate|Men's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if _store_check isnot 1>>
<<link [[Leave|Park]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 35>>
<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<<elseif $exposed is 1>>
<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<<elseif $exposed lte 0>>
<<link [[Leave|Park]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "parkwomens">>
You are in the women's toilets in the park.
<<storeon "parwomens" "check">>
<<if _store_check is 1>>
Your clothes are stored beneath the sinks.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $player.appearance is "m" and $eventskip isnot 1>>
<<eventstoilets>>
<<else>>
<<storeactions "parkwomens">>
<<link [[Masturbate|Women's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if _store_check isnot 1>>
<<link [[Leave|Park]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 35>>
<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<<elseif $exposed is 1>>
<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<<elseif $exposed lte 0>>
<<link [[Leave|Park]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<widget "eventstoilets">><<nobr>>
<<generate1>><<person1>>You enter the toilets, and hear a voice shout behind you. "I saw you go in there, pervert!" A <<person>> storms in, eyes livid. "I'll give exactly what you deserve!"
<br><br>
<<link [[Next|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<<if $player.appearance isnot $player.gender>><<set $toiletsmistake to 1>><</if>>
<</nobr>><</widget>>
<<widget "eventstoiletssafe">><<nobr>>
<<if $weather is "rain">>
Rain hammers against the small windows.
<br><br>
<<else>>
Wind rattles the small windows.
<br><br>
<</if>>
<<if $bus is "parkmens">>
<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
Your cries echo against the tiles, but no one comes.
<br><br>
<</if>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gte 1>>
<span id="next"><<link [[Next|Toilets Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Toilets Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
<<He>> falls back against the sinks, giving you the chance you need. <<tearful>> you flee the scene.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $player.gender is $player.appearance and $toiletsmistake is 1>><<set $toiletsmistake to 0>>
"This is your fault for looking like <<if $player.gender is "m">>a girl<<else>>a boy<</if>>." <<He>> shoves you out the door.
<br><br>
<<else>>
"Let that be a lesson for you." <<He>> shoves you out the door.
<br><br>
<</if>>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<set $eventskip to 1>>
<<parkquick>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You <<nervously>> poke your head outside. There's no one around. You leave the safety of the building, your <<lewdness>> on display.
<<if $phase is 1>>
<<exhibitionism1>>
<<elseif $phase is 2>>
<<exhibitionism3>>
<</if>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
<<set $eventskip to 1>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype lizard>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Park Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Park Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _itsgender to $beastpronoun>> /*beastpronoun gets over-written in "beastejaculation" widget*/
<<beastejaculation>>
<<if _itsgender is "m">>Its seed deposited,<<else>>Its needs satisfied,<</if>> the beast loses interest in you and shuffles back toward the sewer.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
It hisses and flees toward the sewer.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $daystate is "night">>
<<if $weather is "rain">>
You run through the deserted park. Cold rain assails you.
<<else>>
You run through the deserted park. The cool night air caresses your skin.
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 33>>/*2/3 of time, do nothing*/
<<elseif $rng gte 22>>
<br><br>
There is a large queue at one of the toilet entrances. <<if $weather is "rain">>The queue wraps closely around the building where people are sheltered from the rain.<</if>>
<<if $awareness lte 100>>It's strange. You have no idea why so many <<if $rng % 2>>men<<else>>women<</if>> would queue up at one toilet when the one next to it is empty. Maybe someone made a mess.
<br>
<<elseif $awareness lte 300>>You can tell something sleazy is happening. You don't need details.
<br>
<<else>>It looks like someone is running a gloryhole out of one of the cubicles.
<br>
<</if>>You run by.
<<elseif $rng gte 11>>
<br><br>
In a secluded part of the park, you enter a clearing. A large group of people stand <<if $weather is "rain">>naked in the pounding rain<<else>>half-naked in silence<</if>> surrounding some kind of altar.
All eyes fix on you.
<br>
You speed up and run quickly by.
<<elseif $rng gte 6>>
<<generate1>><<person1>>
<br><br>
There is a small crowd in a secluded <<if $weather is "rain">>park gazebo, sheltered from the rain.<<else>>grass clearing.<</if>>
<<if $awareness lte 100>>You are shocked to see a <<person>> in the middle having sex with random strangers from the crowd while everyone watches. Some are even touching themselves.<<gawareness>><<awareness 2>>
<<elseif $awareness lte 300>>In the middle a <<person>> is having sex with random people from the crowd while onlookers throw in money.
<<else>>Except for being in a public park, it's a standard sex-show. A <<person>> is having sex with 'random people' - obvious stooges - from the crowd while the punters stuff money in a hat and beg to be next.
<<if $brothelintro is 1>>You recognise the <<person>> as a worker from the Harvest Street brothel.<</if>>
<</if>>
<br><br>
You run <<if $awareness lte 100>>quickly <</if>>by.<<endevent>> /*tidy up people generated in this fork*/
<<else>>
<br><br>
You hear a sharp squeal nearby followed by some muffled cries. Slowing down, you glance around.
Thanks to the shadows you can't tell where the noises came from. Somewhere behind is a heavy thud. You spin around. The hairs on your neck rise with the strong and sudden feeling of being watched.
<br>
<<if $submissive lte 850>>
<<if $physique gte ($physiquesize / 7) * 4>>Sure you're tough, trim and pretty much fearless,
<<else>>Sure you're not one to back down from a fight,<</if>>
but you're also not stupid. You're not going alone into the shadows to investigate a 'funny noise.'
<br><br>
"Nope."
<br>
You run on.
<<else>>
You're no hero and it's not like you could help if you wanted.
<br><br>
You run.
<br>
It was probably nothing anyway. Just someone trying to scare you. That's all it was.
<</if>>
<</if>>
<br>
<<else>>
<<if $weather is "rain">>
You run through the park. Few others brave the rain.
<<else>>
You run through the park. Other runners wave as you pass.
<</if>>
<</if>>
<<physique 3>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You run through the dark and deserted park. The cool night air blows against your <<lewdnessstop>> Your heart pumps as much from the thrill as from exertion. <<physique 3>>
<<if $phase is 0>>
<<exhibitionism3>>
<<else>>
<<exhibitionism1>>
<</if>>
<<parkrun>>
<<set $famepark += 4>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<flaunting>> you move your arms in front of your <<lewdness>> in mock embarrassment, without actually covering anything.
<<if $worn.lower.type.includes("naked")>>
You can tell <<hes>> zooming in on your exposed bottom half.
<<else>>
You can tell <<hes>> zooming in on your exposed top half.
<</if>>
The camera flashes. You turn to give <<him>> a shot of your <<bottomstop>> You pose a few more times before moving on. <<He>> continues snapping pictures as you walk away.<<exhibitionism5>>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
With a yelp, you turn and flee. <<He>> takes pictures of your <<bottom>> as you run.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"Oh, it feels so good to be looked at," you say. "Can I take a selfie with you?"
<<elseif $submissive lte 850>>
"Amateur," you tut. "Give it here. I'll capture my good side."
<<else>>
"Give me the camera," you say. "I have a naughty idea."
<</if>>
You hold your hand out.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $blackmoney += 20>>
<span class="green"><<He>> passes you the camera.</span> You give it a thoughtful look, stick your tongue out, and run. "Oi!" <<he>> shouts after you, but you're gone by the time <<hes>> stood. Looks like it's worth £20.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<else>>
<span class="red">"Nice try," <<he>> says.</span> <<He>> takes a picture of your <<bottom>> as you walk away.
<br><br>
<<fameexhibitionism 10>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<</if>>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $phase is 1>>
You stand your ground. The pair are surprised, and hesitate. You seize the chance and smack the <<person1>><<person>> in the face.<<defiance 5>>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Park Run Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Park Run Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Park Run Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"A pervert <<girl>> exposing <<pher>> body in the park," the <<person1>><<person>> says to <<himselfstop>> "What did <<pshe>> think would happen?" <<tearful>> you struggle to your feet as the pair walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<else>>
You shove the assailants away from you. <<tearful>> you escape between the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $physique gte $rng * 100 + 6000>>
You turn and run. <span class="green">They can't keep up,</span> and you soon lose them between the trees.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You turn and run. <span class="red">They catch up and tackle you to the ground.</span>
<br><br>
<<link [[Next|Park Run Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
"I have a secret," you purr. The <<person>> frowns.
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"I'm not wearing anything."
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
"I'm wearing nothing but underwear."
<<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"I'm naked from the waist down."
<<else>>
"I'm wearing nothing over my underwear."
<</if>>
<<He>> gasps as you break into a run.<<exhibitionism2>>
You glance back and see <<him>> leaning across the hedge to get a peek.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You stay out of sight, but close enough to watch.
<<if $phase is 1>>Whitney
<<elseif $phase is 2>>Leighton
<<elseif $phase is 3>>Doren
<<elseif $phase is 4>>Harper
<<elseif $phase is 5>>Bailey
<</if>>has no idea you are in this state so nearby.
<br>
Your heart is pounding with the thrill as you quietly move on.
<<endevent>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $phase is 1>><<npcincr Whitney lust 5>>
You run in front of Whitney's group and make a show of yelping in shock and ineffectually trying to 'cover up.'
Once everyone has had a good look, you run away.
<<if $park_run_seen_by.includes("whitney")>>
<br>
"Look," Whitney jeers.
<<if ($goocount + $semencount) is 0>>
"The poor slut's that horny and noone will even rape <<pherstop>>"
<<else>>
<<if ($vaginasemen + $vaginagoo) gte 4>>"That cunt has been wrecked
<<elseif ($anussemen + $anusgoo) gte 4>>"That ass has been ruined
<<elseif $famebestiality gte 600 and ($mouthsemen + $facesemen + $vaginasemen + $anussemen) gte 3>>"That's probably animal cum
<<elseif ($mouthsemen + $mouthgoo + $facegoo + $facesemen) gte 5>>"<<pHer>> face! Sucked off every teacher
<<elseif ($semenoutsidecount + $goooutsidecount) gte 6>>"Covered in cum
<<elseif $famerape gte 600>>"Half the town's raped <<pher>> already
<<elseif $famebestiality gte 600>>"<<pShe>> probably fucked five dogs already
<<elseif ($vaginasemen + $vaginagoo + $anussemen + $anusgoo) gte 2>>"You can see the cum dripping out
<<elseif $famesex gte 400>>"Half the town has <<pher>> fuck-vids
<<else>>"Fucked at least once already tonight
<</if>>and this little slut is still running around begging for more!"
<<if $physique gte ($physiquesize / 7) * 4>>
<br>
"Amazing body," someone says.<</if>>
<</if>>
<<else>>
The last time you glance back, Whitney is still <<print either("staring after you.", "choking on inhaled smoke.","smiling.","staring at the 'cigarette' in disbelief.")>>
<<set $park_run_seen_by.pushUnique("whitney")>>
<</if>>
<<elseif $phase is 2>><<npc Leighton>><<person1>>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<if $pronoun is "m">>Sir<<else>>Miss<</if>>," you cheerily call out as you pass.
<br>
<<if $park_run_seen_by.includes("leighton")>>
Leighton jerks upright. "You again? Why don't you come a little closer? I've got something for you."
<br>
<<else>>
Leighton jerks upright. <<He>> looks guilty as <<he>> snaps toward you. "I was only... I... You? Why are you..?"
<br>
<<set $park_run_seen_by.pushUnique("leighton")>>
<</if>>
You wave and casually run on.
<<elseif $phase is 3>><<npc Doren>><<person1>>
<<if $park_run_seen_by.includes("doren")>>
This time Doren spots you approaching and averts <<his>> eyes, shaking <<his>> head in disbelief.
<br><br>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<if $pronoun is "m">>Sir,"<<else>>Miss,"<</if>> you call out.
<br>
"Aye," <<he>> says. "You be careful now <<lassstop>>"
<<else>>
A few steps away, Doren seems to notice the exposed runner approaching and looks away, moving to avoid you. You're not sure, but you don't think <<he>> recognised you.
<br>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<if $pronoun is "m">>Sir,"<<else>>Miss,"<</if>> you cheerily call out as you pass.
<br>
Doren double-takes, staring back at you in disbelief. <<if $player.appearance is "m">>"Lad?<<else>>"Lass?<</if>> Is that..? What are you doing?!"
<br><br>
You run on. As you go around the next corner, you look back to see Doren clutching <<his>> face and looking troubled.
<<set $park_run_seen_by.pushUnique("doren")>>
<</if>>
<<elseif $phase is 4>><<npc Harper>><<person1>>
Harper seems utterly absorbed in <<his>> paperwork, staring at it intently.
<br><br>
<<if $park_run_seen_by.includes("harper")>>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> Doctor," you call out.
<br>
"Hello," Harper looks up. You wave as you run past.
<br><br>
"Great work," the doctor reaches for something in <<his>> bag. "Excellent to see someone taking health seriously."
<br>
You faintly see your silhouette light up in the bushes ahead. Camera flash?<<fameexhibitionism 1>>
<<else>>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> Doctor," you call out.
<br>
"Hello," Harper continues to stare at the page. "I'm busy now, but if you need an appointment the..."
<br>
"I'm fine."
<br>
Harper looks up. "Stay heal-"
<br>
Harper stares after you as you run into the night.
<<set $park_run_seen_by.pushUnique("harper")>>
<</if>>
<<elseif $phase is 5>><<npc Bailey>><<person1>>
Bailey is tucking away some money when <<he>> sees you run past.
<br><br>
<<if $park_run_seen_by.includes("bailey")>>
<<if $renttime lte 0>>
"Don't you dare run. You owe me-"
<br>
You dash swiftly away.
<<else>>
"You know you can get paid for stripping? Don't they teach anything at school?"
<br>
You run on.
<br>
"You better have my money on time."
<</if>>
<<else>>
<<if $renttime lte 0>>
"I've been looking for you. Time to pay-"
<br>
You dash swiftly away.
<<else>>
Bailey nods. "Good industry. Hope you're getting paid for this."
<br>
You run on.
<</if>>
<<set $park_run_seen_by.pushUnique("bailey")>>
<</if>>
<</if>>
<br><br>
<<endevent>><<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You approach the statue in the middle of the park. It's covered in white lichen. You could collect some for your science project, but the plinth is taller than you.
<br><br>
<<link [[Climb up (0:30)|Park Lichen Climb]]>><<pass 30>><<set $sciencelichenpark to 1>><<set $NPCName[$NPCNameList.indexOf("Avery")].init to 1>><<pass 30>><</link>>
<br>
<<link [[Ask someone for help (0:30)|Park Lichen Help]]>><<set $sciencelichenpark to 1>><<set $NPCName[$NPCNameList.indexOf("Avery")].init to 1>><<pass 30>><</link>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $physique gte $rng * 100 + 6000>>
You <span class="green">successfully</span> climb onto the plinth. The lichen is attached firm, but you manage to pry it free with some effort. A few heads turn but no one bothers you until you hear a voice shout from across the park. "Oi!" It's a <<generate2>><<person2>><<person>> dressed as a police officer. "Get down from there or I'll have your hide."
<<gstress>><<stress 3>>
<br><br>
<<link [[Explain yourself|Park Lichen Explain]]>><</link>>
<br>
<<link [[Run|Park Lichen Run]]>><</link>>
<br>
<<else>>
You reach up and try to lift your body, but your arms give way and you tumble to the ground.
<<gstress>><<gpain>><<stress 3>><<pain 6>>
<br><br>
<<npc Avery>><<person1>>You hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> laughter. Before you can recover a pair of arms picks you up by your shoulders. Not stopping there, <<he>> holds you by the hips and helps lift you with surprising strength. It's enough for you to clamber up.
<<if $worn.lower.skirt is 1>>
You feel your face flush as you realise <<he>> could have seen up your $worn.lower.name. If <<he>> did <<he>> gives no sign.
<</if>>
<<He>> smiles at you. "Why'd you want to go up there anyway?"
<br><br>
<<link [[Honest|Park Lichen Honest]]>><</link>>
<br>
<<link [[Evasive|Park Lichen Evasive]]>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You look around for someone who might help. You see a <<npc Avery>><<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> already watching you. <<He>> laughs and approaches you. <<He>> says nothing, but grabs you by the hips and helps lift you with surprising strength. It's enough for you to clamber up.
<<if $worn.lower.skirt is 1>>
You feel your face flush as you realise <<he>> could have seen up your $worn.lower.name. If <<he>> did <<he>> gives no sign.
<</if>>
<<He>> smiles at you. "Why'd you want to go up there anyway?"
<br><br>
<<link [[Honest|Park Lichen Honest]]>><</link>>
<br>
<<link [[Evasive|Park Lichen Evasive]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<person2>>You turn away from the <<person>> and jump from the plinth. Right into the arms of a waiting <<npc Avery>><<person1>><<if $pronoun is "m">>man<<else>>woman<</if>>. The <<person2>><<person2>><<person>> runs around the plinth, but stops when <<he>> sees the newcomer. "This your <<girl>> then?" <<he>> says. "<<pShe>> was defacing public property."
<br><br>
"<<pShes>> done no such thing," the <<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> says, holding you tight. <<He>> glares at the <<person2>><<personstop>> "And you know it."
<br><br>
The <<person>> seems less confident. <<He>> sheathes <<his>> baton and turns away.
<br><br>
<<person1>>The newcomer releases you from <<his>> arms and smiles. "I hope you're okay," <<he>> says. "I'm Avery. I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"I-it's for my science project," you say.
<<elseif $submissive lte 850>>
"I need it to win the science fair," you say.
<<else>>
"I need lichen for my science project," you say.
<</if>>
<br><br>
"Is that right?" <<he>> says. "Looks like you're defacing a statue to me." <<He>> raises <<his>> baton and rubs <<his>> palm with it.
<br><br>
"<<npc Avery>><<person1>><<pShes>> doing no such thing," a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice says from behind you. <<He>> walks around the statue and glares at the <<person2>><<personstop>> "And you know it."
<br><br>
The <<person>> seems less confident. "This your <<girl>> then? Tell <<phim>> to get down from there." <<He>> sheathes <<his>> baton and turns away.
<br><br>
<<person1>>The newcomer offers an arm and helps you climb down. "Did I hear you right," <<he>> says. "A scientist in the making?" <<He>> smiles. "I'm Avery. I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"I-it's for my science project," you say.
<<elseif $submissive lte 850>>
"I need it to win the science fair," you say.
<<else>>
"I need lichen for my science project," you say.
<</if>>
<br><br>
"A scientist in the making?" <<he>> says. "I'll help you down when you're done. I'm only out for a stroll, there's no rush."
<br><br>
The lichen is attached firm, but you manage to pry it free with some effort. <<He>> offers an arm and helps you climb down. "I'm Avery," <<he>> says. "I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"I-it's nothing," you say.
<<elseif $submissive lte 850>>
"None of your business," you say.
<<else>>
"School stuff," you say.
<</if>>
<br><br>
<<He>> nods. "I'll help you down when you're done. I'm only out for a stroll, there's no rush."
<br><br>
The lichen is attached firm, but you manage to pry it free with some effort. <<He>> offers an arm and helps you climb down. "I'm Avery," <<he>> says. "I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you to a small cafe at the edge of the park. <<He>> orders a coffee for <<him>> and some fruit juice for you. The <<generate3>><<person3>><<if $pronoun is "m">>waiter<<else>>waitress<</if>><<person1>> thinks you're Avery's <<if $player.appearance is "m">>son<<else>>daughter<</if>>. <<He>> is old enough to be your <<if $pronoun is "m">>father<<else>>mother<</if>>, but <<hes>> in good shape. <<He>> smiles at you across the table.
<br><br>
You talk with Avery over the drinks. <<He>> asks a lot of questions, but is reluctant to answer yours. <<He>> doesn't take <<his>> eyes off you.
<br><br>
<<Hes>> asking if you're happy at school when interrupted by a buzzing in <<his>> pocket. "I'm sorry," <<he>> says. "It's work. I need to go." <<He>> stands up, then hesitates a moment before leaning close.
<br><br>
<<link [[Smooch|Park Lichen Smooch]]>><<npcincr Avery love 1>><</link>><<glove>><<promiscuous1>>
<br>
<<link [[Stay still|Park Lichen Still]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Move away|Park Lichen Move]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> frowns for a moment, but covers it with a smile. "Of course," <<he>> says. I'm sure you're busy. I'll see you around."
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You lean in and plant a kiss on <<his>> lips. <<He>> kisses back.<<promiscuity1>>
<br><br>
<<He>> pulls away and glances around the cafe as if concerned about who's watching. "I'll be in touch," <<he>> says, smiling.
<br><br>
You leave soon after <<himcomma>> but <<hes>> already gone.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> plants a kiss on your cheek and smiles. "I'll be in touch."
<br><br>
You leave soon after <<himcomma>> but <<hes>> already gone.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> tries to plant a kiss on your cheek, but you pull away. <<He>> raises <<his>> hand as if to pull you back, but catches <<himself>> and smiles. "I'll be in touch."
<br><br>
You leave soon after <<himcomma>> but <<hes>> already gone.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<generate2>>Two police officers are sitting in the lobby. They stand when you approach. "You're under arrest. Please come quietly."
<br><br>
<<link [[Run|Hospital Arrest Run]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Go quietly|Hospital Arrest Journey]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
You turn and run from the hospital.<<physique>>
<br><br>
<<if $physique gte $rng * 100 + 6000>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
With the police close on your heels you run down streets and alleys, but they're persistent. You <span class="green">succeed</span> in gaining distance on them, but round a corner and find yourself facing a dead end.
<br><br>
<<endevent>>
You're about to give up when a small hatch opens at the base of a nearby wall. You have no idea what's inside, but it's that or face the police.
<br><br>
<<link [[Go through the Hatch|Hospital Arrest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Surrender to the police|Hospital Arrest Surrender]]>><<endevent>><</link>>
<br>
<<else>>
With the police close on your heels you run down streets and alleys. The police aren't able to keep up, and you <span class="green">succeed</span> in escaping them.
<br><br>
<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You try to run from the hospital, but <span class="red">fail</span> to outrun the police. They tackle you to the ground.
<br><br>
<<link [[Next|Hospital Arrest Journey]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
They cuff you and lead you to their waiting car. They put you in the back, climb in the front and set off.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<if $crime gte 5000>>
The driver, a <<person1>><<personcomma>> looks back at you. "You've been a bad <<girl>> haven't you? Caused all sorts of problems."
<br><br>
<<His>> partner, a <<person2>><<personcomma>> interjects, "Watch the road."
<br><br>
The <<person2>><<person>> is about to say something, but thinks better of it and looks back at the road. No one says anything for awhile.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Sit quietly|Hospital Arrest Sit]]>><</link>>
<br>
<<else>>
The driver, a <<person1>><<personcomma>> looks back at you. "If you cooperate, everything will be fine."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Sit Quietly|Hospital Arrest Sit]]>><</link>>
<br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $outside to 0>><<generate1>><<generate2>><<generate3>><<generate4>><<man1init>>
You crawl through the hole and into darkness. You hear the hatch shut behind you as the lights come on, revealing four people. <<person1>>"What do we have here?" says a <<personstop>> "Do you think they'd want <<phim>> below?"
<br><br>
"Dunno," responds a <<person2>><<personcomma>> who crouches beside you. "I think we should try <<phim>> ourselves first."
<br><br>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $phase is 1>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hospital Arrest Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<generate2>>You decide against going through the strange hatch. The police arrive, panting. One of them threatens you with a taser. "We've got you," <<he>> says. "You're coming with us."
<br><br>
<<link [[Next|Hospital Arrest Journey]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $crime gte 5000>>
<<set $seductiondifficulty to 10000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."
<br><br>
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."
<br><br>
The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which <<he>> shoves you through with enough force that you almost fall over. You think you're in an empty warehouse.
<br><br>
"Don't think you're getting off easy," <<he>> says. "Scum like you are treated far too leniently. No, you're getting what you deserve."
<br><br>
<<link [[Next|Police Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."
<br><br>
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
"I said no," the <<person2>><<person>> responds, <<his>> tone quelling any further argument. It was worth a try.
<br><br>
<<link [[Next|Hospital Arrest Sit]]>><</link>>
<br>
<</if>>
<<else>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."
<br><br>
The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which opens into a large open area. You think you're in an abandoned warehouse.
<br><br>
<<link [[Next|Police Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
"I said no," the <<person2>><<person>> responds, <<his>> tone quelling any further argument. It was worth a try.
<br><br>
<<link [[Next|Hospital Arrest Sit]]>><</link>>
<br>
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 5>>You sit quietly for the remainder of the journey. Before long you're pulling up to the police station on Barb Street. Once out the car, they lead you inside. You walk down a flight of metal steps and down a grim-looking corridor. At the end they open one of the tiny cells, and shove you inside. "Sit tight," The <<person1>><<person>> says. "We'll soon decide what to do with you."
<br><br>
<<link [[Wait (1:00)|Police Cell]]>><<pass 1 hour>><<endevent>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $outside to 0>>
<<if $crime gte 5000>>
<<set $enemytrust -= 120>><<set $enemyanger += 120>>
<<else>>
<<set $enemytrust -= 90>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<if $enemyhealth lte 0>>
You shove the <<person1>><<person>> into the <<person2>><<personcomma>> causing them to trip over each other and fall to the ground. <<tearful>> you flee from the warehouse.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"Come on," says the <<person2>><<person>> "Before we're missed." <<unbind>>They remove your cuffs and leave you lying on the warehouse floor. <<tearful>> you stand and stumble outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You sit on the dingy bed and wait.
<br><br>
After an hour, a <<generate1>><<person1>><<person>> in a police uniform arrives beside the cell. "Come on, let's get you processed," <<he>> says, unlocking the cell door. "Turn around."
<br><br>
<<if $worn.neck.collared isnot 1>>
<<neckwear 1>>
You comply, and hear <<him>> remove something from <<his>> belt. <<He>> fastens it around your neck, and you hear it click shut. "This collar has a shock function, just to ensure your continued cooperation. We'll remove it once you've served your sentence."
<br><br>
<<else>>
You comply. "Oh," <<he>> says. "You're already collared." <<He>> walks right up behind you and examines the collar more closely. "And the shock function appears to work. Everything is in order then. We'll remove it once you've served your sentence."
<br><br>
<</if>>
<<set $worn.neck.collaredpolice to 1>>
<<He>> leads you up another flight of stairs and into a small room. Three people in suits sit at a table on the far side. In the middle, a <<generate2>><<person2>><<person>> gestures at the chair in front of <<himstop>> "Take a seat," <<he>> says. "And don't tarry." The <<person1>><<person>> follows you in, and closes the door behind you.
<br><br>
Once seated, the <<person2>><<person>> continues. "You didn't think you'd get away with it did you? You've been leaving traces of yourself all over. These are only petty crimes however, so public humiliation is an appropriate punishment. Take <<phim>> to the pillory."
<br><br>
<<link [[Next|Police Pillory Start]]>><</link>>
<br>
<<if $enemyhealth lte 0>>
They back off from you, surprised by your strength. <<tearful>> you open the hatch and escape outside before they can stop you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<if $phase is 1>>
<<ejaculation>>
The second orgasm is a bit much for them, and gives you a chance to escape through the hatch.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<else>>
<<ejaculation>>
<<person2>>"<<pShe>> should be worth something," says the <<personstop>> "Be a good little fucktoy and come with us." <<He>> grabs your arm and tries to pull you deeper into the building.
<br><br>
<<link [[Go quietly|Underground Intro]]>><</link>>
<br>
<<link [[Resist|Hospital Arrest Molestation]]>><<set $phase to 1>><<set $enemyanger += 120>><<set $enemytrust -= 40>><<set $enemyarousal to 0>><</link>>
<</if>>
<<elseif $phase is 1>>
You're too hurt to fight any longer. The <<person1>><<person>> and <<person2>><<person>> drag your limp body deeper into the building.
<br><br>
<<link [[Next|Underground Intro]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCList[0].pronoun is 0>>
<<generate1>>
<</if>>
You are stood in the police station lobby. A <<person1>><<person>> in an officer's uniform sits behind the front desk.
<br><br>
<<if $worn.neck.collared is 1 or $worn.neck.name is "collar">>
<<link [[Ask for collar removal|Police Station Collar]]>><</link>>
<br>
<</if>>
<<if $headdrive is 1 and $headpolice isnot 1>>
<<link [[Give evidence against Leighton|Police Leighton]]>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
You ask the <<person>> if you can have your collar removed.
<<if $worn.neck.collaredpolice is 1 and $communityservice is 1>>
<<else>>
"Sure," <<he>> says. "It'll cost £200. You really shouldn't go putting those things on for fun. They're government property for one thing, and a bitch to get off by design."
<br><br>
<<if $promiscuity gte 15 and $policecollarseduceattempt isnot 1>>
<<link [[Seduce|Police Station Seduce]]>><<set $policecollarseduceattempt to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $money gte 20000>>
<<link [[Pay up|Police Station Collar Removal]]>><<set $money -= 20000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Leave|Police Station]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
"I'll pretend I didn't hear that. If you can't pay up, I can't help you." As you turn to leave however, <<he>> whispers to you. "Meet me behind the station in five minutes, in that old ruin." <<promiscuity2>>
<br><br>
<<pass 5>>
You go to the ruin the <<person>> mentioned, which looks like the remains of an ancient wall. You wait in the hollow interior. You don't have to wait long.
<br><br>
"I'll remove your collar once we're done," <<he>> says, stooping through the arched entrance. "I think It'll make it more fun."
<br><br>
<<link [[Next|Police Station Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I'll pretend I didn't hear that. If you can't pay up, I can't help you."
<br><br>
<i>You can try again tomorrow.</i>
<br><br>
<<link [[Next|Police Station]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
"I'll be right round," The <<person>> says. <<He>> enters the lobby proper moments later, holding a strange-looking key. <<He>> holds it up to the collar, and the lock clicks open, releasing your neck. <<He>> takes the collar. "As I said, government property."
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>><<set $worn.neck.collaredpolice to 0>>
<<link [[Next|Police Station]]>><</link>>
<br>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Station Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<He>> takes a strange key from <<his>> belt and holds it up to your collar. Your collar comes loose with a click, falling to the ground. <<He>> picks it up. "Government property. Goes without saying you shouldn't tell anyone this happened." <<tearful>> you gather yourself as <<he>> leaves.
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers backward, tripping over a tree stump. <<tearful>> you flee from the ruin.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Fine," <<he>> says "I'm not taking the collar off though."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
You walk up to the desk. "I have something," you say, and put the flash drive on the counter. "T-the head of the local school has been doing awful things to students."
<<elseif $submissive lte 850>>
You stride up to the desk. "I have evidence of a crime," you say, placing the flash drive on the counter. "The school head has been abusing students."
<<else>>
You walk up to the desk. "I have evidence of a crime," you say, and put the flash drive on the counter. "The school head has been abusing students."
<</if>>
<br><br>
The <<person>> takes the flash drive. "Alright. I'll add it to the pile," <<he>> says uninterested. "Is there anything else?"
<br><br>
You get the feeling the police aren't going to be helpful. At least you tried to do the right thing.<<ggcontrol>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<set $headpolice to 1>><<control 25>>
<<link [[Next|Police Station]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if ndef $police_access_card>><<set $police_access_card to 0>><</if>>
<<if ndef $police_hack>><<set $police_hack to 0>><</if>>
<<if $daystate is "night">>
<<if $police_intro is 0>>
You find yourself in a small passage between a set of administrative back offices.
The rooms nearby are dark and empty. Further along the corridor a few offices glow with light, however a thick, glass door bars entry.
You hear distant voices, strange cries and grunts and the occasional burst of laughter.
<br>
The door to a nearby office is wide open. The office is dim, lit by the glow from a computer screen. Slipping inside,
you find a locked police computer.
<<set $police_intro to 1>>
<<else>>
The office is dim, lit by the glow from the locked computer screen.
<<print either("A sound like a whip-crack echoes down the hallway.","A muffled voice can be heard through the wall.","Drunken singing can be heard from further in the building.",
"Sinister laughter echoes through the halls.", "Sobbing can be heard from further in the building.","A door slams alarmingly nearby.")>>
<</if>>
<<if $police_hack lte 2>>
<span class="red">The login prompt taunts you.</span> You know no way to access the computer, <span class="teal">you'll need help from a hacker or a professional thief.</span>
<<if $police_hack is 0>><<set $police_hack to 1>><</if>>
<br>
<</if>>
<<if $police_access_card is 0 and ($rng % 3) is 0>>
<br><span class="gold">A police access card lies on the desk.</span> A note on it says "external access only."
<br><br>
<<link [[Steal Access card|Police Back Office]]>><<set $police_access_card to 1>><</link>>
<br>
<<else>>
<br><br>
<</if>>
<<if $police_hack is 4>>
<<link [[Access Police Computer (0:10)|Police Computer]]>><<pass 1>><<set $phase to 0>><</link>>
<br>
<<elseif $police_hack is 5>>
<<link [[Access Police Computer (0:10)|Police Computer]]>><<pass 10>><<set $phase to 1>><</link>>
<br>
<</if>>
<<else>>
You find yourself amid a set of administrative back offices. There are police everywhere. You cannot go anywhere or access anything. About to be discovered you have no choice but to slip away.
<br>
<span class="gold">It would probably be quieter at night.</span>
<br><br>
<</if>>
<br>
<<link [[Leave|Barb Street]]>><<set $police_intro to 0>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
The password you have no longer works. It must have been changed.
<span class="yellow">Landry can get you the new password.</span>
<<elseif $phase is 1>>
You access the police computer.
<<police_computer_action>>
<<elseif $phase is 10>>
You delete a number of crimes from your record, and randomly change several evidence reference numbers.
<<elseif $phase is 11>>
A messagebox tells you the software installed correctly. It should lock out everything within the next few hours.
<<set $police_hack to 4>>
<<elseif $phase is 12>>
You transfer all the evidence of crimes to Whitney's profile. <span class="teal">You are now squeaky clean.</span>
<<set $police_hack to 4>><<set $framed to "whitney">>
<<elseif $phase is 13>>
You transfer all the evidence of crimes to Leighton's profile. <span class="teal">You are now squeaky clean.</span>
<<set $police_hack to 4>><<set $framed to "leighton">>
<<else>>/*invalid phase*/
The police computer has started updating. It's at 3%. Shouldn't take too long...
<br>
<<link [[Wait (12:00)|Police Back Office]]>><<pass 720>><</link>>(Don't wait! This is an error, please report!)
<</if>>
<br><br>
<<link [[Leave|Police Back Office]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 5>>The <<person1>><<person>> holds you by your cuffs and pushes you outside. <<He>> hands you over to another officer, a <<endevent>><<generate1>><<person1>><<personcomma>> who pushes you down the street. The pillory sits outside the town hall, a short walk away. Onlookers gawk at you as you are led up to it, and the <<person>> removes your cuffs.
<br><br>
You have an opportunity to escape, but the <<person>> is aware of that, and keeps one hand gripping your arm. You'll have to fight to get away.
<br><br>
<<link [[Try to break free|Police Pillory Fight]]>><<set $fightstart to 1>><<crimeup 200>><</link>><<crime>>
<br>
<<link [[Let yourself be fixed in place|Police Pillory Start 2]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Pillory Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $crime gte 4500>>
<<set $pillorytime to 27>>
<<elseif $crime gte 4000>>
<<set $pillorytime to 24>>
<<elseif $crime gte 3500>>
<<set $pillorytime to 21>>
<<elseif $crime gte 3000>>
<<set $pillorytime to 18>>
<<elseif $crime gte 2500>>
<<set $pillorytime to 15>>
<<elseif $crime gte 2000>>
<<set $pillorytime to 13>>
<<elseif $crime gte 1500>>
<<set $pillorytime to 11>>
<<else>>
<<set $pillorytime to 9>>
<</if>>
<<set $crime -= 5000>>
<<if $crime lte 0>>
<<set $crime to 0>>
<</if>>
<<bind>>
The <<person>> moves your arms and head into position before lifting the top into place, restraining you. <<He>> locks it shut and attaches the key to a chain on <<his>> belt. "Someone will be over to release you in $pillorytime hours." <<He>> leaves without looking back.
<br><br>
With <<him>> gone, some onlookers lose interest and return to their routines. Others still gawk however. If any tried to abuse you there'd be little you could do to stop them, but people seem hesitant to make the first move. You hope it stays that way.
<br><br>
<<endcombat>>
<<link [[Next|Pillory]]>><<endevent>><<set $pilloryaudience to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> looks mortified that <<he>> just came in public. Some people point and laugh, others whisper amongst themselves, but it's clear what they're talking about. "Th-that wasn't what it looked like!" <<he>> protests, having all but forgotten you. <<tearful>> you slink away.
<br><br>
<<clotheson>>
<<endcombat>>
<<cliffquick>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> down, giving you the chance you need. <<tearful>> you make your escape. Some people cheer for you.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<cliffquick>>
<<else>>
In too much pain to resist, you're helpless as the <<person>> continues <<his>> work.
<br><br>
<<link [[Next|Police Pillory Start 2]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $pilloryaudience lte 1>>
<<set $pilloryaudience to 1>>
<</if>>
You are stuck in a pillory on Cliff Street, in front of the town hall.
<<if $pillorytime gte 1>>
You have $pillorytime hours left until release.
<<else>>
You should be released any moment from now.
<</if>>
<<if $pilloryaudience + $exposed is 1>>
<span class="teal">A few people stop to look at you but most just glance then continue their business.</span>
<<elseif $pilloryaudience + $exposed is 2>>
<span class="lblue">You've attracted a small crowd of onlookers.</span>
<<elseif $pilloryaudience + $exposed is 3>>
<span class="blue">You've attracted a growing crowd of onlookers.</span>
<<elseif $pilloryaudience + $exposed is 4>>
<span class="purple">A large group has gathered around you, big enough that the crowd itself is attracting more people to see what the fuss is about.</span>
<<elseif $pilloryaudience + $exposed is 5>>
<span class="pink">A large crowd has gathered around you. People throw jeers and insults your way.</span>
<<else>>
<span class="red">A huge crowd has gathered around you. People jeer and insult you. Some throw litter.</span>
<</if>>
<<if $exposed gte 1>>
You can do nothing about your <<lewdness>> displayed for everyone to see, humiliating you further.
<<if $exposed is 1>>
<<if $pilloryaudience is 1>>
<<fameexhibitionism 1>>
<<elseif $pilloryaudience is 2>>
<<fameexhibitionism 2>>
<<elseif $pilloryaudience is 3>>
<<fameexhibitionism 3>>
<<elseif $pilloryaudience is 4>>
<<fameexhibitionism 4>>
<<elseif $pilloryaudience is 5>>
<<fameexhibitionism 5>>
<<else>>
<<fameexhibitionism 10>>
<</if>>
<</if>>
<<if $exposed is 2>>
<<if $pilloryaudience is 1>>
<<fameexhibitionism 3>>
<<elseif $pilloryaudience is 2>>
<<fameexhibitionism 6>>
<<elseif $pilloryaudience is 3>>
<<fameexhibitionism 9>>
<<elseif $pilloryaudience is 4>>
<<fameexhibitionism 12>>
<<elseif $pilloryaudience is 5>>
<<fameexhibitionism 15>>
<<else>>
<<fameexhibitionism 30>>
<</if>>
<</if>>
<</if>>
<br><br>
<<if $pillorytime lte 0>>
A <<generate1>><<person1>><<person>> in a police uniform arrives. <<He>> removes your collar and unlocks the pillory, freeing you. The crowd boos its disappointment as the officer disperses them.
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>>
<<set $worn.neck.collaredpolice to 0>>
<<set $pilloryaudience to 0>>
<<unbind>>
<<clotheson>>
<<set $stress -= 1000>>
<<endevent>>
<<cliffeventend>>
<br>
<<else>>
<<set $rng to random(1, 5)>>
<<if $pilloryaudience + $exposed + $rng gte 10>>
<<set $rng to random(1, 100)>>
<<if $bestialitydisable is "f" and $rng gte 51>>
You feel something prod your <<bottomstop>> A dog is sniffing you curiously.
<br><br>
<<link [[Next|Pillory Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generate1>><<person1>>A <<person>> walks right up to the pillory.
<br><br>
<<link [[Next|Pillory Molestation]]>><<set $molestationstart to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $pilloryaudience + $exposed + $rng gte 6>>
<<set $rng to random(1, 100)>>
<<if $rng gte 65>>
<<if $worn.lower.skirt_down is 1>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | <span class="pink">Attracts attention</span>
<br>
<<link [[Stay still|Pillory Skirt]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed lte 1 and $worn.lower.set isnot "upperset" and $worn.lower.skirt isnot 1>>
A <<generate1>><<person1>><<person>> walks behind you can grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | <span class="pink">Attracts attention</span>
<br>
<<link [[Stay still|Pillory Lower]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed is 0 and !$worn.under_lower.type.includes("chastity")>>
A <<generate1>><<person1>><<person>> walks behind you can grabs the hem of your $worn.under_lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | <span class="pink">Attracts attention</span>
<br>
<<link [[Stay still|Pillory Under]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> walks behind you and gives your exposed <<bottom>> a hard spank. The crowd cheers.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<set $pain += 20>>
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> approaches you and presses <<his>> crotch against your helpless face.
<br><br>
<<link [[Next|Pillory Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 65>>
<<generatey1>><<generatey2>>A <<person1>><<person>> whispers something to <<his>> friend, a <<person2>><<personcomma>> who laughs and produces a piece of fruit from <<his>> bag.
<br><br>
<<link [[Warn them off|Pillory Warn]]>><<set $pilloryaudience += 1>><</link>> | <span class="pink">Attracts attention</span>
<br>
<<link [[Brace yourself|Pillory Brace]]>><</link>>
<br>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> takes picture of you with <<his>> phone.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The dog barks in satisfaction, and wanders into the crowd.
<br><br>
<<if $pilloryaudience is 1>>
<<famebestiality 10>>
<<elseif $pilloryaudience is 2>>
<<famebestiality 20>>
<<elseif $pilloryaudience is 3>>
<<famebestiality 30>>
<<elseif $pilloryaudience is 4>>
<<famebestiality 40>>
<<elseif $pilloryaudience is 5>>
<<famebestiality 50>>
<<else>>
<<famebestiality 60>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"<<pShe>> actually got that animal off."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut.
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pilloryaudience += 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The $beasttype gives up and flees into the crowd.
<br><br>
"<<pShe>> beats innocent animals. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> slaps your <<bottom>> then steps away from the pillory.
<br><br>
<<if $pilloryaudience is 1>>
<<famerape 10>>
<<elseif $pilloryaudience is 2>>
<<famerape 20>>
<<elseif $pilloryaudience is 3>>
<<famerape 30>>
<<elseif $pilloryaudience is 4>>
<<famerape 40>>
<<elseif $pilloryaudience is 5>>
<<famerape 50>>
<<else>>
<<famerape 60>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"At least <<pshe>> can be of some use to society."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut."
<br>
<span class="pink">The crowd becomes larger and bolder.</span><<set $pilloryaudience += 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> steps away from the pillory.
<br><br>
"So violent. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You kick the <<person>> in the shin. "Ow!" <<he>> says. "Fucking bitch." <<He>> hobbles away from you.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<He>> flips the hem of your skirt up, laying bare your <<undies>> for all to see. "Yes," <<he>> says. "I think this suits you better." <<He>> returns to the crowd, leaving you exposed.
<br><br>
<<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<else>>
<<He>> lifts the hem of your skirt slightly and peeks under.
<<if $worn.under_lower.type.includes("naked")>>
"<<pShe>> isn't wearing anything under <<pher>> skirt!" the <<person>> announces loudly.
<br><br>
"What a pervert," says someone in the crowd.
<br><br>
<<elseif $worn.under_lower.type.includes("chastity")>>
"<<pShe>> is wearing a chastity belt!" the <<person>> announces loudly.
<br><br>
"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."
<br><br>
<<else>>
"<<pShe>> is wearing $worn.under_lower.colour $worn.under_lower.name!" the <<person>> announces loudly.
<br><br>
<<if $player.appearance isnot $worn.under_lower.gender and $worn.under_lower.gender isnot "n">>
"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"
<br><br>
<</if>>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<He>> pulls your $worn.lower.name down to your thighs, revealing your <<undies>> for all to see.
<<if $worn.under_lower.type.includes("naked")>>
"No underwear!" <<he>> says. "What a perv."
<<else>>
<</if>>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.state to "thighs">>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $rng gte 1>>
<<He>> pulls your $worn.lower.name down to your thighs, revealing your <<undies>> for all to see.
<<if $worn.under_lower.type.includes("naked")>>
"No underwear!" the <<person>> announces loudly.
<br><br>
"What a pervert," says someone in the crowd.
<br><br>
<<elseif $worn.under_lower.type.includes("chastity")>>
"<<pShe>> is wearing a chastity belt!" the <<person>> announces loudly.
<br><br>
"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."
<br><br>
<<else>>
"<<pShe>> is wearing $worn.under_lower.colour $worn.under_lower.name!" the <<person>> announces loudly.
<br><br>
<<if $player.appearance isnot $worn.under_lower.gender and $worn.under_lower.gender isnot "n">>
"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"
<br><br>
<</if>>
<</if>>
<<He>> pulls up your $worn.lower.name before returning to the crowd.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<He>> pulls your $worn.under_lower.name down to your thighs, revealing your <<genitals>> for all to see.
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $worn.under_lower.state to "thighs">>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $rng gte 1>>
<<He>> pulls up your $worn.under_lower.name, stretching them taut and emphasising your <<bottom>> cheeks. <<He>> gives you a firm spank before returning to the crowd.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive lte 850>>
"Don't you dare. Or I'll find you when I get out," you say, glaring at the <<personstop>> <<He>> looks away from you and puts the fruit away.
<br><br>
<<elseif $submissive gte 1150>>
"P-please don't," you say, hanging your head. The <<person>> takes pity on you and puts the fruit away.
<br><br>
<<else>>
"Please don't," you say. <<He>> hesitates a moment. <<His>> friend pokes <<him>> and <<he>> throws the fruit, but it flies clear of the pillory.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You brace for the impact as the fruit comes flying towards you.
<<if $rng gte 81>>
It smashes into your face, hurting more than you expected. Some people applaud.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<set $pain += 40>>
<br><br>
<<else>>
Their aim is off and it thuds into the pillory beside your head, smashing into pieces but leaving you mostly clean.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $position to "wall">><<set $walltype to "pillory">>
<<set $anususe to "none">>
<<set $vaginause to "none">>
<<set $penisuse to "none">>
<<set $thighuse to "none">>
<<set $bottomuse to "none">>
<<set $feetuse to "none">>
<<set $chestuse to "none">>
<<set $enemyhealthmax to 5>><<set $enemyhealth to 5>>
<<set $enemyarousalmax to 150>>
<<if $NPCList[0].gender is "m">>
<<npcoral>>
<<else>>
<<set $NPCList[0].vagina to "mouthimminent">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> pats your head then steps away from the pillory.
<br><br>
<<if $pilloryaudience is 1>>
<<famerape 10>>
<<elseif $pilloryaudience is 2>>
<<famerape 20>>
<<elseif $pilloryaudience is 3>>
<<famerape 30>>
<<elseif $pilloryaudience is 4>>
<<famerape 40>>
<<elseif $pilloryaudience is 5>>
<<famerape 50>>
<<else>>
<<famerape 60>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"At least <<pshe>> can be of some use to society."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut.
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pilloryaudience += 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Pride wounded, the <<person>> leaves the pillory.
<br><br>
"So violent. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<<widget "police_computer_action">><<nobr>>
The police computer gives access to criminal records. Looking at your own, you see that
<<if $crime gte 6000>><span class="red">you are on the "most wanted" list and they plan to punish you severely.</span>
<<elseif $crime gte 4500>><span class="red">your arrest is a priority and they have enough on you to warrant extreme punishment.</span>
<<elseif $crime gte 4000>><span class="red">your arrest is being actively sought</span> and they have enough on you to warrant <span class="red">heavy punishment.</span>
<<elseif $crime gte 3000>><span class="red">an arrest warrant has been issued for you</span> and they have enough to warrant <span class="red">serious punishment.</span>
<<elseif $crime gte 2000>><span class="red">an arrest warrant has been issued for you</span> and they have enough to warrant significant punishment.
<<elseif $crime gte 1000>><span class="red">an arrest warrant</span> has been issued for you. They have enough evidence to warrant a punishment.
<<elseif $crime gte 500>><span class="gold">they may soon have enough on you to issue an arrest warrant.</span>
<<else>><span class="teal">they have nothing significant on you.</span>
<</if>>
<br><br>
<<if $crime gte 6000>>
<<set $rng to random(5,35)>>
Options:
<br>
<span class="teal">Installing a Wiper virus</span> will destroy lots of police records on everyone, including you.
<br>
<span class="teal">Framing someone</span> will attach all evidence on you to someone else. This should mislead the police.
However, you can only attach it to those who already have a record in the system.
<br><br>
<<link [[Install Wiper (0:10)|Police Computer]]>><<pass 10>><<set $phase to 11>><<set $crime /= 2>><<set $crime *= ($rng/100)>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
<<link [[Frame Whitney (0:10)|Police Computer]]>><<pass 10>><<set $phase to 12>><<set $crime to 0>><</link>>
<br>
<</if>>
<<if $headpolice is 1>>
<<link [[Frame Leighton (0:10)|Police Computer]]>><<pass 10>><<set $phase to 13>><<set $crime to 0>><</link>>
<br>
<</if>>
<<elseif $crime gte 1000>>
<<set $rng to random(5,35)>>
Options:
<br>
<span class="teal">Deleting electronic evidence</span> will reduce the amount of crime they can pin on you and should not be detected.
<br>
<span class="teal">Installing a Wiper worm</span> will destroy lots of police records on everyone, including you.
<br>
<<link [[Delete Evidence (0:15)|Police Computer]]>><<pass 15>><<set $phase to 10>><<set $crime -= $crime * (($rng + 20)/100)>><</link>>
<br>
<<link [[Install Wiper (0:10)|Police Computer]]>><<pass 10>><<set $phase to 11>><<set $crime /= 2>><<set $crime *= ($rng/100)>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "landryoptions">><<nobr>>
<<if $blackmoney gte 1>>
<<link [[Sell Stolen Goods|Pub Sell]]>><</link>>
<br>
<</if>>
<<if $spray lt $spraymax and $money gte 250000>>
<<link [[Buy pepper spray charge (£2500)|Pub Spray]]>><<spray 1>><<set $money -= 250000>><</link>>
<br>
<</if>>
<<if $crime gte 500 and $pubtask isnot 1>>
<<link [[Ask for help covering your tracks|Pub Task]]>><</link>>
<br>
<</if>>
<<if $police_hack is 1>>
<<link [[Ask for help breaking into the police computer|Pub Hack]]>><</link>>
<br>
<<elseif $pub_hack_job is 3 and $hacker_tasks.length gte 2>>
<<link [[Pass on the hacker's message|Pub Hack]]>><<set $pub_hack_job to 4>><</link>>
<br>
<<elseif $police_hack is 4>>
<<link [[Ask for updated police password (£300)|Pub Hack]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<if $pubtask2 is 1>>
<<link [[Hand over the black box|Pub Box]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $pubbooze is "herbal">>
<<set $pubbooze to 0>>
The bartender pours a glass of a locally produced spirit. The pub seems more colourful after drinking it.
<<elseif $pubbooze is "booze">>
<<set $pubbooze to 0>>
The bartender pours a glass of a cheap and popular beverage.
<<else>>
You enter the pub. It's busy as always.
<</if>>
<br><br>
<<if $pubwhore gte 10 and $pubattack isnot 1>>
<<set $pubattack to 1>>
A black sack is thrown over your head and two pairs of arms grab you from behind. They drag you out of the pub and into a waiting van.
<br><br>
<<link [[Next|Brothel Punishment]]>><</link>>
<br>
<<elseif $pubwhore gte 20>>
<<set $pubwhore to 10>>
<<generate1>><<generate2>><<person1>> A <<person>> shoves you against the wall. A <<person2>><<person>> stands beside <<person1>><<himstop>> The pub staff and clientele look away. "Boss sent us," the <<person1>><<person>> says. "Says you've been naughty. We're gonna bring you in." <<He>> glances at the bar. "And don't try nothing. No one's gonna help you."
<br><br>
<<if $money gte 50000>>
<<link [[Bribe (£500)|Pub Accost]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[Fight|Pub Accost Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Go with them|Pub Accost]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[Ask for Landry|Pub Landry]]>><<endevent>><</link>>
<br>
<<if $money gte 1000>>
<<link [[Drink booze (£10 0:05)|Pub]]>><<endevent>><<set $money -= 1000>><<set $pubbooze to "booze">><<set $drunk += 120>><<pass 5>><</link>> | <span class="red">+ + Alcohol</span>
<br>
<</if>>
<<if $money gte 2000>>
<<link [[Drink herbal booze (£20 0:05)|Pub]]>><<endevent>><<set $money -= 2000>><<set $pubbooze to "herbal">><<pass 10>><<set $drunk += 60>><<set $hallucinogen += 20>><</link>> | <span class="red">+ Alcohol</span> | <span class="red">+ Hallucinogen</span>
<br>
<</if>>
<br>
<<generate1>><<person1>>You see a <<person>> sitting alone.
<br>
<<link [[Flirt (0:05)|Pub Flirt]]>><<pass 5>><<set $pubdrink to 0>><</link>><<promiscuous1>>
<br>
<<link [[Look for someone else (0:01)|Pub]]>><<endevent>><<pass 1>><</link>>
<br><br>
<<link [[Leave|Harvest Street]]>><<endevent>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You enter the pub. The interior has a cosy, rustic look. Old farm tools decorate the walls, a nod to the long-standing agricultural businesses nearby.
<<if $daystate is "night">>
Despite the hour, the place teems with activity. Getting a table must be difficult.
<<else>>
The place teems with activity. Getting a table must be difficult.
<</if>>
<br><br>
<<npc Landry>><<person1>>
<<if $pronoun is "m">>
"I've not seen you around," says a man's voice beside you. <<He>> has short black hair, a grey sweater and dark trousers. Not someone you'd normally look twice at, least of all in a place like this. "Would you like to join me? I have a proposition for you."
<br><br>
<<else>>
"I've not seen you around," says a woman's voice beside you. <<He>> has shoulder-length black hair, a grey cardigan and dark trousers. Not someone you'd normally look twice at, least of all in a place like this. "Would you like to join me? I have a proposition for you."
<br><br>
<</if>>
Deciding there's no chance of danger in public like this, you agree. <<He>> leads you to a small area adjacent to the main room, partially shielded from view. Oddly the tables here are empty. <<He>> sits at a small table, and you follow suit. You realise <<he>> has a slender build, concealed by <<his>> somewhat plain and baggy clothing.
<br><br>
"I'll be frank," <<he>> says. "I know you need money. Don't ask me how I know, word gets around. I think I can help you. If you come across any jewellery or other items you don't know what to do with, I can take them off your hands. I'll pay well."
<br><br>
<<He>> looks over your shoulder, as if making sure you're still alone. "As well as can be expected, anyway. We might also be able to help each other out from time to time. That's all I had to say." <<He>> stands up and puts out <<his>> hand. "Keep me in mind at least. Ask one of the staff when you want to speak with me, they'll know where to find me. My name's Landry."<<set $pubintro to 1>>
<br><br>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<npc Landry>><<person1>>You ask the bartender for Landry, who nods and beckons you over to your usual table. You've barely sat down when Landry arrives and sits opposite you.
<br><br>
"What have you got for me?" <<he>> asks.
<br><br>
<<landryoptions>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You put the money on the table. Landry swaps it with a small cannister. <<gspray>>
<br><br>
<<if $pubspray isnot 1>>
<<set $pubspray to 1>>
"Sorry about the cost," <<he>> says. "Ingredients are hard to find."
<br><br>
<</if>>
<<landryoptions>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $blackmoney lt 100>>
You put the goods on the table. Landry appraises them with the relaxed demeanour of someone accustomed to their work. "Good job. You know where to find me if you get anything else."
<br><br>
<<elseif $blackmoney lt 500>>
You put the goods on the table. Landry appraises them with the relaxed demeanour of someone accustomed to their work. "Quite the haul. You know where to find me if you get anything else."
<br><br>
<<else>>
You put the goods on the table. Landry appraises them with the relaxed demeanour of someone accustomed to their work. "This is quite the haul, I hope you haven't bitten off more than you can chew. You know where to find me if you need help covering your tracks."
<br><br>
<</if>>
You make £<<print $blackmoney>>.
<<set $money += $blackmoney * 100>><<set $blackmoney to 0>>
<br><br>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
"I can help you," Landry says, reclining. "But I need you to do something for me. And no, It's not money related. I was expecting a package that never arrived, I need you to find it for me. Good thing I know exactly where to find it, it had a GPS tracker. It's deep in the forest beside the town."
<br><br>
"Get it for me and I'll prevent any of your past misdemeanours being pinned on you. It's a small black box. You shouldn't get it confused with any rocks or twigs. Oh, and do be careful. People disappear in there all the time."
<br><br>
<<set $pubtask to 1>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
"That's it! You're a lifesaver." <<He>> examines the box more closely. "I hope it wasn't too much trouble. Don't worry, I'll fulfil my side of things. You'll be clean as can be." <<He>> stands. "Now if you'll excuse me, I've some favours to call in."
<br><br>
<<set $pubtask to 0>>
<<set $pubtask2 to 0>>
<<set $pubtasksetting to 0>>
<<set $crime to 0>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">><<set $phase to 1>>
<<npc Landry>><<person1>>
<<if $police_hack is 1>>
"Hacking a Police computer?!" Landry nods, reclining. "I like your style. But if you're looking for my help you're out of luck.
Never been into all that cyber stuff."
<br><br>
Landry sits forward, rubs <<his>> chin thoughtfully. "Times change though. And they all keep telling me that's where the money is nowadays. Tell you what -
they say there's this kid in town, <span class="teal">some orphan kid at the home on Domus.</span> Some kind of computers whiz. Makes stuff, breaks stuff.
I think the kid's called Mickey or McKay or something like that."
<br><br>
You think of the other orphans. One face leaps to mind.
<br>
"Whatever," Landry sits back. "Best hope is to go to the orphanage on Domus and find this kid. Just watch out. Person who runs the place is called Bailey.
Nasty piece of work. Makes Briar look like a bleeding-heart humanitarian. You know Briar? Well anyway, Bailey's protective. If you get caught, you're on your own.
Bailey's connected. My name won't help. But if you can get this kid to come work with me there'll be money in it for you."
<br><br>
<<link [[Deal|Pub Hack Deal]]>><<set $police_hack to 2>><<set $pub_hack_job to 1>><<set $phase to 1>><</link>>
<br>
<<link [[No Deal|Pub Hack Deal]]>><<set $phase to 2>><</link>>
<br>
<<elseif $police_hack is 4>>
"Sure," Landry says. "Give me 10 minutes."
<br><br>
You watch the other bar customers for a while. Landry soon returns.
<br>
"Here you are," Landry says. One new police master password. And our mutual friend says hi."
<br><br>
<<set $police_hack to 5>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pub_hack_job is 4>>
"Yeah, the kid turned up already," Landry rubs <<his>> head. "Strange one. Won't even tell me his name? Her name? I can't even tell. Smart as you like though.
Said you'd have a bunch of Esty cards for me to take?"
<br>
You hand over the SD memory cards. In return Landry gives you an envelope. Inside is money and a card with a word scrawled on it.
<br><br>
"Thanks. And that there's the police master password along with a £500 thank you for bringing in some talent. I may have new kinds of work in the future.
There's also this."
<br>
Landry hands you a USB stick.
<br><br>
"Some kind of virus. Spreads over an eye-pee network? Wipes every computer clean. To quote our mutual friend: 'it will most certainly ruin someone's day.'
Should be able to cause some trouble with that one. Or make old trouble disappear. Right? Maybe next thing I'll be asking you to clear up my past misdeeds.
Happy hunting."
<br><br>
<<set $money += 50000>><<set $police_hack to 5>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $phase is 1>>
"Excellent. Good hunting."
<<elseif $phase is 2>>
"Then I can't really help you. Good luck with that computer."
<</if>>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You sit near the <<person>> and smile at <<himstop>>
<<if $rng gte 81>><<set $pubnpc to 1>>
<<He>> smiles back. You chat with <<him>> for a few minutes, laughing more loudly than you need to and making sure to mention you're single. <<promiscuity1>>
<br><br>
"I'm a married <<if $pronoun is "m">>man<<else>>woman<</if>> myself," <<he>> says, but sounds sad about the fact.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<set $pubnpc to 2>>
<<He>> smiles back. You chat with <<him>> for a few minutes, laughing more loudly than you need to and making sure to mention you're single.
<br><br>
<<promiscuity1>>
"Me too," <<he>> says. "I'm waiting for someone special."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<set $pubnpc to 3>>
<<He>> glances at you once, then stares into <<his>> cup. You try to make small talk despite <<his>> lack of engagement. You make a point to mention that <<he>> looks good, and you're single.<<promiscuity1>>
<br><br>
<<He>> doesn't say anything, or even look up, but you can tell <<hes>> blushing.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<set $pubnpc to 4>>
<<He>> looks bemused. You chat with <<him>> for a few minutes, making sure to mention that you're single. <<He>> doesn't say much, and seems happy to let you lead the conversation.
<br><br>
<<promiscuity1>>
"Can I buy you a drink?" <<he>> says.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink to 2000>><</link>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<else>>
<<set $pubnpc to 5>>
<<He>> glances at you once, then stares into <<his>> cup. You try to make small talk despite <<his>> lack of engagement. You make a point to mention that <<he>> looks good, and you're single.<<promiscuity1>>
<br><br>
<<He>> rubs <<his>> temple. "Why can't I get any peace? Piss off."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You lean over and whisper something into the <<persons>> ear.<<promiscuity2>>
<br><br>
<<set $seductiondifficulty to (6000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<if $pubnpc is 1>>
The <<person>> looks at you aghast, but then looks around the pub. "I mean. It's not like anyone would find out. And I do have needs." <<He>> seems conflicted, until <<he>> runs <<his>> eyes over your body. "We can't use my place, but I have an idea."
<br><br>
<<He>> leads you outside to <<his>> car. <<He>> double checks that no one is watching, then motions you inside. You can feel <<him>> tremble as <<he>> touches you.
<br><br>
<<link [[Touch back|Pub Sex 1]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 2>>
<<His>> eyes grow wide as you speak. "I-I," <<he>> gulps. "You're lovely but, this would... I've never done stuff like this before. I-if you're sure, my parents are away. We could go to my place."
<br><br>
<<set $location to "town">>
<<He>> drives you to <<his>> home on Danube Street, and shows you to <<his>> room. "Now that you're here," <<he>> says. "I can't wait." <<He>> puts an arm around you and pulls you closer.
<br><br>
<<pass 10>>
<<link [[Embrace (0:10)|Pub Sex 2]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 3>>
<<He>> doesn't respond. It looks like <<he>> may have stopped breathing. You turn to leave thinking it a failure when <<he>> reaches out and grabs your arm. "No," <<he>> says. "I mean yes. I'll go with you."
<br><br>
<<set $location to "town">>
You walk to the park, to a secluded spot surrounded by bushes. "This spot is fine. I'm not waiting any longer." <<He>> lunges for you.
<br><br>
<<pass 10>>
<<link [[Catch (0:10)|Pub Sex 3]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<He>> considers for a moment. "You're very forward. Alright, it might be fun."
<br><br>
You leave the pub together. "I know just the place," <<he>> says, turning toward the forest.
<br><br>
<<link [[Next (0:10)|Pub Journey]]>><<pass 10>><</link>>
<br>
<<else>>
<<He>> stares at you. "Don't tease me <<girlcomma>> it's cruel. Wait, you're serious?" <<He>> glances around the room. "Toilets, last cubicle. I'll be there in a minute."
<br><br>
You go to the last cubicle as instructed. Barely twenty seconds later the <<person>> arrives. "We need to be quiet," <<he>> says. "If they catch me again they'll ban me from the pub." <<He>> starts pawing at your chest.
<br><br>
<<link [[Paw back|Pub Sex 5]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>>
<<else>>
<<if $pubnpc is 1>>
<<He>> looks at you aghast, "I could never!" <<He>> stands and puts on <<his>> coat. "Thank you for the company." <<He>> leaves the pub without looking back.
<br><br>
<i>Maybe buying some drinks would have endeared you to <<himstop>></i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 2>>
<<His>> eyes grow wide as you speak. <<He>> doesn't know where to look. "You're very nice. But I want my first time to be special. I hope I haven't upset you." <<He>> doesn't tarry on the way out.
<br><br>
<i>Maybe buying some drinks would have endeared you to <<himstop>></i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 3>>
<<He>> freezes in place. Nothing you say or do makes <<him>> move an inch. You'll have to try elsewhere.
<br><br>
<i>Maybe buying some drinks would have endeared you to <<himstop>></i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 4>>
<<He>> laughs. "You're an interesting one. I think you need another drink."
<br><br>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<<link [[Refuse|Pub]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> laughs. "I know your type. "You'd bleed me dry you would. Go torment some other fool."
<br><br>
<i>Maybe buying some drinks would have endeared you to <<himstop>></i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $pubnpc is 1>>
<<if $pubdrink gte 8000>>
"I'm pushing it," <<he>> says. "One more, then I have to hit the road."
<br><br>
You leave to buy <<his>> drink, but <<he>> glances at <<his>> watch when you return. "Shit! I need to get home now." <<He>> races from the building. You might have waited too long.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> seems unsure, "Okay. I can make it a quick one."
<br><br>
You leave to buy <<his>> drink. <<He>> talks about <<his>> married life. "Things haven't been so great in, you know, the bedroom. Not since our last kid."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
"I shouldn't," <<he>> says. "But I will."
<br><br>
You return with the drink. <<He>> continues talking about <<his>> children, and how well they're doing at school.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> smiles more broadly. "That'd be kind of you. Just don't tell my <<if $pronoun is "m">>wife!"<<else>>husband!"<</if>>
You return with <<his>> drink, and find <<him>> looking through some photos. "These are my kids," <<he>> says, sharing them with you. <<He>> seems genuinely proud of them.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 2>>
<<if $pubdrink gte 8000>>
"No," <<he>> says. "Thank you, but I'm at my limit. You're been very kind though, I hope I see you again." You might have waited too long.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
"I don't think I've ever drank this much!" <<he>> says.
<br><br>
You buy <<him>> a drink, then sit down to chat. "My friends make fun of me for being single for so long. Sometimes I do feel lonely."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
"Okay," <<he>> says. "But you have one this time too."
<br><br>
You buy <<him>> a drink, then sit down to chat. "I got in trouble a lot. But those actual delinquents were scary."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> smiles again. "You're so kind."
<br><br>
You buy <<him>> a drink, then sit down to chat. "I graduated last year," <<he>> says. "Are the teachers still the same? I used to get in so much trouble."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 3>>
<<if $pubdrink gte 8000>>
<<He>> nods, saying nothing.
<br><br>
You leave to buy <<his>> drink, but when you return <<hes>> gone. There's a note on the table that reads "Thank you." You might have waited too long.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> glances at you as <<he>> nods. You think you see a smile.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. You joke a bit, and <<he>> laughs.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> glances at you this time as <<he>> nods.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. You ask <<him>> some simple questions, and manage to get a few nods in response.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> doesn't look up, but nods.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. <<He>> still won't speak, but seems happy to listen.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<if $pubdrink gte 8000>>
You nod and <<he>> stands to get another. By the time <<he>> returns, you're drooped on the table, everything spinning. "Actually," <<he>> says. "I think you've had enough. Let's get you home."
<br><br>
<<link [[Next (0:10)|Pub Journey]]>><<pass 10>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> buys you yet another glass of liquor.
<br><br>
<<He>> starts asking questions about you. Innocent enough, where you go to school. Where you live. "One for the road?" <<he>> asks.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> buys you another glass of liquor. This time it goes down a bit easier.
<br><br>
<<He>> talks a bit more now, telling you about <<his>> work on a farm. It sounds difficult. <<He>> offers you another drink.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> buys you a glass of liquor. The bartender didn't ask what <<he>> wanted, seeming to know already. It's strong stuff.
<br><br>
<<He>> encourages you to say what's on your mind, and doesn't speak much. "Would you like another?" <<he>> asks once your glass is empty.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $pubdrink gte 8000>>
<<He>> nods, saying nothing.
<br><br>
You leave to buy <<his>> drink, but when you return <<his>> head lies on the table, snoring. You might have overdone it.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> nods, "Saves me the pennies."
<br><br>
You leave to buy <<his>> drink. <<He>> doesn't look up this time. <<He>> rambles about loneliness and how <<hes>> unappreciated.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> glares at you again, "Go on then."
<br><br>
You leave to buy <<his>> drink, feeling <<his>> eyes on you the whole time. <<He>> speaks this time, and complains about problems at work.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> glares at you, suspicious. "I'm not going to say no to a free drink. But don't get any ideas."
<br><br>
You leave to buy <<his>> drink, feeling <<his>> eyes on you the whole time. <<He>> still refuses to speak, <<his>> gaze buried in <<his>> cup.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<<else>>
<<set $enemytrust -= 50>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 1]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 1 Finish]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<<else>>
<<set $enemytrust += 50>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 2 Finish]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<</if>><<set $enemyarousal += 400>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 3]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 3 Finish]]>><</link>></span><<nexttext>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 5]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 5 Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> back against one of the doors. It gives way and <<he>> tumbles out, letting you escape before <<he>> can get back up.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I really, really needed that," <<he>> says, stroking your hair. "Let's keep this between just the two of us, though." <<He>> glances at <<his>> watch. "I need to get home quick, or I won't have time to wash your scent off." <<He>> opens a door for you to get out. "I won't forget you." <<tearful>> you leave the car.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Alright. I knew I was out of practice. Just go so I can get home in time to wash." <<He>> opens a door for you to leave. <<tearful>> you leave the car.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> onto <<his>> bed and dash out the room, down the stairs and out onto the street.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was amazing," <<he>> pants. "Why haven't I done this before?" <<He>> rolls onto <<his>> side to face you. "I'd like you to stay, but my parents are back soon. I hope I see you again." <<tearful>> you leave the room. <<He>> stares after you in longing.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Did I do something wrong?" <<he>> asks. "I knew this was a mistake. Please leave. I need to be alone." <<tearful>> you leave <<him>> in peace.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> into a bush and run, escaping between the hedges.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'm sorry!" <<he>> exclaims. "I didn't mean to cum so soon!" Face red with shame, <<he>> gathers <<his>> clothing and runs. <<tearful>> you climb to your feet.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
<<He>> doesn't say anything. <<He>> nods, eyes downcast. <<tearful>> you bid <<him>> goodbye.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><</link>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyhealth lte 0>>
You knock <<him>> into the stall door, which <<he>> crashes through. <<tearful>> you leap over <<him>> on the way out.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're a fine lay, but I'm tired. Go slut it up somewhere else." <<He>> slaps your ass as you leave.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"What? Fucking in the toilets not good enough for ya?" <<He>> laughs. "I'm joking <<girlstop>> Now get going." <<tearful>> you leave the toilets.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Pub]]>><</link>><<set $location to "forest">><<set $outside to 1>><<effects>><<set $forest to 0>>
<<if $drunk is 1>>
<<if $rng gte 51>><<set $location to "town">>
You walk with <<himstop>> <<He>> has to grab your shoulders to steady you more than once, but you manage to climb onto the back seat of <<his>> car. The journey doesn't take long. "This is your home right?" <<he>> asks. "It's not my place to say but you should be more careful in the future. There are creeps who prey on cute <<girls>> like you." <<He>> helps you to the front door, only going back to <<his>> car once you're safe inside.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
You walk with <<himstop>> <<He>> steers you toward the forest. Once concealed from view of the town <<he>> turns to you. "I have something for you," <<he>> holds out <<his>> hand, showing you a pink pill. "It'll make things easier."
<br><br>
<<link [[Eat the Pill|Pub Pill]]>><<set $drugged += 180>><</link>>
<br>
<<link [[Refuse|Pub Pill Refuse]]>><</link>>
<br>
<</if>>
<<else>>
You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a pink pill. "You'll like it. I promise."
<br><br>
<<link [[Eat the Pill|Pub Pill]]>><<set $drugged += 180>><</link>>
<br>
<<link [[Refuse|Pub Pill Refuse]]>><</link>>
<br>
<</if>><<set $location to "forest">><<set $outside to 1>><<effects>>
You swallow the pill. A daze descends on you and a perverse warmth grows in your belly. "Nice, isn't it. Now come here."
<br><br>
<<link [[Nod|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<if $rng gte 81>>
<<link [[Refuse|Pub Sex 4]]>><<stress 6>><<set $molestationstart to 1>><</link>><<gstress>>
<br>
<<else>>
<<link [[Refuse|Pub Refuse 2]]>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>><<set $location to "forest">><<set $outside to 1>><<effects>>
<<He>> shrugs and puts it away. "It's all the same to me. Now come here."
<br><br>
<<link [[Nod|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<if $rng gte 81>>
<<link [[Refuse|Pub Sex 4]]>><<stress 6>><<set $molestationstart to 1>><</link>><<gstress>>
<br>
<<else>>
<<link [[Refuse|Pub Refuse 2]]>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $phase lte 0>>
"No <<bitchcomma>> this is happening. I didn't walk out here for fresh air." <<He>> grabs you.
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 4]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 4 Finish]]>><</link>></span><<nexttext>>
<</if>><<set $location to "forest">><<set $outside to 1>><<effects>>
"Suit yourself." <<He>> says. "I'd be careful if I were you. You don't want to get lost in here." <<He>> heads back to town.
<br><br>
<<link [[Next|Forest]]>><<set $forest to 0>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
You push <<him>> backwards and <<he>> trips over a branch. <<tearful>> you lose <<him>> between the trees.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks babe. I'll let my friends know who to see if they need a slut." <<He>> saunters into the woods. <<tearful>> you climb to your feet.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Make up your damn mind," <<he>> says, exasperated. <<He>> picks up <<his>> jacket and heads into the forest. <<tearful>> you climb to your feet.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>><<effects>>
<<set $submissive -= 1>>
<<if $submissive gte 1150>>
"You just need to pay me," you say, "and you can do what you like with me."
<<elseif $submissive lte 850>>
"Right. Now pay up," you say, "or you aren't getting anything."
<<else>>
"Just pay me and we can get started," you say.
<</if>>
<<promiscuity3>>
<<if $phase is 1>>
<<set $seductiondifficulty to (7000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<elseif $phase is 2>>
<<set $seductiondifficulty to (9000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<else>>
<<set $seductiondifficulty to (12000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
<<if $pubnpc is 1>>
"Is this what I've come to? Hiring hookers in my car?" <<He>> sighs. "I'll pay you. I'll just say I was robbed."
<br><br>
<<link [[Next|Pub Sex 1]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 2>>
<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. I'm such an idiot," <<he>> sits on the bed. "I'll hire you. B-but only because I'd hate to drag you here for no reason." <<He>> reaches for you.
<br><br>
<<link [[Next|Pub Sex 2]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 3>>
<<He>> desperately rummages in <<his>> pockets for the money, cobbling it together from change. <<He>> dumps it on the ground and lunges once more.
<br><br>
<<link [[Next|Pub Sex 3]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 4>>
"You're a wily one," <<he>> says. "I'll pay you. Fair warning though, not everyone appreciates independent whores. You need to watch yourself.
<br><br>
<<link [[Next|Pub Sex 4]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> laughs. "So that's your game is it. Get a <<if $pronoun is "m">>man<<else>>woman<</if>> all hot and bothered then take advantage of their weakness. I can respect that." <<He>> pulls you closer. "But we're doing this my way."
<br><br>
<<link [[Next|Pub Sex 5]]>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $phase to 0>>
<<if $pubnpc is 1>>
<<if $rng gte 81>>
"So that's how it is? You going to blackmail me next?" <<Hes>> incensed. "If I'm taking a fall, I'm getting something out of it." <<He>> grips your arm and pulls you closer.
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 1]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"Is this what I've come to? Hiring hookers in my car?" <<he>> says. "Please leave, I need to think about my decisions. Go."
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><</link>>
<</if>>
<<elseif $pubnpc is 2>>
<<if $rng gte 81>>
<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. But you manipulated me." <<His>> fists clench. "You think I'm an idiot don't you. I'll show you who's the idiot." <<He>> grabs you.
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 2]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. I'm such an idiot," <<he>> sits on the bed. "Please leave before my parents get home. I don't want them to see you."
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<</if>>
<<elseif $pubnpc is 3>>
<<if $rng gte 81>>
<<He>> empties <<his>> pockets but uncovers only pieces of string. <<He>> lunges for you anyway.
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 3]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> empties <<his>> pockets but uncovers only pieces of string. <<He>> looks at you pleadingly.
<br><br>
<<set $phase to 0>>
<<link [[Pity fuck|Pub Sex 3]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<br>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<if $rng gte 81>>
"You're a wily one," <<he>> says. "But I don't think you're in a position to demand anything."
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 4]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"You're a wily one," <<he>> says. "But I think I'll pass. Be careful. Not everyone appreciates independent whores."
<br><br>
<<link [[Leave|Forest]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<He>> laughs. "So that's your game is it. Get a <<if $pronoun is "m">>man<<else>>woman<</if>> all hot and bothered then take advantage of their weakness. But you've made a mistake. I'm not leaving without cooling off."
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 5]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> laughs. "So that's your game is it. Get a <<if $pronoun is "m">>man<<else>>woman<</if>> all hot and bothered then take advantage of their weakness. I can respect that. I'm not falling for it though. Go find some other fool to torment."
<br><br>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $phase is 0>><<set $money -= 50000>>
They take the money, careful not to let anyone else see. "What a shame we couldn't find you," the <<person>> says. "Be careful <<girlcomma>> this won't buy our incompetence for long." They turn and leave.
<br><br>
<<endevent>>
<<link [[Next|Pub]]>><</link>>
<br>
<<else>>
They lead you out onto the street. They stay close to you, making sure you have no opportunity to escape. You arrive at the Brothel, and they push you down the staircase beside it. They push you along a corridor lined with doors on both sides until you come to an open one at the end. They push you through.
<br><br>
You enter a small room. Briar is there, flanked by two more thugs.<<endevent>> <<npc Briar>><<person1>>"I tried to warn you," <<he>> says. <<His>> thugs pick you up by the legs, dropping your head and chest to the ground.
<<if $worn.lower.skirt is 1>>
Your $worn.lower.name slip down your thighs, baring your <<undiesstop>>
<</if>>
Briar pulls a lever and a hole opens in the wall a few feet off the ground.
<br><br>
The thugs push your legs through, then your <<bottomcomma>> until your back half hangs out the other side. Briar manipulates the lever a bit, and the hole tightens around your waist. <<He>> kneels in front of you and lifts your chin. "You're going to pay me back the only way you can." <<He>> stands up and leaves the room, taking <<his>> thugs with <<himstop>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<endevent>>
You feel something prod your behind.
<br><br>
<<set $punishmenthole to 10>>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Accost Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You break free in their moment of weakness. <<tearful>> you flee down the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<elseif $enemyhealth lte 0>>
You knock the pair out of the way and escape the pub. <<tearful>> you flee down the road.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<else>>
You're too battered to continue to fight. "Nice try," the <<person1>><<person>> says. "Now you come with us."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Pub Accost]]>><<set $phase to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You are in the school canteen.
<<if $schoolday is 1>>
<<if $schoolstate is "early">>
The room is empty.
<br><br>
<<elseif $schoolstate is "late">>
The room is empty.
<br><br>
<<elseif $schoolstate is "lunch">>
The room is packed with students chatting and eating their lunch.
<br><br>
<<else>>
The room is empty, aside from a small group of students chatting around one of the tables.
<br><br>
<</if>>
<<elseif $schoolday isnot 1>>
The room is empty.
<br><br>
<</if>>
<<if $exposed gte 1>>
<<if $schoolstate is "lunch">>
You hide beneath a counter to conceal your <<nuditystop>> You hear the bustle of students mere feet away.
<br><br>
<<elseif $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
You hide beneath a counter to conceal your <<nuditystop>> You should be able to sneak out if you're quick.
<br><br>
<<else>>
<<exhibitionclassroom>>
<</if>>
<</if>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<if $schoolday is 1>>
<<if $schoolstate is "early">>
<<elseif $schoolstate is "late">>
<<elseif $schoolstate is "lunch">>
<<if $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $luncheaten isnot 1 and $exposed lte 0>>
<<set $rng to random(1, 100)>>
<<if $rng gte 96>>
<<npc Robin>><<person1>>You see Robin trying to eat <<his>> lunch while a group of delinquents harass <<himstop>><<endevent>>
<br>
<<link [[Intervene (0:20)|Canteen Lunch Intervene]]>><<set $luncheaten to 1>><<npcincr Robin love 5>><</link>>
<br><br>
<<elseif $rng gte 91 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
You see Robin eating lunch.
<br><br>
<<link [[Eat with Robin (0:20)|Robin Kiyoura Start]]>><<stress -6>><<trauma -2>><<pass 20>><<set $luncheaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You see Robin eating lunch.
<br>
<<link [[Eat with Robin (0:20)|Canteen Lunch Robin]]>><<stress -6>><<trauma -2>><<pass 20>><<set $luncheaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $luncheaten isnot 1 and $exposed lte 0>>
Kylar sits alone, stabbing food with a fork.
<br>
<<link [[Eat with Kylar (0:20)|Canteen Lunch Kylar]]>><<pass 20>><<set $luncheaten to 1>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lsuspicion>>
<br><br>
<</if>>
<<if $luncheaten isnot 1 and $exposed lte 0>>
<<link [[Eat Lunch (0:10)|Canteen Lunch]]>><<pass 10>><<stress -6>><<set $luncheaten to 1>><</link>><<lstress>>
<br>
<</if>>
<<elseif $canteenapproach isnot 1 and $exposed lte 0>>
<<link [[Approach the students|Canteen Students]]>><</link>>
<br>
<</if>>
<<elseif $schoolday isnot 1>>
<</if>>
<<if $exposed gte 1 and $schoolstate is "lunch">>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[Cover yourself with a tray and try to leave|Canteen Tray]]>><</link>>
<br>
<</if>>
<<link [[Wait until the coast is clear|Canteen Wait]]>><</link>>
<br>
<<else>>
<<link [[Leave the canteen (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $cool gte 160>>
You sit down to eat. The other students at the table vie for your attention.
<<stress -2>><<trauma -1>><<lstress>><<ltrauma>>
<<elseif $cool lt 40>>
You sit down to eat. The other students quickly vacate the table, not wanting to be seen with you.<<gtrauma>><<stress 1>><<trauma 1>>
<<else>>
You sit down to eat. No one pays you much attention.
<</if>>
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generatey1>>
<<if $devstate gte 1>>
You approach the teenagers. A <<person1>><<person>> looks up at you suspiciously. "What do you want?"
<br><br>
<<link [[Flirt|Canteen Students Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Leave|Canteen]]>><<endevent>><</link>>
<<else>>
You approach the teenagers. They don't seem interested in speaking with you. "Get outta here, kid." Says a <<person1>><<personcomma>> with a dismissive gesture.
<br><br>
<<endevent>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $canteenapproach to 1>>
<<generatey1>>As you turn to leave, a <<person1>><<person>> puts <<his>> hand on your shoulder. "Wait a minute, maybe you're more mature than you look. How about you show us that little <<if $player.appearance is "m">>penis<<else>>cunt<</if>> of yours?" The others laugh as the <<person>> assaults you.
<br><br>
<<link [[Next|Canteen Students Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $canteenapproach to 1>>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<<set $timer to 20>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Students Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<<He>> recoils in pain, a glint of fear in <<his>> eyes. "I think you've had enough," <<he>> says, acting confident, but betrayed by the quiver in <<his>> voice. <<tearful>> you smirk and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Canteen]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His>> companions start laughing. "I think you enjoyed playing with that little <<girl>> a bit TOO much," one says. The <<person>> blushes furiously, while stammering an explanation to <<his>> friends. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Canteen]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
The <<person>> is interrupted by <<his>> friends. "Come on, we don't want to get in trouble." <<He>> hesitates, then relents in <<his>> assault. <<He>> shoves you away. <<tearful>> you pick yourself off the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Canteen]]>><</link>>
<<elseif $timer lte 0>>
Seeming to grow bored, the <<person>> shoves you away. <<tearful>> you pick yourself off the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Canteen]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You lean seductively against the table and address the <<personstop>> "You look tense, anything I can do to help?"<<promiscuity1>>
<br><br>
<<if $cool gte 160>>
<<He>> checks you out, and blushes. "Would you... like to go somewhere private?" <<He>> clearly has lewd intentions.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Refuse|Canteen]]>><<endevent>><</link>>
<<elseif $cool lt 40>>
<<set $canteenapproach to 1>>
The group burst into laughter, except the <<personcomma>> who looks mortified. "Fuck off. And don't speak to me again."
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<He>> checks you out, and blushes. "Would you... like to go somewhere private?" <<He>> clearly has lewd intentions.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Refuse|Canteen]]>><<endevent>><</link>>
<<else>>
<<set $canteenapproach to 1>>
<<He>> blushes and looks away from you. <<His>> friends start laughing at <<his>> sudden reticence.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
You and the <<person>> find a storeroom for some privacy.
<<set $canteenapproach to 1>> <<promiscuity2>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Student Encounter]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was great," <<he>> says, panting. "See you around." <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers from the storeroom, looking confused and dejected. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves the storeroom.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Canteen]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You reach above the counter and take a tray. Holding it in front of you, you take a deep breath, and stand. You walk around the edge of the room, trying to act as if nothing is amiss. Fortunately, no one pays you any attention, and you arrive at the door.
<br><br>
<<if $rng gte 51>>
You go through, and dart for safety beneath the nearby staircase.<<gstress>><<stress 2>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<<else>>
As you reach for the handle however, the doors suddenly open, knocking you onto your back and sending your protective tray sprawling away from you. Worse, the sound of the collision got the attention of the rest of the room.
<br><br>
For a moment, the room goes silent, as everyone notices the underdressed <<girl>> on the floor, <<lewdness>> on display. Your daze is cruelly lifted when the room erupts into a jeering cheer. On the verge of panic, you flee from the room, chased by the jeers and whistles.
<<gtrauma>><<gstress>><<lcool>><<trauma 6>><<stress 6>><<status -10>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You wait, huddled beneath the counter as the students eat their lunches, so close yet unaware of your presence. The bell rings and your hear the room clearing. When it seems safe, you tentatively leave the safety of your hiding place. You peek through the door to make sure the hall is empty before exiting the canteen.
<br><br><br><br>
<<link [[Next|Hallways]]>><</link>>
<br>
<<pass 5>>
<<schooleffects>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $physique gte $rng * 100 + 4000>>
<span class="green">You wrench your arm free of the <<persons>> grip.</span> You dodge <<his>> second attempt and flee the room.
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
<<else>>
You try to wrench your arm free of the <<persons>> grip, <span class="red">but you are not strong enough.</span> "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Strip."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
"I can't help it," you say. "You're all so hot."<<promiscuity1>>
Some of the boys blush. The <<person>> seems less impressed. "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Take off your clothes."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
"I-I'm sorry," you say. "I get the rooms muddled."
<br><br>
"You think I'll believe that?" the <<person>> laughs. "I know just how to punish a pervert. You've seen us undressed, so now we see you. Take off your clothes."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
You <<nervously>> remove your clothing. Some boys blush and look away, but most are at least curious. A crowd forms around you. You're soon bare in front of them.<<covered>>
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<if $player.gender is $player.appearance>>
The <<person>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<<else>>
The <<person>> gapes. "You're not a girl?" <<he>> says. "Why were you dressed as one?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a girl|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<flaunting>> you <<nervously>> remove your clothing. You make eye contact with as many boys as you can as you undress. Many blush and look away, but a crowd still forms around you. You're soon bare in front of them.<<covered>><<exhibitionism5>>
<<if $player.gender is $player.appearance>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
The <<person>> is blushing as <<he>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<<else>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
The <<person>> blushes and gapes. "Y-you're not a girl?" <<he>> says. "Why were you dressed as one?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a girl|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>>
<<set $rescue to 1>><<set $audienceforceboy to 1>>
<</if>>
"You're getting stripped," the <<person>> says. "Whether you want it or not." <<He>> hesitates, but the other boys cheer <<him>> on.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>><<npc Mason>><<person1>>Mason rushes in to investigate the scream. The boys back away and pretend they had no part in it.
<<if $exposed gte 1>>
<<He>> escorts you from the room.
<<else>>
<<He>> wraps towels around you and escorts you from the room.
<</if>>
<<if $player.gender is "f">>
"You shouldn't be in the boy's changing room," <<he>> says once you're alone. "That doesn't make what they did okay, but you need to be more careful in the future."
<<gdelinquency>><<detention 1>>
<<else>>
"What they were doing isn't okay," <<he>> says once you're alone. "I'll have a word with them."
<<lcool>><<status -10>>
<</if>>
<br><br>
<<tearful>> you watch the teacher return to <<his>> class.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. The other boys try to grab you, but you shove them away. <<tearful>> you escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You shake free of the <<persons>> weakened grip. The other boys try to grab you, but you shove them away. <<tearful>> you escape the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<else>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<if $player.gender is $player.appearance>>
The <<person>> backs away from you, your clothes in hand. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<<else>>
The <<person>> backs away from you, your clothes in hand. "Y-you're not a girl?" <<he>> says. "Why were you dressed as one?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a girl|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<</if>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
"You only want to look?" you purr. "How about we both strip down?"<<promiscuity3>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
The <<person>> tries to respond, but just stammers. You begin to undress <<himstop>>
<br><br>
<<link [[Next|School Boy's Seduce Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"No chance," the <<person>> says. "You're the one getting ogled now."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $audienceforceboy to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Boy's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Boy's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Boy's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Boy's Seduce Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. You feel the boys' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the boys' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. You feel the boys' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
You drop to your knees. "Good doggy," the <<person>> says. <<He>> looks at the other boys. "Let's go."
<br><br>
<<He>> leads you to the entrance of the changing rooms, then through the doors leading into the rest of the school. You're naked on your hands and knees, with a collar around your neck and the leash held by the <<personstop>> The other boys surround you and jeer. Now and then one gropes or spanks you.
<br><br>
You are being led down a corridor when you run into the first group of students. "Oh my god," you hear one say, before any speech is drowned out by laughter. They join the procession. Soon there's a crowd marching around the school, revolving around the naked <<girl>> with the collar and leash.<<fameexhibitionism 50>>
<br><br>
<<endcombat>>
<<link [[Next|School Boy's Knees 2]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>
Leighton's voice appears behind the group. It's not long before the crowd has dissipated. The headteacher arrives beside you, and stares down. <<He>> found your clothes somewhere, and drops them on top of you. <<He>> walks away, smiling.
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
You lean against the lockers and bend over. The <<person>> walks beside you, and leans on your back. "Make sure you get this," <<he>> says. There's silence for a moment, then a loud smack as something hits your <<bottomstop>> Then another. <<Hes>> spanking you with a float used by the younger students. It's made of foam, but <<he>> whips it against your skin with such speed that the pain makes you jolt.
<<gpain>><<set $pain += 40>>
<br><br>
<<fameexhibitionism 50>>
"Someone else have a go," <<he>> says after a while. Someone does. They aren't as effective, but the <<person>> leans against the lockers and pulls your hair back. <<He>> leans close. "This is what happens to <<if $player.appearance is "f">>girls<<else>>'girls'<</if>> who come in here," <<he>> says. Another jolt of pain. "Consider yourself lucky I'm so nice. Some wanted much worse." <<He>> glances at your body, and regret darkens <<his>> face. <<He>> stands up. "That's enough. <<pShes>> learnt <<pher>> lesson." <<He>> throws your clothes at you. <<tearful>> you take your clothing and leave the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
The <<person>> shrugs. "Fine," <<he>> says. "Everyone. Let's show <<phim>> out."
<br><br>
Groping hands fondle you all over, and push you towards an open window. It's small and near the ceiling, but the boys lift you and push you through, head first. You tumble to the ground on the other side. The window clicks shut above you. You're not even on school grounds any more.<<covered>>
<br><br>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<clotheson>><<upperruined>><<lowerruined>><<underruined>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
"I can be your girl," you purr. "If you want."
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> tries to respond, but stammers. You begin to undress <<himstop>>
<br><br>
<<link [[Next|School Boy's Crossdress Sex]]>><</link>>
<br>
<<else>>
"N-no," <<he>> says, "But if you want to be treated like a girl, that's fine. What should we do with her?"
<br><br>
The boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $audienceforceboy to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Boy's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Boy's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Boy's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Boy's Crossdress Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. The other boys' laugh at <<himcomma>> but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. The other boys' laugh at <<himcomma>> but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. The other boys' laugh at <<himcomma>> but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I like dressing as a girl," you say. "It makes me feel pretty."
<<elseif $submissive lte 850>>
"I dress how I want," you say. "And I like dressing as a girl."
<<else>>
"I like dressing as a girl," you say.
<</if>>
<br><br>
The boys laugh. "You really are a pervert," the <<person>> says. "What should we do with <<phim>> I wonder."
<br><br>
The boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I didn't want to dress like a girl" you say. "I forgot my uniform."
<<elseif $submissive lte 850>>
"Some idiot made me dress this way,"
<<else>>
"I had no choice," you say. "I forgot my uniform."
<</if>>
<br><br>
The boys enjoy a laugh at your expense. "We're not letting you in here dressed like a girl," <<he>> says. "It's distracting." <<He>> blushes and throws you your clothes.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
You watch the boys dress, oblivious to your gaze. Your heart beats faster with the fear of being caught.<<promiscuity1>>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Boy's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<link [[Stop|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<generatesm2>><<generatesm3>><<generatesm4>><<generatesm5>><<generatesm6>>
<<flaunting>> you enter the changing room. The response to a naked girl arriving is mixed. Some grab whatever they can to cover with. Some freeze on the spot. Others cheer and whistle. All stare at you.<<exhibitionism5>>
<<link [[Flaunt (0:05)|School Boy's Flaunt]]>><<pass 5>><<status 1>><<arousal 6>><</link>><<gcool>><<garousal>>
<br>
<<if $promiscuity gte 75>>
<<link [[Goad|School Boy's Goad]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
You march into the middle of the room and twirl.
<<if $submissive gte 1150>>
"I'm naked and exposed in front of you," you say. "I hope I look nice."
<<elseif $submissive lte 850>>
"You're so easy to enthrall," you say.
<<else>>
"It's rude to stare," you say.
<</if>>
A <<person2>><<person>> reaches to touch, but you slap <<his>> hand away.
<br><br>
You continue teasing them. The boys become more noisy, and daring. Until Mason shouts from the pool, "Is everything okay in there?" The spell breaks, and they back away from you. You saunter from the room.
<br><br>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $audienceforceboy to 1>>
You march into the middle of the room.
<<if $submissive gte 1150>>
"Y-you can do whatever you like to me," you say.
<<elseif $submissive lte 850>>
"What are you waiting for," you say. "I don't have all day."
<<else>>
"Don't keep me waiting boys," you say.
<</if>>
They don't need much convincing.
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Boy's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Boy's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Boy's Goad Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Boy's Goad]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Is everything okay in there?" Mason shouts from the pool. <<tearful>> you saunter from the room. You feel the boys' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the boys' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Is everything okay in there?" Mason shouts from the pool. <<tearful>> you leave the room. You feel the boys' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
You run past the laughing <<person>> and away from the changing rooms.
<br><br>
<<fameexhibitionism 1>>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<if $physique gte $rng * 100 + 4000>>
<span class="green">You wrench your arm free of the <<persons>> grip.</span> You dodge <<his>> second attempt and flee the room.
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
<<else>>
You try to wrench your arm free of the <<persons>> grip, <span class="red">but you are not strong enough.</span> "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Strip."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
"I can't help it," you say. "You're all so hot."<<promiscuity1>>
Some of the girls blush. The <<person>> seems less impressed. "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Take off your clothes."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
"I-I'm sorry," you say. "I get the rooms muddled."
<br><br>
"You think I'll believe that?" the <<person>> laughs. "I know just how to punish a pervert. You've seen us undressed, so now we see you. Take off your clothes."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
You <<nervously>> remove your clothing. Some girls blush and look away, but most are at least curious. A crowd forms around you. You're soon bare in front of them.<<covered>>
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<if $player.gender is $player.appearance>>
The <<person>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<<else>>
The <<person>> gapes. "You're not a boy?" <<he>> says. "Why were you dressed as one?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a boy|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<flaunting>> you <<nervously>> remove your clothing. You make eye contact with as many girls as you can as you undress. Many blush and look away, but a crowd still forms around you. You're soon bare in front of them.<<covered>><<exhibitionism5>>
<<if $player.gender is $player.appearance>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
The <<person>> is blushing as <<he>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<<else>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
The <<person>> blushes and gapes. "Y-you're not a boy?" <<he>> says. "Why were you dressed as one?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a boy|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>>
<<set $rescue to 1>><<set $audienceforcegirl to 1>>
<</if>>
"You're getting stripped," the <<person>> says. "Whether you want it or not." <<He>> hesitates, but the other girls cheer <<him>> on.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>><<npc Mason>><<person1>>Mason rushes in to investigate the scream. The girls back away and pretend they had no part in it.
<<if $exposed gte 1>>
<<He>> escorts you from the room.
<<else>>
<<He>> wraps towels around you and escorts you from the room.
<</if>>
<<if $player.gender is "m">>
"You shouldn't be in the girl's changing room," <<he>> says once you're alone. "That doesn't make what they did okay, but you need to be more careful in the future."
<<gdelinquency>><<detention 1>>
<<else>>
"What they were doing isn't okay," <<he>> says once you're alone. "I'll have a word with them."<<lcool>><<status -10>>
<</if>>
<br><br>
<<tearful>> you watch the teacher return to <<his>> class.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. The other girls try to grab you, but you shove them away. <<tearful>> you escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You shake free of the <<persons>> weakened grip. The other girls try to grab you, but you shove them away. <<tearful>> you escape the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<else>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<if $player.gender is $player.appearance>>
The <<person>> backs away from you, your clothes in hand. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<<else>>
The <<person>> backs away from you, your clothes in hand. "Y-you're not a boy?" <<he>> says. "Why were you dressed as one?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a boy|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<</if>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
"You only want to look?" you purr. "How about we both strip down?"<<promiscuity3>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
The <<person>> tries to respond, but just stammers. You begin to undress <<himstop>>
<br><br>
<<link [[Next|School Girl's Seduce Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"No chance," the <<person>> says. "You're the one getting ogled now."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $audienceforcegirl to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Girl's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Girl's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Girl's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Girl's Seduce Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. You feel the girls' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the girls' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. You feel the girls' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
You drop to your knees. "Good doggy," the <<person>> says. <<He>> looks at the other girls. "Let's go."
<br><br>
<<He>> leads you to the entrance of the changing rooms, then through the doors leading into the rest of the school. You're naked on your hands and knees, with a collar around your neck and the leash held by the <<personstop>> The other girls surround you and jeer. Now and then one gropes or spanks you.
<br><br>
You are being led down a corridor when you run into the first group of students. "Oh my god," you hear one say, before any speech is drowned out by laughter. They join the procession. Soon there's a crowd marching around the school, revolving around the naked <<girl>> with the collar and leash.<<fameexhibitionism 50>>
<br><br>
<<endcombat>>
<<link [[Next|School Girl's Knees 2]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>
Leighton's voice appears behind the group. It's not long before the crowd has dissipated. The headteacher arrives beside you, and stares down. <<He>> found your clothes somewhere, and drops them on top of you. <<He>> walks away, smiling.
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
You lean against the lockers and bend over. The <<person>> walks beside you, and leans on your back. "Make sure you get this," <<he>> says. There's silence for a moment, then a loud smack as something hits your <<bottomstop>> Then another. <<Hes>> spanking you with a float used by the younger students. It's made of foam, but <<he>> whips it against your skin with such speed that the pain makes you jolt.<<gpain>><<set $pain += 40>>
<br><br>
<<fameexhibitionism 50>>
"Someone else have a go," <<he>> says after a while. Someone does. They aren't as effective, but the <<person>> leans against the lockers and pulls your hair back. <<He>> leans close. "This is what happens to <<if $player.appearance is "m">>boys<<else>>'boys'<</if>> who come in here," <<he>> says. Another jolt of pain. "Consider yourself lucky I'm so nice. Some wanted much worse." <<He>> glances at your body, and regret darkens <<his>> face. <<He>> stands up. "That's enough. <<pShes>> learnt <<pher>> lesson." <<He>> throws your clothes at you. <<tearful>> you take your clothing and leave the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
The <<person>> shrugs. "Fine," <<he>> says. "Everyone. Let's show <<phim>> out."
<br><br>
Groping hands fondle you all over, and push you towards an open window. It's small and near the ceiling, but the girls lift you and push you through, head first. You tumble to the ground on the other side. The window clicks shut above you. You're not even on school grounds any more.<<covered>>
<br><br>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<clotheson>><<upperruined>><<lowerruined>><<underruined>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
"I can be your boy," you purr. "If you want."
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> tries to respond, but stammers. You begin to undress <<himstop>>
<br><br>
<<link [[Next|School Girl's Crossdress Sex]]>><</link>>
<br>
<<else>>
"N-no," <<he>> says, "But if you want to be treated like a boy, that's fine. What should we do with him?"
<br><br>
The girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $audienceforcegirl to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Girl's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Girl's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Girl's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Girl's Crossdress Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. The other girls' laugh at <<himcomma>> but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. The other girls' laugh at <<himcomma>> but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. The other girls' laugh at <<himcomma>> but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I like dressing as a boy," you say. "It makes me feel handsome."
<<elseif $submissive lte 850>>
"I dress how I want," you say. "And I like dressing as a boy."
<<else>>
"I like dressing as a boy," you say.
<</if>>
<br><br>
The girls laugh. "You really are a pervert," the <<person>> says. "What should we do with <<phim>> I wonder."
<br><br>
The girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I didn't want to dress like a boy" you say. "I forgot my uniform."
<<elseif $submissive lte 850>>
"Some idiot made me dress this way,"
<<else>>
"I had no choice," you say. "I forgot my uniform."
<</if>>
<br><br>
The girls enjoy a laugh at your expense. "We're not letting you in here dressed like a boy," <<he>> says. "It's distracting." <<He>> blushes and throws you your clothes.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<set $outside to 0>><<schooleffects>><<effects>>
You watch the girls dress, oblivious to your gaze. Your heart beats faster with the fear of being caught.<<promiscuity1>>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Girl's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<link [[Stop|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
<<generatesf2>><<generatesf3>><<generatesf4>><<generatesf5>><<generatesf6>>
<<flaunting>> you enter the changing room. The response to a naked boy arriving is mixed. Some grab whatever they can to cover with. Some freeze on the spot. Others cheer and whistle. All stare at you.<<exhibitionism5>>
<<link [[Flaunt (0:05)|School Girl's Flaunt]]>><<pass 5>><<status 1>><<arousal 6>><</link>><<gcool>><<garousal>>
<br>
<<if $promiscuity gte 75>>
<<link [[Goad|School Girl's Goad]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>><<set $outside to 0>><<schooleffects>><<effects>>
You march into the middle of the room and twirl.
<<if $submissive gte 1150>>
"I'm naked and exposed in front of you," you say. "I hope I look nice."
<<elseif $submissive lte 850>>
"You're so easy to enthral," you say.
<<else>>
"It's rude to stare," you say.
<</if>>
A <<person2>><<person>> reaches to touch, but you slap <<his>> hand away.
<br><br>
You continue teasing them. The girls become more noisy, and daring. Until Mason shouts from the pool, "Is everything okay in there?" The spell breaks, and they back away from you. You saunter from the room.
<br><br>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><<endevent>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $audienceforcegirl to 1>>
You march into the middle of the room.
<<if $submissive gte 1150>>
"Y-you can do whatever you like to me," you say.
<<elseif $submissive lte 850>>
"What are you waiting for," you say. "I don't have all day."
<<else>>
"Don't keep me waiting girls," you say.
<</if>>
They don't need much convincing.
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Girl's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Girl's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Girl's Goad Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Girl's Goad]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Is everything okay in there?" Mason shouts from the pool. <<tearful>> you saunter from the room. You feel the girls' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the girls' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Is everything okay in there?" Mason shouts from the pool. <<tearful>> you leave the room. You feel the girls' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<schooleffects>><<effects>>
You run past the laughing <<person>> and away from the changing rooms.
<br><br>
<<fameexhibitionism 1>>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<if $hour is 15 and $time lte ($hour * 60 + 4)>><<set $schoolstate to "fifth">><<set $schoollesson to 1>><</if>>
You are in the boy's changing room.
<<if $schoollesson is 1>>
<<if $schoolstate is "fifth">>
<<if $player.appearance is "m">>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<else>>
It's full of boys in various states of undress.
<<if $player.gender is "f">>
No one gives you a second glance, not realising you're a girl. You feel naughty.
<br><br>
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
<<if $player.gender is "f">>
Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<elseif $exposed gte 2 and $malechance isnot 0>>
You peek around the corner. You see boys in various states of undress. They'd spot you if you tried to enter.
<br><br>
<<link [[Watch (0:05)|School Boy's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Boy's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[Enter (0:05)|School Boy's Exhibitionism]]>><<generatesm1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<elseif $boysroomentered is $hour and $malechance isnot 0>>
<<generatesm1>><<person1>>
<<if $player.gender is "m">>
It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of boys in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Try to escape|School Boy's Escape]]>><</link>>
<br>
<<link [[Flirt|School Boy's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|School Boy's Apologise]]>><</link>>
<br>
<<else>>
<<set $boysroomentered to $hour>>
<<if $player.gender is "m">>
It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of boys in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Next|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<<else>>
<<if $player.appearance is "m">>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper.
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<else>>
It's full of boys in various states of undress.
<<if $player.gender is "f">>
No one gives you a second glance, not realising you're a girl. You feel naughty.
<br><br>
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper.
<<if $player.gender is "f">>
Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<elseif $exposed gte 2 and $malechance isnot 0>>
You peek around the corner. You see boys in various states of undress. They'd spot you if you tried to enter.
<br><br>
<<link [[Watch (0:05)|School Boy's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Boy's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[Enter (0:05)|School Boy's Exhibitionism]]>><<generatesm1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<elseif $boysroomentered is $hour and $malechance isnot 0>>
<<generatesm1>><<person1>>
<<if $player.gender is "m">>
It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of boys in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Try to escape|School Boy's Escape]]>><</link>>
<br>
<<link [[Flirt|School Boy's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|School Boy's Apologise]]>><</link>>
<br>
<<else>>
<<set $boysroomentered to $hour>>
<<if $player.gender is "m">>
It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of boys in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Next|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender is "m">>
It's empty as school is not in session.
<br><br>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<else>>
It's empty as school is not in session. Even so, being here makes you feel naughty.
<br><br>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $hour is 15 and $time lte ($hour * 60 + 4)>><<set $schoolstate to "fifth">><<set $schoollesson to 1>><</if>>
You are in the girl's changing room.
<<if $schoollesson is 1>>
<<if $schoolstate is "fifth">>
<<if $player.appearance is "f">>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<else>>
It's full of girls in various states of undress.
<<if $player.gender is "m">>
No one gives you a second glance, not realising you're a boy. You feel naughty.
<br><br>
<</if>>
<br><br>
<<if $exposed gte 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
<<if $player.gender is "m">>
Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<elseif $exposed gte 2 and $malechance isnot 100>>
You peek around the corner. You see girls in various states of undress. They'd spot you if you tried to enter.
<br><br>
<<link [[Watch (0:05)|School Girl's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Girl's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[Enter (0:05)|School Girl's Exhibitionism]]>><<generatesf1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<elseif $girlsroomentered is $hour and $malechance isnot 100>>
<<generatesf1>><<person1>>
<<if $player.gender is "m">>
It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of girls in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Try to escape|School Girl's Escape]]>><</link>>
<br>
<<link [[Flirt|School Girl's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|School Girl's Apologise]]>><</link>>
<br>
<<else>>
<<set $girlsroomentered to $hour>>
<<if $player.gender is "f">>
It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of girls in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Next|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<<else>>
<<if $player.appearance is "f">>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper.
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<else>>
It's full of girls in various states of undress.
<<if $player.gender is "m">>
No one gives you a second glance, not realising you're a boy. You feel naughty.
<br><br>
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper.
<<if $player.gender is "m">>
Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<elseif $exposed gte 2 and $malechance isnot 100>>
You peek around the corner. You see girls in various states of undress. They'd spot you if you tried to enter.
<br><br>
<<link [[Watch (0:05)|School Girl's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Girl's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[Enter (0:05)|School Girl's Exhibitionism]]>><<generatesf1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<elseif $girlsroomentered is $hour and $malechance isnot 100>>
<<generatesf1>><<person1>>
<<if $player.gender is "m">>
It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of girls in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Try to escape|School Girl's Escape]]>><</link>>
<br>
<<link [[Flirt|School Girl's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|School Girl's Apologise]]>><</link>>
<br>
<<else>>
<<set $girlsroomentered to $hour>>
<<if $player.gender is "f">>
It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of girls in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Next|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender is "f">>
It's empty as school is not in session.
<br><br>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<else>>
It's empty as school is not in session. Even so, being here makes you feel naughty.
<br><br>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You peek around the corner, out of the changing rooms and into the hall outside. There's no one there. Conscious of your <<lewdnesscomma>> you step out, and shiver.
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Doren>>
<<if $phase is 1>>
<<He>> sits with you for a few minutes, and helps you fill in some holes in your understanding. You feel like you understand the material better.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 0>>
<<He>> nods and moves on.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<endnpc>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You slowly creep up to the outbuilding, and manage to deliver the note and get away without incident. It takes a few minutes however, and when you arrive back at class Doren chides you for lollygagging.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $rng gte 51>>
You briskly walk up to the outbuilding, and manage to deliver the note and get away without incident.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<<else>>
You briskly walk up to the outbuilding and deliver the note, but turn to find the dog advancing on you.
<br><br>
<<if $bestialitydisable is "t">>
You manage to flee back to the classroom, though not unscathed.<<beastescape>>
<br><br>
<<integritycheck>><<towelup>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<link [[Next|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $rescue to 1>>
<<beast1init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|English Outbuilding Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rescue is 1 and $alarm is 1>>
<<if $beaststance is "top">>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<generate1>><<person1>>A caretaker emerges from the outbuilding to see what the fuss is about. <<He>> stops in <<his>> tracks when <<he>> sees the dog humping you, mouth agape. <<He>> breaks free from <<his>> stupor and drags the beast off the top of you. <<He>> seems almost as embarrassed as you are, and says nothing as <<he>> locks the dog in its kennel and returns to the outbuilding. <<tearful>> you to return to the classroom.
<<famebestiality 10>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<generate1>><<person1>>A caretaker emerges from the outbuilding to see what the fuss is about. "Bad dog! Bad!" The beast backs off, ears and tail drooping. "I'm so sorry, it's just a bit too friendly," <<he>> says as <<he>> returns the dog to its kennel. "No harm done though, right?" <<He>> heads back to the outbuilding. <<tearful>> you to return to the classroom.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaves you lying on the grass. <<tearful>> you dust yourself off and head back to the classroom.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast yelps and flees, its tail between its legs. <<tearful>> you dust yourself off and head back to the classroom.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shout out to Doren for help, and try to explain that you're being harassed. The <<person>> looks shocked, <<his>> eyes widen and <<his>> lip trembles, as if on the verge of tears. <<endevent>><<npc Doren>><<person1>>Doren puts <<his>> hands on <<his>> hips and gives you a level stare. "You're not gonna fool me that easily, <<if $player.appearance is "m">>lad.<<else>>lass.<</if>> You should sit over here, away from the innocent."
<br><br>
Doren makes you sit alone on the other side of the room. You got away at least.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<He>> runs <<his>> hand further up your thigh, with no regard for how you feel about it.
<<if $worn.under_lower.type.includes("chastity")>>
<<He>> stops when <<he>> feels the metal of your chastity belt. "What's this? I heard slaves are sometimes forced to wear these things, are you someone's property?" <<He>> smirks. "I'd best be careful, I don't want to offend anyone." <<He>> doesn't bother you for the rest of the lesson.
<<elseif $worn.under_lower.type.includes("naked")>><<fameexhibitionism 1>>
<<He>> suddenly recoils, blushing. "You aren't wearing any underwear?! You really are a pervert." <<He>> doesn't bother you for the rest of the lesson.
<<else>>
<<He>> traces the outline of your $worn.under_lower.name with a finger, from your waist to your groin. <<He>> moves slowly, clearly enjoying the moment. <<He>> takes things no further though, withdrawing <<his>> hand and acting like nothing happened.
<</if>><<garousal>><<arousal 2>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The <<person1>><<person>> yelps in shock. Doren looks up, and looks at <<himstop>> The <<person>> is too embarrassed to complain however, instead looking at <<his>> feet and mumbling an apology before sitting back at <<his>> desk.<<promiscuity2>>
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"What's the matter <<sircomma>>" you say. "Jealous?" The giggling becomes laughter.<<promiscuity3>>
<br><br>
"You kids have a strange idea of humour," Doren says, shaking <<his>> head.
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You stare down at your hands and try to ignore the laughter. Doren looks at the <<person2>><<person>> "You know I don't like giving detention," <<person1>><<he>> says. "But you're making it hard for me to avoid." <<person2>>The <<person>> looks away, smirking.
<br><br>
<<if $dorenhonest isnot 1>>
<<person1>>Doren looks back at you. "I'd like to speak to you outside. Come on." You follow <<him>> from the classroom, keeping your head bowed and knowing everyone must be staring at you.
<br><br>
<<He>> shuts the door behind you and speaks in an uncharacteristically quiet tone. "Is everything alright <<lasscomma>> or is there something you want to tell me about?"
<br><br>
<<link [[Be honest|English Events Honest]]>><<npcincr Doren love 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Say you're fine|English Events Fine]]>><</link>>
<br>
<<else>>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $dorenhonest to 1>>
You tell Doren that you've been attacked numerous times, and that you don't feel able to cope. Saying it out loud makes you feel dizzy. You don't go into details, but make it clear how trapped you feel.
<br><br>
You realise you're sat on the floor, being held up by Doren's arm. You don't remember falling. "It's okay <<lasscomma>> I've got you." <<He>> pulls a phone out of <<his>> pocket and calls someone. "Hello? Yes. I need someone to cover my class. Yes it's an emergency. No. Goodbye." <<He>> puts the phone away.
<br><br>
<<He>> helps you to your feet. "I want to take you somewhere they can help, okay?" <<He>> takes your hand and together you walk away from class. <<He>> leads you outside to <<his>> parked car. "Climb aboard. It's not a long trip."
<br><br>
<<link [[Climb aboard (0:05)|English Events Police]]>><<pass 5>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You put on a brave face and tell <<him>> you're fine. "Okay. If you say so," <<he>> says. "Now let's get back to class before they break a window."
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
Doren drives to Barb street and pulls up outside the police station. "I know this is hard for you, but you need to tell them what you told me." You leave the car and enter the station.
<br><br>
<<generate3>><<person3>>A <<person>> sits at the desk, wearing an officer's uniform. <<He>> doesn't glance up as you enter. Doren knocks on the surface, hard enough that a pencil rolls onto the floor. <<person1>>"We've got a crime to report," <<he>> says. "Maybe several."
<br><br>
The officer looks up. "There's a queue," <<person3>><<he>> says.
<br><br>
Doren looks around the empty room. "Doesn't look like a queue to me."
<br><br>
"A backlog then," the officer replies. "We can't help you for three years."
<br><br>
"Three years!?" Doren slams <<person1>><<his>> fist into the desk, knocking over a mug this time. "This <<girl>> was ra..." <<he>> catches <<himselfstop>> "<<pShe>> was attacked. More than once. You're telling me you can't do anything?"
<br><br>
"We can. In three years," <<person3>><<he>> types something into <<his>> computer. "We already have you on record. We'll contact you when we're ready to take your report. Have a nice day."
<br><br>
<<link [[Next|Doren Intro]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head. Doren looks at Kylar. "Hey, doodler," <<he>> says. "I need help up front."
<br><br>
<<endevent>>
Kylar scowls, but doesn't argue. <<He>> gives you a longing look as Doren makes <<him>> move.
<<set $kylarenglishstate to "watching">>
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You nod. "Alright," Doren says. <<He>> doesn't sound convinced.
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "third">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $englishattended is 1>>
You rejoin the English lesson and take your seat.
<br><br>
<<englishstart>>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the English classroom.
<<npc Doren>><<person1>>
Doren is preparing at the front of the room while the seats fill.
<br><br>
<<englishstart>>
<<else>>
You enter the English classroom.
<<npc Doren>><<person1>>
Doren cuts off mid-sentence and smiles at you. "Better late than never! Sit down, you've got lost time to make up for."<<gdelinquency>>
<br><br>
<<detention 1>>
You take a seat as Doren continues.
<br><br>
<<englishstart>>
<</if>>
<<elseif $rightarm is "bound">>
Doren looks concerned. "Lass, who tied you up like that? Are you okay? Leighton should have something have something to cut you free. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Doren>><<person1>>
Doren laughs. "You can't attend my lesson without a uniform. Not my rules. Leighton might have something spare."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<if $englishinterrupted is 1>>
<<npc Doren>><<person1>>You enter the English classroom. Doren stops speaking abruptly and looks your way. "Hah! I'm glad you're eager to study in my class, but don't you have another lesson to be at? I have to mark you down for detention or Leighton'll give me another talking to." <<He>> shoos you out the door.<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Doren>><<person1>>You enter the English classroom. Doren stops speaking abruptly and looks your way. "Something I can do for you, <<if $player.appearance is "m">>lad<<else>>lass<</if>>?" It seems you've interrupted the lesson.
<br><br>
<<set $englishinterrupted to 1>>
<<link [[Apologise|English Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|English Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the English classroom. Bookshelves line the walls.
<br><br>
<<exhibitionclassroom>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $englishattended to 1>>
<<if $time lte ($hour * 60 + 5)>>
The English lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The English lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<if $kylarenglishstate is "active">>
<<link [[Focus on the lesson|English Lesson Focus]]>><</link>><<gstress>><<genglish>>
<br>
<<link [[Socialise with classmates|English Lesson Socialise]]>><</link>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Masturbate|English Lesson Masturbate]]>><<set $masturbationstart to 1>><<npcincr Kylar lust 5>><</link>><<exhibitionist5>><<glust>>
<br>
<</if>>
<<else>>
<<link [[Focus on the lesson|English Lesson Focus]]>><</link>><<gstress>><<genglish>>
<br>
<<link [[Socialise with classmates|English Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|English Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sircomma>> please don't eat me!" Laughter erupts among the seated students.
<br><br>
Doren also laughs. "Go to your class, or I just might!" <<He>> holds the door open for you.<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $kylarenglishstate is "active">>
You focus on listening to the teacher and studying the material. You think you're making progress, despite Kylar's distractions.
<br><br>
<<else>>
You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.
<br><br>
<</if>>
<<towelup>>
<<pass 5>><<stress 1>><<englishskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<englishskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<englishskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<englishskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $kylarenglishstate is "active">>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Kylar's presence makes this difficult.
<<elseif $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<pass 5>>
<<if $kylarenglishstate is "active">>
<<else>>
<<status 1>>
<</if>>
<<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $kylarenglishstate is "active">>
You stare out the window and daydream. Kylar sketches you.
<<elseif $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>
<br><br>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90>>
You pick up your things to move to another seat. Kylar rests a hand on your thigh. <<His>> hand clutches a knife. "Wh-where are you going, my love?" <<he>> says. "We already have our seats."
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $kylarenglishstate to "watching">>
You pick up your things and move to another seat. Kylar doesn't follow, but starts stabbing <<his>> hand with a pen.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You stretch languidly, lifting your $worn.upper.name and exposing your midriff. It's a bit much for the <<person>> and they look away, blushing.
<<exhibitionism1>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shift in your seat and lift up your skirt, revealing your <<undiesstop>>
<<if $rng gte 51>>
It's too much for the <<personstop>> They look away, blushing.
<br><br>
<<else>>
The <<person>> is mesmerized by your display, and can't take <<his>> eyes off of you. <<Hes>> so fixated on you, <<he>> doesn't notice Winter call for <<him>> to answer a question.
<br><br>
Flustered, <<he>> gets the answer wrong. It was an easy one. The class laugh at <<himstop>>
<br><br>
<<if $winterromance is 1>>
<<npc Winter>> Winter looks at you as if aware of what you were doing. <<He>> shakes <<his>> head. You think you can see a faint smile on <<his>> lips.
<<set $winterpunish to += 1>>
<br><br>
<</if>>
<</if>>
<<link [[Next|History Lesson]]>><<endevent>><</link>><br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You <<nervously>> walk out from behind the screen. You are greeted by laughter as the class sees what you're wearing, though they are quickly silenced by a stern look from Winter. You're too embarrassed by the way your classmates look at you to learn anything, but the segment is over soon enough.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
This is ridiculous, there's no way you're wearing that. Winter glares at you as you take your seat.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You <<nervously>> walk out from behind the screen. The class falls silent as they see how little you're wearing. Winter smiles in satisfaction. You model the outfit as <<he>> describes the ceremonies it was used in, which all seem to have had a risqué element. You're too embarrassed by the way your classmates look at you to learn anything, but the segment is over soon enough.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $cool lt 39>>
You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You try to push <<him>> away, but <<he>> holds you firm, <<if $pronoun is "m">> and undoes <<his>> fly.<<else>> and lifts up <<his>> skirt. <<Hes>> not wearing underwear. <</if>> "Someone go distract the teacher," <<he>> says. Much of the class closes around to watch.
<br><br>
<<link [[Next|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $cool lt 119>>
You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You try to push <<him>> away, but <<he>> holds you firm, <<if $pronoun is "m">> and undoes <<his>> fly.<<else>> and lifts up <<his>> skirt. <<Hes>> not wearing underwear.<</if>>
<br><br>
<<link [[Next|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You push <<him>> away as laughter emerges from the rest of the class. "I really am clumsy!" The <<person>> says, now grinning. "No need to be so aggressive though." <<He>> continues <<his>> task, and Winter soon returns.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Not trusting the <<persons>> intentions, you refrain from leaning over to pick up the book. <<He>> tilts <<his>> head and displays a mock frown. "What's wrong? Worried I might do something naughty?" <<His>> friends laugh.
<br><br>
The classroom door starts to open, and the <<person>> continues their task as Winter enters. The teacher sees the textbook on the floor and glares at you. "Pick that up immediately. You should treat school property with more respect," the <<person>> throws an infuriating smile your way as you pick up the book.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcoral>>
<<if $phase is 1>>
<<set $timer to 6>><<set $rescue to 1>>
<<elseif $phase is 2>>
<<set $timer to 24>><<set $rescue to 0>>
<</if>>
<</if>>
<<effects>>
<<if $rescue is 0 and $alarm is 1>>
<<set $alarm to 0>>
<span class="red">No one comes to your aid. Winter must be distracted.</span>
<br><br>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer gte 1>>
<span id="next"><<link [[Next|History Lesson Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>
Satisfied, the <<person>> shoves you to the ground. The rest of the class rushes back to their seats, as footsteps can be heard approaching. You know you'll be in trouble if you're caught lying on the floor. <<tearful>> you struggle into your seat just before Winter returns.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain. <<He>> glares at you, and <<he>> and <<his>> friends look like they've a mind to punish you, but at that moment footsteps can be heard approaching the class, and they think better of it. <<tearful>> you take your seat. Winter returns, with no knowledge of what just took place.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Footsteps can be heard rapidly approaching the classroom. The <<person>> pushes you away and returns to <<his>> desk, along with the rest of the class. <<tearful>> you take your seat. Winter arrives, looking angry. "I can't leave you alone for five minutes, can I?" Glad that the assault is over and not wanting Winter to know it was you who screamed, you keep your head down as the lesson continues.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<else>>
Footsteps can be heard approaching the classroom. The <<person>> pushes you away and returns to <<his>> desk, along with the rest of the class. <<tearful>> you take your seat. Winter arrives, one of the <<persons>> friends in tow, looking diminished. "Don't waste my time again, or you'll never see the end of detention." Glad that the assault is over, you keep your head down as the lesson continues.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk to the front of the classroom, and Winter gestures you to bend over the bottom part of the pillory. You do so, and <<he>> lifts over the rest of the device, locking you firmly in place. Your hands and head poke through small holes facing the class. The antique is bolted onto the floor, rendering you quite immobile.
<br><br>
<<bind>>
<<if $rng gte 51>>
<<endevent>>
<<npc Leighton>><<person1>>Before Winter can speak further, the door opens to reveal Leighton, who doesn't look twice at the <<girl>> in the pillory. <<He>> looks at Winter. "We need to talk." Winter nods, and leaves the room without a word.
<<endevent>>
<br><br>
<<generates1>><<person1>>The class is silent for a few moments, as the sound of footsteps outside the room fade into nothingness. Then a <<person>> stands up, and saunters over to you. "Who thinks the lesson should continue?" <<He>> asks the rest of the class, smiling slyly. Encouraged by the rest of the class, <<he>> walks behind you.
<br><br>
<<link [[Next|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Winter lectures about the historical use of the pillory, as well as other archaic punishments. You wonder why <<he>> likes them so much. Before long, <<he>> releases you. "You've been a fine assistant," <<he>> says cheerfully, as you head back to your seat.<<unbind>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcspank>>
<<set $timer to 18>>
<<set $position to "wall">><<set $walltype to "cleanpillory">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">><<set $NPCList[0].lefthand to 0>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<effects>><<unbind>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>
"I got a bit carried away there." You hear the <<person>> mutter as <<he>> heads back to <<his>> seat.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Winter returns to the class, and sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
<<else>>
<<endevent>><<npc Winter>><<person1>>Winter returns to the class. "Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain, and the class turn against <<himcomma>> laughing at <<his>> inability to properly molest a bound <<girlstop>> <<He>> returns to <<his>> seat, looking diminished.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Winter returns to the class, and sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
<<else>>
Winter returns to the class. "Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Footsteps can be heard rapidly approaching the classroom. The <<person>> rushes back to <<his>> desk. Winter arrives, looking angry. "I can't leave you alone for five minutes, can I?"
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Winter conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
<<else>>
<<endevent>><<npc Winter>><<person1>>"Sorry, but we won't have time for this now." Winter says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<else>>
Footsteps can be heard approaching the classroom. The <<person>> rushes back to <<his>> desk. The door opens to reveal Winter,
<br><br>
<<exposure>>
<<if $exposed gte 1>>
who sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
<<else>>
<<endevent>><<npc Winter>><<person1>>"Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Winter>><<person1>>You raise your hand, and Winter looks at you. You answer the question, and <<he>> gives you a curt nod before moving on. That's about as close as you'll get to praise in this class.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I can't... I can't tell you." You say, hunching to conceal the collar around your neck.
<br><br>
<<elseif $submissive lte 850>>
"Mind your own business," you say.
<br><br>
<<else>>
"I can't tell you," you say.
<br><br>
<</if>>
"Fine," says Winter. "Whatever it is, you can show Leighton in Detention."
<br><br>
<<endevent>>
<<link [[Next|History Lesson]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-It's my collar," you say.
<br><br>
<<elseif $submissive lte 850>>
"It's a collar. What's it to you?" you say.
<br><br>
<<else>>
"It's just a collar," you say.
<br><br>
<</if>>
<<He>> reaches down and picks up the leash. "And this? What would possess you to wear such a thing?" Pretty much the entire class is watching now. "Do you like to roleplay as a dog?" Someone giggles, which distracts Winter. "Quiet! Now, where was I..." <<He>> commences <<his>> droning.
<br><br>
<<endevent>>
<<link [[Next|History Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "fourth">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $historyattended is 1>>
You rejoin the history lesson, and take your seat.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the history classroom.
<<npc Winter>><<person1>>
Winter is preparing at the front of the room while the seats fill.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You enter the history classroom.
<<npc Winter>><<person1>>
Winter cuts off mid-sentence and looks at you. <<He>> taps <<his>> watch and points to your seat.
<<gdelinquency>>
<br><br>
<<detention 1>>
You take your seat as Winter continues.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rightarm is "bound">>
Winter looks at your bound arms. "Whatever that's about you need to sort it out before you enter my class. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Winter>><<person1>>
Winter looks at your clothing. "You can't have believed I wouldn't notice. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoolstate is "lunch">>
You enter the history classroom. No one else has arrived yet. You could use the extra time to study.
<br><br>
<<schoolperiodtext>>
<<link [[Study history|History Classroom Study]]>><</link>><<gstress>><<ghistory>>
<br>
<<link [[Leave|Hallways]]>><</link>>
<br>
<<elseif $schoollesson is 1>>
<<if $historyinterrupted is 1>>
<<npc Winter>><<person1>>You enter the history classroom. Winter stops speaking abruptly and looks your way. "Every time you interrupt me you damage your fellow student's chances. I'll mark you down for detention." <<He>> guides you to the door.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Winter>><<person1>>You enter the history classroom. Winter stops speaking abruptly and looks your way. "And what can I do for you?" It seems you've interrupted the lesson.
<br><br>
<<set $historyinterrupted to 1>>
<<link [[Apologise|History Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|History Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the History classroom. It has a stuffy atmosphere.
<br><br>
<<exhibitionclassroom>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $historyattended to 1>>
<<if $time lte ($hour * 60 + 5)>>
The history lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The history lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<link [[Focus on the lesson|History Lesson Focus]]>><</link>><<gstress>><<ghistory>>
<br>
<<link [[Socialise with classmates|History Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|History Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|History Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sircomma>> I got you muddled with the skeleton in the science room." Laughter erupts among the seated students.
<br><br>
Winter sighs. "Is this really what passes for humour today?" <<He>> guides you to the exit and shuts the door behind you.
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Winter love -1>>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.
<br><br>
<<towelup>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>
<br><br>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take a seat and read a history textbook.
<br><br>
<<npc Winter>><<person1>>The classroom soon fills and Winter arrives to begin the lesson.
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rightarm is "bound">>
Winter looks at your bound arms. "Whatever that's about you need to sort it out before you start my class. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
Winter looks at your clothing. "You can't have believed I wouldn't notice. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You turn and give the delinquents a stern talking to.
<<if $cool gte (($coolmax / 5) * 2)>>
They recoil as if stung, and stop the harassment.
<br><br>
<<else>>
They don't seem impressed; one sticks out their tongue at you, but they stop harassing you.
<br><br>
<</if>>
River gives you an angry look for disrupting <<his>> class.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
Not wanting to cause a fuss, you decide to put up with it. Fortunately, they don't take things too far, content to poke you with rulers when River isn't looking.
<br><br>
<<link [[Next |Maths Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
"Very good. I knew you'd get it," <<he>> says, looking at the rest of the class pointedly. When <<he>> turns <<his>> back, other students look at you like you just insulted them.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<He>> looks at you blankly for a moment. "Liar. Maybe detention will teach you to quit playing dumb." <<He>> returns to <<his>> lecturing.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and bite River's hand. You feel your fangs sink into <<his>> flesh.
<br><br>
<<He>> screams and lurches away from you, clutching <<his>> injury. <<He>> stares at you with wide eyes, seemingly lost for words. Most of the class look amused. "You... Det..." <<he>> stammers. "Detention." <<He>> walks to the front of the class, taking a detour around you, and rummages in <<his>> desk for a bandage.
<br><br>
<<endevent>>
<<link [[Next|Maths Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You remain still on your seat, and endure River's rude tugging. It doesn't take long for <<him>> to give up. "I don't know how these are stuck on, but I want them gone," <<he>> says. <<He>> continues <<his>> march down the classroom, leaving your ears and scalp sore.
<br><br>
<<endevent>>
<<link [[Next|Maths Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You feign shock at River's collapse and join in the laughter. <<npc River>><<person1>><<He>> soon comes to and looks around with bleary eyes. <<He>> fixes you with a gaze, but doesn't say anything. <<He>> climbs to <<his>> feet and continues the lesson as if nothing happened.
<br><br>
<<endevent>>
<<link [[Next|Maths Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You break the seal and open the envelope. There's a note inside, with the head's computer username and password. That might be useful, but you'll probably be in trouble for tampering with the letter.
<<set $headpasswordknown to 1>>
<br><br>
<<endevent>>
<</if>>
You deliver the note without incident, but on the way back to class you are hounded by a group of delinquents.
<<if $cool lt ($coolmax / 10) and $mathsnote gte 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
What starts with verbal teasing soon becomes physical.
<br><br>
<<link [[Next|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $cool lt ($coolmax / 5) and $mathsnote gte 1>><<set $mathsnote to 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
What starts with verbal teasing soon becomes physical.
<br><br>
<<link [[Next|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<set $mathsnote to 1>>
They tease you a little but fortunately don't take things too far. You arrive at the classroom.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<if $phase is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>><<set $timer to 15>>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
<<elseif $phase is 4>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $NPCList[0].lefthand to "mouth">><<set $mouthuse to "lefthand">>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer is 1>>
<span id="next"><<link [[Next|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Note Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>
Your assailants recoil in pain. <<tearful>> you seize the chance to escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
Shaken, you walk back to the classroom.
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"See ya later loser," says the <<person1>><<personstop>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you walk back to the classroom.
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>><<npc Leighton>><<person1>>Leighton rounds a corner, having heard your scream. The assailants' demeanour changes immediately, and they are harried back to <<his>> office.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you walk back to the classroom.
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<<else>>
"See ya later loser," says the <<person1>><<personstop>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you walk back to the classroom.
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
You do your best to ignore the fondling. River is distracted on the other side of the room, and the <<person>> becomes more bold.
<br><br>
<<link [[Next|Maths Event3 Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
You do your best to ignore the fondling. The <<person>> continues to covertly grope and squeeze your butt while acting as though nothing is amiss. You feel a little violated, but put up with it for the sake of peace.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You shift your chair away from the <<personcomma>> beyond the reach of their fondling. Unfortunately, River gets the wrong idea. "I asked you to help a fellow student, don't try to weasel out of it. Maybe detention will teach you to respect your colleagues." The <<person>> gives you a mocking smile.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>>
<<set $timer to 10>>
<<set $rescue to 1>>
<<set $enemyhealthmax to 1>><<set $enemyhealth to $enemyhealthmax>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<span id="next"><<link [[Next|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Event3 Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1>><<set $rescued += 1>>
You cry for help, causing River and the rest of the class turn to you. River fixes the <<person>> with a glare. "Assaulting another student? This is utterly unacceptable. You can sit alone," the <<person>> is moved to the other side of the room.<<status -10>><<lcool>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> yells in pain, causing River and the rest of the class to turn to you. River glares at you, and talks over your attempt at an explanation. "Assaulting another student? This is utterly unacceptable. You can sit alone." You got away from the <<personcomma>> at least.<<detention 2>><<gdelinquency>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> groans in satisfaction, causing River to turn and look. "This behaviour is completely unacceptable. I'm separating you two." <<tearful>> you move seats. You got away from the <<personcomma>> at least.<<detention 3>><<gdelinquency>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><</link>>
<<else>>
River turns back to the class, and the <<person>> ceases their groping.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><</link>>
<</if>><<generatey1>><<generatey2>>
<<if $rng gte 81>>
As you wait in the corridor, a <<person1>><<person>> and <<person2>><<person>> walk up to you. They stand either side of you, preventing you from moving away.
<br><br>
<<link [[Next|Maths Event4 Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
As you wait in the corridor, a <<person1>><<person>> and <<person2>><<person>> eye you up as they pass by. The <<person1>><<person>> grins at you. <<catcall>><<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcidlegenitals>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Event4 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Event4 Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Event4 Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You manage to fend off the pair.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You go to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you gather yourself.
<br><br>
A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks for getting us off, slut." Panting, they walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You go to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you gather yourself. A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "second">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $mathsattended is 1>>
You rejoin the maths lesson, and take your seat.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the maths classroom.
<<npc River>><<person1>>
River is preparing at the front of the room while the seats fill.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You enter the maths classroom.
<<npc River>><<person1>>
River cuts off mid-sentence to regard you. "You're late. Maybe some time in detention will prevent future tardiness."
<<gdelinquency>>
<br><br>
<<detention 1>>
You take a seat as River continues.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rightarm is "bound">>
<<npc River>><<person1>>
River's eyes narrow as <<he>> sees your bound arms. "And another one. Look, whatever ever silly game you're playing needs to stop. You're not coming in here with arms tied up like that. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc River>><<person1>>
River's eyes narrow as you enter. "You can't attend my lesson without a uniform. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<if $mathsinterrupted is 1>>
<<npc River>><<person1>>You enter the maths classroom. River stops speaking abruptly and looks your way. "You again? Get out." <<He>> shuts the door on you.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc River>><<person1>>You enter the maths classroom. River stops speaking abruptly and looks your way. "Yes, what is it?" It seems you've interrupted the lesson.
<br><br>
<<set $mathsinterrupted to 1>>
<<link [[Apologise|Maths Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|Maths Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the maths classroom. Charts and graphs cover the walls.
<br><br>
<<exhibitionclassroom>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $mathsattended to 1>>
<<if $time lte ($hour * 60 + 5)>>
The maths lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The maths lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<link [[Focus on the lesson|Maths Lesson Focus]]>><</link>><<gstress>><<gmaths>>
<br>
<<link [[Socialise with classmates|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|Maths Lesson Daydream]]>><</link>><<lstress>><<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sircomma>> I'll let you get back to putting your class to sleep." Laughter erupts among the seated students.
<br><br>
River is not so amused. "You've made a mistake. Get out."
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr River love -1>>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.
<br><br>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>
<br><br>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You raise your hand. Sirris points at you, and you give your answer. <<He>> smiles as you speak. "Well done! It's clear you've been doing your homework."
<br><br>
<<else>>
You keep quiet. You might be wrong anyway.
<br><br>
<</if>>
<<link [[Next|Science Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
Sirris' concern is clearly not assuaged, but <<he>> nods and moves on.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
Despair overtakes you and you burst into tears. Sirris says something, but you can't make it out. You lose consciousness.
<br><br>
<<endevent>>
<<ambulance>>
<<elseif $phase is 2>>
Sirris spends a couple of minutes helping you fill some holes in your understanding. When it's over, you feel like you understand the material much better.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 3>>
Sirris nods and moves on.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $scienceprogression gte 4 and $delinquency gte 1000>>
Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."
<br><br>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 4>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><</link>><<gstress>><<gscience>>
<br>
<<elseif $scienceprogression gte 3 and $delinquency gte 600>>
Sirris turns to the class. "Okay, can you quiet down please." The class shows <<him>> no acknowledgement.
Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."
<br><br>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 3>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><</link>><<gstress>><<gscience>>
<br>
<<elseif $scienceprogression gte 2 and $delinquency gte 400>>
Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."
<br><br>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 3>><</link>><<gstress>><<gscience>>
<br>
<<elseif $scienceprogression gte 1 and $delinquency gte 10>>
Sirris smiles at you. "I need you to undress for this part. Don't worry, you can keep your underwear on."
<br>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<set $phase to 1>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 2>><</link>><<gstress>><<gscience>>
<br>
<<else>>
You speak as quietly as possible, making sure only Sirris can hear. "I'm... I'm not wearing any."
<br>
<<if $delinquency gte 400>>
<<He>> blushes slightly. "That's against school rules you know. I'm still going have to ask you to strip, it's important for the lesson."
<br><br>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 2>><</link>><<gtrauma>><<gstress>><<gscience>>
<br>
<<else>>
<<He>> blushes slightly and averts <<his>> eyes from you. "Oh. T-take your seat please."<<gstress>><<gtrauma>>
<br><br>
<<link [[Sit back down|Science Lesson]]>><<stress 1>><<trauma 1>><<endevent>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Strip anyway|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 5>><<set $scienceprogression to 2>><<scienceskill>><</link>><<gscience>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
Sirris smiles at you. "Don't worry, we're not going to do anything invasive." <<He>> turns to the class. "Okay, can you quiet down a bit please..."
<br><br>
<<He>> talks about various bones and organs, pointing to parts of your body to demonstrate their location. After a short while, <<he>> thanks you and sends you back to your seat.
<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><<set $scienceprogression to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
This is going too far. You dress yourself with shaking fingers, doing your best to ignore the disappointed heckling from the class. You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 4>>
This is going too far. You dress yourself with shaking fingers, doing your best to ignore the disappointed heckling from the class. You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<else>>
You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for you help. There's one more thing I need you to do however. Could you climb onto my desk and spread your legs? I'd like to talk a bit about reproductive organs."
<br><br>
<<person2>>The <<person>> looks like <<hes>> about to start salivating. The rest of the class look no less excited at the prospect.
<br><br>
<<link [[Climb atop the desk|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Refuse|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $phase is 4>>
<<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for you help. There's one more thing I need you to do however. Could you climb onto my desk and spread your legs? I'd like to talk a bit about reproductive organs."
<br><br>
<<person2>>The <<person>> looks like <<hes>> about to start salivating. The rest of the class look no less excited at the prospect.
<br><br>
<<link [[Climb atop the desk|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Refuse|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $phase is 5>>
<<set $genderknown.pushUnique($npc)>>
<<flaunting>> you <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris is blushing furiously now, but <<he>> does <<his>> best to continue with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> proudly displayed.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<<exhibitionism5>>
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes."
You dress and take your seat, still woozy with power at having commanded everyone's attention so easily.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
You do as instructed, and spread your legs, exposing yourself to the room. Sirris looks increasingly flustered, but continues regardless.
<<set $arousal += 2000>>
<<if $worn.under_lower.type.includes("chastity")>>
"As you can see, <<pshe>> is wearing a chastity belt, but we should be able to move it slightly for a better look..."<<person1>><<He>> starts tugging on your belt, this way and that, rubbing it against your <<genitalsstop>> A small moan escapes your lips, and the class erupts into laughter. Sirris recoils from the belt, and stammers. "We... This will do. OK class, listen closely."
<br><br>
<<elseif $vaginaexist is 1>>
<<if ($vaginasemen + $vaginagoo) gte 7>>
<<He>> produces a speculum. As soon as <<he>> inserts it into your vagina, cum and sexual fluids squirt out and quickly pool on <<his>> desk. Your classmates crowd round for a closer look, shoving each other for a better position.
<br>
"Is that cum, <<if $pronoun is "m">>sir!?<<else>>miss!?<</if>>"
<br>
"Haven't you ever washed that?"
<br>
"How many guys have you fucked!?"
<br>
"<<pShe>> probably washed it out this morning!"
<br>
"Need a refill?"
<br><br>
Sirris is silent, probably lost for words.
<<set $vaginasemen -=2>><<set $vaginagoo -=2>>
<br><br>
<<elseif ($vaginasemen + $vaginagoo) gte 3>>
<<He>> produces a speculum and inserts it into your vagina, as <<he>> opens it cum and sexual fluids drool out and start to pool on <<his>> desk. Your classmates crowd round for a closer look, shoving each other for a better position.
<br>
"Is that normal, <<if $pronoun is "m">>sir?<<else>>miss?<</if>>"
<br>
"That looks like cum!"
<br><br>
Sirris is silent.
<br>
<<else>>
<<He>> produces a speculum and inserts it into your vagina, before opening it and giving the class a clear view of your cervix. Your classmates crowd round for a closer look, shoving each other for a better position.
<br><br>
<</if>>
<<person2>>"<<pShes>> getting wet!" exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of female anatomy, using your displayed womanhood as a prop.
<br><br>
<<else>>
<<He>> gently takes hold of the end of your penis with <<his>> thumb and forefinger. Your classmates crowd round for a closer look, shoving each other for a better position.
<br><br>
<<if $wolfgirl gte 4 and $hirsutedisable is "f">>
"<<pShes>> really hairy!" one girl says. "Is that normal, <<if $pronoun is "m">>sir?<<else>>miss?<</if>>"
<br><br>
<</if>>
<<person2>>"<<pShes>> getting hard!" exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of male anatomy, using your displayed manhood as a prop.
<br><br>
<</if>>
<<person1>>Sirris soon finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<else>>
You do as instructed, and spread your legs, exposing yourself to the room. Sirris looks increasingly flustered, but continues regardless.
<<set $arousal += 2000>>
<<if $worn.under_lower.type.includes("chastity")>>
"As you can see, <<pshe>> is wearing a chastity belt, but we should be able to move it slightly for a better look..."<<person1>><<He>> starts tugging on your belt, this way and that, rubbing it against your <<genitalsstop>> A small moan escapes your lips, and the class erupts into laughter. Sirris recoils from the belt, and stammers. "We... This will do. OK class, listen closely."
<br><br>
<<elseif $vaginaexist is 1>>
<<He>> produces a speculum and inserts it into your vagina, before opening it and giving the class a clear view of your cervix. Your classmates crowd round for a closer look, shoving each other for a better position.
<br><br>
<<person2>>"<<pShes>> getting wet!" exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of female anatomy, using your displayed womanhood as a prop.
<br><br>
<<else>>
<<He>> gently takes hold of the end of your penis with <<his>> thumb and forefinger. Your classmates crowd round for a closer look, shoving each other for a better position.
<br><br>
<<person2>>"<<pShes>> getting hard!" exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of male anatomy, using your displayed manhood as a prop.
<br><br>
<</if>>
The jostling continues, becoming more violent with each passing moment. Sirris is forced away as the class surround you, <<person1>><<his>> protests ignored. Not content to simply watch any longer, hands reach out from all around.
<br><br>
<<link [[Next|Science Undress Molestation]]>><<endevent>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<man1init>><<npcstrip>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer gte 1>>
<span id="next"><<link [[Next|Science Undress Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Science Undress Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<endcombat>>
<<npc Leighton>><<person1>>Leighton's stern voice resonates through the room, and your assailants back off. Sirris must have summoned the <<if $pronoun is "m">>him<<else>>her<</if>> when <<endevent>><<npc Sirris>><<person1>><<he>> lost control of the class. Leighton doesn't stick around once order is restored, leaving Sirris to cover and console you. <<tearful>> you do your best to put on a brave face and return to your seat.
<br><br>
<<clothesontowel>>
<<link [[Next|Science Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generates1>><<generates2>>
<<if $scienceterrariumprogression is 4 and $science gte 700>>
Something shatters on the other side of the room, and is followed by a cheer from the students. Sirris, looking distraught, heads over to inspect the damage while the noise and chaos in the classroom turns up a notch.
<br><br>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt. The <<person1>><<person>> presses <<his>> mouth to your ear and whispers. "You think you're better than us because you get high marks? I bet we could teach you a thing or two."
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 4>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 3 and $science gte 500>>
Something shatters on the other side of the room, and is followed by a cheer from the students. Sirris, looking distraught, heads over to inspect the damage while the noise and chaos in the classroom turns up a notch.
<br><br>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 3>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 2 and $science gte 400>>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 2>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 1 and $science gte 300>>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 1>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<<else>>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $scienceterrariumprogression to 1>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 4>>
<<if $rng gte 75>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Without giving any warning, they grab you by the shins and haul you up and into the terrarium, before slamming the lid, trapping you. You push against the lid, but it won't budge; they quickly flipped the latch to prevent your escape. Others start gathering around now, to gawk at you through the glass.
<br><br>
<<if $swarmdisable is "t">>
<<link [[Shatter the glass|Science Terrarium Shatter]]>><<detention 6>><<set $pain += 80>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<gdelinquency>>
<br>
<<link [[Endure it|Science Terrarium Imprisoned]]>><<status -10>><</link>><<lcool>>
<<else>>
With an evil grin, the <<person2>><<person>> kneels and opens the cupboard beneath the terrarium. <<He>> lifts out a number of jars filled with thick, long worms. <<person1>>The <<person>> grabs a couple of the jars. Together, they move them to the grating atop your prison, about to pour them in.
<br><br>
<<link [[Shatter the glass|Science Terrarium Shatter]]>><<detention 6>><<set $pain += 80>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<gdelinquency>>
<br>
<<link [[Endure it|Science Terrarium Swarm]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<elseif $rng gte 51>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it. You want to be fucked." Your assailants become more aggressive with their fondling, you can't continue to ignore them.
<br><br>
<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
<<if $rng gte 51>><<set $scienceterrariumprogression to 4>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.
<br><br>
<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 51>><<set $scienceterrariumprogression to 3>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.
<br><br>
<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 51>><<set $scienceterrariumprogression to 2>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.
<br><br>
<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You move away from the terrarium. You don't like being bullied away from an activity, but there's nothing to be done for now.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $phase is 1>>
<<set $timer to 6>><<npcstrip>><<set $rescue to 1>>
<<elseif $phase is 2>>
<<set $timer to 12>><<npcstrip>><<set $rescue to 1>>
<<elseif $phase is 3>>
<<set $timer to 18>><<npcstrip>><<set $rescue to 0>>
<<elseif $phase is 4>>
<<set $timer to 24>><<set $rescue to 0>>
<</if>>
<</if>>
<<effects>>
<<if $rescue is 0 and $alarm is 1>><<set $alarm to 0>>
<span class="red">Sirris can't hear you over the cacophony made by the other students!</span>
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer gte 1>>
<span id="next"><<link [[Next|Science Terrarium Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the pair leave you to recoup what remains of your dignity.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
Recoiling in pain, the <<person2>><<person>> bursts into tears and the <<person1>><<person>> shouts at you. "You'll get yours, bitch!" They decide to leave you alone, for now.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Sirris notices the commotion and rushes over. The pair cease their assault and leave you to recoup what remains of your dignity, giving you a mocking smirk as they do. Sirris is about to say something, but is interrupted by a bang on the other side of the room.<<lcool>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<<else>>
Sirris notices the commotion and rushes over. The pair cease their assault and leave you to recoup what remains of your dignity, giving you a mocking smirk as they do. Sirris is about to say something, but is interrupted by a bang on the other side of the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<</if>><<effects>>
Summoning all your strength, you bash the side of the terrarium, shattering it and sending shards of glass in all directions. The <<person1>><<person>> and <<person2>><<person>> take cover along with the rest of the audience, as you climb out of the remains of the vessel.
<<bruise full>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>>
<<endevent>>
<<npc Sirris>><<person1>>Sirris rushes over to find you standing alone, bleeding and surrounded by the broken remains of the terrarium.
<br><br>
"Are you alright? Why did you do this?! How am I going to explain this to the head?" <<He>> wrings <<his>> hands, clearly distraught. "Everyone stay away from this area until I clean it up."
<br><br>
You spend the rest of the lesson having glass removed by the school nurse.
<br><br>
<<exposure>>
<<towelup>>
<<advancetohour>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br><<effects>>
<<endevent>><<npc Sirris>><<person1>>
You are jeered at for a few minutes before Sirris comes over to see what the fuss is about. <<He>> stands dumbfounded for a moment, mouth agape, before coming to <<his>> senses and freeing you. You climb out, more than a little shaken by the ordeal.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "jars">>
<<set $swarmmove to "held above the terrarium">>
<<set $swarmcreature to "worms">>
<<set $swarmspill to "fall into the terrarium">>
<<set $swarmsteady to "block">>
<<set $swarmSteady to "Block">>
<<set $swarmcount to 10>>
<<set $swarm1 to "contained">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 0>>
<<set $timer to 24>>
<<set $phase to 2>>
<</if>>
<<if $phase is 2>><<set $phase to 1>>
The pair sit on the sand to spectate.
<br><br>
<<else>>
<<if $orgasmdown gte 1 and $phase is 1>><<set $phase to 0>>
"I can't believe it," the <<person1>><<person>> shouts with joy, "You're cumming from this?" Your audience look ecstatic. You feel utterly humiliated.<<combattrauma 10>>
<<else>>
The assembled crowd is enjoying the show.
<</if>>
<br><br>
<</if>>
<<audience>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Science Terrarium Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Science Terrarium Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $timer lte 0>>
<<endevent>>
<<npc Sirris>><<person1>>
Sirris arrives to investigate the commotion. <<His>> eyes widen in horror at the spectacle, before <<he>> releases you from the terrarium. <<tearful>> you haul yourself out of your prison, worms cascading off of you. Sirris helps you cover up, <<he>> looks even more shaken than you.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<<else>>
It's all just too much for you. You pass out.
<br><br>
<<endcombat>>
<<link [[Next|School Passout]]>><<pass 1 hour>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $delinquency gte 400>>
Sirris doesn't believe you, thinking it a trick due to your reputation as a delinquent.
<br><br>
The students spend the lesson insulting and poking you whenever Sirris isn't looking, and are altogether a nuisance.<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<else>>
Sirris has the delinquents move to the other side of the classroom. They don't seem too bothered, and soon find someone else to pick on.
<br><br>
<</if>>
<<elseif $phase is 1>>
The students spend the lesson insulting and poking you whenever Sirris isn't looking, and are altogether a nuisance.
<br><br>
<</if>>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You focus on the task at hand, and feel more confident in your abilities as a result.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
You joke around with your partner. You endear yourself to them and have a good time.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
You drop the box, its contents audibly shattering as it hits the ground. The delinquents roar with laughter as you struggle to fix your $worn.lower.name. Suitably covered, you lift the box and resume your journey. Fortunately the delinquents torment you no further, content to laugh at your back.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>Sirris hears the distinct tinkling of broken glass as you arrive back at the classroom, where your fellow students are dissecting dead critters. <<He>> looks disappointed. "Don't worry about it, but I'll have to mark you down for detention whether it was your fault or not. Leighton takes the destruction of school property very seriously."
<br><br>
You don't get to join the other students. Sirris has you take the box to the bins. By the time you get back, this part of the lesson is over.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
You do your best to ignore them, but they take it as a challenge and step up their game.
<br><br>
<<link [[Next|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>
<<elseif $phase is 4>>
<<person1>>The <<person>> mocks you. "Look, <<pshes>> inviting us!" Just as you get the box on the ground, <<he>> tackles you from behind, clasping <<his>> hand around your mouth.
<br><br>
<<link [[Next|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><br><<if $molestationstart is 1>>
<<if $phase is 3>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>><<set $timer to 20>>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
<<elseif $phase is 4>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $NPCList[0].lefthand to "mouth">><<set $mouthuse to "lefthand">>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<if $timer gte 5>>
You keep walking back to the classroom, doing your best to ignore the harassment.
<br><br>
<<elseif $timer gte 2>>
You keep walking back to the classroom, doing your best to ignore the harassment. You're almost there.
<br><br>
<<elseif $timer is 1>>
You see the classroom up ahead.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer is 1>>
<span id="next"><<link [[Next|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Science Dissection Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Their lust spent, they realise the weight of what they've done, and flee the scene lest they be caught. <<tearful>> you head towards the classroom.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
Your assailants back off. "You'll get yours, <<bitchstop>>" They leave you alone, trying to conceal their injuries. <<tearful>> you head towards the classroom.
<br><br>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>><<npc Leighton>><<person1>>Leighton rounds a corner, having heard your scream. The assailants' demeanour changes immediately, and they are harried back to <<his>> office. <<tearful>> you head back to the classroom.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<else>>
With the classroom in sight, your assailants take their leave. You hear their laughter long after they pass from view. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You swim to the side of the pool and turn around. Mason kneels and cuts through your bindings. "There. I hope another student didn't do this to you." <<He>> steps away.
<br><br>
<<endevent>>
<<link [[Next|Swimming Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I should stay tied up."
<<elseif $submissive lte 850>>
"Did I ask for help?" you say, glaring at the teacher.
<<else>>
"I'm fine. Thanks," you say.
<</if>>
<br><br>
Mason looks confused. "If you're sure. I don't think there's a rule forbidding bound arms while swimming. Just be careful, okay?"
<br><br>
<<endevent>>
<<link [[Next|Swimming Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You decide to give the <<person>> a closer view, and kick <<him>> in the face. <<He>> flinches, but isn't fast enough to dodge the blow. Your foot connects with <<his>> jaw and <<he>> falls out of <<his>> chair. <<His>> friends are laughing at <<him>> now.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>Sirris looks at you from across the class and sighs. "See Leighton after school," <<he>> says.
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "first">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $scienceattended is 1>>
You rejoin the science lesson, and take your seat.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the science classroom.
<<npc Sirris>><<person1>>
Sirris is preparing at the front of the room while the seats fill.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You enter the science classroom.
<<npc Sirris>><<person1>>
Sirris cuts off mid-sentence to regard you. "I'm sorry, but I'll have to record your tardiness."<<gdelinquency>>
<br><br>
<<detention 1>>
You take a seat as Sirris continues.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rightarm is "bound">>
Sirris notices your bound arms. "Is this some kind of experiment? The results would be really hazardous. I can't let you do science like that. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Sirris>><<person1>>
Sirris looks at your outfit as you enter. "Where's your uniform? I'm not allowed to teach you without one, you know. The head might have some spares."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoolstate is "morning">>
You enter the science classroom. No one else has arrived yet. You could use the extra time to study.
<br><br>
<<schoolperiodtext>>
<<link [[Study science|Science Classroom Study]]>><</link>><<gstress>><<gscience>>
<br>
<<link [[Leave|Hallways]]>><</link>>
<br>
<<elseif $schoollesson is 1>>
<<if $scienceinterrupted is 1>>
<<npc Sirris>><<person1>>You enter the science classroom. Sirris cuts off mid-sentence as you enter, looking surprised, then annoyed. "You again? You can't just keep interrupting like this, shoo!" <<He>> shuts the door on you.<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Sirris>><<person1>>You open the door to the science classroom. Sirris cuts off mid-sentence as you enter, looking surprised. "Can I help you?" It seems you've interrupted the lesson.
<br><br>
<<set $scienceinterrupted to 1>>
<<link [[Apologise|Science Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|Science Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the science classroom. The equipment is kept securely locked away when not in use.
<br><br>
<<exhibitionclassroom>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "A white lab coat is a good idea <<sircomma>> it'll hide the stains." Laughter erupts among the seated students.
<br><br>
Sirris looks exasperated. "Right. I'll have to inform the head of your behaviour, you know. Please, just go."<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Sirris love -1>>
<<link [[Next|Hallways]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take a seat and read a science textbook.
<br><br>
<<npc Sirris>><<person1>>The classroom soon fills and Sirris arrives to begin the lesson.
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rightarm is "bound">>
Sirris notices your bound arms. "Is this some kind of experiment? The results would be really dangerous. I can't let you do science like that. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
Sirris looks at your outfit as <<he>> enters. "Where's your uniform? I'm not allowed to teach you without one, you know. The head might have some spares."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $scienceattended to 1>>
<<if $schoolevent is 0 and $schooleventtimer lte 0>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"The headteacher has asked to be involved with the lesson today," Sirris says. "I know you'll all be on your best behaviour." The door opens as <<he>> finishes, and Leighton steps in.
<br><br>
<<endevent>><<npc Leighton>><<person1>><<He>> strides to the front of the class. "Thank you Sirris," <<he>> says. "Why don't you take a break?"
<br><br>
Sirris looks perplexed. "I thought you'd want my help, I've prepared-"
<br><br>
"Don't you worry. I've prepared my own plan for the lesson. Now go relax in that cafe you like."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
Sirris opens <<his>> mouth to argue, but thinks better of it. "Be good," <<he>> whispers to the class on <<his>> way out.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[Next|Penis Inspection]]>><<pass 5>><</link>>
<br>
<<elseif $schoolevent is 1 and $schooleventtimer lte 0>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"The headteacher has once again asked to take charge of the lesson," Sirris says.<<endevent>><<npc Leighton>><<person1>> "I don't know why <<hes>> taken an interest, but <<he>> seemed satisfied last time."
<br><br>
The door swings open and Leighton steps in, a smile on <<his>> face. "Thank you Sirris," <<he>> says. "I'll take it from here."
<br><br>
"Are you sure I can't assist?" Sirris asks.
<br><br>
"I'll be fine. You have a very cute class."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
"O-okay." Sirris turns to the class as <<he>> leaves. "Be good," <<he>> whispers.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[Next|Pussy Inspection]]>><<pass 5>><</link>>
<br>
<<elseif $schoolevent is 2 and $schooleventtimer lte 0>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"The headteacher has asked to take over today's lesson," Sirris says. "I hope it's not because I'm doing my job improperly."
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"You're doing fine," Leighton says as <<he>> enters. "I'm just conducting government-mandated health checks."
<br><br>
"I can help with that, I have-"
<br><br>
Leighton raises <<his>> arm and Sirris fall quiet. "Go take a break. Your class will be in one piece when you return."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
Sirris looks at the class as <<he>> leaves. "I won't be long." <<he>> whispers.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[Next|Breast Inspection]]>><<pass 5>><</link>>
<br>
<<else>>
<<if $time lte ($hour * 60 + 5)>>
The science lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The science lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<link [[Focus on the lesson|Science Lesson Focus]]>><</link>><<gstress>><<gscience>>
<br>
<<link [[Socialise with classmates|Science Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|Science Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|Science Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>
<br><br>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.
<br><br>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcexpose>>
<<set $timer to 18>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
The <<person2>><<person>> continues to fondle your butt while the <<person1>><<person>> bends down to your chest.
<<if $worn.upper.exposed gte 1>>
Without breaking eye contact, <<He>> gently licks your nipple with the tip of <<his>> tongue.
<<else>>
Without breaking eye contact, <<He>> gently licks your nipple through your $worn.upper.name with the tip of <<his>> tongue.
<br><br>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
The <<person2>><<person>> continues to fondle your butt while the <<person1>><<person>> bends down to your chest.
<<if $worn.upper.exposed gte 1>>
Without breaking eye contact, <<He>> gently licks your nipple with the tip of <<his>> tongue.
<<else>>
Without breaking eye contact, <<He>> gently licks your nipple through your $worn.upper.name with the tip of <<his>> tongue.
<</if>>
<<He>> is soon interrupted however. When Mason finishes dealing with the commotion, both move away from you, the <<person2>><<person>> giving a parting pinch as <<he>> does.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair come to their senses after a moment, and swim away from you, looking a little guilty.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> recoils in pain and glares at you. <<He>> swims away, taking the <<person2>><<person>><<person1>> with <<himstop>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." The teacher gives your protests no heed.
<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the pair and herds them away from you.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<else>>
Mason finishes breaking up the fight, and the pair leave you alone.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
The <<person>> shrugs, then tosses the fabric into the skimmer, where it vanishes with a tearing noise.
<<underlowerruined>><<underupperruined>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcexpose>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
The <<person>> swims right up to you.
<br><br>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Molestation Single]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Here you go." <<He>> tosses your clothes to the side. You swim over and restore your dignity. When you turn, the <<person>> is gone.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain and glares at you. <<He>> tries to swim away, but you grab the clothes still held in <<his>> hand. You win the ensuing battle, and quickly dress. When you turn, the <<person>> is gone.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students. And put your clothes back on, for heaven's sake," the <<person>> is nowhere to be seen, they left your clothes floating on the water.
<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the <<person>> "Give those clothes back, now. You're in serious trouble, get changed and go to the head's office." You dress before any more attention is attracted to your predicament.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<flaunting>> you stretch languidly as you approach the platform, hiding nothing. You <<swimmingtext>> dive into the water to the sound of whistles and applause.
<<gswimming>><<exhibitionism5>><<swimmingskilluse>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You decide to just get it over with.
<<if $leftarm is "bound" and $rightarm is "bound">>
Bound and unable to cover yourself, you instead face away from your audience. You jump backwards into the water, which is not what you are supposed to do but Mason won't fault you given the circumstance.
<<else>>
You cover your <<lewdness>> as you approach the platform, intensely aware of all the eyes probing you. You jump into the water, not a spectacular performance but Mason won't fault you given the circumstance.
<</if>>
Once concealed beneath the water, Mason manages to regain some control over the class, and pulls most attention away from you.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
Overwhelmed, you turn and flee from the room, chased by jeers and laughter.
<br><br>
<<if $player.appearance is "m">>
<<link [[Next|School Boy Changing Room]]>><<endevent>><</link>>
<<else>>
<<link [[Next|School Girl Changing Room]]>><<endevent>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You swim right up to the <<personcomma>> and tell <<him>> to leave you alone. "S-sorry," <<he>> says, staring at <<his>> feet.<<endevent>><<npc Mason>><<person1>> You turn away, and see Mason staring at you disapprovingly. "I don't want to catch you picking on the other students again," <<he>> says. <<He>> refuses to hear your side of the story.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You try to ignore the <<personcomma>> but <<he>> persists, moving closer to you as <<he>> becomes more confident. <<He>> soon works up the courage to reach out and touch you.
<br><br>
<<link [[Next|Events Swimming Stalk Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> continues to follow for a short while, before becoming distracted by someone else.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Stalk Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> swims away without a word.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain and backs away from you. <<tearful>> you seize the chance and escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students," the <<person>> goes along with it, not wanting to get in trouble.<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the <<personstop>> "You're in serious trouble, get changed and go to the head's office," the <<person>> looks about to cry.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<set $swimmingdifficulty to random(-500,1000)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
<<if $exposed gte 1>>
You try to swim away, <span class="red">but they catch up</span>, grabbing and surrounding you. The <<person>> grins at you. "This pervert think <<pshe>> can expose <<pherself>> in public without consequences. Let's teach <<phim>> a lesson."
<br><br>
<<link [[Next|Events Swimming Nude Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You try to swim away, <span class="red">but they catch up</span>, grabbing and surrounding you. The <<person>> grins at you. "How ungrateful!" <<He>> runs <<his>> fingers along the seam of your $worn.under_lower.name. "I think I know how to remind you of your place."
<br><br>
<<link [[Next|Events Swimming Strip Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
You disappear beneath the water and swim away from them. They try to keep up, but quickly tire and start hunting for easier prey.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
They continue to harass you for a short while, before going after someone else.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<set $timer to 20>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<set $timer to 20>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> and <<person2>><<person>> high five each other, then leave you lying in the water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The trio recoil in pain and back away from you. <<tearful>> you seize the chance and escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." The trio go along with it, struggling to suppress their smiles.<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the trio. "You're in serious trouble, get changed and go to the head's office." The group leave the pool, chatting and laughing.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $timer lte 0>>
You hear Mason's voice. "What's happening over there?" They play innocent. "Nothing!" The <<person3>><<person>> says. Mason looks at them with suspicion, but doesn't say anything else. Your attackers move away from you, not wanting to get in trouble.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<else>>
The <<person1>><<person>> holds your clothing above <<his>> head. When you swim over to try to get it back, <<he>> throws it to the <<person2>><<personcomma>> who throws it to the <<person3>><<personcomma>> the three of them laughing all the while. "This is fun, but I've got an idea," the <<person>> says. Instead of throwing your clothing to one of <<his>> friends, <<he>> chucks it into a nearby skimmer, where it disappears with a tearing noise. "There. Maybe you'll show us some respect in the future." Satisfied, they swim away to find someone else to harass, leaving you naked in the middle of the pool.
<<set $stealtextskip to 1>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<br>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> and <<person2>><<person>> high five each other, then leave you lying in the water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The trio recoil in pain and back away from you. <<tearful>> you seize the chance to escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." The trio go along with it, struggling to suppress their smiles.<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the trio. "You're in serious trouble, get changed and go to the head's office." The group leave the pool, chatting and laughing.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $timer lte 0>>
You hear Mason's voice. "What's happening over there?" They play innocent. "Nothing!" The <<person3>><<person>> says. Mason looks at them with suspicion, but doesn't say anything else. Your attackers move away from you, not wanting to get in trouble.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $delinquency gte 400>>
<<endevent>><<npc Mason>><<person1>>You shove the pair aside. They cry out in surprise, attracting Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." <<He>> doesn't give your protests any heed.<<gdelinquency>><<detention 1>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<endevent>><<npc Mason>><<person1>>You shove the pair aside. They cry out in surprise, attracting Mason's attention. <<He>> looks at the pair. "You two again. Stop harassing the other students." <<He>> herds them away from you.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $phase is 1>>The <<person>>
<<if $rng gte 80>>dives elegantly
<<elseif $rng gte 60>>bellyflops painfully
<<elseif $rng gte 40>>dives competently
<<elseif $rng gte 20>>jumps quickly
<<else>>splashes clumsily
<</if>>into the water. <<if $rng gte 60>>A number of people <<if $rng lt 80>>sarcastically<</if>> applaud.<</if>>
<<if $rng % 4 is 0>>Unfortunately, <<he>> lost <<his>> swimwear during the dive. A couple of students start to harass <<himstop>><</if>>
<br><br>
You continue with your swim.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>/*secret dive*/
Mason starts to demonstrate a swimming technique by the poolside.
<<if $awareness gte 200 or ($rng % 3 is 0)>>
<<if $awareness gte 300 or $skulduggery gte 400>>Detecting that Mason is trying to distract you from something,
<<else>><<if $rng % 2>>Hearing a noise behind you,<<else>>Noticing Mason's glance behind you,<</if>>
<</if>>you turn around to see the <<person>> climbing naked onto the diving board.
<br><br>
<<link [[Look Away|Events Swimming NPC Nude Dive]]>><<set $phase to 1>><</link>>
<br>
<<link [[Watch|Events Swimming NPC Nude Dive]]>><<set $phase to 2>><</link>><<garousal>>
<br>
<<link [[Attract Attention|Events Swimming NPC Nude Dive]]>><<set $phase to 3>><</link>><<gcool>>
<br>
<<else>>
It's interesting. A moment later, you hear a splash behind you.
<br>
It seems the <<person>> dived while no one was looking. How odd.
<br><br>
You continue with your swim.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>Gravity briefly inverts sending <<him>> flailing into the roof before dropping <<him>> haplessly into the pool. (This is an error, please report)/*error*/
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<set $rng to random(1, 100)>>
<<if $rng gte 80>><<set _dives_into to "dives elegantly into">>
<<elseif $rng gte 60>><<set _dives_into to "dives into">>
<<elseif $rng gte 40>><<set _dives_into to "bellyflops painfully against">>
<<elseif $rng gte 20>><<set _dives_into to "jumps quickly into">>
<<else>><<set _dives_into to "splashes clumsily into">>
<</if>>
<<if $phase is 1>>
You look back to Mason and continue listening. A moment later, you hear a splash behind. The <<person>> dived while no one was looking.
<br><br>
Mason soon finishes and you continue with your swim.
<<elseif $phase is 2>>
Your eyes explore the <<persons>> naked body as <<he>> creeps along the board and then _dives_into the pool.<<arousal 3>>
<br><br>
Soon after, Mason finishes the demonstration and you continue with your swim.
<<elseif $phase is 3>>
"Teacher! Look at that <<if $pronoun is "f">>girl!"<<else>>boy!"<</if>> You shout, pointing. "<<Hes>> not wearing anything!"<<status 1>>
<br>
The entire class turn around to gawk at the <<personstop>>
<<if $rng % 2>>Resolute, <<he>> sets <<his>> jaw, and walks to the end of the diving board. After a brief hesitation, <<he>> _dives_into the water.
<<else>><<He>> turns bright red and runs away.
<</if>>
<<if $exhibitionism gte 35>>
<br><br>
Imagining yourself exposed like that excites you.<<garousal>><<arousal 3>><</if>>
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $schoolstate is "fifth" and $time lte ($hour * 60 + 51)>>
<<if $exposed gte 2>>
<<schoolpoolexposed>>
<<if $exhibitionism gte 75>>
<<link [[Ask to swim naked|School Pool Ask Naked]]>><<fameexhibitionism 15>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>>
<<npc Mason>><<person1>>
<<if $swimmingattended is 1>>
You rejoin the swimming lesson.
<<if $rightarm is "bound">>
Mason instantly notices your bound arms. "Well... obviously it wouldn't be safe to let you swim like that."
<br>
<<He>> moves behind you and <span class="green">you feel your arms fall free.</span><<unbind>>
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the swimming pool room.
Mason stands by the pool, encouraging students to stretch while waiting for the rest of the class.
<<if $rightarm is "bound">>
<<He>> instantly notices your bound arms. "I can't let you swim like that."
<br>
<<He>> moves behind you and <span class="green">you feel your arms fall free.</span><<unbind>>
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You enter the swimming pool room.
<<npc Mason>><<person1>>
Mason and the class are already in the water. "Glad you could join us!" <<He>> says, beckoning.
<<gdelinquency>><<detention 1>>
<br><br>
<<if $rightarm is "bound">>
Mason instantly notices your bound arms. "Wait! It wouldn't be safe to let you swim like that."
<br>
<<He>> moves behind you and <span class="green">you feel your arms fall free.</span><<unbind>>
<</if>>
You climb into the water as Mason continues the lesson.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You enter the swimming pool room.
<<npc Mason>><<person1>>
Mason looks at your clothing. "You can't swim dressed like that! Go get changed."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Ask to swim naked|School Pool Ask Naked]]>><<fameexhibitionism 15>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $player.gender is "f">>
<<link [[Say you only have a boy's swimming costume|School Pool Wrong]]>><</link>>
<br>
<<link [[Say you don't have anything to change into|School Pool Spare]]>><</link>>
<br>
<<else>>
<<link [[Say you only have a girl's swimming costume|School Pool Wrong]]>><</link>>
<br>
<<link [[Say you don't have anything to change into|School Pool Spare]]>><</link>>
<br>
<</if>>
<br>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<if $exposed gte 1>>
<<schoolpoolexposed>>
<<elseif $swimminginterrupted is 1>>
<<npc Mason>><<person1>>You enter the pool room. Mason ceases <<his>> activity and looks your way. "I've got a class to teach. Stop bothering us." <<He>> points to the door.<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Mason>><<person1>>
You enter the pool room. Mason ceases <<his>> activity and smiles at you. "Are you lost? Or is there something you need to tell me?" It seems you've interrupted the lesson.
<br><br>
<<set $swimminginterrupted to 1>>
<<link [[Apologise|Swimming Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|Swimming Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the swimming pool room. It's saturated with the smell of chlorine.
<br><br>
<<exhibitionclassroom>>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"May I swim naked?" you ask. "The water feels nice."
<<elseif $submissive lte 850>>
"I'm swimming naked." you announce.
<<else>>
"Can I swim naked?" you ask.
<</if>>
<br><br>
<<undress "school pool">><<exposure>>
<<His>> blush deepens as the class breaks into excitement. "F-fine," <<he>> says. <<He>> turns and does <<his>> best to quiet the other students.
<br><br>
<<He>> does little to temper their excitement. <<if $exposed gte 2>><<flaunting>> you feels their eyes on you as you slip into the water. <<else>><<flaunting>> you feel their eyes on you as you <<nervously>> strip down to your <<lewdnesscomma>> before slipping into the water. <<covered>><</if>><<exhibitionism5>>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<set $swimmingattended to 1>>
<<if $time lte ($hour * 60 + 5)>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water, but you still feel vulnerable and exposed. The rest of the class sneak looks when they think you can't see them.
<br><br>
The swimming lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The swimming lesson begins, how do you want to conduct yourself?
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
The water helps conceal you, but you still feel exposed. The rest of the class sneak looks when they think you can't see them.
<br><br>
The swimming lesson continues, how do you want to conduct yourself?
<br><br>
<<else>>
The swimming lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<</if>>
<<link [[Focus on the lesson|Swimming Lesson Focus]]>><</link>><<gstress>><<gswimming>><<gtiredness>>
<br>
<<link [[Socialise with classmates|Swimming Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|Swimming Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|Swimming Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You speak in a low voice, so only the teacher will hear you.
<<if $player.gender is "f">>
<<if $player.appearance is "f">>
"I only have a pair of boy's shorts, <<sirstop>>"
<br><br>
<<He>> blushes. "Oh. That's better than nothing. Go get changed." <<He>> turns back to <<his>> class.
<br><br>
<<elseif $player.appearance is "m">>
"I only have a pair of boy's shorts, <<sirstop>>"
<br><br>
<<He>> looks at you blankly. "I don't see the..." <<He>> blushes as realisation dawns on <<his>> youthful face. "Oh. That's better than nothing, and it's not like you have a problem dressing as a boy. Go get changed." <<He>> turns back to <<his>> class.
<br><br>
<</if>>
<<elseif $player.gender is "m">>
<<if $player.appearance is "m">>
"I only have a girl's suit, <<sirstop>>"
<br><br>
<<He>> blushes. "Oh. That's better than nothing. Go get changed." <<He>> turns back to <<his>> class.
<br><br>
<<elseif $player.appearance is "f">>
"I only have a girl's suit, <<sirstop>>"
<br><br>
<<He>> looks at you blankly. "I don't see the..." <<He>> blushes as realisation dawns on <<his>> youthful face. "Oh. That's better than nothing, and it's not like you have a problem dressing as a girl. Go get changed." <<He>> turns back to <<his>> class.
<br><br>
<</if>>
<</if>>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
"I don't have a swimming costume, <<sirstop>>"
<br><br>
<<He>> sighs and climbs out the pool. "Come on, we might have some spares."
<br><br>
<<He>> takes you into a small room and rummages inside a cupboard.
<<if $rng gte 81 and $delinquency gte 200>>
"I'm sorry but we don't have anything to spare. You'll have to swim naked."
<br><br>
<<He>> doesn't wait for you to give voice to your anxiety. "The rest of the class will be distracted, just quietly slip into the water. No one will be able to see anything once you're in."
<br><br>
<<link [[Accept|School Pool Nude]]>><<undress "school pool">><<endevent>><<exposure>><</link>>
<br>
<<link [[Refuse (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<<elseif $rng gte 41>>
<<if $player.gender is "f">>
<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.
<br><br>
You unfurl the fabric to reveal a rather tattered swimsuit. You slip it on and store your clothes in the cupboard, before heading out for the lesson.
<br><br>
<<link [[Get changed|Swimming Lesson]]>><<endevent>><</link>>
<<undress "school pool">><<spareschoolswimsuit>><<exposure>>
<<elseif $player.gender is "m">>
<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.
<br><br>
You unfurl the fabric to reveal a rather tattered pair of swim shorts. You slip them on and store your clothes in the cupboard, before heading out for the lesson.
<br><br>
<<link [[Get changed|Swimming Lesson]]>><<endevent>><</link>>
<<undress "school pool">><<spareschoolswimshorts>><<exposure>>
<</if>>
<<elseif $rng gte 1>>
<<if $player.gender is "f">>
<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.
<br><br>
You unfurl the fabric to reveal a rather tattered pair of boy's swim shorts. You rummage in the cupboard yourself, but find not a scrap of clothing. It's the shorts or nothing.
<br><br>
<<link [[Wear the shorts|School Pool Crossdress]]>><<undress "school pool">><<spareschoolswimshorts>><<endevent>><<exposure>><</link>>
<br>
<<link [[Skip the lesson (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<<elseif $player.gender is "m">>
<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.
<br><br>
You unfurl the fabric to reveal a rather tattered girl's swimsuit. You rummage in the cupboard yourself, but find not a scrap of clothing. It's the swimsuit or nothing.
<br><br>
<<link [[Wear the swimsuit|School Pool Crossdress]]>><<undress "school pool">><<spareschoolswimsuit>><<endevent>><<exposure>><</link>>
<br>
<<link [[Skip the lesson (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sirstop>> I just wanted to see you in <<if $pronoun is "f">>that tight swimsuit<<else>>those tight shorts<</if>>." A few of the students laugh, others start blushing.
<br><br>
Mason also blushes. "I-I'll pretend I didn't hear that." <<He>> points to the changing rooms, before quickly looking away from you.<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Mason love -1>>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You <<nervously>> undress and tuck your clothes away inside the cupboard. You open the door slightly and peek through the gap. Thirty or so students, plus the teacher. You'll get in trouble if you don't join them, but can you really expose yourself in front of so many people?
<br><br>
<<link [[This was a mistake!|School Pool Refuse]]>><</link>>
<br>
<<link [[I have no choice|School Pool Nude Entry]]>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
There's no way you're doing this. You leave the pool, clothes on and dignity intact, but refusing a teacher will have consequences.
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You steel yourself and walk through the door, <<lewdness>> on display. You manage to get beneath the flimsy protection of the water, but not before the rest of the class become aware of your state.
<<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<br>
<<elseif $exposed gte 1>>
You <<nervously>> undress and tuck your clothes away inside the cupboard, before slipping on the <<if $player.gender is "f">>shorts<<else>>swimsuit<</if>>. You look down at your <<breastscomma>> there's no way you'll pass as a boy. You open the door slightly and peek through the gap. Thirty or so students, plus the teacher. You'll get in trouble if you don't join them, but can you really expose yourself in front of so many people?
<br><br>
<<link [[This was a mistake!|School Pool Refuse]]>><</link>>
<br>
<<link [[I have no choice|School Pool Crossdress]]>><<set $phase to 1>><</link>>
<<elseif $exposed lte 0>>
You <<nervously>> undress and tuck your clothes away inside the cupboard, before slipping on the <<if $player.gender is "f">>shorts<<else>>swimsuit<</if>>.
<br><br>
You enter the pool room proper. A couple of heads turn, but no one gives you a second glance as you climb into the water.
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You steel yourself and walk through the door, doing your best to cover your displayed <<nuditystop>> You manage to get beneath the flimsy protection of the water, but not before the rest of the class become aware of your state.<<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $exposed gte 1>>
You focus on following Mason's instructions and exerting yourself. Doing so while keeping your body concealed beneath the water proves to be difficult.<<physique 3>><<swimmingskilluse>>
<<elseif $exposed lte 0>>
You focus on following Mason's instructions and exerting yourself. It's hard going, but you think you're making progress.<<physique 3>><<swimmingskilluse>>
<</if>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $exposed gte 1>>
The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger, doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.
<br><br>
<<elseif $exposed lte 0>>
The bell rings, signifying the end of the lesson. You climb out of the pool.
<br><br>
<</if>>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelup>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 5))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $exposed gte 1>>
You pay little attention to the lesson, instead chatting with your fellow students. Some look away bashfully when you try to engage, but you catch them looking now and then.
<br><br>
<<elseif $exposed lte 0>>
You pay little attention to the lesson, instead chatting with your fellow students.
<br><br>
<</if>>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $exposed gte 1>>
The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger, doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.
<br><br>
<<elseif $exposed lte 0>>
The bell rings, signifying the end of the lesson. You climb out of the pool.
<br><br>
<</if>>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelup>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
<<if $exposed gte 1>>
Vulnerable as you are you don't really pay attention to the lesson, instead idly paddling and keeping your <<lewdness>> covered.
<<elseif $exposed lte 1>>
You don't really pay attention to the lesson, instead idly paddling and thinking about what you'll do after school.
<</if>>
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $exposed gte 1>>
The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger, doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.
<br><br>
<<elseif $exposed lte 0>>
The bell rings, signifying the end of the lesson. You climb out of the pool.
<br><br>
<</if>>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelup>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 10))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>As you try to leave, Leighton lays an arm on your shoulder. "Isn't there something you're forgetting?" <<He>> tries to steer you back towards the school.
<br><br>
<<link [[Go to detention|School Detention]]>><<endevent>><</link>>
<br>
<<link [[Run away|School Leave Run]]>><<detention 6>><</link>><<gdelinquency>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Leighton>><<person1>><<set $rng to random(1, 100)>>
<<set $detentionattended to 1>>
<<if $detention lte 10>>
<<if $rng gte 50>>
You enter Leighton's office. <<He>> takes <<his>> seat in front of <<his>> desk and beckons you to sit at a small desk in the corner.
<br><br>
"It's only a minor infringement, I won't keep you long." <<He>> turns to <<his>> computer and seemingly forgets about you.
<br><br>
Ten minutes pass, and <<he>> looks at the clock on the wall. "That should do it." <<He>> gestures for you to leave.<<pass 10>>
<br><br>
<<else>>
You enter Leighton's office. <<He>> sits at <<his>> desk and looks up at you.
<<if $delinquency gte 400>>
"Everyday the same faces," <<he>> sighs. "So what now?"
<<else>>
"You? What did you do to end up here?"
<</if>>
<br><br>
<<He>> looks at <<his>> computer screen for a moment. Clicks a few times.
<br><br>
<<if $delinquency gte 400>>"Looks like only a minor infringement today," <<he>> stares you down. "How kind of you. Well...<<else>>"Looks like it's only a minor infringement," <<he>> says. "<</if>>Might as well make yourself useful. Deliver these notes to staff and bring back any replies. Shouldn't take 10 minutes."
<br><br>
Sure enough, 10 minutes later you're back in Leighton's office with a couple of replies. Leighton nods and gestures for you to leave.<<pass 10>>
<br><br>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<elseif $detention lte 20>>
You enter Leighton's office. <<He>> takes <<his>> seat in front of <<his>> desk, then points at the whiteboard opposite <<himstop>> "Write 'I will obey the rules,' repeatedly. Don't stop until I say stop."
<br><br>
<<if $rightarm is "bound">>
You turn to show Leighton your bound arms. <<His>> eyes flash. For a moment you think you see lust. "How did that happen?" <<he>> asks, walking behind you. "Actually, never mind. I don't want to know."
<br><br>
<span class = "green">You feel your arms come loose.</span><<unbind>>
<br><br>
"Now get on with it," <<he>> says.
<br><br>
<</if>>
<<link [[Work diligently (0:20)|School Detention Lines]]>><<set $phase to 0>><<tiredness 4>><<pass 20>><</link>><<gtiredness>>
<br>
<<link [[Work slowly (0:40)|School Detention Lines]]>><<set $phase to 1>><<pass 40>><</link>>
<<elseif $detention lte 30>>
<<generates2>>You enter Leighton's office. A <<person2>><<person>> stands sheepishly in the corner. "Two of you today." <<person1>>Leighton says, taking the seat at <<his>> desk. <<He>> points at the whiteboard opposite <<himstop>> "Write 'I will obey the rules,' repeatedly. Both of you. Don't stop until I say stop."
<br><br>
<<if $rightarm is "bound">>
You turn to show Leighton your bound arms. <<His>> eyes flash. For a moment you think you see lust. "How did that happen?" <<he>> asks, walking behind you. "Actually, never mind. I don't want to know."
<br>
<span class = "green">You feel your arms come loose.</span><<unbind>>
<br>
"Now get on with it," <<he>> says.
<br><br>
<</if>>
Shortly after you start writing on the board, you feel someone groping your butt. The <<person2>><<person>> is clearly a pervert.
<br><br>
<<link [[Endure it (0:30)|School Detention Grope]]>><<set $phase to 0>><<pass 30>><<trauma 3>><<stress 3>><<arousal 3>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Tell Leighton|School Detention Grope]]>><<set $phase to 1>><</link>>
<br>
<<elseif $detention lte 40>>
You enter Leighton's office. "I have something special I need you to do today." <<He>> points out the window, at <<his>> car. "It needs a wash. I left everything you'll need out there, I'll keep an eye on you from here. You'll want to strip down to your underwear for this job, no sense getting your clothes wet and dirty."
<br><br>
You look at <<him>> with incredulity. <<He>> chuckles. "Don't worry, it's an enclosed area so no one else will see you. Now, hop to it."
<br><br>
<<if $rightarm is "bound">>
You turn to show Leighton your bound arms. <<His>> eyes flash. For a moment you think you see lust. "How did that happen?" <<he>> asks, walking behind you. "Actually, never mind. I don't want to know."
<br>
<span class = "green">You feel your arms come loose.</span><<unbind>>
<br><br>
"You'll need your hands to clean my car." <<he>> says.
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
"There's something else too," you say.
<</if>>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
You avoid looking <<him>> in the eyes. "I'm n-not wearing any underwear." You say.
<br><br>
You think you catch a smile start to form on <<his>> face, but it's gone so fast you may have imagined it. "I'll overlook that rule violation, but you still need to wash my car. Maybe next time you'll dress appropriately for school.
<br><br>
<</if>>
<<link [[Strip and wash the car (0:40)|School Detention Car]]>><<pass 40>><<trauma 4>><<stress 4>><<arousal 4>><<upperstrip>><<lowerstrip>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Refuse|School Detention Refuse]]>><<set $detention += 40>><<detention 6>><</link>><<gdelinquency>>
<br>
<<elseif $detention lte 50>>
You enter Leighton's office. <<He>> sits at <<his>> desk and beckons you over. When you're close, <<he>> grabs you by the arms and bends you over <<his>> knee.
<br><br>
<<link [[Next|School Detention Spank]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $detention lte 60>>
You enter Leighton's office. <<He>> sits at <<his>> desk and beckons you over. When you're close, <<he>> grabs you by the arms and bends you over <<his>> knee.
<br><br>
<<link [[Next|School Detention Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You enter Leighton's office.
"Lock the door," <<he>> demands. "You're in big trouble."
You comply.
"Give me your clothes. All of them. Now. I'm searching them for drugs. And yes, I'm serious."
<br><br>
<<if $rightarm is "bound">>
You roll your eyes and turn to show <<him>> your bound arms.
<<His>> eyes flash. For a moment you think you see lust. "How did you..? Never mind," <<he>> walks over to you. "I really don't want to know."
<br><br>
You feel your arms come loose.<<unbind>>
<br><br>
"Continue," <<he>> says. "Your clothes."
<br><br>
<</if>>
You remove your $worn.upper.name and your $worn.lower.name and hand them to <<himstop>> <<He>> makes a show of searching through them.
<br><br>
<<upperstrip>><<lowerstrip>>
<<if !$worn.under_lower.type.includes("naked")>>
"I said everything," <<he>> states, pointing at your $worn.under_lower.name.
<<if !$worn.under_lower.type.includes("chastity")>>
"Hurry up."
<br>
Hiding any feelings, you strip your<<if !$worn.under_upper.type.includes("naked")>> $worn.under_lower.name and $worn.under_upper.name handing <<underlowerit>> to <<himstop>><<else>> $worn.under_lower.name and hand <<underlowerit>> to <<himstop>><</if>> <<He>> examines <<underlowerit>> closely.
"Drugs," <<he>> says. "I smell drugs."
<<He>> holds your $worn.under_lower.name to <<his>> nose and inhales deeply several times. "I'm confiscating these for drug testing."
<br><br>
<<underlowerruined>><<underupperruined>><<set $phase to 4>>
<<else>>
<<He>> does a double-take. "Oh, you're wearing <<underlowerword>> $worn.under_lower.name. Okay, let me see that." <<He>> crouches by you, closely examining and probing around your $worn.under_lower.name with <<his>> fingers. "Doesn't feel like you're hiding anything," <<he>> says.
<br><br>
<</if>>
<<else>>
"No underwear?" <<he>> comments. "That's against the rules, young <<if $player.gender is "m">>man.<<else>>lady.<</if>>
<br><br>
<</if>>
<<He>> sits back at <<his>> desk and beckons you over. When you're close, <<he>> grabs you by the arms and bends you over <<his>> knee.
<br><br>
<<link [[Next|School Detention Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<set $detention to 0>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You shake off <<his>> hand and run for the exit, escaping onto the street.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You get to work, hoping to get out of here quickly. Twenty minutes pass before Leighton speaks again. "That should do it." <<He>> gestures for you to leave.
<<elseif $phase is 1>>
You start leisurely writing on the bored. Leighton looks up at you occasionally, pursing <<his>> lips in annoyance. Eventually, <<he>> looks at <<his>> watch. "That's enough, I don't have all day. Next time put some work into it and we'll both be out of here sooner." <<He>> gestures for you to leave.
<</if>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You decide not to make a fuss, and allow the <<person>> to continue groping you while you continue writing on the board. <<He>> is careful not to be too blatant about it, but by the time Leighton lets you out your face is flushed red.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
<<if $delinquency gte 400>>
You yelp and jump away from the <<personcomma>> clutching your backside and making it clear to Leighton what just happened. <<person1>>Leighton gives you a level stare. "I'm not going to fall for your tricks." <<He>> looks at the <<person2>><<personstop>> "You're done here, leave," the <<person>> wastes no time in vacating the room.
<br><br>
<<person1>>Once alone, Leighton grabs you by the arms and bends you over <<his>> knee.
<br><br>
<<endevent>>
<<link [[Next|School Detention Spank]]>><<npc Leighton>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You yelp and jump away from the <<personcomma>> clutching your backside and making it clear to Leighton what just happened. <<person1>> <<He>> looks at the <<person2>><<personcomma>> then back at you.<<person1>> "You're done here, leave." Something in <<his>> voice precludes argument, and you scurry from the room. You think you hear a muffled cry behind you as you walk down the hall.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcspank>><<npcidlegenitals>>
<<if $phase is 2>>
<<set $enemyanger += 100>>
<<elseif $phase is 1>>
<<set $enemyanger += 150>>
<<else>>
<<set $enemyanger += 200>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Detention Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 4>><<underruined>><</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Clarity returns to <<his>> eyes and <<he>> stands abruptly, realising what just happened. "Don't breathe a word of this to anyone. Leave." <<tearful>> you walk from the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip.
<br><br>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>
<<upperon>><<upperruined>><<loweron>><<lowerruined>>
<<He>> shouts after you as you flee down the corridor. "Hey, <<bitchcomma>> forget something?"
<br>
You were unable to rescue your clothes on the way out. <<tearful>> you keep running.
<<else>>
<<He>> shouts after you as you flee down the corridor. "You've made things much worse for yourself, <<bitchstop>> Mark my words." <<tearful>> you keep running.
<<clotheson>>
<</if>>
<br><br>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br>
<<else>>
<<He>> releases you. "I took no pleasure in that. I hope you've learnt your lesson." <<He>> gestures for you to leave. <<tearful>> you do so.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You leave the office and walk to the set of double doors leading outside. You <<nervously>> remove your clothing and leave it lying just inside the doorway. You cover your <<undies>> with a hand before walking over to the car. Leighton watches you as promised, with a blank expression on <<his>> face.
<br><br>
You find a bucket of soapy water containing a sponge and get to work, starting with the side opposite Leighton. You wonder if stripping was really necessary, you manage to avoid getting wet without difficulty.
<br><br>
You keep your <<lewdness>> covered as best you can as you move round the car. You're close to finishing when Leighton opens the window. "Good job, but you missed a spot," <<he>> says, pointing next to your thighs.
<br><br>
<<link [[Crouch|School Detention Car2]]>><<set $phase to 0>><</link>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[Bend over|School Detention Car2]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 35>>
<<link [[Bend over|School Detention Car2]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You leave the office, but rather than head toward your punishment, you make for the exit. This will have consequences later, but for now you're in the clear.
<br><br>
<<oxfordquick>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You crouch to clean off the dirt <<he>> pointed to. "That'll do it. You can leave now," <<he>> says, shutting the blinds. You dress and leave the premises.
<br><br>
<<elseif $phase is 1>>
You bend over to clean off the dirt, sticking your <<bottom>> out toward Leighton. You feel it wiggle as you rub the car. Leighton's face reddens. "T-that will be all. You can go now." <<He>> stammers, shutting the blinds. You dress and leave the premises.<<exhibitionism3>>
<br><br>
<<elseif $phase is 2>>
You bend over to clean off the dirt, sticking your bare <<bottom>> out toward Leighton. You feel it wiggle as you rub the car. Leighton's face reddens. "T-that will be all. You can go now." <<He>> stammers, shutting the blinds. You dress and leave the premises.<<exhibitionism3>>
<br><br>
<</if>>
<<link [[Next|Oxford Street]]>><<clotheson>><<endevent>><</link>>
<br><<widget "schoolfameboard">><<nobr>>
You see a large group of students up ahead. They're gathered around an announcement board, but you can't see what they're looking at. They murmur with excitement.
<br><br>
<<generatey1>><<generatey2>><<person1>>A <<person>> turns and falls silent when <<he>> sees you. <<He>> stares at you. A <<person2>><<person>> spots you next, and whispers to <<his>> friend. More and more turn to look at you. The group parts and reveals the board.
<br><br>
<span class="red">It's covered with pictures of you.</span>
<<if $famerape gte $famesex>>
<<if $famebestiality gte 1000>>
Being raped. By so many different people. Even animals appear to ravage you in some of them.
<<else>>
Being raped. By so many different people.
<</if>>
<<else>>
<<if $famebestiality gte 1000>>
Being fucked. By so many different people. Even animals appear to ravage you in some of them.
<<else>>
Being fucked. By so many different people.
<</if>>
<</if>>
<<if $famesex gte $famerape and $famebestiality lt 1000>>
You stare at the board. You feel angry.<<gtrauma>><<trauma 6>>
<br><br>
<<if $promiscuity gte 75>>
<<link [[Take Control|School Fame Gangbang]]>><<generatey3>><<generatey4>><<generatey5>><<generatey6>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[Look away|School Fame Away]]>><<set $cool to 1>><</link>><<lllcool>>
<br>
<<else>>
You stare at the board. You don't feel anything.<<lllcool>><<gtrauma>><<trauma 6>><<set $cool to 0>>
<br><br>
<<endevent>>
<<npc Leighton>><<person1>>Leighton pushes through the crowd. "There's nothing to see here," <<he>> says. "I'm sure you have better places to be." The crowd disperses. Some students sneak pictures from the wall and hide them in their bags.
<br><br>
Leighton starts tearing them down, but <<he>> puts them in <<his>> own pocket. <<He>> doesn't acknowledge you. <<He>> removes the last of the pictures and leaves you stood alone in the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You follow <<npc Leighton>><<person1>> into <<his>> office and stand in front of <<his>> desk while <<he>> takes <<his>> seat. <<He>> reclines and examines you.
<br><br>
"I have something interesting," <<he>> says, an odd smile on <<his>> face. "Pictures. Of you. Doing such lewd things. Pictures that everyone in school could see." <<He>> leans forward and pulls a camera from a drawer. "Unless you cooperate. All I want is a little photoshoot. no one has to see a thing."
<br><br>
<<if $headblackmailed is 1>>
"Doesn't feel good to be blackmailed, does it?" <<he>> sneers. "I'm going to enjoy putting you to work."
<br><br>
<<else>>
<</if>>
<<link [[Accept|School First Shoot]]>><</link>>
<br>
<<link [[Refuse|School Shoot Refuse]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn away from Leighton, but <<he>> steps forward and grasps your shoulder. "You better do as I say, believe me." <<He>> says, quiet enough that only you can hear. "Or things will be difficult for you."
<br><br>
<<link [[Enter|School Fame Blackmail]]>><</link>>
<br>
<<link [[Shake off|Hallways]]>><<set $schoolfamerefused to 1>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You nod, and the headteacher smiles. "Lock the door," <<he>> says. You do so. <<He>> stands and walks in front of <<his>> desk. "Now <<girlcomma>> I want you to smile. That's all."
<br><br>
<<He>> takes a picture. Then another from a different angle. This continues for several minutes. <<He>> asks you to strike specific poses, but nothing lewd. "There," <<he>> says. <<He>> sounds satisfied. "That'll be all. For today. I want you to return every school day. Whatever time you wish, but if you miss a day, I'll make sure you regret it." <<He>> opens the door and ushers you out.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I won't let you abuse me." You flee from the room.
<br><br>
<<elseif $submissive lte 850>>
"Pervert," you say. "Do your worst." You march from the room.
<<else>>
"I don't care what you have," you say. You leave the room.
<</if>>
<br><br>
<<endevent>>
<<set $schoolfamerefused to 1>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 20>>
Leighton retrieves <<his>> camera from the drawer and leers at you.
<<if $rng gte 61>>
"Let's see some skin," <<he>> says. "Strip."
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
You <<nervously>> remove your clothing. You feel <<his> eyes taking in your exposed body. "Good," <<he>> says. "Worth every penny." <<He>> brings the camera up to <<his>> eyes and takes a picture. Then another. <<He>> circles around you, snapping from different angles.
<br><br>
<<fameexhibitionism 10>>
<<else>>
"I never get bored of that outfit," <<he>> says. <<He>> brings the camera up to <<his>> eyes and takes a picture. <<He>> circles around you, snapping from different angles. <<He>> occasionally stops to adjust your clothing, opening a button on your shirt or tugging down your $worn.lower.name to show more of your hips.
<br><br>
<</if>>
<<if $pain gte 60>>
<<He>> makes no mention of your tears.
<br><br>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<He>> asks you to bend over, kneel, and other suggestive poses.
<<fameexhibitionism 10>>
<<else>>
<<He>> asks you to adopt various poses, but nothing too lewd.
<</if>>
After a while <<he>> puts down <<his>> camera. "Don't go anywhere just yet," <<he>> says. <<He>> steps beside you, and strokes your hair with <<his>> left hand.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<He>> lets go with reluctance. You can tell <<he>> wants you.
<br><br>
<<link [[Sex|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Offer sex for money|Head's Office Photoshoot Seduce]]>><</link>>
<br>
<</if>>
<<link [[Leave|Head's Office Photoshoot Leave]]>><</link>>
<br>
<<else>>
<<He>> turns away. "That'll be all," <<he>> says. "Here." <<He>> hands you £50.
<<set $money += 5000>>
<br><br>
<<clotheson>>
You count the money as you leave the office.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 50>>
You put your hands on your hips. "Why are you looking at pictures?" you ask. "I'm right here." The crowd falls quiet and stares. You can tell they're hungry for you. You grasp the <<person1>><<persons>> arm and pull <<him>> closer. It emboldens the others.<<famesex 30>><<promiscuity5>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Fame Gangbang]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Leighton>><<person1>>Leighton pushes through the crowd. "There's nothing to see here," <<he>> says. "I'm sure you have better places to be." The crowd disperses. Some students sneak pictures from the wall and hide them in their bags.
<br><br>
Leighton starts tearing them down, but <<he>> puts them in <<his>> own pocket. <<He>> doesn't acknowledge you. <<He>> removes the last of the pictures and leaves you stood alone in the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $finish is 1>>
The crowd backs away from you. "Careful now," you say. "Or we'll all get detention together." You think some of them would like that, but they cease all the same.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the students away from you. "Careful now," you say. "Or we'll all get detention together." You think some of them would like that, but they cease all the same.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Leighton>><<person1>>Leighton pushes through the crowd. "Stop this at once," <<he>> snarls. "Or I'll inform your parents." The crowd disperses. Some students sneak pictures from the wall and hide them in their bags.
<br><br>
Leighton starts tearing them down. <<He>> gives you an irritated look. You wink. "Nice try," you say, and leave <<him>> stood stunned in the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I need money," you say. "You can take pictures if you give me some."
<<elseif $submissive lte 850>>
"I bet you still want to perv on me with that camera," you say. "How about we come to an arrangement?"
<<else>>
"I know you still want pictures of me," you say. "I'll do it for cash."
<</if>>
<<exhibitionism4>>
<br><br>
<<Hes>> taken aback. <<He>> runs <<his>> fingers along <<his>> desk. "I'll give you £50 per shoot. Once every school day. I'm not made of money," <<he>> says. "Clear off for now, I'm busy." You leave <<his>> office.
<br><br>
<<endevent>>
<<set $schoolfameconsensual to 1>>
<<set $schoolfameblackmail to 0>>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"D-don't show anyone those pictures," you say. "And don't take any more."
<<elseif $submissive lte 850>>
"The photoshoots stop," you say. "I'll keep quiet about the pictures if you do."
<<else>>
"No more photoshoots. I'll keep quiet about the pictures if you do."
<</if>>
<br><br>
<<set $headblackmailed to 1>>
<<set $headphotoshoot to 1>>
"Fine," <<he>> sighs. "I underestimated you. Now fuck off."
<br><br>
<<set $schoolfameboard to 1>>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I need money," you say. "You can take pictures if you give me some and promise not to share any."
<<elseif $submissive lte 850>>
"You're not gonna be sharing those pictures of me," you say. "And you're paying me for the photoshoots."
<<else>>
"I know you still want pictures of me," you say. "Keep them to yourself and I'll do it for cash."
<</if>>
<<exhibitionism4>>
<br><br>
<<Hes>> taken aback. <<He>> runs <<his>> fingers along <<his>> desk. "I'll give you £50 per shoot. Once every school day. I'm not made of money," <<he>> says. "Clear off for now, I'm busy." You leave <<his>> office.
<br><br>
<<endevent>>
<<set $headblackmailed to 1>>
<<set $headphotoshoot to 1>>
<<set $schoolfameboard to 1>>
<<set $schoolfameconsensual to 1>>
<<set $schoolfameblackmail to 0>>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 20>>
Leighton retrieves <<his>> camera from the drawer and leers at you.
<<if $rng gte 61>>
"Let's see some skin," <<he>> says. "Strip."
<br><br>
<<if $exhibitionism lte 54>>
You hesitate, and <<he>> smiles. "Better me than the whole school. I'll ask one more time. Strip."
<<else>>
<</if>>
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
You <<nervously>> remove your clothing. You feel <<his>> eyes taking in your exposed body. "Good," <<he>> says. "I don't mind you covering, it's cute." <<He>> brings the camera up to <<his>> eyes and takes a picture. Then another. <<He>> circles around you, snapping from different angles.
<br><br>
<<fameexhibitionism 10>>
<<else>>
"I never get bored of that outfit," <<he>> says. <<He>> brings the camera up to <<his>> eyes and takes a picture. <<He>> circles around you, snapping from different angles. <<He>> occasionally stops to adjust your clothing, opening a button on your shirt or tugging down your $worn.lower.name to show more of your hips.
<br><br>
<</if>>
<<if $pain gte 60>>
<<He>> makes no mention of your tears.
<br><br>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<He>> asks you to bend over, kneel, and other suggestive poses.
<<fameexhibitionism 10>>
<<else>>
<<He>> asks you to adopt various poses, but nothing too lewd.
<</if>>
After a while <<he>> puts down <<his>> camera. "Don't go anywhere just yet," <<he>> says. <<He>> steps beside you, and strokes your hair with <<his>> left hand.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
Without warning, <<he>> seizes your hair and throws you over <<his>> desk, sending papers and knick-knacks crashing to the floor.
<br><br>
<<link [[Next|Head's Office Blackmail Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> turns away. "That'll be all. Don't forget. I want to see you every school day."
<br><br>
<<clotheson>>
<<tearful>> you leave the office.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Head's Office Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Head's Office Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Head's Office Blackmail Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girlcomma>>" <<he>> says, sitting at <<his>> desk. "Remember, I want to see you every school day."
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the office.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You knock the headteacher away from you, who staggers and falls.
<br><br>
<<tearful>> you flee the office, hearing <<him>> laugh behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
"I underestimated you," Leighton says. "How much is your ass worth? £100?" <<He>> doesn't wait for a response.<<promiscuity2>>
<br><br>
<<link [[Next|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
"I'm already paying you," <<he>> says.
<br><br>
You shake <<his>> hand away. "For a photoshoot. Give it," you demand. <<He>> chuckles and hands you £50. You count it as you leave the office.
<br><br>
<<endevent>>
<<clotheson>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake <<his>> hand away. "Money," you demand. <<He>> chuckles and hands you £50. You count it as you leave the office.
<br><br>
<<endevent>>
<<clotheson>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<He>> eagerly bends you over <<his>> desk as <<his>> free hand roughly clears away the papers and books onto the floor.
<br><br>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Head's Office Photoshoot Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girlcomma>>" <<he>> says. "Remember, I want to see you every school day."
<<if $phase is 1>>
<<He>> hands you £150.
<<set $money += 15000>>
<<elseif $phase is 0>>
<<He>> hands you £50.
<<set $money += 5000>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the office, counting the money. A couple of students spot you leaving and whisper to each other.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You knock the headteacher away from you. <<He>> staggers and falls.
<br><br>
<<tearful>> you flee the office, hearing <<him>> laugh behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Fine," <<he>> says. "You shouldn't tease your betters like that. Someone will hurt you, and you'll deserve it." <<He>> hands you £50.
<<set $money += 5000>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the office, counting the money.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $schoolstate is "morning">>
You are in the school hallways. Students and faculty already move through the corridors, although school has not officially begun.
<br><br>
<<elseif $schoolstate is "afternoon">>
You are in the school hallways. Some students and faculty remain despite school finishing, as the facilities stay open for a couple of hours.
<br><br>
<<elseif $schoolstate is "lunch">>
You are in the school hallways. It is crowded with students on their lunch break.
<br><br>
<<else>>
You are in the school hallways. You hear speaking behind the various classroom doors.
<br><br>
<</if>>
<<if $exposed gte 1>>
You dart between storerooms, hide beneath stairwells and avoid popular areas to keep your <<lewdness>> hidden.
<br><br>
<</if>>
<<else>>
The school hallways are empty.
<br><br>
<</if>>
<<schoolperiodtext>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<elseif $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $exposed gte 1>>
<<eventschoolhallwaysexposed>>
<<else>>
<<eventsschoolhallways>>
<</if>>
<<else>>
<<schoolperiod>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>
<<link [[Sneak to rear playground (0:05)|School Rear Playground]]>><<pass 5>><</link>>
<br>
<<swimmingicon>><<link [[Sneak to pool (0:03)|School Pool Entrance]]>><<pass 3>><</link>>
<br>
<<libraryicon>><<link [[Sneak to library (0:05)|School Library]]>><<pass 5>><</link>>
<br>
<<toileticon>><<link [[Sneak to toilets (0:05)|School Toilets]]>><<pass 5>><</link>>
<br>
<<else>>
<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<<link [[Go to detention|School Detention]]>><</link>>
<br>
<<if $headdrive gte 1 and $headnodetention isnot 1 and $headmoney isnot 1 and $headphotoshoot isnot 1>>
<<link [[Blackmail Leighton|Head's Office Blackmail]]>><<npc Leighton>><<person1>><<set $phase to 1>><</link>><<crime>>
<br>
<</if>>
<br>
<</if>>
<<lockericon>><<link [[Lockers|School Lockers]]>><</link>>
<br><br>
Outside
<br>
<<link [[Front playground (0:02)|School Front Playground]]>><<pass 2>><</link>>
<br>
<<link [[Rear playground (0:02)|School Rear Playground]]>><<pass 2>><</link>>
<br><br>
Facilities
<br>
<<eaticon>><<link [[Canteen (0:01)|Canteen]]>><<pass 1>><</link>>
<br>
<<swimmingicon>><<link [[Pool (0:01)|School Pool Entrance]]>><<pass 1>><</link>>
<br>
<<libraryicon>><<link [[Library (0:02)|School Library]]>><<pass 2>><</link>>
<br>
<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1>>
<<else>>
<<ind>><<link [[Head's Office (0:02)|Head's Office]]>><<pass 2>><</link>>
<br>
<</if>>
<<toileticon>><<link [[Toilets (0:02)|School Toilets]]>><<pass 2>><</link>>
<br><br>
Classrooms
<br>
<<scienceicon>><<link [[Science classroom (0:01)|Science Classroom]]>><<pass 1>><</link>>
<br>
<<mathicon>><<link [[Maths classroom (0:01)|Maths Classroom]]>><<pass 1>><</link>>
<br>
<<englishicon>><<link [[English classroom (0:01)|English Classroom]]>><<pass 1>><</link>>
<br>
<<historyicon>><<link [[History classroom (0:01)|History Classroom]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
<<generatey1>><<generatey2>><<generatey3>>A <<person1>><<person>> spots you first, and whispers to <<his>> friends. As you pass, three of them grab you and shove you against a locker.
<br><br>
<<link [[Next|Hallways Low Status Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>>A <<person1>><<person>> spots you first, and whispers to <<his>> friends. They move away from you as you approach, as if you're infectious.<<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 1>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Low Status Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
They back off for a moment, shocked by your aggression. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't forget, this is all you're good for. Come on, let's go before someone thinks <<pshes>> with us." <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
Your screaming seems to have impacted them. "Come on, we might catch something from this thing," the <<person1>><<person>> shoves you away, and the group leave you lying there. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $timer lte 0>>
Adult voices approach, and the <<person1>><<person>> shoves you away before two teachers walk into view. <<tearful>> you pick yourself off the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
The <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> back off from you, your clothes in their hands. Completely surrounded, you crouch and try to keep your <<lewdness>> concealed.
<br><br>
"Oh my god, you stripped <<phim>> naked!"
<br><br>
"<<pShes>> so embarrassed, look at <<phim>> squirm!"
<br><br>
<<if $submissive gte 1150>>
"P-please give me my clothes back. It's cold," you say, kneeling and pressing your face against the ground.
<br><br>
"Now that's just pathetic," the <<person1>><<person>> says. "Why would you debase yourself further?" <<He>> drops your clothes on top of you. "Come on, this wretch is making me ill."<<tearful>> you clutch your clothing and find a quiet space to dress.
<br><br>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<<elseif $submissive lte 850>>
You glare at the students. "Give me back my clothes, this instant," you say with surprising confidence given your predicament.
<br><br>
The <<person1>><<person>> laughs "Oh no! We'd better do what <<pshe>> says!" <<He>> throws your clothing at a ceiling light, where it catches and remains suspended. "There you go!"
<br><br>
The students enjoy watching you jump and reach above you, whilst trying to keep yourself covered. You manage to knock the light askew, and your clothes come tumbling on top of you. <<tearful>> you clutch your clothing and find a quiet space to dress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
"Come on," says the <<person1>><<personstop>> "I think that put <<phim>> in <<phim>> place." They leave you, taking your clothes with them. <<tearful>> you look around. You're alone.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You hear the <<person>> breathing behind you as you walk down the empty corridor, but <<he>> doesn't do anything.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear the <<person>> breathing behind you as you walk down the empty corridor. You're halfway through when <<he>> quickens <<his>> pace and grabs you from behind. "Try calling for help," <<he>> says. "No one will come."
<br><br>
<<link [[Next|Hallways High Delinquency Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways High Delinquency Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways High Delinquency Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways High Delinquency Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You shove them against a locker, giving you a chance to escape. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"If you tell anyone, I'll say you attacked me. And who're they gonna believe?" <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You slap the <<person>> before <<he>> can get away, wiping the smirk off <<his>> face.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You make small talk. <<He>> seems nice enough, but when you turn to leave <<he>> grabs your arm. "I know a place we won't be disturbed," <<he>> says, running <<his>> eyes down your body.
<br><br>
<<if $promiscuity lte 14>>
You aren't debauched enough to take up <<his>> offer.
<br><br>
<</if>>
<<if $promiscuity gte 15>>
<<link [[Accept|Hallways Encounter Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Refuse|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You make small talk. <<He>> seems nice enough.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
You and the <<person>> find a storeroom for some privacy.<<promiscuity2>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Encounter Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was great," <<he>> says, panting. "See you around." <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers from the storeroom, looking confused and dejected. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves the storeroom.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You crouch and peek through a classroom window. It's empty. Once inside you stand beside the door and listen for the voices to pass, but one of the groups stops nearby. "Maybe we could use this room." They're going to come inside.
<br><br>
You look around for a place to hide, but there's nowhere.
<br><br>
<<link [[Climb out the window|Hallways Exposed Window]]>><</link>>
<br>
<<link [[Let yourself be found|Hallways Exposed Classroom Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You crouch and peek through a classroom window. It's empty. Once inside you stand beside the door and listen for the voices to pass.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You start checking the lockers, and soon find one that has been left unlocked. You hide inside.
<br><br>
<<if $rng gte 81>>
You peek through the slits and see two groups of students pass right by you. <<generatey1>><<person1>>"I almost forgot," a <<person>> says. "I need to get something from my locker." <<He>> walks back to your hiding place, and reaches to open it.
<br><br>
<<He>> faces <<his>> friends as the locker door swings open, and fails to spot you stood exposed right in front of <<himstop>> "It's just my homework." You duck as <<he>> probes above you, still not looking. <<He>> grabs a folder and pulls away, shutting the door after <<himstop>> You hadn't realised you were holding your breath.<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
Once their voices subside, you gently push the door. It doesn't budge. You push harder. It still doesn't move. <<He>> locked it this time. Though your movement is restricted, you feel around the darkness for something that could help, and realise there's a cool draft around your feet. Investigating further, you find that the back of the locker is missing, and you can feel the brick wall of the school. The lower portion of which is coming loose.
<br><br>
<<endevent>>
<<if $tentacledisable is "f">>
<<link [[Kick through|Hallways Exposed Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You break away the brickwork, and the draft increases in strength. Knocking away all the loose bricks leaves a hole maybe just big enough for you. You put one leg through, then the other, then slowly wiggle your way further down.
<br><br>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You peek through the slits and see two groups of students pass right by you. You wait for their voices to fade.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You run to the window and throw it open. You don't have enough time to be sure, but it looks safe. You climb out and drop to the pavement below.
<br><br>
<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<man1init>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
A group of four students enter the room. They stop for a moment to behold you, before deciding they want to do more than just look.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Exposed Classroom Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
They back off for a moment, shocked by your aggression. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"What did you expect? Hanging around like that." <<tearful>> you rise to your feet and watch them leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
The <<person1>><<person>> loses their nerve. "Come on, we don't want to get caught," <<he>> says as <<he>> shoves you away. <<tearful>> you rise to your feet and watch them leave.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "forest">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15>>
You break away the brickwork, and the draft increases in strength. Knocking away all the loose bricks leaves a hole maybe just big enough for you. You put one leg through, then the other, then slowly wiggle your way further down. You're wondering if the school has a basement when something strokes your <<bottomstop>>
<br><br>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Hallways Exposed Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Exposed Tentacles]]>><</link>></span><<nexttext>>
<</if>><<effects>>
The tentacles withdraw from you, leaving you hanging there. Without their support, the rest of the wall gives way, and you tumble down. <<tearful>> you struggle to your feet and look around.
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $submissive gte 1150>>
"You like them?" you say, thrusting your chest forward to put more emphasis on your <<breastsstop>>
<<elseif $submissive lte 850>>
"Wanna beg for a touch?" you say, cupping your <<breastsstop>>
<<else>>
"Jealous?" you say, giving your <<breasts>> a little shake.
<</if>>
<<exhibitionism1>>
<<if $rng gte 51>>
The <<person>> tries to speak, but stutters, taken aback by your forwardness. <<He>> turns and scurries away.
<br><br>
<<else>>
The <<person>> leers, and takes a step closer. <<Hes>> dissuaded when <<randomteacher>> enters the corridor from an adjoining room. <<He>> turns and walks away.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>><<effects>>
<<if $worn.lower.skirt is 1>>
You lift the hem of your $worn.lower.name, just short of showing off your <<undiesstop>>
<<if $submissive gte 1150>>
"You think I'm cute?," you ask.
<<elseif $submissive lte 850>>
"You're all talk," you say.
<<else>>
"You look okay too," you say.
<</if>>
<<else>>
You lean against a locker.
<<if $submissive gte 1150>>
"You think I'm cute?," you ask.
<<elseif $submissive lte 850>>
"You're all talk," you say. "Wanna prove me wrong?"
<<else>>
"You look okay too," you say.
<</if>>
<</if>>
<<promiscuity1>>
<<if $rng gte 51>>
The <<person>> tries to speak, but stutters, taken aback by your forwardness. <<He>> turns and scurries away.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
The <<person>> leers at your body, and takes a step closer. "Let's go somewhere together," <<he>> says. <<His>> intentions are clear.
<br><br>
<<link [[Refuse|Hallways Cupboard Refuse]]>><</link>><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>><br>
<</if>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"I'm sorry," You say. "I'm not interested."
<<elseif $submissive lte 850>>
"Nice try," you say. "Piss off."
<<else>>
"You're not that good," you say.
<</if>>
<br><br>
<<if $rng gte 51>>
The <<person>> considers, then turns away from you. <<He>> mutters something about a "tease".<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
"No you don't," <<he>> sneers. "I'm not someone you can toy around with." <<He>> gives your arm a rough tug.<<gpain>><<pain 1>><<gstress>><<stress 6>><br><br>
<<link [[Refuse again|Hallways Cupboard Refuse 2]]>><<detention 1>><</link>><<gdelinquency>><br>
<<link [[Give in|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>><<promiscuous1>><br>
<</if>><<effects>>
You shove the <<person>> away from you. "Crazy fuck," <<he>> says. "I'm telling the <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "f">>headmistress<<else>>headmaster<</if>> you shoved me."<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $rescue to 1>>
<<if $phase is 0>>
<<He>> pulls you towards a cupboard. Other students giggle as you pass. <<He>> pushes you in first, and closes the door behind <<himstop>><<promiscuity2>>
<<else>>
<<He>> grips your arm tight as <<he>> pulls you towards a cupboard. Other students giggle as you pass. <<He>> shoves you through first, and closes the door behind <<himstop>> <<He>> keeps you way from the entrance, as if afraid you'll try to escape.<<promiscuity1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Cupboard Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks <<if $player.appearance is "f">>girl<<else>>boy<</if>>," <<he>> says as <<he>> adjust <<his>> clothing. <<He>> leaves the cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you follow suit.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> aside, giving you the chance you need.
<br><br>
<<tearful>> you escape the cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $finish is 1>>
"Fucking tease," <<he>> says as <<he>> adjusts <<his>> clothing. <<He>> leave the cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you follow suit.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
Someone bashes on the door. "What's going on in there?" says a strong voice. It's Doren.
<br><br>
The <<person>> fixes <<his>> clothing and opens the door. "I aint done nothing," <<he>> says. Doren isn't fooled. The <<person>> finds <<himself>> grabbed by the arms and hauled away.<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the cupboard.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
You lift the hem of your $worn.lower.name, giving the <<person>> a brief glimpse of your $worn.under_lower.name.
<<if $submissive gte 1150>>
"Oops!" you say. "Clumsy me."
<<elseif $submissive lte 850>>
"Like what you saw?" you say. "I bet you did."
<<else>>
"Like what you see?" you say.
<</if>>
<<exhibitionism2>>
<<if $rng gte 51>>
The <<person>> blushes and averts <<his>> eyes. <<He>> tries to speak, but stutters, taken aback by your forwardness. <<He>> turns and scurries away.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
The <<person>> gapes a moment, then smiles and takes a step closer. "Let's go somewhere together," <<he>> says. <<His>> intentions are clear.
<br><br>
<<link [[Refuse|Hallways Cupboard Refuse]]>><</link>><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>><br>
<</if>>
<</if>><<effects>>
You lift the hem of your $worn.lower.name, giving the <<person>> a brief glimpse of your <<genitalsstop>>
<<if $submissive gte 1150>>
"Oops!" you say. "Clumsy me."
<<elseif $submissive lte 850>>
"Like what you saw?" you say. "I bet you did."
<<else>>
"Like what you see?" you say.
<</if>>
<<exhibitionism4>>
<<if $rng gte 51>>
The <<person>> blushes and averts <<his>> eyes. <<He>> looks like <<he>> wants to say something, but instead turns and scurries away.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
The <<person>> gapes, then glances around to check if anyone saw what you did. No one seems to. <<He>> leers at your body and takes a step closer. "Let's go somewhere together," <<he>> says. <<His>> intentions are clear.
<br><br>
<<link [[Refuse|Hallways Cupboard Refuse]]>><</link>><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>><br>
<</if>>
<br><br>
<</if>><<widget "penisinspection">><<nobr>>
You notice Leighton holding a camera as the girls move their chairs. "Now then," <<he>> says. "Today we're going to inspect the boys and make sure they're fit and healthy. We're going to move down the line and one by one, each boy will pull down their shorts and show us their penis."
<br><br>
<<if $malechance is 100>>
<<generateym4>><<generateym5>>The girls erupt with gasps and giggles. The boys shift uncomfortably. A <<person3>><<person>> stood near Leighton turns pale, and looks like <<hes>> about to cry. The door opens and a <<person4>><<person>> and <<person5>><<person>> enter, both of them grinning. "Ah," Leighton says. "My help has arrived."
<br><br>
<<else>>
<<generateyf4>><<generateyf5>>The girls erupt with gasps and giggles. The boys shift uncomfortably. A <<person3>><<person>> stood near Leighton turns pale, and looks like <<hes>> about to cry. A <<person4>><<person>> and <<person5>><<person>> who had sat at the back, disinterested, pick up their chairs and barge their way to the front.
<br><br>
<</if>>
Leighton turns to the pair. <<person1>>"You two are enthusiastic. I'll need help taking measurements. Go look in Sirris' desk for a tape measure," <<he>> says to the <<person4>><<personstop>> <<He>> looks giddy with excitement as <<he>> rushes over to the desk. "You," Leighton says to the <<person5>><<personstop>> "Bring me a clipboard and paper."
<br><br>
"I want to use the tape measure." <<He>> says.
<br><br>
"Talk back again and you can wait outside."
<br><br>
The <<person>> pouts, but does as instructed.
<br><br>
<</nobr>><</widget>>
<<widget "penisinspection2">><<nobr>>
Leighton turns to the <<person3>><<personstop>> "You're up first. There's nothing to be shy about. This is a medical inspection. Now, pull down your shorts."
<br><br>
The <<person>> clenches <<his>> fists at <<his>> side and stares at <<his>> feet, unmoving. "You just need a little help," Leighton says, grasping the hem of <<his>> shorts. The <<person>> tenses as <<his>> shorts are tugged down. The girls' excitement is renewed as the top of <<his>> penis comes into view, but Leighton doesn't stop there, tugging <<his>> shorts down until the whole length is visible.
<br><br>
<<person1>>"There we go," Leighton says, stepping back. "You have a beautiful penis. I don't know why you are so ashamed." <<He>> raises the camera and takes a picture. "For your records." <<He>> kneels in front of the boy and takes a close-up shot. <<person3>>"Take <<his>> measurements while I see to the next."
<br><br>
The <<person4>><<person>> kneels in front of the <<person3>><<person>> and takes <<his>> penis in <<person4>><<his>> hand. <<He>> presses the tape against <<his>> skin and the <<person5>><<person>> notes down the measurement. The <<person4>><<person>> holds the penis far longer than needed, taking in the feel of it against <<his>> fingers. The <<person3>><<person>> starts to shake, you're surprised <<he>> doesn't burst into tears.
<br><br>
<</nobr>><</widget>>
<<widget "pussyinspection">><<nobr>>
Leighton pulls out <<his>> camera and a look of dread appears on the girls' faces. "First," <<he>> addresses the girls. "I need your underwear." <<He>> holds out <<his>> free hand to the <<person2>><<person>> stood beside <<person1>><<himcomma>> who looks mortified. "Don't tarry, or I'll keep you after school." The <<person2>><<person>> shuts <<his>> eyes and holds the front of <<his>> skirt down with one hand while <<he>> lifts it at <<his>> side. <<He>> pulls <<his>> panties down <<his>> legs and steps out of them. Leighton snatches them from <<his>> hand.
<br><br>
"Climb on the desk." The headteacher says, <<person1>><<his>> expression blank. <<person2>>The <<person>> does so, still holding down the front of <<his>> skirt. "Lift your skirt," Leighton says, as if it were a normal thing to ask. "Or you'll get detention. You have a perfect record, what would your parents say?" The <<person>> trembles as <<he>> raises <<his>> skirt. Leighton steps in front of <<him>> and takes a picture. The <<person>> doesn't open <<his>> eyes.
<br><br>
"Next," Leighton says. The <<person>> drops <<his>> skirt and climbs from the desk. <<He>> holds out <<his>> hand. "I'll be keeping these," Leighton says. "They'll be tested for health problems."
<br><br>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateym2>><<generateym3>>
Leighton pushes Sirris' desk to the side, clearing the front of the room. The students look at each other, wondering what the headteacher has planned. "Could all the boys line up at the front of the class please?"
<br><br>
<<if $penisexist is 1>>
<<if $player.appearance is "m">>
You stand up with the boys and walk to the front, taking a position in the middle of the line. "Good. Girls, move your chairs closer. It's important that you watch closely."
<br><br>
<<penisinspection>>
<<link [[Next|Penis Inspection 2]]>><</link>>
<br>
<<else>>
You remain with the girls as the boys line up at the front of the room. "Good. Girls, move your chairs closer. It's important that you watch closely."
<br><br>
<<penisinspection>>
<<link [[Next|Penis Inspection 2]]>><</link>>
<br>
<</if>>
<<else>>
<<if $player.appearance is "f">>
You remain with the girls as the boys line up at the front of the room. "Good. Girls, move your chairs closer. It's important that you watch closely."
<br><br>
<<penisinspection>>
<<link [[Next|Penis Inspection 2]]>><</link>>
<br>
<<else>>
You stand up with the boys and walk to the front, taking a position in the middle of the line. "Good. Girls, move your chairs closer. It's important that you watch closely."
<br><br>
<<penisinspection>>
<<link [[Next|Penis Inspection 2]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateyf2>><<generateyf3>>
Leighton clears Sirris' desk. "Could all the girls form an orderly line please? Boys, form a semicircle with your chairs around the desk."
<br><br>
<<if $penisexist is 1>>
<<if $player.appearance is "m">>
You carry your chair to the front of the class with the boys.
<br><br>
<<else>>
You join the line of girls forming at the front of the class.
<br><br>
<</if>>
<<else>>
<<if $player.appearance is "m">>
You carry your chair to the front of the class with the boys.
<br><br>
<<else>>
You join the line of girls forming at the front of the class.
<br><br>
<</if>>
<</if>>
<<pussyinspection>>
<<if $player.appearance is "m">>
<<link [[Next|Pussy Inspection End]]>><</link>>
<br>
<<else>>
<<link [[Next|Pussy Inspection2]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateyf2>><<generateym3>>
"Everyone form a line at the front of the class," Leighton says. You stand with the other students. Most look worried. "Today is a very important health check," the headteacher says as <<he>> pulls <<his>> camera out. "Unbutton your shirts."
<br><br>
A well-endowed <<person2>><<person>> stood beside <<person1>><<him>> starts sobbing.
<br><br>
<<link [[Comply|Breast Inspection Comply]]>><</link>>
<br>
<<if $player.appearance is "f" or $breastsize gte 2>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Breast Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[Flaunt|Breast Inspection Flat Flaunt]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Protest|Breast Inspection Protest]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $pain += 1>>
<<fameexhibitionism 50>><<set $genderknown.pushUnique($npc)>>
<<if $penissize gte 4>>
You <<nervously>> pull down your shorts as instructed, exposing your <<penis>> to the room. The class erupts into excitement. The <<person5>><<person>> clutches <<his>> hands to <<his>> face and giggles. "It's so big!" <<he>> says.<<ginsecurity "penis_big">><<insecurity "penis_big" 20>>
<br><br>
"Settle down," Leighton says. "Some boys are just big like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you to take another.
<<elseif $penissize gte 2>>
You <<nervously>> pull down your shorts as instructed, exposing your penis to the room. You feel everyone's eyes on so delicate a place. Leighton steps back and takes a picture, then crouches in front of you to take another.
<<elseif $penissize is 1>>
You <<nervously>> pull down your shorts as instructed, exposing your <<penis>> to the room. "It's so little and cute," the <<person5>><<person>> giggles.<<ginsecurity "penis_small">><<insecurity "penis_small" 20>>
<br><br>
Leighton steps back and takes a picture, then crouches in front of you to take another.
<<else>>
You <<nervously>> pull down your shorts as instructed, exposing your <<penis>> to the room. The class erupts into giggles. The <<person5>><<person>> raises <<his>> hand to <<his>> mouth to stifle a laugh. "It's so tiny!" the <<person4>><<person>> says.<<ginsecurity "penis_tiny">><<insecurity "penis_tiny" 20>>
<br><br>
"Settle down," Leighton says. "Some boys are just little like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you to take another.
<</if>>
<<if $penilevirginity is 1 and $penissize gte 0>>
"You're still a virgin," <<person1>><<he>> says. "Saving yourself for marriage? Maybe you'll make one of the girls here very happy." You cringe in embarrassment. The giggling recommences, and some usually shy girls smile at you.
<<elseif $penissize lt 0>>
"How unusual," <<person1>><<he>> says. "I've never seen one this small. You must be a virgin. I doubt this could even erect." The giggling redoubles. You feel like you're about to cry.
<<else>>
"I see you have some experience," <<person1>><<he>> says. "I've inspected enough that I can tell." You cringe in embarrassment as the girls start whispering amongst themselves.
<</if>>
<br><br>
<<if $worn.under_lower.type.includes("chastity")>>
"What's that?" the <<person4>><<person>> asks, looking at your $worn.under_lower.name.
<br><br>
"That's to stop <<phim>> being naughty," Leighton replies. "Just take <<his>> measurement as best you can."
<br><br>
<</if>>
<<if $penissize gte 4>>
The <<person4>><<person>> crouches before you next. <<He>> seems enthralled by your size. "I didn't know they could get so big."
<br><br>
<<elseif $penissize gte 2>>
The <<person4>><<person>> crouches before you next, and gasps. "This is the cutest one yet," <<he>> says.
<br><br>
<<elseif $penissize is 1>>
The <<person4>><<person>> crouches before you next. <<Hes>> smirking "It's like a small sausage."
<br><br>
<<else>>
The <<person4>><<person>> crouches before you next. <<Hes>> smirking "I didn't know they could get so small."
<br><br>
<</if>>
The <<person5>><<person>> crouches next to <<person4>><<himstop>> <<person5>> "Yeah." <<He>> leans closer, until <<his>> mouth hovers an inch away from you. You feel <<his>> breath on your <<penisstop>>
<<if $penissize gte 0>>
The attention alone was almost too much, this pushes you over the edge. You feel your penis start to erect, growing with every pulse.<<garousal>><<arousal 6>>
<br><br>
"It's getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is renewed, and some of the boys lean forward to look.
<br><br>
<<person5>>"It happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in,
<<if $worn.under_lower.type.includes("chastity")>>
and they soon have you straining against your chastity.
<<else>>
and they soon have you fully erect.
<</if>>
<<else>>
The attention alone was not enough, you need more to go over the edge.
"It's not getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is halted, and some of the boys lean forward to look.
<br><br>
<<person5>>"Nothing happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in, but they can't get you to have an erection.
<</if>>
<br><br>
"Would you two stop that?" Leighton interjects. "There are more penises to inspect." At last, the pair leave you alone and you pull your shorts back up.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>><<set $genderknown.pushUnique($npc)>>
<<if $penissize gte 4>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penisstop>> The class erupts into excitement. The <<person5>><<person>> clutches <<his>> hands to <<his>> face and giggles. "It's so big!" <<he>> says.<<ginsecurity "penis_big">><<insecurity "penis_big" 20>>
<br><br>
"Settle down," Leighton says. "Some boys are just big like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you to take another.
<<elseif $penissize gte 2>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on you. Leighton steps back and takes a picture, then crouches in front of you to take another.
<br><br>
<<elseif $penissize is 1>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penisstop>> "It's so little and cute," the <<person5>><<person>> giggles.<<ginsecurity "penis_small">><<insecurity "penis_small" 20>>
<br><br>
Leighton steps back and takes a picture, then crouches in front of you to take another.
<<else>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penisstop>> The class erupts into giggles. The <<person5>><<person>> raises <<his>> hand to <<his>> mouth to stifle a laugh. "It's so tiny!" the <<person4>><<person>> says.<<ginsecurity "penis_tiny">><<insecurity "penis_tiny" 20>>
<br><br>
"Settle down," Leighton says. "Some boys are just little like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you to take another.
<</if>>
You enjoy the attention.
<<if $submissive gte 1150>>
"Does it look nice?" you ask.
<<elseif $submissive lte 850>>
"I usually charge for pictures, you know," you say.
<<else>>
"You're going to be enjoying those later, aren't you," you say.
<</if>>
<<exhibitionism4>>
<<if $penilevirginity is 1 and $penissize gte 0>>
"You're still a virgin," <<person1>><<he>> says, ignoring your words. "Saving yourself for marriage? Maybe you'll make one of the girls in here very happy." You stand proud. The giggling recommences, and some usually shy girls smile at you.
<<elseif $penissize lt 0>>
"How unusual," <<person1>><<he>> says. "I've never seen one this small. You must be a virgin. I doubt this could even erect." The giggling redoubles. You feel like you're about to cry.
<<else>>
"I see you have some experience," <<person1>><<he>> says. "I've inspected enough that I can tell." You stand proud as the girls start whispering amongst themselves.
<</if>>
<br><br>
<<if $worn.under_lower.type.includes("chastity")>>
"What's that?" the <<person4>><<person>> asks, looking at your $worn.under_lower.name.
<br><br>
"That's to stop <<phim>> being naughty," Leighton replies. "Just take <<his>> measurement as best you can."
<br><br>
<</if>>
<<if $penissize gte 4>>
The <<person4>><<person>> crouches before you next. <<He>> seems enthralled by your size. "I didn't know they could get so big."
<br><br>
<<elseif $penissize gte 2>>
The <<person4>><<person>> crouches before you next, and gasps. "This is the cutest one yet," <<he>> says.
<br><br>
<<elseif $penissize is 1>>
The <<person4>><<person>> crouches before you next. <<Hes>> smirking "It's like a small sausage."
<br><br>
<<else>>
The <<person4>><<person>> crouches before you next. <<Hes>> smirking "I didn't know they could get so small."
<br><br>
<</if>>
The <<person5>><<person>> crouches next to <<person4>><<himstop>> <<person5>> "Yeah." <<He>> leans closer, until <<his>> mouth hovers an inch away from you. You feel <<his>> breath on your <<penisstop>>
<<if $penissize gte 0>>
The attention alone was almost too much, this pushes you over the edge. You feel your penis start to erect, growing with every pulse.
<br><br>
"It's getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is renewed, and some of the boys lean forward to look.
<br><br>
<<person5>>"It happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in,
<<if $worn.under_lower.type.includes("chastity")>>
and they soon have you straining against your chastity.
<<else>>
and they soon have you fully erect.
<</if>>
<<else>>
The attention alone was not enough, you need more to go over the edge.
"It's not getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is halted, and some of the boys lean forward to look.
<br><br>
<<person5>>"Nothing happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in, but they can't get you to have an erection.
<</if>>
<br><br>
"Would you two stop that?" Leighton interjects. "There's more penises to inspect." At last, the pair leave you alone and you pull your shorts back up.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You duck under Leighton's arm and flee the room, chased by laughter.
<br><br>
<<endevent>><<npc Sirris>><<person1>>
You run down the hallways, angry and frustrated at Leighton and the class. You run round a corner and collide with Sirris. You both tumble to the ground.
<<set $pain += 40>>
<br><br>
"No running," Sirris says, rubbing <<his>> back. "Aren't you supposed to-" <<he>> sees something in your appearance that changes <<his>> demeanour. "What's wrong?" <<He>> helps you up. You try to speak, but struggle to form the words. "It's okay," Sirris says. "I'm on my way to the staff room. Going to wait for the head to finish. You're welcome to join me if you like."
<br><br>
You follow Sirris to the staff room. It's small, with several chairs around a table in the middle. "Take a seat," <<he>> says as <<he>> sits.
<br><br>
You spend the next few minutes sat in silence while Sirris reads an old newspaper. You feel a need to stand up and run, as if you're still in the classroom. Slowly though, your pulse slows and you start to feel more at ease. Sirris puts the paper back on the table. "I feel guilty sat here when I should be working," <<he>> says. "Let's go check on them."
<br><br>
You don't like the idea of returning to class, but you follow <<him>> back to the classroom and arrive in time to see Leighton leaving. <<endevent>><<npc Leighton>><<person1>>"Good timing," Leighton says to Sirris. "You're doing a good job." <<He>> looks at you. "I'll be seeing you in detention."
<br><br>
You follow Sirris into the classroom, prepared to face your peers. You're surprised when people barely look in your direction. The girls chat, still excited, while the boys sit quiet and avoid looking at each other. Your flight was just a footnote in the entire experience.
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues working down the line, leaving a trail of <<person1>>ashamed boys in <<his>> wake. "Don't tell anyone about this," <<he>> says as the last boy finishes covering himself back up. <<He>> taps the camera. "It's our secret."
<br><br>
Sirris enters the room. "Just in time," Leighton says. "Everyone, take your seats. Thank you Sirris, you have a very well-endowed," <<he>> coughs. "Sorry. Well-behaved class."
<br><br>
<<He>> leaves Sirris to drag <<endevent>><<npc Sirris>><<person1>><<his>> desk back into position. The girls chat, still excited, while the boys sit quietly and avoid looking at each other.
<br><br>
<<endevent>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>><<set $genderknown.pushUnique($npc)>>
You tug down your shorts, revealing your <<pussy>> to the room.
The class fall silent as they behold you. You put your hands on your hips and lean back, proud. Some of the boys blush and look away. Others stare hungrily.
<br><br>
The <<person4>><<person>> isn't paying attention, <<his>> eyes still transfixed on the previous boy in the line-up. <<He>> kneels in front of you before turning to look. <<He>> gasps and falls backwards when <<he>> sees your <<genitalsstop>>
"Young lady," Leighton says, <<person1>><<his>> voice stern. "You're violating all sorts of rules right now. Sit down."
<br><br>
<<if $submissive gte 1150>>
"But I want to be looked at too," you say. You turn and lean forward, sticking your rear out towards the class.
<<elseif $submissive lte 850>>
"Why?" you ask. "Never seen one before?"
<<else>>
"Don't you think I'm cute?" you say. You turn and lean forward, sticking your rear out towards the class.
<</if>>
<<exhibitionism4>>
<br><br>
"Just sit down. Girls will be inspected another day. Wait your turn." Many of the girls look nervous all of a sudden.
<br><br>
You pull your shorts back up and take your seat. Your pulse races.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $penisexist is 1>>
<<if $player.appearance is "m">>
<<penisinspection2>>
This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the <<person3>><<personcomma>> but they all look embarrassed. Leighton soon arrives beside you, and looks at you expectantly.
<br><br>
<<link [[Expose yourself|Penis Inspection Expose]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Penis Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Run away|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>
<br>
<<else>>
<<penisinspection2>>
This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the <<person3>><<personcomma>> but they all look embarrassed. You feel more conscious of the secret beneath your skirt as time goes on.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br>
<</if>>
<<else>>
<<if $player.appearance is "f">>
<<penisinspection2>>
This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the <<person3>><<personcomma>> but they all look embarrassed.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br>
<<else>>
<<penisinspection2>>
This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the <<person3>><<personcomma>> but they all look embarrassed. Leighton soon arrives beside you, and looks at you expectantly. Your face flushes as you think about the secret hidden in your shorts.
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Penis Inspection Flaunt Crossdress]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Run away|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues down the line, and one by one the girls climb the desk for their inspection. Leighton keeps all the panties, and soon has a bundle of them in <<person1>><<his>> hand.
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $penisexist is 1>>
You feel more conscious of your <<penis>> and lack of underwear as the headteacher draws closer.
<<else>>
You feel more conscious of your lack of underwear as the headteacher draws closer.
<</if>>
<<else>>
<<if $penisexist is 1>>
You feel more conscious of your <<penis>> as the headteacher draws closer.
<<else>>
<</if>>
<</if>>
<br><br>
It's soon your turn, Leighton holds out <<his>> hand expectantly.
<br><br>
<<if $penisexist is 1>>
<<link [[Run away|Pussy Inspection Run]]>><<status -10>><<detention 4>><</link>><<lcool>><<gdelinquency>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Pussy Inspection Penis]]>><</link>><<exhibitionist4>>
<br><br>
<</if>>
<<else>>
<<link [[Run away|Pussy Inspection Run]]>><<status -10>><<detention 4>><</link>><<lcool>><<gdelinquency>>
<br>
<<link [[Comply|Pussy Inspection Comply]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Pussy Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br><br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You refuse to comply, darting away from Leighton and through the classroom doors. You hide in a nearby maintenance cupboard and peek through a gap, waiting for Leighton to leave. <<He>> does so just as Sirris arrives back. They exchange brief words, then Sirris enters the class and Leighton heads back to <<his>> office, carrying a bag <<he>> didn't arrive with.
<br><br>
Once Leighton is out of sight you leave your hiding place and walk back to class. The boys talk and laugh with each other. The girls aren't speaking much, and shift their legs uncomfortably.
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
You cock your head and put one foot on the other. "I'm not wearing panties," you say, sounding apologetic.
<<else>>
You lift your skirt and pull down your $worn.under_lower.name, then hand them to Leighton.<<underlowerruined>>
<</if>>
Wasting no time, you climb atop the desk and pull your skirt off your legs, placing it to one side. It would only get in the way. You lean back and spread your legs, giving the whole class a look. <<exhibitionism4>>
The class erupts into whispering when they see your <<penisstop>>
<<if $malechance gte 1>>
Some of the boys look away, but others lean forward in amazement.
<</if>>
"Young man," Leighton says. "We've already had penis inspection."
<br><br>
"I know," you say. You make peace signs with your hands. "But seeing as I'm already here..." Leighton pauses, then smiles and takes a picture.
<<if $worn.under_lower.type.includes("chastity")>>
<<He>> doesn't mention your belt.
<</if>>
<br><br>
"Good," Leighton says. "Next." You put your skirt back on and take your place in the line, your heart still thumping.
<br><br>
<<link [[Next|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 30>>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
You stare between your feet. "I-I'm not wearing any panties," you whisper.
<br><br>
"Not wearing any?" Leighton announces. You hear someone giggle. "I'll overlook it. Get on the desk."
<<else>>
You lift your skirt and pull down your $worn.under_lower.name, then hand them to Leighton.<<underlowerruined>>
<</if>>
You climb atop the desk and lift your skirt just above your <<pussystop>> You look away as Leighton takes a picture.
<<if $malechance gte 1>>
You feel the boys' eyes on you, taking it in.
<</if>>
<<if $worn.under_lower.type.includes("chastity")>>
Leighton doesn't mention your belt.
<<elseif $vaginasemen + $vaginaoutsidesemen gte 2>>
<br><br>
"My, my, look at that," Leighton laughs. "You're dripping. You've been making friends!"
<br>
You feel your cheeks flush as he takes another picture.
<br><br>
<<elseif $vaginagoo + $vaginaoutsidegoo gte 2>>
<br><br>
"My, my, look at that!" Leighton laughs. "You're dripping! What have you been up to?!"
<br>
You feel your cheeks flush as he takes another picture.
<br><br>
<</if>>
"Good," Leighton says. "Next." You drop from the desk and take your place in the line.
<br><br>
<<link [[Next|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
You grip the hem of your skirt and flash Leighton. "No panties," you say, sounding apologetic.
<<else>>
You lift your skirt and pull down your $worn.under_lower.name, then hand them to Leighton.<<underlowerruined>>
<</if>>
Wasting no time, you climb atop the desk and pull your skirt off your legs, placing it to one side. It would only get in the way. You lean back and spread your legs, giving the whole class a look. <<exhibitionism4>>
<<if $worn.under_lower.type.includes("chastity")>>
<<He>> doesn't mention your belt.
<<elseif $vaginasemen + $vaginagoo gte 2>>
You put one hand between your legs, spread yourself open and squeeze, making cum run down both legs. With the other hand you make a peace sign to camera.
<<fameexhibitionism 10>>
<<else>>
You put one hand between your legs and spread yourself open, while making a peace sign with the other.
<</if>>
Leighton pauses, then smiles as <<he>> takes a picture.
<<if $malechance gte 1>>
The boys stare in awe at your display, and lean forward for a closer look.
<</if>>
<br><br>
"Good," Leighton says. "Next."
<br>
You put your skirt back on and take your place in the line, your heart still thumping.
<br><br>
<<link [[Next|Pussy Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues to work <<his>> way down the line. As the last girl climbs off the desk <<he>> draws an opaque bag from <<his>> pocket and pushes the panties inside. "There you are," <<he>> says as the door opens and Sirris enters. "Just in time." Sirris looks at the bag but says nothing as Leighton leaves.
<br><br>
"Right," Sirris says to the class. "Where were we?" The boys talk and laugh with each other. The girls don't speak much, and shift their legs uncomfortably.
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $pain += 1>>
The <<person2>><<person>> undoes the buttons on <<his>> shirt, and holds it open so that no one but Leighton and <<person1>><<his>> camera can see. The headteacher takes a picture. "Good," <<he>> says, moving down the line. Most students look uncomfortable as it approaches their turn, and relieved following. Even boys who are used to being seen topless while swimming fidget and blush under Leighton's gaze.
<br><br>
<<He>> soon arrives beside you. You follow the <<person2>><<persons>> lead and hold open your shirt so that only Leighton can see. You feel your nipples stand on end. <<person1>><<He>> takes a picture.
<<if $breastsize gte 8>>
<<if $player.appearance is "m">>
"You might be the biggest in the class," <<he>> says. "Very impressive for a boy."<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30>>
<<else>>
"You might be the biggest in the class," <<he>> says.<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30>>
<</if>>
<<elseif $breastsize gte 6>>
<<if $player.appearance is "m">>
"Nice pair," <<he>> says.<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 30>>
<<else>>
"Nice pair," <<he>> says.<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 30>>
<</if>>
<<elseif $breastsize gte 1>>
<<if $player.appearance is "m">>
"Cute pair," <<he>> says.<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 30>>
<<else>>
"Cute pair," <<he>> says.<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 30>>
<</if>>
<<else>>
<<if $player.appearance is "m">>
<<fameexhibitionism 10>>
<<else>>
"Don't be ashamed about being flat," <<he>> says while leering at you.<<insecurity "breasts_tiny" 20>><<ginsecurity "breasts_tiny">><<fameexhibitionism 30>>
<</if>>
<</if>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Breast Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"No," you say, looking right at Leighton. <<His>> eyes widen slightly as <<he>> looks at you, but <<he>> seems more bemused than angry.
<<if $submissive gte 1150>>
"I-I mean..." Leighton marches towards you. With an effort of will you look <<him>> in the eyes. "This is wrong. Y-you're just a pervert!"
<<elseif $submissive lte 850>>
"That's right." Leighton marches towards. You stand your ground. "You're a pervert. You belong behind bars!"
<<else>>
"I said it." Leighton marches towards you. "This has nothing to do with health. You just want to take humiliating pictures!"
<</if>>
<br><br>
<<if $cool gte 160>>
<<famegood 30>>
"I see," the headteacher says. "Does anyone else feel this way?"
<br><br>
<span class="green">A <<person3>><<person>> speaks up.</span> "You shouldn't treat us like this," <<he>> says. "I'll tell my parents."
<br><br>
The <<person2>><<person>> suppresses <<his>> tears and speaks next. "I'm not going to show you any more of me."
<br><br>
<<person1>>The whole class starts clamouring. Accusing the headteacher of all sorts of nasty things. Leighton's mouth gapes, then becomes a sneer. "Fucking brats. This is for your own good. But if you're going to be like that, fine." <<He>> strides to the door. <<He>> turns and looks right at you before slamming the door behind <<himstop>>
<<gdelinquency>><<detention 6>>
<br><br>
Everyone cheers. A group of thankful students surrounds you. Others return to their seats, looking relieved. A few look disappointed, but if so they keep it to themselves. <<endevent>><<npc Sirris>><<person1>>Sirris is surprised by the atmosphere when <<he>> returns. "I don't know what Leighton gets up to in here," <<he>> says. "But it seems to have gone down well. Now, where were we?"
<<gcool>><<ltrauma>><<lstress>><<status 1>><<trauma -6>><<stress -12>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<br>
<<else>>
"I see," the headteacher says. "Does anyone else feel this way?" <span class="red">No one is willing to meet <<his>> gaze.</span> "No? I didn't think so. I'll see you in detention <<girlstop>> But first." <<He>> tears open your shirt with both hands, exposing your <<breastsstop>>
<<if $breastsize gte 5>>
<<if $player.appearance is "m">>
"Nice pair," <<he>> says with relish while holding your shirt open. "Especially for a boy." <<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<<else>>
"Impressive pair," <<he>> says with relish while holding your shirt open. <<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<</if>>
<<elseif $breastsize gte 2>>
<<if $player.appearance is "m">>
"Nice pair," <<he>> says with relish while holding your shirt open. "Especially for a boy." <<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<<else>>
"Nice pair," <<he>> says with relish while holding your shirt open. <<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<</if>>
<<else>>
<<if $player.appearance is "m">>
"I don't know what's got you so riled," <<he>> says while holding your shirt open. <<He>> steps back and takes a picture with one motion.
<<fameexhibitionism 10>>
<<else>>
"I know why you're behaving this way," <<he>> says while holding your shirt open. "You're ashamed about being flat." <<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<</if>>
<</if>>
<<gdelinquency>><<detention 4>><<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
<<link [[Next|Breast Inspection End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The <<person2>><<person>> undoes the buttons on <<his>> shirt, and holds it open so that no one but Leighton and <<person1>><<his>> camera can see. The headteacher takes a picture. "Good," <<he>> says, moving down the line. Most students look uncomfortable as it approaches their turn, and relieved following. Even boys who are used to being seen topless while swimming fidget and blush under Leighton's gaze.
<br><br>
<<He>> soon arrives beside you.
<<if $breastsize gte 8>>
You open your shirt wide so that everyone can see. Your <<breasts>> tumble out.
<<if $player.appearance is "m">>
"You might be the biggest in the class," <<he>> says. "Very impressive for a boy."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40>>
<<else>>
"You might be the biggest in the class," <<he>> says.
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40>>
<</if>>
<<elseif $breastsize gte 6>>
You open your shirt wide so that everyone can see your <<breastsstop>>
<<if $player.appearance is "m">>
"Nice pair," <<he>> says.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 40>>
<<else>>
"Nice pair," <<he>> says.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 40>>
<</if>>
<<elseif $breastsize gte 1>>
You open your shirt wide so that everyone can see your <<breastsstop>>
<<if $player.appearance is "m">>
"Cute pair," <<he>> says.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 40>>
<<else>>
"Cute pair," <<he>> says.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 40>>
<</if>>
<<else>>
You open your shirt wide so that everyone can see your <<breastsstop>>
<<if $player.appearance is "m">>
<<fameexhibitionism 15>>
<<else>>
"Don't be ashamed about being flat," <<he>> says while leering at you.
<<insecurity "breasts_tiny" 20>><<ginsecurity "breasts_tiny">><<fameexhibitionism 40>>
<</if>>
<</if>>
<<if $submissive gte 1150>>
"I like being seen," you whisper. <<He>> takes several pictures before moving to the next student.
<<elseif $submissive lte 850>>
"You look like you want to touch them," you whisper. "In front of everyone." <<He>> hesitates, then takes several pictures before moving to the next student.
<<else>>
"I like showing them off," you whisper. <<He>> takes several pictures before moving to the next student.
<</if>>
<<exhibitionism4>>
<<He>> takes several pictures before moving to the next student.
<br><br>
<<link [[Next|Breast Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The <<person2>><<person>> undoes the buttons on <<his>> shirt, and holds it open so that no one but Leighton and <<person1>><<his>> camera can see. The headteacher takes a picture. "Good," <<he>> says, moving down the line. Most students look uncomfortable as it approaches their turn, and relieved following. Even boys who are used to being seen topless while swimming fidget and blush under Leighton's gaze.
<br><br>
<<He>> soon arrives at you. You hold your shirt open wide, making no attempt to hide from the rest of the class. Leighton hesitates a moment before taking a picture.
<br><br>
<<if $submissive gte 1150>>
"You can take more if you like," you whisper.
<<elseif $submissive lte 850>>
"I know you want to see more of me," you whisper.
<<else>>
"Like what you see?" you whisper.
<</if>>
<<exhibitionism1>>
<<fameexhibitionism 20>>
Leighton doesn't respond, but kneels to take a second picture, something <<he>> didn't do to any other student.
<br><br>
<<link [[Next|Breast Inspection End]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues down the line, taking pictures. <<He>> occasionally reaches and gropes their chest before continuing. <<He>> reaches the end of the line and puts <<his>> camera away as the last student covers up.
<br><br>
<<endevent>><<npc Leighton>><<generatey2>><<person1>>
The students start to relax, but it's not over. "One more thing," Leighton says. <<He>> puts <<his>> hand on a <<person2>><<persons>> shoulder and, gripping, steers <<him>> in front of the other students. <<person1>>"It's important to check for lumps," the headteacher continues. <<He>> stands behind the <<person2>><<person>> and reaches around <<him>> to undo the buttons on <<his>> shirt once more. The <<person>> reaches up as if to stop <<person1>><<himcomma>> but thinks better of it and drops <<person2>><<his>> arms. <<He>> looks resigned.
<br><br>
<<if $pronoun is "m">>
Soon <<his>> sleek chest is exposed in front of everyone. <<person1>>Leighton reaches up and rests <<his>> hands on it.
<<else>>
Soon <<his>> breasts are exposed in front of everyone. <<He>> shuts <<his>> eyes as if enduring pain. <<person1>>Leighton reaches up and rests <<his>> hands on them.
<</if>>
<<He>> starts fondling <<person2>><<himstop>> <<person1>>When <<his>> fingers brush against <<person2>><<his>> nipples <<he>> jerks and tries to pull away, but Leighton pulls <<him>> back and leans in close. <<person1>>"You'll stand where I tell you to," <<he>> whispers.
<br><br>
Some students try to look away, but Leighton announces that all will look or suffer detention. <<He>> continues molesting the <<person2>><<person>> in front of everyone for several minutes, until footsteps are heard outside. <<person1>><<He>> pulls <<his>> hands away. "Everyone back to your seats." The <<person2>><<person>> does <<his>> shirt back up with trembling fingers.
<br><br>
<<person1>>The door opens and Sirris enters. "You're back sooner than I expected," Leighton says. "But the inspection is finished." <<He>> leaves before Sirris responds.
<br><br>
"My desk is in order this time," Sirris says, smiling. "Right, where were we?"
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoollibrary">>
You are in the school library.
<<if $schoolday is 1>>
/* indev - double <br> replaced with single */
<<if $schoolstate is "early">>
The library is devoid of people, it being so early in the day.
<br>
<<elseif $schoolstate is "late">>
The library is devoid of people, students and teachers having gone home for the day.
<br>
<<elseif $schoolstate is "lunch">>
The room is packed with students using their lunch break to catch up with homework.
<br>
<<else>>
Several students are present, working at the desks and searching among the bookshelves.
<br>
<</if>>
<<elseif $schoolday isnot 1>>
The library is devoid of people.
<br>
<</if>>
/*indev - Extra library description*/
There are several shelves with typical academic literature. You see books on engineering, biology, social sciences and language learning. Everything that is useful in catching up.
<br>
Next to it is a small basket with returned and not yet sorted books.
<<if $english lt 200>>
You wonder if there may be something more interesting here if you were one of those bookworms.
<</if>>
<br><br>
<<if $exposed gte 1>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
You hide between the bookshelves, doing your best to conceal your <<nuditystop>>
<br>
<<else>>
<<exhibitionclassroom>>
<</if>>
<</if>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<if $exposed gte 1 and $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<else>>
<<projectoptions>>
<<if $exposed lte 0 and $schoolday is 1 and ($schoolstate is "morning" or $schoolstate is "afternoon" or $schoolstate is "lunch") and $mathsproject is "ongoing" and $mathslibrarystudent isnot 1 and $mathslibraryknown isnot 1>>
You see a student working on a solution for the maths competition.
<br>
<<link [[Approach|Maths Library Student]]>><</link>>
<br><br>
<</if>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather is "rain" and $schoolstate is "lunch" and $luncheaten is 1>>
Kylar sits at a desk, scribbling something.
<br>
<<link [[Approach|Kylar Library]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<link [[Study science (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 1>><</link>><<gscience>>
<br>
<<link [[Study maths (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>
<<link [[Study English (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 3>><</link>><<genglish>>
<br>
<<link [[Study history (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>
<br>
<<else>>
<<link [[Study science (0:20)|Library Study]]>><<pass 20>><<set $phase to 1>><</link>><<gscience>>
<br>
<<link [[Study maths (0:20)|Library Study]]>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>
<<link [[Study English (0:20)|Library Study]]>><<pass 20>><<set $phase to 3>><</link>><<genglish>>
<br>
<<link [[Study history (0:20)|Library Study]]>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>
<br>
<</if>>
/*indev - scarlet book possible to be taken. English 200+ required*/
<<if $english gte 300>>
<<link [[Take "Raul and Janet" from the basket (0:01)|ScarletBook1]]>><<pass 1>><</link>>
<br>
<<elseif $english gte 200>>
<<link [[Take the medium-sized scarlet book from the basket (0:01)|ScarletBook1]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<</if>>
<<link [[Leave the library (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>><<scienceskill>>
You settle down at a desk with a science textbook and read through the material.
<<elseif $phase is 2>><<mathsskill>>
You settle down at a desk with a maths textbook and read through the material.
<<elseif $phase is 3>><<englishskill>>
You settle down at a desk with an English textbook and read through the material.
<<elseif $phase is 4>><<historyskill>>
You settle down at a desk with a history textbook and read through the material.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $rng gte 51>>
<<generatey1>><<generatey2>>While you are minding your own business, a <<person1>><<person>> and <<person2>><<person>> start harassing you.
<br><br>
<<link [[Ignore them|School Library Harass]]>><<set $phase to 0>><<trauma 2>><<stress 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Ask the librarian for help|School Library Harass]]>><<set $phase to 1>><<status -10>><</link>><<lcool>>
<br>
<<else>>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
As you rise from the chair, you hear a tear. Your $worn.lower.name <<lowerplural>> caught on the desk. You try to free them, but <<loweritis>> torn clean off your body, exposing your <<undiesstop>>
<<lowerruined>><<trauma 3>>
<br><br>
<<elseif $worn.lower.integrity gte 0>>
As you rise from the seat, you hear a tear. Your $worn.lower.name <<lowerplural>> caught on the desk.
<br><br>
<</if>>
<<link [[Next|School Library]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|School Library]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>><<scienceskill>>
You settle down at a desk with a science textbook and read through the material. Being sat here in the school library with your <<lewdness>> on display feels naughty, even with no one around. It keeps you alert and focused.<<gscience>><<garousal>><<arousal 3>>
<<elseif $phase is 2>><<mathsskill>>
You settle down at a desk with a maths textbook and read through the material. Being sat here in the school library with your <<lewdness>> on display feels naughty, even with no one around. It keeps you alert and focused.<<gmaths>><<garousal>><<arousal 3>>
<<elseif $phase is 3>><<englishskill>>
You settle down at a desk with an English textbook and read through the material. Being sat here in the school library with your <<lewdness>> on display feels naughty, even with no one around. It keeps you alert and focused.<<genglish>><<garousal>><<arousal 3>>
<<elseif $phase is 4>><<historyskill>>
You settle down at a desk with a history textbook and read through the material. Being sat here in the school library with your <<lewdness>> on display feels naughty, even with no one around. It keeps you alert and focused.<<ghistory>><<garousal>><<arousal 3>>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure / 2))>>
<<if $rng gte 51>>
<<generate1>><<person1>>You fumble the book as you try to place it on its shelf. It thumps against the floor. "That better not be another cat," a voice responds from the corridor outside. You take cover behind the shelf and peek between the books. A <<person>> wearing a security uniform enters. "Who's there?"
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[Show yourself|Library Study Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $exposed is 1>>
<<if $exhibitionism gte 15>>
<<link [[Show yourself|Library Study Show]]>><<set $phase to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<link [[Stay hidden (0:10)|Library Study Hide]]>><<stress 3>><<pass 10>><</link>><<gstress>>
<br>
<<else>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk along the street outside the window. They will see you if they look through.
<br><br>
<<link [[Risk it|Library Study Risk]]>><</link>>
<br>
<<link [[Hide (0:20)|Library Study Pair Hide]]>><<pass 20>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|School Library]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You ignore the pair, and keep studying. The <<person1>><<person>> glances over <<his>> shoulder and spots you. <<He>> grabs the <<person2>><<persons>> arm and they both grin at you through the glass. <<covered>> You feel your face flush.<<gstress>><<garousal>><<stress 3>><<arousal 6>><<fameexhibitionism 2>>
<br><br>
They move on, still smiling.
<br><br>
<<else>>
You ignore the pair, and keep studying. They don't notice you.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take cover in the darkness behind the librarian's desk. The pair stop by the window, turn and start to chat. You wait until they move on.
<br><br>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You remain hidden. <<He>> patrols through the library, but you're able to avoid <<himstop>> <<He>> frowns over <<his>> shoulder as <<he>> leaves the room.
<br><br>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You step out from your hiding place. The <<persons>> jaw drops when <<he>> sees you.
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism2>>
<</if>>
<<if $rng gte 51>>
"Y-you aren't supposed to be here," <<he>> stammers. "Y-you need to come with me."
<br><br>
<<link [[Comply|Library Study Comply]]>><</link>>
<br>
<<link [[Refuse (0:20)|Library Study Refuse]]>><<pass 20>><</link>>
<br>
<<else>>
"What a treat," <<he>> says. <<He>> thumbs <<his>> baton as <<he>> steps closer, then lunges for you.
<br><br>
<<link [[Next|Library Exposed Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Library Exposed Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Library Exposed Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Library Exposed Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're lucky I don't turn you in," <<he>> says. "They'd eat a <<girl>> like you alive." <<He>> whistles as <<he>> leaves the library.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
<<He>> stumbles away from you and fumbles for <<his>> baton. It slips from <<his>> fingers. "Fuck," <<he>> says, then runs from the library.
<br><br>
<<tearful>> you listen to <<his>> footsteps fade.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You nod and walk to the <<persons>> side with nary a care. <<He>> blushes and looks away. "I-I'll escort you from the premises," <<he>> says. "P-please."
<br><br>
You follow <<him>> down the corridor toward the entrance. "H-here," <<he>> says at the school gates. <<He>> hands you some towels. "You'll catch a cold." <<He>> locks the gate behind you.
<br><br>
<<towelup>>
<<endevent>>
<<link [[Next|Oxford Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<He>> chases you down the aisles. You avoid <<him>> with ease. <<He>> seems afraid of touching you, lest <<he>> come in contact with something <<he>> shouldn't. After some time <<he>> stops, panting. "I-if anyone asks," <<he>> says. "I never saw you." <<He>> leaves the room.
<br><br>
<<endevent>>
<<link [[Next|School Library]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $rng gte 81>>
The <<person1>><<person>> looks at the <<person2>><<person>> and smiles. "<<pShe>> thinks <<pshe>> can ignore us." <<person1>><<He>> gags you with <<his>> hand.
<br><br>
<<link [[Next|School Library Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You ignore their pestering until they tire and leave you alone.
<br><br>
<<link [[Next|School Library]]>><<endevent>><</link>>
<</if>>
<<elseif $phase is 1>>
<<generate3>><<person3>>You shout for help. Several people arrive to investigate, including the librarian. <<He>> glares at the pair. "You two again. Out."
<br>
<<person2>>The <<person>> looks indignant. "We're just play-"
<br>
The librarian interrupts. "I said OUT." The pair comply, leaving you in peace.
<br><br>
<<person3>>The librarian asks if you're okay, and you nod. Assured that you're fine, <<he>> returns to <<his>> duties.
<br><br>
<<link [[Next|School Library]]>><<endevent>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcidlegenitals>><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<<set $timer to 20>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Library Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
They recoil in pain, a glint of fear in their eyes. "Fucking psycho!" They leave you in peace. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>>The <<person>> looks at the <<person2>><<personstop>> "I came first, pay up!"
<br><br>
The <<person>> shakes <<his>> head. "No way, I started shuddering before you."
<br><br>
They leave you slumped over the desk. They're still arguing as their voices fade. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>>
The librarian, startled by your cries, arrives to investigate.
<br><br>
The pair cease their assault and flee between the bookshelves, as the librarian rushes over to you.
<<clotheson>>
<<endcombat>>
<<exposure>>
<<generate1>><<person1>>
<<if $exposed gte 1>>
<<He>> gives you some towels to cover up with.<<towelup>>
<</if>>
"Are you OK?" <<He>> asks.
<<if $stress gte 10000>>
Your consciousness is already slipping away, however.
<br><br>
<<endevent>>
<<ambulance>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
You try to speak, but instead burst into tears. You feel the librarian's arms around you as you pass out.
<br><br>
<<endevent>>
<<ambulance>>
<<elseif $pain gte 20>>
<<tearful>> you nod and smile at the librarian through your tears. Once assured that you're unhurt, <<he>> returns to <<his>> duties.
<<endevent>>
<br><br>
<<link [[Next|School Library]]>><</link>>
<<else>>
<<tearful>> you nod and smile at the blushing librarian. Once assured that you're unhurt, <<he>> returns to <<his>> duties.
<br><br>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
<</if>>
<<elseif $timer lte 0>>
Seeming to grow bored, the pair leave you alone. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<</if>><<set $outside to 0>><<schooleffects>><<effects>><<set $lock to 0>>
The school lockers are notoriously easy to break into.
<br><br>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break into them (0:30)|School Lockers Sneak]]>><<pass 30>><<crimeup 30>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<else>>
During school there may be valuables left inside them.
<br><br>
<</if>>
<<link [[Leave (0:01)|Hallways]]>><<pass 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You find £6 worth of coins scattered around. Probably meant for bus fare.
<br><br>
<<link [[Take it|School Lockers]]>><<set $money += 600>><<crimeup 1>><</link>><<crime>>
<br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<<elseif $rng gte 61>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
There's nothing of interest inside the lockers. Just some pens and pencils strewn around.
<br><br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<<elseif $rng gte 41>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
A bit of rummaging uncovers £30.
<br><br>
<<link [[Take it|School Lockers]]>><<set $money += 3000>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<<elseif $rng gte 21>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You rummage through the belongings, but find nothing of value.
<br><br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<<else>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<generatey1>>You are rummaging through some belongings when you hear a voice behind you. "Hey, that's my locker!" The voice belongs to a <<person1>><<personcomma>> who looks angry at your intrusion.
<br><br>
<<link [[Apologize|School Lockers Apology]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[Lie|School Lockers Lie]]>><<detention 3>><</link>><<gdelinquency>>
<br>
<<link [[Fight|School Lockers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
There's nothing of interest inside the lockers. Just some pens and pencils strewn around.
<br><br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You look down at your feet in shame. "S-sorry. I just wanted a look."
<br><br>
The <<person>> is not impressed, but doesn't seem as angry. "Just piss off," <<he>> says, looking through <<his>> belongings. Probably checking if anything is missing.
<br><br>
<<link [[Next|School Lockers]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You feign confusion. "Your locker? I thought this was mine. Silly me."
<br><br>
"Your locker is nowhere near here, I'm not stupid," <<he>> says, looking through <<his>> belongings. Probably checking if anything is missing.
<br><br>
<<link [[Next|School Lockers]]>><<endevent>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 100>>
<<npcidlegenitals>>
"Oh yeah," you say. "What are you gonna do about it?" <<He>> runs and collides with you, sending you both tumbling to the ground.
<br><br>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Lockers Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The climax seems to have robbed <<him>> of <<his>> remaining anger. "Just don't do it again," <<he>> says, looking sheepish. <<tearful>> you rise to your feet as <<he>> closes <<his>> locker and walks away.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"N-no more! You win," <<he>> says tearfully as <<he>> flees the scene. <<tearful>> you stand tall and triumphant.
<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $timer lte 0>>
<<endevent>>
<<npc Leighton>><<person1>>Leighton storms onto the scene, and physically separates the two of you. "This is completely unacceptable," <<he>> says, looking at you. "I'll see you in my office after school, perhaps I can teach you how to act civil."
<<gdelinquency>><<detention 4>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Lockers]]>><</link>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolfrontplayground">>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $schoolstate is "morning">>
You are in the playground in front of the school. Younger students are already playing, despite school not yet having officially begun.
<br><br>
<<elseif $schoolstate is "afternoon">>
You are in the playground in front of the school. Some students are running around and playing, as the facilities stay open for a couple of hours.
<<if $weekday eq 6 and $framed is "whitney" and $pillory_tenant.special.name isnot "Whitney">>
<br>You hear some shouts and arrive just in time to see a scuffle as <span class="gold">Whitney is dragged out of the school in handcuffs by several police officers.</span><<imprison_whitney>>
<<elseif $weekday eq 6 and $framed is "leighton" and $pillory_tenant.special.name isnot "Leighton">>
<br>You hear some loud protests and arrive just in time to see <span class="gold">Leighton being led away by police.</span><<imprison_leighton>>
<<elseif $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<span class="purple">You see the head guarding the gate.</span> You're meant to be in detention, so if you leave that way, you'll be apprehended.
<<elseif $bullytimer gte 1 and $bullytimeroutside gte 1 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney">>
<span class="purple">You see Whitney hanging out by the gate.</span>
<</if>>
<br><br>
<<elseif $schoolstate is "lunch">>
You are in the playground in front of the school. It is crowded with students on their lunch break.
<br><br>
<<else>>
You are in the playground in front of the school. It's mostly empty while class is in session.
<br><br>
<</if>>
<<if $exposed gte 1>>
You hide behind a shed, keeping your <<lewdness>> hidden.
<br><br>
<</if>>
<<else>>
The front playground is empty.
<br><br>
<</if>>
<<schoolperiodtext>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsplayground>>
<<else>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>
<<link [[Sneak behind the school (0:05)|School Rear Playground]]>><<pass 5>><</link>><br>
<<else>>
<<link [[Enter the school (0:01)|Hallways]]>><<pass 1>><</link>><br>
<<link [[Rear playground (0:02)|School Rear Playground]]>><<pass 2>><</link>><br><br>
<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<<link [[Leave the school|School Leave Stop]]>><</link>><br>
<<elseif $schoolstate is "afternoon" and $bullytimer gte 1 and $bullytimeroutside gte 1 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
<<link [[Leave the school|School Leave Whitney]]>><</link>><br>
<<elseif $schoolday is 1 and $hour gte 7 and $hour lte 16>>
<<link [[Leave the school (0:01)|Oxford Street]]>><<pass 1>><</link>><br>
<<else>>
<<link [[Leave the School|School Gate Exit]]>><</link>><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolrearplayground">>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $schoolstate is "morning">>
You are in the playground behind the school. Younger students are already playing, despite school not yet having officially begun.
<br><br>
<<elseif $schoolstate is "afternoon">>
You are in the playground behind the school. Some students are running around and playing, as the facilities stay open for a couple of hours.
<br><br>
<<elseif $schoolstate is "lunch">>
You are in the playground behind the school. It is crowded with students on their lunch break.
<br><br>
<<else>>
You are in the playground behind the school. It's mostly empty while class is in session.
<br><br>
<</if>>
<<if $exposed gte 1>>
You hide behind a shed, keeping your <<lewdness>> hidden.
<br><br>
<</if>>
<<else>>
The rear playground is empty.
<br><br>
<</if>>
<<schoolperiodtext>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsplayground>>
<<else>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>
<<link [[Sneak into the school (0:03)|Hallways]]>><<pass 3>><</link>>
<br>
<<link [[Sneak in front of the school (0:05)|School Front Playground]]>><<pass 5>><</link>>
<br><br>
<<link [[Climb over the fence to the industrial district (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>
<br>
<<else>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather isnot "rain" and $schoolstate is "lunch">>
Kylar sits on a stump and stares at the ground.
<br>
<<link [[Approach|Kylar Playground]]>><</link>>
<br><br>
<</if>>
<<if $exposed lte 0 and $schoolstate is "lunch">>
<<link [[Relax on a stump (0:10)|School Stump]]>><<stress -1>><<pass 10>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Enter the school (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<<link [[Front playground (0:02)|School Front Playground]]>><<pass 2>><</link>>
<br><br>
<<link [[Climb over the fence to the industrial district (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $historytrait gte 1>>
<<if $parktunnelintro gte 1>>
<<parkicon>><<link [[Secret tunnel to park (0:05)|Park]]>><<pass 5>><</link>>
<br>
<<else>>
<<parkicon>><<link [[Secret tunnel to park (0:05)|Park Tunnel]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<effects>><<set $lock to 200>>
The school gate is shut and sealed by a sturdy padlock.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|School Front Playground]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Oxford Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You are outside the school changing rooms. You need to pass through them to access the pool.
<br><br>
<<if $exposed gte 1>>
A stack of towels sits on a trolley beside the door.
<br><br>
<<link [[Grab some towels|School Pool Entrance]]>><<towelup>><</link>>
<br><br>
<</if>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<<if $schoolstate isnot 0 and $schoolday is 1>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<if $player.appearance is "m">>
<<link [[Wait for the girls to leave (0:05)|School Pool Entrance]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<if $player.appearance is "f">>
<<link [[Wait for the boys to leave (0:05)|School Pool Entrance]]>><<pass 5>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<<link [[Leave|Hallways]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You haul yourself over the fence and drop down on the other side.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.under_lower.name hanging from one of the spikes!
<<else>>
Your $worn.under_lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<<else>>
A breeze caresses your <<genitalscomma>> making you shiver.
<</if>>
<<else>>
<<if $worn.lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.lower.name hanging from one of the spikes!
<<else>>
Your $worn.lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<</if>>
<br><br>
<<link [[Next|School Rear Playground]]>><</link>>
<br><br><<set $outside to 1>><<set $location to "town">><<effects>>
You haul yourself over the fence and drop down on the other side.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.under_lower.name hanging from one of the spikes!
<<else>>
Your $worn.under_lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<<else>>
A breeze caresses your <<genitalscomma>> making you shiver.
<</if>>
<<else>>
<<if $worn.lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.lower.name hanging from one of the spikes!
<<else>>
Your $worn.lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<</if>>
<br><br>
<<link [[Next|Industrial alleyways]]>><</link>>
<br><br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<npc Leighton>><<person1>>
You knock on the head<<if $pronoun is "m">>master<<else>>mistress<</if>>'s door. You hear <<his>> voice on the other side. "Enter."
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" or $hour gte 14>>
<<if $headinterrupted is 0>>
Leighton looks up from <<his>> desk as you enter. "How can I help you?"
<br><br>
<<link [[Leave the office (0:01)|Hallways]]>><<endevent>><<pass 1>><<set $headinterrupted to 1>><</link>>
<br>
<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
<<link [[Blackmail|Head's Office Blackmail]]>><</link>><<crime>>
<br>
<</if>>
<<if $schoolfameblackmail gte 1>>
<<if $schoolfameboard is 1>>
<<if $schoolfameconsensual is 1>>
<<link [[Photoshoot (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>
<br>
<<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>>
<<link [[Offer to do photoshoots for money|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[Photoshoot (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<npcincr Leighton dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<fameexhibitionism 1>>
<</if>>
<<if $headnodetention isnot 1>>
Leighton looks up from <<his>> desk as you enter. "You again? It's rude to keep bothering me without purpose. I'll have to flag you for punishment if this isn't important."
<br><br>
<<else>>
Leighton looks up from <<his>> desk as you enter. "We have nothing to discuss. Get out."
<</if>>
<<link [[Leave the office (0:01)|Hallways]]>><<endevent>><<pass 1>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
<<link [[Blackmail|Head's Office Blackmail]]>><</link>><<crime>>
<br>
<</if>>
<<if $schoolfameblackmail gte 1>>
<<if $schoolfameboard is 1>>
<<if $schoolfameconsensual is 1>>
<<link [[Photoshoot (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>
<br>
<<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>>
<<link [[Offer to do photoshoots for money|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[Photoshoot (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<npcincr Leighton dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
Leighton looks up from <<his>> desk as you enter. "Oh. This won't do at all."
<<if $rightarm is "bound">>
<br><br>
"How did you get yourself in this state," <<he>> mutters as he walks behind you. <span class="green">You feel your arms fall free.</span>
<br><br>
<<unbind>>
<<if (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school")) and $schoolstate isnot "fifth">> /*clothes don't matter for swim*/
"These clothes won't do either." <<He>> pulls some clothing out of a drawer. "Here you go."
<br><br>
<<else>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<else>>
<<He>> pulls some clothing out of a drawer. "Here you go."
<br><br>
<</if>>
<<if !$worn.upper.type.includes("school") and !$worn.lower.type.includes("school") and $schoolstate isnot "fifth">>
<<if $player.gender is "m">>
<<if $rng gte 51>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking school shirt and a pair of school shorts. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school shirt and skirt. <<He>> speaks before you can articulate any apprehension. "I know it's a girl's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<elseif $player.gender is "f">>
<<if $rng gte 51>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school shirt and a school skirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking school shirt and pair of shorts. <<He>> speaks before you can articulate any apprehension. "I know it's a boy's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("school") and $schoolstate isnot "fifth">>
<<if $player.gender is "m">>
<<if $rng gte 51>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking pair of school shorts. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school skirt. <<He>> speaks before you can articulate any apprehension. "I know it's a girl's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<elseif $player.gender is "f">>
<<if $rng gte 51>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school skirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking pair of school shorts. <<He>> speaks before you can articulate any apprehension. "I know it's a boy's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("school") and $schoolstate isnot "fifth">>
<<He>> hands you a worn-looking school shirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
The office is empty.
<br><br>
<<if $headpasswordknown is 1 and $headdrive isnot 1>>
<<link [[Break into computer|Head's Computer]]>><</link>>
<br>
<</if>>
<<if $pub_hack_job is 3 and not $hacker_tasks.includes("leighton")>>
<<link [[Break into strongbox|Head's Stash]]>><</link>>
<br>
<</if>>
<<link [[Leave the office (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<He>> looks at you sternly. "Don't talk back. I told you to get dressed. Now, get dressed."
<br><br>
<<link [[Wear the clothes and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<pass 1>><<endevent>><</link>>
<br>
<<link [[Walk out|Hallways]]>><<detention 3>><<endevent>><</link>><<gdelinquency>>
<br>You remain unconscious for a time.
<br><br>
<<pass 1 hour>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $rng gte 81>>
<<link [[Next|School Passout Exhibit]]>><<upperruined>><<lowerruined>><<underruined>><</link>>
<<elseif $rng gte 1>>
<<link [[Next|School Passout Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<if $rng gte 51>>
<<link [[Next|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 1>>
<<link [[Next|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<set $trauma +=10>><<set $stress -= 2000>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You feel metallic clamps on your wrists, knees and ankles. You open your eyes, and find yourself outside the science classroom, bound and attached to the wall with your legs splayed, your <<lewdness>> on display. There's a strange sensation of fullness in your anus. You try to struggle free, but you're locked up tight.
<br><br>
A group of young students round the corner and stop when they see you, eyes wide. You feel your face turn red as they behold you. They walk past, giggling and whispering to one another.
<<lcool>><<gtrauma>><<gstress>><<stress 1>><<trauma 1>><<status -10>>
<br><br>
A minute passes before a <<generatey1>><<generatey2>><<person1>><<person>> and <<person2>><<person>> round the corner. They initially react like the first group but, proving to be more inquisitive, they approach you.
<br><br>
"There's a button here," says the <<personstop>> "What do you think it does?" <<He>> raises <<his>> arm and hovers a finger over it.
<br><br>
<<link [["Please don't press it!"|School Passout Exhibit]]>><<set $phase to 1>><<status -10>><</link>><<lcool>>
<br>
<<link [[Remain silent|School Passout Exhibit]]>><<set $phase to 2>><</link>>
<<elseif $phase is 1>>
<<if $cool gte ($coolmax / 10 * 6)>>
<<He>> looks taken aback, and exchanges a nervous look with <<his>> friend, before backing off.
<br><br>
"Could you help me down?" You plead. <<person1>>Standing on <<his>> toes, the <<person>> reaches up and flips a switch, releasing you. You fall onto your hands and knees, the object in your butt slipping out as you do. You begin to stand up but, aware of your lewd state, you crouch instead. The pair still look amused at the situation, but the <<person2>><<person>> pulls some towels out of their bag and hands them to you. They wordlessly leave, smiling back at you as they do.
<br><br>
That could have been much worse, but you know the whole school will hear about it.
<br><br>
<<towelup>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<He>> looks taken aback, but pauses only a moment before giving you an evil grin and pressing the button.
<br><br>
The fullness inside you starts vibrating against your <<prostate>>, softly at first, but growing in intensity, and creating an audible buzzing. The <<person>> steps back, smiling mischievously, as you try not to react to the sensation.
<br><br>
<<set $arousal += 2000>>
<<if $arousal gte 10000>>
<<orgasmpassage>><<exhibitorgasm>>
<</if>>
The buzzing comes to an abrupt stop. A shameful part of you feels disappointed, but the <<person2>><<person>> reaches for the button yet again. This time, the contraption doesn't give you time to warm up, sending violent shock waves through you. You involuntarily jerk, delighting the <<person1>><<person>> and <<person2>><<personstop>>
<br><br>
<<set $arousal += 2000>>
<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
<</if>>
Its purpose apparently served, the restraints release you. You drop to your hands and knees, the object in your butt slipping out as you do. The pair exchange a worried glance before bolting down the corridor, leaving you exposed on the floor.
<br><br>
<<link [[Next|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<He>> presses the button.
<br><br>
The fullness inside you starts vibrating against your <<prostate>>, softly at first, but growing in intensity, and creating an audible buzzing. The <<person>> steps back, smiling mischievously, as you try not to react to the sensation.
<br><br>
<<set $arousal += 2000>>
<<if $arousal gte 10000>>
<<orgasmpassage>><<exhibitorgasm>>
<</if>>
The buzzing comes to an abrupt stop. A shameful part of you feels disappointed, but the <<person2>><<person>> reaches for the button yet again. This time, the contraption doesn't give you time to warm up, sending violent shock waves through you. You involuntarily jerk, delighting the <<person1>><<person>> and <<person2>><<personstop>>
<br><br>
<<set $arousal += 2000>>
<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
<</if>>
Its purpose apparently served, the restraints release you. You drop to your hands and knees, the object in your butt slipping out as you do. The pair exchange a worried glance before bolting down the corridor, leaving you exposed on the floor.
<br><br>
<<link [[Next|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generatey1>><<generatey2>><<man1init>><<set $NPCList[0].lefthand to "mouth">><<set $mouthuse to "lefthand">>
"Shhh, <<pshes>> waking up." A <<person1>><<person>> and <<person2>><<person>> stand over you. You're lying in a shed on the school grounds. Before you can speak, the <<person1>><<person>> smothers your mouth with <<his>> hand. "Now's our chance, no one will know!"
<br><br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Passout Rape]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<man1init>><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $feetuse to "bound">>
You awaken in the science classroom, bent over a desk. Straps tie down your arms and legs, restricting your movement.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Passout Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Passout Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Passout Gang Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't try to tell on us. No one will believe you." The pair leave you lying on the hard floor. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Rear Playground]]>><</link>>
<<elseif $enemyhealth lte 0>>
Your assailants recoil in pain. <<tearful>> you seize the opportunity and escape from the shed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Rear Playground]]>><</link>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>>
<<npc Leighton>>Leighton barges into the shed. Eyes wide with panic, your assailants stumble over their words as they try to explain themselves. Leighton is having none of it, and drags them from the building by the scruff of their necks. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Rear Playground]]>><</link>>
<</if>><<effects>><<set $feetuse to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the pair leave you tied to the desk. <<tearful>> you manage to work yourself free.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Science Classroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
Deciding you're more trouble than you're worth, the pair leave you tied to the desk. <<tearful>> you manage to work yourself free.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Science Classroom]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You <<nervously>> poke your head outside. There's no one around. You leave the relative safety of the toilets, your <<lewdness>> on display.
<<if $phase is 1>>
<<exhibitionism3>>
<<elseif $phase is 2>>
<<exhibitionism4>>
<</if>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<br>
<<set $eventskip to 0>><<set $outside to 0>><<effects>><<set $lock to 200>>
The school gate is shut and sealed by a sturdy padlock.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Oxford Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|School Front Playground]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rear Playground Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rear Playground Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rear Playground Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog bounds away from you.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and flees.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<</if>><<effects>><<set $outside to 0>>
<<set $parktunnelintro to 1>>
You search for the old tunnel you read about. You find it behind an outbuilding, obscured by trees and moss. You peer into the dark, and see a distant light at the end. You walk through and try to ignore the damp smell, until you emerge back into the light. You're in the park.
<br><br>
<<parkquick>><<effects>><<set $outside to 0>>
<<set $schooldrainintro to 1>>
There's a shaft hidden beneath the rubber flooring that should lead to the town's storm drain system. You peel back the floor and open the hatch, before climbing down into the dark. The sound of running water grows stronger.
<br><br>
<<link [[Next|Commercial Drain]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You enter the username and password you discovered in the note and log into Leighton's computer. You find nothing at first, just boring spreadsheets, until you find a folder simply titled "D".
<br><br>
<<npc Darryl>><<person1>>It contains thousands of images of a <<if $pronoun is "m">>boy<<else>>girl<</if>> with black hair in various states of undress. <<He>> looks distressed in some of the pictures but <<his>> expression is blank in others. The pictures are arranged in order of date and appear to be from several years ago. Whatever was happening went on for many months.
<br><br>
Leighton makes an appearance in the later pictures, sometimes posing with <<himcomma>> but other times groping and fondling. From <<his>> outfit, it looks like <<he>> was a student here.
<br><br>
<<link [[Copy to flash drive|Head's Computer Flash]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You copy the files. Now to decide what to do with them.
<br><br>
<<set $headdrive to 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Looking under the head's desk you find a small but solid box with a door. It's almost a safe. You pull, but the door doesn't move. It's locked. The lock looks very solid:
it will take some time to pick.
<br><br>
<<set $skulduggerydifficulty to 1000>>
<<link [[Pick the Lock (0:30)|Head's Stash 2]]>><<pass 30>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Leave it alone|Head's Office]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You settle under the desk and set to work on the lock.
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>><<set $hacker_tasks.pushUnique("leighton")>>
It takes some time and is far more complex than you expected. You are just about to give up when the door suddenly pops loose.
You open the drawer and find a number of cameras and lenses as well as a box full of memory cards. Quite a collection.
<br>
You scoop the memory cards into your bag.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $hacker_tasks.length gte 2>>
<span class="green">You have completed the hacker's tasks - you now need to talk to Landry.</span>
<br><br>
<</if>>
<<link [[Next|Head's Office]]>><<endevent>><</link>>
<br>
<<else>>
It is far more complex than you expected. After nearly half an hour of fruitless poking and prodding at the lock, you give up.
<span class="teal">Now you have a feel for the lock, you could try again.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<set $skulduggerydifficulty -= 200>>
<<link [[Try again (0:30)|Head's Stash 2]]>><<pass 30>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Give up|Head's Office]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
Leighton looks up from <<his>> desk as you enter. "How can I help you?"
<br><br>
<</if>>
<<if $submissive lte 850>>
You give <<him>> a wicked smile. "I've been on your computer," you say. "I've seen what you keep there. I made copies."
<br><br>
<<elseif $submissive gte 1150>>
You can't bring yourself to look <<him>> in the eye. "I-I've seen what you did to that student. On your computer," you manage to say. "I-I made copies."
<<else>>
"I've been on your computer," you say. "I've seen what you did to that student. I made copies."
<</if>>
<br><br>
<<crimeup 1000>>
<<He>> stares at you, not moving a muscle. Then <<he>> glances at the door, and sizes you up. <<He>> seems to think better of whatever <<he>> was planning however and sighs, "What do you want?"
<br><br>
<<npcincr Leighton dom -10>>
<<npcincr Leighton love -10>>
<<link [[Your watch|Head's Office Money]]>><</link>>
<br>
<<link [[No detention|Head's Office No Detention]]>><</link>>
<br>
<<if $schoolfameboard isnot 1 and $schoolfameblackmail isnot undefined>>
<<link [[No more photoshoots|Head's Office No Photoshoots]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Pay me for photoshoots|Head's Office Pay Photoshoots]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"My watch?" <<he>> says. "But this is a genuine... Fuck." <<He>> removes <<his>> watch and chucks it at you. "This had better be the last I hear of it, or you'll pay dearly. Now get out."
<br><br>
This watch should be worth a fair bit if you could find a buyer.<<ggcontrol>>
<br><br>
<<set $blackmoney += 5000>><<set $headmoney to 1>><<set $headblackmailed to 1>><<control 25>><<endevent>><<set $submissive -= 10>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"That's it?" <<he>> says. "Fine. Less work for me anyway. This had better be the last I hear of it, or you'll pay dearly."
<br><br>
You leave the office. That's one less problem to worry about.<<ggcontrol>>
<br><br>
<<set $headnodetention to 1>><<set $headblackmailed to 1>><<control 25>><<endevent>><<set $submissive -= 10>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You hand river the shades. "Good. You'll get them back, the way you dress outside school is your parent's business. Here though, you abide by the rules." <<He>> marches away from you.
<br><br>
<<generatey2>><<person2>>"I thought <<pshe>> was cooler than that," you hear a <<person>> say to <<his>> friend.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You turn away from River and show <<him>> your middle finger. The watching students cheer you on. River is lost for words. "Y-you little... You'll be punished for this, I'll make sure you won't be able to sit for a week!" <<He>> marches away from you.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"B-but I don't have any on," you say.
<<elseif $submissive lte 850>>
"You're out of luck. I'm not wearing any," you say.
<<else>>
"But I'm not wearing any," you say.
<</if>>
<br><br>
"What a pervert!" the <<person>> exclaims. <<He>> kicks your glasses over to you. "Here, I don't want anything to do with them. I might catch something." <<He>> saunters off. Fortunately, your glasses appear undamaged.<<clotheson>>
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You <<pulldown>> your $worn.lower.name, revealing your $worn.under_lower.name.
<<if $worn.under_lower.type.includes("chastity")>>
"What is that?" <<he>> asks, crouching for a closer look. "Is that a keyhole?" You decide <<hes>> seen enough and cover back up. "You really are a weirdo. Here," <<he>> kicks your glasses to your feet. "I don't want to catch anything." <<He>> saunters off.
<br><br>
Fortunately your glasses appear undamaged.<<clotheson>>
<br><br>
<<elseif $worn.under_lower.gender isnot $player.appearance>>
<<if $player.appearance is "m">>
"You're wearing panties!" <<he>> exclaims. "I knew you were a pervert, but this is a bit much. Here," <<he>> kicks your glasses to you. "I regret touching them now." <<He>> saunters off.
<br><br>
Fortunately your glasses appear undamaged.<<clotheson>>
<br><br>
<<else>>
"You're wearing boy's underwear!" <<he>> exclaims. "I knew you were a pervert, but this is a bit much. Here," <<he>> kicks your glasses to you. "I regret touching them now." <<He>> saunters off.
<br><br>
Fortunately your glasses appear undamaged.<<clotheson>>
<br><br>
<</if>>
<<else>>
<<He>> eyes up your exposed underwear. "Nice. See, that wasn't so bad, was it," <<he>> says as <<he>> throws your glasses at you. You manage to catch them. "See ya around <<bitchcomma>> wear some better undies next time."<<clotheson>>
<br><br>
<</if>>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say, unable to make eye contact. "I don't want to."
<<elseif $submissive lte 850>>
"Fuck off pervert, I'll buy new glasses," you say.
<<else>>
"I'll just buy new glasses," you say.
<</if>>
<br><br>
"Suit yourself," <<he>> responds, and crunches your glasses underfoot. "Later loser." <<He>> saunters off.
<br><br>
<<faceruined>>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">>
You lean back on the stump. You close your eyes and listen to the murmuring of students in the playground.
<<else>>
You lean back on the stump. You close your eyes and listen to the chirping of birds.
<</if>>
<br><br>
<<if $danger gte (9900 - $allure)>>
<<eventsschoolstump>>
<<else>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You turn away from the pervert and shut your eyes. "You're no fun," <<he>> says. You peek a few moment's later. <<Hes>> gone.
<br><br>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $worn.lower.skirt is 1>>
You lift your $worn.lower.name, exposing your <<undiesstop>> <<He>> whistles at you and leans into the fence for a closer look.
<<else>>
You pull down your $worn.lower.name, exposing your <<undiesstop>> <<He>> whistles at you and leans into the fence for a closer look.
<</if>>
You wink at <<him>> and cover up before anyone else can see. <<He>> leaves with a smile on <<his>> face.<<fameexhibitionism 1>>
<<exhibitionism2>>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $worn.lower.skirt is 1>>
You lift your $worn.lower.name, exposing your <<undiesstop>> <<He>> whistles at you and leans into the fence for a closer look.
<<else>>
You pull down your $worn.lower.name, exposing your <<undiesstop>> <<He>> whistles at you and leans into the fence for a closer look.
<</if>>
<<flaunting>> you wink at <<him>> and cover up before anyone else can see. <<He>> leaves with a smile on <<his>> face.
<<fameexhibitionism 1>>
<<exhibitionism5>>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You find a secluded space behind an outbuilding. You make sure you weren't followed, then <<pullup>> your $worn.upper.name and fix your $worn.under_upper.name.
<br><br>
<<endevent>>
<<playground>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You <<pullup>> your $worn.upper.name, exposing your <<breastsstop>> The <<person>> and <<his>> friends fall silent and ogle you as you fix your $worn.under_upper.name.<<pain -4>><<exhibitionism4>>
<<pain -4>><<exhibitionism4>>
<<endevent>>
<<playground>>
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You do your best to ignore the <<person>> and <<his>> friends.
<br><br>
<<endevent>>
<<playground>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You storm over to the <<personstop>> <<He>> turns to you just in time to see you shove <<himcomma>> making <<him>> flinch. <<He>> stumbles and falls against a wall. <<His>> friends are laughing at <<him>> now.
<br><br>
<<endevent>>
<<playground>><<effects>>
<<if $mathschance is 0>>
The maths competition booklet lies on the desk in front of you. The task ahead is daunting.
<<elseif $mathschance lte 20>>
The maths competition booklet and the little progress you've made lie on the desk in front of you.
<<elseif $mathschance lte 40>>
Your groundwork for the maths competition lies on the desk in front of you.
<<elseif $mathschance lte 60>>
Your solution for the maths competition lies on the desk in front of you. There's a lot of room for improvement.
<<elseif $mathschance lte 80>>
Your solution for the maths competition lies on the desk in front of you. It's not complete, but it represents an impressive effort.
<<elseif $mathschancestart lte 99>>
Your solution for the maths competition lies on the desk in front of you. You know it's wrong, but it's impressive all the same.
<<else>>
Your solution for the maths competition lies on the desk in front of you. You weren't supposed to solve it. You're confident you have.
<</if>>
<br><br>
You have <span class="gold">$mathsinfo</span> insights.
<br>
<<if $stimdealerknown is 1>>
You have <span class="gold">$mathsstim</span> stimulants.
<br>
<</if>>
<br>
<<link [[Work on solution (2:00)|Maths Project Work]]>><<set $mathschance += 1>><<set $maths += 2>><<set $school += 2>><<pass 120>><<stress 12>><</link>><<gstress>><<gmaths>>
<br>
<<if $mathsstim gte 1>>
<<link [[Use stimulant (2:00)|Maths Project Stim]]>><<set $mathschance += 20>><<set $mathsstim -= 1>><<set $mathsstimused += 1>><<set $maths += 40>><<set $school += 40>><<pass 120>><</link>><<gggmaths>>
<br>
<</if>>
<<if $mathsinfo gte 1>>
<<link [[Use a mathematical insight (2:00)|Maths Project Work]]>><<set $mathsinfo -= 1>><<set $mathschance += 10>><<set $maths += 20>><<set $school += 20>><<pass 120>><</link>><<ggmaths>>
<br>
<</if>>
<br>
<<if $location is "home">>
<<link [[Stop|Bedroom]]>><</link>>
<br>
<<else>>
<<link [[Stop|School Library]]>><</link>>
<br>
<</if>><<effects>>
You sit down and get to work.
<<if $mathschance lte 9>>
You hardly know where to begin - the mathematical symbols are a whole new language. <span class="gold">There must be a way to make things easier.</span>
<<elseif $mathschance lte 24>>
You have a basic understanding of what you need to do, but the amount of work remaining is daunting.
<<elseif $mathschance lte 44>>
You've probably done enough to be in with a chance, but the project isn't complete by any means.
<<elseif $mathschance lte 69>>
The project is definitely passable at this point, and you have a hard time imagining that any other student has worked this hard on it.
<<else>>
It's painstaking work, but you go over the project in detail, catching anything that could be considered a mistake.
<</if>>
<<if $location is "home">>
<<if $hour lte 3>>
The orphanage is dead silent as you work.
<br><br>
<<elseif $hour lte 5>>
As you work, the sky slowly brightens and the sun rises above the horizon.
<br><br>
<<elseif $hour lte 7 and $schoolday is 1>>
You do your best to ignore Bailey's knocking and instead keep working while the other residents head off to school.
<br><br>
<<elseif $hour lte 7>>
You do your best to ignore the sound of the other orphanage residents heading out for the day.
<br><br>
<<elseif $hour lte 12 and $schoolday is 1>>
You may be skipping school, but you aren't having much fun as you work.
<br><br>
<<elseif $hour lte 12>>
You listen to the sounds of the bustling town outside as you work.
<br><br>
<<elseif $hour lte 14 and $schoolday is 1>>
You work, though your concentration is often broken by the sound of the other residents of the orphanage arriving home from school.
<br><br>
<<elseif $hour lte 14>>
The orphanage grows noisy as its residents arrive home.
<br><br>
<<elseif $hour lte 16>>
The orphanage is alive with shouting and footsteps as the afternoon fades into the evening.
<br><br>
<<elseif $hour lte 18>>
The orphanage grows quiet as the residents wind down for the night.
<br><br>
<<elseif $hour lte 20>>
The sky grows dark as you work. The sun dips below the horizon.
<br><br>
<<elseif $hour lte 21>>
The orphanage is quiet at this hour, but you're still startled out of your work by the occasional sound of footsteps past your door.
<br><br>
<<elseif $hour lte 23>>
The orphanage is dead silent as you work.
<br><br>
<<else>>
You watch the clock as you work, continuing through midnight and into the next day.
<br><br>
<</if>>
<<else>>
<<if $schoolday is 1>>
<<if $hour lte 6>>
You work through the night, occasionally ducking below the desk to avoid security.
<<elseif $hour lte 7>>
Morning light bleeds through the library windows as you work.
<<elseif $hour lte 8>>
Other students arrive as you work. Some work on their own projects.
<<elseif $hour lte 11>>
You may be skipping your lessons, but you aren't having much fun as you work.
<<elseif $hour lte 12>>
You work as the library fills with other students arriving to pursue their own solutions.
<<elseif $hour lte 14>>
You may be skipping your lessons, but you aren't having much fun as you work.
<<elseif $hour lte 16>>
You work as the library fills with other students staying late to pursue their own solutions.
<<elseif $hour lte 18>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 21>>
The remaining daylight dims as you work.
<<else>>
You work through the night, occasionally ducking below the desk to avoid security.
<</if>>
<<else>>
<<if $hour lte 6>>
You work through the night, occasionally ducking below the desk to avoid security.
<<elseif $hour lte 7>>
Morning light bleeds through the library windows as you work.
<<elseif $hour lte 8>>
Morning light bleeds through the library windows as you work.
<<elseif $hour lte 11>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 12>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 14>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 16>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 18>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 21>>
The remaining daylight dims as you work.
<<else>>
You work through the night, occasionally ducking below the desk to avoid security.
<</if>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Maths Project]]>><</link>>
<br><<effects>>
You take the stimulant, sit down, and get to work.
<<if $mathschance lte 9>>
The maths is completely new to you, but with the stimulant sharpening your mind you figure out the basics.
<<elseif $mathschance lte 24>>
With the help of the stimulant, you can see all the steps you'll need to complete the project.
<<elseif $mathschance lte 44>>
The groundwork of the project has been laid, and now you're ready to fill in the rest.
<<elseif $mathschance lte 69>>
Although your project is satisfactory, you can see plenty more to improve.
<<else>>
At this point, all that's left is to polish out the little flaws until the project is perfect.
<</if>>
<<if $location is "home">>
<<if $hour lte 3>>
The orphanage is silent.
<br><br>
<<elseif $hour lte 5>>
You're so focused on your work that the sun catches you by surprise when it rises above the horizon.
<br><br>
<<elseif $hour lte 7 and $schoolday is 1>>
Your focus on your work is unbreakable, even by Bailey hammering on the door to wake you for school.
<br><br>
<<elseif $hour lte 7>>
You can hear the other residents of the orphanage waking up and leaving for the day, but it's easy to ignore them.
<br><br>
<<elseif $hour lte 12 and $schoolday is 1>>
You may be skipping school, but you're still learning a lot as you work.
<br><br>
<<elseif $hour lte 12>>
The day flies by as you work.
<br><br>
<<elseif $hour lte 14 and $schoolday is 1>>
You hear the other residents of the orphanage arriving home from school, but it doesn't break your concentration.
<br><br>
<<elseif $hour lte 14>>
You're aware of the other residents of the orphanage arriving home for the evening, but you keep working regardless.
<br><br>
<<elseif $hour lte 16>>
You have no trouble shutting out the sounds of the orphanage's activity as the afternoon fades into evening.
<br><br>
<<elseif $hour lte 18>>
The sounds of the orphanage grow quiet as the other residents wind down for the night, but you're still working as quickly as ever.
<br><br>
<<elseif $hour lte 20>>
You're so focused on your work that the sun catches you by surprise when it dips below the horizon.
<br><br>
<<elseif $hour lte 21>>
The orphanage is silent at this hour. You focus on your work.
<br><br>
<<else>>
Time speeds by, and you're late to notice that midnight has passed and the next day has begun.
<br><br>
<</if>>
<<else>>
<<if $schoolday is 1>>
<<if $hour lte 6>>
You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
<<elseif $hour lte 7>>
You barely notice the morning light creeping through the library windows as you work.
<<elseif $hour lte 8>>
Other students arrive as you work. You ignore them.
<<elseif $hour lte 11>>
You may be skipping school, but you're still learning a lot as you work.
<<elseif $hour lte 12>>
You work as the library fills with other students arriving to pursue their own solutions. You find it easy to ignore them.
<<elseif $hour lte 14>>
You may be skipping school, but you're still learning a lot as you work.
<<elseif $hour lte 16>>
You are not distracted by the other students staying late to pursue their own solutions.
<<elseif $hour lte 18>>
The day flies by as you work.
<<elseif $hour lte 21>>
You barely notice the morning light creeping through the library windows as you work.
<<else>>
You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
<</if>>
<<else>>
<<if $hour lte 6>>
You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
<<elseif $hour lte 7>>
You barely notice the morning light creeping through the library windows as you work.
<<elseif $hour lte 8>>
You barely notice the morning light creeping through the library windows as you work.
<<elseif $hour lte 11>>
The day flies by as you work.
<<elseif $hour lte 12>>
The day flies by as you work.
<<elseif $hour lte 14>>
The day flies by as you work.
<<elseif $hour lte 16>>
The day flies by as you work.
<<elseif $hour lte 18>>
The day flies by as you work.
<<elseif $hour lte 21>>
You barely notice the dimming light outside the library windows as you work.
<<else>>
You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
<</if>>
<</if>>
<</if>>
<br><br>
<<if $mathsstimused is 2 or $mathsstimused gte 4 and $rng gte 75>>
You sit back and admire your work. You feel a strange heat just beneath your skin. It grows and spreads through your body, concentrated on your loins. Lewd fantasies force themselves into your mind. Within moments, your cheeks are flushed and you find yourself squirming with desire. That dose must have been contaminated by a concentrated aphrodisiac.<<gggarousal>><<arousal 100>><<set $drugged += 500>>
<br><br>
Your hands wander between your legs in an instinctive attempt to satisfy your burning desire. But the stimulation from touching yourself is too strong to bear. The pleasure shoots through you, painfully intense. Your hands recoil, and your whole body convulses as your vision whites out. The aftershocks leave you trembling. There's no way you'll be able to use your hands to comfort yourself.
<br><br>
You consider leaving your room for some fresh air. But your mind is so overwhelmed by desire. You can only imagine what will happen when someone finds you in your defenceless state. And the alternative, staying here and trying to endure the arousal until it fades, feels like it might be even worse.
<br><br>
<<if $location is "home">>
<<link [[Endure (4:00)|Maths Project Endure Home]]>><<pass 240>><<stress 24>><</link>><<ggstress>>
<br>
<<link [[Go outside|Maths Project Outside Home]]>><</link>>
<br>
<<else>>
<<link [[Endure (4:00)|Maths Project Endure Library]]>><<pass 240>><<stress 24>><</link>>
<br>
<<link [[Go outside|Maths Project Outside Library]]>><</link>>
<br>
<</if>>
<<elseif $mathsstimused is 3 or $mathsstimused gte 4 and $rng gte 50>>
You sit back and admire your work, but something is wrong. The objects in your room begin to shift and warp, becoming covered in strange patterns. You lose your sense of balance and find yourself wobbling. You almost fall over. That dose must have been contaminated with a concentrated hallucinogen. The knowledge does nothing to make the experience less real.
<<set $hallucinogen += 500>>
<br><br>
You try to lie down, but before you can make it to your bed your surroundings become twisted and unfamiliar. Dark, threatening shapes shift around you as you stumble forward in search of something familiar to cling to. Grotesque creatures with giant eyes and countless thrashing tongues watch you from afar, gibbering in guttural sounds that echo across the landscape. The floor begins to liquefy, and you struggle to move through it as you sink to your ankles, then your knees, then your waist. Finally, it gives way all at once and you find yourself falling, tumbling end-over-end through a black void.
<br><br>
<<if $location is "home">>
<<set $bus to "residential">>
<<else>>
<<set $bus to "industrial">>
<</if>>
<<link [[Next|Maths Project Void]]>><</link>>
<br>
<<elseif $mathsstimrobin isnot 1 and $schoolday is 0 and $daystate isnot "night" and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $location is "home">><<set $mathsstimrobin to 1>>
<<npc Robin>><<person1>>
You sit back and admire your work. You feel a strange heat just beneath your skin. Your visions blurs, and everything fades to black.
<<ggarousal>><<arousal 18>><<set $drugged += 120>><<set $hallucinogen += 120>>
<br><br>
You awaken to someone shaking your arm. You're still in your room, lying on your bed. Robin sits beside you, frowning.
<br><br>
"You were lying on the floor outside," <<he>> says. <<He>> sounds concerned. "Are you okay?"
<br><br>
<<if $robinromance is 1>>
That strange heat hasn't left your body. Robin is so close.
<br><br>
<<link [[Pull Robin on top of you|Maths Project Robin Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<</if>>
<<link [[Say you're fine|Maths Project Robin]]>><</link>>
<br>
<<else>>
You sit back and admire your work. You feel a strange heat just beneath your skin.
<<ggarousal>><<arousal 18>><<set $drugged += 120>><<set $hallucinogen += 120>>
<br><br>
<<link [[Next|Maths Project]]>><</link>>
<br>
<</if>><<effects>>
You tell Robin you're fine, and thank <<him>> for bringing you to your bed. <<He>> doesn't look relieved, but <<he>> nods and stands up. <<He>> turns as <<he>> reaches the door. "Make sure you go to a doctor if you're feeling ill," <<he>> says. "I'll go with you if you like."
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 500>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Project Robin Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
"Thank you for looking out for me," you say. You kiss <<his>> forehead and <<he>> nuzzles your neck. You lie together for a few moments, until <<he>> climbs to <<his>> feet.
<br><br>
<<He>> turns as <<he>> reaches the door. "I'm glad you're okay, but make sure you go to a doctor if you're feeling ill," <<he>> says. "I'll go with you if you like."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<br><<effects>>
<<generate1>><<person1>>
The fall abruptly ends as you land against a cold brick wall. You recognize the sky and the surrounding buildings, though they still don't seem quite right. You've somehow ended up outside<<if $exposed gte 1>> - and without getting dressed first!<<else>>.<</if>>
<br><br>
As you try and fail to balance yourself, a <<person>> rounds the corner and notices the difficulty you're having.
<br><br>
"Poor thing. Here, let me help you walk home."
<br><br>
You can't find the words to protest as <<he>> takes you by the shoulder and guides you into a nearby alley. The sounds of the city fade as you arrive at a secluded dead end. Then, <<he>> shoves you against the wall. Your lucidity returns as the <<person>> bears down on you.
<br><br>
<<link [[Next|Maths Project Void Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Project Void Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Project Void Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Project Void Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> dumps you on floor and glances around, before leaving without a word.
<br><br>
<<tearful>> you try to stagger to your feet. You slip back to the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>A <<person>> wearing a white coat crouches in front of you. You didn't see <<him>> coming. <<He>> holds a cotton bud in one hand. <<He>> grasps your cheeks with the other, forcing your mouth open. <<He>> pushes the bud into your mouth, and rubs it against the inside of your cheek. <<He>> drops the bud into a small bag, which <<he>> seals shut. <<He>> leaves without a word.
<br><br>
<<endevent>>
You stagger once more to your feet. You remain stood this time. The world is returning to normal. Mostly.
<br><br>
<<destinationeventend>>
<<else>>
You manage to shove <<him>> against the alley wall and stagger into the open.
<br><br>
<<tearful>> you lean against a street light, but lose your balance and tumble to the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>A <<person>> wearing a white coat crouches in front of you. You didn't see <<him>> coming. <<He>> holds a cotton bud in one hand. <<He>> grasps your cheeks with the other, forcing your mouth open. <<He>> pushes the bud into your mouth, and rubs it against the inside of your cheek. <<He>> drops the bud into a small bag, which <<he>> seals shut. <<He>> leaves without a word.
<br><br>
<<endevent>>
You stagger once more to your feet. You remain stood this time. The world is returning to normal. Mostly.
<br><br>
<<destinationeventend>>
<</if>><<effects>>
You lay down on your bed and hope you can endure the experience. Doing anything productive right now is out of the question. It's a struggle to even think straight, but you do your best to distract yourself by counting things. It's going well until you glance at the clock and realize only a couple of minutes have passed.
<br><br>
Your muscles ache from the tension by the time the aches fade. You realize that your teeth have been clenched too. You're still aroused and frustrated. At least you can think straight again.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br><<effects>>
You lean back in your chair and hope you can endure the experience. Doing anything productive right now is out of the question. It's a struggle to even think straight, but you do your best to distract yourself by counting things. It's going well until you glance at the clock and realize only a couple of minutes have passed.
<br><br>
By the time the drug's effects begin to fade your muscles ache from the tension. You realize that your teeth have been clenched too. You're still aroused and frustrated. At least you can think straight again.
<br><br>
<<link [[Next|School Library]]>><</link>>
<br>
<<effects>><<set $bus to "residential">>
<<generate1>><<person1>>
You stumble outside, leaning against a wall for support. <<if $exposed gte 1>>The air is cold against your skin. You were in such a hurry that you didn't even get dressed, but you're past the point of caring. If it means that someone notices you sooner, all the better.<<else>>The stimulation of your clothes brushing against your <<genitals>> is almost too much to bear, forcing you to stop every few steps as you convulse with pleasure.<</if>> At first, no one else notices, until a <<person>> walking on the same side of the street spots you and casts a leer up and down your body. You try to speak to <<himstop>>
<br><br>
"Pl-please..."
<br><br>
<<He>> doesn't wait for clarification. After glancing around to make sure no one is watching, <<he>> grabs your arm and pulls you down an alleyway. Your reflexive scream of protest comes out as a lewd moan.
<br><br>
<<His>> hand explores between your legs, and the pleasure overwhelms you once more. But this time the spasms don't stop the stimulation. You can only thrash helplessly as <<his>> fingers continue their work.
<br><br>
"You're a naughty one, aren't you?" <<he>> says. "Don't worry. I know just what you need."
<br><br>
<<link [[Next|Maths Project Outside Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<effects>><<set $bus to "industrial">>
<<generate1>><<person1>>
You stumble from the library, through the corridors, and outside. <<if $schoolday is 1 and $hour gte 8 and $hour lte 17>>You leave through the front gate, leaning against a wall for support. <<else>>You haul yourself over the fence, then lean against the wall for support.<</if>> <<if $exposed gte 1>>The air is cold against your skin. Your <<lewdness>> is exposed, but you're past the point of caring. If it means that someone notices you sooner, all the better.<<else>>The stimulation of your clothes brushing against your <<genitals>> is almost too much to bear, forcing you to stop every few steps as you convulse with pleasure.<</if>> At first, no one else notices, until a <<person>> walking on the same side of the street spots you and casts a leer up and down your body. You try to speak to <<himstop>>
<br><br>
"Pl-please..."
<br><br>
<<He>> doesn't wait for clarification. After glancing around to make sure no one is watching, <<he>> grabs you and pulls you down an alleyway. Your reflexive scream of protest comes out as a lewd moan.
<br><br>
<<His>> hand explores between your legs, and the pleasure overwhelms you once more. But this time the spasms don't stop the stimulation. You can only thrash helplessly as <<his>> fingers continue their work.
<br><br>
"You're a naughty one, aren't you?" <<he>> says. "Don't worry. I know just what you need."
<br><br>
<<link [[Next|Maths Project Outside Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Project Outside Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Project Outside Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Project Outside Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> dumps you on floor and glances around before leaving without a word.
<br><br>
<<tearful>> you stagger to your feet. You still feel sensitive and frustrated, but your thoughts have cleared somewhat.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You manage to shove <<him>> against the alley wall and stagger into the open.
<br><br>
<<tearful>> you lean against a street light. You still feel sensitive and frustrated, but your thoughts have cleared somewhat.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<generate1>><<person1>>You approach the figure lurking in the shadows. Now closer, you can see a <<person>> hiding behind the heavy coat.
<br><br>
<<link [[Ask to buy stimulant|Stim Dealer Buy]]>><</link>>
<br>
<<if $mathsstimstolen is 0>>
<<set $skulduggerydifficulty to 600>>
<<elseif $mathsstimstolen is 1>>
<<set $skulduggerydifficulty to 800>>
<<elseif $mathsstimstolen is 2>>
<<set $skulduggerydifficulty to 1000>>
<<else>>
<<set $skulduggerydifficulty to 1200>>
<</if>>
<<link [[Steal stimulant|Stim Dealer Steal]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $hallucinations gte 1>>
<<link [[Get caught stealing on purpose|Stim Dealer Steal]]>><<set $skulduggerydifficulty to 10000>><<trauma -60>><</link>> | <span class="red">Dangerous</span><<llltrauma>>
<br>
<</if>>
<<link [[Walk away|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
The <<person>> looks at you with a wry smile.
<br><br>
<<if $mathsstimbought is 0>>
"You here for a study aid?" <<he>> asks. "£500 for a dose. It'll help, trust me."
<br><br>
<<if $money gte 50000>>
<<link [[Buy|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 50000>><</link>>
<br>
<</if>>
<<elseif $mathsstimbought is 1>>
"I'm afraid supplies are running low," <<he>> says. "£2000 per dose."
<br><br>
<<if $money gte 200000>>
<<link [[Buy|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 200000>><</link>>
<br>
<</if>>
<<else>>
"Supplies are scarce," <<he>> says. "Very scarce. £5000 per dose. Don't try to negotiate. There are plenty of rich kids looking to impress mummy and daddy."
<br><br>
<<if $money gte 500000>>
<<link [[Buy|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 500000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Walk away|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
You exchange your money for a small bag of bright coloured pills. "One dose," the <<person>> says. <<He>> turns and walks deeper into the alley, then disappears around a corner.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br><<effects>>
<<if $mathsstimcaught isnot 1>>
You wait for a group of students to approach the dealer, then slip in among them in order to get close. The other students give you a few confused glances, but the dealer is too distracted to notice you're not one of them. While they're doing business together you slip a hand into the dealer's coat.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $mathsstim += 1>><<set $mathsstimstolen += 1>>
You grasp a bag of pills, holding your breath as it crinkles softly between your fingers. The dealer remains oblivious. You stick around just long enough to avoid arousing any suspicion with too hasty a departure, then slip away into another passing crowd, your stolen drugs safely tucked away.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Oxford Street]]>><</link>>
<br>
<<else>>
<<set $mathsstimcaught to 1>>
The dealer glances at you, then shoves you away. The other students are confused, but the dealer's eyes remain locked on yours, narrowed above a nasty smirk.
<br><br>
"You just made a big mistake," <<he>> says. <<He>> looks at the other students. "The rest of you listen up. First person to make <<phim>> scream gets a freebie. Hurry, before I change my mind."
<br><br>
The other students turn towards you, weighing their options. They hesitate just long enough for you to break into a run and make your escape, but you're certain that this isn't the end of it. The dealers around here will be looking out for you from now on.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Oxford Street]]>><</link>>
<br>
<</if>>
<<else>>
The dealers are on the lookout for you now, so you have to be more careful. You wait for a student to approach the dealer, and watch from a distance. As the dealer leaves, you follow behind. The next time the dealer turns into an alleyway, you hurry after and prepare to make your move.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $mathsstim += 1>><<set $mathsstimstolen += 1>>
You reach into the dealer's coat and grab a bag of pills. Then, you run. You don't stop to check if you were noticed. Any hesitation could go very badly.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Oxford Street]]>><</link>>
<br>
<<else>>
<<set $mathsstimcaught to 1>><<generate2>><<generate3>>
But as soon as you turn the corner you skid to a stop. The dealer is there, facing you, stood shoulder-to-shoulder with hired muscle. You turn to flee, but the way back is blocked by more rough-looking people.
<br><br>
"We've heard all about you," the dealer sneers. "Time for a lesson."
<br><br>
The dealer's goons close in.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Go quietly|Maths Abduction]]>><<set $phase to 0>><</link>>
<br>
<<link [[Scream|Maths Abduction]]>><<set $phase to 1>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[Beg|Maths Beg]]>><</link>><<submissivetext>>
<br>
<</if>>
<</if>>
<</if>><<effects>>
<<if $mathsstimbeg isnot 1>><<set $mathsstimbeg to 1>>
You drop to your knees and rest your forehead on the ground. "Pl-please," you sob. "Don't hurt me. I don't have any money and I really need it."
<br><br>
The goons shift uncomfortably. "<<pShes>> just a kid," one of them says. "<<pShe>> worth the fuss?"
<br><br>
"Don't let us catch you again," the dealer says. "Or all the crying in the world won't save you." They depart, leaving you alone in the alley.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<else>>
You drop to your knees and rest your forehead on the ground. "Pl-please," you sob. "Don't hurt me. I don't have any money and I really need it."
<br><br>
The dealer barks laughter. "We're not falling for that," <<he>> says, nodding to <<his>> goons. You're grabbed from behind. Your <<bind>>arms are bound, and you are pushed down the alleyway until you come to a black car with an open boot. They shove you in, and slam it shut behind you.
<br><br>
<<link [[Next|Maths Boot]]>><</link>>
<br>
<</if>><<effects>>
<<bind>>
<<if $phase is 0>>
Your arms are bound, and you are pushed down the alleyway until you come to a black car with an open boot. They shove you in, and slam it shut behind you.
<br><br>
<<else>>
You scream. One of the goons steps forward and gags your mouth with <<his>> hand. Two more grasp your arms, and bind them behind your back. You are pushed down the alleyway until you come to a black car with an open boot. They shove you in, and slam it shut behind you.
<br><br>
<</if>>
<<link [[Next|Maths Boot]]>><</link>>
<br><<effects>><<set $outside to 0>>
You're bound in the darkness. The engine roars into life, and you feel the car move.
<br><br>
<<link [[Wait (0:30)|Maths Boot Wait]]>><<pass 30>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Struggle (0:30)|Maths Boot Struggle]]>><<pass 30>><<tiredness 6>><<stress 18>><<trauma 6>><</link>><<gtrauma>><<ggstress>><<gtiredness>>
<br><<effects>><<set $location to "moor">>
The sounds of the town diminish and disappear, but the journey continues. It's hard to judge how much time passes, locked away in darkness. The car comes to a stop, and the engine falls silent. You hear many voices. The <<person>> throws the boot open. <<Hes>> not alone. A gang of <<people>> stand beside <<himcomma>> watching you.
<br><br>
"Nice."
<br>
"<<pShe>> tried to steal from you? But <<pshe>> looks so sweet."
<br>
"You're a lucky <<girlstop>>"
<br><br>
The <<person>> drags you from the boot. You get a glimpse of your surroundings before the <<people>> close in.
<<if $daystate is "night">>
You see long grass and wild flowers in the light of a nearby building. It's too dark to make out anything more, but you're somewhere outside town.
<br><br>
<<else>>
You're on top of a hill, beside an old building. A rocky plain of grass and wild flowers stretches out in all directions. You're a long way from town.
<br><br>
<</if>>
The gang shove you towards the building, and through its doors.
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
They don't notice your arms are free.
<br><br>
<</if>>
<<link [[Next|Maths Abduction 2]]>><</link>>
<br><<effects>><<set $location to "moor">>
You struggle against the bindings wrapped tight around your arms. You're persistent. Something comes loose. You keep struggling until you can pull your arms free.
<br><br>
<<unbind>>You feel the boot of the car, but can find no way to open it.
<br><br>
<<link [[Wait|Maths Boot Wait]]>><</link>>
<br><<effects>><<set $location to "moor">>
Inside is a table covered with cider cans and playing cards. As if a game were interrupted. They push you past it, and onto a bed next to a pile of stacked crates.
<br><br>
"Three at a time," the <<person>> says "There's enough <<girl>> for all of us. First though." <<He>> crouches, and pulls a pair of ankle cuffs out from beneath the bed. They snap shut around your legs. A short chain connects them.<<feetwear 3>>
<br><br>
<<He>> tugs the chain to make sure they're on firm, then climbs on top of you.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><<set $mathsab to 0>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $pain gt 90>>
"<<pShes>> gonna pass out," you hear someone say. "Give <<phim>> a dose." A hand yanks your head back by your hair, and another forces a pink pill into your mouth.<<garousal>><<lpain>><<set $drugged += 60>><<set $pain to 90>>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Abduction Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you prepare for more abuse.
<br><br>
<<if $mathsab is 0>>
"I've got an idea," the <<person1>><<person>> says.
<</if>>
<<else>>
<<if $worn.feet.name is "ankle cuffs">>
You shove them away from you, but your bound legs and the sheer number of assailants prevents escape.
<br><br>
<<else>>
You shove them away from you, but the sheer number of assailants prevents escape.
<br><br>
<</if>>
<<tearful>> you prepare for more abuse.
<br><br>
<<if $mathsab is 0>>
"<<pShe>> has such spirit," the <<person1>><<person>> says. "Can't wait to see <<phim>> broken."
<</if>>
<</if>>
<<if $mathsab is 0>><<set $mathsab += 1>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He>> produces a knife, and slices through the material binding your arms.
<</if>>
"Everyone get your phones ready," <<he>> says, sitting behind you. <<He>> grabs your arms. "Smile <<girlcomma>> if you know what's good for you."
<br><br>
<<endcombat>>
<<link [[Smile and make peace signs with your fingers|Maths Abduction Smile]]>><<fameexhibitionism 50>><<trauma 6>><<stress -6>><</link>><<gtrauma>><<lstress>>
<br>
<<link [[Frown and make "fuck you" signs with your fingers|Maths Abduction Frown]]>><<fameexhibitionism 50>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Cover your face|Maths Abduction Cover]]>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<elseif $mathsab is 1>><<set $mathsab += 1>>
"Someone put an ad up with one of those pictures," the <<person>> says. "We might be able to get something for <<phimstop>>"
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
Three more <<people>> climb on the bed, eager for their turn.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $mathsab is 2>><<set $mathsab += 1>>
The <<person1>><<person>> checks <<his>> phone. "We got someone interested already," <<he>> says. "Let's make the most of <<phim>> while we can."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
Three more <<people>> climb on the bed, eager for their turn.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $mathsab is 3>><<set $mathsab += 1>>
"Do we have to sell <<phim>> off?" the <<person1>><<person>> asks. "We could keep <<phim>> chained up here. Not like anyone would find out."
<br><br>
"You'd get bored of <<phim>> within a week," the <<person>> responds, checking <<his>> phone. "The buyer's already on their way. They sound like a nasty piece of work."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
Three more <<people>> climb on the bed, eager for their turn.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
"How about you pose for us again?" the <<person>> says. "Something for us to remember you by."
<br><br>
<<endcombat>>
<<link [[Smile and make peace signs with your fingers|Maths Abduction Smile 2]]>><<famerape 50>><<trauma 6>><<stress -6>><</link>><<gtrauma>><<lstress>>
<br>
<<link [[Frown and make "fuck you" signs with your fingers|Maths Abduction Frown 2]]>><<famerape 50>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Cover your face|Maths Abduction Cover 2]]>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<</if>><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearsmile">>
You smile through your tears, face your palms towards your audience, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"Such a slut."
<br>
"Aww, <<pshes>> crying already."
<br>
"I wonder how long <<pshe>> will keep it up."
<br>
<<else>>
<<set $mathsab1 to "smile">>
You smile, face your palms towards your audience, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"Such a slut."
<br>
"It's almost like <<pshe>> hasn't just been raped."
<br>
"I wonder how long that smile will last."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"That's enough of that," a <<person1>><<person>> says. "It's my turn." <<He>> shoves you back on the bed.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearfrown">>
You let your anger show, though you can't stop your tears. You face your palms towards your body, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"<<pShe>> won't resist for long."
<br>
"Aww, <<pshes>> trying to be tough."
<br>
"So feisty for someone in <<pher>> position."
<br>
<<else>>
<<set $mathsab1 to "frown">>
You let your anger show, face your palms towards your body, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"<<pShe>> won't resist for long."
<br>
"Let's rape <<pher>> until <<pshe>> likes it."
<br>
"So feisty."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"That's enough of that," a <<person1>><<person>> says. "It's my turn." <<He>> shoves you back on the bed.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearcover">>
You cover your tearful face with your hands. Someone smacks your head, but everyone starts taking pictures anyway.
<br><br>
"Aww, <<pshes>> shy."
<br>
"<<pShes>> trying to hide."
<br>
"Maybe <<pshe>> doesn't want <<pher>> school friends to see <<phim>> crying."
<br>
<<else>>
<<set $mathsab1 to "cover">>
You cover your face with your hands. Someone smacks your head, but everyone starts taking pictures anyway.
<br><br>
"Aww, <<pshes>> shy."
<br>
"<<pShes>> trying to hide."
<br>
"Maybe <<pshe>> thinks <<pher>> school friends will see the pictures."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"That's enough of that," a <<person1>><<person>> says. "It's my turn." <<He>> shoves you back on the bed.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab2 to "tearsmile">>
You smile through your tears, face your palms towards your audience, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"<<pShes>> a trooper."
<br>
"Still putting on a brave face."
<br>
"It's like <<pshes>> been trained already."
<br>
<<else>>
<<set $mathsab2 to "smile">>
You smile, face your palms towards your audience, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"<<pShes>> a trooper."
<br>
"Still putting on a brave face."
<br>
"<<pShes>> gonna make a fantastic sex slave."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>>A <<person>> chains your ankles to the bed. They jeer at you a bit longer, but then lose interest. Seems they're finished with you for now.
<br><br>
<<endevent>>
<<link [[Next|Maths Abduction 3]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>><<set $mathsab2 to "tearfrown">>
You let your anger show, though you can't stop your tears. You face your palms towards your body, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"Gotta hand it to <<phimcomma>> <<pshes>> tough."
<br>
"I hope the buyer knows what they're getting into."
<br>
"I used to break sluts like <<phim>> all the time back in the day."
<br>
<<else>>
<<set $mathsab2 to "frown">>
You let your anger show, face your palms towards your body, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"Gotta hand it to <<phimcomma>> <<pshes>> tough."
<br>
"I hope the buyer knows what they're getting into."
<br>
"I used to break slut like <<phim>> all the time back in the day."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>>A <<person>> chains your ankles to the bed. They jeer at you a bit longer, but then lose interest. Seems they're finished with you for now.
<br><br>
<<endevent>>
<<link [[Next|Maths Abduction 3]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<if $pain gte 40>><<set $mathsab2 to "tearcover">>
You cover your tearful face with your hands. Someone smacks your head, but everyone starts taking pictures anyway.
<br><br>
"Trying to save face after all this."
<br>
"<<pShes>> trying to be tough."
<br>
"We've taken so many pictures, I hope <<pshe>> doesn't think no one will recognise <<pherstop>>"
<br>
<<else>>
<<set $mathsab2 to "cover">>
You cover your face with your hands. Someone smacks your head, but everyone starts taking pictures anyway.
<br><br>
"Trying to save face after all this."
<br>
"<<pShes>> trying to be tough."
<br>
"We've taken so many pictures, I hope <<pshe>> doesn't think no one will recognise <<pherstop>>"
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>>A <<person>> chains your ankles to the bed. They jeer at you a bit longer, but then lose interest. Seems they're finished with you for now.
<br><br>
<<endevent>>
<<link [[Next|Maths Abduction 3]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<generate1>><<generate2>><<person1>>
You curl up on the bed as most of the gang return to their game of cards. Others just drink and chat. At one point a van pulls up outside, tall enough that you see it's roof through the window. It's not here to pick you up however. Some of the gang carry boxes off the back, and stack them with the others.
<br><br>
"We're gonna need to push these harder," a <<person>> comments. "Or find someone new to sell to."
<br><br>
<<person2>>
"I don't like this whole thing," a <<person>> responds. "Don't you ever feel watched while carrying them?"
<br><br>
<<person1>>
"By who?" the <<person>> scoffs. "The police would shake us down if they knew. Not just watch."
<br><br>
<<person2>>
"Not them," the <<person>> says. "That's the trouble."
<br><br>
<<endevent>>
No one notices a few bags spill from one of the boxes. <span class="gold">You've gained 3 doses of stimulant.</span><<set $mathsstim += 3>>
<br><br>
<<link [[Next (0:30)|Maths Abduction 4]]>><<pass 30>><</link>>
<br><<effects>><<set $location to "moor">>
<<unset $mathsab>><<unset $mathsab1>><<unset $mathsab2>>
<<npc Bailey>><<generate2>><<generate3>><<generate4>><<generate5>>
You hear a car pull up outside. Four doors open and close. <<person2>>"That'll be the buyer," a <<person>> says. They step away from their game of cards and leave the building.
<br><br>
"You came in a hurry," you hear <<him>> say. "We haven't had a chance to clean-"
<br><br>
"Show me the <<girlcomma>>" a familiar voice interrupts. It's Bailey.
<br><br>
<<person2>>Bailey follows the <<person>> into the building. <<person1>>Three rough-looking people enter with <<himstop>>
<br><br>
<<link [[Next|Maths Abduction 5]]>><</link>>
<br><<effects>><<set $location to "moor">>
Bailey glances at you, then turns to the <<person2>><<personstop>> "Five thousand."
<br><br>
"That's right," the <<person>> replies, holding out <<his>> hand. One of Bailey's goons, a <<person3>><<personcomma>> approaches you, unlocks the chain tying you to the bed, and pulls you to your feet.<<if $worn.feet.name is "ankle cuffs">><<set $worn.feet.type.push("broken")>><<feetruined>><</if>>
<br><br>
"You misunderstand," Bailey says. The goons flanking <<person1>><<himcomma>> a <<person4>><<person>> and <<person5>><<personcomma>> pull pistols from their jackets. "You used my property. You're paying for it."
<br><br>
The <<person2>><<person>> gapes. "You're a brave fucker," <<he>> spits. <<Hes>> incensed, but <<he>> looks around the room. <<His>> colleagues stand way back, their hands in the air. <<He>> sighs, then gestures where the table stood.
<br><br>
<<person1>>Bailey walks over, lifts a decaying rug, and opens the trap door <<he>> finds beneath. <<He>> pulls out a rucksack. Inside are rolls of banknotes. <<He>> counts them, then stuffs about half into <<his>> pockets. <<He>> drops the bag back through the hole.
<br><br>
"Five thousand." <<He>> repeats. "Good doing business with you."
<br><br>
<<link [[Next (0:30)|Maths Abduction 6]]>><</link>>
<br><<effects>><<set $location to "moor">>
<<clothesontowel>>
The journey home through the countryside is uneventful. You sit in the middle seat, between the <<person4>><<person>> and <<person5>><<personstop>> They don't look at you. Bailey drives, with the <<person3>><<person>> sat beside <<himstop>>
<br><br>
<<link [[Thank for the rescue|Maths Abduction Thank]]>><</link>>
<br>
<<link [[Get angry you were called property|Maths Abduction Insist]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Tease the goons|Maths Abduction Tease]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Remain Silent|Maths Abduction Silent]]>><</link>>
<br><<effects>><<set $location to "town">>
"Thanks for rescuing me," you say. The <<person5>><<person>> smiles at you. No one else responds.
<br><br>
<<link [[Ask if Bailey is angry with you|Maths Abduction Ask]]>><</link>>
<br>
<<link [[Remain Silent|Maths Abduction Silent]]>><</link>>
<br><<effects>><<set $location to "town">>
"Are you upset with me?" you ask, looking at Bailey through the rearview mirror.
<br><br>
"No," <<he>> says. "That will change if you don't be quiet."
<br><br>
No one says anything else as Bailey drives you into town, and back to the orphanage.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>><<set $location to "town">>
"I'm not your property," you say, glaring at Bailey through the rearview mirror.
<br><br>
"You are until you pay your debt," <<he>> responds, keeping <<his>> eyes on the road. "As far as anyone cares."
<br><br>
No one says anything else as Bailey drives you into town, and back to the orphanage.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>><<set $location to "town">>
You rest your hands on the <<person4>><<person>> and <<person5>><<persons>> thighs, with one finger on their groins. You begin to stroke.<<promiscuity3>>
The <<person4>><<person>> blushes, but doesn't react. The <<person5>><<person>> rests <<his>> own hand on your thigh, and mimics your movements.
<br><br>
"You paying for that?" Bailey says. <<His>> eyes remain locked on the road. The <<person5>><<person>> grasps your arm and pushes it away from <<his>> crotch. <<He>> looks out the window, as if nothing happened.
<br><br>
No one says anything else as Bailey drives you into town, and back to the orphanage.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>><<set $location to "town">>
You remain silent as Bailey drives you into town, and back to the orphanage.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br><<effects>>
<<generatey1>><<person1>>You approach the student, a <<personcomma>> working on their solution. <<Hes>> too focused to notice you. You might learn something if you could get close enough to read.
<br><br>
<<link [[Distract with your body|Maths Library Student Seduce]]>><<set $mathslibrarystudent to 1>><</link>><<exhibitionist1>>
<br>
<<link [[Leave|School Library]]>><<endevent>><</link>>
<br><<effects>>
You saunter up to the <<personcomma>> and lean over <<his>> desk. <<if $worn.upper.type.includes("naked")>><<His>> eyes are drawn to your bare chest<<else>><<He>> gets a good look down your deliberately dishevelled $worn.upper.name<</if>>. You <<if $skirt is 1>>lift up the side of<<else>>pull down<</if>> your $worn.lower.name just far enough to <<if $worn.under_lower.type.includes("naked")>>hint at your lack of underwear<<else>>reveal a glimpse of your $worn.under_lower.name<</if>>.
<<exhibitionism1>>
<<if $submissive gte 1150>>
"Do you want to keep looking at me?" you ask. "I don't mind."
<<elseif $submissive lte 850>>
"I'll let you stare," you say. "This time."
<<else>>
"It's so hot in here," you say.
<</if>>
<br><br>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>><<set $mathslibraryknown to 1>><<set $mathsinfo += 1>>
<<He>> nods as you put on your show. You read over <<his>> project, keeping your eyes on it even as you sway your <<bottom>> around. You lean in so close you're almost touching <<himstop>>
<br><br>
The <<person>> reaches out to grab you. You glide out from between <<his>> arms. You've memorised everything you'll need. You leave with a playful wave. | <span class="green">+ Mathematical Insight</span>
<br><br>
<<else>>
<<He>> blushes, picks up <<his>> work, and moves to a different seat.
<br><br>
<</if>>
<<link [[Next|School Library]]>><<endevent>><</link>>
<br><<effects>>
You rush to the staff room and knock on the door. Doren answers it. "Can I help you, <<if $player.appearance is "m">>lad<<else>>lass<</if>>?"
<br><br>
"There's a student lying in the hall," you say. "I think they're on something."
<br><br>
You show Doren to the student. "You're right," the teacher says. "I'll take <<him>> to the nurse. Good on you for watching out for your fellows."
<br><br>
Doren picks up the pen and paper, lifts the <<person>> with ease, and carries <<him>> away.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You read the <<persons>> work, and spot some useful calculations. You finish copying them for yourself just as a librarian rounds the corner. <<generate2>><<person2>><<He>> rushes to the <<person1>><<persons>> side.
<br><br>
<<person2>><<He>> eyes you with suspicion as you leave, but doesn't say anything.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You rifle through the <<person1>><<persons>> pockets. <<He>> mumbles something about tentacles and tries to squirm away, but <<hes>> in no state to stop you. You find a bag of bright-coloured pills just as a librarian rounds the corner. <<generate2>><<person2>><<He>> rushes to the <<person1>><<persons>> side.
<br><br>
<<person2>><<He>> eyes you with suspicion as you leave, but doesn't say anything.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You enter the town hall. Rows of chairs face the stage opposite you. There's a projector set up. You recognise others from your class, holding their solutions close to their chests. Leighton and River stand beside the stage, talking with two people wearing suits. You don't recognise them.
<br><br>
You can enter your solution, or just watch. Taking part will make the teachers think better of you whether you win or not.
<br><br>
<<set $mathschance = Math.clamp($mathschance, 0, 100)>>
<<link [[Enter the competition (3:00)|Maths Competition Enter]]>><<pass 1 hour>><<pass 2 hours>><</link>> <span class="gold">$mathschance% chance of winning.</span>
<br>
<<link [[Just watch (3:00)|Maths Competition Watch]]>><<set $mathschancestart to $mathschance>><<pass 1 hour>><<pass 2 hours>><</link>>
<br>
<<link [[Leave (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You take a seat. More students arrive, some carrying papers, others here to watch. Leighton instructs the entrants to sit in the front row.
<br><br>
<<npc Leighton>><<person1>>
The <<if $pronoun is "m">>headmaster<<else>>headmistress<</if>> climbs the stage and taps the microphone. River stands beside <<himstop>> "Thank you, boys and girls, ladies and gentlemen, for coming," <<he>> says. "I'll be brief. Myself, River and two guests from outside town will judge. Each contestant will present their solution on stage."
<br><br>
A nervous murmur erupts from the front row. River frowns. "Did I forget to mention that part?"
<br><br>
<<generatey2>><<person2>>
Each student presents their solution in turn. Some are more nervous than others to talk in front of a crowd. One, a <<personcomma>> tries to flee the room. Their friends stop them, and convince them to go through with it.
<br><br>
The last student climbs down from the stage. Leighton, River and the two guests confer for a moment. They award the prize to the <<personcomma>> who seems almost as nervous to receive the prize as they were to present their work.
<br><br>
Leighton herds you and the other students from the hall. You might have learned something.
<<gmaths>><<set $maths += 6>>
<br><br>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" or $rightarm is "bound">><<unbind>>
Your bindings come loose. "You can't enter the competition like that," River says from behind, before rushing off to help someone else.
<br><br>
<</if>>
Leighton instructs you and the other entrants to sit in the front row.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued" and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>><<set $mathsprojectwhitney to 1>>
<<npc Whitney>><<person1>>Before you can make it however, you feel someone's hand on your <<bottomstop>> You turn right to face the culprit, but a hand snakes around your left shoulder and snatches your solution from your grip. It's Whitney.
<br><br>
You try to take it back, but <<he>> shoves you away. "So this is what you've been up to," <<he>> says, looking at the paper. "What a waste of time. Maybe I should tear it up."<<gstress>><<stress 6>>
<br><br>
<<link [[Get angry|Maths Competition Angry]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[Beg|Maths Competition Beg]]>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Call for help|Maths Competition Help]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<<else>>
You take a seat, and wait as the rest fill.
<br><br>
<<link [[Next|Maths Competition Intro]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"That's not fair," you say. "I worked really hard on it."
<<elseif $submissive lte 850>>
"Don't," you say. "Or else."
<<else>>
"Give it back," you say. "Or I'll make you regret it."
<</if>>
<br><br>
Whitney laughs. "That mouth is gonna get you in trouble," <<he>> says. <<He>> looks thoughtfully at the paper, then hands it to you. "You'll make it up to me later."
<br><br>
You continue to the front row and find an empty seat. You glance around, worried that Whitney followed you. You see <<him>> sitting with <<his>> friends on the other side of the hall, in the second row.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"P-please, no," you say. "I worked so hard on it."
<<elseif $submissive lte 850>>
"Don't you dare," you say. "I worked really hard on that."
<<else>>
"Please don't," you say. "I worked really hard on that."
<</if>>
<br><br>
Whitney laughs. "Poor you," <<he>> says. <<He>> looks thoughtfully at the paper, then hands it to you. "You'll make it up to me later."
<br><br>
You continue to the front row and find an empty seat. You glance around, worried that Whitney followed you. You see <<him>> sitting with <<his>> friends on the other side of the hall, in the second row.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You call to River, who pierces Whitney with <<if $NPCName[$NPCNameList.indexOf("River")].pronoun is "m">>his<<else>>her<</if>> blue eyes.
<br><br>
"I'm only joking around," Whitney scoffs as <<he>> makes a paper aeroplane from your solution. <<He>> throws it at you. "You're gonna make it up to me later."
<br><br>
You continue to the front row and find an empty seat. You glance around, worried that Whitney followed you. You see <<him>> sitting with <<his>> friends on the other side of the hall, in the second row.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition Intro]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
More students arrive, some carrying papers, others here to watch. Leighton instructs the other entrants to sit in the front row.
<br><br>
<<npc Leighton>><<person1>>
The <<if $pronoun is "m">>headmaster<<else>>headmistress<</if>> climbs the stage and taps the microphone. River stands beside <<himstop>> "Thank you, boys and girls, ladies and gentlemen, for coming," <<he>> says. "This is a fuller audience than we expected. I'll be brief. Myself, River and two guests from outside town will judge. Each contestant will present their solution on stage, and use the projector to display their work."
<<if $anxiety gte 2>>
You feel a little sick.<<ggstress>><<stress 18>>
<<elseif $anxiety gte 1>>
You feel anxious.<<gstress>><<stress 6>>
<</if>>
<br><br>
A nervous murmur erupts from the front row. River frowns. "Did I forget to mention that part?"
<br><br>
<<generatey2>><<person2>>
The first student to be called up, a <<personcomma>> tries to flee the room. <<Hes>> stopped by <<his>> friends and convinced to go through with it. <<He>> trips over <<his>> words and drops <<his>> papers twice, but <<hes>> smiling at the end of it.
<br><br>
The next student is more confident. Leighton calls the entrants up one by one, working down the row. You'll be the last. Not a single student's solution is anything like another's.
<br><br>
<<endevent>>
Leighton points at you. <<if $anxiety gte 1>>You swallow your nerves and climb the stage.<<else>>You climb the stage.<</if>>
<br><br>
<<link [[Next|Maths Competition Stage]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You stand beside the projector and look at the audience. There are a mixture of students and older strangers.
<<if $mathsprojectwhitney is 1>>
<<npc Whitney>><<person1>>
Whitney sits to one side. <<His>> expression is blank, but <<his>> friends are smirking.
<<else>>
<</if>>
<br><br>
<<endevent>>
<<npc Leighton>><<person1>>
"Don't tarry," Leighton says. "We're pressed for time." A photographer sets up their equipment nearby, getting ready to take pictures of the winner.
<br><br>
<<endevent>>
<<link [[Proceed|Maths Competition Proceed]]>><</link>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Tease|Maths Competition Flirt]]>><<set $mathschance += 10>><</link>><<exhibitionist3>> | <span class="gold">+ 10% Success Chance</span>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You knock your paper on the floor. It slides along, and rests in front of Leighton. "Oops," you say. You saunter to the edge of the stage, turn around, and bend over. You pretend to have difficulty picking it up, and wiggle your <<bottom>> at the audience during your "attempts."<<exhibitionism3>>
You hear giggling from the crowd. You look between your legs. River and the two guests avert their eyes. River looks pale. Leighton leans forward and stares.
<br><br>
You pick up the paper and return to the microphone.
<br><br>
<<link [[Next|Maths Competition Proceed]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc River>><<person1>>
<<if $mathschancestart is 0>>
You you do your best to sound smart, using what little you remember from the booklet. Your paper is little more than a collection of doodles, but you show it with the projector regardless. The judges don't seem impressed.
<<elseif $mathschancestart lte 20>>
You present your solution. It's more a collection of ideas than anything solid, but people have presented worse.
<<elseif $mathschancestart lte 40>>
You present your solution. The judges look bored for the most part, but one of the suited guest raises their eyebrows. You hope that's a good thing.
<<elseif $mathschancestart lte 60>>
Your solution for the maths competition lies on the desk in front of you. There's a lot of room for improvement.
<<elseif $mathschancestart lte 80>>
Your solution for the maths competition lies on the desk in front of you. It's not complete, but it represents an impressive effort.
<<elseif $mathschancestart lte 99>>
You present your solution. The suited guests keep glancing at each other. They look impressed. River looks a little proud.
<<else>>
You present your solution. The suited guests keep glancing at each other. They look impressed. River looks a little proud. As you continue the suited guests break into a quiet discussion. River looks awed. Leighton seems to be staring at something beneath your waistline.
<br><br>
River shakes <<his>> head. "It's a good thing you went last," <<he>> says.
<</if>>
<br><br>
<<endevent>>
<<if $mathsprojectwhitney is 1 and $worn.lower.name isnot "naked">>
<<if $worn.lower.set is $worn.upper.set and $worn.lower.skirt isnot 1>>
You pass the judges on the way down from the stage. You take your seat and wait for their decision.
<br><br>
<<link [[Next|Maths Competition End]]>><</link>>
<br>
<<else>>
<<link [[Next|Maths Competition Exposure]]>><</link>>
<br>
<</if>>
<<else>>
You pass the judges on the way down from the stage. You take your seat and wait for their decision.
<br><br>
<<link [[Next|Maths Competition End]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.lower.skirt is 1>>
You feel a tug on your $worn.lower.name. You look down just in time to see it flare up, pulled by some invisible force. You push down the front of the hem fast enough to prevent your <<undies>> being revealed, but you feel cool air on your <<bottomstop>>
<br><br>
You hear giggles and murmuring from the audience. <<npc River>><<person1>>River puts <<his>> hands over <<his>> eyes. One of the suited guests raises a hand to their mouth. The other looks away, blushing. Leighton is smiling.
<br><br>
You realise how little you managed to keep down. Enough to keep your privates concealed, but everyone can see what you're wearing beneath. You feel blood rush to your face.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<if $worn.under_lower.name is "naked">>
"No underwear," Whitney says. "Perfect." <<Hes>> tugging at the air, as if holding something.
<br><br>
<<else>>
"Nice underwear," Whitney says. "And you're so eager to show it off." <<Hes>> tugging at the air, as if holding something.
<br><br>
<</if>>
You feel around with your free hand and find it. A wire is attached to your skirt. It must be looped around something in the rafters. The tugging at the back and sides suggests there are more than one.
<br><br>
Whitney's friends line up behind <<him>> and grasp at the air, trying to find the wire. They are preparing for a mighty pull.
<br><br>
<<link [[Protect your dignity|Maths Competition Protect Skirt]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Finish the presentation|Maths Competition Finish Skirt]]>><<stress 12>><<trauma 6>><<set $mathschance += 10>><</link>><<gtrauma>><<ggstress>> | <span class="gold">+ Success chance</span>
<br>
<<else>>
You feel a tug on your $worn.lower.name. You look down just in time to see it lurch down, pulled by some invisible force. You grab the front of the hem fast enough to prevent your <<undies>> being revealed, but you feel cool air on your <<bottomstop>>
<br><br>
You hear giggles and murmuring from the audience. <<npc River>><<person1>>River puts <<his>> hands over <<his>> eyes. One of the suited guests raises a hand to their mouth. The other looks away, blushing. Leighton is smiling.
<br><br>
You realise how little you managed to keep up. Enough to keep your privates concealed, but everyone can see what you're wearing beneath. You feel blood rush to your face.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<if $worn.under_lower.name is "naked">>
"No underwear," Whitney says. "Perfect." <<Hes>> tugging at the air, as if holding something.
<br><br>
<<else>>
"Nice underwear," Whitney says. "And you're so eager to show it off." <<Hes>> tugging at the air, as if holding something.
<br><br>
<</if>>
You feel around with your free hand and find it. A wire is attached to your bottoms. It must be looped around something beneath the stage. The tugging at the back and sides suggests there are more than one.
<br><br>
Whitney's friends line up behind <<him>> and grasp at the air, trying to find the wire. They are preparing for a mighty pull.
<br><br>
<<link [[Protect your dignity|Maths Competition Protect Shorts]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Finish the presentation|Maths Competition Finish Shorts]]>><<stress 12>><<trauma 6>><<set $mathschance += 10>><</link>><<gtrauma>><<ggstress>> | <span class="gold">+ Success chance</span>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $mathsexposed to "safe">>
You grasp the hem of your $worn.lower.name with both hands as Whitney and <<his>> friends tug. You manage to prevent them from revealing your <span class="pink"><<undies>></span> to the audience, but the fabric covering you becomes even tighter.
<br><br>
The audience is alive with excitement. Some look away, but most stare in astonishment, or pull phones from their pockets. Leighton sits on the edge of <<endevent>><<npc Leighton>><<person1>><<his>> seat. <<endevent>><<npc River>><<person1>>River remains completely still, hands covering <<his>> eyes.
<br><br>
The photographer now darts around in front of the stage, taking pictures of the struggle from every angle. Perhaps waiting for the moment you're exposed in front of everyone.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney and friends stop pulling for a moment, but only to reposition in the aisle so they can put their backs into it. The force almost lifts you off the ground.
<br><br>
You feel a slackness as one of the wires snaps, soon followed by the others. Whitney and <<his>> friends fall backwards. You almost fall over yourself. Your skirt floats back where it belongs. You spend a few moments removing the hooks.
<br><br>
<<endevent>><<npc Leighton>><<person1>>"That's enough," Leighton says. "Time to wrap up."
<br><br>
<<if $submissive gte 1150>>
"B-but I haven't finished," you say.
<<elseif $submissive lte 850>>
"I'm not done yet," you say.
<<else>>
"But I still need to-," you begin to protest. Leighton interrupts.
<br><br>
<</if>>
"I said that's enough," <<he>> says. "I have places to be."
<br><br>
You pass the judges on the way down from the stage. You take your seat and wait for their decision.
<br><br>
<<link [[Next|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $mathsexposed to "safe">>
You grasp the hem of your $worn.lower.name with both hands as Whitney and <<his>> friends tug. You prevent them from revealing your <span class="pink"><<undies>></span> to the audience, but the fabric covering you becomes even tighter.
<br><br>
The audience is alive with excitement. Some look away, but most stare in astonishment, or pull phones from their pockets. Leighton sits on the edge of <<endevent>><<npc Leighton>><<person1>><<his>> seat. <<endevent>><<npc River>><<person1>>River remains completely still, hands covering <<his>> eyes.
<br><br>
The photographer now darts around in front of the stage, taking pictures of the struggle from every angle. Perhaps waiting for the moment you're exposed in front of everyone.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney and friends stop pulling for a moment, but only to reposition in the aisle so they can put their backs into it. The force almost forces you to the ground.
<br><br>
You feel a slackness as one of the wires snaps, soon followed by the others. Whitney and <<his>> friends fall backwards. You almost fall over yourself. You pull your $worn.lower.name back where it belongs. You spend a few moments removing the hooks.
<br><br>
<<endevent>><<npc Leighton>><<person1>>"That's enough," Leighton says. "Time to wrap up."
<br><br>
<<if $submissive gte 1150>>
"B-but I haven't finished," you say.
<<elseif $submissive lte 850>>
"I'm not done yet," you say.
<<else>>
"But I still need to-," you begin to protest. Leighton interrupts.
<</if>>
<br><br>
"I said that's enough," <<he>> says. "I have places to be."
<br><br>
You pass the judges on the way down from the stage. You take your seat and wait for their decision.
<br><br>
<<link [[Next|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 60>><<set $mathsexposed to "genitals">>
<<else>>
<<fameexhibitionism 30>><<set $mathsexposed to "undies">>
<</if>>
You keep your skirt held down with one hand and continue with the presentation. Whitney's friends join in the tugging. Your $worn.lower.name becomes tighter, until just a finger of fabric protects your <<genitals>> from the audience.
<br><br>
Leighton and most of the crowd sit on the edge of their seats. <<endevent>><<npc River>><<person1>>River keeps <<his>> eyes covered, but the guests watch with horrified expressions. With a final tug, your $worn.lower.name <<lowerplural>> torn free from your grip, <span class="pink">exposing you to the crowd.</span>
<br><br>
Gasps and laughter fill the hall. Some look away, but most stare in astonishment, or pull phones from their pockets. River might have fainted.
<br><br>
<<if $player.gender isnot $player.appearance>>
<<if $player.gender is "m">>
"He's a boy!" someone shouts.
<br>
"Is he some kind of pervert?"
<br>
"I bet he's doing this on purpose."
<br>
<<else>>
"She's a girl!" someone shouts.
<br>
"Is she some kind of slut?"
<br>
"I bet she's doing this on purpose."
<br>
<</if>>
<br>
<</if>>
With a shaking voice you try to talk through your solution as if nothing is amiss. <<if $worn.under_lower.type.includes("naked")>> As if your <<if $penisexist is 1>><<penis>><<else>><<pussy>><</if>> does not have the attention of everyone in the room. <</if>>The photographer darts around in front of the stage, taking pictures of you from every angle.
<br><br>
You reach the end of your presentation. The audience cheer and applaud. You feel around for the hooks, and remove them one by one. Your skirt falls back into place, covering your <<undiesstop>> Whitney leans back and smirks.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"Very good," Leighton says. <<He>> shakes River awake.
<br><br>
Heart still thumping, you step down from the stage. You take your seat and wait for judges' decision.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 60>><<set $mathsexposed to "genitals">>
<<else>>
<<fameexhibitionism 30>><<set $mathsexposed to "undies">>
<</if>>
You keep your clothes held up with one hand and continue with the presentation. Whitney's friends join in the tugging. Your $worn.lower.name becomes tighter, until just a finger of fabric protects your <<genitals>> from the audience.
<br><br>
Leighton and most of the crowd sit on the edge of their seats. <<endevent>><<npc River>><<person1>>River keeps <<his>> eyes covered, but the guests watch with horrified expressions. With a final tug, your $worn.lower.name <<lowerplural>> torn free from your grip, <span class="pink">exposing you to the crowd.</span>
<br><br>
Gasps and laughter fill the hall. Some look away, but most stare in astonishment, or pull phones from their pockets. River might have fainted.
<br><br>
<<if $player.gender isnot $player.appearance>>
<<if $player.gender is "m">>
"He's a boy!" someone shouts.
<br>
"Is he some kind of pervert?"
<br>
"I bet he's doing this on purpose."
<br>
<<else>>
"She's a girl!" someone shouts.
<br>
"Is she some kind of slut?"
<br>
"I bet she's doing this on purpose."
<br>
<</if>>
<br>
<</if>>
With a shaking voice you try to talk through your solution as if nothing is amiss. <<if $worn.under_lower.type.includes("naked")>> As if your <<if $penisexist is 1>><<penis>><<else>><<pussy>><</if>> does not have the attention of everyone in the room. <</if>>The photographer darts around in front of the stage, taking pictures of you from every angle.
<br><br>
You reach the end of your presentation. The audience cheer and applaud. You crouch to feel around for the hooks, and remove them one by one. You pull your $worn.lower.name into place, covering your <<undiesstop>> Whitney leans back and smirks.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"Very good," Leighton says. <<He>> shakes River awake.
<br><br>
Heart still thumping, you step down from the stage. You take your seat and wait for judges' decision.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Leighton>><<person1>>
Leighton, River and the two guests confer on stage for a moment.
<<if $mathschance gte 1 and $mathschancestart is 0>>
Leighton seems to be arguing with the others.
<<if $mathschance gte $rng>>
River throws up <<if $NPCName[$NPCNameList.indexOf("River")].pronoun is "m">>his<<else>>her<</if>> hands in exasperation as Leighton steps up to the microphone and clears <<his>> throat.
<<else>>
<<He>> shakes <<his>> head, then steps up to the microphone and clears <<his>> throat.
<br><br>
<</if>>
<</if>>
"We've made a decision," <<he>> says.
<<if $mathschance gte $rng>>
<span class="green">"The winner is the student with the <<haircolourtext>> hair." <<He>> points at you.</span> "Come on up."
<br><br>
You climb the stage and shake Leighton's hand as <<he>> smiles for a waiting photographer. <<He>> hands you the trophy. There's <span class="gold">£2000</span> inside.
<<set $money += 200000>>
The audience cheer and applaud.
<<npcincr River love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>
<br><br>
<<if $mathsexposed isnot undefined>>
<<endevent>><<npc River>><<person1>>River struggles to look you in the eye. "I expect you to get an A* on every exam from now on," <<he>> says. "You've proven capable." <<He>> and Leighton herd you and the other students from the building. A few people try to grope you on the way out.<<lldelinquency>><<detention -54>>
<br><br>
<<else>>
<<endevent>><<npc River>><<person1>>River smiles. "I expect you to get an A* on every exam from now on," <<he>> says. "You've proven capable." <<He>> and Leighton herd you and the other students from the building.<<lldelinquency>><<detention -54>>
<br><br>
<</if>>
<<set $mathsproject to "won">><<set $mathsprojectwon to 1>>
<<mathsprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generate2>>
<span class="red"><<He>> announces that a <<person2>><<person>> is the winner.</span> <<He>> rushes up to accept <<his>> trophy.
<br><br>
<<if $mathsexposed isnot undefined>>
Leighton herds you and the other students from the hall. "I appreciate your effort," River says to you on the way out. <<He>> struggles to look you in the eye.<<ldelinquency>><<detention -18>>
<br><br>
A few people try to grope you on the way out.
<br><br>
<<else>>
Leighton herds you and the other students from the hall. "I appreciate your effort," River says to you on the way out, before being pulled away by one of the suited guests. <<ldelinquency>><<detention -18>>
<br><br>
<</if>>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<widget "scienceprojectstart">><<nobr>>
<<set $sciencelichentemple to 0>>
<<set $sciencelichenpark to 0>>
<<set $sciencelichenlake to 0>>
<<set $sciencelichendrain to 0>>
<<set $sciencelichentempleready to 0>>
<<set $sciencelichenparkready to 0>>
<<set $sciencelichenlakeready to 0>>
<<set $sciencelichendrainready to 0>>
<<set $scienceshroomwolf to 0>>
<<set $scienceshroomheart to 0>>
<<set $scienceshroomwolfready to 0>>
<<set $scienceshroomheartready to 0>>
<<set $sciencephallusready to 0>>
<<set $sciencephallus to 0>>
<<set $sciencephalluspenis to 0>>
<<set $sciencephallusclit to 0>>
<<set $sciencefaircheat to 0>>
<</nobr>><</widget>>
<<widget "scienceprojectfinish">><<nobr>>
<<unset $sciencelichentemple>>
<<unset $sciencelichenpark>>
<<unset $sciencelichenlake>>
<<unset $sciencelichendrain>>
<<unset $sciencelichentempleready>>
<<unset $sciencelichenparkready>>
<<unset $sciencelichenlakeready>>
<<unset $sciencelichendrainready>>
<<unset $scienceshroomwolf>>
<<unset $scienceshroomheart>>
<<unset $scienceshroomwolfready>>
<<unset $scienceshroomheartready>>
<<unset $sciencephallus>>
<<unset $sciencephallusready>>
<<unset $sciencephalluspenis>>
<<unset $sciencephallusclit>>
<<unset $sciencefaircheat>>
<<unset $sciencelichenchance>>
<<unset $scienceshroomchance>>
<<unset $sciencephalluschance>>
<<unset $scienceprojectwarning>>
<</nobr>><</widget>>
<<widget "mathsprojectstart">><<nobr>>
<<set $mathschance to 0>>
<<if $mathsstim is undefined>>
<<set $mathsstim to 0>>
<</if>>
<<set $mathsstimused to 0>>
<<set $mathsstimbought to 0>>
<<set $mathsstimstolen to 0>>
<<set $mathsinfo to 0>>
<</nobr>><</widget>>
<<widget "mathsprojectfinish">><<nobr>>
<<unset $mathschance>>
<<unset $mathsprojectdays>>
<<unset $mathsstimused>>
<<unset $mathsstimbought>>
<<unset $mathslibraryknown>>
<<unset $mathsdruggedstudent>>
<<unset $mathsinfo>>
<<unset $mathsstimstolen>>
<<unset $mathsstimrobin>>
<<unset $mathsstimbeg>>
<<unset $mathsprojectwhitney>>
<<unset $mathschancestart>>
<</nobr>><</widget>>
<<widget "projectoptions">><<nobr>>
<<if $scienceproject is "ongoing">>
<<link [[Work on science project|Science Project]]>><</link>>
<br>
<</if>>
<<if $mathsproject is "ongoing">>
<<link [[Work on maths project|Maths Project]]>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "scienceprojectchance">><<nobr>>
<<set $sciencelichenchance to $sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25>>
<<set $scienceshroomchance to $scienceshroomwolfready * 10 + $scienceshroomheartready * 10>>
<<set $sciencephalluschance to $sciencephallusready * 10>>
<</nobr>><</widget>>
<<widget "mathsphone">><<nobr>>
They compare the pictures they've taken. Two of them push their phones in front of you.
<br><br>
<<if $mathsab1 is "smile">>
The first picture shows you smiling, with your hands making peace signs. If you didn't know better, you wouldn't realise the picture was taken under duress.
<<elseif $mathsab1 is "frown">>
The first picture shows you frowning, and making offensive gestures at the camera with your hands.
<<elseif $mathsab1 is "cover">>
The first picture shows you covering your face. You don't think anyone could tell it was you.
<<elseif $mathsab1 is "tearsmile">>
The first picture shows you smiling, with your hands making peace signs. Tears wet your face, and the smile is far from genuine.
<<elseif $mathsab1 is "tearfrown">>
The first picture shows you frowning, tearful and angry. You're making offensive gestures at the camera with your hands.
<<elseif $mathsab1 is "tearcover">>
The first picture shows you covering your face. Tears run down from beneath your hands.
<</if>>
You look far more dishevelled in the second, taken some time later. You're coated in something slick and glistening.
<<if $mathsab2 is "smile">>
Your face is smiling, but there's something strange about the look in your eyes.
<<elseif $mathsab2 is "frown">>
Your face is angry, defiant.
<<elseif $mathsab2 is "cover">>
Your face is covered.
<<elseif $mathsab2 is "tearsmile">>
Your face is smiling, but the tears betray what's really happening.
<<elseif $mathsab2 is "tearfrown">>
Your face is tearful, but angry and defiant.
<<elseif $mathsab2 is "tearcover">>
Your face is covered, but the tears are unmistakable.
<</if>>
<br><br>
<</nobr>><</widget>><<effects>>
<<if $sciencelichenknown is 1>>
You have an ongoing project on lichen. It has a <<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>% chance of winning the fair.
<br>
<</if>>
<<if $sciencelichentemple is 1 and $sciencelichentempleready lt 1>>
<<link [[Add pink lichen (3:00)|Science Project Lichen]]>><<set $phase to 0>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><<set $school += 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichenpark is 1 and $sciencelichenparkready lt 1>>
<<link [[Add white lichen (3:00)|Science Project Lichen]]>><<set $phase to 1>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><<set $school += 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichendrain is 1 and $sciencelichendrainready lt 1>>
<<link [[Add violet lichen (3:00)|Science Project Lichen]]>><<set $phase to 2>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><<set $school += 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichenlake is 1 and $sciencelichenlakeready lt 1>>
<<link [[Add purple lichen (3:00)|Science Project Lichen]]>><<set $phase to 3>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><<set $school += 18>><</link>><<gggscience>>
<br>
<</if>>
<br>
<<if $scienceshroomknown is 1>>
You have an ongoing project on mushrooms. It has a <<print ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>% chance of winning the fair.
<br>
You've measured $scienceshroomheartready/5 heartshrooms.
<br>
You've measured $scienceshroomwolfready/5 wolfshrooms.
<br>
<</if>>
<<if $scienceshroomheart gt $scienceshroomheartready>>
<<link [[Add heart shroom (1:00)|Science Project Shroom]]>><<set $phase to 0>><<pass 1 hour>><<set $science += 6>><<set $school += 6>><</link>><<ggscience>>
<br>
<</if>>
<<if $scienceshroomwolf gt $scienceshroomwolfready>>
<<link [[Add wolf shroom (1:00)|Science Project Shroom]]>><<set $phase to 1>><<pass 1 hour>><<set $science += 6>><<set $school += 6>><</link>><<ggscience>>
<br>
<</if>>
<br>
<<if $sciencephallusknown is 1>>
You have an ongoing project on phallus size. It has a <<print ($sciencephallusready * 10)>>% chance of winning the fair.
<br>
<<if $sciencephallus gt $sciencephallusready>>
<<link [[Add phallus (1:00)|Science Project Phallus]]>><<set $phase to 0>><<pass 1 hour>><<set $science += 6>><<set $school += 6>><</link>><<ggscience>>
<br>
<</if>>
<</if>>
You can only submit one project to the fair.
<br><br>
<<if $location is "home">>
<<link [[Stop|Bedroom]]>><</link>>
<br>
<<else>>
<<link [[Stop|School Library]]>><</link>>
<br>
<</if>><<effects>>
<<if $phase is 0>>
<<set $sciencelichentempleready += 1>>
You measure the pink lichen. You note down its weight, its volume, where you found it and describe what it looks like. You note that it smells of strawberries. You feel warm.
<<garousal>><<arousal 6>>
<br><br>
<<elseif $phase is 1>>
<<set $sciencelichenparkready += 1>>
You measure the white lichen. You note down its weight, its volume, where you found it and describe what it looks like. You note that it smells of soot. You sneeze.
<br><br>
<<elseif $phase is 2>>
<<set $sciencelichendrainready += 1>>
You measure the violet lichen. You note down its weight, its volume, where you found it and describe what it looks like. You note that it smells of the sea. You feel strange and agitated.
<<ggarousal>><<arousal 30>>
<br><br>
<<else>>
<<set $sciencelichenlakeready += 1>>
You measure the purple lichen. You note down its weight, its volume, where you found it and describe what it looks like. You note that it smells sweet. Your hand is shaking by the end.
<<set $drugged += 180>>
<br><br>
<</if>>
<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<if $phase is 0>>
<<set $scienceshroomheartready += 1>>
You measure the heartshrooms. You note down the weight, volume, where you found them and describe what they look like. You note that they smell refreshing. You feel more energetic by the end.
<<ltiredness>><<tiredness -6>>
<br><br>
<<else>>
<<set $scienceshroomwolfready += 1>>
You measure the wolfshroom. You note down the weight, volume, where you found them and describe what they look like. You note that they smell sweet. Your hand is shaking by the end.
<<ggarousal>><<arousal 30>>
<br><br>
<</if>>
<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>
<br><<effects>>
<<set $sciencephallusready += 1>>
You add the phallus measurements to your project. You incorporate the answers the owner gave you about their lifestyle.
<br><br>
The things you do for school.
<br><br>
<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Leighton>><<generates2>><<person1>><<scienceprojectchance>>
You enter the town hall. It's full of other students setting up their projects. You recognise others from your class. Most have investigated plants, and the room almost feels like a garden. You can enter a project, or just watch. Taking part will make the teachers think better of you whether you win or not.
<br><br>
<<if $sciencelichenknown is 1>>
<<link [[Enter Lichen Project (3:00)|Science Fair Lichen]]>><<pass 1 hour>><<pass 2 hours>><</link>> <span class="gold">$sciencelichenchance% chance of winning.</span>
<br>
<</if>>
<<if $scienceshroomknown is 1>>
<<link [[Enter Mushroom Project (3:00)|Science Fair Mushroom]]>><<pass 1 hour>><<pass 2 hours>><</link>> <span class="gold">$scienceshroomchance% chance of winning.</span>
<br>
<</if>>
<<if $sciencephallusknown is 1>>
<<link [[Enter Phallus Project (3:00)|Science Fair Phallus]]>><<pass 1 hour>><<pass 2 hours>><</link>> <span class="gold">$sciencephalluschance% chance of winning.</span>
<br>
<</if>>
<<link [[Don't enter (3:00)|Science Fair Watch]]>><<pass 1 hour>><<pass 2 hours>><</link>>
<br>
<<link [[Leave (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 0>>
<<if $sciencelichenchance is 0>>
You don't have a lichen project. You draw some lichen and write down everything you know about the subject. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<elseif $sciencelichenchance lt 100>>
You set up your lichen display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<else>>
You set up your lichen display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks irritated.
<</if>>
<br><br>
Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<himstop>> "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."
<br><br>
Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if Leighton was particularly scathing. Still, some students are left tearful by the headteacher's remarks.
<br><br>
The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><span class="gold"> +10% win chance</span>
<br>
<<link [[Play fair|Science Fair Fair]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 1>>
<<if $scienceshroomchance is 0>>
You don't have a mushroom project. You draw some mushrooms and write down everything you know about them. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<elseif $scienceshroomchance lt 100>>
You set up your mushroom display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<else>>
You set up your mushroom display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks irritated.
<</if>>
<br><br>
Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<himstop>> "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."
<br><br>
Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if the headteacher was particularly scathing. Still, some students are left tearful by the Leighton's remarks.
<br><br>
The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><span class="gold"> +10% win chance</span>
<br>
<<link [[Play fair|Science Fair Fair]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 2>>
<<if $sciencephalluschance is 0>>
You don't have a phallus project. You decide to draw some cocks on a piece of paper. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and snickers.
<<elseif $scienceshroomchance lt 100>>
You set up your phallus display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and gapes.
<<else>>
You set up your phallus display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks horrified. You're not sure if it's the subject matter or quality that upsets them.
<</if>>
<br><br>
Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<himstop>> "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."
<br><br>
Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if the headteacher was particularly scathing. Still, some students are left tearful by the Leighton's remarks.
<br><br>
The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><span class="gold"> +10% win chance</span>
<br>
<<link [[Play fair|Science Fair Fair]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You find a spare display board and drag it behind your own. You pin blank pieces of paper to it and write "Pretty flowers!" on each of them. Then you wait for your chance.
<br><br>
The <<person2>><<person>> starts chatting with the display owner to their other side. You creep over with the new display board and try to place it in front of <<his>> own.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $sciencefaircheat += 10>>
<span class="green"><<He>> doesn't notice.</span> And <<he>> doesn't look behind when <<he>> stops chatting.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<person1>>Leighton and Sirris arrive to find the display pretty, but vacuous. Leighton comments as much before moving on. The <<person2>><<person>> looks confused and angry, until <<he>> turns. <<His>> face turns white. In <<his>> haste to move the fake board <<he>> trips and tumbles to the ground. <<He>> scrambles to <<his>> feet and tries to plead <<his>> case to Sirris, who seems sympathetic. Leighton doesn't care.
<br><br>
<<else>>
<span class="red">You bump the display, jostling <<his>> project and drawing <<his>> attention.</span> <<His>> mouth gapes when <<he>> sees you. <<He>> guards <<his>> display more vigilantly from then on.
<<status -10>><<lcool>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<person2>>Leighton and Sirris arrive to examine the <<persons>> project. Not even Leighton can find much wrong with it. <<person1>><<He>> comments as much before moving on. The <<person2>><<person>> looks relieved as the teachers approach yours.
<br><br>
<</if>>
<<link [[Next|Science Fair Display]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>>Leighton and Sirris arrive to examine the <<persons>> project. Not even Leighton can find much wrong with it. <<person1>><<He>> comments as much before moving on. The <<person2>><<person>> looks relieved as the teachers approach yours.
<br><br>
<<link [[Next|Science Fair Display]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
Leighton and Sirris examine your project.
<<if $phase is 0>>
<<if $sciencelichenchance gte 100>>
Even Leighton seems impressed. "I've never seen colours like this in lichen," <<he>> says. Sirris beams at you.
<<elseif $sciencelichenchance gte 20>>
Leighton yawns. "Lichen? How boring," <<he>> says. Sirris seems happier with it.
<<else>>
They don't seem impressed. "It's like you made it just now," Leighton says. "You didn't even collect any lichen. What a waste of time."
<</if>>
<<elseif $phase is 1>>
<<if $scienceshroomchance gte 100>>
Even Leighton seems impressed. "You've been thorough," <<he>> says. "Must have been a lot of work, finding these mushroom samples." Sirris beams at you.
<<elseif $scienceshroomchance gte 20>>
Leighton yawns. "Mushrooms grow in the forest," <<he>> says. "Who knew." Sirris seems more impressed.
<<else>>
They don't seem impressed. "I think the mushrooms went to your head," Leighton says. "What a waste of time."
<</if>>
<<elseif $phase is 2>>
<<if $sciencephalluschance gte 100>>
"This is... Different," Leighton says.
<br><br>
"It's for science," Sirris says. "<<pShe>> should be commended for originality."
<br><br>
Leighton nods, and reads one of the papers stuck to your board. "I can get behind this. Though I'm not sure people count as wildlife."
<<elseif $sciencephalluschance gte 20>>
"This is... different," Leighton says.
"It's for science," Sirris says. "<<pShe>> should be commended for originality."
Leighton nods, and reads one of the papers stuck to your board. "I can get behind this. Though I'm not sure people count as wildlife."
<br><br>
<<else>>
They stand and stare for a few moments. "So," Leighton says. "You decided to submit crudely drawn cocks to the science fair?" You nod. Sirris looks embarrassed.
<br><br>
<</if>>
<</if>>
<br><br>
<<link [[Flirt|Science Fair Flirt]]>><</link>><span class="gold"> +10% win chance</span>
<br>
<<link [[Explain your project|Science Fair Explain]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You look Leighton in the eyes. "You must know much more about it than me," you whisper. "Maybe you can teach me in private?" Sirris looks away and blushes.
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<set $sciencefaircheat += 10>>
<span class="green">Leighton leans close.</span> "Maybe you could use some-," <<he>> pauses. "Personal tuition." <<He>> glances around as if remembering where <<he>> is and coughs. "That's enough," <<he>> says. They move on to the next project.
<br><br>
<<else>>
<span class="red">Leighton laughs.</span> "Nice try," <<he>> says. They move on to the next project.
<br><br>
<</if>>
<<link [[Next|Science Fair Finish]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You explain your project. Sirris listens and reads, while Leighton stares at you. "That's enough," <<he>> interrupts. They move on to the next project.
<br><br>
<<link [[Next|Science Fair Finish]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
Leighton and Sirris examine the remaining projects. One is just an essay taped to a board. Another looks more like an art project.
<br><br>
The public roam between the displays, asking questions and flirting inappropriately with students.
<<if $phase is 2>>
Yours attracts a lot of attention for its subject. A lot of inappropriate flirting too.
<</if>>
<br><br>
The teachers confer on the stage, then Leighton steps up to the microphone. "We've made a decision," <<he>> says.
<<if $phase is 0 and $sciencelichenchance + $sciencefaircheat gte $rng>>
"The trophy goes to the <span class="green">student with the lichen project.</span>" Sirris waves at you. "Come on up."
<br><br>
You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's <span class="gold">£500</span> inside.
<<set $money += 50000>>
The audience cheer and applaud. The <<person2>><<person>> looks upset, but claps along.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>
<br><br>
<<endevent>><<npc Sirris>><<person1>>Sirris follows you off the stage. "I'm so happy you took to the project with such enthusiasm," <<he>> says. <<He>> and Leighton herd you and the other students from the building.<<lldelinquency>><<detention -54>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 1 and $scienceshroomchance + $sciencefaircheat gte $rng>>
"The trophy goes to the <span class="green">student with the mushroom project.</span>" Sirris waves at you. "Come on up."
<br><br>
You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's <span class="gold">£500</span> inside.
<<set $money += 50000>>
The audience cheer and applaud. The <<person2>><<person>> looks upset, but claps along.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>
<br><br>
A group of students surround you as you climb down from the stage. They want to hear the story of how you collected the mushrooms that only grow deep in the woods, deeper than the bravest of them have ventured. Leighton herds you and the other students from the hall.<<ldelinquency>><<detention -18>><<ggcool>><<status 18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2 and $sciencephalluschance + $sciencefaircheat gte $rng>>
"The trophy goes to the <span class="green">student with the phallus project.</span>" Murmuring fills the hall. Sirris waves at you. "Come on up."
<br><br>
You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's <span class="gold">£500</span> inside. The audience cheer and applaud.
<<if $sciencephalluschance is 0>>
The <<person2>><<person>> looks upset. <<His>> fists clench. "No," <<he>> shouts. "I won't accept this. All <<pshe>> did was draw some privates." <<He>> marches up the stage. "Give me that trophy!" <<He>> tries to wrestle it from your grip.
<br><br>
<<link [[Let them take it|Science Fair Take]]>><</link>>
<br>
<<link [[Wrestle|Science Fair Wrestle]]>><</link>>
<br>
<<else>>
The <<person2>><<person>> looks upset, but claps along.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>><<set $money += 50000>>
<br><br>
The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red"><<He>> announces that the <<person2>><<person>> with a flower display is the winner.</span> <<He>> rushes up to accept <<his>> trophy.
<br><br>
Leighton herds you and the other students from the hall. "Thank you for taking part," Sirris says to you on the way out. "It's good practice." <<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
The <<person>> snatches the trophy and runs from the hall. The audience boos, probably unaware of why you won.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>
<br><br>
The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You try to keep hold of the trophy, and manage to <span class="green">push the <<person>> to the ground.</span> "It's not fair!" <<he>> shouts. <<He>> scrambles to <<his>> feet and runs from the hall.
<<set $money += 50000>><<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>
<br><br>
The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to keep hold of the trophy, <span class="red">but the <<person>> is stronger.</span> <<He>> twists it from your grip and run from the hall. The audience boos, probably unaware of why you won.
<<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>
<br><br>
The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You walk among the students and examine their projects. Some are more impressive than others. One is just an essay taped to a board. Another looks more like an art project.
<br><br>
The public are allowed in. They roam between the displays, asking questions and flirting inappropriately with students.
<br><br>
Leighton walks on stage and taps the microphone. Sirris stands beside <<himstop>> "Thank you, boys and girls, ladies and gentlemen, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."
<br><br>
Leighton and Sirris leave the stage and begin to circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if Leighton was particularly scathing. Still, some students are left tearful by the headteacher's remarks.
<br><br>
After conferring they announce that a <<person2>><<person>> with a flower display is the winner.
<br><br>
Leighton herds you and the other students from the hall. You might have learned something.
<<gscience>><<set $science += 6>>
<br><br>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>You take a scarlet book from the basket. The title written in decorative gold letters says "Raul and Janet".
<<if $english gte 600>>
You know that book very well. It's a classic English drama from 1616. It tells the tragic story of two lovers.
<br><br>
<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif $english gte 500>>
Its a classic story of two lovers from the seventeenth century.
<br><br>
<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif $english gte 400>>
You know that book. It tells the story of two lovers from the seventeenth century.
<br><br>
<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<elseif $english gte 300>>
This title sounds familiar. Isn't that the one about those two lovers from middle ages?
<br><br>
<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
You open the book on a random page. The text looks like being a hundred years old. Some words sound ridiculous and incomprehensible. Were people really talking that way those days?
<br><br>
<</if>>
<<link [[Put the book away|School Library]]>><</link>>
/*indev scarlet book event. English: 300-399*/You're reading "Raul and Janet".
<br><br>
The book tells the story of two lovers from few centuries ago. Raul is the son of a poor tailor, but from the honest work he prefers night trips in search of adventures. Janet is a young polite girl from a wealthy family and daughter of local baron and ruler of the city. Despite the differences between them they fall in love with each other.
<br><br>
<<if $english gte 400>>
You slowly delve into the text.
<br><br>
<<link [[Continue reading (0:20)|ScarletBook3]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
It seems to be some kind of romance for old lonely people. Nothing interesting.
<br><br>
<</if>>
<<link [[Put the book away|School Library]]>><</link>>
/*indev scarlet book event. English 400-499*/You're reading "Raul and Janet".
<br><br>
The book tells the story of two lovers from the seventeenth century. Raul is the son of a poor tailor, but from the honest work he prefers night trips in search of adventures. Janet is a young polite girl from a wealthy family and daughter of local baron and ruler of the city. Despite the differences between them they fall in love with each other but Janet's father is against their acquaintances, stating that the street boy is not the right fiancée for his daughter. One day, Raul convinces his beloved to run away together...
<br><br>
<<if $english gte 500>>
This is a tale of forbidden love and although it does not end well, reading it gives you a strange joy.
<br><br>
<<link [[Continue reading (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 12>><</link>><<genglish>><<lstress>><<ggarousal>>
<br>
<<else>>
The story is interesting. You think to return to it later.
<br><br>
<</if>>
<<link [[Put the book away|School Library]]>><</link>>
/*indev scarlet book event. English: 500-599*/You're reading "Raul and Janet".
<br><br>
The book tells the story of two lovers from the seventeenth century. Raul is the son of a poor tailor, but from the honest work he prefers night trips in search of adventures. Janet is a young polite girl from a wealthy family and daughter of local baron and ruler of the city. Despite the differences between them they fall in love with each other but Janet's father is against their acquaintances, stating that the street boy is not the right fiancée for his daughter. One day, Raul convinces his beloved to run away together.
<br><br>
It turns out eventually that the baron's fears were real. When Janet's father orders him to leave his daughter alone, the boy brutally kills him, burns the court and returns to a girl who does not know what happened. They make love the same night.
<br><br>
With each act, the book becomes darker and scarier. Every time you read it you have a view of innocent pure girl in white dress and a dangerous and lustful lad in front of your eyes. You feel a mix of jealousy, lust and anger. And you like it.
<br><br>
<<if $english gte 600 and $arousal gte 4000>>
You're not just reading a book any more. All scenes and feelings are described so perfectly that you clearly feel like you are there. Like you are one of them.
<br><br>
<<else>>
You think it will be one of your favourite books. You plan to return to it more often.
<br><br>
<</if>>
<<link [[Continue reading (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 6>><</link>><<genglish>><<lstress>><<garousal>>
<br>
<<if $schoolday is 1>>
<<if $schoolstate is "lunch" and $exhibitionism gte 75>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>
<br>
<<elseif $schoolstate is "early" and $exhibitionism gte 35>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif $schoolstate is "late" and $exhibitionism gte 35>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif $exhibitionism gte 55>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<elseif $exhibitionism gte 15>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<<if $english gte 600 and $arousal gte 4000>>
<<link [[Imagine yourself as Janet|ScarletBook5]]>><<pass 30>><<arousal 6>><</link>><<garousal>>
<br>
<</if>>
<<link [[Put the book away|School Library]]>><</link>>
/*indev scarlet book event. English 600+*/<<calljanet>>
<i>
Lonely house outside the city.
<br>
Enter Janet.
<br><br>
</i>
<b>JANET:</b>
<br>
"Oh wh're art thee, mine own Belov'd One? Wh're art thee?<span class="black"> (Oh where are you, my Beloved One? Where are you?)</span>
<br>
I've been waiting h're f'r so longeth.<span class="black"> (I've been waiting here for so long.)</span>
<br>
This constant waiting maketh me crazy.<span class="black"> (This constant waiting makes me crazy.)</span>
<br>
What's stopping thee?"<span class="black"> (What's stopping you?)</span>
<br><br>
<i>Enter Raul.</i>
<br><br>
<b>RAUL:</b>
<br>
"Oh mine own ladybird<span class="black"> (Oh my Darling)</span>
<br>
I has't hath returned to thee.<span class="black"> (I have returned to you.)</span>
<br>
Prithee f'rgive me thee hadst to waiteth f'r so longeth<span class="black"> (Please forgive me you had to wait for so long)</span>
<br>
Th're w're things yond i hadst to doth but anon i am all yours."<span class="black"> (There were things I had to do but now I'm all yours.)</span>
<br><br>
<<link [[Continueth|ScarletBook6]]>><<arousal 12>><</link>><b>JANET:</b>
<br>
"Oh mine own belov'd one!<span class="black"> (Oh my beloved one!)</span>
<br>
Cometh ov'r h're!<span class="black"> (Come over here!)</span>
<br>
Cometh to me!"<span class="black"> (Come to me!)</span>
<br><br>
<i>They kiss.</i>
<br><br>
<b>RAUL:</b>
<br>
"Oh Janet, mine own Loveth.<span class="black"> (Oh Janet, my Love.)</span>
<br>
How couldst I intermit thee?<span class="black"> (How could I resist you?)</span>
<br>
Let us waiteth nay longeth'r.<span class="black"> (Let us wait no longer.)</span>
<br>
Will thee beest mineth tonight?"<span class="black"> (Will you be mine tonight?)</span>
<br><br>
<<link [[To be|ScarletBook7aye]]>><</link>>
<br>
<<link [[Not to be|ScarletBook7nay]]>><</link>><b>JANET:</b>
<br>
"Oh aye!<span class="black"> (Oh yes!)</span>
<br>
Mine own Belov'd One! I am all yours!<span class="black"> (My Beloved One! I am all yours!)</span>
<br>
Taketh me anon!!"<span class="black"> (Take me now!)</span>
<br><br>
<i>They lie together.</i>
<br><br>
<<link [[Continueth|Loveth]]>><<set $sexstart to 1>><</link>><b>JANET:</b>
<br>
"Oh Raul, mine own Raul!<span class="black"> (Oh Raul, my Raul!)</span>
<br>
Curs'd our fate!<span class="black"> (Cursed our fate!)</span>
<br>
I loveth thee with all mine own heart.<span class="black"> (I love you with all my heart.)</span>
<br>
But we shalt not beest togeth'r.<span class="black"> (But we shall not be together.)</span>
<br>
Mine own fath'r that gent shall nev'r grant us his blessing."<span class="black"> (My father he will never grant us his blessing.)</span>
<br><br>
<b>RAUL:</b>
<br>
"Mine own belov'd Janet<span class="black"> (My beloved Janet)</span>
<br>
We doth not needeth his p'rmission any m're.<span class="black"> (We do not need his permission any more.)</span>
<br>
Moon shall beest our augurer.<span class="black"> (Moon will be our priest.)</span>
<br>
And the stars shall singeth us a wedding song tonight!"<span class="black"> (And the Stars will sing us a wedding song tonight!)</span>
<br><br>
<b>JANET:</b>
<br>
"Nay! What art thee declaring!<span class="black"> (No! What are you saying!)</span>
<br>
Passeth me mine own coat.<span class="black"> (Pass me my coat.)</span>
<br>
I needeth to seeth that gent anon.<span class="black"> (I need to see him now.)</span>
<br>
I'll wend anon and begeth that gent to heareth me."<span class="black"> (I'll go now and beg him to hear me.)</span>
<br><br>
<i>She gets up.</i>
<br><br>
<<link [[Continueth|ScarletBook7nay_page2]]>><<arousal 12>><</link>><b>RAUL:</b>
<br>
"Thy fath'r shall not heareth thee."<span class="black"> (Your father will not hear you.)</span>
<br><br>
<b>JANET:</b>
<br>
"Wherefore art thee declaring this?"<span class="black"> (Why are you saying this?)</span>
<br><br>
<b>RAUL:</b>
<br>
"As dead can't heareth!<span class="black"> (As dead can't hear!)</span>
<br>
Tonight thee becometh mineth f'rev'r.<span class="black"> (Tonight you become mine forever.)</span>
<br>
And nothing shall setteth as apart ev'r again!"<span class="black"> (And nothing will set as apart ever again!)</span>
<br><br>
<i>He grabs her.</i>
<br><br>
<<link [[Continueth|Drama]]>><<set $molestationstart to 1>><</link>>The vision slowly fades out.
You feel relaxed and a little jealous.
<<arousal 6>><<stress -6>><<garousal>><<lstress>>
<br><br>
You liked it, despite knowing, that <b>original history went differently</b>.
<br><br>
<<link [[Put the book away|School Library]]>><</link>>The vision slowly fades out.
You feel aroused and excited.
<<arousal 12>><<ggarousal>>
<br><br>
You liked it, despite knowing, that <b>original history went differently</b>.
<br><br>
<<link [[Put the book away|School Library]]>><</link>><b>RAUL:</b>
<br>
"Foolish thou art!<span class="black"> (Foolish you are!)</span>
<br>
If 't be true I cannot has't thee, nay one shall!"<span class="black"> (If I cannot have you, no one will!)</span>
<br><br>
<i>He draws a dagger.</i>
<br>
<i>The sound of oncoming horses outside.</i>
<br>
<i>Enter William, leader of guards.</i>
<br><br>
<b>WILLIAM:</b>
<br>
"Halt, thee bastard!<span class="black"> (Halt, you bastard!)</span>
<br>
We followeth thee from the court.<span class="black"> (We follow you from the court.)</span>
<br>
We did see what thee didst.<span class="black"> (We saw what you did.)</span>
<br>
Receiveth eft f'r justice!"<span class="black"> (Get ready for justice!)</span>
<br><br>
<<link [[Continueth|ScarletBook10]]>><<sleepjanet>><<pass 10>><</link>>A duel begins between Raul and William. Raul has the upper hand, but the moment he is about to kill William, Janet stabs him with a dagger.
<br><br>
He gets furious, strikes her back, accidentally piercing her with a sword. He is shocked realising what just happened. William uses the opportunity and finishes his opponent with his blade.
<br><br>
The history ends with both would-be lovers looking into one another's eyes for the last time, then the darkness overwhelms them.
<br><br>
You slowly close the book. You feel moved, but relaxed.
<<stress -12>><<llstress>>
<br>
It's time to get back to reality.
<br>
How long have you been here?
<br><br>
<<link [[Put the book away|School Library]]>><</link>>
/*indev*/<<effects>>
<<if $masturbationstart is 1>>
The words you have just read echo in your head. You can no longer ignore what you see when you close your eyes.
<br>
<<if $schoolday is 1>>
<<if $schoolstate is "lunch" and $exhibitionism gte 75>>
The room is crowded but you don't care any more. They may look at you, but they can't see what you see.
<<exhibitionism5>>
<br>
<<elseif $schoolstate is "early" and $exhibitionism gte 35>>
Nobody's here yet and being alone in a place like this excites you even more.
<<exhibitionism3>>
<br>
<<elseif $schoolstate is "late" and $exhibitionism gte 35>>
Nobody's here any more and being alone in a place like this excites you even more.
<<exhibitionism3>>
<br>
<<elseif $exhibitionism gte 55>>
There are some people around. You wonder if they will notice.
<<exhibitionism4>>
<br>
<</if>>
<<elseif $exhibitionism gte 15>>
The dark hallways of the library stay empty and quiet. You could swear you can hear your own heartbeat rising.
<<exhibitionism2>>
<br>
<</if>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<span id="next"><<link [[Continue|Library Masturbation]]>><</link>></span><<nexttext>>
<br>
<<link [[Stop|Library Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
/*indev*/<<effects>>
<<if $schoolday is 1>>
<<if $schoolstate is "lunch">>
You open your eyes and see that few people were watching you all the time. You smile and say nothing.
<br><br>
<<elseif $schoolstate is "early">>
You begin thinking that every day at school should start this way.
<br><br>
<<elseif $schoolstate is "late">>
Who may thought that studying late could be so fun?
<br><br>
<<else>>
You look around and try to stay unnoticed. Or maybe you're not?
<br><br>
<</if>>
<<else>>
You think it may be interesting to do that again someday with all the people around.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<generate1>><<person1>>
<<set $enemyno = 1>>
<<man1init>>
<<set $NPCList[0].gender to "m">>
<<set $NPCList[0].skincolour to "white">>
<<set $NPCList[0].insecurity to "weak">>
<<set $NPCList[0].adult to 1>>
<<set $NPCList[0].teen to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].penis to "clothed">>
<<set $pronoun to "m">>
<<set $description to "muscular">>
<<set $enemytrust += 500>>
<<set $NPCList[0].adult to 1>>
<<set $NPCList[0].pronoun to "m">>
<<set $NPCList[0].description to "muscular">>
<b>RAUL:</b>
<br>
"Mine own M'rning Star! Mine own Sunshine!<span class="black"> (My Morning Star! My Sunshine!)</span>
<br>
Thou art all mine own life!<span class="black"> (You are all my life!)</span>
<br>
W'rds cannot describeth how beauty thou art. <span class="black"> (Words cannot describe how beauty you are.)</span>
<br>
Thy hair liketh rays of the moonlight. <span class="black"> (Your hair like rays of the moonlight.)</span>
<br>
Thy eyes liketh stars shining in the sky. <span class="black"> (Your eyes like stars shining in the sky.)</span>
<br>
Thy scent liketh a lonely f'rn floweth'r.<span class="black"> (Your scent like a lonely fern flower.)</span>
<br>
And thy toucheth. Warmeth liketh a candle flame. <span class="black"> (And your touch. Warm like a candle flame.)</span>
<br>
An angel thou art! Not a m'rtal!<span class="black"> (An angel you are! Not a mortal!)</span>
<br>
Yet as a m'rtal I shalt has't thee!"<span class="black"> (Yet as a mortal I shall have you!)</span>
<br><br>
<</if>>
<<set $pronoun to "m">>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Continueth|Loveth Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Continueth|Loveth Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Continueth|Loveth Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Continueth|Loveth]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<b>RAUL:</b>
<br>
"Oh aye! Aye!<span class="black"> (Oh yes! Yes!)</span>
<br>
I did want this f'r so longeth!"<span class="black"> (I wanted this for so long!)</span>
<br>
<<elseif $enemyhealth lte 0>>
<b>RAUL:</b>
<br>
"I though thee did want this just as i didst!<span class="black"> (I though you wanted this just as I did.)</span>
<br>
<i>They kiss.</i>
<<elseif $finish is 1>>
<</if>>
<br><br>
<<endcombat>>
<<link [[Continueth|ScarletBook8aye]]>><<sleepjanet>><<endcombat>><<pass 10>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemyno = 1>>
<<man1init>>
<<set $NPCList[0].gender to "m">>
<<set $NPCList[0].skincolour to "white">>
<<set $NPCList[0].insecurity to "weak">>
<<set $NPCList[0].adult to 1>>
<<set $NPCList[0].teen to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].penis to "clothed">>
<<set $pronoun to "m">>
<<set $description to "muscular">>
<<set $NPCList[0].adult to 1>>
<<set $NPCList[0].pronoun to "m">>
<<set $NPCList[0].description to "muscular">>
/*Reduce enemy's Health to half, so he can be defeated in battle*/
<<set $enemyhealthmax to 100 * $enemyno>>
<<set $enemyhealth to 100 * $enemyno>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Continueth|Drama Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Continueth|Drama Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Continueth|Drama Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Continueth|Drama]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
<b>Janet:</b>
<br>
"Nay! Receiveth off me!<span class="black"> (No! Get off me!)</span>
<br>
Toucheth not me, thee monst'r!"<span class="black"> (Don't touch me, you monster!)</span>
<br><br>
<i>She pushes him away.</i>
<br><br>
<<link [[Continueth|ScarletBook9]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<b>RAUL:</b>
<br>
"Oh aye! Aye!<span class="black"> (Oh yes! Yes!)</span>
<br>
Anon thee shall beest mineth f'rev'r!"<span class="black"> (Now you will be mine forever!)</span>
<br>
<<link [[Continueth|ScarletBook8nay]]>><<sleepjanet>><<endcombat>><<pass 10>><</link>>
<br>
<<elseif $finish is 1>>
<<link [[Continueth|ScarletBook8nay]]>><<sleepjanet>><<endcombat>><<pass 10>><</link>>
<br>
<</if>>
<<endcombat>><<widget "calljanet">><<nobr>>
/*store players stats*/
<<set $real_playersex to $player.sex>>
<<set $real_playergender to $player.gender>>
<<set $real_eyecolour to $eyecolour>>
<<set $real_haircolour to $haircolour>>
<<set $real_hairlength to $hairlength>>
<<set $real_breastsize to $breastsize>>
<<set $real_goooutsidecount to $goooutsidecount>>
<<set $real_semenoutsidecount to $semenoutsidecount>>
<<set $real_vaginagoo to $vaginagoo>>
<<set $real_vaginasemen to $vaginasemen>>
<<set $real_anusgoo to $anusgoo>>
<<set $real_anussemen to $anussemen>>
<<set $real_mouthgoo to $mouthgoo>>
<<set $real_mouthsemen to $mouthsemen>>
<<set $real_vaginalvirginity to $vaginalvirginity>>
<<set $real_analvirginity to $analvirginity>>
<<set $real_oralvirginity to $oralvirginity>>
<<set $real_pain to $pain>>
<<set $real_arousal to $arousal>>
<<set $real_tiredness to $tiredness>>
<<set $real_stress to $stress>>
<<set $real_trauma to $trauma>>
<<set $real_control to $control>>
<<set $real_angel to $angel>>
<<set $real_angelbuild to $angelbuild>>
/*store player clothing*/
<<undress "janet">>
/*store time*/
<<set $real_time to $time>>
/*morph player into Janet*/
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $eyecolour to "light blue">>
<<set $haircolour to "platinumblond">>
<<set $hairlength to 400>>
<<set $breastsize to 5>>
<<set $vaginalvirginity to 1>>
<<set $analvirginity to 1>>
<<set $oralvirginity to 1>>
<<set $pain to 0>>
<<set $arousal to 0>>
<<set $tiredness to 0>>
<<set $stress to 0>>
<<set $trauma to 0>>
<<set $control to 500>>
<<set $angel to 0>>
<<set $angelbuild to 0>>
/*change location and time*/
<<set $time to 1260>>
<<time>>
<<set $location to "forest">>
/*give player clothes*/
<<feetwear 1>>
<<legswear 5>>
<<upperwear 7>>
<<underlowerwear 3>>
<</nobr>><</widget>>
<<widget "sleepjanet">><<nobr>>
/*restore clothes integrity and undress*/
<<clotheson>>
<<ruined>>
/*restore real clothes*/
<<storeon "janet">>
/*restore players stats*/
<<set $player.sex to $real_playersex>>
<<set $player.gender to $real_playergender>>
<<set $eyecolour to $real_eyecolour>>
<<set $haircolour to $real_haircolour>>
<<set $hairlength to $real_hairlength>>
<<set $breastsize to $real_breastsize>>
<<set $goooutsidecount to $real_goooutsidecount>>
<<set $semenoutsidecount to $real_semenoutsidecount>>
<<set $vaginagoo to $real_vaginagoo>>
<<set $vaginasemen to $real_vaginasemen>>
<<set $anusgoo to $real_anusgoo>>
<<set $anussemen to $real_anussemen>>
<<set $mouthgoo to $real_mouthgoo>>
<<set $mouthsemen to $real_mouthsemen>>
<<set $vaginalvirginity to $real_vaginalvirginity>>
<<set $analvirginity to $real_analvirginity>>
<<set $oralvirginity to $real_oralvirginity>>
<<set $pain to $real_pain>>
<<set $arousal to $real_arousal>>
<<set $tiredness to $real_tiredness>>
<<set $stress to $real_stress>>
<<set $trauma to $real_trauma>>
<<set $control to $real_control>>
<<set $angel to $real_angel>>
<<set $angelbuild to $real_angelbuild>>
/*restore location and time*/
<<set $location to "school">>
<<set $time to $real_time>>
<<time>>
<</nobr>><</widget>><!-- DONE If you stay late, people quit showing up, so you have to wait (10 min at time, until PC gives up and leaves) -->
<!-- DONE Getting customers is based on how much you're charging and how "good" the PC is (fame/skill/something) If you charge too much no-one shows up so you have to spend more time waiting than earning. 10 min time blocks.-->
<!-- DONE Random chance that janitor kicks you+queue out while this is going on, with sub-chance that he/she takes advantage of PC. -->
<!-- DONE Make janitor outcome based on fame / deliquency -->
<!-- SKIPPED Would make sense that the longer the queue, the more likely the janitor comes and kicks everyone out -->
<!-- DONE With high history perhaps you know other ways out that the janitor can't get to.
<!-- DONE Save janitor NPC for re-use -->
<!-- SKIPPED Sneaking out of the gloryhole should involve some more risk / complexity...? -->
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $school_gloryhole_intro is undefined>><<set $school_gloryhole_intro to 1>>
You noticed before a large area of missing tile from the wall at waist level, with a gap large enough behind for someone to stand it. You realize you can access the gap through an unused closet in the bathroom. <span class="green">This gives you an idea.</span><br><br>
<<generate1>>
<<saveNPC 0 janitor>>
<<link [[Next|School Gloryhole Start]]>><<endevent>><</link>><br>
<<else>>
You wait until no-one else is around. Now is your chance to set up.<br><br>
You think about how much you should charge for your services, <span class="green">given your skills and reputation.</span><br><br>
<<link [[Set up shop and charge £5 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 500>><<set $phase to 1>><</link>><<promiscuous4>><br>
<<link [[Set up shop and charge £10 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 1000>><<set $phase to 1>><</link>><<promiscuous4>><br>
<<link [[Set up shop and charge £20 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 2000>><<set $phase to 1>><</link>><<promiscuous4>><br>
<<link [[Changed my mind; leave the toilets (0:01)|Hallways]]>><<pass 1>><</link>><br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>><<set $phase to 0>>
You scrawl out a sign "Oral Servicing, £<<print ($school_gloryhole_price / 100)>>" and tape it to the wall above the hole. You crawl into the space behind and wait.
<<else>>
You adjust your position in the gap behind the wall and wait for your next customer.
<</if>>
<br><br>
<<switch $schoolstate>>
<<case "morning" "lunch" "afternoon">>
<span class="green">Students mill around in the hallways outside. </span>
<<set _busy to 40>>
<<case "first" "second" "third" "fourth" "fifth">>
A few student walk around the halls with hall passes.
<<set _busy to 1>>
<<default>>
<span class="red">The hallway is silent. </span>
<<set _busy to 0>>
<</switch>>
<br><br>
<!-- Set event probabilty based on hallway business, sex fame, oral skill, and price -->
<<set _prob to (_busy + $famesex/50 + $oralskill/25 - 2*($school_gloryhole_price/100))>>
<<if _busy is 0>><<set _prob to 0>><</if>>
<<set _prob to Math.clamp(_prob, 0, 100)>>
<<set _rnd to random(0, 100)>>
<<if _prob gte 91>>
You hear a lot of jostling outside; there are several people in the antechamber talking excitedly. <span class="green">Perhaps you should raise your prices...</span><br><br>
<<elseif _prob lte 20>>
<<if _busy lte 1>>
It's quiet in the antechamber. <span class="red">Perhaps you should set up at another time...</span><br><br>
<<else>>
You hear a lot of incredulous snickering outside. <span class="red">Perhaps your price is too high...</span><br><br>
<</if>>
<</if>>
<<if _busy gte 1>>
<<switch random (1, 10)>>
<<case 1 2 3 4 5>>
You hear a sudden commotion outside, then a voice, "What's going on in here?" <span class="pink">The janitor reaches in to haul you out of your spot.</span><br><br>
<<if $historytrait gte 2 and $schooldrainintro is 1>>
<<link [[Escape though the drain system! (0:02)|School Drain]]>><<pass 2>><</link>><br>
<</if>>
<<link [[Caught!|School Gloryhole Janitor Catch]]>><<gstress>><<stress 1>><</link>>
<<default>>
<<if _rnd lte _prob>>
<<generatec1>><<person1>>
You hear footsteps approach, then giggling. A
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc pokes through the hole.
<<else>>
pussy appears at the hole.
<</if>>
<br><br>
<<link [[Engage|School Gloryhole Sex]]>><<pass 5>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>><br>
<<link [[Sneak out (0:05)|Hallways]]>><<pass 5>><<endevent>><</link>><br>
<<else>>
You hear footsteps outside, and chatter, but no one approaches the hole. <br><br>
<<link [[Wait (0:10)|School Gloryhole]]>><<pass 10>><</link>><br>
<<link [[Sneak out (0:05)|Hallways]]>><<pass 5>><<endevent>><</link>><br>
<</if>>
<</switch>>
<<else>>
It is dead silent as you sit behind the hole.<br><br>
<<link [[Wait (0:10)|School Gloryhole]]>><<pass 10>><</link>><br>
<<link [[Sneak out (0:05)|Hallways]]>><<pass 5>><<endevent>><</link>><br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<npcgloryhole>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Gloryhole Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>>
<<tearful>> you count the money <<he>> pushes through the hole. You've gained <span class="gold">£<<print ($school_gloryhole_price / 100)>></span>.<<set $money += $school_gloryhole_price>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You hear a shout of pain from behind the wall, and the
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc disappears.
<<else>>
pussy disappears.
<</if>>
<br><br>
<<tearful>> you adjust your position behind the hole.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You hear the <<person>> whining on the other side of the wall.
<br><br>
<<tearful>> you adjust your position behind the hole.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Wait for another customer|School Gloryhole]]>><</link>><br>
<<link [[Sneak out (0:05)|Hallways]]>><<pass 5>><</link>><br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<loadNPC 0 janitor>><<person1>>
The janitor, a <<personcomma>> glares at you. "Look at the mess you're making in my bathrooms <<girlexclamation>> Do you know how long this will take to clean up all this spunk?"<br><br>
<<if $delinquency gte 600>>
<span class="red"><<He>> grabs you by the ear and trots you into a nearby janitors closest.</span> "I've heard about what a hassle you are in class from the teachers; since you seem to enjoy selling your body and making a mess of the school, you can share a piece with me."<br><br>
<<He>> lunges at you...<br><br>
<<link [[Next|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $famesex gte 1000>>
<span class="red"><<He>> grabs you by the hair and marches you into a nearby janitors closest.</span> "I've seen pictures of you from my friends; since you seem to like slutting it up and making a mess of the school, you pay me back with your ass."<br><br>
<<He>> lunges at you...<br><br>
<<link [[Next|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
<span class="red"><<He>> grabs you by the arm and pulls you into a nearby janitors closest.</span> "Since you like selling your body and messing up my school, you can share a piece with me."<br><br>
<<He>> lunges at you...<br><br>
<<link [[Next|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<default>>
<<He>> shakes <<his>> head. "You're getting detention for this. Now get out of here."<<gdelinquency>><br><br>
<<detention 1>>
<<tearful>> you run out of the bathroom.<br><br>
<<link [[Next|Hallways]]>><</link>>
<</switch>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Janitor Closet Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Janitor Closet Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Janitor Closet Rape]]>><</link>></span><<nexttext>>
<</if>>
<<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't go whining to no one," the <<person1>><<person>> says.
<<if $delinquency gte 600>>"Not that they'll believe <span class="red">a juvenile deliquent</span> like you."
<<elseif $famesex gte 1500>>"Not that they'll believe <span class="red">a whore</span> like you."
<<else>>"Not that they'll believe you anyway."
<</if>>
<<He>> laughs as <<he>> shoves you out of the closet. <<tearful>> you stumble out into the hall.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<person1>><<He>> recoils in pain, <span class="green">falling back into pile of mop buckets and brooms.</span> <<tearful>> you use this as your chance to escape, slamming the door behind you.<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You are in the antechamber outside the school toilets.
<br><br>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<link [[Boy's Toilets|School Boy's Toilets]]>><</link>>
<br>
<<link [[Girl's Toilets|School Girl's Toilets]]>><</link>>
<br><br>
<<if $historytrait gte 2 and $schooldrainintro isnot 1>>
<<link [[Secret tunnel to drain system (0:02)|School Drain]]>><<pass 2>><</link>>
<br><br>
<<elseif $historytrait gte 2>>
<<link [[Secret tunnel to drain system (0:02)|Commercial Drain]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<if $brothel_basement_intro is 1 and $promiscuity gte 55>>
<<link [[Set up gloryhole in antechamber|School Gloryhole Start]]>><</link>><<promiscuous4>>
<br><br>
<</if>>
<<link [[Leave the toilets (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You hiss at the cat. It backs away from you, it's ears turned back. You stare at it and unleash your deepest meow. It growls back, but its face relaxes. It leaps onto the windowsill and disappears behind it.
<br><br>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype cat>><<set $enemytrust -= 40>>
<<set $beaststance to "top">><<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Toilets Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Toilets Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Toilets Cat]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaps out the window, leaving you lying on the floor.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The beast yelps and flees through the window.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You tell them you went into the wrong room by mistake, and apologise. You leave the room before you get in trouble.
<br><br>
<<endevent>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2>>
"Oh, I'm in the wrong room?" You walk up to the <<person1>><<personcomma>> as close as you can without touching <<himstop>> "It's a good thing you're here. I should leave before someone takes advantage of my silliness."
<br><br>
"N-no, it's fine," the <<person>> says, averting <<his>> eyes and blushing. "We'll get out of your way." They leave the room, though the <<person2>><<person>> has to be pulled along by <<his>> wrist.<<promiscuity1>>
<br><br>
<<endevent>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
You walk right up to the <<person>> and place your hand on <<his>> groin. "Silly me. I think I need to be punished, don't you?"<<promiscuity2>>
<br><br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<controlloss>>
<<neutral 1>>
<<man1init>>
<<molested>>
The stall door swings open, and the <<person1>><<person>> drags you out to where <<his>> friends await.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Toilets Sex]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $finish is 1>>
The <<person3>><<person>> doesn't look happy as the other two pull <<him>> away from you. <<tearful>> you wave them goodbye.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $consensual is 1>>
The three avoid eye contact with each other as they fix their clothing. <<tearful>> you wave them goodbye.
<br><br>
<<else>>
The <<person1>><<person>> shoves you against the ground, and the three of them leave you lying there. The sound of their laughter soon disappears. <<tearful>> you struggle to your feet.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The three recoil in pain, giving you a chance to escape. <<tearful>> you flee from the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<if $bus is "boys">>
<<storeon "schoolboys" "delete">>
<<else>>
<<storeon "schoolgirls" "delete">>
<</if>>
You hear them leave the room, taking your clothes with them.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
You call out. "Wait! Those are mine." The footsteps cease.
<br><br>
<<if $player.appearance is "f" and $bus is "boys">>
The <<person1>><<person>> speaks. "Girls aren't allowed in here. Open the door."
<br><br>
<<link [[Open it|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $submissive lte 850>>
<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<elseif $player.appearance is "m" and $bus is "girls">>
The <<person1>><<person>> speaks. "Boys aren't allowed in here. Open the door."
<br><br>
<<link [[Open it|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $submissive lte 850>>
<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
The <<person1>><<person>> speaks. "Oh? What will you do for us if we give them back?"
<br><br>
<<if $promiscuity gte 15>>
<<link [[Offer your body|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<if $money gte 1500>>
<<link [[Offer Money (£15)|School Toilets Clothes]]>><<set $money -= 1500>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $submissive lte 850>>
<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<</if>>
<<elseif $phase is 3>>
You slip some money under the door, and after a brief pause the <<person>> speaks again. "Nice. Okay, we'll leave them where we found them. Come on." You hear them leave the room.
<br><br>
Once they're gone, you open the stall and peek out. Sure enough, your clothes are where you left them.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
"Listen." You say. "Take my things and I'll find you and shove a rail spike up your worthless arseholes."
<br><br>
Something in your tone affects them. "Calm down, you fucking psycho. We're just messing with you." Once they're gone you peek out the stall, and see your clothes safely where you left them.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 5>>
You try to plead with them, but it's no use. "If you won't play ball," the <<person1>><<person>> says. "Why should we?" They laugh as they leave the room. You peek out the stall, and see an empty space where your clothes once were.
<<if $bus is "boys">>
<<storeon "schoolboys" "delete">>
<<else>>
<<storeon "schoolgirls" "delete">>
<</if>>
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "boys">>
You are in the boy's toilets.
<br><br>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<eventsschooltoilets>>
<<else>>
<<storeactions "schoolboys">>
<<link [[Masturbate|School Boy's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<storeon "schoolboys" "check">>
<<if _store_check isnot 1>>
<<link [[Leave|Hallways]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 55>>
<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<<elseif $exposed is 1 and $exhibitionism gte 35>>
<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<<elseif $exposed lte 0>>
<<link [[Leave|Hallways]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "girls">>
You are in the girl's toilets.
<br><br>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<eventsschooltoilets>>
<<else>>
<<storeactions "schoolgirls">>
<<link [[Masturbate|School Girl's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<storeon "schoolgirls" "check">>
<<if _store_check isnot 1>>
<<link [[Leave|Hallways]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 55>>
<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<<elseif $exposed is 1 and $exhibitionism gte 35>>
<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<<elseif $exposed lte 0>>
<<link [[Leave|Hallways]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<widget "eventsschooltoilets">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $exposed gte 1>>
<<if $bus is "boys">>
<<generateym1>><<generateym2>><<generateym3>>
You hear voices approaching, and manage to hide in a stall before you're caught with your <<lewdness>> on display.
<br><br>
A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves.
<<storeon "schoolboys" "check">>
<<if _store_check is 1 and $malechance isnot "m">>
The voices suddenly stop. The <<person1>><<person>> breaks the silence. "Who would leave these clothes here? We should probably take them to lost and found." They have your clothes!
<br><br>
<<link [[Call out|School Toilets Clothes]]>><<set $phase to 2>><</link>>
<br>
<<link [[Remain Silent|School Toilets Clothes]]>><<set $phase to 1>><</link>>
<br>
<<else>>
They soon leave, none the wiser.<<gstress>><<garousal>><<stress 2>><<arousal 1>>
<br><br>
<<endevent>>
<<link [[Next (0:05)|School Boy's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<generateyf1>><<generateyf2>><<generateyf3>>
You hear voices approaching, and manage to hide in a stall before you're caught with your <<lewdness>> on display.
<br><br>
A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves.
<<storeon "schoolgirls" "check">>
<<if _store_check is 1 and $malechance isnot "f">>
The voices stop abruptly. The <<person1>><<person>> breaks the silence. "Who would leave these clothes here? We should probably take them to lost and found." They have your clothes!
<br><br>
<<link [[Call out|School Toilets Clothes]]>><<set $phase to 2>><</link>>
<br>
<<link [[Remain Silent|School Toilets Clothes]]>><<set $phase to 1>><</link>>
<br>
<<else>>
They soon leave, none the wiser.<<gstress>><<garousal>><<stress 2>><<arousal 1>>
<br><br>
<<endevent>>
<<link [[Next (0:05)|School Girl's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<<elseif $whitney_toilet is 1 and ($NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued") and $rng gte 51 and $whitney_toilet_check isnot 1>><<set $whitney_toilet_check to 1>>
<<if $bus is "boys" and $player.gender is "m" or $bus is "girls" and $player.gender is "f">>
<<if $player.gender is $NPCName[$NPCNameList.indexOf("Whitney")].pronoun>>
<<npc Whitney>><<person1>>
You bump into Whitney. <<His>> expression darkens. "What did I say about showing your face in here?" <<he>> says. "I guess I'll have to beat it into you."
<br><br>
<<His>> friends block the exit.
<br><br>
<<link [[Next|Bully Toilets Fight]]>><<set $fightstart to 1>><</link>>
<<else>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>
A few of Whitney's friends enter the toilets. They smirk when they see you.
<br><br>
"Naughty," a <<person>> says. "Didn't you hear that you're not supposed to come here anymore? Or were you just looking for an excuse to get punished? You're in luck. Whitney said we can do whatever we want to you in here."
<br><br>
They close in around you.
<br><br>
<<if $submissive lte 500>>
<<link [[Threaten|Bully Friends Threaten]]>><<set $submissive -= 1>><</link>><<defianttext>><br>
<<elseif $submissive gte 1500>>
<<link [[Submit|Bully Friends Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><<set $submissive += 1>><</link>><<submissivetext>><br>
<</if>>
<<link [[Endure|Bully Friends Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>><br>
<</if>>
<<else>>
<<if $player.gender is $NPCName[$NPCNameList.indexOf("Whitney")].pronoun>>
A couple of Whitney's friends enter the bathroom. They laugh and nudge each other. They make no aggressive moves, but they refuse to leave you alone.
<br><br>
"We're just here to make sure you <<if $player.gender is "m">>sit down to pee<<else>>know how to use the urinal<</if>>. Whitney's orders."
<br><br>
They stick to words. It seems Whitney hasn't given them permission to lay their hands on you. They soon grow bored and return to the hallway.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<npc Whitney>><<person1>>
You bump into Whitney. <<Hes>> pleased to see you here.
<<if random(1, 100) gte 51>>
"Good timing, slut," <<he>> says. <<His>> friends are with <<himstop>> <<He>> grasps your shoulders and tries to force you into a cubicle.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Let it happen|Bully Toilets Sex]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 15>>
<<link [[Give oral|Bully Toilets Sex]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous2>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Fight|Bully Toilets Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<else>>
"Good slut," <<he>> smirks. "I'm glad you're following instructions." <<Hes>> alone. <<He>> smacks your <<bottom>> as <<he>> walks by.<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $bus is "boys">>
<<generateym1>><<generateym2>><<generateym3>>
<<if $player.appearance is "f">>
A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They freeze upon seeing you. "What's a <<girl>> doing in here?" The <<person1>><<person>> says, the quiver in <<his>> voice betraying <<his>> nerves.
<br><br>
<<link [[Apologise and leave|School Toilets Encounter]]>><<set $phase to 1>><<stress 2>><</link>><<gstress>>
<br>
<<if $malechance isnot "m">>
<<link [[Flirt|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<else>>
A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They pay you no heed and soon leave.
<br><br>
<<endevent>>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<generateyf1>><<generateyf2>><<generateyf3>>
<<if $player.appearance is "m">>
A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They freeze upon seeing you. "What's a <<girl>> doing in here?" The <<person1>><<person>> says, the quiver in <<his>> voice betraying <<his>> nerves.
<br><br>
<<link [[Apologise and leave|School Toilets Encounter]]>><<set $phase to 1>><<stress 2>><</link>><<gstress>>
<br>
<<if $malechance isnot "m">>
<<link [[Flirt|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<else>>
A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They pay you no heed and soon leave.
<br><br>
<<endevent>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $bestialitydisable isnot "f">>
The quiet is broken by a low growl behind you. A large cat pounces on you from the shadows. You manage to escape, but not without injury.<<beastescape>>
<br><br>
<<link [[Next|School Toilets]]>><</link>>
<br>
<<else>>
The quiet is broken by a low growl behind you. A large cat pounces on you from the shadows, forcing you to your knees.
<br><br>
<<if $cat gte 6>>
<<link [[Hiss|School Toilets Hiss]]>><</link>> | <span class="blue">Cat</span>
<br>
<</if>>
<<link [[Fight|School Toilets Cat]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventschoolhallwaysexposed">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You leave the safety of a storeroom and move down an empty corridor. You're halfway through when you hear voices up ahead. You try going back the way you came, but voices come from that direction too. You're trapped. You look around for somewhere to hide, but there's nothing but the lockers lining the walls between classrooms.
<br><br>
<<link [[Look through the classroom windows, one must be empty|Hallways Exposed Classroom]]>><</link>>
<br>
<<link [[Check the lockers, one must be unlocked|Hallways Exposed Lockers]]>><</link>>
<br>
<<else>>
You hide beneath a stairwell as a crowd descends. The steps above you vibrate as they pass by.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventsschoolhallways">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $schoolfameboard isnot 1 and $schoolfameblackmail gte 3 or $schoolfameboard isnot 1 and $schoolfamerefused is 1>><<set $schoolfameboard to 1>>
<<schoolfameboard>>
<<elseif $famebestiality + $famerape + $fameprostitution + $famesex gte 4000 and $schoolfameblackmail is undefined>><<set $schoolfameblackmail to 0>>
<<npc Leighton>><<person1>>The headteacher emerges from <<his>> office and motions for you to enter. <<He>> wears a strange smile on <<his>> face.
<br><br>
<<link [[Enter|School Fame Blackmail]]>><</link>>
<br>
<<link [[Refuse|School Fame Blackmail Refuse]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $days gte 7 and $NPCName[$NPCNameList.indexOf("Kylar")].init isnot 1 and $kylarignored isnot 1>>
<<npc Kylar>><<initnpc Kylar>><<generatey2>><<generatey3>>Someone's bag lands in front of you. It spills its contents, scattering pens and books across the floor. You turn the corner and see its owner, a <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>> held aloft by <<his>> collar and pushed against a locker. <<He>> kicks the <<person2>><<person>> holding <<person1>><<himcomma>> but the <<person2>><<person>> just laughs. "That your best?" <<he>> says. <<He>> grasps the bullied <<person1>><<if $pronoun is "m">>boy's<<else>>girl's<</if>> unkempt dark hair with <<person2>><<his>> free hand. "Lucky you. Hurting me would be stupid."
<br><br>
Other students ignore what is happening, or watch in amusement.
<br><br>
<<link [[Intervene|Kylar Intro Intervene]]>><<npcset Kylar state "active">><<set $kylarhometimer to 0>><<status -10>><<npcincr Kylar love 1>><</link>><<glove>><<lcool>>
<br>
<<link [[Watch but make sure they're okay after|Kylar Intro Help]]>><<npcset Kylar state "active">><<set $kylarhometimer to 0>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Ignore|Kylar Intro Ignore]]>><<set $kylarignored to 1>><</link>>
<br>
<<elseif $days gte 14 and $kylarignored is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "active">><<npcset Kylar state "active">><<set $kylarhometimer to 0>>
<<npc Kylar>><<person1>>You round a corner and bump into a <<if $pronoun is "m">>boy<<else>>girl<</if>>. <<He>> scowls and looks up at you, but then <<his>> face softens and <<his>> mouth gapes.
<br><br>
"I-I'm," <<he>> stutters. "I'm Kylar." You thought <<he>> was a younger student, but <<he>> seems your age. <<Hes>> just small. <<He>> turns and runs the way <<he>> came.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $bullytimer gte $rng and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">><<set $bullytimer to 0>>
<<schoolbully>>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylartimer gte $rng>><<set $kylartimer to 0>>
<<kylarhallways>>
<<elseif $mathsproject is "ongoing" and $mathsdruggedstudent isnot 1 and $mathsprojectdays lt 20 and $stimdealerknown is 1>><<set $mathsdruggedstudent to 1>>
<<generatey1>><<person1>>You see a <<person>> you recognise from maths. <<Hes>> sat on the floor, a pen and paper lying beside <<himstop>> <<His>> pupils are dilated, and <<he>> stares into space. A partial solution to the maths competition problem is written on the paper.
<br><br>
<<link [[Get Help|Maths Drugged Help]]>><<famegood 5>><<detention -6>><<trauma -6>><</link>><<ldelinquency>><<ltrauma>>
<br>
<<link [[Copy|Maths Drugged Copy]]>><<set $mathsinfo += 1>><</link>> | <span class="green">+ Mathematical Insight</span>
<br>
<<link [[Rob|Maths Drugged Rob]]>><<detention 6>><<set $mathsstim += 1>><</link>><<gdelinquency>> | <span class="green">+ Stimulant</span>
<br>
<<elseif $rng gte 81>>
<<if $cool gte 400>>
You pass by a group of students. They drop their conversation and surround you, vying for your attention, each wanting to be seen with you.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 160>>
You pass a group of students who smile and greet you.<<ltrauma>><<trauma -6>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 120>>
You pass by a group of students who completely ignore you. You might as well be invisible to them.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 40>>
You pass a group of students who mock and laugh at you.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You see a group of students up ahead. With your reputation and no teachers near, you're afraid to go near them.
<br><br>
<<link [[Take a detour (0:05)|Hallways]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<<link [[I can't waste the time. Walk past them.|Hallways Low Status]]>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<if $delinquency gte 400>>
<<generatey1>><<person1>>A <<person>> gives you a creepy look as you walk by, and starts following you. There's no way <<he>> would try anything with people around, but you come to an empty corridor.
<br><br>
<<link [[Take a detour (0:05)|Hallways]]>><<set $eventskip to 1>><<endevent>><<pass 5>><</link>>
<br>
<<link [[I can't waste the time. Keep going.|Hallways High Delinquency]]>><</link>>
<br>
<<elseif $delinquency gte 10>>
<<generatey1>><<person1>>A <<person>> gives you a creepy look as you walk by, and starts following you. <<He>> stops following when a teacher walks into view.<<gstress>><<stress 2>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> gives you a creepy look as you walk by.<<gstress>><<stress 1>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<generatey1>><<person1>>A <<person>> squeezes your <<bottom>> as you walk by.
<br><br>
<<link [[Slap|Hallways Slap]]>><<trauma -6>><<stress -12>><<detention 1>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><<trauma 1>><<stress 1>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 21>>
<<generatey1>><<person1>>
<<if $breastsize gte 6>>
A <<person>> shouts at you. "Nice cow tits." You feel your cheeks flush in embarrassment.<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[Flaunt breasts|Hallways Breast Tease]]>><</link>><<exhibitionist1>>
<br>
<<else>>
A <<person>> shouts at you. <<schoolcatcall>> You feel your cheeks flush in embarrassment.<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 55>>
<<link [[Flash|Hallways Lewd Flash]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Flash|Hallways Flash]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[Flirt|Hallways Catcall Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generatey1>>A <<person1>><<person>> walks up to you. "Hi," <<he>> says. Seems <<he>> wants to talk.
<br><br>
<<link [[Hi (0:05)|Hallways Encounter]]>><<pass 5>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "playground">><<nobr>>
<<if $bus is "schoolfrontplayground">>
<<link [[Next|School Front Playground]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Rear Playground]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventsplayground">><<nobr>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $exposed gte 1>>
Some students spot your head poking out and wave. You <<nervously>> wave back, your heart racing. You don't think they noticed anything odd.<<gstress>><<stress 6>><<garousal>><<arousal 6>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].love gte 20 and $whitneyromance isnot 1>><<set $whitneyromance to 1>>
<<npc Whitney>><<person1>>
Whitney approaches you. <<He>> shoves you against a wall. <<He>> looks more angry than usual.
<br><br>
"Stupid slut," <<he>> says. <<He>> pins you with <<his>> arms. "You've been asking for this, don't try to deny it." <<He>> kisses you with surprising tenderness. "You're my <<if $player.appearance is "m">>boy<<else>>girl<</if>>friend now. You better be grateful." <<He>> kisses you again, this time biting your lip. <<He>> pulls away and leaves without looking back.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<tearful>> you steady yourself.<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $bullytimeroutside gte $rng and $hour gte 15 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>><<set $bullytimeroutside to 0>>
<<schoolbullyoutside>>
<<else>>
<<if $rng gte 91 and $worn.face.name is "cool shades">>
<<npc River>><<person1>>"You <<girlstop>> Stop," you hear River's voice behind you. You turn to see <<him>> marching closer. "Those are definitely not prescription glasses. Give them to me this instant." A group of students watch nearby.
<br><br>
<<link [[Hand them over|Events Shades Hand]]>><<status -10>><<trauma 6>><<faceruined>><<npcincr River dom 1>><</link>><<lcool>><<gtrauma>>
<br>
<<link [[Flip the bird|Events Shades Flip]]>><<status 1>><<trauma -6>><<detention 4>><<npcincr River dom -1>><<npcincr River love -1>><</link>><<gcool>><<ltrauma>><<gdelinquency>>
<br>
<<elseif $rng gte 91 and $worn.face.type.includes("glasses")>>
<<generatey1>><<person1>>A hand reaches from behind you and snatches the glasses from your face.<<facestrip>>
<br><br>
You turn and see a <<person>> holding them. "Where did you get these? They must be ancient," <<he>> says. <<He>> drops them on the ground. "Wow. They didn't break." <<He>> hovers <<his>> foot above them. "I could change that. Unless you convince me not to.
<<if $player.appearance is "f">>
Show me your knickers."
<<else>>
Show me your undies."
<</if>>
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<link [[Say you're not wearing any|Glasses No Underwear]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<link [[Show|Glasses Underwear]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|Glasses Refuse]]>><</link>>
<br>
<<elseif $rng gte 81 and $player.appearance is "f" and $breastsize gte 3>>
<<generates1>><<person1>>Footsteps approach from behind. Before you can turn, someone runs into you, almost pushing you over. Fingers grope at your back.
<<if $worn.under_upper.type.includes("naked")>>
"I can't find a strap," The <<person>> responsible exclaims. "She's not wearing a bra or anything." <<He>> runs back to <<his>> giggling friends. Your cheeks flush.<<gpain>><<pain 1>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>><<fameexhibitionism 3>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $worn.under_upper.strap is 1>>
Your $worn.under_upper.name comes loose in your $worn.upper.name. They undid the strap.
<br><br>
The culprit, a <<personcomma>> runs back to <<his>> giggling friends.<<gpain>><<pain 1>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<link [[Find somewhere quiet to fix your clothes|Bra Strap Quiet]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Fix your clothes right here|Bra Strap Exhibitionism]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
The <<person>> responsible shoves you away. "She's wearing a vest or something," <<he>> says. <<His>> friends look disappointed.<<gpain>><<pain 1>>
<br><br>
<<link [[Turn the other cheek|Bra Strap Turn]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Get angry|Bra Strap Angry]]>><<stress -6>><<detention 2>><<def 1>><</link>><<gdelinquency>><<lstress>>
<br>
<</if>>
<<else>>
<<if $cool lt 120>>
<<generatey1>><<person1>>A <<person>> points at you and whispers to <<his>> friends. They burst into laughter.<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<playground>>
<<else>>
Some students recognise you and wave. You wave back.<<lstress>><<stress -12>>
<br><br>
<<endevent>>
<<playground>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $rng gte 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<if $bestialitydisable is "f">>
You see a dog rummaging in litter behind the kitchen. Its ears prick, and it bounds towards you.
<br><br>
<<link [[Next|Rear Playground Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You see a dog rummaging in litter behind the kitchen. Its ears prick, and it bounds towards you.
<br><br>
You manage to escape, but not unscathed.<<beastescape>>
<br><br>
<<playground>>
<</if>>
<<else>>
You see a dog rummaging in litter behind the kitchen. It runs away as soon as it hears you.
<br><br>
<<playground>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolbully">><<nobr>>
<<if $bullyevent is 0>><<set $bullyevent += 1>>
<<npc Whitney>><<initnpc Whitney>><<person1>>Someone shoves you against a wall. You turn to face the culprit as <<he>> pins your arms with <<his>> own. It's Whitney, a popular but delinquent student. "Don't get in my way again," <<he>> says, unbothered by the blonde fringe covering one eye. <<His>> friends flank <<himstop>> "Or I'll put you in your place." <<He>> presses <<his>> knee into your crotch for a moment, then releases you. <<He>> and <<his>> friends leave, but you doubt that'll be the end of it.
<<npcincr Whitney lust 5>><<glust>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $bullyevent is 1>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "You're in my way again. I think you need a time-out," <<he>> says as <<he>> opens the locker beside you. <<He>> tries to push you in.
<br><br>
<<link [[Let it happen (0:30)|Bully Locker]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 2>>
<<if $player.appearance is "m" and $worn.upper.type.includes("naked")>>
<<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "Walking around without a shirt on?" <<he>> says. "I bet you love the way it makes older <<if $pronoun is "m">>boys<<else>>girls<</if>> look at you." <<He>> turns to <<his>> friends. "Come on, we've got better things to do than entertain this slut." They leave without molesting you further.
<<npcincr Whitney lust 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "There's a toll for passing through," <<he>> jabs your chest and grips your $worn.upper.name. "Show us your tits and we'll call it even."
<br><br>
<<link [[Let it happen|Bully Top]]>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Flaunt|Bully Top Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist2>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $bullyevent is 3>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "There's a toll for passing through," <<he>> grins evilly as <<he>> grasps your clothing. "Strip down to your underwear and we'll call it even."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
You look at your feet. "I-I'm not... wearing...."
<br><br>
<<elseif $submissive lte 850>>
You glare at Whitney. "I wouldn't do what you say even if I was wearing underwear."
<br><br>
<<else>>
"But I-I'm not wearing underwear," you say.
<br><br>
<</if>>
<<He>> laughs. "This is what you get for being a slut. Strip."
<br><br>
<</if>>
<<link [[Let it happen|Bully Strip]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Flaunt|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 4>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "Look who it is," <<he>> grins evilly and grasps your clothing. "Strip."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
You look at your feet. "I-I'm not... wearing...."
<br><br>
<<elseif $submissive lte 850>>
You glare at Whitney. "I wouldn't do what you say even if I was wearing underwear."
<br><br>
<<else>>
"But I-I'm not wearing underwear," you say.
<br><br>
<</if>>
<<He>> laughs. "This is what you get for being a slut. Strip."
<br><br>
<</if>>
<<link [[Let it happen|Bully Strip]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Flaunt|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 5>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "Just the slut I need," <<he>> says. <<He>> puts <<his>> hand on your head and pushes down. "Get on your knees." <<His>> friends whisper to each other.
<br><br>
<<link [[Let it happen|Bully Oral]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[Give oral|Bully Oral]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 6>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney rounds a corner and walks right into you, forcing you against a locker. "Just the <<bitch>> I need," <<he>> says while pressing a hand against your chest. "I've been sent to Leighton's office. I know I'm gonna be sat and lectured for ages. I'm not gonna be bored though, because you're going to be giving my <<if $NPCList[0].penis isnot "none">>cock<<else>>cunt<</if>> lots of attention." <<He>> grabs you by your collar and pulls. "You lot wait outside," <<he>> says to <<his>> friends.
<br><br>
<<link [[Let it happen (0:10)|Bully Detention]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 7>><<set $bullyevent += 1>>
<<if $whitneyromance is 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. Whitney pins you against a locker and kisses you. <<He>> grips your hands in <<his>> own. <<He>> leans to your side as if to whisper something, but just gives your ear a little nip. <<He>> withdraws and gives you a suggestive look before leaving with <<his>> friends.
<<npcincr Whitney lust 5>><<glust>><<garousal>><<arousal 6>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. <<if $leftarm is "bound" and $rightarm is "bound">>Whitney lunges for you. You stumble backwards and try to raise your bound arms.<<else>>Whitney lunges for you, making you stumble backwards and raise your arms to defend yourself.<</if>> <<He>> stops short of you however, and laughs. "You scare too easy. I just want to say hello." Unbalanced, you fall on your <<bottomstop>> The laughter redoubles. "You're such a loser. Let's go guys, before <<pshe>> infects us." <<tearful>> you pick yourself off the floor.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 8>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you.
<<He>> shoves you against a locker. "What will we do with you today?" <<he>> muses. "I know." <<He>> grins. "We'll... pet you." <<His>> friends laugh as <<he>> starts patting your head.
<br><br>
<<link [[Let it happen|Bully Pat]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<arousal 6>><</link>><<garousal>><<glove>><<gdom>>
<br>
<<link [[Shake off|Bully Shake]]>><<stress 6>><</link>><<gstress>>
<br>
<<elseif $bullyevent is 9>><<set $bullyevent += 1>>
<<if $worn.neck.collared is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. <<He>> shoves you against a locker and brushes <<his>> fingers over the collar around your neck. "Good to see you know your place," <<he>> says. "Pets don't wear clothes. Strip down to your underwear."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
You look at your feet. "I-I'm not... wearing...."
<br><br>
<<elseif $submissive lte 850>>
You glare at Whitney. "I wouldn't do what you say even if I was wearing underwear."
<br><br>
<<else>>
"But I-I'm not wearing underwear," you say.
<br><br>
<</if>>
<<He>> laughs. "This is what you get for being a slut. Strip."
<br><br>
<</if>>
<<link [[Let it happen|Bully Strip 2]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Strip Flaunt 2]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Flaunt|Bully Strip Flaunt 2]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20 and $whitneyromance is 1 and $worn.neck.collared is 0>><<neckwear 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. <<He>> shoves you into one of <<his>> cronies, who shoves you into another. This repeats, and in the confusion you feel something clamp around your neck. "How do you like my present?" <<he>> asks, breathing against your ear. "I think you suit it." <<He>> and <<his>> friends saunter off.
<<npcincr Whitney lust 5>><<glust>><<garousal>><<arousal 6>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends shove you to the ground as they walk past. "Move, slut," <<he>> laughs without looking back. <<tearful>> you pick yourself up.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 10>><<set $bullyevent += 1>>
<<if $whitneypantiescheck is 0 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 18>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. They shove you against the lockers. "New rule, slut." <<He>> grabs your $worn.lower.name. "No underwear."
<br><br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $submissive gte 1150>>
"I-I'm sorry," you mumble. "I d-don't have a-any..."
<br><br>
<<elseif $submissive lte 850>>
You shoot Whitney a look. "I'm already going commando."
<br><br>
<<else>>
"I-I'm not wearing any..."
<br><br>
<</if>>
"Good to know you're thinking ahead. I'll be checking up on you," <<he>> laughs. "Don't let me catch you wearing any."
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Let it happen|Bully Panties]]>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $whitneypantiescheck is 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. "Time for an inspection," <<he>> says, smiling as <<he>> feels beneath your $worn.lower.name.
<br><br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
"Good <<girlcomma>>" <<he>> says. "I'll check again later."
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Bad <<girlcomma>>" Whitney chides, smiling. "I'll have to take everything now."
<br><br>
<<link [[Let it happen|Bully Panties]]>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, and Whitney shoves you onto the floor. "Remember who owns you." <<he>> says before leaving. <<tearful>> you pick yourself up.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 11>><<set $bullyevent += 1>>
<<if $whitney_toilet is undefined and $genderknown.includes("Whitney") and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 18>>
<<if $player.gender is $NPCName[$NPCNameList.indexOf("Whitney")].pronoun>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. Whitney smirks and grasps your shoulders. <<He>> tries to push you into the <<if $player.gender is "m">>girls'<<else>>boys'<</if>> toilets.
<br><br>
"A new rule, slut," <<he>> says. "You're a failure of a <<if $player.gender is "m">>boy<<else>>girl<</if>>. You don't deserve to use the same toilets as me." <<He>> pushes you closer.
<br><br>
<<link [[Let it happen|Bully Toilets]]>><</link>><br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. Whitney smirks and grasps your shoulders. <<He>> tries to push you into the <<if $player.gender is "m">>girls'<<else>>boys'<</if>> toilets.
<br><br>
"A new rule, slut," <<he>> says. "No more hiding from me in the bathroom. You may be a <<if $player.gender is "m">>boy<<else>>girl<</if>>, but you're also mine. I want you nearby in case I feel like using you. That means you're using the <<if $player.gender is "m">>girls'<<else>>boys'<</if>> toilets from now on."
<br><br>
<<He>> pushes you closer.
<br><br>
<<link [[Let it happen|Bully Toilets]]>><</link>><br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<</if>>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. <<He>> grasps your arms, pulls them above your head, and pushes you against a locker.
<br><br>
"How's my favourite slut doing?" <<he>> asks, pressing <<his>> body against yours.<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<He>> shoves you aside before you can respond. <<He>> and <<his>> friends saunter away.
<br><br>
<<tearful>> you pick yourself off the floor.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $bullyevent to 4>>
<<npc Whitney>><<person1>>Someone grabs your hair from behind, tugging your head back. It's Whitney. <<He>> grins as <<his>> friends laugh.
<<npcincr Whitney lust 5>><<glust>><<gstress>><<stress 6>><<gtrauma>><<trauma -6>>
<br><br>
<<link [[Endure|Bully Hair]]>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Shove|Bully Hair Shove]]>><<pain 4>><<npcincr Whitney dom -1>><</link>><<ldom>><<gpain>><<ltrauma>><<trauma -6>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "schoolbullyoutside">><<nobr>>
<<if $bullyeventoutside is 0>><<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>You walk round a corner, straight into Whitney and <<his>> gang. "Look who it is," <<he>> says. <<His>> friends crowd around, penning you in. "Good timing. We're just leaving school. You should come." <<He>> grabs your arm.
<br><br>
<<link [[Let it happen (0:20)|Bully Theft]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 1>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>You hear running footsteps approach. Whitney and <<his>> gang encircle you. "Look who it is," <<he>> says. "Just who I was looking for." <<He>> grabs your arm.
<br><br>
<<link [[Let it happen (0:20)|Bully Light]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 2>>
<<set $bullyeventoutside += 1>>
<<if $whitneyromance is 1>>
<<npc Whitney>><<person1>>Whitney marches towards you. <<He>> pushes you against a wall. <<His>> friends flank <<himstop>> "Hey <<girlcomma>>" <<he>> says. "Time for your duties." <<He>> grabs your arm.
<br><br>
<<link [[Let it happen (0:20)|Bully Romance]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<npc Whitney>><<person1>>You hear running footsteps approach. Whitney slams into you, knocking you to the ground. <<He>> sits on your back and rests <<his>> shoes on your head. "This is comfy," <<he>> says. "Shame we can't stay." <<He>> stands up. "Later slut."<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<set $pain += 60>><<npcincr Whitney lust 5>><<glust>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<playground>>
<</if>>
<<elseif $bullyeventoutside is 3>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>
You see Whitney as you approach the gate. <<He>> grins and pushes past one of <<his>> friends, moving towards you.
<br><br>
"Hey, <<girlcomma>>" <<he>> says. "You're coming with us." <<He>> wraps an arm around your shoulder and tries to pull you through the gate. <<His>> friends flank you.
<br><br>
<<link [[Let it happen (0:20)|Bully Strip Theft]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<set $bullyeventoutside to 0>>
<<npc Whitney>><<person1>>Someone grabs your hair. It's Whitney. "Come on slut," <<he>> says as <<he>> tugs. "You've got somewhere to be."
<br><br>
<<link [[Let it happen (0:20)|Bully Whore]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "kylarhallways">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $rng gte 60>>
<<npc Kylar>><<person1>>Kylar appears beside you and clutches your arm. "Hey," <<he>> says, smiling. <<He>> spots a <<generatey2>><<person2>><<person>> watching, and waves at <<himstop>> "This is my <<if $player.appearance is "m">>boyfriend<<else>>girlfriend<</if>>," <<person1>><<he>> announces. More turn to look. Someone snickers.<<status -10>><<lcool>>
<br><br>
<<He>> turns to you, "I want everyone to know how much we love each other." <<He>> hugs your arm tight, then strolls down the hallway.<<glove>><<npcincr Kylar love 1>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $rng gte 20>>
<<npc Kylar>><<person1>>Kylar tugs on your arm. <<He>> nods towards an open cupboard.
<br><br>
<<link [[Go with Kylar (0:05)|Kylar Cupboard]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Kylar Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar lust 5>><<npcincr Kylar rage 5>><</link>><<llove>><<gglust>><<ggsuspicion>>
<br>
<<else>>
<<npc Kylar>><<person1>><<generatey2>>You hear Kylar up ahead. "It's true," <<he>> says. "<<pShes>> my <<if $player.appearance is "m">>boyfriend<<else>>girlfriend<</if>>." <<Hes>> talking to a <<person2>><<person>> and <<his>> friends. They don't look convinced.
<br><br>
Kylar rushes over to you. "T-tell them," <<person1>><<he>> says. "Tell them its true."
<br><br>
<<link [[Say it's true|Kylar True]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>><<gglove>>
<br>
<<link [[Say it's a lie|Kylar Lie]]>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><<status 1>><</link>><<lllove>><<gcool>>
<br>
<<link [[Walk away|Kylar Walk 2]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gsuspicion>>
<br>
<</if>>
<<else>>
<<if $rng gte 50>>
You see a figure watching you from down the corridor.<<npc Kylar>><<person1>> It's Kylar. <<He>> hides when you look at <<himstop>>
<br><br>
<<link [[Greet|Kylar Greet]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Ignore|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<npc Kylar>><<person1>>You hear laughter. You walk around the corner and find a crowd. <<generatey2>>Kylar is there, <<his>> arms held up against the lockers by a <<person2>><<personstop>><<person1>> Kylar's own locker is open beside <<himstop>> The laughter redoubles when the crowd sees you.
<<gstress>><<stress 6>>
<br><br>
You step closer and see why. Inside Kylar's locker is a lewd statuette. A pencil portrait is stuck to the face. The drawing is good, and it's clear it's a picture of you. Flowers are arranged in a circular pattern at its base. It looks like a shrine.
<br><br>
<<link [[Bully Kylar|Kylar Bully]]>><<npcincr Kylar love -5>><<status 1>><</link>><<lllove>><<gcool>>
<br>
<<link [[Defend Kylar|Kylar Defend]]>><<npcincr Kylar love 5>><<status -10>><</link>><<lcool>><<gglove>>
<br>
<<link [[Walk away|Kylar Walk]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsschoolstump">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
A gust of wind blows over you.
<<if $worn.lower.skirt is 1>>
<<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">>
The breeze lifts your $worn.lower.name and exposes your <<undies>> until you push the fabric back down between your thighs. You don't think anyone saw.
<<gstress>><<garousal>><<stress 1>><<arousal 6>>
<br><br>
<<else>>
The breeze lifts your $worn.lower.name and exposes your <<undies>> until you push the fabric back down between your thighs.
<br><br>
<</if>>
<<else>>
The air is cool on your skin.<<lstress>><<stress -1>>
<br><br>
<</if>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>"Hey," a voice says in a hushed tone. "You on the stump." You open your eyes. A <<person>> stands on the other side of the fence, in an alley beside the school. "What you got under those clothes?"
<br><br>
<<link [[Ignore|School Stump Ignore]]>><<stress 1>><</link>><<gstress>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
<<link [[Flash|School Stump Genital Flash]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Flash|School Stump Flash]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "schooleffects">><<nobr>>
<<effectstime>>
<<if $schoolday is 1>>
<<if $hour lte 6>>
<<set $schoolstate to "early">><<set $schoollesson to 0>>
<<elseif $hour lte 8>>
<<set $schoolstate to "morning">><<set $schoollesson to 0>>
<<elseif $hour is 9>>
<<set $schoolstate to "first">><<set $schoollesson to 1>>
<<elseif $hour is 10>>
<<set $schoolstate to "second">><<set $schoollesson to 1>>
<<elseif $hour is 11>>
<<set $schoolstate to "third">><<set $schoollesson to 1>>
<<elseif $hour is 12>>
<<set $schoolstate to "lunch">><<set $schoollesson to 0>>
<<elseif $hour is 13>>
<<set $schoolstate to "fourth">><<set $schoollesson to 1>>
<<elseif $hour is 14>>
<<set $schoolstate to "fifth">><<set $schoollesson to 1>>
<<elseif $hour lte 16>>
<<set $schoolstate to "afternoon">><<set $schoollesson to 0>>
<<elseif $hour gte 17>>
<<set $schoolstate to "late">><<set $schoollesson to 0>>
<</if>>
<<else>>
<<if $hour lte 6>>
<<set $schoolstate to "earlynoschool">><<set $schoollesson to 0>>
<<elseif $hour gte 17>>
<<set $schoolstate to "daynoschool">><<set $schoollesson to 0>>
<<else>>
<<set $schoolstate to "latenoschool">><<set $schoollesson to 0>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolperiod">><<nobr>>
<<if $exposed lte 0>>
<<if $schoolstate is "morning">>
<<scienceicon>><<link [[Go to your science lesson (0:01)|Science Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "first">>
<<scienceicon>><<link [[Go to your science lesson (0:01)|Science Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "second">>
<<mathicon>><<link [[Go to your maths lesson (0:01)|Maths Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "third">>
<<englishicon>><<link [[Go to your English lesson (0:01)|English Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "lunch">>
<<link [[Join the masses in the canteen (0:01)|Canteen]]>><<pass 1>><</link>>
<br>
<<historyicon>><<link [[Wait in the history classroom (0:01)|History Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "fourth">>
<<historyicon>><<link [[Go to your history lesson (0:01)|History Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "fifth">>
<<swimmingicon>><<link [[Go to your swimming lesson (0:01)|School Pool Entrance]]>><<pass 1>><</link>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolperiodtext">><<nobr>>
<<if $schoolstate is "morning">>
Your science lesson starts at 9:00.
<br><br>
<<elseif $schoolstate is "first">>
Your science lesson started at 9:00!
<br><br>
<<elseif $schoolstate is "second">>
Your maths lesson started at 10:00!
<br><br>
<<elseif $schoolstate is "third">>
Your English lesson started at 11:00!
<br><br>
<<elseif $schoolstate is "lunch">>
Your history lesson starts at 13:00.
<br><br>
<<elseif $schoolstate is "fourth">>
Your history lesson started at 13:00!
<br><br>
<<elseif $schoolstate is "fifth">>
Your swimming lesson started at 14:00!
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "exhibitorgasm">><<nobr>>
<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
You spasm against the bindings.
<<if $enemyno gte 2>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
The pair's eyes light up as you squirm. "<<pShes>> cumming!" The <<person>> exclaims, stepping back to avoid your discharge while staring in awe.
<<else>>
The pair's eyes light up as you squirm. "<<pShes>> cumming!" The <<person>> exclaims.
<</if>>
<<else>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<elseif $orgasmcurrent is 2>>
You spasm again against the bindings.
<<if $enemyno gte 2>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
"I didn't know it could happen more than once!" Says the <<personstop>>
<<else>>
"I didn't know it could happen more than once!" Says the <<personstop>>
<</if>>
<<else>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<else>>
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "changingrooms">><<nobr>>
<<if $exposed gte 2>>
<<if $player.appearance is "m">>
<<if $exhibitionism gte 75>>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<else>>
<<if $exhibitionism gte 75>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<widget "eventsscience">><<nobr>>
<<if $rng gte 91 and $player.appearance is "m" and $worn.legs.name is "girl's gym socks">>
<<generates1>><<person1>>A <<person>> looks at your feet. "Why are you wearing girl's socks?" <<he>> asks loudly. "Do they make you feel pretty?" <<His>> friends start laughing.
<br><br>
<<link [[Kick|Science Kick]]>><<stress -12>><<trauma -6>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Science Lesson]]>><<stress 6>><<trauma 6>><<endevent>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 91 and $player.appearance is "f" and $worn.legs.name is "boy's gym socks">>
<<generates1>><<person1>>A <<person>> looks at your feet. "Why are you wearing boy's socks?" <<he>> asks loudly. "Do you think they'll make people forget you're a slut?" <<His>> friends start laughing.
<br><br>
<<link [[Kick|Science Kick]]>><<stress -12>><<trauma -6>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Science Lesson]]>><<stress 6>><<trauma 6>><<endevent>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 81>>
<<npc Sirris>><<generates2>><<person2>>The class conducts an experiment with chemicals.
<br><br>
A <<person>> splashes your clothes with acid! "Sorry, I slipped," <<he>> says, smirking.
<<set $worn.upper.integrity -= 20>>
<<set $worn.lower.integrity -= 20>>
<<set $worn.under_lower.integrity -= 20>>
<<integritycheck>>
<<exposure>>
<br><br>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
It's not a very potent acid, but it does leave your clothing worse for wear.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
The acid eats through your clothes, and you soon find yourself exposed in front of the entire class! You do your best to conceal your <<lewdness>> as Sirris rushes over with some towels. You cover up, but not before the rest of the class get a good look.
<br><br>
<<towelup>>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<npc Sirris>><<person1>>Sirris asks you to come to the front of the class.
<br><br>
<<link [[Next|Science Event3]]>><</link>>
<br>
<<elseif $rng gte 41>>
The class arrange themselves around the terrariums lining the edge of the room. You observe the plants contained within and try to identify the species.
<br><br>
<<link [[Next|Science Terrarium]]>><</link>>
<br>
<<elseif $rng gte 21>>
A group of delinquents decide to pick on you.
<br><br>
<<link [[Ask the teacher for help|Science Pick]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[Endure it|Science Pick]]>><<set $phase to 1>><<stress 2>><<trauma 2>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 1>>
Sirris asks everyone to group up into pairs.
<br><br>
<<set $rng to random(1, 100)>>
<<if $cool gte 80>>
You find a partner and together dissect a <<if $rng gte 75>>sheep's eye<<elseif $rng gte 50>>insect<<elseif $rng gte 25>>worm<<else>>frog<</if>>.
<br><br>
<<link [[Just focus on the dissection|Science Dissection]]<<scienceskill>><</link>><<gscience>>
<br>
<<link [[Joke around with your partner|Science Dissection]]>><<trauma -1>><<stress -2>><<status 1>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<gcool>>
<br>
<<else>>
<<npc Sirris>><<person1>>The other students avoid you, and you find yourself unable to find a partner. Sirris carries in a plastic box, but stops to speak to you when <<he>> sees that you're alone.
<br><br>
"I have a special job for you. There's another box like this one in the shed just next to the school entrance. Could you bring it here?"
<br><br>
You walk to the shed, which is unlocked, and find the box just inside. It's really heavy! You can barely lift it, but manage to carry it back into the school.
<<physique>><<endevent>>
<br><br>
<<if $rng gte 21>>
You arrive back at the classroom, where the rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.
<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<generatey2>><<generatey3>>
You walk past three delinquents smoking in a corridor. You didn't see them coming due to the box blocking your view. They start hounding you down the hall.
<<person1>>The <<person>> grabs the hem of your $worn.lower.name and tries to tug them down!
<<if $worn.under_lower.type.includes("naked")>>
<span class="lewd">You shiver as you realise you aren't wearing any underwear!</span>
<</if>>
<br><br>
"Let's see what <<pshes>> got on under this," the <<person2>><<person>> and <<person3>><<person>> move closer, intending to join in.
<br><br>
You're unable to protect yourself while your arms are occupied by the box. You'll have to bend over to put the box down without breaking anything inside, but you feel that doing so would make you even more vulnerable.
<br><br>
<<link [[Drop the box and protect yourself|Science Dissection]]>><<set $phase to 2>><<detention 2>><</link>><<gdelinquency>>
<br>
<<link [[Just endure it|Science Dissection]]>><<set $phase to 3>><<stress 2>><<trauma 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Bend over and put the box down gently|Science Dissection]]>><<set $phase to 4>><</link>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventssciencesafe">><<nobr>>
<<if $scienceproject is "none" and $yeardays gte 2 and $mathsprojectdays isnot (21 + (7 - $weekday))>><<set $scienceproject to "ongoing">><<set $scienceprojectdays to (21 + (7 - $weekday))>>
<<npc Sirris>><<person1>><<scienceprojectstart>>
"The science fair will be held in a few weeks," Sirris announces. "Taking part is optional, but it's a good opportunity to learn in a more practical way. The theme is local wildlife. I have a project idea for each of you, but you can come up with your own if you like."
<br><br>
Sirris asks the class to turn to page $rng of their textbook, then walks around room handing out small cards. Yours reads: "Lichen grows in many places around town. What impact does the local environment have on the species that thrive?" It continues on to some variables you could test, and ends with: "Remember to ask permission before entering private property!"
<<set $sciencelichenknown to 1>>
<br><br>
Sirris arrives back at the front. "The fair will be held on a Saturday, at the town hall. I hope you'll be there even if you don't bring a project."
<br><br>
<span class="gold">Science project added to journal.</span>
<br><br>
<<if $sciencephallusknown isnot 1 and $promiscuity gte 35>>
<<set $sciencephallusknown to 1>>
A lewd thought comes to you as the other students discuss ideas. <span class="gold">You've conceived the "local phalli" science project.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br>
<<elseif $rng gte 81>>
Sirris asks the class to turn to page $rng of their textbook. The classroom has a laid-back atmosphere, most students spend more time chatting than reading.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 71>>
Sirris puts on a short video about <<print either("nature.","space.","magnetic fields.","electrons.","chemical bonds.","Einstein.","the pioneers of the scientific method.","Isaac Newton.","nuclear fusion.","the role of enzymes.", "DNA.")>> The classroom has a laid-back atmosphere. Most students watch, but many carry on chatting.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 61>>
The class conducts an experiment with chemicals. You're careful not to spill any.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 51>>
<<generates1>><<generates2>><<person1>>
The class conducts an experiment with chemicals.
<<if $rng % 2>>
A <<person>> accidentally spills chemicals down <<his>> clothes.
<<else>>
A <<person1>><<person>> 'accidentally' spills chemicals all over a <<person2>><<persons>> clothes.
<</if>>
You see the panicking <<if $pronoun is "m">>boy<<else>>girl<</if>> fleeing from the class as <<his>> clothes start to dissolve.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 41>>
Some delinquents pick on one of the nerdy students. Sirris has the offenders move to the other side of the classroom.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 31>>
<<npc Sirris>><<person1>>
Sirris puts on a video about human reproduction.
<<if $days gte 25 and $rng % 3 is 0>>/*1 in 3 chance, and won't happen too early*/
<br><br>
It doesn't seem like an educational film at all - it's graphic. Very graphic. Primarily just a 14 minute home-sex-tape. The only 'educational' input comes from Sirris periodically freezing the video to quiz students on which body parts are being licked, stroked, sucked, bitten or penetrated.
While the video never shows faces, you start to suspect that one of the participants is Sirris.
<br>
The entire class watches with rapt attention right up to the couple's panting orgasm.<<garousal>><<arousal 2>>
<br><br>
"I know that was quite explicit," Sirris says. "But good scientists aren't squeamish. Humans are animals. And this is simply observing animal behaviour. And as well as knowing the facts and terminology, it's important that you understand what real sex is and what it looks like."
<<else>>
It has a strong educational focus, talking extensively about sexual health, STIs, pregnancy, contraception and consent.
It goes into the basic mechanics of sex with some simple diagrams labelling the body parts and cell types involved.
<br><br>
The classroom has a laid-back atmosphere. Some students watch, but few with any real interest and many carry on chatting throughout.
<</if>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 21>>
<<npc Sirris>><<person1>>
Sirris asks the class a question. You think you know the answer.
<br><br>
<<link [[Put your hand up|Science Event1]]>><<set $phase to 1>><<stress 1>><<set $science += 1>><</link>><<gstress>><<gscience>>
<br>
<<link [[Keep your head down|Science Event1]]>><</link>>
<br>
<<elseif $rng gte 11>>
Sirris looks around the room, glancing at you for a moment before instead asking a
<<if $player.appearance is "m">><<generatesf1>>girl<<else>><<generatesm1>>boy<</if>><<person1>> to come to the front of the class.
<br><br>
Sirris smiles at the <<personstop>>
<<if $scienceprogression gte 2>>
<<He>> looks nervous. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."
<br>
<<if $rng % 2 == 0>>
The <<if $pronoun is "m">>boy<<else>>girl<</if>> runs straight out of the room and does not return.
<br><br>
"I suppose we'll have to make do with the old anatomy charts then," Sirris says. "Sorry class."
<<else>>
<<if $pronoun is "m">>
<<print either("The boy excitedly agrees.", "The boy cheerfully agrees.", "The boy casually agrees.", "The boy reluctantly agrees.", "The boy looks like he wants to cry, but nods meekly.", "The boy tearfully agrees.")>>
<<else>>
<<print either("The girl excitedly agrees.", "The girl cheerfully agrees.", "The girl casually agrees.", "The girl reluctantly agrees.", "The girl looks like she wants to cry, but nods meekly.", "The girl tearfully agrees.")>>
<</if>>
<<He>> strips, which immediately gets the entire class's full attention. The <<person>> stands naked at the front as the teacher points out numerous parts of <<his>> anatomy.
<<if $scienceprogression gte 3>>
Sirris then instructs <<him>> to climb on the desk and spread <<his>> legs. Sirris <<if $pronoun is "m">>holds up his penis<<else>>uses a speculum<</if>> to give the excited class a clearer view.
<</if>>
<<if $scienceprogression gte 4>>
Things finally get a little out of control. The <<person>> squeals as some students get a bit 'handsy.' Finally regaining control,
<</if>>
Sirris brings the show to an end, inviting the <<person>> to dress and sit back down.
<br><br>
While you feel bad for the <<personcomma>> it definitely made the session more interesting and you think you learned something.<<gscience>><<scienceskill>>
<</if>>
<<elseif $scienceprogression gte 1>>
"I need you to undress for this part. Don't worry, you can keep your underwear on."
<br>
<<if $rng % 3 == 0>>
The <<if $pronoun is "m">>boy<<else>>girl<</if>> runs straight out of the room and does not return.
<br><br>
"I suppose we'll have to make do with the old anatomy charts then," Sirris says. "Sorry class."
<<elseif $rng % 4 == 0>>
The <<if $pronoun is "m">>boy<<else>>girl<</if>> whispers something to Sirris.
<br><br>
Sirris turns bright red and quickly asks the <<person>> to sit back down. "On second thoughts, class, ah... We'll use the anatomy charts," Sirris says. "They're... clearer."
<<else>>
<<if $pronoun is "m">>
<<print either("The boy excitedly agrees.", "The boy cheerfully agrees.", "The boy casually agrees.", "The boy reluctantly agrees.", "The boy looks like he wants to cry, but nods meekly.", "The boy tearfully agrees.")>>
<<else>>
<<print either("The girl excitedly agrees.", "The girl cheerfully agrees.", "The girl casually agrees.", "The girl reluctantly agrees.", "The girl looks like she wants to cry, but nods meekly.", "The girl tearfully agrees.")>>
<</if>>
He strips to <<his>> underwear, which immediately grabs the class's attention.
Sirris continues with the lesson, pointing to parts of the <<persons>> body and explaining various functions.
Sirris soon finishes the demonstration, inviting the <<person>> to dress, sit down and rejoin the class.
<br><br>
While you feel a little bad for the <<personcomma>> it definitely made the session more interesting and you think you learned something.
<<gscience>><<scienceskill>>
<</if>>
<<else>>
"Don't worry, we're not going to do anything invasive."
<br>
Over the next few minutes, Sirris talks about various bones and organs, pointing to parts of the <<persons>> body to demonstrate location. It's interesting.
<<gscience>><<scienceskill>>
<</if>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<br>
<<elseif $rng gte 1>>
<<if $dissociation gte 1>>
<<npc Sirris>><<person1>>Sirris approaches you. "Is everything okay?" <<He>> asks. "You don't look... well."
<br><br>
<<link [[I'm fine|Science Event2]]>><</link>>
<br>
<<link [[Break down|Science Event2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Sirris approaches you. "Is there anything I can help clarify for you?"
<br><br>
<<link [[Yes|Science Event2]]>><<set $phase to 2>><<set $science += 1>><</link>><<gscience>>
<br>
<<link [[No|Science Event2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>><<widget "eventsmaths">><<nobr>>
<<if $rng gte 91 and $wolfgirl gte 4>>
<<npc River>><<person1>>River marches up and down the class. <<He>> stops beside you.
<<if $riverbite isnot 1>>
<<set $riverbite to 1>>
"That headband is against school regulations," <<he>> says, grabbing one of your wolf ears.
<<else>>
"You're still wearing that silly headband?" <<he>> says. "I thought I made myself clear." <<He>> grabs one of your wolf ears.
<</if>>
<<He>> tugs painfully.<<gpain>><<gstress>><<set $pain += 10>><<stress 1>>
<br><br>
<<link [[Bite|Maths Event Bite]]>><<npcincr River dom -1>><<npcincr River love -1>><<detention 6>><<stress -12>><<trauma -6>><<set $submissive -= 10>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[Endure|Maths Event Endure]]>><<npcincr River dom 1>><<stress 6>><<trauma 6>><<set $pain += 20>><<set $submissive += 5>><</link>><<gpain>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 81>>
<<npc River>><<person1>>
River gives the class some equations to solve while <<he>> manages paperwork. A few delinquents use the opportunity to harass you.
<br><br>
<<link [[Tell them to stop|Maths Event1]]>><<detention 2>><</link>><<gdelinquency>>
<br>
<<link [[Endure it|Maths Event1]]>><<stress 2>><<set $phase to 1>><</link>><<gstress>>
<br>
<<elseif $rng gte 61>>
<<npc River>><<generates2>><<person2>>
River has you come to the front of the class to solve an equation on the whiteboard.
<<if $worn.lower.skirt is 1>>
As you write on the board, a <<person>> reaches over with a ruler and lifts up your skirt!
<<if $worn.under_lower.type.includes("naked")>>
A cheer erupts from the class as they see you're not wearing underwear. You brush the ruler away and fix your $worn.lower.name as your face heats up. River turns to the class to see what's causing the commotion. Seeing the <<person2>><<person>> holding the ruler, <<person1>><<he>> opens <<his>> mouth to chide but is interrupted. "But <<sircomma>> <<pshes>> not wearing any underwear!"
<br><br>
The class erupts into another cheer as River looks at you. "Is this true? That's against school rules. Sit down."
<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 2>><<stress 2>><<detention 2>><<status 1>>
<br><br>
<<else>>
You brush the ruler away and fix your $worn.lower.name, but not before the class get a good look at your <<if $worn.under_lower.anus_exposed is 1>> bare ass<<else>>$worn.under_lower.name<</if>>.<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
<</if>>
<<else>>
As you write on the board, a <<person>> reaches over with a ruler and tugs down your $worn.lower.name!
<<if $worn.under_lower.type.includes("naked")>>
A cheer erupts from the class as they see you're not wearing underwear. You brush the ruler away and fix your $worn.lower.name as your face heats up. River turns to the class to see what's causing the commotion. Seeing the <<person2>><<person>> holding the ruler, <<person1>><<he>> opens <<his>> mouth to chide but is interrupted. "But <<sircomma>> <<pshes>> not wearing any underwear!"
<br><br>
The class erupts into another cheer as River looks at you. "Is this true? That's against school rules. Sit down."<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 2>><<stress 4>><<detention 2>><<status 1>>
<br><br>
<<else>>
You brush the ruler away and fix your $worn.lower.name, but not before the class get a good look at your <<if $worn.under_lower.anus_exposed is 1>> bare ass<<else>>$worn.under_lower.name<</if>>.<<gtrauma>><<gstress>><<trauma 1>><<stress 2>>
<br><br>
<</if>>
<</if>>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 41>><<set $rng to random(1, 100)>>
<<npc River>><<person1>>
River stands beside your table. "I need you to deliver a message for me. To the head." <<He>> hands you a sealed envelope.
<br><br>
You leave the classroom.
<br><br>
<<endevent>>
<<link [[Open the envelope|Maths Note]]>><<detention 6>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<link [[Just deliver it|Maths Note]]>><</link>>
<br>
<<elseif $rng gte 21>><<set $rng to random(1, 100)>>
<<if $maths lte 499>>
<<generates1>><<person1>>
River has a studious <<person>> help you with the material.
<<if $cool gte (($coolmax / 5) * 2)>>
<<He>> is happy to help, and your understanding of the material improves.<<lstress>><<stress -4>><<gmaths>><<mathsskill>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $cool gte ($coolmax / 5)>>
<<He>> doesn't seem particularly happy with the arrangement, but you do learn something.<<gmaths>><<mathsskill>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<He>> is clearly embarrassed to be seen with you; <<he>> never looks at you, and rarely speaks. You don't learn anything.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<<else>><<generates1>>
<<if $eventsmaths4 is 1 and $rng gte 71>>
As you are doing well in this class, River has you sit with a <<person1>><<person>> who isn't doing so well, and instructs you to help them. The <<person>> is not at all happy with the arrangement. After a few minutes of trying to explain the material to them, you feel a hand grope your butt.
<br><br>
<<link [[Ignore it|Maths Event3]]>><<trauma 2>><<stress 2>><<arousal 2>><<set $phase to 3>><<set $eventsmaths4 to 1>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Move away|Maths Event3]]>><<detention 2>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<elseif $rng gte 41>><<set $eventsmaths4 to 1>>
As you are doing well in this class, River has you sit with a <<person1>><<person>> who isn't doing so well, and instructs you to help them. The <<person>> is not at all happy with the arrangement. After a few minutes of trying to explain the material to them, you feel a hand grope your butt.
<br><br>
<<link [[Ignore it|Maths Event3]]>><<trauma 2>><<stress 2>><<arousal 2>><<set $phase to 2>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Move away|Maths Event3]]>><<detention 2>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<elseif $rng gte 1>>
As you are doing well in this class, River has you sit with a <<person1>><<person>> who isn't doing so well, and instructs you to help them. The <<person>> is not at all happy with the arrangement, but they listen to you without incident.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
<<else>>
<<npc River>><<person1>><<generates2>>
While River's back is turned, someone throws a pen at <<his>> back. <<He>> stops speaking, and slowly turns to face the class. <<person2>>The <<person>> sat behind you points at you. "<<pShe>> did it!"
<br><br>
<<if $delinquency gte 400>>
River looks at you. <<person1>>"I should have known it would be you. Wait outside." You know arguing won't help, so you stand and leave.<<gstress>><<stress 2>>
<br><br>
<<link [[Next|Maths Event4]]>><<endevent>><</link>>
<<else>>
<<person1>>River is not fooled by the <<person2>><<personcomma>> and sends them out.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsmathssafe">><<nobr>>
<<if $mathsproject is "none" and $yeardays gte 23 and $scienceprojectdays isnot (21 + (7 - $weekday))>><<set $mathsproject to "ongoing">><<set $mathsprojectdays to (21 + (7 - $weekday))>>
<<mathsprojectstart>>
<<npc River>><<person1>><<generatey2>>"Everyone listen," River announces. <<He>> knocks on <<his>> desk. "That includes you at the back. I have something special for you today. We hold an annual competition for students in your year." This grabs a <<person2>><<person>> at the front's attention. <<He>> sits upright.
<br><br>
"You have a few weeks to solve it," River continues as <<person1>><<he>> hands out booklets. "Whoever provides the most intelligent answer wins. We don't expect anyone to find the solution. That's not the point." <<He>> places a black and white booklet in front of you. You open it. It's incomprehensible.
<br><br>
The <<person2>><<persons>> arm shoots up. "Yes?" River asks.
<br><br>
"You haven't covered this," the <<person>> says. <<His>> voice quivers. You're relieved that you're not alone.
<br><br>
River smiles. "Well observed," <<person1>><<he>> says. "You're all on equal footing. Even if you haven't paid attention in the past. Participation is optional. There's a reward for the winner, but don't prioritise it over your school work."
<br><br>
<<He>> hands out the last of the booklets. "The problem was made for this competition, so don't think you can find the answer somewhere. And don't ask your parents for help," <<he>> adds. <<He>> avoids looking in your direction. "We can always tell. The competition will be held at the town hall, where you will be judged. Good luck."
<br><br>
<span class="gold">Maths competition added to journal.</span>
<br><br>
<<endevent>>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 81>>
<<npc River>><<person1>>
River gives the class some equations to solve while <<he>> manages paperwork. Even the delinquents keep quiet, careful to avoid River's attention.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 71>>
<<generates1>><<generates2>><<person1>><<set _coinflip to random(0,1)>>
River assigns a high-performing student - a <<person>> - to support one of the struggling delinquents near you.
<br><br>
<<if $rng % 3 is 0>>
It goes well. Both students get along and seem to benefit from the arrangement.
<<else>>
It is a disaster. The delinquent - a <<person2>><<person>> - resents the <<person1>><<persons>> help, and soon starts bullying <<himstop>> Out of the corner of your eye you watch as things escalate out of control.
<<if _coinflip>>
River calls an end to the session before things go too far.
<<else>>
River investigates when the <<person1>><<person>> screams. <<if $rng % 2>>River sends out the perpetrator.<<else>>Somehow the <<person1>><<person>> ends up being blamed and is given detention.
<</if>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 61>>
<<npc River>><<person1>>
River demonstrates equations on a whiteboard and occasionally asks questions, picking on students <<he>> thinks aren't paying attention.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 51>>
Someone across the class flings a pen at River's back. After some argument, the perpetrator is sent out of the room and class resumes.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 41>>
<<npc River>><<person1>>
River demonstrates equations on a whiteboard and occasionally asks questions, picking on students <<he>> thinks aren't paying attention. This time, <<he>> picks on you.
<br><br>
<<if $maths gte 500>>
You know the answer, but answering such a tough question correctly will make the other students think you strange.
<br><br>
<<link [[Answer|Maths Event2]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[Pretend you don't know|Maths Event2]]>><<detention 2>><<stress 2>><<set $phase to 1>><</link>><<gstress>><<gdelinquency>>
<<else>>
The question is quite difficult and beyond you, so you tell <<him>> you don't know.
<br><br>
"Of course you don't." Fortunately <<he>> doesn't belabour the point, and continues lecturing.
<<set $stress += 20>><<gstress>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 35>>
You're called up to the front to answer a question. You walk up and write your answer on the board. River seems satisfied. You sit back down, but feel a sharp pain. Standing up and reaching back, you feel a tack stuck in your <<bottomstop>>
<<pain 2>><<stress 6>><<gpain>><<gstress>>
<br><br>
You remove it and sit back down. You hear a couple of delinquents laughing behind you.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 31>>
The class studies trigonometry, filling worksheets while River paces the room. Some students covertly stab each other with compass points.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 21>>
<<npc River>><<person1>>
The class studies geometry, filling worksheets while River paces around the room, looking over shoulders and pointing out every little mistake.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 11>>
<<generates1>><<generates2>><<person1>>
A <<person>> is called to the front of the class to solve an equation on the board. As <<he>> is writing, a <<person2>><<person>> leans forward and uses a ruler to flash the unwitting <<person1>><<if $pronoun is "m">>boy's<<else>>girl's<</if>> underwear to the class.
<<if ($rng % 4) is 0>>
However it turns out the <<person>> isn't wearing any, leading to lots of cheering, and a detention for both the humiliated <<if $pronoun is "m">>boy<<else>>girl<</if>> and the <<person2>><<person>> with the ruler.
<<else>>The <<if $pronoun is "m">>boy<<else>>girl<</if>> slaps away the ruler, and River fixes the <<person2>><<person>> with a glare.
<br><br>
The class goes on.
<</if>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<npc River>><<person1>>
River demonstrates equations on a whiteboard before handing out worksheets for the class to complete.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</nobr>><</widget>><<widget "eventsenglish">><<nobr>>
<<if $rng gte 91 and $goocount + $semencount gte 10>>
<<npc Doren>><<person1>>
Doren stops beside your desk. "You smell... odd," <<he>> says. "Almost like..."
<br><br>
<<generates2>><<person2>>A <<person>> cuts <<person1>><<him>> off. "<<pShe>> smells like cum <<sirstop>>" Giggling erupts around the class.
<br><br>
<<person1>>
<<if $promiscuity gte 35>>
<<link [[Own it|English Events Own]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Stare down in shame|English Events Stare]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Doren love 1>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<<elseif $rng gte 81>>
<<if $cool lt 40>>
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
As you stand to hand your work in, your $worn.lower.name <<if $worn.lower.plural is 0>>tears<<else>>tear<</if>> clean off of your body! You look down in horror and see the remains attached to the chair, someone put glue on your seat. You cover yourself as soon as you can, but for a moment your <<undies>> were completely exposed. Doren rushes over with a towel, while your face flushes with humiliation.
<<humiliation10>>
<br><br>
<<else>>
As you stand to hand your work in, your $worn.lower.name tear. Someone put glue on your seat! Fortunately, your $worn.lower.name survived, though certainly worse for wear.
<br><br>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
As you stand to hand your work in, your $worn.lower.name <<if $worn.lower.plural is 0>>catches<<else>>catch<</if>> on the corner of your desk and <<if $worn.lower.plural is 0>>tears<<else>>tear<</if>> clean off of your body! You look down in horror and see the remains hanging from the desk. You cover your exposed <<undies>> as soon as you can, but for a moment you were completely exposed. Doren rushes over with a towel, while your face flushes with humiliation.
<<gtrauma>><<gstress>>
<br><br>
<<humiliation10>>
<<else>>
As you stand to hand your work in, your $worn.lower.name <<if $worn.lower.plural is 0>>catches<<else>>catch<</if>> on the corner of your desk and tear. Fortunately, your $worn.lower.name survived, though a bit worse for wear.
<br><br>
<</if>>
<</if>>
<<integritycheck>>
<<towelup>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<elseif $rng gte 71 and $kylarenglishstate is "active">>
<<npc Kylar>><<person1>>Doren calls Kylar up to the front of the class to recite <<his>> poem. It's a love poem, about you. <<He>> looks overjoyed to be sharing it.
<<status -10>><<lcool>>
<br><br>
<<if $penisexist is "m">>
Part of it makes bold claims about the prodigious girth of your penis. Your face heats up.<<status 1>><<gcool>>
<br><br>
<</if>>
Several students giggle and stare. A <<generates2>><<person2>><<person>> shunts <<his>> seat to put distance between you.
<br><br>
<<person1>>
Kylar sits back down and smiles, oblivious to the embarrassment <<he>> caused.
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<if $english gte 500>>
<<npc Doren>><<person1>>Doren approaches your desk. "I think you've sussed this material, so while the rest of the class works, I've got a message I need delivered to the caretaker's outbuilding." <<He>> hands you a note containing a list of theatre props. "Just slip it beneath the door."
<br><br>
<<endevent>>
<<if $outbuildingvisited is 1>>
You arrive at the outbuilding where the dog attacked you. Were you to take your time and be careful, you could avoid another such encounter. You would miss some of the lesson though.
<br><br>
<<link [[Be careful|English Outbuilding]]>><<set $phase to 0>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Risk it|English Outbuilding]]>><<set $phase to 1>><</link>>
<br>
<<else>><<set $outbuildingvisited to 1>>
You head to the outbuilding behind the school and slip the note beneath the door as instructed. As you turn however, you find a dog baring its teeth and advancing on you.
<br><br>
<<if $bestialitydisable is "t">>
You manage to flee back to the classroom, though not unscathed.<<beastescape>>
<br><br>
<<integritycheck>><<towelup>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<link [[Next|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
Doren takes a special interest in your progress, and doesn't give you a chance to relax.
<<gstress>><<genglish>><<stress 2>><<englishskill>>
<br><br>
<<link [[Next|English Lesson]]>><</link>>
<</if>>
<<elseif $rng gte 41>>
<<if $delinquency gte 400>>
<<npc Doren>><<person1>>In a bid to keep the classroom ruckus down, Doren has the less controllable students separated, which includes you <<if $kylarenglishstate is "active">>and Kylar<</if>>. <<He>><<endevent>> seats you next to a quiet <<generates1>><<person1>><<person>> who never causes any trouble.
<br><br>
After a few minutes the <<persons>> pen rolls on the floor. <<He>> reaches down to pick it up, rests a hand on your thigh and leans in close. "No one will believe you." <<His>> hand travels up your thigh.
<<if $kylarenglishstate is "active">>
Until Kylar grabs <<his>> wrist and tugs <<him>> closer.
<br><br>
<<endevent>>
<<npc Kylar>><<person1>>"Mine," Kylar whispers. <<He>> flashes the knife in <<his>> pocket. There are no arguments.
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<He>> sits back down, but continues to molest you.
<br><br>
<<link [[Call for help|English Event2]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Endure it|English Event2 Molest]]>><<stress 4>><<trauma 4>><</link>><<gstress>><<gtrauma>>
<br>
<</if>>
<<elseif $kylarenglishstate is "active">>
Some delinquents take an interest in you. One tries to grope, but is cowed by a look from Kylar.
<br><br>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<else>>
Some delinquents take an interest in you, and sneak gropes and fondles while the teacher isn't looking.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[Next|English Lesson]]>><</link>>
<</if>>
<<elseif $rng gte 21>>
Doren asks you to demonstrate your grammar on the whiteboard. As you walk to the front of the classroom, a foot protrudes into your path and trips you up.
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name is "naked" or $worn.under_lower.anus_exposed is 1>>
Your skirt flares up as you fall to your knees, revealing your bare butt to the whole class. You struggle to your feet, face turning red, as the class whistles and jeers.
<<stress 3>><<trauma 3>><<gstress>><<gtrauma>>
<br><br>
<<else>>
Your skirt flares up as you fall to your knees, revealing your $worn.under_lower.name to the whole class. You struggle to your feet, face turning red, as the class whistles and jeers.
<<stress 1>><<trauma 1>><<gstress>><<gtrauma>>
<br><br>
<</if>>
<<else>>
You fall forward onto your knees, and the class laughs as you struggle back to your feet.<<stress 1>><<gstress>>
<br><br>
<</if>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<generates1>><<person1>>A breeze blows through the classroom, rustling hair and lifting a <<person1>><<persons>> paper off <<his>> desk. It lands on the floor next to you. <<He>> walks over and bends to pick it up, almost sticking <<his>> butt in your face.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Pinch|English Events Pinch]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Avert your eyes|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventsenglishsafe">><<nobr>>
<<if $rng gte 81>>
<<npc Doren>><<person1>>The students take turns reciting verses of a poem. Doren sometimes recites a verse personally, <<his>> resounding voice commanding the class' attention.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
Doren has the class split into small groups.
<<if $kylarenglishstate is "active">>
No one wants to group up with Kylar, so the pair of you work alone.<<endevent>><<npc Kylar>><<person1>> <<He>> is overjoyed.
<<glove>><<npcincr Kylar love 1>>
<<elseif $cool gte 160>>
People gravitate to you, wanting to be part of your group.
<<lstress>><<ltrauma>><<stress -4>><<trauma -2>>
<<elseif $cool lt 40>>
No one wants to group up with you, so you sit alone in the corner. Doren gives you extra attention as a result.
<<gtrauma>><<gstress>><<genglish>><<trauma 2>><<stress 2>><<englishskill>>
<<else>>
You join a group and work together on a small activity.
<</if>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 51 and $kylarenglishstate is "active">>
<<npc Doren>><<person1>> Doren approaches your table. "You okay there <<if $player.appearance is "m">>lad<<else>>lass<</if>>?" <<he>> asks you. <<He>> glances at Kylar, who's absorbed in a sketch of you.
<br><br>
<<link [[Shake your head|English Kylar Moved]]>><</link>>
<br>
<<link [[Nod|English Kylar Nod]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<npc Doren>><<person1>> Doren approaches your table and asks how you're getting on.
<br><br>
<<link [[Ask for help|English Event1]]>><<set $phase to 1>><<stress 2>><<englishskill>><</link>><<gstress>><<genglish>>
<br>
<<link [[Say you're fine|English Event1]]>><<set $phase to 0>><</link>>
<br>
<<elseif $rng gte 21>>
Doren explains and demonstrates grammatical rules using the whiteboard.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Doren>><<person1>>
Doren hands out worksheets for the class to complete. <<He>> doesn't mind the class talking amongst themselves while they work, resulting in a lively atmosphere.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "englishstart">><<nobr>>
<<endevent>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is undefined>>
<<set $kylarenglish to 0>><<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>You spot Kylar sat alone in the back corner. <<He>> meets your gaze, blushes and looks away.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].love lt 30>>
<<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<himstop>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].love lt 60>>
<<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<himstop>>
<br><br>
Chair legs scrape across the ground. Kylar shuffles through the room, books clutched to <<his>> chest and eyes fixed on the empty seat beside you. <<He>> almost makes it. Then a <<generatey2>><<person2>><<person>> shoves <<person1>><<him>> aside and takes the seat for <<person2>><<himselfstop>> Kylar glares at the <<personcomma>> but returns to <<person1>><<his>> original seat without a word.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
<<set $kylarenglish to 1>><<set $kylarenglishstate to "absent">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<himstop>>
<br><br>
Chair legs scrape across the ground. Kylar shuffles through the room, books clutched to <<his>> chest and eyes fixed on the empty seat beside you. <<He>> almost makes it. A <<generatey2>><<person2>><<person>> shoves <<person1>><<him>> aside and takes the seat for <<person2>><<himselfstop>> <<He>> doesn't give Kylar a single glance.
<br><br>
Someone screams. <<person1>>Kylar remains stood, a <span class="red">knife</span> in <<his>> hand. <<He>> glares at the <<person2>><<person>> through <<person1>><<his>> dark fringe. The <<person2>><<person>> scrambles backwards over the desk, knocking it over and tumbling to the ground. The other students fall over each other trying to reach the door.
<br><br>
<<endevent>>
<<npc Doren>><<person1>>Doren leaps onto <<his>> table and roars. The screams stop. The scrambling stops. Kylar drops the knife. Everyone stares at Doren, who climbs down and scoops up the weapon. <<He>> grips Kylar's arm. "You're being a right pain," <<he>> says. "Come on, let's not delay the class long." Kylar hangs <<endevent>><<npc Kylar>><<person1>><<his>> head as <<hes>> pulled from the room.
<br><br>
<<endevent>><<npc Doren>><<person1>>
The class breaks into nervous laughter as the door shuts. Doren soon returns, without Kylar. Students pester <<him>> for information, but <<he>> won't say a word.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
<<set $kylarenglish to 2>><<set $kylarenglishstate to "active">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat. <<He>> stands and walks across the classroom, eyes fixed on the desk beside you. No one stops <<himstop>> <<His>> breaths are heavy as <<he>> sits.
<br><br>
<<link [[Sit somewhere else|English Kylar Move]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<link [[Stay seated|English Lesson]]>><<endevent>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lsuspicion>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 2 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
<<set $kylarenglishstate to "active">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat. <<He>> stands and walks across the classroom, eyes fixed on the desk beside you. <<His>> breaths are heavy as <<he>> sits.
<br><br>
<<link [[Sit somewhere else|English Kylar Move]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<link [[Stay seated|English Lesson]]>><<endevent>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lsuspicion>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 2>>
<<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<himstop>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $kylarenglishstate to "absent">>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<widget "eventshistory">><<nobr>>
<<if $rng gte 91 and $worn.neck.collared is 1>>
<<npc Winter>><<person1>>
Winter stops beside your desk. "What is that around your neck?" <<he>> asks.
<br><br>
<<link [[Answer|History Lesson Collar]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Conceal it|History Lesson Conceal]]>><<detention 3>><</link>><<gdelinquency>>
<br>
<<elseif $rng gte 76>>
<<generates1>><<person1>>You catch a normally shy <<person>> checking you out from across the room.
<br><br>
<<if $exhibitionism gte 55 and $worn.lower.skirt is 1>>
<<link [[Flash|History Flash]]>><</link>><<exhibitionist4>>
<br>
<<else>>
<<link [[Tease|History Tease]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Ignore|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 52>>
Winter has the class practice sourcing information from the various bookshelves around the edge of the room. As you move between the shelves, you feel a tug on your $worn.lower.name and hear them tear. In the bustle of the classroom, someone must have closed a cupboard on <<if $worn.lower.plural is 1>>them<<else>>it<</if>> without you noticing.
<<set $worn.lower.integrity -= 10>>
<<integritycheck>>
<<exposure>>
<<if !$worn.lower.type.includes("naked")>>
<<gstress>><<stress 2>>
<br><br>
<<else>>
<br><br>
However, things are worse than you first assumed. You look down to find your <<undies>> completely exposed, much to the amusement of your classmates. You hasten to find a towel to cover yourself with, before your humiliation becomes too much to bear.
<<trauma 2>><<gtrauma>><<stress 2>><<gstress>>
<br><br>
<<towelup>>
<</if>>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 27>>
<<npc Winter>><<person1>>Winter asks you to come to the front of the class. "I have some historical garments I need modelled, they're in your size." <<He>> gestures to the screen at the corner of the room.
<br><br>
<<if $delinquency gte 400>>
Behind the screen you find a revealing traditional outfit. You hold it up for a closer look. It won't leave much to the imagination; there's barely enough fabric to conceal your <<breasts>> and crotch. It looks like it'll barely fit you, and the fabric is so taut you'll need to undress before putting it on.
<br><br>
<<link [[Put it on|History Events Revealing Dress]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Refuse to wear it|History Events Refusal]]>><<detention 2>><</link>><<gdelinquency>>
<br>
<<elseif $delinquency gte 200>>
<<if $player.appearance is "m">>
Behind the screen you find a traditional girl's outfit.
<<if $player.gender is "f">>
The class thinks you're a boy, so if you wear this in front of them, they'll think you're crossdressing.
<</if>>
It looks like it'll barely fit you, and the fabric is taut so you'll need to undress before putting it on.
<br><br>
<<link [[Put it on|History Events Dress]]>><<stress 2>><<trauma 2>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Refuse to wear it|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $player.appearance is "f">>
Behind the screen you find a traditional boy's outfit.
<<if $player.gender is "m">>
The class thinks you're a girl, so if you wear this in front of them, they'll think you're crossdressing.
<</if>>
It looks like it'll barely fit you, and the fabric is taut so you'll need to undress before putting it on.
<br><br>
<<link [[Put it on|History Events Dress]]>><<stress 2>><<trauma 2>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Refuse to wear it|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<else>>
Behind the screen you find a traditional outfit. It's baggy, and you fit it easily over your other clothing. It's an interesting segment, and you feel like you learned something. Winter has you remove the outfit before you get too warm.<<ghistory>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 4>>
<<generates1>><<person1>>Winter leaves a <<person>> to hand out textbooks while leaving the class on an errand. When the <<person>> gets to you <<he>> pauses, <<his>> face curling in a smirk.
<br><br>
Rather than placing your book on your desk, <<he>> drops it on the floor beside you. "Oops, how clumsy of me. You'd better pick it up before the teacher gets back." The rest of the class turns to watch.
<br><br>
<<link [[Pick it up|History Events Pick]]>><<trauma 2>><<stress 2>><<status -10>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<<link [[Leave it|History Events Leave]]>><<stress 2>><<detention 2>><</link>><<gdelinquency>><<gstress>>
<br>
<<else>>
<<npc Winter>><<person1>>Winter gives the class a thin smile as <<he>> unveils the pillory in the corner of the room. "We're fortunate to have such a rare antique! I'll need somebody to help me demonstrate its use." <<He>> looks around the room. "Any volunteers?"
<br><br>
<<if $history gte 800>>
No one volunteers, of course. Winter looks at you. "To the front of the class, please."
<br><br>
<<link [[Refuse|History Lesson]]>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<br>
<<link [[Go to the front of the class|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<<elseif $history gte 600>>
No one volunteers, of course. Winter looks at you. "To the front of the class, please."
<br><br>
<<link [[Refuse|History Lesson]]>><<endevent>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Go to the front of the class|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<<else>>
<<link [[Keep your head down|History Lesson]]>><<endevent>><</link>>
<br>
<<link [[Volunteer|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventshistorysafe">><<nobr>>
<<if $rng gte 81>>
<<npc Winter>><<person1>>Winter has the class read in silence, and glares whenever <<he>> hears furtive whispering.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 71>>
<<generates1>><<person1>><<set _coinflip to random(0,1)>>
Winter calls a <<person>> to the front of the class and asks <<him>> to model some historical clothes.
<<if $history gte 700>>
The clothes look like <<print either("early-medieval servant's garb,", "Tudor-era court clothes for a noble family, possibly the St. Clairs,", "those worn by a medieval 'runner' or courier,", "a pre-industrial Naval uniform,", "stable-boy garb,")>> unless you are mistaken.
<<if $rng % 2>>However, judging by the <<print either("stitching,","colouring","hems","cut","'Made in Indonesia' label")>> these are only replicas.<<else>>As far as you can tell, these are genuine historical garments.<</if>>
<<elseif $history gte 300>>
They look like the stuff from <<print either("those plays you do in English where people say 'Hark!'","that TV show about posh old people in a huge house.","that TV show with all the beards and axes.","those old War photos.","those Roman things where everyone wears sheets.")>>
Winter gets unusually excited discussing the context of the clothes.
<<else>>
The clothes look really old-fashioned and Winter tells some great stories that really bring them to life.
<</if>>
<br><br>
Overall it is a fun, enjoyable and educational session.
<<ghistory>><<historyskill>><<lstress>><<stress -1>>
<br><br>
<<if _coinflip>>
The <<person>> seems to enjoy being the centre of attention and plays along enthusiastically with Winter's tales.
<<else>>
The <<personcomma>> however, seems uncomfortable with being the centre of attention. <<He>> looks like <<he>> would rather be somewhere else.
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
Winter asks the class a question.
<<if $history gte 400>>
You think you know the answer.
<br><br>
<<link [[Raise your hand|History Lesson Answer]]>><<stress 2>><<historyskill>><</link>><<ghistory>><<gstress>>
<br>
<<link [[Remain silent|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You don't know the answer.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<generates1>><<person1>><<set _coinflip to random(0,1)>>
A <<person>> near you falls asleep in class.
<<if $rng % 2>>
<<He>> quietly dozes for a few minutes, waking up sharply when <<print either("Winter drops a pen.", "a girl's chair scrapes.","the class door opens.","a boy falls off his chair.","another student walks past.","the student behind gives a gentle nudge.")>>
<<He>> looks around in panic for a moment. You give <<him>> a subtle thumbs up, mouthing 'It's okay.'
<br>
<<He>> nods back in thanks.
<<gcool>><<status 1>>
<<else>>
Everything is fine until <<his>> head rolls back and <<he>> starts loudly snoring. Winter stops talking, glaring at the <<personstop>>
<br>
"Wake <<him>> up," Winter commands.
<br>
<<if _coinflip>>Another student wakes<<else>>You wake<</if>> the <<if $pronoun is "m">>boy<<else>>girl<</if>> up.
<br><br>
"Thank you for joining us," Winter smiles. "Perhaps you can tell the head what has you so tired in detention."
<br>
<<His>> cheeks flush.
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
Winter lectures to the class in <<his>> droning voice.
<<if $tiredness lt 2000>>
It's a job to stay awake.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><<historyskill>><</link>><<ghistory>>
<br>
<<else>>
You do your best to stay awake, but you're so tired. You awaken several minutes later, fortunately Winter seems not to have noticed.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><<set $tiredness -= 200>><</link>><<ltiredness>>
<br>
<</if>>
<<elseif $rng gte 31>>
Winter shows the class some excerpts from a historical movie.
<<if $rng % 2>>It's a boring old film that everyone has seen. It's educational, but even Winter seems uninspired by this.
<<else>>It's a brand new film with some amazing effects. Winter highlights some of the good history in the film, along with a few amusing inaccuracies.
<br>
It's a fun session.
<<ghistory>><<historyskill>><<lstress>><<stress -1>>
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
Winter has the class practice sourcing information from the various bookshelves around the edge of the room.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 11>>
Winter goes off on a tangent about the school, park and hospital being on the site of an ancient fortress. Winters mentions rumours of underground lairs, murky dungeons and hidden escape tunnels.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
Winter goes off on a tangent about the history of the local transportation system. You don't know if you've ever listened to anything so boring.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<widget "eventsswimming">><<nobr>>
<<if $rng gte 91 and $leftarm is "bound" and $rightarm is "bound">>
<<npc Mason>><<person1>>
Mason motions for you to come closer. You kick your way to the side of the pool. "Why aren't you using your arms?" <<He>> notices your bindings. "Oh! Can you even get those off on your own? I think I have some scissors."
<br><br>
<<link [[Be freed|Events Swimming Freed]]>><<unbind>><</link>>
<br>
<<link [[Refuse|Events Swimming Freed Refuse]]>><</link>>
<br>
<<elseif $rng gte 81>>
<<generates1>><<generates2>>A fight breaks out on the other side of the pool. As Mason swims over to break it up, a <<person1>><<person>> and <<person2>><<person>> swim up to you, and trap you between them. The <<person>> starts fondling your butt from behind while the <<person1>><<person>> speaks. "You look lonely, <<bitchstop>> Don't worry, we're here to keep you company."
<br><br>
<<link [[Shove them away|Swimming Lesson Shove]]>><</link>>
<br>
<<if $cool lt 80>>
<<link [[Endure it|Events Swimming Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
<<link [[Endure it|Events Swimming Endure]]>><<trauma 2>><<stress 2>><<arousal 2>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<</if>>
<<elseif $rng gte 71>>
<<set $rng to random(1, 100)>>
<<npc Mason>><<generates2>><<person2>>
<br><br>
Mason points at a <<person>> near you. "You. Climb out, I want to see your diving technique."
<br><br>
<<if $rng % 5 == 0>>/*1 in 5 chance*/
The <<person>> swims to the edge and whispers something to Mason. Mason flushes, says something back, and leaves.
The <<person>> carries on swimming. A few moments later you hear a loud whistle. Mason calls everyone to the edge.
<br>
"Class! Everyone here! it's time for a demonstration."
<br><br>
<<link [[Next|Events Swimming NPC Dive]]>><<set $phase to 2>><</link>>
<br>
<<elseif $rng % 10>>/*9 in 10 chance*/
The <<person>> swims to the edge and climbs out. <<He>> goes to the diving board. A number of people stop to watch.
<br><br>
<<link [[Next|Events Swimming NPC Dive]]>><<set $phase to 1>><</link>>
<br>
<<else>>
The <<person>> refuses. Mason tries to persuade <<him>> and finally threatens <<him>> with detention, but <<he>> will not dive.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 61>>
<<set $rng to random(1, 100)>>
<<if $exposed gte 1>>
<<npc Mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." Face flushing, you remind <<him>> that you're naked beneath the water. <<He>> looks away, embarrassed. "You still need to dive," <<he>> says. "I'll try to distract the other students."
<br><br>
<<He>> stands beside the pool opposite the diving platform. "Everyone, it's time for a demonstration." You wait until everyone is facing away from you, then <<nervously>> climb out.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generates2>><<person2>>As you approach the diving platform however, a <<person>> turns. You cover your body as <<he>> shouts to <<his>> friends, attracting more attention. Mason tries to control the situation, but its no use. The whole class is soon staring at you.
<<gtrauma>><<trauma 2>><<gstress>><<stress 2>>
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Events Swimming Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Dive anyway|Events Swimming Lewd Dive]]>><<trauma 2>><<stress 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Run Away|Event Swimming Run]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<else>>
You glance at the rest of the class, and see their backs still turned. You dive <<swimmingtext>> into the water.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $school gte 1600>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<npc Mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." You climb out into the chilly air, and walk to the edge of the diving platform. You dive <<swimmingtext>> into the water.
<br><br>
You come back up to the surface. Mason gives you a thumbs up, then directs <<his>> attention elsewhere. You feel like something is amiss, and then you realise, your <<undies>> <<underlowerplural>> gone!<<endevent>>
<br><br>
<<generates1>><<person1>><<underlowerstrip>>
You look around and see your clothes floating in the water. You swim towards them, but a <<person>> beats you to it. <<He>> holds them out of your reach and smiles at you. "Stripping in public? Who'd have known a nerd like you would be so perverted." <<He>> examines your exposed body, then checks if Mason is still distracted. "I wanna have some fun with you. You better do what I want or you'll be spending the rest of the lesson naked."
<br><br>
<<link [[Accept|Events Swimming Molestation Single]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse|Events Swimming Refuse]]>><</link>>
<br>
<<else>>
<<npc Mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." You climb out into the chilly air, and walk to the edge of the diving platform. You dive <<swimmingtext>> into the water.
<br><br>
You come back up to the surface. Mason gives you a thumbs up, then directs <<his>> attention elsewhere. You feel like something is amiss, and then you realise, your <<undies>> <<underlowerplural>> gone! Seeing your clothes floating several feet away, you quickly swim over and cover up. You glance around the pool, you don't think anybody noticed.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<<else>>
<<npc Mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." You climb out into the chilly air, and walk to the edge of the diving platform. You dive <<swimmingtext>> into the water.
<br><br>
You come back up to the surface. Mason gives you a thumbs up, then directs <<his>> attention elsewhere. You feel like something is amiss, and then you realise, your <<undies>> <<underlowerplural>> gone! Seeing your clothes floating several feet away, you quickly swim over and cover up. You glance around the pool, you don't think anybody noticed.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
<<elseif $rng gte 41>>
<<generates1>><<person1>>A <<person>> seems to be following you around the pool. Whenever you look at <<him>> however, <<he>> averts <<his>> gaze.
<br><br>
<<link [[Confront|Events Swimming Stalk Confront]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Ignore|Events Swimming Stalk Ignore]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generates1>><<generates2>><<generates3>>A <<person1>><<personcomma>> <<person2>><<personcomma>> and <<person3>><<person>> start picking on you, following and touching you beneath the water. You could try to swim away from them, but it might make things worse if you fail.
<br><br>
<<link [[Swim Away|Events Swimming Swim Away]]>><</link>>
<br>
<<link [[Endure It|Evens Swimming Endure]]>><<stress 2>><<trauma 2>><<arousal 2>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
<<if $worn.lower.type.includes("naked")>>
<<set $pain += 20>>
You feel a sharp pain in your butt. You floated too close to a skimmer and were pinched by the flap. You manage to not cry out and attract more attention to yourself.
<<gstress>><<stress 2>>
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<<else>>
<<set $worn.lower.integrity -= 4>>
<<exposure>>
Something tugs at your $worn.lower.name. You floated too close to a skimmer and your clothes are caught in its flap.
<<integritycheck>>
<<exposure>>
<<if $worn.lower.type.includes("naked")>>
You move away, but as you do so your clothing is cruelly ripped free from your body, disappearing through the skimmer in an instant, leaving you <<if $worn.upper.type.includes("naked")>>completely bare.<<else>>bare from the waist down.<</if>>
<<else>>
You move away, and your $worn.lower.name <<lowerplural>> torn free of the skimmer, intact but worse for wear.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsswimmingsafe">><<nobr>>
<<if $rng gte 81>>
<<npc Mason>><<person1>>Mason has the class practise the front crawl. <<He>> patrols the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<if $swimmingskill lte 100>>
You're not very good at swimming, and struggle to even stay above the surface of the water.
<<elseif $swimmingskill lte 300>>
You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
<<elseif $swimmingskill lte 500>>
You're not a bad swimmer, but you've a long way to go.
<<elseif $swimmingskill lte 900>>
You're a pretty good swimmer, among the best in the class.
<<else>>
You're a very good swimmer, easily the best in the class.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<npc Mason>><<person1>>Mason has the class practise the breaststroke. <<He>> patrols the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<if $swimmingskill lte 100>>
You're not very good at swimming, and struggle to even stay above the surface of the water.
<<elseif $swimmingskill lte 300>>
You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
<<elseif $swimmingskill lte 500>>
You're not a bad swimmer, but you've a long way to go.
<<elseif $swimmingskill lte 900>>
You're a pretty good swimmer, among the best in the class.
<<else>>
You're a very good swimmer, easily the best in the class.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<npc Mason>><<person1>>Mason has the class practise the backstroke. <<He>> patrols the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<if $swimmingskill lte 100>>
You're not very good at swimming, and struggle to even stay above the surface of the water.
<<elseif $swimmingskill lte 300>>
You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
<<elseif $swimmingskill lte 500>>
You're not a bad swimmer, but you've a long way to go.
<<elseif $swimmingskill lte 900>>
You're a pretty good swimmer, among the best in the class.
<<else>>
You're a very good swimmer, easily the best in the class.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<npc Mason>><<person1>>Mason has the class practise the butterfly stroke. <<He>> patrols the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<if $swimmingskill lte 100>>
You're not very good at swimming, and struggle to even stay above the surface of the water.
<<elseif $swimmingskill lte 300>>
You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
<<elseif $swimmingskill lte 500>>
You're not a bad swimmer, but you've a long way to go.
<<elseif $swimmingskill lte 900>>
You're a pretty good swimmer, among the best in the class.
<<else>>
You're a very good swimmer, easily the best in the class.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
Mason has the class practise diving. <<He>> watches from the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "schoolpoolexposed">><<nobr>>
<<npc Mason>><<generatey2>><<generatey3>>You take a deep breath, and walk into the pool room with your <<lewdness>> on display. A <<person2>><<person>> sees you first. <<He>> clutches <<his>> hands to <<his>> face and squeals. The rest of the class follow suit, with reactions ranging from glee to embarrassment.
<br><br>
<<person1>>Mason has <<his>> back to you. <<He>> turns, then quickly averts <<his>> eyes. "Your swimsuit," <<he>> manages. "Go get it."
<<detention 6>>
<br><br>
"Oh?" you say. You lift one hand to your brow, as if scanning the horizon. "I wonder where I left it." The class erupts into laughter.
<br><br>
Mason refuses to look at you. <<Hes>> blushing. "Get back in the changing room. P-please."
<br><br>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</nobr>><</widget>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast3init>><<beasttype dolphin>><<set $water to 1>><<set $claws to 0>>
<<if $daystate isnot "night" and $location is "beach">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Dolphins]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the last is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $beasttype whimpers and flees into the darkness of the sea.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $beasttype leaves you floating in the water.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dolphins flee into the sea.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dolphins leave you spent and shivering in the water.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dolphins leave you spent and shivering in the water.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<generate1>><<person1>>A whistle blows, startling the dolphins. A lifeguard in a small boat races toward you. The dolphins make a chittering noise, then flee away from the shore. Seeing them leave, the lifeguard heads back to the beach.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype leaves you be. Another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype leaves you be. The other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 1>>
Satisfied, the $beasttype leaves you be.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $beasttype whimpers and flees into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $beasttype leaves you lying on the pavement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the $beasttype flee into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The $beasttype leave you spent and shivering on the pavement.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The $beasttype leave you spent and shivering on the pavement. One is slowed by a limp.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<set $outside to 1>><<set $location to "sea">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "eels">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<set $swimdistance to 15>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 20>>
You need to start swimming toward the buoy!
<<elseif $swimdistance gte 10>>
The buoy is still a long way off.
<<elseif $swimdistance gte 5>>
You've passed half way to the buoy.
<<elseif $swimdistance gte 1>>
You're almost at the buoy.
<<else>>
The buoy is within arm's reach!
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Sea Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Sea Eels Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $stress gte 10000>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Passout Beach]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> you haul yourself out of the water. The eels wriggle off of you to escape the open air. You cling to the buoy and hang above the writhing mass. The swarms soon dissipate and return to the depths.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $daystate isnot "night" and $location is "beach">>
<<set $rescue to 1>>
<</if>>
<<if $phase isnot 1>>
You try to pull away, but <<he>> won't let you!
<br><br>
<<else>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<set $NPCList[0].righthand to "mouth">>
<<set $mouthuse to "grappled">>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<promiscuity1>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
<<if $daystate isnot "night" and $location is "beach">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Beach Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $finish is 1>>
The <<person>> looks around for someone else to hassle.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<effects>>
<<He>> falls backwards into the water. By the time <<he>> recovers, you've disappeared into the crowds. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
Satisfied, <<he>> kicks you and swims away.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves you floating in the water.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. <<He>> leaves you floating in the water.
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<generate1>><<person1>>A whistle blows, startling the <<personstop>> A lifeguard in a small boat races toward you. The <<person>> gives you an angry look, but leaves without further fuss. Seeing <<him>> leave, the lifeguard heads back to the beach. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Boat Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Boat Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Boat Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, they dump you unceremoniously into the sea.
<br><br>
<<stealclothes>>
<<tearful>> you swim to the surface.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
They recoil in pain. "Fuck, it's a violent one," says the <<person1>><<personstop>> They push you off the boat.
<br><br>
<<stealclothes>>
<<tearful>> you swim to the surface.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "sea">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "grappled">>
<span class="purple">A $tentacles[0].desc tentacle and $tentacles[1].desc tentacle emerge from the creature and restrain your arms.</span>
<br><br>
<</if>>
<<set $vorestage to 1>>
<<set $vorecreature to "whale">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $hallucinations gte 1>>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<</if>>
<<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">>
<<voreeffects>><<effectstentacles>>
<<vore>><<tentacles>>
<<statetentacles>>
<<voreactions>><<actionstentacles>>
<<else>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<</if>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $stress gte 10000 or $vorestomach gte 5>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Passout Beach]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. It decides against pursuing you further, and disappears back into the depths.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<water>><<effects>>
You <<nervously>> remove your <<bottomscomma>> exposing yourself beneath the water. Once removed, it's easy to untangle it from the seaweed.
<<exhibitionism1>>
<br><br>
<<destinationeventend>>
<<water>><<effects>>
You start to untangle yourself without undressing. It takes a minute to free yourself.
<br><br>
<<destinationeventend>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyarousalmax to 200>>
<<set $NPCList[0].mouth to "underwater">>
<</if>>
<<underwater>><<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Rape]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leaves you alone, and you struggle to the surface for air.
<br><br>
<<stealclothes>>
<<tearful>> you cough and splutter.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<person>> suddenly recoils from you. It looks like something is wrong with <<his>> diving mask. <<He>> swims away, and you struggle to the surface for air.
<br><br>
<<tearful>> you cough and splutter.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<set $outside to 1>><<set $location to "sea">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 8 15>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Sea Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Tentacles]]>><</link>></span><<nexttext>>
<</if>>
<<water>><<effects>>
The creature loses interest in you, and returns to the depths. <<tearful>> you struggle to stay afloat.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast3init>><<beasttype dolphin>><<set $water to 1>><<set $claws to 0>>
<<if $daystate isnot "night" and $location is "beach">>
<<set $rescue to 1>>
<</if>>
You pet further and further down the dolphin's belly. They take the hint, and swim closer to you in excitement.
<<deviancy3>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Dolphins Sex]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins Sex]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the last is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins Sex]]
<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Sea Dolphins Sex Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins Sex]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins Sex]]
<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Sea Dolphins Sex Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $consensual is 1>>
The dolphins swim away from you.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $beasttype whimpers and flees into the darkness of the sea.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $beasttype leaves you floating in the water.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dolphins flee into the sea.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dolphins leave you spent and shivering in the water.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dolphins leave you spent and shivering in the water.
<</if>>
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<generate1>><<person1>>A whistle blows, startling the dolphins. A lifeguard in a small boat races toward you. The dolphins make a chittering noise, then flee away from the shore. Seeing them leave, the lifeguard heads back to the beach.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<water>><<effects>>
<<set $squidcount += 1>>
You feel a thrill as you let the squid continue its devilish work.<<deviancy1>>
<br><br>
<<destinationeventend>>
<<water>><<effects>>
You pull the squid and its probing tentacles away from you.
<br><br>
<<destinationeventend>><<set $outside to 1>><<set $location to "beach">><<water>><<effects>><<set $bus to "seabeach">>
You are swimming in the sea along the beach.
<<if $daystate is "day">>
<<if $weather is "clear">>
It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "clear">>
It is a popular destination for joggers, some have dogs with them. A few families are setting up windbreakers. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
It is a popular destination for joggers, some have dogs with them. Fog blocks your view of the ocean.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "clear">>
Families are leaving as the sun sets. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
It is mostly deserted, but some people are strolling along the water's edge.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "night">>
<<if $weather is "clear">>
It appears deserted, save for a group of teenagers who are drinking around a fire.
<<elseif $weather is "overcast">>
It appears deserted.
<<elseif $weather is "rain">>
It appears deserted.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>><<set $seaswim to 0>>
You spend some time swimming. <<physique 3>><<swimmingskilluse>>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<<if $daystate isnot "night">>
You can't leave the water here, people would see you!
<</if>>
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsseabeach>>
<<else>>
<<if $exposed lte 0 or $daystate is "night">>
<<link [[Leave the water (0:02)|Beach]]>><<pass 2>><</link>>
<br>
<<elseif $exposed is 1 and $exhibitionism gte 15>>
<<link [[Leave the water (0:02)|Beach Exposed]]>><<pass 2>><<set $phase to 1>><</link>><<exhibitionist2>>
<br>
<<elseif $exposed gte 2 and $exhibitionism gte 75>>
<<link [[Leave the water (0:02)|Beach Exposed]]>><<pass 2>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Practice swimming (0:30)|Sea Beach]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br><br>
<<searocks>><<swimmingdifficultytext0>>
<br>
<<seadocks>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "searocks">>
You are swimming in the sea near some rocks, west of the beach.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water is hammered by rain all around you.
<<else>>
The water is dark and foreboding.
<</if>>
<<else>>
<<if $weather is "rain">>
The surface is agitated by the deluge of rain.
<<else>>
The water is calm and clear.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>><<set $seaswim to 0>>
You spend some time swimming.<<physique 3>><<swimmingskilluse>>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<link [[Climb onto the rocks (0:02)|Rocks]]>><<pass 2>><</link>>
<br>
<<link [[Practice swimming (0:30)|Sea Rocks]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br><br>
<<seabeach>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "sea">><<effects>>
You are on the rocks to the west of the beach. Most of them become covered by water depending on the tide. The rocks hide you from view of the town.
<br><br>
There's a sheltered space atop one of the rocks.
<br>
<<storeactions "beachrocks">>
<<if $phase is 1>>
<<set $phase to 0>>
You search for pieces of seaweed long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your nipples. Shocked, you pull down your top to find the culprit. Two small sea urchins have latched to your teats. They massage and suck your nipples as if trying to nurse. They don't hurt at all, but the sensations are arousing you. You tug them in a bid to be free of their molestation, but they cling too tightly. What's more, touching them with any amount of force makes them suck more intensely. You'll need help to remove them.
<<parasite nipples urchin>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>><<set $phase to 0>>
You search for pieces of seaweed long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<<if $rng gte 91 and $parasite.penis.name is undefined and $penisexist is 1 and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<penisstop>> Shocked, you lift your skirt to find the culprit. A small sea urchin has latched on. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite penis urchin>><<garousal>><<arousal 6>>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $vaginaexist is 1 and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<pussystop>> Shocked, you lift your skirt to find the culprit. A small sea urchin has latched onto your clit. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite clit urchin>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<link [[Make a top out of seaweed (0:20)|Rocks]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3>>
<<link [[Make a skirt out of seaweed (0:20)|Rocks]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<br>
<<link [[Go into the water (0:02)|Sea Rocks]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>><<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "seadocks">>
You are swimming in the sea near the docks, east of the beach.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water is hammered by rain all around you.
<<else>>
The water is dark and foreboding.
<</if>>
<<else>>
<<if $weather is "rain">>
The surface is agitated by the deluge of rain.
<<else>>
The docks bustle with activity. The water is calm and clear.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>><<set $seaswim to 0>>
You spend some time swimming.<<physique 3>><<swimmingskilluse>>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<link [[Climb onto the docks (0:02)|Mer Street]]>><<pass 2>><</link>>
<br>
<<link [[Practice swimming (0:30)|Sea Docks]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br><br>
<<seabeach>><<swimmingdifficultytext0>>
<br>
<<seacliffs>><<swimmingdifficultytext100>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "seacliffs">>
You are swimming in the sea at the base of some cliffs, east of the docks. A large storm drain exits above you, creating a waterfall.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water is hammered by rain all around you.
<<else>>
The water is dark and foreboding.
<</if>>
<<else>>
<<if $weather is "rain">>
The surface is agitated by the deluge of rain.
<<else>>
The water is calm and clear.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>><<set $seaswim to 0>>
You spend some time swimming.<<physique 3>><<swimmingskilluse>>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<set $swimmingdifficulty to random(1,100)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea to 0>><</link>>
<br>
<<elseif $swimmingcheck is "pass">>
<<link [[Practice swimming (0:30)|Sea Cliffs]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>><<swimmingdifficultytext100>>
<br>
<<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br><br>
<<seadocks>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "sea">>
<<if $sea is 0>>
You are swimming in the sea. You are near the beach outside town.<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventdeepsea>>
<<else>>
<<set $swimmingdifficulty to random(-100,100)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<<elseif $swimmingcheck is "pass">>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim Further out (0:10)|Sea]]>><<set $sea += 10>><<pass 10>><<tiredness 2>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br>
<<link [[Swim Towards Shore (0:10)|Sea Beach]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 20>>
You are swimming in the sea. You can see the town nearby.<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventdeepsea>>
<<else>>
<<set $swimmingdifficulty to random(-100,100)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<<elseif $swimmingcheck is "pass">>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficultytext200>>
<br>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 50>>
You are swimming in the sea. You can see the town in the distance.<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventdeepsea>>
<<else>>
<<set $swimmingdifficulty to random(-100,200)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<<elseif $swimmingcheck is "pass">>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficultytext300>>
<br>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 99>>
You are swimming in the sea. You can see the town on the horizon.<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventdeepsea>>
<<else>>
<<set $swimmingdifficulty to random(-100,300)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<<elseif $swimmingcheck is "pass">>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficultytext400>>
<br>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficultytext200>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea gte 100>><<set $sea to 100>>
You are swimming in the sea. You can see the town on the horizon.<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventdeepsea>>
<<else>>
<<set $swimmingdifficulty to random(-100,400)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<<elseif $swimmingcheck is "pass">>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficultytext300>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<widget "eventsseabeach">><<nobr>>
<<if $daystate isnot "night" and $weather is "clear">>
<<if $rng gte 96>>
<<sea1>>
<<elseif $rng gte 81>>
<<seabeach1>>
<<elseif $rng gte 61>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<elseif $daystate isnot "night" and $weather is "rain">>
<<if $rng gte 96>>
<<sea1>>
<<elseif $rng gte 81>>
<<seabeach2>>
<<elseif $rng gte 71>>
<<searape>>
<<elseif $rng gte 51>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<elseif $daystate isnot "night">>
<<if $rng gte 81>>
<<sea1>>
<<elseif $rng gte 71>>
<<searape>>
<<elseif $rng gte 51>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<else>>
<<if $rng gte 95>>
<<if $swarmdisable is "f">><<sea3>><<else>><<sea1>><</if>>
<<elseif $rng gte 81>>
<<sea1>>
<<elseif $rng gte 61>>
<<sea5>>
<<else>>
<<sea2>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventssea">><<nobr>>
<<if $rng gte 91>>
<<if $swarmdisable is "f">><<sea3>><<else>><<sea1>><</if>>
<<elseif $rng gte 81>>
<<sea1>>
<<elseif $rng gte 71>>
<<searape>>
<<elseif $rng gte 51>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<</nobr>><</widget>>
<<widget "eventdeepsea">><<nobr>>
<<if $rng gte 86>>
<<if $swarmdisable is "f">><<sea3>><<else>><<sea1>><</if>>
<<elseif $rng gte 71>>
<<sea1>>
<<elseif $rng gte 56>>
<<sea4>>
<<elseif $rng gte 41>>
<<seavore>>
<<elseif $rng gte 25>>
<<sea5>>
<<else>>
<<seatentacles>>
<</if>>
<</nobr>><</widget>><<widget "seabeach1">><<nobr>>
<<set $rng to random(1, 100)>>
<<generate1>><<person1>>A <<person>> swims up to you and grabs your butt.<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>> "Not wearing anything down here? You're such a naughty <<girlstop>>"<</if>> <<He>> fondles you with increasing passion.
<br><br>
<<if $rng gte 81>>
<<link [[Pull away|Sea Beach Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Pull away|Sea Beach Molestation Finish]]>><<set $finish to 1>><</link>>
<</if>>
<br>
<<link [[Allow it|Sea Beach Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<</nobr>><</widget>>
<<widget "seabeach2">><<nobr>>
<<set $rng to random(1, 100)>>
A large wave heads towards you. Before it reaches you however, a <<generate1>><<person1>><<person>> on a surf board plucks you from the water as <<he>> sails past. <<He>> holds down your arms with one hand and muzzles you with the other.
<br><br>
<<link [[Next|Sea Beach Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<</nobr>><</widget>>
<<widget "sea1">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $bestialitydisable is "f" and $rng gte 81>>
Three dolphins swim up to you and nudge you playfully. You pet them back, but they're persistent. One of them starts rubbing against you while the other two prevent you from moving away.
<br><br>
<<link [[Next|Sea Dolphins]]>><<set $molestationstart to 1>><</link>>
<<else>>
Three dolphins swim up to you and nudge you playfully. You pet them back. <<lstress>><<ltrauma>><<stress -12>><<trauma -6>>
<br><br>
<<if $deviancy gte 35 and $bestialitydisable is "f">>
<<link [[Pet them lewdly|Sea Dolphins Sex]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br><br>
<</if>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "sea2">><<nobr>>
<<set $rng to random(1, 100)>>
A large wave rolls towards you.
<<if $uncladtest isnot 1>>
You are pulled into the wave and sucked upwards, before floating back down on the other side. That was fun!<<lstress>><<stress -6>>
<<else>>
You are pulled into the wave and sucked upwards. The force tears your clothes away from your grip!
<<if $rng gte 81>>
After the wave has passed you look around for your missing clothing, but it's nowhere to be found. Your clothes lost, you become much more conscious of your <<nuditystop>><<garousal>><<gstress>><<arousal 6>><<stress 6>><<set $unclad to 0>>
<<if $uncladoutfit is 1>><<set $uncladoutfit to 0>>
<<upperruined>><<lowerruined>>
<</if>>
<<if $uncladupper is 1>><<set $uncladupper to 0>>
<<upperruined>>
<</if>>
<<if $uncladlower is 1>><<set $uncladlower to 0>>
<<lowerruined>>
<</if>>
<<if $uncladunder is 1>><<set $uncladunder to 0>>
<<underruined>>
<</if>>
<<else>>
After the wave has passed you look around for your missing clothing, and see it floating not far from you. You swim over to it, not feeling relief until it's recovered.
<</if>>
<</if>>
<br><br>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "sea3">><<nobr>>
<<set $rng to random(1, 100)>>
You feel something rub against your leg. You look down and see the culprit, an eel. More arrive; they twirl around you, their slimy caresses at once disgusting you and inciting shameful feelings. Swarms of them are rising from the depths beneath you. You look around and see a buoy not too far away. If you could swim to it, you could climb to safety.
<br><br>
<<link [[Next|Sea Eels]]>><<set $molestationstart to 1>><</link>>
<</nobr>><</widget>>
<<widget "sea4">><<nobr>>
<<generate1>><<generate2>>
A fishing boat turns towards you, and heads in your direction. The net envelops you, and you are hoisted onto the deck.
<br><br>
A <<person1>><<person>> and <<person2>><<person>> smile down at you. "We got ourselves a lively one," says the <<person1>><<personstop>>
<br><br>
<<link [[Next|Boat Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "sea5">><<nobr>>
<<if $bestialitydisable is "f">>
<<if $squidcount is 0>>
You feel something soft touch your <<genitalsstop>> You look beneath the water and see a small squid rubbing you with its tentacles.<<garousal>><<arousal 6>>
<br>
<<elseif $squidcount is 1>>
You feel something soft touch your <<breastsstop>> You look beneath the water and see a small squid rubbing you with its tentacles.<<garousal>><<arousal 6>>
<br>
<<elseif $squidcount is 2>>
You feel something soft touch your <<breastsstop>> You look beneath the water and see a small squid rubbing you with its tentacles.<<garousal>><<arousal 6>>
<br>
<<elseif $squidcount is 3>>
You feel something soft touch your <<bottomstop>> You look beneath the water and see a small squid rubbing you with its tentacles.<<garousal>><<arousal 6>>
<br>
<<else>>
You feel something soft touch your skin. You look beneath the water and see a small squid rubbing you with its tentacles.<<garousal>><<arousal 6>>
<br>
<</if>>
<br>
<<link [[Let it continue|Sea Squid]]>><</link>><<deviant1>>
<br>
<<link [[Pull it away|Sea Pull]]>><</link>>
<br>
<<else>>
<<sea2>>
<</if>>
<</nobr>><</widget>>
<<widget "seavore">><<nobr>>
<<if $voredisable is "f">>
A large creature emerges from the depths, drawn by your scent. Before you even know it's there, it grabs your legs with its maw, gripping you tight.
<br><br>
<<link [[Next|Sea Vore]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<sea1>>
<</if>>
<</nobr>><</widget>>
<<widget "seatangle">><<nobr>>
<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
Your waist becomes tangled in seaweed. It would be easier to untangle if you removed your <<bottoms>> first, and there's no one else around...
<br><br>
<<link [[Undress|Sea Tangle Undress]]>><</link>><<exhibitionist1>>
<br>
<<link [[Don't undress (0:01)|Sea Tangle]]>><<pass 1>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
Your waist becomes tangled in seaweed. It takes a minute to free yourself.<<pass 1>><<stress 1>><<gstress>>
<br><br>
<<destinationeventend>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "searape">><<nobr>>
<<generate1>><<person1>>
Something grabs you firmly by the ankle, and drags you beneath the water. A <<person>> rises from the murk, wearing a diving mask.
<br><br>
<<link [[Next|Sea Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "seatentacles">><<nobr>>
<<if $tentacledisable is "f">>
Something brushes against your leg, then grabs you by the waist. Several tentacles rise from the water.
<br><br>
<<link [[Next|Sea Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<seavore>>
<</if>>
<</nobr>><</widget>><<widget "seabeach">><<nobr>>
<<link [[Swim to the beach (0:10)|Sea Beach]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "seabeachquick">><<nobr>>
<<link [[Swim to the beach|Sea Beach]]>><</link>>
<</nobr>><</widget>>
<<widget "seabeacheventend">><<nobr>>
<<link [[Next|Sea Beach]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "seadocks">><<nobr>>
<<link [[Swim to the docks (0:10)|Sea Docks]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "seadocksquick">><<nobr>>
<<link [[Swim to the docks|Sea Docks]]>><</link>>
<</nobr>><</widget>>
<<widget "seadockseventend">><<nobr>>
<<link [[Next|Sea Docks]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "seacliffs">><<nobr>>
<<link [[Swim to the cliffs (0:10)|Sea Cliffs]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "seacliffsquick">><<nobr>>
<<link [[Swim to the cliffs|Sea Cliffs]]>><</link>>
<</nobr>><</widget>>
<<widget "seacliffseventend">><<nobr>>
<<link [[Next|Sea Cliffs]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "seamove">><<nobr>>
<<link [[Next (0:10)|Sea]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "seamovequick">><<nobr>>
<<link [[Next|Sea]]>><</link>>
<</nobr>><</widget>>
<<widget "seamoveeventend">><<nobr>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "searocks">><<nobr>>
<<link [[Swim to the rocks (0:10)|Sea Rocks]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "searocksquick">><<nobr>>
<<link [[Swim to the rocks|Sea Rocks]]>><</link>>
<</nobr>><</widget>>
<<widget "searockseventend">><<nobr>>
<<link [[Next|Sea Rocks]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the clothing shop. It has a large selection of ordinary clothes, but you'll need to go elsewhere if you're looking for something exotic.
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Clothing Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<tryOnStats>>
<<if $daystate is "night">>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
You are hiding within a clothing stand to protect your dignity.
<br><br>
<</if>>
[[View outfits|Outfit Shop]]
<br>
[[View tops|Top Shop]]
<br>
[[View bottoms|Bottom Shop]]
<br><br>
[[View under outfits|Under Outfit Shop]]
<br>
[[View under tops|Under Top Shop]]
<br>
[[View under bottoms|Under Bottom Shop]]
<br><br>
[[View Head Accessories|Head Shop]]
<br>
[[View Face Accessories|Face Shop]]
<br>
[[View Neck Accessories|Neck Shop]]
<br>
[[View Legwear|Legs Shop]]
<br>
[[View Shoes|Shoe Shop]]
<br><br>
<<if $clothingrebuy is 1>>
[[Disable automatic clothing Rebuy|Rebuy Shop]]
<br>
<<else>>
[[Enable automatic clothing rebuy|Rebuy Shop]]
<br>
<</if>>
<<if $daystate is "night" and $hour isnot 21 and $clothingshoptheft isnot 1>>
<<link [[Examine the cash register|Clothing Shop Register]]>><</link>>
<br>
<</if>>
<br>
<<if $daystate is "night" or $tryOn.value is 0>>
<<link[[Leave|Shopping Centre Top]]>><<ShowUnderEquip>><<set $tryOn.autoReset to true>><</link>>
<br><br>
<<elseif $tryOn.value gt 0>>
<<link[[Return clothes|$passage]]>><<clothingReset>><</link>>
<br>
<<if $tryOn.value lt $money>>
<<link[[Buy clothes|$passage]]>><<buyTryOnClothes "wear">><</link>>
<br>
<<link[[Buy clothes and send to wardrobe|$passage]]>><<buyTryOnClothes "wardrobe">><</link>>
<br>
<</if>>
<<link[[Leave with stolen clothes|Stolen Clothing Shop Result]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Clothing Shop]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre Top]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $clothingrebuy is 1>>
Disabling clothing rebuy will deactivate the chips in all your clothing. They will no longer attempt to buy replacements when destroyed, and will not charge you anything.
<br><br>
Would you like to disable automatic clothing rebuy?
<br><br>
<<link [[Yes|Clothing Shop]]>><<set $clothingrebuy to 0>><</link>>
<br>
<<else>>
Enabling clothing rebuy will activate chips in all your clothing. When damaged beyond repair, the clothes automatically order a replacement. The cost is the price of the garment, plus an additional 50% service fee. This will not work if you don't have enough money, which will be deducted immediately.
<br><br>
Would you like to enable this?
<br><br>
<<link [[Yes|Clothing Shop]]>><<set $clothingrebuy to 1>><</link>>
<br>
<</if>>
<<link [[No|Clothing Shop]]>><</link>>
<br><<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<uppershopbuy>>
<<else>>
<<uppershopbuy "reset">>
<</if>>
<<else>>
<<uppershopbuy "reset">>
<</if>>
<<outfitshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<uppershopbuy>>
<<else>>
<<uppershopbuy "reset">>
<</if>>
<<else>>
<<uppershopbuy "reset">>
<</if>>
<<uppershop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<lowershopbuy>>
<<else>>
<<lowershopbuy "reset">>
<</if>>
<<else>>
<<lowershopbuy "reset">>
<</if>>
<<lowershop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<underuppershopbuy>>
<<else>>
<<underuppershopbuy "reset">>
<</if>>
<<else>>
<<underuppershopbuy "reset">>
<</if>>
<<underoutfitshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<underuppershopbuy>>
<<else>>
<<underuppershopbuy "reset">>
<</if>>
<<else>>
<<underuppershopbuy "reset">>
<</if>>
<<underuppershop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<underlowershopbuy>>
<<else>>
<<underlowershopbuy "reset">>
<</if>>
<<else>>
<<underlowershopbuy "reset">>
<</if>>
<<underlowershop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<headshopbuy>>
<<else>>
<<headshopbuy "reset">>
<</if>>
<<else>>
<<headshopbuy "reset">>
<</if>>
<<headshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<faceshopbuy>>
<<else>>
<<faceshopbuy "reset">>
<</if>>
<<else>>
<<faceshopbuy "reset">>
<</if>>
<<faceshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<neckshopbuy>>
<<else>>
<<neckshopbuy "reset">>
<</if>>
<<else>>
<<neckshopbuy "reset">>
<</if>>
<<neckshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<legsshopbuy>>
<<else>>
<<legsshopbuy "reset">>
<</if>>
<<else>>
<<legsshopbuy "reset">>
<</if>>
<<legsshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<feetshopbuy>>
<<else>>
<<feetshopbuy "reset">>
<</if>>
<<else>>
<<feetshopbuy "reset">>
<</if>>
<<feetshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $daystate is "day">>
You are on the top level of the shopping centre. It's not so busy up here, but you can hear a throng on the level below.
<<elseif $daystate is "dusk">>You are on the top level of the shopping centre. The shops are still open, but there are fewer people around as it nears closing time.
<<elseif $daystate is "dawn">>
You are on the top level of the shopping centre. The shops are opening but it's not yet busy.
<<elseif $daystate is "night">>
The building is closed for the night and seemingly deserted. It's probably illegal to be here right now.
<</if>>
<br><br>
<<if $shop_phase is 1>>
<<unset $shop_phase>>
You search through the cart. The only thing that might help is a small waist apron.
<br><br>
<<link [[Take it|Shopping Centre Top]]>><<lowerwear 4>><</link>>
<br>
<<link [[Leave it|Shopping Centre Top]]>><</link>>
<br><br>
<<else>>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Shopping Centre Top]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
You feel so vulnerable with your privates exposed.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
You must admit though that standing unclad in this often-crowded space is exhilarating. Still, you must find a way to fix your predicament.
<br><br>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<br>
<<tailoricon>><<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br><br>
<<link [[Main floor (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<else>>
You cower behind a maintenance door away from prying eyes. There's a staircase here leading to the roof. There's also a cart full of cleaning tools, perhaps you could find something to cover yourself in there?
<br><br>
<<link [[Search cart (0:01)|Shopping Centre Top]]>><<pass 1>><<set $shop_phase to 1>><</link>>
<br>
<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<</if>>
<<elseif $exposed gte 1>>
You are dressed really inappropriately for public!
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
Fortunately there's no one around to see you in this state. Still, you must find a way to fix your predicament.
<br><br>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<br>
<<tailoricon>><<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br><br>
<<link [[Main floor (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<else>>
You are hiding behind an ajar maintenance door. You know there's a clothing shop nearby. You could make a run for it, but you're bound to be seen. There's also a staircase to the roof.
<br><br>
<<link [[Dash to the clothing Shop (0:01)|Clothing Shop]]>><<pass 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<else>>
<<if $daystate is "night">>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<br>
<<tailoricon>><<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br>
<<else>>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop]]>><<pass 1>><</link>>
<br>
<<tailoricon>><<link [[Tailor (0:01)|Tailor Shop]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<<link [[Go onto the roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br>
<<link [[Go downstairs (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>><<widget "passoutshop">><<nobr>>
[[Everything fades to black...|Passout Shop]]
<</nobr>><</widget>>You've pushed yourself too much.
<br><br>
<<passout>>
<<set $dangershop to 0>>
<<set $safeshop to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangershop to random(1, 2)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safeshop to 1>><</if>>
<<if $dangershop is 1>>
[[Wake up|Abduction Shop]]
<<elseif $dangershop is 2>>
<<link [[Wake up|Molestation Shop]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safeshop is 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>><<set $outside to 0>><<effects>>
<<if $phase is 0>><<set $phase to 1>>
<<set $drugged += 180>>
<<lowerruined>>
<<upperruined>>
<<underruined>>
<<underupperwear 1>>
<<underlowerwear 2>>
<<generate1>><<generate2>>
You feel light-headed as you regain consciousness. Your vision clears, and you find yourself facing out a window onto the High Street. You cannot move an inch, but you're stood upright. You feel straps against your skin, they must be holding you steady. They're also contorting your limbs into a specific pose; your hands are resting on your hips and your head is cocked to one side.
<br><br>
Once your bewilderment subsides, you notice you are wearing nothing but a string bikini. The implication suddenly dawns on you when a young blond woman stops in front of the window and stares. You feel blood rush to your face at the humiliation, but she moves on without a flicker of realisation on her face.
<br><br>
<<link [[Next|Abduction Shop]]>><<pass 1 hour>><<set $trauma += 20>><</link>>
<<elseif $phase is 1>>
An hour passes without event. More people look at you through the window but none realise you aren't a mannequin. Most people just pass you by without a glance.
<br><br>
You feel less groggy now, and can even twitch a bit. You'll regain control of your body soon, but that still leaves the straps.
<br><br>
Your musing is interrupted by a gentle prod on your backside. A <<person1>><<person>> walks in front of you. <<His>> eyes explore up and down your body, lingering on your bikini bottoms. <<He>> reaches a hand out.
<br><br>
<<link [[Try to say stop|Abduction Shop]]>><<set $trauma += 20>><<set $phase to 2>><</link>>
<br>
<<link [[Remain silent|Abduction Shop]]>><<set $trauma += 20>><<set $phase to 3>><</link>>
<<elseif $phase is 2>>
You can barely murmur, but it's enough. Startled, the <<person>> cries out and runs away. A moment later you hear another voice<<person2>> laugh. "A mannequin spoke?" <<he>> says. "You have an overactive imagination." A pair of hands clasp round your shoulders and spin you to face the inside of the shop. You see the <<person1>><<person>> along with a <<person2>><<person>> watching you.
<br><br>
"Hey sexy doll," the <<person>> prods your waist. Prods a little too hard; the force upsets your balance and you fall to the ground. The <<person1>><<person>> bursts into laughter.
<br><br>
Looking somewhat sheepish, the <<person2>><<person>> picks you up and tries to put you back into position. It's not an easy job to get you stable. Thinking you an object, <<he>> callously manhandles you, gripping you by whichever part of your body <<he>> thinks will help until <<he>> gets you to stay upright.
<br><br>
<<set $arousal += 200 * $breastsensitivity>>
Satisfied, <<he>> and the <<person1>><<person>> leave you be.
<br><br>
<<link [[Next|Abduction Shop]]>><<pass 2 hours>><<set $trauma += 40>><<set $phase to 4>><</link>>
<<elseif $phase is 3>>
<<lowerstrip>>
<<He>> prods your <<genitals>> through the thin fabric of the bikini. Curiosity unsated, <<he>> yanks the bikini bottoms, which easily come loose and fall to the ground. With your <<genitals>> exposed for all to see, <<he>> recommences <<his>> investigation into your private area. Before <<he>> becomes too confident a voice calls out, "What are you doing to that mannequin," it says. "You're such a pervert." Startled, the <<person>> ceases his adventure and moves away from you.
<br><br>
<<set $arousal += 400 * $genitalsensitivity>>
<<link [[Next|Abduction Shop]]>><<pass 2 hours>><<set $trauma += 40>><<set $phase to 5>><</link>>
<<elseif $phase is 5>>
<<set $phase to 0>>
You continue waiting, only now with your <<genitals>> on display. People react much the same way as before, only eyes now linger on your exposed <<genitalsstop>> A few people giggle.
<br><br>
After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to loosen your bonds when you are lifted from behind and carried into a back room.
<br><br>
As you are placed on the ground your bearer is revealed to be a tall man in his thirties. He talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings he leaves the room, shutting the door behind him.
<br><br>
True to his word, there's £15 on the table, along with a bottle of water, a muffin with some sort of fruit in it, and the bottoms that were stripped from you.
<br><br>
<<set $hunger -= 500>><<set $thirst -= 500>><<clotheson>><<endevent>>
<<commercialquick>>
<br>
[[Go into the shop|Clothing Shop]]
<br>
<<elseif $phase is 4>>
<<set $phase to 0>>
After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to surreptitiously loosen your bonds when you are lifted from behind and carried into a back room.
<br><br>
As you are placed on the ground your bearer is revealed to be a tall man in his thirties. He talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings he leaves the room, shutting the door behind him.
<br><br>
True to his word, there's £15 on the table, along with a bottle of water and a muffin with some sort of fruit in it.
<br><br>
<<set $hunger -= 500>><<set $thirst -= 500>><<endevent>>
<<commercialquick>>
<br>
<<if $daystate isnot "night">>
[[Go into the shop|Clothing Shop]]
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<tailorinit>>
<<upperruined>>
<<lowerruined>>
<<underruined>>
You awaken to find yourself suspended and naked in a small room. Your wrists are tied together by a thin rope which hangs on a hook attached to the ceiling. <<person1>>A <<person>> holds a tape measure up to your chest while<<person2>> a <<person>> fondles your <<bottomstop>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
"Be still now dear." <<person1>><<He>> wraps the tape around your torso just beneath your armpits.
<<set $phase to 2>>
<<elseif $phase is 2>>
<<person1>><<He>> shifts the tape down your chest until it presses against your nipples.
<<set $arousal += 50 * $breastsensitivity>><<set $phase to 3>>
<<elseif $phase is 3>>
<<person1>><<He>> shifts the tape further down and takes a measurement of your midriff.
<<set $phase to 4>>
<<elseif $phase is 4>>
<<person1>><<He>> measures your <<bottomstop>>
<<set $phase to 5>>
<<elseif $phase is 5>>
<<person1>><<He>> prods your <<genitals>> with one end of the tape. You jerk in response to the sensation of metal touching such a sensitive area. <<He>> starts measuring your legs.
<<set $arousal += 50 * $genitalsensitivity>><<set $phase to 6>>
<<elseif $phase is 6>>
<<person1>>Satisfied, <<he>> drops the tape. "We have just the thing!"
<<set $phase to 7>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Molestation Shop Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Shop Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Shop Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Shop]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Shop Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Shop Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Shop]]>><</link>></span><<nexttext>>
<</if>>Double-click this passage to edit it.<<effects>>
Their bodies shudder in unison as they reach orgasm.
<br><br>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face.<<person1>> The <<person>> recovers quickly however. <<He>> speaks in a mocking tone as <<he>> unties you. "We were going to give you something nice to wear, but I don't see why we should if you're going to be so disrespectful." With that, <<he>> shoves you outside, slamming the door behind you.
<br><br>
<<elseif $enemyanger gte 1>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face. <<person1>> The <<person>> recovers quickly however. <<He>> throws a couple of towels at you then shoves you out outside, slamming the door behind you.
<br><br>
<<upperwear 3>>
<<lowerwear 3>>
<<else>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face.<<person1>> The <<person>> recovers quickly however. <<He>> smiles, "We have just the thing." After a brief rummage through an assortment of garments <<he>> produces a sundress. <<He>> cuts your bonds and throws the dress over your head before shoving you through the door.
<br><br>
<<set $rightarm to 0>><<set $leftarm to 0>>
<<upperwear 1>>
<</if>>
<<tearful>> you struggle to your feet. You know you're not out of danger yet.
<br><br>
<<endcombat>>
<<set $stress -= 1000>>
<<commercialquick>><<effects>>
"You ungrateful little trollop!" Angry, they lower you off the hook and shove you outside, slamming the door behind you. <<tearful>> you struggle to your feet.
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>><<set $stress -= 1000>>
<br><br>
<<commercialquick>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $daystate is "day">>
You are on the main floor of the shopping centre. It's crowded with shoppers.
<<elseif $daystate is "dusk">>
You are on the main floor of the shopping centre. The shops are still open, but there are fewer people around as it nears closing time.
<<elseif $daystate is "dawn">>
You are on the main floor of the shopping centre. The shops are opening but it's not yet busy.
<<elseif $daystate is "night">>
You are on the main floor of the shopping centre. It's probably illegal to be here right now.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Shopping Centre]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
You feel so vulnerable with your privates exposed.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
You must admit though that standing unclad in this often-crowded space is exhilarating. Still, you must find a way to fix your predicament.
<br><br>
<<else>>
<<set $trauma += 20>>
Your face aflame with embarrassment, you run into the women's restroom.
<br><br>
<</if>>
<<elseif $exposed gte 1>>
You are dressed really inappropriately for public!
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
Fortunately there's no one around to see you in this state. Still, you must find a way to fix your predicament.
<br><br>
<<else>>
<<set $trauma += 20>>
Your face aflame with embarrassment, you run into the women's restroom.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<</if>>
<<if $daystate is "night">>
<<hairdressericon>><<link [[Hairdressers (0:01)|Hairdressers Lock]]>><<pass 1>><</link>>
<br>
<<petshopicon>><<link [[Pet Shop (0:01)|Pet Shop Lock]]>><<pass 1>><</link>>
<br><br>
<<link [[Go upstairs (0:02)|Shopping Centre Top]]>><<pass 2>><</link>>
<br>
<<link [[Go outside (0:02)|Shopping Centre Entrance Sneak]]>><<pass 2>><</link>>
<br>
<<elseif $exposed gte 1>>
<<link [[Restroom|Shopping Centre Restroom]]>><</link>>
<br>
<<else>>
<<if $edenshopping is 0 and $money gte 5000>>
<<link [[Buy Eden's supplies (0:30) (£50)|Eden Supplies]]>><<pass 30>><<set $money -= 5000>><</link>>
<br>
<</if>>
<<hairdressericon>><<link [[Hairdressers (0:01)|Hairdressers]]>><<pass 1>><</link>>
<br>
<<petshopicon>><<link [[Pet Shop (0:01)|Pet Shop]]>><<pass 1>><</link>>
<br><br>
<<link [[Go Upstairs (0:02)|Shopping Centre Top]]>><<pass 2>><</link>>
<br>
<<link [[High Street (0:02)|High Street]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<effects>><<set $lock to 100>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|High Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>You are alone in the women's restroom.
<br><br>
<<towelup>>
You find some towels. They make a poor substitute for actual clothing but it'll keep you covered. You need to find something more solid as soon as you can.
<br><br>
[[Leave|Shopping Centre]]<<set $outside to 0>><<effects>><<set $lock to 100>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Shopping Centre]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|High Street]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Hairdressers]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You are in the hairdressers. Here you can have your hair cut or dyed.
<<if $daystate is "night">>
You are alone in the darkness.
<<elseif $exposed gte 1>>
You hide in a cupboard to protect your dignity.
<<else>>
There's a seat available.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Hairdressers]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $daystate is "night" and $hour isnot 21 and $hairdresserstheft isnot 1>>
<<link [[Examine the cash register|Hairdressers Register]]>><</link>>
<br>
<</if>>
<<if $exposed lte 1 and $daystate isnot "night" and $hour isnot 21>>
[[Take a seat|Hairdressers Seat]]
<br><br>
<</if>>
[[Leave|Shopping Centre]]
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $hairlength gte 900>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 900>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 700>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<<if $phase is 0>>
<<generate1>><<person1>>You take a seat, and a hairdresser soon appears behind you. "What'll it be hun?" A sign by the mirror reads:
<br>
"Hair cut: £30
<br>
Hair dye: £60"
<br><br>
<<elseif $phase is 1>>
The hairdresser snips away, locks floating to the ground all around you. After a short while, <<he>> stands back while brandishing a mirror for you to examine <<his>> handiwork. "Anything else dear?"
<br><br>
<<elseif $phase is 2>>
The hairdresser asks you to tilt your head back. <<He>> applies a liquid smelling of artificial chemicals to your hair, then begins rinsing it out in a small basin. <<He>> is soon blowing you dry and brandishing a mirror for you to see your hair back in its natural $naturalhaircolour colour.
<br><br>
<<elseif $phase is 3>>
The hairdresser begins carefully applying your chosen colour. It's not long before <<he>> brandishes a mirror for you to see your newly <<haircolourtext>> hair from all angles.
<br><br>
<</if>>
<<set $phase to 0>>
<<if $money gte 3000 and $hairlength gte 50>>
<div class="clothingBox">
Have your sides cut to your:
<div>
<br>
<<set _lengthNames to ["Ears", "Chin", "Shoulders", "Upper chest", "Middle chest", "Upper stomach", "Navel", "Thighs", "Knees", "Ankles"]>>
<<for _i to 0; _i lt _lengthNames.length; _i++>>
<<if $hairlength gte 100 * (_i + 1)>>
<<print '<a onclick="hairdressers(1, '+ _i +')">'+_lengthNames[_i]+'</a>'>>
<<else>>
<<break>>
<</if>>
<br>
<</for>>
</div></div>
<</if>>
<<if $money gte 3000 and $fringelength gte 50>>
<div class="clothingBox">
Have your fringe cut until it's:
<br><br>
<<set _lengthNames to ["Very short", "Short", "Standard", "Long", "Very long"]>>
<<for _i to 0; _i lt _lengthNames.length; _i++>>
<<if $fringelength gte 100 + (200 * _i)>>
<<print '<a onclick="hairdressers(2, '+ _i +')">'+_lengthNames[_i]+'</a>'>>
<<else>>
<<break>>
<</if>>
<br>
<</for>>
</div>
<</if>>
<<if $money gte 6000>>
<div class="clothingBox">
Have your hair dyed:
<div>
<br>
<<set _lengthNames to ["Red", "Black", "Blond", "Platinum blond", "Strawberry blond", "Brown", "Light brown", "Ginger", "Blue", "Green", "Teal", "Pink", "Hot pink", "Soft pink", "Crimson", "Purple", "White", "Snow white", "Deep Blue"]>>
<<set $hairdressersHairColour to ["red", "black", "blond", "platinumblond", "strawberryblond", "brown", "lightbrown", "ginger", "blue", "green", "teal", "pink", "hotpink", "softpink", "crimson", "purple", "white", "snowwhite", "deepblue"]>>
<<for _i to 0; _i lt _lengthNames.length; _i++>>
<<if $haircolour isnot $hairdressersHairColour[_i] and $naturalhaircolour isnot $hairdressersHairColour[_i]>>
<<print '<a onclick="hairdressers(3, '+ _i +')">'+_lengthNames[_i]+'</a>'>>
<br>
<</if>>
<</for>>
</div></div>
<</if>>
<div style="clear:both;"></div>
<br>
<<if $haircolour isnot $naturalhaircolour>>
<<link [[Have your hair dye removed (0:20)|Hairdressers Seat]]>><<set $phase to 2>><<pass 20>><<set $haircolour to $naturalhaircolour>><</link>>
<br><br>
<</if>>
<<link [[Leave|Hairdressers]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $lock to 200>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Pet Shop]]>><<pass 10>><<crimeup 20>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set _container to $container.home>><<set _pregnancy to $sexStats.anus.pregnancy>>
You are in the pet shop. <<if $daystate is "night">>Most of the animals are sleeping at the moment<<else>>A handful of the small animals turn to look in your direction<</if>>. They all look cute but you doubt Bailey will let you keep any.
<br><br>
<<if $seenPets isnot true and $daystate isnot "night">>
<<set $seenPets to true>><<stress -10>>
<br>
You have a look around the shop and pet some of the cats and dogs in the shop.<<lstress>>
<br><br>
<</if>>
<<if $daystate is "night" and $hour isnot 21 and $petshoptheft isnot 1>>
<<link [[Examine the cash register|Pet Shop Register]]>><</link>>
<br>
<</if>>
<<if _pregnancy.seenDoctor gte 2 and $daystate isnot "night">>
<<set _container to $container.home>>
<<if $boughtItem isnot undefined>>
<br>
<<generate1>><<person1>>You ask shop owner for the <<print $boughtItem>>. "Certainly <<if $player.appearance is "m">>sir<<else>>madam<</if>>" <<he>> says with a smile. "I will have it delivered to your home as soon as I can."<<endevent>>
<br><br>
<<PetShopBoughtItem>>
<</if>>
<br>
Capacity Upgrades:
<br>
<<if (_pregnancy.motherStatus is 0 and _container.upgrades.capacity lt 1) or (_pregnancy.motherStatus gt 0 and _container.upgrades.capacity lt 4)>>
<ul>
<<if _pregnancy.motherStatus gte 0 and _container.upgrades.capacity is 0>>
<<if $money gte 20000>>
<li><<link [[Buy Small Fish Tank £200|$passage]]>><<set $boughtItem to "Small Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 1>>
<li>You don't have £200 for the Small Fish Tank.</li>
<</if>>
<</if>>
<<if _pregnancy.motherStatus gte 1>>
<<if $money gte 50000 and _container.upgrades.capacity lt 2>>
<li><<link [[Buy Fish Tank £500|$passage]]>><<set $boughtItem to "Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 2>>
<li>You don't have £500 for the Fish Tank.</li>
<</if>>
<<if $money gte 100000 and _container.upgrades.capacity lt 3>>
<li><<link [[Buy Large Fish Tank £1,000|$passage]]>><<set $boughtItem to "Large Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 3>>
<li>You don't have £1,000 for the Large Fish Tank.</li>
<</if>>
<<if $money gte 500000 and _container.upgrades.capacity lt 4>>
<li><<link [[Buy Huge Fish Tank £5,000|$passage]]>><<set $boughtItem to "Huge Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 4>>
<li>You don't have £5,000 for the Huge Fish Tank.</li>
<</if>>
<</if>>
</ul>
<<else>>
You have the best tank available.
<br>
<</if>>
<<if _pregnancy.motherStatus gte 1 and _container.upgrades.capacity gt 1>>
<br>
Food Upgrades:
<br>
<<if _container.upgrades.foodStorage lt 3>>
<ul>
<<if $money gte 50000 and _container.upgrades.foodStorage lt 1>>
<li><<link [[Buy Small Automatic Feeder £500|$passage]]>><<set $boughtItem to "Small Automatic Feeder">><</link>></li>
<<elseif _container.upgrades.foodStorage lt 1>>
<li>You don't have £500 for the Small Automatic Feeder.</li>
<</if>>
<<if $money gte 150000 and _container.upgrades.foodStorage lt 2>>
<li><<link [[Buy Automatic Feeder £1,500|$passage]]>><<set $boughtItem to "Automatic Feeder">><</link>></li>
<<elseif _container.upgrades.foodStorage lt 2>>
<li>You don't have £1,500 for the Automatic Feeder.</li>
<</if>>
<<if $money gte 750000 and _container.upgrades.foodStorage lt 3>>
<li><<link [[Buy Large Automatic Feeder £7,500|$passage]]>><<set $boughtItem to "Large Automatic Feeder">><</link>></li>
<<elseif _container.upgrades.foodStorage lt 3>>
<li>You don't have £7,500 for the Large Automatic Feeder.</li>
<</if>>
</ul>
<<elseif _pregnancy.motherStatus gte 1>>
You have the best feeder available.
<br>
<</if>>
<</if>>
<<if _container.upgrades.capacity gt 2>>
<br>
Decoration Upgrades:
<br>
<<if _container.upgrades.luxury lt 1 or (_container.upgrades.capacity gt 3 and _container.upgrades.luxury lt 2)>>
<ul>
<<if $money gte 500000 and _container.upgrades.luxury lt 1>>
<li><<link [[Buy Standard Decorations £5,000|$passage]]>><<set $boughtItem to "Standard Decorations">><</link>></li>
<<elseif _container.upgrades.luxury lt 1>>
<li>You don't have £5,000 for the Standard Decorations.</li>
<</if>>
<<if $money gte 1500000 and _container.upgrades.luxury lt 2 and _container.upgrades.capacity gt 3>>
<li><<link [[Buy Exotic Decorations £15,000|$passage]]>><<set $boughtItem to "Exotic Decorations">><</link>></li>
<<elseif _container.upgrades.luxury lt 2 and _container.upgrades.capacity gt 3>>
<li>You don't have £15,000 for the Exotic Decorations.</li>
<</if>>
</ul>
<<else>>
You have the best decorations available.
<br>
<</if>>
<</if>>
<</if>>
<br>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>
<<widget "PetShopBoughtItem">><<nobr>>
<<if $boughtItem isnot undefined>>
<<set _container to $container.home>>
<<switch $boughtItem>>
<<case "Small Fish Tank">>
<<set $money -= 20000>><<set _container.upgrades.capacity to 1>><<set _container.maxCount to 2>><<set _container.name to "Small Fish Tank">>
<<case "Fish Tank">>
<<set $money -= 50000>><<set _container.upgrades.capacity to 2>><<set _container.maxCount to 3>><<set _container.name to "Fish Tank">>
<<case "Large Fish Tank">>
<<set $money -= 100000>><<set _container.upgrades.capacity to 3>><<set _container.maxCount to 4>><<set _container.name to "Large Fish Tank">>
<<case "Huge Fish Tank">>
<<set $money -= 500000>><<set _container.upgrades.capacity to 4>><<set _container.maxCount to 5>><<set _container.name to "Huge Fish Tank">>
<<case "Small Automatic Feeder">>
<<set $money -= 50000>><<set _container.upgrades.foodStorage to 1>><<set _container.maxDaysWithoutFood to 7>><<set _container.feederName to "Small Automatic Feeder">>
<<case "Automatic Feeder">>
<<set $money -= 150000>><<set _container.upgrades.foodStorage to 2>><<set _container.maxDaysWithoutFood to 14>><<set _container.feederName to "Automatic Feeder">>
<<case "Large Automatic Feeder">>
<<set $money -= 750000>><<set _container.upgrades.foodStorage to 3>><<set _container.maxDaysWithoutFood to 30>><<set _container.feederName to "Large Automatic Feeder">>
<<case "Standard Decorations">>
<<set $money -= 500000>><<set _container.upgrades.luxury to 1>><<set _container.decorations to "Standard Decorations">>
<<case "Exotic Decorations">>
<<set $money -= 1500000>><<set _container.upgrades.luxury to 2>><<set _container.decorations to "Exotic Decorations">>
<</switch>>
<<unset $boughtItem>>
<</if>>
<</nobr>><</widget>>
<<ShowUnderEquip>>
<<if $skulduggery lt 100>>
A security guard watches the entrance. There's no other way out, so you put everything back before leaving.
<<clothingReset>>
<<else>>
A security guard watches the entrance, but you stroll by without arousing suspicion.<<crime>>
<<set _crime to ($tryOn.value / 100)>>
<<crimeup _crime>>
<</if>>
<br><br>
<<link [[Next|Shopping Centre Top]]>><<set $tryOn.autoReset to true>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You are in the tailor shop. It has cloth of various colours hanging on racks.
<br>
The tailor is known for the ability to fix even the most tattered clothing, and for offering to repair the lower half of outfits for free.
<br><br>
<<if $sewingKit isnot 1>>
Looks like the shop has a new machine for sale in the display.
<br><br>
<</if>>
<<if $sewingBought is 1>>
"Thank you for your purchase. I'll have this delivered to your room by the time you get back."
<br><br>
<<set $sewingBought to 0>>
<</if>>
<<set $tailor_cost to 0>>
<<set _time to 0>>
<<set _outfitTime to 0>>
<<for _e to 0; _e lt $clothing_number; _e++>>
<<activeclothes>>
<<if _active_clothes is "lower" or _active_clothes is "under_lower">>
<<if $worn[_active_clothes].one_piece is 1>>
<<if $worn[_active_clothes].integrity lt $worn[_active_clothes].integrity_max>>
<<set _outfitTime += 5>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<if $worn[_active_clothes].integrity lt $worn[_active_clothes].integrity_max>>
<<set $tailor_cost += Math.trunc($worn[_active_clothes].cost * ($worn[_active_clothes].integrity / $worn[_active_clothes].integrity_max))>>
<<set _time += 5>>
<</if>>
<</for>>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Tailor Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $daystate is "night">>
You are alone in the darkness.
<br><br>
<<if $hour isnot 21 and $tailortheft isnot 1>>
<<link [[Examine the cash register|Tailor Register]]>><</link>>
<br>
<</if>>
<<elseif $exposed gte 1>>
You are hiding behind bolts of cloth to protect your dignity.
<br><br>
<<else>>
<<if $tailor_cost gte 1 and $money gte $tailor_cost>>
The tailor offers to fix all your clothes for <span class="gold">£<<print Math.trunc($tailor_cost / 100)>>.<<if $tailor_cost % 100 lte 9>>0<</if>><<print $tailor_cost % 100>>.</span>
<br>
<<print'<<link [[Fix Clothes (0:'+(_time lt 10 ? "0":"")+_time+')|Fix Clothes]]>><<set $money -= $tailor_cost>><<pass _time>><</link>>'>>
<br><br>
<<set _options to true>>
<<elseif $money lt $tailor_cost>>
You don't have enough cash to repair your clothes. (<span class="red">£<<print Math.trunc($tailor_cost / 100)>>.<<if $tailor_cost % 100 lte 9>>0<</if>><<print $tailor_cost % 100>>.</span>)
<br><br>
<<set _options to true>>
<</if>>
<<if ($worn.upper.set is $worn.lower.set and $worn.lower.integrity lt $worn.lower.integrity_max) or ($worn.under_upper.set is $worn.under_lower.set and $worn.under_lower.integrity lt $worn.under_lower.integrity_max)>>
The tailor will repair the lower halves of outfits for free.
<br>
<<print '<<link [[Fix Clothes (0:'+(_outfitTime lt 10 ? "0":"")+_outfitTime+')|Fix Lower]]>><<pass _outfitTime>><</link>>'>>
<br><br>
<<set _options to true>>
<</if>>
<<if _options isnot true>>
Your clothes are fully repaired already.
<br><br>
<</if>>
<<if $sewingKit isnot 1 and $dev is 1>>
<<link [[Approach the Display Cabinet|Tailor Shop Sewing Machine]]>><</link>>
<br><br>
<</if>>
<</if>>
[[Leave|Shopping Centre Top]]
<</if>>
<</if>>
Your clothes have been fixed.
<br><br>
<<set $worn.upper.integrity = $worn.upper.integrity_max>>
<<set $worn.lower.integrity = $worn.lower.integrity_max>>
<<set $worn.under_upper.integrity = $worn.under_upper.integrity_max>>
<<if !$worn.under_lower.type.includes("chastity")>>
<<set $worn.under_lower.integrity = $worn.under_lower.integrity_max>>
<</if>>
<<set $worn.head.integrity = $worn.head.integrity_max>>
<<set $worn.face.integrity = $worn.face.integrity_max>>
<<set $worn.neck.integrity = $worn.neck.integrity_max>>
<<set $worn.legs.integrity = $worn.legs.integrity_max>>
<<set $worn.feet.integrity = $worn.feet.integrity_max>>
[[Back|Tailor Shop]]
Your lower clothes have been fixed.
<br><br>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.lower.integrity = $worn.lower.integrity_max>>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set $worn.under_lower.integrity = $worn.under_lower.integrity_max>>
<</if>>
[[Back|Tailor Shop]]<<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Tailor Shop]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre Top]]>><</link>>
<br><<effects>>
You approach the display, inside it lies a sewing machine. An advertisement poster hangs beside the display, it reads:
<br><br>
THE SEWINATOR-9000 <sup>tm</sup>
<br><br>
- Dog Chewed Your Undies? <span class="pink">~Tentacles~</span> Tore Your Clothes? No Problem!
<br><br>
- Can Fix Any Piece of Clothing in One minute!
<br><br>
- Requires <span class="green">No Skill</span>! Even Bailey Could Use It!
<br><br>
- Comes With a Lifetime Supply of Cloth For Repairs!
<br><br>
- Only <span class ="gold">£1000.00!</span>
<br><br>
<<if $money gte 100000>>
<<link [[Purchase Sewing Machine - Repair your clothes in your room! £1000|Tailor Shop]]>><<set $money -= 100000>><<set $sewingKit to 1>><<set $sewingBought to 1>><</link>>
<br>
<</if>>
<<link [[Go Back|Tailor Shop]]>><</link>><<widget "tryOnInit">><<nobr>>
<<set $tryOn to {
"autoReset":true,
"value":0,
"ShowUnderEquip": {"upper": null, "under": null}
}>>
<</nobr>><</widget>>
<<widget "tryOnReset">><<nobr>>
<<set $tryOn to {
"autoReset":false,
"value":0,
"ownedStored":{
"face":clone($worn.face),
"feet":clone($worn.feet),
"head":clone($worn.head),
"legs":clone($worn.legs),
"lower":clone($worn.lower),
"neck":clone($worn.neck),
"under_lower":clone($worn.under_lower),
"under_upper":clone($worn.under_upper),
"upper":clone($worn.upper)
},
"tryingOn":{
"face":null,
"feet":null,
"head":null,
"legs":null,
"lower":null,
"neck":null,
"under_lower":null,
"under_upper":null,
"upper":null
},
"type": {},
"showUnderEquip": {"upper": null, "under": null}
}>>
<</nobr>><</widget>>
<<widget "tryOnStats">><<nobr>>
<<if $tryOn.showUnderEquip.upper is null>>
<<link [[Show Under Clothes|$passage]]>><<ShowUnderEquip "hide">><</link>>
<br><br>
<<else>>
<<link [[Re-equip Upper Clothes|$passage]]>><<ShowUnderEquip>><</link>>
<br><br>
<</if>>
<<if $tryOn.value gt 0>>
Clothes you are trying on total to £<<print $tryOn.value / 100>>. This includes:
<br>
<<if $passage is "Clothing Shop">>
<<set _itemTypes to ["face","feet","head","legs","upper","lower","neck","under_upper","under_lower"]>>
<ul>
<<for _i to 0; _i lt _itemTypes.length; _i++>>
<<if $tryOn.tryingOn[_itemTypes[_i]] isnot null>>
<<set _show to true>>
<<if _itemTypes[_i] is "under_lower" or _itemTypes[_i] is "lower">>
<<if $tryOn.tryingOn[_itemTypes[_i]].set isnot _itemTypes[_i]>>
<<set _show to false>>
<</if>>
<</if>>
<<if _show is true>>
<li>
<<set _color to $tryOn.tryingOn[_itemTypes[_i]].colour>>
<<if $tryOn.tryingOn[_itemTypes[_i]].colour isnot 0>>
<<print '<span class="' + $tryOn.tryingOn[_itemTypes[_i]].colour + '">(_color)</span>'>>
<</if>>
<<print $tryOn.tryingOn[_itemTypes[_i]].name_cap>> with a price tag of £<<print $tryOn.tryingOn[_itemTypes[_i]].cost / 100>>
<<switch _itemTypes[_i]>>
<<case "face">> | <<link [[Remove|$passage]]>><<clothingReset "face">><</link>>
<<case "feet">> | <<link [[Remove|$passage]]>><<clothingReset "feet">><</link>>
<<case "head">> | <<link [[Remove|$passage]]>><<clothingReset "head">><</link>>
<<case "legs">> | <<link [[Remove|$passage]]>><<clothingReset "legs">><</link>>
<<case "upper">> | <<link [[Remove|$passage]]>><<clothingReset "upper">><</link>>
<<case "lower">> | <<link [[Remove|$passage]]>><<clothingReset "lower">><</link>>
<<case "neck">> | <<link [[Remove|$passage]]>><<clothingReset "neck">><</link>>
<<case "under_upper">> | <<link [[Remove|$passage]]>><<clothingReset "under_upper">><</link>>
<<case "under_lower">> | <<link [[Remove|$passage]]>><<clothingReset "under_lower">><</link>>
<</switch>>
</li>
<</if>>
<</if>>
<</for>>
</ul>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "buyTryOnClothes">><<nobr>>
<<if $args[0]>>
<<ShowUnderEquip>>
<<set _itemTypes to ["face","feet","head","legs","upper","lower","neck","under_upper","under_lower"]>>
<<set $money -= $tryOn.value>>
<<switch $args[0]>>
<<case "wear">>
<<for _i to 0; _i lt _itemTypes.length; _i++>>
<<setType _itemTypes[_i]>>
<<if $tryOn.tryingOn[_itemTypes[_i]] isnot null>>
/*Send previously equipped clothes to wardrobe*/
<<if $tryOn.type["upper"] isnot null>>
<<if $tryOn.ownedStored[$tryOn.type.upper].set is $tryOn.ownedStored[$tryOn.type.lower].set>>
<<wardrobeSend $tryOn.ownedStored[$tryOn.type.upper] $tryOn.type.upper>>
<<set $tryOn.ownedStored[$tryOn.type.upper] to null>>
<<wardrobeSend $tryOn.ownedStored[$tryOn.type.lower] $tryOn.type.lower>>
<<set $tryOn.ownedStored[$tryOn.type.lower] to null>>
<<else>>
<<wardrobeSend $tryOn.ownedStored[_itemTypes[_i]] _itemTypes[_i]>>
<</if>>
<<else>>
<<wardrobeSend $tryOn.ownedStored[_itemTypes[_i]] _itemTypes[_i]>>
<</if>>
<</if>>
<</for>>
<<case "wardrobe">>
<<for _i to 0; _i lt _itemTypes.length; _i++>>
<<if $tryOn.tryingOn[_itemTypes[_i]] isnot null>>
/*Send New Clothes to wardrobe*/
<<wardrobeSend $tryOn.tryingOn[_itemTypes[_i]] _itemTypes[_i]>>
<</if>>
/*Re-equip previously equipped clothes*/
<<set $worn[_itemTypes[_i]] to clone($tryOn.ownedStored[_itemTypes[_i]])>>
<</for>>
<</switch>>
<<set $tryOn.autoReset to true>>
<</if>>
<</nobr>><</widget>>
<<widget "clothingReset">><<nobr>>
<<if $args[0]>>
<<set _itemType to $args[0]>>
<<setType _itemType>>
<<if $tryOn.type.upper isnot null>>
<<if $tryOn.type.upper is "upper">>
<<ShowUnderEquip>>
<</if>>
<<if ($tryOn.ownedStored[$tryOn.type.upper].set is $tryOn.ownedStored[$tryOn.type.lower].set) or ($worn[$tryOn.type.upper].set is $worn[$tryOn.type.lower].set)>>
<<set $worn[$tryOn.type.upper] to clone($tryOn.ownedStored[$tryOn.type.upper])>>
<<set $worn[$tryOn.type.lower] to clone($tryOn.ownedStored[$tryOn.type.lower])>>
<<removeTryingOn $tryOn.type.upper>>
<<removeTryingOn $tryOn.type.lower>>
<<else>>
<<set $worn[_itemType] to clone($tryOn.ownedStored[_itemType])>>
<<removeTryingOn _itemType>>
<</if>>
<<else>>
<<set $worn[_itemType] to clone($tryOn.ownedStored[_itemType])>>
<<removeTryingOn _itemType>>
<</if>>
<<else>>
<<set _itemTypes to ["face","feet","head","legs","upper","lower","neck","under_upper","under_lower"]>>
<<for _i to 0; _i lt _itemTypes.length; _i++>>
<<if $tryOn.ownedStored[_itemTypes[_i]] isnot null>>
<<set $worn[_itemTypes[_i]] to clone($tryOn.ownedStored[_itemTypes[_i]])>>
<</if>>
<</for>>
<<set $tryOn.autoReset to true>>
<</if>>
<</nobr>><</widget>>
<<widget "tryOnWear">><<nobr>>
<<if $args[0] and $args[1]>>
<<set _itemType to $args[1]>>
<<setType _itemType>>
<<set _item to clone($clothes[_itemType][$args[0]])>>
<<if $colouraction isnot undefined>>
<<set _item.colour to $colouraction>>
<</if>>
<<if $accessorycolouraction isnot undefined>>
<<set _item.accessory_colour to $accessorycolouraction>>
<</if>>
<<set _itemUnder to null>>
<<if $tryOn.type.upper isnot null>>
<<if _item.set isnot _itemType>>
<<for _i to 0; _i lt $clothes[$tryOn.type.lower].length; _i++>>
<<if _item.set is $clothes[$tryOn.type.lower][_i].set>>
<<set _itemUnder to clone($clothes[$tryOn.type.lower][_i])>>
<<if $colouraction isnot undefined>>
<<set _itemUnder.colour to $colouraction>>
<</if>>
<<if $accessorycolouraction isnot undefined>>
<<set _itemUnder.accessory_colour to $accessorycolouraction>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
/*Unequip relevant items*/
<<if ($worn[$tryOn.type.upper].set isnot $tryOn.type.upper and $worn[$tryOn.type.upper].set is $worn[$tryOn.type.lower].set) or _itemUnder isnot null>>
<<set $worn[$tryOn.type.upper] to clone($clothes[$tryOn.type.upper][0])>>
<<set $worn[$tryOn.type.lower] to clone($clothes[$tryOn.type.lower][0])>>
<<removeTryingOn $tryOn.type.upper>>
<<removeTryingOn $tryOn.type.lower>>
<<else>>
<<removeTryingOn _itemType>>
<<set $worn[_itemType] to clone($clothes[_itemType][0])>>
<</if>>
<<else>>
<<set $worn[_itemType] to clone($clothes[_itemType][0])>>
<<removeTryingOn _itemType>>
<</if>>
/*Equip items*/
<<set $worn[_itemType] to clone(_item)>>
<<set $tryOn.tryingOn[_itemType] to _item>>
<<set $tryOn.value += $tryOn.tryingOn[_itemType].cost>>
<<if _itemUnder isnot null>>
<<set $worn[$tryOn.type.lower] to clone(_itemUnder)>>
<<set $tryOn.tryingOn[$tryOn.type.lower] to clone(_itemUnder)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "updateOwned">><<nobr>>
<<if $args[0]>>
<<setType $args[0]>>
<<if $tryOn.type.upper isnot null>>
<<if $tryOn.ownedStored[$tryOn.type.upper].set is $tryOn.ownedStored[$tryOn.type.lower].set>>
<<set $tryOn.ownedStored[$tryOn.type.upper] to $clothes[$tryOn.type.upper][0]>>
<<set $tryOn.ownedStored[$tryOn.type.lower] to $clothes[$tryOn.type.lower][0]>>
<</if>>
<<if $worn[$tryOn.type.upper].set is $worn[$tryOn.type.lower].set>>
<<set $tryOn.ownedStored[$tryOn.type.upper] to clone($worn[$tryOn.type.upper])>>
<<set $tryOn.ownedStored[$tryOn.type.lower] to clone($worn[$tryOn.type.lower])>>
<<else>>
<<set $tryOn.ownedStored[$args[0]] to clone($worn[$args[0]])>>
<</if>>
<<else>>
<<set $tryOn.ownedStored[$args[0]] to clone($worn[$args[0]])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "setType">><<nobr>>
<<if $args[0]>>
<<switch $args[0]>>
<<case "upper" "lower">>
<<set $tryOn.type["upper"] to "upper">>
<<set $tryOn.type["lower"] to "lower">>
<<case "under_upper" "under_lower">>
<<set $tryOn.type["upper"] to "under_upper">>
<<set $tryOn.type["lower"] to "under_lower">>
<<default>>
<<set $tryOn.type["upper"] to null>>
<<set $tryOn.type["lower"] to null>>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "removeTryingOn">><<nobr>>
<<if $tryOn.tryingOn[$args[0]] isnot null>>
<<set $tryOn.value -= $tryOn.tryingOn[$args[0]].cost>>
<<set $tryOn.tryingOn[$args[0]] to null>>
<</if>>
<</nobr>><</widget>>
<<widget "wardrobeSend">><<nobr>>
<<if $args[0] and $args[1]>>
/*Deal with outfits*/
<<if $args[0].name isnot "naked">>
<<set $wardrobe[$args[1]].push(clone($args[0]))>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "ShowUnderEquip">><<nobr>>
<<switch $args[0]>>
<<case "hide">>
<<if $tryOn.showUnderEquip.upper is null>>
<<set $dontHide to true>>
<<set $tryOn.showUnderEquip.upper to clone($worn.upper)>>
<<set $tryOn.showUnderEquip.lower to clone($worn.lower)>>
<<set $worn.upper to clone($clothes.upper[0])>>
<<set $worn.lower to clone($clothes.lower[0])>>
<</if>>
<<default>>
<<if $tryOn.showUnderEquip.upper isnot null>>
<<set $dontHide to false>>
<<set $worn.upper to clone($tryOn.showUnderEquip.upper)>>
<<set $worn.lower to clone($tryOn.showUnderEquip.lower)>>
<<set $tryOn.showUnderEquip.upper to null>>
<<set $tryOn.showUnderEquip.lower to null>>
<</if>>
<</switch>>
<</nobr>><</widget>>
/*First argument - bought or stolen
Second argument - worn or send
Third argument - item index*/
<<widget "uppershopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0]>><<ShowUnderEquip>><</if>>
<<if $args[0] is "buy">>
You buy the $clothes.upper[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.upper[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "upper">>
<<elseif $args[0] is "return">>
<<clothingReset "upper">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<upperwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<upperwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<upperwear _shop_temp $accessorycolouraction>>
<<else>>
<<upperwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "upper">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<uppersend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<uppersend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<uppersend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<uppersend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "outfitshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.upper[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.upper[$clothes_choice].name. <<if $clothes.upper[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.upper[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.upper[$clothes_choice].description Costs <span class="gold">£<<print $clothes.upper[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.upper[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.upper[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.upper[$clothes_choice].cost)>>
<<if $wardrobe.upper.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.upper.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night">>
<<if $worn.upper.cursed is 1 or $worn.lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your <<if $worn.upper.cursed is 1>>$worn.upper.name<<else>>$worn.lower.name<</if>>.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<uppershopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<uppershopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.upper[$clothes_choice].cost>>
<<if $worn.upper.cursed is 1 or $worn.lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your <<if $worn.upper.cursed is 1>>$worn.upper.name<<else>>$worn.lower.name<</if>></span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "upper">><<uppershopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "upper">><<uppershopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>><<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.upper.cursed is 1 or $worn.lower.cursed is 1>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<uppershopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.upper isnot null>>
<<link [[Return|$passage]]>><<uppershopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $location is "forest">>
<<outfitforestclothes>>
<<else>>
<<for _i to 0; _i lt $clothes.upper.length; _i++>>
<<if $clothes.upper[_i].shop.includes("clothing") and $clothes.upper[_i].one_piece is 1>>
<<print '<<link [[$clothes.upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "uppershop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.upper[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.upper[$clothes_choice].name. <<if $clothes.upper[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.upper[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.upper[$clothes_choice].description Costs <span class="gold">£<<print $clothes.upper[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.upper[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.upper[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.upper[$clothes_choice].cost)>>
<<if $wardrobe.upper.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.upper.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.upper.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.upper.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<uppershopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<uppershopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.upper[$clothes_choice].cost>>
<<if $worn.upper.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.upper.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "upper">><<uppershopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "upper">><<uppershopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.upper.cursed is 1>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<uppershopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.upper isnot null>>
<<link [[Return|$passage]]>><<uppershopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $location is "forest">>
<<upperforestclothes>>
<<else>>
<<for _i to 0; _i lt $clothes.upper.length; _i++>>
<<if $clothes.upper[_i].shop.includes("clothing") and $clothes.upper[_i].one_piece isnot 1>>
<<print '<<link [[$clothes.upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "lowershopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0]>><<ShowUnderEquip>><</if>>
<<if $args[0] is "buy">>
You buy the $clothes.lower[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.lower[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "lower">>
<<elseif $args[0] is "return">>
<<clothingReset "lower">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<lowerwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<lowerwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<lowerwear _shop_temp $accessorycolouraction>>
<<else>>
<<lowerwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "lower">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<lowersend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<lowersend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<lowersend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<lowersend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "lowershop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.lower[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.lower[$clothes_choice].name. <<if $clothes.lower[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.lower[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.lower[$clothes_choice].description Costs <span class="gold">£<<print $clothes.lower[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.lower[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.lower[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.lower[$clothes_choice].cost)>>
<<if $wardrobe.lower.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.lower.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.lower.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<lowershopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<lowershopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.lower[$clothes_choice].cost>>
<<if $worn.lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.lower.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "lower">><<lowershopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "lower">><<lowershopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.lower.cursed is 1>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<lowershopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.lower isnot null>>
<<link [[Return|$passage]]>><<lowershopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<for _i to 0; _i lt $clothes.lower.length; _i++>>
<<if $clothes.lower[_i].shop.includes("clothing") and $clothes.lower[_i].one_piece isnot 1>>
<<print '<<link [[$clothes.lower[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.lower[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.lower[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.lower[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "underuppershopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.under_upper[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.under_upper[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "under_upper">>
<<elseif $args[0] is "return">>
<<clothingReset "under_upper">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<underupperwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<underupperwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<underupperwear _shop_temp $accessorycolouraction>>
<<else>>
<<underupperwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "under_upper">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<underuppersend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<underuppersend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<underuppersend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<underuppersend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underoutfitshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.under_upper[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.under_upper[$clothes_choice].name. <<if $clothes.under_upper[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.under_upper[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.under_upper[$clothes_choice].description Costs <span class="gold">£<<print $clothes.under_upper[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.under_upper[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.under_upper[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.under_upper[$clothes_choice].cost)>>
<<if $wardrobe.under_upper.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.under_upper.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night">>
<<if $worn.under_upper.cursed is 1 or $worn.under_lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your <<if $worn.under_upper.cursed is 1>>$worn.under_upper.name<<else>>$worn.under_lower.name<</if>>.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<underuppershopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<underuppershopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.under_upper[$clothes_choice].cost>>
<<if $worn.under_upper.cursed is 1 or $worn.under_lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your <<if $worn.under_upper.cursed is 1>>$worn.under_upper.name<<else>>$worn.under_lower.name<</if>>.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "under_upper">><<underuppershopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "under_upper">><<underuppershopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.under_upper.cursed is 1 or $worn.under_lower.cursed is 1>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<underuppershopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.under_upper isnot null>>
<<link [[Return|$passage]]>><<underuppershopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<for _i to 0; _i lt $clothes.under_upper.length; _i++>>
<<if $clothes.under_upper[_i].shop.includes("clothing") and $clothes.under_upper[_i].one_piece is 1>>
<<print '<<link [[$clothes.under_upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.under_upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.under_upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.under_upper[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "underuppershop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.under_upper[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.under_upper[$clothes_choice].name. <<if $clothes.under_upper[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.under_upper[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.under_upper[$clothes_choice].description Costs <span class="gold">£<<print $clothes.under_upper[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.under_upper[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.under_upper[$clothes_choice].accessory_colour_options.length isnot 0>>
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.under_upper[$clothes_choice].cost)>>
<<if $wardrobe.under_upper.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.under_upper.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.under_upper.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.under_upper.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<underuppershopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<underuppershopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.under_upper[$clothes_choice].cost>>
<<if $worn.under_upper.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.under_upper.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "under_upper">><<underuppershopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "under_upper">><<underuppershopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.under_upper.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<underuppershopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.under_upper isnot null>>
<<link [[Return|$passage]]>><<underuppershopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<for _i to 0; _i lt $clothes.under_upper.length; _i++>>
<<if $clothes.under_upper[_i].shop.includes("clothing") and $clothes.under_upper[_i].one_piece isnot 1>>
<<print '<<link [[$clothes.under_upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.under_upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.under_upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.under_upper[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "underlowershopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.under_lower[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.under_lower[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "under_lower">>
<<elseif $args[0] is "return">>
<<clothingReset "under_lower">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<underlowerwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<underlowerwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<underlowerwear _shop_temp $accessorycolouraction>>
<<else>>
<<underlowerwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "under_lower">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<underlowersend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<underlowersend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<underlowersend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<underlowersend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underlowershop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.under_lower[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.under_lower[$clothes_choice].name. <<if $clothes.under_lower[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.under_lower[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.under_lower[$clothes_choice].description Costs <span class="gold">£<<print $clothes.under_lower[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.under_lower[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.under_lower[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.under_lower[$clothes_choice].cost)>>
<<if $wardrobe.under_lower.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.under_lower.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.under_lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.under_lower.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<underlowershopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<underlowershopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.under_lower[$clothes_choice].cost>>
<<if $worn.under_lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.under_lower.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "under_lower">><<underlowershopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<underlowershopbuy "buy" "send" $clothes_choice>><<clothingReset "under_lower">><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.under_lower.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<underlowershopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.under_lower isnot null>>
<<link [[Return|$passage]]>><<underlowershopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $location is "forest">>
<<underlowerforestclothes>>
<<else>>
<<for _i to 0; _i lt $clothes.under_lower.length; _i++>>
<<if $clothes.under_lower[_i].shop.includes("clothing") and $clothes.under_lower[_i].one_piece isnot 1>>
<<print '<<link [[$clothes.under_lower[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.under_lower[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.under_lower[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.under_lower[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "headshopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.head[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.head[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "head">>
<<elseif $args[0] is "return">>
<<clothingReset "head">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<headwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<headwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<headwear _shop_temp $accessorycolouraction>>
<<else>>
<<headwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "head">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<headsend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<headsend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<headsend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<headsend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "headshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.head[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.head[$clothes_choice].name. <<if $clothes.head[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.head[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.head[$clothes_choice].description Costs <span class="gold">£<<print $clothes.head[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.head[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.head[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.head[$clothes_choice].cost)>>
<<if $wardrobe.head.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.head.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.head.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.head.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<headshopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<headshopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.head[$clothes_choice].cost>>
<<if $worn.head.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.head.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "head">><<headshopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "head">><<headshopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.head.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<headshopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.head isnot null>>
<<link [[Return|$passage]]>><<headshopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $location is "forest">>
<<headforestclothes>>
<<else>>
<<for _i to 0; _i lt $clothes.head.length; _i++>>
<<if $clothes.head[_i].shop.includes("clothing")>>
<<print '<<link [[$clothes.head[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.head[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.head[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.head[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "faceshopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.face[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.face[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "face">>
<<elseif $args[0] is "return">>
<<clothingReset "face">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<facewear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<facewear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<facewear _shop_temp $accessorycolouraction>>
<<else>>
<<facewear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "face">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<facesend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<facesend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<facesend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<facesend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "faceshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.face[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.face[$clothes_choice].name. <<if $clothes.face[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.face[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.face[$clothes_choice].description Costs <span class="gold">£<<print $clothes.face[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.face[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.face[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.face[$clothes_choice].cost)>>
<<if $wardrobe.face.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.face.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.face.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.face.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<faceshopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<faceshopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.face[$clothes_choice].cost>>
<<if $worn.face.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.face.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "face">><<faceshopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "face">><<faceshopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.face.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<faceshopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.face isnot null>>
<<link [[Return|$passage]]>><<faceshopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<for _i to 0; _i lt $clothes.face.length; _i++>>
<<if $clothes.face[_i].shop.includes("clothing")>>
<<print '<<link [[$clothes.face[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.face[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.face[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.face[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "neckshopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.neck[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.neck[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "neck">>
<<elseif $args[0] is "return">>
<<clothingReset "neck">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<neckwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<neckwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<neckwear _shop_temp $accessorycolouraction>>
<<else>>
<<neckwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "neck">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<necksend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<necksend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<necksend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<necksend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "neckshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.neck[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.neck[$clothes_choice].name. <<if $clothes.neck[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.neck[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.neck[$clothes_choice].description Costs <span class="gold">£<<print $clothes.neck[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.neck[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.neck[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.neck[$clothes_choice].cost)>>
<<if $wardrobe.neck.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.neck.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.neck.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.neck.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<neckshopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<neckshopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.neck[$clothes_choice].cost>>
<<if $worn.neck.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.neck.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "neck">><<neckshopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "neck">><<neckshopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.neck.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<neckshopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.neck isnot null>>
<<link [[Return|$passage]]>><<neckshopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $location is "forest">>
<<neckforestclothes>>
<<else>>
<<for _i to 0; _i lt $clothes.neck.length; _i++>>
<<if $clothes.neck[_i].shop.includes("clothing")>>
<<print '<<link [[$clothes.neck[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.neck[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.neck[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.neck[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "legsshopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.legs[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.legs[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "legs">>
<<elseif $args[0] is "return">>
<<clothingReset "legs">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<legswear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<legswear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<legswear _shop_temp $accessorycolouraction>>
<<else>>
<<legswear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "legs">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<legssend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<legssend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<legssend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<legssend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "legsshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.legs[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.legs[$clothes_choice].name. <<if $clothes.legs[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.legs[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.legs[$clothes_choice].description Costs <span class="gold">£<<print $clothes.legs[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.legs[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.legs[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.legs[$clothes_choice].cost)>>
<<if $wardrobe.legs.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.legs.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.legs.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.legs.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<legsshopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<legsshopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.legs[$clothes_choice].cost>>
<<if $worn.legs.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.legs.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "legs">><<legsshopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "legs">><<legsshopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.legs.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<legsshopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.legs isnot null>>
<<link [[Return|$passage]]>><<legsshopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<for _i to 0; _i lt $clothes.legs.length; _i++>>
<<if $clothes.legs[_i].shop.includes("clothing")>>
<<print '<<link [[$clothes.legs[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.legs[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.legs[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.legs[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "feetshopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.feet[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.feet[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "feet">>
<<elseif $args[0] is "return">>
<<clothingReset "feet">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<feetwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<feetwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<feetwear _shop_temp $accessorycolouraction>>
<<else>>
<<feetwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "feet">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<feetsend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<feetsend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<feetsend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<feetsend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "feetshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.feet[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.feet[$clothes_choice].name. <<if $clothes.feet[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.feet[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.feet[$clothes_choice].description Costs <span class="gold">£<<print $clothes.feet[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.feet[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.feet[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.feet[$clothes_choice].cost)>>
<<if $wardrobe.feet.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.feet.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.feet.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.feet.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<feetshopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<feetshopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.feet[$clothes_choice].cost>>
<<if $worn.feet.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.feet.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "feet">><<feetshopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "feet">><<feetshopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.feet.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<feetshopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.feet isnot null>>
<<link [[Return|$passage]]>><<feetshopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<for _i to 0; _i lt $clothes.feet.length; _i++>>
<<if $clothes.feet[_i].shop.includes("clothing")>>
<<print '<<link [[$clothes.feet[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.feet[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.feet[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.feet[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "shoptraits">><<nobr>>
Traits:
<br>
<<if _temp_choice.type.includes("normal")>>
Normal - Suitable for everyday use.
<br>
<</if>>
<<if _temp_choice.type.includes("formal")>>
Formal - Suitable for important occasions, and for good etiquette among certain company.
<br>
<</if>>
<<if _temp_choice.type.includes("school")>>
School - Sanctioned uniform of the local school.
<br>
<</if>>
<<if _temp_choice.type.includes("glasses")>>
Glasses - Helps you focus, increasing the rate school skills are improved.
<br>
<</if>>
<<if _temp_choice.type.includes("cool")>>
Fashionable - Increases the rate status improves at school, but some teachers may dislike it.
<br>
<</if>>
<<if _temp_choice.type.includes("swim")>>
Swimwear - Fares well underwater.
<br>
<</if>>
<<if _temp_choice.type.includes("dance")>>
Dance - Flexible enough to withstand the rigours of the dance floor.
<br>
<</if>>
<<if _temp_choice.type.includes("costume")>>
Costume - People may look at this askance outside the right situations.
<br>
<</if>>
<<if _temp_choice.type.includes("serving")>>
Serving - Encourages tips when working as a bartender, waiter or waitress if visible.
<br>
<</if>>
<<if _temp_choice.type.includes("fetish")>>
Fetish - Intrinsically lewd.
<br>
<</if>>
<<if _temp_choice.type.includes("sleep")>>
Sleep - Soft and cosy.
<br>
<</if>>
<<if _temp_choice.type.includes("mask")>>
Mask - Conceals your identity, stopping fame from increasing. Won't fool the police or people who know you.
<br>
<</if>>
<<if _temp_choice.type.includes("holy")>>
Holy - Sacred to the local faith.
<br>
<</if>>
<<if _temp_choice.type.includes("dark")>>
Profane - Absorbs all light.
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "outfitforestclothes">><<nobr>>
<<for _i to 0; _i lt $clothes.upper.length; _i++>>
<<if $clothes.upper[_i].shop.includes("forest") and $clothes.upper[_i].one_piece is 1>>
<<if $clothes.upper[_i].name is "witch dress">>
<<if $days gte 47>>
<<print '<<link [[$clothes.upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.upper[_i].name_cap</span> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>></span> - <span class="black">Locked</span> - In stock from the 21st of October.
<br>
<</if>>
<<else>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "upperforestclothes">><<nobr>>
<<for _i to 0; _i lt $clothes.upper.length; _i++>>
<<if $clothes.upper[_i].shop.includes("forest") and $clothes.upper[_i].one_piece isnot 1>>
<<if $clothes.upper[_i].name is "serafuku">>
<<if $headdrive is 1>>
<<print '<<link [[$clothes.upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.upper[_i].name_cap</span> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>></span> - <span class="black">Locked</span> - Discover the headteacher's secret.
<br>
<</if>>
<<elseif $clothes.upper[_i].name is "slut shirt">>
<<if $undergroundescape isnot undefined>>
<<print '<<link [[$clothes.upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.upper[_i].name_cap</span> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>></span> - <span class="black">Locked</span> - Survive slavery in an underground brothel.
<br>
<</if>>
<<elseif $clothes.upper[_i].name is "vampire jacket">>
<<if $days gte 47>>
<<print '<<link [[$clothes.upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.upper[_i].name_cap</span> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>></span> - <span class="black">Locked</span> - In stock from the 21st of October.
<br>
<</if>>
<<else>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "underlowerforestclothes">><<nobr>>
<<for _i to 0; _i lt $clothes.under_lower.length; _i++>>
<<if $clothes.under_lower[_i].shop.includes("forest") and $clothes.under_lower[_i].one_piece isnot 1>>
<<if $clothes.under_lower[_i].name is "loincloth">>
<<if $syndromeeden is 1 or $syndromewolves is 1>>
<<print '<<link [[$clothes.under_lower[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.under_lower[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.under_lower[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.under_lower[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.under_lower[_i].name_cap</span> | <span class="teal">£<<print $clothes.under_lower[_i].cost / 100>></span> - <span class="black">Locked</span> - Befriend a lonely hunter. Or join a pack of wolves.
<br>
<</if>>
<<else>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "headforestclothes">><<nobr>>
<<for _i to 0; _i lt $clothes.head.length; _i++>>
<<if $clothes.head[_i].shop.includes("forest")>>
<<if $clothes.head[_i].name is "witch hat">>
<<if $days gte 47>>
<<print '<<link [[$clothes.head[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.head[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.head[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.head[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.head[_i].name_cap</span> | <span class="teal">£<<print $clothes.head[_i].cost / 100>></span> - <span class="black">Locked</span> - In stock from the 21st of October.
<br>
<</if>>
<<else>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "neckforestclothes">><<nobr>>
<<for _i to 0; _i lt $clothes.neck.length; _i++>>
<<if $clothes.neck[_i].shop.includes("forest")>>
<<if $clothes.neck[_i].name is "holy pendant">>
<<if $soup_kitchen_known is 1>>
<<print '<<link [[$clothes.neck[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.neck[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.neck[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.neck[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.neck[_i].name_cap</span> | <span class="teal">£<<print $clothes.neck[_i].cost / 100>></span> - <span class="black">Locked</span> - Discover the soup kitchen.
<br>
<</if>>
<<elseif $clothes.neck[_i].name is "dark pendant">>
<<if $loft_known is 1>>
<<print '<<link [[$clothes.neck[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.neck[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.neck[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.neck[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.neck[_i].name_cap</span> | <span class="teal">£<<print $clothes.neck[_i].cost / 100>></span> - <span class="black">Locked</span> - Discover Bailey's fear.
<br>
<</if>>
<<else>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "shopDefaultOptions">><<nobr>>
<br>
<<set _colorOptions to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"]>>
<<set _secondaryColorOptions to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"]>>
Primary Colour:
<br>
<<for _i to 0; _i lt _colorOptions.length; _i++>>
<label><<print '<span class="'+ _colorOptions[_i] +'">' + _colorOptions[_i] + '</span>'>>
<<print '<<radiobutton "$shopDefaults.color" "'+ _colorOptions[_i] +'" ' + ($shopDefaults.color is _colorOptions[_i] ? "checked" : "") + '>>'>></label>
|
<</for>>
<br>
Secondary Colour:
<br>
<<for _i to 0; _i lt _secondaryColorOptions.length; _i++>>
<label><<print '<span class="'+ _colorOptions[_i] +'">' + _secondaryColorOptions[_i] + '</span>'>>
<<print '<<radiobutton "$shopDefaults.secColor" "'+ _secondaryColorOptions[_i] +'" ' + ($shopDefaults.secColor is _secondaryColorOptions[_i] ? "checked" : "") + '>>'>></label>
|
<</for>>
<br><br>
<label><<print '<<checkbox "$shopDefaults.disableReturn" false true '+($shopDefaults.disableReturn is true? "checked" : "")+'>>'>> Make it easier to send multiple of the same item home.</label>
<</nobr>><</widget>>
<<widget "shopDefaultOptionsToggle">><<nobr>>
<<toggleclass #shopDefault "hidden">>
<</nobr>><</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">>
You are on Barb Street. Silver blocks of flats tower all around you. You can hear the sea. The police station is located here. There's also a dance studio.
<<if $daystate is "day">>
<<if $weather is "rain">>
The few braving the rain walk quickly.
<<else>>
Pedestrians fill the pavements, but the sound of traffic dominates.
<</if>>
<<elseif $daystate is "dawn">>
The street is already busy, even so early.
<<elseif $daystate is "dusk">>
The sun has long since disappeared behind the towers, but the street remains busy.
<<elseif $daystate is "night">>
Voices and occasional shouting emerge from nearby buildings despite the hour.
<</if>>
<<if $police_access_card is 1>>
Your <span class="teal">police access card</span> can open a door at the side of the station.
<<set $phase to 10>>
<<elseif $skulduggery gte 600 and (($daystate isnot "night" and $rng lte 25) or ($daystate is "night" and $rng lte 20))>>
<<set $phase to 10>>
<br>
<span class="teal">With a thief's eye you see what others miss.</span> You notice a couple of police dragging
<<print either("a shackled","an unconscious","a struggling","a nubile","a naked","a heavily sedated","a gagged","a flirtatious")>> prisoner
from a side door and taking them <<print either("down a secluded alley.","into the back of a police car.","down steps to a secluded underground cell.")>>
The side door didn't close properly. It remains slightly open.
<br><<set $eventskip to 1>>
<</if>>
<<if $halloween is 1>>
Jack-o'-lanterns and other halloween decorations leer through windows.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "barb">>
<br>
<</if>>
Places of Interest
<br>
<<if $openinghours is 1>>
<<link [[Dance Studio (0:01)|Dance Studio]]>><<pass 1>><</link>>
<br>
<<elseif $closinghour is 1>>
<span class="blue">People are leaving the dance studio.</span> It must be closing time.
<br>
<<else>>
<<link [[Dance Studio|Dance Studio Lock]]>><</link>>
<br>
<</if>>
<<if $exposed lte 0>>
<<policeicon>><<link [[Police Station (0:02)|Police Station]]>><<pass 2>><</link>>
<br>
<<if $dorenintro gte 1>>
<<link [[Doren's Flat (0:02)|Doren Entrance]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<<if $phase is 10>>
<<policeicon>><<link [[Sneak into Police Station side door (0:05)|Police Back Office]]>><<pass 5>><<set $phase is 0>><</link>>
<br>
<</if>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<domus>>
<<cliff>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<br>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "barb">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
You are on Cliff Street. Several civic buildings are located here, including the town hall. The Ocean Breeze cafe looks out over the sea. There's a path leading down to the beach.
<<if $daystate is "day">>
<<if $weather is "rain">>
Wind howls in from the sea.
<<else>>
A gentle breeze blows in from the sea.
<</if>>
<<elseif $daystate is "dawn">>
There's a lot of traffic. People are driving to work.
<<elseif $daystate is "dusk">>
There's a lot of traffic. People are driving home from work.
<<elseif $daystate is "night">>
The street is dark and quiet. Only the ocean can be heard.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span>
<br><br>
<</if>>
<</if>>
<<if ndef $pillory_tenant>><<setup_pillory>><</if>>
<<if $pillory_tenant.exists is 1>> /* If someone is in pillory... */
<<if $days gt $pillory_tenant.endday>>/* If sentence finished before today. */
<<setup_pillory>>
<<elseif ($days is $pillory_tenant.endday)>>
<<if $hour gt $pillory_tenant.endhour>> /* If ended earlier today */
<<setup_pillory>>
<<elseif $hour is $pillory_tenant.endhour>> /* If ending now? */
<<end_npc_pillory>>
<<else>> /* Sentence ongoing. */
<<npc_pillory>>
<</if>>
<<else>> /* Sentence ongoing to tomorrow. */
<<npc_pillory>>
<</if>>
<<elseif $rng %10 is 0>> /* Pillory empty gives 10% chance of new person */
<<new_npc_pillory>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "cliff">>
<br>
<</if>>
Places of interest
<br>
<<if $scienceproject is "ongoing" and $scienceprojectdays is 0 and $daystate is "day" and $exposed lte 0>>
<<link [[Attend Science Fair|Science Fair]]>><</link>>
<br>
<</if>>
<<if $mathsproject is "ongoing" and $mathsprojectdays is 0 and $daystate is "day" and $exposed lte 0>>
<<link [[Attend Maths Competition|Maths Competition]]>><</link>>
<br>
<</if>>
<<if $pillory_tenant.exists is 1 and $exposed lte 0>>
<<link [[Watch Pillory (0:10)|Cliff Street Pillory]]>><<pass 10>><</link>>
<br>
<</if>>
<<link [[Beach (0:05)|Beach]]>><<pass 5>><</link>>
<br>
<<if $openinghours is 1>>
<<if $exposed lte 0>>
<<link [[Cafe (0:01)|Ocean Breeze]]>><<pass 1>><</link>>
<br>
<<else>>
<</if>>
<<elseif $closinghour is 1>>
<span class="blue">People are leaving the cafe.</span> It must be closing time.
<br>
<<else>>
<<link [[Cafe|Ocean Breeze Lock]]>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<barb>>
<<starfish>>
<<connudatus>>
<<high>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "cliff">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
You join the crowd around the pillory on Cliff Street.
<<npc_pillory_detail>>
<<if $stress gte 4000>>
<span class="gold">You are stressed.</span> Things are getting on top of you.
You watch some people throw fruit at <<the_pillory_person_stop>> It looks like fun. <span class="teal">You feel an urge to join in</span> - <<he>> probably deserves it.
<br><br>
<</if>>
<<if $daystate is "night">>
<<if $stress gte 3000>>
<<if $pillory_tenant.fruitstock gte 1>>
<<link [[Throw Fruit|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 0>><<stress -6>><<set $pillory_tenant.fruitstock -= 1>><</link>><<lstress>>
<br>
<<else>>
<span class="red">There is no fruit left to throw right now.</span>
<br>
<</if>>
<</if>>
<<if $cat gte 6 and ($pillory_tenant.ass + $pillory_tenant.genital) gte 2>>
<<link [[Groom prisoner|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $pillory_tenant.lowerexposed gte 2 and ($stress gte 4000 or $trauma gte (($traumamax / 5) * 1))>>
<<link [[Spank prisoner|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 2>><</link>><<lstress>><<ltrauma>>
<br>
<</if>>
<<else>>
<<if $stress gte 4000>>
<<if $pillory_tenant.fruitstock gte 1>>
<<link [[Throw Fruit|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 0>><<stress -6>><<set $pillory_tenant.fruitstock -= 1>><</link>><<lstress>>
<br>
<<else>>
<span class="red">There is no fruit left to throw right now.</span>
<br>
<</if>>
<</if>>
<</if>>
<<endevent>>
<<link [[Leave|Cliff Street]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<get_pillory_npc>><<person1>>
<<if $phase is 0>>
A box of rotten fruit lies nearby. You grab a piece and weigh it in your hand.
<br>
You throw it at <<the_pillory_person>>
<<if $rng gte 75>>
<<set $pillory_tenant.fruit += 1>>
<span class="teal">hitting <<him>> full in the face.</span> <<His>> expression is hilarious.
<<if $physique gte ($physiquesize / 7) * 4>>You put a lot of strength behind it, it must have hurt.<</if>><<llstress>><<stress -12>>
<br>
The crowd cheer and laugh.
<<else>>
but miss entirely.<<if $physique lte ($physiquesize / 7) * 3>> Some people nearby mock your feeble throw.<</if>>
<</if>>
<<elseif $phase is 1>>
You slurp up the cream from the <<the_pillory_persons>> ass and groin. The crowd watch, awed.
<<set $famesex +=20>>
<<else>>
<<set $pillory_tenant.spank += 1>><<control 10>><<stress -12>><<trauma -12>>
You viciously spank <<the_pillory_persons>> ass. It gives you a sense of control and well-being.
<</if>>
<<endevent>>
<br><br>
<<link [[Next|Cliff Street Pillory]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
You are on Connudatus Street. The numerous clubs, bars and restaurants make it the town's most lively locale by night. During the day the street is lined by hawkers selling various wares.
<<if $daystate is "day">>
The street is crowded with shoppers.
<<elseif $daystate is "dawn">>
Vendors are setting up their stalls.
<<elseif $daystate is "dusk">>
Vendors are taking down their stalls. The restaurants are packed.
<<elseif $daystate is "night">>
The nightlife is in full swing. Neon lights glow above.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $skulduggery gte 200 and $skulduggeryDintro isnot 1>>
<<set $skulduggeryDintro to 1>>
Your experience breaking the rules of society lets you look at the street in a new light. So many people with their valuables close at hand, and lightly guarded. <span class="gold">You can now rob people on Connudatus Street.</span>
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "connudatus">>
<br>
<</if>>
Places of interest
<br>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $exposed lte 1>>
<<stripclubicon>><<link [[Strip Club|Strip Club]]>><</link>>
<br>
<</if>>
<<if $daystate isnot "dusk" and $daystate isnot "night" and $hour isnot 6>>
<<link [[Strip Club|Strip Club Lock]]>><</link>>
<br>
<<elseif $hour is 6>>
<span class="blue">People are leaving the club.</span> It must be closing time.
<br>
<</if>>
<<if $skulduggeryDintro is 1 and $exposed lte 0>>
<<link [[Look for a mark (0:20)|Connudatus Street Thievery]]>><<pass 20>><<crimeup 1>><</link>><<crime>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<barb>>
<<danube>>
<<cliff>>
<<wolf>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<residential>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "connudatus">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You are on Danube Street. The houses here are spacious and stately.
<<if $daystate is "day">>
<<if $weather is "rain">>
The rain has driven people indoors.
<<else>>
You hear activity from the walled gardens.
<</if>>
<<elseif $daystate is "dawn">>
You see movement through the windows.
<<elseif $daystate is "dusk">>
They cast creepy shadows in the dimming light.
<<elseif $daystate is "night">>
Light from the windows does little to alleviate the darkness.
<</if>>
<<if $halloween is 1>>
Some homes host extravagant halloween displays.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "danube">>
<br>
<</if>>
Places of interest
<br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br>
<<if $exhibitionismrun is "danube" and $exposed lte 1>>
<<link [[Oak behind spa|Danube Oak]]>><</link>>
<br>
<</if>>
<<if $daystate is "night">>
<<link [[Approach one of the houses (0:02)|Danube House Lock]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<link [[Knock on one of the houses (0:02)|Danube House Knock]]>><<pass 2>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<domus>>
<<wolf>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "danube">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You walk behind the spa, and find the oak the note mentioned. It stands at the edge of the forest. This is where you were told to strip. There's no one around.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Strip|Danube Oak Strip]]>><<set $phase to 0>><</link>><<exhibitionist3>>
<br>
<<else>>
<<link [[Strip|Danube Oak Strip]]>><<set $phase to 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[leave|Danube Street]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>><<underupperstrip>>
<<if $phase is 0>>
You <<nervously>> remove your clothing as the note said, until you're stood naked, here on the outskirts of town.<<exhibitionism3>>
<<else>>
You take a deep breath and glance around. This is a lot of money. You <<nervously>> remove your clothing as the note said, until you're stood naked, here on the outskirts of town.
<</if>>
<br><br>
Something flashes in the oak's branches. A camera. <<covered>> You feel your face heat up, but notice something else above you. A small parachute floats down, carrying a little box. You catch it. There's a note inside.
<br><br>
<i>It was nice working with you.</i>
<br><br>
There's £100 behind the paper. You get dressed as fast as your shaking hands will allow. You don't think anyone saw you. Except the camera.
<br><br>
<<set $money += 10000>>
<<set $exhibitionismrun to "danubedone">>
<<set $exhibitionismrunon to 0>>
<<link [[leave|Danube Street]]>><<clotheson>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You are on Domus Street. The orphanage is here. The street is dominated by small homes similar in appearance.
<<if $daystate is "day">>
<<if $weather is "rain">>
People walk quickly, driven by the rain.
<<else>>
People tend to their gardens and go about their business all along the street.
<</if>>
<<elseif $daystate is "dawn">>
It's quite busy. People are on their way to work.
<<elseif $daystate is "dusk">>
People return to their homes, tired after a long day.
<<else>>
The street is dark and silent.
<</if>>
<<if $halloween is 1>>
Jack-o'-lanterns, skeletons, and spiders decorate the houses.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $tutorial is 0 and $debug is 0>><<set $tutorial to 1>>
<<generate1>><<person1>>As you leave the orphanage you bump into a <<person>> passing by. <<He>> staggers back and looks at you with anger, but <<his>> rage turns to lechery as <<he>> beholds you. "You're the cutest thing I've seen all week! Come 'ere."
<br><br>
<<link [[Next|Tutorial]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $halloween is 1 and $monthday is 31 and $hour gte 19 and $halloween_whitney_proposed isnot 1>><<set $halloween_whitney_proposed to 1>>
<<halloweenwhitney>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "domus">>
<br>
<</if>>
<<if $averydate is 1 and $hour is 20>>
Avery waits for you by their car.
<br>
<<link [[Date (1:20)|Avery Date]]>><</link>>
<br><br>
<</if>>
Places of interest
<br>
<<link [[Go home (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<if $daystate is "night">>
<<link [[Approach one of the houses (0:02)|Domus House Lock]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<link [[Knock on one of the houses (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $exposed gte 2 and $daystate isnot "night" and $exhibitionism gte 75>>
<<link [[Beg for clothing (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<barb>>
<<danube>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<br>
<</if>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<<loiter>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "domus">>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">>
You are on Elk Street. There are roads leading to several large industrial complexes.
<<if $daystate is "day">>
<<if $weather is "rain">>
The sound of water hitting metal is constant.
<<else>>
You hear the sound of machinery all around.
<</if>>
<<elseif $daystate is "dawn">>
You hear the sound of machinery all around.
<<elseif $daystate is "dusk">>
You hear the sound of machinery all around.
<<elseif $daystate is "night">>
You hear the sound of machinery even at this hour.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "elk">>
<br>
<</if>>
<<if $compoundstate isnot undefined>>
Places of interest
<br>
<</if>>
<<if $compoundstate is 1>>
<span class="blue">The compound is prowled by guards.</span> They'll be less agitated tomorrow.
<br>
<<elseif $compoundstate is 0>>
<<link [[Sneak into the compound|Elk Compound]]>><<crimeup 1>><</link>><<crime>>
<br>
<<elseif $compoundcard is 1 and $exposed lte 0>>
<<link [[Enter strange compound|Elk Compound Card]]>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<nightingale>>
<<oxford>>
<<harvest>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "elk">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<ganginit>>You feel something probing your nethers. Hands reach out from all around.
<br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Gang]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<effects>>
<<if $phase is 0>>
You take cover under a parked car. The footsteps grow louder and you soon see a pair of feet march past. Heart racing, you wait for the footsteps to fade before continuing.
<<garousal>>
<br><br>
<<set $arousal += 50>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<if $phase is 1>>
<<if $rng lte 80>>
<<set $arousal += 50>>
You keep to the side of the road opposite the footsteps and soon see a <<person>> step into the glow of a street light. Fortunately they seem in a hurry and don't notice your skulking. Your heart continues to beat rapidly.
<<garousal>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $arousal += 50>>
You keep to the side of the road opposite the footsteps and soon see a <<person>> step into the glow of a street light.
<br><br>
Unfortunately the darkness isn't as concealing as you hoped. <<He>> spots you in your embarrassing state of dress. Ashamed, you break into a run, followed by <<his>> whistling.
<<trauma 2>><<garousal>><<gtrauma>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<strangeman2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->StreetEx2 Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx2 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx2 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx2]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx2 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx2 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx2]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bashes your head against the pavement, then leaves you.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> saunters off.
<br><br>
<<else>>
<<He>> kisses you on the cheek, then saunters off.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you keep running until your legs give out and you collapse against a wall.
<br><br>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<set $outside to 1>>
<<if $phase is 0>>
<<effects>>
You run with all the speed you can muster. <<physique>>
<<if $bestialitydisable is "t">>
You manage to escape, but not unscathed.
<<set $trauma += 40>><<set $pain += 40>><<set $stress += 400>><<set $worn.lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<bruise leftarm>><<bruise full>>
<br><br>
<<destinationeventend>>
<<else>>
<<if $physique gte $rng * 100 + 2000>>
You slowly gain distance on the dog and it eventually gives up the chase. You run a bit further, then stop to catch your breath.
<br><br>
<<destinationeventend>>
<<else>>
The beast is faster than you however. It quickly catches up to you and, grabbing your arm in its teeth, drags you to the ground.
<br><br>
<<set $pain += 30>><<set $phase2 to 1>>
<<link [[Next|StreetEx3]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><br>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<dog1init>><<beasttype dog>>
<<if $phase2 is 1>>
<<set $enemyanger += 120>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->StreetEx3 Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx3 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx3 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx3]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx3 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx3 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx3]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the pavement.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks then leaves you lying on the pavement.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.<<neutral 5>>
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<effects>>
Deciding that <<he>> might have bitten off more than <<he>> can chew, <<he>> flees back into the darkness. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<man1init>><<set $leftarm to "bound">><<set $rightarm to "bound">>You wake up on a moth-eaten mattress in a small room you've never seen before. Your arms are bound behind your back. You aren't alone.
<br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Abduction Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abduction Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Abduction Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next">[[Next->Abduction]]</span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abduction Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Abduction Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Abduction]]>><</link>></span><<nexttext>>
<</if>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<person1>>The <<person>> violently grabs your arms, drags you to the window and hurls you out. You fall a story before hitting the ground.<<violence 30>>
<br><br>
<<stealclothes>>
<<tearful>> you struggle to your feet.
<<clotheson>>
<br><br>
<<elseif $enemyanger gte 1>>
<<person1>>They carry you out the room and down a flight of stairs before unceremoniously dumping you outside.
<br><br>
<<stealclothes>>
<<tearful>> you struggle to your feet.
<<clotheson>>
<br><br>
<<else>>
<<unbind>>
<<if $brothelknown isnot 1>>
<<person1>>The <<person>> unties your bonds while the <<person2>><<person>> speaks, "There's a place for sluts like you." <<He>> seizes your arm and begins to write on it. <<He>> finishes quickly, it's the address of a building on Harvest Street.<<set $brothelknown to 1>> <span class="gold">You can now access the suspicious building on Harvest Street.</span>
<br><br>
<<else>>
<</if>>
<<clotheson>>
They escort you from the premises. <<tearful>> you try to work out your whereabouts. You think you're somewhere in the industrial district.
<br><br>
<</if>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<industrialquick>>
<<effects>>
They recoil in pain. <<tearful>> you seize the opportunity and escape the room. You flee along a corridor, then down a flight of stairs before bursting through an exit door.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<industrialquick>>
<<effects>>
You hasten your pace to escape the remarks.<<gtrauma>><<gstress>>
<br><br>
<<trauma 3>><<stress 3>>
<<endevent>>
<<destinationeventend>>
<<set $outside to 1>><<effects>>
<<if $phase lte 1>>
You stay hidden.
<br><br>
The <<person3>><<persons>> struggles while <<his>> clothes are torn aside.
<<if $phase is 0>>
Just metres from where you hide, the <<person1>><<person>> and <<person2>><<person>> brutally rape the <<person3>><<personcomma>> jeering, laughing and taking pictures all the while.
Between throating the <<if $pronoun is "m">>boy<<else>>girl<</if>>, beating <<himcomma>> and biting <<his>> <<if $pronoun is "m">>nipples<<else>>breasts<</if>>, it's clear they get off on the brutality.
<br><br>
By the time they cum and stagger away, you feel shaken and <<if $submissive gte 1150>>weirdly aroused. Somewhere in your mind, you can't help imagining it was you, powerless and vulnerable to their animal lust. It fills you with horror and... something else.<<gtrauma>><<garousal>><<trauma 3>><<stress 3>><<arousal 3>><<else>>upset.<<gtrauma>><<gstress>><<trauma 5>><<stress 3>><<pain 4>><</if>>
<br><br>
<<elseif $phase is 1>>
You can't bear to watch, but can't close your ears to the sounds. For what feels like hours, you hide in the bushes, face buried in the ground, as just metres away a helpless <<if $pronoun is "m">>boy<<else>>girl<</if>> <<if $pronoun is $player.gender>>just like you <</if>>is brutally raped.<<pain 5>>
<br><br>
<</if>>
The attackers tidy themselves up, sharing glances and satisfied smiles.
They take some photos of the <<person3>><<personcomma>> broken and used at their feet.
<br><br>
"Aww, come on, can we keep <<himcomma>> please!" you hear the <<person2>><<person>> say.
<br><br>
The <<person1>><<person>> mutters something inaudible.
<br><br>
"One of those police collars," the <<person2>><<person>> replies. "That would do it."
<br><br>
They strut away, still chatting.
<br><br>
<<if $rng lte 80>>
The <<person3>><<person>> lays prone on the floor, exposed and unresponsive.
<br><br>
<<if $pronoun is "m">>
<<link [[Help Him (0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>>
<br>
<<link [[Steal His Clothes|StreetEx4 Choice]]>><<set $phase to 1>><<lowerwear 6>><<underlowerwear 4>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>><<set $worn.under_lower.integrity to 15>><</link>>
<br>
<<else>>
<<link [[Help Her (0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>>
<br>
<<link [[Steal Her Clothes|StreetEx4 Choice]]>><<set $phase to 1>><<lowerwear 7>><<underlowerwear 1>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>><<set $worn.under_lower.integrity to 15>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|StreetEx4 Play]]>><</link>>
<</if>>
<<elseif $phase is 2>>
Best to get away while everyone is distracted. In your current situation you can't help.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
<<if $rng lte 30>>
You launch into action. The <<person1>><<person>> is holding the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> lined up for a running <<if $NPCList[1].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.
<br><br>
The <<person2>><<person>> looks up. The surprise in <<his>> eyes turns to fury. As <<he>> starts to rise, the crazed <<person3>><<person>> attacks from below, kicking <<person2>><<him>> in the groin, and clawing <<his>> face. <<He>> struggles free and limps away, leaving the <<person1>><<person>> in the fetal position, gasping.
<br><br>
The <<person3>><<person>> thanks you. Something in <<his>> eyes isn't right.
<br><br>
Without warning, <<he>> kicks the sobbing <<person1>><<person>> in the face, knocking <<him>> out cold. The <<person3>><<person>> strips the older <<person1>><<if $pronoun is "m">>man<<lowerwear 5>><<underlowerwear 4>><<upperwear 4>><<else>>woman<<underlowerwear 1>><<upperwear 1>><</if>> of <<his>> clothes and hands them to you.
<br><br>
"Thanks again."
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $rng lte 80>>
<<if $rng lte ($physique / 200)>>
You launch into action. The <<person1>><<person>> is holding the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> lined up for a running <<if $NPCList[1].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.
<br><br>
The <<person2>><<person>> looks upon just in time for a follow up kick to the face.
You grab the <<person3>><<person>> and as many of <<his>> discarded and tattered clothes as possible and escape the attackers. You're not sure if the <<person>> really sees you, but <<he>> is coherent enough to keep up with you. After a little hunting, you find <<his>> phone in a pocket and call an ambulance and police for <<himstop>> When you see the flashing lights approach, you hide yourself and wait until you can move on.
<br><br>
Somewhere in the commotion, the <<person1>><<person>> and the <<person2>><<person>> got away.<<pass 10>><<famegood 5>><<famescrap 10>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You launch into action. The <<person1>><<person>> holds the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> lined up for a running <<if $NPCList[1].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>>
Unfortunately, you miss and fall over.
<br><br>
By the time you are back on your feet, both attackers are closing on you.
<br><br>
<<link [[Next|StreetEx4 Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
You launch into action. The <<person1>><<person>> holds the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> lined up for a running <<if $NPCList[1].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.
<br><br>
The <<person2>><<person>> looks up. The surprise in <<his>> eyes turns to fury. As <<he>> starts to rise, <<he>> trips over the <<person3>><<person>> and falls into a bush, giving you a chance to grab the <<person>> and escape with <<himstop>>
<br><br>
Just as you think you've got away, the <<person>> <span class="red">sticks <<his>> leg into yours,</span> tripping you and sending you sprawling face first into a tree.
<br><br>
Dazed on the ground, you see <<him>> standing over you. "You're <<if $beauty gte ($beautymax / 7) * 4>>beautiful,<<elseif $beauty lte ($beautymax / 7) * 2>>okay looking,<<else>>pretty,<</if>>" the <<person>> says. "Don't run. My friends'll want to play with you."
<br>
...
<br><br>
By the time you know what is happening, they have you. One has your arms, while the <<person>> cradles your face, looking into your eyes. "It's bad to poke your nose into other people's business," <<he>> says. "You hurt my friend."
<br><br>
<<person1>>"Think you can run around booting <<if $pronoun is "m">>guys in the balls<<else>>girls' pussies<</if>>, huh?" the <<person>> growls in your ear.
<br><br>
<<person3>>"Now they're going to hurt you," the <<person>> says. "But don't worry, it'll be painful and degrading, but only as much as sluts like <<if $pronoun is $player.gender>>us<<else>>you<</if>> deserve. And I'll be here with you."
<br><br>
<<link [[Next|StreetEx4 Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<if $phase is 0>>
<<pass 10>>
You use the <<person3>><<persons>> discarded and tattered clothes to cover <<him>> up as much as possible, comforting the traumatised <<if $pronoun is "m">>boy<<else>>girl<</if>> and reassuring <<him>> that everything will be okay now.
<br>
<<He>> stares through you. You're not sure <<he>> sees you. Not really.
<br><br>
After a little hunting, you find <<his>> phone thrown in a bush. You use it to call an ambulance for <<himstop>> As soon as you've made the call you hide yourself far away, and wait until you see the ambulance arrive to collect <<himstop>>
<br><br>
You continue on your way.
<br><br>
<<famegood 5>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 1>>
<<set $blackmoney += (25 + $rng)>>
You steal <<his>> clothes and a few other valuables.
<br><br>
It's nothing personal, it's just too good an opportunity to pass up. Whenever the <<person3>><<person>> gets rescued - tonight, tomorrow, whenever - everyone'll assume that the rapists took everything. Including <<his>> clothes.
<br><br>
<<He>> is that much more vulnerable now - but at least you have clothes to get around safe.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
To your utter shock, the <<person3>><<person>> scrambles to <<his>> feet and dashes after the two.
<br><br>
"Hey!" <<he>> calls as <<he>> leapfrogs onto the <<person1>><<persons>> back. The <<if $pronoun is "m">>man<<else>>woman<</if>> yelps in surprise and stumbles. "That was amazing! So intense!" the <<person3>><<person>> squeals in <<person1>><<his>> ear, while hanging from <<his>> back. "C'mon, you two weren't really going to leave me there?! Anything could have happened to me!"
<br><br>
"You would've enjoyed it, you <<person3>><<if $pronoun is "m">>big<<else>>little<</if>> slut!" The <<person1>><<person>> tries to shake the <<person3>><<person>> off.
<br><br>
"Are we done already? Come on - Again! What kind of lazy, half-assed predators are you?!"
<br><br>
"Insatiable," the <<person2>><<person>> shakes <<his>> head. "Get dressed, <<person3>><<if $pronoun is "m">>boy<<else>>girl<</if>>! You're going to get us arrested."
<br><br>
"I was imagining someone was watching you abuse me," the <<person>> says. "Watching me bruised and naked on the floor, while you two animals degraded me and filled <<if $pronoun is "m">>my ass<<else>>me<</if>>. It was hot. Can we do it somewhere more public next time?"
<br><br>
"Are you trying to get us locked up!?"
<br><br>
The <<person3>><<person>> looks serious. "You know I would never let that happen to you," <<he>> says. "If any of us gets to spend a night locked in the pillory, at the helpless mercy of the good townsfolk, it WILL be me!" <<He>> puts on <<his>> tattered clothes.
<br><br>
"You're crazy," the <<person1>><<person>> smiles.
<br><br>
"I'll visit you," the <<person2>><<person>> leers.
<br><br>
"You better!"
<br><br>
"You're insane," the <<person1>><<person>> strokes the <<person3>><<if $pronoun is "m">>boy<<else>>girl<</if>>'s cheek as they stroll away together. "I always said you were trouble."
<br><br>
"This <<if $player.gender is "m">>boy<<else>>girl<</if>> from my school was in that pillory once," you can hear the <<person>> saying. "I couldn't stop watching. It was so degrading." <<His>> voice grows inaudible as they disappear out of sight.
<br><br>
"A DOG!!" you hear the <<person1>><<person>> exclaim from somewhere further away. You hear the <<person3>><<person>> laughing.
<br><br>
<<endevent>>
<<destinationeventend>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 2>>
<<if $phase is 1>>
<<man1init>><<set $enemyanger += 150>><<set $enemytrust -= 50>>
<br><br>
"Fight them!" the <<person3>><<person>> shouts.
<<set $leftarm to "grappled">><<set $rightarm to "grappled">>
<<elseif $phase is 0>>
<<man1init>>
<br><br>
"What a lovely gift!" the <<person1>><<person>> says. "Much better than the other one."
<</if>>
<</if>>
<<if $phase is 1>>
<<set _coinflip to random(0,1)>><<set $rng to random(0,100)>><<person3>>
<br>
<<if $orgasmdown gte 1>>
<<if _coinflip>>"See, <<girlcomma>> it's not so bad! You're cumming first."<<else>>"I think <<pshe>> likes it!"<</if>> the <<person>> calls out.
<<elseif $rng lte 35 and $enemyanger gte ($enemyangermax / 5) * 4>>
<<if _coinflip>>"<<pShes>> making you look like idiots. Are you gonna take that?"<<else>>"Someone wants a beating!"<</if>> the <<person>> calls out.
<<elseif $rng gte 66 and $pain gte 80>>
<<if _coinflip>>"I think you've broken her!"<<else>>"<<pShes>> just pretending to cry! Hurt <<phimstop>>"<</if>> the <<person>> calls out.
<<elseif $rng gte 66 and $pain gte 40>>
<<if _coinflip>>"You haven't broken her yet! <<pShes>> mocking you!"<<else>>"<<pShes>> just pretending to cry! Hurt <<phimstop>>"<</if>> the <<person>> calls out.
<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated") and $mouthstate is "penetrated">>
<<if _coinflip>>"Spitroast!"<<else>>"Almost airtight!"<</if>> the <<person>> calls out.
<<elseif $vaginastate is "imminent" or $penisstate is "imminent">>
<<if $angel gte 4>>"I think an angel's about to fall!"<<elseif $rng>>"Finish <<phimstop>>"<<else>>"Quit messing around and fuck <<phimstop>>"<</if>> the <<person>> calls out.
<<elseif $mouthstate is "imminent" or $mouthstate is "entrance">>
<<if _coinflip>>"<<pShe>> wants a taste. Give <<phim>> a taste."<<else>>"Open wide!"<</if>> the <<person>> calls out.
<<elseif $anusstate is "imminent">>
"Have you done anal before? <<if $rng>>This might hurt a bit!"<<else>>I guess we're about to see!"<</if>> the <<person>> calls out.
<<elseif $mouthstate is "penetrated">>
<<if _coinflip>>"I think <<pshes>> trying to say something!"<<else>>"Throat <<phimcomma>> now!"<</if>> the <<person>> calls out.
<<else>>
The <<person>> watches intently.
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx4 Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx4 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx4 Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx4 Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx4 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx4 Rape]]>><</link>></span><<nexttext>>
<</if>>
<<ejaculation>>
<<if $pain gte 80 and $enemyanger gte 20>>
They throw you into some bushes.<<violence 3>>
<br><br>
<<if $phase is 1>>
"Why don't you treat me like that!?" you hear the <<person3>><<person>> complain. "That's what I want."
<br><br>
<</if>>
They leave.
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, the attackers leave.
<br><br>
<<if $phase is 1>>
The <<person3>><<person>> gives you a wink. "Laters."
<br><br>
<</if>>
<<else>>
<<if $phase is 1>>
You hear the <<person3>><<person>> theatrically yawn.
<br><br>
<</if>>
Smiling, the <<person1>><<person>> kisses you on the cheek. "That's a good <<girlstop>>"
<br><br>
They get up and leave you lying on the ground.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<endcombat>>
<<destinationeventend>>
<<effects>>
<<if $daystate isnot "night">>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the bushes.
<br><br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<if $phase is 1>>
You hear the <<person3>><<person>> laughing loudly.
<br>
"You lost <<phimcomma>> you weak, slow idiots! What you gonna do now?"
<br><br>
<</if>>
<<endcombat>>
<<destinationeventend>>
<<effects>>
<<if $submissive gte 1500>>
"Thank you <<if $pronoun is "m">>sir,"<<else>>ma'am,"<</if>> you mutter.
<br>
You hasten away with your head down. It's not <<his>> fault. It's how people treat <<if $player.gender is "m">>boys<<else>>girls<</if>> like you.
<<else>>
Head down, you hasten your pace to escape.
<</if>>
<<gstress>>
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<<effects>>
You stroll to a stop, cross your arms and turn around to face <<himstop>> You hit <<him>> with a solid stare.
<br><br>
The <<person>> looks embarrassed, unable to meet your eye. <<He>> mutters something and shuffles away.<<lstress>>
<br><br>
<<stress -3>>
<<endevent>>
<<destinationeventend>>
<<effects>>
You turn on <<himstop>>
<br>
<<anticatcall>>
<br><br>
<<if $rng lte 33>>
"I was just being friendly." <<His>> face flushes with embarrassment as <<he>> shuffles away.
<<elseif $rng lte 66>>
"Ha! You're funny," <<he>> unconvincingly laughs it off and shuffles away.
<<else>>
"I was just being friendly," <<His>> face darkens. <<His>> friend laughs and pulls <<him>> away.
<</if>>
<<llstress>><<ltrauma>>
<br><br>
<<trauma -3>><<stress -6>>
<<endevent>>
<<destinationeventend>>
<<effects>>
Feeling daring, you twirl on the spot. Your skirt flares up, giving the <<person>> an eyeful of your
<<if $worn.under_lower.name is "naked">>
<<genitalsstop>><<stress -6>><<arousal 3>>
<<exhibitionism5>>
<<elseif $worn.under_lower.type.includes("chastity")>>
$worn.under_lower.name.<<stress -6>><<arousal 3>>
<<exhibitionism5>>
<<else>>
$worn.under_lower.name.<<stress -6>><<arousal 3>>
<<exhibitionism2>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<effects>>
Feeling daring, you bend over and pull down your $worn.lower.name. The <<person>> gets an eyeful of your
<<if $worn.under_lower.name is "naked">>
<<bottomstop>><<stress -6>><<arousal 3>>
<<exhibitionism3>>
<<elseif $worn.under_lower.type.includes("chastity")>>
$worn.under_lower.name.<<stress -6>><<arousal 3>>
<<exhibitionism3>>
<<else>>
$worn.under_lower.name.<<stress -6>><<arousal 3>>
<<exhibitionism2>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<i><<Hes>> bold to attack you in public during daylight hours. If you were to scream, surely someone would help you?</i>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Street Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<effects>><<set $rescued += 1>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault before hurriedly making <<his>> escape. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> throws you against the pavement.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the ground.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<i>Attacking you during daylight hours is brazen of them. If only you could scream, someone would help.</i>
<br><br>
<</if>>
<<man2init>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next|Street Pair Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Pair]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Pair]]>><</link>></span><<nexttext>>
<</if>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> throws you against the pavement.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, they leave.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "That's a good <<girlstop>>" They get up and leave you lying on the ground.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<effects>>
<<if $daystate isnot "night">>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<effects>><<set $rescued += 1>>
Your cries attract the attention of the people passing by the alley's entrance. The pair cease their attack on you and walk in the opposite direction.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast3init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Dogs]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Dogs]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the beast leaves you be. Another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Dogs]]
<<elseif $beastno is 2>>
Satisfied, the beast leaves you be. The other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Dogs]]
<<elseif $beastno is 1>>
Satisfied, the beast leaves you be.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Dogs End]]
<</if>>
<<effects>>
<<beastwound>>
<<if $beastno gte 3>>
The beast recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Dogs]]
<<elseif $beastno is 2>>
The beast recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Dogs]]
<<elseif $beastno is 1>>
The beast recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Dogs End]]
<</if>>
<<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The dog whimpers and flees into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The dog leaves you lying on the pavement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dogs flee into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dogs leave you spent and shivering on the pavement.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dogs leave you spent and shivering on the pavement. One is slowed by a limp.
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<effects>>
<<if $phase is 1>>
You agree to the transaction, and find a secluded spot in a nearby alley to conduct the exchange.
<<if $worn.lower.skirt is 1>>
The <<person>> stares at you, eyes wide, as you lift the sides of your skirt and slip your $worn.under_lower.name down to your knees. You lift one leg out, then the other, and just like that you are naked beneath your skirt.
<br><br>
<<else>>
You ask the <<person>> to turn around while you take them off. When <<his>> back is turned, you remove your $worn.lower.name and slip your $worn.under_lower.name off your legs. Feeling exposed, you quickly put your $worn.lower.name back on.
<br><br>
<</if>>
You hand <<him>> the garment, which <<he>> takes with trembling hands. "It's still warm," <<he>> says, holding it against <<his>> face.
<<if $rng lte 50 and $daystate is "night">>
<<underlowerruined>>
<<He>> is about to hand you the money, when <<he>> hesitates. <<He>> goes back into <<his>> <<if $pronoun is "m">>wallet<<else>>purse<</if>> and pulls out more notes.
<br><br>
"£270 for the rest," <<he>> says. "For all your clothes. That's £300 for everything."
<br>
<<He>> holds the money in front of you.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Agree|Street Panties All]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<</if>>
<br>
<<link [[Refuse|Street Panties All]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<if ($vaginasemen + $vaginaoutsidesemen + $anussemen + $bottomsemen) gte 3>>
The $worn.under_lower.name stick to <<his>> face. <<He>> smiles. "And covered in cum and juices."
<br><br>
<<He>> peels them off <<his>> face,
<<elseif $arousal gte 6000>>
<<He>> notices the obvious damp patch and gives it a deep sniff. "Smells like arousal."
<br><br>
<<He>>
<<else>>
<<He>>
<</if>>
hands you the money and departs.
<<exhibitionism3>>
<br><br>
<<underlowerruined>>
<<set $money += 3000>><<fameexhibitionism 1>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $phase is 2>>
You give the <<person>> a coy smile. "But I'd need to be wearing some first." You walk away, leaving <<him>> speechless.
<<exhibitionism2>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
You hasten your pace to escape the pervert.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<if $phase is 1>>
You nod. <<He>> grins and steps back as you start to take off your clothes.
<br><br>
<<if $worn.upper.set isnot $worn.lower.set>>
Soon, your exposed <<breasts>> tingle in the night breeze as you hand the <<person>> your $worn.upper.name. Next, your <<genitals>> is exposed as you hand over your $worn.lower.name.
<<else>>
Soon your exposed <<breasts>> and <<genitals>> tingle in the night breeze as the <<person>> takes your $worn.upper.set in <<his>> hands.
<</if>>
<<upperruined>><<lowerruined>>
<<He>> stares intently at your naked body -
<<if $exhibitionism gte 90>>
dumbstruck - like all the others. You turn out your foot and hold your arms out to the side to give <<him>> a better view.
<br><br>
"Happy?" you ask. "Money now please."
<br><br>
<<else>>
making you instinctively cover up.
<br><br>
<<He>> smiles at you. "So lovely!"
<br><br>
<</if>>
<<His>> hands are shaking as <<he>> hands over £300. <<He>> takes one last, long look at you before departing with your clothes, leaving you naked in the street.
<<exhibitionism5>>
<br>
<<set $money += 30000>><<fameexhibitionism 5>>
<<elseif $phase is 2>>
You shake your head.
<br><br>
"Okay," <<He>> smiles. "I had to ask."
<br><br>
<<He>> puts most of the money back in <<his>> wallet. <<He>> hands you the original £30 and departs, leaving you in the street with no underwear.
<<exhibitionism3>>
<br>
<<set $money += 3000>><<fameexhibitionism 1>>
<</if>>
<<endevent>>
<<destinationeventend>>
<<effects>>
<<if $phase is 1>>
You agree to the transaction, and find a secluded spot in a nearby alley. You turn to face <<himstop>> The <<person>> stares at you, eyes wide,
<<if $worn.lower.skirt is 1>>
<<if !$worn.under_lower.type.includes("naked")>>as you slip your $worn.under_lower.name down to your knees and lift your skirt up high.<<else>>as you lift your skirt up high.<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>as you pull your $worn.lower.name to the floor, and then slip your $worn.under_lower.name down to your knees.<<else>>as you pull your $worn.lower.name to the floor.<</if>>
<</if>>
A cool breeze passes over your exposed <<genitalsstop>>
<br><br>
<<if $player.appearance is $player.gender>><<He>> stares for a moment, smiling, transfixed.<<else>>"So it's true. They said you were actually a <<if $player.gender is "m">>boy."<<else>>girl."<</if>><</if>>
With trembling hands, <<he>> starts snapping pictures of your <<if $penisexist>>penis<<else>>vagina<</if>> from different angles.
<<if $vaginaexist>>
<<if $anussemen gte 3 and $vaginalvirginity>>
Suddenly <<his>> eyes widen and <<his>> camera snaps wildly.
<br>
"Such a shot! Cum bubbling out of your asshole and running down over that perfect virgin pussy," <<he>> looks up at you in awe. "You are a virgin, right? Looks untouched. Unlike your ass..."
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"I can't believe I got these. These," <<he>> smiles. "Are pure treasure."
<br><br>
<<elseif $famerape gte 400 and $vaginalvirginity>>
<br>
"Wow. Half the town's watched you scream and squeal," <<he>> gasps. "Yet you managed to keep your legs closed. This pussy looks untouched!"
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These pictures," <<he>> sighs. "Are treasure. These will last forever."
<br><br>
<<elseif $vaginalvirginity>><<He>> stops in shock.
<br>
"Your hymen looks intact?" <<he>> gasps. "A virgin pussy in this town? <<if $physique gte ($physiquesize / 7) * 4>>Good work! You look like you can take care of yourself!"<<else>>Watch out, girl. Little thing like you will be lucky to last a week!"<</if>>
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These pictures," <<he>> sighs. "Are treasure. These will last forever."
<br><br>
<<elseif $penisexist>>
<br>
"A cock and a cunt?!" <<he>> exclaims. "Shit! I've never seen... So you can literally go fuck yourself?! You... wow..."
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"That's something you don't see every day!" <<he>> smiles. "Thanks."
<br><br>
<<elseif $vaginasemen gte 3>>
<br>
"That can't be cum?! It is just pouring out of that pussy!" <<he>> looks up at you in awe. "You filthy little cumdump!"
<br><br>
After some more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"This one," <<he>> flashes a lewd photo at you. "This one is going on my wall!"
<br><br>
<<elseif $anussemen gte 3>><<His>> eyes widen.
<br>
"I just got a great shot of cum bubbling out your asshole," <<he>> looks up at you in awe. "Now I get why you were walking slow!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $vaginasemen gte 1>>
<br>
"Nice! Cum seeping out of your pussy," <<he>> says. "You just let your little boyfriend drain his balls right up in there? <<if $pronoun is "m">>Good girl!<<else>>Not too bright, huh?<</if>>"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $anussemen gte 1>>
<br>
"Look at that! So you <<if $pronoun is "m">>let<<else>>make<</if>> your little boyfriend cum in your ass?" <<he>> laughs. <<if $pronoun is "m">>"Dirty girl!"<<else>>"Smart girl. No getting pregnant that way."<</if>>
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $arousal gte 6000>>
<br>
"You're so wet," <<he>> says. "Is this turning you on?"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famerape gte 600>>
<br>
"They say you get off from being raped," <<he>> says. "Like, you do it deliberately. The more the merrier."
<br>
<<He>> takes a few more snaps.
<br>
"That you need a rough pounding to even get off nowadays."
<br>
"Is that true?" <<he>> glances up at you.
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famesex gte 600>>
<br>
"They say you're quite the slut," <<he>> says. "That you can't get enough. You just love putting it about."
<br>
His camera clicks again.
<br>
"Is that true?"
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $wolfgirl gte 4 and $hirsutedisable is "f">>
<br>
"Wow," <<he>> says. "So hairy!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $vaginalstat gte 101>>
<br>
"Wow!" <<he>> exclaims. "Looks like this cunt's taken a lot of dick!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $analstat gte 101>>
<br>
"Wow!" <<he>> exclaims. "That asshole looks like it's seen some use!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<else>>
<br>
"These," <<he>> finally grins. "Will come in very handy."
<br><br>
<</if>>
<<elseif $penisexist>>
<<if $penilevirginity>>
<<He>> stops for a moment and looks more closely.
<br>
"Wow. It doesn't look like you've ever even used that thing!" <<he>> gasps. "I've found the last pure boy in this town!"
<br><br>
After a lot more camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These pictures," <<he>> sighs. "Are treasure. These will last forever."
<br><br>
<<elseif $analvirginity>>
<br>
"Your ass looks intact," <<he>> comments. <<if $physique gte ($physiquesize / 7) * 4>>"You look like you can take care of yourself! In this town you might need to."<<else>>"You must be new around here. Skinny thing like you will be lucky to last a week in this town."<</if>>
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $anussemen gte 3>>
<br>
"Wow! No cunt, but you can still whore your ass out, huh?" <<he>> looks up at you. "Now I get why you were walking funny - all that cum pouring out."
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $arousal gte 6000>>
<br>
"That dick looks rock hard," <<he>> says. "Is this turning you on?"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famerape gte 600>>
<br>
"They say you get off on being raped," <<he>> says. "That you need a rough ass pounding to even get it up nowadays."
<br><br>
"Is that true?"
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famesex gte 600>>
<br>
"They say you're quite the rake," <<he>> says. "That you love putting it about."
<br><br>
"Is that true?"
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $wolfgirl gte 4 and $hirsutedisable is "f">>
<br>
"Wow," <<he>> says. "So hairy!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $analstat gte 101>>
<br>
"Wow!" <<he>> exclaims. "That asshole has seen some heavy use!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<else>>
<br>
"These," <<he>> finally grins. "Will come in very handy."
<br><br>
<</if>>
<</if>>
<<He>> hands you the money and departs.
<<exhibitionism4>>
<br><br>
<<set $money += 5000>><<fameexhibitionism 3>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
You hasten your pace to escape the pervert.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<effects>>
<<if $phase is 1 or $phase is 10>>
You climb into the back of the car, and the <<person>> drives into a secluded alley. <<He>> joins you on the back seat.<<promiscuity2>>
<br><br>
<<link [[Next|Street Car Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
<<if $rng gte 81 and $worn.upper.set isnot $worn.lower.set and $worn.upper.exposed lte 1>>
You hasten your pace to escape the pervert. However, <<he>> keeps pace with you, and waves <<his>> wad of cash again. "Okay. How about you just give me a little show? Take your shirt off."
<br><br>
<<stress 6>>
<<if $player.appearance is "m" and $breastsize lte 2>>
<<link [[Take off your top|Street Car Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Take off your top|Street Car Strip]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<<link [[Refuse again|Street Car]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<<else>>
You hasten your pace to escape the pervert.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $phase is 3>>
You hasten your pace to escape the pervert. This time <<he>> doesn't follow you.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<effects>>
<<if $phase is 1>>
After taking a look around to see if anyone else is watching, you <<nervously>> remove your $worn.upper.name, exposing your <<breastsstop>> A chill breeze makes your nipples stand on end.<<exhibitionism1>>
<br><br>
<<He>> whistles at you. "Good slut. Here." <<He>> drops some notes out the window, then speeds away as you crouch to pick them up. You've earned £20.
<<set $money += 2000>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 2>>
After taking a look around to see if anyone else is watching, you <<nervously>> remove your $worn.upper.name. Your <<breasts>> <<if $breastsize gte 2>>flop out<<else>>are exposed<</if>> as you raise your shirt above your chest and a chill breeze makes your buds stand on end.<<exhibitionism4>>
<br><br>
<<He>> whistles at you. "Good slut. Here." <<He>> drops some notes out the window, then speeds away as you crouch to pick them up. You've earned £30.
<<set $money += 3000>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 40>>
<<set $tipmod to 2>><<tipset>>
<</if>>
<<if $phase is 10 and $stealstate is 3>>
While searching <<his>> wallet, your hand brushed against <span class="red">a police badge.</span>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Street Car Sex]]>><</link>></span><<nexttext>>
<<elseif $phase is 10>>
<span id="next"><<link [[Next|Street Car Sex Police]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Car Sex Finish]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> climbs back over to the driver's seat. <<tearful>> you leave the car, and hear <<him>> drive away.
<br><br>
<<tipreceive>>
<<else>>
"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> you struggle to your feet.
<br><br>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> climbs back over to the driver's seat. <<tearful>> you leave the car, and hear <<him>> drive away.
<br><br>
<<tipreceive>>
<<elseif $finish is 1>>
"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> you struggle to your feet.
<br><br>
<<else>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you escape the car and flee down the alley.
<br><br>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $crime gte 2000 and $rng % 2>>
<<if $enemyanger lt 1 and $crime lte 4000 and $beauty gte ($beautymax / 7) * 5>>
The <<person1>><<person>> looks conflicted. Finally <<he>> speaks.
<br>
"Listen," <<he>> says. "I'm with the police. This was a sting operation. Targeting you. We know you've been committing crimes and prostitution is an easy way to get an arrest. So... so this."
<br><br>
"Look I..." <<he>> says. "You're a sweet, gorgeous <<if $player.gender is "m">>guy<<else>>girl<</if>>, and that was pretty good just now. I liked that. A lot. And no one else knows I caught you yet, so... We can just pretend I didn't, right."
<br><br>
<<if $stealstate is 3>>
"You already helped yourself to the money in my wallet, so we'll agree you've been paid."
<<else>>
"Here's your pay."
<<tipreceive>>
<</if>>
<br><br>
"Be careful. The people after you may be closer than you think."
<br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The <<person1>><<person>> looks at you lovingly.
<br>
"What do I owe you for such amazing sex? Just name your price."
<br><br>
<<if $skulduggery gte 700>>
<span class="gold">Thanks to your knowledge of trickery and deceit, you smell a rat. The car. The person. Everything feels wrong. This feels like a setup.</span>
<br><br>
<</if>>
<<link [[Nothing|Street Car Sex Entrap]]>><<set $phase to 0>><</link>>
<br>
<<link [[£50|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£100|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£150|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£200|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£500|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
"That was great."
<br>
<<He>> smiles, strokes your cheek and then shows you a police badge.
<br>
"There's no cost involved, right? That'd be prostitution. A <<girl>> like you isn't a whore? I'd have to take you in for that."
<br><br>
<<if $submissive lte 500>>
<<link [[Demand Payment|Street Car Sex Entrap]]>><<set $phase to 3>><<crimeup 50>><</link>>
<br>
<</if>>
<<link [[No Cost|Street Car Sex Entrap]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $finish is 1>>
"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>> /*only triggers if event goes nonconsens and fight*/
<<if $rng % 2>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you escape the car and flee down the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You manage to knock the <<person>> backwards, and try to escape, <span class="red">but the car doors won't open.</span>
<br>
The <<person>> grabs you and quickly puts you in an arm-lock.
<br><br>
"You just assaulted a police officer," <<he>> puts something on your arms, binding them behind you.
<br><br>
<<set $rightarm to "bound">><<set $leftarm to "bound">>
<<set $rng to random(50, 100)>>
<<if $crime gt ($rng + ($enemyangermax - $enemyanger)) * 20>> /*more angry = more likely to arrest you for smaller crime value*/
"With your record, no one will ask too many awkward questions about how I caught you. I'll probably even get a bonus."
<br><br>
<<link [[Next|Street Car Sex Entrap]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"It's your lucky day. I'm on thin ice already with the boss - if I haul you in there'll be too many questions."
<br><br>
"I should hurt you," <<He>> smiles viciously. "You're lucky I'm a police officer. I'll let you go. But I'll be keeping your clothes as 'evidence'."
<br><br>
<<He>> shoves you out of the car naked. With your arms still bound your unable to stop yourself bashing into a wall.
<br><br>
"Have a nice walk home!" <<His>> car screeches away.<<upperruined>><<lowerruined>><<underruined>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
"There's no charge, <<if $skulduggery gte 700 or $stealstate gte 3>>Officer,<<else>><<if $pronoun is "m">>sir,<<else>>ma'am,<</if>><</if>>" you smile. "I'm not a prostitute!"
<br><br>
"Right..." <<he>> says. "Then I guess you better be on your way."
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<if $phase gte 3>>
"You knew the deal. You said you'd pay. You can't arrest me for committing a crime you paid me to do! Pay up."
<br><br>
<<He>> holds up <<his>> hands: "Okay. Okay. It was worth a try."
<br><br>
You shake your head as <<he>> smiles innocently.
<br><br>
<</if>>
<<if $phase gte 2>>
"Take what you need from that bag beside you," <<he>> says. "It's all there."
<br><br>
You turn to get the bag, when the <<person>> roughly grabs you. You feel something lock around your arms, binding them behind you.
<<set $rightarm to "bound">><<set $leftarm to "bound">>
<br><br>
"Guess what?" <<He>> says. "You're under arrest. Prostitution."
<br><br>
<</if>>
<<if $phase gte 1>>
<<He>> leaves you bound in the back of the car, as <<he>> goes forward to drive.
<br><br>
"Sit back," <<he>> says. "Enjoy the ride."
<br><br>
<<clotheson>>
You sit <<if $submissive lte 500>>silently fuming.<<else>>in silence.<</if>> <<He>> taps the steering wheel in time to the music on the radio.
<br><br>
You notice <<him>> looking at you in the mirror. "Don't worry. It'll probably just be the pillory. Hardly a punishment at all. You'll be fine. Y'know it's my day off tomorrow. If you're still there I'll pay you a visit. Make sure you don't get cold," <<He>> leers at you in the mirror. "Would you like that? ... Sure you would."
<br><br>
<<He>> eventually drops you off at the station, where you are put in a holding cell.
<br><br>
"They'll be with you in a couple of hours," the <<person>> tells you as <<he>> leaves. "Have a nice day, citizen."
<br><br>
<<link [[Wait|Police Cell]]>><<pass 2 hour>><<endcombat>><</link>>
<br>
<</if>>
<<effects>>
<<if $phase is 1>>
You wait until <<he>> looks at you again, then slowly trace your tongue across your upper lip. <<He>> looks at <<his>> feet and blushes.<<promiscuity1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 2>>
You look away from the <<personcomma>> and continue on your journey.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>>
You drop to your knees, which the dog takes as an invitation.
<br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<if $orgasmdown gte 1 and $phase is 1>>
<<set $phase to 0>>
"I knew it," the <<person1>><<person>> says, "You're a bitch, through and through." You feel utterly humiliated.
<<combattrauma 3>><<famebestiality 10>><<famebestiality 10>>
<<else>>
The <<person1>><<person>> and <<person2>><<person>> stand beside you, looking down at the spectacle.
<</if>>
<br><br>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Collar Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Collar Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Collar Dog]]>><</link>></span><<nexttext>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $outside to 0>>
<<if $phase is 1>>
They seem taken aback and angered by your refusal. "You need to learn your place," says the <<person>> as <<he>> clenches <<his>> fist.
<br><br>
<<set $enemyanger += 100>>
<<elseif $phase is 2>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $phase is 1 and $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Collar Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famebestiality 2>>
<<beastejaculation>>
<<person1>>"I hope your owner won't mind us breeding you like that," says the <<personstop>> They leave you lying on the pavement.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<person1>>The beast cowers and rolls over in submission.
<<tearful>> you escape into the darkness before anyone can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<if $enemyhealth lte 0>>
The pair recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Dress like a slut, get treated like one," says the <<personstop>> They leave you lying on the pavement. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $phase is 1 and $pain gte 100 and $willpowerpain is 0>>
You're too hurt to resist as they push you to the ground. The dog takes it as an invitation and mounts you. "That should do it," says the <<person1>><<personstop>> They walk some distance away to sit on a bench, where they sit to observe you.
<<endcombat>>
<br><br>
<<link [[Next|Street Collar Dog 2]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $outside to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Trio Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Trio Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Trio Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<if $enemyhealth lte 0>>
Shocked by your aggression they back off for a moment, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Dress like a slut, get treated like one," says the <<personstop>> They leave you lying on the pavement. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>>
<<set $beaststance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Collar Dog 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Collar Dog 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Collar Dog 2]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famebestiality 2>>
<<beastejaculation>>
<<tearful>> you rise to your feet and run.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<person1>>The beast cowers and rolls over in submission.
<<tearful>> you escape into the darkness before anyone can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You wake up by the side of the road, leaning against a wall. A <<generate1>><<person1>><<person>> stands above you, holding a camera.
<br><br>
<<if $exposed gte 2>>
You don't remember your predicament until you look down, and feel your face flush. <<covered>> "Oh I wouldn't worry about that," <<he>> says. "I've taken so many pictures already. Can't wait to show the <<if $pronoun is "m">>guys<<else>>girls<</if>>. Anyway, I've places to be."<<gtrauma>><<trauma 6>>
<br><br>
<<fameexhibitionism 20>>
<<elseif $exposed gte 1>>
You don't remember your predicament until you look down, and feel your face flush. <<covered>> "Oh I wouldn't worry about that," <<he>> says. "I've taken so many pictures already. Can't wait to show the <<if $pronoun is "m">>guys<<else>>girls<</if>>. Anyway, I've places to be."<<gtrauma>><<trauma 6>>
<br><br>
<<fameexhibitionism 10>>
<<else>>
"You alright? I almost called an ambulance, but I thought it might look bad," <<he>> says, giving a sheepish smile.
<br><br>
<<if $submissive gte 1150>>
"I-I'm fine," you say, looking at the pavement.
<br><br>
<<elseif $submissive lte 850>>
"I'm fine. Stop gawking," you say.
<br><br>
<<else>>
"I'm fine," you say, not sure if you're right.
<br><br>
<</if>>
"Splendid. Now if you don't mind, I'll be on my way."
<br><br>
<</if>>
<<He>> leaves you to dust yourself off.
<br><br>
<<endevent>>
<<destinationeventend>>
<<set $outside to 1>><<effects>>
You follow the dog down the alley. It rounds a corner.
<<if $rng gte 99 and $bestialitydisable is "f">>
You find it stood in the middle of the alley, looking at you. You hear a growl to your right and left. You're surrounded.
<br><br>
<<link [[Next|Street Follow Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 90>>
You find it stood beside a brown rug. The rug coughs and rolls over. <<generate1>><<person1>>It's a <<personcomma>> and <<he>> looks sick. The dog looks at you and whimpers.
<br><br>
You run from the alley. A <<generate2>><<person2>><<person>> stands nearby, reading something on <<his>> phone. You tug on <<his>> jacket. <<He>> turns. "What?" <<he>> asks, irritated.
<br><br>
You explain the situation and ask to borrow <<his>> phone. <<He>> eyes you with suspicion. "Alright. But you're gonna have to give me something of yours to hold so you won't run off." <<He>> steps back and beholds you. "Your <<bottoms>> will do."
<br><br>
You feel angry that <<he>> would ask such a thing. You don't know if the <<person1>><<person>> can afford a delay. <<person2>><<He>> waggles the phone in front of you.
<br><br>
<<link [[Strip (0:10)|Street Follow Strip]]>><<trauma 6>><<stress 6>><<lowerstrip>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Snatch the phone (0:10)|Street Follow Snatch]]>><<crimeup 30>><<trauma -6>><</link>><<crime>><<ltrauma>>
<br>
<<else>>
You find it stood beside a ruined piece of leather. It's a wallet.
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
There's no money or identification inside, just some faded receipts.
<<elseif $rng gte 11>>
There's a £5 note inside.
<<set $money += 500>>
<<else>>
There's £100 inside!
<<set $money += 10000>>
You look further but there's no identification.
<</if>>
The dog barks happily.
<br><br>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Reward it|Street Follow Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Pet it|Street Follow Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<set $outside to 1>><<effects>>
You turn away and continue your journey. You don't want to risk following dogs into strange alleys today.
<br><br>
<<destinationeventend>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype dog>>
You drop to the ground and adopt a mating posture. Its tail wags with greater vigour.<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Follow Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
It's awkward with your arms bound, but you manage to lean down and pet the dog. It gives you one last happy bark then bounds away. You walk back to the street.
<<else>>
You pet the dog. It gives you one last happy bark then bounds away. You walk back to the street.
<br><br>
<</if>>
<<destinationeventend>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast3init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Follow Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Follow Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Follow Rape]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<effects>>
The <<person2>><<person>> follows you into the alley where you <<nervously>> remove your clothing.
<<if $worn.under_lower.type.includes("naked")>>
<<His>> eyes widen when <<he>> sees your lack of underwear.
<<elseif $worn.under_lower.type.includes("chastity")>>
<<His>> eyes widen when <<he>> sees your chastity belt.
<</if>>
<<covered>> You make the exchange.
<br><br>
You phone an ambulance as the <<person>> leers at your body. You pass the phone back and hold your hand out for your clothes. <<He>> hesitates, but the dog barks behind <<him>> and <<he>> reconsiders betraying you.
<br><br>
<<He>> leaves you in the alley with the dog and the <<person1>><<personcomma>> where you wait for the ambulance to arrive. You don't have to wait long. Two paramedics rush between the buildings and put <<him>> on a stretcher. They carry <<him>> to the waiting ambulance, and the dog follows. It gives you one last grateful bark then leaps into the vehicle as the doors shut.<<ltrauma>><<trauma -6>>
<br><br>
<<famegood 10>>
<<endevent>>
<<clotheson>>
<<destinationeventend>>
<<set $outside to 1>><<effects>>
The seize the phone from the <<person2>><<person>> and dash into the alley. "Thief! Someone!" You hear <<him>> chase after you as you dial emergency services. The dog appears in front of you and runs past. Then you hear the <<person>> cry out behind you. You glance back and see the dog holding the <<persons>> ankle in its mouth.
<br><br>
You call an ambulance as <<he>> struggles. You finish as <<he>> kicks the dog away and turns back to you, face red with anger. You throw <<him>> the phone, catching <<him>> off guard. <<He>> almost drops it. <<He>> starts marching towards you, but the dog growls at <<himstop>> <<He>> considers a moment, then spits in your direction and leaves.
<br><br>
You wait with the dog and the <<person1>><<person>> for the ambulance to arrive. You don't have to wait long. Two paramedics rush between the buildings and put <<him>> on a stretcher. They carry <<him>> to the waiting ambulance, and the dog follows. It gives you one last grateful bark then leaps into the vehicle as the doors shut.
<br><br>
<<famegood 10>>
<<endevent>>
<<clotheson>>
<<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The dog barks in satisfaction, and bounds away.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and runs away.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The dog backs away from you, its ears down. It gives a quiet bark then bounds away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Follow Rape]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the last is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Follow Rape]]
<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Street Follow Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Follow Rape]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Follow Rape]]
<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Street Follow Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $beasttype whimpers and flees deeper into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $beasttype leaves you lying on the concrete.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dogs flee deeper into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dogs leave you spent and shivering on the concrete.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dogs leave you spent and shivering on the concrete.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"P-please don't," you whisper. "I have money."
<<elseif $submissive lte 850>>
"I know how this works," you whisper. "Just walk away."
<<else>>
"I know how this works," you whisper. "Just walk away."
<</if>>
<br><br>
You hold out the money. The <<person1>><<person>> takes it, glances around, then nods at the <<person2>><<personstop>> <<person1>>"Seems you're not who we're looking for after all," <<he>> announces. "Thank you for cooperating." The officers climb back into their car and drive away.
<br><br>
<<endevent>>
<<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 50 + 3000>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> <span class="green">dodges out of your way.</span> You outpace the officers, and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. Looking back, <span class="red">you run straight into the <<person3>><<person>> and fall to the floor.</span> Before you can recover, they have you.
<br><br>
<<link [[Next|Street Police Search Lewd]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 75 + 4500>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to grab you as you pass, <span class="green">but you avoid <<his>> grasp.</span> You outpace the officers, and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to grab you as you pass, <span class="red">obstructing you just enough for the cops to catch up.</span>
<br><br>
<<link [[Next|Street Police Mid]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You outpace the officers, and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> puts out <<his>> leg, <span class="red">and you trip.</span>
<br><br>
<<link [[Next|Street Police Full]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You outpace the officers. A taser bolt <span class="green">sails harmlessly by your side</span> and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You are outpacing the officers when a taser bolt <span class="red">hits you square in the back.</span>
<br><br>
Your muscles violently lock up, sending you slamming to the ground, jerking helplessly. The officers soon tower over you.
<br>
"Nice. Is that full power?" the <<person1>><<person>> asks.
<br>
The <<person2>><<person>> checks <<his>> taser. "Half."
<br>
"Well turn it up," <<person1>><<he>> whispers. "Let's see the little <<if $player.appearance is "m">>shit<<else>>bitch<</if>> squirm!"
<br>
"The suspect is still resisting!" The <<person2>><<person>> says loudly.
<br><br>
The burning sharply intensifies. Your muscles jerk painfully
<<if $watersportsdisable is "f">>
and you almost immediately piss yourself, warm urine
<<if $worn.under_lower.type.includes("chastity")>>
trickling through your rugged $worn.under_lower.name.
<<elseif $worn.under_lower.type.includes("naked")>>
<<if $worn.lower.type.includes("naked")>>
squirting in all directions.
<<else>>
soaking through your $worn.lower.name.
<<set $lowerwet to 200>><<effects>>
<</if>>
<<else>>
soaking quickly through your $worn.under_lower.name and $worn.lower.name.
<<set $underlowerwet to 200>><<set $lowerwet to 200>><<effects>>
<</if>>
You are
<<else>>
and you become
<</if>>
aware of the <<person3>><<person>> laughing as <<his>> camera clicks.
<br><br>
The burning stops. You feel a clammy breath on your ear.
<br>
"Look at you!" the <<person1>><<person>> breathes. "That must be humiliating. Still wanna fight this?"
<br><br>
<<link [["N-No. I submit."|Street Police Extreme]]>><<set $phase to 0>><</link>>
<br>
<<link [[Run|Street Police KO]]>><<crimeup 300>><</link>><<crime>>
<br>
<</if>>
You shove the officer away and clamber to- <span class="red">Your muscles freeze as you are hit by another jolt.</span>
<br><br>
"Suspect is behaving suspiciously and resists legal search," the <<person2>><<person>> notes loudly. "You're under arrest!"
<br>
"Oh my god!" the <<person1>><<person>> shouts. "<<if $player.appearance is "m">>He<<else>>She<</if>>'s got a concealed weapon!"
<br>
You feel a blinding impact on the back of your neck.
<br><br>
Everything goes dark...
<br><br>
You wake up some time later handcuffed in a holding cell.
<br><br>
<<link [[Wait|Police Cell]]>><<pass 1 hour>><<set $leftarm to "bound">><<set $rightarm to "bound">><<endevent>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 3>>
<<if $policemolestation lt 1>><<set $policemolestation to 1>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision but you know it's the right one. If you protest, if you challenge, then the officers might arrest you and take you somewhere far less public. Far less safe.
<br><br>
<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.
<br><br>
The hands quickly sweep your arms, legs and torso<<if $blackmoney gte 100>>, but somehow they completely miss the £<<print $blackmoney>> worth of stolen goods you are carrying<</if>>.
They focus much more attention on checking your chest and the area between your legs. You hear a click from the camera of the <<person3>><<personstop>>
<br><br>
The two police back off - one of them winks.
<br>
<<person2>>"Okay, that's all. I guess you're not who we're looking for," the <<person>> announces. "Sorry for the inconvenience and thank you for your cooperation."
<br>
The officers climb back into their car and drive away.
<br><br>
You quickly tidy yourself up and leave.
<br>
<<garousal>><<arousal 5>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 3>>
<<if $policemolestation lt 2>><<set $policemolestation to 2>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, if you challenge, then the officers might just arrest you and take you somewhere far less public. Far less safe.
<br><br>
<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.
<br><br>
The hands quickly sweep your arms and legs, focusing a surprising amount of attention on your chest, rear and crotch<<if $blackmoney gte 100>>, but somehow completely missing the £<<print $blackmoney>> of stolen goods you are carrying<</if>>.
<br><br>
<<if !$worn.upper.type.includes("naked")>>
"What's this under your $worn.upper.name," the <<person1>><<person>> demands firmly pinching your <<breasts>> through your $worn.upper.name.
<br>
"There's nothing there," you say, confused.
<br>
"Better check," the <<person2>><<person>> says.
<br>
The <<person1>><<person>> slides <<his>> hands under your $worn.upper.name, and starts roughly groping your <<breastsstop>>
<br>
"I still can't tell..." <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get this $worn.upper.name off."
<br>
<<elseif !$worn.lower.type.includes("naked")>>
"What's this here under your $worn.lower.name," the <<person1>><<person>> grabs your <<genitals>> through your $worn.lower.name.
<br>
"That's my... I'm not hiding anything," you blush.
<br>
"Better check," the <<person2>><<person>> says.
<br>
The <<person1>><<person>> slides <<his>> hands underneath your $worn.lower.name, and starts fondling your <<genitalsstop>>
<br><br>
"I still can't tell," <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get the $worn.lower.name out of the way," <<he>> says finally.
<br>
<</if>>
"I don't think that's necessary," the <<person2>><<person>> says, winking at you. "This kid looks clean."
<br><br>
The two police back off - the <<person1>><<person>> smiles lewdly at you.
<br>
<<person2>>"Seems you're not who we're looking for," the <<person>> announces. "Thank you for cooperating."
<br>
The officers climb back into their car and drive away.
<br><br>
You quickly tidy yourself up and leave.
<br>
<<gstress>><<ggarousal>><<stress 2>><<arousal 10>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 3>>
<<if $policemolestation lt 3>><<set $policemolestation to 3>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision that you almost immediately question. But if you resist them, they'd arrest you and take you somewhere far, far worse. It's the least bad option.
<br><br>
"Record that the subject consented to the search," the <<person2>><<person>> states.
<<else>>
"Record that the subject resisted a legal search and assaulted a passerby," the <<person2>><<person>> states.
<br><br>
<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.
<br><br>
The hands quickly sweep your arms and legs, focusing a surprising amount of attention on your chest, rear and crotch<<if $blackmoney gte 100>>, but somehow completely missing the £<<print $blackmoney>> of stolen goods you are carrying<</if>>.
<br><br>
<<if !$worn.lower.type.includes("naked")>>
"What's this here under your $worn.lower.name," the <<person1>><<person>> grabs your <<genitals>> through your $worn.lower.name.
<br>
"That's my..." you blush. "I'm not hiding anything!"
<br>
"Check," the <<person2>><<person>> orders.
<br>
The <<person1>><<person>> slides <<his>> hands underneath your $worn.lower.name, and starts fondling your <<genitalsstop>>
<br><br>
"I still can't tell," <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get the $worn.lower.name out of the way," <<he>> says finally.
<br>
<</if>>
"Okay," the <<person2>><<person>> agrees. "Bring <<if $player.appearance is "m">>him<<else>>her<</if>> here."
<br><br>
<<link [[Next|Street Police Lite 2]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>>
They push you over the hood of the car and <<if $worn.lower.skirt is 1>>lift your $worn.lower.name up over your back<<else>>pull your $worn.lower.name down to your feet.<</if>>
<br><br>
<<if $worn.under_lower.type.includes("chastity")>>
"Hmm," <<he>> says. "A $worn.under_lower.name. The stolen goods are obviously under there. You keep watch. I'll call central to see if we have a tool to get that off."
<br>
"Sure."
<br><br>
For what feels like hours, but is probably only a minute or two, you are stuck there bent over a police car with your $worn.under_lower.name on display to the world.
<br>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
"That too," <<he>> points at your $worn.under_lower.name.
<br>
"Record that subject non-verbally consented to a partial strip search in situ."
<br>
A lie to convince spectators that this is legitimate.
<br>
Immediately your $worn.under_lower.name are pulled down to the ground, <span class="purple">exposing your <<genitalsstop>></span>
<br><br>
<<else>>
"Record that no underwear was present," said quietly enough that it sounded like a procedural observation: loudly enough that everyone heard.
<br>
You hear gawkers commenting on your <span class="purple">exposed <<genitalsstop>></span>
<br><br>
<<fameexhibitionism 4>>
<</if>>
<<if $anussemen + $vaginasemen gte 2>>
<<famesex 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious white fluid substance with a strong smell of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Possible evidence of prostitution."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A glob of cum runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
"Take a sample," <<person1>><<person>> says. "
<<elseif $anusgoo + $vaginagoo gte 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious slimy substance with a strong acrid smell was found all around the suspect's crotch," the <<person2>><<person>> states. "Possibly illegal drugs being smuggled internally."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A trail of slime runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
"Take a sample," <<person1>><<person>> says. "
<<elseif $player.gender isnot $player.appearance>>
They look somewhat taken aback.
<<if $player.gender is "f">>"Record that while subject pretends to be male, the subject is actually female."
<br>
The <<person2>><<person>> jabs a finger in your pussy. "Confirmed."
<br>
"A clever deception. I wonder if any girls matching this description are sought in connection with crimes in this area," <<person1>><<person>> says. "You keep watch.
<<elseif $player.gender is "m">>"Record that while subject pretends to be female, the subject is actually male."
<br>
The <<person2>><<person>> grabs your cock and gives it a gentle tug. "Confirmed."
<br>
"A clever deception. I wonder if any boys matching this description are sought in connection with crimes in this area," <<person1>><<person>> says. "You keep watch.
<</if>>
<<elseif $arousal gte 6000>>
Hands roughly grope and probe you.
<br>
"Record that despite the situation the suspect was found in a state of high sexual arousal."
<br>
"Possible evidence of aphrodisiac abuse."
<br>
"You keep watch," <<person1>><<person>> says. "
<<else>>
Hands roughly grope and probe you.
<br>
"Record that no loot, nor evidence of criminal activity was found around the subject."
<br>
"Maybe it's not this one."
<br>
"You keep watch," <<person1>><<person>> says. "
<</if>>
I'll call central to see how we proceed."
<br><br>
For what feels like hours, but is probably only a minute or two, you are stuck there bent over a police car with your <<genitals>> on display to the world.
<</if>>
Several spectators jeer and comment. You hear camera clicks and glance back to see the <<person3>><<person>> crouched close behind taking photos while the <<person2>><<person>> pretends not to notice.
<br><br>
<<if $submissive lte 850>>
You try to kick out, but find your legs caught up in your clothes.
<br>
"Officer!" you cry.
<br>
The <<person2>><<person>> half-heartedly flaps the <<person3>><<person>> away.
<<fameexhibitionism 10>>
<<else>>
You quickly look away in shame.
After a while the <<person2>><<person>> half-heartedly flaps the <<person3>><<person>> away.
<<fameexhibitionism 15>>
<</if>>
<br><br>
The <<person1>><<person>> finally emerges. "Forget it. There's been a break-in out at one of the major farms. We need to go help out with that."
<br>
"Looks like you're free to go," the <<person2>><<person>> helps you to your feet. "Sorry for any inconvenience."
<br>
The officers jump into their car, turn on the sirens and speed away.
<br><br>
You hurriedly straighten your clothes and escape all the staring eyes, the judgemental and the gloating faces.
<br>
<<ggstress>><<ggarousal>><<stress 5>><<arousal 10>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 3>>
<<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision that you almost immediately regret. But whatever they do to you here, in front of witnesses, has to be better than what they'd do if they had you chained up in a cell somewhere. Lesser evil.
<br><br>
"Record that the subject freely consented to the search," the <<person2>><<person>> states.
<<else>>
"Record that the subject resisted a legal search and attempted to assault a citizen," the <<person2>><<person>> states.
<br><br>
<</if>>
Before you know it, cold latex gloves are patting you down as<<if $leftarm isnot "bound" and $rightarm isnot "bound">> your arms and legs are spread wide and you are pressed against a fence.<<else>>, with arms still bound behind you, you are pressed against a fence with your legs spread wide.<</if>>
<br>
Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you.
<br>
The hands are soon cupping your rear and crotch, uncomfortable and invasive.
<br><br>
<<if !$worn.lower.type.includes("naked")>>
"What's this here under your $worn.lower.name," the <<person1>><<person>> demands, grabbing your <<if $penisexist is 1>>cock<<else>>pussy<</if>> through your $worn.lower.name.
<br>
"That's my..." you blush. "I'm not hiding anything!"
<br>
"We'll see," the <<person2>><<person>> says.
<</if>>
<br><br>
"Record that the subject non-verbally indicated consent to a full strip-search in situ."
<br>
You didn't but are not in a position to argue.
<br>
<<if !$worn.upper.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
With a tear, your $worn.upper.name <<upperplural>> pulled down to your waist,
<<else>>
Your $worn.upper.name <<upperplural>> torn from your body,
<</if>>
<<upperruined>>
leaving you nude from the waist up.
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your <<breastsstop>>
<br><br>
A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.under_lower.type.includes("chastity")>>
In just seconds, you are stripped of your $worn.lower.name, and next you feel a pull on your $worn.under_lower.name. It doesn't budge. You feel momentary relief.
<br>
"I can't get this off," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"
<br>
"No-Nothing!"
<br>
"You're about to be arrested!"
<br>
"But-"
<br>
"Cuff her," the <<person>> says. "We'll get that thing off."
<br><br>
<<link [[Next|Street Police Mid Chastity]]>><</link>>
<br>
<<else>>
Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
<<if $exhibitionism gte 75>>
While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
<<elseif $exhibitionism lte 25>>
You feel unspeakable shame at being naked here in front of all these strange people.
<</if>>
<br><br>
<<link [[Next|Street Police Mid 2]]>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<lowerruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls.
Your arms are bound behind you by the <<person1>><<personcomma>> while the <<person2>><<person>> recruits members of the public to assist them. Moments later the two officers and six random members of the public are pulling you and your $worn.under_lower.name in every direction, trying to get them loose. Next thing, you are on the floor as hands pull at you.
<br><br>
However, the members of the public are far more interested in copping a feel than in genuinely helping: the guy 'pinning your head' is actually just grinding his crotch on your face, you spot the <<person3>><<person>> groping your <<breasts>> while the unseen person 'trying to remove the $worn.under_lower.name' is clearly just determined to get a finger up your ass.
<br>
Over the next few minutes they make little progress.
<br>
<<set $worn.under_lower.integrity -= 30>>
Finally they give up, and you climb trembling to your feet.
<br><br>
As the cops scoop up your clothing, informing you and the crowd that they don't have enough evidence to arrest you now, but will be taking your clothes for forensic investigation, all you can feel is relief. It's over. You watch them climb into their car. The <<person2>><<person>> blows you a kiss through the open car window.
<br>
Incredibly, no one else notices. No one sees it. Suddenly, as the officers disappear around a corner, you realise why. They're all staring at the <<if $player.appearance is "m">>boy in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you. <<else>>girl in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you.<</if>>
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 5>><<arousal 18>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>>
<<lowerruined>><<underruined>>
<<set $outside to 1>><<set $location to "town">><<effects>>
"Over here please" the <<person1>><<person>> instructs, forcing you over the car's hood. A pair of gloved hands spread your butt-cheeks.
<br>
<<if $anussemen + $vaginasemen gte 5>>
<<famesex 2>><<fameexhibitionism 5>>
"Whew!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose. "Strong smell of cum."
<br><br>
"Record that copious amounts of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Almost certainly a whore."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. Several globs of cum bubble out and run down your leg.
<br>
You hear an audible gasp from spectators, as well as lewd comments.
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
<<elseif $anussemen + $vaginasemen gte 2>>
<<famesex 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious white fluid substance with a strong smell of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Possible evidence of prostitution."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A glob of cum runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
<<elseif $anusgoo + $vaginagoo gte 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious slimy substance with a strong acrid smell was found all around the suspect's crotch," the <<person2>><<person>> states. "Possibly illegal drugs being smuggled internally."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A trail of slime runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
<<elseif $player.gender isnot $player.appearance>>
They look somewhat taken aback.
<<if $player.gender is "f">>"Record that while subject pretends to be male, the subject is actually female."
<br>
The <<person2>><<person>> grabs you by the pussy and slides a finger inside. "Confirmed."
<br>
"A clever deception. I wonder if any girls matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.
<br>
<<elseif $player.gender is "m">>"Record that while subject pretends to be female, the subject is actually male."
<br>
The <<person2>><<person>> grabs your cock and gives it a pull. "Confirmed."
<br>
"A clever deception. I wonder if any boys matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.
<br>
<</if>>
<</if>>
"Continue the search," the <<person2>><<person>> instructs.
<br>
Gloved hands wander all over your body, groping your chest, pressing between your butt to fondle your ass. More hands find your <<genitalscomma>> stroking and teasing while nominally looking for anything illegal. You feel your body react.
<br>
"I guess you like this?" the <<person1>><<person>> whispers to you. <<if $penisexist is 1>>"Your cock is so stiff!"<<else>>"Your pussy is getting all wet!"<</if>>
<br><br>
<<if $arousal gte 6000>>
"Record that despite the situation the suspect was found in a state of high sexual arousal."
<br>
"Possible evidence of aphrodisiac abuse."
<br>
<</if>>
You press your face into the hood of the car, humiliated to hear the watching crowd make comments about your body.
<br><br>
"Record that no loot, nor evidence of criminal activity was found around the subject."
<br>
"Maybe it's not this one."
<br>
<<link [[Next|Street Police Mid 3]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<towelup>>
As you rise, they scoop up your clothing, but instead of handing it back, they inform you and the crowd that they will be taking your clothes for forensic investigation.
<br>
You watch in horror as they climb into the car. A window winds down and the <<person2>><<person>> hands you a couple of filthy towels.
<br>
As the officers disappear around a corner, you cover up and hurry away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 2>><<arousal 18>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 3>>
<<if $policemolestation lt 5>><<set $policemolestation to 5>><</if>>
<<if $phase is 1>>
You shake your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, if you challenge, then the officers might just arrest you and take you somewhere private. Somewhere unsafe. Best to do what you're told and play along. Best to hope that they are telling the truth.
<br><br>
<</if>>
Before you know it, cold latex gloves are patting you down as your arms and legs are spread wide and you are pressed against a fence. Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you. The hands are soon cupping your rear and crotch, uncomfortable and invasive.
<br><br>
<<if !$worn.upper.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
With a tear, your $worn.upper.name <<upperplural>> pulled down to your waist,
<<else>>
Your $worn.upper.name <<upperplural>> torn from your body,
<</if>>
<<upperruined>>
leaving you nude from the waist up.
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your nipples.
<br><br>
A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.under_lower.type.includes("chastity")>>
In seconds, you are stripped of your $worn.lower.name, and next you feel a pull on your $worn.under_lower.name. It doesn't budge. You feel momentary relief.
<br>
"I can't get this off," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"
<br>
"No-Nothing!"
<br>
"You're about to be arrested!"
<br>
"But-"
<br>
"Cuff her," the <<person>> says. "We'll get that thing off."
<br><br>
<<link [[Next|Street Police Full Chastity]]>><</link>>
<br>
<<else>>
Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
<br><br>
<<if $exhibitionism gte 75>>
While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
<<elseif $exhibitionism lte 25>>
You feel unspeakable shame at being naked here in front of all these strange people.
<</if>>
<br><br>
<<link [[Next|Street Police Full 2]]>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<lowerruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls.
<br>
As the <<person1>><<person>> binds your arms, the <<person2>><<person>> paces nearby. You are pushed to your knees.
<br><br>
The <<person2>><<person>> sits in front of you, pulls your face into <<his>> crotch and clamps your head between <<his>> thighs, while the <<person1>><<person>> kneels behind you, holding the hem of your $worn.under_lower.name and rhythmically trying to pull it off. To anyone watching, it must look like you are being spit-roasted. Your $worn.under_lower.name holds.
<br><br>
Next they recruits members of the public to assist. Soon the two officers and various members of the public are pulling you and your $worn.under_lower.name in every direction. However, the general public are more interested in copping a feel than in genuinely helping the police: the guy 'holding your head' is actually just grinding his crotch in your face, the <<person3>><<person>> your age is mostly just groping your <<breastscomma>> while some unseen person 'trying to remove the $worn.under_lower.name' is clearly just trying to jam a thumb up your ass. Over the next few minutes they make little progress.
<br><br>
<<set $worn.under_lower.integrity -= 40>>
Finally they give up, and you climb trembling to your feet.
<br><br>
As they scoop up your clothing - informing you that they don't have enough evidence to arrest you, but will be taking your clothes for forensic investigation - all you can feel is relief. It's over. You watch them climb into their car.
<br>
The <<person2>><<person>> blows you a kiss through the open car window.
<br><br>
Incredibly, no one else notices. No one sees it. Suddenly, as the officers disappear around a corner, you realise why. Everyone is staring at the <<if $player.appearance is "m">>boy in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you. <<else>>girl in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you.<</if>>
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 3>><<arousal 18>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>>
<<lowerruined>><<underruined>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You burn with shame as gloved hands wander all over your body, pressing between your butt to fondle your ass. More hands find your <<genitalscomma>> stroking and teasing while nominally looking for anything illegal. You feel your body react.
<br><br>
"Do you like this?" the <<person1>><<person>> whispers to you.
<<if $penisexist is 1>>
"Your cock is so stiff!"
<<else>>
"Your pussy is getting all wet!"
<</if>>
<br><br>
You hang your head in humiliation, hearing the watching crowd make comments about your body. Then the <<person2>><<person>> grabs your foot and lifts, opening up your crotch so the onlookers can get a better view. The other officer pretends this is normal procedure. You inhale sharply as the cool breeze ghosts across your most private areas.
<br><br>
The officers soon remove their gloves, complaining theatrically that the latex is inhibiting them from feeling for any evidence on your skin. If one were to think about their words critically, none of what they were saying makes any sense. No one challenges them, however, as they stroke every inch of your body.
<br><br>
<<link [[Next|Street Police Full 3]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>>
The <<person1>><<person>> hops up onto a car hood while the <<person2>><<person>> shoves your face into the other's crotch. The <<person1>><<person>> explains to you and the crowd that your scalp needs a more detailed inspection. The <<person2>><<person>> presses their own crotch against your rear, using their hands to rub between your thighs. To the onlookers, it appears as if you are being spit-roasted by these members of law enforcement. This goes on for several minutes.
<br><br>
Then you find yourself and the <<person1>><<person>> on the ground in a classic sixty-nine pose, the officer fully clothed and carefully examining your <<genitals>> while the second officer rubs your shoulders and pushes your face into their partner's groin.
<br><br>
Finally, you find yourself lying on your back while holding onto the back of your knees, with the officers squatting near your backside as they rub one nightstick across your asshole while the other toys with your <<genitalsstop>> By this point, they have even pulled over some of the crowd to ask their opinion as to whether they see any signs of contraband.
<br><br>
You are mortified, desiring to be anywhere but here with these two lewd cops. When they scoop up your clothing and inform you and the crowd that they need it for evidence, all you can think is that your freedom is at hand. It isn't till a few moments later, as the officers disappear around a corner, that you realise you are standing naked in the middle of a crowd. Horrified, you sprint away.<<gtrauma>><<gstress>><<ggarousal>><<trauma 6>><<stress 3>><<arousal 18>>
<br><br>
<<fameexhibitionism 50>>
<<endevent>>
<<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 3>>
<<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>>
<<if $phase is 1>>
You shake your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, if you challenge, then the officers might just arrest you and take you somewhere private. Somewhere unsafe. Best to do what you're told and play along. Best to hope that they are telling the truth.
<br><br>
<</if>>
Before you know it, cold latex gloves are patting you down as your arms and legs are spread wide and you are pressed up against a fence. Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you. The hands are soon cupping your rear and crotch, uncomfortable and invasive.
<br><br>
<<if !$worn.upper.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
With a tear, your $worn.upper.name <<upperplural>> pulled down to your waist,
<<else>>
Your $worn.upper.name <<upperplural>> torn from your body,
<</if>>
<<upperruined>>
leaving you nude from the waist up.
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your nipples.
<br><br>
A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.under_lower.type.includes("chastity")>>
In seconds, you are stripped of your $worn.lower.name, and next you feel a pull on your $worn.under_lower.name. It doesn't budge. You feel momentary relief.
<br>
"I can't get this off," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"
<br>
"No-Nothing!"
<br>
"You're about to be arrested!"
<br>
"But-"
<br>
"Cuff her," the <<person>> says. "We'll get that thing off."
<br><br>
<<link [[Next|Street Police Extreme Chastity]]>><</link>>
<br>
<<else>>
Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
<br><br>
<<if $exhibitionism gte 75>>
While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
<<elseif $exhibitionism lte 25>>
You feel unspeakable shame at being naked here in front of all these strange people.
<</if>>
<br><br>
<<link [[Next|Street Police Extreme 2]]>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<lowerruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls furiously.
<br>
"I heard tasers can remove them," <<person1>><<person>> comments, while binding your arms. "The electric messes up the lock."
<br>
The <<person2>><<person>> paces nearby. "It's worth a try."
<br><br>
They push you to your knees and force your head down. You feel a sharp impact against your $worn.under_lower.name. Suddenly painful waves of electric course through your body, focused on your most sensitive areas. Your body jerks uncontrollably.
<<ggarousal>><<arousal 100>>
<br>
"It's not doing anything. Turn it up."
<br>
The sensations intensify.
<br>
<<set $arousal += 2000>>
<<if $arousal gte 10000>><<orgasmpassage>>
You hear a mix of gasps and cheers from the onlookers, but there's nothing you can do to stop it.
<br><br>
<</if>>
"What about that button?"
<br>
The sensations become more focused.
<br>
<<set $arousal += 4000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>Some onlookers cheer, and you hear one or two remarks of disgust.
<br><br>
<</if>>
"This should do it!"
<br>
The sensations intensify again, but the $worn.under_lower.name remain firmly attached.
<br>
<<set $arousal += 6000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
"<<if $player.appearance is "m">>The twisted little fuck<<else>>The filthy slut<</if>> seems to be getting off on it!" the <<person>> comments.
<</if>>
<br>
"It's no good. It won't come off."
<br><br>
As they scoop up your clothing - informing you that they don't have enough evidence to arrest you, but will be taking your clothes for forensic investigation - all you can feel is relief. It's over. You watch them climb into their car. The <<person2>><<person>> laughs and blows you a kiss through the open car window.
<br>
Incredibly, no one else notices. As the officers disappear around a corner, you realise why: everyone is staring intently at the
<<if $player.appearance is "m">>
nearly naked, helplessly bound boy standing in the middle of a worked up crowd with cum seeping through his $worn.under_lower.name.
<br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you.
<<else>>
girl in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you.
<</if>>
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 10>><<stress 8>><<arousal 30>>
<br><br>
<<fameexhibitionism 40>>
<<endevent>>
<<destinationeventend>>
<<lowerruined>><<underruined>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You burn with shame as gloved hands wander all over your body, pressing between your butt to fondle your ass. More hands find your <<genitalscomma>> stroking and teasing while nominally looking for anything illegal. You feel your body react.
<br><br>
"Do you like this?" the <<person1>><<person>> whispers to you.
<<if $penisexist is 1>>
"Your cock is so stiff!"
<<else>>
"Your pussy is getting all wet!"
<</if>>
<br><br>
You hang your head in humiliation, hearing the watching crowd make comments about your body. Then the <<person2>><<person>> grabs your foot and lifts, opening up your crotch so the onlookers can get a better view. The other officer pretends this is normal procedure. You inhale sharply as the cool breeze ghosts across your most private areas.
<br><br>
The officers soon remove their gloves, complaining theatrically that the latex is inhibiting them from feeling for any evidence on your skin. If one were to think about their words critically, none of what they were saying makes any sense. No one challenges them, however, as they stroke every inch of your body.
<br><br>
<<link [[Next|Street Police Extreme 3]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>>
The <<person1>><<person>> hops up onto a car hood while the <<person2>><<person>> shoves your face into the other's crotch. The <<person1>><<person>> explains to you and the crowd that your scalp needs a more detailed inspection. The <<person2>><<person>> presses their own crotch against your rear, using their hands to rub between your thighs. To the onlookers, it appears as if you are being spit-roasted by these members of law enforcement. This goes on for several minutes.
<br><br>
Then you find yourself and the <<person1>><<person>> on the ground in a classic sixty-nine pose, the officer fully clothed and carefully examining your <<genitals>> while the second officer rubs your shoulders and pushes your face into their partner's groin.
<br><br>
Next, you find yourself lying on your back while holding onto the back of your knees, with the officers squatting near your backside as they rub one nightstick across your asshole while the other toys with your <<genitalsstop>> By this point, they have even pulled over some of the crowd to ask their opinion as to whether they see any signs of contraband.
<br><br>
<<link [[Next|Street Police Extreme 4]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<effects>>
<<pass 10>>
Finally, they bind your arms and force you to stand with your legs apart, while they line up citizen volunteers to aid in their body-search. With your arms bound, you can't even protect your modesty as these stranger's eyes pore over your naked flesh. Just when you think it can't get worse, the 'good citizens' grow bolder. Hands start to poke, prod, fondle and grope. Some earlier volunteers return to 'double-check.' The two officers overseeing this 'search' note down any observations.
<br><br>
Humiliated beyond words, you want to be anywhere but here. So when they finally declare the search complete, scoop up your clothing and inform you and the crowd that they need it for evidence, all you can think is that your freedom is at hand. It isn't till a few moments later, as the officers disappear around a corner, that you realise you are standing naked and still helplessly bound in the middle of an agitated crowd. Horrified, you sprint away.
<<gtrauma>><<ggstress>><<ggarousal>><<trauma 6>><<stress 20>><<arousal 25>>
<br><br>
<<fameexhibitionism 50>>
<<endevent>>
<<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
<<if $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
You hold on to your $worn.under_lower.name as the tentacle thrashes around. <span class="green">The tentacle slips free,</span> and retreats into the manhole.<<gstress>><<stress 1>>
<br><br>
<<destinationeventend>>
<<else>>
You hold on to your $worn.lower.name as the tentacle thrashes around. <span class="green">The tentacle slips free,</span> and retreats into the manhole.<<gstress>><<stress 1>>
<br><br>
<<destinationeventend>>
<</if>>
<<else>>
<<if $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
You hold on to your $worn.under_lower.name as the tentacle thrashes around. <span class="red">The tentacle tears it from your grip,</span> and retreats into the manhole, still clutching the ruined fabric.
<<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.
<br><br>
<<underlowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
You hold on to your $worn.lower.name as the tentacle thrashes around. <span class="red">The tentacle tears it from your grip,</span> and retreats into the manhole, still clutching the ruined fabric.
<<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left bottomless in the middle of the street. <<covered>>
<br><br>
<<lowerruined>><<exposure>>
<<destinationeventend>>
<</if>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You grab the tentacle and try to hold it still.<<deviancy1>>
<<if $physique gte $rng * 100 + 6000>>
It thrashes against you, <span class="green">then slows to a rhythmic, thrusting movement.</span> Before you realize what it is doing, the tentacle ejaculates slime all over your hands.
<<set $leftarmgoo += 1>><<set $rightarmgoo += 1>>
<br><br>
Worn out, the slimy tentacle retracts as several more emerge from the manhole, wrapping around your limbs and waist and pulling you underground. You prove too heavy even for their combined strength, and plummet several feet through darkness.
<br><br>
Your fall is broken by something slimy and soft. It flees before your eyes adjust to the dark, taking the tentacles with it. You're in the drains, surrounded by stolen clothing and handbags.
<br><br>
<<set $eventskip to 1>>
<<link [[Search for valuables (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>
<br>
<<destinationdrain>>
<<else>>
<<if $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
As it thrashes against your grip, <span class="red">it gets under your leg and trips you.</span> It tears your $worn.under_lower.name off your body and retreats into the manhole, still clutching the ruined fabric.<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.
<br><br>
<<underlowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
As it thrashes against your grip, <span class="red">it gets under your leg and trips you.</span> It tears your $worn.lower.name off your body and retreats into the manhole, still clutching the ruined fabric.<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left bottomless in the middle of the street. <<covered>>
<br><br>
<<lowerruined>><<exposure>>
<<destinationeventend>>
<</if>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You search among the stolen belongings. You find
<<if $rng gte 81>>
£5.
<<set $money += 500>>
<<elseif $rng gte 61>>
£10.
<<set $money += 1000>>
<<elseif $rng gte 41>>
£15.
<<set $money += 1500>>
<<elseif $rng gte 21>>
£20.
<<set $money += 2000>>
<<else>>
£25.
<<set $money += 2500>>
<</if>>
<br><br>
<<destinationdrain>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You pull away from the tentacle, hoping to shake it off.
<<if $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $worn.under_lower.integrity -= 30>>
<<if $worn.under_lower.integrity lte 0>>
It tears your $worn.under_lower.name free as it retreats into the manhole, still clutching the ruined fabric.
<br><br>
You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.
<br><br>
<<underlowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
It retreats into the manhole, leaving your $worn.under_lower.name torn but intact.
<br><br>
<<destinationeventend>>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
It tears your $worn.lower.name free as it retreats into the manhole, still clutching the ruined fabric.
<br><br>
You're left bottomless in the middle of the street. <<covered>>
<br><br>
<<lowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
It retreats into the manhole, leaving your $worn.lower.name torn but intact.
<br><br>
<<destinationeventend>>
<</if>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You run, leaping over <<if $bus is "park">>bins and through bushes<<else>>bins and parked cars<</if>>. You hear the pair pursue, <span class="green">but their footsteps soon fade.</span>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You run, <span class="red">but you're not fast enough.</span> The pair catch up and tackle you to the ground.
<br><br>
<<link [[Next|Street Fame Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
The figure gets closer.
<<if $famerape gte ($rng * 2)>>
<<person1>><<He>> stares at your face a moment, then looks over your shoulder and nods. "It's <<phimcomma>>" <<he>> says.
<br><br>
The other figure grasps your shoulder from behind.
<br><br>
<<link [[Next|Street Fame Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<person1>><<He>> stares at your face a moment, then looks over your shoulder and shakes <<his>> head. "Not <<phimcomma>>" <<he>> says. They leave together without another word.<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemytrust -= 40>><<set $enemyanger += 30>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Fame Rape]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They leave you lying in the gutter.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> trips and falls into a gutter, grabbing the <<person2>><<person>> and pulling <<him>> down too.
<br><br>
<<tearful>> you seize the chance and run to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
A <<generate3>><<person3>><<person>> looks over and witnesses the struggle. <<He>> pulls out <<his>> phone and starts dialling. The <<person1>><<person>> grabs the <<person2>><<persons>> arm and points, then together they run down a nearby alleyway.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">>
You are on Harvest Street. There's a road leading out of town, and many of the buildings here deal with produce from the nearby farms. This part of town has a reputation for criminal activity.
<<if $daystate is "day">>
<<if $weather is "rain">>
There's always at least one large vehicle moving down the road.
<<else>>
There's always at least one large vehicle moving down the road.
<</if>>
<<elseif $daystate is "dawn">>
Vehicles are already arriving from outside town.
<<elseif $daystate is "dusk">>
The sun sets, but it will be a while before the workers here are done for the day.
<<elseif $daystate is "night">>
Even at night the street is busy.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "harvest">>
<br>
<</if>>
Places of interest
<br>
<<if $brothelintro is 1 and $exposed lte 1>>
<<brothelicon>><<link [[Brothel (0:01)|Brothel]]>><<pass 1>><</link>>
<br>
<<elseif $brothelknown is 1 and $exposed lte 0>>
<<link [[Enter suspicious building (0:05)|Brothel Intro]]>><<set $brothelintro to 1>><<pass 5>><</link>>
<br>
<</if>>
<<if $pubintro is 1 and $exposed lte 0>>
<<pubicon>><<link [[Pub (0:02)|Pub]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<link [[Pub (0:02)|Pub Intro]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $daystate is "night">>
<<link [[Bus Station (0:02)|Bus Station Entrance]]>><<pass 2>><</link>>
<<else>>
<<link [[Bus Station (0:02)|Bus Station]]>><<pass 2>><</link>>
<</if>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<mer>>
<<elk>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "harvest">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You are on the High Street, centre of the town's commercial activity. The shopping centre is located here, where you can buy new clothes.
<<if $daystate is "day">>
<<if $weather is "rain">>
The street is busy despite the rain.
<<else>>
The street is packed with people, walking in all directions.
<</if>>
<<elseif $daystate is "dawn">>
Some shops are open already.
<<elseif $daystate is "dusk">>
Some shops are closed, but others remain open.
<<elseif $daystate is "night">>
A few people still walk down the street, despite almost everything being closed.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "high">>
<br>
<</if>>
Places of interest
<br>
<<if $daystate is "night" and $hour isnot 21>>
<<link [[Shopping Centre|Shopping Centre Sneak]]>><</link>>
<br>
<<elseif $hour is 21>>
<span class="blue">People are leaving the shopping centre.</span> It must be closing time.
<br>
<<else>>
<<link [[Shopping Centre (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<cliff>>
<<wolf>>
<<starfish>>
<<nightingale>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<commercial>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "high">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $safestreet to 0>>
<<set $dangerstreet to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerstreet to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safestreet to random(1, 100)>><</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" and $NPCName[$NPCNameList.indexOf("Whitney")].dom lte 1 and $whitneyromance isnot 1 and $dangerstreet gte 1 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>>
<<link [[Wake up|Whitney Abduction]]>><</link>>
<<elseif $dangerstreet gte 91>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerstreet gte 45>>
<<link [[Wake up|Street Wake]]>><</link>>
<<elseif $dangerstreet gte 1>>
<<link [[Wake up|Molestation alley]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safestreet gte 51>>
<<ambulance>>
<<elseif $safestreet gte 1>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">>
You are on Mer Street. The street is dominated by the docks and shipping industry.
<<if $daystate is "day">>
<<if $weather is "rain">>
Part of the road is covered in wet sand.
<<else>>
There's a lot of noise coming from the dock.
<</if>>
<<elseif $daystate is "dawn">>
You can already hear activity from the dock.
<<elseif $daystate is "dusk">>
The dock remains noisy, even at this hour.
<<elseif $daystate is "night">>
You hear nothing but the sea.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span>
<br><br>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "mer">>
<br>
<</if>>
Places of interest
<br>
<<link [[Docks|Docks]]>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<starfish>>
<<oxford>>
<<harvest>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "mer">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">>
You are on Nightingale Street. It is dominated by the civic hospital but there are also several office buildings.
<<if $daystate is "day">>
<<if $weather is "rain">>
There's a lot of activity around the hospital.
<<else>>
There's a lot of activity around the hospital.
<</if>>
<<elseif $daystate is "dawn">>
People are arriving at their workplaces.
<<elseif $daystate is "dusk">>
People are heading home for the day.
<<elseif $daystate is "night">>
There's an oasis of light around the hospital.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "nightingale">>
<br>
<</if>>
Places of interest
<br>
<<link [[Hospital (0:01)->Hospital front]]>><<pass 1>><</link>>
<br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<set $eventskip to 1>><<pass 10>><<set $forest to 0>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<wolf>>
<<elk>>
<<high>>
<<oxford>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "nightingale">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">>
You are on Oxford Street. There's an eclectic mix of buildings, but most notable is the school.
<<if $schoolday is 1>>
<<if $daystate is "day">>
<<if $weather is "rain">>
The street is busy despite the rain.
<<else>>
<<if $hour gte 7 and $hour lte 16>>
Chatter and laughter emerges from the school grounds.
<<else>>
Students are hanging out nearby.
<</if>>
<</if>>
<<elseif $daystate is "dawn">>
Students are hanging out nearby.
<<elseif $daystate is "dusk">>
Some students linger in groups, still wearing their uniforms.
<<elseif $daystate is "night">>
Due to its central location, people are passing through despite the hour.
<</if>>
<<else>>
<<if $daystate is "day">>
<<if $weather is "rain">>
The street is busy despite the rain.
<<else>>
Many cars and pedestrians are passing by.
<</if>>
<<elseif $daystate is "dawn">>
People are arriving at their workplaces.
<<elseif $daystate is "dusk">>
People are heading home for the day.
<<elseif $daystate is "night">>
Due to its central location, people pass through even at this hour.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<elseif $mathsproject is "ongoing" and $stimdealerknown isnot 1>>
<<set $stimdealerknown to 1>>
<<generatey1>><<person1>>You recognize a <<person>> from your maths class up ahead. <<Hes>> stood among several other students crowded together at the end of an alley across from the school. They're talking to a figure in a heavy coat stood deeper in the shadows.
<br><br>
As you watch, a few packages change hands between them. The <<person>> fumbles <<his>> own, spilling a small plastic bag filled with bright coloured pills onto the pavement. A police siren sounds in the distance, and the figure retreats into the shadows. The students walk down the street while the <<person>> picks up <<his>> pills and rushes to catch up.
<br><br>
You overhear the other students making fun of <<him>> as they walk past you. "I can't believe you'd never heard of this stuff before."
<br>
"Only losers waste time studying the normal way..."
<br><br>
This isn't the first time you've seen students doing business with dealers around here. However, it is the first time you've heard of students buying drugs to help with their studies. That might be why the dealers frequent the area.
<br><br>
<span class="gold">You can now find stimulant dealers on Oxford Street.</span>
<br><br>
<<link [[Next|Oxford Street]]>><</link>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "oxford">>
<br>
<</if>>
<<if $robindebtevent gte 1>>
<<elseif $robinmissing isnot 1 and $schoolday is 1 and $hour is 15 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinschoolafternoon isnot 1 and $exposed lte 0>>
You see Robin looking through shop windows.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
<<link [[Walk home with Robin (0:40)|Robin Walk Home]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass 40>><</link>><<glove>>
<br><br>
<<else>>
<<if $player.gender is "f" and $worn.upper.exposed gte 2 and $genderknown.includes("Robin")>>
<<link [[Walk home with Robin (0:15)|Robin Walk Home Topless]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass 15>><</link>><<glove>><<glust>>
<<else>>
<<link [[Walk home with Robin (0:20)|Robin Walk Home]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass 20>><</link>><<glove>>
<</if>>
<br><br>
<</if>>
<</if>>
<<if $schoolday is 1 and $hour is 15 and $exposed lte 0 and $weather isnot "rain">>
A group of students chat nearby. They say they're going to the lake.
<br><br>
<<link [[Join them (0:30)|Lake Journey]]>><<pass 30>><</link>>
<br><br>
<</if>>
Places of interest
<br>
<<if $schoolday is 1 and $hour gte 7 and $hour lte 16>>
<<link [[School (0:02)|School Front Playground]]>><<pass 2>><</link>>
<br>
<<else>>
<<link [[School|School Locked]]>><</link>>
<br>
<</if>>
<<if $daystate is "day" and $weekday is 7 or $daystate is "day" and $weekday is 1>>
<<if $exposed lte 0>>
<<link [[Museum (0:01)|Museum]]>><<pass 1>><</link>>
<br>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<link [[Museum|Museum Lock]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<if $stimdealerknown is 1 and $mathsproject is "ongoing" and $exposed lte 0>>
<<link [[Stimulant dealer|Stim Dealer]]>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<starfish>>
<<nightingale>>
<<mer>>
<<elk>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<park>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "oxford">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">>
You are on Starfish Street. Wind blows in from the ocean.
<<if $daystate is "day">>
<<if $weather is "rain">>
Part of the road is covered in wet sand.
<<else>>
There's a lot of noise coming from the dock.
<</if>>
<<elseif $daystate is "dawn">>
You can already hear activity from the dock.
<<elseif $daystate is "dusk">>
The dock remains noisy, even at this hour.
<<elseif $daystate is "night">>
You hear nothing but the sea.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span>
<br><br>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "starfish">>
<br>
<</if>>
Places of Interest
<br>
<<link [[Beach (0:05)|Beach]]>><<pass 5>><</link>><br>
<<if $daystate is "day" or $daystate is "evening">>
<<link [[Arcade (0:01)|Arcade]]>><<pass 1>><</link>><br>
<<else>>
<<link [[Arcade (0:01)|Arcade Lock]]>><<pass 1>><</link>><br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<cliff>>
<<mer>>
<<high>>
<<oxford>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "starfish">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<widget "streetharass">><<nobr>>
<</nobr>><</widget>>
<<widget "streetwhore">><<nobr>>
<</nobr>><</widget>>
<<widget "streetstrip">><<nobr>>
<</nobr>><</widget>>
<<widget "streetex1">><<nobr>>
<<generate1>><<person1>>
You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.
<br><br>
You hear footsteps up ahead!
<br><br>
<<link [[Hide and wait for them to pass (0:04)|StreetEx1]]>><<pass 4>><<set $phase to 0>><</link>>
<br>
<<link [[Stick to the shadows but keep moving|StreetEx1]]>><<set $phase to 1>><</link>>
<br><br>
<</nobr>><</widget>>
<<widget "streetex2">><<nobr>>
<<generate1>><<person1>>You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.
<br><br>
Unable to see in the dark, you trip over something and tumble to the ground. A <<person>> emerges from the shadows and is on top of you before you can recover.
<<set $pain += 5>><<set $molestationstart to 1>>
<br><br>
[[Next|StreetEx2]]
<br><br>
<</nobr>><</widget>>
<<widget "streetex3">><<nobr>>
You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.
<br><br>
You hear a growl from a nearby alley and instinctively freeze in place. You regain control as a shaggy black dog emerges from the darkness, teeth bared.
<br><br>
<<link [[Run|StreetEx3]]>><<set $phase to 0>><</link>>
<br>
<<if $bestialitydisable is "f">>
<<link [[Try to befriend it|StreetEx3]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "streetex4">><<nobr>>
<<generate1>><<generate2>><<generatey3>><<person1>><<set $rng to random(1, 100)>>
You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you. You freeze between two bushes as you hear a noise very close by: first a squeal, then a muffled scream and struggling, followed by a loud impact, something like a body slamming to the ground. Then low, angry voices.
<br><br>
Crawling closer, you see a <<person1>><<person>> behind some bushes, with <<his>> hands wrapped around a <<person3>><<persons>> throat as a <<person2>><<person>> roughly rips away the <<person3>><<if $pronoun is "m">>boy's<<else>>girl's<</if>> clothes. The <<person>> looks about your age. <<He>> is frantically punching and clawing, but you can see <<hes>> fading fast: <<his>> eyes have started to glaze over as <<he>> struggles to breathe.
<br><br>
This close to their goal, the attackers are distracted and vulnerable.
<br><br>
<<link [[Watch|StreetEx4]]>><<set $phase to 0>><</link>><<gtrauma>><<if $submissive gte 1150>><<garousal>><<else>><<gstress>><</if>>
<br>
<<link [[Stay Put|StreetEx4]]>><<set $phase to 1>><</link>><<gtrauma>>
<br>
<<link [[Sneak Away|StreetEx4]]>><<set $phase to 2>><</link>>
<br>
<<link [[Attempt Rescue|StreetEx4]]>><<set $phase to 3>><</link>> | <span class = "red">Risky</span>
<br>
<</nobr>><</widget>>
<<widget "street1">><<nobr>>
<<generate1>>You hear a <<person1>><<person>> behind you. <<catcall>>
<br><br>
<<if $submissive gte 1200>>
<<link [[Ignore|Catcall Ignore Sub]]>><</link>><<gstress>>
<br>
<<elseif $submissive lte 800>>
<<link [[Ignore|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Face them|Catcall Glare]]>><</link>><<lstress>>
<br>
<<if $submissive lte 500>>
<<link [[Belittle them|Catcall Defy]]>><<set $rng to random(1, 100)>><</link>><<llstress>><<ltrauma>>
<br>
<</if>>
<<else>>
<<link [[Ignore|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>>
<br>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $exhibitionism gte 75 and $worn.under_lower.type.includes("naked")>>
<<link [[Give them a show|Catcall Skirt]]>><</link>><<exhibitionist5>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 75 and $worn.under_lower.type.includes("chastity")>>
<<link [[Give them a show|Catcall Skirt]]>><</link>><<exhibitionist5>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<link [[Give them a show|Catcall Skirt]]>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br><br>
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $exhibitionism gte 35 and $worn.under_lower.type.includes("naked")>>
<<link [[Give them a show|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 35 and $worn.under_lower.type.includes("chastity")>>
<<link [[Give them a show|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<link [[Give them a show|Catcall Shorts]]>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "street2">><<nobr>>
<<generate1>><<person1>>You hear a <<person>> behind you. <<catcall>> Before you can respond, a pair of intruding hands grasp you!
<br><br>
<<link [[Next|Street Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street3">><<nobr>>
<<generate1>><<generate2>><<person1>>You are walking past a <<person>> when <<he>> seizes you by your arms and mouth, before carrying you to a nearby alley where <<his>> friend awaits.
<br><br>
<<link [[Next|Street Pair]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street4">><<nobr>>
<<set $rng to random(1, 100)>>
<<generate1>><<person1>>A <<person1>><<person>> approaches you.
<<if $rng gte 65 and $fameexhibitionism gte 400>>
"Hey I recognise you! You're that <<girl>> who likes showing off. Want to make some money? I'll give you £50 if I can take some pictures of your <<if $player.appearance is "m">>penis<<else>>pussy<</if>> for my... collection."
<br><br>
<<if $exhibitionism lte 54>>
You are not lewd enough to take up this kind of offer.
<br><br>
<<elseif !$worn.under_lower.type.includes("chastity")>>
<<link [[Agree|Street Panties Photo]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<br>
<<else>>
You will not be able to do this while wearing a $worn.under_lower.name.
<br><br>
<</if>>
<<link [[Refuse|Street Panties Photo]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<<else>>
"Hey <<girlcomma>> want to make some money? I'll give you £30 for your underwear."
<br><br>
<<if $exhibitionism lte 34>>
You are not lewd enough to take up <<his>> offer.
<br><br>
<<elseif $worn.under_lower.type.includes("chastity")>>
You will not be able to do this while wearing a $worn.under_lower.name.
<br><br>
<<elseif $worn.under_lower.name is "naked">>
<<link [[Say you're not wearing any|Street Panties]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<<else>>
<<link [[Agree|Street Panties]]>><<set $phase to 1>><<set $rng to random(1, 100)>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Refuse|Street Panties]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "street5">><<nobr>>
<<set $rng to random(1, 100)>>
<<generate1>><<person1>>A car pulls up alongside you. The driver, a <<personcomma>> waves a wad of cash at you. "Show me a good time and I'll make it worth your while. Get in."
<br><br>
<<if $promiscuity lte 14>>
You are not promiscuous enough to take up <<his>> offer.
<br><br>
<</if>>
<<if $promiscuity gte 15>>
<<if $rng lte 15 and ($crimehistory gte 1000 or $fameprostitution gte 400)>>
<<link [[Get in|Street Car]]>><<set $phase to 10>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[Get in|Street Car]]>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Street Car]]>><<set $phase to 2>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street6">><<nobr>>
<<if $worn.lower.skirt is 1>>
Your $worn.lower.name snags on a passing car, <<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<span class="lewd">and is torn clean from your body,</span> leaving your <<lewdness>> displayed in the middle of the street.
<<else>>
tearing it and leaving it worse for wear.
<</if>>
<br><br>
<<destinationeventend>>
<<elseif !$worn.upper.type.includes("naked")>>
Your $worn.upper.name snags on a passing car, <<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<span class="lewd">and is torn clean from your body,</span> leaving your <<lewdness>> displayed in the middle of the street.
<<else>>
tearing it and leaving it worse for wear.
<</if>>
<br><br>
<<destinationeventend>>
<<else>>
<<generate1>><<person1>>A <<person>> shouts at you from a passing car while leering at your exposed chest. "Thanks for the show." You feel self-conscious.
<<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "street7">><<nobr>>
<<generate1>><<person1>>You catch a <<person>> staring at you, but <<he>> looks away when you make eye contact.
<br><br>
<<link [[Flirt|Street Flirt]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<link [[Ignore|Street Flirt]]>><<set $phase to 2>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street8">><<nobr>>
A dog whimpers at you. Its tail is wagging. It runs some way down an alley then turns to look at you. It wants you to follow it.
<br><br>
<<link [[Follow|Street Follow]]>><</link>>
<br>
<<link [[Ignore|Street Follow Ignore]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street9">><<nobr>>
You notice a <<generate1>><<person1>><<person>> stealing glances at your chest as <<he>> walk by.
<br><br>
<<link [[Ignore|Street Breast]]>><<set $phase to 1>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Flaunt|Street Breast]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "street10">><<nobr>>
A <<generates1>><<person1>><<person>> leans out of a passing car and hurls a large water-balloon at you.
<br><br>
<<set $rng to random(0, 500)>>
<<if ($physique + $rng) gte ($physiquesize / 7) * 6>>
<span class="green">You reflexively soft catch the water-balloon</span> and <span class = "pink">hurl it back into the passing car.</span>
<br><br>
<<switch random (1, 3)>>
<<case 1 2>>
The water balloon hits the <<person>> in the back of the head, soaking <<him>> and the occupants of the car. They continue to race away.
<br><br>
<<default>>
<<set _i to random (50, 100)>>
The water balloon hits the windscreen, blinding the driver. The car careens into a pole then smashes to a parked car. The car's occupants flee, but you see the <<person>> drop <<his>> wallet as <<he>> escapes. You pick it up and find £<<print _i>> inside.
<br><br>
<<set $money += 100*_i>>
<</switch>>
<<elseif ($danceskill + $rng) gte 500>><<generate2>><<person2>>
With a dancer's grace and agility <span class = "green">you dodge and it harmlessly passes you by.</span>
<br><br>
<<if ($rng % 3) is 0>>The <<person>> behind you is not so lucky. <<He>> is completely soaked and some of <<his>> clothes turn translucent, exposing <<himstop>> There is a loud cheer from the car.
<br>
<<if $rng % 2>>
With a furious roar, the <<person>> streaks into traffic trying to chase down the offending car.
<<else>>
Trying desperately to use <<his>> bag to cover up, <<he>> hurries away somewhere less public.
<</if>>
<br><br>
<</if>>
<<elseif $player.gender is "f" and $player.appearance is "f">> /*girls likely to have chest targeted - avoiding crossdress boys. complicates logic*/
The water-balloon <span class = "red">hits you centre-chest and explodes, soaking your upper body.</span>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
There is a loud cheer from the car as it speeds away.
<br><br>
<</if>>
<<else>>
The water-balloon <span class = "red">smacks into your groin and explodes, soaking your lower body.</span>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $underlowerwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
There is a loud cheer from the car as it speeds away.
<br><br>
<</if>>
<</if>>
<<endevent>>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "streetnight1">><<nobr>>
<<if $bestialitydisable is "t">>
Your journey is interrupted by a savage growl emerging from the darkness. You turn to avoid it, only to face an approaching pair of glowing eyes. You're surrounded.
<br><br>
You manage to get away, but not without injury.
<br><br>
<<beastescape>>
<<destinationeventend>>
<<else>>
Your journey is interrupted by a savage growl emerging from the darkness. You turn to avoid it, only to face a pair of glowing eyes. You're surrounded.
<br><br>
<<link [[Next|Street Dogs]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "streetexday1">><<nobr>>
There are too many people around. You're sure to be seen.
<br><br>
<<link [[Hide Beneath a car (0:10)|Street Ex Day1 Car]]>><<pass 10>><</link>>
<br>
<<link [[Sprint away|Street Ex Day1 Sprint]]>><<stress 2>><<trauma 2>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>>
<br>
<</nobr>><</widget>>
<<widget "streeteden">><<nobr>>
<<if $edenfreedom gte 2 and $edendays gte 8>>
You see Eden across the road.<<npc Eden>><<person1>> <<Hes>> stopping people on the street and showing them a crudely drawn picture of you. People seem afraid of <<himcomma>> but if <<he>> notices <<he>> doesn't care.
<br><br>
<<link [[Go to Eden|Street Eden]]>><</link>>
<br>
<<link [[Hide (0:25)|Street Eden Hide]]>><<pass 25>><</link>>
<br>
<<elseif $edenfreedom gte 1 and $edendays gte 2>>
You see Eden across the road.<<npc Eden>><<person1>> <<Hes>> stopping people on the street and showing them a crudely drawn picture of you. People seem afraid of <<himcomma>> but if <<he>> notices <<he>> doesn't care.
<br><br>
<<link [[Go to Eden|Street Eden]]>><</link>>
<br>
<<link [[Hide (0:25)|Street Eden Hide]]>><<pass 25>><</link>>
<br>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
<<widget "streetpolice">><<nobr>>
<<if $streetpolice isnot 1 and $crimehistory gte 1000 and !$worn.lower.type.includes("naked")>>
<<set $rng1 to random(1, 100)>><<set $rng2 to random(1, 100)>><<set $rng3 to random(1, 100)>><<set $rng4 to random(1, 100)>>
<<if $skulduggery gte 700 and $rng4 gte 40 and $policemolestation gte 4>>
<<if $streetpoliceintro isnot 1>>
<<set $streetpoliceintro to 1>>
There are those around most never see. The pickpockets and predators, the muggers, kidnappers and thieves, the opportunistic rapists with hungry, reptilian eyes. They don't skulk in shadows like amateurs -
they hide in plain sight. They read newspapers on benches. They wash cars, walk dogs, have unending 'phone calls' about meeting a client. They clean windows, trim bushes, and carry empty boxes between vans. They blend. They watch. And no one sees them.
<br><br>
Except you.
<br><br>
With your knowledge of the ways of trickery, stealth, thievery and deceit, you now see them. You see their world, and recognise them for what they are.
You notice when they suddenly vanish all at once, just like now, and
<<else>>
You notice that the pickpockets, thieves and other street scum have all vanished, and
<</if>>
<<set $outside to 1>><<set $location to "town">>
<span class = "green">you know what it means.</span>
<br><br>
Police.
<br><br>
Without breaking stride, you smoothly slip out of sight and freeze, watching the street.
<br><br>
Moments later, a police car cruises past. With the window down, an officer's eyes coldly comb the street for unwary criminals to harass.
<br><br>
Their car speeds up as they
<<if $rng4 lte 20>>
spot an unwary pickpocket girl.
<br>
You hear some shouts as
<<elseif $rng4 lte 40>>
spot a nearby donut stand.
<br>
You see one of them lumbering out of the car as
<<elseif $rng4 lte 60>>
spot a passed out hooker.
<br>
You can see them lifting the girl into the back of their car as
<<elseif $rng4 lte 80>>
spot a gang of boisterous street urchins.
<br>
You hear some shouts as
<<else>>
approach the end of the street.
<br>
You notice other criminals emerging from their hiding places as
<</if>>you swiftly leave the scene.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<generate1>><<generate2>><<generates3>><<person1>>
<<set $streetpolice to 1>>
<<if $policemolestation gte 5 and $rng1 gte 50>>
A police car screeches to a halt beside you. A <<person>> and <<person2>><<person>> step out.
<br>
"Stop right there!" the <<person2>><<person>> demands. They advance quickly, you feel a hand roughly grab the back of your neck and pull your head back as their bodies press against you.
<br><br>
"Do something stupid, thief," the <<person1>><<person>> whispers into your ear. "Make my day."
<br><br>
Your mind races over every naughty thing you've done. The crimes you've committed.
<<if $crime gte 1000>>
Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. Lust burns in their eyes. Lust and power. It's a look you've seen before.
<<else>>
But that was taken care of. You look at their faces. Lust burns openly in their eyes. Lust and power. It's a look you've seen before.
<</if>>
<br><br>
<<if $player.appearance is "m">>
"Sir,
<<else>>
"Ma'am,
<</if>>" the <<person2>><<person>> says. "We've had reports of an active criminal matching your description committing numerous crimes in this area. Breaking and entering. Robbery. Theft. As such, we have legal authority to search you for contraband. That's not going to be a problem, is it?" The officer is loud, a cover story for the public who are watching as events unfold.
<br><br>
You're unsure how you should respond. The <<person1>><<person>> bends down as if to whisper comforting words into your ear. Another act for the public. "Play along and this'll be over soon. Resist and..." The threat hangs, easily identified.
<br><br>
"If you're innocent you've nothing to fear," the <<person2>><<person>> says as an elderly couple stops nearby to scowl at you. "So we can search you?"
<br>
A <<person3>><<personcomma>> about your age already has <<his>> phone out filming everything.
<br><br>
<<link [[Let them|Street Police Extreme]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Extreme]]>><<crimeup 100>><</link>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 4 and $rng2 gte 50>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out. They press against you and a hand takes hold of the back of your neck.
<br><br>
"Easy there, thief," says the <<person1>><<person>> next to your ear quietly. "Don't do anything stupid."
<br><br>
Your mind races over every naughty thing you've done. The crimes you've committed.
<<if $crime gte 1000>>
Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. Lust burns in their eyes. Lust and power.
<<else>>
But that was taken care of. You look at their faces. Lust burns openly in their eyes. Lust and power.
<</if>>
<br><br>
<<if $player.appearance is "m">>
"Young man,
<<else>>
"Young lady,
<</if>>" the <<person2>><<person>> says. "We've had reports of someone matching your description committing all sorts of crimes in this neighbourhood. Breaking and entering. Burglary. Theft. As such, we have the legal authority to search you to see if you have any contraband on your person. That's not going to be a problem, is it?" The officer is loud, a cover story for the public who are watching as events unfold.
<br><br>
You're unsure how you should respond. The <<person1>><<person>> bends down as if to whisper comforting words into your ear. Another act for the public. "Play along and you'll be free to go in a few minutes. Resist us and..." The threat hangs, easily identified.
<br><br>
"So we can search you?" the <<person2>><<person>> says as an elderly couple walks by and examines the three of you. A <<person3>><<personcomma>> about your age, pulls out <<his>> phone to film.
<br><br>
<<link [[Let them|Street Police Full]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run]]>><<crimeup 100>><</link>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 3 and $rng3 gte 50>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out. They quickly approach and a hand clamps down on your shoulder.
<br><br>
"Easy there," says the <<person1>><<person>> next to your ear quietly. "We know what you've been up to."
<br><br>
Your mind races over every naughty thing you've done. The crimes you've committed.
<<if $crime gte 1000>>
Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. Lust burns in their eyes.
<<else>>
But that was taken care of. You look at their faces. They're barely trying to conceal the lust and power burning in their eyes.
<</if>>
<br><br>
<<if $player.appearance is "m">>
"Young man,"
<<else>>
"Young lady,"
<</if>>
the <<person2>><<person>> says. "We've had reports of someone matching your description committing crimes in the area. Breaking and entering. Burglary. Theft. As such, we have the legal authority to search you for contraband. Do you consent to a search here," The officer speaks loudly, establishing a cover story for the watching public. "Or do we take you to the station?"
<br><br>
You're unsure how to respond. The <<person1>><<person>> bends down as if to offer reassurance. Another act for the public.
<br>
"Play along here and you'll be free to go soon. Or we can spend the whole night together at 'the station'... your choice."
<br><br>
"Do you consent to the search?" the <<person2>><<person>> barks as an elderly couple walks by peering at the three of you. A <<person3>><<personcomma>> about your age, watches intently, phone in hand ready to capture anything interesting.
<br><br>
<<link [[Let them|Street Police Mid]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Mid]]>><<crimeup 100>><</link>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 2 and $rng4 gte 50>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out.
<br>
"You!
<<if $player.appearance is "m">>
Boy. Stop right there."
<br><br>
They approach and a hand is placed on your shoulder.
<br><br>
"Sir,"
<<else>>
Girl. Stop right there."
<br><br>
They approach and a hand is placed on your shoulder.
<br><br>
"Ma'am,"
<</if>>
the <<person2>><<person>> says loudly. "We've had reports of an active criminal matching your exact description operating in this area. Under section four of the Robbery And Pilfering Eradication act, we have legal authority to stop and search you for contraband. Do you resist?"
<br><br>
You're unsure how to respond. The <<person1>><<person>> bends down as if to offer reassurance.
<br>
"Relax," <<He>> whispers next to your ear quietly. "We know what you've been up to,
<<if $crime gte 1000>>
and we can arrest you whenever we feel like. But we're not here for that. Not right now. Be smart kid and just play along. You might even enjoy it."
<<else>>
and you know we can't prove it. But we're still cops, and we know who you are. We can make your life difficult. Just be smart and play along, kid."
<</if>>
<br>
<<He>> pats your shoulder and steps back.
<br><br>
They conceal it well. At first glance, their interest looks purely professional, but something in their eyes betrays lust. And power.
<br>
You're unsure how to respond.
<br><br>
"Do you assent to the search?" the <<person2>><<person>> demands.
<br>
A <<person3>><<personcomma>> about your age stands nearby, openly watching with excitement hoping to catch a glimpse of something lewd.
<br><br>
<<link [[Assent|Street Police Lite]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Mid]]>><<crimeup 50>><</link>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 1 and $rng1 gte 50>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out.
<br>
"You!
<<if $player.appearance is "m">>
Boy. Stop right there."
<br><br>
They approach and a hand is placed on your shoulder.
<br><br>
"Sir,"
<<else>>
Girl. Stop right there."
<br><br>
They approach and a hand is placed on your shoulder.
<br><br>
"Ma'am,"
<</if>>
the <<person2>><<person>> says loudly. "We've had reports of an active criminal matching your exact description operating in this area. Under section four of the Robbery And Pilfering Eradication act, we have legal authority to stop and search you for contraband. Do you resist?"
<br><br>
At first glance, their interest looks purely professional, but something in their eyes betrays lust. And power. They conceal it well.
<br><br>
You're unsure how to respond. The <<person1>><<person>> bends down as if to offer reassurance.
<br>
"Relax," <<He>> whispers next to your ear quietly. "It'll be over soon. You might even enjoy it."
<br><br>
<<He>> pats your shoulder and steps back.
<br><br>
"Do you assent to the search?" the <<person2>><<person>> demands.
<br>
A <<person3>><<personcomma>> about your age stands nearby, openly watching with excitement hoping to catch a glimpse of something lewd.
<br><br>
<<link [[Assent|Street Police Search Lewd]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Lite]]>><<crimeup 50>><</link>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<else>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out.
<br>
"You!
<<if $player.appearance is "m">>
Boy. Stop there."
<br><br>
They approach and stop, facing you, one to either side.
<br><br>
"Sir,"
<<else>>
Girl. Stop there."
<br><br>
They approach and stop, facing you, one to either side.
<br><br>
"Ma'am,"
<</if>>
the <<person2>><<person>> says loudly. "We've had reports of an active criminal matching your exact description operating in this area. Under section four of the Robbery And Pilfering Eradication act, we have legal authority to search you for contraband. Do you resist?"
<br><br>
Your mind races over every naughty thing you've done. The crimes you've committed.
<<if $crime gte 1000>>
Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. They look reassuringly bored and official. This is just another ordinary search.
<<else>>
But that was taken care of. You look at their faces. They look reassuringly official, with a hint of boredom. This is just an ordinary search. Ordinary low level harassment. How they pass the day.
<</if>>
<br><br>
<<if $player.appearance is "m">>
"Young man,"
<<else>>
"Young lady,"
<</if>>
the <<person2>><<person>> says. "If you're innocent, you've nothing to fear. This isn't going to be a problem, is it?"
<br><br>
You're unsure how you should respond. The <<person1>><<person>> bends down and whispers some reassurance into your ear. "It's just a search. Clear this up right here. Don't make us drag you off to the station in front of all these people..."
<br><br>
"So we can search you?" the <<person2>><<person>> asks as an elderly couple ramble past. A <<person3>><<personcomma>> about your age watches with some interest, probably hoping to catch a glimpse of something.
<br><br>
<<link [[Agree|Street Police Search]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Lite]]>><<crimeup 50>><</link>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
<<widget "streettentacle">><<nobr>>
<<if $hallucinations gte 2 and $tentacledisable is "f">>
You feel something touch your thigh. You look down to see a slimy tentacle extending from an open manhole. It worms around your leg and
<<if $worn.lower.skirt is 1>>
<<if !$worn.under_lower.type.includes("chastity") and !$worn.under_lower.type.includes("naked")>>
up your $worn.lower.name. It tangles in your $worn.under_lower.name.
<<else>>
up your $worn.lower.name. It bunches up and winds around the fabric.
<</if>>
<<else>>
tangles in your $worn.lower.name.
<</if>>
<br><br>
<<link [[Hold on to your clothes|Street Tentacle Hold]]>><</link>>
<br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Grab the tentacle|Street Tentacle Grab]]>><</link>><<deviant1>>
<br>
<</if>>
<<link [[Try to run|Street Tentacle Run]]>><<stress 3>><<trauma 3>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
<<widget "streetfamerape">><<nobr>>
<<generate1>><<generate2>>A hooded figure moves from the shadows and blocks your path ahead. You turn and see another approaching from behind.
<br><br>
<<link [[Run|Street Fame Rape Run]]>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<link [[Stand your ground|Street Fame Rape Stand]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "kylarwatched">><<nobr>>
<<if $dangerevent gte 81>>
<<set $kylarwatchedtimer -= 1>>
<<generate1>><<person1>>You hear a <<person>> behind you. <<catcall>> Before you can respond, a pair of intruding hands grasp you, but only for a moment. <<He>> winces and clutches <<his>> neck. <<He>> pulls out a small dart, looks at it, and collapses.
<br><br>
<<link [[Rob|Street Kylar Rob]]>><</link>><<crime>>
<br>
<<link [[Get help (0:10)|Street Kylar Help]]>><<pass 10>><<famegood 2>><</link>>
<br>
<<link [[Leave|Street Kylar Leave]]>><</link>>
<br>
<<elseif $dangerevent gte 61>>
<<set $kylarwatchedtimer -= 1>>
<<generate1>><<person1>>You catch a <<person>> checking you out. <<He>> winks.
<br><br>
<<link [[Wink Back|Street Kylar Wink]]>><<npcincr Kylar rage 5>><</link>><<promiscuous1>><<gsuspicion>>
<br>
<<link [[Ignore|Street Kylar Ignore]]>><</link>>
<br>
<<elseif $dangerevent gte 41>>
<<set $kylarwatchedtimer -= 1>>
You feel a tug on your $worn.lower.name,
<<set $worn.lower.integrity -= 30>><<set $worn.lower.coloursaved to $worn.lower.colour>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<exposure>>
then a tear as it is torn from body by an invisible force. <<covered>> The fabric flies away from you.
<br><br>
<<link [[Chase|Street Kylar Chase]]>><<fameexhibitionism 10>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Hide|Street Kylar Hide]]>><</link>>
<br>
<<else>>
then a tear as a piece of fabric is torn off by an invisible force. It flies through the air and disappears into an open window.
<br><br>
<<destinationeventend>>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].lust gte 80 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<set $kylarwatchedtimer to 0>>
<<npc Kylar>><<person1>>Something tugs your arm. It's Kylar. "H-hi," <<he>> gulps. <<He>> tries to pull you toward a dark alley. "We need privacy. I need you to do things to me."
<br><br>
<<link [[Go with Kylar|Street Kylar Sex]]>><<set $sexstart to 1>><<npcincr Kylar love 5>><<npcincr Kylar rage -10>><</link>><<promiscuous1>><<gglove>><<llsuspicion>>
<br>
<<link [[Refuse|Street Kylar Refuse]]>><<npcincr Kylar love -5>><<npcincr Kylar rage 20>><</link>><<lllove>><<gggsuspicion>>
<br><br>
<<else>>
<<npc Kylar>><<person1>>You see Kylar staring at you from across the road. A bus passes between you. By the time it leaves, <<hes>> gone.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "streetfame">><<nobr>>
<<if $famesex gte 1000 and $rng gte 81>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phercomma>> the town bicycle." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, you fucked all my friends. When's my turn?" It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that slut everyone's talking about." You blush and walk faster.
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "easy" and "slut". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that slut I was telling you about." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $fameprostitution gte 1000 and $rng gte 61>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phercomma>> <<pshe>> will do anything for money. Anything." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, you fucked all my friends. How much for oral?" It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that whore everyone's talking about." You blush and walk faster.
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "whore" and "slut". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that whore I was telling you about." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $famerape gte 1000 and $rng gte 41>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phercomma>> the town's public fucktoy." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, all my friends fucked you. I'll come get my share soon." It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that fuckmeat everyone's talking about." You blush and walk faster.
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "fucktoy" and "trash". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that fucktoy I was telling you about." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $famebestiality gte 1000 and $rng gte 21>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phercomma>> the one who really likes animals." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, they need you down at the kennel. The mutts need 'milking'?" It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that animal-fucker everyone's talking about." You blush and walk faster.
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "kennel" and "bitch". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that slut I was telling you about. The animal fucktoy." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $fameexhibitionism gte 1000>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phimcomma>> <<pshe>> looks really good naked." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, I almost didn't recognise you with clothes." It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that slut who likes stripping in public." You blush and walk faster as <<he>> leers at your <<bottomstop>>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "naked" and "slut". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "the one I saw nude." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
<<widget "streetattire">><<nobr>>
<<if $rng gte 81 and $worn.neck.collared is 1>>
<<if $daystate is "night">>
<<set $rng to random(1, 100)>>
<<if $rng gte 51 and $bestialitydisable is "f">>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> approach you. The <<person>> holds a dog on a leash. "Perfect. We've been looking for a bitch like you for our pet here. You'll get on your knees if you know what's good for you," <<he>> says as the <<person1>><<person>> grabs your collar.
<br><br>
<<link [[Kneel|Street Collar Dog]]>><<set $molestationstart to 1>><<set $submissive += 1>><</link>>
<br>
<<link [[Refuse|Street Collar Molestation]]>><<set $molestationstart to 1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> emerges from the darkness to grab the collar around your neck as a <<person2>><<person>> starts groping your <<bottomstop>> "What do we have here?" says the <<person1>><<personstop>> "A collared slut, alone out in the open. There's only one thing you're good for."
<br><br>
<<link [[Next|Street Collar Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>A <<person>> looks at your collar and laughs. "Who let you out of the kennel?" <<he>> says.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $rng gte 61 and $leftarm is "bound">>
<<generate1>><<person1>>
<<if $daystate is "night">>
Someone grabs your bound arms from behind. "All wrapped up like a present," says a <<person>> as <<he>> swivels you around. "How could I resist?"
<br><br>
<<link [[Next|Street Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A <<person>> approaches you. "Who tied you up like that? Here." <<He>> walks behind you and frees your arms from their bindings.<<unbind>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $rng gte 41 and $rightarm is "bound">>
<<generate1>><<person1>>
<<if $daystate is "night">>
Someone grabs your bound arms from behind. "All wrapped up like a present," says a <<person>> as <<he>> swivels you around. "How could I resist?"
<br><br>
<<link [[Next|Street Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A <<person>> approaches you. "Who tied you up like that? Here." <<He>> walks behind you and frees your arms from their bindings.<<unbind>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $rng gte 21 and ($worn.lower.name is "towel" or $worn.lower.name is "large towel bottom")>>
<<if $daystate is "night">>
<<generate1>><<generate2>><<generate3>>Three <<people>> surround you. "That's an odd thing to walk around in during the night," says a <<person1>><<person>> as <<he>> strokes your towel. "I think I know exactly what you want."
<br><br>
<<link [[Next|Street Trio Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> creeps up behind you and snatches the towel from your waist. <<He>> runs away with it, leaving you displayed in the middle of the street.
<<lowerruined>><<set $loweroff to 0>>
<<exposure>><<covered>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $worn.upper.name is "towel" or $worn.upper.name is "large towel">>
<<if $daystate is "night">>
<<generate1>><<generate2>><<generate3>>Three figures surround you. "That's an odd thing to walk around in during the night," says a <<person1>><<person>> as <<he>> strokes your towel. "I think I know exactly what you want."
<br><br>
<<link [[Next|Street Trio Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> creeps up behind you and snatches the towel from your chest. <<He>> runs away with it, leaving you displayed in the middle of the street.
<<upperruined>><<set $upperoff to 0>>
<<exposure>><<covered>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
<<widget "whitneyposter">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon" and $whitneyposter isnot 1>>
<<set $whitneyposter to 1>>
<<generatey1>><<person1>>You see one of Whitney's friends putting up a missing person poster. There's a picture of Whitney on it. <<He>> avoids eye contact with you.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
<<widget "streetexoffer">><<nobr>>
<<if $exhibitionismrunon isnot 1>>
<<set $exhibitionismrunon to 1>>
<<set $exhibitionismrun to "danube">>
A hooded figure bumps into you. A note falls from the folds of their coat, landing in front of you. The figure strides into an alley and disappears. You pick up the note.
<br><br>
<i>You need money. Go to Danube street. To the oak behind the spa. Then take off your clothes. That's all. £100.</i>
<br><br>
<<destinationeventend>>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>><<widget "passoutstreet">>
[[Everything fades to black...->Passout street]]
<</widget>><<widget "nightingale">><<nobr>>
<<add_link "<<nightingaleicon>><<link [[Nightingale Street (0:05) (Hospital)|Nightingale Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "nightingalequick">><<nobr>>
<<link [[Nightingale Street|Nightingale Street]]>><</link>>
<</nobr>><</widget>>
<<widget "nightingaleeventend">><<nobr>>
<<link [[Next|Nightingale Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "domus">><<nobr>>
<<add_link "<<domusicon>><<link [[Domus Street (0:05) (Home)|Domus Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "domusquick">><<nobr>>
<<link [[Domus Street|Domus Street]]>><</link>>
<</nobr>><</widget>>
<<widget "domuseventend">><<nobr>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "danube">><<nobr>>
<<add_link "<<danubeicon>><<link [[Danube Street (0:05) (Mansions)|Danube Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "danubequick">><<nobr>>
<<link [[Danube Street|Danube Street]]>><</link>>
<</nobr>><</widget>>
<<widget "danubeeventend">><<nobr>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "wolf">><<nobr>>
<<add_link "<<wolficon>><<link [[Wolf Street (0:05) (Temple)|Wolf Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "wolfquick">><<nobr>>
<<link [[Wolf Street|Wolf Street]]>><</link>>
<</nobr>><</widget>>
<<widget "wolfeventend">><<nobr>>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "elk">><<nobr>>
<<add_link "<<elkicon>><<link [[Elk Street (0:05)|Elk Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "elkquick">><<nobr>>
<<link [[Elk Street|Elk Street]]>><</link>>
<</nobr>><</widget>>
<<widget "elkeventend">><<nobr>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "compoundoptions">><<nobr>>
<<if $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 9>>
<span class="teal"><<Hes>> agitated and having trouble sitting still.</span>
<br><br>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 6>>
<span class="blue"><<He>> frowns and fidgets with <<his>> pen.</span>
<br><br>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 2>>
<span class="purple"><<He>> fidgets with <<his>> pen, impatient.</span>
<br><br>
<</if>>
<<if $compoundhonest gte 5>>
"Thank you for your cooperation," <<he>> says. "You're not a threat at all, are you?" <<He>> pulls a lever and a hatch opens beneath you. The board gives way and you tumble through, sliding down a tube and splashing into cold water.<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
You can't do this any more, it hurts too much. You tell <<him>> everything <<he>> asks, anything to stop the pain.
<br><br>
"You're not a threat at all," <<he>> says, sounding disappointed. <<He>> pulls a lever and a hatch opens beneath you. The board gives way and you tumble through, sliding down a tube and splashing into cold water.<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $arousal gte 10000>>
You feel like you're on the verge of cumming, but you don't. The sensation becomes unbearable. "Oh, I forgot to mention," <<he>> says. "This machine can bring you to the brink of orgasm. But it won't let you cum. Not until you tell me what I need to know."
<br><br>
You can't take it, you just can't. You tell <<him>> everything as you struggle against the bindings, anything to be able to find release. "You're not a threat at all," <<he>> says, flicking a switch.
<br><br>
<<orgasmpassage>>
<<He>> pulls a lever and a hatch opens beneath you. The board gives way and you tumble through, sliding down a tube and splashing into cold water.<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 10>>
<<He>> stands up, <<his>> impatience getting the better of <<himstop>> "I knew this wouldn't work," <<he>> says. "Let's do this the old fashioned way."
<br><br>
<<He>> releases your bindings and pulls you off the board onto the concrete floor. <<He>> pulls a knife out of <<his>> coat and leers over you, but when <<he>> tries to move <<he>> meets resistance. "What," <<he>> looks at <<his>> other hand and finds it stuck in one of the bindings used to hold you. "How did... You little shit."<<ltrauma>><<lstress>><<set $stress -= 2000>><<trauma -6>>
<br><br>
<<if $skulduggery lte 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You pick up the machine <<he>> used to torture you. It might be worth something. "Put that down," <<he>> says. "It's expensive."<<set $blackmoney += 200>> Well there you go.
<br><br>
You can't find a way to open the door and the <<person>> isn't forthcoming with information, but you find a metal hatch in the corner. You open it and climb down into darkness.
<br><br>
<<endevent>>
<<set $torturesurvivor to 1>>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $compoundhonest lte 4>>
<<link [[Be honest|Elk Compound Honest]]>><<set $compoundhonest += 1>><<set $arousal += 3000>><<set $pain -= 10>><<stress 6>><</link>><<garousal>><<gstress>><<lpain>>
<br>
<</if>>
<<if $compoundlie lte 4>>
<<link [[Lie|Elk Compound Lie]]>><<set $compoundlie += 1>><<set $arousal -= 1000>><<set $pain += 30>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<larousal>><<gpain>>
<br>
<<else>>
You're under such strain you cannot think up another lie.
<br>
<</if>>
<<if $submissive lte 500 and $compoundmock lte 4>>
<<link [[Mock|Elk Compound Mock]]>><<set $compoundmock += 1>><<set $arousal -= 2000>><<set $pain += 30>><<stress 6>><</link>><<gstress>><<larousal>><<gpain>>
<br>
<</if>>
<<if $submissive gte 1500 and $compoundbeg lte 4>>
<<link [[Beg|Elk Compound Beg]]>><<set $compoundbeg += 1>><<set $arousal += 3000>><<set $pain -= 20>><<stress 6>><</link>><<gstress>><<garousal>><<lpain>>
<br>
<</if>>
<<if $compoundflirt is 0>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous1>><<lpain>>
<br>
<<elseif $compoundflirt is 1 and $promiscuity gte 15>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<<elseif $compoundflirt is 2 and $promiscuity gte 35>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<<elseif $compoundflirt is 3 and $promiscuity gte 55>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<<elseif $compoundflirt is 4 and $promiscuity gte 75>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "passoutcompound">><<nobr>>
You've pushed yourself too much. You black out.
<br><br>
<<link [[Next|Elk Compound Experiment]]>><</link>>
<br>
<</nobr>><</widget>><<widget "harvest">><<nobr>>
<<add_link "<<harvesticon>><<link [[Harvest Street (0:05) (Pub)|Harvest Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "harvestquick">><<nobr>>
<<link [[Harvest Street|Harvest Street]]>><</link>>
<</nobr>><</widget>>
<<widget "harvesteventend">><<nobr>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "mer">><<nobr>>
<<add_link "<<mericon>><<link [[Mer Street (0:05) (Docks)|Mer Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "merquick">><<nobr>>
<<link [[Mer Street|Mer Street]]>><</link>>
<</nobr>><</widget>>
<<widget "mereventend">><<nobr>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "starfish">><<nobr>>
<<add_link "<<starfishicon>><<link [[Starfish Street (0:05) (Beach)|Starfish Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "starfishquick">><<nobr>>
<<link [[Starfish Street|Starfish Street]]>><</link>>
<</nobr>><</widget>>
<<widget "starfisheventend">><<nobr>>
<<link [[Next|Starfish Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "cliff">><<nobr>>
<<add_link "<<clifficon>><<link [[Cliff Street (0:05) (Cafe)|Cliff Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "cliffquick">><<nobr>>
<<link [[Cliff Street|Cliff Street]]>><</link>>
<</nobr>><</widget>>
<<widget "cliffeventend">><<nobr>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "barb">><<nobr>>
<<add_link "<<barbicon>><<link [[Barb Street (0:05) (Studio)|Barb Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "barbquick">><<nobr>>
<<link [[Barb Street|Barb Street]]>><</link>>
<</nobr>><</widget>>
<<widget "barbeventend">><<nobr>>
<<link [[Next|Barb Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "connudatus">><<nobr>>
<<add_link "<<connudatusicon>><<link [[Connudatus Street (0:05) (Clubs)|Connudatus Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "connudatusquick">><<nobr>>
<<link [[Connudatus Street|Connudatus Street]]>><</link>>
<</nobr>><</widget>>
<<widget "connudatuseventend">><<nobr>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "connudatuswallet">><<nobr>>
You find a quiet place and open the <<walletstop>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You don't find much, just some loose change worth £2.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 200>><<crimeup 2>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
You don't find much, just some loose change worth £3.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 300>><<crimeup 3>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
You find £8 hidden in a secret compartment.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 800>><<crimeup 8>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
You find a black credit card.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 8>><<crimeup 8>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
You find £15 tucked away.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 1500>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
You find a silver credit card.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 15>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
You find £25 tucked away.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 2500>><<crimeup 25>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
You find a gold credit card.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 25>><<crimeup 25>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
You find a platinum credit card.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 50>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<else>>
You find £50 tucked away.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 5000>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<widget "high">><<nobr>>
<<add_link "<<highicon>><<link [[High Street (0:05) (Shopping Centre)|High Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "highquick">><<nobr>>
<<link [[High Street|High Street]]>><</link>>
<</nobr>><</widget>>
<<widget "higheventend">><<nobr>>
<<link [[Next|High Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "oxford">><<nobr>>
<<add_link "<<oxfordicon>><<link [[Oxford Street (0:05) (School)|Oxford Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "oxfordquick">><<nobr>>
<<link [[Oxford Street|Oxford Street]]>><</link>>
<</nobr>><</widget>>
<<widget "oxfordeventend">><<nobr>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>><<widget "eventsstreet">><<nobr>>
<<set $dangerevent to random(1, 100)>>
<<if $kylarwatched is 1>>
<<kylarwatched>>
<<elseif $daystate is "night">>
<<if $exposed gte 1>>
<<if $bus is "residential">>
<<if $dangerevent lte 50>>
<<residentialex1>>
<<elseif $dangerevent lte 100>>
<<residentialex2>>
<</if>>
<<elseif $bus is "commercial">>
<<if $dangerevent lte 50>>
<<commercialex1>>
<<elseif $dangerevent lte 100>>
<<commercialex2>>
<</if>>
<<elseif $bus is "industrial">>
<<if $dangerevent lte 50>>
<<industrialex1>>
<<elseif $dangerevent lte 100>>
<<industrialex2>>
<</if>>
<<elseif $bus is "park">>
<<if $dangerevent lte 50>>
<<parkex1>>
<<elseif $dangerevent lte 100>>
<<parkex2>>
<</if>>
<<else>>
<<if $dangerevent lte 40>>
<<streetex1>>
<<elseif $dangerevent lte 60>>
<<streetex2>>
<<elseif $dangerevent lte 80>>
<<streetex3>>
<<elseif $dangerevent lte 100>>
<<streetex4>>
<</if>>
<</if>>
<<else>>
<<if $dangerevent lte 10>>
<<streetattire>>
<<elseif $dangerevent lte 11 or $exhibitionismrun is undefined and $days gte 8>>
<<streetexoffer>>
<<elseif $dangerevent lte 20>>
<<street1>>
<<elseif $dangerevent lte 30>>
<<street8>>
<<elseif $dangerevent lte 35>>
<<street9>>
<<elseif $dangerevent lte 40>>
<<street7>>
<<elseif $dangerevent lte 50>>
<<street6>>
<<elseif $dangerevent lte 54>>
<<street10>>
<<elseif $dangerevent lte 60>>
<<street5>>
<<elseif $dangerevent lte 70>>
<<street4>>
<<elseif $dangerevent lte 75>>
<<streettentacle>>
<<elseif $dangerevent lte 80>>
<<streetfamerape>>
<<elseif $dangerevent lte 90>>
<<street2>>
<<elseif $dangerevent lte 99>>
<<street3>>
<<elseif $dangerevent lte 100>>
<<streetnight1>>
<</if>>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<if $bus is "residential">>
<<if $dangerevent lte 50>>
<<residentialex1>>
<<elseif $dangerevent lte 100>>
<<residentialex2>>
<</if>>
<<elseif $bus is "commercial">>
<<if $dangerevent lte 50>>
<<commercialex1>>
<<elseif $dangerevent lte 100>>
<<commercialex2>>
<</if>>
<<elseif $bus is "industrial">>
<<if $dangerevent lte 50>>
<<industrialex1>>
<<elseif $dangerevent lte 100>>
<<industrialex2>>
<</if>>
<<elseif $bus is "park">>
<<if $dangerevent lte 50>>
<<parkex1>>
<<elseif $dangerevent lte 100>>
<<parkex2>>
<</if>>
<<else>>
<<if $dangerevent lte 100>>
<<streetexday1>>
<</if>>
<</if>>
<<elseif $averyseen isnot 1 and $weekday is 7 and $scienceproject is "won" and $daystate is "day" or $averyseen isnot 1 and $weekday is 7 and $scienceproject is "done" and $daystate is "day">><<set $averyseen to 1>>
<<streetavery>>
<<else>>
<<if $dangerevent lte 10>>
<<streetfame>>
<<elseif $dangerevent lte 20>>
<<streetattire>>
<<elseif $dangerevent lte 21>>
<<streeteden>>
<<elseif $dangerevent lte 22>>
<<whitneyposter>>
<<elseif $dangerevent lte 23 or $exhibitionismrun is undefined and $days gte 8>>
<<streetexoffer>>
<<elseif $dangerevent lte 26>>
<<streetpolice>>
<<elseif $dangerevent lte 28>>
<<streettentacle>>
<<elseif $dangerevent lte 30>>
<<streetfamerape>>
<<elseif $dangerevent lte 40>>
<<street1>>
<<elseif $dangerevent lte 50>>
<<street8>>
<<elseif $dangerevent lte 55>>
<<street9>>
<<elseif $dangerevent lte 60>>
<<street7>>
<<elseif $dangerevent lte 64>>
<<street10>>
<<elseif $dangerevent lte 70>>
<<street6>>
<<elseif $dangerevent lte 80>>
<<street5>>
<<elseif $dangerevent lte 90>>
<<street4>>
<<elseif $dangerevent lte 99>>
<<street2>>
<<elseif $dangerevent lte 100>>
<<street3>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "streeteffects">><<nobr>>
<<if $kylarstreettimer gte ($rng + 65) and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarwatched isnot 1 and $exposed lte 0>>
<<set $kylarstreettimer to 0>><<set $kylarwatchedtimer to 2>>
You shiver, a warning from some primal instinct. <span class="blue">Something is watching you.</span>
<<set $kylarwatched to 1>><<set $eventskip to 1>>
<<elseif $kylarwatched is 1>>
<<if $exposed gte 1 or $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "active" or $kylarwatchedtimer lte 0>>
<<set $kylarwatched to 0>>
<<else>>
<span class="blue">Something is watching you.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "loiter">><<nobr>>
<<add_link "<<loitericon>><<link [[Loiter (0:15)|$passage]]>><<pass 15>><</link>><br>">>
<<hideDisplay>>
<</nobr>><</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">>
You are on Wolf Street. The nearby forest bleeds into the town here, particularly where the temple sits.
<<if $daystate is "day">>
<<if $weather is "rain">>
The trees sway in the wind.
<<else>>
It's one of the quieter parts of town.
<</if>>
<<elseif $daystate is "dawn">>
You hear chanting from within.
<<elseif $daystate is "dusk">>
It strikes a forbidding silhouette against the darkening sky.
<<elseif $daystate is "night">>
It's almost pitch-black.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "wolf">>
<br>
<</if>>
Places of interest
<br>
<<link [[Temple (0:01)|Temple]]>><<pass 1>><</link>>
<br>
<<if $soup_kitchen_known is 1 and $exposed lte 0>>
<<if $hour gte 18 and $hour lte 20>>
<<link [[Soup Kitchen (0:01)|Soup Kitchen]]>><<pass 1>><</link>>
<<else>>
<<link [[Soup Kitchen (0:01)|Soup Kitchen Closed]]>><<pass 1>><</link>>
<</if>>
<br>
<</if>>
<br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<danube>>
<<nightingale>>
<<connudatus>>
<<high>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "wolf">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "town">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[Next|Strip Club]]>><<endevent>><<clotheson>><</link>>
<<elseif $danceevent is "private">>
<<if $promiscuity gte 35>>
<<link [[Private room|Strip Club Private Dance]]>><<set $enemyno to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[Stop|Strip Club]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<set $tipmod to 2>><<tipset>>
<<promiscuity3>>You lead the <<person>> into one of the back rooms. It's well-lit compared to the main room, it takes a moment for your eyes to adjust. There's a small stage with a pole in one corner. There's also a sofa, contoured to allow an extensive range of positions.
<br><br>
<<if $rng gte 71>>
Before you can turn around, the <<person>> has their hands wrapped around your waist and their mouth nuzzled against your neck.
<br><br>
<<link [[Pull away|Strip Club Private Dance]]>><<set $phase to 1>><</link>>
<br>
<<link [[Try to negotiate while being fondled|Strip Club Private Dance]]>><<arousal 6>><<set $phase to 2>><<submission 5>><<garousal>><</link>>
<br>
<<else>>
The <<person>> stands sheepishly by the door, clearly waiting for you to initiate things.
<br><br>
<<set $rng to random(1, 100)>>
<<if $tipreaction is "low">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
"I know it's not much," <<he>> exclaims, "but it's all I can afford and still eat tomorrow." <<He>> looks down at <<his>> feet.
<br><br>
<<if $rng gte 51>>
"Also, if it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<elseif $tipreaction is "mid">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<<if $rng gte 51>>
<<He>> speaks softly, "If it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
You pull away from the <<personstop>> <<He>> seems frustrated, but it can't be helped.
<<set $enemyanger += 20>>
<<if $tipreaction is "low">>
You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
"You think you're worth more?" <<He>> laughs, "I can pick up sluts like you for free you know. This is charity, this is."
<br><br>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<<elseif $tipreaction is "mid">>
You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
You try to pull away from the <<his>> intruding hands, but <<he>> grapples your arms with one hand and clamps down on your mouth with the other.
<br><br>
<<set $enemyanger += 20>>
<<link [[Next|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $tipreaction is "low">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
<<elseif $tipreaction is "mid">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<</if>>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<<elseif $phase is 3>>
<<He>> rests <<his>> head on your lap and you gently stroke <<his>> hair. <<He>> talks about mundane topics while you lend a sympathetic ear. Despite the banality of the conversation <<he>> becomes tearful at one point, while mentioning how <<he>> doesn't feel able to open up to <<his>> spouse.
<br><br>
After <<his>> thirty minutes are up, <<he>> pays you the agreed fee and thanks you for you time. <<He>> seems genuinely grateful.
<br><br>
<<fameprostitution 1>>
<<clotheson>>
<<link [[Next|Strip Club]]>><<set $money += $tip>><<endevent>><</link>>
<<elseif $phase is 4>>
<<He>> nods, eyes downcast. <<He>> doesn't waste any time leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><</link>>
<<elseif $phase is 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 21>>
<<He>> looks at you, as if unsure what to do. Finally, <<he>> says "You've probably got something contagious anyway." before leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><</link>>
<<else>>
<<He>> looks at you blankly for a moment, then laughs. "Good one, now get on your knees before I smack you down!" <<He>> assaults you!
<br><br>
<<link [[Next|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $rescue to 1>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<set $NPCList[0].righthand to "mouth">>
<<set $mouthuse to "grappled">>
<<elseif $phase is 5>>
<<set $enemyanger += 40>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $rescue to 1>>
<<set $enemytrust += 40>>
<<if $phase is 2>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<<if $phase is 1>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[Next|Strip Club Private Dance Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Strip Club Private Dance Sex Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $phase is 2>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $phase is 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off.
<<if $brothelknown is 0 and $rng gte 91>>
"I have something for you." <<He>> hands you a slip of paper before leaving the room. You read the paper, it has the address of a building on Harvest Street. <span class="gold">You can now access the suspicious building on Harvest Street.</span>
<br><br>
<<else>>
<<He>> leaves the room without looking at you.
<br><br>
<</if>>
<<tipreceive>>
<<else>>
<<He>> smiles in contentment. "Thank you for your time. Here you go." <<He>> gives you a broad smile before leaving the room.
<br><br>
<<tipreceive>>
<</if>>
<<else>>
<<if $phase is 2>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<elseif $phase is 1>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<else>>
"Did I do something wrong? I'm sorry!" <<He>> runs from the room.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. They leave the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
You manage to knock the <<person>> backwards, giving you time to escape. You inform a member of security of the attack, who quickly subdues the <<personstop>>
<br><br>
<<else>>
The door bursts open, revealing a burly member of security. The <<person>> is expertly subdued and dragged from the room. You breathe a sigh of relief.
<br><br>
<<set $rescued += 1>>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Strip Club]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You are in the strip club on Connudatus Street. <<if $daystate isnot "day" and $daystate isnot "dawn">>A few stages dot the room, with dancers working their trade. Two bouncers stand near the entrance, solemnly observing the clientele. Security is taken seriously here.<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 6>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>One hands you some towels.<<towelup>><</if>>
<br><br>
[[Leave|Connudatus Street]]
<<elseif $daystate isnot "night" and $daystate isnot "dusk">>
You are alone in the empty club.
<br><br>
<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>
<br>
<<if $stripclubtheft isnot 1>>
<<link [[Examine the cash register|Strip Club Register]]>><</link>>
<br>
<</if>>
[[Leave|Connudatus Street]]
<br>
<<else>>
<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.
<br><br>
<</if>>
<<if $stripclubintro isnot 1>>
<<generate1>><<person1>>One of the bouncers approaches you.
<<if $id is 0>>
"I'm going to have to ask you for an ID." You tell <<him>> you don't have an ID. "Then get one. Until then, no entry." You are steered firmly toward the door.
<br><br>
<<endevent>><<if $stripclubfailed isnot 0>><<set $stripclubfailed to 1>><</if>>
<<else>>
"I'm going to have to ask you for an ID." You hand <<him>> your fake ID. <<He>> examines it for a moment, then hands it back to you. "Welcome. Please enjoy yourself, but remember to keep your hands to yourself on the main floor. No second chances." <<He>> looks you up and down. "We're also hiring. Positions are open for bartenders and dancers."<<set $stripclubintro to 1>>
<br><br>
<<endevent>>
<</if>>
<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubintro is 1>>
<<if $stripclubbartendingintro isnot 1>>
<<link [[Inquire about the bartending job|Strip Club Management]]>><</link>>
<br>
<</if>>
<<if $stripclubdancingintro isnot 1>>
<<link [[Inquire about the dancing job|Strip Club Management]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubbartendingintro is 1>>
<<link [[Work as a bartender (1:00)|Strip Club Bartending]]>><<pass 30>><</link>>
<br>
<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubdancingintro is 1>>
<<link [[Work as a dancer (0:05)|Strip Club Dancing]]>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><<set $dancelocation to "club">><</link>><<lstress>><<gtiredness>>
<br>
<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>
<br>
<<link [[Bathroom and showers (0:01)|Strip Club Bathroom]]>><<pass 1>><</link>><br>
<br>
<</if>>
<br>
<<if $stripclubfailed is 1>>
[[Leave|Strip Club Proposition]]
<br>
<<elseif $stripclubintro isnot 1>>
[[Leave|Connudatus Street]]
<br>
<<elseif $exposed lte 0 or $daystate isnot "night" and $daystate isnot "dusk">>
[[Leave|Connudatus Street]]
<br>
<</if>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You are in the bathroom at the Strip Club. There are several private cubicles for the dancers and staff to use after and during work. They look clean and well maintained.<br><br>
<<if $stress gte 10000>><<passoutshop>><<else>>
<</if>>
<<link [[Have a shower (0:15)->Strip Club Shower]]>><<strip>><<pass 15>><<stress -1>><<set $hygiene to 0>><</link>><<lstress>><br><br>
<<link [[Back to the club (0:01)|Strip Club]]>><<pass 1>><</link>><br><<effects>><<set $location to "town">><<set $outside to 0>>
You wash until you're squeaky clean.<<wash>><br><br>
<<link [[Get out->Strip Club Bathroom]]>><<clotheson>><</link>><br><<set $outside to 0>><<effects>><<set $lock to 200>>
A sign reads: "Open from 18:00"
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Strip Club]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Connudatus Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Darryl>><<person1>>
<<if $stripclubmanagementintro isnot 1 and $phase2 isnot 1 and $phase2 isnot 2>><<set $phase2 to 1>>
You are led to the back of the club, then up a flight of stairs. A wooden door sits open at the top. The bouncer knocks twice and motions you through.
<br><br>
You enter what looks like a personal office. Shelves overflowing with books line the walls. There's a desk on the far side of the room. More books lay open on top of one another, a few lie on the ground at its base. Instead of a wall, one side of the room has a large window overlooking the club below. A <<if $pronoun is "m">>man<<else>>woman<</if>> stands facing away from you, looking for something on one of the shelves.
<br><br>
<<if $pronoun is "m">>
"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and dark trousers wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> short brown hair.
<<elseif $pronoun is "f">>
"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and long black skirt wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> brown hair, which is tied into a neat bun.
<</if>>
<br><br>
"My name is Darryl, I run this establishment. I hear you're looking for work." <<He>> doesn't give you the opportunity to question how <<he>> knew that already. "Splendid! We're always on the look out for new talent."
<br><br>
<<elseif $phase is 2>>
<<He>> pauses for a moment before reaching up and feeling around. As <<he>> grasps <<his>> glasses a look of relief lights up <<his>> face. "Oh. This is embarrassing." <<His>> face does seem to be turning red. "Thank you. Don't tell anyone though, please?" <<He>> places the lenses over <<his>> eyes and starts reading one of the books sprawled on <<his>> desk.
<br><br>
<<npcincr Darryl love 5>><<npcincr Darryl dom -5>>
<<elseif $phase is 3>>
You decide to save <<him>> the embarrassment. <<He>> will no doubt find them soon anyway. You give <<him>> a nod and make your way back down to the main floor.
<br><br>
<<elseif $phase2 isnot 2>>
Darryl looks up from <<his>> desk as you enter, <<his>> fringe and glasses obscuring <<his>> eyes. "Welcome back! You want to know what other work is available?"
<br><br>
<</if>>
<<if $phase2 is 1>>
<<link [[Next|Strip Club Management]]>><<set $phase2 to 2>><</link>>
<</if>>
<<if $phase2 isnot 1>>
<<if $phase is 0>><<set $stripclubbartendingintro to 1>>
"The bartending job is exactly what it sounds like. You won't be expected to do anything lewd, but you might make more in tips if you dress provocatively. If the patrons give you trouble, just alert security. Pay is £5 an hour, plus any tips you receive."
<br><br>
"You can start whenever, we always need more hands."
<br><br>
<</if>>
<<if $phase is 1>><<set $stripclubdancingintro to 1>>
"You want to dance? Good! You probably saw some stages were empty. You can dress how you want, but you should dress appropriately if you want decent tips. We operate a strict no-touching policy in the main room. If anyone gives you trouble, don't hesitate to call security. We take the safety of our staff very seriously."
<br><br>
"Any tips you get are yours to keep, but if it's serious money you're after you'll want to sell private dances to patrons. We provide rooms for such a purpose. What happens in there, and how much it will cost them, is between you and your client. Officially there's not supposed to be any physical contact, so be discreet. We take an eighty percent cut of anything you earn in a private room. That might seem high, but trust me, it isn't."
<br><br>
<<He>> pauses a moment before continuing, "Almost forgot, we have a dressing room of course. Use it as you need."
<br><br>
<</if>>
<<if $stripclubmanagementintro isnot 1>><<set $stripclubmanagementintro to 1>>
As you leave the room Darryl calls out to you. "Oh, by the way. If you see a pair of spectacles laying around. Would you let me know? I seem to have misplaced mine." Do you tell <<him>> or not?
<br><br>
<<link [[Yes|Strip Club Management]]>><<set $phase to 2>><</link>>
<br>
<<link [[No|Strip Club Management]]>><<set $phase to 3>><</link>>
<br>
<<else>>
<<link [[Leave|Strip Club]]>><<endevent>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You get to work supplying the patrons with overpriced drinks and snacks. <<if $drinksservedstat is 0>>You're new at this. Fortunately the other staff are happy to show you the ropes.<<elseif $drinksservedstat lte 500>>You've done this before, but you're still inexperienced and rely on other staff to make sure you don't screw up.<<elseif $drinksservedstat lte 10000>>You're pretty good at this.<<else>>You pull pints like a master.<</if>>
<br><br>
<<set $drinksservedstat += random(20,120)>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<eventsbartending>>
<<else>>
Some patrons eye you up, but they're mostly distracted by the dancers. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<</if>><<widget "eventsbartending">><<nobr>>
<<if $rng gte 31>>
<<generate1>><<person1>>A <<person>> leaves you a tip. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<elseif $rng gte 11>>
<<generate1>><<person1>>One patron seems more interested in you than in any of the dancers. After a few minutes of staring, <<he>> speaks.
<<if $worn.upper.exposed gte 2>>
"Why don't you give us a little twirl? I'll make it worth your while."
<br><br>
<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>
<<elseif $player.appearance is "m">>
"You're a fine-looking young man aren't you." <<He>> eyes up your chest. "How about you let me see a little bit more of you? I'll reward you."
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>
<<else>>
"You're a sexy little thing. How about you get your tits out? I'll give you something in return."
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 3>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>
<</if>>
<<else>>
<<npc Darryl>><<person1>>Darryl takes a seat at the bar and orders a drink. <<He>> looks dispirited.
<br><br>
<<link [[Focus on working|Strip Club Bartending Darryl]]>><</link>>
<br>
<<link [[Try to talk|Strip Club Bartending Darryl]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<if $rng gte 21>>
The <<person>> looks dejected. "Suit yourself." <<He>> leaves the club. <<tipreceive>>
<br><br>
<<else>>
"That wasn't a request." <<He>> lunges across the counter and grabs your shoulders. Before you find out what <<he>> intends to do next, security has <<him>> on the ground. <<He>> is quickly removed from the premises, but your heart still races.<<controlloss>><<molested>> <<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 1>>
<</if>>
<<elseif $phase is 1>>
You give a little spin to show off your form. The <<person>> cheers, <<his>> eyes enjoying the feast. Satisfied, <<he>> leaves you a tip. <<tipreceive>><<exhibitionism1>>
<<elseif $phase is 2>>
<<if $worn.upper.open is 1>>
You pull down your $worn.upper.name, revealing your <<breastsstop>> You feel your face begin to heat up.
<<else>>
You lift up your $worn.upper.name, displaying your <<breastsstop>> You feel your face begin to heat up.
<</if>>
The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip. <<tipreceive>>
<br><br>
<<if $player.gender is $player.appearance>>
Despite it not being considered obscene for guys to display their chests, doing so on demand for money leaves you feeling flustered and vulnerable. You cover up quickly. <<exhibitionism2>>
<<else>>
Despite everyone thinking you're a guy, displaying your <<breasts>> in public like this still fills you with a guilty thrill. You cover up quickly.<<exhibitionism2>>
<</if>>
<<elseif $phase is 3>>
<<if $worn.upper.open is 1>>
You pull down your $worn.upper.name, revealing your <<breastsstop>> You feel your face begin to heat up.
<<else>>
You lift up your $worn.upper.name, displaying your <<breastsstop>> You feel your face begin to heat up.
<</if>>
The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip. <<tipreceive>>
<br><br>
<<if $player.gender is $player.appearance>>
Despite being in a strip club, actually displaying yourself publicly like this pervades you with excitement and embarrassment. You cover up quickly, before you draw too many eyes. <<exhibitionism4>>
<<else>>
It's not normally a big deal for a guy's chest to be exposed. But your patrons don't know you're a guy. The hungry and sinful look in their eyes as they take in your bare flesh makes that very clear. You cover up quickly, before you feel too exposed. <<exhibitionism4>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You fulfil Darryl's order, but otherwise leave <<him>> be. After a short while <<he>> wordlessly stands and leaves you a tip. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<elseif $phase is 1>>
<<npcincr Darryl love 2>>
You gently enquire about what is wrong. <<if $NPCName[$NPCNameList.indexOf("Darryl")].love lte 30>>Darryl seems surprised when <<he>> looks up at you, before looking back at <<his>> drink. "It's nothing. Thank you for asking though. Sorry, I need to get back to work." <<else>>Darryl smiles, but you see a sadness in <<his>> eyes. "I'm fine, just something I have to deal with. Thank you for asking though."<</if>> <<He>> stands up to leave.
<</if>>
<<tipreceive>>
<br><br>
<<if $rng gte 81>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
Before <<he>> can move away however, the patron sat beside <<him>> grabs <<him>> by the waist and begins running <<endevent>><<generate1>><<person1>> <<his>> hands all over Darryl's body.
<br><br>
You look to security, but they are busy dealing with a brawl on the other side of the club. Darryl is clearly distraught, but makes no attempt to resist, merely whispering, "Please, no."
<br><br>
<<link [[Do nothing|Strip Club Bartending Daryll Molest]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Seduce the assailant to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $molestationstart to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Hit the assailant over the head to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $phase to 1>><<attackstat>><<set $molestationstart to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $phase is 0>>
You sprawl yourself on the counter and bite your lower lip, looking the assailant in the eyes. It has the effect you hoped. <<He>> drops Darryl and pounces on top of you. You both tumble off the counter.<<promiscuity3>>
<br><br>
<<set $enemyarousal += 200>>
<<else>>
You grab a glass and smash it over the assailant's head. The shattering force causes <<him>> to drop Darryl, but <<he>> turns to you instead. Furious, <<he>> lunges over the counter knocking you to the ground.
<br><br>
<<set $enemyhealth -= 100>><<set $enemyanger += 100>><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">>
<</if>>
<</if>>
<<if $timer gte 1>>
You still hear the sound of fighting on the other side of the counter.
<br><br>
<<else>>
<<set $rescue to 1>>
You can't see with the counter in the way, but you think the brawl has been stopped.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer gte 1 and $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0>>
<span id="next"><<link [[Next|Strip Club Bartending Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Strip Club Bartending Molestation Finish]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npcincr Darryl love -1>>
The <<person>> continues to probe and fondle Darryl all over. Darryl shuts <<endevent>><<npc Darryl>><<person1>> <<his>> eyes and remains motionless, simply allowing the violation to take place. Darryl begins to shake slightly when a hand starts groping around <<if $pronoun is "m">>the bulge in <<his>> trousers,<<else>> <<his>> crotch,<</if>> but it's not long before security has order restored and arrives to throw out the molesting patron.
<br><br>
Darryl immediately heads back to <<his>> office. <<He>> doesn't look at you. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> blinks as if <<he>> has forgotten where <<he>> is. <<He>> stands up and begins to stagger off. <<He>> doesn't make it far before security restrains <<himstop>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You manage to knock <<him>> prone. <<He>> struggles to stand up, but it gives you time to retreat to a safe distance. Security arrives and promptly detains <<himstop>>
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<set $rescued += 1>>
<<He>> is grabbed by both shoulders and hoisted away from you. You breathe a sigh of relief as security drags <<him>> to the exit.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Darryl>><<person1>>Daryll rushes over to you. <<His>> hair is tangled, "Are you alright? I tried to get someone over here as fast as I could!"
<br><br>
<<npcincr Darryl love 10>>
<<link [[Be strong|Strip Club Bartending Molestation Talk]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Let your tears flow|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><</link>><<ltrauma>><<lstress>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<towelup>>
<<if $phase is 0>><<npcincr Darryl dom -5>>
"It was nothing." You say, doing your best to suppress the tremor in your voice. Darryl responds, "It wasn't nothing, you saved me!" <<He>> stands closer to you, <<his>> voice dropping to a whisper. "I just froze up, it was so horrible..." <<He>> trails off as you put your arms around <<himstop>> <<He>> leans against you and quietly sobs.
<br><br>
You guide <<him>> to <<his>> office and you spend the rest of your shift comforting <<him>> and chatting.
<<elseif $phase is 1>><<npcincr Darryl dom 5>>
Darryl embraces you and you cry on <<his>> shoulder. <<He>> sounds like <<he>> is also on the verge of tears, "You saved me, I won't forget it."
<br><br>
<<He>> brings you to <<his>> office and you spend the rest of your shift chatting.
<</if>>
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
<<generate1>><<person1>>Once escorted from the building, a <<person>> bumps into you on the street. "I'm so sorry! Here, you dropped this." <<He>> practically forces a slip of paper into your hand, then marches away before you can say anything.
<br><br>
You read the paper, it has the address of a building on Harvest Street followed by a brief message: "If you're fed up with being treated like a child, come see us." <span class="gold">You can now access the suspicious building on Harvest Street.</span>
<br><br>
<<set $brothelknown to 1>><<set $stripclubfailed to 0>>
<<endevent>>
[[Next|Connudatus Street]]
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the main hall of the temple. Stone walls and pillars tower into darkness. Rows of seats face an altar at the end of the room.
<<if $daystate isnot "night" and $daystate isnot "dusk">>
A figure wearing a white cowl kneels before the altar.
<</if>>
<<if $weekday is 1 and $hour is 12 and $massattended isnot 1>>
The seats are filled with worshipers, here the for Sunday mass.
<</if>>
<<if $exposed gte 1>>
You hide behind one of the pillars to conceal your <<nuditystop>>
<</if>>
<br><br>
<<if $scienceproject is "ongoing" and $sciencelichentemple is 0 and $exposed lte 0>>
<<link [[Search for lichen (0:30)|Temple Lichen]]>><<pass 30>><<set $sciencelichentemple to 1>><</link>>
<br>
<</if>>
<<if $daystate isnot "night" and $daystate isnot "dusk" and $exposed is 0>>
<<link [[Approach the figure|Temple Jordan]]>><</link>>
<br>
<</if>>
<<if $weekday is 1 and $hour gte 11 and $hour lte 12 and $massattended isnot 1 and $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Jordan")].init is 1>>
<<if $angel gte 6>>
<<link [[Attend mass (1:00)|Temple Mass Angel]]>><<set $purity += 10>><<pass 60>><<trauma -18>><<stress -18>><<set $drunk += 10>><<set $massattended to 1>><</link>> | <span class="green">+ Purity</span><<lltrauma>><<llstress>>
<br>
<<elseif $fallenangel gte 2>>
<<link [[Attend mass (1:00)|Temple Mass Fallen Angel]]>><<set $purity += 70>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<set $drunk += 10>><<set $massattended to 1>><</link>> | <span class="green">+ + + Purity</span><<trauma>><<gstress>><<gpain>>
<br>
<<elseif $demon gte 6>>
<<link [[Attend mass (1:00)|Temple Mass Demon]]>><<set $purity += 10>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<set $drunk += 10>><<set $massattended to 1>><</link>> | <span class="green">+ Purity</span><<trauma>><<gstress>><<gpain>>
<br>
<<else>>
<<link [[Attend mass (1:00)|Temple Mass]]>><<set $purity += 10>><<pass 60>><<set $drunk += 10>><<set $massattended to 1>><</link>> | <span class="green">+ Purity</span>
<br>
<</if>>
<<elseif $exposed lte 0>>
<<link [[Pray (1:00)|Temple Pray]]>><<set $eventskip to 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<br>
<<link [[Leave (0:01)|Wolf Street]]>><<pass 1>><</link>>
<br>
<<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You sit on a pew and bow your head. <i>Prayer effectiveness depends on purity.</i>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
You pray for salvation. Your thoughts drift to your hopes for the future, and how things could be better.
<br><br>
An hour passes, and you feel less burdened.
<br><br>
<<elseif $phase is 3>>
<<set $phase to 0>>
You open one eye and examine the room. There are others like you, praying in the pews. <<if $NPCName[$NPCNameList.indexOf("Jordan")].pronoun is "m">>Monks<<else>>Nuns<</if>> prowl the aisles, passing furtive messages to one another. There are many more than you'd expect. You count <<print random(22, 34)>> coming and going.
<br><br>
<<if $awareness gte 400>>
You glance up at the shadowed ceiling, at the gaping abyss perched above. Terror shivers up your spine. Your gaze is forced away.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<elseif $phase is 4>>
<<set $phase to 0>>
Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You pray for a bigger penis.
<br><br>
<br><br>
<<if $acceptance_penis_tiny gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 5>>
<<set $phase to 0>>
Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You pray for a bigger penis.
<br><br>
An hour passes, and your penis is no bigger.
<br><br>
<<if $acceptance_penis_small gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 6>>
<<set $phase to 0>>
Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You pray for a smaller penis.
<br><br>
An hour passes, and your penis is no smaller.
<br><br>
<<if $acceptance_penis_big gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 7>>
<<set $phase to 0>>
Your thoughts turn to your flat chest, and the mocking way people regard it. The torment returns. You pray for bigger breasts.
<br><br>
An hour passes, and your breasts are no bigger.
<br><br>
<<if $acceptance_breasts_tiny gte 1000>>
Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 8>>
<<set $phase to 0>>
Your thoughts turn to your <<breastscomma>> and the mocking way people regard them. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_small gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 9>>
<<set $phase to 0>>
Your thoughts turn to your <<breastscomma>> and the mocking way people regard them. The torment returns. You pray for smaller breasts.
<br><br>
An hour passes, and your breasts are no smaller.
<br><br>
<<if $acceptance_breasts_big gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait.
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<if $rng gte 81>>
<<generate1>><<person1>> A <<monk>> carrying a donation plate walks by. <<He>> smiles at you.
<br><br>
<<link [[Look away|Temple Plate Look]]>><</link>><br>
<<if $money gte 100>>
<<link [[Make a small donation (£1)|Temple Plate Donation]]>><<set $phase to 0>><<set $money -= 100>><<trauma -6>><<famegood 1>><</link>><<ltrauma>><br>
<</if>>
<<if $money gte 500>>
<<link [[Make a reasonable donation (£5)|Temple Plate Donation]]>><<set $phase to 1>><<set $money -= 500>><<trauma -12>><<famegood 2>><</link>><<lltrauma>><br>
<</if>>
<<if $money gte 2500>>
<<link [[Make a large donation (£25)|Temple Plate Donation]]>><<set $phase to 2>><<set $money -= 2500>><<trauma -18>><<famegood 3>><</link>><<llltrauma>><br>
<</if>>
<<set $skulduggerydifficulty to 100>>
<<link [[Steal|Temple Plate Steal]]>><<crimeup 5>><</link>><<crime>><<skulduggerydifficulty>><br>
<<elseif $rng gte 71>>
<<generate1>><<generatey2>>A door at the side of the temple creaks ajar. Through the gap you see a <<person2>><<persons>> head, lying on a table. <<Hes>> wearing a blindfold and gag.<br><br>
You hear a solid whack, and the <<person>> jerks and winces. A moment later a stern-looking <<person1>><<monk>> appears at the gap, blocking your view. <<He>> closes the door.
<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $rng gte 61>>
<<generate1>><<generatey2>>You hear a <<person1>><<monk>> speak behind you. "... We said there'd be consequences for breaking your oaths," <<he>> says, addressing someone behind <<himstop>> "Now stand up straight." <<He>> holds a silk cord that trails after <<himstop>> It binds the wrists of a younger <<monkstop>>
<br><br>
The junior <<monk>> wears a blindfold. <<His>> mouth is gagged by another span of cloth. The elder monk directs <<his>> steps by tugging on the cord. "Once you've faced penance..." you make out before they pass through one of the side doors, disappearing from view and earshot.
<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $rng gte 41>>
<<generatey1>><<person1>>A young <<monk>> walks by, swinging a sweet-smelling thurible in <<his>> hands.<br><br>
<<He>> glances at you, then looks away and blushes.<br><br>
<<if $player.appearance is "f" or $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<<link [[Flash chest|Temple Thurible Flash]]>><</link>><<exhibitionist4>><br>
<</if>>
<</if>>
<<link [[Chat|Temple Thurible Chat]]>><</link>><br>
<<link [[Ignore|Temple Thurible Ignore]]>><</link>><br>
<<elseif $rng gte 21>>
<<prayoptions>>
<<else>>
<<generate1>><<person1>>A <<person>> dressed as a <<monk>> sits close beside you. Very close. <<He>> rests a hand on your thigh. "Don't cause a fuss," <<he>> whispers. "Or I'll say you attacked me. Who will they believe?"
<br><br>
<<if $angel gte 6>>
<<link [[Guilt|Temple Guilt]]>><</link>> | <span class="gold">Angel</span><br>
<</if>>
<<link [[Endure|Temple Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<prayoptions>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "town">><<effects>>
You make eye contact with the <<personstop>> This time <<he>> doesn't look away. <<pullupall>><<exhibitionism4>>
The thurible clatters against the ground as the <<person>> raises <<his>> hands to <<his>> face. "So careless," says a stern voice. You cover back up. A <<generate2>><<person2>><<monk>> storms around the pews and grasps the <<person1>><<persons>> arm. "Come on," <<person2>><<he>> says. "It's the paddle for you."<br><br>
The <<person1>>young <<monk>> follows the older <<person2>><<monk>> with eyes downcast.<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "town">><<effects>>
You try to strike up a conversation, but an <<generate2>><<person2>>older <<monk>> intervenes. "Don't distract <<person1><<himcomma>>" <<he>> snaps. "<<He>> has very important duties."<br><br>
The <<person1>><<person>> looks away, blushing.<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "town">><<effects>>
You leave the <<person>> to their duties.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You place a pound coin on the plate. The <<monk>> gives you a small <<if $pronoun is "m">>bow<<else>>curtsy<</if>>.<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $phase is 1>>
You place a five pound note on the plate. "We rely on such kindnesses," <<he>> says. "Thank you."<br><br>
<<endevent>>
<<prayoptions>>
<<elseif !$soup_kitchen_known>>
You place £25 on the plate. The <<monk>> beams at you. "Thank you," <<he>> says. "This will go a long way toward maintaining the building." <<He>> pauses before continuing. "Perhaps you would like to assist us further? We run a soup kitchen in the evening, between <span class="gold"><<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>></span>. We could use another pair of hands."<br><br>
"If you're interested, you can find the kitchen in the grey building next door."<br><br>
<span class="gold">You've discovered the soup kitchen on Wolf Street.</span>
<br><br><<set $soup_kitchen_known to 1>>
<<endevent>>
<<prayoptions>>
<<else>>
You place £25 on the plate. The <<monk>> beams at you. "Thank you," <<he>> says. "This will go a long way toward maintaining the building."
<br><br>
<<endevent>>
<<prayoptions>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You place your hand on the collection plate, as if placing something. Instead, you sneak some coins into your palm.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $money += 500>>
<span class="green">The <<monk>> doesn't notice.</span> "Thank you," <<he>> says. <<He>> gives you a small <<if $pronoun is "m">>bow<<else>>curtsy<</if>>.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<prayoptions>>
<br>
<<else>>
The <<monk>> grabs your wrist and tuts. "For shame."
<br><br>
<<if $submissive gte 1150>>
"I'm sorry," you say, eyes downcast. "I know it's wrong, but I need it."
<<elseif $submissive lte 850>>
You snatch your hand away. "I need it more than you," you say.
<<else>>
"I'm sorry," you say. "But I really need it."
<</if>>
<br><br>
<<He>> mutters something disparaging about youth as <<he>> walks away.<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<prayoptions>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You look away from the <<monkcomma>> and <<he>> continues down the aisle.<br><br>
<<endevent>>
<<prayoptions>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $rescue to 1>>
The <<persons>> fondling becomes more aggressive. The tall pews hide <<his>> actions from view.
<<if $rng gte 81>>
<<He>> gags you with <<his>> hand and licks your cheek.
<<neutral 1>><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<</if>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Rape]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're a good <<girlcomma>>" <<he>> whispers. <<He>> shuffles into the aisle and walks away.
<br><br>
<<tearful>> you sit upright.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> to the ground.
<br><br>
<<tearful>> you move across the aisle onto a different pew. <<He>> doesn't follow, maybe because <<he>> notices the strict eyes of an elder <<monk>> watching <<himstop>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
An elder <<monk>> arrives to investigate your cry. <<He>> grabs the <<person>> by the ear and pulls <<him>> away.
<br><br>
<<tearful>> you sit upright.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> melodic voice calms you.
<br><br>
You are called to the front for communion. You kneel in front of Jordan as the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the bitter fluid and make way for the next person.
<br><br>
Jordan finishes with a prayer.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> melodic voice calms you. You feel serene.
<br><br>
You are called to the front for communion. You kneel in front of Jordan as the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the sweet fluid and make way for the next person.
<br><br>
Jordan finishes with a prayer.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> words are violent and accusing.
<br><br>
You are called to the front for communion. You kneel in front of Jordan, but the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> refuse to look at you. The bread slips from Jordan's fingers before reaching your mouth. The wine evaporates before touching your lips. Despite that, you feel vindicated by your effort.
<br><br>
Jordan finishes with a prayer.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> words are violent and accusing.
<br><br>
You are called to the front for communion. You kneel in front of Jordan, but the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> refuse to look at you. The bread tastes like ash. The wine like blood.
<br><br>
Jordan finishes with a prayer.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Jordan")].init isnot 1>>
<<npc Jordan>><<person1>>
You approach the figure. As you near, <<he>> stands and turns to face you. <<His>> outfit covers <<him>> from head to toe, only <<his>> youthful face is visible. Locks of hair protrude from the sides of the cowl, betraying a golden shade. <<His>> smile does not reach <<his>> blue eyes.
<br><br>
"Welcome," <<he>> says. "I don't recall meeting you. I'm <<if $pronoun is "m">>brother<<else>>sister<</if>> Jordan." <<He>> bows <<his>> head slightly. "Are you here for the protective measures we provide for the pure-bodied, in the form of chastity belts? Keep in mind that while the impure may also benefit from this service, they do so at a cost."
<br><br>
<<He>> continues. "Please don't disturb the other <<if $pronoun is "m">>monks<<else>>nuns<</if>>, for they have taken sacred vows and your presence may distract them."
<br><br>
<<else>>
<<npc Jordan>><<person1>>
You approach the figure. <<He>> turns to greet you as you near, revealing Jordan's familiar face. "Welcome back," <<he>> says.
<br><br>
<</if>>
<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<else>>
<<He>> looks at your crotch with a concerned look on <<his>> face. "If you have a belt-induced parasite problem, we can help for £20."
<br><br>
<</if>>
<<link [[Inquire about chastity belts|Temple Chastity]]>><</link>>
<br>
<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<elseif $money gte 2000>>
<<link [[Have parasites removed (£20 0:05)|Temple Parasite]]>><<set $money -= 2000>><<pass 5>><</link>>
<br>
<</if>>
<<if $forgiveintro isnot 1 and $fallenangel gte 2>>
<<link [[Request forgiveness|Temple Forgiveness]]>><</link>><<fallenangel>>
<br>
<<elseif $money gte 1000000 and $fallenangel gte 2>>
<<link [[Buy forgiveness (£10,000 1:00)|Temple Buy Forgiveness]]>><<trauma 6>><<set $money -= 1000000>><</link>><<gtrauma>><<garousal>><<fallenangel>> <i>Removes the fallen angel trait.</i>
<br>
<<elseif $fallenangel gte 2>>
<span class="blue">You can't afford forgiveness.</span>
<br>
<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if !$worn.under_lower.type.includes("chastity")>>
"We fit chastity belts to any virgin who should want one. You will need to undergo a brief examination beforehand, that we might verify your purity. If you are not a virgin, then we can provide you with a belt for £80. If you already have a chastity belt, an anal shield can be fitted for £50. Even virgins must pay for the shield however."
<br><br>
"Our belts are very durable, designed to protect from even the most vicious of assailants. We don't use keys; once on, only specialised equipment can remove them. Be warned however, those that cannot sate their lust through obvious means may be driven to other violent urges. Also keep in mind that they don't conceal much from view, nor do they protect well against finer assaults, by fingers and the like. They are designed to protect chastity as written in the holy texts."
<br><br>
<<else>>
<<if $penilevirginity is 1 and $vaginalvirginity is 1>>
"It is written that we should never remove the chastity belt from a virgin. However, if you really want it removed, we will overlook that rule in return for an £80 donation."
<br><br>
<<else>>
"We can remove your belt if you like. Once it's off however, you'll need to pay again to have another put on."
<br><br>
<</if>>
<<if $worn.under_lower.anal_shield isnot 1>>
"Or would you prefer to have even more protection? We can fit a shield that will protect your rear for £50."
<br><br>
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("chastity")>>
<<if $templetest isnot "failed">>
<<link [[Virginity test (0:05)|Temple Test]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $money gte 8000>>
<<link [[Have chastity belt fitted (£80 0:05)|Temple Chastity Fitting]]>><<pass 5>><<set $money -= 8000>><</link>>
<br>
<</if>>
<</if>>
<<if $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield isnot 1>>
<<if $money gte 5000>>
<<link [[Have shield fitted (£50 0:05)|Temple Chastity Shield]]>><<pass 5>><<set $money -= 5000>><</link>>
<br>
<<else>>
You can't afford to have a shield fitted.
<br><br>
<</if>>
<</if>>
<<if $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<link [[Have shield removed (0:05)|Temple Chastity Shield Removal]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $worn.under_lower.type.includes("chastity") and $penilevirginity is 1 and $vaginalvirginity is 1>>
<<if $money gte 8000>>
<<link [[Have belt removed (£80 0:05)|Temple Chastity Removal]]>><<set $money -= 8000>><<pass 5>><</link>>
<br>
<<else>>
<</if>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<link [[Have belt removed (0:05)|Temple Chastity Removal]]>><<pass 5>><</link>>
<br>
<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
Jordan Nods solemnly. "Please come with me."
<br><br>
<<He>> leads you out of the main hall and into a small room. "There's a ritual to this, nothing complicated. I'll prepare while you undress."
<br><br>
You remove your clothing, wishing it wasn't quite so cold in here. Jordan rubs white powder between <<his>> hands, then kneels in front of you.
<<if $penisexist is 1>>
<<He>> holds your penis between both forefingers, and stares at it intently, gently manipulating the length. You try to distract yourself, but you soon feel it hardening under <<his>> scrutiny.
<</if>>
<<if $vaginaexist is 1>>
<<He>> places <<his>> thumbs against your pussy and gently opens your
<<if $vaginasemen + $vaginagoo gte 2>>
<<if $vaginasemen + $vaginagoo gte 6>>
lips. Cum bursts out, spraying across Jordan's face and running in streams down both <<his>> arms.
<<He>> falls back in shock, hurriedly wiping cum from <<his>> eyes and mouth.
<br>
<<He>> looks at you.
<<elseif $vaginasemen + $vaginagoo gte 4>>
lips. A thick stream of lewd fluids gushes out. Some runs down Jordan's arm and quickly disappears up <<his>> sleeve.
<<He>> jumps back with a yelp, shaking <<his>> arms in alarm.
<br>
<<else>>
lips. Cum runs out in a thin stream down you legs. Jordan withdraws <<his>> hands in surprise.
<br>
<</if>>
"That's a bad sign," <<he>> mutters.
<br><br>
<<else>>
lips, giving <<him>> a clear view inside.
<br>
<</if>>
You don't want to admit it, but your body responds lewdly to being examined like this.
<</if>>
<br><br>
The fondling continues for a few minutes. Finally, <<he>> finishes <<his>> work. <<He>> stands back and looks at you.
<<set $arousal += 1000>>
<<if $penilevirginity is 1 and $vaginalvirginity is 1>>
"You are unblemished, and may it stay that way. Please be patient, I'll return shortly with your belt." <<He>> leaves you briefly, and returns with the metallic device. Without a word <<he>> kneels once more and wraps it round your waist. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.
<br><br>
<<if $penisexist is 1>>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath the cage, but have no success. You push down on the belt with both hands, but it doesn't give at all.
<br><br>
<<else>>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath it, but have no success. You push down on the belt with both hands, but it doesn't give at all.
<br><br>
<</if>>
"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<underlowerwear 5>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<<else>>
<<set $templetest to "failed">>
"I'm sorry, but you are spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "We can still fit you with a belt, but you'll need to pay for it." <<He>> walks out of the room, but stops in the doorway. "I'm sorry that you were taken while still so young." <<He>> disappears around the corner.
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you out of the main hall and into a small room. "Please undress, I'll be back shortly." You remove your clothing, wishing the room were warmer. This is embarrassing, but it'll be worth it. <<He>> soon returns, carrying a metallic belt. Without a word <<he>> kneels and wraps it around your waist. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.
<br><br>
<<if $penisexist is 1>>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath the cage, but have no success. You push down on the belt with both hands, but it doesn't give at all.
<br><br>
<<else>>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath it, but have no success. You push down on the belt with both hands, but it doesn't give at all.
<br><br>
<</if>>
"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<underlowerwear 5>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you out of the main hall and into a small room. "I'll need to access the belt," <<he>> says. You ignore your apprehension and remove your <<bottomsstop>> <<He>> kneels behind you and starts tinkering with the belt. It rubs against your <<genitals>> as <<he>> works, but you manage to stay calm.
<br><br>
<<He>> stands up. "All done, you are now protected from sodomy. If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.under_lower.anal_shield to 1>>
<<set $worn.under_lower.anus_exposed to 0>>
<<set $worn.under_lower.anus_exposed_base to 0>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you out of the main hall and into a small room. "I'll need to access the belt," <<he>> says. You ignore your apprehension and remove your <<bottomsstop>> <<He>> kneels behind you and starts tinkering with the belt. It rubs against your <<genitals>> as <<he>> works, but you manage to stay calm.
<br><br>
<<He>> stands up. "All done, you are no longer protected from sodomy, be careful. If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.under_lower.anal_shield to 0>>
<<set $worn.under_lower.anus_exposed to 1>>
<<set $worn.under_lower.vagina_exposed_base to 1>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the shield gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you out of the main hall and into a small room. "Please undress," <<he>> says. You ignore your apprehension and remove your clothing. <<He>> produces a sinister bladed instrument from <<his>> robes and kneels in front of. Seconds later, the belt lies ruined on the floor and your <<genitals>> are once against exposed and vulnerable.
<br><br>
<<He>> stands up. "All done. If you would like a replacement you know where to find me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.under_lower.type.push("broken")>>
<<underlowerruined>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $penilechastityparasite fall off of your penis.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if $worn.under_lower.anal_shield is 1>><<set $worn.under_lower.anal_shield to 0>><</if>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You explain your parasite problem. <<He>> nods and beckons you follow <<himstop>> You enter a small room away from prying eyes and then <<he>> speaks. "Please undress, I need to access the belt."
<br><br>
You <<nervously>> remove your <<bottoms>> while Jordan watches. Kneeling, <<he>> presses a small device against the belt and activates it, sending a jolt through your body, sending you sprawling to the ground.
<br><br>
<<set $arousal += 4000>>
<<if $arousal gte 10000>>
<<orgasmpassage>> <<He>> seems unfazed by your climax.
<br><br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="lblue">The $vaginalchastityparasite squirm their way out of your pussy and fall to the floor.</span>
<br><br>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="lblue">The $penilechastityparasite release their hold of your penis and fall to the floor.</span>
<br><br>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="lblue">The $analchastityparasite squirm their way out of your butt and fall to the floor.</span>
<br><br>
<</if>>
"Please return if you have further problems," <<he>> says, leaving you to collect yourself.
<br><br>
<<set $vaginalchastityparasite to 0>><<set $analchastityparasite to 0>><<set $penilechastityparasite to 0>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You fight through the shame and speak.
<<if $submissive gte 1150>>
"I'm dirty," you say, dropping to your knees. "Please forgive me."
<<elseif $submissive lte 850>>
"I've been soiled," you say, trying to steady the tremble in your voice. "I need your forgiveness."
<<else>>
"I'm dirty," you say, voice trembling. "Please forgive me."
<</if>>
<br><br>
<<He>> considers for a moment. "Of course my child," <<he>> says. "We only require a small donation of <span class="red">£10,000</span> and everything will be forgiven."
<br><br>
<<if $submissive gte 1150>>
You nod. That's expensive, but you don't think there's any other way.
<<elseif $submissive lte 850>>
You repress the urge to spit in their holy water. That's a lot of money, but you can't think of any other way.
<<else>>
That's a lot of money, but you can't think of any other way.
<</if>>
<br><br>
<<set $forgiveintro to 1>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $pronoun is "m">>
<<generatem2>>
<<generatem3>>
<<generatem4>>
<<generatem5>>
<<generatem6>>
<<else>>
<<generatef2>>
<<generatef3>>
<<generatef4>>
<<generatef5>>
<<generatef6>>
<</if>>
<<pass 1 hour>>
"Wait here child," <<he>> says. "I will gather the others." <<He>> disappears through an archway. When <<he>> returns <<he>> is followed by five robed figures. They surround you as Jordan kneels in front of you, arms outstretched and holding a length of cloth. One of the <<monks>> reaches over your shoulders and takes the fabric. <<He>> wraps it around your head, blinding you.
<br><br>
"Now we must travel to the altar. Don't worry, we'll be with you at all times."
<br><br>
They guide you outside. The soft ground and muffled sound of traffic suggest they're taking you into the forest.
<br><br>
You walk for some time. They must be careful with the route they're leading you through, as you have no difficulty and your unease at walking while blind soon fades. Occasionally the group stops and you bump into whoever's in front of you. You hear someone move a branch out of way before continuing.
<br><br>
The group stops once more, but this time someone rests their hand on your arm. You hear Jordan's voice. "We're here." <<He>> lifts your hand and places it on something cold and hard. "This is an altar. You'll need to lie on top of it. First though, your clothes."
<br><br>
<<link [[Next|Temple Buy Forgiveness 2]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
The <<monks>> grasp your clothing and try to remove it. Between your blindness and the sheer number of hands pulling and tugging there's nothing you can do to stop them. They soon have you stripped and bare. <<covered>><<gtrauma>>
<br><br>
<<if $worn.under_lower.type.includes("chastity")>>
Someone grabs hold of your $worn.under_lower.name and you hear a grinding sound. A cool breeze caresses your <<genitals>> directly. "We've opened your belt for the ceremony. We'll protect you again afterwards."
<br><br>
<</if>>
<<if $submissive gte 1150>>
"P-please don't hurt me," you say.
<<elseif $submissive lte 850>>
"I thought you people were better than this," you say.
<<else>>
"I'm cold," you say.
<</if>>
<br><br>
"Hush child," Jordan says. "Lie atop the altar. This won't take long." You've come this far. You lie on the altar. "Good. Spread your arms and legs please. Yes like that." Something wraps around each of your limbs, tensing them and holding them in place. You can't move an inch.
<br><br>
"Okay," Jordan says again. <<He>> sounds breathless. "I'm sorry, I've not done this before."
<br><br>
"You'll do fine," one of the <<monks>> says. <<He>> sounds older. "We're all here to help you."
<br><br>
<<if ($vaginaoutsidesemen + $vaginaoutsidegoo + $penissemen + $penisgoo) gte 1>>
"Wait," <<he>> says. "There's something sticky here. Is that..?"
<br><br>
"It's nothing." One of the <<monks>> says quickly. "Just sweat. Let me clean this one."
<br><br>
You feel a wet cloth roughly wipe the lewd fluids from your <<genitalsstop>>
<br><br>
<<set $vaginaoutsidesemen to 0>><<set $vaginaoutsidegoo to 0>><<set $penissemen to 0>><<set $penisgoo to 0>>
"Okay," Jordan says. "Thank you. Okay, here I go."
<<else>>
"Thank you. Okay. Here I go."
<</if>>
You feel a warm breeze on your <<genitalscomma>> then something warm and wet touches it.
<br><br>
<<link [[Next|Temple Buy Forgiveness 3]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "forest">><<effects>>
"That's it," the older <<monk>> says.
<<if $penisexist is 1>>
"Just keep working it with your tongue. Be careful not to take it into your mouth."
<<else>>
"Just keep working it with your tongue. Be careful not to penetrate."
<</if>>
<br><br>
<<if $vaginasemen + $vaginagoo gte 2>>
<<if $vaginasemen gte 1>>
<<set _fluid to "cum">>
<<else>>
<<set _fluid to "tentacle goo">>
<</if>>
As your body starts to react, _fluid
<<if $vaginasemen + $vaginagoo gte 4>>
starts to gush from your <<genitalsstop>>
<br><br>
Jordan unwittingly laps it up and audibly gags. <<He>> starts coughing. "What was..?"
<br><br>
"Don't stop," the older <<monk>> instructs.
<br><br>
As Jordan's tongue resumes, the older <<monk>> warns. "Keep going, no matter what. This is a critical phase."
<br><br>
Jordan obediently continues, reluctantly lapping up all the lewd fluids still flowing from your <<genitalsstop>>
<br><br>
<<else>>
start to dribble out of your <<genitalsstop>>
<br><br>
Jordan doesn't notice and unwittingly laps up all the _fluid from your <<genitalsstop>>
<br><br>
<</if>>
<<set $vaginasemen to 0>><<set $vaginagoo to 0>>
<</if>>
You feel Jordan's tongue lick and twist against your <<genitalsstop>> You can't predict where or how rough <<his>> next lick will be. The anticipation is almost as maddening as the physical sensation itself.
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
"I did it, it!" Jordan shouts, excited. "Did it work?"
<br><br>
"Not yet," the older <<monk>> responds. "Keep it up."
<br><br>
Jordan gets back to work, not even giving your spasms a chance to subside. "This is taking too long," says a younger voice to your right. "I'm helping." You feel a second tongue, this time on your nipple. The surprise makes you jerk away, but your bonds prevent you from moving.
<br><br>
"Good idea," the older <<monk>> says. "You. Help <<him>> out." Another tongue appears on your other nipple. Together, the teasing and licking is too much.
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
"It's still not working," Jordan says, disheartened.
<br><br>
"Don't be silly," the older <<monk>> responds. "We just need a little something extra. Move out the way and lift up <<pher>> legs." Jordan practically climbs on top of you. Your legs are released and lifted, then pressed against your shoulders where they are tied in place once more. You couldn't be more exposed.
<br><br>
"This might be a bit awkward. No not there! That's it. Now we can both reach <<phimstop>> You two, you need to help too. If this doesn't remove the taint, nothing will." They recommence their licking. This time though, two tongues assault your <<genitalsstop>>
<<if $penisexist is 1 and $vaginaexist isnot 1>>
The second ranges further down, licking your testes. <<He>> even takes one into <<his>> mouth.
<</if>>
<br><br>
<<link [[Next|Temple Buy Forgiveness 4]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "forest">><<effects>>
The final two <<monks>> don't seem confident, but they comply and start licking your arms. "Not like that. Lick <<pher>> face."
<br><br>
And so you lie there, naked and assailed by tongues on your <<genitalscomma>> <<breasts>> and face, shaking against the bonds holding you in place. One of the <<monks>> licking your face becomes more confident and starts licking your lips. You feel your mouth open of its own accord, and <<he>> invades you with <<his>> tongue, pressing your lips together in a kiss.
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
<<set $arousal += 10000>>
<<orgasmpassage>>
<<set $arousal += 10000>>
<<orgasmpassage>>
"That's it!" You hear a voice shout as your body convulses. "We've done it."
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
<<set $arousal += 10000>>
<<orgasmpassage>>
"Isn't it supposed to stop by now?"
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
<<set $arousal += 10000>>
<<orgasmpassage>>
You feel a light beam down on you, and a great weight is lifted. "Someone untie <<phimcomma>> quickly."
<br><br>
You pass out.
<br><br>
<<link [[Next|Temple Buy Forgiveness 5]]>><<clotheson>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
You awaken back at the temple. You're lying on a small bed in a little room. Jordan sits in the corner, and blushes when <<he>> sees you awake. "The ceremony went as planned. You are forgiven." <<He>> avoids making eye contact. "Thank you for your contribution. Please though, do not tell anyone about what occurred during the ceremony. We like to keep our secrets." <<He>> bows and leaves you alone.
<br><br>
<<set $fallenangel to 1>><<set $transformed to 0>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
You stare at the <<personstop>> <<His>> smile falters. "They'll believe me," you say. "Look."
<br><br>
<<He>> follows your gaze up to the statues of saints and angels lining the walls. <<He>> tries to speak, but <<his>> voice catches in <<his>> throat. <<He>> stumbles as <<he>> leaves the pew, and collapses before the altar at the front of the hall.
<br><br>
<<endevent>>
<<prayoptions>><<set $outside to 0>><<set $location to "town">><<effects>>
You search the public parts of the temple walls for pink lichen, both inside and out. You're about to give up when you spot it through a window. It covers the upper half of one of the towers. There's a window up there that you should be able to reach through.
<br><br>
You walk to the tower's base and find the door locked. Many parts of the temple are closed off to the public, or even initiates.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Ask for help|Temple Lichen Help]]>><</link>>
<br>
<<link [[Pick the lock|Temple Lichen Lock]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Climb|Temple Lichen Climb]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>You find a <<person>> dressed as a <<monk>> walking the halls nearby and ask permission to climb the tower. <<He>> nods.
<br><br>
<<He>> opens the way with a large bronze key, and gestures for you to enter. <<He>> follows close behind as you ascend the spiral stairs, and waits at the top while you reach out the window and peel off the pink lichen.
<br><br>
You turn to find <<him>> stood barring the stairs. "They don't let me near <<girls>> unsupervised," <<he>> pants. "No one will hear you up here. What a treat!" The <<monk>> reaches for you with both hands.
<br><br>
<<link [[Next|Temple Lichen Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Lichen Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Lichen Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Lichen Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyhealth lte 0>>
You knock the <<person>> aside and flee down the stairs. You hear <<him>> chase above you, but you're back in the public area of the temple before <<he>> can catch up.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you make sure you still have the lichen. It's safe.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<monk>> looks guilty as <<he>> turns away from you and descends the stairs.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you make sure you still have the lichen. It's safe.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You try to pick the old bronze lock. At your touch, the old chain crumbles and the lock falls.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You catch it.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You ascend the spiral stairs beyond and reach the tower's top. You reach through the window and peel off the pink lichen.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
<span class="red">You fail to catch it.</span> It clatters against the ground, sending echoes through the building.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<generate1>><<person1>> A <<person>> dressed as a <<monk>> storms down the corridor. "What are you up to?" <<he>> asks. <<He>> spots the lock on the floor.
<<stress 6>><<gstress>>
<br><br>
<<if $submissive gte 1150>>
"I-I just touched it, I promise!" you say. "There's pink lichen I need up there. F-for my science project."
<<elseif $submissive lte 850>>
"Mind your own business.", you say. "I'm looking for something for my science project."
<<else>>
"It just fell apart when I touched it," you say. "There's pink lichen I need up there. For my science project."
<</if>>
<br><br>
"Science project," the <<monk>> muses. "Of course you'll be wanting some of that pink lichen. You're not the first. Some thugs from that dreadful place on Elk Street came by, saying the lichen was of scientific interest. We saw them off." <<He>> smiles. "But this is different. Wait here."
<br><br>
<<He>> steps over the broken lock and enters the tower. A couple of minutes later <<hes>> back, carrying pink lichen. <<He>> hands it to you.
<br><br>
"Try not to break anything else," <<he>> says, but smiles.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You clamber through a window and look up the tower. The stones forming it are uneven, and many stick out. You climb, testing each stone before you use it. Some are loose. You soon reach the top. You can see much of the town and forest from here. Looking is exhilarating, but makes you feel dizzy. You peel off the lichen.<<physique 6>>
<br><br>
<<generate1>><<person1>>A hand emerges from the window and grabs your shoulder. It pulls you through head-first, leaving you sprawled on the floor inside the tower. A <<person>> dressed as a <<monk>> stands over you.
<br><br>
"What possessed you to do such a stupid, dangerous thing?" <<he>> says. "There's only one cure." <<He>> sits on the floor and pulls you over <<his>> lap.
<br><br>
<<link [[Next|Temple Lichen Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger to 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Lichen Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<monk>> looks mortified. "What have I done?" <<he>> says. "You've sullied me! Begone!" You walk down the spiral stairs to the bottom of the tower.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<monk>> recoils in pain and you squirm from <<his>> grip. You escape down the spiral stairs.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The <<monk>> releases you. "I don't want to catch you again," <<he>> says. "Or I'll punish you like they do in the scriptures." You leave down the spiral stairs.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<tearful>> you make sure you still have the lichen. It's safe.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $soup_kitchen_init isnot 1>><<set $soup_kitchen_init to 1>>
You search for the grey building you were told about. You find it hidden among the trees in the shadow of the temple. You smell cooked vegetables as you approach. Inside is a large hall, with rows of tables running down the length. They seat people of all ages, including several families. No one looks your way as you enter.<br><br>
<<npc River>><<person1>>
You approach the far end, where a <<if $pronoun is "m">>man<<else>>woman<</if>> in a hair net spoons soup into bowls. It's River. Several <<monks>> assist <<himstop>><br><br>
<<link [[Next|Soup Kitchen Intro]]>><</link>><br>
<<elseif $hour gte 21>>
<<generate1>><<person1>>The kitchen closes for the evening. Several <<monks>> from the nearby temple arrive to help clean up.<br><br>
<<endevent>>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><</link>><br>
<<else>>
You are in the soup kitchen on Wolf Street. Rows of crowded tables line the hall. The kitchen proper sits at the back, filling the room with the smell of warm soup.<br><br>
<<link [[Help River (1:00)|Soup Kitchen Work]]>><<pass 60>><<famegood 5>><<trauma -6>><<npcincr River love 1>><</link>><<glove>><<ltrauma>><br>
<<if $mathsproject is "ongoing" and $river_help is undefined>>
<<link [[Ask River for help with maths competition|Soup Kitchen Maths]]>><</link>><br>
<</if>>
<<link [[Leave|Wolf Street]]>><<set $eventskip to 1>><</link>><br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc River>><<person1>>
You ask River for help with the maths competition.<br><br>
<<if $NPCName[$NPCNameList.indexOf("River")].love gte 30>>
"It wouldn't be fair on the other students," River says, regarding you. "However, I could give you a more general lesson on some advanced concepts. Putting them to use in the context of the competition will be up to you."
<br><br>
<<link [[Accept lesson (1:00)|Soup Kitchen Lesson]]>><<set $river_help to 1>><<set $mathsinfo += 3>><<pass 60>><</link>> | <span class="green">+ + Mathematical Insight</span><br>
<<link [[Not now|Soup Kitchen]]>><<endevent>><</link>><br>
<<else>>
<<npc River>><<person1>>
"I won't show favouritism," River says, piercing you with <<his>> blue eyes. <i>Perhaps <<he>> would be more willing to help if <<he>> had a better opinion of you.</i>
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
River asks a <<monk>> to take over command of the kitchen, and leads you into a dusty back room. There's a small table and two chairs.<br><br>
<<He>> runs you through a series of concepts. There's too much to take in, but here and there you make connections to the competition question. You feel some of the pieces fall into place.<br><br>
"I hope you paid attention," <<he>> says, standing. "I need to get back to the kitchen. Before the <<monks>> make a mess of things."
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
River pierces you with <<his>> blue eyes. "I didn't expect to see you here," <<he>> says, stirring the pot of soup. "Don't cause any trouble."<br><br>
<<if $submissive gte 1150>>
"I won't," you say. "I heard you needed help."
<<elseif $submissive lte 850>>
"Don't talk down to me," you say. "We're not in school. I'm here to help."
<<else>>
"I heard you needed help," you say.
<</if>>
<br><br>
<<He>> regards you for a moment, then returns <<his>> attention to the soup. "If you want to make yourself useful, start cutting vegetables."<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You help River work the kitchen. You cut vegetables ready for cooking and clean up any spillages made throughout the hall.<br><br>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 61>>
You're bent over one such spillage when you feel a hand on your <<bottomstop>> You turn to see a <<npc River>><<generate2>><<person2>><<person>> groping you. <<He>> squeezes. <<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<link [[Ignore|Soup Kitchen Grope Ignore]]>><<set $submissive += 1>><</link>><<promiscuous1>><br>
<<link [[Walk away|Soup Kitchen Grope Walk]]>><<npcincr River love -1>><</link>><<llove>><br>
<<link [[Get angry|Soup Kitchen Grope Angry]]>><<set $submissive -= 1>><<stress -6>><<trauma -6>><<npcincr River love -1>><</link>><<llove>><<ltrauma>><<lstress>><br>
<<elseif $rng gte 21>>
<<npc River>><<generate2>><<person2>>"Hey cutie," a <<person>> says to you as you're cutting up a carrot. "How about we go-"<br><br>
<<Hes>> interrupted by a ladle whack to the hand. "I want none of that in my kitchen," River says, giving the <<person>> another whack. "Keep those thoughts to yourself, or get out." <<person1>><<He>> looks pale despite <<his>> stern voice.<br><br>
<<person2>>The <<person>> takes <<his>> soup and bread, and causes no further fuss.<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
<<else>>
River asks you to bring more vegetables in from a van outside.<br><br>
You're on the way back, crate in hands, when you hear a voice around the corner of the building.<br><br>
<<generate1>><<generate2>><<generate3>><<person1>>"You didn't think you'd get away, did you?" says a husky <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "Cheating the boss like that, you'll be lucky if you don't end up in the pit."<br><br>
"I-It was an accident," a voice stammers in response. A third voice laughs.<br><br>
<<link [[Investigate|Soup Kitchen Investigate]]>><</link>><br>
<<link [[Tell River|Soup Kitchen Tell]]>><</link>><br>
<<link [[Ignore|Soup Kitchen Ignore]]>><</link>><br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<npc River>><<person1>>An argument at the far end of the hall becomes heated. River asks you to handle the soup while <<he>> deals with it. You get to work spooning ladle fulls into bowls for the waiting crowd. You need to work fast to keep up with the flow of people, but manage to do so without making a mess.
<br><br>
River returns a few minutes later. <<He>> seems pleased you were able to handle things.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
<<elseif $rng gte 61>>
River asks you to take a batch of freshly baked bread from the oven. You replace the previous tray just as it empties.<br><br>
<<link [[Next|Soup Kitchen]]>><</link>><br>
<<elseif $rng gte 41>>
You spend most of the hour on your hands and knees, cleaning up spilled soup.
<br><br>
<<link [[Next|Soup Kitchen]]>><</link>><br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<monk>> spills soup down <<his>> habit. "Clumsy," River mutters. "Go rinse yourself down in the back. You," River points at your chest. "Get <<him>> a spare set of clothes from the temple."<br><br>
You walk to the temple as instructed. You find a <<monk>> sweeping the floor near the entrance. You explain what happened, and <<he>> retrieves a fresh habit for <<his>> clumsy colleague.<br><br>
You return to the soup kitchen and head to the back rooms. You find the soup-covered habit discarded beside an ajar door. You hear running water within.<br><br>
<<link [[Peek|Soup Kitchen Peek]]>><</link>><<promiscuous1>><br>
<<link [[Leave the clean habit|Soup Kitchen Habit]]>><</link>><br>
<<else>>
<<generatey1>><<person1>> You notice a <<person>> you recognise from the orphanage. "D-don't tell anyone you saw me," <<he>> says. "Bailey doesn't like us eating here."<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You walk around the corner. A <<person1>><<person>> pins a <<person3>><<person>> against the wall with <<his>> forearm, while a <<person2>><<person>> watches on, grinning. They turn to face you.<br><br>
"What you looking at?" the <<person1>><<person>> spits. "Fuck off, or you're next."<br><br>
<<link [[Fight to stop them|Soup Kitchen Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><</link>><br>
<<link [[Tell River|Soup Kitchen Tell]]>><</link>><br>
<<link [[Ignore|Soup Kitchen Ignore]]>><<set $submissive += 1>><</link>><br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemyno to 2>>
<<set $enemyhealthmax -= $NPCList[2].health>>
<<set $enemyarousalmax -= 500>>
You launch your fist at the <<personstop>> <<He>> holds <<his>> arms up to protect <<his>> face, freeing the <<person3>><<person>> and letting <<him>> slide to the ground.
<br><br><<person1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Soup Kitchen Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you grab the <<person3>><<persons>> arm and run into the kitchen. <<He>> sinks to the ground beside the ovens and hugs <<his>> legs. A <<monk>> crouches beside <<himcomma>> coaxes <<him>> to <<his>> feet and leads <<him>> into a back room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc River>><<person1>>River examines you, taking in your disheveled state. Without a word, <<he>> leaves through the door you entered. You hear shouting. River returns a moment later. "That was foolish of you," <<he>> says. <<Hes>> smiling.<<glove>><<npcincr River love 1>>
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<<elseif $enemyhealth lte 0>><<famescrap 3>>
<<tearful>> you shove the pair away from you, grab the <<person3>><<persons>> arm and run into the kitchen. <<He>> sinks to the ground beside the ovens and hugs <<his>> legs. A <<monk>> crouches beside <<himcomma>> coaxes <<him>> to <<his>> feet and leads <<him>> into a back room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc River>><<person1>>River examines you, taking in your disheveled state. Without a word, <<he>> leaves through the door you entered. You hear shouting. River returns a moment later. "That was brave of you," <<he>> says. <<His>> shirt is torn, but <<hes>> smiling.<<glove>><<npcincr River love 1>>
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<<else>>
You fall to the ground, too hurt to continue. The <<person1>><<person>> steps on the <<person3>><<personcomma>> who was trying to crawl away. The <<person2>><<person>> looks at you.<br><br>
"Lets take <<pher>> with us," <<he>> says. "Boss'll be happy."<br><br>
"Alright," the <<person1>><<person>> says. "You carry <<pherstop>> I'll get this fuck in the van."<br><br>
The <<person2>><<person>> is crouching to lift you when a <span class="red">rolling pin smashes into <<his>> head.</span> <<He>> clutches at <<his>> temple and backs away. River steps over you, blue eyes boring a hole into the thugs. Two <<set $pronoun to $NPCName[$NPCNameList.indexOf("River")].pronoun>><<monks>> flank <<himcomma>> each carrying a long metal rod.
<br><br>
The <<person2>><<person>> glances at <<his>> friend, and sees <<person1>><<him>> already running. The <<person2>><<person>> follows suit.<br><br>
<<tearful>> you rise to your feet, helped by River, while the <<set $pronoun to $NPCName[$NPCNameList.indexOf("River")].pronoun>><<monks>> help the <<person3>><<personstop>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Thank them|Soup Kitchen Fight Thank]]>><</link>><br>
<<link [[Ask about the rods|Soup Kitchen Fight Rods]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc River>><<person1>>You thank River and the monks as they lead you back inside.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc River>><<person1>>
<<if $submissive gte 1150>>
"Those rods look scary," you say. "What are they for?"
<<elseif $submissive lte 850>>
"You have some nasty looking weapons," you say.
<<else>>
"I didn't know the <<monks>> carried weapons," you say.
<</if>>
<br><br>
One of the <<monks>> smiles. "I don't know what you mean," <<he>> says. "River scared them with <<his>> rolling pin."<br><br>
You try to probe as they lead you back to the kitchen, but to no avail.<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You return to the kitchen and approach River.
<<if $submissive gte 1150>>
"S-someone's being threatened," you say. "They sound scary."
<<elseif $submissive lte 850>>
"A couple of thugs are harassing someone," you say.
<<else>>
"Someone's being threatened," you say.
<</if>>
<br><br>
River tenses, but nods and walks outside.<br><br>
A few moments later a <<person3>><<person>> staggers through the door, looking disheveled and alarmed. <<He>> sinks to the ground beside the ovens a wraps <<his>> arms around <<his>> legs. A <<monk>> crouches in front of <<himstop>> <<He>> manages to coax the <<person>> to <<his>> feet and lead <<him>> to the back rooms.<br><br>
<<endevent>>
<<npc River>><<person1>>
Another minute passes, and River returns as well. <<His>> hair net is gone, <<his>> shirt torn and <span class="red">blood trickles down <<his>> temple.</span> <<He>> washes <<his>> face in the sink. "Thank you for telling me," <<he>> says to while rubbing himself dry with a cloth. "Some people have no decency."<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
Whatever's happening, it's none of your business, and might be dangerous. You return to the kichen.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You open the door a little and peak through.<<promiscuity1>>
The <<monk>> is completely naked, showering with eyes closed. <<Hes>> oblivious to your presence.
<<if $pronoun is "f">>
<<He>> runs <<his>> soapy hands over <<his>> $NPCList[0].breastsdesc. They continue down <<his>> tummy, then over <<his>>
<<if $NPCList[0].penis isnot "none">>
chastity cage. <<He>> tugs at it and frowns.
<<else>>
chastity belt. <<He>> tugs at it and frowns.
<</if>>
<<else>>
<<He>> runs <<his>> soupy hands down <<his>> chest. They continue further, over <<his>> tummy and the
<<if $NPCList[0].penis isnot "none">>
chastity cage then restricts <<his>> $NPCList[0].penisdesc. <<He>> tugs at it and frowns.
<<else>>
chastity belt that covers <<his>> pussy. <<He>> tugs at it and frowns.
<</if>>
<</if>>
You return to the kitchen before you're seen.
<br><br>
The <<monk>> doesn't take much longer, though River chastises <<him>> for taking <<his>> time.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You leave the clean habit in a neat pile beside the door.
The <<monk>> returns a few minutes later, smelling soapy. River chastises <<him>> for taking so long.<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You ignore the <<person>> and continue cleaning the floor. <<He>> takes your lack of protest as encouragement, and redoubles the groping.<<promiscuity1>>
You feel a little flustered, but <<he>> doesn't try to take things further.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You stand and walk away from the pervert. You'll clean the spill later.
<br><br>
<<person1>>River looks at the still-dirty floor you gave up on. <<He>> shakes <<his>> head.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You turn and slap the <<personcomma>> attracting River's attention. <<person1>><<He>> glares at you as the <<person2>><<person>> clutches <<his>> face.
<br><br>
The rest of the hour passes without event.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $soup_kitchen_init isnot 1>>
You search for the grey building you were told about. You find it hidden among the trees in the shadow of the temple. You try the door, but it's locked. You were told it opens between <span class="gold"><<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>></span>.
<br><br>
<<else>>
You approach the soup kitchen, but the door is locked. You were told it opens between <span class="gold"><<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>></span>.<br><br>
<</if>>
<<link [[Next|Wolf Street]]>><</link>><br>
<<widget "prayoptions">><<nobr>>
<<link [[Pray for Salvation (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 2>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress -6>><<awareness -2>><<arousal -12>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress -6>><<awareness -1>><<arousal -10>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress -5>><<awareness -1>><<arousal -8>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress -4>><<awareness -1>><<arousal -6>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress -3>><<awareness -1>><<arousal -5>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress -2>><<awareness -1>><<arousal -4>>
<<else>>
<<stress -1>><<awareness -1>><<arousal -3>>
<</if>>
<</link>>
<<lawareness>><<lstress>><<larousal>>
<br>
<<if $insecurity_penis_tiny gte 1 and $penissize lte 0 and $acceptance_penis_tiny lte 999>>
<<link [[Pray for a bigger penis (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 4>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_tiny" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_tiny" 1>>
<<else>>
<<stress 12>><<acceptance "penis_tiny" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_penis_small gte 1 and $penissize is 1 and $acceptance_penis_small lte 999>>
<<link [[Pray for a bigger penis (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 5>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_small" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_small" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_small" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_small" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_small" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_small" 1>>
<<else>>
<<stress 12>><<acceptance "penis_small" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $penissize gte 4 and $acceptance_penis_big lte 999>>
<<link [[Pray for a smaller penis (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 6>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_big" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_big" 1>>
<<else>>
<<stress 12>><<acceptance "penis_big" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $penissize gte 2 and $acceptance_penis_big lte 999>>
<<link [[Pray for a smaller penis (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 6>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_big" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_big" 1>>
<<else>>
<<stress 12>><<acceptance "penis_big" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
<<link [[Pray for bigger breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 7>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_tiny" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_tiny" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_tiny" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_breasts_small gte 1 and $breastsize gte 1 and $breastsize lte 5 and $acceptance_breasts_small lte 999>>
<<link [[Pray for bigger breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 8>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_small" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_small" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_small" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_small" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_small" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "f">>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 8 and $acceptance_breasts_big lte 999>>
<<link [[Pray for smaller breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 9>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_big" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_big" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 6 and $acceptance_breasts_big lte 999>>
<<link [[Pray for smaller breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 9>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_big" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_big" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<link [[Watch (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 3>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<awareness 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<awareness 1>>
<<else>>
<<stress 12>><<awareness 1>>
<</if>>
<</link>>
<<gawareness>><<gstress>>
<br>
<<link [[Stop|Temple]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "passouttemple">><<nobr>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<link [[Next|Lake Ritual]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<</nobr>><</widget>><<widget "mapLocations">><<nobr>>
<<set $map to {
"movement": true,
"top": false,
"hideLinks": false,
"markers": false,
"avaliable": {
"Domus Street": ["Barb Street", "Danube Street", "Residential alleyways"],
"Barb Street": ["Domus Street", "Cliff Street", "Connudatus Street", "Residential alleyways"],
"Danube Street": ["Domus Street", "Wolf Street", "Connudatus Street", "Residential alleyways"],
"Connudatus Street": ["Barb Street", "Danube Street", "Cliff Street", "Wolf Street", "Residential alleyways", "Commercial alleyways"],
"Cliff Street": ["Barb Street", "Starfish Street", "Connudatus Street", "High Street", "Commercial alleyways"],
"Wolf Street": ["Danube Street", "Nightingale Street", "Connudatus Street", "High Street", "Commercial alleyways"],
"High Street": ["Cliff Street", "Wolf Street", "Starfish Street", "Nightingale Street", "Commercial alleyways", "Park"],
"Starfish Street": ["Cliff Street", "Mer Street", "High Street", "Oxford Street", "Park"],
"Nightingale Street": ["Wolf Street", "Elk Street", "High Street", "Oxford Street", "Park"],
"Oxford Street": ["Starfish Street", "Nightingale Street", "Mer Street", "Elk Street", "Park", "Industrial alleyways"],
"Mer Street": ["Starfish Street", "Oxford Street", "Harvest Street", "Industrial alleyways"],
"Elk Street": ["Nightingale Street", "Oxford Street", "Harvest Street", "Industrial alleyways"],
"Harvest Street": ["Mer Street", "Elk Street", "Industrial alleyways"],
"Residential alleyways": ["Domus Street", "Barb Street", "Danube Street", "Connudatus Street", "Commercial alleyways"],
"Commercial alleyways": ["Connudatus Street", "Cliff Street", "Wolf Street", "High Street", "Residential alleyways", "Park"],
"Park": ["High Street", "Starfish Street", "Oxford Street", "Nightingale Street", "Commercial alleyways", "Industrial alleyways"],
"Industrial alleyways": ["Oxford Street", "Mer Street", "Elk Street", "Harvest Street", "Park"],
},
"arrayList": ["Domus Street","Barb Street","Danube Street","Connudatus Street","Cliff Street","Wolf Street","High Street","Starfish Street","Nightingale Street","Oxford Street","Mer Street","Elk Street","Harvest Street","Residential alleyways","Commercial alleyways","Park","Industrial alleyways"]
}>>
<<set $avaliableMapsVersion to 2>>
<</nobr>><</widget>><<widget "displayLinks">><<nobr>>
<<for _i to 0; _i lt $link_table.length; _i++>>
<<if $map.hideLinks is true and $map.movement is true>>
<<if $map.hideLinksCheck[_i] is true>>
<<continue>>
<</if>>
<</if>>
<<print $link_table[_i]>>
<</for>>
<</nobr>><</widget>>
<<widget add_link>><<nobr>>
<<if $args[0]>>
<<set $link_table[$link_table.length] to $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "hideDisplay">><<nobr>>
<<if $map.hideLinks is true and $map.movement is true>>
<<if $args[0] is true>>
<<set $map.hideLinksCheck.push(true)>>
<<else>>
<<set $map.hideLinksCheck.push(false)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You scan the crowds.
<<if $daystate is "night">>
So many are drunk at this hour. This shouldn't be hard.
<</if>>
<<if $rng gte 80>>
<<if $daystate is "night">>
<<generate1>><<person1>> A <<person>> staggers and falls to the ground in front of you. "I'm sho clumsy," <<he>> slurs, trying and failing to stand.
<<if $pronoun is "m">>
Looks like <<he>> lost <<his>> shirt somewhere, but <<he>> doesn't seem to care or even realise.
<<else>>
<<His>> low cut dress hangs loose as <<he>> leans forward, flashing <<his>> immodest breasts at you. <<He>> doesn't seem to care or even realise.
<</if>>
<br><br>
<<link [[Rob them|Connudatus Drunkard Rob]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Just help them up|Connudatus Drunkard]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>> A <<person>> leans forward in front of a stall, examining the display. <<His>> <<wallet>> hangs on a thin strap behind <<himstop>>
<br><br>
<<link [[Snatch it|Connudatus Snatch]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 60>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> sit outside a restaurant. The <<person1>><<persons>> <<wallet>> sits atop a bag by the <<his>> legs.
<br><br>
<<link [[Take it|Connudatus Thievery Restaurant]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 45>>
<<generate1>><<person1>>You spot a tourist taking pictures. <<He>> probably has money to burn.
<br><br>
<<link [[Steal camera|Connudatus Camera]]>><</link>>
<br>
<<link [[Leave|Connudatus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 20>>
A car pulls up in front of a shop. <<generate1>><<person1>>A <<person>> steps out and enters the building, leaving <<his>> car door open. And <<his>> <<wallet>> on the seat.
<br><br>
<<link [[Take it|Connudatus Car]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>A <<person>> sits on a bench, their <<wallet>> sat next to them.
<br><br>
<<link [[Take it|Connudatus Street Bench]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
<<famegood 1>>
You offer the <<person>> your hand and help <<him>> stand up. <<He>> takes a moment to steady. A group of people some distance away wave at <<himcomma>> and <<he>> waves back. "Thank you kind angel," <<he>> says before staggering to <<his>> friends.
<br><br>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You lean down, holding <<his>> arm with one hand, and taking <<his>> <<wallet>> with the other. You lift <<him>> to <<his>> feet and <<he>> leans against you.
<br><br>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
"I felt you touch me," <<he>> says. "I know what you want." <<He>> reaches down and gropes your <<groinstop>>
<br><br>
<<if $promiscuity gte 55>>
<<link [[Take advantage|Connudatus Drunkard Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Push away|Connudatus Drunkard Push]]>><</link>>
<br>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<promiscuity4>>
<<set $rescue to 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You shove the <<person>> away from you.
<<if $rng gte 71>>
"Shtupid," <<he>> slurs. "Be a good <<girl>> and hold still."
<br><br>
<<link [[Next|Connudatus Drunkard Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> almost falls over again. "Oi," a voice shouts, "Leave that poor <<girl>> alone and get over here." The <<person>> looks over and waves, smiling. <<He>> returns to <<his>> friends.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Oi," a voice shouts. "Leave that poor <<girl>> alone." The <<person>> looks in the direction of the voice. Seeming to forget about you, <<he>> turns away and walks to <<his>> friends.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> to the ground. <<He>> struggles to get up again. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<elseif $alarm is 1>>
"Oi," a voice shouts. "Leave that poor <<girl>> alone." The <<person>> looks in the direction of the voice. Seeming to forget about you, <<he>> turns away and walks to <<his>> friends.
<br><br>
<<clotheson>>
<<elseif $finish is 1>>
<<He>> stumbles away from you.
<br><br>
<<clotheson>>
<</if>>
<br><br>
<<connudatuswallet>>
<<endcombat>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
You grab the <<wallet>> as you walk past.
<<if $rng gte 61>>
The strap tenses and holds. The <<person>> turns and catches you red-handed. "You little brat," <<he>> says as <<he>> grabs your shoulder. "I'll teach you some respect."
<br><br>
<<link [[Next|Connudatus Snatch Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
It breaks free of the strap. You walk away, not changing your pace.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyanger += 200>><<npcidlegenitals>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 50>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You little harlot," <<he>> pants as <<he>> leans against the stall. <<tearful>> you seize the opportunity and escape. <<He>> turns back to you, but you're long gone. So is <<his>> <<walletstop>>
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> into the stall. <<He>> crashes through it.<<tearful>> you flee to safety, <<his>> wallet in hand.
<br><br>
<<clotheson>>
<<elseif $enemyanger lte 50>>
The <<person>> leans against the stall. "That'll... that'll show <<phercomma>> so it will," <<he>> pants. <<tearful>> you seize the opportunity and escape. <<He>> turns back to you, but you're long gone. So is <<his>> <<walletstop>>
<<clotheson>>
<<else>>
<<generate2>><<person2>>"What's wrong with you?" a <<person>> shouts. <<He>> grapples the <<person1>><<person>> and holds <<him>> back.
<br><br>
"The <<girl>> tried to take my <<wallet>> you idiot," the <<person>> yells as <<he>> shoves the interloper away. <<He>> looks around, eyes wild with anger. But <<he>> can't see you. Or <<his>> <<walletstop>>
<<clotheson>>
<</if>>
<br><br>
<<connudatuswallet>>
<<endcombat>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<<person1>>You kneel and pretend to tie your shoelaces. You pick up the <<wallet>> as you stand up.
<<if $rng gte 61>>
The <<person2>><<person>> spots you. "<<pShes>> robbing you! Look!" <<he>> shouts.<<gstress>><<stress 6>>
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Run|Connudatus Thievery Restaurant Run]]>><<crimeup 30>><<tiredness 12>><</link>><<crime>><<gtiredness>>
<br>
<<link [[Bluff|Connudatus Thievery Restaurant Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You dash away, disappearing into the crowds before they can even stand up. They managed to get a good look at you though.
<br><br>
<<connudatuswallet>>
<<endevent>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"I'm sorry!" you say, placing the <<person1>><<wallet>> on the table and looking between them. "My eyesight isn't very good and I thought it was mine."
<<elseif $submissive lte 850>>
"Actually," you say, placing the <<person1>><<wallet>> on the table. "I was just returning it to you. Someone else took it and I chased them down. You shouldn't make accusations like that."
<<else>>
"I work here," you say, placing the <<person1>><<wallet>> on the table. "It's against company policy to let patrons leave their valuables where they can be easily taken. You should be more careful in the future."
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
The <<person>> turns to the <<person2>><<person>> "You always cause a scene."
<br><br>
"Cause a scene? I suppose I should keep quiet if I think you're being robbed then?"
<br><br>
<span class="green">You leave them to their argument, taking the <<person1>><<wallet>> with you.</span>
<br><br>
<<connudatuswallet>>
<<endevent>>
<<else>>
<span class="red">The <<person>> picks up the <<wallet>> and tucks it away.</span> "Sure," <<he>> says, looking at you with suspicion. You'll have to leave empty-handed this time.
<br><br>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"Excuse me <<sircomma>>" you say, tugging on <<his>> sleeve. "I like being helpful. Can I take a picture for you?"
<<elseif $submissive lte 850>>
"New in town?" you say. "You look like you could use a hand. How about I take a picture for you?"
<<else>>
"Hello," you say. "I can take a picture for you if you like."
<</if>>
<br><br>
<<He>> smiles. "How sweet of you to offer. Here you go," <<he>> hands you the camera and steps several feet away from you.
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<if $rng gte 61>>
<<He>> turns sooner than you'd hoped. "Hey!" <<he>> shouts. "Give that back!" You break into a run. <<He>> runs after you.
<<gstress>><<stress 6>><<tiredness 12>><<gtiredness>>
<br><br>
<<if $physique gte $rng * 100 + 6000>>
You run around stalls and try to shake <<himcomma>> and <span class="green">succeed</span>. You find a quiet spot and examine the camera.
<<if $rng gte 81>>
Looks pretty expensive. You should be able to get something for it.
<<set $blackmoney += 30>><<crimeup 30>>
<<elseif $rng gte 61>>
It's a fairly common example, but should be worth something.
<<set $blackmoney += 15>><<crimeup 25>>
<<elseif $rng gte 41>>
It's a budget item for sure, but not worthless.
<<set $blackmoney += 10>><<crimeup 10>>
<<elseif $rng gte 21>>
It's pretty tacky looking, can't be worth much.
<<set $blackmoney += 5>><<crimeup 5>>
<<else>>
It's a tacky thing, not worth the plastic it's made of.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<<else>>
You run around stalls and try to shake <<himcomma>> but <span class="red">fail</span>. <<He>> chases you into an alley. You round a corner and find a fence blocking your path. The <<person>> stops behind you.
<br><br>
"They said the <<girls>> in this town were weak and submissive," <<he>> rolls up <<his>> sleeves. "I think I need to show you your place."
<br><br>
<<link [[Throw the camera|Connudatus Camera Throw]]>><</link>>
<br>
<<link [[Stand your ground|Connudatus Camera Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<He>> turns just in time to see you disappear into the crowd.
<br><br>
You find a quiet spot and examine the camera.
<<if $rng gte 81>>
Looks pretty expensive. You should be able to get something for it.
<<set $blackmoney += 30>><<crimeup 30>>
<<elseif $rng gte 61>>
It's a fairly common example, but should be worth something.
<<set $blackmoney += 15>><<crimeup 25>>
<<elseif $rng gte 41>>
It's a budget item for sure, but not worthless.
<<set $blackmoney += 10>><<crimeup 10>>
<<elseif $rng gte 21>>
It's pretty tacky looking, can't be worth much.
<<set $blackmoney += 5>><<crimeup 5>>
<<else>>
It's a tacky thing, not worth the plastic it's made of.
<</if>>
<<endevent>>
<br><br>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You throw the camera behind <<himstop>> <<He>> runs after it. "If you've broken it, I'll break you," <<he>> says as it bounces along the ground. You climb the fence and haul yourself over to the other side while <<hes>> distracted. You're long gone by the time <<he>> turns around.
<br><br>
<<link [[Next|Connudatus Street]]>><<endevent>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Camera Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That's it," <<he>> says. "That's why I'm here. You can keep the camera whore, I'll just buy another." <<He>> leaves the way <<he>> came.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> to the ground and start climbing the fence. By the time <<hes>> on <<his>> feet you've escaped. You keep moving for a while then find a quiet place where you won't be disturbed.
<br><br>
<<clotheson>>
<<else>>
<</if>>
<br><br>
You examine the camera.
<<if $rng gte 81>>
Looks pretty expensive. You should be able to get something for it.
<<set $blackmoney += 30>><<crimeup 30>>
<<elseif $rng gte 61>>
It's a fairly common example, but should be worth something.
<<set $blackmoney += 15>><<crimeup 25>>
<<elseif $rng gte 41>>
It's a budget item for sure, but not worthless.
<<set $blackmoney += 10>><<crimeup 10>>
<<elseif $rng gte 21>>
It's pretty tacky looking, can't be worth much.
<<set $blackmoney += 5>><<crimeup 5>>
<<else>>
It's a tacky thing, not worth the plastic it's made of.
<</if>>
<br><br>
<<endcombat>>
<<link [[Next|Connudatus Street]]>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<<if $rng gte 51>>
You walk up to the open car and pick up the <<wallet>> like you have every right to, just as the <<person>> exits the building. <<He>> hasn't seen you yet but <<he>> soon will.
<<gstress>><<stress 6>>
<br><br>
<<link [[Run|Connudatus Car Run]]>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Hide in the car|Connudatus Car Hide]]>><</link>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<<else>>
You walk up to the open car and pick up the <<wallet>> like you have every right to. When the <<person>> returns <<he>> drives away without noticing anything wrong.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You run, <<wallet>> in hand. It takes the <<person>> a moment to react, time enough for you to disappear in the crowded street.
<br><br>
<<connudatuswallet>>
<<endevent>>
<<set $outside to 1>><<set $location to "town">><<effects>>
With the <<wallet>> in hand you dive into the car and crawl beneath the back seat.
<<if $rng gte 51>>
The <<person>> sits down and starts the engine, unaware that <<his>> <<wallet>> is missing or that <<he>> has a passenger.
<br><br>
You hide beneath the seat as the car bumps along the road. You don't wait long before <<he>> pulls to a stop. You hear a gate open and the car drives a bit more, before stopping once more. The driver leaves the car, this time shutting the door.
<br><br>
You peek out the window. You're in one of the compounds on Elk Street. A chain link fence towers around the edge, protecting several red brick buildings. You climb out of the car.
<br><br>
<<pass 5>>
You open the <<walletstop>> It's empty.
<br><br>
<<endevent>>
<<link [[Look around|Elk Compound]]>><</link>>
<br>
<<else>>
The <<person>> sits down, looks around, then climbs back out. <<He>> must think <<he>> left <<his>> <<wallet>> in the building.
<br><br>
You rise from your hiding place and escape the car before <<he>> returns.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 61>>
You walk behind the bench, reach over and take the <<wallet>> from its seat.
<<stress 6>><<gstress>>
<<if $worn.upper.type.includes("naked")>>
The <<person>> tries to grab you, but you shake <<him>> free and run to safety.
<br><br>
<<else>>
The <<person>> grabs your $worn.upper.name.
<<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
You pull away from <<himcomma>> but your clothing tears free in <<his>> grip. <<integritycheck>><<exposure>><<covered>> You run to safety.
<<else>>
You shake <<him>> free, but hear your $worn.upper.name tear slightly. You run to safety.
<</if>>
<br><br>
<</if>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<<else>>
You walk behind the bench, reach over and take the <<wallet>> without the <<person>> even noticing.
<br><br>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Dance Studio Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Dance Studio]]>><</link>>
<br>
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $dancestudiotheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Dance Studio]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Dance Studio]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Ocean Breeze Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Ocean Breeze]]>><</link>>
<br>
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $oceanbreezetheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Ocean Breeze]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Ocean Breeze]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Strip Club Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Strip Club]]>><</link>>
<br>
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $stripclubtheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Strip Club]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Strip Club]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Clothing Shop Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Clothing Shop]]>><</link>>
<br>
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $clothingshoptheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Clothing Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Clothing Shop]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Hairdressers Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Hairdressers]]>><</link>>
<br>
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $hairdresserstheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Hairdressers]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Hairdressers]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Tailor Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Tailor Shop]]>><</link>>
<br>
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $tailortheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Tailor Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Tailor Shop]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Pet Shop Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Pet Shop]]>><</link>>
<br><<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $petshoptheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Pet Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Pet Shop]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<effects>>
You nod meekly and step away from the register. <<He>> takes the money and pockets it before escorting you outside. "I don't
want to see you around this place at night again, got that?" <<He>> leaves you in front of the building.
<br><br>
<<endevent>>
<<destinationeventend>>
<<set $outside to 0>><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You snatch the money from the register and run. <<He>> lunges for you, <span class="green">but you dodge <<his>> hand,</span> leaving <<him>> sprawled on the floor.
<br><br>
You run from the building, down the street and into an alley. You got away.
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You snatch the money from the register and run. <<He>> lunges for you, <span class="red">and clutches your ankle,</span> leaving you sprawled on the floor.
<br><br>
"Now I've really got you," <<he>> says as <<he>> climbs on top of you.
<br><br>
<<link [[Next|Skulduggery Shop Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<set $outside to 0>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>>
<<seductionskilluse>>
<br><br>
"Perhaps we can make a trade," you croon. "I know what you were doing back there, in the back of the building. I can smell it on you."<<promiscuity4>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> blushes and steps away from you. You walk closer, flash <<him>> a mischievous grin and wrap your arms around <<his>> waist.
<br><br>
<<link [[Next|Skulduggery Shop Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Nice try, harlot," the <<person>> growls. "You're lucky I'm in a good mood. Get out, and don't let me catch you around here again." <<He>> watches you leave the building.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $enemyanger += 50>><<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Skulduggery Shop Rape]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> snatches the money away from you. "I won't report your little break-in if you don't report what happened here. Got it?" <<He>> pulls you to your feet and shoves you outside.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You kick <<him>> away from you. <<tearful>> you scramble to your feet and dash from the building.
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Skulduggery Shop Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> avoids eye contact as <<he>> fixes <<his>> clothes. <<tearful>> you walk from the building, taking the money from the register as you do. You slap <<his>> ass on the way out, making <<him>> flinch.
<br><br>
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You kick <<him>> away from you. <<tearful>> you scramble to your feet and dash from the building, snatching the money on the way out.
<br><br>
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<He>> avoids eye contact as <<he>> fixes <<his>> clothes, but stands in front of the register.
<br><br>
<<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<widget "skulshopevents">><<nobr>>
<<generate1>><<person1>>
You hear footsteps, and a figure looms out of the dark. <<Hes>> wearing a police officer's uniform. "Gotcha," <<he>> says. "Step away from the cash register."
<br><br>
<<link [[Comply|Skulduggery Shop Comply]]>><</link>>
<br>
<<link [[Run|Skulduggery Shop Run]]>><</link>><<crime>>
<br>
<<if $promiscuity gte 55>>
<<link [[Seduce|Skulduggery Shop Seduce]]>><</link>><<promiscuous4>><<crime>>
<br>
<</if>>
<</nobr>><</widget>><<widget "streetavery">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].init isnot 1>><<set $NPCName[$NPCNameList.indexOf("Avery")].init to 1>>
<<npc Avery>><<generate2>><<generate3>>A <<person2>><<person>> blocks your path. You try to walk around <<himcomma>> but <<he>> steps in your way. "What's a <<girl>> like you doing walking alone?" <<he>> asks. "You're gonna get hurt." <<He>> grasps your arm and tries to pull you with <<himcomma>> until a <<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> taps <<person2>><<him>> on the shoulder.
<br><br>
"Walk away," the newcomer says. "Now."
<br><br>
The <<person2>><<person>> glares back for a moment, but then looks down, releases your arm, and walks away.
<br><br>
<<endevent>><<npc Avery>><<person1>>
The newcomer turns to you. "You okay?" <<he>> asks. "I'm Avery." <<He>> hesitates. "This is a little out of nowhere, but would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept (0:30)|Park Lichen Accept]]>><<pass 30>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br>
<<elseif $averydatemissed is 1>><<set $averydatemissed to 0>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> steps out. It's Avery. "You stood me up," <<he>> says. <<He>> opens a passenger door and glares at you. "Made me look like a fool. Get in."<<gggarage>><<npcincr Avery rage 15>>
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Street Avery Refuse]]>><</link>><<gggarage>><<lllove>>
<br>
<<else>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> leans out. It's Avery. "I haven't forgiven you for standing me up," <<he>> says. "Maybe you could make it up to me. I've booked another table. How about it?"<<ggarage>><<npcincr Avery rage 10>>
<br><br>
<<link [[Yes|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[No|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<</if>>
<<else>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> leans out. It's Avery. "I was hoping to spot you," <<he>> smiles. "Would you let me take you out to dinner tonight? I've booked a table."
<br><br>
<<link [[Yes|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[No|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "averyscore">><<nobr>>
<<set $NPCName[$NPCNameList.indexOf("Avery")].love = Math.clamp($NPCName[$NPCNameList.indexOf("Avery")].love, 0, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Avery")].rage = Math.clamp($NPCName[$NPCNameList.indexOf("Avery")].rage, 0, 100)>>
<<set $endear = Math.clamp($endear, 0, 100)>>
<span class="gold">Avery's impression</span>
<br>
Love:
<<if $NPCName[$NPCNameList.indexOf("Avery")].love gte 100>>
<span class="green">S</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 80>>
<span class="teal">A</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 60>>
<span class="lblue">B</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 40>>
<span class="blue">C</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
Endearment:
<<if $endear gte 80>>
<span class="green">S</span>
<<elseif $endear gte 50>>
<span class="teal">A</span>
<<elseif $endear gte 40>>
<span class="lblue">B</span>
<<elseif $endear gte 30>>
<span class="blue">C</span>
<<elseif $endear gte 10>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
<hr>
<br>
<</nobr>><</widget>><<effects>>
<<set $averydate to 1>>
<<He>> smiles. "Good. I'll pick you up from <span class="green">Domus Street at eight</span>. Oh, and <span class="green">be sure to wear something formal</span>, the restaurant has a dress code. <<He>> drives away.
<br><br>
<<endevent>>
<<destinationeventend>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<He>> stares at you a moment while squeezing the steering wheel. <<He>> steps onto the pavement and opens one of the passenger doors. "Get in," <<he>> says.<<gggarage>><<npcincr Avery rage 15>>
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Street Avery Refuse]]>><<pain 5>><</link>><<gggarage>><<lllove>><<gpain>>
<br>
<<else>>
"Suit yourself," <<he>> says. <<He>> drives away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<effects>>
"I said," <<he>> snarls. "Get in the fucking car." <<He>> grasps your hair and tries to pull you into the vehicle.
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Fight|Street Avery Fight]]>><<set $fightstart to 1>><</link>><<gggarage>><<lllove>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $NPCList[0].lefthand to "hair">>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Avery Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gasps and leans back against the car.
<br><br>
<<tearful>> you seize your chance and escape to a busier part of the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<He>> recoils and falls back against <<his>> car.
<br><br>
<<tearful>> you seize your chance and escape to a busier part of the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $rescue is 1 and $alarm is 1>>
<<He>> glances around at the heads turning in response to your cry, and backs away from you. "I'll see you later," <<he>> sneers as <<he>> climbs into <<his>> car.
<br><br>
<<tearful>> you watch <<him>> drive away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<tearful>> you stagger, too hurt to continue fighting. Avery drags you into the back seat of the car.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<</if>><<effects>>
<<endevent>><<npc Avery>><<person1>>
Avery slams the door after you, then gets in the front. The doors lock as you drive away.
<br><br>
"I can't believe you," <<he>> says. "Showing me up like that. In public." <<He>> glares at you over <<his>> shoulder. "You don't appreciate me? Fine. We'll skip to the end."
<br><br>
<<He>> pulls into an alley and stops the car. <<He>> unbuckles <<his>> seat and climbs into the back with you.
<br><br>
<<link [[Next|Street Avery Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemytrust -= 40>><<set $enemyanger += $averyrage>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Avery Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Avery Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Avery Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Avery opens the door and shoves you onto the pavement. The engine growls into life a moment later, and <<he>> drives away.<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
Avery recoils in pain. "Fuck," <<he>> says. "Fucking <<bitchstop>> Be like that then." <<He>> climbs onto the front seat and unlocks the doors. "Get out."<<ggarage>><<npcincr Avery rage 5>>
<br><br>
<<tearful>> you climb from the car. The engine growls into life and <<he>> drives away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<effects>>
<<set $averydateattended to 1>><<set $endear to 0>>
<<npc Avery>><<person1>>Avery looks up as you approach. <<if $pronoun is "m">><<He>> wears a smart suit.<<else>><<He>> wears a fancy gown.<</if>> "There you are," <<he>> says.
<<if $worn.upper.type.includes("formal") or $worn.lower.type.includes("formal")>>
"You look <<if $player.appearance is "m">>handsome<<else>>beautiful<</if>>."
<br><br>
<<link [[Compliment|Avery Date Compliment]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Smile|Avery Date Smile]]>><<set $endear += 10>><</link>><<gendear>>
<br>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<br><br>
Avery raises <<his>> eyebrows at your scandalous appearance. "My, you certainly know how to set expectations. Let's skip dinner and get right to it."
<br><br>
<<link [[Go with Avery|Avery Date 5]]>><<npcincr Avery love 5>><<set $endear += 30>><</link>><<gendear>><<glove>>
<br>
<<link [[Change mind and go home|Avery Date Refuse]]>><</link>>
<br>
<<else>>
<<if $avery_misdressed gte 3>>
Avery eyes your state of dress and smiles. It doesn't touch <<his>> eyes. "I don't think dinner's even on your mind. Let's get to it, shall we?"<<npcincr Avery rage -5>><<set $endear -= 5>><<npcincr Avery love -3>><<larage>><<lendear>><<llove>>
<br><br>
<<set $avery_misdressed += 1>>
<<link [[Go with Avery|Avery Date 5]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Change mind and go home|Avery Date Refuse]]>><</link>>
<br>
<<elseif $avery_misdressed gte 2>>
Avery eyes your dress. Anger flashes across <<his>> face. "Since you can't follow directions, let's skip dinner. You can entertain me in other ways."<<npcincr Avery rage 5>><<set $endear -= 5>><<npcincr Avery love -3>><<garage>><<lendear>><<llove>>
<br><br>
<<link [[Go with Avery|Avery Date 5]]>><<set $avery_misdressed += 1>><</link>>
<br>
<<link [[Change mind and go home|Avery Date Refuse]]>><</link>>
<br>
<<elseif $avery_misdressed gte 1>>
Avery eyes your dress and frowns. "We've talked about this before. You're not dressed appropriately for where we're going. Go put something <span class="green">formal</span> on; I'm hungry and want to get to dinner."<<npcincr Avery rage 5>><<set $endear -= 5>><<garage>><<lendear>>
<br><br>
<<set $avery_misdressed += 1>>
<<link [[Go get changed|Domus Street]]>><</link>>
<br>
<<else>>
Avery eyes your dress and smirks. "You're not really dressed appropriately for where we're going. Why don't you run to the store and get something more <span class="green">formal</span>. <span class="Green">Here's $150</span>. Don't tarry. I'm hungry."
<br><br>
<<set $money += 15000>>
<<set $avery_misdressed to 1>>
<<link [[Go get changed|Domus Street]]>><</link>>
<br>
<</if>>
<</if>><<effects>>
<<pass 20>>
<<if $submissive gte 1150>>
"You look much better than me," you say.
<<elseif $submissive lte 850>>
"That makes two of us," you say.
<<else>>
"You look wonderful too," you say.
<</if>>
<br><br>
<<He>> laughs and opens the door beside <<himstop>> "Get in. It's not far."
<br><br>
<<He>> drives you to Connudatus Street, and parks outside a restaurant. <<He>> takes your hand and leads you into the building.
<br><br>
<<link [[Next|Avery Date 2]]>><</link>>
<br><<effects>>
<<pass 20>>
You smile at <<himstop>> <<He>> smiles back. "You're so sweet," <<he>> says as <<he>> opens the door beside <<himstop>> "Get in. It's not far."
<br><br>
<<He>> drives you to Connudatus Street and parks outside a restaurant. <<He>> takes your hand and leads you into the building.
<br><br>
<<link [[Next|Avery Date 2]]>><</link>>
<br><<effects>>
<<pass 20>>
<<generate2>><<person2>>A <<person>> greets Avery and you. "Aha," <<he>> says. "It's nice to see you again, <<person1>><<sirstop>> And your friend." <<person2>><<He>> smiles at you. "Right this way."
<br><br>
<<He>> leads you to a small table on the second floor, beside the window. "I'll be back with the menu," <<he>> says.
<br><br>
When <<he>> returns <<he>> isn't carrying a menu, though, but a bottle of wine. <<He>> waits for your prompt before pouring. Avery smiles at you. "It's good. Trust me."
<br><br>
<<person1>>
<<link [[Drink Avery's preferred wine|Avery Date Wine]]>><<set $drunk += 120>><<set $drugged += 180>><<set $endear += 10>><<npcincr Avery love 1>><</link>><<glove>><<gendear>><<garousal>>
<br>
<<link [[Let them pour, but don't drink it|Avery Date No Wine]]>><</link>>
<br>
<<link [[Ask for a different drink|Avery Date Drink]]>><<set $submissive -= 1>><<npcincr Avery rage 5>><<set $endear -= 5>><</link>><<garage>><<lendear>>
<br><<effects>>
You take a sip as Avery's drink is poured. It makes you feel light-headed. And warm.
<br><br>
The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>
<br><br>
<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>>
You sniff the drink, but it put it back down. Avery takes a sip of <<his>> own. <<He>> looks at your glass, but if <<hes>> bothered by your hesitance <<he>> doesn't mention it.
<br><br>
The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>
<br><br>
<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I'd like something else."
<<elseif $submissive lte 850>>
"I didn't ask for that," you say. "Get me a drinks menu."
<<else>>
"No thank you," you say. "I'd like something else to drink."
<</if>>
<br><br>
The <<person2>><<person>> looks to Avery for confirmation. Avery frowns, but nods. <<He>> fetches a drinks menu and you choose a sweet soft drink.
<br><br>
<<person1>>
The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>
<br><br>
<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br><<effects>>
Avery orders a salad for you, and a fish soup for <<himselfstop>>
<br><br>
<<He>> leans back and regards the restaurant.
<<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face give no clue of what <<hes>> up to.
<br><br>
<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<if $promiscuity gte 15>>
<<link [[Return the favour|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.
<br><br>
<<link [[Change the subject|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[Smile and nod|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"B-but," you say. "I want to choose my own food. Please."
<<elseif $submissive lte 850>>
"I can choose my own food," you say. "Thank you very much." You hold out your hand for the menu.
<<else>>
"I want to choose my own food," you say.
<</if>>
<br><br>
You order a sandwich. Avery seems irritated, but doesn't say anything. <<He>> orders a fish soup for <<himselfstop>>
<br><br>
<<He>> leans back and regards the restaurant.
<<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face give no clue of what <<hes>> up to.
<br><br>
<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<if $promiscuity gte 15>>
<<link [[Return the favour|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.
<br><br>
<<link [[Change the subject|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[Smile and nod|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"B-but," you say. "I want to choose my own food. Please."
<<elseif $submissive lte 850>>
"I can choose my own food," you say. "Thank you very much." You hold out your hand for the menu.
<<else>>
"I want to choose my own food," you say.
<</if>>
<br><br>
You order the most expensive thing on the menu. Which turns out to be a fish soup. Avery bristles, but orders <<himself>> the same.
<br><br>
<<He>> leans back and regards the restaurant.
<<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face give no clue of what <<hes>> up to.
<br><br>
<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<garousal>><<gendear>>
<br>
<<if $promiscuity gte 15>>
<<link [[Return the favour|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<garousal>><<glove>>
<br>
<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.
<br><br>
<<link [[Change the subject|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[Smile and nod|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>><<effects>>
<<pass 20>>
You lean back and let Avery continue. <<He>> looks out the window with a blank expression as your arousal builds.<<promiscuity1>>
<<arousal 30>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
Your moans turn a few heads. Avery withdraws <<his>> foot and winks just as the food arrives.<<gggendear>><<set $endear += 30>>
<br><br>
<<else>>
<<He>> withdraws <<his>> foot and leans forward just as the food arrives.
<br><br>
<</if>>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You raise your leg above <<his>> and follow <<his>> example. <<He>> frowns in surprise, but then smiles.<<promiscuity2>>
<<arousal 30>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
Your moans turn a few heads. Avery withdraws <<his>> foot and winks just as the food arrives.<<gggendear>><<set $endear += 30>>
<br><br>
<<else>>
<<He>> withdraws <<his>> foot and leans forward just as the food arrives.
<br><br>
<</if>>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You kick <<his>> leg away, freeing your <<genitals>> from <<his>> molestation. <<He>> frowns out the window.
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You succeed in steering the topic away from something so dull, but have trouble finding anything else <<hes>> interested in. It seems <<he>> spends most of <<his>> waking life working.
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You tune out the noise, but smile and nod. Avery seems satisfied.
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
You play with your cutlery, your napkin, and whatever else your hands find on the table. "Don't fidget," Avery says. "You'll make us both look bad."
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br><<effects>>
<<pass 20>>
<<if $phase is 0>>
The salad is nice, but the smell of Avery's fish soup wafts over and makes you wish you had something heartier.
<<elseif $phase is 1>>
The sandwich is nice, and bigger than you expected given the price. Avery seems to be enjoying <<his>> fish soup.
<<elseif $phase is 2>>
The soup is delicious. Avery seems to enjoy <<his>> too.
<</if>>
<<He>> chats between spoonfuls, stopping now and then to wave at patrons <<he>> recognises. They're all well-dressed.
<br><br>
<<if $endear gte 30>>
"Thank you for the pleasant evening," <<he>> says after dropping <<his>> spoon into the empty bowl. <<He>> takes your hand and leads you from the restaurant. <<He>> opens the door of <<his>> car for you.
<<elseif $endear gte 0>>
"You don't have to be so difficult," <<he>> says after dropping <<his>> spoon into the empty bowl. "Try not to embarrass me on the way out." You leave the restaurant together, and climb into <<his>> car.
<<else>>
<<He>> drops <<his>> spoon into the empty bowl and stands without a word. <<He>> grasps your arm and pulls you from the restaurant. <<He>> shoves you into <<his>> car.
<</if>>
<br><br>
<<link [[Next|Avery Date 4]]>><</link>>
<br><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
Avery drives you home. Once back at the orphanage <<he>> opens <<his>> heavy <<wallet>> and thumbs through the cash. <<He>> holds out <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>. "You should buy something nice. My treat."
<br><br>
<<if $rng gte 51>>
You reach for the money, but <<he>> lifts it away from you. "First," <<he>> says. "I want to see more of you. Take off your clothes."
<br><br>
<<link [[Strip|Avery Date Strip]]>><</link>>
<br>
<<link [[Refuse|Avery Date Refuse]]>><</link>>
<br>
<<else>>
You reach for the money, but <<he>> lifts it away from you. "First," <<he>> says. <<He>> strokes your cheek, then leans forward for a kiss.
<br><br>
<<link [[Kiss|Avery Date Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Avery Date Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br>
<</if>><<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
<<He>> opens the car door beside <<himstop>> "Hop in."
<br><br>
<<He>> opens <<his>> heavy <<wallet>> and thumbing through the cash. <<He>> holds out <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>. "A little something for your time."
<br><br>
You reach for the money, but <<he>> lifts it away from you. "First things first," <<he>> says. <<He>> pulls your body close, moving in for a kiss...
<br><br>
<<link [[Kiss|Avery Date Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Avery Date Refuse 2]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br><<effects>>
You climb out the car and walk up the path to the orphanage. Avery watches until you enter the building, only driving away once you're safely inside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br><<effects>>
You push <<him>> away and try to leave the car. <<He>> pulls you back in and locks the door. "You don't show up nude to a date and not put out, you little tease. <span class="pink">This is happening.</span> Let's go somewhere a little more private where we can have some fun."
<br><br>
Holding you down to the seat by the hair, <<he>> drives to a secluded spot near the school. <span class="pink"><<He>> leaps on top of you.</span>
<br><br>
<<link [[Next|Avery Walk Rape]]>><</link>>
<br><<effects>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>><<underupperstrip>>
It's awkward in the confines of the car, but you remove your clothing until you're sat naked beside Avery. <<covered>> <<He>> stares at you for a long moment, then hands you the cash. "I'll be in touch," <<he>> says.
<br><br>
<<He>> watches you dress and enter the building, only driving away once you're safely inside.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><<clotheson>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
You kiss back. <<His>> hands explore your body.<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Date Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
"Good <<girlcomma>>" <<he>> pants. <<He>> hands you the cash.
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
<<tearful>> you climb from the car. <<He>> watches until you enter the building, only driving away once you're safely inside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> falls back against the steering wheel, giving you the chance you need.
<<ggarage>><<npcincr Avery rage 10>><<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<br><br>
<<tearful>> you snatch the cash and run for the orphanage. <<He>> shouts something after you, but <<he>> doesn't follow. You hear <<him>> drive away.
<<ggarage>><<npcincr Avery rage 10>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<else>>
"As you wish," <<he>> says, putting the cash back in <<his>> <<walletstop>>
<br><br>
<<tearful>> you climb from the car. <<He>> watches until you enter the building, only driving away once you're safely inside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
"It's okay," you whisper to Robin. "I recognise them. It'll be safer than the streets."
<br><br>
Robin nods, but seems unconvinced. You both climb into the back of Avery's car.
<br><br>
The journey is short. Avery chats and glances at you through the rear-view mirror. "It makes sense I drop you off," <<he>> says at one point. "It's on my normal route."<<glove>><<npcincr Avery love 1>>
<br><br>
<<He>> ignores Robin, <<endevent>><<npc Robin>><<person1>>who stares at <<his>> hands the whole journey.
<br><br>
Robin seems relieved when it's over.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $submissive gte 1150>>
"Thank you," you say. "But we can walk the rest of the way."
<<elseif $submissive lte 850>>
"No," you say. "We're almost there anyway."
<<else>>
"It's okay," you say. "We can walk the rest of the way."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
Avery flashes Robin a dark look. <<He>> stares forward and taps <<his>> steering wheel then, having made up <<his>> mind, opens the door and steps out. "I gave you a polite offer," <<he>> snarls as <<he>> steps toward you. "Get in the fucking car." <<He>> grasps your arm and tries to pull you with <<himstop>> <<He>> ignores Robin, who stands beside you clutching <<endevent>><<npc Robin>><<person1>><<his>> school bag.
<br><br>
<<endevent>>
<<npc Avery>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 91>><<set $robinaverybeat to 1>>
Avery looks over your shoulder. <<His>> rage falters a moment, and a school bag hurtles into <<his>> face. With a cry, <<he>> releases your arm and falls back against <<his>> car. Robin steps forward, retrieves <<endevent>><<npc Robin>><<person1>><<his>> bag, and brings it down on Avery's head. The weighty books inside make a solid impact. "Leave <<phim>> alone!" Robin shouts. "<<pShes>> mine!"
<br><br>
<<endevent>><<npc Avery>><<person1>>
Avery holds <<his>> arms up for protection and scrambles into <<his>> vehicle. <<He>> glares at Robin. "You'll regret that. I promise." <<His>> car screeches away.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin wraps <<his>> arms around you and squeezes. <<Hes>> trembling. <<He>> doesn't stop squeezing until Avery is out of sight.
<br><br>
<<link [[Thank Robin|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>>
<br>
<<link [[Tease Robin|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
<<link [[Comply|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>>
<br>
<</if>>
<<else>>
Avery flashes Robin a dark look, but smiles. It doesn't reach <<his>> eyes. "Suit yourself." <<He>> drives away.<<llove>><<npcincr Avery love -1>>
<br><br>
"Sorry," Robin sounds relieved. "I hope you didn't refuse for my sake. <<He>> does scare me a little."<<glove>><<npcincr Robin love 1>>
<br><br>
Robin's mood brightens as you walk the rest of the way to school.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
<<endevent>><<npc Robin>><<person1>>
You bow your head and climb into the back of Avery's car. Robin watches you from the pavement, the worry on <<his>> face clear even at a distance.<<endevent>><<npc Avery>><<person1>>
<br><br>
Avery drives past the school, and into a nearby alleyway. <<He>> unbuckles <<his>> seatbelt and climbs into the back with you. <<He>> pushes you down. "Don't be difficult," <<he>> says. "Or I'll be late for work."
<br><br>
<<link [[Next|Avery Walk Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Walk Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Walk Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Walk Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gasps in satisfaction. Without a word, <<he>> unlocks the doors and shoves you out.<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> you gather yourself. Avery drives away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You shove <<him>> away from you, giving you the chance you need. <<tearful>> you unlock the doors and escape the car. You run down the alley and into the open street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You try to pull away from Avery's grip, but <<he>> drags you closer to <<his>> car. You feel a tug on your other arm. It's Robin.<<endevent>><<npc Robin>><<person1>> "L-Let <<phim>> go," <<he>> says. "St-stop!"
<br><br>
<<endevent>>
<<npc Avery>><<person1>>
Together, you and Robin are able to keep Avery from pulling you any further. The struggle attracts attention from passers by. Avery notices, and lets go. "I swear," <<he>> snarls. "You'll learn to respect your betters." <<He>> throws open <<his>> car door, climbs in, and drives away.<<llove>><<garage>><<gstress>><<stress 6>><<gtrauma>><<trauma 6>><<npcincr Avery love -1>><<npcincr Avery rage 5>>
<br><br>
<<endevent>>
<<npc Robin>><<person1>>
You almost fall when Avery releases your arm, but Robin holds you upright. <<Hes>> trembling, but clings to you until Avery's car disappears around a bend, as if the wind could blow you away. "That was horrible," <<he>> says into your shoulder.
<br><br>
The rest of the journey is uneventful, but Robin insists <<he>> walk closer to the road.<<gdom>><<glove>><<npcincr Robin dom 1>><<npcincr Robin love 1>>
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
"Thank you," you say. "You saved me."
<br><br>
<<Hes>> on the verge of tears. "I was afraid you'd be hurt," <<he>> says. "I didn't know what to do."
<br><br>
<<link [[Hug|Avery Walk Hug]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[Kiss|Avery Walk Kiss]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
"What was that you said?" you say. "'<<pShes>> mine'?"
<br><br>
Robin is already flushed, but <<his>> face turns a deeper red. "I-I," <<he>> manages. "Sorry I was rude. I was afraid you'd be hurt."
<br><br>
<<link [[Hug|Avery Walk Hug]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[Kiss|Avery Walk Kiss]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You squeeze <<him>> back, and hold <<him>> in your arms for a few moments. <<He>> buries <<his>> face in your shoulder.
<br><br>
The rest of the journey is uneventful. Robin stays close to you the whole way.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br><<set $outside to 0>><<effects>>
You lean forward and kiss <<himstop>> <<His>> eyes close, and <<he>> kisses back. <<His>> cheeks are wet when you pull away. Yours are too.
<br><br>
The rest of the journey is uneventful. Robin stays close to you the whole way.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $dorenintro to 1>>
<<person1>>Doren turns to you once outside the station. "I'm so sorry," <<he>> says. "I thought they'd be more helpful. Now I've just stressed you for no reason." <<He>> looks up and behind you, at one of the tall buildings on the street. "I know." <<He>> takes you by the hand and leads you towards it.
<br><br>
You climb to the fifth floor. Doren unlocks one of the doors along the corridor and holds it open for you. The interior is quite Spartan. There's an old television covered in a film of dust and a sofa, but little else. "This is my flat," <<he>> says. "I only really come here to sleep. I like being out and about." <<He>> walks over to the closed blinds and lets the light in. "I didn't know where else to take you. I can't just forget what you told me." <<He>> walks over to what you think is the kitchen. "Make yourself at home. Just gonna get a drink."
<br><br>
You sit on the sofa, disturbing some dust. Doren sits beside you and passes you a glass of water.
<br><br>
<<link [[Confide and cry (1:00)|Doren Intro Cry]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<npcincr Doren dom 1>><</link>><<ggcontrol>><<ltrauma>><<lstress>>
<br>
<<link [[Just talk (1:00)|Doren Intro Talk]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
Feeling safe, you cry in <<his>> arms. As the sobs subside you share some of the horrible things people have done to you. It's painful to talk about, but you feel cathartic afterwards.
<<control 25>>
<br><br>
Doren pulls away from you and smiles. "I need to get back to school or I'll be in trouble." You look at the clock on the wall and realise a whole hour has passed. "I'm not home often, but if you visit between four and five in the afternoon I should be here. Visit as often as you like. Every day if you want. I mean it."
<br><br>
<<He>> drives you back to school and waves goodbye in the front playground. You feel guilty for having spent so much of <<his>> time, but <<he>> doesn't seem to mind.
<br><br>
<<endevent>>
<<link [[Return to school (0:05)|School Front Playground]]>><<pass 5>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
You talk with Doren over a variety of topics. <<He>> soon takes over the conversation, regaling you with personal stories. <<He>> seems to live an adventurous life.
<br><br>
<<He>> smiles at you. "I need to get back to school or I'll be in trouble." You look at the clock on the wall and realise a whole hour has passed. "I'm not home often, but if you visit between four and five in the afternoon I should be here. Visit as often as you like. Every day if you want. I mean it."
<br><br>
<<He>> drives you back to school. You feel guilty for having spent so much of <<his>> time, but <<he>> doesn't seem to mind.
<br><br>
<<endevent>>
<<link [[Return to school (0:05)|School Front Playground]]>><<pass 5>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $hour is 16>>
You climb to Doren's flat and knock on the door. <<npc Doren>><<person1>><<He>> answers it, smiling. "Glad to see you! Come on in." You enter the flat and sit on the sofa. "What would you like to do?" <<he>> says.
<br><br>
<<link [[Cry (1:00)|Doren Cry]]>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<npcincr Doren dom 1>><<pass 1 hour>><</link>><<gcontrol>><<ltrauma>><<lstress>>
<br>
<<link [[Talk (1:00)|Doren Talk]]>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<pass 1 hour>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You climb to Doren's flat and knock on the door. There's no answer. <<npc Doren>><<person1>><<He>> said <<he>> would be home at four in the afternoon.
<br><br>
<<endevent>>
<<link [[Leave|Barb Street]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You lean into <<him>> and sob. <<He>> takes you in <<his>> arms and holds you steady. You don't say anything, but after an hour you're feeling much better.
<<control 10>>
<br><br>
<<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>>
<<He>> pulls away from you. "I have to get ready now." <<He>> pauses a moment. "You can come with me if you like. I'm just going for a jog."
<br><br>
<<link [[Go for a jog (1:00)|Doren Jog]]>><<npcincr Doren love 1>><<stress -12>><<trauma -6>><<pass 30>><</link>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> pulls away from you. "I have to get ready now. People are expecting me. It was nice seeing you, you can come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You chat with Doren over a variety of topics. <<Hes>> either very interested in what you have to say, or good at appearing so.
<br><br>
<<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>>
<<He>> stands up. "I have to get ready now." <<He>> pauses a moment. "You can come with me if you like. I'm just going for a jog."
<br><br>
<<link [[Go for a jog (1:00)|Doren Jog]]>><<npcincr Doren love 1>><<stress -12>><<trauma -6>><<pass 30>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> stands up. "I have to get ready now. People are expecting me. It was nice seeing you, you can come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
Doren puts on a pair of running shoes. "Don't worry, we're not gonna go hard."
<br><br>
Together you jog around town. <<He>> shows you several paths through alleyways you didn't know existed. "It's great to have some company," <<he>> says at one point.
<br><br>
<<He>> stops beside the toilets in the park. "Just need a quick break. Won't be long." You're thankful for a break yourself.
<<physique 3>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're waiting outside when a <<generate2>><<person2>><<person>> walks up to you. "Hey <<girlcomma>> you all alone?" <<he>> says, resting an arm next to your head. <<He>> glances around to see if anyone's watching. "How about we find somewhere private?"
<br><br>
<<He>> tries to pull you into the toilets, just as Doren comes out. <<person1>>Doren takes one look at the <<person2>><<personcomma>> then punches <<him>> in the jaw.
<br><br>
The <<person>> falls backwards, clutching <<his>> face. Doren stands over <<him>> and grabs <<his>> collar. "stay the fuck away from <<phim>> you creep, or I'll twist your head right off. Come on, let's go before someone sees. Might look bad."
<br><br>
<<else>>
<<He>> didn't lie, and is back in less than a minute. "Come on <<lasscomma>> no time to waste!" You jog after <<himstop>>
<br><br>
<</if>>
<<endevent>><<npc Doren>><<person1>>
You continue to jog through town, and end up back at Barb Street. You stop outside Doren's building. "Thanks for coming along," <<he>> pants. "You can come up and shower if you like. I don't mind waiting."
<<physique 3>><<pass 30>>
<br><br>
<<link [[Shower (0:20)|Doren Shower]]>><<pass 20>><</link>>
<br>
<<link [[Say goodbye|Doren Shower Refuse]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
You enter Doren's flat once more. "It's just through there," <<he>> says. "Take your time. I'll find something to keep me occupied."
<br><br>
You enter the bathroom and strip. You notice there's only one towel on the rack.
<br><br>
<<strip>>
<<link [[That's not a problem|Doren Shower 1]]>><</link>>
<br>
<<link [[Dress and ask for a fresh one|Doren Shower 2]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Remain naked and ask for a fresh one|Doren Shower 3]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You thank Doren but say you'll wash at home. "Alright," <<he>> says. "Thanks for the company. You can come by tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<clothesontowel>><<wash>>
You wash until you're squeaky clean.
<br><br>
Doren smiles at you on your way out. "Come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<clothesontowel>><<wash>>
You dress and ask Doren for a fresh towel. "Sorry <<lasscomma>> I forget that might bother some people. I've a fresh one around here somewhere."
<br><br>
New towel in hand, you return to the shower and wash until you're squeaky clean.
<br><br>
Doren smiles at you on your way out. "Come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>>
You leave your clothes in the bathroom and step into the hallway, feeling a thrill as you do. You walk to the front room, where Doren is still taking off <<his>> shoes. "Need something la..." <<he>> cuts off as soon as <<he>> looks up and sees you, <<lewdness>> on display. "I think you, ah, forgot something." <<He>> averts <<his>> gaze.
<<exhibitionism4>>
<<if $submissive gte 1150>>
"Could I please have a fresh towel?" you say, as if nothing is amiss.
<<elseif $submissive lte 850>>
"Gimme a fresh towel," you say, as if nothing is amiss.
<<else>>
"Could I have a fresh towel?" you say, as if nothing is amiss.
<</if>>
<br><br>
"Of course," <<he>> says. "I forget that's something people might want." <<He>> gets a fresh towel from the kitchen, and stares at the corner of the room while handing it to you. "You do realise you're naked, right?"
<br><br>
<<if $submissive gte 1150>>
"It's fine. I feel safe here, with you," you reply, smiling shyly.
<<elseif $submissive lte 850>>
"I'm not wasting time dressing just to fetch a towel," you reply.
<<else>>
"Yes. I hope you don't mind." you reply.
<</if>>
<br><br>
"It's not a problem," <<he>> says, still not looking at you. "Just caught me off guard is all."
<br><br>
You return to the shower and wash until you're squeaky clean.
<br><br>
<<wash>>
Doren smiles at you on the way out. "Come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><<clothesontowel>><</link>>
<br><<widget "kylargag">><<nobr>>
<<set $mouthuse to "gagged">>
<<if $pronoun is "m">><<He>> pulls a knife from <<his>> pocket.<<else>><<He>> pulls a knife from beneath <<his>> skirt.<</if>> <<His>> smile doesn't falter. "You're just grouchy because we've been apart too long. Here." <<He>> cuts a piece from a roll of tape at <<his>> side, and sticks it over your mouth.
<br><br>
"There," <<he>> says. "Are you feeling better?" You can only mumble. <<He>> scrambles over to the table, and pulls a laptop out from beneath it. You can't see the screen, but a moment later a voice emerges. Your voice.
<br><br>
"I am better," it says. Each word has a different tone, recorded in different places and stitched together.
<br><br>
Kylar beams at you. "I knew it," <<he>> says.
<br><br>
<<He>> clicks again. "I love you," says your voice.
<br><br>
Kylar clutches <<his>> cheeks. "I know. You tell me every day."
<br><br>
<</nobr>><</widget>>
<<widget "kylarangry">><<nobr>>
<<if $submissive gte 1150>>
"You're being horrible," you say. "Let me go."
<<elseif $submissive lte 850>>
"You creep," you say. "Let me go this instant."
<<else>>
"You're awful," you say. "Let me go."
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "kylaroptions">><<nobr>>
<<kylaroptionstext>>
<<if $bus is "park" and $daystate isnot "day">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "They're waiting for me." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.
<br><br>
<<else>>
<<He>> looks at <<his>> watch, mumbles something, then walks away.
<br><br>
<</if>>
<<kylaroptionsleave>>
<<elseif $location is "school" and $hour isnot 12>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "I'll be late for my lesson." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.
<br><br>
<<else>>
<<He>> looks at <<his>> watch, mumbles something, then walks away.
<br><br>
<</if>>
<<kylaroptionsleave>>
<<elseif $bus is "starfish" and $daystate isnot "day">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "They're waiting for me." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.
<br><br>
<<else>>
<<He>> looks at <<his>> watch, mumbles something, then walks away.
<br><br>
<</if>>
<<kylaroptionsleave>>
<<else>>
<<link [[Chat (0:15)|Kylar Chat]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -2>><</link>><<lstress>><<glove>><<lsuspicion>>
<br>
<<link [[Tease (0:15)|Kylar Tease]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<glove>><<glust>>
<br>
<<if $bus is "starfish">>
<<link [[Play a game (0:15)|Kylar Game]]>><<pass 15>><<stress -2>><<npcincr Kylar love 1>><</link>><<glove>><<lstress>><br>
<</if>>
<<if $loft_known is 1 and $loft_kylar isnot 1 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $loft_option_block isnot 1>>
<<link [[Tell Kylar about the orphanage loft|Kylar Loft]]>><</link>><br>
<</if>>
<<if random(1, 100) gte 61 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50 and $kylarstop isnot 1>>
<<link [[Leave|Kylar Stop]]>><<set $kylarstop to 1>><</link>>
<br>
<<else>>
<<kylaroptionsleave>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "kylaroptionsleave">><<nobr>>
<<if $kylarstop isnot 1>>
<<if $bus is "park">>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br>
<<elseif $bus is "schoollibrary">>
<<link [[Leave|School Library]]>><<endevent>><</link>>
<br>
<<elseif $bus is "starfish">>
<<link [[Leave|Arcade]]>><<endevent>><</link>>
<<else>>
<<link [[Leave|School Rear Playground]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<set $kylarstop to 0>>
<</nobr>><</widget>>
<<widget "kylaroptionstext">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $kylarchatintro isnot 1>><<set $kylarchatintro to 1>>
<<He>> clenches <<his>> fists and lifts <<his>> head, looking you straight in the eye. "H-hey," <<he>> says.
<<if $kylarhomeinterrupted is 1>>
"I-I'm sorry about the thing in your bedroom."
<<if $kylarignored isnot 1>>
<<He>> gulps. "I just wanted to thank you for helping me." <<He>> looks away.
<<else>>
<<He>> gulps. "I just wanted to t-tell you you're very <<if $player.appearance is "m">>handsome<<else>>pretty<</if>>" <<He>> looks away.
<</if>>
<<else>>
<<if $kylarignored isnot 1>>
"Thank you for helping me." <<He>> looks away.
<<else>>
"You're very <<if $player.appearance is "m">>handsome<<else>>pretty<</if>>" <<He>> looks away.
<</if>>
<</if>>
<br><br>
<<elseif $famesex gte 100 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is undefined>><<set $kylarfameconfront to 1>><<set $kylarfamestage to 0>>
"I-I found a strange picture of you," <<he>> says. "Someone doctored it to make it look like you were doing lewd things." <<He>> laughs. "Some people have no shame."<<npcincr Kylar rage 3>><<gsuspicion>>
<br><br>
<<elseif $famesex gte 300 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is 0>><<set $kylarfameconfront to 1>><<set $kylarfamestage to 1>>
"I-I found another strange picture of you," <<he>> laughs. "Doctored to make it look like you were doing lewd things." <<He>> laughs again. "You must be popular with perverts."<<npcincr Kylar rage 10>><<ggsuspicion>>
<br><br>
<<elseif $famesex gte 500 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is 1>><<set $kylarfameconfront to 1>>
"Y-you'll never guess what I found," <<he>> laughs. "More doctored pictures of you doing perverted things." <<His>> laughter reaches a hysterical pitch. "S-Someone spent a lot of time on them. There are so many."<<gggsuspicion>><<npcincr Kylar rage 30>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 50>>
"You came to see me," <<he>> says. "Of course you did. Why wouldn't you." <<He>> laughs.
<br><br>
<<else>>
<<He>> smiles at you.
<br><br>
<</if>>
<<else>>
<<He>> blushes and looks away.
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $spray lt $spraymax and $kylarspray isnot 1>><<set $kylarspray to 1>>
"I made you something," <<he>> says as <<he>> rummages in <<his>> bag. <<He>> hands you a charge for your pepper spray. "I made it myself. It'll keep sluts and perverts away." <<He>> beams.<<spray 1>><<gspray>>
<br><br>
<</if>>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk up to the <<person2>><<personstop>> Both <<he>> and the <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> stop and look at you. <<person2>>"What you want?" the <<person>> says.
<br><br>
<<if $submissive gte 1150>>
You avert your eyes. "L-let <<person1>><<him>> go," you say. "Don't be mean."
<<elseif $submissive lte 850>>
"Let <<person1>><<him>> go," you demand. "Or it'll be you up against that locker."
<<else>>
"Stop it," you say. "Bullying is wrong."
<</if>>
<br><br>
The <<person2>><<person>> regards you for a moment, then laughs. Some of the audience join in. <<He>> releases the <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>>'s collar. "Sure thing," <<person2>><<he>> manages through wheezes. "I don't want any trouble." <<His>> laughter redoubles. <<He>> staggers away.
<br><br>
The <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> picks up <<his>> bag and starts gathering the contents. "Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age. <<Hes>> just small. <<He>> turns and runs.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You pick up the bullied <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>>'s bag and gather <<his>> books and pens. The <<person2>><<person>> soon finishes <<his>> game, and drops <<his>> victim to the ground. <<He>> and the audience lose interest.
<br><br>
You're the only one still paying <<person1>><<him>> attention when you walk up to the bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> and hold out <<his>> things. <<He>> steps back as if threatened.
<br><br>
<<if $submissive gte 1150>>
"I know what it's like," you say. "But it's okay. Things will be better."
<<elseif $submissive lte 850>>
"Don't let <<person2>><<him>> get to you," you say. "<<Hes>> not worth it."
<<else>>
"I hope you're okay," you say.
<</if>>
<br><br>
<<person1>>"Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age. <<Hes>> just small. <<He>> turns and runs.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You continue on, not wanting to get involved. No one gives you a second glance.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<npc Kylar>><<person1>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<set $stress -= 2000>><<clothesontowel>><<set $pain += 1>>
You awaken sat on a chair. You can't move. Your legs are chained and your arms are bound behind you. You're in a spacious basement. A tiny window lets in a little light.
<br><br>
You hear a door open above. A person walks down a staircase, carrying something large and hidden by a white sheet. They place it on a table, then step around it into view. It's Kylar. <<His>> hair is even messier than usual, but <<hes>> smiling. <<His>> eyes are crazed and terrible. "You're awake," <<he>> gasps. <<He>> drops to <<his>> knees in front of you. <<He>> places <<his>> hands on your thighs. They're shaking.
<br><br>
"You're so <<if $player.appearance is "m">>handsome<<else>>beautiful<</if>>." <<He>> laughs. "I've done everything. Don't worry."
<br><br>
<<link [[Plead|Kylar Basement 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Basement 2]]>><<set $phase to 2>><</link>>
<br>
<<link [[Remain silent|Kylar Basement 2]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"D-don't hurt me," you say.
<<elseif $submissive lte 850>>
"I demand you let me go," you say. "This instant."
<<else>>
"Please let me go," you say. "I won't tell anyone."
<</if>>
<br><br>
<<if $rng gte 51>>
"It's okay," <<he>> says. "I'm nervous too."
<br><br>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<He>> stands and hauls the sheet off the large object. It's a great white cake. A wedding cake. <<He>> beams. "It's the big day." <<He>> drops to <<his>> knees again. "The vicar will be here soon." <<He>> touches the chains binding you. "D-do you think, it would be okay if we got a head start? On the honeymoon?"
<br><br>
<<if $mouthuse isnot "gagged">>
<<link [[Plead|Kylar Basement 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Basement 3]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Remain silent|Kylar Basement 3]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"P-please don't," you say.
<<elseif $submissive lte 850>>
"Don't you dare," you say.
<<else>>
"Don't," you say. "It's not like you."
<</if>>
<br><br>
<<if $rng gte 51>>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<if $mouthuse is "gagged">>
<<He>> clicks something on the laptop. "I will ride you all night," your voice says.
<br><br>
<</if>>
"You're so rough," <<He>> laughs. "I'm powerless. Do what you want to me."
<<if $NPCList[0].penis isnot "none">>
<<He>> pushes your thighs up and sits on the edge of the chair, pushing against your groin.
<<else>>
<<He>> climbs on top of you.
<</if>>
"S-so assertive," <<he>> says. <<He>> wraps <<his>> arms around your neck and leans in to kiss your neck. "All mine," <<he>> whispers.
<br><br>
<<link [[Next|Kylar Basement Rape]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyarousalmax *= 2>><<set $kylarraped += 1>>
<<if $worn.under_lower.type.includes("naked")>><<set $NPCList[0].lefthand to "none">><<else>><<set $NPCList[0].lefthand to "underclothes">><</if>>
<<if $worn.lower.type.includes("naked")>><<set $NPCList[0].righthand to "none">><<else>><<set $NPCList[0].righthand to "lowerclothes">><</if>>
<<if $NPCList[0].penis isnot "none" and $vaginaexist is 1>><<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><</if>>
<<if $NPCList[0].vagina isnot "none" and $penisexist is 1>><<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><</if>>
<</if>>
<<set $enemyarousal += 15>>
<<He>> kisses, licks and bites you while rubbing <<his>> whole body against yours.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Basement Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Basement Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Basement Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> moans into your ear, then falls limp. <<He>> hangs from you for a few moments. <<He>> rubs <<his>> nose against yours and stares into your eyes. "We're going to do this every day," <<he>> says. "Forever."
<<if $mouthuse isnot "gagged">><<He>> kisses your mouth.<<else>><<He>> kisses your forehead.<</if>>
<br><br>
<<else>>
You knock <<him>> away from you. "Y-you're v-very kinky," <<he>> stammers. "N-not so rough next time."
<br><br>
<</if>>
<<npc Kylar>><<person1>>
<<He>> walks across the basement without bothering to fix <<his>> clothing. <<He>> hefts a fire axe from the wall. "When you're my <<if $player.appearance is "m">>husband<<else>>wife<</if>>," <<he>> says. "I'll protect you. I'll find everyone who ever looked at you and crack them open." <<He>> laughs. "Then it will be just us."
<br><br>
<<if $mouthuse isnot "gagged">>
<<link [[Plead|Kylar Basement 4]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Basement 4]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Remain silent|Kylar Basement 4]]>><<set $phase to 0>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"P-please no," you say. "Don't hurt anyone!"
<<elseif $submissive lte 850>>
"You aren't brave enough," you say. "Stop it and let me go."
<<else>>
"Don't hurt anyone" you say. "You'll regret it."
<</if>>
<br><br>
<<if $rng gte 51>>
"But if I don't," Kylar says. "I'd have to keep you chained up all the time."
<br><br>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<generate2>><<person2>>
A door opens above. "<<Hes>> here," Kylar says, not dropping the axe. A <<person>> wearing a vicar's robe staggers down the stairs. <<He>> takes a swig of an unmarked bottle and surveys the room.
<br><br>
<<He>> takes another swig, and shrugs. "Alright," <<he>> says. "Make this quick."
<br><br>
Kylar stands at your side as the vicar reads the marriage rites.
<br><br>
<<if $mouthuse isnot "gagged">>
<<link [[Protest|Kylar Basement Protest]]>><</link>>
<br>
<</if>>
<<link [[Remain Silent|Kylar Basement Silent]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
"This is wrong," you say to the vicar. "How can you ignore my predicament?"
<br><br>
Kylar glares at you. "D-don't cause a fuss dear," <<person1>><<he>> says.
<br><br>
The vicar shrugs. "You'd be surprised what people are into," <<person2>><<he>> says. "Still, if you aren't into it I can't perform the rites." <<He>> hiccups. "Keeping the money."
<br><br>
<<He>> turns to leave, until Kylar thuds the axe into the staircase beside <<himstop>> "Finish the ceremony," The vicar sighs and nods.
<br><br>
<<link [[Next|Kylar Basement Police]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
The vicar turns to you. "Do you take Kylar as your <<person1>><<if $pronoun is "m">>husband<<else>>wife<</if>>?"
<br><br>
<<if $mouthuse is "gagged">>
Kylar crouches and clicks something on the laptop. "I do," says your voice.
<br><br>
The Vicar turns to Kylar, "Do you-"
<br><br>
"I do, yes." <<He>> says. "Can I kiss <<phim>> now?"
<br><br>
The vicar nods. Kylar closes <<his>> eyes and licks <<his>> upper lip. <<He>> leans close.
<br><br>
<<else>>
Kylar pokes you with the axe. Quite hard.
<br><br>
<</if>>
<<link [[Next|Kylar Basement Police]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
There's a thud from up above. Then a crash. Several uniformed police march down the stairs "There <<person1>><<he>> is," a <<generate3>><<person3>><<person>> announces. "The cake thief."
<br><br>
Kylar backs away, clutching the axe. "Put the toy down, <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>>." the <<person3>><<person>> warns. "You're in deep enough shit. I recognise you. You're the one we took in for breaking into chemical plants. There's been similar crimes lately." <<He>> chuckles. "We'll find plenty of dirt once we get leave to snoop around your home."
<br><br>
Kylar drops the axe and weeps.
<br><br>
<<link [[Remain silent|Kylar Basement Police Silent]]>><<set $mouthuse to 0>><<unbind>><</link>>
<br>
<<link [[Save Kylar|Kylar Basement Police Heroics]]>><<set $mouthuse to 0>><<unbind>><<crimeup 2000>><</link>><<crime>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npcset Kylar state "prison">>
They arrest Kylar. They untie you too, after you make a bit of noise. They decide against taking you in as "evidence."<<clothesontowel>>
<br><br>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
You climb the stairs and emerge into the school hallways. Students are being lined up outside and a register taken. They march Kylar through to reach the waiting car, giving the students one last chance to jeer at <<person1>><<himstop>>
<br><br>
<<else>>
You climb the stairs and emerge into the school hallways. They march Kylar across the playground and into a waiting car.
<br><br>
<</if>>
<<He>> waves at you as they drive away.
<br><br>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<effects>>
<<if $mouthuse is "gagged">>
You mumble through the gag and rock the chair. The <<person3>><<person>> notices you at last. <<He>> rips the tape off your mouth and cuts through your bonds.
<br><br>
<</if>>
"I did it," you say. "I stole the cake."
<br><br>
The <<person3>><<person>> doesn't look convinced. "Fine," <<he>> sighs. "You two, take <<pher>> in." <<He>> turns to Kylar. "You'd best keep your nose clean."
<br><br>
Kylar watches as you are led away. <<person1>><<He>> weeps harder.
<<lllsuspicion>><<npcincr Kylar rage -50>>
<br><br>
<<endcombat>>
<<link [[Next (0:30)|Kylar Basement Car]]>><<pass 30>><<clothesontowel>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> lead you up the stairs. You emerge in a school hallway.
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
Students are being lined up outside and a register taken. The police march you through, giving the other students lots to gossip about no doubt, until you're through the gates and out of sight.
<br><br>
<<else>>
<</if>>
<<link [[Next|Hospital Arrest Journey]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
Your bedroom door is ajar. You peek through the gap. Nothing seems to be amiss, until you look in your wardrobe.
<<for _i to 0; _i lt $wardrobe.under_lower.length; _i++>>
<<if $wardrobe.under_lower[_i].one_piece isnot 1>>
<<set _temp to _i>>
<</if>>
<</for>>
<<if _temp>>
Your $wardrobe.under_lower[_temp].name <<if $wardrobe.under_lower[_temp].plural is 1>>are<<else>>is<</if>> missing. You search the floor, but turn up nothing.
<<set $wardrobe.under_lower.deleteAt(_temp)>><<gstress>><<stress 3>>
<<else>>
The clothes are hung in a haphazard manner. Someone took them off and put them back in a hurry.
<<gstress>><<stress 3>>
<</if>>
<br><br>
<<link [[Bedroom|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Kylar>><<person1>>
Your bedroom door is ajar. You peek through the gap. Kylar stands beside the window. <<He>> holds your bedding in <<his>> arms. <<Hes>> pressing <<his>> face into it, eyes shut in contentment.
<br><br>
<<link [[Get angry|Kylar Bedroom Angry]]>><<npcincr Kylar love -10>><</link>><<lllove>>
<br>
<<link [[Tease|Kylar Bedroom Tease]]>><<npcincr Kylar love 5>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<glust>>
<br>
<<link [[Sneak away (0:05)|Kylar Bedroom Sneak]]>><<pass 5>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarhomeinterrupted to 1>>
<<if $submissive gte 1150>>
"Pervert," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<elseif $submissive lte 850>>
"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<else>>
"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<</if>>
<br><br>
Kylar tears up as you speak. "I-It's not what it looks like," <<he>> tries to protest. "I-I just, Oh." <<He>> hangs <<his>> head and leaves the room.
<br><br>
<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarhomeinterrupted to 1>>
<<covered>>
<<if $submissive gte 1150>>
"You could have asked," you say. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You must really like me."
<<elseif $submissive lte 850>>
<<if $exposed gte 1>>
"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You should ask first. So I have a chance to get dressed."
<<else>>
"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You should ask first. What if I'd walked in naked?"
<</if>>
<<else>>
You laugh. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You've been playing with my clothes. Maybe you'd like to try them on?"
<</if>>
<<promiscuity1>>
"I-It's not," <<he>> manages as <<his>> face turns a bright shade of red.
<br><br>
You push <<him>> onto the bed and sit on <<his>> lap. "I need to get comfy," you say. You wiggle your <<bottom>> against <<his>> crotch. It's too much for <<himstop>> <<He>> pushes you off and runs from the room.
<br><br>
<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You sneak from your bedroom and hide around a corner in the hall. You wait. <<He>> doesn't come out. You sneak back to your room and peek through the gap in the door. Kylar isn't there, and the window is wide open.
<br><br>
<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>
<br><<set $outside to 0>><<effects>>
You turn to leave. Kylar grasps your wrist. "Wh-where are you going?" <<he>> says. "Stay with me."<<gsuspicion>><<npcincr Kylar rage 1>>
<br><br>
<<kylaroptions>>
<<link [[Shake off|Kylar Shake]]>><<npcincr Kylar rage 5>><</link>><<ggsuspicion>>
<br><<set $outside to 0>><<effects>>
You shake off Kylar's grip and leave. <<He>> watches you with <<his>> fists clenched against <<his>> thighs.
<br><br>
<<kylaroptionsleave>><<set $outside to 0>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $rng gte 81>>
You pat Kylar's head. <<His>> eyes close in bliss.
<<elseif $rng gte 61>>
You pull your $worn.lower.name taut against your <<genitalsstop>> "I may need a smaller size," you say. Kylar stands in front of you to shield you from view.
<<elseif $rng gte 41>>
You whisper something naughty into Kylar's ear. "D-don't" <<he>> says, smiling. "Someone might hear you."
<<elseif $rng gte 21>>
You lick Kylar's cheek. <<He>> licks you back.
<<else>>
You ask to see Kylar's underwear. "Or maybe," you say. "You don't have any on?"
<<if $pronoun is "m">>
<<He>> pulls down the hem of <<his>> shorts to reveal white briefs.
<<else>>
<<He>> lifts the side of <<his>> skirt to reveal panties with white and pink stripes.
<</if>>
<br><br>
"D-don't tell anyone," <<he>> says. "That's for you only."
<</if>>
<<else>>
<<if $rng gte 81>>
You pat Kylar's head. <<He>> recoils from each touch as if struck. When you stop, <<he>> whispers, "M-more."
<<elseif $rng gte 61>>
You pull your $worn.lower.name taut against your <<genitalsstop>> "I may need a smaller size," you say. Kylar's face turns red.
<<elseif $rng gte 41>>
You whisper something naughty into Kylar's ear. <<He>> looks away and blushes.
<<elseif $rng gte 21>>
You lick Kylar's cheek. <<He>> tenses, but rests <<his>> hand on the spot you touched.
<<else>>
You ask Kylar what sort of underwear <<he>> has on. "Or maybe," you say. "You don't have any?" <<He>> trembles.
<</if>>
<</if>>
<<promiscuity1>>
<<kylaroptions>><<set $outside to 0>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $rng gte 81>>
You chat with Kylar. "No one's been giving you trouble, I hope," <<he>> says.
<<elseif $rng gte 61>>
You chat with Kylar. "I've been thinking up names for our children," <<he>> says.<<gstress>><<stress 1>>
<<elseif $rng gte 41>>
You chat with Kylar. <<He>> finds lots of excuses to touch you.
<<elseif $rng gte 21>>
You chat with Kylar. <<He>> rubs <<his>> head against your shoulder.
<<else>>
You chat with Kylar. "You're wonderful," <<he>> says.
<</if>>
<<else>>
<<if $rng gte 81>>
You try to encourage <<him>> to talk, but <<hes>> content to listen.
<<elseif $rng gte 61>>
You ask if <<hes>> having a nice day. <<He>> doesn't respond.
<<elseif $rng gte 41>>
You make small talk. <<He>> nods along and makes unintelligible noises.
<<elseif $rng gte 21>>
You compliment <<his>> hair. <<He>> pats <<his>> own head and smiles at the ground.
<<else>>
You tell some jokes. <<He>> mumbles laughter, but doesn't look at you.
<</if>>
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 0>><<effects>>
<<if $kylar_play isnot 1>>
<<if $submissive gte 1150>>
"L-let's play a game," you say. "It'll be fun!"
<<elseif $submissive lte 850>>
"Bet I could do better," you say. "I'll join in."
<<else>>
"It has a multiplayer mode," you say. "Can I play?"
<</if>>
<<else>>
You ask if <<he>> would like to play again.
<</if>>
<<set $kylar_play to 1>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
Kylar nods. "I'll pay," <<he>> says.
<<else>>
Kylar looks away, but nods. "I-I'll pay," <<he>> mumbles.
<</if>>
<<if $rng gte 81>>
<<He>> disappears beneath a pinball machine, and emerges with a bunch of coins.
<<elseif $rng gte 61>>
<<He>> presses <<his>> ear against a fruit machine, and moves down its case. <<He>> finds the right spot, and gives it a swift kick. You hear the jingle of coins flood out, which <<he>> promptly gathers.
<<elseif $rng gte 41>>
<<He>> approaches a tourist sat at one of the fruit machines, <<if random(1, 2) is 1>>lifts his wallet,<<else>>lifts her purse,<</if>> takes out some coins, and puts it back without being noticed.
<<elseif $rng gte 21>>
<<He>> searches each machine for missed coins, until <<he>> scrounges enough for a game.
<<else>>
<<He>> smacks the front of a coin pusher, and a handful of coins tumble down.
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 67>>
You play a cooperative first person shooter. You kill lots of <<print either("zombies", "pirates", "aliens", "soldiers", "criminals", "mutants")>>.<<set $phase to 0>>
<<elseif $rng gte 31>>
You play a cooperative <<if random(1, 2) is 1>>shmup<<else>>beat 'em up<</if>>.<<set $phase to 0>>
<<else>>
You play the versus mode in a fighting game.<<set $phase to 1>>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generatey2>><<generatey3>>"Ew, it's Kylar," says a <<person2>><<person>> behind you. <<He>> points at the arcade cabinet. "Remind me to never touch that one." <<His>> friend, a <<person3>><<personcomma>> laughs.
<br><br>
Kylar pretends not to hear them, but <<his>> performance in the game drops.
<br><br>
<<link [[Ignore them too|Kylar Arcade Ignore]]>><</link>>
<br>
<<link [[Get angry|Kylar Arcade Angry]]>><<status -10>><<npcincr Kylar love 3>><</link>><<lcool>><<gglove>>
<br>
<<elseif $rng gte 61>>
<<if $phase is 0>>
It's close, but you manage to edge out a victory. Kylar is sweating by the end.
<br><br>
<<kylaroptions>>
<<else>>
Both Kylar and you are unfamiliar with the game, and you manage to button mash to victory.<<ltrauma>><<trauma -2>>
<br><br>
<<kylaroptions>>
<</if>>
<<elseif $rng gte 41>>
<<if $phase is 0>>
The game proves difficult, but Kylar is willing to pay for additional lives.
<br><br>
<<kylaroptions>>
<<else>>
You end up messing around more than actually trying to fight each other.
<br><br>
<<kylaroptions>>
<</if>>
<<elseif $rng gte 21>>
<<if $phase is 0>>
You put up a good fight, but the game gets the best of you.
<br><br>
<<kylaroptions>>
<<else>>
Both Kylar and you are unfamiliar with the game, but <<he>> manages to button mash to victory.
<br><br>
<<kylaroptions>>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $phase is 0>>
<<Hes>> really good. You can't keep up, but <<he>> manages to carry you.
<br><br>
<<kylaroptions>>
<<else>>
<<Hes>> really good, and soon has you on the ropes.
<br><br>
<<link [[Just have fun|Kylar Fun]]>><<npcincr Kylar love 1>><</link>><<glove>><br>
<<link [[Distract Kylar|Kylar Distract]]>><<npcincr Kylar lust 1>><</link>><<glust>><<promiscuous1>><br>
<</if>>
<<else>>
None of the skill you witnessed earlier is present. <<His>> hands are shaking too much.
<br><br>
<<link [[Encourage|Kylar Encourage]]>><<npcincr Kylar love 1>><</link>><<glove>><br>
<<link [[Tease|Kylar Arcade Tease]]>><</link>><br>
<</if>>
<</if>><<effects>>
You turn and face the pair.
<<if $submissive gte 1150>>
"Leave <<person1>><<him>> alone," you say.
<<elseif $submissive lte 850>>
"Fuck off losers," you say.
<<else>>
"Go away," you say. "Be a nuisance somewhere else."
<</if>>
The pair laugh.
<br><br>
"Or what?" the <<person2>><<person>> says. "You gonna fight for your <<person1>><<if $pronoun is "m">>boyfriend<<else>>girlfriend<</if>>?"
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
"You better listen to <<himcomma>>" Kylar says from behind. "My <<if $player.appearance is "m">>boyfriend<<else>>girlfriend<</if>> is really strong."
<br><br>
The pair laugh harder, but don't try anything physical. They continue to mock Kylar until someone from the arcade staff shoos them out.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<kylaroptions>>
<<else>>
The pair laugh harder, and continue to mock Kylar until someone from the arcade staff shoos them out.
<br><br>
"Th-thank you," Kylar manages once they're gone. <<He>> doesn't make eye contact.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<<kylaroptions>>
<</if>><<effects>>
You ignore the pair. They say a few more disparaging things about Kylar, but they don't hang around long.
<br><br>
<<if $phase is 0>>
You lose the game. Kylar doesn't say anything.
<br><br>
<<kylaroptions>>
<<else>>
You win the game, but there's no sense of achievement. Kylar doesn't say anything.
<br><br>
<<kylaroptions>>
<</if>><<effects>>
<<if $submissive gte 1150>>
"It's okay," you say. "You don't need to be nervous."
<<elseif $submissive lte 850>>
"You better not be going easy on me," you say. "I'd be insulted."
<<else>>
"You can do it," you say. "I've seen you play."
<</if>>
<br><br>
Kylar's shaking eases a little, but you still win with ease.
<br><br>
<<kylaroptions>><<effects>>
<<if $submissive gte 1150>>
"It's okay," you say. "Keep practicing and one day you'll be good."
<<elseif $submissive lte 850>>
"I thought you'd be better than this," you say. "Shame."
<<else>>
"Maybe I should go easy on you," you say.
<</if>>
<br><br>
Kylar doesn't say anything, and you win with ease.
<br><br>
<<kylaroptions>><<effects>>
You don't win, but have fun anyway. Kylar doesn't gloat.
<br><br>
<<kylaroptions>><<effects>>
You wrap an arm around Kylar's waist. <<His>> body freezes, then melts against you. <<He>> loses <<his>> sense of coordination, and can only offer a token defence as you turn things around and win the game.<<promiscuity1>>
<br><br>
"Sorry," you say, and plant a kiss on <<his>> cheek. <<He>> doesn't care that <<he>> lost.
<br><br>
<<kylaroptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"You're scaring me," you say to Kylar. "Stop it."
<<elseif $submissive lte 850>>
"You fucking creep," you say. You tear down the portrait.
<<else>>
"You're creepy," you say. "Stop it."
<</if>>
The crowd cheers. Kylar struggles free and runs through the other students, one hand held to <<his>> eyes.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"Bullying is wrong," you announce. "Leave <<him>> alone."
<<elseif $submissive lte 850>>
"Leave <<him>> alone you fucks," you say. "How about I go nosing through your lockers?"
<<else>>
"Stop it," you say. "Let <<him>> go."
<</if>>
<br><br>
<<person2>>The <<person>> sneers at you. "I guess you creeps are meant for each other," <<he>> says. <<He>> releases <<his>> grip on Kylar's arms and swaggers away.
<br><br>
<<person1>>Kylar shuts <<his>> locker. "Th-thank you," <<he>> manages before running away.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and walk away. No doubt the audience were hoping you'd cause a bigger fuss.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk towards Kylar's hiding place. <<He>> peeks out, to find you stood right there. <<He>> freezes on the spot, stares over your shoulder and pretends <<he>> was looking at something else.
<br><br>
<<if $submissive gte 1150>>
"Hey," you say. "Are you okay?"
<<elseif $submissive lte 850>>
"I saw you watching me," you say. "What do you want?"
<<else>>
"I saw you watching," you say. "Don't be frightened."
<</if>>
<<He>> turns and runs.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Kylar is my <<if $pronoun is "m">>boyfriend<<else>>girlfriend<</if>>," you say.
<<elseif $submissive lte 850>>
"That's right," you say. "You have a problem with it"?
<<else>>
"<<Hes>> telling the truth," you say.
<</if>>
<br><br>
<<person2>>The <<person>> and <<his>> friends whisper amongst themselves as they turn away. One shoots you a look of disgust.
<br><br>
<<person1>>Kylar hugs you. <<He>> trembles against you for a moment, then strolls down the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head and step away from Kylar. <<He>> laughs. "<<pShe>> is t-teasing me," <<he>> says. "We are going to marry one day." The <<person2>><<person>> and <<his>> friends burst into laughter. <<person1>>Kylar hangs <<his>> head and walks away.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and walk away. "What's w-wrong," Kylar says, running in front of you. "Did I upset you?" You walk faster.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head.
<<if $submissive gte 1150>>
"I'm sorry," you say. "But I don't have time."
<<elseif $submissive lte 850>>
"No time," you say.
<<else>>
"Not right now," you say.
<</if>>
<br><br>
<<He>> releases your arm. "Okay," <<he>> says. "I'm sure y-you're busy." <<He>> watches you walk away.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You let Kylar pull you into the cupboard. The door shuts, plunging you into darkness. <<promiscuity1>>
<<He>> jumps on you, pushing you against the wall. <<He>> covers you with clumsy kisses, trying to find your mouth in the dark.
<br><br>
<<link [[Kiss back|Kylar Cupboard Kiss]]>><<npcincr Kylar lust 1>><</link>><<glust>>
<br>
<<if $promiscuity gte 15>>
<<link [[Use your knee|Kylar Cupboard Knee]]>><<npcincr Kylar lust 5>><</link>><<promiscuous2>><<gglust>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take <<his>> head in your hands and guide <<his>> kiss. <<He>> falls limp in your arms. You pull back. Your eyes have adjusted, and you can see <<him>> a little. <<His>> eyes glint. You lean forward, breathe on <<his>> neck and feel <<him>> shiver.
<br><br>
<<if $rng gte 85>>
The door swings open. <<generatey2>><<generatey3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.
<br><br>
"Is that Kylar?" the <<person2>><<person>> says. "<<He>> looks at you. I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
<<lcool>><<status -10>>
<br><br>
<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You raise a knee into <<his>> crotch. <<He>> yelps in surprise as you lean forward and push <<him>> against the wall. You grind against <<his>> crotch in a circular motion. Your eyes have adjusted a bit, and you can make <<him>> out a little. <<His>> eyes are shut and <<his>> mouth open.
<br><br>
<<His>> breath quickens. You switch to a vertical movement, grinding your knee up and down <<his>> groin. Your hands remain on <<his>> shoulders, and you feel <<him>> tremble.
<<promiscuity2>>
<<if $rng gte 85>>
The door swings open. <<generatey2>><<generatey3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.
<br><br>
"Is that Kylar?" the <<person2>><<person>> says. "<<He>> looks at you. I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
<<lcool>><<status -10>>
<br><br>
<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"It's rude to barge," you say. "Please leave us be."
<<elseif $submissive lte 850>>
"No one invited you," you say. "Leave."
<<else>>
"Please leave," you say. "There's not enough room for you."
<</if>>
<br><br>
Kylar laughs. "I-I forgot," <<he>> says. "I have somewhere I need to be." <<He>> trips over the bench as <<he>> stands, eliciting laughter from several other students.
<br><br>
"I feel bad sending <<him>> away," Robin says when <<hes>> gone. "Everyone picks on <<himstop>>"
<br><br>
<<endevent>><<npc Robin>><<person1>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gsuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>>
Kylar is quiet, only speaking to point out something behind you. It's gone by the time you look.
<br><br>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<span class="red">You stagger as you rise to your feet.</span> You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.
<br><br>
<<endevent>>
<<link [[Next|Kylar Basement]]>><</link>>
<br>
<<else>>
Robin tries to engage Kylar in conversation, but Kylar interrupts <<endevent>><<npc Robin>><<person1>><<him>> whenever <<he>> tries to speak.
<br><br>
<<if $rng gte 51>>
Kylar tries to kiss you.
<br><br>
<<endevent>>
<<link [[Kiss Kylar|Kylar Canteen Kiss]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>>
<br>
<<link [[Kiss Robin instead|Kylar Canteen Robin]]>><<npcincr Robin love 1>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><</link>>
<br>
<<link [[Refuse|Kylar Canteen Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>>
<br>
<<else>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<himcomma>> but <<he>> gives no sign of noticing.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You kiss Kylar. <<He>> almost tackles you off your seat.
<<gglove>><<llsuspicion>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<if $robinromance is 1>>
Robin stares at you for a moment, then down at <<his>> tray. <<He>> stands and leaves without a word.
<<lllove>><<npcincr Robin love -5>>
<br><br>
<<else>>
Robin glances at you, but blushes and looks away when <<he>> sees what you're up to.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You lean passed Kylar and kiss Robin's cheek.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin looks surprised, and raises a hand to the spot you kissed. <<He>> turns to face you, smiles, and kisses your nose.
<<gglove>><<npcincr Robin love 5>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar covers <<his>> face with <<his>> hands and leaves the table.
<<lllove>><<ggsuspicion>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin looks concerned. "Is Kylar okay?" <<he>> asks.
<br><br>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<himcomma>> but <<he>> gives no sign of noticing.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You pull away from Kylar. <<He>> looks down at <<his>> tray and stops speaking.
<<llove>><<gsuspicion>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>>
<br><br>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<himcomma>> but <<he>> gives no sign of noticing.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You sit beside Kylar and say hello.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>>
<<Hes>> quiet, only speaking to point out something behind you. It's gone by the time you look.
<br><br>
You finish the food.
<br><br>
<span class="red">You stagger as you rise to your feet.</span> You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.
<br><br>
<<endevent>>
<<link [[Next|Kylar Basement]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $rng gte 81 and $kylarcanteen isnot 1>><<set $kylarcanteen to 1>>
"Th-thanks," <<he>> begins. "Thanks for sitting with me."
<<elseif $rng gte 81>>
<<Hes>> distracted by <<his>> cutlery. <<His>> knife in particular.
<<elseif $rng gte 61>>
<<He>> rests <<his>> head on your shoulder.
<<elseif $rng gte 41>>
"The food is awful," <<he>> says, playing with it. "I usually buy something straight after school."
<<elseif $rng gte 21>>
"English was fun," <<he>> says. "I'm glad we share a class."
<<else>>
<<Hes>> eager to chat, and keeps touching your thigh.
<</if>>
<br><br>
You finish your food. Kylar carries your trays away, then walks in the direction of the <<if $weather is "rain">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> stops spearing <<his>> food, but doesn't respond. You try to make small talk. You think <<hes>> listening.
<br><br>
You finish your food and depart. Kylar walks in the direction of the <<if $weather is "rain">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You approach Kylar's desk.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<Hes>> sketching a picture of you.
<br><br>
<<else>>
<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You approach Kylar's stump.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<Hes>> smiles when <<he>> sees you.
<<else>>
<<He>> blushes and looks away when <<he>> sees you.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Kylar>><<person1>>
You approach Kylar's bench.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<Hes>> sketching a picture of you.
<<else>>
<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Kylar>><<person1>>
You approach Kylar. <<Hes>> racking up quite a score.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<He>> moves even faster after noticing you. <<He>> gives you the occasional glance to make sure you're still watching.
<<else>>
When <<he>> notices you, though, <<his>> skill evaporates. <<Hes>> soon facing a game over screen.
<</if>>
<br><br>
<<kylaroptions>><<set $outside to 1>><<set $location to "town">><<effects>>
You search the <<persons>> <<walletstop>> There's
<<if $rng gte 81>>
£25 inside.
<<set $money += 2500>><<crimeup 25>>
<<elseif $rng gte 61>>
£20 inside.
<<set $money += 2000>><<crimeup 20>>
<<elseif $rng gte 41>>
£15 inside.
<<set $money += 1500>><<crimeup 15>>
<<elseif $rng gte 21>>
£10 inside.
<<set $money += 1000>><<crimeup 10>>
<<else>>
£25 inside.
<<set $money += 500>><<crimeup 5>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You pick up the <<persons>> phone and call the hospital. After holding for several minutes, you give them your location and tell them what happened. They agree to send an ambulance.
<br><br>
<<link [[Rob|Street Kylar Rob]]>><</link>><<crime>>
<br>
<<link [[Leave|Street Kylar Leave]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You walk away. You glance around for the one responsible, but nothing seems amiss.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You wink back. The <<person>> looks down and smiles as <<he>> walks by.
<<promiscuity1>>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You ignore the <<person>> and continue walking.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $phase is 1>>
You blush and resist the urge to cover your <<breasts>> with your arms.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<if !$worn.upper.type.includes("naked")>>
You cross your arms under your <<breasts>> and meet <<his>> gaze, pushing them up and outlining them against your $worn.upper.name. The <<person>> admires you before walking on.
<<exhibitionism2>>
<<endevent>>
<<destinationeventend>>
<<else>>
You run your hand over your <<breasts>> as you meet <<his>> gaze. The <<person>> admires you before walking on.<<exhibitionism2>>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You chase the fabric, and <span class="green">succeed in snatching it from the air.</span> A force still pulls on it. There's a hook embedded in the garment, with a thin wire attached. You free the hook, and the wire drags it into an open window on the second story of a building.
<br><br>
The fabric is ruined, but you wrap it around your loins like a towel. Better than nothing.<<lowerwear 3>><<set $worn.lower.colour to $worn.lower.coloursaved>> Your run attracted attention. You blush and keep walking.
<br><br>
<<destinationeventend>>
<<else>>
You chase the fabric, and try to snatch it from the air. <span class="red">It flies beyond your reach</span> and enters a window on the second story of a building. The window shuts after it.
<br><br>
Your run attracted attention. You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You're stuck in the middle of town with your <<lewdness>> displayed.
<br><br>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You don't think anyone saw, but you're stuck in the middle of town with your <<lewdness>> displayed.
<br><br>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
You look away from Kylar. "S-sorry," you say. "Not today."
<<elseif $submissive lte 850>>
You put your hands on your hips. "In a creepy alley," you say. "Really? No."
<<else>>
You shake your head.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 70>>
Kylar stares at the ground and nods. <<He>> turns as if to leave, but then lunges forward and shoves you against a wall with <<his>> hand. <<He>> raises <<his>> other to your throat. <<Hes>> holding a knife.
<br><br>
"You'll like me," <<he>> says. <<He>> presses the metal against your skin. "I'll make you."
<br><br>
<<link [[Nod|Street Kylar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse|Street Kylar Refuse 2]]>><<trauma 12>><<stress 12>><<pain 10>><<npcincr Kylar love -5>><<npcincr Kylar rage 10>><</link>><<lllove>><<ggsuspicion>><<ggtrauma>><<ggstress>><<gpain>>
<br>
<<else>>
Kylar stares at the ground and nods. <<He>> turns and walks away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"P-please don't hurt me," you say. "I do like you. I just don't want to do anything lewd."
<<elseif $submissive lte 850>>
"Do it," you say. "Prove how little you deserve me."
<<else>>
"No," you say. "If you want me to like you, you shouldn't do such horrible things."
<</if>>
<br><br>
<<He>> presses the knife against your neck. Harder. It hurts, but then <<he>> withdraws. All malice is gone from <<his>> eyes, but the tears remain. "I-I," <<he>> stutters. "I'm sorry," <<he>> collapses to <<his>> knees and clutches your $worn.lower.name.
<br><br>
"D-Don't hate me. Please," <<he>> weeps.
<br><br>
<<link [[Forgive|Street Kylar Forgive]]>><<npcincr Kylar love 3>><<npcincr Kylar lust -3>><<npcincr Kylar rage -1>><</link>><<glove>><<llust>><<lsuspicion>>
<br>
<<link [[Punish|Street Kylar Punish]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<if $promiscuity gte 15 and $submissive lte 500>>
<<link [[Punish Sexually|Street Kylar Foot]]>><<set $submissive -= 1>><</link>><<promiscuous2>><<defianttext>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You take Kylar's hand and help <<him>> up. You hug <<him>> as <<he>> cries into your shoulder.
<<if $submissive gte 1150>>
"I forgive you," you say "It's okay. Shhhh."
<<elseif $submissive lte 850>>
"You have problems," you say. "I understand."
<<else>>
"It's okay," you say. "But I want you to be nicer from now on."
<</if>>
<br><br>
<<He>> pulls away and smiles through tears. <<He>> wipes <<his>> eyes with <<his>> sleeve, turns, and runs.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You turn your back to Kylar, shaking off <<his>> grip. <<He>> grasps your ankle, but you shake that off too. You storm away, leaving <<him>> on <<his>> knees.
<br><br>
<<endevent>>
<<destinationeventend>><<set $outside to 1>><<set $location to "town">><<effects>>
You kick Kylar on to <<his>> back and stand over <<himstop>>
<br><br>
"You think you can threaten me without consequence?" you say.
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> underwear.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<br><br>
"Idiot," you say. "You got my foot slimy."
<<else>>
You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<br><br>
"Idiot," you say. "You got my foot slimy."
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You press your foot against <<his>> crotch. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> trousers.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<br><br>
"Idiot," you say. "You got my foot slimy."
<<else>>
You press your foot against <<his>> crotch. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<br><br>
"Idiot," you say. "You got my foot slimy."
<</if>>
<</if>>
<br><br>
You leave <<him>> panting on the ground.
<br><br>
<<endevent>>
<<destinationeventend>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<He>> pulls you into the alley, then around another corner, away from prying eyes. There's a mattress already here. Kylar collapses on it, pulling you down atop <<himstop>>
<br><br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $consensual is 1>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Kylar Sex]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Kylar Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"
<br><br>
<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.
<br><br>
<<tearful>> you rise from the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove Kylar back against the mattress.
<br><br>
<<tearful>> you run from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
"O-okay," Kylar stammers. "You must be busy. We'll do this again." You feel <<him>> watch you leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $kylarraped += 1>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
Kylar pushes you toward the alley, <<his>> knife poking the small of your back. You turn another corner and find a mattress already lying there. <<He>> shoves you on top of it, discards the knife and leaps on you.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Kylar Rape]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"
<br><br>
<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.
<br><br>
<<tearful>> you rise from the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove Kylar back against the mattress.
<br><br>
<<tearful>> you run from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<generate2>><<person2>>A <<person>> appears at the end of the alley. "Is everything okay over there?" <<he>> shouts.
<br><br>
<<person1>>Kylar scrambles for <<his>> knife and glares at the <<person2>><<personstop>> "Don't interfere," <<person1>><<he>> shouts back.
<br><br>
The <<person2>><<person>> hesitates, but leaves when Kylar steps forward.<<person1>> It gives you the chance you need. <<tearful>> you climb off the mattress and run in the opposite direction. Kylar pulls the knife back as if to hurl it, but only embeds it in the mattress at <<his>> feet. <<He>> drops to <<his>> knees and buries <<his>> face in <<his>> hands as you turn the corner.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
Nothing seems to be amiss, until you check in on <<print (_pregnancy.namesChildren is true ? "your children" : "the parasites")>>.
<br><br>
You see a small note near to the <<print _container.name>> with the letter "K" on it.
<<if _container.deadCreatures is 0>>
It seems someone has been making sure that they are being properly looked after.
<br><br>
You should be careful. You might not get the help next time.
<<set _container.kylarDelay to 7>>
<<set _container.kylarFed to false>>
<<set _container.daysSinceFed to 0>>
<<else>>
It seems someone was looking after them for you. It wasn't enough. They are all dead in the tank.
<br><br>
You bury them.
<<ggtrauma>>
<<if _pregnancy.namesChildren is true>>
<<set _traumaMulti to 2>>
<<else>>
<<set _traumaMulti to 1>>
<</if>>
<<set $trauma += 100 * _traumaMulti * _container.deadCreatures>>
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Containers]]>><<set _container.deadCreatures to 0>><</link>>
<br><<set $outside to 0>><<effects>>
You tell Kylar about the loft at the orphanage, and ask if <<he>> has any thoughts on what to do with the space.<br><br>
"You could hide anything up there," <<he>> says. "I-I have an idea. I could set up a lab like I have at ho-" <<he>> interrupts <<himselfcomma>> and glances around. "Like I've seen on TV. You could make pepper spray. The basic ingredients aren't hard to get, it just takes time to ferment."<br><br>
"I know where to get the equipment," <<he>> adds. "It will be expensive though."<br><br>
<i>Adding a lab to the orphanage will cost £20000. It will provide you with one pepper spray refill per week and help the orphans protect themselves.</i><br><br>
<<set $loft_option_block to 1>>
<<if $money gte 2000000>>
<<link [[Set up lab (£20000)|Kylar Loft 2]]>><<set $money -= 2000000>><<set $loft_kylar to 1>><<set $loft_upgrade += 1>><<pass 180>><</link>><br><br>
<</if>>
<<kylaroptions>>
<<unset $loft_option_block>><<set $outside to 0>><<set $location to "home">><<effects>>
"Okay," Kylar says. "I'll get the stuff. Wait for me by the orphanage. I-I won't let you down."<br><br>
You return to the orphanage without incident. You don't need to wait long. Kylar arrives, carrying two laden bags and panting. <<He>> follows you inside, though <<he>> seems to know where <<hes>> going.<br><br>
You tug the cable, reveal the hidden staircase, and ascend. Kylar investigates each room until <<he>> finds one <<he>> deems suitable. "Good," <<he>> says, placing <<his>> bags on a creaky old table. <<He>> starts setting up the equipment while explaining how it all works.
<<if $science gte 700>>
It sounds straightforward.
<<elseif $science gte 500>>
It sounds easy enough.
<<elseif $science gte 300>>
You think you understand, but you don't feel confident.
<<else>>
It's a bit complex for you.
<</if>>
<br><br>
<<link [[Next|Kylar Loft 3]]>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
<<generatey2>>A <<person2>><<person>> arrives to investigate at one point. You send <<him>> downstairs to gather others. More residents arrive and crowd around the door. They look nervous, but excited.<br><br>
Kylar explains the fermentation process, and demonstrates how to prepare the chemicals and pressurise the canisters. Some of the older orphans sneer at Kylar, but <<person1>><<he>> ignores them.<br><br>
"I wrote a list of instructions," Kylar says once you're alone. <<He>> hands you a note. "You should stick it up somewhere." <<He>> looks at <<his>> feet, as if waiting for something.<br><br>
<<link [[Reward with kiss|Kylar Loft Kiss]]>><</link>><<promiscuous1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<glove>><<glust>><br>
<<if $promiscuity gte 35>>
<<link [[Reward with lewd|Kylar Loft Lewd]]>><</link>><<promiscuous3>><<npcincr Kylar love 3>><<npcincr Kylar lust 3>><<gglove>><<gglust>><br>
<</if>>
<<link [[Thank|Kylar Loft Thank]]>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
You take <<his>> hands and pull <<him>> against you. <<He>> leans in, letting you support <<his>> trembling body. Your lips meet. <<Hes>> inhibited at first, but becomes more confident as the kiss deepens. You feel <<his>> hand grope your <<bottomstop>><br><br>
When you pull away <<his>> eyes remain closed. <<He>> looks serene, if red-faced. <<His>> eyes open. "Th-Thank you," <<he>> manages. <<He>> departs with a blissful smile.<br><br>
<<link [[Next|Orphanage Loft]]>><<endevent>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
You shove <<him>> back against the table, holding <<him>> down with one hand while the other creeps down <<his>> tummy.
<<if $NPCList[0].gender is "f">>
<<if $NPCList[0].penis isnot "none">>
<span class="purple">You flick up <<his>> skirt, </span><span class="lewd">revealing <<his>> $NPCList[0].penisdesc.</span>
<<else>>
<span class="purple">You flick up <<his>> skirt, </span><span class="lewd">revealing <<his>> <<pussystop>></span>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<span class="purple">You pull down <<his>> shorts, </span><span class="lewd">revealing <<his>> $NPCList[0].penisdesc.</span>
<<else>>
<span class="purple">You pull down <<his>> shorts, </span><span class="lewd">revealing <<his>> <<pussystop>></span>
<</if>>
<</if>>
<br><br>
"No underwear?" you tease. "Someone's naughty."<br><br>
"I-It's not like that," <<he>> says.<br><br>
<<if $NPCList[0].penis isnot "none">>
"Oh?" you reply. "Then why are you already erect?" You run your fingers up and down <<his>> length.<br><br>
<<He>> squirms a bit too forcefully for this to continue, so you push <<him>> onto <<his>> side and slide in behind <<himstop>> You cradle <<his>> head with one hand, and wrap the other around <<his>> waist, before continuing the assault on <<his>> penis. <<He>> doesn't last long. <<His>> whole body shudders.<br><br>
<<else>>
"Oh?" you reply. "Then why are you already wet?" Your push a finger against <<his>> clitoris, and rub.<br><br>
<<He>> squirms a bit too forcefully for this to continue, so you push <<him>> onto <<his>> side and slide in behind <<himstop>> You cradle <<his>> head with one hand, and wrap the other around <<his>> waist, before continuing the assault on <<his>> pussy. <<He>> doesn't last long. <<His>> whole body shudders.<br><br>
<</if>>
You kiss <<his>> cheek. "Thank you for helping," You say. "The other orphans are grateful, even if they don't show it."<br><br>
You hold <<him>> for a few minutes until <<his>> breathing returns to normal. <<He>> departs with a blissful smile.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Thank you so much," you say. "You've helped a lot."
<<elseif $submissive lte 850>>
"Thanks," you say. "The orphans are grateful, even if they won't admit it."
<<else>>
"Thank you," you say. "You did a good thing today."
<</if>>
<br><br>
Kylar nods, still looking at <<his>> feet. <<He>> opens <<his>> mouth to speak, but instead turns and leaves.<br><br>
<<link [[Next|Orphanage Loft]]>><<endevent>><</link>><br><<set $outside to 0>><<effects>>
<<npc Leighton>><<person1>>
<<if $headblackmailed is 1 and $bestialitydisable is "f" and $rng gte 61>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.<<promiscuity3>>
<br><br>
<<endevent>>
A tripod camera stands in the corner. Beside it, chained to the wall, sits a dog. It growls.
<br><br>
Leighton takes a seat and grasps the chain. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<if $deviancy gte 55>>
<<link [[Perform|Leighton Club Blackmail Beast]]>><</link>><<deviant4>>
<br><br>
<</if>>
<<link [[Refuse|Leighton Club Blackmail Beast Refuse]]>><</link>>
<br><br>
<<elseif $headblackmailed is 1 and $rng gte 21>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.
<<promiscuity3>>
<br><br>
<<endevent>><<generatey1>><<generatey2>><<person1>>
There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school. <<person2>>A <<person>> sits next <<person1>>to <<himcomma>> gazing at a wall. A tripod camera stands in the corner.
<br><br>
Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<link [[Perform|Leighton Club Blackmail]]>><</link>>
<br>
<<link [[Refuse|Leighton Club Blackmail Refuse]]>><</link>>
<br>
<<else>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.<<promiscuity3>>
<br><br>
<<endevent>><<generatey1>><<person1>>
There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school.
<br><br>
Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<link [[Perform|Leighton Private 2]]>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Ask Leighton To Join|Leighton Private 2 Join]]>><<promiscuous4>><</link>>
<br>
<</if>>
<<link [[Refuse|Leighton Private 2 Refuse]]>><</link>>
<br>
<</if>><<set $outside to 0>><<effects>>
You nod. Leighton reaches over to the camera as the <<person1>><<person>> and <<person2>><<person>> rise to their feet.
<br><br>
<<link [[Next|Leighton Club Blackmail Sex]]>><<set $sexstart to 1>><</link>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<person2>><<person3>><<man1init>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained <span class="gold">£70.</span>
<<set $money += 7000>>
<br><br>
<<fameprostitution 30>><<set $prostitutionstat += 1>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
The <<person1>><<person>> backs away from you. Leighton tuts, picks up the camera, and leaves without a word.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<set $outside to 0>><<effects>>
You refuse. Leighton sighs, and nods at the pair. They grab both your arms. "Sorry," the <<person2>><<person>> whispers. Leighton starts the camera.
<br><br>
<<link [[Next|Leighton Club Blackmail Refuse Sex]]>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<person2>><<person3>><<man1init>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Refuse Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained <span class="gold">£30.</span>
<<set $money += 3000>>
<br><br>
<<famerape 30>><<set $forcedprostitutionstat += 1>><<fameprostitution 30>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<effects>>
You nod, and assume a mating position before the dog.<<deviancy4>>
<<link [[Next|Leighton Club Blackmail Beast Sex]]>><<set $sexstart to 1>><</link>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype dog>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex]]>><</link>></span><<nexttext>>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained <span class="gold">£100.</span>
<<set $money += 10000>>
<br><br>
<<fameprostitution 30>><<famebestiality 30>><<set $prostitutionstat += 1>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and hides behind Leighton. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30>>
<<else>>
The dog backs away from you. Leighton tuts, picks up the camera, and leaves without a word.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>><<effects>>
<<npc Leighton>><<person1>>
You refuse. Leighton smiles. "Too late for that," <<he>> says. <<He>> detaches the chain from the wall. The dog bounds towards you while <<he>> turns on the camera.
<br><br>
<<endevent>>
<<link [[Next|Leighton Club Blackmail Beast Refuse Sex]]>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>>
<<set $beastance to "top">>
<br><br>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Refuse Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
"That position suits you," Leighton says, picking up the camera and dropping some notes on the table. "See you at school." <<tearful>> you count the money. You've gained <span class="gold">£100.</span>
<<set $money += 10000>>
<br><br>
<<famebestiality 30>><<famerape 30>><<set $forcedprostitutionstat += 1>><<fameprostitution 30>>
<<else>>
The dog whimpers and hides behind Leighton. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>><<effects>>
Leighton reaches for the camera, and the <<person>> reaches for you.
<br><br>
<<link [[Next|Leighton Private 2 Sex]]>><<set $sexstart to 1>><</link>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<person2>><<person3>><<man1init>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Private 2 Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<effects>>
<<if $finish is 1>>
The <<person1>><<person>> backs away from you. Leighton tuts, but leaves without a word.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 2>><<set $prostitutionstat += 1>>
"You're a natural," says Leighton, placing the glass back on the table, along with some notes. "See you at school." <<tearful>> you count the money. You've gained <span class="gold">£80.</span>
<<set $money += 8000>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
<<person1>>The <<person>> falls to the floor in pain. <<tearful>> you run from the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
"So you're just gonna watch?" you say, sitting next to the <<personstop>>
<br>
"You're gonna miss out on the opportunity," you say, reaching around <<his>> chest.
<br>
"To teach," you start massaging <<his>> chest.
<br>
"Two young," you move your hands lower.
<br>
"Supple," you slide your fingers down <<his>> stomach.
<br>
"Curious," you glide your fingertips even lower.
<br>
"Students," the <<person>> moans as you reach <<his>> crotch.
<br>
"How to love," you finish as the <<person>> pulls you into a kiss.
<br><br>
Leighton smiles. "It would be an insult to my position if I didn't personally instruct you. Very well." The headteacher kneels in front of the <<personcomma>> and <<if $NPCList[0].penis isnot "none">>takes <<his>> penis into <<endevent>><<npc Leighton>><<person1>><<his>> mouth.<<else>> starts licking <<his>> pussy.<<endevent>><<npc Leighton>><<person1>><</if>> <<He>> grasps your arm and pulls you closer.
<<set $leightonseduce to true>>
<br><br>
<<link [[Next|Leighton Private 2 Join Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"Your not gonna join in?" you say sitting next to the <<personstop>> "Seems unfair that we get all the fun."
<br><br>
Leighton pauses as the <<person>> pulls you into a kiss, then smiles. The headteacher <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>opens his fly, revealing his<<else>>lifts her skirt, revealing her<</if>> <<if $leightongenitals is "penis">>erect penis.<<else>>pussy.<</if>>
<br><br>
<<link [[Next|Leighton Private 2 Join Sex 2]]>><<set $sexstart to 1>><</link>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
<<set $NPCList[0].mouth to "none">>
<</if>>
Leighton continues to orally pleasure the other student, while focusing the rest of <<his>> attention on you.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<effects>>
<<if $finish is 1>>
"I'm disappointed," Leighton says, fishing some money from <<his>> pockets. <<tearful>> you count it as <<he>> leaves the room. You've earned <span class="gold">£85.</span>
<<set $money += 8500>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>
The student convulses against Leighton's face, then falls back onto a chair. "I hope that was an illuminating lesson," <<he>> says, pulling a handkerchief from a pocket and wiping <<his>> mouth. <<He>> drops some notes atop you on the way out. <<tearful>> you count the money. You've earned <span class="gold">£120.</span>
<<set $money += 12000>>
<br><br>
<<else>>
You shove Leighton away from you. <<tearful>> you run from the room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton strokes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>himself<<else>>herself<</if>> while watching you perform.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex 2]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<effects>>
<<if $finish is 1>>
"You are going to get me all hot and bothered then just stop?" Leighton says with a clear tone of disappointment. "Get out."
<br><br>
<<tearful>> you leave the room.
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>
<<if $leightongenitals is "penis">>
Leighton stands and ejaculates over the <<persons>> face. "Clean yourself up," <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>he<<else>>she<</if>> says after a moment, dropping a handkerchief on the <<personcomma>> and a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned <span class="gold">£85.</span>
<<set $money += 8000>>
<br><br>
<<else>>
Leighton closes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>his<<else>>her<</if>> eyes and convulses, then stands and grasps the <<persons>> hair. <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>He<<else>>She<</if>> pushes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>his<<else>>her<</if>> fingers into the <<persons>> mouth, one by one, until they're sucked clean. <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>He<<else>>She<</if>> drops a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned <span class="gold">£85.</span>
<<set $money += 8000>>
<br><br>
<</if>>
<br><br>
<<else>>
You shove the <<person>> away from you. <<tearful>> you flee the room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<unset $leightonseduce>>
<<link [[Next|Brothel]]>><</link>><<set $outside to 0>><<effects>>
<<person1>>The <<person>> gives you a disappointed glance. "That's too bad," Leighton frowns. The headteacher points at the door, and you return to the club.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>><<set $outside to 0>><<effects>>
<<npc Leighton>><<person1>><<generate2>><<generate3>>
The dressing room is empty, save a <<if $pronoun is "m">>man<<else>>woman<</if>> examining a rack of costumes, <<his>> back turned. It's Leighton.
<br><br>
<<link [[Confront|Leighton Club Confront]]>><</link>>
<br>
<<link [[Hide (0:03)|Leighton Club Hide]]>><</link>>
<br><<set $outside to 0>><<effects>>
You decide to stand your ground. Leighton turns. "No need to look so scared," <<he>> says with a smile. "You didn't notice me in the crowd. Or perhaps you feel shy. Let me make this easy for you." <<He>> pulls out a camera. "Let's play a little dress up. Play along and I'll let you leave with some cash." <<He>> pauses. "And most of your dignity."
<br><br>
<<link [[Accept (1:00)|Club Cosplay]]>><<pass 60>><</link>>
<br>
<<link [[Refuse|Club Cosplay Rape]]>><</link>>
<br><<set $outside to 0>><<effects>>
<<if $rng gte 30 and $physiquesize lte 6000 or $rng gte 40 and $physiquesize lte 10000 or $rng gte 50 and $physiquesize lte 12000 or $rng gte 60>>
You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."
<br><br>
You hear footsteps. "Must have run out the back," says a <<person2>><<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<br><br>
"Already been grabbed by someone else, then," says a third voice.
<br><br>
Leighton walks from view, <span class="green">and you hear the door shut.</span> You wait a few minutes, then emerge from your hiding place.
<br><br>
<<endevent>>
<<link [[Leave|Strip Club Dressing Room]]>><<pass 3>><</link>>
<br>
<<else>>
You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."
<br><br>
<<endevent>><<generate1>><<generate2>><<person1>>
You hear footsteps, then a <<person>> walks into view. "Must have run out the back," <<he>> says.
<br><br>
Without warning, <span class="red">the wardrobe door is flung open,</span> revealing a grinning <<person2>><<personstop>> "Got you," <<he>> says, clasping you by the shoulders. <<He>> shoves you before Leighton. You catch a glimpse of the <<person1>><<person>> setting up a camera. Leighton shakes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>his<<else>>her<</if>> head as if disappointed, then nods at the pair.
<br><br>
<<link [[Next|Leighton Club Caught]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Caught Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Caught Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Caught ]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, <<person1>> the <<person>> and <<person2>> <<person>> fix their clothing. <<endevent>><<npc Leighton>><<person1>>Leighton smiles and walks over to the camera. "I'm going to enjoy watching this," <<he>> says, throwing some coins at you. You've earned <span class="gold">£30.</span>
<<set $money += 3000>>
<br><br>
<<tearful>> you watch Leighton and <<his>> friends leave the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
<<person1>>The <<person>> and <<person2>><<person>> back away from you, giving you the chance you need. <<tearful>> you flee the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<set $outside to 0>><<effects>>
"I'm glad we have an understanding," Leighton says, rummaging through the clothes rack. You spend the next hour wearing outfits and striking poses as Leighton meticulously photographs you from every angle. <<He>> lets you change behind a curtain between shoots, but some of the outfits don't hide much.
<<if $player.gender is "f">>
<<if $rng gte 81>>
The most revealing is an undersized micro bikini.
<<elseif $rng gte 61>>
The most revealing is a little red dress, cut so low on the bust that a hint of areola remains visible.
<<elseif $rng gte 41>>
The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
<<elseif $rng gte 21>>
The most revealing is a tiny skirt, so short that you worry the camera can see under it.
<<else>>
The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals>> is hidden. Unfortunately this stretches the fabric over your <<breastscomma>> making it hug you tightly.
<</if>>
<<else>>
<<if $rng gte 76>>
The most revealing is a pair of undersized trunks, that hug your <<genitals>> so tightly you wonder if it's any better than nudity.
<<elseif $rng gte 51>>
The most revealing is a tiny loincloth, so short that that you worry the camera can see under it.
<<elseif $rng gte 26>>
The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
<<else>>
The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals>> is hidden. Unfortunately this stretches the fabric over your <<breastscomma>> making it hug you tightly.
<</if>>
<</if>>
<br><br>
"At least you're good for something." <<he>> says, handing you some money before leaving you to get dressed. <<tearful>> you count the money. You've earned <span class="gold">£75.</span><<set $money += 7500>>
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Brothel]]>><</link>><<set $outside to 0>><<effects>>
"I wasn't asking," Leighton says, loud this time.
<<endevent>><<generate1>><<generate2>><<person1>>
A <<person>> and <<person2>><<person>> enter the room, closing the door behind them. "You've forgotten your place," Leighton continues. "Time for a lesson." The pair step closer, and grasp your arms. Leighton smiles and produces a camera.
<br><br>
<<link [[Next|Club Cosplay Rape 2]]>><<set $molestationstart to 1>><</link>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<person2>><<person3>><<man2init>>
<<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Club Cosplay Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Club Cosplay Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Club Cosplay Rape 2]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<endevent>><<npc Leighton>><<person1>>
"I hope you were paying attention," Leighton says, dropping some notes on the ground. "I'd hate to teach it again," <<he>> laughs as <<he>> and <<his>> friends leave the room.
<br><br>
<<tearful>> you count the money. You've earned <span class="gold">£30.</span><<set $money += 3000>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
The thugs recoil from you. <<tearful>> you seize the chance and escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>><<effects>>
You sit beside Leighton, and <<he>> rests an arm on your shoulder.
<br><br>
<<link [[Act cute|Brothel Leighton Cute]]>><</link>>
<br>
<<link [[Act aloof|Brothel Leighton Aloof]]>><</link>>
<br><<effects>>
You lean against Leighton's shoulder while <<he>> talks about about which of the dancers <<he>> would like to fuck. You smile and make interested noises. <<He>> seems satisfied.
<br><br>
"You're a natural," <<he>> says. "I almost forgot I was paying you." <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.
<br><br>
You've earned <span class="gold">£75.</span><<set $money += 7500>>
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br><<effects>>
You fold your arms and look away from Leighton. <<He>> tries to chat, and you respond with disinterested murmurs. <<He>> seems amused.
<br><br>
"You're a cold one," <<he>> says. "Or are you just shy?" <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.
<br><br>
You've earned <span class="gold">£75.</span><<set $money += 7500>>
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br><<effects>>
"You're supposed to be a teacher," you say. "You shouldn't behave like this."
<br><br>
Leighton laughs and folds the notes back into <<his>> pocket. "Suit yourself," <<he>> says, turning to face one of the dancers.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br><<effects>>
You turn and walk away. If Leighton says anything, it's lost in the din.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinhugging is 1>>
You keep your arms wrapped around Robin and watch <<him>> play.
<br><br>
<<else>>
You sit beside Robin and watch <<him>> play.
<br><br>
<</if>>
<<if $rng gte 81>>
<<He>> gets stuck on a difficult part and drops the controller on your lap. "You try," <<he>> says as <<he>> lies on <<his>> back.
<br><br>
You succeed on your first attempt.
<br><br>
<<link [[Pass the controller back|Robin Watch Pass]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Tease|Robin Watch Tease]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif $rng gte 61>>
<<He>> tries to get a laugh out of you by making <<his>> character do silly things. <<Hes>> successful.
<br><br>
<<robinoptions>>
<<elseif $rng gte 41>>
You chat with <<himstop>> The game looks pretty easy, and <<hes>> able to hold a conversation and play at the same time.
<br><br>
<<robinoptions>>
<<elseif $rng gte 21>>
You try to chat with <<himcomma>> but <<hes>> so engrossed in the game <<he>> can't look away.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>>
<<link [[Use Robin's lap as a pillow|Robin Pillow]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><<tiredness -3>><<stress -3>><<trauma -3>><</link>><<glove>><<glust>><<gdom>><<ltrauma>><<lstress>><<ltiredness>>
<br>
<<link [[Keep watching|Robin Options]]>><</link>>
<br>
<<else>>
<<robinoptions>>
<</if>>
<<else>>
<<He>> rests <<his>> head in your lap.
<<garousal>><<arousal 3>>
<br><br><br><br>
<<link [[Stroke|Robin Stroke]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<link [[Keep watching|Robin Options]]>><</link>>
<br><br><br>
<</if>>
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $rng gte 81>>
You play a cooperative game with <<himstop>>
<<lstress>><<stress -6>>
<br><br>
<<robinoptions>>
<<elseif $rng gte 61>>
You play a game with <<himstop>> <<He>> completely stomps you.
<br><br>
<<link [[Accept defeat with grace|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>
<br>
<<link [[Make excuses|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<elseif $rng gte 41>>
You play a game with <<himstop>> You win with ease. <<He>> seems irritated.
<br><br>
<<link [[Cheer Robin up|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Tease|Robin Play Tease]]>><<npcincr Robin dom 1>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<elseif $rng gte 21>>
You play a game with <<himstop>> You draw. "I'll get you next time," <<he>> says.
<br><br>
<<robinoptions>>
<<else>>
You play against <<himstop>> <<He>> starts to win.
<br><br>
<<link [[Tickle attack|Robin Play Tickle]]>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<glust>><<ldom>>
<br>
<<link [[Play fair|Robin Play Fair]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "home">><<effects>>
You pass the controller back to <<himstop>> <<He>> sits back up. "You did it! Thanks."
<br><br>
<<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Are you alright?" you ask, smirking. "I think Bailey could have managed that one."
<<elseif $submissive lte 850>>
"I did it," you say. "I'm the champion now. I claim this console as my prize."
<<else>>
"Wow, that was really easy," you say, smirking.
<</if>>
<br><br>
Robin sits back up. "You got lucky," <<he>> says as <<he>> snatches the controller back.
<br><br>
<<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>>
"You're good at this," you say. <<His>> chest puffs out slightly.
<br><br>
<<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>>
"I-I let you win," you say. "And you almost lost anyway."
<br><br>
"Sure," <<he>> says sarcastically. "I bet you'll let me win the next one too."
<br><br>
<<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>>
"I got lucky," you say.
<br><br>
"You made it look easy," <<he>> says. "But thanks for not rubbing it in."
<br><br>
<<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"I won!" you exclaim. "And I'm not even any good."
<<elseif $submissive lte 850>>
"There's no shame in losing to the best," you say.
<<else>>
"You played well," you say. "Just not well enough."
<</if>>
<br><br>
"I'll get you next time," <<he>> says. "Just you wait."
<br><br>
<<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>>
You reach over and run your fingers over <<his>> tummy. "No fair!" <<he>> shouts, squirming away from you. It's enough to give you the upper hand, and you claim victory shortly after.
<br><br>
"You're lucky you're a guest in my room," <<he>> sulks.
<br><br>
<<link [[Apologise|Robin Play Apologise]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<glove>><<gdom>>
<br>
<<if $robinromance is 1>>
<<link [[Apologise with lewd|Robin Play Apologise Lewd]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust>>
<br>
<</if>>
<<link [[Bask in victory|Robin Options]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br>
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $rng gte 51>>
<<He>> completely stomps you.
<br><br>
<<link [[Accept defeat with grace|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>
<br>
<<link [[Make excuses|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<else>>
You win with ease. <<He>> seems irritated.
<br><br>
<<link [[Cheer Robin up|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Tease|Robin Play Tease]]>><<npcincr Robin dom -1>><<npcincr Robin love -1>><</link>><<llove>><<ldom>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"I'm sorry," you say. "It was the only way I could win."
<<elseif $submissive lte 850>>
"Sorry," you say. "That was uncalled for."
<<else>>
"Sorry," you say. "I know you wouldn't do that to me."
<</if>>
<br><br>
"It's okay," Robin says. "It just surprised me."
<br><br>
<<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>>
"I'm sorry," you say. "Let me make it up to you."
<br><br>
You lift <<his>> shirt and kiss <<his>> tummy. <<Hes>> on guard, expecting another attack. You work your way up <<his>> abdomen, planting kisses as you go. When you reach <<his>> chest you lick <<his>> nipple. <<He>> squirms, but doesn't say anything. You tease <<his>> nipple with more persistence. <<He>> gasps and falls back onto the bed.
<br><br>
You climb on top of <<himcomma>> still licking. You feel <<his>> heart beat beneath you and listen to <<his>> sweet and heavy breathing. When you pull away you see <<his>> eyes are shut. <<He>> lies there a few moments before opening them.
<<promiscuity1>>
<<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>>
You lie on your side and rest your head in Robin's lap. <<He>> shifts <<his>> legs to make <<his>> thighs comfier, and rests one arm on your shoulder. <<He>> continues playing, but massages your scalp and strokes your cheek with <<his>> free fingers.
<br><br>
You wake up. Not long has passed. Robin helps you sit up. "I hope you're sleeping properly," <<he>> says. <<He>> looks concerned at first, but then smiles and laughs. "Are my thighs soft?"
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Robin>><<person1>>
<<if $halloween_robin_costume is "witch">>
You approach Robin. <<He>> peeks at you beneath the witch hat.
<<elseif $halloween_robin_costume is "vampire">>
You approach Robin. <<He>> peeks at you over the vampire collar.
<<else>>
You approach the person dressed as a ghost. You hear Robin's voice beneath the sheet. Two holes are cut so <<he>> can see. <<He>> turns to you.
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m" and $halloween_robin_costume is "witch">>
<<His>> locks hang around the brim, and the dress hints at feminine contours. If you didn't know <<him>> you wouldn't guess <<he>> was a boy.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f" and $halloween_robin_costume is "vampire">>
<<His>> locks disappear into the tall collar, hiding their length. If you didn't know <<him>> you wouldn't guess <<he>> was a girl.
<</if>>
<br><br>
<<if $worn.upper.name is "vampire jacket">>
<<if $halloween_robin_costume is "vampire">>
<<He>> looks at your clothes, then at <<his>> own. <<He>> gasps in realisation. "Our costumes match!" <<he>> shouts, jumping with excitement and startling the orphans. "Sorry everyone." <<He>> turns back to you. "Are you coming trick-or-treating with us? We can be twin vampires."
<<else>>
"I love your costume," <<he>> says, turning to the orphans. "I hope <<pshe>> doesn't suck my blood!" The orphans laugh. <<He>> turns back to you. "Are you coming trick-or-treating with us?"
<</if>>
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $worn.upper.name is "witch dress" or $worn.lower.name is "witch skirt">>
<<if $halloween_robin_costume is "witch">>
<<He>> looks at your clothes, then at <<his>> own. <<He>> gasps in realisation. "Our costumes match!" <<he>> shouts, jumping with excitement and startling the orphans. "Sorry everyone." <<He>> turns back to you. "Are you coming trick-or-treating with us? We can be twin witches."
<<else>>
"I love your costume," <<he>> says, turning to the orphans. "I hope <<pshe>> doesn't turn me into a newt!" The orphans laugh. <<He>> turns back to you. "Are you coming trick-or-treating with us?"
<</if>>
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $worn.upper.name is "nun's habit" or $worn.lower.name is "nun's habit skirt">>
"I love your costume," <<he>> says. "Nuns can be very scary.
<<if $angel gte 6 or $fallenangel gte 2>>
The wings and halo are a nice touch.
<<else>>
<</if>>
Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $worn.upper.name is "maid dress" or $worn.lower.name is "maid skirt">>
"I love your costume," <<he>> says. "It's very cute. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume") or $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("costume") or $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("costume")>>
"I love your costume," <<he>> says. "It's very unique. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $angel gte 6>>
"I love your costume," <<he>> says. "It really looks like the halo is hovering. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $wolfgirl gte 6>>
"I love your costume," <<he>> says. "The ears look so authentic. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $fallenangel gte 2>>
"I love your costume," <<he>> says. "It really looks like the different bits of halo are hovering. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $demon gte 6>>
"I love your costume," <<he>> says. "Make sure your tail doesn't fall off. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $cat gte 6>>
"I love your costume," <<he>> says. "It makes me want to pet you. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<else>>
"We're about to go trick-or-treating," <<he>> says. "Would you like to come with us? You'll need a costume too, or it won't be proper."
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $halloween_robin_costume is undefined>><<set $halloween_robin_costume to "ghost">><</if>>
Together you, Robin and the orphans leave the orphanage, carrying empty bags. The orphans wear a mix of homemade costumes. Some just wear bedsheets with holes cut for eyes.
<<if $robin_halloween_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
<<if $player.gender is "f" and $player.appearance is "m">>
"Thanks for dressing up as a boy," Robin says as you pass through the door. "It feels better not being the only one dressed as the opposite sex."
<<elseif $player.gender is "m" and $player.appearance is "f">>
"Thanks for dressing up as a girl too," Robin says as you pass through the door. "It's made me feel more confident."
<</if>>
<<elseif $robin_halloween_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
<<if $player.gender is "f" and $player.appearance is "m">>
"Thanks for dressing up as a boy too," Robin says as you pass through the door. "It's made me feel more confident."
<<elseif $player.gender is "m" and $player.appearance is "f">>
"Thanks for dressing up as a girl," Robin says as you pass through the door. "It feels better not being the only one dressed as the opposite sex."
<</if>>
<</if>>
<br><br>
The group stops at the edge of the road. You see other trick-or-treaters up and down the street. "Stay close everyone," Robin announces.
<br><br>
<<link [[Next|Robin Trick 2]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You walk up to the nearest house and ring the doorbell. A <<generate2>><<person2>><<person>> answers.<br><br>
"Trick or treat!" the orphans shout in unison. The <<person>> smiles and drops a small handful of sweets into each orphan's bag. Some start tearing into the packaging, until Robin convinces them to wait.<<ghope>><<hope 1>><br><br>
You move between houses, shouting and filling your bags. Most homes are accommodating, but some have signs warning off trick-or-treaters. You spot a police officer watching from a car parked at the end of the street.<br><br>
<<link [[Next|Robin Trick 3]]>><<pass 30>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You come to a brightly-lit house. It's covered in extravagant decorations. The orphans brim with excitement as you ring the bell.<br><br>
<<endevent>><<generate1>><<person1>>A <<person>> answers. <<He>> casts a dismissive eye over Robin, but smirks when <<he>> looks at you. "Such lovely little costumes," <<he>> says. "Yours especially." <<He>> reaches to one side, and produces a colossal sack of sweets. The orphans gasp.<br><br>
"I'm sorry," <<he>> says. "They're nice, but I don't think your costumes are up to scratch." The orphans' disappointment is audible. <<He>> leans in close and lowers <<his>> voice. "Maybe you could convince me otherwise. In private. You don't want to disappoint your friends, do you?"
<br><br>
<<saveNPC 0 trick_or_treat>>
<<if $promiscuity gte 35>>
<<link [[Accept|Robin Trick Oral]]>><<set $halloween_trick_NPC to "oral">><<set $sexstart to 1>><</link>><<promiscuous1>><<ghope>><br>
<</if>>
<<link [[Refuse|Robin Trick Refuse]]>><<set $halloween_trick_NPC to "refused">><<hope -1>><</link>><<lhope>><<set $outside to 0>><<set $location to "town">><<effects>>
You step away from the <<personstop>> "Fine," <<he>> sneers. "Fuck off my property."<br><br>
Robin tries to cheer everyone up, and points out that there are still many houses to go.<br><br>
<<endevent>>
<<link [[Next|Robin Trick 4]]>><<pass 30>><</link>><br>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $rescue to 1>>
<<if $submissive gte 1150>>
You turn to the orphans. "I'll change <<his>> mind," you say. "I won't be long."
<<elseif $submissive lte 850>>
"That's not fair," You announce. You turn to the orphans. "I'm getting us those sweets."
<<else>>
You turn to the orphans. "I'm going to change <<his>> mind," you say. "I won't be long."
<</if>>
You step through the door, chased by a cheer. It's barely shut when the <<person>> presses <<his>> hands on your shoulders, forcing you to your knees.<<promiscuity3>>
<<man1init>><<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Trick Oral]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<hope 1>>
<<ejaculation>>
"I love halloween," <<he>> gasps. "Take your sweets, slut." <<He>> staggers further into the building.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you pick up the sack of sweets and step outside. The orphans are overjoyed by your success. They crowd around as you pass out the treats. Robin seems oblivious to what you just did.
<br><br>
<<elseif $enemyhealth lte 0>><<hope 1>>
You shove <<him>> back. <<He>> trips over the sack and crashes to the floor.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you snatch up the treats and dash outside. The orphans are overjoyed by your success. They crowd around as you pass out the treats. Robin seems oblivious to what you just did.
<br><br>
<<elseif $rescue is 1 and $alarm is 1>>
You hear a tap at the door. "Are you okay?" It's Robin.
<br><br>
The <<person>> pulls away from you. "Fucking slut," <<he>> snarls. "No sweets for you." <<He>> lifts the sack and walks deeper into the building.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you stagger from the building. The orphans are disappointed to see you empty-handed.
<br><br>
Robin tries to cheer everyone up, and points out that there are still many houses to go.
<br><br>
<<else>><<hope -1>>
"Fine," the <<person>> snarls. "No sweets for you." <<He>> lifts the sack and walks deeper into the building.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you stagger from the building. The orphans are disappointed to see you empty-handed.
<br><br>
Robin tries to cheer everyone up, and points out that there are still many houses to go.<br><br>
<</if>>
<<link [[Next|Robin Trick 4]]>><<pass 30>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Robin>><<generatey2>><<person2>>
You continue moving between houses as the sun dips below the rooftops.
<br><br>
You come to a house playing loud music. A <<person>> answers the door, dressed as a zombie. "Trick or treat!" the orphans shout. The <<person>> doesn't take <<his>> eyes off Robin as <<he>> hands out sweets.<br><br>
One of the orphans shoves another over unclear ownership rights of a sweet. You dash over to stop things getting out of hand.<br><br>
<<link [[Next|Robin Trick 5]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You turn back to find the <<person>> resting <<his>> arm above Robin's head. <<Hes>> standing awfully close.<br><br>
"Why don't we go somewhere private,
<<if $halloween_robin_costume is "witch">>
girl," <<he>> says to Robin. "Show me your witchcraft."
<<elseif $halloween_robin_costume is "vampire">>
boy," <<he>> says to Robin. "I have some delicious blood for you too suck."
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>boy<<else>>girl<</if>>," <<he>> says to Robin. "Show me what you're hiding under that sheet."
<</if>>
<br><br><<person1>>
Robin stares at <<his>> feet, too embarrassed to say anything.
<br><br>
<<if $promiscuity gte 35 and $robinromance is 1>>
<<link [[Propose threesome|Robin Trick Threesome]]>><</link>><<promiscuous3>><br>
<</if>>
<<link [[Pull Robin away|Robin Trick Pull]]>><<npcincr Robin love 1>><</link>><<glove>><br>
<<if $robinromance is 1>>
<<link [[Slap|Robin Trick Slap]]>><<npcincr Robin dom -1>><<npcincr Robin love 1>><</link>><<ldom>><br>
<</if>>
<<link [[Ignore|Robin Trick Ignore]]>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "<<Hes>> mine," the <<person2>><<person>> growls. "Fuck off."
<br><br>
You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<personstop>> The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.
<br><br>
The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
The <<person2>><<person>> becomes more bold,
<<if $halloween_robin_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
and starts groping at <<person1>><<his>> chest and groin. <<person2>><<He>> feels beneath Robin's skirt, and recoils, backing up against the door. "You're a boy!" <<he>> says. "Fucking pervert." <<He>> gropes for the door handle, as if afraid Robin will pounce if <<he>> takes <<his>> eyes off. <<He>> disappears into the building.
<<elseif $halloween_robin_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
and starts groping at <<person1>><<his>> chest and groin. <<person2>><<He>> feels beneath Robin's trousers, and recoils, backing up against the door. "You're a girl!" <<he>> says. "Fucking pervert." <<He>> gropes for the door handle, as if afraid Robin will pounce if <<he>> takes <<his>> eyes off. <<He>> disappears into the building.
<<else>>
and starts groping at <<person1>><<his>> chest and groin. Robin squirms away, evading the <<person2>><<persons>> excited hands. <<person1>><<He>> hides behind you.
<br><br>
The <<person2>><<person>> hurls verbal abuse at Robin as you leave <<his>> property.
<br><br>
<</if>>
<br><br>
Robin remains quiet as you move to the next house.<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You march up to the <<person2>><<personcomma>> who turns just in time for a solid slap to the face. Robic covers <<person1>><<his>> eyes. <<person2>>the <<person>> raises <<his>> fists, but you're already stepping forward. You shove <<him>> through the door. It closes behind <<himstop>><br><br>
You turn to find the orphans staring at you.<br><br>
<<link [[Justify it|Robin Trick Justify]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>><br>
<<link [[Apologise|Robin Trick Apologise]]>><<stress 6>><</link>><<gstress>><br><<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>>"<<He>> was asking for it," you say. "Harassing people isn't okay, and Robin didn't like <<himstop>>"
<br><br>
Robin remains quiet as you move to the next house, but stays close to you. You hear the orphans whisper and giggle amongst themselves. You think they'll be talking about your temper for a while.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
"Sorry everyone," you say. "You shouldn't hit people like that. I lost my temper. Thats no excuse."
<br><br>
Robin remains quiet as you move to the next house, but stays close to you. You hear the orphans whisper and giggle amongst themselves. You think they'll be talking about your temper for a while.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You walk up to Robin and the <<person2>><<personstop>> "Why don't the three of us find somewhere private?," you ask. "The orphans will be okay for a few minutes."
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
"Sure," the <<person>> says. Robin keeps <<person1>><<his>> eyes locked on <<his>> feet, <span class="green">but nods.</span>
<br><br>
You tell the orphans you won't be long, before being led into the house. You pass a noisy room. It sounds like there's a party inside. You enter a ground-level bedroom, and the <<person2>><<person>> closes the door behind you.<br><br>
Despite <<his>> initial interest in Robin, it's you <<he>> pounces on.<br><br>
<<link [[Next|Robin Trick Sex]]>><<set $sexstart to 1>><</link>><br>
<<else>>
"Sure," the <<person>> says. Robin keeps <<person1>><<his>> eyes locked on <<his>> feet <span class="red">and shakes <<his>> head.</span>
<br><br>
You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "<<Hes>> mine," the <<person2>><<person>> growls. "Fuck off."
<br><br>
You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<personstop>> The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.
<br><br>
The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>><br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 200>><<promiscuity5>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Trick Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person2>><<person>> collapses on the bed, one arm over <<his>> face. <<He>> starts to snore. <<promiscuity3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.
<br><br>
<<elseif $enemyhealth lte 0>>
The <<person2>><<person>> collapses on the bed. You grasp Robin's arm and flee the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
"St-stop," Robin stammers. "Stop. I don't like this. It's too rough."
<br><br>
"You think this is rough?" the <<person2>><<person>> complains. <<He>> doesn't push the point, but returns to <<his>> party in a bad mood.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.
<br><br>
<<else>>
"Fucking make up your mind," the <<person2>><<person>> complains. <<He>> returns to <<his>> party in a bad mood.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.
<br><br>
<</if>>
Robin remains quiet as you move to the next house, but stays close to you.
<br><br>
<<link [[Next|Robin Trick 6]]>><<pass 30>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Robin>>You continue between houses, gathering more and more treats. The sun hangs low in the sky. "We should head back," Robin says. "I think the orphans are getting tired."
<br><br>
You return to the orphanage, bags full of sweets.<<ghope>><<hope 1>>
<br><br>
<<link [[Next|Robin Trick 7]]>><<pass 60>><</link>><br><<set $outside to 0>><<set $location to "town">><<effects>>
"Remember," Robin announces in a hushed tone once outside the orphanage. "Don't let Bailey know. They're busy today, but be careful anyway."
<br><br>
You walk with Robin to <<his>> room. <<if $halloween_robin_costume is "ghost">><<He>> pulls the sheet off <<his>> head.<<else>><<Hes>> still dressed as a $halloween_robin_costume.<</if>> <<He>> looks tired, but smiles at you. "Thank you for coming," <<he>> says. "It made the orphans easier to manage."
<br><br>
<<link [[Hug (0:05)|Robin Trick Hug]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>><br>
<<if $robinromance is 1>>
<<link [[Kiss|Robin Trick Kiss]]>><<set $sexstart to 1>><<npcincr Robin love 1>><</link>><<promiscuous1>><<glove>><br>
<</if>>
<<link [[Talk (0:05)|Robin Trick Talk]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>><br><<set $outside to 0>><<set $location to "town">><<effects>>
You embrace Robin, and <<he>> squeezes you back. <<He>> rests <<his>> head on your shoulder. You hold <<him>> for a few minutes, listening to <<him>> breathe, until <<he>> pulls away.
<br><br>
"My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."
<br><br>
You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.<<stress -18>><<trauma -18>><<lltrauma>><<llstress>><br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "town">><<effects>>
You chat with Robin, until <<he>> jerks to <<his>> feet. "My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."
<br><br>
You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.<<stress -18>><<trauma -18>><<lltrauma>><<llstress>><br><br>
<<robinoptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>><<npcidlegenitals>>
You climb atop Robin, pushing <<him>> down onto the bed. <<He>> gasps as your lips meet.<br><br>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Trick Kiss]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you. "I'm so lucky to have you," <<he>> says, burying <<his>> face in your neck.<<promiscuity1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Not so rough!" Robin says.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>
Robin jerks to <<his>> feet. "My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."
<br><br>
You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.<<stress -18>><<trauma -18>><<lltrauma>><<llstress>><br><br>
<<robinoptions>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $robinlemonadeintro isnot 1>><<set $robinlemonadeintro to 1>>
<<npc Robin>><<person1>>You see Robin stood behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you.
<br><br>
"Hey," <<he>> says as you draw close. <<He>> beams. "It's nice to see you. I want you to try my lemonade." <<He>> mixes together water, lemon juice and sugar and hands you the glass. "On the house." It's very sweet.
<br><br>
<<else>>
<<npc Robin>><<person1>>You see Robin stood behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you.
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<npc Robin>><<person1>>
<<if $hour gte 17>>
"I'd like help carrying my stuff home," Robin says. "People don't buy much lemonade once it's this late.
<br><br>
You walk with Robin back to the orphanage.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<else>>
<<He>> smiles.
<<if $rng gte 61>>
<<if $robinsignintro isnot 1>><<set $robinsignintro to 1>>
<<He>> crouches behind the stand, and emerges holding a sign. It has "Robin's Lemonade" written on it, with directions beneath. "Could you walk across the beach carrying this? More customers would help a lot."
<br><br>
<<else>>
"Could you advertise my stand again? It really helped last time."
<br><br>
<</if>>
You take the sign and walk down the beach.
<br><br>
You see people read the sign, but don't know if any are convinced by it.
<<famebusiness 1>>
<br><br>
<<link [[Keep trying|Robin's Lemonade Sign]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt with potential customers|Robin's Lemonade Flirt]]>><<famebusiness 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $rng gte 21>>
"I need more water. I go through it so quickly. I don't like asking because it's heavy, but could you buy some more? You'll need to go to the High Street to find it cheap. They charge too much nearby." <<He>> hands you £2. "That's enough for a large bottle."
<br><br>
As you leave the beach you see a shop selling large bottles of water. Robin was right, it's expensive here. It would be much harder to carry the water all the way from the High Street though.
<br><br>
<<link [[Go to the High Street|Robin's Lemonade High]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[Buy water with your own money (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 200>>
<<link [[Steal the water|Robin's Lemonade Steal]]>><<crimeup 20>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt for cheaper water|Robin's Lemonade Seduction]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
"I have everything I need. You're welcome to stay though. I would like the company."
<br><br>
You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $robinbeachpolice isnot 1>><<set $robinbeachpolice to 1>>
<<endevent>><<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<personcomma>> both dressed in police uniforms, approach the stand. "Welcome," Robin begins. "One pound for fresh-"
<br><br>
"Shush," <<person1>>the <<person>> interrupts. "We're here to see your permit."
<br><br>
"P-permit?" Robin asks.
<br><br>
"That's right. Don't tell me you don't have one?"
<br><br>
"I don't think the kid has one," the <<person2>><<person>> says. "That's twenty years in prison, easy." The colour drains from Robin's face.
<br><br>
"Yeah," the <<person1>><<person>> says. "Or we can fine you £100. Up to you."
<br><br>
Robin starts counting out the money with shaking hands.
<br><br>
<<link [[Comfort Robin|Robin's Lemonade Comfort]]>><</link>>
<br>
<<if $money gte 10000>>
<<link [[Pay for Robin|Robin's Lemonade Pay]]>><<set $money -= 10000>><<set $robinpolicepay to 1>><<famegood 3>><</link>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Offer your body|Robin's Lemonade Offer]]>><<famegood 3>><<set $robinpolicebody to 1>><</link>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Intimidate|Robin's Lemonade Intimidate]]>><<set $submissive -= 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
"Thank you for spending time with me," <<he>> says after a while.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<</if>>
<</if>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<generate2>><<person2>>
You walk to the other end of the populated part of the beach, and then back to Robin. <<person1>><<Hes>> servicing a <<person2>><<personstop>>
<br><br>
"That'll be one pound please."
<br><br>
"Thanks," the <<person>> says. "You interested in making a little extra? I know a quiet place we could go."
<br><br>
Robin looks confused. "But I need my stand in a busy place so people can see it. Thanks for trying to help though."
<br><br>
"No," the <<person>> says. "You know what, forget it."
<br><br>
Robin notices you as the <<person>> leaves.<<person1>> "Business has improved a lot." <<He>> says. "Thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You decide to be more assertive, flirting with potential customers and disarming them with charm. When you return to Robin there's a queue. <<He>> smiles at you.
<br><br>
"I don't know how you did it, but thank you." <<He>> kisses you on the cheek.
<<glove>><<npcincr Robin love 1>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<<else>>
<<generate2>><<person2>>
You turn on the charm, but still can't get anyone interested. You return to Robin. <<person1>><<Hes>> servicing a <<person2>><<personstop>>
<br><br>
"That'll be one pound please."
<br><br>
"Thanks," the <<person>> says. "You interested in making a little extra? I know a quiet place we could go."
<br><br>
Robin looks confused. "But I need my stand in a busy place so people can see it. Thanks for trying to help though."
<br><br>
"That's not what I-," the <<person>> says. "You know what, forget it."
<br><br>
Robin notices you as the <<person>> leaves.<<person1>>"Business has improved a lot." <<He>> says. "Thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
You walk to the High Street and buy a large bottle of water. You return to the beach. Robin waves at you. "Thank you. I'd need to close the stand if not for you." <<He>> hugs you.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You buy four large bottles of water and haul them back to Robin. Their weight makes it slow going as you need to take frequent breaks, but it's not too far. Robin rushes over to help when <<he>> sees you. "How did you-" <<he>> pauses. "You can't have carried these all that way."
<br><br>
"I found it discounted at a closer shop," you say.
<br><br>
"You're so good with money. Thank you." You quietly leave the £2 <<he>> gave you on the stand.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<generate1>><<person1>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You enter the shop and start loading up a trolley with large bottles of water. Once done, you pretend to browse and wait. A talkative customer strikes up a conversation with the <<person>> behind the counter, giving you your chance. You push the trolley from the shop.
<br><br>
<<endevent>><<npc Robin>><<person1>>
You keep pushing it all the way back to Robin. <<His>> eyes widen when <<he>> sees you. "I've never thought of that," <<he>> says. "You're so clever." You quietly leave the £2 <<he>> gave you on the counter.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<<else>>
You enter the shop and start loading up a trolley with large bottles of water. Once done, you pretend to browse and wait. A talkative customer strikes up a conversation with the <<person>> behind the counter, giving you your chance. You push the trolley from the shop.
<br><br>
An arm grabs your shoulder. It's the <<personstop>> "You little shit. I'll teach you to steal from me."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Robin's Lemonade Steal Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<generate1>><<person1>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You lean on the counter in a nearby shop. A <<person>> stands behind it. You look <<him>> in the eyes and smile playfully. "I'm really thirsty," you say. "I need several large bottles of water, but I have no money." You lower your voice. "Maybe there's some other way I can pay?"
<br><br>
<<He>> walks to the door and locks it. "Alright, whore. Show me what you can do."
<br><br>
<<link [[Next|Robin's Lemonade Steal Molestation]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
You lean on the counter in a nearby shop. A <<person>> stands behind it. You look <<him>> in the eyes and smile playfully. "I'm really thirsty," you say. "I need several large bottles of water, but I have no money." You lower your voice. "Maybe there's some other way I can pay?"
<br><br>
<<He>> doesn't look impressed. "I can't give away shit to every slut who comes in here. Pay up or piss off."
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<link [[Go to the High Street|Robin's Lemonade High]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[Buy water with your own money (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyanger += 150>>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You can have the water," <<he>> says. "Fair price for a whore."
<br><br>
<<elseif $enemyhealth lte 0>>
"Fucking <<bitchcomma>>" <<he>> says. "Keep your damn water. You'll get yours." <<He>> hobbles away.
<br><br>
<<elseif $finish is 1>>
"Fucking tease," <<he>> says. "Take your damn water and get out."
<br><br>
<<else>>
<<set $rescued += 1>>
Your cry attracts attention. Heads turn up and down the street. The <<person>> backs away from you, aware of how this must look. "Fucking <<bitchcomma>>" <<he>> says. "Keep your damn water. You'll get yours."
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<tearful>> you walk back to Robin, who rushes over to help when <<he>> sees you. "How did you-" <<he>> pauses. "You can't have carried these all that way."
<br><br>
<<if $pain gte 40>>
<<He>> sees your tears. "What's wrong?" <<he>> asks, putting <<his>> arms around you. You sob into <<his>> shoulder and feel a little better.<<lpain>><<set $pain -= 20>>
<br><br>
<</if>>
"I found it discounted at a closer shop," you say.
<br><br>
"You're so good with money. Thank you." You quietly leave the £2 <<he>> gave you on the stand.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
You put your arm around Robin's shoulders, which steadies <<him>> a bit. The crooked police take the money and leave.
<br><br>
Once they're gone, Robin bursts into tears and buries <<his>> head in your shoulder. "W-what am I going to do?" <<he>> sobs. You hold <<him>> tight until <<he>> calms down. "Th-thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
"I'll pay," you say. Robin shakes <<his>> head, but can't seem to form words. You gently push <<him>> aside and hand your money to the police.
<br><br>
Once they're gone, Robin bursts into tears and buries <<his>> head in your shoulder. "I-I," <<he>> sobs. "I was so scared. Thank you." <<He>> calms down a bit <<he>> puts the money back beneath the stand.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You gently push Robin to the side and lean forward. "Wouldn't you rather have some fun with me?" you whisper.
They smile. "Sure," the <<person1>><<person>> says. "That'd work."
<br><br>
Robin looks confused. "I'm going to work this out with them," you say. "I'll be back later."
<br><br>
Robin hugs you. "Okay. See you soon."
<br><br>
You walk off the beach with the police. Their car is parked in a nearby alley. "Get in," the <<person2>><<person>> says. You climb in the back seat and <<he>> follows close behind. The <<person1>><<person>> gets in on the other side.
<br><br>
<<link [[Next|Robin's Lemonade Offer Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You clench your fists in anger. "What would your superior think about you shaking down lemonade stands?"
<br><br>
The <<person1>><<person>> laughs. "Don't pretend anyone cares." <<He>> looks back at Robin. "Pay up!" <<He>> snaps, making Robin jump in fright.
<br><br>
"And I'm sure you've been giving them their cut, right?" The <<person2>><<person>> looks nervous.
<br><br>
"Shut up, slut," the <<person1>><<person>> says, but the <<person2>><<person>> turns to <<person1>><<himstop>>
"This sounds like a headache. I think we leave this one."
<br><br>
"Fine," the <<person>> snarls. <<He>> looks at you. "I'll remember your face."
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin bursts into tears and buries <<his>> head in your shoulder. "I-I," <<he>> sobs. "I was so scared. Thank you." Once <<he>> calms down a bit <<he>> puts the money back beneath the stand.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin's Lemonade Offer Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin's Lemonade Offer Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin's Lemonade Offer Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Cheaper than the brothel," the <<person1>><<person>> says. <<He>> opens the car door. "Go back to your friend."
<br><br>
<<elseif $enemyhealth lte 0>>
You knock the <<person1>><<person>> into the brake. The car starts to roll out into the road, and they both scramble to fix it. You seize the opportunity and escape.<<crime>><<crimeup 100>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<tearful>> you walk back to Robin. <<He>> runs up to you when <<he>> sees you.
<br><br>
<<if $pain gte 40>>
<<He>> sees your tears and hugs you.
<<else>>
<<He>> hugs you.
<</if>> "I hope they didn't hurt you," <<he>> says.
<br><br>
"N-no," you say. "Everything's fine."<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br><<set $outside to 1>><<set $location to "beach">><<effects>>
You help Robin carry <<his>> equipment to the beach. "Thank you for the help," <<he>> says. "It's hard carrying it all on my own." <<He>> starts juicing lemons.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br>
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robindebt gte $robindebtlimit and $robindebtintro isnot 1 and $robinpaid isnot 1>>
<<set $robindebtintro to 1>><<set $robindebtevent to 7>><<set $NPCName[$NPCNameList.indexOf("Robin")].trauma to 100>><<set $robinmissing to 1>><<set $robinconsole to 0>><<set $robindebtknown to 1>>
You go to Robin's room. You knock, but there's no response, nor is there a note on the door. You peek inside. There's no one there.
<br><br>
A <<npc Robin>><<generatec2>><<person2>><<person>> walks by. You grasp <<his>> arm. "Robin always leaves a note," you say. "Has something happened?"
<br><br>
<<if $robindebtknown is 1>>
The <<person>> looks frightened. "D-don't let anyone know I told you," <<he>> says. "But Robin couldn't afford to pay, so Bailey took <<person1>><<him>> somewhere."
<br><br>
<<else>>
The <<person>> looks frightened. "D-don't let anyone know I told you," <<he>> says. "But Robin couldn't afford to pay, so Bailey took <<person1>><<him>> somewhere." You wonder why Robin never told you <<he>> had to pay Bailey, and realise you never told Robin either.
<br><br>
<</if>>
"I'm not sure," the <<person2>><<person>> says. "But I think Bailey said something about the <span class="gold">docks.</span> I hope Robin's okay." You release <<person2>><<his>> arm.
<br><br>
<<endevent>>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $robinmissing is 1>>
You go to Robin's room. You knock, but there's no response, nor is there a note on the door. You peek inside. There's no one there.
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $schoolday is 1 and $hour gte 8 and $hour lte 15 and $robinschoolafternoon isnot 1 or $hour lte 15 and $robinschoolmorning is 1 and $robinschoolafternoon isnot 1>>
You go to Robin's room. There's a note on the door. "Gone to school!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $hour gte 21 or $hour lte 6>>
You go to Robin's room. There's a note on the door. "Sleeping!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<if $debug is 1>>
<<link [[Wait for Robin|$passage]]>>
<<if $time lt 420>>
<<set $rem to 420 - $time>>
<<pass $rem>>
<<else>>
<<set $rem to 1440 - $time + 360>>
<<pass $rem>>
<</if>>
<</link>>
<</if>>
<<elseif $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80>>
You go to Robin's room. There's a note on the door. "Out selling lemonade!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31 and $robinmissing isnot 1>>
You go to Robin's room. There's a note on the door. "Out trick-or-treating!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<else>>
<<robinroom>>
<</if>>
<<set $outside to 0>><<set $location to "home">><<effects>>
You pull away from Robin.
<br><br>
<<robinoptions>>
<<set $outside to 0>><<set $location to "home">><<effects>>
You hold Robin in your arms. For several minutes <<he>> doesn't move or make a sound. Then <<he>> starts to cry. Just a sob at first, but it builds until <<hes>> almost wailing into your shoulder.
<br><br>
"I, I," <<he>> says between sobs. "C-cant s-stop thinking abou-about it."
<br><br>
"It's okay," you say. "You're safe. I'm here for you."
<br><br>
<<He>> continues crying in your arms.
<<set $pain += 40>>
You realise you're tearing up too. "T-thank you." <<he>> says after some time. "I'm fine now." <<He>> smiles through <<his>> tears. "Can we go to the kitchen? I'm thirsty."
<br><br>
You take <<him>> by the hand and together walk to the kitchen. You pour <<him>> a glass of water while <<he>> leans against the counter, eyes downcast. "I know you're busy," <<he>> says as you hand it to <<himstop>> "I'm going to hide back in my room. I'll be fine. Honest." <<He>> smiles and leaves the kitchen.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"You sold the console to pay Bailey," you say. Robin nods. "I'm going to buy you a new one."
<br><br>
<<He>> looks at you, mouth agape. "No, it's too expensive," <<he>> says.
<br><br>
"It's my money," you reply. "Come on, you'll have to pick out the games you want."
<br><br>
<<He>> frowns and smiles at the same time, and jumps to <<his>> feet.
<br><br>
You walk to the High Street together. <<His>> pace picks up when the game shop comes into view. Five minutes later <<hes>> holding a large box in <<his>> arms, and you're £400 poorer. <<His>> face beams.
<<He>> runs ahead of you once back on Domus Street, eager to set it up.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"You're hurt," you say to Robin. "You need to see a doctor."
<br><br>
<<He>> shakes <<his>> head. "I want to stay here."
<br><br>
"It's okay," you say. "I'll stay with you. Promise." You stand and hold the door open. <<He>> doesn't budge. "Please," you say. <<He>> grimaces as <<he>> stands.
<br><br>
You don't know if <<he>> would be capable of walking, so you take the bus. <<He>> stares at the ground as you walk <<him>> into the hospital foyer.
<br><br>
<<generate2>><<person2>>It's not very busy. You walk up to reception. "How can I help you?" The <<person>> behind it asks.
<br><br>
"My friend has been hurt," you say. "But I'm not sure how badly. <<person1>><<He>> can't walk properly."
<br><br>
<<person2>>The <<person>> smiles and looks at Robin. "I'll see who's available to see you. Please take a seat."
<br><br>
You don't need to wait long. A <<generate3>><<person3>><<person>> enters the foyer and immediately picks you out. "Please come with me," <<he>> says.
<br><br>
You follow the doctor to <<his>> office, holding Robin's hand to make sure <<person1>><<he>> doesn't run off. Once inside and seated, the doctor examines Robin. <<He>> looks troubled. "I can't see the full extent of <<his>> injuries. You'll need to take your clothes off." Robin tenses and closes <<his>> eyes. You rest your hand on <<himstop>> "It's okay," you say. "The doctor will help you."
<br><br>
You stand to leave and give Robin some privacy, but <<person1>><<he>> grabs your arm. "Please stay," <<he>> says. You sit back down.
<br><br>
The doctor turns away and types something into <<person3>><<his>> computer. Robin starts to strip.<<person1>>
<br><br>
<<link [[Watch|Robin Hospital Watch]]>><<npcincr Robin lust 5>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[Look away|Robin Hospital 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
You talk with Robin. There are long periods of silence. You don't want to push <<himstop>> <<He>> sometimes mentions the abuse <<hes>> endured. You hold <<him>> when <<he>> cries.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $pronoun is "f">>
You watch as Robin strips <<his>> clothes. <<He>> pulls down <<his>> skirt first, revealing white panties spotted with pink hearts. <<He>> pulls them down next, and makes no move to conceal <<his>> genitals from you. They're bruised and swollen still.
<br><br>
<<else>>
You watch as Robin strips <<his>> clothes. <<He>> pulls down <<his>> shorts first, revealing white briefs. <<He>> pulls them down next, and makes no move to conceal <<his>> genitals from you. They're bruised and swollen still.
<</if>>
<<promiscuity1>>
<br><br>
You realise <<hes>> looking right at you. "A-am I attractive?" <<he>> asks, keeping <<his>> voice quiet. "The way you were looking at me..." You feel guilty for checking <<him>> out and look away as <<he>> tugs off <<his>> shirt.
<br><br>
<<link [[Next|Robin Hospital 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
The doctor turns back to Robin, now stood naked. <<person3>><<He>> examines Robin from head to toe. "I don't think you need stitches," <<he>> says. "But this is an awful lot of bruising. Are you two siblings?"
<br><br>
"Yes," Robin says. "I mean, no. <<pShes>> like my big <<if $player.appearance is "f">>sister<<else>>brother<</if>> though."
<br><br>
"Where do you live?" the doctor asks.
<br><br>
"At the orphanage," Robin replies.
<br><br>
The doctor frowns. "Some of this needs bandaging. You'll also need painkillers..."
<br><br>
<<person1>>The doctor sees to Robin wounds while you sit and hold <<his>> hand. Robin turns to you once dressed. "I'm a mummy!" <<he>> says, tapping the bandage wrapped around <<his>> head. <<He>> looks cheerful again for just a moment.
<br><br>
Once home, Robin gives you a surprise hug. "Thank you," <<he>> says. <<Hes>> tearful, but smiling. "I feel better already." <<He>> heads back to <<his>> room.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
You leave the orphanage with Robin and walk to school.
<<if $robinromance is 1>>
<<He>> rubs the back of <<his>> hand against yours. You hold it. You chat with <<him>> as you walk.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
<<Hes>> limping. You move slowly to let <<him>> keep up. <<He>> doesn't seem keen on talking, and stays close to you when other people are near.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
You chat with <<him>> on the way, though <<he>> falls silent when there are other people near.
<br><br>
<<else>>
You chat with <<him>> on the way.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<</if>>
<</if>>
<<endevent>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].love gte random(20, 100) and $NPCName[$NPCNameList.indexOf("Avery")].init is 1 and $robinaverybeat isnot 1>>
<<npc Avery>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20 and $averyragerevealed is 1>>
A car pulls up beside you. Robin tenses as the door opens, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. <<He>> scowls at you as <<he>> climbs out. <<He>> grasps your arm. "Get in. Now." <<He>> glances at Robin as <<he>> tugs you towards the waiting vehicle. "Your friend can walk."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 91>><<set $robinaverybeat to 1>>
You stumble forward, but then Avery looks over your shoulder. <<His>> rage falters a moment, and a school bag hurtles into <<his>> face. With a cry, <<he>> releases your arm and falls back against <<his>> car. Robin steps forward, retrieves <<endevent>><<npc Robin>><<person1>><<his>> bag, and brings it down on Avery's head. The weighty books inside make a solid impact. "Leave <<phim>> alone!" Robin shouts. "<<pShes>> mine!"
<br><br>
<<endevent>><<npc Avery>><<person1>>
Avery holds <<his>> arms up for protection and scrambles into <<his>> vehicle. <<He>> glares at Robin. "You'll regret that. I promise." <<His>> car screeches away.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin wraps <<his>> arms around you and squeezes. <<Hes>> trembling. <<He>> doesn't stop squeezing until Avery is out of sight.
<br><br>
<<link [[Thank Robin|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>>
<br>
<<link [[Tease Robin|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
<<endevent>><<npc Robin>><<person1>>
Robin looks at <<his>> feet.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Comply|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>>
<br>
<</if>>
<<else>>
<<if $averywalkintro is 1>>
A car pulls up beside you. Robin tenses as the window winds down, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'll give you a lift," <<he>> says. "Get in."
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin frowns, but waits for your response. <<He>> looks nervous.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Reassure Robin|Avery Walk School]]>><</link>>
<br>
<<link [[Refuse|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>
<br>
<<else>>
A car pulls up beside you. Robin tenses as the window winds down, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'm on my way to work," <<he>> says. "I thought I'd give you a lift." <<He>> glances at Robin. "Your friend can come too."
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin frowns, but waits for your response. <<He>> looks nervous.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Reassure Robin|Avery Walk School]]>><</link>>
<br>
<<link [[Refuse|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>
<br>
<</if>>
<</if>>
<<set $averywalkintro to 1>>
<<else>>
<<link [[Next|School Front Playground]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>You run up to Robin.
<<if $robinromance is 1>>
<<He>> hugs you. "Can we hold hands?" <<he>> says.
<br><br>
Together you walk back to the orphanage, chatting as you go.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
<<He>> smiles when <<he>> sees you. "H-hey," <<he>> says.
<br><br>
Together you walk back to the orphanage. <<He>> limps, and you move slowly to let <<him>> keep up. <<He>> doesn't seem keen on talking, and stays very close to you whenever other people are around.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
<<He>> smiles when <<he>> sees you. "Hey," <<he>> says. "I'm glad you're here. I don't feel safe walking home alone."
<br><br>
Together you walk back to the orphanage. You chat a bit, but <<he>> tenses and falls silent whenever other people are around.
<br><br>
<<else>>
<<He>> smiles when <<he>> sees you. "Hey," <<he>> says. "I'm glad you're here. I don't like walking home alone."
<br><br>
Together you walk back to the orphanage, chatting as you go.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<</if>>
<</if>>
<<npcincr Robin love 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>You run up to Robin.
<<if $robin_oxford_bare is undefined>><<set $robin_oxford_bare to 1>>
<<He>> drops <<his>> bag in astonishment at the sight of your bare <<breastsstop>> "Why aren't you wearing a shirt?" <<he>> whispers. <<He>> rummages through <<his>> bag. "I thought I had a towel, but I can't find anything."
<br><br>
<<He>> glances up and down the street, nervous. "Let's get home before anyone notices."
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<<elseif $robin_oxford_bare lte 4>><<set $robin_oxford_bare += 1>>
<<He>> raises <<his>> hands to <<his>> eyes. "You forgot your shirt again!" <<he>> whispers in exasperation.
<br><br>
<<He>> glances up and down the street, nervous. "Let's get home before anyone notices."
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<<else>>
At the sight of your bare <<breastscomma>> <<he>> reaches into <<his>> bag and produces a towel. "I knew you'd forget your shirt again," <<he>> whispers. "Here."<br><br>
<<link [[Wear the towel|Robin Walk Home Towel]]>><<upperwear 3>><</link>><br>
<<if $exhibitionism gte 15>>
<<link [[Refuse|Robin Walk Home Refuse]]>><</link>><<exhibitionist2>><br>
<</if>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
You wrap the towel around your chest. Robin still looks nervous. "Let's get home before anyone notices you're only wearing a towel."
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><<set $outside to 1>><<set $location to "town">><<effects>>
You refuse the towel, and tell Robin you'll be fine. <<He>> doesn't look convinced.<<exhibitionism2>>
<<He>> glances up and down the street, nervous. "Let's get home before anyone notices."
<br><br>
The two of you head back to the orphanage. Robin looks around for any sign that people are aware. This draws a lot of attention, but Robin's insistence on hurrying means you make good time.
<br><br>
<<npcincr Robin love 1>><<npcincr Robin lust 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<set $docksrobinintro to 1>><<set $robindebtknown to 1>>
<<npc Robin>><<person1>>You search the docks for Robin. You find <<him>> strapped naked to a table on board a yacht. <<His>> body is covered in welts and bruises. <<He>> looks right through you, <<his>> eyes glazed and empty.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<generate3>>There are three <<people>> on board. Two of them are arguing. "You fucking broke the toy already," the <<person1>><<person>> says. "We haven't even cast off yet."
<br><br>
"I was only testing it," the <<person2>><<person>> responds. "How was I to know it would break so easily?"
<br><br>
"You went completely mental with that whip," the <<person1>><<person>> says. "Now look." <<He>> grabs Robins genitals and tugs. It looks very painful, but Robin doesn't make a sound. "It's not gonna be any fun fucking that."
<br><br>
"What do you want me to do? It's not like we can get a refund."
<br><br>
"Ladies," the <<person3>><<person>> says. "We have company." They look at you.
<br><br>
<<if $submissive gte 1150>>
"L-let my friend go," you say. "What you're doing is wrong."
<br><br>
<<elseif $submissive lte 850>>
"Let my friend go," you say. "Or else."
<br><br>
<<else>>
"Let my friend go," you say.
<br><br>
<</if>>
<br><br>
They pause for a moment, then burst into laughter. "Sure thing," the <<person1>><<person>> says. "Just get your little butt on here, and we'll let your friend go. If not, piss off. We're about to set sail."
<br><br>
<<link [[Take Robin's place|Docks_Robin Swap]]>><</link>>
<br>
<<link [[Fight|Docks_Robin Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Leave|Mer Street]]>><<endevent>><</link>>
<br><<set $outside to 1>><<set $location to "sea">><<effects>>
<<set $robindebtevent to 0>><<set $robinmissing to 0>>
The <<person1>><<person>> unties Robin, who doesn't seem to be aware of what's happening. They shove you on the table instead, and soon have you bound.
<br><br>
<<robinpay>>
<<upperruined>><<lowerruined>><<underruined>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
"You won't be needing these," the <<person2>><<person>> says, tearing off your clothing. "Right, lets go."
<br><br>
The yacht starts to move. You see Robin lying on the dock, but the <<person3>><<person>> steps in the way. "So what will we do with you?"
<br><br>
"We could use <<phim>> as bait," the <<person2>><<person>> suggests. "Bet we'd catch something big."
<br><br>
"Don't be daft," the <<person1>><<person>> says. "We'd sink the boat. Anyway, I want to fuck <<phim>> properly at some point."
<br><br>
They argue for a while, the topic of conversation moving away from you. You're left alone as they drink and steer the yacht away from shore.<<pass 30>>
<br><br>
<<link [[Next|Docks_Robin Swap 2]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>><<set $enemyanger += 80>>
You jump onto the boat. "Good <<girlcomma>> now-" you interrupt <<him>> with a punch to <<his>> stupid face.
<<set $enemyhealth -= 20>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks_Robin Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You seize the opportunity and lead Robin off the yacht before they notice you escaping.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks_Robin Rescue]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> tumbles backwards off the boat. The others run over to help <<him>> back up. You seize the opportunity and lead Robin off the yacht before they notice you escaping.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks_Robin Rescue]]>><</link>>
<br>
<<else>>
You collapse in a heap. "Someone make room for the fresh one."
<br><br>
<<link [[Next|Docks_Robin Swap]]>><<clotheson>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "docks">><<effects>>
<<npc Robin>><<person1>><<set $robindebtevent to 0>><<set $robinmissing to 0>>
You hold Robin close and move away from the docks. You're trying to work out where to find something to keep Robin warm when a car pulls up. It's Bailey.
<br><br>
<<endevent>><<npc Bailey>><<person1>>"You got away sooner than I expected," <<he>> says to Robin, who doesn't respond. Bailey looks at you. "I'll take <<endevent>><<npc Robin>><<person1>><<him>> from here. Or would you rather <<he>> walk through town like that? You can walk."
<br><br>
Bailey shoves Robin into the back seat, and drives away.
<br><br>
<<endevent>>
<<robinpay>>
<<link [[Next|Mer Street]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Bailey>><<person1>>
<<if $hour lte 6 or $hour gte 10>>
You enter Bailey's office. <<Hes>> not there. <<He>> should be around between 7 and 9 in the morning.
<br><br>
<<else>>
You enter Bailey's office and find <<him>> sitting at <<his>> desk.
<<if $baileyvisit isnot 1>><<set $baileyvisit to 1>>
<<He>> looks at you. "You better not waste my time."
<br><br>
<<else>>
<<He>> glares at you. "You again? Piss off."
<br><br>
<</if>>
<<if $robinpaid isnot 1 and $robindebtknown is 1>>
<<link [[Take on Robin's debt|Bailey's Office Robin]]>><</link>> <span class="red">(doubles weekly payment)</span>
<br>
<</if>>
<<if $pub_hack_job is 3 and not $hacker_tasks.includes("bailey")>>
Bailey is working on something on <<his>> computer. You have the hacker's device ready.
<br><br>
<<set $skulduggerydifficulty to 800>>
<<link [[Trick Bailey|Bailey's Office Hack]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"You want to take on that worthless waif's debt? Why?" Bailey says. "Don't answer. I don't care." <<He>> smiles. "People pay more for your ass anyway."
<br><br>
<i>Taking on Robin's debt is irreversible.</i>
<br><br>
<<link [[Confirm|Bailey's Office Robin 2]]>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $robinpaid to 1>>
<<set $rentmoney *= 2>>
"Fine," Bailey says. "You owe me <span class="red">£<<print $rentmoney / 100>></span> for this week then. I'd get busy if I were you."
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>"So," the <<person1>><<person>> slurs. "If we did use <<phim>> as bait, I bet we'd catch a whale."
<br><br>
"There aren't whales here, idiot," the <<person2>><<person>> responds. "And they don't fish for whale like that."
<br><br>
"There are whales. I've seen one."
<br><br>
"Liar."
<br><br>
"I know," the <<person3>><<person>> says. "We lower <<phim>> into the water. If there are no whales, we pull <<phim>> back onto the boat. If there are, we can eat whale."
<br><br>
"That's a fantastic idea," the <<person1>><<person>> says as <<he>> staggers to <<his>> feet. They tie a length of rope to your arms and release you from the table. They shove you to the edge of the yacht.
<br><br>
"I've tied the rope down," the <<person3>><<person>> says.
<br><br>
The <<person1>><<person>> and <<person2>><<person>> lift you onto the railing. They push you overboard, and you plunge into the sea.
<br><br>
<<endcombat>>
<<if $voredisable is "f">>
You float to the surface and gasp for air. Something grabs your thighs and tugs you back down. You feel the rope snap.
<br><br>
<<link [[Next|Sea Vore]]>><<unbind>><<set $molestationstart to 1>><<set $sea to 40>><</link>>
<br>
<<else>>
You feel the rope snap, and the boat speeds away from you.
<br><br>
<<link [[Next|Sea]]>><<set $sea to 80>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You read the note.
<br><br>
"<i>I've wanted to tell you this but whenever I try it won't come out. I know you're paying Bailey for me. I feel so relieved and ashamed.
<br><br>
I've started feeling butterflies in my tummy when you talk to me, and when we hug it feels like my body is melting (In a good way). Do you want to be my <<if $player.gender is "m">>boyfriend<<else>>girlfriend<</if>>? It's okay if you don't! If you don't though, pretend you never read this note or I'll die of embarrassment.
<br><br>
Thank you for looking after me,
Robin</i>"
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
"I read the note you left," you say. <<He>> tenses.
<<if $submissive gte 1150>>
"I'm happy you wrote it."
<<elseif $submissive lte 850>>
"It was brave of you to write it."
<<else>>
"It was very sweet."
<</if>>
<br><br>
"I'm sorry," <<he>> says. "I didn't mean to embarrass you." You lean forward and kiss <<himstop>><<glove>><<npcincr Robin love 1>><<garousal>><<ltrauma>><<lstress>><<arousal 6>><<trauma -6>><<stress -12>>
<br><br>
You take <<his>> hands in your own, and hold them for a moment. You feel <<his>> pulse racing. You pull away, but <<he>> leans forward and kisses you again. <<His>> cheeks are wet with tears.
<br><br>
You pull away again, this time turning aside so <<his>> kiss lands on your cheek. <<He>> keeps kissing you. You laugh as <<he>> nuzzles your neck. "I love you," <<he>> whispers.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinromance is 1>>
<<He>> makes a satisfied sound. "I feel so safe with you," <<he>> says.
<br><br>
<<else>>
You stroke <<his>> hair. "Stop," <<he>> says. "You'll make me fall asleep." You move your hand away. "I didn't mean actually stop."
<br><br>
<</if>>
<<robinoptions>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>><<npcidlegenitals>>
You lie down next to <<him>> and gently turn <<his>> head to face you. You kiss. <<He>> forgets about the game.<<promiscuity1>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Kiss]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You are with Robin in <<his>> room.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you. <<Hes>> smiling and looks content.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Not so rough!" Robin says.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"I hope we continue later," Robin says, smiling.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk over to Robin.
<<if $submissive gte 1150>>
"S-stop," you say. "That's my friend."
<<elseif $submissive lte 850>>
"Hey, losers." You shout.
<<else>>
You stand between Robin and the delinquents.
<</if>>
<br><br>
One of them, a <<generatey1>><<person1>><<personcomma>> laughs. "Aww, is this your girlfriend? How cute." <<His>> fist clenches. "Looks like I get to show both of you your place."
<br><br>
<<link [[Next|Canteen Lunch Fight]]>><<set $fightstart to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>
<<if $cool lte 40>>
You sit down next to Robin. The other students at the table pick up their food and leave, afraid of being seen with you. Robin doesn't care. "Hey," <<he>> says.
<<else>>
You sit down next to Robin. "Hey," <<he>> says.
<</if>>
<<if $pain gte 40>>
<<He>> looks concerned. "What's wrong?" <<He>> puts <<his>> arms around you. "It's okay, I think I have a tissue." You feel a bit better.
<<set $pain -= 20>>
<<elseif $rng gte 91>>
"How was maths? I wish I was better at it."
<<elseif $rng gte 81>>
"I'm having a good day today."
<<elseif $rng gte 71>>
"I heard the funniest joke."
<<elseif $rng gte 61>>
<<if $stress gte 6000>>
"Are you okay? You look a bit stressed out."
<<else>>
"I hope you're not pushing yourself too hard."
<</if>>
<<elseif $rng gte 51>>
<<if $arousal gte 6000>>
"Your face is red. Are you too warm?"
<<else>>
"I always hope we get to eat together."
<</if>>
<<elseif $rng gte 41>>
"I'm not really hungry today."
<<elseif $rng gte 31>>
"The food here's better than at the orphanage."
<<elseif $rng gte 21>>
<<He>> looks happy. "An older <<girl>> said I was <<if $pronoun is "m">>handsome<<else>>pretty<</if>>!"
<<elseif $rng gte 11>>
"Thank you for sitting with me."
<<else>>
"I wish the other teachers were more like Doren."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and random(1, 100) gte 50>>
<<endevent>><<npc Kylar>><<person1>>
You chat with Robin while eating, until you are interrupted by someone forcing themselves between you. Kylar squeezes onto the seat, looks at you and smiles. "You d-didn't see me over there," <<he>> says. "It's okay. I don't mind moving."
<br><br>
<<link [[Tell Kylar to go away|Kylar Canteen Away]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 5>><</link>><<llove>><<ggsuspicion>>
<br>
<<link [[Let Kylar stay|Kylar Canteen Stay]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lsuspicion>>
<br>
<<else>>
You have a pleasant chat with <<him>> while eating. "I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.<<gsuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 150>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Lunch Fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His>> friends laugh, "Did this little shit just make you cum?"
<br><br>
"N-no," <<he>> says, <<his>> face turning red. The other delinquents find it so amusing they forget about Robin.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush too. You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Ow, that hurt," <<he>> says. "I think I need the nurse." <<His>> friends follow and tease <<him>> as <<he>> leaves the canteen. <<tearful>> you stand tall and triumphant.<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush. You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You fall to the ground, too hurt to continue fighting. "That's right," the <<person1>><<person>> says. "Get on the ground like the bitch you are." <<He>> and <<his>> friends laugh their way from the canteen.<<lcool>><<status -10>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush. You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Canteen]]>><</link>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 500>><<npckiss>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bed Robin Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<br><br>
<<endcombat>>
<<link [[Next|Bed]]>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<He>> blushes and looks away. "Y-yes," <<he>> says. "You can stay."
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<He>> turns off the light and you hear <<him>> shuffle around. Probably undressing. You undress yourself, and climb into the bed. <<He>> climbs in beside you.
<br><br>
<<He>> rolls over and hugs you. Your heart races as you feel <<his>> bare body against yours.
<br><br>
<<link [[Next|Robin Room Bed Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Room Bed Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<br><br>
<<clotheson>>
<<endcombat>>
<<pass 1 hour>>
<<npc Robin>><<person1>>
You lie with Robin, feeling <<him>> breathe beside you. After a time, you leave the bed and sneak back to your room.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinroomentered is 1>>
<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
You desperately cling to Robin with your entire body and almost wind up pulling <<him>> down to the bed. Robin seems to be somewhat startled by this.
<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
You cling to Robin's shoulders and bury your head in <<his>> back. Robin doesn't seem to know what to make of this.
<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
You wrap your arms around Robin from behind and rest your head against <<his>> shoulder. Robin doesn't seem to know what to make of this.
<<else>>
You happily take Robin in your arms. <<He>> doesn't seem to know what to make of this.
<</if>>
<<else>>
<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
You lose control of yourself and throw yourself into Robin's chest, tackling <<him>> to the bed and clinging tightly to <<his>> body. Robin seems stunned by this.
<<set $robinstunned to 1>>
<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
You cling tightly to Robin's chest, nearly tackling <<him>> to the bed. Robin seems to be somewhat startled by this.
<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
You wrap your arms around Robin's shoulders and bury your head in <<his>> neck. Robin doesn't seem to know what to make of this.
<<else>>
You happily saunter over to Robin and take <<him>> in your arms. <<He>> doesn't seem to know what to make of this.
<</if>>
<</if>>
<br><br>
<<robinhug>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80 and $robinhugbreak gte 1>>
You cling tightly to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. "Oh no, something happened again, didn't it?" <<He>> hugs you back, doing <<his>> best to give comfort as you unload everything that happened to you.
<br><br>
"This is really bad!" Robin declares with a serious face. "We need to tell somebody!" Robin has a far-off expression as <<he>> tries to soothe you.
<br><br><br><br>
<<robinhug>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>><<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. <<He>> wraps <<his>> arms around you, looking like <<he>> is on the verge of a panic attack as <<he>> tries to figure out how to respond to your distress.
<br><br>
"Th-that's awful!" Robin responds with a horrified face. "This… we've got to tell somebody!" <<He>> says, stroking your back as <<he>> gives more soothing promises about how to deal with the problem.
<br><br>
<<robinhug>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 and $robinhugbreak gte 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. "Not again! What happened!?" <<He>> hugs you back, doing <<his>> best to comfort you as you unload everything that happened to you.
<br><br>
"This is really bad!" Robin declares, looking serious. "We really do need to tell somebody!" Robin has a far-off expression as <<he>> tries to soothe you.
<br><br>
<<robinhug>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinbaileyhelp gte 1>>
<<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. <<He>> wraps <<his>> arms around you and looks uneasily about the room, but <<he>> allows you to continue. <<He>> tries to soothe you as you manage to talk past your tears and unload everything that has happened to you.
<br><br>
"Th-that's awful!" Robin responds with a horrified face. "This… we've got to tell somebody!" <<He>> tries to struggle out of your grip, but you cling tight to <<himstop>> Eventually, <<he>> relents and stays until you finish crying.
<br><br>
<<robinhug>>
<<else>>
<<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. You are ashamed to show this kind of face to <<himcomma>> but you have been pushed too far. There is no putting you back together at this point.
<br><br>
Robin struggles out of your grip and stands up. "W-wait here! I'll go get someone to help!" With that, <<he>> runs from the room, leaving you feeling abandoned. You trusted <<him>> to show your vulnerable side, and now <<hes>> probably about to bring Bailey in here to see you in this state.
<br><br>
<<link [[Stay|Robin Hug Break 2]]>><<set $phase to 1>><<trauma 6>><<stress 6>><<npcincr Robin love 1>><</link>><<gtrauma>><<gstress>><<glove>>
<br>
<<link [[Go to your room (0:05)|Robin Hug Break 2]]>><<pass 5>><<set $phase to 2>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<link [[Run away|Robin Hug Break 2]]>><<set $phase to 0>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You can't be in here when Robin comes back with Bailey. You manage to gather yourself, pick yourself up and dash full-long right out of the building.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><</link>>
<br>
<<elseif $phase is 1>><<set $robinbaileyhelp to 1>>
You curl up into a fetal position and place your hands over your face as you continue to sob. A few minutes later you hear someone come stomping in, and you are pulled up to a sitting position by your hair.
<br><br>
<<endevent>><<npc Bailey>><<person1>>
"What the hell is your problem!?" Bailey growls at you. <<He>> looks you over with a harsh gaze and then slaps you across the face. "Shut up. You got this kid worried enough to bother me. I'm not wasting my time with you."
<br><br>
"Stop bothering me with useless crap." Bailey says to Robin as <<he>> barges from the room.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin rushes over to you and holds your arm. <<He>> stares out the door in disbelief as you gather yourself. You are disgusted by the whole scenario and run back to your room.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<else>>
You can't be in here when Robin comes back with Bailey. You gather yourself and make it back to your own room. By the time you get there your frantic tears have calmed to light crying.
<br><br>
Around five minutes later you hear the sound of someone knocking on your door. It's Robin. <<He>> asks if you are in there, but does not wait for an answer and opens the door on <<his>> own.
<br><br>
"There you are!" <<he>> says, running in. "Bailey yelled at me when you weren't in my room. What happened?"
<br><br>
<<link [[Complain (0:05)|Robin Hug Break 3]]>><<set $phase to 0>><<pass 5>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Blame (0:05)|Robin Hug Break 3]]>><<set $phase to 1>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<llstress>><<llove>><<ldom>>
<br>
<<link [[Persecute (0:05)|Robin Hug Break 3]]>><<set $phase to 2>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<stress -12>><<trauma -12>><</link>><<lltrauma>><<llstress>><<llove>><<ldom>>
<br>
<<link [[Dismiss|Robin Hug Break 3]]>><<set $phase to 3>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You give Robin some complaints about the things that have been happening to you, but you don't trust <<him>> enough to give the full details about what's really been going on so you are vague about the more significant stuff. <<He>> doesn't really seem to know how to respond, and winds up ducking out of your room before you even manage to get all the way through your list of issues.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<elseif $phase is 1>><<set $robinbaileyhelp to 1>>
You bite back at <<him>> and tell <<him>> it's <<his>> fault for going to Bailey in the first place, and dismiss <<his>> concerns. You eventually send <<him>> out of your room, still embarrassed about such an episode.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<elseif $phase is 2>><<set $robinbaileyhelp to 1>>
You lay into Robin for leaving in the middle of your breakdown and getting Bailey. You yell at <<him>> and chew <<him>> out, redirecting all of the unrealised frustrations from your previous breakdown into anger at Robin for doing something so stupid. <<He>> leaves your room in tears.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<else>>
You shrug off Robin and refuse to speak to <<himstop>> Eventually, <<he>> takes the hint and leaves.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80 and $robincrycount gte 5>>
<<if $robincrycount is undefined>><<set $robincrycount to 1>><<else>><<set $robincrycount += 1>><</if>>
Robin seems to already realise something is wrong and wraps <<his>> arms around you, <<he>> doesn't ask what's going on, but just quietly soothes you with gentle words as <<he>> rubs <<his>> hands on your back. As <<he>> tries to soothe you, you regain the ability to talk past your tears and begin unloading all of the troubles that have happened to you recently.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $robincrycount gte 1>>
<<if $robincrycount is undefined>><<set $robincrycount to 1>><<else>><<set $robincrycount += 1>><</if>>
Robin seems stunned for a moment, but soon adapts to the situation and wraps <<his>> arms around you.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40>>
Robin seems stunned for a moment when <<he>> notices you crying. After a little while <<he>> gently but uneasily hugs you back and lets you stay like that until you finish crying.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 20>>
"Umm…" Robin responds as <<he>> sees you cry on <<his>> shoulder. <<He>> seems uncertain about how to respond, but <<he>> strokes your hair.
<<else>>
You cry silently into Robin's shoulder. <<He>> seems uncomfortable with this, but doesn't stop you.
<</if>>
<br><br>
<<robinhug>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $trauma gte ($traumamax / 7) * 3>>
You complain about some of your recent worries. Robin listens to what you have to say but you hold back on some of the more significant happenings. Despite that, just talking about the little things is enough to make life feel a little easier to deal with.
<br><br>
<<robinhug>>
<<else>>
You complain about some of your recent worries. Robin listens to what you have to say and the experience makes it all a little easier to deal with.
<br><br>
<<robinhug>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You snuggle a bit with Robin and <<he>> seems to be happy enough to wrap <<his>> arms around you and cuddle back.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
You are feeling irritated about your day, so you begin unloading your emotional stress onto Robin, venting and complaining about the little things that bug you. You leave the bigger things off the table though, you don't really want Robin knowing about that stuff. Robin listens politely.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpolicebody is 1>>
You are feeling irritated at Robin, so you tell <<him>> what you think about having to do what you did with those police. You don't give any details, but you make it clear you are sore about it and don't want to have to do that again. <<He>> hangs <<his>> head and nods.
<br><br>
<<robinoptions>>
<<elseif $robinpolicepay is 1>>
You are feeling irritated at Robin, so you tell <<him>> what you think about having to pay for <<him>> not having a permit. <<He>> hangs <<his>> head and nods.
<br><br>
<<robinoptions>>
<<elseif $rng gte 51>>
You are feeling irritated at Robin, so you tell <<him>> what you think about <<his>> taste in video games. It's kinda petty, but it makes you feel better. <<Hes>> annoyed, but doesn't argue back.
<br><br>
<<robinoptions>>
<<else>>
You are feeling irritated at Robin, so you tell <<him>> what you think about <<him>> being so naive about things. You kinda make fun of <<him>> a little. <<Hes>> annoyed, but doesn't argue back.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpolicebody is 1>>
You said you were fine with it earlier, but ever since you paid off those cops with your body you have been winding tighter and tighter. You begin unloading on Robin and chewing <<him>> out about not having a permit, and when you are done with that you begin finding every little fault of <<his>> you can possibly dig at <<him>> about. <<He>> doesn't complain, but is in tears by the end of it.
<br><br>
<<robinoptions>>
<<else>>
You've been through a lot. You know none of this is Robin's fault exactly, but you go after <<him>> anyway and chew <<him>> out about every little thing you can think of. <<He>> tears up, but doesn't complain.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpaid isnot 1>>
<<if $robinmoney lte 200>>
"W-well," <<he>> looks away. "Sorry, but I need it." <<He>> looks ashamed.
<br><br>
<<if $submissive gte 500>>
<<link [[Demand the money|Robin Money Demand]]>><<set $submissive -= 1>><<set $robindebt += 1>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br>
<</if>>
<<robinoptions>>
<<else>>
"Sure." <<he>> says, reaching into <<his>> drawer, pulling out the money then counting it out for you. You make £100.
<<set $money += 10000>><<set $robinmoney -= 100>>
<br><br>
<<robinoptions>>
<</if>>
<<else>>
<<if $robinmoney lte 0>>
"I... I'm sorry, is Bailey really asking for a lot? I'm sorry, I've given you everything I earned already."
<br><br>
<<robinoptions>>
<<else>>
"Y-yeah, Okay." <<he>> says. <<He>> gets out the money and hands it to you. <<He>> looks a little torn. "I-I guess Bailey's demands are a little harsh, huh? I-I'm sorry you have to pay for me too." You make £<<print $robinmoney>>.
<br><br>
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
<<robinoptions>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
You demand Robin give you the money,
<<if $submissive gte 850>>
playing all sorts of emotionally manipulative games with <<himstop>>
<<else>>
and you even threaten <<himstop>>
<</if>>
Finally, <<he>> relents and gives you the money. You make £<<print $robinmoney>>. <<He>> looks worried.
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robincat isnot 1>><<set $robincat to 1>>
You rest your head on Robin's shoulder and rub. <<He>> looks at you and smiles. "Where did you get this anyway?" <<he>> asks, reaching for your cat ears. <<His>> touch sends a shiver of pleasure across your scalp and down your spine. You purr.
<br><br>
Robin laughs. "Good Kitty!" <<He>> keeps stroking, and wraps <<his>> other arm around your waist. Your eyes close. There's nothing in the world but Robin's touch.
<br><br>
<<robinoptions>>
<<else>>
You rest your head on Robin's shoulder and rub. <<He>> looks at you and smiles. "Who's a good kitty," <<he>> says, reaching up to stroke your ears. <<His>> touch sends a shiver of pleasure across your scalp and down your spine. You purr.
<br><br>
You rest against <<him>> for a while as <<he>> holds you tight and pets you.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Whitney>><<person1>>You sit opposite Robin, chatting while you eat. You're just about finished with your meal when you're approached by Whitney and <<his>> crew, "'Sup loser. I need to borrow your <<girlfriend>> for help with my oral assignment," <<he>> says to Robin with a smirk on <<his>> face and a hand on your shoulder.<<endevent>>
<br><br>
Robin looks down, then at you, waiting for your response.
<br><br>
<<link [[Refuse Whitney|Robin Kiyoura canteen fight]]>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[Resentfully go with Whitney|Robin Kiyoura canteen oral]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[Go willingly|Robin Kiyoura canteen oral]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<npc Whitney>><<person1>><<man1init>> You tell Whitney you're not going with <<himstop>> "Fine," Whitney says, gesturing at Robin. They push Robin away, leaving you and the bully. "Time to teach you a lesson."
<br><br>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>
You push Whitney back, not wanting to cause a scene. "I'm bored," <<he>> sneers, trying to save face. <<His>> friends back away from Robin and follow Whitney out of the canteen.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." <<he>> pants, leaning on you. <<His>> friends are so bemused by <<his>> state that they don't notice Robin slip away.<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<<else>>
You fall to the ground, too battered to fight. Whitney kicks you for good measure. "Next time," <<he>> says. "Show more respect." <<His>> friends back away from Robin and follow <<him>> out of the canteen.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>Holding <<his>> side, Robin rushes over to you. "Are you okay?" <<he>> asks with a tremor in <<his>> voice.
<br><br>
<<link [[Hug Robin|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if $trauma gte 1000>>
<<link [[Accuse Robin of weakness|Robin Kiyoura weak]]>><<npcincr Robin love -6>><<trauma -3>><<stress -3>><</link>><<lllove>><<ltrauma>><<lstress>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>You check Robin for injury before falling into <<his>> arms. <<He>> doesn't speak for a few minutes, until you pull away. "I need to get ready for my next lesson," <<he>> says. <<He>> still looks concerned, and waves at you as <<he>> leaves the canteen.
<br><br>
<<pass 3>><<endevent>>
<<link [[Next|Canteen]]>><<endevent>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I was so scared," you say. "And you didn't help."
<<elseif $submissive lte 850>>
"You're such a weakling," you say. "I wouldn't let that happen to you."
<<else>>
"That was your fault," you say. "You should have protected me."
<</if>>
<br><br>
<<npc Robin>><<person1>>Tears form in <<his>> eyes as you speak, but <<he>> wipes them and nods "I'll be stronger. I'll try."
<br><br>
<<link [[Hug Robin|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Turn away|Canteen]]>><<endevent>><</link>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<npc Whitney>><<person1>><<man1init>>
Whitney grabs your wrist and drags you to a secluded area behind the canteen, <<he>> <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>><<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Open wide" <<he>> says. <<His>> friends cheer <<him>> on.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<npc Whitney>><<person1>><<man1init>>
<<set $enemytrust += 100>>
You follow Whitney out of the canteen, <<he>> leads you to a secluded area behind the canteen and <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>><<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Time to inspect your vocal chords" <<he>> says with a smirk. <<His>> friends laugh at the joke.<<promiscuity4>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -30>>
<<if $NPCList[0].penis isnot "none">>
<<He>> holds you down until <<he>> finishes cumming. "Good slut."
<<else>>
<<He>> holds you down until <<he>> finishes cumming. "Good slut."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura Back to Robin]]>><<set $phase to 0>><</link>>
<<else>>
<<if $finish isnot 1>>You shove Whitney away from you. <</if>><<tearful>> you run away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura Back to Robin]]>><<set $phase to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<npc Whitney>><<person1>>Whitney walks with you back to the canteen, where Robin waits. "Here's your <<if $player.appearance is "f">>girlfriend<<else>>boyfriend<</if>> back, <<pshe>> helped me with a huge load of work", <<he>> chuckles as <<he>> walks away.
<br><br>
<<endevent>>
<<npc Robin>><<person1>>Robin looks worried, "Are you okay? Did<<endevent>>
<<npc Whitney>><<person1>><<he>><<endevent>>
<<npc Robin>><<person1>>hurt you?" <<he>> asks.<<endevent>>
<br><br>
<<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>>
<br>
<<link [[Tell Robin what happened, but say you didn't want to|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>
<br>
<<link [[Tell Robin what happened, and say you enjoyed it|Robin Kiyoura Enjoyed it]]>><<npcincr Robin love -5>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<lllove>><<ldom>><<glust>>
<br>
<<else>>
<<npc Robin>><<person1>>You return to Robin in the canteen. <<He>> looks worried. "Are you okay? Did<<endevent>>
<<npc Whitney>><<person1>><<he>><<endevent>>
<<npc Robin>><<person1>>hurt you?" <<he>> asks.<<endevent>>
<br><br>
<<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>>
<br>
<<link [[Tell Robin what happened, but say you didn't want to|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>
<br>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>You tell Robin nothing happened, <<he>> hugs you nonetheless.
"I'm going to wait in the classroom," <<he>> says. "Try not to run into<<endevent>>
<<npc Whitney>><<person1>><<him>> again."
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>>
<<npc Robin>><<person1>>You tell Robin what happened. You say you had no choice. You were forced to. <<His>> face grows pale as you speak, and <<he>> grasps you in a hug. "It's n-not fair," <<he>> says. You feel <<his>> tears land on your shoulder.
<br><br>
<<pass 3>>
<<He>> holds you for a few minutes, until you tell <<him>> <<he>> won't have time to prepare for <<his>> lesson. "I don't care," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
"I'll be okay now," you say. "You've made me feel safe."
<<elseif $submissive lte 850>>
"I can look after myself," you say.
<<else>>
"I'm okay," you say. "You can't cling to me forever."
<</if>>
<br><br>
<<He>> resists at first, but you further assure <<him>> that you'll be okay. <<He>> gives your hand one last squeeze before leaving.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>>
<<if $robinromance is 1>>
<<npc Robin>><<person1>>You tell Robin exactly what happened, where it happened, and how much you enjoyed it. <<His>> fists clench and tears well in <<his>> eyes. <<He>> picks up <<his>> bag and leaves without a word.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<<else>>
<<npc Robin>><<person1>>You tell Robin exactly what happened, where it happened, and how much you enjoyed it. <<He>> struggles to make eye contact or come up with a proper response.
<br><br>
"I-I should," <<he>> gulps. "I'm going to wait in the classroom."
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>><<effects>>
You wrap your arms around <<his>> shoulders.
<<if $submissive gte 1150>>
"I-it's not your fault," you say. "It's mine. Please don't be ashamed."
<<elseif $submissive gte 850>>
"It's fine," you say. "You didn't know."
<<else>>
"It's okay," you say. "It wasn't your fault."
<</if>>
<br><br>
Robin hugs you back and smiles. "Thank you," <<he>> says. "I won't be that stupid again."
<br><br>
<<robinoptions>><<effects>>
You look away and bring up an unrelated topic. <<His>> eyes remain downcast.
<br><br>
<<robinoptions>><<effects>>
You cuddle Robin, but <<his>> hands continue to wander and grope. <<He>> pulls you closer.
<br><br>
<<link [[Insist on just cuddling|Bed]]>><<endevent>><<trauma -6>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>><<ltrauma>><<lstress>>
<br>
<<link [[Give in|Bed Robin Sex]]>><<set $sexstart to 1>><<npcincr Robin dom 1>><</link>><<gdom>>
<br><<set $outside to 0>><<set $location to "home">><<effects>>
<<set $hacker_tasks.pushUnique("bailey")>>
<<set $rng to random(0,100)>>
<<if $pronoun is "m">>"Sir,"<<else>>"Miss Bailey,"<</if>>
<<if $rng gte 67>>
you shout. "There's a man in the garden trying to drag away one of the children!"
<br>
"What!?" Bailey shouts. <<He>> charges out of the office in the direction of the garden.
<<elseif $rng gte 33>>
you whisper. "One of the older boys is in the dormitory right now telling the others you don't look after us properly. That we should all run away,
or fight you, or... I... I don't want to snitch, but I'm scared he'll mislead the little ones."
<br>
"You did the right thing," Bailey says. "Leave it to me."
<br>
<<He>> marches out in the direction of the dormitory.
<<else>>
you pant. "One of the girls is out in the street shouting about how you're abusing us. That this place should be shut down. But where will we live?"
<br>
Bailey scowls. "Don't worry. I'll sort this out."
<br>
<<He>> marches out into the streets.
<</if>>
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>>
Bailey is gone for long enough for you to install the device and escape.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $hacker_tasks.length gte 2>>
<span class="green">You have completed the hacker's tasks - you now need to talk to Landry.</span>
<br><br>
<</if>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<else>>
You install the device successfully but as you turn to escape, a scowling Bailey blocks the door.
<br>
"Why do you little idiots love to waste my time?"
<br>
<<He>> grabs your arm.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Bailey Beating]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bailey Beating]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Clarity returns to <<his>> eyes and <<he>> stands abruptly, realising what just happened. "Worth it. Out."
<br>
<<tearful>> you walk from the room.
<br><br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip.
<br>
"Don't waste my time again!" you hear <<him>> shout.
<br><br>
<<else>>
<<He>> releases you. "Do. Not. WASTE. MY. TIME. Understood?"
<br>
<<He>> gestures for you to leave. <<tearful>> you do so.
<br><br>
<</if>>
<<clotheson>>
<<if $hacker_tasks.length gte 2>>
<span class="green">You have completed the hacker's tasks - you now need to talk to Landry.</span>
<br><br>
<</if>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Would you like to go for a walk?" you ask.
<<elseif $submissive lte 850>>
"Time for some exercise," you say.
<<else>>
"Let's go for a walk," you say.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
Robin smiles and nods.
<br><br>
<<else>>
"Good idea," Robin says. "Where do you want to go?"
<br><br>
<</if>>
<<foresticon>><<link [[Forest (0:30)|Robin Forest]]>><<pass 30>><<set $robinwalk to 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 20 and $money gte 1500>>
<<link [[Cinema (£15 2:00)|Robin Walk Cinema]]>><<pass 15>><<set $money -= 1500>><</link>>
<br>
<</if>>
<<if $halloween_robin is 1 and $halloween_robin_costume is "ghost">>
<<link [[Go shopping for halloween costumes (0:30)|Robin Forest Shop]]>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<robinoptions>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"Would you like to go to the cinema?" you ask.
<<elseif $submissive lte 850>>
"Let's see a film," you say.
<<else>>
"Want to go to the cinema?," you ask.
<</if>>
<br><br>
<<if $hour lt 12 and $schoolday is 1 or $hour lt 12 and $weekday is 7 or $hour lt 12 and $weekday is 1>>
<<His>> eyes light up, but then looks at the clock on the wall. "I can't," <<he>> says. "I need to get ready soon. I can go in the evening."
<br><br>
<<robinoptions>>
<<else>>
<<set $robinwalk to 1>>
<<His>> eyes light up and <<he>> jumps to <<his>> feet. "What will we see?" <<he>> asks. <<His>> smile falters a moment. "Nothing scary I hope."
<br><br>
<<if $robinromance is 1>>
You walk hand in hand to the High Street. The cinema stands beside the shopping centre. Three films are showing.
<br><br>
<<else>>
You walk together to the High Street. The cinema stands beside the shopping centre. Three films are showing.
<br><br>
<</if>>
<<link [[Superhero|Robin Cinema Superhero]]>><<pass 1 hour>><<pass 30>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Romance|Robin Cinema Romance]]>><<pass 1 hour>><<pass 30>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Horror|Robin Cinema Horror]]>><<pass 1 hour>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
"I wanted to see this," Robin says as you buy the tickets. <<He>> bobs on <<his>> heels. "Can we get popcorn?"
<br><br>
<<He>> runs ahead of you into the theatre. You find <<him>> waiting by the attendant looking sheepish. You had the tickets. Once through <<he>> runs ahead again, finding two free seats near the middle of the room. <<He>> waves at you.
<br><br>
The film soon starts. It's pretty good. Robin enjoys it, and laughs along with the rest of the audience.
<br><br>
<<if $robinromance is 1>>
<<link [[Fondle|Robin Cinema Fondle]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br>
<</if>>
<<link [[Keep watching|Robin Cinema Watch]]>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You spill popcorn on Robin's lap. You clean the mess off <<himcomma>> and feel around <<his>> thighs for any you missed. In a moment of daring, you
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
pull down <<his>> shorts
<<else>>
pull up <<his>> skirt
<</if>>
and
<<if $NPCList[0].penis isnot "none">>
fondle <<his>> penis through <<his>> underwear. <<Hes>> soon erect under your attention.
<<else>>
fondle <<his>> pussy through <<his>> underwear. <<Hes>> soon wet under your attention.
<</if>>
<<promiscuity1>>
<<He>> stares at the screen, but you hear a small moan escape <<himstop>>
<br><br>
<<if $promiscuity gte 55>>
<<link [[Give oral|Robin Cinema Oral]]>><<pass 15>><<npcincr Robin love 1>><</link>><<promiscuous4>><<glove>>
<br>
<</if>>
<<link [[Cover Robin and watch the movie|Robin Cinema Watch]]>><<set $phase to 1>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You glance around. Everyone's watching the film. You lean into Robin's lap and pull down <<his>> underwear. <<He>> looks down, incredulous, but <<he>> doesn't stop you.<<promiscuity4>>
<<if $NPCList[0].penis isnot "none">>
You kiss <<his>> shaft a couple of times, then <<oraltext>> lick <<his>> glans. <<He>> rests <<his>> hands on your head as you circle and tease <<his>> tip. <<He>> grips your hair.
<<else>>
You kiss <<his>> labia a couple of times, then <<oraltext>> lick <<his>> clit. <<He>> rests <<his>> hands on your head as you circle and tease <<his>> tip. <<He>> grips your hair.
<</if>>
You keep working at it, until <<he>> shudders and moans in climax.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $facesemen += 1>>
<</if>>
Someone in front turns and shushes <<himstop>> "S-s-sorry," <<he>> pants in response. You clean up the spilled juices with a tissue, then sit back upright. <<He>> pants as <<he>> covers <<his>> lap.
<br><br>
You watch the film to its satisfying conclusion. Robin doesn't say much on the way home, but insists on holding your hand.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 1>>
You watch the film to its satisfying conclusion. Robin talks about it the entire way home. <<He>> doesn't mention your probing hand, though <<he>> looks flushed.
<br><br>
<<else>>
You watch the film to its satisfying conclusion. Robin talks about it the entire way home, stopping only once back in <<his>> bedroom.
<br><br>
<</if>>
<<set $phase to 0>>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"Can we get popcorn?" Robin asks as you buy the tickets. "It's not proper without popcorn."
<br><br>
<<if $robinromance is 1>>
You enter the theatre. Robin picks seats near the back. "I hope it's good," <<he>> says. You don't have to wait long.
<br><br>
You find the film too slow-paced, but Robin is engrossed. <<He>>doesn't take <<his>>eyes off the screen.
<br><br>
<<link [[Just watch|Robin Cinema Romance Watch]]>><<pass 15>><</link>>
<br>
<<link [[Get closer|Robin Cinema Closer]]>><</link>>
<br>
<<else>>
You enter the theatre. Robin picks seats near the middle. "I hope it's good," <<he>> says. You don't have to wait long.
<br><br>
You find the film too slow-paced, but Robin is engrossed. <<He>> doesn't take <<his>> eyes off the screen. <<He>> applauds when the credits roll, and talks about the film on the way home.
<br><br>
<<link [[Flirt|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Listen|Robin Cinema Listen]]>><<pass 15>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust lte 19>>
You nudge closer to Robin and put an arm around <<himstop>><<He>>smiles and leans closer to you in turn.
<br><br>
<<else>>
You nudge closer to Robin and put an arm around <<himstop>><<He>>smiles and leans into you, greatly enjoying every inch of contact. "I could stay like this forever," <<he>> coos.
<br><br>
<</if>>
<<link [[Just watch|Robin Cinema Romance Watch]]>><<pass 15>><</link>>
<br>
<<link [[Rest|Robin Cinema Rest]]>><<tiredness -1>><<pass 15>><<npcincr Robin lust 1>><</link>><<ltiredness>><<glust>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>>
<<link [[Get closer still|Robin Cinema Frisky]]>><<arousal 3>><</link>><<garousal>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You lean into Robin and lower your hands to <<his>> hips, right as the film's protagonists share an intimate moment. Robin lets out a long breath. <<His>> face flushes. The combination of the scene on the screen and your closeness is having an effect. The feeling is contagious. This film isn't so boring after all.
<br><br>
<<link [[Just watch|Robin Cinema Bush]]>><<pass 15>><</link>>
<br>
<<link [[Kiss Robin|Robin Cinema Kiss]]>><<npcincr Robin love 1>><<arousal 6>><</link>><<glove>><<garousal>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You move closer and closer to Robin. <<He>> turns to you just in time, but you still catch <<him>> by surprise.
<br><br>
You wrap your arms around <<him>> as your lips meet. Confusion turns into a quick moan, and <<he>> embraces you. <<His>> lust is almost palpable.
<br><br>
No one in the room seems to notice what you're up to.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Pull away|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>>
<br>
<<link [[Pull Robin to the floor|Robin Cinema Floor]]>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[Next|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Robin gasps as you pull yourself away. You spend the short remainder of the film in each other's arms. <<Hes>> paying more attention to you than <<he>> is to the screen.
<br><br>
<<link [[Next|Robin Cinema Bush]]>><<pass 15>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
You pull away from Robin and steal a quick glance to make sure nobody is watching. Everyone is completely oblivious to the lewd act that's about to happen in the back of the theatre. Robin eyes you with longing, already breathless with arousal.
<br><br>
<<He>> leans forward and kisses you with an astonishing hunger. Without interrupting your embrace, you pull Robin out of <<his>> seat and onto the floor.
<<promiscuity2>>
Hidden by the unoccupied row of seats in front of you, the two of you have free reign to explore each other.
<br><br>
<<if $rng gte 51>>
Robin's hand finds their way to your <<undiescomma>> and <<he>> starts rubbing you through your clothing.
<<garousal>>
<br><br>
<<if $submissive gte 1150>>
You let out a small gasp as <<he>> fondles you. "K-keep going," you whisper.
<br><br>
<<elseif $submissive lte 850>>
"Better hurry, the movie will be over soon." you tease as you pull <<him>> into another kiss.
<br><br>
<<else>>
<<He>> looks to you for permission to continue. You nod and pull <<him>> closer.
<br><br>
<</if>>
<<link [[Next|Robin Cinema Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $cat gte 6>>
"What a cop-out, fuck this!" yells a man from in front. Robin sits up and looks toward the source, only to catch a half-full cup with <<his>> face. It splatters, soaking <<him>> as <<he>> recoils. Small ice cubes scatter across the floor. Robin's body shielded you from the fluid. You hear the man being removed from the showroom by security, shouting profanities the whole way.
<br><br>
The liquid drips from Robin. <<He>> looks utterly defeated as <<he>> slinks back down to the floor. "I'm going to get all sticky," <<he>> laments with <<his>> arms outstretched. Luckily, one of the security guards notices you, and calls for the staff to bring in some towels.
<br><br>
You help Robin dry off outside the showroom. "I'm so sorry about this," says the security guard. "I'll make sure you get your money back for the tickets." Robin still looks upset, but seems to cheer up knowing that the two of you at least got a free movie out of this.
<br><br>
<<link [[Clean Robin|Robin Cinema Wet]]>><<set $money += 1200>><</link>> | <span class="blue">Cat</span> <<if $NPCList[0].penis isnot "none">><<oralvirginitywarning>><</if>>
<br>
<<link [[Continue watching|Robin Cinema Watch]]>><</link>>
<br>
<<else>>
However, a cascade of footsteps snap you and Robin to attention. A large group of theatre patrons is moving up the alley towards your row.
<br><br>
Afraid you'll be caught, the two of you share a disappointed glance, and get back into your seats.<<stress 3>><<npcincr Robin lust 1>><<gstress>><<glust>>
<br><br>
<<link [[Next|Robin Cinema Bush]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust lt 20>>
You rest your head on Robin's shoulder. You look up to see <<his>> face flushed as <<he>> struggles to stay focused on the film. After a moment, <<he>>wraps an arm around you. It's not long before your eyelids start to feel heavy. The rhythm of Robin's breathing gradually lulls you into a light sleep.<<ltiredness>><<tiredness -1>>
<br><br>
You awaken some time later.
<br><br>
<<link [[Next|Robin Cinema Romance Watch]]>><</link>>
<<else>>
You gingerly rest your head on Robin's shoulder. You look up to see <<his>> face flushed as <<he>>struggles to stay focused on the film. After a moment, <<he>> wraps an arm around you. It's not long before your eyelids start to feel heavy. The rhythm of Robin's breathing gradually lulls you into a light sleep<<ltiredness>><<tiredness -1>>
<br><br>
You awaken some time later.
<br><br>
<<link [[Next|Robin Cinema Bush]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
Applause rings through the showroom as the credits roll. Robin can't look away from you. The two of you leave the showroom, hand-in-hand.
<br><br>
<<He>>clings tight on the walk home. It's clear <<he>> was more interested in you than the film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>> snuggles close to you.
<br><br>
<<link [[Talk|Robin Park Talk]]>><<pass 10>><</link>>
<br>
<<link [[Tease Robin|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You try to recall some minor details about the film, but it all escapes you. Robin seems content to just lay in your arms. You make the rest of the walk home safely.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"S-sorry for distracting you," you whisper. You place your hand on <<his>>leg.
<br><br>
<<elseif $submissive lte 850>>
"Out of breath already? I guess I make a good distraction." you say, bringing your face close to <<his>> own.
<br><br>
<<else>>
"You seem worked up. Was I really that much of a distraction?" you say as you lean into <<himstop>>
<br><br>
<</if>>
"N-no, it's not that! I-it's just," Robin stammers, but <<hes>> cut off as you stand up. You hold out your hand for <<him>> to take.
<br><br>
Robin takes your hand with more force than usual. <<He>> stands, but looks conflicted. You try to walk with <<himcomma>> but <<he>> doesn't budge.
<br><br>
In one swift motion, Robin pulls you back, turns, and pushes all of <<his>> body weight onto you. You both fall into the thick bushes behind the bench.<<promiscuity1>>
<<link [[Next|Robin Park Tease 2]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
The leafy shrubbery cushions you as you land on your back with Robin on top of you. You're completely concealed from view. <<He>> kisses you, surprising you with <<his>> sudden courage. <<He>> pulls back after a moment, a guilty look on <<his>> face.
<br><br>
"I-I'm sorry. I don't know what came over me, I-"
<br><br>
<<if $submissive gte 1150>>
"There's a reason I didn't stop you," you interrupt.
<br>
<<elseif $submissive lte 850>>
"You'll find out soon," you say as you pull <<him>> back down to you.
<br>
<<else>>
"No, it's okay. I want this too," you interrupt.
<br>
<</if>>
<br>
You don't think Robin's face could get any more red.
<<He>> rolls next to you and begins to strip. Once naked, <<he>> looks at you with eyes full of desire. Placing <<his>> hand on your waist, <<he>> kisses you and whispers into your ear. "Y-your turn?"
<br><br>
<<link [[Let Robin strip you|Robin Bush Strip]]>><</link>>
<br>
<<link [[Undress yourself|Bush Strip]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Robin removes your clothing with trembling fingers. <<He>> tosses your clothing aside.
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<link [[Next|Robin Bush Sex]]>><<set $sexstart to 1>><</link>>
<br>
You strip yourself naked. You barely have enough time to remove the last piece before <<hes>> on top of you.
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<link [[Next|Robin Bush Sex]]>><<set $sexstart to 1>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Bush Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "park">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<else>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<br><br>
"I can't believe we did this here."
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[Next|Robin Bush End]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You peek outside to make sure there's nobody around, and then help Robin out of the bush. You brush stray leaves from <<him>> before planting a kiss on <<his>> forehead. <<He>> clings to you for the entire walk home.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>><<npcoral>>
<<if $penisexist is 1>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<</if>>
<<set $enemytrust += 500>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<<set $timer to 5>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer is 0>>
<span id="next"><<link [[Next|Robin Cinema Sex Fail]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Robin Cinema Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Cinema Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Cinema Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Cinema Sex]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you breathing heavily. <<He>> clearly enjoyed <<himselfstop>>
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin gets one last lick in. It is clear <<he>> didn't want to stop.
<br><br>
<</if>>
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
"I can't believe we did this here."
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[Next|Robin Cinema Watch]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The credits roll while you and Robin are on the floor, still in each other's embrace. The two of you bolt up and slide into your seats. Robin's clothes are still on the floor, you hope no one notices.
<br><br>
After everyone else has left the theatre you and Robin get dressed and leave.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[Next|Robin Cinema Bush 2]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You leave the theatre, hand-in-hand. <<He>> looks frustrated, and clings to you tightly on the walk home. It's clear <<he>> was more interested in you than film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>>snuggles close to you.
<br><br>
<<link [[Talk|Robin Park Talk]]>><<pass 10>><</link>>
<br>
<<link [[Tease Robin|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
The two of you leave the theatre, hand-in-sticky-hand. Robin clings to you tight on the walk home. You can still smell the sugary substance, and you feel an urge to clean <<himstop>> Your cat ears twitch.
<br><br>
Robin breaks the silence as you pass through the park. "Can we rest for a moment?" You nod, following the path until you come across a bench.
<br><br>
Robin pulls <<his>>shirt away from <<his>> skin, before letting it fall back into place. "I'm really sticky. Look." <<he>> holds out <<his>> hand to you.
<br><br>
<<link [[Pull closer|Robin Cat Walk]]>><</link>>
<br>
<<link [[Walk home|Robin Cinema Wet Walk]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You take Robin's sticky hand and pull <<him>> to <<his>> feet. <<He>> clings to you for the entire walk home.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You pull <<him>> closer and lick <<his>> fingers, running your tongue along and in between them. The sweet taste is irresistible. "W-what are you doing?" Robin's face flushes again. You continue grooming, cleaning <<his>> palm and wrist, then working your way up <<his>> arm.
<br><br>
You pounce onto <<himstop>> <<He>> yelps, face awash with confused arousal. In one swift move, you pull off <<his>>shirt and get back to work, licking <<his>> chest and working your way down. Robin looks around nervously, making sure there are no prying eyes. <<His>> breathing speeds up as you reach <<his>>waist.
<br><br>
<<link [[Next|Robin Cinema Wet 2]]>><</link>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
You pull down <<his>> shorts and underwear.
<<else>>
You pull up <<his>> skirt and pull down <<his>>panties.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<His>> penis is sticky from the drink. You smile up at Robin, run your tongue up <<his>> shaft and give <<his>> glans a kiss before taking <<his>> penis into your mouth. <<His>> whole body shakes, and <<he>> gently places a hand on your head as you take more and more of <<him>> in.<<oralpassage>>
<br><br>
You <<oraltext>> clean <<his>> penis as you work your way up and down. You hear <<him>> breathe heavier and heavier, and <<he>> begins to tense. Sensing that <<he>> is close to orgasm, you swallow <<him>> to the base. <<His>> head falls back, and <<his>> moans echo through the park as <<he>> ejaculates down your throat.
<br><br>
<<else>>
Robins labia glistens with a mixture of <<his>> juices and the sugary drink. You run your tongue up <<his>> opening. Robin shivers as you tease <<his>> clit with the tip of your tongue.
<br><br>
<<He>> places a gentle hand on your head as you push your tongue into <<himstop>> You <<oraltext>> explore <<his>> vagina, and <<he>> starts to breathe heavier and heavier. Sensing that <<he>> is close to orgasm, you redouble your assault. <<He>>wraps <<his>> legs around your head and convulses in pleasure as <<his>> moans echo through the park.
<</if>>
<br><br>
You purr as you pull your head away, only to quickly re-engage and lap up Robin's lewd fluids, giving <<him>> one last jolt of pleasure.
<br><br>
The two of you fix your clothing. <<He>>clings to you tightly, only letting out the occasional sound of sweet, blissful relief. The walk home is silent.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Robin applauds when the credits roll, and talks about the film on the way home.
<br><br>
<<link [[Flirt|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Listen|Robin Cinema Listen]]>><<pass 15>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You quote one of the film's leads, from the part right before the two protagonists first kiss. Robin smiles and takes the other role. You think you get the lines right. <<He>> says the final line.
<br><br>
<<if $robinromance is 1>>
<<He>> hugs you can leans close. "We have to kiss now," <<he>> says. "Or it won't be proper." <<He>> kisses you with more vigour than usual, trying to replicate the movie. <<Hes>> blushing when <<he>> pulls away, and continues to until you make it back to <<his>> room.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
<<else>>
"And then we smooch," Robin laughs. <<He>> blushes and looks away from you. <<He>> doesn't say anything else until you're back at the orphanage.<<ltrauma>><<trauma -6>>
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
You listen to Robin talk about the film. <<He>> enjoyed it more than you, and <<his>> delight is infectious. Maybe it wasn't so bad.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
Robin's face turns white. "A scary film?" <<he>> asks. "I'm not good with scary."
<br><br>
You buy the tickets and enter the theatre. Robin is hesitant to follow. <<He>> sits beside you, but when the person sat behind <<him>> nudges <<his>> seat <<he>> leaps up with a sharp scream.
<br><br>
<<link [[Comfort|Robin Cinema Comfort]]>><<pass 45>><<npcincr Robin love 1>><<stress 6>><</link>><<gstress>><<glove>>
<br>
<<link [[Embolden|Robin Cinema Embolden]]>><<pass 45>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You put your arms around Robin and ease <<him>> back into <<his>> seat. "It's only a film," you say. "It can't hurt you."
<br><br>
"I know," <<he>> says. <<He>> doesn't sound convinced.
<br><br>
The film starts. Robin screams and wraps <<his>> arms around you whenever something scary happens. By the climax <<he>> is glued to your side, <<his>> head buried in your shoulder. <<He>> doesn't seem relieved even when the film is over.
<br><br>
<<He>> stays close beside you on the way home, asking if you think the monster is real. <<He>> almost sounds excited by the time you get back to <<his>> room.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
"Come on," you say. "Bailey's scarier than any movie." Robin laughs and sits down.
<br><br>
The film starts. It's quite frightening. You think you're getting used to it when it catches you off guard. Instinct takes over, and you grope for Robin's hand.
<br><br>
<<He>> stays close beside you on the way home, asking if you think the monster is real. <<He>> almost sounds excited by the time you get back to <<his>> room.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $weather is "rain">>
You walk to the forest, running between shelter to avoid the worst of the rain. "I like the rain," Robin says. "It's fun running between cover like this."
<br><br>
It's less wet under the protective branches of the trees. "The ground is too muddy for a picnic," Robin says. <<He>> looks at the nearby trees. "Look at that one! I bet I can climb it." <<He>> runs over to it and starts hauling <<himself>> up.
<br><br>
<<if $pronoun is "m">>
<<His>> shorts are baggy. You'd be able to see right up them if you stood closer.
<br><br>
<<else>>
You'd be able to see right up <<his>> skirt if you stood closer.
<br><br>
<</if>>
<<link [[Stand beneath|Robin Forest Beneath]]>><<npcincr Robin lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[Cheer from a distance|Robin Forest Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<elseif $weather is "overcast">>
You walk to the forest. "Let's not go too deep," Robin says. "It's scary. I brought a picnic too. We'll need somewhere grassy to set up."
<br><br>
You find a flat patch of grass, surrounded by trees. Bees dance between nearby flowers. Robin lays out a rug. "Sit down before it blows away," <<he>> says.
<br><br>
Before you can sit down, however, the wind picks up. It's strong enough to pick up the rug and scatter the contents of the picnic basket towards the surrounding trees. "No, the food!" <<He>> catches the rug before it flies away, but the food is ruined.<<gstress>><<stress 1>>
<br><br>
Robin frowns as <<he>> folds up the rug. <<He>> steps toward the spot where the basket disappeared through the branches, then stops. The trees look ominous. "It's okay," <<he>> says. "I can buy a new basket."
<br><br>
<<if $voredisable is "f">>
<<link [[Go deeper into the forest to retrieve the basket|Robin Forest Basket]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<</if>>
<<link [[Leave the basket|Robin Forest Basket Leave]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[Offer to buy the new basket (£20)|Robin Forest New Basket]]>><<set $money -= 2000>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<</if>>
<<else>>
You walk to the forest. "Let's not go too deep," Robin says. "It's scary. I brought a picnic too. We'll need somewhere grassy to set up."
<br><br>
You find a flat patch of grass, surrounded by trees. Bees dance between nearby flowers. Robin lays out a rug. "Sit down before it blows away," <<he>> says.
<br><br>
There's not much food in the basket. "I took what I could get away with," <<he>> says. "It's more for the fun of it anyway."
<br><br>
<<if $robinromance is 1>>
<<link [[Kiss|Robin Forest Kiss]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><</link>><<glove>><<glust>><<promiscuous1>>
<br>
<</if>>
<<link [[Talk|Robin Forest Talk]]>><<npcincr Robin love 1>><<stress -6>><<trauma -3>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
Robin finishes packing up the rug and together you return to the orphanage. <<His>> stomach grumbles on the way.
<br><br>
<<robinoptions>><<set $outside to 1>><<set $location to "forest">><<effects>>
You offer to go shopping for a new one with Robin. <<His>> eyes light up. "Thank you. I've been needing a new basket anyway."
<br><br>
Together you walk to the market and pick out a new picnic basket to buy. Afterwards, you make your way back to the orphanage. You hold Robin's hand with your own, and the new basket in the other.
<br><br>
<<robinoptions>><<set $outside to 1>><<set $location to "forest">><<effects>>
You say you'll look for the basket. Robin nods. "Please be careful," <<he>> says. <<He>> stops folding the rug to wave at you as you reach the edge of the clearing.
<br><br>
You spot it caught under a root. As you bend over to free it, you feel something soft and heavy land on your back. It coils around your body.
<br><br>
<<endevent>>
<<link [[Next|Robin Forest Vore]]>><<set $molestationstart to 1>><</link>>
<br><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $stress gte 10000 or $vorestomach gte 5>>
<<endcombat>>
<<npc Robin>><<person1>>
Though you struggle, the snake's digestive tract pushes you through its body until you feel yourself pressed through a tight ring of flesh. You try to push your way out, but the stomach presses in on you, stopping your movements and coating you in slime. <<outergoo>>It's so tight. You feel like you might pass out, when you hear muffled crying from the outside.
<br><br>
"-you okay? Where are you? Please answer." It's Robin's voice. <<He>> must have realised something was wrong after so much time had passed. You cry for help as loud as you can. You hear Robin scream. "No! Let my friend go!" You feel the snake lurch forward with you still in it, causing you to rub against its insides. Robin shrieks.
<br><br>
<<link [[Next|Robin Forest Double Vore]]>><</link>>
<<else>>
<<tearful>> you escape the snake's ravenous maw, then remember what you came here for. The picnic basket is still where you last saw it, so you dash away from the snake, now too slow without the element of surprise, and bring the basket back to Robin.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>
Robin looks up and sees you arriving out of breath, dishevelled, and smeared with saliva. "What happened? Are you okay?"
<br><br>
<<link [[Break down|Robin Forest Break Down]]>><<trauma -18>><<stress -18>><<npcincr Robin dom 3>><</link>><<lltrauma>><<llstress>><<gdom>>
<br>
<<link [[Explain|Robin Forest Explain]]>><<trauma -6>><<stress -6>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<link [[Brag|Robin Forest Brag]]>><<npcincr Robin love 1>><<llstress>><<npcincr Robin dom -1>><</link>><<lstress>><<glove>><<ldom>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
Robin's shriek is muffled. When <<he>> cries out again, it sounds a lot closer to you than before. "Let me go, don't eat me!" <<He>> must have been swallowed head first. The stomach walls shake and constrict around you due to the commotion at the snake's mouth. Robin's shouts turn to whimpers as <<his>> struggles die down. The snake's stomach continues to massage you all the while as you drift in and out of consciousness, until you feel a mass press on to your head from what you assume is the front of the snake.
<br><br>
"Is that you? The snake ate me and now I can't see. It's so tight and hot and slimy in here." Robin sounds on the verge of tears.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Struggle with Robin|Robin Forest Vore Struggle]]>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<npcincr Robin love 1>><<trauma 6>><<stress 6>><<arousal 6>><<tiredness 6>><</link>><<glove>><<gtrauma>><<gstress>><<garousal>><<gtiredness>>
<br>
<<link [[Comfort Robin|Robin Forest Vore Comfort]]>><<upperruined>><<lowerruined>><<underruined>><<npcincr Robin love 5>><<trauma 6>><<stress 6>><<npcincr Robin dom -1>><</link>><<gglove>><<ldom>><<gtrauma>><<gstress>>
<br>
<<if $deviancy gte 75 and $voretrait gte 1>>
<<link [[Drag Robin down|Robin Forest Vore Tasty]]>><</link>><<deviant5>> | <span class="blue">Tasty</span>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
"I have an idea to get us out of here," you say. "If we struggle together, we might be able to make the snake throw up." You can't see <<himcomma>> but you think the movement you feel above you is Robin nodding. "Is it going to digest us?" <<He>> whimpers.
<br><br>
The two of you start to stretch and push outwards with your arms and legs as hard as you can, while matching the timing of your movements. The stomach tightens around you, spewing fluids all over you. Your clothing seems to degrade from the fluid, though you're unharmed. Robin doesn't seem to be getting squeezed or drenched the same way you are, maybe because <<he>> isn't quite in the stomach of the snake.
<br><br>
The more you move, the more you are massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.
<br><br>
Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
You tell Robin that you're both going to be okay. You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.
<br><br>
Unable to escape the snake that's swallowed both of you whole, there's nothing to do but wait as you're squeezed and massaged. The viscous fluids eat away at your clothes. It isn't long until you're naked and completely covered in slime. The walls contract and rub against your <<breasts>> and <<genitalscomma>> and you realize with shame that your body is responding to the stimulation. The warmth and pressure on your body is having an effect, and you feel hot. Robin seems to be feeling it too, as <<his>> whimpers have turned into soft moans that escape <<his>> lips every time the snake's throat churns with <<him>> in it.
<br><br>
<<link [[Next|Robin Forest Vore Comfort 2]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
As minutes go by the constant stimulation starts to become unbearable. "I feel strange," Robin says. You spasm from the feeling of the stomach walls pressing against your crotch, and the snake's stomach tightens around you in response, pleasuring you further.
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
The more you move, the more you are getting massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.
<br><br>
Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.
<br><br>
You pull <<him>> towards you. "W-wait," <<he>> cries. "What are you doing? Don't pull me deeper!" Before <<he>> can complain any more, you pull <<him>> into the stomach headfirst and kiss <<himstop>> <<He>> fidgets at first, but starts to calm down. You break the kiss, and explain that you've been through situations like this before, and that you're not in any real danger of being digested. Robin gives you an incredulous look before the snake's stomach shifts and the rest of <<his>> body slides into the stomach.<<deviancy5>>
The stomach is now even tighter than before with two people stuck in it. You feel the smooth skin of Robin's legs press against your face. You can feel <<his>> breath on your crotch. The walls of the stomach close in again and your mouth is pressed against <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>, eliciting a gasp. You take the chance to start licking and sucking on <<his>> crotch through the fabric, trying to help <<him>> enjoy this situation as much as you are.
<br><br>
<<link [[Next|Robin Forest Vore Tasty 2]]>><<upperruined>><<lowerruined>><<underruined>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
The viscous fluids seeping into the stomach aren't hurting you, but the same can't be said for what's left of your clothes. The squeezing of the snake's stomach forces your bodies to slip and rub against each other, stimulating your <<breastsstop>> Robin's face is forced against your crotch, and while <<he>> isn't returning your oral attention, <<his>> gasps and moans feel just as good against your exposed <<genitalsstop>> With no clothing in the way, you press your lips against Robin's <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> directly, licking all over.
<br><br>
Pressed against Robin in the snake's stomach, you both continue to stimulate each other while being rubbed all over by slimy flesh. Robin gasps and arches <<his>> back, rubbing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> against your lips as <<he>> moans into your crotch.
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
You and Robin both tremble in ecstasy, pressing and rubbing your slick bodies against each other. The snake's stomach rumbles around you. It seems like having two people shuddering with pleasure in its stomach has caused it more discomfort than it can take. As the squeezing around you intensifies, the fleshy valve by your face loosens and you and Robin are pushed out of the snake's gullet together, where you land in a slimy heap. As you and Robin lay panting from your oral sex session, the snake slithers away.
<br><br>
<<link [[Next|Robin Forest Vore Tasty 3]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
Having experience with this kind of situation, you recover first. You stand up and pull Robin to <<his>> feet. "Are you okay?" you ask.
<br><br>
Robin takes a while before respond, "I don't know. I still feel tingly. At least you were there for me. I don't know how I would have survived that without you."
<<glove>><<ldom>><<npcincr Robin love 1>><<npcincr Robin dom -1>>
<br><br>
You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<else>>
Together you return to the orphanage.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br><<set $outside to 1>><<set $location to "forest">><<effects>>
"There was a big snake and it coiled around me and it tried to swallow me and-" You stumble through your explanation with a trembling voice, before being cut off by a tight hug.
<br><br>
<<He>> lets you cry into <<his>> shoulder. "I'm so sorry," <<he>> says. "I shouldn't have let that happen to you." <<He>> squeezes you close to <<his>> chest, shivering. "I don't want to think about losing you. Let's go home."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
"When I found the picnic basket I got attacked by a giant snake. It tried to eat me!"
<br><br>
Robin rushes to your side, looking panicked. "I'm so sorry," <<he>> says. "I shouldn't have let you go on your own." <<He>> makes a face that is both awed and exasperated when <<he>> sees the basket in your hands. "You got the basket. You're so amazing."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
"A giant snake tried to eat me when I found the picnic basket, but I fought it off," you say, hiding your terror beneath bravado.
<br><br>
Robin clings to your arm and gazes on you with awe. "You fought off a giant snake?" <<he>> says. "And you rescued my basket. You're so amazing."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
You stand right beneath <<himstop>>
<<if $pronoun is "m">>
You see right up <<his>> shorts. <<Hes>> wearing blue underwear.
<<else>>
You see right up <<his>> skirt. <<Hes>> wearing pink underwear.
<</if>>
<<promiscuity1>>
<br><br>
You cheer Robin on as <<he>> climbs the tree. <<He>> makes it to the top. "I knew I could do it," <<he>> shouts. You can barely make <<him>> out in the canopy. "It's pretty wet up here. I should come down."
<br><br>
<<Hes>> panting by the time <<he>> reaches the floor. "That was fun, but I got pretty wet," <<he>> says. "Lets go home or I'll catch a cold."
<br><br>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
You cheer Robin on as <<he>> climbs the tree. <<He>> makes it to the top. "I knew I could do it," <<he>> shouts. You can barely make <<him>> out in the canopy. "It's pretty wet up here. I should come down."
<br><br>
<<Hes>> panting by the time <<he>> reaches the floor. "That was fun, but I got pretty wet," <<he>> says. "Lets go home or I'll catch a cold."
<br><br>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
You talk with Robin.
<<if $rng gte 81>>
"It's really peaceful here," <<he>> says.
<<elseif $rng gte 61>>
"I hear bad things happen to <<girls>> who wander in too deep," <<he>> says.
<<elseif $rng gte 41>>
"It's such a nice day," <<he>> says.
<<elseif $rng gte 21>>
"I wonder if it'll rain tomorrow," <<he>> says.
<<else>>
"I hope the picnic is okay," <<he>> says.
<</if>>
<br><br>
<<Hes>> content at first, but soon grows restless. "That was fun," <<he>> says. "But let's go home." You help <<him>> pack up the picnic and together you make your way back to the orphanage.
<br><br>
<<robinoptions>>
<<set $outside to 1>><<set $location to "forest">><<effects>>
"We're all alone out here," you say, leaning over and kissing <<his>> neck.
<<promiscuity1>>
<<He>> laughs and holds you close to <<himstop>>
You sit together for several minutes, before packing up the picnic and walking back to the orphanage.
<br><br>
<<robinoptions>><<set $outside to 1>><<set $location to "town">><<effects>>
<<if !$robin_forest_visited>>
"Would you like to go look at halloween costumes?" you ask. Robin's eyes light up, and <<he>> nods.<br><br>
Together you walk to the High Street. Robin knows exactly where to visit, and rushes ahead of you. <<He>> has <<his>> hands and nose pressed against a shop window when you catch up. <<He>> turns to you, looking disappointed. "They're sold out," <<he>> says. <<His>> frown vanishes in an instant. "I know another shop." <<He>> rushes away again.<br><br>
You catch up, but each shop you visit is out of stock. Robin grows impatient and enters one to ask the shopkeeper directly.<br><br>
"Sorry," the <<generate2>><<person2>><<person>> behind the counter responds. "They got snapped up almost as soon as we put them out. Even charged a premium. It's all the tourists."<br><br>
You leave the shop with a crestfallen Robin.<br><br>
<<link [[Apologise|Robin Forest Shop 2]]>><<set $phase to 0>><</link>><br>
<<link [[Encourage|Robin Forest Shop 2]]>><<set $phase to 1>><</link>><br>
<<else>>
"Would you like to look at those halloween costumes again?" you ask.<br><br>
Robin's eyes light up. <<He>> nods.<br><br>
You walk through the town's streets and into the forest, to the small shop hidden beneath the boughs.<br><br>
<<link [[Next|Robin Forest Shop 4]]>><</link>><br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<person1>>
<<if $phase is 0>>
"Sorry we couldn't find anything," you say.<br><br>
"It's not your fault," Robin says, a smile returning to <<his>> face. "I like going out with you-" <<Hes>> interrupted by a witch hat blowing into <<his>> face.<br><br>
<<else>>
"There must be costumes in stock somewhere," you say.<br><br>
"You're right," Robin says, a smile returning to <<his>> face. "We need to-" <<Hes>> interrupted by a witch hat blowing into <<his>> face.<br><br>
<</if>>
<<He>> pulls it off and stares at it with a blank expression. You look in the direction it came from, and see a <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> with mousey hair walking in the opposite direction, carrying a large box. The lid is ajar. Inside you see another witch hat flop with each step.<br><br>
"Wait!" Robin shouts. The mousy <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> doesn't hear, and disappears around the corner. Robin runs after <<if $NPCName[7].gender is "m">>him<<else>>her<</if>>. You follow close behind.
<br><br>
<<link [[Next|Robin Forest Shop 3]]>><</link>><br><<set $outside to 1>><<set $location to "forest">><<effects>>
Each time you round a corner you see the mousy <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> about to disappear around another, despite <<if $NPCName[7].gender is "m">>his<<else>>her<</if>> casual pace.<br><br>
You arrive at Wolf Street just in time to see the <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> disappear into the trees. Robin hesitates, then breaks into a run. You follow <<him>> into the forest.<br><br>
<<link [[Next|Robin Forest Shop 4]]>><</link>><br><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if !$robin_forest_visited>><<set $robin_forest_visited to 1>>
<<if $forest_shop_intro isnot 1>>
<<set $forest_shop_intro to 1>>
You catch occasional glimpses of the <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> through the trees, until at last you come to a strange building. You hear shuffling inside. A sign on the door says "Open."<br><br>
Robin hesitates again, but steels <<himself>> and enters.<br><br>
<<endevent>><<npc Gwylan>><<person1>>
The interior is dark and crowded by tall shelves holding all manner of items. The quiet is broken by a scraping, then a thud. A <<if $pronoun is "m">>boy<<else>>girl<</if>> holding a stepladder appears at the end of the closest aisle.
<br><br>
"Customers!" <<he>> says, dropping the ladder and walking over. <<He>> wipes <<his>> hands on <<his>> apron. "Welcome to my shop."
<br><br>
<<He>> looks about your age, with mousy hair and a hint of freckles. "I'm older than I look," <<he>> says, as if reading your mind. "I'm Gwylan," <<he>> reaches forward and shakes both your and Robin's hand. "Pleased to meet you. I sell-," <<he>> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks here. Things you won't find in normal shops. Even I don't know what I have in stock!" <<He>> sounds proud.
<br><br>
<<link [[Next|Robin Forest Shop 5]]>><</link>><br>
<br><br>
<<else>>
You catch occasional glimpses of the <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> through the trees, until at last you come to a strange building. Gwylan's shop.<br><br>
"It's okay," you say to a nervous Robin. "I've been here before. It's a shop." All apprehension leaves the orphan, and <<he>> enters.<br><br>
<<endevent>><<npc Gwylan>><<person1>>
You follow Robin into the shop. Your eyes adjust to the gloom just as Gwylan appears at the end of an aisle. "You brought a friend!" <<he>> says, rushing over and grasping Robin's hand in both <<his>> own. "I'm Gwylan. Welcome to my shop."<br><br>
<<link [[Next|Robin Forest Shop 5]]>><</link>><br>
<</if>>
<<else>>
<<endevent>><<npc Gwylan>><<person1>>Gwylan greets you as you enter. "I'm glad to see you again," <<he>> says, shaking both your and Robin's hand. "Let me know if you need anything."<br><br>
<<endevent>><<npc Robin>><<person1>>Robin beelines towards the dark screen. You catch up and find <<him>> admiring the outfits.<br><br>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>><br>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
<<endevent>><<npc Robin>><<person1>>
"Pleased to meet you," Robin says. <<He>> holds out the witch hat. "You dropped this."<br><br>
<<endevent>><<npc Gwylan>><<person1>>
Gwylan smiles. "Thank you," <<he>> says. "I just picked up some new clothes."<br><br>
<<endevent>><<npc Robin>><<person1>>
"Halloween costumes?" Robin asks, hopeful.<br><br>
<<endevent>><<npc Gwylan>><<person1>>
Gwylan pauses. "You could wear them as such," <<he>> decides. "They're behind the dark screen over-" Robin doesn't wait for Gwylan to finish.<<endevent>><<npc Robin>><<person1>><<He>> rushes over, almost knocking over a shelf on the way.<br><br>
You catch up, and find <<him>> admiring two outfits. A witch costume for girls and a vampire costume for boys. "They're so authentic," <<he>> says.
<br><br>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>><br>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
You bid Gwylan farewell. Together you and Robin walk back to the orphanage. Robin is excited the whole way, and talks about how cool the halloween costumes were.
<br><br>
<<robinoptions>><<set $outside to 0>><<set $location to "forest">><<effects>>
"You should try this on," you say, holding the witch outfit against <<himstop>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"But it's for girls," Robin says.
<br><br>
"So?" you respond. "You're only dressing up for fun."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60>>
Robin hesitates, then takes the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"Promise you won't laugh," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> hat. The costume is oddly tight around <<his>> waist, giving the impression of feminine contours. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.<br><br>
<<link [[Tease|Robin Forest Witch Tease]]>><</link>><br>
<<link [[Compliment|Robin Forest Witch Compliment]]>><</link>><br>
<<else>>
Robin hesitates, then shakes <<his>> head. "It's a really cool outfit," <<he>> says. "But I'd be too embarrassed."<br><br>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br>
<</if>>
<<else>>
"Okay." Robin says, taking the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"I'm ready," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> hat. The costume is tight around <<his>> waist, and shows off <<his>> feminine contours. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.<br><br>
<<link [[Tease|Robin Forest Witch Tease]]>><</link>><br>
<<link [[Compliment|Robin Forest Witch Compliment]]>><</link>><br>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"You make such a cute girl," you laugh. "It suits you."
<br><br>
"No I don't," <<he>> says, blushing yet smiling. <<He>> turns back to the mirror and swishes the skirt around.
<br><br>
<<else>>
"You make such a cute witch," you laugh. "It suits you."
<br><br>
"Does it?" <<he>> asks, smiling. <<He>> turns back to the mirror and swishes the skirt around.
<br><br>
<</if>>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Witch Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "witch">><</link>><<gglove>><br>
<<else>>
You don't have enough money to buy the costume. (£80)<br><br>
<</if>>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br><<set $outside to 0>><<set $location to "forest">><<effects>>
"It suits you," you say. "You look like a scary witch."
<br><br>
"Really?" <<he>> asks, smiling. <<He>> turns back to the mirror and swishes the skirt around.
<br><br>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Witch Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "witch">><</link>><<gglove>><br>
<<else>>
You don't have enough money to buy the costume. (£80)<br><br>
<</if>>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br><<set $outside to 0>><<set $location to "forest">><<effects>>
"I'm going to buy it," you announce. "You need a proper costume for halloween."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"But I can't dress as a girl," Robin says. "I'm not brave enough."<br><br>
"Yes you are," you reply. "You like the outfit, don't you?"<br><br>
"I do," Robin says, looking at the mirror. "And you're supposed to dress up for halloween."<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.<br><br>
You walk back to the orphanage with a nervous and excited Robin.<br><br>
<<else>>
"That's not fair on you," <<he>> says.<br><br>
"It's a gift," you reply. "You like the outfit, don't you?"<br><br>
"I do," Robin says, looking at the mirror. "It would be nice to have a proper costume."<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.<br><br>
You walk back to the orphanage with an excited Robin.<br><br>
<</if>>
<<robinoptions>><<set $outside to 0>><<set $location to "forest">><<effects>>
"You should try this on," you say, holding the vampire outfit against <<himstop>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"But it's for boys," Robin says.
<br><br>
"So?" you respond. "You're only dressing up for fun."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60>>
Robin hesitates, then takes the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"Promise you won't laugh," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> collar. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.<br><br>
<<link [[Tease|Robin Forest Vampire Tease]]>><</link>><br>
<<link [[Compliment|Robin Forest Vampire Compliment]]>><</link>><br>
<<else>>
Robin hesitates, then shakes <<his>> head. "It's a really cool outfit," <<he>> says. "But I'd be too embarrassed."<br><br>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br>
<</if>>
<<else>>
"Okay." Robin says, taking the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"I'm ready," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> collar. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.<br><br>
<<link [[Tease|Robin Forest Vampire Tease]]>><</link>><br>
<<link [[Compliment|Robin Forest Vampire Compliment]]>><</link>><br>
<</if>><<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"You make such a handsome boy," you laugh. "It suits you."
<br><br>
"No I don't," <<he>> says, blushing yet smiling. <<He>> turns back to the mirror and strikes a menacing pose.
<br><br>
<<else>>
"You make such a handsome vampire," you laugh. "It suits you."
<br><br>
"Does it?" <<he>> asks, smiling. <<He>> turns back to the mirror and strikes a menacing pose.
<br><br>
<</if>>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Vampire Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "vampire">><</link>><<gglove>><br>
<<else>>
You don't have enough money to buy the costume. (£80)<br><br>
<</if>>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br><<set $outside to 0>><<set $location to "forest">><<effects>>
"It suits you," you say. "You look like a scary vampire."
<br><br>
"Really?" <<he>> asks, smiling. <<He>> turns back to the mirror and strikes a menacing pose.
<br><br>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Vampire Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "vampire">><</link>><<gglove>><br>
<<else>>
You don't have enough money to buy the costume. (£80)<br><br>
<</if>>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br><<set $outside to 0>><<set $location to "forest">><<effects>>
"I'm going to buy it," you announce. "You need a proper costume for halloween."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"But I can't dress as a boy," Robin says. "I'm not brave enough."<br><br>
"Yes you are," you reply. "You like the outfit, don't you?"<br><br>
"I do," Robin says, looking at the mirror. "And you're supposed to dress up for halloween."<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.<br><br>
You walk back to the orphanage with a nervous and excited Robin.<br><br>
<<else>>
"That's not fair on you," <<he>> says.<br><br>
"It's a gift," you reply. "You like the outfit, don't you?"<br><br>
"I do," Robin says, looking at the mirror. "It would be nice to have a proper costume."<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.<br><br>
You walk back to the orphanage with an excited Robin.<br><br>
<</if>>
<<robinoptions>>
<<widget "robinroom">><<nobr>>
<<npc Robin>><<person1>>
<<if $robineventnote is 1>>
<<set $robineventnote to 0>>
<i>As long as Robin has to pay Bailey, <<hes>> going to keep getting hurt and ending up like this. Maybe you should speak to Bailey about it.</i>
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 95>>
You knock on the door. There's a pause for a moment, then Robin opens it. <<He>> stares right through you, <<his>> eyes glazed.
<br><br>
<<He>> doesn't stop you entering and sitting on the bed. "Come sit with me," you say.
<br><br>
<<He>> sits beside you.
<br><br>
<<link [[Hug (0:30)|Robin Trauma Hug]]>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -6>><<pass 30>><</link>><<glove>><<ldom>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
You knock on the door. Robin opens it and smiles. <<His>> eyes are red. "Hey," <<he>> says. "Come in." You enter and sit on the bed. <<He>> sits beside you.
<<His>> movements are awkward, as if <<hes>> in pain.
<br><br>
<<link [[Take Robin to the hospital (1:00)|Robin Hospital]]>><<pass 1 hour>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -16>><</link>><<glove>><<ldom>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
You knock on the door. Robin opens it and smiles. <<His>> eyes are red. "Hey," <<he>> says. "Come in." You enter and sit on the bed. <<He>> sits beside you.
<br><br>
<<elseif $halloween is 1 and !$halloween_robin>><<set $halloween_robin to 1>><<set $halloween_robin_costume to "ghost">>
You knock on the door. Robin throws it open and hugs you. "It's almost time," <<he>> says. "Halloween! Here's my costume." <<He>> leans over <<his>> bed and grabs the blanket, before hurling it over <<his>> head. "I'm a ghost."
<br><br>
<<He>> sits down. There's an open magazine beside <<himcomma>> advertising more impressive, but pricey, costumes. Some are circled in pen, but <<he>> moves it away to clear space before you get a good look.<br><br>
"I want to take some of the orphans trick-or-treating on the day," <<he>> continues through the sheet. "You can come too. If you like. I want to leave between <span class="gold"><<if $timestyle is "military">>16:00 and 19:00<<else>>4:00 pm and 7:00 pm<</if>>.</span> The orphans shouldn't be out late."
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 10>>
You knock on the door. Robin throws it open and hugs you. "Come in," <<he>> says. You enter and sit on the bed. <<He>> sits beside you.
<br><br>
<<if $robinthank isnot 1>>
<<set $robinthank to 1>>
You open your mouth to speak, but Robin interrupts you. "Thank you," <<he>> says. "For everything." <<He>> rests <<his>> head on your shoulder.
<br><br>
<<else>>
<</if>>
<<else>>
<<if $robinconsoleintro isnot 1>>
<<set $robinconsoleintro to 1>><<set $robinconsole to 1>>
You knock on the door, and hear a flurry of activity on the other side. Robin throws the door open and hugs you. "You came," <<he>> says. "Look." <<He>> pulls you into the room. In the corner beneath an old television is a new games console. "I've been saving up." <<He>> says, sitting on the bed. "What are you waiting for?" <<He>> pats the bed beside <<himstop>>
<<lstress>><<stress -12>>
<br><br>
<<elseif $robinconsole is 1 and $robinpaid isnot 1 and $robindebt gte ($robindebtlimit - 1) and $robinconsolelost isnot 1>>
<<set $robinconsolelost to 1>><<set $robinconsole to 0>>
You knock on the door. Robin opens it and hugs you. "Come in," <<he>> says, pulling you inside. <<He>> sits on the bed. Something is different. There's no console.
<br><br>
"You've noticed," <<he>> says. "I was bored of it, so I sold it." <<He>> smiles, but it doesn't touch <<his>> eyes.
<br><br>
"But you loved it," you say.
<br><br>
"No I didn't!" <<he>> responds, irritated. "Just leave it."
<br><br>
"Is something wrong?" you say. "You're never like this."
<br><br>
"Everything's fine, honest," <<he>> says. <<He>> stares at <<his>> knees.
<br><br>
<<elseif $robinconsole is 0>>
You knock on the door. Robin throws it open and hugs you. "Come in," <<he>> says, pulling you inside. <<He>> sits on the bed and stares at the spot <<his>> console used to fill.
<br><br>
<<else>>
You knock on the door. Robin throws it open and hugs you. "Come in," <<he>> says, pulling you inside. <<He>> sits on the bed beside the television and picks up the controller.
<br><br>
<</if>>
<</if>>
<<robinoptions>>
<</nobr>><</widget>>
<<widget "robinoptions">><<nobr>>
<<if $schoolday is 1 and $hour is 8>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
Robin looks at the clock on the wall. "It's school soon," <<he>> says. "I don't want to go."
<br><br>
You hug <<himstop>> "Everything will be fine," you say.
<br><br>
<<link [[Walk to school (0:40)|Robin Walk School]]>><<set $robinschoolmorning to 1>><<pass 40>><</link>>
<br>
<<else>>
Robin looks at the clock on the wall. "It's school soon," <<he>> says. "Would you like to walk with me?"
<br><br>
<<link [[Walk to school (0:20)|Robin Walk School]]>><<set $robinschoolmorning to 1>><<pass 20>><</link>>
<br>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $hour gte 21 or $hour lte 6>>
Robin looks at the clock on the wall. "It's past my bed time," <<he>> says. <<He>> hugs you. "Goodnight."
<br><br>
<<if $robinromance is 1>>
<<link [[Ask to stay|Robin Room Bed]]>><</link>>
<br>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 15>>
"I need to get my lemonade stand set up," <<he>> says. "Come see me on the beach if you like."
<br><br>
<<link [[Offer to help set up (0:30)|Robin's Lemonade Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $robinbaileyhelp is 1>><<set $robinbaileyhelp to 2>>
Robin turns to face you, <<his>> eyes downcast. "I'm sorry," <<he>> says. "I'm sorry I told Bailey. I thought <<endevent>><<npc Bailey>><<person1>><<he>> would help. <<Hes>><<endevent>><<npc Robin>><<person1>> meant to."
<br><br>
<<link [[Forgive|Robin Bailey Forgive]]>><<trauma -6>><<stress 6>><<npcincr Robin love 1>><</link>><<gstress>><<glove>><<ltrauma>>
<br>
<<link [[Change the subject|Robin Bailey Subject]]>><</link>>
<br>
<<elseif $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31>>
Robin looks at the clock on the wall. "It's time," <<he>> says, jumping to <<his>> feet. "The orphans will be ready to trick-or-treat soon. I need to get dressed."
<br><br>
<<if $robinromance is 1>>
<<He>> hugs and pushes you towards the door. "I don't want you to see me dress," <<he>> says. "It will be more magical that way."<br><br>
<</if>>
<<if $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume") or $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("costume") or $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("costume") or $transformed is 1>>
"I'll be in the main hall gathering the orphans once I'm ready."
<<else>>
"I'll be in the main hall gathering the orphans if you want to join in. I can't wait to see your costume!"
<</if>>
<br><br>
<<link [[Leave (0:01)|Bedroom]]>><<pass 1>><</link>>
<br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 5 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is undefined>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 0>>
"Thanks for spending time with me," <<he>> says. "It's less fun alone."
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 10 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 0>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 1>>
"I'll have to teach you how to make lemonade sometime," <<he>> says.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 20 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 1>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 2>>
<<if $robinconsole is 1>>
"Let me know if there's a game you'd like to play," <<he>> says. "You always let me choose."
<<else>>
"I like spending time with you." <<he>> says. "I'd choose your company over my console every day."
<</if>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 2>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 3>>
"It's good Bailey doesn't mind us meeting like this," <<he>> says.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 3>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 4>>
"I'm so lucky to have you as a friend," <<he>> says out of nowhere.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 100 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 4>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 5>>
<<He>> hugs you. "You're the best," <<he>> says.
<br><br>
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 10>>
<<link [[Talk (0:30)|Robin Trauma Talk]]>><<set $robinroomentered to 1>><<pass 30>><<stress 3>><<npcincr Robin trauma -1>><<npcincr Robin love 1>><<npcincr Robin dom -1>><</link>><<glove>><<ldom>><<gstress>>
<br>
<</if>>
<<if $robinnote is 1 and $robinromance isnot 1>>
<<link [[Kiss|Robin Romance]]>><<set $robinroomentered to 1>><<set $robinromance to 1>><</link>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $robinwalk isnot 1>>
<<link [[Go somewhere together|Robin Walk]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><</link>>
<br>
<</if>>
<<if $robinconsole is 1>>
<<link [[Watch Robin play (0:30)|Robin Watch]]>><<set $robinroomentered to 1>><<stress -6>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<link [[Play with Robin (0:30)|Robin Play]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>>
<br>
<<elseif $money gte 40000 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $robindebtknown is 1>>
<<link [[Buy Robin a new console (£400 0:30)|Robin Console]]>><<set $robinhugging to 0>><<pass 30>><<npcincr Robin love 10>><<npcincr Robin dom -1>><<set $robinconsole to 1>><<set $money -= 40000>><</link>><<glove>><<ldom>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $trauma gte 1000 and $robinhugging isnot 1>>
<<link [[Hug (0:05)|Robin Hug]]>><<pass 5>><<trauma -1>><<stress -1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 20 and $cat gte 6>>
<<link [[Request headpats (0:20)|Robin Cat]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>> | <span class="blue">Cat</span><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<br>
<<robinbully>>
<<link [[Leave|Orphanage]]>><<set $robinhugging to 0>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "robinpay">><<nobr>>
<i>Robin is safe for now, but Bailey will keep collecting the toll. Maybe you should confront Bailey about it.</i>
<br><br>
<</nobr>><</widget>>
<<widget "robinhug">><<nobr>>
<<if $robinhugcry isnot 1 and $robinpaid isnot 1 and $trauma gte ($traumamax / 7) * 2>>
<<link [[Cry (0:05)|Robin Hug Cry]]>><<pass 5>><<set $robinhugcry to 1>><<stress -12>><<trauma -6>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<lstress>><<ltrauma>><<glove>><<gdom>>
<br>
<</if>>
<<if $robinhugcry isnot 1 and $trauma gte ($traumamax / 7) * 3>>
<<link [[Break down (0:30)|Robin Hug Break]]>><<set $robinhugcry to 1>><<stress -12>><<stress -12>><<trauma -6>><<trauma -6>><<pass 30>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<llstress>><<lltrauma>><<glove>><<gdom>>
<br>
<</if>>
<<if $robinhugcomplain isnot 1>>
<<link [[Complain (0:10)|Robin Hug Complain]]>><<set $robinhugcomplain to 1>><<stress -12>><<trauma -6>><<pass 10>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 50>>
<<link [[Cuddle (0:10)|Robin Hug Cuddle]]>><<set $robinhugging to 1>><<pass 10>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<</if>>
<<if $robinstunned isnot 1 and $robinconsole is 1>>
<<link [[Watch Robin play (0:30)|Robin Watch]]>><<set $robinhugging to 1>><<stress -6>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Stop hugging|Robin Hug Stop]]>><</link>>
<br>
<<set $robinstunned to 0>>
<</nobr>><</widget>>
<<widget "robinbully">><<nobr>>
<<if $trauma gte ($traumamax / 7) * 2 and $robinhugcomplain isnot 1>>
<<link [[Complain (0:10)|Robin Complain]]>><<set $robinroomentered to 1>><<pass 10>><<set $robinhugcomplain to 1>><<set $phase to 0>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $robinblame isnot 1 and $trauma gte ($traumamax / 7) * 2>>
<<link [[Blame Robin|Robin Blame]]>><<set $robinroomentered to 1>><<set $phase to 1>><<set $robinblame to 1>><<trauma -6>><<stress -6>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<ltrauma>><<lstress>><<llove>><<ldom>>
<br>
<</if>>
<<if $robinpersecute isnot 1 and $trauma gte ($traumamax / 7) * 3>>
<<link [[Persecute Robin|Robin Persecute]]>><<set $robinroomentered to 1>><<set $phase to 3>><<set $robinpersecute to 1>><<trauma -12>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<lltrauma>><<llstress>><<llove>><<ldom>>
<br>
<</if>>
<<if $robinmoney gt 0>>
<<link [[Ask for money|Robin Money]]>><<set $robinroomentered to 1>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "halloweenwhitney">><<nobr>>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generate6>><<person2>>
You hear a screech from your left. A <<person>> steps out from behind a tree, wearing a pair of horns and what look like blood-stained rags. <<His>> face is painted red. <<covered>> <<He>> holds a cricket bat above <<his>> head, as if about to swing.
<br><br>
You back away, but a another screech erupts from behind you. Then from your left and right. More costumed villains emerge and rush around you, each with their own bat. They shriek and hiss, punctuated by laughter.
<br><br><<person1>>
You spin around, looking for a way out. You're surrounded. Then the shrieks stop. Each figure turns and stares at something behind you.
<br><br>
<<link [[Next|Whitney Trick 1]]>><</link>><br>
<</nobr>><</widget>><<set $outside to 0>><<set $location to "home">><<effects>>
You turn, and come face-to-face with a <<if $NPCName[$NPCNameList.indexOf("Whitney")].pronoun is "m">>boy<<else>>girl<</if>> in a terrifying mask. <<He>> wears bloody rags like the others, but <<his>> horns are larger. More of <<his>> skin is exposed. All painted red. <<His>> abdominal muscles are highlighted with a darker colour.<br><br>
<<if $exposed gte 1>>
You feel <<his>> eyes feast on your lewdness. "Nice," <<he>> says. It's Whitney.
<<if $whitneyromance is 1>>
"My <<if $player.appearance is "m">>boyfriend<<else>>girlfriend<</if>>." <<He>> steps forward and grasps the back of your neck, pulling you into a deep kiss. <<His>> friends screech until <<he>> pulls away.
<</if>>
<<else>>
"Look who it is," <<he>> says. It's Whitney.
<<if $whitneyromance is 1>>
"My <<if $player.appearance is "m">>boyfriend<<else>>girlfriend<</if>>." <<He>> steps forward and grasps the back of your neck, pulling you into a deep kiss. <<His>> friends screech until <<he>> pulls away.
<</if>>
<</if>>
<<if $worn.upper.name is "vampire jacket">>
"I like your jacket. Must be easy to keep clean."
<<elseif $worn.upper.name is "witch dress" or $worn.lower.name is "witch skirt">>
"I like your dress. Smells a bit though."
<<elseif $worn.upper.name is "nun's habit" or $worn.lower.name is "nun's habit skirt">>
"I like your habit. It makes me want to fuck you."
<<elseif $worn.upper.name is "maid dress" or $worn.lower.name is "maid skirt">>
"You're asking for it, dressed as a maid."
<<elseif $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume") or $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("costume") or $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("costume")>>
"Dunno what you're supposed to be. At least you're dressed up."
<<elseif $angel gte 6>>
"Dunno how you get that halo to stay up."
<<elseif $wolfgirl gte 6>>
"I like your costume. How does the tail stay in?"
<<elseif $fallenangel gte 2>>
"Dunno how you get all those bits above your head to stay up."
<<elseif $demon gte 6>>
"Cool costume. I'm impressed."
<<elseif $cat gte 6>>
"I like your costume. I may have something for you to lap up."
<<elseif $exposed gte 2>>
You feel <<his>> eyes taking in every inch of your bare skin. "I can't think of a better outfit."
<<elseif $exposed gte 1>>
"Dressing up as a slut for halloween? Not very original, but I'm not complaining."
<<else>>
"Couldn't you be bothered to dress up?" <<He>> looks around at <<his>> friends. "Maybe we should help dress <<phim>> as a slut." Hands reach from all around, grabbing, pulling, and tearing. Your clothes are torn to shreds, leaving you <span class="lewd">naked</span> in the street.<<upperruined>><<lowerruined>><<underupperruined>><<underlowerruined>>
<</if>>
<br><br>
<<He>> prowls around you. "We're going trick-or-treating," <<he>> says at last. "You're coming too."
<br><br>
<<link [[Nod (2:00)|Whitney Trick 2]]>><<pass 30>><<npcincr Whitney love 1>><</link>><<glove>><br>
<<link [[Refuse|Whitney Trick Refuse]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>><br><<set $outside to 0>><<set $location to "home">><<effects>>
"Fine," Whitney says, looking at the orphanage. "That shithole's your home, right?" A <<person5>><<person>> sits outside, tucking into a bag of sweets. Whitney grins, and <<person1>><<he>> and <<his>> entourage march over, ignoring you.<br><br>
The <<person5>><<person>> is so engrossed <<he>> doesn't notice. Until Whitney snatches the bag from <<his>> hands. "Give that back!" the <<person>> shouts, but one of Whitney's friends knocks <<him>> down with <<person2>><<his>> bat.
<br><br>
"I really fancied sweets," Whitney says, unwrapping one. "'Course, if we go trick-or-treating I could get my own. But you don't want to. Unless you've changed your mind?"
<br><br>
<<link [[Nod (2:00)|Whitney Trick 2]]>><<pass 30>><<npcincr Whitney love 1>><</link>><<glove>><br>
<<link [[Refuse|Whitney Trick Refuse 2]]>><<hope -3>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llhope>><<llove>><<ldom>><br><<set $outside to 0>><<set $location to "home">><<effects>>
Whitney snarls, drops the bag, and stomps on it. The <<person5>><<person>> bursts into tears. Whitney doesn't care, and continues to stomp until the sweets are ground to dust.
<br><br>
The <<person5>><<person>> runs inside, chased by laughter. "See you around, slut." Whitney says, resting <<his>> bat on <<his>> shoulder and marching away. <<His>> friends follow.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generate6>><<person1>>
You nod. Whitney grasps your arm and pushes you in front of <<himstop>> You're marched down the road while Whitney fondles your <<bottomstop>>
<<if $exposed gte 1>>
<<covered>> Whitney laughs. "You shouldn't be ashamed. You were made to be seen."
<</if>>
<<if $halloween_trick_NPC>>
The police officer you saw earlier is gone.
<</if>>
<br><br>
<<link [[Next|Whitney Trick 3]]>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
You stop at the first house without any decorations. "I bet these fucks have loads to give," Whitney says. "Just trying to keep it to themselves." Whitney marches you up to the front door. <<His>> friends hang back and rummage around the garden.
<br><br>
There's no answer. Whitney bashes <<his>> bat against the door. <<He>> doesn't stop. A minute passes until a <<person6>><<person>> answers. "I-I don't want any trouble," <<he>> stammers.
<br><br>
"Good evening," Whitney says. "I'm Whitney." <<He>> gestures at you. "This is my babe. And those are my friends back there. Trick or treat."
<br><br>
"I don't have anything," the <<person6>><<person>> replies. "Please leave."
<br><br>
"Alright. Have a nice evening." Whitney takes your hand, and together you walk to the front of the garden.
<br><br>
<<link [[Next|Whitney Trick 4]]>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
<<person1>>One of Whitney's friends passes <<him>> a rock. Whitney wastes no time. <<He>> hurls it at the house, <span class="red">breaking a plant pot.</span> <<His>> friends follow suit, <span class="red">shattering windows and breaking tiles off the roof.</span> All the while screeching and laughing.<br><br>
No one tries to stop them.<br><br>
<<link [[Try to stop them|Whitney Trick Stop]]>><<pass 30>><</link>><br>
<<link [[Watch|Whitney Trick Watch]]>><<pass 30>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Please stop," you say. "You might hurt someone."
<<elseif $submissive lte 850>>
"Stop, cowards," you say. "This isn't fair."
<<else>>
"Stop," you say. "You'll get in trouble."
<</if>>
<br><br>
Whitney's laughter redoubles. "Fucking what?" <<he>> howls, and throws another rock. It collides with a drainpipe, <span class="red">knocking it to the ground.</span>
<br><br>
<<His>> laughter subsides, and <<he>> pauses. "It's time to move on," <<he>> says. "It'll be more fun elsewhere." <<He>> grasps your arm and pulls you from the garden. <<His>> friends fall in behind you. "Where to next?" <<he>> muses. <<His>> gaze fixes on a house with a particularly extravagant display.
<<if $halloween_trick_NPC>>
The one you visited with Robin
<</if>>
<br><br>
<<link [[Next|Whitney Trick 5]]>><<endevent>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
You stand back and watch the destruction. There's no sign of the <<person6>><<personcomma>> but the front of <<his>> house is reduced to a ruin.
<br><br>
Satisfied, or bored, at last, Whitney grasps your arm and pulls you from the garden. <<person1>><<His>> friends fall in behind you. "Where to next?" <<he>> muses. <<His>> gaze fixes on a house with a particularly extravagant display.
<<if $halloween_trick_NPC>>
The one you visited with Robin
<</if>>
<br><br>
<<link [[Next|Whitney Trick 5]]>><<endevent>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<if $halloween_trick_NPC>><<loadNPC 5 trick_or_treat>><<else>><<generatey6>><</if>>
Whitney rings the doorbell. <<person1>><<His>> friends crowd around this time.
<<if $halloween_trick_NPC is "oral">>
The <<person6>><<person>> from earlier answers it. "Back for more?" <<he>> smirks when <<he>> sees you. "And you've brought friends to help."
<br><br>
"More what?" Whitney looks at you. "What's <<he>> talking about?"
<br><br>
"This little slut sells <<pher>> body for sweets," the <<person>> replies. "I got my money's worth."
<br><br>
Whitney stares a moment. Then swings <<person1>><<his>> bat <span class="red">into the <<person6>><<persons>> stomach.</span> <<He>> keels over, and Whitney <span class="red">delivers a second blow to <<his>> back.</span> Whitney's friends join in the pummelling, whacking <<him>> while <<he>> struggles to deflect the blows with <<his>> arms. Others move into the house. You hear a shatter.
<br><br>
Once back out on the street Whitney carries a bag full of stolen booze. "We got a treat for once," <<he>> laughs.
<br><br>
<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>><br>
<<elseif $halloween_trick_NPC is "refused">>
The <<person6>><<person>> from earlier answers it. "Changed your mind?" <<he>> smirks when <<he>> sees you. "And you've brought friends to help."
<br><br>
"Changed <<pher>> mind?" Whitney looks at you. "What's <<he>> talking about?"
<br><br>
"This little slut wanted sweets, but refused to pay the price," the <<person>> replies, leering at you. "I don't mind an audience if that's what it takes."
<br><br>
Whitney stares a moment. Then swings <<person1>><<his>> bat <span class="red">into the <<person6>><<persons>> stomach.</span> <<He>> keels over, and Whitney <span class="red">delivers a second blow to <<his>> back.</span> Whitney's friends join in the pummelling, screeching and whacking <<him>> while <<he>> struggles to deflect the blows with <<his>> arms. Others move into the house. You hear a shatter.
<br><br>
Once back out on the street Whitney carries a bag full of stolen booze. "We got a treat for once," <<he>> laughs. <<He>> hugs you with one arm. "Imagine trying to sleep with my <<girl>> without my permission."
<br><br>
<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>><br>
<<else>>
The <<person6>><<person>> from earlier answers it. "What you want?"
<br><br>
"Trick or treat!" Whitney and <<person1>><<his>> friends shout, stroking their cricket bats.
<br><br>
The <<person6>><<person>> throws up <<his>> hands. "Alright. I got some sweets here-"
<br><br>
"Fuck your sweets," Whitney interrupts. "We want cash. Or drinks."
<br><br>
<<if $exposed gte 2 and $exhibitionismaction is "excited" or $exposed gte 2 and $leftarm is "bound" and $rightarm is "bound">>
The <<person>> stares at your uncovered <<lewdnessstop>> <<He>> nods. "Sure. I got booze." <<He>> disappears a moment, then returns with a clinking bag in one hand, and <<his>> phone in the other. <<He>> takes a picture of you.<<garousal>><<arousal 6>><<fameexhibitionism 10>>
<br><br>
"We got a treat for once," Whitney says once back on the road.
<br><br>
<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>><br>
<<else>>
The <<person>> thinks a moment, then smirks. "I got booze. But I want a little something in return." <<He>> nods at you. "Show me <<pher>> body."
<br><br>
<<link [[Next|Whitney Trick Exhibitionism]]>><</link>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "home">><<effects>>
Whitney shrugs, and nods to <<person1>><<his>> friends.
<<if $exposed gte 2>>
Hands reach from all around, grabbing your arms and <span class="lewd">pulling them aside.</span> The <<person6>><<person>> looks about to salivate. "The booze," Whitney says. The <<person>> nods and disappears for a moment, returning with a clinking bag.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
Hands reach from all around, grabbing your clothes and <span class="lewd">pulling them aside.</span> The <<person6>><<person>> leers at your exposed body. <<He>> looks about to salivate. "The booze," Whitney says. The <<person>> nods and disappears for a moment, returning with a clinking bag.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
Whitney takes the bag, then jabs the <<person6>><<person>> in the stomach with <<his>> bat. <<person1>>"That's for asking for something in return," <<he>> says as the <<person6>><<person>> splutters.<br><br>
"We got a treat for once," Whitney says once back on the road.
<br><br>
<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Whitney>><<person1>>
You hear a police Siren. Whitney grabs your arm and pushes you down an alleyway. "We're done anyway," <<he>> says. "Let's go to the park."
<br><br>
You journey through small streets and side roads, through Connudatus and the High Street, until you arrive at the park. Whitney leads you to a circle of tree stumps. <<His>> friends ransack the bag of booze once Whitney takes a couple of bottles for <<himselfstop>>
<br><br>
They drink and swap stories. It sounds like they got up to some mischief before you joined them tonight.
<br><br>
Whitney offers you a bottle.
<br><br>
<<link [[Accept|Whitney Trick Drink]]>><<set $phase to 0>><<set $drunk += 180>><</link>><br>
<<link [[Refuse|Whitney Trick Drink]]>><<set $phase to 1>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You take a swig from the bottle. It's bitter. You supress a gag. "Old fuck had bad taste," Whitney says. "We'll have to visit someone more refined next time."
<br><br>
<<else>>
Whitney shrugs, and takes a swig from the proffered bottle <<himselfstop>>
<br><br>
<</if>>
"There's a reason I wanted you along," <<he>> says, reclining. <<He>> flips over the rags covering <<his>> groin. <<Hes>> not wearing anything underneath. "On your knees <<girlcomma>>" <<he>> says. "Get to work."
<br><br>
<<if $promiscuity gte 55>>
<<link [[Kneel|Whitney Trick Sex]]>><<pass 30>><<npcincr Whitney love 1>><<set $sexstart to 1>><</link>><<glove>><<promiscuous4>><br>
<</if>>
<<link [[Refuse|Whitney Trick Sex Refuse]]>><<pass 30>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>><br><<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I'm sorry! I'm too shy."
<<elseif $submissive lte 850>>
"In a filthy shed in front of your scummy friends?," you say. "Fuck off."
<<else>>
"No," you say. "Especially not with people watching."
<</if>>
<br><br>
Whitney's friends laugh at your brazen refusal. Whitney laughs too. "Suit yourself," <<he>> says. "My <<girl>> knows what <<pshe>> wants." <<He>> doesn't push you, instead simply taking another swig of <<his>> drink.
<br><br>
<<link [[Next|Whitney Trick 7]]>><</link>><br><<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>><<npc Whitney>>
Whitney stands and chucks <<his>> bottle at the wall. "Done for tonight," <<he>> says. "Fuck off home." <<He>> gives your <<bottom>> a firm slap before walking away. <<His>> friends disperse into smaller groups.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>><br>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
You drop to your knees in front of <<himstop>> <<He>> clutches the back of your head and guides you closer to <<his>>
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc<<else>>pussy
<</if>>
. <<His>> friends crowd closer and scramble for their phones.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<audience>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Whitney Trick Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<promiscuity4>>
Whitney's convulsions knock <<his>> horns askew. <<He>> doesn't notice or care.
<br><br>
<<tearful>> rest your head on <<his>> stomach. <<He>> cradles your head with one arm.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>Whitney stands, knocking you aside. <<He>> chucks <<his>> bottle at the wall. "Done for tonight," <<he>> says. "Fuck off home." <<He>> gives your <<bottom>> a firm slap before walking away. <<His>> friends disperse into smaller groups.
<br><br>
<<endevent>>
<<elseif $enemyhealth lte 0>>
You shove Whitney off <<his>> stump. <<tearful>> you run for the trees. You're not sure if you're pursued. If so, you manage to evade them.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
Whitney shoves you to the ground. "Fine," <<he>> says. "You're lucky I don't choke you."
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>Whitney stands, knocking you aside. <<He>> chucks <<his>> bottle at the wall. "Done for tonight," <<he>> says. "Fuck off home." <<He>> gives your <<bottom>> a firm slap before walking away. <<His>> friends disperse into smaller groups.
<</if>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>><br>
<<effects>>
You're pushed into the locker. <<He>> slams it shut and you hear the lock click. "Maybe the time alone will teach you manners." They leave you trapped there.<<endevent>>
<br><br>
Half an hour passes before a <<generatey1>><<person1>><<person>> unwittingly frees you, jumping back in shock as you step out. <<covered>>
<<pass 30>>
<<if $submissive gte 1150>>
You scurry past <<him>> without looking.
<<elseif $submissive lte 850>>
"Took long enough," you say, leaving them dumbstruck.
<<else>>
"Thanks," you say as you hurry past them, leaving them dumbstruck.
<</if>>
<br><br>
<<clotheson>>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
You shove Whitney away and try to escape, but <<he>> grabs you from behind and wraps <<his>> arm around your mouth.
<br><br>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Fight]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You push <<him>> to the ground, giving you a chance to escape. <<tearful>> you shove <<his>> friends aside and flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." <<he>> pants, leaning against a locker. <<His>> friends are so bemused by <<his>> state that they don't notice you slip away. <<tearful>> you escape to safety.<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
Your cry echoes down the corridor. "Crybaby," Whitney says. "We'll get you next time." <<He>> and <<his>> friends leave. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
You're too battered and bruised to resist.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $bullyevent is 3>>
<<link [[Next|Bully Top]]>><</link>>
<<elseif $bullyevent is 4>>
<<link [[Next|Bully Strip]]>><</link>>
<<elseif $bullyevent is 5>>
<<link [[Next|Bully Strip]]>><</link>>
<<elseif $bullyevent is 6>>
<<link [[Next|Bully Oral]]>><<set $molestationstart to 1>><</link>>
<<elseif $bullyevent is 7>>
<<link [[Next|Bully Detention]]>><</link>>
<<elseif $bullyevent is 10>>
<<link [[Next|Bully Strip 2]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<<elseif $bullyevent is 11>>
<<link [[Next|Bully Panties]]>><</link>>
<<elseif $bullyevent is 12>>
<<link [[Next|Bully Toilets]]>><</link>>
<<else>>
<<link [[Next|Bully Locker]]>><</link>>
<</if>>
<</if>><<effects>>
<<if !$worn.upper.type.includes("naked")>>
Whitney <<pullsup>> your $worn.upper.name, revealing your <<breasts>> to <<him>> and <<his>> friends.
<<else>>
Whitney stands back to observe your exposed <<breastsstop>>
<</if>>
<<if $player.appearance is "m">>
"Nice," <<he>> says as <<he>> holds your top, preventing you from covering back up. "See this everyone? This is what a bitch boy's nipples look like."
<<elseif $breastsize is 0>>
"<<pShes>> so small!" <<he>> exclaims as <<he>> holds your top, preventing you from covering back up. "How can you call yourself a girl with those little things?"
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $breastsize lte 5>>
"<<pShes>> so small!" <<he>> exclaims as <<he>> holds your top, preventing you from covering back up. "How can you call yourself a girl with those little things?"
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $breastsize lte 7>>
"You've got a nice pair," <<he>> says as <<he>> holds your top, preventing you from covering back up. "Don't be shy, tits like these need to be shown off."
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"Did you escape from a barn?" <<he>> says as <<he>> holds your top, preventing you from covering back up. "Don't be shy, let me show off your cow tits."
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<<He>> shoves you aside. They jeer at you for a moment before leaving you to cover yourself.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Whitney and <<his>> friends tear off your clothing. You turn to keep your <<genitals>> and <<undertop>> concealed as best you can.
<<else>>
Whitney and <<his>> friends tear off your clothing. You keep your <<genitals>> and <<undertop>> concealed as best you can.
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Whitney and <<his>> friends tear off your clothing. You turn to keep your <<undies>> and <<undertop>> concealed as best you can.
<<else>>
Whitney and <<his>> friends tear off your clothing. You keep your <<undies>> and <<undertop>> concealed as best you can.
<</if>>
<</if>>
<<upperstrip>>
<<lowerstrip>>
<br><br>
<<if $bullyevent is 5>>
The crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Let's go for a walk," <<he>> says. "You don't have to, but I'll be taking your clothes with me."
<br><br>
<<link [[Go along with it|Bully Walk]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Bully Refuse]]>><</link>>
<br>
<<else>>
The crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Don't forget your place." <<He>> tosses your clothes on top of a locker, high enough that you'll need to stretch. You manage to reach them, but your <<breasts>> are exposed in the process, eliciting a cheer from the audience.
<br><br>
They lose interest once you're dressed, "Come on, we've wasted enough time with this loser." They leave you in peace. For now.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You start walking with Whitney and <<his>> friends. They push you to the front, making sure you're exposed to anyone you meet. Whitney stands at your side, clutching your arm.
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
You cover yourself with your other hand.
<</if>>
<br><br>
You're steered round a corner and into a corridor full of <<peopley>>. <<covered>> A nearby <<persony>> looks at you and gasps in shock. Others have a similar reaction. As the noise grows more turn to look, until everyone is watching you.
<br><br>
Some look away, going red in the face. Most though are keen to take in the sight of the <<if $worn.under_lower.type.includes("naked")>>naked<<else>>nearly naked<</if>> <<girl>> being marched down the centre.
<br><br>
"Don't be shy," Whitney says to the audience. "It's free to look." <<He>> stands behind you and grabs your other arm, forcing your hips forward to expose your body more completely to the hormone-addled crowd. At last, <<he>> pushes you to the ground and dumps your clothes on top of you. <<tearful>> you run from the corridor, and keep running until you find yourself alone once more.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 50>>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"Suit yourself," <<he>> says. "I'm sure we'll hear stories of the pervert <<girl>> wandering the halls." They leave you stood in the middle of the corridor with your <<lewdness>> on display. There's no one else around.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br><<effects>>
<<pass 10>>
Whitney drags you along the corridor straight to Leighton's office. <<He>> barges the door open and enters, still clutching your collar. "Good, the perv isn't here yet." <<He>> shoves you beneath a desk and sits down. As soon as you've struggled to your knees <<he>> grabs the back of your hair and forces your face
<<if $pronoun is "m">>into <<his>> crotch. <<His>> fly is already open.
<<else>>up <<his>> skirt. <<Hes>> not wearing panties.
<</if>>
<<if $NPCList[0].penis isnot "none">>
You feel <<his>> penis erect against your cheek.
<<else>>
<<His>> pussy is already wet.
<</if>>
<br><br>
<<endevent>><<npc Leighton>><<person1>>
You hear someone enter the room. "You again," says Leighton. "What was it this time?"
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"I didn't do nothing," Whitney replies.
<<He>> yanks your hair beneath the desk and rubs your mouth against <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>.
<br><br>
<<link [[Lick grudgingly|Bully Detention Oral]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><<set $submissive += 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[Lick enthusiastically|Bully Detention Oral]]>><<set $phase to 1>><<npcincr Whitney dom 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous4>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[Lick lovingly|Bully Detention Oral]]>><<set $phase to 2>><<trauma 6>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous1>><<gtrauma>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Refuse|Bully Detention Refuse]]>><<stress 6>><<detention 4>><<npcincr Whitney dom -1>><</link>><<gdelinquency>><<gstress>><<ldom>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
You try to get away with just licking the tip, but <<he>> shoves your lips against it.
<<else>>
You try to get away with some light licking, but <<he>> shoves your lips against <<his>> entrance.
<</if>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $rescue to 1>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<if $phase is 0>><<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
You try to get away with just licking the tip, but <<he>> shoves your lips against it.
<<else>>
You try to get away with some light licking, but <<he>> shoves your lips against <<his>> entrance.
<</if>>
<<elseif $phase is 1>><<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
You tease the base of <<his>> glans with the tip of your tongue.
<<promiscuity4>>
<<else>>
You tease <<his>> clit with the tip of your tongue.
<<promiscuity4>>
<</if>>
<<elseif $phase is 2>><<set $enemyanger to 50>>
<<if $NPCList[0].penis isnot "none">>
You kiss the base of <<his>> penis, and work your up the shaft. <<He>> eases <<his>> rough handling of your hair as you kiss <<his>> glans.
<<promiscuity1>>
<<else>>
You plant quick kisses on <<his>> labia. <<He>> eases <<his>> rough handling of your hair as you kiss <<his>> clit.
<<promiscuity1>>
<</if>>
<</if>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
Leighton lectures Whitney, unaware of your presence or what you're up to beneath the desk.
<br><br>
<<stateman>>
<br><br>
<<if $phase is 2>>
<<set $enemyanger to 50>>
<<else>>
<<set $enemyanger to 70>>
<</if>>
<<set $enemyarousal += 20>>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Detention Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
You keep your mouth shut. Whitney tugs on your hair, making you wince in pain, but you don't relent. <<He>> rubs your face against <<himcomma>> but you endure. <<He>> soon becomes frustrated and shoves you out from under the desk with <<his>> foot. You land on your back, facing up at a shocked Leighton.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." <<He>> pushes you from the room.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<if $NPCList[0].penis isnot "none">>
<<He>> forces your face into <<his>> crotch, making sure you catch every last drop.
<<else>>
<<He>> forces your face into <<his>> crotch, making sure you can't breathe until <<hes>> done cumming.
<</if>>
<br><br>
"Y-yes," <<he>> says. "Fuck, yes."
<br><br>
Leighton isn't amused. The desk above you shakes as the headteacher leans on it. "Keep that up and I'll keep you here all night."
<br><br>
"Yes," Whitney whispers as <<he>> continues to fill your face. It seems to satisfy Leighton.
<br><br>
"Good," the headteacher says, stepping towards the door. You hear it open, then slam shut.
<br><br>
Once alone, Whitney pulls your head up to face <<him>> and looks down at you. "You make a good sex toy," <<he>> says. <<He>> releases your hair and stands up. <<He>> leaves without looking back.
<<llust>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Whitney shouts in pain and kicks you out from under the desk. You land on your back, facing up at a shocked Leighton.
<br><br>
"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." You're grabbed by the neck, pulled to your feet and shoved from the room.
<<detention 4>><<gdelinquency>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
A pair of hands grab your arms and pull you out from beneath the desk. You face up at a shocked Leighton.
<br><br>
"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." You're grabbed by the neck, pulled to your feet and shoved from the room.
<<detention 4>><<gdelinquency>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
Whitney kicks you out from beneath the desk. You face up at a shocked Leighton.
<br><br>
"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." You're grabbed by the neck, pulled to your feet and shoved from the room.<<detention 4>><<gdelinquency>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<He>> forces you to your knees and <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>><<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Open wide," <<he>> says. <<His>> friends cheer <<him>> on.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<<set $rescue to 1>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
You drop to your knees as <<he>> <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>><<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Open wide," <<he>> says. <<His>> friends cheer <<him>> on.<<promiscuity4>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Oral]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<His>> friends applaud <<himstop>> "See you later, slut," <<he>> sneers as <<he>> pulls a cigarette from <<his>> shirt pocket.<<llust>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Whitney shouts in pain and staggers away from you.
<<npcincr Whitney dom -1>><<ldom>>
<br><br>
"I've had enough of you," Whitney says, a slight quiver in <<his>> voice. "What are you waiting for you fucks? This slut has wasted enough of our time."
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
"Stop crying, slut," Whitney says. <<He>> shoves you to the ground. <<He>> starts kicking you, so you curl up and shield your body. The crowd jeers at you. You think some of them get kicks in of their own.
<<gpain>><<set $pain += 40>>
<br><br>
You hazard a peek once the kicking stops, and see Whitney and <<his>> friends walking away.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
"Aww," Whitney says. "Has the baby had enough?" <<He>> shoves you to the ground. "Whatever. I was bored anyway." <<He>> and <<his>> friends leave. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<npc Whitney>><<person1>>You wake up to cold water drenching your face. Whitney stands above you, holding an empty bucket. Your arms are bound and you're lying in an unfamiliar alley.
<br><br>
"Wakey-wakey," <<he>> says. "I knew if I followed you I'd get my chance." <<He>> bunches <<his>> fists. "They don't respect me any more thanks to you. But that won't be a problem now." A van stops at the end of the alley. Whitney drags you to your feet. "You're going to disappear. So I don't have to see your stupid face ever again. And I'm even going to make some money from it."
<br><br>
<<generate2>><<generate3>><<person2>>
A <<person2>><<person>> and <<person3>><<person>> climb out the van and walk towards you. "Here you go," <<person1>>Whitney says. "One slut, as promised." <<He>> shoves you to the ground in front of <<himstop>>
<br><br>
<<person2>>"Very nice," the <<person>> says, stepping over you. "You're just the boss' type."
<br><br>
<<person1>>"Let go of me!" Whitney protests as the <<person3>><<person>> grabs <<person1>><<his>> arms. "I'm not the <<girl>> you're getting. That's <<phim>> on the floor."
<br><br>
<<person2>>"How do I put this," the <<person>> says, before slapping Whitney's face. "Your days of making decisions are over."
<br><br>
The pair start dragging Whitney towards the van. <<person1>>Whitney struggles and screams. "I said let go. Stop. P-please stop." <<He>> start to sob.
<br><br>
<<link [[Intervene|Whitney Abduction Intervene]]>><</link>>
<br>
<<link [[Stay out of it|Whitney Abduction Stay]]>><</link>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
You scramble to your feet. Your arms are still tied, but you charge at the <<person2>><<personstop>> You run into <<himcomma>> catching <<him>> off guard and knocking <<him>> to the ground.
<br><br>
The <<person3>><<person>> stares dumbstruck. Whitney struggles free and together you run from the alley.
<br><br>
<<person1>>You feel safer once in public. Whitney leans against a wall and pants through <<his>> sobs. <<He>> looks at you with a conflicted expression on <<his>> face, then runs away.
<br><br>
<<npcset Whitney state "rescued">>
<<endevent>>
<<destinationeventend>><<set $outside to 0>><<set $location to "town">><<effects>>
You lie still on the floor. They open the back of the van and shove the crying Whitney in. The <<person3>><<person>> climbs in after <<person1>> <<himstop>> The <<person2>><<person>> shuts the doors, cutting off the sound of Whitney's cries. <<He>> climbs in the front seat and drives away.
<br><br>
<<npcset Whitney state "dungeon">>
<<endevent>>
<<destinationeventend>><<effects>>
You let <<him>> continue. <<He>> adds <<his>> other hand and starts massaging your scalp. Your body reacts of its own accord, and you shiver with pleasure. <<He>> grips your hair and pulls your face close to <<his>> own, "Don't forget who owns you." <<He>> licks your cheek before shoving you to the ground.
<br><br>
<<tearful>> you climb to your feet. <<He>> leaves with <<his>> friends.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
You shake <<him>> off. "Aww," <<he>> says. "The little <<girl>> is sensitive. Later loser." <<He>> leaves with <<his>> friends.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if !$worn.upper.type.includes("naked")>>
You <<pullup>> your $worn.upper.name.
<<else>>
Whitney stands back to observe your exposed <<breastsstop>>
<</if>>
<br><br>
<<if $player.appearance is "m">>
"Nice," <<he>> says as you turn to give everyone a view of your chest. "You know how to give a show."
<<elseif $breastsize is 0>>
"<<pShes>> so small!" <<he>> exclaims. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breastsstop>>
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $breastsize lte 5>>
"<<pShes>> so small!" <<he>> exclaims. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breastsstop>>
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $breastsize lte 7>>
"You've got a nice pair," <<he>> says. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breastsstop>>
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"Look at the size of those things." <<he>> says. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breastsstop>>
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<<exhibitionism2>>
<br><br>
"It's good that you know your place. See you later, slut," <<he>> says before leaving you to cover yourself.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You shuffle out of your clothing. <<flaunting>> you turn to keep your <<genitals>> and <<undertop>> concealed while giving everyone a good look at your <<bottomstop>>
<<else>>
<<flaunting>> you take off your clothing and keep your <<genitals>> and <<undertop>> barely concealed with your hands.
<</if>>
<<exhibitionism5>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You shuffle out of your clothing. <<flaunting>> you turn to keep your <<undertop>> concealed and give them a good look at your <<bottomstop>>
<<else>>
<<flaunting>> you take off your clothing and keep your <<undies>> and <<undertop>> barely concealed with your hands.
<</if>>
<<exhibitionism4>>
<</if>>
<<upperstrip>>
<<lowerstrip>>
<br><br>
<<if $bullyevent is 5>>
Whitney snatches your clothes away as the crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Let's go for a walk," <<he>> says. "You don't have to, but I'll be taking your clothes with me."
<br><br>
<<link [[Go along with it|Bully Walk]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Bully Refuse]]>><</link>>
<br>
<<else>>
Whitney snatches your clothes away as the crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Don't forget your place." <<He>> tosses your clothes on top of a locker, high enough that you'll need to stretch. You manage to reach them, but your <<breasts>> are exposed in the process, eliciting a cheer from the audience.
<br><br>
They lose interest once you're dressed, "Come on, we've wasted enough time with this loser." They leave you in peace. For now.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<effects>>
You start walking with Whitney and <<his>> friends. They push you to the front, making sure you're exposed to anyone you meet. Whitney stands at your side, clutching your arm.
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
You cover yourself with your other hand.
<</if>>
<br><br>
You're steered round a corner and into a corridor full of <<peopley>>. <<covered>> A nearby <<persony>> looks at you and gasps in shock. Others have a similar reaction. As the noise grows more turn to look, until everyone is watching you.
<br><br>
<<flaunting>> you march down the corridor like it was a catwalk. Some look away, going red in the face. Most though are keen to take in the sight of the <<if $worn.under_lower.type.includes("naked")>>naked<<else>>nearly naked<</if>> <<girl>> marching down the centre.
<br><br>
"Feel free to look," you announce. "There's no shame in it."
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
Whitney and <<his>> friends follow behind you. When reach the end of the corridor you turn and face them. "You're shameless," <<he>> says. <<He>> throws your clothes at you. "I wish every slut was as keen as you." <<He>> leaves you to get dressed.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 50>>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
Whitney drags you through the school gates. "We're going to Elk Street," <<he>> says. "You're gonna help us find something." Someone keeps jabbing at your waist throughout the journey.
<br><br>
You arrive beside a walled compound. There's a small hole at the base of the wall. "I'm out of fags," Whitney says. "Go get me some." <<He>> shoves you to your knees and kicks your <<bottom>> several times, pushing you into the hole.
<br><br>
You stand on the other side. You're in an open space behind a large building. There's a vehicle not far away. It's back doors are wide open, many large boxes of cigarettes. You walk over and pick up a couple.
<br><br>
As you turn back to the wall however, you hear a growl behind you. You run, and the growl becomes a bark.
<br><br>
You dive through the hole. Whitney takes the boxes from your hands. You try to crawl through but you're stuck.
<<if $submissive gte 1150>>
"H-help," you say.
<<elseif $submissive lte 850>>
"Don't just stand there," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<if $whitneyromance is 1>>
Whitney considers a moment, then grabs your arms. <<He>> pulls you through to safety. "Can't let that dog have its way with you. You'd smell all funny." <<He>> and <<his>> friends laugh. "See you later <<girlstop>> Thanks for the help."
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[Next|Elk Street]]>><<endevent>><</link>>
<br>
<<elseif $bestialitydisable is "f">>
Whitney laughs. "Nah, I'm not gonna be caught helping a thief. See you later slut."
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
You feel the dog prod your behind.
<br><br>
<<link [[Next|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You wriggle and manage to get through the hole before the dog reaches you. The struggle hurt you and damaged your clothing.
<<npcincr Whitney lust 5>><<glust>><<beastescape>>
<br><br>
<<endevent>>
<<link [[Next|Elk Street]]>><<endevent>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
You shove Whitney away and try to escape, but <<he>> grabs you from behind and wraps <<his>> arm around your mouth.
<br><br>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Outside Fight]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
You push <<him>> to the ground, giving you a chance to escape. <<tearful>> you shove <<his>> friends aside and flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<playground>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." <<he>> pants, leaning against the wall. <<His>> friends are so bemused by <<his>> state that they don't notice you slip away. <<tearful>> you escape to safety.<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<playground>>
<<elseif $alarm is 1 and $rescue is 1>>
Your cries attract attention. "Crybaby," Whitney says. "We'll get you next time." <<He>> and <<his>> friends leave. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<playground>>
<<else>>
You're too battered and bruised to resist.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $bullyeventoutside is 1>>
<<link [[Next|Bully Theft]]>><</link>>
<<elseif $bullyeventoutside is 2>>
<<link [[Next|Bully Light]]>><</link>>
<<elseif $bullyeventoutside is 3>>
<<link [[Next|Bully Romance]]>><</link>>
<<else>>
<<link [[Next|Bully Whore]]>><</link>>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>><<set $enemytrust -= 40>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Theft Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Theft Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Theft Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
You hear the dog walk away from you, and manage to wriggle through the hole.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You hear the dog yelp and run away. You manage to wriggle through the hole.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
You're dragged by the arm through the school gates. "The breeze from the sea is nice," <<he>> says. "I'll show you what I mean."
<br><br>
You journey to Mer Street. When you arrive Whitney steps up to the edge of the pier. "This is nice," <<he>> says. <<He>> points at a street light. <<His>> friends grasp your arms and drag you over to it. Someone ties your arms in place.
<br><br>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
Whitney saunters over to you. "Think I'll leave you here awhile. You'll have company." <<He>> points at a fishing ship just landing. "Doesn't look like they caught much. They must be real frustrated. I know what'll cheer them up. A nice slut all tied and ready for them." <<He>> and <<his>> friends leave. You can't turn to tell if they're gone or watching from somewhere.
<br><br>
<<endevent>><<generate1>><<generate2>><<generate3>><<person1>>
A <<person>> on board the boat points at you. <<He>> comes ashore, followed by <<his>> crewmates.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
"What do we have here," the <<person>> says as <<he>> draws close. "Now who'd tie you up like that. I bet you did something naughty to deserve it."
<br><br>
<<person2>>A <<person>> arrives at <<person1>><<his>> side. "We should probably help punish <<phimstop>> Civic duty and all that."
<br><br>
<<link [[Next|Bully Light Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Next|Bully Light 2]]>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Light Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Light Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Light Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They laugh and joke with each other as they head back to their boat.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
You hear Whitney's voice behind you. "I bet you made their day." Your hands come free. "Don't forget who owns your ass. If I want you servicing sailors twenty-four hours a day that's what'll happen." <<tearful>> you remove the remains of the rope from your arms. Whitney and <<his>> friends leave you by the pier.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
"Maybe paying a whore is worth it after all," the <<person1>><<person>> says. "They don't kick back." They grumble as they head back to their boat.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
You hear Whitney's voice behind you. "You sure showed them." Your hands come free. "Don't forget who owns your ass." <<tearful>> you remove the remains of the rope from your arms. Whitney and <<his>> friends leave you by the pier.
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 20>>
<<He>> pushes you through the school gates, groping your <<bottom>> the whole time without caring who sees. "I have something romantic planned," <<he>> says. "Only the best for my <<bitchstop>>"
<br><br>
<<He>> takes you to Harvest Street, to a seedy pub. "Sit down. I'll get drinks."
<br><br>
<<He>> returns with two colourful looking glasses. "Drink up," <<he>> says.
<br><br>
<<link [[Drink|Bully Romance 2]]>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Don't Drink|Bully Romance 2]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You sip the drink. It's very sweet. You feel light-headed within moments.
<br><br>
<<set $drunk += 120>>
<</if>>
<<He>> sips <<his>> drink and stares at you. "Why don't you come over here? Sit on my lap."
<br><br>
<<link [[Sit on lap|Bully Romance 3]]>><<set $phase to 0>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<glove>><<gdom>>
<br>
<<link [[Refuse|Bully Romance 3]]>><<set $phase to 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You walk around the table and sit on <<his>> waiting lap. A few heads turn to look. <<He>> leans close.
<<else>>
You shake your head. <<He>> reaches forward and grabs your shoulders before pulling you onto the table. <<He>> leans close.
<</if>>
"I'm going to fuck you," <<he>> whispers. "Right here. Everyone will see and know you're mine."
<br><br>
<<link [[Nod|Bully Romance Sex]]>><<set $sexstart to 1>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<promiscuous1>><<glove>><<gdom>>
<br>
<<link [[Refuse|Bully Romance Sex]]>><<set $molestationstart to 1>><<npcincr Whitney dom -1>><<npcincr Whitney love -1>><</link>><<llove>><<ldom>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<span class="red">"That's not your decision to make,"</span> <<he>> says.
<br><br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>><<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Romance Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
The audience applaud. Whitney gasps and climbs off you.
<<clotheson>>
<<tearful>> you climb to your feet. Whitney takes your hand. "Let's leave before these perverts get any funny ideas." <<He>> drags you from the pub.
<br><br>
<<He>> pulls a cigarette out of <<his>> shirt pocket once outside. "And they say I'm not romantic," <<he>> says. "Fuck off home or wherever, I've got things to do." <<He>> walks away from you.
<<llust>>
<br><br>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Whitney off you. <<tearful>> you flee the pub. The audience cheer at the spectacle.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<<else>>
"You're showing me up in front of all these people," Whitney says. "You should treat your <<if $pronoun is "m">>boy<<else>>girl<</if>>friend better." <<He>> shoves you away, adjusts <<his>> clothes and leaves the pub.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the same way as Whitney, but don't see them anywhere.
<br><br>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 20>>
Whitney drags you by your hair, forcing you to bend forwards. <<He>> leads you through the school gates and down a nearby alley. <<He>> releases you in front of a <<endevent>><<generate1>><<person1>><<personstop>>
<<if !$worn.upper.type.includes("naked")>>
Without warning, Whitney <<pullsup>> your $worn.upper.name.
<</if>>
"There. I've shown you a school <<girl>> shirtless. Now pay up."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
The <<person>> reaches forward to grope your <<breastsstop>> "No touching!" Whitney says. "That's extra."
<br><br>
"How much extra?"
<br><br>
Whitney pauses, refusing to let you go. "£50."
<br><br>
"Done," the <<person>> says. <<He>> pulls some notes from <<his>> pocket. Whitney shoves you over while taking the money.
<br><br>
<<link [[Next|Bully Whore Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> reaches forward to grope your <<breastsstop>> "No touching!" Whitney says. "You haven't paid for that." You struggle free.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
You leave the alley as Whitney takes <<his>> money. "Don't be upset," <<he>> shouts at you. "You've been productive for once."
<<npcincr Whitney lust 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
Whitney counts the money.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Whore Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Whore Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Whore Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>>
"I hope you're satisfied," Whitney says. "Give another £20 and I'll let you have another go."
<br><br>
"I don't think my heart could take it," the <<person>> says. "Another time maybe."
<<tearful>> you stagger from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
<<endcombat>>
"Fuck!" the <<person>> shouts as <<he>> backs away from you. "I want my money back. This one has rabies or something."
<br><br>
Whitney laughs. "There's nothing wrong with it. You're just a weakling. Come back with more money and you can have another go."
<br><br>
<<tearful>> you leave the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "town">><<effects>>
<<He>> starts jogging towards you as <<he>> gets closer. "Hang on there <<girlstop>> Won't take long." <<He>> walks behind you. Your bonds come loose. "You alright?"
<br><br>
<<unbind>>
"Tha-" you begin, but Whitney interrupts you from the other side of the road. "What are you doing? Just fuck <<phim>> already."
<br><br>
One of the <<persons>> crewmates catches up and stares at Whitney. "Something's wrong with that kid. Damn."
<br><br>
"You shouldn't tie your friend up like that," the <<person>> shouts back at Whitney. "Not in this town especially."
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney steps forward, fists clenched. <<His>> gang doesn't seem so eager to start a fight though. Two of them pull <<him>> back. "You weak fucks," <<he>> shouts, you're not sure at who. "I hope you fish fuckers get raped by a whale." <<He>> turns with <<his>> friends and walks away.
<br><br>
The crew make sure you're okay, then head back to their ship.
<br><br>
<<endevent>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>
<br><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $halloween is 1 and !$halloween_whitney>><<set $halloween_whitney to 1>>
<<npc Whitney>><<person1>>
An arm wraps around your neck. It's Whitney. <<He>> keeps walking, pushing you along. <<if $monthday is 31>>"Happy halloween,"<<else>>"Halloween soon,"<</if>> <<he>> says, squeezing. <<if $monthday is 31>>"We're<<else>>"When it arrives we're<</if>> going trick-or-treating on <span class="gold">Domus Street after <<if $timestyle is "military">>19:00<<else>>7:00 pm<</if>></span>. You better dress nice." <<He>> doesn't wait for a response before turning and walking back to <<his>> friends.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<<elseif $whitneyromance is 1>>
<<if $rng gte 81>>
<<npc Whitney>><<person1>>Whitney's busy arguing with one of <<his>> friends and doesn't spot you. Another of <<his>> friends, a <<generatey2>><<person2>><<person>> does though, and walks over to you. "You're Whitney's slut," <<he>> says. "Think I fancy a piece myself." You withdraw into a defensive posture as <<he>> tries to grope your <<genitalsstop>>
<br><br>
The <<person2>><<person>> turns just in time to get smacked in the face. Whitney grasps <<his>> collar and pulls <<him>> close. "Keep your <<if $pronoun is "m">>pervert hands<<else>>skanky ass<</if>> away from my slut." Whitney shoves <<him>> aside. <<He>> turns away, red in the face as Whitney grabs your arm and tugs.
<br><br>
<<endevent>><<npc Whitney>><<person1>><<He>> pulls you away from <<his>> friends, behind the bike shed. "The nerve of that cunt," <<he>> says. "I need to vent," <<he>> shoves you to the ground and drops on top of you.
<br><br>
<<link [[Next|School Leave Whitney Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<npc Whitney>><<person1>>Whitney spots you approach the gate. <<He>> shoves one of <<his>> friends out of the way and marches towards you. <<He>> pushes you against a wall and holds your hands above your head in <<his>> own. "Almost missed you," <<he>> says. <<He>> kisses you, still pressing your arms against the wall. "You wouldn't do that to me, would you?" <<He>> kisses once more before releasing you. <<He>> slaps your <<bottom>> as you leave.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 6>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<npc Whitney>><<person1>>Whitney spots you approach the gate. "Where do you think you're going," <<he>> says. "You haven't paid the toll." <<He>> grasps <<his>> crotch and <<his>> friends laugh.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<npc Whitney>><<person1>>You hear footsteps behind you. Before you can turn, Whitney leaps on your back and wraps <<his>> arms around your neck. "Giddy up, <<bitchcomma>>" <<he>> says. The weight forces you to your knees. "You're a shit horse. Maybe you need to be ridden more." <<He>> turns to <<his>> friends. "Any takers?" They laugh as you climb to your feet.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<npc Whitney>><<person1>>Whitney spots you approach the gate. "Look who it is," <<he>> shouts. <<His>> friends turn to watch you. "Look at the way <<pshe>> walks. I bet <<pshes>> sore after fucking all the teachers." They laugh.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<npc Whitney>><<person1>>Whitney spots you approach the gate. <<He>> blocks your path. "Where do you think you're going?" <<he>> says. "There's a toll for passing through." <<He>> holds out a hand. "Twenty quid. Or I'll take something else as payment."
<br><br>
<<if $money gte 2000>>
<<link [[Pay up|School Leave Whitney Pay]]>><<set $money -= 2000>><<set $submissive += 1>><</link>><<gdom>>
<br>
<</if>>
<<link [[Say you can't afford it|School Leave Whitney Strip]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Shove|School Leave Whitney Strip]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $phase to 1>><<set $molestationstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<npc Whitney>><<person1>>You walk past Whitney. You feel a sting on your arm and turn to see Whitney putting <<his>> cigarette out on it. <<He>> gives you an innocent smile.<<gpain>><<set $pain += 20>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<endevent>>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $enemyanger += 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Leave Whitney Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Leave Whitney Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Leave Whitney Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
"Maybe you'll smell like me now," <<he>> says. "I read somewhere that affects people subconsciously." <<He>> pulls a cigarette from <<his>> shirt pocket. "Later <<girlstop>>"
<<llust>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<else>>
Whitney shouts in pain and staggers away from you. <<tearful>> you climb to you feet. <<He>> swipes at you but misses as you flee out from behind the shed. You leave the school.
<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</if>><<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You hand Whitney the money. "Nice doing business," <<he>> says. <<He>> barges past you.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<if $phase is 0>>
"Oh, I think you can," <<he>> says. <<He>> lunges for you. <<His>> friends cheer <<him>> on.
<br><br>
<<elseif $phase is 1>>
You shove Whitney away. "Slut," <<he>> snarls. "I'm gonna show everyone." <<He>> lunges for you. <<His>> friends cheer <<him>> on.
<br><br>
<</if>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Leave Whitney Strip]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
Whitney stumbles backwards. <<tearful>> you push past <<his>> friends and flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<tearful>> you push past <<his>> friends and flee to safety.<<llust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<endcombat>>
<<npc Doren>><<person1>>"Leave the <<if $player.appearance is "m">>lad<<else>>lass<</if>> alone," Doren shouts across the playground.<<endevent>><<npc Whitney>><<person1>> Whitney shoves you away. "I wasn't doing nothing," <<he>> protests. <<tearful>> you push past <<his>> friends and flee to safety.
<br><br>
<<endevent>>
<<clotheson>>
<br><br>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<else>>
Whitney steps back to look at you. <<covered>> <<His>> friends jeer at you. "Hey everyone!" Whitney shouts, trying to attract more attention to your situation.
<<glust>><<npcincr Whitney lust 5>><<fameexhibitionism 30>>
<br><br>
<<endcombat>>
<<npc Doren>><<person1>>Doren pushes through the crowd. <<He>> scowls when <<he>> sees you and Whitney. "Give the <<if $player.appearance is "m">>lad<<else>>lass<</if>> <<pher>> clothes back," <<he>> says. "Now."
<br><br>
Whitney hesitates, but relents and throws the clothes on top of you. "Come on. I think we showed <<phimstop>>"
<br><br>
Doren holds <<his>> large coat around you and looks away as you dress.
<br><br>
<<clothesontowel>>
"Are you alri-" <<he>> begins, but is cut off by a scream on the other side of the playground. <<He>> sighs. "Sorry." <<He>> leaves to investigate the noise.
<br><br>
<<endevent>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<if $whitneypantiescheck is 0>><<set $whitneypantiescheck to 1>>
Whitney takes off your $worn.under_lower.name and pockets them. "I'll be keeping an eye out, slut."
<br><br>
<<set $stealtextskip to 1>>
<<underlowersteal strip>>
<<else>>
Whitney and <<his>> friends tear your clothes off, then shove you to the ground. <<tearful>> you pick yourself back up.
<br><br>
<<clothesruined>>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
Hands reach from all around, helping to remove your clothes.
<br><br>
The crowd gawks at the naked <<girl>> wearing nothing but a collar. Whitney forces you onto your<<if $rightarm isnot "bound" and $leftarm isnot "bound">> hands<</if>> and knees. "Let's go for a walk," <<he>> says. "I want to show off my new pet."
<br><br>
<<link [[Go along with it|Bully Walk 2]]>><<trauma 6>><<stress 3>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Refuse|Bully Refuse 2]]>><</link>>
<br><<effects>>
Whitney snatches your clothes away as the crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. You happily drop you your knees, and pant like a dog<<if $rightarm isnot "bound" and $leftarm isnot "bound">> with your arms in a begging position<</if>>, butt wagging. "That collar clearly was made for you," <<he>> laughs. "Come along slut, I want to show off my new pet."
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<exhibitionism4>>
<<else>>
<<exhibitionism3>>
<</if>>
<<link [[Go along with it|Bully Walk 2]]>><<trauma 6>><<stress 3>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Refuse|Bully Refuse 2]]>><</link>>
<br><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>You shuffle across the floor on your knees, trying your hardest to keep up with Whitney and her friends without falling on your face.<<else>>You crawl across the floor on your hands and knees while Whitney walks along beside you. <</if>>
<br><br>
You glance up at the whispering crowd of onlookers and gawkers. Several faces turn red and look away while others peer between their hands.
<br><br>
You're pulled around a corner and come face to face with a crowd of <<peopley>>. <<covered>> A nearby <<persony>> looks you up and down, leering as others gasp in horror.
<br><br>
"Here <<girlcomma>>" Whitney shouts, throwing your clothes down the hallway. "Fetch!"
<br><br>
You scramble after before anyone in the crowd steals them. You make it in time. You flee somewhere secluded to dress.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 70>>
<<endevent>>
<<link [[Next|Hallways]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br><<effects>>
<<flaunting>> you trot down the hallway on all fours with Whitney and <<his>> friends guiding you. You block their path once or twice, sitting down in front of them in a begging position<<if $leftarm is "bound" and $rightarm is "bound">> to the best of your ability<</if>>, barking and panting like an animal until they pat your head or scratch your chin and you purr.<<exhibitionism5>>
"You can't decide if you're a dog or a cat," Whitney remarks. "Lets see you play fetch."
You're steered round a corner and into a corridor full of <<peopley>>. <<covered>> A nearby <<persony>><<person1>> looks at you and gasps in shock. Others have a similar reaction. As the noise grows more turn to look, until everyone is watching you.
<br><br>
Some look away, going red in the face. Most though are keen to take in the sight of the <<if $worn.under_lower.type.includes("naked")>>naked<<else>>nearly naked<</if>> <<girl>> crawling on the floor like an animal, barking and panting.
<br><br>
Whitney gathers your clothes and gestures for everyone to stand back. "Ready <<girl>>?" <<if $leftarm is "bound" and $rightarm is "bound">>You nod.<<else>>You give <<him>> a paw, eager to play.<</if>> <<He>> tosses the clothes down the hall, and you scramble after them. <<if $leftarm is "bound" and $rightarm is "bound">>You pick them up with your mouth and somewhere secluded to dress.<<else>>You gather them and find somewhere secluded to dress.<</if>> Your heart thuds.
<br><br>
<<fameexhibitionism 70>>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br><<effects>>
"What a shame," Whitney says. "Too bad you forfeited the right to wear clothes when you wore a collar." They leave you stood in the middle of the corridor with your <<lewdness>> on display. There's no one else around.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br><<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
"We're going to Connudatus Street," <<he>> continues. "Got a plan I thought up, and you're going to be a part of it."
<br><br>
They bring you to the back alleys of Connudatus Street, out of sight from the public.
<br><br>
"You're gonna distract some poor rich sod while I rob them. But you're going to need to be a bit more eye-catching for this to work. Strip."
<br><br>
<<link [[Go along with it|Bully Rob]]>><<trauma 6>><<fameexhibitionism 5>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Strip Willingly|Willing Rob]]>><<fameexhibitionism 5>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[Ask Whitney to Strip|Bully Rob Reversal]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<link [[Refuse|Bully Strip Rob Refuse]]>><<set $fightstart to 1>><</link>>
<br>"Or.." you smirk. "If you want to see how it's really done, you be the bait. Get naked and I'll take the mark."
<br><br>
Whitney erupts into laughter, raising a hand to <<his>> hair and brushing it back. "Wait. You're serious," <<he>> says, eyeing you with surprise. "Alright slut. I hope you know what you're getting into."
<br><br>
You watch Whitney undress. In mere seconds <<hes>> already completely exposed. You think you see a faint blush on <<his>> face. "Like what you see, slut?" <<he>> asks. "I bet you do. After all, it's not every day you get to see me naked." <<He>> turns to face <<his>> astonished friends. "That goes for the rest of you too."
<br><br>
<<link [[Next|Bully Rob Reversal 2]]>><</link>>
<br><br><<endevent>>
<<generate1>><<person1>>
With Whitney at the ready, you move out of the alleyway and onto the main street. You look up and down the road, trying to find an easy target to fleece. A short while passes, and you manage to find your mark. A <<person>> walking down your side of the street. You wait until <<hes>> close, then gesture to Whitney. <<He>> jumps into the open.
<br><br>
<<if $rng gte 80>>
"Excuse me, does this outfit make me look fat?" Whitney says, keeping a straight face.
<<elseif $rng gte 51>>
"Excuse me, have you seen my clothing?" Whitney says, keeping a straight face.
<<else>>
"Is it draughty out or is it just me?" Whitney says, keeping a straight face.
<</if>>
The <<person>> gapes.
<br><br>
<<set $skulduggerydifficulty to 500>>
<<link [[Next|Bully Alley Rob]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
<<if $pronoun is "m">>
You take your position next to the <<personcomma>> feigning surprise at Whitney's exposure as you look for the imprint of <<his>> <<walletstop>>
<<else>>
You take your position next to the <<personcomma>> feigning surprise at Whitney's exposure as you open <<his>> purse.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $money += 3000>>
<span class="green">Some deft handiwork later and you find yourself in possession of the <<persons>> cash.</span> Your job done, you walk away, giving Whitney a surreptitious thumbs up as you do. You take a short loop around and return to the alleyway.<<endevent>><<npc Whitney>><<person1>> Whitney's still there, stark naked and without shame. <<His>> friends pretend not to look. You hand <<him>> half of the money you stole.
<br><br>
"That was too easy," <<he>> says, counting the money. "But cash is cash. Thanks, slut. Before I go," <<His>> face lights up for a moment as <<he>> turns back towards you. "I have an idea." <<He>> reaches out and tugs at your $worn.lower.name. "Seeing as I'm already naked, let's have a bit of fun."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Accept|Bully Alley Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Bully No Alley Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<span class="red">You're too clumsy. The <<person>> whips around and grasps your arm.</span> Whitney vanishes into the alleyway as the <<person>> descends on you in a rage.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Bully Rob Fail]]>><<set $fightstart to 1>><</link>>
<br>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Rob Fail]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His>> breath ragged, the <<person>> falters. <<Hes>> too exerted to give chase as you make your escape.
<br><br>
<<tearful>> you come to a stop.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
You break out of the <<persons>> grasp, leaving <<him>> to nurse <<his>> bruises as you escape.
<br><br>
<<tearful>> you come to a stop.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<<else>>
You collapse to the ground. The <<person>> gives you a hard kick to the side for good measure.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<span class="red">"That's not your decision to make,"</span> <<he>> says.
<br><br>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>><<promiscuity1>>
"I'm surprised I had to wait that long," you flirt, pulling off your $worn.lower.name before Whitney does.
<br><br>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Alley Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
You feel Whitney shudder as <<he>> leans against you, <<his>> panting muffled in your neck. "Thanks slut. That's just what I needed," <<he>> pants as <<he>> puts <<his>> clothes back on. "Later."
<br><br>
<<tearful>> you watch <<him>> walk from the alley.
<br><br>
<<elseif $enemyhealth lte 0>>
Whitney recoils in pain and backs away from you. "The fuck is wrong with you?" <<he>> says, agitated. <<He>> tries <<his>> best to conceal a fresh bruise on <<his>> shoulder as <<he>> fixes <<his>> clothing.
<br><br>
<<tearful>> you watch <<him>> walk from the alley.
<br><br>
<<else>>
"Sorry, forgot I have to be somewhere." You say, pulling away from Whitney.
<br><br>
"Fine." Whitney remarks. "But next time I'm not stopping."
<br><br>
<<tearful>> you watch <<him>> dress and walk from the alley.
<br><br>
<</if>>
<<endcombat>>
<<clotheson>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<br><<effects>>
"Some other time," You say.
<br><br>
"Your loss," Whitney says. "You're lucky I give you a choice." <<He>> fixes <<his>> clothes and walks from the alleyway.
<br><br>
<<clotheson>>
<<endevent>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<br><<effects>>
<<clothesstrip>>
You slowly remove your clothes while keeping your <<genitals>> and <<breasts>> from the leering eyes of Whitney and <<his>> friends. "When I give the signal," <<he>> says to one of them. "Give <<phim>> a good push into the street."
<br><br>
A minute passes before Whitney makes an odd gesture. You are shoved naked into the open, right in the path of a well-dressed <<endevent>><<generate1>><<person1>><<personstop>> <<He>> freezes when <<he>> see you, left completely speechless. <<covered>>
<br><br>
Whitney takes the opportunity and approaches from behind, reaching into the <<persons>> jacket and pulling out <<his>> <<walletstop>> The deed complete, Whitney vanishes around a corner as you run back into the alley.
<br><br>
Whitney's friends are already gone, but at least they left your clothes.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><<clotheson>><</link>>
<br><<effects>>
<<clothesstrip>>
<<endevent>>
<<generate1>><<person1>>
You remove your clothes with enthusiasm, basking in the gaze of your audience. <<exhibitionism5>>
Whitney grins. "When I give the signal," <<he>> explains. "Jump in front of the nearest person. Make sure to show off that <<genitals>> of yours." <<He>> slinks away from the alley.
<br><br>
A minute passes, and Whitney makes a gesture in your direction. <<flaunting>> you jump naked into the open, right into the path of a well-dressed <<endevent>><<generate1>><<person1>><<personstop>>
<br><br>
<<if $rng gte 99>>
"Behold my fabulous <<genitalsstop>>
<<elseif $rng gte 80>>
"Is there something on my face?"
<<elseif $rng gte 51>>
"Oops, I knew I left something at home,"
<<else>>
"Is there a problem? You're staring,"
<</if>>
you say to the astonished <<personstop>> <<His>> eyes wander up and down your body. <<covered>>
<br><br>
Whitney walks behind the <<personcomma>> reaches into <<his>> jacket and successfully snatches <<his>> <<walletstop>> Once Whitney is clear, you blow a kiss and dart back into the alley, leaving the bewildered <<person>> behind you.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<if $whitneyromance is 1>>
Whitney shows up as you dress.
"Good job slut," <<he>> grins at your undressed body. "You're a natural." <<He>> pulls out £30. "Your cut." <<He>> hands you the amount and walks from the alley.
<br><br>
<<set $money += 3000>>
<<else>>
Whitney's friends have already cleared out, but they left your clothes behind.
<br><br>
<</if>>
<<clotheson>><<endevent>><<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<br><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Strip Rob Refuse]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"F-fuck, yes…" Whitney says, putting a hand on the alley wall. <<tearful>> you duck under <<his>> arm and escape onto Connudatus Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<tearful>> you successfully shove Whitney away from you, and make a break for it onto Connudatus Street. <<His>> friends watch your escape, and seem unwilling to stop you.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<<else>>
You double over in pain, collapsing onto the floor. You look up at Whitney, now towering over you. <<He>> nods, and <<he>> and <<his>> friends reach towards you, grabbing and pulling.
<<if $exposed lt 2>><<clothesruined>>
They tear off your clothing and toss it up onto a nearby roof. You're left helpless, with your <<lewdness>> on display.
<br><br>
<</if>>
"Next time," Whitney says. "When I tell you to do something, you do it." <<He>> saunters from the alley. <<His>> friends follow close behind.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<</if>><<effects>>
<<npc Whitney>><<person1>>
<<set $whitney_toilet to 1>>
Whitney shoves you into the <<if $player.gender is "m">>girls'<<else>>boys'<</if>> toilets.
<br><br>
"The rest of you make sure <<pshe>> follows the rule," <<he>> says, turning to <<his>> friends. "Got it?" <<His>> friends nod, casting lecherous looks up and down your body. "Then it's settled." <<He>> turns back to you. "See you later, slut."
<br><br>
Not waiting for your response, <<he>> and <<his>> friends continue down the hallway, laughing and joking with each other.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><</link>><br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyanger += 30>><<set $enemytrust -= 50>>
Whitney shoves you into the cubicle. <<His>> hands find you as soon as the door shuts.
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
You go along with it, and enter the cubicle with Whitney. <<His>> hands find you as soon as the door shuts.<<promiscuity2>>
<</if>>
<<effects>>
Whitney's friends jostle to peek over the cubicle door.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Toilets Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Later slut," Whitney says, pulling a cigarette from <<his>> pocket. <<His>> friends cheer as <<he>> leaves the cubicle.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
You shove Whitney onto the toilet and flee the cubicle. <<His>> bemused friends let you past.
<br><br>
<<tearful>> you stagger away from the toilets.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Toilets]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Toilets Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Toilets Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Toilets Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Toilets Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Whitney falls to the floor, gasping. <<tearful>> you push past <<his>> bemused friends and away from the toilets.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Toilets]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Whitney into a cubicle and flee. <<His>> bemused friends let you past.
<br><br>
<<tearful>> you stagger away from the toilets.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Toilets]]>><</link>>
<<else>>
You fall to the ground, too hurt to resist.
<br><br>
Whitney's friends surround you and deliver blows with their feet. You curl up to protect yourself, until the bullies grow bored.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 1>>
You drop to your knees. "Pl-please be gentle," you say. They glance in surprise at each other, but you think it had the desired effect<<set $enemytrust += 50>>
<br><br>
<<else>>
<<set $enemytrust -= 50>><<set $enemyanger += 20>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Friends Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Friends Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Friends Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Whitney's friends laugh as they leave the toilets, leaving you lying on the floor.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
You shove the <<person1>><<person>> into a cubicle and flee the room. <<tearful>> you hide in a cupboard. Whitney's friends pass right by in their pursuit.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Toilets]]>><</link>>
<</if>><<effects>>
"Whitney said you could do whatever you want to me?" you say.
<br><br>
The <<person>> nods. "Anything."
<br><br>
"That doesn't sound like Whitney." you say. "But you'd know better. I guess I'll tell them what you did after. Just to make sure."
<br><br>
Anger flahes across the <<persons>> face. <<He>> pushes <<his>> arms against your back, shoving you against the mirror. "You've a smart mouth," <<he>> hisses. "You're lucky Whitney's soft for you. We'd be tugging you around like a chew toy if it were up to me."
<br><br>
You laugh. You don't feel threatened despite the force against your back. The <<person>> releases you, and the three of them leave the room.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
Whitney leans closer. <<He>> licks the side of your face from chin to cheekbone. <<His>> friends laugh harder.
<br><br>
"Tastes good," Whitney says, shoving you away. "Later slut." <<He>> and <<his>> friends saunter away, leaving you to unruffle your hair.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>><br><<effects>>
You twist around and shove Whitney away from you, enduring the pain as <<his>> hand tugs free of your hair. <<His>> friends' laughter redoubles. "You're lucky I'm in a good mood," <<He>> says.
<br><br>
<<He>> and <<his>> friends walk down the hallway, leaving you to unruffle your hair.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>><br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "industrialdrain">>
You are within the storm drain system beneath the industrial district. Water rushes down the centre, flanked by a thin walkway on each side.
<br><br>
You can access several parts of town from here.
<br><br>
<<if $stress gte 10000>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $weather is "rain" and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif $rng gte 92 and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $sewersintro is 1>>
<<link [[Climb down|Sewers Industrial]]>><<set $eventskip to 1>><<sewersstart>><</link>>
<br><br>
<<elseif $historytrait gte 1>>
<<link [[Examine a ladder leading down|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<<commercialdrain>>
<br>
<<drainexit>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<elk>>
<<mer>>
<<harvest>>
<</if>>
<br>
<<industrial>>
<</if>>
<<displayLinks>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "commercialdrain">>
You are within the storm drain system beneath the commercial district. Water rushes down the centre, flanked by a thin walkway on each side.
<br><br>
You can access several parts of town from here.
<br><br>
<<if $stress gte 10000>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $weather is "rain" and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif $rng gte 92 and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $sewersintro is 1>>
<<link [[Climb down|Sewers Commercial]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br><br>
<<elseif $historytrait gte 1>>
<<link [[Examine a ladder leading down|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<<residentialdrain>>
<br>
<<industrialdrain>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<high>>
<<connudatus>>
<<cliff>>
<<nightingale>>
<<starfish>>
<<oxford>>
<</if>>
<br>
<<commercial>>
<<park>>
<br>
<<if $historytrait gte 2 and $schooldrainintro gte 1>>
<<link [[Secret tunnel to school (0:02)|School Toilets]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<<displayLinks>>
<</if>>
<<set $eventskip to 0>>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "residentialdrain">>
You are within the storm drain system beneath the residential district. Water rushes down the centre, flanked by a thin walkway on each side.
<br><br>
You can access several parts of town from here.
<br><br>
<<if $stress gte 10000>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $weather is "rain" and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif $rng gte 92 and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $sewersintro is 1>>
<<link [[Climb down|Sewers Residential]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br><br>
<<elseif $historytrait gte 1>>
<<link [[Examine a ladder leading down|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<<commercialdrain>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<domus>>
<<barb>>
<<danube>>
<<wolf>>
<</if>>
<br>
<<residential>>
<</if>>
<<displayLinks>>
<</if>>
<<set $eventskip to 0>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51>>
<<if $bestialitydisable is "f">>
<<link [[Wake up|Passout Beast Drain]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Wake up|Passout Drain Abduction]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<elseif $rng gte 1>>
<<link [[Wake up|Passout Drain Abduction]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast4init>><<beasttype lizard>>
You awaken to the sound of hissing. Four lizards tower above you!
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Passout Beast Drain Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Passout Beast Drain Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Passout Beast Drain]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Passout Beast Drain Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Passout Beast Drain Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Passout Beast Drain]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the beast leaves you be. Another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Passout Beast Drain]]
<<elseif $beastno is 2>>
Satisfied, the beast leaves you be. The other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Passout Beast Drain]]
<<elseif $beastno is 1>>
Satisfied, the beast leaves you be.
<<set $beastno -= 1>>
<br><br>
[[Next|Passout Beast Drain End]]
<</if>><<effects>>
<<beastwound>>
<<if $beastno gte 3>>
The beast recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Passout Beast Drain]]
<<elseif $beastno is 2>>
The beast recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Passout Beast Drain]]
<<elseif $beastno is 1>>
The beast recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
[[Next|Passout Beast Drain End]]
<</if>><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The lizard hisses and flees into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The lizard leaves you lying on the cement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the lizards flee into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The lizards leave you spent and shivering in the dark.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The lizards leave you spent and shivering in the dark. One seems to be limping.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>>
<<destinationeventend>>
<<set $outside to 1>><<effects>>
You peer down the manhole. It leads to the network of storm drains beneath the town.
<br><br>
<<switch $bus>>
<<case "nightingale">>
<<commercialdrainquick>>
<<case "domus">>
<<residentialdrainquick>>
<<case "elk">>
<<industrialdrainquick>>
<<case "high">>
<<commercialdrainquick>>
<<case "starfish">>
<<commercialdrainquick>>
<<case "barb">>
<<residentialdrainquick>>
<<case "connudatus">>
<<commercialdrainquick>>
<<case "wolf">>
<<residentialdrainquick>>
<<case "harvest">>
<<industrialdrainquick>>
<<case "oxford">>
<<commercialdrainquick>>
<<case "danube">>
<<residentialdrainquick>>
<<case "mer">>
<<industrialdrainquick>>
<<case "cliff">>
<<commercialdrainquick>>
<<case "industrial">>
<<industrialdrainquick>>
<<case "residential">>
<<residentialdrainquick>>
<<case "commercial">>
<<commercialdrainquick>>
<<case "park">>
<<commercialdrainquick>>
<</switch>>
<br>
<<destination>><<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "drainexit">>
You are within the storm drain system, close to where it flows out into the sea. Water rushes down the centre, flanked by a thin walkway on each side.
<br><br>
<<if $stress gte 10000>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $weather is "rain" and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif $rng gte 92 and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $scienceproject is "ongoing" and $sciencelichendrain is 0>>
<<link [[Examine Lichen|Drain Lichen]]>><<set $sciencelichendrain to 1>><</link>>
<br>
<</if>>
<<industrialdrain>>
<br><br>
<</if>>
<</if>>
<<set $eventskip to 0>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<man1init>><<set $leftarm to "bound">><<set $rightarm to "bound">><<upperruined>><<lowerruined>><<underruined>>
You awaken in a windowless room. A length of tubing is wrapped around your waist, binding your arms behind your back and suspending you from the ceiling. A <<person1>><<person>> and <<person2>><<person>> sit in front of you. "<<pShe>>'s awake," the <<person>> walks behind you and gives you a firm smack on your rear. "We get to keep anything we find on the job. So we're just gonna help ourselves to you. Don't try to resist."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0>>
<span id="next"><<link [[Next|Passout Drain Abduction]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Passout Drain Abduction Finish]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>><<set $stress -= 1000>>
<<effects>>
You push the <<person1>><<person>> and <<person2>><<person>> away from you. Before they can recover, you twist free of the tubing and escape from the room. <<tearful>> you run up a flight of stairs and another door later you find yourself outside.
<br><br>
<<endcombat>>
<<industrialeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
<<if $enemyanger gte 1>>
The <<person1>><<person>> starts untying you from the ceiling while the <<person2>><<person>> opens a hatch on the floor beneath you. You plunge through the hatch and into icy water.
<br><br>
<<endcombat>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<else>>
Having had their fun, they untie you from the ceiling and shove you outside. "Good luck!" They slam the door behind you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<industrialeventend>>
<</if>>
<</if>>
<<set $stress -= 1000>><<set $outside to 0>><<set $location to "town">><<effects>><<water>>
You are within the storm drain system, being pulled along by the rushing water.
<br><br>
<<if $unbindattempt is 1>><<set $unbindattempt to 0>>
<<if $rng gte 51>><<unbind>>You try to weaken your bonds against the side of the tunnel. They loosen, and you manage to free your arms!
<br><br>
<<else>>
You try to weaken your bonds against the side of the tunnel, but fail to free your arms.
<br><br>
<</if>>
<</if>>
<<if $stress gte 10000>>
You can't take any more. You pass out.
<br><br>
<<link [[Next|Drain Water Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 75 and $slimedisable is "f" and $hallucinations gte 2>>
The water starts congealing around you.
<br><br>
<<link [[Next|Drain Water Slime]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 51 and $swarmdisable is "f">>
A swarm of eels moves towards you.
<br><br>
<<link [[Next|Drain Water Eels]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 26 and $worn.upper.exposed gte 2 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
You try to swim to the walkway, but you're interrupted by a pinching sensation on your nipples. Two strange molluscs have attached themselves to you, and suckle as if trying to nurse. They cling more tightly when you touch them, eliciting shameful feelings. You'll need help removing them.
<<parasite nipples urchin>><<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Drain Water]]>>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<</link>>
<br>
<<elseif $bestialitydisable is "f">>
A shadow in the water moves towards you.
<br><br>
<<link [[Next|Drain Water Lizard]]>><<set $molestationstart to 1>><</link>>
<<else>>
You try to swim to the walkway, but the water is too strong.
<<if $bus is "drainexit">>
You are carried into the open air and plummet into the sea below.
<br><br>
<<link [[Next|Sea Cliffs]]>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><</link>>
<<else>>
It pulls you further along the drain system.
<br><br>
<<link [[Next|Drain Water]]>><</link>>
<br>
<</if>>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You struggle to stay above the surface.
<<if $bus isnot "drainexit">>
<br><br>
<<link [[Free your arms|Drain Water]]>>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<<set $unbindattempt to 1>>
<</link>>
<<else>>
The water carries you toward the end of the drain. You try to cling to the side with your restricted arms, but to no avail. You are carried into the open air and plummet into the sea below.
<br><br>
<<link [[Next|Sea Cliffs]]>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><</link>>
<</if>>
<<else>>
You cling to the edge of the tunnel and haul yourself to safety.
<br><br>
<<if $bus is "residentialdrain">>
<<residentialdraineventend>>
<br>
<<elseif $bus is "commercialdrain">>
<<commercialdraineventend>>
<br>
<<elseif $bus is "industrialdrain">>
<<industrialdraineventend>>
<br>
<<elseif $bus is "drainexit">>
<<drainexiteventend>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>><<set $outside to 0>><<set $location to "town">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "eels">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<<set $water to 1>>
<<set $swimdistance to 8>>
<</if>>
<<if $bus is "drainexit">>
You see the exit of the drains up ahead. If you don't reach safety soon, you'll be carried into the ocean!
<br><br>
<</if>>
<<swarmeffects>>
<<set $swimdistance += 1>><<if $swimdistance gte 20>><<set $swimdistance to 20>><</if>>
The water pulls you further along the tunnel.
<<if $swimdistancecheck is $swimdistance>>
You fight against the current, but it is too strong to make headway. You need to use both arms.
<<elseif $swimdistancecheck gt $swimdistance>>
You fight against the current and move closer to safety.
<<elseif $swimdistancecheck lt $swimdistance>>
You are dragged further away from safety.
<</if>>
<<if $swimdistance gte 15>>
You've been pulled away from the walkway.
<<elseif $swimdistance gte 10>>
The walkway is some distance away from you.
<<elseif $swimdistance gte 5>>
The walkway is close.
<<elseif $swimdistance gte 2>>
The walkway is almost within reach.
<<else>>
<span class="teal">The walkway is within reach!</span>
<</if>>
<<set $swimdistancecheck to $swimdistance>>
<br><br>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 1>>
<span id="next"><<link [[Next|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype lizard>>
A large lizard rears out of the water!
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<</if>>
<<if $bus is "drainexit">>
You see the exit of the drains up ahead.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $swimdistance lte 1>>
<<tearful>> you haul yourself out of the water, leaving the swarm behind you. The eels wriggle off of you to escape the open air.
<br><br>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $timer lte 0>>
The water carries you toward the end of the drain. You try to cling to the side of the tunnel, but to no avail. You are carried into the open air and plummet into the sea below. <<tearful>> you struggle to the surface.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<else>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Drain Water Passout]]>><<pass 1 hour>><</link>>
<</if>>
<<effects>>
<<passout>>
Your unconscious body is carried along the drains until you are dropped into the sea. The shock wakes you.
<br><br>
<<link [[Next|Sea Cliffs]]>><</link>>
<<set $stress -= 2000>><<set $trauma += 10>>
<<effects>>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<if $timer lte 0>>
The water carries you toward the end of the drain. You try to cling to the side of the tunnel, but to no avail. You are carried into the open air and plummet into the sea below. <<tearful>> you struggle to the surface.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Its seed deposited, the beast loses interest in you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Drain Water]]>><<set $eventskip to 1>><</link>>
<<else>>
It whimpers and flees into the darkness.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Drain Water]]>><<set $eventskip to 1>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "slime masses">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "slimes">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<<set $water to 1>>
<<set $swimdistance to 10>>
<</if>>
<<if $bus is "drainexit">>
You see the exit of the drains up ahead. If you don't reach safety soon, you'll be carried into the ocean!
<br><br>
<</if>>
<<swarmeffects>>
<<set $swimdistance += 1>>
<<if $swimdistance gte 20>><<set $swimdistance to 20>><</if>>
The water pulls you further along the tunnel.
<<if $swimdistancecheck is $swimdistance>>
You fight against the current, but it is too strong to make headway. You need to use both arms.
<<elseif $swimdistancecheck gt $swimdistance>>
You fight against the current and move closer to safety.
<<elseif $swimdistancecheck lt $swimdistance>>
You are dragged further away from safety.
<</if>>
<<if $swimdistance gte 15>>
You've been pulled away from the walkway.
<<elseif $swimdistance gte 10>>
The walkway is some distance away from you.
<<elseif $swimdistance gte 5>>
The walkway is close.
<<elseif $swimdistance gte 2>>
The walkway is almost within reach.
<<else>>
<span class="teal">The walkway is within reach!</span>
<</if>>
<<set $swimdistancecheck to $swimdistance>>
<br><br>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 1>>
<span id="next"><<link [[Next|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $swimdistance lte 1>>
<<tearful>> you haul yourself out of the water, leaving the slime behind you.
<br><br>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $timer lte 0>>
The water carries you toward the end of the drain. You try to cling to the side of the tunnel, but to no avail. You are carried into the open air and plummet into the sea below. <<tearful>> you struggle to the surface.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<else>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Drain Water Passout]]>><<pass 1 hour>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "town">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<<set $timer to 30>>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Drain Tentacles Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Drain Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Drain Tentacles]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
The creature loses interest in you, and returns to the depths. <<tearful>> you struggle to your feet.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The walkway beneath you gives way under the strain, and you tumble into the water below.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Drain Water]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>>
The current sucks you underwater. After a few moments, the darkness gives way to light, and you are pushed upwards. You struggle further, and emerge into the $daystate.
<br><br>
<<link [[Next|Sea]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "drainexit">>
The walls are covered in a violet lichen. You peel some off. <span class="gold">You can add it to your science project in your room or the school library.</span>
<br><br>
<<link [[Next|Drain Exit]]>><</link>>
<br>
<<effects>><<set $location to "sewers">>
You've read about the old sewers beneath the storm drains. They haven't been used in over a century, and are said to be dangerous. There are rumours of monsters and treasure.
<br><br>
<<link [[Descend|Sewers Descend]]>><</link>>
<br>
<<if $bus is "residentialdrain">>
<<link [[Leave|Residential Drain]]>><</link>>
<br>
<<elseif $bus is "commercialdrain">>
<<link [[Leave|Commercial Drain]]>><</link>>
<br>
<<else>>
<<link [[Leave|Industrial Drain]]>><</link>>
<br>
<</if>>
<<effects>><<set $location to "sewers">>
You climb the ladder down into the dark. The weight is too much, and the ladder snaps free. You fall the rest of the way. It isn't far, but you're left sprawled on the cold stone.
<br><br>
<<link [[Next|Sewers Intro]]>><</link>>
<br>
<<effects>><<set $location to "sewers">>
<<set $sewersintro to 1>>
<<sewersstart>>
<<npc Morgan>><<person1>>
Light-headed, you try and fail to stand up without collapsing. You hear footsteps. Odd, uneven footsteps nearing closer and closer until you see a figure in the darkness. The figure screams.
<br><br>
"<<charlescomma>> you're alive!" <<he>> says. "<<if $pronoun is "m">>Daddy<<else>>Mummy<</if>> has missed you so much!" <<He>> steps into the dim light. Unkempt ginger hair tumbles around <<his>> face. There's a badge on <<his>> ruined <<if $pronoun is "f">>gown<<else>>suit<</if>>, "Morgan."
<br><br>
<<link [[Say nothing|Sewers Intro Play Along]]>><</link>>
<br>
<<link [[Say that's not your name|Sewers Intro Refuse]]>><</link>>
<br>
<<effects>><<set $location to "sewers">>
You nod. The figure outstretches <<his>> arms, and grabs you in a hug. "I knew it," <<he>> cries. "They lied to me," <<He>> runs <<his>> hands over your body.
<br><br>
<<link [[Allow|Sewers Intro Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Push away|Sewers Intro Fight]]>><<set $fightstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $submissive gte 1150>>
"T-that's not me," you say. "<<charles>> isn't my name."
<<elseif $submissive lte 850>>
"Don't touch me," you say. "You're crazy."
<<else>>
"That's not my name," you say. "You've got me confused with someone else."
<</if>>
<br><br>
<<He>> grabs your arm and pulls you closer. <<He>> examines your scalp. "Yes, yes, good, looks good." <<he>> babbles, running <<his>> fingers over your head. "My child, you're beginning to upset me. You didn't lose your memory, right?" <<He>> runs <<his>> hands over your body.
<br><br>
<<link [[Allow|Sewers Intro Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Push away|Sewers Intro Fight]]>><<set $fightstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcidlegenitals>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>>
<<if $timer is 9>>
"Good <<girlstop>>"
<<elseif $timer is 7>>
"You have a body befitting our family."
<<elseif $timer is 5>>
"This is for your own good darling."
<<elseif $timer is 3>>
"Such smooth, supple skin."
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Intro Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Intro Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Intro Molestation]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Y-yes," <<he>> stammers. "Good <<girlstop>>"
<br><br>
<<tearful>> you try to crawl away, but <<he>> grips your waist.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Feeding]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Residential]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $timer to 10>>
"Don't you dare refuse me," <<he>> snarls.
<br><br>
<<set $enemyhealthmax += 100>><<set $enemyhealth += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<if $timer is 9>>
"Never refuse me again!"
<<elseif $timer is 7>>
"This is for your own good."
<<elseif $timer is 5>>
"The other students are a bad influence."
<<elseif $timer is 3>>
"You were never like this before."
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Intro Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Y-yes," <<he>> stammers. "Good <<girlstop>>"
<br><br>
<<tearful>> you try to crawl away, but <<he>> grips your waist.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Feeding]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Escape]]>><</link>>
<<else>>
<<tearful>> you collapse, too hurt to continue fighting. "Oh my child," <<he>> says, having vented the worst of <<his>> anger. "Look what you made me do. I know what will make you feel better."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Feeding]]>><</link>>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersfeeding to 1>>
<<if $breastfeedingdisable is "f" and $pronoun is "f">>
Morgan loosens <<his>> sash, and exposes <<his>> breast from underneath <<his>> tattered and discoloured gown. "Come, dear. I know you're a bit old for this, but it was always your favourite."
<br><br>
<<link [[Feed|Sewers Breastfeed]]>><<npcincr Morgan love 1>><<npcincr Morgan dom 1>><</link>>
<br>
<<link [[Refuse|Sewers Breastfeed Refuse]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><</link>>
<br>
<<else>>
"You must be hungry dear," Morgan says. "I have just the thing. Tea and scones." <<He>> disappears around a corner for a moment, before emerging with a basket in hand. <<He>> empties it in front of you. Three boiled rats, and a chipped teacup containing a tarry substance. <<if $NPCList[0].penis isnot "none">>A mysterious white fluid floats on the surface.<</if>>
<br><br>
<<link [[Eat|Sewers Rats]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<npcincr Morgan dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[Pretend to eat|Sewers Rats Pretend]]>><<npcincr Morgan dom -1>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Refuse|Sewers Spank]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You wrap your lips around <<his>> breast and suckle while Morgan cradles your head. A sweet warmth fills your mouth. After a few minutes, <<his>> other hand traces down your torso. <<He>> fondles your groin.
<<garousal>><<arousal 6>>
<br><br>
"There," <<he>> says after a few moments. "Did <<charles>> enjoy? I missed doing that with you. You're never too old for mummy's milk. Now maybe you won't be so grouchy." <<He>> laughs. "Now, there are chores you can help me with, or maybe we'll take a nap."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<He>> looks hurt. "Well, you must eat something," <<he>> says. "I have just the thing. Tea and scones." <<He>> disappears around a corner for a moment, before emerging with a basket in hand. <<He>> empties it in front of you. Three boiled rats, and a chipped teacup containing a tarry substance. <<if $NPCList[0].penis isnot "none">>A mysterious white fluid floats on the surface.<</if>>
<br><br>
<<link [[Eat|Sewers Rats]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[Pretend to eat|Sewers Rats Pretend]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Refuse|Sewers Spank]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><<set $molestationstart to 1>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You feign the most polite smile you can muster, and manage to power through the first rat. The second rat proves challenging, and you gag after the third rat. Alarmed, Morgan pours the tea sludge down your throat, making it worse.
<br><br>
"There," <<he>> says after a few moments. "Now maybe you won't be so grouchy. There are chores you can help me with, or maybe we'll take a nap."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br><<effects>><<set $location to "sewers">><<set $outside to 0>>
You wait for Morgan to become distracted.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You toss the rats and pour the sludge down a drain, while making exaggerated chomping and sipping noises. You force a burp.
<br><br>
"I hope you enjoyed the meal," Morgan says. "It has been quite a while since I've been able to cook for somebody else, much less my own flesh and blood. Now, there are chores you can help me with, or maybe we'll take a nap."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<else>>
You try to toss the rats down a drain, but they splat against the bars. You lift the teacup to pour away, but the slimy handle slips from your hand and it shatters on the ground.
<br><br>
Morgan turns. "I made that for you!" <<he>> says. "You spoiled brat."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<npcspank>><<set $enemyanger += 200>><<set $timer to 10>>
<<He>> lunges at you and bends you over <<his>> knee.
<br><br>
<</if>>
<<if $timer is 9>>
"What did <<if $pronoun is "m">>daddy<<else>>mummy<</if>> tell you about saying no."
<<elseif $timer is 7>>
"You dare disrespect our family."
<<elseif $timer is 5>>
"<<if $pronoun is "m">>Daddy<<else>>Mummy<</if>> only wants you to be the best you can."
<<elseif $timer is 3>>
"This hurts me more than you."
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 40>>
<span id="next"><<link [[Next|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Spank]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I can't stay mad at you," Morgan sighs. "But you have to work extra hard at your chores."
<br><br>
<<tearful>> you squirm from <<his>> grasp.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Morgan]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Escape]]>><</link>>
<<else>>
"That hurt me more than you," Morgan says. "Do as you're told in the future."
<br><br>
<<tearful>> you squirm from <<his>> grasp.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Morgan]]>><</link>>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $stress gte 10000>>
It's all too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $hour lte 7>>
Morgan yawns, stretches and falls back on a pile of blankets. <<He>> snores.
<br><br>
Now could be your chance to escape.
<br><br>
<<link [[Sleep|Sewers Sleep]]>><</link>>
<br>
<<link [[Escape|Sewers Escape Night]]>><</link>>
<br>
<<elseif $hour is 18 and $sewersfeeding isnot 1>>
Morgan stares at you and smiles.
<br><br>
<<link [[Next|Sewers Feeding]]>><</link>>
<br>
<<elseif $hour is 9>>
"Now, sweetie," Morgan says. "It's important for people of our status to be educated about the finer things in life. Allow me to begin by telling you again of our family history." <<He>> prattles, gibbers, and mumbles<<his>> way through what <<he>> calls a history lesson.
<br><br>
<<link [[Pay attention (1:00)|Sewers History]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>| <span class="blue">History?</span>
<br>
<<link [[Daydream (1:00)|Sewers History Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers History Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 12>>
"Mathematics," Morgan says. "My favourite subject." <<He>> licks <<his>> lips and hands you an old receipt to write on.
<br><br>
<<link [[Pay attention (1:00)|Sewers Maths]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>| <span class="blue">Maths?</span>
<br>
<<link [[Daydream (1:00)|Sewers Maths Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers Maths Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 15>>
"Now pay attention," Morgan says. "You must be the quintessential socialite."
<br><br>
<<link [[Pay attention (1:00)|Sewers English]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>| <span class="blue">English?</span>
<br>
<<link [[Daydream (1:00)|Sewers English Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers English Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 17>>
"Listen carefully <<charlescomma>>" Morgan says. "This is important." <<He>> instructs you on the nutritional value of food in the old sewers.
<br><br>
<<link [[Pay attention (1:00)|Sewers Science]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>| <span class="blue">Science?</span>
<br>
<<link [[Daydream (1:00)|Sewers Science Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers Science Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 20 and $sewerssex isnot 1>><<set $sewerssex to 1>>
"I-It's time," Morgan says. "For special learning. Undress and lie down."
<br><br>
<<link [[Undress and lie down|Sewers Sex Ed]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Sex Ed Refuse]]>><<npcincr Morgan love -1>><</link>>
<br>
<<elseif $rng gte 91 and $worn.neck.collared is 1>>
"<<charlescomma>>" Morgan says. "What's that around your neck? I can get that off for you." <<He>> produces a bobby pin, lubricant, and a crowbar. "Now, be a big <<girl>> and come here."
<br><br>
<<link [[Allow|Sewers Collar]]>><<set $worn.neck.cursed to 0>><<neckruined>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<link [[Refuse|Sewers Collar Refuse]]>><</link>>
<br>
<<elseif $rng gte 51>>
"I'm going to bake scones," Morgan says, clutching a number of rats by their tails. "You put the kettle on."
<br><br>
<<link [[Help (1:00)|Sewers Scones]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<<elseif $rng gte 46>>
Morgan offers some advice. "Don't go swimming here without a top on," <<he>> says. "There are nasty parasites living in the water."
<br><br>
<<He>> turns away from you. "Help me search through these antiques," <<he>> says as <<he>> rummages through a pile of rubbish. "Don't be a bad <<girlcomma>> come help."
<br><br>
<<link [[Help (1:00)|Sewers Rummage]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<<elseif $rng gte 41>>
"<<charlescomma>>" Morgan hesitates. "Since we've been reunited, darling, I've wanted you to have this." <<He>> hands you a pristine <<if $player.appearance is "m">>shirt and shorts<<else>>sundress<</if>>. "I-It's your favourite little outfit. W-would you wear it for me?"
<br><br>
<<link [[Wear|Sewers Outfit]]>><</link>>
<br>
<<link [[Refuse|Sewers Outfit Refuse]]>><</link>>
<br>
<<else>>
"Help me search through these antiques," Morgan says as <<he>> rummages through a pile of rubbish. "Don't be a bad <<girlcomma>> come help."
<br><br>
<<link [[Help (1:00)|Sewers Rummage]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<</if>><<effects>><<set $location to "sewers">><<set $outside to 0>>
You follow Morgan's recipe as best you can and prepare a fresh batch of "tea" while Morgan prepares the "scones." You're relieved that the tea has actual tea in it.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You help Morgan search for salvage, doing your best to avoid anything too gross. A rat jumps out of a tin can and startles you. Morgan grabs it from the air. "Another scone," <<he>> laughs. "Still fresh."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You lie down beside Morgan. <<He>> wraps an arm around you.
<br><br>
<<sewerssleep>>
You awaken some time later. A pair of hands grope you from behind. "I've seen how you've look at me," <<he>> whispers. "I remember how much of a struggle you would put up. I still have that scar."
<br><br>
<<link [[Next|Sewers Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Rape]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 1>>
Morgan leans over to give you a kiss on the cheek. "<<charles>>...that was spectacular. An A+ for sure."
<br><br>
<<elseif $phase is 2>>
"There's room for improvement, dear," <<he>> whispers. "But that was good." <<He>> kisses you on your forehead.
<br><br>
<<else>>
"You're a bad <<girlcomma>>" <<he>> says. "Provoking your <<if $pronoun is "m">>father<<else>>mother<</if>> like that."
<br><br>
<</if>>
<<tearful>> you squirm from <<his>> grasp.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Morgan]]>><</link>>
<<else>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Escape]]>><</link>>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
There's no way out, except a river running along a canal into darkness. One side is blocked by a metal grate.
<br><br>
Morgan lurches after you, slowed by legs tangled in their decaying outfit. You drop into the water and swim.
<br><br>
You swim against the gentle current and emerge in a large room. You climb onto the shore. "I'm coming <<charlescomma>>" Morgan's voice shouts behind you. You hear a splash of water. <span class="red">You are being hunted.</span>
<br><br>
<<link [[Next|Sewers Residential]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
There's no way out, except a river running along a canal into darkness. One side is blocked by a metal grate. You lower yourself into the water and swim against the gentle current, emerging in a large room. You climb onto the shore.
<br><br>
<<set $sewersevent to random(5, 12)>>
<<link [[Next|Sewers Residential]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan explains your family origins. That you're of a proud and noble house.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lhistory>><<set $history -= 1>><<set $school -= 1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<gghistory>><<historyskill>><<historyskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<ghistory>><<historyskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You watch Morgan's lips move, but your mind is elsewhere.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You put up with <<his>> rambling for a time, then blow a raspberry and tell <<him>> you don't care, and that <<hes>> crazy. <<He>> isn't amused.
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan inundates you with facts and formulae.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lmaths>><<set $maths -= 1>><<set $school -= 1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<ggmaths>><<mathsskill>><<mathsskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<gmaths>><<mathsskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You roll your eyes and go through the motions as Morgan tries to explain a theory to you. You nod, mumble, and doodle on the back of the receipt Morgan gave you.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You put up with <<his>> rambling for a while, then crumble up the receipt and throw it in <<his>> face. <<He>> glares at you.
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You do your best to keep up with Morgan in conversation. <<He>> speaks of commoners with disdain.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lenglish>><<set $english -= 1>><<set $school -= 1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<ggenglish>><<englishskill>><<englishskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<genglish>><<englishskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You don't put your heart into the lesson, and mumble vague affirmations to Morgan.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You tell <<him>> this is a stupid waste of your time, which infuriates <<himstop>>
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan is delighted with your interest in scones.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lscience>><<set $science -= 1>><<set $school -= 1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<ggscience>><<scienceskill>><<scienceskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<gscience>><<scienceskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You sit through the lecture. Rats good, tentacle creatures are okay too, you guess.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You tell Morgan that this is disgusting and that you hate <<his>> cooking. This enrages <<himstop>>
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You do as you are instructed, blushing as you undress. Morgan strips too, and climbs on top of you. "Now, dear, stretch your legs back." <<He>> says. "Work hard and I'm sure you can get an A+."
<br><br>
<<link [[Next|Sewers Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You try to move away from Morgan, but <<he>> grasps your arm and pulls you to the cold stone floor.
<br><br>
<<link [[Next|Sewers Rape]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $player.appearance is "m">>
<<upperwear 4>>
<<lowerwear 5>>
<<else>>
<<upperwear 1>>
<</if>>
You turn away from Morgan to dress. You feel <<his>> eyes on your back.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You push the clothes back at Morgan. <<He>> sighs and shakes <<his>> head.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan pulls you close, and sticks the greased bobby pin down between a gap between your neck and the collar. With a few swift motions, you feel it loosen. "Now that I've got the delicate parts exposed," Morgan lays you down. "I need to smash it! Now, be brave for <<if $pronoun is "m">>daddy<<else>>mummy<</if>>," The crowbar comes down on the collar, releasing it from your neck. <<tearful>> you rise to your feet as Morgan snatches and examines the remains.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan shrugs. "Have it your way, dear."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You walk forward, careful not to make any sudden movements. You grind your <<genitals>> against the beast's mouth. It pushes you onto your back, turning you over and grasping your crotch with its teeth.<<deviancy3>>
<<if $deviancy gte 55>>
<<link [[Give it more|Sewers Lizard Vore 2]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You thrust your <<genitals>> against the beasts tongue as it twists and folds underneath your crotch. <<if $penisexist is 1>>The tongue fondles your penis, squeezing and twirling around it, jerking you again and again.<<else>>The tongue fondles your clit, flicking it again and again.<</if>><<deviancy4>>
The beast continues its assault, and begins lowering your body into its mouth, swallowing you down.
<br><br>
<<if $deviancy gte 55>>
<<link [[Give it more|Sewers Lizard Vore 3]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
The tongue continues to move as you go deeper, caressing your nipples and sweeping your body, while the lizards tight throat squeezes and grinds your crotch. It rumbles, enjoying the feeling, as the throat clenches tight around your lower body.<<deviancy4>>
<<if $deviancy gte 75>>
<<link [[Let it swallow you|Sewers Lizard Vore 4]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
The beast pushes you down its throat in a single, powerful, swallow. You land in a small, tight chamber, with pulsing walls. They press in on you, squeezing and caressing your body with each movement. Viscous fluids seep into the stomach, making your body slippery with slime.
<<deviancy5>>
The lizard starts to move, and with each step the walls of the stomach compress your body, rubbing against your <<breasts>> and your slime-covered <<genitalsstop>> Your body arches from the pleasure, straining against the smothering flesh around you while your <<if $penisexist is 1>>penis<<else>>clit<</if>> presses into the folds of the lizard's stomach. The stomach tightens around your shaking body, as if responding to your thrashes.
<br><br>
The stimulation is too much for you. You pass out.
<<passout>>
<br><br>
<<link [[Next|Sewers Lizard Vore 5]]>><</link>>
<br>
<<effects>><<set $location to "forest">><<set $outside to 1>>
<<swallowedstat>><<sewersend>><<outergoo>>
You awaken in the woods, lying inside the lizards mouth. It's sleeping. You wiggle out, shivering in pleasure as your <<genitals>> slides along its tongue once more.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest to 20>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype lizard>>
<<if $phase is 1>>
You struggle free of the beast's maw. It hisses.
<br><br>
<<elseif $phase is 2>>
You whack at the beast's mouth. It spits you out and hisses.
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Its seed deposited, the beast loses interest in you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationsewers>>
<<else>>
It hisses and flees into the darkness.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationsewers>>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan drags you back to <<his>> lair. "I was worried, so worried," <<he>> says. "You're a bad <<girl>> <<charlesstop>> There's only one thing for it."
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $enemyhealthmax += 100>><<set $enemyhealth += 100>><<set $enemyarousalmax += 100>>
<<npcidlegenitals>>
"Don't you dare," Morgan snarls. "Your bottom will be red when I'm done."
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Fight]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $sewersevent to random(5, 12)>>
You seize the opportunity. <<tearful>> you escape into the tunnels.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>>
<<elseif $enemyhealth lte 0>>
<<set $sewersevent to random(10, 18)>>
Morgan recoils, giving you the chance you need. <<tearful>> you escape into the tunnels.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>>
<<else>>
<<tearful>> you fall to the ground, too hurt to continue.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Return]]>><</link>>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $sewerschasedstep lte 0>>
<<npc Morgan>><<person1>>"Oh, you poor little thing. This simply won't do," Morgan says, stepping out of the shadows. <<He>> twists a pin at the base of the shackle, freeing you. "Now <<charlescomma>> don't make things harder on yourself than they need to be." <<He>> grasps your arm and pulls.
<br><br>
<<set $sewerschased to 0>>
<<link [[Go quietly|Sewers Return]]>><</link>>
<br>
<<link [[Fight|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $physique gte $rng * 100 + 10000 and $phase is 0>>
<<set $phase += 1>>
You rip the shackle open and run.
<br><br>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<destinationsewers>>
<<set $sewerschased to 0>>
<<elseif $physique gte $rng * 100 + 8000 and $phase is 1>>
<<set $phase += 1>>
You rip the shackle open and run.
<br><br>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<destinationsewers>>
<<set $sewerschased to 0>>
<<elseif $physique gte $rng * 100 + 6000 and $phase is 2>>
<<set $phase += 1>>
You rip the shackle open and run.
<br><br>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<set $sewerschased to 0>>
<<destinationsewers>>
<<else>>
You try to rip the shackle off. It gives a little, but remains stuck. Further attempts should be more likely to succeed. <<morganhunt>>
<br><br>
<<link [[Struggle|Sewers Shackle Struggle]]>><</link>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick the lock|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<effects>>
You crouch and try to pick the lock.
<br><br>
<<if $sewerschasedstep gt 0>>
<<skulduggerycheck>>
<</if>>
<<if $sewerschasedstep lte 0>>
<<npc Morgan>><<person1>>"Oh, you poor little thing. This simply won't do," Morgan says, stepping out of the shadows. <<He>> twists a pin at the base of the shackle, freeing you. "Now <<charlescomma>> don't make things harder on yourself than they need to be." <<He>> grasps your arm and pulls.
<br><br>
<<set $sewerschased to 0>>
<<link [[Go quietly|Sewers Return]]>><</link>>
<br>
<<link [[Fight|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $skulduggerysuccess is 1>>
You unlock the shackle and run.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<set $sewerschased to 0>>
<<destinationsewers>>
<<else>>
Your fingers fumble under the pressure. <<morganhunt>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Struggle|Sewers Shackle Struggle]]>><</link>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick the lock|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You try to pull yourself free. The muck, slimy and suspiciously warm, coats you from your hands to your elbows. It's a strange feeling, being unable to pull away from the stuff. To make matters worse, your feet, ankles, and calves are also stuck in the substance. You are trapped, unable to free yourself no matter how much you twist and turn.
<br><br>
The light down here is minimal, making it difficult to see. The fact that much of the blob is cast in the shadows is alarming as well, and you wonder just how big this mountain of goo really is. It could stretch out a dozen or more feet into the darkness, making you shiver at the thought. Something about this stuff gives you chills.
<br><br>
Suddenly, and without warning, the slime covering your arms and legs tighten around your appendages and lift you off the ground, your momentum pulling you above to the substance. Staring down, your eyes rise in horror as this new angle lets you see more of the slime. More of the creature.
<br><br>
<<link [[Next|Sewers Slime 2]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
The wide mouth below you opens and you yell in alarm as you are pulled into it. Though you struggle, it makes no difference. First your thighs disappear. Then your waist. Then your stomach. Then your chest. Before you know it, all but your head is swallowed up and you close your eyes in terror, expecting to feel pain. Slime pushes against every part of you and you just know you are done for.
<br><br>
Your end doesn't come. Instead, air begins rushing past your ears as you and the creature move at a rapid pace down the tunnel, into the darkness. You exhale for a moment, cautiously optimistic.
<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
Your optimism only lasts a moment, though, as you shout in alarm while your clothing dissolves.
<br><br>
It happens so fast, you almost don't realise it. Within the span of a few heartbeats, every stitch of clothing you were wearing simply breaks apart and the goo comes crashing down onto your nude body.
Every bit of skin feels the slick warm substance pressed against it and you wonder if you will be dissolved next.
<<upperruined>><<lowerruined>><<underruined>>
<</if>>
<br><br>
Then the slime begins to tease your body.
<br><br>
<<link [[Next|Sewers Slime 3]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
It starts between your fingers and toes, the goo vibrating slightly as the slick stuff forces itself between your clenched digits. Next comes a gentle suckling of your underarms and the back of your knees. Then your nipples experience tingles as the slime pinches them softly, causing you to let out a low moan of appreciation.
<br><br>
Emboldened, the slime slides between you thighs, teasing your taint as your rear is parted and slime begins to lap at your hole. You groan, feeling your <<genitals>> react to the attention. This warmth spreads all across your skin, this creature playing with your body as you move through the darkness.
<br><br>
Then the slime pressed up against your <<if $penisexist is 1>>hard penis<<else>>twitching pussy<</if>> seems to come alive, the goo <<if $penisexist is 1>>feeling as if it is stroking you from your balls to the tip of your boycock<<else>>vibrating right on top of your excited clit as is aggressively rubs up, down, and between your pussy lips<</if>>. You let out a cry of surprise as the sharp pleasurable feelings run up your spine. You struggle weakly, causing the creature to redouble it's attentions.
<br><br>
Suddenly, you are in the middle of a lighted tunnel and you look down to see your nude body, engulfed almost entirely and being teased mercilessly, for the first time since being captured by the creature. It's too much. With a loud squeak, you cum. Hard.
<br><br>
<<set $arousal += 10000>><<orgasmpassage>>
<br><br>
<<link [[Next|Sewers Slime 4]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $penisexist is 1>>
Your cum erupts from your throbbing cock, the blast firing deep into the slime before it is stopped. You watch in pleasurable fascination as your cum begins to dissolve into nothingness. Almost, you realise, as if the creature if feeding on it. The creature does not relent it assault as your climax fades, though, and you soon find yourself back in the darkness as you and the creature move through the tunnels at breakneck speed.
<br><br>
<<else>>
A powerful suction suddenly engulfs your spasming cunt, forcing any of your juices out and into the eager creature. It's almost as if it is feeding off your powerful orgasm, gorging on your wetness. The creature does not relent it assault as your climax fades, though, and you soon find yourself back in the darkness as you and the creature move through the tunnels at breakneck speed.
<br><br>
<</if>>
<<set $arousal += 10000>><<orgasmpassage>>
<br><br>
You cum again quickly, the pinching of your nipples and licking of your asshole merging with the stimulation of your <<genitals>> to send you over the edge once more. Your moans echo off the tunnels, filling your ears. Your third climax happens a short while later and you swoon. The stimulation is to much.
<br><br>
<<set $arousal += 10000>><<orgasmpassage>>
<br><br>
So disoriented by this point, you hardly register that you are back in the light and the slime creature is gently laying you on the ground. You watch through lidded eyes as it moves away, into the darkness. Several minutes pass, while you catch your breath and gain your strength. Then, you stand and brush off your nude body. Where are you?
<br><br>
<<destinationsewersrandom>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.upper.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<upperruined>>
<<endevent>>
<<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.lower.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<lowerruined>>
<<endevent>>
<<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.under_lower.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<underlowerruined>>
<<endevent>>
<<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $worn.lower.set is $worn.upper.set>>
You struggle free from your $worn.upper.name, and leave it on the sticky floor. You shiver.<<upperruined>> <<exposure>> You're conscious of your <<nuditystop>>
<br><br>
<<else>>
You struggle free from your $worn.lower.name, and leave it on the sticky floor. You shiver.<<lowerruined>> <<exposure>> You're conscious of your <<nuditystop>>
<br><br>
<</if>>
<<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You try to work your $worn.lower.name free from the sticky floor. You make progress, until you're able to free yourself with a tear.
<br><br>
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
You feel a breeze. You look down, and see your clothes still stuck to the floor.
<br><br>
<<integritycheck>>
<<else>>
The struggle left your clothes a little worse for wear.
<br><br>
<</if>>
<<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersresidential">>
<<set $sewersevent -= 1>>
You are in the old sewers. A canal runs past, disappearing through a metal grate. Water rushes through gaps in the ceiling, carrying litter to join the river. The current looks gentle.
<br><br>
<<if $sewerschased is 1>>
There's a ladder leading up to the town's drain system, but it's retracted and out of reach.
<br><br>
<<else>>
There's a ladder leading up to the town's drain system.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<link [[Tunnel filled with scrap (0:05)|Sewers Scrap]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with Wood (0:05)|Sewers Wood]]>><<pass 5>><</link>>
<br>
<<link [[Swim against the current (0:05)|Sewers Residential Swim]]>><<pass 5>><<tiredness 1>><</link>><<gtiredness>>
<br><br>
<<if $sewerschased isnot 1>>
<<link [[Climb out of the sewers|Residential Drain]]>><<sewersend>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerscommercial">>
<<set $sewersevent -= 1>>
You are in the old sewers. A canal runs past, disappearing into the dark. Piles of rubbish line the sides. The current looks rough.
<br><br>
<<if $sewerschased is 1>>
There's a ladder leading up to the town's drain system, but it's retracted and out of reach.
<br><br>
<<else>>
There's a ladder leading up to the town's drain system.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<link [[Muddy tunnel (0:05)|Sewers Mud]]>><<pass 5>><</link>>
<br>
<<link [[Ruined tunnel (0:05)|Sewers Ruins]]>><<pass 5>><</link>>
<br>
<<link [[Swim against the current (0:05)|Sewers Commercial Swim]]>><<pass 5>><<tiredness 1>><</link>><<gtiredness>>
<br>
<<link [[Swim with the current (0:01)|Sewers Residential]]>><<pass 1>><<water>><</link>>
<br><br>
<<if $sewerschased isnot 1>>
<<link [[Climb out of the sewers|Commercial Drain]]>><<sewersend>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersindustrial">>
<<set $sewersevent -= 1>>
You are in the old sewers. A canal runs past, disappearing into the dark. Much of the ceiling and walls have collapsed, almost damming the water. The current looks violent.
<br><br>
<<if $sewerschased is 1>>
There's a ladder leading up to the town's drain system, but it's retracted and out of reach.
<br><br>
<<else>>
There's a ladder leading up to the town's drain system.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<link [[Algae-coated tunnel (0:05)|Sewers Algae]]>><<pass 5>><</link>>
<br>
<<link [[Crumbling tunnel (0:05)|Sewers Rubble]]>><<pass 5>><</link>>
<br>
<<link [[Swim against the current (0:05)|Sewers Industrial Swim]]>><<pass 5>><<tiredness 1>><</link>><<gtiredness>>
<br>
<<link [[Swim with the current (0:01)|Sewers Commercial]]>><<pass 1>><<water>><</link>>
<br><br>
<<if $sewerschased isnot 1>>
<<link [[Climb out of the sewers|Industrial Drain]]>><<sewersend>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswaterfall">>
<<set $sewersevent -= 1>>
You are in the old sewers. Torrents of water crash down from multiple breaches in the ceiling.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide behind the waterfalls|Sewers Waterfall Hide]]>><</link>>
<br>
<</if>>
<<link [[Wet tunnel (0:05)|Sewers Lake]]>><<pass 5>><</link>>
<br>
<<link [[Swim with the current (0:01)|Sewers Industrial]]>><<pass 1>><<water>><</link>>
<br><br>
<</if>>
<<set $eventskip to 0>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<npc Morgan>><<person1>>You hide behind the waterfalls. The noise masks the sound of Morgan's footsteps, but you see their shadow cast on the stone floor. You crouch and creep around the pillar of water, keeping it between you and where you hope Morgan walks. The shadow retracts as Morgan leaves. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerslake">>
<<set $sewersevent -= 1>>
You are in a cavern near the old sewers, beside a pool of water. The pool stretches into darkness.
<br><br>
<<if $sewersantiquecrystal isnot 1>>
A rough crystal lies washed up on the shore.
<br><br>
<</if>>
<<if $sewersspray isnot 1>>
A strange cylinder lies on the shore, clutched by a glove.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $sewersspray isnot 1>>
<<link [[Take the cylinder|Sewers Lake Cylinder]]>><<set $sewersspray to 1>><<set $spraymax += 1>><<spray 5>><</link>><<gspraymax>>
<br>
<</if>>
<<if $sewersantiquecrystal isnot 1>>
<<link [[Take the crystal|Sewers Lake]]>><<arousal 6>><<set $sewersantiquecrystal to 1>><<set $antiquemoney += 200>><<if $antiquecrystal is undefined>><<set $antiquecrystal to "found">><</if>><</link>><<garousal>>
<br><br>
<</if>>
<<link [[Wet tunnel (0:05)|Sewers Waterfall]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<set $eventskip to 0>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.
<br><br>
<<link [[Next|Sewers Lake]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersscrap">>
<<set $sewersevent -= 1>>
You are in the old sewers. The tunnel is full of metal scrap.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide under scrap|Sewers Scrap Hide]]>><</link>>
<br>
<</if>>
<<link [[Tunnel filled with litter (0:05)|Sewers Residential]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with sculptures (0:05)|Sewers Workshop]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<npc Morgan>><<person1>>You hide beneath some scrap and peek through a small hole. Morgan enters the tunnel, sweeping <<his>> gaze over the metal as <<he>> walks. <<He>> stops near you, has a loud sniff, but then moves on. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswood">>
<<set $sewersevent -= 1>>
You are in the old sewers. Decaying logs litter the tunnel.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide in a log|Sewers Wood Hide]]>><</link>>
<br>
<</if>>
<<link [[Tunnel covered in webs (0:05)|Sewers Webs]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with litter (0:05)|Sewers Residential]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>You crawl into a hollow log. Morgan enters the tunnel, creeping between the decaying wood. <<He>> disappears from view, and a few moments later you peek out. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>You crawl into a hollow log. Morgan enters the tunnel, creeping between the decaying wood. <<He>> disappears from view, and you almost think you're in the clear, when <<his>> face appears at the entrance. <<He>> grasps your hair and tugs you from your hiding place.
<br><br>
<<morganoptions>>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewerswebs">>
<<set $sewersevent -= 1>>
You are in the old sewers. The walls are covered in huge spider webs.
<br><br>
<<if $sewersantiquecandlestick isnot 1>>
An antique candlestick is suspended in one.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $sewersantiquecandlestick isnot 1>>
<<link [[Take the candlestick|Sewers Candlestick]]>><</link>>
<br>
<</if>>
<<link [[Tunnel filled with wood (0:05)|Sewers Wood]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersantiquecandlestick to 1>>
<<set $antiquemoney += 50>><<if $antiquecandlestick is undefined>><<set $antiquecandlestick to "found">><</if>>
You reach into the web and tug out the candlestick.
<<if $rng gte 81>>
It's covered with sticky web. You pull it off, but it sticks to your hand. You try to pull it off your hand, but get your hands stuck together.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
<br><br>
<<link [[Next|Sewers Webs]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersshrooms">>
<<set $sewersevent -= 1>>
You are in the old sewers. The walls and floor here are covered in fungus. Some of the mushrooms are larger than you.
<br><br>
<<if $sewersantiquedildo isnot 1>>
A strange antique glints from behind several mushrooms. You'll need to squeeze through to reach.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $sewersantiquedildo isnot 1>>
<<link [[Take the antique|Sewers Dildo]]>><</link>>
<br>
<</if>>
<<link [[Muddy tunnel (0:05)|Sewers Mud]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersantiquedildo to 1>>
<<set $antiquemoney += 50>><<if $antiquedildo is undefined>><<set $antiquedildo to "found">><</if>>
You squeeze between the mushrooms and grasp the object. Even up close you've no clue what it is. A cucumber ornament?
<br><br>
You squeeze out of the mushroom forest and sneeze. You feel warm.
<<set $drugged += 360>><<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Sewers Shrooms]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewershole">>
<<set $sewersevent -= 1>>
You are in a cavern at the edge of the old sewers. A gaping pit has opened in the ground, dropping into an abyss. You can't see the other side.
<br><br>
<<if $sewersantiquehorn isnot 1>>
A white horn sits atop a pillar several metres away from the edge. A thin walkway leads to it. You should be able to cross, as long as you can stay focused.
<br><br>
<</if>>
A breeze emerges from the pit. It makes your <<genitals>> tingle.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $sewersantiquehorn isnot 1>>
<<link [[Take the antique|Sewers Horn]]>><<arousal 18>><</link>><<ggarousal>>
<br>
<</if>>
<<link [[Ruined tunnel (0:05)|Sewers Ruins]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $arousal gte 10000>>
Arms stretched out either side, you walk across the gap. A warm air gushes up from the pit and caresses you. It's too much. Your knees buckle.
<br><br>
<<orgasmpassage>>
<br><br>
You fall from the walkway, plunging into dark water below.
<br><br>
<<sewersend>>
<<link [[Next|Underground Lake]]>><</link>>
<br>
<<else>>
<<set $sewersantiquehorn to 1>>
<<set $antiquemoney += 100>><<if $antiquehorn is undefined>><<set $antiquehorn to "found">><</if>>
Arms stretched out either side, you walk across the gap. A warm air gushes up from the pit and caresses you, but you make it to the other side.
<br><br>
You take the horn and walk back the way you came.
<br><br><br><br>
<<link [[Next|Sewers Hole]]>><</link>>
<br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersalgae">>
<<set $sewersevent -= 1>>
You are in the old sewers. You can't walk too fast, lest you slip on the algae covering the walls and floor.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide in the algae|Sewers Algae Hide]]>><</link>>
<br>
<</if>>
<<link [[Muddy Tunnel (0:05)|Sewers Mud]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with detritus (0:05)|Sewers Industrial]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>You crawl beneath a pile of algae, just before Morgan enters the tunnel. <<He>> almost steps on you, but doesn't notice. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>You crawl beneath a pile of algae, just before Morgan enters the tunnel. <<He>> steps on your arm, eliciting a muffled cry. Enough for <<him>> to hear. "<<charlescomma>>" <<he>> says. "What are you doing down there?" <<He>> grasps your hair and tugs you from your hiding place.
<br><br>
<<morganoptions>>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersmud">>
<<set $sewersevent -= 1>>
You are in the old sewers. You're up to your ankles in mud.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide in the mud|Sewers Mud Hide]]>><</link>>
<br>
<</if>>
<<link [[Fungus-coated tunnel (0:05)|Sewers Shrooms]]>><<pass 5>><</link>>
<br>
<<link [[Algae-coated tunnel (0:05)|Sewers Algae]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with rubbish (0:05)|Sewers Commercial]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>The mud is deeper in places. You lie in one such place and await Morgan's arrival. <<He>> sloshes through. "Where are you <<charlescomma>>" <<he>> says. "I heard you." <<He>> passes through. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>The mud is deeper in places. You lie in one such place and await Morgan's arrival. <<He>> stares straight at your hiding place. "I see you <<charlescomma>>" <<he>> cackles. You try to stand, but slip and fall back down. <<He>> grasps your hair and tugs you from your hiding place.
<br><br>
<<morganoptions>>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersruins">>
<<set $sewersevent -= 1>>
You are in the old sewers. The tunnels have collapsed here, revealing ancient stonework. A strange breeze blows.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide in the ruins|Sewers Ruins Hide]]>><</link>>
<br>
<</if>>
<<link [[Crumbling tunnel (0:05)|Sewers Rubble]]>><<pass 5>><</link>>
<br>
<<link [[Follow the breeze (0:05)|Sewers Hole]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with rubbish (0:05)|Sewers Commercial]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<npc Morgan>><<person1>>You climb into the remains on an ancient building and crouch. Morgan walks by, <<his>> head scanning this way and that. "Insolent child," <<he>> says. "<<if $pronoun is "m">>Daddy<<else>>Mummy<</if>> has needs." <<He>> passes through. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersrubble">>
<<set $sewersevent -= 1>>
You are in the old sewers. Rubble is strewn throughout this tunnel. The stone is different to that which makes up the walls and floor.
<br><br>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<<link [[Hide behind rubble|Sewers Rubble Hide]]>><</link>>
<br>
<</if>>
<<link [[Ruined tunnel (0:05)|Sewers Ruins]]>><<pass 5>><</link>>
<br>
<<link [[Tunnel filled with detritus (0:05)|Sewers Industrial]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewerschased to 0>>
<<set $sewersevent to random(5, 12)>>
<<if $rng gte 51>>
<<npc Morgan>><<person1>>You hide behind the rubble. Morgan enters the tunnel. <<He>> searches behind some of the rubble, but becomes impatient and walks away, babbling. You're safe for now.
<<lstress>><<stress -6>>
<br><br>
<<endevent>>
<<destinationsewers>>
<<else>>
<<npc Morgan>><<person1>>You hide behind the rubble. Morgan enters the tunnel. A piece of stone breaks and falls behind you, drawing <<his>> attention. <<He>> spots you, grasps your hair and tugs you from your hiding place.
<br><br>
<<morganoptions>>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<set $bus to "sewersworkshop">>
<<set $sewersevent -= 1>>
You are in the old sewers. You are surrounded by metal scrap, twisted into a parody of famous sculptures. There are several tables covered in tools. A chute is built into one of the walls, leading down.
<br><br>
<<if $sewersantiquewatch isnot 1>>
You hear a faint ticking.
<br><br>
<</if>>
<<if $stress gte 10000>>
It's too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $sewerschased is 1 and $sewerschasedstep lte 0>>
<<morgancaught>>
<<elseif $sewersevent lte 0 and $sewerschased isnot 1>>
<<eventssewers>>
<<else>>
<<if $sewerschased is 1 and $sewerschasedstep gte 0>>
<<morganhunt>>
<br><br>
<</if>>
<<if $sewersantiquewatch isnot 1>>
<<link [[Investigate the ticking|Sewers Ticking]]>><</link>>
<br><br>
<</if>>
<<link [[Tunnel filled with scrap (0:05)|Sewers Scrap]]>><<pass 5>><</link>>
<br>
<<link [[Drop down the chute|Sewers Chute]]>><</link>>
<br><br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You lower yourself into the chute, and slide down. You roll out at the bottom onto soft ground. That was fun.
<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Sewers Shrooms]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersantiquewatch to 1>>
<<set $sewerswatchnumber to random(0, 9)>>
<<set $sewerscountdown to 3>>
You find a safe sat on one of the tables. Something inside is ticking. At your touch, lights spring into life. It's a countdown.
<br><br>
"40...39...38..."
<br><br>
There's a keypad and a note with the numbers <<print random(0, 999)>> beside the safe. The last number has been torn off.
<br><br>
You type in the three numbers, but what of the fourth?
<br><br>
<<sewerscountdown>>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown isnot 3>>
You peel off the slime, run and hide around the corner.
<<else>>
You run and hide around the corner.
<</if>>
You wait. Nothing happens. You peek, then walk back to the safe. It's still locked, and the numbers won't reappear. The ticking hasn't stopped.
<br><br>
<<link [[Next|Sewers Workshop]]>><</link>>
<br>
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $sewerswatchattempt is $sewerswatchnumber>>
You press $sewerswatchattempt and the door swings open. Inside is an antique watch. You take it.
<<set $antiquemoney += 200>><<if $antiquewatch is undefined>><<set $antiquewatch to "found">><</if>>
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown is 0>>
The slime spreads to your other arm.
<br><br>
<<link [[Next|Sewers Slime]]>><</link>>
<br>
<<else>>
<<if $slimedisable is "f" and $hallucinations gte 1 and $sewerscountdown lt 3>>
You peel the slime off your limbs.
<br><br>
<</if>>
<<link [[Next|Sewers Workshop]]>><</link>>
<br>
<</if>>
<<elseif $sewerscountdown is 0>>
You brace yourself as the countdown reaches 0. The safe clicks, and the lights turn off. The ticking hasn't stopped, but the safe won't open.
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
The slime spreads to your other arm.
<br><br>
<<link [[Next|Sewers Slime]]>><</link>>
<br>
<<else>>
<<link [[Next|Sewers Workshop]]>><</link>>
<br>
<</if>>
<<elseif $sewerscountdown is 1>>
Nothing happens. You're running out of time.
<br><br>
"10...9...8..."
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
One of your arms gets caught up in the slime.
<br><br>
<</if>>
<<sewerscountdown>>
<<elseif $sewerscountdown is 2>>
Nothing happens. You could try again.
<br><br>
"20...19...18..."
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
The slime spreads to your other leg.
<br><br>
<</if>>
<<sewerscountdown>>
<<else>>
Nothing happens. You could try again.
<br><br>
"30...29...28..."
<br><br>
<<if $slimedisable is "f" and $hallucinations gte 1>>
Something crawls up your leg. It's a tendril of slime. It trails off into the darkness. Its grip is firm, but you should be able to pry it off. If you weren't distracted.
<br><br>
<</if>>
<<sewerscountdown>>
<</if>>
<<set $sewerscountdown -= 1>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
<<set $swimmingdifficulty to random(1, 200)>>
You lower yourself into the water and try to swim against the current.
<<if $swimmingskill gte $swimmingdifficulty>>
<span class="green">You succeed,</span> and climb onto the bank some way up.
<br><br>
<<link [[Next|Sewers Commercial]]>><</link>>
<br>
<<else>>
<span class="red">The water proves too violent,</span> and you are forced back with the flow until you manage to find purchase on the shore and haul yourself up.
<br><br>
<<link [[Next|Sewers Residential]]>><</link>>
<br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
<<set $swimmingdifficulty to random(1, 400)>>
You lower yourself into the water and try to swim against the current.
<<if $swimmingskill gte $swimmingdifficulty>>
<span class="green">You succeed,</span> and climb onto the bank some way up.
<br><br>
<<link [[Next|Sewers Industrial]]>><</link>>
<br>
<<else>>
<span class="red">The water proves too violent,</span> and you are forced back with the flow until you manage to find purchase on the shore and haul yourself up.
<br><br>
<<link [[Next|Sewers Residential]]>><</link>>
<br>
<</if>>
<<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
<<set $swimmingdifficulty to random(1, 800)>>
You lower yourself into the water and try to swim against the current.
<<if $swimmingskill gte $swimmingdifficulty>>
<span class="green">You succeed,</span> and climb onto the bank some way up.
<br><br>
<<link [[Next|Sewers Waterfall]]>><</link>>
<br>
<<else>>
<span class="red">The water proves too violent,</span> and you are forced back with the flow until you manage to find purchase on the shore and haul yourself up.
<br><br>
<<link [[Next|Sewers Commercial]]>><</link>>
<br>
<</if>>
<<widget "industrialdrain">><<nobr>>
<<link [[Industrial Drain System (0:05)|Industrial Drain]]>><<pass 5>><</link>>
<</nobr>><</widget>>
<<widget "industrialdrainquick">><<nobr>>
<<link [[Industrial Drain System|Industrial Drain]]>><</link>>
<</nobr>><</widget>>
<<widget "industrialdraineventend">><<nobr>>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "commercialdrain">><<nobr>>
<<link [[Commercial Drain System (0:05)|Commercial Drain]]>><<pass 5>><</link>>
<</nobr>><</widget>>
<<widget "commercialdrainquick">><<nobr>>
<<link [[Commercial Drain System|Commercial Drain]]>><</link>>
<</nobr>><</widget>>
<<widget "commercialdraineventend">><<nobr>>
<<link [[Next|Commercial Drain]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "residentialdrain">><<nobr>>
<<link [[Residential Drain System (0:05)|Residential Drain]]>><<pass 5>><</link>>
<</nobr>><</widget>>
<<widget "residentialdrainquick">><<nobr>>
<<link [[Residential Drain System|Residential Drain]]>><</link>>
<</nobr>><</widget>>
<<widget "residentialdraineventend">><<nobr>>
<<link [[Next|Residential Drain]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "passoutdrain">>
[[Everything fades to black...->Passout Drain]]
<</widget>>
<<widget "stormdrain">><<nobr>>
<<add_link "<<sewericon>><<link [[Manhole (0:05)|Storm Drain Entrance]]>><<pass 5>><</link>><br>">><<hideDisplay>>
<</nobr>><</widget>>
<<widget "drainexit">><<nobr>>
<<link [[Drain ocean exit (0:05)|Drain Exit]]>><<pass 5>><</link>>
<</nobr>><</widget>>
<<widget "drainexitquick">><<nobr>>
<<link [[Drain ocean exit|Drain Exit]]>><</link>>
<</nobr>><</widget>>
<<widget "drainexiteventend">><<nobr>>
<<link [[Next|Drain Exit]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "eventsdrain">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 80 and $hallucinations gte 2 and $tentacledisable is "f">>
Several tentacles rise from the water, blocking your path and trapping you on the walkway.
<br><br>
<<link [[Next|Drain Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 30>>
A torrent of water rushes through a pipe to your right, colliding with you and knocking you into the canal!
<br><br>
<<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>><<set $pain += 5>>
<<link [[Next|Drain Water]]>><</link>>
<<else>>
A torrent of water rushes through a pipe to your right, colliding with you and knocking you into the canal!
<br><br>
<<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>><<set $pain += 5>>
You are sucked to the drain floor, and through a gap in the concrete. You are pulled deeper through the dark until you emerge in a dim light. The water leaves you sprawled on the stone floor.
<br><br>
<<sewersstart>>
<<if $sewersintro is 1>>
<<if $bus is "residentialdrain">>
<<link [[Climb down|Sewers Residential]]>><</link>>
<br><br>
<<elseif $bus is "commercialdrain">>
<<link [[Climb down|Sewers Commercial]]>><</link>>
<br><br>
<<else>>
<<link [[Climb down|Sewers Industrial]]>><</link>>
<br><br>
<</if>>
<<else>>
<<link [[Next|Sewers Intro]]>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "sewerssleep">><<nobr>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<<sewerssleephour>>
<</nobr>><</widget>>
<<widget "sewerssleephour">><<nobr>>
<<if $hour lte 7>>
<<pass 60>><<tiredness -12>><<effectstime>>
<</if>>
<</nobr>><</widget>>
<<widget "sewerscountdown">><<nobr>>
<<link [[Press 1|Sewers Ticking Number]]>><<set $sewerswatchattempt to 1>><</link>>
<br>
<<link [[Press 2|Sewers Ticking Number]]>><<set $sewerswatchattempt to 2>><</link>>
<br>
<<link [[Press 3|Sewers Ticking Number]]>><<set $sewerswatchattempt to 3>><</link>>
<br>
<<link [[Press 4|Sewers Ticking Number]]>><<set $sewerswatchattempt to 4>><</link>>
<br>
<<link [[Press 5|Sewers Ticking Number]]>><<set $sewerswatchattempt to 5>><</link>>
<br>
<<link [[Press 6|Sewers Ticking Number]]>><<set $sewerswatchattempt to 6>><</link>>
<br>
<<link [[Press 7|Sewers Ticking Number]]>><<set $sewerswatchattempt to 7>><</link>>
<br>
<<link [[Press 8|Sewers Ticking Number]]>><<set $sewerswatchattempt to 8>><</link>>
<br>
<<link [[Press 9|Sewers Ticking Number]]>><<set $sewerswatchattempt to 9>><</link>>
<br>
<<link [[Press 0|Sewers Ticking Number]]>><<set $sewerswatchattempt to 0>><</link>>
<br>
<<link [[Run (0:01)|Sewers Ticking Run]]>><<pass 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "sewerspassout">><<nobr>>
<<sewersend>>
<<link [[Next|Drain Water Passout]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "morgancaught">><<nobr>>
<<set $sewerschased to 0>>
<<npc Morgan>><<person1>>Morgan lurches from the darkness, smiling in anger. "<<charles>> my sweet," <<he>> says. "Come home with <<if $pronoun is "m">>daddy<<else>>mummy<</if>>."
<<morganoptions>>
<</nobr>><</widget>>
<<widget "morganoptions">><<nobr>>
<<if !$worn.lower.type.includes("naked")>>
<<He>> grasps your $worn.lower.name.
<<elseif !$worn.upper.type.includes("naked")>>
<<He>> grasps your $worn.upper.name.
<<elseif !$worn.under_lower.type.includes("naked")>>
<<He>> grasps your $worn.under_lower.name.
<<else>>
<<He>> grasps your arm.
<</if>>
<br><br>
<<link [[Go quietly|Sewers Return]]>><</link>>
<br>
<<if !$worn.lower.type.includes("naked")>>
<<link [[Struggle free|Sewers Lower Struggle]]>><</link>>
<br>
<<elseif !$worn.upper.type.includes("naked")>>
<<link [[Struggle free|Sewers Upper Struggle]]>><</link>>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<link [[Struggle free|Sewers Under Struggle]]>><</link>>
<br>
<</if>>
<<link [[Fight|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "morgantext">><<nobr>>
<<if $morgantext is 0>>
<<set $morgantext += 1>>
"I'm sorry for hurting you, beloved."
<<elseif $morgantext is 1>>
<<set $morgantext += 1>>
"I promise I'll be gentle this time."
<<elseif $morgantext is 2>>
<<set $morgantext += 1>>
"I have a present for you."
<<elseif $morgantext is 3>>
<<set $morgantext += 1>>
"Where are you? I can smell you."
<<elseif $morgantext is 4>>
<<set $morgantext += 1>>
"Don't hide from me."
<<elseif $morgantext is 5>>
<<set $morgantext += 1>>
"I know you can hear me <<charlesstop>> Come here."
<<elseif $morgantext is 6>>
<<set $morgantext += 1>>
"I have sweets for you."
<<else>>
<<set $morgantext to 0>>
"Darling, please come home."
<</if>>
<</nobr>><</widget>>
<<widget "morganhunt">><<nobr>>
<<if $sewerschasedstep is 3>>
<span class="purple">Morgan is getting closer.</span><<morgantext>>
<<elseif $sewerschasedstep is 2>>
<span class="pink">Morgan is getting closer.</span><<morgantext>>
<<elseif $sewerschasedstep is 1>>
<span class="red">Morgan is close.</span><<morgantext>>
<<else>>
<</if>>
<<set $sewerschasedstep -= 1>>
<</nobr>><</widget>>
<<widget "sewersend">><<nobr>>
<<set $sewerschasedstep to 0>>
<<set $sewerschased to 0>>
<<endevent>>
<</nobr>><</widget>>
<<widget "sewersstart">><<nobr>>
<<set $sewersevent to random(2, 5)>>
<</nobr>><</widget>>
<<widget "destinationsewers">><<nobr>>
<<switch $bus>>
<<case "sewersresidential">>
<<link [[Next|Sewers Residential]]>><</link>>
<<case "sewerscommercial">>
<<link [[Next|Sewers Commercial]]>><</link>>
<<case "sewersindustrial">>
<<link [[Next|Sewers Industrial]]>><</link>>
<<case "sewersalgae">>
<<link [[Next|Sewers Algae]]>><</link>>
<<case "sewersworkshop">>
<<link [[Next|Sewers Workshop]]>><</link>>
<<case "sewerswood">>
<<link [[Next|Sewers Wood]]>><</link>>
<<case "sewerswebs">>
<<link [[Next|Sewers Webs]]>><</link>>
<<case "sewersruins">>
<<link [[Next|Sewers Ruins]]>><</link>>
<<case "sewersshrooms">>
<<link [[Next|Sewers Shrooms]]>><</link>>
<<case "sewersrubble">>
<<link [[Next|Sewers Rubble]]>><</link>>
<<case "sewershole">>
<<link [[Next|Sewers Hole]]>><</link>>
<<case "sewersscrap">>
<<link [[Next|Sewers Scrap]]>><</link>>
<<case "sewersmud">>
<<link [[Next|Sewers Mud]]>><</link>>
<<case "sewerswaterfall">>
<<link [[Next|Sewers Waterfall]]>><</link>>
<<case "sewerslake">>
<<link [[Next|Sewers Lake]]>><</link>>
<</switch>>
<br>
<</nobr>><</widget>>
<<widget "destinationsewersrandom">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 90>>
<<link [[Next|Sewers Wood]]>><</link>>
<br>
<<elseif $rng gte 80>>
<<link [[Next|Sewers Webs]]>><</link>>
<br>
<<elseif $rng gte 70>>
<<link [[Next|Sewers Algae]]>><</link>>
<br>
<<elseif $rng gte 60>>
<<link [[Next|Sewers Rubble]]>><</link>>
<br>
<<elseif $rng gte 50>>
<<link [[Next|Sewers Waterfall]]>><</link>>
<br>
<<elseif $rng gte 40>>
<<link [[Next|Sewers Hole]]>><</link>>
<br>
<<elseif $rng gte 30>>
<<link [[Next|Sewers Lake]]>><</link>>
<br>
<<elseif $rng gte 20>>
<<link [[Next|Sewers Ruins]]>><</link>>
<br>
<<elseif $rng gte 10>>
<<link [[Next|Sewers Shrooms]]>><</link>>
<br>
<<else>>
<<link [[Next|Sewers Mud]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventssewers">><<nobr>>
<<set $sewersevent to random(5, 12)>>
<<set $rng to random(1, 100)>>
<<if $bestialitydisable is "f" and $rng gte 81>>
An enormous lizard stalks out of the darkness in front of you, its mouth wide open.
<br><br>
<<if $deviancy gte 35 and $voredisable is "f">>
<<link [[Give it a taste|Sewers Lizard Vore]]>><</link>><<deviant3>>
<br>
<</if>>
<<link [[Fight|Sewers Lizard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 71>>
You hear a click as your feet sink into the ground. A metal shackle clamps round your ankle. The sound echoes down the tunnel. A chain ties it to the ground.
<<gstress>><<stress 6>>
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
Morgan's voice echoes in response. "I'm coming <<charlescomma>>" followed by a clatter as the ladders leading up to the drains retract. <span class="red">You are being hunted.</span>
<br><br>
<<set $phase to 0>>
<<link [[Struggle|Sewers Shackle Struggle]]>><</link>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick the lock|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 61>>
<<set $sewerschasedstep to 3>>
<<set $sewerschased to 1>>
You walk through a rope suspended a foot off the ground. A log hurtles out of the dark and collides with you, knocking you to the ground and leaving you winded.
<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<pain 6>>
<br><br>
"<<charlesstop>>" Morgan's voice rings out. "Are you hurt? Stay where you are." <span class="red">You are being hunted</span>
<br><br>
<<destinationsewers>>
<<elseif $rng gte 56 and $slimedisable is "f">>
<<if !$worn.lower.type.includes("naked")>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your $worn.lower.name.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until your $worn.lower.name rips from your body with a tear.
<<integritycheck>>
<br><br>
<<destinationsewers>>
<<else>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until you free yourself with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your $worn.under_lower.name.
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.integrity lte 0>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until your $worn.under_lower.name rips from your body with a tear.
<<integritycheck>>
<br><br>
<<destinationsewers>>
<<else>>
You try to wipe it off, but your fingers get stuck. You keep tugging, until you free yourself with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
<<if $penisexist is 1>>
<<if !$parasite.penis.name>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your <<penisstop>>
<<if $parasitedisable is "f">>
You try to wipe it off, but it's stuck. You'll need help to remove it.
<<parasite penis slime>>
<br><br>
You take another step, and the the fluid on your penis squirms. It starts to suck and tease your length.
<</if>>
<br><br>
<<destinationsewers>>
<<else>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over the $parasite.penis.name on your <<peniscomma>> which shakes it off.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
<<if !$parasite.clit.name>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over your <<pussystop>> You try to wipe it off, but it sticks firm to your clitoris. You'll need help to remove it.
<<parasite clit slime>>
<br><br>
You take another step, and the the fluid on your clit squirms. It starts to suck and tease you.
<br><br>
<<destinationsewers>>
<<else>>
A warm, slimy and sticky liquid sprays you from a nearby pipe. It gets all over the $parasite.clit.name on your <<pussycomma>> which shakes it off.
<br><br>
<<destinationsewers>>
<</if>>
<</if>>
<</if>>
<<elseif $rng gte 51 and $slimedisable is "f">>
You notice the ceiling glisten.
<<if !$worn.upper.type.includes("naked")>>
It drips on your $worn.upper.name. It's thick, slimy and sticky. You try to pull it off, but it's stuck. So are you fingers.
<<set $worn.upper.integrity -= 20>>
<<if $worn.upper.integrity lte 0>>
You keep tugging, until your whole top comes off with a tear.
<br><br>
<<integritycheck>>
<<destinationsewers>>
<<else>>
You keep tugging, until it comes away with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<elseif !$worn.under_upper.type.includes("naked")>>
It drips on your $worn.under_upper.name. It's thick, slimy and sticky. You try to pull it off, but it's stuck. So are you fingers.
<<set $worn.under_upper.integrity -= 20>>
<<if $worn.under_upper.integrity lte 0>>
You keep tugging, until your whole top comes off with a tear.
<br><br>
<<integritycheck>>
<<destinationsewers>>
<<else>>
You keep tugging, until it comes away with a tear.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
<<if $parasite.nipples.name>>
It drips on the $parasite.nipples.name attached to your <<breastscomma>> which shakes the moisture off.
<br><br>
<<destinationsewers>>
<<else>>
It drips on your bare <<breastscomma>> right on your nipples. It's thick, slimy and sticky.
<<if $parasitedisable is "f">>
You try to pull it off, but it's stuck firm. You'll need help to remove it.
<<parasite nipples slime>>
<br><br>
You take another step, and the slime moves against your skin, sucking and teasing.
<<garousal>><<arousal 6>>
<</if>>
<br><br>
<<destinationsewers>>
<</if>>
<</if>>
<<elseif $rng gte 46 and $slimedisable is "f">>
You slip on something slimy, and land on your <<bottomstop>>
<br><br>
<<if !$worn.lower.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
<<if !$parasite.bottom.name>>
You try to stand up, but your butt is stuck firm. Your $worn.lower.name flared as you fell, leaving your bare skin exposed to the sticky substance. You keep tugging, until you manage to pull yourself to your feet.
<br><br>
<<if $parasitedisable is "f">>
Something Squirms against your bottom. Some of the sticky substance remains on your skin. You'll need help to remove it.
<<parasite bottom slime>>
<br><br>
It squirms with more fervour. You feel warm.
<<garousal>><<arousal 6>>
<br><br>
<</if>>
<<destinationsewers>>
<<else>>
Your $worn.lower.name flared as you fell, leaving your bare skin exposed to the sticky substance. Fortunately, the $parasite.bottom.name stuck to your butt broke your fall.
<br><br>
<<destinationsewers>>
<</if>>
<<else>>
You try to stand up, but your $worn.lower.name is stuck. You tug at it, but it won't budge.
<br><br>
<<link [[Leave your clothes behind|Sewers Slime Lower Lost]]>><</link>>
<br>
<<link [[Keep trying (0:30)|Sewers Slime Lower Try]]>><<pass 30>><</link>>
<br>
<</if>>
<<else>>
You try to stand up, but your butt is stuck firm. You keep tugging, until you manage to pull yourself to your feet.
<br><br>
<<if $parasitedisable is "f">>
Something squirms against your bottom. You feel behind you, and find that some of the sticky substance remains on your skin. You'll need help to remove it.
<<garousal>><<arousal 6>><<parasite bottom slime>>
<br><br>
<</if>>
<<destinationsewers>>
<</if>>
<<else>>
<<set $sewerschasedstep to 3>>
<<set $sewerschased to 1>>
A scream echoes through the tunnels. <span class="red">You are being hunted</span>
<<gstress>><<stress 6>>
<br><br>
<<destinationsewers>>
<</if>>
<</nobr>><</widget>>
<<widget "destinationdrain">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<commercialdrainquick>>
<<case "domus">>
<<residentialdrainquick>>
<<case "elk">>
<<industrialdrainquick>>
<<case "high">>
<<commercialdrainquick>>
<<case "starfish">>
<<commercialdrainquick>>
<<case "barb">>
<<residentialdrainquick>>
<<case "connudatus">>
<<commercialdrainquick>>
<<case "wolf">>
<<residentialdrainquick>>
<<case "harvest">>
<<industrialdrainquick>>
<<case "oxford">>
<<commercialdrainquick>>
<<case "danube">>
<<residentialdrainquick>>
<<case "mer">>
<<industrialdrainquick>>
<<case "cliff">>
<<commercialdrainquick>>
<<case "industrial">>
<<industrialdrainquick>>
<<case "residential">>
<<residentialdrainquick>>
<<case "commercial">>
<<commercialdrainquick>>
<<case "park">>
<<commercialdrainquick>>
<</switch>>
<br>
<</nobr>><</widget>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $phase is 1>>
<<set $enemytrust -= 80>>
<<set $enemyanger += 120>>
<<else>>
<<set $enemytrust -= 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Cell Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Cell Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Cell Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<if $enemyhealth lte 0>>
The <<person>> recoils from you in pain and hobbles over to where <<he>> entered. <<He>> slams <<his>> fist into the door. "Let me out," <<he>> shouts. "You locked me in with a psycho." The door opens and <<he>> leaves.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $undergroundwater gte 1>>
The door opens again, and a <<generate1>><<person1>><<person>> stands in the doorway. "You'll give in." <<he>> says. "And if you don't, you'll become too weak to fight back. Why make it harder on yourself?" <<He>> slams the door shut.
<<else>>
The door opens again, and a <<generate1>><<person1>><<person>> stands in the doorway. "So that's how it's gonna be?" <<he>> says, looking disappointed. "Fine. We'll see how stubborn you are without water." <<He>> slams the door shut.
<<set $undergroundwater to 1>>
<</if>>
<<tearful>> you sit on the mattress.
<br><br>
<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<fameprostitution 1>>
Satisfied, <<he>> leaves you on the mattress and exits the way <<he>> came in.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $undergroundwater gte 22>>
The door opens again, and a <<generate1>><<person1>><<person>> stands in the doorway. "Good <<girlcomma>>" <<he>> says, smiling.
<<if $undergroundwater gte 6>>
<<if $NPCList[0].penis isnot "none">>
<<He>> enters the room, closing the door behind <<himstop>> "We'll turn your tap back on. But first a treat. You get to drink straight from my cock."
<br><br>
<<link [[Next|Underground Cell Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"We'll turn your tap back on. You're gonna make us lots of money." <<He>> shuts the door, once more plunging you into darkness.
<<set $undergroundwater to 0>>
<br><br>
<<link [[Next|Underground Cell]]>><</link>>
<</if>>
<<else>>
"We're not gonna give you back your water just yet, you haven't suffered enough for your disobedience. Keep up the good work though." <<He>> slams the door shut.
<br><br>
<<link [[Next|Underground Cell]]>><</link>>
<</if>>
<<else>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Cell Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Cell Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Cell Oral]]>><</link>></span><<nexttext>>
<</if>>
<<if $enemyhealth lte 0>>
You shove the <<person1>><<person>> away from you. "You still haven't learned your place," <<he>> says, nursing a bruise. "We'll see how long you can keep it up." The door slams shut behind <<himcomma>> plunging you into darkness. <<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girlcomma>>" <<he>> says. "I'll switch your water back on. Hopefully you've learned your lesson." The door slams shut behind <<himcomma>> plunging you into darkness. <<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $undergroundwater to 0>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
You are led from your cell into a corridor outside. It looks medieval like your cell but with modern furnishings. You round a corner and see a large group of <<people>> surrounding a stage. You see a staircase on the opposite side of the room, which might be the way out. <<covered>> All eyes are on you as you are led up to the central platform. There's music playing.
<br><br>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
"Go on," A <<person1>><<person>> says. "Do something."
<br><br>
<<set $audiencearousal to 51>>
<<link [[Dance for them|Underground Dance]]>><<set $dancing to 1>><<set $audience to 50>><<set $venuemod to 0>><<set $dancelocation to "underground">><<set $forceddance to 1>><</link>><<gstress>><<gtiredness>>
<br><br>
<<link [[Refuse|Underground Stage Refuse]]>><<endevent>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $enemytrust -= 120>>
<<set $enemyanger += 120>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Cell Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Cell Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Underground Cell Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Cell Resist]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person>> staggers away from you.
<<if $undergroundwater gte 1>>
"You'll give in." <<he>> says. "And if you don't, you'll become too weak to fight back. Why make it harder on yourself?" <<He>> slams the door shut.
<<else>>
"So that's how it's gonna be?" <<he>> says, looking disappointed. "Fine. We'll see how stubborn you are without water." <<He>> slams the door shut.
<<set $undergroundwater to 1>>
<</if>>
<<clotheson>>
<<endcombat>>
<<tearful>> you sit on the mattress.
<br><br>
<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> pants. "Maybe... maybe another time. I need a lie down." The door slams shut behind <<himcomma>> plunging you into darkness.
<br><br>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<<elseif $pain gte 1>>
You're too badly beaten to put up a fight. The <<person>> drags your helpless body from the cell.
<br><br>
<<if $phase is 1>>
<<link [[Next|Underground Dance Intro]]>><</link>>
<br><br>
<<elseif $phase is 2>>
<<link [[Next|Underground Presentation]]>><</link>>
<br>
<<elseif $phase is 3>>
<<link [[Next|Underground Stage Intro]]>><</link>>
<br>
<<elseif $phase is 4>>
<<link [[Next|Underground Film Intro]]>><</link>>
<br>
<<elseif $phase is 5>>
<<link [[Next|Underground Hunt Intro]]>><</link>>
<br>
<</if>>
<<endcombat>>
<</if>><<set $outside to 0>><<set $location to "Underground">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
Being so exposed is humiliating, but there's nothing you can do.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
Being so exposed is humiliating, but there's nothing you can do.
<br><br>
<</if>>
<<danceactions>>
<<if $danceevent is "finish">>
<<elseif $danceevent is "private">>
<<link [[Next|Underground Dance Oral]]>><<set $enemyno to 1>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $danceevent is "rape">>
<<link [[Next|Underground Dance Rape]]>><<set $molestationstart to 1>><</link>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $submissive gte 1150>>
You stare meekly at your feet, but refuse their demand.
<<elseif $submissive lte 850>>
You stare out at the crowd in defiance, and refuse their demand.
<<else>>
Though afraid, you refuse their demand.
<</if>>
The crowd starts booing. A <<generate1>><<person1>><<person>> runs on stage. "Please accept our apologies," <<he>> says, picking up your leash.
<<if $rng gte 51 and $bestialitydisable is "f">>
"Instead of our scheduled show, we have a special treat for you." A metal shutter opens behind you, revealing a gigantic pig.
<br><br>
<<endevent>>
<<link [[Next|Underground Stage Pig]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"Instead of our scheduled show, we invite you to watch our punishment of this insolent <<bitchstop>>"
<br><br>
<<link [[Next|Underground Stage Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype pig>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Stage Pig Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Stage Pig Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Stage Pig]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<if $phase is 1>>
<<set $enemytrust -= 200>>
<<set $enemyanger += 200>>
<<else>>
<<set $enemytrust -= 120>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Stage Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Stage Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Stage Molestation]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person1>><<person>> recoils and pain and tumbles from the stage. <<tearful>> you jump over <<him>> and run for the stairs. The audience are so bemused they make no move to stop you. You climb the stairs as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span><<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The crowd applauds as you are led off the stage and back to your cell.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>><<if $enemyhealth lte 0>>
The $beasttype flees in pain and fear, running amok among the audience in an attempt to find an exit. <<tearful>> you leap from the stage and run for the stairs. The audience are so distracted they make no move to stop you. You climb the stairs as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<famebestiality 50>>
The crowd applauds as you are led off the stage and back to your cell.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>The <<person>> climbs on stage.<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Dance Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Dance Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Dance Oral]]>><</link>></span><<nexttext>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Dance Rape]]>><</link>></span><<nexttext>>
<</if>><<if $enemyhealth lte 0>>
The <<person1>><<person>> recoils and pain and tumbles from the stage. <<tearful>> you jump over <<him>> and run for the stairs. The audience are so bemused they make no move to stop you. You climb the stairs as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The crowd applauds and the <<person>> holds <<his>> arms in the air, as if abusing you were some sort of triumph. You are led off the stage and back to your cell.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>><<if $enemyhealth lte 0>>
The <<person1>><<person>> recoils and pain and tumbles from the stage, and the others back off in instinctive fear. <<tearful>> you jump over <<him>> and run for the stairs. The audience are so bemused they make no move to stop you. You climb the stairs as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span><<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
A voice rings out. "We hope you enjoyed our product, but we need to ask you to vacate the stage." The crowd does as instructed.
<br><br>
You are led off the stage and back to your cell.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $rng gte 51 and $bestialitydisable is "f">>
You are led once more to the stage, where the crowd awaits. <<covered>> Once there, a metal shutter rattles open behind you, and a gigantic pig steps out. The audience cheers it on.
<br><br>
<<link [[Next|Underground Stage Pig]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You are led once more to the stage, where the crowd awaits. <<covered>> There's a <<generate1>><<person1>><<person>> already waiting for you. <<He>> takes hold of you leash and pulls you closer while looking at the audience. "What shall I do with <<phim>> my friends?"
<br><br>
<<link [[Next|Underground Stage Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
You are led to the stage where four other <<girls>> stand in a line, eyes downcast. Each wears a collar similar to your own. As soon as you take your place among them, a pair of large wooden doors opens and a <<generate1>><<person1>><<person>> strides into the room. <<He>> is flanked by a <<generate2>><<person2>><<person>> who struggles to keep up. "We have a nice selection for you today <<person1>><<sirstop>> Just the sort of thing you like." Says the <<person2>><<personstop>>
<br><br>
"I'll see for myself," the <<person1>><<person>> responds. <<He>> stops in front of the stage and eyes the <<girls>> up, including you. <<covered>> "This one's all skin and bone," <<he>> says, pointing at the <<girl>> on the far side from you. "<<pShe>> looks likely to faint at any moment."
<br><br>
"Our <<girls>> are all fed a-"
<br><br>
<<if $attractiveness gte 3000>>
"Spare me," <<he>> turns to you and smiles. "This one will do nicely. Bring <<phim>> in."
<br><br>
<<link [[Next|Underground Presentation2]]>><</link>>
<br>
<<else>>
"Spare me," <<he>> turns to you, but looks away dismissively. "I've made my choice." <<He>> lunges for the <<person2>><<person>> and drags <<him>> to the ground.
<br><br>
"I-I'm not... Stop!"
The protestations are no use. You hear a loud smack and the <<person>> yelp in pain as you are led back to your cell.
<br><br>
<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
The <<person1>><<person>> leaves the way they came as the <<person2>><<person>> climbs the stage and picks up your leash. <<He>> pulls you after the <<person1>><<personcomma>> through the same wooden doors. The room beyond is spacious and decorated like the abode of a monarch. A four-poster bed sits opposite you, on which the <<person1>><<person>> lounges.
<br><br>
The <<person2>><<person>> moves to leave but is interrupted. "Did I say you could leave? You're gonna help me discipline this little thing, or I'll punish you next. Both of you come here."
<br><br>
<<person1>>
As you walk close to <<himcomma>> <<he>> grabs you and bends you over <<his>> thighs.
<br><br>
<<link [[Next|Underground Presentation Molestation]]>><<set $molestationstart to 1>><</link>>
<br><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcspank>>
<<set $enemytrust -= 120>>
<<set $timer to 30>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Presentation Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Presentation Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Underground Presentation Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Presentation Molestation]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> falls backward on the bed and lies still, apparently asleep. The <<person2>><<person>> picks up your leash and leads you back to your cell. <<He>> avoids looking at you the whole time.
<br><br>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> falls against one of the bed posts, breaking it. <<tearful>> you jump over <<him>> and run out the room, towards the stairs. You climb as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $timer lte 0>>
The <<person1>><<person2>> reclines on the bed. "It's been a long day," <<he>> says as <<he>> waves both of you from the room. The <<person2>><<person>> picks up your leash and leads you back to your cell. <<He>> avoids looking at you the whole time.
<br><br>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
You are led past the empty stage and up the flight of stairs. The air becomes cooler and fresher as you ascend, and you soon emerge outside.
<<if $daystate is "dawn">>
The sun is hidden behind trees, but you think it's dawn.
<<elseif $daystate is "dusk">>
The sun is hidden behind trees, but you think it's dusk.
<<elseif $daystate is "day">>
You have to shield your eyes from the sunlight, and you realise just how dim those lights were.
<<elseif $daystate is "night">>
The cool night air blows against your skin.
<</if>>
It looks like you're in a forest clearing.
<br><br>
Several naked <<girls>> are lined up, with a rope suspended in front of them. There's a large crowd stood around them, leering. The <<girls>> stare at their feet. <<covered>> You're dragged to the end of the line.
<br><br>
<<generate1>><<person1>> A <<person>> in a waistcoat enters the clearing, holding three dogs on leashes. They strain against <<himcomma>> practically pulling <<him>> along. "We're ready," <<he>> says, brandishing a pistol. "First shot, the prey run. Second shot, we hunt!" The crowd cheers. You hear one of the <<girls>> sob.
<br><br>
<<link [[Next|Underground Hunt]]>><</link>><<set $outside to 1>><<set $location to "forest">><<effects>>
The pistol sounds off, and you run.
<br><br>
You've barely reached the trees when the second shot rings out.
<<if $physique gte $rng * 100 + 6000>>
<<set $rng to random(1, 100)>>
You run as fast you can. You hear the other <<girls>> scream as they are caught, one by one. Eventually your legs give out and you collapse against a tree. You hear nothing but your beating heart and the wind rustling through leaves. You got away.<<pass 5>>
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $forest to 1>><</link>>
<br>
<<else>>
<<if $rng gte 51 and $bestialitydisable is "f">>
You run as fast you can. You hear the other <<girls>> scream as they are caught, one by one. You hear something running through the grass behind you, and feel paws on your back as you are forced to your knees. The dog starts humping, you feel its penis prodding your <<bottomstop>>
<br><br>
"Looks like he likes you," you hear the <<person>> say as <<he>> catches up. <<He>> is not alone, much of the crowd follows behind <<himstop>> "And it's only fair he gets to do as he likes with his quarry." The crowd forms a circle around you.
<br><br>
<<link [[Next|Underground Hunt Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You run as fast you can. You hear the other <<girls>> scream as they are caught, one by one. You hear something running through the grass behind you right before you are tackled to the ground.
<br><br>
"Got you," the <<person>> says. A number of others from the crowd arrive, panting. "Now the hunter devours <<his>> prey."
<br><br>
<<link [[Next|Underground Hunt Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>><<set $enemytrust -= 80>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Hunt Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Hunt Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Hunt Dog]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast barks happily. "Good boy," says the <<person1>><<personstop>> The crowd whisper among themselves as <<he>> grabs your leash and pulls you to your feet. "I hope the other groups had as much fun with their prey as we did."
<br><br>
A scream erupts nearby, and the crowd rushes away to investigate, leaving the <<person>> to drag you back into the dungeon and down to your cell.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The $beasttype whimpers and flees. <<tearful>> you jump to your feet and run for it. The <<person1>><<person>> tries to stop you, but you dodge <<him>> and escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Hunt Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You hear the crowd whisper among themselves as the <<person>> grabs your leash and pulls you to your feet. "I hope the other groups had as much fun with their prey as we did."
<br><br>
A scream erupts nearby, and the crowd rushes away to investigate, leaving the <<person>> to drag you back into the dungeon and down to your cell.
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> falls against a tree. <<tearful>> you jump to your feet and run for it. <<He>> tries to stop you, but you dodge <<him>> and escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>>
<<generate1>><<generate2>>
You are led to another part of the dungeon, and into a well-lit room. A <<person2>><<person>> is already here, holding a camera. Stood beside <<him>> is a <<person1>><<personstop>>
<<if $rng gte 51 and $swarmdisable is "f">>
There's a bath sitting in the middle of the room. The <<person1>><<person>> pulls you over to it and pushes you inside. Before you get your bearings, <<he>> attaches a clip on the bottom of the bath to your collar, locking you in place. You look up at the <<personcomma>> now holding a bucket, and <<person2>><<person>> and wonder what they intend.
<br><br>
The <<person1>><<person>> tips the bucket over you, covering you in thick, long worms. They wriggle all over you, inciting shameful feelings.
<br><br>
<<link [[Next|Underground Film Worms]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> walks right up behind you, uncomfortably close. The <<person2>><<person>> nods, and the <<person1>><<person>> starts to grope you.
<br><br>
<<link [[Next|Underground Film Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<set $outside to 1>><<set $location to "underground">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "containers">>
<<set $swarmmove to "shaking">>
<<set $swarmcreature to "worms">>
<<set $swarmspill to "shatter">>
<<set $swarmsteady to "steady">>
<<set $swarmSteady to "Steady">>
<<set $swarmcount to 2>>
<<set $swarm1 to "active">>
<<set $swarm2 to "active">>
<<set $swarmactive to 2>>
<<set $timer to 24>>
<</if>>
<<if $timer is 21>>
The <<person2>><<person>> moves to get a better shot of your face. You feel more self-conscious about your reactions, but there's little you can do to control them.
<<elseif $timer is 18>>
<span class="pink">The <<person1>><<person>> tips another bucket of worms into the bath.</span>
<<set $swarmcount += 2>>
<<set $swarm3 to "active">>
<<set $swarm4 to "active">>
<<set $swarmactive += 2>>
<<elseif $timer is 15>>
The <<person2>><<person>> moves to get a better shot of your <<breastsstop>>
<<elseif $timer is 12>>
<span class="pink">The <<person1>><<person>> tips another bucket of worms into the bath.</span>
<<set $swarmcount += 2>>
<<set $swarm5 to "active">>
<<set $swarm6 to "active">>
<<set $swarmactive += 2>>
<<elseif $timer is 9>>
The <<person2>><<person>> moves to get a better shot of your <<genitalsstop>>
<<elseif $timer is 6>>
<span class="pink">The <<person1>><<person>> tips another bucket of worms into the bath.</span>
<<set $swarmcount += 2>>
<<set $swarm7 to "active">>
<<set $swarm8 to "active">>
<<set $swarmactive += 2>>
<<elseif $timer is 3>>
The <<person2>><<person>> moves to get a better shot of your face.
<<else>>
The <<person2>><<person>> continues to film your ordeal.
<</if>>
<br><br>
<<if $face isnot "covered">>
<<fameexhibitionism 1>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Underground Film Worms Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>>
"That should do it," says the <<person2>><<person>> as <<he>> stops filming. The <<person1>><<person>> unplugs your collar from the bath and you scramble to you feet. The worms tumble off you, but you still shiver in horror and disgust.
<br><br>
The <<person>> tugs on your leash, and you almost trip as you leave the bath. You're horrified at the thought of more people seeing what just happened to you, but there's nothing you can do as the <<person1>><<person>> takes you back to your cell.
<br><br>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $enemyno to 1>><<man1init>>
<<set $timer to 24>>
<<set $NPCList[1].penis to "none">>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[1].vagina to "none">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $timer is 21>>
The <<person2>><<person>> moves to get a close shot of your face.
<<elseif $timer is 18>>
The <<person2>><<person>> moves to get a close shot of your <<bottomstop>>
<<elseif $timer is 15>>
The <<person2>><<person>> moves to get a close shot of your <<breastsstop>>
<<elseif $timer is 12>>
The <<person2>><<person>> moves to get a close shot of your <<genitals>>
<<elseif $timer is 9>>
The <<person2>><<person>> moves to get a close shot of your face.
<<elseif $timer is 6>>
The <<person2>><<person>> steps back to get a shot of your whole body.
<<elseif $timer is 3>>
The <<person2>><<person>> continues to film.
<<else>>
The <<person2>><<person>> continues to film.
<</if>>
<br><br>
<<if $face isnot "covered">>
<<fameexhibitionism 1>><<famerape 1>>
<</if>>
<<person1>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Underground Film Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Underground Film Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Underground Film Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Underground Film Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That'll do," says the <<person2>><<person>> as <<he>> stops filming. You're horrified at the thought of other people seeing what happened to you, but there's nothing you can do as the <<person1>><<person>> leads you back to your cell.
<br><br>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> trips and falls against the <<person2>><<personstop>> The camera drops to the ground and shatters. "You idiot," says the <<person2>><<personstop>>
<br><br>
The <<person1>><<person>> struggles to <<his>> feet. "Shut up," <<he>> says. "Before <<pshe>> gets away." But you're already well ahead of them. You run down the corridor, past your cell, then into the empty theatre. You run towards the stairs on the far side, and climb as fast as you can, footsteps thundering beneath you. You emerge in the forest and run in a random direction, aware you are still being pursued.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span>
<<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 40>><</link>>
<<elseif $timer lte 0>>
"That'll do," says the <<person2>><<person>> as <<he>> stops filming. You're horrified at the thought of other people seeing what happened to you, but there's nothing you can do as the <<person1>><<person>> leads you back to your cell.
<br><br>
<<tearful>> you sit on the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>>
You are dragged through a door and down a flight of steps. You hear the sound of rushing water. At the bottom the <<person>> turns on a torch, revealing an old stone corridor leading away into darkness.<<pass 15>>
<br><br>
After walking awhile you come to a metal door. The <<person2>><<person>> knocks, and is answered by a thin opening sliding apart near the top. It closes promptly, and the door opens.
<br><br>
<<endcombat>>
You are forced through the door and to your knees before a <<generate1>><<person1>><<personcomma>> who crouches and grabs your neck. <<He>> turns your head to examine one side of your face, then the other, then forces your mouth open and looks inside. "<<pShe>> will do," <<he>> says, standing up.
<br><br>
<<endevent>>
<<if $worn.neck.collared isnot 1>>
<<neckwear 1>>
Your neck is freed only briefly. Someone closes something hard and cold around it before you are yanked to your feet and pulled away.
<<else>>
Someone else yanks you to your feet and pulls you away.
<</if>>
<<generate1>>A <<person1>><<person>> holds the other end of the leash attached to your collar, and leads you towards a door at the far end of the room.
<br><br>
<<stealclothes>>
<<link [[Next|Underground Intro2]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "underground">><<effects>>
You enter another corridor, lined on one side with metal floor hatches. <<He>> opens one of them, and shoves you inside. You land on something soft at least. "Your role here is simple. Do as you're told. You don't want to know what happened to the last <<girl>> who made a fuss." <<He>> slams the hatch shut, plunging you into complete darkness.
<br><br>
You fumble around in the dark, and find you fell on what feels like a mattress. There's also a locked metal door and a tap in the corner, but the room is otherwise bare.
<br><br>
<<endevent>>
<<set $undergroundtime to 0>>
<<set $undergroundwater to 0>>
<<set $undergroundescape to 0>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "underground">><<effects>>
You are in an underground cell. You can't see a thing but can tell that the walls and floor are made of cold stone.
<<if $undergroundwater is 0>>
There's a tap in the corner which barely dribbles water.
<<else>>
<<set $undergroundwater += 1>>
There's a tap in the corner, which they turned off to punish your disobedience.
<<if $undergroundwater gte 25>>
<span class="red">You're dying of thirst!</span>
<<set $pain += 60>><<stress 6>><<trauma 6>><<gtrauma>><<gstress>>
<<elseif $undergroundwater gte 20>>
<span class="pink">You really need water.</span>
<<set $pain += 30>>
<<elseif $undergroundwater gte 15>>
<span class="purple">You're very thirsty.</span>
<<set $pain += 20>>
<<elseif $undergroundwater gte 10>>
<span class="blue">You're thirsty.</span>
<<set $pain += 10>>
<<elseif $undergroundwater gte 5>>
<span class="lblue">You feel a bit thirsty.</span>
<</if>>
<br><br>
<</if>>
<br><br>
<<set $undergroundtime += 1>>
<<if $undergroundtime is 4>>
The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "Time for your performance," <<he>> says, yanking your leash. "Make sure you dance sexy. If you don't attract a customer we'll just let the whole audience have a piece." <<He>> tries to pull you from the room.
<br><br>
<<link [[Go quietly|Underground Dance Intro]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<elseif $undergroundtime is 8>>
The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "You're needed," <<he>> says, yanking your leash.
<br><br>
<<link [[Go quietly|Underground Presentation]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $undergroundtime is 12>>
The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "Time for another performance," <<he>> says, yanking your leash.
<br><br>
<<link [[Go quietly|Underground Stage Intro]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 3>><</link>>
<br>
<<elseif $undergroundtime is 16>>
The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "Time for another performance," <<he>> says, yanking your leash.
<br><br>
<<link [[Go quietly|Underground Film Intro]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 4>><</link>>
<br>
<<elseif $undergroundtime is 20>>
The lights turn on once more, and a <<generate1>><<person1>><<person>> enters. "Time for some fresh air," <<he>> says, yanking your leash.
<br><br>
<<link [[Go quietly|Underground Hunt Intro]]>><<endevent>><</link>>
<br>
<<link [[Resist|Underground Cell Resist]]>><<set $molestationstart to 1>><<set $phase to 5>><</link>>
<br>
<<elseif $undergroundtime is 24>><<set $undergroundtime to 0>>
<<if $trauma gte $traumamax>>
The lights turn on once more, and a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> enter. The <<person1>><<person>> crouches beside you, grabs your neck and turns you to face <<himstop>> "Yep," <<he>> says. "<<pHer>> lights are out. Shame, <<pshes>> a pretty little thing."
<br><br>
Together they lift you by the shoulders and carry you from the room. They take you down a flight of steps to a large hole in the ground. They dump you in.
<br><br>
You fall through darkness for several seconds before splashing into cold water.<<water>>
<br><br>
<<endevent>>
<<link [[Next|Underground Lake]]>><</link>>
<<else>>
The lights turn on once more, and a <<generate1>><<person1>><<person>> enters, holding a hose. Water shoots from the tip, knocking you prone and drenching you. <<He>> walks closer and continues spraying you from multiple angles, before finally turning it off. "There we go," <<he>> says. "Nice and clean." The door slams shut behind <<himcomma>> plunging you into darkness.
<br><br>
<<wash>><<water>>
<<endevent>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>><<set $allure /= 2>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
Dim pink-hued lights turn on, bathing the room in light. One of the doors opens and a <<generate1>><<person1>><<person>> walks in, closing the door behind <<himstop>> <<covered>> <<He>> sizes you up as <<he>> approaches.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
"I paid good money for you. You better be worth it."
<<set $phase to 1>>
<<elseif $rng gte 61>>
"You're adorable. Don't worry, I'll be gentle."
<<elseif $rng gte 41>>
"Good enough. Hold Still."
<<elseif $rng gte 21>>
"You better be worth it <<bitchstop>>"
<<set $phase to 1>>
<<else>>
"Yes, nice and young."
<</if>>
<br><br>
<<link [[Next|Underground Cell Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Rest (1:00)|Underground Cell Rest]]>><<pass 1 hour>><<set $tiredness -= 1000>><</link>><<ltiredness>>
<br>
<<if $undergroundescape is 0>>
<<link [[Look for a way out|Underground Cell Look]]>><</link>>
<br>
<<elseif $undergroundescape gte 18>>
<<link [[Escape|Underground Escape]]>><</link>>
<br>
<<else>>
<<link [[Dig (1:00)|Underground Cell Dig]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<link [[Examine the door|Underground Cell Lock]]>><</link>>
<br>
<</if>>
<</if>>
<<set $outside to 0>><<set $location to "underground">><<effects>>
You lie on the uncomfortable mattress and close your eyes. You're not sure how long you were lying there, but you feel refreshed.
<br><br>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "underground">><<effects>>
You carefully feel around the edge of the room, looking for anything that might help you get out. You don't find anything. Feeling helpless, you sit back down on the mattress, and feel a cool breeze caress your leg. You put your hands against the floor and feel it again, coming from beneath the mattress.
<br><br>
You shunt it aside and the breeze becomes unmistakable. You can feel small cracks in the ground. It might be your imagination, but you think you can see a tiny amount of light through them too.
<br><br>
<<set $undergroundescape to 1>>
<<link [[Next|Underground Cell]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "underground">><<effects>>
You pick at the loose stone beneath the mattress.
<<set $undergroundescape += 1>>
<<if $undergroundescape gte 18>>
It'll be a squeeze, but you think you can fit.
<br><br>
<<link [[Escape|Underground Escape]]>><</link>>
<br>
<<elseif $undergroundescape gte 16>>
The hole needs to be just a bit bigger and you'll be able to fit through.
<br><br>
<<elseif $undergroundescape gte 12>>
There's definitely a way out here, it just needs to be bigger.
<br><br>
<<elseif $undergroundescape gte 8>>
The hole grows wider.
<br><br>
<<elseif $undergroundescape gte 4>>
Some of the cracks grow into a small hole.
<br><br>
<<else>>
You make the cracks a bit bigger.
<br><br>
<</if>>
<br><br>
<<link [[Stop|Underground Cell]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "underground">><<effects>><<set $lock to 1000>>
The metal door is locked tight. It uses an advanced electronic lock.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">You think you could manipulate it.</span>
<br><br>
<<link [[Open it (0:05)|Underground Cell Sneak]]>><<pass 5>><</link>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Stop|Underground Cell]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "underground">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon">>
No lock is going to stop you. You open the door and sneak out, tiptoeing across the plush carpet. You hear laughter and music up ahead. You peek round the corner and see Whitney getting brutally fucked on stage as a crowd of <<people>> watch. With the exception of the stage, the lights have been switched off, leaving the edge of the room in darkness.
<br><br>
You slink into the room and round the side. No one notices you. You make it to the other side and up the stairs, emerging in the forest.
<br><br>
<<else>>
No lock is going to stop you. You open the door and sneak out, tiptoeing across the plush carpet. You hear laughter and music up ahead. You peek round the corner and see a <<girl>> getting brutally fucked on stage as a crowd of <<people>> watch. With the exception of the stage, the lights have been switched off, leaving the edge of the room in darkness.
<br><br>
You slink into the room and round the side. No one notices you. You make it to the other side and up the stairs, emerging in the forest.
<br><br>
<</if>>
<<link [[Next|Forest]]>><<set $forest to 40>><<set $stress -= 1000>><</link>>
<br>
<<set $outside to 0>><<set $location to "underground">><<effects>>
You sit on the edge with your legs hanging over the hole. You feel a slope. You carefully lower yourself down, pulling the mattress over as you do. Relying on your hands at least as much as your feet, you scramble downwards.
<br><br>
The stone gives way and you fall several feet into cold water.
<br><br>
<<link [[Next|Underground Lake]]>><<set $stress -= 1000>><</link>>
<br>
<<set $outside to 0>><<set $location to "underground">><<effects>><<water>>
<<set $stress -= 1000>>
<<if $historytrait gte 4>>
You are pulled through the dark by a current. You've read about these tunnels, and should be able to influence where you end up.
<br><br>
<<link [[Near the shore|Underground Lake2]]>><<set $sea to 10>><</link>>
<br>
<<link [[Further out at sea|Underground Lake2]]>><<set $sea to 50>><</link>>
<br><br>
<<else>>
You are pulled through the dark by a current. Without warning, you are sucked underwater. You try to fight it, but the force is too strong. After a few moments, the darkness gives way to light, and you are pushed upwards. You struggle further up, and emerge into the $daystate.
<br><br>
<<link [[Next|Sea]]>><<set $sea to 50>><</link>>
<br>
<</if>>
<<widget "danceactions">><<nobr>>
<<exposure>>
<<if $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74 and $forceddance isnot 1>>
<<elseif $exposed gte 1 and $exhibitionism lte 34 and $forceddance isnot 1>>
<<else>>
<<if $danceactiondefault is "cool">>
<label>Cool Dance (0:01) <<radiobutton "$danceaction" "cool" checked>></label> |
<<elseif $danceactiondefault is 0>>
<label>Cool Dance (0:01) <<radiobutton "$danceaction" "cool" checked>></label> |
<<else>>
<label>Cool Dance (0:01) <<radiobutton "$danceaction" "cool">></label> |
<</if>>
<br>
<<if $danceactiondefault is "sophisticated">>
<label>Sophisticated Dance (0:01) <<radiobutton "$danceaction" "sophisticated" checked>></label> |
<<else>>
<label>Sophisticated Dance (0:01) <<radiobutton "$danceaction" "sophisticated">></label> |
<</if>>
<br>
<<if $danceactiondefault is "seductive">>
<label><span class="meek">Seductive Dance</span> (0:01) <<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive" checked>></label> |
<<else>>
<label><span class="meek">Seductive Dance</span> (0:01) <<combatexhibitionist1>> <<radiobutton "$danceaction" "seductive">></label> |
<</if>>
<br>
<<if $exhibitionism gte 15>>
<<if $danceactiondefault is "sexual">>
<label><span class="sub">Sexual Dance</span> (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual" checked>></label> |
<<else>>
<label><span class="sub">Sexual Dance</span> (0:01) <<combatexhibitionist2>> <<radiobutton "$danceaction" "sexual">></label> |
<</if>>
<br>
<</if>>
<<goooutsidecount>>
<<if $cat gte 6 and ($goooutsidecount + $semenoutsidecount) gte 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<if $danceactiondefault is "groom">>
<label><span class="sub">Groom</span> (0:01) <span class="blue">Cat</span> <<radiobutton "$danceaction" "groom" checked>></label> |
<<else>>
<label><span class="sub">Groom</span> (0:01) <span class="blue">Cat</span> <<radiobutton "$danceaction" "groom">></label> |
<</if>>
<</if>>
<<dancestripactions>>
<br><br>
<span id="next"><<link "Continue">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span>
<br>
<</if>>
<<elseif $danceevent is "vip">>
<<link "Allow">><<set $danceaction to "vipallow">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<link "Push away">><<set $danceaction to "vippush">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<elseif $danceevent is "strippertrouble">>
<<link "Help them">><<set $danceaction to "stripperhelp">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<link "Ignore">><<set $danceaction to "stripperignore">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<elseif $danceevent is "note">>
<<link "Approach">><<set $danceaction to "noteapproach">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<link "Ignore">><<set $danceaction to "noteignore">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<elseif $danceevent is "rape">>
<<elseif $danceevent is "molest">>
<<link "Let them cop a feel">><<script>>state.display(state.active.title, null, "back")<</script>><</link>><<set $danceaction to "cop">>
<br>
<<if $dancelocation isnot "underground">>
<<link "It's too dangerous, time to end the show">><<set $danceaction to "finish">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<</if>>
<<elseif $danceevent is "skirtstrip">>
<<link "Struggle for your clothes">><<set $danceaction to "skirtstruggle">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<link "Surrender your clothes">><<set $danceaction to "skirtsurrender">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<elseif $danceevent is "lowerstrip">>
<<link "Struggle for your clothes">><<set $danceaction to "lowerstruggle">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<link "Surrender your clothes">><<set $danceaction to "lowersurrender">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<elseif $danceevent is "upperstrip">>
<<link "Struggle for your clothes">><<set $danceaction to "upperstruggle">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<link "Surrender your clothes">><<set $danceaction to "uppersurrender">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<elseif $danceevent is "understrip">>
<<link "Struggle for your clothes">><<set $danceaction to "understruggle">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<link "Surrender your clothes">><<set $danceaction to "undersurrender">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<elseif $danceevent is "private" and $dancelocation isnot "underground">>
<<link "Ignore">><<set $danceaction to "privaterefuse">><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<<elseif $danceevent is "leighton">>
<<link "Ignore">><<set $leightondancerefused to 1>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "danceaudience">><<nobr>>
<<if $danceevent is 0>>
<<if $allure / 100 + $danceskill / 20 + $audienceexcitement / 5 + $audiencearousal / 5 gte $rng>>
<<set $audience += 1>>
<<if $audience is 1>>
<<generatel>> A <<person1>><<person>> starts watching you./*Not to be confused with generate1*/
<<elseif $audience is 2>>
<<generatel>> A <<person2>><<person>> starts watching you.
<<elseif $audience is 3>>
<<generatel>> A <<person3>><<person>> starts watching you.
<<elseif $audience is 4>>
<<generatel>> A <<person4>><<person>> starts watching you.
<<elseif $audience is 5>>
<<generatel>> A <<person5>><<person>> starts watching you.
<<elseif $audience is 6>>
<<generatel>> A <<person6>><<person>> starts watching you.
<<else>>
Someone else joins the audience.
<</if>>
<</if>>
<<if $audience is 0>>
Nobody is paying attention to you.
<<elseif $audience is 1>>
The <<person>> is watching you intently.
<<elseif $audience is 2>>
A couple of people are watching you.
<<elseif $audience is 3>>
A few people are watching you.
<<elseif $audience is 4>>
Four people are watching you.
<<elseif $audience is 5>>
Five people are watching you.
<<elseif $audience is 6>>
Six people are watching you.
<<elseif $audience is 7>>
Seven people are watching you.
<<elseif $audience is 8>>
Eight people are watching you.
<<elseif $audience is 9>>
Nine people are watching you.
<<elseif $audience is 10>>
Ten people are watching you.
<<elseif $audience is 11>>
Eleven people are watching you.
<<elseif $audience is 12>>
A dozen people are watching you.
<<elseif $audience lte 24>>
There's a small crowd watching you.
<<elseif $audience lte 36>>
You've attracted quite a crowd.
<<else>>
There's a large crowd of people watching you. Those at the back struggle to get a good view.
<</if>>
<<dancespeech>>
<br><br>
<<if $audience gte 1>>
Your audience looks
<<if $audienceexcitement is 0>>
<span class="red">distracted</span>
<<elseif $audienceexcitement lte 20>>
<span class="pink">indifferent</span>
<<elseif $audienceexcitement lte 40>>
<span class="purple">attentive</span>
<<elseif $audienceexcitement lte 60>>
<span class="blue">interested</span>
<<elseif $audienceexcitement lte 80>>
<span class="lblue">impressed</span>
<<elseif $audienceexcitement lte 99>>
<span class="teal">engrossed</span>
<<else>>
<span class="green">obsessed</span>
<</if>>
and
<<if $audiencearousal is 0>>
<span class="blue">chaste.</span>
<<elseif $audiencearousal lte 20>>
<span class="lblue">reserved.</span>
<<elseif $audiencearousal lte 40>>
<span class="teal">temperate.</span>
<<elseif $audiencearousal lte 60>>
<span class="green">excited.</span>
<<elseif $audiencearousal lte 80>>
<span class="purple">lustful.</span>
<<elseif $audiencearousal lte 99>>
<span class="pink">lecherous.</span>
<<else>>
<span class="red">filled with carnal desire.</span>
<</if>>
<<set $audiencemod to Math.clamp($audiencemod, 1, 10)>>
<br>
Awe: <<statbarinverted $audiencemod 10>>
<<set $rng to random(1, 100)>>
<<if ($allure / 100 + $danceskill / 20 + $audienceexcitement / 5 + $audiencearousal / 5) gte $rng + 50>>
<<set $rng to random(1, 10)>>
<<set $dancetip to ($rng * $audience * $venuemod * $audiencemod)>>
<<set $dancetip *= 1 + ($mathstrait / 4)>>
<<if $dancetip gte 5000>>
Thrilled with the display, your audience showers you with cash.
<<elseif $dancetip gte 500>>
Someone throws a decent tip at you.
<<else>>
Someone throws a modest tip at you.
<</if>>
<<set $dancetip = Math.trunc($dancetip)>>
You've gained £<<print Math.trunc($dancetip / 100)>>.<<if $dancetip % 100 lte 9>>0<</if>><<print $dancetip % 100>>.
<<set $money += $dancetip>>
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $dancelocation is 0>>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<</if>>
<</if>>
<<elseif $dancelocation is "club">>
<<if $audiencearousal gte 100>>
<<dancefinish>>
<<elseif $audiencearousal gte 60>>
<<if $rng gte 81 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 91>>
<<dancelonging>>
<<elseif $rng gte 76>>
<<dancenote>>
<<elseif $rng gte 71 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 61>>
<<dancestrippertrouble>>
<<elseif $rng gte 51>>
<<dancesalivate>>
<</if>>
<</if>>
<<elseif $dancelocation is "cafe">>
<<if $timer lte 0>>
<<dancesamfinish>>
<<else>>
<<if $audiencearousal gte 81>>
<<if $rng gte 71>>
<<dancestrip>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<</if>>
<</if>>
<</if>>
<<elseif $dancelocation is "brothel">>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 66 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 21 and $leightondanceoffered isnot 1 and $weekday gte 6 and $leightonbrothel is 1>>
<<danceleighton>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 86 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 41 and $leightondanceoffered isnot 1 and $weekday gte 6 and $leightonbrothel is 1>>
<<danceleighton>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<<elseif $rng gte 86 and $enemyno gte 2>>
<<dancevip>>
<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<<elseif $rng gte 61 and $leightondanceoffered isnot 1 and $weekday gte 6 and $leightonbrothel is 1>>
<<danceleighton>>
<</if>>
<</if>>
<<elseif $dancelocation is "underground">>
<<if $audiencearousal gte 100>>
<<if $rng gte 91>>
<<dancerape>>
<<elseif $rng gte 71>>
<<dancemolest>>
<<elseif $rng gte 51>>
<<dancestrip>>
<<elseif $rng gte 31 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<</if>>
<<elseif $audiencearousal gte 81>>
<<if $rng gte 91>>
<<dancemolest>>
<<elseif $rng gte 71>>
<<dancestrip>>
<<elseif $rng gte 51 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<</if>>
<<elseif $audiencearousal gte 41>>
<<if $rng gte 91>>
<<dancestrip>>
<<elseif $rng gte 71 and $privatedanceoffered isnot 1>>
<<danceprivate>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "dancerape">><<nobr>>
<<set $danceevent to "rape">>
Driven wild by their lust, your audience surges toward you, their eyes filled with a primal hunger.
<</nobr>><</widget>>
<<widget "dancemolest">><<nobr>>
<<set $danceevent to "molest">><<molested>><<controlloss>>
<<person1>> The <<person>> reaches out and grasps your waist!
<</nobr>><</widget>>
<<widget "dancestrip">><<nobr>>
<<if $worn.under_lower.name isnot "naked" and !$worn.under_lower.type.includes("chastity")>>
<<if $worn.lower.skirt is 1>>
You spin, your skirt flaring up. Lacking in decency, a member of your audience seizes the opportunity and lunges for your $worn.under_lower.name.
<<set $danceevent to "skirtstrip">><<molested>><<controlloss>>
<<elseif $worn.lower.name isnot "naked">>
Lacking in decency, a member of your audience seizes the opportunity and lunges for your $worn.lower.name.
<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
<<elseif $worn.upper.name isnot "naked">>
Lacking in decency, a member of your audience seizes the opportunity and lunges for your $worn.upper.name.
<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
<<else>>
Lacking in decency, a member of your audience seizes the opportunity and lunges for your $worn.under_lower.name.
<<set $danceevent to "understrip">><<molested>><<controlloss>>
<</if>>
<<else>>
<<if $worn.upper.name isnot "naked">>
Lacking in decency, a member of your audience seizes the opportunity and lunges for your $worn.upper.name.
<<set $danceevent to "upperstrip">><<molested>><<controlloss>>
<<elseif $worn.lower.name isnot "naked">>
Lacking in decency, a member of your audience seizes the opportunity and lunges for your $worn.lower.name.
<<set $danceevent to "lowerstrip">><<molested>><<controlloss>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "dancefinish">><<nobr>>
<<if $security_aware>>
A member of security motions for you to step off the stage. You need only glance at the rowdy and aroused audience to know why.
<<else>><<set $security_aware to 1>>
A member of security motions for you to step off the stage. You open your mouth to ask why, but you are interrupted, "The crowd is getting a bit rowdy. We need to let them cool off, or we won't be able to protect you." Looking at your audience, you can't help but agree.
<</if>>
<<set $danceevent to "finish">>
<br><br>
<</nobr>><</widget>>
<<widget "danceprivate">><<nobr>>
<<person1>>The <<person>> raises <<his>> <<if $pronoun is "m">>wallet,<<else>>purse,<</if>> indicating <<he>> wants to hire your services.
<<set $danceevent to "private">>
<<if $promiscuity gte 35>>
<<else>>
However, you are not promiscuous enough to take up <<his>> offer.
<<set $privatedanceoffered to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "dancelonging">><<nobr>>
The <<person1>><<person>> gazes at you with longing.
<</nobr>><</widget>>
<<widget "dancenote">><<nobr>>
<<set $danceevent to "note">>
<<person1>>The <<person>> holds up a banknote.
<</nobr>><</widget>>
<<widget "dancevip">><<nobr>>
<<set $danceevent to "vip">>
<<person2>>A <<person>> wearing an expensive <<if $pronoun is "f">>gown<<else>>suit<</if>> grasps your arm and tugs you closer. Security look away. "They won't bother us," <<he>> says. "They know who I am."
<</nobr>><</widget>>
<<widget "dancestrippertrouble">><<nobr>>
<<set $danceevent to "strippertrouble">>
<<person1>>The <<person>> tries to drag another employee off their stage.
<</nobr>><</widget>>
<<widget "dancesalivate">><<nobr>>
Some of the audience salivate watching you, but a glance at security quells any violent ambitions.
<</nobr>><</widget>>
<<widget "dancesamfinish">><<nobr>>
<<endevent>><<npc Sam>><<person1>>Sam appears beside your table-stage. "That's enough everyone, this <<girl>> has had enough." <<He>> takes you by the arm and leads you into a back room. "Good job today. Here's a little something extra." You earn £10.
<<npcincr Sam love 1>><<set $money += 1000>><<set $danceevent to "finish">>
<</nobr>><</widget>>
<<widget "danceleighton">><<nobr>>
<<set $leightondanceoffered to 1>><<set $danceevent to "leighton">>
<<if $headblackmailed is 1>>
"I knew I'd find you here,"
<<elseif $delinquency gte 400>>
"So this is why you're missing classes,"
<<elseif $exposed gte 2 and $exhibitionism gte 75>>
"I knew you were a slut,"
<<else>>
"You look cute up there,"
<</if>>
says a familiar voice. It's Leighton, raising a stack of bills.
<br><br>
<</nobr>><</widget>>
<<widget "danceeffects">><<nobr>>
<<set $danceevent to 0>>
<<set $audiencemod -= 1>><<set $audiencemod to Math.clamp($audiencemod, 1, 10)>>
<<if $danceaction is "vippush">>
<<set $danceaction to 0>><<set $audienceexcitement -= 5>>
You push and twist away from the <<personstop>> "I'm not refused often," <<he>> warns.<<person1>>
<</if>>
<<if $danceaction is "vipallow">>
<<set $danceaction to 0>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>>
The <<person>> pulls you to a sitting position and wraps an arm around your waist.
<<if $worn.under_lower.type.includes("naked") and $worn.lower.skirt is 1>>
<<His>> hand crawls beneath your skirt, where it finds your exposed <<genitalsstop>> <<He>> brushes <<his>> fingers against it, and the light touch is enough to make you squirm. "Sensitive, aren't you?" <<he>> teases. <<He>> steps aside to give the rest of the audience a better look, but doesn't stop fondling you. <<He>> leans close and whispers. "Maybe I should lift this cute skirt of yours. Then everyone will see."
<<ggarousal>><<arousal 12>>
<br><br>
<<elseif $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<His>> hand crawls over your exposed <<genitalsstop>> <<He>> brushes <<his>> fingers against it, and the light touch is enough to make you squirm. "Sensitive, aren't you?" <<he>> teases. <<He>> steps aside to give the rest of the audience a better look, but doesn't stop fondling you.
<<ggarousal>><<arousal 12>>
<br><br>
<<elseif !$worn.upper.type.includes("naked")>>
<<His>> hand crawls over your chest, and <<if $breastsize gte 2>>cups your <<breastsstop>><<else>>rests above your <<breastsstop>><</if>> <<He>> brushes <<his>> fingers against your buds, enough to make your squirm even through your $worn.upper.name. <<He>> steps aside to give the rest of the audience a better look, but doesn't stop fondling you. "Maybe I should <<pullup>> this top of yours." <<He>> whispers. "Let everyone see."
<<garousal>><<arousal 6>>
<br><br>
<<else>>
<<His>> hand crawls over your bare chest, and <<if $breastsize gte 2>>cups your <<breastsstop>><<else>>rests above your <<breastsstop>><</if>> <<He>> brushes <<his>> fingers against your buds, enough to make your squirm. <<He>> steps aside to give the rest of the audience a better look, but doesn't stop fondling you.
<<garousal>><<arousal 6>>
<br><br>
<</if>>
<<if $arousal gte 10000>>
<<if $worn.under_lower.type.includes("naked") and $worn.lower.skirt is 1 and $penisexist is 1 or $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked") and $penisexist is 1>>
<<orgasmpassage>>
Your cum arcs towards the audience. A <<person1>><<person>> drops to <<his>> knees and tries to catch it with <<his>> mouth. <<person2>>The <<person>> laughs as <<he>> releases you. <<tearful>> you clamber to your feet.
<<set $audiencearousal += 15>><<set $audienceexcitement += 15>><<set $audiencemod += 4>><<set $dancespeech to "cum">>
<<else>>
<<orgasmpassage>>
The audience cheers. "Cumming in front of all these people," the <<person>> tuts as <<he>> releases you. <<tearful>> you clamber to your feet.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<set $dancespeech to "cum">>
<</if>>
<<else>>
The audience grow more excited. They suggest the <<person>> perform all sorts of lewd acts, but <<he>> releases you after a few moments. <<tearful>> you clamber to your feet.
<<set $audiencemod += 1>>
<</if>>
<<person1>>
<</if>>
<<if $danceaction is "stripperhelp">>
<<set $danceaction to 0>><<set $audiencearousal -= 10>><<set $audienceexcitement -= 1>>
You stop your dance, fold your arms and stare at the <<personstop>> It disrupts the flow of your performance, but <<he>> gets the hint and stops bothering the other dancer. The dancer gives you a grateful smile.
<<trauma -6>><<ltrauma>><<famegood 1>>
<</if>>
<<if $danceaction is "stripperignore">>
<<set $danceaction to 0>>
You turn away from the other dancer.
<</if>>
<<if $danceaction is "noteapproach">>
<<set $danceaction to 0>>
<<set $tipmod to 0.6>><<tipset>>
The <<person>> makes a twirling motion with <<his>> finger. You turn around.
<<if $rng gte 91>>
<<if $audience gte 6>>
Cheered on by the crowd, <<he>>
<<else>>
<<He>>
<</if>>
reaches up and seizes you by the thighs. <<He>> leans in and kisses your <<bottom>> as
<<if !$worn.lower.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<he>> reaches beneath your skirt and pushes the note between your bare cheeks.
<<elseif $worn.under_lower.type.includes("chastity")>>
<<he>> reaches beneath your skirt and pushes the note beneath your chastity belt.
<<else>>
<<he>> reaches beneath your skirt and pushes the note into your $worn.under_lower.name.
<</if>>
<<else>>
<<he>> pushes the note into your $worn.lower.name.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
<<he>> pushes the note between your bare cheeks.
<<elseif $worn.under_lower.type.includes("chastity")>>
<<he>> pushes the note beneath your chastity belt.
<<else>>
<<he>> pushes the note into your $worn.under_lower.name.
<</if>>
<</if>>
<<else>>
<<if !$worn.lower.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<He>> reaches beneath your skirt and pushes the note between your bare cheeks.
<<elseif $worn.under_lower.type.includes("chastity")>>
<<He>> reaches beneath your skirt and pushes the note beneath your chastity belt.
<<else>>
<<He>> reaches beneath your skirt and pushes the note into your $worn.under_lower.name.
<</if>>
<<else>>
<<He>> pushes the note into your $worn.lower.name.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
<<He>> pushes the note between your bare cheeks.
<<elseif $worn.under_lower.type.includes("chastity")>>
<<He>> pushes the note beneath your chastity belt.
<<else>>
<<He>> pushes the note into your $worn.under_lower.name.
<</if>>
<</if>>
<</if>>
It attracts attention, and others throw money onto the stage.
<<tipreceive>><<garousal>><<arousal 6>>
<</if>>
<<if $danceaction is "noteignore">>
<<set $danceaction to 0>>
You ignore the <<person>> and <<his>> banknote.
<</if>>
<<if $danceaction is "cop">>
<<set $danceaction to 0>>
<<arousal 3>><<set $dancespeech to "cop">>
You let the <<person1>><<person>> feel you up.
<<if $audience gte 6>>
Cheered on by the crowd, <<he>>
<<else>>
<<He>>
<</if>>
reaches round and grips both your nipples between thumb and forefinger while massaging your <<breasts>> with <<his>> remaining digits. They pinch and fondle for a few moments, before running their fingers down your tummy. You tense in anticipation as their hands draw closer to your <<genitalsstop>> However, they release you before things become too lewd, giving your <<bottom>> a swift spank as they do.
<</if>>
<<if $danceaction is "rape">>
<<set $danceaction to 0>>
<<arousal 3>><<set $danceevent to "rape">>
You let the <<person1>><<person>> feel you up.
<<if $audience gte 6>>
Cheered on by the crowd, <<he>>
<<else>>
<<He>>
<</if>>
reaches round and grips both your nipples between thumb and forefinger while massaging your <<breasts>> with <<his>> remaining digits. They pinch and fondle for a few moments, before running their fingers down your tummy. Suddenly, they snatch you from the stage!
<</if>>
<<if $danceaction is "finish">>
<<set $danceevent to "finish">>
<<set $danceaction to 0>>
You decide it's best to quit before the audience becomes too brave. They're disappointed, but they let you pass unmolested.
<br><br>
<<clotheson>>
<</if>>
<<if $danceaction is "skirtstruggle">>
<<set $danceaction to 0>>
You try to hold up your $worn.under_lower.name with one hand while holding down the hem of your skirt with the other. After a brief struggle, you manage to regain control of your clothes, dignity mostly intact.
<<arousal 1>><<set $worn.under_lower.integrity -= 10>><<set $dancespeech to "struggle">>
<<if $worn.under_lower.integrity lte 0>>
Your $worn.under_lower.name are damaged by the struggle however. The ruined fabric soon gives way and the tatters fall to the ground between your legs. A breeze caresses your <<genitalscomma>> covered now only by your $worn.lower.name.
<<set $audiencemod += 2>><<arousal 1>><<underruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $audience gte 3>>
The audience cheer as they realise your predicament.
<</if>>
<</if>>
<</if>>
<<if $danceaction is "skirtsurrender">>
<<set $danceaction to 0>>
You hold down the hem of your skirt to give yourself some protection as your $worn.under_lower.name are torn from your thighs. Now bare beneath your $worn.lower.name you move away from further prying, conscious of the fact that your <<genitals>> is dangerously close to being displayed for all to see.
<<set $audiencemod += 2>><<arousal 2>><<underlowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<<if $danceaction is "upperstruggle">>
<<set $danceaction to 0>>
You struggle to prevent your $worn.upper.name being ripped clean from your body. After a brief tussle, you manage to regain control of your clothes, dignity mostly intact.
<<arousal 1>><<set $worn.upper.integrity -= 10>><<set $dancespeech to "struggle">>
<<if $worn.upper.integrity lte 0>>
Your $worn.upper.name was damaged by the struggle however. The ruined fabric soon falls apart, leaving your <<breasts>> exposed for the world to leer at.
<<arousal 1>><<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<upperruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<</if>>
<<if $danceaction is "uppersurrender">>
<<set $danceaction to 0>>
Your $worn.upper.name is torn from your body, leaving your <<breasts>> exposed for the world to see.
<<set $audiencemod += 2>><<set $leftactiondefault to "uppercover">><<arousal 2>><<upperruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<</if>>
<<if $danceaction is "lowerstruggle">>
<<set $danceaction to 0>>
You struggle to keep hold of your $worn.lower.name and manage to prevent it from being ripped from your body.
<<arousal 1>><<set $worn.lower.integrity -= 10>><<set $dancespeech to "struggle">>
<<if $worn.lower.integrity lte 0>>
However, the struggle was fierce and you soon find your $worn.lower.name falling from your body in tatters.
<<arousal 1>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $worn.under_lower.name is "naked">>
Your breath catches in your throat as your <<genitals>> is revealed for all to see.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 1>>
<<if $audience gte 3>>
Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
<</if>>
<<else>>
Your $worn.under_lower.name are now exposed, becoming the only thing protecting your <<genitalsstop>>
<</if>>
<</if>>
<</if>>
<<if $danceaction is "lowersurrender">>
<<set $danceaction to 0>>
Your $worn.lower.name <<lowerplural>> ripped from your body.
<<arousal 1>><<set $audiencemod += 2>><<set $rightactiondefault to "lowercover">><<lowerruined>><<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $dancespeech to "strip">>
<<if $worn.under_lower.name is "naked">>
Your breath catches in your throat as your <<genitals>> is revealed for all to see.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 2>><<arousal 1>>
<<if $audience gte 3>>
Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
<</if>>
<<else>>
Your $worn.under_lower.name <<underlowerplural>> now exposed, becoming the only thing protecting your <<genitalsstop>>
<</if>>
<</if>>
<<if $danceaction is "understruggle">>
<<set $danceaction to 0>>
You fight desperately to keep your $worn.under_lower.name held up.
<<arousal 1>><<set $worn.under_lower.integrity -= 10>><<set $dancespeech to "struggle">>
<<if $worn.under_lower.integrity lte 0>>
You are starting to win the tug of war when the fabric tears, throwing you onto the ground minus your underwear. Your breath catches in your throat as your <<genitals>> is revealed for all to see.
<<set $audiencearousal += 5>><<set $audienceexcitement += 5>><<set $audiencemod += 4>><<arousal 1>><<underlowerruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
<<if $audience gte 3>>
Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
<</if>>
<</if>>
<</if>>
<<if $danceaction is "undersurrender">>
<<set $danceaction to 0>>
Your $worn.under_lower.name <<underlowerplural>> from you, freeing your <<genitalsstop>>for the world to see. Your heart pounds at the humiliation.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 3>><<underlowerruined>><<set $rightactiondefault to "undercover">><<set $dancespeech to "strip">>
<<if $audience gte 3>>
Your audience jeers and taunts, pleased at seeing you in such a vulnerable state.
<</if>>
<</if>>
<<if $danceaction is "cool">>
<<set $danceaction to 0>><<set $danceactiondefault to "cool">>
<<stress -2>><<tiredness 1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 2000 + $danceskill / 100>>
<<set $audienceexcitement += $danceskill / 100>>
<</if>>
<<if $danceskill lte 200>>
Not knowing what else to do, you just bob along rhythmically.
<<elseif $danceskill lte 400>>
You try to mimic a fashionable dance you've seen on the internet. You end up feeling and looking a little silly.
<<elseif $danceskill lte 600>>
You decide to keep things simple, and focus on making sure you dance with competence.
<<elseif $danceskill lte 800>>
You try to mimic a fashionable dance you've seen, and pull it off.
<<elseif $danceskill lte 999>>
You dance energetically yet smoothly, each move flowing naturally into the next.
<<else>>
You dominate the area with your moves.
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "sophisticated">>
<<set $danceaction to 0>><<set $danceactiondefault to "sophisticated">>
<<stress -2>><<tiredness 1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 3000 + $danceskill / 100>>
<<set $audienceexcitement += $danceskill / 100>>
<</if>>
<<if $danceskill lte 200>>
You sway around in what you hope is a refined manner.
<<elseif $danceskill lte 400>>
You assume a refined posture, then sway around in what you hope is a refined manner.
<<elseif $danceskill lte 600>>
You focus on maintaining balance as you twirl and glide.
<<elseif $danceskill lte 800>>
Without sacrificing poise, you move with speed and confidence.
<<elseif $danceskill lte 999>>
The serenity with which you move conceals the confidence and focus of your mind.
<<else>>
You are the very model of dignity as you pirouette.
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "seductive">>
<<set $danceaction to 0>><<set $danceactiondefault to "seductive">>
<<stress -2>><<tiredness 1>><<exhibitionism1>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 1000 + $danceskill / 100>>
<<set $audienceexcitement += $danceskill / 100>>
<</if>>
<<if $danceskill lte 200>>
You try to dance seductively, but look more silly than sexy.
<<elseif $danceskill lte 400>>
You dance slowly and daintily, trying to emphasise your beauty.
<<elseif $danceskill lte 600>>
Your dance moves emphasise the beauty of your body.
<<elseif $danceskill lte 800>>
You dance smoothly yet suggestively.
<<elseif $danceskill lte 999>>
You dance with grace and eroticism, showcasing your body.
<<else>>
Your beguiling movements give little away yet promise the world.
<</if>>
<br><br>
<<danceskilluse>><<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "sexual">>
<<set $danceaction to 0>><<set $danceactiondefault to "sexual">>
<<stress -2>><<tiredness 1>><<exhibitionism2>><<dancestat>><<set $dancespeech to "dance">>
<<if $audience gte 1>>
<<set $audiencearousal += $allure / 500 + $danceskill / 100>>
<<set $audienceexcitement += $danceskill / 100>>
<</if>>
<<if $danceskill lte 200>>
You try to dance provocatively. Due to your lack of skill, this amounts to little more than waving your buttocks around.
<<elseif $danceskill lte 400>>
You shake your assets, giving a show to anyone who looks.
<<elseif $danceskill lte 600>>
You dance flirtatiously, your movements emphasising your lewder parts.
<<elseif $danceskill lte 800>>
You dance skilfully and provocatively, your movements emphasising your lewder parts.
<<elseif $danceskill lte 999>>
You dance skilfully and provocatively, your entire body advertising a raw sexual energy.
<<else>>
Your moves radiate a primal and intoxicating sexuality.
<</if>>
<br><br>
<<danceskilluse>>
<<pass 1>>
<<set $dancephysique += 1>>
<<if $dancephysique gte 10>>
<<set $dancephysique -= 10>>
<<physique>>
<</if>>
<<elseif $danceaction is "groom">>
<<set $audiencearousal += 4>><<set $audienceexcitement += 4>><<set $audiencemod += 1>><<set $danceactiondefault to "groom">>
<<if $neckgoo gte 1>>
<<set $neckgoo -= 1>>
You groom yourself, scooping up the slime on your neck and lapping it off your hands.
<<elseif $rightarmgoo gte 1>>
<<set $rightarmgoo -= 1>>
You groom yourself, lapping slime off your right arm.
<<elseif $leftarmgoo gte 1>>
<<set $leftarmgoo -= 1>>
You groom yourself, lapping slime off your left arm.
<<elseif $thighgoo gte 1>>
<<set $thighgoo -= 1>>
You groom yourself, scooping up the slime on your thighs and lapping it off your hands.
<<elseif $bottomgoo gte 1>>
<<set $bottomgoo -= 1>>
You groom yourself, scooping up the slime on your <<bottom>> and lapping it off your hands.
<<elseif $tummygoo gte 1>>
<<set $tummygoo -= 1>>
You groom yourself, scooping up the slime on your tummy and lapping it off your hands.
<<elseif $chestgoo gte 1>>
<<set $chestgoo -= 1>>
You groom yourself, scooping up the slime on your chest and lapping it off your hands.
<<elseif $facegoo gte 1>>
<<set $facegoo -= 1>>
You groom yourself, scooping up the slime on your face and lapping it off your hands.
<<elseif $hairgoo gte 1>>
<<set $hairgoo -= 1>>
You groom yourself, scooping up the slime on your hair and lapping it off your hands.
<<elseif $feetgoo gte 1>>
<<set $feetgoo -= 1>>
You groom yourself, scooping up the slime on your feet and lapping it off your hands.
<<elseif $vaginaoutsidegoo gte 1>>
<<set $vaginaoutsidegoo -= 1>>
You groom yourself, scooping up the slime on your <<pussy>> and lapping it off your hands.
<<elseif $penisgoo gte 1>>
<<set $penisgoo -= 1>>
You groom yourself, scooping up the slime on your <<penis>> and lapping it off your hands.
<<elseif $necksemen gte 1>>
<<set $necksemen -= 1>>
You groom yourself, scooping up the semen on your neck and lapping it off your hands.
<<elseif $rightarmsemen gte 1>>
<<set $rightarmsemen -= 1>>
You groom yourself, lapping semen off your right arm.
<<elseif $leftarmsemen gte 1>>
<<set $leftarmsemen -= 1>>
You groom yourself, lapping semen off your left arm.
<<elseif $thighsemen gte 1>>
<<set $thighsemen -= 1>>
You groom yourself, scooping up the semen on your thighs and lapping it off your hands.
<<elseif $bottomsemen gte 1>>
<<set $bottomsemen -= 1>>
You groom yourself, scooping up the semen on your <<bottom>> and lapping it off your hands.
<<elseif $tummysemen gte 1>>
<<set $tummysemen -= 1>>
You groom yourself, scooping up the semen on your tummy and lapping it off your hands.
<<elseif $chestsemen gte 1>>
<<set $chestsemen -= 1>>
You groom yourself, scooping up the semen on your chest and lapping it off your hands.
<<elseif $facesemen gte 1>>
<<set $facesemen -= 1>>
You groom yourself, scooping up the semen on your face and lapping it off your hands.
<<elseif $hairsemen gte 1>>
<<set $hairsemen -= 1>>
You groom yourself, scooping up the semen on your hair and lapping it off your hands.
<<elseif $feetsemen gte 1>>
<<set $feetsemen -= 1>>
You groom yourself, scooping up the semen on your feet and lapping it off your hands.
<<elseif $vaginaoutsidesemen gte 1>>
<<set $vaginaoutsidesemen -= 1>>
You groom yourself, scooping up the semen on your <<pussy>> and lapping it off your hands.
<<elseif $penissemen gte 1>>
<<set $penissemen -= 1>>
You groom yourself, scooping up the semen on your <<penis>> and lapping it off your hands.
<</if>>
<<pass 1>>
<<elseif $danceaction is "privaterefuse">>
You ignore the potential client.
<</if>>
<<dancestripeffects>>
<br><br>
<</nobr>><</widget>><<widget "dancespeech">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $audience is 1>>
<<person1>><<He>> shouts.
<<elseif $audience is 2>>
<<if $rng gte 51>>
The <<person1>><<person>> shouts.
<<else>>
The <<person2>><<person>> shouts.
<</if>>
<<elseif $audience is 3>>
<<if $rng gte 71>>
The <<person1>><<person>> shouts.
<<elseif $rng gte 41>>
The <<person2>><<person>> shouts.
<<else>>
The <<person3>><<person>> shouts.
<</if>>
<<elseif $audience gte 4>>
<<if $rng gte 71>>
A <<person1>><<person>> shouts.
<<elseif $rng gte 36>>
A <<person2>><<person>> shouts.
<<else>>
A <<person3>><<person>> shouts.
<</if>>
<</if>>
<<if $dancespeechselector is 1>>
<<set $dancespeechselector to 2>>
<<elseif $dancespeechselector is 2>>
<<set $dancespeechselector to 3>>
<<else>>
<<set $dancespeechselector to 1>>
<</if>>
<<if $audience isnot 0>>
<<if $dancespeechselector is 1>>
<<set $rng to random(1, 100)>>
<<if $dancespeech is "cop">>
<<if $rng gte 76>>
"I bet you love being groped."
<<elseif $rng gte 51>>
"Aww, I think <<pshes>> shy."
<<elseif $rng gte 26>>
"You can't display yourself like this without people wanting a taste."
<<else>>
"You like being fondled, don't you."
<</if>>
<<elseif $dancespeech is "cum">>
<<if $rng gte 76>>
"<<pShe>> must be a right slut to cum on stage like that."
<<elseif $rng gte 51>>
"Did <<pshe>> really just cum?"
<<elseif $rng gte 26>>
"Seeing lewd <<girls>> orgasm is so much better in person."
<<else>>
"I bet you got another orgasm in you."
<</if>>
<<elseif $dancespeech is "struggle">>
<<if $rng gte 76>>
"I love it when they struggle."
<<elseif $rng gte 51>>
"Come on! Take it off!"
<<elseif $rng gte 26>>
"Hurry up and strip, I don't have all day."
<<else>>
"Don't be a tease, let's see some skin."
<</if>>
<<elseif $dancespeech is "strip">>
<<if $rng gte 76>>
"I bet you wish you had something to cover up with."
<<elseif $rng gte 51>>
"<<pShe>> looks better with less clothes."
<<elseif $rng gte 26>>
"You must be a massive perv to strip in front of strangers."
<<else>>
"Getting stripped on stage, you have no dignity."
<</if>>
<<elseif $dancespeech is "dance">>
<<if $danceskill gte 800>>
<<if $rng gte 76>>
"This <<girl>> can really move."
<<elseif $rng gte 51>>
"<<pShe>> really knows how to show it all off."
<<elseif $rng gte 26>>
"You're a fantastic dancer."
<<else>>
"Think <<pshe>> fucks as well as <<pshe>> dances?"
<</if>>
<<elseif $danceskill gte 400>>
<<if $rng gte 76>>
"You'd almost be worth watching even if you weren't hot."
<<elseif $rng gte 51>>
"This <<girl>> ain't a bad dancer."
<<elseif $rng gte 26>>
"Love watching these sluts shake their assets around."
<<else>>
"I bet <<pshes>> loving the attention."
<</if>>
<<elseif $danceskill gte 200>>
<<if $rng gte 76>>
"You can keep to a rhythm, at least."
<<elseif $rng gte 51>>
"<<pHer>> dancing is so boring."
<<elseif $rng gte 26>>
"Stop dancing and do something lewd."
<<else>>
"You can't really dance <<bitchstop>> You might be an acceptable fucktoy."
<</if>>
<<else>>
<<if $rng gte 76>>
"I could do a better job than this <<bitchstop>> I have some dignity though."
<<elseif $rng gte 51>>
"Where'd this slut learn to dance? The zoo?"
<<elseif $rng gte 26>>
"They must let anyone up there."
<<else>>
"You'd be pretty hot if it weren't for the awful dancing."
<</if>>
<</if>>
<<else>>
<<if $rng gte 76>>
"You must be a right slut to get up on stage like that."
<<elseif $rng gte 51>>
"You're pretty hot <<girlcomma>> but I bet you know that."
<<elseif $rng gte 26>>
"I think this <<bitch>> is in need of a good seeing to."
<<else>>
"Do something naughty."
<</if>>
<</if>>
<<elseif $dancespeechselector is 2>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<if $worn.upper.type.includes("naked")>>
<<if $breastsize lte 0>>
<<if $player.appearance is "m">>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Imagine that sleek chest being fondled from all angles."
<<elseif $rng gte 51>>
"I wanna lick the sweat off his chest."
<<elseif $rng gte 26>>
"He must like being exposed in front of a crowd."
<<else>>
"I bet you love having your nipples toyed with."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Your chest is so sleek, I'd think you a boy if I didn't know better."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 51>>
"Small tits are delicious."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<elseif $rng gte 26>>
"Such small boobs must make dancing easier."
<<insecurity "breasts_tiny" 1>><<ginsecurity "breasts_tiny">>
<<else>>
"I bet you love having your nipples toyed with."
<</if>>
<</if>>
<<elseif $breastsize lte 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Nice tits."
<<elseif $rng gte 51>>
"Those are some nicely shaped breasts. A bit small though."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<elseif $rng gte 26>>
"<<pHer>> small tits really add to the dance."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<<else>>
"<<pShes>> so confident, exposing <<pher>> small breasts like that."
<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<</if>>
<<elseif $breastsize lte 7>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"I wonder what those breasts feel like."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 51>>
"I bet your tits make great pillows."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<elseif $rng gte 26>>
"You're such a slut, shaking your tits around like this."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<<else>>
"I bet your tits taste wonderful."
<<if $player.gender is "m">><<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Shake those udders!"
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 51>>
"Dancing with tits that big must be difficult."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<elseif $rng gte 26>>
"Those huge tits are mesmerising."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<<else>>
"Those breasts were made to be shown off."
<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">>
<</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Take your $worn.upper.name off, <<girls>> like you don't need clothes anyway."
<<elseif $rng gte 51>>
"Let's see some more skin."
<<elseif $rng gte 26>>
"Are you some sort of prude? Take your $worn.upper.name off."
<<else>>
"Strip your $worn.upper.name, I wanna see your chest."
<</if>>
<</if>>
<<elseif $rng gte 1>>
<<if $worn.lower.type.includes("naked")>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $penisexist is 1>>
<<set $rng to random(1, 100)>>
<<if $penissize gte 4>>
<<if $rng gte 76>>
"Look at <<pher>> gigantic penis flop around!"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $rng gte 51>>
"<<pHer>> penis is so big. I can't look away."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<elseif $rng gte 26>>
"I want to suck that <<peniscomma>> but I don't think it would fit."
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<<else>>
"I bet you love showing off your <<penisstop>>"
<<insecurity "penis_big" 1>><<ginsecurity "penis_big">>
<</if>>
<<elseif $penissize is 3>>
<<if $rng gte 76>>
"Look at <<pher>> <<penis>> flop around!"
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 51>>
"What's it like having your <<penis>> out in front of all these strangers?"
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 26>>
"Your <<penis>> is so cute. I want to taste it."
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
"I bet you love having your <<penis>> ogled."
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $penissize is 2>>
<<if $rng gte 76>>
"Look at <<pher>> <<penis>> flop around!"
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 51>>
"What's it like having your <<penis>> out in front of all these strangers?"
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<elseif $rng gte 26>>
"You've such a cute <<peniscomma>> I want to taste it."
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<<else>>
"I bet you love having your <<penis>> ogled."
<<if $player.gender is "f">><<insecurity "penis_big" 1>><<ginsecurity "penis_big">><</if>>
<</if>>
<<elseif $penissize is 1>>
<<if $rng gte 76>>
"<<pHer>> penis is so small!"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $rng gte 51>>
"What's it like having your <<penis>> out in front of all these strangers?"
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<elseif $rng gte 26>>
"You've such a cute <<peniscomma>> I want to taste it."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<<else>>
"I bet you love having your <<penis>> ogled."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<</if>>
<<else>>
<<if $rng gte 76>>
"<<pHer>> penis is so tiny!"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $rng gte 51>>
"What's it like having your <<penis>> out in front of all these strangers?"
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<elseif $rng gte 26>>
"I've never seen such a tiny cock."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<<else>>
"I bet you love having your <<penis>> ogled."
<<insecurity "penis_tiny" 1>><<ginsecurity "penis_tiny">>
<</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"You love showing off your <<pussycomma>> don't you."
<<elseif $rng gte 51>>
"What's it like having your <<pussy>> out in front of all these strangers?"
<<elseif $rng gte 26>>
"You've such a cute <<pussycomma>> I want to taste it."
<<else>>
"I bet you love having your <<pussy>> ogled."
<</if>>
<</if>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Where's your master keep the key?"
<<elseif $rng gte 51>>
"Nice belt. Are you being punished for being a slut?"
<<elseif $rng gte 26>>
"<<pShes>> locked up tight."
<<else>>
"I bet you're aching for someone to rip that belt off and fuck you senseless."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"I wonder what <<pher>> $worn.under_lower.name smell like."
<<elseif $rng gte 51>>
"Hey <<bitchcomma>> chuck us your $worn.under_lower.name."
<<elseif $rng gte 26>>
"Those $worn.under_lower.name don't conceal much."
<<else>>
"<<pShes>> so exposed, I love it."
<</if>>
<</if>>
<<else>>
<<if $worn.lower.skirt is 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Give us a peak beneath your skirt."
<<elseif $rng gte 51>>
"Twirl faster <<girlcomma>> lets see that skirt flare."
<<elseif $rng gte 26>>
"I love it when they dance in skirts."
<<else>>
"Let me get closer, I want to look up <<pher>> skirt."
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 76>>
"Take those $worn.lower.name off <<girlstop>>"
<<elseif $rng gte 51>>
"I bet you aren't wearing underwear. Prove me wrong."
<<elseif $rng gte 26>>
"You must be getting warm with all that movement, why not take off your $worn.lower.name?"
<<else>>
"Those $worn.lower.name are cute, but you'd be cuter without them."
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $audienceexcitement gte 100>>
<<if $audiencearousal gte 100>>
"You're an angel <<girlstop>> Have you come down for a rough fucking?"
<<elseif $audiencearousal gte 80>>
"I want to fuck <<phim>> but don't want to interrupt <<pher>> dance."
<<elseif $audiencearousal gte 60>>
"<<pShes>> the perfect <<girlstop>>"
<<elseif $audiencearousal gte 40>>
"<<pShes>> so beautiful."
<<elseif $audiencearousal gte 20>>
"I wonder if <<pshes>> for sale."
<<else>>
"<<pShes>> so graceful, I'm entranced."
<</if>>
<<elseif $audienceexcitement gte 81>>
<<if $audiencearousal gte 100>>
"<<pShes>> so lovely, I don't think I can hold back."
<<elseif $audiencearousal gte 80>>
"I want <<phim>> all to myself."
<<elseif $audiencearousal gte 60>>
"More! Show us more!"
<<elseif $audiencearousal gte 40>>
"I bet you know lewder moves than this."
<<elseif $audiencearousal gte 20>>
"I don't think you're as innocent as you look."
<<else>>
"<<pShes>> a lot better than the usual sluts we get here."
<</if>>
<<elseif $audienceexcitement gte 61>>
<<if $audiencearousal gte 100>>
"This <<girl>> needs a good fuck."
<<elseif $audiencearousal gte 80>>
"I wonder how much <<pshe>> is."
<<elseif $audiencearousal gte 60>>
"You're pretty hot, <<girlstop>>"
<<elseif $audiencearousal gte 40>>
"Damn, I need to get me a <<girl>> like this."
<<elseif $audiencearousal gte 20>>
"Shake that <<bottom>> for me!"
<<else>>
"This <<girl>> is pretty good."
<</if>>
<<elseif $audienceexcitement gte 41>>
<<if $audiencearousal gte 100>>
"Anyone else feel like dragging <<phim>> off the stage and giving <<phim>> a good fucking?"
<<elseif $audiencearousal gte 80>>
"Really wish I could afford this slut."
<<elseif $audiencearousal gte 60>>
"I bet <<pshes>> an easy fuck."
<<elseif $audiencearousal gte 40>>
"<<pShes>> pretty cool, I guess."
<<elseif $audiencearousal gte 20>>
"Where can I get me a <<bitch>> like this?"
<<else>>
"You can dance, but how about you show us a bit more?"
<</if>>
<<elseif $audienceexcitement gte 21>>
<<if $audiencearousal gte 100>>
"I got something for you, <<bitchstop>>" <<He>> gestures at <<his>> crotch.
<<elseif $audiencearousal gte 80>>
"I really want to see <<phim>> get ravaged."
<<elseif $audiencearousal gte 60>>
"Do you think <<pshe>> would be cheap to fuck?"
<<elseif $audiencearousal gte 40>>
"Dance harder, let's see some sweat."
<<elseif $audiencearousal gte 20>>
"Do something lewder."
<<else>>
"That other <<girl>> was better."
<</if>>
<<else>>
<<if $audiencearousal gte 100>>
"<<pShe>> can't dance for shit, but I'd fuck <<pher>> brains out anyway."
<<elseif $audiencearousal gte 80>>
"It's always funny when these pretty <<girls>> think they can dance."
<<elseif $audiencearousal gte 60>>
"<<pShe>> can't dance, but at least <<pshes>> hot."
<<elseif $audiencearousal gte 40>>
"<<pShes>> boring, but at least <<pshes>> cute."
<<elseif $audiencearousal gte 20>>
"Where'd that cute <<girl>> go? Put <<phim>> back on."
<<else>>
<<if $rng gte 76>>
"Where'd they find these useless sluts anyway?"
<<elseif $rng gte 51>>
"Just fuck off and let someone better on."
<<elseif $rng gte 26>>
"Who let this idiot up there?"
<<else>>
"Get off the stage, <<bitchstop>>"
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $dancespeech to 0>>
<</nobr>><</widget>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
You drop to your hands and knees and sneak up to the end of the alleyway. There's a stall carrying fruit very close by, sneaking under it shouldn't be a problem. There's no way to see how easy it will be from that point on though.
<br><br>
You dart beneath the sheet covering the stall. There's another stall adjacent to this one, so you sneak under that one next, leaving the dubious safety of the alley further behind. The market is closely packed so you are able to move quite far, but eventually you come to a gap in the middle of the road. Surrounded by voices, you feel very conscious of your <<nuditystop>>
<br><br>
You peek up and down the road, and see a car parked between the rows of stalls. The owner is busy loading it with boxes. The vehicle barely fits, so should be able to cross by sneaking beneath it, if you're quick. You hasten toward it.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
<<generate1>><<person1>>You don't get far. A <<person>> picks this moment to look beneath their stall, and immediately spots you. Their initial look of bewilderment quickly turns mischievous. "I didn't know I had any of you in stock. Here's what's going to happen. You're going to <<if $NPCList[0].penis isnot "none">>suck my dick<<else>>lick my pussy<</if>>, and whatever else I feel like, or everyone here will find out what a little harlot you are."
<br><br>
<<link [[Nod|Stalls Ex Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse|Stalls Ex Caught]]>><<set $phase to 1>><</link>><<garousal>><<gstress>><<gtrauma>>
<<else>>
You arrive at the stall beside the car, but find it gone. You didn't hear it move above the clamour of the market. What you do hear, however, is the stall behind you being moved. You lean over a storm drain and peek beneath the sheet, and see it being carried away by a group of people. You look around for another way out, but this stall now stands alone; you're trapped. The group soon return and surround the stall. You hear one of them speak. "On the count of three..." They're going to move this one too!
<br><br>
Your only options are to grab hold of the underside of the stall and be carried with it, or take your chances in the storm drain.
<br><br>
<<commercialdrainquick>>
<br>
<<if $rng gte 26>>
<<link [[Grab hold of the stall|Stalls Ex Caught]]>><</link>>
<<else>>
<<link [[Grab hold of the stall|Stalls Ex Safe]]>><</link>>
<</if>>
<</if>>
<<else>>
You manage to get there in time and, lying prone, shuffle beneath it. You continue to the other side and slink beneath another stall. From there, it's easy to remain concealed as you make your way across the street. Placing your head against the ground, you flick up the cover of the final stall to make sure the way forward is safe. Heart thumping in your chest, you dart into the alleyway, leaving the bustle behind you.
<br><br>
<<residentialquick>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcoral>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Stalls Ex Caught]]>><<set $phase to 1>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Stalls Ex Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Stalls Ex Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Stalls Ex Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Stalls Ex Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Stalls Ex Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Stalls Ex Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
<<fameexhibitionism 10>><<arousal 6>><<stress 6>><<trauma 6>>
<<if $phase is 1>>
"Fine," the <<person>> grabs you by the neck and drags you into the daylight. "Look everyone." <<He>> shouts. "Look what I found!" Both hawkers and customers turn to investigate, and see you struggling to stand up, exposed and vulnerable. With nowhere to hide, there's not much you can do but flee.
<br><br>
<<else>>
You grab the underside of the stall and are hoisted into the air with it. The ride is too bumpy and your grip slips, causing you to drop painfully to the ground. The stall moves on without you, leaving you uncovered in the middle of the crowded street. With nowhere to hide, there's not much you can do but flee.
<<fameexhibitionism 50>><<set $pain += 10>><<garousal>><<gstress>><<gtrauma>>
<br><br>
<</if>>
You move as quickly as your legs will carry you, trying to escape the laughter, whistling and jeers. You run into an alleyway and round a corner, out of sight of the road, before feeling safe enough to process what just happened. So many people saw you. Your feelings of disgrace are made all the worse by the fluid you feel leaking from your <<genitalsstop>>
<br><br>
<<endevent>>
<<residentialquick>>
<<ejaculation>>
"You're a fun toy. Okay, you can go." <<He>> leaves you lying beneath the stall. You look around, and see the car still there.
<br><br>
<<clotheson>>
<<endcombat>>
You manage to get there in time and, lying prone, shuffle beneath it. You continue to the other side and slink beneath another stall. From there, it's easy to remain concealed as you make your way across the street. Placing your head against the ground, you flick up the cover of the final stall to make sure the way forward is safe. Heart thumping in your chest, you dart into the alleyway, leaving the bustle behind you.
<br><br>
<<residentialquick>>
<<effects>>
<<He>> recoils in pain, falling backwards out from beneath the stall. By the time <<He>> recovers, you've managed to put some distance between you.
<br><br>
<<clotheson>>
<<endcombat>>
You manage to get there in time and, lying prone, shuffle beneath it. You continue to the other side and slink beneath another stall. From there, it's easy to remain concealed as you make your way across the street. Placing your head against the ground, you flick up the cover of the final stall to make sure the way forward is safe. Heart thumping in your chest, you dart into the alleyway, leaving the bustle behind you.
<br><br>
<<residentialquick>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
You grip the underside of the stall as it is hoisted into the air. The journey is smooth, and you are soon placed back onto the ground. Placing your head against the ground, you flick up the cover to see where you were taken. Fortunately, you've been carried the rest of the way across the street. Heart thumping in your chest, you dart into the alleyway, leaving the bustle behind you.
<br><br>
<<residentialquick>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
When no one is looking, you sneak up to the fence between the park and depot. You squeeze through the bars and peer into the nearest open crate. There are several ceramic containers. It'll be tight, but there should be room for you to hide.
<br><br>
You climb into the crate and pull the lid on after you. It's a snug fit, but that might make the journey easier. You wait.
<br><br>
Without warning, the crate lurches into movement.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
The movements jerk you around for a short while before coming to a stop. That wasn't long enough for you to have crossed the road, surely. A heavy thud above you signals that this may have been a mistake. You push against the lid, and find it completely immovable. You hear an engine rev and you lurch into movement once more.
<br><br>
<<if $rng gte 81>>
You try to keep calm, surely you won't be moved far. You aren't wrong. The vehicle comes to a stop and you hear the object above you lifted off. You dare a peek, and see your house! The coast looks clear, so you gingerly lift the lid and climb free.
<br><br>
<<domusquick>>
<br>
<<elseif $rng gte 61>>
You try to keep calm, surely you won't be moved far. You aren't wrong. The vehicle comes to a stop and you hear the object above you lifted off. You dare a peek, and see the forest. The coast looks clear, so you gingerly lift the lid and climb free.
<br><br>
<<wolfquick>>
<br>
<<elseif $rng gte 41>>
You try to keep calm, surely you won't be moved far. You aren't wrong. The vehicle comes to a stop and you hear the object above you lifted off. You dare a peek, and see the ocean. The coast looks clear, so you gingerly lift the lid and climb free.
<br><br>
<<starfishquick>>
<br>
<<elseif $rng gte 21>>
You try to keep calm, surely you won't be moved far. Those crates had arrived from outside town after all. You aren't wrong. The vehicle comes to a stop and you hear the object above you lifted off. You dare a peek, and see the road out of town. You've moved in the opposite of your intended direction, but you count yourself lucky considering the circumstances. The coast looks clear, so you gingerly lift the lid and climb free.
<br><br>
<<harvestquick>>
<br>
<<else>>
<<if $swarmdisable is "t">>
You try to keep calm, surely you won't be moved far. Your thoughts are cut short by a bump in the road; your head bashes against the side of the crate, knocking you out.
<br><br>
<<link [[Next|Danube Meal]]>><<pass 1 hour>><</link>>
<br>
<<else>>
You try to keep calm, surely you won't be moved far. Your thoughts are cut short by a bump in the road, one of the ceramic containers bashes against the side of the crate, shattering it into pieces and disgorging its contents all over you. In the tumult, you don't realise what the contents are until you feel them wriggling; it was full of thick, long worms! What's more, the remaining containers sway menacingly now that extra space has been cleared. If they too contain worms, you need to act or you'll soon be swimming in them.
<br><br>
The worms aren't just wriggling on top of you, they press against you as if trying to find a way inside. The movement is making your body respond in a way you don't want to admit, you start to heat up.
<br><br>
<<link [[Next|Crate Worms]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<else>>
You hear the traffic growing louder, a sign you are moving in the right direction. The crate soon comes to a stop. You gingerly lift the lid and peek out. You are at the mouth of an alleyway on the other side of the street, perfect! You wait until you're sure the coast is clear before slinking out and heading deeper into the alley.
<br><br>
<<commercialquick>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "containers">>
<<set $swarmmove to "shaking">>
<<set $swarmcreature to "worms">>
<<set $swarmspill to "shatter">>
<<set $swarmsteady to "steady">>
<<set $swarmSteady to "Steady">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<set $timer to 30>>
<</if>>
<<if $timer gte 25>>
The entire crate shakes from the movement of the vehicle.
<<elseif $timer gte 20>>
You've stopped, but the engine is still running.
<<elseif $timer gte 10>>
The entire crate shakes from the movement of the vehicle. How long will this go on for?
<<elseif $timer gte 1>>
The vehicle has stopped and the engine switched off! The weight above still keeps the crate locked down however. They'll move it soon, right?
<<else>>
You hear someone move the weight off the top of the crate!
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Crate Worms Passout]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Crate Worms Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
It's all just too much for you. You pass out.
<br><br>
<<endcombat>>
<<link [[Next|Danube Meal]]>><<pass 1 hour>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<tearful>> you grasp the top of the crate and haul yourself up, pushing the lid off as you do. Worms cascade from you as you struggle out of your writhing cell, but many remain on you. Fortunately whoever freed you didn't stick around to see you in this state; you're alone. You glance around at your surroundings as you brush off the remaining worms. You appear to be on Danube Street, at the delivery entrance of a stately manor. You hear voices in front of the truck that delivered you, and realise you should leave. You suspect worms will be turning up in strange places for a while.
<br><br>
<<endcombat>>
<<danubequick>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $daystate is "night">>
You flee through the darkness, the dog close on your heels. Its barking slowly fades in intensity as you outpace it, until you can hear it no more. You don't think you were seen.
<<else>>
You flee through the park, the dog close on your heels. The noise attracts attention, and soon all eyes in the vicinity are on you. <<if $leftarm is "bound" and $rightarm is "bound">>With your arms bound, there's nothing you can do to keep your <<lewdness>> covered.<<else>>You do your best to cover your <<lewdness>> with your hands.<</if>> The beast's barking fades in intensity as you outpace it, until you can hear it no more. You dive behind a hedge as someone whistles at you, and crawl away to safety.
<<fameexhibitionism 50>>
<</if>>
<<physique>>
<br><br>
<<endevent>>
<<parkeventend>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<</if>>
<<beast1init>><<beasttype dog>>
The growl came from a stray dog. Seeing you stay still, it advances on you.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Park Ex Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Park Ex Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Park Ex Dog Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Park Ex Dog Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rescue is 1 and $alarm is 1>>
<<if $beaststance is "top">>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>"It came from over there." You hear a <<if $pronoun is "m">>male<<else>>female<</if>> voice say. A <<person>> and three others appear from behind the bush. They stare at the dog humping you briefly, not sure what to do. The <<person>> is the first to speak. "Sorry to bother you. We thought we heard a scream. But it looks like you're just having some fun." <<He>> smirks.
<br><br>
<<if $submissive lte 850>>
You glare at the <<personstop>> "Shut up, and get this thing off me!" The <<person>> looks dumbfounded at your response, but a <<person2>><<person>> laughs and pushes the dog off of you.
<<else>>
You stare at the ground as you speak. "Please help me." A <<person2>><<person>> steps forward and pushes the dog off of you.
<</if>>
<br><br>
"Where are you clothes?" <<He>> says. "I have some towels you can have, but you shouldn't be walking around like that in the first place. Someone will hurt you." <<tearful>> you cover up and thank the <<personcomma>> before walking away. You hear them talking about you before you leave earshot.<<famebestiality 50>>
<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<parkeventend>>
<<else>>
<<generate1>><<generate2>><<generate3>><<generate4>><<person1>>"It came from over there." You hear a <<if $pronoun is "m">>male<<else>>female<</if>> voice say. A <<person>> and three others appear from behind the bush. They pause briefly when they see you, before the <<person>> shouts at the dog, who whimpers and bounds away. <<fameexhibitionism 10>><br><br>
A <<person2>><<person>> steps forward. "Where are you clothes?" <<He>> says. "I have some towels you can have, but you shouldn't be walking around like that in the first place. Someone will hurt you." <<tearful>> you cover up and thank the <<personcomma>> before walking away. You hear them talking about you before you leave earshot.<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<parkeventend>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaves you lying on the grass. <<tearful>> you look around to see if anyone saw you. You don't think they did.<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>>
<<else>>
The beast yelps and flees, its tail between its legs. <<tearful>> you look around to see if anyone saw you. You don't think they did.<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>>
<</if>>
<<set $eventskip to 1>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You <<nervously>> line up beside the mannequins. Hoping to blend in. <<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> round the corner. The <<person1>><<person>> stares at your <<lewdness>> as <<he>> walks by. "That one looks a little... accurate." You feel self-conscious, but dare not move an inch.
<br><br>
<<endevent>>
<<generate1>><<generate2>>Before the first pair leave view, a <<person1>><<person>> and <<person2>><<person>> pass them by, heading your way. The <<person1>><<person>> stops in front of you. "Look at this one. It's so lifelike. Do you think anyone would notice if we took it?"
<br><br>
<<if $rng gte 81>>
The <<person2>><<person>> looks up and down the alley. "Alright. But we need to be quick." <<He>> grabs you by the ankles and tries to lift you. "Why is it so heavy? Give us a hand here," the <<person1>><<person>> moves in to help. This isn't what you planned, but you don't know how they'll react if they find out the truth.
<br><br>
<<link [[Struggle|Commercial Ex Mannequin Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Keep playing the part|Commercial Ex Mannequin 2]]>><</link>>
<br>
<<else>>
"Don't be stupid," the <<person2>><<person>> responds without stopping. The <<person1>><<person>> gives you a longing look, then follows.
<br><br>
Once they're out of sight, you're free to continue.
<<gstress>><<garousal>><<stress 2>><<arousal 2>>
<br><br>
<<endevent>>
<<commercialeventend>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You crouch to keep your body somewhat concealed as you <<nervously>> continue.
<<else>>
You cover your body with your hands as you <<nervously>> continue.
<</if>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> walk round the corner and smile as they behold you in your undressed state. As they pass you, the <<person1>><<person>> grabs you by the mouth and shoves you against a wall.
<br><br>
<<man1init>><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Commercial Ex Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You crouch to keep your body somewhat concealed as you <<nervously>> continue.
<<else>>
You cover your body with your hands as you <<nervously>> continue.
<</if>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> walk round the corner and smile as they behold you in your undressed state. They don't say anything, but you can feel their eyes on your body as you round the corner out of view.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>><<fameexhibitionism 2>>
<br><br>
<<endevent>>
<<commercialeventend>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the <<person1>><<person>> shoves you to the ground. "Serves you right." <<He>> spits. "Walk around like a fucktoy, don't cry when you're treated like one." <<tearful>> you rise to your feet as the pair leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<<elseif $enemyhealth lte 0>>
The pair recoil in pain. <<tearful>> you take the chance to run, escaping down the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
You hear a voice call out. "Is someone in trouble over there?" The pair glance at each other, then drop you to the ground. <<tearful>> you rise to your feet as the pair leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
You squirm free from their grip. Startled, they shove you against the wall and back off for a moment. The <<person1>><<person>> recovers first. "You think that's funny? I know just the thing to do with a <<bitch>> like you."
<br><br>
<<set $enemyanger += 80>>
<</if>>
<<set $rescue to 1>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Commercial Ex Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Commercial Ex Mannequin Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
The pair grip you by your arms and legs, and start carrying you. <<generate3>><<person3>>They don't get far before a <<person>> arrives at the end of the alley. <<He>> doesn't look amused. "What are you doing with that? It doesn't belong to you." You slump to the ground as the startled pair release you and run away. The <<person>> walks up and kneels beside you. "Oh, this is peculiar," <<he>> says. <<He>> leans forward, until <<his>> breath tickles your face. "You're a pretty little thing. I think I have a place for you." <<He>> presses something soft against your mouth, and you lose consciousness.
<br><br>
<<link [[Next|Abduction Shop]]>><<endevent>><</link>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 81>>
You drop to your knees and look through the hole. You see another alley, similar to this one, on the other side. Hearing the voices grow louder, you start crawling through the hole.
<<set $stripintegrity to 10>><<set $stripobject to "broken brick">><<stripobject>>
<br><br>
It goes well at first. You get your top half through, but your hips are a little too wide. No matter how hard you push, you cannot do it. You try to wiggle backwards, but find you can't move in either direction. You're stuck!
<br><br>
<<generate1>><<generate2>>You realise the voices have stopped just before something pinches your butt.
<br><br>
<<link [[Next|Industrial Ex Hole Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
You drop to your knees and look through the hole. You see another alley, similar to this one, on the other side. Hearing the voices grow louder, you start crawling through the hole.
<<set $stripintegrity to 10>><<set $stripobject to "broken brick">><<stripobject>>
A few moments later and you're free on the other side.
<br><br>
<<endevent>>
<<industrialeventend>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You crouch behind a dumpster and wait for the voices to pass. Unfortunately, they decide to stop right in front of your hiding place. You peek out and see a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<personstop>> You stay as still as possible, not wanting to be caught in such a state. They eventually move on, allowing you to continue.
<br><br>
<<endevent>>
<<industrialeventend>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<<set $timer to 16>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Industrial Ex Hole Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Industrial Ex Hole Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Industrial Ex Hole Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Industrial Ex Hole Rape]]>><</link>></span><<nexttext>>
<</if>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You hear fading laughter behind you, then silence. <<tearful>> you continue to struggle. You feel the wall give way slightly, and you manage to scramble through to the other side.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<<elseif $enemyhealth lte 0>>
Fed up with your attitude, one of your attackers kicks your <<bottomcomma>> forcing you through the hole to the other side. <<tearful>> you scramble to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<<else>>
You feel the wall give way slightly. <<tearful>> you manage to struggle through to the other side. "Come back here <<bitchcomma>>" says the <<person1>><<personstop>> "We're not done yet." A hand chases you through, but you manage to avoid it.
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
<</if>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You drop to the ground and shuffle beneath a parked car. The vehicle is soon surrounded by people, their feet stepping just inches from you.
<br><br>
<<if $rng gte 81>>
A few minutes have passed when the engine rumbles into life above you, and the car beings to move. Afraid of being caught surrounded in public with your <<lewdness>> on display, you cling to the underside, allowing it to carry you along. The journey is over soon, and once the driver has vacated you shuffle out into the daylight. You're in the clear for now.
<br><br>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<else>>
The crowd disperses after a short time. You shuffle back out from beneath the car. You're in the clear for now.
<br><br>
<</if>>
<<endevent>>
<<destinationeventend>>
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Your arms bound, you can do nothing to cover your <<lewdness>> as you dash for cover. A few heads turn your way, and you hear gasps and laughter as you round a corner to relative safety.
<<else>>
You cover your <<lewdness>> with your hands and dash for cover. A few heads turn your way, and you hear gasps and laughter as you round a corner to relative safety.
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<widget "masturbationactions">><<nobr>>
<<if $leftarm is 0>>
Your left hand is free.
<br>
<<if $penisexist gte 1>>
<<if !$worn.under_lower.type.includes("chastity")>>
<<if $leftactiondefault is "mpenisentrance">>
| <label><span class="sub">Fondle your penis</span> <<radiobutton "$leftaction" "mpenisentrance" checked>></label>
<<else>>
| <label><span class="sub">Fondle your penis</span> <<radiobutton "$leftaction" "mpenisentrance">></label>
<</if>>
<<else>>
<<if $leftactiondefault is "mchastity">>
| <label><span class="sub">Try to fondle your penis</span> <<radiobutton "$leftaction" "mchastity" checked>></label>
<<else>>
| <label><span class="sub">Try to fondle your penis</span> <<radiobutton "$leftaction" "mchastity">></label>
<</if>>
<</if>>
<</if>>
<<if $vaginaexist gte 1>>
<<if !$worn.under_lower.type.includes("chastity")>>
<<if $leftactiondefault is "mvaginaentrance">>
| <label><span class="sub">Fondle your pussy</span> <<radiobutton "$leftaction" "mvaginaentrance" checked>></label>
<<else>>
| <label><span class="sub">Fondle your pussy</span> <<radiobutton "$leftaction" "mvaginaentrance">></label>
<</if>>
<<else>>
<<if $leftactiondefault is "mchastity">>
| <label><span class="sub">Try to fondle your pussy</span> <<radiobutton "$leftaction" "mchastity" checked>></label>
<<else>>
| <label><span class="sub">Try to Fondle your pussy</span> <<radiobutton "$leftaction" "mchastity">></label>
<</if>>
<</if>>
<</if>>
<<if $awareness gte 100>>
<<if $leftactiondefault is "mchest">>
| <label><span class="sub">Fondle your chest</span> <<radiobutton "$leftaction" "mchest" checked>></label>
<<else>>
| <label><span class="sub">Fondle your chest</span> <<radiobutton "$leftaction" "mchest">></label>
<</if>>
<</if>>
<<if $dev is 1>>
<<if $awareness gte 100 and $masochism gte 100>>
<<if $leftactiondefault is "mpinch">>
| <label><span class="sub">Pinch your nipple</span> <<radiobutton "$leftaction" "mpinch" checked>></label>
<<else>>
| <label><span class="sub">Pinch your nipple</span> <<radiobutton "$leftaction" "mpinch">></label>
<</if>>
<</if>>
<</if>>
<<if $awareness gte 200 and $worn.under_lower.anal_shield isnot 1>>
<<if $leftactiondefault is "manusentrance">>
| <label><span class="sub">Stroke your anus</span> <<radiobutton "$leftaction" "manusentrance" checked>></label>
<<else>>
| <label><span class="sub">Stroke your anus</span> <<radiobutton "$leftaction" "manusentrance">></label>
<</if>>
<</if>>
<</if>>
<<if $leftarm is "mpenisentrance">>
You hold your <<penis>> in your left hand.
<br>
<<if $leftactiondefault is "mpenisglans">>
| <label><span class="sub">Fondle the glans</span> <<radiobutton "$leftaction" "mpenisglans" checked>></label>
<<else>>
| <label><span class="sub">Fondle the glans</span> <<radiobutton "$leftaction" "mpenisglans">></label>
<</if>>
<<if $leftactiondefault is "mpenisshaft">>
| <label><span class="sub">Rub the shaft</span> <<radiobutton "$leftaction" "mpenisshaft" checked>></label>
<<else>>
| <label><span class="sub">Rub the shaft</span> <<radiobutton "$leftaction" "mpenisshaft">></label>
<</if>>
<<if $leftactiondefault is "mpenisstop">>
| <label>Move your hand away <<radiobutton "$leftaction" "mpenisstop" checked>></label>
<<else>>
| <label>Move your hand away <<radiobutton "$leftaction" "mpenisstop">></label>
<</if>>
<</if>>
<<if $leftarm is "mvaginaentrance">>
You rub your <<pussy>> with your left hand.
<br>
<<if $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>>
<<if $leftactiondefault is "mvagina">>
| <label><span class="sub">Push a finger in</span> <<radiobutton "$leftaction" "mvagina" checked>></label>
<<else>>
| <label><span class="sub">Push a finger in</span> <<radiobutton "$leftaction" "mvagina">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "mvaginaclit">>
| <label><span class="sub">Play with your clit</span> <<radiobutton "$leftaction" "mvaginaclit" checked>></label>
<<else>>
| <label><span class="sub">Play with your clit</span> <<radiobutton "$leftaction" "mvaginaclit">></label>
<</if>>
<<if $leftactiondefault is "mvaginastop">>
| <label>Move your hand away <<radiobutton "$leftaction" "mvaginastop" checked>></label>
<<else>>
| <label>Move your hand away <<radiobutton "$leftaction" "mvaginastop">></label>
<</if>>
<</if>>
<<if $leftarm is "mvagina">>
You tease your <<pussy>> with your left hand.
<br>
<<if $leftactiondefault is "mvaginatease">>
| <label><span class="sub">Tease</span> <<radiobutton "$leftaction" "mvaginatease" checked>></label>
<<else>>
| <label><span class="sub">Tease</span> <<radiobutton "$leftaction" "mvaginatease">></label>
<</if>>
<<if $leftactiondefault is "mvaginastop">>
| <label>Move your hand away <<radiobutton "$leftaction" "mvaginastop" checked>></label>
<<else>>
| <label>Move your hand away <<radiobutton "$leftaction" "mvaginastop">></label>
<</if>>
<</if>>
<<if $leftarm is "manusentrance">>
You tease your anus with your left hand.
<br>
<<if $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1>>
<<if $leftactiondefault is "manus">>
| <label><span class="sub">Push a finger in</span> <<radiobutton "$leftaction" "manus" checked>></label>
<<else>>
| <label><span class="sub">Push a finger in</span> <<radiobutton "$leftaction" "manus">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "manusrub">>
| <label><span class="sub">Tease your anus</span> <<radiobutton "$leftaction" "manusrub" checked>></label>
<<else>>
| <label><span class="sub">Tease your anus</span> <<radiobutton "$leftaction" "manusrub">></label>
<</if>>
<<if $leftactiondefault is "manusstop">>
| <label>Move your hand away <<radiobutton "$leftaction" "manusstop" checked>></label>
<<else>>
| <label>Move your hand away <<radiobutton "$leftaction" "manusstop">></label>
<</if>>
<</if>>
<<if $leftarm is "manus">>
You tease your anus with your left hand.
<br>
<<if $leftactiondefault is "manustease">>
| <label><span class="sub">Tease</span> <<radiobutton "$leftaction" "manustease" checked>></label>
<<else>>
| <label><span class="sub">Tease</span> <<radiobutton "$leftaction" "manustease">></label>
<</if>>
<<if $penisexist is 1>>
<<if $leftactiondefault is "manusprostate">>
| <label><span class="sub">Tease your prostate</span> <<radiobutton "$leftaction" "manusprostate" checked>></label>
<<else>>
| <label><span class="sub">Tease your prostate</span> <<radiobutton "$leftaction" "manusprostate">></label>
<</if>>
<</if>>
<<if $leftactiondefault is "manusstop">>
| <label>Move your hand away <<radiobutton "$leftaction" "manusstop" checked>></label>
<<else>>
| <label>Move your hand away <<radiobutton "$leftaction" "manusstop">></label>
<</if>>
<</if>>
<<if $worn.upper.exposed lte 1>>
<<if $leftactiondefault is "mupper">>
| <label>Displace your $worn.upper.name <<radiobutton "$leftaction" "mupper" checked>></label>
<<else>>
| <label>Displace your $worn.upper.name <<radiobutton "$leftaction" "mupper">></label>
<</if>>
<</if>>
<<if $worn.lower.exposed lte 1>>
<<if $leftactiondefault is "mlower">>
| <label>Displace your $worn.lower.name <<radiobutton "$leftaction" "mlower" checked>></label>
<<else>>
| <label>Displace your $worn.lower.name <<radiobutton "$leftaction" "mlower">></label>
<</if>>
<</if>>
<<if $worn.under_lower.exposed lte 0 and !$worn.under_lower.type.includes("chastity")>>
<<if $worn.lower.state isnot $worn.lower.state_base or $worn.lower.skirt is 1 or $worn.lower.type.includes("naked")>>
<<if $leftactiondefault is "munder">>
| <label>Pull down your $worn.under_lower.name <<radiobutton "$leftaction" "munder" checked>></label>
<<else>>
| <label>Pull down your $worn.under_lower.name <<radiobutton "$leftaction" "munder">></label>
<</if>>
<</if>>
<</if>>
<<if $leftactiondefault is "mrest">>
| <label>Rest <<radiobutton "$leftaction" "mrest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$leftaction" "mrest">></label>
<</if>>
<br><br>
<<if $rightarm is 0>>
Your right hand is free.
<br>
<<if $penisexist gte 1>>
<<if !$worn.under_lower.type.includes("chastity")>>
<<if $rightactiondefault is "mpenisentrance">>
| <label><span class="sub">Fondle your penis</span> <<radiobutton "$rightaction" "mpenisentrance" checked>></label>
<<else>>
| <label><span class="sub">Fondle your penis</span> <<radiobutton "$rightaction" "mpenisentrance">></label>
<</if>>
<<else>>
<<if $rightactiondefault is "mchastity">>
| <label><span class="sub">Try to fondle your penis</span> <<radiobutton "$rightaction" "mchastity" checked>></label>
<<else>>
| <label><span class="sub">Try to fondle your penis</span> <<radiobutton "$rightaction" "mchastity">></label>
<</if>>
<</if>>
<</if>>
<<if $vaginaexist gte 1>>
<<if !$worn.under_lower.type.includes("chastity")>>
<<if $rightactiondefault is "mvaginaentrance">>
| <label><span class="sub">Fondle your pussy</span> <<radiobutton "$rightaction" "mvaginaentrance" checked>></label>
<<else>>
| <label><span class="sub">Fondle your pussy</span> <<radiobutton "$rightaction" "mvaginaentrance">></label>
<</if>>
<<else>>
<<if $rightactiondefault is "mchastity">>
| <label><span class="sub">Try to fondle your pussy</span> <<radiobutton "$rightaction" "mchastity" checked>></label>
<<else>>
| <label><span class="sub">Try to fondle your pussy</span> <<radiobutton "$rightaction" "mchastity">></label>
<</if>>
<</if>>
<</if>>
<<if $awareness gte 100>>
<<if $rightactiondefault is "mchest">>
| <label><span class="sub">Fondle your chest</span> <<radiobutton "$rightaction" "mchest" checked>></label>
<<else>>
| <label><span class="sub">Fondle your chest</span> <<radiobutton "$rightaction" "mchest">></label>
<</if>>
<</if>>
<<if $awareness gte 200 and $worn.under_lower.anal_shield isnot 1>>
<<if $rightactiondefault is "manusentrance">>
| <label><span class="sub">Stroke your anus</span> <<radiobutton "$rightaction" "manusentrance" checked>></label>
<<else>>
| <label><span class="sub">Stroke your anus</span> <<radiobutton "$rightaction" "manusentrance">></label>
<</if>>
<</if>>
<</if>>
<<if $rightarm is "mpenisentrance">>
You hold your <<penis>> in your right hand.
<br>
<<if $rightactiondefault is "mpenisglans">>
| <label><span class="sub">Fondle the glans</span> <<radiobutton "$rightaction" "mpenisglans" checked>></label>
<<else>>
| <label><span class="sub">Fondle the glans</span> <<radiobutton "$rightaction" "mpenisglans">></label>
<</if>>
<<if $rightactiondefault is "mpenisshaft">>
| <label><span class="sub">Rub the shaft</span> <<radiobutton "$rightaction" "mpenisshaft" checked>></label>
<<else>>
| <label><span class="sub">Rub the shaft</span> <<radiobutton "$rightaction" "mpenisshaft">></label>
<</if>>
<<if $rightactiondefault is "mpenisstop">>
| <label>Move your hand away <<radiobutton "$rightaction" "mpenisstop" checked>></label>
<<else>>
| <label>Move your hand away <<radiobutton "$rightaction" "mpenisstop">></label>
<</if>>
<</if>>
<<if $rightarm is "mvaginaentrance">>
You rub your <<pussy>> with your right hand.
<br>
<<if $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>>
<<if $rightactiondefault is "mvagina">>
| <label><span class="sub">Push a finger in</span> <<radiobutton "$rightaction" "mvagina" checked>></label>
<<else>>
| <label><span class="sub">Push a finger in</span> <<radiobutton "$rightaction" "mvagina">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "mvaginaclit">>
| <label><span class="sub">Play with your clit</span> <<radiobutton "$rightaction" "mvaginaclit" checked>></label>
<<else>>
| <label><span class="sub">Play with your clit</span> <<radiobutton "$rightaction" "mvaginaclit">></label>
<</if>>
<<if $rightactiondefault is "mvaginastop">>
| <label>Move your hand away <<radiobutton "$rightaction" "mvaginastop" checked>></label>
<<else>>
| <label>Move your hand away <<radiobutton "$rightaction" "mvaginastop">></label>
<</if>>
<</if>>
<<if $rightarm is "mvagina">>
You tease your <<pussy>> with your right hand.
<br>
<<if $rightactiondefault is "mvaginatease">>
| <label><span class="sub">Tease</span> <<radiobutton "$rightaction" "mvaginatease" checked>></label>
<<else>>
| <label><span class="sub">Tease</span> <<radiobutton "$rightaction" "mvaginatease">></label>
<</if>>
<<if $rightactiondefault is "mvaginastop">>
| <label>Move your hand away <<radiobutton "$rightaction" "mvaginastop" checked>></label>
<<else>>
| <label>Move your hand away <<radiobutton "$rightaction" "mvaginastop">></label>
<</if>>
<</if>>
<<if $rightarm is "manusentrance">>
You tease your anus with your right hand.
<br>
<<if $worn.lower.anus_exposed gte 1 and $worn.under_lower.anus_exposed gte 1>>
<<if $leftactiondefault is "manus">>
| <label><span class="sub">Push a finger in</span> <<radiobutton "$rightaction" "manus" checked>></label>
<<else>>
| <label><span class="sub">Push a finger in</span> <<radiobutton "$rightaction" "manus">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "manusrub">>
| <label><span class="sub">Tease your anus</span> <<radiobutton "$rightaction" "manusrub" checked>></label>
<<else>>
| <label><span class="sub">Tease your anus</span> <<radiobutton "$rightaction" "manusrub">></label>
<</if>>
<<if $rightactiondefault is "manusstop">>
| <label>Move your hand away <<radiobutton "$rightaction" "manusstop" checked>></label>
<<else>>
| <label>Move your hand away <<radiobutton "$rightaction" "manusstop">></label>
<</if>>
<</if>>
<<if $rightarm is "manus">>
You tease your anus with your right hand.
<br>
<<if $rightactiondefault is "manustease">>
| <label><span class="sub">Tease</span> <<radiobutton "$rightaction" "manustease" checked>></label>
<<else>>
| <label><span class="sub">Tease</span> <<radiobutton "$rightaction" "manustease">></label>
<</if>>
<<if $penisexist is 1>>
<<if $rightactiondefault is "manusprostate">>
| <label><span class="sub">Tease your prostate</span> <<radiobutton "$rightaction" "manusprostate" checked>></label>
<<else>>
| <label><span class="sub">Tease your prostate</span> <<radiobutton "$rightaction" "manusprostate">></label>
<</if>>
<</if>>
<<if $rightactiondefault is "manusstop">>
| <label>Move your hand away <<radiobutton "$rightaction" "manusstop" checked>></label>
<<else>>
| <label>Move your hand away <<radiobutton "$rightaction" "manusstop">></label>
<</if>>
<</if>>
<<if $worn.upper.exposed lte 1>>
<<if $rightactiondefault is "mupper">>
| <label>Displace your $worn.upper.name <<radiobutton "$rightaction" "mupper" checked>></label>
<<else>>
| <label>Displace your $worn.upper.name <<radiobutton "$rightaction" "mupper">></label>
<</if>>
<</if>>
<<if $worn.lower.exposed lte 1>>
<<if $rightactiondefault is "mlower">>
| <label>Displace your $worn.lower.name <<radiobutton "$rightaction" "mlower" checked>></label>
<<else>>
| <label>Displace your $worn.lower.name <<radiobutton "$rightaction" "mlower">></label>
<</if>>
<</if>>
<<if $worn.under_lower.exposed lte 0 and !$worn.under_lower.type.includes("chastity")>>
<<if $worn.lower.state isnot $worn.lower.state_base or $worn.lower.skirt is 1 or $worn.lower.type.includes("naked")>>
<<if $rightactiondefault is "munder">>
| <label>Pull down your $worn.under_lower.name <<radiobutton "$rightaction" "munder" checked>></label>
<<else>>
| <label>Pull down your $worn.under_lower.name <<radiobutton "$rightaction" "munder">></label>
<</if>>
<</if>>
<</if>>
<<if $rightactiondefault is "mrest">>
| <label>Rest <<radiobutton "$rightaction" "mrest" checked>></label>
<<else>>
| <label>Rest <<radiobutton "$rightaction" "mrest">></label>
<</if>>
<br><br><br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<<promiscuity1>>
<<set $masturbationorgasmstat += 1>>
<<set $masturbationorgasm += 1>>
<<set $purity -= 1>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<<set $masturbationtimestat += 1>>
<</if>>
<</nobr>><</widget>><<widget "masturbationeffects">><<nobr>>
<<if $leftaction is "mupper" and $rightaction is "mupper">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">><<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<<if $worn.upper.open is 1>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<</if>>
<<else>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<</if>>
<</if>>
<<elseif $leftaction is "mupper">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">>
<<if $worn.upper.open is 1>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<</if>>
<<else>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<</if>>
<</if>>
<<elseif $rightaction is "mupper">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">>
<<if $worn.upper.open is 1>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state_top to "midriff">>
<<if $breastsize gte 3>>
You pull down your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<</if>>
<<else>>
<<set $worn.upper.exposed to 2>><<set $worn.upper.state to "chest">>
<<if $breastsize gte 3>>
You pull up your $worn.upper.name <span class="lewd">and your <<breasts>> flop out.</span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">exposing your <<breastsstop>></span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mlower" and $rightaction is "mlower">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">><<set $rightaction to 0>><<set $rightactiondefault to "mrest">><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undiesstop>></span>
<<else>>
<<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undiesstop>></span>
<</if>>
<<elseif $leftaction is "mlower">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undiesstop>></span>
<<else>>
<<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undiesstop>></span>
<</if>>
<<elseif $rightaction is "mlower">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.exposed to 2>>
<<if $worn.lower.skirt is 1>>
<<set $worn.lower.skirt_down to 0>>
You lift up your $worn.lower.name, <span class="lewd">exposing your <<undiesstop>></span>
<<else>>
<<set $worn.lower.state to "thighs">>
You pull down your $worn.lower.name, <span class="lewd">exposing your <<undiesstop>></span>
<</if>>
<</if>>
<<if $leftaction is "munder" and $rightaction is "munder">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">><<set $rightaction to 0>><<set $rightactiondefault to "mrest">><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>>
<<set $worn.under_lower.state to "thighs">><<set $worn.under_lower.exposed to 2>>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitalsstop>></span>
<<elseif $leftaction is "munder">>
<<set $leftaction to 0>><<set $leftactiondefault to "mrest">><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>>
<<set $worn.under_lower.state to "thighs">>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitalsstop>></span>
<<elseif $rightaction is "munder">>
<<set $rightaction to 0>><<set $rightactiondefault to "mrest">><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.exposed to 2>>
<<set $worn.under_lower.state to "thighs">>
You pull down your $worn.under_lower.name, <span class="lewd">exposing your <<genitalsstop>></span>
<</if>>
<<if $leftaction is "mchest" and $rightaction is "mchest">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 2>><<playWithBreasts 2>>
<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>><<arousal 2>>
<<if $breastsize lte 2>>
<<if $arousal gte 8000>>
You tease your sensitive nipples as much as you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<<elseif $breastsize lte 5>>
<<if $arousal gte 8000>>
You cup your <<breasts>> and tease your sensitive nipples as much as you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You cup your <<breasts>> and tease your sensitive nipples as much as you can stand. Each brush of your fingers sends jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<</if>>
<<else>>
<<if $breastsize lte 2>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<topcomma>> straining for attention. You tweak and tease them as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<topstop>>
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<top>> in the way.
<</if>>
<<elseif $breastsize lte 5>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<topcomma>> straining for attention. You cup your <<breasts>> and play with your sensitive buds as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<topstop>>
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<top>> in the way.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<topcomma>> straining for attention. You cup your <<breasts>> and play with your sensitive buds as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<topstop>>
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<top>> in the way.
<</if>>
<</if>>
<</if>>
<<elseif $leftaction is "mchest">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 1>><<playWithBreasts>>
<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>><<arousal 1>>
<<if $breastsize lte 2>>
<<if $arousal gte 8000>>
You tease your sensitive nipples as much as you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<<elseif $breastsize lte 5>>
<<if $arousal gte 8000>>
You cup your <<breasts>> and tease your sensitive nipples as much as you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You cup your <<breasts>> and tease your sensitive nipples as much as you can stand. Each brush of your fingers sends jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<</if>>
<<else>>
<<if $breastsize lte 2>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<topcomma>> straining for attention. You tweak and tease them as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<topstop>>
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<top>> in the way.
<</if>>
<<elseif $breastsize lte 5>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<topcomma>> straining for attention. You cup your <<breasts>> and play with your sensitive buds as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<topstop>>
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<top>> in the way.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<topcomma>> straining for attention. You cup your <<breasts>> and play with your sensitive buds as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<topstop>>
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<top>> in the way.
<</if>>
<</if>>
<</if>>
<<elseif $rightaction is "mchest">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 1>><<playWithBreasts>>
<<if $worn.upper.type.includes("naked") and $worn.under_upper.type.includes("naked")>><<arousal 1>>
<<if $breastsize lte 2>>
<<if $arousal gte 8000>>
You tease your sensitive nipples as much as you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<<elseif $breastsize lte 5>>
<<if $arousal gte 8000>>
You cup your <<breasts>> and tease your sensitive nipples as much as you can stand, each brush of your fingers sending jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You cup your <<breasts>> and tease your sensitive nipples as much as you can stand. Each brush of your fingers sends jolts of excitement through you.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> while circling your fingers around the areola, occasionally giving your nipples a little tweak.
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers, feeling the lewd warmth grow.
<</if>>
<</if>>
<<else>>
<<if $breastsize lte 2>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<topcomma>> straining for attention. You tweak and tease them as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<topstop>>
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<top>>in the way.
<</if>>
<<elseif $breastsize lte 5>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<topcomma>> straining for attention. You cup your <<breasts>> and play with your sensitive buds as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<topstop>>
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<top>> in the way.
<</if>>
<<else>>
<<if $arousal gte 8000>>
Your nipples stand erect against the fabric of your <<topcomma>> straining for attention. You cup your <<breasts>> and play with your sensitive buds as much as you can bear.
<<elseif $arousal gte 6000>>
You fondle your <<breasts>> and tweak your nipples through your <<topstop>>
<<else>>
You stroke your <<breasts>> and rub your nipples between your fingers. It feels good, even with your <<top>> in the way.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mchastity" and $rightaction is "mchastity">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
You try to dig your fingers beneath your $worn.under_lower.name, but to no avail. Your <<genitals>> aches for your touch, but there's nothing you can do.
<<gstress>><<stress 1>>
<<elseif $leftaction is "mchastity">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>>
You try to dig your fingers beneath your $worn.under_lower.name, but to no avail. Your <<genitals>> aches for your touch, but there's nothing you can do.
<<gstress>><<stress 1>>
<<elseif $rightaction is "mchastity">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>>
You try to dig your fingers beneath your $worn.under_lower.name, but to no avail. Your <<genitals>> aches for your touch, but there's nothing you can do.
<<gstress>><<stress 1>>
<</if>>
<<if $leftaction is "mpenisentrance" and $rightaction is "mpenisentrance">>
<<set $leftactiondefault to "mpenisglans">><<set $leftaction to 0>><<set $rightactiondefault to "mpenisglans">><<set $rightaction to 0>><<arousal 2>><<set $leftarm to "mpenisentrance">><<set $rightarm to "mpenisentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your exposed <<penis>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<peniscomma>> feeling the bulge beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<peniscomma>> feeling the bulge beneath your $worn.under_lower.name.</span>
<</if>>
<<elseif $leftaction is "mpenisentrance">>
<<set $leftactiondefault to "mpenisglans">><<set $leftaction to 0>><<arousal 1>><<set $leftarm to "mpenisentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your exposed <<penis>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<peniscomma>> feeling the bulge beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<peniscomma>> feeling the bulge beneath your $worn.under_lower.name.</span>
<</if>>
<<elseif $rightaction is "mpenisentrance">>
<<set $rightactiondefault to "mpenisglans">><<set $rightaction to 0>><<arousal 1>><<set $rightarm to "mpenisentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your exposed <<penis>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<peniscomma>> feeling the bulge beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<peniscomma>> feeling the bulge beneath your $worn.under_lower.name.</span>
<</if>>
<</if>>
<<if $leftaction is "mpenisglans" and $rightaction is "mpenisglans">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 4>>
<<if $penilevirginity is 1>>
<<if $arousal gte 8000>>
You rub your virgin foreskin with increasing speed. Strange feelings emanate from the tip and through your body.
<<elseif $arousal gte 6000>>
You rub your virgin foreskin with your thumb and play with the tip. It's sensitive even though you can't pull it back.
<<else>>
You hold your tip of your virgin penis in your palm and gently rub the foreskin with your thumb.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You retract and relax your foreskin, rubbing it over your glans again and again.
<<elseif $arousal gte 6000>>
You rub your foreskin against your glans and tease your frenulum.
<<else>>
You hold your <<penis>> in your palm and rub your foreskin against your glans.
<</if>>
<</if>>
<<elseif $leftaction is "mpenisglans">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 2>>
<<if $penilevirginity is 1>>
<<if $arousal gte 8000>>
You rub your virgin foreskin with increasing speed. Strange feelings emanate from the tip and through your body.
<<elseif $arousal gte 6000>>
You rub your virgin foreskin with your thumb and play with the tip. It's sensitive even though you can't pull it back.
<<else>>
You hold your tip of your virgin penis in your palm and gently rub the foreskin with your thumb.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You retract and relax your foreskin, rubbing it over your glans again and again.
<<elseif $arousal gte 6000>>
You rub your foreskin against your glans and tease your frenulum.
<<else>>
You hold your <<penis>> in your palm and rub your foreskin against your glans.
<</if>>
<</if>>
<<elseif $rightaction is "mpenisglans">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 2>>
<<if $penilevirginity is 1>>
<<if $arousal gte 8000>>
You rub your virgin foreskin with increasing speed. Strange feelings emanate from the tip and through your body.
<<elseif $arousal gte 6000>>
You rub your virgin foreskin with your thumb and play with the tip. It's sensitive even though you can't pull it back.
<<else>>
You hold your tip of your virgin penis in your palm and gently rub the foreskin with your thumb.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You retract and relax your foreskin, rubbing it over your glans again and again.
<<elseif $arousal gte 6000>>
You rub your foreskin against your glans and tease your frenulum.
<<else>>
You hold your <<penis>> in your palm and rub your foreskin against your glans.
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mpenisshaft" and $rightaction is "mpenisshaft">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 4>>
<<if $penilevirginity is 1>>
<<if $arousal gte 8000>>
You run your fingers up and down your virgin penis as roughly as your foreskin will allow.
<<elseif $arousal gte 6000>>
You run your fingers up and down the length of your virgin penis.
<<else>>
You run your fingers against the underside of your <<peniscomma>> enjoying the sensation.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You pump up and down the length of your <<penisstop>>
<<elseif $arousal gte 6000>>
You run your fingers up and down your shaft, tickling slightly and generating a lewd warmth.
<<else>>
You gently caress the length of your <<penisstop>>
<</if>>
<</if>>
<<elseif $leftaction is "mpenisshaft">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 2>>
<<if $penilevirginity is 1>>
<<if $arousal gte 8000>>
You run your fingers up and down your virgin penis as roughly as your foreskin will allow.
<<elseif $arousal gte 6000>>
You run your fingers up and down the length of your virgin penis.
<<else>>
You run your fingers against the underside of your <<peniscomma>> enjoying the sensation.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You pump up and down the length of your <<penisstop>>
<<elseif $arousal gte 6000>>
You run your fingers up and down your shaft, tickling slightly and generating a lewd warmth.
<<else>>
You gently caress the length of your <<penisstop>>
<</if>>
<</if>>
<<elseif $rightaction is "mpenisshaft">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 2>>
<<if $penilevirginity is 1>>
<<if $arousal gte 8000>>
You run your fingers up and down your virgin penis as roughly as your foreskin will allow.
<<elseif $arousal gte 6000>>
You run your fingers up and down the length of your virgin penis.
<<else>>
You run your fingers against the underside of your <<peniscomma>> enjoying the sensation.
<</if>>
<<else>>
<<if $arousal gte 8000>>
You pump up and down the length of your <<penisstop>>
<<elseif $arousal gte 6000>>
You run your fingers up and down your shaft, tickling slightly and generating a lewd warmth.
<<else>>
You gently caress the length of your <<penisstop>>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mpenisstop" and $rightaction is "mpenisstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $leftarm to 0>><<set $rightarm to 0>>
<span class="lblue">You move your hands away from your <<penisstop>></span>
<<elseif $leftaction is "mpenisstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="lblue">You move your left hand away from your <<penisstop>></span>
<<elseif $rightaction is "mpenisstop">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You move your right hand away from your <<penisstop>></span>
<</if>>
<<if $penisexist is 1>>
<<if $arousal gte 8000>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
Precum leaks from the tip.
<<elseif $worn.lower.vagina_exposed is 1>>
Precum leaks from the tip and seeps through your $worn.under_lower.name.
<<elseif $worn.under_lower.vagina_exposed is 1>>
Precum leaks from the tip and seeps through your $worn.lower.name.
<</if>>
<</if>>
<</if>>
<<if $leftaction is "mvaginaentrance" and $rightaction is "mvaginaentrance">>
<<set $leftactiondefault to "mvaginaclit">><<set $leftaction to 0>><<set $rightactiondefault to "mvaginaclit">><<set $rightaction to 0>><<arousal 2>><<set $leftarm to "mvaginaentrance">><<set $rightarm to "mvaginaentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your exposed <<pussy>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussycomma>> feeling its shape beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussycomma>> feeling its shape beneath your $worn.under_lower.name.</span>
<</if>>
<<elseif $leftaction is "mvaginaentrance">>
<<set $leftactiondefault to "mvaginaclit">><<set $leftaction to 0>><<arousal 2>><<set $leftarm to "mvaginaentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your exposed <<pussy>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussycomma>> feeling its shape beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussycomma>> feeling its shape beneath your $worn.under_lower.name.</span>
<</if>>
<<elseif $rightaction is "mvaginaentrance">>
<<set $rightactiondefault to "mvaginaclit">><<set $rightaction to 0>><<arousal 2>><<set $rightarm to "mvaginaentrance">>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your exposed <<pussy>> and shiver in anticipation.</span>
<<elseif $worn.under_lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussycomma>> feeling its shape beneath your $worn.lower.name.</span>
<<elseif $worn.lower.vagina_exposed is 1>>
<span class="blue">You run your fingers over your <<pussycomma>> feeling its shape beneath your $worn.under_lower.name.</span>
<</if>>
<</if>>
<<if $leftaction is "mvagina" and $rightaction is "mvagina">>
<<set $leftactiondefault to "mvaginatease">><<set $leftaction to 0>><<set $rightactiondefault to "mvaginatease">><<set $rightaction to 0>><<arousal 4>><<set $leftarm to "mvagina">><<set $rightarm to "mvagina">>
<<if $vaginalvirginity is 1>>
<span class="purple">You push two fingers into your <<pussy>> until you poke your unblemished hymen.</span>
<<else>>
<span class="purple">You push two fingers into your <<pussy>> which parts to allow the intrusion.</span>
<</if>>
<<elseif $leftaction is "mvagina">>
<<set $leftactiondefault to "mvaginatease">><<set $leftaction to 0>><<arousal 2>><<set $leftarm to "mvagina">>
<<if $vaginalvirginity is 1>>
<span class="purple">You push a finger into your <<pussy>> until you poke your unblemished hymen.</span>
<<else>>
<span class="purple">You push a finger into your <<pussy>> which parts to allow the intrusion.</span>
<</if>>
<<elseif $rightaction is "mvagina">>
<<set $rightactiondefault to "mvaginatease">><<set $rightaction to 0>><<arousal 2>><<set $rightarm to "mvagina">>
<<if $vaginalvirginity is 1>>
<span class="purple">You push a finger into your <<pussy>> until you poke your unblemished hymen.</span>
<<else>>
<span class="purple">You push a finger into your <<pussy>> which parts to allow the intrusion.</span>
<</if>>
<</if>>
<<if $leftaction is "mvaginatease" and $rightaction is "mvaginatease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 6>>
<<if $arousal gte 8000>>
Your fingers tease inside your <<pussycomma>> coaxing out lewd fluid.
<<elseif $arousal gte 6000>>
You gently fuck the entrance of your <<pussy>> with your fingers.
<<else>>
You push your fingers in and out of your <<pussycomma>> feeling a thrill even without going too deep.
<</if>>
<<elseif $leftaction is "mvaginatease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 3>>
<<if $arousal gte 8000>>
Your finger teases inside your <<pussycomma>> coaxing out lewd fluid.
<<elseif $arousal gte 6000>>
You gently fuck the entrance of your <<pussy>> with your finger.
<<else>>
You push your finger in and out of your <<pussycomma>> feeling a thrill even without going too deep.
<</if>>
<<elseif $rightaction is "mvaginatease">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 3>>
<<if $arousal gte 8000>>
Your finger teases inside your <<pussycomma>> coaxing out lewd fluid.
<<elseif $arousal gte 6000>>
You gently fuck the entrance of your <<pussy>> with your finger.
<<else>>
You push your finger in and out of your <<pussycomma>> feeling a thrill even without going too deep.
<</if>>
<</if>>
<<if $leftaction is "mvaginaclit" and $rightaction is "mvaginaclit">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 4>>
<<if $arousal gte 8000>>
You press down on your clit with your thumb and rub it in a circular motion. You gently brush the tip with your fingers, but it becomes harder to do as you become more sensitive.
<<elseif $arousal gte 6000>>
You tease the tip of your clit with your fingers.
<<else>>
You rub your clit with your fingers, developing a lewd feeling.
<</if>>
<<elseif $leftaction is "mvaginaclit">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 2>>
<<if $arousal gte 8000>>
You press down on your clit with your thumb and rub it in a circular motion, feeling your arousal build.
<<elseif $arousal gte 6000>>
You tease the tip of your clit with your fingers.
<<else>>
You rub your clit with your fingers, developing a lewd feeling.
<</if>>
<<elseif $rightaction is "mvaginaclit">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 2>>
<<if $arousal gte 8000>>
You press down on your clit with your thumb and rub it in a circular motion, feeling your arousal build.
<<elseif $arousal gte 6000>>
You tease the tip of your clit with your fingers.
<<else>>
You rub your clit with your fingers, developing a lewd feeling.
<</if>>
<</if>>
<<if $leftaction is "mvaginastop" and $rightaction is "mvaginastop">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>><<set $rightactiondefault to "rest">><<set $rightaction to 0>><<set $leftarm to 0>><<set $rightarm to 0>>
<span class="lblue">You move your hands away from your <<pussystop>></span>
<<elseif $leftaction is "mvaginastop">>
<<set $leftactiondefault to "rest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="lblue">You move your left hand away from your <<pussystop>></span>
<<elseif $rightaction is "mvaginastop">>
<<set $rightactiondefault to "rest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="lblue">You move your right hand away from your <<pussystop>></span>
<</if>>
<<if $vaginaexist is 1>>
<<if $arousal gte 8000>>
<<if $worn.under_lower.vagina_exposed is 1 and $worn.lower.vagina_exposed is 1>>
Juices leak from your <<pussystop>>
<<elseif $worn.lower.vagina_exposed is 1>>
Juices leak from your <<pussy>> and seep through your $worn.under_lower.name.
<<elseif $worn.under_lower.vagina_exposed is 1>>
Juices leak from your <<pussy>> and seep through your $worn.lower.name.
<</if>>
<</if>>
<</if>>
<<if $leftaction is "manusentrance" and $rightaction is "manusentrance">>
<<set $leftactiondefault to "manusrub">><<set $leftaction to 0>><<set $rightactiondefault to "manusrub">><<set $rightaction to 0>><<arousal 2>><<set $leftarm to "manusentrance">><<set $rightarm to "manusentrance">>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your exposed <<bottom>> and gently press your fingers against your anus.</span>
<<elseif $worn.under_lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press your fingers against your anus through your $worn.lower.name.</span>
<<elseif $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press your fingers against your anus through your $worn.under_lower.name.</span>
<</if>>
<<elseif $leftaction is "manusentrance">>
<<set $leftactiondefault to "manusrub">><<set $leftaction to 0>><<arousal 2>><<set $leftarm to "manusentrance">>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your exposed <<bottom>> and gently press a finger against your anus.</span>
<<elseif $worn.under_lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press a finger against your anus through your $worn.lower.name.</span>
<<elseif $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press a finger against your anus through your $worn.under_lower.name.</span>
<</if>>
<<elseif $rightaction is "manusentrance">>
<<set $rightactiondefault to "manusrub">><<set $rightaction to 0>><<arousal 2>><<set $rightarm to "manusentrance">>
<<if $worn.under_lower.anus_exposed is 1 and $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your exposed <<bottom>> and gently press a finger against your anus.</span>
<<elseif $worn.under_lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press a finger against your anus through your $worn.lower.name.</span>
<<elseif $worn.lower.anus_exposed is 1>>
<span class="blue">You reach down to your <<bottom>> and gently press a finger against your anus through your $worn.under_lower.name.</span>
<</if>>
<</if>>
<<if $leftaction is "manus" and $rightaction is "manus">>
<<set $leftactiondefault to "manustease">><<set $leftaction to 0>><<set $rightactiondefault to "manustease">><<set $rightaction to 0>><<arousal 2>><<set $leftarm to "manus">><<set $rightarm to "manus">>
<span class="purple">You push two fingers into your <<bottomstop>></span>
<<elseif $leftaction is "manus">>
<<set $leftactiondefault to "manustease">><<set $leftaction to 0>><<arousal 2>><<set $leftarm to "manus">>
<span class="purple">You push a finger into your <<bottomstop>></span>
<<elseif $rightaction is "manus">>
<<set $rightactiondefault to "manustease">><<set $rightaction to 0>><<arousal 2>><<set $rightarm to "manus">>
<span class="purple">You push a finger into your <<bottomstop>></span>
<</if>>
<<if $leftaction is "manusrub" and $rightaction is "manusrub">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 4>>
<<if $rng gte 67>>
You keep your fingers pressed between your <<bottom>> cheeks and gently prod your anus.
<<elseif $rng gte 33>>
You rub your anus in a circular motion.
<<else>>
You push your fingers against your anus. You feel it open a little bit.
<</if>>
<<elseif $leftaction is "manusrub">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 2>>
<<if $rng gte 67>>
You keep your fingers pressed between your <<bottom>> cheeks and gently prod your anus.
<<elseif $rng gte 33>>
You rub your anus in a circular motion.
<<else>>
You push your fingers against your anus. You feel it open a little bit.
<</if>>
<<elseif $rightaction is "manusrub">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 2>>
<<if $rng gte 67>>
You keep your fingers pressed between your <<bottom>> cheeks and gently prod your anus.
<<elseif $rng gte 33>>
You rub your anus in a circular motion.
<<else>>
You push your fingers against your anus. You feel it open a little bit.
<</if>>
<</if>>
<<if $leftaction is "manustease" and $rightaction is "manustease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 2>>
<<if $rng gte 67>>
You gently explore inside your <<bottom>> with your fingers.
<<elseif $rng gte 33>>
You slowly push your fingers into and out of your anus.
<<else>>
You fuck your <<bottom>> with your fingers. You feel naughty about playing with such a place.
<</if>>
<<elseif $leftaction is "manustease">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 2>>
<<if $rng gte 67>>
You gently explore inside your <<bottom>> with your finger.
<<elseif $rng gte 33>>
You slowly push your finger into and out of your anus.
<<else>>
You fuck your <<bottom>> with your fingers. You feel naughty about playing with such a place.
<</if>>
<<elseif $rightaction is "manustease">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 2>>
<<if $rng gte 67>>
You gently explore inside your <<bottom>> with your finger.
<<elseif $rng gte 33>>
You slowly push your finger into and out of your anus.
<<else>>
You fuck your <<bottom>> with your fingers. You feel naughty about playing with such a place.
<</if>>
<</if>>
<<if $leftaction is "manusprostate" and $rightaction is "manusprostate">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 6>>
<<if $arousal gte 8000>>
You stroke your prostate, milking it of semen and making you shudder.
<<elseif $arousal gte 6000>>
You press against your prostate, causing an almost unbearably pleasurable feeling of vulnerability.
<<else>>
You gently prod your prostate, each poke sending a wave of pleasure through your body.
<</if>>
<<elseif $leftaction is "manusprostate">>
<<set $leftactiondefault to $leftaction>><<set $leftaction to 0>><<arousal 3>>
<<if $arousal gte 8000>>
You stroke your prostate, milking it of semen and making you shudder.
<<elseif $arousal gte 6000>>
You press against your prostate, causing an almost unbearably pleasurable feeling of vulnerability.
<<else>>
You gently prod your prostate, each poke sending a wave of pleasure through your body.
<</if>>
<<elseif $rightaction is "manusprostate">>
<<set $rightactiondefault to $rightaction>><<set $rightaction to 0>><<arousal 3>>
<<if $arousal gte 8000>>
You stroke your prostate, milking it of semen and making you shudder.
<<elseif $arousal gte 6000>>
You press against your prostate, causing an almost unbearably pleasurable feeling of vulnerability.
<<else>>
You gently prod your prostate, each poke sending a wave of pleasure through your body.
<</if>>
<</if>>
<<if $leftaction is "manusstop" and $rightaction is "manusstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $leftarm to 0>><<set $rightarm to 0>>
<span class="purple">You move your hands away from your <<bottomstop>></span>
<<elseif $leftaction is "manusstop">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>><<set $leftarm to 0>>
<span class="purple">You move your left hand away from your <<bottomstop>></span>
<<elseif $rightaction is "manusstop">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>><<set $rightarm to 0>>
<span class="purple">You move your right hand away from your <<bottomstop>></span>
<</if>>
<<if $leftaction is "mrest">>
<<set $leftactiondefault to "mrest">><<set $leftaction to 0>>
<</if>>
<<if $rightaction is "mrest">>
<<set $rightactiondefault to "mrest">><<set $rightaction to 0>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<<set $timer to $rng>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer is 1>>
<span id="next"><<link [[Continue|Nude Cat]]>><</link>></span><<nexttext>>
<br>
<<link [[Stop|Nude Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<<else>>
<span id="next"><<link [[Continue|Nude Masturbation]]>><</link>></span><<nexttext>>
<br>
<<link [[Stop|Nude Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<</if>>
<<effects>>
You lie back on the grass, panting.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<link [[Next|Nude bask]]>><</link>>
<br>
<<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<span id="next"><<link [[Continue|Bath Masturbation]]>><</link>></span><<nexttext>>
<br>
<<link [[Stop|Bath Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<<effects>>
Doing this here means you can wash away the evidence.
<br><br>
<<endmasturbation>>
<<endcombat>>
You climb from the bath.
<br><br>
<<link [[Next|Bathroom]]>><<clotheson>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You feel safer doing this here than at the orphanage. Bailey isn't going to be barging the door down.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<span id="next"><<link [[Continue|Men's Toilets Masturbation]]>><</link>></span><<nexttext>>
<br>
<<link [[Stop|Men's Toilets Masturbation Finish]]>><<set $finish to 1>><</link>>
<br><<effects>>
<<if $undertype isnot "chastity">>
You try to keep the noise down as you are afraid of being caught.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Men's Toilets]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You feel safer doing this here than at the orphanage. Bailey isn't going to be barging the door down.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<span id="next"><<link [[Continue|Women's Toilets Masturbation]]>><</link>></span><<nexttext>>
<br>
<<link [[Stop|Women's Toilets Masturbation Finish]]>><<set $finish to 1>><</link>>
<br><<effects>>
<<if $undertype isnot "chastity">>
You try to keep the noise down as you are afraid of being caught.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Women's Toilets]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You wonder what the other students would think of you if you were caught.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<span id="next"><<link [[Continue|School Boy's Toilets Masturbation]]>><</link>></span><<nexttext>>
<br>
<<link [[Stop|School Boy's Toilets Masturbation Finish]]>><<set $finish to 1>><</link>>
<br><<effects>>
You listen out in case anyone snuck in while you were distracted. You don't hear anything.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Boy's Toilets]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You wonder what the other students would think of you if you were caught.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<span id="next"><<link [[Continue|School Girl's Toilets Masturbation]]>><</link>></span><<nexttext>>
<br>
<<link [[Stop|School Girl's Toilets Masturbation Finish]]>><<set $finish to 1>><</link>>
<br><<effects>>
You listen out in case anyone snuck in while you were distracted. You don't hear anything.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Girl's Toilets]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
You lie back and allow your hands to wander.
<br><br>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<span id="next"><<link [[Continue|Clearing Spring Masturbation]]>><</link>></span><<nexttext>>
<br>
<<link [[Stop|Clearing Spring Masturbation Finish]]>><<set $finish to 1>><</link>>
<br><<effects>>
The gentle waters caress you as you open your eyes.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Stay in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Get out|Eden Clearing]]>><<clotheson>><</link>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You want to touch yourself, here in the middle of your maths lesson. You look around. Everyone's distracted. No one would notice.<<exhibitionism4>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<</if>>
You fondle yourself. The other students are so near, they could so easily see what you're doing.<<garousal>><<genitalarousal 1>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Continue|Maths Lesson Masturbate Finish]]>><</link>></span><<nexttext>>
<br>
<<else>>
<span id="next"><<link [[Continue|Maths Lesson Masturbate]]>><</link>></span><<nexttext>>
<br>
<</if>>
<<link [[Stop|Maths Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<npc River>><<person1>>You hear River marching towards you mid-climax! You try to rearrange your clothing and sit upright, but you can't stop the spasms. When <<he>> realises what you're doing, <<his>> eyes widen and face drains of colour. "You... D-Deten..." <<His>> eyes roll backwards and <<he>> crumples into a heap.
<<gdelinquency>><<detention 6>>
<br><br>
<<endmasturbation>>
<<endcombat>>
<<if $promiscuity gte 75>>
<<link [[Goad the class into a gang bang|Maths Lesson Gang Bang]]>><<endevent>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[Feign Innocence|Maths Lesson Feign]]>><<clotheson>><<endevent>><</link>>
<br>
<<else>>
<<if $timer lte 0>>
You hear River marching towards you! You quickly rearrange your clothing and sit upright. River stops beside you. "You're looking rather flushed," the teacher says. "You should see the nurse after class." You exhale as River walks away.
<<else>>
Not wanting to risk it further, you rearrange your clothing and sit upright. You don't think anyone noticed.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
Touching yourself in front of so many unaware people feels fantastic. It takes a while for your racing heart and flushed face to return to normal.
<br><br>
<<pass 5>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You want to touch yourself, here in the middle of your science lesson. You look around. Everyone's distracted. No one would notice.
<<exhibitionism4>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<</if>>
You fondle yourself. The other students are so near, they could so easily see what you're doing.
<<garousal>><<genitalarousal 1>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Continue|Science Lesson Masturbate Finish]]>><</link>></span><<nexttext>>
<br>
<<else>>
<span id="next"><<link [[Continue|Science Lesson Masturbate]]>><</link>></span><<nexttext>>
<br>
<</if>>
<<link [[Stop|Science Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
A loud bang sounds right behind you, mid-climax. Someone mixed something they shouldn't have, and it's drawing attention your way. You try to rearrange your clothing and act natural, but you can't stop the spasms. You find yourself the centre of attention, with everyone wondering what's wrong with you.
<br><br>
<<npc Sirris>><<person1>>Sirris rushes over to you, completely unaware of what you were doing. <<He>> looks at the <<generates2>><<person2>><<person>> behind you. "What were you mixing? Did you get any on <<phim>> or anything?" <<person1>><<he>> says. "Answer me!"
<br><br>
<<person2>>The <<person>> stares at Sirris, mouth agape. <<npc Sirris>>"Everyone, listen," the teacher says. "Your classmate may have something dangerous on <<phimstop>> You, get the hose ready. Quick! I'm going to strip <<phimcomma>> then we need to wash <<phim>> down before the chemicals do any more damage!"
<br><br>
<<person1>>
You try to protest, but the thought of being stripped renews your orgasm, sending you into another twitching fit. Sirris tugs your $worn.upper.name, pulling it up your chest and off your body. The class watch, astounded by the spectacle. Some are clearly eyeing up your <<breastsstop>>
<br><br>
Sirris goes for your $worn.lower.name next, revealing your <<undies>> to the whole room.
<<if $worn.under_lower.type.includes("naked")>>
The class gasp as you're exposed in front of them.
<<elseif $worn.under_lower.type.includes("chastity")>>
<<He>> looks at your $worn.under_lower.name in bewilderment. "What is this?" <<he>> tugs. "It won't come off. There's no time, we'll make do."
<<else>>
<<He>> doesn't waste time and tugs your $worn.under_lower.name down your thighs. The class gasp as your <<genitals>> are exposed to them.
<</if>>
<<upperruined>><<lowerruined>><<underruined>><<exposure>>
<<covered>>
<br><br>
"Done. Now the hose. Everyone stand back." <<He>> blasts you with cold water, knocking you off your seat. "I said stand back!" <<He>> continues to hose you down as the class watches, those at the back craning their necks to see.
<br><br>
<<wash>>
"Turn off the hose please," <<he>> says at last. The hose ceases its discharge and Sirris kneels beside you. <<He>> covers you with towels. "How are you feeling?" You can't find the words.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<gpain>><<set $pain += 20>>
<br><br>
<<link [[Next|Science Lesson Masturbate Hose]]>><</link>>
<br>
<<else>>
<<if $timer lte 0>>
A loud bang sounds right behind you. Someone mixed something they shouldn't have, and it's drawing attention your way. You quickly rearrange your clothing and hope your flushed and dishevelled look is put down to shock.
<<else>>
Not wanting to risk it further, you rearrange your clothing and sit upright. You don't think anyone noticed.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
Touching yourself in front of so many unaware people feels fantastic. It takes a while for your racing heart and flushed face to return to normal.
<br><br>
<<pass 5>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<if $kylarenglishstate is "active">>
You want to touch yourself, here in the middle of your English lesson. You look around. Everyone's distracted. No one would notice. Except Kylar.
<<exhibitionism5>>
<<else>>
You want to touch yourself, here in the middle of your English lesson. You look around. Everyone's distracted. No one would notice.
<<exhibitionism4>>
<</if>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<</if>>
<<if $kylarenglishstate is "active">>
You fondle yourself. The other students are so near, they could so easily see what you're doing. Kylar watches, completely enthralled.
<<garousal>><<genitalarousal 1>>
<<else>>
You fondle yourself. The other students are so near, they could so easily see what you're doing.
<<garousal>><<genitalarousal 1>>
<</if>>
<<if $orgasmdown gte 1 and $kylarenglishstate is "active">>
Kylar watches your climax with awe.
<<glust>><<npcincr Kylar lust 5>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Continue|English Lesson Masturbate Finish]]>><</link>></span><<nexttext>>
<br>
<<else>>
<span id="next"><<link [[Continue|English Lesson Masturbate]]>><</link>></span><<nexttext>>
<br>
<</if>>
<<link [[Stop|English Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<if $kylarenglishstate is "active">>
<<npc Kylar>><<generates2>><<person2>>A <<person>> leans over your desk to chat across the room. You try to stop touching yourself, but you can't control your spasms. <<He>> sees what you're doing. <<His>> mouth gapes for a moment, then <<he>> smiles. "Wow, you're a real pervert," <<he>> whispers. "I should let everyone know. Unless," <<He>> shunts <<his>> desk closer to yours. "Unless you-"
<br><br>
<<Hes>> interrupted. Kylar lunges over your desk and drags <<him>> to the ground. <<person1>><<He>> straddles the <<person2>><<personcomma>> with one hand around <<his>> throat and the other clutching a knife. Someone screams.
"<<pShes>> mine," Kylar says, moving the knife closer to the <<persons>> face. "Mine."
<br><br>
Doren leaps over the table and grabs Kylar by the waist and wrist, hauling <<person1>><<him>> off the <<person2>><<personstop>> <<person1>><<He>> is pulled backwards towards the exit. <<person1>><<He>> doesn't struggle.
<br><br>
The <<person2>><<person>> whimpers on the floor. <<His>> friends form a protective ring and shoot you evil looks. The rest of the class whisper amongst themselves until Doren's return. Kylar isn't with <<endevent>><<npc Doren>><<person1>><<himstop>>
<<set $kylarenglishstate to "absent">>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<link [[Next|English Lesson Daydream]]>><</link>>
<br>
<<else>>
<<generates1>><<person1>>A <<person>> leans over your desk to chat across the room. You try to stop touching yourself, but you can't control your spasms. <<He>> sees what you're doing. <<His>> mouth gapes for a moment, then <<he>> smiles. "Wow, you're a real pervert," <<he>> whispers. "I should let everyone know. Unless," <<He>> shunts <<his>> desk closer to yours. "Unless you wanna be nice to me." <<He>> grabs your wrist and places your hand on <<his>> crotch.
<br><br>
<<link [[Rub|English Rub]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<if $promiscuity gte 55>>
<<link [[Punish|English Punish]]>><<set $submissive -= 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Refuse|English Rub Refuse]]>><<trauma 6>><<stress 6>><<detention 3>><<status -10>><</link>><<lcool>><<gdelinquency>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
<<if $timer lte 0>>
Another student leans over your desk and starts chatting across the room. You cover yourself and look away. You hope no one noticed.
<<if $kylarenglishstate is "active">>
"Y-you're so lewd," Kylar gulps. "And brave."
<</if>>
<<else>>
<<if $kylarenglishstate is "active">>
Not wanting to risk it further, you rearrange your clothing and sit upright. "Y-you're so lewd," Kylar gulps. "And brave."
<<else>>
Not wanting to risk it further, you rearrange your clothing and sit upright. You don't think anyone noticed.
<</if>>
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
Touching yourself in front of so many unaware people feels fantastic. It takes a while for your racing heart and flushed face to return to normal.
<br><br>
<<pass 5>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You want to touch yourself, here in the middle of your history lesson. You look around. Everyone's distracted. No one would notice.<<exhibitionism4>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<</if>>
You fondle yourself. The other students are so near, they could so easily see what you're doing.<<garousal>><<genitalarousal 1>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Continue|History Lesson Masturbate Finish]]>><</link>></span><<nexttext>>
<br>
<<else>>
<span id="next"><<link [[Continue|History Lesson Masturbate]]>><</link>></span><<nexttext>>
<br>
<</if>>
<<link [[Stop|History Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<npc Winter>><<person1>>Winter decides to stand by your desk while lecturing, right in the middle of your orgasm. <<He>> stands with <<his>> back to you. You don't think anyone noticed.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<npc Winter>><<person1>>
Once your orgasm has subsided Winter turns and leans close. "So you like touching yourself," <<he>> whispers. "I know just what to do with dirty <<girls>> like you. Come with me."
<br><br>
<<He>> stands upright. "Turn to page 117 please," <<he>> announces to the class. "I shan't be long." You follow <<him>> from the classroom, and into a storage room. It contains various antiques and props that you recognise from <<his>> lessons. <<He>> reaches into a wooden box and produces a metal chastity belt.
<br><br>
"Strip," <<he>> commands. <<He>> blows dust off the device. "You clearly can't control yourself. This is for your own good."
<br><br>
<<link [[Strip|History Masturbate Strip]]>><<set $submissive += 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|History Masturbate Refuse]]>><<set $submissive -= 1>><<detention 3>><</link>><<gdelinquency>>
<br>
<<else>>
<<if $timer lte 0>>
Winter decides to stand by your desk while lecturing. You almost decide to continue and hope no one is paying attention, but you think better of it.
<<else>>
Not wanting to risk it further, you rearrange your clothing and sit upright. You don't think anyone noticed.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<towelup>>
Touching yourself in front of so many unaware people feels fantastic. It takes a while for your racing heart and flushed face to return to normal.
<br><br>
<<pass 5>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>>
<</if>><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
You want to touch yourself, here in the middle of the pool. You look around. Everyone's distracted. No one would notice what you're up to beneath the water.<<exhibitionism4>>
<br><br>
<<masturbationstart>>
<<set $timer to 20>>
<</if>>
You fondle yourself. The other students are so near, they could so easily see what you're doing.<<garousal>><<genitalarousal 1>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Continue|Swimming Lesson Masturbate Finish]]>><</link>></span><<nexttext>>
<br>
<<else>>
<span id="next"><<link [[Continue|Swimming Lesson Masturbate]]>><</link>></span><<nexttext>>
<br>
<</if>>
<<link [[Stop|Swimming Lesson Masturbate Finish]]>><<set $finish to 1>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $timer lte 0 and $orgasmdown gte 1>>
<<npc Mason>><<person1>>Mason asks the class to line up at one side of the pool. You're still shaking from your climax and struggle to keep up.
<<clotheson>>
Mason spots you shivering in the water. <<He>> dives in and shoots towards you, scooping you into <<his>> arms and onto the side of the pool. <<He>> clambers up after you and leans close. "Are you alright?" <<he>> asks.
<br><br>
<<link [[Nod|Swimming Masturbate Nod]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Kiss|Swimming Masturbate Kiss]]>><<status 1>><<detention 2>><</link>><<promiscuous2>><<gdelinquency>><<gcool>>
<br>
<</if>>
<<else>>
<<if $timer lte 0>>
Mason asks the class to line up at one side of the pool. You won't continue to get away with it while packed so close to the other students.
<<else>>
Not wanting to risk it further, you rearrange your clothing and sit upright. You don't think anyone noticed.
<</if>>
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
Touching yourself in front of so many unaware people feels fantastic. It takes a while for your racing heart and flushed face to return to normal.
<br><br>
<<water>>
<<pass 5>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelup>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 10))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"I'll have to dispose of your clothes," Sirris says. "You'll need to see the head after class for some spares." <<He>> helps you to your seat, making sure the towels remain covering you.
<br><br>
Sirris sends the <<person2>><<person>> to the headteacher, and the class commences. You shiver.
<br><br>
<<towelup>>
<<endcombat>>
<<pass 5>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<man1init>>
<<set $enemytrust += 100>>
Still flushed from your play, you sprawl yourself across your desk. You fix a <<person1>><<person>> with your gaze, knowing <<hes>> more curious than most. "The teacher is gone, we should make the most of it. Why don't you come over here," you say. "I need someone to scratch my itch."
<br><br>
<<He>> walks over to you, you take <<his>> hand and place it on your <<breastsstop>> <<Hes>> hesitant at first, but soon becomes more bold. You invite others to join, and soon a ring has formed around you. Other students remain seated, more embarrassed than aroused by your behaviour.<<famesex 30>><<promiscuity5>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Maths Lesson Gang Bang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Lesson Gang Bang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Lesson Gang Bang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Lesson Gang Bang]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $finish is 1>>
The crowd backs away from you as you sit back up. You wonder if they might start doing things to each other, but they don't seem comfortable with the idea.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You other students lie around your desk in a satisfied pile.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the students away from you. They get the hint, and cease pestering you.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
River soon comes to and looks around with bleary eyes. <<He>> fixes you with a gaze, but doesn't say anything. <<He>> climbs to <<his>> feet and continues the lesson as if nothing happened.
<br><br>
<<link [[Next|Maths Lesson Daydream]]>><</link>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $pronoun is "m">>You unzip <<his>> fly<<else>>You lift up <<his>> skirt<</if>> and <<if $NPCList[0].penis isnot "none">>rub <<his>> penis.<<else>>rub <<his>> pussy.<</if>> <<He>> leans forward and faces <<his>> desk to conceal <<his>> reaction. <<He>> doesn't last long, and cums on your fingers before anyone notices.
<br><br>
You pull your hand away. "S-see," <<he>> gasps. "That wasn't so bad was it? Don't worry pervert, your secret's safe with me."
<br><br>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<link [[Next|English Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $pronoun is "m">>You unzip <<his>> fly<<else>>You lift up <<his>> skirt<</if>> and <<if $NPCList[0].penis isnot "none">>rub <<his>> penis.<<else>>rub <<his>> pussy.<</if>> <<He>> leans forward and faces <<his>> desk to conceal <<his>> reaction. <<He>> doesn't last long, and cums on your fingers before anyone notices.
<br><br>
"S-see," <<he>> gasps. "That wasn't so bad was it? Don't worry pervert, your secret's safe with me."
<br><br>
<<He>> tries to pull <<his>> desk and chair away, but you grab <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> and stop <<himstop>> You lean closer, "I'm not done yet," you coo into <<his>> ear. You recommence rubbing.
<br><br>
<<He>> lasts a bit longer this time, but still cums pretty quickly. You keep teasing <<him>> through <<his>> orgasm, making <<him>> squirm. "Careful," you whisper. "You don't want people to see you like this, right?"
<br><br>
After a minute <<he>> cums again. "That was the third time," you say as <<he>> stops shaking. "Right in the middle of the classroom. Who's the pervert now?"
<br><br>
"P-please," <<he>> whimpers. "No more,"
<br><br>
Doren is getting close, so you pull away. The <<person>> shunts <<his>> chair far away from you. You think <<he>> learned <<his>> lesson.<<promiscuity4>>
<br><br>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<link [[Next|English Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"Suit yourself," <<he>> says. "Hey everyone," <<he>> lifts your arm into the air as heads turn to look. "I caught this perv masturbating."
<br><br>
You try to protest, but your flushed face gives the truth away. <<if $exposed gte 1>>Not to mention your dishevelled clothing.<</if>> You wrench your arm away from the <<person>> as the class bursts into laughter.
<br><br>
<<fameexhibitionism 30>>
<<clotheson>>
<<endmasturbation>>
<<endcombat>>
<<npc Doren>><<person1>>Doren makes <<his>> way over and stands beside your desk. "I can't ignore this I'm afraid. Leighton will want to see you in detention." <<He>> looks concerned.
<br><br>
<<link [[Nod|English Lesson Daydream]]>><<endevent>><</link>>
<br>
<<link [[Stare down in shame|English Events Masturbation Stare]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Doren love 1>><</link>><<gtrauma>><<gstress>><<lcool>>
<br><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Doren looks around the classroom. "Be quiet!" <<he>> bellows. The class falls silent.
<br><br>
<<if $dorenhonest isnot 1>>
<<person1>>Doren looks back at you. "I'd like to speak to you outside. Come on." You follow <<him>> from the classroom, keeping your head bowed and knowing everyone must be staring at you.
<br><br>
<<He>> shuts the door behind you and speaks in an uncharacteristically quiet tone. "Is everything alright <<lasscomma>> or is there something you want to tell me about?"
<br><br>
<<link [[Be honest|English Events Honest]]>><<npcincr Doren love 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Say you're fine|English Events Masturbation Fine]]>><</link>>
<br>
<<else>>
<<endevent>>
<<link [[Next|English Lesson Daydream]]>><</link>>
<br>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You put on a brave face and tell <<him>> you're fine. "Okay. If you say so," <<he>> says. "Now let's get back to class before they break a window."
<br><br>
<<endevent>>
<<link [[Next|English Lesson Daydream]]>><</link>>
<br>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $worn.under_lower.type.includes("chastity")>>
You <<nervously>> remove your $worn.lower.name, revealing your $worn.under_lower.name. Winter's eyes widen. "Oh," <<he>> says. "You're already locked up, and it wasn't enough?" <<He>> thinks for a moment. "There's only one thing for it." <<He>> sits on the box and bends you over <<his>> knee.
<<lowerstrip>>
<br><br>
<<link [[Next|History Masturbate Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
You remove your $worn.lower.name while trying to keep your <<genitals>> concealed from the teacher. "I'll overlook your lack of underwear, this time," <<he>> says.
<<else>>
You remove your $worn.lower.name and $worn.under_lower.name while trying to keep your <<genitals>> concealed from the teacher.
<<underlowerstrip>>
<</if>>
<<lowerstrip>>
<<underlowerwear 5>>
Once effectively naked from the waist down, <<he>> wraps the belt around your waist. The lock shuts with a loud click. "There," <<he>> says. "No more temptation for you."
<br><br>
<<if $submissive gte 1150>>
"Will you let me out?" you ask.
<<elseif $submissive lte 850>>
"This is humiliating." you say. "Where's the key?"
<<else>>
"When will you let me out?" you ask.
<</if>>
<br><br>
<<He>> shrugs. "The key is long lost. Hopefully by the time you get out you'll have developed some self control." <<He>> stands up. "Now let's get back to class."
<br><br>
<<endevent>>
<<link [[Next|History Lesson Daydream]]>><<clotheson>><</link>>
<</if>>
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say, unable to make eye contact.
<<elseif $submissive lte 850>>
"Fuck off you old pervert," you say.
<<else>>
"No," you say. "I don't want to wear it."
<</if>>
<br><br>
"I insist," <<he>> says, and lunges for you. You dodge out the way and flee the room. "We'll see how quick you are once Leighton is through with you," <<he>> shouts as you run down the corridor.
<<pass 10>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|History Masturbate Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|History Masturbate Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 20>>
<span id="next"><<link [[Next|History Masturbate Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|History Masturbate Spank]]>><</link>></span><<nexttext>>
<</if>><<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're an energetic one," <<he>> pants. <<tearful>> you follow <<him>> back to class.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson Daydream]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip. "You can't run from punishment forever," <<he>> shouts. <<tearful>> you run from the room and down the corridor.<<pass 10>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br>
<<else>>
<<He>> releases you. "I hope you've learnt your lesson. Masturbation causes all sorts of health problems." <<tearful>> you follow <<him>> back to class.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson Daydream]]>><</link>>
<br>
<</if>><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You nod. <<He>> still looks concerned. "If you're sure," <<he>> says. "Tell me if you start shivering like that again. It could be dangerous." <<He>> helps you back into the pool and continues the lesson.
<br><br>
<<endevent>>
<<link [[Next|Swimming Lesson Daydream]]>><</link>>
<br><<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You plant a kiss on <<his>> lips. <<He>> recoils with a mix of confusion and horror on <<his>> face. The other students laugh and cheer. <<His>> face turns red. "Okay then," <<he>> says. "Back in the pool." <<He>> avoids looking at you for the rest of the lesson.
<<promiscuity2>>
<<endevent>>
<<link [[Next|Swimming Lesson Daydream]]>><</link>>
<br><<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
Exposed yet hidden, you ogle the undressed boys. You think about what they'd do if they caught you, naked as you are. Your hands wander.
<<exhibitionism3>>
<<set $timer to random(1, 100)>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 1>>
<span id="next"><<link [[Continue|School Boy's Masturbation Caught]]>><</link>></span><<nexttext>>
<br>
<<else>>
<span id="next"><<link [[Continue|School Boy's Masturbation]]>><</link>></span><<nexttext>>
<br>
<</if>>
<<link [[Stop|School Boy's Masturbation Finish]]>><<set $finish to 1>><</link>>
<br><<effects>>
One of the boys glances in your direction. You back away from the door, your heart pounding.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br><<effects>>
<<endmasturbation>>
<<endcombat>>
<<generatesm1>><<person1>>
<<if $rng gte 81>>
You hear a thud from behind. A <<person>> stands gaping at you, <<his>> bag on the floor beside <<himstop>> <<He>> blinks free of <<his>> shock and grins."Guys!" <<he>> shouts. "You have an audience." The changing room falls silent.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Enter|School Boy's Exhibitionism]]>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run|School Boy's Run]]>><</link>>
<br>
<<else>>
You hear a thud from behind. A <<person>> stands gaping at you, <<his>> bag on the floor beside <<himstop>> Blushing, <<he>> grabs <<his>> bag and runs the way <<he>> came.
<<gstress>><<stress 3>>
<br><br>
<<clotheson>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<effects>>
<<if $masturbationstart is 1>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
Exposed yet hidden, you ogle the undressed girls. You think about what they'd do if they caught you, naked as you are. Your hands wander.
<<exhibitionism3>>
<<set $timer to random(1, 100)>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<<if $timer lte 1>>
<span id="next"><<link [[Continue|School Girl's Masturbation Caught]]>><</link>></span><<nexttext>>
<br>
<<else>>
<span id="next"><<link [[Continue|School Girl's Masturbation]]>><</link>></span><<nexttext>>
<br>
<</if>>
<<link [[Stop|School Girl's Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
<<effects>>
One of the girls glances in your direction. You back away from the door, your heart pounding.
<br><br>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
<<effects>>
<<endmasturbation>>
<<endcombat>>
<<generatesf1>><<person1>>
<<if $rng gte 81>>
You hear a thud from behind. A <<person>> stands gaping at you, <<his>> bag on the floor beside <<himstop>> <<He>> blinks free of <<his>> shock and grins. "Girls!" <<he>> shouts. "You have an audience." The changing room falls silent.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Enter|School Girl's Exhibitionism]]>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run|School Girl's Run]]>><</link>>
<br>
<<else>>
You hear a thud from behind. A <<person>> stands gaping at you, <<his>> bag on the floor beside <<himstop>> Blushing, <<he>> grabs <<his>> bag and runs the way <<he>> came.
<<gstress>><<stress 3>>
<br><br>
<<clotheson>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<widget "endmasturbation">><<nobr>>
<<if $masturbationorgasm is 0>>
<<if $purity gte 990 and $undertype isnot "chastity">>
You didn't cum, but you feel guilty regardless.
<<elseif $purity gte 900>>
You didn't cum, but that's okay.
<<else>>
You didn't cum. You feel aggravated.
<<gstress>><<stress 6>>
<</if>>
<<elseif $masturbationorgasm is 1>>
You feel satisfied.
<<elseif $masturbationorgasm is 2>>
You came twice. You feel satisfied.
<<elseif $masturbationorgasm is 3>>
You came three times. You feel a warm glow.
<<elseif $masturbationorgasm is 4>>
You came four times. You feel a warm glow.
<<elseif $masturbationorgasm is 5>>
You came five times. You pant.
<<elseif $masturbationorgasm is 6>>
You came five times. You pant.
<<elseif $masturbationorgasm lte 10>>
You came $masturbationorgasm times. Your body is tired.
<<elseif $masturbationorgasm lte 15>>
You came $masturbationorgasm times. You're quite the trooper.
<<elseif $masturbationorgasm lte 20>>
You came $masturbationorgasm times. This is getting silly.
<<elseif $masturbationorgasm lte 30>>
You came $masturbationorgasm times. Are you sure your body can handle it?
<<elseif $masturbationorgasm lte 50>>
You came $masturbationorgasm times. There are other ways to cope with stress you know.
<<else>>
You came $masturbationorgasm times. Tentacle monsters could learn a thing or two about endurance from you.
<</if>>
<<if $purity gte 990 and $undertype isnot "chastity">>
Do other <<if $player.gender is "m">>boys<<else>>girls<</if>> do this, or are you a freak?
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "masturbationstart">><<nobr>>
<<if $undertype isnot "chastity">>
You fondle your <<genitalsstop>>
<<if $purity gte 990>>
You know you'd feel guilty if you went further, but it feels so good.
<<elseif $purity gte 900>>
Would it be so bad if you went a bit further?
<<else>>
You feel it yearn to be touched.
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].state to "active">>
Gender - <<print $NPCName[$NPCNameList.indexOf("Leighton")].gender>><br>
Pronoun - <<print $NPCName[$NPCNameList.indexOf("Leighton")].pronoun>><br>
Penis - <<print $NPCName[$NPCNameList.indexOf("Leighton")].penis>><br>
Penis Description - <<print $NPCName[$NPCNameList.indexOf("Leighton")].penisdesc>><br>
Penis Size - <<print $NPCName[$NPCNameList.indexOf("Leighton")].penissize>><br>
Vagina - <<print $NPCName[$NPCNameList.indexOf("Leighton")].vagina>><br>
Penis Modifier - $penis_mod<br>
Test -$test2<br>$NPCList[_n].penis
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust += 100>><<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sex]]>><</link>></span><<nexttext>>
<</if>>
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sex]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sex]]>><</link>>
<<else>>
Text about the encounter stopping because you ended it.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sex]]>><</link>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<man1init>>
<<set $rescue to 1>>/*Remove line if rescue is impossible*/
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rape]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Rape]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Rape]]>><</link>>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
Text about being rescued.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Rape]]>><</link>>
<</if>><<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Fight]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Text about the aftermath of them cumming.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Fight]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
Text about escaping.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Fight]]>><</link>>
<<else>>
Text about being too hurt to fight.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Fight]]>><</link>>
<</if>><<effects>>
<<set $skulduggerydifficulty to 200>>
<<link [[Next|Skulduggery 2]]>><</link>><<skulduggerydifficulty>>
<br><<effects>>
Possible text describing your attempt.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
Text describing your success.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Skulduggery]]>><</link>>
<br>
<<else>>
Text describing your failure.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Skulduggery]]>><</link>>
<br>
<</if>><<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<beast1init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beast Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beast Sex]]>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Insert text about the aftermath of the beast cumming.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Insert text about the beast running.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<else>>
Insert text about the beast stopping because you asked it to.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<</if>><<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<beast1init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beast Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beast Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Insert text about the aftermath of the beast cumming.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Insert text about the beast running.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<<else>>
Insert text about being rescued.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beast Rape]]>><<set $eventskip to 1>><</link>>
<</if>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
Text detailing your seduction attempt.
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
Text detailing your seduction success.
<br><br>
<<else>>
Text detailing your seduction failure.
<br><br>
<</if>>
<<set $lock to 300>>
The door is locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Elk Compound Interior]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
You successfully pick the lock and enter the building.
<<set $compoundcentre to 1>><<set $compoundalarm += 1>>
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<<widget "widgetname">><<nobr>>
<<exposure>>/*Makes sure your clothing state is up to date*/
<<if $optionalvariable is "something">>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
<<else>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<else>>
<</if>>
<<if $test is "" or $test is undefined>><<set $test to "default">><</if>>
<<textbox "$test" $test>>
<<if $physique gte $rng * 100 + 6000>>
<<if $npcspeechcycle is 0>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 1>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 2>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 3>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 4>>
<<He>> speaks. ""
<<elseif $npcspeechcycle is 5>>
<<He>> speaks. ""
<<else>>
<<He>> speaks. ""
<</if>><<generate1>><<generate2>>
<<saveNPC 0 "john">>
<<saveNPC 1 "jane">>
<<endevent>>
<<loadNPC 0 "john">><<person1>>
<<loadNPC 1 "jane">><<person2>>
<<endevent>>
$NPCName[$NPCNameList.indexOf("Robin")].love
<<for _i to 0; _i lt $NPCName.length; _i++>>